b'Demon, Piscodemon \n'b'  Family:   Demons  \n'b'  Medium   fiend  (demon),  neutral evil  \n'b'  Armor Class  20 (natural armor)  Hit Points  127 (15d8 + 60)  Speed  30 ft., swim 50 ft.\n'b' STATS STR: 22 (+6) DEX:  18 (+4)  CON:  18 (+4)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +10,  Con  +8,  Wis  +6,  Cha  +7  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  acid, poison  Condition Immunities   poisoned   Senses  blindsight 30 ft.,  darkvision  60 ft, passive  Perception  12  Languages  Abyssal, Demonic, Infernal; telepathy 100 ft.  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The piscodemon can breathe air and water. \n'b'  Magic Resistance . The piscodemon has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The piscodemon\xe2\x80\x99s weapon attacks are magical. \n'b'  Improved Critical . The piscodemon\xe2\x80\x99s weapon attacks score a critical hit on a roll of 19 or 20. \n'b'  Innate Spellcasting . The piscodemon\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  dispel magic  \n'b'  3/day each :  fly ,  stinking cloud  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The piscodemon makes one Claw  attack  and one Tentacle  attack  or two Claw attacks. \n'b'  Claw .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) piercing damage and the target is  grappled  (escape DC 18). The piscodemon has two claws, each of which can grapple only one target. \n'b'  Teleport . The piscodemon magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. \n'b'  Tentacle .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 11 (1d10 + 6) bludgeoning damage plus 5 (1d10) poison damage and the target must succeed on a DC 16  Constitution  saving throw or be  poisoned  for one hour. \n'b'\n'b' ABOUT \n'b' The cannon fodder of the Lower Planes, piscodemons are by no means weak. Their powerful armored bodies resemble a lobster standing on two legs, with a short fish-like tail, and a centipedal head fringed with writhing tentacles. Their numbers are great, which is the only reason they remain in existence, for their lords and masters throw them away in battle like so many empty seed pods and abuse them in any manner their whims devise.'