sentences:  Enabling emergent gameplay in "Prey" allowed for speedrunners to take advantage of the game's tools, particularly the Gloo Cannon that is able to create platforms on surfaces to access areas Arkane did not intend to be accessed without other tools.The narrative concept for "Prey" came to Colantonio during one of his airline flights while on travel; on return, he started to engage with the Austin studio to flesh out the ideas for the narrative, design, and gameplay, looking to build as detailed a world as they had for the city of Dunwall used as the setting for "Dishonored".Colantonio said that it took about a year from this initial concept to come up with setting the game in an alternate timeline that helped support this detailing.