sentences:  The company originally focused on the entire team making one game, as their attempt at developing two games at once with "Kumatanchi" met with mixed results.However, by 2013, Kamitani made efforts to divide Vanillaware's staff of 24 into two teams, transitioning into a situation where the teams could work on two different projects at once.The design of Kamitani's games, along with the focus on side-scrolling action, was directly inspired by his work at Capcom, particularly titles such as "Dungeons & Dragons