b'Jupiter Bloodsucker \n'b'  Medium   plant ,  unaligned  \n'b'  Armor Class  8 (natural armor)  Hit Points  26 (4d8 + 8)  Speed  5 ft.\n'b' STATS STR: 12 (+1) DEX:  5 (-3)  CON:  14 (+2)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +4  Skills   Athletics  +3  Damage Vulnerabilities  fire  Damage Immunities  psychic  Condition Immunities   charmed ,  frightened ,  stunned ,  unconscious   Senses  tremorsense 60 ft., passive  Perception  10  Languages  None  Challenge  1 (200 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . A Jupiter bloodsucker makes five  melee attacks . \n'b'  Vine .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 5 (1d8 + 1) piercing damage and the target is  grappled  (escape DC 12). A Jupiter bloodsucker can have no more than five creatures  grappled  at one time. \n'b'  Smother . One creature  grappled  by the Jupiter bloodsucker must make a successful DC 11  Constitution  saving throw or begin suffocating. Suffocation continues for as long as the creature is  grappled  by the Jupiter bloodsucker. \n'b'\n'b' ABOUT \n'b' The Jupiter bloodsucker, also known as the vampire plant, is a seemingly ordinary plant. A creature looking closely at the roots may notice that the stems are transparent and that blood seems to course through them. The vines are lined with leaves, and on the underside of each leaf are many small but very sharp, hollow thorns. The plant stabs these thorns into a victim to siphon off the creature\xe2\x80\x99s blood. The Jupiter bloodsucker attacks with its vines, trying to grapple a foe with the ropy vine and then gulp down its blood through the leaves. At the same time, leaves  cover  the victim\xe2\x80\x99s face to smother it to prevent it from escaping the plant\xe2\x80\x99s weak grip.'