b'Cat, Undead Feral \n'b'  Small   undead ,  chaotic evil  \n'b'  Armor Class  12  Hit Points  3 (1d6)  Speed  30 ft.\n'b' STATS STR: 4 (-3) DEX:  15 (+2)  CON:  11 (+0)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  necrotic  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned ,  unconscious   Senses   darkvision  60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1/8 (25 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Paralyzing Poison . Every time a creature is clawed by a feral undead cat, the creature must make a DC 10  Constitution  saving throw. On the first failed save, the character becomes  poisoned ; on the second failed save, the character becomes  restrained ; and on the third failed save, the character becomes  paralyzed . Each effect lasts for 1d6 x 10 minutes, and the lengths add together as the character\xe2\x80\x99s condition worsens. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The undead feral cat makes two Claw attacks. \n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft. one creature.  Hit : 1 slashing damage and the target must make a successful DC 10  Constitution  saving throw or suffer the effect of paralyzing poison (see above). \n'b'\n'b' ABOUT \n'b' Undead feral cats. The name does not begin to describe the horror of these walking feline corpses. They resemble recently slain cats, their corpses no more than a few days old. The undead feral cats use this to their advantage, for they are cunning predators who work in groups by playing dead and letting curious or kindhearted folk approach. While the teeth and claws of these feline abominations are not terribly dangerous, they secrete a paralyzing poison that can bring down an ox. This poison is the true horror of these creatures, for they begin feeding while their prey is alive but immobilized.'