b'Krampus, Mounted \n'b'  Huge   fey ,  lawful evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  207 (18d12 + 90)  Speed  80 ft., fly 80 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  20 (+5)  INT:  18 (+4)  WIS:  18 (+4)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Con  +10,  Wis  +9  Skills   Deception  +13,  Insight  +14,  Perception  +14  Damage Resistances  acid, fire, lightning, thunder  Damage Immunities  cold  Condition Immunities   charmed ,  frightened ,  stunned   Senses  truesight 120 ft., passive  Perception  24  Languages  all  Challenge  16 (15,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Icewalk . Krampus ignores any penalties associated with terrain made from ice or snow, both nonmagical and magical. \n'b'  Imprisoning Ice . Creatures reduced to  0 hit points  by Krampus are frozen solid. They are automatically stabilized but are  petrified  and cannot benefit from any  healing .  Lesser restoration  or more powerful magic thaws the ice, allowing the creature to benefit from  healing . \n'b'  Stalker of Sinners . Krampus knows if it hears a lie. Any creatures that have told a lie within the past 24 hours gain no benefit from  invisibility ,  cover , or concealment against Krampus, and they cannot be hidden from it. \n'b'  Trampling Sleigh . While riding its dire sleigh, Krampus can enter a Large or smaller creature\xe2\x80\x99s space but can\xe2\x80\x99t stop there. The first time this happens on a turn, the creature must attempt a DC 17  Dexterity  saving throw, taking 18 (4d8) bludgeoning damage on a failure or half as much on a success. Creatures that take damage from the trample can\xe2\x80\x99t make opportunity attacks against Krampus until the end of their next turn. \n'b'  Transition . When Krampus is first reduced to  0 hit points , its dire sleigh crashes to the ground. Krampus emerges from the sleigh and picks it up with one hand, wielding it as an oversized club. Krampus uses the statistics of Krampus, winter terror. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Krampus makes two Whip attacks. \n'b'  Whip .  Melee Weapon Attack : +10 to hit, reach 15 ft., one target.  Hit : 23 (4d8 + 5) piercing damage plus 18 (4d8) cold damage.'