b'Larval Aboleth Swarm \n'b'  Family:   Aboleth  \n'b'\n'b'  Large   swarm of tiny aberrations ,  neutral evil  \n'b'  Armor Class  13 (natural)  Hit Points  105 (14d10+28)  Speed  swim 30 ft.\n'b' STATS STR: 2 (-4) DEX:  14 (+2)  CON:  15 (+2)  INT:  9 (-1)  WIS:  14 (+2)  CHA:  15 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, slashing  Condition Immunities   charmed ,  frightened ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned   Senses   darkvision  60 ft., Passive  Perception  12  Languages  Aquan, Deep Speech, Undercommon  Challenge  6 (2,300 XP) \n'b' SPECIAL Traits \n'b'\n'b'  Amphibious . The larval aboleth swarm can breathe both air and water. \n'b'  Alter appearance . A swarm of larval aboleth may generate an illusion around themselves to appear as a school of harmless fish or similar animals of the same  size . Observation or physical interaction with the swarm allows a creature to attempt a DC 15  Intelligence  ( Investigation ) check to discern the illusion for what it is. If a creature discerns the illusion for what it is, the illusion remains, but becomes faint for the creature. \n'b'  Mucous Cloud . While underwater, the swarm is surrounded by transformative mucus. A creature within the swarm\xe2\x80\x99s space must make a DC 15  Constitution  saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater. \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'\n'b' ACTIONS \n'b'\n'b'  Bites .  Melee Weapon Attack : +6 to hit, reach 0 ft., all targets in the swarm\xe2\x80\x99s space.  Hit : 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its  hit points  or fewer. \n'b'\n'b' ABOUT \n'b' Larval aboleth swarms are found where ever large numbers of aboleth dwell. Once the aboleth spawn, they guard their larva haphazardly, allowing survival of the fittest to ensure that only the most powerful spawn grow to adulthood. \n'b' A swarm of larval aboleth is always hungry, and will attack any creature that is not an aboleth or known servant. They cloak themselves in the image of harmless fish, and are generally ignored by both predator and prey until it\xe2\x80\x99s too late. \n'b' A swarm of larval aboleth will remain together for several years before suddenly turning on each other with a violence that turns the water to ichor-stained froth. The two or three survivors of the massacre haul themselves out of the water to join the greater aboleth society. They only begin to exist as thinking beings to adult aboleth at this point.'