b'Elemental, Rockslide \n'b'  Family:   Elementals  \n'b'  Large   elemental ,  neutral  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  147 (14d10 + 70) \n'b' Speed  40 ft.\n'b' STATS STR: 22 (+6) DEX:  8 (\xe2\x80\x931)  CON:  20 (+5)  INT:  5 (\xe2\x80\x933)  WIS:  10 (+0)  CHA:  5 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  poison \n'b' Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned ,  unconscious  \n'b' Senses   darkvision  60 ft., tremorsense 30 ft., passive  Perception  10 \n'b' Languages  Terran \n'b' Challenge  8 (3,900 XP) \n'b' Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Charge . If the rockslide elemental moves at least 20 feet straight toward a target and then hits it with a Slam  attack  on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 16  Strength  saving throw or be knocked  prone . If the elemental used Nimble Separation before making this Slam  attack , the target has disadvantage on the saving throw. \n'b'  Elemental Nature . The rockslide elemental doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Stone Camouflage . The rockslide elemental has advantage on  Dexterity  ( Stealth ) checks made to  hide  in rocky terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The rockslide elemental makes three Slam attacks, or it makes two Skipping Stone attacks. \n'b'  Slam .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage. \n'b'  Skipping Stone .  Ranged Weapon Attack : +9 to hit, range 20/60 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage, and the stone bounces to another creature within 10 feet of the target. That creature must succeed on a DC 16  Dexterity  saving throw or take 9 (2d8) bludgeoning damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Nimble Separation . The rockslide elemental can briefly separate its components parts and take the  Dash  action. Opportunity attacks against it have disadvantage until the start of its next turn. \n'b'  Throwing Axes .  Ranged Weapon Attack : +8 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 8 (1d6 + 5) slashing damage plus 9 (2d8) necrotic damage. \n'b'\n'b' ABOUT \n'b' Thousands of crimson and granite rocks swirl around, forming the familiar likeness of an earth elemental. While most earth elementals are slow and methodical, the rockslide elemental harnesses the frenetic energy of a landslide. \n'b'  Composite Form . A rockslide elemental consists of a collection of large rock fragments, with broad boulders and lumpy cobbles, in the shape of a humanoid. It can briefly separate these component parts to reposition itself for a better strike or to escape danger, rolling away and recombining into its humanoid shape. \n'b'  Fiercely Territorial . Rockslide elementals relish destroying intruders. They fight any creature they find trespassing on their territory\xe2\x80\x94even other rockslide elementals. They crash into their foes at speed, dealing deadly blows and bringing even the most boisterous creatures to the ground.'