b'Priest of Orcus \n'b'  Medium   aberration ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  165 (22d8 + 66)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  16 (+3)  INT:  19 (+4)  WIS:  21 (+5)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wisdom  +9,  Charisma  +8  Skills   Arcana  +8,  Perception  +9,  Religion  +9  Damage Resistances  cold  Senses   truesight  120 ft., passive  Perception  19  Languages  Abyssal, Common, Deep Speech, Draconic, Ignan  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'\n'b'  Alien Mind . A Priest of Orcus can maintain concentration on 3 simultaneous spell effects. \n'b'  Mindsense . A Priest of Orcus is aware of the presence of creatures within 60 feet of it that have an  Intelligence  of 4 or higher. It knows the relative distance and direction of each creature, as well as the creature\xe2\x80\x99s approximate  Intelligence  score (within 3 points). Creatures under the effects of magic that protects the mind cannot be detected by the  encephalon gorger . \n'b'  Mind Screen . The mind of a Priest of Orcus is an alien and dangerous place. Should a creature attempt to scan the mind or read its thoughts (with  detect thoughts , telepathy, or the like), it must succeed on a DC 16  Intelligence  saving throw or be driven insane, gaining a flaw from the Indefinite Madness table. On a successful save, the creature is confused for 1 minute (as the  confusion  spell). \n'b'  Abyssal Blessing of Orcus . A Priest of Orcus gains 10  temporary hit points  when it reduces a hostile creature that is not undead to  0 hit points . \n'b'  Unholy Strike . Once on each of a Priest of Orcus\xe2\x80\x99s turns when it hits a creature with a  melee attack , it can cause the  attack  to deal an extra 13 (3d8) necrotic damage to the target. \n'b'  Spellcasting . A Priest of Orcus is a 11th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 17, +9 to hit with spell attacks). It has the following spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  chill touch ,  guidance ,  resistance ,  thaumaturgy  \n'b'  1st level (4 slots) :  bane ,  bless ,  charm person ,  cure wounds ,  detect magic ,  shield of faith  \n'b'  2nd level (3 slots) :  darkness   enhance ability ,  hold person ,  silence  \n'b'  3rd level (3 slots) :  animate dead ,  bestow curse ,  dispel magic , prayer \n'b'  4th level (3 slots) :  blight ,  death ward  \n'b'  5th level (2 slots) :  flame strike ,  mass cure wounds  \n'b'  6th level (1 slots) :  create undead  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . A Priest of Orcus can use its Mindfeed and make two attacks with its claws. \n'b'  Claws .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. If the target is Medium or smaller, it is  grappled  (escape DC 16). Until this grapple ends, the target is  restrained , and a Priest of Orcus can only use its Mindfeed on the  grappled  creature and has advantage on  attack  rolls to do so. \n'b'  Mindfeed .  Melee Weapon Attack : +8 to hit, reach 5 ft., one creature that is  grappled  by the  encephalon gorger .  Hit : 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 16  Intelligence  saving throw, taking 33 (6d10) psychic damage on a failed save, and the target\xe2\x80\x99s  Intelligence  score is reduced by 1d4. The target dies if this reduces its  Intelligence  to 0. Otherwise, the reduction lasts until the target finishes a  long rest . \n'b'  Adrenal Surge (2/day) . A Priest of Orcus surges with adrenaline until the end of its turn. While under this effect, it gains a +2 bonus to its AC, it has advantage on  Dexterity  saving throw, and it gains an additional action on its turn (as the  haste  spell).'