b'Fen Witch \n'b'  Medium   fey ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  132 (24d8+24)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  12 (+1)  CON:  13 (+1)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +6,  Intimidation  +6,  Perception  +5,  Stealth  +4,  Survival  +5  Senses   darkvision  60 ft., passive  Perception  15  Languages  Aklo, Common; telepathy 100 ft.  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . The fen witch has advantage on saving throws against spells and other magical abilities. \n'b'  Horrific Appearance . A creature that comes within 60 feet of the fen witch and can see it must attempt a DC 15  Wisdom  saving throw. On a failure, the creature has disadvantage on all  attack  rolls, ability checks, and saving throws. This lasts until the creature moves further away than 60 feet from the fen witch. \n'b'  Swamp Stride . A fen witch can move through  difficult terrain  in a swamp without occurring any penalty. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The fen witch makes two claw attacks. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, 5 ft. reach, one target.  Hit : 8 (1d10 + 3) slashing damage and the target must succeed on a DC 15  Constitution  saving throw or take 7 (2d6) poison damage on a failed save, or half as much on a successful one. \n'b'  Death Speak . A fen witch can speak the true name of a creature that it learned with its Mind Probe ability. If the creature is within 30 feet and can hear the fen witch it must make a DC 15  Wisdom  saving throw or be reduced to  0 Hit Points . A fen witch that uses this ability forgets the target\xe2\x80\x99s true name after speaking it, whether or not the creature succeeds or fails on its saving throw. \n'b'  Mind Probe (3/Day) . The fen witch can attempt to probe a creature\xe2\x80\x99s mind. The creature must make a DC 15  Wisdom  saving throw or the fen witch learns the creature\xe2\x80\x99s true name. A fen witch that learns a creature\xe2\x80\x99s true name in this manner can use its Death Speak ability on that creature. A fen witch can only keep the name in her mind for 24 hours, after which she must use her Mind Probe ability to learn it again. \n'b'\n'b' ABOUT \n'b' The fen witch is a creature of legend, found only in the most remote of places. It is a solitary creature and disdains all that invade its realm. A fen witch is thoroughly evil and malign, speaking to those she encounters only to learn the true name of one of the trespassers in her realm so she may utilize her power to slay that individual. Fen witches who take class levels usually advance as cleics, druids, sorcerers, or witches.'