b'Orc Chieftain \n'b'  Family:   Orc  \n'b'  Medium   humanoid ,  chaotic evil  \n'b'  Armor Class  19 (+1 plate)\n'b'\n'b' Hit Points  150 (20d8 + 60) \n'b' Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  16 (+3)  INT:  7 (-2)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +8,  Con  +7 \n'b' Skills   Animal Handling  +4, Intimidate +8,  Perception  +4 \n'b' Senses   darkvision  60 ft., passive  Perception  14 \n'b' Languages  Common,  Orc  \n'b' Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aggressive . As a bonus action, the  orc  can move up to its speed toward a hostile creature that it can see. \n'b'  Archery . Ornadox gain a +2 bonus to  attack  rolls he makes with ranged weapons. \n'b'  Brave . Ornadox has advantage on saving throws against being  frightened . \n'b'  Brute . A melee weapon deals one extra die of its damage when Ornadox hits with it (included in the  attack ). \n'b'  Special Gear . Ornadox has +1 plate armor, and a gorthek mask (see Appendix B, page 570). He carries a potion of major  healing , but he won\xe2\x80\x99t use it as long as there are opponents to  attack . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Ornadox attacks three times with his greataxe, or he attacks twice with his bow. He then makes another  attack  with the same weapon against a different creature that is within 5 feet of the original target and within range of his weapon. \n'b'  Greataxe .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 17 (2d12+4) slashing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +7 to hit, range 80/320 ft., one target.  Hit : 4 (1d6+1) piercing damage.'