b'Werewolf, Young \n'b'  Family:   Lycanthropes  \n'b'  Small   humanoid  (human, shapechanger),  chaotic evil  \n'b'  Armor Class  12 in humanoid form, 13 (natural armor) in hybrid form  Hit Points  22 (5d6 + 5)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  15 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4,  Stealth  +4  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks not made with silver  Senses  passive  Perception  14  Languages  Common  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Keen Hearing and Smell . The young werewolf has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Pack Tactics . The young werewolf has advantage on an attack roll against a creature if at least one of the werewolf\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Shapechanger . The young werewolf can use its action to  polymorph  into a wolf-humanoid hybrid or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Actions \n'b'   Multiattack . The young werewolf makes one attack with its Bite and one with its Claws. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) slashing damage.'