b'Jackalwere Acolyte of Set \n'b'  Family:   Jackalwere  \n'b'  Medium   humanoid  (shapechanger),  chaotic evil  \n'b'  Armor Class  16 (breastplate)  Hit Points  91 (14d8 + 28)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  16 (+3)  CON:  15 (+2)  INT:  12 (+1)  WIS:  19 (+4)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +5,  Insight  +7,  Perception  +7,  Religion  +7  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks not made with silver  Senses  passive  Perception  17  Languages  Common (can\xe2\x80\x99t speak in jackal form)  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Blessing of Set . As a bonus action, the acolyte of Set targets one ally it can see within 30 feet of it. The next time the target hits with any weapon, the weapon deals an extra 7 (2d6) poison damage. \n'b'  Keen Smell . The acolyte of Set has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Rampage  (jackal or hybrid form only). When the acolyte of Set reduces a creature to  0 hit points  with a  melee attack  on its turn, the acolyte can take a bonus action to move up to half its speed and make a bite  attack . \n'b'  Shapechanger . The acolyte of Set can use its action to  polymorph  into a specific Medium  human  or a jackal/humanoid hybrid, or back into its true form, which is a Small jackal. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Spellcasting . The acolyte of Set is a 10th-level spellcaster. Its spellcasting ability is  Intelligence  (spells save DC 15, +7 to hit with spell attacks). The acolyte has the following  cleric  spells prepared: \n'b'   Cantrips  (at will):  guidance ,  light ,  mending ,  sacred flame ,  thaumaturgy  \n'b'  1st level  (4 slots):  command ,  cure wounds ,  inflict wounds ,  protection from evil and good  \n'b'  2nd level  (3 slots):  blindness/deafness ,  hold person ,  silence  \n'b'  3rd level  (3 slots):  animate dead ,  bestow curse ,  speak with dead  \n'b'  4th level  (3 slots):  freedom of movement ,  locate creature  \n'b'  5th level  (2 slots):  contagion ,  insect plague  \n'b'   Actions \n'b'   Multiattack  (humanoid or hybrid form only). The acolyte of Set uses its  Sleep  Gaze and makes three attacks, only one of which can be a Bite. \n'b'  Bite  (jackal or hybrid form only).  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage plus 10 (3d6) poison damage, and the target must succeed on a DC 14  Constitution  saving throw or be  poisoned  until the end of its next turn. \n'b'  Pike  (humanoid or hybrid form only).  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 7 (1d10 + 2) piercing damage. \n'b'  Sleep Gaze . The acolyte of Set gazes at one creature it can see within 30 feet of it. The target must make a DC 15  Wisdom  saving throw. On a failed save, the target succumbs to a magical slumber, falling unconscious for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this acolyte\xe2\x80\x99s gaze for the next 24 hours. Undead and creatures immune to being  charmed  aren\xe2\x80\x99t affected by it.'