b'Goblin Worg-priest \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblinoid),  neutral evil  \n'b'  Armor Class  13 (leather armor) \n'b' Hit Points  14 (4d6) \n'b' Speed  30 ft.\n'b' STATS STR: 8 (-1) DEX:  14 (+2)  CON:  10 (+0)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +4,  Cha  +1 \n'b' Skills   Perception  +4 \n'b' Senses   darkvision  60 ft., passive  Perception  14 \n'b' Languages  Common,  Goblin  \n'b' Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Entropic Shield . Ranged attacks made against the  goblin  have disadvantage. \n'b'  Spellcasting . The  goblin  is a 1st-level spellcaster. Its spellcasting ability modifier is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). The  goblin  has the following  druid  spells prepared: \n'b'\n'b'  1st level (3 slots) :  entangle ,  faerie fire  \n'b'\n'b' ACTIONS \n'b'\n'b'  Club .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage. \n'b'  Mage Bolt .  Ranged Spell Attack : +4 to hit, range 60 ft., one target. 6 (1d8 + 2) force damage.'