b'Golem, Bearing \n'b'  Family:   Golems  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  75 (10d8 + 30)  Speed  30 ft.\n'b' STATS STR: 9 (-1) DEX:  18 (+4)  CON:  16 (+3)  INT:  8 (-1)  WIS:  12 (+1)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +7  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone   Senses   darkvision  60 ft., tremorsense 30 ft., passive  Perception  13  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Ambusher . In the first round of combat, the golem has advantage on  attack  rolls against any creature it has surprised. \n'b'  False Appearance . While the bearing golem is scattered, it is indistinguishable from a normal pile of ball bearings. \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'  Reform . If the golem is scattered and has at least 1 hit point, it can reform as a bonus action in any space containing at least one of its ball bearings without provoking an opportunity  attack . If it reforms within 5 feet of a  prone  creature, it can make one slam attack against that creature as part of this bonus action. \n'b'  Scatter . As a bonus action, the bearing golem can disperse, scattering its ball bearings in a 15-foot cube, centered on the space it previously occupied. A creature moving through a space containing any of the golem\xe2\x80\x99s ball bearings must succeed on a DC 15  Dexterity  saving throw or fall  prone . A creature moving through the area at half speed doesn\xe2\x80\x99t need to make the save. While scattered, the bearing golem can\xe2\x80\x99t  attack  or move, except to reform, and it can\xe2\x80\x99t be targeted by attacks or spells. It can still take damage from spells that deal damage in an area. \n'b'  Actions \n'b'   Multiattack . The golem makes two slam attacks. Alternatively, it uses its Steel Shot twice. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage. \n'b'  Steel Shot .  Ranged Weapon Attack : +7 to hit, range 30/120 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. \n'b'  Scattershot (Recharge 5-6) . The golem\xe2\x80\x99s body explodes. Each creature within 15 feet of the golem must make a DC 15  Dexterity  saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and is knocked  prone . On a success, a creature takes half the damage and isn\xe2\x80\x99t knocked  prone . The golem immediately scatters. \n'b'  About \n'b' A scattering of metal ball bearings coalesces into a constantly shifting humanoid shape. \n'b' Made up of thousands of ball bearings, a bearing golem can assume nearly any shape it chooses, though it always remains an amalgamation of metal pellets. \n'b'  Thievish Inspiration . The first bearing golem was created when a  wizard  saw a thief foiling the traps in its tower with ball bearings. After disposing of the thief, the  wizard  collected the metal balls and realized their purpose could be improved if the bearings spread themselves. \n'b'  Natural Ambushers . Bearing golems regularly lie in wait for hours, days, even weeks, hiding as an innocuous, scattered pile of bearings. When travelers move through the bearings, the golem springs back together and attacks. \n'b'  Construct Nature . The bearing golem doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b' Variant: Caltrop Golem \n'b' Some particularly devious wizards create bearing golems out of caltrops instead of ball bearings. These caltrop golems deal piercing damage instead of bludgeoning damage, and, when the golem uses its Scatter trait, the area is covered with caltrops instead of ball bearings.'