b'Giant, Whimsie Chief \n'b'  Family:   Giant  \n'b'  Large   giant ,  chaotic evil  \n'b'  Armor Class  12 \n'b' Hit Points  76 (9d10 + 21) \n'b' Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  16 (+3)  INT:  9 (-1)  WIS:  7 (-2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Senses  passive  Perception  8 \n'b' Languages  Common \n'b' Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Foolish Mask . Whenever the whimsie takes at least 15 damage at one time, roll a d20. On a 19-20, the whimsie\xe2\x80\x99s mask is destroyed. Whenever the whimsie starts its turn without a mask, roll a d6. On a 6, the whimsie goes berserk. On each of its turns while berserk, the whimsie attacks the nearest creature it can see. If no creature is near enough to move to and  attack , the whimsie attacks an object, with preference for an object smaller than itself. Once the whimsie goes berserk, it continues to do so until it is destroyed or finds another mask to wear. \n'b'  Mask Defense . Whimsies have advantage against being  blinded ,  deafened , knocked  unconscious , and gaze attacks while wearing their mask. \n'b'  Relentless (Recharges after a Short or Long Rest) . If the whimsie takes 7 damage or less that would reduce it to  0 hit points , it is reduced to 1 hit point instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Fist .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' This curious being has a large, strong body but its head is so small it\xe2\x80\x99s no bigger than a doorknob. It wears a big head, made of pasteboard, which is fastened over its little head. On this head is sewed sheep\xe2\x80\x99s wool for hair, and the wool is colored pink, green, and lavender. \n'b' Whimsies are ashamed of their small heads, which they  cover  up with their masks. They foolishly imagine that no one suspects their little heads are inside the imitation ones. \n'b' They are evil spirits that cannot be easily killed, and are known as fearsome fighters because they don\xe2\x80\x99t have sense enough to know when they are defeated. \n'b' The Chief of the whimsies is chosen because none among them is any wiser or more capable of ruling. The Chief\xe2\x80\x99s false head has blue hair, a turned-up nose, and a mouth that stretches half across the face. Big green eyes are painted upon it, but in the center of the chin are two small holes made in the pasteboard, so that the Chief can see through them with his own tiny eyes.'