b'Pitcher Plant Leshy \n'b'  Family:   Leshy  \n'b'  Medium   plant  (leshy),  neutral  \n'b'  Armor Class  15 (natural armor)  HP  153 (19d8+72)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  19 (+4)  CON:  18 (+4)  INT:  12 (+1)  WIS:  15 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +8,  Cha  +5  Skills   Athletics  +8,  Intimidation  +5,  Perception  +5,  Stealth  +7  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Druidic, Sylvan  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Plant Speech . carnivorous plants \n'b'  Plant Form . Small pitcher plant \n'b'  Verdant Burst . When the Pitcher Plant leshy dies, a burst of primal energy explodes from its body, restoring 27 (6d8)  hit points  to each plant creature in a 30-foot radius. This area immediately fills with pitcher plants, becoming  difficult terrain . If the terrain is not viable for pitcher plants, they wither after 24 hours. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The leshy makes two attacks as part of its action, using either its Jaws, or its Ram  attack . \n'b'  Jaws .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6+5) piercing damage. On a hit, the leshy may swallow the creature for a bonus action (see Swallow Whole). \n'b'  Ram .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 14 (2d8+5) bludgeoning damage. On a hit, the target is pushed back 10 feet and is knocked  prone . \n'b'  Vomit Enzymes (Recharge 5-6) . The leshy unleashes a torrent of enzymes in a 30-foot cone. Each creature within range makes a DC 15 Con. saving throw, suffering 18 (4d8) acid damage or half as much on a success. In addition, creatures that fail the save suffer -2 to their AC as the enzymes eat through their armor and skin. This effect persists until the armor is repaired at a blacksmith (or washed off if unarmored). \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Swallow Whole . The swallowed target is  blinded ,  restrained , cannot breathe, and takes 21 (6d6) acid damage at the start of each of the leshy\xe2\x80\x99s turns. Only one target can be swallowed at a time, and the target must be  size  Medium or smaller. A creature may escape with a DC 15 strength check. If the creature succeeds, or if the leshy dies, it is expelled to an open space within 5 feet. \n'b'\n'b' ABOUT \n'b' Pitcher Plant Leshies are large and fast (by leshy standards), making them ideal mounts. Perhaps not as reliable as a mule or horse, these leshies are favored for their viciousness. These creatures are even used in battle, gobbling up enemy soldiers while their rider keeps them from turning on the wrong side. \n'b' With large cups growing out of the ground or from hanging tendrils, pitcher plants are bizarre and beautiful plants. Using special leaves to form pitfall traps, the pitcher plant lures unsuspecting insects into the opening of its large cavity with visual and chemical attractors. When the insect walks along the rim of the trap, they slip and fall in, becoming trapped in digestive enzymes that slowly dissolve the plant\xe2\x80\x99s prey. \n'b' Pitcher plants may be content to passively wait for insects \xe2\x80\x93 the Pitcher Plant leshy is not. This fast behemoth of a leshy charges at enemies with great speed, swallowing them whole in its pelican-like mouth. Those that escape are drenched in enzymes that leave them weak for days.'