b'Living Topiary Ape \n'b'  Large   plant ,  unaligned  \n'b'  Armor Class  12  Hit Points  59 (7d10 + 21)  Speed  40 ft., climb 40 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  16 (+3)  INT:  2 (-4)  WIS:  13 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +6,  Perception  +3  Damage Vulnerabilities  fire  Senses  passive  Perception  13  Languages  Sylvan (can\xe2\x80\x99t speak)  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hedge Stride . Once on her turn, the living topiary can use 10 feet of its movement to step magically into one hedge within its reach and emerge from a second hedge within 1,500 feet of the first hedge, appearing in an unoccupied space within 5 feet of the second hedge. \n'b'  Keen Scent . The topiary ape has advantage on  Wisdom  ( Perception ) checks that rely on scent. \n'b'  Move through Hedges . A living topiary may move through any mass of brambles or other dense  plant growth  without penalty. It must begin and end its turn outside of the mass. \n'b'  Sculpt Shape . As a bonus action, a living topiary can alter itself to take on the basic form of any creature. The change would create a new creature which you would then apply this template to. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The topiary ape makes two fist attacks. \n'b'  Fist .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 8 (1d8 + 4) bludgeoning damage. \n'b'  Throw Tree .  Ranged Weapon Attack : +6 to hit, range 30/60 ft., two adjacent targets.  Hit : 8 (1d8 + 4) bludgeoning damage. \n'b'  Rend . If the topiary ape hits the same creature with both fists, as a bonus action it can deal an additional 8 (1d8 + 4) bludgeoning damage. \n'b'  Assimilate . A living topiary can consume undergrowth or bushy plant matter it\xe2\x80\x99s currently touching and incorporate that material into its form. It can do this at a rate of 5 cubic feet per round, healing 1d8 points of damage each time. If the topiary is at maximum  hit points , this ability has no effect.'