b'Mohrg \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  12  Hit Points  112 (15d8 + 45)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  17 (+3)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned , stunned  Senses   darkvision  60ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Create Spawn . Any humanoid creature slain by the mohrg rises as a  zombie  at the beginning of the mohrg\xe2\x80\x99s next turn. If this occurs, the mohrg regains 10  hit points , and the morhg can immediately make one slam  attack  as a  reaction . \n'b'  Actions \n'b'   Multiattack . The mohrg makes two slam attacks and one  attack  with its tongue. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage, and the target is  grappled  and  restrained  (escape DC15), and the morhg can\xe2\x80\x99t grapple another creature or use its slam  attack . \n'b'  Tongue .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : The target must make a DC 16  Constitution  saving throw. On a failed save, the target takes 21 (6d6) necrotic damage and is  paralyzed  for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. \n'b'  About \n'b' Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. They resemble zombies, but are far more dangerous, being somewhat more intelligent, much faster, and much stronger a  zombie .'