b'Therianthropic Beast \n'b'  Large   monstrosity ,  chaotic evil  \n'b'  Armor Class  19 (natural)  Hit Points  263 (25d10+125)  Speed  40 ft., climb 30ft.\n'b' STATS STR: 19 (+4) DEX:  15 (+2)  CON:  21 (+5)  INT:  14 (+2)  WIS:  17 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +8,  Stealth  +8  Damage Immunities  bludgeoning, piercing, and slashing damage from weapons that aren\xe2\x80\x99t silvered  Condition Immunities   charmed ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 30ft.,  darkvision  60 ft., passive  Perception  25  Languages  Abyssal, Common, Sylvan  Challenge  19 (22,000 XP) \n'b' SPECIAL Traits \n'b'\n'b'  Beast Empathy . The theranthropic beast can cast animal friendship at will ( Wisdom  save DC 19). \n'b'  Control Lycanthrope . The therianthropic beast can use its action to attempt to control any  lycanthrope  that it can see. The target must succeed on a DC 19  Charisma  saving throw or become  charmed . The beast has a telepathic link to all lycanthropes it has  charmed  and may issue commands through the link as a bonus action.  Charmed  lycanthropes must obey to the best of their ability. A  charmed   lycanthrope  can attempt a new save each time it completes a long rest. \n'b'  Keen Senses . The therianthropic beast gains advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Magic Resistance . The therianthropic beast gains advantage on saves against spells and spelllike abilities. \n'b'  Shapechanger . The theranthropic beast can use its action to assume the hybrid or animal form of any type of  lycanthrope  whose blood it has tasted, or that of any Small, Medium, or Large beast it has consumed. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The therianthropic beast makes four attacks: two with its claws, one with its bite, and one with its tail. \n'b'  Claw .  Melee Weapon Attack : +10 to hit, reach 10ft., one target.  Hit : 13 (2d8+4) slashing damage. The therianthropic beast\xe2\x80\x99s claw attacks are considered both magical and silvered. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 10ft., one target.  Hit : 15 (2d10+4) piercing damage. The therianthropic beast\xe2\x80\x99s bite  attack  is considered both magical and silvered. If the target is a humanoid, celestial, fiend, or monstrosity it must succeed on a DC 19  Constitution  saving throw or contract a form of lycanthropy based on the form the therianthropic beast is currently in. \n'b'  Tail .  Melee Weapon Attack : +10 to hit, reach 15ft., one target.  Hit : 13 (2d8+4) bludgeoning damage. If the target is Huge or smaller, it must make a DC 19  Strength  saving throw or be knocked  prone . \n'b'\n'b' ABOUT \n'b' An ape-bodied beast charges forward. Its arms are long, with oversized, humanlike hands. Its skull is a disturbing mix of wolf and man, and it seems barely covered in a thin layer of skin. Its body has patches of short wiry hair and areas of scales. A heavy tail drags behind it. \n'b' Therianthropic beasts are a horrifying mix of humanoid and beast, originally spawned from an Abyssal layer populated by fiendish animals and lycanthropes. They are not demons, although they are just as evil and destructive. \n'b' Therianthropic beasts see themselves as natural alphas to all werebeasts, and they seek to unite them into massive marauding packs. \n'b' Therianthropic beasts hunt nearly any creature simply for the challenge. They use their pack of controlled lycanthropes to distract, confuse, and soften up their target, before moving in for the kill. Their pride drives them to meet nearly any challenge, although they flee if badly outmatched. \n'b' Therianthropic beasts view humanoids as weak cattle that exist only to serve as food or to be \xe2\x80\x9cremade\xe2\x80\x9d with the gift of lycanthropy. It is rumored that some ancient therianthropic beasts can inflict the curse of lycanthropy onto other types of creatures, leading packs of shapeshifted demons and aberrations across the planes.'