b'Harpoon Weed \n'b'  Medium   plant ,  neutral  \n'b'  Armor Class  13 (natural)  Hit Points  44 (8d8+8)  Speed  swim 10 ft.\n'b' STATS STR: 14 (+2) DEX:  14 (+2)  CON:  12 (+1)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  fire  Senses  blindsight 30 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . The harpoon weed may make two attacks. \n'b'  Blade Frond .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d3+2) piercing damage. \n'b'  Harpoon Frond .  Ranged Weapon Attack : +4 to hit, range 20 ft., one target.  Hit : 4 (1d3+2) piercing damage. If the target is a creature, it is  grappled  (escape DC 13; successful escape attempt results in an additional 4 (1d3+2) piercing damage). Until this grapple ends, the target is  restrained . A creature  grappled  by a harpoon frond must succeed on a DC 10  Strength  check or be pulled 10 feet toward the harpoon weed. A harpoon weed may have up to 4 creatures  grappled  at one time. \n'b'\n'b' ABOUT \n'b' This plant is a deep green color. It floats on the calm sea, forming a spherical shape. \n'b' Harpoon weeds are roughly shaped balls of floating seaweed. \n'b' Although they possess gas bladders that allow directed movement, they typically float where the tides and winds take them. \n'b' The tips of their fronds are hard and sharp, and the plant can fire them at passing creatures by compressing gas bladders inside its fronds. Impaled targets are hauled in, stabbed repeatedly with its other fronds, and then slowly dissolved. \n'b' Harpoon weeds have no concept of the  size  of creatures moving near them, and they often fire on beings far bigger then themselves, or at passing ships. Although the seaweed itself is inedible, the cord it produces is the equivalent to silk rope, and each harpoon weed yields about 50 feet of cord.'