b'Ice Maiden \n'b'  Medium   fey ,  lawful evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  84 (13d8 + 26)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  17 (+3)  CON:  15 (+2)  INT:  19 (+4)  WIS:  13 (+1)  CHA:  23 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +5,  Cha  +9  Skills   Deception  +9,  Persuasion  +9,  Stealth  +6  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold  Damage Vulnerabilities  fire  Senses   darkvision  60 ft., passive  Perception  11  Languages  Common, Giant, Sylvan  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Chilling Presence . Cold air surrounds the  ice maiden . Small non-magical flames are extinguished in her presence, and water begins to freeze. Unprotected characters spending more than 10 minutes within 15 feet of her must succeed on a DC 15  Constitution  saving throw or suffer as if exposed to severe cold. Spells that grant protection from cold damage are targeted by an automatic  dispel magic  effect. \n'b'  Cold Eyes . Ice maidens see perfectly in snowy conditions, including driving blizzards, and are immune to snow blindness. \n'b'  Ice Walk . Ice maidens move across icy and snowy surfaces without penalty. \n'b' Snow  Invisibility . In snowy environments, the  ice maiden  can turn  invisible  as a bonus action. \n'b'  Magic Resistance . The  ice maiden  has advantage on saving throws against spells and other magical effects. \n'b'  Innate Spellcasting . The  ice maiden\xe2\x80\x99s  innate spellcasting ability is  Charisma  (spell save DC 17). She can innately cast the following spells:\n'b'\n'b'\n'b'  At will :  chill touch ,  detect magic ,  light ,  mage hand ,  prestidigitation ,  resistance  \n'b'  5/day :  fear ,  fog cloud ,  misty step  \n'b'  3/day :  alter self ,  protection from energy ,  sleet storm  \n'b'  1/day :  ice storm  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  ice maiden  makes two Ice Dagger attacks. \n'b'  Ice Dagger .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage. \n'b'  Flurry-Form (1/day) . The  ice maiden  adopts the form of a swirling snow cloud. Her stats are identical to an air  elemental  that deals cold damage instead of bludgeoning. If brought to  0 hit points , she reverts to her natural form with whatever  hit points  she had prior to changing. \n'b'  Icy  Entangle  . Ice and snow hinder the  ice maiden\xe2\x80\x99s  opponent\xe2\x80\x99s movement, as the  entangle  spell (DC 17). The effect lasts for one minute and does not require concentration. \n'b'  Kiss of the Frozen Heart . An  ice maiden  may kiss a willing individual, freezing the target\xe2\x80\x99s heart. The target falls under the sway of a dominate spell, his or her alignment shifts to lawful evil, and he or she gains immunity to cold. The  ice maiden  can have up to three such servants at once. The effect can be broken by  dispel magic  (DC 17),  greater restoration , or the kiss of someone who loves the target. \n'b'  Snowblind Burst . In a snowy environment, the  ice maiden  attempts to blind all creatures within 30 feet of herself. Creatures in the area must succeed on a DC 17  Charisma  saving throw or be  blinded  for one hour. Targets that are immune to cold damage are also immune to this effect.'