b'Ab\xc3\xbahuk\xc3\xbc \n'b'  Medium   fiend  (demon),  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  71 (13d8 + 13)  Speed  20 ft., climb 40 ft.\n'b' STATS STR: 15 (+2) DEX:  15 (+2)  CON:  12 (+1)  INT:  5 (-3)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Wis  +5  Skills   Perception  +5  Damage Resistances  cold, fire, lightning  Damage Immunities  poison  Condition Immunities   poisoned   Senses  blindsight 10 ft.,  darkvision  120 ft., passive  Perception  15  Languages  Abyssal; telepathy 120 ft.  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Adhesive . The ab\xc3\xbahuk\xc3\xbc adheres to anything that touches it. A Huge or smaller creature adhered to the ab\xc3\xbahuk\xc3\xbc is also  grappled  by it (escape DC 12). Ability checks made to escape this grapple have disadvantage. \n'b'  Capsicum Weakness . Capsicum smoke is toxic to ab\xc3\xbahuk\xc3\xbc, and they can be easily driven away by burning peppers. If cornered it will fight, however, while within the range of the capsicum smoke it has disadvantage on all  attack  rolls. \n'b'  Grappler . The ab\xc3\xbahuk\xc3\xbc has advantage on  attack  rolls against any creature  grappled  by it. \n'b'  Magic Resistance . The ab\xc3\xbahuk\xc3\xbc has advantage on saving throws against spells and other magical effects. \n'b'  Sloth Transformation . When an ab\xc3\xbahuk\xc3\xbc is killed it transforms into an ordinary sloth which wanders away (slowly) if left alone. \n'b'  Spider Climb . The ab\xc3\xbahuk\xc3\xbc can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Stupidity . In addition to its low  Intelligence  score, the ab\xc3\xbahuk\xc3\xbc has disadvantage on  Wisdom  ( Insight ) checks. \n'b'\n'b' ACTIONS \n'b'\n'b'  Proboscis .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 16 (4d6 + 2) piercing damage plus 24 (7d6) necrotic damage, and the target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature\xe2\x80\x99s hit point maximum to 0, the creature dies. This reduction to a creature\xe2\x80\x99s hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like  greater restoration . \n'b'\n'b' ABOUT \n'b' These nocturnal fiends are deadly hunters who embody plagues, poisons, and all manner of physical taint and corruption that rots bodies from the inside out. They are said to arise from the spirits of poisoners and murderers in life, or even adulterers and carnal predators, reborn in filthy, hairy, stinking bodies that embody their every bestial craving and murderous impulse. They often pierce or carve a hole in the skull of their victims before sucking out the entire content of bodily fluids and organs. They may roll unconscious prey in palm leaves and beat or roast the body to tenderize it. In either case, they usually leave the empty skin of their victim hanging from a tree after they have completed their feast. The ab\xc3\xbahuk\xc3\xbc is 6 feet tall and weighs 150 to 200 pounds. \n'b'  Predatory Parenting . Ab\xc3\xbahuk\xc3\xbcs may be male or female, and as demons they continue to prey on those they abused in life. Either gender of ab\xc3\xbahuk\xc3\xbc is liable to spare children after murdering their parents, raising them like changelings to become feral and cannibalistic. Ab\xc3\xbahuk\xc3\xbcs are quite stupid and can often be outwitted by clever tricks or even by children. \n'b'  Toxic Tincture . The hairs of an ab\xc3\xbahuk\xc3\xbc\xe2\x80\x99s armpits are said to enhance poisons, whether freely given or harvested from a captive creature, cut with a corn husk, and reduced to ashes by a smoldering fire. When mixed into a poultice and then dried and powdered, this residue can be added to any poison to increase the save DC by 1.'