b'Fraonth \n'b'  Medium   humanoid ,  neutral evil  \n'b'  Armor Class  12  Hit Points  91 (14d8+28)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  15 (+2)  CON:  14 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +5,  Survival  +4  Saving Throws   Dexterity  +5,  Intelligence  +3  Senses   darkvision  30 ft., passive  Perception  11  Languages  Common  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Despair . The fraonth\xe2\x80\x99s visage is so horrifying, all who view it are revulsed. The first time a creature comes within 30 feet of the fraonth and can see the creature, they must make a  Charisma  save (DC 15) or have the  frightened  condition with respect to the fraonth. The target can repeat this save at the end of their turn unless they suffer this effect during their turn, in which case they have to wait until their next turn. A successful save will remove the  frightened  condition. A creature who makes a save against this effect is immune for the next 24 hours. Any beast that is not evil automatically fails this save. \n'b'  Camouflage . The fraonth is incredibly skilled at hiding itself. It gains advantage to all  Stealth  checks within its own environment. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The fraonth can strike twice per round with its claws. If it\xe2\x80\x99s Terrifying Maw is available, it can also use that. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target. Hit 5 (1d6+2) slashing damage. \n'b'  Terrifying Maw (recharge 5-6) . The creature is able to open its mouth and project a target\xe2\x80\x99s image of hell directly to its face. The target must be within 5 feet of the fraonth. The target of this  attack  must make a  Charisma  save (DC 18) or be  paralyzed . The target can repeat the save at the end of each of their turns to remove the  paralyzed  condition. However, if they remove the  paralyzed  condition they are considered  incapacitated  for one further round before completely recovering.\xc2\xa0 \n'b'\n'b' ABOUT \n'b' Fraonth are evil witches born of the dark musings of an evil god. They are bone-thin, with arms and legs that look little different than the leafless limbs of some long-dead tree. Their legs are four to five feet long with knobby knees, and their torsos are almost as long. Their arms are long, as thin as their legs, and drag along the ground when the creature walks. Their faces are lost in a mess of tangled, dark hair with long chins and sunken eyes. Their mouths are tiny and offer the only color in the creature\xe2\x80\x99s otherwise dark visage. Red as freshly spilled blood they cackle and mew as they wander. \n'b'  Sadistic . These witches are particularly evil and enjoy tormenting the innocent, in particular children and widows. They move quickly on their long, stilt-like legs, peering into windows or over hedgerows to terrify people. They snatch up the unwary. If adults, the creature wrings their necks, pulling the head and torso apart and stretching the tissues near to the breaking point. Children they keep longer, oftentimes for weeks. For some demented reason, the creature mothers them, tormenting them with food, candy, and toys. The fraonth will torment her victims for days or weeks until an opportunity presents itself to snatch or slay a victim, or until boredom overcomes them. When they attack they use their claws to deadly effect while they pick a victim to use their terrifying maw attack on. Once an individual is prone and unable to defend themselves the fraonth strangles the life out of them. \n'b'  Solitary Outcasts . They are always hunting for new victims to torment. To this end they dwell on the edges of the kingdoms of men, living in abandoned fields, forests, old wood sheds, barns, and the like. They are solitary and they never travel with others of their own kind, though they do speak a broken form of the common tongue and are able to converse with others. On rare occasions, usually during some celestial event of some import, a dozen or more of the fraonth gather together to exchange news and tales of happy hunting grounds. The fraonth are hated by any and all, good and evil, for these creatures are not discerning and can see nothing beyond their own desires.'