b'Wight Tracker \n'b'  Family:   Wight  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  15 (leather)  Hit Points  60 (8d8 + 24)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  18 (+4)  CON:  16 (+3)  INT:  10 (+0)  WIS:  16 (+3)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5,  Stealth  +6,  Survival  +5  Damage Vulnerabilities  radiant  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  poison, necrotic  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive perception 15  Languages  the languages it knew in life  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'  Favored Prey . When a creature fails a saving throw against the tracker\xc2\x92s Life Drain, the tracker can choose to make that creature its favored prey. The tracker gains a +2 bonus to weapon  damage rolls  against its favored prey. The creature remains the tracker\xc2\x92s favored prey for 24 hours. This effect ends early if the creature dies, or the tracker chooses a new favored prey. \n'b'  Life Hunter . The tracker has advantage on  Wisdom  ( Survival ) checks to track living creatures. \n'b'  Spellcasting . The tracker is a 3rd level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 13, +5 to hit with spell attacks). The tracker has the following  ranger  spells prepared:\n'b'\n'b'\n'b'  1st level (4 slots) :  detect magic , hail of thorns, hunter\xe2\x80\x99s mark \n'b'  2nd level (2 slots) :  pass without trace  \n'b'  Sunlight Sensitivity . While in sunlight, the tracker has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Turn Resistance . The tracker has advantage on saving throws against any effect that turns  undead . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The tracker makes a rapier  attack  and uses its Life \n'b'  Drain . If the tracker has a shortsword drawn, it can make a shortsword  attack  in place of its Life Drain. \n'b'  Life Drain .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13  Constitution  saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. A  humanoid  or  beast  slain by this  attack  rises 24 hours later as a  zombie  under the tracker\xc2\x92s control, unless the creature is restored to life or its body is destroyed. The tracker can have no more than 12 zombies under its control at one time. \n'b'  Rapier .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage. \n'b'  Shortsword .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) piercing damage. \n'b'  Longbow .  Ranged Weapon Attack : +6 to hit, range 150/600 ft., one target.  Hit : 8 (1d8 + 4) piercing damage.'