b'Dragon, Knucker \n'b'  Family:   Dragons  \n'b'  Huge   dragon ,  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  157 (15d12 + 60)  Speed  30 ft., fly 80 ft., swim 40 ft.\n'b' STATS STR: 22 (+6) DEX:  16 (+3)  CON:  18 (+4)  INT:  16 (+3)  WIS:  18 (+4)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +7,  Wis  +7  Skills   Deception  +6,  Perception  +7,  Stealth  +6  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  17  Languages  Common, Draconic  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The knucker can breathe air and water. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The knucker makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 17 (2d10 + 6) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) slashing damage. \n'b'  Fog Breath (Recharge 5-6) . The knucker exhales poisonous fog in a 60-foot cone. Each creature in that area must make a DC 15  Constitution  saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. The area is also heavily obscured for 1 minute; however, the knucker can still see clearly. \n'b'\n'b' ABOUT \n'b' A strange water dragon lives near lakes and rivers. The monster is known as a knucker and its home is called a knuckerhole. These round holes are filled with water, and nobody has ever discovered how deep they are. \n'b'  Perpetual Pandemonium . The water dragons eat livestock, beasts, and humanoids. They don\xe2\x80\x99t usually live too far from humanoid settlements so they can have access to a constant supply of food. \n'b'  Foggy Ideas . Knuckers are able to breathe out a large cloud of fog. This makes it very difficult to see anything and the monster can make its escape if necessary. \n'b'  Unwanted Attention . Most of these dragons found near rural communities get a lot of attention. Townsfolk will organize and send out armed militia to deal with the threat. They often attempt to destroy the monster\xe2\x80\x99s knuckerhole.'