b'Mane, Styx \n'b'  Family:   Devils  \n'b'  Medium   fiend ,  neutral evil  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  37 (5d8 + 15) \n'b' Speed  40 ft., swim 50 ft.\n'b' STATS STR: 16 (+3) DEX:  16 (+3)  CON:  16 (+3)  INT:  8 (\xe2\x80\x931)  WIS:  12 (+1)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +5 \n'b' Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  poison \n'b' Condition Immunities   poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  13 \n'b' Languages  Abyssal, Infernal \n'b' Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The mane can breathe air and water. \n'b'  Pack Tactics . The mane has advantage on an  attack  roll against a target if at least one of the mane\xe2\x80\x99s allies is within five feet of the mane and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The mane makes one Bite and one Claw  attack . \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'\n'b' ABOUT \n'b' Styx manes are the  size  of a large terrestrial warhound. Most Styx manes have short hind legs and a bifurcated tail. They are capable of bipedal movement over short distances but prefer to move about on all fours. Their long powerfully built forearms end in clawed paw like hands. They have powerful shoulders that flank a thick neck and lumpy, vaguely humanoid face featuring a huge slathering mouth filled with row after row of razor-sharp teeth. \n'b' The manes of the Styx serve as chattel for various powers of the underworld. Their intellect is such that they are capable of following basic orders and can establish simple battle formations that are unseen in the infinite ranks of the Abyssal hordes they most frequently face.'