b'Blackbeard \n'b'  Medium   humanoid  ( human ),  lawful evil   rogue  (thief) 7/ fighter  (battlemaster)  7  \n'b'  Armor Class  16 (studded leather, fighting style)  Hit Points  98 (7d8+7d10+28)  Speed  40 ft.\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  14 (+2)  INT:  14 (+2)  WIS:  10 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8,  Int  +7  Skills   Athletics  +12,  Deception  +12,  Insight  +5,  Intimidation  +12,  Perception  +5,  Stealth  +8; artisan\xe2\x80\x99s tools (pick one) +7, navigator\xe2\x80\x99s tools +7, thieves\xe2\x80\x99 tools +8, vehicles (water) +13  Senses  passive  Perception  15  Languages  English, Spanish, Thieves\xe2\x80\x99 Cant  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Action Surge (1/Short Rest) . On his turn, Blackbeard can take an additional action on top of his regular action and a possible bonus action. Cunning Action (1/turn). Blackbeard can use a bonus action to take the  Dash ,  Disengage ,  Hide , Use Object action,  Dexterity  ( Sleight of Hand ) check, or to use thieves\xe2\x80\x99 tools to disarm a trap or open a lock. \n'b'  Evasion . When Blackbeard is subjected to an effect that allows him to make a  Dexterity  saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. \n'b'  Maneuver Master (5d8 maneuver dice/Short Rest) . Blackbeard can expend a maneuver die to perform a single maneuver with an  attack .\n'b'\n'b'\n'b'  Command . Blackbeard uses his bonus action to forgo one of his attacks and direct a friendly creature who can see or hear him. The creature uses its  reaction  and makes a weapon  attack , dealing 1d8 additional weapon damage on a successful hit. \n'b'  Disarm . A creature Blackbeard has hit with an  attack  takes 1d8 additional damage and makes a DC 16  Strength  saving throw or drops one held item of his choice. \n'b'  Feint . Blackbeard can use his bonus action to feint against one creature within 5 feet. He has advantage on his next  attack  roll against that creature as long as it before the end of his turn. On a hit he deals 1d8 additional damage. \n'b'  Sweep . Blackbeard chooses a creature adjacent to him target and within his reach and on a hit, the adjacent creature takes 1d8 damage (of the same type as the weapon  attack ). \n'b'  Trip . Blackbeard deals 1d8 additional damage and if the target is a creature of Large  size  or smaller, it makes a DC 16  Strength  saving throw or is knocked  prone . \n'b'\n'b'  Second-Story Work . Climbing does not cost Blackbeard extra movement. When he makes a running jump, the distance he covers increases by 3 feet. \n'b'  Second Wind (1/Short Rest) . On his turn, Blackbeard can use a bonus action to regain 1d10+7  hit points . \n'b'  Sneak Attack (1/turn) . Blackbeard deals an extra 14 (4d6) damage when he hits a target with a weapon  attack  and has advantage on the  attack  roll, or when the target is within 5 feet of an ally of Blackbeard that isn\xe2\x80\x99t  incapacitated  and Blackbeard doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'\n'b' FEATS \n'b'\n'b'  Athletic . Blackbeard can stand up from being  prone  with only 5 feet of his movement, climbing doesn\xe2\x80\x99t cost him extra movement, and he only has to move 5 feet before making a running long jump or running high jump. \n'b'  Mobility . Blackbeard can  Dash  through  difficult terrain  without requiring additional movement. Whenever he makes an  attack  against a creature, he doesn\xe2\x80\x99t provoke opportunity attacks from that creature until the end of his turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Extra Attack . Blackbeard attacks twice when he takes the  Attack  action. \n'b'  Cutlass .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 6 (1d6+3) slashing damage. \n'b'  Dagger (4) .  Melee or Ranged Weapon Attack : +8 to hit, reach 5 ft. or thrown 20/60 ft., one target.  Hit : 5 (1d4+3) piercing damage. \n'b'  Pistol (6) .  Ranged Weapon Attack : +8 to hit, range 30/90 ft., one target.  Hit : 8 (1d10+3) piercing damage. \n'b'  Musket .  Ranged Weapon Attack : +8 to hit, range 40/120 ft., one target.  Hit : 9 (1d12+3) piercing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Uncanny Dodge . When an attacker Blackbeard can see hits him with an  attack , Blackbeard can use his  reaction  to halve the  attack \xe2\x80\x99s damage against him. \n'b'\n'b' ABOUT \n'b' The precise origins of Edward Teach have eluded historians but it\xe2\x80\x99s largely believed he was born sometime around 1680 and there\xe2\x80\x99s evidence he was a mariner (probably on a privateer ship, which isn\xe2\x80\x99t too far from piracy) during the War of the Spanish Succession. Blackbeard\xe2\x80\x99s beginnings are a little more concrete\xe2\x80\x94the first reports of his infamous pirate career began in 1717\xe2\x80\x94and he became a terror of the waters off the Americas and in the Bahamas for two years, the peculiarities of his appearance gripping the public\xe2\x80\x99s imagination near the end of that first year. What marked Blackbeard as unique was that he avoided being particularly vicious or dishonorable, playing more on psychological fears than genuine, repetitive brutality, instead making the most out of his reputation and fierce, wiry, black-bearded, lit-fused appearance. Before he was finally killed (for a sizable bounty of 100 pounds and in a fight where his forces were outnumbered two-to-one) he blockaded Charles Town in South Carolina, formed a fleet of rogue ships able to overcome contingents of the British Royal Navy, commanded scores of buccaneers, and nearly acclimated into colonial society\xe2\x80\x99s nobility. \n'b'  Hair Fuses (1/10 lb., 3 gp) :These small wicks and glued strips powdered with gunpowder are worn in the hair, usually at the ends of long braids or in a voluminous beard. You can use an action or bonus action to light these fuses, rolling 1d12. On a 12, the fuses all ignite at once and you take 1d6 fire damage. Otherwise they burn for 1 minute and give you advantage on  Charisma  ( Intimidation ) checks, but disadvantage on all other  Charisma  checks. \n'b'  Background : Sailor. Blackbeard is able to acquire passage on a sailing ship for him and his allies free of charge. He has no control over the ship\xe2\x80\x99s route, departure, or return, and although no coin is required he and his companions do have to help crew the vessel.'