b'Preservefolk Noble \n'b'  Family:   Preservefolk  \n'b'  Medium   undead  (preservefolk, ozian),  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  52 (6d8 + 30)  Speed  25 ft.\n'b' STATS STR: 14 (+2) DEX:  10 (+0)  CON:  20 (+5)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  necrotic, poison  Damage Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned   Skills   History  +3,  Perception  +4,  Persuasion  +4  Senses  passive  Perception  14  Languages  Common  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Glass Jar . When hit by a weapon  attack  with a natural 20 or it is reduced to  0 hit points , a preservefolk\xe2\x80\x99s glass jar shatters, reducing its armor class from 13 to 10 and causing the splintered glass to burst in all directions. Each creature within 5 feet of the exploding preservefolk must make a DC 14  Dexterity  saving throw, taking 5 (1d10) piercing damage on a failed save, or half as much damage on a successful one. \n'b'  Glass Majesty . The preservefolk noble adds her  Charisma  bonus to her AC (included). \n'b'  Pickled . The preservefolk has disadvantage on  Perception  checks while within its jar. A preservefolk can remove its lid to speak, see, or hear to remove this penalty. \n'b'  Undead Nature . The preservefolk does not need to eat, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Fist .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 5 (1d6 + 2) bludgeoning damage. \n'b'  Leadership (Recharges after a Short or Long Rest) . For 1 minute, the noble can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an  attack  roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the noble. A creature can benefit from only one Leadership die at a time. This effect ends if the noble is  incapacitated . \n'b'\n'b' ABOUT \n'b' From head to knee these humanoids are enclosed in glass jars. Their arms and legs come through especially cut places, but these are carefully soldered so as not to let in any air. And their heads, somewhat flattened by the glass lids, have a squashed and foolish look. \n'b' Preservefolk communicate with written words, but can take off their tops to speak if needed. They are created by cooky hags. Preservefolk believe that all other living beings should be pickled, which they bring to the cooky hag for pickling. \n'b'  Preservatories . Preservefolk live in preservatories, which constitute a series of glass houses that look more like cupboards than ordinary dwellings, each with three stories. \n'b' Preservefolk are led by the Prime Preserve and Preserva.\xc2\xa0These nobles dictate much of the preservefolk  actions  and act as second-in-command to the cooky hag.'