b'Ghoul, Common \n'b'  Family:   Ghouls  \n'b' This  humanoid  creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame. \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  12  Hit Points  22\n'b'\n'b'(5d8)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  15 (+2)  CON:  10 (+0)  INT:  7 (\xe2\x88\x922)  WIS:  10 (+0)  CHA:  6 (\xe2\x88\x922)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive Perception 10  Languages  Common  Challenge  1 (200 XP) \n'b' Actions \n'b'   Bite  +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage. \n'b'  Claws : Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.'