b'Demonic Knight \n'b'  Family:   Demons  \n'b'  Medium   fiend  (demon),  chaotic evil  \n'b'  Armor Class  17 (half plate)  Hit Points  85 (10d8 + 40)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  13 (+1)  CON:  18 (+4)  INT:  17 (+3)  WIS:  18 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +6,  Athletics  +8,  Perception  +7,  Stealth  +4  Damage Resistances  acid, cold, fire; bludgeoning, piercing, and slashing damage from nonmagical attacks  Condition Immunities   charmed ,  frightened   Senses   truesight  60 ft., passive  Perception  17  Languages  Abyssal, Common  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'\n'b'  Innate Spellcasting . The demonic knight\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells without requiring material components:\n'b'\n'b'\n'b'  At will :  detect magic ,  wall of ice  \n'b'  2/day :  dispel magic  \n'b'  1/day each :  bestow curse ,  fireball  \n'b'\n'b'  Magic Weapon : The demonic knight\xe2\x80\x99s weapon attacks are considered magical for the purposes of  damage resistance . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The demonic knight makes two longsword attacks, or one one-handed longsword  attack  and one mailed fist  attack . \n'b'  Longsword .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands. \n'b'  Mailed Fist .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) bludgeoning damage. \n'b'  Breath of Unlife  (recharge 5-6). The demonic knight releases a 10-foot cone of necrotic breath. Creatures in the area must make a DC 15  Constitution  saving throw. On a failed save, a creature takes 28 (8d6) necrotic damage. If a humanoid creature is slain by this damage, it rises as a shadow demon under the command of the demonic knight that created it. The new shadow demon remains enslaved to the demonic knight until the knight\xe2\x80\x99s death and cannot summon demons of its own. A demonic knight can only have two such shadow demons under its command. \n'b'  Summon Demon  (1/day). A demonic knight has a 50 percent chance of summoning 1d4 shadow demons, 2 hezrous, 1 glabrezu, 1 vrock, or 1 marilith. The summoned  demon  appears in an unoccupied space within 60 feet. It cannot summon further demons and remains only for 1 minute before vanishing. It disappears early if it or the demonic knight is slain.'