b'Terror Giant \n'b'  Gargantuan   giant ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  248 (16d20+80)  Speed  50 ft.\n'b' STATS STR: 30 (+10) DEX:  15 (+2)  CON:  21 (+5)  INT:  11 (+0)  WIS:  16 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +10,  Cha  +9  Skills   Animal Handling  +10,  Athletics  +17,  Insight  +10,  Survival  +17  Damage Resistances  cold, fire, lightning, poison, thunder  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   darkvision  300 ft., passive  Perception  13  Languages  Common, Deep Speech, Giant  Challenge  23 (50,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Grabbing Arm . The giant can use a bonus action to make a  Strength  ( Athletics ) check against one creature within 15 feet, grappling it on a success (escape DC 25). \n'b'  Legendary Resistance (3/Day) . If the giant fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The giant has advantage on saving throws made against spells and other magical effects. \n'b'  Magic Weapons . The giant\xe2\x80\x99s weapon attacks are magical. \n'b'  Third Arm . The giant has advantage on  Strength  ( Athletics ) checks. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The giant can use its Frightful Presence. It then attacks twice. \n'b'  Axe .  Melee Weapon Attack : +17 to hit, reach 15 ft., one target.  Hit : 46 (8d8+10) slashing damage and the target makes a DC 25  Strength  saving throw. On a failure, it is either knocked  prone  or pushed away 20 feet (the giant\xe2\x80\x99s choice). \n'b'  Rock or Tree .  Ranged Weapon Attack : +17 to hit, range 150/600 ft., one target.  Hit : 37 (6d8+10) bludgeoning damage and the target makes a DC 25  Dexterity  saving throw. On a failure, it is knocked  prone  and  restrained  by the tree (escape DC 25). \n'b'  Frightful Presence . Each creature of the giant\xe2\x80\x99s choice that is within 120 feet of it and aware of it must succeed on a DC 18  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the giant\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Twinned Spell . When Xydragis casts a spell that targets only one creature and doesn\xe2\x80\x99t have a range of self, it can spend 3 metamagic points to target a second creature in range with the same spell (no metamagic points are required for a cantrip). To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell\xe2\x80\x99s current level. \n'b'  Three Heads . Xydragis has advantage on  Wisdom  ( Perception ) checks and saving throws against being  blinded ,  charmed ,  deafened ,  frightened ,  stunned , or knocked  unconscious . In addition, Xydragis is able to concentrate on up to 3 spells at the same time. If it fails a concentration check while concentrating on more than one spell, it loses concentration on all its spells. In addition, while Xydragis is using one or more concentration spells it gains one extra bonus action each turn that can only be used to manipulate those spells. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Xydragis makes four attacks: one with its bite, two with its claws, and one with its tail. It can use its mindblast instead of a bite or claw. \n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 21 (3d10+5) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 15 (3d6+5) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +12 to hit, reach 15 ft., one target.  Hit : 18 (3d8+5) bludgeoning damage. \n'b'  Mindblast .  Ranged Spell Attack : +12 to hit, range 60/120 ft., one target.  Hit : 18 (2d12+5) psychic damage. \n'b'\n'b' LEGENDARY ACTIONS \n'b' Xydragis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Xydragis regains spent legendary actions at the start of its turn. \n'b'\n'b'  Punish . Xydragis deals 5 points of damage to up to 5 creatures it can see within 100 feet, and it gains  temporary hit points  equal to the damage dealt. Each creature can make a DC 20  Charisma  saving throw to resist this effect. Whim. Xydragis innately casts a cantrip. \n'b'  Blasting Sweep (Costs 2 Actions) . Xydragis attacks with its mindblast and tail  attack . These attacks cannot have the same target. \n'b'  Impossible Power (Costs 3 Actions) . Xydragis innately casts a spell.f'