b'Golem, Hoard \n'b'  Family:   Golems  \n'b'  Huge   construct ,  unaligned  \n'b'  Armor Class  18 (natural armor)  Hit Points  161 (14d12 + 70)  Speed  40 ft.\n'b' STATS STR: 22 (+6) DEX:  15 (+2)  CON:  20 (+5)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +9  Skills   Athletics  +10,  Perception  +4  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  14  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  12 (8,400 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Construct Nature . The golem doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Enchanted Weapons . The golem\xe2\x80\x99s weapon attacks are magical. When the golem hits with any weapon, the weapon deals an extra 4d8 force damage (included in the  attack ). \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Strike with Awe . A creature that enters a space within 120 feet of the hoard golem or starts its turn there must succeed on a DC 17  Wisdom  saving throw or have disadvantage on  Wisdom  ( Perception ) checks while it remains within 120 feet of the golem. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The hoard golem makes two Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 22 (3d10 + 6) bludgeoning damage plus 18 (4d8) force damage. \n'b'  Thieving Whirlwind (Recharge 5\xe2\x80\x936) . The hoard golem partially disperses into a whirlwind of coins, gemstones, and other valuables then recoalesces. Each creature within 20 feet of the golem must make a DC 17  Dexterity  saving throw. On a failure, a creature takes 44 (8d10) bludgeoning damage and loses one object it is wearing or carrying. On a success, a creature takes half the damage and doesn\xe2\x80\x99t lose an object. Each object the golem steals must weigh no more than 20 pounds and not be wrapped around or firmly attached to a creature. For example, the golem could steal a belt pouch full of coins or a creature\xe2\x80\x99s jewel-encrusted dagger, but it can\xe2\x80\x99t steal a creature\xe2\x80\x99s shirt or armor. The hoard golem steals objects of high value over those of minimal value. The stolen object becomes part of the golem\xe2\x80\x99s body and can\xe2\x80\x99t be retrieved until the golem dies. \n'b'\n'b' ABOUT \n'b' A pile of gold, jewelry, and weapons rises on its own like a tidal wave of riches, with a cold and determined face. \n'b'  Dragon Fears Made Real . Hoard golems were born from the paranoia of dragons. Despite their great physical and intellectual power, dragons are always suspicious of any creature willing to work for them. The first hoard golem was created when a dragon realized that there could be no guardian more trustworthy with its hoard than the hoard itself. \n'b' Since then, the secret of hoard golem construction has emerged, and rich nobles have followed suit, enchanting their wealth to defend itself from thieves. \n'b'  Patient Homebodies . As constructs, hoard golems are mindless, lying in wait for anyone other than their creator to come within striking distance. In the case of evil dragons, this may include the wyrmlings of dragon parents looking to establish dominance in the family. Hoard golems fight to the death, but they rarely leave the rooms they inhabit for fear that clever treasure hunters might trick the hoard into walking itself right out of the owner\xe2\x80\x99s den. \n'b'  Silent and Wealthy . Hoard golems cannot speak. A hoard golem is 25 feet tall and weighs 20,000 pounds. A hoard golem\xe2\x80\x99s body is composed of items\xe2\x80\x94copper, silver, gold, works of art, armor, weapons, and magical items\xe2\x80\x94worth at least 5,000 gp.'