b'Sailor \n'b'  Medium   humanoid  (human),  any alignment  \n'b'  Armor Class \xc2\xa012 (leather armor)  Hit Points \xc2\xa011 (2d8 + 2)  Speed \xc2\xa030 ft.\n'b' STATS STR: 11 (+0) DEX:  13 (+1)  CON:  12 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills \xc2\xa0 Nature \xc2\xa0+2  Senses \xc2\xa0passive\xc2\xa0 Perception \xc2\xa010  Languages \xc2\xa0Common  Challenge \xc2\xa01/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Sea Footed . The sailor has advantage on\xc2\xa0 Dexterity \xc2\xa0saving throws when on board a ship. \n'b'\n'b' Actions \n'b'\n'b'  Belaying Pin .\xc2\xa0 Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. or range 15/30 ft., one target..\xc2\xa0 Hit : 3 (1d4 + 1) bludgeoning damage. A\xc2\xa0victim hit by a ranged belaying pin attack must make a DC 10 Constitution saving throw or be knocked prone. \n'b'  Scimitar .\xc2\xa0 Melee Weapon Attack : +3 to hit, reach 5 ft., one target.\xc2\xa0 Hit : 4 (1d6 + 1) slashing damage.'