b'Illhveli, Kembingur \n'b'  Gargantuan   monstrosity ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  210 (12d20 + 84)  Speed  5 ft., swim 60 ft.\n'b' STATS STR: 27 (+8) DEX:  12 (+1)  CON:  24 (+7)  INT:  7 (-2)  WIS:  14 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +12,  Con  +11  Skills   Athletics  +12,  Perception  +10  Damage Resistances  cold  Condition Immunities   prone   Senses   darkvision  60 ft., passive  Perception  20  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'   Blood Frenzy . The kembingur has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all its  hp . \n'b'  Blood Scent . The kembingur can smell blood in the water within 5 miles of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the kembingur has advantage on  Wisdom  ( Perception ) and  Wisdom  ( Survival ) checks to find or track a creature that doesn\xe2\x80\x99t have all its  hp . \n'b'  Hold Breath . The kembingur can hold its breath for 1 hour. \n'b'  Siege Monster . The kembingur deals double damage to objects and structures. \n'b'  Actions \n'b'   Multiattack . The kembingur makes one bite  attack  and one tail  attack . \n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 29 (6d6 + 8) piercing damage. \n'b'  Tail .  Melee Weapon Attack : +12 to hit, reach 20 ft., one target.  Hit : 26 (4d8 + 8) bludgeoning damage. \n'b'  Churn Water (Recharge 4-6) . The kembingur thrashes violently. Each creature within 20 feet of the kembingur must make a DC 17  Dexterity  saving throw, taking 36 (8d8) bludgeoning damage on a failed save, or half as much damage on a successful one. The water within 60 feet of the kembingur becomes  difficult terrain  for 1 minute. Each creature that starts its turn on the deck of a ship in this area must succeed on a DC 17  Dexterity  saving throw or fall overboard. \n'b'  About \n'b' A bright-red crest runs along the back of this monstrous whale. \n'b'  Demon of the Deep . Belonging to a race of evil giant whales known as the illhveli, the kembingur is a terror to behold. It rapaciously hunts down ships to sink them and gorge itself on the crew, and many seagoing humanoids believe it to be some sort of  demon  or evil spirit. \n'b'  Blood on the High Seas . The kembingur\xe2\x80\x99s ability to smell blood is legendary, and the beast has been known to track bleeding targets for days without rest. A kembingur typically thrashes around in the water to founder smaller vessels it cannot easily overturn, then it focuses on mauling anyone who falls into the water. Eternally cruel, the kembingur enjoys taking small nips out of a creature to prolong its death, letting the victim slowly bleed out.'