b'Milopoxy \n'b'  Medium   fey ,  chaotic neutral  \n'b'  Armor Class  18 (plate armor)  Hit Points  130 (20d8 + 40)  Speed  25 ft.\n'b' STATS STR: 18 (+4) DEX:  19 (+4)  CON:  15 (+2)  INT:  12 (+2)  WIS:  10 (+0)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +7,  Con  +5,  Wis  +3  Skills   History  +5,  Intimidation  +7,  Perception  +3,  Persuasion  +7  Senses   darkvision  30 ft., passive  Perception  13  Languages  Common, Sylvan  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Boisterous Braggart . The milopoxy narrates its intentions loudly, proclaiming even the most mundane  actions  to be righteous endeavors. The milopoxy always fails  Charisma  ( Deception ) and  Dexterity  ( Stealth ) checks. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The milopoxy attacks three times with its greatsword or twice with its longbow. \n'b'  Greatsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Longbow .  Ranged Weapon Attack : +7 to hit, range 150/600 ft., one target.  Hit : 8 (1d8 + 4) piercing damage. \n'b'  Bask in Glory . The milopoxy proclaims its imagined  heroism , magically compelling witnesses to cheer. Each non-hostile creature that can see, hear, and understand its language must succeed on a DC 15  Wisdom  saving throw, which it can voluntarily fail. On a failure, it cheers. Regardless of the saving throw result, the creature is then immune to Bask in Glory for the next 24 hours. If at least one creature fails this saving throw and the milopoxy hears the creature\xe2\x80\x99s cheer, the milopoxy can add a d4 roll to  attack  rolls,  damage rolls , and saving throws against  fear  effects until the end of its next turn. \n'b'  Proclaim Ward . The milopoxy loudly designates as its ward a creature that it can see and hear. The milopoxy adds a d4 roll to ability checks made to locate, move toward, or protect its ward. The milopoxy can have only one ward designated at a time, and a creature can be designated the ward of only one milopoxy. \n'b'\n'b' REACTIONS \n'b'\n'b'  Selfish Protection . When a creature damages the milopoxy\xe2\x80\x99s ward while both the attacker and the ward are within 15 feet of the milopoxy, the milopoxy can move up to its speed straight to a space within 5 feet of the ward. If it does so, the damage dealt to the ward is halved, and the milopoxy takes an equal amount of damage, which cannot be reduced or avoided in any way. The milopoxy can then use Bask in Glory. \n'b'\n'b' ABOUT \n'b' Obsessed with grandiose tales of chivalry and stories of great heroes who protect the weak, milopoxies are lithe humanoid fey who wander the world imitating these legends between fits of delusion and whimsy. Unfortunately for others, milopoxies don\xe2\x80\x99t truly understand the concepts of empathy or selflessness. \n'b' Far from really aiding anyone, these selfish cavaliers-which are also known poetically as \xe2\x80\x9cmisguided protectors\xe2\x80\x9d tend to expend all their energy boasting about imagined heroic deeds and imploring evildoers to beware of their righteous blades. Yet, in spite of a milopoxy\xe2\x80\x99s obliviousness, this over-the-top distraction technique occasionally works. \n'b' More often than not, a milopoxy\xe2\x80\x99s ward ends up dead from exhaustion or neglect since milopoxies have no need for food or water and believe that everlasting glory is more than enough sustenance to live on. \n'b' Particularly aloof milopoxies might continue carrying a dead prot\xc3\xa9g\xc3\xa9 for years, only disposing of the corpse after stumbling upon a more prestigious creature to protect.'