b'Death \n'b'  Large   undead ,  lawful evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  152 (16d10 + 64)  Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  17 (+3)  CON:  18 (+4)  INT:  20 (+5)  WIS:  20 (+5)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dexterity  +8,  Constitution  +9,  Intelligence  +10,  Wisdom  +10,  Charisma  +10  Skills   History  +15,  Deception  +10,  Insight  +10,  Perception  +10,  Persuasion  +10  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled , incapacitated,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   truesight  240 ft., passive  Perception  20  Languages  all, telepathy 240 ft.  Challenge  13 (10,000 XP) \n'b' Special Traits \n'b'\n'b'  Incorporeal Movement . Death can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Inevitable . Death always goes last in any combat round and always hits, regardless of the target. \n'b'\n'b' Actions \n'b'\n'b'  Reaping . Death touches one creature within 5 feet of it. If the creature is not undead or a construct, the target takes 21 (6d6) psychic damage and must make a DC 20  Constitution  saving throw. On a failure, the creature\xe2\x80\x99s hit point maximum is reduced by an amount equal to the psychic damage taken. This reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. \n'b'  The Sound of Inevitability (1/day) . Death comes for everyone within 30 feet of it. All creatures other than constructs and undead must succeed on a DC 20  Constitution  saving throw. On a failure, a creature drops to  0 hit points . On a success, a creature takes 35 (10d6) psychic damage.'