b'Crypt Thing \n'b'  Medium   undead ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  84 (13d8 + 26)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  15 (+2)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +6,  Perception  +5  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Magic Weapons . The crypt thing\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack . The crypt thing makes two attacks with its claws. \n'b'  Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (3d6 + 3) slashing damage and 10 (3d6) necrotic damage. \n'b'  Teleport Other (1/day) . As an action, the crypt thing can  teleport  all creatures within 50 feet of it to a randomly determined location. A creature affected by the crypt thing\xe2\x80\x99s  Teleport Other  must make a DC 15  Wisdom  saving throw to avoid being teleported. An affected creature is teleported in a random direction and a random distance (1d10 x 100 feet) away from the crypt thing. Roll randomly for each creature that fails its saving throw. If the affected creature would arrive in a place already occupied by an object or another creature, the affected creature takes 14 (4d6) force damage and is not teleported. \n'b'  About \n'b' A skeletal humanoid wearing a dark hooded robe sits in a high-backed chair before you. Its eyes appear as small pinpoints of reddish light. As you approach it, the creature raises a bony hand and points at you. \n'b' Crypt things are undead creatures found guarding tombs, graves, crypts, and other such structures. They are created by spellcasters to guard such areas and they never leave their assigned area. \n'b' A crypt thing never initiates combat. It is content to sit (or stand) in its assigned area so long as intruders do not disturb it or anything in the assigned area. At the first sign of disturbance, however, a crypt thing springs to life. Its first order of business is to attempt to remove the interlopers from its assigned area by using its  Teleport Other  attack. \n'b' Opponents that successfully resist are attacked by the crypt thing that uses its claws to rake and slash its foes. \n'b' A crypt thing\xe2\x80\x99s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.'