b'Demon, Daraka \n'b'  Family:   Demons  \n'b'  Large   fiend  (demon),  chaotic evil  \n'b'  Armor Class  14 (type)  Hit Points  105 (10d10 + 50)  Speed  40 ft.\n'b' STATS STR: 18 (+4) DEX:  11 (+0)  CON:  20 (+5)  INT:  18 (+4)  WIS:  18 (+4)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +8  Skills   Deception  +8,  Intimidation  +8,  Perception  +7  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  17  Languages  Abyssal  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Scorpion Body . A creature that hits the daraka with a  melee attack  suffers 3 (1d6) piercing damage and must succeed at a DC 16  Constitution  saving throw or suffer an additional 9 (2d8) poison damage and be  poisoned  for one hour from the scorpions that scurry out of the wound to  attack . \n'b'  Magic Resistance . The daraka  demon  has advantage on saving throws against spells and other magical effects. \n'b'  Innate Spellcasting . The daraka\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16, +8 to hit with spell attacks). It can cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  darkness ,  detect evil and good ,  invisibility  (self only),  spiritual weapon , teleportation (self only)\n'b'\n'b'\n'b'  3/day :  chill touch  \n'b'  1/day each :  feeblemind ,  shatter  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The creature makes one Claw  attack  and one Scorpion Throw  attack , or two Claw attacks. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 13 (2d8 + 4) slashing damage and the target is  grappled  by the daraka (escape DC 15). A creature that is  grappled  by the daraka at the start of its turn suffers the effects of the  demon\xe2\x80\x99s  scorpion body ability. The daraka has two claws and can grapple only two creatures at a time. \n'b'  Scorpion Throw .  Ranged Weapon Attack : +3 to hit, range 10/20 ft., one target.  Hit : 3 (1d6) piercing damage and the target must succeed at a DC 16  Constitution  saving throw or suffer an additional 9 (2d8) poison damage and be  poisoned  for one hour. \n'b'\n'b' ABOUT \n'b' This nine-foot-tall  nightmare  appears as a faun-legged humanoid with oily writhing flesh, a cruel bestial head adorned with curling ram\xe2\x80\x99s horns, and a mouth full of jagged rotting teeth. A daraka\xe2\x80\x99s skin is leathery and oily and from a distance of 10 feet or more appears to be a mass of writhing flesh. Closer inspection reveals thousands of tiny scorpions swarming its flesh, skittering in and out of its mouth, ears, and nose, seemingly unnoticed by the  demon . They act as guards to greater demons or as shock troops in demonic armies. Quite intelligent, they are often used as commanders or leaders, with each daraka having a battalion of minor demons at its  command .'