b'Dark Familiar \n'b'  Tiny   incorporeal  undead,  chaotic evil  \n'b'  Armor Class : 14  Hit Points  15 (6d4)  Speed : 20 ft., fly 30 ft.\n'b' STATS STR: 6 (-2) DEX:  12 (+2)  CON:  10 (0)  INT:  15 (+2)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills :  Perception  +5,  Stealth  +5  Senses :  darkvision  60 ft., passive  Perception  15  Damage Resistances : acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities : cold, necrotic, poison  Condition Immunities :  charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Languages : any languages it knew in life  Challenge : 1 (200 XP) \n'b' Special Traits \n'b'   Darkness : A dark familiar can create  darkness  as the spell. It can do this three times, after which it must complete a  long rest  to regain expended uses of the ability. \n'b'  Ethereal Sight : The dark familiar can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement : The dark familiar can move through other creatures and objects as if they were  difficult terrain . It cannot use its  vampiric touch   attack  while inside of another creature or object. \n'b'  Turn Resistance : The dark familiar gains advantage on rolls to resist turning by a  cleric  or other character with the channel divinity class feature or similar special ability. \n'b'  Actions \n'b'   Etherealness : As a move action, the dread familiar enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can\xe2\x80\x99t affect or be affected by anything on the other plane. \n'b'  Vampiric Touch .  Melee Touch Attack : +4 to hit, reach 5 ft., one target.  Hit : 1d8 plus one point per master\xe2\x80\x99s level necrotic damage \n'b'  About \n'b' The dark familiar is an intelligent, undead, incorporeal familiar. It typically serves evil masters who kill and bestow undeath to the familiars of other casters (or if the GM chooses, any character master that has a living familiar). \n'b' The dark familiar is capable of boosting the power of undead created by their necromantic masters. \n'b' Dark familiars use their  Hide  skill and/or incorporeal abilities to  surprise  opponents and  attack  them using their  vampiric touch . \n'b' In order to avoid being struck in combat, the dark familiar often hides inside walls and other material objects.'