b'Mongrelfolk Mite \n'b'  Family:   Mongrelfolk  \n'b'  Small   humanoid  (mongrelfolk),  any alignment  \n'b'  Armor Class  11  Hit Points  13 (3d6 + 3)  Speed  20 ft.\n'b' STATS STR: 10 (+0) DEX:  12 (+1)  CON:  12 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +3,  Perception  +2  Senses  passive  Perception  12  Languages  Common  Challenge  1/8 (25 XP) \n'b' Special Traits \n'b'\n'b'  Prominent Deformities . The mite has up to 4 features from the mongrelfolk deformity table (p.79), determined randomly by rolling a d4 and d20 each, or chosen by the GM. \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 3 (1d4 + 1) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 3 (1d4 + 1) slashing damage. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. or range 20/60 ft., one creature.  Hit : 3 (1d4 + 1) piercing damage.'