b'Bar Brawl \n'b' An enraged mass of malcontents storms across the tavern, overturning tables, busting bottles, and browbeating innocent patrons. \n'b'  Huge   swarm  of Medium humanoids,  unaligned  \n'b'  Armor Class  12 (leather armor)  Hit Points  67 (9d12 + 9)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  12 (+1)  CON:  13 (+1)  INT:  11 (+0)  WIS:  10 (+10)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  bludgeoning  Damage Resistances  piercing, slashing  Condition Immunities   charmed ,  frightened ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned   Senses  passive  Perception  10  Languages  any two languages  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Liquid Courage (Recharge 5-6) . As a  bonus action , the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6)  temporary hp  for 1 minute. \n'b'  Swarm . The bar brawl can occupy another creature\xe2\x80\x99s space and vice versa, and the bar brawl can move through any opening large enough for a Medium  humanoid . Except for Liquid Courage, the bar brawl can\xe2\x80\x99t regain  hp  or gain  temporary hp . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The bar brawl makes two  melee attacks  or two darts attacks. \n'b'  Bar Stool .  Melee Weapon Attack : +4 to hit, range 0 ft., one target in the bar brawl\xe2\x80\x99s space.  Hit : 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its  hit points  or fewer. \n'b'  Broken Bottles .  Melee Weapon Attack : +4 to hit, range 0 ft., one target in the bar brawl\xe2\x80\x99s space.  Hit : 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its  hit points  or fewer. \n'b'  Darts .  Ranged Weapon Attack : +3 to hit, range 20/40 ft.  Hit : 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its  hit points  or fewer. \n'b'  Alternate Critical (Source: Monster Crits for 5e) . When the bar brawl scores a critical hit, it doesn\xe2\x80\x99t deal extra damage. Instead, the Bar Brawl\xe2\x80\x99s Liquid Courage feature automatically recharges. If Liquid Courage is already charged, the bar brawl gains 10 (3d6) temporary hp instead of the normal 7 (2d6) temporary hp. \n'b'\n'b' About \n'b' The jovial peace of a drinking establishment can transform into a whirlwind of chaos and violence in a mere moment, and no one caught in the middle of a bar brawl can hope to evade it. \n'b'  Mob Brutality . A bar brawl arises suddenly and violently, often after a vile insult is lobbed or an accusation of cheating is lodged. Once enraged, the bar brawl attacks indiscriminately, assailing both the faultless and offending patrons with whatever weapons readily come to hand. \n'b'  Irrational Resilience . As a throng fueled by anger and chaos, a bar brawl battles harder the more one tries to kill its participants. Constables have found that attacks intended to subdue a bar brawl are more effective than blows that inflict serious bodily injury. \n'b'  Fraternity in the Aftermath . Many an adventuring party has been formed in the wake of a bar brawl. Less fortunate adventurers have found themselves incarcerated once the constabulary has quelled the disturbance.'