b'Mimic Spawn \n'b'  Small   monstrosity  (shapechanger),  neutral  \n'b'  Armor Class  12 (natural armor)  Hit Points  5 (1d8 + 1)  Speed  15 ft.\n'b' STATS STR: 15 (+2) DEX:  12 (+1)  CON:  14 (+2)  INT:  5 (-3)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +5  Damage Immunities  acid  Condition Immunities   prone   Senses   darkvision  60 ft., passive  Perception  11  Challenge  \xc2\xbd (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Shapechanger . The mimic spawn can use its action to  polymorph  into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Adhesive (Object Form Only) . The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also  grappled  by it (escape DC 13). Ability checks made to escape this grapple have disadvantage. \n'b'  False Appearance (Object Form Only) . While the mimic remains motionless, it is indistinguishable from an ordinary object. \n'b'  Grappler . The mimic has advantage on attack rolls against any creature  grappled  by it. \n'b'\n'b' ACTIONS \n'b'\n'b'  Pseudopod .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage plus 4 (1d8) acid damage. \n'b'  Morphling . The mimic can latch onto a willing creature, altering its appearance. The creature can decide what it looks like, including its height, facial features, hair length, coloration, and any distinguishing characteristics. This effect can make the creature appear as a member of another race, though none of its statistics change. The creature also can\xe2\x80\x99t appear as a different size. The mimic can use its action to alter this appearance or detach itself. \n'b'\n'b' ABOUT \n'b' Mimic spawn are the literal offspring of mimics, produced by budding, a process where the adult mimic splits off a portion of itself, whether intentionally, or severed during combat. They take on the shape of objects that like to be touched in order to attract food. When small, mimic spawn are often more cunning, resorting to guile to achieve what they cannot do through brute force. They are able to take the form of more ornate and intricate objects. As they grow older and larger, their ability to shift becomes more crude as their need for intelligence recedes and is replaced by their mature strength. \n'b'  Wizard\xe2\x80\x99s Clay . Most scholars agree that mimics are an unnatural species, created by wizards of old. \n'b' Though they now exist adjacent to the civilizations of sentient races, they are considered invasive and have no natural place in any ecosystem. Some wizards still employ mimics as guardians of their sanctums, to trap unwary thieves. They breed them, splicing and grafting, experimenting with different properties. Often, wizards will choose to keep mimics small, pruning them like ornamental trees to preserve their cunning and adaptability. In this way, unnaturally small mimics may be deceptively old, having spent centuries learning from their  wizard  master. Some even develop the ability to simulate speech.'