b'Mephit, Lightning (Stormrider) \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  13  Hit Points  36 (8d6+8)  Speed  30 ft., fly 40 ft.\n'b' STATS STR: 8 (-1) DEX:  17 (+3)  CON:  12 (+1)  INT:  12 (+1)  WIS:  11 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Perception +4  Damage Vulnerabilities  necrotic  Damage Immunities  thunder, poison, radiance  Condition Immunities  poisoned  Senses  darkvision 60 ft., passive Perception 14  Languages  Auran, Common, Quidan  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Death Burst . When a lightning mephit stormrider dies, it explodes in a burst of electricity. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 9 (2d8) lightning damage on a failed save, or half as much damage on a successful one. \n'b'  Levitate (1/day) . A lightning mephit stormrider can innately cast Levitate. It requires no material components and its spellcasting ability is Charisma. \n'b'  Summon Mephits (1/day) . A lightning mephit stormrider has a 25 percent chance of summoning 1d4 normal Lightning mephits. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and cannot summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. \n'b'  Witch Bolt (1/day) . A lightning mephit stormrider can innately cast Witch Bolt. It requires no material components and its spellcasting ability is Charisma. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6+3) slashing damage. \n'b'  Shocking Grasp .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (2d8) lightning damage. A lightning mephit stormrider has advantage on the attack roll if the target is wearing armor made of metal. \n'b'  Lightning Breath (Recharge 6) . A lightning mephit stormrider can exhale a 40-foot long, 1-foot-wide line of lightning. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or no damage on a successful one. \n'b'\n'b' ABOUT \n'b' Lightning mephits are composed of elemental Air and Positive Energy and look like small winged creatures with bright blue skin. They are the very quickest monsters of their kind. In addition to Auran, lightning mephits are also able to speak Quidan, the language of the Positive Energy Plane. \n'b' Lightning mephit stormriders are creatures of elemental Air and Positive Energy that look much like their lesser cousins but which are slightly larger and have arcane runes flickering electrically across their hides. They are intellectually superior to normal Lightning Mephits, are able to speak Auran, Quidan, and Common, and often lead and direct activities that weaker creatures would be incapable of on their own. They relish frisking through thunder storms and flying up as high as they can into the windswept nighttime sky.'