b'Quog \n'b'  Medium   humanoid  (quog),  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  26 (4d8 + 8)  Speed  30 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +3  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  poisoned , psychic  Senses   darkvision  60 ft., passive  Perception  8  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Fear of Fire . If the quog takes fire damage, it has disadvantage on attack rolls and ability checks until the end of the next turn. \n'b'  Sunlight Sensitivity . While in sunlight, the quog has disadvantage on attack rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Actions \n'b'   Unarmed Attack .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage. \n'b'  Spit Spores (1/day) .  Ranged Weapon Attack : +3 to hit, range 20/60 ft., one target.  Hit : 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) poison damage. The target must also make a successful DC 11  Constitution  saving throw or have their  Intelligence  lowered by 2 for a day. \n'b'  About \n'b' A species of mutant humanoids lives in the shadowy world of the sewers. Quogs were created when a crazed wizard\xe2\x80\x99s experiment with fungi went wrong. These stupid, lazy monsters live in dark caves. They sometimes get to the surface at night to hunt for food. \n'b'  Subterranean Society . Quogs usually live in large communities deep under crowded cities. The strongest of their kind rule the chaotic society. Tough quogs bully their way to the top of the pecking order. \n'b'  Fungi Foragers . These unintelligent humanoids live off of the fungi that created them. If other creatures eat the fungi it will lower their intelligence (-2 for a day). This strange mushroom grows throughout the quogs\xe2\x80\x99 grimy lairs.'