b'Elite Klaven Constable \n'b'  Medium   humanoid  (klaven),  lawful evil  \n'b'  Armor Class  18 (synth plate) \n'b' Hit Points  187 (25d8 + 75) \n'b' Speed  20 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  17 (+3)  INT:  8 (-1)  WIS:  10 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Con  +7 \n'b' Condition Vulnerabilities  malign influence \n'b' Skills  Acrobatic +6,  Intimidation  +5,  Perception  +8,  Survival  +10 \n'b' Senses   darkvision  60 ft.; passive  Perception  18 \n'b' Languages  Common, Ultari \n'b' Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Ambidextrous . When wielding two melee weapons the klaven gains +1 to AC and +1 to  Attack  and Damage rolls (included). \n'b'  Cybernetic . As a manufactured creature of steel and technology the klaven gains +1 to AC,  darkvision , the converted host trait, nanite exchange trait, cybernetic claw  attack  and the energy modulation  reaction . However, the conversion also adds substantial weight to the original creature reducing the creatures speed by 10 feet. \n'b'  Deadeye . As a bonus action, the klaven can add 1d10 to its next  attack  or damage roll with a ranged weapon. \n'b'  Evasion . If the klaven is subjected to an effect that allows it to make a  Dexterity  saving throw to take only half damage, the klaven instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. \n'b'  Klaven Traits . The klaven constable has all the traits of a klaven. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The klaven makes three attacks with its psychokinetic shortspear and one with its stun baton. Cybernetic Claws.  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 2) slashing damage. These weapons are considered adamantine for the purposes of overcoming damage resistances and immunities. \n'b'  Psychokinetic Shortspear .  Melee or Ranged Weapon Attack : +9 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 8 (1d6 + 5) piercing damage and 2 (1d4) psychic damage. \n'b'  Stun Baton .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) thunder or lightning damage. On a critical hit the stun baton does 23 thunder or lightning damage. The target must succeed at a DC 23  Constitution  saving throw or be  stunned  until the end of its next turn. \n'b'\n'b' REACTIONS \n'b'\n'b'  Energy Modulation (1/Day) . As a  reaction , when a klaven takes radiant or necrotic damage it may convert that damage to  healing . This lasts until the start of the klaven\xe2\x80\x99s next turn.'