b'Zombie, Fire Beetle \n'b'  Family:   Zombies  \n'b'  Small   undead ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  13 (3d6 + 3)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 8 (-1) DEX:  10 (+0)  CON:  12 (+1)  INT:  1 (-5)  WIS:  7 (-2)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wisdom  +0  Damage Immunities  poison  Condition Immunities   poisoned   Senses   blindsight  30 ft., passive  Perception  8  Languages  \xc2\x97  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'\n'b'  Sickly Illumination . The beetle zombie sheds sickly, dim light in a 10-foot radius. \n'b'  Undead Fortitude . If damage reduces the zombie fire beetle to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 3 (1d6) slashing damage.'