b'Inphidian \n'b'  Medium   humanoid  (inphidian),  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  39 (6d8 + 12)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  17 (+3)  CON:  15 (+2)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Con  +4,  Wis  +3  Skills   Acrobatics  +5,  Insight  +3,  Perception  +3,  Stealth  +5  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Inphidian  Challenge  3 (700 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . An inphidian makes two Snake-hand Bite attacks. \n'b'  Snake-hand Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage. \n'b'  Spit Poison (recharge 5-6) . The inphidian spits poison at one target within 20 feet of it. A target creature must succeed on a DC 13  Constitution  saving throw or be  blinded  for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' An inphidian is a six-foot-tall humanoid serpent covered with scales. These scales are often blue-green but could be any color. Its head and features are snake-like in appearance, and it has no hair on its head or body. Its hands are the snapping heads of fanged vipers, but this doesn\xe2\x80\x99t seem to stop them from holding and using tools and weapons. The inphidians are part of an entire culture of reclusive snake creatures that some believe control an entire serpent city known as Uroborus, although no one has yet stumbled across this lost city. \n'b' Most sages subscribe to one of two theories about the rise of the serpent-men. The first states the creatures are the failed results of horrific experiments performed by the dark and nameless sorcerers of an ancient snake-cult. The second theory contends the inphidians were once a cult of snake-worshippers cursed by an ancient snake-god for some transgression against the ethos.'