b'Barghest \n'b'  Family:   Barghest  \n'b'  Medium   fiend ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  37 (6d8+6)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  15 (+2)  CON:  13 (+1)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +6,  Dex  +5,  Wis  +6  Skills   Perception  +5,  Stealth  +5,  Survival  +5  Damage Resistances  cold; necrotic; bludgeoning, piercing and slashing from nonmagical weapons  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  15  Languages  Infernal, Vulgate  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'  Change Shape . The barghest can assume the shape of a  goblin  or a normal wolf. It can keep this form indefinitely, reverting to its natural form upon death. It retains its natural weapons while in alternate shape. \n'b'  Consume the Soul . When a barghest slays an opponent, it feeds upon the victim\xe2\x80\x99s soul as well as its corpse, using a bonus action to do so. Victims whose soul is consumed by a barghest in this manner cannot be raised or resurrected through anything short of  wish  or  true resurrection , which have only a 50% chance of success. Reincarnate may also be attempted, with only a 25% chance of success. \n'b'  Feed . A barghest who slays an opponent and consumes their soul gains hit dice. For every three opponents slain, the barghest gains one hit die, to a maximum of 12 HD. For each HD it gains, it also increases its  Strength ,  Dexterity  and  Constitution  by 1, and its AC increases by 1. For every 3 HD thus gained, the damage for its natural attacks increase by one die type (d8, d10, d12), and its effective Challenge Level increases by 1, with commensurate increase in Proficiency bonus. At 10 HD, its  size  increases to Large, and its  shapechange  allows for shifting to  hobgoblin  or  worg  forms instead of  goblin  and wolf. \n'b'  Pass without Trace . A barghest in wolf form can use  pass without trace , at will, as a spell-like ability. This ability does not require an action, nor does it require components. \n'b'  Spell-like Abilities (Save DC 15) .\n'b'\n'b'\n'b'  At will \xe2\x80\x93 disguise self ,  levitate ,  minor illusion ,  misdirection  \n'b'  1/day -charm monster,  dimension door ,  fear  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The barghest attacks 3 times; twice with its claws and once with its bite. \n'b'  Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d6+3) slashing damage. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d8+3) piercing damage. \n'b'\n'b' About \n'b' A barghest is an evil faerie. They are vaguely human in shape, but can alter their size to very small or very large, appearing as if they are looming over any who face them. Upon closer inspection, their ragged, dull-colored flesh is revealed, and a stench pervades them like the smell of rotten fruit. \n'b'  Despisers of Life . Barghests reside on the outskirts of civilization, lurking in abandoned buildings, alleys and the like. Barghests require the souls of living victims to sustain themselves, growing more powerful with each unfortunate devoured. These foul-minded fey stalk the living in the mortal realms, hoping to gain for themselves power and immortality, and driven by a violent hatred of all living things. \n'b'  Deadly Tricksters . The Barghest will always attempt to lead a victim astray through the use of spell-like abilities. They will take the shape of someone in distress, to call upon their intended victims and lure them into the dark. They then pounce upon them and devour them, body and soul.'