b'Animal, Crab (Giant) \n'b'  Family:   Insects Rodents &amp; Vermin  \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  13 (3d8)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 13 (+1) DEX:  15 (+2)  CON:  11 (+0)  INT:  1 (-5)  WIS:  9 (-1)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +4  Senses   blindsight  30 ft., passive Perception 9  Languages  \xe2\x80\x93  Challenge  1/8 (25 XP) \n'b' Special Traits \n'b'   Amphibious : The crab can breathe air and water. \n'b'  Actions \n'b'   Claw :  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage, and the target is  grappled  (escape DC 11). The crab has two claws, each of which can grapple only one target. \n'b'  About \n'b' This lumbering hard-shelled crab stands as tall as a dwarf, its massive pincers waving menacingly.'