b'Prismatic Ooze \n'b'  Family:   Oozes  \n'b'  Large   ooze ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  375 (30d10 + 210)  Speed  25 ft., fly 25 ft.\n'b' STATS STR: 26 (+8) DEX:  6 (-2)  CON:  25 (+7)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +1,  Wis  +6,  Cha  +1  Damage Immunities  see Prismatic  Nature   Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  prone ; see Prismatic  Nature   Senses  blindsight 120 ft. (blind beyond this radius), passive  Perception  10  Languages  \xe2\x80\x93  Challenge  20 (25,000 XP)  Proficiency Bonus  +6 \n'b' SPECIAL TRAITS \n'b'\n'b'  Prismatic Nature . The ooze coruscates with 7 colors. Each color provides it an immunity, and is vulnerable to certain spells or effects. When targeted by one of the effects below, the ooze makes a  Constitution  saving throw against the caster\xe2\x80\x99s spell DC. On a failure, the effect counteracts the corresponding color of the ooze, causing the ooze to lose the corresponding immunity. A color is counteracted even if the ooze is immune to the counteracting effect. Red. Immunity to fire damage and to nonmagical  ranged attacks . Counteracted by: 25 or more cold damage. Orange. \n'b'  Immunity to magical  ranged attacks . Counteracted by: strong wind. Yellow. Immunity to acid, lightning, necrotic, and radiant damage. Counteracted by: 60 or more force damage. Green.  \n'b'  Immunity to poison damage . Counteracted by: a  passwall  spell or another spell that can open a portal on a solid surface. Blue. Immunity to cold damage. Counteracted by: 25 or more fire damage. Indigo. Immunity to  divination  effects. Counteracted by: bright  light  shed by a  daylight  spell or a similar spell of equal or higher level. Violet. No immunity granted. Counteracted by:  dispel magic  or other spell that ends magic effects. \n'b'  Prismatic Touch . A creature touched by the ooze\xe2\x80\x99s pseudopod or  grappled  by it at the start of the ooze\xe2\x80\x99s turn experiences an additional effect based on the ooze\xe2\x80\x99s current predominant color. The creature is then immune to Prismatic Touch until the start of the ooze\xe2\x80\x99s next turn. Roll 1d8 to determine what color affects the target. If the color has been counteracted (see Prismatic  Nature ), then the touch has no additional effect. Each color allows a DC 21 saving throw to avoid the effect. 1. Red. 10 (3d6) fire damage ( Dexterity  save) 2. Orange. 13 (3d8) acid damage ( Dexterity  save) 3. Yellow. 14 (4d6) lightning damage ( Dexterity  save) 4. Green. 7 (2d6) poison damage and  poisoned  for 1 minute ( Constitution  save) 5. Blue. 18 (4d8) cold damage ( Dexterity  save) 6. Indigo.  Flesh to stone  (no concentration necessary) 7. Violet.  blinded  ( Wisdom  save). On a failed save, the target repeats the saving throw at the start of the ooze\xe2\x80\x99s next turn. A successful save ends the blindness. On a failed save, the creature is transported to another plane of the GM\xe2\x80\x99s choosing and is no longer  blinded . 8. Potent Strike. Roll twice, rerolling duplicates or results of 8. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ooze can use Dazzling Burst. It then attacks three times with its pseudopod. It can replace one  attack  with Consume Magic. \n'b'  Pseudopod .  Melee Weapon Attack : +14 to hit, reach 25 ft., one target.  Hit : 30 (4d10 + 8) bludgeoning damage. If the target is a creature, it is  grappled  (escape DC 24) and subjected to the ooze\xe2\x80\x99s Prismatic Touch. \n'b'  Consume Magic . If the ooze is grappling a creature affected by an ongoing spell or spells, the ooze attempts to  dispel  the highest-level spell. It makes a  Constitution  check against a DC equal to 10 + the spell\xe2\x80\x99s level. On a success, the spell ends and the ooze regains 33 (6d10)  hit points . \n'b'  Dazzling Burst (Recharge 6) . Each creature within 30 feet that can see the ooze must make a DC 21  Constitution  saving throw. On a failure, a creature is  blinded  until the end of its next turn. \n'b'\n'b' ABOUT \n'b' When powerful mages experiment with magic, strange and terrible creations are the inevitable result. The prismatic ooze is one potential consequence of such eldritch tinkering. Shimmering with vibrant iridescent colors, a prismatic ooze dazzles its victims before subjecting them to a myriad of harmful magical effects. \n'b' In rare cases, a prismatic ooze can spontaneously appear in areas of strong primal magic. Some fey realm explorers have given accounts of spotting island-sized prismatic oozes soaring high in the sky above, though, thankfully, no such behemoths have yet made it to the Material Plane.'