b'Witch Totem \n'b'  Tiny   construct  (titanspawn),  any evil\n'b' STATS STR: 6 (-2) DEX:  13 (+1)  CON:  12 (+1)  INT:  8 (-1)  WIS:  11 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  13 (natural armor)  Hit Points  7 (2d4 + 2)  Speed  20 ft., climb 20 ft.  Skills   Stealth  +5  Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  9  Languages  Titan Speech (can\xe2\x80\x99t speak)  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Forest Camouflage . While it is in forest terrain and remains motionless, a witch totem is invisible. \n'b'  Regeneration . The witch totem regains 1 hit point at the start of its turn. If the totem takes acid or fire damage, this trait doesn\xe2\x80\x99t function at the start of its next turn. The witch totem is destroyed only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Traceless Passage . The witch totem can\xe2\x80\x99t be tracked except by magical means. It leaves behind no tracks or other evidence of its passage. \n'b'  Actions \n'b'   Claws .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d3 + 1) slashing damage. \n'b'  Dart .  Ranged Weapon Attack : +3 to hit, range 10/30 ft., one target.  Hit : 1 piercing damage plus 3 (1d6) poison damage. \n'b'  Tactics \n'b' If forced or commanded to fight, a totem favors using darts. It uses its tiny claws only as a last resort, preferring instead to flee from enemies, sometimes escaping up into trees or other vegetation. \n'b' Description \n'b' A witch totem is a tiny, doll-like thing constructed from carved wood and fibrous bundles of twigs, leaves, grass, and other natural materials. \n'b' It stands not much more than a foot high and bears a rune etched upon its forehead. Witches\xe2\x80\x99 totems rarely initiate combat unless specifically commanded to do so. Instead, they usually remain hidden and then report enemies and interlopers back to their masters.'