b'Naga, Spirit \n'b'  Family:   Nagas  \n'b'  Large   monstrosity ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  75 (10d10 + 20)  Speed  40 ft.\n'b' STATS STR: 18 (+4) DEX:  17 (+3)  CON:  14 (+2)  INT:  16 (+3)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8,  Con  +7,  Int  +7,  Wis  +8,  Cha  +8  Damage Immunities  poison  Condition Immunities   charmed ,  poisoned   Senses   darkvision  60 ft., passive Perception 12  Languages  Abyssal, Common  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'\n'b'  Rejuvenation : If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a  wish  spell can prevent this trait from functioning. \n'b'  Spellcasting : The naga is a 10th-level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following  wizard  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  mage hand ,  minor illusion ,  ray of frost  \n'b'  1st level (4 slots) :  charm person ,  detect magic ,  sleep  \n'b'  2nd level (3 slots) :  detect thoughts ,  hold person  \n'b'  3rd level (3 slots) :  lightning bolt ,  water breathing  \n'b'  4th level (3 slots) :  blight ,  dimension door  \n'b'  5th level (2 slots) :  dominate person  \n'b'\n'b' Actions \n'b'\n'b'  Bite :  Melee Weapon Attack : +7 to hit, reach 10 ft., one creature.  Hit : 7 (1d6 + 4) piercing damage, and the target must make a DC 13  Constitution  saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' About \n'b' Yellowed, venom-dripping fangs fill the human-like mouth of this sinister serpentine monstrosity.'