b'Animated Floating Disk \n'b'  Family:   Animated Objects  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  65 (10d8 + 20)  Speed  0 ft., fly 30 ft. (hover)\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  15 (+2)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  poisoned ,  prone   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  10  Languages    Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The disk is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the disk must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  False Appearance . If the disk is motionless at the start of combat, it has advantage on its  initiative  roll. Moreover, if a creature hasn\xe2\x80\x99t observed the disk move or act, that creature must succeed on a DC 18  Intelligence  ( Investigation ) check to discern that the disk is animate. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The disk makes two Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature, it must make a DC 14  Strength  saving throw. On a failed save, the target is knocked  prone  and, if it was slammed against a solid surface, is also  grappled  (save DC 14). Until the grapple ends, the target is  restrained . The grapple ends if the disk moves or uses Slam against another creature. \n'b'  Charge . The disk moves up to its speed in a straight line and can move through the spaces of Large or smaller creatures. The first time it comes within 5 feet of a creature during this movement, it can make a Slam  attack  against that creature. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Lift . The disk attempts to slide underneath and lift a Medium or smaller creature within 5 feet of it. The target must make a DC 15  Dexterity  saving throw. A  prone  creature has disadvantage on this saving throw. On a failure, the disk enters the creature\xe2\x80\x99s space and the creature is on top of the disk and moves with the disk. \n'b'  Tilt . The disk attempts to drop a creature that is on top of it. The creature must succeed on a DC 15  Dexterity  saving throw or fall off. \n'b'\n'b' ABOUT \n'b' As the name indicates, a giant animated object is like any other animated object except larger and much more powerful!'