b'Redfrost Yeti \n'b'  Family:   Yeti  \n'b'  Huge   monstrosity ,  chaotic evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  149 (12d12 + 72)  Speed  40 ft., climb 40 ft.\n'b' STATS STR: 24 (+7) DEX:  8 (-1)  CON:  3 (+6)  INT:  7 (-2)  WIS:  13 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +5,  Stealth  +3  Damage Immunities  cold  Senses   darkvision  60 ft; passive  Perception  15  Languages  Yeti  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Fear of Fire . If the yeti takes fire damage, it has disadvantage on  attack  rolls and ability checks until the end of its next turn. \n'b'  Fury from Flame . If the yeti takes fire damage, it has advantage on  attack  rolls for the next minute if it is not under the effects of its Fear of Fire trait. \n'b'  Keen Smell . The yeti has advantage on  Wisdom  (Perception) checks that rely on smell. \n'b'  Actions \n'b'   Multiattack . The yeti can use its Chilling Gaze and makes two claw attacks and a bite  attack . \n'b'  Bite .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 11 (1d8 + 7) slashing damage. \n'b'  Claw .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 14 (2d6 + 7) slashing damage plus 7 (2d6) cold damage. \n'b'  Chilling Gaze . The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 18  Constitution  saving throw against this magic or take 21 (6d6) cold damage and then be  paralyzed  for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the target\xe2\x80\x99s saving throw is successful, or if the effect ends on it, the target is immune to this yeti\xe2\x80\x99s gaze for 1 hour. \n'b'  Reactions \n'b'   Lash Out . If the yeti takes fire damage, it can immediately make a claw  attack  against a creature that is within range. This  attack  is at disadvantage from the fear of fire trait.'