b'Fiendish Aspect, Lust \n'b'  Medium   fiend  ( demon ),  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  247 (26d8 + 130)  Speed  30 ft., swim 40 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +12,  Wis  +9,  Cha  +14  Skills   Deception  +14,  Perception  +9,  Persuasion  +14,  Stealth  +10  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   charmed ,  paralyzed ,  poisoned   Senses   darkvision  120 ft., passive  Perception  19  Languages  Abyssal, telepathy 120 ft.  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . Lust\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 22, +14 to hit with spell attacks). She can innately cast the following spells, requiring no components:\n'b'\n'b'   At will :  charm person , eldritch blast (11th level),  minor illusion ,  shocking grasp  (11th level) \n'b'  3/day each :  darkness ,  dimension door ,  enthrall , hellish rebuke,  hold person ,  ray of enfeeblement ,  suggestion  \n'b'  1/day each :  blight ,  fear ,  hypnotic pattern  \n'b'\n'b'  Legendary Resistance (3/day) . If she fails a saving throw, she can choose to succeed instead. \n'b'  Magic Resistance . Lust has advantage on saving throws against spells and other magical effects. \n'b'  Undertow . As a bonus action when she is underwater, she can cause all the water within 60 feet of her to be  difficult terrain  for other creatures until the start of her next turn. \n'b'  Actions \n'b'   Multiattack . Lust makes three  melee attacks . \n'b'  Vampiric Touch .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) bludgeoning damage plus 18 (4d8) necrotic damage. \n'b'  Fire Breath (recharge 5-6) . Lust exhales fire in a 60-foot cone. Each creature in that area must make a DC 20  Dexterity  saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'  Legendary Actions \n'b' Can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. Spent legendary actions are regained at the start of each turn. \n'b'   Casts Cantrip . \n'b'  Life Drain (Costs 2 Actions) . Drains 10  hit points  from any creatures within 30 feet unless they make a successful DC 20  Constitution  saving throw. \n'b'  Shadow Jump . Lust can  teleport  up to 30 feet to an unoccupied space she can see. Both the space she teleports from and the space she teleports to must be in dim light or darkness. \n'b'  About \n'b' This is a heartless monster who preaches that physical desire is all important. This demon holds sway over a number of individuals who wield tremendous power in this part of the city. Even some kings and queens have come under the influence of this fiend. \n'b' At the same time, Lust is also on the streets tempting ordinary citizens. \n'b'  Intense Wanting . The hot-tempered fiend preys on those who have lost their way. This demon tempts them to follow their most carnal desires. Once Lust uses her charms, most individuals can\xe2\x80\x99t resist temptation. \n'b'  Symbiotic Seduction . This monster isn\xe2\x80\x99t interested if relationships have a healthy balance. Lust is violent and will push her agenda any way she can. She wants all creatures to follow their chaotic, primitive urges.\xc2\xa0The demon is a sworn enemy of the celestial known as Chastity. \n'b'  Awful Addictions . Some of those who come into contact with Lust end up as addicts. The addictive nature of desire can destroy lives, relationships, and families. Many of these addicts end up wandering for the rest of their lives.'