b'Centaur Mage \n'b'  Large   fey ,  neutral good  \n'b'  Armor Class  12  Hit Points  60 (8d10 + 16)  Speed  50 ft.\n'b' STATS STR: 14 (+2) DEX:  14 (+2)  CON:  14 (+2)  INT:  16 (+3)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Arcana  +6,  History  +6,  Perception  +4,  Survival  +4  Senses  passive  Perception  14  Languages  Sylvan, Elvish  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The centaur mage\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 14, +6 to hit with spell attacks). The centaur mage can innately cast the following spells, requiring no components.\n'b'\n'b'   Cantrips (at will) : blade ward,  prestidigitation ,  shocking grasp  \n'b'  2/day :  blur ,  charm person ,  hold person ,  scorching ray ,  shield ,  sleep  \n'b'  1/day :  counterspell ,  fear  \n'b'\n'b'  Magic Resistance . The centaur mage has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Hooves .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) bludgeoning damage. \n'b'  Staff .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) bludgeoning damage. \n'b'  About \n'b' The most unusual of the centaurs is the centaur mage. These fey have a number of spells at their disposal. Armored centaurs and centaur mages give the good fey a powerful force to fend off their dark foes. As with the armored centaurs, they are sworn enemies of the huntaurs. \n'b'  Summer Court . Centaur mages belong to the Summer Court, a division of the Seelie Court. Although their usual leader is the Oak Lord, ultimately these centaurs serve Titania and Oberon. A number of female centaur mages have fallen in love with the fey king. \n'b'  Arcane Focus . The centaur mage\xe2\x80\x99s staff is their arcane focus. If it is destroyed or taken away, they lose any ability to cast spells.'