b'Greenmaster \n'b'  Medium   plant ,  neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  136 (16d8+64)  Speed  40 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  19 (+4)  INT:  15 (+2)  WIS:  18 (+4)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Nature  +5,  Perception  +7  Damage Immunities  poison  Condition Immunities   poisoned   Senses  darkvision 60 ft., passive  Perception  17  Languages  Cetikal, Common, Druidic, Sylvan  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The Greenmaster\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material, somatic, or verbal components:\n'b'\n'b'   At will : druidcraft, poison spray \n'b'  5/day each :  entangle ,  pass without trace ,  spike growth  \n'b'  1/day each :  commune with nature ,  conjure woodland beings ,  plant growth  \n'b'\n'b'  Magic Resistance . The Greenmaster has advantage on saving throws against spells and other magical effects. \n'b'  Regeneration . The Greenmaster regains 10  hit points  at the start of its turn. If the Greenmaster takes fire damage, this trait doesn\xe2\x80\x99t function at the start of its next turn. The Greenmaster dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Speak with Plants . The Greenmaster can communicate with plants as if they shared a language. \n'b'  Tree Stride (1/Turn) . The Greenmaster can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. \n'b'  Actions \n'b'   Multiattack . The Greenmaster attacks three times or attacks once and casts a spell. \n'b'  Lashing Limb .  Melee Weapon Attack : +5 to hit, reach 15 ft., one target.  Hit : 6 (1d8+2) bludgeoning damage plus 14 (4d6) poison damage. Instead of dealing damage, the greenmaster can grapple the target (escape DC 13). \n'b'  About \n'b' When a  druid  or a truly zealous hunter has distinguished themselves they are gifted with the Truest Green\xe2\x80\x99s blessing, ascending to a sense of true oneness with nature on a wave of power driven by the spilling of a powerful magician\xe2\x80\x99s blood.'