b'Wickerman \n'b'  Gargantuan   construct ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  217 (14d20+70)  Speed  30 ft.\n'b' STATS STR: 27 (+8) DEX:  15 (+2)  CON:  20 (+5)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  fire, poison, psychic  Damage Immunities  cold  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  13 (10,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Constant Blaze . A wickerman constantly burns but is never consumed. Its flames are magical. Immersion in water only suppresses the flames, and only for as long as the wickerman is immersed. While its flames are suppressed, the wickerman doesn\xe2\x80\x99t cause fire damage. \n'b'  Fire Healing . Whenever the wickerman is subjected to fire damage, it takes no damage and instead regains a number of  hit points  equal to the fire damage dealt. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The wickerman makes two fist attacks. If it hits one creature with both fists, it can use Wicker Cage on the creature. \n'b'  Barrage .  Ranged Weapon Attack : +13 to hit, range 60/180 ft., one target.  Hit : 22 (4d6 + 8) bludgeoning damage and 10 (3d6) fire damage. \n'b'  Fist .  Melee Weapon Attack : +13 to hit, reach 15 ft., one target.  Hit : 17 (2d8 + 8) bludgeoning damage and 10 (3d6) fire damage, and the target is  grappled  (escape DC 23). \n'b'  Wicker Cage . The wickerman shoves a  grappled  creature into the cage built into its chest. The creature is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the wickerman, and it takes 21 (6d6) fire damage at the start of each of the wickerman\xe2\x80\x99s turns. If the wickerman takes 20 damage or more on a single turn from a creature inside it, the wickerman releases all caged creatures, which fall  prone  in a space within 10 feet of the wickerman. If the wickerman dies, a caged creature is no longer  restrained  by it and can escape from the wickerman\xe2\x80\x99s body by using 20 feet of movement, exiting  prone . \n'b'\n'b' ABOUT \n'b' A wickerman is a towering wicker statue with a cage in its chest. Inanimate ones are used for sacrifices to gods or nature faiths, and the constructs to terrify a faith\xe2\x80\x99s enemies. A wickerman is created from 12,000 pounds of wicker and rare wood costing 10,000 gp. Activating the wickerman requires sacrificing a living humanoid inside its chest cage. Sacrificing a creature is an evil act.'