b'NPC, Merchant Captain \n'b'  Family:   NPC  \n'b'  Medium   humanoid  (any),  any  \n'b'  Armor Class  15 (studded leather)  Hit Points  104 (19d8 + 19)  Speed  30 ft.\n'b' STATS STR: 9 (\xe2\x80\x931) DEX:  16 (+3)  CON:  13 (+1)  INT:  14 (+2)  WIS:  13 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Cha  +7  Skills   Deception  +7,  Perception  +4,  Performance  +7,  Persuasion  +7,  Sleight of Hand  +6  Senses  passive  Perception  14  Languages  Common plus any two languages  Challenge  6 (5,900 XP)  Proficiency Bonus  +3 \n'b' ACTIONS \n'b'\n'b'  Multiattack . The merchant captain uses Fast Talk. It then makes three Rapier or Quip attacks. It can replace one  attack  with a use of Spellcasting. \n'b'\n'b' ABOUT \n'b' Merchant captains lead trade caravans that deliver vital supplies and luxuries to communities far and wide. While often dismissed as glib-tongued shysters, merchant captains come from many walks of life and are just as likely to be scrupulously honest merchants as they are to be silver-tongued devils. When merchant captains retire from active travel, some they continue to earn a living by financing or providing protection for caravans led by other merchants. All merchant captains, whether active or sedentary, have proficiency with land vehicles and with two musical instruments.'