b'Hobgoblin Arbalester \n'b'  Family:   Hobgoblin  \n'b'  Medium   humanoid  (goblinoid),  lawful evil  \n'b'  Armor Class  17 (half plate)  Hit Points  18 (4d8)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  16 (+3)  CON:  10 (+0)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +2,  Intimidation  +2,  Perception  +3  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Goblin  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Precise Aim . If the  hobgoblin  arbalester doesn\xe2\x80\x99t move during its turn, it can add 1d4 to its  attack  roll with its heavy repeating crossbow. \n'b'  Actions \n'b'   Multiattack . The  hobgoblin  arbalester makes two attacks with its heavy repeating crossbow. \n'b'  Heavy Repeating Crossbow .  Ranged Weapon Attack : +5 to hit, range 100/400 ft., one target.  Hit : 8 (1d10 + 3) piercing damage. \n'b'  About \n'b' The designs for hobgoblins\xe2\x80\x99 repeater crossbows are a jealously guarded secret, and allow arbalesters to send a hail of deadly quarrels almost as fast as a master archer.'