b'Huecuva \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  52 (8d8 + 16)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  14 (+2)  CON:  13 (+1)  INT:  4 (-3)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +3,  Intimidation  +3,  Perception  +3,  Stealth  +4  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  13 Languages Common Challenge 3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aura of Faithlessness . The huecuva radiates an unholy aura with a 30-ft. radius. The huecuva and any undead within the aura have advantage on saving throws against effect that turns undead. \n'b'  False Humanity . During the day, a huecuva is wreathed in a false appearance that is identical to its living form. The effect is similar to a  disguise self  spell. Creatures that interact with a huecuva can make a DC 12  Wisdom  ( Insight ) check to see through the deception. Whether the deception is accepted, huecuvas always exude a stench of decay and grave soil. Any creature with an augmented scent ability makes the  Wisdom  ( Insight ) check with advantage. When the sun sets, the illusion is peeled back, and the huecuva\xe2\x80\x99s true form is revealed. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 11 (2d8 + 2) slashing damage. If the target is a creature, it must succeed on a DC 12  Constitution  saving throw against disease or become  poisoned  until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target\xe2\x80\x99s hit point maximum lasts until the disease is cured. \n'b'\n'b' ABOUT \n'b' Huecuvas are the risen corpses of heretical priests who blasphemed and renounced their deities before meeting death. In unlife, they hate and seek to destroy those pious souls who keep their vows. Most huecuvas remember little of their former lives except for the blasphemies that led them to their cursed fates. They often find themselves drawn to the ruins of old temples, where they rage against or seek hopeless absolution from the deities who so afflicted them. Huecuvas sometimes work in concert with other undead creatures that share the same area \n'b' Although easily mistaken for zombies or even skeletons, huecuvas have a spark of intelligence that makes them cunning and deceptive foes. During daylight hours, a huecuva becomes shrouded in an illusion that causes it to appear as it did in life-at these times, a huecuva might seek to infiltrate society to dwell among those it hates. When night falls, it emerges to seek out its prey. Fortunately for the living, the typical huecuva has only fragments of intellect remaining, so it is usually not long before the undead creature makes an error of judgment or simply reveals itself for the monster it is.'