b'Vine Abductor \n'b'\n'b'  Huge   plant ,  unaligned  \n'b'  Armor Class  12 (natural armor)  Hit Points  157 (15d12 + 60)  Speed  5 ft, climb 5 ft.\n'b' STATS STR: 18 (+4) DEX:  7 (-2)  CON:  18 (+4)  INT:  1 (-5)  WIS:  5 (-3)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, thundering  Condition Immunities   blinded ,  charmed ,  deafened ,  frightened ,  paralyzed ,  poisoned ;  Senses  tremorsense 240 ft. (blind beyond this radius), passive  Perception  7  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Sprout Clone . When a vine abductor has had a victim in its vines for more than a day, it can effectively  clone  that creature, growing a full duplicate of that creature. The creature is obviously green and a plant, if the original was of another creature type. The duplicate creature also has a maximum of 5 in its  Intelligence ,  Wisdom , and  Charisma  scores if the original had scores higher than that, and the creature does not have the ability to speak or understand language. If the original creature had any spellcasting abilities, those abilities do not transfer to the duplicate. Finally, the duplicate is immune to the  charmed ,  deafened ,  frightened ,  paralyzed , and  poisoned  conditions. Creating a new duplicate takes an hour of time, but up to 5 duplicates small or medium sized duplicates, or up to 2 huge sized duplicates, can exist per vine abductor. \n'b'  Actions \n'b'   Multiattack . The monster name makes two vine attacks. \n'b'  Vine .  Melee Weapon Attack : +7 to hit, reach 15 ft., one target.  Hit : The target is  grappled  (escape DC 12). When a creature end its turn  grappled  by the vine abductor, it must make a DC 14  Constitution  saving throw, becoming unconscious on a failure. Unconscious creatures can be woken as normal, but must then attempt to escape the grapple. For each day that the creature is unconscious while in the vine abductor\xe2\x80\x99s grapple, it gains an  exhaustion  level. If a captured creature Once it is at 6  exhaustion  levels, the creature is dead, and the vine abductor feeds upon the creature\xe2\x80\x99s corpse. The vine abductor can grapple up to two creatures, after which it cannot use its vine attacks. \n'b'  The vine abductor is not a malevolent creature, but rather a natural hazard of the primeval jungles. The creature has evolved to capture beast and man alike, slowly consuming them while it grows facsimiles to help defend itself and capture more prey. \n'b' The vine abductor is not intelligent, but it knows not  attack  creatures that are too large or numerous, and how to move to new hunting grounds to find more food and less danger. Due to its ability to render creatures unconscious, it is inedible, and has few natural predators. A typical vine abductor has approximately 3-5  humanoid  creatures (use  zombie  statistics).'