b'Golem, Gold \n'b'  Family:   Golems  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  18 (natural armor)  Hit Points  252 (24d10 + 120)  Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  18 (+4)  CON:  20 (+5)  INT:  5 (-3)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  13 (10,000 XP) \n'b' Special Traits \n'b'\n'b'  Death Throes . A gold golem melts into worthless slag when destroyed, releasing a 10-foot radius cloud of fumes around itself. All creatures in the area must make a DC 18  Constitution  saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The golem makes two attacks with its slam. \n'b'  Slam .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 38 (5d12 +6) bludgeoning damage. \n'b'  Prismatic Surge . As a bonus action when it successfully hits a target with its slam the golem unleashes a ray of prismatic energy from its bejeweled scepter, on either the target or another target within 30 feet. Roll 1d6 to determine the effect: \n'b'\n'b' d6 \n'b' Beam Color \n'b' Effect \n'b'\n'b' 1 \n'b' Red \n'b' The target must make a DC 18  Constitution  saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' 2 \n'b' Orange \n'b' The target must make a DC 18  Constitution  saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' 3 \n'b' Yellow \n'b' The target must make a DC 18  Constitution  saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' 4 \n'b' Green \n'b' The target must make a DC 18  Constitution  saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' 5 \n'b' Blue \n'b' The target must succeed on a DC 18  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' 6 \n'b' Indigo \n'b' The target must succeed on a DC 18  Constitution  saving throw or be  stunned  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' About \n'b' Gold golems are extravagant constructs, crafted at great expense at the command of the rich and powerful. They\xe2\x80\x99re most often used to guard palaces and family vaults but are rarely placed in areas that are hidden away from casual observation. Many of those who expend the funds to create a gold golem aren\xe2\x80\x99t the type to hide the conspicuous display of their wealth from their visitors. Gold golems are often humanoid shape, but many are also crafted in the form of animals or other beasts. They generally stand around 10 feet tall and in excess of 5,000 pounds.'