b'Elf, Shadow Fey Duelist \n'b'  Medium   humanoid  ( elf ),  lawful evil  \n'b'  Armor Class  17 (studded leather)  Hit Points  117 (18d8 + 36)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  20 (+5)  CON:  14 (+2)  INT:  13 (+1)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8,  Con  + 5,  Cha  +6  Skills   Acrobatics  +8,  Deception  +6,  Perception  +4,  Stealth  +8  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Elvish, Umbral  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Duelist\xe2\x80\x99s Mobility . Opportunity attacks made against the duelist have disadvantage. If the duelist is  prone  at the start of its turn, it can immediately stand without costing movement. \n'b'  Fey Ancestry . The shadow fey has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put it to  sleep . \n'b'  Sunlight Sensitivity . While in sunlight, the shadow fey has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The shadow fey duelist makes two Rapier attacks and one Dagger  attack . \n'b'  Dagger .  Melee or Ranged Weapon Attack : +8 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 7 (1d4 + 5) piercing damage plus 14 (4d6) poison damage, and if the target is a creature, it must succeed on a DC 14  Constitution  saving throw or become  poisoned  for 1 minute. A  poisoned  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Rapier .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Shadow Traveler (3/Day) . While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action. \n'b'\n'b' REACTIONS \n'b'\n'b'  Parry . The shadow fey duelist adds 3 to its AC against one  melee attack  that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon. \n'b'\n'b' ABOUT \n'b' The pale-skinned elf wears a gleaming breastplate and tight-fitting clothing. He moves like the wind, evading blows with effortless skill. When he stops and smiles, his blade is slick with crimson. \n'b' Shadow fey duelists are elite warriors, often of noble lineage. \n'b' Swift and sure beyond compare, duelists are often taller and more wiry than others of their kind. Their armor, clothing, and weapons are of exquisite make, fashioned from only the finest materials, as befits their station. \n'b'  Deadly Nobles . A nobleman or woman of the shadow fey is not to be taken lightly\xe2\x80\x94many courtiers or politicians are deadly with their slim blades, and they are known to distill virulent poisons. Often a skilled duelist serves as a champion for her liege, standing in the noble\xe2\x80\x99s stead in challenges or serving as an elite bodyguard.'