b'Gnarlwood \n'b'  Huge   plant ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  132 (11d12 + 55)  Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  9 (-1)  CON:  20 (+5)  INT:  13 (+1)  WIS:  13 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +5  Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, piercing  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The gnarlwood can cast the following, using  Wisdom  as its spellcasting ability (spell save DC 12, spell  attack  bonus +4). The gnarlwood doesn\xe2\x80\x99t need material components to use these abilities: At will: ray of sickness\n'b'\n'b'\n'b'  3/day each :  animate dead ,  blight ,  inflict wounds  \n'b'  1/day each : circle of power,  dispel evil and good  \n'b'  1/week :  circle of death  \n'b'\n'b'  Protected from Good . Good-aligned creatures have disadvantage when attacking a gnarlwood, and it can\xe2\x80\x99t be  charmed ,  frightened , or possessed by a good-aligned creature. \n'b'  Unhallowed Aura . When an undead creature within 30 feet of a gnarlwood makes an  attack  roll or a saving throw, it can add 1d4 to the result. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . A gnarlwood makes four Clawed Branch attacks. \n'b'  Clawed Branch .  Melee Weapon Attack : +9 to hit, reach 5 ft., one creature.  Hit : 15 (2d8 + 6) slashing damage. If a single target is hit by two of the gnarlwood\xe2\x80\x99s Clawed Branch attacks in a single turn, that target automatically takes an additional 15 (2d8 + 6) slashing damage and is  grappled . \n'b'\n'b' ABOUT \n'b' Rare things, gnarlwoods are created when a treant seed is planted in cursed ground. This should be an impossibly rare occurrence, save that certain evil cults intentionally create gnarlwoods as guardians of hidden forest temples. Their normally benign forms and thoughts twisted by the soil from which they spring, gnarlwoods love nothing better than to hurt and slay. They gain no sustenance from their victims and commit their atrocities purely out of a rage-filled bloodlust.'