b'Antelope \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class : 15  Hit Points  4 (1d8)  Speed : 60 ft.\n'b' STATS STR: 11 (+0) DEX:  17 (+3)  CON:  11 (+0)  INT:  2 (-4)  WIS:  15 (+2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses : passive  Perception  12  Languages : \xe2\x80\x93  Challenge : 1/4 (10 XP) \n'b' Special Traits \n'b'\n'b'  Charge : When there is no other means of escaping danger, an antelope will put down its head and charge a foe; on a successful  attack  this charge deals full maximum damage (8 points) to its opponent who must make a  Dexterity  save or be knocked  prone . The antelope continues to move double its movement through its target and beyond in a straight line path. \n'b'  Multiattack : When in melee combat (but not as part of a charge maneuver) they may make both a hoof and gore  attack . \n'b'\n'b' Actions \n'b'\n'b'  Gore .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 4 (1d8) piercing damage. \n'b'  Hooves .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 3 (1d6) bludgeoning damage. \n'b'\n'b' About \n'b' The name \xe2\x80\x9cantelope\xe2\x80\x9d can apply to a large number of hoofed, horned animals, including pronghorns, gazelles, the straight-horned duikers, the spiral-horned bushbucks, hartebeests and/or other plain antelopes, marsh antelopes, desert antelopes, pygmy antelopes, and many others.'