b'The Fourth Knife \n'b'  Medium   humanoid  (human),  neutral evil  \n'b'  Armor Class  17 (studded leather,  cloak of protection )  Hit Points  78 (12d8+24)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  18 (+4)  CON:  14 (+2)  INT:  11 (+0)  WIS:  13 (+1)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +6,  Dex  +8,  Con  +7,  Int  +4,  Wis  +5,  Cha  +5; +3 bonus to saves against poison  Skills   Deception  +4, Intimidate +4,  Perception  +4,  Stealth  +7  Senses  passive  Perception  14  Languages  Low Atlantean, Kalay  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Evasion . The darkblade takes no damage instead of half damage when it succeeds on a  Dex  save against an effect that deals half damage on a successful save. \n'b'  Poisoned Blades . The darkblade can use an action to apply poison to its weapons. The first creature hit by a  poisoned  weapon takes 4d6 poison damage and must make a  Con  save (DC 13) or become  poisoned . At the end of the  poisoned  creature\xe2\x80\x99s turn, it can attempt a new save to overcome the poison, but takes an additional 4d6 poison damage if that save is failed. \n'b'  Sneak Attack (1/turn) . The Fourth Knife deals 4d6 extra damage with his sneak  attack , as per the  rogue  ability. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Fourth Knife makes three serrated dagger attacks, or two javelin attacks. \n'b'  Serrated Dagger .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 1d4+4 piercing damage and the target takes an additional 2d4+4 damage at the end of its next turn unless it is magically healed or treated with a  Wisdom / Medicine  check (DC 15). \n'b'  Javelin .  Ranged Weapon Attack : +7 to hit, range 30/120 ft., one target.  Hit : 1d6+4 piercing damage. \n'b'\n'b' ABOUT \n'b' The leaders of the Seven Knives are, of course, the Seven Knives. Most keep their identities secret, and are in fact powerful nobles or wealthy merchants who hide behind a fa\xc3\xa7ade of respectability. That cannot be said for the Fourth Knife. There are few in the city of Quodeth who do not know of the master assassin of the Seven Knives. While other leaders of the Knives have dozens or even hundreds of followers, the Fourth Knife appears to work alone. If he has a network of spies, informants, and assistants; no one knows who they are, not even the members of the network itself. When grave threats to the guild appear-or when great insults have been flung into the guild\xe2\x80\x99s teeth-the Fourth Knife steps in to put matters to rights. \n'b' None can speak with certainty of the Fourth Knife\xe2\x80\x99s motivation. He seems to take great joy in cutting down the elite nobility and corrupt politicians of Quodeth. He is an agent of chaos in the city, a wildcard that no one can fully control-not even his fellow leaders in the Knives. \n'b' This tall, strongly built man is surprisingly nimble for his size. \n'b' He wears a suit of well-creased black leather armor, tall boots, and a hooded gray cloak laced with tiny razor-sharp blades. \n'b' He carries a set of short ebony-tipped javelins in a quiver on his back, and a long-bladed serrated knife on his belt.'