b'Inu \n'b' A mysterious and massive wolf-like beast prowls the kingdom\xe2\x80\x99s border wilderness. Many hunters have pursued it to their deaths, for there could be no greater quarry than Inu. It is not aggressive or territorial, but it does not hold back when provoked. \n'b'  The Royal Beast . Every new prince and princess of the kingdom who reaches the age of majority must meet Inu alone. Long ago, it was expected that princes would ride out to challenge Inu, while princesses would be sealed away in towers to await it, but a few generations of warrior princesses and more domestic princes have wiped away that tradition. Now each chooses their own approach \xe2\x80\x93 but they never speak of what transpires in these encounters. \n'b'  Reclusive and Cunning . Inu\xe2\x80\x99s magical gifts, including its mighty howl, protect it from the traps and treacheries of hunters. Those who foolishly provoke Inu find that these tricks make it a deadly foe as well. \n'b'  Gargantuan   fey ,  neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  263 (17d20 + 85)  Speed  90 ft.\n'b' STATS STR: 23 (+6) DEX:  15 (+2)  CON:  20 (+5)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity +7,  Charisma +5  Skills   Athletics  +11,  Intimidation  +5,  Perception  +7,  Stealth  +7  Damage Resistances  acid, cold, fire, lightning, necrotic, thunder  Condition Immunities   frightened   Senses   darkvision  600 ft., passive  Perception  17  Languages  Sylvan  Challenge  13 (10,000 XP) \n'b' Special Traits \n'b'   Colossal Creature . Kaiju are creatures far larger than the scale of others. Conventional weapons, even highly-enchanted ones, lack the mass to deal serious wounds to a kaiju. The same is true for all but the mightiest spells. When a creature of Huge  size  or smaller deals damage to a kaiju with a weapon or feature, or with a spell of 8th level or lower, its damage is halved, and can be reduced further by  resistance  or saving throws. Siege weapons and creatures with the Siege Monster trait are treated like Gargantuan creatures. Creatures of  size  Huge and smaller can move through or occupy a kaiju\xe2\x80\x99s space. Gargantuan creatures and 9th-level spells (including lower-level spells cast with 9th-level slots) deal normal damage, which can be reduced further by  resistance  or saving throws. Kaiju deal double damage to objects and structures. They ignore normal  difficult terrain , and treat thick forests, settlements, or mountains as difficult rather than impassable terrain. \n'b'  Legendary Resistance (3/Day) . If Inu fails a saving throw, it can choose to succeed instead. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +11 to hit, reach 20 ft., one target.  Hit : 19 (4d6 + 5) piercing damage, and the target must make a DC 21  Strength  saving throw. On a failed save, the target suffers an additional 14 (4d6) piercing damage and is knocked  prone . \n'b'  Howl (Recharge 5-6) . Inu howls, and creatures of Inu\xe2\x80\x99s choice within 120 ft. must make a DC 18  Charisma  saving throw. Inu does not have to be able to see them, or be aware of their presence. Creatures that fail this saving throw suffer 35 (10d6) thunder damage, and all disguise, illusion, or polymorphing effects on them end. On a successful save, the creatures suffer half damage and no further effects. \n'b'  Legendary Actions \n'b' Inu can take 3  legendary actions , choosing from the options below. Only one  legendary action  can be used at a time and only at the end of another creature\xe2\x80\x99s turn. \n'b' Inu regains spent  legendary actions  at the start of its turn. \n'b'   Bite . Inu makes one bite  attack . \n'b'  Detect . Inu makes a  Wisdom  ( Perception ) check. \n'b'  Recover . Inu regains 50  hit points . Once it uses this ability, it can\xe2\x80\x99t do so again until the end of its next turn.'