b'Sinslain Minion \n'b'  Medium   undead, lawful neutral  \n'b'  Armor Class  12  Hit Points  22 (3d8 + 9)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  14 (+2)  CON:  16 (+3)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  bludgeoning  Damage Immunities  poison, necrotic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands languages it knew in life; telepathy 60 ft. (with carreta nagua only)  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Soul Bound . Unless the soul of the sinslain minion is released from its soul cage, it reanimates behind the  carreta nagua  the following night. \n'b'  Telepathic Bond . The sinslain minion unconditionally follows the commands of the carreta nagua that created it. It acts on the same  initiative  count as the  carreta nagua , taking its  actions  after the end of the carreta nagua\xe2\x80\x99s turn. \n'b'  Undead Fortitude . If damage reduces the sinslain minion to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the sinslain minion drops to 1 hit point instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Chattering Teeth .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) piercing damage. \n'b'  Bone Missile .  Ranged Weapon Attack : +5 to hit, range 80 ft./320 ft., one target.  Hit : 7 (1d6 + 4) piercing damage. \n'b'\n'b' ABOUT \n'b' This mystical oxcart is an oversized wagon, often in the shape of a cross, brightly painted with calaveras and skeletons of all manner of humanoids. It travels to collect souls corrupted by bad deeds. The innocent can sleep peacefully, unable to hear or see the  carreta nagua , while the guilty caught out by night on the road have no hope. The oxen\xe2\x80\x99s bleached bones glow with a preternatural blue light of their own right through their translucent flesh. \n'b'  Innkeeper\xe2\x80\x99s Warning . Good innkeepers who value their customers and hope for return business often warn their foreign guests shortly after paying their room and board that at some point during middle of the night they may be awakened by the loud sounds of hooves and wheels clattering over cobblestones. The townspeople know better and rarely dare to lift the shade or pull back the curtain to look out a window. For those with a guilty conscience, it is best not to take a chance at serious illness or a fate worse than death. Even a peek could gain the attention of the  carreta nagua  to come and claim your soul. \n'b'  Called to Collect . Potent magical rituals can call the  carreta nagua  to appear, but only powerful casters should attempt such spells, lest they be taken hostage, their souls doomed to ride in the wagon and their animated bones walk behind it for all eternity. To have some power over this nightmare, the bravest could try to steal an animated bone, but they must do it blindfolded to survive. \n'b'  Sinslain Minions . When first encountered, a  carreta nagua  is often being followed by 1d4 + 3 sinslain minions under its control. Their life force is bound to the soul cage coffins in the wagon. If their bones are recovered, they might be able to be turned back into their original form. The minions can either be attached to the wagon or alongside the cart. They have the stat block of a  skeleton minion  and take all their turns at the end of the carreta nagua\xe2\x80\x99s turn.'