b'Dry Shaman \n'b'  Family:   Dry  \n'b'  Medium   humanoid ,  neutral evil  \n'b'  Armor Class  13 (hide armor)  Hit Points  45 (6d8 + 18)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  12 (+1)  CON:  16 (+3)  INT:  10 (+0)  WIS:  17 (+3)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  poison  Condition Immunities   poisoned   Skills   Perception  +5,  Medicine  +5,  Religion  +2,  Stealth  +3  Senses   darkvision  120 ft., passive  Perception  15  Languages  Common  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Multiattack : The dry shaman makes two  poisoned  dagger attacks. \n'b'  Desert Camouflage : The dry have advantage on  Dexterity  ( Stealth ) checks made to  hide  in desert terrain. \n'b'  Spellcasting : dry are 6th-level spellcasters. Their spellcasting ability is  Wisdom  (save DC 13, +5 to hit with spell attacks). The dry have the following  cleric  spells prepared:\n'b'\n'b'   Cantrips (at will) :  mending , poison spray, spare the dying,  thaumaturgy  \n'b'  1st level (4 slots) :  bane ,  create or destroy water ,  cure wounds ,  shield of faith  \n'b'  2nd level (3 slots) :  hold person ,  prayer of healing ,  spiritual weapon  \n'b'  3rd level (3 slots) :  bestow curse ,  speak with dead ,  stinking cloud  \n'b'\n'b'  Poisoned Dagger :  Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 2 (1d4) piercing damage plus 7 (3d4) poison damage, and the target must succeed on a DC 13  Constitution  saving throw or be  poisoned  for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while  poisoned  in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake. \n'b'  About \n'b' A desert-dwelling people, the dry are desiccated and withered, with leathery skin stretched across gaunt frames. When they have hair, it is thin and wispy, and their voices are raspy. Emerging only at night, the dry capture any who are foolish enough to be caught in their territory and sacrifice these prisoners in dark rituals. When they capture people wandering the desert, the dry carve accounts of the murder into their victims\xe2\x80\x99 flesh and then ritualistically sacrifice the captives, forcing the deceased ones\xe2\x80\x99 souls to deliver the reminders to the underworld.'