b'Anubian \n'b'  Medium   elemental ,  chaotic evil  \n'b'  Armor Class  13  Hit Points  44 (8d8 + 8)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  12 (+1)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +5  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  60 ft., tremorsense 30 ft., passive  Perception  11  Languages  Primordial  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Elemental Nature . The anubian doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Sand Camouflage . The anubian has advantage on  Dexterity  ( Stealth ) checks made to hide in sandy terrain. \n'b'  Sand Form . The anubian can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Vulnerability to Water . For every 5 feet the anubian moves in water, or for every gallon of water splashed on it, it takes 2 (1d4) cold damage. An anubian completely immersed in water takes 10 (4d4) cold damage at the start of its turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The anubian makes two Claw attacks. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Haboob (1/Day) . A 30-foot-tall cylinder of sand forms in the anubian\xe2\x80\x99s space and moves with it for 10 minutes, until the anubian ends the storm as a bonus action, or until its concentration ends (as if concentrating on a spell). The area within 5 feet of the anubian is heavily obscured. A creature that starts its turn in that area or enters the area for the first time on a turn must succeed on a DC 13  Strength  saving throw or be  restrained  by the storm. While restrained, the creature takes 3 (1d6) slashing damage at the start of each of its turns, and moves with the anubian when the anubian moves. A creature, including the restrained creature, can use its action to free the restrained creature by succeeding on a DC 13  Strength  check. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Sand Step . The anubian collapses into loose sand and teleports up to 30 feet to an unoccupied space it can see, reforming in that space. If the destination space contains sand, the anubian can immediately  Hide . The anubian can\xe2\x80\x99t use Sand Step while Haboob is active. \n'b'\n'b' ABOUT \n'b' Swirling sand comes together to form a snarling, canine-faced humanoid whose eyes shine with an eerie, blue glow. \n'b' Anubians are elementals summoned to guard tombs or protect treasures. \n'b'  Piles of Dust . An anubian at rest resembles a pile of sand or dust, often strewn about an already dusty location. When active, it rises up to form a muscular humanoid with the head of a jackal. A destroyed anubian collapses into an inert pile of sand. \n'b'  Death to the Unarmored . In combat, anubians prefer to fight unarmored foes rather than creatures wearing armor. They associate unarmored creatures with spellcasters, and their latent resentment over centuries of being summoned as servants drives them to attack such figures when they aren\xe2\x80\x99t shackled by magical bondage. \n'b'  Sandstorm Tag Teams . Anubians fight effectively as teams, using their haboob attacks to corner and isolate the most vulnerable targets.'