b'Golem, Talos \n'b'  Family:   Golems  \n'b'\n'b'  Huge   construct ,  neutral  \n'b'  Armor Class  20 (natural armor and shield)  Hit Points  230 (20d12 + 100)  Speed  40 ft.\n'b' STATS STR: 24 (+7) DEX:  15 (+2)  CON:  20 (+5)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +12,  Perception  +6  Damage Vulnerabilities  psychic  Damage Immunities  fire, necrotic, poison  Condition Immunities   frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  16  Languages  Understands Common but does not speak  Challenge  15 (13,000 XP) \n'b' Special Traits \n'b'\n'b'  Construct Fortitude . If damage reduces the talos golem to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is piercing or from a critical hit. On a success, the talos golem drops to 1 hit point instead. \n'b'  Fire Absorption . Whenever the talos is subjected to fire damage, it takes no damage and instead regains a number of  hit points  equal to the fire damage dealt. \n'b'  Heated Body . A creature that touches the talos or hits it with a  melee attack  while within 5 feet of it takes 10 (3d6) fire damage. \n'b'  Heated Weapons . Any metal melee weapon the talos wields deals an extra 10 (3d6) fire damage on a hit (included in the  attack ). \n'b'  Maintainable . Repairing 1 hit point of damage to the talos takes 1 hour and requires replacement parts, which can be bought in a large city for 20 st. If the talos drops to  0 hit points , it is destroyed and unrepairable. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The talos makes two  melee attacks . \n'b'  Dory Spear .  Melee or Ranged Weapon Attack : +12 to hit, reach 20 ft., one target.  Hit : 17 (3d6 + 7) piercing damage, or 20 (3d8 + 7) piercing damage if used with two hands to make a  melee attack , plus 10 (3d6) fire damage. \n'b'  Fist .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 16 (3d6 + 6) bludgeoning damage plus 10 (3d6) fire damage. If the target is a creature, it is  grappled  (escape DC 20). Until the grapple ends, the target is  restrained , and the talos can\xe2\x80\x99t use this  attack  on anyone else. \n'b'  Rock .  Ranged Weapon Attack : +7 to hit, range 60/240 ft., one target.  Hit : 24 (4d10 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 20  Strength  saving throw or be forced\xc2\xa0 prone . \n'b'\n'b' Reactions \n'b'\n'b'  Rock Catching . If a rock or similar object is hurled at the talos, the talos can, with a successful DC 10  Dexterity  saving throw, catch the missile and take no bludgeoning damage from it. \n'b'\n'b' About \n'b' A titanic humanoid sculpted of bronze stands at the ready, its unseeing eyes and expressionless but finely sculpted features surveying its surroundings. \n'b' This golem has a humanoid body made from bronze. A talos golem can be fashioned in any manner, although it almost always displays armor of some sort. A talos golem is 24 feet tall and weighs about 10,000 pounds. \n'b'  Sacred to Hephaestus . Created by Hephaestus, the original talos golem was gifted to King Minos of Crete. It would patrol the island three times a day and, upon spotting intruders, heat itself up and throw rocks or  grappled  its opponents. It was defeated by an arrow to its one weakness, in its ankle, which uncorks the molten lava within.'