b'Vrilwork, Mannequin Swarm \n'b'  Family:   Vrilwork  \n'b'  Large  swarm of Medium  constructs  (vrilwork),  lawful neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  66 (12d8 + 12)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  11 (+0)  CON:  13 (+1)  INT:  12 (+1)  WIS:  8 (-1)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +1,  Stealth  +4  Damage Resistances  slashing, piercing  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  stunned   Senses   darkvision  60 ft., passive  Perception  11  Languages  Common  Proficiency Bonus  +2  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The clockwork is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the clockwork must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  Constructed Nature . A clockwork creature doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  False Appearance . While the audience remain motionless, they are indistinguishable from mannequins. \n'b'  Repairable . A DC 10 tinker\xe2\x80\x99s tools check restores one hit point for each point rolled over the DC. \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Small humanoid. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'  Vril Engine . When the construct dies, it inflicts 20 (6d6) force damage in a 10 ft. radius. Creatures in the radius can make a DC 12  Dexterity  saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Clockwork Engine Malfunction table. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The swarm makes one Clockwork Mass  attack  and one Grasping Limbs  attack . \n'b'  Clockwork Mass .  Melee Weapon Attack : +5 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 6 (1d6 + 3) bludgeoning damage, or 5 (1d4 + 3) bludgeoning damage if the swarm has half of its  hit points  or fewer. \n'b'  Grasping Limbs .  Melee Weapon Attack : +5 to hit, reach 0 ft., one creature in the swarm\xe2\x80\x99s space.  Hit : 7 (2d6) bludgeoning damage, and the creature must succeed on a DC 13  Strength  saving throw or be  restrained . The creature can repeat the saving throw at the end of each of its turns, taking 7 (2d6) bludgeoning damage on a failed save. The creature is freed if it succeeds on this saving throw, the swarm moves out of the creature\xe2\x80\x99s space, or the swarm dies. \n'b'\n'b' ABOUT \n'b' This cobbled together mannequin is made of different types of metal. \n'b' Mannequins are the animated scraps of other projects. Turned into cheap labor through the power of vrilgonite, they fill a wide variety of roles ranging from pilot to chef, personal assistant to audience member. \n'b' Most vrilwork mannequins encountered individually are typically provided low-powered vril staves and given roles of important responsibility like pilots, guards, etc. \n'b' Gnomish audiences are filled with sunwork eyes and a cluster of vrilwork mannequins known as an audience. The mannequins are dangerous separately, but they are deadliest in groups, where they become a flailing swarm that can overcome any foe.'