b'Glacial Corrupter \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  34 (4d8 + 16)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  13 (+1)  CON:  18 (+4)  INT:  6 (-2)  WIS:  8 (-1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  cold, poison  Condition Immunities   exhaustion ,  poisoned ,  petrified   Senses   darkvision  60 ft., passive  Perception  9  Languages  understands all languages it knew in life but can\xe2\x80\x99t speak  Challenge  1 (200 XP) \n'b' Actions \n'b'   Longsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. \n'b'  Longbow .  Ranged Weapon Attack : +4 to hit, range 150/600 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  Glacial Touch (Recharge 5-6) .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 9 (2d6 + 2) cold damage. The target must succeed on a DC 13  Constitution  saving throw or take 2 (1d4) cold damage at the start of each of its turns, as a frozen shard lodges itself in the wound. Any creature can take an action to remove the shard with a successful DC 12  Wisdom  ( Medicine ) check. The shard crumbles to snow if the target receives magical  healing . A humanoid slain by this  attack  rises in 1 week as a glacial corrupter, unless the humanoid is restored to life or its body is destroyed. \n'b'  About \n'b' This  skeleton\xe2\x80\x99s  bones are crystal and caked with layers of frost and ice. \n'b'  Origin . Glacial corrupters are similar in nature to most skeletons, except their bones have been transformed into crystal by the dark magic that created them. Cold has permeated their forms to such an extent that they exude an unnatural cold that cannot be warmed. They come about in one of two ways: when a creature is killed by a glacial corrupter or when a creature is killed by a sapphire jelly. \n'b'  Limited Intelligence . Glacial corrupters are much like basic skeletons in that they are not truly self-aware. They are undead who either follow the simple instructions of necromancers or other creatures that can control them, or they follow a basic drive to destroy any living creatures they encounter. They are often used as guardians who do not tire, or as part of an attacking force for a greater power. They have no memories of their previous lives. \n'b'  Undead Nature . A glacial corrupter doesn\xe2\x80\x99t require air, food, drink, or sleep.'