b'Zombie, Gug \n'b'  Family:   Zombies  \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  190 (20d10 + 80)  Speed  40 ft.\n'b' STATS STR: 17 (+3) DEX:  18 (+4)  CON:  19 (+4)  INT:  11 (+0)  WIS:  16 (+3)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +7  Skills   Athletics  +11,  Acrobatics  +12,  Perception  +7,  Stealth  +8,  Survival  +7  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  17  Languages  understands Undercommon but can\xe2\x80\x99t speak  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Compression . A  gug  can contort and distend its bodies in unnatural ways, allowing them to fit through any space large enough for a Small creature to fit without squeezing, and can move through any space large enough for a Tiny creature, but moves at a speed of five feet while doing so. \n'b'  Undead Fortitude . If damage reduces the  zombie   gug  to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the  zombie  drops to 1 hit point instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  gug  makes one Bite  attack  and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 14 (2d10 + 3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 15 ft., one target.  Hit : 24 (6d6 + 3) slashing damage. \n'b'\n'b' ABOUT \n'b' While its flesh is not of this word, a gug is certainly flesh and blood enough to die, and if it can die, it can be animated as undead. The zombie gug is even more horrific than it was in life, with its flesh rotting in long strips that seem to decay into nothingness as they break off from the body, its eyes slack and staring, its four limbs moving with terrible slowness yet incredible strength. Zombie gugs are sometimes created when gugs are summoned to this realm and then left to guard an area for so long that even their alien bodies wither and die, yet they remain on guard for eons to come.'