b'Demon, Chaaor (Beast Demon) \n'b'  Family:   Demons  \n'b'  Large   fiend  (demon),  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  105 (10d10 + 50)  Speed  30 ft.\n'b' STATS STR: 26 (+8) DEX:  17 (+3)  CON:  20 (+5)  INT:  8 (-1)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +12,  Constitution  +9  Skills   Athletics  +12,  Intimidation  +10,  Perception  +6,  Insight  +6,  Stealth  +7  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   poisoned   Senses   truesight  120 ft., passive  Perception  16  Languages  Common, Abyssal, telepathy 120 ft.  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Magic Resistance . The demon has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The demon\xe2\x80\x99s weapon attacks are magical. \n'b'  Innate Spellcasting . The demon\xe2\x80\x99s spellcasting ability is  Wisdom  (spell save DC 14, +6 to hit with spell attacks). The  demon  can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  darkness ,  jump ,  see invisibility  \n'b'  1/day :  plane shift  (self only) \n'b'\n'b'  Actions \n'b'   Multiattack . The demon makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 18 (3d6 + 8) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 17 (2d8 + 8) slashing damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 19). The demon has two claws, each of which can grapple only one target. \n'b'  Roar (3/day) . The demon can emit a loud roar in a 60 radius. Each creature in the area must make a DC 17  Constitution  saving throw. On a failed saving throw, the target takes 14 (4d6) thunder damage and is stunned until the end of the demon\xe2\x80\x99s next turn. On a successful saving throw, the target takes half damage and is not stunned. \n'b'  Summon Demon (1/day) . The demon chooses what to summon and attempts a magical summoning. A chaaor has a 30% chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can\xe2\x80\x99t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. \n'b'  About \n'b' This creature appears as a huge hulking apelike creature with a bear\xe2\x80\x99s head. Two large, downward-curving horns jut from its head. The beast\xe2\x80\x99s fur is reddish-black and matted with blood and its hands end in razorsharp claws. \n'b' Some demons are feared more than others. Of those, the apelike chaaor is one. Their savagery in battle has turned the stomach of even the stoutest demonic general. \n'b' Chaaor are used as shock troops in the Abyssal armies. \n'b' Many are the demon lords that have sent a battalion of these fiends against an army, watching in delight as the brutal chaaor tore its way through the enemy\xe2\x80\x99s ranks. When not engaging in wars with other infernal creatures, the chaaor spends its time roaming the Abyss in hunting packs. They have no preference as to the type or strength of prey: they hunt and kill what they choose. Chaaor packs have been known to attack creatures much larger than themselves and kill all opponents in short order. \n'b' A chaaor is a 12-foot-tall, hulking, apelike brute with the head of a bear. \n'b' Large downward curving, grayish-silver horns grow from its head and end in rounded points. The chaaor\xe2\x80\x99s body is covered in reddish-black fur and is almost always caked or matted in blood. The powerful arms of a chaaor end in razor-sharp and filthy claws \xe2\x80\x93 black in color. Long rows of sharpened teeth fill the chaaor\xe2\x80\x99s mouth. When moving, the chaaor usually drops to all fours. When facing an aggressor it assumes a bipedal stance. \n'b' Chaaor are deadly adversaries that relish the blood and adrenaline of battle. Their tactics are simple: target a foe, charge forward, and rake or slash with claws and bite. Often, a chaaor unleashes its mighty roar to begin a fight hoping to knock down as many foes as possible. A downed foe is leapt on by multiple chaaors who proceed to tear the opponent to pieces. Likewise, if a chaaor grabs a foe, it holds on while the others move in and rip it to shreds with teeth and claws.'