b'Devil\xe2\x80\x99s Fingers \n'b'  Small   plant ,  neutral  \n'b'  Armor Class  12 (natural armor)  Hit Points  5 (1d6+1)  Speed  5 ft.\n'b' STATS STR: 15 (+2) DEX:  10 (+0)  CON:  12 (+1)  INT:  1 (\xe2\x80\x935)  WIS:  1 (\xe2\x80\x935)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  blindvision 30 ft., passive  Perception  13  Languages  none  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Corrosive . Any non-magical metal weapon used to hit the Devil\xe2\x80\x99s Fingers immediately corrodes with rust. Each time a weapon hits the fungus, after calculating damage, the weapon\xe2\x80\x99s  damage rolls  are permanently given a -1 penalty. If this penalty drops to -5, the weapon becomes useless. \n'b'\n'b' ACTIONS \n'b'\n'b'  Grab .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d4+2) bludgeoning damage. The devil\xe2\x80\x99s fingers can target metal armor or a metal shield, causing it to have a cumulative -1 penalty to the AC it offers with each hit. The fungus can also target a held metal weapon, causing it to rust as described under the Corrosive trait above. \n'b'\n'b' ABOUT \n'b' The devil\xe2\x80\x99s fingers are a subterranean species of fungi. \n'b' More commonly called the rust fungus, the devil\xe2\x80\x99s fingers have long, reddish, serrated tendrils that appear like the pointed fingers of a hand. The  fungi , but especially its hand and fingers, are coated in a corrosive goop. \n'b' When the fungus senses movement or ferrous metal, its hands extend outward (as far as 5 feet) and latch on tightly to its prey. The fungus possesses a ravenous appetite for ferrous metal and will prioritize the targeting of armored legs, shields, and weapons.'