b'Malcinder \n'b'  Family:   Malcinder  \n'b'  Medium   fiend ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  52 (8d8 + 16)  Speed  40 ft.\n'b' STATS STR: 13 (+1) DEX:  15 (+2)  CON:  14 (+2)  INT:  3 (\xe2\x80\x934)  WIS:  12 (+1)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +4  Damage Immunities  fire  Senses   darkvision  60 ft., passive  Perception  13  Languages  understands Infernal but can\xe2\x80\x99t speak  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Sight and Smell . The malcinder has advantage on  Wisdom  ( Perception ) checks that rely on sight or smell. \n'b'  Pounce . If the malcinder moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, that target must succeed on a DC 11  Strength  saving throw or fall  prone . If the target is  prone , the malcinder can make one bite  attack  against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The malcinder makes two attacks, only one of which can be a bite. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Tail Flame .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or ranged 30/120 ft., one target.  Hit : 5 (2d4) fire damage. \n'b'\n'b' ABOUT \n'b' Malcinders are prone to following stronger fiends. Therefore, a creature with fiendish ancestry can tame a malcinder. \n'b'  Infernal Hunters . Malcinders sometimes escaped the Netherworld, forming small hunting packs found in every region. They suppress their infernal nature when hunting and resting for stealth, dusky skin concealing them in the darkness. \n'b'  Born in Flames . When a malcinder attacks, its body hardens like cooling lava, and flames glow through its skull. It harnesses this infernal fire within its whiplike tail to hurl flame. \n'b'  Burning Leader . The strongest of malcinders leads a pack. This alpha is the largest in the group and the best hunter. A malcinder alpha draws attention so the pack can attack from all sides.'