b'Fiend, Hell-Weasel \n'b'  Medium   fiend ,  chaotic neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  52 (8d8 + 16)  Speed  120 ft.\n'b' STATS STR: 15 (+2) DEX:  20 (+5)  CON:  14 (+2)  INT:  4 (-3)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +8  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  acid, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., truesight 120 ft., passive  Perception  14  Languages  Understands Abyssal and Infernal but can\xe2\x80\x99t speak  Proficiency Bonus  +3  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Blurred Movement . Attack rolls against the hell-weasel have disadvantage unless the hell-weasel is  incapacitated  or  restrained . \n'b'  Evasion . If the hell-weasel is subjected to an effect that allows it to make a  Dexterity  saving throw to take only half damage, it in-stead takes no damage if it succeeds on the saving throw, and only half damage if it fails. \n'b'  Magic Resistance . The hell-weasel has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The hell-weasel\xe2\x80\x99s weapon attacks are magical. \n'b'  Pounce . If the hell-weasel moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13  Strength  saving throw or be knocked  prone . If the target is  prone , the hell-weasel can make one bite attack against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The hell-weasel makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) slashing damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Nimble Escape . The hell-weasel can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Rampage . When the hell-weasel reduces a creature to  0 hit points  with a  melee attack  on its turn, the hell-weasel can take a bonus action to move up to half its speed and make a bite  attack . \n'b'\n'b' ABOUT \n'b' This fast-moving horror screeches as it runs. \n'b' Hell-weasels move at blur-like speeds, capable of overrunning practically any land-moving prey. They are summoned from Infernus, where they roam, hunting anything they can catch. They are often hunted themselves, but are challenging prey to pursue for obvious reasons. Most casters simply summon a hell-weasel when their enemies are trapped within a dungeon and then let it run wild. Eventually, everything in the dungeon will be dead if the hell-weasel doesn\xe2\x80\x99t die first.'