b'Ape, Dire \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  11  Hit Points  90 (12d10 + 24)  Speed  40 ft., climb 40 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  15 (+2)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +6,  Perception  +3  Senses  passive  Perception  13  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Scent . The dire ape has advantage on  Wisdom  ( Perception ) checks that rely on scent. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dire ape makes two Fist attacks. \n'b'  Fist .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 15 (2d10 + 4) bludgeoning damage. \n'b'  Throw Tree .  Ranged Weapon Attack : +6 to hit, range 30/60 ft., one target.  Hit : 8 (1d8 + 4) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Dire apes are much larger than apes commonly found in jungles and savannas. Shy but territorial, these mighty beasts are often found in the deepest part of the wilderness. Due to their size, a troop of dire apes needs a large range in which to forage, and the presence of even regular hunters urges them to move on. A troop consists of an adult male and three to four adult females with two to six young (treat as apes). When encountered, the young flee for the trees or other hiding places while the adults attempt to frighten away intruders by making great displays of their might. Small trees are torn up by the roots and flung about, threatening displays of fangs and chest thumping are carried out, and in one reported case, a passing duiker was torn in half and flung at the interlopers.'