b'Sigilian \n'b' Students of magic scoff at the idea of sigilians. Living spells fleeing their tomes- Ridiculous. More likely a hazing ritual to frighten new students. \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  14  Hit Points  65 (10d8 + 20)  Speed  0 ft., fly 60 ft.\n'b' STATS STR: 6 (-2) DEX:  18 (+4)  CON:  14 (+2)  INT:  5 (-3)  WIS:  10 (+0)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +2,  Stealth  +6  Damage Vulnerabilities  psychic  Damage Resistances  bludgeoning, piercing and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  paralyzed ,  poisoned , unconscious  Senses   darkvision  60 ft., passive  Perception  12  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Amorphous . The sigilian can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Cognivore . At the start of each of its turns if the sigilian is inside a book that is not a spellbook, it removes the words from 3 (1d6) pages and regains 7 (2d6)  hp . \n'b'  Construct Nature . A sigilian doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Home Sweet Tome . The sigilian can move half its speed to enter a book. If the book is being worn or carried by a creature, that creature must succeed on a DC 14  Dexterity  saving throw or the sigilian enters the book. A creature can take its action to find the sigilian in a book by succeeding on a DC 12  Intelligence  ( Investigation ) check. If successful, a creature can use a  bonus action  to tear out the pages where the sigilian is hiding, forcing the sigilian out of the book and into an unoccupied space within 5 feet. Alternatively, a creature can destroy the book with a successful  melee attack , dealing half of the damage to the sigilian and forcing it out of the book into an unoccupied space within 5 feet. \n'b'  Actions \n'b'   Multiattack . The sigilian makes three attacks: one with its cut and two with its paste. \n'b'  Cut .  Ranged Weapon Attack : +6 to hit, range 60 ft., one target.  Hit : 7 (1d6 + 4) slashing damage and the sigilian copies one of the target\xe2\x80\x99s weapon attacks for 1 minute. \n'b'  Paste .  Melee or Ranged Spell Attack : +7 to hit, reach 5 ft. or range 60 ft., one target.  Hit : Damage die and type are determined by the copied weapon  attack  from Cut. Glowing runes in the image of that weapon appear as the sigilian attacks. \n'b'  Devour Spell . While inside a spellbook, the sigilian eats one spell of the highest level present then exits the spellbook. It chooses to either make its next Paste  attack  with a number of damage dice equal to the eaten spell\xe2\x80\x99s level or regain 3  hp  per spell level. The sigilian can only eat one spell at a time and must use the devoured spell\xe2\x80\x99s energy before attempting to enter another spellbook. The eaten spell\xe2\x80\x99s entry is garbled, but the owner can repair it for half the gold and time usually spent to copy a spell. If the owner has the spell prepared, it can re-record the spell during a  long rest  for no additional cost. \n'b'  About \n'b'  Born of Ink And Page . More experienced mages know sigilians are no prank. Whether intentionally created or born from improperly transcribed spells, they exist. They commonly appear as swirling clouds of glowing runes. \n'b'  Hunger for Knowledge . Sigilians live unseen in libraries, arcing between books, eating words, and leaving behind scrambled passages. They\xe2\x80\x99re most dangerous when they enter spellbooks, where they can eat inscribed spells. \n'b'  Sticks and Stones . Undisturbed sigilians are docile, but the destructive nature of their hunger makes it impossible for librarians and wizards to live and let live. Left alone, they can become powerful, self-aware, intelligent sigilians that store most of the words that form them in heavy tomes similar to a  lich\xe2\x80\x99s  phylactery.'