b'Ghulaz \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  45 (6d8 + 18)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  24 (+2)  CON:  26 (+3)  INT:  31 (+0)  WIS:  02 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +4  Damage Resistances  necrotic; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  11  Languages  Common  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Regeneration . The ghulaz regains 5  hit points  at the start of its turn. If the ghulaz takes acid or fire damage, this trait doesn\xe2\x80\x99t function at the start of the ghulaz\xe2\x80\x99s next turn. The ghulaz dies only if it starts it turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Stench . Any creature other than another ghulaz that starts its turn within 10 feet of a ghulaz must make a DC 11  Constitution  saving throw or take 7 (2d6) necrotic damage on a failure or half as much on a success. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) slashing damage. \n'b'  Paralyzing Spittle (Recharge 5-6) .  Ranged Weapon Attack : +4 to hit, range 20 ft., one target  Hit : 10 (3d6) acid damage. If the target is a creature, it must make a DC 12  Constitution  saving throw or become  paralyzed . The  paralyzed  target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' Ghulaz are undead creatures rumored to have originated on another plane of existence. These vile creatures often dwell in packs that include gholles and/or once-human ghouls. These murderous monstrosities are akin to the gholle and are every bit as evil. \n'b' These creatures stand about six feet tall and have clawed hands and feet of animal nature despite their human-like fingers and toes. Their skull is also humanoid in shape, albeit more akin to that of a gorilla. It is elongated, with massive, hyena-like jaws, glaring bestial eyes, and hyena-like ears. These vile things seem to be an amalgam of the worst features of a hound, a baboon, and a human, blending them into a leering, fanged visage of demonic appearance. They have long arms corded with muscle that terminate in hideous clawed hands and feet.'