b'Miniature Chariot \n'b'  Small   construct ,  lawful evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  9 (2d6 + 2)  Speed  40 ft.\n'b' STATS STR: 12 (+1) DEX:  12 (+1)  CON:  13 (+1)  INT:  6 (-2)  WIS:  8 (-1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  60 ft. (blind beyond this radius), passive  Perception  9  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   False Appearance . While the chariot remains motionless, it is indistinguishable from a normal clay or wood miniature chariot. \n'b'  Melee Shooter . The chariot does not suffer disadvantage when making  ranged attacks  while within 5 feet of a hostile creature. \n'b'  Actions \n'b'   Multiattack . The chariot makes one  attack  with its bow, and one  attack  with its spear. \n'b'  Spear .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) piercing damage. \n'b'  Bow .  Ranged Weapon Attack : +3 to hit, range 30/60 ft., one target.  Hit : 3 (1d4 + 1) piercing damage.'