b'Dracopus \n'b'  Huge   aberration ,  neutral evil  \n'b'  Armor Class  17 (natural) \n'b' Hit Points  189 (18d12+72) \n'b' Speed  30 ft., swim 50 ft.\n'b' STATS STR: 26 (+8) DEX:  14 (+2)  CON:  18 (+4)  INT:  18 (+4)  WIS:  21 (+5)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +9,  Stealth  +10 \n'b' Damage Immunities  acid \n'b' Senses blindsight 60 ft.,  darkvision  60 ft., passive  Perception  19 \n'b' Languages  Aquan, Common, Deep Speeh, Draconic \n'b' Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The dracopus may breathe both water and air. \n'b'  Jet (Recharge 5-6) . The dracopus may spend a bonus action to take the  Dash  action. Attacks of opportunity made during any round in which the Jet ability is used are made at disadvantage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dracopus may make four tentacle attacks and one bite, or two tentacle attacks and a disarm. \n'b'  Tentacles .  Melee Weapon Attack : +12 to hit, reach 20 ft., one target.  Hit : 12 (1d6+8) bludgeoning damage. If the target is a creature, it is  grappled  (escape DC 17). Until this grapple ends, the target is  restrained . The dracopus may have up four creatures  grappled  at one time. \n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 14 (1d10+8) piercing damage. \n'b'  Acid Cloud . The dracopus can expel a cloud of toxic ink in a 60 ft. sphere centered on itself, with a duration of 1 minute. The area covered by the cloud becomes heavily obscured for 5 rounds, after which it becomes lightly obscured until the duration ends. Creatures that enter the area or start their turn there must make a DC 17  Constitution  saving throw, taking 35 (10d6) acid damage on a failed save or half as much damage on a successful one. The damage decreases by 4 (1d6)  hit points  per round. The dracopus may not use this power again until it takes a short rest. \n'b'  Disarm . A dracopus may attempt to disarm one opponent with the  restrained  condition that is within range of its tentacles. The target must succeed on a DC 17  Strength  saving throw or drop whatever it is holding. \n'b'\n'b' ABOUT \n'b' This creature appears to be made up from a dragon\xe2\x80\x99s head melding into a bulbous octopus body. Eight long tentacles writhe about, with retractable claws sliding out of each sucker, and its eyes glow with malicious glee. \n'b' Dracopi collect treasure with as much greed as a true dragon (usually gathered in a sea cave or hidden beneath a large growth of coral) and they sit for days, stroking and counting loot with sensitive tentacles. \n'b' A dracopus (plural dracopi) is a skulking tyrant, dominating any creatures weaker then itself and hiding from or allying itself with beings more powerful. Dracopi dislike fair fights, preferring to  attack  from ambush with bullied minions leading the charge. They enjoy crunching bodies in their massive jaws, preferably while the victim is still alive. They use their tentacles to strip foes of their weapons before moving in for the kill. \n'b' Clever humanoids with an evil bent can appeal to a dracopus\xe2\x80\x99s vanity, which, along with a substantial bribe, can convince one to become a \xe2\x80\x9cgeneral\xe2\x80\x9d of their forces with comparative ease.  Sahuagin  frequently have a dracopus leading small companies of lesser beings, with the strongest  sahuagin  forces gathering behind the dracopus.'