b'Hu-benti (Priest of Set) \n'b'  Medium   humanoid  ( human ),  chaotic evil  \n'b'  Armor Class  19 (+2 scale mail, shield, 21 with  shield of faith )  Hit Points  66 (12d8 + 12)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  23 (+1)  CON:  13 (+1)  INT:  13 (+1)  WIS:  10 (+5)  CHA:  54 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +8,  Cha  +5  Damage Resistances  cold, necrotic  Skills   History  +4,  Insight  +8,  Perception  +8,  Religion  +4  Senses  passive  Perception  18  Languages  Common, Khemitian, Abyssal, Infernal  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Channel Divinity: Aura of Decay . Hu-benti can use Channel Divinity to create an aura that rots away the living. As an action, he presents his holy symbol and invokes Set\xe2\x80\x99s name. All living creatures within a 30-foot cube centered on his holy symbol must make a DC 16  Wisdom  saving throw, taking 9 (2d8) necrotic damage and being  poisoned  until the end of their next turn on a failed save, or half that damage on a successful one. \n'b'  Divine Strike . Once on each of Hu-benti\xe2\x80\x99s turns when he hits a creature with a weapon attack, he can cause the attack to deal an extra 4 (1d8) necrotic damage to the target. Hu-benti is a 12th-level spellcaster. His spellcasting ability is  Wisdom  (spell save DC 16, +8 to hit with spell attacks). Hu-benti has the following spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  guidance ,  light , poison spray,  sacred flame ,  thaumaturgy  \n'b'  1st level (4 slots) :  bless ,  command ,  cure wounds , hellish rebuke,  shield of faith ,  thunderwave  \n'b'  2nd level (3 slots) :  blindness/deafness ,  darkness ,  hold person ,  shatter ,  spiritual weapon  \n'b'  3rd level (3 slots) : cloak of serpents*,  dispel magic ,  fear ,  mass healing word ,  slow  \n'b'  4th level (3 slots) :  banishment ,  black tentacles ,  blight ,  death ward , sticks to snakes* \n'b'  5th level (2 slots) :  antilife shell ,  dominate person ,  flame strike ,  mass cure wounds  \n'b'  6th level (1 slot) : wall of serpents* \n'b'\n'b'  Ward of the Void . Hu-benti has  resistance  to necrotic and cold damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  +1 Mace .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) necrotic damage. \n'b'  Light Crossbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 5 (1d8 + 1) piercing damage, +5 to hit and 6 (1d8 + 2) piercing damage with +1 bolt. \n'b'\n'b' GEAR \n'b' +2 scale mail, +1 mace, shield, light crossbow, 10 +1 bolts,  wand of fear ,  spell scroll  with  blade barrier ,  divination , and  insect plague ), light warhorse, unholy symbol, pouch with 80 gp. \n'b' ABOUT \n'b' Hu-benti, a priest of Set, isn\xe2\x80\x99t particularly bright, but what he lacks in intelligence he makes up for with a rigid outlook and strict adherence to instructions from his master, Setem-nefer. He is a fanatic and hopes that his service to Set will be rewarded with a promotion to chief priest. His job is to make sure that the bandits do not reveal any secrets. In the fray ahead, this means that Hu-benti will fight. He flees if combat goes badly, particularly if Turpur runs off, as he thus saves his life and has a perfect excuse. However, he will die fighting rather than surrender. If he is somehow taken alive, he never speaks freely about any association with the Temple of Osiris.'