b'Pyrrhic Podthrower \n'b'  Small   plant ,  unaligned  \n'b'  Armor Class  13  Hit Points  127 (17d6 + 68)  Speed  20 ft., burrow 20 ft.\n'b' STATS STR: 15 (+2) DEX:  18 (+4)  CON:  19 (+4)  INT:  2 (\xe2\x80\x934)  WIS:  10 (+0)  CHA:  4 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, lightning  Damage Immunities  fire Condition Immunities  blinded ,  deafened ,  frightened   Senses  tremorsense 90 ft., passive  Perception  10  Languages  \xe2\x80\x94  Challenge  7 (2,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the pyrrhic podthrower remains motionless, it is indistinguishable from a clump of crabgrass. \n'b'  Flaming Seedpod Regrowth . The pyrrhic podthrower has four Flaming Seedpods. Used Flaming Seedpods may regrow each turn. If the pyrrhic podthrower starts its turn with less than four Flaming Seedpods, roll a d6. On a roll of 5 or 6, it regrows 1d4 Flaming Seedpods, to a maximum of 4. \n'b'  Regeneration . The pyrrhic podthrower regains 10  hp  at the start of its turn. If the podthrower takes necrotic damage or if it is  grappled  and removed from the ground, this trait doesn\xe2\x80\x99t function at the start of its next turn. The podthrower dies only if it starts its turn with 0  hp  and doesn\xe2\x80\x99t  regenerate . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The pyrrhic podthrower makes three Grass Blade attacks, or it uses Flaming Seedpod twice. \n'b'  Grass Blade .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Flaming Seedpod . The podthrower lobs a flaming seedpod at a point it can see within 60 feet of it. The seedpod explodes on impact and is destroyed. Each creature within 10 feet of that point must make a DC 15  Dexterity  saving throw, taking 12 (5d4) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' REACTIONS \n'b'\n'b'  Unstable Bulb . When the pyrrhic podthrower is  grappled  and removed from the ground while above 0  hp , the unstable root bulb bursts. Each creature within 10 feet of the podthrower must make a DC 15  Dexterity  saving throw, taking 12 (5d4) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' This patch of crabgrass has four radial blades, with a seedpod flickering with flame at the end of each blade. \n'b' Many weeds can persist in the face of poisoning or industrious digging. Pyrrhic podthrowers use aggression, incendiary seeds, and natural regeneration to survive. \n'b'  Fiery but Edible . Some farmers tolerate a pyrrhic podthrower because the plant harms pests that would otherwise destroy more valuable crops. While the flammable oil running from its bulb to its long blades makes those blades bitter, the core surface plant is edible. The podthrower allows grazing animals to chew on it before setting them alight, using their incinerated remains to self-fertilize. \n'b'  Mostly Ordinary . Except for their fiery means of self-preservation, pyrrhic podthrowers require sunlight and water like any other plants. Their natural healing ceases if they\xe2\x80\x99ve gone for a week without water or if they suffer any form of blight. \n'b'  Long-Lived . Undisturbed pyrrhic podthrowers can live for up to 40 years. Even podthrowers that face resistance have long lifespans, due to their tendency to burrow away from stout opposition. Their longevity has the fortunate side effect of keeping the podthrowers in relative check, as they reproduce infrequently. \n'b' Podthrower Bulb \n'b' A pyrrhic podthrower\xe2\x80\x99s flammable oil is fueled by a bulb hidden in its roots. If a pyrrhic podthrower is uprooted after it is reduced to 0  hp , a creature within 5 feet of it can extract the bulb by making a DC 15  Wisdom  ( Survival ) check or a DC 15  Wisdom  check using an herbalism kit. On a failure, the creature triggers the podthrower\xe2\x80\x99s Unstable Bulb  reaction . On a success, the creature extracts the bulb, which can be used like an alchemist\xe2\x80\x99s fire, except it deals 5d4 fire damage instead of 1d4. The bulb lasts for 7 days then decays.'