b'Squirrel Swarm \n'b'  Medium swarm of Tiny   beasts (ozbeast),  neutral   \n'b'  Armor Class  10  Hit Points  24 (7d8 \xe2\x80\x93 7)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 9 (-1) DEX:  11 (+0)  CON:  9 (-1)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, slashing  Damage Immunities   charmed ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned   Skills   Perception  +2,  Stealth  +2  Senses  passive  Perception  12  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Smell . The squirrel has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny squirrel. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'\n'b' ACTIONS \n'b'\n'b'  Bites .  Melee Weapon Attack : +2 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its  hit points  or fewer and the target is  grappled  (escape DC 10). \n'b'  Nuts .  Ranged Weapon Attack : +2 to hit, range 10 ft., one target.  Hit : 5 (2d4) bludgeoning damage, or 2 (1d4) bludgeoning damage if the swarm has half of its  hit points  or fewer. \n'b'\n'b' ABOUT \n'b' This squirrel is wearing a crown! Like other beasts in Faerie, squirrels are intelligent and have a king. They do not take kindly to anyone eating their nuts and are not above tying up those who cross them. \n'b' Squirrel nobles are identified by their crowns. They speak on behalf of all squirrels in their forest. \n'b' When roused to anger, squirrels can form into a swarm that is capable of significant harm.'