b'Genie, Red Jinn \n'b'  Family:   Genies  \n'b'  Small   elemental ,  neutral good  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  133 (14d6 + 84) \n'b' Speed  25 ft.\n'b' STATS STR: 10 (+0) DEX:  12 (+1)  CON:  22 (+6)  INT:  18 (+4)  WIS:  17 (+3)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +9,  Int  +7 \n'b' Skills   Arcana  +7,  History  +7,  Insight  +6,  Investigation  +7,  Nature  +7,  Perception  +6 \n'b' Damage Immunities  poison \n'b' Damage Immunities   poisoned  \n'b' Senses  passive  Perception  16 \n'b' Languages  Common \n'b' Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Spellcasting . The red jinn is a 14th-level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 16, +7 to hit with spell attacks). The red jinn has the following  wizard  spells prepared: \n'b'\n'b'  Cantrips (at will) : control flames,  light ,  mending ,  prestidigitation ,  ray of frost  \n'b'  1st level (4 slots) :  floating disk ,  identify ,  invisible  object*,  unseen servant  \n'b'  2nd level (3 slots) :  arcane lock ,  knock ,  lesser restoration  \n'b'  3rd level (3 slots) : feign death, finder\xe2\x80\x99s mark*,  slow  \n'b'  4th level (3 slots) : create feast*,  conjure minor elementals ,  polymorph  \n'b'  5th level (2 slots) :  conjure elemental ,  greater restoration  \n'b'  6th level (1 slot) : restore shape* \n'b'  7th level (1 slot) :  magnificent mansion  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The red jinn makes two fist attacks. \n'b'  Fist .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage. \n'b'  Jar Defense . The red jinn withdraws into its jar, gaining a +4 bonus to AC until it emerges. It can emerge from its jar as a bonus action on its turn. The red jinn is  blinded  and  incapacitated , and its speed drops to 0. It has  resistance  to all damage except psychic damage. \n'b'\n'b' ABOUT \n'b' This  genie\xe2\x80\x99s  body is a great red jar. He wears the lid for a hat and when he grows bored or sleepy, simply retires into himself like a turtle. \n'b' Red jinns are very rare, with the most noteworthy being Jinnicky, the Wizard of Ev. His powers are on par with the Wizard of Oz, although he uses similar tools and his powers have limits. \n'b'  The Good Life . Red jinns are quite fond of food, drink, and partying in general. Their palaces tend to be grandly appointed, red-tinted affairs with numerous  elemental  servants that they use for nearly every task. \n'b'  Mobile Home . Red jinns are quite hardy. If under serious threat, they simply withdraw into their jars. In this manner red jinns have outlasted much hardship by going into a form of hibernation, a state that can function even at the bottom of the sea.'