b'Savager \n'b'  Large   beast ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  105 (10d10 + 50)  Speed  40 ft., climb 20 ft.\n'b' STATS STR: 22 (+6) DEX:  14 (+2)  CON:  21 (+5)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Con  +8  Skills   Perception  +3  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  frightened   Senses   darkvision  60 ft., passive  Perception  13  Languages  \xe2\x80\x94  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Mighty Swing . If the savager doesn\xe2\x80\x99t move during its turn, it has advantage on the next Claw attack it makes before the start of its next turn. \n'b'  Spines . A creature that touches the savager or hits it with a  melee attack  while within 5 feet of it takes 5 (2d4) piercing damage. In addition, a creature  grappled  by or grappling the savager takes 5 (2d4) piercing damage at the start of the savager\xe2\x80\x99s turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The savager makes one Bite attack and two Claw attacks. If both Claw attacks hit one creature, the target must succeed on a DC 15  Strength  saving throw or take 9 (2d8) slashing damage as the savager rips into the target. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 19 (2d12 + 6) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) slashing damage. \n'b'\n'b' ABOUT \n'b' A porcupine-quilled creature built like a grizzly bear with claws and fangs like scimitars rises on its hind legs. Its forelegs are mangled and scabbed, and its eyes shine with hatred and anticipation. \n'b'  Driven by Dark Spirits . While many druids claim these bear-like animals are not cursed or enchanted, the savager\xe2\x80\x99s habit of killing any living creature on sight is not natural behavior. Hunger doesn\xe2\x80\x99t explain their attacks, since savagers eat only part of their kills before abandoning the meal and looking for other animals to attack. Some dark forest spirit drives them. \n'b'  Gnaws Itself . When there are no other creatures nearby to attack, a savager gnaws on its own forelimbs, resulting in scabs, scars, and calluses so thick and numb that they protect the savager from even the sharpest of swords. \n'b'  Rare Meetings . The only creature a savager won\xe2\x80\x99t attack on sight is another savager, giving each other a wide berth or meeting briefly to produce young. A savager litter contains anywhere from ten to twenty-five cubs, all of them born able to walk and fend for themselves.'