b'Protocite Reclaimer \n'b'  Family:   Protocite  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  60 (8d8 + 24)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  16 (+3)  INT:  8 (-1)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  lightning  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that are not adamantine  Damage Immunities  necrotic, poison, psychic  Condition Immunities   poisoned   Skills   Athletics  +6,  Stealth  +4  Senses   darkvision , low-light vision, passive  Perception  10  Languages  understands one language determined by its creator, but cannot speak, shortwave  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Mechanical Nature . The robot does not require air, food, drink, or sleep. \n'b'  Shortwave . A protocite can communicate wirelessly with other constructs within 100 feet. They may speak telepathically to any construct within range, regardless of if that construct knows a language. This does not allow those creatures to respond unless they have a similar ability. \n'b'  Sunlight Dependency . Protocites are solar-powered constructs, thought they can function at reduced capacity away from light. In areas of darkness protocites act as though affected by the spell  slow . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The protocite reclaimer makes two attacks with its claws. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 11 (2d8 +2) bludgeoning damage. If the target is Medium or smaller, it is  grappled  (escape DC 13). \n'b'  Pollyfluid Extruder .  Ranged Weapon Attack : +4 to hit, range 20/60 ft., one target.  Hit : 5 (1d10 + 2) bludgeoning damage and the target must succeed on a DC 13  Strength  save or be  restrained  for one round. \n'b'  Grinding Jaw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target  grappled  by the protocite reclaimer.  Hit : 30 (5d10 +2) slashing damage and the target must succeed at a DC 13  Constitution  saving throw or have its maximum  hit points  reduced by the amount of damage dealt until it completes a long rest or is the target of a  regenerate  spell. \n'b'\n'b' ABOUT \n'b' Protocite reclaimers are scorpion-like constructs that serve as the backbone of their home\xe2\x80\x99s ceaseless creativity. The intelligence that control the protocites maintains a constant cycle of creation and reclamation of fantastical inventions. The material resource required for this is polyfluid, a mysterious liquid that can form any number of molecule chains, allowing the creation of any substance. Reclaimers provide a vital service as mobile recycling centers, capable of scaling any structure and gradually devouring it. They turn what they consume back into polyfluid via a complex internal system of enzymatic machinery and filters. Reclaimers then use their extruders to deposit the polyfluid in receptacles so the material can be reused. \n'b' Most of the time, reclaimers keep busy recycling materials from completed experiments. However, they also serve as a frontline immune system, attacking and recycling protocites that operate outside acceptable parameters. With recent incursions, reclaimers have adapted to recognize and process hostile visitors.'