b'Gargoyle, Tukkuru \n'b'  Family:   Gargoyle  \n'b'  Tiny   elemental ,  neutral good  \n'b'  Armor Class  13 (natural armor)  Hit Points  27 (6d4 + 12)  Speed  20 ft.\n'b' STATS STR: 10 (+0) DEX:  15 (+2)  CON:  15 (+2)  INT:  6 (-2)  WIS:  11 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that are not adamantine.  Damage Immunities  poison  Condition Immunities   exhaustion ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  Common, Terran  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While a tukkuru gargoyle remains motionless, it is indistinguishable from an inanimate object. \n'b'  Swarming Grappler . The tukkuru gargoyle can grapple a creature up to two sizes larger than itself and can move at full speed when dragging a creature it has  grappled . Furthermore, a tukkuru gargoyle can grapple a creature already  grappled  by one or more tukkuru gargoyles. When it does so, the DC to escape the grapple increases by +2 for each gargoyle grappling it beyond the first. A creature that succeeds on an escape check is no longer  grappled  by any tukkuru gargoyles regardless of how many were grappling it. A tukkuru gargoyle grappling an opponent has advantage on bite attacks against the  grappled  opponent, but cannot make claw attacks. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The tukkuru gargoyle makes one Bite  attack  and one Claws  attack . \n'b'  Bite .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 2 (1d4) piercing damage. \n'b'  Claws .  Ranged Weapon Attack : +2 to hit, range 10 ft., one target.  Hit : 2 (1d4) slashing damage. If the target is a creature of Medium  size  or smaller, it is  grappled  (escape DC 10).'