b'Mortifera \n'b'  Large   aberration ,  chaotic neutral  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  135 (18d10 + 36) \n'b' Speed  30 ft., swim 30 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  15 (+2)  INT:  8 (\xe2\x80\x931)  WIS:  10 (+0)  CHA:  5 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +5 \n'b' Damage Resistances  cold, fire, poison \n'b' Condition Immunities   blinded ,  deafened ,  exhaustion ,  poisoned  \n'b' Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  13 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  6 (2,300 XP) \n'b' Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The mortifera can breathe air and water. \n'b'  False Appearance . While the mortifera remains motionless and submerged in water, it is indistinguishable from a bed of lotus flowers. \n'b'  Magic Resistance . The mortifera has advantage on saving throws against spells and other magical effects. \n'b'  Poisonous Tendrils . A creature that starts its turn  grappled  by the mortifera must succeed on a DC 15  Constitution  saving throw or be  poisoned  for 1 minute. A  poisoned  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The mortifera makes one Fanged Tentacles  attack  and two Slam attacks, or it makes three Slam attacks. It can replace two Slam attacks with a use of Chomp. \n'b'  Fanged Tentacles .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 9 (2d4 + 4) piercing damage plus 9 (2d8) poison damage, and the target is  grappled  (escape DC 15). Until this grapple ends, the target is  restrained , and the mortifera can\xe2\x80\x99t use its Fanged Tentacles on another target. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 10 (1d12 + 4) bludgeoning damage. \n'b'  Chomp . One creature  grappled  by the mortifera is pulled up to 5 feet toward the mortifera\xe2\x80\x99s central maw, which chomps down on the creature. The target must make a DC 15  Strength  saving throw, taking 10 (3d6) piercing damage and 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Poison Spray (Recharge 5\xe2\x80\x936) . The mortifera sprays poison from its central maw in a 30-foot cone. Each creature in that area must make a DC 15  Dexterity  saving throw, taking 27 (6d8) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' The entire bed of swamp flowers begins to stir. Each lotus flower opens to reveal a fanged mouth, and a hulking humanoid form rises from the water, the flower mouths extending from the creature\xe2\x80\x99s torso. While they resemble a bed of lotus flowers blooming atop a bog\xe2\x80\x99s surface, the dozen or so fang-tipped tendrils of a mortifera are much more dangerous. Each tendril extends from the dark cavity of a large orifice in the mortifera\xe2\x80\x99s torso. A mortifera lies in wait underwater until a hapless creature draws near. It then grabs and poisons its prey before bringing the creature to the mortifera\xe2\x80\x99s central mouth to devour it. \n'b'  Eldritch Origins . The mortifera were spawned from the research lab of a mad chirurgeon on a plane of undeath, and they have proliferated since their introduction to the Material Plane, where a food supply of living flesh is ample. The reason for its insidious strange design remains a mystery. \n'b'  Unnatural Resource . The venomous \xe2\x80\x9cblooms\xe2\x80\x9d from a mortifera\xe2\x80\x99s tentacle mouths can be harvested for their otherworldly nectar, which can be refined into a poison or used in the creation of antidotes. Alchemists and apothecaries of high regard (and ill repute) pay handsomely for vials or flasks of the noxious liquid.'