b'Spawn of Arbeyach \n'b'  Medium   fiend  (devil),  lawful evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  78 (12d8 + 24)  Speed  40 ft., climb 20 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  15 (+2)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +4  Skills   Perception  +4,  Stealth  +5  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., tremorsense 60 ft., passive  Perception  14  Languages  Infernal  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the spawn\xe2\x80\x99s  darkvision . \n'b'  Hive Bond . While the spawn is within 60 feet of at least one member of its hive, it has advantage on initiative rolls and on  Wisdom  (Perception) checks. The spawn can\xe2\x80\x99t be surprised if at least one other member is aware of the danger and within 300 feet of it. \n'b'  Magic Resistance . The spawn has advantage on saving throws against spells and other magical effects. \n'b'  Speak with Insects . The spawn can communicate with insects as if they shared a language. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The spawn of Arbeyach makes one Bite attack and one Stinger attack. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage plus 4 (1d8) poison damage. \n'b'  Stinger .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) piercing damage plus 13 (3d8) poison damage. If the target is a creature, it must succeed on a DC 13  Constitution  saving throw or be  poisoned  for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Children of Arbeyach (1/Day) . The spawn of Arbeyach magically calls 1d4 swarms of insects. The called creatures arrive in 1d4 rounds, acting as allies of the spawn and obeying its spoken commands. The insects remain for 1 hour, until the spawn dies, or until the spawn dismisses them as a bonus action. \n'b'\n'b' ABOUT \n'b' This insectile humanoid\xe2\x80\x99s mouth stretches over dripping mandibles that are poorly concealed behind an ill-fitting mask of flesh. Its eyes have compound irises, and barbed stingers sprout between the fingers at the ends of its long, segmented limbs. \n'b' Spawn of Arbeyach are extensions of the will of Hell\xe2\x80\x99s Prince of Swarms, Arbeyach, and often serve him in the mortal world as the arch-devil carries out their master\xe2\x80\x99s wishes. To this end, they often inhabit hives of tosculi that worship Arbeyach. \n'b'  Skin and Carapace . Spawn of Arbeyach are roughly humanoid, with many insectoid qualities, including a hardened carapace and oddly-jointed limbs. Their faces, arms, and legs are covered with a largely decorative skin which stretches and tears to reveal insectile traits. \n'b'  Hive Dwellers . They dwell in hive structures comprised of natural growth and rigid architecture. The hives are built in isolated, easily-defensible locales, and visitors often must climb or fly to reach them.'