b'Darkfiend Vulture \n'b'  Large   fiend ,  neutral evil  \n'b'  Armor Class  10  Hit Points  22 (3d10 + 6)  Speed  10 ft., fly 60 ft. \n'b'\n'b' Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3  Damage Resistances  cold and fire; bludgeoning, piercing, and slashing damage from nonmagical weapons  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision , 60 ft., passive  Perception  13  Languages  telepathy, 60 ft.  Challenge  1 (200 XP) \n'b' Special Traits \n'b'\n'b'  Keen Sight and Smell . The darkfiend vulture has advantage on  Wisdom  ( Perception ) checks they rely on sight or smell. \n'b'  Magic Resistance . The darkfiend vulture has advantage on saving throws against spells and other magical effects. \n'b'  Pack Tactics . The darkfiend vulture has advantage on  attack  rolls against a creature if at least one of the vulture\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The darkfiend vulture makes two attacks: one with its beak and one with its talons. \n'b'  Beak .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) piercing damage. \n'b'  Talons .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 9 (2d6 +2) slashing damage. \n'b'\n'b' About \n'b' This darkfiend is most likely a minor example of its kind. It prefers, to stalk its prey until they are weak and exhausted before finally closing-in for the kill and to feast.'