b'Idolic Deity \n'b'  Small   construct ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  105 (14d6 + 56)  Speed  0 ft., fly 30 ft. (hover)\n'b' STATS STR: 14 (+2) DEX:  20 (+5)  CON:  18 (+4)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +3  Skills   Deception  +8,  Stealth  +8  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  prone   Senses   darkvision  60 ft., passive  Perception  10  Languages  Abyssal, Common, Infernal, telepathy 60 ft.  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Apostasy Aura . The idolic deity\xe2\x80\x99s presence causes devout followers to doubt their faith. When a creature attempts to use divine or celestial power, such as a  cleric  casting a spell or a  paladin  using Divine Smite, it must make a DC 16  Wisdom  saving throw. On a failure, the spell, class feature, or other divine or celestial power is expended, but it has no effect. \n'b'  Construct Nature . The idolic deity doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  False Appearance . While the idolic deity remains motionless, it is indistinguishable from a normal statue. \n'b'  Incorporeal Movement . The idolic deity can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The idolic deity can use its Seduce the Righteous. It then makes two Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) bludgeoning damage plus 18 (4d8) psychic damage. \n'b'  Seduce the Righteous . The idolic deity corrupts one creature it can see within 30 feet of it. The target must succeed on a DC 16  Wisdom  saving throw or have disadvantage on  attack  rolls, ability checks, or saving throws (the idolic deity\xe2\x80\x99s choice) until the end of its next turn. Creatures that wield divine or celestial power, such as clerics, paladins, or aasimars, have disadvantage on the saving throw. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Shadow Stealth . While in dim light or darkness, the idolic deity takes the  Hide  action. \n'b'\n'b' ABOUT \n'b' This small demonic idol emits a palpable malice. \n'b'  Relics of Dark Gods . Idolic deities are found in ancient temples and deserted tombs. They are relics of an elder age and all that remain of the favored children of a deceiving dark god\xe2\x80\x94mighty lordlings like Akoman the Evil Thought, Nanghant the Discontented, and Sarvar the Oppressor. Sent to consume the souls of those worshiping gods of light, these beings of shadow and sand labor slowly through corruption of the soul rather than outright war. \n'b'  Imprisoned Corruption . The first idolic deities were created when corrupted ancient tribes and their priests began worshiping idols as gods, forsaking their masters\xe2\x80\x99 purposes to revel in their pride and vanity. Their deities struck them down for their treachery and imprisoned their corrupted souls in the idols they worshiped.'