b'Noth-norren \n'b'  Gargantuan   elemental ,  chaotic evil  \n'b'  Armor Class  14  Hit Points  203 (14d20 + 56)  Speed  0 ft., fly 90 ft. (hover)\n'b' STATS STR: 21 (+5) DEX:  18 (+4)  CON:  18 (+4)  INT:  8 (-1)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +8,  Con  +8  Damage Resistances  lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison, thunder  Condition Immunities  deafened,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   darkvision  60 ft., passive  Perception  12  Languages  Auran  Challenge  13 (10,000 XP) \n'b' Special Traits \n'b'   Air Turbulence . A flying creature that enters or starts its turn within 60 feet of the noth-norren must land at the end of its turn or fall. In addition,  ranged attack  rolls against the noth-norren have disadvantage. \n'b'  Magic Weapons . The noth-norren\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack . The noth-norren makes two slam attacks. Alternatively, it uses Throw Debris twice. \n'b'  Slam .  Melee Weapon Attack : +9 to hit, reach 15 ft., one target.  Hit : 27 (4d10 + 5) bludgeoning damage. A creature struck by the slam  attack  must succeed on a DC 16  Strength  saving throw or be knocked  prone . \n'b'  Throw Debris .  Ranged Weapon Attack : +8 to hit, range 60/180 ft., one target.  Hit : 22 (4d8 + 4) bludgeoning damage. \n'b'  Fling Victim . One Large or smaller creature caught in the nothnorren\xe2\x80\x99s vortex is thrown up to 60 feet in a random direction and knocked  prone . If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16  Dexterity  saving throw or take the same damage and be knocked prone. \n'b'  Vortex (Recharge 5-6) . The noth-norren pulls nearby creatures into its central vortex to be torn apart by its jagged teeth. Each creature within 5 feet of the noth-norren must succeed on a DC 16  Strength  saving throw or be pulled into the vortex. A creature in the vortex is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the vortex, and it takes 21 (6d6) slashing damage at the start of each of the noth-norren\xe2\x80\x99s turns. If the noth-norren takes 30 damage or more on a single turn from a creature inside the vortex, the noth-norren must succeed on a DC 18  Constitution  saving throw at the end of that turn or release all creatures caught in its vortex, which fall  prone  in a space within 10 feet of the noth-norren. If the noth-norren dies, it becomes a pile of teeth, its windy form dissipating, and releases all trapped creatures. \n'b'  About \n'b' A massive upside-down tornado races along the ground, its mouth swallowing everything around it and its tail spiraling off into the air. The interior of the whirlwind is lined with thousands of jagged teeth, ready to devour all in its path. \n'b'  Epitomes of Destruction . The noth-norren is one of the most destructive and malicious of all elemental creatures and joyfully indulges in the rampant destruction of anything it can fit into its churning vortex. Noth-norrens are typically found in the wildest regions of the Elemental Plane of Air, where their presence often goes overlooked until they strike. They are rare on the Material Plane, though they can be summoned by flying polyps via an ancient ritual. \n'b'  Strange Relations . Noth-norrens have a strange connection to flying polyps, and, when the two creatures are found together, they cooperate in battle. Sages have long speculated about the relationship between the two creatures, some believing that noth-norrens were created by flying polyps for use in their ancient wars, while others maintain that noth-norrens are flying polyps that have been slain and reborn on the elemental planes in new bodies.'