b'Animal, Goat \n'b'  Family:   Herd Animals  \n'b'\n'b'    Subpages      \n'b'\n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  10  Hit Points  4 (1d8)  Speed  40 ft.\n'b' STATS STR: 12 (+1) DEX:  10 (+0)  CON:  11 (+0)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses  passive Perception 10  Languages  \xe2\x80\x93  Challenge  0 (10 XP) \n'b'\n'b'     Special Traits \n'b'\n'b'\n'b'   Charge : If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10  Strength  saving throw or be knocked prone. \n'b'  Sure-Footed : The goat has advantage on  Strength  and  Dexterity  saving throws made against effects that would knock it  prone . \n'b'\n'b'     Actions \n'b'\n'b'\n'b'   Ram :  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) bludgeoning damage. \n'b'\n'b'     Description \n'b'\n'b'\n'b' This small and timid animal has a pair of small horns protruding behind its head.'