b'Skeleton, Pirate Captain \n'b'  Family:   Skeletons  \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  13 (thick coat)  Hit Points  65 (10d8+20)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  15 (+2)  INT:  12 (+1)  WIS:  10 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +5,  Constitution  +4  Skills   Athletics  +5,  Intimidation  +4  Damage Vulnerabilities  bludgeoning  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses  darkvision 60 ft., passive  Perception  10  Languages  Common  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Undead Fortitude . If damage reduces the  skeleton  to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the  skeleton  drops to 1 hit point instead. \n'b'  Actions \n'b'   Multiattack . The  skeleton  makes three  melee attacks  with its cutlass, or makes two  ranged attacks  with its death bolt. \n'b'  Cutlass .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage. \n'b'  Death Bolt .  Ranged Weapon Attack : +4 to hit, reach 20/60 ft., one target.  Hit : (1d8) necrotic damage. \n'b'  Reactions \n'b'   Parry . The  skeleton  adds 2 to its AC against one  melee attack  that would hit it. To do so, the  skeleton  must see the attacker and be wielding a melee weapon. \n'b'  About \n'b' Pirate skeletons are cursed to serve under their captain\xe2\x80\x99s orders for eternity. These skeletons are singular in their purpose of keeping trespassers away from their captain\xe2\x80\x99s lair. Pirate skeletons are easily distracted and prone to arguing loudly while on guard or patrol duty. \n'b' Those who are unfortunate enough to encounter skeletons face a foe cursed to endure undeath for eternity. These skeletons retain much of the personality they had in life, but are consumed by greed, hate, and protecting their treasure. \n'b' Now the captain and its entire crew are cursed to undeath for an especially heinous act of piracy. A pirate captain skeleton is always close to their treasure hoard, counting and recounting it, never letting it leave their gaze. If disturbed, the captain fights without mercy until it can return to its work undisturbed. These skeletons are skilled with the cutlass and innate necrotic magic. If defeated, the captain and his crew are freed of their curse.'