b'Daimon, Erinyes \n'b'  Family:   Daimons  \n'b'\n'b'  Medium   fiend ,  lawful evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  110 (13d8+52)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  18 (+4)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution +8,  Wisdom +6,  Charisma +4  Damage Immunities  electricity, poison  Damage Resistances  acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Condition Immunities   poisoned   Skills   Insight  +6,  Perception  +6  Senses   truesight  120 ft., passive  Perception  16  Languages  Common, Infernal  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'   Foment Madness . Any creature that isn\xe2\x80\x99t a  demon  that starts its turn within 30 feet of the erinyes must succeed on a DC 14  Wisdom  saving throw, or it whispers of its sins in its head for a moment and has disadvantage on its next  attack  roll, saving throw, or ability check. If the saving throw against Foment Madness fails by 5 or more, the creature is instead subjected to the  confusion  spell for 1 minute (no concentration required by the erinyes). While under the effect of that  confusion , the creature is immune to Foment Madness. \n'b'  Vengeful Tracker . The erinyes knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the erinyes are on different planes of existence. If the creature being tracked by the erinyes dies, the erinyes knows. \n'b'  Actions \n'b'   Multiattack . The erinyes makes three attacks: two with its scourge and one with its snake hair, or one with its bite, one with its claws, and one with its snake hair. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +8 to hit, reach 5 ft., one creature.  Hit : 9 (2d4 + 4) slashing damage. If the target is a creature against which the erinyes has sworn vengeance, the target takes an extra 14 (4d6) psychic damage. Instead of dealing damage, the erinyes can grapple the target (escape DC 16) provided the target is Large or smaller. \n'b'  Scourge .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage plus 17 (5d6) poison damage. \n'b'  Snake Hair .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 5 (1d4 + 3) piercing damage plus 14 (4d6) poison damage. \n'b'  Vengeful Glare . The erinyes targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC 14  Wisdom  saving throw. On a failure, the target is  paralyzed  until the erinyes deals damage to it, or until the end of the erinyes\xe2\x80\x99 next turn. When the paralysis ends, the target is  frightened  of the erinyes for 1 minute. The  frightened  target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the erinyes, ending the  frightened  condition on itself on a success. \n'b'  About \n'b' Before you hovers a creature that only passably resembles a woman. Its eyes weep tears of blood, huge wings protrude from its shoulders, and its hands and feet are tipped with awful claws. \n'b' The erinyes are punishers of those who commit murder, perjury, ingratitude, disrespect, harshness, violation of filial piety and the laws of hospitality. They will track down the criminal to the ends of the earth and drive him mad. An erinyes stands about 6 feet tall and weighs about 150 pounds. \n'b'  Tartarus Bound . When they are not tracking down the guilty, erinyes reside in Tartarus to torture the damned. \n'b' They are sacred to Hades and often in his employ. In Infernus they reside on the Sixth Circle and are interchangeable with the Furies.'