b'Swarm, Quippers \n'b'  Family:   Aquatic &amp; Fish  \n'b'  Medium   swarm  of Tiny beasts,  unaligned  \n'b'  Armor Class  13  Hit Points  28 (8d8 \xe2\x80\x93 8)  Speed  0 ft., swim 40 ft.\n'b' STATS STR: 13 (+1) DEX:  16 (+3)  CON:  9 (-1)  INT:  1 (-5)  WIS:  7 (-2)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, slashing  Condition Immunities   charmed ,  frightened ,  grappled ,  paralyzed ,  petrified , prone,  restrained ,  stunned   Senses   darkvision  60 ft., passive Perception 8  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'\n'b'  Blood Frenzy : The swarm has advantage on melee attack rolls against any creature that doesn\xe2\x80\x99t have all its hit points. \n'b'  Swarm : The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can\xe2\x80\x99t regain hit points or gain temporary hit points. \n'b'  Water Breathing : The swarm can breathe only underwater. \n'b'\n'b' Actions \n'b'\n'b'  Bites :  Melee Weapon Attack : +5 to hit, reach 0 ft., one creature in the swarm\xe2\x80\x99s space.  Hit : 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. \n'b'\n'b' About \n'b' Suddenly, the still surface of the water explodes into spray of chattering fangs.'