b'Giant Crocodile Mummy \n'b'  Family:   Mummies  \n'b'  Huge   undead ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  119 (14d8 +56)  Speed  20 ft., swim 40 ft.\n'b' STATS STR: 23 (+6) DEX:  9 (-1)  CON:  19 (+4)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +5  Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  7 (2,900 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . The crocodile mummy makes two attacks: one with its rotting bite and one with its rotting tail. It can also use one of its attacks to use its Dreadful Glare. Dreadful Glare: The crocodile mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11  Wisdom  saving throw against this magic or become  frightened  until the end of the mummy\xe2\x80\x99s next turn. If the target fails the saving throw by 5 or more, it is also  paralyzed  for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all crocodile mummies (but not crocodile mummy lords) for the next 24 hours. \n'b'  Rotting Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 22 (3d10 + 6) piercing damage plus 10 (3d6) necrotic damage, and the target is  grappled  (escape DC 16). Until this grapple ends, the target is  restrained , and the crocodile mummy can\xe2\x80\x99t bite another target. If the target is a creature, it must succeed on a DC 15  Constitution  saving throw or be cursed with mummy rot. The cursed target can\xe2\x80\x99t regain  hit points , and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target\xe2\x80\x99s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the  remove curse  spell or other magic. \n'b'  Rotting Tail .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target not  grappled  by the crocodile mummy.  Hit : 15 (2d8 + 6) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 17  Strength  saving throw or be knocked  prone . If the target is a creature, it must succeed on a DC 15  Constitution  saving throw or be cursed with mummy rot. The cursed target can\xe2\x80\x99t regain  hit points , and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target\xe2\x80\x99s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the  remove curse  spell or other magic. \n'b'\n'b' ABOUT \n'b' Wandering mummified crocodiles roam the lower reaches of the Labyrinth\xe2\x80\x99s catacombs. The largest of these creatures remain in the deepest recesses of the crypts, possibly protecting something.'