b'Mihstu \n'b'  Medium   elemental ,  neutral evil  \n'b'  Armor Class  15  Hit Points  112 (15d8 + 45)  Speed   fly  90 ft. (hover)\n'b' STATS STR: 14 (+2) DEX:  20 (+5)  CON:  16 (+3)  INT:  8 (-1)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +8  Damage Resistances  cold, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  lightning, poison  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses  darkvision 60 ft., passive  Perception  13  Languages  Auran  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Air Form . The mihstu can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Aura of Wind . Ranged attacks against the mihstu have disadvantage. When a creature within 10 feet of the mihstu casts a spell with a material component, it must succeed on a DC 14  Dexterity  saving throw or fail to cast the spell as the material component is blown out of the creature\xe2\x80\x99s hand into a space within 5 feet of it. \n'b'  Elemental Nature . The mihstu doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Multiattack . The mihstu makes two Lightning Tentacle attacks. \n'b'  Lightning Tentacle .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) lightning damage. \n'b'  Draining Presence  (recharge 5-6). The mihstu\xe2\x80\x99s cold, windy embrace drains vital fluids from a creature in the mihstu\xe2\x80\x99s space. The creature must make a DC 14  Constitution  saving throw, taking 27 (6d8) cold damage on a failed save, or half as much damage on a successful one. The mihstu regains  hit points  equal to the damage dealt. \n'b'  Reactions \n'b'   Static Discharge . When a creature that is wearing metal armor or that is attacking with a weapon made of metal hits the mihstu, the creature must succeed on a DC 14  Dexterity  saving throw or take 3 (1d6) lightning damage.'