b'Formian Myrmarch \n'b'  Family:   Formian  \n'b'  Large   aberration ,  lawful neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  152 (16d10 +64)  Speed  50 ft., burrow 15 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  18 (+4)  INT:  16 (+3)  WIS:  16 (+3)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +8,  Insight  +7,  Perception  +7,  Persuasion  +7  Damage Immunities  acid, poison  Condition Immunities   poisoned   Senses   blindsight  30 ft.,  darkvision  60 ft., passive  Perception  17  Languages  Common, pheromone telepathy 120 ft.  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'\n'b'  Innate Spellcasting . The formian\xe2\x80\x99s spellcasting ability is  Intelligence  (spell save DC 15, +7 to hit with spell attacks). The formian can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  clairvoyance ,  comprehend languages ,  detect magic ,  detect thoughts  \n'b'  3/day each : charm monster,  hold monster ,  suggestion  \n'b'  1/day :  feeblemind  \n'b'\n'b'  Swarm Tactics . The formian has advantage on an  attack  roll against a creature if at least one other formian ally is within 5 feet of the creature and the ally is not incapacitated. If a formian makes an  attack  with advantage and hits, the target must succeed on a DC 15  Strength  saving throw or be knocked  prone . \n'b'  Surefooted . The formian has advantage on saving throws versus being knocked  prone . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The formian makes one Bite attack, two Claw attacks, and one Sting attack, or it makes two Javelin attacks. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Sting .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d10 + 4) piercing damage. If the target is a creature, it must make a DC 17  Constitution  saving throw. On a failure, the target takes 13 (3d8) acid damage and becomes  poisoned  until the end of its next turn. If the saving throw is successful, the target takes half as much damage and is not  poisoned . \n'b'  Javelin .  Ranged Weapon Attack : +8 to hit, range 30/120, one target.  Hit : 6 (1d6 + 4) piercing damage. If the target is a creature, it must make a DC 17  Constitution  saving throw. On a failure, the target takes 9 (2d8) acid damage and becomes  poisoned  until the end of its next turn. If the saving throw is successful, the target takes half as much damage and is not  poisoned . \n'b'\n'b' Bonus Actions \n'b'\n'b'  Inspire Hive  (1/day). The formian can inspire all other formians within 120 feet, granting each of them 12  temporary hit points , +2 on  attack  rolls, and immunity to being  frightened . The effect lasts for 1 minute. Note, the effects of multiple Inspire Hive  actions  do not stack; recipients may choose which effect to accept.'