b'Svirfneblin Underguide \n'b'  Small   humanoid  (svirfneblin),  any  \n'b'  Armor Class  18 (breastplate, shield)  Hit Points  127 (17d6 + 68);  Wound Threshold  32  Speed  25 ft.\n'b' STATS STR: 20 (+5) DEX:  17 (+3)  CON:  19 (+4)  INT:  15 (+2)  WIS:  17 (+3)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Con  +8,  Wis  +7  Skills   Animal Handling * +11,  Athletics  +9,  Nature * +10,  Perception * +11,  Survival  +11  Senses   darkvision  120 ft., passive  Perception  21  Languages  Gnomish,  Svirfneblin , Sylvan, Undercommon and any two languages  Challenge  10 (5 900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aimed Attack . When the svirfneblin underguide hits its target with a weapon, it deals one extra die of damage (included in the  attack ). \n'b'  Evasion . When the svirfneblin underguide is subjected to an effect that allows it to make a  Dexterity  saving throw to take only half damage, the svirfneblin caravan guide instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. \n'b'  Gnome Cunning . The svirfneblin underguide has advantage on  Intelligence ,  Wisdom , and  Charisma  saving throws against magic. \n'b'  Innate Spellcasting . The svirfneblin underguide\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 15). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will : druidcraft \n'b'  1/day each :  detect poison and disease  \n'b'\n'b'  Spellcasting . The svirfneblin underguide is a 13th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 15, +7 to hit with spell attacks). The svirfneblin underguide knows the following  ranger  spells:\n'b'\n'b'\n'b'  1st level (4 slots) : hunter\xe2\x80\x99s haven**, hunter\xe2\x80\x99s mark,  longstrider * \n'b'  2nd level (3 slots) : detect tracks**,  lesser restoration  \n'b'  3rd level (3 slots) : plant kingdom**, spying shot** \n'b'  4th level (1 slot) :  freedom of movement * \n'b'\n'b'  Stone Camouflage . The svirfneblin underguide has advantage on  Dexterity  ( Stealth ) checks made to  hide  in rocky terrain. \n'b'\n'b' (*) The svirfneblin underguide casts these spells before combat. \n'b' ACTIONS \n'b'\n'b'  Multiattack . The svirfneblin underguide makes three  melee attacks  or three  ranged attacks . \n'b'  Longsword .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) slashing damage, or 16 (2d10+5) slashing damage if wielded with two hands. \n'b'  Composite Bow .  Ranged Weapon Attack : +7 to hit, range 160/500 ft., one target.  Hit : 14 (2d8 + 5) piercing damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Word of Advice . The svirfneblin underguide can choose one nonhostile creature it can see within 40 ft. of it. That creature has advantage on its next attack roll until the end of its next turn. \n'b'\n'b' REACTIONS \n'b'\n'b'  Warning . When a nonhostile creature that the svirfneblin underguide can see within 40 ft. of it is targeted by an attack roll or must make a saving throw, the svirfneblin underguide can utter a warning to impose disadvantage on the attack roll or grant advantage to the saving throw. \n'b'\n'b' ABOUT \n'b' As the underground cousins of rock gnomes, svirfneblin are recognizable by their dark, blue-gray complexion and their pale hair. Since they\xe2\x80\x99ve never been involved in any major conflicts with surface dwellers, they are feared far less than other subterranean peoples. This is also owed to their sense of discretion. Little is known about them, but most surface people associate them with enchanted caves, which leads to their good reputation. \n'b' As great travelers of the Netherworld, established svirfneblin often become caravanners, guides, or traders. Many are also experts in cultivating underground plants, thus ensuring the air supply of communities. A typical group consists primarily of nomads and is led by a caravan guide. The most seasoned explorers, those who have survived many dangerous journeys, are called underguides.'