b'Dragon Eel \n'b'  Huge   dragon ,  neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  195 (17d12 + 85)  Speed  20 ft., swim 60 ft.\n'b' STATS STR: 26 (+8) DEX:  12 (+1)  CON:  20 (+5)  INT:  14 (+2)  WIS:  13 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +12,  Dex  +5,  Int  +6,  Wis  +5,  Cha  +6  Skills   Acrobatics  +5,  Athletics  +12,  Insight  +5,  Perception  +5  Damage Immunities  lightning  Condition Immunities   paralyzed ,  prone   Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Draconic, Primordial  Challenge  12 (8,400 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Limited Amphibiousness . The dragon eel can breathe air and water, but it needs to be submerged at least once every 6 hours to avoid suffocating. \n'b'  Shocking Hide . A creature that touches the dragon eel or hits it with a  melee attack  while within 5 feet of it takes 5 (1d10) lightning damage. \n'b'  Storm Glide . During storms with ample rain or lightning, the dragon eel gains a flying speed equal to its swimming speed. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon eel makes one Bite attack and one Tail Slap  attack . \n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 26 (4d8 + 8) piercing damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18  Constitution  saving throw or become  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Tail Slap .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 30 (5d8 + 8) bludgeoning damage plus 5 (1d10) lightning damage, and the target must succeed on a DC 18  Strength  saving throw or be pushed up to 10 feet away from the eel. The dragon eel can choose to not push a target. \n'b'  Lightning Breath (Recharge 6) . The dragon eel exhales lightning in a 60-foot line that is 5 feet wide. Each target in that line must make a DC 18  Dexterity  saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' This slender aquatic creature sports a powerful single finned tail and wicked jaws like a matched pair of serrated blades. \n'b' Dragon eels are wingless, slender, underwater dragons that vary widely in color from browns and blacks to brilliant iridescent hues in mottled patterns. Though not true dragons or drakes, they are no less fearsome and powerful. \n'b'  Fond of Servants . While most dragon eels are solitary and irascible, on rare instances some form pairs or small bands\xe2\x80\x94and some gather humanoid servants. \n'b' Magnetic and Lightning. Dragon eels make their natural homes in twisting underwater cave systems and prefer magnetically-aligned, metallic cavern formations navigable with their refined electric sight. Some dragon eels use their constant electric auras combined with acquired alchemical reagents to electroplate portions of their golden hoard onto the walls of their dwellings. \n'b' Pirate Fleets and Dominions. Dragon eels claim large swaths of shoreline as their demesne. \n'b' Although neither particularly cruel nor righteous, a dragon eel often lords over awed tribes, allowing locals to revere it as a mighty spirit. Some dragon eels use such tribes as the core of a pirate fleet or raiding parties carried on their backs. Their ability to swim through air during storms adds to their reputation as terrible thunder spirits. \n'b'  Bribable . Their deceptive moniker sometimes lulls foolish sailors into a false confidence when they expect to face a simple if dangerous eel beast, but instead find themselves dealing with intelligent draconic kings of the coastal shallows. Wise sailors traveling through known dragon eel territory bring tithes and offerings to placate them.'