b'Abbot \n'b'  Family:   NPC  \n'b'  Medium   humanoid  (human),  neutral evil  \n'b'  Armor Class  7  Hit Points  71 (11d8 + 22)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  5 (-3)  CON:  14 (+2)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +5,  Wisdom  +6  Skills   History  +4,  Nature  +4,  Religion  +6  Damage Resistances  cold  Senses   truesight  120 ft., passive  Perception  13  Languages  Abyssal, Common  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'\n'b'  Abyssal Blessing of Orcus . The Abbot gains 15  temporary hit points  when he reduces a hostile creature that is not undead to  0 hit points . \n'b'  Unholy Strike . Once on each of the Abbot\xe2\x80\x99s turns when he hits a creature with a weapon  attack , he can cause the  attack  to deal an extra 13 (3d8) necrotic damage to the target. \n'b'  Spellcasting . The Abbot is a 10th-level spellcaster. His spellcasting ability is  Wisdom  (spell save DC 14, +6 to hit with spell attacks). He can cast the following spells:\n'b'\n'b'\n'b'  Cantrips (at will) :  guidance ,  light ,  resistance ,  sacred flame ,  thaumaturgy  \n'b'  1st level (4 slots) :  bane ,  cure wounds ,  detect magic ,  detect poison and disease ,  sanctuary  \n'b'  2nd level (3 slots) :  augury ,  enthrall ,  hold person ,  spiritual weapon  \n'b'  3rd level (3 slots) :  animate dead ,  bestow curse  \n'b'  4th level (3 slots) :  divination ,  ice storm  \n'b'  5th level (2 slots) :  contagion ,  scrying  \n'b'\n'b' Actions \n'b'\n'b'  +2 Sickle .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) slashing damage.'