b'Spikey \n'b'  Family:   Robobeast  \n'b'  Tiny   construct  (robobeast),  unaligned  \n'b'  Armor Class  13 (16 in spiky ball form) (natural armor)  Hit Points  22 (4d4 + 12)  Speed  20 ft. (40 ft. in spiky ball form), burrow 5 ft.\n'b' STATS STR: 13 (+1) DEX:  16 (+3)  CON:  16 (+3)  INT:  8 (-1)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +5,  Perception  +3  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  prone  (spiky ball form only)  Senses   darkvision  60 ft., passive  Perception  13  Languages  understands one language of its creator but can\xe2\x80\x99t speak  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . Spikey has advantage on saving throws against spells and other magical effects. \n'b'  Spiky Defense (Spiky Ball Form Only) . A creature that touches Spikey or hits it with a  melee attack  takes 7 (2d6) piercing damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Metal Bite (Hedgehog Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Spiky Charge (Spiky Ball Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) piercing damage, If Spiky moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 14 (4d6) piercing damage and if the target is a creature, it must succeed on a DC 13  Strength  saving throw or be knocked  prone . \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Transform . Spikey transforms into its spiky ball form or back into its hedgehog form. its statistics, other than its speed, AC, and immunity to the  prone  condition are the same in each form. Spikey reverts to its hedgehog form if it dies. \n'b'\n'b' ABOUT \n'b' Originally crafted as a pet for Sporkus\xe2\x80\x99 children, the first Spikey was tossed aside and forgotten when the demigod\xe2\x80\x99s children received a batch of shiny new toys. \n'b' Saddened, the first Spikey set out on its own, determined to make new friends, a feat it achieved in the literal sense when it built another Spikey, which built another Spikey. The process continued for a while, and now there are numerous Spikeys rolling around and having fun with their friends! \n'b'  Pact of the Chain Familiar . At the gamemaster\xe2\x80\x99s discretion, a  warlock  with a pact of the chain may choose the form of a spikey for their familiar. \n'b'  Crafting Spikeys . At the gamemaster\xe2\x80\x99s discretion player characters who are proficient in the  Arcana  skill or with Smith\xe2\x80\x99s Tools or Tinker\xe2\x80\x99s Tools and have obtained the Spikey schematic can create a Spikey by spending time and materials comparable to creating an uncommon magic item.'