b'Rimefrost Goat \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  119 (14d10+42) \n'b' Speed  40 ft.\n'b' STATS STR: 18 (+4) DEX:  11 (+0)  CON:  16 (+3)  INT:  3 (-4)  WIS:  16 (+3)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +7 \n'b' Senses  passive  Perception  13 \n'b' Languages  \xe2\x80\x93 \n'b' Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Charge . If the goat moves at least 20 feet straight toward a target and then hits it with a ram  attack  on the same turn, the target takes an extra 28 (4d12) bludgeoning damage. If the target is a creature, it must succeed on a DC 14  Strength  saving throw or be knocked  prone . \n'b'  Sure-Footed . The goat has advantage on  Strength  and  Dexterity  saving throws made against effects that would  knock  it  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Ram .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 17 (2d12 + 4) bludgeoning damage.'