b'Flying Dagger \n'b'  Tiny   construct ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  17 (7d4)  Speed  0 ft., fly 50 ft. (hover)\n'b' STATS STR: 8 (-1) DEX:  16 (+3)  CON:  11 (+0)  INT:  1 (-5)  WIS:  5 (-3)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +5  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed , deafened,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  60 ft. (blind beyond this radius), passive  Perception  7  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Antimagic Susceptibility . The flying dagger is incapacitated while in an area of antimagic, such as an  antimagic field . If targeted by a  dispel magic  spell, the dagger must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC, or fall unconscious for 1 minute. \n'b'  False Appearance . While the flying dagger remains motionless, it is indistinguishable from a normal dagger of its kind. \n'b'  Actions \n'b'   Dagger .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage.'