b'Alseid, Woad Warrior \n'b'  Medium   monstrosity ,  chaotic neutral  \n'b'  Armor Class  14 (leather armor) \n'b' Hit Points  55 (10d8 + 10) \n'b' Speed  40 ft.\n'b' STATS STR: 14 (+2) DEX:  17 (+3)  CON:  12 (+1)  INT:  8 (\xe2\x80\x931)  WIS:  16 (+3)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +4,  Nature  +3,  Perception  +5,  Stealth  +5,  Survival  +5 \n'b' Senses   darkvision  60 ft., passive  Perception  15 \n'b' Languages  Common, Elvish, Sylvan \n'b' Challenge  2 (450 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Painted for War . The woad warrior has advantage on  Charisma  ( Intimidation ) checks and advantage on savings throws against being  frightened . In addition, each friendly creature within 10 feet of the woad warrior and that can see it has advantage on saving throws against being  frightened . \n'b'  Woodfriend . When in a forest, alseid leave no tracks and automatically discern true north. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The woad warrior makes two Greatsword or Shortbow attacks. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Lethargic Stupor . One  unconscious  Humanoid or Giant in the alpine creeper\xe2\x80\x99s space suffers one level of  exhaustion . A creature with more than half its  hp  maximum can\xe2\x80\x99t suffer more than one level of  exhaustion  from this bonus action. These levels of  exhaustion  last until the creature finishes a short rest. \n'b'  Greatsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) slashing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +6 to hit, range 80/320 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Dye Bomb (3/Day) . The woad warrior lobs a sphere of concentrated dye that explodes on impact, marking creatures caught in its effect. Each creature within a 10-foot-radius of where the sphere landed must succeed on a DC 13  Dexterity  saving throw or be brightly painted for 8 hours. Any  attack  roll against the creature has advantage if the attacker can see it, and other creatures have advantage on any  Wisdom  ( Perception ) or  Wisdom  ( Survival ) check made to find the marked creature. To remove the effect, a creature must spend 1 minute bathing. Alternatively, spells that create water or clean objects, such as  prestidigitation , also remove the effect. \n'b'\n'b' ABOUT \n'b' This warrior\xe2\x80\x99s upper elven body sports swirls of colorful paint and dyes, while his lower deer body stands poised to leap into the fray. Antlers rise from his elven brow, almost matching the height of his drawn bow. \n'b' Woad warriors command a great deal of respect in alseid society. They are simultaneously dyers, hunters, and defenders who prepare themselves for war by painting their bodies in esoteric designs symbolizing the primal forces they vow to protect. The intensity of these beautiful patterns hints at their ferocity in battle. \n'b'  Dauntless Harriers . Woad warriors excel at hit-and-run tactics. They ambush their prey, mark the creature with dye, and swiftly cut it down or scare it off. After a target is marked, tracking it becomes an almost trivial challenge for the alseid.'