b'Bag o\xe2\x80\x99 Bones \n'b'  Large   undead ,  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  65 (10d10+10)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  15 (+2)  CON:  12 (+1)  INT:  4 (-3)  WIS:  10 (0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +7  Damage Resistances  poison; piercing and slashing from nonmagical weapons  Damage Immunities  necrotic  Condition Immunities   poisoned ,  unconscious   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages it knew in life but can\xe2\x80\x99t speak  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Multi-Limbed . The bag o\xe2\x80\x99 bones has (1d6+1 (4)) limbs grafted to its body. It can use each limb independently of all others. \n'b'  Turning Defiance . The bag o\xe2\x80\x99 bones has advantage on saving throws against effects that turn undead. \n'b'  Undead Fortitude . If damage reduces the bag o\xe2\x80\x99 bones to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the bag o\xe2\x80\x99 bones drops to 1 hit point instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The bag o\xe2\x80\x99 bones makes one attack per limb. The attacks below are examples; a bag o\xe2\x80\x99 bones may have additional weapon attacks depending on what is available. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 6 (1d6+3) slashing damage. \n'b'  Slam .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 7 (1d8+3) bludgeoning damage. \n'b'  Sword .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 7 (1d8+3) slashing damage. \n'b'\n'b' ABOUT \n'b' The bag o\xe2\x80\x99 bones is a skeletal colossus of various human and animal bones grafted together in odd patterns to create a terrible, yellow-boned figure of grotesque proportions. Its eye sockets glow with amber light whenever its master is inn control of it, and it fulfills its orders with deadly precision. The creation of such a monster requires expensive ingredients (at least 10,000 gp), months of preparation equal to that of a stone golem, and it requires the magical coordination of both a high-level cleric and a master wizard. \n'b'  Alchemical Abomination . The bag o\xe2\x80\x99 bones is a result of the blending of the necromantic arts of the undead with the alchemical lore of golem creation. Necromancers predominantly use it as a guardian due to its resistance to turning and its ease of control. This allows the necromancer to telepathically communicate with it and, if necessary, guide its actions. \n'b'  Simple-minded Guardian . The bag o\xe2\x80\x99 bones has little  Intelligence  on its own, and it can only follow simple commands like those given to skeletons or zombies. When under the control of its necromancer creator, the construct has the necromancer\xe2\x80\x99s  Intelligence  score and makes all  Intelligence ,  Wisdom , and  Charisma  saves as per the necromancer. This is also a liability, as any spells that affect such statistics will affect the necromancer instead of the bag o\xe2\x80\x99 bones.'