b'Cauchemange, Larva \n'b'  Family:   Cauchemange  \n'b'  Tiny   aberration ,  neutral evil  \n'b'  Armor Class  13  Hit Points  10 (4d4)  Speed  20 ft.\n'b' STATS STR: 2 (\xe2\x80\x934) DEX:  16 (+3)  CON:  10 (+0)  INT:  3 (\xe2\x80\x934)  WIS:  7 (\xe2\x80\x932)  CHA:  3 (\xe2\x80\x934)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +5  Damage Resistances  poison, psychic  Senses  blindsight 30 ft. (blind beyond this radius), passive  Perception  8  Languages  \xe2\x80\x94  Challenge  1/4 (50 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . A cauchemange larva has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft, one target.  Hit : 2 (1d4) piercing damage. If the cauchemange larva scores a critical hit against a creature not infected by another cauchemange larva, the larva burrows into the target. Once inside a target, the larva is a disease. For seven days, each time the host finishes a long rest, the host must make a DC 10  Wisdom  saving throw. On a failure, the host gains no benefit from that rest. After seven days, the cauchemange erupts from its host\xe2\x80\x99s body as an adult cauchemange that is either corporeal or incorporeal. This exit deals the host 20 (4d8 + 2) slashing damage.'