b'Guardian Cimota \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  91 (14d8 + 28)  Speed  fly 60 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  15 (+2)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +8,  Perception  + 5,  Stealth  +6  Damage Vulnerabilities  radiant  Damage Resistances  acid, fire, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  cold, lightning  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Infernal  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The guardian cimota\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 16, +8 to hit with spell attacks). The cimota can innately cast the following spells at will, without the need for material spell components:\n'b'\n'b'   darkness ,  blur ,  plane shift  \n'b'\n'b'  Magic Resistance . The guardian cimota has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Multiattack . The guardian cimota makes two attacks with its scimitar. \n'b'  Scimitar .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage plus 7 (2d6) necrotic damage.'