b'Ghost (Storm Giant) \n'b'  Family:   Ghosts  \n'b'  Huge   undead ,  chaotic good  \n'b'  Armor Class  16 (natural armor)  Hit Points  272 (32d12 + 64)  Speed  fly 50 ft.\n'b' STATS STR: 7 (-2) DEX:  14 (+2)  CON:  15 (+2)  INT:  16 (+3)  WIS:  20 (+5)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Intelligence  +8,  Wisdom  +10,  Charisma  +9  Skills   Perception  +10  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  20  Languages  Auran, Common, Draconic, Giant  Challenge  14 (11,500 XP) \n'b' Special Traits \n'b'\n'b'  Ethereal Sight . The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement . The ghost can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Innate Spellcasting . The ghost\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect magic ,  feather fall ,  levitate ,  light  \n'b'  3/day each :  control weather ,  water breathing   Strength  of the Titans. When attacking with the Mattock of the Titans, the ghost is filled with the strength of the titans, granting it a  Strength  score of 29 (+9) as when it was alive. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The ghost makes two  melee attacks . \n'b'  Mattock of the Titans .  Melee Weapon Attack : +17 to hit, reach 10 ft., one target.  Hit : 26 (4d6 + 12) piercing damage. \n'b'  Withering Touch .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 30 (8d6 + 2) necrotic damage. \n'b'  Etherealness . The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can\xe2\x80\x99t affect or be affected by anything on the other plane. \n'b'  Horrifying Visage . Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 18  Wisdom  saving throw or be  frightened  for 1 minute. If the save fails by 5 or more, the target also ages 1d4 \xc3\x97 10 years. A  frightened  target can repeat the saving throw at the end of each of its turns, ending the  frightened  condition on itself on a success. If a target\xe2\x80\x99s saving throw is successful or the effect ends for it, the target is immune to this ghost\xe2\x80\x99s Horrifying Visage for the next 24 hours. The aging effect can be reversed with a  greater restoration  spell, but only within 24 hours of it occurring. \n'b'  Possession (Recharge 6) . One humanoid that the ghost can see within 5 feet of it must succeed on a DC 18  Charisma  saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn\xe2\x80\x99t deprive the target of awareness. The ghost can\xe2\x80\x99t be targeted by any  attack , spell, or other effect, except ones that turn undead, and it retains its alignment,  Intelligence ,  Wisdom ,  Charisma , and immunity to being  charmed  and  frightened . It otherwise uses the possessed target\xe2\x80\x99s statistics, but doesn\xe2\x80\x99t gain access to the target\xe2\x80\x99s knowledge, class features, or proficiencies. The possession lasts until the body drops to  0 hit points , the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the  dispel evil and good  spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost\xe2\x80\x99s Possession for 24 hours after succeeding on the saving throw or after the possession ends.'