b'Morr\xc3\xadgan \n'b'  Medium   fey ,  chaotic neutral  \n'b'  Armor Class  18 (natural armor) \n'b' Hit Points  260 (40d8+80) \n'b' Speed  40 ft., fly 60 ft. (hover)\n'b' STATS STR: 19 (+4) DEX:  20 (+5)  CON:  15 (+2)  INT:  16 (+3)  WIS:  19 (+4)  CHA:  22 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +9,  Int  +10,  Wis  +11 \n'b' Skills   Arcana  +10,  Deception  +13,  Insight  +11,  Nature  +10,  Perception  +11,  Stealth  +12 \n'b' Damage Resistances  bludgeoning, piercing, and slashing \n'b' Damage Immunities  poison \n'b' Condition Immunities   charmed ,  frightened ,  poisoned  \n'b' Senses   darkvision  120 ft., passive  Perception  21 \n'b' Languages  English, Gaelic, Sylvan \n'b' Challenge  22 (41,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Brute . A melee weapon deals one extra die of its damage when Morr\xc3\xadgan hits with it (included in the  attack ). \n'b'  Epic Concentration . Morr\xc3\xadgan is able to concentrate on up to 2 spells at the same time. If she fails a concentration check while concentrating on more than one spell, she loses both spells. In addition, while she is using one or more concentration spells Morr\xc3\xadgan gains one extra bonus action each turn that can only be used to manipulate those spells. \n'b'  Legendary Resistance (3/Day) . If Morr\xc3\xadgan fails a saving throw, she can choose to succeed instead. \n'b'  Magic Resistance . Morr\xc3\xadgan has advantage on saving throws made against spells and other magical effects. \n'b'  Shapechange . Morr\xc3\xadgan can use a bonus action to magically  polymorph  into a creature that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment Morr\xc3\xadgan is wearing or carrying is absorbed or borne by the new form (her choice). In a new form, Morr\xc3\xadgan retains her alignment,  hit points , Hit Dice, ability to speak, proficiencies, Legendary Resistance, Spellcasting, legendary actions, and  Intelligence ,  Wisdom , and  Charisma  scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. \n'b'  Spellcasting . Morr\xc3\xadgan is a 21st level spellcaster that uses  Charisma  as her spellcasting ability (spell save DC 21; +13 to hit with spell attacks). Morr\xc3\xadgan has the following spells prepared: \n'b'\n'b'  Cantrips :  chill touch , fire bolt,  message ,  prestidigitation ,  ray of frost , spare the dying \n'b'  1st-level (4 slots) :  cure wounds ,  fog cloud ,  shield ,  thunderwave  \n'b'  2nd-level (4 slots) :  blindness/deafness ,  hold person ,  invisibility ,  spiritual weapon  \n'b'  3rd-level (3 slots) :  bestow curse ,  call lightning ,  fear ,  revivify  \n'b'  4th-level (3 slots) :  blight ,  confusion ,  death ward ,  freedom of movement  \n'b'  5th-level (3 slots) :  cone of cold ,  greater restoration ,  scrying  \n'b'  6th-level (2 slots) :  circle of death ,  harm ,  heal  \n'b'  7th-level (2 slots) :  arcane sword ,  finger of death  \n'b'  8th-level (1 slots) :  power word stun  \n'b'  9th-level (1 slots) :  weird  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Morr\xc3\xadgan attacks five times, or she casts a spell and attacks twice. \n'b'  +1 Longsword .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 14 (2d8+5) magical slashing damage, or 16 (2d10+5) magical slashing damage if used with two hands. \n'b'  +1 Longbow .  Ranged Weapon Attack : +13 to hit, range 150/600 ft., one target.  Hit : 15 (2d8+6) magical piercing damage. \n'b'\n'b' LEGENDARY ACTIONS \n'b' Morr\xc3\xadgan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. She regains spent legendary actions at the start of her turn. \n'b'\n'b'  Cast Spell (Costs 1 to 3 Actions) . Morr\xc3\xadgan casts a spell. Each spell level costs 1 legendary action. \n'b'  Doomed Prophecy (Costs 2 Actions) . Morr\xc3\xadgan\xe2\x80\x99s voice echoes in the minds of all creatures within 500 feet foretelling of doom to come. Until the start of her next turn, whenever a creature makes an  attack  roll or a saving throw, it must roll a d4 and subtract the number rolled from the  attack  roll or saving throw. In addition, if the result of the d20 roll is 16 or higher, a creature rolls a second d20 and uses the lower of the two rolls. Morr\xc3\xadgan may choose to exclude any number of creatures from this effect. \n'b'  Prophecy of Victory (Costs 2 Actions) . Morr\xc3\xadgan\xe2\x80\x99s voice echoes in the minds of all creatures within 500 feet speaking of a victory that is imminent. Until the start of her next turn, whenever a creature makes an  attack  roll or a saving throw, it rolls a d4 and adds the number rolled to the  attack  roll or saving throw. In addition, if the result of the d20 roll is 5 or lower, a creature rolls a second d20 and uses the higher of the two rolls. Morr\xc3\xadgan may choose to exclude any number of creatures from this effect. \n'b'\n'b' ABOUT \n'b' Thought to actually be a triumverate of deities of war, none are certain as to what or who the Morr\xc3\xadgan truly is other than a god of combat that is best feared and respected. Warriors the world over worship her regardless of the pantheons they usually pay tribute to, knowing that it is a dangerous folly to displease her and that doing so is a sure way to bring misfortune into battle with them. Her arrival on a battlefield cannot be mistaken or overlooked\xe2\x80\x94the voice of Morr\xc3\xadgan speaks within the minds of every soldier present, foretelling a horrifying prophecy of what is to come to the defeated or enshrining in the minds of those she\xe2\x80\x99s chosen to  bless  that their victory is assured. Morr\xc3\xadgan is also a vengeful god so sacrifices in her name are rarely lacking, usually involving a captured regent, a famous enemy, or other person of note that will assuage her and show the proper respect she deserves.'