b'Fire Phantom \n'b'  Medium   undead ,  chaotic neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  49 (9d8 + 9)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  13 (+1)  INT:  5 (-3)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  cold  Damage Immunities  fire  Condition Immunities   charmed ,  frightened ,  paralyzed ,  poisoned , unconscious  Senses   darkvision  60 ft., passive  Perception  11  Languages  Ignan  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'\n'b'  Brutal Critical . The fire phantom can roll one additional weapon damage when determining the extra damage for a critical hit with a  melee attack . \n'b'  Death Throes . When the fire phantom dies, it explodes, and each creature within 30 feet of it must make a DC 14  Dexterity  saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren\xe2\x80\x99t being worn or carried. \n'b'  Fire Form . A creature that touches the fire phantom or hits it with a  melee attack  while within 5 feet of it takes 7 (2d6) fire damage. \n'b'  Reckless . At the start of its turn, the fire phantom can gain advantage on all melee weapon  attack  rolls that turn but  attack  rolls against it have advantage until the start of its next turn. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The fire phantom makes two fist of fire attacks. \n'b'  Fist of Fire .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. \n'b'  Fire Blast .  Ranged Weapon Attack : +7 to hit, range 60 ft., one target.  Hit : 10 (3d6) fire damage. \n'b'\n'b' About \n'b' This humanoid has raging fire for hair and flame-encased fists. \n'b' Elemental fire plays across its body exposing patches of charred flesh. Its eyes and tongue look like tiny balls of molten fire. Blackened teeth fill its mouth and flames dance in the back of its throat. \n'b' When a creature dies on the Elemental Plane of Fire, its soul often melds with part of the fiery plane and reforms as a fire phantom; a humanoid creature composed of rotted and burned flesh and elemental fire. Fire phantoms desire nothing more than to return to the Material Plane and destroy as many living creatures as possible by consuming them in the same flames that now house their spirit. \n'b' Fire phantoms are encountered in areas where fires are already burning (campfires, pyres, vigils, etc.). They step through a portal from the Plane of Fire into a fire on the Material Plane. This fire must be at least Small or larger; else any attempt by the fire phantom to enter the Material Plane through that fire automatically fails. Once it enters the plane, it often lies in wait in the fire for potential victims to come near it. A fire phantom hiding inside a fire is difficult to see requiring DC 18 Perception check. \n'b' A fire phantom waits inside its fire until it spots a living creature. \n'b' It then rushes out, shrieking and hurling globes of fire. If faced with overwhelming odds or facing certain destruction, the fire phantom either moves as close as possible to as many foes as possible or attempts to draw in as many of its opponents as possible and uses it immolation ability. In normal melee, the fire phantom alternates between hurling globes of fire and pummeling a foe with its burning fists. When a fire phantom is wounded, flames dance and play around the wound. Fire phantoms fight until destroyed or all opponents are dead or flee.'