b'Grisly Remnant, Vile Limb \n'b'  Family:   Grisly Remnants  \n'b'\n'b'  Small   undead  (rotter),  neutral evil  \n'b'  Armor Class  13  Hit Points  27 (6d6+6)  Speed  15 ft.\n'b' STATS STR: 8 (-1) DEX:  14 (+2)  CON:  12 (+1)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +4  Saving Throws   Dexterity  +4  Damage Vulnerabilities  fire  Damage Immunities  poison  Condition Immunities   charmed , exhausted,  poisoned   Senses   blindsight  60 ft. (blind beyond this range), passive  Perception  12  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Woeful . When a vile limb causes damage to a living target with an  attack , that target must make a DC 10 Woe saving throw. The target takes 1d4 spiritual damage on a failed save, or half as much (minimum 1) on a successful saving throw. Once a specific target has taken spiritual damage due to this trait, it is immune to further spiritual damage from this particular vile limb for 24 hours. \n'b'  Actions \n'b'   Swift Strike .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4+2) piercing damage. \n'b'  About \n'b' A vile limb can be any piece of a body large enough to pose a threat. Typically this is an arm or a leg, but a vile limb could be a severed hand or even a rolling head. A vile limb moves by using its muscles and the constantly cracking bones within the limb, resulting in a serpentine length of muscle with shards of bone protruding through its skin.'