b'Friendly Ghost \n'b'  Medium   undead ,  lawful good  \n'b'  Armor Class  12  Hit Points  55 (10d8 + 10)  Speed  0 ft., hover 40 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  cold, poison, radiant  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  12  Languages  the languages it knew in life  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Aura of Protection . Any non-evil creature within 10 ft. of the ghost adds +2 to their AC. \n'b'  Ethereal Sight . The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement . The ghost can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Magic Resistance . The ghost has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Radiant Touch .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 17 (4d6 + 3) radiant damage. \n'b'  Etherealness . The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can\xe2\x80\x99t affect or be affected by anything on the other plane. \n'b'  About \n'b' Most folks are afraid of the denizens of the undead world. However, the friendly ghost only has good intentions. This creature is destined to remain in the mortal realm and assist others. They are often found in old castles or spacious manors. \n'b'  Good Ghost . These ghosts were good-aligned creatures when they died. They know they have more work to do and go about it in a humble fashion. \n'b'  Protective Nature . Friendly ghosts will always protect any non-evil creatures close to them. They will even seek out those individuals who are in danger. \n'b' This can complicate matters as those being protected don\xe2\x80\x99t always know the ghost\xe2\x80\x99s motives. \n'b'  Undead Nature . A friendly ghost doesn\xe2\x80\x99t require air, food, drink, or sleep.'