b'Desert Wrack \n'b'\n'b'  Large   elemental ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  104 (11d10 + 44)  Speed  25 ft., fly 25 ft.\n'b' STATS STR: 20 (+5) DEX:  11 (+0)  CON:  18 (+4)  INT:  7 (-2)  WIS:  16 (+3)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +8,  Con  +7,  Wis  +6  Skills   Athletics  +8,  Stealth  +3  Damage Vulnerabilities  cold  Damage Resistances  acid, fire, bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses  tremorsense 100 ft., passive  Perception  13  Languages  Terran  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Blinding Sands . When hit by a critical hit from the desert wrack, a creature must make a DC 14  Constitution  saving throw or be  blinded  until the ened of the desert wrack\xe2\x80\x99s next turn. \n'b'  Liquid Leech . As a bonus action, the desert wrack may drain bodily fluids from a living creature that it has just struck with its slam  attack . The foe suffers 10 (3d6) necrotic damage, and the desert wrack gains a number of  temporary hit points  equal to the amount of damage the liquid leech causes. \n'b'  Sand Dune . While the desert wrack remains motionless, it is indistinguishable from any normal pile of sand. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The desert wrack makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8+5) bludgeoning damage and 3 (1d6) lightning damage. \n'b'  Sand Blaster (Recharge 5-6) . The desert wrack spews forth pressurized sand in a 20-foot line that is 1 foot wide. Each creature in that line must make a DC 14  Dexterity  saving throw, taking 22 (4d10) slashing damage on a failed saving throw, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' A large column of sand and dust, interspersed with debris hurtling through the vortex. A pair of glowing red eyes leer out from inside the miniature hurricane. \n'b' Desert wracks were originally water elementals, but they have since become a dreadful mix of dirt, sand, air, and thirst. They\xe2\x80\x99re created whenever a water elemental is bound to a fountain, pool, or similar body of water that they\xe2\x80\x99re supposed to supply with clean water. If something then goes wrong and the connection the elemental has with its home in the Elemental Plane of Water is broken, the transformation slowly begins, as the elemental has to sacrifice more and more of itself to maintain the place that it is bound to. With time, usually at least a century, the elemental develops a bond with the air and dirt around it and gains a terrible thirst that can only be sated by drinking the bodily fluids of living creatures. This only increases the thirst and eventually drives the elemental mad. The unfortunate result of which is the desert wrack.'