b'Naekk \n'b'  Medium   fey ,  chaotic evil  \n'b'  Armor Class  15 (natural)  Hit Points  85 (10d8 + 40)  Speed  10 ft.; swim 50 ft.\n'b' STATS STR: 14 (+2) DEX:  20 (+5)  CON:  18 (+4)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons that are not silvered  Senses  tremorsense 120 ft. (water only),  darkvision  60 ft., passive  Perception  12  Languages  Aquan, Sylvan  Challenge  7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The naekk can breath both air and water. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The amadan may make to attacks, one with its bite and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 9 (1d6 + 6) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) slashing damage. \n'b'  Change Shape . The naekk takes on the form of a beast with a challenge rating equal to or less than its own or back again. Any equipment the neakk is carrying becomes a part of its new form, and it returns to its original form when killed. While in its beast form, the naekk retains its alignment,  Intelligence ,  Wisdom , and  Charisma  scores, and its ability to speak, as well as the ability to change its shape. Otherwise, it takes on the abilities of the beast it is imitating. \n'b'  Mournful Cry . The naekk wails its sad song. All creatures within 30 ft. of the naekk that are not allied with it must succeed on a DC 15  Wisdom  saving throw or reduce their  attack  rolls and ability checks by 1d4 for 10 minutes. The affect can be removed by a  calm emotions ,  remove curse , or similar spell. \n'b'  Phantasmal Bite . If the naekk makes a bite  attack  against a creature  charmed  by its Riversong, the  charmed  condition ends and the target must make a DC 15  Wisdom  saving throw. On a failed saving throw, the target becomes  frightened  for 1 min and takes 22 (4d10) psychic damage per round. They may repeat the saving throw at the start of each of their rounds to end the effect. \n'b'  Riversong . The naekk can sing its hauntingly beautiful melody. All creatures within 100 ft. who can hear the naekk must succeed on a DC 15  Wisdom  saving throw or become  charmed  by the creature. Charmed creatures must move at their full speed value toward the nearest body of water. The body of water must large enough to submerge the creature. Once the target reaches the body of water, it may make a second saving throw. On a success, it stands at the edge and stares into the water as long as the naekk sings. On a failed saving throw, the creature enters the water and submerges itself. On its next round it begins to drown and will continue to do so as long as the naekk sings. The creature is allowed a new saving throw at the end of each of its rounds to break either of these effects. \n'b'\n'b' ABOUT \n'b' Naekks are malicious waterspirits infamous for their beautiful, ethereal voices that echo in the tinkling rush of flowing water or even in the faint dripping or lapping of still water in subterranean lakes and pools. The entrancing music of the naekk calls travelers to the water\xe2\x80\x99s edge and captivates many to cast themselves into the water in quest of the source of the angelic refrains they hear. Some stop short of immersion and simply sit entranced at the water\xe2\x80\x99s edge, where they may see the lithe and beautiful naekk dancing upon the currents below. \n'b'  Deadly Beauty . Naekks\xe2\x80\x99 upper bodies are beautiful by human standards, with delicate elfin features and eyes and hair of deepest sparkling green. However, their visage changes radically whenever they open their mouths, which are filled with hundreds of jagged green teeth, or distend their unnaturally long arms to grasp their prey. \n'b'  Fool\xe2\x80\x99s Gold . Naekks are known to hoard precious metals, but even among the greedy only the foolish seek them out, as their cry is said to be an omen of death.'