b'Wandering Pond \n'b'  Large   ooze ,  chaotic neutral  \n'b'  Armor Class  7  Hit Points  85 (10d10 + 30)  Speed  20 ft., swim 20 ft.\n'b' STATS STR: 16 (+3) DEX:  5 (-3)  CON:  16 (+3)  INT:  1 (-5)  WIS:  6 (-2)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  acid, cold, lightning, slashing  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  prone   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  8  Languages  \xe2\x80\x94  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Dowsing Sense . The wandering pond instinctively knows the direction,  size , and location of all bodies of water containing at least 30 gallons of liquid within 1 mile of its location. \n'b'  Faerie Glamour . While the wandering pond remains motionless, it is covered in an illusory glamour that makes it appear like a charming pond. The pond seems completely real, including sounds and smells appropriate to the depicted pond. Physical interaction with the pond reveals its nature, and the creatures who can see through illusion perceive the ooze for what it really is. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The wandering pond makes two Pseudopod attacks. \n'b'  Pseudopod .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage, and the target is  grappled  (escape DC 13). \n'b'  Vortex . The wandering pond engulfs a Medium or smaller creature it is grappling. An engulfed creature is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the pond, and it takes 10 (3d6) acid damage at the start of each of the wandering pond\xe2\x80\x99s turns. A creature reduced to  0 hit points  in this way becomes stable and is instantly teleported to a random body of water within 1 mile of the wandering pond. The wandering pond can only have one creature swallowed at a time. While the pond isn\xe2\x80\x99t  incapacitated , it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits  prone . If the wandering pond dies, it likewise regurgitates a swallowed creature. \n'b'\n'b' ABOUT \n'b' A beautifully manicured garden pond sits before you, complete with a white marble bench. The surface of its crystal-blue water ripples gently, which seems odd, because there is no wind. \n'b' Wandering ponds are a curious variety of ooze that possess a modicum of fey magic. \n'b'  Fairy Made . Wandering ponds are suspected of having originated in the fey realms where schemes to trap and humiliate wanderers are widespread pastimes. Certainly, the pond\xe2\x80\x99s unique ability to weave a glamour over itself indicates these creatures are no ordinary ooze. \n'b'  Mysterious Motives . Wandering ponds always operate in the same way. A pond disguises itself to attract prey and then pulls them in. Once  unconscious , the victim is teleported to a random body of water within the area. It is unclear what benefit the pond receives from such a scheme, but it is regarded as further evidence of fey involvement.'