b'Beluiri (The Temptress) \n'b'  Family:   Demon Lords  \n'b'  Medium   fiend  (demon),  chaotic evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  190 (20d8 + 100)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  20 (+6)  CON:  20 (+5)  INT:  18 (+4)  WIS:  16 (+3)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +11,  Con  +11,  Cha  +11  Skills   Deception  +17,  Intimidation  +11,  Perception  +9,  Persuasion  +11  Damage Resistances  acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  lightning, poison  Condition Immunities   poisoned   Senses  truesight 120 ft., passive  Perception  19  Languages  Abyssal, telepathy 120 ft.  Challenge  17 (18,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . Beluiri has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . Beluiri\xe2\x80\x99s weapon attacks are magical. \n'b'  Shapechanger . Beluiri can use its action to  polymorph  into a Small or Medium humanoid, or back into her true form. Other than her  size  and speed, her statistics are the same in each form. Any equipment she is wearing or carrying isn\xe2\x80\x99t transformed. She reverts to her true form if she dies. \n'b'  Innate Spellcasting . Beluiri\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 20, +12 to hit with spell attacks). She can cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  darkness ,  detect magic ,  fear ,  tongues  \n'b'  3/day each :  dispel magic  (as a 6th-level slot),  hold monster  (as a 6th-level slot),  mass suggestion ,  wall of fire  \n'b'  1/day each :  incendiary cloud ,  true polymorph  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Beluiri uses Charm and makes two Claw attacks and one Horns  attack . \n'b'  Claw .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 15 (3d6 + 5) slashing damage plus 11 (2d10) poison damage. The target must succeed on a DC 19  Constitution  saving throw or be  poisoned  for one minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Horns .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 18 (2d12 + 5) bludgeoning damage. \n'b'  Teleport . Beluiri magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see. \n'b'  Charm . One humanoid Beluiri can see within 30 feet of her must succeed on a DC 19  Wisdom  saving throw or be magically  charmed  for one day. The  charmed  target obeys Beluiri\xe2\x80\x99s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to Beluiri\xe2\x80\x99s Charm for the next 24 hours. Beluiri can have only one target charmed at a time. If it charms another, the effect on the previous target ends. \n'b'  Conjure Hezrou (recharge 4-6) . Beluiri summons two hezrou who appear in unoccupied spaces within 60 feet of her and obey her telepathic commands (no action required). They roll  initiative  and act on their own turn. \n'b'\n'b' LEGENDARY ACTIONS \n'b' Beluiri can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Beluiri regains spent legendary actions at the start of her turn. \n'b'\n'b'  Cast a Spell (costs 3 actions) . Beluiri casts a spell from its innate spellcasting list. \n'b'  Claw Attack . Beluiri makes a Claw  attack . \n'b'  Teleport (costs 2 actions) . Beluiri magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see. \n'b'\n'b' ABOUT \n'b' Beluiri is known throughout the Abyss as the Temptress, for in her many disguises she has seduced countless princes, lords, and generals of the Abyss. In the end, she most often betrays those that fall victim to her wiles. She is hated for this by more than one noble or lord of the Abyss. She sometimes journeys to the Material Plane (in one of her many guises) to tempt and seduce mortals, for she knows that all mortals, in their hearts, always give in to their true desires \xe2\x80\x93 be it power, greed, lust, or one of many countless other sins. \n'b' Beluiri rarely wears clothing, but when she does, she enjoys gowns and robes of gold, white, and red. Beluiri prefers subterfuge rather than directly assaulting an opponent. She usually alters her appearance to appear as an attractive member of a potential victim\xe2\x80\x99s race; once the victim is lured in, she assumes her true form and attacks. If combat goes against her, she flees, but only after summoning lesser demons to cover her escape and kill her opponents. \n'b' Beluiri appears as a bronze-skinned female standing about six feet tall. Her head is hairless and features four downward-curving horns jutting just above her forehead. The two lower horns are smaller than the topmost horns. A ridge of small spines runs from Beluiri\xe2\x80\x99s brow down the center of her head and tapers off just below her shoulder blades. Her hands end in razor-sharp talons, and her eyes are sapphire blue.'