b'Ares: God of War and Destruction \n'b'  Medium   celestial  (divinity),  chaotic evil  \n'b'  Armor Class  20 (studded leather, shield)  Hit Points  287 (25d8 + 175)  Speed  60 ft.\n'b' STATS STR: 26 (+8) DEX:  22 (+6)  CON:  24 (+7)  INT:  10 (+0)  WIS:  16 (+3)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +15,  Dex  +13,  Con  +14  Skills   Acrobatics  +13,  Athletics  +15,  Intimidation  +9,  Perception  +10  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses   truesight  60 ft., passive  Perception  20  Languages  Celestial, Common  Challenge  22 (41,000 XP) \n'b' Special Traits \n'b'   Legendary Resistance (3/day) . If Ares fails a saving throw, he can choose to succeed instead. \n'b'  Impaling Rush . If Ares moves at least 20 feet straight toward a target and then hits it with a Spear  attack  on the same turn, the target takes an extra 22 (4d10) piercing damage. \n'b'  God Weapons . Ares\xe2\x80\x99 weapon attacks are magical. \n'b'  Weapon Recall . Ares forgoes one of his attacks and recalls his spear back to his hand. \n'b'  Actions \n'b'   Dogs of War (Recharge 5-6) . Ares summons 1d4 + 1 Dogs of War to within 30 feet of himself (use the  Dire Wolf  statblock). \n'b'  Scavenger\xe2\x80\x99s\xc2\xa0Ballet (1/day) . Ares unleashes a primal battlecry that can be heard up to 10 miles away. Each creature within 120 feet of Ares must succeed on a DC 17  Wisdom  saving throw or be  frightened  for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the condition on a success. At the start of Ares\xe2\x80\x99 next turn, a gigantic flight of vultures swarms the battlefield, attacking every creature within 300 feet of Ares. Each creature in the affected area must succeed on a DC 17  Dexterity  saving throw or take 31 (7d8) piercing damage and 31 (7d8) slashing damage (halved on a success). \n'b'  Multiattack . Ares makes 3 Spear attacks and 1 Shield Bash attack. \n'b'  Spear .  Melee or Ranged Weapon Attack : +15 to hit, reach 10 ft. or range 60/180 ft., one target.  Hit : 22 (4d6 + 8) piercing damage. \n'b'  Shield Bash .  Melee Weapon Attack : +15 to hit, reach 5 ft., one target.  Hit : 13 (2d4 + 8) bludgeoning damage. In addition, the target has to succeed on a DC 25  Strength  saving throw or be knocked  prone  and pushed 20 feet back \n'b'  Legendary Actions \n'b' Ares can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Ares regains spent legendary actions at the start of his turn. \n'b'   Jump . Ares jumps to a place within 60 feet of himself without provoking opportunity attacks. \n'b'  Attack . Ares makes a Spear attack or a Shield Bash attack. \n'b'  Weapon Recall . Ares\xe2\x80\x99 spear returns to his hand. \n'b'  About \n'b' Ares represents the physical \xe2\x80\x93 or violent and untamed \xe2\x80\x93 aspect of war and is the personification of sheer brutality. He thrives in battle and is despised by most mortals and immortals alike. He is always followed by dogs and vultures, and represented by a soldier only wearing a helmet.'