b'Daimon, Lamia \n'b'  Family:   Daimons  \n'b'\n'b'  Medium   fiend  (shapechanger),  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  49 (9d8 + 9)  Speed  60 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  12 (+1)  INT:  13 (+1)  WIS:  15 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  electricity, poison  Damage Resistances  acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   poisoned ,  prone   Skills   Deception  +4,  Perception  +5,  Stealth  +5  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Infernal  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Charm . One humanoid the lamia can see within 30 feet of it must succeed on a DC 13  Wisdom  saving throw or be magically  charmed  for 1 day. The  charmed  target obeys the lamia\xe2\x80\x99s verbal or telepathic commands. If the target suffers any  harm  or receives a suicidal  command , it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this lamia\xe2\x80\x99s Charm for the next 24 hours. The lamia can have only one target  charmed  at a time. If it charms another, the effect on the previous target ends. \n'b'  Shapechanger . The lamia can use its action to  polymorph  into a Small or Medium humanoid, or back into its true form. Without a tail its movement rate changes to 30 feet. Other than its  size  and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'   Telepathic Bond  . The lamia ignores the range restriction on its telepathy when communicating with a creature it has  charmed . The two don\xe2\x80\x99t even need to be on the same plane of existence. \n'b'  Magic Resistance . The lamia has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Multiattack . The lamia makes two  melee attacks , but only one can be a bite. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 9 (2d4 + 4) slashing damage plus 15 (4d6 + 1) psychic damage. Instead of dealing damage, the lamia can grapple the target (escape DC 15). \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one willing creature, or a creature that is  grappled  by the lamia, incapacitated, or  restrained .  Hit : 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the lamia regains  hit points  equal to that amount. The reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. \n'b'  Constrict .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage, and the target is  grappled  (escape DC 15) if it is a Large or smaller creature. Until this grapple ends, the target is  restrained , and the lamia can\xe2\x80\x99t constrict another target. \n'b'  About \n'b' What was once a beautiful woman is now clearly something else entirely-a half woman, half serpent hybrid, with the upper half entirely feminine and the lower that of a serpent. \n'b' Lamia roam Hades, looking for blood. A typical lamia is about 8 feet long and weighs about 700 pounds. \n'b'  Loved and Loathed . Lamia are sacred to Poseidon and loathed by Hecate, who is believed to have cursed them originally.\xc2\xa0On Infernus Lamia are native to the Third Circle of Infernus where they drink the blood of the gluttonous.'