b'Kyeryong, Fire \n'b'  Small   monstrosity ,  unaligned  \n'b'  Armor Class  12  Hit Points  9 (2d6+2)  Speed  25 ft., fly 10 ft. (maximum height 10 ft.)\n'b' STATS STR: 6 (-2) DEX:  14 (+2)  CON:  12 (+1)  INT:  2 (-4)  WIS:  13 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  fire  Senses  passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 5 (1d4+2) piercing damage. \n'b'  Fire Breath (Recharge 6) . The fire kyeryong exhales fire in a 10-foot cone. Each creature in that area must make a DC 12  Dexterity  saving throw, taking 8 (3d4) fire damage on a failed save, or half as much on a success. After using its fire breath, the fire kyeryong gains 1 level of  exhaustion  and must succeed on a DC 12  Constitution  saving throw or fall asleep for 1 hour. \n'b'\n'b' ABOUT \n'b' Kyeryong resemble small dragons but with avian heads and upper body features resembling roosters or hens. In some lands they are rare and revered by shamans and monks as guardians of sacred mountains and pools, but in other regions they are quite common and in such places they are regularly hunted for their meat. Each type of kyeryong embodies an aspect of their origin that is reflected in their powers. \n'b' The fire kyeryongs are especially aggressive and breathe fire. However, they are easily subdued after using their fire breathing weapon, as the burst of energy tends to send them to sleep.'