b'Phase Minotaur \n'b'  Large   monstrosity ,  chaotic evil  \n'b'  Armor Class  16 (chain mail)  Hit Points  287 (25d10 + 150)  Speed  40 ft.\n'b' STATS STR: 25 (+7) DEX:  12 (+1)  CON:  23 (+6)  INT:  10 (+0)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +12  Dexterity  +6,  Constitution  +11  Skills   Perception  +8  Senses   darkvision  60 ft., passive  Perception  18  Languages  Abyssal, Giant  Challenge  14 (11,500 XP) \n'b' Special Traits \n'b'   Charge . If a phase minotaur moves at least 10 feet straight toward a target and then hits it with a gore  attack  on the same turn, the target takes an extra 27 (6d8) piercing damage. If the target is a creature, it must succeed on a DC 18  Strength  saving throw or be pushed up to 10 feet away and knocked  prone . \n'b'  Ethereal Ambusher . In the first round of a combat, a phase minotaur has advantage on  attack  rolls against any creature it has surprised. \n'b'  Ethereal Jaunt . As a bonus action, a phase minotaur can magically shift from the Material Plane to the Ethereal Plane, or vice versa. \n'b'  Labyrinthine Recall . A phase minotaur can perfectly recall any path it has traveled. \n'b'  Reckless . At the start of its turn, a phase minotaur can gain advantage on all melee weapon  attack  rolls it makes during that turn, but  attack  rolls against it have advantage until the start of its next turn. \n'b'  Vorpal Weapon . A phase minotaur wields a vorpal greataxe. If a phase minotaur rolls a natural 20 on an  attack  roll, a phase minotaur severs the creature\xe2\x80\x99s head. The creature dies if it can\xe2\x80\x99t survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn\xe2\x80\x99t have or need a head, has legendary  actions , or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 27 (6d8) slashing damage from the hit. \n'b'  Actions \n'b'   Multiattack . A phase minotaur makes two attacks: one with its greataxe and one with its gore. \n'b'  Vorpal Greataxe .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 33 (4d12 + 7) slashing damage. \n'b'  Gore .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 20 (3d8 + 7) piercing damage.'