b'Garmvvolf \n'b'  Huge   monstrosity ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  189 (18d12 + 72)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  15 (+2)  CON:  19 (+4)  INT:  5 (\xe2\x80\x933)  WIS:  12 (+1)  CHA:  7 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5,  Stealth  +6  Senses   darkvision  60 ft., passive  Perception  15  Languages  \xe2\x80\x94  Challenge  9 (5,000 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Hearing and Smell . The garmvvolf has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Multiple Heads . The garmvvolf has three heads. While it has more than one head, the garmvvolf has advantage on saving throws against being  blinded ,  charmed ,  deafened ,  frightened ,  stunned , and knocked  unconscious . Whenever the garmvvolf takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the garmvvolf dies. At the end of its turn, the garmvvolf grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The garmvvolf regains 10  hp  for each head regrown in this way. \n'b'  Trampling Charge . If the garmvvolf moves at least 20 feet straight toward a creature and then hits it with a Bite  attack  on the same turn, that target must succeed on a DC 16  Strength  saving throw or be knocked  prone . If the target is  prone , the garmvvolf can make one Bite  attack  against it as a bonus action. \n'b'  Wakeful . While the garmvvolf sleeps, at least one of its heads is awake. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The garmvvolf makes as many Bite attacks as it has heads. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 8 (1d6 + 5) piercing damage plus 10 (3d6) poison damage. \n'b'  Tripartite Howl (Recharge 5\xe2\x80\x936) . The garmvvolf\xe2\x80\x99s heads exhale a three-part howl, one filled with poisonous spittle, one a thunderous bellow, and one a frightful bay, in a 30-foot cone. Each creature in that area must make a DC 16  Dexterity  saving throw. On a failure, a creature takes 17 (5d6) poison damage and 17 (5d6) thunder damage and becomes  frightened  for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t  frightened . A  frightened  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The bestial canine stands atop the outcropping, its three heads snarling as one. Broad, thick muscles ripple under its coarse  hide , and foul saliva drips from all its jaws. \n'b'\n'b' ABOUT \n'b' An elephant-sized hound, the garmvvolf is a striking sight with its rough pelt and many heads. The garmvvolf frequently appears with three heads;, heroes fortunate enough to sever one swiftly find that more maws sprout from the wound. With a triply keen sense of smell and an ever-watchful disposition, the garmvvolf makes for an exceptional, if terrifying, guardian. \n'b'  Mighty Bloodlines . Legends involving the garmvvolf are rich and varied. Among the trollkin they suggest the beast was created by a regenerating troll\xe2\x80\x99s nightmare, while an orcish story claims that the garmvvolf was spawned by even more terrible monsters. Gods of death and the underworld keep garmvvolves as faithful companions, stalwart guard dogs, and tenacious hunting companions. Elvish stories say the bite of a garmvvolf carries all the pain and disease of the poor souls it has bitten before.'