b'Pumpkin Jack \n'b'  Small   plant ,  neutral evil  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  66 (12d6 + 24) \n'b' Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  15 (+2)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Cha  +4 \n'b' Skills   Perception  +4,  Survival  +2 \n'b' Damage Resistances  acid \n'b' Damage Immunities  poison \n'b' Condition Immunities   charmed ,  poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  14 \n'b' Languages  Sylvan \n'b' Challenge  3 (700 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Regeneration . The pumpkin jack regains 5  hit points  at the start of its turn. If the pumpkin jack takes fire damage, this trait doesn\xe2\x80\x99t function at the start of the pumpkin jack\xe2\x80\x99s next turn. The jack dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'\n'b' ACTIONS \n'b'\n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage plus 7 (2d6) poison damage. \n'b'  Cackle (Recharge 5-6) . The pumpkin jack unleashes a chilling laugh. Each creature of the pumpkin jack\xe2\x80\x99s choice within 60 feet of it that can hear it must make a DC 12  Charisma  saving throw. On a failed save, a creature takes 9 (2d8) psychic damage and is  frightened  for 1 minute. A  frightened  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the creature takes half as much damage and isn\xe2\x80\x99t  frightened . \n'b'\n'b' ABOUT \n'b' The mixture of blood and soil where pumpkins grow can create something truly terrifying. If the mix is just right and the moon is clear, a pumpkin jack might emerge. Seen from afar, these creatures seem to be lights dancing in the breeze. But when a jack gets closer, their horrific visage becomes clear. \n'b' Pumpkin jacks look like bipedal creatures sewn together from vines. They are most likely to grow in soil beneath where murders have occurred. The more gruesome the murder, the more likely a pumpkin jack will appear. \n'b' Many believe that these creatures require pumpkin seeds to be created, but the truth is that the pumpkin color of its head mostly comes from the gore of a murder mixing with the soil to create its orange hue. \n'b'  Fatal Instinct . The emotion behind the death that spawns a pumpkin jack fuels a murderous drive within it. \n'b' Pumpkin jacks born on other planes take on aspects of those environments in the most aggressive way possible. \n'b'  Poisoned by Hate . The deeds that give rise to a pumpkin jack are heinous, committed by those with  poisoned  souls. \n'b' The poison of these acts courses through the veins of a pumpkin jack, making their strikes even more painful. Some wicked souls have harvested this bile from the jacks to use as a potent poison.'