b'Venom Drake \n'b'  Family:   Drake  \n'b'  Large   dragon ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  142 (15d10 + 60)  Speed  40 ft., climb 30 ft.\n'b' STATS STR: 19 (+4) DEX:  16 (+3)  CON:  18 (+4)  INT:  10 (+0)  WIS:  16 (+3)  CHA:  6 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +7,  Dex  +6  Skills   Perception  +6,  Stealth  +6  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  16  Languages  Draconic  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Aching Venom . The venom  drake  produces a potent poison that causes its victims to feel pain from even the most benign contact, leaving them aching from the weight of their clothing or sore after a simple sword swing. When a creature that succumbs to this poison takes bludgeoning, piercing, or slashing damage, it must succeed on a DC 16  Constitution  saving throw or be  incapacitated  until the end of its next turn as pain fills its body. This potent poison remains within the creature\xe2\x80\x99s body until removed by the  greater restoration  spell or similar magic or until the creature finishes a long rest. \n'b'  Keen Smell . The venom  drake  has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Shifting Camouflage . The venom  drake\xe2\x80\x99s  scales adapt to its current surroundings. The  drake  has advantage on  Dexterity  ( Stealth ) checks made to  hide  in nonmagical, natural terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The venom  drake  makes one Bite  attack  and two Claw attacks or three Spit Venom attacks. If the  drake  hits one creature with two Spit Venom attacks, the target must succeed on a DC 16  Constitution  saving throw or succumb to the  drake\xe2\x80\x99s  venom (see the Aching Venom trait). \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 16  Constitution  saving throw or succumb to the  drake\xe2\x80\x99s  venom (see the Aching Venom trait). \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Spit Venom .  Ranged Weapon Attack : +6 to hit, range 20/60 ft., one target.  Hit : 16 (3d8 + 3) poison damage. \n'b'  Venom Breath (Recharge 5\xe2\x80\x936) . The venom  drake  spits venom in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16  Constitution  saving throw. On a failure, a creature takes 36 (8d8) poison damage and succumbs to the  drake\xe2\x80\x99s  venom (see the Aching Venom trait). On a success, a creature takes half the damage and doesn\xe2\x80\x99t succumb to the venom. The thin, serpentine body of a  drake  unfolds as its scales slowly shift in a menagerie of changing colors. Its head rears back as veiny frills extend, black bile dripping from its gaping maw. \n'b'\n'b' ABOUT \n'b' Venom drakes are venomous jungle-dwelling predators that use their natural camouflage to ambush and hunt prey. \n'b'  Camouflaged Hunter . The  drake  can change the colors of its scales providing it with the camouflage and helping it hunt in a multitude of environments. It is most commonly found in tropical rainforests, but it can also make its home in more temperate forests. Venom drakes claiming hunting territory in mountainous forests is less common. \n'b'  Crippling Venom . The venom  drake\xe2\x80\x99s  venom is unique, causing hyperactivity in a creature\xe2\x80\x99s nerve endings. Survivors have reported increased tactile senses, to the point of feeling pain from any touch.'