b'Blight Lich Master \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  190 (20d8 + 100)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  16 (+3)  CON:  20 (+5)  INT:  19 (+4)  WIS:  22 (+6)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +7,  Dex  +10,  Con  +12,  Int  +11,  Wis  +13  Skills   Nature  +11,  Perception  +13,  Survival  +13  Damage Resistances  cold, lightning, necrotic  Damage Immunities  poison; bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   truesight  120 ft., passive  Perception  23  Languages  Common, Druidic, Sylvan, plus up to four other languages  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'   Blightbringer . As a bonus action, the master radiates a toxic aura. Whenever a creature begins its turn within 30 feet of the master, it takes 18 (4d8) poison damage. The aura remains active until the master uses a bonus action to end the effect. \n'b'  Circle of Rot . Whenever an  undead  creature is destroyed within 60 feet of the master, the master regains a number of  hit points  equal to twice the destroyed creature\xe2\x80\x99s CR. \n'b'  Legendary Resistance (3/Day) . If the master fails a saving throw, it can choose to succeed instead. \n'b'  Rejuvenation . If it has a phylactery, the destroyed master gains a new body in 1d10 days, regaining all its  hit points  and becoming active again. The new body appears within 5 feet of the phylactery. \n'b'  Spellcasting . The master is a 20th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 21, +13 to hit with spell attacks). The master has the following  druid  spells prepared: \n'b'   Cantrips (at will) :  guidance , poison spray, thorn whip \n'b'  1st level (4 slots) :  detect magic ,  fog cloud ,  longstrider ,  thunderwave  \n'b'  2nd level (3 slots) :  gust of wind ,  hold person ,  moonbeam ,  pass without trace  \n'b'  3rd level (3 slots) :  dispel magic ,  protection from energy ,  sleet storm ,  water walk  \n'b'  4th level (3 slots) :  blight ,  confusion ,  polymorph  \n'b'  5th level (3 slots) :  antilife shell ,  contagion ,  insect plague  \n'b'  6th level (2 slots) :  move earth ,  wind walk  \n'b'  7th level (2 slots) :  plane shift ,  reverse gravity  \n'b'  8th level (1 slot) :  earthquake ,  feeblemind  \n'b'  9th level (1 slot) :  shapechange ,  storm of vengeance  \n'b'   Turn Resistance . The master has advantage on saving throws against any effect that turns  undead . \n'b'  Actions \n'b'   Decomposing Touch .  Melee Spell Attack : +13 to hit, reach 5 ft., one creature.  Hit : 28 (8d6) necrotic damage, and the target must succeed on a DC 21  Constitution  saving throw, or become  poisoned  for 1 minute. While  poisoned , a creature must succeed on a DC 21  Constitution  saving throw at the start of each of its turns, or take 28 (8d6) necrotic damage. Once a creature succeeds on the saving throw, the effect ends for it. \n'b'  Undead Beast Shape (3/Day) . The master magically polymorphs into a  beast  with a challenge rating of 12 or less, and can remain in this form for up to 9 hours. While in this form, the master resembles a decomposing,  undead  version of that  beast . The master can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The master reverts to its true form if it dies or falls unconscious. The master can revert to its true form using a bonus action on its turn. While in a new form, the master retains its game statistics and ability to speak, but its armor class, movement modes,  Strength , and  Dexterity  are replaced by those of the new form. Additionally, it gains the special senses, proficiencies, traits,  actions , and  reactions  (except class features, legendary  actions , and lair  actions ) of its new form. The master can\xc2\x92t cast spells with somatic components in its new form. The new form\xe2\x80\x99s attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks. Additionally, when the master hits with a weapon  attack  in its new form, the target takes an additional 28 (8d6) necrotic damage and must succeed on a DC 21  Constitution  saving throw, or become  poisoned  for 1 minute. While  poisoned , a creature must succeed on a DC 21  Constitution  saving throw at the start of each of its turns, or take 28 (8d6) necrotic damage. Once a creature succeeds on the saving throw, the effect ends for it. \n'b'  Legendary Actions \n'b' The master can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The master regains spent legendary  actions  at the start of its turn. \n'b'   Cantrip . The master casts a cantrip. \n'b'  Decomposing Touch (Costs 2 Actions) . The master uses its Decomposing Touch. \n'b'  Shapechange (Costs 2 Actions) . The master uses its Undead Beast Shape. \n'b'  Rot Absorption (Costs 3 Actions) . The master draws life energy from creatures around it, that aren\xc2\x92t  undead  or  construct s, causing the victims\xc2\x92 flesh to wither. Creatures within 30 feet of the master must succeed on a DC 21  Constitution  saving throw, or take 21 (6d6) necrotic damage. The master regains a number of  hit points  equal to half the total damage dealt. \n'b'  About \n'b' It is of those who attain lichdom through their own study that we know the most. By their very nature, such individuals are those of a diligent, scholarly bent, and their rituals often contain a written component, to say nothing of personal writings and research. Hard facts are still scant, though, for they are also a suspicious breed, and fearful of pretenders. \n'b' But what of the others? Of the profane liches, some little is known, from that which we can piece together about the darker practices of death cults. Notably, they must prove themselves of such unique worth in life that they are granted complete freedom as an agent after death, rather than remaining answerable to their patron. To this end, a would-be  lich  will commit heinous atrocities in the name of their deity.  History  runs red with the deeds of such individuals, and the presumably low rate of success does little to deter these attempts. Such liches, it would seem, often ascend accompanied by a mass sacrifice of their disciples; a number of these unfortunates\xc2\x92 souls are gifted to the deity as part of the bargain, and some are returned as mindless thralls to the newly-formed  lich . \n'b' Records of the blight liches are near to nonexistent.'