b'Nehsi \n'b'  Medium   humanoid  (human),  chaotic evil  \n'b'  Armor Class  17 (studded leather, shield,  ring of protection )  Hit Points  60 (8d8 + 24)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  45 (+2)  CON:  26 (+3)  INT:  3 (-1)  WIS:  11 (+0)  CHA:  0 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +7,  Dex  +5,  Con  +4,  Int  +0,  Wis  +1,  Cha -1  Skills   Athletics  +6,  Intimidation  +5,  Perception  +2  Senses  passive  Perception  12  Languages  Common, Nubaran, Khemitian  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'   Action  Surge . On his turn, Nehsi can take one additional action. Once he uses this feature, he must finish a short or long rest before he can use it again. \n'b'  Cunning Action . Nehsi can take a  Dash ,  Disengage , or  Hide  action as a bonus action on each of his turns in combat. \n'b'  Second Wind . On his turn, Nehsi can use a bonus action to regain 1d10 + 4  hit points . Once he uses this feature, he must finish a short or long rest before he can use it again. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Nehsi makes two Morningstar attacks or throws two spears. \n'b'  +1 Morningstar .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing damage. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. \n'b'  Spear .  Ranged Weapon Attack : +6 to hit, range 20/60 ft., one target.  Hit : 7 (1d6 + 4) piercing damage. \n'b'\n'b' GEAR \n'b' +1 morningstar, 2 potions of  healing ,  ring of protection , spear, dagger, studded leather armor, shield,  light  horse, pouch with 20 gp. \n'b' ABOUT \n'b' One of the guards employed by Hept-f-hra, Nehsi is an ugly but falsely smiling person of husky build. He is a very cruel and evil person of less than reputable nature. In a tight situation, he runs away as quickly as he can to save his own neck.'