b'Klaven Infiltrator \n'b'  Medium   humanoid  (klaven),  lawful evil  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  16 (3d8 + 3) \n'b' Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  14 (+2)  CON:  12 (+1)  INT:  9 (\xe2\x80\x931)  WIS:  13 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +4,  Nature  +1,  Perception  +5,  Stealth  +6,  Survival  +5 \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons \n'b' Condition Immunities   frightened  \n'b' Senses   darkvision  60 ft.; passive  Perception  15 \n'b' Languages  Common, Ultari \n'b' Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Hearing and Sight. The klaven infiltrator has advantage on  Wisdom  ( Perception ) checks that rely on hearing or sight. Klaven Traits . A klaven infiltrator has all the traits of a klaven. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The klaven infiltrator makes two attacks. \n'b'  Battleaxe .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. \n'b'  Net .  Ranged Weapon Attack : +4 to hit, range 5/15 ft., one target.  Hit : Target is  restrained  (Escape DC 10, AC 10, 5  hp ). \n'b'  Shortsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2 piercing damage). \n'b'  Spur Rifle .  Ranged Weapon Attack : +3 to hit, range 100/400 ft., 1 target.  Hit : 4 (1d6+1) piercing damage plus the target must make a successful DC 11  Constitution  save or take 4 (1d6+1) poison damage.'