sentences:  Borrowed elements from "Dishonored" include giving the player enough agency to determine how they want to proceed at the game, having in-game consequences for certain actions taken by the player, developing a game world based on a pre-established lore that can be learned by examining notes and computer terminals throughout the station, and a simple user-interface.However, Colantonio said that "Prey" would be less focused on stealth as "Dishonored" was, and would provide a more role-playing video game-style improvement system through in-game chipsets that allows the player to customize their abilities for more tactical fast-paced action sequences in contrast to "Dishonored"s bone charm system.While "Prey" has been likened to a Metroidvania, its lead designer Ricardo Bare has said that he actually was not familiar with the sub-genre and that "Prey"s world design follows in the footsteps of games such as Arkane's own "Arx Fatalis" and Looking Glass Studios' "System Shock", which featured interconnected worlds where to make progress, obstacles had been overcome through abilities the player could acquire.