b'Guardian Doll \n'b'  Tiny   construct ,  neutral evil  \n'b'  Armor Class  13  Hit Points  25 (10d4)  Speed  30 ft.\n'b' STATS STR: 8 (-1) DEX:  17 (+3)  CON:  10 (+0)  INT:  13 (+1)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Wis  +3  Skills   Perception  +3,  Stealth  +7  Damage Immunities  cold, poison  Damage Resistances  bludgeoning, piercing, and flashing from nonmagical attacks  Damage Immunities  fire  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, one or more others  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Doll\xe2\x80\x99s Dagger . If the guardian doll is destroyed, its weapon becomes a useless child\xe2\x80\x99s toy. \n'b'  Innate Spellcasting : The doll\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 11). The doll can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  3/day each :  alarm ,  charm person ,  light ,  mage hand ,  prestidigitation  \n'b'  1/day each :  levitate  \n'b'\n'b'  Magic Resistance . The doll has advantage on saving throws against spells and other magical effects. \n'b'  Soul Focus . The soul bound to the doll lives within a focus integrated into the doll or its apparel, typically one of the doll\xe2\x80\x99s eyes or a gem embedded into its neck or chest. As long as this soul focus remains intact, it can be used to animate another doll, using the same process as creating a new construct. Once bound into the soul focus, the soul continues to learn. If it is put into a new doll body, the soul retains its personality and memories from its previous bodies. A soul focus has AC 17 and 12hit points. \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee Weapon Attack : +5 to hit, reach 0 ft., one target.  Hit : 5 (1d3 + 3) piercing damage and 3 (1d6) cold damage, and the target must make a DC 10  Constitution  saving throw. On a failed save, the target is  paralyzed  for 1 minute. At the end of each of its turns, the target can make another saving throw. On a success, it is no longer  paralyzed . \n'b'  Ray of Frost .  Ranged Spell Attack : +3 to hit, range 60 ft., one target.  Hit : 4 (1d8) cold damage and the target\xe2\x80\x99s speed is reduced by 10 feet until the start of the doll\xe2\x80\x99s next turn. \n'b'  Frost Patch (Recharge 5-6) . A 10-foot square within 60 feet the doll can see is covered in chilling frost. All creatures in the area must make a DC 11  Constitution  saving throw. On a failed saving throw, a creature takes 10 (3d6) cold damage and is  incapacitated  until the beginning of the doll\xe2\x80\x99s next turn. On a success, a create takes half damage and is not  incapacitated . \n'b'\n'b' ABOUT \n'b' Guardian dolls are constructs created by witches to serve as spies and sentries at places that require ever-vigilant wardens\xe2\x80\x94especially the wintry nation\xe2\x80\x99s borders. These strange automatons are infused with fragments of the souls of living beings slain during the dolls\xe2\x80\x99 creation. The doll is sentient, and though a small part of the soul\xe2\x80\x99s original personality remains, the witchery employed largely strips it of its individuality. Many guardian dolls sit inside another form of construct\xe2\x80\x94a sentinel hut\xe2\x80\x94and stand vigil at one of the borders and monitoring those who would enter. \n'b' Others are sent on scouting missions or to spy on targets, usually posing as inanimate dolls to hide their true nature. \n'b'  Soul Focus . A guardian doll\xe2\x80\x99s body is made of porcelain or wood, plus one exquisite item worth at least 600 gp to serve as the soul focus. Creation requires a soul fragment from a dead creature that dies at some point during the creation of the doll. An unwilling soul can resist with a successful DC 15  Wisdom  saving throw. Stripping a soul fragment from a dead creature does not prevent the rest of the soul from continuing to the afterlife, nor does it prevent the body from being resurrected or raised from the dead.'