b'Animal, Elephant \n'b'  Family:   Herd Animals  \n'b'  Huge   beast ,  unaligned  \n'b'  Armor Class  12 (natural armor)  Hit Points  76 (8d12 + 24)  Speed  40 ft.\n'b' STATS STR: 22 (+6) DEX:  9 (-1)  CON:  17 (+3)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses  passive Perception 10  Languages  \xe2\x80\x93  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Trampling Charge : If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12  Strength  saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a  bonus action . \n'b'  Actions \n'b'   Gore :  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 19 (3d8 + 6) piercing damage. \n'b'  Stomp :  Melee Weapon Attack : +8 to hit, reach 5 ft., one prone creature.  Hit : 22 (3d10 + 6) bludgeoning damage. \n'b'  About \n'b' These thick-skinned animals bear large ivory tusks flanking a long, prehensile snout.'