b'Juggernaut \n'b'  Huge   construct ,  unaligned  \n'b'  Armor Class  21 (natural armor)  Hit Points  270 (20d12 + 140)  Speed  20 ft., fly 60 ft.\n'b' STATS STR: 27 (+8) DEX:  11 (+0)  CON:  24 (+7)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  cold, necrotic  Damage Immunities  fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  darkvision 120 ft., passive  Perception  10  Languages  understands Common and Ignan but can\xe2\x80\x99t speak  Challenge  24 (62,000 XP) \n'b' Special Traits \n'b'   Construct . The juggernaut obeys the simple commands of whoever activated it by placing a brain gem in its arm. It becomes inanimate if the brain gem is removed. \n'b'  Fire Absorption . Whenever the juggernaut is subjected to fire damage, it takes no damage and instead regains a number of  hit points  equal to the fire damage dealt. \n'b'  Immutable Form . The juggernaut is immune to any spell or effect that would alter its form. \n'b'  Insanity . If an inauthentic brain gem was used to activate the juggernaut artifact, it goes insane after 1d4 + 1 rounds, attacking all creatures in its vicinity and refusing to obey commands. \n'b'  Magic Resistance . The juggernaut has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The juggernaut\xe2\x80\x99s attacks are magical. \n'b'  Secret Compartment . A secret compartment exists inside the back of the juggernaut, big enough for four Medium humanoids. \n'b'  Vorpal Pincer . When it rolls a 20 on a Pincer  attack  roll against a creature of  size  Huge or less which has at least one head, the juggernaut has cut off one of the creature\xe2\x80\x99s heads. The creature dies if it cannot survive without the lost head. Creatures who do not have a head cut off instead suffer an extra 6d8 slashing damage from the hit. \n'b'  Actions \n'b'   Multiattack . The juggernaut makes eight Flail attacks, one Pincer attack, and one  Prismatic Spray  Cannon  attack . \n'b'  Flail .  Melee Weapon Attack : +15 to hit, reach 10 ft., one target.  Hit : 22 (4d6 + 8) bludgeoning damage. \n'b'  Pincer .  Melee Weapon Attack : +15 to hit, reach 10 ft., one target.  Hit : 29 (6d6 + 8) slashing damage. \n'b'  Prismatic Spray Cannon . The juggernaut uses its bejeweled arm to cast  prismatic spray  (spell save DC 20) in a 100-foot cone. \n'b'  About \n'b' Juggernauts protect locations dedicated to a particular faith, their massive forms infused with divine energy that animates them and infuses them with their deity\xe2\x80\x99s power. Some faiths use a juggernaut as a mobile shrine, anointing it with sacred materials and offering prayers to the divine.'