b'Ykcor, the Windstorm \n'b'  Gargantuan   beast ,  neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  145 (10d20 + 40)  Speed  40 ft., fly 100 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  18 (+4)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity +6  Skills   Acrobatics  +6,  Athletics , +9,  Perception  +5  Damage Resistances  acid, cold, fire, lightning, necrotic, thunder  Senses   darkvision  600 ft., passive  Perception  15  Languages  Common  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Lesser Kaiju . Lesser kaiju are larger than all but the greatest monsters adventurers face. Conventional weapons, even highly-enchanted ones, lack the mass to deal serious wounds to a kaiju. The same is true for all but the mightiest spells. When a creature of Large  size  or smaller deals damage to a lesser kaiju with a weapon or feature, or with a spell of 7th level or lower, its damage is halved, and can be reduced further by  resistance  or saving throws. Siege weapons and creatures with the Siege Monster trait are treated like Gargantuan creatures. Creatures of  size  Large and smaller can move through or occupy a kaiju\xe2\x80\x99s space. Huge or larger creatures and 8th-level spells (including lower-level spells cast with 8th-level slots) deal normal damage, which can be reduced further by  resistance  or saving throws. Lesser kaiju deal double damage to objects and structures. They ignore normal  difficult terrain . \n'b'  Legendary Resistance (3/Day) . If Ykcor, the Windstorm fails a saving throw, it can choose to succeed instead. \n'b'  Glide . When Ykcor, the Windstorm ends its turn in the air, it loses 10 feet of altitude. \n'b'  Flyby . Ykcor, the Windstorm does not provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Flying Charge . While flying, Ykcor, the Windstorm can charge a target. It must  fly  at least 20 feet in a straight line toward the target. It makes a bite  attack  with advantage. If it hits, it deals 26 (6d6 + 5) piercing damage. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +9 to hit, reach 15 ft., one target.  Hit : 15 (3d6 + 5) piercing damage. \n'b'  Legendary Actions \n'b' Ykcor, the Windstorm can take 3  legendary actions , choosing from the options below. Only one  legendary action  can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Ykcor, the Windstorm regains spent  legendary actions  at the start of its turn. \n'b'   Bite . Ykcor, the Windstorm makes a bite  attack . \n'b'  Move . Ykcor, the Windstorm moves up to half its speed. \n'b'  Recover . Ykcor, the Windstorm regains 25  hit points . Once it uses this ability, it cannot do so again until the end of its next turn. \n'b'  About \n'b' Ykcor, the Windstorm is a most unusual kaiju, taking the form of a stupendously overgrown flying squirrel. Its appearance can be misleading, however; it hides surprising power and a mythic past. \n'b'  Friend to the Innocent . To the very young or the purehearted, Ykcor, the Windstorm can be a potent and tireless ally. It cannot sense the evils in a person\xe2\x80\x99s heart, but it has a peculiar disdain for those who gossip against their neighbors. For such people, it accepts them as a rider, only to shake them off at great heights. \n'b'  Fallen from the World-Tree . Ratatoskr, the legendary squirrels that climb the World-Tree, are the ancestors of Ykcor, the Windstorm. They carry ill tidings and stir up feuds, but it has taken a more benevolent role in the Material Plane, aiding those who are not yet given to feuding.'