b'Warhorse, Knight\xe2\x80\x99s \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  11  Hit Points  30 (4d10 + 8)  Speed  60 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  14 (+2)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Trampling Charge  If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves  attack  on the same turn, that target must succeed on a DC 14  Strength  saving throw or be knocked  prone . If the target is  prone , the horse can make another  attack  with its hooves against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The knight\xe2\x80\x99s warhorse makes two attacks: one with its bite and one with its hooves. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) bludgeoning damage. \n'b'  Hooves .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Knight\xe2\x80\x99s Warhorses are the finest specimens of their kind. They are larger, tougher, and steadier versions of the standard warhorse. They are aggressive combatants and will fight even without orders.'