b'Cipatenhua \n'b'  Medium   humanoid  (cipatenhua),  chaotic neutral  \n'b'  Armor Class  13 (natural armor)  Hit Points  22 (4d8 + 4)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 15 (+2) DEX:  10 (+0)  CON:  13 (+1)  INT:  9 (-1)  WIS:  12 (+1)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +2,  Survival  +3  Senses  passive  Perception  13  Languages  Common, Draconic  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Curse of Itztliteotl . A cipatenhua that is not in contact with standing water, wet earth, or wet stone at the start of its turn takes 3 (1d6) necrotic damage. \n'b'  Hold Breath . The cipatenhua can hold its breath for 15 minutes. \n'b'  River Predator . The cipatenhua has advantage on  Dexterity  ( Stealth ) checks made to hide in coast and swamp terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The cipatenhua makes one Bite  attack  and one Greatclub  attack . \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage, and the target is  grappled  (escape DC 12). The cipatenhua has one bite, which can grapple only one target. \n'b'  Greatclub .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) bludgeoning damage.'