b'Celestial Aspect, Diligence \n'b'  Large   celestial ,  lawful good  \n'b'  Armor Class  19 (natural armor)  Hit Points  273 (26d10 + 130)  Speed  40 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +13,  Con  +12,  Wis  +13  Skills   Insight  +13,  Investigation  +8,  Perception  +13,  Survival  +13  Damage Resistances  radiant; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   charmed , exhausted,  frightened ,  poisoned ,  prone   Senses   darkvision  120 ft., passive  Perception  23  Languages  Celestial, telepathy 120 ft.  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'   Divine Awareness . Diligence knows if he hears a lie. \n'b'  Innate Spellcasting . Diligence\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 21, +13 to hit with spell attacks). He can innately cast the following spells, requiring no components:\n'b'\n'b'   At will :  detect evil and good , druidcraft,  mending  \n'b'  3/day each : animal friendship,  dispel evil and good ,  healing word ,  meld into stone ,  speak with animals  \n'b'  1/day each : commune,  mass cure wounds  \n'b'\n'b'  Legendary Resistance (3/day) . If Diligence fails a saving throw, he can choose to succeed instead. \n'b'  Magic Resistance . Diligence has advantage on saving throws against spells and other magical effects. \n'b'  Magical Weapons . Diligence\xe2\x80\x99s weapon attacks are magical. \n'b'  Medieval Tools . Diligence has a number of useful tools strapped to his leather belt. \n'b'  Actions \n'b'   Multiattack . Diligence makes three attacks. \n'b'  Warhammer .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 17 (2d10 + 6) bludgeoning damage plus 13 (3d8) radiant damage. \n'b'  Legendary Actions \n'b' Can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. Spent legendary actions are regained at the start of each turn. \n'b'   Warhammer Attack . Makes an  attack  with his warhammer. \n'b'  Encouragement (Costs 2 Actions) . A shout of encouragement from Diligence can cause up to three allies within 60 feet of him to each use their  reaction  to make one weapon  attack . \n'b'  Divine Shout (Costs 3 Actions) . Diligence shouts and each creature of his choice that is within 120 ft. and hears it must succeed on a DC 20  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to Diligence\xe2\x80\x99s Divine Shout for the next 24 hours. In addition, there is a 25% chance that any good aligned creatures within the same area will come to Diligence\xe2\x80\x99s aid. \n'b'  About \n'b' The hardest working virtue lives down in the sewers. Diligence appears as a large, muscular man with a warhammer strapped to his back. His leather belt carries a number of useful tools as well. He is always cleaning the sewers and making repairs. This celestial is constantly working to improve the lives of those who live below the city streets. \n'b'  Chosen Path . Diligence has chosen his path and wants to help the most neglected. He is quite humble and doesn\xe2\x80\x99t see himself as above anyone else. This profoundly honest celestial goes about his task humbly. His ego is non-existent, his mission is to serve others and the world around him. \n'b'  Fierce Focus . The celestial is focused on his tasks and his attention doesn\xe2\x80\x99t sway. Many oozes and creatures who enjoy the filth will flee when he moves into their sewers. \n'b'  Underground Allies . Diligence can call on good-aligned creatures for aid. Most of the non-evil inhabitants are quite fond of him. His hard work inspires everyone around him.'