b'Nixie \n'b'  Tiny   fey ,  neutral  \n'b'  Armor Class  15  Hit Points  2 (1d4)  Speed  20 ft., swim 30 ft.\n'b' STATS STR: 2 (-4) DEX:  20 (+5)  CON:  10 (+0)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Persuasion  +6,  Stealth  +7  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Senses  Passive  Perception  14  Languages  Aquan, Sylvan  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The nixie\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 12). It can innately cast the following spells, requiring only its bag of seashell dust as a component:\n'b'\n'b'\n'b'  3/day :  charm person  \n'b'  1/day :  water breathing  \n'b'\n'b'  Amphibious . The nixie can breathe air and water. \n'b'  Magic Resistance . The nixie has advantage on saving throws against spells and other magical effects. \n'b'  Wilde Empathy . The nixie can communicate with beasts as if they shared a language. It can make a DC 15  Charisma  ( Persuasion ) check to convince a beast to do its bidding for an agreed upon amount of time. \n'b'\n'b' ACTIONS \n'b'\n'b'  Shortsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1 +5) slashing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +7 to hit, range 40/160 ft., one target.  Hit : 6 (1 +5) piercing damage, and the target must succeed on a DC 10  Constitution  saving throw or become  poisoned  for 1 minute. If its saving throw result is 5 or lower, the  poisoned  target becomes  charmed  for the same duration, or until it takes damage. \n'b'\n'b' ABOUT \n'b' Nixies are guardians of ponds, rivers, lakes, and springs. \n'b' They prefer dwelling in idyllic places, which they protect from the depredations of predators and careless humanoids. \n'b' While this often involves confusing enemies and driving foes away, nixies are not afraid of spilling blood to protect their homes\xe2\x80\x94though they prefer not to resort to such means unless completely necessary. Nixies are 4 feet tall and rarely weigh more than 45 pounds. \n'b' Nixies avoid combat if possible, using  charm person  to lead humanoids away from their lairs. They sometimes use this ability to enslave people to act as protectors or help with a task that is simply too big for them to deal with. They cast  water breathing  on  charmed  creatures helping with tasks below the surface. Nixies are reclusive and prefer to keep their presence hidden. They make lairs underwater, forming small communities if their numbers are great enough. \n'b' Legends speak of a secret nixie kingdom at the bottom of a great lake, but no one has yet confirmed its location. \n'b'  Bog Nixie . In some lands, nixies are evil creatures who lead folk to drown in their waters, either by captivating their targets with song or by assuming the form of an animal or humanoid and tricking a hunter or explorer into dangerous waters. These evil nixies prefer dwelling in festering swamps or blighted fens and are typically known as bog nixies. The fact that a bog nixie can grant minor wishes, ironically, only increases their opportunities for evil, as brave or foolish explorers deliberately seek them out.'