b'Tarikhodile \n'b'  Large   undead ,  lawful evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  45 (6d10 + 12)  Speed  15 ft., burrow 30 ft.\n'b' STATS STR: 18 (+4) DEX:  10 (+0)  CON:  14 (+2)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +2  Damage Vulnerabilities  fire \n'b' Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., tremorsense 30 ft., passive  Perception  12  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Cursed Fangs . If the tarikhodile has advantage on an  attack  roll it makes with its bite against a creature and hits, the target must succeed on a DC 12  Constitution  saving throw, or be cursed with mummy rot (p.86). \n'b'  Sand Swimmer . The tarikhodile can use its burrow speed only in loose ground, such as sand and soft earth. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : 9 (1d10 + 4) piercing damage, plus 10 (3d6) necrotic damage and the target is  grappled  (escape DC 14). Until this grapple ends, the target is  restrained  and the tarikhodile can\xe2\x80\x99t bite another target.'