b'Froghemoth \n'b'  Huge   monstrosity ,  neutral  \n'b'  Armor Class  14  Hit Points  175 (14d12 + 84)  Speed  40 ft., swim 30 ft.\n'b' STATS STR: 23 (+6) DEX:  13 (+1)  CON:  23 (+6)  INT:  2 (-4)  WIS:  13 (+1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +10,  Wisdom  +5  Skills   Perception  +9,  Stealth  +5  Damage Immunities  fire, lightning  Senses   darkvision  60 ft., passive  Perception  19  Languages  \xe2\x80\x93  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'   Amphibious . The froghemoth can breathe air and water. \n'b'  Shock Sickness . Taking lightning damage causes the froghemoth to go into a torpor, mimicking the effects of the  slow  spell. This effect lasts until the end of the froghemoth\xe2\x80\x99s next turn. \n'b'  Actions \n'b'   Multiattack . The froghemoth makes up to two attacks with its tentacles, and it can use its bite or its tongue. \n'b'  Tentacle .  Melee Weapon Attack : +10 to hit, reach 20 ft., one target.  Hit : 24 (4d8 + 6) bludgeoning damage. If the target is Huge or smaller, it is  grappled  (escape DC 16). While grappling a creature, the froghemoth cannot use that tentacle. The froghemoth has four tentacles. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 28 (4d10 + 6) piercing damage and the target is swallowed if it is a Medium or smaller creature. A swallowed creature is  blinded  and  restrained , has total  cover  against attacks and other effects outside the froghemoth, and takes 14 (4d6) acid damage at the start of each of the froghemoth\xe2\x80\x99s turns. The froghemoth can hold up to 2 Medium or smaller creatures in its gullet. If the froghemoth takes 30 damage or more during a single turn from a creature inside it, the froghemoth must succeed on a DC 20  Constitution  saving throw at the end of its turn or disgorge all swallowed creatures, each of which falls  prone  within 20 feet of the froghemoth. If the froghemoth dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse using 10 feet of movement, exiting  prone . \n'b'  Tongue .  Melee Weapon Attack : +10 to hit, reach 30 ft., one target.  Hit : 19 (3d8 + 6) slashing damage, and the target must succeed on a DC 18  Strength  saving throw or be pulled up to 25 feet to an unoccupied space adjacent to the froghemoth. The froghemoth can then make a bite  attack  against the creature as a bonus action.'