b'Lazavik \n'b'  Tiny   fey ,  neutral good  \n'b'  Armor Class  14  Hit Points  36 (8d4 + 16)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  15 (+2)  INT:  13 (+1)  WIS:  17 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +7,  Stealth  +8,  Survival  +5  Damage Resistances  poison  Condition Immunities   frightened ,  poisoned   Senses   darkvision  120 ft., passive  Perception  17  Languages  Common, Sylvan  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Glowing Eye . As a bonus action, the lazavik makes its single eye shine with a brilliant golden light. Its eye sheds bright light in a line that is 90 feet long and 5 feet wide, or it sheds bright light in a 30-foot cone. Each creature in the area illuminated by the lazavik\xe2\x80\x99s eye gains the lazavik\xe2\x80\x99s Swamp Stride trait as long as it remains on the illuminated path. The lazavik can douse its  light  at any time (no action required). \n'b'  Hold Breath . The lazavik can hold its breath for 30 minutes. \n'b'  Speak with Beasts . The lazavik can communicate with beasts as if they shared a language. \n'b'  Swamp Stride . Difficult terrain composed of mud, reeds, or other marshy terrain doesn\xe2\x80\x99t cost the lazavik extra movement. In addition, it can pass through nonmagical hazards, such as quicksand, without being hindered by them and through nonmagical plants without taking damage from them, despite thorns, spines, or a similar hazard. \n'b'  Actions \n'b'   Reed Whip .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 9 (2d4 + 4) slashing damage. \n'b'  Eye Flare (Recharge 5-6) . The lazavik\xe2\x80\x99s eye flares with blinding light in a 15-foot cone. Each creature in the area much make a DC 13  Dexterity  saving throw. On a failure, a creature takes 10 (3d6) radiant damage and is  blinded  for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t  blinded . The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  About \n'b' Standing no taller than a cat, this tiny humanoid has a snow-white beard and a single eye that blazes with golden light. He holds a long reed whip in his hands. \n'b'  Swamp-Dwelling Fey . Lazaviks are fey that dwell primarily in swamps and marshes, picking particular tracts of marshland to call home. When it has chosen a suitable location, a lazavik builds a minuscule hut for itself out of dried rushes, mud, and sticks, and it spends its days fishing and enjoying the company of the native animals and good-aligned fey of the region. All lazaviks are male and are thought to sprout like reeds out of the damp soil, though romances between female korrigans and lazaviks are not uncommon and sometimes produce offspring. \n'b'  Glowing Guides . Lazaviks hate seeing anyone in distress and use the animals of the region to keep tabs on creatures in peril from natural swamp hazards or evil monsters. When it finds creatures in danger, a lazavik uses its glowing eye to direct them to safety or prevent them from getting lost, but it prefers to keep itself out of sight as much as possible. Lazaviks hate evil swamp-dwelling monsters like green hags and miremals, but they save their greatest enmity for will-o\xe2\x80\x99- wisps. They are often confused with will-o\xe2\x80\x99-wisps, which leads to complications in their otherwise peaceful existences.'