b'Cipatenhua Disciple \n'b'  Medium   humanoid  (cipatenhua),  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  44 (8d8 + 8)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 15 (+2) DEX:  10 (+0)  CON:  13 (+1)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +2,  Survival  +3  Senses  passive  Perception  13  Languages  Common, Draconic  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Curse of Itztliteotl . A cipatenhua that is not in contact with standing water, wet earth, or wet stone at the start of its turn takes 3 (1d6) necrotic damage. \n'b'  Hold Breath . The cipatenhua can hold its breath for 15 minutes. \n'b'  River Predator . The cipatenhua has advantage on  Dexterity  ( Stealth ) checks made to hide in coast and swamp terrain. \n'b'  Spellcaster (cipatenhua form only) . The cipatenhua disciple is a 6th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 11, +3 to hit with spell attacks). The cipatenhua disciple has the following  warlock  spells prepared.\n'b'\n'b'\n'b'  Cantrips (at will) :  chill touch , eldritch blast, poison spray \n'b'  Spells (2 slots) :  charm person ,  gaseous form , hellish rebuke,  misty step ,  spider climb ,  tongues ,  vampiric touch  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack (cipatenhua form only) . The cipatenhua disciple makes one Bite  attack  and one with Greatclub  attack . \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage, and the target is  grappled  (escape DC 12). The cipatenhua has one bite, which can grapple only one target. \n'b'  Greatclub (cipatenhua form only) .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) bludgeoning damage. \n'b'  Touch of Madness (recharges after a short or long rest) .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) bludgeoning damage plus 10 (3d6) psychic damage. If the target is a creature with an  Intelligence  score of 5 or greater, it must succeed on a DC 11  Wisdom  saving throw or become  stunned  while babbling incoherently. At the end of each of its turn, and each time it takes damage, the target can make another  Wisdom  saving throw. The target has advantage on the saving throw if it is triggered by damage. On a success, the babbling ends, and the target is no longer  stunned . \n'b'  Change Shape (recharges after a short or long rest) . The cipatenhua disciple magically polymorphs into a giant frog, remaining in that form for up to one hour. It can revert to its true form as a bonus action. Its statistics, other than its  size , are the same in each form. Any equipment it is wearing or carrying is not transformed. It reverts to its true form if it dies.'