b'Ooze, Sinoper \n'b'  Family:   Oozes  \n'b'  Medium   ooze ,  unaligned  \n'b'  Armor Class  7  Hit Points  170 (20d8 + 80)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 21 (+5) DEX:  5 (\xe2\x80\x933)  CON:  19 (+4)  INT:  3 (\xe2\x80\x934)  WIS:  14 (+2)  CHA:  4 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  acid, cold, fire, poison  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  poisoned ,  prone   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  12  Languages  \xe2\x80\x94  Challenge  9 (5,000 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The ooze can move through a space as narrow as 1 inch wide without squeezing. \n'b'  False Appearance . The sinoper ooze can shift the paint within its form to appear like any painting or fresco it has touched. While the ooze remains motionless on a flat surface, such as a wall or ceiling, it is indistinguishable from that work of art. \n'b'  Ooze Nature . The sinoper ooze doesn\xe2\x80\x99t require  sleep . \n'b'  Spider Climb . The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sinoper ooze makes three Paint Splash attacks. \n'b'  Paint Splash .  Melee or Ranged Weapon Attack : +9 to hit, reach 5 ft. or range 20/60 ft., one creature.  Hit : 18 (3d8 + 5) acid damage, and the target is coated in paint. Roll a die. On an even roll, the target is coated in a warm color paint, such as red, orange, or yellow. On an odd roll, the target is coated in a cool color paint, such as blue, green, or purple. A creature, including the target, can use its action to remove the paint. \n'b'  Foment Pigment (Recharge 4\xe2\x80\x936) . The sinoper ooze activates latent magic in its paint, burning or freezing the paint off creatures affected by Paint Splash. Each creature coated in paint within 60 feet of the sinoper ooze must make a DC 16  Constitution  saving throw. On a failure, a creature takes 35 (10d6) cold damage (if coated in a cool color paint) or fire damage (if coated in a warm color paint) and is  poisoned  for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t  poisoned . Each affected creature is no longer coated in paint. \n'b'\n'b' ABOUT \n'b' The painting of the local regent dissolves into a quivering puddle and leaves behind a wet slick of paint as it slides forward. \n'b' Sinoper oozes are living, ambulant blobs of paint brought to life when a magical painter pours passion into a work of painted art, such as a portrait or fresco, or when a painting or fresco spends an extended period of time an area with excess magical energy, such as a  wizard  school or divine temple. \n'b'  Deadly Works of Art . Sinoper oozes blend in with beautiful works of art in seldom-used places. Patient and requiring infrequent meals, a sinoper ooze can wait in disguise for months or even years before ambushing and devouring a hapless passerby. Because of this, many arcane colleges and major cathedrals regularly clean paintings and other objects that might become animated with too much magical influence, such as suits of armor or rugs.'