b'Animal, Scorpion (Giant) \n'b'  Family:   Insects Rodents &amp; Vermin  \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  52 (7d10 + 14)  Speed  40 ft.\n'b' STATS STR: 15 (+2) DEX:  13 (+1)  CON:  15 (+2)  INT:  1 (-5)  WIS:  9 (-1)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses   blindsight  60 ft., passive Perception 9  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' Actions \n'b'   Multiattack : The scorpion makes three attacks: two with its claws and one with its sting. \n'b'  Claw :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) bludgeoning damage, and the target is  grappled  (escape DC 12). The scorpion has two claws, each of which can grapple only one target. \n'b'  Sting :  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 7 (1d10 + 2) piercing damage, and the target must make a DC 12  Constitution  saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b' The sixteen-foot-long scorpion scrabbles forward, ferocious claws raised in challenge, stingered tail arched over its back.'