b'Giant Ambush Spider \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  104 (16d8 + 32) \n'b' Speed  40 ft., climb 40 ft.\n'b' STATS STR: 16 (+3) DEX:  19 (+4)  CON:  14 (+2)  INT:  2 (-4)  WIS:  11 (+0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Perception +3, Stealth +7 \n'b' Senses  blindsight 10 ft., darkvision 60 ft., passive Perception 13 \n'b' Languages  \xe2\x80\x93 \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'   Ambusher.   In the first round of a combat, the spider has advantage on attack rolls against any creature it has surprised. \n'b'   Spider Climb.   The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'   Web Sense.   While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. \n'b'   Web Walker.   The spider ignores movement restrictions caused by webbing. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target is grappled (escape DC 13). Additionally, the target must make a DC 13 Constitution saving throw, taking 24 (4d10) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.'