b'Bloozkin, Patched Variant \n'b'  Family:   Bloozkin  \n'b'  Medium   aberration ,  any  \n'b'  Armor Class  15 (natural armor)  Hit Points  9 (2d8)  Speed  40 ft.\n'b' STATS STR: 8 (-1) DEX:  14 (+2)  CON:  10 (+0)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Survival  +3  Damage Vulnerabilities  special  Damage Resistances  special  Senses  passive  Perception  11  Languages  Common  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Don\xe2\x80\x99t Hurt Me . The bloozkin can take the  Disengage  or  Dash  action as a bonus action on each of its turns. \n'b'  Patched . This bloozkin has extra body parts which allow additional  attack   actions . It can have any combination of extra arms, extra legs, or extra heads. \n'b'  Reassemble . The bloozkin doesn\xe2\x80\x99t die from taking damage. A bloozkin that drops to  0 hit points  will reassemble itself after 24 consecutive hours of having all of its body parts touching, regaining 1 hit point. Afterward, they  heal  at normal  human  rates. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The patched bloozkin makes a claw  attack . Then if it has extra arms, it can make another claw  attack . If it has extra heads, it can also make a bite  attack . If it has extra legs, it can use its Don\xe2\x80\x99t Hurt Me without consuming its bonus action. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. \n'b'\n'b' ABOUT \n'b' It is possible for two or more different bloozkin to be reassembled into one new being that shares attributes of both former bloozkin. Those who have been reassembled this way are called \xe2\x80\x9cpatched;\xe2\x80\x99 often have mismatched body coloration. Patched bloozkin have a lifespan expiration date of the oldest bloozkin component in the patched combination.'