b'Marsh Hulk \n'b'  Large   fiend ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  147 (14d10 + 70)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 22 (+6) DEX:  16 (+3)  CON:  20 (+5)  INT:  9 (-1)  WIS:  16 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +10,  Perception  +7,  Stealth  +7,  Survival  +7  Damage Vulnerabilities  thunder  Damage Immunities  poison; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   poisoned   Senses   darkvision  90 ft., passive  Perception  17  Languages  Common, Infernal  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The Marsh Hulk can breathe air and water. \n'b'  Horrific Appearance . Any humanoid that starts its turn within 30 feet of the Marsh Hulk and can see him must make a DC 14  Wisdom  saving throw. On a failed save, the creature is  frightened  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target\xe2\x80\x99s saving throw is successful or the effect ends for it, the target is immune to the Marsh Hulk\xe2\x80\x99s Horrific Appearance for the next 24 hours. \n'b'  Sunlight Sensitivity . While in direct sunlight, the Marsh Hulk has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Swamp Camouflage . The Marsh Hulk has advantage on  Dexterity  ( Stealth ) checks made to  hide  in swampy terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Marsh Hulk makes three attacks: one with its bite and two with its fists. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 29 (4d10 + 6) piercing damage, Fist.  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 4 (3d8 + 6) bludgeoning damage. Any Medium or smaller target is also  grappled  (escape DC 17). The Marsh Hulk can grapple one Medium or smaller creature with each hand. \n'b'\n'b' ABOUT \n'b' Marsh hulks were exiled to Hell many years ago by a powerful  paladin . It is an ugly, loathsome fiend bent on revenge. Even the sight of the monster causes most creatures to flee. \n'b'  Party Crasher . Perpetually angry and resentful, this fiend hates celebrations of any kind. It will creep into these joyous events and viciously attack all the participants. \n'b'  Home Cooking . The tormented fiend still lives at home with its mother. They live in an underground cave near a gloomy swamp. The two fiends swim through the murky waters and search for prey.'