b'Phalanx Captain \n'b'  Medium   humanoid  (human) \n'b'  Armor Class  18 (half plate, shield)  Hit Points  71 (11d8 + 22)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  13 (+1)  CON:  14 (+2)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +6,  Wis  +3,  Cha  +6  Skills   Athletics  + 6,  Perception  +3,  Intimidation  +4, Vehicle (Water) +4, Navigation Tools +3  Senses  passive  Perception  12  Languages  Kagari (Common)  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Brave . The phalanx captain has advantage on saving throws against being  frightened . \n'b'  Duelist . When fighting with a weapon in one hand only or with a weapon and shield combination, the phalanx captain adds +2 to the damage of the  attack  (included in the stats) \n'b'  Phalanx . The phalanx captain is more effective leading a shield wall. When a creature with this ability is standing within 5 feet of another creature with this ability, and they are both wielding shields, their AC is increased by 1. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The phalanx captain makes three  melee attacks  with either their war spear or shield bash attacks or any combination of the two. \n'b'  War Spear .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing damage, or 8 (1d10 + 3) piercing damage if used with two hands to make a  melee attack . \n'b'  Shield Bash .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13  Strength  saving throw or be knocked  prone . \n'b'  Knock them down! (Recharge 5-6) . Up to three allies within 30 feet of the phalanx captain with the shield bash  attack  can make that  attack  as a  reaction . The DC for the  attack \xe2\x80\x98s check is increased by 2 for this  attack . \n'b'\n'b' ABOUT \n'b' Phalanx warriors specialize in a fighting style that involves locking shields and moving in formation, and they usually wear medium armor for mobility. These warriors will always try to lock shields for the added protection. If there is a captain among them, he will often use his Knock Them Down action to knock opponents down to gain ground. If a general is among them, he uses the opportunity of a downed opponent to use the Command Ally ability to give a soldier an attack with advantage.'