b'Moss Lurker \n'b'  Small   humanoid ,  chaotic neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  45 (10d6 + 10)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  14 (+2)  CON:  12 (+1)  INT:  12 (+1)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +4,  Dex  +4  Skills   Perception  +2,  Stealth  +4  Damage Immunities  poison  Condition Immunities   poisoned   Senses  blindsight 60 ft., passive  Perception  12  Languages  Giant, Sylvan, Trollkin  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Forest Camouflage . A moss lurker has advantage on  Dexterity  ( Stealth ) checks made to  hide  in forested terrain. \n'b'  Keen Hearing and Smell . The moss lurker has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Poisoned Gifts . A moss lurker can spend 1 minute stirring one of its red claws in a drink or cooked meal, contaminating the food or drink. A creature that eats or drinks the contaminated food or drink must succeed on a DC 12  Constitution  saving throw or be  poisoned  for 1 hour. A creature that fails this saving throw by 5 or more is also  unconscious  while  poisoned  in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. \n'b'\n'b' ACTIONS \n'b'\n'b'  Poisoned Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12  Constitution  saving throw or be  poisoned  until the end of its next turn. \n'b'  Throw Stone .  Ranged Weapon Attack : +4 to hit, range 20/60 ft., one target.  Hit : 7 (2d4 + 2) bludgeoning damage. If the target is at least 10 feet below the moss lurker, such as at the base of a cliff where the moss lurker stands, the target must succeed on a DC 12  Strength  saving throw or take 1d4 bludgeoning damage for every 10 feet the rock fell before hitting the target, to a maximum of 10d4. \n'b'\n'b' ABOUT \n'b' Somewhat like the cruel crossbreed of troll and gnome, this creature has a long, greenish beard and hair. Its hide is peaty amber, and a vaguely fungal scent surrounds it. \n'b' Like their trollish relatives, moss lurkers have large, often grotesque noses. Their claws are bright red when unsheathed, and their teeth tend toward the long and snaggly. They wear simple clothes of homespun wool or leather, or go naked in the summer. Their hats are sometimes festooned with toadstools or ferns as primitive camouflage. \n'b'  Large rocks and Poisoned Gifts . Moss lurkers have a fondness for throwing large stones at enemies. Some stones even seem too large for the lurker to heft. They also enjoy poisoning food and drink then offering it to creatures lost in the forest.'