b'Hag, Night \n'b'  Family:   Hags  \n'b'  Medium   fiend ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  112 (15d8 + 45)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  16 (+3)  INT:  16 (+3)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +7,  Insight  +6,  Perception  +6,  Stealth  +6  Damage Resistances  cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Condition Immunities   charmed   Senses   darkvision  120 ft., passive Perception 16  Languages  Abyssal, Common, Infernal, Primordial  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Innate Spellcasting : The hag\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components: \n'b'   At will :  detect magic ,  magic missile  \n'b'  2/day each :  plane shift  (self only),  ray of enfeeblement ,  sleep  \n'b'   Magic Resistance : The hag has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Claws (Hag Form Only) :  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage. \n'b'  Change Shape : The hag magically polymorphs into a Small or Medium female  humanoid , or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn\xe2\x80\x99t transformed. She reverts to her true form if she dies. \n'b'  Etherealness : The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a  heartstone  in her possession. \n'b'  Nightmare Haunting (1/Day) : While on the Ethereal Plane, the hag magically touches a sleeping  humanoid  on the Material Plane. A  protection from evil and good  spell cast on the target prevents this contact, as does a  magic circle . As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target\xe2\x80\x99s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag\xe2\x80\x99s  soul bag . The reduction to the target\xe2\x80\x99s hit point maximum lasts until removed by the  greater restoration  spell or similar magic. \n'b'  About \n'b' Grisly fetishes and the rags of once fine clothes hang off the corpse-thin frame of this horrifying, sharp-fanged crone.'