b'Blood Worm \n'b'  Small   monstrosity ,  neutral evil  \n'b'  Armor Class  10  Hit Points  3 (1d6)  Speed  10 ft.\n'b' STATS STR: 4 (-3) DEX:  10 (+0)  CON:  10 (+0)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   prone   Senses  passive  Perception  10  Languages  \xe2\x80\x93  Challenge  0 (10 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Infestation . The bite of a blood worm carries thousands of tiny larvae. With each successful bite, the blood worm injects the larvae into the victim\xe2\x80\x99s blood stream. Within a few short rounds, they infest the host creature\xe2\x80\x99s whole body. The larvae attach onto the inner walls of veins and begin to chew their way through the flesh. The larvae break through the veins\xe2\x80\x99 walls in 1d4 days. When this happens, the victim begins bleeding internally, suffering 1 point of necrotic damage every hour after the breech. Eventually, the victim begins bleeding from their eyes, mouth, nose, and from any sores or open wounds on their body. A  lesser restoration  or similar spell will kill the larvae and stop the infestation. A successful DC 15  Wisdom  ( Medicine ) or  Intelligence  ( Nature ) check reveals that fever will kill the larvae, as well, and having the victim sit in very hot water or similar rising temperature for 1-4 hours will also clear the infestation. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 1 necrotic damage. The creature automatically latches onto the target, remaining attached until killed or otherwise removed. The creature automatically does 1 necrotic damage on its turn for each additional round it remains attached. If the worm can remain attached for 12 rounds, it becomes full, ceases draining blood, and crawls away. The target must also make a  Constitution  save (DC 10) from the initial bite or be subject to infestation.\n'b'\n'b'  Ambush Predator . Blood worms lie in wait for victims to approach. When any living creature moves within striking distance of a worm, roughly a foot away, the worm strikes out, attempting to bite the creature and latch on. Worms continue to attack a victim no matter how many other worms have latched on. \n'b'\n'b' ABOUT \n'b'  Unusual Reproduction . Blood worms can only reproduce by finding a host body for their larvae. Once they bite into a living creature, they attempt to insert their larvae into the creature. Even if the creature dies, it remains a viable food source for the larvae until they mature into blood worms and burrow out. \n'b'  Fire Aversion . Blood worms have an unusual fear of fire. If a significant source of fire is present, they immediately gain the  frightened  condition with respect to the fire source.'