b'Zombie, Gray Render \n'b'  Family:   Zombies  \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  153 (18d10 + 54)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  17 (+3)  INT:  3 (-4)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wisdom  +5  Skills   Perception  +5  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  understands Giant but can\xc2\x92t speak  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'\n'b'  Keen Smell . The gray render zombie has advantage on  Wisdom  ( Perception ) checks based on smell. \n'b'  Siege Monster . The gray render zombie deals double damage to objects and structures. \n'b'  Undead Fortitude . If damage reduces the zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The gray render zombie makes one bite  attack  and two claw attacks. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 15 (2d10 + 4) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) slashing damage.'