b'Zombie, Dwarf \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  8  Hit Points  22 (3d8 + 9)  Speed  15 ft.\n'b' STATS STR: 14 (+2) DEX:  6 (-2)  CON:  17 (+3)  INT:  2 (-4)  WIS:  9 (-1)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +5,  Wis  +1  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  9  Languages  understands the languages it knew in life, but can\xe2\x80\x99t speak  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Cadaverous Appearance . While the zombie is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Dwarven Undead Fortitude . If damage reduces the zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. On a failure it is not immediately destroyed, but falls  prone  and remains conscious. While it has  0 hit points , the zombie can\xc2\x92t regain any  hit points , automatically fails any saving throws, and dies if it suffers a single hit that deals 5 or more damage. At the end of its next turn, the zombie dies. \n'b'  Actions \n'b'   Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage.'