b'Bloated Revenant \n'b'  Medium   undead ,  neutral  \n'b'  Armor Class  14 (scale mail)  Hit Points  143 (15d8 + 75)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  10 (+0)  CON:  20 (+5)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +8,  Con  +8,  Wis  +5,  Cha  +6  Damage Resistances  necrotic, psychic  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned ,  stunned   Senses   darkvision  60 ft.; passive  Perception  12  Languages  the languages it knew in life  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Festering Form . When the bloated revenant dies, it bursts outward in a 15 foot radius. Each creature within the area of effect must make a DC 14  Dexterity  saving throw or take 7 (2d6) necrotic damage and 14 (4d6) poison damage and become  poisoned  until the end of their next turn. \n'b'  Festering Rejuvenation . When the revenant\xe2\x80\x99s form dies and bursts from its Festering Form ability, the soul of the revenant can infect any creatures that failed their  Dexterity  save. Any of those creatures that die within 24 hours have their bodies taken by the revenant soul, which then regains all of its  hit points . If no creatures fail their  Dexterity  save or die, or if a  wish  spell is used, the soul is forced to go to the afterlife and not return. \n'b'  Regeneration . The revenant regains 10  hit points  at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn\xe2\x80\x99t function at the start of the revenant\xe2\x80\x99s next turn. The revenant\xe2\x80\x99s body is destroyed only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Turn Immunity . The revenant is immune to effects that turn undead. \n'b'  Actions \n'b'   Multiattack . The revenant makes two fist attacks. \n'b'  Fist .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 7 (2d6) bludgeoning damage and 7 (2d6) necrotic damage. Instead of dealing damage, the revenant can grapple the target (escape DC 14) provided the target is Large or smaller. \n'b'  Vindictive Ichor . If the revenant sees the target of its vengeance and the creature is within 60 feet, it can force the target to make a DC 14  Charisma  saving throw. On a failure, the creature is  poisoned  and begins to leak vile ichor from its eyes, nose, and ears. The effect lasts four 24 hours, with the creature being able to reattempt their saving throw at the end of each hour. While  poisoned  in this way, all necrotic damage it takes is deducted from its maximum  hit points . If the target\xe2\x80\x99s hit point maximum is ever reduced to 0, the creature becomes a spector upon death.'