b'Sylvan Manx \n'b'  Small   beast  (fey),  unaligned  \n'b'  Armor Class  12  Hit Points  2 (1d4)  Speed  40 ft. climb 30 ft.\n'b' STATS STR: 3 (-4) DEX:  12 (+1)  CON:  10 (+0)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +5  Senses  passive  Perception  13  Languages  \xe2\x80\x93  Challenge  0 (10 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'   Find the Path  . The sylvan manx always knows the paths between the Feywild and the Material Plane, and can follow them at will. \n'b'  Keen Smell . The sylvan manx has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +0 to hit, reach 5 ft., one target.  Hit : 1 slashing damage. \n'b'\n'b' ABOUT \n'b' Sylvan manx come and go as they please, staying with the Summer Court when it suits them, and leaving when something strikes their fancy. They often have short fur, and no tail, distinguishing them from other cats. Their coloring ranges from emerald green to sky blue.'