b'Arcanist Inquisitor, Warder \n'b'  Family:   Arcanist Inquisitor  \n'b'  Medium   humanoid  (any race),  any  \n'b'  Armor Class  18 (chain mail, shield)  Hit Points  78 (12d8 + 24)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  14 (+2)  INT:  12 (+1)  WIS:  18 (+4)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Insight  +7,  Investigation  +4,  Religion  +4,  Perception  +7  Senses  passive  Perception  17  Languages  any two languages  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Spellcasting . The inquisitor warder is a 12th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 15, +7 to hit with spell attacks). It has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  light ,  sacred flame ,  spare the dying ,  thaumaturgy  \n'b'  1st level (4 slots) :  cure wounds ,  detect magic ,  guiding bolt ,  healing word ,  identify ,  protection from evil and good  \n'b'  2nd level (3 slots) :  lesser restoration ,  see invisibility ,  silence ,  spiritual weapon ,  zone of truth  \n'b'  3rd level (3 slots) :  dispel magic ,  remove curse  \n'b'  4th level (3 slots) :  arcane eye ,  locate creature  \n'b'  5th level (2 slots) :  greater restoration ,  mass cure wounds  \n'b'  6th level (1 slot) :  true seeing  \n'b'\n'b'  Ward . If the inquisitor warder casts a spell that causes creatures to regain  hit points , the warder can also end the effects of one spell affecting one creature that regained  hit points . The ended effects must be from a spell of a level equal to or lower than the spell slot the warder used to cast the  healing  spell. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The inquisitor warder makes two warhammer attacks. \n'b'  Warhammer .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage and 9 (2d8) force damage, or 13 (3d8) force damage if the target is concentrating on a spell.'