b'Grisly Remnant, Viscera \n'b'  Family:   Grisly Remnants  \n'b'\n'b'  Small   undead  (rotter),  neutral evil  \n'b'  Armor Class  13  Hit Points  44 (8d6+16)  Speed  15 ft., climb 15 ft.\n'b' STATS STR: 8 (-1) DEX:  14 (+2)  CON:  12 (+1)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +4,  Perception  +3  Saving Throws   Dexterity  +4,  Wisdom  +1  Damage Resistances  bludgeoning  Damage Vulnerabilities  fire  Damage Immunities  poison, acid  Condition Immunities   charmed , exhausted,  poisoned   Senses   blindsight  60 ft. (blind beyond this range), passive  Perception  13  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Deadly Grip . When a viscera makes a successful  attack , it wraps around its victim and begins to burn them. The viscera occupies the same space as the victim, and if the victim moves, the viscera moves with it. Any damage done to the viscera by anyone other than its victim is evenly split between the viscera and its victim. If an  attack  deals slashing damage, the attacker may attempt a DC 13  Dexterity  check after the  attack  hits but before damage is rolled; if this check is successful, the viscera takes the full damage and the victim is unharmed. The victim of Deadly Grip can use its action to attempt to escape from the viscera. This requires a DC 15  Strength  ( Athletics ) or  Dexterity  ( Acrobatics ) check. If successful, the viscera is moved to an adjacent space of the victim\xe2\x80\x99s choice. \n'b'  Woeful . When a viscera causes damage to a living target with an  attack , that target must make a DC 10 Woe saving throw. The target takes 1d4 spiritual damage on a failed save, or half as much (minimum 1) on a successful saving throw. Once a specific target has taken spiritual damage due to this trait, it is immune to further spiritual damage from this particular viscera for 24 hours. \n'b'  Actions \n'b'   Entangle .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4+3) bludgeoning damage; the viscera moves into the target\xe2\x80\x99s space and wraps around the target. See Deadly Grip. \n'b'  Burn . The viscera targets a creature on which it is maintaining Deadly Grip. The target must attempt a DC 13  Constitution  save taking 1d4+4 points of acid damage on a failed save, or half as much on a successful one. \n'b'  About \n'b' A viscera is a serpentine length of intestine dripping with vile acids. It coils around a victim, constricting and burning its prey. Once it\xe2\x80\x99s wrapped around a victim, it\xe2\x80\x99s very difficult to remove the creature and commensurately difficult to hurt it without also harming its victim.'