b'Fellforged \n'b'  Medium   construct ,  lawful evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  135 (18d8 + 54)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  12 (+1)  CON:  17 (+3)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +5,  Wis  +5  Damage Resistances  acid, cold, fire, lightning  Damage Immunities  necrotic, poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  the languages it knew in life  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Construct Nature . The fellforged doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Inhabiting Spirit . The fellforged is inhabited and animated by a  specter . If the fellforged fails a saving throw against an effect that turns undead, the specter is expelled into an unoccupied space within 5 feet of the fellforged with the hp total it had before it was expelled. The specter otherwise uses the statistics of a  specter . Without its animating specter, the fellforged becomes dormant for 1 minute then crumbles to pieces and is destroyed. The expelled specter can reinhabit the dormant fellforged as a bonus action while within 5 feet of the fellforged, making it active again and using the specter\xe2\x80\x99s current hp as the fellforged\xe2\x80\x99s hp total. \n'b'  Sunlight Sensitivity . While in sunlight, the fellforged has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The fellforged makes two Necrotic Slam attacks. \n'b'  Necrotic Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 14  Constitution  saving throw or its  hp  maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its  hp  maximum to 0. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Burst Gears . The specter within the fellforged strains the construct\xe2\x80\x99s body, sending broken springs and gears flying. Each creature within 5 feet of the fellforged must make a DC 14  Dexterity  saving throw, taking 7 (2d6) piercing damage on a failed save, or half as much damage on a successful one. Each time the fellforged uses this bonus action, its speed is reduced by 5 feet, and it can\xe2\x80\x99t use this bonus action if its speed is 0. Its speed returns to normal when it finishes a long rest. \n'b'\n'b' ABOUT \n'b' A darkly foreboding intelligence glows behind this automaton\xe2\x80\x99s eyes, and its joints seep hissing green vapors. \n'b'  Spectral Constructs . Fellforged are the castoffs of gearforged and clockworks production, given foul sentience when the construct bodies attract specters yearning to feel the corporeal world. The clockwork bodies trap the specters, but it gives them physical form. The specters twist the bodies to their own use, sometimes going so far as to destroy the body to harm the living. On rare occasions, other ghostly undead choose to inhabit such constructs, using the constructs as tools to enact their will in the living world at the cost of many of their natural abilities and defenses. \n'b'  Soldiers for Vampires . Fellforged often seek out greater undead as their masters. Vampires and liches are favorite leaders, but mummies and darakhul also make suitable commanders. \n'b'  Grave Speech . The fellforged\xe2\x80\x99s voice is echoing and sepulchral, unnerving most living creatures.'