b'Wraith, Oblivion \n'b'  Family:   Wraith  \n'b'  Large   undead ,  lawful evil  \n'b'  Armor Class  18  Hit Points  209 (22d10 + 88)  Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 6 (-2) DEX:  27 (+8)  CON:  18 (+4)  INT:  17 (+3)  WIS:  18 (+4)  CHA:  23 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +8,  Stealth  +12  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xc2\x92t silvered  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  18  Languages  Abyssal, Common, Giant  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'\n'b'  Incorporeal Movement . The oblivion wraith can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Sunlight Sensitivity . While in sunlight, the oblivion wraith has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Chill of the Grave . The oblivion wraith radiates an aura of unnatural cold in a 60-foot radius. All creatures in this area must succeed on a DC 14  Constitution  saving throw or have their speed reduced by half. A creature that touches the oblivion wraith or hits it with a  melee attack  while within 5 feet of it takes 10 (3d6) cold damage. \n'b'\n'b' Actions \n'b'\n'b'  Life Drain .  Melee Weapon Attack : +12 to hit, reach 10 ft., one creature.  Hit : 26 (4d8 + 8) necrotic damage and 21 (6d6) cold damage. The target must succeed on a DC 14  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. \n'b'  Create Specter . The oblivion wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target\xc2\x92s spirit rises as a  specter  in the space of its corpse or in the nearest unoccupied space. The  specter  is under the oblivion wraith\xc2\x92s control. The oblivion wraith can have no more than ten specters under its control at one time.'