b'Dryad, Mountain \n'b'  Family:   Dryad  \n'b'  Huge   fey ,  neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  172 (15d12+75)  Speed  40 ft., burrow 30 ft.\n'b' STATS STR: 29 (+9) DEX:  12 (+1)  CON:  20 (+5)  INT:  14 (+2)  WIS:  18 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +9,  Cha  +8  Skills   Athletics  +13,  Intimidation  +8,  Perception  +8,  Stealth  +5  Damage Resistances  lightning  Damage Immunities  cold, poison  Condition Immunities   charmed ,  exhaustion ,  paralyzed ,  petrified ,  poisoned , unconscious  Senses   darkvision  60 ft., tremorsense 60 ft; passive  Perception  18  Languages  Sylvan, Terran  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'   Earth Glide . The mountain dryad can burrow through nonmagical, unworked earth and stone. While doing so, the  dryad  doesn\xe2\x80\x99t disturb the material it moves through. \n'b'  Magic Resistance . The mountain dryad has advantage on saving throws against spells and other magical effects. \n'b'  Mountain\xe2\x80\x99s Aspect . Each day at sunrise, the mountain dryad chooses one of the following:\n'b'\n'b'   Hardened Face . The mountain dryad chooses one of bludgeoning, piercing, or slashing damage types. The mountain dryad has  resistance  to the chosen damage type until the next sunrise. \n'b'  Vaunted Peaks . The mountain dryad has advantage on  Wisdom  ( Perception ) checks until the next sunrise. \n'b'  Rockslider . As a bonus action once before the next sunrise, the mountain dryad can make the ground within 30 feet of it  difficult terrain . This  difficult terrain  doesn\xe2\x80\x99t cost the  dryad  extra movement. \n'b'\n'b'  Siege Monster . The mountain dryad deals double damage to objects and structures. \n'b'  Actions \n'b'   Multiattack . The mountain dryad makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 27 (4d8 + 9) bludgeoning damage. \n'b'  Rock .  Ranged Weapon Attack : +13 to hit, range 60/240 ft., one target.  Hit : 31 (4d10 + 9) bludgeoning damage. \n'b'  Mountain\xe2\x80\x99s Awe (1/Day) . The mountain dryad emits a magical aura that radiates out from it for 1 minute. Each creature that starts its turn within 30 feet of the  dryad  must succeed on a DC 16  Charisma  saving throw or be  charmed  for 1 minute. A  charmed  creature is incapacitated and, if it is more than 5 feet away from the mountain dryad, it must move on its turn toward the dryad by the most direct route, trying to get within 5 feet. It doesn\xe2\x80\x99t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the dryad, it can repeat the saving throw. While  charmed  within 5 feet of the dryad, a Medium or smaller creature must climb the dryad, no check required. After climbing 20 feet, the  charmed  creature throws itself off the mountain dryad, taking falling damage and landing  prone  in an unoccupied space within 5 feet of the mountain dryad. A  charmed  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  About \n'b' An enormous woman covered in rocky formations accented with crystals emerges from the mountainside. \n'b' Often mistaken for giants, mountain dryads are huge fey who are tied to primal mountains. \n'b'  Like the Mountain . Mountain dryads are sturdier than their smaller, frailer sisters. Their beauty is more rugged, with hair the color of lichen and skin the shade of their mountain\xe2\x80\x99s stone. \n'b'  Despise Mining . Mountain dryads tend to spend long stretches of time sleeping deep within their mountains, and they do not take kindly to the scarring of their homes. The dryads have a particular dislike for dwarves, kobolds, and others who make their living mining mountains.'