b'Swarm of Vampire Eel Hatchlings \n'b'  Family:   Eels  \n'b'  Medium   swarm  of tiny monstrosities,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  97 (15d8 + 30)  Speed  0 ft., swim 40 ft.\n'b' STATS STR: 12 (+1) DEX:  14 (+2)  CON:  14 (+2)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses  darkvision 60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Blood Frenzy . The swarm has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all its  hit points . \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny eel. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'  Water Breathing . The swarm can only breathe underwater. \n'b'  Actions \n'b'   Bite (swarm has more than half HP) .  Melee Weapon Attack : +4 to hit, reach 0 ft., one target.  Hit : 23 (6d6 + 2) piercing damage. \n'b'  Bite (swarm has half HP or less) .  Melee Weapon Attack : +4 to hit, reach 0 ft., one target.  Hit : 12 (3d6 + 2) piercing damage.'