b'Sand Devil \n'b'  Huge    elemental  ,  neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  126 (12d12 + 48)  Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  64 (+2)  CON:  28 (+4)  INT:  4 (-2)  WIS:  21 (+0)  CHA:  01 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   blinded ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious    Senses   darkvision  60 ft., tremorsense 60 ft., passive  Perception  10  Languages  Terran  Challenge  7 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the sand devil remains motionless, it is indistinguishable from a mound of loose dirt or sand. \n'b'  Sand Form . The sand devil can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as one inch wide without squeezing. \n'b'  Sand Screen . Particles of sand swirl around the sand devil\xe2\x80\x99s edges. Any creature that starts its turn within five feet of the sand devil must succeed on a DC 15  Constitution  saving throw or be  blinded  until the start of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sand devil makes one Sandblast attack and one Slam attack, and if applicable can use its Quicksand attack. \n'b'  Sandblast .  Ranged Weapon Attack : +9 to hit, range 30 ft., one target.  Hit : 13 (2d6 + 6) bludgeoning damage, and anyone hit must make a successful DC 14  Constitution  saving throw or be  blinded  by sand until the end of its next turn. \n'b'  Slam .  Melee Weapon Attack : +9 to hit, range 5 ft., one target.  Hit : 17 (2d10 + 6) bludgeoning damage. \n'b'  Quicksand (Recharge 4-6) . Each creature in the sand devil\xe2\x80\x99s space must make a DC 14  Dexterity  saving throw, taking 15 (2d8 + 6) bludgeoning damage on a failure. If it is Large or smaller, it is also  grappled  (escape DC 16). Until this grapple ends, the target is  blinded ,  restrained , and unable to breathe. If the saving throw is successful, the target takes no bludgeoning damage and is pushed out of the sand devil\xe2\x80\x99s space. The sand devil can grapple two Large creatures or up to four Medium or smaller creatures at one time. At the start of each of the sand devil\xe2\x80\x99s turns, each target  grappled  by it takes 15 (2d8 + 6) bludgeoning damage. A creature within five feet of the sand devil can pull a creature or object out of it by using an action to succeed on a DC 16  Strength  check. \n'b'\n'b' ABOUT \n'b' The sand devil is a huge, 15-foot-tall by 30-foot-diameter colony of living sand. The sand devil is a native of the Plane of Elemental Earth.'