b'Demon, Culicoid \n'b'  Family:   Demons  \n'b'  Large   fiend  (demon),  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  190 (20d10 + 80)  Speed  30 ft., fly 60 ft. (hover)\n'b' STATS STR: 20 (+5) DEX:  15 (+2)  CON:  18 (+4)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws  Dex +6, Con +8  Skills  Acrobatics +6, Perception +6, Stealth +6  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities  poisoned  Senses  darkvision 120 ft., passive Perception 16  Languages  Abyssal, telepathy 60 ft. \n'b' Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Blood Sense . The culicoid can pinpoint, by scent, the location of creatures that have blood within 60 feet of it. \n'b'  Cloud of Mosquitos . When the culicoid is reduced to 0 hp, it transforms into a swarm of mosquitos (use the statistics of a swarm of insects). If at least one mosquito from the swarm survives for 24 hours, the culicoid reforms at the following dusk from the remaining mosquitos, regaining all its hp and becoming active again. \n'b'  Magic Resistance . The culicoid has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ABOUT \n'b' This large creature exudes darkness and contempt. It has feathery wings, backswept horns set behind its wide eyes, a narrow, vicious-looking beak, and talon-like claws. Its body is thin and sinewy, and its skin is a sickly green. \n'b'  Demonic Servants . These demons lurk in darkness, serving and protecting Alquam, the Demon Lord of Night (Tome of Beasts, p. 84). Alquam is known to send them to aid his cults, and he sometimes utilizes them to assassinate individuals who threaten his followers. \n'b' Because the spawn are created by Alquam, many of his cults worship them as physical representations of the Demon Lord himself. The cults believe that offerings to the spawn are conveyed directly to their master in his planar abode. \n'b'  Kinship with Shadow . When the spawn of Alquam venture to the Material Plane, they take care to move only in places that are cloaked in darkness. While direct light does not harm them, they find it uncomfortable and often flee from it. \n'b'  Lords of Birds . Birds instinctively follow the mental commands of the spawn of Alquam, and sudden changes in bird behavior that can signal a spawn is nearby. Swarms of birds attack targets the spawn designates, act as the spawn\xe2\x80\x99s messengers, and enact the spawn\xe2\x80\x99s or Alquam\xe2\x80\x99s will in whatever way either demon dictates.'