b'Heron \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  11  Hit Points  2 (1d6?1)  Speed  10 ft., fly 60 ft., swim 10 ft.\n'b' STATS STR: 3 (-4) DEX:  13 (+1)  CON:  8 (-1)  INT:  2 (-4)  WIS:  13 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +3  Senses  passive  Perception  13  Languages  \xe2\x80\x94  Challenge  0 (10 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Flyby . The heron doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Keen Sight . The heron has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Beak .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 1 (1d2) piercing damage. \n'b'\n'b' ABOUT \n'b' The heron is believed to guide lost souls of the dead to the underworld, performing the sacred duty of the psychopomp. For many spellcasters, the heron proves a worthy familiar, capable of performing its given task by land, sea, or air.'