b'Hookfolk \n'b'  Small   humanoid  (hookfolk, ozian),  chaotic neutral  \n'b'  Armor Class  12  Hit Points  9 (2d6 + 2)  Speed  30 ft.\n'b' STATS STR: 7 (-2) DEX:  14 (+2)  CON:  13 (+1)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  slashing  Senses  passive  Perception  10  Languages  Common  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aggressive . As a bonus action, the hookfolk can move up to its speed toward a hostile creature that it can see. \n'b'  Pack Tactics . The hookfolk has advantage on an  attack  roll against a creature if at least one of the hookfolk\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The hookfolk makes two  melee attacks : one with its nose and one with its chakram. Or it can make two  ranged attacks  with its chakrams. \n'b'  Nose .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 2) piercing damage. \n'b'  Chakram .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or 30/60 ft., one target.  Hit : 6 (1d6 + 2) slashing damage and the target is Medium it must make a DC 12  Dexterity  save or be  restrained . A creature can use its action to make a DC 10  Dexterity  check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the chakram (AC 19) also frees the creature without harming it, ending the effect and destroying the chakram. \n'b'\n'b' ABOUT \n'b' This band of hill men have noses that are long and thin, curving out and up far above their foreheads. On these hooks hang dangerous looking rings almost as large as barrel hoops. The nearest one pulls a ring from his nose and fling it with all his might at you! Hookfolk are a wild gillikin tribe that gathers in groups of sixty to defend their territory against all intruders. Their specialty is the chakram, which they hang from their noses and throw at any trespassers. These chakrams are particularly suited to catching targets, binding their arms with a direct hit. \n'b'  Rock Rage . The best way to invoke the rage of hookfolk is to throw something at them. They consider it a grave assault worthy of a response in kind, perhaps due to the nature of their weapons. \n'b'  Why So Serious?  it\xe2\x80\x99s not uncommon for encounters with hookfolk to cause a crisis of faith. What caused the normally cheerful gillikins to stoop to such violence? Moreover, their facility with chakrams points to combat training. The answer is much more prosaic: with invaders like roly-rogues from Noland, Skampavia\xe2\x80\x99s attempted conquering of Oz, flamefolk in the Impassable Desert, the gillikins formed their own military from the local farming populace. \n'b'  Mysterious Militia . The fact that Ozma has not addressed the homegrown gillikin militia is troubling but perhaps intentional. Oz has no trained military and just one soldier, so perhaps this was Ozma\xe2\x80\x99s plan all along. Whatever the case, something caused the gillikins to grow their sharp noses to points, and the hookfolk aren\xe2\x80\x99t telling.'