b'Aural Hunter \n'b'  Large   aberration ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  127 (15d10 + 45)  Speed  40 ft., climb 30 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  16 (+3)  INT:  7 (\xe2\x80\x932)  WIS:  19 (+4)  CHA:  6 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +7,  Stealth  +5  Condition Immunities   blinded   Senses  blindsight 60 ft. or 20 ft. while  deafened  (blind beyond this radius), passive  Perception  17  Languages  \xe2\x80\x94  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Blind Senses . The aural hunter can\xe2\x80\x99t use its blindsight while  deafened  and unable to smell. \n'b'  Keen Hearing . The aural hunter has advantage on  Wisdom  ( Perception ) checks that rely on hearing. \n'b'  Sonic Sensitivity . When the aural hunter takes thunder damage, it becomes  deafened  until the end of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The aural hunter makes two Claws attacks and one Rib Hooks  attack . It can use Consume Sound in place of one  attack . \n'b'  Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) slashing damage. \n'b'  Rib Hooks .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) piercing damage, and the target is  grappled  (escape DC 15) if it is a Large or smaller creature and it doesn\xe2\x80\x99t have another creature  grappled . \n'b'  Consume Sound . The aural hunter siphons energy from the audible vibrations surrounding a creature  grappled  by it. The target must make a DC 13  Constitution  saving throw. On a failure, the target takes 14 (4d6) necrotic damage and becomes  deafened  and unable to speak until the end of its next turn. On a success, the target takes half the damage and is able to hear and speak. The aural hunter regains  hp  equal to the damage dealt. Consume Sound has no effect on creatures that are already  deafened  and unable to speak. The aural hunter can\xe2\x80\x99t use this action if it is  deafened . \n'b'\n'b' ABOUT \n'b' An eyeless, jawless creature comes bounding on six gangly limbs, several thin membranes stretched across bony protrusions along its back. Vicious spikes slide out from under the skin over its ribcage. The beings known commonly as aural hunters are apex predators from an otherworldly realm. Ceaseless hunger led its ancestors to prey upon the other species of its home realm until it was the sole species in a bleak and silent landscape. Well intentioned but misguided interplanar contact by others made the lonely creature aware of life on other planes. Several aural hunters escaped to the Material Plane and new prey. The aural hunter\xe2\x80\x99s strange physiology makes the sounds of pain and fear its most nourishing food, but prey rarely survive an encounter with the creature. \n'b'  Sound Seekers . Aural hunters primarily navigate by echolocation and feed on sonic vibrations created by other creatures. Their affinities and instincts allow them to survive in most ecosystems, but they thrive where sound carries best, such as mountain slopes and deep caverns. Since they aren\xe2\x80\x99t carnivorous, aural hunters make for generous symbionts, as they often leave behind entire corpses for scavengers.'