b'Klaven Shocktrooper \n'b'  Medium   humanoid  (klaven),  lawful evil  \n'b'  Armor Class  13 (natural armor) \n'b' Hit Points  32 (5d8 + 10) \n'b' Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  11 (+0)  CON:  14 (+2)  INT:  8 (\xe2\x80\x931)  WIS:  10 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +2,  Stealth  +4 \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons \n'b' Condition Immunities   frightened  \n'b' Senses   darkvision  60 ft.; passive  Perception  10 \n'b' Languages  Common and Ultari \n'b' Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Klaven Traits . A klaven shocktrooper has all the traits of a klaven. 639 \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The klaven makes two claw attacks. If it wields a battleaxe in one hand it can  attack  with the battleaxe in place of one claw  attack . \n'b'  Battleaxe .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Spur Rifle .  Ranged Weapon Attack : +3 to hit, range 100/400 ft., 1 target.  Hit : 4 (1d6+1) piercing damage plus the target must make a successful DC 11  Constitution  save or take 4 (1d6+1) poison damage.'