b'Saberwing \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  13 \n'b' Hit Points  59 (7d10 + 21) \n'b' Speed  40 ft., fly 60 ft.\n'b' STATS STR: 16 (+3) DEX:  16 (+3)  CON:  16 (+3)  INT:  3 (\xe2\x80\x934)  WIS:  12 (+1)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3 \n'b' Senses  passive  Perception  13 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  2 (450 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Smell . The saberwing has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pounce . If the saberwing moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, that target must succeed on a DC 13  Strength  saving throw or be forced  prone . If the target is  prone , the saberwing can make one bite  attack  against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'\n'b' ABOUT \n'b' A saberwing roams freely around the ranch and has a nest built high in a tree that stretches its leafy limbs over Strangler\xe2\x80\x99s cabin. Strangler can\xe2\x80\x99t take the saberwing with him into town, so she remains, patrolling and guarding the ranch. A saberwing savagely attacks anyone who isn\xe2\x80\x99t with Strangler, though when he\xe2\x80\x99s in residence she roars loudly to attract his attention before attacking so he can see who\xe2\x80\x99s come \xe2\x80\x9cknocking.\xe2\x80\x9d Setting off any of the traps automatically alerts the saberwing, who hastens to investigate. \n'b'  Setting DCs and Damage . Each trap should be deadly and difficult to escape. Set DCs and damage by referencing the below table or your favorite rulebook or supplement.'