b'Moonweb \n'b'  Medium   aberration ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  97 (13d8 + 39)  Speed  0 ft., fly 30 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  16 (+3)  INT:  1 (\xe2\x80\x935)  WIS:  16 (+3)  CHA:  6 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6,  Stealth  +7  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  poisoned ,  prone   Senses  blindsight 120 ft. (blind beyond this radius), passive  Perception  16  Languages  \xe2\x80\x94  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Alien Nature . The moonweb doesn\xe2\x80\x99t require air or sleep. \n'b'  Transparent . A moonweb has advantage on  Dexterity  ( Stealth ) checks while motionless or in dim light. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The moonweb makes one Dissolving Bite  attack  and one Tendrils  attack . \n'b'\n'b'  Dissolving Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 13 (2d8 + 4) piercing damage plus 9 (2d8) acid damage, and the moonweb regains  hp  equal to the acid damage dealt. \n'b'  Tendrils .  Melee Weapon Attack : +7 to hit, reach 10 ft., one creature.  Hit : 11 (2d6 + 4) piercing damage, and the target must succeed on a DC 14  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Etheric Pulse (Recharge 6) . The moonweb releases a burst of ethereal energy. Each creature within 30 feet of the moonweb must succeed on a DC 14  Constitution  saving throw or become partially ethereal. A partially ethereal creature\xe2\x80\x99s attacks deal normal damage to the moonweb, even if the attacks are nonmagical, but all other creatures have  resistance  to the partially ethereal creature\xe2\x80\x99s nonmagical damage. In addition, the moonweb can pinpoint the location of the partially ethereal creature, and the moonweb has advantage on  attack  rolls against the creature. A partially ethereal creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b' BONUS ACTIONS \n'b'\n'b'  Ethereal Jaunt . The moonweb magically shifts from the Material Plane to the Ethereal Plane, or vice versa. \n'b'\n'b' ABOUT \n'b' A transparent, nearly  invisible  mass floats like a cloud in the sky, trailing numerous questing tendrils. \n'b' Predators from the Ethereal Plane, moonwebs can travel between planes when the moon is full. Even those able to  see invisibility  can only partially perceive the form of the moonweb, which resembles an ethereal jellyfish with an amorphous mass and long tendrils dangling below. It has no brain, depending on automatic reflexes in response to stimuli. \n'b'  Ambush Hunters . Moonwebs drift into the Material Plane during each full moon to hunt, returning to the Ethereal Plane as the moon sets. While hunting, a moonweb floats silently overhead until a suitable target passes below, whereupon it descends and wraps its tentacles around its prey. Hair-fine threads from the tendrils pierce the victim\xe2\x80\x99s flesh and paralyze it, leaving it to struggle weakly as the moonweb slowly dissolves it.'