b'Gnoll, Plains Clanmother \n'b'  Medium   humanoid  (gnoll),  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  82 (11d8 + 33)  Speed  50 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  16 (+3)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +8,  Intimidation  +3  Senses   darkvision  60 ft., passive  Perception  12  Languages   Gnoll   Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Sprinter . The plains gnoll clanmother can use a bonus action to move up to half its speed. \n'b'  Tough . The plains gnoll clanmother adds its  Constitution  modifier to its armor class. \n'b'  Pack Leader . All gnolls within 120 ft. of the plains gnoll clanmother that can see and hear it deal an additional 1d4 damage with their bite and claw attacks. \n'b'  Actions \n'b'   Multiattack . The plains gnoll clanmother makes three attacks: two with its claws and one with its bite. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 10 (1d10 +5) slashing damage. \n'b'  About \n'b' A clanmother is, without exception, a terrifying enemy to face. \n'b' Often forgoing weapons and armor entirely, she will  fly  at her enemy in a bestial rage, relying on her brute strength and the psychological impact of her offensive to win the day, knowing that showing weakness could mean the end of her reign. \n'b' Gnolls are ruled not by laws or formal rules, but by a rigid system of taboos. While these vary slightly from clan to clan, there are commonalities, and these  help  keep a modicum of order in  gnoll  society as a whole.'