b'Malebolgite, Chelydrus \n'b'  Family:   Malebolgite  \n'b'  Huge   fiend  (malebolgite),  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  52 (4d12 + 8)  Speed  20 ft., climb 20 ft., swim 20 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  13 (+1)  INT:  1 (-5)  WIS:  12 (+1)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +5  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  \xe2\x80\x93  Proficiency Bonus  +3  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Heated Body . A creature that touches the chelydrus or hits it with a  melee attack  while within 5 feet of it takes 10 (3d6) fire damage. \n'b'  Hold Breath . The chelydrus can hold its breath for 1 hour. \n'b'  Stench . Any creature other than a chelydrus that starts its turn within 5 feet of the chelydrus must succeed on a DC 12  Constitution  saving throw or be  poisoned  until the start of the creature\xe2\x80\x99s next turn. On a successful saving throw, the creature is immune to the stench of all chelydrus for 1 hour. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 15 ft., one creature.  Hit : 11 (2d6 + 4) piercing damage. The target must make a DC 12  Constitution  saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Constrict .  Melee Weapon Attack : +7 to hit, reach 15 ft., one creature.  Hit : 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) fire damage and the target is  grappled  (escape DC 15). Until this grapple ends, the creature is  restrained , and the snake can\xe2\x80\x99t constrict another target. \n'b'  Burning Embers (Recharge 5-6) . The chelydrus can unleash smoke and embers from its pores, filling a 40-foot-radius sphere centered on the chelydrus. It lasts until initiative count 20 of the next round. Creatures and objects within or beyond the smoke are heavily obscured. A creature that enters the cloud of embers for the first time on a turn or starts its turn there takes 10 (3d6) fire damage. \n'b'\n'b' ABOUT \n'b' An aquatic snake swims here, trailing a plume of smoke and fire wherever its scales are above water. \n'b' The chelydrus is a venomous water snake of a powerful and offensive smell. Its trails smoke and fire. Some chelydri escape their bolge and make their way to the Phleygethon, where they terrorize other denizens of Infernus. \n'b' Chelydri are formidable opponents that can easily handle any of the damned in its bolge. It is actually less effective against the lost souls it is pitted against due to the nature of its special abilities that rely on living senses (poison, stench).'