b'Loonfolk \n'b'  Medium   humanoid  (loonfolk, ozian),  neutral  \n'b'  Armor Class  5 \n'b' Hit Points  1 (3d8 \xe2\x80\x93 12) \n'b' Speed  0 ft., fly 10 ft. (hover)\n'b' STATS STR: 14 (+2) DEX:  1 (-5)  CON:  3 (-4)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +2,  Intimidation  +2,  Perception  +2,  Persuasion  +2 \n'b' Damage Immunities  bludgeoning \n'b' Damage Vulnerabilities  piercing, slashing \n'b' Damage Immunities   prone  \n'b' Senses  passive  Perception  12 \n'b' Languages  Common \n'b' Challenge  1/8 (25 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Burst . The loonfolk explodes when it drops to  0 hit points . Each creature within 20 feet of it must succeed on a DC 12  Strength  saving throw or take 10 (1d6) bludgeoning damage and be forced  prone . A loonfolk that rolls a natural 1 on a  Charisma -based check bursts. \n'b'  Immortal . Loonfolk cannot die permanently but remain at  0 hit points  until inflated. \n'b'  Standing Leap . The loonfolk\xe2\x80\x99s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. \n'b'  Inflatable . Repairing 1 hit point of damage to the loonfolk takes 1 minute and requires a DC 10 check with weaver\xe2\x80\x99s tools, which can be bought for 1 do. \n'b'\n'b' ACTIONS \n'b'\n'b'  Fist .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 1 bludgeoning damage, and the creature must succeed on a DC 12  Strength  saving throw or be forced  prone . \n'b'  Thorn .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 4 (1d4 + 2) piercing damage. \n'b'\n'b' ABOUT \n'b' This creature is round and ball-like; round in body, round in legs and arms, round in hands and feet and round of head. The only exception to the roundness is a slight hollow on the top of its head, making it saucer-shaped instead of dome-shaped. It wears no clothes on its puffy body, nor has any hair. Its skin is all of a  light  gray color, and its eyes are mere purple spots. \n'b' Loonfolk are aggressive by nature, fearful of any outsiders unlike them. And for good reason; loonfolk are easily punctured, a fate they assume will befall them eventually. They react to intruders by attempting to prick them, which only tends to make things worse. \n'b'  Pop-Goes-the-Loonfolk!  Loonfolk are led by a king, who is the wisest among them. They are wary of being inflated too much, as it equally inflates their egos, and if they get too full of themselves, they burst. Fortunately, loonfolk also know how to repair themselves with a simple needle and thread, which they have at the  ready .'