b'Couatl, Tletli \n'b'  Family:   Couatl  \n'b'  Huge   celestial ,  neutral good  \n'b'  Armor Class  18 (natural armor)  Hit Points  189 (14d12 + 98) Speed 30 ft., fly 90 ft.\n'b' STATS STR: 23 (+6) DEX:  19 (+4)  CON:  24 (+7)  INT:  17 (+3)  WIS:  24 (+7)  CHA:  23 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +12,  Wis  +12,  Cha  +11  Skills   Arcana  +13,  Deception  +16,  Insight  +12,  Intimidation  +11,  Perception  +12,  Stealth  +14  Damage Resistances  acid, cold, lightning  Damage Immunities  psychic, radiant; bludgeoning, piercing, and slashing damage from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   darkvision  120 ft., blindsight 30 ft., passive  Perception  22  Languages  Celestial, Common, Draconic, telepathy 100 ft.  Challenge  14 (11,500 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The couatl\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 19). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  burning hands , detect good and evil,  detect magic ,  detect thoughts ,  invisibility  \n'b'  3/day each :  bless , branding smite,  cure wounds  (cast as a 3rd-level spell),  dispel  good and evil,  dispel magic ,  scorching ray  \n'b'  1/day each :  divine word ,  flame strike ,  plane shift ,  wall of fire  \n'b'\n'b'  Magic Resistance . The couatl has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The couatl\xe2\x80\x99s weapon attacks are magical. \n'b'  Sacred Poison and Flame . The poison and fire damage the couatl deals with its bite  attack , spells, or its Blazing Breath bypasses any  resistance  or immunity to damage that fiends have. \n'b'  Shielded Mind . The couatl is immune to  scrying  and to any effect that would sense its emotions, read its thoughts, or detect its location. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +11 to hit, reach 15 ft., one target.  Hit : 24 (4d8 + 6) piercing damage plus 13 (3d8) fire damage. If the couatl hits a Large or smaller target, it can make a constrict  attack  against that creature as a bonus action. \n'b'  Constrict .  Melee Weapon Attack : +13 to hit, reach 10 ft., one Medium or smaller creature.  Hit : 15 (2d8 + 6) bludgeoning damage, and the target is  grappled  (escape DC 18). Until this grapple ends, the target is  restrained  and the couatl can\xe2\x80\x99t constrict another target. \n'b'  Blazing Breath (Recharge 5-6) . The couatl breaths out a gout of fire in an 80-foot line that deals 67 (15d8) fire damage, or half as much on a successful DC 18  Dexterity  saving throw. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Stoke the Flame . The couatl can cast  burning hands  if there is a natural fire as big or larger than a campfire within 30 feet. When cast this way, the spell originates from any part of the fire within 30 feet of the couatl. \n'b'\n'b' ABOUT \n'b' These winged serpents are greater cousins of the common couatl, servants of gods of goodness who direct the actions of their lesser kin and serve on more urgent or dangerous tasks. They watch from the shadows and influence them toward good deeds, spreading wisdom, peace, and cooperation with others. They also stand ready to intervene when the forces of evil gather their forces in great strength that overwhelms mortals and their allies alike. They are carnivorous, feeding on birds, mammals, and the occasional evil humanoid, monster, or fiend. \n'b' With glimmering opalescent scales and burning wings swathed in white-hot fire, the massive tletli are servants of salvation and destruction in equal measure, protecting what must be defended and avenging what cannot. Their bodies are 35 feet long with wingspans of 25 feet, and they are thicker and more muscular than other couatls. Their flames are infused with holy power and sear the eyes and scorch the bodies of the unrighteous and destructive. Redemption may be the path for other couatls but the way of the tletli is the way of judgment and retribution. \n'b' Variants \n'b'\n'b'   Auwaz  . The blue and green scales and feathers of these serpents resemble ocean waters. The smallest of couatls, they are 8 feet long with a 12-foot wingspan. They help those lost at sea find their way to safety, though when they find evil creatures adrift they work to ensure they remain lost and taken by the deep. \n'b'  Chicome . Among the mightiest of their kind, these huge servants have wings and scales of verdant green with a bright red feathered crest. With bodies 40 feet long and a 30-foot wingspan, they leave golden pollen and showers of dew in their wake. These gentle creatures seek to reestablish nature in shattered lands, especially those recently cleansed from the ravages by evil. They may restore natural beauty and settlements as well, using its magic to coax back healthy life and growth. \n'b'  Mix . The dark-scaled mix (pronounced \xe2\x80\x9cmeesh\xe2\x80\x9d) are midnight blue with nacreous flecks of silver and purple and shadowy wings of blue and black feathers. Their bodies are 10 to 15 feet long with wingspans of 10 to 15 feet. They roam widely, seeking out fledgling societies and spreading knowledge, from prosaic skills like farming and medicine to more arcane and esoteric pursuits like the study of magic. \n'b'  Quetz . These iridescent serpents are the high messengers of benevolent deities and are devoted to bringing hope to mortals, aiding them in causes of righteousness. They have bodies 10 to 20 feet long with scales of blue and green, weighing almost a ton, with wings spanning 15 feet, feathered in brilliant rainbow hues. \n'b'   Xiuh  . Fiercer than other couatls, xiuh (pronounced \xe2\x80\x9cshoo\xe2\x80\x9d) are dedicated to seeking out malevolent creatures and offering a final chance at redemption before meting out divine vengeance. Xiuh have dark red scales with orange and golden flecks, and their rainbow-hued wings crackle with arcs of electricity and sparks of flame. They sometimes serve as the patrons of heroes, transforming themselves into powerful weapons for champions of good.'