b'Rift Swine \n'b'  Large   aberration ,  chaotic neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  127 (15d10 + 45)  Speed  40 ft.\n'b' STATS STR: 18 (+4) DEX:  10 (+0)  CON:  17 (+3)  INT:  4 (-3)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  force, poison  Senses   darkvision  60 ft., passive  Perception  11  Languages  \xe2\x80\x94  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Chaos Mutations . At the start of each of its turns, the rift swine\xe2\x80\x99s body experiences a mutation. Choose an option or roll a d6 to determine the type of mutation. The mutation lasts until the start of the rift swine\xe2\x80\x99s next turn.\n'b'\n'b'\n'b'  Acid Boils . The next creature that hits the Rift swine with a  melee attack  while within 5 feet of the Rift swine takes 3 (1d6) acid damage. \n'b'  Acid Saliva . The next  melee attack  the Rift swine makes that hits a creature deals an extra 3 (1d6) acid damage to the creature. \n'b'  Extra Eyes . The Rift swine has advantage on the next  attack  roll it makes. \n'b'  Extra Hooves . The rift swine\xe2\x80\x99s speed increases by 10 feet, and the Rift swine doesn\xe2\x80\x99t provoke opportunity attacks when it moves out of an enemy\xe2\x80\x99s reach. \n'b'  Second Heart . The Rift swine gains 10 (3d6)  temporary hp . \n'b'  Toughened Hide . The Rift swine has  resistance  to bludgeoning, piercing, or slashing damage (the rift swine\xe2\x80\x99s choice). \n'b'  Dozens of Eyes . The Rift swine has advantage on  Wisdom  (Perception) checks that rely on sight and on saving throws against being  blinded . In addition, if the Rift swine isn\xe2\x80\x99t  blinded , creatures attacking it can\xe2\x80\x99t benefit from traits and features that rely on a creature\xe2\x80\x99s allies distracting or surrounding the Rift swine, such as the Pack Tactics trait or Sneak  Attack  class feature. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Rift swine makes one Tusk  attack  and two Tentacle attacks, or it makes three Warping Bolt attacks. \n'b'  Tusk .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage. \n'b'  Tentacle .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 14). Until this grapple ends, the target is  restrained . The Rift swine has two tentacles, each of which can grapple only one target. \n'b'  Warping Bolt .  Ranged Spell Attack : +4 to hit, range 60 ft., one target.  Hit : 11 (3d6 + 1) force damage, and the target must succeed on a DC 14  Constitution  saving throw or have disadvantage on  attack  rolls as reality-warping energies temporarily distort its body. \n'b'\n'b' ABOUT \n'b' This enormous pig is as large as an ox, and its mouth bristles with mismatched tusks. Its body is a lopsided mass of tumorous flesh that gives way to eyes and vestigial mouths, while long tentacles trail from its sides. \n'b' From time to time, a breach forms in the fabric of the multiverse, and the Material Plane is bathed in the energy of alien dimensions. \n'b' Living creatures exposed to this incursion can undergo horrible mutations, turning into monstrous mockeries of their former shapes. One example of this phenomenon is the Rift swine: once-ordinary pigs transformed into slavering horrors after being bathed in eldritch light. \n'b'  Destructive Herds . Rift swine travel in small herds. Their effect on an area can be catastrophic\xe2\x80\x94they eat nearly anything, possess a fiendish cunning, and delight in the destruction they cause. A Rift swine has difficulty perceiving anything smaller than itself as a threat, leading it to attack most other creatures on sight and fighting until it is destroyed. \n'b'  Abyssal Meat . Rumors of vast herds of hundreds of Rift swine on strongly chaos-aligned planes, cultivated by the lords of those places as a food source, are thankfully unconfirmed.'