b'Golem, Lead \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  178 (17d10 + 85)  Speed  20 ft.\n'b' STATS STR: 22 (+6) DEX:  9 (-1)  CON:  20 (+5)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Acid Reaction . Whenever the lead golem would be subject to acid damage, it takes no damage and instead regains a number of  hit points  equal to one-half the acid damage dealt. \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Interference Aura . A lead golem projects a 60-foot aura that blocks  divination  magic, as  nondetection . \n'b'  Intractable Density . Any  Strength  ( Athletics ) checks to Shove a lead golem has disadvantage, and the golem has advantage on its check to resist being Shoved. Magic  Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The golem makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 19 (3d8 + 6) bludgeoning damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Particulate Cloud (Recharge 5-6) . The lead golem can use its  reaction  to exude a fine coud of lead particles that persist until the start of its next turn. A creature that enters the cloud for the first time or that starts its turn in it must make a DC 16  Constitution  saving throw or become  poisoned  for one minute and gains a level of  exhaustion . This cloud can be dissipated by a strong wind such as that created by the  gust of wind  spell. \n'b'\n'b' ABOUT \n'b' In addition to the more familiar magical constructs of stone and iron, flesh and clay, the ancients of the Haunted Steppe manufactured several unusual golems of their own design. \n'b'  Lead Golem . Resembling an unearthed vein of dull gray minerals, this crude, hunchbacked humanoid figure uses its arms to support itself. Lead golems move with a lurching, heavy tread and often crack floors as they walk due to their immense weight. A lead golem stands 11 feet tall when upright and weighs 10,000 pounds. \n'b'  Ossuary Golem . When in watchful repose, an ossuary golem may easily be mistaken for a funerary monument or grave marker made of pale, rough stone with a cobbled surface. When it lurches to life, however, it resembles a horrific humanoid figure comprised of a mass of bones and skulls tied together with slick ropes of sinew. An ossuary golem stands 10 feet tall when active and weighs 2,000 pounds.'