b'Arcane Eyes \n'b'  Family:   Arcane Familiar  \n'b'  Small   elemental ,  unaligned  \n'b'  Armor Class  10 (natural armor)  Hit Points  2 (1d4)  Speed  0 ft., fly 50 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  10 (+0)  CON:  10 (+0)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed ,  deafened ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  7  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The arcane familiar is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the arcane familiar must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  Arcane Orbit . Arcane familiars are immune to all damage while within 50 feet of the creature that summoned them. \n'b'  Arcane Eyes . The creature who summoned the arcane eyes gains a +1 bonus to  initiative , passive  Perception , and  Wisdom  ( Perception ) checks for each  arcane eye  they control. \n'b'\n'b' ABOUT \n'b'  Arcane Familiars  For some powerful practitioners of the arcane arts, it is not enough to simply conjure fae or fiends in the shape of beasts. The most powerful of mages will shape raw arcane energy into the forms they see fit. \n'b' These  elemental  beings are living tools, extensions of the mage that created them and a physical manifestation of their power. \n'b' The more powerful a  wizard  becomes, the more arcane familiars they may conjure. The power of an archmage may be gleaned by the number of shimmering runes that orbit them. Though these familiars can take many forms, a summoner may only control one type at a time. They can, however, cause their familiars to shift forms and realign as any arcane tool they desire. \n'b' These orbs of arcane magic shimmer with faint eyelike runes. Their watchful gaze grants their summoner enhanced perception. They are used by wizards traveling through dangerous environments suspicious of  attack  or ambush, or those paranoid of others stealing their closely-guarded arcane secrets.'