b'Moon Beast \n'b'  Large   aberration ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  144 (17d10 + 51)  Speed  50 ft.\n'b' STATS STR: 18 (+4) DEX:  17 (+3)  CON:  17 (+3)  INT:  19 (+4)  WIS:  18 (+4)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +8,  Insight  +8,  Perception  +8  Damage Resistances  lightning  Damage Immunities  cold, poison  Condition Immunities   blinded ,  poisoned   Senses   blindsight  90 ft., passive  Perception  18  Languages  understands Deep Speech but can\xe2\x80\x99t speak; telepathy 300 ft.  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'\n'b'  Amorphous . The flexible, malleable  hide  of the moon beast allows the creature to add its  Constitution  modifier to its Armor Class (included above). \n'b'  Compression . The moon beast can move through any space large enough for a Small creature, although it must squeeze to do so. \n'b'  Innate Spellcasting . The moon beast\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC17, +9 to hit with spell attacks). It can cast the following spells innately without requiring material components.\n'b'\n'b'\n'b'  At will :  detect thoughts ,  levitate  \n'b'  3/day each :  charm person ,  dispel magic ,  dominate person  \n'b'  1/day each :  confusion ,  geas ,  major image ,  mind blank , mirage arcana,  plane shift  (self only) \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The moon beast can make two attacks with its claws and four attacks with its tentacles. \n'b'  Claws .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Tentacles .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 7 (1d6 + 4) bludgeoning damage, plus the creature must make a DC17  Intelligence  saving throw or take 7 (2d6) psychic damage. The moon beast regains a number of  hit points  equal to half the psychic damage dealt by its tentacles.'