b'Mouse Dragon, Electrum (Draco Muridae Viridi) \n'b'  Family:   Dragon - Mouse  \n'b'  Tiny   dragon ,  chaotic good  \n'b'  Armor Class  15 (natural armor)  Hit Points  31 (7d4 + 14)  Speed  20 ft., climb 20 ft., burrow 10 ft.\n'b' STATS STR: 5 (-3) DEX:  14 (+2)  CON:  15 (+2)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +4,  Constitution  +4,  Wisdom  +2,  Charisma  +3  Skills   Arcana  +2,  Nature  +2,  Perception  +4,  Stealth  +6  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Senses   darkvision  30 ft., passive  Perception  14  Languages  understands Common and Draconic but can\xe2\x80\x99t speak  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Pack Tactics . The mouse dragon has advantage on an attack roll against a creature if at least one of the dragon\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Treasure Sense . The mouse dragon can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it. \n'b'  Underfoot . The mouse dragon can attempt to  hide  even when it is  obscured  only by a creature that is at least one  size  larger than it. \n'b'  Actions \n'b'   Multiattack . The electrum mouse dragon makes one bite attack and two claw attacks. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) slashing damage. \n'b'  Lightning Breath (Recharge 5-6) . The dragon exhales lightning in a 20-foot line that is 1 foot wide. Each creature in that line must make a DC 12  Dexterity  saving throw, taking 27 (6d8) lightning damage on a failed saving throw, or half as much damage on a successful one.'