b'Klaven Savage \n'b'  Medium   humanoid  (klaven),  lawful evil  \n'b'  Armor Class  18 (natural armor) \n'b' Hit Points  75 (10d8+30) \n'b' Speed  30 ft. (or 10 ft., swim 60 ft. for aquatic savages)\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  16 (+3)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +6 \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons \n'b' Condition Immunities   charmed ,  frightened  \n'b' Senses   darkvision  60 ft., passive  Perception  10 \n'b' Languages  Aquan, Jagdaline (cannot speak) \n'b' Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Klaven Traits . The klaven savage has all the traits of a klaven. Reckless. At the start of its turn, the klaven savage can gain advantage on all melee weapon  attack  rolls during that turn, but  attack  rolls against it have advantage until the start of its next turn. \n'b'  Relentless . The klaven savage has advantage on saving throws against  exhaustion  and can go 6 + twice its  Constitution  modifier in days without food before suffering effects of starvation. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The klaven savage makes 3 claw attacks. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'\n'b' ABOUT \n'b' Klaven savages are created by transmogrifying other races, including aquatic races such as locathah or  merfolk . Landbased klaven savages move more quickly on shore but lack a swim speed.'