b'Arcarayut \n'b'  Small   construct ,  lawful neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  143 (22d6 + 66)  Speed  0 ft., fly 80 ft. (hover)\n'b' STATS STR: 17 (+3) DEX:  20 (+5)  CON:  16 (+3)  INT:  19 (+4)  WIS:  17 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +8,  Perception  +7,  Religion  +8,  Stealth  +9  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned ,  unconscious   Senses  truesight 120 ft., passive  Perception  17  Languages  all  Challenge  10 (5,900 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Constructed Nature . The arcarayut doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Gravity Field . When a creature moves within 30 feet of the arcarayut for the first time on a turn or starts its turn there, it must make a DC 15  Strength  saving throw. On a failure, its speed is halved until the start of its next turn. On a success, it is immune to this arcarayut\xe2\x80\x99s Gravity Field for 24 hours. \n'b'  Innate Spellcasting . The arcarayut\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will :  invisibility  (self only) \n'b'  3/day each :  hold person ,  ray of enfeeblement  \n'b'  1/day each :  dispel magic ,  freedom of movement ,  geas ,  telekinesis  \n'b'\n'b'  Magic Resistance . The arcarayut has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The arcarayut\xe2\x80\x99s weapon attacks are magical. \n'b'  Regeneration . The arcarayut regains 10  hit points  at the start of its turn if it has at leas t 1 hit point. \n'b'  System Collapse . When the arcarayut dies, it casts  reverse gravity  centered on itself. When cast in this way, the spell\xe2\x80\x99s duration is 1 minute. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The arcarayut makes three attacks. \n'b'  Whirling Debris .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 15 (4d4 + 5) bludgeoning damage. \n'b'  Gravity Arc .  Melee Spell Attack : +8 to hit, range 60 ft., one target.  Hit : 16 (3d10) force damage. \n'b'  Bring to Earth . The arcarayut exerts its will all around it, dispelling powers that flaunt the natural order of gravity. The arcarayut attempts to magically  dispel  each spell within 100 feet that grants a fly speed, allows levitation, or slows falls. If such a spell is 3rd level or lower, it ends. If the spell\xe2\x80\x99s level is higher, the arcarayut makes an  Intelligence  check against a DC of 10 + the spell\xe2\x80\x99s level. On a successful check, the spell ends. \n'b'\n'b' ABOUT \n'b' As far as an arcarayut is concerned, what goes up must also come down. Charged with protecting and enforcing the laws of gravity, arcarayuts are the bane of those who depend too much on magical flight, levitation, or even just magical protections from long falls. Thankfully for most abjurers and transmuters, arcarayuts focus their efforts only on the multiverse\xe2\x80\x99s most flagrant or powerful abusers of such gravity-defying powers, such as proteans who warp the laws of gravity across an entire plane or arcanists who levitate entire nations. While ruthless in punishing those that defy gravity magically, arcarayuts are fascinated by creatures that can glide and  fly  through physical means. When not pursuing quarry, they can often be found watching birds and other winged creatures soar for hours on end. \n'b' Arcarayuts are more inclined to pursue knowledge than most inevitables. They engage in numerous practical experiments and mundane studies regarding the effects of gravity on items of various sizes, shapes, and materials. Because they are constantly coming up with new experiments, most arcarayuts keep a wide variety of trinkets and baubles in their small gravity fields. An arcarayut has enough control over its gravitational field that it can use items in its debris field as weapons at close range and strike targets farther away with pulses of concentrated gravity. \n'b' When an arcarayut is destroyed, its diamond center turns gray and dull and falls lifelessly to the ground. This crystal can be dissolved in protean blood to create 1d6 doses of greater oil of weightlessness or a single dose of oil of repulsion. This fact, in addition to the countless treasures that often float around arcarayuts, makes these inevitables valuable targets for plane-hopping treasure hunters.'