b'Plague-Born Elf \n'b'  Family:   Plague-Born  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  52 (7d8 + 21)  Speed  35 ft., Climb 15 ft.\n'b' STATS STR: 12 (+1) DEX:  17 (+3)  CON:  16 (+3)  INT:  2 (-4)  WIS:  9 (-1)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Wis  +1  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  9  Languages  understands the languages it knew in life, but can\xe2\x80\x99t speak  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Cadaverous Appearance . While the plague-born is laying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Undead Flexibility . Standing up from  prone  costs only 5 feet of the plague-born\xc2\x92s movement, rather than half its movement. \n'b'  Lesser Undead Fortitude . If damage reduces the plague-born to  0 hit points , it must make a  Constitution  saving throw with a DC of 10 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-born drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The plague-born makes two bite attacks. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. Additionally, living creatures must succeed on a DC 11  Constitution  saving throw, or take 9 (2d8) necrotic damage and contract the zombie necrosis disease.'