b'Gnoll, Plains Warrior \n'b'  Medium   humanoid  (gnoll),  chaotic evil  \n'b'  Armor Class  16 (half plate)  Hit Points  52 (8d8 + 16)  Speed  40 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  14 (+2)  INT:  9 (-1)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +5,  Nature  +1,  Survival  +3  Senses   darkvision  60 ft., passive  Perception  11  Languages   Gnoll   Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Sprinter . The plains gnoll warrior can use a bonus action to move up to half its speed. \n'b'  Bloodlust . If the plains gnoll warrior hits a creature which does not have all its  hit points  with a melee weapon  attack , it may use its bonus action to make a bite  attack  against the same creature with disadvantage. \n'b'  Actions \n'b'   Multiattack . The plains gnoll warrior makes four attacks: two with its spiked triple flail, one with its bite, and one with its claw. It can choose to replace its flail attacks with claw attacks. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 5 (1d4 + 3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 7 (1d8 + 3) slashing damage. \n'b'  Triple Flail .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 10 (3d4 + 3) bludgeoning damage plus 7 (3d4) piercing damage. \n'b'  About \n'b' Warriors are at the top of the social ladder, often the immediate family of the clan-mother by blood or bond. Relations amongst warriors are usually stable; each of them have fought enough to earn their position that they know where they stand in relation to the others. \n'b' Of all the beasts that walk this earth, there is none so foul as a  gnoll , the grave-eater, the cowardly trickster, that which is hound and bitch both.'