b'Burning Dervish Guard \n'b'  Family:   Burning Dervish  \n'b'  Medium   fiend ,  lawful evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  84 (13d8 + 26)  Speed  30 ft., fly 20 ft.\n'b' STATS STR: 15 (+2) DEX:  16 (+3)  CON:  14 (+2)  INT:  13 (+1)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +5,  Stealth  +6  Damage Vulnerabilities  cold  Damage Immunities  fire  Senses  darkvision 60 ft., passive  Perception  15  Languages  Common, Ignan, Infernal  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Elemental Endurance . Burning dervishes can survive on the Elemental Planes of Air or Earth for up to 48 hours and on the Elemental Plane of Water for up to 12 hours. Failure to return to the Elemental Plane of Fire after that time deals 1 cold damage each hour to a burning dervish until it dies or returns to the Elemental Plane of Fire. \n'b'  Innate Spellcasting . The burning dervish\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components.\n'b'\n'b'   At will : fire bolt (5th level),  produce flame  \n'b'  3/day :  invisibility  (self only) \n'b'  1/day :  enlarge/reduce ,  flaming sphere ,  plane shift  (self only,  Elemental , Astral, or Material Planes only) \n'b'\n'b'  Actions \n'b'   Multiattack . The burning dervish makes two Scimitar attacks or two Fist attacks. \n'b'  Scimitar .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Fist  (flame form only).  Melee Spell Attack : +6 to hit, reach 5 ft., one target.  Hit : 14 (2d10 + 3) fire damage. \n'b'  Flame Form  (3/day). The burning dervish magically polymorphs into a Medium-sized column of fire for 1 minute, until the dervish ends it as a bonus action, or the dervish dies. Equipment worn or carried by the dervish are absorbed into its form. While in this form, it has  resistance  to bludgeoning, piercing, and slashing damage from nonmagical attacks, it is immune to being  grappled  or  restrained , and can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the burning dervish in this form or hits it with a  melee attack  while within 5 feet of it takes 5 (1d10) fire damage. In addition, the burning dervish can enter a hostile creature\xe2\x80\x99s space and stop there. The first time it enters a creature\xe2\x80\x99s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.'