b'Hedgehog (Open Design LLC) \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class  11 (natural armor)  Hit Points  1 (1d4 \xe2\x80\x93 1)  Speed  20 ft., burrow 5 ft.\n'b' STATS STR: 3 (-4) DEX:  10 (+0)  CON:  8 (-1)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +2  Senses   darkvision  60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  0 (10 XP) \n'b' Special Traits \n'b'   Keen Hearing and Smell . The hedgehog has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  REACTIONS \n'b'   Spiked Roll . As a  reaction , a hedgehog can roll into a spiny ball to protect its body from harm. The hedgehog uses this reaction whenever a creature makes an  attack  roll against it but before the roll takes place. A creature that attacks the hedgehog must succeed on a DC 10  Dexterity  check or take 1 piercing damage. A creature that uses a reach weapon or a ranged weapon against the hedgehog is unaffected by this ability. \n'b'  ABOUT \n'b' The hedgehog is a small terrestrial mammal that eats insects and worms. Its body is covered in hollow spines that it can extend as a defense mechanism. Hedgehogs are often used as familiars by gnomes and halflings.'