b'Treant, Sovereign \n'b'  Family:   Treant  \n'b'  Gargantuan   plant ,  neutral good  \n'b'  Armor Class  18 (natural armor)  Hit Points  330 (20d20+120)  Speed  30 ft.\n'b' STATS STR: 27 (+8) DEX:  8 (-1)  CON:  23 (+6)  INT:  16 (+3)  WIS:  18 (+4)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing  Senses  passive  Perception  13  Languages  Common, Druidic, Elvish, Sylvan  Challenge  23 (50,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the sovereign treant remains motionless, it is indistinguishable from a normal tree. \n'b'  Legendary Resistance (3/Day) . If the sovereign treant fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The sovereign treant has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The sovereign treant\xe2\x80\x99s weapon attacks are magical. \n'b'  Pain Threshold . Any attacks or spells that deal 6 points of damage or less do not deal any damage to the sovereign treant. \n'b'  Regeneration . The sovereign treant regains 30  hit points  at the start of its turn if it has at least 1 hit point. \n'b'  Siege Monster . The sovereign treant deals double damage to objects and structures. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sovereign treant makes four slam attacks or it throws three rocks. \n'b'  Slam .  Melee Weapon Attack : +15 to hit, reach 15 ft., one target.  Hit : 27 (3d12+8) bludgeoning damage. \n'b'  Rock .  Ranged Weapon Attack : +15 to hit, range 120/360 ft., one target.  Hit : 34 (4d12+8) bludgeoning damage. \n'b'  Animate Forest (1/Day) . The sovereign treant magically animates all of the nonmagical plants in a 50-foot radius. These plants rise up under its control as a grove swarm and act on the sovereign treant\xe2\x80\x99s  initiative . The sovereign treant can command its grove swarm telepathically, ordering it to advance,  attack , or retreat. If the grove swarm enters the sovereign treant\xe2\x80\x99s space, it can order the swarm to carry it. When the sovereign treant is destroyed the swarm\xe2\x80\x99s plants set down roots wherever they are currently located. \n'b'  Animate Trees (Recharge 6) . The sovereign treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a  treant , except they have  Intelligence  and  Charisma  scores of 1, they can\xe2\x80\x99t speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate until it dies at which point it sets down roots wherever it is currently located. \n'b'\n'b' ABOUT \n'b' Every world instilled with magic has a master of forests, a single creature that towers above all others in power and prestige. These embodiments of the woods are always a force for good and protect their realms, slow to take up arms against enemies from without but devastating when they move to turn nature against invaders.'