b'Donkeyfolk Noble \n'b'  Medium   humanoid  (donkeyfolk),  neutral  \n'b'  Armor Class  10  Hit Points  44 (8d8 + 8)  Speed  40 ft.\n'b' STATS STR: 14 (+2) DEX:  10 (+0)  CON:  13 (+1)  INT:  16 (+2)  WIS:  16 (+2)  CHA:  16 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4  Senses  passive  Perception  14  Languages  Common  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Beast of Burden . The donkeyfolk is considered to be a Large animal for the purpose of determining its carrying capacity. \n'b'  Spellcasting . A donkeyfolk noble is an 8th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 12; +4 to hit with spell attacks). It has the following  sorcerer  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  light ,  mage hand ,  mending  \n'b'  1st level (4 slots) :  charm person ,  detect magic ,  expeditious retreat ,  sleep  \n'b'  2nd level (3 slots) :  enhance ability ,  suggestion  \n'b'  3rd level (3 slots) : bestow head*, counterspell,  dispel magic  \n'b'  4th level (2 slots) :  confusion , create feast* \n'b'\n'b'  Sure-Footed . The donkeyfolk has advantage on  Strength  and  Dexterity  saving throws made against effects that would force it  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Scepter .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage. \n'b'  Leadership (Recharges after a Short or Long Rest) . For 1 minute, the donkeyfolk noble can utter a special  command  or warning whenever a nonhostile creature that it can see within 30 feet of it makes an  attack  roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the donkeyfolk noble . A creature can benefit from only one Leadership die at a time. This effect ends if the donkeyfolk noble is  incapacitated . \n'b'\n'b' ABOUT \n'b' This donkey wears a white collar around its neck with many scallops and points. The gentlemen-donkeys wear high pointed caps set between their great ears, and the lady-donkeys wear sunbonnets with holes cut in the top for the ears to stick through. They have no other clothing except their hairy skins, although many wear gold and silver bangles on their front wrists and bands of different metals on their rear ankles. They all stand or sit upright on their hind legs and use their front ones as arms. Having no fingers or hands the beasts are rather clumsy. Some of the donkeys are white, some are brown, or gray, or black, or spotted; but their hair is sleek and smooth and their broad collars and caps give them a neat, if whimsical, appearance. \n'b' Donkeyfolk believe themselves to be some of the wisest beings imaginable, in contrast to their reputation. They are quite loud, a trait they\xe2\x80\x99re also known for. They are not fond of the foxfolk who live nearby.'