b'Azer Blacksmith \n'b'  Family:   Azer  \n'b'  Medium   elemental ,  lawful neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  39 (6d8 + 12)  Speed  30 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +4  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses  passive  Perception  11  Languages  Common, Ignan  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Craft Armor and Weapons . Given 2d4 days the azer can craft any kind of armor or weapon. However, it sells it for twice the price. \n'b'  Heated Body . A creature that touches that azer or hits it with a  melee attack  while within 5 feet of it takes 6 (1d12) fire damage. \n'b'  Heated Weapons . When the azer hits with a metal melee weapon, it deals an extra 4 (1d8) fire damage (included in the attack). \n'b'  Illumination . The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet. \n'b'  Actions \n'b'   Warhammer .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (1d10 + 4) bludgeoning damage plus 4 (1d8) fire damage. \n'b'  About \n'b' Appearing as a male dwarf with metallic skin, this creature also has fiery hair and a flaming beard. Unlike other azers, these individuals create metal items like armor and weapons. They don\xe2\x80\x99t usually work with gemstones. \n'b'  Fiery Nature . Although it is a responsible merchant, this azer has quite the temper. Its regular customers know it likes to do things its way. Everyone must line up quietly and enter its workplace respectfully. \n'b'  Generous Merchant . Its shop is open to anyone and is usually quite busy. Many citizens will relax and chat quietly as the blacksmith works. It is known to be honest and reliable. The azer blacksmith has even intervened in fights in the market square to protect the locals. \n'b'  Living Fire . An azer doesn\xe2\x80\x99t require food, drink, or sleep.'