b'Niya-Atha Warrior \n'b'  Family:   Niya-Atha  \n'b'  Medium   fey ,  lawful neutral  \n'b'  Armor Class  16 (chain mail)  Hit Points  49 (9d8 + 9)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 14 (+2) DEX:  15 (+3)  CON:  12 (+1)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Con  +3  Skills   Acrobatics  +5,  Athletics  +4,  Stealth  +5  Senses  passive  Perception  10  Languages  Common, Sylvan  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Reduce . If the warrior starts its turn enlarged, it can choose to end the effect and return to its normal  size  (no action required). \n'b'  Standing Leap . The warrior\xe2\x80\x99s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. The warrior can\xe2\x80\x99t use this trait while enlarged. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The warrior makes two Mace or Longbow attacks. \n'b'  Mace .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage, or 9 (2d6 + 2) bludgeoning damage while enlarged. \n'b'  Longbow .  Ranged Weapon Attack : +5 to hit, range 150/600 ft., one target.  Hit : 7 (1d8 + 3) piercing damage, or 12 (2d8 + 3) piercing damage while enlarged. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Enlarge . The warrior magically increases in  size , along with anything it is wearing or carrying. While enlarged, the warrior is Large, doubles its damage dice on weapon attacks (included in the attacks), and makes  Strength  checks and  Strength  saving throws with advantage. While enlarged, it also can no longer use the Standing Leap trait. If the warrior lacks the room to become Large, this action fails. \n'b'\n'b' ABOUT \n'b' The armored simian spoke calmly during the negotiations, but as the negotiations turned sour, it leapt into action, growing in size and cleaving the table in half with its sword. The niya-atha are jungle fey that resemble large, human-sized simians. They live in isolated kingdoms deep in the wilderness, where they war and plot against each other in endless conflicts. \n'b' Though honorable and valorous, they are also utterly inhuman in mindset and obsessed with martial glory. \n'b'  Unwilling Adventure . The niya-atha kidnap travelers in their territory, conscripting the victims as mercenaries in their internal wars. They are rich and honorable employers, but they often deploy their new mercenaries on brutal campaigns. Those who survive are returned to their lands with their promised pay and reassurance of future help from the niya-atha.\xc2\xa0Of course, fey timescales are very different from those of other creatures and a mercenary\xe2\x80\x99s descendants are as likely to receive assistance from the niya-atha as the mercenary themselves.\xc2\xa0More than one would-be warlord has seen a company of honorbound niya-atha join their side unprompted, repaying some karmic debt from a long-dead ancestor. \n'b'  Size-Shifting Warriors . The niya-atha can grow magically from normal height to immense sizes. This comes with increased strength but often limits their other skills. Warriors lose some of their mobility, sorcerers can\xe2\x80\x99t harness their most deadly incantations, and rajas lose their disciplined defense. \n'b'\n'b'  Rajas . The rajas are the kings of the niya-atha. In addition to being potent duelists, they\xe2\x80\x99re inspiring commanders whose mere presence can bolster the spirits of their troops. Most mercenaries who work with the niya-atha are paid and led by a raja. In their natural forms, rajas are slippery foes who are difficult to harm with offensive magic. While enlarged, they trade their defenses for a terrifying bellow and brute strength. \n'b'  Sorcerers . Sorcerers are rare among the niya-atha, and each is celebrated as an omen of good luck. Descent from some long-forgotten elemental gives each sorcerer control over ice, allowing them to shield themselves and bombard foes with lethal accuracy. While enlarged, their ice magic loses some of its potency but becomes a frozen shield against their foes. \n'b'  Warriors . Warriors are the most common niya-atha. Clad in armor and armed with brass weapons, they are swift, mobile soldiers capable of climbing across walls and leaping great distances. They surrender these advantages when they swell in size, instead simply battering down their foes.'