b'Wiitikowan Savage Hunter \n'b'  Family:   Wiitikowan  \n'b'  Medium   humanoid ,  neutral  \n'b'  Armor Class  14 (studded leather)  Hit Points  156 (24d8+48)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  14 (+2)  CON:  14 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +4,  Survival  +3  Senses   darkvision  60 ft., passive  Perception  11  Languages  Common, Halat  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Mobility . The savage hunter can take the  Dash  action as a bonus action on each of its turns. \n'b'  Reckless . At the start of its turn, the savage hunter can gain advantage on all melee weapon  attack  rolls it makes during that turn, but  attack  rolls against it have advantage until the start of its next turn. \n'b'  Trackless . The savage hunter no longer leaves tracks that can be followed without magic. \n'b'  Wendigo Fever . The savage hunter suffers disadvantage on  Wisdom  ability checks, and is  frightened  in the presence of the wiitikowan. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The savage hunter makes two melee weapon attacks or two ranged weapon attacks. \n'b'  Battleaxe .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (1d10+2) slashing damage, or 6 (1d8+2) if wielded one-handed. \n'b'  Gore .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8+2) piercing damage. \n'b'  Longbow .  Ranged Weapon Attack : +4 to hit, range 150/600 ft., one target.  Hit : 6 (1d8+2) piercing damage. \n'b'  Handaxe .  Ranged Weapon Attack : +4 to hit, range 20/60 ft., one target.  Hit : 5 (1d6+2) slashing damage.'