b'Seer \n'b'  Huge   celestial ,  neutral good  \n'b'  Armor Class  17 (natural armor)  Hit Points  178 (21d12 + 42)  Speed  40 ft., fly 80 ft. (hover)\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  14 (+2)  INT:  20 (+5)  WIS:  26 (+8)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wisdom  +13  Skills   Arcana  +10,  Insight  +13,  History  +10,  Perception  +13,  Religion  +10  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  radiant, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses  blindsight 60 ft., truesight 120 ft., passive  Perception  23  Languages  all, telepathy 120 ft.  Challenge  14 (11,500 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Divine Awareness . The seer knows if it hears a lie. \n'b'  Magic Resistance . The seer has advantage on saving throws against spells and other magical effects. \n'b'  Spellcasting . The seer is a 20th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 21, +13 to hit with spell attacks). The seer has the following spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  guidance ,  light ,  sacred flame ,  thaumaturgy ,  true strike  \n'b'  1st level (4 slots) :  bane ,  detect evil and good ,  detect magic ,  sanctuary  \n'b'  2nd level (3 slots) :  augury ,  calm emotions ,  detect thoughts  \n'b'  3rd level (3 slots) :  dispel magic ,  sending ,  sleep  of the sinful* \n'b'  4th level (3 slots) :  arcane eye ,  banishment ,  divination  \n'b'  5th level (3 slots) :  contact other plane ,  scrying , sinner\xe2\x80\x99s mark* \n'b'  6th level (2 slots) :  find the path ,  planar ally  \n'b'  7th level (2 slots) :  divine word ,  plane shift  \n'b'  8th level (1 slot) :  holy aura  \n'b'  9th level (1 slot) :  foresight  \n'b'\n'b' ACTIONS \n'b'\n'b'  Calming Vision . The seer makes a creature see an illusion. The target perceives itself in a place where there is no threat whatsoever. The creature must succeed on a DC 21  Wisdom  saving throw or be affected for 1 minute. An affected creature must make a DC 21  Wisdom  saving throw each time it tries to make a hostile action. On a failed save, the creature loses its action. On a successful one, it can make the action normally. \n'b'  Find Creature . While looking at the stars, the seer describes or names a creature familiar to it. The seer magically senses the exact location of the creature, as long as that creature is on the same plane of existence as the seer. If the creature is on another plane of existence, the seer knows its last location on the seer\xe2\x80\x99s plane of existence. The seer continues to sense the location of the creature for up to 1 hour, requiring concentration. \n'b'  Haunting Glance .  Ranged Spell Attack : +13 to hit, range 60 ft., one target.  Hit : 35 (10d6) psychic damage. The seer targets a creature and glares at it with its haunting stare. The target must also succeed on a DC 21  Wisdom  saving throw, or be  frightened  until the end of its next turn. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The seer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The seer regains spent legendary actions at the start of its turn. \n'b'\n'b'  Cantrip . The seer casts a cantrip. \n'b'  Calming Vision (Costs 2 Actions) . The seer uses its Calming Vision. \n'b'  Haunting Glance (Costs 2 Actions) . The seer uses its Haunting Glance. \n'b'\n'b' ABOUT \n'b' Seers are angels who are masters of divination. Owing to both their physically and magically keen sight, they see what others fail to see, and perceive everything in its true form. \n'b' Seers lack well-defined facial features; they don\xe2\x80\x99t have noses or eyelids. Although these angels don\xe2\x80\x99t have wings, they do have the ability to fly by levitating and hovering freely. They are androgynous and have glowing porcelain skin. They are Huge creatures, but have a skinny build. The contrast between their size and shape certainly helps them look delicate. \n'b'  All-seeing Angels . Seers are angels who are responsible for keeping trails of creatures. For instance, when fellow angels need to know the whereabouts of a creature, seers are there to help them. \n'b'  Divine Creation . The seer is an angel and doesn\xe2\x80\x99t require food, drink, or sleep. \n'b'  Master of Astrology . The seer has an intimate connection with the stars. It can perceive the reality of a subject by looking at them.'