b'Ophanim \n'b'  Gargantuan   celestial ,  lawful good  \n'b'  Armor Class  18 (natural armor)  Hit Points  231 (14d20 + 84)  Speed  0 ft., fly 150 ft. (hover)\n'b' STATS STR: 1 (-5) DEX:  1 (-5)  CON:  1 (-5)  INT:  17 (+3)  WIS:  22 (+6)  CHA:  28 (+9)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Intelligence  +9,  Wisdom  +12,  Charisma  +15  Skills   Insight  +12,  Perception  +18  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison, radiant  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  stunned   Senses  truesight 120 ft., passive  Perception  33  Languages  all, telepathy 120 ft.  Challenge  18 (20,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Divine Awareness . The ophanim knows if it hears a lie. \n'b'  Divine Integrity . The ophanim is a being of pure light that sustains its physical form by being constantly aware of it. It uses its  Wisdom  modifier instead of its  Strength ,  Dexterity , and  Constitution  modifiers. If the ophanim falls  unconscious , it becomes unaware of itself and dies. \n'b'  Innate Spellcasting . The ophanim\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 23). The ophanim can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will :  detect evil and good ,  protection from evil and good  \n'b'  5/day each :  hallow ,  dispel evil and good  \n'b'  3/day each : commune,  geas ,  sunbeam  \n'b'  1/day each : holy verdict: retribution*,  mass heal ,  sunburst , judgment of the sun* \n'b'  Limited Magic Immunity . The ophanim can\xe2\x80\x99t be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ophanim makes two radiant rupture attacks. \n'b'  Radiant Rupture .  Ranged Spell Attack : +15 to hit, range 150 ft., one target.  Hit : 36 (8d8) radiant damage. It deals 54 (12d8) radiant damage to creatures that are  poisoned  by Drain Light. \n'b'\n'b' REACTIONS \n'b'\n'b'  Drain Light . To attack a creature that is made of pure light is a vile act that can drain the attacker. When a creature successfully hits the ophanim, the ophanim can choose to drain the creature\xe2\x80\x99s light. The creature must succeed on a DC 17  Charisma  saving throw or become  poisoned  until the end of its next turn. The  poisoned  creature takes more damage from radiant rupture. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The ophanim can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The ophanim regains spent legendary actions at the start of its turn. \n'b'\n'b'  Teleport . The ophanim magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. \n'b'  Eyes of Rings (Costs 2 Actions) . The ophanim targets one creature it can see within 120 feet of it. Numerous eyes on the golden rings focus their gazes upon a single creature. The creature must succeed on a DC 15  Charisma  saving throw, or the creature is overwhelmed and  stunned  until the end of its next round. \n'b'  Light\xe2\x80\x99s Ultimatum (Costs 3 Actions) . The ophanim absorbs the radiant energy in a 120-foot radius area centered on the ophanim. All lights are absorbed by the ophanim, creating a magical  darkness  in the affected area. Each creature in the darkness must succeed on a DC 23  Charisma  saving throw or lose their  resistance  and immunity to radiant damage until they leave the darkness. The ophanim gains 11  temporary hit points  (an extra +4 temporary hit point for each radiant immunity or  resistance  nullified). \n'b'\n'b' ABOUT \n'b' The first light that shines upon the throne of a deity humbly bows before the might of the divine as it obtains sentience to perceive and, through perception, to comprehend the supremacy of the holy. If a deity chooses to preserve the courteous light, it blesses the light with four sacred rings, creating an ophanim. An ophanim\xe2\x80\x99s loyalty never wavers and unlike other  angels , they can\xe2\x80\x99t fall from grace. They are pure light molded into a body through faith. An ophanim\xe2\x80\x99s duty is to watch over the realm of a deity and to guard its throne. \n'b'  Being of Light . An ophanim doesn\xe2\x80\x99t have a vessel; it is a being of pure light anchored to material existence by four rings. These rings have numerous eyes on them that constantly watch over the ophanim. By doing so, they acknowledge its existence. \n'b'  Divine Creation . An ophanim is an angel and doesn\xe2\x80\x99t require food, drink, or sleep. \n'b'  Incorruptible . The essence of an ophanim consists of strong and righteous ideals and the pillars of divine faith. If these ideals ever weaken or if the faith of an ophanim ever wavers, the ophanim\xe2\x80\x99s essence dissipates and it is no more.'