b'Egret Harpy \n'b'  Medium   monstrosity ,  neutral  \n'b'  Armor Class  12  Hit Points  75 (10d8 + 30)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  17 (+3)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Acrobatics  +4,  Nature  +2  Senses  passive  Perception  12  Languages  Common, Sylvan  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Innate Spellcasting (3/Day) . The egret harpy can innately cast  suggestion , requiring no material components. Its innate spellcasting ability is  Charisma . \n'b'  Actions \n'b'   Multiattack . The egret harpy makes two attacks: one with its spear and one with its talons. \n'b'  Spear .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a  melee attack . \n'b'  Talons .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Wing Buffet (Recharge 5-6) . The egret harpy beats its wings rapidly. Each Medium or smaller creature within 5 feet of the harpy must make a DC 13  Strength  saving throw. On a failure, a creature takes 10 (3d6) bludgeoning damage and is knocked  prone . On a success, a creature takes half the damage and isn\xe2\x80\x99t knocked  prone . \n'b'  Guiding Song . The egret harpy sings a magical melody. Each humanoid and giant of the harpy\xe2\x80\x99s choice within 300 feet of the harpy has advantage on  Wisdom  ( Survival ) checks to navigate marshes, and  difficult terrain  composed of mud, standing water, or other features of a marsh doesn\xe2\x80\x99t cost it extra movement. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. The harpy can use an action to end the song and cast  mass suggestion . Each creature that can hear the harpy\xe2\x80\x99s song must succeed on a DC 12  Wisdom  saving throw or be affected by the spell for 8 hours. If the harpy chooses to end the song this way, it can\xe2\x80\x99t use Guiding Song again until it finishes a  long rest . \n'b'  About \n'b' This winged female has a short torso and long, gangly legs. Her wingspan is wider than her body is tall. Despite her awkward appearance, she moves with incredible grace. \n'b'  Protectors of the Marsh . Egret harpies look after marshland flora and fauna, often allying themselves with druids and rangers who occupy the same area. \n'b'  Uncommonly Hospitable . While most harpies have a reputation for sadism and bloodlust, egret harpies are considerably more welcoming. They possess the same alluring song all harpies have, but they can modulate the song to allow their captivated targets safe passage toward them. They often use their songs to prevent intruders from harming their home marshes. They can end their song in a mighty crescendo, imposing their will on those  charmed  by the song. The harpies typically coerce intruders to repair damages wreaked upon the marsh or to merely leave and never return. If a harpy suspects the intruders are unrepentant, she stops playing nice and allows her victims to fall prey to the marsh\xe2\x80\x99s hazards. \n'b'  Powerful Yet Graceful . The wings that hold the egret harpy\xe2\x80\x99s larger frame aloft also serve as weapons. A powerful buffet from the harpy\xe2\x80\x99s wing can knock down weaker foes. The harpy\xe2\x80\x99s gawky build belies a fluidity to her movements, allowing her to balance on one leg even while engaged in battle.'