b'Gremlin, Pugwampi \n'b'  Family:   Gremlins  \n'b'  Tiny   fey  (gremlin),  neutral evil  \n'b'  Armor Class  11  Hit Points  7 (3d4)  Speed  30 ft.\n'b' STATS STR: 3 (-4) DEX:  13 (+1)  CON:  11 (+0)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +5  Senses   darkvision  120 ft., passive  Perception  12  Languages  Deep Speech, Gnoll  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hard of Hearing . A pugwampi has disadvantage on  Wisdom  ( Perception ) checks reliant on hearing. \n'b'  Innate Spellcasting : The gremlin\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 12). The gremlin can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  prestidigitation  \n'b'  1/day :  shatter  \n'b'\n'b'  Magic Resistance . The gremlin has advantage on saving throws against spells and other magical effects. \n'b'  Speak with Animals . The pugwampi can magically  speak with animals , as though under the spell  speak with animals . \n'b'  Unluck Aura . Creatures except for gremlins, beasts, and gnolls within a radius of 20 ft. are at disadvantage on  attack  rolls, ability checks, and saving throws. Creatures that are immune to being  charmed  are immune. Creatures that benefit from a spell or ability that grants advantage or a bonus to attacks, ability checks, or saving throws (such as  bless ) are immune to this aura; effects that affect only one ability score do not grant this immunity. \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee or Ranged Weapon Attack : +3 to hit, reach 0 ft. or range 20/60 ft., one target.  Hit : 1 piercing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +3 to hit, range 80/320 ft., one target.  Hit : 1 piercing damage. \n'b'\n'b' ABOUT \n'b' Mean, dog-faced, and cowardly, pugwampis are loved by no one\xe2\x80\x94not even other gremlins. These gremlins take disproportionate amounts of enjoyment from the accidents and missteps of other creatures, often going to great lengths to manufacture the perfect deadfalls or stumbling blocks. \n'b' They then wait nearby, both to laugh at the inevitable mishaps and to make sure their personal unluckiness is passed off on their victims. \n'b'  Pranksome . Pugwampis live in caves or ruined buildings, occasionally venturing forth to find victims upon which to inflict their sick senses of humor. Their \xe2\x80\x9cjokes\xe2\x80\x9d tend to involve spikes and excrement, or sometimes pits full of spiders or campsites that flood with swamp water. Certainly only the pugwampis consider their jokes funny. As all pugwampis are somewhat deaf, when not trying to be stealthy, they tend to scream and yell loudly so they can hear themselves and each other. \n'b'  Gnollish Sympathy . At some point in the distant past, pugwampis became enamored of gnolls, seeing in the beastmen a kindred form and thus aspiring to the height and deadly prowess of the savage warriors, whom they honor as gods. Gnolls, for their part, hate pugwampis even more than other creatures, mostly because of the gremlins\xe2\x80\x99 weakness and sickening fawning, though they sometimes keep the gremlins around just to torment them.'