b'Devil, Joyful Thing \n'b'  Family:   Devils  \n'b'  Medium   fiend  ( devil ),  lawful evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  78 (12d8+24)  Speed  10 ft., fly 20 ft. (can hover)\n'b' STATS STR: 16 (+3) DEX:  6 (-2)  CON:  15 (+2)  INT:  15 (+2)  WIS:  11 (+0)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Str  +3,  Dex  +1,  Con  +5,  Int  +5,  Wis  +3,  Cha  +6  Skills   Insight  +3,  Perception  +3  Condition Immunities   frightened ,  stunned   Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Deep Speech, Infernal  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Exploit Pain . The joyful thing has advantage on  attack  rolls against targets that are  frightened  or that doesn\xe2\x80\x99t have all its  hit points . \n'b'  Innate Spellcasting : The joyful thing\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  mage hand  \n'b'  3/day each :  bane ,  bestow curse ,  command ,  hold person  \n'b'  1/day :  augury  \n'b'\n'b'  Magic Resistance . The joyful thing has advantage on saving throws against spells and other magical effects. \n'b'  Pain Resistance . The joyful thing has advantage on saving throws against being  exhaustion  and being  poisoned . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The joyful thing makes two spiked chain attacks. \n'b'  Spiked Chain .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 8 (2d4 +3) piercing damage and the target is  grappled  (escape DC 16). \n'b'  Scare (Recharge 5-6) . One creature of the joyful thing\xe2\x80\x99s choice within 30 feet of it must succeed on a DC 14  Wisdom  saving throw or be  frightened  for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the joyful thing is within line of sight, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' The most dedicated sometimes undergo a brutal ritual in which their limbs are amputated and their nonvital organs are removed. This imbues the so-called Joyful Things with powers drawn from the Plane of Shadow but also makes them embodiments of pain, sacrifice, and the eternal torment that awaits in the afterlife. These exemplars of glorious suffering hold positions of influence, and any temple that hosts one or more Joyful Things is considered blessed by the gods of darkness.'