b'Blood Carrion Giant Elk \n'b'  Huge   undead ,  unaligned  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  47 (5d12 + 15) \n'b' Speed  60 ft.\n'b' STATS STR: 17 (+3) DEX:  16 (+3)  CON:  16 (+3)  INT:  2 ( 4)  WIS:  12 (+1)  CHA:  4 ( 3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3 \n'b' Damage Immunities  necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Condition Immunities   blinded ,  exhaustion ,  frightened ,  poisoned  \n'b' Senses  passive  Perception  13 \n'b' Languages  Giant Elk, understands Common, Elvish, and Sylvan but can\xe2\x80\x99t speak them \n'b' Challenge  3 (700 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Carrion Core . When the elk is reduced to  0 hit points , it turns into a carrion core (AC 10; 10  hp ; immunity to nonmagical damage). \n'b'  Charge . If the elk moves at least 20 feet straight toward a target and immediately hits it with a Ram  attack , the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13  Strength  saving throw or be knocked  prone . \n'b'  Dark Bond . The elk can form a bond with a single willing Humanoid it can see which lasts until the elk dies. While bonded, the Humanoid gains a permanent level of  exhaustion  that can\xe2\x80\x99t be removed as long as the elk is alive. The effects of this  exhaustion  are suppressed for 1 minute after the Humanoid has dealt damage to another creature. While within 5 feet of the elk, the Humanoid has  resistance  to necrotic damage, is immune to being  frightened , and can communicate emotions and images telepathically with the elk. \n'b'  Maddening Demise . When a creature reduces the elk to  0 hit points , the creature must succeed on a DC 13  Charisma  saving throw or be cursed for 1 minute. While cursed, it loses the ability to distinguish friends from foes. At the end of each of its turns, it can make a DC 15  Intelligence  saving throw, ending the curse on a successful save. \n'b'\n'b' ACTIONS \n'b'\n'b'  Hooves .  Melee Weapon Attack : +5 to hit, reach 5 ft., one  prone  creature.  Hit : 21 (4d8 + 3) bludgeoning damage. \n'b'  Ram .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Siphon Soul . When the elk or a creature it has formed a Dark Bond with reduces a hostile creature to  0 hit points , the elk and the creature it is bonded with regains 7 (2d6)  hit points . \n'b'\n'b' ABOUT \n'b' Blood carrions are parasitic monsters capable of possessing the carcass of dead beasts.'