b'Voidling \n'b'  Large   aberration ,  chaotic evil  \n'b'  Armor Class  15  Hit Points  180 (24d10 + 48)  Speed  0 ft., fly 50 ft. (hover)\n'b' STATS STR: 15 (+2) DEX:  21 (+5)  CON:  15 (+2)  INT:  14 (+2)  WIS:  16 (+3)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +6,  Int  +6,  Wis  +7,  Cha  +4  Skills   Stealth  +9  Damage Vulnerabilities  radiant  Damage Immunities  necrotic  Condition Immunities   exhaustion ,  petrified ,  prone   Senses  truesight 60 ft., passive  Perception  13  Languages  Void Speech, telepathy 60 ft.  Challenge  11 (7,200 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Darkness Regeneration . While in an area of dim light or darkness, the voidling regains 5  hp  at the start of its turn if it has at least 1  hp . \n'b'  Magic Resistance . The voidling has advantage on saving throws against spells and other magical effects. \n'b'  Void Traveler . The voidling doesn\xe2\x80\x99t require air, food, drink, sleep, or ambient pressure. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The voidling makes four Shadow Tendril or Necrotic Bolt attacks. If two Necrotic Bolt attacks hit one creature, the target must succeed on a DC 17  Wisdom  saving throw or be  frightened  until the end of its next turn. \n'b'  Shadow Tendril .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) necrotic damage. \n'b'  Necrotic Bolt .  Ranged Spell Attack : +7 to hit, range 120 ft., one target.  Hit : 17 (4d6 + 3) necrotic damage. \n'b'  Shadow\xe2\x80\x99s Grasp (Recharge 5\xe2\x80\x936) . The voidling releases a wave of small, grasping tendrils of shadow. Each creature within 20 feet of it must make a DC 17  Dexterity  saving throw. On a failure, a creature takes 49 (14d6) necrotic damage and is  restrained  by tendrils of shadow for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t  restrained . A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' Writhing black tendrils stretch from this indistinct orb of pure shadow. The faintest flicker of something green, like an eye, appears for a moment in the center of the globe and then fades to black again. \n'b'  Called from Darkness . Voidlings are creatures of the darkest part of the Void, the cold space between the stars. They are drawn to mortal realms by practitioners of foul, corrupting magic known to break the minds of those who wield it. They frequently are summoned servants to Void dragons, and they have been seen as wardens of the temples on the Plateau of Leng. \n'b'  Sustained by Darkness . Voidlings are said to devour life and knowledge, and they subsist on darkness. The places they inhabit are known for their dank chill and obscurity. Voidlings are summoned by those hungry for power at any cost, and\xe2\x80\x94despite their dark reputation\xe2\x80\x94they serve well for years or even decades, until one day they turn on their summoners. If they slay their summoner, they grow in strength and return to the Void. Exactly what voidlings seek when they have not been summoned\xe2\x80\x94and what triggers their betrayals\xe2\x80\x94is a mystery. \n'b'  Cold Tendrils . Creatures of utter darkness, they can barely be said to have a shape. They consist largely of lashing tendrils of solid shadow. The tendrils meet at a central point and form a rough sphere in which something like an eye appears intermittently. Though their tentacles stretch ten feet long, the core of a voiding is no more than four feet across, and it weighs nothing, darting through either air or Void with impressive speed.'