b'Incinis \n'b' This unusual elemental seems to be made from magma and fire. Its skin is pitch black with glowing cracks forming and closing as it moves. Its face is featureless, except for a great flaming maw that sputters and smokes as it speaks. \n'b'  Large   elemental ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  171 (18d10+72)  Speed  40 ft.\n'b' STATS STR: 12 (+1) DEX:  20 (+5)  CON:  18 (+4)  INT:  10 (+0)  WIS:  16 (+3)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Ignan  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Magma Form . The  elemental  can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the  elemental  or hits it with a  melee attack  while within 5 feet of it takes 5 (1d10) fire damage and must succeed on a DC 16  Strength  saving throw or the weapon becomes stuck in the  elemental . If the weapon\xe2\x80\x99s wielder can\xe2\x80\x99t or won\xe2\x80\x99t let go of the weapon, the wielder is  grappled  while the weapon is stuck. While stuck, the weapon can\xe2\x80\x99t be used. Until the grapple ends, the wielder takes 5 (1d10) fire damage at the start of each of its turns. To end the grapple, the wielder can release the weapon or pull it free by taking an action to make a DC 16  Strength  check and succeeding. \n'b'  Actions \n'b'   Multiattack . The incinis makes two magma fist attacks. \n'b'  Magma Fist .  Melee Weapon Attack : +9 to hit, reach 10 ft., one creature.  Hit : 14 (2d8 + 5) bludgeoning damage and 9 (2d8) fire damage. \n'b'  Wave of Magma (Recharge 5-6) . The incinis transforms into a wave of magma, moving up to its speed in a straight line. Each creature in the path where the incinis moves must make a DC 17  Dexterity  saving throw. On a failure, a target takes 21 (6d6) fire damage and, if it is a Large or smaller creature, it is pushed ahead of the incinis and knocked  prone  in an unoccupied space within 5 feet of where the incinis ends its movement. On a success, a target takes half the damage and is neither pushed nor knocked  prone . \n'b'  About \n'b'  Curious . Incinis are naturally curious creatures, and though they savor the taste of the living, they are likely to greet newcomers before attacking. An incinis is not naive or easily fooled, and it resorts to violence the instant it senses treachery or lies. \n'b'  Volcanic Spirits . The incinis are often found on or near pools of magma, and seem to be capable to shaping and directing the flows of lava from active volcanoes. \n'b'  Elemental Nature . The incinis doesn\xe2\x80\x99t require air, food, drink, or sleep.'