b'Goblin Slaver \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblin),  chaotic evil  \n'b'  Armor Class  18 (chain mail, shield)  Hit Points  90 (12d6 + 48)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  16 (+3)  CON:  18 (+4)  INT:  8 (-1)  WIS:  18 (+4)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +8,  Wisdom  +8  Skills   Athletics  +9,  Perception  +8,  Religion  +7  Senses   truesight  120 ft., passive  Perception  18  Languages  Common, Goblin  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Abyssal Blessing of Orcus . The goblin slaver gains 15  temporary hit points  when it reduces a hostile creature that is not undead to  0 hit points . \n'b'  Nimble Escape . The goblin slaver can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Unholy Strike . Once on each of the slaver\xe2\x80\x99s turns when it hits a creature with a weapon  attack , the slaver can cause the  attack  to deal an extra 13 (3d8) necrotic damage to the target. \n'b'  Spellcasting . The goblin slaver is a 10th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 16, +8 to hit with spell attacks). It can cast the following spells:\n'b'\n'b'   Cantrips (at will) :  chill touch ,  guidance ,  resistance ,  thaumaturgy  \n'b'  1st level (4 slots) :  bane ,  bless ,  cure wounds ,  detect magic ,  inflict wounds ,  shield of faith  \n'b'  2nd level (3 slots) :  enhance ability ,  hold person ,  silence ,  spiritual weapon  \n'b'  3rd level (3 slots) :  animate dead ,  bestow curse ,  dispel magic ,  magic circle  \n'b'  4th level (3 slots) :  blight ,  death ward ,  guardian of faith  \n'b'  5th level (2 slots) :  dispel evil and good ,  mass cure wounds  \n'b'\n'b'  Actions \n'b'   Multiattack . The slaver makes three attacks with its longsword. \n'b'  Unholy Longsword .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands. If the target is a creature other than an  elf  or undead, it must succeed on a DC 10  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Caress of Orcus (Recharges after a Short or Long Rest) .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 17 (3d8 + 4) necrotic damage, and the target\xe2\x80\x99s  Strength  score is reduced by 1d6. The target dies if this reduces its  Strength  to 0. Otherwise, the reduction lasts until the target finishes a short or  long rest . If a non-evil humanoid dies from this  attack , a  shadow  rises from the corpse in 24 hours under the slaver\xe2\x80\x99s control, unless the humanoid is restored to life or its body is destroyed. The slaver can have no more than four shadows under its control at one time.'