b'Naga-folk Sorcerer \n'b'  Family:   Nagas  \n'b'  Medium   monstrosity  (naga-folk) \n'b'  Armor Class  12 (15 with  mage armor )  Hit Points  110 (17d8 + 34)  Speed  30 ft., swim 30 ft., fly 30 ft. (see below)\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  14 (+2)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +5,  Cha  +7  Skills   Arcana  +3,  Deception  +7,  Perception  +5  Damage Resistances  poison  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Shurhakdee  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Poison Resilience . They have advantage on saving throws against poison, and they have  resistance  to poison damage. \n'b'  Innate Spellcasting . The naga-folk  sorcerer  is a 14th-level spellcaster. Their spellcasting ability is  Charisma  (spell save DC 15, +7 to hit with spell attacks). They know the following  sorcerer  spells:\n'b'\n'b'\n'b'  Cantrips (at will) : fire bolt,  shocking grasp ,  light ,  mage hand ,  mending ,  message  \n'b'  1st level (6 slots) :  magic missile ,  shield ,  mage armor  \n'b'  2nd level (4 slots) :  detect thoughts ,  knock  \n'b'  3rd level (3 slots) :  clairvoyance ,  tongues  \n'b'  4th level (3 slots) :  dominate beast ,  polymorph  \n'b'  5th level (3 slots) :  hold monster ,  cone of cold  \n'b'  6th level (1 slot) :  true seeing  \n'b'  7th level (1 slot) :  fire storm  \n'b'\n'b'  Bat Wings . As a bonus action on its turn, the  sorcerer  can sprout a pair of  bat  wings from their back, gaining a flying speed of 30 feet until they dismiss them as a bonus action. \n'b'  Quickened Spell (3/day) . When the  sorcerer  casts a spell that has a casting time of 1 action, they can change the casting time to 1 bonus action for that casting; however, the only other spell they can cast that turn is a cantrip. \n'b'\n'b' ACTIONS \n'b'\n'b'  Constrict .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 7 (2d6) bludgeoning damage, and the target is  grappled  (escape DC 11). Until this grapple ends, the target is  restrained , and the naga-folk can\xe2\x80\x99t constrict another target. \n'b'  Fire Bolt .  Ranged Spell Attack : +7 to it, Range 120 ft., one target. Hit 15 (3d10) fire damage. \n'b'  Shocking Grasp .  Melee Spell Attack : +7 to hit, reach 5 ft., one target.  Hit : 12 (3d8) lightning damage and the target can\xe2\x80\x99t  reactions  until the start of its next turn. If the target is wearing metal armor, then the  attack  is made with advantage. \n'b'\n'b' ABOUT \n'b' Naga-folk are humanoids with the lower bodies of large serpents. Their humanoid skin color ranges from a light blue to a deep purple with mostly dark hair colors. Their humanoid features are slim and angular with slightly pointed ears. They have fangs, forked tongues and the eyes of serpents, and they have a second set of arms that protrude from their sides. Their lower body is that of a large serpent with a wide variety of color and pattern ranges. Their movements like serpents in that they often sway from side to side when moving forward. When they rest, they curl up in positions that most humanoids would find uncomfortable. \n'b' Society \n'b' Naga-folk are matriarchal. They have a caste social system where the individual is born into their role; however, movement between casts is possible. \n'b' Jade Weapons \n'b' Naga-folk use a pure form of jade that is harder than steel when making their weapons. The only way to shape it is a long process of sanding it down. Thanks to their longevity, this is something they can do, whereas few demihumans would have the time or dedication to work it. \n'b' Many of the ruins from their civilization are hidden and extremely hard to find, but that doesn\xe2\x80\x99t stop the naga-folk of today from periodically searching for them.'