b'Mane, Ice \n'b'  Family:   Devils  \n'b'  Medium   fiend ,  neutral evil  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  37 (5d8 + 15) \n'b' Speed  40 ft., swim 50 ft.\n'b' STATS STR: 16 (+3) DEX:  16 (+3)  CON:  16 (+3)  INT:  8 (\xe2\x80\x931)  WIS:  12 (+1)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +5 \n'b' Damage Resistances  poison; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  cold \n'b' Condition Immunities   poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  13 \n'b' Languages  Abyssal, Infernal \n'b' Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The mane can breathe air and water. \n'b'  Ice Walk . The ice mane can move across and climb icy surfaces without needing to make an ability check. Additionally,  difficult terrain  composed of ice or snow doesn\xe2\x80\x99t cost it extra movement. \n'b'  Pack Tactics . The mane has advantage on an  attack  roll against a target if at least one of the mane\xe2\x80\x99s allies is within five feet of the mane and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The mane makes one Bite  attack  and one Ice Spine  attack . \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage and 2 (1d4) cold damage, and the target must succeed on a DC 13  Constitution  saving throw or gain a level of  exhaustion . \n'b'  Ice Spine .  Ranged Weapon Attack : +5 to hit, range 10/40 ft., one target.  Hit : 6 (1d6 + 3) slashing damage and 2 (1d4) cold damage. \n'b'\n'b' ABOUT \n'b' Ice manes are a cross between a primate and an albino reptile with piercing blue eyes. Their huge heads are surrounded with icy spikes, and their mouths are filled with rows of frozen fangs that shred opponents like crushed glass. They are most frequently found where icy waters pour into the frozen, lowest rings of Hell. Ice manes hunt in wild packs where they are raised from frozen souls trapped in the icy tributary of Styx. Voracious hunters, ice manes are too stupid to retreat, and too numb to feel pain. They sometimes find their way into the Mortal Realms when summoned by spellcasters or though unattended planar gates near areas of ice floes and frigid waters.'