b'Mongrelfolk \n'b'  Family:   Mongrelfolk  \n'b'  Medium   humanoid  (mongrelfolk),  any alignment  \n'b'  Armor Class  11 (natural armor)  Hit Points  19 (3d8 + 6)  Speed  20 ft.\n'b' STATS STR: 12 (+1) DEX:  9 (-1)  CON:  14 (+2)  INT:  9 (-1)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +2,  Perception  +2  Senses  passive  Perception  12  Languages  Common  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Prominent Deformities . The mongrelfolk has up to 4 features from the mongrelfolk deformity table (p.79), determined randomly by rolling a d4 and d20 each, or chosen by the GM. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The mongrelfolk makes two attacks: one with its bite, and one with its claw or dagger. \n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 3 (1d4 + 1) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 3 (1d4 + 1) slashing damage. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. or range 20/60 ft., one creature.  Hit : 3 (1d4 + 1) piercing damage.'