b'Yithian \n'b'  Family:   Yith  \n'b'  Large   aberration ,  lawful neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  136 (16d10 + 48)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 23 (+6) DEX:  13 (+1)  CON:  17 (+3)  INT:  21 (+5)  WIS:  19 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid, cold, fire  Senses   blindsight  60 ft.,  darkvision  60 ft., passive  Perception  14  Languages  all, telepathy 120 ft.  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The yithian\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16, + 8 to hit with spell attacks). It can cast the following spells without requiring any material components. \n'b'   At will :  detect magic ,  identify  \n'b'  1/day each :  astral projection  (self only),  detect thoughts ,  hold monster ,  modify memory  (9th level) \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The yithian makes two pincer attacks. \n'b'  Pincer .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 28 (4d10 + 6) piercing damage. \n'b'  Mind Swap (1/day) . One creature of the yithian\xe2\x80\x99s choice that it can see and is within 30 feet of it must make a DC 16  Wisdom  saving throw or the yithian forces the creature\xe2\x80\x99s mind to swap places with the yithian\xe2\x80\x99s mind. The swap ends if the swapped creature drops to  0 hit points , the yithian ends the effect as a bonus action, or if the creature or the yithian travel to another plane of existence. If the creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the yithian\xe2\x80\x99s Mind Swap for the next 24 hours. While the Mind Swap is active, the yithian takes on the physical form of the creature and the creature takes on the form of the yithian. The yithian retains its  Intelligence ,  Wisdom , and  Charisma  scores, as well as its comprehension of language, its telepathy, and its traits. Otherwise, it inherits the target\xe2\x80\x99s statistics, memories and knowledge, including spells and languages.'