b'Linnorm, Fjord \n'b'\n'b'  Gargantuan   dragon  (linnorm),  chaotic evil  \n'b'  Armor Class  21 (natural armor)  Hit Points  246 (16d20+80)  Speed  30 ft., fly 70 ft., swim 70 ft.\n'b' STATS STR: 25 (+7) DEX:  18 (+4)  CON:  21 (+5)  INT:  5 (-3)  WIS:  17 (+3)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +14,  Con  +12,  Int  +4,  Wis  +10,  Cha  +12  Damage Immunities  cold  Damage Resistances  bludgeoning, piercing, and slashing from nommagical attacks  Skills   Perception  +17  Senses   darkvision  60 ft., blindsight 60 ft., truesight 60 ft.; passive  Perception  27  Languages  Draconic, Sylvan  Challenge  21 (33,000 XP) \n'b' Special Traits \n'b'\n'b'  Amphibious . The fjord linnorm can breathe air and water. \n'b'  Death Curse : Drowning. If a creature reduces a fjord linnorm to  0 hit points  or kills it outright, the creature must make a DC 20  Wisdom  saving throw. On a failed save, the creature suffers from the curse of drowning. The cursed creature loses the ability to breathe water and cannot gain that ability; in addition, a creature that can hold its breath can hold its breath only half as long. \n'b'  Immunity to Curses . The linnorm automatically succeeds on saving throws against curses. \n'b'  Legendary Resistance (3/Day) . If the linnorm fails a saving throw, it can choose to succeed instead. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The linnorm makes three attacks: one with its bite and two with its claws. It can use constrict in place of one claw  attack . \n'b'  Bite .  Melee Weapon Attack : +14 to hit, reach 15 ft., one target.  Hit : 16 (2d8+7) piercing damage, plus 10 (3d6) cold and 10 (3d6) poison damage. \n'b'  Claw .  Melee Weapon Attack : +14 to hit, reach 10 ft., one target.  Hit : 13 (2d6+7) slashing damage. \n'b'  Constrict .  Melee Weapon Attack : +14 to hit, reach 20 ft., one target.  Hit : 13 (2d6+7) bludgeoning damage and the target is  grappled  (escape DC 24). Until this grapple ends, the creature is  restrained , and the linnorm can\xe2\x80\x99t use constrict on another target. \n'b'  Icy Breath (Recharge 5-6) . The linnorm expels poisonous icy fluid in a 120-foot line that is a 5-feet wide. Each creature in that area must make a DC 20  Constitution  saving throw, taking 72 (16d8) poison damage on a failed save, or half as much damage on a successful one. On a failed saving throw, the freezing liquid quickly hardens to sheets of ice, causing the creature to be  restrained  for 1 minute. On its turn, a  restrained  creature can use its action to make a DC 20  Strength  check, freeing itself on a success. \n'b'\n'b' Legendary Actions \n'b' The linnorm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The linnorm regains spent legendary actions at the start of its turn. \n'b'\n'b'  Detect . The linnorm makes a  Wisdom  ( Perception ) check. \n'b'  Claw Attack . The linnorm makes a claw  attack . \n'b'  Drag (Costs 2 Actions) . The linnorm uses Constrict. The linnorm can then swim up to half its swimming speed. \n'b'\n'b' About \n'b' Fjord linnorms are massive eel-like dragons with two webbed talons and a tail ending in large and powerful flukes. They dwell among the deep waters that grace polar coastlines where fingers of land create complex rivulets, venturing out to sea to feed on sharks and whales when they cannot find settlements or trading ships to savage. As their favored haunts often overlap with coastal trade routes, regions known to be within the territory of a fjord linnorm are often avoided by ships. Fjord linnorms are not particularly adept at capsizing ships, as are some other large aquatic monsters, but one might argue that such tactics are unnecessary for a creature the size and power of a fjord linnorm in the first place.'