b'Devil, Solarin \n'b'  Family:   Devils  \n'b'  Large   fiend  (devil),  lawful evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  85 (10d10+30 HD)  Speed  50 ft.\n'b' STATS STR: 20 (+5) DEX:  18 (+4)  CON:  17 (+3)  INT:  15 (+2)  WIS:  17 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  fire, Cold, Radiant  Condition Immunities   poisoned   Damage Resistances  bludgeoning piercing and slashing from nonmagical weapons that aren\xe2\x80\x99t silvered. \n'b'  Damage Vulnerabilities  necrotic  Senses   darkvision  120 ft., true sight 120 ft., passive  Perception  13  Languages  Infernal, telepathy 120 ft.  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Fires of Healing . Any fire, heat-based or radiant damage attacks on the solarin  heal  it instead of damaging it. It can gain  temporary hit points  over and above its maximum  hit points  in this manner. \n'b'  Halo of Light . The Solarin casts a permanent immutable halo of  light  that engulfs everything within 100 feet of it. The effect is such that there is no point of origin for the light but rather it emits from everywhere. There are no shadows or shades, making it like a bright day everywhere\xe2\x80\x94this imposes disadvantage on all stealth checks within the area to  hide . This effect cannot be mitigated by any means: if one were to place a towel over one\xe2\x80\x99s head, it would still be  light  inside. One can only close his/her eyes and even then, it bleeds through as if someone has a bright  light  shining on their face. Not even magical effects like the  darkness  spell can extinguish this  light . \n'b'  Teleport without Error . Solarin can cast  teleport  without error as a spell-like ability. This ability requires no components and can be used three times before the  devil  requires a long rest to use it again. Completing a long rest restores all expended uses of this ability. \n'b'\n'b' ACTIONS \n'b'\n'b'  Arc of Fire (Recharge 3-6) . The Solarin can use their action to cast an arc of fire, which explodes from the Solarin\xe2\x80\x99s body like a whip lashing out randomly in a 50-foot cone. Because of the random nature of the arc, it makes an  attack  roll against each target within the area of effect, with a +5 to hit. If it strikes it deals 10 (1d20) points of radiant damage, but those struck can make a  Dexterity  save (DC 15) for half damage. \n'b'  Concussive Blow . When the Solarin reduces a target to less than half its normal hit point maximum, it instinctively knows its victim has been weakened. It can then cast concussive blows upon that creature. It takes two rounds for the Solarin to generate such a blow, during the first of which it can take no  actions  and enemies have advantage on  attack  rolls against it. On the second round, the victim is wracked with a concussive blast that pushes it 30 ft. in a straight line away from the Solarin and reduces it to 1 hit point. If it succeeds at a  Dexterity  save (DC 15) the victim instead suffers half its remaining  hit points  in damage and is not pushed. \n'b'  Ray of Light (Recharge 6) . Solarin have the ability to cast a blinding ray of  light  which does not radiate heat, but causes blindness to everyone within a 50-foot radius of the Solarin, which lasts for 2d8 rounds followed by disadvantage on all  attack  rolls for a further 1d8 rounds. All those within a 100-foot radius suffer disadvantage on  attack  rolls for 1d8 rounds. Victims caught in the radius can make a  Dexterity  save (DC 15) to avoid the effects. Multiple exposures are not cumulative, though victims who have recovered or partially recovered can see the effects renewed on subsequent uses. \n'b'  Rod of Hellfire .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 14 (2d10+6) magical bludgeoning damage, plus 5 (1d10) radiant damage. This rod vanishes if the Solarin releases it or dies. It can be summoned to the Solarin\xe2\x80\x99s hand at will. \n'b'\n'b' ABOUT \n'b' These devils reside in the heavens upon the radiant beams of light cast from stars. These devils were created as the stars came into being and were little more than the result of the All Father\xe2\x80\x99s momentary meandering. Like a child cast forth and abandoned, the Solarin hold a deep and abiding grudge against almost all those things the All Father purposefully made. Though powerful and with a bent toward wanton destruction, these devils are far too self-absorbed to spend much effort in seeking out taking vengeance upon those they despise. \n'b' The Solarin appear as tall thin sexless humans with angular features. They have no hair, broad eyes, thin noses and lips, though they have no ears. Their skin is a bright bronze color. They have no teeth which makes their speech sound more akin to the mumblings of an old man than to that of man,  dwarf  or  elf . It is as if they are nearly finished creatures whose final form is in the making. Seekers of  Creation . They have, over the many millennia since their creation, sought to complete the creation process through whatever means necessary. \n'b'  Tyrannical Torturers . With respect to certain sentient creatures (humans and humanoids), the Solarin is more interested in wounding them to such a degree that they grovel before their feet. They do not seek to immediately kill them \xe2\x80\x93 unless necessary. They then lord over them for some time (one day to a hundred years), keeping them wounded and near death the whole time. This they do to stroke their magnificent ego and humble the creatures that they, in the dark part of their souls, envy so much.'