b'Orc Archer \n'b'  Family:   Orc  \n'b'  Medium   humanoid  (orc),  chaotic evil  \n'b'  Armor Class  14 (leather armor)  Hit Points  19 (3d8 + 6)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  14 (+2)  INT:  7 (-2)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +4,  Intimidation  +2  Senses   darkvision  60 ft., passive  Perception  10  Languages  Common,  Orc   Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'\n'b'  Overdraw . The orc archer can use a bonus action before they  attack  to add 1d4 to their damage on a successful  attack  with their bow. \n'b'  Aggressive . As a bonus action the orc archer can move up to half its speed toward a hostile creature that it can see. \n'b'\n'b' Actions \n'b'\n'b'  Dagger .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d4 + 3) piecing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +5 to hit, reach 80/320 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. The target must succeed a DC 14  Constitution  saving throw or become  poisoned . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' About \n'b' Archers\xe2\x80\x99 heavy, barbed, poison-smeared arrows are just as deadly as their companions\xe2\x80\x99 axes. Those orcs that specialize in the bow, unlike others, take pride in their lack of scars as proof of their skills.'