b'Darkmantle \n'b'  Family:   Fungi  \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  11  Hit Points  22 (5d6 + 5);  Wound Threshold  6  Speed  10 ft., flight 30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  13 (+1)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +3  Senses  blindsight 60 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Echolocation . The darkmantle can\xe2\x80\x99t use its blindsight while  deafened . \n'b'  False Appearance . While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite. \n'b'\n'b' ACTIONS \n'b'\n'b'  Crush .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target\xe2\x80\x99s head, and the target is also  blinded  and suffocating while the darkmantle is attached in this way. While attached to the target, the darkmantle can  attack  no other creature except the target but has advantage on its  attack  rolls. The darkmantle\xe2\x80\x99s speed also becomes 0, it can\xe2\x80\x99t benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13  Strength  check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement. \n'b'  Darkness Aura (1/Day) . A 15-foot radius of magical  darkness  extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can\xe2\x80\x99t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled. \n'b'\n'b' ABOUT \n'b' These creatures cling to cavern ceilings, appearing to an unwary observer to be stalactites. In reality, they are small predators of the Netherworld. Flying octopi of a sort, darkmantles lead frugal lives, mainly hunting bats, lizards, and various arthropods. Driven by hunger or tricked by the appetizing size of a halfling, they may attack parties of adventurers. One must be mindful of group attacks, when several darkmantles simultaneously swoop at their prey to blind and suffocate them.'