b'Shroud \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  11  Hit Points  13 (3d8)  Speed  0 ft., fly 30 ft. (hover)\n'b' STATS STR: 4 (-3) DEX:  13 (+1)  CON:  10 (+0)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +3  Damage Vulnerabilities  radiant  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  10  Languages  Common  Challenge  1/8 (25 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The shroud can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Shadow Evolution . If the shroud deals at least 12 necrotic damage to a creature that isn\xe2\x80\x99t a Construct or Undead in 1 minute or less, the shroud transforms into a shadow at the start of the turn after it last dealt damage. It uses the statistics of the shadow, except it reduces the shadow\xe2\x80\x99s hp by an amount equal to the damage the shroud took before it transformed. \n'b'  Sunlight Weakness . While in sunlight, the shroud has disadvantage on attack rolls, ability checks, and saving throws. \n'b'  Undead Nature . The shroud doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Strength Drain .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 3 (1d4 + 1) necrotic damage, and the target has disadvantage on weapon attacks that use  Strength  until the end of its next turn. If a non-evil humanoid dies from this  attack , a new shroud rises from the corpse 1d4 hours later. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Shadow Stealth . While in dim light or darkness, the shroud takes the  Hide  action. \n'b'\n'b' ABOUT \n'b' The translucent person calls out a name in a barely audible whisper. \n'b'  Bitter Spirits . Shrouds are transitional creatures: remnants of wicked people who died but refuse to rest in peace, yet have not grown strong enough to become shadows. They are aggressive enemies of all living creatures and the light that nurtures life. Shrouds blend naturally into darkness, but they stand out starkly in bright light. \n'b'  Thin Outlines . Shrouds look like flickering shadowy outlines of the people they were before they died, retaining the same height and body type. \n'b'  Repetitive Speech . Shrouds cannot converse, but they occasionally can be heard cruelly whispering a name, term, or phrase over and over again: something that must have had meaning to them in life.'