b'Porcupine, Giant \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  11 (natural)  Hit Points  65 (10d8 + 20)  Speed  40 ft.\n'b' STATS STR: 14 (+2) DEX:  10 (+0)  CON:  15 (+2)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +4,  Survival  +3  Condition Immunities   frightened   Senses   darkvision  60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Quills . Any creature that makes a  melee attack  within 5 feet of the giant porcupine must make a DC 13  Dexterity  saving throw or take 7 (2d6) piercing damage. Any creature that attempts to grapple the porcupine takes 7 (2d6) piercing damage when they make the attempt and at the start of each of their turns they maintain the grapple. \n'b'  Actions \n'b'   Multiattack . The giant porcupine makes one  attack  with either its bite or claws, and makes an  attack  with its Tail Slap. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) slashing damage. \n'b'  Tail Slap .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) bludgeoning damage.'