b'Blood Bush \n'b'  Small   plant ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  59 (7d6 + 35)  Speed  0 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  20 (+5)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Vulnerabilities  thunder  Damage Resistances  cold, fire  Damage Immunities  lightning  Senses   blindsight  30 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Implant Seed  Creatures that are implanted with a blood bush seed begin to suffer the effects of it rapidly germinating inside of them. Once implanted, the seed quickly begins to grow and expand. For every 24 hours that elapse, the target must repeat the DC 14  Constitution  saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The germinating seed is destroyed by the immune system on a success. The target dies if this reduces its hit point maximum to 0. This reduction to the target\xe2\x80\x99s hit point maximum lasts until the blood bush seed is removed. \n'b'  Actions \n'b'   Multiattack . The blood bush makes one  attack  with its flower darts and two attacks with its tendrils. \n'b'  Tendril .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) slashing damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 12) and  restrained , and the blood bush cannot grapple another target. \n'b'  Flower Dart .  Ranged Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 14  Constitution  saving throw or be implanted with a blood bush seed (see Germinate). \n'b'  About \n'b' This creature appears as a 3-foot-tall flowering bush with a thick trunk and small whip-like branches. Each branch is topped with a blood-red flower and deep, rich-green leaves. \n'b' The blood bush is a fell plant creature cursed by a  wizard  in times past. It is named for its blood-red flowers and its thorny blood-red seeds. A blood bush is sometimes referred to as a \xe2\x80\x9cgrave marker plant\xe2\x80\x9d because a creature that encounters it and fails to see the danger this sinister plant presents, rarely lives to tell about it. \n'b' A blood bush can only be grown from a seed that has germinated inside the warm body of a Small or larger animal. Roots from the germinating seed kill the host and use the nutrients provided to grow rapidly into a deadly plant. A number of nobles use this horrid plant as a deterrent against thieves and robbers, sometimes creating entire hedges of the plant. \n'b' A blood bush appears as a flowering bush about 3 feet tall. \n'b' Its thick trunk quickly splits off into many smaller, whip-like branches, each topped with a blood-red flower surrounded by deep green leaves. Blood bush seeds can be sold for about 20 gp each on the open market \xe2\x80\x93 collecting them without dying is not the easiest of tasks. \n'b' When a blood bush detects a warm-blooded creature within 20 feet, it fires a volley of flower darts at the creature, attempting to implant it with its seeds. A creature that dies from the blood bush\xe2\x80\x99s seed implantation rapidly decomposes, and a new blood bush springs up in the area within four days. \n'b' Living creatures within 5 feet of a blood bush are slashed and cut with its four whip-like tendrils.'