b'Nixie, Stromkarl \n'b'  Family:   Nixie  \n'b'  Medium   fey ,  neutral  \n'b'  Armor Class  13 (natural armor)  Hit Points  75 (10d8 + 30)  Speed  20 ft., swim 30 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  17 (+3)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  60 ft., passive  Perception  11  Languages  Aquan, Sylvan  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The stromkarl\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13). The stromkarl can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  create food and water  (water only) \n'b'  1/day each :  control water  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The stromkarl makes two spear or two longbow attacks. \n'b'  Spear .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Longbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  Luring Song . The stromkarl sings a magical melody. Every humanoid and giant within 300 feet of the stromkarl that can hear the song must succeed on a DC 13  Wisdom  saving throw or be  charmed  until the song ends. The stromkarl must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the stromkarl is  incapacitated . While  charmed  by the stromkarl, a target is  incapacitated  and ignores the songs of other stromkarls. If the  charmed  target is more than 5 feet away from the stromkarl, the target must move on its turn toward the stromkarl by the most direct route, trying to get within 5 feet. It doesn\xe2\x80\x99t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the stromkarl, the target can repeat the saving throw. A  charmed  target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this stromkarl\xe2\x80\x99s song for the next 24 hours. \n'b'  Minor Wish . Once per day, a stromkarl may create any magical effect of a spell level 3rd or less, in exchange for a gift or service from a humanoid. \n'b'\n'b' ABOUT \n'b' Always male, stromkarls are human-sized nixies that dwell in and around waterfalls and rushing whitewater. A stromkarl\xe2\x80\x99s musical voice mingles with the sound of the waters, often accompanied by a stringed instrument like a harp or fiddle. \n'b' Their music is enchanting, and some stromkarls are blamed for luring women and children to their doom. Stromkarls can be kindly, and are said to grant gifts to creatures they favor or who can perform a service for them. Some stromkarls may become patrons of heroes, aiding them or even tutoring them into a greater destiny. More whimsically inclined stromkarls sometimes set brave seekers of their aid on embarrassing tasks for their own amusement, while malicious ones may set rather cruel requirements, using their powers as a lure to inveigle lovers into their arms or setting up a tragically ironic fate for those who ask their aid one too many times.'