b'Glass Automaton \n'b'  Small   construct ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  2 + your  Intelligence  modifier + 5 times your  artisan level  (the automaton has a number of Hit Dice [d6] equal to your  artisan  level)  Speed  40 ft., climb 30 ft. (cat only)\n'b' STATS STR: 10 (+0) DEX:  15 (+2)  CON:  13 (+1)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +2 plus proficiency bonus,  Wis  +1 plus proficiency bonus  Skills   Acrobatics  +2 plus proficiency bonus,  Insight  +1 plus proficiency bonus x 2 (cat only),  Perception  +1 plus proficiency bonus x 2  Damage Immunities  poison, radiant  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  11 + (proficiency bonus x 2)  Languages  Understands the languages you speak  Proficiency Bonus  equals your bonus  Challenge \xe2\x80\x93 \n'b' SPECIAL TRAITS \n'b'\n'b'  Constructed Nature . The automaton doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Keen Hearing and Smell (Dog Only) . The glass dog has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Orgone Engine . When the glass automaton suffers a critical hit or dies, roll on the Orgone Engine Malfunction table. \n'b'  Repairable . The glass automaton can be repaired using glassblower\xe2\x80\x99s tools. See Chapter 3: Equipment (Repairing an Innovation). \n'b'  Transparent . Even when a glass automaton is in plain sight, it takes a DC 10 + proficiency bonus  Wisdom  ( Perception ) check to spot a glass automaton that has neither moved nor attacked. A creature that tries to enter the glass automaton\xe2\x80\x99s space while unaware of it is surprised by the glass automaton. \n'b'\n'b' ACTIONS \n'b' (Require Your Bonus Action) \n'b'\n'b'  Claws (Cat Only) .  Melee Weapon Attack : your spell  attack  modifier to hit, reach 5 ft., one target.  Hit : 2 (1d4 + proficiency bonus) slashing damage. \n'b'  Bite (Dog Only) .  Melee Weapon Attack : your spell  attack  modifier to hit, reach 5 ft., one target.  Hit : 6 (1d6 + proficiency bonus) piercing damage. If the target is a creature, it must succeed on a DC 10 + proficiency bonus  Strength  saving throw or be knocked  prone . \n'b'  Bark (Dog Only) . When glass dog detects a creature, it barks, audible within 300 feet of it. The glass dog continues to bark until it can no longer sense the creature and for 1d4 of the glass dog\xe2\x80\x99s turns afterward. \n'b'  Scathing Insight (Cat Only) . The glass cat targets one creature it can see within 30 feet of it. The target must contest its  Charisma  ( Deception ) check against the glass cat\xe2\x80\x99s  Wisdom  ( Insight ) check. If the glass cat wins, it deduces one embarrassing fact or secret about the target. \n'b'\n'b' ABOUT \n'b' This grinning, wide-eyed automaton wildly gesticulates as it talks. \n'b' Vril hosts are often used by gnomes to act as entertainers, major domos, or perform other activities as necessary. They are much stronger and sturdier than they appear, and thus are useful for cleaning up and otherwise managing chores a smaller being can\xe2\x80\x99t. \n'b' But mostly they\xe2\x80\x99re used to entertain by telling jokes, using biting satire, or otherwise showing off their surprising proficiency in the Common tongue. If pressed, they can also do significant damage with the right weapon, and highly prized clockwork hosts are armed with vril rods capable of disintegrating attackers.'