b'Hag, Tooth \n'b'  Family:   Hags  \n'b'  Medium   fey,  chaotic evil   \n'b'  Armor Class  17 (natural armor)  Hit Points  65 (10d8 + 20)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  14 (+2)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5,  Stealth  +4  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Pounce . If the tooth hag moves at least 20 feet straight toward a creature and then hits it with an eye scratch  attack  on the same turn, that target must succeed on a DC 15  Strength  saving throw or be forced  prone . If the target is  prone , the tooth hag can make one bite  attack  against it as a bonus action. \n'b'  Skewer . Once per turn, when the tooth hag makes a  melee attack  with its bite and hits, the target takes an extra 10 (3d6) damage, and the tooth hag gains  temporary hit points  equal to the extra damage dealt. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The tooth hag makes three attacks: one with her bite and two with her eye scratch. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 9 (1d10 + 4) piercing damage. \n'b'  Eye Scratch .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 8 (1d6 + 5) piercing damage, and if the creature can see the tooth hag, it must make a DC 12  Dexterity  saving throw. If the saving throw fails by 5 or more, the creature loses one eye. If the creature has just one eye remaining, it has disadvantage on  Wisdom  ( Perception ) checks and  ranged attack  rolls. If it has no eyes remaining, it is permanently blind. Permanent blindness lasts until the creature\xe2\x80\x99s sight is restored by the  lesser restoration  spell or other magic. Otherwise, a creature that fails the save begins is temporarily  blinded  in one eye until the end of its turn. The  blinded  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can\xe2\x80\x99t see the tooth hag until the start of its next turn, when it can avert its eyes again. \n'b'\n'b' ABOUT \n'b' This hideous old woman, lean and bent, with a wrinkled face and piercing black eyes. Her primary distinguishing feature is her enormous tusk, like that of an  elephant , that curves down the  hag\xe2\x80\x99s  mouth past her chin. \n'b' Tooth hags are often used as guardians by evil wizards. \n'b' Tooth hags have wickedly sharp fingernails that they will not hesitate to use to claw the eyes out of opponents.'