b'Malcinder Alpha \n'b'  Family:   Malcinder  \n'b'  Large   fiend ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  97 (13d10 + 26)  Speed  50 ft.\n'b' STATS STR: 16 (+3) DEX:  17 (+3)  CON:  15 (+2)  INT:  5 (\xe2\x80\x932)  WIS:  14 (+2)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +5  Damage Immunities  fire  Senses   darkvision  60 ft., passive  Perception  14  Languages  understands Infernal but can\xe2\x80\x99t speak  Challenge  4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Fiery Body . A creature that touches the malcinder alpha or hits it with a  melee attack  while within 5 feet of it takes 5 (2d4) fire damage. \n'b'  Keen Sight and Smell . The malcinder alpha has advantage on  Wisdom  ( Perception ) checks that rely on sight or smell. \n'b'  Pack Leader . The malcinder alpha allows itself and other malcinders within 30 feet of and able to see it to gain advantage on an  attack  roll against a creature if at least one other allied malcinder is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Pounce . If the malcinder alpha moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, that target must succeed on a DC 13  Strength  saving throw or fall  prone . If the target is  prone , the malcinder can make one bite  attack  against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The malcinder alpha makes two attacks, only one of which can be a bite. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) piercing damage. \n'b'  Tail Flame .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or ranged 30/120 ft., one target.  Hit : 9 (2d8) fire damage. \n'b'\n'b' ABOUT \n'b' Malcinders are prone to following stronger fiends. Therefore, a creature with fiendish ancestry can tame a malcinder. \n'b'  Infernal Hunters . Malcinders sometimes escaped the Netherworld, forming small hunting packs found in every region. They suppress their infernal nature when hunting and resting for stealth, dusky skin concealing them in the darkness. \n'b'  Born in Flames . When a malcinder attacks, its body hardens like cooling lava, and flames glow through its skull. It harnesses this infernal fire within its whiplike tail to hurl flame. \n'b'  Burning Leader . The strongest of malcinders leads a pack. This alpha is the largest in the group and the best hunter. A malcinder alpha draws attention so the pack can attack from all sides.'