b'Alraune \n'b'  Large   plant ,  neutral evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  199 (19d10+95)  Speed  40 ft.\n'b' STATS STR: 22 (+6) DEX:  13 (+1)  CON:  21 (+5)  INT:  10 (+0)  WIS:  15 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   charmed   Skills   Perception  +6  Senses  passive  Perception  16  Languages  Common, Elven, Sylvan  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Calming Fragrance . A magically sweet perfume that calms the nerves and blunts aggression constantly surrounds an alraune to a radius of 60 feet. Any creature in this area of effect who attempts to make an  attack  or use a harmful spell must make a DC 16  Wisdom  save. On a failure, the creature must take only non-harmful  actions  until the beginning of its next turn. On a success, it is immune until the beginning of its next turn. \n'b'  Feed . An alraune\xe2\x80\x99s roots can feed on a helpless or willing target. At the end of an hour of feeding, the victim takes 7 (2d6) necrotic damage and 7 (2d6) psychic damage, and the alraune recovers  hit points  equal to the damage it inflicts. \n'b'  Innate Spellcasting : The alraune\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16). The alraune can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect thoughts  \n'b'  3/day each :  faerie fire ,  hold monster ,  suggestion  \n'b'  1/day each :  commune with nature ,  wall of thorns  \n'b'\n'b'  Magic Resistance . The alraune has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The alraune makes four vine attacks. \n'b'  Vine .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 11 (1d10 + 6) bludgeoning damage and the target is  grappled  (escape DC 20). \n'b'\n'b' ABOUT \n'b' An alraune relies on its supernaturally soothing odor to render enemies incapable of making hostile acts against it\xe2\x80\x94even if the alraune attacks a foe, its calming scent can wipe away any thoughts of violence from its prey. At rest, an alraune appears to be merely a large thorny plant with a single enormous and brightly colored flower at its center. When an alraune attacks, its thorny vines lash out and its flower blooms, revealing an attractive, green-skinned humanoid form within. An alraune\xe2\x80\x99s apparent gender can vary even from encounter to encounter, for the plant can reshape its humanoid portions as it desires to increase the likelihood of setting its victims at ease. Regardless of the plant\xe2\x80\x99s apparent gender, it is itself asexual and reproduces (typically once or twice per decade) by budding a single offspring over the course of a spring season. \n'b' Despite their appearance, alraunes are quite mobile (capable of walking almost like a spider upon their numerous long roots and thorny vines). They hunt using their innate communion with nature, preferring humanoid flesh over all others. When an alraune needs prey, it uses its mind-affecting abilities to convince foes to dig their own graves and bury themselves\xe2\x80\x94once a foe is helplessly buried in the soil, the alraune can feed from it via its flesh-burrowing roots, converting the victim\xe2\x80\x99s blood and memories into the strange nutrients it so craves.'