b'Vacuum Mephit \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  12  Hit Points  17 (5d6)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 4 (-3) DEX:  15 (+2)  CON:  11 (+0)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +4  Damage Vulnerabilities  radiant  Damage Immunities  poison, necrotic  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  Auran, Nihilistan  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Death Burst . When a vacuum mephit dies, it implodes, leaving a momentary sphere of nothingness in a 5-foot area around it. Each creature within this area must then succeed on a DC 10  Strength  saving throw or have anything it is holding ripped from its grasp and deposited in the square where the Mephit was, and must also succeed on a DC 10  Constitution  saving throw or pass out and be rendered  unconscious . An  unconscious  creature can repeat this saving throw at the end of each of its turns, ending the effect on itself with a success, and will thereafter likely need to use multiple  actions  to stand up, retrieve anything it dropped, etc. \n'b'  Balloon-Like . Once a vacuum mephit has inflated as a result of using its breath weapon it will remain inflated for a minute. During that time the monster will be immune to bludgeoning damage but will be knocked away from an attacker a number of feet equal to 5 plus the damage from such a source that it would have received. Furthermore, if it suffers piercing or slashing damage air will rush out of its wounds, causing it to briefly spin around in a frenzy, giving it +2 to its AC and allowing it, as a  reaction , to make a fist  attack  at a random target within reach each time it suffers such damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Fists .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4+2) bludgeoning damage plus 2 (1d4) necrotic damage. \n'b'  Vacuum Breath (Recharge 6) . A vacuum mephit can inhale a 15-foot cone of air, literally sucking the breath out of living creatures within it. Each creature in that area must succeed on a DC 12  Constitution  saving throw or pass out and be rendered  unconscious . An  unconscious  creature can repeat this saving throw at the end of each of its turns, ending the effect with a success, and will thereafter likely need to use multiple  actions  to stand up, retrieve anything it dropped, etc. \n'b'\n'b' ABOUT \n'b' Vacuum mephits are composed of elemental Air and Negative Energy and look like small, pale, slightly-blue winged humanoids with emaciated, rubbery bodies that swell up like balloons when they use their vacuum breath. \n'b' Vacuum mephits are especially hateful and will generally throttle or do other vile things to victims rendered  unconscious  by their special abilities. \n'b' In addition to Auran, vacuum mephits can speak the language of the Negative Energy Plane.'