b'Shantak \n'b'  Huge   monstrosity ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  178 (17d12 + 68)  Speed  20 ft., fly 80 ft.\n'b' STATS STR: 25 (+7) DEX:  17 (+3)  CON:  19 (+4)  INT:  8 (-1)  WIS:  17 (+3)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6  Damage Immunities  cold  Senses   darkvision  60 ft., passive  Perception  16  Languages  Deep Speech  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'\n'b'  Flyby . The shantak doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Alien Physiology . Shantaks do not require oxygen and are immune to effects that require breathing. \n'b'  Share Defenses . The shantak can extend the benefits of its alien physiology and cold immunity to one creature within 10 feet of it that it can touch. The shantak can activate or deactivate this feature at will; this does not require an action. \n'b'  Slippery . A creature that attempts to grapple the shantak does so with disadvantage. \n'b'  Starflight . The shantak can survive in the vacuum of out space. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The shantak makes one bite  attack  and two claw attacks. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 16 (2d8 + 7) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +10 to hit, reach 15 ft., one target.  Hit : 20 (2d12 + 7) slashing damage and the target is  grappled  (escape DC 17) if it is a Large or smaller creature. The shantak has two claws, each of which can grapple only one target.'