b'Cueyatl Warrior \n'b'  Family:   Cueyatl  \n'b'  Small   humanoid ,  lawful evil  \n'b'  Armor Class  13 (leather armor)  Hit Points  36 (8d6 + 8)  Speed  30 ft., climb 20 ft., swim 30 ft.\n'b' STATS STR: 12 (+1) DEX:  14 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +2  Skills   Acrobatics  +4,  Survival  +2  Senses   darkvision  60 ft., passive  Perception  10  Languages  Cueyatl  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Amphibious . The cueyatl can breathe air and water. \n'b'  Jungle Camouflage . The cueyatl has advantage on  Dexterity  ( Stealth ) checks made to  hide  in jungle terrain. \n'b'  Slippery . The cueyatl has advantage on saving throws and ability checks made to escape a grapple. \n'b'  Standing Leap . The cueyatl\xe2\x80\x99s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. \n'b'  Actions \n'b'   Battleaxe .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.'