b'Blightwind \n'b'  Large   elemental ,  neutral evil  \n'b'  Armor Class  15  Hit Points  105 (14d10 + 28)  Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 14 (+2) DEX:  20 (+5)  CON:  15 (+2)  INT:  7 (\xe2\x80\x932)  WIS:  10 (+0)  CHA:  5 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +8  Damage Immunities  poison  Damage Resistances  necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  60 ft., passive  Perception  13  Languages  Auran  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Blight . Any creature that touches the blightwind or hits it with a  melee attack  while within 5 feet of it must succeed on a DC 13  Constitution  saving throw or become  poisoned  until the end of that creature\xe2\x80\x99s next turn. \n'b'  Mist Form . The blightwind can enter a hostile creature\xe2\x80\x99s space, subjecting that creature to Blight, and stop there. A creature can also enter the blightwind\xe2\x80\x99s space. The blightwind can move through a space air can move through without squeezing. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The blightwind makes two wind whip attacks. \n'b'  Wind Whip .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 14 (2d8 + 5) slashing damage, 4 (1d8) necrotic damage, and Blight. \n'b'  Blight Vortex (Recharge 5\xe2\x80\x936) . Each creature within 20 feet of the blightwind must succeed on a DC 16  Strength  saving throw or be pulled 20 feet straight toward the blightwind. If a creature would enter another creature\xe2\x80\x99s space, both creatures instead take 3 (1d6) bludgeoning damage and fall  prone , each in the space they were in before colliding. Creatures pulled into the blightwind\xe2\x80\x99s space take 14 (2d8 + 5) necrotic damage and are subjected to Blight. A creature that fails the saving throw against Blight is  blinded  while  poisoned  due to that exposure to the trait. \n'b'\n'b' ABOUT \n'b'  Affront to Nature . Whether through a brush with powerful malevolence or unwise experiments, elementals can be corrupted, turning them into blighted forms. Fey and others with a connection to nature have an instinctive aversion to these creatures. \n'b'  Toxic Magic . Blighted elementals are sources of poison, carrying their corruption with them and spreading it to new places. They multiply rapidly and carry death to the unwary. For those with sinister intentions though, they can be an excellent source of dangerous, potent ingredients for potions or poison. \n'b'\n'b'  DC 10  Intelligence  ( Nature ) : Blight elementals arise when nature or the substance of an elemental plane is corrupted. These elementals can resemble nonelemental creatures, but they\xe2\x80\x99re still elementals. Blight elementals have elemental resistances, including to nonmagical attacks. \n'b'  DC 15  Intelligence  ( Arcana ) : A blight elemental is always poisonous, in addition to its other powers. Some, such as deathmoss and forgeblights, have supernatural abilities to spread rot to creatures or objects. \n'b'  DC 20  Intelligence  ( History ) : Some legends say a  lich  created the first blight elementals to gain the favor of an arch daemon. If such stories are true, finding the lich\xe2\x80\x99s notes might allow someone to return blight elementals to their original forms.'