b'Assistant Collector \n'b'  Family:   Assistant Collector  \n'b'  Medium or Small   humanoid  (any),  lawful Neutral  \n'b'  Armor Class  12 Hit Points 16 (3d8 + 3)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  11 (+1)  INT:  16 (+3)  WIS:  13 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  History +5, Investigation +5, Sleight of Hand +4, Stealth +4, Perception +3  Senses  passive Perception 13  Languages  Common  Challenge  1/2 (100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Always Prepared (1/Day) . The Assistant Collector provides a mundane tool or item upon request. This item includes any nonmagical adventuring gear that weighs no more than three pounds and is worth less than 15 gp. \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 2 (1d4) piercing damage. \n'b'\n'b' ABOUT \n'b' Assistants serve as the entry-level members of the Collectors. Assistants are useful researchers and work well in the shadows, but they rarely engage in combat. \n'b'  Inquisitor  The foot soldiers of the Platinum Flame, Inquisitors rely on evocation magic to destroy every ghost they cross paths with. \n'b'  Sibyl  The rank-and-file members of the Order Sibylline are known as Sibyls. Typically wizards that study the school of necromancy, Sibyls are armed with deadly ghostfire gloves. \n'b'  Wraithling  Wraithlings might be low-level members of Wrynn\xe2\x80\x99s Wraiths, but they are highly trained combatants that work well in groups.'