b'Zaratan \n'b'  Gargantuan   monstrosity  (titan),  unaligned  \n'b'  Armor Class  25 (natural armor)  Hit Points  507 (26d20 + 234)  Speed  10 ft., swim 50 ft.\n'b' STATS STR: 30 (+10) DEX:  3 (-4)  CON:  28 (+9)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +8,  Wis  +8,  Cha  +8  Damage Resistances  fire, lightning, thunder; bludgeoning, piercing, slashing  Damage Immunities  cold, poison  Condition Immunities   frightened ,  paralyzed ,  poisoned   Senses   blindsight  120 ft., passive Perception 10  Languages  Aquan  Challenge  26 (90,000 XP) \n'b' Special Traits \n'b'\n'b'  Fortified Shell . The zaratan ignores any  attack  against its shell that doesn\xe2\x80\x99t do 30 points of damage or more. Attacking the zaratan\xe2\x80\x99s head or flippers bypasses this trait. \n'b'  Endless Breath . The zaratan breathes air, but it can hold its breath for years. \n'b'  False Appearance . While the zaratan remains motionless on the surface of the ocean (except for drifting) it is indistinguishable from a small island. \n'b'  Siege Monster . The zaratan does double damage to objects and structures. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The zaratan makes one bite  attack  and two flipper attacks. \n'b'  Bite .  Melee Weapon Attack : +18 to hit, reach 10 ft., one target.  Hit : 26 (3d10 + 10) piercing damage and the target is  grappled  (escape DC 20). Until the grapple ends, the target is  restrained  and the zaratan can\xe2\x80\x99t bite another target. \n'b'  Flipper .  Melee Weapon Attack : +18 to hit, reach 15 ft., one target.  Hit : 19 (2d8 + 10) bludgeoning damage and the target must succeed on a DC 26  Strength  saving throw or be pushed 10 feet away from the zaratan. \n'b'  Swallow . The zaratan makes one bite  attack  against a Huge or smaller creature it is grappling. If the  attack  hits, the target takes 26 (3d10 + 10) piercing damage, is swallowed, and the grapple ends. A swallowed creature is  blinded  and  restrained , but has total  cover  against attacks and effects outside the zaratan. A swallowed creature takes 28 (8d6) acid damage at the start of each of the zaratan\xe2\x80\x99s turns. The zaratan can have any number of creatures swallowed at once. If the zaratan takes 40 damage or more on a single turn from a creature inside it, the zaratan must succeed on a DC 20  Constitution  saving throw at the end of that turn or regurgitate all swallowed creatures, which fall  prone  in a space within 10 feet of the zaratan. If the zaratan dies, swallowed creatures are no longer  restrained  and can escape by using 30 feet of movement, exiting  prone . \n'b'\n'b' Legendary Actions \n'b' The zaratan can take 3 legendary  actions , choosing from the options below. Only one  legendary action  option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The zaratan regains spent legendary  actions  at the start of its turn. \n'b'\n'b'  Move . The zaratan moves up to half its speed. \n'b'  Swipe . The zaratan makes one flipper  attack . \n'b'  Consume (2 actions) . The zaratan makes one bite  attack  or uses Swallow. \n'b'\n'b' About \n'b' One of the rocks suddenly lurches, and rises out of the water. A great eye glides open in the side of what seemed to be a boulder, and a massive, beaklike mouth gapes in the surf. \n'b'  Island Reefs . The zaratan is an impossibly huge sea turtle so large that entire ecosystems develop and grow on its stony, mountainous shell. Drifting on warm ocean currents or settled on shoals, they are often mistaken for small tropical islands. The creature\xe2\x80\x99s head is at least 100 feet in diameter, with a ridge in the center like a tall hill. Its head resembles a massive boulder, and its 200-foot long flippers are mistaken for reefs. \n'b'  Ageless Slumber . Zaratans spend their millennia-long lives in slumber. They drift on the surface of the ocean, their mouths slightly open, and reflexively swallow larger creatures that explore the \xe2\x80\x9ccave.\xe2\x80\x9d They spend centuries at a time asleep. A zaratan may know secrets long lost to the world, if only it can be awakened and bargained with. \n'b'  Deep Divers . Waking a zaratan is a dangerous proposition, as their usual response to any injury severe enough to waken them is to dive to the crushing black depths. Some zaratan commune with oceanic races in this time, such as deep ones, sahuagin, or aboleth.'