b'Elemanimal, Aqualotl \n'b'  Family:   elemanimal  \n'b'  Tiny   elemental  (elemanimal),  unaligned  \n'b'  Armor Class  12  Hit Points  13 (3d4 + 6)  Speed  20 ft., swim 40 ft.\n'b' STATS STR: 5 (-3) DEX:  14 (+2)  CON:  15 (+2)  INT:  3 (-4)  WIS:  8 (-1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  9  Languages  understands Aquan but cannot speak  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Freeze . If cold damage reduces the aqualotl to  0 hit points , the aqualotl freezes solid and is stable but  paralyzed , even after regaining  hit points . The frozen aqualotl thaws itself and regains 1 hit point after 1d4 hours. \n'b'  Regeneration . The aqualotl regains 1 hit point at the start of its turn if it has at least 1 hit point. \n'b'  Innate Spellcasting . The aqualotl\xe2\x80\x99s spellcasting ability is  Wisdom  (spell save DC 9). It can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  3/day :  create or destroy water  (create water only) \n'b'\n'b' ACTIONS \n'b'\n'b'  Water Tail Whip .  Melee Weapon Attack : +4 to hit, reach 10 ft., one target.  Hit : 7 (2d4 + 2) bludgeoning damage. \n'b'  Aqua Step . While the aqualotl is underwater, it can use an action to magically  teleport  up to 60 feet to an unoccupied space it has seen that is also underwater. \n'b'\n'b' ABOUT \n'b' Elemanimals are elementals that resemble animals from the world of mortals. Being both elemental spirits and animal spirits, elemanimals share not only the appearance but also many of the abilities and the habits of the animals they resemble. \n'b'  Elemental Nature . An elemanimal doesn\xe2\x80\x99t require air, food, drink, or sleep, though it might engage in activities that could resemble breathing, eating, drinking, or sleeping if it wishes to. \n'b' Native to aquatic dimensions and unspoiled bodies of water, aqualotls are friendly and energetic elemanimals with useful innate magic. These aqua critters are exceptional swimmers with the power to teleport while underwater. \n'b' When out of the water for too long, Aqualotls will often use their innate magic to create puddles of water and then use their aqua step to teleport between them and have fun. \n'b' In combat situations, an aqualotl will either seek refuge underwater or hide behind its friends and use its water tail whip to assist in battle. \n'b'  Pact of the Chain Familiar . At the gamemaster\xe2\x80\x99s discretion, a  warlock  with a pact of the chain may choose the form of an aqualotl for their familiar.'