b'Lizardfolk Hatchling Swarm \n'b'  Family:   Lizardfolk  \n'b'  Medium swarm of tiny   humanoids  (lizardfolk),  neutral  \n'b'  Armor Class  12 (natural armor)  Hit Points  38 (7d8 + 7)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 8 (-1) DEX:  12 (+1)  CON:  12 (+1)  INT:  4 (-3)  WIS:  10 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing weapons  Condition Immunities   charmed ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned   Senses  passive  Perception  10  Languages  none  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . Lizardfolk hatchling swarms can breathe both water and air. \n'b'  Swarm  The swarm can occupy another creature\xe2\x80\x99s space and vice versa. The swarm cannot benefit from  temporary hit points . \n'b'\n'b' ACTIONS \n'b'\n'b'  Ripsaw teeth .  Melee Weapon Attack : +3 to hit, reach 0 ft., one target in swarm\xe2\x80\x99s space.  Hit : 8 (2d6 + 1) slashing damage. \n'b'\n'b' ABOUT \n'b' The very young lizardfolk hatchlings are amphibious predators that eat anything, even each other. Nearly mindless, these swarms seek to feed and grow, eventually attaining sentience and joining a lizardfolk village.'