b'Clockwork Steam-powered Dragon \n'b'  Family:   Clockwork  \n'b'  Huge   construct  (clockwork),  unaligned  \n'b'  Armor Class  19 (natural armor)  Hit Points  200 (16d12+96)  Speed  70 ft., fly 100 ft., swim 70 ft.\n'b' STATS STR: 24 (+7) DEX:  23 (+6)  CON:  26 (+8)  INT:  1 (\xe2\x80\x935)  WIS:  20 (+5)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  fire; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison, psychic  Damage Vulnerabilities  lightning  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  darkvision 60 ft., passive  Perception  15  Languages  understands the languages of its creator but cannot speak  Challenge  18 (20,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Legendary Resistance (3/day) . If the clockwork steam-powered dragon fails a saving throw, it can choose to succeed instead. \n'b'  Self-Destruction . When a clockwork steam-powered dragon\xe2\x80\x99s  hit points  are reduced to 20 or less, but are still above 0, it self-destructs the next turn, destroying itself in an explosion of metal scraps and steam that forces creatures within 20 feet to make a DC 20  Dexterity  saving throw. This explosion deals 33 (6d10) slashing damage and 33 (6d10) fire damage on a failed save, or half as much on a successful one. \n'b'  Winding . A clockwork steam-powered dragon can function for one month every time it is wound. A creature of at least Large  size  can use an action to wind the clockwork steam-powered dragon, restoring it to one month of operating time; a creature of Medium  size  can wind it at half this speed, and Small or smaller creatures are generally unable to wind it. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The clockwork steam-powered dragon makes one bite and two claw attacks. \n'b'  Bite .  Melee Weapon Attack : +13 to hit, 10 ft. reach, one target.  Hit : 26 (3d12 + 7) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +13 to hit, 5 ft. reach, one target.  Hit : 18 (2d10 + 7) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +13 to hit, 15 ft. reach, one target.  Hit : 20 (2d12 + 7) bludgeoning damage. \n'b'  Steam Breath (Recharges 5-6) . The clockwork steam-powered dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 20  Dexterity  saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful save. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The clockwork steam-powered dragon can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The clockwork steam-powered dragon regains spent legendary  actions  at the start of its turn. \n'b'\n'b'  Detect . The clockwork steam-powered dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail . The clockwork steam-powered dragon makes a tail  attack . \n'b'  Wing Attack . The clockwork steam-powered dragon beats its wings. Each creature within 10 feet of it must succeed on a DC 20  Strength  saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked  prone . The clockwork steam-powered dragon can then  fly  up to half its flying speed.another creature\xe2\x80\x99s turn. The clockwork steam-powered dragon regains spent legendary  actions  at the start of its turn. \n'b'\n'b' ABOUT \n'b' Though some scholars may argue about who exactly created the first steam-powered clockwork, the secret of their manufacture is now out. Savvy engineers have started to create faster and more powerful clockwork contraptions in the form of marvels blending arcane heat sources with large boilers to create pressured steam that powers the complex constructs. \n'b'  Clockwork Wyrmling . Draconic forms are popular among clockwork artificers, but not all are created as technological titans. For some purposes, a smaller dragon is a popular model, allowing their creators to practice their arts without such a massive resource investment.'