b'Arcanist Inquisitor, Priest \n'b'  Family:   Arcanist Inquisitor  \n'b'  Medium   humanoid  (any race),  any  \n'b'  Armor Class  16 (ring mail, shield) \n'b' Hit Points  39 (6d8 + 12) \n'b' Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  11 (+0)  CON:  14 (+2)  INT:  13 (+1)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Insight  +5,  Investigation  +3,  Perception  +5,  Religion  +3 \n'b' Senses  passive  Perception  15 \n'b' Languages  any two languages \n'b' Challenge  2 (450 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Spellcasting . The inquisitor priest is a 6th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 13, +5 to hit with spell attacks). It has the following  cleric  spells prepared: \n'b'\n'b'  Cantrips (at will) :  light ,  sacred flame , spare the dying,  thaumaturgy  \n'b'  1st level (4 slots) :  cure wounds ,  detect magic ,  guiding bolt ,  healing word ,  protection from evil and good  \n'b'  2nd level (3 slots) :  lesser restoration ,  see invisibility ,  silence ,  spiritual weapon  \n'b'  3rd level (3 slots) :  dispel magic ,  remove curse  \n'b'\n'b'  Ward . If the inquisitor priest casts a spell that causes creatures to regain  hit points , the priest can also end the effects of one spell affecting one creature that regained  hit points . The ended effects must be from a spell of a level equal to or lower than the spell slot the priest used to cast the  healing  spell. \n'b'\n'b' ACTIONS \n'b'\n'b'  Warhammer .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 5 (1d8 + 1) bludgeoning damage and 4 (1d8) force damage, or 9 (2d8) force damage if the target is concentrating on a spell.'