b'Bliss Dragon, Adult \n'b'  Family:   Dragons  \n'b'  Huge   dragon ,  neutral good  \n'b'  Armor Class  19 (natural armor)  Hit Points  275 (19d12 + 152)  Speed  40 ft., fly 80 ft.\n'b' STATS STR: 25 (+7) DEX:  14 (+2)  CON:  27 (+8)  INT:  16 (+3)  WIS:  15 (+2)  CHA:  26 (+8)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8,  Con  +14,  Wis  +8,  Cha  +14  Skills   Insight  +8,  Perception  +14,  Persuasion  +14,  Stealth  +8  Damage Immunities  lightning  Condition Immunities   petrified ,  poisoned   Senses  blindsight 60 ft.,  darkvision  120 ft., passive  Perception  24  Languages  Celestial, Common, Draconic  Challenge  18 (20,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Legendary Resistance (3/Day) . If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Peacemaker . When it hits a creature with a claw  attack , as a bonus action a bliss dragon can calm that creature. The creature must make a DC 22  Charisma  saving throw. If a creature fails its saving throw, choose one of the following two effects: It can suppress any effect causing a target to be  charmed  or  frightened . After one minute, any suppressed effect resumes, provided that its duration has not expired in the meantime. Alternatively, it can make a target indifferent about creatures of its choice that the creature is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. After 1 minute, the creature becomes hostile again, unless the GM rules otherwise. \n'b'  Pristine . A bliss dragon is immune to having its maximum  hit points  reduced. \n'b'  Subduer . When the dragon reduces a creature to  0 hit points  with an  attack  or its breath weapon, the dragon can  knock  the creature out. The dragon can make this choice the instant the damage is dealt. The creature falls  unconscious  and is stable. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 18 (2d10 + 7) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 14 (2d6 + 7) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +13 to hit, reach 15 ft., one target.  Hit : 16 (2d8 + 7) bludgeoning damage. \n'b'  Frightful Presence . Each creature of the dragon\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 22  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Lightning Breath (Recharge 5-6) . The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 24  Dexterity  saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. \n'b'  Change Shape . The dragon magically polymorphs into a beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon\xe2\x80\x99s choice). In a new form, the dragon retains its alignment,  hit points , Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair  actions , and  Intelligence ,  Wisdom , and  Charisma  scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary  actions  of that form. \n'b'  Healing Touch (1/Day) . A creature it touches magically regains up to 95  hit points . \n'b'\n'b' LEGENDARY ACTIONS \n'b' The dragon can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary  actions  at the start of its turn. \n'b'\n'b'  Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail  attack . \n'b'\n'b' ABOUT \n'b' Bliss dragons are self-appointed wardens of wildlife and wilderness, sometimes even displacing fey and magical creatures dwelling there whose ethics fall short of the dragons\xe2\x80\x99 high standards. Bliss dragons often sequester refugees in their extraplanar glades, granting sanctuary and healing to those in need. Their feathered forms emit a comforting warmth, and all are welcome to seek succor though few are allowed to linger long in their utopian dwellings.'