b'Dandelion Leshy \n'b'  Family:   Leshy  \n'b'  Small   plant  (leshy),  neutral  \n'b'  Armor Class  17 (natural armor)  HP  156 (24d6 + 72)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 20 (+5) DEX:  18 (+4)  CON:  17 (+3)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Con  +6  Skills   Athletics  +6,  Nature  +3,  Perception  +4,  Stealth  +5  Damage Immunities  necrotic  Condition Immunities   exhaustion ,  frightened ,  paralyzed ,  poisoned ,  unconscious   Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Druidic, Sylvan  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Plant Speech . flowers \n'b'  Plant Form . Small dandelion flower \n'b'  Verdant Burst . When the Dandelion leshy dies, a burst of primal energy explodes from their body, restoring 36 (8d8)  hit points  to each plant creature in a 30-foot radius. This area immediately fills with clouds of dandelion seeds, heavily obscuring the area. These seeds will clear with a strong wind; otherwise they begin to grow after 24 hours. \n'b'  Seedhead . When the Dandelion leshy drops to zero  hit points , it turns into a seedhead and begins to drift away on the wind. The seedhead moves with the wind for up to 24 hours. If the seedhead lands somewhere viable for a dandelion to grow, the leshy will return to its normal form after 2d4 days. At any time in this process, a single point of damage will destroy the seedhead and fully kill the leshy. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Dandelion leshy attacks three times as an action using either its Jaws or Claws attacks. \n'b'  Jaws .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8+5) piercing damage. On a hit, the target is  grappled  (escape DC 16). \n'b'  Claws .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 16 (2d10+5) slashing damage. \n'b'  Solar Blast (Recharge 5-6) . The leshy forms a sphere of brilliant sunlight on the end of its tail, launching it to a space within 120 feet that it can see. The sphere explodes in a 30-foot radius. Each creature in the area makes a DC 16  Dexterity  saving throw, suffering 27 (5d10) fire damage and be  stunned  until the end of their next turn. On a successful save, the creature takes half as much damage and is not  stunned . \n'b'\n'b' ABOUT \n'b' Dandelions are a beautiful wildflower, found throughout Europe and the Americas. Viewed in some places as an invasive weed, dandelions are fast growers, able to spread their seeds quickly and over a large area when its flowering head becomes a seedhead. The seeds of the seedhead are attached to fluffy white \xe2\x80\x9cparachutes\xe2\x80\x9d, allowing them to travel by air up to half a mile away. Traditionally, blowing the seedhead is thought to make a wish come true, and dandelions are an important part of herbalism practices. \n'b' Not to mention they are entirely edible, and can be used to make things from wine to dyes.'