b'Hag, Sea \n'b'  Family:   Hags  \n'b'  Medium   fey ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  52 (7d8 + 21)  Speed  30 ft., swim 40 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  16 (+3)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses   darkvision  60 ft., passive Perception 11  Languages  Aquan, Common, Giant  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Amphibious : The hag can breathe air and water. \n'b'  Horrific Appearance : Any  humanoid  that starts its turn within 30 feet of the hag and can see the hag\xe2\x80\x99s true form must make a DC 11  Wisdom  saving throw. On a failed save, the creature is  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the hag\xe2\x80\x99s Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag\xe2\x80\x99s true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag. \n'b'  Actions \n'b'   Claws :  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'  Death Glare : The hag targets one  frightened  creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11  Wisdom  saving throw against this magic or drop to 0 hit points. \n'b'  Illusory Appearance : The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and  humanoid  shape. The effect ends if the hag takes a  bonus action  to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16  Intelligence  (Investigation) check to discern that the hag is disguised. \n'b'  About \n'b' Hair like rotting seaweed drapes this ancient witch. Loose, algae-colored skin sags off her starved frame.'