b'Astral Ronin \n'b'  Medium   aberration ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  119 (14d8 + 56)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  18 (+4)  CON:  15 (+2)  INT:  13 (+1)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +7,  Constitution  +5,  Wisdom  +4  Skills   Athletics  +6,  Perception  +3  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Senses  darkvision 60 ft., passive  Perception  15  Languages  Astral Ronin  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The astral ronin\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components.\n'b'\n'b'   At will :  light ,  shocking grasp ,  true strike  \n'b'  2/day each :  disguise self ,  shield ,  sleep  \n'b'  1/day each :  darkness ,  detect thoughts ,  dimension door ,  plane shift ,  see invisibility  \n'b'\n'b'  Actions \n'b'   Multiattack . The astral ronin makes two Longsword attacks. If it has its Shortsword drawn, it can make a Shortsword attack. \n'b'  Longsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if wielded with two hands. \n'b'  Shortsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) piercing damage.'