b'Elemental Water Dragon \n'b'  Family:   Elemental Air Dragon  \n'b'  Huge   elemental ,  neutral evil  \n'b'  Armor Class  17  Hit Points  310 (27d12 + 135)  Speed  40 ft., fly 60 ft., swim 80 ft.\n'b' STATS STR: 25 (+7) DEX:  24 (+7)  CON:  21 (+5)  INT:  16 (+3)  WIS:  14 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +13,  Constitution  +11,  Wisdom  +8,  Charisma  +10  Skills   Arcana  +9,  Nature  +9,  Perception  +14,  Stealth  +13  Damage Resistances  acid; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   blindsight  60 ft.,  darkvision  120 ft., passive  Perception  24  Languages  Aquan, Common  Challenge  17 (18,000 XP) \n'b' Special Traits \n'b'   Freeze . If the elemental water dragon takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn. \n'b'  Innate Spellcasting . The dragon\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 18, +10 to hit with spell attacks). It can cast the following spells, requiring no material components:\n'b'\n'b'   At will :  create or destroy water  \n'b'  3/day :  control water  \n'b'  1/day each :  control weather ,  plane shift  \n'b'\n'b'  Legendary Resistance (3/day) . If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Siege Monster . The dragon deals double damage to objects and structures. \n'b'  Actions \n'b'   Multiattack . The dragon can make three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 18 (2d10 + 7) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 14 (2d6 + 7) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +13 to hit, reach 15 ft., one target.  Hit : 16 (2d8 + 7) bludgeoning damage. \n'b'  Steam Breath (Recharge 5-6) . The dragon exhales a 60-foot cone of superheated steam that spreads around corners. Creatures within the area must make DC 19  Dexterity  saving throws, taking 63 (18d6) fire damage on a failed saving throw, or half as much on a successful one. Being underwater does not provide  resistance  to this effect. \n'b'  Bonus Actions \n'b'   Drench . The elemental water dragon can extinguish any one nonmagical flame or one magical flame created by a 5th level or lower spell it can see within 15 feet of it. \n'b'  Legendary Actions \n'b' The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary actions at the start of its turn. \n'b'   Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail  attack . \n'b'  Wing Attack (Costs 2 Actions) . The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19  Dexterity  saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked  prone . The dragon can then fly up to half its flying speed. \n'b'  About \n'b' This creature resembles a massive dragon composed entirely of water. Its wings slosh and drip water as it moves them. Its great mouth opens into a maw of inky darkness. Water drips from its fangs. \n'b' From the Plane of Water comes the elemental water dragon (also called water wyrm by some sages). They make their homes in the deep oceans of the Material Plane and are rarely found far away from large expanses of water. An elemental water dragon is composed entirely of water and commands respect from the more intelligent sea creatures as well as those humanoids that ply their trade upon the waters. \n'b' Elemental water dragons are evil and take great pleasure in demanding sacrifice from those that dare enter their realm. If the sacrifice placates the dragon, it lets the creature pass unabated; otherwise, it attacks with all of its might and most often destroys those that offend it or fail to appease its desires. Water dragons take great pleasure in capsizing and sinking ships. \n'b' Particularly evil water dragons may accept a sacrifice and then sink the ship of those that crossed its path anyway. On occasion, a group of skum or other evil aquatic creatures can be found allied with an elemental water dragon, but this alliance is usually short-lived and often shaky. It generally ends with the elemental water dragon feeding on its former allies. \n'b' Elemental water dragons prefer to fight in or near water where they can use their transparency and water mastery abilities to full advantage. They prefer to attack from ambush, often lying in wait for their opponents and then springing from the waves to assault their foes.'