b'Dam-thing \n'b'  Huge   construct ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  95 (10d12 + 30)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  16 (+3)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +5  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons not made of adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  60 ft. (blind beyond this radius), passive  Perception  13  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Antimagic Susceptibility . The dam-thing is incapacitated while in the area of an  antimagic field . If targeted by  dispel magic , the dam-thing must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall unconscious for 1 minute. \n'b'  False Appearance . While it remains motionless, the dam-thing is indistinguishable from what it is built to resemble, a dam that holds back a small amount of water. \n'b'  Immutable Form . The dam-thing is immune to any spell or effect that would alter its form. \n'b'  Sleep Vulnerability . Built into the construct is a susceptibility to the  sleep  spell. If the dam-thing is subjected to the effects of a  sleep  spell, it is automatically affected by the spell, regardless of the amount of  hit points  the dam-thing still has. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +7 to hit, reach 10 ft., one creature.  Hit : 18 (4d6 + 4) piercing damage. If the  attack  hits, the dam-thing can use a bonus action to Constrict the target. \n'b'  Constrict .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 22 (4d8 + 4) bludgeoning damage, and the target is  grappled  (escape DC16). Until this grapple ends, the creature is  restrained , and the construct can\xe2\x80\x99t constrict another target.'