b'Hedgehog (Troll Lord Games) \n'b'  Tiny   animal ,  unaligned  \n'b'  Armor Class : 10  Hit Points  2 (1d4)  Speed : 15 ft.\n'b' STATS STR: 1 (-5) DEX:  12 (+1)  CON:  10 (0)  INT:  2 (-4)  WIS:  10 (0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses : passive  Perception  10  Languages : \xe2\x80\x93  Challenge : 0 (10 XP) \n'b' Special Traits \n'b'   Defensive Ball : When threatened, as a bonus action the hedgehog can roll up into a defensive ball. This adds +2 to its AC and grants advantage on all  Constitution -based saving throws. In addition, any unarmed attacks, or attacks with natural weapons such as claw or bite attacks, against a hedgehog in a defensive ball result in the attacker suffering 1 point of piercing damage from the animal\xe2\x80\x99s spines. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +0 to hit, reach 5 ft., 1 targets.  Hit : 1 point of piercing damage. \n'b'  About \n'b' The hedgehog is a small, burrowing animal with a thick coat of long spines. The hedgehog is strictly nocturnal, spending the day in its underground burrow. In fact, the name \xe2\x80\x9chedgehog\xe2\x80\x9d refers to the hedgehog\xe2\x80\x99s tendency to burrow and settle under hedgerows.'