b'Weremeerkat \n'b'  Small   humanoid  ( human , shapechanger),  lawful evil  \n'b'  Armor Class  14  Hit Points  22 (5d6 + 5)  Speed  35 ft.\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  12 (+1)  INT:  9 (-1)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +6  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common (can\xe2\x80\x99t speak in meerkat form)  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Sight . The weremeerkat has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Nimble Escape . The weremeerkat can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Pack Tactics . The weremeerkat has advantage on an  attack  roll against a creature if at least one of the weremeerkat\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Sand Camouflage . The weremeerkat makes  Dexterity  ( Stealth ) checks to  hide  in sandy terrain with advantage. \n'b'  Shapechanger . The weremeerkat can use an action to  polymorph  into a tiny meerkat, its hybrid form, or back to its original humanoid form. Its statistics other than its  size , are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 2 (1d4) piercing damage. If the target is a humanoid, it must succeed on a DC 11  Constitution  saving throw or be cursed with weremeerkat lycanthropy. \n'b'\n'b' ABOUT \n'b' At times travelers in the desert might catch sight of a group of meerkats surveying the area. They will be standing up on their hind legs as they keep a lookout for danger. However, these are shapechangers and only appear to be meerkats. Weremeerkats are lycanthropes that inhabit the desolate land. \n'b'  Diminutive Desert Dogs . The little monsters live in packs in the desert. They are very close and will fight to the death to defend the members of the colony. The lycanthropes make their homes in underground burrows with complex tunnel systems. \n'b'  Stoic Sentinels . These lycanthropes are renowned for their extraordinary patience. They will wait for hours and hours, watching for the right moment to act. \n'b'  Downsizing . A creature who is cursed with weremeerkat lycanthropy is in for a shock. At times, the transformations can be spontaneous.'