b'Shoki \n'b'  Medium   celestial ,  neutral  \n'b'  Armor Class  18  Hit Points  102 (12d8 + 48)  Speed  30 ft.\n'b' STATS STR: 24 (+7) DEX:  26 (+8)  CON:  18 (+4)  INT:  23 (+6)  WIS:  25 (+7)  CHA:  25 (+7)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +12,  Int  +10  Skills   Arcana  +10,  Deception  +11,  Insight  +11, Intimidate +15,  Perception  +15,  Persuasion  +15,  Religion  +10,  Stealth  +12  Damage Resistances  lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Damage Immunities  acid, cold, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   darkvision  60 ft, passive  Perception  27  Languages  Abyssal, Celestial, Infernal, Common  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The shoki\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 19, spell  attack  bonus +11). It can innately cast the following spells, requiring only verbal components:\n'b'\n'b'\n'b'  At will :  etherealness ,  invisibility  (self only) \n'b'  3/day each :  detect magic ,  mass cure wounds ,  protection from evil and good  \n'b'  1/day each :  plane shift  (self only) \n'b'\n'b'  Magic Weapons . The shoki\xe2\x80\x99s attacks are magical. \n'b'  Spirit Sense . A shoki can detect the undead as though it had blindsight out to 60 feet. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The shoki attacks twice with its quarterstaff. \n'b'  Quarterstaff .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 11 (1d6 + 8) bludegoning damage and 13 (3d8) necrotic damage or 12 (1d8+8) bludgeoning damage and 13 (3d8) necrotic damage if used with two hands. \n'b'\n'b' REACTIONS \n'b'\n'b'  Soul Lock . The shoki attempts to trap a creature\xe2\x80\x99s soul when its  hit points  are reduced to 0. That creature must make a DC 15  Constitution  saving throw Creatures that fails dies and has its soul trapped in the shoki\xe2\x80\x99s staff. This ability can even affect incorporeal creatures. A trapped soul cannot be brought to life through any magic short of a divine intervention,  true resurrection , or  wish . The shoki can use its turn to free a trapped spirit. A  banishment  or  dispel evil and good  spell cast directly upon the staff can also free a soul. Finally, destroying the staff will also free the soul trapped within. The staff can only contain one soul.'