b'Eeko \n'b'  Small   fey ,  chaotic good  \n'b'  Armor Class  14 (natural armor)  Hit Points  97 (13d6 + 52)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  17 (+3)  CON:  18 (+4)  INT:  12 (+1)  WIS:  19 (+4)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +7,  Stealth  +6,  Survival  +7  Damage Vulnerabilities  slashing  Damage Resistances  bludgeoning and piercing from nonmagical attacks  Condition Immunities   charmed ,  frightened   Senses   darkvision  30 ft., passive  Perception  17  Languages  understands Common and Sylvan but can\xe2\x80\x99t speak  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The eeko\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 15). It can innately cast the following spells, requiring no material or verbal components:\n'b'\n'b'\n'b'  At will :  dancing lights ,  detect magic  \n'b'  2/day each :  entangle ,  gust of wind  \n'b'  1/day each :  protection from poison ,  tree stride  \n'b'\n'b' ACTIONS \n'b'\n'b'  Branch .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage. \n'b'  Unleash Hive (Recharge 6) . An area of swarming bees extends 5 feet from the eeko in all directions, spreading around corners and moving with the eeko. The bees remain for 1 minute, until the eeko is  incapacitated , or until the eeko takes 20 fire damage or more in a single turn. The bees lightly obscure the area, and while the bees remain the eeko regains 2 (1d4)  hit points  at the beginning of each of its turns. Each creature of the eeko\xe2\x80\x99s choice that ends its turn in the area must make a DC 15  Constitution  saving throw, taking 7 (2d6) piercing damage and 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' The reward for a devil who in life was just following orders is an eternity of following the orders of mortals. Chaperone devils specialize in protecting Hell\xe2\x80\x99s most important mortal assets-villains, criminal masterminds, and satanic warlords whose capacity for scheming overshadows their physical acumen. \n'b' Eekos are squat living bushes that grow around a primordial golden beehive from the fey realm. Many mistake the plant matter itself for the eeko, but the honeycomb heart and its constituent bees are the real animating force of this benevolent fey. \n'b' Eekos prefer to live in forest groves and sun-dappled woodlands, where they mingle with other fey and occasionally help guide wayward travelers and animals, only attacking if they or their home are threatened. To eekos, nature is sacred, and most see themselves as stewards of the natural cycles of birth and death, feast and famine, renewal and decay. Most eekos are brave in a fight, sometimes recklessly so, and see adventure around every trunk. \n'b' Although they harbor no love for humans or other creatures that often despoil wilderness in the name of civilization, eekos do enjoy the company of druids, especially vagabonds with stories of far-off places and unusual animals. Eekos cannot speak, but they love the sounds that voices can make, and they\xe2\x80\x99re happy to offer aid in exchange for stories and songs-even bad ones. Treants tend to be too plodding or methodical to maintain an eeko\xe2\x80\x99s attention, though the two creatures gladly work together to defend their shared homes from invaders. \n'b' The golden heart of an eeko is no mere honeycomb-it is the essence of life itself. \n'b' A destroyed eeko\xe2\x80\x99s heart provides enough nourishment to feed 30 Medium creatures for a day (or 15 Medium creatures for 2 days, and so forth). After 1 week, the heart dissolves and turns into just a handful of nonmagical pollen.'