b'Zombie, Mummy \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  11  Hit Points  17 (2d8 + 8)  Speed  20 ft.\n'b' STATS STR: 20 (+5) DEX:  13 (+1)  CON:  13 (+1)  INT:  2 (-4)  WIS:  2 (-4)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire  Damage Resistances  cold  Damage Immunities  necrotic, poison; bludgeoning, piercing, and slashing damage from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  6  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . The mummy  zombie  makes two Claw attacks. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (1d6 + 5) slashing damage plus 7 (2d6) necrotic damage. \n'b'\n'b' ABOUT \n'b' Certain cursed temples or those built to glorify dark gods in the lands of Khemit animate all living creatures that die within them. These corpses rise as mummy zombies, not nearly as powerful as true mummies and lacking the funeral wrappings. Their flesh is desiccated and often infused with the substances used to mummify the dead, which sometimes hides their walking corpse status under wafts of perfumed air. These undead retain some semblance of the minds they had in life, though twisted with hatred toward their companions who \xe2\x80\x9cLet them die,\xe2\x80\x9d and can use many of the skills they had in life, though not anything as complex as spellcasting.'