b'Zombie, Giant Octopus \n'b'  Family:   Zombies  \n'b'  Huge   undead ,  neutral evil  \n'b'  Armor Class  13 (18 if attacked through its bowl)  Hit Points  138 (12d12 + 60)  Speed  10 ft., swim 50 ft.\n'b' STATS STR: 20 (+5) DEX:  16 (+3)  CON:  20 (+5)  INT:  2 (-4)  WIS:  8 (-1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +7  Damage Resistances  cold; bludgeoning from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses  darkvision 60 ft., passive  Perception  13  Languages  \xe2\x80\x93  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'   Protective Bowl . The giant octopus zombie lives in an extremely durable 10-foot diameter, 10-foot tall glass bowl. It has an Armor Class of 18 against almost all physical attacks made against it from outside its bowl. Attacks directed at the giant octopus zombie from above or from within the bowl use its normal Armor Class of 13. \n'b'  Turn Resistance . The giant octopus zombie has advantage on saving throws against any effect that turns undead. \n'b'  Undead Fortitude . If damage reduces the giant octopus zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the giant octopus zombie drops to 1 hit point instead. \n'b'  Actions \n'b'   Multiattack . The giant octopus zombie makes eight Tentacle attacks and one Bite  attack . Reduce the number of Tentacle attacks by one for each creature the giant octopus  zombie  has  grappled . \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one  grappled  target.  Hit : 15 (3d6 + 5) piercing damage. \n'b'  Tentacle .  Melee Weapon Attack : +9 to hit, reach 20 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it is  grappled  (escape DC 17). Until this grapple ends, the target is  restrained . \n'b'  Ink Spray (recharges after a short or  long rest ) . A 20-foot-radius cloud of ink extends all around the giant octopus zombie if it is underwater. The area is heavily  obscured  for 1 minute, although a significant current can disperse the ink. After releasing the ink, the giant octopus zombie can use its bonus action to  Dash . If used while the giant octopus  zombie  is out of water (or against targets out of water), the giant octopus  zombie  sprays a 30-foot cone of black ink. All creatures in the cone must succeed on a DC 17  Dexterity  saving throw or be  blinded  and  poisoned  for 1 minute. Each affected creature may make a DC 17  Constitution  saving throw at the end of each of its turns, ending the effects on itself on a success. \n'b'  Reactions \n'b'   Don\xe2\x80\x99t Tap the Glass . When a creature hits the giant octopus zombie (or its bowl) with a  melee attack  or moves within 10 feet of its bowl, it may use its  reaction  to make one Tentacle  attack  against the creature, unless all of its tentacles are occupied grappling creatures.'