b'Harefolk \n'b'  Small   humanoid  (harefolk),  chaotic good  \n'b'  Armor Class  13 (leather armor)  Hit Points  18 (4d6 + 4)  Speed  30 ft., burrow 10 ft.\n'b' STATS STR: 10 (+0) DEX:  15 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Survival  +3  Senses  passive  Perception  13  Languages  Common  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Keen Smell . The harefolk has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Ready for Trouble . The harefolk can\xe2\x80\x99t be surprised, and it has advantage on  initiative  rolls if it isn\xe2\x80\x99t incapacitated or unconscious. \n'b'  Shapechanger Sensitivity . The harefolk has advantage on  Intelligence  ( Investigation ) and  Wisdom  ( Insight ) checks to determine if a creature is a shapechanger. It automatically succeeds when the shapechanger is a werewolf. In addition, the harefolk has advantage on its first  attack  roll each turn against a creature with the Shapechanger trait or Change Shape action, regardless of whether the harefolk was previously aware of the shapechanger\xe2\x80\x99s nature. \n'b'  Snow Camouflage . The harefolk has advantage on  Dexterity  ( Stealth ) checks made to  hide  in snowy terrain. \n'b'  Snow Walker . The harefolk can move across icy surfaces without needing to make an ability check. Additionally,  difficult terrain  composed of ice or snow doesn\xe2\x80\x99t cost it extra movement. \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 4 (1d4 + 2) piercing damage. \n'b'  Shortsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Sling .  Ranged Weapon Attack : +4 to hit, range 30/120 ft., one target.  Hit : 4 (1d4 + 2) bludgeoning damage. \n'b'\n'b' About \n'b' What appears to be an arctic hare given humanoid form is clad in leather armor and stands with its shortsword at the ready. Its bright eyes take everything in, while its nose quivers in search of predators. \n'b'  Werewolf Foes . Harefolk have a long-standing hatred for werewolves, owing to their near extinction at the lycanthropes\xe2\x80\x99 jaws. Harefolk are wary of other lycanthropes and shapechangers, even primarily good-aligned creatures such as werebears. \n'b'  Rabbit Tenders . Harefolk keep arctic hares and other rabbits capable of surviving in arctic climes as pets. They believe the presence of rabbits brings good luck to a clan. Nomadic clans of harefolk ensure their pets can forage grasses as they travel, while more domestic clans grow gardens of hardy vegetables to feed the rabbits. Since harefolk are omnivorous, supplementing their diet of grubs and other insects with vegetation they find or grow, their dietary needs keep them from competing with their pets for resources. Though they are capable of eating flesh from other creatures, their bond with rabbits keeps many harefolk from hunting game animals, including non-rabbits. Adventuring harefolk often bring along a rabbit as a companion animal or familiar. \n'b'  Pranksters . Harefolk enjoy pulling harmless tricks on each other, and stories of memorable pranks are passed down through generations. When dealing with their enemies, harefolk pranks turn injurious if not lethal. One of their favorite tricks is to seed areas beneath the snow with snares and bear traps. As they lead pursuers through these areas, they bound safely over the snow while the creatures pursuing them sink below the surface and set off the traps.'