b'Alux \n'b'  Large   fey  (alux), any alignment \n'b'  Armor Class  13 (natural armor)  Hit Points  84 (8d10 + 40)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  12 (+1)  CON:  20 (+5)  INT:  8 (-1)  WIS:  13 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +6,  Con  +7  Damage Vulnerabilities  Obsidian  Condition Immunities   Frightened   Senses   darkvision  60 ft, passive  Perception  11  Languages  Primordial Notoan (understands but doesn\xe2\x80\x99t speak)  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Hearing and Smell . The alux has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Mountain Camouflage . The alux has advantage on  Dexterity  ( Stealth ) checks made to hide in mountain terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The alux makes two Bash attacks. \n'b'  Bash .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 15 (2d10 + 4) bludgeoning damage, and the alux can push the target five feet away if the target is Large or smaller. \n'b'  Block the Path . The alux can use its action to prohibit other creatures from moving past it or escaping its grasp. Until the start of the alux\xe2\x80\x99s next turn,  attack  rolls against the alux have disadvantage. The alux has advantage on opportunity  attack  rolls, and that attack deals an extra 16 (3d10) bludgeoning damage on a hit. Also, each enemy that tries to move out of the alux\xe2\x80\x99s reach without teleporting must succeed on a DC 14  Strength  saving throw or have its speed reduced to 0 until the start of the alux\xe2\x80\x99s next turn. \n'b'  Trigger Rockslide (recharge 5-6) . The alux begins wildly pounding the surrounding earth and rock to create a rockslide that rushes down the incline atop which the creature stands. The rockslide is 10 feet wide and travels in a straight line down the incline until it reaches the nadir. Each creature within the area of the rockslide must make a DC 13  Dexterity  saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also forced\xc2\xa0 prone . \n'b'\n'b' ABOUT \n'b' The aluxes are made up of several races of proto-humans whom the earliest gods created during the prehistoric ages long before the rise of the hero-gods. Each of a different era, the aluxes were formed from the remains of the creations that came before them after their worlds were laid waste by cataclysm, war, and other apocalypses that befell the world before the age of man. They span thousands of years of creation and are the precursors to what the world recognizes as human. They walk upright, possess the ability to reason, and are human in appearance, though each age has identifiable traits that are distinctly non-human \xe2\x80\x93 some subtle, some hideous, or deformed. The earliest aluxes are more bestial than manlike. They are crude, barbaric, and barely able to speak. Aluxes hold a wide range of dispositions, though most have a chaotic bent. Some are kind and helpful. Others resent humanity, believing they stole the world from them and seek to reclaim it for themselves. \n'b' Few aluxes exist today. Those that escaped extinction remain hidden from the world, though they sometimes settle with their own kind. To exist in the realms of the living and the dead, the gods gave the aluxes souls. However, they can remove them when they pass into the land of the dead. For this reason, all aluxes are semi-immortal in that they do not age. Nonetheless, they can be killed by physical violence.'