b'Giant Scorpion, Tartarus-Corrupted \n'b'  Large   beast ,  neutral evil  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  45 (7d10 + 7) \n'b' Speed  40 ft.\n'b' STATS STR: 15 (+2) DEX:  13 (+1)  CON:  13 (+1)  INT:  1 (\xe2\x80\x935)  WIS:  9 (\xe2\x80\x931)  CHA:  3 (\xe2\x80\x934)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison \n'b' Condition Immunities  poisoned \n'b' Senses  blindsight 60 ft., passive Perception 9 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Poisonous Flesh . A creature that hits the scorpion with a natural melee weapon (such as a bite or claw), grapples the giant scorpion, or otherwise comes into direct contact with the scorpion\xe2\x80\x99s skin must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The scorpion\xe2\x80\x99s natural attacks do not deliver this poison unless it grapples a target with a claw attack. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The scorpion makes three attacks: two with its claws and one with its sting. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12) and exposed to the scorpion\xe2\x80\x99s Poisonous Flesh. The scorpion has two claws, each of which can grapple only one target. \n'b'  Sting .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' This scorpion is larger than a horse. Its claws click together angrily and its tail drips a poisonous ichor across its mottled carapace. \n'b' Tartarus Corruption \n'b' Disease and poison are hallmarks of the Tartarus corruption. Plagues sweep the land and infected corpses litter the countryside. In this pestilential environment, any creature might become subject to this corruption, the infection taking hold in their souls like a malignant tumor that consumes the creature\xe2\x80\x99s thoughts and desires. Creatures that rely on poison or infections to defeat their enemies most easily succumb to this lust for spreading sickness. \n'b' Tartarus corruption grants the following trait. \n'b'  Poisonous Flesh . The creature gains immunity to the poisoned condition and to poison damage. Anyone that hits a Tartarus-Corrupted creature with a natural melee weapon (such as a bite or claw), grapples the corrupted creature, or otherwise comes into direct contact with the corrupted creature\xe2\x80\x99s skin must succeed on a Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The corrupted creature\xe2\x80\x99s natural attacks do not deliver this poison unless it grapples a target with a natural melee weapon. \n'b' The fiendish corruption assaulted this monstrous scorpion from within, transforming its virulent poison into a conduit for possession by fiendish entities. Now a vessel for evil, the corrupted giant scorpion roams the countryside looking for victims to grab and sting to death.'