b'Lingering Waif \n'b'  Small   undead ,  any alignment  \n'b'  Armor Class  15 (see Sympathetic Armor)  Hit Points  70 (20d6)  Speed  0 ft., fly 30 ft.\n'b' STATS STR: 4 (-3) DEX:  14 (+2)  CON:  10 (+0)  INT:  9 (-1)  WIS:  13 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  11  Languages  the languages it knew in life  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Aura of Abandonment . Any  humanoid  that starts its turn within 60 feet of the waif must succeed on a DC 14  Wisdom  saving throw, or become  charmed . The  charmed  creature perceives adult  humanoids  as hostile and malevolent. At the end of each of its turns, an adult  charmed   humanoid  can repeat the saving throw, ending the effect on itself on a success. If an adult creature succeeds on its saving throw, it is immune to this waif \xe2\x80\x98s Aura of Abandonment for the next 24 hours. The effect can be removed by a  dispel evil and good  spell or similar effect. It ends for all creatures affected by this waif \xe2\x80\x98s Aura of Abandonment, if the waif \xe2\x80\x98s unfinished business is resolved. Simply destroying the waif is not enough to break the effect. \n'b'  Ethereal Sight . The waif can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement . The waif can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Sympathetic Armor . The waif adds its  Charisma  modifier to its armor class. \n'b'  Actions \n'b'   Blood-Chilling Touch .  Melee Spell Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (3d6 + 3) necrotic damage. \n'b'  Etherealness . The waif enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can\xe2\x80\x99t affect, or be affected by, anything on the other plane. \n'b'  Reactions \n'b'   Desperate Scream (Recharge 5-6) . When the waif is targeted by an  attack , harmful spell, or similar ability, it can emit an ear-piercing scream that resonates with a wave of psychic energy. Each creature within 30 feet of the waif, that can hear it, must make a DC 14  Wisdom  saving throw. On a failed save, a creature takes 22 (5d8) psychic damage and is stunned until the end of their next turn. On a success, the creature takes half as much damage and isn\xc2\x92t stunned. \n'b'  About \n'b' The souls of those who died from neglect or abandonment, lingering waifs project a feeling of mistrust towards adults-those who should have cared for it in life-transforming them, in the minds of those affected, into the evil monsters they appeared as to the waif. The influence of a waif can cause children to become reclusive, or flee their homes, perhaps becoming waifs in turn. While an adult will cease to be affected once the ghost is put to rest, a child might never fully recover. \n'b' A waif \xe2\x80\x98s tether to the world of the living typically revolves around its guardians, whether it be avenging itself upon its abusers, or seeking to reunite with absent parents.'