b'Exalted Hierophant \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  97 (13d8 + 39)  Speed  20 ft.\n'b' STATS STR: 15 (+2) DEX:  9 (-1)  CON:  16 (+3)  INT:  8 (-1)  WIS:  18 (+4)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +3,  Religion  +7  Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  the languages it knew in life  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'\n'b'  Spellcasting . The hierophant is a 11th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 16, +8 to hit with spell attacks). The hierophant has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips :  sacred flame ,  thaumaturgy  \n'b'  1st level (4 slots) :  command ,  guiding bolt ,  shield of faith  \n'b'  2nd level (3 slots) :  hold person ,  silence ,  spiritual weapon  \n'b'  3rd level (3 slots) :  animate dead ,  dispel magic  \n'b'  4th level (3 slots) :  divination ,  guardian of faith  \n'b'  5th level (2 slot) :  contagion  \n'b'  6th level (1 slot) :  create   undead  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The hierophant can use its Dreadful Glare. It then makes an  attack  with its Cursed Touch or casts a spell with a casting time of an action. \n'b'  Cursed Touch .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 15  Constitution  saving throw, or be cursed with mummy rot (p.86). \n'b'  Dreadful Glare . The hierophant targets one creature it can see within 60 feet of it. If the target can see the hierophant, it must succeed on a DC 14  Wisdom  saving throw against this magic, or become  frightened  until the end of the hierophant\xc2\x92s next turn. If the target fails the saving throw by 5 or more, it is also  paralyzed  for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies with a challenge rating of 10 or less for the next 24 hours. \n'b'\n'b' Legendary Actions \n'b' The hierophant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The hierophant regains spent legendary actions at the start of its turn. \n'b'\n'b'  Cantrip . The hierophant casts a cantrip. \n'b'  Dreadful Glare . The hierophant uses its Dreadful Glare. \n'b'  Cast a Spell (Costs 3 Actions) . The hierophant casts a spell from its list of prepared spells, using a spell slot as normal. \n'b'\n'b' Court priests commonly owe their position to backstabbing their way into favor and, with their master gone, a quick ritual death and eternal preservation might be a kinder fate than what their rivals would have in store for them.'