b'Knight Gaunt \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  16 (chain mail)  Hit Points  38 (7d8 + 7)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  12 (+1)  CON:  13 (+1)  INT:  11 (+0)  WIS:  13 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Intimidation  +4,  Perception  +5  Damage Resistances  cold, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t silvered  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  the languages it knew in life  Challenge  2 (450 XP) \n'b' Actions \n'b'   Longsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 11 (2d8 + 2) slashing damage. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) slashing damage. \n'b'  Smite Good (1/day) . As a bonus action, the knight gaunt chooses one target within sight. If this target is good aligned, the knight gaunt adds an extra 9 (2d8) necrotic damage to attacks it makes against that target. The smite good remains in effect until the target of the smite is dead or until 24 hours have passed.'