b'Dinosaur, Diplodocus \n'b'  Family:   Dinosaurs  \n'b'  Gargantuan   beast ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  198 (12d20 + 72)  Speed  30 ft.\n'b' STATS STR: 21 (+5) DEX:  10 (+0)  CON:  23 (+6)  INT:  2 (-4)  WIS:  14 (+2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +9  Damage Resistances  bludgeoning  Senses  passive  Perception  12  Languages  \xe2\x80\x93  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Trampling Charge . If the Diplodocus moves at least 20 feet straight toward a creature and then hits it with a tail  attack  on the same turn, that target must succeed on a DC 17  Strength  saving throw or be knocked  prone . If the target is  prone , the Diplodocus can make one stomp  attack  against it as a bonus action. \n'b'  Unstoppable . The Diplodocus has advantage on ability checks and saving throws against effects that would restrain it or  knock  it  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Diplodocus makes two Tail Whip attacks. \n'b'  Tail Whip .  Melee Weapon Attack : +9 to hit, reach 20 ft., one target.  Hit : 18 (3d8 + 5) slashing damage. If the target is a Large or smaller creature, it must succeed on a DC 17  Strength  check or be knocked  prone . \n'b'  Stomp .  Melee Weapon Attack : +9 to hit, reach 5 ft., one  prone  creature.  Hit : 21 (3d10 + 5) bludgeoning damage. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The Diplodocus can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The Diplodocus regains spent legendary actions at the start of its turn. \n'b'\n'b'  Move . The Diplodocus moves up to half its speed. \n'b'  Stomp (costs 2 actions) . The Diplodocus makes one stomp  attack . \n'b'  Whip Crack (costs 3 actions) . The Diplodocus whips its tail in the air to create a thunderous crack. Each creature within 20 feet of it must succeed on a DC 17  Wisdom  saving throw or take 14 (4d6) thunder damage and become  frightened  until the end of its next turn. \n'b'\n'b' ABOUT \n'b' Grazers of lakes, bogs, and in some cases, the shallow seas, the stately Diplodocus is generally not a threat.  Slow  moving, confident in their bulk, they rarely do more than watch passing creatures. These massive beasts move in small family groups and gather during the mating season in great herds to lay their eggs in dry nests. It is during this migration and mating period that they are the most dangerous, for the normally placid creatures become ill-tempered until their young hatch and become large enough to accompany their parents back to the lakes and swamps.'