b'Trapper \n'b'  Huge   monstrosity ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  168 (16d12 + 64)  Speed  10 ft., climb 10 ft.\n'b' STATS STR: 29 (+9) DEX:  12 (+1)  CON:  19 (+4)  INT:  14 (+2)  WIS:  15 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +8,  Stealth  +7  Damage Resistances  cold, fire  Condition Immunities   prone   Senses   blindsight  30 ft.,  darkvision  60 ft., passive  Perception  18  Languages  \n'b' Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'\n'b'  False Appearance . While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a DC 20  Intelligence  ( Investigation ) or  Intelligence  ( Nature ) check can discern its presence. \n'b'  Spider Climb . The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'\n'b' Actions \n'b'\n'b'  Buffet .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 18 (2d8 + 9) bludgeoning damage. \n'b'  Envelop . One Large or up to 4 medium creatures within 5 feet of the trapper must succeed on a DC 15  Dexterity  saving throw or be  grappled  (escape DC 15). Until the grapple ends, the target takes 17 (4d6 + 3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its turns. While  grappled  in this way, the target is  restrained ,  blinded , and can\xe2\x80\x99t breathe. \n'b'\n'b' ABOUT \n'b' Trappers are thought to be distant relatives of the lurker above. Unlike their relatives, however, trappers mimic the floor of a building, dungeon, or other structure. By manipulating their body structure while covering the floor, trappers can form a box that resembles a small trunk or chest. This is usually enough to lure would-be-adventurers to their doom.'