b'Devil, Scribe \n'b'  Family:   Devils  \n'b'  Medium   fiend  (devil),  lawful evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  82 (11d8 + 33)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  16 (+3)  INT:  18 (+4)  WIS:  14 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +6,  Int  +7,  Wis  +5,  Cha  +6  Skills   Deception  +6,  Insight  +5,  Perception  +4  Damage Resistances  cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  14  Languages  Common, Infernal, telepathy 120 ft.  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the scribe\xe2\x80\x99s  darkvision . \n'b'  Magic Resistance . The scribe has advantage on saving throws against spells and other magical effects. \n'b'  Innate Spellcasting . The scribe devil\xe2\x80\x99s spellcasting ability is  Intelligence  (spell save DC 15). The devil can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  detect magic ,  illusory script  \n'b'  3/day each :  dispel magic ,  zone of truth  \n'b'  1/day each :  glyph of warding ,  modify memory  \n'b'\n'b'  Actions \n'b'   Multiattack . The scribe devil makes two attacks: one with its claws and one with its tail. \n'b'  Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 14  Constitution  saving throw or become  blinded  as its eyes turn black and fill with infernal ink. The condition can be removed with a  greater restoration  spell or similar magic. Alternatively, a creature with a healer\xe2\x80\x99s kit can drain the ink from a  blinded  creature\xe2\x80\x99s eyes with a successful DC 14  Wisdom  ( Medicine ) check. If this check fails by 5 or more, the attempt to drain the ink instead removes the  blinded  creature\xe2\x80\x99s eyes and the creature takes 21 (6d6) piercing damage. \n'b'  About \n'b' A fiend with yellow skin covered in Infernal script examines a scroll as its pointed, ink-drenched tail twitches, eager to make corrections. \n'b' Scribe devils are the ill-tempered authors of infernal contracts, which outline deals between mortals and devils. \n'b'  Masters of Legal Logic . No fiends better understand the power of bureaucracy and a written contract than scribe devils. Able to draw up a contract for a deal at a moment\xe2\x80\x99s notice, these devils carefully select every letter of a written deal. Typically, their ink-soaked tails craft documents that confuse and misdirect mortals into raw deals. If a fellow fiend gets on a scribe devil\xe2\x80\x99s bad side or in the way, the scribe devil has no qualms about writing a bad contract for the fiend. \n'b'  Contract Makers . Scribe devils make their documents from the skins of damned mortals acquired with the fiend\xe2\x80\x99s knife-like claws. Their ink is the blood of ink devils, who scribe devils enjoy bullying and bleeding. \n'b'  Servants of Totivillus . Scribe devils are direct charges of Totivillus. The arch-devil keeps detailed records of the contracts they write and oversees their work, rewarding those who write clever deals and punishing his sloppier scribes.'