b'Animal, Jackal \n'b'  Family:   Canines  \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  12  Hit Points  3 (1d6)  Speed  40 ft.\n'b' STATS STR: 8 (-1) DEX:  15 (+2)  CON:  11 (+0)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3  Senses  passive Perception 13  Languages  \xe2\x80\x93  Challenge  0 (10 XP) \n'b' Special Traits \n'b'   Keen Hearing and Smell : The jackal has advantage on  Wisdom  (Perception) checks that rely on hearing or smell. \n'b'  Pack Tactics : The jackal has advantage on an attack roll against a creature if at least one of the jackal\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Bite :  Melee Weapon Attack : +1 to hit, reach 5 ft., one target.  Hit : 1 (1d4 \xe2\x80\x93 1) piercing damage. \n'b'  About \n'b' This sandy-colored canine resembles a slender-bodied wolf with short, graceful legs. It watches with dark brown eyes.'