b'Formian Warrior \n'b'  Family:   Formian  \n'b'  Medium   aberration ,  lawful neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  58 (9d8 + 18)  Speed  40 ft., burrow 10 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  14 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +4,  Perception  +3  Damage Immunities  poison  Condition Immunities   poisoned   Senses   blindsight  30 ft.,  darkvision  60 ft., passive  Perception  13  Languages  Common, telepathy 60 ft.  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Swarm Tactics . The formian has advantage on an  attack  roll against a creature if at least one other formian ally is within 5 feet of the creature and the ally is not incapacitated. If a formian makes an  attack  with advantage and hits, the target must succeed on a DC 13  Strength  saving throw or be knocked  prone . \n'b'  Surefooted . The formian has advantage on saving throws versus being knocked  prone . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The formian makes one Bite attack, one Claw attack, and one Sting attack, or it makes two Javelin attacks. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) slashing damage. \n'b'  Sting .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. The target must make a DC 13  Constitution  saving throw. On a failure, the target takes 7 (2d6) acid damage and becomes  poisoned  until the end of its next turn. If the saving throw is successful, the target takes half as much damage and is not  poisoned . \n'b'  Javelin .  Ranged Weapon Attack : +5 to hit, range 30/120 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. If the target is a creature, it must make a DC 13  Constitution  saving throw. On a failure, the target takes 7 (2d6) acid damage and becomes  poisoned  until the end of its next turn. If the saving throw is successful, the target takes half as much damage and is not  poisoned .'