b'Vargouille \n'b'  Tiny   fiend ,  chaotic evil  \n'b'  Armor Class  12 (natural armor)  Hit Points  13 (3d4 + 6)  Speed  5 ft., 30 ft.\n'b' STATS STR: 6 (+0) DEX:  14 (+2)  CON:  14 (+2)  INT:  4 (-3)  WIS:  7 (-2)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  cold, fire, lightning  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands Abyssal and Infernal, and any languages it new before becoming a fiend, but is unable to speak  Challenge  1 (200 XP) \n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage plus 10 (3d6) poison damage. \n'b'  Demon\xe2\x80\x99s Kiss . If an  incapacitated  target is within five feet of the vargouille, the vargouille can kiss that creature, which must succeed on a DC 12  Charisma  saving throw or become cursed. The cursed target loses 1 point of  Charisma  at the end of each hour, as its facial features take on a fiendish aspect. The curse is held at bay by direct sunlight or the  daylight  spell. Once the cursed target\xe2\x80\x99s  Charisma  drops to 2, it suffers an excruciating, violent death as its head tears away from its body to become a new vargouille. The curse can be ended only by a  remove curse  or  greater restoration  spell. The physical changes are undone when the curse ends through these means. \n'b'  Stunning Shriek . The vargouille unleashes a piercing shriek. Creatures within 30 feet of the vargouille that hear the shriek must succeed on a DC 12  Wisdom  saving throw or be  frightened  and  stunned  until the end of the vargouille\xe2\x80\x99s next turn. While  frightened  in this way, a target is  stunned . If the creature\xe2\x80\x99s saving throw is successful, then it is immune to the vargouille\xe2\x80\x99s shrieks for the next hour. \n'b'\n'b' ABOUT \n'b' A vargouille is a hideous, disgusting, and vile creature that is little more than a severed head with  bat  wings. The creature is slightly larger than a  human  head with a foot-long wingspan. These creatures from the Abyss flap through the air in  search  of prey to infect with potent diseases that perpetuate their abominable kind. They delight in causing pain and live to bestow a demonic curse on their victims. Those so cursed develop demonic features, and soon die as their head rips itself away from their body and unfurls its own  bat  wings.'