b'Sangoi \n'b'  Small   fey ,  neutral evil  \n'b'  Armor Class  17 (tattered finery)  Hit Points  75 (10d6 + 40)  Speed  40 ft.\n'b' STATS STR: 8 (-1) DEX:  23 (+6)  CON:  19 (+4)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +9,  Perception  +4,  Sleight of Hand  +9  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Senses  passive  Perception  14  Languages  Aklo, Common, Sylvan  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The sangoi\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect thoughts ,  tongues  \n'b'  3/day : animal friendship,  invisibility  (self only), snare \n'b'  1/day each :  control weather ,  dominate beast ,  polymorph  (Medium or Small land Beast or Humanoid),  speak with dead  \n'b'\n'b'  Blood\xe2\x80\x99s Rage (Recharges after a Short or Long Rest) . As a bonus action, the sangoi can enter a rage at the start of its turn so long as it inflicted necrotic damage on a target in the previous round. The rage lasts for 1 minute or until the sangoi is  incapacitated . While raging, the sangoi gains the following benefits:\n'b'\n'b'\n'b' The sangoi has advantage on  Strength  checks and  Strength  saving throws \n'b' When it makes a melee weapon  attack , the sangoi gains a +4 bonus to the damage roll. \n'b' The sangoi has  resistance  to bludgeoning, piercing, and slashing damage \xe2\x80\x93 even against silvered weapons. \n'b' It scores a critical on an 18, 19 or 20 with its claw and bite attacks. If a sangoi reduces a humanoid to  0 Hit Points  with a critical hit from its claws or teeth, it can tear out the target\xe2\x80\x99s heart and consume it as a free action, killing the creature instantly. The target can make a DC 15  Constitution  saving throw to resist this effect. The sangoi gains 1d8 temporary  Hit Points  per level/CR of the creature it killed in this way and a +2 bonus to  Strength  for 1 hour. When it kills a creature in this way, any humanoid within 30 feet who witnesses this  attack  must succeed at a DC 15  Wisdom  saving throw or become  frightened  for 1 minute. \n'b'\n'b'  Hear Heartbeat . A sangoi can hear the beating hearts of living creatures nearby, granting it blindsight out to 5 feet. It can locate all creatures that have taken necrotic damage within 30 feet in the last minute as if it had blindsight. This ability does not reveal the location of creatures without hearts. \n'b'  Invisible to Animals and Undead . The sangoi is  invisible  to beasts and undead. \n'b'  Sideways Glance . Sangois fade from view when in a creature\xe2\x80\x99s peripheral vision. They gain +2 bonus to AC against creatures they are not directly in front off (for example, while flanking a target). \n'b'  Sneak Attack (1/Turn) . The sangoi deals an extra 7 (2d6) necrotic damage when it hits a target with a weapon  attack  and has advantage on the  attack  roll, or when the target is within 5 feet of an ally of the sangoi that isn\xe2\x80\x99t  incapacitated  and the sangoi doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'  Sunlight Transparency . Sunlight causes sangois to partially fade from view. Their bodies become translucent (20% miss chance), and they gain 1 level of  exhaustion  as long as they remain in direct sunlight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sangoi makes three attacks \xe2\x80\x93 two claws and one bite. \n'b'  Claws .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 8 (1d4 +6) slashing damage and 3 (1d6) necrotic damage. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 9 (1d6 + 6) piercing damage and 3 (1d6) necrotic damage. \n'b'  Throwing Dagger .  Ranged Weapon Attack : +9 to hit, range 20/40 ft., one target.  Hit : 8 (1d4 + 6) piercing damage. \n'b'  Curse of Misery . The sangoi targets one creature it can see within 5 feet of it. The target must succeed on a DC 16  Wisdom  saving throw or be cursed for 1 minute. Until the curse is ended, the target is overwhelmed with despair. During this time, it can\xe2\x80\x99t  attack  or target any creature with harmful abilities, spells, or other magical effects. In addition, while the curse is active sangoi\xe2\x80\x99s hit point maximum and current  Hit Points  increase by 5 for the duration. If the target of the curse rolls a natural 1 on the saving throw, the sangoi gains an additional action this round which it may use immediately. \n'b'\n'b' ABOUT \n'b' Dressed in tattered finery and often using dead animals for a cloak, a sangoi is a small, gaunt humanoid with unnaturally long fingers and nails. Sometimes mistaken for  vampires , sangois are evil nocturnal fey that haunt towns and graveyards, feeding on blood and hunting by the sounds of victims\xe2\x80\x99 hearts. They prefer humanoid blood but settle for animal blood when hungry. \n'b' Sangoi stand 4 feet tall and weigh 35 to 40 pounds.'