 Whilst flicker was often not immediately obvious on these displays, eyestrain and lack of focus nevertheless became a serious problem, and the trade-off for a longer afterglow was reduced brightness and poor response to moving images, leaving visible and often off-coloured trails behind.These coloured trails were a minor annoyance for monochrome displays, and the generally slower-updating screens used for design or database-query purposes, but much more troublesome for color displays and the faster motions inherent in the increasingly popular window-based operating systems, as well as the full-screen scrolling in WYSIWYG word-processors, spreadsheets, and of course for high-action games.Additionally, the regular, thin horizontal lines common to early GUIs, combined with low color depth that meant window elements were generally high-contrast (indeed, frequently stark black-and-white), made shimmer even more obvious than with otherwise lower fieldrate video applications.