b'Beach Weird \n'b'  Family:   Weird  \n'b'  Large   elemental ,  neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  65 (10d10 + 10)  Speed  20 ft., swim 40 ft.\n'b' STATS STR: 17 (+3) DEX:  13 (+1)  CON:  13 (+1)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses  blindsight 30 ft., passive  Perception  12  Languages  Aquan  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Elemental Nature . The beach weird doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Invisible in Water . The beach weird is  invisible  while fully immersed in water. \n'b'  Swim in Sand . The beach weird can burrow through sand at half its swimming speed. The beach weird can\xe2\x80\x99t make attacks while immersed in sand. \n'b'  Tidepool Bound . The beach weird dies if it moves more than 100 feet from the tide pools to which it is bound or if those tide pools remain waterless for more than 24 hours. \n'b'\n'b' ABOUT \n'b' Churning water in the shape of an eel erupts from the beach sand, its body containing strands of seaweed and kelp, chunks of driftwood, and copious amounts of sand. Its looming form weaves back and forth like a snake ready to strike at its prey. \n'b' Beach weirds are the elemental guardians of beaches, lagoons, and coves. They are sometimes set to their task by celestial or fiendish powers or summoned by spellcasters of sufficient power and need who want to protect a piece of the shoreline. \n'b'  Dauntless Defenders . A beach weird doesn\xe2\x80\x99t strike at creatures simply because they are moving along the shoreline it is tasked to protect. When intruders are detected, it watches them and gauges their actions. It makes its presence known only if it deems them as threats. When called to action, beach weirds are canny opponents that use their mastery of their chosen environment to their advantage. They are particularly fond of creating patches of quicksand to trap their opponents.'