b'Hermit crab \n'b'  Family:   Animal  \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class  13 (natural armor) \n'b' Hit Points  2 (1d4) \n'b' Speed  20 ft., swim 20 ft.\n'b' STATS STR: 2 (-4) DEX:  10 (+0)  CON:  10 (+0)  INT:  1 (-5)  WIS:  8 (-1)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +2 \n'b' Senses  Blindsight 30 Ft., passive  Perception  9 \n'b' Challenge  0 (10 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The hermit crab can breathe air and water. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claw .  Melee Weapon Attack : +0 to hit, reach 5 ft., one target.  Hit : (1d1) bludgeoning damage. \n'b'  Shell . The hermit crab retracts its head and limbs inside its shell, gaining a +5 bonus to AC. It may emerge from its shell as a bonus action on its turn.'