b'Clockwork Weaving Spider \n'b'  Tiny   construct ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  30 (12d4)  Speed  40 ft., climb 40 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  10 (+0)  INT:  9 (-1)  WIS:  8 (-1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +5,  Perception  +3  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Construct Nature . The clockwork weaving spider doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Immutable Form . The clockwork weaving spider is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The clockwork weaving spider has advantage on saving throws against spells and other magical effects. \n'b'  Unmaking . The clockwork weaving spider\xe2\x80\x99s speed and its slim, sharp blade can slice cloth, leather, and paper into scraps very quickly. Whenever a weaving spider\xe2\x80\x99s Trimming Blade  attack  roll exceeds the target\xe2\x80\x99s Armor Class by 5 or more, the target must succeed on a DC 13  Dexterity  saving throw or one nonmagical cloth, leather, or paper object on the target becomes damaged and unusable until repaired. This effect can deface or ruin clothing, backpacks, journals, and similar objects, but it can\xe2\x80\x99t destroy armor. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The clockwork weaving spider makes two Trimming Blade attacks or two Poisoned Needle Shuttle attacks. \n'b'  Trimming Blade .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) slashing damage. \n'b'  Poisoned Needle Shuttle .  Ranged Weapon Attack : +5 to hit, range 30 ft., one target.  Hit : 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13  Constitution  saving throw or become  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' This mechanical spider has long, spindly legs, including one equipped with a sharp blade that\xe2\x80\x99s disproportionately large for the creature\xe2\x80\x99s body. \n'b'  Cloth Makers . These tiny, useful devices are a boon to weavers as they help produce clothing. They also sometimes serve as spies and defenders, for nothing is so invisible as a simple machine making cloth, day in and day out. As their name implies, these devices resemble large spiders but with ten limbs instead of eight. Two of their legs are equipped with loops or crooks useful in guiding thread on a loom, six are for moving and climbing, one is for stitching and extremely fast needlework, and one has a razor-sharp blade used to trim thread or cloth (or for attacking foes). \n'b'  Throw Poison . Weaving spiders rarely initiate combat unless directed to by their owners, but they instinctively defend themselves, their masters, and other weavers. A weaving spider throws its  poisoned  shuttle at the nearest foe, then climbs along the strand to attack that foe. Weaving spiders fight until destroyed or ordered to stand down. When spying, they flee as soon as they are threatened, to preserve whatever information they have gathered.'