b'Klaven Warbeast \n'b'  Medium   beast  (klaven),  unaligned  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  11 (2d8+2) \n'b' Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  15 (+2)  CON:  12 (+1)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +0,  Perception  +3,  Stealth  +4 \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons \n'b' Condition Immunities   frightened  \n'b' Senses   darkvision  60 ft., passive  Perception  13 \n'b' Languages  understands Common and Ultari but can\xe2\x80\x99t speak \n'b' Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Hearing and Smell . The klaven warbeast has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Klaven Traits . A klaven warhound has all the traits of a klaven. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., 1 target.  Hit : 9 (3d4+2) piercing damage, and the target must succeed on a DC 11  Constitution  saving throw, taking 2d6 (7) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to  0 hit points , the target is stable but  poisoned  for 1 hour, even after regaining  hit points , and is  paralyzed  while  poisoned  in this way. If the target is a creature, it must succeed on a DC 11  Strength  saving throw or be forced  prone .'