b'Wahuapa (Maizefolk) \n'b'  Medium   plant ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  75 (10d8 + 30)  Speed  20 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  16 (+3)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +2  Condition Immunities   exhaustion ,  paralyzed   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  12  Languages  understands Common but cannot speak  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Blood Meal . Living creatures hit by the wahuapa\xe2\x80\x99s claws must succeed on a DC 10  Constitution  saving throw or suffer 1 level of  exhaustion . Creatures that succeed are immune to the same wahuapa\xe2\x80\x99s blood meal ability for 24 hours. For every level of  exhaustion  drained, the wahuapa gains 5  temporary hit points . \n'b'  Innate Spellcasting . The wahuapa\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 10, +2 to hit with spell attacks). It can innately cast the following spell, requiring no material components:\n'b'\n'b'\n'b'  3/day each :  entangle  \n'b'\n'b'  Maize Camouflage . The wahuapa has advantage on  Dexterity  ( Stealth ) checks made to  hide  among ordinary maize plants. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage.'