b'Jotnar, Storm (Sturmrisi) \n'b'  Family:   Jotun  \n'b'  Huge   giant  (shapechanger),  any neutral  \n'b'  Armor Class  16 (byrnie and shield)  Hit Points  184 (16d12 + 80)  Speed  50 ft., swim 50 ft.\n'b' STATS STR: 26 (+8) DEX:  10 (+0)  CON:  20 (+5)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +13,  Constitution  +10,  Intelligence  +6,  Charisma  +8  Skills   Athletics  +13,  Deception  +8,  Nature  +6,  Perception  +8,  Persuasion  +8,  Stealth  +5,  Survival  +8  Damage Immunities  lightning, thunder  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  frightened   Senses   darkvision  60 ft., passive  Perception  18  Languages  Common, Giant  Challenge  14 (11,500 XP) \n'b' Special Traits \n'b'   Amphibious . The sturmrisi can breathe air and water. \n'b'  Brute . A melee weapon deals one extra die of its damage when the sturmrisi hits with it (included in the  attack ). \n'b'  Dive Attack . If the sturmrisi is flying and dives at least 30 feet toward a target and then hits with a beak  attack , the  attack  deals an extra 10 (3d6) damage to the target. \n'b'  Innate Spellcasting . The sturmrisi\xe2\x80\x99s innate spellcasting ability is  Charisma . It can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  detect magic ,  fog cloud ,  light  \n'b'  3/day each :  feather fall ,  misty step ,  telekinesis  \n'b'  1/day each :  control weather ,  gaseous form  \n'b'\n'b'  Magic Resistance . The sturmrisi has advantage on saving throws against spells and other magical effects. \n'b'  Shapechanger . The sturmrisi can use its action to  polymorph  into a  giant eagle  (10 ft., fly 80 ft.), or back into its giant form. Its statistics, other than its  size , are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its giant form if it dies. \n'b'  Actions \n'b'   Multiattack . The sturmrisi makes two  melee attacks . \n'b'  Fleinn .  Melee Weapon Attack : +13 to hit, reach 15 ft., one target.  Hit : 24 (3d10 + 8) piercing damage plus . \n'b'  Beak (Eagle Form only) .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 12 (1d8 + 8) piercing damage. \n'b'  Talons (Eagle Form only) .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 19 (2d10 + 8) slashing damage. \n'b'  Lightning Strike (Recharge 5-6) . The giant hurls a magical  lightning bolt  at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 13  Dexterity  saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.'