b'Slitherin (Red Witch) \n'b'  Family:   Slitherin (Ratfolk)  \n'b'  Medium   humanoid  (titanspawn),  lawful evil  \n'b'  Armor Class  12 (15 with  mage armor )  Hit Points  16 (3d8 + 3)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 8 (-1) DEX:  14 (+2)  CON:  12 (+1)  INT:  16 (+3)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Acrobatics  +4,  Arcana  +5,  Stealth  +4  Senses   darkvision  60 ft.; passive  Perception  11  Languages  Slitherin, Titan Speech, plus any two other tongues  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Contortionist . The slitherin has advantage on  Dexterity  checks to escape from bonds or being  grappled , as well as to squeeze through tight spaces. \n'b'  Disease Resistance . The slitherin has advantage on saving throws against disease. \n'b'  Rodent Empathy . The slitherin can converse with rodents through body language and simple sounds, communicating simple ideas to such beasts. \n'b'  Spellcasting . The Red Witch is a 3rd-level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 13, or +5 to hit with spell attacks). The Red Witch has the following  wizard  spells prepared:\n'b'\n'b'   Cantrips (at will) :  chill touch , filch*,  minor illusion  \n'b'  1st level (4/day) :  color spray ,  mage armor ,  magic missile ,  silent image  \n'b'  2nd level (2/day) :  acid arrow ,  blindness/deafness  \n'b'\n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d3 + 2) piercing damage. \n'b'  Shortsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  About \n'b' Physically the smallest of their race, they have rust or ginger-colored fur. Their clan is matriarchal, consisting of female witches who take groups of lesser male warlocks, up to two dozen at a time, as covens. These covens seek out areas of magical power and establish underground lairs nearby. Their havens are filled with traps, illusions, and the witches\xe2\x80\x99 undead servitors. As they absorb and extract the local magical energy, the witches ingest various potions and powders intended to inspire prophetic visions. \n'b' The most powerful witch in each coven is called the Queen. Red Witches are unlike other ratfolk clans in another way as well: some lone Red Witches go off on their own to pursue research they do not care to share with the others. These individuals sometimes find their way into civilization, if that is where their visions take them. \n'b' A Red Witch slitherin is smaller than a human by more than a head, but it appears no less threatening for its small stature. A cunning, cruel intellect gleams in its red eyes, and it leers with a twisted smile. Reddish fur covers its body, except for its pink nose and long, hairless tail. Its sparse clothing is layered with pouches, and bits of arcane oddments poke from its leather belt. \n'b' Red Witch slitherin fight with magic, using  charmed  or summoned monsters or animating undead to do the physical fighting for them. In most cases, though, unless a prophecy demands otherwise, they typically flee a superior force, using magic as required. Red Witches are the most intelligent, cunning, and subtle of the Unredeemed slitherin, and their stratagems reflect that fact.'