b'Jotnar, Fire (Muspelthurs) \n'b'  Family:   Jotun  \n'b'  Large   giant ,  any lawful  \n'b'  Armor Class  13 (byrnie)  Hit Points  59 (7d10 + 21)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  8 (-1)  CON:  16 (+3)  INT:  7 (-2)  WIS:  7 (-2)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +6,  Constitution  +5  Skills   Athletics  +6,  Perception  +0  Damage Immunities  fire  Damage Resistances  bludgeoning, piercing, and slashing when raging  Condition Immunities   charmed ,  frightened   Senses  passive  Perception  10  Languages  Common, Giant  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Brute . A melee weapon deals one extra die of its damage when the muspelthurs hits with it (included in the  attack ). \n'b'  Mount . If the muspelthurs isn\xe2\x80\x99t mounted, it can use a bonus action to magically  teleport  onto an muspelhest serving as its mount, provided the muspelthurs and its muspelhest are on the same plane of existence. When it teleports, the muspelthurs appears astride the muspelhest along with any equipment it is wearing or carrying. While mounted and not incapacitated, the muspelthurs can\xe2\x80\x99t be surprised, and both it and its muspelhest gain advantage on  Dexterity  saving throws. If the muspelthurs is reduced to  0 hit points  while riding its muspelhest, the muspelhest is reduced to  0 hit points  as well. \n'b'  Pack Tactics . The muspelthurs has advantage on an attack roll against a creature if at least one of the muspelthurs\xe2\x80\x99 allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Rage (Recharges after a Short or Long Rest) . As a bonus action, the muspelthurs can enter a rage that lasts for 1 minute. The rage ends early if the muspelthurs is knocked unconscious or if its turn ends and it hasn\xe2\x80\x99t attacked a hostile creature or taken damage since its last turn. While raging, the muspelthurs gains the following benefits: it has advantage on  Strength  checks and  Strength  saving throws; it deals an extra 3 damage when it hits a target with a melee weapon  attack ; it has  resistance  to bludgeoning, piercing, and slashing damage. \n'b'  Actions \n'b'   Heftisax .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage or 16 (2d8 +7) slashing damage when raging plus 7 (2d6) fire damage. \n'b'  Lavaball .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage or 16 (2d8 + 7) bludgeoning damage when raging plus 7 (2d6) fire damage.'