b'Golem, Mernite \n'b'  Family:   Golems  \n'b'  Medium   construct,  chaotic good   \n'b'  Armor Class  14 \n'b' Hit Points  38 (7d8 + 7) \n'b' Speed  30 ft., climb 30 ft., swim 30 ft.\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  12 (+1)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +3,  Nature  +2,  Perception  +3 \n'b' Senses  passive  Perception  13 \n'b' Languages  Common \n'b' Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The mernite  golem  makes seven hands to divide up amongst up to seven melee or three ranged weapon attacks. \n'b'  Rake .  Melee Weapon Attack : +6 to hit, 5 ft. reach, hit: 6 (1d4 + 4) slashing damage. \n'b'  Battleaxe .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands. \n'b'  Musket .  Ranged Weapon Attack : +6 to hit, range 40/120 ft., one target.  Hit : 10 (1d12 + 4) piercing damage. \n'b'  Longsword .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands. \n'b'  Spade .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) bludgeoning damage. \n'b'  Broomstick .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) bludgeoning damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Deflect Missiles . When the mernite  golem  is hit by a ranged weapon  attack , it reduces the damage type from the  attack  by 1d10 + 7 if it has the appropriate hand free. If the damage is reduced to 0, the mernite  golem  can catch the missile if it is small enough to hold in one hand: \n'b'\n'b'  Iron Hand : fire \n'b'  Leather Hand : bludgeoning \n'b'  Wooden Hand : slashing \n'b'  Two Rubber Hands : acid \n'b'  Two Hands : piercing \n'b'\n'b' ABOUT \n'b' The most noteworthy appearance of this humanoid is its seven hands: one made of iron, one of leather, one of wood, two red rubber hands, and two  human -like hands. \n'b' Mernite golems are life-like constructs that are used by mernites to manage their chores. The mernites themselves have less arms and can transform into butterfly-like shapes, but their mernites are more sensibly formed to complete tasks mernites prefer not to do. \n'b'  Hard Workers . Mernite golems believe in hard labor and the fruits thereof and aren\xe2\x80\x99t afraid to get their hands dirty. \n'b' And it\xe2\x80\x99s a good thing too, because they have many hands: an iron hand for ironing, lifting hot pots from the stove and all horrid sort of hard work; a leather hand for beating rugs, dusting, and sweeping; a wooden hand for churning and digging in the garden; two red rubber hands for dishwashing and scrubbing, and two  human  hands for everything else. Mernite golems are surprisingly resourceful and dangerous combatants if threatened. \n'b'  Always Armed . Although they have little experience with most of Faerie, they adapt quickly, and put their multiple arms to good use.'