b'Yali \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  51 (6d8 + 24)  Speed  50 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  18 (+4)  INT:  7 (\xe2\x80\x932)  WIS:  14 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +4,  Wis  +4  Skills   Perception  +6,  Stealth  +4  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  16  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Construct Nature . The yali doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  False Appearance . While the yali remains motionless, it is indistinguishable from an ordinary statue. \n'b'  Flinging Pounce . If the yali moves at least 20 feet straight toward a Large or smaller creature and then hits it with a Tusk  attack  on the same turn, that target must succeed on a DC 12  Strength  saving throw or be thrown up to 15 feet in a random direction and forced  prone . If the thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 12  Dexterity  saving throw or take the same damage and be forced  prone . \n'b'  Standing Leap . The yali\xe2\x80\x99s long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The yali makes one Tusk  attack  and one Claw  attack . \n'b'  Tusk .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d4 + 5) slashing damage. \n'b'  Trumpeting Blast (Recharge 5\xe2\x80\x936) . The yali unleashes a warbling sound in a 15-foot cone. Each creature in the area must make a DC 12  Constitution  saving throw. On a failure, a creature takes 10 (4d4) thunder damage and is  deafened  for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t  deafened . A  deafened  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' This living statue has the claws and mane of a lion, the ears and trunks of an elephant, and the hindquarters of a swift horse. \n'b' With mighty tusks, claws, and a trumpeting blast, yali are steadfastly loyal guardian constructs. Some variants have the heads of tusked horses or dogs, and while they may bellow or bark rather than bugle, such differences are purely cosmetic. \n'b'  Ageless and Unyielding . Priests and abbots employ extended rituals to craft packs of yali dedicated to protecting holy sites. Created as stoic and incorruptible defenders of a sacred temple or a sprawling monastery, they are most commonly found in tropical environments. Yali can stand perfectly still, mimicking carved pillars or gate ornaments, awaiting the command to leap into action and repel bandits, heretics, or enemy soldiers. \n'b'  Mounts of Unusual Size . Despite being smaller than a horse, the yali\xe2\x80\x99s great strength means they can, and occasionally do, act as mounts for the faithful of a particular temple. \n'b' Sometimes this service is temporary to ensure important messengers arrive unharmed, while other times they are given as gifts to those who have performed a great deed for the institution. They can easily carry a single human or two halflings and don\xe2\x80\x99t tire as a horse does, making them prized among professional couriers.'