b'Drider-Goblin Spellcaster \n'b'  Family:   Drider-Goblin  \n'b'  Medium   monstrosity ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  97 (13d8 + 39)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 14 (+2) DEX:  15 (+2)  CON:  16 (+3)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +5  Senses   darkvision  60 ft., passive  Perception  14  Languages  Goblin, Undercommon  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Nimble Escape . The  drider \xe2\x80\x93 goblin  can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Spellcasting . The  drider \xe2\x80\x93 goblin  spellcaster is a 4th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks). It has the following  sorcerer  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  acid splash ,  chill touch ,  mending ,  prestidigitation ,  shocking grasp  \n'b'  1st level (4 slots) :  detect magic ,  false life ,  magic missile  \n'b'  2nd level (3 slots) :  blindness/deafness ,  web  \n'b'  3rd level (2 slots) :  dispel magic  \n'b'\n'b'  Spider Climb . The  drider \xe2\x80\x93 goblin  can climb difficult surfaces, including hanging upside-down on ceilings, without needing to make an ability check. \n'b'  Sunlight Sensitivity . While in sunlight, the  drider \xe2\x80\x93 goblin  has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Web Walker . The  drider \xe2\x80\x93 goblin  ignores movement restrictions caused by webbing. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  drider \xe2\x80\x93 goblin  makes one Bite  attack  and one Mace  attack . \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage, plus 9 (2d8) poison damage. \n'b'  Mace .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +5 to hi, reach 5 ft. or range 30/120 ft., one target.  Hit : 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a  melee attack . \n'b'\n'b' ABOUT \n'b' The mind recoils at the thought of the upper body of a beady-eyed goblin affixed at the midsection to a horrific, hairy spider. But the unnatural drider-goblins are indeed nightmares brought to life, although how they are created is a mystery. They live in the dark crevices and subterranean spaces of the world, where they can be found serving true driders or leading tribes of normal goblins. One in a dozen drider-goblins is imbued with dark powers of the arcane and is capable of wielding magical spells. More intelligent and cunning than their common drider-goblin kin, they are seen as leaders among other drider-goblins and are sometimes revered as holy or divine among common goblin tribes.'