b'Necrophidius, Aspis \n'b'\n'b'  Large   construct ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  102 (12d10 + 36)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  18 (+4)  CON:  17 (+3)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Con  +6  Skills   Acrobatics  +7,  Athletics  +6,  Stealth  +7  Damage Resistances  bludgeoning  Damage Immunities  lightning, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands Common, but doesn\xe2\x80\x99t speak it.  Challenge  6 (2,300 XP) \n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 12 (2d8+3) piercing damage plus 7 (2d6) poison damage. If the target is a creature other than an undead, it must succeed on a DC 14  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Dance of Death (Recharge 5-6) . The necrophidius sways and moves in a  hypnotic pattern . Each creature within 20 feet that can see it must make a DC 14  Constitution  saving throw. On a failure, the creature is  stunned  until the end of the necrophidius\xe2\x80\x99 next turn. \n'b'\n'b' ABOUT \n'b' The soft scrape of bone reveals the long, sinuous skeleton of a large snake, its\xe2\x80\x99 head a humanoid skull with a snake\xe2\x80\x99s jaws. The jaws of the skull have several extra rows of teeth that drip with poison. \n'b' The aspis version of the necrophidius is more powerful and far larger than its smaller cousin. It is created with a venomous snake as its base, combined with a lengthier magical ritual to create it. Where the normal necrophidius is often sent out on various missions, the aspis is usually kept as a guardian, as its sheer size would alarm any who catch a glimpse of it. Rare specimens of the aspis have proven themselves to be quite intelligent and are extremely dangerous as a result, and they make for excellent assassins.'