b'Ophidian \n'b'  Medium   humanoid ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  22 (4d6+4)  Speed  30 ft., 30 ft. (swim)\n'b' STATS STR: 15 (+2) DEX:  10 (+0)  CON:  13 (+1)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +4,  Perception  +3,  Stealth  +4,  Survival  +5  Senses   darkvision  60 ft.,  blindsight  30 ft  Languages  Ophidian  Challenge  \xc2\xbd (100 XP) \n'b' Special Qualities \n'b'\n'b'  Heat Sense . The ophidians can sense heat, granting them  blindsight  within 30 ft. \n'b'  Seductive . The ophidians add double their proficiency bonus and gain advantage on all  Charisma  (deception) checks. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The ophidian makes 2 attacks: one with its scimitar, and one bite. \n'b'  Scimitar .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6+2) slashing damage. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6+2) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 12  Constitution  saving throw or be  poisoned  for 1 hour. Affected targets can repeat the save at the end of each turn, ending the effect on themselves with a success. \n'b'\n'b' About \n'b'  Vicious Snake Men . The Ophidians appear as 6-foot tall humanoids with the heads of pit vipers. Their tongues dart in and out, and they move so smoothly they appear to glide. They are hostile to almost every creature that is not another Ophidian. \n'b'  Violent Predators . Ophidians live for the hunt and the kill. Their entire society is built around seeking out and consuming victims. They want nothing else out of life, and they will employ any tactic for the chance to kill a target. \n'b'  Seductive liars . While ophidians generally don\xe2\x80\x99t care for negotiations, they can be incredibly seductive when they want to. They will lie, cheat, and make any promises they feel appropriate before striking their prey when least expected.'