b'Gorao-ka \n'b'  Tiny   fey  (kami),  neutral good  \n'b'  Armor Class  13 (copper coat)  Hit Points  17 (5d4 + 5)  Speed  20 ft.\n'b' STATS STR: 13 (+1) DEX:  11 (+0)  CON:  13 (+1)  INT:  15 (+2)  WIS:  17 (+3)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  13  Languages  Common, Sylvan  Challenge  1/8 (25 XP) \n'b' Special Traits \n'b'\n'b'  Fool\xe2\x80\x99s Gold . If a creature steals one of the gorao-ka\xe2\x80\x99s money pouches, it loses 1d20 gp each time it finishes a  long rest . A creature that steals more than one money pouch deducts an extra 1d20 gp for each additional stolen pouch. This effect ends when the thief freely gives double the amount of money it stole to another creature or organization. A gorao-ka carries 1d10 pouches, each containing 1d20 gp. If the gorao-ka is killed, all the gold in its pouches turns into worthless stones after 1 minute. \n'b'  Silver Fountain . When the gorao-ka is reduced to 0  hp , it explodes in a spray of silver pieces. Each creature within 5 feet of the gorao-ka that participated in killing it, such as by attacking it or casting a spell on it, must make a DC 12  Dexterity  saving throw or take 7 (2d6) bludgeoning damage. The silver pieces disappear after 1 minute. \n'b'\n'b' Actions \n'b'\n'b'  Sack of Coins .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) bludgeoning damage. \n'b'  Find a Penny (Recharge 5-6) . The gorao-ka throws a copper piece into a space within 5 feet of it. A creature that is not hostile to the gorao-ka that picks up the copper piece is blessed with good luck. At any point within the next 1 hour, the creature can roll a d6 and add the number rolled to one  attack  roll, ability check, or saving throw. Alternatively, the bearer of the coin can pass it to another creature of its choice. At any point within the next 8 hours, the new bearer of the coin can roll 2d6 and add the higher result to one  attack  roll, ability check, or saving throw. \n'b'\n'b' About \n'b' Kami are the small gods of the Winter Isles. Each kami is the spirit of something tangible, be it an ideal, an emotion, or a specific item or location. A kami can be summoned to the Material Plane by any creature that builds it a shrine and offers suitable tribute. \n'b' Less majestic kami, such as a gorao-ka, require only a small shrine and a gift of any size, so long as it is freely given. More important kami may require a magnificent monument as well as some form of grand tribute. \n'b' The wizened, doll-sized woman sits beside a small shrine of bonsai branches. She smiles and reaches into a full pouch, removing a gold coin. She passes the coin with an encouraging nod to the desperate-looking man kneeling before her. \n'b'  Small Gods of Substance . Gorao-ka represent small fortunes of both a physical and spiritual nature. Their shrines can be erected anywhere, but they are commonly found in settlements and widely-traveled areas. Larger settlements have multiple shrines, sometimes one or more per neighborhood, each of which is associated with a different gorao-ka. \n'b'  Gentle and Benevolent . Gorao-ka have a kind look for every person that crosses their path. Each of them has a burning desire to assist people, and they grieve on the occasions that they can\xe2\x80\x99t. The laws governing their kind forbid them from extending aid to someone that hasn\xe2\x80\x99t made an offering at their shrine, though a gorao-ka accepts almost anything in tribute. \n'b'  Thieves\xe2\x80\x99 Bane . Despite their generous natures, gorao-ka have no pity for those who steal from them. Fools who steal from gorao-ka swiftly discover their money inexplicably vanished, and can end up destitute if they don\xe2\x80\x99t make reparations. \n'b'  Immortal Spirit Nature . The kami doesn\xe2\x80\x99t require food, drink, or sleep.'