b'Artemis: God of the Hunt and Moon \n'b'  Medium   celestial  (divinity),  chaotic neutral  \n'b'  Armor Class  21 (studded leather)  Hit Points  247 (33d8 + 99)  Speed  30 ft., fly 80 ft. (while on the chariot)\n'b' STATS STR: 12 (+1) DEX:  28 (+9)  CON:  16 (+3)  INT:  18 (+4)  WIS:  24 (+7)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +16,  Animal Handling  +21,  Insight  +14,  Nature  +11,  Perception  +14,  Stealth  +16,  Survival  +14  Damage Resistances  poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  frightened ,  poisoned   Senses   truesight  120 ft., passive  Perception  24  Languages  Celestial, Common, Sylvan  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'\n'b'  Legendary Resistance (3/day) . If Artemis fails a saving throw, she can choose to succeed instead. \n'b'  Godly Weapons . Artemis\xe2\x80\x99 weapon attacks are magical. \n'b'  Innate Spellcasting . Artemis\xe2\x80\x99 innate spellcasting ability is  Wisdom  (spell save DC 22, +14 to hit with spell attacks). She can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  dominate beast ,  lesser restoration ,  moonbeam , skywrite \n'b'  1/day each :  cloudkill ,  conjure woodland beings ,  polymorph  \n'b'\n'b' Actions \n'b'\n'b'  Vengeful Soul (1/day) . Artemis unleashes the ruthless  giant boar of Calydon  in an unoccupied space within 30 feet of herself. It has its own  initiative  and fights alongside Artemis. \n'b'  The Chariot (1/day) . Artemis summons her divine chariot pulled by 4 giant golden horned doe. The beasts each have 40  hit points , the chariot itself has 120  hit points  and is immune to poison and psychic damage. \n'b'  Multiattack . Artemis makes 1 Moonglow Arrow  attack  and 2 Golden Bow attacks. \n'b'  Moonglow Arrow .  Ranged Weapon Attack : +16 to hit, range 300/600 ft., one target.  Hit : 41 (5d12 + 9) radiant damage. On a hit, the target is stripped of any illusion,  invisibility  or shapeshifting. In addition, the creature starts to glow until the end of Artemis\xe2\x80\x99 next turn giving her and her allies advantage on  attack  rolls against the creature. \n'b'  Golden Bow .  Ranged Weapon Attack : +16 to hit, range 120/300 ft., one target.  Hit : 27 (4d8 + 9) piercing damage \n'b'\n'b' Legendary Actions \n'b' Artemis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Artemis regains spent legendary actions at the start of her turn. \n'b'\n'b'  Bow Attack . Artemis makes a Golden Bow attack. \n'b'  Teleport . Artemis teleports up to 120 feet in her chariot. \n'b'  Minor Casting . Artemis uses one of her at-will spells. \n'b'  Major Casting (Costs 2 Actions) . Artemis casts one of her 1/day spells. \n'b'\n'b' About \n'b' Artemis is the Olympian god of hunting, the wilderness and wild animals. She is also one of the deities linked to the moon, and the protectress of young girls. With her twin brother Apollon, she is the bringer of sudden death and diseases targeting young girls and women.'