b'Skeleton, Vine Troll \n'b'  Family:   Skeletons  \n'b'  Large   undead ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  153 (18d10 + 54)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  12 (+1)  CON:  16 (+3)  INT:  6 (-2)  WIS:  8 (-1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +7  Damage Resistances  bludgeoning, piercing, and slashing damage from nonmagical attacks  Damage Immunities  poison  Condition Immunities   deafened ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  9  Languages  understands all languages it knew in life but can\xe2\x80\x99t speak  Challenge  9 (5,000 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Regeneration . The vine  troll   skeleton  regains 5  hp  at the start of its turn. If the  skeleton  takes acid or fire damage, this trait doesn\xe2\x80\x99t function at the start of the  skeleton\xe2\x80\x99s  next turn. The  skeleton  dies only if it starts its turn with 0  hp  and doesn\xe2\x80\x99t  regenerate  or if its bound tree is destroyed (see Tree Bound trait). \n'b'  Tree Bound . The vine  troll   skeleton  is magically bound to a duskthorn  dryad , tree, or  treant , and the  skeleton  must stay within 1 mile of it. If the  skeleton\xe2\x80\x99s  bound duskthorn  dryad , tree, or  treant  dies, the  skeleton  is immediately destroyed and doesn\xe2\x80\x99t  regenerate . \n'b'  Undead Nature . The vine  troll   skeleton  doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  skeleton  makes one Bite  attack  and two Claw attacks, or it makes three  Poisoned  Thorn attacks. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 21 (3d10 + 5) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 19 (4d6 + 5) slashing damage. \n'b'  Poisoned Thorn .  Ranged Weapon Attack : +5 to hit, range 20/60 ft., one target.  Hit : 8 (2d6 + 1) piercing damage plus 10 (3d6) poison damage. \n'b'\n'b' ABOUT \n'b' Moss and flowering vines cover the hulking skeleton. \n'b'  Corrupted Earth Magic . Vine troll skeletons guard duskthorn dryad glades and the sacred circles of druids; others serve the vila or even moss lurker colonies as guardians. In each case, they were created by corrupted earth magic for a purpose, and that energy empowers great strength and endurance\xe2\x80\x94but little in the way of wits. \n'b'  Constant Regrowth . The vines holding the skeleton together regenerate quickly. This powerful magic allows vine troll skeletons to reattach severed limbs. Just like with their living cousins, only fire or acid can destroy vine troll skeletons, rendering the living vines harmless. \n'b'  Bound to a Tree\xe2\x80\x99s Heart . Vine troll skeletons are direct offshoots of the main vine wrapped around a duskthorn dryad\xe2\x80\x99s tree, a treant, or a weeping treant. They are created by enchanting a dead troll\xe2\x80\x99s heart and fusing that heart with the vines of a duskthorn dryad or with the heartwood of a tree or treant, calling on magic similar to that involved in binding a dryad to her tree. Killing the duskthorn dryad or destroying the heart at the center of the parent tree kills the skeleton bound to that heart. Because of this, vine troll skeletons are single-minded defenders of their parent tree or duskthorn dryad.'