b'Bonespitter \n'b'  Gargantuan   monstrosity ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  217 (14d20 + 70)  Speed  50 ft., burrow 30 ft.\n'b' STATS STR: 26 (+8) DEX:  7 (-2)  CON:  21 (+5)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +10  Senses   blindsight  30 ft., tremorsense 60 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  13 (10,000 XP) \n'b' Special Traits \n'b'   Bony Body . A creature that starts its turn or enters a space within 5 feet of the bonespitter must succeed on a DC 18  Dexterity  saving throw or take 16 (3d10) piercing damage. \n'b'  Actions \n'b'   Multiattack . The bonespitter makes two attacks: one with its bite and one with its bone spike. \n'b'  Bite .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 21 (3d8 + 8) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18  Dexterity  saving throw or be swallowed by the bonespitter. A swallowed creature is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the bonespitter, and it takes 17 (5d6) acid damage at the start of each of the bonespitter\xe2\x80\x99s turns. An undead creature made of mostly bones, such as a  skeleton , is immune to this acid damage. If the bonespitter takes 30 damage or more on a single turn from a creature inside it, the bonespitter must succeed on a DC 20  Constitution  saving throw at the end of that turn or regurgitate all swallowed creatures, which fall  prone  in a space within 10 feet of the bonespitter. If the bonespitter dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse by using 20 feet of movement, exiting  prone . \n'b'  Bone Spike .  Ranged Weapon Attack : +13 to hit, range 30/120 ft., one target.  Hit : 18 (3d6 + 8) piercing damage, and, if the target is a Large or smaller creature, it is knocked  prone , pinned to the ground by the spike, and  restrained . As an action, the  restrained  creature or a creature within 5 feet of it can make a DC 18  Strength  check, removing the spike and ending the condition on a success. The spike can also be attacked and destroyed (AC 12;  hp  15;  vulnerability  to bludgeoning damage; immunity to poison and psychic damage). \n'b'  Shard Spray (Recharge 5-6) . The bonespitter exhales a 60-foot cone of bone shards. Each creature in that area must make a DC 18  Dexterity  saving throw, taking 35 (10d6) piercing damage on a failed save, or half as much on a successful one. If a Large or smaller creature fails this saving throw, it is also knocked  prone , pinned to the ground by a shard, and  restrained . As an action, the  restrained  creature or a creature within 5 feet of it can make a DC 18  Strength  check, removing the shard and ending the condition on a success. The shard can also be attacked and destroyed (AC 12;  hp  15;  vulnerability  to bludgeoning damage; immunity to poison and psychic damage). \n'b'  About \n'b' A massive worm bursts through the ground, its body covered in bony protrusions. \n'b' Bonespitters are bone-covered predators that live in the soft soil of grassy plains. \n'b'  Bones of Victims . Bonespitters have unique digestive systems. When a bonespitter consumes another creature, the acid in the worm\xe2\x80\x99s stomach dissolves all of the prey\xe2\x80\x99s tissue and leaves only bones behind. The bones become part of the bonespitter\xe2\x80\x99s defenses, poking through its skin like sharp hair follicles. Other bones are stored in muscular sacks in the bonespitter\xe2\x80\x99s mouth, waiting to be unleashed on unsuspecting prey.'