b'Animated Giant Cauldron \n'b'  Family:   Animated Objects  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  95 (10d10 + 40)  Speed  0 ft., fly 30 ft. (hover)\n'b' STATS STR: 18 (+4) DEX:  10 (+0)  CON:  19 (+4)  INT:  4 (-3)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +3  Damage Immunities  fire, poison, psychic  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  14  Languages    Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The cauldron is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the cauldron must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  Cold Leftovers . If the cauldron takes 10 cold damage or more from a single source, any fire damage dealt by the cauldron before the end of its next turn is halved. \n'b'  False Appearance . If the cauldron is motionless at the start of combat, it has advantage on its  initiative  roll. Moreover, if a creature hasn\xe2\x80\x99t observed the cauldron move or act, that creature must succeed on a DC 18  Intelligence  ( Investigation ) check to discern that it is animate. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The cauldron makes two Lid Slam Attacks. \n'b'  Lid Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (1d10 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 15  Strength  saving throw or be knocked  prone  and be  grappled  (escape DC 15). \n'b'  Boil Over (Recharge 5-6) . The cauldron spouts boiling liquid. Each creature within 20 feet of the cauldron must make a DC 15  Constitution  saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Swallow .  Melee Weapon Attack : +7 to hit, reach 5 ft., one Medium or smaller creature that is  incapacitated ,  restrained , or  grappled  by the cauldron.  Hit : 8 (1d8 + 4) piercing damage and the target is swallowed and no longer  grappled . The swallowed target is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the cauldron, and it takes 10 (3d6) fire damage at the start of each of the cauldron\xe2\x80\x99s turns. The cauldron can have only one target swallowed at a time. A creature can use its action to make a DC 15  Strength  ( Athletics ) check to lift the cauldron\xe2\x80\x99s heavy lid and free itself or another swallowed creature within reach. On a success, the swallowed creature is freed and lands  prone  in an unoccupied space within 5 feet of the cauldron. If the cauldron dies, a swallowed creature is no longer  restrained  by it and can escape from the remains by using 10 feet of movement, exiting  prone . \n'b'  Steam Cloud . A 10-foot-radius cloud of steam extends out from the cauldron. The cloud moves with the cauldron, spreads around corners, and its area is heavily obscured. It lasts until the end of the cauldron\xe2\x80\x99s next turn or until a strong wind disperses it. \n'b'\n'b' ABOUT \n'b' As the name indicates, a giant animated object is like any other animated object except larger and much more powerful!'