b'Seaweegian \n'b'  Medium   monstrosity ,  neutral  \n'b'  Armor Class  12 \n'b' Hit Points  9 (2d8) \n'b' Speed  0 ft., swim 30 ft.\n'b' STATS STR: 6 (-2) DEX:  15 (+2)  CON:  10 (+0)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +4 \n'b' Senses   darkvision  60 ft., passive  Perception  14 \n'b' Languages  Aquan \n'b' Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Pack Tactics . The seaweegian has advantage on an  attack  roll against a creature if at least one of the seaweegian\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Transparent . Even when a seaweegian is in plain sight, it takes a DC 12  Wisdom  ( Perception ) check to spot a seaweegian that has neither moved nor attacked. A creature that tries to enter the seaweegian\xe2\x80\x99s space while unaware of the seaweegian is surprised by the seaweegian. \n'b'  Water Breathing . The seaweegian can breathe only underwater. \n'b'\n'b' ACTIONS \n'b'\n'b'  Tendrils .  Melee Weapon Attack : +4 to hit, reach 10 ft., one creature.  Hit : 4 (1d4 + 2) acid damage plus 2 (1d4) poison damage. At the end of each of its turns, the target must make a DC 10  Constitution  saving throw, taking 2 (1d4) poison damage on a failure or ending the recurring poison damage on a success. A  lesser restoration  spell cast on the target also ends the recurring poison damage. If the poison damage reduces the target to  0 hit points , the target is stable but  poisoned  for 1 hour, even after regaining  hit points , and is  paralyzed  while  poisoned  in this way. \n'b'\n'b' ABOUT \n'b' This jellyfish being has eyes that belie a higher intelligence. \n'b' Seaweegians are an advanced society of jellyfish who consider air-breathing beings a curiosity to be captured and studied. They are not particularly familiar with life above the ocean and thus are just as prone to drown their charges as feed them. \n'b' Seaweegian technology is surprisingly advanced for a jellyfish-like species. They are capable of crafting massive glass domes to capture their prey, and they charge currency to view the more curious specimens as one might find at a carnival freakshow. \n'b' Seaweegians have an alien disposition that makes them difficult to comprehend. In  light  of their fondness for capturing surface-breathers, they have a sophisticated society. \n'b' In combat, seaweegians are not defenseless. Their tendrils have a poisonous sting that can lacerate flesh and poison their foes; those who resist often end up in their display tanks for entertainment.'