b'Lycanthrope, Wereorca \n'b'  Family:   Lycanthropes  \n'b'  Medium   humanoid  (human, shapechanger),  any alignment  \n'b'  Armor Class  12 in humanoid form, 13 (natural armor) in killer whale and hybrid form  Hit Points  187 (22d8 + 88)  Speed  30 ft., swim 40 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  18 (+4)  INT:  15 (+2)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +8,  Perception  +5  Damage Immunities  bludgeoning, piercing, and slashing damage from nonmagical attacks that aren\xe2\x80\x99t silvered  Senses  passive  Perception  15  Languages  Common (can\xe2\x80\x99t speak in orca form)  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Shapechanger . The wereorca can use its action to  polymorph  into a large orca-humanoid hybrid or into a large killer whale, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Hold Breath . The wereorca can hold its breath for 30 minutes. \n'b'  Pack Tactics . The wereorca has advantage on  attack  rolls against a creature if at least one of the wereorca\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Multiattack . In killer whale or hybrid form, the wereorca makes two bite attacks. In humanoid form, the wereorca makes two slam attacks. \n'b'  Charge (Killer Whale or Hybrid Form Only) . If the wereorca uses a  Dash  action and swims at least 15 feet straight toward a creature, it can make one bite  attack  against it as a bonus action. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 15 (2d10 + 4) piercing damage, and the target is  grappled  (escape DC 17). Until this grapple ends, the wereorca can bite only the  grappled  creature and has advantage on  attack  rolls to do so. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. \n'b'  About \n'b' Wereorcas (or Orcana) can be found throughout much of the world\xe2\x80\x99s seas.\xc2\xa0These lycanthropes are tribal by nature and split themselves into tribes and prefer to spend their time hunting with members of their tribe.\xc2\xa0Unlike most lycanthropes, a wereorca bite doesn\xe2\x80\x99t cause a lycanthropic curse. Rather, a wereorca is a blessing that manifests itself in two ways. Most wereorcas are created through procreation between two wereorcas. In rare cases, an individual becomes a wereorca after a series of trials and a sacred ritual. \n'b' Player Characters as Wereorca \n'b' The character gains a  Strength  of 18 if their score isn\xe2\x80\x99t already higher, and a +1 bonus to AC while in killer whale or hybrid form (from natural armor). They also gain the Hold Breath trait.  Attack  and  damage rolls  for the natural weapons are based on  Strength . For the Bite  attack , the DC is 8 + the character\xe2\x80\x99s proficiency bonus +  Strength  modifier.'