b'Thaumaturmite, Greater \n'b'  Family:   Thaumaturmite  \n'b'  Medium   monstrosity ,  unaligned  \n'b'  Armor Class  15  Hit Points  27 (6d8)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 13 (+1) DEX:  17 (+3)  CON:  10 (+0)  INT:  3 (-4)  WIS:  5 (-3)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Condition Immunities   prone   Senses   darkvision  60 ft., passive  Perception  7  Languages  \xe2\x80\x93  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Magic Scent . The thaumaturmite can pinpoint, by scent, the location of any magical cloth within 30 feet of it. \n'b'  Consume Magic . Any magical cloth that the thaumaturmite hits starts to corrode. Each time the thaumaturmite bites into a magical cloth which is worn or carried, the bearer of the item must make a successful DC 12  Dexterity  saving throw or the item starts corroding. After two failed savings throws the item loses its magical qualities. \n'b'  Spider Climb . The thaumaturmite can climb difficult surfaces, including upside down on ceilings, without needing to make an ablity check. \n'b'  Magic Resistance . The thaumaturmite has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 25 (5d8+3) piercing damage.'