b'Gorthek \n'b'  Family:   Orc  \n'b'  Large   beast ,  neutral  \n'b'  Armor Class  13 (natural armor) \n'b' Hit Points  85 (10d10 + 30) \n'b' Speed  40 ft.\n'b' STATS STR: 23 (+6) DEX:  9 (-1)  CON:  17 (+3)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2 \n'b' Senses   darkvision  60 ft., passive  Perception  12 \n'b' Languages  \xe2\x80\x93 \n'b' Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aggressive . As a bonus action, the  orc  can move up to its speed toward a hostile creature that it can see. \n'b'  Charge . If the gorthek moves at least 20 feet straight toward a target and then hits it with a gore  attack  on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 16  Strength  saving throw or be forced  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Gore .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) piercing damage. \n'b'\n'b' ABOUT \n'b' Gortheks are a strange combination of primeval bison and ornery  rhinoceros , with a leonine head crowned with ramlike horns, 7 feet high at the shoulder and weighing over four tons. They travel the steppe in small herds and charge anything they perceive as a threat. Orcs raise the beasts from infancy to serve as living weapons, with riders bonding with them at a young age as they train together.  Orc  riders use specially crafted saddles mounted behind the massive horns and guide their mounts using spiked reins.'