b'Leprechaun King \n'b'  Small   fey ,  chaotic neutral  \n'b'  Armor Class  15  Hit Points  54 (12d6 + 12)  Speed  40 ft.\n'b' STATS STR: 7 (-2) DEX:  16 (+3)  CON:  13 (+1)  INT:  14 (+2)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Dex  +4,  Cha  +5  Skills   Deception  +7,  Insight  +4,  Nature  + 4,  Perception  +6,  Sleight of Hand  +7,  Stealth  +7  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons that are not silvered  Senses  passive  Perception  16  Languages  Common, Elven, Halfling, Sylvan  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Bewildering Blarney . The leprechaun gains has advantage on  Charisma  ( Deception ) checks, and if engaged in conversation it can use its innate spells without being noticed if it can make a  Charisma  ( Deception ) check against the passive  Perception  of any onlooker. When engaged in conversation with a creature, a leprechaun can cause creatures to forget the last minute unless they succeed at a DC 14  Intelligence  saving throw. \n'b'  Innate Spellcasting : The leprechaun\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13). The pixie can innately cast the following spells, requiring no components: \n'b'\n'b'  At will :  detect evil and good , druidcraft,  invisibility  (self only),  mage hand ,  minor illusion ,  shillelagh ,  silent image  \n'b'  3/day each :  charm person ,  color spray ,  enthrall , fabricate \n'b'  1/day each :  creation  \n'b'\n'b'  Leprechaun Magic . When a leprechaun uses any of its spell-like abilities to deceive, trick, or humiliate a creature (at the GM\xe2\x80\x99s discretion), including pretending it has the ability to grant wishes or that it will reveal the location of a hidden hoard of gold or other treasure, the spell-like ability resolves at caster level 8th rather than 4th. If a leprechaun uses its spell-like abilities in this manner, it has a bonus of +11 on concentration checks. \n'b'  Magic Resistance . The leprechaun has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Club .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8+3) bludgeoning damage. If the leprechaun confirms a critical hit with its  shillelagh , the target is knocked  prone . \n'b'\n'b' LEGENDARY ACTIONS \n'b' The leprechaun can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The leprechaun regains spent legendary actions at the start of its turn. \n'b'\n'b'  Club . The leprechaun makes a club  attack . \n'b'  Move . The leprechaun moves up to its speed without provoking opportunity attacks. \n'b'  Cast a Spell (Costs 2 Actions) . The leprechaun casts one spell. \n'b'\n'b' ABOUT \n'b' Leprechauns are small, fun-loving tricksters. They are most commonly found in forests and share the close connection with nature that is possessed by most fey creatures. \n'b' Leprechauns love playing tricks on unknowing passersby\xe2\x80\x94almost as much as they love a fine bottle of wine and a plateful of hot food in their bellies. They often steal something of worth from adventurers just to provoke a chase. Using their ability to disappear at will to its full potential, they wait until their victims appear to be about to give up the chase before reappearing once more to let the chase resume. They are not greedy creatures, and eventually drop what they\xe2\x80\x99ve stolen, slipping away while their angry pursuers claim the lost property. The exception is gold\xe2\x80\x94leprechaun kings love gold and often hoard it in secret, hidden places. It is rumored that a person who finds a gold coin in the forest and returns it to the leprechaun king that dropped it will be granted a  wish  as a reward. Unfortunately, these rumors are false\xe2\x80\x94likely perpetuated by the leprechaun kings themselves in order to trick others into bringing them gold. \n'b' Leprechauns prefer not to kill other creatures unless the ones attacking them are malicious or known enemies of the forest or fey. They often use their powers to befuddle and annoy evil folk, tricking creatures such as goblins and orcs into thinking a forest is haunted.'