b'Salt Mephit \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  11  Hit Points  21 (6d6)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 7 (-2) DEX:  12 (+1)  CON:  11 (+0)  INT:  8 (-1)  WIS:  10 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +3  Damage Vulnerabilities  radiant, Water (see below)  Damage Immunities  poison, necrotic  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Ignan  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Death Burst . When a Salt mephit dies, it explodes in a burst of salt fragments. Each creature within 5 feet of it must make a DC 10  Dexterity  saving throw, taking 2 (1d4) slashing damage and 2 (1d4) necrotic damage and becoming  blinded  for one minute upon a failure and taking half damage and not being  blinded  on a success. A  blinded  creature can repeat this saving throw on each of its turns, ending the effect on itself with a success. \n'b'  False Appearance . While a Salt mephit remains motionless it is indistinguishable from a formation or pile of normal salt or crystals of similar appearance. \n'b'  Inflict Wounds (1/Day) . A Salt mephit can touch a living victim and destroy fluid in it, inflicting 16 (3d10) necrotic damage on a hit, exactly as per the spell  Inflict Wounds . It requires no material components and its innate spellcasting ability is  Charisma . \n'b'  Destroy Moisture (1/Day) . A Salt mephit can destroy (i.e., vaporize) all atmospheric moisture in a 20-foot radius around itself, to include the non-magical contents of things like canteens and wineskins. It requires no material components and its innate spellcasting ability is  Charisma . Any living creature in this area must make a DC 10  Constitution  saving throw or become uncomfortably parched and unable to speak (making casting of spells with verbal components impossible). Victims of this effect can reattempt the saving throw at the end of each of their turns, doing so at advantage if they are able to drink something. Significant presence of water in the area will effectively negate this ability and instead cause up to 10 gallons of it to be destroyed. \n'b'  Water Susceptibility . A Salt Mephit is very susceptible to being dissolved and will suffer 9 (2d8) acid damage for every gallon of water splashed on it; a waterskin full of water will inflict 4 (1d8) points of damage. Water effects that cause damage inflict double damage to this monster, inflict acid damage to it, and cause it to have disadvantage on saving throws to avoid or reduce damage (e.g., the \xe2\x80\x9cGeyser\xe2\x80\x9d effect of a  decanter of endless water  will inflict 2d4 acid damage rather than 1d4 bludgeoning damage, but the save to avoid being knocked  prone  is not made at disadvantage). Water-producing spells that do not normally inflict damage will inflict up to 1d6 acid damage per level of the spell or spell slot used to cast them (e.g.,  create or destroy water  used to make rain fall on a Salt Mephit will inflict 1d6 acid damage if cast with a 1st-level spell slot, 2d6 acid damage if cast with a 2nd-level spell slot, etc.). \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4+1) slashing damage plus 2 (1d4) necrotic damage. \n'b'  Salt Breath (Recharge 6) . A Salt mephit can exhale a 15-foot cone of caustic salt. Each creature in that area must make a DC 11  Dexterity  saving throw, taking 2 (1d4) slashing damage and being  blinded  for one minute on a failed save and taking no damage and not being blinded on a successful save. A blinded creature can repeat this saving throw on each of its turns, ending the effect on itself with a success. \n'b'\n'b' ABOUT \n'b' Salt mephits are composed of elemental Water and Negative Energy and look like small winged humanoids made from crystal that can range in color from dull white to pale gray to a faded pink. They are especially sharp and bitter in their demeanor. \n'b' Such creatures prefer the very driest environments they can find, including places like deep deserts and salt mines. \n'b' In addition to Aquan, salt mephits can speak the language of the Negative Energy Plane.'