b'Netherspark \n'b'  Medium   elemental ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  90 (12d8 + 36)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  16 (+3)  CON:  16 (+3)  INT:  14 (+2)  WIS:  16 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  radiant  Damage Immunities  necrotic  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses   darkvision  60 ft., passive  Perception  13  Languages  Celestial, Common, Draconic, Infernal  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'\n'b'  Magic Resistance . The netherspark has advantage on saving throws against spells and other magic effects. \n'b'  Necrotic Aura . Being composed of necrotic energy, a netherspark radiates an aura of such energy in a 10-foot radius. Any creature that\xe2\x80\x99s not an undead that enters or starts its turn within this area takes 7 (2d6) necrotic damage. Undead in the area instead regain 7 (2d6)  hit points , up to their maximum hit points at the beginning of each of their turns. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The netherspark makes three slam attacks. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) necrotic damage. \n'b'  Necrotic Ray .  Ranged Weapon Attack : +6 to hit, range 40 ft., one target.  Hit : 12 (2d8+3) necrotic damage. Undead take no damage but heal a number of  hit points  equal to what the ray would otherwise deal. \n'b'  Necrotic Burst (Recharge 5-6) . A netherspark can release a burst of necrotic energy in a 20-foot radius around it. Creatures in the area must make a DC 13  Constitution  saving throw, taking 12 (2d8+3) necrotic damage on a failed save, or half as much damage on a successful one. Undead take no damage but heal a number of  hit points  equal to what the burst would otherwise deal. \n'b'\n'b' About \n'b' This creature looks like a 6-foot-tall humanoid whose form is composed of dark matter. Its head is featureless and sports no eyes, ears, nose, or mouth. It wears no clothes and bands of silver and white crackle and dance in its form. \n'b' Nethersparks are natives of the negative energy plane that sometimes find themselves lost in the Material Plane where they seek to transform positive energy into a negative charge. On their home plane, they are attracted to living organisms and seek to transform them into nothingness where both they and their home plane absorb the creature\xe2\x80\x99s positive essence. On the Material Planes, these creatures are often found haunting graveyards or in the employ of a powerful necromancer. \n'b' Undead creatures are attracted to and can detect the presence of a netherspark within 60 feet. \n'b' A netherspark stands about 6 feet tall and weighs about 180 pounds. Its body is entirely composed of negative energy and dark matter. No facial features are discernable on its head, though the creature can see, hear, and speak. \n'b' A netherspark begins combat using its negative energy ray before closing into melee range. In close combat, the creature rains blow after blow down on its adversaries with its powerful fists. The creature continually moves around during combat attempting to expose as many targets as possible to its negative energy aura. A netherspark\xe2\x80\x99s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. \n'b' A netherspark\xe2\x80\x99s natural weapons, as well as any weapon it wields, are treated as evil-aligned for the purpose of overcoming damage reduction.'