b'Dire Werewolf \n'b'  Medium   humanoid  (human, shapechanger),  chaotic evil  \n'b'  Armor Class  11 in  humanoid  form or 14 (natural armor) in hybrid or dire wolf form  Hit Points  150 (20d8 + 60)  Speed  30 ft. (50 ft. in dire wolf form)\n'b' STATS STR: 19 (+4) DEX:  12 (+1)  CON:  17 (+3)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +6,  Stealth  +4  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Senses  passive  Perception  16  Languages  Common, plus up to one other language (can\xe2\x80\x99t speak in wolf form)  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Shapechanger . The werewolf can use its action to  polymorph  into a Large wolf-humanoid hybrid, or into a Large dire wolf, or back into its true form, which is  humanoid . Its statistics, other than its  size  and armor class, are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Keen Hearing and Smell . The werewolf has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Actions \n'b'   Multiattack (Humanoid or Hybrid Form Only) . The werewolf makes two attacks, only one of which can be a bite. \n'b'  Bite (Hybrid or Dire Wolf Form Only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. If the target is a  humanoid , it must succeed on a DC 14  Constitution  saving throw, or be cursed with dire werewolf lycanthropy. \n'b'  Claws (Hybrid Form Only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (3d4 + 4) slashing damage. \n'b'  Greatsword (Humanoid or Hybrid Form Only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage.'