b'Ochre Jelly \n'b'  Family:   Oozes  \n'b'  Large   ooze ,  unaligned  \n'b'  Armor Class  8  Hit Points  45 (6d10 + 12);  Wound Threshold  N/A  Speed  10 ft., climb 10 ft.\n'b' STATS STR: 15 (+2) DEX:  6 (-2)  CON:  14 (+2)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid  Damage Immunities  lightning, slashing  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  prone   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  10  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The jelly can move through a space as narrow as 1 inch wide without squeezing (see Adventurers, Combat). \n'b'  Spider Climb . The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check \n'b'\n'b' ACTIONS \n'b'\n'b'  Pseudopod .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. \n'b'\n'b' REACTIONS \n'b'\n'b'  Split . When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10  hit points . Each new jelly has  hit points  equal to half the original jelly\xe2\x80\x99s, rounded down. New jellies are one size smaller than the original jelly. \n'b'\n'b' ABOUT \n'b' The ochre jelly is a widespread predatory ooze. They easily propagate throughout sewers and in the vicinity of cities in the Netherworld. They contribute to the decaying process of organic matter, and their presence helps create a nourishing soil upon which plants can grow. \n'b' SPECIAL OPTION \n'b' It appears that the ochre jelly is also able to break down the bodies of corrupted creatures and return them to the cycle of nature without being afflicted itself. As slow, dumb, and unpleasant as they are, ochre jellies are crucial for purifying corrupted sites. Netherworld druids and their disciples don\xe2\x80\x99t hesitate to capture some, locking them in large, heavily sealed amphoras to transport them where they\xe2\x80\x99re needed. \n'b' If you use this option, ochre jellies gain the following trait: \n'b'\n'b'  Necrophage of Canker . The ochre jelly is immune to corruption. If it feeds on corrupted substances, the waste and residue are rendered harmless, re-entering the natural cycle.'