b'Rage-Infected Bugbear \n'b'  Family:   Bugbear  \n'b'  Medium   humanoid  (goblinoid),  chaotic evil  \n'b'  Armor Class  14 (hide armor)  Hit Points  39 (6d8 + 12)  Speed  35 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  14 (+2)  INT:  7 (\xe2\x80\x932)  WIS:  10 (+0)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +5  Skills   Athletics  +5,  Intimidation  +3,  Survival  +2  Senses   darkvision  60 ft, passive  Perception  10  Languages   Goblin   Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Brute . A melee weapon deals one extra die of its damage when the rage-infected bugbear hits with it (included in the attack). \n'b'  Keen Smell . The rage-infected bugbear has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Rampage . When the rage-infected bugbear reduces a creature to  0 hit points  with a  melee attack  on its turn, the  bugbear  can take a bonus action to move up to half its speed and make a bite  attack . \n'b'  Blood Rage . A rage-infected bugbear\xc2\xa0becomes chaotic evil and deals\xc2\xa0an extra 2 (1d4) damage on  Strength -based attacks (included in the attacks). Also, at the start of its turn, the bugbear can gain advantage on all melee weapon attack rolls it makes until the start of its next turn, but attack rolls against it have advantage until the start of its next turn. Any bugbear that comes into physical contact with the rage-infected bugbear must succeed on a DC 14  Constitution  saving throw or contract this disease. Only  greater restoration , similarly powerful magic, or a special herbal concoction (see Salvage) can cure this disease. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) piercing damage and, if the target is a  bugbear , Tormach\xe2\x80\x99s Rage. \n'b'  Greataxe .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 18 (2d12 + 1d4 + 3) slashing damage. \n'b'\n'b' ABOUT \n'b' Bugbears infected with Blood Rage experience a powerful, instinctive urge to spread their illness. Infected bugbears have enhanced olfactory senses that allow them to smell whether a creature\xc2\xa0 nearby carries Blood Rage. When they discover a creature without the disease, they fly into a frenzy. The sickness is virulent enough that even if a bugbear survives the fight or kills the infected aggressor, it\xe2\x80\x99s unlikely to do so without contracting Blood Rage. \n'b'  Staged Changes . Rage-infected bugbears have only recently gotten the disease. A bugbear who contracts Tormach\xe2\x80\x99s Rage can\xe2\x80\x99t expect to live long as the illness compels the victim to acts of aggression that ultimately end in the bugbear\xe2\x80\x99s destruction. The infection lasts until death, although magic and rare herbal knowledge can counteract it. \n'b' Very rarely, an infected bugbear lives long enough that Blood Rage exhibits advanced symptoms. At this stage, the disease further accentuates the bugbear\xe2\x80\x99s muscular system, granting increased strength and speed. \n'b' Bugbears who live this long have little impulse control and ability to reason. \n'b'\n'b'  DC 10  Intelligence  ( History  or  Religion ) : Bugbears once fought against the Arch  Daemon  Tormach\xe2\x80\x99s efforts to dominate goblinoids. He concocted a disease to thwart their efforts and those of any who would join them. \n'b'  DC 10  Wisdom  ( Medicine ) : Tormach\xe2\x80\x99s Rage grants its infected superior resilience and strength but causes drastic, violent personality changes. \n'b'  DC 15  Wisdom  ( Medicine ) : Combined with herbal reagents, the viscera of a deceased  bugbear  infected with Tormach\xe2\x80\x99s Rage can be used to spread the disease or create a cure.'