b'Denizen of Ong \n'b'  Medium   aberration ,  neutral evil  \n'b'  Armor Class  13  Hit Points  11 (2d8 + 2)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  13 (+1)  INT:  15 (+2)  WIS:  16 (+3)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  60 ft., passive  Perception  13  Languages  Telepathy 100 ft.  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Charming gaze . When a creature begins its turn within 30 feet of the denizen of Ong and can see the denizen of Ong, the denizen of Ong can force it to make a DC 13  Wisdom  save. If the creature fails its save, the creature is  charmed  by the denizen of Ong for one hour or until the denizen of Ong is slain. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If it does so it cannot see the denizen of Ong until the start of its next turn when it can choose to avert its eyes again. If the creature looks at the denizen of Ong in the meantime, it must immediately make the saving throw. \n'b'  Innate Spellcasting . The denizen of Ong uses  Wisdom  (spell save DC 13, spell  attack  +5) to innately cast the following spells, requiring no material components: \n'b'\n'b'  At-will :  mage hand  \n'b'  1/day :  hypnotic pattern ,  ray of enfeeblement  \n'b'\n'b'  Regeneration . If the denizen of Ong has at least 1 hit point, it recovers 5  hit points  at the start of its turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The denizen of Ong makes two Tentacle attacks or one Tentacle  attack  and one Sickle  attack . \n'b'  Sickle .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 +3) slashing damage. \n'b'  Tentacle .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 5 (1d4 +3) bludgeoning damage and the target must succeed at a DC 11  Constitution  saving throw or become  paralyzed  for 1d6 minutes. \n'b'\n'b' ABOUT \n'b' Ong lies far away in distant mountains shrouded in endless mists. Its natives, be they a separate race or humanoids twisted by worship of strange gods from the space between spaces, travel the world on bizarre errands. Sometimes they come to trade; other times to kidnap or murder. It is not unusual for one of these strange beings to offer succor or information to the same people they recently tried to kill. Then again, with their propensity for form and face-concealing clothing, who can say which denizen of Ong is which?'