b'Fuddle \n'b'  Medium   construct  (fuddle, ozian),  lawful neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  22 (4d8 + 4)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  10 (+0)  CON:  13 (+1)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire, bludgeoning, thunder  Damage Resistances  piercing, slashing  Damage Immunities  necrotic, poison  Damage Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned   Skills   Perception  +3  Senses  passive  Perception  13  Languages  Common  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Constructed Nature . The fuddle doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Death Burst . The fuddle explodes when it drops to  0 hit points . Each creature within 20 feet of it must succeed on a DC 10  Dexterity  saving throw or take 10 (3d6) bludgeoning damage. \n'b'  Puzzle Limbs . Whenever the fuddle takes at least 5 bludgeoning damage at one time, roll a d20 to determine what else happens to it. Severed parts act on the fuddle\xe2\x80\x99s  initiative  and has its own action and movement. A severed part has AC 15, 5  hit points , and the fuddle\xe2\x80\x99s Reassembly trait. A severed leg is unable to  attack  and has a speed of 5 feet. A severed arm has a speed of 5 feet and can make one  melee attack  on its turn, with disadvantage on the  attack  roll unless the fuddle can see the arm and its target. Each time the fuddle loses an arm, it loses a  melee attack . If its head is severed, the fuddle\xe2\x80\x99s body is  blinded  unless the head can see it. The severed head has a speed of 0 feet. The fuddle\xe2\x80\x99s speed is halved if it\xe2\x80\x99s missing a leg. If it loses both legs, it falls  prone . If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can\xe2\x80\x99t benefit from bonuses to speed. \n'b'  Reassemble . Any creature can assemble a fuddle\xe2\x80\x99s parts. A fuddle falls into as many parts as it has total  hit points . Finding a fuddle piece requires an action and a DC 10  Intelligence  ( Investigation ) check; for each point rolled over the DC, the creature finds that many pieces. A creature can use an action to reassemble a fuddle with a number of found pieces equal to 1 + its  Dexterity  modifier, restoring 1 hit point for each piece assembled. A fuddle that has use of its arms can reassemble itself. The fuddle also regains 1 hit when a  mending  spell is cast on it. \n'b'\n'b'  1-10 : Nothing else happens.  11-14 : One leg is severed from the fuddle if it has any legs left.  15-18 : One arm is severed from the fuddle if it has any arms left.  19-20 : The fuddle is decapitated. \n'b' ACTIONS \n'b'\n'b'  Puzzle Sword .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 4 (1d8) slashing damage. If a 1 is rolled on an  attack  roll with a puzzle sword, it shatters and can no longer be used. \n'b'\n'b' REACTIONS \n'b'\n'b'  Puzzle Burst . If a fuddle is surprised by a non-fuddle creature, it collapses in a burst. Each creature within 20 feet of it must succeed on a DC 10  Dexterity  saving throw or take 10 (3d6) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Fuddles seem much like other people, from a distance. \n'b' Closer inspection reveals that they are actually made of fragments of wood, neatly painted, divided into all sorts of curious and fantastic shapes, with no two pieces being in any way alike. \n'b' Fuddles live in Fuddlecumjig, a town of puzzle people. \n'b' They are fairly good-natured given that they fall apart at the nearest provocation. Fortunately, fuddles do not trigger other fuddles into falling apart. \n'b'  Fuddle Puzzle . Of more pressing concern is what happens when fuddles collapse. Fuddles generally do not bother to put each other back together, relying instead on the kindness of strangers. They don\xe2\x80\x99t consider assembly to be \xe2\x80\x9cany fun\xe2\x80\x9d as they know each other quite well and are experts at assembling puzzles. They are entirely aware and capable of animation if their body parts are assembled, but until that time are helpless. In broader Faerie, fuddles overcome this concern and are quite good at assembling themselves quickly.'