b'Magma Mephit \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  11  Hit Points  22 (5d6+5)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 8 (-1) DEX:  12 (+1)  CON:  12 (+1)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +3  Damage Vulnerabilities  cold  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  Ignan, Terran  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Death Burst . When a magma mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11  Dexterity  saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'  False Appearance . While a magma mephit remains motionless it is indistinguishable from an ordinary mound of magma. \n'b'  Heat Metal (1/Day) . A magma mephit can innately cast  heat metal , choosing a manufactured metal object that it can see within 60 feet and causing it to glow red-hot. It requires no material components and its spellcasting ability is  Constitution . Any creature in physical contact with the object takes 9 (2d8) fire damage when the Mephit casts the spell. Until the spell ends and as long as the Magma Mephit maintains concentration, it can use a bonus action on each of its subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes damage from it, the creature must succeed on a DC 11  Constitution  saving throw or drop the object if it can. If it does not drop the object, it has disadvantage on  attack  rolls and ability checks until the start of the mephit\xe2\x80\x99s next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4+1) slashing damage plus 2 (1d4) fire damage. \n'b'  Lava Breath (Recharge 6) . A magma mephit can exhale a 15-foot cone of lava. Each creature in that area must make a DC 11  Dexterity  saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' Magma mephits are creatures of elemental Earth and Fire that have dark red skin that pulses with inner heat and which are most comfortable in volcanoes and areas where large-scale eruptions are taking place. \n'b' They are among the least intelligent of the mephits but can speak Ignan and Terran within the limits of their intellects.'