b'Ooze, Ale \n'b'  Large   ooze ,  unaligned  \n'b'  Armor Class  8  Hit Points  30 (4d10 + 8)  Speed  10 ft., climb 10 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid  Damage Immunities  lightning, poison, psychic, slashing  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  paralyzed ,  poisoned ,  prone   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  8  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Amorphous . The ooze can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Spider Climb . The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Actions \n'b'   Pseudopod .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) bludgeoning damage plus humanoids must make a successful DC 12  Constitution  saving throw become intoxicated. Once intoxicated the target gain one level of  exhaustion  and is at disadvantage for all saving throws, ability checks, and  attack  rolls for 10 minutes. The target can repeat the saving throw at the end of each of the ooze\xe2\x80\x99s turns. \n'b'  Reactions \n'b'   Split . When an ooze that is Medium or larger is subjected to lightning or slashing damage, it splits into two new oozes if it has at least 15  hit points . Each new ooze has  hit points  equal to half the original ooze\xe2\x80\x99s, rounded down. New oozes are one  size  smaller than the original ooze. \n'b'  About \n'b' As a rowdy tavern closes its doors, a large amber creature slides past the bar. It moves across the floor towards an innocent barkeep. His scream goes unheard on the nearby deserted street. \n'b' Like other oozes, they are attracted by the warmth of living creatures. Therefore, they are especially fond of taverns, inns, and other places where many humanoids gather. It will  attack  with its pseudopods to weaken and intoxicate its victims. Finally, the ooze will ingest their bodies. \n'b' Ale oozes are most active at night. Tavern staff often have to check under tables, on the ceilings, in the kitchen, and in storerooms to make sure they are safe. An ale ooze doesn\xe2\x80\x99t require sleep.'