b'Giant, Olthug \n'b'  Family:   Giant  \n'b'  Huge   giant ,  lawful neutral  \n'b'  Armor Class  17 (natural) \n'b' HP  195 (17d12+85) \n'b' Speed  40 ft.\n'b' STATS STR: 21 (+5) DEX:  12 (+1)  CON:  20 (+5)  INT:  8 (-1)  WIS:  11 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Strength  +9,  Survival  +4 \n'b' Senses   darkvision  60 ft., passive perception 10 \n'b' Languages  Common, Giant \n'b' Damage Immunities  acid, poison \n'b' Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Mouth Cage . The Olthug Giant\xe2\x80\x99s massive mouth and over-sized, crooked teeth provide an ideal storage placefo r its prey, keeping it.fr esh to eat later. The inside of the Olthug\xe2\x80\x99s mouth and throat are very tough, as it vomits acidic bile (see below). It can hold up to 3 medium-sized or smaller creatures in its mouth cage at any one time. Captured creatures suffer 3 (ld6) acid damage each round they are held in the Olthug\xe2\x80\x99s mouth. Captured creatures have disadvantage on attacks if the Olthug moves during its turn. A captured creature may use their ACTION to make a DC 16  Strength  ( Athletics ) or  Dexterity  ( Acrobatics ) check to escape. Other captured creatures can use their ACTION to  help  another escape. Any creature spending more than an hour in an Olthug\xe2\x80\x99s mouth must make a DC 16  Constitution  save or suffer the  poisoned  condition for 1 d4 days (a new save can be made at the end of each day), a result of thefe tid environment inside the Olthug\xe2\x80\x99s mouth. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Olthug makes 1 Bite + 1 Grab, or 1 Spiked Club + 1 Bite  attack  each turn. \n'b'  Bite .  Melee Weapon Attack : ++9 to hit/reach 10 ft./one target/23 (4d8+5) piercing damage + 7 (2d6) acid damage + the target must make a DC 16  Dexterity  save or be captured in the Olthug\xe2\x80\x99s Mouth Cage. \n'b'  Spiked Club .  Melee Weapon Attack : ++9 to hit/reach 10 ft./one target/36 (9d6+ 5) bludgeoning damage + a target of medium  size  or smaller must make a DC 16  Dexterity  save or be pierced on the club\xe2\x80\x99s spike. Only one medium or smaller creature at a time can be pierced in this way. It is  grappled  and  restrained  until it uses its ACTION to escape (DC 16) . If it fails to escape, the next time the Olthug hits with its club, the club\xe2\x80\x99s damage is divided between the struck and  grappled  creatures. \n'b'  Grab .  Melee Weapon Attack : ++9 to hit/reach 10 ft./one target/26 (6d6+5) bludgeoning damage + the target of medium  size  or smaller must make a DC 16  Dexterity  save or be  grappled . The Olthug can use a BONUS action to store the  grappled  creature in its mouth cage. If a previously captured creature within the Olthug\xe2\x80\x99s mouth cage has readied its ACTION to escape while another creature is being stored, then it may attempt to do so with advantage. \n'b'  Projectile Vomit (recharge 5-6) . The Olthug vomits acidic bile in a 40 ft. cone. Affected creatures must make a DC 16  Dexterity  save or take 35 (10d6) acid damage, half on a successful save. Creatures held within the Olthug Giant\xe2\x80\x99s Mouth Cage get no save and suffer full damage. \n'b'\n'b' LORE \n'b' An olthug giant\xe2\x80\x99s massive mouth and huge, crooked teeth provide an ideal storage place for its prey, keeping food alive and fresh to eat later. Olthugs use massive, barbed clubs on which they pierce their prey. They are also known for biting creatures with their over-sized mouths.'