b'Woods Ape Druid \n'b'  Family:   Woods Ape  \n'b'  Medium   monstrosity ,  unaligned  \n'b'  Armor Class  11 (16 with  barkskin )  Hit Points  172 (23d8 + 69)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 17 (+3) DEX:  13 (+1)  CON:  16 (+3)  INT:  11 (+0)  WIS:  20 (+5)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Intelligence  +4,  Wisdom  +9  Skills   Medicine  +9,  Nature  +4,  Perception  +9,  Stealth  +5 (+9 in forested terrain),  Survival  +13  Damage Immunities  poison  Condition Immunities   charmed ,  frightened ,  poisoned   Senses  darkvision 60 ft., passive  Perception  19  Languages  Druidic  Challenge  15 (13,000 XP) \n'b' Special Traits \n'b'   Land\xe2\x80\x99s Stride . The woods ape can move through nonmagical  difficult terrain  without using extra movement, and can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, the woods ape has advantage on saving throws against plants that are magically created or manipulated to impede movement. \n'b'  Innate Spellcasting . The woods ape\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells, requiring no material components. \n'b'   At will :  create or destroy water ,  detect poison and disease ,  entangle ,  guidance ,  mending ,  speak with animals ,  speak with plants ,  tree stride  \n'b'  3/day each :  animal messenger ,  barkskin ,  call lightning ,  locate animals or plants ,  pass without trace  \n'b'  1/day each :  awaken ,  commune with nature ,  conjure animals ,  plant growth  \n'b'   Spellcasting . The wood ape  druid  is a 12th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 17, +9 to hit with spell attacks). It has the following  druid  spells prepared. \n'b'   Cantrips  (at will): druidcraft,  resistance ,  shillelagh  \n'b'  1st level  (4 slots):  cure wounds ,  fog cloud ,  thunderwave  \n'b'  2nd level  (3 slots):  barkskin ,  enhance ability ,  gust of wind ,  spider climb  \n'b'  3rd level  (3 slots):  call lightning ,  dispel magic ,  plant growth  \n'b'  4th level  (3 slots):  control water ,  divination ,  freedom of movement  \n'b'  5th level  (2 slots):  commune with nature ,  greater restoration ,  reincarnate ,  tree stride  \n'b'  6th level  (1 slot):  heal  \n'b'   Actions \n'b'   Multiattack . The woods ape makes two Quarterstaff attacks or two Claw attacks. \n'b'  Quarterstaff .  Melee Weapon Attack : +6 to hit (+9 to hit with  shillelagh ), reach 5 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning damage, 8 (1d8 + 3) bludgeoning damage if wielded with two hands, or 9 (1d8 + 5) bludgeoning damage with  shillelagh . \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft. or range 10/20 ft., one target.  Hit : 10 (2d6 + 3) slashing damage.'