b'Weirding Scroll \n'b' A humanoid figure teeters, clutching both ends of a curious scroll. The curled eldritch parchment is marked with strange, alien glyphs on one side that pulsate with an arcane glow, illuminating the figure\xe2\x80\x99s twisted face. Tendrils of opalescent light snake out from the surface of the bizarre scroll as the ensorcelled figure staggers forward. \n'b'  Tiny   construct ,  unaligned  \n'b'  Armor Class  10  Hit Points  27 (6d4 + 12)  Speed  0 ft., fly 10 ft.\n'b' STATS STR: 1 (-5) DEX:  10 (+0)  CON:  15 (+2)  INT:  16 (+3)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +2  Skills   Deception  +5  Damage Vulnerabilities  fire  Damage Resistances  cold; bludgeoning, piercing, and slashing damage from nonmagical attacks  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed , deafened,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  60 ft. (blind beyond this radius), passive perception 10  Languages  all, telepathy 120 ft.  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Antimagic Susceptibility . The weirding scroll is incapacitated while in the area of an  antimagic field . If targeted by  dispel magic , the weirding scroll must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall unconscious for 1 minute. \n'b'  Construct Nature . A weirding scroll doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  False Appearance . While the weirding scroll remains motionless, it is indistinguishable from a normal scroll. \n'b'  Actions \n'b'   Dominate . A weirding scroll beguiles one humanoid that it can see within 30 feet. The target must succeed on a DC 13  Wisdom  saving throw or be  charmed  for 1 hour. The  charmed  creature obeys the telepathic commands of the weirding scroll to the best of its ability. This action works like the  dominate person  spell, except the weirding scroll doesn\xe2\x80\x99t need to concentrate to maintain the domination, and it can\xe2\x80\x99t take total and precise control of the target. The weirding scroll can have only one humanoid under its control at one time. If it dominates another, the effect on the previous target ends. \n'b'  Tendril of Light .  Melee Spell Attack : +5 to hit, reach 10 ft., one target.  Hit : 3 (1d6) psychic damage plus 3 (1d6) radiant damage. \n'b'  About \n'b'  Arcane Guardians . A weirding scroll is a grim construct crafted from a length of magically-treated humanoid skin. This morbid parchment is prepared by a master surgeon before undergoing certain profane and secret rites that imbue the scroll with formidable mind-warping abilities. This surreptitious construct lies in wait for a living creature to come along and serve as an unwilling surrogate for its creator\xe2\x80\x99s commands. \n'b'  Nimbused Puppeteers . The mobility of this odd artifice is limited. When a weirding scroll isn\xe2\x80\x99t flitting on the wind in a form of mock lifelessness, it employs a powerful domination, which manifests as an eerie tangle of light that entwines its victim. \n'b'  Athenaeum Wardens . The first weirding scrolls were constructed to help protect the massive libraries of an ancient race of  sorcerer  kings. Since then, the riddle of their creation has fallen into the hands of only the most studious of artificers.'