b'Slithering Tracker \n'b'  Small   ooze ,  unaligned  \n'b'  Armor Class  9  Hit Points  75 (10d6 + 40)  Speed  20 ft., climb 10 ft.\n'b' STATS STR: 14 (+2) DEX:  8 (-1)  CON:  18 (+4)  INT:  2 (-4)  WIS:  7 (-2)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +3  Damage Resistances  acid  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  prone   Senses   blindsight  60 ft. (blind beyond this radius), passive  Perception  8  Languages  \xe2\x80\x93  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Amorphous . The slithering tracker can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Ooze Nature . The slithering tracker doesn\xe2\x80\x99t require sleep. \n'b'  Spider Climb . The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Transparent . Even when the slithering tracker is in plain sight, it takes a successful DC 14  Wisdom  ( Perception ) check to spot a slithering tracker that has neither moved nor attacked. A creature that tries to enter the slithering tracker\xe2\x80\x99s space while unaware of the tracker is surprised by the tracker. \n'b'  Silent Stalker . The slithering tracker has advantage on stealth checks while moving. \n'b'  Actions \n'b'   Pseudopod .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage plus 14 (4d6) acid damage, and the target must succeed on a DC 14  Wisdom  saving throw or be incapacitated for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Cling .  Melee Weapon Attack : +4 to hit, reach 5 ft., one willing creature, or a creature that is incapacitated or  restrained .  Hit : 14 (4d6) acid damage, and the slithering tracker attaches to the target. While attached, the slithering tracker doesn\xe2\x80\x99t  attack . Instead, at the start of each of the slithering tracker\xe2\x80\x99s turns, the target loses 14 (4d6)  hit points  due to blood loss. The slithering tracker can detach itself by spending 5 feet of its movement. It does so after it drains 30  hit points  of blood from the target or the target dies. A creature, including the target, can use its action to detach the slithering tracker.'