b'Aladdin \n'b'  Family:   NPC  \n'b'  Medium   humanoid  ( human ),  neutral good   rogue  (thief)  8  \n'b'  Armor Class  14 (padded)  Hit Points  52 (8d8+16)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  16 (+3)  CON:  14 (+2)  INT:  12 (+1)  WIS:  15 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Int  +5  Skills   Acrobatics  +9,  Athletics  +6,  Deception  +5,  Perception  +4,  Sleight of Hand  +9,  Stealth  +9; thieves\xe2\x80\x99 tools +9  Senses  passive  Perception  14  Languages  Arabic, Thieves\xe2\x80\x99 Cant  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Cunning Action (1/turn) . Aladdin can take a bonus action to take the  Dash ,  Disengage ,  Hide  or Use Object action,  Dexterity  ( Sleight of Hand ) check, or to use thieves\xe2\x80\x99 tools to disarm a trap or open a lock. \n'b'  Evasion . When Aladdin is subjected to an effect that allows him to make a  Dexterity  saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. \n'b'  Second-Story Work . Climbing does not cost Aladdin extra movement. When he makes a running jump, the distance he covers increases by 3 feet. \n'b'  Sneak Attack (1/turn) . Aladdin deals an extra 14 (4d6) damage when he hits a target with a weapon  attack  and has advantage on the  attack  roll, or when the target is within 5 feet of an ally of Aladdin that isn\xe2\x80\x99t  incapacitated  and Aladdin doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'\n'b' FEATS \n'b'\n'b'  Fortune Points (3/Long Rest) . Aladdin can spend 1 fortune point to reroll an  attack  roll, ability check, or saving throw, or to force an attacker to reroll an  attack  made against him. \n'b'  Stealther . Aladdin can attempt to  hide  even when he is only lightly obscured from a creature he\xe2\x80\x99s trying to  hide  from. In addition, Aladdin\xe2\x80\x99s position isn\xe2\x80\x99t revealed when he misses with a ranged weapon  attack  against a creature he\xe2\x80\x99s hidden from, and he does not have disadvantage on  Wisdom  ( Perception ) checks in dim  light . \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or thrown 20/60 ft., one target.  Hit : 5 (1d4+3) piercing damage. \n'b'  Stone .  Ranged Weapon Attack : +6 to hit, range 20/40 ft., one target.  Hit : 4 bludgeoning damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Uncanny Dodge . When an attacker Aladdin can see hits him with an  attack , Aladdin can use his  reaction  to halve the  attack \xe2\x80\x99s damage against him. \n'b'\n'b' ABOUT \n'b'  Background  Urchin. Aladdin and his allies (while outside of combat) move at double their normal speed when traveling between two locations in the same city. \n'b' Aladdin is our first entry from the Middle East and an interesting example of what makes a myth just that\xe2\x80\x94for starters, despite being the most popular character from 1,001 Arabian Nights, he\xe2\x80\x99s a late addition to the book by a Frenchman translator (who heard it from a Syrian storyteller). Additionally, the character was originally Chinese. This amalgamation of misconceptions and changes (the much-changed narrative seen in modern renditions of the tale) is one of the defining traits of a myth and what makes it a wonderful cultural artifact. Aladdin was an urchin who falls in love with a princess, something which resulted in his arrest. In prison, the Grand Vizier, disguised as an old man, recruited Aladdin to sneak into a cave and recover a magic lamp\xe2\x80\x94a lamp which the young thief soon discovered contains a genie! With the help of the genie, Aladdin escaped the cave, becomes a prince, and won Princess Jasmine\xe2\x80\x99s heart. That\xe2\x80\x99s just the cartoon version, of course; older versions of the story portray some of the details differently, but the core is consistent. \n'b' That said you can use the standard spy NPC for a more \xe2\x80\x98authentic\xe2\x80\x99 version of the original character, upping his  Intelligence  to a 15. Those who are keen for something a little more exciting (and durable) should use the House-of-Maus version of Aladdin below\xe2\x80\x94complete with a feat for the gimmicky and sneaky throwing of things and skill bonuses to support plenty of fun  rogue  action. Regardless of which version of the character you use, be very wary of giving him a proper magic lamp (ie a ring of wishes) because nothing gets adventurers to instantly lose their valor like the prospect of wishes only one quick thief\xe2\x80\x99s death away.'