{Generate a DND 5e Monster :b'Sentinel of the Ancestors \n'b'  Medium   construct ,  neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  45 (6d8+18)  Speed  20 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  16 (+3)  INT:  2 (\xe2\x80\x934)  WIS:  11 (+0)  CHA:  2 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  piercing and slashing damage from nonmagical weapons that aren\xe2\x80\x99t adamantine  Damage Immunities  poison, psychic  Condition Immunities   charmed , exhausted,  frightened ,  paralyzed ,  petrified ,  poisoned ,  unconscious   Senses   darkvision  120 ft., passive  Perception  10  Languages  Understands Dwarven, but can not speak  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Unchangeable Form . The sentinel of the ancestors is immune to any spell or effect that would change its form. \n'b'  Magical Attacks . The sentinel of the ancestors\xe2\x80\x99 attacks are considered magical for determining what it can damage. \n'b'  Shudder Arm . When a sentinel of the ancestors is hit in melee, the attacker must make a DC 14  Strength  saving throw. If the character fails, the strength of the stone has quivered up the arm to the body of the attacker (1d4 points of damage) and you must check to see if their weapon shatters (see below). \n'b'  Shatter Weapon . If an attacker was affected by Shudder Arm and hit the sentinel of the ancestors with a non-magical weapon, or non-adamantine weapon, they must make another DC 14  Strength  saving throw or their weapon shatters against the stone. \n'b'\n'b' ACTIONS \n'b'\n'b'  Stone Hammer .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d8+3) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' The sentinel of the ancestors is a variant construct akin to an archaian sentinel or caryatid column. They appear as stone statues, pillars, or columns in the form of dwarven warriors. Sentinels will often guard important locations like a vault or crypt of an ancestor. \n'b' They remain inanimate until someone disturbs the place they have been assigned to protect. They are made of a granite strengthened and reinforced with dwarven stonecraft and clerical magic.'}