b'Zombie, Troll \n'b'  Family:   Zombies  \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  94 (9d10 + 45)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  6 (-2)  CON:  20 (+5)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands the Common and Giant but can\xe2\x80\x99t speak  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'  Keen Smell . The zombie troll has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Regeneration . The zombie troll regains 10  hit points  at the start of its turn. If the troll takes acid or fire damage, this trait doesn\xe2\x80\x99t function at the start of the troll\xe2\x80\x99s next turn. The troll dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t regenerate. \n'b'  Undead Fortitude . If damage reduces the zombie troll to 0 hit points, it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The troll zombie makes three attacks: one bite and two claw attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 7 (1d6 + 4) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) slashing damage.'