b'Animal, Blood Hawk \n'b'  Family:   Bird  \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  12  Hit Points  7 (2d6)  Speed  10 ft., fly 60 ft.\n'b' STATS STR: 6 (-2) DEX:  14 (+2)  CON:  10 (+0)  INT:  3 (-4)  WIS:  14 (+2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4  Senses  passive Perception 14  Languages  \xe2\x80\x93  Challenge  1/8 (25 XP) \n'b' Special Traits \n'b'   Keen Sight : The hawk has advantage on  Wisdom  (Perception) checks that rely on sight. \n'b'  Pack Tactics : The hawk has advantage on an attack roll against a creature if at least one of the hawk\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Beak :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'\n'b' About \n'b' Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey. \n'b' Some trainers breed blood hawks to use as spotters or scouts. \n'b' The birds are taught to signal the presence of enemies or hunted fugitives while staying at high altitudes to avoid being shot down by archers.'