sentences:  Bethesda's vice president of marketing Pete Hines explained that the new game has no elements from the cancelled "Prey 2" outside of the player facing against aliens.This version of "Prey" came out of Arkane Studios' own ideas; as explained by Colantonio, after they finished "Dishonored", roughly around 2014, they split their team to work on two projects, one being "Dishonored 2" and the other a new intellectual property based on similar gameplay ideas which would be "in first-person, with depth and simulation and narration".According to lead designer Ricardo Bare, Colantonio had suggested they look back towards what they had done with "Arx Fatalis", a fantasy title produced by Arkane in 2002 which featured "this big, inter-connected dungeon that the player could roam so long as they could unlock everything".