b'Elemental, Ice \n'b'  Large    elemental  ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  114 (12d10 + 48)  Speed  30 ft., burrow (ice and snow only) 30 ft. \n'b'\n'b' Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire  Damage Resistances  poison; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  60 ft., passive  Perception  10  Languages  Aquan and Auran  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' Special Traits \n'b'\n'b'  Freezing Aura . Ice elementals are cold embodied. A creature that touches the ice elemental or hits it with a  melee attack  while within 5 feet of it takes 7 (2d6) cold damage. \n'b'  Ice Glide . The ice elemental can burrow through nonmagical, unworked ice and snow. While doing so, the elemental doesn\xe2\x80\x99t disturb the material it moves through. Furthermore, the ice elemental can ignore  difficult terrain  caused by ice or snow. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The elemental makes two slam attacks or one ice shard  attack . \n'b'  Ice Shard .  Ranged Weapon Attack : +3 to hit, range 30/120 ft., one target: Hit 7 (2d6) piercing damage plus 1d6 cold damage. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage plus 1d10 cold damage. \n'b'\n'b' About \n'b' Ice elementals are the forces of ice and cold embodied in a dimly sentient form. Roughly humanoid in shape, ice elementals are made of jagged shards of ice. These rare creatures hail from the intersection of the elemental planes of air and water and are found in only the most extreme arctic environs.'