b'Forest Lord \n'b'  Medium   fey  (canine, shapechanger),  chaotic neutral  \n'b'  Armor Class  15 (natural armor) \n'b' Hit points  52 (8d8 + 16) \n'b' Speed  40 ft., climb 30 ft.\n'b' STATS STR: 19 (+4) DEX:  16 (+3)  CON:  14 (+2)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered \n'b' Skills   Deception  +3,  Intimidation  +3,  Nature  +3,  Perception  +4,  Persuasion  +3,  Stealth  +5,  Survival  +4 \n'b' Senses   darkvision  60 ft., passive  Perception  14 \n'b' Languages  Common, Sylvan \n'b' Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'  Charge (Humanoid Form Only) . If the forest lord moves at least 20 feet straight toward a target and then hits it with a ram  attack  on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13  Strength  saving throw or be knocked  prone . Fey Ancestry. The forest lord has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put the forest lord to  sleep . Keen Hearing and Sight. The forest lord has advantage on  Wisdom  ( Perception ) checks that rely on hearing or sight. Plant Camouflage. The forest lord has advantage on  Dexterity  ( Stealth ) checks it makes in any terrain with ample obscuring plant life. \n'b'  Pounce (Lion Form Only) . If the forest lord moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, that target must succeed on a DC 14  Strength  saving throw or be knocked  prone . If the target is  prone , the forest lord can make one bite  attack  against it as a bonus action. Running Leap. With a 10-foot running start, the forest lord can long jump up to 25 feet. Shapechanger. The forest lord can use its action to  polymorph  into a lion, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . In humanoid form, the forest lord makes two melee or  ranged attacks . In lion form, the forest lord makes one  attack  with its bite and one with its claw. \n'b'  Bite (Lion Form Only) .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage. \n'b'  Claw (Lion Form Only) .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage. \n'b'  Ram (Humanoid Form Only) .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) bludgeoning damage. \n'b'  Shortsword (Humanoid Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Shortbow (Humanoid Form Only) .  Ranged Weapon Attack : +5 to hit, range 80/320 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'\n'b' About \n'b' The keen senses of a forest lord make it almost impossible to  surprise  one in the wild. Conversely, with their own natural grace and agility, forest lords can sneak up on travelers who are not carefully watching the surrounding wilderness. A forest lord expecting trouble is likely to be armed with a bow and a dagger and typically looses arrows from hiding, weakening an enemy before closing. \n'b' This large, ape-like beast has vaguely  human  features. It is covered in long, stringy hair. Hateful red eyes peer out from beneath its tresses.'