b'Flameingo \n'b'  Family:   elemanimal  \n'b'  Small   elemental  (elemanimal),  unaligned  \n'b'  Armor Class  13  Hit Points  13 (3d6 + 3)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 6 (-2) DEX:  16 (+3)  CON:  13 (+1)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  understands Ignan but cannot speak  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Fiery Feathers . A creature that touches the flameingo or hits it with a  melee attack  while within 5 feet of it takes 5 (2d4) fire damage. \n'b'  Illumination . The flameingo sheds bright  light  in a 30-foot radius and dim  light  in an additional 30 feet. \n'b'  Innate Spellcasting . The flameingo\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 11). It can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  3/day :  burning hands  (using its wings instead of hands) \n'b'\n'b' ACTIONS \n'b'\n'b'  Blazing Beak .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) slashing damage and 7 (3d4) fire damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  One-Legged Focus . As a bonus action, the flameingo gives itself advantage on its next  attack  roll on the current turn. The flameingo can use this bonus action only if it hasn\xe2\x80\x99t moved during this turn, and after it uses the bonus action, its speed is 0 until the end of the current turn. \n'b'\n'b' ABOUT \n'b' Native to fiery dimensions and searing pools of lava, flameingos are flamboyant flock elemanimals who form enduring friendships with other flameingos and creatures that can stand their flaming nature. \n'b' Flameingos perform elaborate courtship dances with each other and love to lounge in lava, standing on one leg to focus on their fiery surroundings. \n'b' Fiercely loyal to their friends, a flameingo will not hesitate to rush into battle if it thinks its allies are in danger. It will first try to fly over enemies and scorch them with its innate magic before assaulting them with its blazing beak. \n'b'  Pact of the Chain Familiar . At the gamemaster\xe2\x80\x99s discretion, a  warlock  with a pact of the chain may choose the form of a flameingo for their familiar.'