b'Golite, Muckipede \n'b'  Family:   Golite  \n'b'  Gargantuan   undead  (golite),  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  232 (15d20) + 75  Speed  40 ft., climb 40 ft., swim 40 ft.\n'b' STATS STR: 20 (+5) DEX:  15 (+2)  CON:  20 (+5)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  acid, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  16  Languages  understands Common but can\xe2\x80\x99t speak  Proficiency Bonus  +5  Challenge  14 (11,500 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Multiple Bodies . The muckipede has ten bodies. While it has more than one body, the muckipede has advantage on saving throws against being  blinded ,  charmed ,  deafened ,  frightened ,  stunned , and knocked  unconscious . Whenever the muckipede takes 23 or more damage in a single turn, one of its bodies dies. If all its bodies die, the muckipede dies. \n'b'  Reactive Heads . For each body the muckipede has beyond one, it gets an extra  reaction  that can be used only for opportunity attacks. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The muckipede makes as many claws attacks as it has bodies. \n'b'  Claws .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 10 (2d4 + 5) slashing damage and the target is  grappled  (escape DC 18). \n'b'  Assimilate .  Melee Weapon Attack : +10 to hit, reach 5 ft., one  incapacitated  Medium humanoid  grappled  by the muckipede.  Hit : The target takes 55 (10d10) piercing damage. If the piercing damage reduces the target to  0 hit points , the target is stable and absorbed into the muckpede, even after regaining  hit points , and is  paralyzed  while it is part of the muckipede. The muckipede regains 23  hit points  for each humanoid absorbed in this fashion. A humanoid can only be removed from the muckipede if it is  incapacitated , requiring a DC 15  Medicine  check for half of 55 (10d10) piercing damage. If the humanoid survives the damage, it is released from the muckipede. The muckipede loses 23  hit points  for every humanoid removed in this fashion. \n'b'\n'b' REACTIONS \n'b'\n'b'  Split . When a muckipede that is Medium or larger is subjected to slashing damage, it splits into two new muckipedes if it has at least 10  hit points . Each new muckipede has  hit points  equal to half the original muckipede\xe2\x80\x99s, rounded down. New muckipedes are one  size  smaller than the original muckipede. \n'b'\n'b' ABOUT \n'b' This vile thing is created from ten stitched together corpses, face-to-rear, with the legs removed. Muckipedes are created by Beelizebub for those souls that particularly aggravate him. They ensure the creatures\xe2\x80\x99 torture is exacerbated even more as everything they consume is passed through the muckstuck stitched behind it. Enraged and in constant agony, muckipedes  attack  everything in an effort to add to its number. Worse, attacks against a muckipede simply create more of them, who have the same need to add to their train of flailing humanoid mouths and limbs.'