b'Goblin Plague-Host \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  90 (12d6 + 48)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  16 (+3)  CON:  19 (+4)  INT:  2 (-4)  WIS:  9 (-1)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Wis  +2  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  9  Languages  understands the languages it knew in life, but can\xe2\x80\x99t speak  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Cadaverous Appearance . While the plague-host is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Horde Instincts . The plague-host has advantage on a  melee attack  roll against a creature if at least two of the plague-host\xc2\x92s allies are within 5 feet of the creature, and the allies are not incapacitated. \n'b'  Tenacious Clinger . If the plague-host hits the same creature with at least two attacks on the same turn, it latches onto the target. The plague-host is considered  grappled  by the target with the following exceptions: The target cannot end the grapple at will, instead it must use its action to attempt a DC 14  Strength  ( Athletics ) or  Dexterity  ( Acrobatics ) check, shaking the plague-host off and ending the grapple on a success. The plague-host can end the grapple at will. Until the grapple ends,  attack  rolls against the target have advantage, and the target has disadvantage on  attack  rolls and  Strength  and  Dexterity  checks that are not made to attempt to shake the plague-host off. Additionally, if two or more creatures with this ability are latched on to the same Large or smaller creature, the target is also  grappled . If three or more creatures are latched on to the same Large or smaller creature, the target is also  restrained  and incapacitated. \n'b'  Lesser Undead Fortitude . If damage reduces the plague-host to  0 hit points , it must make a  Constitution  saving throw with a DC of 10 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-host drops to 1 hit point instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The plague-host makes two bite attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (3d6 + 3) piercing damage. Additionally, living creatures must succeed on a DC 15  Constitution  saving throw, or take 13 (3d8) necrotic damage and contract the zombie necrosis disease (p.192). \n'b'\n'b' Legendary Actions \n'b' The plague-host can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The plaguehost regains spent legendary  actions  at the start of its turn. \n'b'\n'b'  Scuttle . The plague-host moves up to 10 feet, without provoking opportunity attacks. \n'b'  Bite (Costs 2 Actions) . The plague-host makes one bite  attack . \n'b'\n'b' ABOUT \n'b' Though not much of a threat individually,  goblin  zombies become much more of a menace when allowed to coalesce into a swarm of gnashing teeth.'