{Generate a DND 5e Monster :b'Burning Dervish Minstrel \n'b'  Family:   Burning Dervish  \n'b'  Medium   fiend ,  lawful evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  71 (11d8 + 22)  Speed  30 ft., fly 20 ft.\n'b' STATS STR: 15 (+2) DEX:  16 (+3)  CON:  14 (+2)  INT:  13 (+1)  WIS:  15 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +5,  Charisma  +5  Skills   Perception  +4,  Performance  +5,  Persuasion  +5,  Stealth  +5  Damage Vulnerabilities  cold  Damage Immunities  fire  Senses  darkvision 60 ft., passive  Perception  14  Languages  Common, Ignan, Infernal  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Elemental Endurance . Burning dervishes can survive on the Elemental Planes of Air or Earth for up to 48 hours and on the Elemental Plane of Water for up to 12 hours. Failure to return to the Elemental Plane of Fire after that time deals 1 cold damage each hour to a burning dervish until it dies or returns to the Elemental Plane of Fire. \n'b'  Innate Spellcasting . The burning dervish\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). It can cast the following spells, requiring no material components.\n'b'\n'b'   At will : fire bolt,  produce flame  \n'b'  3/day :  invisibility  (self only) \n'b'  1/day :  enlarge/reduce ,  flaming sphere ,  plane shift  (self only, Elemental, Astral, or Material Planes only) \n'b'\n'b'  Spellcasting . The minstrel is a 4th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). It knows the following  bard  spells:\n'b'\n'b'   Cantrips  (at will):  mage hand ,  message ,  vicious mockery  \n'b'  1st level  (4 slots):  burning hands ,  detect magic ,  healing word ,  thunderwave  \n'b'  2nd level  (3 slots):  blindness/deafness ,  heat metal ,  shatter  \n'b'\n'b'  Actions \n'b'   Multiattack . The burning dervish makes two Scimitar attacks or two Fist attacks. \n'b'  Scimitar .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Fist  (flame form only).  Melee Spell Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) fire damage. \n'b'  Flame Form  (3/day). The burning dervish magically polymorphs into a Medium-sized column of fire for 1 minute, until the dervish ends it as a bonus action, or the dervish dies. Equipment worn or carried by the dervish are absorbed into its form. While in this form, it has  resistance  to bludgeoning, piercing, and slashing damage from nonmagical attacks, it is immune to being  grappled  or  restrained , and can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the burning dervish in this form or hits it with a  melee attack  while within 5 feet of it takes 4 (1d8) fire damage. In addition, the burning dervish can enter a hostile creature\xe2\x80\x99s space and stop there. The first time it enters a creature\xe2\x80\x99s space on a turn, that creature takes 4 (1d8) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 4 (1d8) fire damage at the start of each of its turns. \n'b'  Reactions \n'b'   Inspire  (3/day). The minstrel chooses one creature it can see within 30 feet who has just rolled an ability check,  attack  roll, or saving throw. That creature can roll 1d6 and add it to the result.'}