b'Smoke Guardian \n'b'  Large   aberration ,  neutral evil  \n'b'  Armor Class  16  Hit Points  19 (2d10 +12)  Speed  10 ft., fly 30 ft.\n'b' STATS STR: 15 (+2) DEX:  18 (+4)  CON:  13 (+1)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  Acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from non-magical weapons. \n'b'  Damage Immunities   Poisoned   Condition Immunities   exhaustion ,  frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  11  Languages  Understands common and the language of its creator; speaks none.  Challenge  1/2 (100 XP) \n'b' ACTIONS \n'b'\n'b'  Grapple .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d6+2) bludgeoning damage and opponent  grappled  and constricted. \n'b'  Constriction . A successful  attack  by the smoke guardian can lead to a constriction  attack . In the round following the successful  attack , the victim must make a  Strength  save (DC 12). If this save fails, the victim is constricted by the guardian for 2d6 points of damage per round. A victim can make additional Strength saves every round to escape constriction, but escape becomes more difficult as the creature tightens its grip. The DC to escape the grapple, therefore, increases by 2 for each round after the first that the victim is constricted. \n'b'\n'b' ABOUT \n'b' These creatures are magical in nature and are born only from certain ceremonial candles used by the lords of law and evil. These candles, always green in color, put forth a faded green light and smoke incessantly. The smoke gathers above the candles, never moving many feet from them unless a powerful wind is blowing. If left alone for several hours, the smoke takes on a sentience born of the evil imparted into the candles. The user of the candles is then able to communicate basic commands to these creatures, instructing them as guards or assassins. \n'b'  Constant Guardians . These creatures are rare and almost always used as guardians of rooms, portals, treasure, and the like. Once they attune themselves to an area, they remain there until dispelled or destroyed. They are always given a command word that drives them back, as they are not always able to discern master from foe. \n'b'  Dim-Witted and Deliberate . The smoke guardian is slow, both mentally and physically. It always takes it a round or two to realize that intruders have entered its protected area. Once noticed, however, the smoky cloud descends upon its victim, attacking anyone that falls into its grasp. The smoky guardian can attack up to four targets in a 12-foot area simultaneously, trying to constrict each target separately. It attacks by coiling tendrils of thick smoke around the victim, lifting him off the ground a few feet and squeezing him until he is crushed to death.'