b'Zombie, Plague \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  8  Hit Points  22 (3d8 + 9)  Speed  20 ft.\n'b' STATS STR: 13 (+1) DEX:  6 (-2)  CON:  16 (+3)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +0  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands the languages it knew in life but can\xe2\x80\x99t speak  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Death Burst . If the plague zombie is dropped to  0 hit points , it explodes in a burst of decaying flesh. Any creature within 15 feet of the plague zombie must make a saving throw against its Zombie Rot. \n'b'  Zombie Rot . A creature who takes a bite or claw  attack , or who is within 15 feet of the plague zombie when it drops to  0 hit points , must make a DC 13  Constitution  saving throw. On a failed save, the creature contracts zombie rot. While it has zombie rot, the creature cannot regain hit points except via magical means, and it has  vulnerability  to slashing damage as its flesh rots. At the end of each  long rest  after being infected, the creature\xe2\x80\x99s maximum hit points are reduced by 3 (1d6) and it can repeat the saving throw, ending zombie rot on a success. Any reduction to the creature\xe2\x80\x99s hit point maximum is permanent until the zombie rot has been cured. The reduction ends after the creature\xe2\x80\x99s next  long rest  after being cured. If this reduction drops the creature to  0 hit points , the creature dies and rises as a plague zombie in 1d4 hours. \n'b'  Actions \n'b'   Multiattack . The plague zombie makes one bite attack and one slam  attack . \n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 4 (1d6 + 1) piercing damage, and the creature must make a DC 13  Constitution  saving throw or contract zombie rot. \n'b'  Slam .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 4 (1d6 + 1) bludgeoning damage, and the creature must make a DC 13  Constitution  saving throw or contract zombie rot. \n'b'  About \n'b' This creature looks like a desiccated humanoid with grayish, leathery flesh. It is naked except for thin strands of tattered cloth. These strips of linen are crusted in dried blood and pus that oozes from sickly boils and other plague-born afflictions of the zombie\xe2\x80\x99s skin.'