b'Vimnel \n'b'  Small   humanoid ,  chaotic evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  18 (4d6+4)  Speed ; fly 30 ft. 60 ft.\n'b' STATS STR: 11 (+0) DEX:  13 (+1)  CON:  12 (+1)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  10  Languages  None but can understand common  Challenge  \xc2\xbd (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Howl . The howling of the vimnel carries echoes of their long suffering. It is terrible to hear and drives most who hear it into short-term madness. from a distance it conjures memories of  darkness  and pain; but up close the howl is deadly for it seeps into the subconscious mind, disrupting the victim\xe2\x80\x99s mental state. Any creature within 10 feet of the vimnel must make a  Wisdom  save (DC 15). If the target fails the save, they are at disadvantage on all attacks, ability checks, and saving throws. The target can repeat the saving throw at the end of its turn. On a successful save, the target is immune from the vimnel\xe2\x80\x99s howl for 24 hours. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The vimnel bites its target and strikes with either its claws or with a weapon if it has one. \n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4+1) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4+1) slashing damage. \n'b'  Short Sword .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6+1) slashing damage. \n'b'\n'b' ABOUT \n'b' These gaunt humanoids range in color from deep blue to a light purple. With broad reptilian wings, they are able fliers, though usually, their flights are erratic, with a great deal of up and down motion. Arms and legs, like sticks, protrude from their emaciated torsos, which in turn are topped by round heads cut by a wide gash of a mouth. Fangs line their dry, cracked, swollen lips and yellow eyes bulge from their sallow faces. \n'b'  Wandering Packs . The vimnel are social creatures, traveling in small bands of up to eight. They travel great distances until they find refuge in abandoned buildings, dungeons, towns, and ruins of any kind; in short, anywhere they can find some security from the elements. They build nest-like houses in high places where they gather their treasures. \n'b'  Scavengers . They have no ability to speak any languages. Nor are they able to fashion any type of clothing, weapons, or armor. They do wear jewelry and other trinkets they scavenge from the battlefield. \n'b'  Vicious attackers . The vimnel are vicious in battle, swooping down on their prey and attacking with claws and fangs. They use simple weapons when they have them. As soon as they engage, they howl at their prey in an attempt to disorient them.'