b'Ooze, Snow \n'b'  Family:   Oozes  \n'b'  Huge   ooze ,  unaligned  \n'b'  Armor Class  6  Hit Points  171 (18d12 + 54)  Speed  30 ft., burrow 20 ft.\n'b' STATS STR: 18 (+4) DEX:  3 (\xe2\x80\x934)  CON:  16 (+3)  INT:  1 (\xe2\x80\x935)  WIS:  12 (+1)  CHA:  5 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, slashing from nonmagical attacks  Damage Immunities  cold  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  prone   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  11  Languages  \xe2\x80\x94  Challenge  7 (2,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The snow ooze can move through a space as narrow as 1 foot wide without squeezing. \n'b'  False Appearance . While the snow ooze remains motionless, it is indistinguishable from a patch of snow. \n'b'  Ice Walk . The snow ooze can move across icy surfaces without needing to make an ability check. Additionally,  difficult terrain  composed of ice or snow doesn\xe2\x80\x99t cost it extra movement. \n'b'  Ooze Nature . The snow ooze doesn\xe2\x80\x99t require  sleep . \n'b'  Snow Blindness . When a creature that can see the snow ooze starts its turn within 30 feet of the ooze, that creature must succeed on a DC 15  Constitution  saving throw or be  blinded  until the start of its next turn. This trait doesn\xe2\x80\x99t function while the snow ooze is in dim light or darkness. \n'b'  Snow Burrower . The snow ooze can burrow through nonmagical snow and ice in addition to sand, earth, and mud. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The snow ooze makes two Pseudopod attacks. \n'b'  Pseudopod .  Melee Weapon Attack : +7 to hit, reach 15 ft., one target.  Hit : 14 (3d6 + 4) bludgeoning damage plus 9 (2d8) cold damage. \n'b'  Avalanche (Recharge 4\xe2\x80\x936) . The snow ooze rumbles forward, stirring up snow as it goes. The ooze moves up to 30 feet in a straight line and can move through the space of any Large or smaller creature. The first time it enters a creature\xe2\x80\x99s space during this move, that creature must make a DC 15  Dexterity  saving throw. On a failure, a creature takes 10 (3d6) bludgeoning damage and 18 (4d8) cold damage and is buried in slushy snow. On a success, a creature takes half the damage and isn\xe2\x80\x99t buried. A buried creature is  restrained  and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 15  Strength  check. A buried creature with a swimming speed has advantage on this check. \n'b'\n'b' ABOUT \n'b' The field of snow suddenly reveals itself to be a huge white ooze that rolls forward like an avalanche. The exterior of the snow ooze is firm like packed snow, but its interior is slushy and semi-liquid, allowing them to hide in their snowy homes more effectively. \n'b'  Cold Climate Hunters . Snow oozes hunt in perpetually snow-covered land in the subarctic and extreme arctic or in high mountainous areas. Their range increases in winter, allowing them to hunt further into temperate climes, retreating to the arctic and subarctic areas as the snow melts. \n'b'  Convenient Disposal . Intelligent creatures in colder climes, such as frost giants, often trick snow oozes into pits or enclosed sections of their fortresses, using them as garbage disposals or deadly traps.'