b'Dragon, Light (Ancient) \n'b'  Family:   Dragon - Light  \n'b'  Gargantuan   dragon ,  neutral good  \n'b'  Armor Class  22 (natural armor)  Hit Points  407 (22d20 + 176)  Speed  40 ft., fly 80 ft.\n'b' STATS STR: 26 (+8) DEX:  10 (+0)  CON:  27 (+8)  INT:  18 (+4)  WIS:  20 (+5)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +7,  Constitution  +15,  Wisdom  +12,  Charisma  +11  Skills   Arcana  +11,  Nature  +11,  Perception  +12,  Persuasion  +11,  Religion  +11  Damage Resistances  fire  Damage Immunities  radiant; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   blinded   Senses   blindsight  60 ft.,  darkvision  120 ft., passive  Perception  22  Languages  Celestial, Draconic  Challenge  22 (41,000 XP) \n'b' Special Traits \n'b'   Ethereal Sight . The dragon can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Illumination . The dragon sheds bright light in a 30-foot radius and dim light for an additional 30 feet. \n'b'  Incorporeal Movement . The dragon can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Legendary Resistance (3/day) . If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Void Traveler . The light dragon travels from star to star and does not require air, food, drink, or sleep. When flying between stars, the light dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +15 to hit, reach 15 ft., one target.  Hit : 19 (2d10 + 8) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +15 to hit, reach 10 ft., one target.  Hit : 15 (2d6 + 8) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +15 to hit, reach 20 ft., one target.  Hit : 17 (2d8 + 8) bludgeoning damage. \n'b'  Frightful Presence . Each creature of the dragon\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 23  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Breath Weapon (Recharge 5-6) . The dragon uses one of the following breath weapons: \n'b'  Radiant Breath . The dragon exhales radiant energy in a 90-foot cone. Each creature in that area must make a DC 23  Dexterity  saving throw, taking 77 (14d10) radiant damage on a failed save, or half as much damage on a successful one. \n'b'  Flaring Breath . The dragon emits a flash of dazzling light from its maw in a 90-foot cone. Each creature in that area must make a DC 23  Constitution  saving throw or be  blinded . Undead within the area of effect must also make a DC 23  Wisdom  saving throw or be turned for 1 minute. Undead of CR 3 or lower who fail the saving throw are instantly destroyed. \n'b'  Legendary Actions \n'b' The dragon can take 3  legendary actions , choosing from the options below. Only one  legendary action  option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent  legendary actions  at the start of its turn. \n'b'   Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail  attack . \n'b'  Wing Attack (Costs 2 Actions) . The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 23  Dexterity  saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked  prone . The dragon can then fly up to half its flying speed. \n'b'  About \n'b' Dragons who wandered across the Ethereal and Astral Planes and the godly outer planes became a breed unto themselves eons past. \n'b' The forms of light dragons are no longer entirely physical, and they use this adaptation to pursue lives of reverence for beauty in places deadly to others-the high places among stars and dark voids. \n'b'  Lovers of Light . Motivated in their travels by a love and fascination for bright places of singular beauty, they often bask in a trancelike state for long years in close orbit around celestial structures they find pleasing to look upon or in the shimmering lights of planar conjunctions. In time, the desire to share the experience with their kin moves them on. \n'b'  Reclusive and Remote . When birthing and rearing their young, who lack their elders\xe2\x80\x99 ethereal bodies, light dragons seek out remote terrestrial places, often known only to others of their kind. Aware of the ruinous effects of their presence over the long term, light dragons avoid making their lairs near farmlands and places of sensitive vegetation. Deserts and inhospitable, rocky coastlines serve as their earthly homes. \n'b' During such periods when they do interact with other intelligent beings, they maintain a benevolent but remote approach, wishing all creatures well, but preferring to only interact with others of their kind or creatures who exhibit and appreciate beauty. \n'b'  A Network of Mutual Protection and Intelligence . Light dragons maintain amiable connections with one another, telling tales of their travels and sharing information of notable dangers. In particular, void dragons despise light dragons, and light dragons warn one another of a void dragon\xe2\x80\x99s approach. \n'b' If one of their nemeses can be located and confronted with minimal danger to other creatures, the light dragons join forces to destroy it. Light dragons fear the unpredictable insanity of the void dragons and the dangerous knowledge the creatures attain in their studies. They seek to bring the volatile creatures down before the void dragons bring about cataclysmic harm. Many light dragons die in such attempts, and the fear of reprisal against the survivors makes light dragons one of the more reclusive and secretive types of dragon.'