b'Leech, Dire \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  11  Hit Points  26 (4d8 + 8)  Speed  10 ft., swim 20 ft.\n'b' STATS STR: 11 (+0) DEX:  12 (+1)  CON:  14 (+2)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  blindsight 30 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Salt Vulnerability . A handful of salt burns a dire leech as if it were a flask of acid, causing 1d6 acid damage per handful. \n'b'\n'b' ACTIONS \n'b'\n'b'  Blood Drain .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 4 (1d6 + 1) piercing damage, and the leech attaches to the target. While attached, the leech doesn\xe2\x80\x99t  attack . Instead, at the start of the leech\xe2\x80\x99s turns, the target loses 5 (1d8 + 1)  hit points  due to blood loss. The leech can detach itself by spending 5 feet of its movement. It does so after it drains 25  hit points  of blood from the target or the target dies. A creature, including the target, can use its action to make a DC 10  Strength  check to rip the leech off, which causes 1d4 slashing damage to the attached target.'