b'Mephit, Ice \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  11  Hit Points  21 (6d6)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 7 (-2) DEX:  13 (+1)  CON:  10 (+0)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +3  Damage Vulnerabilities  bludgeoning, fire  Damage Immunities  cold, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive Perception 12  Languages  Aquan, Auran  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'\n'b'  Death Burst : When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10  Dexterity  saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. \n'b'  False Appearance : While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. \n'b'  Innate Spellcasting (1/Day) : The mephit can innately cast  fog cloud , requiring no material components. Its innate spellcasting ability is  Charisma . \n'b'\n'b' Actions \n'b'\n'b'  Claws :  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. \n'b'  Frost Breath (Recharge 6) : The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10  Dexterity  saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' About \n'b' This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile.'