b'Dinosaur, Triceratops \n'b'  Family:   Dinosaurs  \n'b'  Huge   beast ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  95 (10d12 + 30)  Speed  50 ft.\n'b' STATS STR: 22 (+6) DEX:  9 (-1)  CON:  17 (+3)  INT:  2 (-4)  WIS:  11 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses  passive Perception 10  Languages  \xe2\x80\x93  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Trampling Charge : If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13  Strength  saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a  bonus action . \n'b'  Actions \n'b'   Gore :  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 24 (4d8 + 6) piercing damage. \n'b'  Stomp :  Melee Weapon Attack : +9 to hit, reach 5 ft., one prone creature.  Hit : 22 (3d10 + 6) bludgeoning damage. \n'b'  About \n'b' This beast\xe2\x80\x99s armored head has three sharp horns decorating its face and a large round crest angling back over its neck from its skull.'