b'Giant, Thursir \n'b'  Family:   Giant  \n'b'  Large   giant ,  neutral evil (50%) or lawful evil (50%)  \n'b'  Armor Class  13 (chain shirt)  Hit Points  114 (12d10 + 48)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  10 (+0)  CON:  18 (+4)  INT:  13 (+1)  WIS:  15 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +6  Skills   Athletics  +6,  Perception  +4  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Dwarven, Giant  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Cast Iron Stomach . The thursir has advantage on saving throws against being  poisoned . \n'b'\n'b' ACTIONS \n'b'\n'b'  Warhammer .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage if used with two hands to make a  melee attack . \n'b'  Rock .  Ranged Weapon Attack : +6 to hit, range 60/240 ft., one target.  Hit : 15 (2d10 + 4) bludgeoning damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Runic Blood (3/Day) . The thursir touches a weapon, painting the thurs rune on the weapon in the thursir\xe2\x80\x99s blood. When the thursir hits with the weapon while the rune is active, the weapon deals an extra 9 (2d8) lightning damage, and the target can\xe2\x80\x99t take  reactions  until the start of its next turn. The rune lasts for 1 minute. \n'b'\n'b' ABOUT \n'b' The giant\xe2\x80\x99s hair and beard are plaited with rings and other bits of decorative stone and metal, and it carries a large, rune-inscribed hammer. \n'b'  Forge Masters . Greedy and aggressively competitive, thursir dwell in vast caverns under frozen mountains where they labor to forge chains, armor, and massive engines of war. Smaller than many giants, thursir have a natural affinity for metalworking. \n'b' Armor or weapons forged by a thursir giant are of the highest quality, and other giants often seek thursir smiths to outfit their people in times of strife. \n'b'  Enormous Appetites . When not toiling at the forge, these giants entertain themselves with gluttonous feasts and boisterous wrestling competitions, or they raid human settlements for food and valuables. \n'b'  Divided Society . Female thursir rarely leave thursir dwellings, tending the family and hearth and performing much of a community\xe2\x80\x99s labor, while male thursir spend their time crafting, metalworking, and going to war. However, female thursir have the most affinity for magic and make up the bulk of the thursir\xe2\x80\x99s priesthood and spellcasters. Priestesses hold especially high standing in thursir society and often operate as valued advisors to clan leadership or accompany the most powerful units of warriors into battle, tending wounds and boosting morale.'