b'Begedhi Parasite \n'b'  Tiny   plant ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  36 (8d4 + 16)  Speed  10 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  15 (+2)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +6,  Stealth  +7  Damage Resistances  piercing  Damage Immunities  acid  Condition Immunities   prone   Senses  passive  Perception  10  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Control Host (During Infest Only) . The parasite can control its host by issuing telepathic commands. The control is imperfect, and the parasite must make a  Charisma  ( Deception ) check against the passive  Insight  of any observers to  hide  the strangeness of its presence. Individuals who are intimately familiar with the host have advantage on their  Insight  score. While infesting a host, the parasite doesn\xe2\x80\x99t act on its own, it merely directs the host\xe2\x80\x99s  actions . When the host attacks the parasite can choose to  attack  with its vines, but the host suffers 3 piercing damage every time it does so as they burst forth from its body. \n'b'  Create Seedlings (During Infest Only) . When the parasite\xe2\x80\x99s host dies, the parasite can break open its outer shell and release root buds into the corpse. This kills the parasite, and 1d4 begedghi seedlings sprout from the corpse 1 week later. \n'b'  Infest . The parasite can enter the mouth of an  unconscious  or  paralyzed  creature. Once inside, it gestates for 1 week, during which time any spell or effect that cures diseases kills the parasite. After this gestation period, the parasite gains access to the host creature\xe2\x80\x99s memories and can use Control Host. Removing the parasite from this point on requires the host to be reduced to  0 hit points , then an effect that cures disease can kill the parasite and free the host. Confer Regeneration. After one week gestating in a host, the parasite grants the host the ability to regain 5  hit points  at the start of its turn, if it has at least 1 hit point. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The parasite makes two vine attacks. \n'b'  Vine .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'\n'b' ABOUT \n'b' Thorny vines wriggle from this green, egg-shaped plant. Tumescent boils  cover  its surface and occasionally burst creating a nauseating scent. \n'b'  Subversive Progeny . Begedhi parasites exist as extensions of their mother plant, but still act as autonomous creatures with a tremendous ability to absorb knowledge and memories from their hosts to  mimic  them. Since it requires a week for parasites to fully overcome their hosts, mother plants maintain a larder of infected victims in a secluded place and release them when a week has elapsed to spread their progeny. Mother plants cannot regrow parasites, so they die once they have released all their \xe2\x80\x9cchildren.\xe2\x80\x9d Parasites can maintain a symbiotic relationship with their hosts for up to five years, allowing them to spread throughout the stars without having to draw undue attention to themselves. The only telltale sign of a begedhi-infected host is a small mote of green in one of its eyes.'