b'Okiti Ringleader \n'b'  Small   humanoid  (okiti),  chaotic neutral  \n'b'  Armor Class  16 (studded leather)  Hit Points  27 (6d6 + 6)  Speed  30 ft.\n'b' STATS STR: 7 (-2) DEX:  18 (+4)  CON:  12 (+1)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Acrobatics  +6,  Intimidation  +5,  Perception  +3,  Persuasion  +5,  Sleight of Hand  +6,  Stealth  +6  Damage Resistances  poison  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Okiti  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Courageous Leader . All okiti within 30 feet of the okiti ringleader, who can see and hear it, can add 1d4 to their  attack  rolls. \n'b'  Keen Smell . The okiti ringleader has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pack Tactics . The okiti ringleader has advantage on an  attack  roll against a creature if at least one of the okiti ringleader\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Multiattack . The okiti ringleader makes three  melee attacks . \n'b'  Rapier .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. \n'b'  About \n'b' Although nominally in command, ringleaders do not see themselves as superior to their companions; they are respected for their skills and charisma, but have no innate right to lead.'