b'Dinosaur, Ankylosaurus \n'b'  Family:   Dinosaurs  \n'b'  Huge   beast ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  95 (10d12 + 30)  Speed  30 ft.\n'b' STATS STR: 21 (+5) DEX:  11 (+0)  CON:  16 (+3)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  10  Languages  \xe2\x80\x93  Challenge  4 (1,100 XP) \n'b' ACTIONS \n'b'\n'b'  Tail .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 23 (4d8 + 5) bludgeoning damage and Large or smaller targets must succeed on a DC 16  Strength  check or be knocked  prone  and  stunned  until the end of their next turn. \n'b'\n'b' ABOUT \n'b' Ankylosauruses are four-legged herbivores that graze on low-lying vegetation along the jungle\xe2\x80\x99s margins, be they the edge of the jungle, glades, or the banks of streams. Their bodies are encased in thick, scaly armor that features many points along the edges and down the back. Their tails are long and held aloft behind them. These tails are often tipped with a bony head although some have fluted spikes, but they are always strong and flexible. Ankylosauruses are irritable and nearsighted; they prefer to feel out strange creatures with a few tail whacks, just to be careful.'