b'Shadow \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  12  Hit Points  16 (3d8 + 3)  Speed  40 ft.\n'b' STATS STR: 6 (-2) DEX:  14 (+2)  CON:  13 (+1)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +4 (+6 in dim light or darkness)  Damage Vulnerabilities  radiant  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned , prone,  restrained   Senses   darkvision  60 ft., passive Perception 10  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Amorphous : The shadow can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Shadow Stealth : While in dim light or darkness, the shadow can take the Hide action as a  bonus action . \n'b'  Sunlight Weakness : While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. \n'b'  Actions \n'b'    Strength  Drain :  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 9 (2d6 + 2) necrotic damage, and the target\xe2\x80\x99s  Strength  score is reduced by 1d4. The target dies if this reduces its  Strength  to 0. Otherwise, the reduction lasts until the target finishes a short or  long rest . If a non-evil  humanoid  dies from this attack, a new shadow rises from the corpse 1d4 hours later. \n'b'  About \n'b' The sinister shadow skirts the border between the gloom of darkness and the harsh truth of light.'