b'Sinew Cadaver \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  15  Hit Points  45 (6d8+ 18)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  20 (+5)  CON:  16 (+3)  INT:  7 (-2)  WIS:  17 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +5  Skills   Perception  +5,  Stealth  +5  Damage Resistances  necrotic; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  Understands the languages it knew in life but can\xe2\x80\x99t speak  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Regeneration . The sinew cadaver regains 5  hit points  at the start of its turn. If it takes fire or radiant damage, this trait does not work at the start of its next turn. The sinew cadaver only dies if it starts its turn with  0 hit points  and can\xe2\x80\x99t  regenerate . \n'b'  Turn Resistance . The sinew cadaver has advantage on saving throws against any effect that turns undead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sinew cadaver makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) bludgeoning damage. If the sinew cadaver hits the same target with two slam attacks in a round, it constricts the creature for an additional 13 (2d8 + 4) bludgeoning damage.'