b'Lost Limb \n'b'  Small   monstrosity ,  neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  16 (3d6 + 6)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 16 (+3) DEX:  16 (+3)  CON:  14 (+2)  INT:  4 (-3)  WIS:  4 (-3)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +1  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  2 (450XP) \n'b' Special Traits \n'b'\n'b'  Adhesive . The lost limb adheres to the limb of its victim. A Huge or smaller creature adhered to the limb is also  grappled  (escape DC 13). Ability checks made to escape the grapple have disadvantage. \n'b'  Compact . The lost limb may stay in the same space as another creature or character. \n'b'  Fuse . Once the limb has consumed the limb it is replacing, the creature that it is attached to slowly begins to heal, regaining 5  hit points  at the start of each of its turns. After 1 minute, the creature finally can control the limb and gains a +2 bonus to  Strength  as the limb becomes a permanent part of its body. \n'b'  Grappler . The lost limb has advantage on  attack  rolls against any creature  grappled  by it. \n'b'\n'b' Actions \n'b'\n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d8 +1) bludgeoning damage and the target is  grappled  (escape DC 13) and  restrained . \n'b'  Consume . A creature  grappled  by the lost limb must make a DC 15  Constitution  saving throw. On a failed save, the target takes 10 (2d6 + 3) necrotic damage as the lost limb starts to consume the limb of the target. The target takes an additional 10 (2d6) + 3) necrotic damage at the start of each of its turns but can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the limb consumes more than onequarter of the target\xe2\x80\x99s  hit points , the target\xe2\x80\x99s limb is permanently replaced by the lost limb as it attaches to the joint (shoulder or hip) of the target. \n'b'\n'b' About \n'b' This limb is well muscled and vibrant with life. Its goal is to find a host \xe2\x80\x98partner\xe2\x80\x99. The connecting end, the stump, is a toothy maw that will eat the limb it is replacing and fuse itself to the host. The lost limb is said to be the remnant of humans who lose a limb while fighting in glorious and victorious battles. The limb seeks further glory and a host suitable to meet those requirements. The toothy maw at the end of the limb\xe2\x80\x99s stump is a toothy maw that consumes the limb of the new host.'