b'Firbolg \n'b'  Large   giant ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  105 (14d10+28)  Speed  40 ft.\n'b' STATS STR: 21 (+5) DEX:  13 (+1)  CON:  14 (+2)  INT:  15 (+2)  WIS:  13 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Str  +8  Skills   Athletics  +8,  Perception  +4,  Survival  +4  Senses  passive  Perception  14  Languages  Common, Giant  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Death\xe2\x80\x99s Decree (1/month). Whenever a firbolg is reduced to  0 Hit Points  or would die by some other means other than natural causes, it is immediately brought back to 25  Hit Points . If the firbolg was killed by a creature that the firbolg can see, it casts a curse upon that creature. The creature must succeed a DC 15  Wisdom  saving throw or be unable to  harm  the firbolg in any way. This curse lasts for 1 month or until the firbolg deals damage to the cursed creature.  \n'b'  Innate Spellcasting : The firbolg\xe2\x80\x99s spell casting ability is  Charisma  (spell save DC 13). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  enlarge/reduce  (can only be used to reduce) \n'b'  1/day each :  alter self ,  confusion ,  detect magic  \n'b'\n'b'  Regeneration . The firbolg regains 5  Hit Points  at the start of its turn. If the firbolg takes acid or fire damage, this ability doesn\xe2\x80\x99t function at the start of the firbolg\xe2\x80\x99s next turn. The firbolg only dies if it starts its turn with  0 Hit Points  and doesn\xe2\x80\x99t  regenerate . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The firbolg makes two greataxe attacks. \n'b'  Greataxe .  Melee Weapon Attack : +8 to hit, 10 ft. reach, one target.  Hit : 18 (2d12 + 5) slashing damage. \n'b'\n'b' ABOUT \n'b' Although they are giants, firbolgs are crafty, cautious, and reclusive. They have learned to distrust most other humanoids except elves, and dwell only in remote places far from civilization\xe2\x80\x99s encroaching grasp, amidst fey and spirits of nature. They live in small, close-knit clans that tend to occupy one large, wooden house surrounded by a field kept for harvest. To supplement the food they grow, they wander the surrounding territory in small gangs hunting and gathering. \n'b' In their normal form, firbolgs look like oversized humans. \n'b' They wear their hair long and free, and many decorate their skin with intricate designs picked out in blue woad. \n'b'  Careful and Cunning . Unlike most giants, firbolgs do not raid indiscriminately and do not solve all their problems with force and violence. If pressed into battle, they are cunning combatants who make good use of the terrain, and generally do not kill unless provoked. While they rarely raid, firbolgs love duping smaller creatures out of their food and treasure. \n'b' Alone or in small groups, they disguise themselves as hapless mountain folk, comely youths, or foreign wanderers to engage in confidence schemes and practical jokes against humanoid neighbors. Firbolgs back up their trickery with their natural magic and incredible strength. Most who encounter a firbolg are never aware of the giant\xe2\x80\x99s true nature. \n'b' Most firbolgs carry their possessions with them in great sacks. Typically, a firbolg\xe2\x80\x99s sack contain several throwing rocks, the firbolg\xe2\x80\x99s personal treasure, and a selection of mundane items stolen, bartered, or otherwise acquired from those the firbolg has recently encountered.'