b'Cephalina \n'b'\n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class  12  Hit Points  3 (2d4 \xe2\x80\x93 2)  Speed  20 ft., swim 20 ft.\n'b' STATS STR: 2 (-4) DEX:  14 (+2)  CON:  8 (-1)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  30 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  0 (10 XP) \n'b' Special Traits \n'b'\n'b'  Amphibious . The cephalina can breathe air or water. \n'b'  Familiar Suitability . At the GM\xe2\x80\x99s discretion, the spell find familiar may summon a familiar that resembles a cephalina. \n'b'\n'b' Actions \n'b'\n'b'  Tentacle .  Melee Weapon Attack : +0 to hit, reach 5 ft., one target.  Hit : 1 bludgeoning damage. \n'b'  Ink . Underwater, the cephalina can squirt a tiny cloud of luminous pink ink. This ink cloud heavily obscures a 5-foot cube adjacent to the cephalia and sheds vibrant pink  light  like a torch for 1 round. \n'b'  Spray Ink . The cephalina chooses one target within 5 feet it can see that is out of water and sprays ink at it. The target must make a DC 12  Dexterity  saving throw. On a failed saving throw, the target glows with a soft, pink glow similar to torch  light  that imposes disadvantage on  Dexterity  ( Stealth ) checks until the end of the cephalina\xe2\x80\x99s next turn. \n'b'\n'b' About \n'b' Cephalina are tiny, nautilus-like creatures native to the shallow warm or temperate ocean waters. They are herbivores, feeding on algae and other water-born plant-like. Cephalina navigate in the dark by creation of luminous ink that they use to illuminate dark spaces. Typically, these tiny creatures dwell at near-surface levels and venture up onto the shore to scrape algae off of rocks as tides lower. \n'b' A cephalina measures about 1 foot across and weighs 6 lbs. \n'b'  Farmed Ink . Cephalina are often raised in captivity by both aquatic races, and their ink is harvested to create phosphorescent dyes and pigments.'