b'Lady in White \n'b'  Medium   undead ,  any alignment  \n'b'  Armor Class  12  Hit Points  49 (11d8)  Speed  0 ft., fly 30 ft. (hover)\n'b' STATS STR: 6 (-2) DEX:  14 (+2)  CON:  10 (+0)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  10  Languages  any languages it knew in life  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Incorporeal Movement . The lady in white can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Actions \n'b'   Grasp .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) necrotic damage, and, if the target is a Large or smaller humanoid, the lady in white attaches to it. The lady in white attaches to the target\xe2\x80\x99s back, where it is unable to see the lady in white. The lady in white can detach itself by spending 5 feet of its movement. A creature, other than the target, can take its action to detach the lady in white by succeeding on a DC 14  Strength  check. \n'b'  Inflict Sorrow . The lady in white makes one grasp  attack  against the target to which it is attached. If the  attack  hits, the target\xe2\x80\x99s  Charisma  score is reduced by 1d4. The target dies if this reduces its  Charisma  to 0. Otherwise, the reduction lasts until the target finishes a short or  long rest . If a female humanoid dies from this  attack , a new lady in white rises from the corpse 1d4 hours later. \n'b'  Invisibility . The lady in white turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). \n'b'  Corpse Revealed . The lady in white does away with her living disguise and reveals her undead state. Each non-undead creature within 50 feet of the lady that can see her must succeed on a DC 13  Wisdom  saving throw or be  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target\xe2\x80\x99s saving throw is successful or the effect ends for it, the target is immune to the lady\xe2\x80\x99s Corpse Revealed for the next 24 hours. \n'b'  About \n'b' Swathed in white robes, skirts, and scarves, a lady in white seems to be a living woman for a time-until she reveals her true face, often one that terrifies all who see it. \n'b'  Tragic Apparitions . The spirit of a woman who met a terrible, tragic end, often through murder at the hands of loved ones, a lady in white wanders near the place where she died. \n'b'  Unpredictable Encounters . Encounters with ladies in white vary markedly. The only consistent details are the general appearance of the ladies-that they seem to be living women when first encountered-and the fact that they rarely appear in front of more than a few people at once. Though the ladies in white often appear confused or lost, some do so to deceive and lead people into danger. Some will change their appearance suddenly, revealing the injuries from which they died and frightening people into the path of some hazard. \n'b'  Signs of the Past . Some ladies in white do no more than ask for directions or an escort home, disappearing along the route.\xc2\xa0Their sudden departure is usually accompanied by a scream at the location where their lives came to an end, but they otherwise cause their escorts no harm. The most frightening and well-known encounters with ladies in white are when their appearances reveal the ones who killed them. \n'b'  Undead Nature . The lady in white doesn\xe2\x80\x99t require air, food, drink, or sleep.'