b'Scorpion, Cave \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  12 (natural armor) \n'b' Hit Points  22 (4d8 + 4) \n'b' Speed  40 ft., climb 20 ft.\n'b' STATS STR: 13 (+1) DEX:  12 (+1)  CON:  13 (+1)  INT:  2 (\xe2\x80\x934)  WIS:  10 (+0)  CHA:  2 (\xe2\x80\x934)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +4 \n'b' Senses   darkvision  60 ft., tremorsense 60 ft., passive  Perception  14 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Camouflage . The cave scorpion has advantage on  Dexterity  ( Stealth ) checks it makes while in cavernous, rocky, or mountainous terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The cave scorpion makes two Claw attacks and one Sting  attack . \n'b'  Claw .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage, and the target is  grappled  (escape DC 11). The scorpion has two claws, each of which can grapple only one Medium or smaller target. \n'b'  Sting .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 6 (2d4 + 1) piercing damage, and the target must make a DC 11  Constitution  saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' The man-sized, bulky scorpion has thick, unyielding armor that makes it almost seem to be made of stone. The scorpion attacks with its claws and holds prey so it can sting with its tail.'