b'Snimic \n'b'  Family:   Mimic  \n'b'  Medium   monstrosity  (shapechanger),  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  37 (5d10+10)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  15 (+2)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +6  Damage Vulnerabilities  slashing  Damage Immunities  acid  Condition Immunities   prone   Senses  blindsight 10 ft.,  darkvision  60 ft., passive  Perception  11  Challenge  1/2 (100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Shapechanger . The snimic can use its action to  polymorph  into a rope-like object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  False Appearance (Object Form Only) . While the snimic remains motionless, it is indistinguishable from an ordinary object. \n'b'  Grappler . The snimic has advantage on  attack  rolls against any creature  grappled  by it. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage plus 3 (1d6) acid damage. \n'b'  Constrict .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage. The target is  grappled  (escape DC 14). Until this grapple ends, the creature is  restrained , and the snimic can\xe2\x80\x99t constrict another target. \n'b'\n'b' ABOUT \n'b' What you thought was an ordinary rope suddenly sprouts a head at one end. It hisses and bears its fangs at you. Half-snake, half-mimic, snimics are long shapeshifting creatures that can take on the appearance of ropes, chains, and similar objects. \n'b'  Ambush Hunters . Snimics lie in wait until food approaches, then leap out to bite and constrict their prey. Though snakes and mimics are both generally independent hunters, snimics often hunt in packs of four to twelve individuals. \n'b'  Sailor\xe2\x80\x99s Bane . Though a danger to all, snimics are especially feared by sailors. Stories tell of snimic swarms infesting a ship and waiting for the crew to get out to sea, then devouring them all. Glutted by the large meal, the snimics wait for another crew to find the abandoned ship, then feast again or hitch a ride back to port. \n'b'  It Seemed Like a Good Idea at the Time . Though some naturalists theorize that snimics are a natural offshoot of mimics, legend has it that they were created by an overeager apprentice of Mendar the Transmuter. The apprentice deliberately crossed mimics and constrictor snakes, because apparently, \xe2\x80\x9cit seemed like a good idea at the time.\xe2\x80\x9d'