b'Incarnate Gloom \n'b'  Gargantuan   undead ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  184 (16d20 + 16)  Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 4 (-3) DEX:  19 (+4)  CON:  13 (+1)  INT:  12 (+1)  WIS:  15 (+2)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wis  +7  Skills   Intimidation  +10,  Stealth  +9  Damage Vulnerabilities  radiant  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   truesight  120 ft., passive  Perception  12  Languages  Common, telepathy 120 ft.  Challenge  13 (10,000 XP) \n'b' Special Traits \n'b'   Calm Vulnerability . The incarnate gloom can be targeted by the  calm emotions  spell. If it fails the saving throw, it takes 11 (2d10) psychic damage at the start of each of its turns, as long as the spellcaster maintains concentration on the spell. If it succeeds on the saving throw, it takes 11 (2d10) psychic damage but isn\xe2\x80\x99t further affected by that casting of the spell. \n'b'  Deepening Gloom . A 30-foot radius of magical  darkness  extends out from the incarnate gloom at all times, moving with it and spreading around corners.  Darkvision  can\xe2\x80\x99t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 3rd level or lower, the spell creating the light is dispelled. A successful  dispel magic  (DC 16) cast on the gloom suppresses this aura for 1 minute or until the incarnate gloom reduces a creature to 0  hp . \n'b'  Incorporeal Movement . The incarnate gloom can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Actions \n'b'   Multiattack . The incarnate gloom makes three attacks with its despairing touch. \n'b'  Despairing Touch .  Melee Weapon Attack : +9 to hit, reach 5 ft., one creature.  Hit : 19 (4d6 + 5) psychic damage. \n'b'  Engulf in Shadow . The incarnate gloom moves up to its speed. While doing so, it can enter Huge or smaller creatures\xe2\x80\x99 spaces. Whenever the gloom enters a creature\xe2\x80\x99s space, the creature must make a DC 18  Dexterity  saving throw. On a successful save, the creature can choose to sidestep to just outside the gloom\xe2\x80\x99s space. A creature that chooses not to sidestep suffers the consequences of a failed saving throw. On a failed save, the gloom enters the creature\xe2\x80\x99s space, the creature takes 18 (4d8) necrotic damage, suffers one level of  exhaustion , and is engulfed in shadow. The engulfed creature is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the gloom, and it takes 18 (4d8) necrotic damage at the start of each of the gloom\xe2\x80\x99s turns. When the gloom moves, the engulfed creature doesn\xe2\x80\x99t move with it. An engulfed creature can try to escape by taking an action to make a DC 18  Wisdom  check. On a success, the creature escapes the gloom and enters a space of its choice within 5 feet of the gloom. \n'b'  About \n'b' This inky black cloud exudes a terrible chill and seems to tear at the soul, inducing a feeling of despondency and loneliness. \n'b'  Despair Given Form . Incarnate glooms result when a group of at least a dozen people suffer from hopelessness and die without receiving any relief from the feeling. This collective negative emotion coalesces into a nebulous form that seeks out more despair. \n'b'  Whispers in the Darkness . An incarnate gloom takes perverse pleasure in picking off members of a large group one at a time. It surrounds a chosen victim and telepathically imparts a sense of isolation on its quarry. \n'b'  Will-o\xe2\x80\x99-Wisp Symbiosis . Incarnate glooms work with will-o\xe2\x80\x99-wisps to attract prey to the glooms\xe2\x80\x99 dark masses. Though incarnate glooms snuff out light in their vicinity, they allow the light produced by the smaller undead to shine, providing a false sense of security to potential victims. \n'b'  Undead Nature . The incarnate gloom doesn\xe2\x80\x99t require air, food, drink, or sleep.'