b'Elemental, Light \n'b'  Family:   Elementals  \n'b'  Large    elemental  ,  chaotic good  \n'b'  Armor Class  13  Hit Points  57 (6d10 + 24)  Speed  50 ft., fly 50 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  17 (+3)  CON:  18 (+4)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, cold, fire, necrotic, poison, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  radiant  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  60 ft., passive  Perception  10  Languages  Celestial, Ignan  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Illumination . The elemental sheds a magical light in a 60-foot radius and dim light in an additional 60 feet. If the light elemental enters a space that is affected by a  darkness  spell, the spell is dispelled. \n'b'  Light Form . The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature within 5 feet of it that touches the  elemental  or hits it with a  melee attack  takes 5 (1d10) radiant damage. In addition, the  elemental  can enter a hostile creature\xe2\x80\x99s space and stop there. The first time it enters a creature\xe2\x80\x99s space on a turn, that creature takes 5 (1d10) radiant damage. \n'b'  Radiant Absorption . Whenever the light elemental is subjected to radiant damage, it takes no damage and instead regains a number of  hit points  equal to the radiant damage dealt. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The elemental makes two touch attacks. \n'b'  Touch .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) radiant damage. \n'b'  Burst (Recharge 5-6) . The elemental shines a bright and deadly light in a 30-foot radius centered on itself. Each creature must make a DC 13  Constitution  saving throw; taking 35 (10d6) radiant damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' REACTIONS \n'b'\n'b'  Blinding Light . When a creature tries to  attack  the light elemental, it sheds a blinding light. The attacker must succeed on a DC 13  Constitution  or be  blinded  until the end of its next turn. \n'b'\n'b' ABOUT \n'b' Light elementals are the natives of the planes of existence where only light exists. They are made of pure light of different colors. They can alter their shape at will, but they mostly choose the form of a humanoid. They are just as dangerous as they are elegant; their intense light also emanates extreme heat around them. \n'b' They rarely visit the material plane. If one does come across a light elemental in the material plane, it is probably because it was summoned and somehow became free. \n'b' Light elementals are friendly in nature; however, they try to keep their distance from creatures they can harm with their body heat.'