b'Hag, Swamp \n'b'  Family:   Hags  \n'b'  Medium   fey (hag) ,  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  110 (20d8 + 20)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 19 (+4) DEX:  12 (+1)  CON:  12 (+1)  INT:  15 (+2)  WIS:  13 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +5,  Athletics  +7,  Deception  +9,  Insight  +4,  Perception  +7,  Stealth  +7  Senses   darkvision  90 ft., passive  Perception  17  Languages  Aklo, Common, Giant, Sylvan,  tongues   Challenge  7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The  hag  can breathe air and water. \n'b'  Innate Spellcasting : The  hag\xe2\x80\x99s  innate spellcasting ability is  Charisma  (spell save DC 14). The  hag  can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will :  dancing lights ,  disguise self ,  minor illusion ,  tongues , vicious mockery \n'b'  1/day each :  hallucinatory terrain ,  major image ,  mirror image  \n'b'\n'b'  Magic Resistance . The hag has advantage on saving throws against spells and other magical effects. \n'b'  Mimicry . The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16  Wisdom  ( Insight ) check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The swamp hag makes two claw attacks. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8+4) slashing, and the victim must make a DC 16  Constitution  save or gain a level of  exhaustion . Each  exhaustion  level gained from the hag\xe2\x80\x99s attacks can be removed after finishing a short or long rest. \n'b'  Soul Swallow (1/Day) . The hag can drain the soul of a dead or  incapacitated  creature of Medium size or smaller. Victims of this attack take 4d6 points of damage and must succeed at a DC 13  Constitution  saving throw or be reduced to  0 hit points . A consumed soul cannot be restored to life without  true resurrection  or similarly powerful effect. Swallowing the soul of a helpless creature grants the hag 20  temporary hit points . In addition, all allies of the victim within 60 feet and line of sight must make a DC 17  Wisdom  saving throw or become  frightened  for 1d4 rounds. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The hag can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The hag regains spent legendary actions at the start of its turn. \n'b'\n'b'  Move . The hag moves a distance equal to its full movement without provoking opportunity attacks. \n'b'  Claw . The hag makes a bite attack. \n'b'  Hag Magic (Costs 2 Actions) . The hag casts one of its spells. \n'b'\n'b' ABOUT \n'b' Terrifying crones known to haunt foul swamps and tangled forests, swamp hags harbor an intense hatred for all beauty and purity. Making use of their varied deceptive abilities, these crones delight in murdering innocents, unhinging noble minds, and debasing the pure of heart. They are fond of disguising themselves by magic, inveigling young lovers away from friends, family, and former loves and into all manner of debauchery and scandal. Some swamp hags prefer to reveal their true natures to their lovers at a moment precisely engineered to drive the man mad with horror and shame. Others drag out their dalliances and do what they can to utterly ruin the lives of the men they seduce before showing the broken shell that remains the truth. In the end, the luckiest of these unfortunate lovers end up being eaten by their swamp hag companions\xe2\x80\x94for the unlucky, their final doom can be much worse, for the cruel imagination of the swamp hag is vast. A typical swamp hag stands between 5 and 6 feet tall and weighs just under 160 pounds.'