b'Tricenatorus \n'b'  Huge   monstrosity ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  184 (16d12 + 80)  Speed  50 ft.\n'b' STATS STR: 26 (+8) DEX:  10 (+0)  CON:  20 (+5)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +9,  Wis  +5  Skills   Perception  +5  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Senses  passive  Perception  15  Languages  \xe2\x80\x93  Challenge  13 (10,000 XP) \n'b' Special Traits \n'b'   Blood Frenzy . The tricenatorus has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all its  hp . \n'b'  Relentless (Recharges after a Short or Long Rest) . If the tricenatorus takes 40 damage or less that would reduce it to 0  hp , it is reduced to 1  hp  instead. \n'b'  Siege Monster . The tricenatorus deals double damage to objects and structures. \n'b'  Tail Spike Regrowth . The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a  long rest . \n'b'  Actions \n'b'   Multiattack . The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can\xe2\x80\x99t use its gore against a creature  restrained  by its bite. \n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 18). Until this grapple ends, the target is  restrained , and the tricenatorus can\xe2\x80\x99t bite another target. \n'b'  Gore .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 26 (4d8 + 8) piercing damage and the target must succeed on a DC 18  Strength  saving throw or be knocked  prone . \n'b'  Tail Spike .  Ranged Weapon Attack : +12 to hit, range 150/300 ft., one target.  Hit : 26 (4d8 + 8) piercing damage. \n'b'  About \n'b' A bipedal dinosaur with massive horns on its face, back, and tail roars, revealing an enormous mouth filled with rows of razor teeth. \n'b' Tricenatoruses are the rage-filled result of a transmutation experiment gone wrong. \n'b'  Unnatural Mistakes . A transmutation wizard attempted to magically bring together two dinosaurs to create the ultimate guardian, one with the power of the tyrannosaurus and the docile nature of the triceratops. Instead, the wizard created unnatural, spiked monsters with a hunger for flesh and an unmatched rage. \n'b'  Always Angry . From the moment they hatch, tricenatoruses are angry. This rage makes them reckless and difficult to harm.\xc2\xa0Most of these monstrous dinosaurs stay deep within the jungle, but tricenatoruses are relentless when they find prey, leading them to sometimes chase explorers into civilized settlements.'