b'Suncatcher Scarab \n'b'  Gargantuan   beast ,  unaligned  \n'b'  Armor Class  19 (natural armor)  Hit Points  145 (10d20 + 40)  Speed  30 ft., burrow 40 ft., fly 15 ft. (hover)\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  18 (+4)  INT:  1 (\xe2\x80\x935)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison, radiant, thunder  Condition Immunities   charmed ,  frightened ,  paralyzed ,  poisoned ,  restrained   Senses  blindsight 90 ft. (blind beyond this radius), passive  Perception  11  Languages  \xe2\x80\x94  Challenge  10 (5,900 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Discordant Drone . Creatures within 15 feet of the suncatcher scarab can\xe2\x80\x99t hear each other\xe2\x80\x99s spoken words and can\xe2\x80\x99t cast spells with verbal components. \n'b'  Siege Monster . The suncatcher scarab deals double damage to objects and structures. \n'b'  Unstoppable . Moving through  difficult terrain  doesn\xe2\x80\x99t cost the suncatcher scarab extra movement, and its speed can\xe2\x80\x99t be reduced. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The suncatcher scarab makes three Bite attacks. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16  Constitution  saving throw or be  poisoned  until the end of its next turn. \n'b'  Burrowing Burst . If the suncatcher scarab burrows at least 20 feet as part of its movement, it can use this action to emerge in a space that contains one or more other creatures. Each of those creatures and each creature within 10 of the scarab\xe2\x80\x99s space must make a DC 16  Dexterity  saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage and is forced  prone . On a success, a creature takes half the damage and is pushed up to 10 feet out of the scarab\xe2\x80\x99s space into an unoccupied space of the creature\xe2\x80\x99s choice. If no unoccupied space is within range, the creature instead falls  prone  in the scarab\xe2\x80\x99s space. The area within 10 feet of the scarab\xe2\x80\x99s space then becomes  difficult terrain . \n'b'  Wing Beat (Recharge 5\xe2\x80\x936) . The suncatcher scarab rapidly beats its wings, releasing sound or light in a 60-foot cone. Each creature in that area must make a DC 16  Constitution  saving throw. The effect depends on if the elytra is closed or open:\n'b'\n'b'\n'b'  Closed Elytra . On a failed save, a creature takes 35 (10d6) thunder damage, is pushed up to 15 feet away from the scarab, and is forced  prone . On a successful one, a creature takes half the damage and isn\xe2\x80\x99t pushed or forced  prone . \n'b'  Open Elytra . On a failed save, a creature takes 35 (10d6) radiant damage and is  blinded  until the end of its next turn. On a successful one, a creature takes half the damage and isn\xe2\x80\x99t  blinded . \n'b'\n'b' ABOUT \n'b' The immense scarab is a radiant gold and green.\xc2\xa0As its elytra open, colorful wings unfurl, and a loud droning fills the air. The suncatcher scarab gets its name from the stained-glass pattern on its wings, which cast colorful shadows when it flies overhead.\xc2\xa0Unfortunately, such shadows often presage destruction. \n'b'  Product of Godly Intervention . This massive insect is a relic of a bygone age, though details are scant. Some believe it was once the avatar of a god, others say it was created to end a now dead civilization, and some societies claim it helped their ancestors triumph in an all-but-forgotten war. Now, however, the suncatcher scarab is a simple, if large, insect. \n'b'  Destructive Force . A suncatcher scarab is usually remains underground, tending its boulder-sized eggs or slumbering for decades at a time. However, hunger or natural disasters such as an earthquake can disturb it, making it burrow for the surface. Once exposed to the sun, the scarab goes on a rampage, destroying anything in its path and devouring just about anything to sate its omnivorous hunger. If not stopped, the beast eventually tires and returns to its underground lair, where it remains for decades before returning to the surface.'