b'Wispling \n'b'  Tiny   undead ,  chaotic evil  \n'b'  Armor Class  16\xc2\xa0 \n'b'  Hit Points  3 (2d4 \xe2\x80\x93 2) \n'b'  Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 1 (-5) DEX:  22 (+6)  CON:  9 (-1)  INT:  7 (-2)  WIS:  13 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  lightning, poison \n'b' Damage Resistances  acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical weapons \n'b' Condition Immunities  exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious \n'b' Senses  darkvision 120 ft., passive Perception 10 \n'b' Languages  \xe2\x80\x93 \n'b' Challenge  1/8 (25 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Ephemeral . The wispling can\xe2\x80\x99t wear or carry anything. \n'b'  Incorporeal Movement . The wispling can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Variable Illumination . The wispling sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The wispling can alter the radius as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Shock .  Melee Spell Attack:  +3 to hit, reach 5 ft., one creature.  Hit:  3 (1d6) lightning damage.'