b'Orc, Overseer \n'b'  Family:   Orc  \n'b'  Medium   humanoid  (orc),  neutral evil  \n'b'  Armor Class  15 (studded leather)  Hit Points  15 (2d8+6)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  16 (+3)  CON:  16 (+3)  INT:  7 (-2)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +2  Senses   darkvision  60 ft., passive  Perception  10  Languages  Common, Orc  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aggressive  As a bonus action, an orc overseer can move up to its speed toward a hostile creature that it can see. \n'b'\n'b' ACTIONS \n'b'\n'b'  Whip .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 5 (1d4+3) slashing damage. \n'b'  Shortsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 3 (1d6) piercing damage. \n'b'\n'b' ABOUT \n'b' Orc overseers are thuggish brutes that carry whips in their primary hands and shortswords in their off-hands. They accompany any group of orcs numbering 20 or more and work to ensure some semblance of order amongst the normally completely disorganized masses they normally appear in.'