b'Hobgoblin Warrior \n'b'  Family:   Hobgoblin  \n'b'  Medium   humanoid  (goblinoid),  lawful evil  \n'b'  Armor Class  18 (chainmail, shield)  Hit Points  22 (4d8 + 4)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  13 (+1)  CON:  12 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +4,  Intimidation  +2,  Perception  +2  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Goblin  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Coordinated Attack . The  hobgoblin  warrior can add 1d4 to its  attack  rolls creature for each non-incapacitated  hobgoblin  ally within 5 feet of the target, up to a maximum of 3d4. \n'b'  Protector . All allied creatures within 5 feet of the  hobgoblin  warrior add +1 to their AC for a maximum of +1. \n'b'  Actions \n'b'   Shortsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. \n'b'  About \n'b' The backbone of the  hobgoblin  war machine, warriors take to the field in huge numbers, though each individual is formidable in their own right.'