b'Spiny Horror \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class  12 (unarmored) \n'b' Hit Points  3 (1d4 \xe2\x80\x93 1) \n'b' Speed  30 ft., climb 20 ft., swim 15 ft.\n'b' STATS STR: 8 (\xe2\x80\x931) DEX:  14 (+2)  CON:  8 (\xe2\x80\x931)  INT:  2 (\xe2\x80\x934)  WIS:  10 (+0)  CHA:  6 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +4,  Athletics  +1 \n'b' Senses   darkvision  60 ft., passive  Perception  10 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Latching Pounce . If the spiny horror moves at least 20 feet straight toward a creature and then hits with a Spine  attack  on the same turn, that target must succeed on a DC 12  Dexterity  saving throw or the spiny horror latches on. While latched onto a target, the spiny horror can make one Bite  attack  against it as a bonus action. The spiny horror moves with the target and cannot remove itself. The target creature or an adjacent ally can make a successful DC 12  Strength  check to remove the spiny horror. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The spiny horror makes one Bite  attack  and four Spine attacks. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'  Spine .  Melee Weapon Attack : +1 to hit, reach 5 ft., one target.  Hit : 3 (1d4 \xe2\x80\x93 1) piercing damage. \n'b'\n'b' ABOUT \n'b' Spiny horrors are dark-furred animals weighing approximately five pounds, with a large number of long, jointed spines protruding from their bodies. They are predators, jumping to the  attack . They cluster like large bats. Because of the spines, spiny horrors at first glance are often mistaken for large spiders. When attacking, a spiny horror digs its spines into its prey and bites with its small, sharp teeth. Spiny horrors are normally found in subterranean areas; however, packs occasionally find their way into cities, where they can become a serious menace with their ability to reproduce quickly.'