b'Spiritor \n'b'  Small   elemental ,  any alignment  \n'b'  Armor Class : 18  Hit Points  10 (3d6)  Speed : fly 80 ft.\n'b' STATS STR: 10 (0) DEX:  16 (+3)  CON:  10 (0)  INT:  7 (-2)  WIS:  10 (0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills :  Nature  +0,  Perception  +2  Senses :  darkvision  60 ft., passive  Perception  12  Damage Vulnerabilities : necrotic  Damage Resistances : thunder, lightning, and slashing, piercing, or bludgeoning from ranged weapons  Damage Immunities : poison  Condition Immunities :  poisoned   Languages : Auran, Common, Terran  Challenge : 1/2 (100 XP) \n'b' Special Traits \n'b'   Air Mastery : Airborne creatures suffer disadvantage to attack rolls against spiritors, and spiritors have  resistance  to all ranged weapon attacks. \n'b'  Dazzle (recharge 6) : The spiritor may discharge a fan-shaped burst of prismatic energy, affecting creatures as per the spell  color spray . \n'b'  Actions \n'b'   Slam .  Melee Weapon Attack : +2 to hit, reach 5 ft., 1 target.  Hit : 2 (1d4) bludgeoning damage. \n'b'  About \n'b' The spiritor resembles a multi-colored elemental, a swirling mass of vibrant hues, its physical form comprised of particles from all the Inner Planes, with the majority of its components being from the Plane of Air. A spiritor was once a Sorcerer\xe2\x80\x99s familiar, but it has gained freedom, and thus form. \n'b' Spiritors appear as translucent, vaguely humanoid sheets of brightly colored air. They live only to experience life in its entire splendor and to embark upon quests of their own, as they are no longer subservient to their summoners. \n'b' Elder and Ancient Spiritors \n'b' Spiritors advance in Hit Dice by aging, gaining one HD per five years of freedom, so that after a century, the spiritor has advanced to a staggering 20 Hit Dice. For every four hit dice thus attained, the spiritor\xe2\x80\x99s Challenge increases by 1, and they increase any two ability scores by +1 each.'