b'Clockwork Companion, Assassin Snake \n'b'  Family:   Clockwork  \n'b'  Tiny   construct ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  7 (2d4 + 2)  Speed  30 ft.\n'b' STATS STR: 2 (-4) DEX:  16 (+3)  CON:  12 (+1)  INT:  4 (-3)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +5  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  understands one language (usually Common) but cannot speak  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Immutable Form . The assassin snake is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The assassin snake has advantage on saving throws against spells and other magical effects. \n'b'  Reservoir . The assassin snake is capable of carrying only one dose of poison, and once expended, the poison must be reloaded, a process that requires tinker\xe2\x80\x99s tools and at least 1 minute. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 1 piercing damage, and the target must make a DC 11  Constitution  saving throw, taking 7 (3d4) poison damage on a failed save or half as much damage on a successful one.'