b'Snake, Swamp Adder \n'b'  Family:   Reptiles &amp; Amphibians  \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  13  Hit Points  18 (4d6 + 4)  Speed  30 ft.\n'b' STATS STR: 4 (-3) DEX:  16 (+3)  CON:  12 (+1)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  blindsight 10 ft., passive  Perception  10  Languages  \xe2\x80\x94  Challenge  1/4 (50 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Swamp Camouflage . The swamp adder has advantage on  Dexterity  (Stealth) checks made to  hide  in swampy terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 1 piercing damage, and the target must make a DC 11  Constitution  saving throw. On a failure, the target takes 5 (2d4) poison damage and is  paralyzed  for 1 minute. On a success, a target takes half the damage and isn\xe2\x80\x99t  paralyzed . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' The vicious snake with a squat, diamond-shaped head, a puffed neck, and a peculiar yellow band around its body slithered slowly through the marsh. \n'b'  Marsh Hunter . This venomous snake\xe2\x80\x94sometimes known as the \xe2\x80\x9cspeckled band\xe2\x80\x9d\xe2\x80\x94is native to the marshes of southern realms, where it devours waterfowl and incautious halflings. \n'b'  Bred for Venom . The swamp adder is simultaneously feared and prized for its potent paralytic venom. A swamp adder is quite thin, and the largest weigh as much as 50 pounds. A dose of paralytic swamp adder venom is worth 3,000 gp or more in some markets.'