b'Nixie \n'b'  Family:   Nixie  \n'b'  Small   fey ,  neutral  \n'b'  Armor Class  13  Hit Points  27 (6d6 + 6)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 6 (-2) DEX:  16 (+3)  CON:  12 (+1)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +3,  Cha  +6  Skills   Deception  +6,  Insight  +5,  Perception  +5  Senses   darkvision  60 ft., passive  Perception  15  Languages  Aquan, Common, Sylvan  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . A nixie can breathe air and water. \n'b'  Innate Spellcasting . The nixie\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 14), and requires no material components for the following spells:\n'b'\n'b'\n'b'  3/day each :  charm person  \n'b'  1/day :  suggestion  \n'b'\n'b'  Shapechanger . A nixie can use her action to  polymorph  into a Small or Medium aquatic creature, or back into her true form. Her statistics, other than her  size , are the same in each form. Any equipment she is wearing or carrying isn\xe2\x80\x99t transformed. She reverts to her true form if she dies. \n'b'\n'b' ACTIONS \n'b'\n'b'  Shortsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Light Crossbow .  Ranged Weapon Attack : +5 to hit, range 80/320 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. \n'b'  Lure . A nixie sings a magical melody. Every humanoid and giant within 300 feet of her that can hear her song must make a DC 13  Wisdom  saving throw or be  charmed  until the song ends. The nixie must use a bonus action on her subsequent turns to continue singing. She can stop at any time. The song ends if the nixie is  incapacitated . While  charmed  by the nixie, a target is  incapacitated  and ignores the songs of other nixies. If the  charmed  target is more than five feet away from the nixie, the target must move on its turn toward her by the most direct route, trying to get within five feet. It doesn\xe2\x80\x99t avoid opportunity attacks, but before moving into damaging terrain such as lava or a pit, and whenever it takes damage from a source other than the nixie, the target can repeat the saving throw. A  charmed  target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends. A target that successful saves is immune to the nixie\xe2\x80\x99s song for the next 24 hours. \n'b'\n'b' ABOUT \n'b' Nixies are capricious water spirits that dwell in lakes and other large bodies of fresh water. They make their homes in the deeper waters, weaving together lilies and other water plants to form simple yet elegant homes. They are green-skinned with dark green hair and silver eyes, comely in form and feature, and have webbed hands and feet. While not aggressive, they can entrance humanoids and lure them into the water to become servants of the nixies for a year, after which the being is released. During their time in captivity, the captives are given the ability to breath underwater.'