b'Caribou (Reindeer) \n'b'  Family:   Herd Animals  \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  15 (2d10+4)  Speed  40 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  14 (+2)  INT:  2 (-4)  WIS:  10 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Smell . The caribou has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Charge . If the caribou moves at least 20 feet straight toward a target and then hits with a ram  attack  on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13  Strength  saving throw or be forced\xc2\xa0 prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Horns .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6+3) bludgeoning damage. Caribou are arboreal creatures that prefer colder climes. They travel in small to very large herds led by a dominant buck. \n'b'\n'b' ABOUT \n'b'  Herd Mentality . Caribou are herd animals that instinctively flee in the face of danger. If cornered or otherwise trapped, however, their horns and hooves can be formidable weapons.'