b'Death Worm \n'b'  Large   monstrosity ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  119 (14d10+42)  Speed  20 ft., burrow 10 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  16 (+3)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +5  Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  14  Languages  \xe2\x80\x93  Challenge  4 (1,100 XP) \n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 12 (3d8+3) piercing damage. \n'b'  Spit Acid (Recharge 5-6) . The death worm spits acid in an 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13  Dexterity  saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one. Death worms are immune to their own acid and that of other death worms. \n'b'  Spit Lightning (Recharge 5-6) : The death worm exhales lightning in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 13  Dexterity  saving throw, taking 10 (3d6) lightning damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' These solitary horrors burrow among the rock of the cliff walls eating the deposits of meteoritic iron and metallurgic amber that they find. They are fiercely territorial and immediately  attack  any that intrude into their area. Like the combusted of the region, a death worm\xe2\x80\x99s lightning spit is infused with the radiation of metallurgic amber and bypasses ordinary lightning  resistance . Its acid spit is not affected in this way.'