b'Medusa, Greater \n'b'  Family:   Medusa  \n'b'  Large   monstrosity ,  lawful evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  250 (20d10 + 140)  Speed  30 ft.\n'b' STATS STR: 21 (+5) DEX:  19 (+4)  CON:  24 (+7)  INT:  16 (+3)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +12,  Wisdom  +7,  Charisma  +9  Skills   Deception  +9,  Insight  +7,  Perception  +7,  Stealth  +9  Senses   darkvision  60 ft., passive  Perception  17  Languages  Common  Challenge  14 (11,500 XP) \n'b' Special Traits \n'b'   Magic Resistance . The greater  medusa  has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The greater  medusa\xe2\x80\x99s  weapon attacks are magical. \n'b'  Petrifying Gaze . When a creature that can see the greater  medusa\xe2\x80\x99s  eyes starts its turn within 30 ft. of the  medusa , the  medusa  can force it to make a DC 17  Constitution  saving throw if the  medusa  isn\xe2\x80\x99t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly  petrified . Otherwise, a creature that fails the save begins to turn to stone and is  restrained . The  restrained  creature must repeat the saving throw at the end of its next turn, becoming  petrified  on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the  greater restoration  spell or other magic. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can\xe2\x80\x99t see the  medusa  until the start of its next turn, when it can avert its eyes again. If the creature looks at the  medusa  in the meantime, it must immediately make the save. If the greater  medusa  sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the  medusa  is, due to its curse, affected by its own gaze. \n'b'  Actions \n'b'   Multiattack . The  medusa  makes either three  melee attacks  \xe2\x80\x93 one with its snake hair and two with its greatsword \xe2\x80\x93 or two  ranged attacks  with its longbow \n'b'  Snake Hair .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) piercing damage plus 18 (4d8) poison damage. \n'b'  Greatsword .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 15 (3d6 + 5) slashing damage. \n'b'  Longbow .  Ranged Weapon Attack : +9 to hit, range 150/600 ft., one target.  Hit : 13 (2d8 + 4) piercing damage plus 13 (3d8) poison damage.'