b'Alpha Werewolf \n'b'  Medium   humanoid  (human, shapechanger),  chaotic evil  \n'b'  Armor Class  12 in  humanoid  form or 15 (natural armor) in hybrid or wolf form  Hit Points  180 (24d8 + 72)  Speed  30 ft. (40 ft. in wolf form)\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  16 (+3)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +12,  Stealth  +7  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Senses  passive  Perception  22  Languages  Common, plus up to one other language (can\xe2\x80\x99t speak in wolf form)  Challenge  13 (10,000 XP) \n'b' Special Traits \n'b'   Shapechanger . The werewolf can use its action to  polymorph  into a wolf-humanoid hybrid, or into a wolf, or back into its true form, which is  humanoid . Its statistics, other than its armor class, are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Keen Hearing and Smell . The werewolf has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Legendary Resistance (2/Day) . If the werewolf fails a saving throw, it can choose to succeed instead. \n'b'  Pack Leader . The alpha werewolf has advantage on an  attack  roll against a creature if at least one of the werewolf \xe2\x80\x98s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. Likewise, each of the alpha werewolf \xe2\x80\x98s allies has advantage on an  attack  roll against a creature if the alpha werewolf is within 5 feet of the creature and isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Multiattack (Humanoid or Hybrid Form Only) . The werewolf makes four attacks: one with its bite, and three with its claws or longsword. \n'b'  Bite (Hybrid or Wolf Form Only) .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) piercing damage. If the target is a  humanoid , it must succeed on a DC 16  Constitution  saving throw, or be cursed with werewolf lycanthropy. \n'b'  Claws (Hybrid Form Only) .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) slashing damage. \n'b'  Longsword (Humanoid Form Only) .  Melee Weapon Attack : +8 to hit, reach 5 ft., one creature.  Hit : 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage, if wielded in two hands. \n'b'  Legendary Actions \n'b' The alpha werewolf can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The werewolf regains spent legendary  actions  at the start of its turn. \n'b'   Slash . The werewolf makes one  attack  with its claws or longsword. \n'b'  Transform . The werewolf uses its Shapechanger ability. \n'b'  Pack Maneuver (Costs 2 Actions) . The alpha werewolf, or an ally within 30 feet that can see and hear it, moves up to half its speed without provoking opportunity attacks.'