b'Clockwork Mage \n'b'  Family:   Clockwork  \n'b'  Medium   construct  (clockwork),  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  104 (16d8+32)  Speed  20 ft.\n'b' STATS STR: 13 (+1) DEX:  6 (-2)  CON:  14 (+2)  INT:  18 (+4)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  lightning  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned ,  stunned ,  unconscious   Senses  darkvision 60 ft., passive  Perception  10  Languages  Common  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Wand Magic . Each clockwork mage may cast spells powered by wands stored in internal compartments. These spells are cast with DC 16 and +8 to hit. The spells are determined by the wand stored. Some of the most common wands are as follows:\n'b'\n'b'\n'b'  Wand of Lightning Bolts :\n'b'\n'b'\n'b'  3/day :  shocking grasp ,  thunderwave  \n'b'  2/day :  blindness/deafness ,  lightning bolt ,  shatter  \n'b'\n'b'  Wand of Fireballs :\n'b'\n'b'\n'b'  3/day :  burning hands ,  color spray  \n'b'  2/day :  fireball ,  flaming sphere ,  scorching ray  \n'b'\n'b'  Winding . A clockwork mage can function for one week every time it is wound. A creature of at least Small  size  can use an action to wind the clockwork mage, restoring to it 1 hour of operating time; Tiny or smaller creatures are generally unable to wind the leviathan. \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +5 to hit, 5 ft. reach, one target.  Hit : 8 (2d6 + 1) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' These constructs are the pinnacle of clockwork inventions. An ingenious combination of mechanical devices and magical conduits allows a clockwork mage to channel the power of a spell gem into a variety of arcane powers. They often serve powerful arcane spellcasters, or as unflinching and unquestioning casters to those who wants the benefit of spells without ego or free thought. \n'b' A humanoid figure of mithral, steel, and vapor-filled crystals, a clockwork mage often drapes itself in a cloak or shroud. It stands 7 feet tall. \n'b'  Clockwork . As a constructed being, a clockwork mage doesn\xe2\x80\x99t eat, breathe, drink, or sleep. If it is not wound regularly, it becomes inert until it is wound again.'