b'Orc, Deep \n'b'  Medium   humanoid  (orc),  chaotic evil  \n'b'  Armor Class  13 (studded leather)  Hit Points  15 (2d8+6)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  16 (+3)  INT:  7 (-2)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +2  Senses   darkvision  60 ft., passive  Perception  10  Languages  Common, Orc  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aggressive  As a bonus action, a deep orc can move up to its speed toward a hostile creature that it can see. \n'b'\n'b' ACTIONS \n'b'\n'b'  Falchion .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands. \n'b'  Javelin .  Ranged Weapon Attack : +5 to hit, range 30/120 ft., one target.  Hit : 6 (1d6+3) piercing damage. \n'b'\n'b' ABOUT \n'b' These orcs have come up from the subterranean depths where they dwell, following their monstrous leaders and intending to hold the mines as allies of the orcs.'