b'Ahool \n'b'  Medium   humanoid ,  neutral evil  \n'b' This creature is easily the size and stock of a strong man or orc, corded with thick muscles that belie a nearly elven litheness. Sharp talons extend from its hands and feet and its ears dwarf the creature\xe2\x80\x99s head in their impressive size. The resemblance to a bat is uncanny, made concrete by the massive leathery wings that sprout from its back. Mottled brown fur covers its skin and accentuate the tone of fitness apparent in the creature. \n'b'  Armor Class  15 (natural armor)  Hit Points  112 (15d8 +45)  Speed  30 ft, fly 60 ft.\n'b' STATS STR: 18 (+4) DEX:  18 (+4)  CON:  16 (+3)  INT:  14 (+3)  WIS:  16 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  radiant  Damage Immunities  thunder  Damage Resistances  cold  Senses   blindsight  30 ft.,  darkvision \xc2\xa0120 ft. \n'b' Languages Ahool, abyssal, telepathy  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Carry Off . A single ahool can carry away prey up to 50 lbs or a single rider under that weight. A group working in conjunction can carry an additional +50 lbs per participating ahool. A maximum of 4 ahool can try to carry off a single Medium or smaller creature. \n'b'  Flyby . The ahool doesn\xe2\x80\x99t provoke an opportunity  attack  when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Innate Spellcasting . The ahool\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 13). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b' 2/day:  fog cloud  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . An ahool makes one bite  attack  and two claw attacks. It may substitute a weapon  attack  for the bite  attack , if it has a weapon. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6+4) piercing damage. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the piercing damage taken, and the ahool regains  hit points  equal to that amount. This reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6+4) slashing damage. If the target is a Medium or smaller creature and is hit by both claws in a given round, it is  grappled  (escape DC 14). Until this grapple ends, the target is  restrained  and the ahool can\xe2\x80\x99t bite another target. When the ahool moves, any target it is grappling moves with it. \n'b'  Disruptive Echo (Recharge 3-6) .  Ranged Spell Attack : +5 to hit, range 60 ft., one target.  Hit : 7 (2d6) thunder damage. \n'b'\n'b' About \n'b' Ahool are terrifying creatures that soar through the endless caverns of the underworld. They are primordial hunters that strike swiftly and without warning, carrying subdued prey away to a moss cavern for eating later. \n'b' The average ahool is 7 feet tall and weighs 300 pounds or so (despite its slender form and ability to fly).'