b'Jikou \n'b'  Tiny   fey ,  lawful neutral  \n'b'  Armor Class  15  Hit Points  180 (24d4 + 120)  Speed  0 ft., fly 80 ft. (hover)\n'b' STATS STR: 5 (-3) DEX:  21 (+5)  CON:  20 (+5)  INT:  15 (+2)  WIS:  16 (+3)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Sleight of Hand  +9,  Stealth  +9  Damage Resistances  acid, cold, fire, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  13  Languages  understands Common and Sylvan but can\xe2\x80\x99t speak  Challenge  12 (8,400 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Incorporeal Movement . The jikou can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Innate Spellcasting . The jikou\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16, +8 to hit with spell attacks). The jikou can innately cast the following spells, requiring no material or verbal components:\n'b'\n'b'\n'b'  At will :  darkness ,  mage hand  \n'b'  2/day each :  dimension door ,  dream ,  ray of enfeeblement ,  silence ,  sleep  \n'b'\n'b'  Sense Life . The jikou can magically sense the presence of living creatures within 120 feet of it. It knows the general direction they\xe2\x80\x99re in but not their exact locations. \n'b'  Sneak Attack . Once per turn, the jikou deals an extra 21 (6d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the jikou that isn\xe2\x80\x99t  incapacitated  and the jikou doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The jikou attacks three times with its dagger. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +9 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 7 (1d4 + 5) piercing damage. If the target is a creature other than an undead or a construct, it loses 5 (1d10)  hit points  at the start of each of its turns due to a bleeding wound. Each time the jikou hits the wounded target with this  attack , the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 14  Wisdom  ( Medicine ) check. The wound also closes if the target receives magical  healing . On a hit or miss with this attack, the dagger returns to the jikou\xe2\x80\x99s hand after the attack. \n'b'  Open Dream Gate . The jikou makes a melee attack with its dagger against an  unconscious  creature on the Material Plane. If the damage would cause the creature to wake up, it must succeed on a DC 16  Wisdom  saving throw to do so. For 10 minutes, or until the creature regains at least 1 hit point, a  dream   gate  magically opens in the wounded creature. A creature with the Incorporeal trait can enter the  dream   gate  to  teleport  to another location of its choice on the Material Plane. \n'b'\n'b' ABOUT \n'b' Despite their wit and strength, ankous-the most notorious assassins among the fey-can occasionally still be duped or trapped by a devious master\xe2\x80\x99s contract. Unwilling to be held captive by threats or obligations, a snared ankou\xe2\x80\x99s subconscious mind seeks a solution from within. The jikou is the answer to this dilemma-a phantasmagoric manifestation of the ankou\xe2\x80\x99s twisted, murderous dreams of revenge. \n'b' A jikou doesn\xe2\x80\x99t resemble much by itself-a tiny ball of shadows and flame that occasionally twists into the shape of a clawed fist. But every jikou carries with it a wicked razor of cold iron with which it enacts crimes and cruelty. \n'b' A jikou\xe2\x80\x99s first target is nearly always the treacherous master to whom its ankou progenitor is bound to serve. An ankou might not even realize it has manifested a jikou until after the floating blade completes its mad mission. Afterward, the ankou and jikou tend to work in tandem. Together, these nightmarish fey are far deadlier than the sum of their parts. \n'b' Even when its ankou parent is bound by an iron-clad contract, a jikou can strike out and fulfill independent murderous schemes on behalf of its progenitor. A jikou travels across the Material Plane via the Dimension of Dreams, slashing portals through wandering dreamers like a phantasmal serial murderer.'