b'Lusca \n'b'  Gargantuan   monstrosity ,  chaotic evil  \n'b'  Armor Class  19 (natural hide)  Hit Points  487 (25d20+225)  Speed  10 ft., swim 40 ft.\n'b' STATS STR: 27 (+8) DEX:  11 (+0)  CON:  29 (+9)  INT:  13 (+1)  WIS:  23 (+6)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +16,  Str  +15  Skills   Athletics  +22  Damage Resistances  bludgeoning, piercing, and slashing damage from nonmagical attacks  Damage Immunities  lightning  Senses   darkvision  60 ft., passive  Perception  16  Languages  Aquan, Common  Challenge  22 (41,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Bolstered By Carnage . If the lusca kills a creature, it gains advantage on its  attack  rolls and saving throws for a number of rounds equal to that creature\xe2\x80\x99s Hit Dice. \n'b'  Innate Spellcasting . The lusca\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 19). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  3/day each :  control water ,  lightning bolt  \n'b'  1/day each :  chain lightning , tsunami \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The lusca makes seven attacks: three with its bites and four with its tentacles. \n'b'  Bite .  Melee Weapon Attack : +11 to hit, reach 20 ft., one target.  Hit : 29 (4d10+7) piercing damage. \n'b'  Tentacle .  Melee Weapon Attack : +11 to hit, reach 20 ft., one target.  Hit : 12 (1d10+7) bludgeoning damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Compartmentalized Minds . Any time the lusca would be  charmed  or  frightened , it can instead cause one of its heads to fall asleep, negating the effect for as long as it would last and having one less bite  attack  for the duration. It still makes saving throws as normal for the effect. \n'b'\n'b' LEGENDARY ACTIONS \n'b' A lusca can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. A reefhammer regains spent legendary actions at the start of its turn. \n'b'\n'b'  Grapple . The lusca makes a tentacle  attack . Instead of dealing damage, the lusca grapples the target (escape DC 20). \n'b'  Grind Bones . The lusca can damage one creature it has  grappled  as if it successfully hit with a tentacle  attack . \n'b'  Move . The lusca moves up to its speed. \n'b'\n'b' LAIR ACTIONS \n'b' On initiative count 20 (losing initiative ties), a lusca takes a lair action to cause one of the following effects; the lusca can\xe2\x80\x99t use the same effect two rounds in a row: \n'b'\n'b' A small whirlpool forms within a creature\xe2\x80\x99s square that the lusca can see. That creature must attempt a DC 20  Strength  saving throw or take 7 (2d6) bludgeoning damage and be unable to move on its next turn. \n'b' The currents within the lusca\xe2\x80\x99s lair change and shift according to the lusca\xe2\x80\x99s whims. Each creature within 60 feet of the lusca must attempt a DC 20  Strength  saving throw or be moved 60 feet in any direction of the lusca\xe2\x80\x99s choosing. \n'b' The lusca conjures one reef shark in a space within 30 feet of it. The reef shark is loyal to the lusca\xe2\x80\x99s every whim and command. \n'b'\n'b' REGIONAL EFFECTS \n'b' The region containing a lusca\xe2\x80\x99s lair is warped by the creature\xe2\x80\x99s immense power, which creates one or more of the following effects: \n'b'\n'b' Sharks and octopuses within 1 mile of the lusca\xe2\x80\x99s lair become unnaturally aggressive, attacking any living thing they encounter. \n'b' Massive whirlpools begin to form within 5 miles of the lusca\xe2\x80\x99s lair. \n'b' Currents within 1 mile shift and become supernaturally strong, pulling creatures caught within them towards the lusca\xe2\x80\x99s lair. \n'b'\n'b' ABOUT \n'b' This beast has three sharklike heads on short, scaly necks, while its lower body appears to be that of an octopus. \n'b'  Territorial . Ravenous and unpredictable, a lusca claims wide swaths of territory in order to maximize the number of ships it can sink and crews it can feast upon; luscas brook no other large predators in their claimed territory, and battle even mighty krakens for control. They are equally territorial with their own kind, and an encounter between two luscas, except to mate, almost always ends with one dead or driven off. While luscas prefer to make quick meals of the sailors onboard a ship, they will eat just about any aquatic creature, and even giant octopuses and whales know to steer clear of a hungry lusca\xe2\x80\x99s vicinity. Is the Lusca a Latin American monster? Latin America by definition represents those countries whose primary official languages are Romance languages derived from Latin, such as Spanish, Portuguese, and French (in addition to vibrant indigenous tongues like Quechua, Guarani, and various Mayan languages). Nations like the Bahamas and Belize (English) or Aruba and Suriname (Dutch) are not technically considered Latin American even though they share the same geographic area. That said, the lusca is celebrated with an international film festival in nearby Spanish-speaking Puerto Rico and it\xe2\x80\x99s just a fun monster, so we\xe2\x80\x99ve chosen to include it here.'