b'Kalas-Toa Monitor \n'b'  Medium   humanoid ,  neutral evil  \n'b'  Armor Class  19 (natural armor, shield)  Hit Points  50 (9d8+9)  Speed  30 ft., swim 60 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  16 (+3)  INT:  11 (+0)  WIS:  17 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4  Senses   darkvision  120 ft., passive  Perception  17  Languages  Undercommon, Kalas-Toan  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . Kalas-toa breathe both air and water. \n'b'  Slimy . All saves and ability checks to escape a grapple made by kalas-toa have advantage. \n'b'  Sensitive Eyes . All rolls made by kalas-toa in sunlight to  attack  or see with  Wisdom  (perception) are at disadvantage. \n'b'  Edge of Insanity . Monitors are ferocious religious zealots and eschew weapons in combat. They border on the edge of insanity. (1-2 on d6 chance they will go insane during the first round of combat. They will not be able to cast spells, but become immune to any mindaffecting effects, and gain advantage on  Intelligence  and  Wisdom  saving throws. They  attack  the nearest creature until slain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Harpoon .  Ranged Weapon Attack : range 10/30 ft., one target.  Hit : 9 (2d6 +2) piercing damage. If the target is hit, they must make a  Strength  save, DC 12 or be forced  prone . The kalas-toa can pull the  prone  target 10 ft. towards itself as an action. The target can pull the harpoon out of the wound, causing 1d6 piercing damage as an action. The rope attached to the harpoon may also be cut on a successful  attack  against armor class 12. \n'b'  Scimitar .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 2) slashing damage. \n'b'  Spellcasting . The kakas-toan monitor is a 9th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 14, +6 To hit with spell attacks). Kalas-toan monitor  cleric  spell list example:\n'b'\n'b'\n'b'  Cantrips (at will) :  guidance ,  mending ,  sacred flame ,  thaumaturgy  \n'b'  1st level (4 slots) :  bless ,  command ,  cure wounds ,  darkness , protection from evil or good,  thunderwave  \n'b'  2nd level (3 slots) :  blindness/deafness ,  hold person ,  gust of wind ,  prayer of healing ,  shatter  \n'b'  3rd level (3 slots) :  bestow curse ,  dispel magic , great shout,  sleet storm ,  water walk  \n'b'  4th level (3 slots) :  control water ,  death ward ,  ice storm  \n'b'  5th level (1 slot) :  flame strike ,  mass cure wounds  \n'b'\n'b' REACTIONS \n'b'\n'b'  Goopy Shield . Melee attacks that miss a kalas-toa may become stuck on shield\xe2\x80\x99s goopy coating. The opponent must make a  Strength  saving throw (DC 11) or their weapon becomes stuck. Unless they let, go, the wielder becomes  grappled  and is unable to use their weapon. Weapons are pulled free from the shield using an action and making another  Strength  check (DC 11). \n'b'\n'b' ABOUT \n'b' The kalas-toa are a race of subterranean fishmen. They possess long, gangly bodies with dark scales and light underbellies. Their stomachs are typically distended and paunch. They have large, broad bulbous eyes, located on the sides of their thin fish-shaped heads, that constantly swivel and dark back and forth. Their voices sound like the gurgling noises of a drowning man. Their hands and feet are webbed, and their skin exudes a slimy coating. Kalas-toans do not wear armor, instead they use harnesses to carry equipment and decorate themselves with pearls, beads, and shells. They can breathe both air and water and move equally well on land or sea. \n'b' The kalas-toan are organized into a rigid theocracy. For every group of four warriors (4, 8, 12, and so on) there is a 1-2 on d6 cumulative chance of a  cleric  (6th or 7th level), called a Whip, leading the warband. Whips are devotees of an evil and obscure deity called the Matron of the Deep \xe2\x80\x93 a strange lobster-headed female of their species. The presence of a whip inspires kalas-toan warriors. \n'b' For every whip-led warband of kalas-toa, there is a cumulative 2 on d6 chance of an elite class of fanatical clerics called monitors. Monitors are normally between 7th to 10th level and move at double normal rate. \n'b' Monitors are ferocious religious zealots and eschew weapons in combat. They border on the edge of insanity. (1-2 on d6 chance they will go insane during combat. \n'b' A kalas-toan warband or patrol may (50%) include a group of 1d8+6 random slaves, normally with their tongues cut out. Slaves can include dwarves, derro, orcs, goblins,  kobold , norkers, etc. Their deity, the Matron of the Deep, demands the ritualistic blood sacrifice of surface-dwellers and enemies. \n'b' They reproduce in special ritual spawning pools that are heavily-guarded and considered sacred. Kalastoan speak their own language. Warband leaders, whips and monitors may also speak duergar and  drow . \n'b' They will speak other languages, subject to various races in their vicinity.'