b'Seven Knives Enforcer \n'b'  Medium   humanoid  (human),  neutral evil  \n'b'  Armor Class  15 (studded leather)  Hit Points  27 (5d8+5)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  17 (+3)  CON:  12 (+1)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Intimidate +2,  Stealth  +5  Senses  passive  Perception  10  Languages  Low Atlantean, Kalay  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Evasion . The enforcer takes no damage instead of half damage when it succeeds on a  Dex  save against an effect that deals half damage on a successful save. \n'b'  Sneak Attack (1/turn) . The enforcer deals 1d6 extra damage with its sneak  attack , as per the  rogue  ability. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The enforcer makes a light mace  attack  and a serrated dagger  attack . \n'b'  Light Mace .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 1d6+2 bludgeoning damage. \n'b'  Serrated Dagger .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 1d4+2 piercing damage and the target takes an additional 1d4+2 damage at the end of its next turn unless it is magically healed or treated with a  Wisdom / Medicine  check (DC 15). \n'b'\n'b' ABOUT \n'b' This ruffian wears a dark red cloak over leather armor and tall, buckled boots. He carries a short, bronze-studded club in one hand and a long dagger in the other. \n'b' The next tier of Seven Knives agents are the enforcers. \n'b' These skilled fighters are the thread that weaves the guild together. Each enforcer managed to climb out of the muck of daily existence in the poorest quarters of Quodeth to become a trusted street-soldier of the Knives. \n'b' Enforcers are not the simple thugs and killers that plague the streets of Quodeth; they see the bigger picture. Enforcers know when to inflict violence with purpose, and when to stay their hand. Even though enforcers do not hold leadership roles in the Seven Knives guild, guards, merchants, and other criminals treat them with respect. \n'b' The Seven Knives thieves\xe2\x80\x99 guild is the most powerful guild in Quodeth, and influential in several nearby cities as well. \n'b' Guild members rule the streets and even bend nobles and panjandrums to their will, controlling whole districts of the city as a shadow government. Among their many criminal activities are brutal protection rackets, extortion, thievery, smuggling, assassination, prostitution, and political bribery.'