b'Slime Golem \n'b'  Family:   Golems  \n'b'\n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  95 (10d10+40)  Speed  30 ft., swim 40ft.\n'b' STATS STR: 20 (+5) DEX:  18 (+4)  CON:  18 (+4)  INT:  3 (-4)  WIS:  17 (+3)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Damage Immunities  acid, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons \n'b' Senses  darkvision  60 ft., passive  Perception  13  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' SPECIAL Traits \n'b'\n'b'  Alternate Form . A slime golem can alter its shape into that of a featureless humanoid of Medium or Large  size , a vaguely fish-like form, or ooze. While in ooze form, the slime golem may move through spaces as narrow as 1 foot wide without squeezing. \n'b'  Telepathic Control . Any aboleth that contributed slime to the slime golem\xe2\x80\x99s creation may communicate telepathically with the creature, perceive through the golem\xe2\x80\x99s senses and control the slime golem at a range of up to 1 mile. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . A slime golem makes two attacks. \n'b'  Tentacle .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage and the target becomes  grappled  (escape DC 16). If the target is a creature, it must succeed on a DC 16  Constitution  saving throw or become diseased. The disease takes effect 1 minute after the failed save and can be removed by any magic that cures disease. After 1 minute, the diseased creature\xe2\x80\x99s skin becomes translucent and slimy, the creature can\xe2\x80\x99t regain  hit points  unless it is underwater, and the disease can be removed only by  heal  or other disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 7 (1d12) acid damage at the end of every 10 minutes unless moisture is applied to the skin. \n'b'  Engulf . One creature  grappled  by the slime golem must succeed on a DC 16  Strength  saving throw or become absorbed into the slime golem\xe2\x80\x99s body. Absorbed creatures are  restrained  (escape DC 18) and must succeed on a DC 16  Constitution  saving throw at the start of each or their turns. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater and within the slime golem\xe2\x80\x99s body. Creatures that succeed on the saving throw retain their normal breathing methods, but are considered to be holding their breath until they fail the save, escape, or suffocate. A creature may volunteer to fail the saving throw. \n'b'\n'b' ABOUT \n'b' Slime golems are favored by aboleths for their unwavering loyalty. They act as assassins, guards, or slave transports as needed. \n'b' When left to their own devices without orders, they act as predators, ambushing any living creature they come across and dooming it to a painful, suffocating death. \n'b' Slime golems tend to charge into combat, flailing with their slam attacks and attempting to immerse whatever creatures fight back. They will typically hold a victim within themselves for a few rounds before ejecting it and attempting to immerse another target. If their initial victim attacks them, they are just as likely to attempt to immerse them again. A slime golem under the telepathic reins of an aboleth is a deadly and intelligent foe. \n'b' Slime golems are carefully guarded by their creators who fear the loss of control of their creations. The amount of slime required to produce a golem makes it nearly impossible for a single aboleth to create one, yet all aboleth fear their creations being used against their plans. While the aboleth that put up the most financing for the golem\xe2\x80\x99s creation is, in theory, the owner of the construct, slime golems often become unwitting pawns in elaborate plots for power. \n'b' A slime golem doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b' A towering draconic form breaks the water\xe2\x80\x99s surface with a bubbling roar. Its head possesses the jaws and spiky horns of a dragon and the three eyes of an aboleth. Its front limbs are great tentacles, and it lacks rear limbs, its body ending in a tentacle-like tail.'