b'Demon, Spree \n'b'  Family:   Demons  \n'b' This wild gnome\xe2\x80\x99s shaggy hair is matted on one side with blood. It has razorlike claws, and its teeth are filed to points. \n'b'  Small   fiend  (demon),  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  84 (13d6 + 39)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  17 (+3)  CON:  16 (+3)  INT:  10 (+0)  WIS:  8 (-1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +6,  Wisdom  +2  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  9  Languages  Abyssal, Common, Gnomish  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Frothing Rage . The spree demon has advantage on attacks if it saw another spree demon make a successful  attack  within the last minute. \n'b'  Spree Madness . If a creature confused by the spree demon\xe2\x80\x99s claw  attack  reduces a target to 0  hp , the confused creature must make a successful DC 14  Wisdom  saving throw or gain a short-term madness (see the System Reference Document 5.1). If a creature fails this saving throw again while already suffering from a madness, it gains a long-term madness instead. \n'b'  Actions \n'b'   Multiattack . The spree demon makes two claw attacks. If both attacks hit the same target, the target must succeed on a DC 14  Wisdom  saving throw or become  frightened  for 1 minute. While  frightened  this way, the creature believes it has shrunk to half its normal size. All attacks against the creature do an extra 7 (2d6) psychic damage, and the creature\xe2\x80\x99s attacks do half damage. A  frightened  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage plus 10 (3d6) poison damage, and the creature must make a DC 14  Constitution  saving throw. On a failure, the target can\xe2\x80\x99t take  reactions  and must roll a d10 at the start of each of its turns to determine its behavior for that turn for 1 minute. This works like the  confusion  spell. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours. \n'b'  About \n'b' Gnomes who die while succumbing to vile, homicidal desires sometimes return as murderous, demonic creatures. \n'b'  Instigators of Madness . Spree demons have a similar appearance to gnomes, but they look even more deranged. They seek to infect others with their murderous desires and inflict curses on those they harm. A single spree demon can incite violence that cripples a city for weeks, but they prefer to group up to spread mayhem all the quicker.'