 SSHAPE and GSHAPE would store the contents of a rectangular area of the high-res graphics into a string variable, and GSHAPE would "stamp" it back onto the screen at arbitrary locations.Such "graphics-in-a-string" could also be used to transfer something drawn on the hi-res screen into one of the eight sprite patterns.Besides a range of commands to initialize, position and move sprites (or Movable Object Blocks as Commodore called them; hardware-supported graphic elements that could move freely on the screen independently of other graphics and text on the screen), Super Expander had a built in tool to edit the pattern of 8 sprites (called upon with the SPRDEF command), either in high-res (24 × 21 pixels) or multicolor (12 wide × 21 pixels) mode.