b'Far Dorocha \n'b'  Medium   fey ,  lawful evil  \n'b'  Armor Class  14 (natural armor), 18 while in dim light or darkness  Hit Points  82 (15d8 + 15)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  13 (+1)  INT:  14 (+2)  WIS:  10 (+0)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +7,  Perception  +3,  Stealth  +7  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  frightened   Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Elvish, Sylvan, Umbral  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Shadow Traveler (3/Day) . As a bonus action while in shadows, dim light, or darkness, the far dorocha disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait. \n'b'  Traveler in Darkness . The far dorocha has advantage on  Intelligence  ( Arcana ) checks made to know about shadow roads and shadow magic spells or items. \n'b'  Under the Cloak of Night . While in dim light or darkness, the far dorocha\xe2\x80\x99s AC includes its  Charisma  modifier, and it has advantage on saving throws. \n'b'  Innate Spellcasting . The far dorocha\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15). It can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  disguise self ,  thaumaturgy  \n'b'  3/day each :  command ,  phantom steed  \n'b'  1/day each : compulsion,  darkness  \n'b'\n'b'  Actions \n'b'   Multiattack . The far dorocha makes two dirk attacks. \n'b'  Dirk .  Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 7 (1d6 + 4) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 15  Constitution  saving throw or be  poisoned  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Dark Invitation . One humanoid within 30 feet of the far dorocha and that can hear it must succeed on a DC 15  Charisma  saving throw or be magically  charmed  for 1 day. The  charmed  target believes it has been invited to meet with the far dorocha\xe2\x80\x99s master and accompanies the far dorocha. Although the target isn\xe2\x80\x99t under the far dorocha\xe2\x80\x99s control, it takes the far dorocha\xe2\x80\x99s requests or  actions  in the most favorable way it can. Each time the far dorocha or its companions do anything harmful to the target, the target can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect ends if the far dorocha is destroyed, is on a different plane of existence than the target, or uses its bonus action to end the effect. If the target successfully saves against the effect, or if the effect ends for it, the target is immune to the far dorocha\xe2\x80\x99s Dark Invitation for the next 24 hours. The far dorocha can have only one target  charmed  at a time. If it charms another, the effect on the previous target ends. \n'b'  About \n'b' The fey lady\xe2\x80\x99s attendant stands by, waiting on her from the shadows. The lady voices her desire, and the attendant leaps into action, calling a phantasmal charger made of midnight and shadow. \n'b'  Fey Stewards . The far dorocha manage the servants of the fey courts and, when tasked, carry out the more sinister biddings of their masters. Fey lords and ladies prize the far dorocha for their attention to detail and composed mien. \n'b'  Abductor of Mortals . Sometimes called the \xe2\x80\x9cdark man\xe2\x80\x9d or \xe2\x80\x9cfear dorcha,\xe2\x80\x9d these malicious fey are described in grim folk tales. Parents scare their children into obedience by telling bedtime stories of villains who ride black horses in the night and steal the ill-behaved away to lands of perpetual darkness. Woe betide the children who wake up to find they are the ones alone.'