b'Demon, Mehrim (Goat Demon) \n'b'  Family:   Demons  \n'b'  Medium   fiend  ( demon ) chaotic evil \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  31 (7d8) \n'b' Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  10 (+0)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5 \n'b' Damage Resistances  cold, fire, lightning \n'b' Damage Immunities  poison \n'b' Condition Immunities   poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  15 \n'b' Languages  Abyssal \n'b' Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Keen Smell . The  demon  has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Magic Resistance . The demon has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The demon\xe2\x80\x99s weapon attacks are magical. \n'b'  Innate Spellcasting . The demon\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). It can innately cast each of the following spells, requiring no material components: \n'b'\n'b'  At will :  darkness ,  protection from evil and good ,  see invisibility  \n'b'  1/day each :  dispel evil and good ,  dispel magic  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The mehrim  demon  makes three attacks: one with its bite and two with its hooves. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing damage. If the target is a creature, it must succeed on a DC 10  Constitution  saving throw against disease or become  poisoned  until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target\xe2\x80\x99s hit point maximum lasts until the disease is cured. \n'b'  Hooves .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) slashing damage. \n'b'\n'b' About \n'b' This entity looks like an oversized black goat with three horns and jet black, glossy hooves. It exhales a wispy cloud of putrid black smoke as it breathes. \n'b' Mehrims are human-sized goat-like demons that roam the various planes of the Abyss, grazing and feeding on the strange Abyssal fauna as well as the flesh and ichor of fallen demons. While they are good hunters in their own right, mehrims are generally scavengers, following other demon hordes and feasting on their leftovers. Generally left to their own devices, mehrims play a minor role in the politics and machinations that take place within the Abyss. They rarely take part in the various wars and battles that rage across the Abyssal planes. \n'b' A mehrim stands about 4 feet tall at the shoulders and is about 7 feet long. It weighs about 650 pounds. Its skin is dark and its coat black and oily. \n'b' A mehrim charges into battle biting with its diseased bite and slashing with its front hooves. Most of the time, a mehrim opens battle with its  protection from evil and good  and  darkness  innate spellcasting abilities in effect. Against goodaligned foes that are susceptible, the mehrim uses its  dispel evil and good   attack .'