b'Mirror Fiend \n'b'  Medium   construct ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  77 (14d8 + 14)  Speed  50 ft.\n'b' STATS STR: 16 (+3) DEX:  17 (+3)  CON:  12 (+1)  INT:  18 (+4)  WIS:  16 (+3)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  bludgeoning, piercing, and slashing from nonmagical weapons  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Immutable Form . The mirror fiend is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The mirror fiend has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The mirror fiend\xe2\x80\x99s weapon attacks are magical. \n'b'  Mirror Gaze . If a creature starts its turn by looking into the mirror, that creature must make a DC 14  Intelligence  saving throw or be sucked into the dimensional pocket with the mirror fiend. That creature is at disadvantage on its first  attack  after entering the dimensional pocket. The only way out of this dimensional pocket is to kill the mirror fiend. The victim\xe2\x80\x99s body is immobilized outside of the mirror while its soul is trapped in the dimensional pocket. \n'b'  Actions \n'b'   Multiattack . The mirror fiend makes two melee or  ranged attacks . \n'b'  Mirrorblade .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 17 (4d6 + 3) psychic damage. \n'b'  Mirrorbow .  Ranged Weapon Attack : +6 to hit, range 150/600 ft., one target.  Hit : 12 (2d8 + 3) psychic damage.'