b'Orc, War \n'b'  Family:   Orc  \n'b'  Medium   humanoid  ( orc ),  chaotic evil  \n'b'  Armor Class  18 (plate) \n'b' Hit Points  42 (5d8 + 20) \n'b' Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  18 (+4)  INT:  12 (+1)  WIS:  11 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +5,  Perception  +2 \n'b' Senses   darkvision  60 ft., passive  Perception  12 \n'b' Languages  Common,  Orc  \n'b' Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aggressive . As a bonus action, the  orc  can move up to its speed toward a hostile creature it can see. \n'b'  Diehard . When the  orc  is reduced to  0 hit points  but not killed outright, it is instead reduced to 1 hit point. It must finish a long rest before it can use this ability again. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  orc  makes two Greataxe attacks. \n'b'  Greataxe .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (1d12 + 4) slashing damage. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 7 (1d6 + 4) piercing damage.'