b'Alp \n'b'  Small   fey  (shapechanger),  chaotic evil  \n'b'  Armor Class  13  Hit Points  44 (8d6 + 16)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  14 (+2)  INT:  10 (+0)  WIS:  16 (+3)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  cold, necrotic  Condition Immunities   charmed ,  exhaustion ,  paralyzed , unconscious  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Sylvan, Umbral  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Shadow Stealth . While in dim light or darkness, the alp can take the  Hide  action as a  bonus action . \n'b'  Shapechanger . The alp can use its action to  polymorph  into a Small or Tiny beast it has seen, or back into its true form. Its statistics, other than its  size , are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Sunlight Sensitivity . While in sunlight, the alp has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Innate Spellcasting . The alp\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 13). The alp can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  invisibility  (self only) \n'b'  3/day each :  silent image ,  sleep  \n'b'  1/day each :  bestow curse ,  dream  \n'b'\n'b'  Actions \n'b'   Sleeper\xe2\x80\x99s Slap .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) bludgeoning damage, and, if the target was sleeping or unconscious before it was hit, it must succeed on a DC 13  Wisdom  saving throw or become  frightened  and  restrained  for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the  restrained  condition on itself on a success. The creature must succeed on another saving throw on a following round to end the  frightened  condition. \n'b'\n'b' About \n'b' A tiny, hirsute, unpleasant-looking little man squats here, wearing a burlap tunic and a tiny white cap. Bloodshot eyes beneath bushy brows take in the surroundings with a contemptuous sneer. \n'b'  Bringer of Nightmares . Believed to be the horrid result of a childbirth in which traditions were flouted, an alp lives to torment anyone it can. It takes particular delight in turning the dreams of sleeping victims into bloodcurdling nightmares as it watches them toss and turn, leering from the edge of the bed. The alp uses its abilities to paralyze its victims as they wake, sitting atop them and forcing them to lie there in utter terror, unable to move or to scream for help before it vanishes. \n'b'  Farmer\xe2\x80\x99s Bane . When not otherwise occupying itself with tormenting the unconscious, an alp gets up to all sorts of evil throughout the night, from draining the cows dry of milk, to returning soiled diapers to infants, to smothering chickens. \n'b'  Hides in Plain Sight . Whenever people are about, the alp changes its form to that of a small farm creature. However, the tiny white cap which allows the alp to become invisible doesn\xe2\x80\x99t change with it, and so the alp tries to restrict itself to the forms of farm animals which are white in color. On occasion, though, in the excitement of the moment, the alp forgets. \n'b' Alp\xe2\x80\x99s Cap \n'b' Wondrous item, uncommon (requires attunement) \n'b' While wearing this tiny white cap, you can turn invisible as an action for 2d4 rounds once every three days. Once invisible, you don\xe2\x80\x99t know the duration of the  invisibility .'