b'Troll, Risetroll \n'b'  Family:   Troll  \n'b'  Huge   giant ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  172 (15d12 + 75)  Speed  40 ft., burrow 40 ft.\n'b' STATS STR: 22 (+6) DEX:  15 (+2)  CON:  21 (+5)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4,  Stealth  +6  Damage Vulnerabilities  lightning, thunder  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Giant  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'   Extra Heads . The risetroll has a 25 percent chance of having more than one head. If it has more than one, it has advantage on  Wisdom  ( Perception ) checks and on saving throws against being  blinded ,  charmed , deafened,  frightened , stunned, or knocked unconscious. \n'b'  Keen Smell . The risetroll has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Stone Camouflage . The risetroll has advantage on  Dexterity  ( Stealth ) checks made to  hide  in rocky terrain. \n'b'  Sunlight Hypersensitivity . The risetroll must make a DC 12  Constitution  saving throw when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks. If the saving throw fails by 5 or more, the risetroll is instantly  petrified . Otherwise, a risetroll that fails the save begins to turn to stone and is  restrained . The  restrained  risetroll must repeat the saving throw at the end of its next turn, becoming  petrified  on a failure or ending the effect on a success. The petrification lasts until the risetroll is freed by the  greater restoration  spell or other magic. \n'b'  Actions \n'b'   Multiattack . The risetroll makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 10 (1d8 + 6) piercing damage. If the target is a humanoid, it must succeed on a DC 17  Constitution  saving throw or be cursed with trolltagna (see the species description for more details). \n'b'  Claws .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 16 (3d6 + 6) slashing damage and the target is  grappled  (escape DC 18). The risetroll has two claws. While a claw grapples a target, the claw can attack only that target. \n'b'  Rock .  Ranged Weapon Attack : +10 to hit, range 60/240 ft., one target.  Hit : 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18  Strength  saving throw or be knocked  prone . \n'b'  About \n'b' The trolls that are most feared are risetrolls, who live within the land itself. They come about in a variety of odd and misshapen forms, some having multiple heads. They are fond of eating whatever they can catch, but those who survive their bite are often stolen away to become trolltagna. Risetrolls stick primarily to hills and rocky outcroppings where they can blend in.'