b'Goblin, Hill Bomber \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblinoid),  neutral evil  \n'b'  Armor Class  15 (leather armor, shield)  Hit Points  7 (2d6)  Speed  30 ft.\n'b' STATS STR: 8 (-1) DEX:  14 (+2)  CON:  10 (+0)  INT:  8 (-1)  WIS:  9 (-1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses   darkvision  60 ft., passive  Perception  9  Languages  Common, Goblin  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Nimble Escape . The hill goblin bomber can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Actions \n'b'   Dagger .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 4 (1d4 +2) piercing damage. \n'b'  Bomb . The hill goblin bomber throws a bomb to a location within 30 feet. When it explodes, all creatures within 10 feet of the bomb must make a DC 13  Constitution  saving throw, taking 10 (3d6) thunder damage on a failed save, or half as much on a successful one. Additionally, all creatures within 20 feet, of the bomb must make a DC 10  Dexterity  saving throw, taking 3 (1d6) piercing damage on a failed save, or half as much on a successful one. \n'b'  Reactions \n'b'   Slippery . If an  attack  on the hill goblin bomber misses, it moves 5 feet away without provoking an opportunity  attack . \n'b'  About \n'b' Pairing goblins\xe2\x80\x99 innate ingenuity when it comes to dangerous and painful weapons with the more advanced craft available to the hill troops, bombers make use of a rudimentary gunpowder consisting of sulphur, charcoal and  bat  guano, generally paying for their craft with a finger or two.'