b'NPC, Field Commander \n'b'  Family:   NPC  \n'b'  Medium   humanoid  (any),  any  \n'b'  Armor Class  19 (breastplate, shield)  Hit Points  170 (20d8 + 80)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  18 (+4)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +5,  Cha  +7  Skills   Athletics  +8,  Investigation  +5,  Perception  +5,  Persuasion  +8  Condition Immunities   frightened   Senses  passive  Perception  15  Languages  Common and one other language  Challenge  10 (5,900 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Aura of Courage and Protection . As long as the field commander is conscious, all friendly creatures within 10 feet of it are immune to being  frightened  and have advantage on all saving throws. \n'b'  Divine Weapons . The field commander\xe2\x80\x99s weapon attacks are magical. When the commander hits with any weapon, the weapon deals an extra 3d8 necrotic or radiant damage (included in the  attack ), the commander\xe2\x80\x99s choice. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The field commander uses Battle Cry, if available. It then makes three Longsword attacks, or it makes two Longsword attacks and uses Spellcasting. If the commander hits one creature with two Longsword attacks, the target must succeed on a DC 16  Constitution  saving throw or be  stunned  until the end of its next turn. \n'b'  Longsword .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) necrotic or radiant damage (the commander\xe2\x80\x99s choice). \n'b'  Battle Cry (Recharge 5\xe2\x80\x936) . The field commander shouts a frightful and rallying battle cry. Each hostile creature within 30 of it that can hear the cry must succeed on a DC 16  Wisdom  saving throw or be  frightened  for 1 minute. A  frightened  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each friendly creature within 30 feet of the commander and that can hear the cry has advantage on the next  attack  roll it makes before the start of the commander\xe2\x80\x99s next turn. \n'b'  Spellcasting . The field commander casts one of the following spells, using  Charisma  as the spellcasting ability (spell save DC 16):\n'b'\n'b'\n'b'  At will :  command ,  protection from evil and good  \n'b'  3/day each :  cure wounds  (as a 3rd-level spell),  find steed  (as an action) \n'b'  1/day :  revivify  \n'b'\n'b' REACTIONS \n'b'\n'b'  Bolster Soldier . When a friendly creature the field commander can see is hit with a weapon attack, the commander calls out encouragement, and the creature gains 5 (1d10) temporary hp. \n'b'\n'b' ABOUT \n'b' Field commanders lead their forces from the front; with astonishing bravery, they become assuring bastions of victory in even the most chaotic melee.'