b'Daemon, Lacridaemon \n'b'  Family:   Daemons  \n'b'  Medium   fiend  (daemon),  neutral evil  \n'b'  Armor Class  13 (muffled sounds of crying)  Hit Points  52 (8d8 + 16)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  15 (+2)  CON:  15 (+2)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Str  +5,  Con  +4,  Wis  +2  Damage Resistances  fire, lightening; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  acid, cold, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  10  Languages  Abyssal, Draconic, Infernal, Telepathy 100 ft.  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The lacridaemon\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 10). The lacridaemon can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will : detect good,  detect magic ,  pass without trace  \n'b'  3/day each : overwhelming grief (as symbol of hopelessness except it is 1 action to cast and triggers against target on casting),  teleport  (self only) \n'b'  1/day each :  hold person ,  invisibility , snare \n'b'\n'b'  Magic Resistance . The lacridaemon has advantage on saving throws against spells and other magical effects. \n'b'  Poisonous Tears . A lacridaemon\xe2\x80\x99s tears are poisonous to other creatures. As a  reaction , a lacridaemon can coat both of its claws with its tears, giving its next  attack  the possibility of poisoning its victim as if it had bitten the target. In order to use this ability, a lacridaemon must  attack  with its claws on the same round it applies its tears; after that time, the tears lose their potency. \n'b'  Weeping Aura . A lacridaemon is surrounded by the muffled sounds of a crying child. These whimpers sound as if they\xe2\x80\x99re coming from all directions at once, disorienting those within 100 feet of the lacridaemon. Any creature that enters this area must succeed at a DC 10  Wisdom  saving throw or have disadvantage on  Wisdom  ( Survival ) checks to avoid becoming lost for 24 hours. A lacridaemon can suppress or reactivate its aura as a bonus action, and the effects from multiple lacridaemon auras stack (with each failed saving adding a further \xe2\x80\x935 penalty up to a maximum penalty of \xe2\x80\x9320). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The lacridaemon makes two attacks: one with its toxic bite and one with its frozen claws. \n'b'  Toxic Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12  Constitution  saving throw or be  poisoned  for 1 minute. While  poisoned  in this way, the target can\xe2\x80\x99t regain  Hit Points . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Frozen Claws .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 8 (1d10 + 3) slashing damage plus 5 (1d10) cold damage. The inflicted cold damage can not be healed via magic but can only  heal  naturally at 1 point per long rest. \n'b'  Summon Daemon (1/Day) . The venedaemon has a 75 percent chance of summoning 1 cacodaemon. A summoned cacodaemon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can\xe2\x80\x99t summon other daemons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. \n'b'\n'b' ABOUT \n'b' Among the least powerful of Abaddon\xe2\x80\x99s daemons, though still exceedingly dangerous, lacridaemons personify death by neglect or exposure to the elements, such as that suffered by those who become lost in the wilderness and die far from help or are trapped in an enclosed space (like a collapsed mine) and left to slowly expire. Sadly, children are more likely to become lacridaemons than any other type of daemon, and while it\xe2\x80\x99s rare for children to be truly evil, those unfortunate children who die from neglect and abuse, or who are abandoned by their parents, are at risk of being twisted and made savage by the experience. Lacridaemons\xe2\x80\x99 misery is in stark contrast to their savage nature, and given the opportunity, they viciously lash out, furiously attacking their mortal victims. Burning tears of acid and horrific powers used to strand mortals in perilous conditions make lacridaemons effective combatants against unwary enemies, and their abilities are compounded when the daemons are encountered as a wailing, weeping group.'