b'Atmu-thoth-rahat \n'b'  Medium   humanoid  (human),  chaotic good  \n'b' Armor Class 10  Hit Points  36 (8d8)  Speed  30 ft.\n'b' STATS STR: 8 (-1) DEX:  10 (+0)  CON:  00 (+0)  INT:  07 (+2)  WIS:  26 (+3)  CHA:  34 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +4,  Wis  +5  Skills   History  +6,  Insight  +7,  Religion  +6  Senses  passive  Perception  13  Languages  Common, Khemitian  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Wrath of the Gods . Once per day, Atmu can bestow a curse on 10 or fewer creatures he can see. This curse forever seals the affected creatures away from the  aid  of the Khemitian gods; the gods will not  help  the cursed creatures in any way. Clerics who are cursed cannot receive spells if they worship one of the Khemitian deities. \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee or Ranged Weapon Attack : +2 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 2 (1d4) piercing damage. \n'b'\n'b' ABOUT \n'b' Atmu is a dealer in all things having to do with religion. He is a noble, a chief scribe, and reasonably wealthy. He doesn\xe2\x80\x99t depend on this business for income. He purveys and collects because of his deep faith in the pantheon of Khemit and his fascination with all other pantheons.'