b'Remembrance \n'b'  Medium   humanoid ,  lawful neutral\n'b' STATS STR: 16 (+3) DEX:  25 (+7)  CON:  14 (+2)  INT:  17 (+3)  WIS:  16 (+3)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  17  Hit Points  58 (9d8 + 18)  Speed  30 ft.  Skills   Acrobatics  +10,  Arcana  +6,  History  +9,  Insight  +9,  Nature  +9,  Performance  +11,  Stealth  +10  Senses   blindsight  60 ft.,  truesight  30 ft., passive  Perception  13  Languages  Ahnae, Elvish, Sylvan  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Immutable Form . The remembrance is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The remembrance has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The remembrance\xe2\x80\x99s attacks are magical. \n'b'  Masterful Kenning . The remembrance can use a bonus action to use its passive check for any  Intelligence  or  Wisdom  ability check instead of rolling. \n'b'  Spells of the Past . The remembrance\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16). It can cast the following spells, requiring no material components: \n'b'  At will :  light ,  minor illusion ,  prestidigitation  \n'b'  4/day :  comprehend languages ,  heroism , protection from evil and good,  silent image  \n'b'  3/day :  alter self ,  calm emotions ,  levitate  \n'b'  1/day :  legend lore  \n'b'  Actions \n'b'   Multiattack . The remembrance makes three attacks with its rapier. \n'b'  Rapier .  Melee Weapon Attack . +11 to hit, reach 5 ft., one target.  Hit : 12 (1d8 + 8) magical piercing damage. \n'b'  Tactics \n'b' Remembrances avoid combat altogether if possible, but can ably defend themselves with their rapiers, which are always of at least +1 enchantment. They usually fight defensively, attempting to protect the innocent and to break away from combat as quickly as possible. A remembrance\xe2\x80\x99s spells are usually reserved for artistry or performances, unless the construct fears for its safety or that of creatures it considers its wards. \n'b' Description \n'b' These figures seem too perfect, even for an elf. Their eyes glitter, their skin is flawless and their movements more graceful than any mortal creature. When they speak, it is with an ethereal whisper, telling stories of long ago that seem almost remembered dreams. \n'b'  Time That Was . The death of the high elves\xe2\x80\x99 god did more than curse the elves, it virtually slew their spirits. Sorrow and melancholy have fallen upon the forsaken elves in the years since that fall. Their decline has been slow and painful, a dissolution becoming evident in their fragmented empire, decaying cities, shattered faith, and in their daily lives. In 57 AV, a group of elven artists, writers, wizards, and other creative individuals gathered to discuss their plight. They agreed to assume responsibility for the rekindling the elves\xe2\x80\x99 spirits while preserving high elven heritage and culture. Artists from all of the elf realms were rallied and a renaissance movement began, bringing to an end the decades-long dearth of true elven culture. Along with their colleagues\xe2\x80\x99 murals, novels, poems, symphonies, sculptures, and architecture, the elven wizards presented new spells and magic items \xe2\x80\x93 and their pi\xc3\xa8ce de r\xc3\xa9sistance, the remembrances: constructs tailored like beautiful high elves. The remembrances were designed as testament to erstwhile elven glory, animated cultural archives. Once, they mingled with elves, singing, dancing, reciting myths and legends or even re-enacting famous battles. \n'b' Intended as keepers of all the joys and pleasures of elven lives and passions, they were intelligent, knowledgeable, and even fully capable of romantic and sexual activities.'