b'Gwishin, Dalgyalgishwin \n'b'  Medium   undead  (spirit),  chaotic evil  \n'b'  Armor Class  14  Hit Points  44 (8d8+8)  Speed  0 ft., fly 40 ft.\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  13 (+1)  INT:  7 (-2)  WIS:  16 (+3)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +3,  Intimidation  +3,  Stealth  +6  Saving Throws   Dex  +6  Damage Resistances  acid, fire, lightning, thunder, bludgeoning and piercing from nonmagical weapons  Damage Immunities  slashing, necrotic, poison  Damage Vulnerabilities  psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  13  Languages  any languages it knew it life and spiritual lexicon, but does not speak  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hunter\xe2\x80\x99s Instinct . The dalgyalgwishin can take the  Dash ,  Disengage , or  Hide  action as a bonus action. \n'b'  Incorporeal Movement . The dalgyalgwishin can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Sneak Attack (1/Turn) . The dalgyalgwishin deals an extra 14 (4d6) damage when it hits a target with a weapon  attack  and has advantage on the  attack  roll, or when the target is within 5 feet of an ally of the dalgyalgwishin that isn\xe2\x80\x99t  incapacitated  and the dalgyalgwishin doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'  Spiritual Sight . The dalgyalgwishin can see 60 feet into the Spiritual Plane when it is on the Material Plane, and vice versa. \n'b'  Innate Spellcasting . The dalgyalgwishin\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 12). The dalgyalgwishin can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At-will :  thaumaturgy  \n'b'  3/day each :  invisibility  \n'b'  1/day each : cloud of daggers,  silence  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dalgyalgwishin makes two claw attacks. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, 9 (2d4+4) magical slashing damage and the target must succeed on a DC 12  Constitution  saving throw or else become mute for one minute. The target can repeat its saving throw at the end of each of its turns, ending the condition on a success. \n'b'\n'b' REACTIONS \n'b'\n'b'  Slasher\xe2\x80\x99s Step . When the dalgyalshin would have slashing damage dealt to it from a source other than itself, it can as a  reaction   teleport  up to half its fly speed. \n'b'\n'b' ABOUT \n'b' Often found near graves, the dalgyalgwishin is a ghost without any facial features and wearing scholars\xe2\x80\x99 clothing. They may seem harmless at first, but soon after being spotted, people start to disappear, only to be found days later, hanged at a nearby tree, their faces scratched beyond recognition. Suffice to say, one should avoid graves at night and move in groups of two or more as the dalgyalgwishins seems to favor solitary targets. It is said that all sounds of insects, birds, even the wind, disappear when in a dalgyalgwishin\xe2\x80\x99s presence.'