b'Warmonger Devil (Levaloch) \n'b'  Family:   Devils  \n'b'  Large   fiend  (devil),  lawful evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  104 (11d10 + 44)  Speed  40 ft., climb 40 ft.\n'b' STATS STR: 20 (+5) DEX:  16 (+3)  CON:  19 (+4)  INT:  14 (+2)  WIS:  17 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +7  Skills   Perception  +6  Damage Immunities  fire, poison  Condition Immunities   poisoned   Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks; acid, cold  Senses   darkvision  60 ft., devil\xe2\x80\x99s sight, passive  Perception  16  Languages  Celestial, Draconic, Infernal; telepathy 100 ft.  Challenge  7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the devil\xe2\x80\x99s  darkvision . \n'b'  Hellstrider . Difficult terrain doesn\xe2\x80\x99t cost a levaloch extra movement. \n'b'  Magic Resistance . The levaloch has advantage on saving throws against spells and other magical effects. \n'b'  Merciless Blow . If a levaloch hits a  restrained  foe with an  attack , the target takes 2d6 additional damage of the same type. \n'b'  Phalanx . The levaloch has advantage on an  attack  roll against a creature if at least one levaloch ally is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The devil makes two weapon attacks. \n'b'  Laser Rifle .  Ranged Weapon Attack : +6 to hit, range 100/300 ft., one target. Hit: 30 (6d8 + 3) radiant damage. \n'b'  Net .  Ranged Weapon Attack : +6 to hit, range 5/15 ft., one target of Large or smaller  size . Hit: target is  restrained . A creature can use its action to make a DC 10  Strength  check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. \n'b'  Trident .  Melee or Ranged Weapon Attack : +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d6 + 5) piercing damage, or 14 (2d8 + 5) piercing damage if wielded in two hands to make a  melee attack . \n'b'  Teleport . The levaloch magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. \n'b'\n'b' ABOUT \n'b' Few devils personify the infernal approach to military operations like a levaloch or warmonger devil. This fiend\xe2\x80\x99s mind is simultaneously logical and passionate, driven to promote Hell\xe2\x80\x99s order through conflict. Its restless spirit finds joy only in battle. Within Hell\xe2\x80\x99s hierarchy, levalochs serve in elite strike forces composed entirely of others of their kind or as commanders of units of other warlike devils. Fearsome in appearance and skill, warmonger devils are diabolical essences infused into constructed metallic frames. \n'b' Standing 10 feet tall and weighing 1 ton, a levaloch\xe2\x80\x99s body resembles the torso of a hellish, armored knight placed atop six fiendish, clawed, insectile legs. Even compared to other devils, the anatomy of a levaloch is an enigma. They have no internal physiology at all, being little more than living suits of blasphemous chitin and Hell-forged armor. \n'b' As a result, levalochs are often misidentified as constructs. \n'b'  Cruel Commanders . A single levaloch is quite powerful on its own, but the devils\xe2\x80\x99 true might lies in working alongside other devils in battle. Levalochs lead from the front lines, inspiring their allies and terrifying their foes. They are demanding, stern leaders, but they aren\xe2\x80\x99t dismissive of devils lower in Hell\xe2\x80\x99s hierarchy. Levalochs instead assess a given ally based on that being\xe2\x80\x99s capabilities and strategic utility, knowing a single powerful devil might not be able to accomplish what a horde of lesser fiends can. Warmonger devils\xe2\x80\x99 grasp of strategy and tactics is undisputed, and they can understand and execute complex maneuvers. Coupled with this tactical mastery is a devious creativity that allows a levaloch to respond well to unexpected changes in a situation. This adaptability surprises foes that assume the ordered minds of devils are stagnant and resistant to change. \n'b' In any confrontation, warmonger devils prefer to wipe out weaker targets first and cut off routes of escape, leaving dangerous foes without allies to call upon or any recourse but defeat or surrender. Levalochs try to avoid throwing away their own troops needlessly, not out of any sense of compassion, but out of a desire to preserve numerical advantage. Fewer troops mean a diminished ability to wage war. Regardless, levalochs value infernal warriors over mortal troops and utilize them in battle accordingly.'