b'Mephit, Fire \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  12  Hit Points  27 (6d6 + 6)  Speed  30 ft., fly 40 ft.\n'b' STATS STR: 13 (+1) DEX:  15 (+2)  CON:  12 (+1)  INT:  6 (-2)  WIS:  11 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +2,  Stealth  +4  Damage Vulnerabilities  cold  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses  darkvision 60 ft., passive  Perception  12  Languages  Ignan  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Death Burst . When the  mephit  dies, it explodes in a burst of flame. Each creature within 5 feet of the  mephit  must succeed on a DC 11  Dexterity  saving throw or take 5 (1d10) fire damage. \n'b'  Innate Spellcasting  (1/day). The  mephit\xe2\x80\x99s  innate spellcasting ability is  Charisma  (spell save DC 12). It can innately cast  heat metal , requiring no material components. \n'b'  Actions \n'b'   Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) slashing damage plus 3 (1d6) fire damage. \n'b'  Fire Breath  (recharge 6). The  mephit  exhales fire in a 30-foot line that is 5 feet wide. Each creature in the area must make a DC 11  Dexterity  saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b' Fire mephits are commonly found on the Plane of Fire. Fire mephits are vengeful and quick to anger.'