b'Jinete de Tormento \n'b'  Medium   undead ,  lawful neutral  \n'b'  Armor Class  14 (17 with  mage armor )  Hit Points  127 (17d8 + 51)  Speed  30 ft. hover\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  16 (+3)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +6,  Wis  +4,  Cha  +7  Skills   Intimidation  +7,  Perception  +4,  Persuasion  +7,  Religion  +4 Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks not made with silvered weapons  Damage Immunities  necrotic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  15, telepathy 60 ft.  Languages  Abyssal, Common, Infernal, understands languages it knew in life Challenge 7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Detect Impure Thoughts . Each creature within 60 feet of the jinete must succeed on a DC 15  Intelligence  saving throw or have their most sinister thoughts detected. Line of sight is not required to sense a creature\xe2\x80\x99s consciousness, and the jinete can knows the creature\xe2\x80\x99s exact location as if it had blindsight. A creature can repeat the saving throw each round at the end of its turn to sever this link. Once it saves, it is immune to this ability for the next 24 hours. \n'b'  Eyes Straight Ahead . When riding a carreta nagua, the jinete stares straight ahead in the direction the cart is traveling. However, if it detects someone watching or inappropriate thoughts the jinete snaps its head in that direction. \n'b'  Soul Cage Synergy . When riding a carreta nagua, the jinetes de tormento can tap into any of the soul cages it carries to benefit itself or the carreta nagua. When it uses its own soul cage ability, it can either trap the creature\xe2\x80\x99s soul within its own white  shroud  or it can deposit the soul into the carreta nagua\xe2\x80\x99s coffins, binding its soul to the carreta nagua. \n'b'  Innate Spellcasting . The jinete\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15). The jinete can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  alter self ,  detect thoughts ,  mage armor  (self only),  mage hand ,  minor illusion ,  invisibility  (self only),  prestidigitation ,  speak with dead , toll the dead* (4d8/4d12) \n'b'  3/day each :  chill touch  (4d8),  detect magic , hellish rebuke, ray of sickness, spare the dying,  suggestion  \n'b'  1/day each :  bestow curse ,  blight ,  contagion ,  finger of death , soul cage* \n'b'\n'b' ACTIONS \n'b'\n'b'  Spellstrike . The jinete de tormento  attack  makes one  attack  with its scythe and casts one spell. \n'b'  Scythe of the Night .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 6 (1d6 + 3) slashing damage and 10 (3d6) necrotic damage. \n'b'  Baleful Gaze (Recharge 6) . The jinetes focuses its gaze and all creatures in a 60-foot cone that can see it take 22 (4d8 + 4) psychic damage, or half as much on a successful DC 15  Wisdom  saving throw. Creatures failing their save are  stunned  for 1 round and must save again at the end of each turn. Each failed save extends the stun 1 round, ending it for itself on a success. Once a creature saves, it is immune to the baleful gaze of that jinete for 24 hours. \n'b'\n'b' ABOUT \n'b' The undead spirits, dressed in hooded white robes and carrying scythes, serve the gods of death directly. Also called riders of torment, they may be found riding nightmares or skeletal horses, but they have a unique synergy with the carreta nagua, serving as its spectal drivers, guardians, and guides. They sometimes ride invisibly to observe the spirit-cart\xe2\x80\x99s nightly rounds, their flickering skeletal hands nevertheless holding the reins unseen, while the light of the caged souls illumes the white canopy covering the wagon. To hear their fell voices sends chills down the spine, to see them can easily freeze a person in their tracks and potentially be fatal. Those lucky enough to only hear their cries and whispers should heed their warning and close their windows and doors tightly until the avatars of death have passed.'