b'Immortal Hunter \n'b'  Large   undead ,  lawful evil  \n'b'  Armor Class  22 (plate armor, shield) \n'b' Hit Points  180 (19d10 + 76) \n'b' Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  11 (+0)  CON:  18 (+4)  INT:  13 (+1)  WIS:  17 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Wis  +9,  Cha  +10 \n'b' Damage Immunities  necrotic, poison \n'b' Condition Immunities   exhaustion ,  frightened ,  poisoned  \n'b' Senses   darkvision  120 ft., passive  Perception  13 \n'b' Languages  Abyssal, Common, Infernal \n'b' Challenge  19 (22,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Steadfast . The immortal hunter has advantage on saving throws. \n'b'  Mounted Expert . The immortal hunter can force any effect that would target only its mount to target it instead. The immortal hunter can also make saving throws in place of its mount. \n'b'  Spellcasting . The immortal hunter is a 19th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 18, +10 to hit with spell attacks). It can cast the following spells, requiring no material components: \n'b'\n'b'  3/day : staggering smite \n'b'  1/day :  banishment ,  death ward  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The immortal hunter makes one  attack  with its Chain Snare and two attacks with its Magebane Glaive. \n'b'  Chain Snare .  Ranged Weapon Attack : +12 to hit, range 30 ft., one target.  Hit : 19 (3d8 + 6) bludgeoning damage and the target is knocked  prone . The target must succeed on a DC 18  Strength  saving throw or be pulled up to 30 ft. to the closest unoccupied space within 5 ft. of the immortal hunter. On a success, the target is still knocked  prone , but not pulled. \n'b'  Magebane Glaive .  Melee Weapon Attack : +14 to hit, reach 10 ft., one target.  Hit : 30 (4d10 + 8) slashing damage and the target is affected by  dispel magic  as though it were cast as a 9th-level spell. The immortal hunter can  attack  an ongoing magical effect within its reach, including one currently affecting itself or a friendly creature. To do so, it must make an  attack  roll against 10 + the level of the spell. On a hit, the spell is targeted by a 9th-level  dispel magic  effect.'