b'Mite \n'b'  Small   fey ,  lawful evil  \n'b'  Armor Class  11  Hit Points  7 (2d6)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 8 (-1) DEX:  13 (+1)  CON:  11 (+0)  INT:  8 (-1)  WIS:  13 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +3  Senses   darkvision  60 ft., passive  Perception  11  Languages  Deep Speech  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Hatred . Mites have advantage on attacks versus dwarves, gnomes, and deep gnomes. \n'b'  Innate Spellcasting . The mite\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 10, +2 to hit with spell attacks). It can innately cast the following spells, requiring no material components: \n'b'\n'b'  At will :  prestidigitation  \n'b'  1/day :  fear  \n'b'  Keen Smell . The mite has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'\n'b' Actions \n'b'\n'b'  Dagger .  Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 3 (1d4 + 1) piercing damage. \n'b'  Dart .  Ranged Weapon Attack : +3 to hit, range 20/60 ft., one target.  Hit : 3 (1d4 + 1) piercing damage. \n'b'  Vermin Empathy (1/day) . The mite can summon a swarm of bats, a swarm of rats, or a swarm of insects once per day. The summoned creatures arrive in 1d4 rounds, acting as allies of the mite and obeying its spoken commands. The beasts remain for 1 hour, until the mite dies, or until the mite dismisses them as a bonus action.'