b'Wolpertinger \n'b' A strange amalgam of creatures, the antlered rabbit hops on the stump, spreading its wings and releasing a high-pitched shriek from behind its fangs. \n'b'  Tiny   monstrosity ,  unaligned  \n'b'  Armor Class  13  Hit Points  9 (2d4 + 4)  Speed  30 ft., burrow 10 ft., fly 30 ft.\n'b' STATS STR: 6 (-2) DEX:  16 (+3)  CON:  14 (+2)  INT:  5 (-3)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses   darkvision  60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Charge . If the wolpertinger moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2 (1d4) piercing damage. \n'b'  Flyby . The wolpertinger doesn\xe2\x80\x99t provoke an opportunity  attack  when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Standing Leap . The wolpertinger\xe2\x80\x99s long jump is up to 20 feet and its high  jump  is up to 10 feet, with or without a running start. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'  Gore .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'  Keening (Recharge 6) . The wolpertinger emits a piercing shriek. Each creature within 30 feet that can hear the wolpertinger must succeed on a DC 13  Constitution  saving throw or be deafened for 1 minute. A beast with an  Intelligence  of 4 or lower that is in the area must also succeed on a DC 13  Wisdom  saving throw or be  frightened  until the beginning of its next turn. \n'b'  About \n'b'  Mischievous Beasts . The wolpertinger possesses a talent for mischief and petty theft involving food but otherwise does little harm if unprovoked. An angry wolpertinger, on the other hand, makes for a frightening enemy, dropping from the sky, antlers first, on the object of its ire. \n'b'  Desired by Fey . Some fey develop unusual compulsions around wolpertingers, describing them as divinely adorable, delightful, and utterly charming. While wolpertingers are certainly unusual, the fey often become obsessed enough to pay large sums for a live animal.  Bearfolk  consider them reliable guides through forests, claiming they can speak. No other humanoids have reported wolpertinger speech, and it seems likely that the  bearfolk  may be teasing their fey and gnomish friends. \n'b'  Gnome Friends . Wolpertingers have a fondness for gnomes and dwell in forests near gnomish settlements. Gnomes often raise wolpertingers as companions and many gnomish wizards have wolpertinger familiars. \n'b'  Familiar . Some wolpertingers are willing to serve spellcasters as a  familiar . Such wolpertingers have the following trait. The wolpertinger can serve another creature as a  familiar , forming a magic,  telepathic bond  with that willing companion. While the two are bonded, the companion can sense what the wolpertinger senses as long as they are within 1 mile of each other. While the wolpertinger is within 10 feet of its companion, the companion shares the wolpertinger\xe2\x80\x99s Standing Leap trait. At any time and for any reason, the wolpertinger can end its service as a familiar, ending the  telepathic bond .'