b'Minotaur, Ravening \n'b'  Family:   Minotaur  \n'b'  Large   monstrosity ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  85 (10d10 + 30)  Speed  40 ft.\n'b' STATS STR: 18 (+4) DEX:  11 (+0)  CON:  16 (+3)  INT:  6 (-2)  WIS:  16 (+3)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +7?  Senses   darkvision  60 ft., passive  Perception  17  Languages   Minotaur   Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Charge . If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore  attack  on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14  Strength  saving throw or be pushed up to 10 feet away and forced  prone . \n'b'  Keen Smell . The minotaur has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Labyrinthine Recall . The minotaur can perfectly recall any path it has traveled. \n'b'  Ravening Madness . The ravening minotaur has disadvantage on  Intelligence  ability checks. It cares for no one; everyone is considered a foe, and it is hostile toward every creature it sees. \n'b'  Ravening Hunger . When a ravening minotaur reduces a creature to  0 hit points  with a  melee attack  on its turn, the minotaur can take a bonus action to consume the creature\xe2\x80\x99s heart. Once the minotaur has consumed a total of ten hearts,? it gains 1d10 + 3  hit points  permanently. \n'b'  Reckless . At the start of its turn, the minotaur can choose to have advantage on all melee weapon  attack  rolls it makes during that turn, but  attack  rolls against it have advantage until the start of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The minotaur makes one bite  attack  and two claw attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage, and the ravening  minotaur  gains  temporary hit points  equal to the damage dealt. Creatures that are bitten must make a successful DC 13  Constitution  saving throw or be infected by the ravening disease. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage. \n'b'  Gore .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. \n'b'\n'b' specifically cures diseases. If an infected creature has gained Hit Dice from the ravening hunger effect, it retains the additional Hit Dice after being cured. \n'b'  Ravening Madness . Filled with a monstrous rage, the infected creature has disadvantage on  Intelligence  ability checks and considers all other creatures to be foes. An infected creature has a starting attitude of hostile toward every creature it sees. \n'b'  Ravening Hunger . The infected creature instinctively knows that consuming the hearts of other creatures is the key to gaining new power. When an infected creature has consumed a number of hearts equal to its Hit Dice, it gains one Hit Die. \n'b' ABOUT \n'b' This feral  minotaur  is driven by a monstrous hunger that can be sated only by consuming the hearts of its foes. Its fur stained with blood, it fights with its teeth, its sharp claws, and its lethal horns. \n'b' The ancient  minotaur  clans once deliberately exposed their warriors to a disease called the ravening, hoping to strengthen them. This practice led to disaster as the highly contagious disease spread throughout the  minotaur  cities, creating large numbers of ravening minotaurs-wild creatures filled with uncontrollable fury and a lust for consuming the hearts of other creatures. \n'b' The Ravening Disease \n'b' This affliction causes uncontrollable fury and an irresistible lust for power in those it infects. Transmitted by contact with infected fluids or clothing, or by the bite of a ravening  minotaur , the ravening is highly contagious. \n'b' A creature exposed to this disease must succeed on a DC 13  Constitution  saving throw or become infected. Minotaurs have disadvantage on the saving throw. A creature bonded to a kijani seedling is immune to the ravening. \n'b' Infected creatures are consumed by ravening madness and ravening hunger (see below) 24 hours after becoming infected. An infected creature can be cured by magical  healing  that'