b'Asrai \n'b'  Tiny   fey ,  chaotic neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  7 (2d4 + 2)  Speed  20 ft., swim 50 ft.\n'b' STATS STR: 5 (-3) DEX:  18 (+4)  CON:  13 (+1)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +6  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  cold  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Sylvan  Challenge  2 (450 XP) \n'b' Combat Motivations \n'b' An asrai only engages in combat if its body of water is threatened or if any intelligent creature other than a fey enters the water without permission. Once in combat, an asrai prefers to attack with its magic, using its cold touch only as a last resort. If it faces overwhelming odds, an asrai seeks escape, often using its  fog cloud  to cover its exit. \n'b' Special Traits \n'b'   Limited Amphibious . The asrai can breathe both air and water, but it needs to be submerged at least once every 2 hours to avoid suffocating. \n'b'  Innate Spellcasting . The asrai\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'   3/day :  fog cloud  \n'b'  1/day :  control water  \n'b'\n'b'  Spellcasting . The asrai is a 5th level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 12, +4 to hit with spell attacks.) The asrai can cast the following spells:\n'b'\n'b'   Cantrips (at will) :  dancing lights ,  ray of frost ,  resistance ,  thaumaturgy  \n'b'  1st level (4 slots) :  charm person ,  create or destroy water ,  detect magic ,  thunderwave  \n'b'  2nd level (3 slots) :  hideous laughter ,  misty step  \n'b'  3rd level (2 slots) :  hypnotic pattern  \n'b'\n'b'  Actions \n'b'   Cold Touch .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) cold damage. \n'b'  About \n'b' This being looks like a one-foot-tall female elf with delicate features, emerald eyes, long golden hair, and pale blue skin. \n'b' Asrai dwell in crystal clear lakes, ponds, and rivers. They can be found in any large body of water far from civilized lands. Most asrai spend their time frolicking and playing in the lake they call home, dancing among the fish and playfully splashing the various woodland creatures that venture near the water for a drink. Asrai are protective of their aquatic homes, however, and attack en masse any foolish human so oafish as to not ask their permission to enter the water. \n'b' Asrai spend most of their time in the water, preferring not to touch land if possible. Though they can survive on land for a short time, they prefer not to risk such ventures, so any encounter with an asrai is almost always in the water. Asrai make their homes in giant seashells or natural underwater caves. These homes are usually concealed under a canopy of aquatic plants, algae, and seaweed so potential enemies cannot easily find them. \n'b' Asrai are closely related to pixies and thought to be a relative, though they do not possess wings. Male asrai are thought to exist, though none have ever been encountered.'