b'Manticore \n'b'  Family:   Manticore  \n'b'  Large   monstrosity ,  lawful evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  68 (8d10 + 24)  Speed  30 ft., fly 50 ft.\n'b' STATS STR: 17 (+3) DEX:  16 (+3)  CON:  17 (+3)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  60 ft., passive Perception 11  Languages  Common  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Tail Spike Regrowth : The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a  long rest . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack : The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes. \n'b'  Bite :  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. \n'b'  Claw :  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Tail Spike :  Ranged Weapon Attack : +5 to hit, range 100/200 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. \n'b'\n'b' About \n'b' This creature has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its tail ends in long, sharp spikes.'