b'Okpe \n'b'  Huge    elemental  (earth) ,  neutral evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  187 (15d10 + 105)  Speed  30 ft., burrow 10 ft.\n'b' STATS STR: 23 (+6) DEX:  12 (+1)  CON:  24 (+7)  INT:  9 (-1)  WIS:  13 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +5  Damage Vulnerabilities  thunder  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned ,  unconscious  Senses  darkvision  120 ft., passive  Perception  11  Languages  Terran, some okpe also speak Common  Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Charge . If the okpe moves at least 20 feet straight toward a target and then hits it with a tusk  attack  on the same turn, if the target is Huge or smaller it takes an extra 14 (4d6) slashing damage. If the target is a creature, it must succeed on a DC 18  Strength  saving throw or be knocked  prone . The okpe may also make a throwback  attack  against the  prone  target. \n'b'  Earth Glide . The okpe can burrow through nonmagical, unworked earth and stone. While doing so, the okpe doesn\xe2\x80\x99t disturb the material it moves through. \n'b'  Elemental Demise . If the okpe dies, its body disintegrates into crystalline powder. \n'b'  Impervious . The okpe has a damage threshold of 5, it reduces all damage from individual attacks by 5 each before applying its resistances, immunities and vulnerabilities. \n'b'  Relentless (Recharges after a Short or Long Rest) . If the okpe takes 20 damage or less that would reduce it to  0 hit points , it is reduced to 1 hit point instead. \n'b'  Siege Monster . The okpe deals double damage to objects and structures. \n'b'  Sure-Footed . The okpe has advantage on  Strength  and  Dexterity  saving throws made against effects that would  knock  it  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The okpe makes two tusk attacks. Tusk.  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage. \n'b'  Throwback .  Melee Weapon Attack : +10 to hit, reach 5 ft., one  prone  creature.  Hit : 20 (4d6 + 6) bludgeoning damage and the target is flung 10+1d10 feet away from the okpe. This toss does an additional 1d10 points of bludgeoning damage for each 10 feet travelled to the flung creature, which falls  prone  when it lands. \n'b'\n'b' ABOUT \n'b' This lumbering creature is a terror of mountains, hills, and rough badlands terrain, a sentient and vicious agglomeration of living rocks that forms stubby legs and a circular grinding mouth. The okpe resembles a massive  boar , standing over 6 feet tall at the shoulder and with its massive chest and abdomen rising often 8 or 9 feet above the ground. The okpe is 12 to 15 feet long and weighs nearly 20 tons. \n'b'  Stone Carnivore . Unlike most elementals, it hungers for flesh and blood, and it can catch its prey not only in its maw but also between the grinding and shifting bony plates and chunks that make up its body\xe2\x80\x99s substance. It is feared for snatching those who stumble into the cracks along its surface and dragging them off to be consumed at their leisure. An okpe is a persistent hunter and if creatures climb up out of their reach they may wait for days for them to come down, screaming in frustration. Some legends claim the okpe is clever enough to steal cooked meat from  human  villages and use it to lure children into its clutches.'