b'Cyborg Ninja \n'b'  Family:   Cyborg  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  136 (16d8 + 64)  Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  19 (+4)  CON:  19 (+4)  INT:  8 (-1)  WIS:  18 (+4)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, cold, fire, poison; slashing, piercing, and bludgeoning from nonmagical weapons that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified   Senses  darkvision 60 ft., passive  Perception  14  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Jagged Machinery . A creature that touches the cyborg ninja or hits them with a  melee attack  while within 5 feet of her takes 4 (1d8) slashing damage. \n'b'  Light Steps . A cyborg ninja has advantage on  Strength  ( Athletics ) and  Dexterity  ( Acrobatics ) checks, ignores  difficult terrain , and jumps twice as far as normal. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The cyborg ninja makes three kusarigama attacks, each of which she can replace with a shuriken  attack . \n'b'  Kusarigama .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 15 (2d8+6) slashing damage. \n'b'  Shuriken .  Ranged Weapon Attack : +10 to hit, range 30 ft., one target.  Hit : 13 (2d8+4) piercing damage. \n'b'\n'b' ABOUT \n'b' These techno-organic creatures were soldiers and spies in life, cautious stalkers and cunning warriors sent on wide-ranging missions in service of their masters. At some point in the past, the first cyborgs encountered a lost alien technology that despite their skill captured them and assimilated them into its collective self, preserving a  spark  of the consciousness and vital soul they possessed in life even as it remade their bodies into semi-mechanical hybrids of flesh and wire, blood and gears. \n'b' Some cyborgs still serve their recreator, while in others their original consciousness has gradually returned and they have managed to break free of their coded reprogramming. These lonely hybrid beings may seek to fulfill their original missions, reconnect with former family and associates, or may lurk in the desolate places of the world hoping to guard and warn away others from the hazards that consumed their bodies and nearly consumed their souls. \n'b'  Hulks . These cyborgs were formed from captives already of large size or from ordinary humanoids fortified with stored flesh and metal and built up into nearly mindless war machines. \n'b'  Ninjas . These masters of stealth were captured on missions of secrecy and stealth and usually retain more of their wits and instincts than their hulking brethren, though only some have truly broken free of their cybernetic creator\xe2\x80\x99s programming. \n'b'  Processor . The masterminds of cybernetic assimilation, processor units are massive machines that are not obviously sentient upon close observation, though magic like  detect thoughts  can discern that they are aware. They are not precisely malevolent, but their programming to capture and replicate cybernetic servants is inimical to the survival of living creatures who venture too close to their domains, which are typically in lost ancient or alien cities or crashed spacecraft.'