b'Animal, Octopus \n'b'  Family:   Aquatic &amp; Fish  \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  12  Hit Points  3 (1d6)  Speed  5 ft., swim 30 ft.\n'b' STATS STR: 4 (-3) DEX:  15 (+2)  CON:  11 (+0)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +2,  Stealth  +4  Senses   darkvision  30 ft., passive Perception 12  Languages  \xe2\x80\x93  Challenge  0 (10 XP) \n'b' Special Traits \n'b'   Hold Breath : While out of water, the octopus can hold its breath for 30 minutes. \n'b'  Underwater Camouflage : The octopus has advantage on  Dexterity  (Stealth) checks made while underwater. \n'b'  Water Breathing : The octopus can breathe only underwater. \n'b'  Actions \n'b'   Tentacles :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 1 bludgeoning damage, and the target is  grappled  (escape DC 10). Until this grapple ends, the octopus can\xe2\x80\x99t use its tentacles on another target. \n'b'  Ink Cloud (Recharges after a Short or Long Rest) : A 5- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily  obscured  for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a  bonus action . \n'b'  About \n'b' Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature.'