b'Warband, Zombie Horde \n'b'  Family:   Warbands  \n'b'\n'b'  Gargantuan   warband of Medium undead ,  neutral evil  \n'b'  Armor Class  9  Hit Points  58 (4d20 + 16)  Speed  20 ft.\n'b' STATS STR: 17 (+3) DEX:  8 (-1)  CON:  18 (+4)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws  Wis +0  Damage Resistances  necrotic; bludgeoning, piercing, slashing  Damage Immunities  poison  Condition Immunities  charmed, exhaustion, paralyzed, petrified, poisoned, prone, restrained, stunned  Senses  darkvision 60 ft., passive Perception 8  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  2 (450 XP) \n'b' SPECIAL Traits \n'b'\n'b'  Warband . The zombie horde can occupy another creature\xe2\x80\x99s space and vice versa, and the warband can move through any opening large enough for a Medium creature. The warband can\xe2\x80\x99t regain hit points or gain temporary hit points. \n'b'  Undead Fortitude . If damage reduces the zombie horde to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie horde drops to 1 hit point instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Overwhelming Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage. If the target is in the zombie horde\xe2\x80\x99s space and the zombie horde has at least half of its hit points, the target takes an additional 7 (2d6) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' This mass of shambling dead groans and grasps at the air as it surges forward. \n'b'  Multitudes of Undead . Zombies often gather in huge groups. A zombie horde isn\xe2\x80\x99t an organized warband in any sense but merely an aggregation of many zombies fighting together in close quarters. A zombie horde might form from a sprawling mass of zombies crowded together by the terrain, such as a narrow hall or a doorway. After squeezing through this barrier, the zombies simply remain in close confines, lacking the tactical sense to spread out again. Clever undead hunters might intentionally channel a large group of zombies into a narrow defile to bring them together as a horde; the horde is much tougher than any single zombie, but it\xe2\x80\x99s sometimes useful to be able to attack the horde all at once. \n'b'  Mindless Advance . Zombie hordes have no sense of self-preservation whatsoever, and they do anything necessary to get at the living creatures they detect. This means they\xe2\x80\x99ll leap off of rooftops, cross burning fields, or lumber through barbed wire if necessary. Only when an easy way around the obstacle is immediately apparent\xe2\x80\x94and obvious to their limited intellect\xe2\x80\x94will a zombie horde bypass it. For example, a horde will move around an open pit in a plain, but they will surge into a pit in a narrow hallway. If the pit has less area than the zombie horde (for example, if the pit is only 5 feet square and 20 feet deep), the zombie horde fills it up and continues its relentless advance. \n'b'  Grasping Hands . A zombie horde poses a particular hazard to foes they can overwhelm, as their grasping hands pummel anyone unfortunate enough to end up in their midst. \n'b'  Undead Nature . A zombie horde doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b' About Warbands \n'b' The exact number of a warband\xe2\x80\x99s component creatures varies, but in general, a Gargantuan warband made up of Small or Medium creatures consists of approximately 12 to 30 creatures and a Gargantuan warband made up of Large creatures consists of approximately 8 to 15 creatures. \n'b' Although the individuals in a warband likely each carry their own equipment, the chaos and destruction of battle means that not all of these creatures\xe2\x80\x99 equipment survives the rigors of combat. \n'b' As a result, parties who wish to claim usable gear or treasure from slain foes treat a warband as a single creature for the purposes of looting, and should be able to recover gear worth a total value equal to the warband\xe2\x80\x99s expected treasure value.'