b'Siren \n'b'  Medium   fey ,  chaotic neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  49 (9d8 + 9)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  12 (+1)  INT:  13 (+1)  WIS:  16 (+3)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +8,  Perception  +8  Senses   darkvision  60 ft., passive  Perception  18  Languages  Common, Elvish, Sylvan  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Flyby . The siren doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Innate Spellcasting . The siren \xe2\x80\x98s innate spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells 1/day each, requiring no material components:\n'b'\n'b'   charm person ,  fog cloud ,  greater invisibility ,  polymorph  (self only). \n'b'\n'b'  Luring Song . The siren sings a magical melody. Every humanoid and giant within 300 feet of the siren that can hear the song must succeed on a DC 12  Wisdom  saving throw or be  charmed  until the song ends. The siren must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the siren is incapacitated. While  charmed  by the siren, a target is incapacitated and ignores the songs of other sirens. If the  charmed  target is more than 5 feet away from the siren, the target must move on its turn toward the siren by the most direct route, trying to get within 5 feet. It doesn\xe2\x80\x99t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the siren, the target can repeat the saving throw. A  charmed  target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this siren\xe2\x80\x99s song for the next 24 hours. \n'b'  Magic Resistance . The siren has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Multiattack . The siren makes two attacks with its talons. \n'b'  Talons .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage.'