b'Ophidian \n'b'  Medium   monstrosity ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  32 (5d8 + 10)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  17 (+3)  CON:  15 (+2)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +5  Damage Immunities  poison  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Ophidian  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Keen Smell . The ophidian has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'\n'b' Actions \n'b'\n'b'  Snake Hands .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 12  Constitution  saving throw or be  poisoned  for 1 hour. \n'b'  Blinding Spray (Recharge 5-6) . The ophidian spews forth a 20-foot cone of viscous liquid. All creatures in this area must succeed on a DC 12  Dexterity  saving or be  blinded  for 1 minute. The  blinded  target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' About \n'b' This strange 6-foot-tall humanoid is covered with blue-green scales and its head is almost snake-like in appearance. It has no hair on its head or body. Where its hands should be are instead the snapping the heads of a cruel fanged vipers. \n'b' Common ophidians make up the bulk of the population in ophidian communities. They serve as the laborers, craftsmen, workers, citizens, guards, and militia. They initiate combat using their blinding spray to gain the advantage. Afterward, the creatures move in and attack with their snake-hands or weapons (if they happen to be wielding any). \n'b' About \n'b' Orc tribes are feared and reviled throughout the planes for their depravities and their penchant for destruction and mindless violence. The vast majority of orcs are easy enough to identify by their jutting jaw, yellowed tusks, squinting eyes and hairy, brutally muscular frames. Their skin color tends to run the gamut from blue-black to grey, with putrid slime-green being the most common. Many tribes of orcs, however, have adopted traits unique to their own species through interbreeding with other races, adaptation to climate and terrain, and the intervention of evil magicians or other-planar powers.'