b'Corpse Worm \n'b'  Large   monstrosity ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  76 (8d10 + 32)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  19 (+4)  INT:  1 (-5)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Keen Smell . The corpse worm has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 10 (2d6 + 3) piercing damage and the target is  grappled  (escape DC 13). Until this grapple ends, the target is  restrained , and the corpse worm can\xe2\x80\x99t bite another target or use its Regurgitate  reaction . The target must succeed on a DC 12  Constitution  saving throw against disease or become  poisoned  until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its  hp  maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its  hp  maximum to 0. \n'b'  Swallow . The corpse worm makes a bite  attack  against a Medium or smaller target it is grappling. If the  attack  hits, the target is swallowed, and the grapple ends. While swallowed, the target is  blinded  and  restrained , it has total  cover  against attacks and effects outside the corpse worm, and it takes 10 (3d6) acid damage at the start of each of the corpse worm\xe2\x80\x99s turns. The corpse worm can have only one creature swallowed at a time. If the corpse worm takes 20 damage or more on a single turn from the swallowed creature, the worm must succeed on a DC 12  Constitution  saving throw at the end of that turn or regurgitate the creature, which falls  prone  in a space within 10 feet of the worm. If the corpse worm dies, the target is no longer  restrained  by it and can escape from the corpse using 10 feet of movement, exiting  prone . \n'b'  Reactions \n'b'   Regurgitate (Recharge 5-6) . When a creature the corpse worm can see hits it with an  attack  while within 10 feet of it, the corpse worm regurgitates a portion of its stomach contents on the attacker. The target must succeed on a DC 14  Constitution  saving throw or be  poisoned  for 1 minute. If the corpse worm has a swallowed creature when it uses this  reaction , the worm must succeed on a DC 14  Constitution  saving throw or also regurgitate the swallowed creature, which falls  prone  in a space within 5 feet of the target. If it regurgitates the swallowed creature, the target and the swallowed creature take 7 (2d6) acid damage. \n'b'  About \n'b' A large, bloated worm, its body the gray-white pallor of death and slicked with yellow mucus, crawls across a pile of corpses.\xc2\xa0As its dozens of legs propel it over the bodies, its fang-filled maw opens to reveal a second jaw that repeatedly bursts outward, slurping up chunks of flesh with each strike.\xc2\xa0These creatures prowl deep caverns, seeking flesh to devour. \n'b'  Eaters of the Dead . The corpse worm feeds primarily on death and decay, though it hunts and kills living prey it encounters if hungry. Corpse worms have a keen sense of smell that they can use to locate wounded prey or sources of carrion on which to feed. \n'b'  Ignore the Unliving . While both the living and the dead are food for the corpse worm, it doesn\xe2\x80\x99t feed upon the undead.\xc2\xa0Unless attacked, the corpse worm ignores undead near it. Some intelligent undead tame and train corpse worms, using them as pets, guardians, or shock troops. \n'b'  Slimy Eggs . Corpse worm eggs are about the size of a human head and are sheathed in a rubbery, translucent gray membrane.\xc2\xa0The eggs are deposited with a pungent, sticky, mustard-colored excretion, allowing them to be placed on walls or even ceilings.'