b'Demon Gate \n'b'  Large   construct ,  chaotic evil  \n'b'  Armor Class  20 (natural armor)  Hit Points  253 (22d10 + 132)  Speed  0 ft.\n'b' STATS STR: 26 (+8) DEX:  1 (-5)  CON:  22 (+6)  INT:  20 (+5)  WIS:  16 (+3)  CHA:  22 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +14,  Constitution  +12,  Wisdom  +9,  Charisma  +12  Skills   Insight  +9,  Perception  +9  Damage Resistances  acid, cold  Damage Immunities  fire, lightning, poison; bludgeoning, piercing, and slashing damage from nonmagical attacks  Condition Immunities   poisoned   Senses   truesight  120 ft., passive  Perception  19  Languages  Abyssal, telepathy 120 ft.  Challenge  18 (20,000 XP) \n'b' Special Traits \n'b'   Burn . As a bonus action, the demon gate causes its body to be wreathed in flame. At the start of each of the demon gate\xe2\x80\x99s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren\xe2\x80\x99t being worn or carried ignite. A creature that touches the demon gate or hits it with a  melee attack  while within 5 feet of it takes 10 (3d6) fire damage. \n'b'  Death Throes . When the demon gate dies, it explodes, and each creature within 30 feet of it must make a DC 20  Dexterity  saving throw, taking 70 (20d6) fire damage on a failed saving throw, or half as much damage on a successful saving throw. The explosion ignites flammable objects in that area that aren\xe2\x80\x99t being worn or carried. \n'b'  Innate Spellcasting . The demon gate\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 20). It can cast the following spells, requiring no verbal or material components.\n'b'\n'b'   At will :  bane  \n'b'  3/day each :  dispel magic ,  fireball ,  telekinesis ,  wall of fire  \n'b'  1/day :  fire storm  \n'b'\n'b'  Magic Resistance . The  demon   gate  has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The  demon   gate\xe2\x80\x99s  weapon attacks are magical. \n'b'  Rejuvenation . If a  demon   gate  is destroyed, it gains a new body in 24 hours, regaining all its  hit points  and becoming active again. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +14 to hit, reach 10 ft., one target.  Hit : 30 (4d10 + 8) piercing damage plus 18 (4d8) fire damage and the target is  grappled  (escape DC 22). Until this grapple ends, the target is  restrained , and the demon gate can\xe2\x80\x99t grapple another target. At the start of each of the demon gate\xe2\x80\x99s turns, the target takes 30 (4d10+ 8) bludgeoning damage plus 18 (4d8) fire damage. \n'b'  Tongue .  Melee Weapon Attack : +14 to hit, reach 15 ft., one target.  Hit : 26 (4d8 + 8) slashing damage plus 14 (4d6) fire damage.'