b'Berserker \n'b'  Medium   humanoid  (any),  any alignment  \n'b'  Armor Class  14 (chain shirt)  Hit Points  105 (10d12+30)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  12 (+1)  CON:  17 (+3)  INT:  9 (-1)  WIS:  16 (+3)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +7,  Constitution  +5  Skills   Acrobatics  +5,  Athletics  +9,  Performance  +4,  Survival  +7  Senses  passive  Perception  13  Languages  Any one language  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Brutal Critical . The berserker can roll one additional weapon damage die when determining the extra damage for a critical hit with a  melee attack . \n'b'  Reckless . At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls that turn but attack rolls against it have advantage until the start of its next turn. \n'b'  Actions \n'b'   Multiattack . A berserker makes two greataxe attacks per turn. \n'b'  Greataxe .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (1d12 + 5) slashing damage.'