b'Darkstone Sculptor \n'b'  Large   elemental ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  126 (12d10 + 60)  Speed  30 ft., burrow 30 ft.\n'b' STATS STR: 20 (+5) DEX:  8 (-1)  CON:  20 (+5)  INT:  5 (-3)  WIS:  11 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  acid, cold, poison  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned , unconscious  Senses   darkvision  60 ft., tremorsense 60 ft., passive  Perception  10  Languages  Terran, Umbral, telepathy 60 ft.  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Earthglide . The sculptor can burrow through nonmagical, unworked earth and stone. While doing so, the creature doesn\xe2\x80\x99t disturb the material it moves through. \n'b'  Earthsprint (Recharges after a Short or Long Rest) . The sculptor can increase its burrow speed to 180 feet until the end of its next turn. \n'b'  Hatred . The sculptor has advantage on  attack  rolls against dwarves and gnomes. \n'b'  Sunlight Sensitivity . While in sunlight, the sculptor has disadvantage on attack rolls and on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The sculptor makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it is  grappled  (escape DC 15).'