b'Animated Object, Animated Armor \n'b'  Family:   Animated Objects  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  18 (natural armor)  Hit Points  33 (6d8 + 6)  Speed  25 ft.\n'b' STATS STR: 14 (+2) DEX:  11 (+0)  CON:  13 (+1)  INT:  1 (-5)  WIS:  3 (-4)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  60 ft. (blind beyond this radius), passive Perception 6  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Antimagic Susceptibility : The armor is incapacitated while in the area of an  antimagic field . If targeted by  dispel magic , the armor must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall unconscious for 1 minute. \n'b'  False Appearance : While the armor remains motionless, it is indistinguishable from a normal suit of armor. \n'b'  Actions \n'b'   Multiattack : The armor makes two melee attacks. \n'b'  Slam :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage. \n'b'\n'b' About \n'b' Though at first appearing to be an ordinary suit of armor, this imposing being begins to move, its lumbering movements slow and methodical. \n'b' The majestic adornments of castle corridors, animated armors (sometimes accompanied by flying swords) await threats or abnormalities, so they can carry out their orders and eliminate intruders.'