b'Giant Trapdoor Spider \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  45 (6d10 + 12)  Speed  30 ft., burrow 30 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  15 (+2)  INT:  3 (-4)  WIS:  14 (+2)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +4  Senses  tremorsense 30 ft., passive  Perception  14  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Ambusher . In the first round of combat, the spider has advantage on  attack  rolls against any creature it surprises. \n'b'  Sand Camouflage . The spider makes  Dexterity  ( Stealth ) checks to  hide  in sandy terrain with advantage. \n'b'  Spider Climb . The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) piercing damage, and the target must make a DC 15  Constitution  saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to  0 hit points , the target is stable but  poisoned  for 1 hour, even after regaining  hit points , and is  paralyzed  while  poisoned  in this way. \n'b'\n'b' ABOUT \n'b' A voyage across the desert is filled with many obstacles. The trapdoor spider is one that most explorers will never see until it\xe2\x80\x99s too late. \n'b'  Hidden Hideout . These monsters dig holes in the desert sand and lie in wait for any prey. It is very difficult to find the spiders once they have hidden. \n'b'  Paralysis Problems . The poison injected into their victims can paralyze their prey. Once the target is immobilized the spider will attempt to eat it. Their nests are usually filled with the remains of these victims. \n'b'  Noxious Nest . Giant trapdoor spiders make their nests in large underground lairs. These are not the same burrows as the holes they dig for hunting.'