b'Lycanthrope, Werefox \n'b'  Family:   Lycanthropes  \n'b'  Medium   lycanthrope  (human, shapechanger),  chaotic neutral  \n'b'  Armor Class  13  Hit Points  21 (6d6)  Speed  40 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  10 (+0)  INT:  16 (+3)  WIS:  10 (+0)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +5,  Perception  +2,  Persuasion  +5,  Stealth  +5  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Sylvan  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Keen Hearing and Smell . The werefox has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Shapechanger . The werefox can use its action to  polymorph  into a medium fox-humanoid hybrid or into a giant fox, or back into its true form, which is humanoid. Its statistics, other than  size  and AC, are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Actions \n'b'   Bite (Fox or Hybrid Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 4 (1d8) piercing damage. If the target is a humanoid, it must succeed on a DC 13  Constitution  saving throw or be cursed with werefox lycanthropy. \n'b'  Shortsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Charm . One humanoid the werefox can see within 30 feet of it must succeed on a DC 13  Wisdom  saving throw or be magically  charmed  for 1 minute. The  charmed  target obeys the werefox\xe2\x80\x99s verbal commands. If the target suffers any harm or receives a command that will put them in danger, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the werefox\xe2\x80\x99s charm for the next 24 hours. The werefox can have only one target  charmed  at a time. If it charms another, the effect on the previous target ends. \n'b'  About \n'b' Werefoxes are sly and charming  lycanthropes . They are the most curious of their kind and will usually blend into small communities. Unlike other lycanthropes, they keep their true form secret. They feel most at home in the deepest part of the woods. \n'b'  Charming Creatures . These lycanthropes will use their charms to get what they need. Werefoxes have dubious reputations in the land of the fey.'