b'Alpine Creeper \n'b'  Huge   plant ,  unaligned  \n'b'  Armor Class  5  Hit Points  95 (10d12 + 30)  Speed  15 ft.\n'b' STATS STR: 3 (\xe2\x80\x934) DEX:  1 (\xe2\x80\x935)  CON:  17 (+3)  INT:  1 (\xe2\x80\x935)  WIS:  4 (\xe2\x80\x933)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, piercing  Damage Immunities  cold Condition Immunities  blinded ,  charmed ,  deafened ,  frightened ,  grappled ,  prone   Senses  tremorsense 60 ft., passive  Perception  7  Languages  \xe2\x80\x94  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the alpine creeper remains motionless, it is indistinguishable from a normal patch of lichen. \n'b'  Mossy Carpet . The alpine creeper can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1 foot wide without squeezing. \n'b'\n'b' ACTIONS \n'b'\n'b'  Gentle Dissolution . Each creature in the alpine creeper\xe2\x80\x99s space must make a DC 13  Constitution  saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one. The alpine creeper can choose not to  harm  friendly Beasts in its space. An  unconscious  creature that takes damage from this action must make a DC 13  Wisdom  saving throw, remaining  unconscious  on a failed save, or waking on a successful one. \n'b'  Sleep Spores . The alpine creeper releases sleep-inducing spores. Each Humanoid and Giant within 20 feet of the alpine creeper must succeed on a DC 13  Constitution  saving throw or fall  unconscious  for 1 minute. The effect ends for a creature if the creature takes damage, or another creature uses an action to wake it. \n'b'  Cleaning Call (1/Day) . The alpine creeper sprays pheromone-laced spores, calling nearby Beasts to the feast. The called Beasts arrive in 1d4 rounds and act as allies of the alpine creeper, attacking creatures within 10 feet of it. The Beasts remain for 1 hour, until the alpine creeper dies, or until the alpine creeper dismisses them as a bonus action. Choose one Beast of challenge rating 1 or lower or roll a d% and consult the Summoned Beasts table (see sidebar). \n'b'\n'b' ABOUT \n'b' The alseid entrust their woad warriors to safeguard their forest domains. \n'b'  Skilled Craftsmen . A woad warrior always has its bodypainting kit close at hand. This kit is often a leather roll or small chest and contains an assortment of bowls, pouches of powdered dyes, vials, brushes, and a mortar and pestle. Alseid frequently cultivate woad, the plant used to make the bright blue dye, in their communities. They are not above trading for dye, though they prefer to interact among their cousins the elves, centaurs, or even fey before conversing with humans. \n'b' Being painted with woad is a reverent practice for the alseid, reserved for their greatest warriors and rarely shared with outsiders. \n'b' Patches of lichen dot the mountainside, lying atop fallen trees, stones, and the ground like a blanket. A grim collection of bones, coins, and rusted weapons and armor peak through it. \n'b' Alpine creepers thrive at high elevations. The plant uses its likeness to true lichen to lure prey and is the cause of many mountaintop deaths attributed to animal or monster attacks. This innocuous-looking plant settles in a location and waits for unwitting humanoids and giants to pass over it or to take a rest on it. \n'b'  Mountainside Perils . Once prey is subdued by sleep-inducing spores, alpine creepers emit pheromones to attract carnivorous animals. Beasts drawn toward the creeper usually find a feast waiting for them, though the creepers routinely finish off too-aggressive animals. \n'b' Use the Summoned Beasts table to determine what kind of beasts the alpine creeper\xe2\x80\x99s pheromones call. Beasts that arrive at the alpine creeper\xe2\x80\x99s location are aggressive and prioritize attacking active threats before feasting on creatures knocked out by the creeper\xe2\x80\x99s spores. \n'b'  Table: Summoned Beasts \n'b'\n'b' d% \n'b' Beast \n'b'\n'b' 01-04 \n'b' 2d4 badgers \n'b'\n'b' 05-09 \n'b' 1d6 black bears \n'b'\n'b' 10-13 \n'b' 1d3 brown bears \n'b'\n'b' 14-17 \n'b' 1d3 dire wolves \n'b'\n'b' 18-20 \n'b' 1d6 giant badgers \n'b'\n'b' 21-30 \n'b' 2d6 giant rats \n'b'\n'b' 31-34 \n'b' 1d3 giant vultures \n'b'\n'b' 35-40 \n'b' 2d6 giant weasels \n'b'\n'b' 41-44 \n'b' 1d3 lions or tigers \n'b'\n'b' 45-60 \n'b' 1d6 swarms of rats \n'b'\n'b' 61-71 \n'b' 2d4 wolves \n'b'\n'b' 72-75 \n'b' 1d4 worgs \n'b'\n'b' 76-100 \n'b' No beasts respond'