b'Valkyrie \n'b'  Medium   celestial ,  neutral  \n'b'  Armor Class  18 (chain mail, shield)  Hit Points  112 (15d8 + 45)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 18 (+4) DEX:  18 (+4)  CON:  16 (+3)  INT:  12 (+1)  WIS:  19 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Strength  +12,  Dexterity  +12,  Constitution  +11,  Intelligence  +5,  Wisdom  +8,  Charisma  +12  Skills   Perception  +8  Damage Resistances  acid, cold, fire, lightning, thunder  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   frightened   Senses   truesight  60 ft., passive  Perception  18  Languages  Common, Dwarvish, Giant, and see Gift of Tongues  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'\n'b'  Asgardian Weapons . The valkyrie\xe2\x80\x99s weapon attacks are magical. When she hits with any weapon, it does an extra 11 (2d10) radiant damage (included in attacks listed below). \n'b'  Cloak of Doom . Any living creature that starts its turn within 60 feet of a valkyrie senses her unsettling presence and must succeed on a DC 16  Charisma  saving throw or be  frightened  for 1d4 rounds. Those who succeed are immune to the effect for 24 hours. The valkyrie can suppress this aura at will. \n'b'  Gift of Tongues . Valkyries become fluent in any language they hear spoken for at least 1 minute, and they retain this knowledge forever. \n'b'  Innate Spellcasting . The valkyrie\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components: \n'b'\n'b'  At will :  bane ,  bless ,  invisibility , sacred flame, spare the dying,  speak with animals ,  thaumaturgy  \n'b'  5/day each :  gentle repose ,  healing word ,  warding bond  \n'b'  3/day each :  beacon of hope ,  mass healing word ,  revivify  \n'b'  1/day each : commune,  death ward ,  freedom of movement ,  geas  \n'b'\n'b' Actions \n'b'\n'b'  Longsword .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands, plus 11 (2d10) radiant damage. \n'b'  Spear .  Melee or Ranged Weapon Attack : +8 to hit, reach 10 ft. or range 20/60 ft., one target.  Hit : 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) piercing damage if used with two hands to make a  melee attack , plus 11 (2d10) radiant damage. \n'b'\n'b' Legendary Actions \n'b' A valkyrie can take 3 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature\xc2\x92s turn. A valkyrie regains spent legendary actions at the start of her turn. \n'b'\n'b'  Cast a Cantrip . The valkyrie casts one spell from her at will list. \n'b'  Spear or Longsword Attack . The valkyrie makes one longsword or spear  attack . \n'b'  Harvest the Fallen (Costs 2 Actions) . A valkyrie can take the soul of a newly dead body and bind it into a weapon or shield. Only one soul can be bound to any object. Individuals whose souls are bound can\xe2\x80\x99t be raised by any means short of a  wish  or comparable magic. A valkyrie can likewise release any soul that has been bound by another valkyrie, or transfer a bound soul from one object to another. Once bound, the soul grants the item a +1 bonus for every 4 character levels of the soul (maximum of +3), and this replaces any other magic on the item. At the GM\xe2\x80\x99s discretion, part of this bonus can become an appropriate special quality (a  fire giant\xe2\x80\x99s  soul might create a flaming weapon, for example).'