b'Sahuagin Sentry \n'b'  Family:   Sahuagin  \n'b'  Medium   humanoid  (sahuagin),  lawful evil  \n'b'  Armor Class  16 (breastplate) \n'b' Hit Points  76 (9d10 + 27) \n'b' Speed  30 ft., swim 40 ft.\n'b' STATS STR: 19 (+4) DEX:  15 (+2)  CON:  16 (+3)  INT:  14 (+2)  WIS:  13 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +6 \n'b' Skills   Perception  +7 \n'b' Senses   darkvision  120 ft., passive  Perception  17 \n'b' Languages   Sahuagin  \n'b' Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Blood Frenzy . The sahuagin sentry has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all its  hit points . \n'b'  Limited Amphibiousness . The sahuagin sentry can breathe air and water but needs to be submerged at least once every 4 hours to avoid suffocating. \n'b'  Shark Telepathy . The sahuagin sentry can magically  command  any shark within 120 feet of it, using a limited telepathy. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sahuagin sentry makes two attacks: one with its Bite and one with its Claws or Spear. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Spear .  Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a  melee attack .'