b'Golem, Steamwerks \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  18 (natural armor)  Hit Points  189 (18d10 + 90)  Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  9 (-1)  CON:  20 (+5)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak 681  Challenge  14 (11,500 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Immutable Form . The  golem  is immune to any spell or effect that would alter its form. Magic  Resistance . The  golem  has advantage on saving throws against spells and other magical effects. Magic Weapons. The  golem\xe2\x80\x99s  weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  golem  makes two  melee attacks . Earthbreaker.  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 22 (3d10 + 6) bludgeoning damage. Slam.  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 19 (3d8 + 6) bludgeoning damage. Spear-Strut.  Ranged Weapon Attack : + 11 to hit, range 20/60 ft., one target.  Hit : 3 (1d6) piercing damage and 3 (1d6) fire damage. \n'b'  Noxious Cloud (Recharge 6) . The  golem  exhales poisonous gas in a 30-foot cone. It obscures vision as obscuring mist and each creature in that area must succeed on a DC 16  Constitution  saving throw, taking 21 (6d6) fire damage on a failed save and becoming  poisoned  for 1d4 rounds, or half as much damage and not become  poisoned  on a successful one. \n'b'\n'b' ABOUT \n'b' A steamwerks golem is a curious collection of heavy industrialized armor, machines and plating rolled into a large-but surprisingly agile-construct. It is a bloated thing of iron and steel, filthy with soot and oil, its rusting form belying its considerable quickness. Steam belches from innumerable vents and apertures and its movement accompanied by the scraping and grinding sound of protesting metal. Standing at just over ten feet tall and weighing 2,700 pounds, the steamwerks golem is able to repeat simple phrases programmed into its making during  creation . Industrial Construction. Certain companies use steamwerks golems for harder work-and create larger specimens as a result. Many specialize in work such as deep mining or dangerous security work. Tales abound of vast steamwerks golems the  size  of small towns that are used to coordinate various tasks into a single entity; that these creatures-like their flesh  golem  cousins-occasionally go berserk is a secret few wish to admit to; steamwerks golems become so common in some places that they can outnumber employees. \n'b'  Built-In Weaponry . Steamwerks golems are created with an ability to understand and use weapons, in the same way as a construct generally in  human  form. This weaponry is built into the construct at the time it is created, although some more advanced engineers have been able to modify the weapons after this point.'