b'Rhy-horse \n'b'  Large   beast (rhydan) ,  any alignment (typically chaotic good)  \n'b'  Armor Class  10  Hit Points  13 (2d10 + 2)  Speed  60 ft. \n'b'\n'b' Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  10  Languages  Common, telepathy 60 ft.  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Psychic . The rhy-horse has the benefits of the Psychic feat. \n'b'  Psychic Shield . The rhy-horse has the benefits of the Psychic Shield feat. \n'b'\n'b' Actions \n'b'\n'b'  Hooves .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) bludgeoning damage. \n'b'\n'b' About \n'b' Rhydan are awakened beasts, possessed of a soul from the Eternal Dance. While the rhydan ancestry in Chapter VIII has certain limits on a rhydan\xe2\x80\x99s beast form, this template can be applied to any beast, as the Game Master sees fit. \n'b' Rhy-horses are most common on the plains of Rezea, where they are accorded full membership in the Rezean clans, but they are found anywhere unawakened horses are. Rhy-horses do not casually consent to carrying riders, and some only do so for their rhy-bonded companions.'