b'Dust Goblin Firstblade \n'b'  Small   humanoid  (goblinoid),  neutral evil  \n'b'  Armor Class  15 (studded leather armor)  Hit Points  23 (6d6 + 2)  Speed  40 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  15 (+2)  INT:  13 (+1)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +8  Condition Immunities   charmed ,  frightened   Senses   darkvision  60 ft., passive  Perception  10  Languages  Common,  Goblin   Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Asp Venom . Keluikinj poisons his weapons with a toxin distilled from asp venom. Creatures struck by his weapon attacks take 9 (2d8) additional poison damage, or half damage with a successful DC 11  Constitution  saving throw against poison (included in the attacks). \n'b'  Twisted . When the dust  goblin  attacks a creature from hiding, its target must make a successful DC 10  Wisdom  saving throw or be  frightened  until the end of its next turn. \n'b'  Purple Worm Poison . The first creature hit by Imortra\xe2\x80\x99s shortsword takes an additional 42 (12d6) poison damage, or half damage with a successful DC 19  Constitution  saving throw. She can renew the poison once by spending an action doing so. \n'b'  Spellcasting . Imortra is an 11th-level spellcaster. Her spellcasting ability is  Intelligence  (spell save DC 14, +6 to hit with spell attacks). She has the following spells prepared.\n'b'\n'b'\n'b'  Cantrips (at will) :  acid splash ,  chill touch ,  mage hand ,  prestidigitation ,  ray of frost ,  shocking grasp  \n'b'  1st level (4 slots) :  mage armor ,  magic missile ,  shield ,  thunderwave  \n'b'  2nd level (3 slots) :  arcane lock ,  flaming sphere ,  mirror image ,  misty step  \n'b'  3rd level (3 slots) : chains of perdition*,  demon  within*,  glyph of warding ,  magic circle  \n'b'  4th level (3 slots) :  banishment , conjure fiends*,  conjure minor elementals ,  phantasmal killer ,  polymorph  \n'b'  5th level (2 slots) :  cloudkill ,  conjure elemental , dark lord\xe2\x80\x99s mantle* \n'b'  6th level (1 slot) :  globe of invulnerability ,  true seeing  \n'b'\n'b' ACTIONS \n'b'\n'b'  Benign Transposition (Recharges after a Short or Long Rest) . Imortra teleports to an unoccupied space within 30 feet that she can see. Alternatively, she can choose a space within 30 feet that is occupied by a Small or Medium ally; both creatures  teleport , swapping places. \n'b'  Refresh Poison (1/Day) . Imortra re-coats her shortsword with  purple worm  poison. The next creature hit by the dagger is affected by the poison (see her  Purple Worm  Poison trait). \n'b'  Shortsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 3 (1d6) piercing damage. The first creature hit by the dagger also takes additional poison damage (see her  Purple Worm  Poison trait).'