b'Golem, Iron \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  20 (natural armor)  Hit Points  210 (20d10 + 100)  Speed  30 ft.\n'b' STATS STR: 24 (+7) DEX:  9 (-1)  CON:  20 (+5)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive Perception 10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  16 (15,000 XP) \n'b' Special Traits \n'b'   Fire Absorption : Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. \n'b'  Immutable Form : The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance : The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons : The golem\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack : The golem makes two melee attacks. \n'b'  Slam :  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 20 (3d8 + 7) bludgeoning damage. \n'b'  Sword :  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 23 (3d10 + 7) slashing damage. \n'b'  Poison Breath (Recharge 6) : The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19  Constitution  saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' About \n'b' This iron automaton stands twice as tall as a normal human. Its heavy footfalls shake the ground with bone-jarring force.'