b'Broken Maggot \n'b'  Medium   fiend ,  neutral evil  \n'b'  Armor Class  12 (natural armor) \n'b' Hit Points  38 (7d8 + 7) \n'b' Speed  25 ft.\n'b' STATS STR: 13 (+1) DEX:  8 (\xe2\x80\x931)  CON:  12 (+1)  INT:  5 (\xe2\x80\x933)  WIS:  8 (\xe2\x80\x931)  CHA:  6 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities  exhaustion \n'b' Senses  darkvision 60 ft., passive Perception 9 \n'b' Languages  Abyssal, Common, Infernal \n'b' Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Surge Forward . When it reduces a creature to 0 hit points with a melee attack on its turn, the maggot can use a bonus action to take the Dash action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' This shambling, distorted humanoid wears only tatters. Its scarred limbs are twisted and disjointed, yet it stumbles forward with grim determination. \n'b' Souls that are nearly extinguished when being forged into void maggots make meager servants, yet the fiends have use for even these wretches. Although their limbs are disjointed and often broken, these maggots retain the stubborn will to serve that presses them forward. Broken maggots are often grouped into shambling hordes, winning only through superior numbers. Fiends consider broken maggots to be even more expendable than other types, and most fiends are surprised when a broken maggot survives a simple or straightforward assault. Broken maggots know little other than how to surge ahead and smash things apart with their fists.'