b'Reliquary Guardian \n'b'  Large   construct ,  lawful evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  170 (20d10 + 60)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 19 (+4) DEX:  12 (+1)  CON:  17 (+3)  INT:  10 (+0)  WIS:  17 (+3)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +7  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  17  Languages  speaks and understands the languages of its creator  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'   Divine Blessing . The reliquary guardian deals an additional 14 (4d6) damage with its weapon attacks, included below. This damage is either radiant, if lawfully aligned, or necrotic, if chaotically aligned. \n'b'  Immutable Form . The reliquary guardian is immune to any spell or effect that would alter its form. \n'b'  Innate Spellcasting . The reliquary guardian\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  chill touch  (17th level, if chaotically aligned),  protection from evil and good ,  sacred flame  (17th level, if lawfully aligned) \n'b'  3/day each :  lightning bolt ,  flame strike  (deals necrotic instead of radiant if chaotically aligned),  spirit guardians ,  spiritual weapon  \n'b'  1/day each : commune,  dispel evil and good ,  dispel magic  \n'b'\n'b'  Magic Resistance . The reliquary guardian has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The reliquary guardian\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack . The reliquary guardian makes two attacks with either its greatsword or its slam  attack . \n'b'  Greatsword .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 18 (4d6 + 4) slashing damage and 14 (4d6) necrotic or radiant damage. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 22 (4d8 + 4) bludgeoning damage and 14 (4d6) necrotic or radiant damage. \n'b'  Pronouncement (1/day) . All creatures within 120 feet of the reliquary guardian that can hear it must succeed on a DC 17  Wisdom  saving throw. On a failed saving throw, the target takes 66 (12d10) thunder damage and is stunned for 1 minute. On a successful saving throw, the target takes half damage and is not stunned. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. \n'b'  About \n'b' A 12-foot-tall statue of exquisite craftsmanship, a pair of finely carved wings folded over its back, holds a large greatsword over an altar to ancient gods before it. \n'b' Reliquary guardians are constructs found guarding the bones of saints or protecting religious icons and relics against would-be thieves or plunderers. They stand unmoving unless activated by intrusion into their protected sanctuary by unbelievers. At this time they activate and reap great ruin upon foes with divine magic and deadly blows from their weapon or fists. \n'b' Reliquary guardians are aligned with the faith of their creator. All weapons and spells used are thus aligned accordingly whether on the lawchaos axis, the good-evil axis, or both. There are no true neutral aligned reliquary guardians known to exist. \n'b' Imbued with a spark of intellect by the deity involved in their creation, reliquary guardians may travel great distances and even seek to cross into other planes of existence in order to retrieve the icons placed in their protection. They may possibly enlist the aid of heroes in their quest to return certain relics to their rightful sanctuary. \n'b' A reliquary guardian stands 12 feet tall and weighs 5,000 pounds. It speaks Common, and at least one other language (Abyssal or Infernal if evil-aligned or Celestial if good-aligned). \n'b' A reliquary guardian begins combat by making a pronouncement against its foes. Those that survive or manage to escape it relatively unharmed are assaulted by a barrage of spell-like abilities and repeated blows by the reliquary guardian\xe2\x80\x99s mighty greatsword.'