b'Serpentmancer \n'b'  Medium   humanoid  (human),  chaotic evil  \n'b'  Armor Class  12 (robes)  Hit Points  22 (4d8+4)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  13 (+1)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +3,  Cha  +5  Skills   Arcana  +2,  Deception  +5,  Stealth  +4  Damage Resistances  poison  Senses  passive  Perception  10  Languages  Kalay, Draconic, Low Atlantean  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Spellcasting  The Serpentmancer is a 4th-level caster. His spellcasting ability is  Charisma  (save DC 13, +5  attack ).\n'b'\n'b'\n'b'  At Will :  acid splash ,  mage hand ,  minor illusion  \n'b'  1st level (4 slots) :  color spray ,  magic missile , serpent fingers* \n'b'  2nd level (3 slots) :  blur , phantasmal force \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 1d4 slashing damage. \n'b'\n'b' ABOUT \n'b' This young, tuft-bearded man has a sinuous build with unusually long arms, legs, and neck. His scalp is shaven, and he dresses in green  sorcerer\xe2\x80\x99s  robes.\xc2\xa0The Serpentmancer is the master of the Tower of Black Flame.\xc2\xa0He is a ruthless young  sorcerer  who is obsessed with serpents; he uses snakes in his magic, eats snakes, doses himself with snake venoms to gain immunity, and has even mastered a unique serpent fingers spell. Completely amoral, he thinks nothing of making promises and breaking them, and can be counted on to do whatever he thinks is best for him at any given moment.\xc2\xa0The Serpentmancer has an unusual pet or companion he calls \xe2\x80\x9cthe Kelauble.\xe2\x80\x9d He found the creature during his explorations of the Tower, and believes that it was perhaps conjured by one of the previous owners.'