b'Shattered Folk Cannibal \n'b'  Medium   humanoid ( human ), chaotic neutral  \n'b'  Armor Class  13 ( hide )\n'b'\n'b' Hit Points  30 (4d8+12) \n'b' Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  13 (+1)  CON:  16 (+3)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +4,  Perception  +3,  Stealth  +3,  Survival  +3 \n'b' Senses  passive  Perception  13 \n'b' Languages  Kirkut \n'b' Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Reckless . At the start of its turn, the cannibal can gain advantage on all melee weapon  attack  rolls during that turn, but  attack  rolls against it have advantage until the start of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The cannibal attacks twice: once with its greatclub and once with its bite. \n'b'  Greatclub .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8+2) bludgeoning damage. \n'b'  Bite .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 4 (1d4+2) bludgeoning damage. \n'b'  Handaxe .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d6+2) slashing damage.'