b'Naizu-ha \n'b'  Small   fey  (kami),  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  117 (18d6 + 54)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  15 (+2)  CON:  17 (+3)  INT:  13 (+1)  WIS:  11 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +5  Condition Immunities   blinded ,  grappled   Senses  passive  Perception  10  Languages  Common, Sylvan  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'\n'b'  Blunting Ambiance . Each creature that deals piercing or slashing damage with a bladed weapon while within 30 feet of the naizu-ha must roll the damage twice and take the lower result. \n'b'  Dagger Form (1/Day) . As a bonus action, the naizu-ha transforms into a magical dagger. A creature that wields the naizu-ha while it is in this form gains +1 bonus to attack and damage rolls with the dagger, and attacks with the dagger score a critical hit on a roll of 19 or 20. In addition, the wielder can\xe2\x80\x99t take the  Disengage  action unless it succeeds on a DC 12  Wisdom  saving throw. \n'b'  Spider Climb . The naizu-ha can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Tripping Charge . If the naizu-ha moves at least 15 feet straight toward a creature and then hits it with a scythe tail  attack  on the same turn, that target must succeed on a DC 14  Dexterity  saving throw or be forced\xc2\xa0 prone . If the target is  prone , the naizu-ha can make one dagger legs  attack  against it as a bonus action. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The naizu-ha makes three attacks: two with its scissor claws and one with its scythe tail. If both scissor claws attacks hit the same target, the target must succeed on a DC 14  Dexterity  saving throw or take an extra 7 (2d6) slashing damage. \n'b'  Scissor Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'  Scythe Tail .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) slashing damage. \n'b'  Dagger Legs .  Melee Weapon Attack : +6 to hit, reach 5 ft., one  prone  creature.  Hit : 8 (2d4 + 3) piercing damage. \n'b'\n'b' About \n'b' An old fable suggests every blade that has been used to kill is actually a naizu-ha in its native form. This is untrue, but the naizu-ha enjoy the myth and perpetuate it whenever possible. \n'b'  Daggers Personified . The naizu-ha are the act of violence perpetrated by small blades given form. Dealings with naizu-ha are fraught with danger. Initially presumed to be good allies in battle, it was quickly discovered that they couldn\xe2\x80\x99t be controlled in a pitched combat and eagerly lashed out at anything that came into reach. Most often, naizu-ha are summoned to assassinate specific targets. \n'b'  Impartial Betrayers . A naizu-ha has no loyalty to anything but its own desire for blood and pain. If dispatched to kill someone, a naizu-ha can be coerced to switch sides with a promise that their new task will involve more violence than the current job does. They have no patience for subtle work or trickery that involves more than a quick feint. A favorite tactic of naizu-ha is to fulfill a contract, collect whatever payment has been agreed upon, and immediately murder the initial contractor. \n'b'  Bloody Biers . To summon a naizu-ha, the blood of no fewer than three humanoids must be splashed on a stand forged of fused blades. If the petitioner uses their own blood in the ceremony, they have advantage on any ability checks they make to treat with the naizu-ha. \n'b'  Immortal Spirit Nature . The kami doesn\xe2\x80\x99t require food, drink, or sleep.'