b'Bloodsuckle \n'b'  Large   plant ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  90 (12d10+ 24)  Speed  0 ft. (immobile)\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  16 (+2)  INT:  6 (-2)  WIS:  11 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   blinded ,  deafened ,  exhaustion   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  10  Languages  telepathy 100 ft. (only with hosts)  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Blood Drain . The bloodsuckle drains blood from the creature it is grappling. The creature must succeed on a DC 13  Constitution  saving throw or its hit point maximum is reduced by 7 (2d6). This reduction lasts until the creature finishes a short or long rest. The target dies if this effect reduces its hit point maximum to 0. Bloodsuckles never kill those they have transformed into hosts unless they are extremely hungry. \n'b'  Create Host . As a bonus action while grappling a target, the bloodsuckle injects poison sap into its victim. The creature must succeed at a DC 13  Wisdom  saving throw or fall under the effects of a permanent  dominate monster  spell, at which point the victim is transformed into a host creature. A creature immune to poison is immune to this effect.  Lesser restoration  or similar magic cast on the host breaks the bloodsuckle\xe2\x80\x99s hold. A victim that becomes a host returns to the plant whenever it calls. It is normally used by the bloodsuckle for feeding purposes, but if the plant comes under  attack  the host may be summoned for defense. A host with an  Intelligence  score of 3 or higher that is commanded to act in a manner inconsistent with its alignment (such as attacking allies) is allowed another  Wisdom  saving throw with advantage to break the bloodsuckle\xe2\x80\x99s control. \n'b'  Generate Seed . Once per month, the bloodsuckle can generate a walnut-sized seed that it implants in a host\xe2\x80\x99s body. The host wanders off and 1d4 days later, the seed breaks open growing a new bloodsuckle inside the host. Each day a host remains implanted with this seed, its hit point maximum decreases by 1d8. When its  hit points  reach 0, the host dies and a new bloodsuckle erupts from the corpse and takes root. A  lesser restoration  spell destroys the seedling. \n'b'  Host Sense . A bloodsuckle automatically senses the location of any hosts within 300 feet. \n'b'  Summon Host . As a free action, the bloodsuckle generates a high-pitched whine that only its hosts can hear. A host with 2 miles hears this call and proceeds immediately at its highest rate of speed and in the most direct route toward the plant. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The bloodsuckle makes two tendrils attacks. \n'b'  Tendril .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 12 (2d8 + 3) bludgeoning damage and the target is  grappled  (escape DC 14). Until the grapple ends, the target is  restrained  and has disadvantage on  Strength  checks and  Strength  saves. The bloodsuckle can\xe2\x80\x99t use the same tendril on another target while grappling. \n'b'\n'b'  Combat Tactics :\xc2\xa0When a bloodsuckle detects movement within 30 feet, it sends out its long, vine-like tendrils towards the disturbance. If the tendril strikes a living target, it injects sap into the victim which brings it under the plant\xe2\x80\x99s control.\xc2\xa0A bloodsuckle can automatically detect the presence of one of its hosts within 30 feet and does not attack it. Rather, it lets the host draw close so it can embrace it with its tendrils and consume its blood. Creatures that are not hosts of the bloodsuckle that come within 10 feet are attacked by its woody limbs. \n'b' ABOUT \n'b' Bloodsuckles are semi-intelligent and immobile plants that gain nourishment from the blood of living creatures. Unlike other carnivorous plants, the bloodsuckle maintains a group of living hosts that it gorges itself on. Bloodsuckles are found in forests, swamps, and rolling hills in climates where the temperate is mild. They are never found in cold climates, but a variety of this plant is thought to exist in warmer regions. \n'b' When a bloodsuckle detects movement within 30 feet, it sends out its long, vine-like tendrils towards the disturbance. If the tendril strikes a living target, it injects sap into the victim which brings it under the plant\xe2\x80\x99s control. A bloodsuckle can automatically detect the presence of one of its hosts within 30 feet and does not attack it. Rather, it lets the host draw close so it can embrace it with its tendrils and consume its blood. \n'b' Creatures that are not hosts of the bloodsuckle that come within 10 feet are attacked by its woody limbs.'