b'Gargoyle, Necrotic \n'b'  Family:   Gargoyle  \n'b'  Medium   elemental ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  52 (7d8 + 21)  Speed  30 ft., crawl/cling to ceilings 30 ft.\n'b' STATS STR: 15 (+2) DEX:  11 (0)  CON:  16 (+3)  INT:  6 (-2)  WIS:  11 (0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Damage Immunities  poison  Condition Immunities   exhaustion ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  Terran  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  False Appearance . While the  gargoyle  remains motionless, it is indistinguishable from an inanimate statue. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The  gargoyle  makes two attacks: one with its bite and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. \n'b'  Ghoulish Breath (1/day) . The  gargoyle  may breathe a cloud of undead vapor that acts like fog, causing all within the 90\xe2\x80\xb2 cube to make a successful DC 13  Constitution  saving throw or be  paralyzed . A creature that is  paralyzed  is awake and aware and may make a DC 13  Constitution  saving throw at the end of their turn to end the paralysis. The fog expands to fill 30 feet.'