b'Roobot \n'b'  Family:   Robobeast  \n'b'  Medium   construct  (robobeast),  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  52 (8d6 + 24)  Speed  45 ft.\n'b' STATS STR: 16 (+3) DEX:  17 (+3)  CON:  17 (+3)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  understands one language of its creator but can\xe2\x80\x99t speak  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . The roobot has advantage on saving throws against spells and other magical effects. \n'b'  Marsupium of Holding . The roobot\xe2\x80\x99s pouch functions as a  bag of holding . \n'b'  Standing Leap . The roobot\xe2\x80\x99s long  jump  is up to 30 feet and its high  jump  is up to 15 feet, with or without a running start. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The roobot makes one metal kick and one metal punch  attack . \n'b'  Metal Kick .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 14 (2d10 + 3) bludgeoning damage, and if the target is a creature, it must succeed on a DC 13  Strength  saving throw or be knocked  prone . \n'b'  Metal Punch .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Also known as kangaroobots and roboroos, roobots were originally designed to be mobile toolboxes that can follow technognome artificers wherever they go. However, most roobots quickly became too independent to just do what they\xe2\x80\x99re told, and their eagerness to keep moving made them even less suitable for their original purpose. \n'b' Roobots often travel in groups of ten or more. Such a group is known as a mob of roobots. Curious roobots might leave their mob after a while and seek out new friends, especially those who look like they might go on interesting adventures. \n'b' A lone roobot might try to befriend adventurers either by impressing them with its jumping prowess or by being generally helpful. \n'b' A friendly roobot will gladly use its marsupium of holding to carry around equipment or even its friends if they can survive without breathing. Daring and confident, a roobot will not hesitate to get into a fight with an enemy it thinks it can defeat, but it will swiftly jump away to safety if the enemy appears to be too strong. \n'b'  Marsupium of Holding Contents . At the gamemaster\xe2\x80\x99s discretion, a roobot could be carrying something interesting in its marsupium of holding when player characters find it. \n'b' Some possible contents include a few trinkets, a common magic item, random potions, a cask of finely aged wine, digging tools and a treasure map, or a tiny roobot baby and the parts needed to build it into an adult roobot. \n'b'  Crafting Roobots . At the gamemaster\xe2\x80\x99s discretion player characters who are proficient in the  Arcana  skill or with Smith\xe2\x80\x99s Tools or Tinker\xe2\x80\x99s Tools and have obtained the roobot schematic can create a roobot by spending time and materials comparable to creating a rare magic item.'