b'Caryatid Column \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  45 (6d8 + 18)  Speed  20 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  16 (+3)  INT:  2 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  piercing and slashing damage from nonmagical weapons that aren\xe2\x80\x99t adamantine  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Immutable Form . The caryatid column is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The caryatid column has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The caryatid column\xe2\x80\x99s weapon attacks are magical. \n'b'  Shatter Weapons . Whenever a character strikes a caryatid column with a non-adamantine, nonmagical weapon, the character must succeed on a DC 14  Strength  saving throw or the weapon shatters into pieces. \n'b'  Actions \n'b'   Longsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) slashing damage. \n'b'  About \n'b' An exquisitely sculpted and chiseled statue of a beautiful female warrior adorns the area, longsword in her hand. \n'b' A caryatid column is akin to the stone  golem  in that it is a magical construct created by a spellcaster. Caryatid columns are always created for a specific defensive function. The caryatid column stands 7 feet tall and weighs around 1,500 pounds. The column always wields a weapon (usually a longsword) in its left hand. The weapon itself is constructed of steel but is melded with the column and made of stone until the column animates. When melded, the sword is likely to be overlooked (DC 20  Perception  check to see it). \n'b' Caryatid columns are programmed as guardians and activate when certain conditions or stipulations are met or broken (such as a living creature enters a chamber guarded by a caryatid column). A caryatid column attacks its opponents with its longsword. It does not move more than 50 feet from the area it is guarding or protecting.'