b'Golem, War Machine \n'b'  Family:   Golems  \n'b'  Gargantuan   construct ,  unaligned  \n'b'  Armor Class  18 (natural armor)  Hit Points  232 (15d20 + 75)  Speed  40 ft.\n'b' STATS STR: 26 (+8) DEX:  8 (-1)  CON:  21 (+5)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands Dwarvish but can\xe2\x80\x99t speak  Challenge  18 (20,000 XP) \n'b' Special Traits \n'b'\n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'  Siege Monster . The golem deals double damage to objects and structures. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The golem makes two slam attacks and one catapult  attack . \n'b'  Slam .  Melee Weapon Attack : +14 to hit, reach 10 ft., one target.  Hit : 22 (4d6 + 8) bludgeoning damage. \n'b'  Catapult . The war machine golem hurls a boulder at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 19  Dexterity  saving throw. On a failure, a target takes 16 (3d10) bludgeoning damage and is forced\xc2\xa0 prone . On a success, a target takes half the damage and isn\xe2\x80\x99t knocked  prone . \n'b'  Fire Breath (Recharge 5-6) . The war machine golem breathes fire in a 60-foot cone. Each creature in the area must make a DC 19  Dexterity  saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' About \n'b' A tavern-sized, iron construct crushes everything in its path, sweeping away enemies and walls with one swipe of its mighty fist. The top of its head sports a catapult launching boulders. \n'b' War machine golems are 40-foot-high, self-piloting siege weapons powered by dwarven engineering and necromancy. \n'b'  Fueled by Dead Dwarves . It takes a battalion of dwarf engineers a decade to manufacture a body for a golem war machine. Once the body is constructed, a circle of five necromancers summons the spirits of the dwarves\xe2\x80\x99 ancestors. \n'b' Infused with these spirits, the body comes to life. The construct is bound to a master by the circle of necromancers at the time of the spirit infusion, usually a dwarf general. If the golem loses its master, it follows its last order and then lies dormant until another circle of necromancers is assembled to cast a ritual to bind the construct to a new master. \n'b'  Construct Nature . A golem doesn\xe2\x80\x99t require air, food, drink, or sleep.'