b'Moonbound Dire Werewolf \n'b'\n'b'  Medium (or Large)   humanoid  (human, shapechanger),  chaotic evil  \n'b'  Armor Class  12 in humanoid form, 14 in dire wolf or hybrid form \n'b' Hit Points  65 (9d8 + 45) in humanoid form, or 74 (9d10 + 45) in dire wolf or hybrid form (currently injured) \n'b' Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  20 (+5)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +6,  Cha  +4 \n'b' Skills   Athletics  +8,  Perception  +6,  Religion  +4,  Stealth  +5,  Survival  +6 \n'b' Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered \n'b' Senses  passive  Perception  16 \n'b' Languages  Celestial, Common (can\xe2\x80\x99t speak in dire wolf form) \n'b' Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Shapechanger . The dire werewolf the dire werewolf can use his action to  polymorph  into a dire wolf-humanoid hybrid or into a wolf, or back into his true form, which is  human . His statistics, other than his  size , AC, and  hit points , remain the same for each form. The dire werewolf has no equipment, but normally any equipment he is wearing or carrying is not transformed. The dire werewolf reverts to his human form if he dies. \n'b'  Bare and Wounded . The dire werewolf\xe2\x80\x99s wounds, including a severed arm that deprives him of one of his claw attacks, and his lack of equipment, have decreased his CR by 1. \n'b'  Keen Hearing and Smell . The dire werewolf has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Lycanthropic Empathy . The dire werewolf can communicate with wolves and dire wolves and can make  Charisma  ( Persuasion ) checks with advantage to alter such animals\xe2\x80\x99 attitudes. When he deals with humanoids or other civilized creatures, however, he suffers disadvantage on  Charisma  ( Deception ) and  Charisma  ( Persuasion ) checks, as well as  Wisdom  ( Insight ) checks due to his more animalistic nature. \n'b'  Moonbound . When the moon is full, The dire werewolf\xe2\x80\x99s  Strength  and  Constitution  each increase by +4. These increases are already added into his statistics. \n'b'\n'b' Actions \n'b'   Multiattack (Hybrid Form Only) . The dire werewolf makes two attacks: one with his bite and one with his remaining claw (hybrid form). The dire werewolf has no attacks in humanoid form. \n'b'  Bite (Dire Wolf or Hybrid Form Only) .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 13  Constitution  saving throw or become cursed with dire werewolf lycanthropy. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) slashing damage.'