b'Devil, Gorson the Blood Duke \n'b'  Family:   Devils  \n'b'  Large   fiend  (devil),  lawful evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  218 (19d10 + 114)  Speed  50 ft.\n'b' STATS STR: 22 (+6) DEX:  15 (+2)  CON:  23 (+6)  INT:  16 (+3)  WIS:  18 (+4)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Intelligence  +10,  Wisdom  +11,  Charisma  +12  Skills   Acrobatics  +9,  Arcana  +10,  Athletics  +13,  Perception  +18,  Stealth  +9  Damage Resistances  acid, cold  Damage Immunities  fire, poison; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t silvered  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   truesight  120 ft., passive  Perception  28  Languages  Abyssal, Celestial, Common, Draconic, Giant,  Goblin , Infernal; telepathy 100 ft.  Challenge  21 (33,000 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . Gorson\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 20, +12 to hit with spell attacks). It can cast the following spells, requiring no material components.\n'b'\n'b'   At will :  detect magic ,  charm person  \n'b'  3/day each :  dispel magic ,  lightning bolt ,  suggestion ,  wall of fire  \n'b'\n'b'  Keen Smell . Gorson has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Legendary Resistance (3/day) . If Gorson fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The  devil  has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapon . The  devil\xe2\x80\x99s  weapon attacks are magical. \n'b'  Pounce . If Gorson moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, the target must succeed on a DC 21  Strength  saving throw or be knocked  prone . If the target is  prone , Gorson can make one claw  attack  or one battleaxe  attack  as a bonus action against it. \n'b'  Running Leap . With a 10-foot running start, Gorson can long jump up to 50 feet. \n'b'  Actions \n'b'   Multiattack . Gorson makes two attacks with its claw, and then two battleaxe attacks or two slam attacks. If it uses the battleaxe two-handed, it can\xe2\x80\x99t also make claw attacks that turn. \n'b'  Battleaxe .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 24 (4d8 + 6) slashing damage, or 28 (4d10 + 6) slashing damage if used with two hands to make a  melee attack . \n'b'  Slam .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 20 (4d6 + 6) bludgeoning damage. \n'b'  Claw .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 20 (4d6 + 6) slashing damage. \n'b'  Summon (1/day) . Gorson summons 2d6 bearded devils, 2d4 barbed devils, 1 bone  devil , or 1 erinyes. The summoned  devil  appears in an unoccupied space within 60 feet of Gorson, but can\xe2\x80\x99t summon other devils. It remains for 1 minute, until it or Gorson is slain, or until Gorson takes an action to dismiss it. \n'b'  Legendary Actions \n'b' Gorson can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Gorson regains spent legendary actions at the start of its turn. \n'b'    Jump  . Gorson leaps up to 25 feet in any direction without provoking attacks of opportunity. \n'b'  Rake (Costs 2 Actions) . Gorson rakes its forepaws at one  prone  creature within 5 feet, attacking twice with its claw  attack . \n'b'  Ferocious Roar (Costs 3 Actions) . Gorson releases a thunderous roar, audible out to 100 feet. Allies of Gorson who can hear it gain 19 (4d6 + 5)  temporary hit points . Hostile creatures must make a DC 20  Wisdom  saving throw. On a failed saving throw, the target takes 19 (4d6 + 5) psychic damage and is  frightened  for 1 minute. On a successful saving throw, the target takes half damage and is not  frightened . While  frightened , the target must drop whatever it is holding and use its action to  Dash  away from Gorson. A creature who succeeds on the saving throw, or for whom the effect ends, is immune to Gorson\xe2\x80\x99s Ferocious Roar for 24 hours. \n'b'  About \n'b' This  centaur -like creature is at least twice as long as a  human  and stands about 8 feet tall. Its lower body is that of a great golden lion and its upper body is a coal-black humanoid with glaring crimson eyes. Its manelike hair is thick, long, and dark brown, and the creature wears it draped over its broad shoulders and down its massive back. Its mouth is lined with sharpened fangs and its arms end in large, powerful hands. Splatters of dried and caked blood can be seen in the creature\xe2\x80\x99s mane and fur. \n'b' The Blood Duke, Gorson, is a great lion-bodied humanoid that serves Great Mammon as 2nd general of his infernal army. Gorson leads 5 legions of barbed devils in service to his lord. Gorson is called \xe2\x80\x9cThe Lion\xe2\x80\x9d for his ferocity in battle and his general appearance. He often takes the entrails of those he has slain and makes a necklace, wrapping it around his neck or entwining them in his bloody mane-like hair. \n'b' Gorson stands 8 feet tall and is 12 feet long. He weighs 1,200 pounds. \n'b' Gorson usually begins combat by leaping on a foe and rending it to pieces with his forepaws and rear claws. Those that survive this onslaught are subjected to a massive assault by his great battleaxe. Gorson attacks relentlessly and only stops when all foes are dead. Those that attempt to flee are run down and slaughtered.'