b'Animated Object, Cart \n'b'  Family:   Animated Objects  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  13 (natural armor) \n'b' Hit Points  38 (7d8 + 7) \n'b' Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  11 (+0)  CON:  13 (+1)  INT:  1 (\xe2\x80\x935)  WIS:  3 (\xe2\x80\x934)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic \n'b' Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned  \n'b' Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  6 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The animated car is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the cart must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for one minute. \n'b'  Charge . If the animated cart moves at least 20 feet straight toward a target and then hits it with a slam  attack  on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15  Strength  saving throw or be knocked  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 13 (2d10 + 2) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Various mundane and magical items take on a life of their own after long exposure to latent magical energies or through purposeful experimentation by powerful sorcerers. Rules for creating animated objects are listed below. Though not a comprehensive list of every possible object that could become animate, it should provide enough information to create unique objects to throw at your unsuspecting players.'