b'Malefic Broker \n'b'  Medium   fiend  (devil),  lawful evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  135 (18d8 + 54)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  17 (+3)  INT:  16 (+3)  WIS:  14 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +5,  Cha  +7  Skills   Deception  +7,  Insight  +5,  Perception  +5,  Persuasion  +7  Damage Immunities  fire, poison  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Condition Immunities   charmed ,  poisoned   Senses   darkvision  120 ft. passive  Perception  15  Languages  all, telepathy 120 ft.  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the malefic broker\xe2\x80\x99s  darkvision . \n'b'  Innate Spellcasting . The malefic broker\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 15). The malefic broker can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will : creeping touch,  detect magic  \n'b'  1/day each :  charm person  (1st),  command  (1st),  dominate person  (5th),  invisibility  (2nd, self only),  shield  (1st) Magic  Resistance . The malefic broker has advantage on saving throws against spells and other magical effects. \n'b'\n'b'  Soul Shards . The malefic broker has six soul shards. It can use soul shards to cast an innate spell it can\xe2\x80\x99t normally cast again on a given day by spending soul shards equal to the level of the spell, as noted in the Innate Spellcasting trait. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The malefic broker uses mindfire twice and puppeteer once. \n'b'  Mindfire .  Melee or Ranged Spell Attack : +6 to hit, reach 5 ft. or range 30/60 ft., one creature.  Hit : 13 (3d8) fire damage and 13 (3d8) psychic damage, and the target ignites. Until a creature takes an action to douse the fire, the target takes 4 (1d8) fire damage and 4 (1d8) psychic damage at the start of each of its turns. \n'b'  Puppeteer . The malefic broker chooses one creature it can see within 120 feet of it. The target benefits from any protection it has against being  charmed . The target must succeed on a DC 15  Wisdom  saving throw or the malefic broker can immediately force the target to use its  reaction  to make an  attack  or use a cantrip against a target of the broker\xe2\x80\x99s choice. If the target is ignited by Mindfire, and the attack or cantrip deals damage, the target takes that effect\xe2\x80\x99s normal damage plus 4 (1d8) fire damage and 4 (1d8) psychic damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Soul Siphon . If a living creature dies within 30 feet of the malefic broker, the fiend gains one soul shard. \n'b'\n'b' ABOUT \n'b'  Disciples of Gorodyn . A rare fiend, the malefic broker is an example of a diabolic middleman. Taking the form of a humanoid, the malefic broker hones its skills in negotiation and acquisition rather than its fiendish might. Greed motivates a malefic broker, who scrambles to acquire more souls for Gorodyn through deception and persuasion. \n'b'  Soul Shards . Despite a disdain for mortal wealth, a malefic broker carries gems, which the fiend uses to siphon pieces of souls fleeing the dying. When cornered, a malefic broker consumes these soul shards to gain eldritch might it can use to defend itself.'