b'Paper Wasp, Giant \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  12 (natural armor) \n'b' Hit Points  30 (4d10 + 8) \n'b' Speed  10 ft., fly 50 ft.\n'b' STATS STR: 14 (+2) DEX:  13 (+1)  CON:  14 (+2)  INT:  2 (\xe2\x80\x934)  WIS:  10 (+0)  CHA:  3 (\xe2\x80\x934)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  poison \n'b' Senses  passive  Perception  10 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  1 (200 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Build . The wasp can build a hexagonal paper room in one hour. Each side of the hexagon is 5 feet long, 10 feet tall, 6 inches thick, and flammable. The wasp can create only five of these hexagons in a day, and can attach the room to any solid surface, preferring trees, cliffsides, buildings, or caves. \n'b'  Summon Swarm (1/day) . The wasp exhales a swarm of insects (wasps) that fill a space. The swarm acts as an ally of the paper wasp and the owner of the  figurine of wondrous power , taking its turn immediately after the paper wasp. The swarm disperses after 24 hours. \n'b'\n'b' ACTIONS \n'b'\n'b'  Sting .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 6 (1d8 + 2) piercing damage, and the target must make a DC 12  Constitution  saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to  0 hit points , the target is stable but  poisoned  for 1 hour, even after regaining  hit points , and is  paralyzed  while  poisoned  this way.'