b'Mount, Steamwolf \n'b'  Large   construct  (iron, steam),  unaligned  \n'b'  Armor Class  20 (natural armor)  Hit Points  95 (10d10 + 40)  Speed  50 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  18 (+4)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +4  Damage Immunities  fire, necrotic, poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  14  Languages  \xe2\x80\x93  Proficiency Bonus  +3  Challenge  7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Constructed Nature . A clockwork creature doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Fire Absorption . Whenever the steamwolf is subjected to fire damage, it takes no damage and instead regains a number of  hit points  equal to the fire damage dealt. \n'b'  Immutable Form . The steamwolf is immune to any spell or effect that would alter its form. \n'b'  Keen Hearing and Smell . The steamwolf has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Pack Tactics . The steamwolf has advantage on an  attack  roll against a creature if at least one of the steamwolf\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Repairable . A DC 10 tinker\xe2\x80\x99s tools check restores one hit point for each point rolled over the DC. \n'b'  Saddle . The mount carries a saddle on its back. Up to two Medium creatures can ride on the saddle without squeezing. To make a  melee attack  against a target within 5 feet of the mount, they must use spears or weapons with reach. If the mount dies, creatures on the saddle are placed in unoccupied spaces within 5 feet of the mount. \n'b'  Steam Engine . When the construct dies, it inflicts 10 (3d6) fire damage in a 5 ft. radius. Creatures in the radius can make a DC 12  Dexterity  saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Steam Engine Malfunction table. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 16  Strength  saving throw or be knocked  prone . \n'b'\n'b' ABOUT \n'b' This hound-like construct releases steam from vents along its back. \n'b' Steamwolves are sturdier, more powerful versions of gearwolves that uses a steam engine instead of a clock engine. Their steam engine uses excess heat to power its repair mechanism, which makes it particularly effective against fire casters.'