b'Monolith Footman \n'b'  Large   construct ,  neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  60 (8d10 + 16)  Speed  40 ft.\n'b' STATS STR: 15 (+2) DEX:  12 (+1)  CON:  14 (+2)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  Elvish, Umbral  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Coldfire Weapons . The monolith footman\xe2\x80\x99s weapon attacks are imbued with blue fey fire and magical. When the footman hits with any weapon, the weapon deals an extra 1d8 cold damage or fire damage (included in the attack), the champion\xe2\x80\x99s choice. \n'b'  Construct Nature . The monolith footman doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Simple Construction . A critical hit against the footman causes it to burst into pieces and be destroyed. Each creature within 5 feet of the footman must succeed on a DC 12  Dexterity  saving throw or take 5 (2d4) bludgeoning damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The footman makes two Shortsword attacks. \n'b'  Shortsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) slashing damage plus 4 (1d8) cold damage or fire damage (the footman\xe2\x80\x99s choice). If the target is within a fey court or castle, the target must succeed on a DC 12  Charisma  saving throw or become  invisible , silent, and  paralyzed  for 1 minute, while an illusory version of the target under the footman\xe2\x80\x99s control remains visible and audible. The illusion shouts to the target\xe2\x80\x99s allies for a retreat or similar action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself and destroying the illusory double on a success. \n'b'\n'b' ABOUT \n'b' A suit of elven parade armor, beautifully ornate but perhaps not terribly functional, stands at attention. \n'b'  Beautiful Construct . Like the monolith champion, a monolith footman is an aesthetic triumph in the constructbuilder\xe2\x80\x99s craft. Unlike the champion, the footman\xe2\x80\x99s visor remains closed, hiding any visage. If anything, form takes a higher priority in the footman than function, since their function is largely to look fine as they stand ready to perform servant\xe2\x80\x99s duties for their shadow fey masters. \n'b'  More Servant than Warrior . Because it\xe2\x80\x99s fashioned as grand armor, the footman looks more ferocious than it is. Its fighting ability is nothing to dismiss, but a secondary function. It\xe2\x80\x99s a combination of household servant and watchdog with imposing martial flair. Like the champion, a monolith footman\xe2\x80\x99s most alarming power is its ability to replace an opponent with a shadow double. This threat should be taken seriously by strangers to shadow as they weigh the risks of causing trouble in the fey courts. \n'b'  Perfect Loyalty . Monolith footmen follow orders to the letter and are unswerving in their loyalty.'