b'Wild Rider \n'b'  Medium   fey ,  chaotic neutral  \n'b'  Armor Class  13  Hit Points  78 (12d8 + 24)  Speed  35 ft.\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  12 (+1)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Acrobatics  +6,  Animal Handling  +5,  Perception  +5,  Stealth  +6  Senses  passive  Perception  15  Languages  Sylvan  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Shapechanger . The wild rider can use an action to  shapechange  into a wild horse or a wild hound. Once transformed they have the stats of that creature. All their weapons and equipment change with them. They must use an action to change back into their true form. If they are killed, they revert back to their true form with all their original  hit points . \n'b'  Actions \n'b'   Multiattack . The wild rider makes three attacks. \n'b'  Spear of the Hunt .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 11 (2d8 + 2) piercing damage, and the target must succeed on a DC 13  Constitution  saving throw or become  poisoned  for 1 minute. If the saving throw result is 7 or lower, the  poisoned  target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. \n'b'  About \n'b' Astride the wild horses in the Wild Hunt are these chaotic fey. They are the fanatical followers of the Master of the Hunt. These fey are focused entirely on the hunt and are fiercely loyal to their leader. \n'b'  Acting in Unison . The wild riders are a part of the hunt and will do whatever is necessary for the group. \n'b'  Fleeting Form . These fierce fey can change their shape and become one of the hounds or horses in the Wild Hunt.'