b'Roly-Rogue \n'b'  Medium   humanoid  (roly-rogue),  chaotic evil  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  85 (9d8 + 45) \n'b' Speed  15 ft. (30 ft. when rolling, 60 ft. rolling downhill)\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  20 (+5)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3 \n'b' Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities   prone  \n'b' Senses  passive  Perception  13 \n'b' Languages  Common \n'b' Challenge  7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Horrific Appearance . Any humanoid that starts its turn within 30 feet of the roly- rogue  and can see the rolyrogue\xe2\x80\x99s true form must make a DC 11  Wisdom  saving throw. On a failed save, the creature is  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the roly- rogue  is within line of sight, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the roly- rogue\xe2\x80\x99s  Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the roly- rogue\xe2\x80\x99s  true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on  attack  rolls against the roly- rogue . \n'b'  Keen Sight . The roly- rogue  has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Rolling Charge . If the roly- rogue  rolls at least 20 feet straight toward a target and then hits it with a slam  attack  on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16  Strength  saving throw or be forced  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The roly- rogue  makes two  melee attacks  with its thorns. \n'b'  Thorns .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) piercing damage. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage. \n'b'  Shell Defense . The roly- rogue  withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on  Strength  and  Constitution  saving throws. While in its shell, the roly- rogue  is  prone , its speed is 0 and can\xe2\x80\x99t increase, it has disadvantage on  Dexterity  saving throws, it can\xe2\x80\x99t take  reactions , and the only action it can take is a bonus action to emerge. \n'b'\n'b' REACTIONS \n'b'\n'b'  Rubbery Flesh . When a creature misses the roly- rogue  with a melee weapon  attack , its rubbery flesh bounces the weapon back at the attacker. The attacker must succeed on a DC 11  Strength  saving throw, or the weapon drops to the ground in a randomly-determined space next to the roly- rogue . \n'b'\n'b' ABOUT \n'b' Roly-rogues have round bodies supported by short, strong legs with broad, flattened feet to keep them steady. \n'b' Their arms are short, and the fingers of their hands, while not long, are very powerful. Their heads are flat and thick on the top, with leathery rolls around their necks; so that, when the head is drawn in, its upper part rounded out the surface of the ball. In this peculiar head the roly-rogues have two big eyes as shiny as porcelain, a small stubby nose, and a huge mouth. Roly-rogues wear tight-fitting leather that is of different colors: brown, green, yellow, and red. \n'b' Creatures native to Ix, roly-rogues are round as a ball, fully four feet in thickness at the middle. Their muscles are as tough and elastic as rubber. They have heads and arms resembling humans, and very short legs; and all these they can be withdrawn into their ball-like bodies whenever they  wish . \n'b'  Rolling Into Combat . Roly-rogues roll into combat with sharp cries and then extend their arms and legs, wielding wicked thorns in each meaty paw to strike their foes. Their bizarre appearance is enough to frighten the most stalwart warrior. \n'b'  Not Well-Rounded . Roly-rogues are unfamiliar with money or mirrors, and find the first useless and the second quite entertaining. They have no use for beds, as they simply withdraw their extremities, roll onto their backs, and  sleep  wherever they are. Roly-rogues are fond of soup, which is a weakness their enemies can exploit to poison them. Roly-rogues have since been banished to an island, where they can do little  harm  to each other.'