b'Orc, Raid Master \n'b'  Family:   Orc  \n'b'  Medium   humanoid  ( orc ),  any chaotic  \n'b'  Armor Class  13 (hide armor)  Hit Points  30 (4d8 + 12)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  16 (+3)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +3,  Perception  +3 Senses passive  Perception  10  Languages  Thieve\xe2\x80\x99s Cant, Common  Challenge  1 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aggressive . As a bonus action, the raid master can move up to their speed toward a hostile creature that they can see. \n'b'  Call the Charge . If the raid master uses their Aggressive feature, any  orc  that can see them gains +10 ft. of movement on their next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Greataxe .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (1d12 + 3) slashing damage. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 6 (1d6 + 3) piercing damage.'