b'Mouse Dragon, Platinum (Draco Muridae Platina) \n'b'  Family:   Dragon - Mouse  \n'b'  Tiny   dragon ,  chaotic good  \n'b'  Armor Class  15 (natural armor)  Hit Points  44 (8d4 + 24)  Speed  20 ft., climb 20 ft., burrow 10 ft.\n'b' STATS STR: 7 (-2) DEX:  16 (+3)  CON:  16 (+3)  INT:  12 (+1)  WIS:  15 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +6,  Constitution  +6,  Wisdom  +5,  Charisma  +5  Skills   Arcana  +4,  Nature  +4,  Perception  +8,  Stealth  +9  Damage Immunities  acid, fire, lightning  Senses   darkvision  30 ft., passive  Perception  18  Languages  Common, Draconic  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The platinum mouse dragon\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). It can cast the following spells, requiring no material components.\n'b'\n'b'   At will :  mage hand ,  minor illusion ,  silent image  \n'b'  1/day each :  enlarge/reduce ,  invisibility ,  major image ,  see invisibility  \n'b'\n'b'  Pack Tactics . The mouse dragon has advantage on an attack roll against a creature if at least one of the dragon\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Treasure Sense . The mouse dragon can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it. \n'b'  Underfoot . The mouse dragon can attempt to  hide  even when it is  obscured  only by a creature that is at least one size larger than it. \n'b'  Actions \n'b'   Multiattack . The platinum mouse dragon makes one bite attack and two claw attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage. \n'b'  Radiant Breath (Recharge 5-6) . The dragon exhales radiant light in a 20-foot line that is 1 foot wide. Each creature in that line must make a DC 13  Dexterity  saving throw, taking 38 (7d10) radiant damage on a failed saving throw, or half as much damage on a successful one.'