b'Vrilwork, Yargoyle \n'b'  Family:   Vrilwork  \n'b'  Medium   construct  (stone, vrilwork),  neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  52 (7d8 + 21)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  11 (+0)  CON:  16 (+3)  INT:  6 (-2)  WIS:  11 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +2  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Damage Immunities  poison  Condition Immunities   exhaustion ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  \xe2\x80\x93  Proficiency Bonus  +2  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The gemstone is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the gem-stone must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  Constructed Nature . A gemstone creature doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Innate Spellcasting . The yargoyle\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 10, +2 to hit with spell attacks). It can innately cast  invisibility  (self only) at will. \n'b'  Pack Tactics . The yargoyle has advantage on an  attack  roll against a creature if at least one of the yargoyle\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Repairable . A DC 10 mason\xe2\x80\x99s tools check restores one hit point for each point rolled over the DC. \n'b'  Vril Engine . When the construct dies, it inflicts 3 (3d6) force damage in a 5 ft. radius. Creatures in the radius can make a DC 10  Dexterity  saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Vril Engine Malfunction table. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The yargoyle makes two attacks: one with its bite and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. \n'b'\n'b' ABOUT \n'b' This crouching reptilian creature has flesh made of cracked stone. It flickers in and out of your vision. \n'b' Yargoyles are  gargoyle -like denizens of dungeons, populated by mad wizards as guardians. They hunt in packs, looking for prey. \n'b' Their most deadly feature is their ability to turn  invisible . Yargoyles serve as slightly more intelligent versions of gearwolves and have been known to work together with them when placed in the same dungeon. A yargoyle will often lead a gearwolf pack.'