b'Swampgas Shade \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  13  Hit Points  39 (6d8 + 12)  Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 6 (\xe2\x80\x932) DEX:  17 (+3)  CON:  15 (+2)  INT:  8 (\xe2\x80\x931)  WIS:  12 (+1)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +3  Skills   Stealth  +5  Damage Vulnerabilities  radiant  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands all languages it knew in life but can\xe2\x80\x99t speak  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The swampgas shade can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Rejuvenation . If it dies within its bound region, the swampgas shade returns to life in 1d4 days and regains all its  hp . This trait doesn\xe2\x80\x99t function if the swampgas shade is put to rest, which occurs after its corpse has been reburied outside the swamp. \n'b'  Swampbound . The swampgas shade is bound to a region of swamp within 1 mile of its body. If the shade leaves this region, it loses its Soul Drain action until it returns to the region. If it remains outside the region, it automatically teleports back to its corpse after 24 hours, regardless of distance. \n'b'  Swamp Camouflage . The swampgas shade has advantage on  Dexterity  ( Stealth ) checks made to  hide  in swampy terrain. \n'b'  Undead Nature . The swampgas shadow doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Soul Drain .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 12 (2d8 + 3) psychic damage, and the target\xe2\x80\x99s  Charisma  score is reduced by 1d4. The target dies if this reduces its  Charisma  to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a Humanoid dies from this  attack , it can\xe2\x80\x99t be restored to life until the swampgas shade is put to rest (see the Rejuvenation trait). \n'b'  Haunting Murmurs .  Ranged Spell Attack : +3 to hit, range 60 ft., one creature.  Hit : 8 (1d8 + 3) psychic damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Swampland Stealth . The swampgas shade takes the  Hide  action. It must be in swampy terrain to use this bonus action. \n'b'\n'b' ABOUT \n'b' An ethereal shadow of hatred and swampgas haunts the fens, and seeks to duplicate its own tragic demise. \n'b' A swampgas shade is the aggrieved soul of a humanoid murdered in a swamp. Mired in muck, the body cannot decompose, and spawns an undead instead. The soul is trapped on the Material Plane, tied to the area within a mile of its corpse. The soul grows furious at its condition as time passes, eventually combining with swampgas to form a ghostly undead that lashes out at others, whispering in the ears of the living. \n'b'  Restless Slumber . The swampgas shade can be put to rest by finding and properly interring its corpse outside the swamp. \n'b' Otherwise, the shade returns to haunt the swamp anew shortly after being slain. \n'b'  Vile Compact . Dark powers often seek out swampgas shades, promising relief from their eternal torture if they can ensnare souls of those they kill. As it kills others, it traps their souls, which it barters in exchange for its freedom.'