b'Deathwisp \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  15  Hit Points  82 (11d8 + 33)  Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 6 (-2) DEX:  20 (+5)  CON:  16 (+3)  INT:  18 (+4)  WIS:  16 (+3)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8,  Con  +6,  Wis  +6  Skills   Perception  +6,  Stealth  +8  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  16  Languages  the languages it knew in life  Challenge  7 (2,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Flicker . The deathwisp flickers in and out of sight. Ranged weapon attacks against it are made with disadvantage. \n'b'  Incorporeal Movement . The deathwisp can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside a solid object. \n'b'  Sunlight Sensitivity . While in sunlight, the deathwisp has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Undead Nature . The deathwisp doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The deathwisp makes two Ghostly Pike attacks, or it can make one Ghostly Pike  attack  and one Life Drain  attack . \n'b'  Ghostly Pike .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 16 (2d10 + 5) force damage plus 9 (2d8) necrotic damage. \n'b'  Life Drain .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 23 (4d8 + 5) necrotic damage. The target must succeed on a DC 15  Constitution  saving throw or its  hp  maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its  hp  maximum to 0. \n'b'  Create Specter . The deathwisp targets a Humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target\xe2\x80\x99s spirit rises as a  specter  in the space of its corpse or in the nearest unoccupied space. This  specter  is under the deathwisp\xe2\x80\x99s control. The deathwisp can have no more than twelve specters under its control at one time. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Shadow Traveler (3/Day) . While in shadows, dim light, or darkness, the deathwisp disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action. \n'b'\n'b' ABOUT \n'b' A shadowy figure flickers in and out of view. Its indistinct shape betrays a sylvan ancestry, and its eyes are malevolent blue points of light. \n'b'  Fey Undead . A deathwisp is a wraith-like spirit created in the Shadow Realm from the violent death of a shadow fey or evil fey. \n'b'  Rift Walkers . Many deathwisps remain among the shadows, but a few enter the natural world through planar rifts and gates or by walking along the shadowy roads between the worlds. Retaining only a trace of their former personality and knowledge, their lost kindness has been replaced with malice. \n'b'  Devour Breath . A deathwisp feasts on the breath of living things, and it invariably seeks to devour animals and solitary, intelligent prey. It is quite intelligent and avoids fights against greater numbers.'