b'Devouring Angel \n'b'  Large   aberration ,  neutral  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  220 (21d10 + 105) \n'b' Speed  40 ft., climb 40 ft.\n'b' STATS STR: 20 (+5) DEX:  15 (+2)  CON:  21 (+5)  INT:  7 (\xe2\x80\x932)  WIS:  17 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +9,  Perception  +7 \n'b' Damage Immunities  acid, poison \n'b' Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  poisoned ,  prone  \n'b' Senses  blindsight 120 ft. (blind beyond this radius), passive  Perception  17 \n'b' Languages  understands Common and Celestial but can\xe2\x80\x99t speak \n'b' Challenge  12 (8,400 XP) \n'b' Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Assisted Leaping . The devouring angel can use its quasi-wings to  fly  up to 30 feet on its turn, but it must start and end its movement on a solid surface, such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage. \n'b'  Flexible Form . The devouring angel can twist its body into unnatural positions, allowing it to easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The angel\xe2\x80\x99s destination must still have suitable room to accommodate its volume. \n'b'  Keen Smell . The devouring angel has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Limited Telepathy . The devouring angel can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The devouring angel makes one Bite  attack  and four Claw attacks. It can replace one Claw  attack  with a Spiked Tongue  attack . \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 16 (2d10 + 5) piercing damage plus 10 (3d6) acid damage. \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. \n'b'  Spiked Tongue .  Melee Weapon Attack : +9 to hit, reach 20 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage, and the target is  grappled  (escape DC 17). Until this grapple ends, the target is  restrained  and takes 9 (2d8) piercing damage at the start of each of its turns, and the devouring angel can pull the creature up to 15 feet closer to it as a bonus action. The devouring angel can have only one target  grappled  in this way at a time. \n'b'  Shed Spines (Recharge 5\xe2\x80\x936) . The devouring angel shakes its body,  sending  acid-coated spines outward. Each creature within 10 feet of the devouring angel must make a DC 17  Dexterity  saving throw, taking 18 (4d8) piercing damage and 24 (7d6) acid damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' Vaguely humanoid in shape, this creature has smooth, white skin with shifting red patterns. Its long, thin limbs are of differing proportions, giving it a jerking gait. Its eyeless face is dominated by a fanged maw with a long, red tongue. \n'b' Devouring angels are twisted planar predators that can and do attempt to consume any and all life forms. \n'b'  Angelic Shape . Originating in the Upper Planes, devouring angels are nothing more than a semi?intelligent celestial slime mold that evolved a form loosely resembling the angels of its home. They even evolved fleshy quasi-wings, earning the creature its name. Though it isn\xe2\x80\x99t as malleable as its slimy ancestor, its body remains incredibly flexible, allowing the devouring angel to chase prey into small burrows or homes. \n'b'  Planar Gourmands . Devouring angels like eating and consume anything they can easily bite. They aren\xe2\x80\x99t malicious and prefer easy meals to fighting when possible. However, their love of tasting something they have never tasted drives them to always seek new locales with new creatures to devour and new delicacies to sample. Clever travelers who know a devouring angel inhabits an area bring exotic foods to placate the hungry creature and earn safe passage.'