b'Sobekki \n'b'  Medium   humanoid ,  lawful neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  12 (2d8+4 HD)  Speed  20 ft., 40 ft. (swim)\n'b' STATS STR: 15 (+2) DEX:  12 (+1)  CON:  14 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +3,  Survival  +3  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Vulnerabilities  cold  Senses   darkvision  60 ft., tremorsense (Water Only) 30 ft., passive  Perception  13  Languages  Sobekki  Challenge  \xc2\xbd (100 XP) \n'b' Special Qualities \n'b'\n'b'  Amphibious . The Sobekki can breathe air and water. \n'b'\n'b' Actions \n'b'\n'b'  War Paint . Sobekki manufacture a special magical war paint called hroosh. When adorned, the war paint grants +2 to AC, +2 to damage, and advantage on all attacks the Sobekki makes for 10 minutes. Applying the paint requires 1 round. \n'b'  Multiattack . Sobekki make 2 attacks: one by weapon and one with a bite. \n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 5 (1d6+2) piercing and target must succeed at a DC 12  Strength  save or suffer an additional 5 (1d6+2) slashing damage as the Sobekki tears away. \n'b'  Spear .  Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. (or range 20/60 ft), one target.  Hit : 4 (1d6+1) piercing, or 5 (1d8+1) piercing if used 2-handed. \n'b'  Scimitar .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6+2) slashing. \n'b'\n'b' About \n'b'  Crocodilian humanoids . Sobekki are a primitive race of crocodilian humanoids that most sages believe to be extinct. A typical sobekki stands six feet tall with an equally long tail and weighs 300 pounds. \n'b' Their thick hide is typically a dark green or grayish color. Their large, powerful jaws are full of sharp teeth. \n'b'  Vicious carnivores . Sobekki are excellent hunters and prefer to eat meat whenever possible. Sobekki are well adapted to their aquatic environment. \n'b' However, their large tails greatly hamper fast movement out of the water. They often make their homes underneath the banks of warm rivers. \n'b'  Ambush tactics . Sobekki are fierce warriors, especially if encountered in the water. They prefer to  surprise  their opponents by laying an ambush near a watering hole or river trail. They usually hurl missile weapons and then close in to use their powerful bite to finish the job. In the water sobekki attempt to drag opponents underwater and drown them.'