b'Animal, Horse (Warhorse) \n'b'  Family:   Horses Donkeys &amp; Mules  \n'b' This powerful, coal-black horse snorts and stamps the ground. It bears itself with a sense of confidence and aggression. \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  11  Hit Points  19 (3d10 + 3)  Speed  60 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  13 (+1)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses  passive Perception 11  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Trampling Charge : If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14  Strength  saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a  bonus action . \n'b'  Actions \n'b'   Hooves :  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage.'