b'Gnoll, Rock Alpha \n'b'  Medium   humanoid  (gnoll),  chaotic evil  \n'b'  Armor Class  18 (natural armor, shield)  Hit Points  68 (8d8 + 32)  Speed  35 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  18 (+4)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +5,  Stealth  + 3,  Survival  +4  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Gnoll  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Rocky Camouflage . The rock gnoll alpha has advantage on  Dexterity  ( Stealth ) checks in rocky terrain. \n'b'  Tough . The rock gnoll alpha adds its  Constitution  modifier to its armor class. \n'b'  Actions \n'b'   Multiattack . The rock gnoll alpha makes two attacks with its heavy spear. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage. \n'b'  Heavy Spear .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage, or 8 (1d10 + 3) if wielded with two hands. \n'b'  About \n'b' Alphas are often given the honor of striking the killing blow to captured targets. Alphas carry a heavy burden, keeping the clan alive in tough environments and, in extremely lean times, are expected to give themselves up as meat for the clan (though it is unclear how many end up doing this willingly).'