b'Haunted Armor \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  18 (natural armor)  Hit Points  66 (12d8 + 12)  Speed  fly 35 ft. (hover)\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  14 (+1)  INT:  12 (+1)  WIS:  11 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  necrotic, poison, psychic  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  10  Challenge  4 (1100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Deadly Surprise . If the haunted armor hits a creature that is surprised, the creature suffers an additional 11 (2d10) necrotic damage and has their hit point maximum reduced by that much until the end of a long rest. \n'b'  False Appearance . While the haunted armor remains motionless, it is indistinguishable from a normal suit of armor. \n'b'  Grim Sympathy . When a haunted armor is reduced to  0 hit points  by a creature within 30 feet of it, the creature who killed it suffers damage equal to half the damage (rounded down) they dealt to the haunted armor. \n'b'  Unliving Construct . This haunted armor doesn\xe2\x80\x99t require air, food, or drink. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The haunted armor makes two Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) bludgeoning damage. \n'b'  Vision of Doom (1/Day) . The haunted armor gives a creature within 30 feet a glimpse of its grisly demise. The creature must make a DC 12  Wisdom  saving throw or have disadvantage on  attack  rolls until the haunted armor\xe2\x80\x99s next turn. In addition, attacks against that creature have advantage until the haunted armor\xe2\x80\x99s next turn. \n'b'\n'b' REACTIONS \n'b'\n'b'  Drain Essence . When the haunted armor hits a creature with its Slam  attack , it can use its  reaction  to deal an additional 5 (1d10) necrotic damage and reduce the creature\xe2\x80\x99s maximum  hit points  by the damage dealt. The creature regains these  hit points  following a long rest. \n'b'\n'b' ABOUT \n'b' Ghost hunters face countless threats. While the incorporeal Undead are typically the primary concern, other threats to consider include haunted Constructs, supernatural Oozes, and even rival ghost hunters. This chapter provides a bestiary with stat blocks that is ideal for a ghost hunting campaign. \n'b' When a warrior falls in battle, especially if they perish in cursed lands or against evil forces, their spirit can become overwhelmed by fury and despair, becoming bound to the armor they died in. Unfortunately, heroes who battle against Fiends or powerful Undead may end up having their souls trapped, empowering their former enemies by becoming their eternal servants. \n'b' Even the most noble of spirit can become bitter and hateful over the years, trapped within the confines of their armor as fury slowly takes hold of them. The only way to free these cursed spirits is to destroy the armor that binds them or defeat the entity that cursed them.'