b'Naga, Dark \n'b'  Family:   Nagas  \n'b'  Large   aberration ,  lawful evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  102 (12d10 + 36)  Speed  40 ft.\n'b' STATS STR: 14 (+2) DEX:  18 (+4)  CON:  17 (+3)  INT:  16 (+3)  WIS:  15 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dexterity  +8,  Constitution  +7,  Intelligence  +7,  Wisdom  +6,  Charisma  +7  Skills   Arcana  +7,  Deception  +7,  Insight  +6,  Perception  +6,  Stealth  +8  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  poisoned   Senses  darkvision 60 ft., passive  Perception  16  Languages  Common, Infernal  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'\n'b'  Rejuvenation . If it dies, the  naga  returns to life in 1d6 days and regains all its  hit points . Only a  wish  spell can prevent this trait from functioning. \n'b'  Guarded Thoughts . The  naga\xe2\x80\x99s  thoughts may not be read. \n'b'  Innate Spellcasting . The  naga  can innately cast  detect thoughts  (spell save DC 15) at will, and it needs only verbal components to cast this spell. Its innate spellcasting ability is  Charisma . \n'b'  Spellcasting . The  naga  is a 7th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 15, +7 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following  sorcerer  spells prepared:\n'b'\n'b'\n'b'  Cantrips  (at will):  acid splash , fire bolt,  mage hand ,  minor illusion ,  ray of frost  \n'b'  1st level  (4 slots):  charm person ,  expeditious retreat ,  magic missile  \n'b'  2nd level  (3 slots):  misty step ,  scorching ray  \n'b'  3rd level  (3 slots):  fireball ,  major image  \n'b'  4th level  (1 slot):  confusion  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The  naga  makes one Bite  attack  and one Sting  attack . It can\xe2\x80\x99t make both attacks against the same target. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 7 (1d6 + 4) piercing damage, and the target must make a DC 14  Constitution  saving throw, taking 40 (9d8) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Sting .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 9 (2d4 + 4) piercing damage, and the target must succeed on a DC 14  Constitution  saving throw or be  poisoned  for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake. \n'b'\n'b' About \n'b' Dark nagas covet luxury, wealth, and power over others. With bodies covered by shimmering, eel-like black scales, dark nagas slither deftly through forsaken lands and abandoned ruins, scouring such places for treasures and weaker creatures they might force into service. Their forked tongues spread only lies, and others whom they can\xe2\x80\x99t manipulate they destroy with their insidious poison and destructive magical abilities. A typical dark naga measures approximately 12 feet long and weighs upward of 300 pounds. \n'b' Arrogant and sybaritic, dark nagas seek to dominate lesser creatures, relishing the fear they inspire and power over other beings. While some manage to carve indulgent fiefdoms from tribes of goblins, orcs, lizardfolk, or other barbarous races, the luster of cosmopolitan fineries proves enticing as well, leading some to infiltrate city sewers and slums to gather an urban following. They particularly relish morbidly crafted jewelry and treasures, often adorning themselves with jeweled bands or taking their ease atop piles of treasure. \n'b' Dark nagas hate others of their kind, especially other dark nagas, seeing their brethren as deadly opponents to be dispatched swiftly and mercilessly-often rightly so.'