b'Immortal, Knook \n'b'  Small   fey  (immortal),  lawful neutral  \n'b'  Armor Class  12  Hit Points  16 (3d6+6)  Speed  20 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  14 (+2)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Animal Handling  +4,  Nature  +4,  Perception  +4,  Stealth  +4  Senses   darkvision  120 ft., passive  Perception  12  Languages  Common, Sylvan  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Giant Fighter . Knooks have advantage on attacks against giants. \n'b'  Innate Spellcasting . The knook\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 12). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At Will : animal friendship, beast bond \n'b'  3/day each :  animal messenger ,  locate animals or plants  (beasts only) \n'b'  1/day : shape wood,  word of recall  \n'b'\n'b'  Speak with Beasts . The knook can communicate with beasts as if they shared a language. \n'b'\n'b' ACTIONS \n'b'\n'b'  Beast Spear .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8+2) piercing damage plus 4 (1d8) psychic damage. \n'b'\n'b' ABOUT \n'b' This fairy being\xe2\x80\x99s anxieties make it look old and worn and crooked, and its natures is a bit rough from associating with wild creatures continually.\xc2\xa0It is the duty of knooks to watch over the beasts of the world, both gentle and wild. The knooks have a hard time of it, since many of the beasts are ungovernable and rebel against restraint. But they know how to manage them, after all, and you will find that certain laws of the knooks are obeyed by even the most ferocious animals. \n'b'  Animal Arbiters . The relationship between knooks and beasts is critical in maintaining peace in Faerie and particularly in Oz. By their very nature, ozbeasts have little regard for the sentient humanoids with whom they share space. Skirmishes are inevitable, with Ruggedo\xe2\x80\x99s attempt to turn the beasts against Oz being just one example. And thus the knooks are key to brokering relations between them. \n'b'  No Easy Task . Despite the fact that ozbeasts can speak, they\xe2\x80\x99re still beasts, and knooks have a challenging time managing them. The beasts hunt their own kind, which causes more problems as the prey species often demand protection from being hunted. Conversely, the predators fear starvation if they are not sated. It\xe2\x80\x99s no surprise then that knooks looked aged beyond their years.\xc2\xa0The knooks are led by princes. Each prince has an enclaves all over the world and can be summoned by those who know how to call them.'