b'Nutcracker Soldier \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  18 (natural armor)  Hit Points  5 times your artisan level (the clockwork host has a number of Hit Dice [d8] equal to your artisan level)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  18 (+4)  CON:  18 (+4)  INT:  14 (+2)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +4 plus proficiency bonus,  Dex  +4 plus proficiency bonus  Skills   Insight  +2 plus proficiency bonus,  Persuasion  +3 plus proficiency bonus  Damage Vulnerabilities  bludgeoning  Damage Immunities  necrotic, psychic  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  11 + proficiency bonus  Languages  Understands the languages you speak  Proficiency Bonus  equals your bonus  Challenge \xe2\x80\x93 \n'b' SPECIAL TRAITS \n'b'\n'b'  Constructed Nature . The automaton doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Repairable . The vril host can be repaired using tinker\xe2\x80\x99s tools. See Chapter 3: Equipment (Repairing an Innovation). \n'b'  Telepathic Bond . While the clockwork host is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other. \n'b'  Vril Engine . When the vril host suffers a critical hit or dies, roll on the Vril Engine Malfunction table. \n'b'\n'b' ACTIONS \n'b' (Require Your Bonus Action) \n'b'\n'b'  Vril Rod .  Melee Weapon Attack : your spell  attack  modifier to hit, reach 5 ft., one target.  Hit : 7 (1d6 + proficiency bonus) force damage. \n'b'  Vril Ray .  Ranged Spell Attack : your spell  attack  modifier to hit, reach 5 ft., one target.  Hit : 7 (1d6 + proficiency bonus) force damage. \n'b'  Wheel of Misfortune (1/day) . The host can bestow a curse on a creature it can see within 60 feet of it. The host uses a wheel to decide what the curse is, from one of the following (1d4): 1)  vulnerability  to a damage type, 2) loss of a spell slot, 3) an ability score reduction by 2 points, 4) disadvantage on saving throws against a certain condition. The creature must make a  Charisma  saving throw against your spells save DC. Failure means it is cursed for 24 hours. A  remove curse  spell ends this effect. \n'b'  Wheel of Fortune (1/day) . The host can bestow a blessing on a creature it can see within 60 feet of it. The host uses a wheel to decide what the blessing is, from one of the following (1d4): 1)  resistance  to a damage type, 2) addition of a spell slot, 3) an ability score increased by 2 points, 4) or advantage on saving throws against a certain condition. The duration is 24 hours. \n'b'\n'b' ABOUT \n'b' This nutcracker is brightly painted and walks stiffly and mechanically with a protruding nose and animated lower jaw, which opens and closes with a gnashing of white teeth. \n'b' The art of making clockworks is highly coveted by the keygnomes. When the keygnomes fled their bondage, a few remained behind, teaching their art to a dwindling number of  human  apprentices. Of those, some turned to crime, using their knowledge of clockworks to create entire nutcracker armies. \n'b' Nutcrackers have the appearance of animated nutcrackers. They are usually armed with rifles (attached to them) and have a limited range of motion. Nevertheless, they are relentless in swarms and are often used to pursue tiny targets that larger beings can\xe2\x80\x99t reach. A hole in their back is used to wind them up with a key. \n'b' Nutcracker soldiers are led by nutcracker captains, who are mounted on a horse. They have one globular \xe2\x80\x9chand\xe2\x80\x9d holding a bugle which is connected to the captain\xe2\x80\x99s face and another wielding a cavalry saber. In turn, the captain is attached to a wooden horse that stands on a rolling platform.'