b'Witch Tree \n'b'  Huge   plant ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  94 (9d12 + 36)  Speed  20 ft.\n'b' STATS STR: 21 (+5) DEX:  10 (+0)  CON:  19 (+4)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4  Damage Vulnerabilities  fire  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  acid  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses   darkvision  60 ft., tremorsense 60 ft., passive  Perception  14  Languages  Abyssal, Common, Goblin, Sylvan  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . As long as the witch tree remains motionless, it is indistinguishable from a normal willow tree. \n'b'  Innate Spellcasting . The witch tree\xe2\x80\x99s innate spellcasting ability is  Constitution  (spell save DC 14). It can cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  5/day :  enthrall  \n'b'  1/day :  dominate monster  \n'b'\n'b'  Tendrils . The witch tree\xe2\x80\x99s tendrils can be cut, have an Armor Class of 15, 10  hit points , immunity to poison and psychic damage, and the witch tree\xe2\x80\x99s damage vulnerabilities, resistances, and other immunities. Cutting a creature free of the tendrils deals no damage to the witch tree. The tendrils can also be broken if a creature takes an action and succeeds on a DC 17  Strength  check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The witch tree uses its Constrict ability and makes four Tendril attacks. \n'b'  Tendril .  Melee Weapon Attack : +8 to hit, reach 15 ft., one target.  Hit : 15 (3d6 + 5) bludgeoning damage and the target is  grappled  (escape DC 16). A  grappled  creature is  restrained . \n'b'  Constrict . All  grappled  creatures must make a DC 16  Constitution  saving throw, taking 15 (3d6 + 5) bludgeoning damage, or half as much damage on a successful saving throw. \n'b'\n'b' ABOUT \n'b' From a distance, a witch tree is almost indistinguishable from a normal willow. Up close, however, a witch tree appears to be a tall, beautiful woman formed from a willow tree. The trees fronds form the woman\xe2\x80\x99s hair and fingers, while the branches and trunk create her arms and torso. The willow\xe2\x80\x99s roots form the woman\xe2\x80\x99s legs and feet. The witch tree\xe2\x80\x99s skin is thick and dark, resembling the bark of a tree. Witch trees gain nutrients from the soil where they take root, but they have a particular fondness for living flesh, particularly that of gnomes and orcs. As such, groves of these creatures can be found near such settlements. \n'b' The origin of the witch tree is clouded; on one side, sages argue that the witch tree is a magical creation created by an insane spellcaster to do his personal bidding. On the other side, sages argue that the witch tree resulted from miscast magic or is the result of \xe2\x80\x9cmagical leakage\xe2\x80\x9d perhaps created when a spellcaster attempting to create a magical wand or staff or other such item failed in his endeavors and cast aside the item, thereby allowing what magic it held to \xe2\x80\x9cleak\xe2\x80\x9d out into the surrounding soil. Regardless of the origin, the creature has multiplied significantly in numbers and shows no signs of becoming extinct anytime soon. \n'b' Some adventurers tell tales of a witch tree grove that lured the entire population of a small village to its death through magical charms and hexes. Such stories are not without merit, and most intrepid adventurers warn others of their kind when a witch tree grove has been discovered. When a discovery is made, hunters, druids, and warriors move against the witch tree in an effort to remove the threat before villagers and livestock begin disappearing.'