b'Spider, Ghostwalk \n'b'  Family:   Insects Rodents &amp; Vermin  \n'b'  Large   monstrosity ,  neutral evil  \n'b'  Armor Class  15  Hit Points  119 (14d10 + 42)  Speed  50 ft., climb 50 ft.\n'b' STATS STR: 15 (+2) DEX:  20 (+5)  CON:  17 (+3)  INT:  9 (-1)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +9,  Cha  +3  Skills   Perception  +6,  Stealth  +9  Damage Immunities  poison  Condition Immunities   poisoned   Senses  truesight 60 ft., passive  Perception  16  Languages  understands Undercommon but can\xe2\x80\x99t speak  Challenge  9 (5,000 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Ghostly Body (Ghostwalk Form Only) . The ghostwalk spider has  resistance  to acid, cold, fire, lightning, and thunder damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks, and it has immunity to the  grappled ,  paralyzed ,  petrified , and  restrained  conditions. \n'b'  Incorporeal Movement (Ghostwalk Form Only) . The ghostwalk spider can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Spider Climb . The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Web Walker . The spider ignores movement restrictions caused by webbing. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ghostwalk spider makes one Bite  attack  and one Ghostly Snare  attack , or it makes two Bite attacks. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 21 (3d10 + 5) piercing damage. If the ghostwalk spider is in its true form, the target must make a DC 15  Constitution  saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0  hp , the target is stable but  poisoned  for 1 hour, even after regaining  hp , and is  paralyzed  while  poisoned  in this way. \n'b'  Ghostly Snare (Ghostwalk Form Only, Recharge 4\xe2\x80\x936) .  Ranged Weapon Attack : +9 to hit, range 30/60 ft., one target.  Hit : The target is  restrained  by  invisible  webbing. While  restrained  in this way, the target is  invisible . As an action, the  restrained  target can make a DC 15  Strength  check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12;  hp  15; immunity to bludgeoning, poison, and psychic damage). \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Ghostwalk . The ghostwalk spider magically takes on a ghostly form or returns to its true, tangible form. Its statistics are the same in each form. Any equipment it is wearing or carrying becomes ghostly with it. It reverts to its true form if it dies. \n'b'\n'b' ABOUT \n'b' A pasty-white spider the size of a horse slinks through the shadows. It fades from sight with a ghostly blue shimmer. \n'b' Ghostwalk spiders are malevolent hunters that sprang from misguided experiments on phase spiders. They are spindly, emaciated things all but devoid of color. The spider is 8 feet in diameter (including legs) and weighs 500 pounds. \n'b'  Phantom Webs . Ghostwalk spiders spin ephemeral webs in secluded areas. They spend most of their time stalking prey to paralyze and drag back to their phantom web. As long as these remains lie tangled in ghostly webs, they go unnoticed by most creatures, but the spiders eventually cast old kills aside. Adventurers are wise to fear empty caves containing unexplained, desiccated remains.'