b'Umbral Specter \n'b'  Family:   Specter  \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  14  Hit Points  150 (20d8 + 60)  Speed  0 ft. , fly 60 ft. (hover)\n'b' STATS STR: 1 (-5) DEX:  19 (+4)  CON:  17 (+3)  INT:  16 (+3)  WIS:  14 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +6,  Cha  +10  Skills   Stealth  +10  Damage Resistances  acid, cold, fire, lightning, thunder  Damage Immunities  necrotic, poison, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  120 ft., passive  Perception  12  Languages  understands all languages it knew in life but can\xe2\x80\x99t speak  Challenge  17 (18, 000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Detect Life . The specter can magically sense the presence of creatures up to 1 mile away that aren\xe2\x80\x99t undead or constructs. It knows the general direction they\xe2\x80\x99re in but not their exact locations. \n'b'  Incorporeal Movement . The specter can move through other creatures and objects as if they were  difficult terrain . It takes 4 (1d10) force damage if it ends its turn inside an object. \n'b'  Legendary Resistance (3/Day) . If the specter fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The specter has advantage on saving throws against spells and magical effects. \n'b'  Sunlight Hypersensitivity . The specter takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on  attack  rolls and ability checks. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The specter makes two life drain attacks. \n'b'  Life Drain .  Melee Spell Attack : +9 to hit, reach 5 ft., one creature.  Hit : 31 (9d6) necrotic damage. The target must succeed on a DC 18  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The specter can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The specter regains spent legendary actions at the start of its turn. \n'b'\n'b'  Life Drain . The specter uses its life drain  attack . \n'b'  Invisibility . The specter magically turns  invisible  until it attacks or casts a spell. Any equipment the specter wears or carries is  invisible  with it. \n'b'  Turn the Living (Costs 3 Actions) . The specter lets out a horrifying shriek. Each creature within 30 feet of the specter that can hear it must make a DC 18  Wisdom  saving throw. On a failure, a creature becomes  frightened  of the specter. A  frightened  creature must spend its turns trying to move as far away from the specter as it can, and it can\xe2\x80\x99t willingly move to a space within 30 feet of the specter. It also can\xe2\x80\x99t take  reactions . For its action, it can use only the  Dash  action or try to escape from an effect that prevents it from moving. If there\xe2\x80\x99s nowhere to move, the creature can use the  Dodge  action. \n'b'\n'b' ABOUT \n'b' The fate that befalls a specter is tragic; a soul prevented from passing peacefully into the afterlife but has no quest to complete and instead is doomed to walk the land for eternity, surrounded by constant reminders of what they have lost. \n'b' They grow vengeful, only finding release when their soul is destroyed. \n'b' Some may never be that lucky and eventually transform into umbral specters. Bound to the darkness with nothing but hatred guiding them, these undead wish for nothing more than living creatures to foolishly explore the dark crypts where they reside. Sensing when they are near, umbral specters lie in wait. \n'b'  Darkness Manifested . Umbral specters, much like their normal counterparts, seek to destroy the living by night. However, these undead see their powers grow stronger under the moonlight. So long have they haunted the living under the cloak of night that they have become cunning hunters, seeking only to purge all they can find. \n'b'  Undead Nature . The specter does not require air, food, water, or sleep.'