b'Arborcyte \n'b'  Large   plant ,  chaotic neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  127 (15d10 + 45)  Speed  30 ft.\n'b' STATS STR: 21 (+5) DEX:  12 (+1)  CON:  16 (+3)  INT:  5 (-3)  WIS:  10 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +6  Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, piercing  Condition Immunities   deafened   Senses   darkvision  60 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'\n'b'  Shearing . Whenever the arborcyte suffers 10 or more damage from a single  attack , a length of its vines breaks free. This animated tendril is under the arborcyte\xe2\x80\x99s control, moving and acting as an extension of the creature. Each tendril has AC 14, 10  hp , and a speed of 10 feet. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The arborcyte makes two thorn vine attacks plus one animated tendril  attack  for each tendril it can see that has been created through its Shearing trait. \n'b'  Thorn Vine .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 18 (3d8 + 5) piercing damage, and the target is  grappled  (escape DC 16). Until this grapple ends, the target takes 7 (2d6) acid damage at the start of each of the arborcyte\xe2\x80\x99s turns, and tendril attacks against the target have advantage. The arborcyte can grapple up to two creatures at one time. \n'b'  Animated Tendril .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 9 (1d8 + 5) piercing damage. \n'b'\n'b' About \n'b' A mound of thorn-covered vines writhes into motion, rearing up to reveal an assemblage of bleached bones at its core. A hellish light gleams from the empty sockets of its many skulls. \n'b' Though druids do not suffer twisted, unnatural things to survive in the wild, sometimes, in a cruel twist of fate, they become the very thing they abhor. \n'b'  Seed of Desecration . An arborcyte is the corrupted soul of a  druid  slain in the failed defense of its woodland home. A mass of vines crawl to the dying  druid  to serve as a vessel into the afterlife.\xc2\xa0The  druid\xe2\x80\x99s  soul is then twisted by forces of desecration, and what arises is a shambling monstrosity consumed by the desire to destroy any life that enters its blighted glade. \n'b'  Skeletal Remains . Those slain by an arborcyte are eventually stripped of flesh and other organic materials by the acidic sap oozing from its many tendrils. Those bones not left to litter the forest floor work their way into the arborcyte\xe2\x80\x99s core, joining the remnants of other victims and the slain  druid  in a verdant ossuary. \n'b'  Insidious Destruction . An arbocyte becomes deadlier when it is attacked.\xc2\xa0As its vines are hacked apart, each of the thorny tendrils rises up to fight alongside the main mass of the creature, creating an undulating dance of death threatening anyone foolish enough to remain in proximity.'