b'Goblin, Stone \n'b'  Family:   Elemental Goblin  \n'b'  Medium   humanoid ,  lawful neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  42 (5d8 + 20)  Speed  20 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  18 (+4)  INT:  13 (+1)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +5,  Constitution  +6  Skills   Athletics  +5,  Perception  +5  Damage Vulnerabilities  poison  Damage Resistances  fire damage; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  acid  Senses   darkvision  120 ft., passive  Perception  15  Languages  Common, Sylvan  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The stone goblin\xe2\x80\x99s spellcasting ability is  Wisdom  (spell save DC 13, +5 to hit with spell attacks). The stone goblin can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  acid splash ,  mending ,  resistance ,  true strike  \n'b'  3/day each :  bane ,  bless ,  command ,  heroism ,  sanctuary ,  shield  \n'b'  1/day :  meld into stone  \n'b'\n'b'  Magic Resistance . The stone goblin has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Warhammer .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands. \n'b'  Light Crossbow .  Ranged Weapon Attack : +2 to hit, range 80/320 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  About \n'b' This near-hairless humanoid is just smaller than a dwarf and has grey skin and eyes. \n'b' Of all the five clans, it was the stone goblins who chose most staunchly to stand their ground and face down the fire goblin threat. \n'b' Their prayers for strength to resist were answered by a lawful god, who granted them unshakable discipline and many defensive abilities. \n'b' In their worship of the elsewhere, seemingly unknown deity they call the Stone Heart, the stone goblins have grown fiercely traditional and closed-minded. \n'b' Stone goblins are serious, dour, uninspired, and intolerant of outsiders. \n'b' In combat they are staunch but predictable, trusting in age-old, near ritual tactical models. Their greatest strengths are a highly organized and smoothly functional command structure, as well as logistical preparations that are always flawless and extensive. \n'b' Stone goblins are the largest of the elemental goblins, nearly as tall and broad as dwarves. Their skin and eyes are always grey, with little variation even in shade. They grow no head or facial hair (other than eyebrows) and little body hair.'