b'NPC, Cutpurse \n'b'  Small   humanoid  (any),  chaotic neutral  \n'b'  Armor Class  14 (leather armor) \n'b' Hit Points  29 (8d6) \n'b' Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  10 (+0)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Sleight of Hand  +7,  Stealth  +7,  Perception  +6 \n'b' Senses  passive  Perception  16 \n'b' Languages  Thieve\xe2\x80\x99s Cant, Olardian \n'b' Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Cunning Action . On each of its turns, the cutpurse can use a bonus action to take the  Dash ,  Disengage , or  Hide  action. \n'b'  Pilfer (1/Turn) . If the cutpurse has advantage on an  attack  roll or has an ally within 5 ft. that isn\xe2\x80\x99t  incapacitated , and hits their target with a weapon attack they can take a single item from that target\xe2\x80\x99s carried belongings. The target can make a  Wisdom  saving throw with a DC of 10 or half the cutpurse\xe2\x80\x99s  attack  roll, whichever is higher, to notice the item being taken. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The cutpurse makes two  melee attacks . \n'b'  Sling .  Ranged Weapon Attack : +5 to hit, range 30/120 ft., one target.  Hit : 5 (1d4 + 3) bludgeoning damage. \n'b'  Dagger .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Sidestep . As  reaction  to being attacked the cutpurse adds +2 to their AC. If the  attack  misses, they can move 10 feet without provoking opportunity attacks. \n'b'\n'b' ABOUT \n'b' There are few peoples in the world that understand the chaos of life as well as the hairfeet, and few that can capitalize on it so well. Even the smallest hairfoot communities boast large numbers, partially because they are a boisterous and loving people, and also because hairfeet tend to have twins and triplets with unexpected regularity. Nearly every hairfoot is born to a large family, with more siblings than they know what to do with. These huge households create environments where natural leaders and diplomats will be discovered just as quickly as troublemakers and rogues.'