b'Angel Cat, Seraph (Felim) \n'b'  Tiny   celestial ,  neutral good  \n'b'  Armor Class  14 (natural armor)  Hit Points  10 (3d4 + 3)  Speed  40 ft., climb 30 ft., fly 40 ft.\n'b' STATS STR: 3 (-4) DEX:  16 (+3)  CON:  13 (+1)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +5  Damage Resistances  necrotic, radiant  Senses   darkvision  60 ft., passive  Perception  13  Languages  Celestial, Common  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Smell . The felim has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'\n'b' ACTIONS \n'b'\n'b'  Angelic Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) slashing damage and 2 (1d4) radiant damage. \n'b'  Radiant Stare .  Ranged Spell Attack : +5 to hit, range 30 ft., one target.  Hit : 7 (1d8 + 3) radiant damage. \n'b'  Healing Paws (3/day) . The felim lays its paws on a creature. That creature magically regains 2 (1d4)  hit points . \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Celestial Glow . The felim can use a bonus action to glow, shedding bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as the felim likes. While glowing, the felim has disadvantage on  Dexterity  ( Stealth ) checks and can\xe2\x80\x99t benefit from being  invisible . The felim can use another bonus action to end this effect. \n'b'\n'b' ABOUT \n'b' Felim seraphs are celestial custodians responsible for the safety of Felidise and all who reside within. As Elurus\xe2\x80\x99 most trusted agents, they are sometimes tasked with aiding select mortals in benevolent quests away from Felidise. \n'b' Though they generally strive to avoid violence, felim seraphs detest unfairness and won\xe2\x80\x99t hesitate to get into dangerous situations to protect victims of injustice. \n'b'  Pact of the Chain Familiar . At the gamemaster\xe2\x80\x99s discretion, a  warlock  with a pact of the chain may choose the form of a felim seraph for their familiar. \n'b' Variant \n'b' The following additional action to felim who must keep their celestial identity hidden while traveling to the world of mortals. \n'b'\n'b'  Blessing of Elurus . The felim can use an action to magically  polymorph  into an ordinary cat, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the felim\xe2\x80\x99s choice). In its new form, the felim retains all of its statistics except its flying speed.'