b'Cursed Multitude \n'b'\n'b'  Huge   swarm  of Medium undead,  unaligned  \n'b'  Armor Class  12 (natural armor)  Hit Points  133 (14d12 + 42)  Speed  25 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  16 (+3)  INT:  4 (-3)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Vulnerabilities  radiant  Damage Resistances  necrotic; bludgeoning, piercing, slashing  Damage Immunities  poison  Condition Immunities   charmed ,  frightened ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , stunned  Senses   darkvision  60 ft., passive  Perception  10  Languages  understands Common and Dwarvish but can\xe2\x80\x99t speak  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Swarm . The cursed multitude can occupy another creature\xe2\x80\x99s space and vice versa, and the cursed multitude can move through any opening large enough for a Medium humanoid. The cursed multitude can\xe2\x80\x99t regain  hp  or gain  temporary hp . \n'b'  Terrifying Presence . Any living creature that starts its turn in the same space as the cursed multitude must succeed on a DC 15  Wisdom  saving throw or become  frightened . This condition lasts for as long as the creature continues to occupy the same space as the cursed multitude or for 1 minute after the creature is no longer occupying the same space. After it is no longer in the same space as the cursed multitude, the  frightened  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the cursed multitude\xe2\x80\x99s Terrifying Presence for the next 24 hours. \n'b'  Actions \n'b'   Multiattack . The cursed multitude makes three  melee attacks . \n'b'  Bite .  Melee Weapon Attack : +6 to hit, range 0 ft., one target in the cursed multitude\xe2\x80\x99s space.  Hit : 14 (4d6) piercing damage, or 7 (2d6) if the cursed multitude has half its  hit points  or fewer. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, range 0 ft., one target in the cursed multitude\xe2\x80\x99s space.  Hit : 14 (4d6) slashing damage, or 7 (2d6) if the cursed multitude has half its  hit points  or fewer. \n'b'  Slam .  Melee Weapon Attack : +6 to hit, range 0 ft., one target in the cursed multitude\xe2\x80\x99s space.  Hit : 14 (4d6) bludgeoning damage, or 7 (2d6) if the cursed multitude has half its  hit points  or fewer. \n'b'  About \n'b' The restless dwarven corpses of the cursed multitude climb over each other to reach their targets, releasing plaintive, sorrowful moans. \n'b'  Cursed Dwarves . A great kingdom of reaver dwarves fell during a terrible winter. No one knows how, but it is certain the kingdom was felled from the inside. Many blame the frost giants, winter gods, wily fey, and even demons from the endless Void. Whatever the truth, its people remain in the fallen kingdom, cursed to wander between life and death in the forest and ruins of their ancient home. \n'b'  Unintentional Killers . When the cursed dwarves encounter a lost traveler in the forest around their fallen city, they reach out to the traveler, seeking lost companionship. \n'b' Unfortunately, the rush of dwarven citizens spouting bits of their previous lives often overwhelms the traveler, driving the traveler out of the forest or out of its mind-if the crush of undead bodies doesn\xe2\x80\x99t kill the traveler first.'