b'Ushabti Royal Guard \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  19 (natural armor)  Hit Points  168 (16d10 + 80)  Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  16 (+3)  CON:  20 (+5)  INT:  11 (+0)  WIS:  19 (+4)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +9,  Cha  +4  Skills   Arcana  +5,  History  +5,  Perception  +9  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  19  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  14 (11,500 XP)  Proficiency Bonus  +5 \n'b' SPECIAL TRAITS \n'b'\n'b'  Construct Nature . The ushabti doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  False Appearance . While the ushabti is motionless, it is indistinguishable from a normal funerary statue. \n'b'  Healing Leech . If a creature within 30 feet of the ushabti regains  hp  from a spell or magical effect, the creature regains only half the amount and the ushabti regains the other half. \n'b'  Immutable Form . The ushabti is immune to any spell or effect that would alter its form. \n'b'  Legendary Resistance (3/Day) . If the ushabti fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The ushabti has advantage on saving throws against spells and other magical effects. \n'b'  Necrotic Weapons . The ushabti\xe2\x80\x99s weapon attacks are magical. When the ushabti hits with any weapon, the weapon deals an extra 2d8 necrotic damage (included in the attack). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ushabti can use its Breath-Stealing Presence. It then makes two Khopesh attacks and one Medjai\xe2\x80\x99s Scepter  attack . \n'b'  Khopesh .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) slashing damage plus 9 (2d8) necrotic damage. \n'b'  Medjai\xe2\x80\x99s Scepter .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) necrotic damage. \n'b'  Breath-Stealing Presence . Each creature of the ushabti\xe2\x80\x99s choice within 30 feet of the ushabti and aware of it must succeed on a DC 18  Constitution  saving throw or take 9 (2d8) necrotic damage and be unable to speak or breathe for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the ushabti\xe2\x80\x99s Breath Stealing Presence for the next 24 hours. \n'b'  Enervating Surge (Recharge 5\xe2\x80\x936) . The ushabti emits waves of necrotic energy. Each creature within 30 feet of the ushabti must make a DC 18  Constitution  saving throw, taking 49 (11d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature that can\xe2\x80\x99t breathe because of the ushabti\xe2\x80\x99s Breath Stealing Presence has disadvantage on the saving throw. If the saving throw fails by 5 or more, the creature also suffers one level of  exhaustion . A Humanoid slain by this effect rises 1d4 hours later as a mummy under the ushabti\xe2\x80\x99s control, unless the Humanoid is restored to life or its body is destroyed. The ushabti can have no more than five mummies under its control at one time. \n'b'\n'b' REACTIONS \n'b'\n'b'  Sudden Strike . When a creature more than 5 feet away from the ushabti moves to a space within 5 feet of the ushabti, the ushabti can make one Khopesh  attack  against it. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The ushabti can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The ushabti regains spent legendary actions at the start of its turn. \n'b'\n'b'  Move . The ushabti moves up to its speed without provoking opportunity attacks. \n'b'  Medjai\xe2\x80\x99s Scepter (Costs 2 Actions) . The ushabti makes one Medjai\xe2\x80\x99s Scepter  attack . \n'b'  Telekinesis (Costs 2 Actions) . Up to two creatures the ushabti can see within 60 feet of it must succeed on a DC 18  Strength  saving throw or the ushabti moves the creature up to 30 feet in any direction (including upward). A moved target is then  restrained  until the start of the ushabti\xe2\x80\x99s next turn. \n'b'\n'b' ABOUT \n'b' The eye sockets in a large, ornate death mask suddenly ignite with a golden radiance. With the creak of long-unused limbs, this towering figure in ancient armor raises a khopesh and scepter once more. \n'b'  Tomb Servants . Ushabtis were placed in ancient tombs as servants for the tomb\xe2\x80\x99s chief occupants in the afterlife. They are long-lasting constructs that can tend to physical work and maintenance inside sealed tombs where flesh-and-blood laborers couldn\xe2\x80\x99t survive. \n'b'  Slaughter Tomb Robbers . Ushabtis are most commonly encountered in their roles as guardians-a function they fulfill very effectively. An ushabti is sometimes obvious from the blood of its victims, staining its form. Some tombs are littered with bones of tomb robbers an ushabti has dispatched. \n'b'  Khopesh and Scepter . Most ushabtis have  human  faces and proportions, with features resembling a death mask. When at rest, they stand or lie with arms folded across their chests, clutching their scepter and khopesh. Many variations have been found, however, including some that are completely inhuman, animal-headed, or that have abstract or fanciful designs such as a sun sphere head or a body made entirely of papyrus scrolls.'