b'Spirit of Death \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  20 (natural armor)  Hit Points  52 (7d8 + 21)  Speed  60 ft., fly 60 ft. (hover)\n'b' STATS STR: 16 (+3) DEX:  16 (+3)  CON:  16 (+3)  INT:  16 (+3)  WIS:  16 (+3)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  necrotic, poison  Damage Immunities   charmed ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  unconscious   Senses   darkvision  60 ft., truesight 60 ft., passive  Perception  13  Languages  Common  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Consume Life . As a bonus action, the spirit can target one creature it can see within 5 feet of it that has  0 hit points  and is still alive. The target must succeed on a DC 13  Constitution  saving throw against this magic or die. If the target dies, the spirit regains 10 (3d6)  hit points . \n'b'  Detect Life . The spirit can magically sense the presence of living creatures up to 5 miles away that aren\xe2\x80\x99t undead or constructs. \n'b'  Incorporeal Movement . The spirit can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'   Turn  Immunity . The spirit is immune to features that turn undead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Reaping Scythe .  Melee Weapon Attack : +5 to hit, 5 ft. reach, one target.  Hit : 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage. \n'b'\n'b' ABOUT \n'b' This slight, robed skeleton flickers in and out of reality, with a sickle cradled in its arms. \n'b' In Faerie the concept of death is foreign to many, particularly those in Oz. But for mortals who visit from the Prime plane and are not in Oz proper, there are beings who ensure that death comes to them. These death spirits hover around targets dying natural deaths, waiting to snatch them as they expire. \n'b'  Immortal Foes . Immortals who guard their mortal charges hate and fear these beings, who they see as parasites and vultures of mortals. If no guardian is present to ward them off at the time of death, only granting immortality can thwart them, and of all the mortals in Faerie only Santa Claus has ever achieved this.'