b'Skelzi, Vampiric \n'b'  Family:   Skelzi  \n'b'  Medium   humanoid ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  44 (8d8 + 8)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  15 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +4  Senses  passive  Perception  12  Languages  Common, Skelzi  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Chameleonic Hide . If the skelzi sheds its garments, it can  hide  when lightly obscured, its  Stealth  bonus increases to +6, and it has advantage on  Dexterity  ( Stealth ) checks and on  initiative  rolls. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The skelzi makes one Claw  attack  and one Blood Whip  attack . \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) slashing damage. \n'b'  Blood Whip .  Melee Weapon Attack : +4 to hit, reach 10 ft., one target.  Hit : 4 (1d4 + 2) slashing damage and the target must make a successful DC 12  Constitution  saving throw or take a bleeding wound. At the start of each of the wounded creature\xe2\x80\x99s turns, it takes 1d6 necrotic damage for each time it has been wounded, and it can then make a DC 15  Constitution  saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within five feet of it, can use an action to make a DC 15  Wisdom  ( Medicine ) check, ending the effect of such wounds on it on a success. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one willing creature or a creature that is  grappled  by the skelzi,  incapacitated , or  restrained .  Hit : 4 (1d4 + 2) piercing damage plus 7 (2d6) necrotic damage. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the skelzi regains  hit points  equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. \n'b'  Charm . One creature within 30 feet must succeed on a DC 10  Wisdom  saving throw or be  charmed  for 24 hours. The creature is not under the skelzi\xe2\x80\x99s control but regards it as a trusted friend, takes its requests as favorably as possible, and is willing to be bitten. Each time the skelzi or its allies do anything harmful to the creature, it can repeat the saving throw. \n'b'\n'b' ABOUT \n'b' Skelzis originate from beyond the Material Plane. They have humanoid bodies with leathery skin, but their human appearance is rendered alien by the long, sharp beak that protrudes from the birdlike skelzi face. Moreover, a skelzi\xe2\x80\x99s hide is chameleonic and can change to blend with its surroundings. The creatures usually travel robed and masked so that they are less alarming to other races and to conceal their chameleonic power until the need for it arises. A typical skelzi stands six feet tall and weighs 160 pounds. A number of vampiric skelzis exist, having been transformed via ritual by Fuulagh (see the blood orchid entry) and through other means. About half of them are also spellcasters (see below). \n'b' Skelzis are aggressively expansionistic, so countless colonies and more than a few empires exist across the infinite planes of existence. Great skelzi empires tend to be decadent, corrupt, torpid, and slow to respond to threats. When they do respond, it is likely to be with overwhelming force. \n'b'  Skelzi Spellcasters  \n'b' Some skelzi are also spellcasters. A spellcasting skelzi has a Challenge of 2 (450 XP),  Intelligence  15 (+2), and the spellcasting trait: \n'b'  Spellcasting . The skelzi is a 5th-level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 12, +4 to hit with spell attacks). It can cast the following spells: \n'b'\n'b'  Cantrips (at will) :  light ,  minor illusion , poison spray,  shocking grasp  \n'b'  1st level (4 slots) :  grease ,  magic missile  \n'b'  2nd level (3 slots) :  blindness/deafness ,  enlarge/reduce ,  hold person  \n'b'  3rd level (2 slots) :  lightning bolt ,  slow'