b'Ghoul, Darakhul Captain \n'b'  Family:   Ghouls  \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  16 (breastplate)  Hit Points  165 (22d8 + 66)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  17 (+3)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Animal Handling  +6,  Insight  +6,  Intimidation  +8,  Perception  +6  Damage Resistances  necrotic  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  16  Languages  Common, Undercommon  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'\n'b'  Master of Disguise . A darakhul in a prepared disguise has advantage on  Charisma  ( Deception ) checks made to pass as a living creature. While using this ability, it loses its Stench. \n'b'  Necrotic Weapons . The darakhul captain\xe2\x80\x99s weapon attacks are magical. When the captain hits with any weapon, the weapon deals an extra 2d6 necrotic damage (included in the  attack ). \n'b'  Stench . Any creature that starts its turn within 5 feet of the darakhul must succeed on a DC 15  Constitution  saving throw or be  poisoned  until the start of its next turn. On a successful saving throw, the creature is immune to the darakhul\xe2\x80\x99s Stench for 24 hours. \n'b'  Sunlight Sensitivity . While in sunlight, the darakhul has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Turning Defiance . The darakhul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The darakhul captain makes three attacks: one with its bite, one with its claw, and one with its longsword. Alternatively, it can make four attacks with its longsword. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage plus 7 (2d6) necrotic damage. If the target is a humanoid, it must succeed on a DC 15  Constitution  saving throw or contract darakhul fever. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature other than an undead, it must succeed on a DC 15  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid is  paralyzed  for more than 2 rounds, it contracts darakhul fever. \n'b'  Longsword .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 7 (2d6) necrotic damage. \n'b'  Heavy Crossbow .  Ranged Weapon Attack : +7 to hit, range 100/400 ft., one target.  Hit : 8 (1d10 + 3) piercing damage plus 7 (2d6) necrotic damage. \n'b'  Imperial Conscription (Recharge 6) . The darakhul captain targets one incapacitated creature it can see within 30 feet. The target must make a DC 15  Wisdom  saving throw, taking 27 (5d10) necrotic damage on a failed save, or half as much damage on a successful one. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a  long rest . If the victim has darakhul fever, this reduction can\xe2\x80\x99t be removed until the victim recovers from the disease. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this  attack  rises as a ghast 1d4 hours later under the darakhul captain\xe2\x80\x99s control, unless the humanoid is restored to life or its body is destroyed. The captain can have no more than four ghasts under its control at one time. \n'b'  Leadership (Recharges after a Short or Long Rest) . For 1 minute, the darakhul captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an  attack  roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. This effect ends if the captain is incapacitated. \n'b'\n'b' About \n'b' Leaders of law enforcement units in undead cities, darakhul captains are stoic and steely darakhul hand-selected by the city\xe2\x80\x99s leadership for the role. \n'b'  Patrol Teams . When on patrol, darakhul captains ride ghoulsteeds and are rarely without a handful of darakhul and ghouls at their sides. In the larger cities, captains patrol with one or two emperor\xe2\x80\x99s hyenas. \n'b'  Dangerous Position . Many captains meet their ends not from threats outside the city but from forces within it. Captains regularly face the dangers of being assassinated by a rival or killed by a city leader upset about recent events. \n'b'  Hungry Dead Nature . The darakhul doesn\xe2\x80\x99t require air or sleep. \n'b' Darakhul Fever \n'b' Spread mainly through bite wounds, this disease makes itself known within 24 hours by swiftly debilitating the infected. An infected creature must make a DC 17  Constitution  saving throw after every  long rest . On a failed save, the victim takes 14 (4d6) necrotic damage, and its  hp  maximum is reduced by an amount equal to the damage taken. This reduction lasts until the victim finishes a  long rest  after the disease is cured. The victim recovers from the disease by making two consecutive successful saving throws.  Greater restoration  cures the disease, while  lesser restoration  gives the victim advantage on the next saving throw. \n'b' Primarily spread among humanoids, the disease can affect ogres, and therefore other giants may be susceptible. If a creature dies while infected with darakhul fever, roll a d20, add the character\xe2\x80\x99s  Constitution  modifier, and find the result on the table below to determine what undead form the victim\xe2\x80\x99s body rises in. \n'b'\n'b' d20 \n'b' Result \n'b'\n'b' 1-9 \n'b' None; victim is simply dead \n'b'\n'b' 10-16 \n'b' Ghoul \n'b'\n'b' 17-20 \n'b' Ghast \n'b'\n'b' 21+ \n'b' Darakhul'