b'Baba Yaga \n'b'  Medium   humanoid ,  neutral evil  \n'b'  Armor Class  20 ( Intelligence )  Hit Points  262 (25d8+150)  Speed  30 ft., fly 60 ft. (in mortar and pestle)\n'b' STATS STR: 16 (+3) DEX:  17 (+3)  CON:  22 (+6)  INT:  24 (+7)  WIS:  19 (+4)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +14,  Deception  +12,  Insight  +11,  Intimidation  +12,  Perception  +11,  Persuasion  +12,  Stealth  +10,  Survival  +11  Damage Resistances  bludgeoning, piercing, slashing  Damage Immunities  necrotic, poison  Condition Immunities   charmed , disease,  frightened , madness,  petrified ,  poisoned   Senses   darkvision  60 ft.,  detect magic  and  see invisibility , passive  Perception  21  Languages  Abyssal, Celestial, Common, Draconic, Giant, Infernal, Primordial, Sylvan  Challenge  24 (62,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Agonizing Cackle . Baba Yaga can use a bonus action to cackle wildly, focusing her ire on a creature able to hear her that she can see within 60 feet. The target makes a DC 22  Constitution  saving throw or is racked with intense pain and  stunned . At the end of each of its turns, the target makes a new saving throw to resist the effect. On a success, the condition ends. A creature targeted by Baba Yaga\xe2\x80\x99s agonizing cackle becomes immune to it for 24 hours after resisting its effects. \n'b'  Child Scent . Baba Yaga has advantage on  Wisdom  ( Perception ) checks that rely on smell, but only with respect to humanoid children and immature animals. \n'b'  Contingency (1/day) . When Baba Yaga is attacked, she is affected by  mislead . Elongating Limbs. Baba Yaga has a natural reach of 15 feet. \n'b'  Legendary Resistance (3/day) . If Baba Yaga fails a saving throw, she can choose to succeed instead. \n'b'  Lifegiver (1/day) . Baba Yaga can use an action to touch a dead creature and bring it back to life. \n'b'  Long-Lived . Baba Yaga has greatly expanded her lifespan with complex arcane rituals. She adds +3 to any ability check she makes that doesn\xe2\x80\x99t already include her proficiency bonus. \n'b'  Magic Items . Baba Yaga has a magic broom and dancing chicken hut (see below), a  portable hole  disguised as a wicker basket, a  gem of seeing , a  hat of disguise , a  ring of free action , a gigantic mortar and pestle (which functions as a  carpet of flying ), and any other magic item the GM deems fit. \n'b'  Magic Resistance . Baba Yaga has advantage on saving throws against spells and other magical effects. \n'b'  Regeneration . Baba Yaga regains 15  hit points  at the start of her turn if she has at least 1 hit point. \n'b'  Scar . Baba Yaga can use a bonus action to touch a creature and horribly scar it. The creature makes a DC 22  Charisma  saving throw. On a failure it is permanently scarred. These scars are visible through disguises, when the creature shapechanges, and even when the creature is brought back to life. Baba Yaga knows the scarred creature\xe2\x80\x99s location and can target it with her spells as long as it is within range, regardless of whether or not she can see it. Baba Yaga may have up to 7 creatures scarred at a time and can use a bonus action to remove permanent scars from a creature. \n'b'  Spellcasting . Baba Yaga is a 20th-level spellcaster that uses  Intelligence  as her spellcasting ability (spell save DC 22; +14 to hit with spell attacks). Baba Yaga has the following spells prepared and access to all class spell lists:\n'b'\n'b'\n'b'  Cantrips : eldritch blast,  mending ,  minor illusion ,  prestidigitation ,  thaumaturgy , vicious mockery \n'b'  1st-level (4 slots) :  charm person ,  cure wounds ,  faerie fire ,  feather fall ,  hideous laughter , hunter\xe2\x80\x99s mark,  magic missile  \n'b'  2nd-level (4 slots) :  blindness/deafness ,  mirror image ,  suggestion ,  web  \n'b'  3rd-level (4 slots) :  bestow curse ,  dispel magic ,  fireball ,  haste ,  lightning bolt ,  protection from energy  \n'b'  4th-level (4 slots) :  confusion ,  dominate beast ,  greater invisibility ,  polymorph  \n'b'  5th-level (3 slots) :  dominate person ,  geas ,  legend lore ,  scrying  \n'b'  6th-level (3 slots) :  chain lightning ,  disintegrate ,  eyebite ,  heal  \n'b'  7th-level (3 slots) :  finger of death ,  symbol ,  teleport  \n'b'  8th-level (2 slots) :  clone ,  control weather ,  feeblemind  \n'b'  9th-level (1 slots) :  foresight ,  time stop ,  weird ,  wish  \n'b'\n'b'  Sorcery Points (17/day) . Baba Yaga can use sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. \n'b'  Creating Spell Slots &amp; Sorcery Points . As a bonus action on her turn, Baba Yaga can expend one spell slot and either gain a number of  sorcerer  points equal to the slot\xe2\x80\x99s level or create a spell slot by expending sorcery points (1st-level\xe2\x80\x942 points, 2nd-level\xe2\x80\x943 points, 3rd-level\xe2\x80\x945 points, 4th-level\xe2\x80\x946 points, 5th-level\xe2\x80\x947 points). \n'b'  Metamagic: Distant Spell . When Baba Yaga casts a that has a range of 5 feet or greater, she can spend 1 sorcery point to double the range of the spell. When Baba Yaga casts a spell that has a range of touch, she can spend 1 sorcery point to make the range of the spell 30 feet. \n'b'  Metamagic: Quickened Spell . When Baba Yaga casts a spell that has a casting time of 1 action, she can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. \n'b'  Metamagic: Subtle Spell . When Baba Yaga casts a spell, she can spend 1 sorcery point to cast it without any somatic or verbal components. \n'b'  Metamagic: Twinned Spell . When Baba Yaga casts a spell that targets only one creature and doesn\xe2\x80\x99t have a range of self, she can spend a number of sorcery points equal to the spell\xe2\x80\x99s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell\xe2\x80\x99s current level. \n'b'\n'b' ACTIONS \n'b'\n'b'  Broom .  Melee Weapon Attack : +13 to hit, reach 15 ft., one target.  Hit : 4 (1d4+6) magical bludgeoning damage. \n'b'  Death Curse . Baba Yaga uses an action to point at a living creature she can see within 30 feet. The target makes a DC 22  Wisdom  saving throw at the start of each of its turns. On a failure it gains one level of  exhaustion . The creature continues making saving throws until it has 2 successes or dies. A creature targeted by Baba Yaga\xe2\x80\x99s Death Curse becomes immune to it for 24 hours after resisting its effects. \n'b'\n'b' ABOUT \n'b' Are you ready for the Witch of Wilds, gourmand of children, and crone of crones? I hope so because we\xe2\x80\x99re cooking up something special with Baba Yaga! Baba Yaga is a capricious figure of Slavic folklore and the witch of witches\xe2\x80\x94when you think of a witch, you\xe2\x80\x99re probably thinking of her whether or not you know it. She eats children and others who become lost in the forest, but is often sought out for her great knowledge and wisdom. The crone is reluctant to offer aid however, as she ages one year for each question she answers, and though she can make a blue rose potion to reverse her aging she\xe2\x80\x99s got better things to do. Baba Yaga is likely best known for her chicken-legged hut and if you ever come across the walking building, remember: turn your back to the forest, your front to me. \n'b' Baba Yaga\xe2\x80\x99s Broom \n'b'  Weapon  (club), artifact (requires attunement) \n'b' This artifact has the statistics of a +3 weapon and  dancing sword  (plus on a critical hit the target is  blinded  for 1 round), and while attuned to it you can innately cast  pass without trace  and  nondetection  at will. In addition, you can use a bonus action to  knock  the broom against a lock, door, lid, shackles, chains, or the like to open them. Once you have used this feature 3 times, you require a long rest before it can be used again. \n'b' Baba Yaga\xe2\x80\x99s Chicken Hut \n'b'  Wondrous item ,  legendary  \n'b' This item first appears to be a shuttered Huge-sized wooden hut able to fit up to 7 Medium or smaller creatures inside along with a simple bed and table permanently affixed to the floor. After taking a long rest inside of it, you make a DC 20  Wisdom  ( Perception ) check, seeing through the veil and revealing its true nature on a success\xe2\x80\x94strange markings and other signs of witchcraft  cover  nearly every surface of the interior and it reeks of chicken effluent. There are 8 glowing runes on the table, each only half-illuminated. When you pass your hand over a rune, the energies inside respond and you can fully illuminate it or remove its glow entirely. When certain runes are illuminated, enormous chicken legs beneath the hut rise it up off of the ground. Baba Yaga\xe2\x80\x99s Chicken Hut is a Huge object with the following statistics: \n'b'  Armor Class  21  Hit Points  320  Speed  50 ft. or swim 10 ft. (or 0 ft. if the legs aren\xe2\x80\x99t extended)  Damage Immunities  cold, poison, psychic \n'b' To be used as a vehicle, the hut requires one pilot. While the hut\xe2\x80\x99s door and window shutters are closed, the interior is airtight and watertight. The interior holds enough air for 60 hours of breathing, divided by the number of breathing creatures inside. \n'b'  Table: Baba Yaga\xe2\x80\x99s Chicken Hut Runes \n'b'\n'b' Rune \n'b' Lit \n'b' Dark \n'b'\n'b' 1 \n'b' Chicken legs extend, allowing the hut to walk and swim. \n'b' Chicken legs retract, reducing the hut\xe2\x80\x99s Speed to 0 and making it unable to benefit from bonuses to speed. \n'b'\n'b' 2 \n'b' Forward window shutter opens. \n'b' Forward window shutter closes. \n'b'\n'b' 3 \n'b' Side window shutters open (two per side). \n'b' Side window shutters close (two per side). \n'b'\n'b' 4 \n'b' Each extended chicken leg makes the following melee weapon  attack : +10 to hit, reach 5 ft., one target.  Hit : 9 (2d8) slashing damage. \n'b' The hut releases a disgusting and offensive miasma. All creatures in a 60-foot radius of the hut make a DC 18  Constitution  saving throw or are  poisoned  until the end of the pilot\xe2\x80\x99s next turn. If the interior is not sealed, this includes any creatures inside the hut. 5 The apparatus walks or swims forward. The apparatus walks or swims backward. \n'b'\n'b' 6 \n'b' The apparatus turns up to 180 degrees left. \n'b' The apparatus turns up to 180 degrees right. \n'b'\n'b' 7 \n'b' Lanterns appear on the front of hut, emitting bright light in a 30-foot radius and dim light for an additional 30 feet. \n'b' If there are lanterns conjured on the front of the hut, they disappear. \n'b'\n'b' 8 \n'b' The front door unseals and opens. \n'b' The front door closes and seals. \n'b'\n'b' The hut floats on water. \n'b' A creature in the interior can use an action to control the illumination of as many as two of the hut\xe2\x80\x99s runes, and a bonus action to control a third. After each use, a rune goes back to its neutral position. Each rune, from left to right, functions as shown in the Baba Yaga\xe2\x80\x99s Chicken Hut Runes table. If you are not attuned to any magic items and spend a week inside of Baba Yaga\xe2\x80\x99s Chicken Hut, you can attune to it. The hut uses 2 of your attunement slots. Once attuned, you are always its pilot, and as long as you can see it you can use your bonus action to manipulate as many as 3 of its runes.'