b'Goblin Zombie \n'b'  Family:   Zombies  \n'b'  Small   undead ,  neutral evil  \n'b'  Armor Class  11  Hit Points  11 (2d6 + 4)  Speed  25 ft.\n'b' STATS STR: 8 (-1) DEX:  13 (+1)  CON:  15 (+2)  INT:  2 (-4)  WIS:  5 (-3)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wis -1  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  7  Languages  understands the languages it knew in life, but can\xe2\x80\x99t speak  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Cadaverous Appearance . While the zombie is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Horde Instincts . The zombie has advantage on a  melee attack  roll against a creature if at least two of the  zombie\xe2\x80\x99s  allies are within 5 feet of the creature, and the allies are not incapacitated. \n'b'  Lesser Undead Fortitude . If damage reduces the zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 10 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 5 (1d8 + 1) piercing damage.'