b'Goblin, Water \n'b'  Family:   Elemental Goblin  \n'b'  Small   humanoid ,  neutral  \n'b'  Armor Class  13 (natural armor, 16 with  mage armor )  Hit Points  13 (3d6 + 3)  Speed  20 ft. swim 20 ft.\n'b' STATS STR: 13 (+1) DEX:  14 (+2)  CON:  13 (+1)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +4,  Charisma  +5  Skills   Acrobatics  +4,  Athletics  +3  Damage Vulnerabilities  lightning  Damage Resistances  acid; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  cold  Senses   darkvision  120 ft., passive  Perception  11  Languages  Common, Sylvan  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Amphibious . Water goblins can breathe air and water. \n'b'  Innate Spellcasting . The water goblin\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). The water goblin can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  mending ,  minor illusion ,  prestidigitation ,  ray of frost  \n'b'  3/day each :  create or destroy water ,  fog cloud ,  grease ,  mage armor ,  purify food and drink ,  water breathing  \n'b'  1/day :  water walk  \n'b'\n'b'  Actions \n'b'   Scimitar .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Reactions \n'b'   Uncanny Dodge . When an attacker the water goblin can see hits it with an attack, it can use its  reaction  to halve the  attack\xe2\x80\x99s  damage against it. \n'b'  About \n'b' This deep-blue-skinned humanoid, just smaller than a  halfling , has long, flowing blue-green hair in a thick braid, and its fingers are webbed for swimming. \n'b' In the disagreement of the five clans, the water goblins were one of two clans who chose simply to pack up and leave the region. As they wept and mourned for their lost homeland, their cries of grief were answered by a sea deity, who taught them a calm, philosophical outlook and granted them many artistic gifts, as well as the ability to thrive where most could not: at sea. They call their deity the Song of the Waves. As with the others, the Song of the Waves may and may not be known in other ways, by other names, in other lands. \n'b' Water goblins prefer to live as peaceful merchants, artists, and performers, but when attacked, they loyally defend one another. When direly pressed, they have also been known to turn to piracy. In battle, water goblins are graceful of movement and especially good at dodging. \n'b' They are generally open to dialogue and new ideas and always love to hear new stories and songs. \n'b' Water goblins come in many shades of green and blue (of skin, hair, and eyes), usually in darker tones. They have long, flowing, silky hair, which their culture discourages cutting. They wear it in thick braids while sailing or fishing. Water goblins have webbed fingers and toes and are, on average, a few inches shorter and a few pounds lighter than halflings.'