b'Intellect Devourer \n'b'  Tiny   aberration ,  lawful evil  \n'b'  Armor Class  13  Hit Points  36 (8d4 + 16)  Speed  40 ft.\n'b' STATS STR: 4 (-3) DEX:  16 (+3)  CON:  14 (+2)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +5  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   blinded ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   blindsight  60 ft., passive  Perception  12  Languages  understands Deep Speech but can\xe2\x80\x99t speak, telepathy 60 ft.  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Mindsense . The intellect devourer is aware of the presence of creatures within 300 feet of it that have an  Intelligence  of 3 or higher. It knows the relative distance and direction of each creature, regardless of physical barriers. Creatures under the effects of magic that protects the mind cannot be detected by the intellect devourer. \n'b'  Actions \n'b'   Multiattack . The intellect devourer makes one attack with its claws and uses Consume Mind. \n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Consume Mind . The intellect devourer chooses one creature it can see within 30 feet of it that has an  Intelligence  of 3 or higher. The target must succeed on a DC 13  Intelligence  saving throw or take 16 (3d10) psychic damage. If the target fails the saving throw by 5 or more, its  Intelligence  score is reduced to 0. The target is incapacitated until it regains at least 1 point of  Intelligence  (either from completing a  long rest  or from a  lesser restoration  spell). \n'b'  Body Snatcher . The intellect devourer chooses one incapacitated creature within 5 feet of it and engages it in a contest of  Intelligence . The intellect devourer overpowers the creature\xe2\x80\x99s mental defenses if it beats the target on a contested  Intelligence  check. The intellect devourer magically consumes the creature\xe2\x80\x99s brain and teleports into its skull, taking full control of the target\xe2\x80\x99s body. While inside the creature\xe2\x80\x99s skull, the intellect devourer has total  cover  against attacks and other effects outside of the host. The intellect devourer retains its  Intelligence ,  Wisdom , and  Charisma  scores, as well as its comprehension of language, its telepathy, and its traits. Otherwise, it inherits the target\xe2\x80\x99s statistics, memories and knowledge, including spells and languages. If the host body drops to  0 hit points , the intellect devourer must leave the host. It can also be magically forced from the host\xe2\x80\x99s body by means of a  protection from evil and good  spell being cast on the host. If the host\xe2\x80\x99s devoured brain is restored (only possibly with a  wish  spell), the intellect devourer is forced out of the host. The intellect devourer can choose to leave the host at any time by spending 5 feet of its movement and then teleporting to an unoccupied space within 15 feet of the target. Unless its brain is restored within 1 round, the body dies. \n'b'  About \n'b' Devoid of a head, or any features at all save for four short, clawed legs, this creature\xe2\x80\x99s body looks like a large, glistening brain. \n'b' Thought by some to be invaders from another dimension or planet, the sinister intellect devourers are certainly one of the world\xe2\x80\x99s cruelest races. Incapable of experiencing emotions or wallowing in the sins of physical pleasure on their own, intellect devourers are forced to steal bodies in order to indulge their gluttony, lust, and cruelty. Stories tell of entire cities of these creatures deep underground, where host bodies are worn like clothes to hideous orgies and vile feasts. Lone intellect devourers often dwell in ruins or caves on the edge of a civilized region so they can make periodic forays into town to \xe2\x80\x9cshop\xe2\x80\x9d for an attractive new body. \n'b' An intellect devourer is 3 feet long and weighs about 60 pounds.'