b'Fenrir \n'b'  Large   monstrosity ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  112 (15d10 + 30)  Speed  50 ft.\n'b' STATS STR: 20 (+5) DEX:  15 (+2)  CON:  15 (+2)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +6,  Insight  +6,  Perception  +6,  Stealth  +6,  Survival  +6  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   frightened ,  poisoned   Senses  passive  Perception  16  Languages  Common  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Keen Hearing and Smell . The fenrir has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft. (10 ft. when Huge, 15 ft. when Gargantuan), one target.  Hit : 12 (2d6 + 5) piercing damage, or 17 (4d6 +5) while enlarged to Huge, or 33 (8d6 +5) while enlarged to Gargantuan. If the target is a creature, it must succeed on a DC 13  Strength  saving throw or be knocked  prone . If the target is a creature and the fenrir rolls a 20 on the d20 for the attack roll, the target takes an extra 14 piercing damage, and the fenrir rolls another d20. On a roll of 20, it lops off one of the target\xe2\x80\x99s limbs, or some other part of its body if it is limbless. If the target is an object other than artifact, fenrir destroys a 1-foot cube of it. \n'b'  Swallow . The fenrir makes one bite attack against a  prone  Medium (Large if the fenrir is Huge, Huge if the Fenrir is Gargantuan) or smaller target. If the  attack  hits, the target is swallowed, and the grapple ends. The swallowed target is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the fenrir, and it takes 10 (3d6) acid damage at the start of each of the fenrir\xe2\x80\x99s turns. This damage doubles with each  size  increase to 20 (6d6) for Huge and 40 (12d6) for Gargantuan. The fenrir can have one target swallowed at a time when Large, two when Huge, and four when Gargantuan. If the fenrir dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse using 5 feet of movement, exiting  prone . If a target dies, the fenrir regains 10 (3d6)  hit points  and depending on the number of corpses consumed, gains one additional use of its Growth ability. It takes four corpses to grow from Large to Huge, and 16 corpses to grow from Huge to Gargantuan. \n'b'  Growth . The fenrir permanently increases in size. While enlarged, the fenrir progresses in size to Huge and from Huge to Gargantuan, doubling its damage dice on  Strength -based weapon attacks (included in the attacks) each time it increases in  size , and makes  Strength  checks and  Strength  saving throws with advantage. If the fenrir lacks the room to increase its  size , it attains the maximum  size  possible in the space available. \n'b'  About \n'b' This man-sized, slavering wolf has the glint of feral intelligence in its eyes. \n'b' Fenrir is a child of Loki and his children are numerous. \n'b' Like the original, fenrir grow rapidly upon eating. They are fond of swallowing creatures whole and it is written that one day a fenrir will grow so large it will swallow the sun. \n'b' The only way to truly defeat a fenrir is to confine it, something few are willing to do given the possibility of losing life and limb. \n'b'  Children of Jotunheim . Only in Jotunheim could creatures like fenrir to flourish; only jotun could decisively deal with them so that they do not grow to monstrous proportions. A fenrir on Midgard can threaten to swallow the sun if given enough corpses to eat.'