b'Jinmenju \n'b'  Huge   plant ,  neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  256 (19d12+133)  Speed  10 ft.\n'b' STATS STR: 24 (+7) DEX:  8 (-1)  CON:  24 (+7)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +12,  Con  +12  Damage Immunities  poison  Condition Immunities   poisoned   Skills   Perception  +11  Senses   darkvision  60 ft., passive  Perception  21  Languages  Common  Challenge  13 (10,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Addicting Head-Fruits . The jinmenju\xe2\x80\x99s head-fruits are addictive. Any creature that takes a bite of the head-fruit and is under the effects of its poison must succeed at a DC 18  Constitution  saving throw or take another bite on their next turn, replacing their action. A creature can repeat this saving throw at the end of each of its turns. While under this effect, the creature is immune to being  frightened . These fruits can be made into a draught for 25 gp that provides advantage on all saving throws against being  frightened  for 1 hour. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The jinmenju makes one bite  attack  and two slam attacks. \n'b'  Bite .  Melee Weapon Attack : +12 to hit, 1reach 5 ft., one target.  Hit : 34 (5d10 + 7) piercing damage. \n'b'  Slam .  Melee Weapon Attack : +12 to hit, 1reach 5 ft., one target.  Hit : 25 (4d8 + 7) bludgeoning damage. \n'b'  Command the Afflicted (1/Day) . The jinmenju can cast  dominate person  on any creature who is currently eating the jinmenju\xe2\x80\x99s head-fruit. The DC for the saving throw against this spell is DC 18. \n'b'\n'b' ABOUT \n'b' The jinmenju is an eerie tree that grows in hilly regions far from civilization. While a jinmenju otherwise appears to be nothing more than a twisted, gnarled cherry tree, the fruit that hangs from its branches makes it impossible to mistake for any other flora, for each fleshy melon possesses the semblance of a  human  head. \n'b'  Head-fruits . In their natural form, a jinmenju\xe2\x80\x99s head-fruits-which sag from the branches and look entirely too heavy for the short, stringy vines they hang from-resemble dark brown melons with vaguely humanoid facial features. A jinmenju can alter these head-fruits to resemble virtually any form, making the rotting melons attractive or at least intriguing to potential prey. Using its ability to delve into nearby creatures\xe2\x80\x99 memories, a jinmenju simulates the appearance of whichever creature (or fruit) will draw prey within range of its branches, which it uses to pummel enraptured creatures to unconsciousness before devouring them. A jinmenju\xe2\x80\x99s head-fruit retains a magical connection to the tree that bore it, so even after it is lopped from its branch, a transformed melon still bears the likeness chosen by the jinmenju, though the tree\xe2\x80\x99s compulsion effects remain distinctly tied to the tree itself. \n'b' A jinmenju\xe2\x80\x99s head-fruits are covered in a thick skin that is easy to bite into, with an outmost layer similar in texture to that of a lumpy peach. Whenever potential prey nears a jinmenju, it wills its fruit to prematurely begin the rotting process. In addition to enticing its prey with hallucinations, a jinmenju can instantly ferment its head-fruits, emitting a sweet, intoxicating odor that lures creatures to the tree and captivates them. Those who have tasted a head-fruit and lived to tell of the experience claim that the fruit\xe2\x80\x99s flesh has a mushy consistency that makes it hard to hold in one\xe2\x80\x99s hands, and as it slips from one\xe2\x80\x99s grip, the world seems to melt away as well. \n'b'  Fling Fruit . A jinmenju can toss one of its fruits up to 60 feet away. The detached fruit retains the jinmenju\xe2\x80\x99s addicting, enticing, and laughing head-fruit abilities, as well as its intoxicating stench, for up to 1 hour. \n'b'  Laughing Head-Fruits . A jinmenju cause its head-fruits to laugh, even those that are removed from the tree or are being eaten by another creature. All creatures within 60 feet of the jinmenju must make a successful Will save (DC 18) or be affected by  hideous laughter .'