b'Sahuagin \n'b'  Family:   Sahuagin  \n'b'  Medium   humanoid  (sahuagin),  lawful evil  \n'b'  Armor Class  12 (natural armor)  Hit Points  22 (4d8 + 4)  Speed  30 ft., swim 40 ft.\n'b' STATS STR: 13 (+1) DEX:  11 (+0)  CON:  12 (+1)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5  Senses   darkvision  120 ft., passive Perception 15  Languages  Sahuagin  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'\n'b'  Blood Frenzy : The sahuagin has advantage on melee attack rolls against any creature that doesn\xe2\x80\x99t have all its hit points. \n'b'  Limited Amphibiousness : The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. \n'b'  Shark Telepathy : The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack : The sahuagin makes two melee attacks: one with its bite and one with its claws or spear. \n'b'  Bite :  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) piercing damage. \n'b'  Claws :  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) slashing damage. \n'b'  Spear :  Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack. \n'b'\n'b' About \n'b' This scaly humanoid has a long, fish-like tail. Its arms and legs end in webbed claws, and its piscine head features a toothy maw.'