b'Mongrelfolk Warden \n'b'  Family:   Mongrelfolk  \n'b'  Medium   humanoid  (mongrelfolk),  chaotic neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  85 (10d8+40)  Speed  25 ft.\n'b' STATS STR: 17 (+3) DEX:  18 (+4)  CON:  19 (+4)  INT:  13 (+1)  WIS:  16 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Intelligence  +3,  Charisma  +4  Skills   Athletics  +5,  Perception  +7,  Survival  +5  Senses  darkvision 60 ft., passive  Perception  17  Languages  Common, Undercommon  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Brutal . A melee or ranged weapon deals one extra die of its damage when the mongrelfolk hits with it (included in the  attack ). \n'b'  Innate Spellcasting . The mongrelfolk\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 13, +5 to hit with spell attacks). The mongrelfolk can innately cast the following spells, requiring no material components: \n'b'   At will :  acid splash ,  ray of frost ,  true strike  \n'b'  3/day :  magic missile ,  misty step ,  shield  \n'b'   Mimicry . The mongrelfolk can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13  Wisdom  ( Insight ) check. \n'b'  Actions \n'b'   Multiattack . The mongrelfolk attacks twice. \n'b'  Daggers .  Melee or Ranged Weapon Attack : +6 to hit, reach 10 ft. or range 20/60 ft., one target.  Hit : 9 (2d4+4) piercing damage. \n'b'  Scimitar .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 11 (2d6+4) slashing damage. \n'b'  About \n'b' Occasionally a mongrelfolk proves to be both remarkably tough and exceptionally fortunate, able to survive in the badlands for months or years, some even persisting for decades before a  rogue  lava jet or freak dust storm brings about their end. \n'b' Inevitably their diet becomes more dominated by mana until finally that is all that they consume, gradually accruing more and more magical power. \n'b' Those that are not transformed again into a new creature become known as wardens, fearsome warriors that stake out the most promising mineral-rich territories for themselves and they alone.'