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1
+ Text
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+ "5th EditionRULESTOUCH
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+ FOOTBALL
4
+ 5th EditionRULESTOUCH
5
+ FOOTBALL
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+ Touch Football Australia (TFA) undertook an extensive internal review of their
7
+ domestic playing rules throughout 2018 and 2019. The review was led by
8
+ an vastly experienced group of current and past players, coaches, referees
9
+ and administrators of the sport from community competitions to the elite
10
+ international game. This group consulted broadly within the Australian
11
+ community to develop a set of playing rules that could be applied across all
12
+ levels of the sport.
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+ The result was the TFA 8th Edition Playing Rules.
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+ At the Federation of International Touch Paris Convention held in October
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+ 2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and
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+ subsequently offered FIT and all National Touch Associations (NTAs) royalty
17
+ free rights to use the newly developed rules.
18
+ Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules
19
+ as the 5th Edition FIT Playing Rules to be used across all levels of the game
20
+ internationally. FIT and its Members acknowledge and thank Touch Football
21
+ Australia for the rights to use these rules.
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+ Whilst consistency in the application of the rules of the game is important, FIT
23
+ encourages its members to offer features in local competition rules to ensure
24
+ that all participants enjoy a high quality experience. These Rules in no way
25
+ restrict any NTA or their authorised competition providers from having different
26
+ match conditions to these Rules. Any adaptation of or alterations to the Rules
27
+ for local competitions should be clearly articulated in relevant competition
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+ guidelines and be readily available for players, coaches and referees alikePreamble
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+ COPYRIGHT © Touch Football Australia 2020
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+ All rights reserved. These Touch Football Rules are protected by copyright laws. Except as permitted under the
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+ Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written
32
+ permission of Touch Football Australia.
33
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020Appendix 1 – Field of PlayContents
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+ 01 IThe Field of Play 5
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+ 02 IPlayer Registration 5
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+ 03 IThe Ball 6
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+ 04 IPlaying Uniform 6
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+ 05 ITeam Composition 6
39
+ 06 ITeam Coach and Team Officials 7
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+ 07 ICommencement and Recommencement of Play 7
41
+ 08 IMatch Duration 8
42
+ 09 IPossession 8
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+ 10 IThe Touch 9
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+ 11 IPassing 10
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+ 12 IBall Touched in Flight 10
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+ 13 IThe Rollball 11
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+ 14 IScoring 13
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+ 15 IOffside 13
49
+ 16 IObstruction 14
50
+ 17 IInterchange 14
51
+ 18 IPenalty 15
52
+ 19 IAdvantage 16
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+ 20 IMisconduct 16
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+ 21 IForced Interchange 16
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+ 22 ISin Bin 16
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+ 23 IDismissal 17
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+ 24 IDrop-Off 17
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+ 25 IMatch Officials 18
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+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 Definitions and Terminology
60
+ Unless the contrary intention appears, the following definitions and terminology apply
61
+ to the game of Touch:
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+ TERM/PHRASE DEFINITION/DESCRIPTION
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+ Advantage The period of time after an Infringement in which the non-offending
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+ side has the opportunity to gain Advantage either territorial, tactical
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+ or in the form of a Try.
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+ Attacking Try Line The line on or over which a player has to place the ball to
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+ score a Try.
68
+ Attacking Team The Team which has or is gaining Possession.
69
+ Behind A position or direction towards a Team’s Defending Try Line.
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+ Change of Possession The act of moving control of the ball from one Team to the other.
71
+ Dead/Dead Ball When the ball is out of play including the period following a Try and
72
+ until the match is recommenced and when the ball goes to ground
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+ and/or outside the boundaries of the Field of Play prior to the
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+ subsequent Rollball.
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+ Dead Ball Line The end boundaries of the Field of Play. There is one at each end of
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+ the Field of Play. See Appendix 1.
77
+ Defending Try Line The line which a Team has to defend to prevent a Try.
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+ Defending Team The Team without or which is losing Possession.
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+ Dismissal When a player is sent from the Field of Play for the rest of the match.
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+ Drop-Off A procedure used to determine a Winner following equal scores at
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+ the expiration of normal Duration.
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+ Duration The length of time a competition match lasts, which is normally
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+ forty-five minutes, inclusive of a five (5) minute Half Time.
84
+ End of Play When the Referee indicates completion of the match.
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+ Exclusion When a player is sent to the nearest Sin Bin Area following three (3)
86
+ penalties by the Defending Team upon entering their Seven Metre
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+ Zone. The player is counted as a player on the Field of Play and
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+ cannot be replaced or interchanged.
89
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
90
+ 1FIT Federation of International Touch
91
+ Field of Play The playing area bounded by the Sidelines and Dead Ball Lines, both
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+ of which are out of bounds. See Appendix 1.
93
+ Forced Interchange When a player is required to undertake a compulsory Interchange for
94
+ an Infringement ruled more serious than a Penalty but less serious
95
+ than a Permanent Interchange, Sin Bin or Dismissal.
96
+ Forward A position or direction towards the Dead Ball Line beyond the Team’s
97
+ Attacking Try Line.
98
+ Full Time The expiration of the second period of time allowed for play.
99
+ Half The player who takes Possession following a Rollball.
100
+ Half Time The break in play between the two halves of a match.
101
+ Imminent About to occur, it is almost certain to occur.
102
+ Infringement The action of a player contrary to the Rules of the game.
103
+ In-Goal Area The area in the Field of Play bounded by the Sidelines, the Try Lines
104
+ and the Dead Ball Lines. There are two (2), one (1) at each end of the
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+ Field of Play. See Appendix 1.
106
+ Interchange The act of an on-field player leaving the Field of Play to be replaced
107
+ by an off-field player entering the Field of Play.
108
+ Interchange Area A marked rectangle for each Team on opposite sides of the Field
109
+ of Play usually measuring 20 metres long by no more than five (5)
110
+ metres wide, extending ten (10) metres either side of the Halfway
111
+ Line and not less than one (1) metre from the Sideline. It is the area
112
+ in which all off-field players must remain until an Interchange is
113
+ initiated. See Appendix 1.
114
+ Kick Strike or propel forcibly with the foot, a blow or forceful thrust with
115
+ the foot to the ball. A Tap to commence or recommence play or a
116
+ Penalty Tap is not defined as a kick.
117
+ Line Markings Markings of the Field of Play. See Appendix 1.
118
+ Link The player beside the Wing player.
119
+ Mark (for a Tap) The centre of the Halfway Line for the commencement or
120
+ recommencement of play, or the position where a Penalty Tap is
121
+ awarded as a result of an Infringement.
122
+ Mark (for a Touch) The position in the Field of Play where the player in Possession was
123
+ at the time the Touch was made.
124
+ FIT Playing Rules - 5th Edition
125
+ 2
126
+ COPYRIGHT © Touch Football Australia 2020Middle The player inside the Link player.
127
+ NTA National Touch Association
128
+ As defined in the FIT Constitution.
129
+ Obstruction A deliberate attempt by either an attacking or defending player
130
+ to gain an unfair Advantage by interfering with the opposition to
131
+ prevent them from gaining a rightful Advantage.
132
+ Offside (Attacker)"
133
+ "A deliberate attempt by either an attacking or defending player
134
+ to gain an unfair Advantage by interfering with the opposition to
135
+ prevent them from gaining a rightful Advantage.
136
+ Offside (Attacker) An attacking player in a position Forward of the ball.
137
+ Offside (Defender) A defending player in a position closer than seven (7) metres from
138
+ the Mark of the Rollball; or ten (10) metres from the Mark of a Tap.
139
+ Onside A position whereby a player may legitimately become involved with
140
+ play. A player with both feet on or behind their Defending Try Line.
141
+ Pass The act of changing Possession between individual attacking
142
+ players by propelling the ball laterally and/or backwards and may
143
+ include a flick, knock or throw.
144
+ Perimeter A border not less than five (5) metres from the boundary of the Field
145
+ of Play. See Appendix 1.
146
+ Penalty The Ruling by a Referee to award a Tap when a player or Team
147
+ infringes the Rules of the game.
148
+ Possession Refers to the player or Team that has control of the ball. Providing
149
+ other Rules do not apply, the Team with the ball is entitled to six (6)
150
+ Touches.
151
+ Referee The match official(s) appointed to make Rulings during the conduct
152
+ of a match.
153
+ Rollball The act of bringing the ball into play following a Touch or a Change
154
+ of Possession.
155
+ Ruck/Rollball Area The area, not exceeding one (1) metre in distance, between the
156
+ player performing a Rollball and the Half.
157
+ Ruling The decision made by a Referee as a result of particular
158
+ circumstance and may result in a Play On, a Tap Penalty, a discipline
159
+ option, Change of Possession or a Try.
160
+ Seven Metre Zone The area between the seven (7) metre line and the Try Line. See
161
+ Appendix 1.
162
+ Sidelines The side boundaries of the Field of Play. See Appendix 1.
163
+ Sin Bin A player sent to the Sin-Bin Area for a period of four (4) completed
164
+ Possessions. The player is counted as a player on the Field of Play
165
+ and cannot be replaced or Interchanged.
166
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
167
+ 3Sin Bin Area The area between the Dead Ball Line and the Perimeter where
168
+ players are sent for either a Sin Bin period or Exclusion for repeated
169
+ Seven Metre Zone Infringements. There are four (4) Sin Bin Areas.
170
+ See Appendix 1.
171
+ Spirit of the Game The act of good sportsmanship and fair play.
172
+ Substitute Player The player who replaces another player during Interchange. There is
173
+ a maximum of eight (8) substitute players in any Team and except
174
+ when interchanging, in the Sin Bin, dismissed or on the Field of Play,
175
+ they must remain in the Substitution Box.
176
+ Tap and Tap Penalty The method of commencing the match, recommencing the match
177
+ after Half Time and after a Try has been scored. The Tap is also the
178
+ method of recommencing play when a Penalty is awarded. The Tap
179
+ is taken by placing the ball on the ground at or behind the Mark,
180
+ releasing both hands from the ball, tapping the ball gently with either
181
+ foot or touching the foot on the ball. The ball must not roll or move
182
+ more than one (1) metre in any direction and must be retrieved
183
+ cleanly, without touching the ground again. The player may face any
184
+ direction and use either foot. Provided it is at the Mark, the ball does
185
+ not have to be lifted from the ground prior to a Tap being taken.
186
+ Team A group of players constituting one (1) side in a competition match.
187
+ TFA Touch Football Australia Limited
188
+ Touch Any contact between the player in Possession and a defending
189
+ player. A Touch includes contact on the ball, hair or clothing and may
190
+ be made by a defending player or by the player in Possession.
191
+ Touch Count The progressive number of Touches that each Team has before a
192
+ Change of Possession, from zero (0) to six (6).
193
+ Try The result of any attacking player, except the Half, placing the ball on
194
+ or over the Team’s Attacking Try Line before being Touched.
195
+ Try Lines The lines separating the In-Goal Areas from the Field of Play. See
196
+ Appendix 1.
197
+ Voluntary Rollball The player in Possession performs a Rollball before a Touch is made
198
+ with a defending player.
199
+ Wing The player outside the Link player.
200
+ Winner The Team that scores the most Tries during the match.
201
+ FIT Playing Rules - 5th Edition
202
+ 4
203
+ COPYRIGHT © Touch Football Australia 2020 Rules of Play Mode of Play
204
+ The object of the game of Touch is for each Team to score Tries and to prevent the
205
+ opposition from scoring. The ball may be passed, knocked or handed between players
206
+ of the Attacking Team who may in turn run or otherwise move with the ball in an
207
+ attempt to gain territorial Advantage and to score Tries. Defending players prevent
208
+ the Attacking Team from gaining a territorial Advantage by touching the ball carrier.
209
+ 1 The Field of Play
210
+ 1.1 The Field of Play is rectangular in shape measuring 70 metres in length from
211
+ Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from
212
+ Sideline to Sideline excluding the Interchange Areas.
213
+ 1.1.1 Variations to the dimensions of the Field of Play may be made but must be
214
+ included in relevant competition, event or tournament conditions
215
+ 1.2 Line Markings should be 4cm in width but must be no less than 2.5cm. Line
216
+ Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines
217
+ extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and
218
+ define the In-Goal Areas which measure fifty (50) metres wide by seven (7)
219
+ metres in length.
220
+ 1.3 The Interchange Areas are located no closer than one (1) metre from each
221
+ Sideline.
222
+ 1.4 Suitably sized markers, cones or corner posts of a distinguishing colour and
223
+ made from safe and pliable material should be positioned at the intersections of
224
+ the Sideline and Halfway line and the Sideline and the Try Line.
225
+ 1.4.1 Markers, cones or corner posts placed on the junction of the Sideline and
226
+ Try Line are deemed to be in the Field of Play.
227
+ 1.4.2 All other markers or cones are deemed to be out of the Field of Play.
228
+ 1.5 The standard playing surface is grass. Other surfaces including synthetic grass
229
+ may be used but shall be subject to NTA approved standards.
230
+ 1.6 The Field of Play boundary lines are deemed to be out of play. Play becomes
231
+ Dead when the ball or a player in Possession touches the ground on or over a
232
+ Sideline or Dead Ball Line.
233
+ 2 Player Registration
234
+ 2.1 Participating players are to be registered with a NTA or with an approved NTA
235
+ competition provider.
236
+ 2.2 Teams playing unregistered players are liable to forfeit any match in which
237
+ unregistered players have competed.
238
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
239
+ 53 The Ball
240
+ 3.1 The game is played with an oval, inflated ball of a shape, colour and size
241
+ approved by FIT or the NTA.
242
+ 3.2 The ball shall be inflated to the manufacturers’ recommended air pressure.
243
+ 3.3 The Referee shall immediately pause the match if the size and shape of the ball
244
+ no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the
245
+ issue rectified.
246
+ 3.4 The ball must not be hidden under player attire.
247
+ 4 Playing Uniform
248
+ 4.1 Participating players are to be correctly attired in matching Team uniforms
249
+ 4.2 Playing uniforms consist of shirt, singlet or other item as approved by the NTA
250
+ or NTA competition provider, shorts and/or tights and socks.
251
+ 4.3 All players are to wear a unique ident"
252
+ "ing uniforms consist of shirt, singlet or other item as approved by the NTA
253
+ or NTA competition provider, shorts and/or tights and socks.
254
+ 4.3 All players are to wear a unique identifying number not less than 16cm in height,
255
+ clearly displayed on the rear of the playing top.
256
+ 4.3.1 Identifying numbers must feature no more than two (2) digits.
257
+ 4.4 Hats or caps are permitted to be worn during a match provided they are safe
258
+ and meet any NTA regulations.
259
+ 4.5 Safe footwear must be worn with exceptions allowed for game variants such as
260
+ Beach Touch.
261
+ 4.6 Light leather or synthetic boots with soft moulded soles are permitted.
262
+ 4.6.1 Shoes with screw-in studs are not to be worn by any player or Referee.
263
+ 4.7 Players are not to participate in any match wearing any item of jewellery,
264
+ chain, identification band/bracelet or similar item that may prove dangerous.
265
+ Any jewellery or other items that cannot be removed are to be taped to the
266
+ satisfaction of the Referee.
267
+ 4.8 Long (extend beyond the finger flesh when viewed from the palm) or sharp
268
+ fingernails are not allowed.
269
+ 4.9 Referees and players may wear spectacles or sunglasses provided they are safe
270
+ and securely attached.
271
+ 4.10 Referees and players may wear sport monitoring equipment and medical
272
+ supports such as knee or ankle braces provided, at the sole discretion of
273
+ competition’s controlling body, the items are not dangerous.
274
+ 5 Team Composition
275
+ 5.1 A Team consists of a maximum of 14 players, no more than six (6) of whom are
276
+ allowed on the field at any time.
277
+ FIT Playing Rules - 5th Edition
278
+ 6
279
+ COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified
280
+ seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the
281
+ greater Advantage.
282
+ 5.2 A Team must have a minimum of four (4) players on the field for a match to
283
+ commence or continue, except during a Drop-Off.
284
+ 5.3 Where the number of players on the field from one Team falls below four (4),
285
+ the match is to be abandoned and the non-offending Team is to be declared the
286
+ Winner.
287
+ 5.3.1 This does not apply for players sent to the Sin Bin Area.
288
+ 5.4 In mixed gender competitions, the maximum number of males allowed on the
289
+ Field of Play is three (3), the minimum male requirement is one (1) and the
290
+ minimum female requirement is one (1).
291
+ 6 Team Coach and Team Officials
292
+ 6.1 The Team coach(s) and Team officials may be permitted inside the Perimeter
293
+ but shall be required to be positioned either in the Interchange Area or at the
294
+ end of the Field of Play for the duration of the match.
295
+ 6.2 The Team coach(s) and Team officials may move from one position to the other
296
+ but shall do so without delay. While in a position at the end of the Field of Play,
297
+ the Team coach(s) or Team official must remain no closer than five (5) metres
298
+ from the Dead Ball Line and must not coach or communicate (verbal or non-
299
+ verbal) with either Team or the Referees.
300
+ 7 Commencement and Recommencement of Play
301
+ 7.1 Team captains are to toss a coin in the presence of the Referee(s) with the
302
+ winning captain’s Team having the choice of the direction the Team wishes
303
+ to run in the first half; the choice of Interchange Areas for the duration of the
304
+ match, including any extra time; and the choice of which team will commence
305
+ the match in Possession.
306
+ 7.2 A player of the Attacking Team is to commence the match with a Tap at the
307
+ centre of the Halfway Line following the indication to commence play from the
308
+ Referee.
309
+ 7.3 For the recommencement of play following a Half Time break, Teams shall
310
+ change directions and the Team not commencing the match with Possession is
311
+ to re-start the match with a Tap.
312
+ 7.4 For the recommencement of play following the scoring of a Try, the Team
313
+ against which the Try was conceded will recommence play with a Tap.
314
+ 7.5 A Tap may not be taken until all attacking Players are in an Onside position.
315
+ Ruling = The Player will be directed to return to the Mark and to take the Tap again.
316
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
317
+ 77.6 A Tap may not be taken until at least four (4) defending players are in an Onside
318
+ position or unless directed to so by the Referee. Where the number of players
319
+ on the field from the Defending Team falls below four (4), all players must be in
320
+ an Onside position for a Tap to be taken unless directed to do so by the Referee.
321
+ Ruling = The Player will be directed to return to the Mark and to take the Tap again.
322
+ 7.7 The Tap to commence or recommence play must be performed without delay.
323
+ Ruling = A Penalty to the non-offending team at the centre of the Halfway line.
324
+ 8 Match Duration
325
+ 8.1 A match is 40 minutes in duration, consisting of two (2) x 20 minute halves with
326
+ a Half Time break.
327
+ 8.1.1 There is no time off for injury during a match.
328
+ 8.2 Local competition and tournament conditions may vary the duration of a match.
329
+ 8.3 When time expires, play is to continue until the next Touch or Dead Ball and End
330
+ of Play is signaled by the Referee.
331
+ 8.3.1 Should a Penalty be awarded during this period, the Penalty is to be taken.
332
+ 8.4 If a match is abandoned in any circumstances other than those referred to in
333
+ clause 24.1.6 the NTA or NTA competition provider in its sole discretion shall
334
+ determine the result of the match.
335
+ 9 Possession
336
+ 9.1 The Team with the ball is entitled to six (6) Touches prior to a Change of
337
+ Possession.
338
+ 9.2 On the Change of Possession due to an intercept, the first Touch will be zero (0)
339
+ Touch.
340
+ 9.3 Following the sixth Touch or a loss of Possession due to any other means, the
341
+ ball must be returned to the Mark without delay.
342
+ Ruling = A deliberate delay in the changeover procedure will result in a Penalty awarded to
343
+ the non-offending Team ten (10) metres Forward of the Mark for the Change of Possession.
344
+ 9.4 If the ball is dropped or passed and goes to ground during play, a Change of
345
+ Possession results.
346
+ Ruling = The Mark for the Change of Possession is where the ball makes initial contact with
347
+ the ground.
348
+ 9.5 If the ball, while still under the control of the Half, contacts the ground in the In-
349
+ Goal Area, Possession is lost.
350
+ Ruling = Play will restart with a Rollball at the nearest point on the seven (7) metre line.
351
+ FIT Playing Rules - 5th Edition
352
+ 8
353
+ COPYRIGHT © Touch Football Australia 20209.6 If a player mishandles the ball and even if in an effort to gain control, the ball
354
+ is accidentally knocked Forward into any other Player, a Change of Possession
355
+ results.
356
+ 10 The Touch
357
+ 10.1 A Touch may be made by either a defending player or a player in Possession.
358
+ 10.2 A defending player may not claim a Touch if contact has not been made. If a
359
+ player claims a Touch has been made, but the Referee is unsure the Touch will
360
+ count.
361
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement and the offending
362
+ player sent to the Sin Bin.
363
+ 10.3 Players of both Defending and Attacking Teams are to use the minimum force
364
+ necessary to make a Touch. Players must ensure that the method employed in
365
+ making a Touch does not pose an unnecessary risk to player safety.
366
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement."
367
+ "Touch. Players must ensure that the method employed in
368
+ making a Touch does not pose an unnecessary risk to player safety.
369
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
370
+ 10.4 If the ball is accidentally knocked from the hands of a player in Possession
371
+ during a Touch, the Touch counts and the Attacking Team retains Possession.
372
+ 10.5 The defending player must not deliberately knock the ball from the hands of a
373
+ player in Possession during a Touch.
374
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement.
375
+ 10.6 A player must not pass or otherwise deliver the ball after a Touch has been
376
+ made.
377
+ Ruling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the
378
+ nearest point on the seven (7) metre line.
379
+ 10.7 The Half may pass or run with the ball but cannot get Touched while in
380
+ Possession of the ball.
381
+ Ruling = A Change of Possession occurs at the point of the Touch, or if In-Goal the nearest
382
+ point on the seven (7) metre line.
383
+ 10.8 If a Touch is made in the In-Goal Area before the ball is grounded, the player in
384
+ Possession is to perform a Rollball seven (7) metres from the Team’s Attacking
385
+ Try Line, provided it is not the sixth Touch and the player is not Half.
386
+ 10.9 If a player in Possession is Touched while on or behind their Defending Try Line,
387
+ the Touch counts and once the Referee sets the Mark seven (7) metres directly
388
+ Forward of the contact point from the Defending Team’s Try Line, a Rollball is
389
+ performed.
390
+ 10.10 If a player in Possession intentionally makes a Touch on an Offside defender
391
+ who is making every effort to retire and remain out of play, the Touch counts.
392
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
393
+ 910.1 1 If a Touch is made on a player in Possession while the player is juggling the ball
394
+ in an attempt to maintain control of it, the Touch counts if the attacking player
395
+ following the Touch retains Possession.
396
+ 10.12 If a player in Possession is Touched and subsequently makes contact with
397
+ either the Sideline, a field marker or the ground outside the Field of Play, the
398
+ Touch counts and play continues with a Rollball at the Mark where the Touch
399
+ occurred.
400
+ 10.13 When a player from the Defending Team enters its defensive Seven Metre Zone,
401
+ the Defending Team must move Forward at a reasonable pace until a Touch is
402
+ Imminent or made.
403
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement.
404
+ 10.1 4 When a player in Possession enters the Defending Teams’ Seven Metre Zone
405
+ the Defending Team is not obliged to move Forward but cannot retire back
406
+ towards their Try Line until a Touch is Imminent or made.
407
+ Ruling = A Penalty to the Attacking Team at the seven (7) metre line in line with the point of
408
+ the Infringement.
409
+ 11 Passing
410
+ 1 1.1 A player in Possession may not kick, pass, flick, knock, throw, hand-off or
411
+ otherwise propel the ball in a Forward direction, either intentionally or otherwise
412
+ to another player.
413
+ Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was
414
+ propelled Forward unless Advantage is applied.
415
+ 1 1.2 A player in Possession may not intentionally kick, pass, flick, knock, throw,
416
+ hand-off or otherwise propel the ball in a Forward direction over an opposition
417
+ player and regain Possession.
418
+ Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was
419
+ propelled Forward.
420
+ 12 Ball Touched in Flight
421
+ 12.1 If a player from the Defending Team deliberately makes contact with the ball in
422
+ flight and the ball goes to ground, the Attacking Team retains the ball and the
423
+ Touch Count restarts as zero (0) Touch.
424
+ 12.2 If a player from the Defending Team deliberately makes contact with the ball
425
+ in flight and the ball is retrieved by an attacking player, without touching the
426
+ ground, play continues and the next Touch is zero (0) Touch.
427
+ 12.3 If a player from the Defending Team deliberately makes contact with the ball
428
+ in flight, propelling it Forward and an attacking player, in an attempt to regain
429
+ possession, drops the ball, the Attacking Team retains Possession and the
430
+ FIT Playing Rules - 5th Edition
431
+ 10
432
+ COPYRIGHT © Touch Football Australia 2020Touch Count restarts as zero (0) Touch.
433
+ 12.4 If a player from the Defending Team deliberately makes contact with the ball
434
+ in flight, propelling it towards the Defending Team’s Dead Ball Line and an
435
+ attacking player, in an attempt to regain possession drops the ball, a Change of
436
+ Possession occurs.
437
+ 12.5 If a player from the Defending Team unintentionally makes contact with the ball
438
+ in flight and the ball goes to ground, a Change of Possession occurs.
439
+ 12.6 If a player from the Defending Team unintentionally makes contact with the
440
+ ball in flight and the ball is retrieved by an attacking player, play and the Touch
441
+ Count continues.
442
+ 12.7 A player from the Attacking Team cannot pass the ball into a defending player
443
+ intentionally seeking a rebound or a restart of the Touch count.
444
+ Ruling = A Penalty to the Defending Team at the point of the pass.
445
+ 13 The Rollball
446
+ 13.1 The attacking player is to position on the Mark, face the opponent’s Try Line,
447
+ make a genuine attempt to stand parallel to the Sidelines, place the ball on the
448
+ ground between the feet in a controlled manner and:
449
+ 13.1.1 step Forward over the ball; or
450
+ 13.1.2 roll the ball back between the feet no more than one (1) metre; or
451
+ 13.1.3 pass a foot over the ball.
452
+ Ruling = A Change of Possession to the Defending Team at the point of the Infringement.
453
+ 13.2 A player must perform the Rollball on the Mark.
454
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
455
+ 13.3 A player must not perform a Voluntary Rollball.
456
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
457
+ 13.4 A player must not delay in performing the Rollball.
458
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
459
+ 13.5 A player may only perform a Rollball at the Mark under the following
460
+ circumstances:
461
+ 13.5.1 when a Touch has been made; or
462
+ 13.5.2 when Possession changes following the sixth Touch; or
463
+ 13.5.3 when Possession changes due to the ball being dropped or passed and
464
+ goes to the ground; or
465
+ 13.5.4 when Possession changes due to an Infringement by an attacking player
466
+ at a Penalty, a Tap or a Rollball; or
467
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
468
+ 1113.5.5 when Possession changes after the Half is Touched or when the Half
469
+ places the ball on or over the Try Line; or
470
+ 13.5.6 in replacement of a Penalty Tap; or
471
+ 13.5.7 when so directed by the Referee.
472
+ 13.6 A player is to perform a Rollball seven (7) metres in-field under the following
473
+ circumstances:
474
+ 13.6.1 when a Change of Possession takes place due to a player in Possession
475
+ making contact with the Sideline or any ground outside the Field of Play,
476
+ prior to a Touch being made; or
477
+ 13.6.2 when the ball not in Possession of a player makes contact with the
478
+ Sideline or any ground outside the Field of Play.
479
+ 1"
480
+ "Play,
481
+ prior to a Touch being made; or
482
+ 13.6.2 when the ball not in Possession of a player makes contact with the
483
+ Sideline or any ground outside the Field of Play.
484
+ 13.7 A player may not perform a Tap in replacement of a Rollball.
485
+ Ruling = The offending Team must return to the Mark and perform the Rollball.
486
+ 13.8 An attacking player, other than the player performing the Rollball, may receive
487
+ the ball at the Rollball and shall do so without delay. That player is referred to as
488
+ the Half.
489
+ 13.9 The Half may control the ball with a foot prior to picking up the ball.
490
+ 13.10 A player ceases to be the Half once the ball is passed to another player.
491
+ 13.1 1 Defending players are not to interfere with the performance of the Rollball or the
492
+ Half.
493
+ Ruling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the
494
+ Infringement.
495
+ 13.12 Players of the Defending Team must not move Forward of the Onside position
496
+ until the Half has made contact with the ball, unless directed to do so by the
497
+ Referee or in accordance with 13.12.1.
498
+ 13.12.1 When the Half is not within one (1) metre of the Rollball, Onside players
499
+ of the Defending Team may move Forward as soon as the player
500
+ performing the Rollball releases the ball. If the Half is not in position and
501
+ a defending player moves Forward and makes contact with the ball, a
502
+ Change of Possession results.
503
+ 13.13 If in the act of performing the Rollball, the Attacking player makes contact with
504
+ the Sideline or any ground outside the Field of Play a Change of Possession will
505
+ occur with the Rollball to be taken seven (7) metres in field.
506
+ 13.1 4 After a Touch is made between the Dead Ball Line and the seven (7) metre line,
507
+ an Attacking Team is permitted to Rollball on the seven (7) metre line at a point
508
+ directly in line with where the Touch was made.
509
+ FIT Playing Rules - 5th Edition
510
+ 12
511
+ COPYRIGHT © Touch Football Australia 202014 Scoring
512
+ 1 4.1 A Try is worth one (1) point.
513
+ 1 4.2 A Try is awarded when a player, other than the Half, places the ball on or over
514
+ the Try Line without being Touched.
515
+ 1 4.3 In attempting to score a Try, a player must have control of the ball prior to
516
+ placing it on or over the Try Line.
517
+ 1 4.4 If a Player places the ball on the ground and releases it short of the Try Line
518
+ while attempting to Score a Try, the Player is required to perform a Rollball to
519
+ restart play and a Touch is counted. If a Player does not release the Ball from
520
+ their hands, the match continues and no Touch is counted.
521
+ 1 4.5 At the End of Play the team that has scored the most Tries is declared the
522
+ Winner. In the event of neither team scoring, or in the event of both teams
523
+ scoring the same number of Tries, a draw is declared.
524
+ 15 Offside
525
+ 15.1 At a Rollball, all players from the Defending Team must retire a distance of
526
+ seven (7) metres or to the Defending Try Line as indicated by the Referee.
527
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7)
528
+ metre line directly Forward of the Infringement.
529
+ 15.2 At a Tap, all players from the Defending Team must retire a distance of ten (10)
530
+ metres from the Mark or to the Defending Try Line as indicated by the Referee.
531
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the ten (10)
532
+ metre line directly Forward of the Infringement.
533
+ 15.3 At a Rollball or Tap, players from the Defending Team must not retire an
534
+ unreasonable distance beyond the Defending Try Line.
535
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7)
536
+ metre line directly Forward of the Infringement.
537
+ 15.4 When a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty
538
+ Tap within ten (10) metres of the Defending Team’s Try Line, all players from the
539
+ Defending Team must have both feet on or behind their Try Line and no other
540
+ part of the body in contact with the ground Forward of their Try Line.
541
+ Ruling = A Penalty to the Attacking Team at the seven (7) metre line directly Forward of the
542
+ point of the Infringement.
543
+ 15.5 After effecting the Touch, the defending player must retire the required seven
544
+ (7) metres or to the Defending Try Line as indicated by the Referee without
545
+ interfering with the Attacking Team.
546
+ Ruling = A Penalty to the Attacking Team ten (10) metres Forward of the Infringement or if
547
+ on the Defensive Try Line, on the seven (7) metre line.
548
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
549
+ 1316 Obstruction
550
+ 16.1 A player in Possession must not run or otherwise move behind other attacking
551
+ players or the Referee in an attempt to avoid an Imminent Touch.
552
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
553
+ 16.2 The player in Possession is not to hold or otherwise impede a defending player
554
+ in any way.
555
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
556
+ 16.3 An attacking player in support of the player in Possession may move as
557
+ necessary to achieve a supporting position but must not grab, hold, push or
558
+ otherwise deliberately interfere with a defending player attempting to make a
559
+ Touch
560
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the
561
+ seven (7) metre line if the Infringement occurs in the In-Goal Area.
562
+ 16.4 Players in the Defending Team may not obstruct or interfere with an attacking
563
+ player.
564
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the
565
+ seven (7) metre line if the Infringement occurs in the In-Goal Area.
566
+ 16.5 Should a supporting, attacking player cause an apparent and involuntary or
567
+ accidental Obstruction and the player in Possession ceases movement to allow
568
+ a Touch to be made, the Touch is to count.
569
+ 16.6 If the Referee causes Obstruction on either an attacking player or a defending
570
+ player including when the ball makes contact with the Referee, play should
571
+ pause and recommence with a Rollball at the Mark where the interference
572
+ occurred and the Touch count remains unchanged.
573
+ 17 Interchange
574
+ 17.1 Players may Interchange at any time.
575
+ 17.2 There is no limit to the number of times a player may Interchange.
576
+ 17.3 Interchange players must remain in their Interchange Area for the duration of
577
+ the match.
578
+ 17.4 Interchanges may only occur after the player leaving the Field of Play has
579
+ entered the Interchange Area.
580
+ 17.5 Players leaving or entering the Field of Play shall not hinder or obstruct play.
581
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
582
+ 17.6 Players entering the Field of Play must take up an Onside position before
583
+ becoming involved in play.
584
+ FIT Playing Rules - 5th Edition
585
+ 14
586
+ COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty to the non-offending Team at the point of the Infringement.
587
+ 17.7 When an intercept has occurred or a line break made, players are not permitted
588
+ to Interchange until the next Touch has been made or ball becomes Dead.
589
+ "