b'Eel Hound \n'b'  Medium   fey ,  neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  77 (14d8 + 14)  Speed  30 ft., swim 40 ft.\n'b' STATS STR: 19 (+4) DEX:  16 (+3)  CON:  13 (+1)  INT:  6 (-2)  WIS:  13 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +5  Senses   darkvision  60 ft., passive  Perception  13  Languages  understands Sylvan but can\xe2\x80\x99t speak  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The eel hound can breathe air and water. \n'b'  Pack Tactics . The eel hound has advantage on attack rolls against a creature if at least one of the hound\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage, and the target is  grappled  (escape DC 14). Until this grapple ends, the creature is  restrained , and the hound can\xe2\x80\x99t Bite another target. \n'b'  Slick Spittle . The eel hound covers the ground in a 5-foot square centered on a point it can see within 10 feet of it with its slippery spittle. Each creature standing in that area must succeed on a DC 13  Dexterity  saving throw or fall  prone . A creature that enters the area or ends its turn there must also succeed on a DC 13  Dexterity  saving throw or fall  prone . The spittle remains on the ground for 1 minute. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Water Step . The eel hound teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The origin and destination spaces must contain enough water to partially submerge the hound.'