b'Gray Dragon, Adult \n'b'  Family:   Dragon - Gray  \n'b'  Huge   dragon ,  chaotic evil  \n'b'  Armor Class  20 (natural armor)  Hit Points  218 (19d12 + 95)  Speed  40 ft., fly 80 ft., swim 40 ft.\n'b' STATS STR: 24 (+7) DEX:  15 (+2)  CON:  21 (+5)  INT:  15 (+2)  WIS:  15 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +8,  Constitution  +11,  Wisdom  +8,  Charisma  +9  Skills   Perception  +14,  Stealth  +8  Damage Immunities  fire  Senses   blindsight  60 ft.,  darkvision  120 ft., passive  Perception  24  Languages  Abyssal, Aquan, Common, Draconic, Giant  Challenge  17 (18,000 XP) \n'b' Special Traits \n'b'   Amphibious . The dragon can breathe air and water. \n'b'  Legendary Resistance (3/day) . If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Actions \n'b'   Multiattack . The dragon uses its Frightful Presence and makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +13 to hit, reach 15 ft., one target.  Hit : 18 (2d10 + 7) piercing damage plus 5 (1d10) fire damage. \n'b'  Claw .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 14 (2d6 + 7) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +13 to hit, reach 20 ft., one target.  Hit : 16 (2d8 + 7) bludgeoning damage. \n'b'  Frightful Presence . Each creature of the dragon\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful of the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Steam Breath (Recharge 5-6) . The dragon exhales steam in a 60 cone. Creatures in the area must make a DC 19  Constitution  saving throw. On a failed saving throw, the creature takes 63 (18d6) fire damage, or half as much damage on a successful saving throw. Being underwater doesn\xe2\x80\x99t grant  resistance  to this damage. \n'b'  Legendary Actions \n'b' The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary actions at the start of its turn. \n'b'   Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail  attack . \n'b'  Wing Attack (Costs 2 Actions) . The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24  Dexterity  saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked  prone . The dragon can then fly up to half its flying speed.'