b'Hobgoblin Archer \n'b'  Family:   Hobgoblin  \n'b'  Medium   humanoid  (goblinoid),  lawful evil  \n'b'  Armor Class  16 (studded leather)  Hit Points  18 (4d8)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  18 (+4)  CON:  10 (+0)  INT:  12 (+1)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +2,  Intimidation  +2,  Perception  +2  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Goblin  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Long Draw . The  hobgoblin  archer deals one additional die of damage with its longbow (included in the  attack ). \n'b'  Precise Aim . If the  hobgoblin  archer doesn\xe2\x80\x99t move during its turn, it adds 1d4 to its  attack  roll with its longbow. \n'b'  Actions \n'b'   Longbow .  Ranged Weapon Attack : +6 to hit, range 200/700 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. \n'b'  About \n'b' The enormous war bows of  hobgoblin  archers give them range beyond those of most other races, allowing them to inflict casualties and harry opponents before they are able to retaliate. \n'b' Formations of pikemen are nearly unassailable on the battlefield, out-ranging spearmen and immune to all but the heaviest armored cavalry.'