b'Formian Taskmaster \n'b'  Family:   Formian  \n'b'  Medium   aberration ,  lawful neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  90 (12d8 + 36)  Speed  40 ft., burrow 10 ft.\n'b' STATS STR: 17 (+3) DEX:  15 (+2)  CON:  16 (+3)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +6,  Intimidation  +5,  Perception  +5  Damage Immunities  acid, poison  Condition Immunities   poisoned   Senses   blindsight  30 ft.,  darkvision  60 ft., passive  Perception  15  Languages  Common, telepathy 120 ft.  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'\n'b'  Innate Spellcasting . The formian\xe2\x80\x99s spellcasting ability is  Intelligence  (spell save DC 13, +5 to hit with spell attacks). The formian can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  comprehend languages ,  detect magic ,  mending  \n'b'  3/day each :  detect thoughts ,  charm person  \n'b'  2/day :  suggestion  \n'b'\n'b'  Swarm Tactics . The formian has advantage on an attack roll against a creature if at least one other formian ally is within 5 feet of the creature and the ally is not incapacitated. If a formian makes an attack with advantage and hits, the target must succeed on a DC 14  Strength  saving throw or be\xc2\xa0forced  prone . \n'b'  Surefooted . The formian has advantage on saving throws versus being forced\xc2\xa0 prone . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The formian makes one Bite attack, two Claw attacks, and one Sting attack, or it makes two Javelin attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) slashing damage. \n'b'  Sting .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. The target must make a DC 15  Constitution  saving throw. On a failure, the target takes 10 (3d6) acid damage and becomes  poisoned  until the end of its next turn. If the saving throw is successful, the target takes half as much damage and is not  poisoned . \n'b'  Javelin .  Ranged Weapon Attack : +6 to hit, range 30/120 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. If the target is a creature, it must make a DC 15  Constitution  saving throw. On a failure, the target takes 9 (2d8) acid damage and becomes  poisoned  until the end of its next turn. If the saving throw is successful, the target takes half as much damage and is not  poisoned . \n'b'\n'b' Bonus Actions \n'b'\n'b'  Inspire Hive  (1/day). The formian can inspire all other formians within 120 feet, granting each of them 8  temporary hit points , +1 on  attack  rolls, and immunity to being  frightened . The effect lasts for 1 minute. Note, the effects of multiple Inspire Hive actions do not stack; recipients may choose which effect to accept.'