b'Dragon, Brine (Adult) \n'b'  Large   dragon ,  lawful neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  142 (24d10+60)  Speed  30 ft., fly 80 ft., swim 80 ft.\n'b' STATS STR: 24 (+7) DEX:  11 (+0)  CON:  19 (+4)  INT:  19 (+4)  WIS:  16 (+3)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Cha  +7,  Dex  +4,  Int  +8,  Str  +12  Damage Immunities  acid  Skills   Athletics  +12,  Perception  +7,  Stealth  +4  Senses  blindsense 60 ft.,  darkvision  120 ft., passive  Perception  17  Languages  Aquan, Common, Draconic  Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The dragon can breathe air and water. \n'b'  Innate Spellcasting . The dragon\xe2\x80\x99s spell casting ability is  Intelligence  (spell save DC 16). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  control water ,  detect magic ,  mage hand ,  prestidigitation  \n'b'  3/day each :  color spray ,  invisibility , obscuring mist \n'b'  1/day each :  sleet storm  \n'b'\n'b'  Legendary Resistance  (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, 10 ft. reach, one target.  Hit : 18 (2d10 + 7) piercing damage plus 9 (2d8) acid damage. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, 10 ft. reach, one target.  Hit : 10 (1d6 + 7) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +8 to hit, 10 ft. reach, one target.  Hit : 10 (1d6 + 7) bludgeoning damage. \n'b'  Acid Breath (Recharge 5-6) . The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 17  Dexterity  saving throw, taking 35 (10d6) acid damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon makes one attack with its bite and two with its claws. \n'b'  Touch of the Sea (3/day) . The dragon touches an adjacent creature. That creature gains a swim speed of 30 feet for 8 hours. This does not give the creature the ability to breathe underwater. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary actions at the start of its turn. \n'b'\n'b'  Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail attack. \n'b'  Wing Attack . The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 17  Dexterity  saving throw or take 13 (2d6 + 8) bludgeoning damage and be forced  prone . The dragon can then fly up to half its flying speed.'