b'Orc Bruiser \n'b'  Family:   Orc  \n'b'  Medium   humanoid  (orc),  chaotic evil  \n'b'  Armor Class  17 (studded leather)  Hit Points  60 (8d8 + 24)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  16 (+3)  INT:  7 (-2)  WIS:  8 (-1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +5,  Intimidation  +4  Senses   darkvision  60 ft., passive  Perception  9  Languages  Common,  Orc   Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Aggressive . As a bonus action the orc bruiser can move up to half its speed toward a hostile creature that it can see. \n'b'  Brute . A melee weapon deals one extra die of its damage when the orc bruiser hits with it (included in the  attack ). \n'b'  Massive Swing . The orc bruiser can hit up to 2 Medium targets, or 3 Small or smaller targets within 5 feet of each other with each flail  attack . A separate  attack  roll is made for each target. \n'b'  Tough . The orc bruiser adds its  Constitution  modifier to its armor class. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The orc bruiser makes two attacks with its flail. \n'b'  Flail .  Melee Weapon Attack : +5 to hit, reach 10 ft., up to three targets no more than 5 ft. apart.  Hit : 12 (2d8 + 3) bludgeoning damage. \n'b'\n'b' About \n'b' Freakishly strong, even amongst their kind, bruisers are orcs large and tough enough to ascend to a powerful position should they so wish, but, through a lack of wits or ambition, stay where they are in the hierarchy, content to be pointed towards things to smash.'