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- tree_materials/Leaf001_1K-JPG/Leaf001_1K-JPG.usda +111 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K-JPG.usdc +0 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_AmbientOcclusion.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_Color.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_Displacement.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeAmbientOcclusion.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeColor.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeDisplacement.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeNormalDX.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeOpacity.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeRoughness.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_NormalDX.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_NormalGL.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_Opacity.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_1K_Roughness.jpg +3 -0
- tree_materials/Leaf001_1K-JPG/Leaf001_PREVIEW.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K-JPG.usda +98 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K-JPG.usdc +0 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_Color.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_Displacement.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeColor.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeDisplacement.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeNormalDX.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeOpacity.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeRoughness.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_NormalDX.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_NormalGL.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_Opacity.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_1K_Roughness.jpg +3 -0
- tree_materials/Leaf002_1K-JPG/Leaf002_PREVIEW.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K-JPG.usda +111 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K-JPG.usdc +0 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_AmbientOcclusion.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_Color.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_Displacement.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeAmbientOcclusion.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeColor.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeDisplacement.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeNormalDX.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeOpacity.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeRoughness.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_NormalDX.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_NormalGL.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_Opacity.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_1K_Roughness.jpg +3 -0
- tree_materials/Leaf003_1K-JPG/Leaf003_PREVIEW.jpg +3 -0
- tree_materials/LeafSet001_1K-JPG/LeafSet001_1K-JPG.usda +98 -0
- tree_materials/LeafSet001_1K-JPG/LeafSet001_1K-JPG.usdc +0 -0
- tree_materials/LeafSet001_1K-JPG/LeafSet001_1K_Color.jpg +3 -0
- tree_materials/LeafSet001_1K-JPG/LeafSet001_1K_Displacement.jpg +3 -0
tree_materials/Leaf001_1K-JPG/Leaf001_1K-JPG.usda
ADDED
@@ -0,0 +1,111 @@
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1 |
+
#usda 1.0
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+
(
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customLayerData = {
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+
string author = "ambientCG (ambientCG.com)"
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+
string copyright = "CC0 1.0 Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)"
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+
string generator = "ambientCG USD Script (v2)"
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+
string title = "Leaf001 by ambientCG"
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+
string url = "https://ambientcg.com/a/Leaf001"
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}
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+
defaultPrim = "ambientCG_Leaf001_1K_JPG"
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+
)
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+
def Material "ambientCG_Leaf001_1K_JPG"
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+
{
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+
token outputs:surface.connect = </ambientCG_Leaf001_1K_JPG/PBRShader.outputs:surface>
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+
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+
def Shader "TextureCoordinateReader"
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+
{
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uniform token info:id = "UsdPrimvarReader_float2"
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+
token inputs:varname = "st"
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+
float2 outputs:result
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+
}
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+
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+
def Shader "PBRShader"
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{
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uniform token info:id = "UsdPreviewSurface"
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color3f inputs:diffuseColor.connect = </ambientCG_Leaf001_1K_JPG/diffuseColor.outputs:rgb>
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+
float inputs:displacement.connect = </ambientCG_Leaf001_1K_JPG/displacement.outputs:r>
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normal3f inputs:normal.connect = </ambientCG_Leaf001_1K_JPG/normal.outputs:rgb>
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float inputs:occlusion.connect = </ambientCG_Leaf001_1K_JPG/occlusion.outputs:r>
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float inputs:roughness.connect = </ambientCG_Leaf001_1K_JPG/roughness.outputs:r>
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float inputs:opacity.connect = </ambientCG_Leaf001_1K_JPG/opacity.outputs:r>
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int inputs:useSpecularWorkflow = 0
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+
token outputs:surface
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+
}
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+
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+
def Shader "diffuseColor"
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{
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uniform token info:id = "UsdUVTexture"
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float4 inputs:fallback = (0.8, 0.8, 0.8, 1)
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asset inputs:file = @Leaf001_1K_Color.jpg@
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float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
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+
token inputs:sourceColorSpace = "sRGB"
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+
token inputs:wrapS = "repeat"
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+
token inputs:wrapT = "repeat"
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float3 outputs:rgb
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}
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def Shader "occlusion"
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{
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uniform token info:id = "UsdUVTexture"
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float4 inputs:fallback = (1, 1, 1, 1)
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asset inputs:file = @Leaf001_1K_AmbientOcclusion.jpg@
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float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
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+
token inputs:sourceColorSpace = "raw"
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+
token inputs:wrapS = "repeat"
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token inputs:wrapT = "repeat"
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float outputs:r
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+
}
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+
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+
def Shader "displacement"
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+
{
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+
uniform token info:id = "UsdUVTexture"
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+
float4 inputs:fallback = (0.5, 0.5, 0.5, 1)
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+
asset inputs:file = @Leaf001_1K_Displacement.jpg@
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66 |
+
float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
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67 |
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token inputs:sourceColorSpace = "raw"
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68 |
+
token inputs:wrapS = "repeat"
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69 |
+
token inputs:wrapT = "repeat"
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70 |
+
float outputs:r
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+
}
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+
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+
def Shader "roughness"
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{
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uniform token info:id = "UsdUVTexture"
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76 |
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float4 inputs:fallback = (1, 1, 1, 1)
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77 |
+
asset inputs:file = @Leaf001_1K_Roughness.jpg@
|
78 |
+
float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
|
79 |
+
token inputs:sourceColorSpace = "raw"
|
80 |
+
token inputs:wrapS = "repeat"
|
81 |
+
token inputs:wrapT = "repeat"
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82 |
+
float outputs:r
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83 |
+
}
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84 |
+
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+
def Shader "normal"
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86 |
+
{
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87 |
+
uniform token info:id = "UsdUVTexture"
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88 |
+
float4 inputs:fallback = (0, 0, 1, 1)
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89 |
+
asset inputs:file = @Leaf001_1K_NormalGL.jpg@
|
90 |
+
float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
|
91 |
+
float4 inputs:bias = (-1, -1, -1, 0)
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92 |
+
float4 inputs:scale = (2, 2, 2, 1)
|
93 |
+
token inputs:sourceColorSpace = "raw"
|
94 |
+
token inputs:wrapS = "repeat"
|
95 |
+
token inputs:wrapT = "repeat"
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96 |
+
float3 outputs:rgb
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97 |
+
}
|
98 |
+
|
99 |
+
def Shader "opacity"
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100 |
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{
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101 |
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uniform token info:id = "UsdUVTexture"
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102 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
103 |
+
asset inputs:file = @Leaf001_1K_Opacity.jpg@
|
104 |
+
float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
|
105 |
+
token inputs:sourceColorSpace = "raw"
|
106 |
+
token inputs:wrapS = "repeat"
|
107 |
+
token inputs:wrapT = "repeat"
|
108 |
+
float outputs:r
|
109 |
+
}
|
110 |
+
}
|
111 |
+
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tree_materials/Leaf001_1K-JPG/Leaf001_1K-JPG.usdc
ADDED
Binary file (2.78 kB). View file
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tree_materials/Leaf001_1K-JPG/Leaf001_1K_AmbientOcclusion.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_1K_Color.jpg
ADDED
Git LFS Details
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tree_materials/Leaf001_1K-JPG/Leaf001_1K_Displacement.jpg
ADDED
Git LFS Details
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tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeAmbientOcclusion.jpg
ADDED
Git LFS Details
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tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeColor.jpg
ADDED
Git LFS Details
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tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeDisplacement.jpg
ADDED
Git LFS Details
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tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeNormalDX.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeOpacity.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeRoughness.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_1K_NormalDX.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_1K_NormalGL.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_1K_Opacity.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_1K_Roughness.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf001_1K-JPG/Leaf001_PREVIEW.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K-JPG.usda
ADDED
@@ -0,0 +1,98 @@
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1 |
+
#usda 1.0
|
2 |
+
(
|
3 |
+
customLayerData = {
|
4 |
+
string author = "ambientCG (ambientCG.com)"
|
5 |
+
string copyright = "CC0 1.0 Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)"
|
6 |
+
string generator = "ambientCG USD Script (v2)"
|
7 |
+
string title = "Leaf002 by ambientCG"
|
8 |
+
string url = "https://ambientcg.com/a/Leaf002"
|
9 |
+
}
|
10 |
+
defaultPrim = "ambientCG_Leaf002_1K_JPG"
|
11 |
+
)
|
12 |
+
|
13 |
+
def Material "ambientCG_Leaf002_1K_JPG"
|
14 |
+
{
|
15 |
+
token outputs:surface.connect = </ambientCG_Leaf002_1K_JPG/PBRShader.outputs:surface>
|
16 |
+
|
17 |
+
def Shader "TextureCoordinateReader"
|
18 |
+
{
|
19 |
+
uniform token info:id = "UsdPrimvarReader_float2"
|
20 |
+
token inputs:varname = "st"
|
21 |
+
float2 outputs:result
|
22 |
+
}
|
23 |
+
|
24 |
+
def Shader "PBRShader"
|
25 |
+
{
|
26 |
+
uniform token info:id = "UsdPreviewSurface"
|
27 |
+
color3f inputs:diffuseColor.connect = </ambientCG_Leaf002_1K_JPG/diffuseColor.outputs:rgb>
|
28 |
+
float inputs:displacement.connect = </ambientCG_Leaf002_1K_JPG/displacement.outputs:r>
|
29 |
+
normal3f inputs:normal.connect = </ambientCG_Leaf002_1K_JPG/normal.outputs:rgb>
|
30 |
+
float inputs:roughness.connect = </ambientCG_Leaf002_1K_JPG/roughness.outputs:r>
|
31 |
+
float inputs:opacity.connect = </ambientCG_Leaf002_1K_JPG/opacity.outputs:r>
|
32 |
+
int inputs:useSpecularWorkflow = 0
|
33 |
+
token outputs:surface
|
34 |
+
}
|
35 |
+
|
36 |
+
def Shader "diffuseColor"
|
37 |
+
{
|
38 |
+
uniform token info:id = "UsdUVTexture"
|
39 |
+
float4 inputs:fallback = (0.8, 0.8, 0.8, 1)
|
40 |
+
asset inputs:file = @Leaf002_1K_Color.jpg@
|
41 |
+
float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
|
42 |
+
token inputs:sourceColorSpace = "sRGB"
|
43 |
+
token inputs:wrapS = "repeat"
|
44 |
+
token inputs:wrapT = "repeat"
|
45 |
+
float3 outputs:rgb
|
46 |
+
}
|
47 |
+
|
48 |
+
def Shader "displacement"
|
49 |
+
{
|
50 |
+
uniform token info:id = "UsdUVTexture"
|
51 |
+
float4 inputs:fallback = (0.5, 0.5, 0.5, 1)
|
52 |
+
asset inputs:file = @Leaf002_1K_Displacement.jpg@
|
53 |
+
float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
|
54 |
+
token inputs:sourceColorSpace = "raw"
|
55 |
+
token inputs:wrapS = "repeat"
|
56 |
+
token inputs:wrapT = "repeat"
|
57 |
+
float outputs:r
|
58 |
+
}
|
59 |
+
|
60 |
+
def Shader "roughness"
|
61 |
+
{
|
62 |
+
uniform token info:id = "UsdUVTexture"
|
63 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
64 |
+
asset inputs:file = @Leaf002_1K_Roughness.jpg@
|
65 |
+
float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
|
66 |
+
token inputs:sourceColorSpace = "raw"
|
67 |
+
token inputs:wrapS = "repeat"
|
68 |
+
token inputs:wrapT = "repeat"
|
69 |
+
float outputs:r
|
70 |
+
}
|
71 |
+
|
72 |
+
def Shader "normal"
|
73 |
+
{
|
74 |
+
uniform token info:id = "UsdUVTexture"
|
75 |
+
float4 inputs:fallback = (0, 0, 1, 1)
|
76 |
+
asset inputs:file = @Leaf002_1K_NormalGL.jpg@
|
77 |
+
float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
|
78 |
+
float4 inputs:bias = (-1, -1, -1, 0)
|
79 |
+
float4 inputs:scale = (2, 2, 2, 1)
|
80 |
+
token inputs:sourceColorSpace = "raw"
|
81 |
+
token inputs:wrapS = "repeat"
|
82 |
+
token inputs:wrapT = "repeat"
|
83 |
+
float3 outputs:rgb
|
84 |
+
}
|
85 |
+
|
86 |
+
def Shader "opacity"
|
87 |
+
{
|
88 |
+
uniform token info:id = "UsdUVTexture"
|
89 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
90 |
+
asset inputs:file = @Leaf002_1K_Opacity.jpg@
|
91 |
+
float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
|
92 |
+
token inputs:sourceColorSpace = "raw"
|
93 |
+
token inputs:wrapS = "repeat"
|
94 |
+
token inputs:wrapT = "repeat"
|
95 |
+
float outputs:r
|
96 |
+
}
|
97 |
+
}
|
98 |
+
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K-JPG.usdc
ADDED
Binary file (2.65 kB). View file
|
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_Color.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_Displacement.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeColor.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeDisplacement.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeNormalDX.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeOpacity.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeRoughness.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_NormalDX.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_NormalGL.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_Opacity.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_1K_Roughness.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf002_1K-JPG/Leaf002_PREVIEW.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K-JPG.usda
ADDED
@@ -0,0 +1,111 @@
|
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1 |
+
#usda 1.0
|
2 |
+
(
|
3 |
+
customLayerData = {
|
4 |
+
string author = "ambientCG (ambientCG.com)"
|
5 |
+
string copyright = "CC0 1.0 Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)"
|
6 |
+
string generator = "ambientCG USD Script (v2)"
|
7 |
+
string title = "Leaf003 by ambientCG"
|
8 |
+
string url = "https://ambientcg.com/a/Leaf003"
|
9 |
+
}
|
10 |
+
defaultPrim = "ambientCG_Leaf003_1K_JPG"
|
11 |
+
)
|
12 |
+
|
13 |
+
def Material "ambientCG_Leaf003_1K_JPG"
|
14 |
+
{
|
15 |
+
token outputs:surface.connect = </ambientCG_Leaf003_1K_JPG/PBRShader.outputs:surface>
|
16 |
+
|
17 |
+
def Shader "TextureCoordinateReader"
|
18 |
+
{
|
19 |
+
uniform token info:id = "UsdPrimvarReader_float2"
|
20 |
+
token inputs:varname = "st"
|
21 |
+
float2 outputs:result
|
22 |
+
}
|
23 |
+
|
24 |
+
def Shader "PBRShader"
|
25 |
+
{
|
26 |
+
uniform token info:id = "UsdPreviewSurface"
|
27 |
+
color3f inputs:diffuseColor.connect = </ambientCG_Leaf003_1K_JPG/diffuseColor.outputs:rgb>
|
28 |
+
float inputs:displacement.connect = </ambientCG_Leaf003_1K_JPG/displacement.outputs:r>
|
29 |
+
normal3f inputs:normal.connect = </ambientCG_Leaf003_1K_JPG/normal.outputs:rgb>
|
30 |
+
float inputs:occlusion.connect = </ambientCG_Leaf003_1K_JPG/occlusion.outputs:r>
|
31 |
+
float inputs:roughness.connect = </ambientCG_Leaf003_1K_JPG/roughness.outputs:r>
|
32 |
+
float inputs:opacity.connect = </ambientCG_Leaf003_1K_JPG/opacity.outputs:r>
|
33 |
+
int inputs:useSpecularWorkflow = 0
|
34 |
+
token outputs:surface
|
35 |
+
}
|
36 |
+
|
37 |
+
def Shader "diffuseColor"
|
38 |
+
{
|
39 |
+
uniform token info:id = "UsdUVTexture"
|
40 |
+
float4 inputs:fallback = (0.8, 0.8, 0.8, 1)
|
41 |
+
asset inputs:file = @Leaf003_1K_Color.jpg@
|
42 |
+
float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
|
43 |
+
token inputs:sourceColorSpace = "sRGB"
|
44 |
+
token inputs:wrapS = "repeat"
|
45 |
+
token inputs:wrapT = "repeat"
|
46 |
+
float3 outputs:rgb
|
47 |
+
}
|
48 |
+
|
49 |
+
def Shader "occlusion"
|
50 |
+
{
|
51 |
+
uniform token info:id = "UsdUVTexture"
|
52 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
53 |
+
asset inputs:file = @Leaf003_1K_AmbientOcclusion.jpg@
|
54 |
+
float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
|
55 |
+
token inputs:sourceColorSpace = "raw"
|
56 |
+
token inputs:wrapS = "repeat"
|
57 |
+
token inputs:wrapT = "repeat"
|
58 |
+
float outputs:r
|
59 |
+
}
|
60 |
+
|
61 |
+
def Shader "displacement"
|
62 |
+
{
|
63 |
+
uniform token info:id = "UsdUVTexture"
|
64 |
+
float4 inputs:fallback = (0.5, 0.5, 0.5, 1)
|
65 |
+
asset inputs:file = @Leaf003_1K_Displacement.jpg@
|
66 |
+
float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
|
67 |
+
token inputs:sourceColorSpace = "raw"
|
68 |
+
token inputs:wrapS = "repeat"
|
69 |
+
token inputs:wrapT = "repeat"
|
70 |
+
float outputs:r
|
71 |
+
}
|
72 |
+
|
73 |
+
def Shader "roughness"
|
74 |
+
{
|
75 |
+
uniform token info:id = "UsdUVTexture"
|
76 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
77 |
+
asset inputs:file = @Leaf003_1K_Roughness.jpg@
|
78 |
+
float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
|
79 |
+
token inputs:sourceColorSpace = "raw"
|
80 |
+
token inputs:wrapS = "repeat"
|
81 |
+
token inputs:wrapT = "repeat"
|
82 |
+
float outputs:r
|
83 |
+
}
|
84 |
+
|
85 |
+
def Shader "normal"
|
86 |
+
{
|
87 |
+
uniform token info:id = "UsdUVTexture"
|
88 |
+
float4 inputs:fallback = (0, 0, 1, 1)
|
89 |
+
asset inputs:file = @Leaf003_1K_NormalGL.jpg@
|
90 |
+
float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
|
91 |
+
float4 inputs:bias = (-1, -1, -1, 0)
|
92 |
+
float4 inputs:scale = (2, 2, 2, 1)
|
93 |
+
token inputs:sourceColorSpace = "raw"
|
94 |
+
token inputs:wrapS = "repeat"
|
95 |
+
token inputs:wrapT = "repeat"
|
96 |
+
float3 outputs:rgb
|
97 |
+
}
|
98 |
+
|
99 |
+
def Shader "opacity"
|
100 |
+
{
|
101 |
+
uniform token info:id = "UsdUVTexture"
|
102 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
103 |
+
asset inputs:file = @Leaf003_1K_Opacity.jpg@
|
104 |
+
float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
|
105 |
+
token inputs:sourceColorSpace = "raw"
|
106 |
+
token inputs:wrapS = "repeat"
|
107 |
+
token inputs:wrapT = "repeat"
|
108 |
+
float outputs:r
|
109 |
+
}
|
110 |
+
}
|
111 |
+
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K-JPG.usdc
ADDED
Binary file (2.78 kB). View file
|
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_AmbientOcclusion.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_Color.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_Displacement.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeAmbientOcclusion.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeColor.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeDisplacement.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeNormalDX.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeOpacity.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeRoughness.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_NormalDX.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_NormalGL.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_Opacity.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_1K_Roughness.jpg
ADDED
Git LFS Details
|
tree_materials/Leaf003_1K-JPG/Leaf003_PREVIEW.jpg
ADDED
Git LFS Details
|
tree_materials/LeafSet001_1K-JPG/LeafSet001_1K-JPG.usda
ADDED
@@ -0,0 +1,98 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
#usda 1.0
|
2 |
+
(
|
3 |
+
customLayerData = {
|
4 |
+
string author = "ambientCG (ambientCG.com)"
|
5 |
+
string copyright = "CC0 1.0 Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)"
|
6 |
+
string generator = "ambientCG USD Script (v2)"
|
7 |
+
string title = "LeafSet001 by ambientCG"
|
8 |
+
string url = "https://ambientcg.com/a/LeafSet001"
|
9 |
+
}
|
10 |
+
defaultPrim = "ambientCG_LeafSet001_1K_JPG"
|
11 |
+
)
|
12 |
+
|
13 |
+
def Material "ambientCG_LeafSet001_1K_JPG"
|
14 |
+
{
|
15 |
+
token outputs:surface.connect = </ambientCG_LeafSet001_1K_JPG/PBRShader.outputs:surface>
|
16 |
+
|
17 |
+
def Shader "TextureCoordinateReader"
|
18 |
+
{
|
19 |
+
uniform token info:id = "UsdPrimvarReader_float2"
|
20 |
+
token inputs:varname = "st"
|
21 |
+
float2 outputs:result
|
22 |
+
}
|
23 |
+
|
24 |
+
def Shader "PBRShader"
|
25 |
+
{
|
26 |
+
uniform token info:id = "UsdPreviewSurface"
|
27 |
+
color3f inputs:diffuseColor.connect = </ambientCG_LeafSet001_1K_JPG/diffuseColor.outputs:rgb>
|
28 |
+
float inputs:displacement.connect = </ambientCG_LeafSet001_1K_JPG/displacement.outputs:r>
|
29 |
+
normal3f inputs:normal.connect = </ambientCG_LeafSet001_1K_JPG/normal.outputs:rgb>
|
30 |
+
float inputs:roughness.connect = </ambientCG_LeafSet001_1K_JPG/roughness.outputs:r>
|
31 |
+
float inputs:opacity.connect = </ambientCG_LeafSet001_1K_JPG/opacity.outputs:r>
|
32 |
+
int inputs:useSpecularWorkflow = 0
|
33 |
+
token outputs:surface
|
34 |
+
}
|
35 |
+
|
36 |
+
def Shader "diffuseColor"
|
37 |
+
{
|
38 |
+
uniform token info:id = "UsdUVTexture"
|
39 |
+
float4 inputs:fallback = (0.8, 0.8, 0.8, 1)
|
40 |
+
asset inputs:file = @LeafSet001_1K_Color.jpg@
|
41 |
+
float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
|
42 |
+
token inputs:sourceColorSpace = "sRGB"
|
43 |
+
token inputs:wrapS = "repeat"
|
44 |
+
token inputs:wrapT = "repeat"
|
45 |
+
float3 outputs:rgb
|
46 |
+
}
|
47 |
+
|
48 |
+
def Shader "displacement"
|
49 |
+
{
|
50 |
+
uniform token info:id = "UsdUVTexture"
|
51 |
+
float4 inputs:fallback = (0.5, 0.5, 0.5, 1)
|
52 |
+
asset inputs:file = @LeafSet001_1K_Displacement.jpg@
|
53 |
+
float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
|
54 |
+
token inputs:sourceColorSpace = "raw"
|
55 |
+
token inputs:wrapS = "repeat"
|
56 |
+
token inputs:wrapT = "repeat"
|
57 |
+
float outputs:r
|
58 |
+
}
|
59 |
+
|
60 |
+
def Shader "roughness"
|
61 |
+
{
|
62 |
+
uniform token info:id = "UsdUVTexture"
|
63 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
64 |
+
asset inputs:file = @LeafSet001_1K_Roughness.jpg@
|
65 |
+
float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
|
66 |
+
token inputs:sourceColorSpace = "raw"
|
67 |
+
token inputs:wrapS = "repeat"
|
68 |
+
token inputs:wrapT = "repeat"
|
69 |
+
float outputs:r
|
70 |
+
}
|
71 |
+
|
72 |
+
def Shader "normal"
|
73 |
+
{
|
74 |
+
uniform token info:id = "UsdUVTexture"
|
75 |
+
float4 inputs:fallback = (0, 0, 1, 1)
|
76 |
+
asset inputs:file = @LeafSet001_1K_NormalGL.jpg@
|
77 |
+
float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
|
78 |
+
float4 inputs:bias = (-1, -1, -1, 0)
|
79 |
+
float4 inputs:scale = (2, 2, 2, 1)
|
80 |
+
token inputs:sourceColorSpace = "raw"
|
81 |
+
token inputs:wrapS = "repeat"
|
82 |
+
token inputs:wrapT = "repeat"
|
83 |
+
float3 outputs:rgb
|
84 |
+
}
|
85 |
+
|
86 |
+
def Shader "opacity"
|
87 |
+
{
|
88 |
+
uniform token info:id = "UsdUVTexture"
|
89 |
+
float4 inputs:fallback = (1, 1, 1, 1)
|
90 |
+
asset inputs:file = @LeafSet001_1K_Opacity.jpg@
|
91 |
+
float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
|
92 |
+
token inputs:sourceColorSpace = "raw"
|
93 |
+
token inputs:wrapS = "repeat"
|
94 |
+
token inputs:wrapT = "repeat"
|
95 |
+
float outputs:r
|
96 |
+
}
|
97 |
+
}
|
98 |
+
|
tree_materials/LeafSet001_1K-JPG/LeafSet001_1K-JPG.usdc
ADDED
Binary file (2.66 kB). View file
|
|
tree_materials/LeafSet001_1K-JPG/LeafSet001_1K_Color.jpg
ADDED
Git LFS Details
|
tree_materials/LeafSet001_1K-JPG/LeafSet001_1K_Displacement.jpg
ADDED
Git LFS Details
|