b'Dokkaebi \n'b'  Family:   Fey  \n'b'  Small   fey ,  chaotic good  \n'b'  Armor Class  15 (natural armor)  Hit Points  63 (14d6 + 14)  Speed  30 ft.\n'b' STATS STR: 9 (-1) DEX:  14 (+2)  CON:  12 (+1)  INT:  12 (+1)  WIS:  15 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6,  Stealth  +6  Damage Resistances  bludgeoning, piercing and slashing damage from nonmagical attacks  Condition Immunities   charmed   Senses  passive  Perception  16  Languages  Common, fey  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Luck Bringer . A dokkaebi that inhabits a house and is well-treated may, at its own discretion, gift the homeowner with the Luck feat. This feat exists only for so long as the dokkaebi inhabits the household or until the dokkaebi itself revokes it. \n'b'  Innate Spellcasting . The dokkaebi\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 12). The dokkaebi can innately cast the following spells, requiring no material components: \n'b'\n'b'  At will : detect good and evil,  detect magic ,  detect thoughts ,  invisibility  \n'b'  3/day each :  animate objects ,  create food and water ,  cure wounds ,  lesser restoration  \n'b'  1/day each :  blink ,  greater restoration ,  scrying ,  stinking cloud  \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +1 to hit, reach 5 ft., one target.  Hit : 4 (1d8) piercing damage. The target must succeed on a DC 13  Constitution  saving throw or become  unconscious  for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' Dokkaebi are mischievous but ultimately friendly household spirits. They are diminutive creatures with overlong limbs and a large head with a mischievous grin and bright, intelligent eyes. Chaotic and capricious, they are nonetheless capable of great acts of generosity and kindness, often bringing wealth and good fortune to those who treat them well. Many tales are told of ungrateful, wealthy folk who shun the presence of dokkaebi and fall on misfortune, while poor peasants welcome the luck goblins and offer them a share of their meager possessions, receiving great wealth and blessings in return. \n'b' When they first appear, dokkaebi may test a house\xe2\x80\x99s inhabitants with minor pranks: hiding objects, making noises in the night, or animating furniture or utensils to do strange but harmless things such as dance or float about the room. The dokkaebi may turn hostile should the homeowner try to expel them, or they may simply leave. If they are treated well \xe2\x80\x93 food left out or small sacrifices made in the form of minor trinkets or knickknacks intended simply to demonstrate the homeowner\xe2\x80\x99s good intentions \xe2\x80\x93 they may begin to  help  the household and even (if the stories are to be believed) bring gold and riches to the poorest of the poor. \n'b' Dokkaebi do not have a native physical form, being spirits, but usually appear as described above.'