b'Bloodboar \n'b'\n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  37 (5d10 + 10)  Speed  50 ft.\n'b' STATS STR: 16 (+3) DEX:  11 (+0)  CON:  14 (+2)  INT:  2 (-4)  WIS:  9 (-1)  CHA:  5 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  9  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Charge . If the bloodboar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is standing on the ground, it must succeed on a DC 13  Strength  saving throw or be forced\xc2\xa0 prone . \n'b'  Relentless (Recharges after a Short or Long Rest) . If the boar takes 7 damage or less that would reduce it to  0 hit points , it is reduced to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Tusk .  Melee Weapon Attack : +5 to hit, reach 5 ft.; one target.  Hit : 10 (2d6 + 3) slashing damage. If the target is a living creature, it must succeed on a DC 13  Constitution  saving throw or have its speed reduced by half until the bloodboar\xe2\x80\x99s next turn. \n'b'  Battlesqueal (1/Day) . A bloodboar can let out a loud squeal, calling all nearby boars to attack. All boars that can hear the bloodboar\xe2\x80\x99s squeal gain advantage on their next  attack .'