b'A\xc3\xadje, Ancient \n'b'  Family:   A\xc3\xadje  \n'b'  Gargantuan   monstrosity ,  unaligned  \n'b'  Armor Class  20 (natural armor)  Hit Points  310 (20d20 + 100)  Speed  20 ft., swim 60 ft.\n'b' STATS STR: 25 (+7) DEX:  10 (+0)  CON:  20 (+5)  INT:  14 (+2)  WIS:  18 (+4)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +13,  Con  +11,  Wis  +10,  Cha  +8  Skills   Athletics  +13,  Nature  +7,  Perception  +10,  Stealth  +6,  Survival  +10  Senses  passive  Perception  20  Languages  Aquan, Common, Sylvan  Challenge  17 (18,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The a\xc3\xadje can breathe air and water. \n'b'  Hold Breath  The a\xc3\xadje can hold its breath for 1 hour. \n'b'  Innate Spellcasting . The a\xc3\xad?e\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 17). The a\xc3\xadje can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will :  detect poison and disease ,  detect magic ,  locate animals or plants ,  speak with animals ,  speak with plants  \n'b'  1/day each :  greater restoration ,  mass heal ,  mass suggestion  \n'b'\n'b'  Land Charge . If the a\xc3\xadje moves at least 20 feet on land straight toward a target and then hits it with a bite  attack  on the same turn, the target takes an extra 26 (4d12) bludgeoning damage. If the target is a Large creature or smaller, it must succeed on a DC 16  Strength  saving throw or be knocked  prone . \n'b'  Legendary Resistance (3/Day) . If the a\xc3\xad?e fails a saving throw, it can choose to succeed instead. \n'b'  Song of the A\xc3\xadje . As an a\xc3\xadje tadpole, but the save DC is 18. \n'b'  Water Camoflauge . The a\xc3\xadje is only  invisible  while fully immersed in water if it is not moving. If the a\xc3\xad?e is moving in water it has advantage on  Dexterity  ( Stealth ) checks to remain hidden. \n'b'  Water Torpedo . If the a\xc3\xadje moves at least 20 feet in the water straight toward a target and then hits it with a bite  attack  on the same turn, the target takes an extra 26 (4d12) bludgeoning damage. If the target is a Large creature or smaller, it must succeed on a DC 16  Constitution  saving throw or be  stunned  until the end of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The a\xc3\xad?e makes one bite attack and one tail  attack . \n'b'  Bite .  Melee Weapon Attack : +13 to hit, reach 20 ft., one target.  Hit : 33 (4d12 + 7) piercing damage. If the target is a Huge or smaller creature, it is  grappled  (escape DC 21). Until this grapple ends, the target is  restrained , and the a\xc3\xad?e can\xe2\x80\x99t bite another target. \n'b'  Tail .  Melee Weapon Attack : +13 to hit, reach 20 ft., one target.  Hit : 34 (5d8 + 7) bludgeoning damage. \n'b'  Swallow . As an adult a\xc3\xad?e, but swallowed creatures take 33 (4d12 + 7) bludgeoning damage per round and it can swallow up to 1 Huge, 2 Large, or 4 Medium or smaller creatures. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The ancient a\xc3\xad?e can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The a\xc3\xad?e regains spent legendary actions at the start of its turn. \n'b'\n'b'  Move (1 Action) . The a\xc3\xad?e moves up to half its speed. \n'b'  Breach the Surface (3 Actions) . When the a\xc3\xad?e breaches the surface of the water it creates a massive wave that extends in a 50-foot radius centered on the a\xc3\xad?e. Creatures in the area take 33 (6d10) bludgeoning damage, or half as much on a successful DC 21  Dexterity  saving throw. On a failed save, creatures are pushed back up to 30 feet or until they meet a solid object large enough to halt their movement (GM\xe2\x80\x99s discretion). \n'b'  Bite (2 Actions) . The a\xc3\xad?e makes a bite  attack . \n'b'  Tail (1 Action) . The a\xc3\xad?e makes a tail  attack .'