b'Ghoul Gnawer \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  12 (natural armor)  Hit Points  22 (4d8 + 4)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  13 (+1)  CON:  12 (+1)  INT:  7 (-2)  WIS:  11 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  Common  Challenge  1 (200 XP) \n'b' Special Traits \n'b'\n'b'  Keen Smell . The gnawer has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The gnawer makes two attacks: one with its bite, and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 4 (1d6 + 1) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) slashing damage. If the target is a creature other than an  elf  or  undead , it must succeed on a DC 10  Constitution  saving throw, or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.'