b'Pale Dragon, Young \n'b'  Family:   Dragons  \n'b'  Medium   dragon ,  neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  117 (18d8 + 36);  Wound Threshold  30  Speed  40 ft., swim 40 ft., fly (glide) 40 ft.\n'b' STATS STR: 17 (+3) DEX:  16 (+3)  CON:  14 (+2)  INT:  21 (+5)  WIS:  16 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Con  +5,  Wis  +6,  Cha  +5  Skills   Insight  +6,  Investigation  +8,  Perception * +9,  Stealth  +6,  Survival  +6  Damage Immunities  psychic  Senses  blindsight 40 ft.,  darkvision  120 ft., passive  Perception  19  Languages  Draconic, Primordial, Deep Speech or Sylvan, Undercommon, Viatic, telepathy 120 ft.  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Lesser Change Shape . As an action, the dragon magically polymorphs into a humanoid that has a challenge rating no higher than its own, or back into its true form. It does not revert to its true form if it dies, but its corpse will resemble that of a half-dragon. In the 1 minute that precedes and follows the change, the dragon is  incapacitated . Any equipment it is wearing or carrying is not absorbed by the new form: oversized items fall, while undersized items may crack or split. In its new form, the dragon retains its alignment,  hit points , Hit Dice, ability to speak, proficiencies, and  Intelligence ,  Wisdom , and  Charisma  scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary  actions  of that form. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon makes three attacks: one with its bite and two with its claws. It can use a psychic bolt in place of one of these attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 14 (2d10 + 3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'  Detect Thoughts . The dragon uses an effect similar to the spell  detect thoughts  (DC 15). Targeted creatures have disadvantage on the saving throw to resist this ability. \n'b'  Psychic Bolt .  Ranged Spell Attack : +8 to hit, range 60 ft., one target.  Hit : 14 (4d6) psychic damage. \n'b'  Psychic Breath (Recharge 5-6) . The dragon exhales psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 13  Intelligence  saving throw, taking 42 (12d6) psychic damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' As soon as it\xe2\x80\x99s able to fend for itself, a young pale dragon leaves its parents to find its own way.\xc2\xa0Some are driven by mystical aspirations and a desire to solve ancient mysteries. Others live in the Netherworld, almost indifferent to the passage of time. They hunt and lead simple existences, savoring the beauty of the Netherworld. They\xe2\x80\x99re particularly sensitive to the interplay of echoes, traces, and erosion. \n'b' The pale dragon also learns in its youth how to lucid dream. In so doing, it can travel into the Astral Plane as a dreamer.'