b'Dinosaur, Deinonychus \n'b'  Family:   Dinosaurs  \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  12  Hit Points  9 (2d8)  Speed  40 ft.\n'b' STATS STR: 11 (+0) DEX:  15 (+2)  CON:  10 (+0)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Acrobatics  +4,  Perception  +3,  Stealth  +4  Senses  passive  Perception  13  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Keen Smell . The deinonychus has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pack Tactics . The deinonychus has advantage on an  attack  roll against a creature if at least one of the deinonychus\xe2\x80\x99 allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Rush (3/day) . As a bonus action, the deinonychus can take the  Dash  action. \n'b'  Actions \n'b'   Multiattack . The deinonychus makes one Bite  attack  and one Claw  attack . \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) slashing damage. \n'b'  About \n'b' As swift and agile as it is deadly, the deinonychus is a pack hunter, running with several of its kind to take down prey and rip it apart with their gutting talons. \n'b' You can apply the young simple template to create statistics for smaller, more agile velociraptors. Conversely, you can either increase the deinonychus to Large size and its Hit Dice to 8 or simply apply the giant and advanced simple templates to create a formidable megaraptor.'