b'Centaur, Armored \n'b'  Large   fey ,  neutral good  \n'b'  Armor Class  17 (studded leather, shield)  Hit Points  68 (8d10 + 24)  Speed  50 ft.\n'b' STATS STR: 19 (+4) DEX:  16 (+3)  CON:  16 (+3)  INT:  9 (-1)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +7,  Perception  +4,  Survival  +4  Senses  passive  Perception  14  Languages  Sylvan, Elvish  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Charge . If the armored centaur moves at least 30 feet straight toward a target then hits it with a longsword  attack  on the same turn, the target takes an extra 4 (1d8) slashing damage. \n'b'  Actions \n'b'   Multiattack . The armored centaur makes two attacks: one with its hooves and one with its sword. \n'b'  Hooves .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. \n'b'  Longsword .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage. \n'b'  Reactions \n'b'   Parry . The armored centaur adds 2 to its AC against one  melee attack  that would hit it. To do so, the armored centaur must see the attacker and be wielding a melee weapon. \n'b'  About \n'b' You hear the clash of swords and the sound of hooves echo through the woods. The armored centaur is the warrior version of the centaur. They are led by the Oak Lord, head of the Summer Court. This tough warrior fey can  attack  with its sword and its hooves. All centaurs are sworn enemies of their evil cousins, the huntaurs. \n'b'  Centaur Soldier . Unlike other centaurs, the armored versions aren\xe2\x80\x99t wanderers. Most of these centaurs are part of the Seelie Court and form a significant part of the warrior ranks. \n'b'  Useful Mounts . Armored centaurs are willing to be mounts for good-aligned creatures, including their elven allies. \n'b'  Sword Masters . These fey are adept at sword fighting and can even use their melee weapons to block attacks.'