b'Goblin, Sea \n'b'  Family:   Goblin  \n'b'  Small   elemental  (goblinoid),  chaotic evil  \n'b'  Armor Class  12  Hit Points  9 (2d6 + 2)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 8 (-1) DEX:  14 (+2)  CON:  12 (+1)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +4  Damage Immunities  acid, poison; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   grappled ,  petrified ,  poisoned ,  restrained   Senses   darkvision  60 ft., passive  Perception  12  Languages   Goblin   Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The  goblin  can breathe air and water. \n'b'  Freeze . If the  goblin  takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn. \n'b'  Pack Tactics . The  goblin  has advantage on an  attack  roll against a creature if at least one of the  goblin \xe2\x80\x98s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Tater Form . The  goblin  can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. \n'b'\n'b' ACTIONS \n'b'\n'b'  Spear .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a  melee attack . \n'b'\n'b' ABOUT \n'b' What you at first took to be a sea serpent has a body that is leagues long and yards through. The head is as large as a whole  elephant  with a long curling silver tongue and darting green fangs. But it\xe2\x80\x99s teeth make it clear this is no ordinary serpent. Each tooth of this singular sea serpent is a live white  goblin  brandishing a long spear. Leaning far out of the yawning mouth, they scream, hiss and yell. \n'b' Sea goblins are a rare form of  elemental  that come together for a singular purpose: to feed. A minor threat on their own, sea goblins are ferocious when fully assembled into their sea serpent form. \n'b'  Not Goblins \xe2\x80\xa6 Sea goblins are curiously misnamed, no doubt in part due to their horned,  goblin -like appearance. \n'b' Made of water, these bizarre monsters float about in the ocean, terrorizing all they encounter. Their immunities makes them a threat to most beasts, and their lack of organization makes them poor troops. \n'b'  \xe2\x80\xa6 But Not Serpents . It\xe2\x80\x99s when sea goblins get together that they become a danger to even sailing vessels. Sea goblins have an instinctive urge to bind with others of their kind, and it drives them into a frenzy. They transform into a coiling serpent-like form that willfully attacks anything large enough to catch its notice.'