b'Drake, Crater \n'b'  Family:   Drake  \n'b'  Small   dragon ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  187 (25d6 + 100)  Speed  30 ft., fly 70 ft.\n'b' STATS STR: 20 (+5) DEX:  10 (+0)  CON:  19 (+4)  INT:  10 (+0)  WIS:  17 (+3)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +8  Skills   Perception  +7,  Survival  +7  Damage Resistances  acid, force  Damage Immunities  poison  Condition Immunities   paralyzed ,  poisoned , unconscious  Senses   darkvision  120 ft., passive  Perception  17  Languages  Common, Draconic  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'\n'b'  Bizarre Internal Anatomy . Critical hits against the drake become normal hits. \n'b'  Magical Emission . The crater drake emits warped magic. A creature that starts its turn within 5 feet of the drake must succeed on a DC 16  Constitution  saving throw or take 5 (1d10) poison damage and be  poisoned  until the start of its next turn. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The drake makes one bite and two claw attacks. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 18 (3d8 + 5) piercing damage plus 17 (5d6) poison damage. \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 15 (3d6 + 5) slashing damage. \n'b'  Warping Breath (Recharge 5-6) . The drake exhales body-warping magical energy in a 60?foot line that is 5 feet wide. Each creature in the line must make a DC 16  Dexterity  saving throw, taking 35 (10d6) poison damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw by 5 or more develops tumors across its body. A creature with tumors has disadvantage on  attack  rolls and ability checks that use  Strength  or  Dexterity . These tumors last until cured by a  greater restoration  spell or similar magic. \n'b'\n'b' About \n'b' Flecks of unnatural luminescence dot the hide of this small dragon. Plants slowly wilt in its shadow, and even insects give it a wide berth. \n'b' Crater drakes live in inhospitable badlands and thrive in areas where hostile magic lingers. \n'b'  Decaying Presence . The presence of a crater drake has a profoundly negative impact on its environment.\xc2\xa0Stunted or dead vegetation and pools of toxic water surround a crater drake\xe2\x80\x99s lair. \n'b'  Prone to Mutation . The twisted magic of their homelands infuses the crater drakes, promoting diversity in the species. Two drakes, even those hatched from the same clutch, rarely have identical biology. They continue to mutate as they age, and it isn\xe2\x80\x99t unusual for a crater drake to develop new abilities through these mutations. \n'b'  Treasure Eaters . Crater drakes keep their treasure hoards in the safest place they know: their gullets. Opening the stomach of a dead crater drake reveals fused piles of metals studded with precious gems and the occasional magical trinket. \n'b'  Survivor . The crater drake doesn\xe2\x80\x99t require food or water. \n'b' Crater Drake Mutations \n'b' Mutation is common among crater drakes. If you want to make a crater drake that is unique from typical crater drakes, roll a d6 or choose a mutation from the following: \n'b'\n'b'  Tail Sweep .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) bludgeoning damage, and the target must succeed on a DC 17  Dexterity  saving throw or be knocked  prone . The drake can use this in place of one claw  attack  when using its Multiattack action. \n'b'  Immunity to Acid . The drake has immunity, rather than  resistance , to acid damage. \n'b'  Steel Hide . The drake\xe2\x80\x99s hide is tougher than most drakes. Its Armor Class increases by 2. \n'b'  Caustic Bite . Instead of poison damage, the drake\xe2\x80\x99s bite deals an extra 17 (5d6) acid damage. \n'b'  Burrower . The drake\xe2\x80\x99s wings are stunted and useless. It doesn\xe2\x80\x99t have a flying speed, but it has a burrowing speed of 30 feet. \n'b'  Survivor\xe2\x80\x99s Fortitude . If damage reduces the drake to 0  hp , it must make a  Constitution  saving throw with a DC of 5 + the damage taken. On a success, the drake drops to 1  hp  instead.'