b'Water Hound \n'b'\n'b'  Small   elemental ,  neutral  \n'b'  Armor Class  13 (natural armor)  Hit Points  50 (9d6 + 18)  Speed  30 ft., swim 60 ft.\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  15 (+2)  INT:  4 (-3)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Vulnerabilities  fire  Damage Resistances  piercing and slashing from nonmagical weapons  Damage Immunities  cold, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   darkvision  60 ft., passive  Perception  12  Languages  Aquan  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Water Form . The  elemental  can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft.; one target.  Hit : 10 (2d6 + 3) piercing damage plus 7 (2d6) cold damage. \n'b'  Water Wave (Recharge 5-6) . The water hound exhales a wave of water in a 15-foot cone. Each creature in that area must make a DC 12  Dexterity  saving throw, taking 10 (3d6) cold damage and binge knocked  prone  on a failed save, or half as much damage and avoiding being knocked  prone  on a successful one.'