b'Mushroom Guardian \n'b'\n'b'  Tiny   plant ,  unaligned  \n'b'  Armor Class  11  Hit Points  11 (2d4 + 6)  Speed  20 ft.\n'b' STATS STR: 13 (+1) DEX:  12 (+1)  CON:  16 (+3)  INT:  1 (-5)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire  Damage Resistances  poison  Condition Immunities   blinded , deafened  Senses   blindsight  30 ft. (blinded beyond this radius), passive  Perception  10  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  False Appearance . When the mushroom guardian remains motionless, it is indistinguishable from an ordinary mushroom. \n'b'\n'b' Actions \n'b'\n'b'  Slam .  Melee Weapon Attack : +3 to hit, reach 5 ft.; one target.  Hit : 4 (1d6 + 1) bludgeoning damage. \n'b'  Spore Cloud (Recharge 6) . The mushroom guardian exhales a cloud of spores in a 10-foot radius. Each creature in that area must make a DC 11  Constitution  saving throw or begin sneezing so hard that the creature is incapacitated for 1 round. The creature is unaffected on a successful saving throw.'