b'Demon, Cacodemon \n'b'  Family:   Demons  \n'b'  Medium   fiend  (demon),  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  71 (11d8 + 22)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  15 (+2)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +5,  Deception  +4,  Intimidation  +4,  Perception  +4,  Stealth  +3  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  Abyssal, Common, Demonic, Infernal, telepathy 120 ft.  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The cacodemon\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 12). It can cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  3/day each :  darkness ,  detect magic ,  detect thoughts ,  see invisibility  \n'b'  1/day :  hold person  \n'b'\n'b'  Magic Resistance . The cacodemon has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The cacodemon\xe2\x80\x99s weapon attacks are considered magical for the purposes of damage resistances. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The cacodemon makes two Longsword and one Claw  attack , or two Claw attacks. \n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Longsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands to make a  melee attack . \n'b'  Change Shape . The cacodemon magically polymorphs into a humanoid whose Challenge rating is equal to or lower than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the cacodemon\xe2\x80\x99s choice). In a new form, the cacodemon retains its game statistics and ability to speak, but its Armor Class, movement modes,  Strength ,  Dexterity , and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair  actions ) that the new form has but that it lacks. \n'b'  Summon (1/day) . The cacodemon has a 35% chance to summon 1d3 derghodemons (see Tome of Horrors 5e) or a cacodemon. The summoned  demon  appears in an unoccupied space within 60 feet of the cacodemon, but can\xe2\x80\x99t summon other demons. It remains for one minute, until it or the first cacodemon is slain, or until the first cacodemon takes an action to dismiss it. \n'b'\n'b' ABOUT \n'b' Cacodemons stand about seven feet tall and weigh about 800 pounds. Cacodemons are relentless combatants and never back down from a fight. They often begin combat by changing forms and appearing as a race friendly to their potential opponents. Once an opponent is lured close to the cacodemon, it changes back to its natural form and attacks. Dreaded and feared, cacodemons are often employed as soldiers and assassins. Cacodemons are completely loyal and never question their position or authority; they do not take orders from other demons.'