b'Einherjar \n'b'  Medium   humanoid ,  chaotic neutral  \n'b'  Armor Class  18 (chain mail, shield)  Hit Points  119 (14d8 + 56)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  16 (+3)  CON:  19 (+4)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Animal Handling  +5,  Intimidation  +6,  Perception  +5  Damage Resistances  piercing from nonmagical attacks  Senses  truesight 60 ft., passive  Perception  15  Languages  Celestial, Common  Challenge  7 (2,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Battle Frenzy . The einherjar has advantage on all  attack  rolls it makes while it is below 30  hp . \n'b'  Fearsome Gaze . The stare of an einherjar is especially piercing to Humanoids. It has advantage on any  Charisma  ( Intimidation ) check it makes against a Humanoid. \n'b'  Runic Weapons . The einherjar\xe2\x80\x99s weapon attacks are magical. When the  einherjar  hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the  attack ). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The einherjar makes two Battleaxe attacks, or it makes three Celestial Bolt attacks. It can replace one  attack  with Celestial Blessing, if available. \n'b'  Battleaxe .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) radiant damage. \n'b'  Celestial Bolt .  Ranged Spell Attack : +5 to hit, range 60 ft., one target.  Hit : 15 (3d8 + 2) radiant damage. \n'b'  Celestial Blessing (Recharge 5\xe2\x80\x936) . The einherjar calls on its celestial patrons for one of the following blessings:\n'b'\n'b'\n'b'  Odin\xe2\x80\x99s Strength . The einherjar roars a battle prayer to Odin. Each friendly creature within 60 feet of the einherjar and that can hear the prayer deals an extra 4 (1d8) radiant damage when it hits with any weapon. In addition, when an affected creature makes an attack roll, the creature can roll a d6 and add the number rolled to the  attack  roll. \n'b'  Valkyries\xe2\x80\x99 Mercy . The einherjar pleads for the assistance of the valkyries to save one friendly creature it can see within 60 feet of it that has been reduced to 0 hp. The creature regains 13 (3d8) hp. Once the einherjar has aided a creature with Valkyries\xe2\x80\x99 Mercy, it can\xe2\x80\x99t target that creature with Valkyries\xe2\x80\x99 Mercy again until the creature finishes a long rest. \n'b'\n'b' ABOUT \n'b' The grotesque beast has the muscular tail, bulbous head, and rubbery, slime-covered flesh of an eel. Its torso and webbed paws resemble those of a misshapen canine, while needle-sharp teeth fill its menacing jaws. \n'b'  Hounds of the River Fey . Ferocious aquatic fey, these amphibious menaces often serve lake trolls,  lorelei , green hags, and other watery fey and giants. Predatory beasts as dangerous on land as they are in the water, the have a capricious cruelty. \n'b' Few creatures beyond the fey appreciate eel hounds\xe2\x80\x99 lithe power and cruel grace, instead noting only their grotesque form and unnerving savagery. \n'b'  Slippery Ambushers . Eel hounds are ambush predators, hiding among the muck and algae of riverbanks, bursting out as a pack. Possessed of a low cunning, they prepare ambushes by vomiting their slippery spittle where land animals come to drink or along game trails. Then they surge from the water to snatch the off-balance prey. They surround targets, latching on with their powerful jaws, and then drag non-aquatic prey into the depths to drown or force aquatic prey onto land to suffocate. \n'b'  Fey Water Hounds . Eel hounds understand Sylvan, and those dwelling near humans or other races pick up a few words in other tongues.\xc2\xa0 \n'b' A line of stout, bearded warriors with golden auras stand ready, adorned in chain mail and carrying battle axes and oaken shields. Their badges and symbols are all different, and no two have the same braided pattern in their beards.\xc2\xa0The einherjar are great warriors chosen by the valkyries. They eat and drink their fill of boar and mead each night, then spend their days preparing for Ragnarok.\xc2\xa0Some of this is combat training, and other portions are raids against the giants fighting the gods.\xc2\xa0Regardless of how often they are slain, the einherjar reappear each morning in Odin\xe2\x80\x99s hall, leaving them without fear of death. \n'b'  Defenders of the Mortal World . Occasionally, ravenfolk guide a troop of einherjar against some of Loki\xe2\x80\x99s minions on the Material Plane. These raids are often small battles that further delay the inevitable rise of the world serpent and its many evil spawn. They fight against giants, demons, lindwurms, and other evil creatures, but the einherjar themselves are not exactly saintly. They can drink and carouse with the loudest and most boastful of humanoids. \n'b' Though otherworldly and servants of Odin, einherjar are very humanlike, if somewhat larger than life. \n'b'  Fear Dragons . The einherjar are superstitiously fearful of dragons and dragonkin, the distant progeny of the world serpent. \n'b'  Never Speak to the Living . In theory, the einherjar are forbidden from speaking with the living: they must pass their words through a  valkyrie ,  ratatosk , ravenfolk, or one of the other races allied with Odin. In practice, this rule is often flouted, though if Loki\xe2\x80\x99s servants notice it, they can dismiss any  einherjar  back to Valhalla for a day.'