b'Golem, Doll Queen \n'b'  Family:   Golems  \n'b'  Small   construct ,  lawful good  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  28 (8d6) \n'b' Speed  30 ft.\n'b' STATS STR: 9 (-1) DEX:  9 (-1)  CON:  10 (+0)  INT:  14 (+2)  WIS:  18 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +4,  History  +4,  Nature  +4,  Insight  +6,  Persuasion  +6 \n'b' Damage Immunities  poison \n'b' Damage Vulnerabilities  fire, thunder \n'b' Damage Immunities   paralyzed ,  petrified ,  poisoned  \n'b' Senses  passive  Perception  14 \n'b' Languages  Common \n'b' Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Constructed Nature . The golem doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Mollify . The Doll Queen can force a humanoid within 30 feet to make a DC 10  Constitution  saving throw if the Doll Queen isn\xe2\x80\x99t  incapacitated  and can see the humanoid. If the saving throw fails by 5 or more, the humanoid is  petrified  (turned into an inanimate doll). Otherwise, a humanoid that fails the save begins to turn into a doll and is  restrained . The  restrained  humanoid must repeat the saving throw at the end of its next turn, becoming  petrified  on a failure or ending the effect on a success. The petrification lasts until the humanoid is freed by the  greater restoration  spell or other magic. \n'b'  False Appearance . While the doll remains motionless, it is indistinguishable from a normal doll. \n'b'  Innate Spellcasting . The Doll Queen\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14). She can innately cast the following spells, requiring only her wand as a component: \n'b'\n'b'  At will :  prestidigitation  \n'b'  1/day each :  animate objects ,  control water ,  create food and water ,  fly ,  sleep  \n'b'\n'b'  Magic Resistance . The Doll Queen has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Leadership (Recharges after a Short or Long Rest) . For 1 minute, the Doll Queen can utter a special  command  or warning whenever a non-hostile creature that she can see within 30 feet of her makes an  attack  roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Doll Queen. A creature can benefit from only one Leadership die at a time. This effect ends if the Doll Queen is  incapacitated . \n'b'  Wand .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 1 (1d4-1) bludgeoning damage plus 14 (4d6) radiant damage. \n'b'  Thistle (Recharges after a Short or Long Rest) . When the Doll Queen waves her wand three times and blows her whistle, all dolls within 300 feet magically come to life. It takes three  actions  for the Doll Queen to de-animate these dolls by waving the wand overhead, which causes them to stop what they\xe2\x80\x99re doing on the first round, return to their dwellings and their beds on the second round (or alternately, lay down on the ground), and on the third round de-animate. \n'b'\n'b' ABOUT \n'b' These animated dolls come in a variety of types: bisque, porcelain, corncob, papier-m\xc3\xa2ch\xc3\xa9, rag, rubber, wax, and wood. \n'b' Doll golems are most prevalent in Merryland, ruled by Queen Dolly. \n'b' Queen Dolly is nearly as big as a small child and is exquisitely dressed in a gown of soft, fluffy white material, with many pink ribbons upon her shoulders and sleeves, and a broad sash around her waist. Her silken hair is long and of a golden color, while her eyes are blue, and have in their depths a sweet and gentle expression. As for her complexion, it is a dainty pink-and-white, delicately blended. Upon her head she wears a golden crown with seven points upon it, and each point is tipped with a gleaming jewel. Queen Dolly is more cognizant than the rest, no doubt due in part to the Thinking Machine. She resides with her doll citizens in the Valley of the Dolls. \n'b' The dolls are stuffed with sawdust and that\xe2\x80\x99s what they eat. \n'b' The dolls are capable of being animated, but only at the Queen\xe2\x80\x99s behest. When not entertained, the dolls become restless; like petulant children, and are prone to rebel.'