b'Golem, Witch-Doll \n'b'  Family:   Golems  \n'b'  Large   construct ,  neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  94 (9d10 + 45)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  21 (+5)  INT:  7 (-2)  WIS:  15 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Investigation  +2,  Perception  +10,  Survival  +10  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing damage from nonmagical weapons  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  20  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'\n'b'  Find Target . The witch-doll golem knows the location of a specific target creature, or one creature cursed by its witch-doll curse ability, as long as that creature is within 1,000 feet of it. If the creature is moving, it knows the direction of that creature\xe2\x80\x99s movement. If the creature is beyond this distance, the witch-doll golem knows the direction that creature is in. \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapon . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The witch-doll golem makes up to two attacks with its slam or its needle attack. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 20 (3d10 + 4) bludgeoning damage. \n'b'  Needle .  Melee or Ranged Weapon Attack : +8 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 14 (3d6 + 4) piercing damage. \n'b'  Witch-Doll Curse . The witch-doll golem chooses one creature it can see within 60 feet of it. The target must make a DC 17  Wisdom  saving throw or be cursed. While cursed, the witch-doll golem deals an additional 13 (3d8) necrotic damage to the target when it hits with a weapon attack, and any damage the witch-doll golem takes from targets other than the cursed target is halved, and the cursed target takes the other half. The witch-doll golem can only have one active curse at a time. The target remains cursed until the golem is destroyed or the target dies; magic such as  remove curse  can end the curse early. \n'b'\n'b' About \n'b' This bizarre construct appears to be crafted from stuffed human skin, with large button-like platters in place of eye holes and crude stitching forming a pinched mouth. Knots of humanoid hair top its head and it is dressed in a patchwork of ill-fitting clothes. Large needles and pins pierce the creature where a humanoid\xe2\x80\x99s vital organs would be. \n'b' The witch-doll golem is a horrific hunter/assassin crafted in the likeness of a spellcaster\xe2\x80\x99s chosen foe. Witch-doll golems are designed to enact some vengeance on behalf of its creator and are thus made from some of the foe\xe2\x80\x99s personal effects (hair, blood, a bit of skin, fingernail clippings, etc.). It may be re-programmed should the witch-doll golem\xe2\x80\x99s master find a new enemy. The master merely adds new personal effects to the golem and fills it with new commands. The witch-doll golem then follows these commands mindlessly until it or its target is destroyed. Note that the witch-doll golem can only have one programmed target at one time. \n'b' A witch-doll golem stands twice the height of a human and weighs about 1,000 pounds. A witch-doll golem cannot speak. \n'b' When facing its programmed target, the witch-doll immediately attempts to establish a witch-doll link by pummeling the target with its fists or stabbing it with one of the needles in its body. It relentlessly attacks its foe with a ferocity unseen in most mindless automatons. Against other foes, the golem employs its fists and needles while attempting to keep its programmed target within range.'