b'Gerridae \n'b'  Large   fey ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  76 (9d10 + 27)  Speed  40 ft., swim 80 ft. (20 ft. when walking on land)\n'b' STATS STR: 16 (+3) DEX:  15 (+2)  CON:  17 (+3)  INT:  2 (-4)  WIS:  13 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  60 ft., passive  Perception  11  Languages  \xe2\x80\x94  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Bred to the Saddle . The gerridae can\xe2\x80\x99t be  charmed  or  frightened  while it has a rider. \n'b'  Water Bound . For every hour the gerridae spends on dry land, its hp maximum is reduced by 2 (1d4). \n'b'  Water Walker . The gerridae can move across the surface of water as if it were harmless, solid ground. This trait works like the  water walk  spell. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The gerridae makes one Bite  attack  and one Claw  attack . \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) slashing damage. \n'b'\n'b' ABOUT \n'b' This large water-striding insect resembles a strange cross between a camel and a wingless, long-legged locust. A large hollow in the small of its back holds enough space for a rider. \n'b'  Elvish Water Steeds . Known by their Elvish name, these large fey water striders were enchanted and bred by the elves in ages past, when their explorers roamed the world. Elven mages started with normal water striders and\xe2\x80\x94through elaborate magical procedures and complex cross-breeding programs\xe2\x80\x94transformed the mundane water striders into large, docile mounts. They can cross large bodies of water quickly while carrying a humanoid rider, even in windy conditions. \n'b'  Fond of Sweet Scents . Gerridae can sometimes be distracted by appealing scents, such as from apple blossoms or fresh hay. They are also fond of raw duck and swan.'