b'Si\xc3\xa9hnam \n'b'  Large   monstrosity ,  neutral evil  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  95 (10d10 + 40) \n'b' Speed  50 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  19 (+4)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +7,  Stealth  +5 \n'b' Condition Immunities   charmed ,  exhaustion , fatigue \n'b' Senses   darkvision  60 ft., passive  Perception  11 \n'b' Languages  understands Common and Sylvan but can\xe2\x80\x99t speak \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Charge . If the si\xc3\xa9hnam moves at least 20 feet straight toward a target and then hits it with an antlers  attack  on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15  Strength  saving throw or be knocked  prone . \n'b'  Innate Spellcasting . The si\xc3\xa9hnam\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13). The si\xc3\xa9hnam can innately cast the following spells, requiring no components: \n'b'\n'b'  At will :  jump  (self only),  pass without trace  \n'b'  1/day each : hunter\xe2\x80\x99s mark,  sleep  (cast as a 2nd-level spell) \n'b'\n'b'  Innocuous . The si\xc3\xa9hnam appears to the untrained eye like an ordinary, harmless deer before attacking. Only a successful DC 15  Intelligence  ( Nature ) check can correctly  identify  its save nature. If the si\xc3\xa9hnam has not been identified as a threat, it has advantage on its  Dexterity  check to determine  initiative  at the start of combat. \n'b'  Sleepless . The si\xc3\xa9hnam never sleeps and is immune to magical  sleep  effects. It is also immune to  exhaustion .. \n'b'  Supine Slaughter . A si\xc3\xa9hnam\xe2\x80\x99s advantage on  attack  rolls against a  prone  creature cannot be negated even if the si\xc3\xa9hnam normally would have disadvantage. In addition, if the si\xc3\xa9hnam is adjacent to a  prone  creature on its turn, it can make a bloody bite  attack  against that creature as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The si\xc3\xa9hnam makes two attacks with its antlers. \n'b'  Antlers .  Melee Weapon Attack : +7 to hit, reach 5 ft., one Large target or two adjacent Medium or smaller targets.  Hit : 11 (2d6 + 4) piercing damage. Bloody Bite.  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) piercing damage, plus 10 (3d6) necrotic damage from blood loss if the target is a living creature with blood. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the si\xc3\xa9hnam regains  hit points  equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. \n'b'\n'b' REACTIONS \n'b'\n'b'  Sharp Defense . When a creature hits the si\xc3\xa9hnam with a  melee attack , it can make an antlers  attack  against that creature. \n'b'\n'b' ABOUT \n'b' Si\xc3\xa9hnams appear to the untrained eye like ordinary pampas deer, with similar coloration and shape if somewhat larger than their ordinary cousins. However, they are savage killers, roaming not only their high plateaus and rolling prairies but also invading settled areas to hunt those wandering about by night and slaughtering those they discovered in their sleep. Some legends say the first si\xc3\xa9hnams were living manifestations of nature\xe2\x80\x99s vengeance, their eyes turning red and their mood feral as they sought reprisal for the killing of their mates and fawns. Most ordinary deer avoid them, but some who have suffered great loss or who have survived the destruction of their homes and herds find themselves drawn to the roaming si\xc3\xa9hnam, mating with and joining them to swell their numbers. \n'b' A si\xc3\xa9hnam\xe2\x80\x99s antlers are sharper than knives and their teeth are adapted with oversized canines for ripping and tearing flesh. While they delight in all forms of killing, humanoids are their favored prey, and they love nothing better than sinking their fangs into the throat of a sleeping victim and exulting in their bloody demise.'