b'Champion\xe2\x80\x99s Steed \n'b'  Large   beast ,  lawful good\n'b' STATS STR: 20 (+5) DEX:  13 (+1)  CON:  18 (+4)  INT:  11 (+0)  WIS:  15 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  11  Hit Points  38 (4d10 + 16)  Speed  50 ft.  Condition Immunities   charmed ,  frightened   Senses  passive  Perception  12  Languages  Celestial, telepathy 120 ft.  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Sense Evil . If an aberration, celestial,  elemental , fey, fiend or undead creature is within 30 feet of the steed, the steed is aware of the creature and can use a bonus action to indicate the creature\xe2\x80\x99s presence by neighing or stamping its feet. \n'b'  Trampling Charge . If the steed moves at least 20 feet straight toward a creature and then hits it with a hooves  attack  on the same turn, that target must succeed on a DC 15  Strength  saving throw or be knocked  prone . If the target is  prone , the horse can make another  attack  with its hooves against it as a bonus action. \n'b'  Actions \n'b'   Hooves .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage. \n'b'  Tactics \n'b' If they serve a  paladin , these horses are willing steeds who, even when uncontrolled, are willing to join the fray of battle at need. If unmounted, champion steeds have been known to rescue travelers from evil things, or guide them to a safe place. \n'b' Description \n'b' This beautiful white horse is strongly muscled, with thick lines and broad hooves.'