b'Necrolord \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  19 (natural armor) \n'b' Hit Points  135 (18d8+54) \n'b' Speed  30 ft., fly 60 ft. (hover)\n'b' STATS STR: 20 (+5) DEX:  16 (+3)  CON:  16 (+3)  INT:  17 (+3)  WIS:  15 (+2)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +10,  Int  +10,  Wis  +9 \n'b' Skills   Arcana  +10,  History  +10,  Insight  +9,  Perception  +9 \n'b' Damage Resistances  cold, lightning, necrotic, radiant; bludgeoning, piercing, and slashing \n'b' Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned  \n'b' Senses  truesight 120 ft., passive  Perception  19 \n'b' Languages  Common, Draconic, Undercommon \n'b' Challenge  22 (41,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Legendary Resistance (3/Day) . If the necrolord fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The necrolord has advantage on saving throws made against spells and other magical effects. \n'b'  Regeneration . The necrolord regains 30  hit points  at the start of its turn. If the necrolord takes radiant damage, this trait doesn\xe2\x80\x99t function at the start of its next turn. The necrolord dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Spellcasting . The necrolord is an 18th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 20, +12 to hit with spell attacks). The necrolord has the following spells prepared: \n'b'\n'b'  Cantrips (at will) :  chill touch , eldritch blast,  mage hand ,  prestidigitation  \n'b'  1st level (4 slots) :  detect magic ,  magic missile ,  shield ,  thunderwave  \n'b'  2nd level (3 slots) :  detect thoughts ,  invisibility ,  mirror image ,  scorching ray  \n'b'  3rd level (3 slots) :  animate dead , counterspell,  dispel magic ,  fireball ,  major image  \n'b'  4th level (3 slots) :  blight ,  confusion  \n'b'  5th level (3 slots) :  cone of cold ,  dominate person  \n'b'  6th level (1 slot) :  disintegrate ,  globe of invulnerability  \n'b'  7th level (1 slot) :  finger of death ,  fire storm  \n'b'  8th level (1 slot) :  dominate monster ,  incendiary cloud  \n'b'  9th level (1 slot) :  meteor swarm  \n'b'\n'b' ACTIONS \n'b'\n'b'  Animate Servants (Recharge 6) . The necrolord conjures 1d4  vampires  or a  mummy  lord in an unoccupied square within 30 feet. \n'b'  Colossal Tail .  Melee Weapon Attack : +18 to hit, reach 150 ft., multiple targets more than 30 feet away from N\xc3\xad\xc3\xb0h\xc3\xb6ggr (150-foot cone centered on one target; roll separately for each creature and object in the area).  Hit : 42 (5d12+10) bludgeoning damage and the target makes a DC 26  Strength  saving throw or is knocked  prone . \n'b'  Necroscythe .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 18 (3d6+8) magical slashing damage plus 14 (4d6) necrotic damage and 14 (4d6) psychic damage. If the target is a creature, its hit point maximum is reduced by an amount equal to the necrotic and psychic damage taken. The target dies if this  attack  reduces its hit point maximum to 0. The reduction lasts until removed by the  greater restoration  spell or other magic. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The necrolord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The necrolord regains spent legendary actions at the start of its turn. \n'b'\n'b'  Cantrip . The necrolord casts a cantrip. \n'b'  Necroscythe (Costs 2 Actions) . The necrolord makes one necroscythe  attack . \n'b'  Disrupt Life (Costs 3 Actions) . Each non-undead creature within 20 feet of the necrolord must make a DC 20  Constitution  saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' There is only the necrolord. The master of undeath is among the oldest creatures in existence and like a stone fixed against the current of time. It fiercely guards its ancient knowledge however and long ago became obsessed with its hunger to know not just more but all, that craving all that remains of the mortal it once was.'