b'Dream Squire \n'b' Dressed in fine black and silver livery, this young-looking figure sports an embroidered coat of arms on its tabard. Upon closer inspection, the figure is pale and drawn with black hair and dark smears beneath its eyes. \n'b'  Medium   fey ,  neutral  \n'b'  Armor Class  15 (chain shirt)  Hit Points  71 (13d8 + 13)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +2  Skills   Athletics  +4,  Perception  +2  Condition Immunities   exhaustion   Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Umbral  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Bound Devotion . The dream squire has advantage on saving throws against being  charmed  or  frightened . If an effect would cause the squire to take a harmful action against its master, it can immediately repeat the saving throw (if any), ending the effect on a success. The squire has disadvantage on  attack  rolls or ability checks made against its master. \n'b'  Master\xe2\x80\x99s Bond . The dream squire is bound to serve another creature as its master. The squire obeys all the master\xe2\x80\x99s commands, and the master can communicate telepathically with the squire as long as they are on the same plane. A  dispel evil and good  spell\xe2\x80\x99s break enchantment option that targets a dream squire forces it to make a  Wisdom  saving throw. On a failure, the squire\xe2\x80\x99s bond with its master is broken, and it returns to its true form (use  human  guard statistics). \n'b'  Actions \n'b'   Multiattack . The dream squire makes two  melee attacks . \n'b'  Mace .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) psychic damage. \n'b'  Light Crossbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 6 (1d8 + 2) piercing damage plus 3 (1d6) psychic damage. \n'b'  Reactions \n'b'   For the Master . When the dream squire\xe2\x80\x99s master is targeted by an  attack  or spell, the squire magically teleports to an unoccupied space within 5 feet of the master, and the  attack  or spell targets the squire instead. If the  attack  or spell deals damage, the dream squire takes half damage from it. To use this ability, the master and squire must be on the same plane. \n'b'  About \n'b' Dream squires are most often bound in service to the  shadow fey . They exist in great numbers in the fey courts are infrequently seen on the streets, attending or running some errand for their shadow fey masters.\xc2\xa0Dream squires are fey servants and bodyguards commonly found in service to shadow fey nobility. A shrinking, servile thing, a dream squire lurks in the shadows near its master, awaiting its master\xe2\x80\x99s whim. \n'b'  Taken and Bound . Perhaps it was a broken promise, a foolish deal made in haste, or punishment for offending a  fey lord , but a dream squire was once a mortal man or woman who ran afoul of the fey. The fey took the mortal and transformed it into a fey creature. The freshly-minted squire is then bound to unflinchingly serve its new master. \n'b'  Conscripted . A dream squire is a tireless servant, forsaking refreshment and rest to serve its master\xe2\x80\x99s will. The squire often looks bedraggled and exhausted, though it keeps its clothing and equipment in top repair and cleanliness, so as not to embarrass its master. \n'b'  Tireless Nature . A dream squire doesn\xe2\x80\x99t require drink, food, or sleep.'