b'Young Dream Dragon \n'b'  Family:   Dragons  \n'b'  Large   dragon ,  neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  152 (16d10 + 64)  Speed  40 ft., fly 80 ft.\n'b' STATS STR: 21 (+5) DEX:  15 (+2)  CON:  19 (+4)  INT:  15 (+2)  WIS:  13 (+1)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Dex  +6,  Con  +8,  Wis  +5,  Cha  +9  Skills   Insight  +5,  Perception  +9,  Persuasion  +9,  Stealth  +6  Senses  blindsight 30 ft.,  darkvision  120 ft., passive  Perception   Languages  Common, Draconic  Challenge  9 (5000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Dreamsight . With a brief glance, a dream dragon can see a hazy image of the current dreams of sleeping creatures. \n'b'  Master of Dreams . A dream dragon cannot be magically put to sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 16 (2d10 + 5) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. \n'b'  Breath Weapons (Recharge 5-6) . The dragon uses one of the following breath weapons:\n'b'\n'b'\n'b'  Lightning Breath . The dragon exhales lightning in a 30-foot cone. Each creature in that line must make a DC 16  Dexterity  saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one. \n'b'  Sleeping Breath . The dragon exhales magical sleep gas in a 30-foot cone. Each creature in the cone must make a DC 16  Constitution  saving throw. Creatures who fail their saving throw are  unconscious  for 1 minute, until the sleeper takes damage, or until someone uses an action to shake or slap the sleeper awake. A sleeper may make a DC 16  Constitution  saving throw at the end of each of its turns; on a success, it is no longer  unconscious . Undead and creatures immune to being  charmed  are immune to being put to sleep.'