b'Spawn, Terraspawn \n'b'  Huge   elemental ,  same as creator  \n'b'  Armor Class  15 (natural armor)  Hit Points  114 (12d12 +36)  Speed  60 ft.\n'b' STATS STR: 20 (+5) DEX:  10 (+0)  CON:  16 (+3)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistance(s)  bludgeoning, piercing, and slashing from non-magical weapons  Damage Immunities  poison  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned ,  unconscious , blind  Senses   darkvision  60 ft., tremorsense 60 ft., passive  Perception  10  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Earth Body . The terraspawn is made of earth and disturbs the terrain around it within 5 ft., making this  difficult terrain . Anyone who comes within 5 ft. of a terraspawn must make a DC 15  Dexterity  saving throw or become  prone . They must make this saving throw every round they are within 5 ft. of the terraspawn. Instead of attacking, terraspawn can cause an  earthquake  within a 30-ft. radius that knocks  prone  all creatures touching the ground who fail a DC 15  Dexterity  saving throw. Weaknesses. The terraspawn is susceptible to lightning. When hit with a lightning attack they take an additional 5 lightning damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The spawn makes two attacks per round. \n'b'  Knock .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 16 (2d10 + 5) bludgeoning damage. If the target is  prone , they take double damage. \n'b'\n'b' ABOUT \n'b' Created from a magical seed, spawn grow when planted into an element. There are four common types of spawn; terraspawn, cryospawn, infernospawn, and aetherspawn, though some legends speak of shadowspawn, lightspawn, and deathspawn as well. \n'b' Spawn are under the control of the one who planted them and invoked the spell. One  elemental  rises for each seed planted and they act collectively on the invoker\xe2\x80\x99s  initiative . They revert back to seeds after ten minutes, or upon reaching  0 hit points . The spawn can be invoked again a day later, if the seed was not destroyed.'