b'Ceroptor Swarm \n'b'  Huge swarm of Medium   aberrations ,  chaotic evil  \n'b'  Armor Class  17 (natural armor) \n'b' Hit Points  292 (39d8 + 117) \n'b' Speed  10 ft., fly 60 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  16 (+3)  INT:  19 (+4)  WIS:  15 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  + 7 (see Powerful Mind) \n'b' Skills   Deception  +7,  Intimidation  +7,  Perception  +8,  Persuasion  +7,  Stealth  +6 \n'b' Damage Resistances  acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  cold, necrotic, poison \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  stunned  \n'b' Senses   darkvision  60 ft., passive  Perception  18 \n'b' Languages  Ashtuul, Belligren, Common \n'b' Challenge  16 (15,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Distracting Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a medium aberration. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . Additionally, creatures sharing the same space as a swarm are distracted. They gain disadvantage on all  attack  rolls and ability checks (but not saving throws). \n'b'  Innate Spellcasting (Psionic) . As above. Powerful Mind. As above. \n'b'  Steal Body . As above. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ceroptor swarm makes three stinger attacks. \n'b'  Stinger .  Melee Weapon Attack : +6 to hit, reach 0 ft., all creatures in the swarm\xe2\x80\x99s space.  Hit : 23 (6d6 + 2) piercing damage, or 12 (3d6 + 2) piercing damage if the swarm has half of its  hit points  or fewer. The target must succeed on a DC 15  Constitution  saving throw or become  paralyzed  for 1 minute. The creature can make a new saving throw at the beginning of their turn, ending the effect on a success. \n'b'  Ganglion Probe . As above.'