b'Animated Object, Footstool \n'b'  Family:   Animated Objects  \n'b'  Small   construct ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  17 (5d6)  Speed  30 ft.\n'b' STATS STR: 8 (-1) DEX:  15 (+2)  CON:  11 (+0)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3  Damage Immunities  poison, psychic  Damage Immunities   blinded ,  charmed ,  deafened ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  13  Languages  Understands Common but can\xe2\x80\x99t speak  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The footstool is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the footstool must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  Constructed Nature . The footstool doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  False Appearance . While the footstool remains motionless, it is indistinguishable from a normal footstool. \n'b'  Familiar . With the GM\xe2\x80\x99s permission, a caster of 3rd level or higher can use the find familiar spell to summon this creature. \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage. \n'b'  Trip Up . The footstool moves up to its speed to a creature it can see and kicks it. The target must succeed on a DC 12  Dexterity  saving throw or take 9 (3d4 + 2) bludgeoning damage and be forced  prone . \n'b'\n'b' ABOUT \n'b' This animated footstool wags a tassel like a dog. \n'b' First created in Kimbaloo, this foot stool is modeled after Trippsy, the King\xe2\x80\x99s favorite. Footstools have a dog-like intelligence and follow their masters everywhere. They are more useful than dogs however, as they never chase cats, nor get into fights, nor bark. \n'b'  Have A Seat . These animated footstools are created by wizards as companions to kings that are too short or too fat to sit themselves comfortably. Animated footstools accompany them everywhere, such that some kings are so accustomed to having a stool beneath them they don\xe2\x80\x99t even look backwards as they sit down. This makes the little footstools a source of great consternation in courts where one slip in a king\xe2\x80\x99s court can mean  banishment  or even execution. \n'b'  Good Dog . Most animated footstools act as dogs. There are very few dogs in Oz, so perhaps this is not surprising. \n'b' The footstools are also excellent canine substitutes for kingdoms where a dog would be untenable.'