b'Dipsa \n'b'  Tiny   ooze ,  unaligned  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  27 (6d4 + 12) \n'b' Speed  20 ft., climb 20 ft., swim 20 ft.\n'b' STATS STR: 3 (-4) DEX:  17 (+3)  CON:  14 (+2)  INT:  1 (-5)  WIS:  6 (-2)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +5 \n'b' Damage Resistances  acid \n'b' Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  prone  \n'b' Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  8 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  1/4 (50 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The  dipsa  can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Discreet Bite . The bite of a  dipsa  is barely perceptible and the wound is quickly anesthetized. When the  dipsa  hits with a Bite  attack , the target must succeed on a DC 15  Wisdom  ( Perception ) check to notice the  dipsa  and its  attack . Each time the creature takes acid damage from an attached  dipsa , it can repeat this check, noticing the  dipsa  on a success. A creature that takes acid damage from the  dipsa  while below half its  hp  maximum automatically succeeds on this check. \n'b'  Ooze Nature . The  dipsa  doesn\xe2\x80\x99t require  sleep . \n'b'  Swamp Camouflage . The  dipsa  has advantage on  Dexterity  ( Stealth ) checks made to  hide  in swampy terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 1 piercing damage, and the  dipsa  attaches to the target. While attached, the  dipsa  can\xe2\x80\x99t  attack , and at the start of each of the  dipsa\xe2\x80\x99s  turns, the target takes 3 (1d6) acid damage and must succeed on a DC 12  Constitution  saving throw or have its  hp  maximum reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its  hp  maximum to 0. The attached  dipsa  moves with the target whenever the target moves, requiring none of the  dipsa\xe2\x80\x99s  movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the  dipsa . \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Translucent . The  dipsa  takes the  Hide  action. \n'b'\n'b' ABOUT \n'b' Except for a pair of tiny fangs, the entire body of this yellowishgreen worm looks like a ropy tangle of slime-covered tubes and puddles of mucus. \n'b'  Anesthetic Ooze . Many jungle clans believe the  dipsa  is an eyeless snake, but it is a tubular ooze with a lethal, poisonous bite. The  dipsa\xe2\x80\x99s  venom has an anesthetic quality that allows the ooze to cling to creatures and slowly turn their innards to jelly without being noticed until the victim falls down dead. Once the poison\xe2\x80\x99s numbing property wears off, however, victims report an agonizing sense of burning from the inside out. \n'b'  Tiny fangs . A  dipsa\xe2\x80\x99s  undulating movement evokes that of a snake as much as its serpentine form, but close examination reveals that it has neither bones nor internal organs, only tiny fangs of the same color and substance as the rest of its body. A  dipsa  never exceeds 1 foot in length. Its coloration oscillates between sickly hues of yellow or green. \n'b'  Gelatinous Eggs . Dipsas are hermaphroditic. When two dipsas breed, they leave behind a hundred gelatinous eggs in a small puddle of highly acidic milt. A dozen become fertilized and survive long enough to hatch, after which they immediately devour the others.'