b'Redkind \n'b'  Small   fey ,  neutral evil  \n'b'  Armor Class  14 (flowing shadows)  Hit Points  45 (6d6 + 24)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  18 (+4)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +6,  Perception  +3,  Stealth  +5  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Senses   darkvision  60 ft., passive  Perception  13  Languages  Sylvan  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The redkind\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 11). The redkind can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  dancing lights ,  darkness ,  detect thoughts ,  prestidigitation  \n'b'  1/day each :  grease ,  silent image , snare,  sleep  \n'b'\n'b'  Situational Blindness . Redkind have trouble targeting creatures who can\xe2\x80\x99t see them. Any creature that can\xe2\x80\x99t see a redkind (such as by closing its own eyes) forces the redkind to have disadvantage on all d20 rolls against the hidden creature. \n'b'  Twisted Shadows . In areas of dim illumination or darker, a redkind\xe2\x80\x99s presence animates the shadows within 30 feet of it into leering or wicked shapes. The first time a creature ends its turn within this aura, it must succeed at a DC 11  Wisdom  saving throw or become  frightened  for 10 minutes. If the creature succeeds at the saving throw, it cannot be affected again by the same redkind\xe2\x80\x99s twisted shadows for 24 hours. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The redkind makes three attacks with its wicked claws. \n'b'  Wicked Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) slashing damage. \n'b'  Deception . The redkind may use the  polymorph  spell to turn into a cat, child, snake or spider. \n'b'\n'b' ABOUT \n'b' Redkind are simple and secretive fey that feed on fear like the far more dangerous bogeyman does, but they work in quieter and subtler ways. They tickle the simplest and most childlike fears in victims\xe2\x80\x94darkness, loneliness, strangers, or the abject paranoia of the unknown. To the redkind, chases are little more than mealtime fun, and their cruel practical jokes are delightful games. \n'b'  Cowardly . Afraid of bright lights and loud noises and unable to understand most of the world, these fey prefer to latch on to lonely, solitary creatures and torture them night after night, lurking under beds, in closets, or outside windows while their presence animates and twists the shadows into unsettling shapes. They might spend months or even years shaping a victim into just the flavor of fear they enjoy. \n'b' Despite their cowardice, redkind are extremely protective of these seasoned victims\xe2\x80\x94some going so far as to label these unfortunates as their \xe2\x80\x9conly real friends.\xe2\x80\x9d'