b'Gibbering Abomination \n'b'  Large   aberration ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  200 (16d10 + 112)  Speed  10 ft., climb 10 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  24 (+7)  INT:  10 (+0)  WIS:  6 (-2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +12,  Charisma  +9  Skills   Perception  +8,  Stealth  +8  Damage Resistances  lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   prone   Senses   darkvision  60 ft., passive  Perception  18  Languages  Deep Speech  Challenge  16 (15,000 XP) \n'b' Special Traits \n'b'\n'b'  Innate Spellcasting . The gibbering abomination\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 17, +9 to hit with spell attacks). It can cast the following spells at will, requiring no material components:\n'b'\n'b'\n'b'  blur ,  color spray ,  confusion ,  dispel magic ,  fear ,  ray of frost ,  ray of enfeeblement ,  telekinesis . \n'b'\n'b'  Amorphous . The gibbering abomination can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Arcane Frenzy . The gibbering abomination can use its innate spellcasting more frequently than other creatures. During a single turn, the gibbering abomination can use its action and bonus action to innately  cast a spell . The gibbering abomination cannot cast the same spell twice during its turn. \n'b'  Deathless . Unless the gibbering abomination is slain by a  disintegrate  spell or its remains are completely incinerated, the abomination returns to life with 1 hit point in 1 hour. \n'b'  Hyper-Awareness . The gibbering abomination can\xe2\x80\x99t be surprised. \n'b'  Pain Immunity . The gibbering abomination is immune to any effect or condition caused as a result of extreme pain or agony. This ability does not protect it against damage the abomination would suffer. \n'b'  Regeneration . The abomination regains 20  hit points  at the start of its turn if it has at least 1 hit point. If the abomination has taken cold damage, this trait doesn\xe2\x80\x99t function at the start of the abomination\xe2\x80\x99s next turn. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The gibbering abomination makes up to three bite attacks and uses Blood Drain on  grappled  creatures. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 22 (4d8 + 4) piercing damage, and the target is  grappled  (escape DC 14), and it is  restrained  until this grapple ends. While grappling the target, the abomination has advantage on  attack  rolls against it and can\xe2\x80\x99t use this  attack  against other targets. The abomination can grapple up to three creatures. \n'b'  Blood Drain . Each creature that is not a construct or undead, and that is  grappled  by the abomination must make a DC 18  Constitution  saving throw. On a failed save, the target takes 10 (3d6) necrotic damage, its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the abomination regains  hit points  equal to that amount. It dies if this effect reduces its hit point maximum to 0. This reduction to the target\xe2\x80\x99s hit point maximum lasts until the target finishes a  long rest . \n'b'  Disruptive Cacophony (Recharge 5-6) . The abomination emits a horrible quasi-arcane chanting that can disrupt spellcasters within 90 feet of it. Any creature attempting to  cast a spell  that can hear the abomination\xe2\x80\x99s Disruptive Cacophony must succeed on a DC 18  Constitution  saving throw or the spell fails. The disruption lasts until the start of the abomination\xe2\x80\x99s next turn. \n'b'\n'b' About \n'b' This massive fleshy conglomeration is covered with madly staring eyes, gaping mouths in screaming faces, and pulsing orifices exuding foulsmelling substances. \n'b' A horrifying expanse of fused faces and parts of faces, the gibbering abomination is the result of foul arcane experiments studying the creation of chimerical creatures. It bears a close superficial resemblance to a  gibbering mouther  or lesser gibbering orb, and may be mistaken for one of those, but they are no true relation. Instead, the gibbering abomination has been cobbled together from the faces and organs of dozens of humanoid creatures; its innards are a bizarre tangle of brains, hearts, and other organs. The gibbering abomination is in constant pain as a result of the process that created it, haunted by half-remembered memories from the creatures it was composed from. \n'b' Gibbering abominations have clear memories of the experiments and procedures they suffered in their formation and value nothing more than their own personal freedom. Beyond that, their constant anguish has given them a hateful attitude toward other creatures.'