b'Bogfoul \n'b'  Large   elemental ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  119 (14d10 + 42)  Speed  30 ft., swim 90 ft.\n'b' STATS STR: 17 (+3) DEX:  16 (+3)  CON:  17 (+3)  INT:  5 (\xe2\x80\x933)  WIS:  10 (+0)  CHA:  6 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +6  Damage Immunities  poison  Damage Resistances  acid; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  60 ft., passive  Perception  13  Languages  Aquan  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Blight . Any creature that touches the bogfoul or hits it with a  melee attack  while within 5 feet of it must succeed on a DC 14  Constitution  saving throw or become  poisoned  until the end of that creature\xe2\x80\x99s next turn. \n'b'  Freeze . If the bogfoul takes cold damage, it partially freezes. Its speed is reduced by 20 feet until the end of its next turn. \n'b'  Water Form . The bogfoul can enter a hostile creature\xe2\x80\x99s space, subjecting that creature to Blight, and stop there. It can move through a space as narrow as 1 inch wide without squeezing. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The bogfoul makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage, 7 (2d6) poison damage, and Blight. \n'b'  Noxious Splash . The bogfoul hurls a glob of foul water at a point it can see within 60 feet of it. Each creature within a 10-foot-radius sphere centered on that point must make a DC 14  Constitution  saving throw. The sphere goes around corners. On a failed save, a creature takes 17 (5d6) poison damage and becomes  poisoned  until the end of its next turn. \n'b'  Swamp (Recharge 5\xe2\x80\x936) . Each creature fully in the bogfoul\xe2\x80\x99s space must make a DC 14  Constitution  saving throw. On a failure, a target takes 10 (2d6 + 3) bludgeoning damage and 7 (2d6) poison damage. If the target is Large or smaller, it is also  grappled  (escape DC 14). Until this grapple ends, the target is  restrained  and able to breathe only if it can breathe water. If the saving throw is successful, the target is pushed out of the bogfoul\xe2\x80\x99s space. A creature within 5 feet of the bogfoul can pull a creature or object out of it by taking an action to make a DC 14  Strength  ( Athletics ) check and succeeding. Such a creature is exposed to the Blight trait. \n'b'\n'b' ABOUT \n'b'  Affront to Nature . Whether through a brush with powerful malevolence or unwise experiments, elementals can be corrupted, turning them into blighted forms. Fey and others with a connection to nature have an instinctive aversion to these creatures. \n'b'  Toxic Magic . Blighted elementals are sources of poison, carrying their corruption with them and spreading it to new places. They multiply rapidly and carry death to the unwary. For those with sinister intentions though, they can be an excellent source of dangerous, potent ingredients for potions or poison. \n'b'\n'b'  DC 10  Intelligence  ( Nature ) : Blight elementals arise when nature or the substance of an elemental plane is corrupted. These elementals can resemble nonelemental creatures, but they\xe2\x80\x99re still elementals. Blight elementals have elemental resistances, including to nonmagical attacks. \n'b'  DC 15  Intelligence  ( Arcana ) : A blight elemental is always poisonous, in addition to its other powers. Some, such as deathmoss and forgeblights, have supernatural abilities to spread rot to creatures or objects. \n'b'  DC 20  Intelligence  ( History ) : Some legends say a  lich  created the first blight elementals to gain the favor of an arch daemon. If such stories are true, finding the lich\xe2\x80\x99s notes might allow someone to return blight elementals to their original forms.'