b'Ashen Regikheg \n'b'  Huge   beast ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  126 (12d12 + 48)  Speed  20 ft., burrow 10 ft.\n'b' STATS STR: 21 (+5) DEX:  9 (-1)  CON:  18 (+4)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +7,  Int  +3,  Wis  +5  Skills   Animal Handling  +8,  Insight  +8,  Perception  +8,  Survival  +8  Damage Vulnerabilities  cold  Damage Immunities  acid, fire  Senses   darkvision  60 ft., tremorsense 120 ft., passive  Perception  18  Languages  body language and pheromones, Sylvan  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Broodmother . The regikheg uses pheromones to command all of the colony\xe2\x80\x99s khegs. Her orders spread via pheromones over 60 feet every round. Once per round on its turn, it can use the Incite action (see Adventurers: Combat, Actions in Combat: Incite) freely. \n'b'  Actions \n'b'   Crush . The regikheg topples over on one side in a space that is 5 feet away from it. All Large or smaller creatures in that space must succeed on a DC 16  Dexterity  save or be crushed under the regikheg. A crushed creature takes 45 (10d8) bludgeoning damage and becomes  grappled  by the regikheg (escape DC 16). Until this grapple ends, the creature is also  restrained . When the regikheg makes another crush, it releases all creatures that were previously crushed beneath it. \n'b'  Lay Khegon (Recharge 5-6) . The regikheg lays an ashen khegon. \n'b'  Mandible Bite .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 19 (4d6 + 5) slashing damage plus 6 (1d12) acid damage, and the target must succeed on a DC 16  Strength  saving throw or be pushed 20 feet away from the regikheg and become  prone . \n'b'  Acid Spray (Recharge 6) . The regikheg spits acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16  Dexterity  saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b' Ashen ankhegs are the soldiers and hunters of the colony. They are in charge of security in the tunnels as well as the supply of meat. From their point of view,  beasts ,  monstrosities , and  humanoids  are all the same. Although they sometimes search for prey on their own, the real threat lies in group assaults, where two or three of them  attack  a Medium target and quickly neutralize it.'