b'Animated Object, Dummy \n'b'  Family:   Animated Objects  \n'b'  Medium   construct ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  33 (6d8 + 6)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  11 (+2)  CON:  13 (+1)  INT:  12 (+1)  WIS:  8 (-1)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +1,  Stealth  +4  Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Senses   darkvision  60 ft., passive  Perception  9  Languages  Common  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The dummy is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the dummy must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  Dummy Limbs . Whenever the dummy takes at least 5 bludgeoning or slashing damage at one time, roll a d20 to determine what else happens to it:\n'b'\n'b'\n'b'  1-8 : One leg is severed from the dummy if it has any legs left. \n'b'  9-16 : One arm is severed from the dummy if it has any arms left. \n'b'  17-20 : The dummy is decapitated. If the dummy is reduced to  0 hit points , all parts of it die. Each time the dummy loses an arm, it loses a slam  attack . If its head is severed, the dummy is  blinded  unless the head can see it. The dummy\xe2\x80\x99s speed is halved if it\xe2\x80\x99s missing a leg. If it loses both legs, it falls  prone . If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0 feet, and it can\xe2\x80\x99t benefit from bonuses to speed. \n'b'\n'b'  False Appearance . While the dummy remains motionless, it is indistinguishable from a normal mannequin. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dummy makes two  melee attacks . \n'b'  Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage and the target is  grappled  (escape DC 12) if it is a Medium or smaller creature. Until this grapple ends, the target is  restrained , and the dummy can\xe2\x80\x99t use its  melee attack  with that hand on another target. \n'b'\n'b' REACTIONS \n'b'\n'b'  Unnerving Mask . When a creature the dummy can see starts its turn within 30 feet of it, the dummy\xe2\x80\x99s true appearance is revealed. If the creature can see the dummy, it must succeed on a DC 11  Wisdom  saving throw or be  frightened  until the end of its turn. \n'b'\n'b' ABOUT \n'b' This wax and wood dummy seems as bewildered to see you as you are to see it. \n'b' Wax dummies are brought to life by ryl nobles as a prank. They\xe2\x80\x99re fond of animating them and then, after they cause havoc, deanimating them so no one is the wiser. Most dummies don\xe2\x80\x99t know they\xe2\x80\x99re dummies and do their best to fit in, wearing clothes, trying to eat food, etc. to no avail. \n'b'  Crash Test Dummy . Another form of dummy is the stunt dummy, which operates in much the same way as other dummies but often are in the rough form of the likeness of another being, like a king. These dummies are resigned to their fate as punching bags and will dutifully fling themselves in  harm\xe2\x80\x99s  way to defend those they are fond of.'