b'Zombie, Cauldron-born \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  8  Hit Points  30 (4d8 + 12)  Speed  20 ft.\n'b' STATS STR: 14 (+2) DEX:  6 (-2)  CON:  16 (+3)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +5,  Wisdom  +0  Damage Immunities  acid, poison  Condition Immunities   poisoned   Senses  darkvision 60 ft., passive  Perception  8  Languages  understands the languages it knew in life but can\xe2\x80\x99t speak  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Cauldron-Born . A cauldron-born zombie is created through a complex, magical process that involves injecting the corpse with a variety of alchemical substances. By some quirk of its creation, a cauldron-born zombie is more connected to its creator than the average zombie. A cauldron-born zombie\xe2\x80\x99s hit point maximum is reduced by 1d4 for each mile of distance between it and its creator. If this reduces the zombie\xe2\x80\x99s hit point maximum to 0, it is destroyed. \n'b'  Undead Nature . A cauldron-born zombie doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Unstable Components . When the cauldron-born zombie dies, it explodes in a burst of unstable, alchemical substances. Each creature within 5 feet of it must succeed on a DC 12  Dexterity  saving throw or take 4 (1d8) acid damage. \n'b'  Actions \n'b'   Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage.'