b'Goblin, Coal \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblinoid),  neutral evil\n'b' STATS STR: 10 (+0) DEX:  20 (+5)  CON:  12 (+1)  INT:  11 (+0)  WIS:  15 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  17 (studded leather)  Hit Points  18 (4d6 + 4)  Speed  30 ft.  Skills   Perception  +7,  Sleight of Hand  +7,  Stealth  +9  Senses   darkvision  120 ft., passive  Perception  14  Languages   Goblin , Ledean, Orcish  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Assassin\xe2\x80\x99s Strike . If the coal goblin deals damage, it can use its  reaction  to add 7 (2d6) piercing damage. \n'b'  Net Expert . The coal goblin can use a bonus action to give itself advantage on a net attack roll. \n'b'  Stonecunning . Whenever a coal goblin makes an  Intelligence  ( History ) check related to the origin of stonework it adds +4 to the roll. \n'b'  Actions \n'b'   Net .  Ranged Weapon Attack : +7 to hit, range 5/15 ft., one target.  Hit : The target is  restrained . \n'b'  Shortsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) piercing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +7 to hit, range 80/320 ft., one target.  Hit : 8 (1d6 + 5) piercing damage. \n'b'  Tactics \n'b' As assassins-for-hire, coal goblins carefully stalk their prey, waiting for the perfect moment for an ambush. They never get involved in straight-up brawls. If the target is alone, the goblin might use its net first and then begin to stab. If the target has company, the goblins will use nets to keep other combatants tied up and then surround the victim. \n'b' About \n'b' The creature looks much like any other goblin, though its wrinkled, coal-black skin underneath its dark somber clothing is unusual. Hard eyes glint as it surveys its surroundings and brings its sword to the ready. Its lack of expression proves that it is a practiced killer.'