b'Ice Golem \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  114 (12d10 + 48) \n'b' Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  11 (+0)  CON:  18 (+4)  INT:  3 (\xe2\x80\x934)  WIS:  10 (+0)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Survival  +3 \n'b' Damage Immunities  cold, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  13 \n'b' Languages  understands the languages of its creator but can\xe2\x80\x99t speak \n'b' Challenge  8 (3,900 XP) \n'b' Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Construct Nature . The ice golem doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Ice Cavity . The ice golem\xe2\x80\x99s torso is a block of ice that it can liquefy and refreeze, trapping and preserving creatures inside it. If the golem takes 15 fire damage or more on a single turn, the cavity liquefies if it was frozen. When the cavity is frozen, a creature that touches the golem or hits it with a  melee attack  while within 5 feet of it takes 9 (2d8) cold damage. When the cavity is liquefied, a creature within 5 feet of the golem can take an action to pull a  petrified  creature out of the golem, if the golem has one inside it. Doing so requires a successful  DC 16  Strength  check, and the creature making the attempt takes 9 (2d8) cold damage. \n'b'  Immutable Form . The ice golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The ice golem has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ice golem makes two Slam attacks, or it makes one Slam  attack  and uses Preserve Creature. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 15 (3d6 + 5) bludgeoning damage plus 9 (2d8) cold damage. The target is  grappled  (escape DC 16) if it is a Medium or smaller creature and the golem doesn\xe2\x80\x99t have another creature  grappled . \n'b'  Preserve Creature . The ice golem preserves a Medium or smaller creature  grappled  by it. The preserved creature can\xe2\x80\x99t breathe and is  restrained  as it starts to freeze. The  restrained  creature must make a DC 16  Constitution  saving throw at the end of its next turn. On a failure, it takes 18 (4d8) cold damage, becomes  petrified  in ice in the golem\xe2\x80\x99s Ice Cavity, and has total  cover  from attacks and other effects outside the golem. If this damage reduces a creature to 0  hp , the creature automatically becomes stable. A  petrified  creature removed from the golem\xe2\x80\x99s Ice Cavity thaws, ending the petrification, in 1d4 rounds or immediately after taking fire damage. On a success, the creature takes half the damage and is ejected, landing  prone  in an unoccupied space within 5 feet of the golem. If the golem moves, the preserved creature moves with it. The golem can have only one creature preserved at a time. The golem can\xe2\x80\x99t use Preserve Creature if its Ice Cavity is frozen. \n'b'\n'b' REACTIONS \n'b'\n'b'  Freeze or Liquefy Cavity . The ice golem freezes or liquefies its Ice Cavity. \n'b'\n'b' ABOUT \n'b' This barrel-chested humanoid has metal straps leading from its shoulders to legs made from the same metal. The metal in its torso holds a block of ice in place. \n'b' Created to incapacitate and capture creatures on behalf of its controller, an ice golem follows the target assigned to it until it captures its quarry and returns its controller. \n'b'  Icy Hunters . Ice golems operate best in cold climates or during winter. While their creation allows them to withstand some heat, they can\xe2\x80\x99t carry out their tasks effectively in constant temperatures above 100 degrees Fahrenheit. \n'b'  Rogue Golems . Uncontrolled ice golems continue following their main directive, but they focus on capturing whenever they have an empty chest cavity. These golems kidnap their victims and deposit their captives relatively unharmed in a location they have declared as their home bases. Fortunately, the golems have no concept of concealing their movement, making them and their targets easy to track.'