b'Mephit, Sand \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral  \n'b'  Armor Class  12  Hit Points  17 (5d6)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 5 (-3) DEX:  14 (+2)  CON:  10 (+0)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +4  Damage Vulnerabilities  fire  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  Terran  Challenge  \xc2\xbd (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Death Burst . When the mephit dies, it explodes in a swirl of sand. Each creature within 5 feet of it must succeed on a DC 10  Constitution  saving throw or be  blinded  for 1 minute. A  blinded  creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. \n'b'  Innate Spellcasting (1/Day) . The mephit can innately cast  sleep  (spell save DC 10), requiring no material components. Its innate spellcasting ability is  Charisma . \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 4 (1d4 + 2) slashing damage. \n'b'  Blinding Breath (Recharge 6) . The mephit exhales a 15-foot cone of blinding sand. Each creature in that area must succeed on a DC 10  Dexterity  saving throw or be  blinded  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' Mephits are elemental creatures, called from their primordial plane and given shape. They are roughly humanoid in form, with impish features such as wings, claws or horns. They are creatures inseparable from their elemental nature, and personify the temperament of their quintessential environments.'