b'A\xc3\xadje, Adult \n'b'  Family:   A\xc3\xadje  \n'b'  Large   monstrosity ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  157 (15d12 + 60)  Speed  20 ft., swim 90 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  18 (+4)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +8,  Con  +8,  Cha  +5  Damage Resistances  cold  Skills   Athletics  +8,  Nature  +5,  Perception  +11,  Stealth  +6,  Survival  +9  Senses  passive  Perception  19  Languages  Aquan, Common  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The a\xc3\xad?e can breathe air and water. \n'b'  Hold Breath . The a\xc3\xad?e can hold its breath for 1 hour. \n'b'  Innate Spellcasting . The a\xc3\xad?e\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14). The a\xc3\xad?e can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will :  detect poison and disease ,  locate animals or plants ,  speak with animals ,  speak with plants  \n'b'  1/day each :  mass cure wounds ,  heal ,  greater restoration ,  mass suggestion  \n'b'\n'b'  Invisible in Water . The a\xc3\xad?e is  invisible  while fully immersed in water. \n'b'  Land Charge . If the a\xc3\xad?e moves at least 20 feet on land straight toward a target and then hits it with a bite  attack  on the same turn, the target takes an extra 6 (1d12) bludgeoning damage. If the target is a Large creature or smaller, it must succeed on a DC 16  Strength  saving throw or be knocked  prone . \n'b'  Song of the A\xc3\xad?e . As an a\xc3\xad?e tadpole, but the save DC is 16. The DC of  Charisma  ( Persuasion ) and  Charisma  ( Performance ) checks to convince it to stop singing, and two failed checks cause it to  attack  rather than departing. \n'b'  Water Torpedo . If the a\xc3\xad?e moves at least 20 feet in the water straight toward a target and then hits it with a bite  attack  on the same turn, the target takes an extra 13 (2d12) bludgeoning damage. If the target is a Large creature or smaller, it must succeed on a DC 16  Constitution  saving throw or be  stunned  until the end of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The a\xc3\xad?e makes one bite attack and one tail  attack . \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 30 (4d12 + 4) piercing damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 16). Until this grapple ends, the target is  restrained , and the a\xc3\xad?e can\xe2\x80\x99t bite another target. \n'b'  Tail .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 17 (3d8 + 4) bludgeoning damage. \n'b'  Swallow . When the a\xc3\xad?e grapples a Medium or smaller creature, it can make a  Strength  ( Athletics ) check as a bonus action, opposed by the target\xe2\x80\x99s  Strength  ( Athletics ) or  Dexterity  ( Acrobatics ) check. The a\xc3\xad?e has advantage on this check if the target is Small or Tiny. If the check succeeds, the creature is swallowed and the grapple ends. A swallowed target is  blinded  and  restrained  and has total  cover  against attacks and other effects outside the a\xc3\xad?e. It also takes 17 (2d12 + 4) bludgeoning damage each round at the beginning of its turn until it escapes. The a\xc3\xad?e can have only one Medium creature or up to 2 Medium or Tiny creatures swallowed at a time. When the a\xc3\xad?e is submerged under water, swallowed creatures must hold their breath if unable to breathe water. They cannot speak and can continue holding their breath for a number of rounds equal to its  Constitution  modifier (minimum of 1 round). At the start of their next turn, they drop to  0 hit points  and is must begin making death saves and can\xe2\x80\x99t regain  hit points  until they can breathe again. If the a\xc3\xad?e dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse using 5 feet of movement, exiting  prone  if on land.'