b'Doom Rider \n'b'  Large   undead ,  chaotic evil  \n'b'  Armor Class  14  Hit Points  105 (10d10 + 50)  Speed  50 ft.\n'b' STATS STR: 18 (+4) DEX:  18 (+4)  CON:  20 (+5)  INT:  10 (+0)  WIS:  18 (+4)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +8  Damage Immunities  poison  Damage Resistances  cold, lightning, necrotic, bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed , exhausted,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  18  Languages  Sylvan  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'\n'b'  Turn Resistance . The doom rider has advantage on saving throws against any effect that turns undead. \n'b'  Undead Nature . The doom rider doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The doom rider makes two attacks: one with its antlers and one with its hooves. \n'b'  Antlers .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage plus 7 (2d6) necrotic damage. \n'b'  Hooves .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 15 (2d10 + 4) bludgeoning damage plus 7 (2d6) necrotic damage. \n'b'  Death Lance .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 18 (3d6 + 8) piercing damage plus 22 (5d8) necrotic damage. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a  long rest . The target dies if its hit point maximum is reduced to 0.'