b'Mephit, Earth \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  12 (natural armor)  Hit Points  33 (6d6 + 12)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 11 (+0) DEX:  13 (+1)  CON:  14 (+2)  INT:  6 (-2)  WIS:  11 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +2,  Stealth  +3  Damage Immunities  poison  Condition Immunities   poisoned   Senses  darkvision 60 ft., passive  Perception  12  Languages  Terran  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Death Burst . When the  mephit  dies, it explodes in a burst of earthen fragments. Each creature within 5 feet of the  mephit  must succeed on a DC 11  Dexterity  saving throw or take 7 (2d6) bludgeoning damage. \n'b'  Innate Spellcasting  (1/day). The  mephit\xe2\x80\x99s  innate spellcasting ability is  Charisma . It can innately cast  enlarge/reduce  (self only, enlarge only), requiring no material components. \n'b'  Actions \n'b'   Fists .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage. \n'b'  Earthen Breath  (recharge 6). The  mephit  belches chunks of earth in a 15-foot cone, and the ground in that area becomes  difficult terrain  until cleared away. Each 5-foot square portion of the area requires at least 1 minute to clear by hand. \n'b'  About \n'b' Earth mephits are commonly found on the Plane of Earth. These mephits are plodding and humorless.'