b'Dwarven Firecracker \n'b'  Medium   humanoid  ( dwarf),  any   \n'b'  Armor Class  14 (scale mail) \n'b' Hit Points  68 (8d8 +32) \n'b' Speed  25 ft.\n'b' STATS STR: 17 (+3) DEX:  10 (+0)  CON:  18 (+4)  INT:  15 (+2)  WIS:  9 (\xe2\x80\x931)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +2,  Con  +6 \n'b' Skills   Arcana  +4,  Intimidation  +2 \n'b' Damage Resistances  fire, poison \n'b' Senses   darkvision  60 ft., passive  Perception  9 \n'b' Languages  Common, Dwarvish \n'b' Challenge  3 (700 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Dwarven Fleet Foot . When the firecracker takes fire damage, its speed increases by 10 feet until the end of its next turn. In addition, it can immediately reroll its initiative and choose to change its place in the initiative order in subsequent rounds to the result. \n'b'  Siege Monster . The firecracker deals double damage to objects and structures. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The firecracker makes two Wrecking Maul or Fire Blast attacks. \n'b'  Wrecking Maul .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) fire damage. The target must succeed on a DC 13  Strength  saving throw or be pushed up to 15 feet away from the firecracker and knocked  prone . \n'b'  Fire Blast .  Ranged Spell Attack : +4 to hit, range 60 ft., one target.  Hit : 12 (3d6 + 2) fire damage. \n'b'  Combustion Wave (Recharge 5\xe2\x80\x936) . The firecracker slams its massive hammer into the ground, battering itself and its foes with a fiery shockwave. Each creature within 20 feet of the firecracker, including itself, must make a DC 13  Constitution  saving throw, taking 10 (3d6) fire damage and 10 (3d6) thunder damage on a failed save, or half as much damage on a successful one. Creatures behind  cover  have advantage on the saving throw. \n'b'\n'b' ABOUT \n'b' A soot-covered  dwarf  with a wicked-eyed gleam and a smoking maul strides onto the field. \n'b' Dwarven firecrackers are dwarves with an affinity for fire and are a devastating force on the battlefield. \n'b'  Reckless Fighters . These burly fanatics smash through the opposition and are all too willing to risk their own well being in the process. Even when they are caught in their own blast, they do not falter. Fire, whether their foe\xe2\x80\x99s or their own, only propels them onward. \n'b'  Fiery Mauls . Their mauls are hollow and composed of several parts that operate like a piston, slamming foes away with explosive force. Whether these marvelous weapons are fueled by sorcery or alchemy is a well-kept dwarven secret, and the mauls seem to work only in the hands of the firecrackers.'