b'Sahuagin Wereshark \n'b'  Family:   Sahuagin  \n'b'  Medium   humanoid  (sahuagin, shapechanger),  not available  \n'b'  Armor Class  13 (natural armor) in humanoid, shark or hybrid form  Hit Points  90 (12d8+36)  Speed  30 ft., swim 40 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  17 (+3)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +7,  Stealth  +7  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Senses   darkvision  120 ft., blindsense 30 ft. (shark or hybrid form only); passive  Perception  17  Languages  Kagari (Common), Sahuagin (can\xe2\x80\x99t speak in shark form)  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Limited Amphibiousness . The wereshark can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. \n'b'  Shark Telepathy . The wereshark can magically command any shark within 120 feet of it, using a limited telepathy. \n'b'  Blood Frenzy . The wereshark has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all its  hit points . \n'b'  Shapechanger . The wereshark can use its action to  polymorph  into a shark-humanoid hybrid or into a hunter shark, or back into its true form, which is humanoid. Its statistics, other than its AC, and its  size , are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack (hybrid form only) . In humanoid form, the wereshark makes two trident attacks. In hybrid form, it can substitute a bite for one melee weapon  attack . \n'b'  Bite (sahuagin form only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. \n'b'  Bite (shark or hybrid form only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14  Constitution  saving throw or be cursed with wereshark lycanthropy. \n'b'  Claws (sahuagin or hybrid form only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) slashing damage. \n'b'  Trident (Humanoid or Hybrid Form Only) .  Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft. or range 20/60 ft., one creature.  Hit : 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a  melee attack . \n'b'\n'b' ABOUT \n'b' Amongst the sahuagin, weresharks are elite warriors blessed by the gods. Gifted sahuagin warriors are put through a painful ritual by their priests where they are cursed with lycanthropy. Of course, to them it isn\xe2\x80\x99t a curse. \n'b' These sahuagin lead perilous raids deep into surface cities or areas heavily populated by their enemies. They believe \xe2\x80\x93 correctly \xe2\x80\x93 that their immunity to nonmagical weapons protects them from most of their opponent\xe2\x80\x99s attacks. \n'b' Sahuagin don\xe2\x80\x99t pass on their lycanthropy if they can help it. not even to their own kind. They believe it is a gift that must be earned.'