b'Chuul Tyrant \n'b'  Family:   Chuul  \n'b'  Huge   aberration  (brutal),  any neutral alignment or unaligned  \n'b'  Armor Class  18 (natural armor)  Hit Points  126 (12d12 + 48);  Wound Threshold  32  Speed  40 ft., swim 30 ft.\n'b' STATS STR: 22 (+6) DEX:  10 (+0)  CON:  18 (+4)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +3,  Con  +7,  Wis  +4  Skills   Athletics  +9,  Perception * +7  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  17  Languages  Deep Speech  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The chuul tyrant can breathe air and water. \n'b'  Carnage . When the chuul tyrant scores a critical hit, all hostile creatures within 30 feet must make a DC 13  Wisdom  saving throw, becoming  frightened  until the end of their next turn on a failed save. \n'b'  Sense Magic . The chuul tyrant senses magic within 120 feet of it at will. This trait otherwise works like the  detect magic  spell but isn\xe2\x80\x99t itself magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The chuul tyrant makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. \n'b'  Pincer .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 17 (2d10 + 6) bludgeoning damage. The target is  grappled  (escape DC 17) if it is a Huge or smaller creature and the chuul tyrant doesn\xe2\x80\x99t have two other creatures  grappled . \n'b'  Tentacles . One creature  grappled  by the chuul tyrant must succeed on a DC 15  Constitution  saving throw or be  poisoned  for 1 minute. Until this poison ends, the target is  paralyzed . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Command (Recharges after a Short or Long Rest) . For 1 minute, the chuul tyrant can utter a special instruction or warning when a nonhostile creature it can see within 30 feet makes an  attack  roll or saving throw. The creature can then add a d4 to the result of its roll, as long as it can hear and understand the chuul tyrant. A single creature cannot benefit from more than one  command  die at a time. The effects end if the chuul tyrant is  incapacitated . \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Attack Order . The chuul tyrant chooses a chuul within 30 feet, which makes a pincer attack against a target in range. \n'b'  Movement Order . The chuul tyrant chooses a chuul within 30 feet, which moves up to its speed without provoking attacks of opportunity. \n'b'\n'b' ABOUT \n'b' These particularly large chuul are easily identified, having brightly colored carapaces bristling with sharp protrusions. They lead their kin in battle with brutal efficiency, diving into the thick of the fray while brilliantly coordinating the actions of the other chuuls, even in the midst of the bloody slaughter they crave.'