b'Ceroptor Spy \n'b'  Medium   aberration ,  chaotic evil  \n'b'  Armor Class  16 (studded leather) \n'b' Hit Points  156 (24d8 + 48) \n'b' Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  14 (+2)  INT:  19 (+4)  WIS:  15 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8,  Int  +8 (see Powerful Mind) \n'b' Skills   Acrobatics  +8,  Deception  +9,  Intimidation  +9,  Perception  +10,  Persuasion  +9,  Stealth  +8 \n'b' Senses   darkvision  60 ft., passive  Perception  20 \n'b' Languages  Ashtuul, Belligren, Common \n'b' Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Cunning Action . On each of its turns, a ceroptor spy can use a bonus action to take the  Dash ,  Disengage , or  Hide  action. Evasion. If a ceroptor spy is subject to an effect that allows it to make a  Dexterity  saving throw to only take half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. \n'b'  Powerful Mind . As above. \n'b'  Sneak Attack . Once per turn, a ceroptor spy deals an extra 21 (6d6) damage when it hits a target with a weapon  attack  and has advantage on the  attack  roll, or when the target is within 5 feet of an ally that isn\xe2\x80\x99t  incapacitated  and the ceroptor spy doesn\xe2\x80\x99t have disadvantage on the roll. \n'b'  Innate Spellcasting (Psionic) . As above. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Ixalizt makes two attacks from the options below. \n'b'  Flaming Shortsword .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 6 (1d6+3) piercing damage plus 24 (7d6) fire damage. \n'b'  Overcharged EMP Pistol .  Ranged Weapon Attack : +8 to hit, range 50/100 ft., one target.  Hit : 17 (4d6+3) lightning damage. A creature with the robot subtype takes double damage from this weapon. On a critical hit, creatures with the robot or android subtype must succeed on a DC 15  Constitution  saving throw or be  stunned  until the start of the ceroptor spy\xe2\x80\x99s next turn. \n'b'\n'b' REACTIONS \n'b'\n'b'  Uncanny Dodge . A ceroptor spy halves the damage that it takes from an  attack  that hits it. The ceroptor spy must be able to see the attacker.'