b'Gerhit \n'b'  Medium   humanoid  (human),  chaotic evil  \n'b'  Armor Class  17 (+1 studded leather)  Hit Points  52 (8d8 + 16)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  28 (+4)  CON:  44 (+2)  INT:  21 (+0)  WIS:  00 (+0)  CHA:  00 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Int  +3  Skills   Deception  +6,  Perception  +6,  Sleight of Hand  +10  Senses  passive  Perception  16  Languages  Common, Khemitian  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Cunning Action . Gerhit can take a  Dash ,  Disengage , or  Hide  action as a bonus action on each of his turns in combat. \n'b'  Evasion . When Gerhit is subjected to an effect that allows him to make a  Dexterity  saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. \n'b'  Fast Hands . Gerhit can use the bonus action granted by his Cunning Action to make a  Dexterity  ( Sleight of Hand ) check, use his thieves\xe2\x80\x99 tools to disarm a trap or open a lock, or take the  Use an Object  action. \n'b'  Second-Story Work . Climbing does not cost Gerhit extra movement. In addition, when Gerhit makes a running  jump , the distance he covers increases by 4. \n'b'  Sneak Attack . Gerhit can deal an extra 4d6 damage to one creature he hits with an  attack  if he has advantage on the  attack  roll. The  attack  must use a finesse or ranged weapon. He doesn\xe2\x80\x99t need advantage on the  attack  roll if another enemy of the target is within five feet of it, that enemy isn\xe2\x80\x99t  incapacitated , and Gerhit doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'  Uncanny Dodge . When an attacker that Gerhit can see hits him with an  attack , he can use his  reaction  to halve the  attack \xe2\x80\x98s damage against him. \n'b'\n'b' ACTIONS \n'b'\n'b'  +1 Dagger .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 7 (1d4 + 5) piercing damage. \n'b'  +1 Shortsword .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) piercing damage. \n'b'  Hand Crossbow .  Ranged Weapon Attack : +7 to hit, range 30/120 ft., one target.  Hit : 7 (1d6 + 4) piercing damage. \n'b'\n'b' ACTIONS \n'b' +1 studded leather, +1 shortsword, +1 dagger, potion of  haste , potion of greater  healing , 1,200 sp (under pallet where he sleeps). \n'b' ABOUT \n'b' Gerhit is a follower of Sebk. Because he provides an excuse for Shenau to be in the village, and because his son serves as a useful spy, Gerhit gets a fair sum from the chief. He has no love for anyone other than himself, including his own son Hep-thait, whom he finds annoying at best but useful as a tool. Gerhit is rather cowardly, and in a tight situation either runs away or surrenders \xe2\x80\x93 if he thinks that by doing so he\xe2\x80\x99ll save his skin.'