b'Sea Serpent \n'b'  Gargantuan   monstrosity ,  neutral good  \n'b'  Armor Class  20 (natural armor) \n'b' Hit Points  297 (17d20 + 119) \n'b' Speed  10 ft., swim 60 ft.\n'b' STATS STR: 29 (+9) DEX:  7 (-2)  CON:  25 (+7)  INT:  5 (-3)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  prone ,  stunned  \n'b' Skills   Arcana  +9,  History  +9,  Nature  +9,  Perception  +9 \n'b' Senses   darkvision  120 ft., passive  Perception  19 \n'b' Languages  Aquan, Common \n'b' Challenge  17 (18,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The sea serpent can breathe air and water. \n'b'  Teach . The sea serpent can reach anywhere within 1 mile. \n'b'  Innate Spellcasting . The sea serpent\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 17). It can innately cast the following spells, requiring no components: \n'b'\n'b'  At will : druidcraft \n'b'  3/day each :  control water ,  create or destroy water ,  polymorph ,  water breathing  \n'b'  1/day each :  commune with nature , tsunami \n'b'\n'b'  Magic Resistance . The sea serpent has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . A sea serpent\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sea serpent makes two constriction attacks. \n'b'  Constrict .  Melee Weapon Attack : +15 to hit, reach 35 ft., one creature.  Hit : 21 (3d8 + 9) bludgeoning damage, and the target is  grappled  (escape DC 21). Until this grapple ends, the creature is  restrained . \n'b'\n'b' ABOUT \n'b' This gargantuan creature\xe2\x80\x99s head is round as a ball, but its ears are sharp pointed and have tassels at the ends of them. Its nose is flat and its mouth very wide indeed, but its eyes are blue and gentle in expression. The white, stubby hairs that surrounded its face are not thick, like a beard, but scattered and scraggly. From the head, the long brown body of the sea serpent extends to the horizon. On the back of the body are several fins, which made make creature look more like an eel than a serpent. \n'b' Tea serpents are immortal guardians of the seas, patrolling their territory by stretching their long bodies a mile in each direction. They are nigh unkillable and quite powerful, so few dare oppose them. They are largely responsible for peace in the four oceans surrounding Faerie. \n'b'  The Serpents Three . There are but three sea serpents in all of Faerie, known as Anko, Unko, and Inko. They are benign and quite shy, but not particularly attractive. They are each over twenty thousand years old. Anko rules the eastern ocean, Inko the western, and Unko to the north. The south is managed by a \xe2\x80\x9clesser serpent\xe2\x80\x9d that the brothers don\xe2\x80\x99t speak of, but is believed to be managed by serpent golems assigned to babysitting sea fairy children. Once every hundred years, the brothers visit Anko.'