b'Curupira \n'b'  Small   fey ,  chaotic neutral  \n'b'  Armor Class  12  Hit Points  21 (6d4 + 6)  Speed  20 ft.\n'b' STATS STR: 15 (+2) DEX:  16 (+3)  CON:  18 (+4)  INT:  13 (+1)  WIS:  15 (+2)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +5,  Survival  +4  Damage Resistances  poison  Senses   darkvision  60 ft., passive  Perception  14  Languages  Sylvan  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Backwards Gait . The curupira has backwards feet but can walk normally. This grants advantage on ability checks related to avoid being tracked in the wilderness. It also grants disadvantage on creatures making rolls related to tracking or investigating the curupira\xe2\x80\x99s whereabouts. \n'b'  Peccary Pet . Curupira often have a peccary companion (use boarSRD statistics) that is loyal only to the curupira. This creature is considered a fey creature rather than a beast and is immune to the  charmed  condition. When the curupira casts  pass without trace  or  tree stride , its peccary shares the effect of the spell as long as the curupira is riding it. \n'b'  Innate Spellcasting . The curupira\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 12). The curupira can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will : animal friendship,  pass without trace  \n'b'  1/day each :  tree stride  \n'b'\n'b' ACTIONS \n'b'\n'b'  Spear .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 3) piercing damage and 10 (3d6) psychic damage. \n'b'  Whistle (1/Day) . The curupira makes a deafening whistle. Non-fey creatures within 30 feet of the curupira must make a DC 12  Constitution  saving throw. On a failure, the target rolls a 1d6, and gains an affliction based on the result, as follows (creatures can make a saving throw at the end of each of their turns to end the condition):\n'b'\n'b'\n'b'  Deafened  \n'b'  Restrained  \n'b'  Charmed  \n'b'  Frightened  \n'b'  Stunned  \n'b'  Sleep  \n'b'\n'b' ABOUT \n'b' The curupira is an enigmatic creature of the forest that enjoys tricking others and protecting animals from hunters. Though they are nominally humanoid, their backwards feet mark them as something other than natural. Many curupira use these unusual feet to confound those who would follow or track them through the forest. \n'b' Though they are not typically violent in their ways, they can be pushed to extremes when they must expel invaders or if they have to deal with stubborn poachers. Though the curupira are capable combatants, they far prefer to confuse outsiders, potentially leading them out of their territory in the best case or causing them to become hopelessly lost in the worst cases. Many stories of hunting parties getting lost and starving can be attributed to angry curupira who weren\xe2\x80\x99t content letting invaders leave with their lives.'