b'Cocytite, Tunnel Wretch \n'b'  Family:   Cocytite  \n'b'  Medium   undead  (cocytite),  chaotic evil  \n'b'  Armor Class  12  Hit Points  16 (3d8 + 3)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  13 (+1)  INT:  5 (-3)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +4  Damage Immunities  acid, cold, fire  Condition Immunities   charmed ,  frightened ,  poisoned   Senses   darkvision  120 ft., passive  Perception  9  Languages  understands Infernal but can\xe2\x80\x99t speak  Proficiency Bonus  +2  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Boneless . The tunnel wretch can move through and occupy a space as narrow as 4 inches wide without squeezing. \n'b'  Spider Climb . The tunnel wretch can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The tunnel wretch makes two tentacle attacks. \n'b'  Tentacle .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning damage. If the target is a Large or smaller creature, it is  grappled  (escape DC 13). Until this grapple ends, the target is  restrained , and the tunnel wretch can\xe2\x80\x99t use this tentacle on another target. The tunnel wretch has two tentacles. If this  attack  is a critical hit, the target also can\xe2\x80\x99t breathe or speak until the grapple ends. \n'b'\n'b' ABOUT \n'b' Transformed by their horrific ordeal, tunnel wretches are feral horrors that are shadows of their former selves. They lurk in tunnels and caves, grabbing any living creature and choking it to death, jealous of the life that will never again be theirs.'