b'Unseelie Sprite \n'b'  Tiny   fey ,  neutral evil  \n'b'  Armor Class  15 (leather armor)  Hit Points  14 (4d4+4)  Speed  10 ft., fly 30 ft.\n'b' STATS STR: 3 (-4) DEX:  18 (+4)  CON:  12 (+1)  INT:  14 (+2)  WIS:  13 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +8  Senses  passive  Perception  13  Languages  Common, Sylvan  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The unseelie brownie\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 10, +2 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At Will :  invisibility  \n'b'  1/day :  darkness ,  plane shift  (self only, to and from the Fey Realms only),  sleep  \n'b'\n'b' ACTIONS \n'b'\n'b'  Longsword .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 3 slashing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +6 to hit, range 40/160 ft., one target.  Hit : 3 piercing damage, and the target must succeed on a DC 10  Constitution  saving throw or become  poisoned  for 1 minute. If its saving throw result is 5 or lower, the  poisoned  target falls  unconscious  for the same duration, or until it takes damage or another creature takes an action to shake it awake. \n'b'  Heart Sight . The sprite touches a creature and magically knows the creature\xe2\x80\x99s current emotional state. If the target fails a DC 10  Charisma  saving throw, the sprite also knows the creature\xe2\x80\x99s alignment. Celestials, fiends, and undead automatically fail the saving throw. \n'b'  Invisibility . The sprite magically turns  invisible  until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is  invisible  with it.'