b'Elemental (Fire), Hades-Corrupted \n'b'  Family:   Elementals  \n'b'  Large   elemental ,  neutral evil  \n'b'  Armor Class  13 \n'b' Hit Points  102 (12d10 + 36) \n'b' Speed  50 ft.\n'b' STATS STR: 10 (+0) DEX:  17 (+3)  CON:  16 (+3)  INT:  6 (\xe2\x80\x932)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Intimidation +3 \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  fire, poison \n'b' Condition Immunities  exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious \n'b' Senses  darkvision 60 ft., passive Perception 10 \n'b' Languages  Ignan \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Eternal Warrior . If damage reduces the elemental to 0 hit points, it is entitled to make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the elemental drops to 1 hit point instead. Hellfire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A non-fiend creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage and 3 (1d6) necrotic damage. In addition, the elemental can enter a hostile creature\xe2\x80\x99s space and stop there. The first time it enters a non-fiend creature\xe2\x80\x99s space on a turn, that creature takes 3 (1d6) fire damage and 3 (1d6) necrotic damage and catches fire; until someone takes an action to douse the fire, the creature takes 3 (1d6) fire damage and 3 (1d6) necrotic damage at the start of each of its turns. \n'b'  Illumination . The elemental sheds bright light in a 30-foot radius and dim light in an additional 30-foot radius. \n'b'  Show of Might . The elemental has advantage on ability checks using the Intimidation skill. \n'b'  Water Susceptibility . For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. Holy water deals 2d6 cold damage to the elemental. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The elemental makes two touch attacks. \n'b'  Touch .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) fire damage and 3 (1d6) necrotic damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage and 3 (1d6) necrotic damage at the start of each of its turns. \n'b'\n'b' ABOUT \n'b' Fields of mewling, simpering minions cover the battlefields of the Hades legion, but few of these expendable hordes bear the corruption of the Hades legion. Only those creatures that have become truly desperate\xe2\x80\x94who see subservience as a humiliation and an unfitness to exist\xe2\x80\x94receive the corruption the Hades legion imparts. Creatures afflicted with the corruption becoming massively muscled, with thick hides and sharp bone spurs bursting from all over their bodies. This show of strength resembles the corruption of the Gehenna legion, but this appearance is deceiving: Hades corruption imparts a false sense of strength to avoid falling into the grip of weakness. Corrupted creatures cannot draw upon the corruption\xe2\x80\x99s powerful reserves until they are approaching defeat, at which time the corruption grows most active and essential to victory. \n'b' Hades Corruption \n'b' Hades corruption grants the creature the Eternal Warrior and Show of Might traits. \n'b'  Eternal Warrior . If damage reduces the corrupted creature to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the corrupted creature drops to 1 hit point instead. Show of Might. The corrupted creature has advantage on ability checks using the Intimidation skill due to its fearsome appearance. \n'b' Often conjured as a servant or brute minion, many elementals know the indignity of servitude and have experienced powerful masters casually extinguishing them when their tasks are complete. Fire elementals with a burning hatred for this treatment naturally draw the attentions of the Hades legion, and their rage makes them apt candidates for corruption. Their fires burn brighter but no hotter, giving them more bark but no more bite. When an encounter turns against them, however, they gird themselves in hardy embers. This raging flame rises in the shape of a powerful humanoid, its fires blazing brightly.'