b'Hulking Whelp \n'b'  Small   fey  (shapechanger),  chaotic neutral  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  94 (9d12 + 36) \n'b' Speed  40 ft.\n'b' STATS STR: 21 (+5) DEX:  10 (+0)  CON:  18 (+4)  INT:  7 (\xe2\x80\x932)  WIS:  14 (+2)  CHA:  9 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Senses  passive  Perception  12 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  5 (1,800 XP) \n'b' Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Frightened Anger (Hulking Form Only) . The  hulking whelp  has disadvantage on saving throws against spells and other magical effects that reduce strong emotions, such as the  calm emotions  spell. \n'b'  Pacify (Hulking Form Only) . A friendly creature that has interacted peacefully with the  hulking whelp  in its whelp form can try to calm it by speaking firmly and persuasively. The  hulking whelp  must be able to hear the creature, who must take an action to make a DC 15  Charisma  ( Persuasion ) check. If the check succeeds, the  hulking whelp  transforms back into its whelp form on its next turn and stops attacking. If the  hulking whelp  takes damage before then, it remains in its hulking form and continues attacking. \n'b'  Unleashed Emotion (Hulking Form Only) . On each of the  hulking whelp\xe2\x80\x99s  turns, it attacks the nearest creature it can see. If no creature is near enough to move to and  attack , the  hulking whelp  attacks an object, with preference for an object smaller than itself. If no creature is near enough to move to and  attack  for two turns in a row, the  hulking whelp  uses Change Shape to return to its whelp form and stops attacking. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  hulking whelp  makes two Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 18 (3d8 + 5) bludgeoning damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Change Shape . The  hulking whelp  transforms into a Huge, hulking canine or back into its true whelp form, which is Fey. Its statistics, other than its  size  and creature type, are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'\n'b' REACTIONS \n'b'\n'b'  Defensive Transformation (Whelp Form Only) . When the  hulking whelp  is hit with an  attack  or when a creature it can see or hear within 30 feet of it threatens to  harm  it, it must succeed on a DC 12  Wisdom  saving throw or transform into its hulking canine form (see the Change Shape bonus action). \n'b'\n'b' ABOUT \n'b' This gray-skinned dog-like creature seems pathetically eager to please but fantastically skittish, its ears alerting at every nearby sound, and its large oval eyes following anything that passes by. \n'b'  Emotional Giant . A  hulking whelp  is a tightly wound ball of emotion, extremely defensive of its personal space and terrified of the world around it. When it feels its personal space is violated, or its fragile concentration is broken, the small, quivery fey grows into a muscled beast of giant proportions. \n'b'  Calm Friend . When its emotions are under control, a  hulking whelp  is friendly and even helpful, although this has more to do with its guilt over past  actions  than a true desire to  help  others. \n'b' In its calm form, a  hulking whelp  is just over three feet tall at the shoulder and weighs 50 pounds. Unleashed, it is 20 feet tall and 4,000 pounds.'