b'Sandstorm \n'b'  Medium   humanoid ,  any alignment  \n'b'  Armor Class  12 \n'b' Hit Points  75 (10d8 +30) \n'b' Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  16 (+3)  INT:  8 (-1)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +4 \n'b' Damage Resistances  necrotic; bludgeoning, piercing, and slashing from nonmagical weapons. \n'b' Senses  darkvision  60 ft., passive  Perception  14 \n'b' Languages  Common \n'b' Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Sand Shroud . A miniature sandstorm constantly whirls around sandstorm in a 10-foot radius. This area is heavily obscured to creatures other than sandstorm.  Wisdom  ( Survival ) checks made to follow tracks left by sandstorm or other creatures that were traveling in its sand  shroud  are made with disadvantage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Sandstorm makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6+4) bludgeoning damage. If a creature is hit by this  attack  twice in the same round (from the same or different sandstorm), the target must make a DC 13  Constitution  saving throw or gain one level of  exhaustion . \n'b'  Sandslash (Recharge5-6) . As an action, sandstorm intensifies the vortex of sand that surrounds it. All creature within a 10-foot radius of sandstorm must make a DC 14  Dexterity  saving throw. A creature takes 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' REACTIONS \n'b'\n'b'  Warding Sand . Sandstorm blasts sand at an attacking foe. When sandstorm is attacked by a creature within 30 feet of it that it can see, it can use its  reaction  to impose disadvantage on the  attack  roll, causing sand to momentarily blind the  attack  before it hits or misses. An  attack  that can\xe2\x80\x99t be  blinded  is immune to this feature.'