b'Thessal-Titan \n'b'  Gargantuan   celestial  (titan),  chaotic evil  \n'b'  Armor Class  25 (natural armor, +2 scale mail armor)  Hit Points  738 (36d20 + 360)  Speed  50 ft.\n'b' STATS STR: 30 (+10) DEX:  10 (+0)  CON:  30 (+10)  INT:  20 (+5)  WIS:  22 (+6)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +19,  Constitution  +19  Skills   Perception  +15  Damage Immunities  acid, poison; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   blinded ,  charmed ,  frightened ,  poisoned ,  prone   Senses   truesight  120 ft., passive  Perception  25  Languages  all, telepathy 300 ft.  Challenge  30 (155,000 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The thessal-titan\xe2\x80\x99s spellcasting ability is  Wisdom  (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  bestow curse ,  dispel magic ,  dominate person ,  levitate  \n'b'  3/day :  chain lightning ,  hold monster  (as 7th level slot) \n'b'  1/day :  arcane hand  (as 7th level slot),  dominate monster ,  freedom of movement ,  planar ally ,  meteor swarm  \n'b'\n'b'  Multiple Heads . The thessal-titan has seven heads. While it has more than one head, the thessal-titan has advantage on saving throws against being  blinded ,  charmed , deafened,  frightened , stunned, and knocked unconscious. Whenever the thessal-titan takes 90 or more damage in a single turn, one of its heads is severed and dies. When one of its heads dies, the wound heals immediately and the thessal-titan regains 40  hit points . If all its heads die, the thessal-titan dies. \n'b'  Reactive Heads . For each head the thessal-titan has beyond one, it gets an extra  reaction  that can be used only for opportunity attacks. \n'b'  Regeneration . The thessal-titan regains 10  hit points  at the start of its turn. The thessal-titan dies if it is reduced to  0 hit points , and this ability does not function. \n'b'  Trampling Charge . If the thessal-titan moves at least 40 feet straight toward a target and then hits it with a Slam  attack  on the same turn, that target must succeed on a DC 24  Strength  saving throw or be knocked  prone . If the target is prone, the thessal-titan can make one Stomp  attack  against it as a bonus action. \n'b'  Wakeful . While the thessal-titan sleeps, at least one of its heads is awake. \n'b'  Actions \n'b'   Multiattack . The thessal-titan makes one Stomp attack, four Slam attacks, and as many Bite attacks as it has heads. It may substitute one Acid Spit  attack  for one Bite  attack . \n'b'  Bite .  Melee Weapon Attack : +19 to hit, reach 10 ft., one target.  Hit : 15 (1d10 + 10) piercing damage plus 7 (2d6) acid damage. \n'b'  Slam .  Melee Weapon Attack : +19 to hit, reach 15 ft., one target.  Hit : 23 (3d8 + 10) bludgeoning damage. \n'b'  Acid Spit . The thessal-titan spits a stream of acid at a single target within 60 feet of it. If the target is a creature, it must make a DC 20  Dexterity  saving throw, taking 35 (10d6) acid damage on a failed save or half as much on a successful one. \n'b'  Stomp .  Melee Weapon Attack : +18 to hit, reach 10 ft., one target.  Hit : 32 (4d10 + 10) bludgeoning damage, and all creatures within 20 feet of the thessal-titan must succeed on a DC 20  Dexterity  saving throw or be knocked  prone  as the thessal-titan causes the ground to heave.'