b'Drake, Peluda \n'b'  Family:   Drake  \n'b' The drake\xe2\x80\x99s wedge-shaped head sits atop a long, snake-like neck. Its wingless body is covered in enormous quills. \n'b'  Large   dragon ,  chaotic neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  68 (8d10 + 24)  Speed  30 ft., burrow 20 ft.\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  16 (+3)  INT:  6 (-2)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +4,  Constitution  +5  Skills   Perception  +4,  Stealth  +4  Senses   darkvision  120 ft., passive  Perception  14  Languages  Draconic  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Quill Regrowth . The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a  long rest . \n'b'  Spiky Hide . A creature that touches the peluda or hits it with a  melee attack  while within 5 feet of it must succeed on a DC 13  Dexterity  saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) piercing damage. \n'b'  Tail .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage. \n'b'  Quill .  Ranged Weapon Attack : +5 to hit, range 20/80 ft., one target.  Hit : 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage. \n'b'  Breath Weapons (Recharge 5-6) . The peluda uses one of the following breath weapons: \n'b'  Steam Breath . The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13  Constitution  saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. \n'b'  Acid Breath . The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13  Dexterity  saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b'  War Beasts . Quill drakes are often tamed and trained by elves for use as beasts of war. While they do not take well to other races, they have a strange rapport with those of elven heritage. \n'b'  Quills and Darts . Some tribes of jungle elves and cueyatl make use of peluda drake quills in blowguns or as speartips. The quills retain their poison for only a few days, so the tribes often keep one or more peluda as captives. \n'b'  Root Lairs . Unlike most drakes, the peluda do not nest in trees or on cliffs. Instead, they dig underground dens reeking with acid and damp with steam, sometimes near hot springs or sulfurous fumaroles. Their line of acid is especially effective in close quarters, where dodging it is nearly impossible.'