b'Werebear Devotee \n'b'  Family:   Lycanthropes  \n'b'  Medium   humanoid  (human, shapechanger),  lawful good  \n'b'  Armor Class  11 in  humanoid  form, 12 (natural armor) in hybrid form or bear form  Hit Points  221 (26d8 + 104)  Speed  30 ft. (40 ft., climb 30 ft. in hybrid or bear form)\n'b' STATS STR: 20 (+5) DEX:  12 (+1)  CON:  19 (+4)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +9,  Perception  +9,  Religion  +4  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Senses  passive  Perception  19  Languages  Common, plus up to one other language (can\xe2\x80\x99t speak in bear form)  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'\n'b'  Shapechanger . The werebear can use its action to  polymorph  into a Large  bear -humanoid hybrid, or into a Large  bear , or back into its true form, which is  humanoid . Its statistics, other than its  size  and armor class, are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Healing Hands . The werebear has a pool of healing power that allows it to restore up to 60  hit points . As an action, the werebear can touch a creature and draw any number of points from its  healing  power, restoring that many  hit points  to the creature. The werebear\xe2\x80\x99s pool of healing power replenishes once it finishes a  long rest . \n'b'  Keen Smell . The werebear has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The werebear makes two attacks with its claws or with its longsword. \n'b'  Bite (Hybrid or Bear Form Only) .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage, plus 4 (1d8) radiant damage. If the target is a  humanoid , it must succeed on a DC 16  Constitution  saving throw, or be cursed with werebear lycanthropy. \n'b'  Claws (Hybrid Form Only) .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) slashing damage, plus 4 (1d8) radiant damage. \n'b'  Longsword (Humanoid or Hybrid Form Only) .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage, if wielded in two hands, plus 4 (1d8) radiant damage. \n'b'  Large Longsword (Hybrid Form Only) .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage, if wielded in two hands, plus 4 (1d8) radiant damage.'