b'Golem, Spellbook \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  14 (17 with  mage armor )  Hit Points  102 (12d10 + 36)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 12 (+1) DEX:  9 (+4)  CON:  16 (+3)  INT:  18 (+4)  WIS:  14 (+2)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Vulnerabilities  fire  Damage Immunities  poison; bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed ,  exhaustion ,  frightened , paralysed,  poisoned   Senses   blindsight  120 ft.; passive  Perception  12  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Arcane Siphon (Recharge 5-6) . As a bonus action, the golem can force an enemy spellcaster that it can see within 120 feet to make a DC 16  Intelligence  saving throw. On a failed save, the creature loses 1 spell slot at its lowest available level, up to level 5, and the golem gains a spell slot of the same level. \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Spellcasting . The golem is a 12th-level spellcaster. Its spellcasting ability is  Intelligence  (save DC 16, +8 to hit with spell attacks). The golem has the following  wizard  spells prepared: \n'b'    Cantrips (at will) :  dancing lights ,  light ,  mage hand ,  minor illusion ,  prestidigitation  \n'b'  1st level (4 slots) :  feather fall ,  mage armor ,  magic missile  \n'b'  2nd level (3 slots) :  gust of wind ,  mirror image  \n'b'  3rd level (3 slots) :  counterspell ,  major image  \n'b'  4th level (3 slots) :  hallucinatory terrain ,  phantasmal killer  \n'b'  5th level (2 slots) :  animate objects ,  telekinesis  \n'b'  6th level (1 slot) :  circle of death  \n'b'  Actions \n'b'   Slash .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 17 (3d8 + 4) slashing damage. \n'b'  Arcane Flurry (Recharge 4-6) . Bits of arcane paper fly from the  golem  in a 60 foot cone. The golem\xe2\x80\x99s  hit points  are reduced by 8 (1d10 +3). This feature expends one spell slot of any level. Each creature within the area must make a DC 16  Dexterity  saving throw or take 13 (3d8) slashing damage, 10 (3d4 +3) force damage, and 22 (4d10) psychic damage. On a successful save, the creature instead takes half damage.'