b'Orok \n'b'\n'b'  Medium   humanoid  (orc),  chaotic evil  \n'b'  Armor Class  18 (plate)  Hit Points  42 (5d8+20)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  18 (+4)  INT:  12 (+1)  WIS:  11 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Intimidation  +5,  Survival  +2  Senses   darkvision  60 ft., passive  Perception  10  Languages  Giant, Orc  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Aggressive . As a bonus action, the  orc  scout can move up to its speed toward a hostile creature that it can see. \n'b'  Actions \n'b'   Greataxe .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (1d12+4) slashing damage. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft., or range 30/120 ft., one target.  Hit : 7 (1d6+4) piercing damage. \n'b'  Orok are blue-skinned  orc / ogre  hybrids; the result of crossbreeding between orcs and ogres.'