b'Zombie, Pyre \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  12 (natural armor)  Hit Points  15 (2d8 + 6)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  6 (-2)  CON:  16 (+3)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  fire, poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands the languages it knew in life but can\xe2\x80\x99t speak  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Undead Fortitude . If damage reduces the pyre zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'  Magic Resistance . The zombie has advantage on saving throws against spells and other magical effects. \n'b'  Violent Combustion . Whenever the pyre zombie is hit, it violently explodes. Every creature with a 5 foot radius must make a DC 13  Dexterity  saving throw, taking 7 (2d6) fire damage on a failed save, or half as much on a successful one. \n'b'\n'b' Actions \n'b'\n'b'  Slam .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 8 (2d6 + 1) bludgeoning damage plus 7 (2d6) fire damage.'