b'Swarm of Zombies \n'b'  Huge   swarm of medium zombies  (undead),  neutral evil  \n'b'  Armor Class  9  Hit Points  38 (4d12 + 12)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  9 (-1)  CON:  17 (+3)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +0  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  the languages it knew in life  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Sunlight Sensitivity . While in sunlight, the  zombie  swarm has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Swarm . The  zombie  swarm can occupy another creature\xe2\x80\x99s space and vice versa, and it can move through any opening large enough for a Medium  zombie . The  zombie  swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'  Undead Fortitude . If damage reduces the  zombie  swarm to  0 hit points , it must make a  Constitution  saving throw with a DC of 1 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the  zombie  swarm drops to 1 hit point instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The swarm of zombies makes four  melee attacks . \n'b'  Improvised Weapon .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) bludgeoning damage. \n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage. \n'b'\n'b' ABOUT \n'b'  Wave after Wave . The walking dead raid wilderness settlements, causing absolute chaos. At times, several swarms of zombies will work together. \n'b'  Resourceful Raiders . Zombies can  attack  by slamming body parts into their opponents. However, the undead monsters will also pick up objects to use as improvised weapons. Some will even use limbs from other zombies or other humanoids. \n'b'  Mission Control . Most swarms are mindless and just wander aimlessly. There are also swarms under the control of necromancers or other foul beings. \n'b'  Undead Nature . A swarm of zombies doesn\xe2\x80\x99t require air, food, drink, or sleep.'