b'Wolverine \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  12 (natural armor)  Hit Points  39 (6d8 + 12)  Speed  25 ft., burrow 10 ft.\n'b' STATS STR: 14 (+2) DEX:  10 (+0)  CON:  14 (+2)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . The wolverine makes two claw attacks. If the wolverine hits the same target with both attacks, the target takes an extra 3 (1d6) slashing damage. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. \n'b'\n'b' ABOUT \n'b' Some armies are able to train and use wolverines to burrow underneath enemy holdings and fortifications. Once these fierce creatures have emerged inside enemy lines, they act as shock troops, softening up the enemy while the army uses the tunnel the wolverine burrowed to move its forces into place.'