b'Ettin Mystic \n'b'  Family:   Ettins  \n'b'  Large   ravager  (devastation),  chaotic evil or unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  133 (14d10 + 56);  Wound Threshold  34  Speed  40 ft.\n'b' STATS STR: 23 (+6) DEX:  12 (+1)  CON:  19 (+4)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +6,  Cha  +8  Skills   Arcana  +5,  Intimidation  +8,  Perception * +10,  Religion  +5  Senses   darkvision  60 ft., passive  Perception  20  Languages  Phantasm, Undercommon, Simmaian  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Bloodthirsty Fervor . When the ettin mystic reduces a creature to  0 hit points , it gains 15  temporary hit points . \n'b'  Corrosive Fluids . After dealing a Wound or a critical hit to the ettin mystic, the weapon used is covered in corrosive fluids. Any non-magical weapon or armor under this effect, and which is not protected by an appropriate forging technique (such as dwarven forging), becomes fragile. \n'b'  Multiple Heads . The ettin mystic has three heads. While it has two heads or more, the ettin mystic has advantage on  Wisdom  ( Perception ) checks and on saving throws against being  blinded ,  charmed ,  deafened ,  frightened ,  stunned , and knocked  unconscious . \n'b'  Spellcasting . The ettin mystic is an 11th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 16, +8 to hit with spell attacks). The ettin mystic knows the following  warlock  spells:\n'b'\n'b'\n'b'  Cantrips (at will) : eldritch blast,  minor illusion ,  prestidigitation , vivacity* \n'b'  5th level (3 slots, recharges after a short or long rest) : bloodthirsty fury*, conjure minor fey or minor ravager*, counterspell,  dominate person ,  fear ,  hold person , leech*,  misty step , prehensile appendage*,  scrying , torment* \n'b'\n'b'  Wakeful . When one of the ettin mystic\xe2\x80\x99s heads is asleep, its other head is awake. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ettin mystic makes two melee weapon attacks. \n'b'  Bloody Dagger .  Melee or Ranged Weapon Attack : +10 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 11 (2d4 + 6) piercing damage. If the target isn\xe2\x80\x99t an undead or a construct, it must succeed on a DC 16  Constitution  saving throw or lose 11 (2d10)  hit points  due to blood loss at the start of each of its turns. When the ettin mystic hits a target that has been wounded by this  attack , the damage dealt by the wound increase by 11 (2d10). Any creature can use an action to stop the bleeding with a successful DC 16  Wisdom  ( Medicine ) check. Moreover, the wound closes if the target is healed magically. \n'b'\n'b' ABOUT \n'b' Ettin mystics are ravagers who look like three-headed giants. They are characterized by an easiness for communicating with humanoid creatures and the ability to join or create communities. Although animated by three identities, they do not always suffer from madness or unsolvable dilemmas. They often spread corruption indirectly, through the consequences of their actions and of their followers\xe2\x80\x99.'