b'Feargaunt \n'b'  Medium   fiend ,  chaotic evil  \n'b'  Armor Class  16  Hit Points  78 (12d8 + 24)  Speed  40 ft.\n'b' STATS STR: 6 (-2) DEX:  19 (+4)  CON:  14 (+2)  INT:  13 (+1)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8,  Wis  +5  Skills   Perception  +9,  Stealth  +12  Damage Vulnerabilities  radiant  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  19  Languages  Common but can\xe2\x80\x99t speak  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The feargaunt\xe2\x80\x99s innate spellcasting ability is  Charisma  (+6, DC 14). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  fear , ghost sound (as  prestidigitation  but sound only) \n'b'  3/day each :  confusion ,  dream ,  phantasmal killer  \n'b'\n'b'  Incorporeal Movement . The feargaunt can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Never Far Behind (Recharge 4-6) . As a bonus action, the feargaunt can  teleport  to an unoccupied space adjacent to a target that has taken  Charisma  damage or is  frightened  by its  nightmare  aura. \n'b'  Nightmare Aura . A feargaunt is cloaked in a 60-foot-radius aura of  fear , which manifests as darkened shadows, subtle rot, and skewed perspective. The first time a creature ends its turn within the aura, it must succeed at a DC 20  Wisdom  save or be  frightened  for as long as it stays within the aura and until the end of its next round thereafter. \n'b'  Prideful Defense . The feargaunt\xe2\x80\x99s AC includes its  Charisma  modifier. \n'b'  Sunlight Sensitivity . While in sunlight, the feargaunt has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The feargaunt makes two tormenting touch attacks. \n'b'  Tormenting Touch .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (4d6) psychic damage. Unless the target is immune to psychic damage, the target\xe2\x80\x99s  Charisma  score is reduced by 1d4 each time it is hit by this  attack . At  Charisma  0, the victim falls into a  nightmare -filled coma until at least 1 point of  Charisma  is restored. The reduction lasts until the target finishes a short or long rest.'