b'Avatar of Nature \n'b'  Gargantuan   elemental ,  unaligned  \n'b'  Armor Class  19 (natural armor)  Hit Points  389 (19d20+190)  Speed  50 ft., burrow 40 ft., climb 40 ft.\n'b' STATS STR: 26 (+8) DEX:  13 (+1)  CON:  30 (+10)  INT:  5 (-3)  WIS:  12 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +5,  Cha  +8  Skills   Athletics  +16,  Perception  +9  Damage Resistances  acid, cold, lightning, necrotic, psychic; bludgeoning, piercing, and slashing  Damage Immunities  bludgeoning and piercing from nonmagical attacks  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  petrified ,  prone   Senses  blindsight 120 ft., tremorsense 40 ft., passive  Perception  19  Languages  Common, Druidic, Sylvan  Challenge  28 (120,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Legendary Resistance (3/Day) . If the avatar fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The avatar has advantage on saving throws made against spells and other magical effects. \n'b'  Magic Weapons . The avatar\xe2\x80\x99s weapon attacks are magical. \n'b'  Pain Threshold . Any attacks or spells that deal 7 points of damage or less do not deal any damage to the avatar. \n'b'  Regeneration . The avatar regains 20  hit points  at the start of its turn. If the avatar takes fire damage, this trait doesn\xe2\x80\x99t function at the start of the avatar\xe2\x80\x99s next turn. The avatar dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The avatar attacks once with its slam and twice with its claws, or it throws three rocks or trees. \n'b'  Claws .  Melee Weapon Attack : +16 to hit, reach 20 ft., one target.  Hit : 53 (10d8+8) slashing damage. If the target is a creature, it is  grappled  (escape DC 22). \n'b'  Slam .  Melee Weapon Attack : +16 to hit, reach 20 ft., one target.  Hit : 53 (10d8+8) bludgeoning damage. If the target is a creature, it is  grappled  (escape DC 24). \n'b'  Rock or Tree .  Ranged Weapon Attack : +16 to hit, range 150/600 ft., one target.  Hit : 35 (6d8+8) bludgeoning damage and the target makes a DC 24  Dexterity  saving throw. On a failure, it is knocked  prone  and  restrained  by the tree (escape DC 24). \n'b'\n'b' ABOUT \n'b' When the elemental balance is truly threatened an infinitesimal piece of existence is personified to meet the threat-this is the Avatar of Nature. \n'b' Towering over nearly any other creature, its fury is as permanent and widespread as the most dire cataclysms and when this avatar is unleashed upon a world those who do not flee from it are certain to die. This entity is as relentless, unyielding, and ever-returning as nature itself for even when slain, as soon as the next season passes a new avatar will appear to finish the work of its predecessor. Only epic and archdruids have any hope of soothing this avatar, though even then they face a nearly impossible task.'