b'Pale Dragon, Adult \n'b'  Family:   Dragons  \n'b'  Large   dragon ,  neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  171 (18d10 + 72);  Wound Threshold  43  Speed  50 ft., swim 50 ft.\n'b' STATS STR: 21 (+5) DEX:  18 (+4)  CON:  18 (+4)  INT:  25 (+7)  WIS:  18 (+4)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +9,  Con  +9,  Wis  +9,  Cha  +8  Skills   History  +12,  Insight  +9,  Investigation  +12,  Perception * +14,  Stealth  +9,  Survival  +9  Damage Immunities  psychic  Senses  blindsight 60 ft.,  darkvision  120 ft., passive  Perception  24  Languages  Draconic, Primordial, Deep Speech or Sylvan, Undercommon, Viatic, telepathy 120 ft.  Challenge  13 (10,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Change Shape . As an action, the dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon\xe2\x80\x99s choice). In a new form, the dragon retains its alignment,  hit points , Hit Dice, ability to speak, proficiencies, Legendary  Resistance , lair  actions , and  Intelligence ,  Wisdom , and  Charisma  scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary  actions  of that form. \n'b'  Legendary Resistance (3/Day) . If the adult pale dragon fails a saving throw, it can choose to succeed instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon can use its  detect thoughts . It then makes three attacks: one with its bite and two with its claws. It can use a psychic bolt in place of one of these attacks. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 16 (2d10 + 5) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. \n'b'  Detect Thoughts . The dragon uses an effect similar to the spell  detect thoughts  (DC 17). Targeted creatures have disadvantage on the saving throw to resist this ability. As long as the dragon concentrates on a creature, it has advantage on  attack  rolls, skill checks, and saving throws against this creature, which has disadvantage on its  attack  rolls and saving throws against the dragon. \n'b'  Psychic Bolt .  Ranged Spell Attack : +12 to hit, range 80 ft., one target.  Hit : 17 (5d6) psychic damage. \n'b'  Psychic Breath (Recharge 5-6) . The dragon exhales psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 17  Intelligence  saving throw, taking 45 (13d6) psychic damage on a failed save, or half as much damage on a successful one. \n'b'  Tail .  Melee Weapon Attack : +10 to hit, reach 15 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage.. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The dragon can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary  actions  at the start of its turn. \n'b'\n'b'  Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail  attack . \n'b'  Thought Detection . The dragon uses  detect thoughts . \n'b'\n'b' ABOUT \n'b' As it ages, a pale dragon takes on a serpent\xe2\x80\x99s sinuous grace. It slithers through its domain as if one with the environment. Its aura is such that it influences the world around it, creating a lair with poetic echoes. The most prosaic pale dragons are peaceful predators, especially of fish.\xc2\xa0Others gain a passion for ancient knowledge and accumulate a treasure trove of texts, relics, and other precious remnants of the past. \n'b' In any case, pale dragons still hold the bitter memory of the fall of the Travelers, which could have led to their extinction. To avoid the risk of another such catastrophe, they remain in touch with one another through their deep dreams, during which they travel across the Astral Plane.'