b'Azer Cleric \n'b'  Family:   Azer  \n'b'  Medium   elemental  (azer),  lawful neutral  \n'b'  Armor Class  20 (natural armor)  Hit Points  114 (12d8 + 60)  Speed  40 ft.\n'b' STATS STR: 22 (+6) DEX:  12 (+1)  CON:  20 (+5)  INT:  12 (+1)  WIS:  20 (+5)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Strength  +10,  Constitution  +9,  Wisdom  +9  Skills   Arcana  +5,  Athletics  +10,  Insight  +9,  Perception  +9,  Religion  +5  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses  passive  Perception  19  Languages  Ignan  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'\n'b'  Elemental Nature . The azer cleric doesn\xe2\x80\x99t require food, drink, or sleep. \n'b'  Forge Master . Once per turn, the azer cleric has advantage on one  attack  roll if the target is wearing armor made of metal. \n'b'  Heated Body . A creature that touches the azer cleric or hits it with a  melee attack  while within 5 feet of it takes 5 (1d10) fire damage. In addition, the azer cleric adds its  Wisdom  modifier to its AC (included above). \n'b'  Heated Weapons . When the azer cleric hits with a metal melee weapon, it deals an extra 10 (3d6) fire damage (included in the attack). \n'b'  Illumination . The azer cleric sheds bright light in a 20-foot radius and dim light for an additional 20 feet. \n'b'  Legendary Resistance  (3/day). If the azer cleric fails a saving throw, it can choose to succeed instead. \n'b'  Spellcasting . The azer cleric is a 15th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 17, +9 to hit with spell attacks). The azer cleric has the  cleric  following spells prepared:\n'b'\n'b'\n'b'  Cantrips  (at will):  guidance ,  mending ,  resistance ,  sacred flame ,  thaumaturgy  \n'b'  1st level  (4 slots):  bless ,  command ,  cure wounds ,  inflict wounds ,  sanctuary  \n'b'  2nd level  (3 slots):  calm emotions ,  hold person ,  lesser restoration ,  spiritual weapon  \n'b'  3rd level  (3 slots):  dispel magic ,  bestow curse ,  spirit guardians  \n'b'  4th level  (3 slots):  freedom of movement ,  guardian of faith ,  stone shape  \n'b'  5th level  (2 slots):  flame strike ,  planar binding  \n'b'  6th level  (1 slot):  blade barrier  \n'b'  7th level  (1 slot):  fire storm  \n'b'  8th level  (1 slot):  earthquake  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The azer cleric makes two Maul attacks or two Hurl Flame attacks. \n'b'  Maul .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) bludgeoning damage plus 10 (3d6) fire damage. \n'b'  Hurl Flame .  Ranged Spell Attack : +9 to hit, range 150 ft., one target.  Hit : 14 (4d6) fire damage. If the target is a flammable object that isn\xe2\x80\x99t being worn or carried, it also catches fire. \n'b'  Fire\xe2\x80\x99s Blessing  (recharge 6). The azer cleric targets one ally that is immune to fire damage within 30 feet. The target regains 21 (6d6)  hit points  and has advantage on its next  attack  roll, saving throw, or ability check. \n'b'\n'b' Legendary Actions \n'b' The azer cleric can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The azer cleric regains spent legendary actions at the start of its turn. \n'b'\n'b'  Cantrip . The azer cleric casts one cantrip. \n'b'  Hurl Flame . The azer cleric makes one Hurl Flame  attack . \n'b'  Move . The azer cleric moves up to its speed without provoking opportunity attacks. \n'b'  Beard Flare  (costs 3  actions ). The flames in the azer cleric\xe2\x80\x99s beard flare brightly. Each creature within 20 feet of the azer cleric must make a DC 17  Constitution  saving throw. On a failure, a creature takes 21 (6d6) fire damage and is  blinded  until the end of its next turn. On a success a creature takes half the damage and isn\xe2\x80\x99t  blinded . Creatures immune to fire damage have advantage on this saving throw.'