b'Lost Savior \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  17 (half plate)  Hit Points  195 (23d8 + 92)  Speed  30 ft.\n'b' STATS STR: 21 (+5) DEX:  18 (+4)  CON:  19 (+4)  INT:  14 (+2)  WIS:  16 (+3)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +8,  Wis  +7  Skills   Deception  +9,  History  +6,  Intimidation  +9,  Perception  +7  Damage Immunities  necrotic, poison  Condition Immunities   exhaustion ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  17  Languages  the languages it knew in life  Challenge  11 (7,200 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Ancient Reminiscence . Appealing to a lost savior\xe2\x80\x99s heroic past can temporarily weaken its defenses as it realizes the horror of what it has become. A creature that the savior can hear and understand can spend an action to attempt a DC 17  Charisma  ( Deception ,  Intimidation , or  Persuasion ) check to remind a lost savior of its forgotten past. On a success, the savior is  stunned  until the end of its next turn and is then immune to Ancient Reminiscence for 24 hours. \n'b'  Innate Spellcasting . The savior\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 17). The savior can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will :  disguise self  \n'b'  3/day :  charm person ,  seeming ,  suggestion  \n'b'\n'b'  Undead Nature . The lost savior doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The savior makes three greatsword attacks. \n'b'  Greatsword .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. \n'b'  Heroic Rally (Recharges after a Short or Long Rest) . The savior utters a special  command  to creatures of the savior\xe2\x80\x99s choice within 60 feet of it that can hear and understand it. For 1 minute, whenever the savior or an affected creature makes an  attack  roll or damage roll, the creature can add a d4 to its roll. A creature can benefit from only one Heroic Rally die at a time. This effect ends if the savior is  incapacitated . \n'b'  Shocking Revelation . If the savior is under the effects of its  disguise self  or  seeming  spell, it ends the spell to reveal its horrible true form. Each creature within 100 feet that can see the savior must succeed on a DC 17  Wisdom  saving throw or be  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' Living proofs made of unusual materials such as vellum, stone tablets, or even chalkboards are not unknown. Such specimens typically have different resistances and weaknesses depending on the material they are made of. \n'b' In the last desperate days of a civilization, even heroes can fall. The ancient manipulators of humankind, known as aboleths, took advantage of this discord to create so-called \xe2\x80\x9clost saviors.\xe2\x80\x9d These undead are perversions of former heroes who foolishly attempted to negotiate a covenant with the dread aboleths-the outcome of a truly desperate bargain made in the hopes of salvation for the hero\xe2\x80\x99s people. Aboleths are nothing if not treacherous, and the deal resulted only in the defiling and dishonor of so many former champions. \n'b' Lost saviors wander storm-torn coastlines and remote hinterlands in a haze, unsure of their mission but compelled to sow sorrow all the same. They sometimes travel with other intelligent undead or, occasionally, weak  aboleth  agents. Under the guise of their former selves, lost saviors might look like heroic figures from folklore or simply glorious and righteous fighters. This makes it all the more painful and horrifying for onlookers when the lost savior reveals its true form. The revelation is invariably followed by a merciless onslaught. \n'b' When a lost savior infiltrates a society, it can rile the populace into a chaotic frenzy under the banner of its false guise. Using powerful illusions and enchantments, a lost savior insurrectionist can bend an entire settlement or even nation to its unknowable masters\xe2\x80\x99 will before revealing its true monstrous allegiance. By this point, it is too late for the community to do anything but quake in fear.'