b'Warlock of the Genie Lord \n'b'  Medium   humanoid  (any race),  any alignment  \n'b'  Armor Class  15 (studded leather)  Hit Points  78 (12d8 + 24)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  14 (+2)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +5,  Cha  +7  Skills   Acrobatics  +6,  Intimidation  +7,  Nature  +4  Damage Resistances  acid, cold, fire, lightning, thunder  Senses  passive  Perception  11  Languages  Common, Primordial  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The  warlock\xe2\x80\x99s  innate spellcasting ability is  Charisma . It can innately cast the following spells (spell save DC 15, +7 to hit with spell attacks), requiring no material components:\n'b'\n'b'\n'b'  At will :  detect magic ,  false life ,  levitate ,  silent image  \n'b'  1/day each :  conjure elemental ,  flesh to stone ,  etherealness ,  slow  \n'b'\n'b'  Genie Lord\xe2\x80\x99s Favor . When the  warlock  takes damage of a type it has  resistance  to, it can deal an extra 10 (3d6) points of damage the next time it casts a spell that deals acid, cold, fire, lightning, or thunder damage. The extra damage is of the same type as the damage dealt by the spell the  warlock  is casting. If the  warlock\xe2\x80\x99s  spell affects multiple targets, the  warlock  selects one target to take the extra damage. \n'b'  Spellcasting . The  warlock  is a 13th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following  warlock  spells:\n'b'\n'b'\n'b'  Cantrips (at will) : fire bolt,  mage hand ,  prestidigitation ,  ray of frost  \n'b'  1st-5th level (3 5th-level slots) :  blight , chromatic orb,  conjure minor elementals ,  dimension door ,  expeditious retreat ,  fire shield ,  fly ,  gaseous form ,  gust of wind ,  mirror image ,  wall of stone ,  water breathing  \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'\n'b' ABOUT \n'b' Warlocks of the genie lord gain their abilities through magical pacts forged with powerful djinni and efreeti lords. These warlocks often summon lesser elementals to do their bidding, and regardless of their alignment, they tend to exude a commanding presence and an air of superiority.'