b'NPC, Sea Raider \n'b'  Medium   humanoid  ( human ),  any chaotic  \n'b'  Armor Class  14 (unarmored)  Hit Points  67 (9d8 + 27)  Speed  30 ft., swim 30ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  17 (+3)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +5,  Survival  +2  Senses  passive  Perception  10  Languages  Common, Thieve\xe2\x80\x99s Cant  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Rain of Axes . If the sea raider attacks a creature while they are  prone  the  attack  is an automatic critical hit. \n'b'  Reckless . At the start of their turn, the sea raider can gain advantage on all melee weapon  attack  rolls during that turn, but  attack  rolls against them have advantage until the start of their next turn. \n'b'  Resilient . The sea raider adds their  Con  modifier to their armor class (already included). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sea raider can make two attacks per turn. \n'b'  Hand Axes .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 3) slashing damage. \n'b'  Sweeping Strike .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. The targeted creature must make a DC 12  Strength  saving throw or be knocked  prone .'