b'Leprechaun \n'b'  Small   fey ,  neutral  \n'b'  Armor Class  13  Hit Points  14 (4d6)  Speed  40 ft.\n'b' STATS STR: 7 (-2) DEX:  16 (+3)  CON:  11 (+0)  INT:  16 (+3)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +5,  Perception  +6,  Persuasion  +5,  Sleight of Hand  +5,  Stealth  +7  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed   Senses  passive  Perception  16  Languages  Common, Sylvan  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The leprechaun\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  dancing lights ,  hideous laughter ,  invisibility  (self only),  mage hand ,  magic mouth ,  major image ,  minor illusion  \n'b'  1/day each :  hypnotic pattern ,  major image  \n'b'\n'b'  Sneak Attack (1/turn) . The leprechaun deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the  attack  roll, or when the target is within 5 feet of an ally of the leprechaun that isn\xe2\x80\x99t incapacitated and the leprechaun doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'  Actions \n'b'   Dagger .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'  About \n'b' This creature resembles a tiny  elf  with long pointed ears and a pointed nose. It is dressed in brightly colored clothes of red and green and wears a wide-brimmed hat. \n'b' Leprechauns are short fey creatures, about 2 feet tall. They favor brightly colored clothes, particularly greens and reds. Leprechauns are a jovial people, enjoying fine food and drink; some leprechauns also enjoy a good smoke from a long-stemmed pipe. They are a tricky folk and enjoy jokes and pranks, although they usually do not appreciate being the victims of such acts. Most leprechauns are skilled pickpockets, and it is a favored prank of these wee folk to filch items from unsuspecting travelers in their domain and then taunt the intruders into pursuit. The leprechaun so involved in the prank often alternates between being visible and invisible as he teases and pesters his pursuers in a merry chase. \n'b' Leprechauns tire of pranks quickly, however, and will give up the stolen item and sneak away. Some say leprechauns are descendants of halflings and pixies. Leprechauns summarily dismiss this rumor, however, scoffing at those who repeat it. \n'b' Leprechauns are fun-loving creatures and prefer to avoid combat. When facing opponents, a leprechaun usually turns invisible and flees. If forced into melee, a leprechaun uses its abilities to their fullest extent, seeking to drive an opponent off rather than kill it. \n'b' Leprechaun Traits \n'b' Leprechauns have a penchant for green, browns, grins, pranks, pots of gold, and lucky charms. \n'b'   Ability Score Increase . Your  Charisma  score increases by 2, and your  Dexterity  score increases by 1. \n'b'  Age . Leprechauns remain children for around the same amount of time as humans, but live as long as elves, if not longer. \n'b'  Alignment . Leprechauns dislike rules, as a rule, and are almost never lawful. They are almost always, as a rule, neutral or chaotic, but don\xe2\x80\x99t usually hew towards good or evil to any real extent. \n'b'  Size . You are average for fey but smaller than most other races. Your  size  is Small. \n'b'  Speed . Your base walking speed is 30 feet. \n'b'  Faeriefolk . You cannot be put to sleep or aged by magic. \n'b'  Polymorph Object . You can touch as an action one nonmagical inanimate object not being held or worn by another creature and magically transform it into another nonmagical inanimate object of the same size. The object remains changed for 1 minute, or until you use an action to change it back to its true form. A transformed object functions normally for the duration. \n'b'  Trickster Magic . You can cast the  dancing lights  cantrip. When you reach 3rd level, you can cast the  silent image  spell once per day. When you reach 5th level, you can cast  invisibility  spell once per day.  Charisma  is your spellcasting ability for these spells. \n'b'  Languages . You can speak, read, and write Common and Sylvan.'