b'Nyx: Primordial God of the Night \n'b'  Huge   celestial  (divinity),  chaotic neutral  \n'b'  Armor Class  19 (natural armor)  Hit Points  322 (28d12 + 140)  Speed  40 ft., fly 60 ft.\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  21 (+5)  INT:  24 (+7)  WIS:  30 (+10)  CHA:  22 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +12,  Int  +14,  Wis  +17,  Cha  +13  Skills   Arcana  +14,  History  +14,  Insight  +17,  Intimidation  +13,  Perception  +17,  Religion  +14  Damage Immunities  radiant; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  restrained   Senses   truesight  120 ft., passive  Perception  27  Languages  Celestial, Common, Primordial; telepathy 120 ft.  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'   Legendary Resistance (3/day) . If Nyx fails a saving throw, she can choose to succeed instead. \n'b'  Embodiment of the Night . Nyx is perpetually followed by an impenetrable shroud of primordial darkness. Creatures within 300 feet have their vision restricted to 45 feet for creatures who have a means to see through magical  darkness , 30 feet for creatures with at least 60 feet of  darkvision , or 15 feet for all other creatures. \n'b'  Primordial Weapons . Nyx\xe2\x80\x99 attacks are magical. \n'b'  Actions \n'b'   Eventide Massacre (Recharge 5-6) . Nyx summons all sorts of ghostly teeth and claws from the dark mist that follows her. She targets up to 3 creatures within 300 feet of herself; each target must succeed on a DC 25 Dexterity saving throw or take 33 (6d10) piercing damage, 33 (6d10) slashing damage and 33 (6d10) psychic damage (halved on a success). \n'b'  Multiattack . Nyx makes two Night\xe2\x80\x99s Grasp attacks and uses Brood of Dark Spirits once. \n'b'  Brood of Dark Spirits . Nyx summons a  Dark Spirit  in an unoccupied space within 30 feet of herself. They are loyal to her and have their own  initiative . \n'b'  Night\xe2\x80\x99s Grasp .  Melee Spell Attack : +17 to hit, reach 60 ft., one target.  Hit : 19 (2d8 + 10) bludgeoning damage and 9 (2d8) cold damage. \n'b'  Reactions \n'b'   Fate Manipulation (1/long rest) . When a creature within 90 feet of Nyx makes any roll, Nyx can force this creature to reroll after seeing the result. She can do so on every roll any creature within 90 feet of herself makes until the start of her next turn \n'b'  Legendary Actions \n'b' Nyx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Nyx regains spent legendary actions at the start of her turn. \n'b'   Attack . Nyx makes a Night\xe2\x80\x99s Grasp attack. \n'b'  Teleport . Nyx teleports herself up to 60 feet. \n'b'  Nightsurge . Nyx increases the thickness of her Embodiment of the Night around one creature of her choice. Creatures without  darkvision \xc2\xa0are considered blind, creatures with dark vision or a means to see through magical  darkness  can only see up to 10 feet. The surge ends at the end of the target\xe2\x80\x99s next turn. \n'b'  Child of Chaos (Costs 2 Actions) . Creatures within Nyx\xe2\x80\x99 Embodiment of the Night shroud must succeed on a DC 25  Constitution  saving throw as she momentarily changes its essence or take 7 (2d6) acid, cold, fire, lightning or thunder damage and become vulnerable to that type of damage until the end of their next turn. Damage is halved on a success and that creature does not become vulnerable. \n'b'  About \n'b' Nyx is the god of the night, one of the primordial gods who emerged as the dawn of creation. She spawns a brood of dark spirits and is seen as the very substance of night; a veil of dark mists drawn across the sky to obscure the light. Nyx is depicted as a winged god crowned with a halo of dark mists.'