b'Protocite Speaker \n'b'  Family:   Protocite  \n'b'  Small   construct ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  38 (11d6)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  12 (+1)  CON:  10 (+0)  INT:  14 (+2)  WIS:  10 (+0)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  lightning  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that are not adamantine  Damage Immunities  necrotic, poison, psychic  Condition Immunities   poisoned   Skills   Acrobatics  +3,  History  +4,  Insight  +2,  Persuasion  +6  Senses   darkvision , low-light vision, passive  Perception  12  Languages  one language determined by its creator, parse, shortwave  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Congenial . Protocite speakers relish the opportunity to learn and respond well to positive interactions. Their attitude toward creatures that are not obviously hostile is always initially friendly. \n'b'  Mechanical Nature . The robot does not require air, food, drink, or sleep. \n'b'  Parse . By spending 10 minutes conversing with a willing creature a protocite speaker can approximate that creature\xe2\x80\x99s spoken or signed language. \n'b'  Shortwave . A protocite can communicate wirelessly with other constructs within 100 feet. They may speak telepathically to any construct within range, regardless of if that construct knows a language. This does not allow those creatures to respond unless they have a similar ability. \n'b'  Sunlight Dependency . Protocites are solar-powered constructs, thought they can function at reduced capacity away from light. In areas of darkness protocites act as though affected by the spell  slow . \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 10 (3d6) bludgeoning damage. \n'b'  Integrated Laser .  Ranged Weapon Attack : +3 to hit, range 40/120 ft., one target.  Hit : 15 (3d8 + 1) radiant damage. \n'b'  Sensory Overload (Recharges 5-6) . The protocite speaker spins in place, emitting a cacophony of shrieking alarms and strobing lights. Each non-protocite creature within 30 feet is must succeed at a DC 13  Dexterity  saving throw or be  blinded  and  deafened  until the end of the protocite speaker\xe2\x80\x99s next turn. \n'b'\n'b' ABOUT \n'b' A radioactive wind is an undead creature made up of the foul air and fallout dust sloughed off by the innumerable creatures wiped out in atomic holocausts or exposed to lethal doses of cosmic radiation. A radioactive wind carries the foul stench of death upon it, drifting mindlessly across postapocalyptic wastelands, blighting all life it comes across and leaving only famine and death in its wake. A protocite speaker is roughly humanoid in shape but vary widely in specific appearance. Its limbs and head can be reconfigured to best meet the needs of the task it is assigned to, allowing it to recreate a wide variety of physical features and mannerisms. \n'b' The \xe2\x80\x9clife\xe2\x80\x9d of a protocite speaker begins with its extrusion from a manufactory, where the speaker carries out preprogrammed tasks. Most speakers exist in a state of quiet determination, moving to and fro in an approximation of a sapient creature\xe2\x80\x99s daily life. Speakers also interact with one another, and sometimes with other protocites, as a way of testing and evaluating various social simulations. \n'b' Usually, after a speaker performs its assigned tasks, it powers down. A reclaimer then comes and grinds the speaker back into polyfluid. However, in every generation of speakers, several individuals are constructed with expanded data drives, insatiable curiosity, and no predetermined tasks to allow more autonomy than most. These \xe2\x80\x9cobserver\xe2\x80\x9d speakers roam, watch, and guide other experiments. \n'b' Protocite speakers relish the opportunity to learn and respond well to positive interactions. Their attitude toward creatures that are not obviously hostile is always \n'b' The robot does not require air, food, By spending 10 minutes conversing with a willing creature a protocite speaker can approximate that creature\xe2\x80\x99s spoken or signed language. \n'b' A protocite can communicate wirelessly with other constructs within 100 feet. They may speak telepathically to any construct within range, regardless of if that construct knows a language. This does not allow those creatures to respond unless they have'