b'Illhveli, Nauthveli \n'b'  Gargantuan   monstrosity ,  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  280 (16d20 + 112)  Speed  10 ft., swim 60 ft.\n'b' STATS STR: 30 (+10) DEX:  10 (+0)  CON:  25 (+7)  INT:  6 (-2)  WIS:  15 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +15,  Con  +12,  Wis  +7  Skills   Athletics  +15,  Perception  +7  Damage Resistances  cold  Condition Immunities   frightened ,  prone   Senses   darkvision  60 ft., passive  Perception  17  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  16 (15,000 XP) \n'b' Special Traits \n'b'   Hold Breath . The nauthveli can hold its breath for 1 hour. \n'b'  Siege Monster . The nauthveli deals double damage to objects and structures. \n'b'  Terror of the High Seas . The nauthveli is surrounded by a supernatural aura of dread. Each creature that starts its turn within 60 feet of the nauthveli must succeed on a DC 18  Wisdom  saving throw or become  frightened  for 1 minute. A creature immersed in water has disadvantage on this saving throw. A  frightened  creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the nauthveli\xe2\x80\x99s Terror of the High Seas for the next 24 hours. \n'b'  Actions \n'b'   Multiattack . The nauthveli makes one bite  attack  and one tail  attack . \n'b'  Bite .  Melee Weapon Attack : +15 to hit, reach 10 ft., one target.  Hit : 31 (6d6 + 10) piercing damage. If the target is a creature, it is  grappled  (escape DC 18). Until this grapple ends, the target is  restrained , and the nauthveli can\xe2\x80\x99t bite another target. \n'b'  Tail .  Melee Weapon Attack : +15 to hit, reach 20 ft., one target.  Hit : 28 (4d8 + 10) bludgeoning damage. \n'b'  Swallow . The nauthveli makes one bite  attack  against a Large or smaller creature it is grappling. If the  attack  hits, the target is also swallowed, and the grapple ends. While swallowed, the creature is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the nauthveli, and it takes 28 (8d6) acid damage at the start of each of the nauthveli\xe2\x80\x99s turns. If the nauthveli takes 40 damage or more on a single turn from a creature inside it, the nauthveli must succeed on a DC 22  Constitution  saving throw at the end of that turn or regurgitate all swallowed creatures, which fall  prone  in a space within 10 feet of the nauthveli. If the nauthveli dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse using 15 feet of movement, exiting  prone . \n'b'  Thunderous Bellow (Recharge 5-6) . The nauthveli bellows in a 60-foot cone. Each creature in the area must make a DC 20  Dexterity  saving throw. On a failure, a creature takes 54 (12d8) thunder damage and is pushed up to 15 feet away from the nauthveli and knocked  prone . On a success, a creature takes half the damage and isn\xe2\x80\x99t pushed or knocked  prone . \n'b'  About \n'b' Vast and terrible to behold, a nauthveli is an enormous whale with a dappled black-and-white hide and a head resembling an enormous fanged cow, its eyes blazing with malevolence. \n'b'  Evil of the Seas . One of the largest of the illhveli, the nauthveli is a creature of pure hatred and malice. Known for their bellowing bull-like cries, the nauthveli haunt deep, cold waters, contesting the depths with other monsters such as dragon turtles and kembingur. The only creatures a nauthveli fears are krakens and ancient sea dragons. All other creatures are its prey. \n'b'  Ship Hunters . Nauthveli love to attack ships laden with livestock, particularly cattle. They go to extreme lengths to acquire cattle, even temporarily beaching themselves to consume cattle that wander too close to the ocean. Its desire to consume cattle includes cow-like creatures, and stories abound of nauthveli attacking ships crewed by minotaurs.'