b'Dust Guard \n'b'\n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  15 (broken scale mail and tower shield)  Hit Points  30 (4d8 + 12)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  17 (+3)  INT:  5 (-3)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  bludgeoning  Damage Resistances  piercing, slashing  Damage Immunities  poison Condition Immunities  poisoned ,  exhaustion   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands Common, but cannot speak it.  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Pack Tactics . A dust guard has advantage on  attack  rolls against a creature if at least one of the guard\xe2\x80\x99s allies is within 5 feet of the creature and the ally is capable of attacking. \n'b'\n'b' ACTIONS \n'b'\n'b'  Khopesh .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6+2) slashing damage. \n'b'  Desiccating Inhalation (Recharge 5-6) . The dust guard inhales, drawing the moisture from all creatures within a 15-foot cone, literally drawing all their moisture through their pores. Each creature in the area must succeed on a DC 11  Constitution  saving throw, taking 9 (2d8) necrotic damage on a failed saving throw or half as much damage on a successful saving throw. \n'b'\n'b' ABOUT \n'b' Clad in tattered old armor, this sand-blasted skeleton moves with jerky motions, pools of green energy radiating from its eyes. \n'b' The sand-scoured armor of this skeleton shows signs of superior manufacture, including rank insignia. It moves with purpose as the green energy of its eyes flickers with malign intent.'