b'Jackalwere High Priest of Set \n'b'  Family:   Jackalwere  \n'b'  Medium   humanoid  (shapechanger),  chaotic evil  \n'b'  Armor Class  17 (half plate)  Hit Points  169 (26d8 + 52)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  15 (+2)  INT:  12 (+1)  WIS:  21 (+5)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +8,  Insight  +10,  Perception  +10,  Persuasion  +8,  Religion  +11  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks not made with silver  Senses  passive  Perception  20  Languages  Common (can\xe2\x80\x99t speak in jackal form)  Challenge  14 (11,500 XP) \n'b' Special Traits \n'b'   Keen Smell . The high priest of Set has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  My Brother\xe2\x80\x99s Killer . As a bonus action, the high priest of Set targets one creature it can see within 30 feet of it. The target must succeed on a DC 18  Charisma  saving throw or use its  reaction  to make one  attack  roll against its nearest ally. \n'b'  Rampage  (jackal or hybrid form only). When the high priest of Set reduces a creature to  0 hit points  with a  melee attack  on its turn, the high priest can take a bonus action to move up to half its speed and make a bite  attack . \n'b'  Shapechanger . The high priest of Set can use its action to  polymorph  into a specific Medium  human  or a jackal/humanoid hybrid, or back into its true form, which is a Small jackal. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Spellcasting . The high priest of Set is a 16th-level spellcaster. Its spellcasting ability is  Intelligence  (spells save DC 18, +10 to hit with spell attacks). The high priest has the following  cleric  spells prepared: \n'b'   Cantrips  (at will):  guidance ,  light ,  mending ,  sacred flame ,  thaumaturgy  \n'b'  1st level  (4 slots):  command ,  cure wounds ,  inflict wounds ,  protection from evil and good  \n'b'  2nd level  (3 slots):  blindness/deafness ,  hold person ,  silence  \n'b'  3rd level  (3 slots):  animate dead ,  bestow curse ,  speak with dead  \n'b'  4th level  (3 slots):  divination ,  freedom of movement ,  locate creature  \n'b'  5th level  (2 slots):  contagion ,  flame strike ,  insect plague  \n'b'  6th level  (1 slot):  create undead ,  harm  \n'b'  7th level  (1 slot):  divine word ,  symbol  \n'b'  8th level  (1 slot):  antimagic field  \n'b'   Actions \n'b'   Multiattack  (humanoid or hybrid form only). The high priest of Set uses its Eyes of Set and makes four attacks, only one of which can be a Bite. \n'b'  Bite  (jackal or hybrid form only).  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage plus 21 (6d6) poison damage, and the target must succeed on a DC 18  Constitution  saving throw or be  poisoned  for 1 minute. \n'b'  Pike  (humanoid or hybrid form only).  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 9 (1d10 + 4) piercing damage. \n'b'  Eyes of Set . The high priest of Set gazes at one creature it can see within 30 feet of it. The target must make a DC 18  Wisdom  saving throw or be affected by one of the below gazes. The high priest can\xe2\x80\x99t use the same gaze two rounds in a row. Undead and creatures immune to being  charmed  aren\xe2\x80\x99t affected by the high priest\xe2\x80\x99s Eyes of Set. \n'b'  Conversion Gaze . On a failed save, the target is  charmed  for 1 minute. The  charmed  target obeys the high priest\xe2\x80\x99s verbal commands. If the target suffers any  harm  or receives a suicidal  command , it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect ends on it, the target is immune to this high priest\xe2\x80\x99s Conversion Gaze for the next 24 hours. The high priest can have only one target  charmed  at a time. If it uses its Conversion Gaze on another target, the effect on the previous target ends. \n'b'  Frightful Gaze . On a failed save, the target is  frightened  for 1 minute. The  frightened  target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the high priest\xe2\x80\x99s Frightful Gaze for the next 24 hours. \n'b'  Sleep Gaze . On a failed save, the target succumbs to a magical slumber, falling unconscious for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this high priest\xe2\x80\x99s  Sleep  Gaze for the next 24 hours.'