b'Swarm of Plague-Touched Roaches \n'b'  Medium   swarm of Tiny beasts ,  unaligned  \n'b'  Armor Class  12 (natural armor)  Hit Points  33 (6d8 + 6)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 3 (-4) DEX:  13 (+1)  CON:  12 (+1)  INT:  1 (-5)  WIS:  7 (-2)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +3  Damage Resistances  bludgeoning, piercing, poison, slashing  Condition Immunities   charmed ,  frightened ,  paralyzed ,  petrified ,  prone ,  restrained , stunned  Senses   blindsight  10 ft., passive  Perception  8  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Poison and Disease Resistance . The swarm has advantage on saving throws made to resist disease and the  poisoned  condition. \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space, and vice versa, and the swarm can move through any opening large enough for a Tiny roach. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'  Swarm Insensitivity . If damage reduces the swarm to 15 or fewer  hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the swarm is only reduced to 16  hit points . If damage reduces the swarm to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the swarm drops to 1 hit point instead. \n'b'  Actions \n'b'   Bites .  Melee Weapon Attack : +3 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its  hit points  or fewer. Additionally, living creatures must succeed on a DC 10  Constitution  saving throw, or take 9 (2d8) necrotic damage and contract the zombie necrosis disease (p.192).'