b'Pandoran \n'b'  Medium   monstrosity ,  neutral evil  \n'b'  Armor Class  17 (+2 chain shirt)  Hit Points  152 (16d8 + 80)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  19 (+4)  CON:  20 (+5)  INT:  18 (+4)  WIS:  20 (+5)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Intelligence  +8,  Wisdom  +9,  Charisma  +8  Skills   Perception  +9,  Religion  +8  Damage Immunities  poison  Senses   darkvision  60 ft., passive  Perception  19  Languages  Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Keen Smell . A pandoran has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Innate Spellcasting . A pandoran\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16, +8 to hit with spell attacks), and a pandoran requires no material components for the following spells:\n'b'\n'b'\n'b'   At will :  disguise self ,  minor illusion  \n'b'  1/day each :  blur ,  mirror image ,  suggestion  \n'b'    Spellcasting . A pandoran is a 9th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 17, +9 to hit with spell attacks). It can cast the following spells:\n'b'\n'b'\n'b'   Cantrips (at will) :  guidance , poison spray,  resistance ,  sacred flame ,  thaumaturgy  \n'b'  1st level (4 slots) :  bane ,  bless ,  cure wounds ,  detect magic ,  shield of faith  \n'b'  2nd level (3 slots) :  aid ,  blindness/deafness ,  enhance ability ,  invisibility ,  silence  \n'b'  3rd level (3 slots) :  bestow curse ,  dispel magic ,  magic circle ,  tongues  \n'b'  4th level (3 slots) :  banishment ,  divination ,  guardian of faith  \n'b'  5th level (1 slot) :  flame strike ,  hallow  \n'b'    Actions \n'b'   Multiattack . A pandoran makes three  melee attacks : two with its steelshod staff and one with its bite. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage, and the target must succeed on a DC 16  Constitution  saving throw or be  poisoned  for 1 hour. \n'b'  Steelshod Staff .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d8 + 1) bludgeoning damage, or 6 (1d10 + 1) bludgeoning damage if used with two hands. \n'b'  Spit Venom. (Recharge 5-6) .  Ranged Weapon Attack : +8 to hit, range 30/60 ft., one target.  Hit : 13 (3d8) poison damage and the target must succeed on a DC 13  Dexterity  saving throw or be  blinded  for 1 minute. The  blinded  target can repeat the saving throw at the end of each of its turns, ending the  blinded  effect on itself on a success.'