b'Cactid \n'b'  Large   plant ,  unaligned  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  76 (8d10 + 32) \n'b' Speed  15 ft.\n'b' STATS STR: 16 (+3) DEX:  8 (-1)  CON:  18 (+4)  INT:  5 (-3)  WIS:  10 (+0)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire \n'b' Damage Resistances  bludgeoning, piercing \n'b' Condition Immunities   blinded ,  deafened  \n'b' Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  10 \n'b' Languages  understands Sylvan but can\xe2\x80\x99t speak \n'b' Challenge  3 (700 XP) \n'b' Proficiency Bonus  +2 \n'b' ACTIONS \n'b'\n'b'  Multiattack . The  cactid  makes two Tendril attacks and uses Reel. \n'b'  Tendril .  Melee Weapon Attack : +5 to hit, reach 15 ft., one creature.  Hit : 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) piercing damage, and the target is  grappled  (escape DC 13) if it is a Medium or smaller creature. Until this grapple ends, the target is  restrained , and if it isn\xe2\x80\x99t a Construct or Undead, the  cactid  begins draining fluid from the target\xe2\x80\x99s body. At the start of each of the  grappled  creature\xe2\x80\x99s turns, the creature must make a DC 13  Constitution  saving throw. On a failure, its  hp  maximum is reduced by 3 (1d6). This reduction lasts until the creature finishes a long rest after drinking at least one gallon of water. The  grappled  creature dies if this effect reduces its  hp  maximum to 0. The  cactid  has two tendrils, each of which can grapple only one target. \n'b'  Reel . The  cactid  pulls each creature  grappled  by it up to 10 feet straight toward it. \n'b'\n'b' REACTIONS \n'b'\n'b'  Hail of Needles (1/Day) . When reduced to below half its  hp  maximum, the  cactid  releases a hail of needles. Each creature within 15 feet of the  cactid  must make a DC 14  Dexterity  saving throw, taking 10 (3d6) piercing damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' Rootlike tendrils explode from the sand at the base of this tall cactus bristling with needles. Its tendrils reach out, seeking prey. \n'b'  Needled Sentients . Cactids are semi-sentient cacti that grow in a myriad of shapes and sizes, from ground-hugging barrels and spheroid clumps that pin their victims to the ground to towering saguaros with clublike arms that yank victims off their feet. Most cactids are green or brown with distinct ribs; all are lined with countless needles. \n'b'  Drain Fluids . In addition to gathering water, a  cactid\xe2\x80\x99s  tendril-roots can snag nearby creatures and pull them into a deadly embrace. Once a creature is pinned, the  cactid\xe2\x80\x99s  spines siphon off the victim\xe2\x80\x99s bodily fluids, until little but a dried husk remains. Many cactids are adorned with bright flowers or succulent fruit to lure prey into reach. Some scatter shiny objects within reach to attract sentient creatures. For those traveling the desert, however, a  cactid\xe2\x80\x99s  greatest treasure is the water stored within its flesh. A slain  cactid\xe2\x80\x99s  body yields up to four gallons of water. \n'b'  Slow Packs . Cactids were created by a nomadic sect of druids, but their original purpose is lost. They have limited mobility, and they often congregate in stands or travel together in a pack to better hunting grounds.'