b'Eldritch Archer \n'b'  Medium   humanoid  (elf),  neutral  \n'b'  Armor Class  16 (chain mail)  Hit Points  88 (16d8 + 16)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  20 (+5)  CON:  13 (+1)  INT:  16 (+3)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +8,  Intelligence  +6  Skills   Perception  +6,  Stealth  +8,  Survival  +6  Senses   darkvision  60 ft., passive  Perception  16  Languages  Common, Elven  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'\n'b'   Eldritch Arrow . Once per turn, the eldritch archer can apply an eldritch effect to an arrow fired from its longbow. The eldritch effect does 4 (1d8) damage. The damage type can be either acid, cold, fire, lightning, or poison. \n'b'  Fey Ancestry . The elf has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put the elf to sleep. \n'b'  Keen Hearing and Sight . The elf has advantage on  Wisdom  ( Perception ) checks related to hearing or sight. \n'b'  Spellcasting . The elf is a 5th-level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells:\n'b'\n'b'   Cantrips (at will) : fire bolt,  mage hand ,  mending ,  prestidigitation  \n'b'  1st level (4 slots) :  burning hands ,  expeditious retreat ,  shield  \n'b'  2nd level (3 slots) :  darkness ,  enhance ability ,  silence  \n'b'  3rd level (2 slots) :  blink ,  gaseous form  \n'b'\n'b'  Actions \n'b'\n'b'   Multiattack . The eldritch archer makes two melee or three  ranged attacks . \n'b'  Rapier .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing damage. \n'b'  +2 Longbow .  Ranged Weapon Attack : +10 to hit, range 150/600 ft., one target.  Hit : 11 (1d8 + 7) piercing damage.'