b'Hangman Tree \n'b'  Huge   plant ,  chaotic evil  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  138 (12d12 + 60) \n'b' Speed  30 ft.\n'b' STATS STR: 23 (+6) DEX:  8 (-1)  CON:  21 (+5)  INT:  8 (-1)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing \n'b' Damage Vulnerabilities  fire \n'b' Senses  passive  Perception  13 \n'b' Languages  Common, Sylvan \n'b' Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the hangman tree remains motionless, it is indistinguishable from a normal tree. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The hangman tree makes two hanging vines attacks. \n'b'  Hanging Vines .  Melee Weapon Attack : +10 to hit, reach 15 ft., one target.  Hit : 16 (3d6 + 6) bludgeoning damage and the target is  grappled  (escape DC 16). While  grappled , the target is lifted 10 feet off the ground and is  restrained  and unable to breathe or speak. It must succeed on a DC 16  Constitution  saving throw at the start of each of the tree\xe2\x80\x99s turns or take 16 (3d6 + 6) bludgeoning damage. Hallucinatory Spores (1/Day). The hangman tree releases a cloud of  invisible  spores that cause creatures to perceive the tree and its surroundings as perfectly pleasant and normal. All living creatures within 50 feet must make a DC 16  Wisdom  saving throw. On a failed save, the creature becomes  charmed  for 1 minute. While  charmed , the creature is  incapacitated  and has a speed of 0. A creature can attempt a new saving throw at the end of its turn each round if it sees the tree  attack  an ally; if the tree attacks a creature, this does not automatically break the effect but the  attack  creature has advantage on this saving throw. \n'b'\n'b' ABOUT \n'b' The hangman tree prefers to lie in wait near remote forest tracks and game trails, waiting for victims to wander by. These carnivorous plants are incredibly patient and can wait for months in a single location for food to approach. When prey does draw near, the tree\xe2\x80\x99s vines lash like striking snakes. The tree often uses its pull ability to hoist  grappled  foes 10 to 15 feet in the air so that they are out of reach of allies while they slowly strangle. The tree generally only swallows one foe whole at a time, letting its other captured victims dangle and ripen until it is  ready  to feed on them.'