b'Wraith-Wizard \n'b'  Family:   Wraith  \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  123 (19d8 + 38)  Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 6 (-2) DEX:  18 (+4)  CON:  15 (+2)  INT:  19 (+4)  WIS:  19 (+4)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Intelligence  +8,  Wisdom  +8  Skills   Arcana  +8,  History  +8,  Perception  +8,  Stealth  +8  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t silvered  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  18  Languages  Abyssal, Common, Ignan, Infernal  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'\n'b'  Spellcasting . A Wraith-Wizard is a 7th-level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 16, +8 to hit with spell attacks). It has the following  wizard  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  chill touch ,  mage hand ,  ray of frost ,  shocking grasp  \n'b'  1st level (4 slots) :  false life ,  fog cloud ,  mage armor ,  magic missile  \n'b'  2nd level (3 slots) :  blindness/deafness ,  darkness ,  scorching ray ,  web  \n'b'  3rd level (3 slots) :  bestow curse ,  fireball ,  slow  \n'b'  4th level (1 slots) :  black tentacles ,  confusion  \n'b'\n'b'  Incorporeal Movement . A Wraith-Wizard can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Sunlight Sensitivity . While in sunlight, a Wraith-Wizard has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Sacrilegious Aura . A Wraith-Wizard exudes an aura of desecration out to a radius of 30 feet. A Wraith-Wizard and any undead within the defiled area have advantage on saving throws against effects that turn undead. \n'b'\n'b' Actions \n'b'\n'b'  Life Drain .  Melee Weapon Attack : +8 to hit, reach 5 ft., one creature.  Hit : 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. \n'b'  Create Specter . A Wraith-Wizard targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target\xe2\x80\x99s spirit rises as a  specter  in the space of its corpse or in the nearest unoccupied space. The  specter  is under a Wraith-Wizard\xe2\x80\x99s control. A Wraith-Wizard can have no more than seven specters under its control at one time.'