b'Bird, Macaw \n'b'  Small   beast ,  chaotic neutral  \n'b'  Armor Class  12 \n'b' Hit Points  7 (2d6) \n'b' Speed  10 ft., fly 60 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  10 (+0)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4 \n'b' Senses  passive  Perception  14 \n'b' Languages  Macaw \n'b' Challenge  1/8 (25 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Beast of Burden . The macaw is considered to be a Large animal for the purpose of determining its carrying capacity. \n'b'  Familiar . With the GM\xe2\x80\x99s permission, the find familiar spell can summon this creature. \n'b'  Keen Sight . The macaw has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Beak .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. \n'b'\n'b' ABOUT \n'b' The macaws of Mifket Island have partaken of John Dough\xe2\x80\x99s gingerbread which contains the elixir of life. It gives them the strength of an ox, which makes them more terrifying than usual. Unlike the flamingoes, macaws make capable if unreliable transport. \n'b'  Endless Talkers . Outside of Faerie, macaws are excellent mimics. The elixir of life gives macaws the ability to speak, a feature they would have if they lived in Oz (and some might yet land there). Macaws can\xe2\x80\x99t resist using their newfound mastery of language to taunt strangers who lack a sense of humor. \n'b'  Stronger Than They Look . Macaws are not normally a threat, but these are no ordinary macaws. Their strength makes them capable of carrying large amounts of supplies, something that makes them available to travelers as familiars or beasts of burden. Macaws are unreliable enough that their capricious nature often dissuades those who would enslave them.'