b'Drow Warmaster \n'b'  Family:   Drow  \n'b'  Medium   humanoid  (drow),  any  \n'b'  Armor Class  19 (studded leather armor +2)  Hit Points  178 (21d8 + 84);  Wound Threshold  45  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  20 (+5)  CON:  18 (+4)  INT:  17 (+3)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws  Dex +10, Int +8, Cha +8  Skills  Acrobatics +10, Athletics +7, Insight +6, Intimidation +8, Perception* +11, Persuasion +8, Stealth +10  Senses  darkvision 120 ft., passive Perception 21  Languages  Drow, Elvish, Goblin, Undercommon and any one language  Challenge  16 (15 000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Evasion . When the drow warmaster sicarius is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the drow warmaster sicarius instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. \n'b'  Fey Ancestry . The drow warmaster sicarius has advantage on saving throws against being charmed, and magic can\xe2\x80\x99t put the drow to sleep. \n'b'  Innate Spellcasting . The drow warmaster sicarius\xe2\x80\x99 innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will : message \n'b'  1/day each : darkness, faerie fire \n'b'  Sneak Attack (1/Turn) . The drow warmaster sicarius deals an extra 28 (8d6) damage when it hits a target with a weapon attack if it has advantage on the attack roll. It doesn\xe2\x80\x99t need advantage on the attack roll if one of its allies is within 5 feet of the target, that ally isn\xe2\x80\x99t incapacitated, and the drow warmaster sicarius doesn\xe2\x80\x99t have disadvantage on the attack roll. \n'b'  Sunlight Sensitivity . While in sunlight, the drow warmaster sicarius has disadvantage on attack rolls, as well as on Wisdom (Perception, Survival) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The drow warmaster sicarius makes two rapier attacks or two composite bow attacks. \n'b'  Rapier +3 .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 12 (1d8 + 8) piercing damage. \n'b'  Dagger +1 .  Melee or Ranged Weapon Attack : +11 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 8 (1d4 + 6) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Composite Bow .  Ranged Weapon Attack : +10 to hit, range 160/500 ft., one target.  Hit : 9 (1d8 + 5) piercing damage, and the target must make a DC 17 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Cunning Action . The drow warmaster sicarius can use a bonus action to take the Dash, Disengage, or Hide action. \n'b'  Main Gauche . If the drow warmaster sicarius has unsheathed a dagger, it can make an additional dagger +1 attack. \n'b'\n'b' REACTIONS \n'b'\n'b'  Second Wind (Recharge 4-6) . The drow warmaster sicarius rerolls a saving throw it has failed. It must use the new roll. \n'b'  Uncanny Dodge . When an opponent that the drow warmaster sicarius can see hits it with an attack, it can use its reaction to halve the attack\xe2\x80\x99s damage.'