b'Sentient Sword \n'b'  Small   construct ,  any alignment  \n'b'  Armor Class  18 (natural armor)  Hit Points  97 (15d6 + 45)  Speed  0 ft., fly 50 ft. (hover)\n'b' STATS STR: 16 (+3) DEX:  17 (+3)  CON:  16 (+3)  INT:  15 (+2)  WIS:  17 (+3)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +8,  Con  +8  Damage Immunities  all, except damage from the forge hammer the sword was created with  Condition Immunities   blinded ,  charmed , deafened,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  60 ft. (blind beyond this radius), passive  Perception  13  Languages  telepathy 60 ft.  Challenge  13 (10,000 XP) \n'b' Special Traits \n'b'   Antimagic Susceptibility . The sentient sword is incapacitated while in an area of antimagic, such as an  antimagic field . If targeted by a  dispel magic  spell, the sword must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC, or fall unconscious for 1 minute. \n'b'  Artifact Weakness . When hit by the forge hammer it was forged with, the sentient sword loses all damage immunities, except immunity to poison and psychic damage, for 1 minute. \n'b'  False Appearance . While the sentient sword remains motionless, it is indistinguishable from a normal sword of its kind. \n'b'  Legendary Resistance (3/Day) . If the sentient sword fails a saving throw, it can choose to succeed instead. \n'b'  Actions \n'b'   Multiattack . The sentient sword makes three longsword attacks. \n'b'  Longsword .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage. The sentient sword scores a critical hit on a d20 roll of 19 or 20, instead of only 20. \n'b'  Legendary Actions \n'b' The sentient sword can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The sword regains spent legendary  actions  at the start of its turn. \n'b'   Attack . The sentient sword makes one longsword  attack . \n'b'  Jab (Costs 2 Actions) . The sentient sword moves up to its fly speed in a straight line. It can make a longsword  attack  at the end of this movement. If the  attack  hits, it deals an additional 7 (2d6) slashing damage for every 10 feet moved.'