b'Faun Bard \n'b'  Medium   fey ,  chaotic good  \n'b'  Armor Class  15 (natural armor)  Hit Points  110 (20d6+40)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  16 (+3)  CON:  15 (+2)  INT:  13 (+1)  WIS:  12 (+1)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing and slashing from weapons that are not silvered; thunder  Senses  passive  Perception  11  Languages  Common, Gnome, Sylvan  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The bard\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15). He can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  minor illusion  \n'b'  1/day each :  hideous laughter ,  sleep  \n'b'\n'b'  Pan Pipes . Three times per day as a bonus action, a faun can use its panpipes to augment its innate spellcasting, increasing the DC by 2. \n'b'  Spellcasting . The bard is a 5th-level spellcaster. His spellcasting ability is  Charisma  (spell save DC 16, +8 to hit with spell attacks). The following spells are prepared:\n'b'\n'b'\n'b'  Cantrips (at will) : dancing  light ,  true strike , vicious mockery \n'b'  1st level (4 slots) :  charm person ,  detect magic ,  healing word ,  thunderwave  \n'b'  2nd level (3 slots) :  heat metal ,  hold person  \n'b'  3rd level (2 slots) :  fear ,  stinking cloud  \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee Weapon Attack : +5 to hit, reach 5 ft. or ranged 20/60 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +5 to hit, range 80/320 ft., one target.  Hit : 6 (1d6 + 3) piercing damage.'