b'Golem, Orcus \n'b'  Family:   Golems  \n'b'  Medium   construct ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  52 (8d8 + 16)  Speed  30 ft.\n'b' STATS STR: 24 (+7) DEX:  13 (+1)  CON:  15 (+2)  INT:  2 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'\n'b'  Fortified with Adamantine . Any critical hit against the Orcus  golem  becomes a normal hit. \n'b'  Immutable Form . The Orcus golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The Orcus golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The Orcus golem\xe2\x80\x99s weapon attacks are magical. \n'b'  See Invisible . The Orcus  golem  can see invisible creatures and objects as if they were visible. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The Orcus golem makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 20 (3d8 + 7) bludgeoning damage. \n'b'  Dimensional Step . The Orcus  golem  magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.'