b'Minotaur, Labyrinth Keeper \n'b'  Family:   Minotaur  \n'b' The minotaur moon priestess stands at the center of the maze, raising her silver axe to the skies as the lunar light glistens off her silver horns. Behind her, the labyrinth keeper\xe2\x80\x99s hands and eyes begin to glow. \n'b'  Large   monstrosity ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  119 (14d10 + 42)  Speed  40 ft.\n'b' STATS STR: 18 (+4) DEX:  11 (+0)  CON:  16 (+3)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +7  Senses   darkvision  60 ft., passive  Perception  17  Languages  Abyssal  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Charge . If the labyrinth keeper moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15  Strength  saving throw or be pushed up to 10 feet away and knocked  prone . \n'b'  Labyrinthine Recall . The minotaur labyrinth keeper can perfectly recall any path it has traveled. \n'b'  Reckless Caster . At the start of its turn, the minotaur labyrinth keeper can gain advantage on all spell  attack  rolls it makes during that turn, but  attack  rolls against it have advantage until the start of its next turn. \n'b'  Innate Spellcasting . The minotaur labyrinth keeper\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  acid arrow , fire bolt,  locate object ,  misty step  \n'b'  2/day each :  inflict wounds ,  stone shape  \n'b'\n'b'  Actions \n'b'   Multiattack . The  minotaur  labyrinth keeper makes two attacks: one with its gore and one with its shortsword. \n'b'  Gore .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. \n'b'  Shortsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. \n'b'  About \n'b'  The Maze Keepers . The labyrinth keepers create and restore the maze-lair of their clan. The keeper takes careful notes, studies those who breach its creations, and, when necessary, defends the maze with its clan-mates.'