b'Shade Paladin \n'b'  Medium   humanoid ,  neutral evil  \n'b'  Armor Class  18 (plate)  Hit Points  153 (18d8 + 72)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  11 (+0)  CON:  18 (+4)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  5 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +5,  Wis  +7  Skills   Athletics  +8,  Deception  +7,  Intimidation  +7  Condition Immunities   charmed   Senses  passive  Perception  14  Languages  Any one language  Challenge  14 (11,500 XP) \n'b' Special Traits \n'b'   Powerful Aura . The shade paladin\xe2\x80\x99s aura has the following properties:\n'b'\n'b'  The shade paladin and any creatures allied with it within 10 feet adds its  Charisma  modifier to all saving throws and cannot be subject to charm spells. \n'b' Any enemy within 10 feet of the shade paladin has disadvantage on saving throws against being  frightened . \n'b'\n'b'  About \n'b' The shadow spawned are recently deceased creatures who have found their souls trapped on the way to their resting place. As they are trapped, their essence stagnates and warps due to a mix of the dark energy from the realm in which they are held and Umbrial\xe2\x80\x99s interference. For many of these souls this process destroys them entirely, leaving nothing behind. \n'b' Souls withstanding the process are driven mad and stripped of any reminder of who they once were, leaving behind nothing more than a shadow of their previous selves. Those who withstand the transformation are sent back to the Material Realm by Umbrial to wreak havoc and destruction. \n'b' These creatures can be found in the darkest parts of dungeons and hidden deep within forgotten forests. \n'b' Travelers moving across the countryside spread tales of shadows moving along the trails at night, though these tales are scoffed at, perceived as nothing more than stories concocted by those with overactive imaginations.'