b'Salamander Noble Priest \n'b'  Family:   Salamander  \n'b'  Large   elemental ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  253 (22d10 + 132)  Speed  30 ft.\n'b' STATS STR: 21 (+5) DEX:  12 (+1)  CON:  23 (+6)  INT:  16 (+3)  WIS:  20 (+5)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +12,  Wisdom  +11,  Charisma  +10  Skills   Arcana  +9,  Insight  +11,  Perception  +11,  Religion  +9  Damage Vulnerabilities  cold  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  fire  Senses   darkvision  60 ft., passive  Perception  21  Languages  Common, Ignan  Challenge  18 (20,000 XP) \n'b' Special Traits \n'b'   Heated Body . A creature that touches the noble priest salamander or hits it with a  melee attack  while within 5 feet of it takes 14 (4d6) fire damage. \n'b'  Heated Weapons . Any metal melee weapon the noble priest salamander wields deals an extra 14 (4d6) fire damage on a hit (included in the  attack ). \n'b'  Innate Spellcasting . The noble priest salamander\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 18, +10 to hit with spell attacks). The salamander can cast the following spells without requiring any material components.\n'b'\n'b'   3/day each :  burning hands ,  fireball ,  flaming sphere ,  wall of fire  \n'b'  1/day each :  dispel magic ,  conjure elemental  \n'b'\n'b'  Spellcasting . The noble priest  salamander  is a 10th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 19, +11 to hit with spell attacks). It can cast the following spells:\n'b'\n'b'   Cantrips :  guidance ,  sacred flame , fire bolt (3d10 fire damage),  resistance ,  true strike  \n'b'  1st level (4 slots) :  bless ,  cure wounds ,  detect magic ,  healing word ,  shield of faith  \n'b'  2nd level (3 slots) :  aid ,  blindness/deafness ,  enhance ability ,  hold person ,  spiritual weapon  \n'b'  3rd level (3 slots) :  beacon of hope ,  bestow curse ,  fireball ,  mass healing word  \n'b'  4th level (3 slots) :  blight ,  death ward ,  fire shield ,  freedom of movement  \n'b'  5th level (2 slots) :  flame strike ,  mass cure wounds  \n'b'\n'b'  Actions \n'b'   Multiattack . The noble priest salamander makes two attacks: one with its spear and one with its tail. \n'b'  +2 Spear .  Melee or Ranged Weapon Attack : +13 to hit, reach 10 ft. or range 20 ft./60 ft., one target.  Hit : 10 (1d6 + 7) piercing damage, or 11 (1d8 + 7) piercing damage if used with two hands to make a  melee attack , plus 14 (4d6) fire damage. \n'b'  Tail .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage plus 14 (4d6) fire damage, and the target is  grappled  (escape DC 18). Until this grapple ends, the target is  restrained , the salamander can automatically hit the target with its tail, and the salamander can\xe2\x80\x99t make tail attacks against other targets.'