b'Orc Sacrificial Priest \n'b'  Medium   humanoid (orc) ,  chaotic evil  \n'b'  Armor Class  15 (hide armor, shield)  Hit Points  30 (4d8 + 12)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  16 (+3)  INT:  9 (-1)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Medicine  +3,  Religion  +1  Senses   darkvision  60 ft., passive  Perception  11  Languages  Common, Orc  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Sacrificial Dagger . Any attack that hits a  charmed ,  restrained , or  stunned  creature is a critical hit if the orc is within five feet of the creature. \n'b'  Spellcasting . The orc is a 2nd-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 11, +3 to hit with spell attacks). The orc has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  guidance ,  resistance ,  thaumaturgy  \n'b'  1st level (3 slots) :  bane ,  command ,  shield of faith . \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Willing Sacrifice . The orc targets one humanoid it can see within 30 feet of it. The target must succeed on a DC 11  Wisdom  saving throw or be  charmed  by the  orc  until the end of the orc\xe2\x80\x99s next turn. If the target fails the saving throw by 5 or more, it is  charmed  for one minute instead. A target that succeeds on the saving throw is immune to this  orc\xe2\x80\x99s  Willing Sacrifice for the next 24 hours. A creature immune to being  charmed  is also immune to this effect.'