b'Jyoti \n'b'  Medium   celestial , neutral \n'b'  Armor Class  17 (natural armor)  Hit Points  152 (16d8 + 80)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 15 (+2) DEX:  21 (+5)  CON:  20 (+5)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8,  Cha  +7  Skills   Insight  +6,  Intimidation  +7,  Perception  +6,  Stealth  +9  Damage Resistances  fire, lightning  Damage Immunities  poison, radiant  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  16  Languages  Common, Auran, Garuda  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Breath of Life . Creatures within 30 feet of the jyoti have advantage on death saving throws. If the jyoti casts  cure wounds  on a creature at  0 hit points , that creature heals the maximum amount. \n'b'  Divine Aversion . Jyoti dislike deities and their divine spellcasting servants. They have advantage on saving throws against magical spells or attacks cast by clerics and paladins, as well as those used by celestials and fiends. \n'b'  Innate Spellcasting . The jyoti\xe2\x80\x99s spell casting ability is  Charisma  (spell save DC 15). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  3/day each :  cure wounds , (cast as a 3rd-level spell),  daylight ,  guiding bolt  \n'b'  1/day each :  dimension door ,  lesser restoration  \n'b'\n'b'  Positive Affinity . The jyoti can exist comfortably on the Positive Plane. It is never harmed (and does not benefit) from environmental effects of the Positive Plane. In addition, because of their attunement to positive energy, any  cure wounds  spell or similar  healing  effect always heals the maximum amount when used on a jyoti. \n'b'  Regeneration . The jyoti regains 10  hit points  at the start of its turn. If it takes necrotic damage, this trait doesn\xe2\x80\x99t function at the start of its next turn. The jyoti dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The garuda makes one bite  attack  and two spear attacks, or attacks with its radiant breath. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage and 3 (1d6) radiant damage. \n'b'  Spear .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage two-handed and 10 (3d6) radiant damage. If the jyoti scores a critical hit with its spear against an undead or creature from the Negative Plane or Shadowfell, that creature takes an additional 21 (6d6) radiant damage. The jyoti\xe2\x80\x99s spear is a magical weapon in its hands. \n'b'  Radiant Breath (Reset 5-6) . The jyoti breathes out a gout of radiant light in either a 60-foot line (5 feet wide) or in a 30-foot-long cone. Creatures in the area must make a DC 17  Dexterity  saving throw or take 38 (11d6) radiant damage, or half as much on a successful save. Living creatures failing their  Dexterity  saving throw must succeed on a DC 17  Constitution  saving throw or be  blinded  until the end of their next turn. Undead failing their  Dexterity  saving throw take an additional 11 radiant damage.'