b'Aviere \n'b'  Tiny   celestial ,  any good  \n'b'  Armor Class  12 \n'b' Hit Points  17 (5d4 + 5) \n'b' Speed  10 ft., fly 30 ft.\n'b' STATS STR: 7 (-2) DEX:  14 (+2)  CON:  13 (+1)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Performance  +6,  Religion  +4 \n'b' Damage Resistances  radiant \n'b' Damage Immunities  fire, poison \n'b' Condition Immunities   poisoned  \n'b' Senses  passive  Perception  11 \n'b' Languages  Celestial, Common, telepathy 60 ft. \n'b' Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Divine Rejuvenation . An aviere that dies collapses into a pile of ash. Each day the pile of ash is within 1 mile of a holy site of its deity or a worshiper of its deity, it has a 75 percent chance of returning to life, regaining all its  hit points  and becoming active again. This chance increases to 100 percent if a worshiper of the aviere\xe2\x80\x99s deity prays over the aviere\xe2\x80\x99s ashes at dawn. If unholy water is sprinkled on the aviere\xe2\x80\x99s ashes, the aviere can\xe2\x80\x99t return to life, except through a  wish  spell or divine will. \n'b'  Illumination . The aviere sheds bright light in a 10-foot radius and dim  light  for an additional 10 feet. \n'b'  Magic Resistance . The aviere has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The aviere\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) slashing damage plus 4 (1d8) fire damage. \n'b'  Song of Life . The aviere sings a song against death. The aviere chooses one creature it can see within 30 feet of it that has 0  hp  and isn\xe2\x80\x99t an undead or a construct. The creature becomes stable. \n'b'  Song of Healing (1/Day) . The aviere sings a song of  healing . The aviere chooses one creature within 60 feet of it. If the creature can hear the aviere\xe2\x80\x99s song and isn\xe2\x80\x99t an undead or a construct, it regains 1d4  hp . \n'b'\n'b' ABOUT \n'b' Some aviere are willing to serve good-aligned spellcasters as a familiar. Such aviere have the following trait. \n'b'  Familiar . The aviere can serve another creature as a familiar, forming a magic,  telepathic bond  with that willing companion. While the two are bonded, the companion can sense what the aviere senses as long as they are within 1 mile of each other. While the aviere is within 10 feet of its companion, the companion shares the aviere\xe2\x80\x99s Magic  Resistance  trait. At any time and for any reason, the aviere can end its service as a familiar, ending the  telepathic bond . \n'b' A small  bird  with a fiery belly perches on the shoulder of the temple\xe2\x80\x99s acolyte, singing a divine song. \n'b' Avieres are fiery songbirds created by good deities and sent to holy sites on the Material Plane as protectors and teachers. They innately know the tenets of their deities and encourage those around them to uphold the tenets. They dislike leaving the area they were sent to tend, but they sometimes venture out to  heal  or evangelize passersby. \n'b'  Songbirds . Locations containing avieres are always filled with beautiful music, as they sing the hymns of their deities at all hours of the day. In doing so, they  heal  and uplift their surroundings, leading to healthier flora and fauna and calmer weather in the area. \n'b'  Temple Assistants . Avieres in temples spend most days aiding the temple\xe2\x80\x99s priests and priestesses, especially in coaching acolytes or those new to the faith. They take great pleasure in assisting scribes who are writing their deity\xe2\x80\x99s teachings, acting as a  light  source while singing the teachings to the scribes.'