b'Shadowrock Render \n'b'  Large   elemental ,  neutral evil  \n'b'  Armor Class  14  Hit Points  68 (8d10 + 24)  Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 5 (-3) DEX:  19 (+4)  CON:  16 (+3)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   darkvision  60 ft., passive  Perception  10  Languages  Terran, Umbral, telepathy 60 ft.  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Incorporeal Movement . The render can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Regeneration . The render regains 10  hit points  at the start of its turn. If the render takes fire or radiant damage, this trait doesn\xe2\x80\x99t function at the start of the render\xe2\x80\x99s next turn. The render dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Sunlight Hypersensitivity . The render takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on  attack  rolls and ability checks. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The render makes two claw attacks. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. A creature hit by two claw attacks in the same turn takes an extra 14 (4d6) necrotic damage. The target must succeed on a DC 16  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0.'