b'Skin Bat \n'b'  Small   undead ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  28 (8d6)  Speed  10 ft., fly 40 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  10 (+0)  INT:  2 (-4)  WIS:  13 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3  Damage Immunities  poison  Condition Immunities   poisoned   Senses  blindsight 20 ft., darkvision 60 ft., passive  Perception  13  Languages  \xe2\x80\x94  Challenge  1/2 (100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Echolocation . The skin bat can\xe2\x80\x99t use its blindsight while  deafened . \n'b'  Hungry Dead Nature . The skin bat doesn\xe2\x80\x99t require air or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10  Constitution  saving throw or be  paralyzed  until the end of its next turn. On a success, the target can\xe2\x80\x99t be  paralyzed  in this way by the skin bat again for 24 hours. In addition, the skin bat attaches to the target. While attached, the skin bat can\xe2\x80\x99t  attack , and at the start of each of the bat\xe2\x80\x99s turns, the target takes 5 (1d4 + 3) piercing damage. The attached bat moves with the target whenever the target moves, requiring none of the bat\xe2\x80\x99s movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the skin bat by succeeding on a DC 11  Strength  check. \n'b'\n'b' REACTIONS \n'b'\n'b'  Attract Bats (1/Day) . When the skin bat is reduced to below half its hp maximum while underground or outside at night, it releases a high-frequency cry similar to that of an injured bat, attracting other bats to it. On initiative count 20 of the next round, 1d6 bats arrive and aid the skin bat. These bats aren\xe2\x80\x99t under the skin bat\xe2\x80\x99s control, but they protect it to the best of their abilities, attacking those that harm the skin bat. \n'b'\n'b' ABOUT \n'b' A repulsive, batlike creature darts from the darkness. Its body consists entirely of rotting sheets of stolen skin. Though its large eyes are glassy and lifeless, an unmistakably evil intent glimmers within them as a toothless mouth spreads wide in hunger. \n'b' Skin bats are undead creatures created from skin flayed from the victims of sacrificial rites. They are given a measure of unlife by a vile ritual involving immersion in Abyssal flesh vats and invocations to Camazotz and similar demon lords. They feed on the skin of living beings to replenish their own constantly rotting skin. Their acidic saliva acts as a paralytic poison and leaves ugly scars on those who survive an attack. The typical skin bat has an 8-foot wingspan. The color of their skin matches that of their prey, so a skin bat\xe2\x80\x99s coloration can change over time. A skin bat weighs about 15 pounds. \n'b' Cliff and Dungeon Dwellers. Skin bats prey on the unwary but do not develop sinister plots of their own. Their flocks can be encountered in isolated areas accessible only by flight or by climbing treacherous cliffs. Skin bats can exist in any climate. In cool climes, they feed only infrequently, because the cold preserves their forms and reduces the need to replenish decaying flesh. This also explains why they are attracted to the dark depths of ageless dungeons. In wet, tropical climes where their skin decomposes rapidly, skin bats are voracious feeders by necessity. \n'b' Accidental Treasures. Skin bats have no use for magic items or wealth, but occasionally a ring or necklace from a past victim gets embedded in their fleshy folds, where it becomes an unintended trophy.'