b'Sunwork, Clocktopus \n'b'  Medium   construct  (bronze, sunwork),  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  22 (4d8 + 4)  Speed  30 ft., fly 30 ft. (hover)\n'b' STATS STR: 15 (+2) DEX:  13 (+1)  CON:  13 (+1)  INT:  1 (-5)  WIS:  14 (+2)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  prone   Senses   darkvision  60 ft., passive  Perception  10  Languages  \xe2\x80\x93  Proficiency Bonus  +2  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The clockwork is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the clockwork must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  Constructed Nature . A clockwork creature doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Pack Tactics . The clocktopus has advantage on an  attack  roll against a creature if at least one of the clocktopus\xe2\x80\x99s allies is within 5 ft. of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Repairable . A DC 10 tinker\xe2\x80\x99s tools check restores one hit point for each point rolled over the DC. \n'b'  Sun Engine . When the construct dies, it inflicts 10 (3d6) radiant damage in a 5 ft. radius. Creatures in the radius can make a DC 11  Dexterity  saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Sun Engine Malfunction table. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The clocktopus uses Radiant Ray twice. \n'b'  Radiant Ray .  Ranged Spell Attack : +4 to hit, range 120 ft., one target.  Hit : 10 (3d6) radiant damage. \n'b'  Tentacles .  Melee Weapon Attack : +4 to hit, reach 15 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage. If the target is a creature, it is  grappled  (escape DC 12). Until this grapple ends, the target is  restrained , and the clocktopus can\xe2\x80\x99t use its tentacles on another target. \n'b'\n'b' ABOUT \n'b' This hovering bronze monster has a diving helmet for a body and eight coiling tentacles. Its eyes glow with a yellow light and a fan embedded in its body keeps it aloft. \n'b' Like crabworks, clocktopuses are mechanical threats used to invade en masse against fortifications. Unlike crabworkers, clocktopuses are more dexterous and capable of crawling through tighter quarters. \n'b' In addition to their grasping tentacles, clocktopuses can shoot beams out of their eyes, which makes them particularly troublesome in large groups.'