b'Beetle, Death Watch \n'b'  Family:   Beetles  \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  75 (10d8 + 30)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  10 (+0)  CON:  16 (+3)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  necrotic  Senses   darkvision  60 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  5 (1,800 XP) \n'b' Actions \n'b'   Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) piercing damage. \n'b'  Death Rattle (Recharge 5-6) . The death watch beetle emits a clicking noise with a resonance frequency that affects creatures within 30 feet of it. Creatures in this area must make a DC 13  Constitution  saving throw, taking 10 (3d6) thunder damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b' This creature appears as a giant beetle with a dark-green carapace and wing casings. Its body is covered in leaves and sticks. Its mandibles are silver and its legs are black. \n'b' The death watch beetle makes its lair in forests and uses a mixture of saliva and earth to stick rubbish (leaves and twigs, for instance) to itself in order to attack by surprise. \n'b' The death watch beetle begins combat using its death rattle ability. Any creatures that survive are bitten by the beetle\xe2\x80\x99s mandibles and devoured.'