b'Alien \n'b'  Medium   aberration ,  chaotic neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  67 (9d8 + 27)  Speed  40 ft., climb 20 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  16 (+3)  INT:  9 (-1)  WIS:  8 (-1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  psychic  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities : poison  Condition Immunities   exhaustion ,  poisoned ;  Senses   darkvision  120 ft., passive  Perception  9  Languages  \xe2\x80\x93  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Horrifying Appearance . Each non-aberration creature that can see the alien and starts its turn within 30 feet of the alien must make a DC 14  Wisdom  saving throw if the alien is not incapacitated. A creature that fails the save is  frightened  for 1 minute. If the saving throw fails by 5 or more, the creature also gains a short-term madness. A creature  frightened  by this effect can repeat the saving throw at the end of each of its turns, ending the effect on a success. A creature that makes the saving throw or ends the effect on itself is immune to this alien\xe2\x80\x99s horrifying appearance for 24 hours. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The alien makes two attacks: one with its claws and one with its bite. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 10 (1d12 + 4) piercing damage. \n'b'  Keening (Recharge 6) . The alien emits a high-pitched shriek. Each creature within 60 feet of it that can hear the noise must make a DC 14  Constitution  saving throw. On a failure, the creature takes 10 (3d6) psychic damage and is deafened for 1 minute. A deafened creature can repeat the saving throw at the end of each of its turns, ending the deafened effect on itself on a success.'