b'Megalith \n'b'  Huge   elemental ,  neutral  \n'b'  Armor Class  23  Hit Points  230 (20d12 + 100  Speed  40 ft.\n'b' STATS STR: 26 (+8) DEX:  10 (+0)  CON:  20 (+5)  INT:  10 (+0)  WIS:  16 (+3)  CHA:  6 (?2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +15,  Con  +12,  Wis  +10  Damage Resistances  lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  stunned ,  unconscious   Senses  truesight 60 ft., passive  Perception  13  Languages  Druidic, Terran \n'b' SPECIAL TRAITS \n'b'\n'b'  Druidic Strikes . The megalith\xe2\x80\x99s weapon attacks are magical. \n'b'  Siege Monster . The megalith deals double damage to objects and structures. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The megalith makes two Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +15 to hit, reach 10 ft., one target.  Hit : 40 (6d10 + 7) bludgeoning damage, and if the target is a creature, it must succeed on a  Strength  saving throw versus your spell save DC or be forced  prone .'