b'Nature Giant \n'b'  Gargantuan   giant ,  chaotic evil  \n'b'  Armor Class  19 (natural armor) \n'b' Hit Points  310 (20d20+100) \n'b' Speed  60 ft.\n'b' STATS STR: 26 (+8) DEX:  19 (+4)  CON:  21 (+5)  INT:  17 (+3)  WIS:  18 (+4)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +11,  Insight  +11,  Stealth  +18,  Survival  +11 \n'b' Damage Immunities  poison \n'b' Condition Immunities   poisoned  \n'b' Senses   darkvision  120 ft., passive  Perception  14 \n'b' Languages  Common, Giant \n'b' Challenge  21 (33,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The giant\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 19). The giant can innately cast the following spells, requiring no material components: \n'b'\n'b'  Constant :  speak with plants ,  tongues  \n'b'  At will :  detect magic ,  spike growth  \n'b'  5/day :  plant growth ,  tree stride  \n'b'  1/day each :  awaken ,  commune with nature  \n'b'\n'b'  Magic Resistance . The giant has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The giant\xe2\x80\x99s weapon attacks are magical. \n'b'  Pain Threshold . Any attacks or spells that deal 6 points of damage or less do not deal any damage to the giant. \n'b'  Regeneration . The giant regains 25  hit points  at the start of its turn. If the giant takes fire or slashing damage, this trait doesn\xe2\x80\x99t function at the start of the giant\xe2\x80\x99s next turn. The giant dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Thicket Stealth . While adjacent to a 20-foot square of vegetation, the giant can take the  Hide  action as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The giant attacks twice. \n'b'  Claws .  Melee Weapon Attack : +15 to hit, reach 10 ft., one target.  Hit : 26 (4d8+8) slashing damage. \n'b'  Vine .  Melee Weapon Attack : +15 to hit, reach 20 ft., one target.  Hit : 18 (3d6+8) bludgeoning damage and the target is  grappled  (escape DC 23). \n'b'  Tree Javelin .  Ranged Weapon Attack : +15 to hit, range 90/450 ft., one target.  Hit : 26 (4d8+8) piercing damage. \n'b'\n'b' ABOUT \n'b' In the grandest forests of the world there lurk massive two-legged alabaster hunters, deadly things able to meld into the very trees to disappear from sight. Their territories are widely avoided but easily noticed\xe2\x80\x94marked by the picked over remains of prey arranged in intricate heaps of bone and gristle that have been grown over and through with vines. Once a creature invades its home a nature giant becomes obsessed with killing it, willing to chase it for hundreds of miles and stalk it for months in order to take its vengeance.'