b'Coll\xc3\xa1is \n'b'  Large   monstrosity ,  neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  150 (20d10 + 40)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  15 (+2)  CON:  14 (+2)  INT:  10 (+0)  WIS:  17 (+3)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Cha  +5  Skills   Intimidation  +9,  Perception  +7  Damage Resistances  bludgeoning, piercing, and slashing damage from nonmagical attacks  Condition Immunities   charmed ,  frightened   Senses   darkvision  120 ft., passive  Perception  17  Languages  understands Common and Sylvan but can\xe2\x80\x99t speak  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Impale and Toss . When the coll\xc3\xa1is hits a Medium or smaller creature with a gore  attack , it can use a bonus action to impale and toss the creature. The target must succeed on a DC 16  Strength  saving throw or take 11 (2d10) piercing damage and be flung up to 10 feet away from the coll\xc3\xa1is in a random direction and knocked  prone . \n'b'  Magic Resistance . The coll\xc3\xa1is has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Multiattack . The coll\xc3\xa1is makes one gore  attack  and two hooves attacks. \n'b'  Gore .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 15 (2d10 + 4) piercing damage. \n'b'  Hooves .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage. \n'b'  About \n'b' The coll\xc3\xa1is is a large, deer-like creature covered in thick, black fur. A great rack of antlers grows from its thick skull, in which prominent eye sockets display two red embers for eyes. The monster has no mouth; instead, a coarse beard grows in its place. \n'b'  Cry of the Forest . The coll\xc3\xa1is sounds a dreadful and reverberating call. Each creature within 100 feet of the coll\xc3\xa1is that can hear the cry must succeed on a DC 16  Charisma  saving throw or be  frightened  until the end of its next turn. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the coll\xc3\xa1is\xe2\x80\x99s Cry of the Forest for the next 24 hours. Forest dwelling beasts and monstrosities with an  Intelligence  of 4 or lower automatically succeed or fail on this saving throw, the coll\xc3\xa1is\xe2\x80\x99s choice. \n'b'  Summoned Protector . If a forest village is in danger, the villagers might perform a ritual sacrifice to summon a coll\xc3\xa1is. Once the ritual is complete, the creature appears in the branches of a nearby tree. It then stalks the village and its surroundings. A coll\xc3\xa1is returns to its home plane after 24 hours.'