b'Ram (Big Horn Sheep) \n'b'  Medium   beast ,  neutral  \n'b'  Armor Class  13 (natural armor)  Hit Points  30 (4d8+12)  Speed  50 ft., climb 30 ft.\n'b' STATS STR: 17 (+3) DEX:  11 (+0)  CON:  16 (+3)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  10  Challenge  \xc2\xbc (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Cliff-climber . As long as the ram is on dry ground, it is not affected by  difficult terrain . \n'b'\n'b' ACTIONS \n'b'\n'b'  Kick .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4+3) bludgeoning damage. \n'b'  Ram . The ram moves at least 20 feet.  Melee Weapon Attack : +5 to hit, reach 50 ft., one target.  Hit : 17 (4d6+3) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Wild sheep are agile mountain climbers found in a variety of mountainous regions. The males, known as rams, defend themselves with large, spiraling horns. \n'b'  Aggressive . Rams can be aggressive, charging at opponents and head butting them with their horned heads.'