b'Herald of Slaughter \n'b'  Large   fiend ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  133 (14d10 + 56)  Speed  40 ft.\n'b' STATS STR: 18 (+4) DEX:  10 (+0)  CON:  19 (+4)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +8,  Dex  +4,  Wis  +5,  Cha  +8  Skills   Athletics  +8,  Deception  +8,  Perception  +5,  Persuasion  +8  Damage Resistances  cold, fire, lightning, slashing  Damage Immunities  necrotic, poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  15  Languages  Abyssal, Common, Infernal  Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Corrupting Aura . The  calm emotions  spell instantly fails when cast within 60 feet of the herald. In addition, any creature that starts its turn within 30 feet of the herald must succeed on a DC 16  Wisdom  saving throw or grow hostile. On its turn, a hostile creature must move to and make one  attack  against the nearest creature other than the herald. If no other creature is near enough to move to and  attack , the hostile creature stalks off in a random direction, seeking a target for its hostility. At the start of each of the herald\xe2\x80\x99s turn, it chooses whether this aura is active. \n'b'  Magic Weapons . The herald\xe2\x80\x99s weapon attacks are magical. \n'b'  Shapechanger . The herald can use its action to  polymorph  into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its  size , are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Innate Spellcasting . The herald\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect thoughts  \n'b'  3/day :  charm person ,  fear ,  suggestion  \n'b'  1/day :  modify memory ,  seeming  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The herald of slaughter makes three attacks: one with its gore and two with its cleaver. Alternatively, it can use Enkindle Hate twice. If it hits one target with Enkindle Hate twice using this action, the target must succeed on a DC 16  Charisma  saving throw or use its  reaction  to immediately move up to half its speed and make one  melee attack  against a random target within range. \n'b'  Enkindle Hate .  Ranged Spell Attack : +8 to hit, range 120 ft., one target.  Hit : 18 (4d8) fire damage, and the target must succeed on a DC 16  Constitution  saving throw or be  blinded  until the end of its next turn. \n'b'  Gore .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 16  Strength  saving throw or be knocked  prone . \n'b'  Cleaver .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 15 (2d10 + 4) slashing damage plus 9 (2d8) necrotic damage. \n'b'\n'b' ABOUT \n'b' The butcher strides down the lane, preaching of threshing the chaff from the wheat. Around it, people tear into each other, blind with rage. All the while, the butcher grows in stature and sprouts wicked horns as it revels in the massacre. \n'b' Heralds of slaughter are sent by dark gods to foment unrest and agitate mortals into committing barbaric atrocities. \n'b'  Provokers of Wrath . Disguised as a trusted craftsman, a herald of slaughter finds a source of anger in a community and feeds it until it grows, all while pretending to understand and offer solutions to the source. A herald of slaughter fuels the anger of the people by instigating mass culling, revolts, and blood sacrifices. As problems escalate, a herald of slaughter reveals its fiendish form to culminate the savagery in a final, chaotic exaltation of the dark gods. \n'b'  Brutality and Blood . Once a herald of slaughter has been revealed, it assumes its fiendish appearance and wades fanatically into combat. Wielding a massive meat cleaver and rage-inducing magic, a herald of slaughter seeks to destabilize its opponents by inciting blinding fury and pitting comrades against each other.'