b'Hippopotamus \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class : 16  Hit Points  40 (5d10+10)  Speed : 20 ft., swim 30 ft.\n'b' STATS STR: 18 (+4) DEX:  8 (-1)  CON:  16 (+3)  INT:  2 (-4)  WIS:  10 (0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses : passive  Perception  10  Languages : \xe2\x80\x93  Challenge : 2 (200 XP) \n'b' Special Traits \n'b'   Trampling Charge : If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with a slam  attack  on the same turn, that target must succeed on a DC 12  Strength  saving throw or be knocked  prone . If the target is  prone , the hippo can make one additional slam  attack  against it as a bonus action. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 11 (2d6+4) crushing damage. \n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 11 (2d6+4) bashing damage. \n'b'  About \n'b' Hippopotami live along the muddy banks of slow-moving rivers. They are short-legged and broad bodied, with a tough gray or brown hide. Their large bodies are extremely buoyant, and they spend most of their time either swimming or submerged while feeding upon aquatic plants.'