b'Skunk \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class : 10  Hit Points  2 (1d4)  Speed : 30 ft.\n'b' STATS STR: 2 (-4) DEX:  12 (+1)  CON:  10 (0)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills :  Perception  +3  Senses :  darkvision  60 ft.  Languages : \xe2\x80\x93  Challenge : 0 (10 XP) \n'b' Special Traits \n'b'   Musk : Once per encounter, a threatened skunk can release a stinking musk in a 5-foot cloud. Creatures within range are entitled to a  Dexterity  save (DC 13) to avoid being struck. An affected creature must succeed at a  Constitution  save (DC 20) or become  poisoned  for 1d6 hours and  blinded  for 1d4 minutes. The odor is so strong that it doubles all chances for wandering monster encounters and imposes disadvantage on  Hide  checks if attempted while wearing clothing contaminated with the skunk\xe2\x80\x99s musk. The stench is highly potent, and short of magical means of cleaning or certain remedies such as washing thoroughly (soaking for days) in tomato juice, milk or vinegar, all sprayed cloth and material continues to reek for 1d6 months. Flesh, leather goods, metal goods (weapons, armor, and the like) must be washed in a concentrated mixture of vinegar, milk or tomato juice for a period of 1d3 days to remove the stench. Otherwise, the stench clings to them for at least 1 week, imposing the same penalties as noted. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 1 point of piercing damage. \n'b'  About \n'b' The stats here describe the common, non-aggressive skunk -a black animal with a white stripe down its back famed for squirting musk at potential predators in hopes of forcing the predator to flee. If this fails, the skunk looks for the quickest possible route of escape. If cornered, a skunk bites its opponents.'