b'Dire Wolf, Gargantuan \n'b'  Gargantuan   monstrosity ,  lawful evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  250 (20d20 + 40)  Speed  60 ft.\n'b' STATS STR: 26 (+8) DEX:  17 (+3)  CON:  15 (+2)  INT:  5 (-3)  WIS:  13 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +6,  Stealth  +8  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Senses  passive  Perception  16  Challenge  15 (13,000 XP) \n'b' Special Traits \n'b'   Keen Hearing and Smell . The gargantuan dire wolf has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Magic Resistance . The gargantuan dire wolf has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 29 (6d6 + 8) piercing damage. If the target is a Medium or smaller creature, the creature must make a DC 21  Strength  saving throw or be swallowed. While swallowed, the creature is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the gargantuan dire wolf, and it takes 35 (10d6) acid damage at the start of each of the gargantuan dire wolf\xe2\x80\x99s turns. If the dire wolf takes 30 damage or more on a single turn from a creature inside it, the dire wolf must succeed on a DC 25  Constitution  saving throw at the end of that turn or regurgitate all swallowed creatures, which fall  prone  in a space within 10 feet of the dire wolf. If the gargantuan dire wolf dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse using 15 feet of movement, exiting  prone . \n'b'  Teleport (1/day) . The gargantuan dire wolf magically teleports up to 60 feet to an unoccupied space it can see.'