b'Crysallis \n'b'  Medium   humanoid  (crysallis),  neutral good  \n'b'  Armor class  14 (leather armor)  Hit Points  38 (7d8 + 7)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  12 (+1)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  4,  Survival  4  Senses  passive  Perception  14  Languages  Common  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Crystal Glider . The crysallis can move across crystalline or frozen surfaces as normal ground. When specifically on crystalline surfaces, its speed increases by 10 feet. \n'b'\n'b' ACTIONS \n'b'\n'b'  Sling .  Ranged Weapon Attack : +3 to hit, range 30/120 ft., one target.  Hit : 5 (1d4 + 3) bludgeoning damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Aurora Dance (2/day) . The crysallis can use its bonus action to waver and glow. Until the start of its next turn,  attack  rolls made against it have disadvantage.'