b'Devil, Vonlatot (Knight of The Dead) \n'b'  Family:   Devils  \n'b'  Medium   fiend ,  lawful evil  \n'b'  Armor Class  17 (Breastplate +1)  Hit Points  144 (17d8+68)  Speed  30 ft.,; fly 60 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  18 (+4)  INT:  15 (+2)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Animal handling +6,  Persuasion  +5  Saving Throws   Strength  +8,  Constitution  +8  Damage Immunities  poison  Condition Immunities   poisoned   Damage Resistances  cold, fire  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Infernal  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The vonlatot\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 15). The vonlatot can cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At Will :  produce flame  \n'b'  5/day :  heat metal  \n'b'  3/day :  flame strike ,  telekinesis  \n'b'  1/day :  delayed blast fireball ,  wall of fire  \n'b'\n'b'  Mount . The vonlatot has a Giant Vulture of maximum  hit points  as a mount. The creature is bound to its master, and no magic can cause it to betray its master. The vonlatot has a  telepathic bond  with its mount and can  command  it without using an action. \n'b'  Seeming . At will, the vonlatot can place a  seeming  on itself and its mount, causing it to appear as a glorious knight and his noble steed. This effect lasts as long as the  devil  concentrates on it. \n'b'  Magic Resistance . The vonlatot has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The vonlatot makes 2 attacks with its Ball and Chain, or one  attack  and casts a spell it innately knows. \n'b'  Ball and Chain .  Melee Weapon Attack : +8 to hit, reach 15 ft., one target.  Hit : 11 (1d12+4) bludgeoning damage. In addition, the chain can be used for one of three effects. The target must roll a  Dexterity  save (DC 14) to avoid.\n'b'\n'b'\n'b'  Disarm : One weapon the target is holding is knocked from their grasp and send 1d6*10 feet in a random direction. \n'b'  Trip : The target is knocked  prone . \n'b'  Entangle : The target is entangled in the chain. The target is considered  restrained  until they escape. from the entanglement. Once the vonlatot uses this option, they cannot use ball and chain to cause extra effects until the target is  unconscious  or escapes the entanglement. \n'b'\n'b' ABOUT \n'b' The vonlatot are tall, elfin creatures, whose skin is fair and soft. They seem almost frail with a high rib cage, and shallow stomachs; a face that is expressionless, devoid of any taint of age or texture that would remark upon facial movements. They are bland in their perfection. Underneath their vanity stands a skeletal frame of stone, bound by muscle that is beyond tissue, hard as the roots of a tree. They have no blood, nor do they produce any bodily fluids. But their most unusual feature is the ragged hole that rests in their gut. The hole is like torn fabric; the simple can see through the creature, but the wise can see into the outer planes for this wound is a  gate . Beyond them lies a shroud of ash, barely discernible unless the beast takes to flight; when airborne, the wings take a more solid shape and appear as massive vulture wings. \n'b'  Unchanging . The vonlatot are static creatures that have not changed, nor can they change, since time began. They ride giant vultures in battle and favor breastplates for armor, but the armor never covers the midsection where the hole resides. When they cast themselves in a favorable form, it is always as a knight, riding a horse. Both knight and steed wear silver or gold raiment and shine with a radiant beauty. \n'b'  Spartan Domains . The vonlatot dwell in huge sprawling castles throughout the Wretched Plains. Their castles are of black stone, built in an orderly fashion. Their halls are clean and free of adornments. Their rooms are sparse and their treasure is always gathered in their main lair. \n'b'  Patient Hunters . The vonlatot are powerful creatures and are able to secret themselves deep in the earth. They have no concept of time and are not averse to hiding themselves for whole ages if they think the time is not ripe for their rise. \n'b'  Covetous Commanders . They lust for power and control, having gained a taste in other times. They  command  legions of devils, undead, and other unsavory creatures. They favor the  orc  above all things for in their company, the vonlatot are indeed beauty personified.'