b'Hound of The Night \n'b'  Large   monstrosity ,  neutral  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  112 (15d10 + 30) \n'b' Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  16 (+3)  CON:  14 (+2)  INT:  7 (\xe2\x80\x932)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Con  +5,  Wis  +5 \n'b' Skills   Intimidation  +3,  Perception  +5,  Stealth  +6 \n'b' Damage Vulnerabilities  fire \n'b' Damage Immunities  cold \n'b' Senses   darkvision  60 ft., passive  Perception  15 \n'b' Languages  understands Elvish and Umbral but can\xe2\x80\x99t speak \n'b' Challenge  5 (1,800 XP) \n'b' Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Fey Scent . The  hound of the night  has advantage on  Wisdom  ( Perception ) checks that rely on smell. If it is tracking a Fey, Giant, or Humanoid whose scent it knows, the hound can continue tracking that creature if the creature moves into the Border Ethereal or teleports, provided the creature isn\xe2\x80\x99t in the Border Ethereal for more than 1 minute or that the creature doesn\xe2\x80\x99t  teleport  more than 100 feet at a time. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  hound of the night  makes two Bite attacks. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) piercing damage plus 4 (1d8) cold damage, and the target must succeed on a DC 14  Strength  saving throw or be forced  prone . \n'b'  Frost Breath (Recharge 5\xe2\x80\x936) . The hound exhales frost in a 15-foot cone. Each creature in the area must make a DC 14  Dexterity  saving throw, taking 27 (6d8) cold damage on a failed save, or half as much damage on a successful one. \n'b'  Teleport (Recharge 4\xe2\x80\x936) . The hound magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the hound can make one Bite  attack . \n'b'\n'b' ABOUT \n'b' This enormous black hound pants in the moonlight, wisps of steam rising from its muzzle, as it follows its elvish master. \n'b'  Fey Bloodhounds . Hounds of the night are bred by the shadow fey for use as hunting companions and guardians, and they excel at both tasks. Far more intelligent than other hounds, they are difficult to evade once they are on a quarry\xe2\x80\x99s trail, because they can think their way past problems that would throw their lesser kin off the trail. Their shadow fey masters claim that hounds of the night can smell a  shadow  on running water and can sniff out a  ghost  passing through a wall. \n'b'  Cousins to Winter . Somewhere in their early existence as a breed, some enterprising hunter interbred them with winter wolves. Every trace of their white fur is long gone, but the cold breath of those dread canines remains. \n'b'  Dimensional Stepping . Hounds of night excel at distracting prey while some of their pack  teleport  away to achieve some larger goal, such as dragging off a treasure or overwhelming a spellcaster in the back ranks.'