b'Swampfang Spider \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  14 \n'b' Hit Points  102 (12d8 + 48) \n'b' Speed  30 ft., swim 30 ft.\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  19 (+4)  INT:  3 (-4)  WIS:  15 (+2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +7,  Wis  +5 \n'b' Damage Immunities  poison \n'b' Condition Immunities   poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  12 \n'b' Languages  understands Draconic but cannot speak \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hold Breath . The spider can hold its breath for 15 minutes. \n'b'  Spider Climb . The spider can climb difficult surfaces, including upside down on ceilings, without needing to attempt an ability check. \n'b'  Webspinner . The spider ignores movement restrictions caused by webbing. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The spider makes two attacks: one with its Bladed Forelimbs and one with its Piercing Bite. \n'b'  Bladed Forelimbs .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15  Strength  saving throw or be knocked  prone . \n'b'  Piercing Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage, and the target must attempt a DC 15  Constitution  saving throw. If the target is  prone , it has disadvantage on this saving throw. On a failure, the target takes 21 (6d6) poison damage and becomes  poisoned  for 1 minute. While  poisoned  in this way the creature can\xe2\x80\x99t stand up from  prone . \n'b'  Web Shot (Recharge 5\xe2\x80\x936) .  Ranged Weapon Attack : +7 to hit, range 30/60 ft., one creature.  Hit : The target is  restrained  by webbing and knocked  prone . As an action, the  restrained  creature can attempt a DC 15  Strength  ability check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12;  hp  10;  vulnerability  to fire damage; immunity to bludgeoning, poison, and psychic damage).'