b'Gremlin, Pugwampi Leader \n'b'  Family:   Gremlins  \n'b'  Tiny   fey  (gremlin),  neutral evil  \n'b'  Armor Class  13 (tiny chain mail)  Hit Points  17 (5d4+5)  Speed  30 ft.\n'b' STATS STR: 7 (-2) DEX:  13 (+1)  CON:  13 (+1)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +0,  Intimidation  +0,  Stealth  +5  Senses   darkvision  120 ft., passive  Perception  12  Languages  Deep Speech,  Gnoll   Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Action Surge (Recharges After a Short of Long Rest) . The pugwampi leader can take one additional action on top of its regular action and a possible bonus action. \n'b'  Hard of Hearing . A pugwampi has disadvantage on  Wisdom  ( Perception ) checks reliant on hearing. \n'b'  Innate Spellcasting : The gremlin\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 12). The gremlin can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  prestidigitation  \n'b'  1/day :  shatter  \n'b'\n'b'  Magic Resistance . The gremlin has advantage on saving throws against spells and other magical effects. \n'b'  Second Wind (Recharges After a Short or Long Rest) . The pugwampi leader can use a bonus action to regain 7 (1d10+2)  hit points . \n'b'  Speak with Animals . The pugwampi can magically  speak with animals , as though under the spell  speak with animals . \n'b'  Unluck Aura . Creatures except for gremlins, beasts, and gnolls within a radius of 20 ft. are at disadvantage on  attack  rolls, ability checks, and saving throws. Creatures that are immune to being  charmed  are immune. Creatures that benefit from a spell or ability that grants advantage or a bonus to attacks, ability checks, or saving throws (such as  bless ) are immune to this aura; effects that affect only one ability score do not grant this immunity. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The pugwampi leader makes two weapon attacks. \n'b'  Longsword .  Melee Weapon Attack : +3 to hit, reach 0 ft. or range 20/60 ft., one target.  Hit : 1 slashing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +3 to hit, range 80/320 ft., one target.  Hit : 1 piercing damage.'