b'Harpy, Owl \n'b'  Family:   Harpy  \n'b'  Medium   monstrosity, neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  112 (15d8 + 45)  Speed  20 ft., fly 80 ft. (hover)\n'b' STATS STR: 12 (+1) DEX:  17 (+3)  CON:  16 (+3)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Performance  +7,  Stealth  +9  Damage Vulnerabilities  thunder  Senses  blindsight 60 ft., darkvision 120 ft., passive  Perception  12  Languages  Common, Abyssal, Giant  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Hypersensitive Hearing . The owl harpy has advantage on  Wisdom  ( Perception ) checks that rely on hearing, and it can\xe2\x80\x99t use its blindsight while  deafened . \n'b'  Quiet Wings . The owl harpy has advantage on  Dexterity  ( Stealth ) checks made to  hide  while flying. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The owl harpy makes two Claw attacks and two Talon attacks. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) slashing damage. \n'b'  Talon .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'  Sleeping Song . The owl harpy sings a magical melody. Every Humanoid and Giant within 300 feet of the harpy that can hear the song must succeed on a DC 15  Wisdom  saving throw or fall  unconscious  until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is  incapacitated . An  unconscious  target wakes if it takes damage or if another creature uses an action to wake it. A target that successfully saves is immune to this  harpy\xe2\x80\x99s  song for the next 24 hours. \n'b'  Hovering Darkness (3/Day) . While flying, the owl harpy shakes a fine, magical dander from her wings, and a 15-foot radius of magical darkness extends out from her, moves with her, and spreads around corners. The darkness lasts as long as the owl harpy flies and maintains concentration, up to 10 minutes (as if concentrating on a spell).  Darkvision  can\xe2\x80\x99t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled. \n'b'\n'b' ABOUT \n'b' This winged woman\xe2\x80\x99s face is wreathed in a headdress of feathers; her luminous eyes and aquiline nose lend beauty to her feral demeanor. Her sharp, taloned feet seem even more inhuman by comparison. \n'b'  Harpy Queens . An owl harpy is a queen among her kind, possessing superior grace and intelligence and an owl\xe2\x80\x99s predatory instinct and savage appetite. Owl harpies never grow hair, only feathers, which often wreathe their faces and crown their heads like a headdress. Their taloned feet are strong and razor sharp. They are much stronger fliers than lesser harpies; they swoop and hover in mid-air with ease to tear their prey apart. They are found in temperate climates as well as in deserts and jungles. \n'b'  Nocturnal Magic . Owl harpies practice a rare, potent magic associated with darkness and the night. They can counter most light sources easily. So refined is their hearing that neither darkness nor invisibility detracts from their ability to hunt their quarry. Their acute hearing also means that thunderous noises distress them. \n'b'  Servants of Darkness . Owl harpies are natural bards thanks to their sharp wits, and most are zealous followers of deities and demon lords of darkness and night. Less common but not unheard of are owl harpy oracles, scholars, and collectors. These savants are known to exchange their knowledge and insights for companionship or for unusual gifts and treasures.'