b'Animal, Panther \n'b'  Family:   Felines  \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  12  Hit Points  13 (3d8)  Speed  50 ft., climb 40 ft.\n'b' STATS STR: 14 (+2) DEX:  15 (+2)  CON:  10 (+0)  INT:  3 (-4)  WIS:  14 (+2)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4,  Stealth  +6  Senses  passive Perception 14  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Keen Smell : The panther has advantage on  Wisdom  (Perception) checks that rely on smell. \n'b'  Pounce : If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12  Strength  saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a  bonus action . \n'b'  Actions \n'b'   Bite :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Claw :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) slashing damage. \n'b'  About \n'b' The powerful feline\xe2\x80\x99s muscles ripple beneath an ebony coat.'