b'Crysmal \n'b'  Small or Medium   elemental ,  lawful neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  55 (10d8 + 10)  Speed  30 ft., burrow 30 ft.\n'b' STATS STR: 14 (+2) DEX:  14 (+2)  CON:  13 (+1)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  lightning; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Damage Immunities  cold, fire, poison  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned ,  unconscious   Senses   darkvision  60 ft., passive  Perception  10  Languages  Terran  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Change Form . During a long rest, a crysmal can change their form to vaguely resemble a Small or Medium terrestrial or aquatic (bottom- dwelling) beast they have seen before. They retain their crystalline composition and abilities, only taking on the rough shape of the beast and gaining none of its abilities. \n'b'  False Appearance . While the crysmal remains motionless and at rest, they are indistinguishable from a normal pile of crystals. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The crysmal makes two Slam/Sting/Claw or two Psychic Burst attacks. \n'b'  Slam/Sting/Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) bludgeoning, piercing, or slashing damage, as appropriate to their form. \n'b'  Psychic Burst .  Melee or Ranged Spell Attack : +3 to hit, reach 5 ft. or range 120 ft., one target.  Hit : 11 (2d10 + 1) psychic damage. \n'b'  Sonokinesis . A crysmal can manipulate sound at will. They can target an existing sound from a source within 300 feet and substitute it for one they have heard before (or they can create new sounds, as the  minor illusion  cantrip). Alternatively, they can either silence or magnify that sound to a degree that drowns out all other sounds. If a crysmal attempts to duplicate the voice of a specific individual, they must make a  Charisma  ( Deception ) check against the passive  Wisdom  ( Insight ) of any listeners. Success indicates listeners believe the sound was real and not inherently suspicious. \n'b'  Spellcasting (Psionics) . The crysmal casts one of the following spells, requiring no spell components and using  Charisma  as the spellcasting ability (spell save DC 11):\n'b'\n'b'\n'b'  At will :  mage hand ,  minor illusion  \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Stone Traveler (2/Day) . As a bonus action while in contact with earth, rock, crystal, metal, or a similar surface, the crysmal disappears into the material and reappears in an unoccupied space they can see with similar composition within 120 feet. A small pile of the material appears, and quickly absorbs back into the surface, at the origin and destination when they travel. \n'b'\n'b' It is impossible to cast spells with a verbal component around a crysmal if they don\xe2\x80\x99t want you to.'