b'Golem, Ice \n'b'  Family:   Golems  \n'b'  Medium   construct ,  neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  71 (11d8 + 22)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  14 (+2)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  cold, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Icy Destruction . When the  golem  dies, it shatters in an explosion of jagged ice shards, and each creature within 15 feet of it must make a DC 13  Dexterity  saving throw, taking 10 (3d6) piercing damage and 7 (2d6) cold damage on a failed save, or half as much damage on a successful one. \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack . The golem can make two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage plus 7 (2d6) cold damage. \n'b'  Cold Breath (Recharge 5-6) . The  golem  exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 13  Dexterity  saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b' This icy statue stands a head taller than a normal human. A rime of frost coats it, and razor-sharp shards of ice adorn its limbs. \n'b' The ice golem is a humanoid formed of roughly chiseled ice, standing 10 feet tall and weighing around 800 pounds. Ice golems at rest appear to be normal ice sculptures and are often mistaken as such, but a DC 15  Wisdom  ( Perception ) check will notice that the creature is alive. \n'b' An ice golem usually opens combat with its breath weapon. An ice golem never uses weapons or wears armor, preferring to attack with its powerful fists. Fire is an effective means of combating these creatures.'