b'Human, Crazed Cannibal \n'b'  Family:   Humans  \n'b'  Medium   humanoid  (human),  neutral  \n'b'  Armor Class  13 ( hide  armor)  Hit Points  85 (9d8 + 45)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  13 (+1)  CON:  20 (+5)  INT:  12 (+1)  WIS:  0 (-5)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  -1  Senses  passive  Perception  9  Languages  Common  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Brute . A melee weapon deals one extra die of its damage when the crazed cannibal hits with it (included in the  attack ). \n'b'  Insane . The crazed cannibal is immune to all spells and magical effects that impact the mind. \n'b'  Actions \n'b'   Multiattack . The crazed cannibal makes two attacks: one with its bite and one with its greatsword. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 5 (1d3 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13  Constitution  saving throw against disease or become  poisoned  until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target\xe2\x80\x99s hit point maximum lasts until the disease is cured. \n'b'  Rusted Greatsword .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 14 (3d6 + 4) slashing damage.'