b'Muck Mephit \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  10  Hit Points  31 (7d6+7)  Speed  20 ft., fly 15 ft., swim 25 ft.\n'b' STATS STR: 9 (-1) DEX:  11 (+0)  CON:  12 (+1)  INT:  8 (-1)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +2  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  Aquan, Terran  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Death Burst . When a muck mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11  Dexterity  saving throw or be  restrained  until the end of the creature\xe2\x80\x99s next turn and suffer 2 (1d4) bludgeoning damage (half on a successful save). \n'b'  False Appearance . While a muck mephit remains motionless it is indistinguishable from a regular pile of mud. \n'b'\n'b' ACTIONS \n'b'\n'b'  Fists .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 3 (1d6) bludgeoning damage. \n'b'  Mud Breath (Recharge 6) . A muck mephit can vomit thick mud onto one creature within 5 feet of it. If the target is  size  Medium or smaller, it must succeed on a DC 11  Dexterity  saving throw or be  restrained  for one minute and take 3 (1d6) bludgeoning damage (half as much on a successful save). A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. \n'b'\n'b' ABOUT \n'b' Muck mephits are creatures of elemental Earth and Water that are slow and unpleasingly irregular in form and which enjoy mournfully complaining and begging relentlessly in Aquan and Terran to anyone who will listen. They are the most resilient of the mephits and are most likely to be found when on the Material Plane in places like marshes, swamps, and the sewer systems of large cities.'