b'Purity Oberhauptmann \n'b'  Medium   humanoid (auttaine) ,  lawful evil  \n'b'  Armor Class  18 (plate mail) \n'b' Hit Points  171 (18d8 + 90) \n'b' Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  20 (+5)  CON:  20 (+5)  INT:  18 (+4)  WIS:  16 (+3)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +9,  Con  +10,  Wis  +8,  Cha  +10 \n'b' Senses  passive  Perception  13 \n'b' Languages  Common, Abyssal \n'b' Challenge  16 (15,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Arc Rifle . The oberhauptmann\xe2\x80\x99s pepperbox rifle shots imbue a resonant electrical charge in the target. A creature struck by two or more shots in the same round takes 7 (2d6) lightning damage for each shot that hits after the first. If he hits two adjacent creatures with his rifle in the same round, electricity arcs between them, dealing 7 (2d6) lightning damage to each of them. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The oberhauptmann makes three melee or  ranged attacks . \n'b'  Longsword .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage. Pepperbox.  Ranged Weapon Attack : +10 to hit, range 20/80 ft., one creature, ammunition (6).  Hit : 15 (2d10 + 4) piercing damage. \n'b'  Inferno Grenade (1/Turn) . In lieu of a  ranged attack , the oberhauptmann can hurl an inferno grenade (see page 541). If he has support from a metallic  golem  like an iron  golem , cannon  golem , or steamwerks golem, he hurls the grenade into melee in order to heal the  golem  while harming his foes. He has three inferno grenades. \n'b'\n'b' REACTIONS \n'b'\n'b'  Blur Screen (1/Day) . When attacked, the oberhauptmann can trigger a  blur  spell on himself, lasting up to 1 minute.'