b'Infectious Ravener \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  135 (18d8 + 54)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  17 (+3)  CON:  17 (+3)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +6,  Int  +3,  Wis  +5  Damage Resistances  necrotic  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  Common  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'\n'b'  Keen Smell . The ravener has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Scent of Hunger . Any  humanoid  creature that starts its turn within 15 feet of the ravener must succeed on a DC 15  Wisdom  saving throw, or be charmed by the ravener for 1 minute. While  charmed , the creature is overcome by a hunger for the flesh of the living that clouds all of its other mental capacities. The  charmed  creature must use all of its movement to move toward the nearest  paralyzed  or unconscious  humanoid , or humanoid corpse, along the shortest available safe path, and use its action to attempt to eat the  humanoid . For each turn the  charmed  creature spends eating, the targeted  humanoid  takes 1d6 piercing damage. If the charmed creature is not aware of any  humanoid  corpse or  paralyzed  or unconscious  humanoid  within 120 feet, it must instead  attack  the nearest  humanoid , other than itself, with the intent to kill and eat the target. At the end of each of its turns, a  charmed  creature can repeat the saving throw, ending the effect on itself on a success. If a creature succeeds on the saving throw, or the effect ends for it, the creature is immune to the ravener\xc2\x92s Scent of Hunger for 24 hours. \n'b'  Turning Rage . If the ravener succeeds on a saving throw against an effect that turns undead, it falls into a frenzy until the end of its next turn. While frenzied, the ravener has advantage on  attack  rolls and saving throws against being  charmed  or  frightened  and effects that turn undead. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The ravener makes two attacks: one with its bite, and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 13 (2d8 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. If the target is a creature other than an  undead , it must succeed on a DC 13  Constitution  saving throw, or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' About \n'b' Rather than simply being nauseating, the pheromones of the infectious ravener drive those around it into a frenzy, briefly granting them a ghoul-like hunger for flesh.'