b'Golem, Stone \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  178 (17d10 + 85)  Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  9 (-1)  CON:  20 (+5)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive Perception 10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Immutable Form : The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance : The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons : The golem\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack : The golem makes two slam attacks. \n'b'  Slam :  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 19 (3d8 + 6) bludgeoning damage. \n'b'  Slow (Recharge 5-6) : The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17  Wisdom  saving throw against this magic. On a failed save, a target can\xe2\x80\x99t use reactions, its speed is halved, and it can\xe2\x80\x99t make more than one attack on its turn. In addition, the target can take either an action or a  bonus action  on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  About \n'b' This towering stone automaton bears the likeness of an archaic, armored warrior. It moves with ponderous but inexorable steps.'