b'Ophanim \n'b'  Family:   Angels  \n'b' A pair of fiery nested chariot wheels spin slowly in the air. Though engulfed in flames, the wheels do not burn. \n'b'  Large   celestial ,  lawful good  \n'b'  Armor Class  19 (natural armor)  Hit Points  200 (16d10 + 112)  Speed  50 ft., fly 120 ft. (hover)\n'b' STATS STR: 24 (+7) DEX:  22 (+6)  CON:  25 (+7)  INT:  22 (+6)  WIS:  24 (+7)  CHA:  26 (+8)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Intelligence  +11,  Wisdom  +12,  Charisma  +13  Skills   Insight  +12,  Perception  +12  Damage Resistances  radiant; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   truesight  120 ft., passive  Perception  22  Languages  all, telepathy 120 ft.  Challenge  16 (15,000 XP) \n'b' Special Traits \n'b'\n'b'  Divine Awareness . The ophanim knows if it hears a lie. \n'b'  Magic Resistance . The ophanim has advantage on saving throws against spells and other magical effects. \n'b'  Innate Spellcasting . The ophanim\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 21). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  bless ,  detect evil and good ,  invisibility  (self only),  scrying ,  thaumaturgy  \n'b'  3/day each :  dispel evil and good ,  earthquake ,  holy aura  \n'b'  1/day each : commune,  forbiddance ,  true resurrection  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The ophanim makes four Light of Judgment attacks. \n'b'  Light of Judgment .  Ranged Spell Attack : +13 to hit, range 80/320 ft., one target.  Hit : 18 (4d8) radiant damage. \n'b'  Holy Fire (Recharge 5-6) . The ophanim emits a burst of holy fire. Each creature within 30 feet of the ophanim must make a DC 19  Dexterity  saving throw, taking 63 (18d6) radiant damage on a failed save, or half as much damage on a successful one. A  humanoid  reduced to 0  hp  by this damage dies, leaving only a pile of fine ash. \n'b'  Alternate Critical (Source: Monster Crits for 5e) . When the ophanim scores a critical hit, it doesn\xe2\x80\x99t deal extra damage. Instead, the angel\xe2\x80\x99s Holy Fire feature automatically recharges. If Holy Fire is already charged, the angel can use it as part of its multiattack action, but only if it can forgo three Light of Judgment attacks. \n'b'\n'b' About \n'b'  Enigmatic and Silent . Perhaps the most enigmatic of the angels, the ophanim appear alongside other angels, rarely speaking themselves. These angelic beings usually take the form of a flaming wheel with another wheel transverse to it within, the outer rims covered in unblinking eyes. They have also been known to take the form of an empty throne of fire. \n'b'  Herald of a God\xe2\x80\x99s Will . The accompanying presence of an ophanim in any form signifies divine justice and the direct attention of the deity whom it serves. Other angels treat the ophanim with great respect, feeling the weight of their deity\xe2\x80\x99s will in the heat of the ophanim\xe2\x80\x99s rings. \n'b'  A Symbol or a Weapon . Though they can speak, ophanim tend to communicate a god\xe2\x80\x99s displeasure with awesome destructive power, delivering the punishment decreed by the angel they accompany. \n'b'  Immortal Nature . The ophanim angel doesn\xe2\x80\x99t require food, drink, or sleep.'