{Generate a DND 5e Monster :b'Dragon, Bronze (Ancient) \n'b'  Family:   Dragons - Metallic  \n'b'  Gargantuan   dragon ,  lawful good  \n'b'  Armor Class  22 (natural armor)  Hit Points  444 (24d20 + 192)  Speed  40 ft., fly 80 ft., swim 40 ft.\n'b' STATS STR: 29 (+9) DEX:  10 (+0)  CON:  27 (+8)  INT:  18 (+4)  WIS:  17 (+3)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +7,  Con  +15,  Wis  +10,  Cha  +12  Skills   Insight  +10,  Perception  +17,  Stealth  +7  Damage Immunities  lightning  Senses   blindsight  60 ft., darkvision 120 ft., passive Perception 27  Languages  Common, Draconic  Challenge  22 (41,000 XP) \n'b' Special Traits \n'b'   Amphibious : The dragon can breathe air and water. \n'b'  Legendary Resistance (3/Day) : If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Actions \n'b'   Multiattack : The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. \n'b'  Bite :  Melee Weapon Attack : +16 to hit, reach 15 ft., one target.  Hit : 20 (2d10 + 9) piercing damage. \n'b'  Claw :  Melee Weapon Attack : +16 to hit, reach 10 ft., one target.  Hit : 16 (2d6 + 9) slashing damage. \n'b'  Tail :  Melee Weapon Attack : +16 to hit, reach 20 ft., one target.  Hit : 18 (2d8 + 9) bludgeoning damage. \n'b'  Frightful Presence : Each creature of the dragon\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Breath Weapons (Recharge 5-6) : The dragon uses one of the following breath weapons. \n'b'   Lightning Breath : The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23  Dexterity  saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one. \n'b'  Repulsion Breath : The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23  Strength  saving throw. On a failed save, the creature is pushed 60 feet away from the dragon. \n'b'   Change Shape : The dragon magically polymorphs into a  humanoid  or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon\xe2\x80\x99s choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and  Charisma  scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or  legendary actions  of that form. \n'b'\n'b'     Legendary Actions \n'b'\n'b' The dragon can take 3  legendary actions , choosing from the options below. Only one  legendary action  option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent  legendary actions  at the start of its turn. \n'b'   Detect : The dragon makes a  Wisdom  (Perception) check. \n'b'  Tail Attack : The dragon makes a tail attack. \n'b' Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24  Dexterity  saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. \n'b'  About \n'b' This sleek dragon is covered in dull metallic scales that range in color from shining bronze to mottled blue.'}