b'Khbiz, Skull-bearer \n'b'  Family:   Khbiz  \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class  13 \n'b' Hit Points  2 (1d4);  Wound Threshold  N/A \n'b' Speed  30 ft., climb 30 ft.\n'b' STATS STR: 4 (-3) DEX:  16 (+3)  CON:  10 (+0)  INT:  5 (-3)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +5,  Perception  +3,  Stealth  +5 \n'b' Senses   darkvision  60 ft., passive  Perception  13 \n'b' Languages  understands one humanoid language but can\xe2\x80\x99t speak \n'b' Challenge  0 (10 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Spider Climb . The skull-bearer khbiz can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 1 piercing damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Nimble Escape . The skull-bearer khbiz can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'\n'b' ABOUT \n'b' The khbiz is also called \xe2\x80\x9cjumping mouse of the mines.\xe2\x80\x9d A cousin of the lemur, it has the same big red eyes, and is as soft as it is mischievous. Its black fur is as thick and silky as a chinchilla\xe2\x80\x99s. Bouncing around sneakily on its long hind legs, it can climb all surfaces. \n'b' Wild khbiz live in matriarchal clans within dark tunnels, usually close to ossuaries or bone piles. A behavioral peculiarity of these small creatures is that they wear the skulls of small animals (bird,  bat , cat, rodent, etc.) on their heads. There is no better way to tame or please a khbiz than to gift it a lovingly sculpted cap! It is also very stealthy, and can manipulate objects up to its  size  with its prehensile tail that can stretch up to 5 feet.'