b'Klaven Foot Soldier \n'b'  Medium   humanoid  (human, klaven),  lawful evil  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  11 (2d8+2) \n'b' Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  12 (+1)  CON:  12 (+1)  INT:  8 (-1)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +2,  Perception  +2,  Stealth  +3 \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons \n'b' Condition Immunities   frightened  \n'b' Senses   darkvision  60 ft., passive  Perception  12 \n'b' Languages  Common and Ultari \n'b' Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Klaven Traits . A klaven foot soldier has all the traits of a klaven. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The klaven makes two claw attacks. If it wields a battleaxe in one hand it can  attack  with the battleaxe in place of one claw  attack . \n'b'  Battleaxe .  Melee Weapon Attack : +4 to hit, reach 5 ft., 1 target.  Hit : 6 (1d8+2) slashing damage or 1d10+2 (7) slashing damage if used in two hands. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., 1 target.  Hit : 5 (1d6+2) slashing damage. \n'b'  Spur Rifle .  Ranged Weapon Attack : +3 to hit, range 100/400 ft., 1 target.  Hit : 4 (1d6+1) piercing damage plus the target must make a successful DC 11  Constitution  save or take 4 (1d6+1) poison damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Energy Modulation (1/Day) . When it takes necrotic or radiant damage the klaven can shift its internal energy balance to absorb the damage. Until the start of its next turn, the klaven heals a number of  hit points  equal to the chosen type of damage it otherwise would have taken.'