Challenge:   Working to champion a number of innovative ICT based solutions to tackle gender based violence, I was  tasked to achieve the unison among a myriad of stakeholders to select some of distinctly themed ideas for  learn launching.    Selection:  The first tool that I used was mind mapping. The tool inevitability links up with visual thinking. It is always  better than using words when brainstorming, asking questions and connecting ideas. Mind mapping makes  visual thinking come alive, that is why I chose it. The tool also allows a smooth fusion of other great design  thinking tools; I was able to fuse in ethnography via storytelling, and journey mapping.    It starts with a single idea that is represented with text, colour or image. Each idea presented with one single  word or any visual elements to categorize it. More subsidiary ideas are added around the main idea and  interconnected by lines. Unified hierarchy styles are then able to be easily implemented through the mind  map.     Application:   During the brainstorming meetings we had held with developers about the general problem of GBV, many  outputs were shared and presented in fractals. These ideas were prepared into a portfolio of napkin pitches.  The intent was to allow for co creation by joining a two dozen team representing diverse demographics and  introduce them to this portfolio in order to champion the best ideas for prototyping and eventually learn  launching.  The stakeholder team was given some homework that involved them reflecting about some of  their GBV experiences to prepare them for a story telling session later on.    We organised a simple exhibition for the stakeholders. This was without much attention to how the  exhibition’s physical set up would influence the human engagement. We did brief the exhibitors on how to  interact with the stakeholders without imposing their ideas. We allowed our stakeholders to wander  through the exhibition at their own pace and pick out the ideas that mostly appeal to them and note them  on separate sticky notes. We also asked them to pick out what they felt would not work at all; the outliers.  After an hour, we moved into a workshop space for sharing. Each team member was asked to speak about  their experience with any form of GBV and how they think that one of the ideas exhibited here today would  have helped them in one way or another. Each participant would then centre their story in a pin wheel  putting the idea that works in the upper half and one that would not in the lower half. They then scored out  of ten the capability of the exhibited idea if it was present during their experience. By clustering people’s  stories by similar themes, we found that the same kinds of stories had a tendency to choose a similar class of  solutions. The outliers turned out to be ideas that integrated a number of themes. We were able to choose  the best five ideas, and even suggest some changes whilst designing their low fidelity prototype. I look  forward to the launch learning process.    Insight and future approaches:   I discovered that the most valuable aspect is the shared insights and learning, next time I would use the  visualization activity as a starting point for a series of design thinking activities. Then the revised graphic that  incorporates their combined feedback can serve as a reference tool throughout the remainder of their work.  In the future, it is very important to avail more time and resources to plan out the entire process especially  the story telling session with the developers and the setup of the exhibition will be geared to increase  stakeholder engagement and learning by creating more comfort, applying planned spontaneity and strategic  guest host relationships.

