b'Giant Mole Lizard \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  75 (10d10 + 20)  Speed  15 ft., burrow 20 ft.\n'b' STATS STR: 19 (+4) DEX:  5 (\xe2\x80\x933)  CON:  14 (+2)  INT:  1 (\xe2\x80\x935)  WIS:  8 (\xe2\x80\x931)  CHA:  5 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +8  Damage Resistances  acid  Condition Immunities   prone   Senses  blindsight 10 ft., tremorsense 60 ft., passive  Perception  9  Languages  \xe2\x80\x94  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Beast of Burden . The giant mole lizard is considered to be a Huge Beast for the purpose of determining its carrying capacity. \n'b'  Sunlight Sensitivity . While in sunlight, the lizard has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The lizard makes two Claw attacks. It can replace one  attack  with a use of Constricting Tail. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Constricting Tail . A Large or smaller creature within 5 feet of the lizard must succeed on a DC 12  Dexterity  saving throw or be  grappled  (escape DC 14). Until this grapple ends, the target is  restrained , can\xe2\x80\x99t breathe, and begins to suffocate, and the giant mole lizard can\xe2\x80\x99t use Constricting Tail on another target. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Mass Shove . Each Large or smaller creature within 10 feet of the giant mole lizard and that isn\xe2\x80\x99t  grappled  by it must succeed on a DC 14  Strength  saving throw or be pushed up to 15 feet away from the lizard and forced  prone . \n'b'\n'b' ABOUT \n'b' An enormous, stubby head breaches the dirt, beady black eyes the size of a human\xe2\x80\x99s fist blinking in the light. Enormous, shovel-like claws pull the bulk of the creature up and out of the ground, revealing a wormlike body with light pink scales. The giant mole lizard is the massive cousin of the mole lizard. These worm-like lizards have no rear legs, are mostly blind, and their claws are enormously powerful. They live underground and in moist environments, especially swamps, where they can keep cool. Above ground, they pull themselves slowly along with their claws, undulating in a manner reminiscent of a very slow snake. Below ground, they use their claws to dig while their entire body pushes against the dirt around them, letting them move more naturally and rapidly. They can sense vibrations in the earth, which pairs with their sense of smell to locate food and detect threats. \n'b'  Opportunistic Omnivore . Giant mole lizards are singularly undiscriminating omnivores. The lizard eats anything that fits in its mouth and doesn\xe2\x80\x99t resist. Rotten food, waste, and even corpses are all fair game. Though not aggressive, a giant mole lizard rends a perceived threat with its claws or crushes the threat in its massive coils. If the threat was an edible creature, it then eats the threat. \n'b'  Beast of Burden . Giant mole lizards are partially domesticated, and  lizardfolk , derro, goblins, and other humanoids yoke them as beasts of burden in underground cities or deep swamps where they\xe2\x80\x99re a convenient alternative to oxen and mules. They pull wagons, turn mills, and carve tunnels where other animals can\xe2\x80\x99t. The lizards\xe2\x80\x99 prodigious strength lets them pull carts and sleds straight through swamps that would mire a horse-drawn wagon, while their digging ability makes them invaluable for transport between underground settlements where cave-ins and shifting earth are a constant concern. However, giant mole lizards are slow and can become sick if exposed to direct sunlight too often, limiting where they can be taken. \n'b' Conscientious owners keep buckets of mud and water on hand, drenching their steed regularly if forced into the sun.'