b'Winter Wolf \n'b'  Large   monstrosity ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  75 (10d10 + 20)  Speed  50 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  14 (+2)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +5,  Stealth  +3  Damage Immunities  cold  Senses  passive Perception 15  Languages  Common, Giant, Winter Wolf  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Keen Hearing and Smell : The wolf has advantage on  Wisdom  (Perception) checks that rely on hearing or smell. \n'b'  Pack Tactics : The wolf has advantage on an attack roll against a creature if at least one of the wolf\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Snow Camouflage : The wolf has advantage on  Dexterity  (Stealth) checks made to hide in snowy terrain. \n'b'  Actions \n'b'   Bite :  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14  Strength  saving throw or be knocked prone. \n'b'  Cold Breath (Recharge 5-6) : The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12  Dexterity  saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' About \n'b' The arctic-dwelling winter wolf is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves\xe2\x80\x99 deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.'