b'Demon, Choronzon (Chaos Demon) \n'b'  Family:   Demons  \n'b'  Large   fiend  (demon),  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  324 (24d10 + 192)  Speed  40 ft.\n'b' STATS STR: 28 (+9) DEX:  15 (+2)  CON:  27 (+8)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +8,  Constitution  +14,  Charisma  +10  Skills   Insight  +8,  Intimidation  +10,  Perception  +8  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  18  Languages  Abyssal  Challenge  17 (18,000 XP) \n'b' Special Traits \n'b'   Aura of Confusion . The demon can activate or deactivate this feature as bonus action. While active, any creature that ends its turn within 30 feet of the demon must make a DC 19  Wisdom  saving throw or be stunned until the end of the  demon\xe2\x80\x99s  next turn. \n'b'  Innate Spellcasting . The  demon\xe2\x80\x99s  spellcasting ability is  Charisma  (spell save DC 18, +10 to hit with spell attacks). The  demon  can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  confusion ,  fear  \n'b'  3/day :  blight  \n'b'\n'b'  Magic Resistance . The demon has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The demon\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack . The demon makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +15 to hit, reach 15 ft., one target.  Hit : 22 (3d8 + 9) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +15 to hit, reach 15 ft., one target.  Hit : 23 (4d6 + 9) slashing damage. On a successful hit, the target must make a DC 20  Constitution  saving throw or be stunned until the start of the demon\xe2\x80\x99s next turn. \n'b'  Chaos Breath (Recharge 5-6) . The demon breathes exhales a 40-foot cone of bluish gas. Each creature in the area must make a successful DC 19  Constitution  saving throw or take 42 (12d6) necrotic damage and become  poisoned . While  poisoned  in this way, a target takes 7 (2d6) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature killed by the demon\xe2\x80\x99s Chaos Breath instantly breaks apart into its individual atomic components. The creature can only be restored to life by means of a  true resurrection  or  wish  spell. \n'b'  Teleport . The  demon  magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. \n'b'  Summon (1/day) . The  demon  chooses what to summon and attempts a magical summoning. A choronzon has a 50% chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can\xe2\x80\x99t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. \n'b'  About \n'b' This creature stands at least 20 feet tall with a huge, muscular body. Its massive arms and legs end in wicked claws. Its rounded, squat head, sits atop an extremely thick, almost nonexistent neck. The creature\xe2\x80\x99s gaping maw is filled with sharp fangs. Two large swept back horns jut from its head just above its rounded eyes. \n'b' Choronzons are the demons of confusion, dispersion, and ultimate chaos. They are huge behemoths seemingly bred for war and battle, though most rarely take part in the Abyssal wars that rage between the planes. Choronzons prefer to use their talents on weak-minded creatures such as those that inhabit the Material planes, and as such, they are usually encountered there. These demons derive great pleasure in laying waste to villages and towns and even small kingdoms (if the mood strikes them). \n'b' Amongst demonkind, choronzons are both feared and hated. A great enmity exists between balors and choronzons that scholars and lorekeepers can document, but cannot determine the source of the hatred between these two demonic races. \n'b' A choronzon stands about 20 feet tall and weighs about 9,000 pounds. \n'b' Its scaly flesh is bluish-black and its eyes are crimson. Its horns are darker than the rest of its body and the creature\xe2\x80\x99s claws are pitch black. Its teeth are dull ivory in color. \n'b' A choronzon begins combat by surrounding itself with its aura of confusion and then unleashing its breath weapon at its foes. Opponents that continue to press the battle are met with a mix of physical attacks and innate spellcasting abilities.'