b'Cadeer \n'b'  Small   monstrosity ,  chaotic neutral  \n'b'  Armor Class  13 \n'b' Hit Points  22 (5d6 + 5) \n'b' Speed  30 ft.\n'b' STATS STR: 8 (\xe2\x80\x931) DEX:  16 (+3)  CON:  12 (+1)  INT:  17 (+3)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +5,  Investigation  +5,  Perception  +2 \n'b' Senses   darkvision  60 ft., passive  Perception  12 \n'b' Languages  understands four languages but can\xe2\x80\x99t speak \n'b' Challenge  1/2 (100 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Antler Casting (Recharges after a Short or Long Rest) . The cadeer can innately cast any spell stored in its antlers, requiring no components. Its spellcasting ability is  Intelligence  (spell save DC 13, +5 to hit with spell attacks). If the spell is a cantrip, the cadeer casts it at 5th level. \n'b'  Magic Sense . The cadeer can cast  detect magic  and  identify  at will, requiring no components. Given 1 minute to concentrate, the cadeer can sense magic within 3 miles outdoors and 300 feet underground. Using this greater sense, the cadeer senses only significant sources of magic, including powerful magical beings, the influence of other planes, strong ongoing spells, and so on. The cadeer has advantage on  Intelligence  ( Investigation ) and  Wisdom  ( Perception ) checks to discern magic. \n'b'\n'b' ACTIONS \n'b'\n'b'  Ram .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) bludgeoning damage. If the cadeer has a spell that deals damage stored in its antlers, this  attack  deals an extra 2 (1d4) damage of one type that spell deals. \n'b'\n'b' REACTIONS \n'b'\n'b'  Spell Absorption . If the cadeer is the target of a spell or included in the area of a spell, provided the spell is 2nd level or lower, the cadeer can absorb the spell with its antlers. If the cadeer does so, the spell has no effect, and the cadeer then stores that spell in its antlers. When the cadeer absorbs a spell, any spell previously stored in the antlers dissipates harmlessly. \n'b'\n'b' ABOUT \n'b'  Magic Seekers . Cadeers look like deer, but they have the tail of a snake and black, featureless eyes. They\xe2\x80\x99re not only sapient, but highly intelligent. Cadeers can also sense and track magic over long distances, and they seek it out with zeal. \n'b'  Untrustworthy Partners . A cadeer might partner with other beings to seek and find magic. But they can\xe2\x80\x99t be trusted to share anything that\xe2\x80\x99s found. Cadeers prioritize their desires and goals. And they might even switch sides in a battle if doing so means acquiring the magic they\xe2\x80\x99re after. \n'b'  Antler Absorption . Cadeer antlers can\xe2\x80\x99t be harmed by magic, but they can store it. A cadeer can use a spell stored in this way. To keep a spell, a cadeer can also prevent the antlers from absorbing more magic. \n'b'\n'b'  DC 10  Intelligence  ( Nature ) : Cadeers can hunt down magic over long distances. \n'b'  DC 15  Intelligence  ( Arcana ) : Cadeer antlers counter and absorb low-powered spells, allowing the cadeer to cast that spell later.'