b'Golem, Junk \n'b'  Family:   Golems  \n'b'  Medium   construct ,  neutral  \n'b'  Armor Class  13 (natural armor)  Hit Points  93 (11d8 + 44)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  9 (-1)  CON:  18 (+4)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  poison; bludgeoning, piercing, and slashing from non-magical weapons that aren\xe2\x80\x99t adamantine.  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Junk Repair . A junk golem regains 5  hit points  at the beginning of its turn when in occupying (or adjacent to) an area with a high concentration of debris, such as a refuse heap or the area created by another junk golem\xe2\x80\x99s discorporate ability. \n'b'  Magic Resistance . The junk golem has advantage on saving throws against spells and other magical effects. \n'b'  Swarm (only when discorporated) . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny construct. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'  Tetanus . Each time a creature takes damage from a junk golem\xe2\x80\x99s  attack  it must succeed on a DC 15  Constitution  saving throw or be exposed to the disease tetanus. The onset time for the disease is 1d6 days at which point the infected creature loses 1d4  Dexterity  points. Each time someone takes  Dexterity  damage from tetanus, there\xe2\x80\x99s a 50% chance the creatures jaw muscles stiffen, preventing speech and the use of spells with verbal components for 24 hours. The infected creature must make this save at the end of each long rest, losing 1d4  Dexterity  on each failed saving throw. The disease is cured after two consecutive successful saving throws. \n'b'  Actions \n'b'   Multiattack . The junk golem makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. \n'b'  Discorporate . A junk golem can break apart into its constituent pieces, becoming a Large sized swarm of tiny parts. In this form it gains/loses the following traits and  actions :\n'b'\n'b'  It loses its slam  attack . \n'b' It automatically does 13 (2d8 + 4) slashing and piercing damage to any creatures sharing its space, or 8 (1d8 + 4) piercing damage if the swarm has half of its  hit points  or fewer. This  attack  can also inflict the tetanus disease. \n'b' It gains the swarm trait. \n'b' It gains bludgeoning, piercing, slashing damage resistances \n'b' It gains immunity to the following conditions:  charmed ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned  \n'b'\n'b'  It can revert back to its normal form as a bonus action. \n'b' About \n'b' Junk golems are assembled from trash and spare parts, and often leave trails of garbage in their wakes. A typical junk golem resembles a walking rubbish heap, roughly humanoid, barely holding itself together.'