b'Derro Dement \n'b'  Small   humanoid  (derro),  chaotic evil  \n'b'  Armor Class  16 (scale mail)  Hit Points  55 (10d6 +20)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  15 (+2)  INT:  11 (+0)  WIS:  4 (-3)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  -1,  Stealth  +5  Senses  tremorsense 60 ft. (blind beyond this radius), passive  Perception  9  Languages  Dwarvish, Undercommon  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Dement Poison . The derro dement smears its handaxe and its crossbow bolts with dement poison. A creature hit by the handaxe must make a successful DC 15  Constitution  saving throw or become  frightened . While  frightened  this way, the creature also has truesight (60 feet). A  frightened  creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success. \n'b'  Magic Resistance . The derro dement has advantage on saving throws against spells and other magical effects. \n'b'  Sunlight Sensitivity . While in sunlight, the derro dement has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The derro dement attacks once with its javelin and once with its handaxe. \n'b'  Handaxe .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 6 (1d6 + 3) slashing damage, and the creature is exposed to dement poison. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Light Crossbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 7 (1d8 + 3) piercing damage, and the creature is exposed to dement poison. \n'b'\n'b' ABOUT \n'b' All derro are corrupted and borderline insane, but the derro living in the bowels of the Scarlet Citadel are worse than most. They were driven out of their clan 150 years ago for carrying their worship of the demon lord of bats, to extremes not even their fellow derro could tolerate. The cult\xe2\x80\x99s high priest led them until they discovered a cavern filled with monstrous bats, where they settled and carved out a temple to their foul deity.'