b'Gygazaks \n'b'  Gargantuan   monstrosity ,  chaotic neutral  \n'b'  Armor Class  20 (natural armor)  Hit Points  333 (18d20+144)  Speed  20 ft., fly 80 ft. (hover), swim 120 ft.\n'b' STATS STR: 25 (+8) DEX:  21 (+5)  CON:  26 (+8)  INT:  7 (-2)  WIS:  17 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +5  Skills   Intimidation  +9,  Perception  +10  Damage Resistances  bludgeoning, piercing, and slashing  Damage Immunities  acid, fire, necrotic, poison, psychic; bludgeoning, piercing, and slashing damage from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  stunned   Senses  blindsight 300 ft., passive  Perception  20  Languages  Common (can\xe2\x80\x99t speak), telepathy 100 ft. \n'b' Challenge  23 (50,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . Gygazaks has advantage on saving throws made against spells and other magical effects. \n'b'  Pain Threshold . Any attacks or spells that deal 6 points of damage or less do not deal any damage to Gygazaks. \n'b'  Reflective Skin . Whenever a creature misses a  ranged attack  against Gygazaks, the missile or effect is redirected to a random square within the original effect\xe2\x80\x99s normal range. Gygazaks can use its  reaction  to make a  Dexterity  saving throw against a DC equal to the  attack  roll, and on a success it can choose where the effect is redirected to. \n'b'  Regeneration . Gygazaks regains 30  hit points  at the start of its turn if it has at least 1 hit point. \n'b'  Unbreathing . Gygazaks does not need to breathe or sleep. \n'b'  Unkillable . When reduced to  0 hit points , Gygazaks is not slain and continues to recover from its injuries, regaining 1 hit point after an hour of rest. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Gygazaks attacks three times. \n'b'  Bite .  Melee Weapon Attack : +15 to hit, reach 30 ft., one target.  Hit : 44 (8d8+8) bludgeoning and piercing damage plus DC 23  Constitution  saving throw or  poisoned  condition for 1 minute. \n'b'  Claws .  Melee Weapon Attack : +15 to hit, reach 30 ft., one target.  Hit : 44 (8d8+8) bludgeoning and slashing damage plus DC 23  Constitution  saving throw or  poisoned  condition for 1 minute. \n'b'  Maw Laser .  Ranged Weapon Attack : +12 to hit, range 150/600 ft., one target.  Hit : 50 (10d8+5) fire damage. \n'b'\n'b' ABOUT \n'b' Even in the darkest and most distant voids of outer space there is still life to be found\xe2\x80\xa6of a sort. No matter where it currently dwells, whether the realms cosmic, deep subterranean seas, or in underground caverns, a gygazaks sluices through air and water with equal ease. This creature\xe2\x80\x99s entire body is stark white and devoid of color save for the cyan sheen cast by the energies it projects, focused in its maw behind rows of serrated teeth each as big as a greatsword. \n'b' There is no certainty behind the origins of gygazaks, but they are thought to be an evolved offshoot of aboleths or the result of an insane arcane amalgamation of sharks bred with the water aberrations. Neither theory is unfounded-like the ocean predators they are in constant movement and they do possess supernatural abilities, yet if they truly are related to psionic aberrations they have been denied any vastly superior intellect and left only with enhanced animal cunning. This does not make gygazaks any less lethal however, and in fact they are far tougher and more dangerous than either of their possible progenitors, capable of laying waste to staunchly defended capital cities with little resistance.'