b'Jagladine Commander \n'b'  Medium   monstrosity ,  neutral evil  \n'b'  Armor Class  16 (natural)\n'b'\n'b' Hit Points  91 (14d8+28) \n'b' Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  15 (+2)  CON:  14 (+2)  INT:  13 (+1)  WIS:  13 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +5 \n'b' Damage Vulnerabilities  poison \n'b' Condition Immunities   poisoned  \n'b' Senses  passive  Perception  11 \n'b' Languages  Common, Deep Speech, Jagladine, Ultari \n'b' Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Jagladine Traits . A jagladine commander has all the traits of jagladine. \n'b'  Spellcasting . The commander is an 8th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 16, +8 to hit with spell attacks). The commander has the following Spells prepared: \n'b'  Cantrips (at will) : fire bolt,  light ,  mage hand ,  prestidigitation ,  shocking grasp  \n'b'  1st level (4 slots) :  alarm ,  identify ,  mage armor ,  magic missile  \n'b'  2nd level (3 slots) :  detect thoughts ,  mirror image ,  misty step  \n'b'  3rd level (3 slots) :  fly ,  haste ,  water breathing  \n'b'  4th level (3 slots) :  banishment ,  fire shield ,  stoneskin  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The commander makes up to 4 handaxe attacks. \n'b'  Handaxe .  Ranged Weapon Attack : +7 to hit, reach 5 ft. or range 20/60, one target.  Hit : 5 (1d6 + 2) slashing damage.'