b'Clockwork Nautiloid \n'b'  Family:   Clockwork  \n'b'  Huge   construct  (clockwork),  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  161 (14d12+70)  Speed  10 ft., swim 40 ft.\n'b' STATS STR: 26 (+8) DEX:  20 (+5)  CON:  20 (+5)  INT:  1 (\xe2\x80\x935)  WIS:  11 (+0)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  cold, poison, psychic  Damage Vulnerabilities  lightning  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsense 60 ft.,  darkvision  120 ft., passive  Perception  10  Languages  understands the languages of its creator but cannot speak  Challenge  14 (11,500 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Deep Delver . The clockwork nautiloid is immune to the effects of water pressure. \n'b'  Reflective Shell . The curved shell of a clockwork nautiloid resists certain magical effects. Spells which require an  attack  roll and line spells targeting a clockwork nautiloid are harmlessly deflected and have no effect. \n'b'  Winding . A clockwork nautiloid can function for one month every time it is wound. A creature of at least Large  size  can use an action to wind the clockwork nautiloid, restoring it to one month of operating time; a creature of Medium  size  can wind it at half this speed, and Small or smaller creatures are generally unable to wind it. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The clockwork nautiloid makes one bite  attack  and four tentacle attacks. \n'b'  Bite .  Melee Weapon Attack : +11 to hit, 5 ft. reach, one target.  Hit : 19 (2d10 + 8) piercing damage. \n'b'  Tentacle .  Melee Weapon Attack : +11 to hit, 15 ft. reach, one target.  Hit : 12 (1d8 + 8) bludgeoning damage. Instead of dealing damage, the clockwork nautiloid can grapple the target (escape DC 18). A creature  grappled  by the clockwork nautiloid automatically takes damage from the tentacle  attack  at the beginning of each of the clockwork nautiloid\xe2\x80\x99s turns. When the clockwork nautiloid has a creature  grappled  in this way, it has one less tentacle  attack  for its Multiattack for each creature it has  grappled , up to a maximum of four creatures  grappled . \n'b'\n'b' ABOUT \n'b' Clockwork nautiloids are specialized, watertight clockwork creations designed to withstand the darkest, coldest ocean depths. A clockwork nautiloid resembles an oversized nautilus with a curved and magically strengthened shell. A clockwork nautiloid is 30 feet long and weighs 4 tons. \n'b' Its sharp, octopus-like beak is surrounded by dozens of tentacles that appear organic but contain rotors and pistons allowing for a strong, prehensile grip. Most of its tentacles end in a subtly serrated gripping pad, but two of them end in specialized sensory equipment shielded with durable crystal. These clusters provide the clockwork nautiloid with superior senses, allowing it to see even in the oppressive blackness of the deep ocean. \n'b'  Single-Minded . Clockwork nautiloids pursue the directives of their creators with single-minded purpose, attacking any creature that interferes with their orders. \n'b' Although a clockwork nautiloid has many gripping tentacles, it can usually bring only four of these tentacles to bear in combat along with its snapping bite. Clockwork nautiloids are relentless combatants that pursue their opponents to any depth and even onto land, propelling themselves with their powerful tentacles.'