b'Unseelie Brownie \n'b'  Small   fey ,  neutral evil  \n'b'  Armor Class  15 (leather armor)  Hit Points  3 (1d6)  Speed  30 ft.\n'b' STATS STR: 3 (-4) DEX:  18 (+4)  CON:  10 (+0)  INT:  14 (+2)  WIS:  13 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +8  Senses  passive  Perception  13  Languages  Common, Sylvan  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The unseelie brownie\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 10, +2 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At Will :  invisibility  \n'b'  1/day :  darkness ,  plane shift  (self only, to and from the Fey Realms only),  sleep  \n'b'\n'b' ACTIONS \n'b'\n'b'  Longsword .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 1 slashing damage. \n'b'  Dart .  Ranged Weapon Attack : +6 to hit, range 20/60 ft., one target.  Hit : 1 piercing damage. \n'b'  Faerie Walk . When in a natural environment, unseelie fey can use an action to transport themselves into the Fey Realms for up to 7 rounds. \n'b'\n'b'  Innate Spellcasting . Unseelie gain the following innate spellcasting abilities. The save DCs are  Charisma -based.\n'b'\n'b'\n'b'  At Will :  invisibility  \n'b'  1/day :  darkness ,  plane shift  (self only, to and from the Fey Realms only),  sleep  \n'b'\n'b'  Faerie Walk . When in a natural environment, unseelie fey can use an action to transport themselves into the Fey Realms for up to 7 rounds. While there, they behave as though under the effect of an  etherealness  spell. They can see and hear things on the Material Plane up to 60 feet away, but also can move through solid objects and move in any direction (even up or down at half speed). They may return to the Material Plane at will. \n'b'  Fey Blood . Unseelie creatures are treated as fey for effects that target fey. \n'b'  Unseelie Taint . The touch or natural attacks of unseelie creatures can pass on a curse that turns its victims toward evil. For the purpose of this adventure, this curse only affects other fey and animals. Animals affected by this curse count as fey for effects that target fey. \n'b'  Unseelie Pact . Unseelie creatures that become good or neutral lose their unseelie powers.'