b'P\xc3\xbaca \n'b'  Large   fey ,  neutral evil  \n'b'  Armor Class  12  Hit Points  142 (19d10 + 38)  Speed  50 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  15 (+2)  INT:  12 (+1)  WIS:  10 (+0)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Cha  +7,  Str  +7  Skills   Athletics  +6,  Perception  +3  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons  Senses   darkvision  30 ft., passive  Perception  13  Languages  Sylvan, Umbral  Challenge  7 (2,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Beguiling Aura . The mere sight of the p\xc3\xbaca is a temptation for road-weary travelers. Whenever a creature that can see the p\xc3\xbaca starts its turn within 30 feet of the p\xc3\xbaca, that creature succeed on make a DC 15  Wisdom  saving throw or be  charmed  for 1 minute. A  charmed  creature must take the  Dash  action and move toward the p\xc3\xbaca by the safest available route on each of its turns, trying to get within 5 feet of the fey horse to mount it. Each time the creature takes damage and at the end of each of its turns, the creature can repeat the saving throw, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the p\xc3\xbaca\xe2\x80\x99s Beguiling Aura for the next 24 hours. \n'b'  Nightmarish Ride . If a creature mounts the p\xc3\xbaca, the creature must succeed on a DC 15  Charisma  saving throw or become  paralyzed  and  restrained  by chains on the p\xc3\xbaca\xe2\x80\x99s back until the next dawn. While it has a rider captured in this way, the p\xc3\xbaca takes the  Dash  or  Disengage   actions  on each of its turns to flee with the rider. After it moves 100 feet, it disappears with the captured rider, magically racing along a nightmarish landscape. At the next dawn, it returns to the space where it disappeared or the nearest unoccupied space, the rider lands in an unoccupied space within 5 feet of the p\xc3\xbaca, and the p\xc3\xbaca flees. At the end of the ride, the rider suffers one level of  exhaustion . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The p\xc3\xbaca makes two Chain Whip attacks and one Hooves  attack . \n'b'  Chain Whip .  Melee Weapon Attack : +7 to hit, reach 15 ft., one target.  Hit : 15 (2d10 + 4) bludgeoning damage, and the target is  grappled  (escape DC 15) if it is a Medium or smaller creature and the p\xc3\xbaca doesn\xe2\x80\x99t have two other creatures  grappled . Until this grapple ends, the target is  restrained . \n'b'  Hooves .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage, and the target must succeed on a DC 15  Strength  saving throw or be forced  prone . \n'b'\n'b' ABOUT \n'b' A dark horse draped in thick silver chains emerges from the shadows between the trees, its eyes glowing with an eerie light. \n'b' This mysterious equine fey appears at night beside lonely forest roads and tempts weary travelers to ride it. Once upon its back, however, the p\xc3\xbaca takes the foolish individual on a nightmarish ride through the dark woods before returning them to where they started at dawn, exhausted. Those who have ridden a p\xc3\xbaca report seeing twisted, otherworldly forests and strange creatures. \n'b'  Redeemable . The p\xc3\xbaca is a fey creature corrupted by shadow. If a rider who is pure of heart willingly climbs astride the p\xc3\xbaca, enjoys the ride, and thanks the p\xc3\xbaca when they return at dawn, the p\xc3\xbaca is cleansed of the shadow taint, and the chains fall away from its body. The p\xc3\xbaca is then free to aid lost travelers instead of terrorizing them.'