b'Giant Fox \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  27 (5d8 + 5)  Speed  40 ft.\n'b' STATS STR: 12 (+1) DEX:  14 (+2)  CON:  12 (+1)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4,  Stealth  +3  Senses  passive  Perception  14  Languages  Sylvan  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Keen Hearing and Smell . The giant fox has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Pack Tactics . The giant fox has advantage on an  attack  roll against a creature if at least one of the giant fox\xe2\x80\x99s allies is within 5 feet. of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 5 (2d4) piercing damage. \n'b'  About \n'b' The giant fox is one of the most common mounts for the fey. These omnivores hunt small animals, eat birds, eggs, insects, berries, fungi, and carrion. These beasts will let fey ride them in exchange for food. \n'b'  The Pack . Giant foxes stick together and are usually found in a skulk. If they attack as a group, they can put up quite a fight. \n'b'  Hidden Home . These beasts make their homes in secretive dens. They mate for life and have litters of up to six kits.'