b'Birhaakamen Chieftain \n'b'  Family:   Birhaakamen  \n'b'  Medium   monstrosity ,  neutral  \n'b'  Armor Class  16 (breastplate)  Hit Points  117 (18d8 + 36)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 16 (+3) DEX:  15 (+2)  CON:  15 (+2)  INT:  15 (+2)  WIS:  15 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +6,  Dexterity  +5,  Constitution  +5  Skills   Animal Handling  +5,  Acrobatics  +5,  Athletics  +6,  History  +5,  Intimidation  +3,  Perception  +5,  Persuasion  +3,  Survival  +5  Senses  passive  Perception  15  Languages  Auran, Common  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Brave . The birhaakamen chieftain has advantage on saving throws against being  frightened . \n'b'  Carrion Eaters . The birhaakamen have advantage on saving throws against diseases and being  poisoned . \n'b'  Improved Critical . The birhaakamen chieftain scores a critical hit with a weapon  attack  on a roll of 19 or 20. \n'b'  Martial Advantage . Once per turn, the birhaakamen chieftain can deal an extra 13 (3d8) damage to a creature he hits with a weapon  attack  if that creature is within 5 feet of an ally of the birhaakamen chieftain that isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Multiattack . The birhaakamen chieftain makes three  melee attacks . \n'b'  Talons .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Spear .  Melee Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a  melee attack .'