b'Immortal, Sea Fairy (Emissary) \n'b'  Medium   fey  (immortal),  chaotic good  \n'b'  Armor Class  12  Hit Points  82 (15d8 + 15)  Speed  10 ft., swim 40 ft.\n'b' STATS STR: 12 (+1) DEX:  14 (+2)  CON:  12 (+1)  INT:  12 (+1)  WIS:  20 (+5)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  cold, poison  Damage Immunities   poisoned   Skills   Arcana  +4,  Nature  +4,  Perception  +8,  Performance  +8,  Persuasion  +8  Senses   darkvision  60 ft., passive  Perception  18  Languages  Common, Aquan, Sylvan  Challenge  7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Emissary of the Sea . The sea fairy can communicate with all amphibious and water-breathing beasts. \n'b'  Fey Ancestry . The sea fairy noble has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put the sea fairy to sleep. \n'b'  Mask of the Wild . The sea fairy noble can attempt to  hide  even when she is only lightly obscured by foliage and other natural phenomena. \n'b'  Protection of the Sea . Amphibious or water-breathing creatures must make a DC 16  Wisdom  saving throw to  attack  or cast a harmful spell at the sea fairy. A failure means the creature must choose a new target or lose the  attack  or spell. \n'b'  Spellcasting . The sea fairy noble is a 15th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 16, +8 to hit with spell attacks). It has the following  druid  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) : druidcraft,  guidance ,  mending ,  resistance  \n'b'  1st level (4 slots) :  cure wounds ,  entangle ,  faerie fire ,  speak with animals  \n'b'  2nd level (3 slots) :  animal messenger , beast sense,  hold person  \n'b'  3rd level (3 slots) : boil water*, chill water*, golden sword* \n'b'  4th level (3 slots) :  control water , create merspawn*,  locate creature ,  stoneskin  \n'b'  5th level (3 slots) :  commune with nature ,  mass cure wounds ,  wall of stone  \n'b'  6th level (1 slot) :  heal , heroes\xe2\x80\x99 feast,  sunbeam  \n'b'  7th level (1 slot) : melt aberration*, sea fairy circle*, water  scrying * \n'b'  8th level (1 slot) : protective slumber \n'b'\n'b' ACTIONS \n'b'\n'b'  Golden Longsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) slashing damage plus 10 (3d6) radiant damage if the target is evil. \n'b'\n'b' ABOUT \n'b' This female mermaid has eyes of the same deep blue as the water and red lips whose dainty smile disclose two rows of pearly teeth. Their cheeks are plump and rosy, the brows gracefully penciled, while the chin is rounded and has a pretty dimple in it. They wear exquisite gowns made of a sheeny silk, cut low in the neck with wide flowing sleeves. \n'b' The gowns have trains that float far behind the sea fairies as they swim, but so fleecy and transparent that the sparkle of their scales can be seen. They wear strings of splendid pearls twined around their throats, with more sewn upon their gowns for trimmings. They do not dress their hair at all, but let it float about them in clouds. \n'b' Sea fairies appear as male and female half-humanoid, half-fish people. The sea fairies are ancient, predating fishes and mankind. They do not become ill or suffer pain in the water. \n'b' Queen Aquareine rules the sea fairies from a platform of mother of pearl, on a couch thickly studded with diamonds, rubies, emeralds, and pearls.'