b'Jackalwere \n'b'  Family:   Lycanthropes  \n'b'  Medium   monstrosity  (shapechanger),  chaotic evil  \n'b'  Armor Class  13  Hit Points  16 (3d8 + 3)  Speed  50 ft. in jackal form, 30 ft. in hybrid or  human  form\n'b' STATS STR: 12 (+1) DEX:  17 (+3)  CON:  32 (+1)  INT:  14 (+2)  WIS:  24 (+2)  CHA:  22 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing damage from nonmagical attacks that aren\xe2\x80\x99t silver  Skills   Deception  +3,  Perception  +4  Senses   Darkvision  60 ft., passive  Perception  14  Languages  Khemitian  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Baneful Gaze . As a bonus action, a jackalwere can target one living creature within 30 feet that it can see, which must make a DC 12  Charisma  saving throw. On an unsuccessful save, for 2d4 rounds the target must subtract 1d4 from each  attack  roll and saving throw it makes until the spell ends. A creature that saves successfully is immune to this jackalwere\xe2\x80\x99s Baneful Gaze effect for 24 hours. Therianthropes are immune to a jackalwere\xe2\x80\x99s Baneful Gaze. \n'b'  Keen Hearing and Smell . The jackalwere has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Pack Tactics . The jackalwere has advantage on attack rolls against a creature if at least one of the jackalwere\xe2\x80\x99s allies is within five feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Shapechanger . The jackalwere can change from its jackal form or  human  form to its hybrid form as a bonus action. Changing from jackal form directly to  human  form or vice versa takes an action. In jackal form, it is indistinguishable from a normal jackal. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack (Hybrid Form Only) . A jackalwere makes two  melee attacks . \n'b'  Bite (jackal Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 8 (2d4 + 3) piercing damage. \n'b'  Claws (Hybrid Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Longsword (human and hybrid Form Only) .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 5 (1d8 + 1) slashing damage. \n'b'\n'b' ABOUT \n'b' In hybrid form, a jackalwere appears as a jackal-headed humanoid, usually with golden-brown fur and brown eyes. Jackalweres tend to be solitary or live in pairs, though sometimes they congregate into larger packs. In Khemit, jackalweres are feared and associated with death and dying. They often haunt graveyards and necropolises, seeking to hasten the journey of the living to the Duat.'