b'Dragon, Flame, Young \n'b'  Family:   Dragon - Flame  \n'b'  Large   dragon ,  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  190 (20d10 + 80)  Speed  40 ft., climb 40 ft., fly 80 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  19 (+4)  INT:  15 (+2)  WIS:  13 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Con  +7,  Wis  +4,  Cha  +7  Skills   Deception  +7,  Perception  +7,  Persuasion  +7,  Stealth  +5  Damage Immunities  fire  Senses  blindsight 30 ft., darkvision 120 ft., passive  Perception  17  Languages  Common, Draconic, Ignan  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Fire Incarnate . Creatures with  resistance  to fire damage don\xe2\x80\x99t have resistance to the fire damage dealt by the flame dragon. A creature with immunity to fire damage is still immune to the dragon\xe2\x80\x99s fire damage. \n'b'  Heated Body . A creature that touches the flame dragon or hits it with a  melee attack  while within 5 feet of it takes 7 (2d6) fire damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon makes one Bite  attack  and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 13 (2d10 + 2) piercing damage plus 7 (2d6) fire damage. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) slashing damage. \n'b'  Fire Breath (Recharge 5\xe2\x80\x936) . The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 15  Dexterity  saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' The dragon bears black scales, more charred than naturally colored. Cracks between the scales glow a dull red, until the dragon rears its head and roars. Red embers become bright orange flames as the creature lights up from tail to maw. \n'b' Flame dragons are capricious creatures, fascinated by dark emotions and destructive passions. The dragons of eternal fire are proud and jealous, quick to anger, and utterly unforgiving. They bring total ruin to entire civilizations for trivial reasons, but their true motivation is the fun to be had. These burning serpents treat rage, deceit, and despair as toys for their amusement. \xe2\x80\x9cMay you be the fire\xe2\x80\x99s plaything\xe2\x80\x9d is a curse often used by the foolish. \n'b'  Taunting Others . The hot-blooded creatures tease their victims like cats, seeing the world and all within it as their rightful prey. Young flame dragons are less subtle than their elders. Wyrmlings may force a woman to watch her family die or ruin a beautiful face for pleasure\xe2\x80\x94direct and evil. As the dragon matures, this natural sadism develops into a desire for more complicated sport. Aging dragons of fire use politics, murder, and magic in elaborate schemes only their ilk can appreciate. Many create plots so intricate and layered that they lack a true resolution, creating only endless manipulation. A hero might foil an assassination only to see the king thus saved become a despot. She might defeat the vizier whispering lies in the ruler\xe2\x80\x99s ear only to discover he was a pawn in a vast conspiracy. Dark ambitions,  poisoned  daggers, and old vendettas build such momentum that one scheme begins each time another ends. Often, even killing the draconic mastermind cannot extinguish the fires it started. \n'b'  Malevolent Purpose . The results of a flame dragon\xe2\x80\x99s schemes are secondary to the enjoyment it derives from pursuing a nebulous and ever-changing goal. Some flame dragons spend centuries torturing a family line for nothing more than trespassing on the dragon\xe2\x80\x99s land. Others plot eternal curses after twisting poorly chosen words into dire insults. The vengeance itself is secondary to an excuse for hate, plot, and ruin. Flame dragons relish such opportunities for revenge. Each is a delightful hobby. Any disruption in their game kindles a terrible rage, and in these rare moments of defeat, their anger can be catastrophic. Entire cities burn. \n'b'  Fond of Souvenirs . Flame dragons are as materialistic and territorial as other true dragons. Each pursues an individual obsession it fixates upon with mad devotion to fill its hoard. Some corrupt innocence, others push nations to war, but they always collect a memento for each victory, petty or grand. One might collect scorched skulls, while another saves the melted treasures of toppled empires. When not out sowing discord, the ancient flame dragons enjoy contemplating their hoards. Every piece reminds them of their own majesty and genius. \n'b'  Vengeful Brethren . Nothing is safe from a flame dragon\xe2\x80\x99s scheming and narcissism. They crave absolute attention and constant reassurance. Anyone who humiliates a flame dragon would be wiser to kill it. Its survival ensures the dragon\xe2\x80\x99s undivided attention for generations. Wiser still, is to remove all trace of involvement in a flame dragon\xe2\x80\x99s death. All burning serpents see the murder of one of their kin as the gravest insult.'