b'Salamander Noble \n'b'  Family:   Salamander  \n'b'  Large   elemental ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  189 (18d10 + 90)  Speed  30 ft.\n'b' STATS STR: 23 (+6) DEX:  12 (+1)  CON:  21 (+5)  INT:  14 (+2)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +12  Damage Vulnerabilities  cold  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  fire  Senses   darkvision  60 ft., passive  Perception  22  Languages  Common, Ignan  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Heated Body . A creature that touches the noble salamander or hits it with a  melee attack  while within 5 feet of it takes 14 (4d6) fire damage. \n'b'  Heated Weapons . Any metal melee weapon the noble salamander wields deals an extra 10 (3d6) fire damage on a hit (included in the  attack ). \n'b'  Innate Spellcasting . The noble salamander\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16, +8 to hit with spell attacks). The salamander can cast the following spells without requiring any material components.\n'b'\n'b'   3/day each :  burning hands ,  fireball ,  flaming sphere ,  wall of fire  \n'b'  1/day each :  dispel magic ,  conjure elemental  \n'b'\n'b'  Actions \n'b'   Multiattack . The noble salamander makes two attacks: one with its spear and one with its tail. \n'b'  Spear .  Melee or Ranged Weapon Attack : +10 to hit, reach 10 ft. or range 20 ft./60 ft., one target.  Hit : 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a  melee attack , plus 10 (3d6) fire damage. \n'b'  Tail .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage plus 10 (3d6) fire damage, and the target is  grappled  (escape DC 17). Until this grapple ends, the target is  restrained , the salamander can automatically hit the target with its tail, and the salamander can\xe2\x80\x99t make tail attacks against other targets.'