b'Troll, Steppe (Shaman) \n'b'  Family:   Troll  \n'b'  Large   giant ,  lawful neutral\n'b' STATS STR: 18 (+4) DEX:  8 (-1)  CON:  17 (+3)  INT:  9 (-1)  WIS:  13 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  16 (chain mail)  Hit Points  68 (8d10 + 24)  Speed  30 ft.  Skills   Animal Handling  +4,  Insight  +4,  Perception  +4  Senses  passive  Perception  14  Languages  Giant, Ledean  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Keen Sight . The steppe troll has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Regeneration . The steppe troll regains 10  hit points  at the start of its turn. If the troll takes acid or fire damage, this trait doesn\xe2\x80\x99t function at the start of the troll\xe2\x80\x99s next turn. The steppe troll dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Spellcasting . The shaman is a 3rd-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). The shaman has the following  druid  spells prepared:\n'b'\n'b'   Cantrips (at will) :  produce flame , druidcraft \n'b'  1st level (4 slots) : goodberry,  entangle ,  fog cloud  \n'b'  2nd level (2 slots) :  gust of wind  \n'b'\n'b'  Actions \n'b'   Staff .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. The shaman wields its staff with two hands, and cannot do so while mounted. \n'b'  Tactics \n'b' A favorite trick of the steppe troll shaman is to use  fog cloud  to hide a group of mounted warriors, who then burst forth when enemies are near. A second favorite trick is an empty  fog cloud , with the warriors hiding elsewhere, against enemies who expect the first trick. \n'b' Description \n'b' Each of the steppe troll clans has at least one shaman who serves as spiritual leader, and occasionally as chieftain. Although trained in the traditional weapons of its people, these shamans usually carry ornately decorated but stout staves of a polished dark wood, often with at least one skull dangling from the top, which are both symbols of their position and can be swung with devastating effect in battle.'