b'Giant, Shaper \n'b'  Family:   Giant  \n'b'  Huge   giant ,  lawful good  \n'b'  Armor Class  14 (natural armor)  Hit Points  184 (16d12 + 80)  Speed  50 ft., climb 30 ft.\n'b' STATS STR: 27 (+8) DEX:  11 (+0)  CON:  21 (+5)  INT:  17 (+3)  WIS:  15 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Strength  +12,  Constitution  + 9,  Intelligence  +7  Skills   Nature  +7,  Perception  +6,  Survival  +6  Senses  passive  Perception  16  Languages  Giant  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The shaper giant\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 12). The shaper giant can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will :  control water , fabricate,  mending ,  move earth ,  stone shape  \n'b'  3/day each :  control weather  \n'b'  1/day each :  demiplane  \n'b'\n'b'  Resourceful Crafter . The giant is proficient with all types of artisan\xe2\x80\x99s tools. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The giant makes two warhammer attacks. \n'b'  Warhammer .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 24 (3d10 + 8) bludgeoning damage. \n'b'  Rock .  Ranged Weapon Attack : +12 to hit, range 60/240 ft., one target.  Hit : 30 (4d10 + 8) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Only settling for a few days to rest in their humble camps made of fur tents and portable crafting stations, these giants roam uninhabited lands with their families. When a shaper giant is not busy hunting and foraging for food or sleeping, it can almost always be found reshaping its surroundings or crafting. \n'b'  Order from Chaos . Most shaper giants believe that in ancient times, deities gave them the responsibility to reshape the unfriendly world that hosts fatal landscapes in order to create a better environment for the living. They have continued to honor their duty to this day, crossing the most hazardous of lands to transform them into safe terrain.'