b'Coromn (Crown Devil) \n'b'  Family:   Devils  \n'b'  Medium   fiend  ( devil ),  lawful evil  \n'b'  Armor Class  14  Hit Points  97 (15d8 + 30)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  18 (+4)  CON:  15 (+2)  INT:  17 (+3)  WIS:  18 (+4)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +5,  Con  +5,  Wis  +7,  Cha  +7  Skills   Arcana  +6,  Deception  +7,  History  +6,  Intimidation  +7,  Perception  +7,  Persuasion  +7,  Religion  +6  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  17  Languages  Common, Infernal, telepathy 120 ft.  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Accursed Coronation . As an action, the coromn can possess a crown it can see. While possessing a crown, the coromn disappears and resides within the material of the object itself. It can\xe2\x80\x99t be targeted by any  attack , spell, or other effect except ones that bar or banish fiends. It retains its game statistics, including senses and languages, but can\xe2\x80\x99t physically manipulate objects or speak. It can cast spells and use Delegate. The possession lasts until the coromn uses a bonus action to end it or is forced out by an effect like the  dispel evil and good  spell. When the possession ends, the coromn reappears in an unoccupied space within 5 feet of the crown. Upon first touching the possessed crown, a creature must make a DC 15  Wisdom  saving throw. On a failure, the creature dons the crown and becomes magically  charmed  by the coromn. The  charmed  creature is under the coromn\xe2\x80\x99s control and can\xe2\x80\x99t take  reactions , and it and the coromn can communicate telepathically with each other. The wearer can repeat the saving throw every 24 hours, but the save\xe2\x80\x99s DC increases by 1 each time (to a maximum DC 20 after 5 days). \n'b'  By Royal Decree . While possessing a crown, the coromn and its crown are immune to any magical effects that would remove the crown, destroy it, or otherwise sever the physical connection between the crown and the humanoid wearing it. \n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the coromn\xe2\x80\x99s  darkvision . \n'b'  Innate Spellcasting . The coromn\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15). The coromn can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will :  bane ,  command ,  detect thoughts ,  dimension door  \n'b'  1/day each :  blur ,  confusion ,  dominate person ,  suggestion ,  zone of truth  \n'b'\n'b'  Magic Resistance . The coromn has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The coromn attacks twice with its longsword or uses Delegate twice. \n'b'  Longsword (Devil Form Only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands. \n'b'  Delegate . The coromn commands a minion to do its bidding. One willing creature of CR 5 or less that can hear and understand the coromn can use its  reaction  to move and make an  attack . \n'b'\n'b' ABOUT \n'b' Coromns, also known as crown devils, rarely busy themselves with the machinations of Hell. Instead, these duplicitous fiends spend the majority of their time spreading corruption and dissent in the lands of mortals. Their true power is not physical, but the ability to manipulate the malleable minds and easily bent morals of their mortal targets. \n'b' A coromn achieves its foul agenda by appearing as a beautiful crown, diadem, or other royal finery before an unsuspecting ruler. Upon donning the fiendish finery, this powerful sovereign-who may well have been a just and beneficent governor-becomes a puppet dictator subject to the crown devil\xe2\x80\x99s every whim. \n'b' A crown devil\xe2\x80\x99s whispers can turn even the kindest of kings into hellish tyrants.'