b'Wraith, Rift \n'b'  Family:   Wraith  \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  15  Hit Points  95 (10d10 + 40)  Speed  0 ft., fly 80 ft. (hover)\n'b' STATS STR: 16 (+3) DEX:  20 (+5)  CON:  18 (+4)  INT:  12 (+1)  WIS:  15 (+2)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +8  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Damage Immunities  necrotic, poison, psychic  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  8  Languages  the languages it knew in life  Challenge  7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Detect Life . The rift wraith can magically sense the presence of creatures up to 1 mile away that aren\xe2\x80\x99t undead or constructs. It knows the direction they\xe2\x80\x99re in but not their exact locations. \n'b'  Incorporeal Movement . The rift wraith can move through other creatures and objects as if they were  difficult terrain . It takes 6 (1d12) force damage if it ends its turn inside an object. \n'b'  Sunlight Sensitivity . While in sunlight, the rift wraith has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Life Drain .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 27 (5d8 + 5) necrotic damage. The target must succeed on a DC 15 saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. \n'b'\n'b' ABOUT \n'b' One monster that came through the Riftgates still haunts their thresholds. Rift wraiths prey on creatures on either side of the portals. They are formed from the tormented souls of creatures that didn\xe2\x80\x99t survive the trip through a Riftgate. These undead appear in mountainous regions more than any other part of the wilderness. \n'b'  Cursed Threshold . The area around the Riftgates is usually shrouded in dim light and shadows move in strange ways. Plants don\xe2\x80\x99t grow near the portals, and many believe it\xe2\x80\x99s because of the presence of rift wraiths. \n'b'  Vampiric Vultures . These horrors can sense living creatures and feed off their energy. Rift wraiths drain the life out of their victims. \n'b'  Undead Nature . A rift wraith doesn\xe2\x80\x99t require air, food, drink, or sleep.'