b'Boxfolk Chief \n'b'  Large   humanoid  (boxfolk),  neutral  \n'b'  Armor Class  14 (box armor)  Hit Points  71 (11d10 + 11)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  12 (+1)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  13 (1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4  Damage Vulnerabilities  fire  Damage Resistances  necrotic, poison  Damage Immunities   petrified ,  poisoned   Senses  passive  Perception  14  Languages  Common  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Box Defense . Boxfolk have advantage against being  blinded ,  deafened , knocked  unconscious , and gaze attacks while wearing their boxes. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The boxfolk makes two fist attacks or two box attacks. \n'b'  Fist .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) bludgeoning damage. \n'b'  Box .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 10/30 ft., one target.  Hit : 7 (1d6 + 4) bludgeoning damage. \n'b'  Battle Cry (1/Day) . Each creature of the boxfolk chief\xe2\x80\x99s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on  attack  rolls until the start of the boxfolk chief\xe2\x80\x99s next turn. The boxfolk chief can then make one  attack  as a bonus action. \n'b'  Toxify (Recharge 5-6) .  Ranged Weapon Attack : +5 to hit, range 10/30 ft., one Huge or smaller creature.  Hit : The target is  restrained  by a box. As an action, the  restrained  target can make a DC 14  Strength  check, bursting the box on a success. The box can also be attacked and destroyed (AC 15;  hp  10;  vulnerability  to fire damage; immunity to bludgeoning, poison, and psychic damage). \n'b'\n'b' ABOUT \n'b' This cuboid-being is covered entirely in box-like armor from head-to-toe. \n'b' Boxfolk live in Box Wood, a forest covered by an enormous wooden box that shuts out the sky and gives everything an artificial and unreal look. The forest consists of boxwood trees, which generate everything boxfolk could possibly need: only in their case, the boxes are more valuable. They live in square box-like dwellings set at regular intervals under the spreading boxwood trees. \n'b' The Beauty of Boxes. Boxfolk are deeply afraid of spoiling and wear their boxes to protect themselves from the elements. They insist on boxing outsiders, whom they consider alternately dangerous and at risk of spoiling. But they are most enraged by anyone admitting they don\xe2\x80\x99t actually keep boxes, which they consider sacred (subsequently throwing out what\xe2\x80\x99s in the boxes, a common occurrence in Box Wood). They will immediately try to box in anyone who enters, using their ubiquitous box trees to find a box that fits right. \n'b' Boxes All the Way Down. Of particular interest is what\xe2\x80\x99s under the boxes. Boxfolk seem to be quite boxy themselves, such that it\xe2\x80\x99s difficult to determine where the boxfolk begins and the boxes end. Their peculiar, flexible limbs rules out most humanoid, marking boxfolk as a unique species. Their similarity to woozies provides a possible origin for that creature. Given the flammability of boxfolk dwellings, a woozy\xe2\x80\x99s blazing eyes may be the reason they are particularly unwelcome in boxfolk communities. \n'b' Boxfolk occasionally end up boxing a humanoid who is bigger and larger than the rest. These become chiefs, who are tasked with boxing creatures that are more powerful than any one boxfolk could manage alone. Although they seem kinder and more benevolent at first, mention of throwing away empty boxes can set them off in a rage.'