Reflection Assignment

1. Challenge: Describe your challenge, including all relevant information.

2. Selection: In your own words, briefly describe the tool you selected (e.g., what it is  and why you selected it for your challenge -- including any appropriate video lecture  references).

3. Application: Describe how you applied the tool you selected to your challenge (e.g.,  what you did and how the tool was applied effectively or ineffectively).

4. Insight: Describe the insight you gained from applying the tool you selected to your  challenge (e.g., how an insight affected your thinking about the challenge and about  design thinking more broadly).

5. Approach: Describe what you might do differently next time -- applying the same tool  you selected or a different one -- and the reason(s) why.

Challenge and Selection

The challenge I am going to tell you about is related to the development of a virtual reality  game that has an educational function and is oriented towards generating environmental  awareness. One of the important points to be able to offer the game not only to users in  general but also to institutions was to have a good narrative of the why of the game and the  purpose of the game.

In other words, the challenge is to tell a story that could establish a link with the user and  with the mission of the game itself.

It is important to generate a bond with the story because the games in which virtual reality is  part or the generator of those experiences, have special elements that by their  characteristics, bring the person closer to the experience, which empowers the user to  perform actions that could not be done in another context or in another type of game.

Application

Depending on where in the world you live, environmental problems may be greater or lesser,  or to put it better, they may be better understood as a global problem, such as what it really  is.     Narrating how others experience environmental problems and how they can be helped to  face them, not only helps to raise awareness but also makes it much more personal,  especially when people are made aware from childhood.

Insight and Approach

Personally, I always tell the story of how living in places with high levels of atmospheric  pollution is almost impossible for a person who grew up with clear, clean air. The changes  that brings to daily life, and the health problems that entails.    Narrating the story helps me to give the game users a greater context, which leads the users  to also tell their own stories or their own interpretations of what happens in their places of  origin and to understand that the problem is global and that they are not alone in their claim  for a greener environment.

