b'Spawned Yaoguai \n'b'  Huge   monstrosity ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  185 (16d12+80)  Speed  40 ft.\n'b' STATS STR: 22 (+6) DEX:  10 (+0)  CON:  21 (+5)  INT:  2 (-4)  WIS:  11 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +8,  Str  +9  Skills   Athletics  +9,  Perception  +6  Senses   darkvision  60 ft., passive  Perception  16  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Tortured Mind . The spawned yaoguai has advantage on any effects that would make it  charmed  or  frightened . \n'b'  Maker\xe2\x80\x99s Gift . Each spawned yaoguai gains three additional abilities that are based on its specific form. Typical additional spawned yaoguai abilities include the following.\n'b'\n'b'\n'b'  Flight : The spawned yaoguai gains a fly speed of 30 ft. \n'b'  Grab : If the spawned yaoguai\xe2\x80\x99s tentacle attack hits a creature, it can instead choose not to deal damage, grappling the creature instead (escape DC 16). \n'b'  Poison Sting : The spawned yaoguai\xe2\x80\x99s claw or tentacle attack is replaced with a poison sting attack.  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : The target must succeed a DC 16  Constitution  saving throw or take 16 (3d10) poison damage, or half as much on a successful save. \n'b'  Pounce : If the spawned yaoguai moves at least 20 ft. straight toward a creature and then hits it with a claw  attack  on the same turn, that target must succeed on a DC 16  Strength  saving throw or be knocked  prone . If the target is  prone , the spawned yaoguai can make one bite  attack  against it as a bonus action. \n'b'  Quills : A creature attacking the spawned yaoguai with a melee weapon, an unarmed strike, or a natural weapon takes 7 (2d6) piercing damage from the spawned yaoguai\xe2\x80\x99s quills. \n'b'  Trample : The spawned yaoguai can occupy another creature\xe2\x80\x99s square and vice versa. If a spawned yaoguai moves through another creature\xe2\x80\x99s square, that creature takes 7 (2d6) bludgeoning damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The spawned yaoguai makes one bite  attack , one claw attack, and one tentacle attack. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, 1reach 5 ft., one target.  Hit : 16 (2d10 + 5) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +9 to hit, 1reach 5 ft., one target.  Hit : 16 (2d10 + 5) slashing damage. \n'b'  Tentacle .  Melee Weapon Attack : +9 to hit, 1reach 5 ft., one target.  Hit : 16 (2d10 + 5) bludgeoning damage. \n'b'  Maddening Roar (Recharge 5-6) . A spawned yaoguai is a tortured monster that lives a painful existence. A spawned yaoguai can let out a terrible roar with horrendous undertones of madness. All creatures that hear it within a 30-foot radius must succeed a DC 16  Wisdom  saving throw or take 13 (2d12) psychic damage and are confused as per the  confusion  spell. A successful saving throw halves the damage and prevents the  confusion  effect. A confused creature can attempt new saving throw at the end of each of its turns to end this effect. Creatures immune to psychic damage are immune to this second effect. \n'b'\n'b' ABOUT \n'b' A spawned yaoguai is a monstrosity born of unnatural magic that tried and failed to recreate another creature or that sought to combine several different creatures into one body, creating a deformed, mismatched monster that slays and escapes its creator as soon as possible. No two spawned yaoguai look the same, but most have similar abilities. Invariably, the torment of its genesis and the ongoing pain of its existence leave a spawned yaoguai violently insane and prone to attacking at the slightest provocation.'