b'Frostveil \n'b'  Medium   plant ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  67 (9d8 + 27)  Speed  10 ft., fly 15 ft. (hover)\n'b' STATS STR: 20 (+5) DEX:  20 (+5)  CON:  16 (+3)  INT:  1 (-5)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +7  Damage Vulnerabilities  fire  Damage Resistances  bludgeoning and piercing from nonmagical attacks  Damage Immunities  cold  Condition Immunities   blinded ,  charmed ,  deafened ,  frightened ,  prone   Senses  blindsight 120 ft., passive  Perception  10  Languages  \xe2\x80\x94  Challenge  4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Chilling Acidic Body . A creature that touches the frostveil or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. \n'b'  Damage Transfer . While engulfing a creature, the frostveil takes only half the damage dealt to it (rounded down), and the engulfed creature takes the other half. \n'b'  False Appearance . While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice. \n'b'  Windborne . In windy conditions, the frostveil\xe2\x80\x99s flying speed increases to 30 feet. In a wind of moderate or greater speed (at least 10 miles per hour), its flying speed increases to 60 feet. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The frostveil makes two Frozen Tendril attacks. If both attacks hit a Medium or smaller target, the target is  grappled  (escape DC 15), and the frostveil uses Snowy Engulf on it. \n'b'  Frozen Tendril .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 9 (1d8 + 5) bludgeoning damage plus 3 (1d6) cold damage. \n'b'  Snowy Engulf . The frostveil engulfs a Medium or smaller creature  grappled  by it. The engulfed target is  blinded  and  restrained , and it must succeed on a DC 15  Constitution  saving throw at the start of each of the frostveil\xe2\x80\x99s turns or take 4 (1d8) acid damage and 3 (1d6) cold damage. If the frostveil moves, the engulfed target moves with it. The frostveil can have only one creature engulfed at a time. \n'b'  Spirit Spores (Recharge 6) . The frostveil releases a puff of psychotropic spores around itself. Each creature within 10 feet of the frostveil must make a DC 15  Constitution  saving throw. On a failure, a creature takes 21 (6d6) cold damage and is  incapacitated  for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t incapacitated. When an incapacitated creature moves, it moves in a random direction. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' \xe2\x80\x9cThey took the sled dogs first, and later the seal-skinner set to guard them. We\xe2\x80\x99d hear a confused, muffled cry in the wind and then we\xe2\x80\x99d find them\xe2\x80\x94a raven harvest, cold and stiff on the ice. Next time, we hid ourselves and watched, and we saw them floating through the air like kites. A wisp of blowing snow that never dispersed, a billowing, snowflake sail moving with sinister purpose. The \xe2\x80\x98cloak of death\xe2\x80\x99 our guide called it.\xe2\x80\x9d \n'b' Whipped through the air by snowstorms and resembling a spider\xe2\x80\x99s web dangling with delicate ice crystals, these silently gliding, beautiful killers are semi-sentient plants adapted to the merciless cold of the north. \n'b'  Cloak of Death . Flat nodes shaped like large snowflakes connect the frostveil\xe2\x80\x99s netlike body and trailing tails of transparent fibers. Gossamer tendrils stream behind and between the flying snowflakes, ready to grab and entangle any warm-blooded creature the frostveil detects. \n'b'  Seek Warmth . Each starlike node contains crude sensory organs, able to detect warmth as meager as a living creature\xe2\x80\x99s breath and steer the gliding  web  toward it. \n'b'  Spirit Spores . Northern shamans say the dance of the frostveils is beautiful when lit by the northern lights and a powerful omen. With great care, shamans sometimes harvest frostveils for their frozen spore-shards, which grant potent visions of the spirit world when melted on the tongue.'