b'Goblin, Hill Archer \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblinoid),  neutral evil  \n'b'  Armor Class  14 (leather armor)  Hit Points  7 (2d6)  Speed  30 ft.\n'b' STATS STR: 8 (-1) DEX:  14 (+2)  CON:  10 (+0)  INT:  10 (+0)  WIS:  8 (-1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +4  Senses   darkvision  60 ft., passive  Perception  9  Languages  Common, Goblin  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Nimble Escape . The hill goblin archer can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Actions \n'b'   Dagger .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d4 + 2) piercing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 6 (1d6 + 2) piercing damage. \n'b'  Reactions \n'b'   Slippery . If an  attack  on the hill goblin archer misses, it moves 5 feet away without provoking an opportunity  attack . \n'b'  About \n'b' Most goblins prefer to  attack  a target which can\xe2\x80\x99t hit them back. \n'b' However, few but true archers have the skill or patience to learn to master the bow.'