b'Tusk Lord \n'b'  Gargantuan   monstrosity ,  neutral  \n'b'  Armor Class  20 \n'b' Hit Points  444 (24d20 + 192) \n'b' Speed  30 ft.\n'b' STATS STR: 30 (+10) DEX:  13 (+1)  CON:  27 (+8)  INT:  17 (+3)  WIS:  22 (+6)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +16,  Con  +14,  Wis  +12,  Cha  +9 \n'b' Skills   Arcana  +9,  History  +9,  Nature  +9,  Perception  +12,  Religion  +9 \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  acid, cold, fire, lightning, poison, thunder \n'b' Condition Immunities   charmed ,  frightened ,  poisoned  \n'b' Senses   darkvision  120 ft., passive  Perception  22 \n'b' Languages  understands all but speaks only Tusk Lord \n'b' Challenge  19 (22,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Immortal . The tusk lord does not need to breathe, eat, or sleep. It will not die of old age but may still be killed. \n'b'  Improved Sense of Smell . The tusk lord has advantage on  Perception  checks that rely on scent. \n'b'  Innate Spellcasting . The tusk lord\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, with no need for material components or concentration: \n'b'\n'b'  2/day each :  antimagic field ,  etherealness ,  globe of invulnerability  \n'b'\n'b'  Sealed Mind . The tusk lord is immune to mind-altering magic such as charm, compulsion,  fear , illusion, or sleep. \n'b'  Wish Granting . At its discretion, the tusk lord may grant the  wish  of a creature (as the  wish  spell). The tusk lord does so only if presented with a pleasing whale song. Magical reproductions of such a noise automatically qualify; otherwise, a creature must succeed on a DC 20  Charisma  ( Performance ) check to create a reasonable facsimile by mundane means. The tusk lord may grant only one  wish  per creature. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The tusk lord makes one Gore  attack  and two Stomp attacks. \n'b'  Gore .  Melee Weapon Attack : +16 to hit, reach 15 ft., one creature.  Hit : 37 (6d8 + 10) piercing damage. \n'b'  Stomp .  Melee Weapon Attack : +16 to hit, reach 15 ft., one creature.  Hit : 32 (4d10 + 10) bludgeoning damage, and the target must succeed on a DC 20  Strength  saving throw or be knocked  prone . \n'b'\n'b' ABOUT \n'b' Tusk lords are towering, intelligent elephants with charcoal skin and ruby red eyes. They have oversized and upward-curving bronze-colored tusks. The tusk lords are believed to hail from a world destroyed ages ago. Scholars say only a dozen of these creatures are left in all the realms of existence, and it is believed that all work on the Charcoal Bridge on the Plane of Molten Skies. Some claim they are the last hierophants of a now-destroyed god.'