b'Devil, Guardian \n'b'  Family:   Devils  \n'b'  Huge   fiend ( devil ), lawful evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  216 (16d12 + 112);  Wound Threshold  54  Speed  60 ft.\n'b' STATS STR: 27 (+8) DEX:  16 (+3)  CON:  25 (+7)  INT:  16 (+3)  WIS:  18 (+4)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +12,  Int  +8,  Wis  +9  Skills   Insight  +9,  Investigation  +8,  Perception * +14  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  fire, poison  Condition Immunities   charmed ,  frightened ,  poisoned   Senses   darkvision  120 ft., passive  Perception  24  Languages  Diabolic  Challenge  16 (15,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the haw\xc3\xbb\xe2\x80\x99s  darkvision . \n'b'  Innate Spellcasting . A guardian devil\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 17, +9 to hit with spell attacks). A guardian devil can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect magic , detect tracks*,  locate object ,  see invisibility  \n'b'  3/day each :  comprehend languages ,  locate creature  \n'b'  1/day each :  contact other plane ** \n'b'\n'b'  Keen Hearing and Smell . A guardian devil has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Magic Resistance . A guardian devil has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . A guardian devil makes three bite attacks. \n'b'  Bite .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 21 (3d8 + 8) piercing damage plus 10 (3d6) fire damage. \n'b'  Fire Breath (Recharge 5-6) . A guardian devil exhales fire in a 60-foot cone. Each creature in that area must make a DC 20  Dexterity  saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'  Invisibility (1/Day) . A guardian devil turns  invisible  for 24 hours or until it attacks or casts a spell. \n'b'\n'b' ABOUT \n'b' Guardian devils value disciplined, faithful, and diligent agents; qualities that well-trained dogs embody to perfection. A mighty servant of the diabolic forces, the haw\xc3\xbb or utru-haw\xc3\xbb (to emphasize its size) is a guardian to the bone. Its appearance is that of a very large-sized canid. Due to its massive size, it cannot wander the Netherworld, but it considers this a minor impediment, for it is destined to be an eternal guardian, bound to a location that it leaves only upon the revocation of its summoning contract, the demolition of the area, or the destruction of its current body. \n'b' The Price of the Summoning \n'b' A guardian devil is a formidable servant that does not age and needs little food, feeding off the tides of magic. It follows that its help comes at a steep cost, though devils have a perception of wealth and benefit whose logic sometimes eludes mortals. Here are a few examples of prices to pay: \n'b' The client commits to finding mortals who will willingly sell their souls at low prices, with little to no intervention required on the devils\xe2\x80\x99 part. When the unfortunate souls die, they are taken straight to Furnace, to be melted down in a repulsive spiritual crucible and turned into new devils. \n'b' The client commits to securing a Granting from the Fateforge. Since devils cannot go there themselves, they can only obtain a Granting by proxy. \n'b' The client commits to building a portal to the Material Plane, thus allowing a diabolic hospodar to become the new master. \n'b' Unshakeable Defender \n'b' Not all creatures who call upon a\xc2\xa0guardian devil are fanatic hospodar worshipers. Fiends have nothing to fear from Canker or from proximity to necrotic energies from the Ethereal Plane. They are also impervious to both curses and qualms. All those qualities make them ideal guardians in a variety of circumstances. When Netherworld arcanists conjure a guardian devil, they are very careful to specify who the fiend must let through. The contract has to be watertight, for the  devil  will not try to understand the spirit of a rule; only its letter. A guardian devil\xe2\x80\x99s master tends to be more or less open about some of a guardian devil\xe2\x80\x99s rules, while keeping others entirely secret, in order to trick intruders. For instance, there can be different rules for entrances and exits. Here are examples of rules that can be used as such or serve as a basis for leader-made ones: Necropolis Priests summon a guardian devil to protect a necropolis from graverobbers. \n'b'\n'b'  Obvious rule . Only creatures that wear sacred symbols and intone a specific prayer are allowed in. \n'b'  Hidden rule . Upon exit, a group must include at least 1 less creature than upon entrance. \n'b'\n'b' Teleportation Circle \n'b' Teleportation circles are powerful implements that drastically reduce travel time through the Netherworld and skip all its dangers. Many cities of import have at least one, which is kept under high security, as such a resource must not be used to the detriment of its owners. The guild or lord with operating rights over the site may thus call upon a guardian devil to secure their property. \n'b'\n'b'  Obvious rule . All groups using the  teleportation circle  must be guided by an individual with a particular key or trinket. \n'b'  Hidden rule . Taxes levied on the merchandise that passes through the circle are part of the procedure the guardian devil oversees. \n'b'\n'b' Jewel Mine \n'b' Certain mine owners are so obsessed with the risk of miners filching their product that they are willing to do anything to ensure that work is done properly and that no jewel will be unaccounted for. A guardian devil can be attached to the area where workers enter the mine and where harvested gemstones are sorted, inspecting anyone who goes in or out. \n'b'\n'b'  Obvious rule . One must enter the mine with mining tools, and exit it with gemstones in a basket. Any concealed gemstone is signaled by the guardian devil with a growl. \n'b'  Hidden rule . Work hours are part of the rules.'