b'Kelpie \n'b'  Family:   Kelpie  \n'b'  Large   fey ,  chaotic evil  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  745 (l9dl0+ 38) \n'b' Speed  40 ft., swim 40 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  14 (+2)  INT:  15 (+2)  WIS:  14 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6 \n'b' Senses   darkvision  60 ft., passive  Perception  16 \n'b' Languages  understands Common and Sylvan but can\xe2\x80\x99t speak it. \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The kelpie can breathe air and water. \n'b'  Horse Form . The kelpie can transform into its horse form or its true form as a bonus action. Its statistics and abilities remain the same in each form. It reverts to its true form if it is killed. \n'b'  Grappler . The kelpie has advantage on  attack  rolls against any creature that is  grappled  by it. \n'b'  Sticky Body . Anyone that touches the kelpie becomes stuck to its body. A medium or smaller creature adhered to the kelpie is also  grappled  by it (escape DC 16). Ability checks made to escape this grapple have disadvantage. The kelpie\xe2\x80\x99s body can magically stretch to accommodate up to three medium creatures being stuck to it. The kelpie\xe2\x80\x99s movement is not impeded by having creatures stuck to it. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The kelpie makes two attacks: one with its Bite and one with its Hooves. \n'b'  Bite .  Melee Weapon  Attack  : +7 to hit, reach 5ft, one target. Hit: 9 (7 dl 0 + 4) piercing damage. \n'b'  Hooves .  Melee Weapon  Attack  : +7 to hit, reach 5ft, one target. Hit: 13 (2d8 + 4) bludgeoning damage. \n'b'  Kelpie Call . The kelpie targets up to three humanoids that it can see within 30 feet. If the chosen targets can see the kelpie, they must succeed on a DC 16  Wisdom  saving throw or be compelled to approach and pet the kelpie. A target automatically succeeds on this saving throw if they are immune to being  charmed . \n'b'\n'b' ABOUT \n'b' Kelpies are cunning, ravenous creatures who make their homes in still water pools and ponds in forests and swamps around the continent. Although they will enthusiastically devour anyone that they can lure to their lairs, they prefer to feast on the flesh of children. \n'b' While on land, Kelpies appear as beautiful, well-bred black horses. But while they\xe2\x80\x99re in the water, they take on their true and monstrous form \xe2\x80\x93 a vaguely equine creature with bulging wild eyes, slick mottled skin, and a maw filled with jagged teeth. \n'b' On their home plane, Kelpies can be found anywhere that evil fey have dominion. On the Prime Material, Kelpies are drawn to bodies of fresh water that were the site of tragedies \xe2\x80\x93 especially those involving children. Once a Kelpie claims its home, its presence destroys all fish and creatures living there but causes reeds, kelp, and other water plants to become thick and overgrown. These areas would be hazardous enough on their own, but the Kelpie\xe2\x80\x99s malevolent presence increases the danger exponentially. \n'b' Kelpies are clever and patient predators. When they sense the presence of approaching people, they climb from their holes and take the form of a horse feeding by the water\xe2\x80\x99s edge. \n'b' Those that see them are unnaturally drawn to them, and once they touch the Kelpie\xe2\x80\x99s skin, they\xe2\x80\x99re ensnared by the viscous, tar-like mucus that covers their bodies. The Kelpie then drags their prey into the deep waters of their home and ravages them. \n'b' On occasion, a Kelpie may not have time to emerge from the water before unwary travelers are upon them. At that point, the Kelpie has another nefarious trick that it uses to trap potential meals. It swims into an area where it can be masked by overgrowth and sticks its head above the water, magically mimicking the cries of its last victim. Once the would-be rescuers wade into the waters of the Kelpie\xe2\x80\x99s pond, they\xe2\x80\x99re slowed by the thick tangles of weeds that blanket the creature\xe2\x80\x99s den and are quickly captured. \n'b' Normally, Kelpies spend their time chasing their own hunger and cruelty, but in some circumstances, they are called to guard the forests and territories of powerful hags or blighted druids. From their pools on the perimeters of these enclaves, Kelpies watch for trespassers, feeding on who they can and capturing those that would be of interest to their masters.'