b'Griever \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  21 (natural armor) \n'b' Hit Points  204 (24d8 + 96) \n'b' Speed  60 ft., climb 30 ft.\n'b' STATS STR: 21 (+5) DEX:  27 (+7)  CON:  18 (+4)  INT:  14 (+2)  WIS:  18 (+4)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +11,  Perception  +10,  Stealth  +13 \n'b' Damage Resistances  acid, cold, fire, poison; slashing, piercing and bludgeoning damage from nonmagical weapons that aren\xe2\x80\x99t adamantine. \n'b' Condition Immunities  charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified  \n'b' Senses   darkvision  60 ft., truesight 60 ft., passive  Perception  20 \n'b' Challenge  17 (18,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Bladesharp . The griever\xe2\x80\x99s weapon attacks are magical. When the griever hits with a slashing or piercing weapon, the weapon deals an additional 2d8 damage of the weapon\xe2\x80\x99s type (included in the  attack ). \n'b'  Magic Resistance . The griever has advantage on saving throws against spells and other magical effects. \n'b'  Reactive . The griever can take one  reaction  on every turn in a combat. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The griever makes four rapier attacks, each of which it can replace with a hand crossbow  attack . \n'b'  Rapier .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 21 (3d8 + 7) piercing damage. \n'b'  Hand Crossbow .  Ranged Weapon Attack : +13 to hit, range 30/120 ft., one target.  Hit : 10 (1d6 + 7) piercing damage plus 9 (2d8) piercing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Deflection . When the griever is hit by a  ranged attack , it can reduce the damage it takes by 3d8 + 7. To do so, the griever must see the attacker and be wielding a melee weapon. \n'b'\n'b' ABOUT \n'b' This lithe warrior seems more machine than  human , with four spidery arms flanged with razor-like burrs. Its four-fingered hands hold deadly-thin blades and two bent-jointed legs end in clamp-like metal claws. The eyes glaring out of its masklike face are all too  human  in their scarred sockets, while tubes and wires knit its metallic chest pod to the flesh and mechanized vitals within. \n'b'  Cybernetic Construct . Cruel cyborgs created with a fusion of magic and technology, grievers live a tortured existence enslaved to their master\xe2\x80\x99s will and driven to kill, maim, and destroy upon  command , though they know it will bring them no succor nor respite from their tortured existence. The metallic exoskeletal devices erupting from a griever\xe2\x80\x99s flesh make it an exceptionally deadly combatant, but they pale beside the impossible grace and blinding speed of its bloody blades. \n'b'  Cruel Construction . Creating a griever requires a live and healthy humanoid with  Strength  and  Dexterity  of at least 19, as well as the extracted brains of two creatures (one of these can provide the body of the griever if desired), as well as a body carapace and limbs of cast adamantine. Together with alchemical mutagenic serums, wires and cables of drawn mithral, and biomagical reinforcements, these materials cost 40,000 gp. Treat crafting a griever as crafting a legendary item. In addition, each day of construction for a griever requires  Wisdom  ( Medicine ) and  Intelligence  ( Arcana ) checks, each against DC 21. If either check fails, work that day is wasted (though no additional gp cost is incurred). If the creator fails one or more checks on three consecutive days, the humanoid being modified dies during the procedure and creation of the griever fails. If this occurs, 18,000 gp of the materials cost can be salvaged for later use. Other investment is lost.'