b'Bonecage Constrictor \n'b'  Huge   undead ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  175 (14d12 + 84)  Speed  50 ft.\n'b' STATS STR: 19 (+4) DEX:  16 (+3)  CON:  22 (+6)  INT:  6 (\xe2\x80\x932)  WIS:  8 (\xe2\x80\x931)  CHA:  5 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +8,  Dex  +7  Damage Vulnerabilities  bludgeoning, thunder  Damage Immunities  poison  Condition Immunities   poisoned ,  prone   Senses   darkvision  60 ft., tremorsense 30 ft., passive  Perception  9  Languages  understands Common and Darakhul but can\xe2\x80\x99t speak  Challenge  9 (5,000 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Necrotic Prison . Creatures  restrained  by the bonecage constrictor\xe2\x80\x99s Encage automatically stabilize at 0  hp  and take no further damage from Encage. If a creature takes damage from another source while  restrained , it suffers a death saving throw failure, as normal, but immediately stabilizes if that isn\xe2\x80\x99t its final death saving throw. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The bonecage constrictor makes two Bite attacks and one Encage  attack . \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 13 (2d8 + 4) piercing damage plus 7 (2d6) necrotic damage. \n'b'  Encage .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 16  Dexterity  saving throw or be caged within the body of the bonecage constrictor. A caged creature is  restrained , it has  cover  against attacks and other effects outside the constrictor, and it takes 10 (3d6) necrotic damage at the start of each of the constrictor\xe2\x80\x99s turns. While caged, a creature can see outside the bone constrictor, but it can\xe2\x80\x99t target those outside the constrictor with attacks or spells nor can it cast spells or use features that allow it to leave the constrictor\xe2\x80\x99s body. In addition, creatures caged within the constrictor can\xe2\x80\x99t make  attack  rolls against creatures outside the constrictor. The constrictor can have up to six Medium or smaller creatures  restrained  at a time. If the bonecage constrictor takes 20 damage or more on a single turn from any source, it must succeed on a DC 16  Constitution  saving throw at the end of that turn or all caged creatures fall  prone  in a space within 10 feet of the constrictor. If any of the damage is thunder damage, the bone constrictor has disadvantage on the saving throw. If the constrictor dies, a caged creature is no longer  restrained  by it and can escape from the corpse by using 10 feet of movement, exiting  prone . \n'b'  Crush . Each creature caged by the bonecage constrictor must succeed on a DC 16  Strength  saving throw or take 11 (2d6 + 4) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Necrotech creations are massive undead creatures made by a group of necromancers. In nations ruled by undead, these creations often act as siege weapons or powerful modes of transportation. Here, we present the necrotech bonecage constrictor, reaver, and thunderer. \n'b' This enormous, skeletal snake is crafted from innumerable humanoid skeletons, ribcage after ribcage linked together. Some figures struggle within the body of this monstrous creature, clasping at the bony cage. \n'b'  Necromantic Amalgams . Rather than an army of skeletons, a powerful necromancer can instead assemble the bones of dozens of humanoids into something far more terrifying. Because of their mismatched parts, no two constrictors are exactly the same; however, they all resemble enormous serpents or centipedes: long stretches of rib cage supported by grasping hands or feet. Often, the head is made of several skulls, with the glittering lights of reanimation sparkling from dozens of eye sockets. \n'b'  Traveling Prisons . The necromantic energy that suffuses a bonecage constrictor drains the life from any creatures trapped within it, but doesn\xe2\x80\x99t kill them. \n'b' Instead, it keeps the constrictor\xe2\x80\x99s victims on the brink of death, where they can be transported while docide and unlikely to fight back. While some ghouls and evil high priests use these constructs to bring back fresh corpses, more inspired necromancers have used them to carry hostages onto battlefields, bring back live prisoners for questioning, or even to carry reinforcements.'