b'Terra-Cotta Soldier \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  112 (15d8+45)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  16 (+3)  INT:  1 (-5)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +7,  Dex  +6  Skills   Perception  +3  Damage Resistances  piercing, slashing  Damage Immunities  fire  Condition Immunities   charmed ,  frightened ,  petrified   Senses   darkvision  60 ft., passive  Perception  16  Languages  \xe2\x80\x93  Challenge  7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Ancient Curse . When a terra-cotta soldier is destroyed permanently, the creature that destroyed it must succeed a DC 15  Charisma  saving throw or be cursed. They gain 1 level of  exhaustion  that will not go away without the use of the  remove curse  spell. \n'b'  Improved Critical . The terra-cotta soldier scores a critical hit on a roll of 19 or 20. \n'b'  Rank Fighting . Terra-cotta soldiers work together with uncanny precision. Whenever a terra-cotta soldier is adjacent to another terra-cotta soldier, each of them gains a +1 bonus to their AC,  attack  rolls,  damage rolls , and saving throws. \n'b'  Unending Duty . When a terra-cotta soldier is reduced to  0 hit points , there is a 50% chance that its shards will reform in 1d4 rounds with 1 hit point and continue fighting. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The terra-cotta soldier makes three attacks with its ji (a hook-backed polearm) or three shortsword attacks. \n'b'  Ji .  Melee Weapon Attack : +7 to hit, 10 ft. reach, one target.  Hit : 9 (1d10 + 4) piercing or slashing damage. \n'b'  Shortsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage. \n'b'  Broken Legion (Recharge 6) . A terra-cotta soldier that is on soft ground (dirt, sand, gravel, etc.) may summon an additional terra-cotta soldier, which rises from the ground and pieces itself together. The second terra-cotta soldier cannot use the Broken Legion ability, does not have the Unending Duty trait, has disadvantage on all  attack  rolls, and only has 56  hit points . \n'b'  Hook Trip . When a terra-cotta soldier strikes a Medium or smaller creature two or more times in the same round with its ji, as a bonus action it can make an  Athletics  check to Shove the target. If it succeeds on this check, the target is forced\xc2\xa0 prone . \n'b'  Missile Troops . Some terra-cotta soldiers are outfitted with light crossbows in place of their ji. They replace the ji melee weapon  attack  with a light crossbow ranged weapon attack with range 80/320 feet. Its attack modifier and damage dealt with a successful attack is unchanged from a normal soldier\xe2\x80\x99s ji attack. When using Multiattack, it can make three light crossbow attacks or three shortsword attacks. \n'b'\n'b' ABOUT \n'b' A terra-cotta soldier is crafted from clay and fired into ceramic and is usually sculpted to resemble an armored human soldier, although terra-cotta soldiers resembling other races, such as hobgoblins, kenkus, or even demons and oni, are also common. Terra-cotta soldiers are often as offerings created to guard the tomb of powerful rulers, standing in silent ranks to guard their liege even after his or her death. These soldiers stand vigil for centuries, animating only to defend the tomb and its riches from tomb robbers. Terra-cotta soldiers are typically painted with colored lacquer, though this decoration is often worn away from use or faded with age. A terra-cotta soldier stands 6 feet tall and weighs 600 pounds.'