b'Knight of Shadows \n'b'  Medium   humanoid  (any),  any lawful  \n'b'  Armor Class  20 (plate, shield)  Hit Points  153 (18d8 + 72)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  19 (+4)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +8,  Wis  +6  Skills   Intimidation  +7,  Perception  +6,  Persuasion  +7,  Stealth  +6  Damage Resistances  cold; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren\xe2\x80\x99t cold iron  Condition Immunities   charmed ,  frightened   Senses  blindsight 30 ft.,  darkvision  120 ft., passive  Perception  16  Languages  Common, Elvish, Umbral  Challenge  12 (8,400 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Sunlight Sensitivity . While in sunlight, the knight has disadvantage on  attack  rolls and on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Unseelie Blessing . The knight has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put them to  sleep . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The knight makes two Longsword attacks and one Shield Bash  attack . \n'b'  Longsword .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d10 + 4) piercing damage plus 10 (3d6) cold damage. \n'b'  Shield Bash .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d10 + 4) bludgeoning damage plus 10 (3d6) cold damage. If the target is a creature, it must succeed on a DC 17  Constitution  saving throw or be  stunned  until the beginning of the knight\xe2\x80\x99s next turn. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Shadow Commander . The knight casts  darkness , requiring no material components. The knight must concentrate on this spell as normal. \n'b'\n'b' REACTIONS \n'b'\n'b'  Shield Master . When the knight is attacked by a creature they can see within 5 feet, they gain a +5 bonus to their AC. If the  attack  misses, the knight may immediately make a Shield Bash  attack  against the target. \n'b'\n'b' ABOUT \n'b' A grey-skinned figure in an impressive suit of reflective black plate armor towers over you. The cruelness of the spikes of his tower shield are matched only by his sneering smirk. \n'b' Humanoids who dwell in the Shadow Realm sometimes pursue the path of a shadow knight to better serve their liege lords. Blessed by the shadow fey, these glorified bruisers are dark reflections of the cavaliers who protect the mortal world. \n'b'  Dark Arms . Knights of shadow carry shadow fey forged swords and shields imbued with potent magic. \n'b' Merely touching the surface of these armaments is enough to drain warmth and vitality. \n'b'  Sensory Training . Every knight of shadows is trained to fight in magically dark conditions, so they are equipped to deal with the many light-manipulating creatures who haunt the Shadow Realm. They combine their talents for blind fighting with their magical control of darkness to get the drop on unsuspecting foes.'