b'Animated Spiked Armor \n'b'  Family:   Animated Objects  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  18 (natural armor)  Hit Points  32 (5d8 + 10)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  10 (+0)  CON:  14 (+2)  INT:  1 (-5)  WIS:  3 (-4)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  60 ft. (blind beyond this radius), passive  Perception  6  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'\n'b'  Antimagic Susceptibility . The armor is incapacitated while in an area of antimagic, such as an  antimagic field . If targeted by a  dispel magic  spell, the armor must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC, or fall unconscious for 1 minute. \n'b'  False Appearance . While the armor remains motionless, it is indistinguishable from a normal suit of armor. \n'b'  Spiked Form . If the armor is grappling, or  grappled  by, a creature, it can deal 5 (1d6 + 2) piercing damage to that creature as a bonus action. \n'b'\n'b' Actions \n'b'\n'b'  Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage, and the target is  grappled  (escape DC 12).'