b'Demon, Kishi \n'b'  Family:   Demons  \n'b'  Medium   fiend  (demon),  chaotic evil  \n'b'  Armor Class  18 (natural armor, shield)  Hit Points  119 (14d8 + 56)  Speed  50 ft.\n'b' STATS STR: 19 (+4) DEX:  20 (+5)  CON:  19 (+4)  INT:  15 (+2)  WIS:  11 (+0)  CHA:  22 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8,  Con  +7,  Wis  +3  Skills   Deception  +9,  Perception  +3,  Performance  +9  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  13  Languages  Abyssal, Celestial, Common, Draconic, telepathy 120 ft.  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Fiendish Weapons . The kishi\xe2\x80\x99s weapon attacks are magical. When the kishi hits with any weapon, the weapon deals an extra 2d8 cold damage (included in the  attack ). \n'b'  Two Heads . The kishi has advantage on  Wisdom  ( Perception ) checks and on saving throws against being  blinded ,  charmed ,  deafened ,  frightened ,  stunned , and knocked  unconscious . \n'b'  Magic Resistance . The kishi has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The kishi makes one Bite  attack  and two Spear attacks. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 11 (2d6 + 4) piercing damage plus 9 (2d8) cold damage. \n'b'  Spear .  Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a  melee attack , plus 9 (2d8) cold damage. \n'b'  Spellcasting . The kishi casts one of the following spells, requiring no material components and using  Charisma  as the spellcasting ability (spell save DC 17):\n'b'\n'b'\n'b'  At will :  detect evil and good ,  detect magic ,  suggestion  \n'b'  3/day :  glibness  \n'b'  1/day :  dominate person  \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Trophy Shield . The kishi absorbs some of the essence of a creature it killed since the end of its previous turn and magically creates a grisly trophy of the creature on its shield or spear. For 1 hour, its Armor Class becomes 20, and creatures of the same type as the slain creature have disadvantage on attack rolls against the kishi. \n'b'\n'b' ABOUT \n'b' This strong and handsome warrior has a snarling hyena\xe2\x80\x99s face at the back of its head. \n'b'  Dark Appetites . Kishi are two-faced male demons perpetually driven by their voracious appetites, carnal or otherwise, with a predilection for female humanoids. Kishi frequently behead, scalp, or skin their conquests and decorate their shields with their trophies. \n'b'  Hats and Veils . Kishi demons typically masquerade as muscular warriors or glib storytellers, wearing elaborate headdresses or clan veils to hide the demonic hyena face on the back of their head. \n'b'  Deadly Charmers . They use magical and nonmagical means of persuasion to inveigle women into their embrace, but their trysts always end in a grisly feast upon their victim\xe2\x80\x99s flesh. \n'b' Variant: Demon Summoning \n'b' Some kishi demons also have the following additional action option that allows them to summon other demons. \n'b'  Summon Demon (1/Day) . The kishi demon magically calls 1d4 giant hyenas that are Fiends with the kishi\xe2\x80\x99s damage resistances and immunities. It has a 50 percent chance of calling one kishi  demon  instead. The called creatures arrive in 1d4 rounds, acting as allies of the kishi and obeying its telepathic commands. The creatures remain for 1 hour, until the kishi dies, or until the kishi dismisses them as a bonus action.'