b'Human, Peakfolk \n'b'  Medium   humanoid  ( human , peakfolk),  chaotic good  \n'b'  Armor Class  14 (peakenspire chain)  Hit Points  19 (3d8 + 6)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  13 (+1)  CON:  15 (+2)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +3,  Performance  +3,  Perception  +2  Damage Resistances  cold, poison  Damage Immunities   exhaustion   Senses  passive  Perception  12  Languages  Common  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Resilient Physiology . The peakfolk has advantage on saving throws against being  poisoned  and is immune to disease. \n'b'  Sure-Footed . When the peakfolk uses the  Dash  action,  difficult terrain  doesn\xe2\x80\x99t cost it extra movement on that turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Alpenstock .  Melee Weapon Attack : +3 to hit, reach 10 ft., one target.  Hit : 5 (1d8 + 1) piercing damage or 6 (1d10 +1) if you used with two hands. \n'b'\n'b' ABOUT \n'b' These people are tall, blue eyed, handsome and happy. \n'b' Men and women alike wear short trousers and blouses of silver cloth and carry pikes that serve both as weapons and alpenstocks. \n'b' Peakfolk live on a floating island that is almost all mountains and waterfalls. These people are both warlike and musical, being habitual yodelers. They pass most of their time dancing and singing.'