b'Gravity Golem \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  168 (16d10 + 80)  Speed  40 ft.\n'b' STATS STR: 22 (+6) DEX:  10 (+0)  CON:  20 (+5)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +10,  Con  +9  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 120 ft., passive  Perception  11  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  11 (7,200 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Disjointed . A creature that attacks the golem can choose to take a ?5 penalty to the  attack  roll to target one of the six orbs of energy that connect the golem\xe2\x80\x99s body parts. If the  attack  hits, the golem suffers an additional effect until the end of its next turn, depending on which orb was targeted: Arm. The golem loses hold of any creature it has  grappled  in that arm and has disadvantage on the next Slam  attack  it makes using that arm.\n'b'\n'b'\n'b'  Leg . The golem\xe2\x80\x99s speed is halved. \n'b'  Head . The golem can\xe2\x80\x99t use Shock Beam. \n'b'  Torso . The golem can\xe2\x80\x99t use Force Pulse. \n'b'\n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Overload . Whenever the golem takes 10 or more lightning damage from a single source, it can\xe2\x80\x99t take  reactions  until the end of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The golem makes two Slam attacks, one with each of its two arms. \n'b'  Slam .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning plus 4 (1d8) force damage and the target is  grappled  (escape DC 16). \n'b'  Gravity Wave (Recharge 5 6) . The golem releases a wave of gravitational energy in a 60-foot cone. Each creature in that area must make a DC 17  Constitution  saving throw. On a failed save, the creature takes 36 (8d8) force damage and its speed becomes 0 until the end of its next turn. On a successful save, the creature takes half as much damage and its speed isn\xe2\x80\x99t reduced. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Force Pulse . Each creature within 30 feet of the golem must make a DC 17  Strength  saving throw. On a failed save, a creature takes 9 (2d8) force damage and is either pulled 10 feet toward the golem or pushed 10 feet away from the golem (golem\xe2\x80\x99s choice). On a success, a creature takes half as much damage and isn\xe2\x80\x99t moved. \n'b'  Shock Beam . The golem shoots a beam of lightning at a creature it can see within 120 feet of it. The target must succeed on a DC 17  Dexterity  saving throw or take 14 (4d6) lightning damage, and be staggered until the end of its next turn. While staggered, the creature can\xe2\x80\x99t take  reactions  and must choose whether it gets an action, a bonus action, or a move on its turn; it gets only one of the three. \n'b'\n'b' REACTIONS \n'b'\n'b'  Antimagic Arc . When a creature within 60 feet of the golem attempts to  cast a spell  or use a magic item, the creature must make a DC 17  Charisma  saving throw. On a failure, the attempt fails and the action is wasted. Additionally, the magical properties of each non-artifact item the creature is carrying are suppressed until the end of its next turn. \n'b'\n'b' ABOUT \n'b' Gravity golems are fierce arcane constructs crafted from various alloys of metal etched with magical runes.\xc2\xa0A fascinating sight that seems to defy common sense, a gravity golem\xe2\x80\x99s disjointed body parts are held together by gravitational energy from numerous glowing, rune-enchanted orbs.\xc2\xa0A gravity golem is a fearsome guardian that acts upon its master\xe2\x80\x99s commands with unyielding and single-minded determination, using gravitational magic and pure energy to destroy whoever tries to stand against it.'