b'Ophidile \n'b'  Huge   monstrosity ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  168 (16d12 + 64)  Speed  20 ft., swim 30 ft.\n'b' STATS STR: 23 (+6) DEX:  62 (+1)  CON:  18 (+4)  INT:  4 (-4)  WIS:  44 (+2)  CHA:  20 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5  Damage Resistances  cold, fire  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . An ophidile makes one Bite attack, one Constrict attack, and one Poisonous Spittle attack. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 9 (1d6 + 6) piercing damage plus 7 (2d6) poison damage. \n'b'  Constrict .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage, and the target is  grappled  (escape DC 16). Until this grapple ends, the creature is  restrained , and the ophidile can\xe2\x80\x99t constrict another target. \n'b'  Poisonous Spittle .  Ranged Weapon Attack : +4 to hit, range 30 ft.  Hit : 14 (4d6) poison damage. \n'b'  Paralyzing Gaze (Recharge 6) . The ophidile fixes its gaze on one creature it can see within 20 feet of it. The target must succeed on a DC 16  Constitution  saving throw or become  paralyzed  for one minute. The  paralyzed  target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' An ophidile has a crocodile body some 20 feet long. Three snake-necks protrude from the shoulders: a cobra-like one about seven feet long, a viper-like one about eight feet long, and a python-like one about 15 feet long. The cobra and viper heads melee flank that of the python and serve to protect it when it attacks.'