b'Animated Longbow \n'b'  Family:   Animated Objects  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  18 (4d8)  Speed  0 ft., fly 30 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  11 (+0)  INT:  1 (-5)  WIS:  5 (-3)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed , deafened,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  120 ft. (blind beyond this radius), passive  Perception  7  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'\n'b'  Antimagic Susceptibility . The animated longbow is incapacitated while in an area of antimagic, such as an  antimagic field . If targeted by a  dispel magic  spell, the longbow must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC, or fall unconscious for 1 minute. \n'b'  Animate Arrows . The animated longbow automatically animates any unattended arrows, appropriate for its  size , that pass within 10 feet of it. The animated arrows become part of the longbow until it shoots them, at which point they become mundane arrows once more. The longbow can\xe2\x80\x99t animate more than 20 arrows at a time. \n'b'  False Appearance . While the animated longbow remains motionless, it is indistinguishable from a normal longbow of its kind. \n'b'\n'b' Actions \n'b'\n'b'  Longbow .  Melee Weapon Attack : +5 to hit, range 120/600 ft., one target.  Hit : 7 (1d8 + 3) piercing damage.'