b'Shantak \n'b' A loathsome, horse-headed creature of elephantine bulk stretches its great slippery wings in malignant joy. The leering monstrosity calls out with tittering tones that rasp like the scratching of ground glass. \n'b'  Large   monstrosity ,  lawful evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  123 (13d10 + 52)  Speed  10 ft., fly 60 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  18 (+4)  INT:  6 (-2)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +7,  Wisdom  +5  Skills   Perception  +5  Damage Resistances  necrotic  Senses   darkvision  120 ft., passive  Perception  15  Languages  understands Common and Void Speech, but can\xe2\x80\x99t speak  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Eldritch Sight . Magical  darkness  doesn\xe2\x80\x99t impede the shantak\xe2\x80\x99s  darkvision . \n'b'  Flyby . The shantak doesn\xe2\x80\x99t provoke an opportunity  attack  when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Keen Sight and Smell . The shantak has advantage on  Wisdom  ( Perception ) checks that rely on sight or smell. \n'b'  Magic Resistance . The shantak has advantage on saving throws against spells and other magical effects. \n'b'  Pack Tactics . The shantak has advantage on  attack  rolls against a creature if at least one of the shantak\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Unctuous Hide . A shantak\xe2\x80\x99s  hide  is very slippery. A rider can dismount a shantak without any penalty to movement speed. If an effect moves the shantak against its will while a creature is on it, the creature must succeed on a DC 15  Dexterity  saving throw or fall off the shantak, landing  prone  in a space within 5 feet of it. If a rider is knocked  prone  or unconscious while mounted, it must make the same saving throw. In addition, the shantak can attempt to shake off a rider as a  bonus action , forcing the rider to make the saving throw to stay mounted. \n'b'  Void Traveler . The shantak doesn\xe2\x80\x99t require air, food, drink, or ambient pressure. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The shantak makes two attacks: one with its bite and one with its talons. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage plus 5 (1d10) necrotic damage. \n'b'  Talons .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage plus 5 (1d10) necrotic damage. \n'b'  Insane Tittering (Recharge 4-6) . The shantak emits a horrific screech. Each non-shantak creature within 60 feet of it that can hear it must succeed on a DC 15  Constitution  saving throw or be  frightened  until the end of the shantak\xe2\x80\x99s next turn. The shantak can choose to include or exclude its rider when using this action. \n'b'\n'b' About \n'b'  Nameless Sentinels . The noisome and hippocephalic birds known as shantaks are the stuff of grotesque legends. These incredible, winged colossi originate from the fabled Mountains of Leng, where they brood amongst immense quarries and cyclopean cities of onyx. \n'b'  Hideous Mounts . Shantaks often serve as mounts and servitors of arcane summoners and travelers of the Void (such as the inter-planar  Folk of Leng ). The rime and niter of the nether pits cling to the enormous wings of these repugnant beasts.'