b'Duppy \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  15  Hit Points  78 (12d8 + 24)  Speed  fly 40 ft.\n'b' STATS STR: 6 (-2) DEX:  18 (+4)  CON:  15 (+2)  INT:  13 (+1)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  12  Languages  any languages it knew in life  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Incorporeal Movement . The duppy can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Sunlight Sensitivity . While in sunlight, the duppy has disadvantage on  attack  rolls. \n'b'\n'b' ACTIONS \n'b'\n'b'  Incorporeal Touch .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 17 (3d8 + 4) necrotic damage. The target must succeed on a DC 15  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this  attack  rises 24 hours later as a  zombie  under the duppy\xe2\x80\x99s control, unless the humanoid is restored to life or its body is destroyed. The duppy can have no more than six zombies under its control at one time. \n'b'  Ravenous Hounds (1/day) . The duppy summons forth 1d4 incorporeal hounds (use the wolf stat block with the Incorporeal Movement trait). The called creatures arrive in 1d4 rounds, acting as allies of the duppy and obeying its spoken commands. The hounds remain for one hour, until the duppy dies, or until the duppy dismisses them as a bonus action. \n'b'\n'b' ABOUT \n'b' When the cruelest sailors die ashore, out of reach of their ship and crew and a proper burial at sea, they sometimes rise again as hate-filled duppies. The floating, ghostly humanoid\xe2\x80\x99s face is a blend of human and beast, and canine shapes appear to twine around the creature\xe2\x80\x99s legs. These evil undead seek to exact their vengeance on the living, often targeting other sailors and pirates who remind them of their past lives. The arrival of a duppy is often preceded by the baying of a pack of hounds. The duppy can summon these ravenous hounds to do its bidding, which often involves tracking down his prey.'