b'Ooze, Suppurating \n'b' A sentient pool of blood and protoplasm seeps forward, the thin membrane encasing its form rippling with undulating pustules. \n'b'  Medium   ooze ,  unaligned  \n'b'  Armor Class  8  Hit Points  30 (4d8 + 12)  Speed  10 ft., climb 10 ft.\n'b' STATS STR: 16 (+3) DEX:  6 (-2)  CON:  16 (+3)  INT:  1 (-5)  WIS:  6 (-2)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +5  Damage Resistances  cold, necrotic, slashing  Damage Immunities  poison  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  poisoned ,  prone   Senses   blindsight  60 ft. (blind beyond this radius), passive  Perception  8  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Amorphous . The ooze can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Ooze Nature . An ooze doesn\xe2\x80\x99t require sleep. \n'b'  Seeping Death . A living creature that touches the ooze or hits it with a  melee attack  while within 5 feet of it takes 4 (1d8) necrotic damage and must succeed on a DC 13  Constitution  saving throw or contract a disease. At the end of each  long rest , the diseased creature must succeed on a DC 13  Constitution  saving throw or its  Dexterity  score is reduced by 1d4. The reduction lasts until the target finishes a  long rest  after the disease is cured. If the disease reduces the creature\xe2\x80\x99s  Dexterity  to 0, the creature dies and its body becomes a suppurating ooze 1d4 hours later. The disease lasts until removed by the  lesser restoration  spell or other similar magic. \n'b'  Spider Climb . The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Actions \n'b'   Pseudopod .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 13  Constitution  saving throw or become infected with the seeping death disease (see the Seeping Death trait). \n'b'  About \n'b'  Unnatural Antibodies . Suppurating oozes lurk in horrible, disease-ridden places. These semi-transparent accretions of pus and coagulant are borne from the liquefied remains of victims of a disease called the Seeping Death. \n'b'  Morbid Liquefaction . The contagion spread by the suppurating ooze is a radically advanced form of liquefactive necrosis and helps the ooze slowly digest its fleshy prey. \n'b' Variant: Seeping Death Skeleton \n'b' Sometimes, the skeletal victim of a suppurating ooze will reanimate, either by the twisted will of a necromancer or the ebb and flow of wild magic. Seeping Death Skeletons are considered CR 2 monsters and gain the following  attack : \n'b'   Diseased Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 14  Constitution  saving throw or become infected with the seeping death.'