b'Ravager, Brawler \n'b'  Gargantuan   monstrosity ,  neutral  \n'b'  Armor Class  27 (natural armor)  Hit Points  738 (36d20 + 360)  Speed  70 ft.\n'b' STATS STR: 30 (+10) DEX:  23 (+6)  CON:  30 (+10)  INT:  6 (-2)  WIS:  24 (+7)  CHA:  23 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +15,  Constitution  +19  Skills   Perception  +16  Damage Resistances  acid, cold, fire, lightening, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., tremorsense 60 ft., passive  Perception  26  Languages  \xc2\x97  Challenge  30 (155,000 XP) \n'b' Special Traits \n'b'   Charge . If the ravager moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, the target must succeed on a DC 25  Strength  saving throw or be knocked  prone . If the target is  prone , the ravager can make one claw  attack  against it as a bonus action. \n'b'  Form-Shifting . The ravager can physically alter its physiology to take on one of the three listed forms: the crawler, the brawler, or the flier. Doing so takes one minute, and during this period it cannot take any other  actions , though it is not considered incapacitated. \n'b'  Improved Critical . The ravager\xc2\x92s bite and claws score a critical hit on a roll of 19 or 20. \n'b'  Legendary Resistance (3/day) . If the ravager fails a saving throw, it can choose to succeed instead. \n'b'  Magic Disruption . Every time the ravager comes into contact with magical effects, there is a chance that it disrupts it. This effect functions as the  dispel magic  spell cast using a 7th level spell slot with a +7 spellcasting ability modifier. \n'b'  Magic Weapons . The ravager\xc2\x92s  melee attacks  are magical. \n'b'  Rampage . When the ravager reduces a creature to  0 hit points  with a  melee attack  on its turn, the ravager can take a bonus action to move up to half its speed and make a bite  attack . \n'b'  Regeneration . The ravager regains 15  hit points  at the start of its turn. If the ravager takes damage from an artifact or from a legendary action, this trait doesn\xc2\x92t function at the start of the ravager\xc2\x92s next turn. The ravager only dies if it starts its turn at  0 hit points  and doesn\xc2\x92t regenerate. \n'b'  Tunneler . The ravager can burrow through solid rock at half of its burrowing speed leaving a 10 foot-wide, 16-foot-high tunnel in its wake. \n'b'  Vampiric Healing . Whenever the Ravager hits with a  melee attack , it regains  hit points  equal to half the damage it inflicts on its opponent, up to its hit point maximum. \n'b'  Actions \n'b'   Multiattack . The ravager makes one bite and four claw attacks. It can also make a smash  attack  if it is grappling a creature. \n'b'  Bite .  Melee Weapon Attack : +19 to hit, reach 15 ft., one target.  Hit : 34 (7d6 + 10) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +19 to hit, reach 15 ft., one target.  Hit : 45 (10d6 + 10) slashing damage and the target is  grappled  (Escape DC 23). Until this grapple ends, the creature is  restrained . \n'b'  Smash . If a target is  grappled  at the beginning of its turn, the ravager may smash it into the ground for 37 (6d8 + 10) bludgeoning damage. \n'b'  Legendary Actions \n'b' The ravager can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xc2\x92s turn. The ravager regains spent legendary  actions  at the start of its turn. \n'b'   Attack . The ravager makes one claw or bite  attack . \n'b'  Move . The ravager moves up to half of its speed. \n'b'  Charge . The ravager charges at a target of its choice.'