b'Kyrkogrim \n'b'  Large   undead ,  neutral good  \n'b'  Armor Class  12 (natural armor)  Hit Points  42 (5d10 + 15)  Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 17 (+3) DEX:  13 (+1)  CON:  16 (+3)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison, radiant  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  13  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Charge . If the kyrkogrim moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13  Strength  saving throw or be knocked  prone . \n'b'  Death Gaze . When a creature that can see the kyrkogrim\xe2\x80\x99s eyes starts its turn within 30 feet of the kyrkogrim, the kyrkogrim can force it to make a DC 13  Constitution  saving throw if the kyrkogrim isn\xe2\x80\x99t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to  0 hit points , unless it is immune to the  frightened  condition. Otherwise, a creature takes 16 (3d10) psychic damage on a failed save. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the kyrkogrim until the start of its next turn. If the creature looks at the kyrkogrim in the meantime, it must immediately make the saving throw. \n'b'  Ethereal Sight . The kyrkogrim can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement . The kyrkogrim can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Relentless (Recharges after a Short or Long Rest) . If the kyrkogrim takes 10 damage or less that would reduce it to  0 hit points , it is reduced to 1 hit point instead. \n'b'  Actions \n'b'   Etherealness . The kyrkogrim enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can\xe2\x80\x99t affect or be affected by anything on the other plane. \n'b'  Tusk .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) radiant damage. \n'b'  Withering Gaze . One creature that the kyrkogrim can see within 60 feet of it must make a DC 13  Constitution  saving throw, taking 22 (4d10) radiant damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b' Before you stands a glowing, spectral boar of massive size! \n'b' It is believed that the first being placed in a grave is doomed to guard it. This effectively condemns the humanoid to a ghostly half-life, so to avoid that fate the kyrkogrim was born. Rather than risk a human soul, the kyrkogrim is that of a boar that is buried alive in the graveyard. This burial ensures that it rises as a ghostly guardian, patrolling its chosen graveyard. Kyrkogrims are powerful opponents who are ideally suited to defeating hostile undead and generally ignore any living humanoids in their territory.'