b'Phalanx Warrior \n'b'  Medium   humanoid  (human) \n'b'  Armor Class  16 (scale mail, shield)  Hit Points  15 (3d8 + 3)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  11 (+0)  CON:  13 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  10  Languages  Kagari (Common)  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Brave . The phalanx warrior has advantage on saving throws against being  frightened . \n'b'  Phalanx . The phalanx warrior is more effective if they can form a shield wall. When a creature with this ability is standing within 5 feet of another creature with this ability, and they are both wielding shields, their AC is increased by 1 each. \n'b'\n'b' ACTIONS \n'b'\n'b'  War spear .  Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d8 + 1) piercing damage, or 6 (1d10 + 1) piercing damage if used with two hands to make a  melee attack . \n'b'  Shield Bash .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 3 (1d4 + 1) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13  Strength  saving throw or be knocked  prone . \n'b'\n'b' ABOUT \n'b' Phalanx warriors specialize in a fighting style that involves locking shields and moving in formation, and they usually wear medium armor for mobility. These warriors will always try to lock shields for the added protection. If there is a captain among them, he will often use his Knock Them Down action to knock opponents down to gain ground. If a general is among them, he uses the opportunity of a downed opponent to use the Command Ally ability to give a soldier an attack with advantage.'