b'Bilge Gremlin Bosun \n'b'  Family:   Gremlins  \n'b'  Small   fey ,  neutral evil  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  60 (11d6 + 22) \n'b' Speed  30 ft., climb 20 ft., swim 30 ft.\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  14 (+2)  INT:  14 (+2)  WIS:  11 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Sleight of Hand  +6,  Stealth  +6 \n'b' Damage Immunities  poison \n'b' Condition Immunities   poisoned  \n'b' Senses   darkvision  120 ft., passive  Perception  10 \n'b' Languages  Aquan, Sylvan \n'b' Challenge  2 (450 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The bilge  gremlin  can breathe air and water. \n'b'  Aura of Mechanical Mishap . As the bilge  gremlin , except an object malfunctions on a roll of 4, 5, or 6. \n'b'  Filth Dweller . The bilge  gremlin  is immune to disease. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The bilge  gremlin  bosun makes one Bite  attack  and two Makeshift Weapon attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) piercing damage plus 5 (2d4) poison damage, and the target must succeed on a DC 13  Constitution  saving throw or contract the sewer plague disease. \n'b'  Makeshift Weapon .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning, piercing, or slashing damage. \n'b'\n'b' ABOUT \n'b' The blue-skinned creature hangs from the rigging, cackling with glee through pointed teeth as it flaps its fin-like ears. These aquatic fey resemble goblins with scaly, blue skin. When confronted, they use whatever is at hand to defend themselves. \n'b'  Sinister Stowaways . Bilge gremlins can be found anywhere ships drop anchor, sneaking aboard and making themselves at home. They eat shipboard vermin, but this benefit is outweighed by their cruel pranks and the uncanny failure of mechanical devices in their presence. \n'b'  Vile and Verminous . Sensing others of their kind, bilge gremlins often board infested ships passing through ports or over reefs. Disease, mishaps, and sabotage can lead crews to abandon ship, leaving the vessel adrift until someone investigates and unknowingly provides the gremlins with a new home. \n'b'  Gremlin Leaders . If a population of bilge gremlins grows large enough, one bilge  gremlin  increases in  size  and power. These bosuns become the de facto leaders.'