b'Feliul Stones \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  157 (16d10 + 64 HD)  Speed  20 ft.\n'b' STATS STR: 20 (+5) DEX:  8 (-2)  CON:  18 (+4)  INT:  7 (-3)  WIS:  10 (+0)  CHA:  7 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities  exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious  Damage Resistance  slashing and piercing from nonmagical weapons  Senses  darkvision 120 ft., passive Perception 10  Languages  Common, Dwarf, Goblin  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Suggestible . Feliul stones suffer disadvantage on Wisdom saving throws. In addition, a successful DC 12 Charisma (Persuasion) check can stop the creature from attacking. Feliuls stopped in this manner will parlay with the attackers, who must then convince the creature they are not enemies. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The feliul stone makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 27 (4d10+5) bludgeoning damage. \n'b'  Stone Spray (recharge 5-6) . The feliul stone spews forth a cone of razor-sharp stone spars in a 30-foot cone. Each creature in the cone must make a DC 14 Constitution saving throw, taking 42 (12d6) slashing damage on a failed save, half as much on a successful one. \n'b'\n'b' COMBAT TACTICS \n'b' The feliul stone attacks by crashing into its opponent. They use whatever shape they have taken to their advantage. If they are humanoid shaped they punch or crush the enemy, a boulder rolls over them, etc. etc. Feliul stones do not, however, have faces and can never be surprised or attacked from the rear or flank. They are aware of everything around them. \n'b' Defeating a Feliul Stone is not an easy task. Battering it to death is possible, but it is an arduous job. It can be hit by non-magical weapons and the stone can be destroyed. But the spirit is not destroyed and reconstitutes its stony shape within 1-4 days. Magical weapons will destroy the spirit. A successful turn forces the spirit to leave the host and flee. But it will return within 1-4 days. Any number of spells may work, such as rock to mud, rock to flesh, etc. but such spell craft does not destroy the creature. It is able to reconstitute itself in 1-4 days. \n'b' These creatures are very susceptible to suggestion. They long for a life they barely remember, and anyone who attempts to talk to the creature may meet with some success. Spells such as suggestion, charm person, etc. can yield the source of the creature\xe2\x80\x99s pain, and promises to finish the task or remedy whatever happenstance kept the spirit in the world serve to calm the creature into not attacking. Anyone who attempts any of these things should be awarded extra experience points. When a feliul stone is successfully killed or turned, the stone itself cracks and falls to pieces. Whatever treasure the creature may have falls to the earth where it stood. \n'b' ABOUT \n'b' Feliul stones are magical stones that have been possessed by the spirit of a fallen  dwarf ,  gnome , giant or  goblin  (far more commonly a  dwarf ). Usually the victim has died some horrible death, through torture or the like. Some feliul stones are possessed of the spirits of those that have died before some great task was completed. Whatever the case, the spirit lingers in the living world and takes up residence in the stone about it. These spirits live within the rock and stone, trying to fulfill their spent lives\xe2\x80\x99 lingering needs. After many years they are able to shape the very rock within which they reside. They shape it to resemble all manner of things from boulders to statues. \n'b' Feliul stones are undead creatures and as such they can be turned. Feliul stones are generally evil, for they possess some nascent memories of their past lives, which leaves them frustrated. These memories escape them like fleeting thoughts and they brood on what they cannot wholly remember. In time, frustrations and rage twist them into creatures of ill intent and disposition. So they haunt the ground where they fell or were buried and terrorize those who come within their domain. They are not wholly stationary, but they never leave the ground around which they fell. \n'b' They do possess treasure, sometimes absorbing it into the stone that makes up their host bodies.'