b'Buckawn Gang Leader \n'b'  Family:   Buckawn  \n'b'  Small   fey ,  true neutral  \n'b'  Armor Class  16 (studded leather &amp; natural armor)  Hit Points  80 (16d6+24)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  17 (+3)  CON:  14 (+2)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from weapons that aren\xe2\x80\x99t silvered  Senses  passive  Perception  12  Languages  Common, Sylvan  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The leader\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  disguise self , druidcraft,  invisibility  (self only) \n'b'  1/day each :  entangle ,\xc2\xa0 insect plague  (2d10 damage only),\xc2\xa0\xc2\xa0 pass without trace ,\xc2\xa0 protection from energy  \n'b'\n'b'  Pack Tactics . The leader has advantage on an  attack  roll against a creature if at least one of the buckawn\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The gang leader makes two attacks with his shortsword or two attacks with his shortbow, or one attack with his shortsword or shortbow and uses Bark Command. \n'b'  Shortsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage and 5 (2d4) poison damage. \n'b'  Shortbow .  Ranged Weapon Attack : +5 to hit, range 80/320 ft., one target.  Hit : 6 (1d6 + 3) piercing damage and 5 (2d4) poison damage. \n'b'  Bark Command (Recharge 6) . One creature the gang leader can see within 30 feet of him can use its  reaction  to make a  melee attack  if it can hear them.'