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  1. tree_materials/Leaf001_1K-JPG/Leaf001_1K-JPG.usda +111 -0
  2. tree_materials/Leaf001_1K-JPG/Leaf001_1K-JPG.usdc +0 -0
  3. tree_materials/Leaf001_1K-JPG/Leaf001_1K_AmbientOcclusion.jpg +3 -0
  4. tree_materials/Leaf001_1K-JPG/Leaf001_1K_Color.jpg +3 -0
  5. tree_materials/Leaf001_1K-JPG/Leaf001_1K_Displacement.jpg +3 -0
  6. tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeAmbientOcclusion.jpg +3 -0
  7. tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeColor.jpg +3 -0
  8. tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeDisplacement.jpg +3 -0
  9. tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeNormalDX.jpg +3 -0
  10. tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeOpacity.jpg +3 -0
  11. tree_materials/Leaf001_1K-JPG/Leaf001_1K_FakeRoughness.jpg +3 -0
  12. tree_materials/Leaf001_1K-JPG/Leaf001_1K_NormalDX.jpg +3 -0
  13. tree_materials/Leaf001_1K-JPG/Leaf001_1K_NormalGL.jpg +3 -0
  14. tree_materials/Leaf001_1K-JPG/Leaf001_1K_Opacity.jpg +3 -0
  15. tree_materials/Leaf001_1K-JPG/Leaf001_1K_Roughness.jpg +3 -0
  16. tree_materials/Leaf001_1K-JPG/Leaf001_PREVIEW.jpg +3 -0
  17. tree_materials/Leaf002_1K-JPG/Leaf002_1K-JPG.usda +98 -0
  18. tree_materials/Leaf002_1K-JPG/Leaf002_1K-JPG.usdc +0 -0
  19. tree_materials/Leaf002_1K-JPG/Leaf002_1K_Color.jpg +3 -0
  20. tree_materials/Leaf002_1K-JPG/Leaf002_1K_Displacement.jpg +3 -0
  21. tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeColor.jpg +3 -0
  22. tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeDisplacement.jpg +3 -0
  23. tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeNormalDX.jpg +3 -0
  24. tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeOpacity.jpg +3 -0
  25. tree_materials/Leaf002_1K-JPG/Leaf002_1K_FakeRoughness.jpg +3 -0
  26. tree_materials/Leaf002_1K-JPG/Leaf002_1K_NormalDX.jpg +3 -0
  27. tree_materials/Leaf002_1K-JPG/Leaf002_1K_NormalGL.jpg +3 -0
  28. tree_materials/Leaf002_1K-JPG/Leaf002_1K_Opacity.jpg +3 -0
  29. tree_materials/Leaf002_1K-JPG/Leaf002_1K_Roughness.jpg +3 -0
  30. tree_materials/Leaf002_1K-JPG/Leaf002_PREVIEW.jpg +3 -0
  31. tree_materials/Leaf003_1K-JPG/Leaf003_1K-JPG.usda +111 -0
  32. tree_materials/Leaf003_1K-JPG/Leaf003_1K-JPG.usdc +0 -0
  33. tree_materials/Leaf003_1K-JPG/Leaf003_1K_AmbientOcclusion.jpg +3 -0
  34. tree_materials/Leaf003_1K-JPG/Leaf003_1K_Color.jpg +3 -0
  35. tree_materials/Leaf003_1K-JPG/Leaf003_1K_Displacement.jpg +3 -0
  36. tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeAmbientOcclusion.jpg +3 -0
  37. tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeColor.jpg +3 -0
  38. tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeDisplacement.jpg +3 -0
  39. tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeNormalDX.jpg +3 -0
  40. tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeOpacity.jpg +3 -0
  41. tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeRoughness.jpg +3 -0
  42. tree_materials/Leaf003_1K-JPG/Leaf003_1K_NormalDX.jpg +3 -0
  43. tree_materials/Leaf003_1K-JPG/Leaf003_1K_NormalGL.jpg +3 -0
  44. tree_materials/Leaf003_1K-JPG/Leaf003_1K_Opacity.jpg +3 -0
  45. tree_materials/Leaf003_1K-JPG/Leaf003_1K_Roughness.jpg +3 -0
  46. tree_materials/Leaf003_1K-JPG/Leaf003_PREVIEW.jpg +3 -0
  47. tree_materials/LeafSet001_1K-JPG/LeafSet001_1K-JPG.usda +98 -0
  48. tree_materials/LeafSet001_1K-JPG/LeafSet001_1K-JPG.usdc +0 -0
  49. tree_materials/LeafSet001_1K-JPG/LeafSet001_1K_Color.jpg +3 -0
  50. tree_materials/LeafSet001_1K-JPG/LeafSet001_1K_Displacement.jpg +3 -0
tree_materials/Leaf001_1K-JPG/Leaf001_1K-JPG.usda ADDED
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+ #usda 1.0
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+ (
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+ customLayerData = {
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+ string author = "ambientCG (ambientCG.com)"
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+ string copyright = "CC0 1.0 Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)"
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+ string generator = "ambientCG USD Script (v2)"
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+ string title = "Leaf001 by ambientCG"
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+ string url = "https://ambientcg.com/a/Leaf001"
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+ }
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+ defaultPrim = "ambientCG_Leaf001_1K_JPG"
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+ )
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+
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+ def Material "ambientCG_Leaf001_1K_JPG"
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+ {
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+ token outputs:surface.connect = </ambientCG_Leaf001_1K_JPG/PBRShader.outputs:surface>
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+
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+ def Shader "TextureCoordinateReader"
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+ {
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+ uniform token info:id = "UsdPrimvarReader_float2"
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+ token inputs:varname = "st"
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+ float2 outputs:result
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+ }
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+
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+ def Shader "PBRShader"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
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+ color3f inputs:diffuseColor.connect = </ambientCG_Leaf001_1K_JPG/diffuseColor.outputs:rgb>
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+ float inputs:displacement.connect = </ambientCG_Leaf001_1K_JPG/displacement.outputs:r>
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+ normal3f inputs:normal.connect = </ambientCG_Leaf001_1K_JPG/normal.outputs:rgb>
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+ float inputs:occlusion.connect = </ambientCG_Leaf001_1K_JPG/occlusion.outputs:r>
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+ float inputs:roughness.connect = </ambientCG_Leaf001_1K_JPG/roughness.outputs:r>
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+ float inputs:opacity.connect = </ambientCG_Leaf001_1K_JPG/opacity.outputs:r>
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+ int inputs:useSpecularWorkflow = 0
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+ token outputs:surface
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+ }
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+
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+ def Shader "diffuseColor"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (0.8, 0.8, 0.8, 1)
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+ asset inputs:file = @Leaf001_1K_Color.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "sRGB"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float3 outputs:rgb
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+ }
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+
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+ def Shader "occlusion"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (1, 1, 1, 1)
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+ asset inputs:file = @Leaf001_1K_AmbientOcclusion.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float outputs:r
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+ }
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+
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+ def Shader "displacement"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (0.5, 0.5, 0.5, 1)
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+ asset inputs:file = @Leaf001_1K_Displacement.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float outputs:r
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+ }
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+
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+ def Shader "roughness"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (1, 1, 1, 1)
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+ asset inputs:file = @Leaf001_1K_Roughness.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float outputs:r
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+ }
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+
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+ def Shader "normal"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (0, 0, 1, 1)
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+ asset inputs:file = @Leaf001_1K_NormalGL.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
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+ float4 inputs:bias = (-1, -1, -1, 0)
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+ float4 inputs:scale = (2, 2, 2, 1)
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float3 outputs:rgb
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+ }
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+
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+ def Shader "opacity"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (1, 1, 1, 1)
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+ asset inputs:file = @Leaf001_1K_Opacity.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf001_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float outputs:r
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+ }
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+ }
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+
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tree_materials/Leaf001_1K-JPG/Leaf001_1K_AmbientOcclusion.jpg ADDED

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tree_materials/Leaf001_1K-JPG/Leaf001_1K_Color.jpg ADDED

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tree_materials/Leaf001_1K-JPG/Leaf001_1K_Displacement.jpg ADDED

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tree_materials/Leaf002_1K-JPG/Leaf002_1K-JPG.usda ADDED
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+ #usda 1.0
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+ (
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+ customLayerData = {
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+ string author = "ambientCG (ambientCG.com)"
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+ string copyright = "CC0 1.0 Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)"
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+ string generator = "ambientCG USD Script (v2)"
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+ string title = "Leaf002 by ambientCG"
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+ string url = "https://ambientcg.com/a/Leaf002"
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+ }
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+ defaultPrim = "ambientCG_Leaf002_1K_JPG"
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+ )
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+
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+ def Material "ambientCG_Leaf002_1K_JPG"
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+ {
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+ token outputs:surface.connect = </ambientCG_Leaf002_1K_JPG/PBRShader.outputs:surface>
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+
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+ def Shader "TextureCoordinateReader"
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+ {
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+ uniform token info:id = "UsdPrimvarReader_float2"
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+ token inputs:varname = "st"
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+ float2 outputs:result
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+ }
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+
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+ def Shader "PBRShader"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
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+ color3f inputs:diffuseColor.connect = </ambientCG_Leaf002_1K_JPG/diffuseColor.outputs:rgb>
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+ float inputs:displacement.connect = </ambientCG_Leaf002_1K_JPG/displacement.outputs:r>
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+ normal3f inputs:normal.connect = </ambientCG_Leaf002_1K_JPG/normal.outputs:rgb>
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+ float inputs:roughness.connect = </ambientCG_Leaf002_1K_JPG/roughness.outputs:r>
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+ float inputs:opacity.connect = </ambientCG_Leaf002_1K_JPG/opacity.outputs:r>
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+ int inputs:useSpecularWorkflow = 0
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+ token outputs:surface
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+ }
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+
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+ def Shader "diffuseColor"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (0.8, 0.8, 0.8, 1)
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+ asset inputs:file = @Leaf002_1K_Color.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "sRGB"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float3 outputs:rgb
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+ }
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+
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+ def Shader "displacement"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (0.5, 0.5, 0.5, 1)
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+ asset inputs:file = @Leaf002_1K_Displacement.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float outputs:r
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+ }
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+
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+ def Shader "roughness"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (1, 1, 1, 1)
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+ asset inputs:file = @Leaf002_1K_Roughness.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float outputs:r
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+ }
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+
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+ def Shader "normal"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (0, 0, 1, 1)
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+ asset inputs:file = @Leaf002_1K_NormalGL.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
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+ float4 inputs:bias = (-1, -1, -1, 0)
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+ float4 inputs:scale = (2, 2, 2, 1)
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float3 outputs:rgb
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+ }
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+
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+ def Shader "opacity"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (1, 1, 1, 1)
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+ asset inputs:file = @Leaf002_1K_Opacity.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf002_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float outputs:r
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+ }
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+ }
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+
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tree_materials/Leaf002_1K-JPG/Leaf002_1K_Roughness.jpg ADDED

Git LFS Details

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tree_materials/Leaf002_1K-JPG/Leaf002_PREVIEW.jpg ADDED

Git LFS Details

  • SHA256: 47b73a978a5615d9c0fe8bbf419c2ff3ecc646f57359c266127df3ad14d16e1f
  • Pointer size: 130 Bytes
  • Size of remote file: 22.8 kB
tree_materials/Leaf003_1K-JPG/Leaf003_1K-JPG.usda ADDED
@@ -0,0 +1,111 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
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+ (
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+ customLayerData = {
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+ string author = "ambientCG (ambientCG.com)"
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+ string copyright = "CC0 1.0 Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)"
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+ string generator = "ambientCG USD Script (v2)"
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+ string title = "Leaf003 by ambientCG"
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+ string url = "https://ambientcg.com/a/Leaf003"
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+ }
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+ defaultPrim = "ambientCG_Leaf003_1K_JPG"
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+ )
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+
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+ def Material "ambientCG_Leaf003_1K_JPG"
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+ {
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+ token outputs:surface.connect = </ambientCG_Leaf003_1K_JPG/PBRShader.outputs:surface>
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+
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+ def Shader "TextureCoordinateReader"
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+ {
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+ uniform token info:id = "UsdPrimvarReader_float2"
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+ token inputs:varname = "st"
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+ float2 outputs:result
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+ }
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+
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+ def Shader "PBRShader"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
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+ color3f inputs:diffuseColor.connect = </ambientCG_Leaf003_1K_JPG/diffuseColor.outputs:rgb>
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+ float inputs:displacement.connect = </ambientCG_Leaf003_1K_JPG/displacement.outputs:r>
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+ normal3f inputs:normal.connect = </ambientCG_Leaf003_1K_JPG/normal.outputs:rgb>
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+ float inputs:occlusion.connect = </ambientCG_Leaf003_1K_JPG/occlusion.outputs:r>
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+ float inputs:roughness.connect = </ambientCG_Leaf003_1K_JPG/roughness.outputs:r>
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+ float inputs:opacity.connect = </ambientCG_Leaf003_1K_JPG/opacity.outputs:r>
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+ int inputs:useSpecularWorkflow = 0
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+ token outputs:surface
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+ }
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+
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+ def Shader "diffuseColor"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (0.8, 0.8, 0.8, 1)
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+ asset inputs:file = @Leaf003_1K_Color.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "sRGB"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float3 outputs:rgb
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+ }
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+
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+ def Shader "occlusion"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (1, 1, 1, 1)
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+ asset inputs:file = @Leaf003_1K_AmbientOcclusion.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float outputs:r
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+ }
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+
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+ def Shader "displacement"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (0.5, 0.5, 0.5, 1)
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+ asset inputs:file = @Leaf003_1K_Displacement.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float outputs:r
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+ }
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+
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+ def Shader "roughness"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (1, 1, 1, 1)
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+ asset inputs:file = @Leaf003_1K_Roughness.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float outputs:r
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+ }
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+
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+ def Shader "normal"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (0, 0, 1, 1)
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+ asset inputs:file = @Leaf003_1K_NormalGL.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
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+ float4 inputs:bias = (-1, -1, -1, 0)
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+ float4 inputs:scale = (2, 2, 2, 1)
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float3 outputs:rgb
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+ }
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+
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+ def Shader "opacity"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (1, 1, 1, 1)
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+ asset inputs:file = @Leaf003_1K_Opacity.jpg@
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+ float2 inputs:st.connect = </ambientCG_Leaf003_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float outputs:r
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+ }
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+ }
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+
tree_materials/Leaf003_1K-JPG/Leaf003_1K-JPG.usdc ADDED
Binary file (2.78 kB). View file
 
tree_materials/Leaf003_1K-JPG/Leaf003_1K_AmbientOcclusion.jpg ADDED

Git LFS Details

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  • Pointer size: 131 Bytes
  • Size of remote file: 345 kB
tree_materials/Leaf003_1K-JPG/Leaf003_1K_Color.jpg ADDED

Git LFS Details

  • SHA256: 4f1ffebc736a9d8763c6eee0362e6bb301dbba6515aa7165280cfe0e5cd5e099
  • Pointer size: 131 Bytes
  • Size of remote file: 494 kB
tree_materials/Leaf003_1K-JPG/Leaf003_1K_Displacement.jpg ADDED

Git LFS Details

  • SHA256: b41b2daa01f0ead20224fe82e280075dbf48fed798e92c8bfcbc4195bdb1bdca
  • Pointer size: 131 Bytes
  • Size of remote file: 210 kB
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeAmbientOcclusion.jpg ADDED

Git LFS Details

  • SHA256: 74450347637ae58476809582087968147b2757d1a427b25c1d305ce194a52484
  • Pointer size: 130 Bytes
  • Size of remote file: 96.1 kB
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeColor.jpg ADDED

Git LFS Details

  • SHA256: be148a440e823c3695d6788f2c3d5854ed36ca9d2b0d1ded2e26567ef092a0d5
  • Pointer size: 131 Bytes
  • Size of remote file: 108 kB
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeDisplacement.jpg ADDED

Git LFS Details

  • SHA256: d666b9d6a74c8bb7573a7fe24a90705c55fa530119c89d6fca1151b4f4144e2c
  • Pointer size: 130 Bytes
  • Size of remote file: 99.3 kB
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeNormalDX.jpg ADDED

Git LFS Details

  • SHA256: c83c9e46168a785dcc149607dfda0496824438dbcc54efb3ed8d26decd85eb25
  • Pointer size: 131 Bytes
  • Size of remote file: 207 kB
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeOpacity.jpg ADDED

Git LFS Details

  • SHA256: 58bd08519c1e7800240d95076df0bc701673193a30f2aeeb27dbd8d7470ee1bc
  • Pointer size: 129 Bytes
  • Size of remote file: 3.4 kB
tree_materials/Leaf003_1K-JPG/Leaf003_1K_FakeRoughness.jpg ADDED

Git LFS Details

  • SHA256: 5ecbe4627628156e4346ae3db30a438cc07620948b2f02813f3b2e058b907b1f
  • Pointer size: 131 Bytes
  • Size of remote file: 109 kB
tree_materials/Leaf003_1K-JPG/Leaf003_1K_NormalDX.jpg ADDED

Git LFS Details

  • SHA256: 0f106d12668324c52de6643816ba1b179cd95831cc85772f5203860c79309b5d
  • Pointer size: 132 Bytes
  • Size of remote file: 1.28 MB
tree_materials/Leaf003_1K-JPG/Leaf003_1K_NormalGL.jpg ADDED

Git LFS Details

  • SHA256: b67bb46b1d08b4cc03cd1d8cd1ae7bf49adfae78dfc58d21da7b3f56c0abdfe0
  • Pointer size: 132 Bytes
  • Size of remote file: 1.36 MB
tree_materials/Leaf003_1K-JPG/Leaf003_1K_Opacity.jpg ADDED

Git LFS Details

  • SHA256: 309ad5d70b8d3ec60fc8590d04a056964f36e7fda9a403716d32b3aea98b1abb
  • Pointer size: 131 Bytes
  • Size of remote file: 178 kB
tree_materials/Leaf003_1K-JPG/Leaf003_1K_Roughness.jpg ADDED

Git LFS Details

  • SHA256: 4d8a51b7d9175924697ca72a2c2a62b3324ecf2e9af891dca115db6336a9f388
  • Pointer size: 131 Bytes
  • Size of remote file: 475 kB
tree_materials/Leaf003_1K-JPG/Leaf003_PREVIEW.jpg ADDED

Git LFS Details

  • SHA256: 7c6e09c20eeb456bb9c10004c15e52435c302fd594461adff961908019a8b8cb
  • Pointer size: 130 Bytes
  • Size of remote file: 60.4 kB
tree_materials/LeafSet001_1K-JPG/LeafSet001_1K-JPG.usda ADDED
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1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ string author = "ambientCG (ambientCG.com)"
5
+ string copyright = "CC0 1.0 Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)"
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+ string generator = "ambientCG USD Script (v2)"
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+ string title = "LeafSet001 by ambientCG"
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+ string url = "https://ambientcg.com/a/LeafSet001"
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+ }
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+ defaultPrim = "ambientCG_LeafSet001_1K_JPG"
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+ )
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+
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+ def Material "ambientCG_LeafSet001_1K_JPG"
14
+ {
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+ token outputs:surface.connect = </ambientCG_LeafSet001_1K_JPG/PBRShader.outputs:surface>
16
+
17
+ def Shader "TextureCoordinateReader"
18
+ {
19
+ uniform token info:id = "UsdPrimvarReader_float2"
20
+ token inputs:varname = "st"
21
+ float2 outputs:result
22
+ }
23
+
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+ def Shader "PBRShader"
25
+ {
26
+ uniform token info:id = "UsdPreviewSurface"
27
+ color3f inputs:diffuseColor.connect = </ambientCG_LeafSet001_1K_JPG/diffuseColor.outputs:rgb>
28
+ float inputs:displacement.connect = </ambientCG_LeafSet001_1K_JPG/displacement.outputs:r>
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+ normal3f inputs:normal.connect = </ambientCG_LeafSet001_1K_JPG/normal.outputs:rgb>
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+ float inputs:roughness.connect = </ambientCG_LeafSet001_1K_JPG/roughness.outputs:r>
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+ float inputs:opacity.connect = </ambientCG_LeafSet001_1K_JPG/opacity.outputs:r>
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+ int inputs:useSpecularWorkflow = 0
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+ token outputs:surface
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+ }
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+
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+ def Shader "diffuseColor"
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+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (0.8, 0.8, 0.8, 1)
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+ asset inputs:file = @LeafSet001_1K_Color.jpg@
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+ float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "sRGB"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float3 outputs:rgb
46
+ }
47
+
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+ def Shader "displacement"
49
+ {
50
+ uniform token info:id = "UsdUVTexture"
51
+ float4 inputs:fallback = (0.5, 0.5, 0.5, 1)
52
+ asset inputs:file = @LeafSet001_1K_Displacement.jpg@
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+ float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "raw"
55
+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float outputs:r
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+ }
59
+
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+ def Shader "roughness"
61
+ {
62
+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (1, 1, 1, 1)
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+ asset inputs:file = @LeafSet001_1K_Roughness.jpg@
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+ float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "raw"
67
+ token inputs:wrapS = "repeat"
68
+ token inputs:wrapT = "repeat"
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+ float outputs:r
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+ }
71
+
72
+ def Shader "normal"
73
+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (0, 0, 1, 1)
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+ asset inputs:file = @LeafSet001_1K_NormalGL.jpg@
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+ float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
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+ float4 inputs:bias = (-1, -1, -1, 0)
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+ float4 inputs:scale = (2, 2, 2, 1)
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float3 outputs:rgb
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+ }
85
+
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+ def Shader "opacity"
87
+ {
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+ uniform token info:id = "UsdUVTexture"
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+ float4 inputs:fallback = (1, 1, 1, 1)
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+ asset inputs:file = @LeafSet001_1K_Opacity.jpg@
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+ float2 inputs:st.connect = </ambientCG_LeafSet001_1K_JPG/TextureCoordinateReader.outputs:result>
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+ token inputs:sourceColorSpace = "raw"
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+ token inputs:wrapS = "repeat"
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+ token inputs:wrapT = "repeat"
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+ float outputs:r
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+ }
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+ }
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+
tree_materials/LeafSet001_1K-JPG/LeafSet001_1K-JPG.usdc ADDED
Binary file (2.66 kB). View file
 
tree_materials/LeafSet001_1K-JPG/LeafSet001_1K_Color.jpg ADDED

Git LFS Details

  • SHA256: 8fe01d8e5bd9e86b9434ec25a9d06ef11669f331a3e6654a6eb7a86b50653559
  • Pointer size: 131 Bytes
  • Size of remote file: 308 kB
tree_materials/LeafSet001_1K-JPG/LeafSet001_1K_Displacement.jpg ADDED

Git LFS Details

  • SHA256: dd47dc4af236c130090f11c54903ec10ec3b7a643fb429dba6d5ed74b2bf0a3b
  • Pointer size: 131 Bytes
  • Size of remote file: 161 kB