b'Goblin Scout \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblin),  neutral evil  \n'b'  Armor Class  16 (studded leather)  Hit Points  40 (9d6 + 9)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  13 (+1)  INT:  8 (-1)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Acrobatics  +6,  Perception  +4,  Stealth  +8  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Goblin  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Keen Hearing and Sight . The goblin scout has advantage on  Wisdom  ( Perception ) checks that rely on hearing or sight. \n'b'  Nimble Escape . The goblin scout can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Sneak Attack (1/turn) . The goblin scout deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn\xe2\x80\x99t incapacitated and the goblin doesn\xe2\x80\x99t have disadvantage on the attack roll. \n'b'  Actions \n'b'   Multiattack . The goblin makes two  melee attacks  or two  ranged attacks . \n'b'  Dagger .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. \n'b'  Short Bow .  Ranged Weapon Attack : +6 to hit, range 80/320 ft., one target.  Hit : 7 (1d6 + 4) piercing damage.'