b'Fiendish Ferret \n'b'  Tiny   fiend ,  chaotic neutral  \n'b'  Armor Class  13  Hit Points  13 (3d4 + 6)  Speed  40 ft.\n'b' STATS STR: 6 (-2) DEX:  17 (+3)  CON:  14 (+2)  INT:  13 (+1)  WIS:  12 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +6,  Insight  +3,  Perception  +3,  Persuasion  +6,  Sleight of Hand  +5,  Stealth  +5  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t silvered  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  13  Languages  Abyssal, Common, Infernal, Thieves\xe2\x80\x99 Cant  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Hearing and Smell . The fiendish ferret has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Magic Resistance . The fiendish ferret has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Fiendish Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage, and the target must make on a DC 12  Constitution  saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Cunning Ally . The fiendish ferret can take the  Dash ,  Disengage ,  Help ,  Hide , or  Use an Object  action as a bonus action. \n'b'\n'b' ABOUT \n'b' Sly and dexterous, fiendish ferrets can be cunning helpers to their friends and a terrible nuisance to their enemies. \n'b' Native to hells and demonic planes, these crafty critters have sneaked into many other dimensions (including several they weren\xe2\x80\x99t supposed to go) to have rebellious fun and cause mischief. \n'b' Fiendish ferrets love to slink about and pilfer things, and when they get caught, they can rely on their silver tongue to  weasel  out of trouble. \n'b'  Pact of the Chain Familiar . At the gamemaster\xe2\x80\x99s discretion, a  warlock  with a pact of the chain may choose the form of a fiendish ferret for their familiar. \n'b'  Pranks and Shenanigans . When not bound by a pact with a  warlock , or when their  warlock  is not strict, fiendish ferrets will get into all sorts of mischief. You may roll on the table below to determine what a fiendish ferret might be up to. \n'b'  Fiendish Ferret Pranks and Shenanigans \n'b'\n'b' d12 \n'b' Prank or Shenanigan \n'b'\n'b' 1 \n'b' The fiendish ferret sneaks into a confessional box and urges people who come to confess to perform silly pranks in order to be absolved. \n'b'\n'b' 2 \n'b' The fiendish ferret challenges a powerful creature to a duel of wits on a remote mountaintop and doesn\xe2\x80\x99t show up. \n'b'\n'b' 3 \n'b' The fiendish ferret delivers a coded spell to several mages, but the spell\xe2\x80\x99s text is random nonsense. \n'b'\n'b' 4 \n'b' The fiendish ferret hides two items but says it hid three. \n'b'\n'b' 5 \n'b' The fiendish ferret enters a cooking competition and secretly eats the ingredients of all competitors. \n'b'\n'b' 6 \n'b' The fiendish ferret replaces a blade with an indecent drawing attached to the blade\xe2\x80\x99s hilt. \n'b'\n'b' 7 \n'b' The fiendish ferret puts sugar in saltshakers and swaps hard-boiled eggs with raw eggs. \n'b'\n'b' 8 \n'b' The fiendish ferret swaps the dark grimoire of a necromancer with a children\xe2\x80\x99s coloring book. \n'b'\n'b' 9 \n'b' The fiendish ferret offers to teach someone a language they don\xe2\x80\x99t know, but replaces words like \xe2\x80\x9cthanks\xe2\x80\x9d and \xe2\x80\x9chello\xe2\x80\x9d with insults. \n'b'\n'b' 10 \n'b' The fiendish ferret pours  sovereign glue  on the throne of a tyrant. \n'b'\n'b' 11 \n'b' The fiendish ferret steals the weapons of two rival paladins and formally gifts each  paladin  the weapon of the other. \n'b'\n'b' 12 \n'b' The Fiendish ferret makes a list of pranks and shenanigans but the last item on the list is a self-referential joke.'