b'Ghoul, Lacedon \n'b'  Family:   Ghouls  \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  12  Hit Points  22 (5d8)  Speed  30 ft., swim 40 ft.\n'b' STATS STR: 13 (+1) DEX:  15 (+2)  CON:  10 (+0)  INT:  7 (?2)  WIS:  10 (+0)  CHA:  6 (?2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  Common  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Limited Amphibiousness . The lacedon can breathe air and water but begins to suffocate if not submerged in the sea at least once a day for one minute. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +2 to hit, reach 5 ft., one creature.  Hit : 9 (2d6 + 2) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) slashing damage. If the target is a creature other than an  elf  or undead, it must succeed on a DC 10  Constitution  saving throw or be  paralyzed  for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' Lacedons are an aquatic type of  ghoul . Similar to ghouls in all other respects, they are distinguished by their natural ability to swim as well as they can walk. They are found only in water, usually prowling near unseen reefs and other dangerous locations where boats and ships are at risk of sinking.'