b'Wolf Pack Leader \n'b'  Large   swarm of Medium beasts  (ozbeast),  lawful neutral  \n'b'  Armor Class  12  Hit Points  52 (8d10 + 8)  Speed  40 ft.\n'b' STATS STR: 14 (+2) DEX:  15 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, slashing  Damage Immunities   charmed ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned   Skills   Perception  +3,  Stealth  +4  Senses  passive  Perception  13  Languages  Common  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Hearing and Smell . The wolves have advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Medium wolf. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'\n'b' ACTIONS \n'b'\n'b'  Bites .  Melee Weapon Attack : +4 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 11 (2d8 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if the swarm has half of its  hit points  or fewer. \n'b'\n'b' ABOUT \n'b' This pack of wolves moves in unison, as if compelled by a magical force. Alpha wolves are the biggest and strongest of a wolf pack. They are smart enough to question orders but will generally do what their told if commanded by a Wicked Witch. \n'b' Most wolf packs work together, but wolf swarms are larger packs that take cooperation to another level entirely, compelled by the silver whistle to do the whistler\xe2\x80\x99s bidding.'