b'Dactyl \n'b'  Medium   humanoid  (dactyl),  neutral  \n'b'  Armor Class  18 (breastplate +1,  shield +1 )  Hit Points  44 (8d8+8)  Speed  35 ft.\n'b' STATS STR: 14 (+2) DEX:  10 (+0)  CON:  12 (+1)  INT:  12 (+1)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +4,  Con +3  Skills   Arcana  +5,  History  +3,  Religion  +3  Damage Resistances  acid and poison  Senses   darkvision  60 ft., passive  Perception  10  Languages  Primordial, Common Greek  Challenge  2 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Weapons and Armor . The dactyls\xe2\x80\x99 weapons and armor are magical. However, each item\xe2\x80\x99s magical bonus permanently fades if it is separated from the dactyl for 24 hours. \n'b'  Innate spellcasting . The dactyls\xe2\x80\x99 innate spellcasting ability is  Intelligence  (spell save DC 11, +3 to hit with spell attacks). The dactyls can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect magic , fists of iron, magna mater \n'b'  1/day each :  meld into stone  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . A dactyl makes two attacks with her spear or sword. \n'b'  Spear +1 .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d6 + 3) piercing damage or 7 (1d8 +3) piercing damage if used with two hands to make a  melee attack . \n'b'  Short Sword +1 .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'\n'b' ABOUT \n'b' Laboring at forges in small, hamlets around Mount Ida, dactyls spend their days mastering the arts of metalwork. Dactyls resemble Neolithic dwarves with enormous genitals. They have dark, wiry hair and heavy brows that conceal their small, black eyes. They wear scant clothing. When battle calls, they dress in magical armor and use magical weapons Hidden Villages. Dactyls are wary and suspicious of outsiders. Most adventurers who seek them are either looking for favors or to steal from them. As such ,their villages are concealed and protected by guardians. These guardians may be elite dactyl warriors, korybantes, or some sort of creature. \n'b' Variant: Dactyl Miner \n'b' A few dactyl clans focus on mining ore rather than metalworking. These dactyls may be armed with heavy weapons such as hammers and picks. These weapons are no less magical than those their cousins use. \n'b'\n'b' Their  darkvision  extends to 120 feet. \n'b'  War Pick +1 .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. \n'b'  Warhammer +1 .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 3) bludgeoning damage.'