b'Gnome, Deep (Svirfneblin) \n'b'  Small   humanoid  (gnome),  neutral good  \n'b'  Armor Class  15 (chain shirt)  Hit Points  16 (3d6 + 6)  Speed  20 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  14 (+2)  INT:  12 (+1)  WIS:  10 (+0)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills  Investigation +3,  Perception  +2,  Stealth  +4  Senses   darkvision  120 ft., passive Perception 12  Languages  Gnomish, Terran, Undercommon  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Stone Camouflage : The gnome has advantage on  Dexterity  (Stealth) checks made to hide in rocky terrain. \n'b'  Gnome Cunning : The gnome has advantage on Intelligence, Wisdom, and  Charisma  saving throws against magic. \n'b'  Innate Spellcasting : The gnome\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 11). It can innately cast the following spells, requiring no material components: \n'b'   At will :  nondetection  (self only) \n'b'  1/day each:  blindness/deafness, blur, disguise self \n'b'   Actions \n'b'   War Pick.   Melee Weapon Attack:  +4 to hit, reach 5 ft., one target.  Hit:  6 (1d8 + 2) piercing damage.\xc2\xa0 \n'b'  Poisoned Dart.   Ranged Weapon Attack:  +4 to hit, range 30/120 ft., one creature.  Hit:  4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12  Constitution  saving throw or be  poisoned  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  About \n'b' This bald gnome has rocky gray skin and a wiry physique. Its pale eyes are overly large and expressive.'