b'Leaping Skin \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  13 \n'b' Hit Points  37 (5d8 + 15) \n'b' Speed  15 ft.\n'b' STATS STR: 15 (+2) DEX:  16 (+3)  CON:  16 (+3)  INT:  7 (\xe2\x80\x932)  WIS:  6 (\xe2\x80\x932)  CHA:  2 (\xe2\x80\x934)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison \n'b' Condition Immunities   exhaustion ,  poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  8 \n'b' Languages  Common \n'b' Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Damage Transfer . While it is grappling a creature, the skin takes only half the damage dealt to it, and the creature  grappled  by the skin takes the other half. \n'b'  Puppet Corpse . As a bonus action, the leaping skin can wrap itself around a Medium or Small corpse or  skeleton  within 5 feet. Until it drops the corpse (including using its Smother  attack ), the leaping skin has a walking speed of 30 feet. The corpse can be attacked and destroyed (AC 12, 9  hit points , immunity to poison and psychic damage). While wrapped around a corpse, the leaping skin recovers 1 hit point at the beginning of its turn, up to its maximum  hit points . Eventually (DM\xe2\x80\x99s discretion), it drains all the useful strength from a corpse, leaving a dissolved  skeleton  from which it can absorb no more  hit points  from but can still use as a puppet \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The leaping skin makes three attacks: two slam attacks and one smother  attack . \n'b'  Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage. \n'b'  Smother .  Melee Weapon Attack : +5 to hit, reach 5 ft., one Medium or smaller creature.  Hit : The creature is  grappled  (escape DC 12). Until this grapple ends, the target is  restrained ,  blinded , and at risk of suffocating, and the skin can\xe2\x80\x99t smother another target. In addition, at the start of each of the target\xe2\x80\x99s turns, the target takes 9 (2d8) acid damage. \n'b'\n'b' ABOUT \n'b' In extremely rare circumstances, the energies of the Underhell can animate only a portion of a corpse, such as a  skeleton  that erupts forth from the flesh. Other times, however, the corpse\xe2\x80\x99s skin will animate, tearing itself from the muscle of the corpse. These animated skins constantly seep unique acids from their pores that allow a skin to break down the tissue of any creature it engulfs, effectively allowing a skin to \xe2\x80\x9cdigest\xe2\x80\x9d a creature. The animated skin makes use of digested organic matter to reconstitute itself and repair damage to itself, unlike most undead created by the Underhell. Many tales of these animated skins detail a corpse walking about, only for the skin to  jump  off and  attack  a victim, hence the name \xe2\x80\x9cleaping skin.\xe2\x80\x9d \n'b' A leaping skin resembles dead flesh and manifests any damage or decomposition it underwent before its reanimation, unless it has recently eaten the skin of a recently slain creature, in which case it looks mostly fresh and possibly alive. As such, anyone that sees a body engulfed by a leaping skin tends to confuse the body with an ordinary corpse or  zombie . This common mistake allows a leaping skin to  hide  in plain sight, especially among the ranks of corpses or other undead. Only when the skin jumps from the body, leaving a partially digested corpse behind, does it become obvious that the skin is not what it seems. \n'b' A leaping skin is constantly on the search for more tissue to digest to maintain its own form, using its latest meals as transportation. The leaping skin can pull the body\xe2\x80\x99s  skeleton  along, partially mimicking the use of muscles and joints to move a body. \n'b'  Spies for Fiends . In rare cases, leaping skins are used for reconnaissance by fiends. They offer the leaping skin a steady supply of bodies in exchange for the skin using its ability to animate a fresh body and pilot it into a place where it can observe the  actions  of mortals fighting against the invasion. \n'b' This animated skin is the  size  of full-grown adult with a large tear running along its back. It quivers and shakes without the support of a body and digestive acids ooze from its internal surface.'