b'Rabisu \n'b'  Medium   fey ,  chaotic evil  \n'b'  Armor Class  19 (harpy cloak)  Hit Points  127 (17d8 + 51)  Speed  40 ft., fly 60 ft.\n'b' STATS STR: 21 (+5) DEX:  24 (+7)  CON:  24 (+7)  INT:  18 (+4)  WIS:  18 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Dex  +11,  Con  +6,  Wis  +8  Skills   Intimidation  +8,  Perception  +8,  Stealth  +11  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Senses   darkvision  60 ft., passive  Perception  13  Languages  Aklo, Auran, Common  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The rabisu\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  command  undead (as  command  but only affects undead),  invisibility ,  ray of enfeeblement  \n'b'  3/day each : charm monster, quickened  invisibility  (as the base spell, except it is cast as a bonus action), quickened  ray of enfeeblement  (as the base spell, except it is cast as a bonus action), ray of  exhaustion  (as ray of sickness but the target also gains a level of  exhaustion ),  vampiric touch  \n'b'  1/day each :  mirage arcane ,  disguise self , waves of fatigue (as ray of  exhaustion  but targets up to 1d6+1 targets in line of sight of the rabisu),  wind walk  \n'b'\n'b'  Blood Frenzy . When a rabisu successfully drains blood from a creature, it becomes frenzied. For 1 minute after it drains blood, it acts as if affected by  haste  and gains the  regenerate  trait. \n'b'  Regenerate . While in a blood frenzy, the rabisu regains 5  Hit Points  at the start of its turn. If the rabisu takes salt or silverbased damage, this trait doesn\xe2\x80\x99t function at the start of the rabisu\xe2\x80\x99s next turn. The rabisu dies only if it starts its turn with  0 Hit Points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Susceptible to Salt . A handful of salt burns a rabisu for 1d6 points of damage per use. \n'b'  Magic Fang . The rabisu\xe2\x80\x99s bite and claw attacks are considered magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The rabisu makes four attacks, only one of which can be a bite  attack . \n'b'  Talon-Claws .  Melee Weapon Attack : +11 to hit, reach 5 ft., one creature.  Hit : 12 (2d4 + 7) slashing damage. Instead of dealing damage, the rabisu can grapple the target (escape DC 17). \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one willing creature, or a creature that is  grappled  by the rabisu,  incapacitated , or  restrained .  Hit : 8 (1d6 + 5) piercing damage plus 7 (2d6) necrotic damage. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the rabisu regains  Hit Points  equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. This  attack  can trigger the blood frenzy trait. \n'b'\n'b' REACTIONS \n'b'\n'b'  Bloody Rebuke . When the rabisu takes damage from a creature the rabisu can see within 60 feet of it, the rabisu can force that creature to succeed on a DC 16  Constitution  saving throw or take 11 (2d10) necrotic damage. The rabisu heals for the same amount as it draws blood out of the target creature. \n'b'\n'b' ABOUT \n'b' These hollow-eyed, blue-skinned women have a vulture\xe2\x80\x99s wings, birdlike talons for hands and feet, and fang-filled mouths. Despite their ghoulish appearance, rabisus are living creatures, not undead. While they can manipulate objects with their talons, they cannot wield weapons. Rabisus take great delight in the taste of blood. To these fey, this flavor can vary greatly, even between two similar creatures. \n'b' Rabisus might keep particularly delicious victims prisoner for months to prolong the pleasure of savoring their blood. \n'b' A rabisu stands 6 feet tall and weighs 160 pounds. \n'b'  Salt Barrier . Ground sprinkled with salt functions as  difficult terrain  for a rabisu. A line of salt placed across a doorway, window, or other aperture can largely prevent a rabisu from passing through that opening. It can attempt to go through the opening as part of its movement, but unless it succeeds at a DC 17  Wisdom  saving throw, the salt prevents it from completing the movement, retreating 5 feet and becoming  frightened  for 1 round.'