b'Dark Eye \n'b'  Family:   Dark Folk  \n'b' This pale-skinned  humanoid  is swathed in dark robes. Beneath its hood, its face is a grotesque mask. Smooth, featureless flesh is where one eye would be; the existing eye is a black pit that swallows both light and hope. \n'b'  Medium   humanoid  (dark folk),  neutral evil  \n'b'  Armor Class  16 (breastplate)  Hit Points  71 (11d8 + 22)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  15 (+2)  INT:  9 (-1)  WIS:  13 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3  Senses   blindsight  60 ft., passive  Perception  13  Languages  Common, Umbral  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Dark Devotion . The dark eye has advantage on saving throws against being  charmed  or  frightened . \n'b'  Gaze of Shadows . When a creature that can see the dark eye\xe2\x80\x99s eye starts its turn within 30 feet of the dark eye, the dark eye can force it to make a DC 13  Wisdom  saving throw if the dark eye isn\xe2\x80\x99t incapacitated and can see the creature. On a failure, the creature takes 7 (2d6) psychic damage and is incapacitated until the start of its next turn. On a success, the creature takes half the damage and isn\xe2\x80\x99t incapacitated. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can\xe2\x80\x99t see the dark eye until the start of its next turn, when it can Dark Folk avert its eyes again. If the creature looks at the dark eye in the meantime, it must immediately make the save. \n'b'  Sunlight Sensitivity . While in sunlight, the dark eye has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Actions \n'b'   Multiattack . The dark eye makes two attacks with its dagger. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 4 (1d4 + 2) piercing damage plus 4 (1d8) cold damage. \n'b'  About \n'b' Some dark folk carry a stronger measure of shadow in their souls, and it grants them the gift of sight, at the cost of one of their eyes. Staring into that eye threatens to draw the viewer in to its doom.'