b'Whisperer In Darkness \n'b' A robed figure sits in a pool of deep shadows. The shrouded individual\xe2\x80\x99s strained, immobile face and listless hands look abnormal and corpse-like. An unmistakable morbid odor permeates the area, and the air vibrates with a hideous, repressed buzzing. The figure speaks in a hoarse whisper, though his mustache-screened lips remain curiously motionless. \n'b'  Medium   aberration ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  142 (15d8 + 75)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  19 (+4)  CON:  21 (+5)  INT:  25 (+7)  WIS:  18 (+4)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +10,  Wisdom  +9,  Charisma  +8  Skills   Arcana  +17,  Deception  +13,  Medicine  +9,  Perception  +9,  Stealth  +9  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver  Damage Immunities  psychic, poison  Condition Immunities   frightened ,  charmed ,  poisoned   Senses   truesight  120 ft., passive  Perception  19  Languages  all, telepathy 60 ft.  Challenge  15 (13,000 XP) \n'b' Special Traits \n'b'   Disquieting Technology . The whisperer is a highly advanced being that often carries pieces of powerful  mi-go  technology.  Mi-go  technology can be represented using the same rules as magic items, but the functions are very difficult to determine. The  identify  spell can\xe2\x80\x99t determine the function of a  mi-go  item, but an hour of study and a successful DC 19  Intelligence  ( Arcana ) check can reveal its purpose and proper function. Typical items are wands of fireballs shaped like staves with peculiar triggers,  eyes of the eagle  shaped as a pair of cylinders, or a  helm of telepathy  in the form of a glowing metal disc adhered to the side of the creature\xe2\x80\x99s head. \n'b'  Magic Resistance . The whisperer has advantage on saving throws against spells and other magical effects. \n'b'  Innate Spellcasting . The whisperer\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 20). The whisperer can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  alter self ,  detect magic ,  detect thoughts ,  disguise self ,  fear ,  identify ,  invisibility  (self only),  misty step ,  sleep ,  suggestion  \n'b'  3/day each :  confusion ,  dimension door ,  disintegrate ,  dream ,  modify memory ,  plane shift ,  teleport  \n'b'  1/day each :  feeblemind ,  meteor swarm ,  mind blank ,  weird  \n'b'\n'b'  Void Traveler . The whisperer in darkness doesn\xe2\x80\x99t require air, food, drink, or ambient pressure. \n'b'  Actions \n'b'   Multiattack . The whisperer in the darkness makes two Grasp of the Void attacks. \n'b'  Grasp of the Void .  Melee Spell Attack : +12 to hit, reach 5 ft., one target.  Hit : 21 (6d6) force damage, and the target must succeed on a DC 18  Constitution  saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  About \n'b'  Void Regent . Sorcerer, emissary, changeling, outsider\xe2\x80\xa6the alien entity known as the whisperer in darkness is all of these things and more. This abhorrent master of disguise implements clever and damnable constructions to covertly walk among men. Its naked form is a twisted contortion of grotesque, inhuman features that would surely drive an unsuspecting onlooker mad. The whisperer\xe2\x80\x99s artificial face and limbs are the waxen products of an expert artist, but they do little to mask the disturbing timbre of its voice. \n'b'  Tenebrous Physician . The whisperer is a being of prodigious surgical, biological, chemical, and mechanical skill who consorts with nameless things from abysmal space. Among these entities are the vaguely insect-like  mi-go , who colonize entire worlds in the name of malevolent gods. \n'b'  Mask of Nyarlathotep . The whisperer in darkness is one of the many avatars of the Crawling Chaos. This incarnation of the Faceless God is a cosmic abnormality who serves as a manipulative liaison between the  mi-go  and the native races of the planets they invade.'