b'Elemental, Smoke \n'b'  Family:   Elementals  \n'b'  Large   elemental ,  neutral  \n'b'  Armor Class  15  Hit Points  90 (12d10 + 24)  Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 14 (+2) DEX:  20 (+5)  CON:  15 (+2)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +8  Damage Resistances  thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  60 ft., passive  Perception  10  Languages  Auran, Ignan  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Smoke Form . The elemental can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as one inch wide without squeezing. A creature that touches the elemental or hits it with a  melee attack  while within five feet of it must succeed on a DC 15  Constitution  saving throw or be  blinded  until the end of its next turn. If a creature starts its turn in the elemental\xe2\x80\x99s space or enters it on its turn, that creature must succeed on a DC 15  Constitution  saving throw or be  blinded  until the end of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The smoke elemental makes two Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15  Constitution  saving throw or be  blinded  until the end of its next turn. \n'b'  Stoke . Each creature in the elemental\xe2\x80\x99s space must succeed on a DC 15  Constitution  saving throw or be  incapacitated  until it is no longer in the elemental\xe2\x80\x99s space. \n'b'\n'b' ABOUT \n'b' These deadly elementals are composed of noxious clouds of brimstone and choking smoke. The roiling clouds are found most often on the edges of the Planes of Fire and Air, where the environment is oppressive and inimical to most creatures, but they frequently find openings into the Prime Material Plane through volcanic vents. Smoke elementals flow around their prey as blinding clouds, but they can also solidify their wisps to strike creatures.'