b'Rich Lich \n'b'  Medium   undead ,  any evil alignment  \n'b'  Armor Class  17 (natural armor)  Hit Points  110 (20d8 + 20)  Speed  30 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +7,  Int  +10,  Wis  +9  Skills   Arcana  +10,  History  +10,  Insight  +9,  Perception  +9  Damage Resistances  cold, lightning, necrotic  Damage Immunities  poison; bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses  truesight 120 ft., passive  Perception  19  Languages  Common and six others  Challenge  17 (18,000 XP) \n'b' Special Traits \n'b'   Legendary Resistance (3/day) . If the lich fails a saving throw, it can choose to succeed instead. \n'b'  Rejuvenation . If it has a phylactery, a destroyed lich gains a new body in 1d20 days, regaining all its  hit points  and becoming active again. The new body appears within 5 feet of the phylactery. \n'b'  Spellcasting . The lich is a 14th-level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 18, +10 to hit with spell attacks). The lich has the following  wizard  spells prepared:\n'b'\n'b'   Cantrips (at will) : friends,  mage hand ,  prestidigitation  \n'b'  1st level (4 slots) :  charm person ,  detect magic ,  disguise self ,  magic missile ,  shield  \n'b'  2nd level (3 slots) :  detect thoughts ,  invisibility ,  mirror image  \n'b'  3rd level (3 slots) :  animate dead , counterspell,  dispel magic ,  lightning bolt  \n'b'  4th level (3 slots) :  blight ,  dimension door  \n'b'  5th level (2 slots) :  cloudkill ,  scrying  \n'b'  6th level (1 slot) :  disintegrate  \n'b'\n'b'  Turn Resistance . The  lich  has advantage on saving throws against any effect that turns undead. \n'b'  Actions \n'b'   Rod of Indulgence .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 8 (2d6 + 1) bludgeoning damage plus 9 (2d8) necrotic damage. \n'b'  Legendary Actions \n'b' Can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. Spent legendary actions are regained at the start of each turn. \n'b'   Cantrip . The lich casts a cantrip. \n'b'  Gaze of Hunger (Costs 2 Actions) . The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18  Wisdom  saving throw against this magic or take 13 (3d8) necrotic damage, or half damage on a save. If a target saves or the effect ends for it, the target is immune to the lich\xe2\x80\x99s gaze for the next 24 hours. \n'b'  Misty Step (Costs 2 Actions) . The lich vanishes in a mist and reappears nearby. \n'b'  About \n'b' A group of wealthy nobles sits down for a lavish dinner. The dinner guests are not aware that their host is actually a monster. He appears to be a wealthy old  wizard , but in truth he is a repulsive undead creature. The rich lich lives two lives and is preoccupied with fame and fortune. They often conceal their true identity by magical means. Sometimes they will wear a mask and other vestments to hide their undead form. \n'b'  Wealthy Wizard . The wealthy monster hosts parties and takes advantage of those obsessed with gluttony. This gives him an opportunity to recruit new minions or influence the political realm. \n'b'  Dark Secret . These liches live in wealthy areas amongst the upper class. They are active members of their community; however, nobody knows their true identity. \n'b'  Mysterious Manors . Behind the walls of the manors or castles belonging to these monsters hide numerous horrors. Undead minions and secret chambers can be found in the strange buildings. \n'b'  Undead Nature . A lich doesn\xe2\x80\x99t require air, food, drink, or sleep.'