b'Orc, Common \n'b'  Family:   Orc  \n'b'  Medium   humanoid  (orc),  chaotic evil  \n'b'  Armor Class  13 (hide armor)  Hit Points  15 (2d8 + 6)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  16 (+3)  INT:  7 (-2)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills  Intimidation +2  Senses   darkvision  60 ft., passive Perception 10  Languages  Common, Orc  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Aggressive : As a  bonus action , the orc can move up to its speed toward a hostile creature that it can see. \n'b'  Actions \n'b'   Greataxe :  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (1d12 + 3) slashing damage. \n'b'  Javelin :  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  About \n'b' This barbaric  humanoid  bears ragged equipment and armor in sullen colors. It has coarse body hair and a stooped posture like some primitive man but with a grayish-green skin tone and bestial facial features beneath a black hood. Burning red eyes peer below a low, sloping brow, just above a flattened nose, and prominent tusk-like teeth.'