b'Mummy, Peat \n'b'  Family:   Mummies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  12 (natural armor)  Hit Points  93 (11d8 + 44)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  9 (\xe2\x80\x931)  CON:  18 (+4)  INT:  6 (\xe2\x80\x932)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  lightning; bludgeoning and piercing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  the languages it knew in life Challenge 5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Bog Melt . A creature afflicted with the peat  mummy\xe2\x80\x99s  bog melt curse can\xe2\x80\x99t regain  hp , and its  hp  maximum is reduced by 7 (2d6) for every 24 hours that elapse. In addition, when the cursed creature starts its turn within 30 feet of a creature it can see, it has a 50 percent chance of going into a rage until the end of its turn. While in a rage, the cursed creature must  attack  the nearest creature. If no creature is near enough to move to and  attack , the cursed creature stalks off in a random direction, seeking a target for its rage. The curse lasts until it is lifted by a  remove curse  spell or similar magic. If the curse reduces the creature\xe2\x80\x99s  hp  maximum to 0, the creature dies, and its body dissolves into a viscous puddle of goo. Carnivorous creatures with an  Intelligence  of 3 or lower that can see or smell the goo must succeed on a DC 15  Wisdom  saving throw or drink the goo. After 1 minute, the creature\xe2\x80\x99s Bite, Claw, or Slam  attack  becomes infused with the curse, and any creature hit by that  attack  must succeed on a DC 15  Constitution  saving throw or be cursed with bog melt. \n'b'  Noxious Slurry . A creature that hits the peat mummy with a melee weapon  attack  that deals slashing damage while within 5 feet of the mummy must succeed on a DC 15  Constitution  saving throw or be  poisoned  until the end of its next turn as noxious fumes and liquefied flesh spray from the wound. \n'b'  Undead Nature . The peat mummy doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The peat mummy makes two Rabid Bite attacks. If the mummy hits one creature with both attacks, the target must succeed on a DC 15  Constitution  saving throw or be cursed with bog melt (see the Bog Melt trait). \n'b'  Rabid Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage plus 7 (2d6) necrotic damage. \n'b'\n'b' ABOUT \n'b' Wearing tattered and muddy clothing, the creature looks like a common villager who ran into trouble in the swamp, though its leathery skin and dead eyes betray its undead state. \n'b' Peat mummies are the undead remains of innocents who were murdered by drowning in a swamp. The mud of the bog preserves the body while the unquiet spirit festers within it. The resulting mummy is a rage-fueled shell that seeks vengeance against the people it blames for its condition. Since becoming a peat mummy can take decades, the unfortunates who suffer the creature\xe2\x80\x99s wrath are often unaware of its existence. \n'b'  Murderers of Murderers . If the parties responsible for the peat mummy\xe2\x80\x99s condition are still alive at its return, the undead horror vents its fury on them. Peat mummies are completely single-minded. They feel no remorse about collateral damage, and they always take the most direct route to their prey, even if it brings them into conflict with others. If a peat mummy can\xe2\x80\x99t find its killer, it goes on a killing spree that ceases at night, when it returns to its muddy grave, only to begin anew the following day. Even the most talented necromancers can\xe2\x80\x99t reason with an enraged peat mummy on the killing path.'