b'Zombie, Basilisk \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  12 (natural armor)  Hit Points  52 (8d8 + 16)  Speed  20 ft.\n'b' STATS STR: 16 (+3) DEX:  8 (-1)  CON:  15 (+2)  INT:  2 (-4)  WIS:  8 (-1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  9  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Undead Fortitude . If damage reduces the zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) piercing damage plus 7 (2d6) necrotic damage. \n'b'  About \n'b' In the distance you see a shape moving across a rugged, stony terrain. Its six sickly looking legs move in a deliberate manner dropping flakes of scaly skin and and chunks of rotted flesh. After a sudden stop you know it has detected your presence and turns toward you. Too late you realize that the creature is a  basilisk  and you are looking right at its dark eyes. Frozen, not  petrified , but from fright, you wonder how you survived its lithic stare. When it attacks it you understand, it is no longer a. living monster but a shell brought back to life for nefarious purpose.'