b'Arcanographer \n'b'  Medium or Small   humanoid  (any),  lawful good  \n'b'  Armor Class  15 (studded leather)  Hit Points  16 (3d8 + 3)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  12 (+1)  INT:  16 (+3)  WIS:  13 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Arcana +5, Investigation +5, Stealth +4, Perception +3  Senses  passive Perception 11  Languages  Common  Challenge  1/2 (100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Brooch of Soul Protection . The Arcanographer cannot be possessed by an undead creature, and it rolls all Wisdom saving throws with advantage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 2 (1d4) piercing damage. \n'b'  Spellcasting . The Arcanographer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):\n'b'\n'b'\n'b'  At will : fire bolt, guidance, mending \n'b'  3/day : identify, magic missile, shield \n'b'\n'b' ABOUT \n'b' For every high-level ghost hunting guild member, there are countless initiates and underlings. These Npcs could serve as friends or foes to an adventuring party depending on the circumstances. \n'b' These ghost hunters have abilities that are useful both in and out of combat. While most guild members can hold their own in a fight with the incorporeal undead, few are willing to sacrifice themselves in the name of their guild. \n'b' Arcanographers make up the rank and file of the Metaphysical  Investigation  Collective. Although their work is typically focused on arcane research and the study of the supernatural, Arcanographers have some combat capabilities if necessary.'