b'Bhuta \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  14 \n'b' Hit Points  178 (21d8 + 84) \n'b' Speed  0 ft., fly 30 ft. (can hover)\n'b' STATS STR: 1 (-5) DEX:  19 (+4)  CON:  18 (+4)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +4 \n'b' Skills   Perception  +8,  Stealth  +12 \n'b' Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered \n'b' Damage Immunities  necrotic, poison \n'b' Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained  \n'b' Senses   darkvision  60 ft., passive  Perception  18 \n'b' Languages  Common \n'b' Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Animal Guise . The bhuta can use its action to take on the form of a Small or Medium beast, or back into its true form. This is an illusion, and fools the senses of sight, hearing, and touch. The illusory form always has backwards feet, like a bhuta. The bhuta may accidentally reveal its feet when performing such motions as flying, pretending to walk on the ground, and so forth. A successful DC 17  Intelligence  ( Investigation ) check detects the illusion for what it is. Careful inspection of the bhuta\xe2\x80\x99s feet will immediately reveal the flaw in its disguise. Incorporeal Movement. The bhuta can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Legendary Resistance (1/Day) . If the bhuta fails a saving throw, it can choose to succeed instead. \n'b'  Speak with Animals . The bhuta can speak and communicate with beasts. It may be able to ask them for small favors or influence them. \n'b'\n'b' ACTIONS \n'b'\n'b'  Spectral Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 22 (5d8) necrotic damage. Beast Gaze. The bhuta gazes and affects beasts of its choice in a 60 feet cone. Each beast in the area must make a DC 17  Wisdom  saving throw. On a failed save, the creature becomes  charmed  for the 1 minute. While  charmed  by this spell, the creature is  incapacitated  and has a speed of 0. The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor. \n'b'  Blood Drain . The bhuta targets one creature within 5 feet that is at less than full  hit points . The target must make a DC 17  Constitution  save. The target takes 22 (5d8) necrotic damage on a failed save, or half the damage on a successful save. the bhuta regains  hit points  equal to half the amount of necrotic damage dealt. Creatures without blood or bodily fluids are immune to Blood Drain. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The bhuta can take 2 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The bhuta regains spent legendary  actions  at the start of its turn. \n'b'\n'b'  Move . The bhuta flies up to its speed without provoking opportunity attacks. \n'b'  Claws . The bhuta makes one spectral claw  attack .'