b'Mordnaissant \n'b'  Tiny   undead ,  neutral evil  \n'b'  Armor Class  15  Hit Points  67 (15d4 + 30)  Speed  5 ft., fly 50 ft.\n'b' STATS STR: 3 (-4) DEX:  14 (+2)  CON:  15 (+2)  INT:  7 (-2)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +5  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned , unconscious  Senses   blindsight  60 ft.,  darkvision  60 ft., passive  Perception  15  Languages  \xe2\x80\x93  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Death Curse . If a mordnaissant dies, it releases a death curse on all creatures within 30 feet of it. Those creatures must make a DC 15  Wisdom  saving throw. On a failed saving throw, the creature cannot regain  hit points  from spending hit dice and it has disadvantage on all saving throws for 24 hours. A  remove curse  or greater magic is necessary to end this curse early. \n'b'  Shield of Agony . The mordnaissant\xe2\x80\x99s Armor Class includes its  Charisma  modifier. \n'b'  Actions \n'b'   Lash of Fury .  Ranged Spell Attack : +5 to hit, range 30 ft., one target.  Hit : 24 (5d8 + 2) necrotic damage and the target must make a DC 14  Constitution  saving throw or lose 1d4 points of  Intelligence . The target becomes incapacitated if this reduces its  Intelligence  to 0. Otherwise, the reduction lasts until the target finishes a  long rest . \n'b'  Pain Wail . The mordnaissant releases a wail. Creatures within 20 feet that can hear the mordnaissant must make a DC 14  Wisdom  saving throw. On a failed saving throw, the target is stunned until the end of its next turn. \n'b'  About \n'b' Floating before you is a horrid, shriveled human fetus nested within a translucent sphere of dark energy. Its jet-black eyes glitter with intensity as it twitches and spasms slightly, as if in great pain. \n'b' Occasionally when a woman with child dies violently in a place infused with unholy or negative energies, the unborn child within her does not perish, but instead continues to grow, vitalized by dark power, until it is capable of clawing its way free from its dead mother. This horrible creature, known as a mordnaissant, lives an existence of eternal pain, loneliness, and suffering and is relieved only by its ability to inflict harm on those around it. Mordnaissants avoid bright light if they can, though they suffer no ill effects from it.'