b'Zombie, Carcharodron \n'b'  Family:   Zombies  \n'b'  Gargantuan   undead ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  332 (19d20 + 133)  Speed  0 ft., swim 60 ft.\n'b' STATS STR: 30 (+10) DEX:  6 (-2)  CON:  24 (+7)  INT:  1 (-5)  WIS:  3 (-4)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses   blindsight  60 ft., passive  Perception  6  Languages  \xc2\x97  Challenge  18 (20,000 XP) \n'b' Special Traits \n'b'\n'b'  Blood Frenzy . The carcharodron zombie has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all its  hit points . \n'b'  Turn Resistance . The carcharodron zombie has advantage on saving throws against any effect that turns undead. \n'b'  Undead Fortitude . If damage reduces the carcharodron zombie shark to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie shark drops to 1  hit points  instead. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The carcharodron zombie makes two attacks: one with its bite and one with its tail slam. \n'b'  Bite .  Melee Weapon Attack : +16 to hit, reach 10 ft., one target.  Hit : 37 (5d10 + 10) piercing damage. \n'b'  Tail Slam .  Melee Weapon Attack : +16 to hit, reach 20 ft., one target.  Hit : 54 (8d10 + 10) bludgeoning damage.'