b'Bull \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class : 15  Hit Points  10 (2d8+2)  Speed : 40 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  15 (+2)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses : passive  Perception  10  Languages : \xe2\x80\x93  Challenge : 1/2 (50 XP) \n'b' Special Traits \n'b'\n'b'  Stampede : A  frightened  herd of cattle flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of medium  size  or smaller that gets in their way, dealing 6 points of damage for every five cattle in the herd ( Dexterity  save DC 17 half). \n'b'  Trample : When a bull attempts to overrun an opponent. If the bull knocks the target down, it may immediately make two hoof attacks against him or her, gaining the standard +4 bonus to attack rolls against  prone  targets. \n'b'  Rage : When injured, a bull must make a  Constitution  Save whose DC is equal to 10 plus the damage it took. If it fails, the bull flies into a rage. The bull gains phenomenal strength and durability, but becomes reckless and less able to defend itself. The bull temporarily gains +3 to hit and damage, +10  temporary hit points , and a +2 morale bonus to  Wisdom  Saves, but suffers a -2 penalty to AC. \n'b'\n'b' Actions \n'b'\n'b'  Gore .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4+3) piercing damage. \n'b'  Hooves .  Melee Weapon Attack : +7 to hit, reach 5 ft., one  prone  target.  Hit : 8 (1d6+4) bashing. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6+4) bashing damage. \n'b'\n'b' About \n'b' Bulls are adult, male cattle. The most exciting bulls are probably those which form the centerpiece of bullfighting, but almost any bull poses a potentially deadly challenge if driven into a rage.'