b'Lycanthrope, Werecrocodile \n'b'  Medium   humanoid  ( human , shapechanger),  neutral evil  \n'b'  Armor Class  11 in humanoid form, 12 (natural armor) in crocodile or hybrid form  Hit Points  58 (9d8 + 18)  Speed  30 ft. (20 ft., swim 30 ft. in crocodile or hybrid form)\n'b' STATS STR: 15 (+2) DEX:  13 (+1)  CON:  14 (+2)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +4,  Intimidation  +4,  Perception  +2  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Senses  passive  Perception  12  Languages  Nurian, Trade Tongue (can\xe2\x80\x99t speak in crocodile form)  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hold Breath (Crocodile or Hybrid Form Only) . The werecrocodile can hold its breath for 15 minutes. \n'b'  Shapechanger . The werecrocodile can use its action to  polymorph  into a crocodile-humanoid hybrid or into a crocodile, or back into its true form, which is humanoid. Its statistics, other than its AC and  size , are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack (Humanoid or Hybrid Form Only) . The werecrocodile makes two attacks, only one of which can be a bite. \n'b'  Bite (Crocodile or Hybrid Form Only) .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (1d10 + 2) piercing damage, and the target is  grappled  (escape DC 12). Until this grapple ends, the target is  restrained , and the werecrocodile can\xe2\x80\x99t bite another target. If the target is a humanoid, it must succeed on a DC 12  Constitution  saving throw or be cursed with werecrocodile lycanthropy. \n'b'  Tail Swipe (Crocodile or Hybrid Form Only) .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target not  grappled  by the werecrocodile.  Hit : 7 (2d4 + 2) bludgeoning damage, and the target must succeed on a DC 12  Strength  saving throw or be forced  prone . \n'b'  Khopesh (Humanoid Form Only) .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. \n'b'\n'b' ABOUT \n'b' Werecrocodiles inhabit many cities and villages on the banks of the River Nuria and can also be found in numbers in Lake Gossai in the Fallen Kingdom of Aksaba, where they serve a sinister cult known as the Seven Wicked Blades (see page 164). \n'b' Werecrocodiles in humanoid form are well muscled and have a disconcerting smile that is just a bit too wide. They like to wield khopeshes (Nurian sickle-swords) and other brutal slashing weapons in battle. \n'b' Werecrocodiles are often confused for  subek , which can sometimes lead to nasty surprises for those seeking knowledge or goods. The indifference that  subek  feel toward werecrocodiles doesn\xe2\x80\x99t  help  the situation, leaving customers always on edge, never knowing if they\xe2\x80\x99re dealing with a  subek  merchant or a duplicitous werecrocodile.'