b'Goblin, Hill \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblinoid),  neutral evil  \n'b'  Armor Class  12 (leather armor)  Hit Points  7 (2d6)  Speed  30 ft.\n'b' STATS STR: 9 (-1) DEX:  13 (+1)  CON:  10 (+0)  INT:  10 (+0)  WIS:  8 (-1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +3  Senses   darkvision  60 ft., passive  Perception  9  Languages  Common, Goblin  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Nimble Escape . The hill goblin can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Actions \n'b'   Scimitar .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) slashing damage. \n'b'  Reactions \n'b'   Slippery . If an  attack  on the hill goblin misses, it moves 5 feet away without provoking an opportunity  attack .'