b'Silaal \n'b'  Large   aberration ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  112 (15d10 + 30)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  16 (+3)  CON:  15 (+2)  INT:  18 (+4)  WIS:  18 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +8,  Deception  +8,  Insight  +8,  Intimidation  +8,  Investigation  +8,  Medicine  +8,  Survival  +8  Damage Resistances  cold, fire  Damage Immunities  acid  Senses   darkvision  60 ft., passive  Perception  14  Languages  understands Aklo, Common, but can\xe2\x80\x99t speak; telepathy 120 ft.  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The silaal\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16). It can cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  cure wounds ,  detect thoughts ,  see invisibility  \n'b'  3/day each :  fear ,  wall of fire  \n'b'  1/day each :  blade barrier ,  dominate person ,  revivify  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The silaal makes two Kukri attacks. \n'b'  Kukri .  Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 8 (2d4 + 3) piercing damage. If the target is a creature that isn\xe2\x80\x99t an undead or construct and it isn\xe2\x80\x99t already bleeding profusely, the target must make a DC 15  Constitution  saving throw. On a failed saving throw, the target begins bleeding profusely. At the beginning of each of its turns, the target\xe2\x80\x99s maximum  hit points  are reduced by 18 (4d8). The target continues to bleed profusely until the target\xe2\x80\x99s maximum  hit points  reach 0 and it dies. The target can repeat the saving throw at the end of each of its turns, or the target or another creature can use its action to make a DC 15  Wisdom  ( Medicine ) check to staunch the bleeding, ending the effect on a success. Lost  hit points  return when the target takes a long rest. \n'b'\n'b' ABOUT \n'b' Silaal torturers are crimson-clad creatures that were originally of genie stock. At some point in their history they were captured by the n\xe2\x80\x99gathau and taken to the Plane of Agony, where they were changed into their current form before being released back into the planes of existence. Standing 8ft tall, these beings are lithe and slender under their voluminous robes. Their eyes glow an odd violet in the darkness and their surgeon-like fingers end in long, sharp claws. Their faces are veiled under black turbans, and they wear serrated blades at their belts. They are rarely seen outside of the minarets of the City of Brass, but those who have encountered them say that they have no mouth or ears under their veiled turbans and communicate via telepathy; they know the thoughts of any with whom they make eye contact.'