b'Spring-Heeled Jack \n'b'  Small   fey ,  chaotic evil  \n'b'  Armor Class  14 (a dark sense of humor)  Hit Points  65 (10d6 + 30)  Speed  40 ft.\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  16 (+3)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +6,  Deception  +4,  Nature  +4,  Perception  +4,  Stealth  +6  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Senses   Darkvision  60 ft., passive  Perception  14  Languages  Common, Sylvan  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The spring-heeled jack\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 12). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  feather fall ,  pass without trace  \n'b'  1/day :  passwall  \n'b'\n'b'  Stink Eye . If a creature starts its turn within 10 feet of spring-heeled jack and the two of them can see each other, spring-heeled jack can force the creature to make a DC 13  Constitution  saving throw if spring-heeled jack isn\xe2\x80\x99t  incapacitated . On a failed save, the creature is  frightened  for 1 minute. A creature that isn\xe2\x80\x99t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can\xe2\x80\x99t see spring-heeled jack until the start of its next turn, when it can avert its eyes again. If it looks at spring-heeled jack in the meantime, it must immediately make the save. A  frightened  creature can repeat the saving throw at the end of its turn. If the saving throw is a natural 1 the target also flees until it cannot see spring-heeled jack. It uses its action to  Dash  at the start of its turn. \n'b'  Vault . The spring-heeled jack\xe2\x80\x99s long  jump  is up to 20 feet and its high  jump  is up to 10 feet, with or without a running start. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bloody Knife .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) slashing damage. \n'b'  Fire Breath (Recharge 5-6) . The spring-heeled jack exhales a 15-foot cone of fire. Each creature in that area must make a DC 14  Dexterity  saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. On a natural 1 the target takes 12 fire damage and thinks the situation is hilarious and is  incapacitated  from laughing until the end of its next turn. \n'b'\n'b' ABOUT \n'b' Half fable, half truth, Spring-Heeled Jack is the subject of popular gossip as well as mythic folklore. Often said to be a fiend of unknown origins, the cruel-eyed night terror is infamous for his love of trickery and spontaneous bursts of violence. Those who have seen his visage and lived to tell their story often have scars to prove the authenticity of their account, as Spring-Heeled Jack\xe2\x80\x99s menacing knife is almost as famous as he is. \n'b' By all accounts, Spring-Heeled Jack is a small and roguish-looking man with horns, garbed in tattered vest, cape, and trousers. However odd his clothing may be, it is generally agreed that the sight of his dreadful cape or even the shadow of his hideously quick movements chills the hearts of men. \n'b' Spring-Heeled Jack stands about 4 feet tall and weighs about 80 pounds. \n'b'  Cruel Namesake . Spring-Heeled Jack is a cruel being with a mysterious past; the stories of his origin vary wildly, though it is widely thought that he was at one point human, and through some twist of fate or evil transaction lost his humanity in exchange for fiendish powers. The truth, however, is far different, as while the original Spring-Heeled Jack may indeed have been a unique creature, those encountered now represent a whole race of fey creatures related to the quickling that imitate his murderous cruelty. These new jacks are fond of traveling to the Material Plane, where they take to the night and earn a reputation for gruesome killing sprees and a tendency to flee the scene of a crime by leaping onto buildings, like their famous namesake. These heinous crimes usually render a jack one of the most loathed criminals in a particular area, and communities where he is seen act swiftly and with urgency to capture him. Knowing precisely how far he can push the local populace, a spring-heeled jack often disappears for several weeks after a particularly violent crime before revealing himself again.'