b'Sage Camel \n'b'  Large   monstrosity ,  lawful good\n'b' STATS STR: 15 (+2) DEX:  8 (-1)  CON:  17 (+3)  INT:  18 (+4)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  9  Hit Points  76 (9d10 + 27)  Speed  50 ft.  Saving Throws   Wisdom  +4,  Charisma  +2  Skills   Arcana  +6,  History  +6,  Insight  +4,  Survival  +4  Senses  passive  Perception  12  Languages  Celestial, Darakeene, Ledean and at least two other languages  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Legend Lore (1/day) . The sage camel can cast  legend lore  without expending a spell slot or using components. \n'b'  Spellcasting . The sage camel is a 5th-level spellcaster. Its spellcasting ability is  Intelligence  (spell save 14, +6 to hit with spell attacks). The sage camel has the following  wizard  spells prepared:\n'b'\n'b'   Cantrips (at will) : fire bolt,  mage hand ,  prestidigitation ,  true strike  \n'b'  1st level (4 slots) :  detect magic ,  identify , protection from evil and good,  sleep  \n'b'  2nd level (3 slots) :  detect thoughts ,  locate object ,  see invisibility  \n'b'  3rd level (2 slots) :  clairvoyance ,  tongues  \n'b'\n'b'  Actions \n'b'   Kick .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 11 (2d8 + 2) bludgeoning damage and the target must make a DC 12  Strength  saving throw or be knocked  prone . \n'b'  Spit . One creature within 30 ft. of the sage camel must succeed at a DC 13  Dexterity  saving throw or become  blinded  for 1 minute. A  blinded  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Tactics \n'b' Sage Camels are often accompanied by those that seek their wisdom. If battle breaks out, they will use  protection from evil and good  and  sleep  to support their acolytes and then use fire bolt or their spit attack against the remaining foes. If confronted directly, a sage camel often will kick an opponent and then use their superior speed to move away for a spit attack. \n'b' Description \n'b' Sage Camels resemble ordinary camels except that they are taller and have a deep intelligence in their eyes and an expression of peaceful wisdom on their faces. They wear light colored, loose cloth coverings over their heads and bodies. \n'b'  Student of the Stars . Each friendly creature spending a  long rest  as the welcome guest of a sage camel can benefit from its reading of the stars. Each creature rolls a d20. One time in the next month, the creature can use the result in place of any ability check, attack roll or saving throw. The stars are slow to change and a creature cannot benefit from this feature more than once a month. \n'b'  Wisdom of the Desert . Sage camels do not get lost in the desert and are immune to illusions. \n'b'  Teachers and Prophets . Sage camels enjoy reclining in their huge, plush desert tents and endlessly conversing with guests, especially travelers from afar. They are often accompanied by other creatures that offer their services in return for knowledge. Sage camels speak many languages and are renowned for their ability to deliver prophecies by reading the stars.'