b'Caterwaul \n'b'  Medium   monstrosity ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  39 (6d8 + 12)  Speed  50 ft., climb 20 ft.\n'b' STATS STR: 14 (+2) DEX:  20 (+5)  CON:  15 (+2)  INT:  7 (-2)  WIS:  14 (+2)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +7  Senses   darkvision  60 ft., passive  Perception  14  Languages  \xe2\x80\x93  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Evasion . If the caterwaul is subjected to an effect that allows it to make a  Dexterity  saving throw to take only half damage, the caterwaul instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. \n'b'  Keen Smell . The caterwaul has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pounce . If the caterwaul moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, the target must succeed on a DC 14  Strength  saving throw or be forced  prone . If the target is  prone , the caterwaul can make one Bite  attack  against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The caterwaul makes one Bite  attack  and one Claw  attack . \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) slashing damage. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) slashing damage. \n'b'\n'b' ABOUT \n'b' Caterwauls are bipedal felinoids that possess a degree of intelligence. They are not tool users and prefer to hunt with their sharp claws and even sharper-pitched howls. Their fur is midnight blue, much like the panthers they resemble. Most caterwauls prefer to lair in caves or thickets, but some are worshiped by local cultures as manifestations of panther-gods and can be found reclining on silk pillows in jungle-shrouded temples.'