b'Fungus, Muckmaw (Common) \n'b'  Medium   plant  (fungus),  neutral  \n'b'  Armor Class  13 (natural armor)  Hit Points  22 (4d8 + 4)  Speed  20 ft.\n'b' STATS STR: 10 (+0) DEX:  10 (+0)  CON:  12 (+1)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  7 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +2  Damage Resistances  bludgeoning, piercing  Damage Immunities  acid, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  Mycene  Proficiency Bonus  +2  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hive Mind . All  fungi  within 50 miles of are in constant communication. If one is aware of a particular danger, they all are. No fungus in a group is considered surprised unless all of them are. \n'b'  Swamp Camouflage . The mycene has advantage on  Dexterity  ( Stealth ) checks made to  hide  in swampy terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Fist .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 5 (2d4) bludgeoning damage plus 5 (2d4) poison damage. \n'b'  Spores (Recharge 6) . A 15-foot-radius cloud of toxic spores extends out from the mycene. The spores spread around corners. Each creature in that area must succeed on a DC 11  Constitution  saving throw or become  poisoned . While  poisoned  in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' This fungal humanoid has a toadstool-like head. The original inhabitants of the most fetid part of the swamp, they live a happy life in the quiet decay and bubbling pools. They are normally a peaceful people but will not hesitate to defend their land when threatened. Although mycene have mouths they do not have vocal chords and cannot communicate verbally. Instead, they communicate with flashing lights and scents. \n'b' Most mycenes are non-violent but are capable of defending themselves if need be. Their resistance to acid and poison makes them adept as using the regions most dangerous features to their advantage. \n'b' Mycene nobles are often styled as Kings or Queens. They grow as buds off of royal fungi plants and emerge fully-formed to lead their people.'