b'Qutrub \n'b'  Medium    elemental  ,  neutral evil  \n'b'  Armor Class  15  Hit Points  32 (5d8 + 10)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  9 (-1)  CON:  14 (+2)  INT:  16 (+3)  WIS:  11 (0)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +1,  Con  +4,  Wis  +2,  Cha  +1  Skills   Perception  +2,  Stealth  +1,  Survival  +2  Senses  blindsight 30 ft.,  darkvision  120 ft., passive  Perception  12  Languages  Common, Terran  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Arcane Cannibal . If the qutrub spends a minute eating a corpse, it regains all uses of a single spell. \n'b'  Innate Spellcasting . The qutrub\xe2\x80\x99s spellcasting ability is  Intelligence  (spell save DC 13, +5 to hit with spell attacks), and they can innately cast the following spells:\n'b'\n'b'\n'b'  2/Day each :  entangle ,  inflict wounds ,  jump  \n'b'  1/Day each :  pass without trace ,  shatter  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The qutrub makes two claw attacks. \n'b'  Claw .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 6 (1d10 + 1) slashing damage. \n'b'\n'b' ABOUT \n'b' Qutrub are scavenging, earthly genies the size of a human with thick fur and canine heads. They eat corpses and scavenge from the dead, drawing magical power from the flesh of intelligent creatures. Qutrub prefer to inhabit ruins in inhospitable wilderness, ranging out to find prey or simply taking the bodies of those who have fallen to the elements of other predators. \n'b' Qutrub are intelligent and can talk but dislike doing so with potential meals. They often make deals with bandits, tyrants, and organized criminals, trading their physical might and spellcasting for more regular access to corpses.'