b'Orc, Blood Orc Elder Warrior \n'b'  Family:   Orc  \n'b'  Medium   humanoid  (blood orc),  chaotic evil  \n'b'  Armor Class  14 (chain shirt)  Hit Points  75 (10d8 + 30)  Speed  40 ft.\n'b' STATS STR: 21 (+5) DEX:  13 (+1)  CON:  16 (+3)  INT:  8 (-1)  WIS:  6 (-2)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +8,  Constitution  +6  Skills   Intimidation  +1,  Perception  +1,  Survival  +1  Senses   darkvision  60 ft., passive  Perception  11  Languages  Common, Orc  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Bloodfrenzy . When the blood orc begins its turn with half or fewer of its  hit points , it can make a bite  attack  as a bonus action when it takes the  attack  action, it has advantage on  Intelligence ,  Wisdom , and  Charisma  saving throws against spells and other effects, and the elder warrior has  resistance  to bludgeoning, piercing, and slashing damage. \n'b'  Brute . A melee weapon deals one extra die of its damage when the elder warrior hits with it (included in the  attack ). \n'b'  Actions \n'b'   Multiattack . The elder warrior makes two  melee attacks . \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 10 (2d4 + 5) piercing damage. \n'b'  Greataxe .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 18 (2d12 + 5) slashing damage. \n'b'  Terrorize (1/day) . The elder warrior roars and displays its trophies, which are visible to all creatures within 30 feet that can see it. Creatures of the elder warrior\xe2\x80\x99s choice within that area must make a DC 16  Wisdom  saving throw or be  frightened  of the warrior for 1 minute. While  frightened , they are  paralyzed . A  frightened  creature can repeat the saving throw at the end of each of its turns, ending the effect on a successful one.'