b'Erlking \n'b'  Medium   fey ,  chaotic neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  270 (20d8+180)  Speed  70 ft., fly 90 ft.\n'b' STATS STR: 20 (+5) DEX:  25 (+7)  CON:  28 (+9)  INT:  19 (+4)  WIS:  20 (+5)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Con  +15,  Dex  +13,  Str  +11  Skills   Acrobatics  +19,  Intimidation  +11,  Nature  +10,  Perception  +17  Damage Resistances  acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  27  Languages  Common, Elvish, Sylvan  Challenge  18 (20,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The erlking\xe2\x80\x99s spell casting ability is  Charisma  (spell save DC 19). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  blur ,  speak with animals ,  speak with plants  \n'b'  3/day each :  black tentacles ,  haste ,  plant growth  \n'b'  1/day each :  conjure elemental ,  finger of death  \n'b'\n'b'  Legendary Resistance (3/Day) . If the erlking fails a saving throw, it can choose to succeed instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The erlking makes four longbow attacks or four longsword attacks. \n'b'  Longbow .  Ranged Weapon Attack : +13 to hit, range 150/600 ft., one target.  Hit : 11 (1d8 + 7) piercing damage. When the erlking successfully hits a creature with its longbow, the attacks deals an extra 18 (4d8) piercing damage to the creature. This damage only affects creatures that can bleed. \n'b'  Longsword .  Melee Weapon Attack : +11 to hit, 5 ft. reach, one target.  Hit : 10 (1d10 + 5) slashing damage. When the erlking successfully hits a creature with its longsword, the attacks deals an extra 18 (4d8) slashing damage to the creature. This damage only affects creatures that can bleed. \n'b'\n'b' ABOUT \n'b' Erlkings guard the wildest, most pristine reaches of nature, and lead other fey to reclaim defiled lands. Most forest creatures acknowledge an erlking as king of the forest and arbiter in disputes between the people of the wilds. In most forests, an erlking is the brother or consort of a hamadryad, and represents the aggressive, dangerous, and vengeful aspect of the wilds. \n'b' An erlking is a  blur  of motion on or off the battlefield, using his powers to coordinate attacks against despoilers, manipulate terrain to his side\xe2\x80\x99s advantage, and call in reinforcements when his forces would be overwhelmed. When his services are not needed, an erlking retires to the realm of the fey.'