b'Lycanthrope, Wererat \n'b'  Family:   Lycanthropes  \n'b'  Medium   humanoid  (human, shapechanger),  lawful evil  \n'b'  Armor Class  12  Hit Points  33 (6d8 + 6)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  15 (+2)  CON:  12 (+1)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +4  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Senses   darkvision  60 ft. (rat form only), passive Perception 12  Languages  Common (can\xe2\x80\x99t speak in rat form)  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Shapechanger : The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is  humanoid . Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Keen Smell : The wererat has advantage on  Wisdom  (Perception) checks that rely on smell. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack (Humanoid or Hybrid Form Only) : The wererat makes two attacks, only one of which can be a bite. \n'b'  Bite (Rat or Hybrid Form Only) :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit:  4 (1d4 + 2) piercing damage. If the target is a  humanoid , it must succeed on a DC 11  Constitution  saving throw or be cursed with wererat lycanthropy. \n'b'  Shortsword (Humanoid or Hybrid Form Only) :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Hand Crossbow (Humanoid or Hybrid Form Only) :  Ranged Weapon Attack : +4 to hit, range 30/120 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'\n'b' About \n'b' This hunched creature looks like a human in studded leather, but fur covers its body. Its face is rat-like, and it has a long, naked tail.'