b'Ramhorse Foal \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  10  Hit Points  7 (2d6)  Speed  40 ft.\n'b' STATS STR: 12 (+1) DEX:  11 (+0)  CON:  11 (+0)  INT:  2 (-4)  WIS:  8 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  8  Languages  \xe2\x80\x94  Challenge  0 (10 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Sure-Footed . The ramhorse has advantage on  Strength  and  Dexterity  saving throws made against effects that would  knock  it  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Clumsy Kick .  Melee Weapon Attack : +0 to hit, reach 5 ft., one target.  Hit : 1 bludgeoning damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Follow the Bleat . When the ramhorse foal hears the loud bleat of an adult ramhorse, it can use its  reaction  to move up to half its speed towards the source of the loud bleat, even if it can\xe2\x80\x99t see the ramhorse that bleated. \n'b'\n'b' ABOUT \n'b' Ramhorse foals are amiable and curious and love nothing more than playing, jumping around, and following their friends to see what they are up to. Fast and sure-footed from the moment they are born, these fluffy foals are eager to explore their surroundings but can be easily distracted. \n'b' Ramhorse foals rely on adult ramhorses to guide them with their bleats and will become very sad if they are alone. \n'b' An orphan ramhorse foal will quickly bond with any kindhearted humanoid that seeks to adopt it and will follow them around anywhere they go. \n'b'  Familiar . At the gamemaster\xe2\x80\x99s discretion, a player character who can cast find familiar may choose the form of a ramhorse foal for their familiar. \n'b'  Awakened Ramhorse Foals . Ramhorse foals are eligible targets for the  awaken  spell. Awakened ramhorse foals typically love to sing children\xe2\x80\x99s songs and most of them are eager to learn how to read and write. Two or more awakened ramhorse foals together might play board games or arrange a friendly spelling competition.'