b'Drt All Terrain Sentinel \n'b'  Huge   construct ,  unaligned  \n'b'  Armor Class  18 \n'b' Hit Points  248 (16d20 +80) \n'b' Speed  30 ft, fly 50 ft.\n'b' STATS STR: 24 (+7) DEX:  17 (+3)  CON:  21 (+5)  INT:  11 (+0)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +12,  Con  +10 \n'b' Skills   Perception  +5 \n'b' Damage Resistances  piercing, slashing, and bludgeoning from nonmagical weapons that aren\xe2\x80\x99t coated in adamantine \n'b' Damage Immunities  poison, psychic, \n'b' Condition Immunities   poisoned ,  frightened ,  petrified ,  restrained ,  incapacitated ,  stunned ,  prone , shocked,  blinded ,  charmed , diseased \n'b' Senses  bioscanner 120 ft. passive  Perception  15 \n'b' Languages  \xe2\x80\x93 \n'b' Challenge  18 (20,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Adamantine Plating . The sentinel\xe2\x80\x99s body is composed of adamantine plating. This grants immunity to all damage unless it takes at least 15 points of damage or more, in which case it takes damage as normal. Any damage that fails to meet or exceed this damage threshold is considered superficial and doesn\xe2\x80\x99t reduce the sentinel\xe2\x80\x99s  hit points . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sentinel can make four attacks: one with its tesla cannon volley and three with its repeating blasters. Or it makes four slam attacks. \n'b'  Slam .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 24 (3d10 + 7) bludgeoning damage. If the target is a creature it must succeed on a DC 17  Strength  saving throw or be knocked  prone . \n'b'  Tesla Cannon Volley . The sentinel chooses a point within 300 feet and releases a barrage of tesla cannon fire in a 20-foot-cube centered on that point Each creature within the area must succeed on a DC 17  Dexterity  saving throw, taking 33 (6d10) radiant damage on a failed save, or half as much damage on a successful one. \n'b'  Repeating Blasters .  Ranged Weapon Attack : +8 to hit, range 150/300 ft., one target.  Hit : 19 (3d10 +3) radiant damage. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The sentinel can take 2 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The sentinel regains spent legendary  actions  at the start of their turn. \n'b'\n'b'  Attack . The sentinel can make a single  attack  with its repeating blasters or its slam. \n'b'  Aimed Shot . The next  ranged attack  the sentinel makes before the end of its next turn ignores half and threequarters  cover .'