b'Zalikum \n'b'  Huge   construct ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  103 (9d12 + 45)  Speed  20 ft., fly 80 ft.\n'b' STATS STR: 19 (+4) DEX:  17 (+3)  CON:  21 (+5)  INT:  8 (-1)  WIS:  10 (+0)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Cha  +5  Skills   Perception  +3  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, necrotic, poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  13  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Flyby . The zalikum doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Ghastly Heated Body . A creature that touches the zalikum or hits it with a  melee attack  while within 5 feet of it takes 3 (1d6) fire damage and 3 (1d6) necrotic damage. \n'b'  Rejuvenation . The zalikum can store the souls of up to 3 victims inside it at one time. If it has at least 1 soul, a destroyed zalikum gains a new body in 1d10 days, regaining all its  hp  and becoming active again. The new body appears within 5 feet of its sandy remains. If its sandy remains are soaked with holy water and buried in consecrated ground, its trapped souls are freed, and the zalikum can\xe2\x80\x99t rejuvenate. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The zalikum makes one beak  attack  and one talon attack. \n'b'  Beak .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 13 (2d8 + 4) piercing damage plus 3 (1d6) fire damage and 3 (1d6) necrotic damage. If a creature is slain by this attack, its body crumbles to sand, and the zalikum stores its soul. The creature can be restored to life only if the zalikum is destroyed and can\xe2\x80\x99t rejuvenate (see the Rejuvenation trait). \n'b'  Talon .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage and 3 (1d6) necrotic damage. \n'b'  Death-infused Desert Breath (Recharge 6) . The zalikum exhales superheated sand infused with the power of damned souls in a 30-foot cone. Each creature in the area must make a DC 16  Dexterity  saving throw, taking 14 (4d6) fire damage and 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. If a creature\xe2\x80\x99s saving throw fails by 5 or more, the creature also suffers one level of  exhaustion . \n'b'\n'b' ABOUT \n'b' Waves of heat shimmer around a gigantic vulturelike creature made of sand. The sand crackles with dark energy, and the creature\xe2\x80\x99s eyes burn with malign intelligence. \n'b' An enormous vulture forged from sand and malignant power, a zalikum is created by mages who capture souls of the damned and infuse them into the superheated sands of the desert. \n'b'  Abyssal Ties . The souls infusing a zalikum are from the Abyss. A zalikum\xe2\x80\x99s creator can gather these souls from the Abyss themselves, but, more often, the creator makes a deal with a  demon  in exchange for the souls. Unfortunately for the creator, the demon usually hands over souls that aren\xe2\x80\x99t the easiest to control, leading many creators to die at the talons of their zalikums. Such destruction frees the demon from its bonds, releasing it and the zalikum into the world. \n'b'  Innumerable Lives . The souls infusing the sand of the zalikum can reform it after it has been destroyed. This process consumes some of the power of the souls, forcing the zalikum to devour more souls to fuel further rebirths. \n'b'  Construct Nature . A zalikum doesn\xe2\x80\x99t require air, food, drink, or sleep.'