b'Troll, Swamp \n'b'  Family:   Troll  \n'b'  Large   giant ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  63 (6d10 + 30)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  20 (+5)  INT:  6 (-2)  WIS:  9 (-1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +8,  Perception  +1,  Stealth  +4 (+6 in swampy terrain)  Senses   darkvision  60 ft., passive  Perception  11  Languages  Giant  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Smell . The swamp troll has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Regeneration . The troll regains 3  hit points  at the start of its turn. If the troll takes acid or fire damage, this trait doesn\xe2\x80\x99t function at the start of the troll\xe2\x80\x99s next turn. The troll dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Slimy . The swamp troll is covered in swampy muck. Creatures attempting to grapple a swamp troll have disadvantage. \n'b'  Swamp Stride . The swamp troll ignores nonmagical  difficult terrain  caused by swamp water or vegetation. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The swamp troll makes one Bite  attack  and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 14 (3d6 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) slashing damage.'