b'Elf, Steel \n'b'  Family:   Elf  \n'b'  Medium   humanoid  (elf),  any alignment  \n'b'  Armor Class  13 (studded leather)  Hit Points  22 (4d8 + 4)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  13 (+1)  CON:  12 (+1)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +3  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Elvish  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Fey Ancestry . The steel elf has advantage on saving throws against being  charmed  and magic can\xe2\x80\x99t put them to sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The elf makes two Longsword attacks or two Longbow attacks. \n'b'  Longsword .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 5 (1d8 + 1) slashing damage or 6 (1d10 + 1) slashing damage if used with two hands. \n'b'  Longbow .  Ranged Weapon Attack : +3 to hit, range 150/600 ft., one target.  Hit : 5 (1d8 + 1) piercing damage. \n'b'\n'b' ABOUT \n'b' Steel elves, also sometimes called fandirs, are an offshoot of the elven race that dwell on the Plane of Molten Skies and rarely venture forth from their home in the Steel Garden (a jungle composed of living metal plants). Steel elves average five feet tall and typically weigh just over 100 pounds. Their skin is glossy silver and their hair ranges from silver to bronze to brass to gold. Eye color varies, though most tend to be a shade of bronze or brass.'