b'Tzitzimitl \n'b'  Gargantuan   undead ,  neutral evil  \n'b'  Armor Class  19 (skeletal armor)  Hit Points  341 (22d20 + 110)  Speed  40 ft., fly 60 ft.\n'b' STATS STR: 22 (+6) DEX:  17 (+3)  CON:  20 (+5)  INT:  17 (+3)  WIS:  18 (+4)  CHA:  22 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +11,  Wis  +10  Skills   Insight  +10,  Perception  +10,  Religion  +9  Damage Resistance(s)  cold, lightning, necrotic  Damage Immunities  bludgeoning, piercing and slashing from nonmagical attacks, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  120 ft., truesight 120 ft., passive  Perception  20  Languages  Abyssal, Common, Deep Speech, Celestial  Challenge  19 (22,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . A tzitzimitl\xe2\x80\x99s spell casting ability is  Charisma  (spell save DC 20). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  3/day :  animate dead ,  bestow curse ,  contagion ,  darkness  \n'b'  1/day :  create undead  (as a 9th-level spell) \n'b'\n'b'  Magic Resistance . The tzitzimitl has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The tzitzimitl makes four attacks with its claws. \n'b'  Claws .  Melee Weapon Attack : +12 to hit, 20 ft. reach, one target.  Hit : 19 (2d12 + 6) slashing damage plus 7 (2d6) force damage and 7 (2d6) necrotic damage. \n'b'  Accursed Touch . If the tzitzimitl hits a creature with two claw attacks in the same round, as a bonus action it can cast  bestow curse  or  contagion  on that creature. \n'b'\n'b' REACTIONS \n'b'\n'b'  Light to Dark (3/Day) . The tzitzimitl can convert an effect within 60 feet that does radiant damage to necrotic damage. The tzitzimitl takes no necrotic damage from the effect and instead regains a number of  hit points  equal to half the effect\xe2\x80\x99s original damage. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The tzitzimitl can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The tzitzimitl regains spent legendary actions at the start of its turn. \n'b'\n'b'  Eclipse (Costs 3 Actions) . Magical  darkness  spreads from a point the tzitzimitl chooses within 150 feet to fill a 20-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can\xe2\x80\x99t see through this darkness, and nonmagical light can\xe2\x80\x99t illuminate it, though the tzitzimitl can see perfectly fine in this area of darkness. If any of this ability\xe2\x80\x99s area overlaps with an area of light created by a spell of 8th level or lower, the spell that created the light is dispelled. Any creatures in the area of darkness when it is created must make a DC 20  Constitution  saving throw. On a failed saving throw, a creature takes 28 (8d6) necrotic damage and until the end of the tzitzimitil\xe2\x80\x99s next turn cannot use  reactions  and may either move or take an action (not both) on the it\xe2\x80\x99s own turn; on a successful saving throw, a creature takes half damage and may act normally. The  darkness  lasts for 1 minute or until the Tzitzimitl uses this legendary action again. \n'b'  Eye Beam (Costs 2 Actions) . The tzitzimitl targets one creature within 120 feet that it can see. It makes a  ranged attack  (+19 to hit) and on a hit does 21 (6d6) force damage plus 21 (6d6) necrotic damage. \n'b'  Snatch . The tzitzimitl makes a claw  attack  against a Large or smaller target. On a hit, the target is  grappled  (escape DC 19). Until this grapple ends, the creature is  restrained , and the tzitzimitl can\xe2\x80\x99t snatch another target with that claw and can only make another claw  attack  using that claw against the creature it  grappled . \n'b'\n'b' ABOUT \n'b' These immense four-armed skeletons wear ancient priestly accoutrements, including skirts of what seem like woven light and darkness, almost like bits of space with stars and galaxies moving within. Their bony forms are suffused with eldritch fires, flaring to deadly brightness in their empty eye sockets and around their clawed hands. A tzitzimitl is 50 feet tall. \n'b' Apocalyptic Herald. Enigmatic creatures of darkness, some cultures claim tzitzimitls attack and consume entire suns to \xe2\x80\x9cshut down worlds\xe2\x80\x9d in preparation for the end of days. Sages say that these creatures come from the cold, dark places between the stars, and that in the darkness of any eclipse, one can see their immense, world-darkening shadows.'