b'Duergar Escort \n'b'  Family:   Duergar  \n'b'  Medium   humanoid  (duergar),  any  \n'b'  Armor Class  14 (chain shirt)  Hit Points  26 (4d8 + 8);  Wound Threshold  7  Speed  25 ft.\n'b' STATS STR: 14 (+2) DEX:  12 (+1)  CON:  14 (+2)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   History  +2,  Perception  +2,  Stealth  +3,  Survival  +2  Tools  disguise kit, thieves\xe2\x80\x99 tools  Damage Resistances  poison  Senses   darkvision  120 ft., passive  Perception  12  Languages  Duergar, Dwarvish, Undercommon and any one language  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Dwarven Resilience . The duergar escort has advantage on saving throws against poison. \n'b'  Sunlight Sensitivity . While in sunlight, the duergar escort has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ,  Survival ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The duergar escort makes two  melee attacks . \n'b'  Spear .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a  melee attack . \n'b'\n'b' ABOUT \n'b' Duergar escorts form a security detail, whether as guards, patrolmen, or bodyguards. Tougher and more skilled than average fighters, these units can navigate the dangerous regions of the Netherworld, finding their way around them and keeping a low profile when necessary.'