{Generate a DND 5e Monster :b'Wight Champion \n'b'  Family:   Wight  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  17 (splint)  Hit Points  136 (16d8 + 64)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  10 (+0)  CON:  18 (+4)  INT:  11 (+0)  WIS:  11 (+0)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +6,  Perception  +3  Damage Vulnerabilities  radiant  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  poison, necrotic  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive perception 13  Languages  the languages it knew in life  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'\n'b'  Indomitable (1/Day) . The champion can reroll a failed save. It must use the new roll. \n'b'  Second Wind (1/Day) . As a bonus action, the champion regains 15  hit points . \n'b'  Sunlight Sensitivity . While in sunlight, the champion has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Turn Resistance . The champion has advantage on saving throws against any effect that turns  undead . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The champion makes three weapon attacks. It can use its Life Drain in place of one  melee attack . \n'b'  Life Drain .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) necrotic damage, and the target is  grappled  (escape DC 14). Until this grapple ends, the champion must use one hand to maintain the grapple, but can automatically hit the  grappled  creature with its Life Drain. The target must succeed on a DC 13  Constitution  saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. A  humanoid  slain by this  attack  rises 24 hours later as a  zombie  under the champion\xc2\x92s control, unless the  humanoid  is restored to life or its body is destroyed. The champion can have no more than 25 zombies under its control at one time. \n'b'  Greatsword .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'  Handaxe .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 30/60 ft., one target.  Hit : 6 (1d6 + 3) slashing damage.'}