b'Blood of Yog-sothoth Warlock \n'b'  Medium   aberration ,  chaotic evil  \n'b'\n'b'  Armor Class  13 (hide armor)  Hit Points  136 (16d8 + 64)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  14 (+1)  CON:  18 (+4)  INT:  16 (+3)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws  Con +7  Skills  Arcana +6, Intimidation +4, Nature +6, Perception +5, Stealth +4  Tools  Alchemist\xc3\xaf\xc2\xbf\xc2\xbds supplies  Damage Resistances  cold, fire  Senses  darkvision 60 ft., passive Perception 13  Languages  Common, Deep Speech, Draconic, Elven, Sylvan  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Brute . A melee weapon deals one extra die of its damage when the warlock hits with it (included in the attack). \n'b'  Stench (3/Day) . A blood of Yog-Sothoth always exudes an unpleasant musky scent. As a bonus action, the blood of Yog-Sothoth can intensify this scent, causing it to become sickening. Any living creature within 30 feet must succeed at a DC 13 Constitution saving throw or become incapacitated for 1 round. The blood of Yog-Sothoth can exude this sickening stench for multiple rounds, but these rounds need not be consecutive. Each round the blood of Yog-Sothoth wishes to maintain the stench, it must use a bonus action to do so. \n'b'  Innate Spellcasting . The warlock\xc3\xaf\xc2\xbf\xc2\xbds innate spellcasting ability is Charisma. She can innately cast the following spells (spell save DC 14), requiring no material components: \n'b'   At will : armor of agathys, hellish rebuke, hex, invisibility (self only), suggestion \n'b'  1/day each : feeblemind, forcecage \n'b'   Spellcasting . The warlock is a 16th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells: \n'b'   Cantrips (at will) : eldritch blast, friends, poison spray, prestidigitation \n'b'  1st-5th level (3 5th-level slots) : blight, witch bolt, hold monster, expeditious retreat, dispel magic, ray of enfeeblement, scrying, vampiric touch, hold person, banishment \n'b'   Special Equipment . Bead of force, potion of greater healing. \n'b'  Actions \n'b'   Multiattack . The warlock makes three attacks with her greatclub. \n'b'  Greatclub .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 11 (2d8 + 2) piercing damage, or 13 (2d10 + 2) piercing damage if used with two hands. \n'b'  About \n'b' This twisted, powerfully built human has two bulbous mauve-colored eyes, nubs for ears, a mouth full of oversized canine teeth, and seven-fingered hands that clutch a steel-tipped spear. They are the direct offspring of either a spawn of Yog-Sothoth and a humanoid, often resulting in a multiple birth, with quintuplets being most common. \n'b' Though the act of birthing a litter of these twisted, mewling offspring is extraordinarily painful, some mothers survive the ordeal though their minds invariably bear deeper scars than their overstrained bodies. Like their sires, the blood of Yog-Sothoth grow tall and strong and reach adulthood as quickly\xc3\xaf\xc2\xbf\xc2\xbdat around 10 years of age. However, these creatures retain very little of their father\xc3\xaf\xc2\xbf\xc2\xbds intellect, and most of the creatures develop a propensity for brutishness, violence, and cannibalism. \n'b'  Deformities . Their bodies polluted by the essence of the outer god Yog-Sothoth, all blood of Yog-Sothoth are sterile and possess multiple physical deformities. Common abnormalities include extra fingers or toes, elongated or bloated faces that resemble those of fish, goats, hounds, or toads, odd-colored eyes, over-sized body-tumors, and vestigial facial features or other vestigial or stunted body parts. The blood of Yog-Sothoth can live an average of up to 90 years, though most perish by violence or misadventure much earlier.'