b'Acolyte, Ironbred \n'b'  Family:   NPC  \n'b'\n'b'  Medium   humanoid  (ironbred),  any alignment  \n'b'  Armor Class  11  Hit Points  11 (2d8 +2)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  12 (+1)  CON:  11 (+0)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +2,  Medicine  +4,  Religion  +2  Damage Resistances  Fire  Senses   darkvision  30 ft., passive  Perception  12  Languages  Sutak and any one language  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Fire Born . The ironbred has advantage on saving throws to avoid  exhaustion  due to extreme heat or thirst. \n'b'  Ironbred Combat Training . The ironbred has proficiency with the cestus, flail, maul, and warhammer. \n'b'  Spellcasting . The acolyte is a 1st-level spellcaster. Their spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  light ,  resistance , spare the dying \n'b'  1st level (3 slots) :  bless ,  cure wounds , unseen cartographer\xe2\x80\xa0 \n'b'\n'b'  Tough  Hide  . The ironbred\xe2\x80\x99s hit point maximum increases by 1 per hit die \n'b'\n'b' Actions \n'b'\n'b'  Flail .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 4 (1d8) bludgeoning damage.'