b'Vampire Vine \n'b'  Family:   Vampires  \n'b'  Large   plant ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  112 (15d10 + 30)  Speed  15 ft., climb 30 ft.\n'b' STATS STR: 13 (+1) DEX:  19 (+4)  CON:  14 (+2)  INT:  4 (-3)  WIS:  11 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +7  Damage Vulnerabilities  fire  Damage Resistances  necrotic  Condition Immunities   blinded ,  charmed , deafened,  paralyzed ,  poisoned   Senses   blindsight  60 ft. (blind beyond this radius), passive  Perception  10  Languages  \xe2\x80\x93  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Blood Frenzy . The vampire vine has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all of its  hit points . \n'b'  False Appearance . While the vampire vine remains motionless, it is indistinguishable from a vine covered in crimson flowers. \n'b'  Actions \n'b'   Multiattack . The vampire vine makes two Thorned Tendril attacks. If both attacks hit a Medium or smaller target, the target is  grappled  (escape DC 15) and begins to suffocate. \n'b'  Thorned Tendril .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 7 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire vine regains  hit points  equal to that amount. The reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. \n'b'  Pointed Leaves .  Ranged Weapon Attack : +7 to hit, range 60 ft., one target.  Hit : 8 (2d4 + 3) piercing damage.'