b'Animated Object, Dagger Swarm \n'b'  Family:   Animated Objects  \n'b'  Medium swarm of Tiny   constructs ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  22 (5d8)  Speed  0 ft., fly 50 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  15 (+2)  CON:  11 (+0)  INT:  1 (-5)  WIS:  7 (-2)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Damage Resistances  bludgeoning, piercing, slashing  Damage Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  stunned   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  8  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The dagger is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the daggers must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  Constructed Nature . The swarm doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  False Appearance . While the daggers remain motionless and aren\xe2\x80\x99t flying, they are indistinguishable from normal daggers. \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny dagger. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'\n'b' ACTIONS \n'b'\n'b'  Daggers .  Melee Weapon Attack : +4 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its  hit points  or fewer.'