b'Chaos Knight \n'b'  Medium   fiend ,  chaotic evil  \n'b'  Armor Class  16 (chain mail)  Hit Points  78 (12d8 + 24)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  15 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4  Damage Vulnerabilities  Fire  Damage Resistances  bludgeoning, piercing, and slashing damage from nonmagical attacks  Damage Immunities  cold, psychic  Condition Immunities   frightened ,  stunned   Senses   darkvision  60 ft., passive  Perception  14  Languages  Common  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Icy Incorporeality . By using an action, a chaos knight can make itself incorporeal until the start of its next turn. While incorporeal, it can pass through solid objects such as a wall or other creatures as if they were  difficult terrain . It leaves behind an icy outline where it passes. \n'b'  Innate Spellcasting . The chaos knight\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 13, spell  attack  bonus +5). The chaos knight can cast the following spells without material components:\n'b'\n'b'\n'b'  At will :  chill touch ,  ray of frost  \n'b'  3/day each :  dimension door , protection from good \n'b'  2/day :  ice storm  \n'b'  1/day each :  telekinesis ,  wall of ice  \n'b'\n'b'  Magic Weapon . The chaos knight\xe2\x80\x99s attacks are magical. \n'b'  Personal Door . Any being other than the chaos knight that passes through the portal suffers 10 cold damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The chaos knight makes two Greatsword attacks. \n'b'  Greatsword .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit :11 (2d6 + 4) slashing damage plus 3 (1d6) cold damage. \n'b'\n'b' ABOUT \n'b' Ghostly forms encased in overly spiky armor, chaos knights are the foot soldiers and agents of evil powers. They are somewhat ephemeral in nature, but instead of a cool nothingness, they can become a cold nothingness that rides the border between the world and other realms. This coldness radiates from their open helms as a pale bluish glow.'