b'Chain Golem \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  119 (14d10 + 42) \n'b' Speed  30 ft., climb 30 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  16 (+3)  INT:  5 (\xe2\x80\x933)  WIS:  11 (+0)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  prone  \n'b' Senses   darkvision  60 ft., passive  Perception  10 \n'b' Languages  understands Infernal but can\xe2\x80\x99t speak \n'b' Challenge  8 (3,900 XP) \n'b' Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Construct Nature . The chain golem doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Immutable Form . The chain golem is immune to any spell or effect that would alter its form. \n'b'  Infernal Tetanus . A creature infected with this disease manifests symptoms 2d4 days after infection, which include fever, headache, sore throat, and muscle aches. This disease affects the nervous system, causing painful, debilitating muscle spasms that eventually inhibit mobility, speech, and breathing. Until the disease is cured, at the end of each long rest, the infected creature must make a  DC 16  Constitution  saving throw. On a failure, the creature\xe2\x80\x99s  Dexterity  score is reduced by 1d4 and it is  paralyzed  for 24 hours. This reduction lasts until the creature finishes a long rest after the disease is cured. If the disease reduces the creature\xe2\x80\x99s  Dexterity  to 0, the creature dies. On a successful save, the infected creature instead suffers one level of  exhaustion , and, until the disease is cured or the  exhaustion  is removed, it must succeed on a DC 16  Constitution  saving throw to  cast a spell  with a verbal component. A creature that succeeds on three saving throws recovers from the disease. \n'b'  Magic Resistance . The chain golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The chain golem\xe2\x80\x99s attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The chain golem makes two Chain attacks. \n'b'  Chain .  Melee Weapon Attack : +7 to hit, reach 15 ft., one target.  Hit : 18 (4d6 + 4) slashing damage, and the target must succeed on a DC 16  Constitution  saving throw or contract the infernal tetanus disease (see the Infernal Tetanus trait). The target is  grappled  (escape DC 14) if it is a Large or smaller creature and the golem doesn\xe2\x80\x99t have another creature  grappled . \n'b'  Imprison . The chain golem creates a prison of chains around a Medium or smaller creature  grappled  by it. While imprisoned, the creature is  restrained  and takes 14 (4d6) piercing damage at the start of each of its turns. The imprisoned creature or a creature within 5 feet of the golem can take an action to free the imprisoned creature. Doing so requires a successful DC 16  Strength  check, and the creature making the attempt takes 7 (2d6) piercing damage. \n'b'\n'b' ABOUT \n'b' A mass of tangled, rusty chains rattles its barbed links. As it rises and moves, it takes on a vaguely humanoid form, like a figure draped in a hooded cloak made of chains. \n'b' Chain golems are native to infernal regions and created by chain devils. The creation process involves several chain devils participating in a ritual, each  devil  shedding one or more chains from its body and giving a sliver of its life force. The mass of chains can then be commanded by any chain  devil  involved in its creation. \n'b'  Infernal Hunters . Chain golems are created by chain devils to hunt down particular quarry and returning the creature to its infernal creators. The quarry may be an escaped soul, a creature that betrayed the devils, or an enemy in retreat. Once set on the trail, a chain golem pursues relentlessly until it catches the creature or is destroyed. \n'b'  Servile . If the chain devils that created the golem die, the golem attempts to seek out others. If one or more chain devils reenact the ritual that initially created the golem, adding a chain from their own bodies to the golem, it becomes theirs to  command .'