b'Skeleton, Azer \n'b'  Family:   Skeletons  \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  16 (3d8 + 3)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  10 (+0)  CON:  13 (+1)  INT:  6 (-2)  WIS:  8 (-1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +3  Damage Vulnerabilities  bludgeoning  Damage Immunities  fire, poison  Condition Immunities   exhaustion ,  poisoned   Senses  darkvision 60 ft., passive  Perception  9  Languages  understands Ignan but can\xe2\x80\x99t speak  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Heated Body . A creature that touches the  azer   skeleton  or hits it with a  melee attack  while within 5 feet of it takes 3 (1d6) fire damage. \n'b'  Illumination . The  azer   skeleton  sheds bright light in a 10-foot radius and dim light for an additional 10 feet. \n'b'  Undead Nature . The  azer   skeleton  doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Magma Fist .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) plus 3 (1d6) fire damage, and the target must succeed on a DC 12  Dexterity  saving throw or be  restrained  by cooling magma. As an action the  restrained  target can make a DC 12  Strength  check, breaking the cooled magma on a success. The magma can also be attacked and destroyed (AC 10;  hp  5;  vulnerability  to cold damage; immunity to bludgeoning, poison, and psychic damage). \n'b'  Reactions \n'b'   Magma Body . When a creature the  azer   skeleton  can see hits it with an attack, its magma-coated bones harden and it gains  resistance  to that type of damage, including the damage that triggered this  reaction , until the end of its next turn.'