b'Goblin, Forest Thief \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblinoid),  neutral evil  \n'b'  Armor Class  14 (leather armor)  Hit Points  10 (3d6)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 7 (-2) DEX:  16 (+3)  CON:  10 (+0)  INT:  10 (+0)  WIS:  8 (-1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Nature  +1,  Stealth  +5  Senses   darkvision  60 ft., passive  Perception  9  Languages  Common, Goblin  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Woodland Stalker . The forest  goblin  thief can attempt to hide even when only lightly  obscured  by foliage as a bonus action on each of its turns. \n'b'  Woodland Camouflage . The forest  goblin  thief has advantage on  Dexterity  ( Stealth ) checks while in the forest \n'b'  Actions \n'b'   Stake .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d4 +3) piercing damage and the target must make a DC 12  Constitution  saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Shortbow .  Ranged Weapon Attack : +5 to hit, range 80/320 ft., one target.  Hit : 6 (1d6 + 3) piercing damage and the target must make a DC 12  Constitution  saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b' The best marksmen among forest goblins, thieves are an invaluable part of  goblin  raids.'