b'Cackle Bird \n'b'  Medium   monstrosity ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  65 (10d8 + 20)  Speed  40 ft., climb 20 ft.\n'b' STATS STR: 15 (+2) DEX:  17 (+3)  CON:  14 (+2)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Acrobatics  +5,  Perception  +3,  Stealth  +7  Damage Resistances  thunder  Senses  darkvision 60 ft., passive  Perception  13  Languages  Auran  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Ambusher . In the first round of combat, the cackle bird has advantage on attack rolls against any creature it has surprised. \n'b'  Command Birds . The cackle bird can communicate with other birds as if they shared a language. It can issue simple commands to birds that have an  Intelligence  of 2 or lower, like the commands in the  command  spell. \n'b'  Forest Camouflage . The cackle bird has advantage on  Dexterity  ( Stealth ) checks made to hide in forest terrain. \n'b'  Actions \n'b'   Multiattack . The cackle bird makes one Beak attack and two Claw attacks. \n'b'  Beak .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) slashing damage. \n'b'  Cackle  (recharge 5-6). The cackle bird screeches its cackling call in a 15-foot cone. Each creature in that area must make a DC 13  Constitution  saving throw. On a failure, a creature takes 21 (6d6) thunder damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn\xe2\x80\x99t incapacitated.'