b'Boot Grabber \n'b'  Small   aberration ,  neutral  \n'b'  Armor Class  11  Hit Points  22 (4d6 + 8)  Speed  20 ft.\n'b' STATS STR: 17 (+3) DEX:  12 (+1)  CON:  14 (+2)  INT:  4 (-3)  WIS:  12 (+1)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +3  Damage Resistances  acid  Condition Immunities   prone   Senses   blindsight  60 ft. (blind beyond this radius), tremorsense 60 ft., passive  Perception  13  Languages  understands Void Speech but can\xe2\x80\x99t speak  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Adhesive . The boot grabber adheres to anything that touches it. A Large or smaller creature adhered to the boot grabber is also  grappled  by it (escape DC 13). Ability checks made to escape this grapple have disadvantage. \n'b'  Amorphous . The boot grabber can move through a space as narrow as 1 inch wide without squeezing. \n'b'  False Appearance . While the boot grabber remains motionless, it is indistinguishable from a dirty puddle of water. \n'b'  Actions \n'b'   Adhesive Hands .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) bludgeoning damage and the target is subjected to its Adhesive trait. Until this grapple ends, the target is  restrained , and the boot grabber can\xe2\x80\x99t make adhesive hands attacks against other targets. \n'b'  Unearthly Hum . The boot grabber targets one creature it can see within 60 feet of it. It emits a high frequency humming noise which can only be heard by the target. The target must succeed on a DC 11  Wisdom  saving throw or move toward the boot grabber on its turn by the shortest and most direct route, ending its turn when it comes within 5 feet of the boot grabber. \n'b'\n'b' About \n'b' A pair of powerful hands made from a weird transparent substance springs forth from the puddle lying on the cavern floor. \n'b' Boot grabbers are ooze-like aberrant creatures that lie in wait for approaching prey on the floors of dank dungeons, overgrown ruins, and dark caverns. \n'b'  Deadly Ambushers . Its transparent, amorphous body means a boot grabber is easily mistaken for a puddle or patch of wet rock, allowing the creature to strike with surprise and grab hold of its victim\xe2\x80\x99s legs or feet with its strong hand-shaped appendages. The boot grabber can lure a creature that is reluctant to approach by emitting an unearthly, high-frequency sound. Once it has seized its target, the boot grabber secretes a strong adhesive to stop the hapless creature from pulling free and continues to crush its foe\xe2\x80\x99s lower limbs. When the victim finally ceases struggling, the boot grabber flows over the helpless victim\xe2\x80\x99s body to start consuming it. \n'b'  Creations of Warped Sorcery . Boot grabbers are believed to have been created centuries ago in twisted experiments conducted by deranged arcanists seeking new weapons to use against their rivals. Willing to wield fell sorceries that tapped into the alien power of the Void, these mages carried out all manner of blasphemous research. By melding alien protoplasm harvested from shoggoths with the dismembered bodies of human captives from a rival magocracy, the wizards created the boot grabber and other foul creatures, before ultimately spawning the first  gibbering mouther . \n'b'  Shadow Dwellers . Boot grabbers are usually encountered in underground locations on the Material Plane, but they also inhabit the Plane of Shadow, where they are sometimes used by  shadow fey  nobles as guardians in the tunnels beneath their castles. On both planes, boot grabbers can often be found working in tandem with the alien-looking darkmantles, hunting together and sharing the spoils. These partnerships prove very effective \xe2\x80\x93 the  darkmantle\xe2\x80\x99s  darkness aura conceals both creatures\xe2\x80\x99 presence, and a target held fast by the boot grabber can readily be engulfed by the  darkmantle .'