b'Animal, Rat (Giant) \n'b'  Family:   Insects Rodents &amp; Vermin  \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  12  Hit Points  7 (2d6)  Speed  30 ft.\n'b' STATS STR: 7 (-2) DEX:  15 (+2)  CON:  11 (+0)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses   darkvision  60 ft., passive Perception 10  Languages  \xe2\x80\x93  Challenge  1/8 (25 XP) \n'b' Special Traits \n'b'   Keen Smell : The rat has advantage on  Wisdom  (Perception) checks that rely on smell. \n'b'  Pack Tactics : The rat has advantage on an attack roll against a creature if at least one of the rat\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Bite :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'  About \n'b' This filthy rat is the size of a small dog. It has a coat of coarse fur, a long and scabby tail, and two glittering eyes. \n'b' Actions \n'b'   Bite :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10  Constitution  saving throw or contract a disease. Until the disease is cured, the target can\xe2\x80\x99t regain hit points except by magical means, and the target\xe2\x80\x99s hit point maximum decreases by 3 (1d6) every 24 hours. If the target\xe2\x80\x99s hit point maximum drops to 0 as a result of this disease, the target dies.'