b'Ogre Berserker \n'b'  Family:   Ogre  \n'b'  Large   giant ,  chaotic evil  \n'b'  Armor Class  15  Hit Points  168 (16d10 + 80)  Speed  40 ft.\n'b' STATS STR: 22 (+6) DEX:  10 (+0)  CON:  20 (+5)  INT:  4 (-3)  WIS:  5 (-3)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +9,  Intimidation  +1  Senses   darkvision  60 ft., passive  Perception  7  Languages  Common, Giant  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'\n'b'  Blind Rage . If the ogre berserker has 84  hit points  or fewer, it can choose to  attack  with disadvantage but add 7 (2d6) damage to each hit. If the ogre berserker has 42 or fewer  hit points , it can choose to  attack  with disadvantage to add 14 (4d6) damage on a hit. \n'b'  Immense Swing . The ogre berserker can hit up to 2 Medium or smaller targets within 10 feet of each other with each flail  attack . A separate  attack  roll is made for each target. \n'b'  Monumental Stupidity . The ogre berserker has advantage on saving throws against being  charmed . \n'b'  Tough . The ogre berserker adds its  Constitution  modifier to its armor class. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The ogre berserker makes two attacks with its flail. \n'b'  Flail .  Melee Weapon Attack : +9 to hit, reach 20 ft., one or two targets no more than 10 ft. apart.  Hit : 15 (2d8 + 6) bludgeoning damage.'