b'Bugbear Elder \n'b'  Family:   Bugbear  \n'b'  Medium   humanoid  (goblinoid),  chaotic evil  \n'b'  Armor Class  11  Hit Points  45 (13d8 ? 13)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  12 (+1)  CON:  8 (-1)  INT:  16 (+3)  WIS:  18 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   History  +5,  Medicine  +6,  Religion  +5,  Stealth  +5  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Goblin  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Padded Feet . The bugbear elder has advantage on  Dexterity  ( Stealth ) checks to move silently. \n'b'  Spellcasting . The bugbear elder is a 13th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 14, +6 to hit with spell attacks). It has the following  cleric  spells prepared: \n'b'   Cantrips (at will) :  mending ,  sacred flame , spare the dying 1st level (4 slots):  cure wounds ,  healing word  \n'b'  2nd level (3 slots) :  prayer of healing  3rd level (3 slots):  animate dead ,  mass healing word  \n'b'  4th level (3 slots) :  death ward  \n'b'  5th level (2 slots) :  mass cure wounds  \n'b'  6th level (1 slot) :  heal  \n'b'  7th level (1 slot) :  regenerate  \n'b'   Actions \n'b'   Sickle .  Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 3 (1d4 + 1) slashing damage. \n'b'  About \n'b' While the headman makes the day-to-day decisions and rules the tribe\xe2\x80\x99s affairs in the physical realm, the tribe\xe2\x80\x99s elders dictate the long term and the spiritual. Only a foolish headman ignores the words of the elders, and it is not unknown for the tribe to rise up against one who does so.'