b'Sahkil \n'b'  Medium   fiend  (sahkil),  neutral evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  110 (13d8 + 52)  Speed  50 ft., climb 50 ft.\n'b' STATS STR: 20 (+5) DEX:  11 (+0)  CON:  19 (+4)  INT:  12 (+1)  WIS:  10 (+0)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +6,  Perception  +4,  Stealth  +4  Damage Resistances  cold, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  Abyssal, Celestial, Infernal, Telepathy 100 ft.  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The zohanil\xe2\x80\x99s innate spellcasting ability is  Charisma . The zohanil can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  darkness ,  detect magic ,  dispel magic ,  invisibility  (self only),  mirror image  \n'b'  3/day each : protection from good,  suggestion  \n'b'  1/day :  dream  \n'b'\n'b'  Fear Gaze . When a creature that can see the zohanil\xe2\x80\x99s eyes starts its turn within 30 feet of the zohanil, the zohanil can force it to make a DC 14  Wisdom  saving throw if the zhohanil isn\xe2\x80\x99t  incapacitated  and can see the creature. If the saving throw fails the target is  frightened  while in the presence of the zohanil. The target may repeat the saving throw at the end of its turn, and on a success, is immune to this particular zohanil\xe2\x80\x99s fear gaze for the next 24 hours. \n'b'  Magic Resistance . The zohanil has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The zohanil\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The zohanil makes one bite and two talon attacks, or it makes one  melee attack  and teleports before or after the  attack . \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 18  Constitution  saving throw or become  poisoned  for 1 minute. While  poisoned  it takes 5 (2d4) poison damage at the start of each of its turns due to the fiendish poison. Each time the zohanil hits the wounded target with this  attack , the damage dealt by the wound increases by 5 (2d4). The fiendish poison is cured if the target receives magical  healing . A creature that fails this saving throw by more than 5 has its reflexes deadened and has disadvantage on  Dexterity  and  Wisdom  saving throws and ability checks while  poisoned . \n'b'  Talon .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 15 (3d6 + 5) piercing damage.  Teleport . The zohanil magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.'