b'Ruin Scarab \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  136 (16d10 + 48)  Speed  30 ft., burrow 15 ft., climb 15 ft., fly 15 ft. (hover)\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  16 (+3)  INT:  3 (\xe2\x80\x934)  WIS:  14 (+2)  CHA:  4 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +5  Damage Immunities  poison, thunder  Condition Immunities   charmed ,  frightened ,  poisoned ,  restrained   Senses  blindsight 90 ft. (blind beyond this radius), passive  Perception  12  Languages  \xe2\x80\x94  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Flesh-Eating Aura . When a creature that doesn\xe2\x80\x99t have all of its  hp  starts its turn within 10 feet of the scarab, the creature takes 2 (1d4) necrotic damage. In addition, any magical  healing  within 10 feet of the scarab is halved. \n'b'  Silent Steps . No sound emanates from the ruin scarab, whether moving,  attack , or ripping into a corpse. It has advantage on  Dexterity  ( Stealth ) checks, and each creature within 5 feet of the scarab is  deafened . \n'b'  Undead Nature . The ruin scarab doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Unstoppable . Moving through  difficult terrain  doesn\xe2\x80\x99t cost the ruin scarab extra movement, and its speed can\xe2\x80\x99t be reduced. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ruin scarab makes two Bite attacks. It can replace one  attack  with a use of Gut Rip. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : 14 (2d10 + 3) slashing damage plus 5 (2d4) necrotic damage, and the target must make a DC 14  Strength  saving throw. On a failure, the target is forced  prone  or pushed 5 feet away, the scarab\xe2\x80\x99s choice. \n'b'  Gut Rip . The ruin scarab tears into one  prone  creature within 5 feet of it. The target must make a DC 15  Constitution  saving throw. On a failure, the target takes 11 (2d10) slashing damage and 5 (2d4) necrotic damage and is  incapacitated  for 1 minute. On a success, the target takes half the damage and isn\xe2\x80\x99t  incapacitated . An  incapacitated  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' REACTIONS \n'b'\n'b'  Relentless Pursuit . When a creature within 10 feet of the ruin scarab moves away from it, the scarab can move up to half its speed toward that creature. \n'b'\n'b' ABOUT \n'b' The large beetle is bone white and moves in eerie silence, carving into a pile of corpses with incredible speed. \n'b' Ruin scarabs are undead preparers of the dead, stripping meat from bones with cleaver-like mandibles and sorting of dead matter for their masters. \n'b'  Undead Pets . These undead beetles were created by lords of undeath with just enough intelligence to be trainable. They butcher corpses with ease and determination, they clean the bones, and they sort and store the various vital bits for later use. The scarabs make fine guards, and every so often, they employ both sets of skills simultaneously when unwanted intruders stop by. They are commonly found roaming important mausoleums and necropolises as guards and cleaners, and they serve as guards deterrents in the demesne of undead lords. \n'b'  Rare Parts Retrieval . Occasionally, a necromancer needs a very specific component for a ritual, or for a fine supper\xe2\x80\x94maybe an aasimar spleen, a  basilisk  eye, a certain  drake\xe2\x80\x99s  wing, or a giant oyster\xe2\x80\x99s pearl. Whatever the need, ruin scarabs make excellent retrievers, going straight to the source for the freshest of specimens.'