b'Cockatrice \n'b'  Small   monstrosity ,  unaligned  \n'b'  Armor Class  11  Hit Points  27 (6d6 + 6)  Speed  20 ft., fly 40 ft.\n'b' STATS STR: 6 (-2) DEX:  12 (+1)  CON:  12 (+1)  INT:  2 (-4)  WIS:  13 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  60 ft., passive Perception 11  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' Actions \n'b'\n'b'  Bite :  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11  Constitution  saving throw against being magically  petrified . On a failed save, the creature begins to turn to stone and is  restrained . It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is  petrified  for 24 hours. \n'b'\n'b' About \n'b' This hideous avian creature has the body of an emaciated rooster, the wings of a bat, and a long, scaly tail. \n'b' Not only does the cockatrice possess a foul, aggressive behavior, it also has a sharp, petrifying beak. While not especially dangerous, it is exceptionally resilient, remarkably persistent, and it can fairly easily catch up with a humanoid through flight. Whoever is unlucky enough to disturb it but unable to slay it should prepare for a humiliating, though not permanent, petrification. \n'b' Scholars believe the cockatrice originates from the same world as the  basilisk , since both creatures can turn  flesh to stone . However, they differ in their preferred homes, with the cockatrice favoring the temperate undergrowth, where it primarily feeds on insects and worms. The surroundings of the Free City are known to be infested with cockatrice nests, and it even happens that some specimens venture close to the walls, or go as far as to sneak into the town, taking advantage of the chaos of market days or massive arrivals.'