b'Goblin Shaman (Cawood Publishing) \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblinoid),  neutral evil  \n'b'  Armor Class  14 (studded leather)  Hit Points  22 (4d6 + 8)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  14 (+2)  CON:  14 (+2)  INT:  11 (+0)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +4,  Persuasion  +4  Senses   darkvision  60 ft., passive  Perception  13  Languages   Goblin , Common  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The goblin shaman\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 13, +8 to hit with spell attacks). The goblin shaman can innately cast the following spells, requiring no components.\n'b'\n'b'   At will : firebolt,  message  \n'b'  2/day :  burning hands ,  charm person ,  detect thoughts ,  sleep  \n'b'  1/day :  fireball ,  lightning bolt  \n'b'\n'b'  Magic Resistance . The goblin shaman has advantage on saving throws against spells and other magical effects. \n'b'  Nimble Escape . The goblin shaman can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Shadow Stealth . While in dim light or darkness, the goblin shaman can take the  Hide  action as a bonus action. \n'b'  Actions \n'b'   Multiattack . The goblin shaman makes two attacks with its goat staff. \n'b'  Goat Staff .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d8 + 1) bludgeoning damage plus 10 (3d6) necrotic damage. \n'b'  Reactions \n'b'   Redirect Attack . When a creature the goblin shaman can see targets it with an  attack , the goblin shaman chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.'