sentences:  They took this "mega-dungeon" concept, but now set it as a space station filled with hostile aliens, and would require the player to consider the "full ecology" of the game's world to overcome obstacles.They did not want the player to solve singular-solution puzzles, such as simply finding a key for a locked door, but instead "think of this as a living, dynamic world, where there are tons of solutions possible", according to Bare.As Arkane started developing this concept, they recognized the similarities to the original "Prey".