b'Lost Soul \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  13  Hit Points  45 (7d8 + 14)  Speed  30 ft., fly 20 ft. \n'b'\n'b' Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +6  Damage Resistances  necrotic, poison  Senses   darkvision  60 ft., passive  Perception  13  Languages  the languages it knew in life  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Pack Tactics . The lost soul has advantage on an  attack  roll against a creature if at least one of the lost soul\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Sunlight Sensitivity . While in sunlight, the lost soul has disadvantage on attack rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The lost soul makes one unarmed attack and one bite attack. \n'b'  Unarmed Strike .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) bludgeoning damage. Instead of dealing damage the lost soul can grapple the target (escape DC 13). \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one willing creature, or a creature that is  grappled  by the lost soul,  incapacitated , or  restrained .  Hit : 6 (1d8 + 2) piercing damage plus 3 (1d6) necrotic damage. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the lost soul regains  hit points  equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a lost soul. \n'b'\n'b' About \n'b' A shadow flies in front of you. Several feet away a lantern is smashed and all of a sudden, darkness falls. More shadows land and you think you glimpse a group of young men. Lost souls are a gang of undead who were created by a vampire lord. They will use violence to get what they want. These monsters live in a ruined temple. Because they can fly, the lost souls are able to access the remaining upper floors of this lair. \n'b'  Forever Young . Lost souls have retained their youth because of the vampirism running through their veins. They loathe older humanoids and will hunt them down. Young and restless, these troublemakers are often out at night seeking a good time.\xc2\xa0Lost souls are always attempting to add new victims to their gang. \n'b'  Lost Mother . A night hag has become like a mother to these wrathful undead. She travels to other planes at times. The lost souls are loyal to her and bring her new victims to toy with. \n'b'  Undead Nature . A lost soul doesn\xe2\x80\x99t require air.'