b'Boarfolk Rager \n'b'  Family:   Boarfolk  \n'b'  Large   humanoid  (boarfolk),  lawful neutral  \n'b'  Armor Class  16  Hit Points  123 (13d10 + 52)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  15 (+2)  CON:  18 (+4)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Strength  +9,  Dexterity  +6,  Constitution  +8  Skills   Athletics  +9,  Intimidation  +3  Damage Resistances  bludgeoning, piercing, and slashing damage  Senses   darkvision  60 ft., passive  Perception  10  Languages  Boarfolk, Common  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'\n'b'  Brute . A melee weapon deals one extra die of its damage when the rager hits with it (included in the  attack ). \n'b'  Created Race . The boarfolk rager has advantage on saving throws against spells and effects that would alter its form. \n'b'  Keen Scent . A boarfolk rager has advantage on  Wisdom  ( Perception ) checks based on scent. \n'b'  Reckless . At the start of its turn, the rager can gain advantage on all melee weapon  attack  rolls during that turn, but  attack  rolls against it have advantage until the start of its next turn. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The boarfolk rager makes three  melee attacks . \n'b'  Tusks .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) piercing damage. \n'b'  Greatclub .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage. \n'b'\n'b' About \n'b' Boarfolk Traits \n'b' Your boarfolk character has an assortment of inborn abilities, part and parcel of boarfolk nature. \n'b'  Ability Score Increase . Your  Strength  score increases by 2, and your  Charisma  score increases by 1. \n'b'  Age . Boarfolk do not have the same life cycle as the other races: you were transformed at some point during your lifespan. Once a boarfolk, however, your aging slows considerably, tending to survive well into your third century. \n'b'  Alignment . Boarfolk who remain upon the Isle of the Phoenix hew to a lawful bent; if a boarfolk is freed from Circe\xe2\x80\x99s influence, the natural chaotic tendencies of the race will come to the fore. They run the gamut between good and evil. \n'b'  Size . Boarfolk are much taller and heavier than humans; some might even mistake them for giantkin. They stand over 7 feet tall and average over 400 pounds. Your  size  is Medium. \n'b'  Speed . Your base walking speed is 30 feet. \n'b'  Darkvision . You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\xe2\x80\x99t discern color in darkness, only shades of gray. \n'b'  Beast of Burden . You are considered to be Large  size  for the purposes of determining your carrying capacity. \n'b'  Created Race . You have advantage on saving throws against spells or effects which would alter your form. In addition, you have proficiency in one skill and one tool of your choice. \n'b'  Keen Scent . You have advantage on  Wisdom  ( Perception ) checks based on scent. \n'b'  Tusks . You have forward, upthrust tusks that allow you to make a gore  attack . You are proficient with your tusks. They are melee weapons that deal 1d8 piercing damage and you cannot be disarmed of them. \n'b'  Languages . You can speak, read, and write Boarfolk and Common.'