b'Alabroza, Bloodfiend \n'b'  Family:   Alabroza  \n'b'  Small   fiend  (shapechanger),  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  72 (16d6 + 16)  Speed  10 ft., (30 ft. in humanoid form), fly 50 ft.\n'b' STATS STR: 16 (+3) DEX:  15 (+2)  CON:  13 (+1)  INT:  9 (\xe2\x80\x931)  WIS:  15 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +6,  Perception  +5,  Stealth  +4  Damage Resistances  cold, fire, lightning, poison  Condition Immunities   charmed   Senses   darkvision  60 ft., passive  Perception  15  Languages  Abyssal, Common, Infernal  Challenge  4 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Bloodthirsty . An alabroza must drink at least 1 pint of fresh blood or milk every 24 hours or it suffers one level of  exhaustion . Each pint of blood or milk the alabroza drinks removes one level of  exhaustion . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The alabroza makes three Broomstick attacks, two Talons attacks, or one Beak  attack  and one Talons  attack . \n'b'  Beak (Fiend Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 12 (2d8 + 3) piercing damage, and the alabroza attaches to the target. While attached, the alabroza doesn\xe2\x80\x99t  attack . Instead, at the start of each of the alabroza\xe2\x80\x99s turns, the target loses 12 (2d8 + 3)  hp  due to blood loss. The alabroza can detach itself by spending 5 feet of its movement. It does so after the target is reduced to 0  hp . A creature, including the target, can take its action to detach the alabroza by succeeding on a DC 13  Strength  check. \n'b'  Talons (Fiend Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) piercing damage. \n'b'  Broomstick (Humanoid Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage. \n'b'  Hypnotic Gaze . The alabroza fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 12  Wisdom  saving throw or be  charmed  for 1 minute. While  charmed , the creature is  incapacitated , has a speed of 0, and refuses to remove an attached alabroza. A  charmed  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful, the creature is immune to the alabroza\xe2\x80\x99s gaze for the next 24 hours. \n'b'  Spellcasting . The bloodfiend alabroza casts one of the following spells, requiring no material components and using  Charisma  as the spellcasting ability (spell save DC 12):\n'b'\n'b'\n'b'  At will :  minor illusion  \n'b'  3/day each :  detect thoughts ,  suggestion  \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Change Shape . The alabroza transforms into a Medium humanoid, a Small cloud of mist or back into its true bird-like fiend form. Other than its  size  and speed, its statistics are the same in each form, with a few exceptions while in mist form, as detailed below. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. While in mist form, the alabroza can\xe2\x80\x99t take any  actions , speak, or manipulate objects, and it has  resistance  to nonmagical damage. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature\xe2\x80\x99s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can\xe2\x80\x99t pass through water. \n'b'\n'b' ABOUT \n'b' Black bat wings erupt from the back of this bird-like monstrosity. Covered in jet black feathers, it has a long, thin beak, perfect for stabbing, and wicked, razor-sharp talons. \n'b' Alabroza are bird-like monstrosities created by Alquam, Demon Lord of Night and let loose in the realms of mankind. \n'b' At night, these creatures drain the milk from sheep and goats or blood from horses in their stables. When the animals\xe2\x80\x99 owners take steps to protect their livestock, the alabroza turns its attention to the settlement\xe2\x80\x99s humanoid inhabitants instead, drinking their blood as they sleep. Alabroza need to consume fresh milk or blood each night, or they become weak and eventually die. Because of this, they prefer to live close to farms, villages, and towns, where food is plentiful and easy to obtain. \n'b'  Dark Blessing . When an alabroza has drained thirteen intelligent humanoids dry of blood, it receives a dark blessing and is transformed into a bloodfiend alabroza. Now able to assume the form of a humanoid (typically a female human), the alabroza moves into a village or town and does its best to keep a low profile. In smaller communities, the arrival of a stranger often draws unwanted attention from the locals, and the bloodfiend may gain a reputation as a witch, forcing it to move on. \n'b'  Night Terrors . A bloodfiend alabroza uses its ability to assume  gaseous form  to gain entrance to homes and sleeping chambers. Once inside, it sits on its victim\xe2\x80\x99s chest, hypnotizes the victim with its eyes, and digs in with its sharp talons as it pierces the poor soul\xe2\x80\x99s skin with its needle-sharp beak. As the blood starts to flow, the alabroza laps it up greedily with its long, forked tongue.'