b'Gnoll, Plains Spearman \n'b'  Medium   humanoid  (gnoll),  chaotic evil  \n'b'  Armor Class  13 (leather armor)  Hit Points  33 (6d8 + 6)  Speed  40 ft.\n'b' STATS STR: 14 (+2) DEX:  14 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +4,  Nature  +2,  Survival  +2  Senses   darkvision  60 ft., passive  Perception  10  Languages   Gnoll   Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Sprinter . The plains gnoll spearman can use a bonus action to move up to half its speed. \n'b'  Actions \n'b'   Multiattack . The plains gnoll spearman makes four attacks: two with its spear, one with its bite, and one with its claw. It can choose to replace its spear attacks with claw attacks. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 +2) slashing damage. \n'b'  Spear .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft., or range 20/60 ft., one target.  Hit : 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with 2 hands to make a  melee attack . \n'b'  About \n'b' Though gnolls are generally disdainful of ranged combat, spearmen see the benefit of having weapons they can loose at an enemy as they charge in to finish the job up close.'