b'Animated Object, Dagger \n'b'  Family:   Animated Objects  \n'b'  Tiny   construct ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  2 (1d4)  Speed  0 ft., fly 50 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  15 (+2)  CON:  11 (+0)  INT:  1 (-5)  WIS:  5 (-3)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +4  Damage Immunities  poison, psychic  Damage Immunities   blinded ,  charmed ,  deafened ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  7  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The dagger is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the dagger must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  Constructed Nature . The dagger doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  False Appearance . While the dagger remains motionless and isn\xe2\x80\x99t flying, it is indistinguishable from a normal dagger. \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'\n'b' ABOUT \n'b' This dagger flies about under its own power! Animated daggers are used by wizards as guardians. The wizards who can afford a sufficient number of daggers are few. These guardians are a sure sign of the  wizard\xe2\x80\x99s  power, for most wizards who have this many daggers have taken them from their enemies and put them to good use. A  wizard  who animates these daggers is either very rich or very powerful, and not to be trifled with in any case.'