b'Chosen Cultist \n'b'  Medium   humanoid  (human),  chaotic neutral  \n'b'  Armor Class  12 (studded leather)  Hit Points  39 (6d8+12)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  12 (+1)  CON:  15 (+2)  INT:  9 (-1)  WIS:  10 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  10  Languages  Low Atlantean  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Dark Designs  A target hit by the chosen cultist\xe2\x80\x99s  melee attack  is affected by dark designs and has tactical disadvantage on saves for 1 minute. A chosen cultist deals 2d6 extra damage to targets affected by dark designs. \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger   Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 1d4+1 slashing damage. \n'b'  Shared Nightmare (Recharge 5+) . With a horrific scream, the cultist telepathically projects the nightmares that are in its mind. Each enemy within 20 feet takes 4d6 psychic damage and becomes  frightened  for 1d4 rounds unless it succeeds on a  Wis  save (DC 13). \n'b'\n'b' ABOUT \n'b' This cultist is one step up from the throngs of insane chanters commonly found in a cultist sanctuary, but he isn\xe2\x80\x99t privy to the inner workings of Great Cthulhu\xe2\x80\x99s cult. \n'b' Accordingly, the chosen cultist still has a tenuous grip on sanity. Most of these cultists still have cover identities and outside lives, so PCs can encounter them incognito in all walks of life. \n'b' In a battle, the chosen cultists serve as bodyguards and meat-shields for higher-ranking cultists and whatever horrors they\xe2\x80\x99ve cooked up. They\xe2\x80\x99ll use shared nightmare as soon as they can get more than one PC into the area of effect, and they aren\xe2\x80\x99t shy about blasting each other with it (they\xe2\x80\x99re fanatics, after all). Because of their dark designs ability, they\xe2\x80\x99ll try to gang up on one PC if possible. \n'b' This human wears a hooded robe and carries a dagger with a hilt shaped like a seashell. His expression is vacant, and his eyes unfocused. \n'b' Customizing The Chosen Cultist \n'b' If you have an important NPC who\xe2\x80\x99s also secretly a cultist, here\xe2\x80\x99s a quick-and-dirty way to transform the NPC into a chosen cultist. First, give them a -2 penalty to  Wisdom  saves (because their sanity is hanging by a thread), then replace their primary  melee attack  with the kukri (same  attack  bonus and damage; just add the dark design effect). Third, give the NPC shared  nightmare  at -2  attack  from the  melee attack . It\xe2\x80\x99s not perfect, but it\xe2\x80\x99s fast enough to do on the fly at the table.'