b'Clockwork Companion, Clockwork Gardener \n'b'  Family:   Clockwork  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  45 (7d10 + 7)  Speed  15 ft.\n'b' STATS STR: 14 (+2) DEX:  8 (-1)  CON:  12 (+1)  INT:  4 (-3)  WIS:  10 (+0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands one language (usually Common) but cannot speak  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Immutable Form . The clockwork gardener is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The clockwork gardener has advantage on saving throws against spells and other magical effects. \n'b'  Water Hose . The clockwork gardener can forcefully spray water in a powerful 60-ft. jet to drive away pets or a 30-ft. cone that creates a gentle drizzle suitable for watering plants or extinguishing exposed flames in the area. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The clockwork gardener makes three attacks: two with its scything blades and one with its slam. \n'b'  Scything Blades .  Melee Weapon Attack : +4 to hit, reach 10 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. \n'b'  Slam .  Melee Weapon Attack : +4 to hit, reach 10 ft., one target.  Hit : 9 (2d6 + 2) bludgeoning damage. \n'b'  Water Jet .  Ranged Weapon Attack : +1 to hit, range 60 ft., one target.  Hit : 6 (1d8 + 2) bludgeoning damage and the target must succeed on a DC 12  Strength  saving throw or be knocked  prone .'