b'Deathweaver \n'b'  Huge   monstrosity ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  95 (10d12 + 30)  Speed  40 ft., climb 40 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  17 (+3)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +5  Damage Resistances  necrotic  Senses   blindsight  20 ft.,  darkvision  60 ft., passive  Perception  14  Languages  Deep Speech  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Spider Climb . The deathweaver can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Web Sense . While in contact with a web, the deathweaver knows the exact location of any other creature in contact with the same web. \n'b'  Web Walker . The deathweaver ignores movement restrictions caused by webbing. \n'b'  Innate Spellcasting . The deathweaver\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components: \n'b'\n'b'  At will :  chill touch  \n'b'  3/day each :  darkness ,  ray of enfeeblement  \n'b'  1/day :  vampiric touch  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The deathweaver makes two bite attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : 10 (2d6 + 3) piercing damage, and the target must make a DC 14  Constitution  saving throw, taking 9 (2d8) necrotic damage on a failed save, or half as much damage on a successful one. If the necrotic damage reduces the target to 0  hp , the target is stable but  poisoned  for 1 hour, even after regaining  hp , and is  paralyzed  while  poisoned  this way. \n'b'  Web (Recharge 5-6) .  Ranged Weapon Attack : +5 to hit, range 40/80 ft., one creature.  Hit : The target is  restrained  by webbing and takes 3 (1d6) necrotic damage each round. As an action, the  restrained  target can make a DC 14  Strength  check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10;  hp  5;  vulnerability  to fire damage; immunity to bludgeoning, necrotic, poison, and psychic damage). A humanoid slain by this  attack  rises 24 hours later as a web zombie under the deathweaver\xe2\x80\x99s control, unless the humanoid is restored to life or its body is destroyed. The deathweaver can have no more than twelve web zombies under its control at one time. \n'b'\n'b' About \n'b' The black and crimson spider, its fangs dripping a dark poison, uses the two arms beside its fangs to pull a corpse from its tainted web. \n'b' Deathweavers are spiders who were once subjected to dark rituals and are now infused with necrotic energies. Their carapaces are mottled patterns of black, crimson, and ivory, and two arms flank their fangs. \n'b'  Allied Evil . Deathweavers are often found in league with other intelligent, evil creatures. \n'b' A powerful necromancer or an evil cult might ally with one, using the undead it spawns to bolster their strength in exchange for treasure or favors. \n'b'  Web Spawn . The deathweaver\xe2\x80\x99s webs infuse corpses left in them with necrotic energy. A humanoid corpse cocooned in the webbing for 24 hours has a 50 percent chance of rising as a web zombie under its control. These zombies are shriveled and covered in tattered webbing.'