b'Animated Object, Tiny \n'b'  Family:   Animated Objects  \n'b'  Tiny   construct ,  unaligned  \n'b'  Armor Class  12 \n'b' Hit Points  28 (8d4 + 8) \n'b' Speed  20 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  13 (+1)  INT:  1 (\xe2\x80\x935)  WIS:  5 (\xe2\x80\x933)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  \xe2\x80\x931 \n'b' Damage Immunities  poison, psychic \n'b' Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned  \n'b' Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  9 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The animated object is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the animated object must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for one minute. \n'b'  Constructed Nature . An animated object doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  False Appearance . While the animated object remains motionless, it is indistinguishable from a normal object of its type. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The animated object makes two Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Various mundane and magical items take on a life of their own after long exposure to latent magical energies or through purposeful experimentation by powerful sorcerers. Rules for creating animated objects are listed below. Though not a comprehensive list of every possible object that could become animate, it should provide enough information to create unique objects to throw at your unsuspecting players.'