b'Clockwork, Hammerfist \n'b'  Family:   Clockwork  \n'b'  Huge   construct  (iron, clockwork),  unaligned  \n'b'  Armor Class  21 (natural armor)  Hit Points  60 (8d12 + 8)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  12 (+1)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3  Damage Immunities  poison  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 10 ft., passive  Perception  13  Languages  \xe2\x80\x93  Proficiency Bonus  +3  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Clockwork Engine . When the construct dies, it inflicts 21 (12d6) slashing damage in a 15 ft. radius. Creatures in the radius can make a DC 13  Dexterity  saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Clockwork Engine Malfunction table. \n'b'  Constructed Nature . A clockwork creature doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Repairable . A DC 10 tinker\xe2\x80\x99s tools check restores one hit point for each point rolled over the DC. \n'b'\n'b' ACTIONS \n'b'\n'b'  Constrict .  Melee Weapon Attack : +7 to hit, reach 35 ft., one creature.  Hit : 13 (2d8 + 4) bludgeoning damage, and the target is  grappled  (escape DC 15). Until this grapple ends, the creature is  restrained , and the hammerfist can\xe2\x80\x99t constrict another target. \n'b'  Fling . One Large or smaller object held or creature  grappled  by the hammerfist is thrown up to 60 feet in a random direction and knocked  prone . If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18  Dexterity  saving throw or take the same damage and be knocked  prone . \n'b' &gt; Punch .  Melee Weapon Attack : +7 to hit, reach 35 ft., one creature.  Hit : 13 (2d8 + 4) bludgeoning damage, and the target must make a DC 15  Strength  saving throw or be pushed 15 feet and knocked  prone . \n'b'\n'b' ABOUT \n'b' This massive hand is connected to the ground and swings wildly at you! \n'b' Legend has it that the keygnomes originally planned to build a giant automaton to conquer their enemies, similarly to what nomes created in Faerie. In both cases, but two versions are known to exist and both were failures. Still, the gnomes pressed on, determined to create something even greater than their Faerie brethren. \n'b' But due to a lack of funding, resources, and willingness to complete the project, they were only able to create these fists instead. They are dangerously powerful but have little purpose other than grabbing and smashing.'