b'Living Jungle Druid \n'b'  Medium   humanoid  ( human ),  any neutral  \n'b'  Armor Class  11 (16 with  barkskin )  Hit Points  58 (9d8 + 18)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  12 (+1)  CON:  14 (+2)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Intelligence  +3,  Wisdom  +5  Skills   Medicine  +5,  Nature  +3,  Perception  +5,  Religion  +3  Senses  passive  Perception  15  Languages  Trade Tongue, Druidic, Nurian  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Nature\xe2\x80\x99s Champion . The Living Jungle druid has advantage on saving throws against the spells and other abilities of aberrations. \n'b'  Speak with Animals . The Living Jungle druid can speak with the beasts of the jungle as if they shared a language. \n'b'  Spellcasting . The Living Jungle druid is an 8th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 13, +5 to hit with spell attacks). The Living Jungle druid has the following  druid  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) : druidcraft, poison spray,  shillelagh  \n'b'  1st level (4 slots) :  cure wounds ,  entangle ,  thunderwave  \n'b'  2nd level (3 slots) :  barkskin ,  poisoned  volley*,  spike growth  \n'b'  3rd level (3 slots) :  call lightning ,  dispel magic ,  plant growth  \n'b'  4th level (2 slots) :  blight ,  dominate beast  \n'b'\n'b'  Wild Shape (2/Day) . The Living Jungle druid magically assumes the form of a tiger and can stay in this shape for up to 4 hours. The  druid  can revert to its normal form earlier by using a bonus action on its turn. The  druid  automatically reverts to its true form if it falls  unconscious  or dies. While in tiger form, the  druid\xe2\x80\x99s  statistics are replaced by those of a tiger, except the  druid  retains its alignment, personality, and  Intelligence ,  Wisdom , and  Charisma  scores. The  druid\xe2\x80\x99s  attacks in tiger form are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Quarterstaff .  Melee Weapon Attack : +3 to hit (+5 with  shillelagh ), reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with  shillelagh . \n'b'\n'b' ABOUT \n'b' After an absence of 400 years, druids have returned to the Living Jungle. The druids of the Circle of Orchids seek to restore the jungle to its original natural splendor by combating the vine lords and tendril puppets and preventing Yawchaka from being overrun by abnormal plants and aberrant beasts. But among their number are some that have fallen under the Green Walker\xe2\x80\x99s influence and are unwittingly sharing the druids\xe2\x80\x99 plans with their new master.'