b'Misty River Otter \n'b'  Family:   Misty Otter  \n'b'  Medium   fey ,  chaotic neutral  \n'b'  Armor Class  14  Hit Points  44 (8d8 + 8)  Speed  40 ft., swim 40 ft.\n'b' STATS STR: 15 (+2) DEX:  18 (+4)  CON:  12 (+1)  INT:  6 (-2)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +6  Senses  darkvision 60 ft., passive  Perception  13  Languages  Sylvan  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Hold Breath . While in water, the otter can hold its breath for 10 minutes. \n'b'  Shroud . The otter is shrouded by the mist that surrounds it at all times, making it difficult to see. Attacks against the otter are made with disadvantage. \n'b'  Slippery . Whenever the otter is not the target of a spell or  attack , it has  resistance  against the damage. \n'b'  Underwater Camouflage . The otter has advantage on  Dexterity  ( Stealth ) checks made while underwater. \n'b'  Actions \n'b'   Multiattack . The otter makes two attacks with its mist tendrils. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. \n'b'  Mist Tendril .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 7 (1d6 + 4) slashing damage plus 2 (1d4) poison damage. \n'b'  About \n'b' Misty river otters tend to follow the behaviors of their nonfey kin, sticking largely to rivers and the surrounding areas to base their operations. Unlike their nonfey kin, misty river otters can\xe2\x80\x99t resist playing pranks on the unsuspecting as they go about their business.'