b'Celestial Aspect, Patience \n'b'  Medium   celestial ,  neutral good  \n'b'  Armor Class  17 (natural armor)  Hit Points  336 (32d8 + 192)  Speed  30 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +12,  Con  +13,  Wis  +13  Skills   Insight  +13,  Perception  +13,  Stealth  +12  Damage Resistances  necrotic; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   poisoned   Senses  truesight 120 ft., passive  Perception  23  Languages  Celestial, telepathy 120 ft.  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'   Aura of Calm . Any non-evil creatures within 60 feet of Patience feels a deep calmness and adds +1 to their saving throws. \n'b'  Divine Awareness . Patience knows if she hears a lie. \n'b'  Innate Spellcasting . Patience\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 21, +13 to hit with spell attacks). She can innately cast the following spells, requiring no components:\n'b'\n'b'   At will : friends,  light ,  message ,  prestidigitation ,  ray of frost  (5th level) \n'b'  3/day each :  bless ,  charm person ,  dancing lights ,  faerie fire ,  hold person  \n'b'  1/day each :  mass suggestion ,  silence ,  teleport  \n'b'\n'b'  Inscrutable . Patience is immune to any effect that would sense her emotions or read her thoughts, as well as any  divination  spell that she refuses.  Wisdom  ( Insight ) checks made to ascertain Patience\xe2\x80\x99s intentions or sincerity have disadvantage. \n'b'  Legendary Resistance (3/day) . If Patience fails a saving throw, she can choose to succeed instead. \n'b'  Magic Resistance . Patience has advantage on saving throws against spells and other magical effects. \n'b'  Magical Weapons . Patience\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack . Patience makes two  melee attacks . \n'b'  Unarmed Attack .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage plus 27 (6d8) radiant damage. \n'b'  Radiant Wave (recharge 5-6) . Patience sends out a golden wave of radiant light in a 90-foot cone. Any evil creatures in the area must make a DC 20  Constitution  saving throw or take 63 (14d8) radiant damage, half damage on a successful save. \n'b'  Legendary Actions \n'b' Can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. Spent legendary actions are regained at the start of each turn. \n'b'   Cantrip . Patience casts a cantrip. \n'b'  Slow (Costs 2 Actions) . Any creatures within 60 feet must make a DC 20  Constitution  saving throw or have their speed reduced in half for 10 minutes. The target can repeat the saving throw at the end of each of its turn. If the target succeeds on the saving throw, they are immune to this effect for 24 hours. \n'b'  Healing Touch (Costs 3 Actions) . Patience touches another creature. The target magically gains 30 (6d8 + 3)  hit points  and is freed from any curse, disease, poison, blindness, or deafness. \n'b'  About \n'b' Patience is quiet and keeps to herself much of the time. Almost everyone is unaware of her hidden true nature. This powerful celestial teaches the world a profound lesson about being present in the moment. Patience observes her emotions and maintains an even temper throughout her day. \n'b'  Steady Progress . She never rushes and stays connected to her true self. Patience understands her natural cycle and is always well rested. She will sometimes use her magical powers to slow others down and help them reconnect. \n'b'  Enduring Love . This celestial has a deep trust in the divine and she will persevere regardless of how dire the situation is. She also has the same love for every being, including her enemies. Seeing the good in every citizen of the city, she loves unconditionally. \n'b'  Pegasi Mount . Patience rides a gleaming white  pegasus .'