b'Golem, Rope \n'b'  Family:   Golems  \n'b'  Medium   construct ,  neutral  \n'b'  Armor Class  13 (natural armor)  Hit Points  52 (8d8 + 16)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  10 (+0)  CON:  15 (+2)  INT:  2 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Immutable Form . The rope golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The rope golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The rope golem\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack . The rope golem makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 13 (3d6 + 3) bludgeoning damage. \n'b'  Constrict .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 12 (2d8 + 3) bludgeoning damage, and the target is  grappled  (escape DC 14). Until this grapple ends, the creature is  restrained , and the  golem  can\xe2\x80\x99t constrict another target.'