b'Ghoul, Necrophage Ghast \n'b'  Family:   Ghouls  \n'b'\n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  13  Hit Points  65 (10d8 + 20)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  17 (+3)  CON:  14 (+2)  INT:  16 (+3)  WIS:  10 (+0)  CHA:  8 (?1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Arcana  +5,  Investigation  +5  Damage Resistances  necrotic  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  Common  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Necrophage Stench . Any living creature that starts its turn within 30 feet of the necrophage ghast must succeed on a DC 13  Constitution  saving throw or have disadvantage on all saving throws against spells cast by any necrophage ghast for 1 minute. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the stench of all necrophage ghasts for the next 24 hours. \n'b'  Turning Defiance . The necrophage ghast and any undead within 30 feet of it have advantage on saving throws against effects that turn undead. \n'b'  Spellcasting . The necrophage ghast is a 5th-level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 13, +5 to hit with spell attacks). The necrophage ghast has the following  wizard  spells prepared:\n'b'\n'b'   Cantrips (at will) : friends,  mage hand , poison spray,  prestidigitation  \n'b'  1st level (4 slots) :  charm person ,  false life ,  magic missile , ray of sickness \n'b'  2nd level (3 slots) :  hold person ,  invisibility  \n'b'  3rd level (2 slots) :  animate dead ,  hypnotic pattern  \n'b'\n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 12 (2d8 + 3) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  About \n'b' This creature\xe2\x80\x99s stench precedes it, but, the keen look of intelligence in its eye and arcane sigils on its arm promise a more cunning and dangerous foe. \n'b'  An Erudite Threat . Unlike typical ghouls and ghasts, the necrophage ghast possesses a keen intelligence that thirsts for arcane knowledge, especially the magic that can return the dead to life and force it to serve. \n'b'  Learn, then Conquer . The necrophage ghast seeks out knowledge, spending days, weeks, or even months in solitary research to track down and learn a new bit of necromantic magic. Afterwards, they are eager to put their newfound knowledge into practice. All their research is for naught if they cannot gather enough corpses to perform their experiments. \n'b'  Arcane Stench . Through careful experimentation, necrophage ghasts have engineered their natural stench into a magical aura that causes those with weak constitutions to be more susceptible to their arcane magic. \n'b'  Hungry Dead Nature . The necrophage ghast requires no air or sleep.'