b'Antelope \n'b'  Family:   Herd Animals  \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  13  Hit Points  9 (2d8)  Speed  60 ft.\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  11 (+0)  INT:  2 (-4)  WIS:  14 (+2)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  12  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Smell . The antelope has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Trampling Charge . If the antelope moves at least 20 feet straight toward a creature and then hits it with a horns  attack  on the same turn, that target must succeed on a DC 12  Strength  saving throw or be forced\xc2\xa0 prone . If the target is  prone , the antelope can make another  attack  with its hooves against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The antelope makes two attacks: one with its hooves and one with its horns. \n'b'  Horns .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 5 (1d6+2) piercing damage. \n'b'  Hooves .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 7 (2d4+2) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' The name \xe2\x80\x9cantelope\xe2\x80\x9d can apply to a large number of hooved, horned animals, including pronghorns, gazelles, the straight-horned duikers, the spiral-horned bushbucks, hartebeests, and/or other plain antelopes, marsh antelopes, desert antelopes, pygmy antelopes, and many others. \n'b'  Herbivores . Antelopes are grazing animals that instinctively flee in the face of danger. If cornered or otherwise unable to escape, however, they use their horns and hooves to fend off foes.'