b'Ravager Spawn (Crawler) \n'b'  Huge   monstrosity ,  neutral  \n'b'  Armor Class  25 (natural armor)  Hit Points  558 (36d12 + 324)  Speed  40 ft., burrow 10 ft.\n'b' STATS STR: 27 (+8) DEX:  20 (+5)  CON:  29 (+9)  INT:  5 (-3)  WIS:  24 (+7)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +12,  Constitution  +16  Skills   Perception  +14  Damage Resistances  acid, cold, fire, lightening, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., tremorsense 60 ft., passive  Perception  24  Languages  \xc2\x97  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'   Charge . If the ravager moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, the target must succeed on a DC 25  Strength  saving throw or be knocked  prone . If the target is  prone , the ravager can make one claw  attack  against it as a bonus action. \n'b'  Form-Shifting . The ravager can physically alter its physiology to take on one of the three listed forms: the crawler, the brawler, or the flier. Doing so takes one minute, and during this period it cannot take any other  actions , though it is not considered incapacitated. \n'b'  Improved Critical . The ravager\xc2\x92s bite and claws score a critical hit on a roll of 19 or 20. \n'b'  Legendary Resistance (3/day) . If the ravager fails a saving throw, it can choose to succeed instead. \n'b'  Magic Disruption . Every time the ravager comes into contact with magical effects, there is a chance that it disrupts it. This effect functions as the  dispel magic  spell cast using a 5th level spell slot with a +5 spellcasting ability modifier. \n'b'  Magic Weapons . The ravager\xc2\x92s  melee attacks  are magical. \n'b'  Rampage . When the ravager reduces a creature to  0 hit points  with a  melee attack  on its turn, the ravager can take a bonus action to move up to half its speed and make a bite  attack . \n'b'  Regeneration . The ravager regains 10  hit points  at the start of its turn. If the ravager takes damage from an artifact or from a legendary action, this trait doesn\xc2\x92t function at the start of the ravager\xc2\x92s next turn. The ravager only dies if it starts its turn at  0 hit points  and doesn\xc2\x92t regenerate. \n'b'  Tunneler . The ravager can burrow through solid rock at half of its burrowing speed leaving a 10 foot-wide, 16-foot-high tunnel in its wake. \n'b'  Vampiric Healing . Whenever the Ravager hits with a  melee attack , it regains  hit points  equal to half the damage it inflicts on its opponent, up to its hit point maximum. \n'b'  Actions \n'b'   Multiattack . The ravager makes one bite and four claw attacks. \n'b'  Bite .  Melee Weapon Attack : +15 to hit, reach 15 ft., one target.  Hit : 31 (6d6 + 8) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +15 to hit, reach 15 ft., one target.  Hit : 38 (8d6 + 8) slashing damage.'