b'City Watch Captain \n'b'  Medium   humanoid  (any),  any lawful  \n'b'  Armor Class  15 (chain shirt)  Hit Points  91 (14d8 + 28)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  16 (+3)  CON:  14 (+2)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4  Senses  passive  Perception  14  Languages  any one language (usually Common)  Challenge  4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Point Blank Fencer . A rapier deals one extra die of its damage when the city watch captain hits with it (included in the  attack ). In addition, the captain ignores the loading property of crossbows and doesn\xe2\x80\x99t have disadvantage on the  attack  roll with a crossbow from being within 5 feet of a hostile creature. The captain may still have disadvantage on such an  attack  from other sources. \n'b'  Tactical Insight . The city watch captain has advantage on initiative rolls, and friendly creatures within 30 feet of the captain and under the captain\xe2\x80\x99s command can choose to take the captain\xe2\x80\x99s initiative instead of their own when combat starts. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The city watch captain can use its Issue Orders. It then makes two Rapier attacks or three Light Crossbow attacks, or it makes one Rapier  attack  and two Light Crossbow attacks. \n'b'  Rapier .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) piercing damage. Instead of dealing damage, the city watch captain can force the target to drop one weapon it is wielding or drop one item it is carrying. If the captain chooses to make the target drop an item, the item can\xe2\x80\x99t be wrapped around or firmly attached to the target, such as a shirt or armor. The item lands in a space of the captain\xe2\x80\x99s choice within 5 feet of the target. \n'b'  Light Crossbow .  Ranged Weapon Attack : +5 to hit, range 80/320 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. \n'b'  Issue Orders . The city watch captain shouts orders at up to two friendly creatures it can see within 30 feet of it. Each target can do one of the following as a  reaction :\n'b'\n'b'\n'b'  Attack . The target makes one weapon  attack  with advantage. \n'b'  Defend . The target gains a +2 bonus to its Armor Class until the start of the captain\xe2\x80\x99s next turn. \n'b'  Reposition . The target moves up to half its speed without provoking opportunity attacks. \n'b'\n'b' ABOUT \n'b' With its talents, the city watch captain could easily have been on the other side of the law, but the captain likes the respect the position commands within the city, especially when leading a patrol of guards. While a trained investigator, the city watch captain is not afraid to draw its blade to end a threat to its city. \n'b' The captain maintains a no-nonsense stance when on duty and adheres to the laws of whichever city it protects. Some city watch captains let their power and authority go to their heads, while others wear the office like a badge of pride, laying down their lives in defense of the city and its citizens.'