b'Tree Giant \n'b'  Gargantuan   plant  (titanspawn),  any neutral\n'b' STATS STR: 23 (+6) DEX:  6 (-2)  CON:  27 (+8)  INT:  14 (+2)  WIS:  21 (+5)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  18 (natural armor)  Hit Points  277 (15d20 + 120)  Speed  40 ft.  Saving Throws   Strength  +11,  Constitution  +13,  Wisdom  +10  Skills   Nature  +7  Damage Resistances  bludgeoning, piercing  Damage Vulnerabilities  fire  Senses   darkvision  120 ft., passive  Perception  15  Languages  Druidic, Sylvan, Titan Speech  Challenge  15 (13,000 XP) \n'b' Special Traits \n'b'   False Appearance . While the tree giant remains motionless, it is indistinguishable from a normal, massive tree. \n'b'  Siege Monster . The tree giant deals double damage to objects and structures. \n'b'  Spellcasting . The tree giant is an 11th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 18, and +10 to hit with spell attacks). It has the following  druid  spells prepared:\n'b'\n'b'   Cantrips (at will) : druidcraft,  guidance ,  mending ,  resistance  \n'b'  1st level (4/day) :  entangle , goodberry,  healing word ,  speak with animals  \n'b'  2nd level (3/day) :  animal messenger ,  locate animals or plants ,  spike growth  \n'b'  3rd level (3/day) :  daylight ,  plant growth ,  speak with plants  \n'b'  4th level (3/day) :  conjure woodland beings ,  hallucinatory terrain  \n'b'  5th level (2/day) :  awaken ,  commune with nature  \n'b'  6th level (1/day) :  move earth ,  wall of thorns  \n'b'\n'b'  Actions \n'b'   Multiattack . The tree giant makes three slam attacks. \n'b'  Slam .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 30 (7d6 + 6) bludgeoning damage, and the target must succeed on a DC 20  Strength  saving throw or be pushed 10 feet away from the tree giant and knocked  prone . \n'b'  Rock .  Ranged Weapon Attack : +11 to hit, range 60/240 ft., one target.  Hit : 39 (6d10 + 6) bludgeoning damage. \n'b'  Animate Trees (3/Day) . The tree giant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a  treant , except they have  Intelligence  and  Charisma  scores of 1, they can\xe2\x80\x99t speak, and they have only the Slam action option. An animated tree acts as an ally of the tree giant. The tree remains animate for 1 day or until it dies; until the tree giant dies or is more than 120 feet from the tree; or until the tree giant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible. \n'b'  Tactics \n'b' Tree giants are patient watchers of the woodland and rarely act directly, though sometimes they might use spells or their ability to animate trees to guide trouble away from their homes. Evil tree giants or those facing sustained attack will be more direct, using both spells and their deadly slam attacks to target whomever they believe is the greatest threat, usually fire-wielding warriors or spellcasters. \n'b' Description \n'b' Tree giants are ancient, colossal treants, encountered only in the oldest of forests where the trees can be as tall as themselves. They are very rare and quite difficult to spot in their native terrain, despite their enormous size. A tree giant usually stands 75 to 80 feet tall. \n'b' Most tree giants go out of their way to protect wildlife, forests, and those who would preserve them. Those uncommon evil-aligned tree giants, though, instead seek to harm any who pass into their domains.'