b'Giant, Storm \n'b'  Family:   Giant  \n'b'  Huge   giant ,  chaotic good  \n'b'  Armor Class  16 (scale mail)  Hit Points  230 (20d12 + 100)  Speed  50 ft., swim 50 ft.\n'b' STATS STR: 29 (+9) DEX:  14 (+2)  CON:  20 (+5)  INT:  16 (+3)  WIS:  18 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +14,  Con  +10,  Wis  +9,  Cha  +9  Skills   Arcana  +8,  Athletics  +14,  History  +8,  Perception  +9  Damage Resistances  cold  Damage Immunities  lightning, thunder  Senses : passive Perception 19  Languages  Common, Giant  Challenge  13 (10,000 XP) \n'b' Special Traits \n'b'   Amphibious : The giant can breathe air and water. \n'b'  Innate Spellcasting : The giant\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 17). It can innately cast the following spells, requiring no material components: \n'b'   At will :  detect magic ,  feather fall ,  levitate ,  light  \n'b'  3/day each :  control weather ,  water breathing  \n'b'   Actions \n'b'   Multiattack : The giant makes two greatsword attacks. \n'b'  Greatsword :  Melee Weapon Attack : +14 to hit, reach 10 ft., one target.  Hit : 30 (6d6 + 9) slashing damage. \n'b'  Rock :  Ranged Weapon Attack : +14 to hit, range 60/240 ft., one target.  Hit : 35 (4d12 + 9) bludgeoning damage. \n'b'  Lightning Strike (Recharge 5-6) : The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17  Dexterity  saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' This giant is a towering, muscular human of heroic proportions, with bronze skin, dark hair, and sparkling green eyes.'