b'Animal, Elk \n'b'  Family:   Herd Animals  \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  10  Hit Points  13 (2d10 + 2)  Speed  50 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  12 (+1)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses  passive Perception 10  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Charge : If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13  Strength  saving throw or be knocked prone. \n'b'  Actions \n'b'   Ram :  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning damage. \n'b'  Hooves :  Melee Weapon Attack : +5 to hit, reach 5 ft., one prone creature.  Hit : 8 (2d4 + 3) bludgeoning damage. \n'b'  About \n'b' This majestic beast stands the height of a man at its shoulders, a many-tipped rack of proud antlers crowning its head.'