Pinkvinus commited on
Commit
64ad2f4
·
verified ·
1 Parent(s): 5f00b4a

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +125 -3
README.md CHANGED
@@ -1,3 +1,125 @@
1
- ---
2
- license: cc-by-4.0
3
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ license: cc-by-4.0
3
+ size_categories:
4
+ - 100K<n<1M
5
+ tags:
6
+ - Game
7
+ - Counter-Strike
8
+ - CS2
9
+ - Counter-Strike 2
10
+ - Video Game
11
+ - Cheat Detection
12
+ - Gameplay
13
+ - Context Window
14
+ pretty_name: Counter Strike 2 Cheat Detection Context Windows - Length 1024
15
+ ---
16
+
17
+ # Counter Strike 2 Cheat Detection Context Windows - Length 1024
18
+
19
+ ## Overview
20
+
21
+ The **Counter Strike 2 Cheat Detection Context Windows - Length 1024 (Context_window_1024)** is a dataset
22
+ conprised of "context windows". This dataset was created using extracted data from the
23
+ [CS2CD dataset](https://huggingface.co/datasets/CS2CD/CS2CD.Counter-Strike_2_Cheat_Detection). For more
24
+ information regarding the data see
25
+ [AntiCheatPT: A Transformer-Based Approach to Cheat Detection In Competitive Computer Games](https://github.com/Pinkvinus/CS2_cheat_detection/blob/main/AntiCheatPT%20A%20Transformer-Based%20Approach%20to%20Cheat%20Detection%20in%20Competitive%20Computer%20Games.pdf) by Mille Mei Zhen Loo and Gert Lužkov 1/6/2025.
26
+
27
+ ## Dataset Structure
28
+
29
+ <div style="border:1px solid #ccc; padding: 10px; border-radius: 5px; background-color: #fff3cd; color: #000;">
30
+ <p><strong style="color: #000">⚠️ Warning: </strong>Any warnings that apply to the <a style="color:#0000EE"
31
+ href="https://huggingface.co/datasets/CS2CD/CS2CD.Counter-Strike_2_Cheat_Detection/commit/44e5129654508b22802a050a45bcdbb44b103d87">
32
+ CS2CD</a> dataset at commit <code style="background-color:#f5f5f5; color:#7a7a7a">44e5129654508b22802a050a45bcdbb44b103d87</code>
33
+ also apply to this project.</p>
34
+ </div>
35
+
36
+ In the context of this project a context window(CW) is a sequence of ticks containing gameplay information.
37
+ The CW in this dataset are centered around kills. These CWs capture the data
38
+ of two parties: The attacker(the player performing the kill) and the victim(the player being killed).
39
+ Given that the attacker was a cheater, the CW would be marked as a "cheater kill". Kills not
40
+ performed by a cheater were marked as not-cheater kills regardless of whether the victim was a cheater or not.
41
+
42
+ Counter-Strike 2 gameplay data is recorded in 64 ticks/second. With the CW length being 1024 ticks, the CWs
43
+ capture 16 seconds of gameplay.
44
+
45
+ | Ticks before kill | Ticks after kill | Total Number of ticks |
46
+ |-------------------|------------------|-----------------------|
47
+ | 896 (14 S) | 128 (2 S) | 1024 (16 S) |
48
+
49
+ ### Tick structure
50
+
51
+ A single tick in the CW is composed of the following information:
52
+
53
+
54
+ **#** | **Data point** | **Description**
55
+ -------|-------------------------------|---------------------------------------------------------------
56
+ 1 | attacker\_X | X coordinate of the attacking player
57
+ 2 | attacker\_Y | Y coordinate of the attacking player
58
+ 3 | attacker\_Z | Z coordinate of the attacking player
59
+ 4 | attacker\_vel | Velocity of the attacking player
60
+ 5 | attacker\_pitch | Pitch angle of the attacking player
61
+ 6 | attacker\_yaw | Yaw angle of the attacking player
62
+ 7 | attacker\_pitch\_delta | Change in pitch angle of the attacking player since last tick
63
+ 8 | attacker\_yaw\_delta | Change in yaw angle of the attacking player since last tick
64
+ 9 | attacker\_pitch\_head\_delta | Pitch angle distance from the victim's head
65
+ 10 | attacker\_yaw\_head\_delta | Yaw angle distance from victim's head
66
+ 11 | attacker\_flashed | Is the attacker currently flashed
67
+ 12 | attacker\_shot | Did the attacker shoot their weapon on this specific tick
68
+ 13 | attacker\_kill | Did the attacker kill the victim on this specific tick
69
+ 14 | is\_kill\_headshot | Was the kill a headshot
70
+ 15 | is\_kill\_through\_smoke | Was the kill through a smoke
71
+ 16 | is\_kill\_wallbang | Was the kill through some wall or surface
72
+ 17 | attacker\_midair | Did the kill happen while the attacker was midair
73
+ 18 | attacker\_weapon\_knife | Is the attacker holding a knife
74
+ 19 | attacker\_weapon\_auto\_rifle | Is the attacker holding an automatic rifle
75
+ 20 | attacker\_weapon\_semi\_rifle | Is the attacker holding a semi\-automatic rifle
76
+ 21 | attacker\_weapon\_pistol | Is the attacker holding a pistol
77
+ 22 | attacker\_weapon\_grenade | Is the attacker holding a grenade
78
+ 23 | attacker\_weapon\_smg | Is the attacker holding a submachine gun
79
+ 24 | attacker\_weapon\_shotgun | Is the attacker holding a shotgun
80
+ 25 | victim\_X | X coordinate of the victim player
81
+ 26 | victim\_Y | Y coordinate of the victim player
82
+ 27 | victim\_Z | Z coordinate of the victim player
83
+ 28 | victim\_health | Health of the victim player
84
+ 29 | victim\_noise | Did the victim player make noise
85
+ 30 | map\_dust2 | Is the played map de\_dust2
86
+ 31 | map\_mirage | Is the played map map\_mirage
87
+ 32 | map\_inferno | Is the played map de\_inferno
88
+ 33 | map\_train | Is the played map de\_train
89
+ 34 | map\_nuke | Is the played map de\_nuke
90
+ 35 | map\_ancient | Is the played map de\_ancient
91
+ 36 | map\_vertigo | Is the played map de\_vertigo
92
+ 37 | map\_anubis | Is the played map de\_anubis
93
+ 38 | map\_office | Is the played map cs\_office
94
+ 39 | map\_overpass | Is the played map de\_overpass
95
+ 40 | map\_basalt | Is the played map de\_basalt
96
+ 41 | map\_edin | Is the played map de\_edin
97
+ 42 | map\_italy | Is the played map cs\_italy
98
+ 43 | map\_thera | Is the played map de\_thera
99
+ 44 | map\_mills | Is the played map de\_mills
100
+
101
+ In order to capture the weapon used by the attacker without increasing the size of the tick vector too much,
102
+ a weapon grouping was used as can be seen in row 18-24. The weapon groups were made based on similarity in
103
+ gameplay.
104
+
105
+ **#** | **Weapon group** | **Weapons**
106
+ -------|-----------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
107
+ 1 | attacker\_weapon\_knife | Zeus x27, knifet, knife, Bayonet, Bowie Knife, Butterfly Knife, Classic Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, Karambit, Kukri Knife, M9 Bayonet, Navaja Knife, Nomad Knife, Paracord Knife, Shadow Daggers, Skeleton Knife, Stiletto Knife, Survival Knife, Talon Knife, Ursus Knife
108
+ 2 | attacker\_weapon\_autorifle | AK\-47, M4A1\-S, Galil AR, SG 553, M4A4, AUG, FAMAS, M249, Negev
109
+ 3 | attacker\_weapon\_semirifle | G3SG1, SSG 08, AWP, SCAR\-20
110
+ 4 | attacker\_weapon\_pistol | CZ75\-Auto, Desert Eagle, Dual Berettas, Five\-SeveN, Glock\-18, P2000, P250, R8 Revolver, Tec\-9, USP\-S
111
+ 5 | attacker\_weapon\_grenade | C4 Explosive, Decoy Grenade, Flashbang, High Explosive Grenade, Incendiary Grenade, Molotov, Smoke Grenade
112
+ 6 | attacker\_weapon\_smg | MAC\-10, MP5\-SD, MP7, MP9, P90, PP\-Bizon, UMP\-45
113
+ 7 | attacker\_weapon\_shotgun | MAG\-7, Nova, Sawed\-Off, XM1014
114
+
115
+ ## Usage notes
116
+
117
+ - The dataset is formated in UTF-8 encoding.
118
+ - Researchers should **cite this dataset appropriately** in publications.
119
+
120
+ ## Application
121
+ - Cheat detection
122
+
123
+ ## Acknowledgements
124
+
125
+ A big heartfelt thanks to [Paolo Burelli](http://paoloburelli.com/) for supervising the project.