b'Sefer \n'b'  Huge   monstrosity ,  neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  138 (12d12 + 60)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 23 (+6) DEX:  60 (+0)  CON:  01 (+5)  INT:  5 (-1)  WIS:  13 (+1)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4  Senses   darkvision  60 ft., passive  Perception  14  Languages  \xe2\x80\x93  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Pounce . If the sefer moves at least 20 feet straight toward a creature and then hits it with its Claws  attack  on the same turn, that target must make a DC 15  Strength  saving throw or be knocked  prone . If the target is prone, the sefer can make one Beak attack against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sefer makes one Beak Attack and one Claws attack. \n'b'  Beak .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 11 (1d10 + 6) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) slashing damage. \n'b'\n'b' ABOUT \n'b' A sefer is a distant relative of the sphinx and griffon. It is a 20-foot-long creature with the body of a lion and the head of an eagle. Two large feathered wings protrude from its shoulders.'