b'Mongrelfolk Warrior \n'b'  Family:   Mongrelfolk  \n'b'  Medium   humanoid  (mongrelfolk),  any alignment  \n'b'  Armor Class  14 (natural armor, shield)  Hit Points  45 (6d8 + 18)  Speed  20 ft.\n'b' STATS STR: 14 (+2) DEX:  10 (+0)  CON:  16 (+3)  INT:  9 (-1)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +4,  Deception  +2,  Perception  +2  Senses  passive  Perception  12  Languages  Common  Challenge  1 (200 XP) \n'b' Special Traits \n'b'\n'b'  Prominent Deformities . The warrior has up to 4 features from the mongrelfolk deformity table (p.79), determined randomly by rolling a d4 and d20 each, or chosen by the GM. Mongrelfolk warriors tend to have more actively beneficial deformities than their common kin. Instead of a d20, roll a d10 and add +10 to the result for the first two features generated. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The warrior makes three attacks: one with its bite, one with its claw, and one with its spear. If it is wielding a shield, it can only  attack  once with its claw or spear. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 4 (1d4 + 2) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 4 (1d4 + 2) slashing damage. \n'b'  Spear .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one creature.  Hit : 5 (1d6 + 2) piercing damage.'