b'Fell Deer \n'b'  Gargantuan   beast ,  neutral  \n'b'  Armor Class  19 (Natural Armor)  Hit Points  246 (12d20 + 120)  Speed  50 ft. \n'b'\n'b' Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6  Damage Immunities  cold  Senses   darkvision  60 ft.; passive  Perception  16  Languages  \xe2\x80\x93  Challenge  16 (15,000 XP) \n'b' Special Traits \n'b'\n'b'  Alert . The fell deer gains a +5 bonus to  initiative  and cannot be surprised while it is conscious. Other creatures do not gain advantage on  attack  rolls against it, even if they are unseen. \n'b'  Pack Tactics . The fell deer has advantage on an  attack  roll against a creature if at least one of the fell deer\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Shove . The fell deer uses an  attack  action to shove another creature, either to force it  prone  or push it away. The fell deer makes a  Strength  check contested by the target\xe2\x80\x99s  Strength  or  Dexterity  check as chosen by the target. If the target creature fails it is either forced  prone  or it is pushed 15 feet away from the fell deer. \n'b'  Siege Monster . The fell deer deals double damage to objects and structures. \n'b'  Trampling Charge . If the fell deer moves at least 20 feet in a straight line toward a creature and then hits it with an  attack  on the same turn, that target must succeed a DC 20  Strength  saving throw or be forced  prone . If the target is  prone , the fell deer can make one stomp  attack  against it as a bonus action. \n'b'\n'b' Actions \n'b'\n'b'  Gore .  Melee Weapon Attack : +15 to hit, reach 10 ft., one target.  Hit : 28 (4d8 +10) bludgeoning damage. \n'b'  Stomp .  Melee Weapon Attack : +15 to hit, reach 5 ft., one target.  Hit : 32 (4d10 + 10) bludgeoning damage. \n'b'\n'b' About \n'b' This massive beast is the size of a building and covered in shaggy hair, like a mammoth. Instead of ivory tusks jutting from its cheeks, a pair of incredible antlers curve down from the beast\xe2\x80\x99s brow and scrape along the ground as it walks. These massive antlers end in large shovel-like tips that break through the ice of the Fenriliki landscape so that the fell deer can feed on the lichens and mosses that cling to the rocks and bare earth beneath. \n'b' The fell deer\xe2\x80\x99s coat is a grayish brown in the summer, and fades to a pure white in the winter. The coats, hides, and antlers of domesticated fell deer often bear decorative dyes, or rings and bands of precious metals, as well as tattoos that identify their owners. \n'b' Wild fell deer are elusive for their size, but prized for their meat, fur, and antlers. Domesticated deer serve the Fenriliki as beasts of burden and engines of war. Clad in thick iron armor topped by miniature fortresses (typically housing a catapult or ballista), one fell deer can break a town\xe2\x80\x99s defenses alone. The natives of Fenrilik also use fell deer hair and hides for clothing, armor and shields. Though these creatures are native to Fenrilik, many were imported to Ghelspad during the days of the Ledean Empire, and a few wild fell deer live in the high ice of Albadia.'