b'Devil, Bearded \n'b'  Family:   Devils  \n'b'  Medium   fiend  (devil),  lawful evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  52 (8d8 + 16)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  15 (+2)  CON:  15 (+2)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +5,  Con  +4,  Wis  +2  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive Perception 10  Languages  Infernal, telepathy 120 ft.  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Devil\xe2\x80\x99s Sight : Magical darkness doesn\xe2\x80\x99t impede the devil\xe2\x80\x99s darkvision. \n'b'  Magic Resistance : The devil has advantage on saving throws against spells and other magical effects. \n'b'  Steadfast : The devil can\xe2\x80\x99t be  frightened  while it can see an allied creature within 30 feet of it. \n'b'  Actions \n'b'   Multiattack : The devil makes two attacks: one with its beard and one with its glaive. \n'b'  Beard :  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12  Constitution  saving throw or be  poisoned  for 1 minute. While  poisoned  in this way, the target can\xe2\x80\x99t regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Glaive :  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a  construct , it must succeed on a DC 12  Constitution  saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12  Wisdom  (Medicine) check. The wound also closes if the target receives magical healing. \n'b'  About \n'b' This seething devil deftly wields a vicious, saw-toothed glaive, while below its toothy maw writhes a hideous, twitching beard.'