b'Demon, Apau Perape \n'b'  Family:   Demons  \n'b'  Large   fiend  (demon),  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  95 (10d10 + 40)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 21 (+5) DEX:  18 (+4)  CON:  19 (+4)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Con  +7,  Wis  +4  Skills   Intimidation  +5,  Perception  +4,  Stealth  +7  Damage Vulnerabilities  cold  Damage Resistances  fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   frightened ,  poisoned   Senses   darkvision  120 ft., passive  Perception  14  Languages  Abyssal, telepathy 120 ft.  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Diseased Ichor . When the apau perape takes piercing damage or slashing damage, a spray of caustic blood spurts from the wound. Each creature within 5 feet of the apau perape must succeed on a DC 15  Constitution  saving throw or become infected with the Mechuiti\xe2\x80\x99s ichor disease and be  poisoned  until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its  hp  maximum by 5 (2d4) on a failure. The disease is cured on a success. This reduction lasts until the disease is cured. The creature dies if the disease reduces its  hp  maximum to 0. \n'b'  Magic Resistance . The apau perape has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The apau perape makes one Bite  attack  and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) slashing damage. \n'b'  Fiery Roar (Recharge 6) . The apau perape releases a terrifying, flame-coated roar in a 30-foot cone. Each creature in that area must make a DC 15  Dexterity  saving throw. On a failure, a creature takes 31 (9d6) fire damage and is  frightened  until the end of its next turn. On a success, a creature takes half the damage and isn\xe2\x80\x99t  frightened . \n'b'\n'b' ABOUT \n'b' Sharp teeth fill this large, demonic ape\xe2\x80\x99s mouth. Its long, muscular arms stretch to the ground, ending in wickedly curved claws. \n'b'  Servants of Fire . These black-furred gorilla demons serve only Mechuiti, the demon lord of fire and apes.\xc2\xa0Their final loyalty is unshakable, though sometimes they serve others for a time. They have no fear of fire, gleefully setting villages and crops aflame if their master is snubbed or insulted. \n'b'  Fearless Attackers . The apau perape are fearless and savage, living for battle. Once in combat, their morale never breaks. Like their master, they have an insatiable hunger and leave no dead behind, consuming even the bones. \n'b'  Eyes of Fire . When this demon is angered, its eyes glow a deep, disturbing red, unlike any natural ape. \n'b' Variant: Demon Summoning \n'b' Some apau perapes also have the following additional action option that allows them to summon other demons. \n'b'  Summon Demon (1/Day) . The apau perape magically calls 1d4 apes that are Fiends with the apau perape\xe2\x80\x99s damage resistances and immunities. It has a 50 percent chance of calling one apau perape instead. The called creatures arrive in 1d4 rounds, acting as allies of the apau perape and obeying its telepathic commands. The creatures remain for 1 hour, until the apau perape dies, or until the apau perape dismisses them as a bonus action.'