b'Animated Object, Chains \n'b'  Family:   Animated Objects  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  12  Hit Points  60 (8d8 + 24)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  17 (+3)  INT:  1 (-5)  WIS:  5 (-3)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +5,  Perception  -1  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  9  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Animated Object Theme . The chain\xe2\x80\x99s theme is ensnaring. \n'b'  Antimagic Susceptibility . The chain is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the chain must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for one minute. \n'b'  Constructed Nature . An animated object doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  False Appearance . While the chain remains motionless, it is indistinguishable from a normal chain. \n'b'  Hard to Grasp . The chain has advantage on ability checks and saving throws made to escape a grapple. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The chain makes two Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage. \n'b'  Smother .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) bludgeoning damage, and the target is  grappled  (escape DC 13). Until this grapple ends, the target is  restrained ,  blinded , and at risk of suffocating, and the chain can\xe2\x80\x99t smother another target. The chain can still use its Slam while grappling the target. \n'b'\n'b' ABOUT \n'b' Various mundane and magical items take on a life of their own after long exposure to latent magical energies or through purposeful experimentation by powerful sorcerers. Rules for creating animated objects are listed below. Though not a comprehensive list of every possible object that could become animate, it should provide enough information to create unique objects to throw at your unsuspecting players.'