b'Scorpionfolk \n'b'  Large   monstrosity ,  lawful evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  60 (8d8 + 24)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  12 (+1)  CON:  16 (+3)  INT:  8 (-1)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +7,  Perception  +5,  Stealth  +4,  Survival  +5  Damage Immunities  poison  Condition Immunities   poisoned   Senses  darkvision 60 ft., tremorsense 60 ft., passive  Perception  15  Languages  Common, Sadara  Challenge  6 (2,300 XP) \n'b' Actions \n'b'   Multiattack . The scorpionfolk makes two Claw or two Longsword attacks, and one Stinger  attack . \n'b'  Longsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage. \n'b'  Stinger .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 9 (1d10 + 4) piercing damage and the target must make a DC 14  Constitution  saving throw, taking 22 (4d10) poison damage on a failed saving throw, or half as much damage on a successful one. \n'b'  About \n'b' Scorpionfolk are nomadic creatures forced into desolate regions by other races. From the waist up, a scorpionfolk appears to be a four-armed humanoid covered with black armor. From the waist down, it looks like an enormous scorpion. One pair of arms ends in vicious claws, while the other pair ends in humanoid hands. \n'b' A scorpionfolk has waxy, gray skin, and its eyes are entirely black. Scorpionfolk use major image to create illusions of small oases or wells, luring travelers into traps. They then charge their opponents, attacking with their lances. Any who survive the charge are trampled and attacked with stingers, claws, and any melee weapons carried by the creatures. In addition to their claws and sting, scorpionfolk may use fachions, spears, scimitars, short bows, or crossbows. \n'b' Scorpionfolk are nomads that live austerely and move frequently. They carry their belongings with them, and use tents for shelter. Companies and patrols are usually younger individuals out hunting or scouting in force. Scorpionfolk tribes tend to include more experienced (and less expendable) individuals. Scorpionfolk survive through a combination of hunting, foraging, and raiding. They sometimes barter with creatures powerful enough to withstand their attacks.'