b'Conspirator \n'b'  Medium   humanoid ,  any alignment  \n'b'  Armor Class  14 (leather armor)  Hit Points  11 (2d8+2)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  15 (+2)  CON:  12 (+1)  INT:  14 (+2)  WIS:  12 (+1)  CHA:  16 (+)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +5,  Insight  +4,  Perception  +3,  Persuasion  +5,  Sleight of Hand  +4,  Stealth  +4  Senses  passive  Perception  13  Languages  Greek, Latin (or any two)  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Pack Tactics  The conspirator has advantage on  attack  rolls against a creature if at least one of the conspirator\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Surprise Attack  If the conspirator surprises a creature and hits it with an  attack  during the first round of combat, the target takes an extra 5 (2d4) damage from the  attack . \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 4 (1d4+2) piercing damage. \n'b'\n'b' ABOUT \n'b' Politics in the world of antiquity can be a dangerous game, with none understanding this truth better than the conspirators working to remove any and all opposition on their road to power. Though plotters and schemers can be found in every major city in the known world, the conspirators of Rome have elevated their craft to an artform, influencing policy and the fate of empires on the point of a knife.'