b'Bugbear Shaman \n'b'  Family:   Bugbear  \n'b'  Medium   humanoid  (goblinoid),  chaotic evil  \n'b'  Armor Class  11  Hit Points  45 (10d8)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  12 (+1)  CON:  10 (+0)  INT:  15 (+2)  WIS:  18 (+4)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Animal Handling  +7,  Medicine  +7,  Nature  +5,  Religion  +5,  Survival  +7  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Goblin  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Padded Feet . The bugbear shaman has advantage on  Dexterity  ( Stealth ) checks to move silently. \n'b'  Spellcasting . The bugbear shaman is a 10th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 15, +7 to hit with spell attacks). It has the following  druid  spells prepared: \n'b'   Cantrips (at will) :  mage hand ,  mending ,  shocking grasp , thorn whip \n'b'  1st level (4 slots) :  guiding bolt ,  inflict wounds ,  thunderwave  \n'b'  2nd level (3 slots) :  hold person ,  spike growth ,  spiritual weapon  \n'b'  3rd level (3 slots) :  call lightning ,  spirit guardians  \n'b'  4th level (3 slots) :  conjure minor elementals  \n'b'  5th level (2 slots) :  conjure elemental ,  insect plague  \n'b'   Actions \n'b'   Dagger .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 3 (1d4 + 1) piercing damage. \n'b'  Poison Vial .  Ranged Weapon Attack : +4 to hit, reach 50/100 ft., 20 ft. sphere. Each creature in a 20 ft. sphere centered on the landing point of the vial must make a DC 18  Constitution  saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. The poison cloud spreads around corners, and lasts for up to one minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. \n'b'  About \n'b' Shamans provide  healing  rituals and blessings, as well as  guidance  on affairs deemed too unimportant to bother elders with. Some have access to more direct, offensive forms of magic. \n'b' It is common practice amongst their seers to open a \xe2\x80\x98third eye\xe2\x80\x99, that is, one which can glimpse the future.'