b'Unitaur \n'b'  Large   giant  (titanspawn),  neutral evil\n'b' STATS STR: 17 (+3) DEX:  11 (+0)  CON:  18 (+4)  INT:  8 (-1)  WIS:  11 (+0)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  16 (natural armor)  Hit Points  66 (7d10 + 28)  Speed  40 ft.  Skills   Perception  +2,  Survival  +2  Senses   darkvision  60 ft., passive  Perception  12  Languages  Giantish, Titan Speech  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Charge . If the unitaur moves at least 20 feet straight toward a target and then hits it with a gore  attack  on the same turn, the target takes an extra 14 (4d6) piercing damage. If the target is a creature, it must succeed on a DC 13  Strength  saving throw or be knocked  prone . \n'b'  Actions \n'b'   Gore .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage. \n'b'  Greatclub .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) bludgeoning damage. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 10 (2d6 + 3) piercing damage. \n'b'  Tactics \n'b' Unitaurs enter combat with a thunderous bellow and charge directly at their opponents, attempting to gore them. Many unitaurs also favor greatclubs or other heavy weapons scavenged from former victims, favoring crushing weapons over piercing or slashing where possible. They prefer night assaults and ambushes, striking quickly before retreating to regroup for another charge. \n'b' Description \n'b' Unitaurs dwell in small, scattered tribes upon the Bleak Savannah, where they  attack  hunting camps and traveling parties under  cover  of  darkness , exacting revenge for their fallen kin and the titans. While not quite as intelligent as humans, unitaurs are quite clever when it comes to raiding and pillaging, and they are good trackers and survivalists. A small number of them develop spellcasting abilities and rise quickly to leadership positions among the tribes. \n'b' A unitaur is a large humanoid in form, with thick, grayish-tan skin and a bulky, powerful body. It face is bestial, with a large, rhinoceros-like horn atop the heavy, flattened snout. Its mouth holds sharp teeth similar to those of a dog or bear.'