b'Gravity Elemental (Medium) \n'b'  Family:   Elemental - Gravity  \n'b'  Medium   elemental ,  neutral  \n'b'  Armor Class  13  Hit Points  75 (10d8 + 30)  Speed  0 ft., fly 40 ft.\n'b' STATS STR: 10 (+0) DEX:  10 (+0)  CON:  17 (+3)  INT:  4 (-3)  WIS:  11 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +6  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   darkvision  60 ft., passive  Perception  13  Languages  \xe2\x80\x93  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Distortion . The gravity elemental\xe2\x80\x99s Armor Class includes its  Constitution  modifier. In addition, the gravity elemental can  hide  when only lightly  obscured  by bending light around it. \n'b'  Singularity . The gravity elemental is immune to spells and effects that would push, pull, or move it. \n'b'  Actions \n'b'   Gravity Field . The gravity elemental manipulates the very forces of nature and chooses one of the effects below. \n'b'  Lift . The gravity elemental uses an action to manipulate the surrounding gravity to lift up to two objects weighing no more than 100 pounds that are within 20 feet of it. It can then use a bonus action to hurl both objects at a creature it can detect within 20 feet. The targets must make a DC 14  Dexterity  saving throw, taking 12 (2d8 + 3) bludgeoning damage on a failed saving throw, or half as much damage on a success. A gravity elemental can drop an object it is lifting without taking an action. \n'b'  Hold . The gravity elemental increases local gravity. Creatures within 20 feet of the elemental must succeed on a DC 14  Strength  saving throw or be  restrained  until the beginning of the elemental\xe2\x80\x99s next turn. \n'b'  Crush (2/day) . The gravity elemental greatly increases local gravity within a 20-foot radius of itself. All creatures, other than the elemental, within that area make a DC 14  Constitution  saving throw, taking 30 (5d10 + 3) force damage on a failed saving throw, or half as much damage on a success. \n'b'  Engulf . The gravity elemental attempts to engulf one target it can see within 5 feet of it that is at least one  size  smaller than it. That target makes a DC 14  Dexterity  saving throw. On a successful saving throw, the target is pushed 5 feet in a random direction. On a failed save, the gravity elemental enters that target\xe2\x80\x99s space, and the target is  grappled  and  restrained . While  restrained , a target has total  cover  from attacks coming from outside the elemental, and at the beginning of each of the elemental\xe2\x80\x99s turns, a target takes 19 (3d10 + 3) force damage. If this damage drops a target to  0 hit points , it is rendered down to its constituent atoms and cannot be brought back to life by any magic short of  true resurrection  or  wish . A  grappled  target can attempt to break free with a DC 14  Strength  saving throw at the end of each of its turns, ending the effect on a success and moving 5 feet in a random direction. \n'b'  Reactions \n'b'   Deflection . The gravity elemental uses its  reaction  to deflect missile weapons that are at least one  size  smaller than it when it is hit with a ranged weapon  attack . The damage the elemental takes from the  attack  is reduced by 9 (1d6 + 6). If the damage is reduced to 0, the gravity elemental can destroy the missile entirely, or cause the missile to orbit around it, and the elemental can make a  ranged attack  with the weapon or piece of ammunition it just caught, as part of the same  reaction . The elemental has a +6 to hit with the  attack , which has a normal range of 20 feet and a long range of 60 feet.'