b'Clockwork Sprite \n'b'  Tiny   construct ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  4 (1d4 + 2)  Speed  10 ft., fly 40 ft. \n'b'\n'b' Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +8  Senses  Blindsight, 60 ft., passive  Perception  13  Languages  Common  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Antimagic Susceptibility . The clockwork sprite is  incapacitated  while in an  antimagic field . If targeted by  dispel magic , the clockwork sprite must succeed on a  Constitution  saving throw against the spell\xe2\x80\x99s DC or fall  unconscious  for 1 minute. \n'b'  Lifelike . Viewed from a distance, a clockwork sprite appears like an ordinary sprite. A creature within 30 feet of a clockwork can discern its true nature with a DC 15  Intelligence  ( Nature ) check. \n'b'  Magic Resistance . The clockwork sprite has advantage on saving throws against spells and other magical effects. \n'b'\n'b' Actions \n'b'\n'b'  Longsword .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 1 slashing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +6 to hit, range 40/160 ft., one target.  Hit : 1 piercing damage, and the target must succeed on a DC 10  Constitution  saving throw or become  poisoned  for 1 minute. If its saving throw is 5 or lower, the  poisoned  target falls  unconscious  for the same duration, or until it takes damage or another creature takes an action to shake it awake. \n'b'  Invisibility . The clockwork sprite magically turns  invisible  until it attacks of casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the clockwork sprite wears or carries turns  invisible  with it. \n'b'\n'b' About \n'b' Adepts produced many wondrous works, including cunning clockworks designed to emulate living creatures. Some occultists often used cruel and unethical methods of ensuring their creations were as \xe2\x80\x9clifelike\xe2\x80\x9d as possible. The secrets of these creations were lost but some of the actual works remain. \n'b' A clockwork creature is a construct built in the likeness of a living creature, animated by an arcane arrangement of gears and springs but capable of surprisingly lifelike movement and behavior. Remaining clockworks largely do whatever they were built to do, entirely unaware that the world that created them is long since gone.'