b'Hell Hound \n'b'  Family:   Hell Hound  \n'b'  Medium   fiend ,  lawful evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  45 (7d8 + 14)  Speed  50 ft.\n'b' STATS STR: 17 (+3) DEX:  12 (+1)  CON:  14 (+2)  INT:  6 (-2)  WIS:  13 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +5  Damage Immunities  fire  Senses   darkvision  60 ft., passive Perception 15  Languages  understands Infernal but can\xe2\x80\x99t speak it  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Keen Hearing and Smell : The hound has advantage on  Wisdom  (Perception) checks that rely on hearing or smell. \n'b'  Pack Tactics : The hound has advantage on an attack roll against a creature if at least one of the hound\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Bite :  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage. \n'b'  Fire Breath (Recharge 5-6) : The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12  Dexterity  saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b' This creature resembles a thin, lanky wolf with reddish-brown fur, white claws, and burning, fiery red eyes.'