b'Derro Witch Queen \n'b'  Family:   Derro  \n'b' The unfocused dark eyes and twisted smile of the small, dwarf-like creature at first make her seem insane, yet harmless. Then the magic that pours from her proves that assumption terribly wrong. \n'b'  Small   humanoid  (derro),  chaotic evil  \n'b'  Armor Class  15 (studded leather armor)  Hit Points  77 (14d6 + 28)  Speed  30 ft.\n'b' STATS STR: 9 (-1) DEX:  16 (+3)  CON:  14 (+2)  INT:  11 (+0)  WIS:  9 (-1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Arcana  +3,  Stealth  +6  Senses   darkvision  120 ft., passive  Perception  9  Languages  Common, Dwarvish, Undercommon  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Heightened Spell (3/day) . As a  bonus action , a target of the witch queen\xe2\x80\x99s choice within 60 feet of her has disadvantage on its saving throw against her next spell. \n'b'  Magic Resistance . The witch queen has advantage on saving throws against spells and other magical effects. \n'b'  Sunlight Sensitivity . While in sunlight, the witch queen has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Spellcasting . The witch queen is an 8th-level spellcaster. Her spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks). She has the following  wizard  spells prepared:\n'b'\n'b'   Cantrips (at will) :  acid splash ,  mage hand ,  message ,  ray of frost  \n'b'  1st level (4 slots) :  burning hands ,  magic missile ,  sleep  \n'b'  2nd level (3 slots) :  invisibility ,  spider climb ,  suggestion  \n'b'  3rd level (3 slots) :  blink ,  fear ,  lightning bolt  \n'b'  4th level (2 slots) :  blight ,  confusion  \n'b'\n'b'  Actions \n'b'   Maddening Scimitar .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. If the target is a creature, it must succeed on a DC 14  Charisma  saving throw or use its  reaction  to move up to its speed and make a  melee attack  against the nearest enemy of the witch queen. \n'b'  About \n'b'  Cold, Calculating Insanity . The derro witch queen sits at the center of an entire clan of derro, turning the mad dreams and odd behaviors of each individual into action. Like the rest of her clan, the inscrutable thoughts and actions of the derro witch queen may seem random and chaotic, but at their core the derro find themselves moving toward a common goal. \n'b'  Ruler and Servant . The witch queen looks different from other derro. Her pale skin and dark raven hair set her apart, as do her cold, black-pupiled eyes. These changes come over the witch queen upon the death of the previous witch queen, when the mad soul of the witch queen transfers from one host to the next. While outsiders may think the witch queen rules her clan, the opposite is true. The witch queen responds to the unfocused, rambling thoughts of each member of her clan. Her synchronicity with every member of the clan informs all her actions and decisions, making her the maddest of the mad.'