b'Kobold Beastmaster \n'b'  Family:   Kobold  \n'b'  Small   humanoid  (kobold),  neutral  \n'b'  Armor Class  16 (half plate)  Hit Points  21 (6d6)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  13 (+1)  CON:  10 (+0)  INT:  9 (-1)  WIS:  7 (-2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  120 ft., passive  Perception  8  Languages  Common, Draconic  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'\n'b'  Mounted Attacks . When mounted, the kobold beast master has advantage on attacks made against Medium or smaller creatures who are on foot. \n'b'  Sunlight Sensitivity . While in sunlight, the kobold beast master has disadvantage on  attack  rolls and  Wisdom  ( Perception ) checks that rely on sight if it, the target of its  attack , or what it is trying to perceive is in direct sunlight. \n'b'\n'b' Actions \n'b'\n'b'  Spear .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft., or range 30/60 ft., one target.  Hit : 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if wielded with two hands. \n'b'\n'b' About \n'b' Though dwarfed by most of their charges, beastmasters can easily stay ahead of their sluggish, reptilian intellects. There is little they can do to train the beasts in their care, but they can predict and exploit their largely instinctive  reactions  to their benefit. \n'b' The lineage of the so-called lizard-hounds (who share little kinship with lizards, and even less with hounds) are shrouded in mystery; it is doubtful even that the kobolds who tend to them know of their origin. That they descend from above ground stock is clear at the gross anatomical level; their hide (which is highly sought after by leatherworkers) is richly patterned and colored unlike the plainer skin one would expect of a subterranean species. Moreover, their legs, upright and powerful, are those of a cursorial runner, not a digger.'