b'Derro, Fetal Savant \n'b'  Family:   Derro  \n'b'   Subpages     \n'b'  Tiny   humanoid ,  chaotic evil  \n'b'  Armor Class  11  Hit Points  32 (13d4)  Speed  10 ft.\n'b' STATS STR: 5 (-3) DEX:  12 (+1)  CON:  10 (+0)  INT:  8 (-1)  WIS:  12 (+1)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +3,  Cha  +7  Skills   Perception  +3  Damage Immunities  psychic  Condition Immunities   charmed ,  frightened   Senses   darkvision  60 ft., passive  Perception  13  Languages  Dwarvish, telepathy 60 ft.  Challenge  4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Enchanted Cage . The savant is immune to damage and can\xe2\x80\x99t be the target of spells or effects as long as its cage exists. The cage has a flying speed of 30 feet while the savant is inside of it, moving at the mental command of the savant. When the cage is destroyed, the savant floats gently to the ground. The cage has AC 19, 75  hp , and is immune to piercing, poison, and psychic damage. A nonderro that touches the cage or hits it with a melee weapon  attack  while within 5 feet of it must succeed on a DC 15  Wisdom  saving throw or take 7 (2d6) psychic damage and be  frightened  until the end of its next turn. The cage disintegrates if exposed to sunlight for 1 hour. \n'b'  Maddening Babble . The savant constantly babbles eldritch nonsense while it can see any non-derro creatures and isn\xe2\x80\x99t  incapacitated . Each non-derro creature that starts its turn within 20 feet of the savant and can hear the babbling must succeed on a DC 15  Wisdom  saving throw or be  incapacitated  until the start of its next turn. \n'b'  Sunlight Hypersensitivity . The savant takes 20 radiant damage when it starts its turn outside the cage and in sunlight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  fetal savant  makes two Psychic Burst attacks. \n'b'  Psychic Burst .  Melee or Ranged Spell Attack : +7 to hit, reach 5 ft. or range 60 ft., one target.  Hit : 14 (2d8 + 5) psychic damage. \n'b'  Soul Exchange (Recharge 6) . The savant exchanges its soul with one Humanoid it can see within 20 feet of it. Its body becomes  paralyzed , the target\xe2\x80\x99s soul inhabits the savant\xe2\x80\x99s  paralyzed  body, and the savant inhabits the target\xe2\x80\x99s body, taking full control of it. The savant retains its alignment, its  Intelligence ,  Wisdom , and  Charisma  scores, its Psychic Burst action, and its immunity to being  charmed  and  frightened . It otherwise uses the target\xe2\x80\x99s statistics, but doesn\xe2\x80\x99t gain access to the target\xe2\x80\x99s knowledge, class features, or proficiencies. The exchange lasts until the target\xe2\x80\x99s body or the savant\xe2\x80\x99s body is reduced to 0  hp , the savant ends it as a bonus action, or the savant is forced out by an effect like the  dispel evil and good  spell. When the exchange ends, the target returns to its body, regaining control, and the savant\xe2\x80\x99s soul returns to its body, which is no longer  paralyzed . The target is immune to this savant\xe2\x80\x99s Soul Exchange for 24 hours after succeeding on the saving throw or after the exchange ends. \n'b'\n'b' ABOUT \n'b' This creature resembles a blue-skinned dwarven infant, no older than a year. Its limbs flail, its head lolls with an obvious lack of coordination, and it screams incessantly. \n'b' Of the madness and insanity that resonates so strongly in derro society, perhaps none is as twisted as the derro  fetal savant , born insane by the blessing of their eldritch masters and destined to lead their people further into madness. \n'b'  Soul Swapping . Only the rarest of derro are born with the ability to exchange souls with other creatures, and the babbling infants are treated with maddened reverence. Oddly, this unique power causes an extreme sensitivity to bright light. \n'b'  Carried into Battle . Placed in small, pillowed cages and borne aloft on hooked staves, the wild-eyed, magically gifted newborns are used to sow  confusion  among enemy ranks. \n'b' Though typically carried into battle, fetal savants can make their cages float, freeing their carriers to better defend them when necessary.'