b'Gillmonkey \n'b'  Small   monstrosity ,  chaotic evil  \n'b'  Armor Class  14  Hit Points  11 (2d6 + 4)  Speed  30 ft., swim 40 ft.\n'b' STATS STR: 14 (+2) DEX:  18 (+4)  CON:  14 (+2)  INT:  12 (+1)  WIS:  8 (-1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +1,  Stealth  +6  Senses  blindsense 60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The gill monkey can breathe in air or water \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The gillmonkey makes one Bite  attack  and either two Claw attacks or one melee Spear attack. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage. \n'b'  Spear .  Melee Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a  melee attack . \n'b'\n'b' ABOUT \n'b' Gillmonkeys are small semi-primates that dwell in shallow coastal waters, reefs, and sometimes even up salty estuaries. Their bodies are pinkish brown with light scales over their heads, shoulders, and torsos. Long tentacles grow from their heads, but these are used to bring food into their mouth. While individually not dangerous, gillmonkeys prefer to gather in the dozens. As their numbers grow, their aggressiveness increases to homicidal levels.'