b'Zombie Bear \n'b'  Family:   Zombies  \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  11 (natural armor)  Hit Points  84 (8d10 + 40)  Speed  25 ft.\n'b' STATS STR: 21 (+5) DEX:  8 (-1)  CON:  20 (+5)  INT:  1 (-5)  WIS:  9 (-1)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +7,  Wis  +1  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  9  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Cadaverous Appearance . While the zombie bear is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Undead Fortitude . If damage reduces the zombie bear to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie bear drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The zombie bear makes two attacks: one with its bite, and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage.'