b'Acolyte, Elf \n'b'  Family:   NPC  \n'b'\n'b'  Medium   humanoid   (elf),  any alignment  \n'b'  Armor Class  11  Hit Points  9 (2d8)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  12 (+1)  CON:  10 (+0)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Medicine  +4,  Perception  +4,  Religion  +2  Senses   darkvision  60 ft., passive  Perception  14  Languages  Drendali and one other language  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Fey Magic . The  elf  knows the  mage hand  and  minor illusion  cantrips (Save DC 10). \n'b'  Elf Weapon Training . The  elf  has proficiency with the light crossbow, rapier, shortbow, and shortsword. \n'b'  Fey Ancestry . The  elf  has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put them to sleep. \n'b'  Meditation . Elves need no sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, the  elf  remains aware of their surroundings but have disadvantage on  Wisdom  ( Perception ) checks. After meditating, the  elf  benefits as if they had 8 hours of sleep and can then undertake other light activity while finishing a  long rest . \n'b'  Spellcasting . The acolyte is a 1st-level spellcaster. Their spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  light ,  sacred flame ,  thaumaturgy  \n'b'  1st level (3 slots) : awareness ward\xe2\x80\xa0,  bless ,  cure wounds  \n'b'\n'b'  Tattoo Mystic . Elves have proficiency with tattooist\xe2\x80\x99s supplies and can activate one magic tattoo they possess one extra time per day without completing a rest, provided that tattoo can be used again after they complete a short or  long rest . \n'b'\n'b' Actions \n'b'\n'b'  Club .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 2 (1d4) bludgeoning damage. \n'b'  Rapier .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 5 (1d8+1) piercing damage.'