sentences:  The player may choose to enter a battle with multiple enemies at once by activating a "time-shift" system, in which time slows down and they may run up to multiple enemies before the battle.The game features a battle system labeled by Hiroshi Takai as a "turn-based, command-based system using symbol encounters".During a battle, each enemy from the world screen is represented by a group, or "union", of enemies ranging from one to five individual units; similarly the player's forces are composed of multiple unions of three to five units each.