b'Simian, Sulsha \n'b'  Large   humanoid  (simian),  lawful evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  90 (12d10 + 24)  Speed  40 ft., climb 40 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  14 (+2)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +4,  Athletics  +6,  Perception  +3,  Survival  +3  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Simian  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Arboreal Tactician . The sulsha is adept at fighting while climbing. It doesn\xe2\x80\x99t provoke opportunity attacks when it climbs out of an enemy\xe2\x80\x99s reach, and it has advantage on  attack  rolls against a creature if the creature is climbing. \n'b'  Standing Leap . The sulsha\xe2\x80\x99s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sulsha makes three attacks: one with its bite, one with its slam, and one with its tail spur. Alternatively, it makes two bomb attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) piercing damage. \n'b'  Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage. \n'b'  Tail Spur .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. \n'b'  Bomb .  Ranged Weapon Attack : +6 to hit, range 20/60 ft., one target.  Hit : 7 (1d6 + 4) bludgeoning damage. The target and each creature within 10 feet of it must make a DC 14  Dexterity  saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'  Terrifying Display (Recharge 5-6) . The sulsha beats furiously on its chest and hollers with rage. Each creature within 30 feet of the sulsha that can see or hear it must succeed on a DC 14  Wisdom  saving throw or be  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' Larger than a gorilla, this monstrous ape is covered in bright-red fur. It has twin tufts of black hair rising from its head like horns and possesses a bony spur on the end of its long, meaty tail. The creature\xe2\x80\x99s eyes glow with evil intelligence, and it carries a bag filled with various incendiary devices. \n'b'  Jungle Tyrants . Sulshas are tyrannical simian humanoids that dwell in thick jungles, particularly in hilly or mountainous regions.\xc2\xa0Obsessed with conquering those around them, sulshas are in a constant state of warfare with creatures that share their homeland. They even force their simian cousins, such as kapi and vanara, into military service to use against their enemies.\xc2\xa0Sulshas treat the smaller simians as little more than expendable resources in their grand plans. Though the Monkey King frowns on and discourages the sulshas\xe2\x80\x99 poor treatment of their cousins-treatment the sulshas often deny or hide from the king-he values the sulshas\xe2\x80\x99 strength and dedication to protecting simian kind. \n'b'  Pyrotechnic Primates . Sulshas have an affinity for explosive devices. Some of their alchemists even rival those found in the largest cities, though they never take on non-simian apprentices. Every sulsha always has at least one explosive device on hand. \n'b'  Simian Supremacy . Sulshas see themselves as superior to most humanoids, whom they view as physically weak and morally bankrupt. They believe vanaras to be naive and idealistic, though they respect their cousins\xe2\x80\x99 wisdom, and they think of kapi as simple-minded and unpredictable but still better than humans. Sulshas who think otherwise are viewed with suspicion by their community and are ultimately banished or executed.'