b'Cursed Ghast \n'b'  Family:   Ghasts  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  13 \n'b' Hit Points  36 (8d8) \n'b' Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  17 (+3)  CON:  10 (+0)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  necrotic \n'b' Damage Immunities  poison \n'b' Condition Immunities   charmed ,  exhaustion ,  poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  10 \n'b' Languages  Common \n'b' Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Sunlight Hypersensitivity . While in sunlight, the cursed ghast has disadvantage on  attack  rolls, ability checks, and saving throws, and it takes 11 (2d10) radiant damage at the start of each of its turns. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The cursed ghast makes one Bite  attack  and one Claw  attack . \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.'