b'Blight Lich Neophyte \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  104 (16d8 + 32)  Speed  30 ft.\n'b' STATS STR: 9 (-1) DEX:  12 (+1)  CON:  14 (+2)  INT:  15 (+2)  WIS:  17 (+3)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +5,  Int  +5,  Wis  +6  Skills   Nature  +5,  Perception  +6,  Survival  +6  Damage Vulnerabilities  radiant \n'b' Damage Resistances necrotic  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  120 ft., passive  Perception  16  Languages  Common, Druidic, Sylvan, plus up to three other languages  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Legendary Resistance (1/Day) . If the neophyte fails a saving throw, it can choose to succeed instead. \n'b'  Rejuvenation . If it has a phylactery, the destroyed neophyte gains a new body in 4d10 days, regaining 1 hit point and becoming active again. The new body appears within 5 feet of the phylactery. \n'b'  Spellcasting . The neophyte is a 6th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 14, +6 to hit with spell attacks). The neophyte has the following  druid  spells prepared: \n'b'   Cantrips (at will) :  guidance , poison spray, thorn whip \n'b'  1st level (4 slots) :  detect magic ,  fog cloud ,  thunderwave  \n'b'  2nd level (3 slots) :  gust of wind ,  hold person ,  moonbeam  \n'b'  3rd level (3 slots) :  dispel magic ,  protection from energy ,  sleet storm  \n'b'   Turn Resistance . The neophyte has advantage on saving throws against any effect that turns  undead . \n'b'  Actions \n'b'   Decomposing Touch .  Melee Spell Attack : +6 to hit, reach 5 ft., one creature.  Hit : 14 (4d6) necrotic damage, and the target must succeed on a DC 14  Constitution  saving throw, or become  poisoned  for 1 minute. While  poisoned , a creature must succeed on a DC 14  Constitution  saving throw at the start of each of its turns, or take 14 (4d6) necrotic damage. Once a creature succeeds on the saving throw, the effect ends for it.'