b'Clockwork Companion, Clockwork Lantern \n'b'  Family:   Clockwork  \n'b'  Tiny   construct ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  2 (1d4)  Speed  0 ft., fly 30 ft.\n'b' STATS STR: 6 (-1) DEX:  10 (+0)  CON:  10 (+0)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  30 ft., passive  Perception  10  Languages  understands one language (usually Common) but cannot speak  Challenge  1/8 (25 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Lantern\xe2\x80\x99s Light . The clockwork lantern can shed light from dim to bright in a radius of 5-30 feet on command. \n'b'  Immutable Form . The clockwork lantern is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The clockwork lantern has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 2 (1d4) bludgeoning damage. \n'b'  Lantern\xe2\x80\x99s Flame .  Ranged Spell Attack : +2 to hit, range 30 ft., one target.  Hit : 3 (1d6) fire damage.'