b'Ghostly Stagecoach \n'b'  Huge   construct ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  178 (17d12 + 68)  Speed  40 ft., fly 40 ft. (hover)\n'b' STATS STR: 22 (+6) DEX:  8 (-1)  CON:  19 (+4)  INT:  2 (-4)  WIS:  17 (+3)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +11,  Dex  +5  Skills   Perception  +8  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  prone   Senses   blindsight  60 ft.,  darkvision  120 ft., passive  Perception  18  Languages  understands Common, but can\xe2\x80\x99t speak  Challenge  15 (13,000 XP) \n'b' Special Traits \n'b'\n'b'  Legendary Resistance (3/Day) . If the stagecoach fails a saving throw, it can choose to succeed instead. \n'b'  Runover . If the stagecoach moves at least 20 feet in a straight line, it can move through other Large or smaller creatures\xe2\x80\x99 spaces. Creatures whose space it moves through must succeed on a DC 17  Dexterity  saving throw, or take 36 (8d8) bludgeoning damage and be knocked  prone . On a successful save, the creature takes half as much damage and isn\xc2\x92t knocked  prone . \n'b'  Undead Weakness . If the stagecoach is targeted by an effect that turns  undead , it must make a save against the effect. On a failed save, it is not turned, but is instead stunned until the end of its next turn. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The stagecoach makes three attacks: two with its phantasmal hooves and one with its phantasmal whip. \n'b'  Phantasmal Hooves .  Melee Spell Attack : +11 to hit, reach 10 ft., one target.  Hit : 14 (4d6) necrotic damage. \n'b'  Phantasmal Whip .  Melee Spell Attack : +11 to hit, reach 15 ft., one target.  Hit : 9 (2d8) necrotic damage. \n'b'\n'b' Legendary Actions \n'b' The ghostly stagecoach can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The stagecoach regains spent legendary  actions  at the start of its turn. \n'b'\n'b'  Whip . The stagecoach makes a phantasmal whip  attack . \n'b'  Ghostly Rush (Costs 2 Actions) . The stagecoach moves up to half its speed.'