b'Snake, Yellow Cobra, Giant Fiendish \n'b'  Family:   Reptiles &amp; Amphibians  \n'b'  Large   beast ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  13 (2d10 + 2)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  13 (+1)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver  Damage Immunities  fire, poison  Condition Immunities   poisoned   Skills   Perception  +2  Senses   blindsight  10 ft., passive  Perception  12  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Keen Smell . The cobra has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 6 (2d6 + 4) piercing damage, and the target must make a DC 13  Constitution  saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Spit Poison .  Ranged Weapon Attack : +6 to hit, range 15/30 ft., one creature.  Hit : The target must make a DC 13  Dexterity  saving throw, taking 10 (3d6) poison damage on a failed save and the target is  blinded  for 1 minute, or half as much damage on a successful one. If  blinded , the target can repeat the save at the end of their turn, ending the condition on a successful save.'