b'The Great Sultan \n'b'  Huge   elemental ,  lawful evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  580 (40d12 + 320)  Speed  40 ft., fly 60 ft.\n'b' STATS STR: 28 (+9) DEX:  16 (+3)  CON:  26 (+8)  INT:  22 (+6)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +17,  Intelligence  +15,  Wisdom  +11,  Charisma  +13  Skills   Arcana  +15,  History  +15,  Insight  +11,  Perception  +11,  Persuasion  +13  Damage Immunities  acid, fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses  darkvision 120 ft., passive  Perception  21  Languages  Common, Primordial, telepathy 120 ft.  Challenge  29 (135,000 XP) \n'b' Special Traits \n'b'   Elemental Demise . If the Great Sultan dies, his body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment he is wearing or carrying. \n'b'  Innate Spellcasting . The Great Sultan\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 21, +13 to hit with spell attacks). The great sultan can innately cast the following spells, requiring no material components: \n'b'   At will :  detect magic  \n'b'  3/day each :  enlarge/reduce ,  tongues  \n'b'  1/day each :  conjure elemental  (fire elemental only),  gaseous form ,  invisibility ,  major image ,  plane shift ,  wall of fire  \n'b'   Legendary Resistance  (3/day). If the Great Sultan fails a saving throw, he can choose to succeed instead.\n'b'\n'b' Living Flame. A creature that touches the Great Sultan or hits him with a  melee attack  while within 5 feet of him takes 11 (2d10) fire damage. The creature must succeed on a DC 21  Dexterity  saving throw or catch fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns. \n'b' Lord of Fire. The Great Sultan\xe2\x80\x99s weapon attacks are magical. When the Great Sultan hits a creature with an  attack  or spell that deals fire damage, the target\xe2\x80\x99s fire  resistance  is ignored by the Great Sultan\xe2\x80\x99s fire damage. If the target has immunity to fire damage, it instead has  resistance  to the Great Sultan\xe2\x80\x99s fire damage.  \n'b'  Magic Resistance . The Great Sultan has advantage on saving throws against spells and other magical effects. \n'b'  Spellcasting . The Great Sultan is a 20th-level spellcaster. His spellcasting ability is  Intelligence  (spell save DC 23, +15 to hit with spell attacks). The Great Sultan has the following  wizard  spells prepared: \n'b'   Cantrips  (at will): fire bolt, friends,  mage hand ,  prestidigitation ,  true strike  \n'b'  1st level  (4 slots):  burning hands ,  charm person ,  protection from evil and good ,  shield ,  thunderwave  \n'b'  2nd level  (3 slots):  arcane lock ,  hold person ,  suggestion ,  web  \n'b'  3rd level  (3 slots):  counterspell ,  dispel magic ,  fireball  \n'b'  4th level  (3 slots):  banishment ,  confusion ,  wall of fire  \n'b'  5th level  (3 slots):  dominate person ,  geas ,  hold monster  \n'b'  6th level  (2 slots):  chain lightning , mass suggestions \n'b'  7th level  (2 slots):  delayed blast   fireball ,  forcecage  \n'b'  8th level  (1 slot):  dominate monster ,  incendiary cloud  \n'b'  9th level  (1 slot):  imprisonment ,  prismatic wall   Wish  Granting. At his discretion, Sulymon may grant the  wish  of another creature (as the  wish  spell). This is an innate power and does not use any spell slots. The great sultan may only grant three wishes per creature. \n'b'  Actions \n'b'   Multiattack . The Great Sultan makes four Brazen Scimitar attacks. The great sultan can use his Hurl Flame in place of any Brazen Scimitar  attack . \n'b'  Brazen Scimitar .  Melee Weapon Attack : +21 to hit, reach 10 ft., one target.  Hit : 22 (3d6 + 12) slashing damage plus 14 (4d6) fire damage. \n'b'  Hurl Flame .  Ranged Spell Attack : +13 to hit, range 120 ft., one target.  Hit : 35 (10d6) fire damage. \n'b'  Fire Tornado  (recharge 6). The Great Sultan transforms into a roaring, fiery tornado and moves up to his speed in a straight line. Each creature in the path where the Great Sultan moves must make a DC 21  Dexterity  saving throw. On a failure, a creature takes 98 (28d6) fire damage and is carried with the Great Sultan to the end of his path. On a success, a creature takes half the damage and isn\xe2\x80\x99t carried. When the Great Sultan reaches the end of his path, each creature he carries must make a DC 21  Dexterity  saving throw. On a failure, a creature is thrown up to 10 feet away from the Great Sultan and knocked  prone . On a success, a creature is deposited in a space within 5 feet of the Great Sultan, but isn\xe2\x80\x99t knocked  prone . When the Great Sultan reaches the end of his path, he returns back to his true form. \n'b'  Legendary Actions \n'b' The Great Sultan can take 3 legendary  actions , choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The Great Sultan regains spent legendary  actions  at the start of its turn. \n'b'   Cantrip . The Great Sultan casts a cantrip. \n'b'  Move . The Great Sultan moves up to his speed without provoking opportunity attacks. \n'b'  Scimitar . The Great Sultan makes one Brazen Scimitar  attack . \n'b'  Heat of the Molten Skies  (costs 2  actions ). The Great Sultan\xe2\x80\x99s body temperature rises,  sending  waves of heat outward. Each creature within 20 feet of the Great Sultan must succeed on a DC 21  Constitution  saving throw or be incapacitated by the heat until the end of its next turn. \n'b'  Cast a Spell  (costs 3  actions ). The Great Sultan casts a spell from his list of prepared spells, using a spell slot as normal. \n'b'  The Sultan of the Efreet \n'b' The Great Sultan of the Efreet, the Burning One, the Charcoal Lord, the Brazen Commander, Lord of the Fire Kingdoms. \n'b' The Sultan\xe2\x80\x99s true name is Nomylus, Ibn al Kabith, Ibn al Nar, Ibn al Shaitan, Ibn al Fajarah, Ibn al Munkar, Ibn al Maakir, Ibn al Dajjal. \n'b' The Sultan\xe2\x80\x99s full title is Grand Sultan of the Efreet, His All-Renowned Grandmaster of  Elemental  Fire, All-Seeing All-Knowing Caliph of the City of Brass, Arch-Regent of the Throne of Brass, Genius of Geniuses, Shah of Molten Skies, Pillar of the Faith, Khan of the Fire Sea, Destroyer of Worlds, Defiler of Nations, Pillager of Planes, Subduer of  Azer , Binder of Demons, Vanquisher of  Salamander , Administrator of Pain, Author of Suffering, Creator of Anguish, Distributor of Wealth, Acquirer of  Wisdom , Punisher of Infidels, Purveyor of Justice, Bringer of Law, Keeper of Seals, Patriarch of Culture, and Majarajah of Space and Time, the Granter of Wishes and Revealer of Secrets. If present, the Sultan is seated on the Throne of Brass and gains all of its bonuses while seated on or standing close to the throne, as detailed in its description.'