b'Mallqui \n'b'  Medium   undead ,  lawful neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  120 (16d8 + 48)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  9 (-1)  CON:  16 (+3)  INT:  11 (+0)  WIS:  18 (+4)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +3,  Cha  +5  Skills   History  +3,  Insight  +7,  Religion  +3  Damage Resistances  cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  the languages it knew in life  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Regeneration . The mallqui regains 10  hp  at the start of its turn. If the mallqui takes radiant damage, this trait doesn\xe2\x80\x99t function at the start of the mallqui\xe2\x80\x99s next turn. The mallqui dies only if it starts its turn with 0  hp  and doesn\xe2\x80\x99t  regenerate . \n'b'  Undead Nature . The mallqui doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Water Hypersusceptibility . For every 5 feet the mallqui moves in water, or for every gallon of water splashed on it, it takes 2 (1d4) radiant damage. In addition, the mallqui takes 10 radiant damage when it starts its turn at least partially submerged in water. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The mallqui can use its Xeric Aura. It then makes three Xeric Blast attacks. It can replace one  attack  with a use of Spellcasting. \n'b'  Xeric Blast .  Melee or Ranged Spell Attack : +7 to hit, reach 5 ft. or range 60 ft., one target.  Hit : 18 (4d6 + 4) necrotic damage. \n'b'  Xeric Aura . Each creature within 20 feet of the mallqui must succeed on a DC 15  Constitution  saving throw or suffer one level of  exhaustion , as moisture is drained from its body. If a creature\xe2\x80\x99s saving throw is successful, it is immune to the mallqui\xe2\x80\x99s Xeric Aura for the next 24 hours. \n'b'  Spellcasting . The mallqui casts one of the following spells, requiring no material components and using  Wisdom  as the spellcasting ability (spell save DC 15):\n'b'\n'b'\n'b'  At will : druidcraft \n'b'  3/day each :  create or destroy water ,  entangle  \n'b'  1/day each :  locate animals or plants ,  wind wall  \n'b'\n'b' ABOUT \n'b' With skin stretched like vellum over wizened limbs, a desiccated humanoid form clad in splendid regalia emerges from a funerary tower. The imposing figure has yellow points of light for eyes. \n'b'  Cold Plateau Mummies . The people of the cold, rainless, mountain plateaus take advantage of their dry climes to mummify their honored dead, but without the embalming and curing of the corpse practiced in hotter lands. To preserve the knowledge and the place of their ancestors in the afterlife, their dead remain among them as counsellors and honorees on holy days. \n'b'  Undead Judges . The mallqui are not seen as malevolent, though at times they are severe judges against transgressors of their culture\xe2\x80\x99s ideals. \n'b'  Icons of Growth . Through their ability to draw the very moisture from the air, they are seen as conduits to the fertility of the earth. Mallqui also means \xe2\x80\x9csapling\xe2\x80\x9d in the language of the people who create them.'