b'Half-Giant \n'b'  Large   giant ,  any alignment  \n'b'  Armor Class  15 (natural armor)  Hit Points  85 (10d10 + 30)  Speed  30 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +7,  Perception  +3,  Survival  +3  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Giant  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Keen Smell . The half-giant has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Sunlight Sensitivity . While in sunlight, the half-giant has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Actions \n'b'   Multiattack . The half-giant makes two  melee attacks  or  ranged attacks . \n'b'  Fist .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage. \n'b'  Large Sling .  Ranged Weapon Attack : +3 to hit, range 30/120 ft., one target.  Hit : 8 (2d6 + 1) bludgeoning damage. \n'b'  About \n'b' Living far away from prying eyes are half-giants. \n'b' These creatures have learned to stay away from the everyday world. They are usually the result of large humanoids breeding with giants. Often shunned by both sides of their family, they live as outcasts. \n'b'  Huge Hulk . Half-giants have to find areas they can move around in freely. Because of their size, their movement is sometimes limited by the urban environment. \n'b'  Lazy Lad . They aren\xe2\x80\x99t the most motivated individuals and spend much of their time lying around. This has helped lower their life expectancy and they only live about 100 years. This is much less than most giants. \n'b'  Small Minds . Unfortunately, half-giants are not too bright either and there are many disturbing rumors about them. Some folks say a few of the evil ones have been recruited by cults and the Thieves\xe2\x80\x99 Guild.'