b'Jagladine Biomorph \n'b'  Medium   monstrosity ,  neutral evil  \n'b'  Armor Class  18 (natural armor) \n'b' Hit Points  150 (20d8+60) \n'b' Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  20 (+5)  CON:  16 (+3)  INT:  20 (+5)  WIS:  14 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +10,  Insight  +7,  Medicine  +7 \n'b' Damage Immunities  poison \n'b' Condition Immunities   poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  12 \n'b' Languages  \xe2\x80\x93 \n'b' Challenge  15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Combat Gear . The jagladine biomorph has numerous potions at his disposal, including:  potion of gaseous form ,  potion of heroism ,  potion of invisibility ,  potion of mind reading , and  potion of speed , potion of superior  healing . \n'b'  Jagladine Traits . A jagladine biomorph has all the traits of jagladine. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The jagladine biomorph makes 3 attacks, swapping freely between bomb and claw. \n'b'  Bomb .  Ranged Weapon Attack : +10 to hit, range 20/60.  Hit : 29 (7d6 + 5) fire damage. All adjacent creatures take half the damage of a direct hit unless they succeed on a DC 15  Dexterity  saving throw. \n'b'  Claw . Melee weapon  attack : +10 to hit, 10 ft. reach.  Hit : 17 (4d6 + 3) slashing damage. \n'b'  Alchemical Conversion . Three times per day as a bonus action, the jagladine biomorph can use his alchemical substances to grant himself  resistance  to one type of energy for 1 hour, as if he had drunk a  potion of resistance . He can use only one type of  resistance  at a time; if he uses this ability again, the previous  resistance  ends and is replaced by the new  resistance . The biomorph can end the  resistance  granted by this ability at any time as an action, causing the stored alchemical energy within him to explode like a  fireball  centered on his space but dealing damage of the same type as the  resistance  he ended. The biomorph is also affected by this  fireball , but he takes only half damage from it. \n'b'  Spine Growth . Once per day, the jagladine biomorph can cause long spines to sprout from his carapace for 1 minute. Any creature attacking him in melee during this time takes 13 (1d6 + 10) piercing damage. Creatures wielding a weapon with the reach property do not take this damage. Creatures that grapple the biomorph take 17 (2d6+10) piercing damage instead. In addition, his claw  attack  deals an additional 3 (1d6) piercing damage while his spines are active.'