b'Giant, Stone \n'b'  Huge   giant ,  neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  126 (11d12 + 55)  Speed  40 ft.\n'b' STATS STR: 23 (+6) DEX:  15 (+2)  CON:  20 (+5)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +5,  Con  +8,  Wis  +4  Skills   Athletics  +12,  Perception  +4  Senses   darkvision  60 ft., passive Perception 14  Languages  Giant  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Stone Camouflage : The giant has advantage on  Dexterity  (Stealth) checks made to hide in rocky terrain. \n'b'  Actions \n'b'   Multiattack : The giant makes two greatclub attacks. \n'b'  Greatclub :  Melee Weapon Attack : +9 to hit, reach 15 ft., one target.  Hit : 19 (3d8 + 6) bludgeoning damage. \n'b'  Rock :  Ranged Weapon Attack : +9 to hit, range 60/240 ft., one target.  Hit : 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17  Strength  saving throw or be knocked prone. \n'b'\n'b'     Reactions \n'b'\n'b'\n'b'   Rock Catching : If a rock or similar object is hurled at the  giant , the giant can, with a successful DC 10  Dexterity  saving throw, catch the missile and take no bludgeoning damage from it. \n'b'  About \n'b' This giant has chiseled, muscular features and a flat, forward-sloping head, looking almost as if it were carved of stone.'