b'Mantrid \n'b'  Tiny   fey ,  neutral evil  \n'b'  Armor Class : 20  Hit Points  2 (1d4)  Speed : 15 ft., fly 40 ft.\n'b' STATS STR: 7 (-2) DEX:  18 (+4)  CON:  10 (0)  INT:  15 (+2)  WIS:  16 (+3)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills :  Nature  +3,  Perception  +5 (Advantage),  Survival  +3  Senses :  darkvision  60 ft., passive  Perception  20  Damage Resistances : bludgeoning, piercing or slashing from weapons that are nonmagical  Damage Immunities : none  Condition Immunities :  charmed , Poisoned, Restrained  Damage Vulnerabilities : cold iron  Languages : Elven, Gnomish, Sylvan  Challenge : 2 (450 XP) \n'b' Special Traits \n'b'   Glow : Mantrids can cause their abdomens to glow at will with an eerie green light, illuminating a 10-foot radius centered on the mantrid. \n'b'  Keen Sight : A mantrid\xe2\x80\x99s antennae grant it extraordinary perception. Their senses are so keen that they can spot a moving object or creature even if it is invisible, ethereal, or astral. The mantrid, as a result, has advantage on all  Perception  checks. \n'b'  Spell-like Abilities : 3/long rest \xe2\x80\x93 darkness ,  detect thoughts ,  entangle , permanent image, scare,  seeming , and summon swarm (praying mantis). Can use up to 4th level spell slots to power these, and the spell save DC is 16. \n'b'  Stinger (Ex) : Any humanoid struck by a mantrid\xe2\x80\x99s stinger must succeed at a  Wisdom  save (CL 5) or be affected as though by a  charm person  spell (Save DC 16). The mantrid is +15 to hit with its stinger due to its unnatural speed and agility. \n'b'  Unnaturally Fast : The  reactions  of mantrids are so fast that they receive an extra action each round. In addition, their bonus on  melee attacks  is +10 and they receive advantage on  initiative  rolls. \n'b'  Actions \n'b'   Stinger .  Melee Weapon Attack : +10 to hit, reach 5 ft., 1target.  Hit : 1 point of piercing damage and target is  charmed  unless it succeeds at a DC 16  Wisdom  save \n'b'  About \n'b' Mantrids are the fey spirits of the mantis, appearing much like the fearsome insects. Natural tricksters, they have earned a reputation as murderers, though their wrath is only roused when one of their own is harmed. \n'b' Mantrids have six arms, four of which are humanoid and two of which are insectoid claws. They also have four insectoid legs. They are only slightly larger than actual praying mantises, with greenish skin and eyes that are pits of glossy black. At night, their abdomens glow softly, giving the false appearance of feylike innocence from afar.'