b'Sprite Knight \n'b'  Tiny   fey ,  neutral good  \n'b'  Armor Class  16 (studded leather)  Hit Points  10 (4d4)  Speed  10 ft., fly 40 ft.\n'b' STATS STR: 5 (-3) DEX:  18 (+4)  CON:  10 (+0)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4,  Stealth  +6  Senses  passive  Perception  14  Languages  Sylvan, Common, Elvish  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The sprite knight\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 13). The sprite knight can innately cast the following spells, requiring no components.\n'b'\n'b'   At will : druidcraft,  faerie fire  \n'b'  1/day :  charm person ,  fog cloud ,  mirror image  \n'b'\n'b'  Actions \n'b'   Multiattack . The sprite knight makes two attacks. \n'b'  Longsword .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 slashing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +7 to hit, range 80/320 ft., one target.  Hit : 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13  Constitution  saving throw or become  poisoned  for 1 minute. If its saving throw result is 7 or lower, the  poisoned  target falls unconscious for the same duration, or until it takes damage or another creature takes an additional action to shake it awake. \n'b'  Heart Sight . The sprite knight touches a creature and magically knows the creature\xe2\x80\x99s current emotional state. If the target fails a DC 13  Charisma  saving throw, the sprite knight also knows the creature\xe2\x80\x99s alignment. Celestials, fiends, and undead automatically fail the saving throw. \n'b'  Invisibility . The sprite knight magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite knight wears or carries is invisible with it. \n'b'  About \n'b' The sprite knight is the elite warrior of the sprite community. They are loyal to the Seelie Court and serve Titania and Oberon. Like other sprites, they make their homes in trees, toadstools, flowers, glades, and treants. Aggressive and tough for their size, these fey creatures can be a handful. \n'b'  Proud Protectors . Sprite knights are the first of the sprites to confront intruders in their territory. These tiny fey defend their homes with swords and  poisoned  arrows. Like other sprites, they can also turn invisible. \n'b'  Judges of the Heart . All sprites are very perceptive and can sense a creature\xe2\x80\x99s alignment and emotions. The sprite knight is no exception and allies itself with other good creatures.'