b'Eintyk\xc3\xa1ra \n'b'  Medium swarm of Tiny   fey ,  neutral good  \n'b'  Armor Class  12  Hit Points  36 (8d8)  Speed  30 ft.\n'b' STATS STR: 9 (-1) DEX:  14 (+2)  CON:  10 (+0)  INT:  15 (+2)  WIS:  11 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, slashing  Condition Immunities   charmed ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned   Senses   darkvision  30 ft., passive  Perception  10  Languages  Common  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Golden Shapechanger . The swarm can  polymorph  into a Medium or smaller humanoid creature up to Challenge 5. The creature always appears as an extremely handsome version of its type, with golden skin and usually black, white, or golden hair. In the new form the swarm can use all the creature\xe2\x80\x99s special abilities, traits and attacks, creating the required equipment as needed. The shapechanged eintyk\xc3\xa1ra retains its swarming trait in the new form. It otherwise is identical to the  polymorph  spell with a duration of 1 day and without the need to concentrate. The eintyk\xc3\xa1ra loses its damage resistances and condition immunities (other than immunity to being  charmed  or  frightened ) when it assumes humanoid form. \n'b'  Swarming . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny beast. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . A swarm takes half damage from attacks that use an  attack  roll and double damage from effects that require it to make a saving roll. Creatures that are not swarms are impaired while they remain in the swarm\xe2\x80\x99s space or within 5 feet of it and have disadvantage on  attack  rolls and  Constitution  saving throws to maintain concentration. The area of the swarm is considered  difficult terrain . \n'b'\n'b' ACTIONS \n'b'\n'b'  Mandible Bites (Swarm Form Only) . The swarm automatically does 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its  hit points  or fewer to creatures sharing its space. A target that takes damage from this  attack  must make a DC 11  Constitution  saving throw or become confused (as the spell) due to the hallucinogenic properties of the honey-coated mandibles. \n'b'  Pheromone Surge (Recharges after a Short or Long Rest) . The eintyk\xc3\xa1ra can unleash a burst of pheromones that are mildly intoxicating, causing humanoids, beasts, and fey within 10 feet to become  charmed  unless they succeed on a DC 13  Charisma  saving throw.  Charmed  creatures are  incapacitated  and have speed 0. The pheromone surge lasts only as long as the eintyk\xc3\xa1ra concentrates, up to 1 minute. Creatures with no sense of smell or that do not breathe are immune. \n'b'\n'b' ABOUT \n'b' Eintyk\xc3\xa1ra are living swarms of otherworldly stingless bees that create strange golden honey with intoxicating or even hallucinogenic properties. These bees share a communal sentience and while each long, golden-bodied bee is about the size of a human finger, an entire hive of them have the ability to meld their bodies together and assume the form of a humanoid creature. In this form they often live among humanoids that have caught their interest, serving as diligent and tireless workers and clever, caring, and intelligent companions. They do not eat humanoid food, however, and at least once a week must resume their swarm form, pollinating and visiting the forest plants until they have gathered enough nectar to satisfy them and allow them to reintegrate into humanoid form.'