b'Lunarian \n'b'  Medium   fey ,  chaotic neutral  \n'b'  Armor Class  16 (breastplate)  Hit Points  97 (15d8 + 30)  Speed  30 ft., climb 15 ft., fly 40 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  14 (+2)  INT:  13 (+1)  WIS:  12 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Acrobatics  +5,  History  +4,  Stealth  +5,  Survival  +4  Damage Resistances  necrotic, poison  Condition Immunities   charmed ,  poisoned , unconscious  Senses   darkvision  60 ft., passive  Perception  11  Languages  Celestial, Common, Sylvan  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Descendant of The Moon . Magical  light  created by the lunarian can\xe2\x80\x99t be extinguished. \n'b'  Major Surface Curse . A lunarian can never be in the presence of natural light. It takes 9 (2d8) radiant damage at the beginning of its turn if it is exposed to direct moonlight or sunlight. If this damage reduces the lunarian to 0  hp , it dies and turns to moondust. \n'b'  Moon-Touched Weapons . The lunarian\xe2\x80\x99s weapon attacks are magical. When the lunarian hits with any weapon, the weapon deals an extra 4 (1d8) radiant damage (included in the  attack ). A creature that takes radiant damage from a lunarian\xe2\x80\x99s weapon sheds dim light in a 10-foot radius for 1 hour. \n'b'  Summon Shadowbeam (Recharge 6) . As a bonus action, the lunarian summons a beam of pale light, shot through with undulating waves of shadow, centered on a point it can see within 60 feet of it. The beam is a 10-foot-radius, 40-foot-high cylinder and lasts for 1 minute. As a bonus action on each of its turns, the lunarian can move the beam up to 20 feet in any direction. A creature that enters or starts its turn in the beam must make a DC 13  Constitution  saving throw. On a failure, a creature takes 11 (2d10) necrotic damage and is cursed with the minor surface curse (see sidebar). On a success, a creature takes half the damage and isn\xe2\x80\x99t cursed. \n'b'  Actions \n'b'   Multiattack . The lunarian makes two halberd attacks. \n'b'  Halberd .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 9 (1d10 + 4) slashing damage plus 4 (1d8) radiant damage. \n'b'  About \n'b' A gray humanoid wearing a dark tattered cloak and worn armor descends on glimmering, mothlike wings. In its hands it wields a halberd tipped with a cold light. Its black lidless eyes are filled with envy and sorrow. \n'b'  Condemned to the Dark . Lunarians are a race of mothlike fey originally from the moon. However, after attempting to take the moon\xe2\x80\x99s power for themselves, they were cast out by a  fey lord  and damned to the depths of the world, never to see their lunar home again. \n'b'  Angels of the Underworld . Stories tell of lunarians helping people far below the surface, striking down monsters at the last moment. However, they never do so for free, often demanding valuable trinkets from the surface as payment for their services. If those they rescue deny them a reward or give them a bad one, they are prone to attack. \n'b' Curse: Minor Surface Curse \n'b' A creature cursed with a minor surface curse feels pain when exposed to natural light. While cursed and in sunlight or moonlight, the creature has disadvantage on  attack  rolls and on  Wisdom  ( Perception ) checks. The curse ends if the affected creature completes a  long rest  in darkness. Alternatively, the curse can be lifted early by a  remove curse  spell or similar magic.'