b'Robber \n'b'  Medium   undead ,  any non-good  \n'b'  Armor Class  12 \n'b' Hit Points  Crony \n'b' Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  12 (+1)  CON:  12 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  12 \n'b' Languages  Terran \n'b' Challenge  1/8 (25 XP) \n'b' ACTIONS \n'b'\n'b'  Pistol Whip .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) bludgeoning damage. \n'b'  Pistol .  Ranged Weapon Attack : +3 to hit, range 30/90 ft., one target.  Hit : + (1d10+1) piercing damage \n'b'\n'b' ABOUT \n'b' A robber is one of the most common types of crooks. Whether it\xe2\x80\x99s a bank, store, or a mugging in an ally. The robber always has a straightforward goal. To steal money or valuable items from another person or location. Being at the bottom of the totem pole means they often end up as cronies of more dangerous criminals. The few loyal ones may even get a few new gadgets or weapons.'