b'Slime Crawler, Larval \n'b'  Medium   aberration ,  neutral  \n'b'  Armor Class  13 (natural armor)  Hit Points  11 (2d8 + 2)  Speed  20 ft., climb 15 ft.\n'b' STATS STR: 12 (+1) DEX:  14 (+2)  CON:  12 (+1)  INT:  1 (-5)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +3  Skills   Athletics  +5,  Perception  +5  Senses   darkvision  60 ft., passive  Perception  15  Languages  \xc2\x97  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Keen Smell . The larval slime crawler has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Actions \n'b'   Tentacles .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) bludgeoning damage. The target is  grappled  (escape DC 11) if the larval slime crawler isn\xc2\x92t already constricting a creature, and the target is  restrained  until the grapple ends. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) piercing damage.'