b'Rakshasa Lord \n'b'  Family:   Rakshasa  \n'b'  Medium   fiend ,  lawful evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  190 (20d8 + 100)  Speed  30 ft. \n'b'\n'b' Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +12,  Insight  +10,  Perception  +10  Damage Vulnerabilities  piercing from magical weapons wielded by good creatures  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical weapons  Senses   darkvision  60 ft., passive  Perception  20  Languages  Common, Infernal  Challenge  20 (25,000 XP) \n'b' Special Traits \n'b'\n'b'  Innate Spellcasting . The rakshasa\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 20, +12 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will :  detect thoughts ,  disguise self ,  mage hand ,  minor illusion  \n'b'  3/day each :  charm person ,  detect magic ,  invisibility ,  major image ,  suggestion  \n'b'  1/day each :  dominate person ,  fly ,  fog cloud ,  hypnotic pattern ,  plane shift ,  tongues ,  true seeing  \n'b'\n'b'  Limited Magical Immunity . The rakshasa is immune to spells of 7th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects. \n'b'  Pounce . If the rakshasa moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, that target must succeed on a DC 15  Strength  saving throw or be knocked  prone . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The rakshasa makes two claw attacks. \n'b'  Claw .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 13 (3d6 + 3) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target\xe2\x80\x99s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a  remove curse  spell or similar magic. \n'b'\n'b' Reactions \n'b'\n'b'  Instinctive Charm . When a creature within 60 feet of the rakshasa makes an attack roll against it, and another creature is within the attack\xe2\x80\x99s range, the attacker must make a DC 20  Wisdom  saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the rakshasa or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, that attacker is immune to the rakshasa\xe2\x80\x99s Instinctive Charm for 24 hours. \n'b'\n'b' About \n'b' A tall, handsome noble enters his master bedroom and closes the door. He takes off his patterned robes and strides forth. Suddenly his appearance changes and a tiger-like humanoid appears in the mirror opposite him. This is the incredibly powerful rakshasa lord. \n'b'  Hidden Horror . This fiend can easily rule an entire city as a high-ranking noble, live the life of a high priest, or take on the role as an influential merchant.\xc2\xa0They could even rule a kingdom with many powerful henchmen under their command. At times other rakshasas will even serve this treacherous fiend. \n'b'  Second Life . As with other rakshasas, this creature returns to Hell when it is killed. Once reborn, the rakshasa lord will seek out its killer. If the lord is killed in Hell, they are destroyed forever. \n'b'  Amazing Appetites . These fiends have enormous appetites and usually hire the best cooks in the city. One clue that they might not be humanoid is the massive amount of food they eat. It is one of the main vices of this clever fiend, but not the only one.'