b'Royal Assassin \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  58 (9d8 + 18)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  15 (+2)  CON:  15 (+2)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +8  Damage Vulnerabilities  fire \n'b' Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  the languages it knew in life  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Quiet of the Grave . While in areas of dim light or darkness, the assassin can take the  Hide  action as a bonus action. \n'b'  Sneak Attack (1/Turn) . The assassin deals an extra 21 (6d6) damage when it hits a target with a weapon  attack , and has advantage on the  attack  roll, or when the target is within 5 feet of an ally of the assassin that isn\xe2\x80\x99t incapacitated, and the assassin doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'  Actions \n'b'   Multiattack . The assassin can use its Dreadful Glare and makes one  attack  with its Cursed Knife. If it has two knives drawn, as a bonus action, the assassin can make an additional  attack  with the second Cursed Knife. \n'b'  Cursed Knife .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 4 (1d4 + 2) piercing damage, plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 13  Constitution  saving throw, or be cursed with mummy rot (p.86). \n'b'  Dreadful Glare . The assassin targets one creature it can see within 60 feet of it. If the target can see the assassin, it must succeed on a DC 12  Wisdom  saving throw against this magic, or become  frightened  until the end of the assassin\xc2\x92s next turn. If the target fails the saving throw by 5 or more, it is also  paralyzed  for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies with a challenge rating of 5 or less for the next 24 hours.'