b'Giant, Jotun \n'b'  Family:   Giant  \n'b'  Gargantuan   giant ,  chaotic neutral  \n'b'  Armor Class  20 (natural armor)  Hit Points  370 (20d20 + 160)  Speed  60 ft.\n'b' STATS STR: 30 (+10) DEX:  8 (-1)  CON:  26 (+8)  INT:  18 (+4)  WIS:  20 (+5)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +15,  Wis  +12,  Cha  +9  Skills   Arcana  +11,  History  +11,  Nature  +11,  Stealth  +6  Damage Immunities  cold; bludgeoning, piercing, and slashing from nonmagical attacks  Senses   darkvision  120 ft., passive  Perception  15  Languages  Common, Giant  Challenge  22 (25,000 XP)  Proficiency Bonus  +7 \n'b' SPECIAL TRAITS \n'b'\n'b'  Demigod\xe2\x80\x99s Vitality . The jotun\xe2\x80\x99s ability scores and  hp  maximum can\xe2\x80\x99t be reduced except by means of a  wish  spell. \n'b'  Icy Weapons . The jotun\xe2\x80\x99s weapon attacks are magical. When the jotun hits with any weapon, the weapon deals an extra 6d8 cold damage (included in the  attack ). \n'b'  Magic Resistance . The jotun has advantage on saving throws against spells and other magical effects. \n'b'  Material Bound . The jotun is immune to any spell or effect that would force it to leave the Material Plane, unless the jotun wants to leave. It has disadvantage on saving throws against effects that would return it to the Material Plane from another plane of existence. \n'b'  Too Big to Notice . While the jotun remains motionless in nonmagical, natural terrain, it has advantage on  Dexterity  ( Stealth ) checks. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The jotun can use its Frightful Presence. It then makes three Greatclub or Rock attacks. \n'b'  Greatclub .  Melee Weapon Attack : +17 to hit, reach 15 ft., one target.  Hit : 28 (4d8 + 10) bludgeoning damage plus 27 (6d8) cold damage. \n'b'  Rock .  Ranged Weapon Attack : +17 to hit, range 60/240 ft., one target.  Hit : 32 (4d10 + 10) bludgeoning damage plus 27 (6d8) cold damage. \n'b'  Frightful Presence . Each creature of the jotun\xe2\x80\x99s choice within 120 feet of the jotun and aware of it must succeed on a DC 20  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the jotun\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Icy Sweep (Recharge 5\xe2\x80\x936) . The jotun swings its ice-coated greatclub in a wide arc. Each creature within 20 feet of the jotun must make a DC 23  Dexterity  saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and 54 (12d8) cold damage and is pushed up to 15 feet away from the jotun and forced  prone . On a success, a creature takes half the damage and isn\xe2\x80\x99t pushed or forced  prone . \n'b'  Spellcasting . The jotun casts one of the following spells, requiring no material components and using  Wisdom  as the spellcasting ability (spell save DC 20):\n'b'\n'b'\n'b'  At will :  earthquake ,  speak with animals  \n'b'  3/day :  bestow curse ,  gust of wind  \n'b'  1/day :  divination  \n'b'\n'b' REACTIONS \n'b'\n'b'  Rock Catching . If a rock or similar object is hurled at the jotun, the jotun can, with a successful DC 10  Dexterity  saving throw, catch the missile and take no bludgeoning damage from it. \n'b'\n'b' ABOUT \n'b' The earth shudders with every footfall of this massive giant. \n'b'  Foes of the Gods . Tall enough to look a titan in the eye and strong enough to wrestle a dragon, jotun giants are the lords of giantkind and the immortal enemies of the gods. Their enormous halls are carved in mountains and glaciers throughout the north. \n'b' As foes of the northern gods, jotun giants plot to regain their former status as lords of creation. Many know ancient secrets and snippets of antediluvian arcane lore, and the most powerful among them straddle the line between mortal and demigod. \n'b'  Contests and Challenges . Like many giants, jotun enjoy a challenge. Only the mightiest heroes can challenge a jotun\xe2\x80\x99s might in physical combat, and most resort to cunning or trickery to defeat a jotun. However, jotun giants are no fools and catch on to trickery quickly.'