b'Zombie, Giant Shark \n'b'  Family:   Zombies  \n'b'  Huge   undead ,  chaotic evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  87 (7d12 + 42)  Speed  0 ft., swim 50 ft.\n'b' STATS STR: 21 (+5) DEX:  10 (+0)  CON:  23 (+6)  INT:  1 (-5)  WIS:  9 (-1)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   poisoned   Senses  blindsight 60 ft., passive  Perception  9  Languages  \xe2\x80\x93  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Blood Frenzy . The shark has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all its  hit points . \n'b'  Pack Tactics . The shark has advantage on an  attack  roll against a creature if at least one of the shark\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Sunlight Sensitivity . While in sunlight, the shark has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Undead Fortitude . If damage reduces the shark to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the shark drops to 1 hit point instead. \n'b'  Water Breathing . The shark can breathe only underwater. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 16 (2d10 + 5) piercing damage. \n'b'\n'b' ABOUT \n'b' A large fin pierces the blue of the sea. Lurking just out of sight is a powerful predator. However, this is no ordinary sea creature. This is the giant shark zombie, a lethal killing machine. Shark zombies resemble living sharks, but they also show the wounds that killed them. \n'b'  Great Guardian . These undead horrors are used by  sahuagin  to guard important locations. The sharks are able to follow simple commands from the sea devils. \n'b'  Powerful Predator . They are at least 30 feet long and have sizeable jaws. Giant shark zombies always take the shortest route to their prey. Groups of shark zombies often work together to swarm victims. \n'b'  Sahuagin Servant . Some sahuagin also use these undead as mounts. Many mariners believe sahuagin necromancers are responsible for bringing the fearsome sharks back from the dead. \n'b'  Undead Nature . A giant shark zombie doesn\xe2\x80\x99t require air, food, drink, or sleep.'