b'Ogre, Adolescent \n'b'  Family:   Ogre  \n'b'  Medium   giant ,  chaotic evil  \n'b'  Armor Class  15  Hit Points  37 (5d8 + 15)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  14 (+2)  CON:  16 (+3)  INT:  5 (-3)  WIS:  6 (-2)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +4  Senses   darkvision  60 ft., passive  Perception  8  Languages  Common, Giant  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'\n'b'  Monumental Stupidity . The adolescent ogre has advantage on saving throws against being  charmed . \n'b'  Scrappy . As a bonus action, the adolescent ogre can make a  melee attack  with disadvantage. \n'b'  Tough . The adolescent ogre adds its  Constitution  modifier to its armor class. \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) slashing damage. \n'b'  Rock .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d6 +2) bludgeoning damage. \n'b'\n'b' About \n'b' Adolescent ogres are far removed from the image usually conjured by the word \xe2\x80\x98ogre\xe2\x80\x99; small and skinny, they are always desperate to feed and made vicious and feral by their harsh existence.'