b'Xorn, Elder \n'b'  Family:   Xorn  \n'b'  Large   elemental  (earth),  neutral  \n'b'  Armor Class  21 (natural armor)  Hit Points  125 (10d10 + 70);  Wound Threshold  32  Speed  20 ft., burrow 20 ft.\n'b' STATS STR: 20 (+5) DEX:  7 (-2)  CON:  24 (+7)  INT:  10 (+0)  WIS:  8 (-1)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception * +7,  Stealth  +2  Damage Resistances  bludgeoning from nonmagical attacks that aren\xe2\x80\x99t adamantine  Damage Immunities  piercing and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Senses   darkvision  60 ft., tremorsense 60 ft., passive  Perception  17  Languages  Primordial  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Earth Glide . The elder xorn can burrow through nonmagical, unworked earth and stone. While doing so, the elder xorn doesn\xe2\x80\x99t disturb the material it moves through. \n'b'  Stone Camouflage . The elder xorn has advantage on  Dexterity  ( Stealth ) checks made to  hide  in rocky terrain. \n'b'  Treasure Sense . The elder xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 120 feet of it. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The elder xorn makes three claw attacks and one bite  attack . \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 22 (5d6 + 5) piercing damage. \n'b'\n'b' LEGENDARY ACTIONS \n'b' If the GM wishes to make a xorn or elder xorn more powerful, they can be granted the following legendary actions. \n'b' The xorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The xorn regains spent legendary actions at the start of its turn. \n'b'\n'b'  Claw . The xorn makes one claw  attack . \n'b'  Curl Up . The xorn gains a +5 bonus to its AC against the next  attack  roll targeting it. \n'b'  Adapted Resistance (Costs 3 Actions) . The xorn gains  resistance  to a type of damage of its choice until the start of its next turn.'