b'Okiti Swashbuckler \n'b'  Small   humanoid  (okiti),  chaotic neutral  \n'b'  Armor Class  18 (studded leather, shield)  Hit Points  17 (5d6)  Speed  30 ft.\n'b' STATS STR: 8 (-1) DEX:  18 (+4)  CON:  10 (+0)  INT:  9 (-1)  WIS:  8 (-1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Acrobatics  +6,  Perception  +1,  Sleight of Hand  +6,  Stealth  +6  Damage Resistances  poison  Senses   darkvision  60 ft., passive  Perception  11  Languages  Common, Okiti  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Keen Smell . The okiti swashbuckler has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Offensive Stance . Once per turn, the okiti swashbuckler can add 1d4 to its  attack  roll. \n'b'  Pack Tactics . The okiti swashbuckler has advantage on an  attack  roll against a creature if at least one of the okiti swashbuckler\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Multiattack . The okiti swashbuckler makes two attacks with its rapier. \n'b'  Rapier .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage. \n'b'  Reactions \n'b'   Riposte . If a  melee attack  made against the okiti swashbuckler misses, it can make an  attack  against its attacker with disadvantage.'