b'Umbre\xc3\xafn \n'b'  Family:   Umbre\xc3\xafn  \n'b'  Large   elemental  (shadow),  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  102 (12d10 + 36);  Wound Threshold  N/A  Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 16 (+3) DEX:  16 (+3)  CON:  17 (+3)  INT:  8 (-1)  WIS:  10 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  radiant  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses  blindsense 30 ft.,  darkvision  120 ft., passive  Perception  10  Languages  Primordial  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The umbre\xc3\xafn\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). The umbre\xc3\xafn can innately cast the following spells, requiring no material components and no concentration:\n'b'\n'b'\n'b'  At will :  darkness  \n'b'  3/day each :  black tentacles  \n'b'\n'b'  Shadow Form . The umbre\xc3\xafn can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Any source of light in the umbre\xc3\xafn\xe2\x80\x99s space is masked. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The umbre\xc3\xafn makes two tenebrous strike attacks. \n'b'  Tenebrous Strike .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. \n'b'\n'b' ABOUT \n'b' Umbre\xc3\xafns are creatures that spontaneously come into being in places strongly marked by death and necromantic magic. They are also frequently summoned in the Netherworld to serve as guardians. Since they do not require physical food and have no notion of time, they are perfectly suited to endless vigils. \n'b' When using lesser umbre\xc3\xafns as guards, arcanists craft shadow lanterns inscribed with instructions in Primordial. In this fashion, the elemental is influenced by its new home, and acts in accordance with the written commands, as if by instinct. \n'b' Meanwhile, the behavior of an umbre\xc3\xafn in its natural state is more difficult to understand. Certain scholars have suggested that it is driven to extinguish lights or feed off them, while others believe the elemental to be sensitive to certain harmonics and vibrations. \n'b' Umbre\xc3\xafns are equally comfortable in the Ethereal Plane and in dark places of the Material Plane. They are animated, protean shadows that can sustain themselves by passively absorbing ambient magical energy. They can also hunt and feed off anything that is animated and holds energy. They prey indiscriminately on humanoids, undead, or even constructs. This makes umbre\xc3\xafns valuable assets to servants of Death looking to eliminate creatures whose existence goes against the natural cycle.'