b'Lich Hound \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  14  Hit Points  85 (10d8 + 40)  Speed  30 ft., fly 50 ft.\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  18 (+4)  INT:  6 (\xe2\x80\x932)  WIS:  10 (+0)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +2,  Cha  +5  Skills   Acrobatics  +6,  Perception  +4  Damage Resistances  piercing and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses  blindsight 60 ft., darkvision 120 ft., passive  Perception  14  Languages  understands Common and Darakhul but can\xe2\x80\x99t speak  Challenge  4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Blood Sense . The lich hound can pinpoint the location of creatures that aren\xe2\x80\x99t Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it. \n'b'  Keen Hearing and Smell . The lich hound has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Undead Nature . The lich hound doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The lich hound can use its Eerie Howl. It then makes two Bite attacks. If both attacks hit one creature, the target must succeed on a DC 14  Constitution  saving throw or take 7 (2d6) slashing damage and be  incapacitated  until the end of its next turn. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14  Strength  saving throw or be forced  prone . \n'b'  Eerie Howl . The lich hound releases an eerie howl that fades in and out and echoes strangely. Each creature within 30 feet of the lich hound must succeed on a DC 14  Wisdom  saving throw or be  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the lich hound\xe2\x80\x99s Eerie Howl for the next 24 hours. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Ethereal Jaunt . The lich hound magically shifts from the Material Plane to the Ethereal Plane, or vice versa. \n'b'\n'b' ABOUT \n'b' Half bone, half purple fire, this deathly hound releases an eerie howl that echoes with the voices of the damned. \n'b'  Fiery Bones . Bright white skulls with a heavy jaw and thick, robust skeletal bodies define the ferocious lich hounds. Their eyes burn green or blue, and their tongues resemble black fire.\xc2\xa0Fueled by necromantic power, these creatures are loyal servants of undead high priests or liches. \n'b'  Echoing Howls . Even on their own, lich hounds are relentless hunters, pursuing their prey with powerful senses and a keen ability to find the living wherever the creatures may hide.\xc2\xa0Lich hound howls fade into and out of normal hearing, with strangely shifted pitch and echoes. \n'b'  Murdered Celestials . The dark process of creating a lich hound involves a perverse ritual of first summoning a celestial canine and binding it to the Material Plane. The hound\xe2\x80\x99s future master then murders the trapped beast. Only then can the creature be animated in all its unholy glory. Houndlike celestials have long been outraged by the creation of lich hounds, and every few centuries, they band together to rid the world of those practicing this particular dark magic. Inevitably some knowledge survives this purge, leaving lich hounds a constant, painful reality for the celestials.'