b'Chronomatic Enhancer \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  152 (16d10 + 64)  Speed  30 ft.\n'b' STATS STR: 21 (+5) DEX:  11 (+0)  CON:  19 (+4)  INT:  9 (-1)  WIS:  15 (+2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +4  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., tremorsense 10 ft., passive  Perception  16  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Delay . When damage is dealt to the chronomatic enhancer, the enhancer doesn\xe2\x80\x99t take the damage until its next turn. The enhancer must still make the appropriate saving throws, and it immediately suffers any extra effects of the damage, such as the speed?reducing effect of the  ray of frost  spell. Only the damage is delayed. \n'b'  Immutable Form . The chronomatic enhancer is immune to any spell or effect that would alter its form. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The chronomatic enhancer can use its Time-Infused Gears. It then makes three slam attacks. \n'b'  Slam .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage. \n'b'  Time-Infused Gears . The chronomatic enhancer spins its time-infused gears, altering time near it. It can\xe2\x80\x99t affect itself with its gears. When activating its time-infused gears, it uses one of the following: \n'b'\n'b'  Energizing Electricity . The chronomatic enhancer releases mild electricity into up to three creatures the enhancer can see within 30 feet of it. Each target has its speed doubled, it gains a +2 bonus to its AC, it has advantage on  Dexterity  saving throws, and it gains an additional bonus action or  reaction  (target\xe2\x80\x99s choice) until the end of its next turn. \n'b'  Slowing Gas . The chronomatic enhancer releases a slowing gas, affecting up to three creatures it can see within 20 feet of it. Each target must make a DC 16  Constitution  saving throw. On a failed save, the creature can\xe2\x80\x99t use  reactions , its speed is halved, and it can\xe2\x80\x99t make more than one  attack  on its turn. In addition, the target can use either an action or a bonus action on its turn, but not both. These effects last until the end of the target\xe2\x80\x99s next turn. \n'b'  Stasis (Recharge 6) . The chronomatic enhancer stops time for up to three creatures it can see within 30 feet of it. Each target must succeed on a DC 16  Constitution  saving throw or be frozen in time until the end of its next turn. A creature frozen in time is treated as if it is  petrified , except it isn\xe2\x80\x99t transformed into an inanimate substance and its weight doesn\xe2\x80\x99t increase. \n'b'\n'b' REACTIONS \n'b'\n'b'  Alter Timeline . When a friendly creature within 15 feet of the chronomatic enhancer takes damage, the enhancer can modify time to protect the creature, changing all damage dice rolled to 1s. \n'b'\n'b' ABOUT \n'b' A giant clock walks on four insectoid legs. As a bolt of fire flies at a nearby humanoid, the clock creature\xe2\x80\x99s inner gears spin and the fire fizzles into a singe on the humanoid\xe2\x80\x99s cloak. \n'b' Chronomatic enhancers are constructs made by powerful spellcasters specializing in time-altering magic. Enhancers are protective guardians of their masters and powerful tools the spellcasters can utilize. \n'b'  Time Construct . A chronomatic enhancer resembles a large clock with its inner workings clearly visible. It has four beetle-like legs and two arms. Intricate rune-like markings and glowing blue gems sparkle throughout the enhancer\xe2\x80\x99s interior.\xc2\xa0These magical runes allow the chronomatic enhancer to alter time around it in minor ways, aiding allies and hindering foes. \n'b'  Construct Nature . The chronomatic enhancer doesn\xe2\x80\x99t require air, food, drink, or sleep.'