b'Combusted \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  11  Hit Points  84 (13d8+26)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  13 (+1)  CON:  15 (+2)  INT:  1 (-5)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  fire, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  11  Languages  Kirkut (cannot speak)  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Howl of Agony . The combusted constantly wails, creating an aura out to 10 feet. Creatures that enter this area for the first time in a turn or start their turn in this area must make a DC 14  Wisdom  saving throw or be  frightened  until the end of their next round. A creature that saves against this effect is immune to this combusted\xe2\x80\x99s howl for 24 hours. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The combusted makes two attacks. \n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6+3) bludgeoning damage and 4 (1d8) fire damage. If the target is a creature or flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 4 (1d8) fire damage at the start of each of its turns. If a creature is reduced to  0 hit points  in this way, it is immediately slain, and rises as a combusted within 1d4 hours. \n'b'  Fire Blast .  Ranged Spell Attack : +4 to hit, range 30 ft., one target.  Hit : 10 (3d6) fire damage. \n'b'\n'b' ABOUT \n'b' These creatures of spontaneous combustion are wreathed in an aura of fire. Some are skeletal, while the flesh of others is mostly intact. Many of these cursed walking dead are too old to identify their original race or culture, as their clothing and gear are typically scorched and crumbled even if their flesh endures. Unfortunately by some quirk of fate, at a distance a combusted\xe2\x80\x99s howl of agony sounds eerily like the ever-blowing winds of the steppe, so they can rise from the dust where they lie among the plains they inhabit without giving their position away prior to that. When they sight intruders into their hunting lands they  attack  and pursue until destroyed seeking others to join them in their eternal searing inferno of death. \n'b'  Radioactive Combusted . Discolored burns mar the undead flesh of these abominations, the marks of intense radiation exposure from alien energies from fallen starmetals. Their Fire Blast ability conveys the effects of the metallurgic amber radiation from the impact site, dealing 1d6 points each of fire, poison, and radiant damage, rather than all fire damage.'