b'Selkie \n'b'\n'b'  Medium   fey ,  chaotic neutral  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  143 (22d8 + 44) \n'b' Speed  20 ft., 50 ft. swim\n'b' STATS STR: 18 (+4) DEX:  17 (+3)  CON:  14 (+2)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Cha  +7 \n'b' Skills   Athletics  +7,  Deception  +7,  Insight  +5,  Perception  +5,  Stealth  +6 \n'b' Damage Resistances  cold \n'b' Senses   darkvision  60 ft., passive  Perception  15 \n'b' Languages  Aquan, Common \n'b' Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'\n'b'  Hold Breath . The selkie can hold its breath for 1 hour. \n'b'  Echo of Reason . The selkie has advantage on its  Charisma  checks made when talking or singing. \n'b'  Magic Resistance . The selkie has advantage on saving throws against spells and other magical effects. \n'b'  Selkie Cloth . Those who hold the cloth can control the selkie, as if it were  charmed  by the bearer of the cloth. Selkies can  regenerate  a destroyed cloth at the next full moon, or after 21 days in the absence of a lunar cycle. \n'b'  Scent . The selkie has advantage on  Perception  checks made involving scent. When underwater, it can also track specific scents from up to a mile away. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The selkie makes two  melee attacks , one of which can be its bite if it is in its true form. In seal form, it can make two bite attacks. \n'b'  Bite (True Form or Seal Form Only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (1d10+4) piercing damage. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1d4+4) piercing damage. \n'b'  Claws (True Form or Seal Form Only) .  Ranged Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d8+4) slashing damage. \n'b'  Charming Song . The selkie sings a charming song. When it does, it can target one creature, who must make a DC 15  Charisma  saving throw. On a failure, the creature is  charmed  for 1 minute. As a bonus action, the selkie can instruct a  charmed  creature to use its movement to enter or swim to the center of the nearest body of water, regardless of any danger.  Charmed  creatures can attempt a new saving throw at the end of each of their turns. If a creature\xe2\x80\x99s saving throw is successful, or the effect ends for it, the creature is immune to the selkie\xe2\x80\x99s Charming Song for the next 24 hours. \n'b'  Change Shape . The selkie magically polymorphs into a Small or Medium female humanoid, the shape of a seal, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'\n'b' About \n'b' Selkies are clever and brutal seal-like beings that often inhabit the colder oceans of the world. Although capable predators, selkies are best known for their mysterious shapechanging ability, which allows them to come ashore in the guise of land dwellers and even live among other races before luring their victims beneath the waves to drown. In its natural form, a selkie has webbed, clawed hands and a muscular trunk ending in broad flippers. A selkie\xe2\x80\x99s head is a blend of  human  and seal, with large eyes and a mouth full of curved teeth. Selkies\xe2\x80\x99 coats range from chestnut brown to slate, dappled with darker spots of gray. Male selkies grow to a length of 6-1/2 feet but can weigh up to 300 pounds because of the extra fat the creatures need to survive in colder climes. Females are slightly shorter and slimmer. Selkies typically live up to 75 years.'