b'Lycanthrope, Wereshark \n'b'  Family:   Lycanthropes  \n'b'\n'b'  Medium   humanoid  (human, shapechanger),  chaotic evil  \n'b'  Armor Class  11 in humanoid form, 13 (natural armor) in shark or hybrid form \n'b' Hit Points  90 (12d8+36) \n'b' Speed  30 ft., swim 40 ft. (in shark form only)\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  17 (+3)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +7,  Stealth  +7 \n'b' Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons \n'b' Senses  blindsense 30 ft. (shark or hybrid form only); passive  Perception  17 \n'b' Languages  Common (can\xe2\x80\x99t speak in shark form) \n'b' Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'\n'b'  Amphibious . The wereshark can breathe air or water. \n'b'  Blood Frenzy . The wereshark has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all its  hit points . \n'b'  Shapechanger . The wereshark can use its action to  polymorph  into a shark-humanoid hybrid or into a hunter shark, or back into its true form, which is humanoid. Its statistics, other than its AC, and its  size , are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack  (hybrid form only). In humanoid form, the wereshark makes two trident attacks. In hybrid form, it can substitute a bite for one Melee Weapon  Attack . \n'b'  Bite (Shark or Hybrid Form only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14  Constitution  saving throw or be cursed with wereshark lycanthropy. \n'b'  Trident (Humanoid or Hyrbid Form Only) .  Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft. or range 20/60 ft., one creature.  Hit : 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a  melee attack . \n'b'\n'b' About \n'b' In either humanoid or hybrid form, a wereshark is generally burly, has a mouth full of unusually large teeth, and typically has a personality that is both crude and bullying. They\xe2\x80\x99re bloodthirsty and are very easy to anger. They will  jump  into fights they have no stake in just to snap bones and draw blood. \n'b' Weresharks prefer life at sea or in port settlements commonly frequented by seagoing merchants and pirates. \n'b' They can be found leading pirate gangs or loitering at seaside taverns accompanied by crowds of toadies. Since they get into fights so often, they try to stick close to the sea so they can escape into the water if they bite off more than they can chew. \n'b' The other members of a wereshark\xe2\x80\x99s crew learn quickly that the boss is bound to skip out without much notice once a bigger fish comes along.'