 In 1982, the first Australian game development studios to achieve global success, Melbourne House (now Krome Studios Melbourne) publisherd a text adventure adaption of The Hobbit for the ZX Spectrum.Other early game development studios in Australia include Strategic Studies Group, who developed "Reach for the Stars" in 1983, and Micro Forté, founded in 1985.A major theme of Australian cinema has been survival in the harsh Australian landscape.