b'Black Circle Agent \n'b'  Medium   humanoid  (human),  chaotic neutral  \n'b'  Armor Class  15 (studded leather armor)  Hit Points  58 (9d8+18)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  19 (+4)  CON:  14 (+2)  INT:  13 (+1)  WIS:  10 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +7,  Deception  +5,  Perception  +4,  Stealth  +10  Senses  passive  Perception  14  Languages  Dhari, Low Atlantean, Circle sign language  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Black Flame  A Black Circle agent has been granted the power of the black flame. As a bonus action, the agent can create a ball of black fire in one hand, with lasts for up to 1 minute. The black fire sheds light that only the agent can perceive, allowing him to see normally in what is otherwise complete darkness to others. \n'b'  Throw Black Flame  A Black Circle agent can throw his black flame as a bonus action at a target within 60 feet. If the target fails a  Dex  save (DC 16) it takes 2d6 fire damage at the start of each of its turns for the next 1d4 rounds. The flame can be put out as an action by the target or any creature adjacent to the target. \n'b'  Poison Use  Black Circle agents prefer poisons that hamper a victim\xe2\x80\x99s senses, such as Black Circle poison. When hit by a weapon coated in Black Circle poison, the victim must succeed on a  Con  save (DC 16) or take 2d6 poison damage and become unable to see any creature not within 5 feet of the victim. The victim can attempt a new save at the end of each of its turns to end the effect. \n'b'  Sneak Attack (1/turn) . The agent deals 5d6 extra damage with his sneak  attack , as per the  rogue  ability. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The agent attacks with his kukri twice. \n'b'  Kukri .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 1d4+4 slashing damage and poison. \n'b'\n'b' ABOUT \n'b' This cloaked human wields a wicked kukri in one hand, while the other burns with a black flame.'