{Generate a DND 5e Monster :b'Skerrai, Immature \n'b'  Small   monstrosity ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  45 (10d6 + 10)  Speed  30 ft. \n'b'\n'b' Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4  Damage Resistances  cold, psychic  Senses   darkvision  120 ft., passive  Perception  14  Languages  telepathy 120 ft. \n'b' Challenge 1 (200 XP) \n'b' Special Traits \n'b'\n'b'  Innate Spellcasting (Psionics) . The skerrai\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 11). They can cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect thoughts ,  suggestion  \n'b'\n'b'  Magic Resistance . The skerrai has advantage on saving throws against spells and other magical effects. \n'b'  Sunlight Sensitivity . While in sunlight, the skerrai has disadvantage on  attack  rolls, as well as  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' Actions \n'b'\n'b'  Sting .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. \n'b'  Mind Blast (Recharge 6) . The skerrai discharges a blast of psionic energy at a creature within 30 feet of them. The target must succeed on a DC 11  Wisdom  save or be  stunned  until the start of the skerrai\xe2\x80\x99s next turn. \n'b'\n'b' About \n'b' A humanoid torso, arms, and head, covered in chitinous plating, jut up from a scorpion-like body.\xc2\xa0Multifaceted eyes glare out above its crimson mandibles while the creature\xe2\x80\x99s stinger flits about, constantly seeking a target. The skerrai\xe2\x80\x99s malevolence seethes from it like a palpable cloud. \n'b' Skerrai are asexual creatures that reproduce by injecting larvae into living hosts who they rapidly devour from the inside. Indeed, this accelerated birthing process reflects the brisk pace of skerrai life. Cities beneath the surface teem with hundreds of bustling skerrai. Those who have witnessed it liken a skerrai hold to a kicked anthill \xe2\x80\x93 if each ant was determined to overpower anything that it encountered, including the other ants. Vying for more power is key in skerrai society. In the near-constant struggle for dominance, losing can mean death or exile \xe2\x80\x93 even for tribal leaders and communities. And though skerrai detest losing to one another, it is inexcusable for a skerrai to fall to one of the lesser races that they overpower and enslave. It is a twist of irony that such foes (lesser beings who have slain skerrai) are sought out fervently to become host to skerrai larvae. \n'b' Skerrai society consists of a convoluted caste system, though a role does not always elevate one skerrai over others. \n'b' Scholars have argued endlessly over the logic of the system, though many agree that perhaps it is more survival of the fittest than an ordered system. Those who have defeated the most enemies, or defeated the most rivals within their society, seem to hold more power. No visible markings or identifiers have been found to prove this, though the skerrai seem to instinctively sense who leads and who follows. Roles that stand out are bonebreakers (who watch over slaves and punish their mistake, and are especially ferocious and deadly combatants) and the mindsingers (whose psionic abilities make them a boon for other skerrai during combat, as well as horrid foes themselves).'}