b'Orc Acolyte \n'b'  Family:   Orc  \n'b'\n'b'  Medium   humanoid  (orc),  any alignment  \n'b'  Armor Class  10  Hit Points  9 (2d8)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  10 (+0)  CON:  11 (+0)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +2,  Medicine  +4,  Religion  +2  Senses   darkvision  30 ft., passive  Perception  12  Languages  Orcish and any one language  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Aggressive . As a bonus action, the  orc  moves up to their speed toward a hostile creature they can see. \n'b'  Orcish Combat Training . The  orc  has proficiency with the battleaxe, greataxe, handaxe, and lance. \n'b'  Savage Attacks . When the  orc  scores a critical hit with a melee weapon  attack , they can roll one of the weapon\xe2\x80\x99s damage dice one additional time and add it to the extra damage of the critical hit. \n'b'  Spellcasting . The acolyte is a 1st-level spellcaster. Their spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) : enumerate\xe2\x80\xa0  light , spare the dying \n'b'  1st level (3 slots) :  bless ,  cure wounds ,  guiding bolt  \n'b'\n'b' Actions \n'b'\n'b'  Greataxe .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 7 (1d12 +1) slashing damage.'