b'Alseid \n'b'  Medium   monstrosity ,  chaotic neutral  \n'b'  Armor Class  14 (leather armor)  Hit Points  33 (6d8 + 6)  Speed  40 ft.\n'b' STATS STR: 13 (+1) DEX:  17 (+3)  CON:  12 (+1)  INT:  8 (-1)  WIS:  16 (+3)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Nature  +3,  Perception  +5,  Stealth  +5,  Survival  +5  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Elvish, Sylvan  Challenge  1/2 (100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Woodfriend . When in a forest, the alseid leaves no tracks and automatically discerns true north. \n'b'\n'b' ACTIONS \n'b'\n'b'  Spear .  Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a  melee attack . \n'b'  Shortbow .  Ranged Weapon Attack : +5 to hit, range 80/320 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'\n'b' ABOUT \n'b' Alseids are the graceful woodland cousins to centaurs, with the slender upper body of an elf and the lower body of a deer. Because they are rarely seen far from the wooded glades they call home, they are sometimes called \xe2\x80\x9cgrove nymphs,\xe2\x80\x9d despite being more closely related to elves than nymphs. \n'b'  Forest Guardians . Alseids see the forest as an individual and a friend. They are suspicious of outsiders who do not share this view. Lost travelers who demonstrate respect for the forest may spot a distant alseid\xe2\x80\x99s white tail; if they chase after it as it bounds away, the sympathetic alseid may lead it toward a road or trail that can carry them out of the forest. Disrespectful strangers may follow the same tail to their doom. Alseids have no compunction about slaughtering trespassers who burn or cut down their forest. \n'b'  Antlers Show Status . Alseids have antlers growing from their foreheads. These antlers grow very slowly, branching every 10 years for the first century of life. Further points develop only with the blessing of the forest. No fourteen-point imperial alseids are known to exist, but many tribes are governed by princes with thirteen points. Because antlers signify status, alseids never use them in combat. Cutting an alseid\xe2\x80\x99s antlers entirely off or just removing points is a humiliating and grave punishment. \n'b'  White-Tailed Wanderers . Alseids have a deep connection with forest magic of all kinds, and their leaders favor the  druid  and  ranger  classes. \n'b' Variant: Alseid Grovekeeper \n'b' An alseid grovekeeper has a challenge rating of 2 (450 XP). \n'b' Grovekeepers carry the wrath of their primordial home against those who threaten it. The grovekeeper speaks Druidic and has 49 (9d8 + 9)  hp . In addition, it gains the following actions in place of the alseid\xe2\x80\x99s Spear and Shortbow: \n'b'\n'b'  Multiattack . The alseid makes two Thorned Staff or Thorn Bolt attacks. It can replace one attack with a use of Spellcasting. \n'b'  Thorned Staff .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage plus 5 (2d4) piercing damage. \n'b'  Thorn Bolt .  Ranged Weapon Attack : +5 to hit, range 120 ft., one target.  Hit : 8 (2d4 + 3) piercing damage. \n'b'  Spellcasting . The grovekeeper casts one of the following spells, using  Wisdom  as the spellcasting ability (spell save DC 13):\n'b'\n'b'\n'b'  At will : animal friendship,  animal messenger , druidcraft \n'b'  1/day each :  cure wounds ,  faerie fire ,  lesser restoration'