b'Goblin Spy \n'b'  Family:   Goblin  \n'b'  Small   goblinoid  (goblin),  neutral evil  \n'b'  Armor Class  14 (leather armor)  Hit Points  13 (3d6 + 3)  Speed  30 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +2,  Insight  +2,  Perception  +2,  Persuasion  +2,  Sleight of Hand  +5,  Stealth  +5  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common,  Goblin   Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Goblin Guises . The goblin carries a disguise kit and is proficient in its use. \n'b'  Nimble Escape . The goblin can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Actions \n'b'   Dagger .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage. \n'b'  Reactions \n'b'   Uncanny Dodge . The goblin halves any damage that it takes from an attack that hits it. The goblin must be able to see the attacker. \n'b'  About \n'b' Lurking in the busy market is a hooded green creature. A goblin spy has snuck into the city to get information. The head of its clan wants to know about the soldiers who guard the settlement. Knowing it is in enemy territory; the goblin will make sure to keep out of the limelight. \n'b'  Horrible Humanoid . This little monster is a nasty piece of business. It will do whatever it takes to accomplish its mission. Goblin spies spend lots of time in other communities and their envy has grown over time. They\xe2\x80\x99re eager to destroy the societies they\xe2\x80\x99ve become so jealous of. \n'b'  Deft Disguises . Most of the time these goblins will be wearing some kind of disguise. They carry a disguise kit with them all the time. Many of these spies attempt to pass themselves off as halflings or gnomes. \n'b'  Nefarious Network . Several goblins spies have contacts with gangs and the Thieves\xe2\x80\x99 Guild. They do favors for each other and often have similar goals.'