b'Mico Brujo \n'b'  Medium   fey ,  chaotic evil  \n'b'  Armor Class  12 (14 With  Mage Armor ) \n'b' Hit Points  127 (15d8 + 60) \n'b' Speed  30 ft., climb 30 ft.\n'b' STATS STR: 23 (+6) DEX:  14 (+2)  CON:  18 (+4)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +4,  Cha  +7 \n'b' Skills   Athletics  +9,  Perception  +4,  Arcana  +3,  Deception  +7,  Nature  +3,  Persuasion  +7 \n'b' Senses  passive  Perception  14 \n'b' Languages  Sylvan \n'b' Challenge  7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The mico brujo\xe2\x80\x99s innate spellcasting ability is  Charisma . She can innately cast the following spells (spell save DC 15), requiring no material components: \n'b'\n'b'  At will :  mage armor  (self only),  silent image  \n'b'  1/day :  bestow curse ,  conjure fey ,  polymorph  \n'b'\n'b'  Speak with Beasts and Plants . The mico brujo can communicate with beasts as if they shared a language. \n'b'  Spellcasting . The mico brujo is a 11th-level spellcaster. Her spellcasting ability is  Charisma  (spell save DC 15, +7 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following  warlock  spells: \n'b'\n'b'  Cantrips (at will) :  dancing lights , eldritch blast, friends,  mage hand ,  minor illusion ,  prestidigitation , vicious mockery \n'b'  1st-5th level (3 5th-level slots) :  blink ,  charm person ,  dimension door ,  dominate beast ,  faerie fire ,  fear ,  hold monster ,  misty step , phantasmal force,  seeming ,  sleep  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The mico brujo uses horrifying howling and then makes two fist attacks or casts one spell. \n'b'  Fist .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 17 (3d6 + 6) bludgeoning damage. \n'b'  Rock .  Ranged Weapon Attack : +9 to hit, range 50/100 ft., one target.  Hit : 17 (3d6 + 6) bludgeoning damage.\n'b'\n'b'   Horrifying Howling . Each non-fey creature within 60 feet of the mico brujo that can see her must succeed on a DC 12  Wisdom  saving throw or be  frightened  for 1 minute. A  frightened  target can repeat the saving throw at the end of each of its turns, with disadvantage if the mico brujo is within line of sight, ending the effect on itself on a success. If a target\xe2\x80\x99s saving throw is successful or the effect ends for it, the target is immune to the mico brujo\xe2\x80\x99s Horrifying Howling for the next 24 hours. \n'b'\n'b' REACTIONS \n'b'\n'b'  Misty Escape (Recharges after a Short or Long Rest) . In response to taking damage, the mico brujo turns  invisible  and teleports up to 60 feet to an unoccupied space she can see. She remains  invisible  until the start of her next turn or until she attacks, makes a damage roll, or casts a spell. \n'b'\n'b' ABOUT \n'b' The mico brujo, sometimes also called a  warlock  mico, witch monkey, or mona, is a terrifying magical creature of the forest with vast magical powers. They were once  human  witches and warlocks, but through ancient rites and incantations and consuming strange blossoms of the chilamate tree that sprout only at midnight they shed their  human  skin and grew their hair, extending their hands and feet and taking on the semblance of large monstrous monkeys. They accost and terrify their intended victims with bloodcurdling screams from the treetops, which carry endlessly through the echoing jungle and drive some to madness. Why they undertook this transformation is little known now, but they have long since abandoned their humanity and exist only to plague the nations and peoples they once called their own. \n'b'  Varying Legends . Some mico brujos have taken the form of boars or tapirs and are called chanchas instead. Such mico brujos might have the Change Shape ability to assume those other forms. The micomalo is another variant of the legend, though that is not merely a  human  witch taking on the form of a monkey but actually a fiend or the  Devil  itself.'