b'Sprite \n'b'  Tiny   fey ,  neutral good  \n'b'  Armor Class  15 (leather armor)  Hit Points  2 (1d4)  Speed  10 ft., fly 40 ft.\n'b' STATS STR: 3 (-4) DEX:  18 (+4)  CON:  10 (+0)  INT:  14 (+2)  WIS:  13 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +8  Senses  passive Perception 13  Languages  Common, Elvish, Sylvan  Challenge  1/4 (50 XP) \n'b' Actions \n'b'   Longsword :  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 1 slashing damage. \n'b'  Shortbow :  Ranged Weapon Attack : +6 to hit, range 40/160 ft., one target.  Hit : 1 piercing damage, and the target must succeed on a DC 10  Constitution  saving throw or become  poisoned  for 1 minute. If its saving throw result is 5 or lower, the  poisoned  target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. \n'b'  Heart Sight : The sprite touches a creature and magically knows the creature\xe2\x80\x99s current emotional state. If the target fails a DC 10  Charisma  saving throw, the sprite also knows the creature\xe2\x80\x99s alignment. Celestials, fiends, and undead automatically fail the saving throw. \n'b'  Invisibility : The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it. \n'b'  About \n'b' This lithe, diminutive creature looks like a  humanoid  with wispy, mothlike wings and long, thin ears. \n'b'  Familiar . This creature is an option for spellcasters using the  find familiar  spell.'