b'Bugbear Headman \n'b'  Family:   Bugbear  \n'b'  Medium   humanoid  (goblinoid),  chaotic evil  \n'b'  Armor Class  17 (chain shirt, shield)  Hit Points  153 (18d8 + 72)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  16 (+3)  CON:  18 (+4)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Intimidation  +6,  Stealth  +9,  Survival  +3  Senses   darkvision  60 ft., passive  Perception  10  Languages  Common, Goblin  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Padded Feet . The bugbear headman has advantage on  Dexterity  ( Stealth ) checks to move silently. \n'b'  Brute . A melee weapon deals one extra die of its damage when the bugbear headman hits with it (included in the  attack ). \n'b'  Actions \n'b'   Blade Club .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 16 (2d10 + 5) slashing damage. \n'b'  About \n'b' While still rather brutish, the rule of a  bugbear  headman is far more pleasant than that of a common  goblin  chief. So long as they provide their underlings with food and treasures, they remain reasonably secure, though coups are not unheard of.'