b'Ushabti \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  119 (14d8 + 56)  Speed  40 ft.\n'b' STATS STR: 14 (+2) DEX:  20 (+5)  CON:  18 (+4)  INT:  6 (-2)  WIS:  11 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +3,  Cha  +1  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Construct Nature . The ushabti doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  False Appearance . While the ushabti is motionless, it is indistinguishable from a normal funerary statue. \n'b'  Immutable Form . The ushabti is immune to spells and effects that would alter its form. \n'b'  Magic Resistance . The ushabti has advantage on saving throws against spells and other magical effects. \n'b'  Necrotic Weapons . The ushabti\xe2\x80\x99s weapon attacks are magical. When the ushabti hits with any weapon, the weapon deals an extra 3d8 necrotic damage (included in the attack). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ushabti makes two Nabboot attacks. \n'b'  Nabboot .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) necrotic damage. If the target is a creature, it must succeed on a DC 16  Constitution  saving throw or be cursed with tomb taint. The cursed target\xe2\x80\x99s speed is halved, and its  hp  maximum decreases by 3 (1d6) for every 24 hours that elapse. If the curse reduces the target\xe2\x80\x99s  hp  maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the  remove curse  spell or comparable magic. \n'b'  Serpentine Armlets (1/Day) . The ushabti commands its armlets to drop to the floor and transform into two giant, poisonous snakes. The snakes act as allies of the ushabti and obey its spoken commands. The snakes remain for 1 hour, until the ushabti dies, or until the ushabti dismisses one or both of them as a bonus action. When the snakes disappear, they become wisps of smoke and reform as armlets around the ushabti\xe2\x80\x99s arms. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Telekinesis . One creature the ushabti can see within 60 feet of it must succeed on a DC 16  Strength  saving throw or the ushabti moves the creature up to 30 feet in any direction (including upward). The target is  restrained  until the start of the ushabti\xe2\x80\x99s next turn. \n'b'\n'b' ABOUT \n'b' The eye sockets in a large, ornate death mask suddenly ignite with a golden radiance. With the creak of long-unused limbs, this towering figure in ancient armor raises a khopesh and scepter once more. \n'b'  Tomb Servants . Ushabtis were placed in ancient tombs as servants for the tomb\xe2\x80\x99s chief occupants in the afterlife. They are long-lasting constructs that can tend to physical work and maintenance inside sealed tombs where flesh-and-blood laborers couldn\xe2\x80\x99t survive. \n'b'  Slaughter Tomb Robbers . Ushabtis are most commonly encountered in their roles as guardians-a function they fulfill very effectively. An ushabti is sometimes obvious from the blood of its victims, staining its form. Some tombs are littered with bones of tomb robbers an ushabti has dispatched. \n'b'  Khopesh and Scepter . Most ushabtis have  human  faces and proportions, with features resembling a death mask. When at rest, they stand or lie with arms folded across their chests, clutching their scepter and khopesh. Many variations have been found, however, including some that are completely inhuman, animal-headed, or that have abstract or fanciful designs such as a sun sphere head or a body made entirely of papyrus scrolls.'