b'Olm, Sacred \n'b'  Family:   Olm  \n'b'  Small   fey  (enrooted),  any  \n'b'  Armor Class  14 (natural armor)  Hit Points  44 (8d6 + 16);  Wound Threshold  11  Speed  20 ft., swim 40 ft. \n'b'\n'b' STR \n'b' WIS \n'b' CON \n'b' INT \n'b' SAG \n'b' CHA \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6,  Stealth  +2,  Survival  +6  Damage Vulnerabilities  fire  Damage Immunities  radiant  Senses  blindvision 60 ft., passive  Perception  13  Languages  Sylvan, Undercommon, and any one language  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The sacred olm can breathe air and water. \n'b'  Innate Spellcasting . The sacred olm\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks). The sacred olm can innately cast the following spells like a 7th-level spellcaster, requiring no material components:\n'b'\n'b'\n'b'  At will :  create or destroy water ,  detect poison and disease ,  purify food and drink ,  sacred flame  \n'b'  3/day each :  fog cloud  \n'b'  1/day each :  control water ,  invisibility ,  water walk  \n'b'\n'b' ABOUT \n'b'  An olm  is an amphibian creature halfway between a freshwater salamander (with its slender black-spotted body) and an axolotl (with its beautiful gills that surround its head like feathers). Viviparous and feeding off insects and small fish, it favors pure waters where it grows and breeds.  Olms  live in colonies of a dozen individuals, and can grow up to a foot long in their natural environment. Their blue spots and crystalline gills are bioluminescent, and their eyes can be blue, red, or golden. \n'b'  Olms  are sought for their elegance and their eye-pleasing bright colors. They are docile creatures that usually let themselves be handled and enjoy being petted. They find dryness very unpleasant, and so it is recommended to give them a wet cloth that they can curl up in when at rest. \n'b' Certain communities raise olms in springs, wells, and even cisterns, since these creatures\xe2\x80\x99 leaving or dying is a surefire sign that the quality of drinking water is compromised. \n'b' Water Sense \n'b'  Olms  have such an essential connection with water that they may seem gifted with supernatural abilities. \n'b' At the GM\xe2\x80\x99s option, the following features may be given to olms, and be potentially made use of by explorers of the Netherworld: \n'b'\n'b'  Detect Water . Feeling the humidity in the air and sniffing out its source, the olm is intuitively aware of the position and  size  of the nearest body of freshwater within 1 mile of it. The \xe2\x80\x9cbest\xe2\x80\x9d path that the olm will discern toward the water will not necessarily be the most convenient for humanoid travelers. There may be a large chasm between the olm and the body of water, or a narrow hole that only Tiny creatures will be able to squirm through. \n'b'  Portable Source of Water . The olm naturally draws atmospheric humidity to it. Water condenses and trickles off its body in amounts depending on the environment. For example, in a desert, the phenomenon will be barely noticeable and insufficient to sustain the olm, while in a rainforest during the wet season, water will dribble from its body like a small fountain. \n'b'  Detect Water Quality . The olm can smell the quality and temperature of water. It knows whether it is drinkable, and will refuse to come near it if it is not. The olm will not approach water that is  poisoned , overly acidic, filled with mutagens, salty, or stagnant and dirty. The greater the taint in the water, the further away the olm will detect it. For example, the olm may smell the salty water of an ocean from several hundred yards, but only notice the presence of mutagens in water when within 5 feet of it. Thus, the olm may actively seek a body of water, only to realize that it is undrinkable once it has reached it.'