b'Korred, Cackling \n'b'  Small   fey ,  chaotic neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  90 (12d6 + 48)  Speed  30 ft., climb 30 ft. (with hair rope), burrow 30 ft.\n'b' STATS STR: 22 (+6) DEX:  14 (+2)  CON:  18 (+4)  INT:  11 (+0)  WIS:  16 (+3)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +9,  Acrobatics  +5,  Stealth  +5  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed   Senses   darkvision  120 ft., Tremorsense 120 ft.; passive  Perception  13  Languages  Dwarvish, Gnomish, Sylvan, Terran, Undercommon  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'\n'b'  Natural Rope . The korred can use its hair as a rope similar to a  rope of climbing . As a bonus action, it can cause the 60 foot length of hair to extend outward and knot or unknot. It also grants the korred a climb speed of 30 feet while traversing it. The rope has AC 20 and 20  hit points . It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to  0 hit points , it cannot use this feature again until it takes a short or  long rest . \n'b'  Innate Spellcasting . The korred\xe2\x80\x99s innate spellcasting ability is  Wisdom  (save DC 13). It can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will :  hideous laughter ,  meld into stone ,  stone shape  \n'b'  1/day each :  conjure elemental  (as 6th-level spell;  gargoyle , earth  elemental , or  xorn  only),  irresistible dance  \n'b'\n'b'  Stone Camouflage . The korred has advantage on  Dexterity  ( Stealth ) checks made to  hide  in rocky terrain. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The korred uses its cackle action and then attacks twice with its hair whip. \n'b'  Hair Whip .  Melee Weapon Attack : +9 to hit, reach 40 ft., one target.  Hit : 11 (2d4 + 6) slashing damage. If the korred chooses, on a hit it can force a creature to make a DC 13  Dexterity  saving throw or become  grappled  by the whip (escape DC 13). Until this grapple ends, the target is  restrained . The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes  incapacitated . The korred can only have one creature  grappled  in this way at a time but does not lose any hair whip attacks by doing so.'