b'Animated Object, Door \n'b'  Family:   Animated Objects  \n'b'  Large   construct ,  chaotic neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  67 (9d10 + 18)  Speed  0 ft.\n'b' STATS STR: 17 (+3) DEX:  12 (+1)  CON:  15 (+2)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  8 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Insight  +3,  Perception  +3  Damage Immunities  poison  Damage Immunities   exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  passive  Perception  13  Languages  Common  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The door is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the door must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  Constructed Nature . An animated door doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  False Appearance . While the door remains motionless, it is indistinguishable from a normal door. \n'b'  Kingdom of Doorways . Any creature or object that the animated door swallows is transported to a  demiplane  that can be entered by no other means except a  wish  spell. A creature can leave the  demiplane  only by exiting via a door or using magic that enables planar travel, such as the  plane shift  spell. The  demiplane  resembles a throne room roughly 1,000 feet in diameter with a ceiling 100 feet high. The entire wall space is taken up by doors of every  size  and shape imaginable. The guardian can\xe2\x80\x99t be harmed from within the  demiplane . If the guardian dies, the  demiplane  disappears, and everything inside it appears around the corpse. The  demiplane  is otherwise indestructible. \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage, and the animated door can push the target up to 20 feet away from it. The target must make a  Strength  save (DC 13) or be forced  prone . \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage, and the target is  grappled  (escape DC 13). Until this grapple ends, the target is  restrained , and the animated door can\xe2\x80\x99t bite another target. \n'b'  Swallow . The animated door makes one bite  attack  against a Medium or smaller target it is grappling. If the  attack  hits, the target is swallowed, and the grapple ends. The swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on the floor of the animated doorknob\xe2\x80\x99s Kingdom of Doorways. If the guardian dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse using 5 feet of movement, exiting  prone . \n'b'\n'b' ABOUT \n'b' This oaken door has a doorknob with a face on it. \n'b' Animated doors ensure that trespassers do not pass easily beyond their entrance. Tireless and often bored, animated doors are activated when someone attempts to enter the door, yanking them through to another dimension. They have a wicked sense of humor and are fond of mocking visitors and asking inane questions.'