b'Kobold, Swolbold \n'b'  Family:   Kobold  \n'b' From behind the collection of angry kobolds steps a creature the size of a dwarf, its bulging muscles flexing as its kobold-like snout twists into a terrible grin. \n'b'  Medium   humanoid  (kobold),  chaotic neutral  \n'b'  Armor Class  14 (scale mail)  Hit Points  65 (10d8 + 20)  Speed  20 ft.\n'b' STATS STR: 19 (+4) DEX:  11 (+0)  CON:  15 (+2)  INT:  6 (-2)  WIS:  12 (+2)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +6  Damage Resistances  bludgeoning  Senses   darkvision  60 ft., passive  Perception  12  Languages  Draconic  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Leaping Attack . If the swolbold uses the  Dash  action on its turn and stops within 5 feet of a creature, it can make one slam  attack  with disadvantage as a  bonus action  against that creature. \n'b'  Pack Tactics . The swolbold has advantage on  attack  rolls against a creature if at least one of the swolbold\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Sunlight Sensitivity . While in sunlight, the swolbold has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Actions \n'b'   Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is  grappled  (escape DC 14). Until the grapple ends, the target is  restrained  and the swolbold can\xe2\x80\x99t make slam attacks against other targets. \n'b'  Crush . One creature  grappled  by the swolbold must make a DC 14  Strength  saving throw, taking 21 (5d6 + 4) bludgeoning damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b'  A Beast Among Kobolds . The swolbold is the brute of the kobold world, a hulking specimen among its smaller and more fragile cousins. Roughly the height of a dwarf but much wider, the rippling muscles of the swolbold betray its ferocious strength. \n'b' In contrast to the sneakiness and cunning of the kobold, the swolbold is straightforward and devastating in combat. \n'b'  Bred for Destruction . Swolbolds are very rare, and their penchant for unthinking destruction has stumped sages. Some theorize that swolbolds have been bred by evil wizards in arcane experiments gone horribly wrong. Others state the dark gods revered by kobolds gift these monsters to tribes particularly fervent in their worship. Others still conclude that carefully crafted alchemy transformed normal kobolds into these beastly creatures. Regardless of the swolbold\xe2\x80\x99s origins, experts agree on one thing: you don\xe2\x80\x99t want to meet a swolbold in a dark, subterranean lair. \n'b'  Fighting Style . The physiognomy of the swolbold allows them to shrug off most mundane blows. Their preferred fighting style is to crush the life out of their foes, rather than stabbing and scuttling like their smaller cousins. Their girth makes fitting into normal armor difficult, so their tribal leaders often create piecemeal armor for them: scraps of metal plates held over vital areas with bits of leather or rope. \n'b' One or two swolbolds may accompany a larger force of kobolds, acting at the vanguard of an  attack . The larger creatures act as battering rams and moving shields, allowing the smaller kobolds to use their  ranged attacks  and devious tactics to the greatest effect. \n'b' Alternate Traits and Actions \n'b'  Source  ExpCod (Open Design) \n'b' The following changes allow GMs to alter a swolbold without modifying its challenge rating. \n'b'   Audience-Driven Overconfidence . The swolbold has advantage on  attack  rolls against a creature if at least one of the swolbold\xe2\x80\x99s allies is within view of the swolbold and the ally isn\xe2\x80\x99t  incapacitated . After its turn, and until a creature successfully hits the swolbold with a weapon attack or the beginning of its next turn, whichever comes first, creatures attacking the swolbold make weapon attacks with advantage. The swolbold loses its Pack Tactics trait. \n'b'  Bulk Out (Recharges after a Short or Long Rest) . As a bonus action, a swolbold can increase in  size  for 1 minute. While the swolbold is larger, its slam  attack  deals an extra 1d4 damage, the escape DC for its grapple and the  Strength  saving throw DC for its Crush action increase by 2, and it has advantage on  Strength  checks and  Strength  saving throws. For the duration, its AC is reduced by 2, and it has disadvantage on  Dexterity  checks and  Dexterity  saving throws. The swolbold loses its Leaping  Attack  trait. \n'b'  Stranglehold . One creature  grappled  by the swolbold must make a DC 14  Strength  saving throw, gaining 23 one level of  exhaustion  on a failed save. At level 6, the creature becomes  unconscious  rather than dead. If the creature suffers another effect that causes  exhaustion  while it is suffering level 6  exhaustion  from this action, the creature dies. The swolbold loses its Crush action.'