b'Elemental, Fire-Infused Water \n'b'  Family:   Elementals  \n'b'  Huge   elemental ,  neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  138 (12d12 + 60)  Speed  30 ft., swim 90 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  20 (+5)  INT:  5 (-3)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid, cold, fire; bludgeoning, piercing, slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   darkvision  60 ft., passive  Perception  10  Languages  Aquan  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Water Form . The elemental can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Actions \n'b'   Multiattack . The elemental makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage. \n'b'  Scald (Recharge 6) . A fire-infused water elemental sprays a 30-foot cone of superheated water. Each creature in the area must make a DC 12  Dexterity  saving throw. On a failure, a creature takes 21 (6d6) fire damage and is knocked  prone . On a success, a creature takes half as much damage and isn\xe2\x80\x99t knocked  prone . \n'b'  About \n'b' A pillar of water rises up into a humanoid shape, steam trailing from its boiling form. \n'b'  Boiling Water . Fire-infused water elementals are created when water elementals spend great lengths of time in superheated water, such as the borderlands between the Elemental Planes of Fire and Water, or when they are inundated with large amounts of fire magic. The elementals are irreparably changed and exist in a state between fire and water elemental. Too fiery for one and too watery for the other, they often find their way to the Material Plane, where they can carve out their own territory. \n'b'  Geothermal Dwellers . Fire-infused water elementals prefer to inhabit areas with water heated by geothermal activity, such as hot springs and geysers. They claim such locations as their homes and grow violent when creatures harm or pollute their claimed waters. \n'b'  Elemental Nature . A fire-infused water elemental doesn\xe2\x80\x99t require air, food, drink, or sleep.'