b'Celestial Paragon \n'b'  Large   celestial ,  lawful good  \n'b'  Armor Class  18 (natural armor)  Hit Points  221 (26d10 + 78)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  16 (+3)  INT:  13 (+1)  WIS:  16 (+3)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +7,  Wis  +8,  Cha  +9  Skills   Insight  +11,  Perception  +11,  Persuasion  +13  Damage Resistances  radiant, bludgeoning, piercing and slashing damage from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses   darkvision  60 ft., passive  Perception  21  Languages  Celestial, Common  Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Spellcasting . The celestial paragon is a 16th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 17, +9 to hit with spell attacks). The celestial paragon has the following  wizard  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  mage hand ,  prestidigitation ,  ray of frost  \n'b'  1st level (4 slots) :  detect magic ,  magic missile ,  shield ,  thunderwave  \n'b'  2nd level (3 slots) :  acid arrow ,  detect thoughts ,  invisibility ,  mirror image  \n'b'  3rd level (3 slots) :  animate dead , counterspell,  dispel magic ,  fireball  \n'b'  4th level (3 slots) :  blight ,  dimension door  \n'b'  5th level (2 slots) :  cloudkill ,  scrying  \n'b'  6th level (1 slots) :  disintegrate  \n'b'  7th level (1 slots) :  plane shift  \n'b'  8th level (1 slots) :  sunburst  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The celestial paragon makes two Sword attacks. \n'b'  Sword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 17 (4d6 + 3) slashing damage plus 18 (4d8) radiant damage. Target must succeed on a DC 17  Wisdom  saving throw or lose one spell slot of level 1d6. This spell slot is lost as if it had been used to  cast a spell . \n'b'  Lend Magic . As a bonus action, a celestial paragon can use one of its expended spell slots to restore an expended spell slot of the same level to a lawful good  wizard  or  sorcerer  within 60 feet. The paragon cannot use the slot again until it returns to the Celestial Plane, and it cannot restore an expended slot to a caster who cannot  cast a spell  of that level. \n'b'\n'b' ABOUT \n'b' The angelic creatures known as celestial paragons originate on the higher planes of law and good, and are dispatched by the gods to aid their chosen servants in times of great need. They resemble statuesque humans with harsh and unyielding gazes but are nonetheless kind and merciful to those of good alignment. They are merciless foes of evil, especially evil arcanists, and use their special magic-draining abilities to rob these foes of their spells. \n'b' Celestial paragons are twice the height of a human. Wings rising from their backs flicker and shift with arcane energy. They bear great glimmering swords and normally are clad in shining silver and gold robes Their expressions are stern but benevolent. \n'b' Celestial guardians command significant magical power, which they can lend to their mortal allies, passing on expended arcane energy to replenish friendly spellcasters. Their arcane nature also allows them to rob enemies of their spellcasting ability, draining their prepared spells though the power of their great gleaming celestially-forged swords. These weapons are useless in mortal hands, however, as they are intended only to serve the direct will of the gods.'