b'Shadow Caster \n'b'  Medium   humanoid ,  neutral evil  \n'b'  Armor Class  15 (leather)  Hit Points  38 (7d6 + 14)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  14 (+2)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  7 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Int  +4,  Wis  +4  Skills   Arcana  +3,  Deception  +6,  Stealth  +6  Senses  passive  Perception  12  Languages  Common  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Cast Shadows 1/day . As a bonus action, the shadow caster can summon a  shadow  that attacks on its  initiative . The shadow has half the caster\xe2\x80\x99s hit point maximum (19), has a +4 to hit, and has an armor class of 14. \n'b'  Spellcasting . The shadow caster is a 7th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks). It has the following spells prepared:\n'b'\n'b'   Cantrips (at will) :  chill touch , fire bolt,  minor illusion  \n'b'  1st level (4 slots) : ray of sickness,  shield , witchbolt \n'b'  2nd level (3 slots) : crown of madness,  darkness  \n'b'  3rd level (3 slots) :  vampiric touch  \n'b'  4th level (1 slots) :  blight  \n'b'\n'b'  Actions \n'b'   Dagger .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 3) slashing damage. \n'b'  Shortsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 3) slashing damage. \n'b'  About \n'b' The shadow spawned are recently deceased creatures who have found their souls trapped on the way to their resting place. As they are trapped, their essence stagnates and warps due to a mix of the dark energy from the realm in which they are held and Umbrial\xe2\x80\x99s interference. For many of these souls this process destroys them entirely, leaving nothing behind. \n'b' Souls withstanding the process are driven mad and stripped of any reminder of who they once were, leaving behind nothing more than a shadow of their previous selves. Those who withstand the transformation are sent back to the Material Realm by Umbrial to wreak havoc and destruction. \n'b' These creatures can be found in the darkest parts of dungeons and hidden deep within forgotten forests. \n'b' Travelers moving across the countryside spread tales of shadows moving along the trails at night, though these tales are scoffed at, perceived as nothing more than stories concocted by those with overactive imaginations.'