b'Sepulchral Guardian \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  14 (scale mail) \n'b' Hit Points  65 (10d8 + 20) \n'b' Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  10 (+0)  CON:  14 (+2)  INT:  5 (\xe2\x80\x933)  WIS:  11 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, lightning; bludgeoning, piercing, and slashing damage from attacks that are not adamantine \n'b' Damage Immunities  cold, fire, necrotic, poison, psychic \n'b' Condition Immunities   charmed , diseased,  frightened ,  paralyzed ,  petrified ,  poisoned ,  stunned ,  unconscious  \n'b' Senses   darkvision  60 ft., passive  Perception  10 \n'b' Languages  None \n'b' Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Crypt Fatigue . A creature infected with crypt fatigue gains one level of  exhaustion  immediately and gains another level every time it fails the DC 12  Constitution  saving throw after taking damage from a sepulchral guardian. An infected creature must make a DC 12 saving throw at the end of every long rest; with a successful save, it recovers from one level of  exhaustion , but with a failed save, it gains one level of  exhaustion . The disease is cured when the victim no longer has any levels of  exhaustion . \n'b'  Dread . Living creatures with line of sight to one or more sepulchral guardians and within 50 feet of them must make a successful DC 11  Wisdom  saving throw or be  frightened  for 2d4 rounds. A successful save renders the target immune to any guardian\xe2\x80\x99s dread for 24 hours. \n'b'\n'b' ACTIONS \n'b'\n'b'  Glaive .  Melee Weapon Attack : +5 to hit, reach 10 ft., one creature.  Hit : 8 (1d10 + 3) slashing damage and the target must make a DC 12  Constitution  saving throw or be infected with crypt fatigue (see above). \n'b'\n'b' ABOUT \n'b' Sepulchral guardians are constructs created from the preserved corpses of dead humanoids that have been encased in iron. They are created for one purpose only: to guard the final resting place of a dead creature. Once activated, a sepulchral guardian performs its task until it is destroyed. Even the death of its creator does not disrupt a sepulchral guardian; many are created to guard the final resting places of their creators. \n'b' A sepulchral guardian is a humanoid standing just over six feet tall. Its entire body except its face is encased in a suit of banded iron. Its face, while humanoid, shows no sign of life, and its eyes are filled with the emptiness of an automaton. These constructs are intelligent enough to pursue an intruder through nearby corridors and chambers of a tomb, but they seldom leave the immediate structure they\xe2\x80\x99ve been set to guard, even to chase down a sthief who stole something.'