b'Zombie, Giant Crayfish \n'b'  Family:   Zombies  \n'b'  Large   undead ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  45 (6d10 + 12)  Speed  20 ft., swim 40 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  14 (+2)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +4  Skills   Athletics  +7,  Perception  +4,  Stealth  +4  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  \xc2\x97  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Turn Resistance . The giant crayfish zombie has advantage on saving throws against any effect that turns undead. \n'b'  Undead Fortitude . If damage reduces the giant crayfish zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The monstrous crayfish zombie makes two attacks with its claws. \n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. The target is  grappled  (escape DC 13) if the monstrous crayfish isn\xc2\x92t already constricting a creature, and the target is  restrained  until the grapple ends.'