b'Swarm of Meerkats \n'b'  Medium   swarm of Tiny Beasts ,  unaligned  \n'b'  Armor Class  12 \n'b' Hit Points  22 (5d8) \n'b' Speed  20 ft., burrow 10 ft.\n'b' STATS STR: 9 (\xe2\x80\x931) DEX:  14 (+2)  CON:  10 (+0)  INT:  2 (\xe2\x80\x934)  WIS:  10 (+0)  CHA:  4 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, poison, slashing \n'b' Condition Immunities   charmed ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned  \n'b' Senses  passive  Perception  10 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  1/2 (100 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Corral . A creature in the swarm\xe2\x80\x99s space must succeed on a  DC 12  Dexterity  saving throw to leave the swarm\xe2\x80\x99s space. The creature has advantage on its saving throw if the swarm has half of its  hp  or fewer. \n'b'  Keen Sight . The swarm has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Snake Hunter . The swarm of meerkats has advantage on saving throws against being  poisoned . \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny meerkat. The swarm can\xe2\x80\x99t regain  hp  or gain  temporary hp . \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 0 ft., one creature in the swarm\xe2\x80\x99s space.  Hit : 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its  hp  or fewer.'