b'Eonic Savant \n'b'  Medium   humanoid  (human),  neutral  \n'b'  Armor Class  13 (16 with  mage armor )  Hit Points  115 (16d8 + 51)  Speed  30 ft.\n'b' STATS STR: 9 (-1) DEX:  16 (+3)  CON:  16 (+3)  INT:  20 (+5)  WIS:  11 (+0)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +3  Skills   Arcana  +8,  History  +8,  Perception  +3,  Persuasion  +5  Condition Immunities   frightened   Senses  passive  Perception  13  Languages  Common, Eonic, Giant, Sylvan  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'\n'b'  Amend Time . As a bonus action, the savant alters the strands of time surrounding a creature it can see within 30 feet. If the target is friendly, the target has advantage on its next weapon  attack  roll. If the target is hostile, the target must succeed on a DC 15  Charisma  saving throw or have disadvantage on its next weapon  attack  roll. \n'b'  Magic Resistance . The savant has advantage on saving throws against spells and other magical effects. \n'b'  Past and Future, Present . A savant is always accompanied by its past and future selves. They occupy the savant\xe2\x80\x99s same space seconds before and after the savant and can\xe2\x80\x99t be targeted separately. They provide the savant with the following benefits. The savant can concentrate on two spells simultaneously. If it casts a third spell that requires concentration, the savant loses concentration on the oldest spell. If the savant is concentrating on two spells and loses concentration because of taking damage, it loses concentration on the oldest spell. When a creature targets the savant with an attack, roll a d6. On a 1 through 4, the attack hits one of the savant\xe2\x80\x99s future or past selves, halving the damage the savant takes. On a 5 or 6, the attack hits the savant, and it takes damage as normal. The savant is still the target of the attack and is subject to effects that trigger when a creature is hit or damaged. \n'b'  Spellcasting . The savant is a 9th-level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 15, +8 to hit with spell attacks). The savant has the following  wizard  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) : fire bolt,  light ,  mage hand ,  prestidigitation  \n'b'  1st Level (4 slots) :  detect magic ,  mage armor ,  magic missile ,  sleep  \n'b'  2nd Level (3 slots) :  enlarge/reduce ,  gust of wind ,  misty step  \n'b'  3rd Level (3 slots) :  counterspell ,  fireball ,  fly  \n'b'  4th Level (3 slots) :  arcane eye ,  confusion ,  dimension door  \n'b'  5th Level (1 slot) :  arcane hand  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The eonic savant makes three  melee attacks . \n'b'  Time Warping Staff .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) force damage. \n'b'\n'b' About \n'b' A jagged blue scar of magical energy forms in the air, and a blue-robed figure steps out a moment later.\xc2\xa0As it moves, echoes of it appear to move a split second before and after it. The creature focuses its attention and the echoes solidify around it, one wielding the creature\xe2\x80\x99s staff, the other a spell.\xc2\xa0The eonic savant is an eonic drifter who learned to fully harness the power of its many future and past selves. \n'b'  Still Adrift in Time . Through their mastery of time, they were able to spare their bodies many of the same ravages of time experienced by their brethren. In spite of this mastery, they are no closer to finding the cure or the correct time stream for their dying ancient civilization. \n'b'  Calm and Assured . Unlike their kin, eonic savants hold the energy to jump through time within their bodies, freeing them from a reliance on their people\xe2\x80\x99s crystal belts and the paranoia its loss brings. Savants devote themselves to studying the rivers of time and helping their kin, who are barely surviving time\xe2\x80\x99s flood. They are certain with enough study and enough of their kin by their sides, they can discover the way to a cure and the way home.'