b'Dragon, Faerie \n'b'  Tiny   dragon ,  chaotic good  \n'b'  Armor Class  15 (natural armor)  Hit Points  10 (3d4 + 3)  Speed  10 ft., fly 60 ft., swim 30 ft.\n'b' STATS STR: 9 (-1) DEX:  17 (+3)  CON:  13 (+1)  INT:  16 (+3)  WIS:  14 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Arcana  +5,  Perception  +4,  Stealth  +5  Senses   darkvision  60 ft., passive  Perception  14  Languages  Draconic, Sylvan, telepathy 60 ft. (faerie dragons only)  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'   Superior Invisibility . As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries turns invisible with it. \n'b'  Magic Resistance . The dragon has advantage on saving throws against spells and other magical effects. \n'b'  Innate Spellcasting . The dragon\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  dancing lights ,  mage hand ,  minor illusion  \n'b'  3/day each :  color spray ,  mirror image ,  suggestion  \n'b'  1/day each :  major image ,  hallucinatory terrain ,  polymorph  \n'b'\n'b'  Actions \n'b'\n'b'   Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 4 (1d2 + 3) piercing damage. \n'b'  Breath of Confusion (Recharge 5-6) . The dragon exhales a puff of gas at one creature within 5 feet of it. The target must succeed on a DC 12  Wisdom  saving throw, or for 1 minute, the target can\xe2\x80\x99t take  reactions  and must roll a d8 at the start of each of its turns to determine its behavior during the turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a  melee attack  against a randomly determined creature within its reach or does nothing if it can\xe2\x80\x99t make such an  attack . At the end of each of its turns, an affected target can make a  Wisdom  saving throw. If it succeeds, this effect ends for the target.'