b'Jeholopterus \n'b'  Family:   Dinosaurs  \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  12 (5d4) \n'b' Speed  10 ft., fly 60 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  10 (+0)  INT:  2 (\xe2\x80\x934)  WIS:  12 (+1)  CHA:  4 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +5,  Perception  +3,  Stealth  +5 \n'b' Senses  passive  Perception  13 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Flyby . The jeholopterus doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Keen Sight . The jeholopterus has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Blood Drain .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 8 (2d4 + 3) piercing damage, and the jeholopterus attaches to the target. While attached, the jeholopterus doesn\xe2\x80\x99t  attack . Instead, at the start of each of the jeholopterus\xe2\x80\x99s turns, the target loses 8 (2d4 + 3)  hp  due to blood loss. The jeholopterus can detach itself by spending 5 feet of its movement. It does so after it drains 15  hp  of blood from the target or the target dies. A creature, including the target, can take its action to detach the jeholopterus by succeeding on a DC 13  Strength  check. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 7 (1d6 + 3) slashing damage. \n'b'\n'b' ABOUT \n'b'  Harnessed Labor . Settlements near therizinosaurus territory often come to understandings with the massive dinosaurs. Therizinosaurus are surprisingly docile with humanoids they know, and they accept bribes of greenery and fermented fruit. Some villages even train therizinosaurus to wear harnesses and perform tasks for the village, such as felling trees for lumber, pulling large loads, or even plowing stony fields. \n'b'  Kobold Warmounts . Enterprising kobolds have discovered combat applications for therizinosaurus domestication. Their harnesses incorporate wooden platforms and slats of armor, allowing  kobold  riders to direct the therizinosaurus while shooting at foes from the safety of their massive mount. While terrifying to behold, the ornery dinosaurs occasionally resist being ridden into battle and drop to the floor, crushing the platforms and potentially their riders. \n'b' Familiar \n'b' Some jeholopterus are willing to serve spellcasters as a familiar. \n'b' Such jeholopterus have the following trait. \n'b'  Familiar . The jeholopterus can serve another creature as a familiar, forming a magic,  telepathic bond  with that willing companion. While the two are bonded, the companion can sense what the jeholopterus senses as long as they are within 1 mile of each other. While the jeholopterus is within 10 feet of its companion, the companion shares the jeholopterus\xe2\x80\x99s Keen Sight trait. At any time and for any reason, the jeholopterus can end its service as a familiar, ending the  telepathic bond .'