b'Daimon, Kako \n'b'  Family:   Daimons  \n'b'\n'b'  Medium   fiend  (shapechanger),  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  67 (9d8 + 18)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  15 (+2)  CON:  16 (+3)  INT:  18 (+4)  WIS:  18 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  electricity, poison  Damage Resistances  acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   poisoned   Skills   Deception  +7,  Perception  +7,  Stealth  +6  Senses   darkvision  60 ft., passive  Perception  17  Languages  Common, Infernal  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The kako\xe2\x80\x99s innate spellcasting ability is  Wisdom . It can innately cast the following spells, requiring no material or verbal components:\n'b'\n'b'   At will :  pass without trace  \n'b'  Rage (Recharges after a Short or Long Rest) . As a bonus action, the kako can enter a rage that lasts for 1 minute. The rage ends early if the kako is knocked unconscious or if his its ends and it hasn\xe2\x80\x99t attacked a hostile creature or taken damage since its last turn. While raging, the kako gains the following benefits: It has advantage on  Strength  checks and  Strength  saving throws; It deals an extra 3 damage when it hits a target with a melee weapon  attack ; It has  resistance  to bludgeoning, piercing, and slashing damage. \n'b'  Shapechanger . The kako can use its action to  polymorph  into a dog-humanoid hybrid or into a dog, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Telepathic Bond . The kako ignores the range restriction on its telepathy when communicating with a creature it has  charmed . The two don\xe2\x80\x99t even need to be on the same plane of existence. \n'b'  Keen Hearing and Smell . The kako has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'\n'b'  Actions \n'b'   Multiattack (Humanoid or Hybrid Form Only) . The kako makes one  attack  with its bite in dog form, one with its claws in humanoid form, or two with its bite and its claws in hybrid form. \n'b'  Bite (Dog or Hybrid Form Only) .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 11 (1d8 + 5) piercing damage. If the target is a creature, it must succeed on a DC 14  Constitution  saving throw or contract a disease. Until the disease is cured, the target can\xe2\x80\x99t regain  hit points  except by magical means, and the target\xe2\x80\x99s hit point maximum decreases by 3 (1d6) every 24 hours. If the target\xe2\x80\x99s hit point maximum drops to 0 as a result of this disease, the target dies. \n'b'  Claws (Humanoid or Hybrid Form Only) .  Melee Weapon Attack : +8 to hit, reach 5 ft., one creature.  Hit : 10 (2d4 + 5) slashing damage. \n'b'  Charm . One humanoid the kako can see within 30 feet of it must succeed on a DC 15  Wisdom  saving throw or be magically  charmed  for 1 day. The  charmed  target obeys the kako\xe2\x80\x99s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this kako\xe2\x80\x99s Charm for the next 24 hours. The kako can have only one target  charmed  at a time. If it charms another, the effect on the previous target ends. \n'b'  About \n'b' An old, blind man waves piteously to you from the ground, begging for alms. \n'b' A kako daimon is a lupine fiend that can take the shape of a mastiff or a man. Kako daimons roam Hades looking for the weak to prey on. \n'b' In its natural form, it resembles a man-dog hybrid with terrible jaws and sharp claws. As whelps, kako daimons are nearly indistinguishable from dogs, except for their  size  and claws. As they grow larger and stronger, their skin darkens to bluish-red and eventually becomes blue altogether. A full-grown kako daimon is about 6 feet long and weighs 180 pounds. A kako daimon\xe2\x80\x99s eyes glow red when the creature becomes excited. \n'b'  Blessed of Eris . They are the spawn of Eris and are sacred to her. In Infernus they are native to the Suicide Woods of the Seven Circle.'