b'Nyctli \n'b'  Tiny   fey ,  chaotic evil  \n'b'  Armor Class  14  Hit Points  7 (3d4)  Speed  10 ft., fly 40 ft. (hover)\n'b' STATS STR: 2 (-4) DEX:  18 (+4)  CON:  10 (+0)  INT:  6 (-2)  WIS:  14 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4,  Stealth  +6  Senses   darkvision  60 ft., passive  Perception  14  Languages  Sylvan  Challenge  1/4 (50 XP) \n'b' Actions \n'b'   Stingers .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : 1 piercing damage plus 3 (1d6) necrotic damage, and the target must succeed on a DC 11  Constitution  saving throw or be  blinded  until the end of its next turn. \n'b'  Douse Light . The nyctli magically dispels or douses a single magical or nonmagical light source within 30 feet of it. The nyctli can\xe2\x80\x99t  dispel   light  created by a spell of 3rd level or higher. \n'b'  About \n'b' A diminutive ball of sickly-looking flesh with an elven face clings to the underside of a rotting log, its body covered in barbed stingers. \n'b'  Lurking Terrors . Nyctli dwell in moist, dark places, where their coloration and size enable them to easily hide. They delight in torturing other creatures, and nothing makes a nyctli giggle more than seeing its victim flounder about under the effects of its venom. \n'b'  Hag-Born Horrors . The first nyctli were born from the boils of green hags, and the nyctli exhibit a strange affinity for them. \n'b' Green hags sometimes use the nyctli as spies against nearby humanoid settlements.'