b'Troll, Steppe (Warrior) \n'b'  Family:   Troll  \n'b'  Large   giant ,  lawful neutral\n'b' STATS STR: 18 (+4) DEX:  8 (-1)  CON:  17 (+3)  INT:  9 (-1)  WIS:  9 (-1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Armor Class  16 (chain mail)  Hit Points  68 (8d10 + 24)  Speed  30 ft.  Skills   Animal Handling  +1,  Perception  +1  Senses  passive  Perception  11  Languages  Giantish, Ledean  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'  Bred to the Saddle . When mounted, steppe trolls have advantage on  melee attack  rolls against any unmounted creatures that are Large or smaller. \n'b'  Keen Sight . The steppe troll has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Regeneration . The steppe troll regains 10  hit points  at the start of its turn. If the troll takes acid or fire damage, this trait doesn\xe2\x80\x99t function at the start of the troll\xe2\x80\x99s next turn. The steppe troll dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Sturdy Bow . The steppe troll relies on its prodigious strength to bend its greatbow. Such a weapon adds a creature\xe2\x80\x99s  Strength  modifier to its damage and can only be wielded by a creature with 18 or higher  Strength . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The steppe troll makes two saber or two greatbow attacks. \n'b'  Lance .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 14 (3d6 + 4) piercing damage. This weapon has disadvantage against opponents within 5 ft. \n'b'  Saber .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Greatbow .  Ranged Weapon Attack : +1 to hit, range 80/320, one target.  Hit : 15 (2d6+4) piercing damage. \n'b'\n'b' Tactics \n'b' Steppe trolls prefer to fight from the saddle and, unlike their more primitive cousins, they do so with weapons, riding down and striking foes with long heavy lances and curved sabers. Although they hunt with their massive bows, they regard ranged combat as cowardly. If badly hurt, Steppe trolls will use time to their advantage, such as taking the  Dodge  action while they  regenerate . \n'b' Description \n'b' This large humanoid\xe2\x80\x99s knobby, greenish-brown skin is visible only on its hands and face, for the rest of its body is covered with wrought chain and still leather, from which hints of elaborate tattoos peek out. The considerable bulk of their knotted muscles is further exaggerated by the severed heads with which they decorate their armor. \n'b'  Tribal Nomads . Steppe trolls live in nomadic clans on harsh windswept steppes, driving herds of horses and oxen between their seasonal homes on the grasslands. Although livestock raids and skirmishes between war-bands are part of their life, steppe trolls have a code of honor and even hospitality not shared by their savage distant cousins, the common trolls. \n'b'  Wary Traders . Steppe trolls are suspicious of outsiders but will trade with humans who travel in peace through their lands. However, they are wary protectors of their horses \xe2\x80\x93 greatly prized for their size and strength \xe2\x80\x93 and deal harshly with those who would steal them. \n'b'  Mystic Errantry . Although the tribal steppe trolls live in clans and are usually encountered in groups close to their homeland, occasionally a young warrior will be sent by their tribe\xe2\x80\x99s shaman on an arduous quest, forbidden to return until they have accomplished some great task or deed as commanded by their gods.'