b'Spheres: Troop of Students \n'b'  Huge   troop of 1st-level Medium or Small   humanoids ,  any alignment  \n'b'  Armor Class  11  Hit Points  27 (6d8)  Speed  30 ft. \n'b'\n'b' Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +5  Skills   History  +5,  Investigation  +5, plus one of your choice  Senses  passive  Perception  12  Languages  any one language (usually Common)  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Martial Tradition . The troop of students has a martial tradition that has  Intelligence  or  Wisdom  as its key ability modifier. \n'b'  Troop . The troop can occupy another creature\xe2\x80\x99s space and vice versa, and the troop can move through any opening large enough for a Small or Medium humanoid. Additionally, the troop has advantage on  Strength  checks,  Strength  saving throws, and any saving throw made against effects that target a single creature, but disadvantage on any saving throw made against effects that target an area. \n'b'\n'b' Actions \n'b'\n'b'  Spears .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 10 (2d10) piercing damage, or 6 (1d10) piercing damage if the troop has half of its  hit points  or fewer. \n'b'\n'b' Equipping A Troop \n'b' A troop can ride a mount, wear armor if it is proficient, or use a different type of weapon if it is proficient, so long as 20 copies of the mount or item have been supplied to outfit the troop. To determine the damage a troop deals with a weapon, increase a weapon\xe2\x80\x99s damage die by two sizes and multiply the number of rolled dice by x2, or x1 if the troop has half its  hit points  or fewer. \n'b' Spell attacks, melee or ranged, do not have their damage increased in a troop, nor do they have their damage reduced in a troop if they are at half hit points or fewer.'