b'Clurichaun \n'b'  Tiny   fey ,  chaotic neutral  \n'b'  Armor Class  14 (Clurichaun\xe2\x80\x99s Luck)  Hit Points  22 (4d4 + 12)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  12 (+1)  CON:  16 (+3)  INT:  10 (+0)  WIS:  8 (-1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +5  Skills   Perception  +1,  Stealth  +3  Condition Immunities   frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  11  Languages  Common, Elvish, Sylvan  Challenge  1/4 (50 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Clurichaun\xe2\x80\x99s Luck . While the clurichaun is conscious and wearing no armor and wielding no shield, it adds its  Charisma  modifier to its AC (included above). \n'b'  Magic Resistance . The clurichaun has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Improvised Weapon .  Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 3 (1d4 + 1) bludgeoning, piercing, or slashing damage, depending on the weapon. \n'b'  Slam .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) bludgeoning damage. \n'b'  Bawdy Remark .  Ranged Spell Attack : +5 to hit, range 30 ft., one creature.  Hit : 5 (1d4 + 3) psychic damage, and the target must succeed on a DC 13  Wisdom  saving throw or be  incapacitated  until the end of its next turn as it doubles over in laughter or freezes up in embarrassment (the target\xe2\x80\x99s choice). \n'b'  Spellcasting . The clurichaun casts one of the following spells, requiring alcohol as the only material component and using  Charisma  as the spellcasting ability (spell save DC 13):\n'b'\n'b'\n'b'  At will :  mending ,  purify food and drink  \n'b'  1/day each :  blur ,  heroism ,  suggestion  \n'b'\n'b' ABOUT \n'b' Around a corner in the wine cellar stumbles a tiny, surly man carrying an open bottle of wine. He has a bushy beard and wears a rumpled, red overcoat over a dirty white shirt and knee-length red trousers with blue stockings and silver-buckled shoes. A cap made from leaves stitched together with gold thread slouches atop his head, and he reeks of stale beer and wine. \n'b'  Drunks in the Cellar . Clurichauns are mean-spirited, alcohol-loving fey that plague butteries and wine cellars. These drunken fey were once leprechauns, but they long ago forsook a life of toil for one of solitary debauchery. Now they spend every night drinking, warbling off-key, and tormenting their hapless hosts with cruel pranks. However, if the clurichaun\xe2\x80\x99s host keeps him or her well supplied with a favorite libation and otherwise leaves him or her alone, the clurichaun protects their wine cellars from thieves, drunkards, or worse\xe2\x80\x94becoming quite vigorous when they feel the security of the cellars is threatened in any way. They have a particular hatred for rum gremlins and for other clurichauns. \n'b'  Contest Evictions . Most people can\xe2\x80\x99t tolerate or afford a clurichaun\xe2\x80\x99s presence for long. Unfortunately, attempts to drive them off usually result in the spiteful clurichaun going on a destructive rampage and spoiling any remaining wine. The best way to evict a clurichaun is to challenge him or her to a drinking contest. A clurichaun can\xe2\x80\x99t abide losing to a mortal and if defeated by one, slinks away in shame, never to be seen again. This is a risky option, because clurichauns can drink prodigiously with little ill effect. \n'b' Small brawlers. While clurichauns aren\xe2\x80\x99t averse to an old-fashioned tavern brawl, they rely mainly on their magic to protect themselves. \n'b' Creatures under a clurichaun\xe2\x80\x99s spell feel and act as if they were intoxicated, complete with hangovers the next morning!'