b'Drake, Fey \n'b'  Family:   Drake  \n'b' The  small   dragon  flicks its tongue,  light glinting off its purple -black scales. The gleam in its eye hovers somewhere between mischief and malice. \n'b' Small dragon, chaotic neutral \n'b'  Armor Class  17 (natural armor)  Hit Points  82 (15d6 + 30)  Speed  20 ft., fly 80 ft.\n'b' STATS STR: 6 (-2) DEX:  20 (+5)  CON:  15 (+2)  INT:  15 (+2)  WIS:  16 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +8,  Constitution  +5,  Wisdom  +6  Skills   Arcana  +5,  Deception  +7,  Perception  +6,  Stealth  +8  Senses   darkvision  120 ft., passive  Perception  16  Languages  Common, Draconic, Sylvan, telepathy 120 ft.  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Magic Resistance . The fey drake has advantage on saving throws against spells and other magical effects. \n'b'  Superior Invisibility . As a  bonus action , the fey drake can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it. \n'b'  Innate Spellcasting . The fey drake\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15, +7 to hit with spell attacks). The fey drake can innately cast the following spells, requiring no material components At will:  charm person ,  color spray ,  grease \n'b'   3/day each :  hypnotic pattern ,  locate creature ,  suggestion  \n'b'  1/day each :  dominate person ,  polymorph  \n'b'\n'b'  Actions \n'b'   Multiattack . The fey drake makes three bite attacks. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 16  Constitution  saving throw or be  poisoned  for 1 hour. \n'b'  Bewildering Breath (Recharge 5-6) . The drake breaths a plume of purple gas in a 15-foot cone. Each creature in that area must succeed on a DC 16  Wisdom  saving throw or be  charmed  for 1 minute. While  charmed , the creature can\xe2\x80\x99t take bonus  actions  or  reactions , and it makes all  Intelligence ,  Wisdom , and  Charisma  skill checks and saving throws with disadvantage. \n'b'  About \n'b' Fey drakes are surprisingly devoted in their worship of a minor draconic deity named Silvaniel, the trickster friend of Veles, god of all dragons. The role of Silvaniel is to remind grim and brooding Veles of the existence of joy, warmth, friendship, and mischief in the world, for Veles (and many other great dragons) spend much of their time brooding and counting coins. Gnomes, halflings, and some kobolds also venerate Silvaniel. \n'b'  Divine Servant . The oldest and most capricious drakes catch the eye of the god of dragons who imbues them with its power. \n'b' That lucky drake then becomes a fey drake, a (mostly) faithful servant. The fey drake\xe2\x80\x99s main duties to its master generally involve finding people, spying on them, and, when appropriate, convincing them to perform tasks for the god of dragons. In the best cases, the task is something the person wants to do, and harmony prevails. In cases where the person is less agreeable, the fey drake uses its magic to force the person to comply. \n'b'  But Still Capricious . Fey drakes, however, have a streak of unpredictability. Something that seems like a good idea at the time, or something that might be a bad idea but be fun, is exactly what a fey drake is likely to do without regard for the long-term consequences. The fey drake is more prone to mischief than even its most mischievous draconic cousins.'