b'Rock Salamander \n'b'  Tiny   elemental ,  unaligned  \n'b'  Armor Class  13  Hit Points  27 (6d4 + 12)  Speed  20 ft., burrow 20 ft., climb 20 ft.\n'b' STATS STR: 8 (\xe2\x80\x931) DEX:  17 (+3)  CON:  14 (+2)  INT:  5 (\xe2\x80\x933)  WIS:  13 (+1)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned ,  unconscious   Senses   darkvision  60 ft., tremorsense 60 ft., passive  Perception  11  Languages  understands Terran but can\xe2\x80\x99t speak  Challenge  1/2 (100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Earth Glide . The rock  salamander  can burrow through nonmagical, unworked earth and stone. While doing so, the  salamander  doesn\xe2\x80\x99t disturb the material it moves through. \n'b'  Stone Camouflage . The rock  salamander  has advantage on  Dexterity  ( Stealth ) checks made to  hide  in rocky terrain. \n'b'  Stone Spider Climb . The rock  salamander  can climb difficult stone surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Manipulate Stone . If the rock  salamander  is touching stone, it can manipulate stone contiguous with its location to create one of the following effects:\n'b'\n'b'\n'b'  Rumbling Earth . One creature touching stone within 10 feet of the  salamander  must succeed on a DC 12  Dexterity  saving throw or be forced  prone . \n'b'  Softened Earth . One creature touching stone within 10 feet of the  salamander  must succeed on a DC 12  Strength  saving throw or be  restrained  by softened, mud-like stone until the end of its next turn. \n'b'  Stone Armor . The  salamander\xe2\x80\x99s  AC increases by 2 until the start of its next turn. \n'b'\n'b' ABOUT \n'b' A lizard-like shape rises from the mottled stone surface. The creature\xe2\x80\x99s legs are embedded in the stone, but it seems unconcerned. Its gray tongue flickers as it pulls its legs from the surface, and its claws leave no trace of its presence in the stone. \n'b' Rock salamanders are earth elementals that dwell in mountains, hills, and stony wastelands. They prefer the Material Plane, where they can eat their favorite insects and small rodents and can avoid the larger earth elementals that consume them. Even on the Material Plane, rock salamanders must remain alert for stone giants, who consider the salamanders a delicacy. \n'b'  Bonded Territory . Rock salamanders are magically attuned to the stone in their lairs. This bonding doesn\xe2\x80\x99t grant the salamanders any benefits other than sensing creatures in contact with the bonded stone, giving the salamander better awareness of predators and prey. A mated pair of salamanders deposits its eggs deep within the stone for the best safety. \n'b'  Cautious Hunter . Young salamanders consume stone for the first week of their lives before reverting to a carnivorous diet. A rock salamander aggressively attacks prey it knows it can overwhelm. Against larger or more powerful opponents, the salamander uses its ability to manipulate and pass through stone to harry them. If it encounters a foe that can move through stone, it flees. \n'b' Familiar \n'b' Some rock salamanders are willing to serve a spellcaster as a familiar. Such salamanders have the following trait. \n'b'  Familiar . The rock salamander can serve another creature as a familiar, forming a magic,  telepathic bond  with that willing companion. While the two are bonded, the companion can sense what the salamander senses as long as they are within 1 mile of each other. While the salamander is within 10 feet of its companion, the companion shares the salamander\xe2\x80\x99s Stone Camouflage trait. At any time and for any reason, the salamander can end its service as a familiar, ending the  telepathic bond .'