b'Dream Eater \n'b'  Medium   fiend ,  lawful evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  75 (10d8 + 30)  Speed  30 ft., fly 20 ft.\n'b' STATS STR: 15 (+2) DEX:  18 (+4)  CON:  17 (+3)  INT:  16 (+3)  WIS:  13 (+1)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +8,  Insight  +4,  Persuasion  +8  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  11  Languages  Abyssal, Celestial, Common, Infernal, telepathy 120 ft.  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Dream Eater\xe2\x80\x99s Caress . A creature that starts its turn  grappled  by the dream eater must succeed on a DC 14  Charisma  saving throw or take 5 (2d4) psychic damage. The  dream eater  gains  temporary hp  equal to the psychic damage dealt. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dream eater uses its Lotus Scent. It then makes one Bite  attack  and one Claw  attack . \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 15 (2d10 + 4) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage, and the target is  grappled  (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the creature is  restrained . The dream eater has two claws, each of which can grapple only one target. \n'b'  Lotus Scent . The dream eater secretes an oily chemical that most creatures find intoxicating. Each creature that isn\xe2\x80\x99t a Construct or Undead within 15 feet of the dream eater must succeed on a DC 14  Constitution  saving throw or be  poisoned  for 1 minute. While  poisoned , the creature is  charmed  by the fiend. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dream eater\xe2\x80\x99s Lotus Scent for the next 24 hours. \n'b'  Waking Dreams (Recharge 5\xe2\x80\x936) . Each creature within 20 feet of the dream eater must make a DC 14  Charisma  saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is  incapacitated  for 1 minute. When it moves, an  incapacitated  creature moves in a random direction. On a success, a creature takes half the damage and isn\xe2\x80\x99t  incapacitated . A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Change Shape . The dream eater magically transforms into a Small or Medium humanoid it has seen, or back into its true form, which is a Fiend. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies. \n'b'\n'b' ABOUT \n'b' This tattered skeletal humanoid resembles a monster from a nightmare with vestigial skeletal wings with a few feathers, small horns, sharp teeth, and cloven hooves. \n'b'  Drawn to Sin . Dream eaters are dedicated to lust, gluttony, and greed. They make their lairs in casinos, brothels, thieves\xe2\x80\x99 dens, and other locations where gambling, food, and other pleasures are readily available. Sometimes dream eaters work together to create such a place, especially near large towns or cities. Some band together to create traveling shows, offering all the oddities, whimsies, and flights of fantasy customary for such entertainers. \n'b'  Devouring Hopes . Dream eaters lure people into their lairs, enticing them with promises of pleasure or wealth. Of course, they make sure the odds are stacked in their favor. Eventually, their victims are left with nothing. Worse than the loss of physical treasures, dream eaters leave their victims stripped of hopes and aspirations. Dream eaters feed on emotions, leaving helpless thralls willing to sell their souls for their vices.'