b'Gnoll, Mangy Rock \n'b'  Medium   humanoid  (gnoll),  chaotic evil  \n'b'  Armor Class  13  Hit Points  45 (7d8 + 14)  Speed  35 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  14 (+2)  INT:  5 (-3)  WIS:  10 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +5,  Intimidation  +4,  Survival  +2  Senses   darkvision  60 ft., passive  Perception  10  Languages   Gnoll   Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Enraged Retaliation . If the mangy rock gnoll has 22 or fewer  hit points , it can use its claw  attack  one additional time when it takes the multiattack action. If it has 10 or fewer  hit points , it can use its claw  attack  two additional times when it takes the multiattack action. These additional attacks are made with disadvantage. \n'b'  Tough . The mangy rock gnoll adds its  Constitution  modifier to its armor class. \n'b'  Actions \n'b'   Multiattack . The mangy rock gnoll makes one bite and one claw  attack , or two claw attacks. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 18  Constitution  saving throw or contract frenzy (see sidebar). \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage. \n'b'  About \n'b' Whether through influences deep underground, or by natural means, it is not uncommon for rock gnolls to become stricken by disease. These mangy individuals become even more beast-like and wild; some find a life amongst the hyenas of their former clan, others wander off to die a lonely (and likely violent) death, but some form large, disorganised packs of their own.'