b'Animal, Bat, Vampire (Giant) \n'b'  Family:   Bat  \n'b' A great bat the size of a horse with black and brown fur. As it shrieks, its blood-caked muzzle reveals long, yellowed fangs. \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  13  Hit Points  60 (8d10 + 16)  Speed  10 ft., fly 60 ft.\n'b' STATS STR: 16 (+3) DEX:  16 (+3)  CON:  14 (+2)  INT:  2 (-2)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses   blindsight  60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Echolocation . The bat can\xe2\x80\x99t use its  blindsight  while  deafened . \n'b'  Keen Hearing . The bat has advantage on  Wisdom  ( Perception ) checks that rely on hearing. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is  grappled  (escape DC 13). Until this grapple ends, the target is  restrained , and the bat can\xe2\x80\x99t bite another target. The bat regains  hp  equal to the necrotic damage dealt. \n'b'  About \n'b' Some bats subsist on a diet of fresh blood. Unlike their smaller relatives, giant vampire bats are blessed by the demon lord of bats and have no need to stalk sleeping prey. They are large enough to seize the blood they crave.'