b'Manitou \n'b'  Huge   celestial ,  neutral good  \n'b'  Armor Class  19 (natural armor)  Hit Points  199 (19d12+76)  Speed  30 ft.\n'b' STATS STR: 24 (+7) DEX:  18 (+4)  CON:  19 (+4)  INT:  16 (+3)  WIS:  18 (+4)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +12,  Medicine  +9,  Nature  +8,  Perception  +14,  Stealth  +14  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks; cold  Damage Resistances  acid, fire, lightning  Condition Immunities   paralyzed ,  petrified   Senses   darkvision  60 ft., truesight 60 ft., passive  Perception  24  Languages  Celestial, Common, Sylvan  Challenge  15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The manitou\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 17). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect evil and good ,  lesser restoration  \n'b'  3/day :  greater restoration ,  heal  \n'b'  1/day :  conjure animals ,  conjure elemental  \n'b'\n'b'  Invisible . The manitou is naturally  invisible . \n'b'  Legendary Resistance (3/Day) . If the manitou fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The manitou has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The manitou\xe2\x80\x99s weapon attacks are magical. \n'b'  Speak with Animals . The manitou can communicate with beasts. \n'b'  Trackless . A manitou can\xe2\x80\x99t be tracked except by magical means. It leaves behind no tracks or other traces of its passage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The manitou makes two fist attacks. \n'b'  Fist .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 16 (2d8 + 7) bludgeoning damage. \n'b'  Spirit Passage . The manitou can magically shift from the Material Plane to the Ethereal Plane, or vice versa. \n'b'  Spirit Power (Recharge 5-6) . The manitou manifests one of the two following effects:\n'b'\n'b'\n'b'  Healing Aura . When it uses this trait and at the beginning of each of the manitou\xe2\x80\x99s turns, the manitou and every nonconstruct, non-undead within 10 feet of it regains 5  Hit Points . This effect continues for 10 minutes, or until it uses spirit power again. The manitou can exclude any creatures it wants from this effect. \n'b'  Spirit Stampede . The manitou calls upon animal spirits to  attack , affecting a 60-foot cone. Each creature in that area must make a DC 17  Dexterity  saving throw, taking 35 (10d6) force damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The manitou can take 2 Legendary Actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The manitou regains spent Legendary Actions at the start of its turn. \n'b'\n'b'  Awesome Blow (Costs 2 Actions) . The manitou makes a fist  attack . If it hits a creature, the  attack  is automatically a critical hit, and the creature must make a DC 20  Constitution  saving throw. On a failure, the creature is knocked  prone . \n'b'  Fist . The manitou makes one  attack  with its fist. \n'b'  Heal Self (Costs 2 Actions) . The manitou magically regains 13 (2d8 + 4) hit points. \n'b'\n'b' LAIR ACTIONS \n'b' On initiative count 20 (losing  initiative  ties), the manitou takes a lair action to cause one of the following effects: \n'b'\n'b' A 20-foot square within 120 feet of the manitou becomes  difficult terrain . Creatures in the area when this occurs must make a DC 17  Strength  saving throw; on a failure, the creature is  restrained . A creature may make a new saving throw at the end of each of its turns; on a success, it is no longer  restrained . \n'b' Every creature within a 30-foot radius of a point chosen by the manitou must succeed at a DC 17  Constitution  saving throw of take 7 (2d6) bludgeoning damage and become  prone . \n'b'\n'b' ABOUT \n'b' A manitou is a powerful, benevolent spirit of nature that safeguards entire regions from danger, heals the sick and wounded, and preserves the balance among all creatures. When not  invisible , a manitou looks like a powerfully built, long-haired humanoid with skin made of tree bark and eyes of quartz. A manitou stands 20 feet tall and weighs over 5,000 pounds. \n'b'  Spirit of the Land . Manitous are naturally  invisible  and intangible, merged with the spiritual essence and physical substance of the lands they guard. They can manifest indirectly through subtle movements and  actions  of the animals and plants within their domain, using breaths of air and the waving of branches and grasses to signify their contentment or displeasure. \n'b' They even may take physical form or directly control animals, plants, or even humanoids within their guarded lands. Most often, they simply observe and move in subtle ways, lying dormant unless need arouses them to action. If danger threatens or destruction is small, they still tend to act through intermediaries or through the use of their magical powers, but when great danger or destruction is imminent, they rise up in the fullness of their power to stand guardian over the lands they claim as their own. They may reward those that aid them with gifts or bounties within the land, hidden secrets of things buried in the earth, or lost knowledge remembered only in the whispers of the wind and the thrumming of the land.'