b'Acolyte, Hollow Legionnaire \n'b'  Family:   NPC  \n'b'\n'b'  Medium   humanoid  (hollow legionnaire),  any alignment  \n'b'  Armor Class  12 (stillsleeve armor)  Hit Points  9 (2d8)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  10 (+0)  CON:  10 (+0)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Medicine  +4,  Religion  +2  Damage Resistances  poison  Senses  passive  Perception  12  Languages  Ledean and any one language  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Armor Bound . The legionnaire\xe2\x80\x99s soul is bound within a suit of armor, which makes up much of their physical form. \n'b'  Construct Body . The legionnaire does not need to breathe, eat, drink, or sleep. During a  long rest , they remain awake and can engage in light activity for the entire 8 hours while still benefiting from the rest. The legionnaire is susceptible to death, disease,  exhaustion , and poison, but has advantage on saving throws against these threats, including death saving throws. \n'b'  Construct Mind . The legionnaire has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put them to sleep. Other creatures have disadvantage on  Wisdom  ( Insight ) checks made to determine their emotions or intentions. \n'b'  Spellcasting . The acolyte is a 1st-level spellcaster. Their spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  light ,  sacred flame ,  thaumaturgy  \n'b'  1st level (3 slots) :  bless ,  cure wounds , holy beacon\xe2\x80\xa0 \n'b'\n'b' Actions \n'b'\n'b'  Club .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 2 (1d4) bludgeoning damage.'