b'Angel of Flames \n'b'  Family:   Angels  \n'b'  Large   celestial ,  lawful good  \n'b'  Armor Class  17 (natural armor)  Hit Points  95 (10d10 + 40)  Speed  40 ft., fly 60 ft.\n'b' STATS STR: 20 (+5) DEX:  20 (+5)  CON:  18 (+4)  INT:  17 (+3)  WIS:  18 (+4)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Strength  +9,  Constitution  +8  Skills   Insight  +8,  Intimidation  +9,  Perception  +8,  Religion  +7  Damage Resistances  radiant; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire  Senses   darkvision  60 ft., passive  Perception  18  Languages  Celestial, Common, Ignan  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Fiery Weapons . The angel of flames\xe2\x80\x99s weapon attacks are magical. When the angel hits with any weapon  attack , the weapon deals an extra 2d8 fire damage (included in the  attack ). \n'b'  Magic Resistance . The angel of flames has advantage on saving throws against spells and other magical effects. \n'b'  Marked with Fire . The angel of flames has divine marks burning with fire on their bodies, which makes them stronger. However, if an angel of flames takes 20 cold damage within a round, it takes a -2 penalty to AC. This reduction lasts until the start of the angel\xe2\x80\x99s next turn. A successful DC 15  Intelligence  ( Arcana ) check reveals that the cold has this effect on the angel of flames. \n'b'  Smite the Malevolent (3/Day) . The angel of flames shouts with rage as a bonus action, and gains advantage on  attack  rolls against evil creatures until the end of its turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The angel of flames makes two melee weapon attacks. \n'b'  Glaive .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 16 (2d10 + 5) slashing damage plus 9 (2d8) fire damage. \n'b'  Bow of Holy Fire .  Ranged Weapon Attack : +9 to hit, range 150/600 ft., one target.  Hit : 8 (1d8 + 5) piercing damage plus 9 (2d8) fire damage. The angel of flames can speak the bow\xe2\x80\x99s  command  word at will and shoot an arrow. When the arrow hits, the  attack  deals an extra 28 (8d6) radiant damage. If the target is an evil-aligned creature, it must succeed on a DC 17  Constitution  saving throw or be  stunned  until the end of its next turn. The angel can use this feature 5 times. It regains any expended uses daily at dawn. \n'b'  Wings of Fire . The angel of flames attempts to grapple a Large or smaller creature within 5 feet of it. If the target is Medium or smaller, the angel has advantage on its grapple check. While the angel is grappling the target, it takes 5 (1d10) bludgeoning damage plus 11 (2d10) fire damage at the end of each turn it stays  grappled  (escape DC 17). \n'b'\n'b' ABOUT \n'b' Not all angels are born of light and radiant energy. Some are born of fire and are bound to their deity with a burning sense of devotion. Their righteous rage, which they only unleash upon the wicked, is ferocious. An angel of flames is the blade of the divine that beheads heretics, and the arrow that pierces the hearts of the apostates. \n'b' These angels have four burning wings that illuminate their surroundings with holy fire. The same fire glows in the scars they have on their bodies. \n'b'  Divine Creation . An angel of flames is an angel and doesn\xe2\x80\x99t require food, drink, or sleep.'