b'Hag, Red \n'b'  Family:   Hags  \n'b'  Medium   fey ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  136 (16d8 + 64)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 19 (+4) DEX:  16 (+3)  CON:  18 (+4)  INT:  18 (+4)  WIS:  21 (+5)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +10,  Deception  +5,  Insight  +8,  Perception  +8  Condition Immunities   charmed ,  frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  18  Languages  Common, Druidic, Giant, Sylvan  Challenge  7 (2,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The red hag can breathe air and water. \n'b'  Blood Sense . The red hag can pinpoint the location of creatures that aren\xe2\x80\x99t Constructs or Undead within 60 feet of her and can sense the general direction of such creatures within 1 mile of her. \n'b'  Magic Resistance . The red hag has advantage on saving throws against spells and other magical effects. \n'b'  Speak with Beasts . The red hag can communicate with Beasts as if they shared a language. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The hag makes two Claw attacks or three Blood Bolt attacks. She can replace one  attack  with a use of Spellcasting. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage. \n'b'  Blood Bolt .  Ranged Spell Attack : +8 to hit, range 60 ft., one target.  Hit : 14 (2d8 + 5) necrotic damage. If the target is a creature with blood, it must succeed on a DC 16  Constitution  saving throw or be  poisoned  until the end of its next turn. \n'b'  Siphon Blood (Recharge 5\xe2\x80\x936) . The red hag drains blood from nearby creatures. Each creature that isn\xe2\x80\x99t a Construct or Undead within 20 feet of the red hag must make a DC 16  Constitution  saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. If at least one creature fails the saving throw, the next spell the red hag casts is cast as if the spell used a spell slot two levels higher than the spell\xe2\x80\x99s lowest level. \n'b'  Spellcasting . The red hag casts one of the following spells, requiring no material components and using  Wisdom  as the spellcasting ability (spell save DC 16):\n'b'\n'b'\n'b'  At will : animal friendship, druidcraft,  entangle  \n'b'  3/day :  cure wounds ,  dispel magic ,  lesser restoration  \n'b'  1/day :  control water ,  freedom of movement  \n'b'\n'b' ABOUT \n'b' The red-skinned woman steps forward, sunlight glinting in her raven hair as red magic swirls around her. \n'b' An elder race\xe2\x80\x94older than the elves, and as old as the dragons, they claim\xe2\x80\x94red hags are the most cunning and longest-lived of the hags, with a lifespan of more than a thousand years. \n'b' Beautiful and Strong. Unlike many of their hag kin, red hags are not horrid to look upon, and most are considered comely in their own right. Few know anything about them, and the red hags do little to enlighten scholars, preferring seclusion. \n'b'  Tied to Nature . Red hags have a deep connection with all elements of nature, and they often make their homes in deep forests, in caves, or alongside coastlines. \n'b'  Blood Magic . Because of their connection to nature, red hags often serve as druids. Within their druidic circles they practice blood sacrifices and perform ritualistic blood magic\xe2\x80\x94both to slake their craving for humanoid blood, but also as a means to venerate goddesses of dark magic. The ancient hags all answer to a hierarchy with the most powerful spellcasters at the top.'