b'Slitherin (Dunewalker) \n'b'  Family:   Slitherin (Ratfolk)  \n'b'  Medium   humanoid  (titanspawn),  any evil  \n'b'  Armor Class  12 (leather armor)  Hit Points  26 (4d8 + 8)  Speed  30 ft., burrow 15 ft., climb 30 ft.\n'b' STATS STR: 13 (+1) DEX:  13 (+1)  CON:  15 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  6 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Acrobatics  +3,  Stealth  +3,  Survival  +5  Senses   darkvision  60 ft.; passive  Perception  11 Damage Resistances fire  Languages  Slitherin, Titan Speech  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Contortionist . The slitherin has advantage on  Dexterity  checks to escape from bonds or being  grappled , as well as to squeeze through tight spaces. \n'b'  Disease Resistance . The slitherin has advantage on saving throws against disease. \n'b'  Rodent Empathy . The slitherin can converse with rodents through body language and simple sounds, communicating simple ideas to such beasts. \n'b'  Surprise Attack . If the Dunewalker surprises a creature and hits it with an  attack  during the first round of combat, the target takes an extra 3 (1d6) damage from the  attack . \n'b'  Actions \n'b'   Multiattack . The Dunewalker makes two attacks: one with its bite and one with its spear, or two with its shortbow. \n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d3 + 1) piercing damage. \n'b'  Spear .  Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used in two hands. \n'b'  Shortbow .  Ranged Weapon Attack : +3 to hit, range 80/320 ft., one target.  Hit : 4 (1d6 + 1) piercing damage. \n'b'  About \n'b' Dunewalkers are found in most arid lands.\xc2\xa0Seasoned desert travelers who see scattered firelight on the night horizon know to avoid it. Although they will certainly attack travelers for food (that which they carry and the travelers themselves), the Dunewalkers\xe2\x80\x99 most cherished prizes are wagons, chests, and barrels \xe2\x80\x93 materials made of dense wood that can burn for a long time. \n'b' Dunewalkers are skilled predators, making astounding leaps over dunes to attack caravans, seemingly from out of nowhere. They can also burrow through the sand and spring upward from the ground.'