b'Giant Animated Armor \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  76 (8d10 + 32)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  8 (-1)  CON:  18 (+4)  INT:  1 (-5)  WIS:  3 (-4)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  60 ft. (blind beyond this radius), passive  Perception  6  Languages  \xe2\x80\x93  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Antimagic Susceptibility . The armor is incapacitated while in an area of antimagic, such as an  antimagic field . If targeted by a  dispel magic  spell, the armor must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC, or fall unconscious for 1 minute. \n'b'  False Appearance . While the armor remains motionless, it is indistinguishable from a normal suit of armor. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The armor makes two slam attacks. It can use Imprison in place of one  attack . \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 15). The armor has two arms, each of which can grapple one Medium or smaller creature. \n'b'  Imprison . The armor stuffs a Medium or smaller creature it is grappling into its hollow torso, which ends the grapple. While imprisoned, a creature is  blinded  and  restrained  and has total  cover  against effects and attacks from outside the armor. The armor can have no more than two creatures imprisoned at a time. An imprisoned creature can use its action to attempt a DC 19  Dexterity  ( Acrobatics ) or  Strength  ( Athletics ) check, escaping the armor on a success, falling  prone  in an adjacent space. If the armor is destroyed, imprisoned creatures can escape using 10 feet of movement, exiting  prone .'