b'Goblin Guard \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblin),  neutral evil  \n'b'  Armor Class  16 (chain mail)  Hit Points  33 (6d6 + 12)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  20 (+5)  CON:  14 (+2)  INT:  8 (-1)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +7  Senses   darkvision  60 ft., passive  Perception  11  Languages   Goblin   Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Nimble Escape . The goblin can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Actions \n'b'   Multiattack . The goblin guard makes two shortsword attacks. \n'b'  Shortsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) piercing damage. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +7 to hit, range 30/120 ft., one target.  Hit : 8 (1d6 + 5) piercing damage.'