b'Mirror of Sorrow \n'b' The Mirror of Sorrow is in her fourth aspect, having already displayed mastery over beauty, betrayal, and joy. In her current aspect, she creates trials and tribulations for those who gain her attention in order to provide an understanding of all facets of sorrow. In the djinn way of thinking, only by fully understanding something can you call yourself its master and decide whether or not it is part of your being. While vestiges of her other facets sometimes show, they are but glimmers in the current darkness of her soul. Her current House of the Tempest is contained within a storm cloud, and often reforms at a whim. \n'b'  Large   elemental ,  true neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  218 (19d10 + 114)  Speed  30 ft., fly 90 ft.\n'b' STATS STR: 22 (+6) DEX:  16 (+3)  CON:  22 (+6)  INT:  16 (+3)  WIS:  16 (+3)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +8,  Wisdom  +8,  Charisma  +10  Damage Resistances  lightning, thunder  Senses   darkvision  120 ft., passive  Perception  13  Languages  Auran, Common  Challenge  16 (15,000 XP) \n'b' Special Traits \n'b'   Legendary Resistance  (3/day) If The Mirror of Sorrow fails a saving throw, she can choose to succeed instead. \n'b'  Elemental Demise . If The Mirror of Sorrow dies, her body disintegrates into a warm breeze, leaving behind only equipment it was wearing or carrying. \n'b'  Gust . When moving, The Mirror of Sorrow may turn some or all of her body into mist. While mist, she can move through nonmagical fog without disturbing it. Movement made while she is mist does not provoke attacks of opportunity. Upon completing her movement, The Mirror of Sorrow returns to her normal form. If she is in the air when this occurs, she is able to hover without falling. \n'b'  Static . If The Mirror of Sorrow has any Legendary Actions remaining at the start of her turn after her first, creatures who start their turn within 10 ft. of her must succeed at a DC 18  Dexterity  saving throw or suffer 2d6 lightning damage. \n'b'  Innate Spellcasting . The Mirror of Sorrow\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 16). She can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  detect evil and good ,  detect magic ,  thunderwave  \n'b'  3/day each :  create food and water  (can create wine instead of water),  tongues ,  wind walk  \n'b'  1/day each :  conjure elemental  (air  elemental  only),  creation ,  gaseous form ,  invisibility ,  major image ,  plane shift . \n'b'\n'b'  Actions \n'b'   Multiattack . The Mirror of Sorrow makes two dagger attacks or uses her Tempest Shot twice. \n'b'  Dagger .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 16 (4d4+6) piercing damage. If the target is a Huge or smaller creature, it must succeed on a DC 18  Dexterity  saving throw or become  restrained  by whirling winds until the end of its next turn. \n'b'  Tempest Shot .  Ranged Weapon Attack : +11 to hit, range 150/600 ft., one target.  Hit : 18 (4d8) lightning damage, and if the target is wearing metal armor it must succeed on a DC 18  Constitution  saving throw or become incapacitated until the end of its next turn. \n'b'  Electrocute . The Mirror of Sorrow targets a creature within 60 ft. that she can see. That creature must succeed on a DC 18  Dexterity  saving throw or suffer 2d6 lightning damage and become incapacitated. At the start of each turn, the creature suffers 2d6 lightning damage. The creature may make a new saving throw at the end of each turn. \n'b'  Legendary Actions \n'b' The Mirror of Sorrow can take 3  legendary actions , choosing from the options below. Only one  legendary action  can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The Mirror of Sorrow regains spent  legendary actions  at the start of her turn. \n'b'   Attack . The Mirror of Sorrow makes one dagger  attack  or one Tempest Shot  attack . \n'b'  Dark Reflection . The Mirror of Sorrow creates a copy of 3 different creatures she can see within range. These copies  mimic  the  actions  of their originals, and take no damage from any spells or attacks. The Mirror of Sorrow chooses the targets of the copies\xe2\x80\x99  actions , which have their normal effects. These copies disappear if the copied creatures take no  actions  or at the start of the Mirror of Sorrow\xe2\x80\x99s next turn. \n'b'  Chain Lightning (Costs 2 Actions) . The Mirror of Sorrow chooses up to two targets within 20 ft. of a creature incapacitated by her Electrocute action. Those creatures are targeted with The Mirror of Sorrow\xe2\x80\x99s electrocute ability. \n'b'  Lair Actions \n'b' When fighting inside her lair, the Mirror of Sorrow can invoke the magic of her home to take lair  actions . On  initiative  count 20 (losing  initiative  ties), The Mirror of Sorrow takes a lair action to cause one of the following effects:. \n'b'  The Mirror of Sorrow may call upon her former facets to change her aspect temporarily. She may only call one at a time, and cannot use one again until she has used all of her facets. When she calls upon beauty, she may cast a DC 18  charm person  on any number of creatures within 60 ft. of her vase of beauty. When she calls upon betrayal, she may cast a DC 18  bane  on any number of creatures within 60 ft. of her vase of betrayal. When she calls upon joy, she may cast a DC 18  hideous laughter  on any number of creatures within 60 ft. of her vase of joy. \n'b' The Mirror of Sorrow can attempt to trap those within 15 ft. of a mirror with sorrow. Up to 3 creatures are targeted with a DC 18  enthrall . The Mirror of Sorrow cannot use this lair action again until she has used a different one. \n'b' The Mirror of Sorrow causes a DC 18  lightning bolt  cast with a 3rd-level spell slot to pass from one mirror to another 3 times in a row. The Mirror of Sorrow cannot use this lair action again until she has used a different one. \n'b'  House of the Tempest \n'b' The House of the Tempest is crafted out of an ever-changing storm cloud. Her House of the Tempest crackles with lightning and often creates torrential downpours at a moment\xe2\x80\x99s notice. Hounds comprised entirely of lightning roam the halls, keeping guard over her domain. Deep within the House of the Tempest is the Hall of Vases, the room where she spends most of her time. There are four  human -sized vases within the hall, and gilded mirrors lining the walls. As needed, she will open the vases and change herself into facets of her former self.'