b'Dread Shambler \n'b'  Large   elemental  (undead),  neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  107 (12d10+36)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  10 (+0)  CON:  17 (+3)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  radiant damage, grim weapon damage  Damage Resistance(s)  necrotic damage; bludgeoning, piercing and slashing damage when inflicted from nonmagical attacks  Condition Immunities  poison damage  Condition Immunities  to poisoned, restrained, paralyzed, petrified, unconscious, and frightened  Senses  passive Perception 10, darkvision 60 ft.  Languages  Whisper of the Echoes  Challenge  5 (1800 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . A dread shambler makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 feet, one target.  Hit : 13 (2d8 + 4) bludgeoning damage; the target is frightened until the end of its next turn if it fails a Wisdom saving throw (DC 12) \n'b'  Pile of Carcasses (Recharge 4-6) : A dread shambler can decompose into a pile of bones, sludge and debris and gains the benefits of the Dodge and Disengage actions until the beginning of its next turn; if it traverses a creature\xe2\x80\x99s space while in this form, that creature must make a successful Strength Saving Throw with a save DC 16 or take 6 (1d4+4) bludgeoning damage and is knocked prone. \n'b'\n'b' ABOUT \n'b' A Dread Shambler is an undead elemental, consisting of animal carcasses, mud, branches, topsoil, and bones. This being is the most literal manifestation of the corruption of the natural world and usually represents the death that lingers in the wilds. It cannot be animated by spells or formed spontaneously, but it is the result of foul druidic practices who have learned to harness the necrotic energies of dying nature.'