b'Sammael \n'b'  Family:   Angels  \n'b' Pale-skinned, beautiful  humanoids  without gender, these angels are wrapped in black, swirling mist in the shape of elegant robes. \n'b'  Medium   celestial ,  neutral good  \n'b'  Armor Class  16 (natural armor)  Hit Points  104 (16d8 + 32)  Speed  30 ft., fly 40 ft.\n'b' STATS STR: 18 (+4) DEX:  10 (+0)  CON:  14 (+2)  INT:  10 (+0)  WIS:  19 (+4)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws  Wis+7,  Charisma  +4  Skills   Insight  +7,  Perception  +7  Damage Resistances  radiant; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses   darkvision  120 ft., passive  Perception  17  Languages  all, telepathy 120 ft.  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Angelic Weapons . The sammael\xe2\x80\x99s weapon attacks are magical. When the sammael hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the  attack ). \n'b'  Sacred Duty . The sammael angel can use its bonus action to shift its purpose between Destructor, Executioner, and Punisher. \n'b'  Destructor . The sammael\xe2\x80\x99s purpose is to destroy unholy monuments and statues. Its weapon attacks deal double damage to objects and structures. \n'b'  Executioner . The sammael\xe2\x80\x99s purpose is to slay a specific creature. The angel has advantage on  attack  rolls against a specific creature, chosen by its deity. As long as the angel and the victim are on the same plane of existence, the angel knows the precise location of the creature. \n'b'  Punisher . The sammael\xe2\x80\x99s purpose is to punish, but not kill, creatures, inflicting long-term suffering on those of its deity\xe2\x80\x99s choosing. A creature reduced to 0  hp  by the angel loses 3 (1d6)  Charisma  as its body is horribly scarred by the deity\xe2\x80\x99s retribution. The scars last until the creature is cured by the  greater restoration  spell or similar magic. \n'b'  Actions \n'b'   Multiattack . The sammael makes two  melee attacks . \n'b'  Greataxe (Executioner Form Only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 10 (1d12 + 4) slashing damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16  Wisdom  saving throw or be  frightened  until the end of its next turn. \n'b'  Slam (Destructor Form Only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) fire damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16  Strength  saving throw or be pushed 10 feet away from the angel. \n'b'  Whip (Punisher Form Only) .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 6 (1d4 + 4) slashing damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16  Constitution  saving throw or be  stunned  until the end of its next turn. A creature\xe2\x80\x99s  hp  maximum is reduced by an amount equal to the radiant damage taken. This reduction lasts until the creature finishes a short or  long rest . \n'b'  About \n'b'  Three Forms . The sammael angels are often referred to as the \xe2\x80\x9cGods\xe2\x80\x99 Severity,\xe2\x80\x9d owing to the grim tasks assigned them. They are the angels burdened with execution, destruction, and punishment. Their weapons and tactics vary depending on the nature of their assignments. Executioners appear as muscled warriors, wielding massive, radiant axes. Destructors arrive with flaming fists and wield both elemental and divine magic. Punishers arrive with cruel whips, whose lashes sear both body and soul. \n'b'  Strong-Willed . Despite the dark nature of their work, sammael angels show no malice on their luminescent visages. Though their assigned tasks often run counter to their alignment and divine nature, the angels maintain their inherent goodness. This strength of will makes them unshakable in combat. \n'b'  Immortal Nature . The sammael angel doesn\xe2\x80\x99t require food, drink, or sleep.'