b'Toy Spy \n'b'  Tiny   construct ,  unaligned  \n'b'  Armor Class  12  Hit Points  24 (7d4 + 7)  Speed  30 ft., climb 20 ft.\n'b' STATS STR: 5 (-3) DEX:  15 (+2)  CON:  13 (+1)  INT:  5 (-3)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +4  Damage Vulnerabilities  bludgeoning  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  unconscious   Senses   darkvision  60 ft., passive  Perception  12  Languages  understands commands given in any language but can\xe2\x80\x99t speak  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Constructed Nature . The spy doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  False Appearance . While the spy remains motionless, it is indistinguishable from a normal toy. \n'b'  Innate Spellcasting . The spy\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 10). The spy can innately cast the following spells, requiring only somatic components:\n'b'\n'b'\n'b'  At will :  minor illusion  \n'b'  1/day each :  color spray ,  faerie fire ,  sleep  \n'b'\n'b'  Keep Track . Upon its  creation , a toy spy is magically connected to a mundane rock called a tracking stone. While holding the stone and speaking to the spy directly, a creature can instruct the spy to perform a simple action with a trigger. Up to three different triggers can be specified. When a specified trigger occurs, the tracking stone vibrates. A creature holding the stone can use an action to learn the spy\xe2\x80\x99s location, up to 500 feet away. In addition, the stone\xe2\x80\x99s holder can use an action to mentally order the toy spy to  attack  whatever triggered the stone to vibrate. \n'b'\n'b' ACTIONS \n'b'\n'b'  Needle .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 1 piercing damage. If the target is a creature, it must succeed on a DC 12  Constitution  saving throw or be  poisoned  for 1 hour. If the saving throw fails by 5 or more, the target is also  unconscious  while  poisoned  in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake. (The spy\xe2\x80\x99s owner can substitute this poison for any other.) \n'b'\n'b' ABOUT \n'b' Aristocrats and nobles steeped in politics and rivalries prize toy spies for their ability to gather intel. However, divination experts are more than capable of tracing a captured toy spy back to its tracking stone. To throw off an investigator\xe2\x80\x99s search, toy spy owners sometimes give the spy\xe2\x80\x99s tracking stone to another minion, such as a golem or animated object with orders on how and when to use the stone. \n'b' The toy spy is an unassuming yet versatile constructed minion useful in matters of espionage and security. It is a popular contraption among protective noble parents, paranoid shopkeeps, and wily wizards with questionable senses of humor. Most toy spies are crafted in the shape of a cute stuffed animal or a common knickknack unlikely to draw undo attention. In this unassuming guise, the toy spy does exactly what its name suggests, performing surveillance or reconnaissance on its creator\xe2\x80\x99s behalf. \n'b' Parents and guardians sometimes gift their wards toy spies in order to determine when a child breaks a house rule or otherwise makes itself a menace. \n'b' Other times, a toy spy might serve as a discreet and inexpensive way to protect one\xe2\x80\x99s home. Tinkers, inventors, and crafters learned long ago that toy spies make for much more affordable (and much less destructive) watchdogs than larger golems or animated objects. \n'b' Toy spies are not designed for combat, though they do possess a few offensive capabilities, which they typically resort to only if attacked or if some other prespecified condition is met. In addition, each toy spy is keyed to a special stone that allows its owner to identify its location and also order the spy to cast a simple spell such as sleep. Once it has disabled or distracted a threat, a toy spy typically escapes as quickly as possible to safety.'