b'Drake, Bathhouse \n'b'  Family:   Drake  \n'b'  Medium   dragon ,  lawful neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  75 (10d8 + 30)  Speed  30 ft., fly 60 ft., swim 60 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  17 (+3)  INT:  12 (+1)  WIS:  18 (+4)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Medicine  +6,  Persuasion  +4  Perception  +6  Damage Resistances  fire  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft.,  truesight  10 ft., passive  Perception  16  Languages  Common, Draconic, Primordial  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Amphibious . The bathhouse  drake  can breathe air and water. \n'b'  Soapy . The bathhouse  drake  has advantage on ability checks and saving throws made to escape a grapple. \n'b'  Innate Spellcasting . The bathhouse  drake\xe2\x80\x99s  innate spellcasting ability is  Wisdom  (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  create or destroy water ,  misty step ,  prestidigitation  \n'b'  3/day each :  control water ,  fog cloud ,  gaseous form ,  lesser restoration  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The bathhouse  drake  makes three  melee attacks : one with its bite and two with its claws. Alternatively, it can use Scalding Jet twice. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. \n'b'  Scalding Jet .  Ranged Weapon Attack : +4 to hit, range 20/60 ft., one target.  Hit : 7 (2d6) fire damage. \n'b'  Steam Burst (Recharge 5-6) . The bathhouse  drake  creates a burst of hot steam. Each creature within 20 feet of it must make a DC 14  Constitution  saving throw. On a failure, a target takes 14 (4d6) fire damage and is  blinded  for 1 minute. On a success, a target takes half the damage but isn\xe2\x80\x99t  blinded . A  blinded  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' About \n'b' A drake the size of a large mastiff stares at the gathered bathers with a firm gaze then lets out a breath of steam, moisturizing their skin. \n'b' Creatures of unknown origin, bathhouse drakes are a welcome sight to those who desire a relaxing sabbatical for the right price. \n'b'  Unknown Origin . No one is certain how the bathhouse drakes came to be. Some theorize they were bred from other drakes to get a more tolerant and social temperament, while others speculate they might have migrated from some very distant jungle or rainforest. Another possible theory suggests they originated somewhere within the inner planes, where fire meets water. The drakes themselves, if they know, do not speak of it. \n'b'  Lords of Luxury . Bathhouse drakes are curiosities of the world, serving as often as being served. Their lairs are not the dangerous caves of many true dragons, but instead the wondrous marble bathhouses of their namesake. They invest treasure from their hoards and hire artisans to create the most artistic and functional bathhouses, drawing in customers and appeasing their own egos. Some truly ambitious bathhouse drakes invest in constructing additions such as inns and taverns into their \xe2\x80\x9clairs,\xe2\x80\x9d and some even hire masseurs and chefs to serve guests and, of course, the drakes themselves. \n'b'  Firm Yet Fair . While they possess the arrogance of their more ferocious draconic cousins, bathhouse drakes treat their subordinates (typically kobolds) with some respect, rarely abusing and sometimes rewarding them. Though the prices of their services are high, they personally insure that they give only the best, for they understand such quality customer care is a reflection of themselves.'