b'Golem, Khalkotauro \n'b'  Family:   Golems  \n'b'\n'b'  Large   construct ,  neutral  \n'b'  Armor Class  20 (natural armor)  Hit Points  44 (8d10)  Speed  40 ft.\n'b' STATS STR: 21 (+5) DEX:  10 (+0)  CON:  10 (+0)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4  Damage Immunities  fire, necrotic, poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Maintainable . Repairing 1 hit point of damage to the khalkotauro takes 1 hour and requires replacement parts, which can be bought in a large city for 20 st. If the khalkotauro drops to  0 hit points , it is destroyed and unrepairable. \n'b'  Frightful Presence . Each creature of the khalkotauro\xe2\x80\x99s choice that is within 120 feet of the khalkotauro and aware of it must succeed on a DC 12  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the khalkotauro\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Heated Body . A creature that touches the khalkotauro or hits it with a  melee attack  while within 5 feet of it takes 7 (2d6) fire damage. \n'b'  Trampling Charge . If the khalkotauro moves at least 20 feet straight toward a creature and then hits it with a gore  attack  on the same turn, that target must succeed on a DC 16  Strength  saving throw or be knocked  prone . If the target is prone, the khalkotauro can make one attack with its hooves against it as a bonus action. \n'b'  Actions \n'b'   Gore .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 18 (2d12 + 5) piercing damage plus 7 (2d6) fire damage. \n'b'  Hooves .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage. \n'b'  Fire Breath (Recharge 5-6) . The khalkotauro exhales fire in a 15-foot cone. Each creature in that area must make a DC 11  Dexterity  saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b' This massive bull appears to be sculpted from a single piece of bronze. Its eyes glow with a terrible rage and flames shoot from its nostrils. \n'b' These bronze bulls were crafted by Hephaestus and were given as a gift to Aeetes, the king of Colchis. \n'b' A typical khalkotauro stands over 6 feet tall at the shoulder and measures 8 feet from snout to tail. It weighs about 4,000 pounds. The sight of a kholkotauro inspires terror; they are living furnaces, heated metal that burns from some divine internal flame. \n'b'  Sacred to Hephaestus . These bronze bulls were gifted by Haphaestus to King Aeetes of Colchis. When Jason and the Argonauts arrived in Colchis looking for the Golden Fleece, Aeetes demanded Jason yoke the bulls and plow a field with dragon\xe2\x80\x99s teeth. \n'b' Khalkotauroi are nothing if not aggressive. They attack intruders on sight, attempting to trample, gore, or burn them. Whenever possible, a khalkotauro begins an encounter by charging at its opponents.'