b'Star Thrall \n'b'  Medium   plant ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  58 (9d8 + 18)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  10 (+0)  CON:  15 (+2)  INT:  3 (\xe2\x80\x934)  WIS:  10 (+0)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  cold, fire  Damage Immunities  poison  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  poisoned   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  10  Languages  \xe2\x80\x94  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Spiny Defense . A creature that touches the star thrall or hits it with a  melee attack  while within 5 feet of it takes 3 (1d6) piercing damage and must succeed on a DC 13  Constitution  saving throw or be  paralyzed  until the end of its next turn. \n'b'  Telepathic Bond . While the star thrall is on the same plane of existence as the sinstar that created it, the star thrall can magically convey what it senses to the sinstar, and the two can communicate telepathically. \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 7 (1d8 + 3) bludgeoning damage plus 3 (1d6) piercing damage. \n'b'  Shoot Spines (Recharge 5\xe2\x80\x936) . The star thrall sprays spines in a burst around itself. Each creature within 15 feet of it must make a DC 13  Dexterity  saving throw. On a failure, a creature takes 10 (3d6) piercing damage and is  paralyzed  until the end of its next turn. On a success, a creature takes half the damage and isn\xe2\x80\x99t  paralyzed .'