b'Alligator Turtle \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  11 (2d8 + 2) \n'b' Speed  20 ft., swim 30 ft.\n'b' STATS STR: 15 (+2) DEX:  12 (+1)  CON:  13 (+1)  INT:  2 (\xe2\x80\x934)  WIS:  12 (+1)  CHA:  7 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +4,  Con  +3 \n'b' Skills   Stealth  +3 \n'b' Senses  passive  Perception  11 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hold Breath . The turtle can hold its breath for 1 hour. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 10 ft., one target.  Hit : 5 (1d6 + 2) slashing damage and the target is  grappled  (escape DC 12). Until this grapple ends, the turtle can\xe2\x80\x99t bite another target. \n'b'\n'b' ABOUT \n'b' Alligator turtles are ornery reptiles, noted for their combative disposition while on land. Their necks are deceptively long and flexible, allowing them to strike a startlingly far distance with their beak-like jaws.'