b'Plague-Born Goblin \n'b'  Family:   Plague-Born  \n'b'  Small   undead ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  52 (7d6 + 28)  Speed  30 ft.\n'b' STATS STR: 9 (-1) DEX:  15 (+2)  CON:  18 (+4)  INT:  2 (-4)  WIS:  7 (-2)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Wis  +0  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands the languages it knew in life, but can\xe2\x80\x99t speak  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Cadaverous Appearance . While the plague-born is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Horde Instincts . The plague-born has advantage on a  melee attack  roll against a creature if at least two of the plague-born\xc2\x92s allies are within 5 feet of the creature, and the allies are not incapacitated. \n'b'  Lesser Undead Fortitude . If damage reduces the plague-born to  0 hit points , it must make a  Constitution  saving throw with a DC of 10 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-born drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The plague-born makes two bite attacks. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 3) piercing damage. Additionally, living creatures must succeed on a DC 12  Constitution  saving throw, or take 9 (2d8) necrotic damage and contract the zombie necrosis disease (p.192).'