b'Black Circle Wizard \n'b'  Medium   humanoid  (human),  neutral evil  \n'b'  Armor Class  15 ( mage armor )  Hit Points  84 (13d8+26)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  14 (+2)  INT:  21 (+5)  WIS:  11 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws  +9,  Wis  +6,  Cha  +6  Skills   Arcana  +9,  Insight  +5,  Intimidation  +6  Senses  passive  Perception  11  Languages  Low Atlantean, Kalayan, High Atlantean, Benthic  Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Death for the Living (Recharge 3+)  The Black Circle wizard can draw life from the destruction he causes by using this ability when casting a spell. The wizard gains a number of  temporary hit points  equal to 5 times the number of targets affected by the triggering spell. Creatures that succeeded on saves against the spell are not counted in this total. \n'b'  Dark Immolation (Recharge 3+)  As a bonus action, the Black Circle wizard calls down a strike of black flame, targeting any foe within 30 feet. The target takes 4d8 fire damage (no saving throw or  attack  roll required). \n'b'  Peer Behind the Mask (Recharge 5+) . As a bonus action, the Black Circle wizard can lift his mask and stare at a target that can see him. The target is  blinded  for 1 round. \n'b'  Spellcasting . The wizard is a 14th-level caster. His spellcasting ability is  Intelligence  (DC 17, +9 to hit) At will:  mage hand ,  prestidigitation \n'b'\n'b'  1st level (4 slots) :  burning hands ,  feather fall ,  mage armor ,  magic missile  \n'b'  2nd level (3 slots) :  flaming sphere ,  scorching ray ,  web  \n'b'  3rd level (3 slots) : bloodlust cloud*,  dispel magic ,  fireball ,  fly ,  protection from energy  \n'b'  4th level (3 slots) :  black tentacles ,  fire shield ,  phantasmal killer  \n'b'  5th level (2 slots) :  cone of cold , summon  mi-go * \n'b'  6th level (1 slots) :  eyebite  \n'b'  7th level (1 slots) : visions of madness* \n'b'\n'b' ACTIONS \n'b'\n'b'  Staff .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 1d6 bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Clad in a mysterious mask and covered with protective scrolls and fetishes, this human mage possesses a cruel, confident manner. \n'b' The Black Circle wizard is instantly recognizable on the streets of Thran-and the ordinary denizens of the city give him a wide berth. A wizard\xe2\x80\x99s face is the last thing you\xe2\x80\x99ll see, the folk tales warn, and few are brave enough to test that wisdom. While a typical Circle wizard like this isn\xe2\x80\x99t in the Black Circle leadership, he regards that as a temporary condition he\xe2\x80\x99s working to rectify. The Black Circle wizard has two great classes of enemy: those who threaten Thran, and rival wizards who stand in the way of advancement. \n'b' A Black Circle wizard rarely fights alone; most have used rituals to summon all manner of monsters to act as bodyguards and servitors. The wizard thus hangs back, blasting enemies with ranged spells. If a foe gets too close, the wizard lifts his mask, hoping to blind the enemy and allow time for the wizard\xe2\x80\x99s servants to rally or for the wizard to fly away. A wounded wizard uses a big area spell in conjunction with death for the living-with no compunction about catching his summoned minions in the blast-to gain a temporary hit point buffer and put the PCs back on their heels.'