b'Nightwalker \n'b'  Huge   undead ,  chaotic evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  345 (30d12 + 150)  Speed  40 ft.\n'b' STATS STR: 35 (+12) DEX:  14 (+2)  CON:  21 (+5)  INT:  20 (+5)  WIS:  21 (+5)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +18,  Dexterity  +8,  Constitution  +11,  Wisdom  +11  Skills   Arcana  +11,  Insight  +11,  Perception  +11,  Stealth  +8  Damage Resistances  necrotic; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses  darkvision 120 ft., passive  Perception  21  Languages  Abyssal, Common, Infernal, telepathy 120 ft.  Challenge  20 (25,000 XP) \n'b' Special Traits \n'b'   Siege Monster . The nightwalker deals double damage to objects and structures. \n'b'  Desecrating Aura . Undead within a 30-foot radius of the nightwalker have advantage on  attack  rolls and saving throws. \n'b'  Eyes of Night . Magical  darkness  doesn\xe2\x80\x99t impede the nightwalker\xe2\x80\x99s  darkvision . \n'b'  Sunlight Weakness . While in sunlight, the nightwalker has disadvantage on  attack  rolls, ability checks, and saving throws. \n'b'  Innate Spellcasting . The nightwalker\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 19). It can innately cast the following spells, requiring no material components. \n'b'   At will :  contagion ,  darkness ,  dispel magic ,  blight  \n'b'  3/day each :  confusion ,  haste ,  hold monster ,  invisibility  \n'b'  1/day each :  cone of cold ,  finger of death ,  plane shift  \n'b'   Actions \n'b'   Multiattack . The nightwalker makes two Claw attacks. \n'b'  Claw .  Melee Weapon Attack : +18 to hit, reach 15 ft., one target.  Hit : 25 (3d8 + 12) slashing damage plus 14 (4d6) cold damage. \n'b'  Army of Shadows  (1/day). The nightwalker magically calls 2d4 shadows, provided that the nightwalker is not in bright light. The shadows arrive in one round, acting as allies of the nightwalker and obeying its commands. The shadows remain for 1 hour, until the nightwalker dies, or until the nightwalker dismisses them as a bonus action. \n'b'  About \n'b' The most commonly encountered nightshade is the giant-like nightwalker. This powerful foe leads armies of undead against the living, but unlike most mortal generals the nightwalker is not content to stand back and observe the battles from safety. The undead creature is ever eager to put its tactics and plans to the test itself, and takes part in battles in every possible occurrence save for those that the creature has determined are self-destructive. This is not to say that the nightwalker never sacrifices its troops to gain a tactical advantage-just that these attacks are the only ones the monster feels no urge to participate in directly. \n'b' Nightwalkers enjoy inflicting despair before death, particularly by destroying valued objects or murdering loved ones before delivering the final blow to a foe. \n'b' A nightwalker is 20 feet tall and weighs 5,000 pounds.'