b'Dragon, Green (Adult) \n'b'  Family:   Dragons - Chromatic  \n'b'  Huge   dragon ,  lawful evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  207 (18d12 + 90)  Speed  40 ft., fly 80 ft., swim 40 ft.\n'b' STATS STR: 23 (+6) DEX:  12 (+1)  CON:  21 (+5)  INT:  18 (+4)  WIS:  15 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +6,  Con  +10,  Wis  +7,  Cha  +8  Skills   Deception  +8,  Insight  +7,  Perception  +12,  Persuasion  +8,  Stealth  +6  Damage Immunities  poison  Condition Immunities   poisoned   Senses   blindsight  60 ft., darkvision 120 ft., passive Perception 22  Languages  Common, Draconic  Challenge  15 (13,000 XP) \n'b' Special Traits \n'b'   Amphibious : The dragon can breathe air and water. \n'b'  Legendary Resistance (3/Day) : If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Actions \n'b'   Multiattack : The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. \n'b'  Bite :  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage. \n'b'  Claw :  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) slashing damage. \n'b'  Tail :  Melee Weapon Attack : +11 to hit, reach 15 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage. \n'b'  Frightful Presence : Each creature of the dragon\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Poison Breath (Recharge 5-6) : The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18  Constitution  saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b'     Legendary Actions \n'b'\n'b' The dragon can take 3  legendary actions , choosing from the options below. Only one  legendary action  option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent  legendary actions  at the start of its turn. \n'b'   Detect : The dragon makes a  Wisdom  (Perception) check. \n'b'  Tail Attack : The dragon makes a tail attack. \n'b'  Wing Attack (Costs 2 Actions) : The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19  Dexterity  saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. \n'b'  About \n'b' Scales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.'