b'Mossbear Cub \n'b'  Family:   Mossbear  \n'b'  Small   plant  (florofauna),  unaligned  \n'b'  Armor Class  11 (natural armor)  Hit Points  11 (2d6 + 4)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  10 (+0)  CON:  15 (+2)  INT:  2 (-4)  WIS:  9 (-1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   poisoned   Senses  passive  Perception  9  Languages  \xe2\x80\x94  Challenge  0 (10 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Smell . The mossbear has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Mossy Fur . Any creature that grapples the mossbear or otherwise comes into direct contact with the mossbear\xe2\x80\x99s fur must succeed on a DC 12  Constitution  saving throw or become  poisoned  for l minute. A  poisoned  creature no longer in direct contact with the mossbear can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Plant Camouflage . The mossbear has advantage on  Dexterity  ( Stealth ) checks made to  hide  in terrain with ample obscuring vegetation. \n'b'\n'b' ACTIONS \n'b'\n'b'  Paralyzing Bite .  Melee Weapon Attack : +0 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) piercing damage, and the target must make a DC 12  Constitution  saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to  0 hit points , the target is stable but  poisoned  for 1 hour, even after regaining  hit points , and is  paralyzed  while  poisoned  in this way. \n'b'\n'b' ABOUT \n'b' Fast, powerful, and poisonous to the touch, mossbears may seem intimidating at first sight, but these imposing creatures can be loyal companions to anyone who ventures to tame them. \n'b' As their name implies, mossbears represent a unique combination of bears and tiny plants. Like conventional bears, mossbears have excellent memories and care deeply about those they consider family. Unlike conventional bears, they are covered in poisonous fur and their bite delivers a paralyzing poison. This makes mossbears particularly difficult to tame and even more challenging to train, but almost all those who manage to get a mossbear as their sidekick agree that it was totally worth the effort. \n'b'  Unusual Reproduction . There is an ongoing academic debate surrounding the exact mechanism of mossbear reproduction. An adult mossbear will seemingly just frolic in moss alone and then give birth to one to three mossbear cubs after a couple hundred days. This allows a single mossbear to effectively populate large areas of land as long as they have access to moss. \n'b' If forcefully separated from their mama or anyone else they have come to see as their parent. \n'b'  Familiar . At the gamemaster\xe2\x80\x99s discretion, a player character who can cast find familiar may choose the form of a mossbear cub for their familiar. \n'b'  Awakened Mossbear Cubs . Mossbear cubs are eligible targets for the  awaken  spell. Awakened mossbear cubs love children\xe2\x80\x99s songs and playground games, though they need guidance to make sure they don\xe2\x80\x99t accidentally poison their playmates. They are generally cheerful and eager to grow up. \n'b' Cute, playful, and surprisingly strong for their size, mossbear cubs love to follow their mamas and their friends around and try to be helpful. Despite their inexperience and occasional clumsiness, mossbear cubs can be trained to become useful companions with love and some patience. \n'b' Mossbear cubs fear loneliness. They always seek to be with someone they trust, and they will cry and groan for weeks.'