b'Skeleton, Sharkjaw \n'b'  Family:   Skeletons  \n'b'  Large   undead ,  lawful evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  45 (6d10 + 12)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  15 (+2)  INT:  6 (-2)  WIS:  8 (-1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +1,  Stealth  +2  Damage Vulnerabilities  bludgeoning  Damage Immunities  cold, poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., blindsight 30 ft., passive  Perception  11  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Undead Nature . The sharkjaw skeleton doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) piercing damage. If the target is a Large or smaller creature, it is  grappled  (escape DC 13). The  skeleton  can grapple up to two targets at a time. \n'b'  Devouring Embrace . The sharkjaw skeleton devours a Medium or smaller creature  grappled  by it. The grapple ends, the devoured target is  restrained  in the  skeleton\xe2\x80\x99s  many jaws, and the target takes 7 (2d6) piercing damage at the start of each of the skeleton\xe2\x80\x99s turns. If the skeleton moves, the devoured target moves with it. The skeleton can devour only one target at a time. A creature, including the devoured target, can take its action to pry the devoured target out of the skeleton\xe2\x80\x99s many jaws by succeeding on a DC 13  Strength  check. \n'b'\n'b' ABOUT \n'b' A skeletal humanoid made entirely of shark\xe2\x80\x99s jaws steps out from the water, dripping strands of seaweed. \n'b' Made from numerous, interlocking shark\xe2\x80\x99s jaws, these horrors are animated through foul magic into a large, vaguely humanoid shape. Sahuagin priests animate them to guard sepulchers of bones. These sharkjaw skeletons lie among great piles of bones, waiting to rise up and attack any uninvited souls who invade the sanctity of sahuagin holy sites. Others guard pirate treasures or ancient shipwrecks. \n'b'  Undead Automaton . Sharkjaw skeletons do nothing without orders from their creator, and they follow those instructions explicitly. A sharkjaw skeleton\xe2\x80\x99s creator can give it new commands while near the skeleton. Otherwise, a sharkjaw skeleton follows its last instructions to the best of its ability and to the exclusion of all else, though it fights back if attacked.'