b'Grim Jester (Open Design) \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  136 (16d8 + 64)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  22 (+6)  CON:  18 (+4)  INT:  16 (+3)  WIS:  16 (+3)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +10,  Con  +8,  Cha  +9  Skills   Acrobatics  +10,  Deception  +9,  Perception  +7,  Performance  +9,  Sleight of Hand  +10,  Stealth  +10  Damage Resistances  cold  Damage Immunities  necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  120 ft., passive  Perception  17  Languages  Abyssal, Celestial, Common, Gnomish, telepathy 120 ft.  Challenge  11 (7,200 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Last Laugh . Unless it is destroyed in a manner amusing to the god of death that created it, the grim jester gains a new body in 1d20 days, regaining all its hp and becoming active again. The new body appears in a place of the god\xe2\x80\x99s choosing. \n'b'  Mock the Dying . Death saving throws made within 60 feet of the grim jester have disadvantage. \n'b'  Turn Resistance . The grim jester has advantage on saving throws against any effect that turns undead. \n'b'  Undead Nature . The grim jester doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The grim jester can use its Killing Joke. It then makes two Necrotic Claw attacks. It can replace one  attack  with a use of Spellcasting. \n'b'  Necrotic Claw .  Melee Spell Attack : +9 to hit, range 5 ft., one target.  Hit : 14 (2d8 + 5) slashing damage plus 14 (4d6) necrotic damage. \n'b'  Killing Joke . The grim jester tells an ancient, nihilistic joke to one creature it can see within 60 feet of it. The target must succeed on a DC 17  Wisdom  saving throw or fall  prone  in a fit of laughter, becoming  incapacitated  and unable to stand up for 1 minute. A creature that fails this saving throw by 5 or more is reduced to 0  hp  instead. The  incapacitated  target can repeat the saving throw at the end of each of its turns, taking 14 (4d6) necrotic damage on a failed save or ending the effect on itself on a success. \n'b'  Spellcasting . The grim jester casts one of the following spells, requiring no components and using  Charisma  as the spellcasting ability (spell save DC 17):\n'b'\n'b'\n'b'  At will :  disguise self ,  grease  \n'b'  3/day each :  magic mouth  (as an action),  mirror image  \n'b'  1/day each :  mislead ,  seeming  \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Joker\xe2\x80\x99s Shuffle (Recharge 6) . The grim jester exchanges locations with a Medium or smaller creature it can see within 60 feet of it. The jester and target each  teleport  to the other\xe2\x80\x99s space, and each becomes covered in a magical illusion to look and sound like the other. A creature must take an action to visually inspect an illusion and succeed on a DC 19  Intelligence  ( Investigation ) check to discern that the jester and target are disguised. The illusions last for 1 minute, until the jester dies, or until the jester dismisses them as a bonus action. \n'b'\n'b' ABOUT \n'b' A skeletal cadaver bedecked in the motley attire of a fool capers about while making jokes that mock mortality. \n'b'  Amusing Death . When a jester on its deathbed moves an evil death god to laughter, the fool sometimes gains a reprieve as a grim jester. Their purpose is to bring an end to mortal lives in a gruesome, comic, and absurd manner. As long as such jesters keep the death god amused, their continued unlife is assured. \n'b'  Grisly Humor . A grim jester\xe2\x80\x99s jokes are not funny to their victims, but they offer a grim finality in combat. A killing joke might be absurd or sheer braggadocio, while others might be high-flown. Grim jesters are famous for grim, bitter mockery, but such humor rarely entertains mortals. \n'b'  Randomness . Grim jesters enjoy randomness and often get their hands on wands of wonder and scrolls of chaos magic. Beware the grim jester with a  deck of many things \xe2\x80\x94they are quite talented in pulling cards whose magic then applies to foes and spectators.'