b'Fire Elemental, Greater \n'b'  Large   elemental ,  neutral  \n'b'  Armor Class  15  Hit Points  144 (17d10 + 51)  Speed  50 ft.\n'b' STATS STR: 13 (+1) DEX:  18 (+4)  CON:  16 (+3)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  60 ft.; passive  Perception  10  Languages  Ignan  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Blazing Aura . When the elemental drops below half health it begins to burn more violently, at the start of each of its turns, each creature within 15 feet of it takes 5 (1d10) fire damage, and flammable objects in the aura that aren\xe2\x80\x99t being worn or carried ignite in flames. \n'b'  Fire Form . The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a  melee attack  while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature\xe2\x80\x99s space and stop there. The first time it enters a creature\xe2\x80\x99s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns. \n'b'  Illumination . The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet. \n'b'  Water Susceptibility . For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. \n'b'  Actions \n'b'   Multiattack . The elemental makes two attacks. \n'b'  Touch .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. \n'b'  Fling Coals .  Ranged Weapon Attack : +10 to hit, reach 30 ft., one target.  Hit : 9 (2d4 + 4) fire damage.'