b'Angel of Judgment \n'b'  Family:   Angels  \n'b'  Huge   celestial ,  neutral  \n'b'  Armor Class  19 (natural armor)  Hit Points  229 (17d12 + 119)  Speed  40 ft., fly 120 ft.\n'b' STATS STR: 23 (+6) DEX:  18 (+4)  CON:  25 (+7)  INT:  22 (+6)  WIS:  24 (+7)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +12,  Wis  +13,  Cha  +11  Skills   History  +12,  Investigation  +12,  Perception  +13,  Religion  +12  Damage Resistances  necrotic, poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses  truesight 120 ft., passive  Perception  23  Languages  all, telepathy 120 ft. \n'b' Challenge  18 (20,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Change Face . As a bonus action, the angel of judgment can change its face and demeanor to exhibit aspects of chaos or law, as needed by its assignment. It can have only one face active at a time and can end the effect on its turn as a bonus action.\n'b'\n'b'\n'b'  Face of Chaos . The angel of judgment becomes a harbinger of chaos. It is treated as a fiend by spells and other magical effects that affect fiends and has advantage on  attack  rolls against celestials and devils. \n'b'  Face of Law . The angel becomes a harbinger of law and has advantage on  attack  rolls against demons, fey, and undead. \n'b'\n'b'  Divine Awareness . The angel of judgment knows if it hears a lie. \n'b'  Magic Resistance . The angel of judgment has advantage on saving throws against spells and other magical effects. \n'b'  Penance Gaze . When a creature that can see the angel of judgment\xe2\x80\x99s eyes starts its turn within 30 feet of the angel, the angel can force it to make a DC 18  Wisdom  saving throw if the angel isn\xe2\x80\x99t  incapacitated  and can see the creature. On a failure, the creature is  stunned  until the start of its next turn. On a success, the creature is  restrained . Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can\xe2\x80\x99t see the angel until the start of its next turn, when it can avert its eyes again. If the creature looks at the angel in the meantime, it must immediately make the save. \n'b'  Weapons of Balance . The angel of judgment\xe2\x80\x99s weapon attacks are magical. When the angel of judgment hits with any weapon, the weapon deals an extra 6d8 force damage (included in the  attack ). \n'b'  Innate Spellcasting . The angel of judgment\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 19). The angel can cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect evil and good ,  detect magic ,  detect thoughts ,  invisibility  (self only) 3/day each:  calm emotions ,  dispel evil and good ,  speak with dead  \n'b'  1/day each :  divine word ,  holy aura ,  raise dead  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The angel of judgment makes two  melee attacks . \n'b'  Greataxe .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 25 (3d12 + 6) slashing damage plus 27 (6d8) force damage. \n'b'\n'b' ABOUT \n'b' A gold-furred, lion-headed angel with white wings gives an intense stare, releasing a roar as it raises a flaming greatsword. \n'b' Angelic enforcers are lion?headed celestials that hunt  rogue   angels . \n'b'  Divine Mission . Angelic enforcers are made from souls selected for their unwavering adherence to the tenants of law and good. These elite  angels  have a special task: police other  angels  that go  rogue . If an angel breaks one of its god\xe2\x80\x99s tenets but remains good at heart, the enforcers usually only seek to capture the offending celestial to stand trial in the upper planes. If an angel becomes fully corrupted by evil, one or more enforcers are sent to destroy the fallen celestial. \n'b'  Nothing Gets in the Way . Angelic enforcers show no mercy to any creature or obstacle between them and their quarries. \n'b' Those who obstruct the enforcers stand in the way of divine justice and are therefore considered agents of evil. Any killings or collateral damage done by enforcers are usually seen as the fault of their quarry for stepping out of line in the first place. \n'b'  Immortal Nature . An angelic enforcer doesn\xe2\x80\x99t require food, drink, or sleep.'