b'Planetar \n'b'  Family:   Angels  \n'b'  Large   celestial ,  lawful good  \n'b'  Armor Class  19 (natural armor)  Hit Points  200 (16d10 + 112)  Speed  40 ft., fly 120 ft.\n'b' STATS STR: 24 (+7) DEX:  20 (+5)  CON:  24 (+7)  INT:  19 (+4)  WIS:  22 (+6)  CHA:  25 (+7)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +12,  Wis  +11,  Cha  +12  Skills   Perception  +11  Damage Resistances  radiant; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses :  truesight  120 ft., passive Perception 21  Languages  all, telepathy 120 ft.  Challenge  16 (15,000 XP) \n'b' Special Traits \n'b'   Angelic Weapons : The planetar\xe2\x80\x99s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack). \n'b'  Divine Awareness : The planetar knows if it hears a lie. \n'b'  Innate Spellcasting : The planetar\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: \n'b'   At will :  detect evil and good ,  invisibility  (self only) \n'b'  3/day each :  blade barrier ,  dispel evil and good ,  flame strike , raise dead \n'b'  1/day each :  commune ,  control weather ,  insect plague  \n'b'   Magic Resistance : The planetar has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Multiattack : The planetar makes two melee attacks. \n'b'  Greatsword :  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage. \n'b'  Healing Touch (4/Day) : The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness. \n'b'\n'b' About \n'b' Muscular, bald, and tall, this humanoid creature has emerald skin and two pairs of shining, white-feathered wings.'