b'Deep One Halfbreed \n'b'  Medium   aberration ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  60 (8d8+24)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  16 (+3)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +5,  Wis  +5  Senses  passive  Perception  12  Languages  Low Atlantean, Kalayan  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious  The deep one halfbreed can breathe both air and water. \n'b'\n'b' ACTIONS \n'b'\n'b'  Maddening Stab .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 1d6+3 piercing damage plus 2d6 psychic damage, and the target has tactical disadvantage when making  Intelligence  or  Wisdom  checks or saves for one round. \n'b'  Unsettling Whispers (Recharge 4+)  The halfbreed whispers unknowable truths to those nearby. Each enemy within 5 feet of the halfbreed must make an  Int  save (DC 15) or take 4d6 psychic damage and become  incapacitated  for 1 minute. The target may attempt a new save at the start of each of its turns to end the condition. \n'b'\n'b' ABOUT \n'b' The Deep One halfbreed is a product of humans mating with the Deep Ones, the aquatic servants of Cthulhu and other undersea entities. A halfbreed is born human, but as it matures it slowly takes on more and more characteristics of the Deep Ones, until the transformation is complete and the creature migrates completely into the sea. \n'b' The cultists of Cthulhu idolize the Deep Ones as beings who are one step closer to their master. As such, they also revere the halfbreeds, who in their minds represent the transformation they themselves have always desired.'