b'Demon, Lesser Balor \n'b'  Family:   Demons  \n'b'  Large   fiend  (demon),  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  189 (18d10 + 90)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 22 (+6) DEX:  15 (+2)  CON:  20 (+5)  INT:  18 (+4)  WIS:  16 (+3)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +9,  Wisdom  +7  Damage Resistances  cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   truesight  60 ft., passive  Perception  13  Languages  Abyssal, telepathy 120 ft.  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'   Fire Aura . At the start of each of the lesser balor\xe2\x80\x99s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren\xe2\x80\x99t being worn or carried ignite. A creature that touches the lesser balor or hits it with a  melee attack  while within 5 feet of it takes 10 (3d6) fire damage. \n'b'  Magic Resistance . The lesser balor has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The lesser balor\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack . The lesser balor makes one Whip  attack  and one Longsword attack. \n'b'  Whip .  Melee Weapon Attack : +10 to hit, reach 20 ft., one target.  Hit : 11 (2d4 + 6) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 18  Strength  saving throw or be pulled up to 15 feet toward the lesser balor. \n'b'  Longsword .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) slashing damage, or 17 (2d10 + 6) slashing damage if used with two hands, plus 13 (3d8) lightning damage. \n'b'  Summon Demon (1/day) . The lesser balor has a 50 percent chance of summoning 1d4 gibbon demons, 1d2 trickster demons, or one hezrou.'