b'Mus Sorcerer \n'b'  Family:   Mus  \n'b'  Tiny   humanoid ,  neutral good  \n'b'  Armor Class  16 (natural armor)  Hit Points  5 (2d4)  Speed  10 ft.\n'b' STATS STR: 2 (-4) DEX:  16 (+3)  CON:  10 (+0)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Wis  +5,  Cha  +5  Skills   Perception  +7,  Stealth  +7  Senses   darkvision  30 ft., passive  Perception  13  Languages  Common  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Silent as a Mouse . A mus  sorcerer  has advantage on  Dexterity  ( Stealth ) checks. \n'b'  Spellcasting . The mus  sorcerer  is an 8th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). The mus  sorcerer  has the following  sorcerer  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) : blade ward,  dancing lights , friends,  minor illusion ,  prestidigitation  \n'b'  1st level (4 slots) :  charm person ,  expeditious retreat ,  shield , witch bolt \n'b'  2nd level (3 slots) :  invisibility ,  shatter  \n'b'  3rd level (3 slots) :  blink ,  slow  \n'b'  4th level (2 slots) :  confusion  \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 1 piercing damage. \n'b'  Staff .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) bludgeoning damage and the target must succeed on a DC 13  Constitution  saving throw or be  stunned  until the start of the mus  sorcerer\xe2\x80\x99s  next turn. \n'b'\n'b' ABOUT \n'b' The mus are a race of diminutive rodents that resemble bipedal mice. They live in regions normally unvisited by larger humanoids such as forests, isolated valleys, and forgotten ruins, but they are also known to inhabit large cities, where their tiny empires grow powerful beyond the notice of the city\xe2\x80\x99s conventional inhabitants. Mus communities are ruled by hereditary sultans, and they create elaborate dwellings, decorated in the fashion of the most luxurious cities. \n'b' The mus also dress well, favoring lavish but tasteful garb from silken trousers, curly-toed slippers, turbans, embroidered vests, fezzes, and low-crowned tasseled chapeaux. Mus also love lavish jewelry \xe2\x80\x93 rings, necklaces, bracelets, and broaches of tiny  size  but superb workmanship. Though of good alignment, they tend to avoid contact with the outside world, preferring to keep their hidden empires a secret from others. Mus sorcerers  command  many defensive spells and can make encounters with the little creatures challenging even for experienced adventurers. If aided or shown friendship, the mousefolk may become companions or allies, but always ask that their friends keep their secrets.'