b'Cadejo, Light \n'b'  Family:   Cadejo  \n'b'  Medium   fey ,  lawful good  \n'b'  Armor Class  18 (Natural Armor)  Hit Points  99 (18d8 + 18)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  12 (+1)  INT:  10 (+0)  WIS:  18 (+4)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +4,  Perception  +8,  Stealth  +8  Senses   darkvision  60 ft., passive  Perception  18  Languages  Common  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Nullification . The light cadejo exists to undo the evil done by its wicked cousin. While a light cadejo is within 120 feet of a dark cadejo, the dark cadejo makes ability checks, attacks, and saving throws at disadvantage. Additionally, the dark cadejo\xe2\x80\x99s Paralysis and Stench features do not function. However, any attacks, ability checks, and saving throws resulting from direct combat with a light cadejo are made without disadvantage. \n'b'  Actions \n'b'   Multiattack . The light cadejo makes three attacks: one with its bite and two with its claws. \n'b'  Bite . Melee Weapon: +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) damage. \n'b'  Restorative Touch . A light cadejo touches a willing creature. The touch acts as the spell  lesser restoration . \n'b'  About \n'b' Fortunately for the lone traveler, the light cadejo is bound to undo the evil committed by its dark counterpart and can sense any evil committed by a dark cadejo within one mile. In such cases the light cadejo is drawn to the place, where its very presence nullifies many of the dark cadejo\xe2\x80\x99s powers. Less fortunately, dark cadejo invariably outnumber the light, and confrontations between the two are always fights to the death.'