b'Pale Dragon, Wyrmling \n'b'  Family:   Dragons  \n'b'  Small   dragon ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  22 (5d6 + 5);  Wound Threshold  6  Speed  30 ft., swim 30 ft., fly (glide) 40 ft.\n'b' STATS STR: 13 (+1) DEX:  15 (+2)  CON:  12 (+1)  INT:  16 (+3)  WIS:  12 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +4,  Con  +3,  Wis  +3,  Cha  +2  Skills   Perception * +5,  Stealth  +4  Damage Immunities  psychic  Senses  blindsense 30 ft.,  darkvision  120 ft., passive  Perception  15  Languages  Draconic, Viatic, telepathy 60 ft.  Challenge  1 (200 XP) \n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 6 (1d10 + 1) piercing damage. \n'b'  Detect Thoughts . The dragon uses an effect similar to the spell  detect thoughts  (DC 13). \n'b'  Psychic Bolt .  Ranged Spell Attack : +5 to hit, range 30 ft., one target.  Hit : 7 (2d6) psychic damage. \n'b'  Psychic Breath (Recharge 5-6) . The dragon exhales psychic energy in a 15-foot cone. Each creature in that area must succeed on a DC 11  Intelligence  saving throw, taking 14 (4d6) psychic damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' Pale dragons have few offspring. Already having a sharp mind, pale wyrmlings are remarkably calm and level-headed for their age. While many dragon hatchlings are of a similar size to adults, these are more comparable to subterranean lizards or salamanders. They have also been mistaken for pseudodragons.'