b'Zombie, Blood Fever \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  8  Hit Points  28 (4d8 + 10)  Speed  20 ft., swim 30 ft.\n'b' STATS STR: 13 (+1) DEX:  6 (-2)  CON:  16 (+3)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +0  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands the languages it knew in life but can\xe2\x80\x99t speak  Challenge  1 (200 XP) \n'b' Actions \n'b'   Undead Fortitude . If damage reduces the zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'  Actions \n'b'   Spew (Recharge 5-6) . The blood fever zombie vomits a pool of blood onto a target it can see within 5 feet of it. The creature must succeed on a DC 11  Constitution  saving throw or contract  blood fever  (see below). \n'b'  Slam .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage. \n'b'  About \n'b' A blood fever zombie is the unfortunate final result of a victim that died as a consequence of contracting  blood fever .  Blood fever  can be cured by a  lesser restoration  spell and other similar effects.'