b'Steam-Powered Clockwork Dragon \n'b'  Family:   Clockwork  \n'b'  Huge   construct (clockwork) ,  unaligned  \n'b'  Armor Class  19 (natural armor)  Hit Points  200 (16d12+96)  Speed  70 ft., fly 100 ft., swim 70 ft.\n'b' STATS STR: 24 (+7) DEX:  23 (+6)  CON:  26 (+8)  INT:  1 (\xe2\x80\x935)  WIS:  20 (+5)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  fire; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison, psychic  Damage Vulnerabilities  lightning  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  understands the languages of its creator but cannot speak  Challenge  18 (20,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Legendary Resistance (3/Day) . If the clockwork steam-powered dragon fails a saving throw, it can choose to succeed instead. \n'b'  Self-Destruction . When a clockwork steam-powered dragon\xe2\x80\x99s  hit points  are reduced to 20 or less, but are still above 0, it self-destructs the next turn, destroying itself in an explosion of metal scraps and steam that forces creatures within 20 feet to make a DC 20  Dexterity  saving throw. This explosion deals 33 (6d10) slashing damage and 33 (6d10) fire damage on a failed save, or half as much on a successful one. \n'b'  Winding . A clockwork steam-powered dragon can function for one month every time it is wound. A creature of at least Large  size  can use an action to wind the clockwork steam-powered dragon, restoring it to one month of operating time; a creature of Medium  size  can wind it at half this speed, and Small or smaller creatures are generally unable to wind it. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The clockwork steam-powered dragon makes one bite and two claw attacks. \n'b'  Bite .  Melee Weapon Attack : +13 to hit, 10 ft. reach, one target. Hit: 26 (3d12 + 7) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +13 to hit, 5 ft. reach, one target. Hit: 18 (2d10 + 7) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +13 to hit, 15 ft. reach, one target. Hit: 20 (2d12 + 7) bludgeoning damage. \n'b'  Steam Breath (Recharge 5-6) . The clockwork steam-powered dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 20  Dexterity  saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful save. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The clockwork steam-powered dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The clockwork steam-powered dragon regains spent legendary actions at the start of its turn. \n'b'\n'b'  Detect . The clockwork steam-powered dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail . The clockwork steam-powered dragon makes a tail  attack . \n'b'  Wing Attack . The clockwork steam-powered dragon beats its wings. Each creature within 10 feet of it must succeed on a DC 20  Strength  saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked  prone . The clockwork steam-powered dragon can then fly up to half its flying speed.'