b'Banc \n'b'  Medium   humanoid  (goblinoid),  lawful evil  \n'b'  Armor Class  18 (chain mail, shield)  Hit Points  120 (16d8 + 48)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  16 (+3)  INT:  14 (+2)  WIS:  16 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +7,  Cha  +8  Skills   Deception  +8,  Persuasion  +8,  Religion  +6  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Goblin  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Martial Advantage . Once per turn, Banc can deal an extra 17 (5d6) damage to a creature it hits with a weapon  attack  if that creature is within five feet of an ally of the  hobgoblin  that is not  incapacitated . \n'b'  Preach . Banc has advantage on  Charisma  ( Deception ) and  Charisma  ( Persuasion ) checks that rely on hearing. \n'b'  Proselytize (Recharges after a short or long Rest) . As a bonus action, Banc weaves a web of lies and honeyed words. All creatures that can see and hear him within 30 feet must succeed on a DC 15  Wisdom  saving throw or be  charmed  for one hour. \n'b'  Spellcasting . Banc is a 14th-level spellcaster. His spellcasting ability is  Wisdom  (spell save DC 15, +7 to hit with spell attacks). He has the following spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  guidance ,  mending ,  resistance ,  sacred flame , spare the dying \n'b'  1st level (4 slots) :  bane ,  command ,  inflict wounds ,  shield of faith  \n'b'  2nd level (3 slots) :  augury ,  enthrall ,  suggestion  \n'b'  3rd level (3 slots) :  bestow curse ,  speak with dead ,  tongues  \n'b'  4th level (3 slots) :  divination , guardian of faith,  locate creature  \n'b'  5th level (2 slots) :  geas ,  scrying  \n'b'  6th level (1 slot) :  harm  \n'b'  7th level (1 slot) :  symbol  \n'b'\n'b'   Staff of Charming  . Banc carries a  staff of charming . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Banc can use his Condemning Touch and make two weapon attacks. \n'b'  Condemning Touch .  Melee Spell Attack : +7 to hit, reach 5 ft., one target.  Hit : 17 (4d6 + 3) psychic damage. The target must succeed on a DC 15  Wisdom  saving throw or be  frightened  for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Longsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage. \n'b'  Longbow .  Ranged Weapon Attack : +5 to hit, range 150/600 ft., one target.  Hit : 5 (1d8 + 1) piercing damage. \n'b'   Staff of Charming  .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target. Hit 7 (1d6 + 4) bludgeoning damage.'