b'Grabbit \n'b'  Large   fey ,  neutral evil  \n'b'  Armor Class  14  Hit Points  66 (7d10 + 28)  Speed  40 ft.\n'b' STATS STR: 17 (+3) DEX:  18 (+4)  CON:  18 (+4)  INT:  11 (+0)  WIS:  15 (+2)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3  Senses   darkvision  90 ft., passive  Perception  13  Languages  Sylvan  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The grabbit\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 12). It can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will :  knock  \n'b'  3/day each :  invisibility  \n'b'  Magic Resistance . The grabbit has advantage on saving throws against spells and other magical effects. \n'b'  Standing Leap . The grabbit\xe2\x80\x99s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The grabbit makes two attacks: only one of which can be a bite  attack . \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) piercing damage and the target  grappled  (escape DC 14). \n'b'\n'b' ABOUT \n'b' Several people have gone missing from an isolated village in the hills. The only clues are large rabbit-like footprints in the mud. An elder says she believes a grabbit is at work. The giant purple fey are a sight to behold, however many folks don\xe2\x80\x99t believe the stories about them. \n'b'  Kidnapping Rabbits . These foul fey are infamous for kidnapping people from rural areas. They are often hired by witches, hags, necromancers, and other evildoers. \n'b'  Disappearing Act . The grabbit is able to get around by using its ability to turn  invisible . Many villagers question their vision when they see the giant purple rabbit suddenly appear in front of them. \n'b'  Feared Fey . Other fey aren\xe2\x80\x99t fond of these cowardly scoundrels. The Seelie Court sends out fey rangers to hunt them down when they\xe2\x80\x99re spotted. At times, the trackers will follow grabbits into the ordinary world.'