b'Whispering Warlock \n'b'\n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  13  Hit Points  105 (14d8+42)  Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 6 (-2) DEX:  16 (+3)  CON:  16 (+3)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Damage Immunities  acid, cold, fire lightning, necrotic, poison, thunder; bludgeoning, piercing, and slashing damage from nonmagical weapons  Damage Vulnerabilities  radiant  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Daylight Sensitivity . When exposed to light equal to sunlight or a  daylight  spell, the warlock has disadvantage on  attack  rolls, saving throws, and  Wisdom  ( Perception ) checks that rely on sight. At the beginning of its turn, while the warlock is exposed to sunlight or a  daylight  spell, it takes 49 (11d8) radiant damage. \n'b'  Incorporeal Movement . The warlock can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Shadow Stealth . While in dim light or darkness, the warlock can take the  Hide  action as a bonus action. \n'b'  Actions \n'b'   Bestow Curse .  Ranged Spell Attack : Range 90 ft., all targets in 20-ft. burst area.  Effect : Targets must succeed on a DC 17  Charisma  saving throw or have their mind and soul swapped with another affected target, as though by a  magic jar  spell. This effect persists until dispelled with a  remove curse  spell or until the whispering warlock is slain. \n'b'  Life Drain .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 21 (4d8+3) necrotic damage. The target must succeed on a DC 15  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finished a  long rest . The target dies if this effect reduced its  hit points  maximum to 0.'