b'Gnoll, Rock Shaman \n'b'  Medium   humanoid  (gnoll),  chaotic evil  \n'b'  Armor Class  10  Hit Points  49 (9d8 + 9)  Speed  35 ft.\n'b' STATS STR: 11 (+0) DEX:  11 (+0)  CON:  12 (+1)  INT:  14 (+2)  WIS:  16 (+3)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Arcana  +5,  Stealth  +3,  Survival  +6  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Gnoll, Undercommon  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Rocky Camouflage . The rock gnoll shaman has advantage on  Dexterity  ( Stealth ) checks in rocky terrain. \n'b'  Spellcasting . The rock gnoll shaman is a 9th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 14, +6 to hit with spell attacks). It has the following  druid  spells prepared: \n'b'   Cantrips (at will) :  shillelagh ,  shocking grasp , thorn whip \n'b'  1st level (4 slots) :  entangle ,  thunderwave  \n'b'  2nd level (3 slots) :  gust of wind ,  spike growth  \n'b'  3rd level (3 slots) :  conjure animals ,  dispel magic  \n'b'  4th level (3 slot) :  giant insect , grasping vine \n'b'  5th level (1 slot) :  insect plague ,  mass cure wounds  \n'b'   Actions \n'b'   Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 2 (1d4) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d6) slashing damage. \n'b'  Quarterstaff .  Melee Weapon Attack : +3 to hit (+6 to hit with  shillelagh ), reach 5 ft., one target.  Hit : 3 (1d6) or 4 (1d8) bludgeoning damage with  shillelagh  or if wielded with two hands. \n'b'  About \n'b' Wily and intelligent, shamans consume mushrooms and other narcotics in order to commune with the environment and  aid  the clan. Whether by supernatural means or otherwise, they are great trackers, peerless in their ability to read the environment.'