b'Phantom \n'b' The dark, vague outline of a person flickers in the gloom. The restless, angry spirits of those who have met a violent end, phantoms wander the night, vacillating between confusion, outrage, and misery. \n'b'  Medium   undead ,  any alignment  \n'b'  Armor Class  11  Hit Points  22 (5d8)  Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 7 (-2) DEX:  12 (+1)  CON:  10 (+0)  INT:  6 (-2)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  11  Languages  any languages it knew in life  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Incorporeal Movement . The phantom can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Sunlight Weakness . While in sunlight, the phantom has disadvantage on  attack  rolls, ability checks, and saving throws. \n'b'  Undead Nature . A phantom doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Ghostly Grasp .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 7 (2d6) necrotic damage. \n'b'  Chilling Moan (Recharge 5-6) . The phantom emits an eerie moan. Each creature within 30 feet that isn\xe2\x80\x99t an undead or a construct must make a DC 13  Wisdom  saving throw. On a failure, the target takes 9 (2d8) cold damage and is  frightened  until the end of the phantom\xe2\x80\x99s next turn. If the target fails the saving throw by 5 or more, it is also  paralyzed  for the same duration. On a success, the target takes half the damage and isn\xe2\x80\x99t  frightened . \n'b'  About \n'b'  Bewildered Victims . Those who have attempted communication with phantoms report that the phantoms have little, if any, awareness of their undead state, and they seem disoriented and permanently trapped in the traumatic moments surrounding their deaths. \n'b'  Accidental Killers . Phantoms often approach the living with what seems like benign intent, but, when they draw close, they grab hold of living creatures and give voice to a terrifying, unearthly moan. They seem to be attempting communication, but, when their actions lead to the death of the creature, they wander away to find another.'