b'Spawn, Infernospawn \n'b'  Large   elemental ,  same as creator  \n'b'  Armor Class  14 (natural armor)  Hit Points  85 (10d10 +30)  Speed  60 ft.\n'b' STATS STR: 16 (+3) DEX:  18 (+4)  CON:  16 (+3)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistance(s)  bludgeoning, piercing, and slashing from non-magical weapons  Damage Immunities  fire, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  60 ft., passive  Perception  10  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Fire Body . The infernospawn is made of fire and burns whomever is within 5 ft. of it, doing 5 (1d10) fire damage per turn. Anyone who makes contact with or attacks the infernospawn in melee suffers an additional 5 (1d10) fire damage. It can compress its body through spaces as small as one inch. Weaknesses. The infernospawn is susceptible to water. For every 5 ft. the  elemental  moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The spawn makes two attacks per round. \n'b'  Ignite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 14 (2d10 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. \n'b'\n'b' ABOUT \n'b' Created from a magical seed, spawn grow when planted into an element. There are four common types of spawn; terraspawn, cryospawn, infernospawn, and aetherspawn, though some legends speak of shadowspawn, lightspawn, and deathspawn as well. \n'b' Spawn are under the control of the one who planted them and invoked the spell. One  elemental  rises for each seed planted and they act collectively on the invoker\xe2\x80\x99s  initiative . They revert back to seeds after ten minutes, or upon reaching  0 hit points . The spawn can be invoked again a day later, if the seed was not destroyed.'