b'Severed Head \n'b'  Family:   Severed...  \n'b'  Tiny   undead ,  neutral evil  \n'b'  Armor Class  12  Hit Points  10 (4d4)  Speed  30 ft.\n'b' STATS STR: 6 (-2) DEX:  14 (+2)  CON:  11 (+0)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3  Damage Immunities  poison  Condition Immunities   poisoned   Senses  darkvision 60 ft., passive  Perception  13  Languages  any languages it knew in life  Challenge  1/8 (25 XP) \n'b' Special Traits \n'b'   Incessant Blathering . A creature that casts a spell with a verbal component while within 10 feet of the severed head must succeed on a DC 10  Constitution  saving throw or fail to cast the spell, losing the action but not the spell slot. \n'b'  Keen Sight . The severed head has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Undead Nature . A severed head doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) piercing damage.'