b'Gwishin, Common \n'b'  Medium   undead  (spirit),  chaotic evil  \n'b'  Armor Class  11  Hit Points  9 (2d8)  Speed  0 ft., fly 40 ft.\n'b' STATS STR: 7 (-2) DEX:  13 (+1)  CON:  10 (+0)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, fire, cold, lightning, thunder, bludgeoning, piercing, and slashing from non-magical weapons  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  10  Languages  any languages it knew in life  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Clairvoyance (Recharge 4-6) . The gwishin can as a  reaction  reroll an  attack  roll, saving throw, or ability check that it or another creature it can see makes. It can do this after the roll is made but not before it sees the result. \n'b'  Spiritual Sight . The gwishin can see 60 feet into the Spiritual Plane when it is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement . The gwishin can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Innate Spellcasting . The gwishin\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 11, +3 to hit with spell attacks). The gwishin can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At-will :  chill touch ,  guidance ,  thaumaturgy  \n'b'  1/day each : dissonant whispers,  fog cloud , hex \n'b'\n'b' ACTIONS \n'b'\n'b'  Chill Reach .  Ranged Spell Attack : +3 to hit, range 120 ft., one target.  Hit : 5 (1d8 + 1) necrotic damage, and the target can\xe2\x80\x99t regain  hit points  until the start of the gwishin\xe2\x80\x99s next turn. \n'b'  Chill Touch .  Melee Spell Attack : +3 to hit, reach 5 ft., one target.  Hit : 5 (1d8 + 1) necrotic damage, and the target can\xe2\x80\x99t regain  hit points  until the start of the gwishin\xe2\x80\x99s next turn. \n'b'\n'b' ABOUT \n'b' Gwishin are restless spirits of those who have died, often under traumatic circumstances. They can be found nearly anywhere but most often congregate in abandoned buildings and villages or cemeteries, or in the forests and hills nearby. \n'b' Gwishin may form when a person dies with a great task unfinished, especially one of revenge. Some pass on the underworld after completing their mission, but strong-willed spirits may remain to terrorize the living.'