b'Celestial Aspect, Kindness \n'b'  Medium   celestial ,  lawful good  \n'b'  Armor Class  18 (natural armor)  Hit Points  228 (24d8 + 120)  Speed  30 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +12,  Wis  +14  Skills   Insight  +14,  Nature  +11,  Perception  +14  Damage Resistances  radiant; bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed , exhausted,  frightened   Senses   darkvision  120 ft., passive  Perception  24  Languages  Celestial, telepathy 120 ft.  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . Kindness\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 22, +14 to hit with spell attacks). Kindness can innately cast the following spells, requiring no components:\n'b'\n'b'   At will : friends,  guidance ,  light ,  purify food and drink , spare the dying \n'b'  3/day each :  bless ,  calm emotions ,  create food and water ,  dimension door ,  mass cure wounds  (3rd level) \n'b'  1/day each :  beacon of hope ,  glyph of warding ,  plane shift  \n'b'\n'b'  Legendary Resistance (3/day) . If the celestial fails a saving throw, he can choose to succeed instead. \n'b'  Magic Resistance . Kindness has advantage on saving throws against spells and other magical effects. \n'b'  Magical Weapons . Kindness\xe2\x80\x99s weapon attacks are magical. \n'b'  Peaceful Presence . Any creature within 60 feet of him cannot be  frightened . \n'b'  Shapechange . Kindness can use a bonus action to  shapechange  into any kind of Medium-sized humanoid or back into his true form. All his statistics are the same and any equipment he is wearing or carrying is transformed with him. If Kindness dies, he reverts back to his true form. \n'b'  Water Walker . Kindness can walk on any body of water. \n'b'  Actions \n'b'   Multiattack . Kindness makes two  melee attacks . \n'b'  Unarmed Strike .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) bludgeoning damage plus 22 (5d8) radiant damage. \n'b'  Inspire Allies (4/day) . Kindness calls out and any non-evil creatures within 60 ft. add +2 to their next saving throw, ability check, or  attack  roll. \n'b'  Foster Peace . If a non-evil creature hits Kindness with an  attack  roll while within 60 feet of him, Kindness magically causes the  attack  to miss, provided he can see the attacker. \n'b'  Legendary Actions \n'b' Can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. Spent legendary actions are regained at the start of each turn. \n'b'   Cast Cantrip . Kindness casts a cantrip. \n'b'  Healing Touch (Costs 3 Actions) . Kindness touches a creature and heals 30 (6d8 + 3)  hit points . \n'b'  Halo Throw (Costs 3 Actions) . A halo forms above Kindness\xe2\x80\x99s head. He grabs it and throws it. One evil creature of his choice within 100 ft. is automatically hit and takes 27 (6d8) radiant damage. \n'b'  About \n'b' Kindness wanders the slums and attempts to ease the suffering of ordinary people. He appears as a healthy young man with long brown hair and a brown beard. Wearing simple clothes, he blends into crowds. As he travels through the slums, he radiates a gentle energy. Kindness can travel to other worlds but spends the majority of his time on the Material Plane. \n'b'  Atonement . This powerful being walks the earth simply to help others. He feels deep empathy for all living things. This wise celestial knows that everyone is connected, in reality there is no separation. \n'b'  Open Heart . Kindness won\xe2\x80\x99t think twice about providing food and drink for anyone who needs it. He\xe2\x80\x99ll simply magically create it and continue on his path. \n'b'  Formless . The celestial can change shape into any kind of humanoid. He often does this to go unnoticed and watches how people treat him differently depending on what form he takes.'