b'Azer Elite \n'b'  Family:   Azer  \n'b'  Medium   elemental ,  lawful neutral  \n'b'  Armor Class  18 (plate)  Hit Points  85 (10d8 + 40)  Speed  40 ft.\n'b' STATS STR: 22 (+6) DEX:  12 (+1)  CON:  19 (+4)  INT:  12 (+1)  WIS:  15 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +9,  Constitution  +7  Skills   Athletics  +9,  Perception  +5  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses  passive  Perception  15  Languages  Ignan  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Brute . A melee weapon deals one extra die of its damage when the  azer  hits with it (included in the  attack ). \n'b'  Elemental Nature . An azer doesn\xe2\x80\x99t require food, drink, or sleep. \n'b'  Forge Master . Once per turn, the azer has advantage on one  attack  roll if the target is wearing armor made of metal. \n'b'  Heated Body . A creature that touches the azer or hits it with a  melee attack  while within 5 feet of it takes 5 (1d10) fire damage. \n'b'  Heated Weapons . When the azer hits with a metal melee weapon, it deals an extra 7 (2d6) fire damage (included in the  attack ). \n'b'  Illumination . The azer sheds bright light in a 20-foot radius and dim light for an additional 20 feet. \n'b'  Actions \n'b'   Multiattack . The elite azer makes two Maul attacks. \n'b'  Maul .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) fire damage. \n'b'  Heat Burst  (recharge 6). The azer expels excess heat from its body. Each creature within 20 feet of the azer must make a DC 15  Constitution  saving throw, taking 31 (9d6) fire damage on a failed save, or half as much damage on a success.'