b'Giant, Cave \n'b'  Family:   Giant  \n'b'  Huge   giant ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  137 (11d12 + 66)  Speed  40 ft.\n'b' STATS STR: 23 (+6) DEX:  10 (+0)  CON:  22 (+6)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3  Senses   darkvision  120 ft., passive  Perception  13  Languages  Giant  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Camouflage . The giant has advantage on  Dexterity  ( Stealth ) checks to  Hide  in cavernous and rocky underground terrain. \n'b'  Actions \n'b'   Multiattack . The cave giant makes two greataxe attacks. \n'b'  Greataxe .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 19 (2d12 + 6) slashing damage. \n'b'  Rock .  Ranged Weapon Attack : +9 to hit, range 60/240 ft., one target.  Hit : 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16  Strength  saving throw or be knocked  prone . \n'b'  Reactions \n'b'   Rock Catching . If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10  Dexterity  saving throw, catch the missile and take no bludgeoning damage from it. \n'b'\n'b' ABOUT \n'b' This massive giant has hideously primitive features and gray blotchy flesh. Unkempt, it wears nothing but filthy rags and carries a tremendous greatclub, and its eyes glare maliciously. Most disturbing, its protruding tusk-like teeth hang over its swollen lips, causing a steady stream of drool. \n'b' Dumber, stronger cousins of hill giants, cave giants live in small communal bands of no more than twelve individuals, with a single male leader that is usually stronger and certainly meaner than all others. They often take up residence in large hill or mountain caves, foraging for food such as mountain goats, bears, and wayward explorers. Extremely primitive and simple-minded, cave giants have no real concept of fire or creature comforts, so they eat their food raw.'