b'Empusa \n'b'  Medium   monstrosity  (shapechanger),  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  102 (12d8 + 48)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  13 (+1)  CON:  18 (+4)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +6,  Cha  +7  Skills   Deception  +7,  Perception  +5,  Stealth  +4  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Ambusher . In the first round of combat, the empusa has advantage on  attack  rolls against any creature she has surprised. \n'b'  Magical Copper . The empusa\xe2\x80\x99s claw and kick attacks are magical. \n'b'  Nimble Fighter . The empusa can take the  Dash  or  Disengage  action as a bonus action on each of her turns. \n'b'  Shapechanger . The empusa can use her action to  polymorph  into a Small or Medium beast that has a challenge rating no higher than her own, or back into her true form. Her statistics, other than her  size , are the same in each form. While transformed, at least one of her limbs has a coppery color. Any equipment she is wearing or carrying isn\xe2\x80\x99t transformed. She reverts to her true form if she dies. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The empusa makes two claw attacks, or one claw  attack  and one kick  attack . \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) slashing damage. \n'b'  Kick .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage, and the target must succeed on a DC 15  Strength  saving throw or be pushed up to 10 feet away from the empusa and knocked  prone . \n'b'\n'b' About \n'b' A monstrous woman with claws and hooves of shining copper, the creature stalks the roads and tracks between towns, seeking to kill and devour any who stumble across her path. \n'b'  Bane of Travelers . Distant kin to lamias, the dreadful empusae are exclusively female. They use their supernatural abilities to hunt down and devour the flesh of those traveling along deserted roads and byways between settlements. While empusae aren\xe2\x80\x99t afraid of sunlight, they tend to hunt at night, returning to caves and ruins during the day to feast on those they have killed. When travelers aren\xe2\x80\x99t available, empusae target shepherds and farmers, disguising themselves as goats or donkeys to get close to their targets. \n'b'  Copper Hooves . The legs and hooves of an empusa are extremely powerful and are sheathed in magically-hardened copper, allowing her to deliver swift and powerful kicks and move at great speed. This copper can be harvested when the empusa is slain and is often used in the construction of magical boots and staffs.'