b'Inevitable, Kastamut \n'b'  Family:   Inevitable  \n'b'  Medium   construct  (inevitable),  lawful neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  80 (12d8+24)  Speed  25 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  14 (+2)  INT:  10 (+0)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +3,  Wis  +5,  Cha  +7  Skills   History  +3,  Insight  +5,  Intimidation  +7,  Perception  +5  Damage Immunities  poison  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities  charmed ,  frightened ,  paralyzed ,  poisoned ,  unconscious   Senses   darkvision  60 ft., passive  Perception  15  Languages  all  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Discern Heritage . As a bonus action, a kastamut can determine the cultural heritage of a single creature it can see. The kastamut learns the target\xe2\x80\x99s racial background, clan affiliation, and any other pertinent information that can  help  it determine the customs and traditions most appropriate to that creature\xe2\x80\x99s bloodline and upbringing. A target can resist this effect with a DC 15  Wisdom  saving throw; on a success, it is unaffected. A creature that succeeds at the save cannot be affected by that kastamut\xe2\x80\x99s discern heritage ability for 24 hours. Immutable Form. An inevitable is immune to any spell or effect that would alter its form. Innate Spellcasting. The kastamut\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15). The kastamut can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  3/day each :  bane ,  command ,  zone of truth  \n'b'\n'b'  Magic Resistance . The inevitable has advantage on saving throws against spells and other magical effects. \n'b'  Magical Attacks . The inevitable\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The kastamut makes two warhammer attacks. \n'b'  Warhammer .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d8+4) bludgeoning damage, or 9 (1d10+4) bludgeoning damage if used in two hands. \n'b'  Compulsive Orthodoxy (1/Day) . The kastamut places a magical command on a creature that it can see within 60 ft., forcing it to conform unerringly to specific cultural traditions or customs chosen by the kastamut. If the creature can understand the kastamut, it must succeed on a DC 15  Wisdom  saving throw or become  charmed  by the kastamut for 1 year. While the creature is  charmed , it takes 7 (2d6) psychic damage each time it acts in a manner not conforming to the specific traditions, but no more than once each day. A creature that can\xe2\x80\x99t understand the kastamut is unaffected. The mastamut can end the effect early by using an action to dismiss it. A  remove curse ,  greater restoration , or  wish  spell also ends it. \n'b'  Plane Shift (1/Day) . The kastamut travels to a different plane of existence. It can specify its target destination in basic terms, such as the City of Brass on the  Elemental  Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and it appears in or near that destination. Alternatively, if it knows the sigil sequence of a  teleportation circle  on another plane of existence, it can appear in the circle. \n'b'\n'b' ABOUT \n'b' Kastamuts represent the powerfully conservative forces of tradition and custom at the core of most well-defined civilizations. They oppose sudden, radical changes in the course of a culture\xe2\x80\x99s traditions, and work to prevent the destruction of established belief systems, rites, and social customs. While some kastamuts carry out this task by protecting a society\xe2\x80\x99s heritage sites, most work directly against agents of change\xe2\x80\x94internal or external\xe2\x80\x94that threaten a civilization. \n'b' Like kolyaruts, kastamuts are humanoid in shape. However, kastamuts are shorter and stockier, giving the appearance of a  dwarf \xe2\x80\x94or an artistic impression of a  dwarf \xe2\x80\x94crafted in flowing curves and planes from dark bronze or gold-tinged steel. Unlike kolyaruts, kastamuts make no effort to disguise their identities when dealing with mortals. Depending on how long a kastamut has been in service, dents or cracks may mar its metallic shell, evidence of past battles against rebels and renegades. A typical kastamut stands about 5 feet tall and weighs approximately 250 pounds.'