b'Shadow Fey Executioner \n'b'  Medium   humanoid  (elf),  lawful evil  \n'b'  Armor Class  16 (breastplate) \n'b' Hit Points  172 (23d8 + 69) \n'b' Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  15 (+2)  CON:  17 (+3)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +8,  Con  +6 \n'b' Skills   Athletics  +8,  Perception  +5,  Insight  +5,  Survival  +5 \n'b' Condition Immunities   charmed ,  frightened  \n'b' Senses  blindsight 10 ft.,  darkvision  60 ft., passive  Perception  15 \n'b' Languages  Common, Elvish, Umbral \n'b' Challenge  8 (3,900 XP) \n'b' Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Fey Ancestry . The executioner has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put it to  sleep . \n'b'  Necrotic Weapons . The executioner\xe2\x80\x99s weapon attacks are infused with the essences of all those the shadow fey has slain. When the executioner hits with any weapon, the weapon deals an extra 2d8 necrotic damage (included in the  attack ). \n'b'  Relentless Hunter . The executioner is relentless in pursuit of its prey. It has advantage on any  Wisdom  ( Perception ) or  Wisdom  ( Survival ) check it makes to find a creature that shadow fey nobility have tasked it with capturing or killing. \n'b'  Sunlight Sensitivity . While in sunlight, the executioner has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The shadow fey executioner uses Animate Severed Head. It then makes two Bearded Axe attacks or two Throwing Axe attacks. \n'b'  Bearded Axe .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage plus 9 (2d8) necrotic damage. \n'b'  Animate Severed Head . The executioner pulls a head from its belt and commands the head to  fly  to a target the executioner can see within 30 feet. The animated severed head flies to the target and attaches to it by biting it. While an animated head is attached to a creature, that creature has  vulnerability  to necrotic damage and, at the start of each of the executioner\xe2\x80\x99s turns, each animated severed head that is attached to a creature deals 5 (2d4) piercing damage to that creature. A spellcaster with an animated severed head attached to it has disadvantage on  Constitution  saving throws to maintain its concentration. The executioner can have no more than four heads attached to creatures at one time. A creature, including the target, can use its action to detach the animated severed head. A detached head flies back to the executioner, flying up to 30 feet each round. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Recall Severed Head . The executioner commands all severed heads attached to creatures to detach and return to the executioner\xe2\x80\x99s belt. \n'b'  Shadow Traveler (3/Day) . While in shadows, dim light, or darkness, the executioner disappears into the  darkness  and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action. \n'b'\n'b' ABOUT \n'b' A shadow fey with curled horns steps forward, cloaked in black clothing with a white cowl and pauldrons. She holds a large axe at the  ready , and severed heads dangle from her belt, tied by their hair. \n'b' Shadow fey executioners are a common sight in shadow fey courts. Any large event attended by fey attracts a few uninvited guests. Executioners keep the host\xe2\x80\x99s order and sever the head of anyone who breaks the host\xe2\x80\x99s rules. \n'b'  Head of the Game . Executioners compete with one another, and wise hosts never invite multiple executioners to the same event. They gather to brag about their most recent beheadings, and any executioner attending without a new head to display is mercilessly shamed. \n'b'  Not Quite Dead . Though they don\xe2\x80\x99t house the souls of the executioner\xe2\x80\x99s victims, each head retains a partial imprint of that creature\xe2\x80\x99s personality. The heads often complain when thrown or bicker amongst themselves.'