b'Mosaic Custodian \n'b'  Medium   celestial ,  lawful good\n'b' STATS STR: 20 (+5) DEX:  18 (+4)  CON:  15 (+2)  INT:  16 (+3)  WIS:  16 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Armor Class  21 (natural armor)  Hit Points  78 (12d8 + 24)  Speed  20 ft.  Saving Throws   Wisdom  +5  Skills   Perception  +6  Damage Resistances  radiant, bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses   darkvision  120 ft., passive  Perception  13  Languages  all, telepathy to 60 ft.  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'\n'b'  Angelic Weapons . The mosaic custodian\xe2\x80\x99s weapon attacks are magical. When the custodian hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack). \n'b'  Constructive Field . All objects, items, and structures within 60 feet of a mosaic custodian, including constructs, recover 1 hit point of damage per minute. The mosaic custodian may use a bonus action to turn this effect on or off. \n'b'  Innate Spellcasting . The mosaic custodian\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13). It can innately cast the following spells, requiring no material components.\n'b'\n'b'\n'b'  At will :  animate objects ,  dimension door ,  fly  (self only),  light ,  mending ,  water breathing  (self only) \n'b'  3/day each :  continual flame ,  cure wounds ,  creation ,  fabricate ,  stone shape  \n'b'  1/day each :  move earth ,  plane shift ,  wall of stone  \n'b'\n'b'  Sense Structural Integrity . As an action the mosaic custodian may determine the  hit points , armor class, and damage threshold of any object or structure it sees. \n'b'  Stonecunning . Whenever a mosaic custodian makes an  Intelligence  ( History ) check related to the origin of stonework it adds +9 to the roll. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The mosaic custodian makes one bite  attack  and two adamantine hammer attacks. \n'b'  Adamantine Hammer .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) bludgeoning damage, or 10 (1d10 + 5) bludgeoning damage if used with two hands to make a  melee attack , plus 9 (2d8) radiant damage. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) slashing damage. \n'b'\n'b' Tactics \n'b' The mosaic custodian will very rarely choose to fight. If forced into confrontation, instead of trying to cause harm, it will typically use its abilities to trap and confound enemies. \n'b' Description \n'b' This creature is a bit shorter than a human, but broader, and is covered with gleaming armored scales. Its face is avian, with a beak-like mouth, and small, intelligent eyes. \n'b'  Get It Done . Mosaic custodians were made to create order and structure out of inanimate things. They are builders, not warriors, and naturally a great number of them aid mortals in their artistic endeavors. And some have been magically enslaved by evil mortals, who force them to create wondrous architecture and fortifications. \n'b'  This One is Mine . Every mosaic custodian crafts its own hammer out of adamantine. Other than the material from which it is made this hammer has no special properties, but each one is unique and is part of its owner\xe2\x80\x99s identity. Should a hammer be stolen its owner will stop at nothing to recover it, often recruiting allies to help.'