b'Mogwai, Mi-Go \n'b'  Family:   Mogwai  \n'b'  Medium   plant ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  76 (8d8 + 40)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 16 (+3) DEX:  19 (+4)  CON:  21 (+5)  INT:  25 (+7)  WIS:  15 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +10,  Deception  +7,  Medicine  +5,  Perception  +5,  Stealth  +7  Damage Resistances  cold, radiant  Senses  blindsight 30 ft.,  darkvision  240 ft., passive  Perception  15  Languages  Common, Mi-Go, Void Speech Challenge 9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Astral Travelers . Mi-go do not require air or heat to survive, only sunlight (and very little of that). They can enter a sporulated form capable of surviving travel through the void and return to consciousness when conditions are right. \n'b'  Disquieting Technology . The mi-go are a highly advanced race and may carry items of powerful technology. Mi-go technology can be represented using the same rules as magic items, but their functions are very difficult to determine:  identify  is useless, but an hour of study and a successful DC 19  Arcana  check can reveal the purpose and proper functioning of a mi-go item. \n'b'  Sneak Attack (1/turn) . The mi-go does an extra 7 (2d6) damage when it hits with a Claw  attack  and has advantage on the  attack  roll, or when the target is within five feet of an ally of the mi-go that isn\xe2\x80\x99t  incapacitated  and the mi-go doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'  Spellcasting . The mi-go is a 10th-level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 19, +11 to hit with spell attacks). The mi-go has the following  wizard  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  acid splash , fire bolt,  minor illusion , poison spray,  shocking grasp  \n'b'  1st level (4 slots) :  comprehend languages ,  detect magic ,  false life ,  shield  \n'b'  2nd level (3 slots) :  invisibility ,  magic mouth ,  suggestion  \n'b'  3rd level (3 slots) :  animate dead ,  major image ,  lightning bolt  \n'b'  4th level (3 slots) :  arcane eye ,  locate creature ,  stoneskin  \n'b'  5th level (2 slots) :  animate objects ,  dominate person  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The mi-go makes two Claw attacks. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 14 (3d6 + 4) slashing damage, and the target is  grappled  (escape DC 13). If both Claw attacks strike the same target in a single turn, the target takes an additional 13 (2d12) psychic damage. \n'b'\n'b' ABOUT \n'b' Mi-go are giant lobster-like creatures with dorsal fins, membranous wings, and articulate limbs ending in pincers. Their strange heads are ellipsoids and sprout numerous short, tentacle-like antennae. They are eight feet long and stand six feet tall. While mi-gos primarily communicate by clicking their pincers, many of their species have learned Common to better convey their intentions. When they speak, their voices reverberate with a buzzing rasp many find annoying. Some believe the mi-go are planar travelers sent to mine other worlds of their resources and to test and examine the lifeforms they discover. Despite their monstrous appearance, the creatures are extremely intelligent and often employ odd technologies that confound adventurers.'