b'Old Salt (Undead Pirate) \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  117 (18d8 + 36) \n'b' Speed  30 ft., swim 30 ft.\n'b' STATS STR: 13 (+1) DEX:  16 (+3)  CON:  15 (+2)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +3 \n'b' Skills   Athletics  +4,  Acrobatics  +6,  Stealth  +6,  Survival  +5 \n'b' Damage Resistances  necrotic \n'b' Damage Immunities  poison \n'b' Condition Immunities   poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  12 \n'b' Languages  the languages it knew in life Challenge 5 (1,800 XP) \n'b' Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Experienced Sailor . The old salt has advantage on  Strength  ( Athletics ) checks made to climb while on a sailing ship and on  Dexterity  ( Acrobatics ) checks to maintain its footing while on a sailing ship. \n'b'  Seaside Rejuvenation . If at least one of the old salt\xe2\x80\x99s accusers is still alive or if the old salt\xe2\x80\x99s name hasn\xe2\x80\x99t been cleared, a destroyed old salt gains a new body in 13 days, regaining all its  hp  and becoming active again. The new body appears on the beach or dock nearest one of its living accusers. \n'b'  Undead Nature . The old salt doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The old salt makes two Desiccating Slam attacks. \n'b'  Desiccating Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) necrotic damage. The target must succeed on a DC 15  Constitution  saving throw or its  hp  maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its  hp  maximum to 0. \n'b'  Wave of Seawater (Recharge 5\xe2\x80\x936) . The old salt throws its hand forward,  sending  out a wave of seawater in a 30-foot cone. Each creature in that area must make a DC 15  Dexterity  saving throw. On a failure, a creature takes 21 (6d6) bludgeoning damage and begins choking as its lungs fill with seawater. On a success, a creature takes half the damage and isn\xe2\x80\x99t choking. A creature that can breathe water doesn\xe2\x80\x99t choke from failing this saving throw. A choking creature can make a DC 15  Constitution  saving throw at the end of each of its turns, coughing up the seawater and ending the effect on itself on a success. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Cunning Action . The old salt can take the  Dash ,  Disengage , or  Hide  action. \n'b'\n'b' ABOUT \n'b' Clad in fraying clothes and a tricorn hat, this undead sailor skulks the docks, seeking vengeance against all who falsely accused it of capital crimes in its lifetime. \n'b' An old salt is a sailor who was wrongly convicted of a crime and condemned to walk the plank. Just before drowning, the old salt swore an oath of vengeance against those who wronged it. \n'b' Thirteen weeks later, the sailor washed ashore in a port where a false accuser resides. \n'b'  Persistent Avenger . If an old salt is killed, it dissolves into a puddle of salt water that trickles back to the ocean and is reborn after 13 days. The only way to truly kill an old salt is upon the death of the old salt\xe2\x80\x99s false accusers\xe2\x80\x94or by clearing the old salt\xe2\x80\x99s name publicly. \n'b'  Saline Trail . Wherever the old salt goes, it leaves a trickle of seawater in its wake. Shrewd investigators know to follow the trail quickly before the evidence evaporates.'