Reflection-Learning Launch

Challenge  I’m student of engineering faculty,who is a member of the game development  team as part of the Software Engineering course.Our project based on Unity  engine.​Our project is a horror game made with a setting of the 18th century.In  general, the work on the project consisted in creating the plot, developing the  interior and exterior of the game map, implementing lighting suitable for the  genre, animation, filling the scene with all kinds of liveliness and creating  artificial intelligence for them.  Selection  In addition to the interior and exterior, the remaining parts of the project are too  flexible, so the effect on one part will have an effect on another. Which  ultimately leads to unpredictable consequences.​Therefore, the use of Learning  Launch is rather not a choice, but a necessary measure.  Application  Listing the main experiments, the first of them was completely failed due to a  conflict in the code.After editing, we made sure that the code works flawlessly.  The next step is editing and testing the animation of objects. Like in the first  run, an error was detected in the coordinate system (discrepancies in the  animation).The last experiment, which included work on lighting, fortunately  turned out to be performed on the first try.  Insight  This approach allowed us to take risks saving a lot of time. Since in general the  conditions allowed us to make many attempts to implement it (it can be rolled  back if necessary).  Approach   Of course, in the future, when carrying out a similar project, the likelihood of  repeating errors will be reduced since valuable experience has already been  gained.I think that with this specific work, Learning Launch is the only one  possible to use.

