b'Jackalwere Guard \n'b'  Family:   Jackalwere  \n'b'  Medium   humanoid  (shapechanger),  chaotic evil  \n'b'  Armor Class  16 ( hide ,  shield )  Hit Points  102 (12d8 + 48)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  20 (+5)  CON:  18 (+4)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +5,  Deception  +6,  Perception  +7,  Stealth  +8  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks not made with silver  Senses  passive  Perception  17  Languages  Common (can\xe2\x80\x99t speak in jackal form)  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Brute . A melee weapon deals one extra die of its damage when the jackalwere hits with it (included in the  attack ). \n'b'  Evasion . If the jackalwere is subjected to an effect that allows it to make a  Dexterity  saving throw to take only half damage, the jackalwere instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. \n'b'  Keen Smell . The jackalwere has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Rampage  (jackal or hybrid form only). When the jackalwere reduces a creature to  0 hit points  with a  melee attack  on its turn, the jackalwere can take a bonus action to move up to half its speed and make a bite  attack . \n'b'  Shapechanger . The jackalwere can use its action to  polymorph  into a specific Medium  human  or a jackal/humanoid hybrid, or back into its true form, which is a Small jackal. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Actions \n'b'   Multiattack  (humanoid or hybrid form only). The jackalwere guard uses its  Sleep  Gaze and makes three attacks, only one of which can be a Bite. \n'b'  Bite  (jackal or hybrid form only).  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15  Strength  saving throw or be knocked  prone . \n'b'  Shortsword  (humanoid or hybrid form only).  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) piercing damage. \n'b'  Sleep Gaze . The jackalwere gazes at one creature it can see within 30 feet of it. The target must make a DC 15  Wisdom  saving throw. On a failed save, the target succumbs to a magical slumber, falling unconscious for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this jackalwere\xe2\x80\x99s gaze for the next 24 hours. Undead and creatures immune to being  charmed  aren\xe2\x80\x99t affected by it. \n'b'  Reactions \n'b'   Defend . When a creature makes a  melee attack  against an ally of the jackalwere, the jackalwere grants a +2 bonus to the ally\xe2\x80\x99s AC if the ally is within 5 feet of the jackalwere.'