b'Carrion Crow \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class  13  Hit Points  21 (6d4+6)  Speed  10 ft., fly 50 ft.\n'b' STATS STR: 5 (-3) DEX:  16 (+3)  CON:  13 (+1)  INT:  2 (-4)  WIS:  13 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +5  Damage Resistances  poison  Condition Immunities   poisoned   Senses  passive  Perception  13  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Mimicry . The carrion crow can mimic complex sounds it has heard, such as a specific person speaking, a bugle call, or various animal calls. A creature that hears the sounds can tell they are imitations with a successful DC 13  Wisdom  ( Insight ) check. \n'b'  ACTIONS \n'b'   Beak .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 1 piercing damage and the target must succeed on a DC 13  Constitution  saving throw or lose 1 hit point each round from blood loss until it receives magical  healing  or until the target or an ally succeeds on a DC 10  Wisdom  check to stop the bleeding. \n'b'  Shriek . As an action, the carrion crow emits a raucous caw. Any creature other than a carrion crow within 10 feet of the carrion crow must succeed on a DC 13  Wisdom  saving throw or be  frightened  until the start of the creature\xe2\x80\x99s next turn. On a successful saving throw, a creature is immune to the shriek of any carrion crow for 1 hour. \n'b'  ABOUT \n'b' Feasting on the hearts of fallen evil warriors on battlefields has corrupted these crows. They resemble normal crows, but they are easily distinguished by their rust-colored, barbed beaks and a patch of feathers on their breasts of the same color. Sometimes, carrion crows use their mimicry to lure animals and people into danger, in hopes of having more dead meat on which to feast. \n'b' Evil spellcasters find carrion crows to be capable familiars. The creatures are happy to serve a master if they are provided with a steady supply of dead flesh and blood.'