b'Myrmex \n'b'  Family:   Myrmex  \n'b'  Medium   elemental ,  neutral good  \n'b'  Armor Class  15 (natural armor)  Hit Points  90 (12d8 + 36)  Speed  40 ft., burrow 40 ft., climb 40 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  16 (+3)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5  Damage Resistances  poison; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned ,  prone ,  unconscious   Senses  blindsight 60 ft., passive  Perception  15  Languages  understands Terran but can\xe2\x80\x99t speak  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Elemental Nature . The myrmex doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Keen Smell . The myrmex has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Limited Telepathy . The myrmex can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn\xe2\x80\x99t allow the receiving creature to telepathically respond. \n'b'  Stone Walk . Difficult terrain composed of earth or stone doesn\xe2\x80\x99t cost the myrmex extra movement. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The myrmex makes three Bite attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage. \n'b'  Earth Shift .  Ranged Spell Attack : +5 to hit, range 60 ft., one target in contact with the ground.  Hit : The target is pushed up to 15 feet in a direction of the myrmex\xe2\x80\x99s choice, and its speed is reduced by 10 feet until the end of its next turn. \n'b'  Wall of Earth . The myrmex can make a wall of earth spring out of earth or rock on a point the myrmex can sense within 30 feet of it. This action works like the  wall of stone  spell, except the myrmex can create only one 10-foot-by-10-foot panel and the panel has AC 13 and 15  hp . \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Earth Manipulation . The myrmex can manipulate and  move earth  within 30 feet of it that fits within a 5-foot cube. This manipulation is limited only by the myrmex\xe2\x80\x99s imagination, but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. The myrmex can also choose to make the ground within 10 feet of it  difficult terrain  or to make  difficult terrain  normal, provided the ground is made of earth or stone. Changes caused by Earth Manipulation are permanent. \n'b'\n'b' ABOUT \n'b' Giant ants made of dirt and stone climb out of a hole in the ground, while the clusters of ferns, grasses, and flowering vines on their backs sway with their movements. \n'b' Myrmex are giant ants from the Elemental Plane of Earth that have burrowed their way to the Material Plane. \n'b'  An Incessant Need to Explore . Intelligent, curious, and social, mrymex love to explore, meet new creatures, and learn new things. Their colonies are welcome to all\xe2\x80\x94so long as no one is intentionally harmed\xe2\x80\x94leaving them with no notion of private or political boundaries. Myrmex young are encouraged to become companions to other explorers to better enrich the colony on their return. \n'b'  Uncommon Ants . Myrmex superficially resemble ants but have notable differences. They don\xe2\x80\x99t have a hierarchy, and they have neither a queen nor castes. Instead, all are equal, and if a colony maintains at least twelve myrmex, it can elevate a speaker. The speaker is a myrmex that is imbued with power by the colony\xe2\x80\x94a power that can be revoked in the rare instances the speaker works against the desires of the colony a whole. The speaker becomes the myrmex\xe2\x80\x99s voice to other cultures and enacts the will of the colony after each member has voted on a decision. \n'b'  Earthen Young . Rather than lay eggs, adult myrmex sculpt their young from dirt, stone, earth from their own bodies, and rare minerals. These minerals prove a limiting factor to a colony\xe2\x80\x99s growth because the required minerals and their proportions are precise. This need for rare minerals frequently puts them at odds with roaming xorn, who enjoy consuming many of those same minerals. \n'b'  Seeking Friendship . Myrmex make allies easily, but they don\xe2\x80\x99t tend to swear fealty to anyone, especially elemental lords, which often makes their colonies a target for other elementals. They are loyal friends, and such friendship can last for generations. For instance, many myrmex have been friends of the pech for millennia, and some myrmex even share colonies with them. However, no myrmex colony has ever sworn fealty to a pech lithlord, and some colonies have even broken away from their pech allies when a lithlord has tried to rule or command the myrmex.'