b'Angel, Shrouded \n'b'  Family:   Angels  \n'b'  Medium   celestial ,  chaotic good  \n'b'  Armor Class  18 (natural armor)  Hit Points  161 (17d8 + 85)  Speed  40 ft., fly 60 ft.\n'b' STATS STR: 18 (+4) DEX:  20 (+5)  CON:  20 (+5)  INT:  16 (+3)  WIS:  22 (+6)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +9,  Dex  +10,  Wis  +11,  Cha  +5  Skills   Insight  +11,  Perception  +11,  Stealth  +10  Damage Resistances  poison, radiant; bludgeoning, piercing, slashing from nonmagical attacks.  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses  blindsight 30 ft.,  darkvision  120 ft., passive  Perception  21  Languages  all, telepathy 120 ft.  Challenge  13 (10,000 XP)  Proficiency Bonus  +5 \n'b' SPECIAL TRAITS \n'b'\n'b'  Angelic Poison . The shrouded angel\xe2\x80\x99s weapon attacks are magical, and its weapons are coated with a radiant poison. Creatures with  resistance  or immunity to poison or the  poisoned  condition can be affected by the angel\xe2\x80\x99s poison. Such creatures have advantage on saving throws against the angel\xe2\x80\x99s poison. \n'b'  Divine Awareness . The shrouded angel knows if it hears a lie. \n'b'  Evasion . If the shrouded angel is subjected to an effect that allows it to make a  Dexterity  saving throw to take only half damage, the angel instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. \n'b'  Immortal Nature . The shrouded angel doesn\xe2\x80\x99t require food, drink, or sleep. \n'b'  Magic Resistance . The shrouded angel has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The shrouded angel makes three Justicar\xe2\x80\x99s Blade or Justicar\xe2\x80\x99s Blast attacks. \n'b'  Justicar\xe2\x80\x99s Blade .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 5) slashing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 17  Constitution  saving throw or be  poisoned . The  poisoned  condition lasts until it is removed by the  lesser restoration  spell or similar magic. \n'b'  Justicar\xe2\x80\x99s Blast .  Ranged Spell Attack : +11 to hit, range 120 ft., one target.  Hit : 24 (4d8 + 6) radiant damage. \n'b'  Spellcasting . The shrouded angel casts one of the following spells, requiring no material components and using  Wisdom  as the spellcasting ability (spell save DC 19):\n'b'\n'b'\n'b'  At will :  bane ,  bless ,  locate creature  \n'b'  3/day each :  invisibility  (self only),  healing word  (as a 5th-level spell),  nondetection  \n'b'\n'b' REACTIONS \n'b'\n'b'  Executioner\xe2\x80\x99s Judgment . When a creature  poisoned  by the shrouded angel starts its turn, the angel demands the target repent. If it doesn\xe2\x80\x99t repent, it must make a DC 17  Constitution  saving throw. If it fails, it is reduced to 0  hp . If it succeeds, it takes 22 (5d8) radiant damage. If the target repents, its next action is chosen by the angel, as if it failed a saving throw against the  command  spell: \xe2\x80\x9cDraw Nigh\xe2\x80\x9d (approach), \xe2\x80\x9cClasp Hands in Prayer\xe2\x80\x9d (drop), \xe2\x80\x9cSeek Redemption\xe2\x80\x9d (flee), \xe2\x80\x9cBe Penitent\xe2\x80\x9d (grovel), or \xe2\x80\x9cIn Stillness Hear the Truth\xe2\x80\x9d (halt). Once the shrouded angel uses this  reaction , it must deal poison damage to a  poisoned  target before using this feature again. \n'b'\n'b' ABOUT \n'b' The winged, gray-cloaked figure holding a long, golden blade emanates an aura of reverence and malice in equal measure as its eyes burn with blue fire. \n'b' Though no less noble and dedicated than other celestials, shrouded angels understand that evil must be destroyed no matter the method. These angels throw aside the inflexible adherence to the law in order to serve as heaven\xe2\x80\x99s hand of justice, combating the darkness with rogue-like skill and an assassin\xe2\x80\x99s blade. \n'b'  Judge and Jury . Virtually all shrouded angels consider themselves the final arbiter of justice. They are not content to allow courts of law to mete out punishment, taking such matters into their own hands. \n'b'  Last Resort . Shrouded angels are direct agents of good, winging their way in to strike down evil, especially those that have managed to evade justice for their crimes on more than one occasion. Such villains can expect a visit from a shrouded angel, who will give them one last chance to atone or face final judgment.'