b'Lionwere \n'b'  Family:   Lycanthropes  \n'b'  Large   monstrosity  (shapechanger),  chaotic evil  \n'b'  Armor Class  13 (natural armor, 16 with  mage armor )  Hit Points  45 (6d10 + 12)  Speed  40 ft. in lion form, 30 ft. in  human  or hybrid form\n'b' STATS STR: 16 (+3) DEX:  37 (+3)  CON:  34 (+2)  INT:  27 (+4)  WIS:  42 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing damage from nonmagical attacks that aren\xe2\x80\x99t silver  Skills   Deception  +4,  Stealth  +5  Senses   Darkvision  60 ft., passive  Perception  11  Languages  Khemitian  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Shapechanger . Isis can change from her lion form or human form to her hybrid form as a bonus action. Changing from lion form directly to human form or vice versa takes an action. Isis is Large in lion form but Medium in human or hybrid form. In lion form, she is indistinguishable from a normal lion. \n'b'  Spellcasting . Isis is a 6th-level spellcaster. Her spellcasting ability is  Intelligence  (spell save DC 14, +6 to hit with spell attacks). He has the following spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  acid splash ,  chill touch , poison spray,  ray of frost  \n'b'  1st level (4 slots) :  grease ,  mage armor ,  magic missile ,  thunderwave  \n'b'  2nd level (3 slots) :  blindness/deafness , cloud of daggers,  web  \n'b'  3rd level (3 slots) : counterspell,  fireball ,  lightning bolt  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . In hybrid form, Isis attacks twice with Claws. In lion form, she makes two  melee attacks  and uses her Lethargy ability. \n'b'  Bite (lion Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 7 (1d8 + 3) piercing damage. \n'b'  Claws (lion and hybrid Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Greatsword (human and hybrid Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 12 (2d8 + 3) slashing damage. \n'b'  Lethargy . By speaking, singing, or roaring, Isis causes all creatures that can hear her and that are within 60 feet of her to make a successful DC 12  Constitution  saving throw or suffer the effect of a  slow  spell lasting 1d6 rounds. A creature that saves successfully is immune to the Lethargy effect until after Isis\xe2\x80\x99 next long rest. Therianthropes are immune to lethargy.'