b'Wicked Tuna \n'b'  Large   monstrosity ,  chaotic evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  26 (4d10 + 4)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  13 (+1)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2  Senses  passive  Perception  12  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aggressive . As a bonus action, the wicked tuna can move up to its speed toward a hostile creature that it can see. \n'b'  Blood Frenzy . The wicked tuna has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all its  hit points . \n'b'  Pack Tactics . The wicked tuna has advantage on an  attack  roll against a creature if at least one of the wicked tuna\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Water Breathing . The wicked tuna can breathe only underwater. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. \n'b'\n'b' ABOUT \n'b' There are a number of strange monsters in the ocean. The wicked tuna is one of the most bizarre. It hunts in groups and can be a menace to any seaside community. \n'b'  Sizeable Sea Creature . Many fisherfolk and sailors are surprised at the size of the wicked tuna. This creature is almost the size of a small whale. Coastal communities have begun to fear them as much as sharks. \n'b'  Wild Waves . Wicked tuna cause mayhem with fishing fleets. They sink boats, rip nets apart, and eat fisherfolk. Most people know to pull in their nets and head back to land if a wicked tuna arrives on the scene.'