b'Sentinel Hut \n'b'  Huge   construct ,  neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  95 (10d12+30)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  15 (+2)  CON:  17 (+3)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Dex  +5  Damage Immunities  poison, psychic  Damage Resistances  acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Immutable Form . The hut is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The hut has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The hut\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The hut makes three attacks: one bite and two kicks. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (2d4 +4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 15  Dexterity  saving throw or be swallowed by the hut. A swallowed creature has total  cover  against attacks and other effects outside the hut, and it takes 10 (3d6) psychic damage at the start of each of the hut\xe2\x80\x99s turns. A swallowed creature can move freely about the plain 10 foot square room. If the hut takes 15 damage or more on a single turn from a creature inside it, the hut must succeed on a DC 21  Constitution  saving throw at the end of that turn or regurgitate all swallowed creatures, which fall  prone  in a space within 10 feet of the hut. If the hut dies, a swallowed creature falls  prone  in a space within 10 feet of the hut and the creature must make a DC 13  Wisdom  saving throw. On a failed save, a creature is affected as per the spell  confusion  with a duration of 1 minute. \n'b'  Kick .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Though few have seen Baba Yaga\xe2\x80\x99s Dancing Hut and lived to tell the tale, many scholars believe that these bizarre constructs, created by the white witches, were modeled after their mother\xe2\x80\x99s miraculous artifact. Used primarily as sentinels, these quaint hovels on stilt-like legs surprise passersby when they move in an almost comical dancing strut. \n'b'  Sentinel Hut Construction . A sentinel hut must be made of the wood from a tree grown in a place of eternal winter (an extraordinarily rare commodity) and thatch for the roof. Both wood and thatch must be treated with magical ointments and powders worth 1,000 gp.'