b'Dragonborn, Elementalist \n'b'  Family:   Dragonborn  \n'b' A  dragonborn  draped in flowing robes cracks its knuckles, causing sparks of elemental magic to spray in all directions. \n'b'  Medium   humanoid  (dragonborn),  lawful neutral  \n'b'  Armor Class  15 (studded leather)  Hit Points  45 (7d8 + 14)  Speed  30 ft.\n'b' STATS STR: 8 (-1) DEX:  16 (+3)  CON:  15 (+2)  INT:  12 (+1)  WIS:  10 (+0)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Arcana  +3,  Stealth  +5  Damage Resistances  one of fire, lightning, cold, or poison (see Elemental Focus)  Senses  passive  Perception  10  Languages  Common, Draconic  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Elemental Focus . Each  dragonborn  elementalist permanently aligns with a particular element. This  elemental  focus grants the  dragonborn   resistance  to a certain damage type and the ability to innately cast some spells. Its spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks).\n'b'\n'b'   Flame (Fire) : The  dragonborn  has  resistance  to fire damage. It can cast the  produce flame  cantrip at will and can cast  heat metal  or  scorching ray  three times per day. \n'b'  Storm (Air) : The  dragonborn  has  resistance  to lightning damage. It can cast the  shocking grasp  cantrip at will and can cast  blur  or  gust of wind  three times per day. \n'b'  Tide (Water) : The  dragonborn  has  resistance  to cold damage. It can cast the  ray of frost  cantrip at will and can cast  sleet storm  or  water breathing  three times per day. \n'b'  Cave (Earth) : The  dragonborn  has  resistance  to poison damage. It can cast the blade ward cantrip at will and can cast  meld into stone  or  shatter  three times per day. \n'b'\n'b'  War Mage . When making an opportunity  attack , the  dragonborn  can  cast a spell  with a casting time of 1 action instead of making a weapon  attack . If this spell requires a  ranged attack  roll, the  dragonborn  doesn\xe2\x80\x99t have disadvantage on the  attack  roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources. This spell must only target the creature that provoked the opportunity  attack . \n'b'  Actions \n'b'   Multiattack . The  dragonborn  makes two scimitar attacks. \n'b'  Scimitar .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Fire Breath (Recharges after a Short or Long Rest) . The  dragonborn  breathes  elemental  energy in a 15-foot cone. Each creature in that area must make a DC 12  Dexterity  saving throw, taking 10 (3d6) damage of the elementalist\xe2\x80\x99s  elemental  focus type on a failed save, or half as much damage on a successful one. \n'b'  About \n'b' Dragons carry the power of the elements in their blood, and some  dragonborn  also carry this supernatural gift. \n'b'  Arcane Artillerists . Most  dragonborn  elementalists are specially trained soldiers, used on the field of battle to protect their infantry and cavalry allies. Elementalists specialize in combat spells that utilize a specific element, wasting no effort on broadening their horizons with utility spells.'