b'Dipulve Assassin, Corporeal \n'b'  Medium   undead  (incorporeal and corporeal),  any non-good alignment  \n'b'  Armor Class  15 (studded leather)  Hit Points  91 (14d8 + 28);  Wound Threshold  N/A  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  16 (+3)  CON:  14 (+2)  INT:  13 (+1)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Int  +5  Skills   Acrobatics  +7,  Deception  +4,  Perception  +4,  Stealth * +11  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  poison  Condition Immunities   exhaustion   Senses   darkvision  120 ft., passive  Perception  14  Languages  understands thieves\xe2\x80\x99 cant and any two languages, but can\xe2\x80\x99t speak  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Assassinate . During its first turn, the corporeal dipulve assassin has advantage on  attack  rolls against any creature that hasn\xe2\x80\x99t taken a turn. Any hit the corporeal dipulve assassin scores against a surprised creature is a critical hit. \n'b'  Evasion . If the corporeal dipulve assassin is subjected to an effect that allows it to make a  Dexterity  saving throw to take only half damage, the corporeal dipulve assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. \n'b'  Shell of Life . When the corporeal dipulve assassin has lost half its  hp , its physical body breaks and crumbles into dust. The corporeal dipulve assassin then switches to its incorporeal form. \n'b'  Sneak Attack (1/Turn) . The corporeal dipulve assassin deals an extra 14 (4d6) damage when it hits a target with a weapon  attack  and has advantage on the  attack  roll, or when the target is within 5 feet of an ally of the corporeal dipulve assassin that isn\xe2\x80\x99t  incapacitated  and the corporeal dipulve assassin doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The corporeal dipulve assassin makes two shortsword attacks. \n'b'  Shortsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage, and the target must make a DC 15  Constitution  saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Light Crossbow .  Ranged Weapon Attack : +7 to hit, range 80/320 ft., one target.  Hit : 7 (1d8 + 3) piercing damage, and the target must make a DC 15  Constitution  saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' The dipulve, sometimes also called \xe2\x80\x9csubface dweller,\xe2\x80\x9d is a usually incorporeal undead that is common in the Netherworld. It can shift between the Ethereal Plane and the Material Plane with ease, with the place where the air touches the rock surface acting like a gate between these two realities, as the dipulve is incorporeal in the rock and corporeal in the air. Due to the intensity and nature of underground magical currents, it can live alternatively amidst shadows and across corridors, and mingle with the living. A dipulve has two aspects, both of which are evocative of dust, hence its name: \n'b'  Incorporeal dipulve . The natural aspect of a dipulve is a humanoid silhouette made of energy fragments of variable sizes, each like a dot from a pointillist work of art. In this state, its color is reminiscent of smoked glass. \n'b'  Corporeal dipulve . Once a dipulve has accumulated enough energy, it can exit the rock, carrying with it a fine layer of mineral dust that settles all over its body, giving it the appearance of a living statue with no distinguishing features. In this form, the dipulve can wear clothes, carry equipment made for humanoids, and generally interact with all material things. \n'b' The Enemies of Dipulves \n'b' Being undead, dipulves face hostility from the clergy of Death, as well as other enemies of the \xe2\x80\x9cunnatural.\xe2\x80\x9d Their ability to go unnoticed among the living has given rise to frightening legends, and sometimes to preposterous suspicion toward especially untalkative individuals. \n'b' Informed persons-such as adventurers succeeding on a DC 15  Intelligence  ( Arcana ) check-might believe that since dipulves are mute, identifying them should be child\xe2\x80\x99s play. But certain magic items, like the thoughtful voice, can artificially provide a dipulve with speech, thus concealing its true nature all the better. \n'b' Two dipulve profiles are provided for each variant: a scout and an assassin. For easier use, two stat blocks are provided for each profile: one for the incorporeal form, and one for the corporeal form. The dipulve retains its  hp  when it switches from its incorporeal form to its corporeal one, and vice versa. \n'b' A dipulve retains all the knowledge and skills of its former life, but loses all abilities related to the Awakening. It is also mute, and its memory is imperfect, worn down by the passing of time. \n'b' Only recently dead (and suitably disguised) dipulves can conceivably pass for living humanoids. \n'b' Even if a dipulve clearly remembers its past life, its features have become too indistinct to be recognizable. A dipulve that wants to prove its identity cannot rely on its current appearance alone. \n'b' For a dipulve, the simplest way of accumulating sufficient life energy to make a body for itself is to steal the vitality of living humanoids, killing them in the process. However, legends make mention of more principled dipulves that have achieved the same result by basking in the essence of maelossas. \n'b' Depending on whether a dipulve is in its corporeal or incorporeal form, it will have different Traits and Actions. For the sake of simplicity and convenience of gameplay, the dipulve\xe2\x80\x99s  Strength  is the same as when it was alive, even if the notion of \xe2\x80\x9c Strength \xe2\x80\x9d doesn\xe2\x80\x99t really apply to an incorporeal creature. In the dipulve\xe2\x80\x99s case, its  Strength  is an expression of its energetic intensity and willpower rather than a measure of muscular mass.'