b'Hollow Knight \n'b'  Medium   construct ,  lawful neutral\n'b' STATS STR: 20 (+5) DEX:  8 (-1)  CON:  20 (+5)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  20 (plate,  shield )  Hit Points  57 (6d8 + 30)  Speed  30 ft.  Saving Throws   Strength  +8,  Constitution  +8  Skills   Insight  +4,  Intimidation  +5,  Perception  +4,  Religion  +3  Damage Immunities  acid, cold, fire, force, necrotic, poison, psychic, radiant, thunder; bludgeoning, piercing, and slashing from magical weapons  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  Ledean, those it spoke in life  Challenge  6 (2, 300 XP) \n'b' Special Traits \n'b'   Immutable Form . The hollow knight is immune to any spell or effect that would alter its form. \n'b'  Limited Magical Immunity . The hollow knight cannot be affected by spells of 6th level or lower, unless the spell does lightning damage. The hollow knight has advantage on saving throws against all other spells and magical effects and is immune to damage from magical weapons. \n'b'  Magic Weapons . The hollow knight\xe2\x80\x99s weapon attacks are magical. \n'b'  Military Precision . The hollow knight has advantage on its attack rolls if another hollow knight is within 10 feet of its target. \n'b'  Actions \n'b'   Multiattack . The hollow knight makes two attacks with its lance if mounted, otherwise it makes two attacks with its longsword. \n'b'  Lance .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 11 (1d12 + 5) piercing damage. \n'b'  Longsword .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) slashing damage or 10 (1d10 + 5) slashing damage if used with two hands. \n'b'  Tactics \n'b' When mounted, a hollow knight usually charges with its lance. If possible, the knight attacks other mounted soldiers, but lacking such targets it deigns to attack infantry. On foot, the construct attacks with its longsword, again choosing to attack those it feels to be the worthiest opponents, typically an enemy warrior with the best equipment. When Hollow knights fight together, they are able to synchronize their movements in ways no living army can match, allowing them to more easily capitalize on enemy weaknesses and mistakes. Although their reputation on the battlefield defines them as fearless, many hollow knights dread dying again and losing their lease on the world. \n'b' Description \n'b' A proud knight stands in gleaming armor, its shield and longsword at the ready, the only hint that they are not a normal warrior is the empty blackness visible behind its open face-guard. \n'b' Although usually in an adopted guise as a humanoid of some kind, in its natural form the hope appears to be a beautiful human, potentially of any race or gender, with angelic wings. \n'b' Identical in Appearance. Hollow knights are identical in appearance, cast as they are from the same mold. All appear as knights in full plate armor, although their open face masks reveal a disturbing darkness within \xe2\x80\x93 and nothing more. The only variance among hollow knights denotes rank: common knights are burnished bronze, barons are shining silver, and earls are glittering gold. Despite the fact that they appear to have no mouths, hollow knights speak Common in haunting, tinny, reverberating voices.'