b'Saurian \n'b'  Large   beastman ,  any alignment  \n'b'  Armor Class  15 \n'b' Hit Points  84 (8d10 +40) \n'b' Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  20 (+5)  INT:  7 (-2)  WIS:  16 (+3)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +3,  Perception  +5 \n'b' Senses   darkvision  60., passive  Perception  15 \n'b' Languages  Terran, Beastial \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Senses . The saurian has advantage on  Wisdom  ( Perception ) checks that rely on sight and smell. \n'b'  Regeneration . The saurian regains 10  hit points  at the start of its turn. If the saurian takes acid or fire damage, this trait doesn\xe2\x80\x99t function at the start of the saurian next turn. The saurian dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Spider Climb . The saurian can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The saurian makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6 +4) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 +4) piercing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Tail Slam . When a creature hits the saurian with a  melee attack  within 5 feet, it can use its  reaction  to take the Shove action.'