b'Bugbear Ambusher \n'b'  Family:   Bugbear  \n'b'  Medium   humanoid  (goblinoid),  chaotic evil  \n'b'  Armor Class  15 (studded leather)  Hit Points  55 (10d8 + 10)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  17 (+3)  CON:  12 (+1)  INT:  15 (+2)  WIS:  18 (+4)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +6,  Stealth  +7,  Survival  +6  Senses   darkvision  60 ft., passive  Perception  16  Languages  Common, Goblin  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Padded Feet . The bugbear ambusher has advantage on  Dexterity  ( Stealth ) checks to move silently. \n'b'  Surprise Attack . If the bugbear ambusher surprises a creature and hits it with an  attack  during the first round of combat, the target takes an extra 7 (2d6) damage from the  attack . \n'b'  Actions \n'b'   Multiattack . The bugbear ambusher makes three attacks. \n'b'  Spear .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft., or range 20/60 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. \n'b'  Hand Axe .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  About \n'b' Ambushers are equally well equipped for bursting from hiding to bring down small to mid-sized game as they are for taking on intruders with a variety of throwing weapons, and adaptable enough to be just as deadly in close quarters.'