b'Bitter Ghast \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  33 (6d8 + 6)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  15 (+2)  CON:  12 (+1)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  necrotic  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  Common  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Keen Smell . The ghast has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Stench . Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 12  Constitution  saving throw, or be  poisoned  until the start of its next turn. On a successful saving throw, the creature is immune to the ghast\xe2\x80\x99s Stench for 24 hours. \n'b'  Turning Rage . If the ghast succeeds on a saving throw against an effect that turns  undead , it falls into a frenzy until the end of its next turn. While frenzied, the ghast has advantage on  attack  rolls and saving throws against being  charmed  or  frightened  and effects that turn  undead . \n'b'  Actions \n'b'   Multiattack . The ghast makes two attacks: one with its bite, and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. If the target is a creature other than an  undead , it must succeed on a DC 12  Constitution  saving throw, or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.'