b'Gray Ooze \n'b'  Family:   Oozes  \n'b'  Medium   ooze ,  unaligned  \n'b'  Armor Class  8  Hit Points  22 (3d8 + 9);  Wound Threshold  N/A  Speed  10 ft., climb 10 ft.\n'b' STATS STR: 12 (+1) DEX:  6 (-2)  CON:  16 (+3)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth * +2  Damage Resistances  acid, cold, fire  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  prone   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  10  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The ooze can move through a space as narrow as 1 inch wide without squeezing (see Adventurers, Combat). \n'b'  Corrode Metal . Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to  damage rolls . If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round. \n'b'  False Appearance . While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock. \n'b'\n'b' ACTIONS \n'b'\n'b'  Pseudopod .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. \n'b'\n'b' ABOUT \n'b' Amorphous oozes are similar in some respects to a large mass of amoebae. To a humanoid, they\xe2\x80\x99re sticky, hungry globs, able to move and reproduce in strange ways (by mitosis, spore emission, or both). They mainly live in the Netherworld and other humid environments to avoid drying out. \n'b' These life forms seem to lack any intelligence and act purely out of reflex, but they\xe2\x80\x99re able to solve problems in their own way, using their strange bodies.'