b'Ogre Plague-Host \n'b'  Family:   Ogre  \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  12 (natural armor)  Hit Points  275 (22d10 + 154)  Speed  30 ft.\n'b' STATS STR: 23 (+6) DEX:  6 (-2)  CON:  24 (+7)  INT:  2 (-4)  WIS:  7 (-2)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +12,  Wis  +3  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands the languages it knew in life, but can\xe2\x80\x99t speak  Challenge  14 (11,500 XP) \n'b' Special Traits \n'b'\n'b'  Cadaverous Appearance . While the plague-host is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Grappler . The plague-host has advantage on  attack  rolls against creatures it is grappling. \n'b'  Bursting Infection . If the plague-host dies, its bloated form explodes. Living creatures within 20 feet of the plague-host must succeed on a DC 20  Constitution  saving throw, or take 9 (2d8) necrotic damage and contract the zombie necrosis disease (p.192). Creatures immune to the  poisoned  condition are immune to this disease. \n'b'  Legendary Resistance (1/Day) . If the plague-host fails a saving throw, other than a  Constitution  saving throw from its Undead Fortitude feature, it can choose to succeed instead. \n'b'  Undead Fortitude . If damage reduces the plague-host to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-host drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The plague-host makes three attacks: one with its bite and two with its slam. \n'b'  Slam .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage. If the target is a Large or smaller creature, it is  grappled . Until this grapple ends, the plaguehost can\xe2\x80\x99t use this hand to make slam attacks against another creature. The plague-host can grapple up to two Medium or smaller creatures. \n'b'  Bite .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 16 (3d6 + 6) piercing damage. Additionally, living creatures must succeed on a DC 20  Constitution  saving throw, or take 18 (4d8) necrotic damage and contract the zombie necrosis disease (p.192). \n'b'\n'b' Legendary Actions \n'b' The plague-host can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The plaguehost regains spent legendary actions at the start of its turn. \n'b'\n'b'  Massive Sway . The plague-host moves up to 10 feet. During this movement, it can attempt to move into another creature\xe2\x80\x99s space. If it does so, the creature must make a DC 15  Strength  saving throw. On a failure, the creature is pushed up to 10 feet in a direction of the plague-host\xc2\x92s choosing. On a successful save, the plague-host ends its movement adjacent to the creature. \n'b'  Slam (Costs 2 Actions) . The plague-host makes one slam  attack . \n'b'\n'b' About \n'b' Those who have had the misfortune of spending time around ogres report that their zombies differ little from the living article, save for the smell.'