b'Ethereal Drake \n'b'  Family:   Drake  \n'b'  Large   dragon ,  chaotic neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  133 (14d10 + 56)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  19 (+4)  INT:  8 (\xe2\x80\x931)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +7,  Wis  +5  Skills   Perception  +5,  Stealth  +5  Damage Resistances  cold, necrotic  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  Draconic  Challenge  7 (2,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Ethereal Sight . The ethereal  drake  can see 60 feet into the Ethereal Plane when on the Material Plane and vice versa. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ethereal  drake  makes one Bite  attack  and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 15 (2d10 + 4) piercing damage plus 9 (2d8) force damage. The target is  grappled  (escape DC 15) if it is a Large or smaller creature and the  drake  doesn\xe2\x80\x99t have another creature  grappled . \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Phase Breath (Recharge 5\xe2\x80\x936) . The ethereal  drake  exhales a blue mist in a 30-foot cone. Each creature in that area must make a DC 15  Constitution  saving throw. On a failure, a creature takes 27 (6d8) force damage and is magically shifted to the Ethereal Plane for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t magically shifted. A creature shifted to the Ethereal Plane in this way can repeat the saving throw at the end of each of its turns, magically shifting back to the Material Plane on a success. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Ethereal Step . The ethereal  drake  magically shifts from the Material Plane to the Ethereal Plane, or vice versa. The  drake  can bring creatures  grappled  by it into the Ethereal Plane with it. A creature not native to the Ethereal Plane returns to the Material Plane in 1d4 rounds if brought to the plane while  grappled  by the  drake . \n'b'\n'b' ABOUT \n'b' This blue-green dragon has a deathly, almost spectral appearance. Its sunken eyes and exposed ribs resemble the living dead. \n'b' Despite their unhealthy appearance, ethereal drakes are living creatures, inhabitants of the Ethereal Plane that can pass easily from their home to the Material Plane in pursuit of prey. \n'b'  Ethereal Stalkers . Ethereal drakes are not picky eaters, taking their meals where they can. They put their ability to phase between planes to good use, lurking along the edges of the Ethereal, catching their prey unawares and carrying it back home to be devoured. \n'b'  Ghost Hunters . Ethereal drakes have adapted for survival on the Ethereal Plane by devouring ghosts, specters, and other spirits, using the spirits\xe2\x80\x99 energies to sustain their bodies. \n'b' Hunters of the living dead have tried to tame ethereal drakes or raise them from hatchlings for use as tools of the trade, with a dismal amount of success. \n'b' Wily hunters often try to locate an ethereal  drake  before visiting a haunted locale, offering the  drake  its fill of spirits in return for its  aid  in clearing the haunting. \n'b'  Desperate Origins . Ethereal drakes were formed from desperate and hungry drakes trapped in the Ethereal Plane. Those that survived did so by adapting to their new home, fully capable of surviving in such a barren realm.'