b'Goblin Thug \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblin),  neutral evil  \n'b'  Armor Class  15 (leather, shield)  Hit Points  27 (6d6 + 6)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  15 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  9 (-1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses   darkvision  60 ft., passive  Perception  9  Languages  Common, Goblin  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Nimble Escape . The goblin thug can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Actions \n'b'   Morningstar .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 4 (1d8) piercing damage. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +2 to hit, reach 5 ft., or range 30/120 ft., one target.  Hit : 3 (1d6) piercing damage.'