b'Swarm of Grigs \n'b'  Medium   swarm  of Tiny fey,  neutral good  \n'b'  Armor Class  14 (natural armor)  Hit Points  110 (20d8 + 20)  Speed  30 ft., fly 40 ft.\n'b' STATS STR: 5 (-3) DEX:  14 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +5,  Charisma  +6  Skills   Acrobatics  +5,  Perception  +4,  Performance  +6,  Stealth  +8  Senses  passive  Perception  14  Languages  Common, Sylvan  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The swarm of grig\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells innately, without requiring material components.\n'b'\n'b'   At will : druidcraft \n'b'  3/day each :  disguise self ,  entangle ,  invisibility  \n'b'\n'b'  Surprise Attack . If the swarm of grigs surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 28 (8d6) damage from the  attack . \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a grig. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'  Actions \n'b'   Shortsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 12 (3d6 + 2) piercing damage, or 5 (1d6 + 2) piercing damage if the swarm has half its points or fewer. \n'b'  Fiddle (Recharge 5-6) . The swarm of grigs begins playing a lively tune with its fiddles. Creatures within 30 feet that can hear the fiddle must make a DC 13  Wisdom  saving throw or be  charmed  for 1 minute. While  charmed  by the swarm, the target uses its action to dance in place, capering comically. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the saving throw is successful, or the effect ends for it, the creature is immune to that grig\xe2\x80\x99s Fiddle ability for 24 hours. \n'b'  About \n'b' Winged man-shaped creatures with blue skin and cricket legs buzz about in a dense mass both hypnotic and frightening.\xc2\xa0A grig swarm is a large mass of flying grigs.\xc2\xa0Normally grigs don\xe2\x80\x99t gather into groups larger than 80 or so creatures. But sometimes when several tribes come together, they join as a grig swarm.\xc2\xa0The individual grigs that make up the swarm have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1\xc2\xbd feet tall and weighs about 1 pound. \n'b' A grig swarm normally attacks by surrounding and enveloping its opponents. Before closing to melee range, a swarm uses its  entangle  ability to bind its foes. If facing destruction, a swarm often turns invisible and flees.'