b'Gargoyle, Green Guardian (Legendary Games) \n'b'  Family:   Gargoyle  \n'b'  Medium    elemental  ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  85 (10d8 + 40)  Speed  40 ft., fly 60 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  18 (+4)  INT:  6 (-2)  WIS:  11 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t adamantine  Damage Immunities  poison  Condition Immunities   exhaustion ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  16  Languages  Common, Terran  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the  gargoyle  remains motionless, it is indistinguishable from an inanimate statue. \n'b'  Magic Weapons . The  gargoyle \xe2\x80\x98s attacks are magical. \n'b'  Reanimation . The eyes of a green guardian  gargoyle  are made of two pieces of jet (500 gp each) that detect as both magic (faint conjuration) and evil. After being destroyed, a green guardian automatically reanimates in 1d8+2 days unless the eye gems are crushed and disenchanted with both  dispel magic  and  remove curse . \n'b'  Swoop . If the green guardian flies at least 20 feet straight towards a target and then hits it with its gore  attack  on the same turn, the target takes an additional 9 (2d8) piercing damage. If the target is a creature, it must make a DC 13  Strength  saving throw or be forced  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The green guardian makes four attacks: one with its bite, two with its claws, and one with its gore. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 11 (2d8 + 2) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) slashing damage. If both claws attacks hit the same target, then it is  grappled  (escape DC 12) and  restrained . At the start of the  gargoyle \xe2\x80\x98s next turn, it will attempt to  fly  off with the target. \n'b'  Gore .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 13 (2d10 + 2) piercing damage. \n'b'\n'b' ABOUT \n'b' Some ruins are infested with gargoyles, including the common variety as well as a number of rare types almost never seen elsewhere. Like all gargoyles, these variants resemble hideously ugly humanoids chiseled from stone. Two large horns protrude from their heads, just above their eyes. Four large, stony spikes jut from their shoulder blades and their hands and feet end in sharpened claws. \n'b'  Four-Armed  Gargoyle  . Four-armed gargoyles, like their brethren, often stand perched indefinitely without moving in an attempt to  surprise  their opponents. They have a great fondness for inflicting pain on their foes. When a four-armed  gargoyle  has the upper hand in battle, it often draws out the conflict as long as it can in order to deal as much pain and suffering as it can on its foes. \n'b'  Green Guardian . These winged humanoids are carved of a strange green stone with eyes rich black in color. They prefer to remain still and then suddenly  attack  or dive into their prey. Green guardians attempt to hold their victims and then  fly  off with them. \n'b'  Margoyle . A margoyle is a slightly larger version of the standard  gargoyle . It is meaner, eviler, and deadlier than the normal  gargoyle . Margoyles are most often encountered in subterranean regions and often have a pack of gargoyles with them. In such cases, the margoyle is looked upon as the master or leader of the group.'