b'Devil, Tzepharion \n'b'  Family:   Devils  \n'b'  Large   fiend  (devil),  lawful evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  110 (13d10 + 39)  Speed  50 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  16 (+3)  INT:  5 (-3)  WIS:  18 (+4)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Animal Handling  +7,  Athletics  +10,  Perception  +7,  Survival  +7  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  17  Languages  understands Infernal but can\xe2\x80\x99t speak  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the tzepharion\xe2\x80\x99s  darkvision . \n'b'  Eye of Rage . As a bonus action, the tzepharion incites rage in up to three beasts or monstrosities it can see within 60 feet of it. Each target must succeed on a DC 15  Wisdom  saving throw or become enraged until the end of its next turn. While enraged, it has advantage on its  attack  rolls, but it is unable to distinguish friend from foe and must  attack  the nearest creature other than the tzepharion. This trait doesn\xe2\x80\x99t work on targets with an  Intelligence  of 6 or higher. \n'b'  Magic Resistance . The tzepharion has advantage on saving throws against spells and other magical effects. \n'b'  Pack Tactics . The tzepharion has advantage on  attack  rolls against a creature if at least one of the devil\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Multiattack . The tzepharion devil makes one bite  attack  and four claw attacks. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage. \n'b'  Soul Jolt (Recharge 6) . The tzepharion leaps up to 20 feet through the air and makes a claw  attack  against a target within reach. If it hits, the target must succeed on a DC 15  Wisdom  saving throw or its soul is forced out of its body, appearing 20 feet in a random direction away from its body, for 1 minute. The creature has control of its soul, which is invisible and can move through creatures and objects as if they were  difficult terrain , but it can\xe2\x80\x99t cast spells or take any  actions . The creature\xe2\x80\x99s body is knocked unconscious and can\xe2\x80\x99t be awoken until its soul returns, but it can take damage as normal. The creature can repeat the saving throw at the end of each of its turns, reoccupying its body on a success. Alternatively, a creature can reoccupy its body early if it starts its turn within 5 feet of its body. If a creature doesn\xe2\x80\x99t return to its body within 1 minute, the creature dies. If its body is reduced to 0  hp  before the creature reoccupies its body, the creature dies. \n'b'  About \n'b' Strutting forward on four legs tipped with sharp talons, this raptor-like fiend has dark crimson feathers covering its scaled hide and an extended, eyeless, saw-toothed maw. A baleful orange eye glares from the monster\xe2\x80\x99s chest. \n'b'  Primeval Devils . Tzepharions are perhaps the most savage and primal of all devils. They care little for the schemes and temptations of other devils and are happy to spend their time chasing and devouring lower life forms. For this reason, tzepharions are treated as simple beasts by other fiends, and packs of tzepharions are sometimes employed by pit fiends and arch-devils on hunting trips. \n'b'  Structured Packs . Despite their limited intelligence, tzepharions are highly lawful fiends and organize themselves into tightly regimented packs to hunt down prey. \n'b' Each tzepharion knows its place in the pack and coordinates with its fellows in battle. Tzepharions on the Material Plane band together for survival or work to control a pack of dire wolves, a pride of lions, or another group of carnivorous beasts.'