b'Shadow Hand \n'b'  Family:   Tiefling  \n'b'  Medium   humanoid  ( tiefling ),  neutral evil  \n'b'  Armor Class  15 ( hide )  Hit Points  65 (10d8 +20)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  17 (+3)  CON:  14 (+2)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Stealth +8, Perception +4  Damage Resistances  psychic  Condition Immunities   charmed   Senses   darkvision  60 ft., devilsight 60 ft., passive  Perception  14  Languages  Common, Infernal  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The shadow hand\xe2\x80\x99s spellcasting ability is  Charisma  (Spell Attack +6, Spell Save DC 14). It can innately cast the following spells, requiring no material components (these spells are cast as if by a 3rd level spell slot):\n'b'\n'b'\n'b'  2/Day each : hex \n'b'  1/Day each : shadow blade \n'b'\n'b'  Shadowmind (1/turn) . When the shadow hand makes a weapon attack from hiding, they don\xe2\x80\x99t automatically reveal themselves. Their target must make a  Wisdom  ( Perception ) check contested against the shadow hand\xe2\x80\x99s  Dexterity  ( Stealth ). If the  shadow  hand wins, they remain hidden. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The shadow hand makes two weapons attacks, choosing between their longbow or shortsword. \n'b'  Shortsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., 1 target.  Hit : 6 (1d6 + 3) piercing damage plus 4 (1d8) psychic damage. \n'b'  Longbow .  Ranged Weapon Attack : +5 to hit, range 150/600 ft., 1 target.  Hit : 8 (1d10 + 3) piercing damage plus 4 (1d8) psychic damage. \n'b'  Echoes of Dread (1/short Rest) . As an action, the shadow hand can cause shadows to dance around them, granting them the effects of the  blur  spell for 1 minute. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Dread Leap . As long as they are not within bright light, the shadow hand may  teleport  magically to any unoccupied space within 60 feet that is not illuminated by bright light. \n'b'\n'b' ABOUT \n'b' Shadow hands are jetstone tieflings who prefer to stay out of sight, analyzing and weakening their targets before leaping in to finish them off. When part of a group they tend to stay back and not be seen, if possible, using their power of shadow to disappear and retreat from the enemies\xe2\x80\x99 reach. When they step within shadows, they seem to blend into them and become semi-corporeal, as if they might fall into the shadow and vanish entirely. \n'b' Attuned to the natural world, waldwalkers are chlorite tieflings who use their gifts to listen closely to the sounds of the trees, guided by the world beneath their feet. Their fiendish origins give them an appreciation for the cycle of death and rebirth, knowing that all things must one day die for new life to appear in its wake. Carrying a staff infused with magic derived from their connection to the Elemental Plane of Earth, they can conjure and bind roots to trap others at will. Often they serve the roles of shaman and soothsayer, offering guidance to those brave enough to chase down rumors about \xe2\x80\x9cthe devil in the wilds\xe2\x80\x9d.'