b'Pyromancer, Weak \n'b'  Medium   humanoid ,  any alignment  \n'b'  Armor Class  16 \n'b' Hit Points  Henchman \n'b' Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  10 (+0)  CON:  12 (+1)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +2,  Con  +3 \n'b' Skills   Intimidation  +3 \n'b' Senses  passive  Perception  10 \n'b' Languages  Terran \n'b' Challenge  1 (200 XP) \n'b' ACTIONS \n'b'\n'b'  Burning Fist .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) fire damage. \n'b'  Heat Ray .  Ranged Power Attack : +4 to hit, range 120 ft., one target.  Hit : 5 (1d10) fire damage. A flammable object hit by this ignites if it isn\xe2\x80\x99t being worn or carried. \n'b'  Flame Torrent (Recharge 5-6) . The fire manipulator release fire in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11  Dexterity  saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' Weak pyromancer\xe2\x80\x99s are often a bit hot-headed. Their ability to manipulate fire is almost an extension of their blunt personalities. While their powers are still underdeveloped, they can still bring the heat.'