b'Ghostflame \n'b'  Tiny   undead ,  chaotic evil  \n'b'  Armor Class  18  Hit Points  25 (10d4)  Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 1 (-5) DEX:  26 (+8)  CON:  10 (+0)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, cold, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  poisoned ,  prone ,  restrained , unconscious  Senses   darkvision  120 ft., passive  Perception  12  Languages  the languages it knew in life  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Ephemeral . The ghostflame can\xe2\x80\x99t wear or carry anything. \n'b'  Incorporeal Movement . The ghostflame can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Nightmare Drain . As a bonus action, the ghostflame can target one sleeping or unconscious creature it can see within 5 feet. The target must succeed on a DC 11  Wisdom  saving throw against this magic, or experience horrific nightmares, taking 7 (2d6) psychic damage. Additionally, the ghostflame regains a number of  hit points  equal to the damage dealt. A sleeping creature doesn\xc2\x92t wake up after taking damage from this ability. \n'b'  Variable Illumination . The ghostflame sheds bright light in a radius of between 10 and 30 feet, and dim light in a radius of an equal number of feet. The ghostflame can change the radius as a bonus action. \n'b'\n'b' Actions \n'b'\n'b'  Ignite .  Melee Spell Attack : +4 to hit, reach 5 ft., one creature.  Hit : 4 (1d8) fire damage. If the target is a creature, it must succeed on a DC 12  Wisdom  saving throw, or catch fire. While on fire, a creature takes 4 (1d8) fire damage at the start of each of its turns. At the end of each of its turns, a burning creature can repeat the saving throw, ending the effect on itself on a success. The fire is ghostly in nature and can\xe2\x80\x99t be extinguished by water or mundane means. \n'b'  Invisibility . The ghostflame, and its light, magically turn invisible until the ghostflame attacks or uses its Nightmare Drain. The ghostflame must concentrate to maintain its invisibility, like concentrating on a spell. \n'b'\n'b' About \n'b' Ghostflames form from the souls of those who died in intense  fear . \n'b' To propagate, they psychically  attack  the sleeping and unconscious, forcing them to experience terrible \xc2\x96 and sometimes deadly \xc2\x96 nightmares. While they prefer to  attack  only in dreams, they can summon ethereal flames to engulf conscious targets, should they have to.'