b'Cuca \n'b'  Family:   Hags  \n'b'  Large   fey ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  87 (13d8 + 29)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 18 (+4) DEX:  10 (+0)  CON:  16 (+3)  INT:  14 (+2)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5,  Stealth  +9  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Deep Speech  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Fey Ancestry . The cuca has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put the cuca to sleep. \n'b'  Innate Spellcasting . The cuca\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14). The cuca can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will : poison spray (2d12) \n'b'  1/day each :  conjure animals  (1 cuca-raised crocodile only), hellish rebuke (2d10 fire) \n'b'\n'b'  Shillelagh . While the cuca is wielding a club or quarterstaff, that weapon counts as having the  shillelagh  spell cast on it. \n'b'  Sunlight Sensitivity . While in sunlight, the cuca has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Marsh Walker . The cuca ignores movement restrictions caused by mud, overgrowth, and other swampy conditions. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target is  grappled  (escape DC 14) Until this grapple ends, the target is  restrained , and the cuca can\xe2\x80\x99t bite another target. \n'b'  Shillelagh .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage. \n'b'  Swallow . The cuca makes one bite  Attack  against a Medium or smaller target it is Grappling. If the  Attack  hits, the target is swallowed, and the grapple ends. The swallowed target is  Blinded  and  Restrained , it has total  cover  against attacks and other Effects outside the cuca, and it takes 10 (3d6) acid damage at the start of each of the cuca\xe2\x80\x99s turns. The cuca can have only one target swallowed at a time. If the cuca dies, a swallowed creature is no longer  Restrained  by it and can Escape from the corpse using 5 feet of Movement, exiting  prone . \n'b'\n'b' ABOUT \n'b' The cuca are crocodile-raising hags that eat children who are tired but refuse to go to sleep. They stalk homes late at night looking for kids that are still awake.\xc2\xa0Crocodiles raised by cuca are notoriously difficult to handle, and the diet they are reared on make the beasts natural enemies of the  lizardfolk . They are cursed child eaters, hunted by the tribes.'