b'Greater Priest Ghost \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  150 (20d8 + 60)  Speed  fly 40 ft.\n'b' STATS STR: 7 (-2) DEX:  26 (+3)  CON:  37 (+3)  INT:  38 (+4)  WIS:  40 (+5)  CHA:  59 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +9,  Wis  +10,  Cha  +9  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Skills   Perception  +11  Senses   darkvision  60 ft., passive  Perception  21  Languages  ancient Khemitian  Challenge  14 (11,500 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Ethereal Sight . The greater priest ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement . The greater priest ghost can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Sense the Living . The greater priest ghost can sense the presence of all living beings within 30 feet, even if they are behind total  cover . \n'b'  Spellcasting . A greater priest ghost is a 16th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 18, +10 to hit with spell attacks). A greater priest ghost has the following spells prepared, but may cast them only while possessing a target:\n'b'\n'b'\n'b'  1st level (4 slots) :  command , hellish rebuke,  inflict wounds ,  shield of faith  \n'b'  2nd level (3 slots) :  blindness/deafness ,  hold person ,  spiritual weapon  \n'b'  3rd level (3 slots) :  bestow curse ,  dispel magic ,  fear  \n'b'  4th level (3 slots) :  banishment ,  black tentacles ,  blight  \n'b'  5th level (2 slots) :  contagion ,  flame strike  \n'b'  6th level (1 slot) :  circle of death  \n'b'  7th level (1 slot) :  finger of death  \n'b'  8th level (1 slot) :  power word stun  \n'b'\n'b' ACTIONS \n'b'\n'b'  Withering Touch .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 27 (6d6 + 6) necrotic damage. \n'b'  Etherealness . The greater priest ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is the Border Ethereal, and vice versa, yet it can\xe2\x80\x99t affect or be affected by anything on the other plane. \n'b'  Horrifying Visage . Each non-undead creature within 60 feet of the greater priest ghost that can see it must succeed on a DC 16  Wisdom  saving throw or be  frightened  for one minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A  frightened  target can repeat the saving throw at the end of each of its turns, ending the  frightened  condition on itself on a success. If the target\xe2\x80\x99s saving throw is successful or the effect ends for it, the target is immune to this greater priest ghost\xe2\x80\x99s Horrifying Visage for the next 24 hours. The aging effect can be reversed with a  greater restoration  spell, but only within 24 hours of it occurring. \n'b'  Possession . One humanoid that the greater priest  ghost  can sense with Sense the Living must succeed on a DC 18  Charisma  saving throw. On a failure, the greater priest ghost\xe2\x80\x99s soul moves into the target\xe2\x80\x99s body, and the target\xe2\x80\x99s soul becomes trapped in the dead body of the greater priest ghost. The greater priest ghost now controls the body, while the target is aware only of being trapped in a corpse. The greater priest ghost can\xe2\x80\x99t be targeted by any attack, spell, or other effect, except ones that turn undead; it retains its alignment,  Intelligence ,  Wisdom , and  Charisma , and immunity to being  charmed  or  frightened ; and it retains its spellcasting. It otherwise uses the possessed target\xe2\x80\x99s statistics, but doesn\xe2\x80\x99t gain access to the target\xe2\x80\x99s knowledge, class features, or proficiencies. The possession lasts until the body drops to  0 hit points , the greater priest ghost ends it as a bonus action, or the greater priest ghost is turned or forced out by an effect such as the  dispel evil and good  spell. When the possession ends, the greater priest ghost reappears in an unoccupied space within five feet of the body. The target is immune to this greater priest ghost\xe2\x80\x99s Possession for 24 hours after succeeding on the saving throw or after the possession ends. \n'b'\n'b' ABOUT \n'b' In life, greater priest ghosts were clerics devoted to an evil god and performed certain terrible rituals in life. In death, they guard a tomb of a power greater than theirs. They seal themselves alive in a sarcophagus or coffin where they eventually die. Their souls remain trapped in their bodies, eternal guardians waiting to bring doom upon any who might intrude on the house of death they protect. \n'b' Greater priest ghosts may not move more than 100 feet from their bodies, either on the Material Plane or the Ethereal Plane.'