b'Boojum Snark \n'b'  Large   fey ,  neutral  \n'b'  Armor Class  20 (natural armor)  Hit Points  112 (15d10 + 30)  Speed  20 ft., swim 50 ft.\n'b' STATS STR: 22 (+6) DEX:  15 (+2)  CON:  18 (+4)  INT:  2 (-4)  WIS:  14 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Str  +9,  Dex  +5,  Con  +7  Skills   Athletics  +9,  Perception  +8,  Stealth  +8  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  fire  Damage Immunities  lightning  Condition Immunities   prone   Senses   darkvision  60 ft., passive  Perception  18  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The boojum snark can breathe air and water. \n'b'  Charmed By Soap . A boojum snark has disadvantage on saving throws versus spells that inflict the  charmed  condition if the caster uses at least 1 pound of soap as an additional material component. Similarly,  Charisma  checks made against a boojum snark have advantage if at least 1 pound of soap is offered to it. \n'b'  Elusive . As a full-round action while in water, a boojum snark can move up to 100 feet without leaving any trace of its passing (identical in effect to a  pass without trace ). When it does so, an elusive boojum snark\xe2\x80\x99s  Dexterity  ( Stealth ) check is automatically considered to be a result boojum snark is considered to be under the effects of  nondetection . Neither of these spell effects can be dispelled except with  dispel magic  cast with a 9th-level spell slot. If the caster of a  divination  effect wears thimbles during the casting, the boojum snark\xe2\x80\x99s saving throw has disadvantage. \n'b'  Planar Acclimation . A boojum snark cannot be banished. \n'b'  Shell . A boojum snark carries a giant empty seashell into which its whole body can retract for defense and camouflage. While in its shell, a boojum snark can only use its bite  attack . A boojum snark\xe2\x80\x99s shell has an AC of 22, a damage threshold of 8, and 65  hit points . A boojum snark can move into or out of its shell with a bonus action. \n'b'  Vanishing Gaze . The boojum snark can use its action to force an opponent to make a DC 16  Charisma  saving throw or be banished to the fey realm. A creature that succeeds on this saving throw is immune to the boojum snark\xe2\x80\x99s Vanishing Gaze ability for 24 hours. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The boojum snark makes two attacks: one with its bite, and one with its tentacle. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 17 (2d10 + 6) slashing damage. \n'b'  Claw .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 10 (1d8 + 6) piercing damage. \n'b'  Tentacle .  Melee Weapon Attack : +10 to hit, reach 15 ft., one target.  Hit : 11 (1d10 + 6) bludgeoning damage and the target is  grappled  (escape DC 16). Until this grapple ends, the target is  restrained , and the boojum snark cannot use its tentacle  attack  on another target. \n'b'  Flame Breath (Recharge 5-6) . The boojum snark exhales a fiery blast in a 30-ft. cone. Each creature in the area must make a DC 16  Dexterity  saving throw, taking 35 (10d6) fire on a failure, or half as much damage on a successful one. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The boojum snark can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The boojum snark regains spent legendary actions at the start of its turn. \n'b'\n'b'  Claw . The boojum snark makes a claw  attack . \n'b'  Withdraw . The boojum snark uses moves up to its Speed away from an adjacent enemy. Its movement does not provoke opportunity attacks. \n'b'  Dodge (costs 2 Actions) . The boojum uses a  dodge  action. \n'b'\n'b' ABOUT \n'b' A boojum snark\xe2\x80\x99s body has the general form of a large walrus or sea lion, with a thick, coarse hide covering rolls of blubber, yet with gills along its upper flanks. Surrounding its jaws, that are lined with large, sharp teeth, is a mass of stiff bristles that give the creature a whiskered appearance. Its front flippers are equipped with long claws, but instead of rear flippers, its body tapers to a long, powerful, prehensile tail akin to a suckered tentacle of a giant octopus. On the creature\xe2\x80\x99s chest, and from about midway along its body as it tapers toward the tail are feathers; dull and drab on some boojums\xe2\x80\x94easy mistaken as just a variation in the hue of its otherwise dark skin\xe2\x80\x94yet bright, colorful, and unmistakeable on others. \n'b' Like a bizarre hermit crab, the creature also carries a large empty seashell. On land, the boojum usually remains in its shell, using its strong and dexterous front flippers to drag itself around while its suckered tail grips the shell tightly from inside. In the water, it frequently emerges fully from the shell, but will not range far from it. \n'b' It swims using sinuous wholebody movements while using its tentacle to hold the tip of its shell, which it pulls along behind it. The body of a boojum is around 12 feet long, with its tail adding an additional 15 feet in total length. It weighs 4,000 lbs. \n'b'  Aquatic Hermits . Snarks are very rare and highly elusive creatures, yet they can sometimes be found lairing in the shallows around isolated volcanic islands filled with chasms and crags in uncharted reaches of oceans. \n'b' Rarer still, are the boojums, mythic snarks who can cause those who meet their gazes to softly and suddenly vanish away, never be met with again. \n'b' Usually active only in the twilight hours of late evening, a snark spends most of its time sleeping in a salvaged seashell it carries and into which its whole body can retract\xe2\x80\x94either for defensive purposes, or to hide from a predator or from prey. \n'b' Most frequently, snarks use the shells of giant sea snails, although the shells of other giant sea creatures, and even hollow pieces of coral, wood, and stone are sometimes used. \n'b' Snarks are carnivorous and feed on a diverse variety of creatures for which they hunt or forage. Larger marine animals such as dolphins, seals, sea lions, sharks, and orcas are particularly relished though they will happily dredge through mud for mollusks and other bottom-dwellers. \n'b' Strangely, snarks are also particularly attracted to the taste of soap. \n'b'  Least of the Tane . Snarks were once native to the primal world of the fey. As with other legendary creatures from this realm, such as the bandersnatch, jabberwock, and jubjub bird, snarks belong to a group of creatures known collectively as the \xe2\x80\x9cTane\xe2\x80\x9d of which it, and not the jubjub bird as previously thought, is the least powerful.'