b'Gathlain \n'b'  Small   fey ,  chaotic good  \n'b'  Armor Class  13 (natural armor)  Hit Points  52 (8d6+24)  Speed  30 ft., fly 40 ft.\n'b' STATS STR: 12 (+1) DEX:  20 (+5)  CON:  16 (+3)  INT:  12 (+1)  WIS:  11 (+0)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +7,  Persuasion  +5  Senses  passive  Perception  10  Languages  Common, Sylvan  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Body Thorns . When an adjacent creature attacks the gathlain with a  melee attack , it must succeed a DC 13  Dexterity  saving throw to avoid being poked by the thorns on its body. On a failure, the creature takes 2 (1d4) points of piercing damage. \n'b'  Innate Spellcasting : The gathlain\xe2\x80\x99s spell casting ability is  Charisma  (spell save DC 13). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  1/day each :  entangle ,  speak with animals  \n'b'\n'b' ACTIONS \n'b'\n'b'  Wing .  Melee Weapon Attack : +7 to hit, 5 ft. reach, one target.  Hit : 6 (1d10 + 1) bludgeoning. \n'b'\n'b' ABOUT \n'b' According to some fey ballads, gathlains were one of the first peoples awakened in the primal world of fey. They were created from the seeds of an enormous magical tree, with the tree\xe2\x80\x99s mistletoe grown into their flesh forming their strange wings. Mischievous and capricious, these creatures have discordant temperaments. They act purely to entertain themselves and sate their immense curiosity about the world around them. That very curiosity has caused many to migrate to the Material Plane and adventure there. These gathlains seek out and attempt to mingle with gnomes. However, gnomes often find gathlains too undisciplined, random, and foolish for their tastes.'