b'Salt Mephit Desiccator \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  11  Hit Points  36 (8d6+8)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 8 (-1) DEX:  13 (+1)  CON:  12 (+1)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +3  Damage Vulnerabilities  radiant, Water (see below)  Damage Immunities  poison, necrotic  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  1  Languages  Aquan, Common  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Death Burst . When a salt mephit desiccator dies, it explodes in a burst of salt fragments. Each creature within 5 feet of it must make a DC 11  Dexterity  saving throw, taking 3 (1d6) slashing damage and 3 (1d6) necrotic damage and becoming  blinded  for one minute upon a failure and taking half damage and not being  blinded  on a success. A  blinded  creature can repeat this saving throw on each of its turns, ending the effect on itself with a success. \n'b'  False Appearance . While a salt mephit desiccator remains motionless it is indistinguishable from a formation or pile of normal salt or crystals of similar appearance. \n'b'  Inflict Wounds (1/Day) . A salt mephit desiccator can touch a living victim and destroy fluid in it, inflicting 22 (4d10) necrotic damage on a hit, exactly as per the spell  inflict wounds . It requires no material components and its innate spellcasting ability is  Charisma . \n'b'  Destroy Moisture (1/Day) . A salt mephit desiccator can destroy (i.e., vaporize) all atmospheric moisture in a 30-foot radius around itself, to include the non-magical contents of things like canteens and wineskins. It requires no material components and its innate spellcasting ability is  Charisma . Any living creature in this area must make a DC 11  Constitution  saving throw or become uncomfortably parched and unable to speak. Victims of this effect can reattempt the saving throw at the end of each of their turns, doing so at advantage if they are able to drink something. Significant presence of water in the area will effectively negate this ability and instead cause up to 20 gallons of it to be destroyed. \n'b'  Water Susceptibility . A salt mephit desiccator is very susceptible to being dissolved and will suffer 9 (2d8) acid damage for every gallon of water splashed on it; a waterskin full of water will inflict 4 (1d8) points of damage. Water effects that cause damage inflict double damage to this monster, inflict acid damage to it, and cause it to have disadvantage on saving throws to avoid or reduce damage (e.g., the \xe2\x80\x9cGeyser\xe2\x80\x9d effect of a  Decanter of Endless Water  will inflict 2d4 acid damage rather than 1d4 bludgeoning damage, but the save to avoid being knocked  prone  is not made at disadvantage). Water-producing spells that do not normally inflict damage will inflict up to 1d6 acid damage per level of the spell or spell slot used to cast them (e.g.,  create or destroy water  used to make rain fall on a salt mephit desiccator will inflict 1d6 acid damage if cast with a 1st-level spell slot, 2d6 acid damage if cast with a 2nd-level spell slot, etc.). \n'b'  Summon Mephits (1/Day) . A salt mephit desiccator has a 25 percent chance of summoning 2 (1d4) salt mephits. Each summoned Mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and cannot summon other mephits. It remains for one minute, until it or its summoner dies, or until its summoner dismisses it as an action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4+1) slashing damage plus 3 (1d6) necrotic damage. \n'b'  Salt Breath (Recharge 6) . A salt mephit desiccator can exhale a 20-foot cone of caustic salt. Each creature in that area must make a DC 11  Dexterity  saving throw, taking 4 (1d8) slashing damage and being  blinded  for one minute on a failed save and taking half damage and not being  blinded  on a successful save. A  blinded  creature can repeat this saving throw on each of its turns, ending the effect on itself with a success. \n'b'\n'b' ABOUT \n'b' Salt mephit desiccators look much like regular mephits of their kind but are somewhat larger, are even nastier in disposition, and have shimmering occult runes pulsing faintly just below the surfaces of their hides. Such creatures are superior to their lesser cousins in most ways and sometimes summon and lead them in activities they cannot accomplish alone. \n'b' Salt mephit desiccators can speak Aquan, Common, and the language of the Negative Energy Plane.'