b'Animate Dream \n'b'  Medium   fiend ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  123 (19d8+38)  Speed  fly 40 ft.\n'b' STATS STR: 1 (-5) DEX:  18 (+4)  CON:  15 (+2)  INT:  10 (+0)  WIS:  15 (+2)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Cha  +8,  Dex  +7  Skills   Deception  +8,  Intimidation  +8,  Stealth  +7  Damage Immunities  poison  Damage Immunities  psychic  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  12  Languages  all; telepathy 100 ft.  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The animate dream\xe2\x80\x99s spell casting ability is  Charisma  (spell save DC 14). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  3/day each :  dimension door ,  sleep  \n'b'  1/day each : cause  fear ,  confusion ,  phantasmal killer  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The animate dream makes two  dream eater  attacks. \n'b'  Dream Eater .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d10) psychic damage. A sleeping creature hit by this  attack  does not wake up automatically, instead requiring a DC 14  Wisdom  ( Perception ) ability check to notice they are being attacked. \n'b'  Nightmare (1/Day) . The animate dream can choose one sleeping creature within 60 feet to make a  Wisdom  saving throw. On a failed save, that creature has nightmares which prevents it from sleeping well, causing it to gain a level of  exhaustion  and interrupting a long rest so that it isn\xe2\x80\x99t completed. \n'b'\n'b' ABOUT \n'b' From time to time, when a powerfully imaginative sleeper wakes from a particularly vivid or unusual dream, a fragment of that dream lingers on the Ethereal Plane. To survive, this animate dream needs the power of living will, imagination, and emotion to sustain it. An animate dream seeks out mortal minds, appearing as a shadowy and often frightful dream figure. Its true appearance is vague and nebulous, but it reacts to the fears and emotions of those around it, taking on a nightmarish appearance that differs for each viewer. \n'b'  Dream Eater . An animate dream can find satisfaction and sustenance by passing one of its ghostly limbs through a mortal\xe2\x80\x99s body\xe2\x80\x94the act infusing the mortal with negative energy that sates the animate dream\xe2\x80\x99s unnatural hunger. \n'b' But by forcing a creature into a state of  sleep , terror, or both, the animate dream can gain a much more satisfying meal, feeding on the emotions released in such states. It uses its spell-like abilities to this end, for each creature it harms with its nightmares, drives temporarily insane with  confusion  or  fear , or outright slays with  phantasmal killer  provides the monster with more nourishment. An animate dream forced to go for a long period of time without feeding does not starve to death but does grow increasingly feral and violent in nature. \n'b'  Etheric Allies . Animate dreams sometimes associate with other creatures from the Ethereal Plane or that have associations with dreams and nightmares, such as night hags, phase spiders, and xills. Sometimes these alliances are mutually beneficial, but in many cases the animate dreams are treated as slaves. Night hags in particular like enslaving animate dreams, and sometimes use their essence as a component in creating heartstones.'