b'Limpocait \n'b'  Large   monstrosity ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  190 (20d10+80)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 22 (+6) DEX:  5 (-3)  CON:  18 (+4)  INT:  1 (-5)  WIS:  14 (+2)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6,  Survival  +10  Damage Immunities  acid, cold, lightning, slashing  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  prone ,  stunned   Senses  blindsight 120 ft., passive  Perception  16  Languages  \xe2\x80\x93  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The limpocait can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Magic Resistance . The limpocait has advantage on saving throws made against spells and other magical effects. \n'b'  Spider Climb . The limpocait can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Unsettling Form . After the limpocait is damaged by a creature, on its turn its jelly-like body transforms to match its attacker\xe2\x80\x99s form. If attacked by a humanoid it rises up with a torso that grows two limbs, if attacked by a giant spider it becomes a mass with eight tentacles, and so on. This transformation does not change the limpocait\xe2\x80\x99s statistics, but it is a startling psionic response that throws attackers off balance, and attacks made against the limpocait have disadvantage until the start of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The limpocait attacks twice with its slam. \n'b'  Slam .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 13 (2d8+4) magical bludgeoning damage plus 9 (2d8) force damage plus 9 (2d8) psychic damage. If the target is a metal or stone object that isn\xe2\x80\x99t being worn or carried, a 1-foot cube of it is destroyed. If the target is a metal or stone object being wielded by a creature, the creature can make a DC 18  Dexterity  saving throw. On a failure, the weapon takes a permanent and cumulative -1 penalty to  damage rolls  (destroyed if the penalty drops to -5).'