b'Goblin Berserker \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblin),  neutral evil  \n'b'  Armor Class  15 (studded leather)  Hit Points  51 (6d6 + 30)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  20 (+5)  INT:  8 (-1)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +7,  Perception  +5,  Stealth  +6  Senses   darkvision  60 ft., passive  Perception  15  Languages   Goblin   Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Nimble Escape . The goblin can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Reckless . At the start of its turn, the  goblin  can gain advantage on all melee weapon  attack  rolls during that turn, but  attack  rolls against it have advantage until the start of its next turn. \n'b'  Sneak Attack (1/turn) . The goblin deals an extra 7 (2d6) damage when it hits a target with a weapon  attack  and has advantage on the  attack  roll, or when the target is within 5 feet of an ally of the  goblin  that isn\xe2\x80\x99t incapacitated and the  goblin  doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'  Actions \n'b'   Multiattack . The goblin makes two attacks with its war pick. \n'b'  War Pick .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing damage. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 8 (1d6 + 5) piercing damage.'