b'Spider, Crypt \n'b' A black and red spider chitters with excitement as a nearby corpse erupts with a dozen hatchlings. \n'b'  Medium   beast ,  lawful evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  38 (7d8 + 7)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  12 (+1)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +1,  Intimidation  +1,  Stealth  +5  Damage Immunities  poison  Condition Immunities   poisoned   Senses   blindsight  10 ft.,  darkvision  60 ft., passive  Perception  10  Languages  Common, Undercommon  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Cocoon Prey . As a  bonus action , a crypt spider can cocoon a creature within 5 feet that is currently  restrained  by webbing. A cocooned creature has disadvantage on ability checks and saving throws made to escape the web. \n'b'  Spider Climb . The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Web Sense . While in contact with a web, the spider knows the exact location of any other creature in contact with that web. \n'b'  Web Walker . The spider ignores movement restrictions caused by webbing. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 6 (1d8 + 2) piercing damage, and the creature must make a DC 13  Constitution  saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the creature to 0  hp , the creature is stable but  poisoned  for 1 hour, even after regaining  hp , and is  paralyzed  while  poisoned  in this way. \n'b'  Web (Recharge 5-6) .  Ranged Weapon Attack : +5 to hit, range 30/60 ft., one creature.  Hit : The creature is  restrained  by webbing. As an action, the  restrained  creature can make a DC 13  Strength  check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5  hp ,  vulnerability  to fire damage, and immunity to bludgeoning, poison, and psychic damage. \n'b'  Create Zombie . The crypt spider creates a  zombie  from a humanoid creature it has killed with its poison. This works like the  animate dead  spell, except the  zombie  stays under the crypt spider\xe2\x80\x99s control for 1d4 days. At the end of this duration or when the  zombie  is destroyed, the corpse bursts open, releasing hundreds of crypt spider young (use swarm of spiders statistics). The crypt spider can have no more than four zombies under its control at one time. \n'b'  About \n'b' A crypt spider is an intelligent arachnid with a red body and black abdomen. Females are distinctly larger than males. \n'b'  Graveyard Lurkers . Crypt spiders make their homes in crypts, graveyards, and other locations where dead bodies are plentiful. They are blessed by dark gods of undeath, and create and control undead through power granted by the blessing. \n'b'  Horrifying Familial Bonds . Crypt spiders usually gather in mated pairs with a larger female dominating a smaller male.\xc2\xa0In desperate times, males become food for crypt-spider young.\xc2\xa0Once mated, the female lays her eggs in the bodies of their prey, where the brood mature by feeding on the creatures\xe2\x80\x99 fluids and each other. Those that survive into adulthood \xe2\x80\x9chatch\xe2\x80\x9d from the corpse in a horrifying display. \n'b'  Social Creatures . Crypt spiders contact other crypt spiders to share unique catches, trading them like fine wines. While they can eat any creature, crypt spiders find humans, dwarves, and elves the most appetizing.'