b'Werefrog \n'b'  Family:   Lycanthropes  \n'b'  Medium   humanoid  (boggard, shapechanger),  chaotic evil  \n'b'  Armor Class  10 in humanoid form, 12 (natural armor) in giant frog or hybrid form  Hit Points  72 (11d8+22)  Speed  30 ft., (climb 20 ft., swim 30 ft. in giant frog or hybrid form)\n'b' STATS STR: 15 (+2) DEX:  11 (+0)  CON:  14 (+2)  INT:  8 (-1)  WIS:  13 (+1)  CHA:  8 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +4  Damage Immunities  bludgeoning, piercing, and slashing damage from nonmagical weapons that aren\xe2\x80\x99t silvered  Senses  passive  Perception  11  Languages  Common (can\xe2\x80\x99t speak in giant frog form)  Challenge  3 (700 XP) \n'b' SPECIAL Traits \n'b'\n'b'  Amphibious . The werefrog can breathe air and water. \n'b'  Shapechanger . The werefrog can use its action to  polymorph  into a frog-hybrid or into a giant frog, or back into its true form, which is humanoid. Its statistics, other than the changes noted, are the same for each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Standing Leap . The werefrog in hybrid or giant frog form can long jump up to 20 feet and high  jump  up to 10 feet, with or without a running start. \n'b'  Sure-Footed . The werefrog may ignore the extra movement penalty when moving through nonmagical  difficult terrain . \n'b'\n'b' ACTIONS \n'b'\n'b'  Morningstar (Humanoid or Hybrid Form Only) .  Melee Weapon Attack : +4 to hit, reach 5ft., one target.  Hit : 6 (1d6+2) piercing damage. \n'b'  Spear (Humanoid or Hybrid Form Only) .  Ranged Weapon Attack : +4 to hit, range 20/60 ft., one target.  Hit : 7 (1d8+2) piercing damage. \n'b'  Bite (Giant Frog or Hybrid Form Only) .  Melee Weapon Attack : +4 to hit, reach 5ft., one target.  Hit : 7 (1d8+2) piercing damage and the target is  grappled  (escape DC 12). Until this grapple ends, the target is  restrained , and the werefrog can\xe2\x80\x99t bite another target. If the target is humanoid, it must succeed on a DC 12  Constitution  saving throw or be cursed with werefrog lycanthropy. \n'b'\n'b' ABOUT \n'b' A grotesque frog humanoid slithers out of the stagnant waters, its bulging eyes gaze at you with horrifying intelligence. \n'b' Werefrogs are primitive creatures that are often found within boggard clans, and more rarely, lizardfolk. Werefrogs rarely seek to rule over an area, but do like to be given respect and deference. \n'b' They are less likely to be the king of a tribe than the king\xe2\x80\x99s bodyguard. They are mostly loyal for as long as they are well fed. \n'b' Boggards view werefrogs with fascination; other races tend to have a much dimmer view of the lazy creatures. Old tales speak of swamp fisherfolk coming out from the fetid waterways\xe2\x80\xa6 changed. \n'b' These unfortunates rarely pass on their curse and are content to skulk around the edges of fishing villages.'