b'N\xc3\xad\xc3\xb0h\xc3\xb6ggr \n'b'  Gargantuan   monstrosity ,  chaotic evil  \n'b'  Armor Class  17 (natural armor) \n'b' Hit Points  615 (30d20+300) \n'b' Speed  90 ft., burrow 60 ft., climb 90 ft., fly 60 ft.\n'b' STATS STR: 30 (+10) DEX:  11 (+0)  CON:  30 (+10)  INT:  3 (\xe2\x80\x934)  WIS:  22 (+6)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +4 \n'b' Damage Resistances  cold, fire; bludgeoning, piercing, and slashing \n'b' Damage Immunities  poison; bludgeoning, piercing, and slashing from nonmagical weapons \n'b' Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  prone ,  stunned  \n'b' Senses   darkvision  300 ft., truesight 120 ft., passive  Perception  16 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  26 (90,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Damage Threshold . N\xc3\xad\xc3\xb0h\xc3\xb6ggr does not take damage from an  attack , spell, or other effect that deals 10 points or less of bludgeoning, piercing, or slashing damage (calculated after resistances). \n'b'  Freedom of Movement . N\xc3\xad\xc3\xb0h\xc3\xb6ggr ignores  difficult terrain , and magical effects can\xe2\x80\x99t reduce its speed or cause it to be  restrained . It can spend 5 feet of movement to escape from nonmagical restraints or being  grappled . \n'b'  Legendary Resistance (3/Day) . If N\xc3\xad\xc3\xb0h\xc3\xb6ggr fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . N\xc3\xad\xc3\xb0h\xc3\xb6ggr has advantage on saving throws made against spells and other magical effects. \n'b'  Magic Weapons . N\xc3\xad\xc3\xb0h\xc3\xb6ggr\xe2\x80\x99s weapon attacks are magical. \n'b'  Ponderous Tail . Whenever N\xc3\xad\xc3\xb0h\xc3\xb6ggr makes a Colossal Tail  attack , its  attack  does not strike until the end of its next turn. If the target of its  attack  has moved out of the area N\xc3\xad\xc3\xb0h\xc3\xb6ggr misses the target but may hit other creatures or objects still in the area. \n'b'  Regeneration . N\xc3\xad\xc3\xb0h\xc3\xb6ggr regains 20  hit points  at the start of its turn. If N\xc3\xad\xc3\xb0h\xc3\xb6ggr takes radiant damage, this trait doesn\xe2\x80\x99t function at the start of its next turn. N\xc3\xad\xc3\xb0h\xc3\xb6ggr dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Siege Monster . N\xc3\xad\xc3\xb0h\xc3\xb6ggr deals double damage to objects and structures. \n'b'  Too Big . N\xc3\xad\xc3\xb0h\xc3\xb6ggr\xe2\x80\x99s movement does not provoke opportunity attacks. \n'b'  Tunneler . N\xc3\xad\xc3\xb0h\xc3\xb6ggr can burrow through solid rock at half its burrow speed and leaves a 50-foot-diameter tunnel in its wake. \n'b'  Turn Resistance . The necrolord has advantage on saving throws against any effect that turns undead. \n'b'  Undead Fortitude . If damage reduces the necrolord to  0 hit points , it must make a  Constitution  saving throw with a DC equal to the damage taken. On a success, the necrolord drops to 1 hit point instead. \n'b'  World Tremors (Recharge 4\xe2\x80\x936) . N\xc3\xad\xc3\xb0h\xc3\xb6ggr can use a bonus action to innately cast  earthquake  (save DC 22) without the need for material components, somatic components, or concentration. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . N\xc3\xad\xc3\xb0h\xc3\xb6ggr attacks once with its bite, twice with its claws, and once with its colossal tail. \n'b'  Bite .  Melee Weapon Attack : +18 to hit, reach 35 ft., one target.  Hit : 43 (6d10+10) piercing damage. If the target is a creature that takes more than 75 damage from this  attack , it makes a DC 26  Constitution  saving throw or is  stunned  until the start of N\xc3\xad\xc3\xb0h\xc3\xb6ggr\xe2\x80\x99s next turn. \n'b'  Claw .  Melee Weapon Attack : +18 to hit, reach 20 ft., one target.  Hit : 32 (4d10+10) slashing damage. If the target is a creature, it makes a DC 22  Charisma  saving throw or becomes cursed. Randomly determine one ability score by rolling a d6: 1\xe2\x80\x94 Strength , 2\xe2\x80\x94 Dexterity , 3\xe2\x80\x94 Constitution , 4\xe2\x80\x94  Intelligence , 5\xe2\x80\x94 Wisdom , 6\xe2\x80\x94 Charisma . While cursed, the target has disadvantage on ability checks and saving throws made with that ability score. At the end of each of its turns, the target can repeat the saving throw, ending the curse on a success. \n'b'\n'b' ABOUT \n'b' As J\xc3\xb6rmungandr writhes around the world its mythical kin gnaws upon the roots of the World Tree that imprisons it. Like the other great wyrm, when N\xc3\xad\xc3\xb0h\xc3\xb6ggr rises from its cage it signals the end of everything as it rampages across the Material Plane, destroying and killing all that it can find in its rage.'