b'Wilderness Knight \n'b'  Medium   humanoid  (any race),  any alignment  \n'b'  Armor Class  17 (half plate, shield)  Hit Points  45 (7d8 + 14)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  11 (+0)  CON:  14 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Animal Handling  +5,  Perception  +3,  Survival  +5  Senses  passive  Perception  13  Languages  Common  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Brave . The wilderness knight has advantage on saving throws against being  frightened . \n'b'  Keen Hearing and Sight . The wilderness knight has advantage on  Wisdom  ( Perception ) checks that rely on hearing and sight. \n'b'  Actions \n'b'   Multiattack . The wilderness knight can make two longsword attacks or one  attack  with its lance. \n'b'  Lance .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 9 (1d12 + 3) piercing damage. \n'b'  Longsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) piercing damage if used with two hands.'