b'Zombie, Ogre \n'b'  Family:   Zombies  \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  8  Hit Points  85 (9d10 + 36)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  6 (-2)  CON:  18 (+4)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wis  +0  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive Perception 8  Languages  understands Common and Giant but can\xe2\x80\x99t speak  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Undead Fortitude : If damage reduces the zombie to 0 hit points, it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'  Actions \n'b'   Morningstar :  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage. \n'b'\n'b' About \n'b' What was once an ogre has become a giant pile of rotten flesh, with only the barest hint of a  humanoid  shape beneath its hunched, lumbering form.'