b'Dragon, Mithral, Young \n'b'  Family:   Dragon - Mithral  \n'b'  Large   dragon ,  neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  170 (20d10 + 60)  Speed  40 ft., fly 80 ft.\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  17 (+3)  INT:  16 (+3)  WIS:  17 (+3)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Con  +6,  Wis  +6,  Cha  +6  Skills   Insight  +6,  Perception  +9,  Persuasion  +6,  Stealth  +7  Damage Resistances  force  Damage Immunities  slashing  Condition Immunities   charmed   Senses  blindsight 30 ft., darkvision 120 ft., passive  Perception  19  Languages  all, telepathy 60 ft.  Challenge  7 (2,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . The dragon has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon makes one Bite  attack  and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 15 (2d10 + 4) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 3rd level or lower on the target. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage, and if the target isn\xe2\x80\x99t a Construct or Undead, it must succeed on a DC 14  Constitution  saving throw or lose 3 (1d6)  hp  at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful DC 12  Wisdom  ( Medicine ) check. The claw pops out of the wound if the target receives magical  healing . \n'b'  Shard Breath (Recharge 5\xe2\x80\x936) . The mithral dragon spits metallic shards in a 30-foot cone. Each creature in that area must make a DC 14  Dexterity  saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one. The area becomes  difficult terrain  for 1 minute, then the shards dissolve into wisps of silvery smoke. \n'b'\n'b' ABOUT \n'b' Light glints off the dragon\xe2\x80\x99s glossy scales, shining silver-white. Its tiny wings folded flush against its body open like a fan and expose shimmering, diaphanous membranes. Its narrow head, with bare slits for its eyes and nostrils, sits at the end of a slender neck atop an impossibly thin frame. \n'b'  Rage in Youth . Younger mithral dragons raid and pillage as heavily as any chromatic dragon, driven largely by greed to acquire a worthy hoard, though they are less likely to kill for sport or out of cruelty. In adulthood and old age, however, mithral dragons are less concerned with material wealth and more inclined to value friendship, knowledge, and a peaceful life pursuing interesting goals. \n'b'  Peacemakers . Adult and older mithral dragons are diplomats and arbitrators by temperament (some dragons cynically call them referees). They enjoy bringing some peace to warring factions. Among all dragons, their strict neutrality and ability to negate magic make them well suited to these vital roles.'