b'Puppet Guard \n'b'  Medium   aberration  (brute),  unaligned  \n'b'  Armor Class  16 (chainmail, shield)  Hit Points  37 (5d8 + 15);  Wound Threshold  N/A  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  12 (+1)  CON:  16 (+3)  INT:  10 (+0)  WIS:  7 (-2)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +0  Damage Resistances  poison  Condition Immunities   charmed , exhausted,  frightened , possessed  Senses  passive  Perception  10  Languages  Common, Deep Speech  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Pack Tactics . The puppet guard has advantage on  attack  rolls against a creature if at least one of the puppet\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ACTIONS \n'b'\n'b'  Spear .  Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a  melee attack . \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Gift of Life (Recharge 4-6) . The puppet guard can use a bonus action to grant some or all of its  hit points  to an aberration it can see within 60 ft. \n'b'\n'b' ABOUT \n'b' Puppet guards form the basic troops of an aberration-dominated territory. Captured inhabitants are transformed and appropriately equipped, becoming sentinels and expendable soldiers.'