b'Spirit of Abandon \n'b'  Medium   celestial (unique) ,  neutral good  \n'b'  Armor Class  24  Hit Points  525 (42d8+336)  Speed  40 ft., fly 120 ft.\n'b' STATS STR: 29 (+9) DEX:  24 (+7)  CON:  27 (+8)  INT:  22 (+6)  WIS:  24 (+7)  CHA:  25 (+7)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +16,  Arcana  +15,  Athletics  +17,  Insight  +16,  Perception  +16, Perform +16,  Persuasion  +16,  Stealth  +17  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks; acid, cold  Damage Resistances  fire, lightning, necrotic  Condition Immunities   charmed ,  frightened ,  paralyzed ,  petrified   Senses  blindsight 60 ft.,  darkvision  60 ft., truesight 60 ft., passive  Perception  26  Languages  Celestial, Common; telepathy 300 ft.,  tongues   Challenge  29 (135,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Adoration . The first time each round a creature attempts to  attack  the Spirit of Abandon, that creature must succeed at a DC 24  Wisdom  save or hesitate and waste the action (losing the spell or daily use, if applicable). If the Spirit of Abandon attacked that creature in the last round, the creature automatically succeeds at this save. Evil creatures gain advantage on the save. Creatures that are immune to being  charmed  are not affected. \n'b'  Endless Dance . When it hits with a weapon  attack , the Spirit of Abandon deals an additional amount of radiant damage equal to its  Charisma  bonus (+7), already included in its stat block. \n'b'  Fulfillment of Desires . The Spirit of Abandon can focus its mind on any one creature that it can see within 30 feet of it. If the creature has an  Intelligence  of 3 or lower or doesn\xe2\x80\x99t speak any language, the creature is unaffected. The Spirit of Abandon initially learns the surface thoughts of the creature-what is most on its mind in that moment. The target must make a DC 24  Wisdom  saving throw. If it fails, the Spirit of Abandon gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). In addition, the Spirit of Abandon\xe2\x80\x99s learns the creature\xe2\x80\x99s deepest underlying desires\xe2\x80\x94those that would bring it true fulfillment if granted. If the creature\xe2\x80\x99s deepest desires are wicked or perverse in nature, the Spirit of Abandon also learns the creature\xe2\x80\x99s deepest nonharmful desire, if any, and whether its fulfillment might  help  the creature eschew the  darkness  constraining its heart. The Spirit of Abandon can produce an effect within the bounds of  wish  (not exceeding its normal constraints), but only to  help  grant a creature fulfillment as determined by this ability, and only once per creature. Participating in a creature\xe2\x80\x99s fulfillment and release from needless constraints is a religious and often sexual experience for both parties involved. For 24 hours afterward, both the Spirit of Abandon and the fulfilled creature receive advantage on all ability checks,  attack  rolls, and saving throws. \n'b'  Innate Spellcasting : The Spirit of Abandon\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 24). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  cure wounds ,  detect evil and good  \n'b'  3/day each :  dispel magic  (9th level),  irresistible dance ,  mass heal ,  mind blank ,  project image ,  teleport  \n'b'  1/day each :  find the path ,  locate object , locate person,  time stop  \n'b'\n'b'  Legendary Resistance (3/Day) . If Spirit of Abandon fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The Spirit of Abandon has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The Spirit of Abandon\xe2\x80\x99s weapon attacks are magical. \n'b'  Special Equipment . The Spirit of Abandon wields a +3 flail that deals an extra 11 (2d10) radiant damage against fiends and undead. \n'b'  Tongues . The Spirit of Abandon can understand and be understood by speakers of any language. \n'b'  Unlimited Abandon . Creatures with immunity to being  charmed  are not immune to being  charmed  by the Spirit of Abandon\xe2\x80\x99s spells and  actions . However, if the creature has Legendary Actions, it has advantage on such saving throws. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Spirit of Abandon uses Euphoria. Then it makes four flail attacks. \n'b'  Flail .  Melee Weapon Attack : +21 to hit, reach 5 ft., one target.  Hit : 16 (1d8 + 12) bludgeoning damage and 7 radiant damage. \n'b'  Wing .  Melee Weapon Attack : +18 to hit, reach 5 ft., one target.  Hit : 16 (2d6 + 9) bludgeoning damage and 7 radiant damage. \n'b'  Change Shape . The Spirit of Abandon magically polymorphs into a beast or humanoid that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Spirit of Abandon\xe2\x80\x99s choice). In a new form, the Spirit of Abandon retains its alignment,  Hit Points , Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair  actions , and  Intelligence ,  Wisdom , and  Charisma  scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or Legendary Actions of that form. \n'b'  Euphoria . Creatures of its choice within 30 feet of the Spirit of Abandon must succeed at a DC 24  Charisma  save to avoid becoming overwhelmed with euphoria. On a failed save, the creature becomes  charmed  and has disadvantage on  Wisdom  and  Charisma  saves until the beginning of the Spirit of Abanadon\xe2\x80\x99s next turn from overwhelming sensations. Creatures that are  charmed  are  incapacitated  while they are  charmed . Creatures that succeed on the save are immune to 24 hours. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The Spirit of Abandon can take 3 Legendary Actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The Spirit of Abandon regains spent Legendary Actions at the start of its turn. \n'b'\n'b'  Wing Attack . The Spirit of Abandon makes one  attack  with its wing. \n'b'  Detect . The Spirit of Abandon makes a  Wisdom  ( Perception ) check. \n'b'  Move (Costs 2 Actions) . The Spirit of Abandon moves up to its speed without triggering opportunity attacks. \n'b'\n'b' ABOUT \n'b' The Spirit of Abandon is known as the embodiment of irrepressible passion and exultation and is also named among mortals as the Spirit of Abandon and the Host of Delectation. \n'b' Their unique form combines the most attractive traits of both femininity and masculinity\xe2\x80\x94seen as such not only by humans, but by those of any species that have an encounter with the celestial lord. This being is of both genders and neither, unfettered by such distinctions. The Spirit of Abandon has no personal realm, instead journeying throughout the celestial realms and the mortal world unpredictably, trailing a wake of beauty, freedom, and sensuality. \n'b' The Spirit of Abandon\xe2\x80\x99s Faith. The Spirit of Abandon is the angelic patron of freedom, physical beauty, and sexuality, and their worshipers include artisans, courtesans, some fey, and those seeking to escape repression. \n'b' Followers spend significant time experiencing life as every gender and sexuality, experimenting in order to overcome their preconceptions and ensure they each express their truest identity. \n'b' The Spirit of Abandon\xe2\x80\x99s holy symbol is a reclining figure draped in multicolored sashes, and the favored weapon of their priests is the flail.'