b'Lunar Devil, Lesser \n'b'  Family:   Devils  \n'b'  Medium   fiend  (devil),  lawful evil  \n'b'  Armor Class  14  Hit Points  52 (8d8 + 16)  Speed  40 ft., fly 60 ft. (hover)\n'b' STATS STR: 19 (+4) DEX:  18 (+4)  CON:  15 (+2)  INT:  14 (+2)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +6  Damage Resistances  cold; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren\xe2\x80\x99t silvered  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  14  Languages  Celestial, Draconic, Elvish, Infernal, Sylvan, Umbral; telepathy 120 ft.  Challenge  4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the devil\xe2\x80\x99s  darkvision . \n'b'  Light Incorporeality . The devil is semi-incorporeal when standing in moonlight and is immune to all nonmagical attacks in such conditions. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source, with the exception of force damage. Holy water can affect the devil as it does incorporeal undead. \n'b'  Magic Resistance . The devil has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The devil makes one Bite attack, one Claw attack, and one Tail attack. Alternatively, it can use Hurl Moonlight twice. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) bludgeoning damage. \n'b'  Hurl Moonlight .  Ranged Spell Attack : +5 to hit, range 120 ft., one target.  Hit : 11 (2d10) cold damage, and the target must succeed on a DC 13  Constitution  saving throw or become  blinded  until the end of the devil\xe2\x80\x99s next turn. \n'b'  Invisibility . The devil magically turns  invisible  until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the devil wears or carries is  invisible  with it. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Light Step . The devil teleports, along with any equipment it is wearing or carrying, up to 80 feet to an unoccupied space (in moonlight) it can see. \n'b'\n'b' ABOUT \n'b' This winged fiend looks like something that has stepped out of a nightmare. Its elongated head is dominated by a mouth filled with razor-sharp teeth, and its spindly arms and legs end in long vicious talons. Where the moonlight catches it, its body appears almost transparent.\xc2\xa0 \n'b' These nightmarish creatures are smaller, weaker versions of the lunar devil, lazy and boastful fiends that draw strength from the light of the moon. Lesser lunar devils are often found serving their more powerful brethren, sent as advance scouts to spy on a  druid  circle their master intends to subvert, or to identify the werewolf pack leader that must be removed before the lunar devil can seize control of the pack.'