b'Lizardfolk Shaman \n'b'  Family:   Lizardfolk  \n'b'  Medium   humanoid (lizardfolk) ,  neutral (At-sa are chaotic evil)  \n'b'  Armor Class  12 (natural armor)  Hit Points  39 (6d8 + 12)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 15 (+2) DEX:  10 (+0)  CON:  14 (+2)  INT:  15 (+2)  WIS:  14 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +4,  Nature  +4  Senses  passive  Perception  12  Languages  Draconic  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hold breath .  Lizardfolk  can hold their breath for 15 minutes. \n'b'  Spellcasting . The  lizardfolk  shaman\xe2\x80\x99s spellcasting ability is  Intelligence  (spell save DC 12, +4 to hit with spell attacks). It can cast the following spells:\n'b'\n'b'\n'b'  At will :  mage hand ,  message ,  prestidigitation  \n'b'  2/day :  burning hands ,  mage armor  \n'b'  1/day :  flaming sphere ,  scorching ray  \n'b'\n'b' ACTIONS \n'b'\n'b'  Warclub .  Melee Weapon Attack : +4 to hit, reach 5 ft., 1 target.  Hit : 6 (1d8 + 2) bludgeoning and piercing damage. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +2 to hit, range 30/120 ft., 1 target.  Hit : 3 (1d6) piercing damage. \n'b'\n'b' ABOUT \n'b' These primitive spellcasters pass on arcane knowledge through the generations, all of it having once originated from the teachings of Her Divine Terror.'