b'Zebra, Riding \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  14  Hit Points  23 (2d10 + 12)  Speed  50 ft.\n'b' STATS STR: 16 (+3) DEX:  18 (+4)  CON:  18 (+4)  INT:  6 (-2)  WIS:  15 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3  Senses  passive  Perception  13  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Hearing and Smell . The zebra has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Minor Concealment . Creatures have disadvantage on  ranged attacks  against the zebra if it is part of a group of three or more zebra, and no two are more than 5 feet apart. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'  Hooves .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Though smaller and a bit slower than horses, zebras have great endurance and agility. They are vicious animals and do not need to be trained to use their hooves or bite in combat. Zebras stand 4 to 5 feet tall at the shoulder and weigh about 700 pounds. Their striped coloration makes it harder to target individuals accurately when they are standing or moving in a group.'