b'Kobold, King \n'b'  Family:   Kobold  \n'b' Wrapped in tattered finery and draped in silver and gold jewelry, the king  kobold  sits on a throne, surrounded by an assortment of grisly traps and weaponry. Its crown, a garish mass of precious metals, adds weight to its boastful decrees. \n'b'  Small   humanoid  (kobold),  lawful neutral  \n'b'  Armor Class  15 (18 with  mage armor )  Hit Points  112 (25d6 + 25)  Speed  30 ft.\n'b' STATS STR: 8 (-1) DEX:  20 (+5)  CON:  12 (+1)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +8,  Intelligence  +5  Skills   Deception  +5,  Insight  +8,  Intimidation  +8,  Persuasion  +8  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Draconic  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Cunning Action . On each of its turns, the king  kobold  can use a  bonus action  to take the  Dash ,  Disengage , or  Hide  action. \n'b'  Evasion . If the king  kobold  is subjected to an effect that allows it to make a  Dexterity  saving throw to take only half damage, the king instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. \n'b'  Pack Tactics . The king has advantage on  attack  rolls against a creature if at least one of the king\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Sneak Attack (1/Turn) . The king  kobold  deals an extra 14 (4d6) damage when it hits a target with a weapon  attack  and has advantage on the  attack  roll, or when the target is within 5 feet of an ally of the king that isn\xe2\x80\x99t incapacitated and the king doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'  Sunlight Sensitivity . While in sunlight, the king has disadvantage on  attack  rolls and on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Spellcasting . The king  kobold  is a 4th-level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 13, +5 to hit with spell attacks). It has the following  wizard  spells prepared:\n'b'\n'b'   Cantrips (at will) : fire bolt,  mage hand ,  minor illusion , poison spray \n'b'  1st level (4 slots) :  alarm ,  grease ,  mage armor  \n'b'  2nd level (3 slots) :  alter self ,  hold person ,  invisibility  \n'b'\n'b'  Actions \n'b'   Multiattack . The king  kobold  makes two shortsword attacks. \n'b'  Shortsword .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) piercing damage. \n'b'  Hand Crossbow .  Ranged Weapon Attack : +8 to hit, range 30/120 ft., one target.  Hit : 8 (1d6 + 5) piercing damage. \n'b'  Reactions \n'b'   Uncanny Dodge . The king  kobold  halves the damage from one  attack  that hits it. To do so, it must see the attacker. \n'b'  About \n'b'  Keen Nose for Politics . With considerable guile won by hard experience, a king kobold excels at subterfuge, sustains lucrative trade, and hones a keen eye for potential treachery. The king who rules for more than a few seasons has mastered the art of keeping itself safe through a combination of warriors paid well enough to be loyal, a constant campaign to root out enemies, and an abundance of traps, tricks, and contingencies should things go sour. However, security from threats above and below ground and wealth earned through trade are what truly maintain a king on its throne. \n'b'  Eyes Everywhere . The condition of its warrens and outlying tribes that pay tribute occupy much of a king kobold\xe2\x80\x99s time and energy. Tunnel-runners come and go in a constant stream from warren to warren to keep the king abreast of happenings in all of its holdings. A truly successful king may command fealty from a network of tribes stretching for miles. \n'b'  Long Live the King . Unlike many tribal kobold chieftains, a king kobold leaves the fighting to its underlings whenever possible, except when doing so might weaken its hold on its territory. Few creatures are as ruthless as a threatened king, and the king will not hesitate to sacrifice everything and everyone to escape and live to fight another day.'