b'Hag, Graea \n'b'  Family:   Hags  \n'b'\n'b'  Medium   elemental ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  52 (7d8 + 21)  Speed  30 ft., fly 50 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  16 (+2)  INT:  18 (+4)  WIS:  17 (+3)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, cold, lightning  Skills   Arcana  +7,  Deception  +4,  History  +7,  Insight  +6,  Investigation  +7,  Nature  +7,  Perception  +6,  Religion  +7  Senses   darkvision  30 ft., passive  Perception  16  Languages  Common, Aquan  Challenge  4 (1,100 XP) or 5 (1,800 XP) when part of a coven \n'b' Special Traits \n'b'\n'b'  Amphibious . The graea can breathe air and water. \n'b'  Elemental Demise . If the graea dies, its body disintegrates into a burst of sea foam, leaving behind only equipment the graea was wearing or carrying. \n'b'  Hag Coven . When graeae must work together, they form covens, in spite of their selfish natures. A coven is made up of graeae, all of whom are equals within the group. A coven consists of three graeae so that any arguments between two graeae can be settled by the third. \n'b'  Horrific Appearance . Any humanoid that starts its turn within 30 feet of the graea and can see the hag\xe2\x80\x99s true form must make a DC 14  Wisdom  saving throw. On a failed save, the creature is  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the graea is within line of sight, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the hag\xe2\x80\x99s Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag\xe2\x80\x99s true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag. \n'b'  Graea Eye (Coven Only) . A graea coven can craft a magic item called a graea eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The graea eye is usually entrusted to a minion for safekeeping and transport. A graea in the coven can take an action to see what the graea eye sees if the graea eye is on the same plane of existence. A graea eye has AC 10, 1 hit point, and  darkvision  with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is  blinded  for 24 hours. A graea coven can have only one graea eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the graeae can\xe2\x80\x99t perform it while  blinded . During the ritual, if the graeae take any action other than performing the ritual, they must start over. \n'b'  Shared Spellcasting (Coven Only) . While all three members of a graea coven are within 30 feet of one another, they can each innately cast spells. The graea\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 12, +4 to hit with spell attacks) and requiring no material components:\n'b'\n'b'\n'b'  At will :  create or destroy water ,  detect evil and good ,  detect magic ,  fog cloud ,  purify food and drink  \n'b'  3/day each :  tongues ,  water breathing ,  water walk  \n'b'  1/day each :  conjure elemental  (water  elemental  only),  control water ,  gaseous form  \n'b'\n'b' Actions \n'b'\n'b'  Beak .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) piercing damage. \n'b'  Water Jet . The graea magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 12  Dexterity  saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the graea and\xc2\xa0forced  prone . On a success, a target takes half the bludgeoning damage, but is neither pushed nor forced\xc2\xa0 p r one . \n'b'  Illusory Appearance . The graea covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general  size  and humanoid shape. The effect ends if the graea takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the graea could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 15  Intelligence  ( Investigation ) check to discern that the graea is disguised. \n'b'\n'b' About \n'b' These three withered old women have but one eye and one tooth between them. \n'b' In Greek \xe2\x80\x9cgraeae\xe2\x80\x9d means \xe2\x80\x9cold women.\xe2\x80\x9d That is what they appear to be; three old women. The original graeae were named Dino, Enyo and Pephredo, but they have many monstrous sisters and brothers. Each coven of three graeae have just one tooth and one eye between them. Their original parents were Ceto, a daughter of Oceanus, and Phorcys, a son of Pondus. The gorgons are related to them and the graeae are the ones who guard the path that leads to the gorgons. \n'b' A graea\xe2\x80\x99s true form is that of a man-sized swan with the head and arms of an old woman. They are made of sea foam and return to that form if destroyed.'