b'Dire Wildebeest \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  150 (20d10 + 40) \n'b' Speed  50 ft.\n'b' STATS STR: 19 (+4) DEX:  16 (+3)  CON:  14 (+2)  INT:  2 (\xe2\x80\x934)  WIS:  10 (+0)  CHA:  5 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3 \n'b' Damage Immunities  poison \n'b' Condition Immunities   frightened ,  poisoned  \n'b' Senses  passive  Perception  13 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  7 (2,900 XP) \n'b' Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Trampling Charge . If the dire wildebeest moves at least 20 feet straight toward a creature and then hits it with a Gore  attack  on the same turn, that target must succeed on a DC 15  Strength  saving throw or be knocked  prone . If the target is  prone , the wildebeest can make one Hooves  attack  against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dire wildebeest uses Intimidating Glare. It then makes one Gore  attack  and one Hooves  attack . \n'b'  Gore .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 22 (4d8 + 4) piercing damage. \n'b'  Hooves .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 18 (4d6 + 4) bludgeoning damage. \n'b'  Intimidating Glare . The dire wildebeest glares at one creature it can see within 30 feet of it. If the target can see the wildebeest, the target must succeed on a DC 15  Wisdom  saving throw or become  frightened  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target\xe2\x80\x99s saving throw is successful or if the effect ends for it, the target is immune to the wildebeest\xe2\x80\x99s Intimidating Glare for the next 24 hours. \n'b'  Noxious Breath (Recharge 5\xe2\x80\x936) . The dire wildebeest exhales noxious gas in a 15-foot cone. Each creature in the area must make a DC 14  Dexterity  saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Incite Stampede (1/Day) . The dire wildebeest moves up to 30 feet in a straight line and can move through the space of any Medium or smaller creature. Each friendly creature within 120 feet of the dire wildebeest can use its  reaction  to join the stampede and move up to 30 feet in a straight line and move through the space of any Medium or smaller creature. This movement doesn\xe2\x80\x99t provoke opportunity attacks. The first time a stampeding creature enters a creature\xe2\x80\x99s space during this move, that creature must make a DC 13  Dexterity  saving throw. On a failure, a creature takes 14 (4d6) bludgeoning damage and is knocked  prone . On a success, a creature takes half the damage and isn\xe2\x80\x99t knocked  prone . For each creature in the stampede after the first, the save DC increases by 1, to a maximum of DC 17, and the damage increases by 3 (1d6), to a maximum of 8d6. \n'b'\n'b' ABOUT \n'b' This giant antelope has a head topped with curving horns, a brown  hide  marked with old scars, spindly legs, and a shaggy mane and tail. \n'b' Dire wildebeests live on the plains in warm regions where they travel in small groups or together with herds of wildebeests and zebras. Their presence deters predators, who are repelled by its fearsome stare and foul breath. When the herd is in danger, dire wildebeests step forward to confront the threat. If their presence fails to drive off the menace, they can initiate deadly stampedes. \n'b'  Voracious Omnivores . Dire wildebeests follow migratory patterns that coincide with seasonal rains, traveling vast distances in  search  of fresh grazing and breeding grounds. \n'b' Unlike their smaller cousins, dire wildebeests can eat carrion. \n'b' This proclivity fills their mouths with decay, giving them their distinctive foul breath. \n'b'  Patchwork Creations . Locals living in the grasslands say the gods created these grotesque creatures from the parts left over after making all the other animals. The gods are to said to have combined a warthog\xe2\x80\x99s head, a buffalo\xe2\x80\x99s horns, a lion\xe2\x80\x99s tail, and a  goat\xe2\x80\x99s  legs, then gave the creature bad breath for good measure.'