b'Hog, Giant \n'b'  Medium   monstrosity ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  39 (6d8 + 12)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  12 (+1)  CON:  14 (+2)  INT:  6 (-2)  WIS:  7 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +4  Skills   Athletics  +5  Senses  passive  Perception  8  Languages  Common  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Charge . If the giant hog moves at least 15 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 12  Strength  saving throw or be knocked  prone . \n'b'  Relentless (recharges after a short or  long rest ) . If the giant hog takes 10 damage or less that would reduce it to  0 hit points , it is reduced to 1 hit point instead. \n'b'  Actions \n'b'   Multiattack . The giant hog makes one Tusk  attack  and one Greatclub attack. \n'b'  Tusk .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Greatclub .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage. \n'b'  Squeal (recharge 6) . The giant hog releases a deafening squeal in a 15-foot cone. Each creature in that area that can hear the giant hog must make a DC 12  Constitution  saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t deafened.'