b'Vine Protector \n'b'\n'b'  Large   plant ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  39 (6d10 + 6)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 17 (+3) DEX:  1 (-5)  CON:  12 (+1)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Vulnerabilities  fire  Damage Resistances  poison  Condition Immunities   blinded , deafened  Senses   blindsight  60 ft. (blinded beyond this radius), passive  Perception  10  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   False Appearance . When the vine protector remains motionless, it is indistinguishable from a pile of vines. \n'b'  Regeneration . The vine protector regains 6  hit points  at the start of its turn. If the vine protector takes fire damage, this trait doesn\xe2\x80\x99t function at the start of the vine protector\xe2\x80\x99s next turn. The vine protector dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Actions \n'b'   Multiattack . The vine protector makes three vine barb attacks. \n'b'  Vine Barb .  Melee Weapon Attack : +5 to hit, reach 10 ft.; one target.  Hit : 6 (1d6 + 3) piercing damage plus 2 (1d4) poison damage.'