b'Naga, Water \n'b'  Family:   Nagas  \n'b'  Large   monstrosity ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  58 (9d10 + 9)  Speed  20 ft., swim 40 ft.\n'b' STATS STR: 19 (+4) DEX:  16 (+3)  CON:  13 (+1)  INT:  15 (+2)  WIS:  14 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dexterity  +6,  Constitution  +5,  Charisma  +7  Skills   Deception  +7,  Perception  +5  Damage Immunities  poison  Condition Immunities   charmed ,  poisoned   Senses  darkvision 60 ft., passive  Perception  15  Languages  Aquan, Common  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'\n'b'  Amphibious . The water naga can breathe air and water. \n'b'  Rejuvenation . If it dies, the water naga returns to life in 1d10 days and regains all its  hit points . Only a  wish  spell can prevent this trait from functioning. \n'b'  Spellcasting . The naga is an 8th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following  wizard  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  chill touch ,  dancing lights ,  minor illusion ,  ray of frost  \n'b'  1st-level (4 slots) :  charm person ,  detect magic ,  fog cloud ,  thunderwave  \n'b'  2nd-level (3 slots) :  blindness/deafness ,  gust of wind ,  ray of enfeeblement  \n'b'  3rd-level (3 slots) :  counterspell ,  sleet storm  \n'b'  4th-level (2 slots) :  control water ,  ice storm  \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 10 ft., one creature.  Hit : 7 (1d6 + 4) piercing damage, and the creature must make a DC 12  Constitution  saving throw, taking 22 (5d8) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' Reactions \n'b'\n'b'  Canceling Cascade . If a creature casts a spell within 60 feet of it, the water naga can command water within 30 feet of the spellcaster to rise up and splash against the spellcaster. The spellcaster must succeed on a DC 14  Constitution  saving throw or it fails to cast the spell, losing its action for the turn but not its a spell slot.'