b'Hazel Fish \n'b'  Small   beast  (fey),  unaligned  \n'b'  Armor Class  13  Hit Points  3 (1d6-1)  Speed  0 ft., swim 40 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  9 (-1)  INT:  1 (-5)  WIS:  16 (+3)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +2  Skills   Perception  +7,  Stealth  +5  Senses  passive  Perception  13  Languages  \xe2\x80\x93  Challenge  \xc2\xbd (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The hazel fish\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 13). Hazel fish can cast meld into water once a day. This spell works exactly as  meld into stone , with stone replaced by water. \n'b'   Water Breathing  . Hazel fish are only able to breathe underwater. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 1 piercing damage. \n'b'  Fey Blessing . In Celtic mythology, salmon that ate from hazel trees gained great wisdom, and would be caught and eaten to gain that wisdom. When a hazel fish is caught and consumed by a creature of Good alignment, that creature gains advantage on  Wisdom  ability checks and saving throws for the next 24 hours. If consumed by an Evil creature, that creature gains disadvantage on  Wisdom  checks for the next 24 hours. \n'b'\n'b' ABOUT \n'b' Hazel fish are often found in deep ponds, and always under the branches of hazel trees. They appear to be salmon made of emerald and garnet. \n'b' Hazel fish tend to be very cautious and perceive mortals as a threat. If mortals are near the edge of their pond, they will often meld into the water.'