b'Elemental, Air Dragon \n'b'  Family:   Elementals  \n'b'  Huge   elemental ,  neutral evil  \n'b'  Armor Class  15  Hit Points  312 (25d12 + 150)  Speed  40 ft., fly 80 ft.\n'b' STATS STR: 27 (+7) DEX:  20 (+5)  CON:  23 (+6)  INT:  16 (+3)  WIS:  15 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +11,  Constitution  +12,  Wisdom  +8,  Charisma  +10  Skills   Arcana  +9,  Nature  +9,  Perception  +14,  Stealth  +11  Damage Resistances  lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   blindsight  60 ft.,  darkvision  120 ft., passive  Perception  24  Languages  Auran, Common  Challenge  17 (18,000 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The elemental dragon\xe2\x80\x99s innate spellcasting is  Charisma  (spell save DC 18). It can cast the following spell requiring no material components. \n'b'   At will :  gust of wind  \n'b'  3/day each :  call lightning ,  wind wall  \n'b'  1/day each :  control weather ,  plane shift  \n'b'   Legendary Resistance  (3/day). If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Actions \n'b'   Multiattack . The dragon can make one Bite  attack  and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 18 (2d10 + 7) piercing damage plus 10 (3d6) fire damage. \n'b'  Claw .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 14 (2d6 + 7) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +13 to hit, reach 15 ft., one target.  Hit : 16 (2d8 + 7) bludgeoning damage. \n'b'  Scalding Breath  (recharge 5-6). The dragon releases a 60-foot cone of superheated air that wraps around corners. Creatures within the area must make a DC 21  Constitution  saving throw, taking 63 (18d6) fire damage on a failed saving throw, or half as much damage on a successful one. \n'b'  Whirlwind  (recharge 5-6). The dragon creates a cyclone in a 30-foot radius centered on itself. Creatures, other than the dragon, within the area can only move half their normal movement, nonmagical  ranged attacks  automatically fail, and all nonmagical unprotected flames are automatically extinguished. Large or smaller creatures within the area must also succeed on a DC 21  Strength  saving throw. On a failed saving throw, the creature takes 20 (3d8 + 7) bludgeoning damage and is knocked  prone  and pushed 30 in a random direction. On a successful saving throw, the creature takes half damage and is not affected further. \n'b'  Legendary Actions \n'b' The dragon can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary  actions  at the start of its turn. \n'b'   Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail  attack . \n'b'  Wing Attack  (costs 2  actions ). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21  Dexterity  saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked  prone . The dragon can then  fly  up to half its flying speed.'