b'Jubjub Bird \n'b'  Huge   monstrosity ,  neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  270 (20d12 + 140)  Speed  50 ft., fly 20 ft.\n'b' STATS STR: 28 (+9) DEX:  15 (+2)  CON:  24 (+7)  INT:  2 (-4)  WIS:  16 (+3)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Dex  +7,  Con  +12,  Wis  +8  Skills   Acrobatics  +12,  Perception  +13  Damage Immunities  acid  Senses   darkvision  60 ft., passive  Perception  23  Languages  \xe2\x80\x94  Challenge  15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Critical Resistance . The jubjub  bird  has a 50% chance to treat a critical hit as a normal hit. \n'b'  Magic Resistance . The jubjub  bird  has advantage on saving throws against spells and other magical effects. \n'b'  Planar Acclimation . The jabberwock cannot be banished, teleported, or forced to travel to another plane or extradimensional space unless it wishes. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The jubjub  bird  makes two claw attacks, and one bite  attack . \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 20 ft., one target.  Hit : 20 (2d10+9) piercing damage. When the jubjub  bird  scores a critical hit with its bite, it rolls the damage dice three times instead of two. Creatures that are reduced to  0 hit points  from a critical hit from the jubjub  bird\xe2\x80\x99s  bite are decapitated. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 15 ft., one target.  Hit : 18 (2d8+9) slashing damage. \n'b'  Shriek (Recharge 5-6) . The jubjub  bird  voices a piercing screech. All creatures (other than jubjub birds) within 60 feet that fail a DC 18  Constitution  saving throw take 35 (10d6) thunder damage, or half as much on a successful saving throw. Those failing their save also are  stunned  for 1d4 rounds, though they can attempt a new saving throw each round at the end of their turn to end the  stunned  condition. \n'b'\n'b' REACTIONS \n'b'\n'b'  Adaptive Defense . Any time the jubjub  bird  would take cold, fire, lightning, or thunder damage, the jubjub  bird  can use its  reaction  to reduce the damage by half. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The jubjub  bird  can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The jubjub  bird  regains spent legendary actions at the start of its turn. \n'b'\n'b'  Move . The jubjub  bird  moves a distance equal to its full movement without provoking opportunity attacks. \n'b'  Claw . The jubjub  bird  makes a claw  attack . \n'b'  Carnage (Costs 2 Actions) . The jubjub  bird  makes a bite  attack  against each creature adjacent to it. \n'b'\n'b' ABOUT \n'b' The jubjub  bird  is a rare and dangerous  bird  that resembles a giant dodo  bird , but with long, muscular legs and wings that provide functional, if awkward, flight. When attacked with magic, a jubjub  bird\xe2\x80\x99s  plumage shifts randomly in hue and pattern with each spell hurled against it. Like the bandersnatch and other legendary creatures such as the jabberwock, the jubjub  bird  originally hails from the primal world of the fey. It has the dubious honor of being among the least powerful and least intelligent of these creatures, which are known collectively as the \xe2\x80\x9cTane,\xe2\x80\x9d yet one should never assume that the jubjub  bird  is a pushover\xe2\x80\x94its penchant for snapping off heads with its razor-sharp beak can quickly put such ideas to rest. Powerful fey sometimes keep jubjub birds as guardians, and there are even reports of giants using them as mounts. Such avian allies must be carefully trained, for few are able to comfortably exist alongside a creature so  prone  to uttering such stunning shrieks so often. Jubjub birds stand about 20 feet tall and weigh roughly 6,000 pounds.'