b'Mogwai, Ice \n'b'  Family:   Mogwai  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  90 (20d8)  Speed  0 ft., fly 30 ft.\n'b' STATS STR: 7 (-2) DEX:  16 (+3)  CON:  10 (+0)  INT:  9 (-1)  WIS:  12 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire  Damage Immunities  cold, necrotic, poison  Damage Resistances  acid, fire, lightning, thunder  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  11  Languages  any language it knew in life  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Incorporeal Movement . The ice wraith can move through other creatures and objects as if they were  difficult terrain . If takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'\n'b' ACTIONS \n'b'\n'b'  Icy Touch .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 17 (4d6 + 3) cold damage. \n'b'  Cold Breath (recharge 5-6) . The ice wraith exhales cold in a 30-foot cone. Each creature in that area must make a DC 15  Dexterity  saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one. \n'b'  Icy Touch .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 17 (4d6 + 3) cold damage. \n'b'\n'b' ABOUT \n'b' Mogwais are created by demons, using the spirits of the dead as raw material. There are numerous different forms of mogwai, and in general they do not have a sense of kinship with other types. The malevolence and purposes of some varieties are known to be subject to tempering and manipulation.'