b'Wraith, Unresurrected \n'b'  Family:   Wraith  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  14  Hit Points  135 (18d8 + 54)  Speed  0 ft., fly 60 ft.\n'b' STATS STR: 6 (-2) DEX:  18 (+4)  CON:  16 (+3)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t jadeite.  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   Darkvision  60 ft., passive  Perception  12  Languages  Primordial Notoan  Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Incorporeal Movement . The wraith can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Innate Spellcasting . The wraith\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  3/day :  phantasmal killer  \n'b'  1/day :  finger of death  \n'b'\n'b'  Sunlight Sensitivity . While in sunlight, the wraith has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Life Drain .  Melee Weapon Attack : +8 to hit, reach 5 ft., one creature.  Hit : 31 (6d8 + 4) necrotic damage. The target must succeed on a DC 17  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. \n'b'  Necrotic Breath (recharge 5-6) . The wraith exhales a 30-foot line of black shadowy mist. Each creature in that area must make a DC 16  Dexterity  saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to  0 hit points  by this damage dies and risks becoming the subject of the wraith\xe2\x80\x99s Explode the Heart attack. \n'b'\n'b' REACTIONS \n'b'\n'b'  Explode the Heart . The wraith targets a humanoid within 10 feet of it that died violently within the last minute. The wraith can force the target\xe2\x80\x99s heart to leap from its chest and explode, showering all creatures within a 15-radius of the victim in a burst of necrotic blood. A creature in the burst takes 15 (6d4) necrotic damage immediately and 7 (3d4) necrotic damage at the end of its next turn.'