b'Meerkat \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class  11 \n'b' Hit Points  2 (1d4) \n'b' Speed  20 ft., burrow 10 ft.\n'b' STATS STR: 4 (\xe2\x80\x933) DEX:  12 (+1)  CON:  10 (+0)  INT:  2 (\xe2\x80\x934)  WIS:  10 (+0)  CHA:  4 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  poison \n'b' Senses  passive  Perception  10 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  0 (10 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Sight . The meerkat has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Snake Hunter . The meerkat has advantage on saving throws against being  poisoned . \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 1 piercing damage. \n'b'\n'b' ABOUT \n'b' This tiny, striped mammal stands erect, turning its head back and forth above the grasses. Its large, beady eyes scan the horizon for signs of danger. \n'b' Meerkats are social animals native to hot grasslands and savannahs. Relatives of mongooses, meerkats have pointed snouts and long, tapering tails. Their brindled coats vary between  light  brown and gray, and their front claws make them natural burrowers. They dwell in rocky crevices in stony, chalky formations and in large burrows with multiple entrances in the open plains. Meerkats are active during the day, mostly in the mornings and afternoons. \n'b'  Keen Eyesight . Meerkats have long, horizontal eyes that provide superior vision. They constantly scan their surroundings for unsuspecting prey\xe2\x80\x94or encroaching predators. They communicate using a variety of calls to warn the pack of danger. \n'b'  Protection in Numbers . Meerkats live in packs of 25 to 30 individuals and maintain a social hierarchy. Each meerkat comes to the  aid  of the pack, which bands together to ward off predators that encroach upon their territory. They will swarm snakes and rodents, attacking in numbers to keep the enemy corralled and away from burrows.'