b'Blestsessebe \n'b'  Large   celestial ,  neutral good  \n'b'  Armor Class  16 (natural armor)  Hit Points  144 (17d10 + 51)  Speed  50 ft.\n'b' STATS STR: 21 (+5) DEX:  18 (+4)  CON:  16 (+3)  INT:  11 (+0)  WIS:  17 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +6,  Cha  +7  Skills   Athletics  +8,  Persuasion  +7,  Stealth  +7,  Survival  +6  Damage Resistances  poison, radiant  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  Celestial, Common  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Blur of Motion . When the blestsessebe moves at least 30 feet on its turn,  ranged attack  rolls against it have disadvantage until the start of its next turn. \n'b'  Freedom of Movement . The blestsessebe ignores  difficult terrain , and magical effects can\xe2\x80\x99t reduce its speed or cause it to be  restrained . It can spend 5 feet of movement to escape from nonmagical restraints or being  grappled . \n'b'  Magic Resistance . The blestsessebe has advantage on saving throws against spells and other magical effects. \n'b'  Trampling Charge . If a blestsessebe moves at least 30 feet straight toward a creature and then hits it with a gore  attack  on the same turn, the target must succeed on a DC 15  Strength  saving throw or be knocked  prone . If the target is  prone , the blestsessebe can make one hooves  attack  against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The blestsessebe makes one Gore  attack  and two Hooves attacks. \n'b'  Gore .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 18 (3d8 + 5) piercing damage plus 13 (3d8) radiant damage. \n'b'  Hooves .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage. \n'b'  Distracting Glow (Recharge 6) . The blestsessebe\xe2\x80\x99s horns flare brightly for a moment, distracting its enemies. Each hostile creature within 60 feet of the blestsessebe and that can see its horns must succeed on a DC 15  Wisdom  saving throw or be entranced by the blestsessebe until the start of the blestsessebe\xe2\x80\x99s next turn. An entranced creature has disadvantage on  attack  rolls against creatures other than the blestsessebe. \n'b'  Hastening Stomp (Recharge 5\xe2\x80\x936) . The blestsessebe rears and stomps,  sending  out a small, magical shockwave. For 1 minute, each friendly creature within 60 feet of the blestsessebe increases its speed by 10 feet and can use the Free Runner bonus action. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Free Runner . The blestsessebe can take the  Dash  action. \n'b'\n'b' ABOUT \n'b' A majestic antelope holds its head high. The golden, ridged horns forking from the top of its head catch the light and glow. As it leaps away, only a faint outline of its form remains visible. \n'b' Found mostly in grasslands, blestsessebe travel anywhere, even to underground realms, to lead subjugated people to freedom. \n'b'  Foes to Tyrants . Blestsessebe seek independence for others from despotic regimes, which often leads them to the Material Plane where they find plenty of people seeking freedom from oppression. Blestsessebe try not to enact large-scale or flashy escapes, which may encourage tyrants to take more stringent measures. If a blestsessebe helps overthrow a dictator, it remains to work with the liberated subjects to ensure an even-handed successor government. \n'b'  Peaceable Runners . Blestsessebe use their incredible speed to escape foes, except when thwarting creatures oppressing others. When blestsessebe rescue escapees, they gift their speed to their wards and lead the creatures to safety. Once a blestsessebe has taken on this duty, it fights to protect those under its care, drawing the attention of pursuers and allowing its wards to escape. \n'b'  Friendly Rival to Cyonaxin . Blestsessebe and the cheetah-like cyonaxin share similar goals, and the two celestials regularly work together. They often compete while carrying out missions, with the winner rescuing the most people, the most elderly, or the youngest person. The blestsessebe\xe2\x80\x99s more cautious nature and its reluctance to take unnecessary risks mean it typically loses these amicable competitions. When not carrying out missions of mercy, the celestials challenge each other to races that test their speed and endurance.'