b'Ghoulish Merfolk \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  93 (11d8 + 44)  Speed  10 ft., swim 40 ft.\n'b' STATS STR: 16 (+3) DEX:  18 (+4)  CON:  12 (+1)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wisdom  +4  Skills   Athletics  +6,  Perception  +4,  Stealth  +7  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses  darkvision 60 ft., passive  Perception  14  Languages  understands Aquan and Common but can\xe2\x80\x99t speak  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Aura of Rotting Fish . Any creature that starts its turn within 5 feet of the ghoulish merfolk must succeed on a DC 12  Constitution  saving throw or take 2 (1d4) poison damage and be  poisoned  until the start of its next turn. \n'b'  Turn Resistance . The ghoulish merfolk has advantage on saving throws against any effect that turns undead. \n'b'  Undead Nature . The ghoulish merfolk doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The ghoulish merfolk makes one Bite attack and two Spear attacks. It can make one Claw attack in place of its two Spear attacks. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Spear .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a  melee attack .'