b'Dream Stalker \n'b'  Medium   fiend  ( demon ), neutral evil \n'b'  Armor Class  18 (natural armor)  Hit points  102 (12d8 + 48)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  12 (+1)  CON:  18 (+4)  INT:  11 (+0)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire  Damage Immunities  necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  frightened ,  poisoned   Skills   Deception  +6,  Insight  +5,  Intimidation  +6,  Perception  +5,  Stealth  +4  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'\n'b'  Aura of Nightmares . When any other creature that isn\xe2\x80\x99t undead or a construct starts its turn within 30 feet of the dream stalker, that creature must succeed on a DC 13  Wisdom  saving throw or take 11 (2d10) psychic damage. Magic Weapons. The dream stalker\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' Actions \n'b'\n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Invoke Nightmare (Recharges after a Short or Long Rest) . The dream stalker taps into the nightmares of a creature it can see within 60 feet of it and creates an illusory, immobile manifestation of the creature\xe2\x80\x99s deepest fears, visible only to that creature. The target must make a DC 11  Intelligence  saving throw. On a failed save, the target takes 11 (2d10) psychic damage and is  frightened  of the manifestation, believing it to be real. The dream stalker must concentrate to maintain the illusion (as if concentrating on a spell), which lasts for up to 1 minute and can\xe2\x80\x99t be harmed. The target can repeat the saving throw at the end of each of its turns, ending the illusion on a success, or taking 11 (2d10) psychic damage on a failure. \n'b'  Nightmare Touch .  Melee Spell Attack : +6 to hit, reach 5 ft., one creature.  Hit : 17 (4d6 + 3) psychic damage. If the target is  unconscious , it takes an extra 10 (3d6) psychic damage and is cursed until the dream stalker dies or the curse is removed. The cursed creature\xe2\x80\x99s hit point maximum decreases by 5 (1d10) whenever it finishes a long rest. \n'b'\n'b' Reactions \n'b'\n'b'  Dream Eater . When an  unconscious  creature the dream stalker can see within 30 feet of it regains consciousness, the dream stalker can force the creature to make a DC 13  Wisdom  saving throw. Unless the save succeeds, the creature takes 11 (2d10) psychic damage, and the dream stalker regains  hit points  equal to the amount of damage taken. \n'b'\n'b' About \n'b' The horrible, scarred form of a burned man dressed in a fedora comes creeping towards you, humming to itself. \n'b' Dream stalkers are the souls of murders who have died by being burned to death. With such a particular set of circumstances, dream stalkers are very rare. It\xe2\x80\x99s a good thing too, as they are incredibly powerful and extremely difficult to combat. \n'b' Dream stalkers are cowards at heart, preferring to strike at the weak and helpless. Dream stalkers are especially fond of playing with their victims, appearing as loved ones in dreams, only to turn on the dreamer.'