b'Ghoul, Darakhul High Priestess \n'b'  Family:   Ghouls  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  17 (half plate)  Hit Points  112 (15d8 + 45)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  16 (+3)  INT:  12 (+1)  WIS:  18 (+4)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wisdom  +8,  Charisma  +6  Skills   Deception  +6,  Insight  +8,  Religion  +5  Damage Resistances  necrotic  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Darakhul  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'\n'b'  Frenzy . The darakhul high priestess can make three extra bite attacks on her turn as a bonus action. If any of these attacks miss, all attacks against her have advantage until the end of her next turn. \n'b'  Master of Disguise . A darakhul in a prepared disguise has advantage on  Charisma  ( Deception ) checks made to pass as a living creature. While using this ability, it loses her Stench. \n'b'  Stench . Any creature that starts its turn within 5 feet of the darakhul must succeed on a DC 15  Constitution  saving throw or be  poisoned  until the start of its next turn. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the darakhul\xe2\x80\x99s Stench for the next 24 hours. A darakhul high priestess using this ability can\xe2\x80\x99t also benefit from Master of Disguise. \n'b'  Sunlight Sensitivity . While in sunlight, the darakhul has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Turning Defiance . The darakhul high priestess and any ghouls within 30 feet of her have advantage on saving throws against effects that turn undead. \n'b'  Spellcasting . The darakhul high priestess is a 15th-level spellcaster. Her spellcasting ability is  Wisdom  (spell save DC 16, +8 to hit with spell attacks). She has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  guidance ,  mending ,  resistance ,  sacred flame , spare the dying,  thaumaturgy  \n'b'  1st level (4 slots) :  bane ,  command ,  inflict wounds ,  protection from evil and good ,  shield of faith  \n'b'  2nd level (3 slots) :  blindness/deafness ,  hold person ,  spiritual weapon  \n'b'  3rd level (3 slots) :  animate dead ,  bestow curse ,  protection from energy ,  spirit guardians  \n'b'  4th level (3 slots) :  banishment ,  stone shape  \n'b'  5th level (2 slot) :  contagion ,  insect plague  \n'b'  6th level (1 slot) :  create undead  \n'b'  7th level (1 slot) :  regenerate  \n'b'  8th level (1 slot) :  antimagic field  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The darakhul high priestess makes two claw attacks and one bite  attack . \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 6 (1d6 + 3) piercing damage plus 9 (2d8) necrotic damage and, if the target is a humanoid, it must succeed on a DC 16  Constitution  saving throw or contract darakhul fever. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 16  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid is  paralyzed  for more than 2 rounds, it contracts darakhul fever. \n'b'\n'b' About \n'b' Though all darakhul acknowledge dark gods, the priestess holds a closer link than most-always first to the feast, dividing out the choice morsels, intoning the words of hideous praise for the feast. \n'b' An emissary of the Hunger God, the darakhul high priestess summons her ever-ravenous people to the feast. Leading rites of slaughter and gluttony or handing out punishments and oaths of deprivation, she exercises a great deal of control over her charges. \n'b'  Bone Cracking . The marrow is considered a delicacy among the darakhul-difficult to reach, rich in flavor. The high priestess traditionally awards the first marrow bone to the altar or cracks it herself on a battlefield, shouting a note of praise (literally, \xe2\x80\x9cblessed marrow\xe2\x80\x9d) during this ritual. \n'b'  Vestments and Knives . The unholy garments of a darakhul priestess vary wildly in style, from formal robes stitched with black thread and set with garnet and rubies, to the more practical sacrificial robes of tooled leather, which resemble a butcher\xe2\x80\x99s apron. A priestess of the darakhul always carries a ritual flensing knife; it is never used in combat, only in the aftermath. \n'b'  Hungry Dead Nature . The darakhul requires no air or sleep.'