b'Apaxrusl \n'b'  Medium   construct ,  neutral  \n'b'  Armor Class  13 (natural armor)  Hit Points  60 (8d8 + 24)  Speed  30 ft., burrow 30 ft.\n'b' STATS STR: 17 (+3) DEX:  13 (+1)  CON:  16 (+3)  INT:  9 (?1)  WIS:  6 (?2)  CHA:  7 (?2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +3  Damage Vulnerabilities  thunder  Damage Immunities  fire, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., tremorsense 30 ft., passive  Perception  8  Languages  Abyssal and one language of its creator  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Earth Glide . The apaxrusl can burrow through nonmagical, unworked earth and stone. While doing so, the apaxrusl doesn\xe2\x80\x99t disturb the material it moves through. \n'b'  Fiendish Construct . The apaxrusl\xe2\x80\x99s sand is infused with the souls of the damned. Its type is fiend in addition to construct when determining the effects of features such as a  paladin \xe2\x80\x99s Divine Smite or a  ranger \xe2\x80\x99s Primeval Awareness. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The apaxrusl makes two slam attacks. If both attacks hit the same creature, the target is  blinded  for 1 minute or until it uses an action to wipe its eyes. \n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage. \n'b'  Fiery Sands (Recharge 5\xe2\x80\x936) . Sand whips violently around the apaxrusl. Each creature within 10 feet of the apaxrusl must make a DC 13  Constitution  saving throw, taking 10 (3d6) slashing damage and 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'  Alternate Critical (Source: Monster Crits for 5e) . When the apaxrusl scores a critical hit, it doesn\xe2\x80\x99t deal extra damage. Instead, it rolls 2d12 when using its Shifting Sands reaction and uses the higher result. This lasts until the end of the apaxrusl\xe2\x80\x99s next turn, when the Shifting Sands reactions resumes normal function. \n'b'\n'b' REACTIONS \n'b'\n'b'  Shifting Sands . The apaxrusl can shift the flowing sands of its body to avoid harm. When the apaxrusl takes damage, roll a d12. Reduce the damage it takes by the number rolled. \n'b'\n'b' ABOUT \n'b' Thick desert grit encrusts a decayed form as it stalks forward, clouds of biting sand flitting about at its behest. \n'b' Apaxrusl, or sand drudges, are created through dark rituals that merge a corpse with desert sand. \n'b'  Soul Infusion . The rituals used to create an apaxrusl call for infusing damned souls into the sand, and would-be creators regularly make bargains with demons to acquire this unique component. Oftentimes, the deal goes poorly for the creator, leaving the resulting apaxrusl to wander the desert without a master. \n'b'  Abyssal Intelligence . The damned souls filling the apaxrusl give it intelligence, but its constructed form keeps it loyal, making it a valuable asset to its creator. Necromancers often create apaxrusl to lead small groups of undead on specific tasks, confident in the construct\xe2\x80\x99s ability to execute orders and lead the undead while away from the direct control of the necromancer. \n'b'  Construct Nature . The apaxrusl doesn\xe2\x80\x99t require air, food, drink, or sleep.'