b'Hobgoblin Witchdoctor \n'b'  Family:   Hobgoblin  \n'b'  Medium   humanoid  (hobgoblin),  lawful evil  \n'b'  Armor Class  13 (16 with  mage armor )  Hit Points  52 (8d8 + 16)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  15 (+2)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Arcana  +3,  Religion  +4,  Perception  +4  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Goblin  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Spellcasting . The hobgoblin witchdoctor is a 7th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). The hobgoblin witchdoctor can cast the following spells:\n'b'\n'b'   Cantrips (at will) :  chill touch ,  guidance , poison spray,  vicious mockery  \n'b'  1st level (4 slots) :  bane ,  detect magic ,  inflict wounds ,  mage armor  \n'b'  2nd level (3 slots) :  augury ,  darkness ,  hold person ,  ray of enfeeblement  \n'b'  3rd level (3 slots) :  bestow curse ,  conjure animals ,  dispel magic ,  stinking cloud  \n'b'  4th level (1 slot) :  black tentacles  \n'b'\n'b'  Venomous Hex . As a bonus action, the hobgoblin witchdoctor curses one creature that it can see within 90 feet of it for 1 minute. Until the curse is removed, the hobgoblin witchdoctor deals an extra 7 (2d6) poison damage to the target whenever the hobgoblin hits it with an  attack . If the target drops to  0 hit points  before the curse ends, the hobgoblin can use a bonus action on a subsequent turn to curse a new creature. A  remove curse  spell will end the curse early. \n'b'  Actions \n'b'   Dagger .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'  Spew Spiders (Recharges after a short or  long rest ) . The hobgoblin witchdoctor exhales venomous spiders in a 15-foot cone. Each creature in that area must make a DC 14  Constitution  saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. The spiders die after the resolution of the hobgoblin\xe2\x80\x99s turn.'