b'Manticore Divebomber \n'b'  Large   monstrosity ,  lawful evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  85 (10d10 + 30)  Speed  30 ft., fly 50 ft.\n'b' STATS STR: 17 (+3) DEX:  16 (+3)  CON:  17 (+3)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, piercing  Senses  passive  Perception  13  Languages  Common, Druidic, Elvish, Sylvan  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Dive Attack . As a full-round action, the manticore can move 100 feet and  attack  with his tails spikes at one target during the dive with a +8 to hit and deal 3d8+9 using three tail spikes. \n'b'  Ripping Maw . When both claws hit an opponent, the manticore can attempt a bite attack as a bonus action. \n'b'  Tail Spike Regrowth . The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : (1d8 + 3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : (1d6 + 3) slashing damage. \n'b'  Tail Spike .  Ranged Weapon Attack : +5 to hit, reach 100/200 ft., one target.  Hit : (1d8 + 3) piercing damage.'