b'Spider, Ghostwalk \n'b'  Large   monstrosity ,  neutral evil  \n'b'  Armor Class  15  Hit Points  119 (14d10 + 42)  Speed  50 ft., climb 50 ft.\n'b' STATS STR: 15 (+2) DEX:  20 (+5)  CON:  17 (+3)  INT:  9 (-1)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +9,  Wisdom  +6  Skills   Perception  +6  Damage Immunities  poison  Condition Immunities   charmed ,  frightened ,  poisoned   Senses   blindsight  10 ft.,  darkvision  60 ft., passive  Perception  16  Languages  understands Undercommon but can\xe2\x80\x99t speak  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Ghostwalk . As a bonus action, the ghostwalk spider becomes invisible and intangible. Attacking doesn\xe2\x80\x99t end this  invisibility . While invisible, the ghostwalk spider has advantage on  Dexterity  ( Stealth ) checks and gains the following abilities. The ghostwalk ends when the spider chooses to end it as a bonus action or when the spider dies.\n'b'\n'b'   Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical weapons \n'b'  Condition Immunities   paralyzed ,  petrified ,  prone ,  restrained , stunned \n'b'\n'b'  Incorporeal Movement (During Ghostwalk Only) . The ghostwalk spider can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Spider Climb . The ghostwalk spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Web Walker . The ghostwalk spider ignores movement restrictions caused by webbing. \n'b'  Actions \n'b'   Multiattack . The ghostwalk spider makes two bite attacks. It can make a ghostly snare  attack  in place of one of its bites. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 16 (2d10 + 5) piercing damage plus 13 (3d8) poison damage, or half poison damage with a successful DC 15  Constitution  saving throw. If the poison damage reduces the target to  0 hit points , the target is stable but  poisoned  and  paralyzed  for 1 hour, even after regaining  hit points . While using Ghostwalk, the spider\xe2\x80\x99s bite and poison do half damage to targets that aren\xe2\x80\x99t affected by Ghostly Snare (see below). \n'b'  Ghostly Snare (During Ghostwalk Only, Recharge 5-6) .  Ranged Weapon Attack : +9 to hit, range 40/160 ft., one target.  Hit : The target is  restrained  by ghostly webbing. While  restrained  in this way, the target is invisible to all creatures except ghostwalk spiders, and it has  resistance  to acid, cold, fire, lightning, and thunder damage. A creature  restrained  by Ghostly Snare can escape by using an action to make a successful DC 14  Strength  check, or the webs can be attacked and destroyed (AC 10;  hp  5).'