{Generate a DND 5e Monster :b'Ghost Fey \n'b'  Medium   undead ,  neutral  \n'b'  Armor Class  11  Hit Points  45 (10d8)  Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 7 (-2) DEX:  13 (+1)  CON:  10 (+0)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  11  Languages  Halat  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Ethereal Sight . Priya can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement . Priya can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'\n'b' ACTIONS \n'b'\n'b'  Etherealness . The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can\xe2\x80\x99t affect or be affected by anything on the other plane. \n'b'  Horrifying Visage . Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13  Wisdom  saving throw or be  frightened  for 1 minute. If the save fails by 5 or more, the target also ages 1d4 \xc3\x97 10 years. A  frightened  target can repeat the saving throw at the end of each of its turns, ending the  frightened  condition on itself on a success. If a target\xe2\x80\x99s saving throw is successful or the effect ends for it, the target is immune to this ghost\xe2\x80\x99s Horrifying Visage for the next 24 hours. The aging effect can be reversed with a  greater restoration  spell, but only within 24 hours of it occurring. \n'b'  Possession (Recharge 6) . One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13  Charisma  saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn\xe2\x80\x99t deprive the target of awareness. The ghost can\xe2\x80\x99t be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment,  Intelligence ,  Wisdom ,  Charisma , and immunity to being  charmed  and  frightened . It otherwise uses the possessed target\xe2\x80\x99s statistics, but doesn\xe2\x80\x99t gain access to the target\xe2\x80\x99s knowledge, class features, or proficiencies. The possession lasts until the body drops to  0 hit points , the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the  dispel evil and good  spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost\xe2\x80\x99s Possession for 24 hours afterwards.'}