b'Serpentfolk \n'b'   Variants       Medium   monstrosity  (shapechanger),  neutral evil  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  52 (7d8 + 21) \n'b' Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  16 (+3)  INT:  18 (+4)  WIS:  16 (+3)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Arcana +6, Yog-Sothothery +5 \n'b' Damage Immunities  poison \n'b' Condition Immunities   frightened ,  paralyzed ,  poisoned  \n'b' Senses   blindsight  30 ft., darkvision 60 ft., passive Perception 13 \n'b' Languages  Aklo, Common, Serpentfolk \n'b' Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Innate Spellcasting . The serpentfolk\xe2\x80\x99s spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no material components: \n'b'\n'b'  At will : minor illusion \n'b'  1/day each : charm person, major image, mirror image, suggestion \n'b'\n'b'  Keen Smell . The serpentfolk has advantage on Wisdom (Perception) checks that rely on smell. \n'b'  Magic Resistance . The serpentfolk has advantage on saving throws against spells and other magical effects. \n'b'  Shapechanger . The serpentfolk can use its action to polymorph into a Medium humanoid, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It doesn\xe2\x80\x99t change form if it dies. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The serpentfolk makes two attacks: one with its bite and one with its dagger. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) piercing damage and the target must make a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failure, or half as much damage on a success. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d4 + 4) piercing damage and the target must make a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failure, or half as much damage on a success. \n'b'\n'b' About \n'b' This serpent-headed humanoid wears elegant robes over its sinuous body. The cuffs of its sleeves reveal wicked claws, and a long tail emerges from beneath the hem of the robe. \n'b' A highly intelligent race with a knowledge of advanced magic and science, the serpentfolk once had a great empire, but it fell before modern races had even evolved. Serpentfolk are about the size of an average human, though because of their slim and muscular form, they typically seem to stand slightly taller. \n'b' Serpentfolk favor the use of carefully crafted magic items and have almost limitless access to magic. They can naturally create an illusion to resemble a particular human and often live within human society unnoticed. Serpentfolk alchemists are renowned in secret circles, particularly for their skill at producing poisons and drugs, including metamorphic venom.'