 At the end of each of the first two rounds (and in early years, also at the end of the third round), the highest-scoring player gets to go to a "Gift Shop" and is offered the chance to sacrifice part of his/her score to "purchase" a prize at a "low price".The prizes, and the cost, increased in each round, usually around $5–7 in round 1, then $7–10 in round 2, and $10–16 in round 3.Contestants were allowed to haggle with the host, who, depending on the game situation, might reduce the price and offer inducements including actual cash in order to entice the contestant to purchase.