 Raymer got his start in game design at EAI around 1996.While there he designed at least three games, including "Clue" for Hasbro Interactive, "" for SouthPeak Games and "Animaniacs Splat Ball" (also for SouthPeak).Because of his work on "Clue", Hasbro Interactive hired Raymer in 1999 when EAI ceased game development.