b'Nightmare \n'b'  Large   fiend ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  68 (8d10 + 24)  Speed  60 ft., fly 90 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  16 (+3)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  fire  Senses  passive Perception 11  Languages  understands Abyssal, Common, and Infernal but can\xe2\x80\x99t speak  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Confer Fire Resistance : The nightmare can grant resistance to fire damage to anyone riding it. \n'b'  Illumination : The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet. \n'b'\n'b' Actions \n'b'\n'b'  Hooves :  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. \n'b'  Ethereal Stride : The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa. \n'b'\n'b' About \n'b' This eerie horse-like creature\xe2\x80\x99s skin is an inky blackness. Fire spurts from its hair and nostrils, and its hooves spray sparks.'