b'Treacherous Thief \n'b'  Medium   undead ,  lawful evil\n'b' STATS STR: 13 (+1) DEX:  24 (+7)  CON:  17 (+3)  INT:  14 (+2)  WIS:  16 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  19 (studded leather)  Hit Points  120 (16d8 + 48)  Speed  30 ft., climb 30 ft.  Saving Throws   Dexterity  +11,  Charisma  +8  Skills   Acrobatics  +15,  Investigation  +10,  Perception  +7,  Sleight of Hand  +15,  Stealth  +15  Damage Immunities  necrotic, poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  17  Languages  the languages it knew in life  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'   Sneak Attack . Once per turn, the treacherous thief deals an extra 8d6 damage when it hits a target with a weapon  attack  and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn\xe2\x80\x99t incapacitated and the thief doesn\xe2\x80\x99t have disadvantage on the attack roll. \n'b'  Cunning Action . The treacherous thief can use its bonus action to take the  Dash ,  Disengage  or  Hide  action. \n'b'  Evasion . If the treacherous thief makes a  Dexterity  saving throw to take half damage, it takes no damage on a successful saving throw and half damage on a failed one. \n'b'  Innate Spellcasting . The treacherous thief can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  disguise self ,  expeditious retreat ,  mage hand  \n'b'\n'b'  Unhallowed . If damage would reduce the unhallowed to  0 hit points  and it is not on holy ground, or has not had its true name and secret revealed, the unhallowed is reduced to 1 hit point instead. \n'b'  Actions \n'b'   Multiattack . The treacherous thief makes two attacks with its shortsword or shortbow. \n'b'  Shortsword .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 10 (1d6 + 7) piercing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +11 to hit, range 80/320 ft., one target.  Hit : 10 (1d6 + 7) piercing damage. \n'b'  Tactics \n'b' A treacherous thief hunted by heroes will always try to choose the battleground if at all possible. It prefers large structures with many shadows and hiding places or similar urban environments. It will strike from the shadows, always using its stealth to its advantage. It will use  mage hand  to create distractions and  expeditious retreat  to move very quickly from area to area. \n'b' Description \n'b' The treacherous thief was cursed by the gods for betraying the trust of others, all for petty greed. It once used its skills to steal from those who had almost nothing to call their own, simply for the joy of taking. It killed for a handful of coins, or just to watch them die. And now there is no treasure in the world rich enough to buy its way out of damnation. \n'b' The treacherous thief disguises its hideous features with spells of illusion and skulks in the shadows, striking with surprise. When it ventures into the open, it wears a pleasant face and fancy clothes to beguile its unwitting victims. \n'b'  Worthless Wealth . To one who is centuries dead, wealth is nothing but a cruel joke. The pleasures of the flesh mean nothing when the flesh is rotten. The thief now takes what satisfaction it can in depriving others of precious or holy artifacts, setting brother against brother by theft and innuendo and corrupting nobles for its own amusement.'