b'Animated Offal \n'b'  Huge   ooze ,  unaligned  \n'b'  Armor Class  8  Hit Points  207 (18d12 + 90)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  6 (\xe2\x80\x932)  CON:  20 (+5)  INT:  1 (\xe2\x80\x935)  WIS:  7 (\xe2\x80\x932)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  necrotic  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  prone   Senses  blindsight 120 ft. (blind beyond this radius), passive  Perception  8  Languages  \xe2\x80\x94  Challenge  9 (5,000 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Flowing Flesh . The animated offal can move through spaces as narrow as 6 inches wide without squeezing. \n'b'  Healing Sense . The animated offal can sense  healing  spells, effects, and potions within 120 feet of it. If the ooze is the target of a  healing  spell, if it consumes a  healing  potion, or if it is affected by a similar magical effect, it gains a +2 bonus to its AC, has advantage on  Dexterity  saving throws, and can use its Pseudopod  attack  as a bonus action for 1 minute. \n'b'  Ooze Nature . The animated offal doesn\xe2\x80\x99t require  sleep . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The animated offal makes two Pseudopod attacks. \n'b'  Pseudopod .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage plus 18 (4d8) necrotic damage, and the target is  grappled  (escape DC 16) if it is a Large or smaller creature and the animated offal doesn\xe2\x80\x99t have two other creatures  grappled . If the target is holding or carrying one or more  healing  potions, there is a 25 percent chance one potion shatters during the  attack , allowing the animated offal to absorb the  healing  energy and gain the benefits of its  Healing  Sense. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Subsume . The animated offal begins absorbing one creature it is grappling. The creature must make a DC 17  Constitution  saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. The animated offal regains  hp  equal to half the damage dealt. If the animated offal is at its  hp  maximum, it gains  temporary hp  for 1 hour instead. The animated offal can add  temporary hp  gained from this trait to  temporary hp  gained earlier from this trait. Its  temporary hp  can\xe2\x80\x99t exceed 48. If its  temporary hp  would exceed 48, a new animated offal appears in an unoccupied space within 5 feet of the animated offal. The new Ooze is Small, doesn\xe2\x80\x99t have this bonus action, and has 10  hp . A creature killed by this bonus action is fully subsumed into the animated offal and can be restored to life only by means of a  resurrection  spell or similar magic. \n'b'\n'b' ABOUT \n'b' This disgusting mass of congealed blood, intermingled with other fluids, is interrupted here and there by pieces of flesh\xe2\x80\x94scraps of skin and muscle, bone, and the occasional whole or partial limb or milky eyeball. It all moves together in a slow, shuddering flow. The first animated offal was the unintentional product of war. A field hospital for the wounded included a large pit where all the castoffs from their work\xe2\x80\x94blood, pus, surgically removed flesh, and the like\xe2\x80\x94were dumped. The residual energy from the constant healing spells, and the dregs of healing potions in bottles also dumped in the pit, stirred the mass of offal into a strange semblance of life. \n'b'  Ease to Recreate . Since its initial creation, mad or evil magical researchers have recreated the circumstances that birthed the first such creature, bringing new animated offal into the world. Such creatures also reproduce. Once an animated offal absorbs enough new organic matter into its mass, a portion splits off, creating an entirely new ooze. \n'b'  Vitalized by Healing Magic . Originally created by healing magic, an animated offal is attracted to such energies. If a healing spell is cast near it, or there are healing potions in the area, the animated offal moves toward them in preference to other targets, seeking to consume such energies.'