b'Strife \n'b'  Small   fey ,  chaotic evil  \n'b'  Armor Class  15  Hit Points  60 (11d6 + 22)  Speed  40 ft., fly 40 ft.\n'b' STATS STR: 8 (-1) DEX:  20 (+5)  CON:  14 (+2)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +7,  Stealth  +9  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Sylvan  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Mimicry . The strife can mimic Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 17  Wisdom  ( Insight ) check. \n'b'  Delight . When a creature within 30 feet of the strife takes psychic damage, the strife gains 5  temporary hp  or gains advantage on the next  attack  roll it makes before the end of its next turn (the strife\xe2\x80\x99s choice). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The strife can use its Sow Discord. It then makes two Claw attacks. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft. one target.  Hit : 8 (1d6 + 5) slashing damage. \n'b'  Sow Discord . The strife attempts to sow discord in up to two creatures it can see within 30 feet of it. Each target must make a DC 13  Wisdom  saving throw. On a failure, a creature takes 7 (2d6) psychic damage and distrusts its allies until the start of the strife\xe2\x80\x99s next turn. On a success, a creature takes half the damage and doesn\xe2\x80\x99t distrust its allies. A creature that distrusts its allies can\xe2\x80\x99t give or receive aid from its allies, including spells, class features like Sneak Attack, and the  Help  action. \n'b'  Invisibility . The strife magically turns  invisible  until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the strife wears or carries is  invisible  with it. \n'b'\n'b' REACTIONS \n'b'\n'b'  Induce Doubt . If a creature misses the strife with an  attack , the strife can cause the attacker to doubt itself. The attacker must succeed on a DC 13  Wisdom  saving throw or each time it makes an attack roll or saving throw before the end of its next turn, it must roll a d4 and subtract the number rolled from the attack roll or saving throw. \n'b'\n'b' ABOUT \n'b' The small, childlike creature with purple skin and an overly large mouth hovers in the shadows of the alleyway behind the tavern, giggling with delight as it watches fights break out. This strange, childlike fey feeds off the negative feelings that manifest from mortals who spread rumors and falsehoods about one another. \n'b'  False Legends . Due to its ability to remain unseen and its appearance wherever discord rises, many in the mortal world believe this fey is the physical embodiment of a feeling, a magical manifestation brought on by strong mortal emotions. Delighting in rumors and misinformation, the fey don\xe2\x80\x99t correct these interpretations and proudly use the mortal moniker, strife. \n'b'  Invasive Fey . Though strifes aren\xe2\x80\x99t physical embodiments of mortal emotions, negative feelings between mortals create a weakening between the Material Plane and the realms of the fey, allowing strifes to enter the material world. Once on the Material Plane, a strife lurks in the shadows of a settlement, fueling rumors until the populace erupts with chaos and discord. Travelers might come across a settlement and be greeted with abnormal hostility when a strife is present. Once its work is done, the strife returns to the fey realms to tell tales of its work before finding a new settlement to disturb. The most successful of strifes have caused kingdoms to fall to civil war when the government was painted as unfit by a strife\xe2\x80\x99s work. The strife does not revel in bloodshed, but in the unrest of the days or weeks that precede it.'