b'Ooze, Gray Ooze (Advanced) \n'b'  Family:   Ooze - Gray  \n'b'  Large   ooze ,  unaligned  \n'b'  Armor Class  9  Hit Points  114 (12d10 + 48)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 16 (+3) DEX:  8 (-1)  CON:  18 (+4)  INT:  1 (-5)  WIS:  8 (-1)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid, cold, fire  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  prone   Senses   blindsight  60 ft. (blind beyond this radius), passive  Perception  9  Languages  \xe2\x80\x93  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Amorphous . The ooze can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Corrode Metal . Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to  damage rolls . If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 3-inch-thick nonmagical metal in 1 round. \n'b'  False Appearance . While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock. \n'b'  Actions \n'b'   Multiattack . The ooze makes three Pseudopod attacks. \n'b'  Pseudopod .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.'