b'Heliconia \n'b'  Tiny   fey  (enrooted),  unaligned  \n'b'  Armor Class  14  Hit Points  25 (10d4);  Wound Threshold  7  Speed  5 ft., fly 30 ft.\n'b' STATS STR: 2 (-4) DEX:  18 (+4)  CON:  10 (+0)  INT:  8 (-1)  WIS:  13 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Cha  +4  Damage Immunities  necrotic  Senses   darkvision  30 ft., passive  Perception  11  Languages  understands Sylvan but usually doesn\xe2\x80\x99t communicate  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Heliconia\xe2\x80\x99s Dusty Haze . A haze of luminescent dust surrounds the heliconia within 5 feet of it and moves with it. The haze only affects breathing creatures that are not already under the effect of a Heliconia\xe2\x80\x99s Dusty Haze. When such a creature enters the area for the first time on a turn or starts its turn there, it must succeed on a DC 10  Constitution  saving throw or be numbed and  poisoned  for 1 minute due to the hallucinations. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Innate Spellcasting . The heliconia\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 12, +4 to hit with spell attacks). The heliconia can innately cast the following spells like a 3rd-level spellcaster, requiring no material components:\n'b'\n'b'\n'b'  At will :  chill touch , spare the dying, sudden cramp* \n'b'  3/day each :  inflict wounds  \n'b'  1/day each :  blindness/deafness ,  ray of enfeeblement  \n'b'\n'b' ACTIONS \n'b'\n'b'  Poisonous Touch .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : 2 (1d4) poison damage. \n'b'\n'b' ABOUT \n'b' The heliconia is an enrooted fey with the appearance of a butterfly with black, white, and red wings. Its wings are coated with a fearsome poison dust with powerful psychotropic effects that causes paralysis and visions. \n'b' The poison of heliconias is famous in the Netherworld, and some underground dwellers capture specimens of this fey to harvest their powdery toxin. It is not uncommon for the relationship between the butterflies and their captor to gradually change, the beauty, intelligence, and personality of the fey filling their \xe2\x80\x9cowner\xe2\x80\x9d-and sometimes the rest of their household-with growing fascination. \n'b' A common myth among Netherworld druids- svirfneblin  ones in particular-tells of the fate of certain individuals particularly sensitive to the beauty of the world. According to this legend, when they die, instead of transitioning to the Ethereal Plane, their soul scatters in the air and into the rock, forming briefly shimmering particles that can be seen with the naked eye. These soul fragments join the roots and reincarnate into heliconias. \n'b' After a period of time in this form, the soul fragments lose the entirety of their original essence, leaving them immaculate and ready to be reborn into a new form. It is said that sidhes might be born from such heliconias. \n'b' An Inspiration for Poets and Necromancers \n'b' A tragic drow legend speaks of a butterfly catcher whose name and gender vary depending on the version of the story. Grieving and disconsolate, they fell deep into a strange lunacy, vowing to capture all the heliconias that held a fragment of their beloved in order to bring them back to life. In the eyes of many, it is no more than a romantic tale, but it actually gives a faithful picture of a major component of necromancy in the Netherworld. Heliconias are a central element of it, whether as spell components or as the catalysts of rituals. By using these enrooted fey, it is possible to cast necromancy spells ordinarily tainted by the essence of Canker without risk of corruption. If the leader uses this option, one heliconia is required per spell level. \n'b' For example, a spellcaster wishing to cast  animate dead  (3rd level) without risk of corruption will require three heliconias, which will replace the normal material component.\xc2\xa0A heliconia can only be used as a spell component once per day. \n'b' Using the same heliconia twice in the same day destroys it.'