b'Creusadaemon \n'b'  Family:   Daemons  \n'b'  Medium   fiend  (daemon),  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  105 (14d8 + 42)  Speed  40 ft.\n'b' STATS STR: 16 (+3) DEX:  19 (+4)  CON:  17 (+3)  INT:  14 (+2)  WIS:  12 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +6,  Wis  +4,  Cha  +5  Skills   Intimidation  +5,  Medicine  +4,  Perception  +4,  Stealth  +7  Damage Resistances  cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  Abyssal, Common, Infernal, telepathy 60 ft.  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Daemon Fever . A creature exposed to daemon fever must make a DC 14  Constitution  saving throw. On a success, the creature is not infected and gains advantage on the next saving throw against disease it makes within the next 30 days. On a failure, the creature becomes diseased and gains one level of  exhaustion , unless it is already infected with daemon fever. The diseased creature repeats the saving throw every 24 hours, gaining a level of exhaustion on each failure. This exhaustion can\xe2\x80\x99t be removed until the disease is cured. After 3 successes, the disease is cured. \n'b'  Feversense . The creusadaemon can magically pinpoint the location of any creature with a disease within 60 feet. \n'b'  Innate Spellcasting . The creusadaemon\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13). The creusadaemon can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect evil and good ,  dimension door  \n'b'  3/day :  dispel magic  \n'b'\n'b'  Springing Leap . The creusadaemon\xe2\x80\x99s long jump is up to its speed and its high jump is up to half its speed, with or without a running start. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The creusadaemon attacks twice with its bite or twice with its heavy crossbow. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage plus 3 (1d6) necrotic damage, and the target is exposed to daemon fever. \n'b'  Heavy Crossbow .  Ranged Weapon Attack : +7 to hit, range 100/400 ft., one target.  Hit : 9 (1d10 + 4) piercing damage plus 3 (1d6) necrotic damage, and the target is exposed to daemon fever. \n'b'  Inflame Fever . One creature within 30 feet of the creusadaemon that the creusadaemon can see is exposed to daemon fever. If the creature is already infected with daemon fever, it instead makes a saving throw against the disease as if 24 hours had passed. \n'b'\n'b' ABOUT \n'b' Creusadaemons are the daemonic incarnation of death by fever. Manifesting as humanoid fleas with reptilian mouths and eyes, these daemons boast amazing leaping abilities thanks to their long, powerful legs. Like fleas, a creusadaemon\xe2\x80\x99s limbs and backs are covered in long, hard, needle-like bristles; unlike fleas, these monsters can pluck and fire their bristles like bolts from their infernal crossbows. \n'b' These vile daemons love nothing so much as watching a mortal\xe2\x80\x99s body turn on itself. To creusadaemons, a victim\xe2\x80\x99s burning fever, chilling shakes, and phlegmatic cough combine to create a beautiful symphony of agony. To other daemons, however, a creusadaemon\xe2\x80\x99s meddling is sometimes more of a detriment than a boon; the same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of the disease inflicted on it by some other daemon. No matter to the creusadaemon-so long as there is a chance of the person dying, this monstrous flea cares little about anything else. \n'b' When encountered in a group, creusadaemons often consort with other daemons whose dominion causes or overlaps with high fevers and sickly symptoms, such as leukodaemons and piscodaemons. However, creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, and so many other daemons view their flealike kin as the nuisance that they are.'