b'Woods Ape Warrior \n'b'  Family:   Woods Ape  \n'b'  Medium   monstrosity ,  unaligned  \n'b'  Armor Class  11 (16 with  barkskin )  Hit Points  97 (13d8 + 39)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  17 (+3)  INT:  12 (+1)  WIS:  18 (+4)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +7,  Constitution  +6  Skills   Athletics  +7,  Nature  +4,  Perception  +7,  Stealth  +5 (+8 in forested terrain),  Survival  +7  Damage Immunities  poison  Condition Immunities   poisoned   Senses  darkvision 60 ft., passive  Perception  17  Languages  Druidic  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Brave . The woods ape warrior has advantage on saving throws against being  frightened . \n'b'  Improved Critical . The woods ape warrior scores a critical hit with a weapon  attack  on a roll of 19 or 20. \n'b'  Land\xe2\x80\x99s Stride . The woods ape can move through nonmagical  difficult terrain  without using extra movement, and can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, the woods ape has advantage on saving throws against plants that are magically created or manipulated to impede movement. \n'b'  Innate Spellcasting . The woods ape\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells, requiring no material components. \n'b'   At will :  create or destroy water ,  detect poison and disease ,  entangle ,  guidance ,  mending ,  speak with animals ,  speak with plants ,  tree stride  \n'b'  3/day each :  animal messenger ,  barkskin ,  call lightning ,  locate animals or plants ,  pass without trace  \n'b'  1/day each :  awaken ,  commune with nature ,  conjure animals ,  plant growth  Martial Advantage. Once per turn, the woods ape warrior can deal an extra 13 (3d8) damage to a creature it hits with a weapon  attack  if that creature is within 5 feet of an ally of the warrior that isn\xe2\x80\x99t incapacitated. \n'b'   Actions \n'b'   Multiattack . The woods ape makes two Claw attacks. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft. or range 10/20 ft., one target.  Hit : 13 (2d8 + 4) slashing damage.'