b'Bodak Priest \n'b'  Family:   Bodak  \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  156 (24d8 + 48)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  18 (+4)  CON:  15 (+2)  INT:  8 (-1)  WIS:  25 (+7)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +6,  Wisdom  +11  Skills   Perception  +11,  Stealth  +8  Damage Resistances  acid, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  lightning, poison  Condition Immunities   charmed ,  frightened ,  poisoned   Senses  darkvision 120 ft., passive  Perception  21  Languages  Abyssal, Common.  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'\n'b'  Abyssal Blessing of Orcus . The bodak priest gains 10  temporary hit points  when it reduces a hostile creature that is not undead to  0 hit points . \n'b'  Aura of Obliteration . As a minion of Orcus, the bodak is surrounded by an annihilating aura of obliteration. All creatures other than undead and fiends that start their turn within 30 feet of the bodak take 9 (2d8) necrotic damage. The bodak can emit or suppress this aura using a bonus action. \n'b'  Gaze of Orcus . If a creature starts its turn within 30 ft. of the bodak and the two of them can see each other, the bodak can force the creature to make a DC 12  Constitution  saving throw if the bodak isn\xe2\x80\x99t incapacitated. On a failed save, the creature drops to  0 hit points , unless it is immune to the  frightened  condition. On a success, the creature takes 22 (4d10) psychic damage. A creature that is slain by the bodak\xe2\x80\x99s Gaze rises as a bodak 24 hours later unless restored to life by magical means. A creature that isn\xe2\x80\x99t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can\xe2\x80\x99t see the bodak until the start of its next turn, when it can avert its eyes again. If it looks at the bodak in the meantime, it must immediately make the save. \n'b'  Sunlight Antipathy . The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on  attack  rolls and ability checks. \n'b'  Spellcasting . The bodak priest is a 6th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 19, +11 to hit with spell attacks). It has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips  (at will):  chill touch ,  guidance ,  resistance ,  thaumaturgy  \n'b'  1st level  (4 slots):  bane ,  bless ,  cure wounds ,  detect magic ,  inflict wounds  \n'b'  2nd level  (3 slots):  enhance ability ,  hold person ,  silence  \n'b'  3rd level  (3 slots):  animate dead ,  bestow curse ,  dispel magic  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The bodak can use its Scornful Glare and make two Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one creature.  Hit : 8 (1d8 + 4) bludgeoning damage and 13 (3d8) necrotic damage. \n'b'  Caress of Orcus  (recharges after a short or  long rest ).  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 17 (3d8 + 4) necrotic damage, and the target\xe2\x80\x99s  Strength  score is reduced by 1d6. The target dies if this reduces its  Strength  to 0. Otherwise, the reduction lasts until the target finishes a short or  long rest . \n'b'  Scornful Glare  (recharge 4-6). The bodak targets one creature it can see within 60 feet of it. If the target can see the bodak, it must attempt a DC 12  Wisdom  saving throw. The creature takes 22 (4d10) necrotic damage and is  frightened  for 1 minute on a failed save. On a successful save, the creature takes half as much damage and is not  frightened .'