b'Grig, Fiddler \n'b'  Tiny   fey ,  neutral good  \n'b'  Armor Class  14 (natural armor)  Hit Points  45 (13d4 + 13)  Speed  30 ft., fly 40 ft.\n'b' STATS STR: 5 (-3) DEX:  14 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +4,  Charisma  +5  Skills   Acrobatics  +4,  Perception  +3,  Performance  +7,  Stealth  +6  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Sylvan  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'   Innate Spellcasting . The grig fiddler\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC13, +5 to hit with spell attacks). It can cast the following spells innately, without requiring material components.\n'b'\n'b'   At will : druidcraft \n'b'  3/day each :  entangle ,  invisibility  \n'b'  Spellcasting . The grig fiddler is a 5th level spellcaster. Its spellcasting ability is  Charisma  (spell save DC13, +5 to hit with spell attacks). It can cast the following  bard  spells.\n'b'\n'b'   Cantrips (at will) : dancing  light ,  minor illusion ,  vicious mockery  \n'b'  1st level (4 slots) : animal friendship,  charm person ,  comprehend languages  \n'b'  2nd level (3 slots) :  blindness/deafness ,  hold person ,  see invisibility  \n'b'  3rd level (2 slots) :  dispel magic ,  speak with plants  \n'b'\n'b'  Surprise Attack . If the grig surprises a creature and hits it with an  attack  during the first round of combat, the target takes an extra 10 (3d6) damage from the  attack . \n'b'\n'b'  Actions \n'b'\n'b'   Shortsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Longbow .  Ranged Weapon Attack : +4 to hit, range 150/600 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  Fiddle (Recharge 5-6) . The grig begins playing with its legs in a lively tune. Creatures within 30 feet that can hear the grig must make a DC 14  Wisdom  saving throw. On a failed save, the creature is  charmed  for 1 minute. While  charmed  by the grig, it uses its action to dance in place, capering comically. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the saving throw is successful, or the effect ends for it, the creature is immune to that grig\xe2\x80\x99s Fiddle ability for 24 hours.'