b'Fire Nymph \n'b'  Medium   elemental ,  chaotic neutral  \n'b'  Armor Class  13 (natural armor)  Hit Points  16 (3d8 + 3)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  13 (+1)  CON:  12 (+1)  INT:  16 (+3)  WIS:  17 (+3)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  fire  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Ignan  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Burn . Any creature that touches the nymph or hits it with a  melee attack  while within 5 feet of it takes 10 (3d6) fire damage. \n'b'  Innate Spellcasting . The fire nymph\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks). The fire nymph can innately cast each of the following spells, requiring no material components: \n'b'   At will :  burning hands ,  flame blade ,  flaming sphere ,  produce flame  \n'b'  1/day :  fire shield  \n'b'   Magic Resistance . The fire nymph has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Multiattack . The fire nymph makes two attacks: one with its dagger and one with its fist. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 3 (1d4 + 1) piercing damage plus 10 (3d6) fire damage. \n'b'  Fist .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) bludgeoning damage plus 10 (3d6) fire damage. \n'b'  About \n'b' This creature appears as a beautiful female with long, flowing fieryred hair. Her eyes are pale blue and her skin is lightly colored with a cinnamon hint to it. \n'b' A fire nymph is a beautiful creature that dwells on the Plane of Fire. It is akin to the nymph and  dryad , though its origins obviously lie elsewhere. \n'b' Fire nymphs rarely visit the Material Plane, though mages are known to request their company on occasion. A fire nymph usually wears translucent robes of white or ash. \n'b' Fire nymphs avoid combat if at all possible, but if pressed into action they rely on their innate spellcasting abilities and seek escape as soon as possible.'