b'Ghost Boar, Elder \n'b'  Family:   Ghost Boar  \n'b' A hulking boar tosses its head and charges, fading in and out of existence as it moves. \n'b'  Huge   monstrosity ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  104 (11d12 + 33)  Speed  40 ft.\n'b' STATS STR: 22 (+6) DEX:  9 (-1)  CON:  17 (+3)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  7 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses   darkvision  60 ft., passive  Perception  11  Languages  understands Common but can\xe2\x80\x99t speak it  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Charge . If the ghost boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 14 (4d6) slashing damage If the target is a creature, it must succeed on a DC 17  Strength  saving throw or be knocked  prone . \n'b'  Incorporeal Jaunt . As ghost boar. \n'b'  Relentless (Recharges after a Short or Long Rest) . If the elder ghost boar takes 20 damage or less that would reduce it to 0  hp , it is reduced to 1  hp  instead. \n'b'  Spirit Conduit . When a creature dies within 30 feet of the ghost boar, its spirit can possess the boar, incapacitating the boar for up to 1 minute. During this time, the spirit is affected by the  speak with dead  spell, speaking through the  ghost   boar\xe2\x80\x99s  mouth. \n'b'  Actions \n'b'   Multiattack . The elder ghost boar makes two tusk attacks. \n'b'  Tusk .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 16 (3d6 + 6) slashing damage. \n'b'  Reactions \n'b'   Ghostly Slip . When it is targeted by an  attack  or spell or is  grappled  or  restrained , the ghost boar becomes momentarily incorporeal. It gains  resistance  to any damage that isn\xe2\x80\x99t force and ends any  grappled  or  restrained  conditions on itself. \n'b'  About \n'b'  Magical Creation . A magical experiment on a group of albino boars went awry, releasing the enormous beasts into the wild to proliferate. \n'b'  Ghostly Form . Ghost boars earn their name from their ability to temporarily become incorporeal. When the ghost boar moves, it becomes ghostly and insubstantial, passing through obstacles as it charges its prey. \n'b'  A Soul Depot . A strange side effect of the magical accident that created the ghost boar appears in the strongest of them: they are magnets for souls of the recently departed. The souls can use the meager spiritual magic of the ghost boar to communicate with those nearby.'