sentences:  Swan felt that Colin McComb, co-designer of the original Birthright rules, "supplies plenty of staging tips and helpful NPCs — too helpful, some might say", noting that a bandit conveniently volunteers too much information about his family at one point.He admitted that the adventure doesn't break any new ground, and relies on "AD&D" conventions rather than concepts unique to the Birthright setting, so that the adventure acts as a bridge "intended to ease the transition from standard "AD&D" to the more sophisticated Birthright setting".Swan recommended that, for a beginner on a budget looking to buy a Birthright adventure, to "go with "Sword and Crown" if you can't make up your mind", but that seasoned Birthright players who already have a campaign underway can skip the adventure.