b'First Harbinger: Strife \n'b'  Medium   monstrosity ,  neutral evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  285 (30d8+150)  Speed  45 ft.\n'b' STATS STR: 26 (+8) DEX:  20 (+5)  CON:  20 (+5)  INT:  19 (+4)  WIS:  17 (+3)  CHA:  26 (+8)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +15,  Deception  +22,  History  +18,  Insight  +17,  Intimidation  +22,  Perception  +17,  Persuasion  +22  Damage Resistances  bludgeoning, piercing, slashing  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed , disease,  exhaustion ,  frightened ,  poisoned   Senses   darkvision  120 ft., truesight 60 ft., passive  Perception  27  Languages  all  Challenge  23 (50,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Ageless . Strife cannot suffer from frailty of old age, die from old age, or be aged magically. \n'b'  Innate Spellcasting . Strife\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 23). Strife can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  charm person ,  fly ,  phantom steed ,  suggestion  \n'b'  3/day each :  detect thoughts ,  dominate person ,  plane shift ,  mass suggestion  \n'b'\n'b'  Legendary Resistance (3/Day) . If Strife fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . Strife has advantage on saving throws made against spells and other magical effects. \n'b'  Magic Weapons . Strife\xe2\x80\x99s weapon attacks are magical. \n'b'  Regeneration . Strife regains 40  hit points  at the start of its turn if it has at least 1 hit point. \n'b'  Shapechanger . Strife can use a bonus action to  polymorph  into a Small, Medium, or Large humanoid it has seen, or back into its true form. Its statistics, other than its  size  and the ability to breathe water, are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Stoke Rage . Strife can use a bonus action to enrage a creature within 120 feet. The creature makes a DC 23  Charisma  saving throw, rolling with disadvantage if it has half its  hit points  or less. On a failure, a creature goes berserk. On each of its turns, a berserk creature attacks the nearest creature it can see. If no creature is near enough to move to and  attack , the berserk creature takes the  Dash  and moves in the most direct route towards a creature it can  attack . At the start of each of its turns, a berserk creature can repeat the saving throw, ending the effect on itself on a successful save. A creature that successfully resists Stoke Rage becomes immune to its effects for 1 round. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Strife uses its Frightful Presence and attacks four times. \n'b'  Sword .  Melee Weapon Attack : +15 to hit, reach 10 ft., one target.  Hit : 17 (2d8+8) slashing damage plus 9 (2d8) psychic damage. \n'b'  Provoking Arrows .  Ranged Weapon Attack : +12 to hit, range 150/600 ft., one target.  Hit : 14 (2d8+5) piercing damage plus 9 (2d8) psychic damage. If the target is a creature, it makes a DC 23  Charisma  saving throw or uses its  reaction  to make a single weapon  attack  against a creature or object Strife chooses within the creature\xe2\x80\x99s reach or within range of the creature\xe2\x80\x99s weapon. \n'b'  Frightful Presence . Each creature of Strife\xe2\x80\x99s choice that is within 120 feet of it and aware of it must succeed on a DC 23  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to Strife\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'\n'b' LEGENDARY ACTIONS \n'b' Strife can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Strife regains spent legendary actions at the start of its turn. \n'b'\n'b'  Attack . Strife makes a weapon  attack . \n'b'  Violent Command . Strife chooses one creature within 60 feet. If the creature has its  reaction , it makes a DC 23  Charisma  saving throw or uses its  reaction  to make a single weapon  attack  against a creature or object Strife chooses within the creature\xe2\x80\x99s reach or within range of the creature\xe2\x80\x99s weapon. \n'b'  Enrage (Costs 1 to 3 Actions) . Strife uses Stoke Rage on one or more creatures within range. Every creature targeted costs 1 legendary action.'