b'Kushite Sorcerer \n'b'  Medium   humanoid  (tiefling),  any evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  58 (9d8 + 18)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  12 (+1)  CON:  14 (+2)  INT:  16 (+3)  WIS:  10 (+0)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +5,  Charisma  +7  Skills   Arcana  +6,  Deception  +7,  History  +6,  Religion  +6  Damage Resistances  fire  Senses   darkvision  60 ft., passive  Perception  10  Languages  Trade Tongue, Abyssal, Nurian  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Spellcasting . The Kushite sorcerer is a 9th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 15, +7 to hit with spell attacks). The Kushite  sorcerer  has the following  sorcerer  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  claws of darkness *, fire bolt,  mage hand ,  minor illusion , poison spray \n'b'  1st level (4 slots) :  disguise self ,  magic missile ,  shield  \n'b'  2nd level (4 slots) :  mirror image ,  scorching ray  \n'b'  3rd level (3 slots) :  dispel magic ,  fireball  \n'b'  4th level (3 slots) :  banishment , power word pain** \n'b'  5th level (1 slot) :  dominate person  \n'b'\n'b'  Empowered Spell (3/Day) . When the Kushite sorcerer rolls damage for a spell, it can reroll up to 4 damage dice. It must use the new rolls. \n'b'\n'b' ACTIONS \n'b'\n'b'  Poisoned Dagger .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 3 (1d4 + 1) piercing damage plus 7 (2d6) poison damage. \n'b'  Summon Minor Demon (1/Day) . The Kushite sorcerer summons a dretch, which appears at an unoccupied point the sorcerer can see within 90 feet. The dretch disappears if it drops to  0 hit points  or after 1 hour, whichever comes first. The dretch is friendly to the sorcerer and its companions. It rolls  initiative  and has its own turns, obeying any verbal commands issued by the sorcerer. If the sorcerer doesn\xe2\x80\x99t issue it any commands, it defends itself from hostile creatures but otherwise takes no  actions . \n'b'\n'b' REACTIONS \n'b'\n'b'  Hellish Rebuke (1/Day) . When the Kushite  sorcerer  takes damage from a creature within 60 feet that it can see, the  sorcerer  can choose to surround its attacker with hellish flames. The creature must make a DC 15  Dexterity  saving throw, taking 11 (2d10) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' One hundred cruel and depraved sorcerers serve an undead ruler.\xc2\xa0\xc2\xa0Many Kushite sorcerers have scaly skin, small horns, or forked tails; others have pupilless eyes of black, red, or gold. As they studied and absorbed the forbidden lore of their fiendish allies, their arcane spells took on a sinister aspect. Magic missile spells cast by a Kushite sorcerer might manifest as cruelly barbed darts, a shield spell could appear as a grinning demon\xe2\x80\x99s face, and scorching rays might become screeching rays, screaming with the agony of the damned as they strike home.'