b'Ectoplasm, Lesser \n'b'  Medium   ooze ,  unaligned  \n'b'  Armor Class  8 \n'b' Hit Points  22 (3d8 + 9) \n'b' Speed  10 ft., climb 10 ft.\n'b' STATS STR: 12 (+1) DEX:  6 (-2)  CON:  16 (+3)  INT:  1 (-5)  WIS:  6 (-2)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +2 \n'b' Damage Resistances  acid, slashing \n'b' Damage Immunities  necrotic \n'b' Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  prone  \n'b' Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  8 \n'b' Languages  \xe2\x80\x93 \n'b' Challenge  1 (200 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The ectoplasm can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Spider Climb . The ectoplasm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  False Appearance . If the ectoplasm is motionless at the start of combat, it has advantage on its  initiative  roll. Moreover, if a creature hasn\xe2\x80\x99t observed the ectoplasm move or act, it is indistinguishable from non-sentient ectoplasm. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ectoplasm makes two Pseudopod attacks. \n'b'  Pseudopod . Melee weapon  attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) necrotic damage. \n'b'\n'b' ABOUT \n'b' Ectoplasm is a supernatural, viscous substance that is typically green in color. This substance is a physical manifestation of Undead spirits. In some cases, it can become sentient. While any amount of sentient ectoplasm can be dangerous, large collections of this form of ectoplasm are particularly lethal.'