b'Strife Elemental \n'b'  Medium   elemental ,  chaotic neutral\n'b' STATS STR: 14 (+2) DEX:  14 (+2)  CON:  14 (+2)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  12  Hit Points  52 (8d8 + 16)  Speed  30 ft.  Saving Throws   Dexterity  +4,  Constitution  +4,  Wisdom  +4  Skills  special, see below  Senses  passive  Perception  12 or higher, see below  Languages  All  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Cause Strife (Recharge 6) . The strife  elemental  can use a bonus action to amplify emotions within 30 feet of itself. Each creature must make a DC 15  Charisma  saving throw or become grumpy and difficult. Players should be encouraged to play out any source of conflict as being of utmost importance. The strife  elemental  will choose a time of conflict to utilize this feature: when parleying with potential enemies, haggling with a merchant, sneaking past enemies, arguing about existing conflicts within the group, or dividing up treasure, for example. \n'b'  Impersonate . When the strife  elemental  takes a  long rest , it can choose a new identity. Its body and clothing reshape themselves to take on that identity, which can be any Small or Medium humanoid of any background. As part of the reshaping process, select up to four skills and two sets of tools for the strife  elemental  to become proficient with. \n'b'  Actions \n'b'   Shortbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Shortsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Tactics \n'b' Strife elementals love to create fights but they try hard to avoid being caught in the middle of one. If taking a military disguise, they prefer to be an archer or a member of the command staff so that they can witness their achievements at a distance. In the worst case, strife elementals can use any weapon proficiently, so they will find something to defend themselves with. \n'b' Strife elementals prefer to avoid direct conflict but prove proficient with all simple and martial weapons if they cannot avoid a fight. \n'b' Description \n'b' These creatures appear as perfectly ordinary folk, going about their lives in a normal fashion, though conflict does seem to follow in their wake. They seem perfectly normal, except that, sometimes, when they think no one else is looking, they smile cruelly to themselves. \n'b'  A New Guise . Strife elementals have the ability to take on new personas, in order to further conflict without being instantly discovered. When they take on a new identity, they leave most of the old identity behind, meaning that they are hard to hold accountable for their actions. There is only one consistence to their personality; they are always contentious and capricious.'