b'Drake, Armored \n'b'  Family:   Drake  \n'b'  Medium   dragon ,  unaligned  \n'b'  Armor Class  16 (Natural Armor)  Hit Points  68 (8d8 + 32)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  18 (+4)  INT:  5 (-3)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +6,  Perception  +2  Senses   darkvision  60 ft.; passive  Perception  12  Languages  Draconic understands but can\xe2\x80\x99t speak  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Pack Tactics . The drake has advantage on an  attack  roll against a creature if at least one of the drake\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Charge . If the drake moves at least 20 feet straight toward a target and then hits it with a ram  attack  on the same turn, the target takes an extra 9 (2d8) damage. If the target is a creature, it must succeed on a DC 14  Strength  saving throw or be knocked  prone  and the drake can make a bite  attack  as a bonus action. \n'b'  Actions \n'b'   Multiattack . The armored drake makes two attacks: one with its bite and one with its tail. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage. \n'b'  Ram .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 17 (3d8 + 4) bludgeoning damage. \n'b'  Tail .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) bludgeoning damage.'