b'Elemental, Steamrage \n'b'  Gargantuan   elemental ,  chaotic neutral  \n'b'  Armor Class  18 \n'b' Hit Points  330 (20d20+120) \n'b' Speed  50 ft., fly 60 ft. (hover)\n'b' STATS STR: 21 (+5) DEX:  26 (+8)  CON:  23 (+6)  INT:  22 (+6)  WIS:  21 (+5)  CHA:  24 (+7)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +13,  Nature  +13,  Perception  +12 \n'b' Damage Resistances  acid, thunder; bludgeoning, piercing, and slashing \n'b' Damage Immunities  cold, fire, lightning, poison \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  stunned ,  unconscious  \n'b' Senses   darkvision  240 ft., blindsight 30 ft., steamsight, passive  Perception  22 \n'b' Languages  Aquan, Common, Ignan, Primordial \n'b' Challenge  24 (62,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Elemental Concentration . The elemental does not need to concentrate on  conjure elemental  spells that it casts. \n'b'  Flyby . The elemental doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Innate Spellcasting . The  elemental\xe2\x80\x99s  innate spellcasting ability is  Charisma  (spell save DC 22). It can innately cast the following spells, requiring no material components: \n'b'\n'b'  At will :  fireball ,  lightning bolt  \n'b'  5/day :  conjure elemental  (fire or water only) \n'b'  3/day :  chain lightning ,  wall of fire  \n'b'  2/day : planeshift,  storm of vengeance  \n'b'\n'b'  Legendary Resistance (3/Day) . If the  elemental  fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The elemental has advantage on saving throws made against spells and other magical effects. \n'b'  Magic Weapons . The  elemental\xe2\x80\x99s  weapon attacks are magical. \n'b'  Mixed Tongue . The elemental prefers to speak in a hybrid of Aquan and Ignan. Creatures that know both languages have advantage on  Wisdom  ( Insight ) and  Charisma  checks made against the  elemental . \n'b'  Steamsight . The elemental can see perfectly through fog, mist, and steam. \n'b'\n'b' ABOUT \n'b' In the broken places where the Plane of Fire and Plane of Water slam into one another the most terrible instances of  elemental  fury never end, instead becoming relentless, thinking lightning storms of steam and rage. These epic elementals tend to take on avian forms and utterly dominate the skies, prowling over oceans in  search  of prey of any kind, shredding apart ships and spawning legends of vengeful sea gods in many worlds. Steamrages are greatly offended by the presence of islands and attempt to destroy them, or at the very least eliminate any living thing upon them.'