b'Tacai \n'b'  Large   monstrosity ,  chaotic neutral  \n'b'  Armor Class  15  Hit Points  92 (8d10+48)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  21 (+5)  CON:  22 (+6)  INT:  7 (-2)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Intelligence  +1,  Charisma  +2  Skills   Athletics  +11,  Insight  +8,  Perception  +8,  Stealth  +8,  Survival  +5  Damage Vulnerabilities  psychic  Damage Resistances  acid, cold, fire, poison; bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  petrified ,  poisoned ,  prone ,  restrained   Senses   blindsight  120 ft., passive  Perception  18  Languages  Common, Undercommon  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Amorphous . The tacai can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Cunning Action . On each of its turns, the tacai can use a bonus action to take the  Dash ,  Disengage , or  Hide  action. \n'b'  Magic Resistance . The tacai has advantage on saving throws against spells and other magical effects. \n'b'  Regeneration . The tacai regains 10  hit points  at the start of its turn. If the tacai takes psychic damage, this trait doesn\xe2\x80\x99t function at the start of its next turn. The tacai dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Actions \n'b'   Multiattack . The tacai makes three  melee attacks . \n'b'  Marrow Blade .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 10 (1d10+5) magical slashing damage. On a critical hit, the tacai\xe2\x80\x99s fleshrend attaches to the target. While attached, the tacai\xe2\x80\x99s fleshrend attacks the target each round at the start of the tacai\xe2\x80\x99s turn. The fleshrend uses its own marrow blade (+5 to hit, 1d4+2 magical slashing damage). A creature, including the target, can  attack  the fleshrend (AC 13, 10  hit points ) or take its action to detach the fleshrend by succeeding on a DC 16  Strength  check. \n'b'  Latching Fleshrend (Recharge 3-6) .  Ranged Weapon Attack : +8 to hit, range 40/200 ft., 3 fleshrends at up to three targets (roll separately for each target).  Hit : 9 (1d8+5) magical slashing damage and the fleshrend attaches to the target. While attached, the tacai\xe2\x80\x99s fleshrend attacks the target each round at the start of the tacai\xe2\x80\x99s turn. The fleshrend uses its own marrow blade (+5 to hit, 1d4+2 magical slashing damage). A creature, including the target, can  attack  the fleshrend (AC 13, 10  hit points ) or take its action to detach the fleshrend by succeeding on a DC 16  Strength  check. \n'b'  About \n'b' The monsters known as tacai are filled with malice and bloodlust, obsessed with a compulsion to rip foes apart and revel in their suffering-physical, mental, and spiritual.'