b'Shadow Beast \n'b'  Medium   aberration  (shadow conjuration),  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  37 (5d10+10) and 11  temporary hit points   Speed  50 ft.\n'b' STATS STR: 17 (+3) DEX:  15 (+2)  CON:  15 (+2)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +4  Senses  passive  Perception  13  Languages  \xe2\x80\x93  Challenge  \xe2\x80\x93 \n'b' ACTIONS \n'b'\n'b'  Incorporeal Movement . The shadow beast treats other creatures and objects as  difficult terrain  but takes 5 force damage if it ends its turn inside an object. \n'b'  Keen Hearing and Smell . The shadow beast has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Pack Tactics . The shadow beast has advantage on an  attack  roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Shadow Beast . The shadow beast innately knows the location of its target at the start of its turn (a hidden target ceases to be hidden to the shadow beast). When 5 minutes have passed, it is reduced to  0 hit points , or its target is reduced to  0 hit points , the shadow beast disappears. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13  Strength  saving throw or be knocked  prone .'