b'Royal Naga \n'b'  Family:   Nagas  \n'b'  Large   monstrosity ,  lawful neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  195 (15d10 + 45)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  18 (+4)  CON:  16 (+3)  INT:  16 (+3)  WIS:  19 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8,  Con  +7,  Int  +7,  Wis  +8,  Cha  +8  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   charmed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  Celestial, Common  Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Spellcasting . The naga is an 11th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  mending ,  sacred flame ,  thaumaturgy  \n'b'  1st level (4 slots) :  command ,  cure wounds ,  shield of faith  \n'b'  2nd level (3 slots) :  calm emotions ,  hold person  \n'b'  3rd level (3 slots) :  bestow curse ,  clairvoyance  \n'b'  4th level (3 slots) :  banishment ,  freedom of movement  \n'b'  5th level (2 slots) :  flame strike ,  geas  \n'b'  6th level (1 slot) :  true seeing  \n'b'\n'b'  Regeneration . The naga regains 10  hit points  at the start of its turn. If the naga takes acid or fire damage, this trait doesn\xe2\x80\x99t function at the start of the naga\xe2\x80\x99s next turn. The naga dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Rejuvenation . If it dies, the naga returns to life in 1d6 days and regains all its  hit points . Only a  wish  spell can prevent this trait from functioning. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 10 ft., one creature.  Hit : 8 (1d8 + 4) piercing damage, and the target must make a DC 15  Constitution  saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Spit Poison .  Ranged Weapon Attack : +8 to hit, range 15/30 ft., one creature.  Hit : The target must make a DC 15  Constitution  saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.'