b'Fishmongrel \n'b'  Medium   humanoid  (aquarian),  lawful evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  58 (9d8 + 18)  Speed  30 ft., swim 50 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Intimidation  +2,  Perception  +4,  Survival  +4  Senses  passive  Perception  14  Languages  Common, Aquan  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Amphibious . Fishmongrel can breathe air and water. \n'b'  Brave . Fishmongrel has advantage on saving throws against being  frightened . \n'b'  Actions \n'b'   Multiattack . Fishmongrel makes two  melee attacks  or one  ranged attack . \n'b'  Trident .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a  melee attack . \n'b'  Net .  Ranged Weapon Attack : +4 to hit, range 5/15 ft., one Large or smaller creature.  Hit : The target is  restrained . A creature can use its action to make a DC 14  Strength  check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 11) frees the target without harming it and destroys the net. \n'b'  About \n'b' Fishmongrel is the chief henchman of the Codfather. He is an aquarian, a race of very unusual fish-like humanoids. Unlike his master, this creature lacks any charm. This monster is a cold-blooded killer. \n'b'  Fish out of Water . This creature has never felt comfortable out of his natural environment.\xc2\xa0He doesn\xe2\x80\x99t like living on the land or any of the local inhabitants. Fishmongrel longs to return to the aquarian homeland. \n'b'  Nautical Network . Thugs, pirates, and other nefarious characters work for Fishmongrel. They follow orders obediently and don\xe2\x80\x99t ask questions. Some disobedient henchmen have been known to disappear and wash up on shore a few days later.'