b'Harpspider, Arctic \n'b'  Medium   monstrosity ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  91 (14d10+14)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 15 (+2) DEX:  16 (+3)  CON:  12 (+1)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +7  Damage Immunities  cold  Senses  blindsight 10 ft.,  darkvision  60 ft.; passive  Perception  10  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Ethereal Jaunt . As a bonus action, the spider can move between the Material Plane and the Ethereal Plane. \n'b'  Spider Climb . The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Web Sense . While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. \n'b'  Web Walker . The spider ignores movement restrictions caused by webbing. \n'b'  Webs . The arctic harpspider\xe2\x80\x99s crystalline web is delicate and easily destroyed, having just 5  hit points  for each 5 ft. section. Sections of the web may be suspended to act as an early warning system, woven into bridges and tunnels, or spun into patches of  difficult terrain . \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., 1 target.  Hit : 1d10+2 (7) piercing damage plus 4d8 (18) poison damage (DC 11  Constitution  save halves poison damage). If the poison damage reduces the target to  0 hit points , the target is stable but  poisoned  for 1 hour, even after regaining  hit points , and is  paralyzed  while  poisoned  in this way. \n'b'  Hypnotic Harmonics . The harpspider strums the thin, crystalized strands of its web. Every creature within 300 feet of the harpspider that can hear the tinkling, melodious resonance must succeed on a DC 14  Wisdom  saving throw or be  charmed  until the song ends. In each subsequent round at the end of the creature\xe2\x80\x99s turn it makes an additional  Wisdom  save against the same DC. If the save is successful than the effect ends. A creature that is  charmed  moves toward the arctic spider on its turn in the most direct path possible, unless it is somehow blocked. The harpspider must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpspider is  incapacitated . A target that successfully saves is immune to this harpspider\xe2\x80\x99s song for the next 24 hours. \n'b'\n'b' About \n'b' The arctic harpspider is an otherworldly creature composed of crystallized mineral-rich fluid. This bizarre other-dimensional arachnid possesses a shrewd cunning and is an instinctive skirmish predator. If its quarry resists its mesmerizing harmony, the spider favors darting in to strike then swiftly ducking back out of reach. It often waits until its poison disables a victim before closing in for the kill. It gains nourishment from the vital bodily fluids of its victims but can enter a state of frozen hibernation if prey is scarce. An arctic harpspider weighs 450 pounds and its legs extend 8 feet from its 7-foot-long body.'