b'Living Doll \n'b'  Small   construct ,  unaligned  \n'b'  Armor Class  12  Hit Points  14 (4d6)  Speed  25 ft.\n'b' STATS STR: 6 (-2) DEX:  15 (+2)  CON:  11 (+0)  INT:  1 (-5)  WIS:  4 (-3)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Vulnerabilities  bludgeoning, thunder  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  60 ft. (blind beyond this radius), passive  Perception  7  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Antimagic Susceptibility . The living doll is incapacitated while in an area of antimagic, such as an  antimagic field . If targeted by a  dispel magic  spell, the doll must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC, or fall unconscious for 1 minute. \n'b'  False Appearance . While the living doll remains motionless, it is indistinguishable from a normal doll. \n'b'  Actions \n'b'   Fist (Requires Unshattered Hand) .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 2 (1d4) bludgeoning damage to both the target and the living doll, and the living doll\xe2\x80\x99s hand shatters. \n'b'  Sharp Fracture (Requires Shattered Hand) .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage.'