b'Tulpa \n'b' This spectral humanoid\xe2\x80\x99s shape and features closely resemble the humanoid it follows. Its eyes swirl with star-like lights, and its skin is loose and pale. Overly large black claws tip its long fingers. \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  13  Hit Points  39 (6d8 + 12)  Speed  fly speed equal to its creator\xe2\x80\x99s current speed; it can hover\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  14 (+2)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Vulnerabilities  radiant  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  12  Languages  the languages spoken by its creator  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Incorporeal Movement . The tulpa can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Rise Again . Within a day of being slain, the tulpa reforms within 500 feet of its creator. It doesn\xe2\x80\x99t reform if its creator is slain, or if the creator\xe2\x80\x99s mental disturbance is healed. The tulpa is immune to all damage dealt to it by its creator. \n'b'  It Follows . The tulpa always remains within 500 feet if its creator. As long as the tulpa is within 500 feet of its creator, the creator has disadvantage on  Wisdom  saving throws. \n'b'  Actions \n'b'   Multiattack . The tulpa makes two black claw attacks. \n'b'  Black Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) necrotic damage. \n'b'  Psychic Blast .  Ranged Spell Attack : +4 to hit, range 120 ft., one target.  Hit : 22 (4d10) psychic damage. \n'b'  Imposing Dread (1/day) . The tulpa uses its action to fill a 40-foot radius around itself with dread-inducing psychic energy. Each creature, other than the tulpa\xe2\x80\x99s creator, within that area must succeed on a DC 13  Wisdom  saving throw or be  frightened  of the tulpa until the end of its next turn and become cursed. A creature with an  Intelligence  of 5 or lower can\xe2\x80\x99t be cursed. While cursed by the tulpa, that creature\xe2\x80\x99s own thoughts turn ever more dark and brooding. Its sense of hope fades, and shadows seem overly large and ominous. The cursed creature can repeat the saving throw whenever it finishes a  long rest , ending the effect on itself on a success. If not cured within three days, the cursed creature manifests its own tulpa. \n'b'  About \n'b'  Manifestations . Tulpa are a coalescence of ill-will and obsessive thoughts. Brought into the Material Plane from pure negative thoughts, the tulpa is effectively immortal \xe2\x80\x93 remaining in the world until its creator ceases thinking dark thoughts. The tulpa heeds no commands and follows its creator at a distance, haunting its creator and attacking those who get too close. \n'b'  Beacons of Darkness . While there is never more than one tulpa associated with a single creature, a tulpa\xe2\x80\x99s birth and continued existence draws malevolent things to it. Lesser undead and beastly evil are attracted to the tulpa, and its creator may regularly be pursued by a growing host of darkness.'