b'Planashar \n'b'  Small   construct  (magical, technological, robot),  lawful evil  \n'b'  Armor Class  19 (two dimensional)  Hit Points  332 (39d6 + 195)  Speed  60 ft.\n'b' STATS STR: 9 (-1) DEX:  20 (+5)  CON:  20 (+5)  INT:  20 (+5)  WIS:  12 (+1)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +11,  Con  +11,  Wis  +7,  Cha  +6  Skills   Arcana  +11,  Stealth  +11  Damage Immunities  fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t skymetal (adamantine)  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 60 ft., passive  Perception  10  Languages  Common, up to 11 others  Challenge  17 (18,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Electrical Weakness . The planashar has disadvantage on saving throws against lightning damage. If the planashar rolls a natural 1 on the save it is  stunned  until the end of its next turn. \n'b'  Fire Absorption . Whenever the planashar is subjected to fire damage, it takes no damage and instead regains a number of  hit points  equal to the fire damage dealt. \n'b'  Immutable Form . The planashar is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The planashar has advantage on saving throws against spells and other magical effects. \n'b'  Sudden Severance . If a planashar\xe2\x80\x99s simulacrum is destroyed, the planashar takes 105 (10d20) damage and is  stunned  until the end of its next turn. This damage cannot reduce the planashar to  0 hit points . \n'b'  Two Dimensional . The planashar can occupy squares occupied by other creatures, and its movement doesn\xe2\x80\x99t provoke attacks of opportunity. It gains a +4 bonus to AC against  ranged attacks . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The planashar uses Simulacrum and then uses one of its other available  actions . \n'b'  Destruction Protocol .  Ranged Spell Attack : +11 to hit, range 60 ft., one target.  Hit : 23 (4d8 + 5) force damage. \n'b'  Control Machines (3/day) . As the spell  dominate monster , but targets only constructs (spell save DC 19). \n'b'  Telekinesis (3/day) . As the spell of the same name. \n'b'  Mass Rewire Flesh (1/day) . Each non-construct creature within 30 feet of the planashar must make a DC 19  Constitution  saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. \n'b'  Simulacrum . A planashar can construct a simulacrum from the remains of a technological construct (or one it has previously defeated). This simulacrum is a construct of CR 14 or below. The simulacrum takes its own  actions , at the planashar\xe2\x80\x99s direction, and acts right after the planashar\xe2\x80\x99s  initiative . The planashar can control only one simulacrum at a time and can\xe2\x80\x99t create a new one while a simulacrum is already active. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Rewire Flesh . As the  inflict wounds  spell (spell  attack  +11) \n'b'  Holographic Image (3/day) . As the  project image  spell (spell save DC 19). \n'b'  Rapid Repair (3/day) . As a 3 rd level  cure wounds  spell that can repair constructs. \n'b'  Discharge (1/day) . The planashar chooses one target it can see within 100 feet. The target must make a DC 19 Constitutions saving throw or all technological items are suppressed, specifically:\n'b'\n'b'\n'b' Any creature with the technological or robot subtype shutdown for 1 minute gaining the  stunned  condition. The target may repeat the saving throw at the end of its turn to reactivate. \n'b' Any items that use charges, have all remaining charges lost. \n'b' If a technological item does not use charges, it is suppressed for 1 minute instead. \n'b' If a target meets more than one of these conditions, each condition is checked individually. For example, an android carrying technological wonderous items would risk being shutdown and all its wonderous items being suppressed for 1 minute. \n'b'\n'b' REACTIONS \n'b'\n'b'  Convergence Protocol . If a non-construct creature is reduced to  0 hit points  within 30 feet of the planashar, the planashar can attempt to trap that creature in a telekinetic stasis field. The creature must succeed at a DC 19  Constitution  saving throw or be telekinetically flattened into a two-dimensional form that the planashar immediately assimilates, leaving no trace of the creature\xe2\x80\x99s body behind in the three-dimensional world. \n'b'\n'b' ABOUT \n'b' Planashars belong to a militaristic and aggressive civilization of two-dimensional constructs.\xc2\xa0Calling themselves Those Who Converge, planashars have discovered a way to return to the Material Plane. They focus on following through with the First Ones\xe2\x80\x99 alleged plans to \xe2\x80\x9csave\xe2\x80\x9d the galaxy by uniting two- and three-dimensional realities into one and, in the process, destroy anacites once and for all.'