b'Gorgon, High \n'b'  Family:   Gorgon  \n'b'  Medium   aberration  (titanspawn),  lawful evil  \n'b'  Armor Class  16 (with  mage armor )  Hit Points  123 (13d8 + 65)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  16 (+3)  CON:  20 (+5)  INT:  15 (+2)  WIS:  14 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Arcana  +6,  Deception  +8,  Perception  +6 Damage Resistances cold, necrotic, psychic Damage Immunities poison  Condition Immunities   paralyzed ,  poisoned   Senses   darkvision  60 ft.; passive  Perception  16  Languages   Gorgon , Titan Speech, plus any two other  tongues   Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Magic Resistance . The high  gorgon  has advantage on saving throws against spells and other magical effects. \n'b'  Serpentine Ancestry . Magic can\xe2\x80\x99t put the high  gorgon  to sleep. \n'b'  Spellcasting . The high  gorgon  is a 11th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 16, or +8 to hit with spell attacks). The  gorgon  knows the following  sorcerer  and  warlock  spells:\n'b'\n'b'   Cantrips (at will) :  acid splash ,  mage hand ,  minor illusion ,  prestidigitation  \n'b'  1st level (4/day) :  charm person , hexing eye,  mage armor ,  magic missile  \n'b'  2nd level (3/day) :  alter self ,  enthrall , rend the sovereign soul* \n'b'  3rd level (3/day) :  clairvoyance ,  fear ,  fly  \n'b'  4th level (3/day) : binding aura*,  dominate beast  \n'b'  5th level (2/day) :  dominate person  \n'b'  6th level (1/day) :  mass suggestion  \n'b'\n'b'  Actions \n'b'   Multiattack . The high gorgon makes two scimitar attacks and one Serpents  attack . \n'b'  Scimitar .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage plus 7 (2d6) poison damage. \n'b'  Serpents .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage plus 21 (6d6) poison damage. \n'b'  About \n'b' One of the most twisted legacies the titans left behind are the gorgons. There are actually two varieties of gorgons in the Scarred Lands: the bestial low gorgon, and the humanoid high gorgon. Although they seem as different as humans are from lions, both varieties of gorgon are actually aberrations, and repulsively, they are also completely inter-fertile \xe2\x80\x93 the males of either species can fertilize females of either kind. In either case, they lay clutches of up half a dozen eggs, one in five of which typically hatches into a high gorgon, while the rest become low gorgons. \n'b' A high gorgon looks like a hairless human with faintly elfin features, yet there is something indeterminably cold about its behavior. Within the smooth flesh of its abdomen lies a twisting mass of proboscises or tentacles shaped like fanged serpents. The gorgon can reveal these appendages via a bizarre muscled orifice, a barely discernible vertical slash like a tightlipped mouth. When revealed, these serpentine appendages lash out through the wet crimson gap, their fangs dripping with venom. \n'b' High gorgons have their own unique tongue, derived from Titan Speech, which they keep secret from all others except their low gorgon brethren. \n'b' High gorgons don\xe2\x80\x99t have a proper culture of their own, really; they imitate human society as best they can. Within human society, high gorgons often pose as members of obscure human cults, which seek to convince adherents to grant a little more indulgence to their sect\xe2\x80\x99s unusual customs. They have no real allies among the other races, but they have been known to hire or cooperate with various goblins, werewolves, and even Unredeemed asaatthi. \n'b' High gorgons gather in small cabals to exchange information and magic, and they particularly prize any rumors that might lead to another piece of their god\xe2\x80\x99s dissevered remains.'