b'Orc Subchief \n'b'  Medium   humanoid ( orc ) ,  chaotic evil  \n'b'  Armor Class  16 (breastplate)\n'b'\n'b' Hit Points  88 (16d8 + 16) \n'b' Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  16 (+3)  CON:  12 (+1)  INT:  8 (-1)  WIS:  6 (-2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Animal Handling  +2, Intimidate +5 \n'b' Senses   darkvision  60 ft., passive  Perception  8 \n'b' Languages  Kirkut,  Orc  \n'b' Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aggressive . As a bonus action, the  orc  can move up to its speed toward a hostile creature that it can see. \n'b'  Brute . A melee weapon deals one extra die of its damage when the  orc  subchief hits with it (included with the  attack ). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  orc  subchief makes two attacks with its longsword, or two attacks with its longbow. \n'b'  Longsword .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands to make a  melee attack . \n'b'  Longbow .  Ranged Weapon Attack : +6 to hit, range 150/600 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. \n'b'  Command (Recharge 6) . The  orc  subchief can  command  up to two other orcs to  attack . Those orcs can use their  reactions  to move half of their speed and make a  melee attack , if able. The  orc  subchief can then make an  attack  as a bonus action.'