b'Kobold, Drake Rider \n'b'  Small   humanoid  (kobold),  lawful neutral  \n'b'  Armor Class  15 (studded leather) \n'b' Hit Points  71 (13d6 + 26) \n'b' Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  16 (+3)  CON:  15 (+2)  INT:  12 (+1)  WIS:  10 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +5,  Perception  +2 \n'b' Senses   darkvision  60 ft., passive  Perception  12 \n'b' Languages  Common, Draconic \n'b' Challenge  3 (700 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Drake Mount . The  drake  rider has formed a bond with a Medium or larger  drake  mount (found in this or other books or use the statistics of a giant lizard). Regardless of the  drake\xe2\x80\x99s  intelligence, it acts as a controlled mount while carrying a  drake  rider, obeying the rider\xe2\x80\x99s spoken commands. Mounting and dismounting the  drake  costs the  drake  rider only 5 feet of movement. \n'b'  Mounted Warrior . While the  drake  rider is mounted, its mount can\xe2\x80\x99t be  charmed  or  frightened . \n'b'  Sunlight Sensitivity . While in sunlight, the  drake  rider has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Sure Seat . While mounted and not  incapacitated , the  drake  rider can\xe2\x80\x99t be forced  prone , dismounted, or moved against its will. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  drake  rider makes three Spear attacks. If the rider is mounted, its mount can then make one Bite, Claw, Slam, or Tail  attack . \n'b'  Spear .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a  melee attack . \n'b'  Trained Tactics (Recharge 4\xe2\x80\x936) . The  drake  rider commands its mount to move up to 30 feet in a straight line, moving through the space of any Large or smaller creature and performing one of the following tactical maneuvers. This movement doesn\xe2\x80\x99t provoke opportunity attacks. \n'b'  Barrel Roll . The mount flies up and over one creature in the line, ending its movement at least 10 feet past the target. As the  drake  rider hangs upside down at the top of the loop, it makes one Spear  attack  against the target with advantage. On a hit, the rider rolls damage dice three times. The mount must have a flying speed to use this maneuver. \n'b'  Corkscrew Roll . The mount swims in a corkscrew around the creatures in the line. Each creature in the line must succeed on a DC 13  Dexterity  saving throw or be  incapacitated  with dizziness until the end of its next turn. The mount must have a swimming speed to use this maneuver. \n'b'  Weaving Rush . The mount weaves back and forth along the line. Each creature in the line must succeed on a DC 13  Strength  saving throw or take 10 (3d6) bludgeoning damage and be forced  prone . \n'b'\n'b' REACTIONS \n'b'\n'b'  Failsafe Equipment . The  drake  rider wears wing-like arm and feet flaps folded on its back. If its mount dies or it is dismounted, the rider descends 60 feet per round and takes no damage from falling, if its mount was flying, or it gains a swimming speed of 30 feet for 1 minute, if its mount was swimming. \n'b'\n'b' ABOUT \n'b' The  kobold  sits astride a  drake , taking a brief respite. Words pass between them, and they laugh, their wings and scales shining. \n'b' Kobold drake riders specialize in training and riding drakes\xe2\x80\x94whether through the skies, the seas, or the trees. Their skills are especially valued as scouts in times of war. \n'b'  Bonded Companions . The bond of trust needed between a  drake  and rider to work effectively together takes time and effort to forge. Since there are so many types of drakes, these kobolds specialize, focusing their training on just a few types of drakes, either taken from tradition or from proximity. Drakes and their riders often meld their families together, creating successive generations of drakes and their riders.'