b'Devil, Abhorrent \n'b'  Family:   Devils  \n'b'  Tiny   fiend  (devil),  lawful evil  \n'b'  Armor Class  11  Hit Points  10 (3d4 + 3)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  13 (+1)  CON:  13 (+1)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +4  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  11  Languages  Infernal, Common  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the devil\xe2\x80\x99s  darkvision . \n'b'  Magic Resistance . The  devil  has advantage on saving throws against spells and other magical effects. \n'b'  Pact of Terror . While the abhorrent  devil  is bound to a master by a pact, when a creature that can see the eyes of the  devil\xe2\x80\x99s  master starts its turn it must succeed on a  Wisdom  saving throw (DC 10 + master\xe2\x80\x99s proficiency bonus + master\xe2\x80\x99s  Charisma  modifier) or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours. The abhorrent  devil\xe2\x80\x99s  master retains these abilities even if the abhorrent  devil  dies. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claw .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) slashing damage. \n'b'\n'b' ABOUT \n'b' The shattered, faceless husk of an abhorrent devil is more reminiscent of a weathered skeleton than of any living being. Worn from aeons of existence, even an abhorrent devil\xe2\x80\x99s movements are enough to cause its aged frame to crack and slough off bits of crumbling debris that float on the air. Abhorrent devils are personifications of terror, their mere existence twisting the minds of those around them. \n'b' These fiends are seen as omens of darkness, and their masters are often persecuted for intermingling with them. \n'b'  Bargain of Terror . Unlike most archdevils, Nycteus the Broken does not actually make bargains of his own; instead, those that seek his gifts perform rituals that bind themselves to the archfiend. Some prophets of good deities give dire warnings to those seeking to join with Nycteus, claiming that the abhorrent devils summoned from these unions are the weathered souls of their summoners, pulled back through time and space to serve their past selves. Creatures that gaze upon an abhorrent devil\xe2\x80\x99s summoner are filled with dread, as if helplessly watching their own demise. Because of this gift, cults of the Broken are both feared and despised. Nycteus\xe2\x80\x99 chosen often do not fear losing their life, having already felt the loss reflected in their devilish familiar.'