b'Gargoyle, Four-Armed (Frog God Games) \n'b'  Family:   Gargoyle  \n'b'  Medium   monstrosity ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  55 (10d8 + 10)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  12 (+1)  INT:  6 (-2)  WIS:  11 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons not made of adamantine  Damage Immunities  poison  Condition Immunities   exhaustion ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  Terran  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   False Appearance . While the gargoyle remains motionless, it is indistinguishable from an inanimate statue. \n'b'  Actions \n'b'   Multiattack . The gargoyle makes four attacks: one with its bite, two with its claws, and one gore. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) slashing damage. \n'b'  Gore .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  About \n'b' A powerful gargoyle similar to its kin, but having four arms rather than two. \n'b' Four-armed gargoyles, like their brethren, often stand perched indefinitely without moving in an attempt to surprise their opponents. \n'b' They have a great fondness for inflicting pain on their foes. When a four-armed gargoyle has the upper hand in battle, it often draws out the conflict as long as it can in order to deal as much pain and suffering as it can on its foes.'