b'Nyx\xe2\x80\x99 Dark Spirits \n'b'  Medium   elemental ,  unaligned  \n'b'  Armor Class  13  Hit Points  71 (11d8 + 22)  Speed  30 ft.\n'b' STATS STR: 5 (-3) DEX:  16 (+3)  CON:  15 (+2)  INT:  4 (-3)  WIS:  20 (+5)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wis  +8  Skills   Perception  +8,  Stealth  +6  Damage Resistances  acid, cold, fire, lightning, thunder  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses   blindsight  60 ft., passive  Perception  18  Languages  Celestial, Primordial  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The dark spirit\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will : chaos bolt (3rd level) \n'b'  1/day each : elemental bane,  invisibility ,  misty step  \n'b'\n'b'  Amorphous . The dark spirit can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Freedom of Movement . The dark spirit ignores  difficult terrain , and magical effects can\xe2\x80\x99t reduce its speed or cause it to be  restrained . It can spend 5 feet of movement to escape from nonmagical restraints or being  grappled . \n'b'  Actions \n'b'   Multiattack . The dark spirit makes one Bite  attack  and one Claw attack. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage plus 7 (2d6) psychic damage if the dark spirit is in total darkness. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 5 (1d4 + 3) slashing damage plus 7 (2d6) psychic damage if the dark spirit is in total darkness. \n'b'  About \n'b' Born of the primordial chaos and darkness, these ghost-like, slender beings respond to the  god of the night\xe2\x80\x99s  call. They harass their prey; assailing it until it breaks down to the basic elements of chaos from which it first came.'