b'Corpse Candle \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  12  Hit Points  55 (10d8 + 10)  Speed  fly 50 ft., swim 50 ft.\n'b' STATS STR: 6 (-2) DEX:  15 (+2)  CON:  13 (+1)  INT:  13 (+1)  WIS:  13 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +5,  Stealth  +4  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  11  Languages  Common, Infernal  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Incorporeal Movement . The corpse candle can move through other creatures and objects in a body of water as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object or outside its body of water. \n'b'  Sunlight Sensitivity . While in sunlight, the corpse candle has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Actions \n'b'   Watery Touch .  Melee Weapon Attack : +4 to hit, reach ft., one target.  Hit : 9 (2d6 + 2) necrotic damage, and the target\xe2\x80\x99s  Strength  score is reduced by 1d4. The target dies if this reduces its  Strength  to 0. Otherwise, the reduction lasts until the target finishes a short or  long rest . A humanoid slain by this  attack  rises 24 hours later as a  zombie  unless the humanoid is restored to life or its body is destroyed. \n'b'  Hypnotic Lights . The corpse candle creates a twisting, dancing pattern of ever-shifting colored lights in a 10-foot cube at a point it can see within 60 feet of itself. The pattern appears for a minute then vanishes. Each creature in the area who sees the pattern must succeed on a DC 13  Wisdom  saving throw. On a failed save, the creature becomes  charmed  for 1 minute. While  charmed , the creature is incapacitated and has a speed of 0. When a  charmed  creature takes damage it can repeat the saving throw, ending the effect on a success. A creature that starts its turn within the 10-foot cube of lights must succeed on a DC 13  Constitution  saving throw or the target\xe2\x80\x99s  Constitution  score is reduced by 1d4. The target dies if this reduces its  Constitution  to 0. Otherwise, the reduction lasts until the target finishes a short or  long rest . \n'b'  About \n'b' A pale man with hollow eyes looks up impassively from beneath the rippling surface of the dark water, a dim glow gives his form a ghostly translucence. \n'b' Corpse candles are formed when creatures are sacrificed by ritualistic drowning to a sea or water deity. The fear of dying coupled with the hatred of the ones performing the ritual infuses the victims\xe2\x80\x99 spirit with energy that often lingers in the area and empowers the corpse with unlife, raising it as a corpse candle. Corpse candles hate the living and have a particular dislike for clerics. Corpse candles are bound to the area of their death in the sense that they cannot leave that particular body of water (be it a sea, river, lake, or ocean). \n'b' A corpse candle appears as a translucent image of its living self. Its body shows little, if any, signs of death, though as its \xe2\x80\x9cages\xe2\x80\x9d, the corpse candle\xe2\x80\x99s translucence seems to grow faint and fade (as if a light were burning out). Some sages have researched this phenomenon and believe that corpse candles can actually die of old age. Perhaps some remnant of their former lives binds them to the mortal world or perhaps sages are just reaching for answers to some unknown equation. \n'b' Corpse candles detest the living and seek to lure wayfarers to their doom using trickery and misdirection. Corpse candles use their ability of deception to lure unsuspecting victims to their doom. When a corpse candle successfully fascinates a creature, it waits until the creature draws near and then attacks relentlessly with its incorporeal claws. Corpse candles are particularly fond of luring sailors, swimmers, and other seafarers to their watery graves by first fascinating them, draining sapping them of their strength, and finally allowing them to drown as the lights sap their vitality. Drowned victims are left as food for any aquatic carnivores in the area.'