b'Elf Zombie \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  12  Hit Points  11 (2d8 + 2)  Speed  30 ft., Climb 10 ft.\n'b' STATS STR: 11 (+0) DEX:  15 (+2)  CON:  13 (+1)  INT:  2 (-4)  WIS:  7 (-2)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wis  +0  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands the languages it knew in life, but can\xe2\x80\x99t speak  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Cadaverous Appearance . While the zombie is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Lesser Undead Fortitude . If damage reduces the zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 10 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage.'