b'Ankole \n'b'  Huge   beast ,  unaligned  \n'b'  Armor Class  12 (natural armor)  Hit Points  63 (6d10 + 24)  Speed  40 ft.\n'b' STATS STR: 22 (+6) DEX:  10 (+0)  CON:  19 (+4)  INT:  2 (-4)  WIS:  11 (+1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3  Senses  passive  Perception  13  Languages  \xe2\x80\x93  Challenge  3 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Trampling Charge . If the ankole moves at least 20 feet straight toward a creature and then hits it with a gore  attack  on the same turn, that target must succeed on a DC 16  Strength  saving throw or be forced  prone . If the target is  prone , the ankole can make one stomp  attack  against it as a bonus action. \n'b'  Stampede . Creatures have disadvantage on  Strength  saving throws to avoid being forced  prone  by an ankole\xe2\x80\x99s Trampling Charge if the ankole is in a group of three or more charging ankole, and no two are more than 10 feet apart. \n'b'\n'b' ACTIONS \n'b'\n'b'  Gore .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 15 (2d8 + 6) piercing damage. \n'b'  Stomp .  Melee Weapon Attack : +8 to hit, reach 5 ft., one  prone  creature.  Hit : 17 (2d10 + 6) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' This enormous bovine has a pair of curved horns and a deep, mahogany hide. Although initially appearing somewhat placid, it responds aggressively to threats. \n'b' Ankole are herd animals as big as elephants. Created by the titan Enkai for her chosen people, the Terrotu, these great cattle provide them with the meat, skins, and milk they need to survive. \n'b' Ankole can be trained for battle. The Tramplers, Terrotu\xe2\x80\x99s elite warriors, and sorcerers who have the Ankole Bloodline sorcerous origin sometimes use trained ankole as mounts. Groups of ankole instinctively form a defensive circle when threatened, refusing to yield to predators until they are disabled.'