b'Assistant Collector, Inquisitor \n'b'  Family:   Assistant Collector  \n'b'  Medium   humanoid  (any),  any lawful  \n'b'  Armor Class  16 (chain shirt, shield)  Hit Points  32 (5d8 + 10)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  13 (+1)  CON:  14 (+2)  INT:  11 (+0)  WIS:  13 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Intimidation +6, Investigation +2, Perception +3, Survival +3  Senses  passive Perception 13  Languages  any two languages  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Brave . The inquisitor has advantage on saving throws to avoid being frightened. \n'b'  Fiery Justice . Whenever the inquisitor hits an undead creature with an attack, the attack deals an additional 3 (1d6) fire damage (included in the attack). \n'b'  Ghostfire Gloves . The inquisitor\xe2\x80\x99s spells and abilities that deal fire damage ignore Undead and Fiends\xe2\x80\x99 resistances or immunities to fire damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Longsword .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 4 (1d8) slashing damage or 5 (1d10) slashing damage if used with two hands. The inquisitor deals an additional 3 (1d6) fire damage if the target is an Undead. \n'b'  Spellcasting . The Inquisitor casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):\n'b'\n'b'\n'b'  At will : firebolt, light \n'b'  3/day : burning hands, hunter\xe2\x80\x99s mark (as a bonus action) \n'b'\n'b' REACTIONS \n'b'\n'b'  Hellish Rebuke (1/Day) . As a reaction, when a creature within 60 feet of the Inquisitor that it can see deals damage to it, the Inquisitor can cause spectral flames to surround the creature and force the creature to make a DC 12 Dexterity saving throw or take 11 (2d10) fire damage. On a successful save, the creature takes half damage. \n'b'\n'b' ABOUT \n'b' Assistants serve as the entry-level members of the Collectors. Assistants are useful researchers and work well in the shadows, but they rarely engage in combat. \n'b'  Inquisitor  The foot soldiers of the Platinum Flame, Inquisitors rely on evocation magic to destroy every ghost they cross paths with. \n'b'  Sibyl  The rank-and-file members of the Order Sibylline are known as Sibyls. Typically wizards that study the school of necromancy, Sibyls are armed with deadly ghostfire gloves. \n'b'  Wraithling  Wraithlings might be low-level members of Wrynn\xe2\x80\x99s Wraiths, but they are highly trained combatants that work well in groups.'