b'Tortured Soul \n'b'  Medium   undead ,  any alignment  \n'b'  Armor Class  14  Hit Points  88 (16d8 + 16)  Speed  0 ft., fly 40 ft.\n'b' STATS STR: 8 (-1) DEX:  19 (+4)  CON:  12 (+1)  INT:  11 (+0)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +4  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  12  Languages  the languages it knew in life  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Ethereal Sight . The tortured soul can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement . The tortured soul can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Actions \n'b'   Multiattack . The tortured soul can use its Horrifying Visage. It then makes two attacks with its Prisoner\xe2\x80\x99s Chains. \n'b'  Prisoner\xe2\x80\x99s Chains .  Melee Spell Attack : +7 to hit, reach 15 ft., one target.  Hit : 13 (2d8 + 4) necrotic damage. If the target is a creature, and the tortured soul doesn\xc2\x92t have two other creatures  charmed , it must succeed on a DC 15  Charisma  saving throw, or be  charmed  by the tortured soul. While  charmed  in this manner, the creature is  restrained , even if normally immune to the  restrained  condition. If the tortured soul moves,  charmed  creatures move with them, remaining a maximum distance of 15 feet away from the tortured soul. The charm effect ends if an effect, other than the tortured soul\xc2\x92s own movement, moves the tortured soul more than 15 feet away from the  charmed  creature or vice versa. At the end of each of its turns, a  charmed  creature can repeat the saving throw, ending the effect on itself on a success. \n'b'  Etherealness . The tortured soul enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can\xe2\x80\x99t affect, or be affected by, anything on the other plane. \n'b'  Horrifying Visage . Creatures within 60 feet of the tortured soul, other than  undead , that can see it must succeed on a DC 15  Wisdom  saving throw, or be  frightened  for 1 minute. A  frightened  target can repeat the saving throw at the end of each of its turns, ending the  frightened  condition on itself on a success. If a target\xe2\x80\x99s saving throw is successful or the effect ends for it, the target is immune to this tortured soul\xe2\x80\x99s Horrifying Visage for the next 24 hours. \n'b'  About \n'b' Necromancers typically favor corporeal  undead , trusting to the brawn of a  zombie , or the obedience of a  skeleton , to do their bidding. However, sometimes the spirits of the dead are enthralled, either as servants, bridges to the ethereal, or as sources of power to tap for ongoing rituals. The chains of these tortured souls bind them to service, preventing them from possessing living beings, but enabling them to ensnare the spirits of their enemies.'