b'Zombie, Otyugh \n'b'  Family:   Zombies  \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  114 (12d10 + 48)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  11 (+0)  CON:  19 (+4)  INT:  6 (-2)  WIS:  13 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +7,  Wis  +4  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Limited Telepathy . The otyugh zombie can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn\xe2\x80\x99t allow for the receiving creature to telepathically respond. \n'b'  Undead Fortitude . If damage reduces the otyugh zombi e  to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The otyugh zombie makes one Bite  attack  and two Tentacle or Tentacle Slam attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15  Constitution  saving throw against disease or become  poisoned  until the disease is cured. For every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target\xe2\x80\x99s hit point maximum lasts until the disease is cured. \n'b'  Tentacle .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is  grappled  (escape DC 13) and  restrained  until the grapple ends. The otyugh has two tentacles, each of which can grapple one target. \n'b'  Tentacle Slam . The otyugh zombie slams creatures  grappled  by it into each other or a solid surface. Each creature must succeed on a DC 14  Constitution  saving throw or take 10 (2d6 + 3) bludgeoning damage and be  stunned  until the end of the otyugh\xe2\x80\x99s next turn. On a successful save, the target takes half the bludgeoning damage and isn\xe2\x80\x99t  stunned . \n'b'\n'b' ABOUT \n'b' While they can be created through the normal means of creating zombies, must zombie otyughs come into being through accident. While immune to mundane diseases, these offal eaters from time to time consume too much necrotic flesh. The result is a magical disease that eats the otyugh from the inside, turning it into a perverse and even fouler version of its living self.'