b'Zombie, Dragon (Young) \n'b'  Family:   Zombies  \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  114 (12d10 + 48)  Speed  30 ft., fly 40 ft.\n'b' STATS STR: 18 (+4) DEX:  8 (-1)  CON:  19 (+4)  INT:  2 (-4)  WIS:  7 (-2)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +7,  Wis  +0  Damage Immunities  poison, necrotic  Condition Immunities   poisoned   Senses   blindsight  30 ft.,  darkvision  60 ft., passive  Perception  8  Languages  understands Common and Draconic, but can\xe2\x80\x99t speak  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Cadaverous Appearance . While the zombie dragon is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Undead Fortitude . If damage reduces the zombie dragon to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dragon drops to 1 hit point instead. \n'b'  Actions \n'b'   Multiattack . The zombie dragon makes two attacks: one with its bite, and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 15 (2d10 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Rot Breath (Recharge 5-6) . The zombie dragon exhales a squall of necrotic rot in a 30-foot cone. Creatures in the area must succeed on a DC 15  Constitution  saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.'