b'Avulzor \n'b'  Large   aberration ,  lawful evil  \n'b'  Armor Class  17 (bone kilt) \n'b' Hit Points  135 (18d10 + 36) \n'b' Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  17 (+3)  CON:  14 (+2)  INT:  18 (+4)  WIS:  16 (+3)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Cha  +5 \n'b' Skills   Arcana  +7,  Insight  +6,  Intimidation  +8,  Medicine  +6,  Perception  +6 \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  necrotic \n'b' Condition Immunities   paralyzed ,  stunned  \n'b' Senses   darkvision  90 ft., passive  Perception  16 \n'b' Languages  Common, Deep Speech, Void Speech \n'b' Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Bone Shaping . The avulzor can shape bones with its touch, altering the appearance, function,  size , and density of bone to match its needs. It can\xe2\x80\x99t use this trait to alter the bones of a living creature, but it can otherwise alter any bone it touches that isn\xe2\x80\x99t being worn or carried. In addition, as a bonus action, the avulzor can touch any  skeleton  it created with its Animate Bones action and grant the target one of the following benefits until the end of the target\xe2\x80\x99s next turn: \n'b'\n'b' Armor Class increases by 2 \n'b' Reach increases by 5 feet \n'b' Melee weapon attacks deal an extra 1d4 damage of the weapon\xe2\x80\x99s type. \n'b' Speed increases by 10 feet. \n'b'\n'b'  Bone Kilt . The avulzor wears a kilt made out of the bones of the many humanoids it has slain. The kilt increases the avulzor\xe2\x80\x99s Armor Class by 3. If lost, the avulzor can create a new bone kilt with ample bones and 1 hour of work. The avulzor can use its Animate Bones as a bonus action if it targets the bone kilt. Doing so creates 1  skeleton  of CR 2 or lower, but the avulzor subsequently reduces its Armor Class by 3. \n'b'  Turning Defiance . Friendly undead within 30 feet of the avulzor have advantage on saving throws against effects that turn undead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The avulzor makes two claw attacks and two synchronized bite attacks. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage. \n'b'  Synchronized Bite .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 14 (4d4 + 4) piercing damage. \n'b'  Animate Bones (Recharge 5\xe2\x80\x936) . The avulzor creates a  skeleton  out of a pile of bones or a the corpse of a Large or smaller creature within 10 feet of it. The  skeleton  is under the control of the avulzor, obeying the avulzor\xe2\x80\x99s mental commands, and uses the statistics of a CR 1 or lower  skeleton  of your choice. The avulzor can control up to three skeletons at one time. If the avulzor creates a  skeleton  while it already has three under its control, the oldest  skeleton  crumbles to dust. \n'b'\n'b' ABOUT \n'b' A horrid-looking bipedal creature with cracked, leathery skin and long arms and legs\xe2\x80\x94ending in wicked, flensing talons\xe2\x80\x94rears up. \n'b' A trio of unblinking purple eyes is situated in the monster\xe2\x80\x99s chest, and its neck ends in a nest of lamprey-like heads. It wears a kilt of humanoid bones that rattles unnervingly as it moves. \n'b'  Horrors from Beyond Reality . Avulzors are hideous aberrations native to a dimension inundated with necrotic energy. There they weave plans for dominating the other planes of existence, launching expeditionary forces into other worlds to kidnap humanoids for experimentation, steal useful magical devices, or destroy perceived threats. Their reasons for doing so are largely unknown, yet they despise all other living creatures. \n'b'  Masters of Bone . While avulzors hate all life, they have a disturbingly accurate understanding of humanoid anatomy and use this knowledge to grant their undead constructs extra power. \n'b' They can also shape bone as if it were putty, transforming an ogre\xe2\x80\x99s pelvis into a usable chair or a dwarf\xe2\x80\x99s teeth and ribs into a complex musical instrument. While they find undead creatures like skeletons and zombies useful tools, they have no real love for intelligent undead, such as wights and  vampires , and only tolerate the creatures when necessary to further their own goals.'