b'Goblin, Hill Warlord \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblinoid),  neutral evil  \n'b'  Armor Class  15 (studded leather)  Hit Points  44 (8d6 + 16)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  14 (+2)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses   darkvision  60 ft., passive  Perception  10  Languages  Common, Goblin  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Command . Any hill goblins within 60 feet of the hill goblin warlord who can hear it can use their bonus action to make an  attack  with disadvantage. \n'b'  Nimble Escape . The hill goblin warlord can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Actions \n'b'   Multiattack . The hill goblin warlord makes two  melee attacks . \n'b'  Longsword .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 5 (1d8 +1) slashing damage or 6 (1d10 + 1) slashing damage if wielded with two hands. \n'b'  Quarterstaff .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if wielded with two hands. \n'b'  Reactions \n'b'   Slippery . If an  attack  on the hill goblin warlord misses, it moves 5 feet away without provoking an opportunity  attack .'