b'Avoral \n'b'  Medium   celestial ,  neutral good  \n'b'  Armor Class  16 (natural armor)  Hit Points  120 (16d8 + 48)  Speed  30 ft., fly 90 ft.\n'b' STATS STR: 14 (+2) DEX:  21 (+5)  CON:  16 (+3)  INT:  17 (+3)  WIS:  18 (+4)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wisdom  +8,  Charisma  +9  Skills   Insight  +8,  Perception  +8,  Stealth  +9  Damage Resistances  lightning, radiant; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened ,  petrified   Senses   truesight  60 ft., passive  Perception  18  Languages  all, telepathy 120 ft.  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'\n'b'  Angelic Weapons . The avoral\xe2\x80\x99s weapon attacks are magical. When the avoral hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the  attack ). \n'b'  Flyby . The avoral doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Keen Sight . The avoral has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Innate Spellcasting . The avoral\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 17, +9 to hit with spell attacks). The avoral can innately cast the following spells, requiring only verbal components:\n'b'\n'b'\n'b'  At will :  detect evil and good  \n'b'  3/day each :  blur ,  gust of wind ,  hold person  \n'b'  1/day each :  aid ,  freedom of movement  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The avoral makes two Claw attacks. \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage plus 13 (3d8) radiant damage. \n'b'  Wing Assault  (recharge 5-6). The avoral flaps its wings, creating a 30-foot cone of violent wind. Each creature in the area must make a DC 17  Dexterity  saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and is\xc2\xa0forced  prone . On a success, a creature takes half the damage and isn\xe2\x80\x99t\xc2\xa0forced  prone . \n'b'  Healing Touch  (2/day). The avoral touches another creature. The target magically regains 20 (4d8 + 2)  hit points  and is freed from any curse, disease, poison, blindness, or deafness.'