b'Divine Tomb Guardian \n'b'  Huge   construct ,  lawful evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  170 (15d12 + 60)  Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  8 (-1)  CON:  19 (+4)  INT:  6 (-2)  WIS:  14 (+2)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +6  Damage Resistances  cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  120 ft. (blind beyond this radius), passive  Perception  16  Languages  \xe2\x80\x93  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'   Divine Dedication . Every tomb guardian is dedicated to a different divine aspect, represented by the animal shape the statue\xe2\x80\x99s head is carved into. The aspect allows the guardian to innately  cast a spell  once per day, without requiring material components:    \n'b'   Cat.  blade barrier   \n'b' Cobra.  eyebite   \n'b' Crocodile.  antilife shell . The barrier created by the spell has a 30 foot radius. \n'b' Falcon.  sunbeam   \n'b' Ibis.  true seeing   \n'b' Jackal.  circle of death . Constructs and  undead  are immune to damage caused by the spell. \n'b'  False Appearance . While the tomb guardian remains motionless, it is indistinguishable from a mundane stone statue. \n'b'  Actions \n'b'   Multiattack . The tomb guardian makes two  melee attacks . \n'b'  Ritual Blade .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 19 (3d8 + 6) slashing damage, plus 14 (4d6) necrotic damage. \n'b'  Reactions \n'b'   Cursed Devotion . When a  mummy  within 5 feet of the guardian becomes the target of an  attack , the tomb guardian can impose disadvantage on the  attack  roll. If the  attack  misses the  mummy  by 5 or more, it hits the guardian instead.'