b'Puckwudgie \n'b'  Small   fey (shapechanger),  chaotic neutral   \n'b'  Armor Class  13  Hit Points  55 (10d6+20)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  17 (+3)  CON:  14 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +6  Senses   darkvision  60 feet, passive  Perception  14  Languages  Common, Sylvan  Challenge  \xc2\xbd (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Invisibility . The puckwudgie magically turns  invisible  until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the puckwudgie wears or carries is  invisible  with it. \n'b'  Shapechanger . The puckwudgie can use its action to  polymorph  into a porcupine-humanoid hybrid or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Innate Spellcasting . The puckwudgie\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  dancing lights ,  produce flame  \n'b'  1/day :  blindness/deafness ,  confusion  \n'b'\n'b' ACTIONS \n'b'\n'b'  Shortbow .  Ranged Weapon Attack : +6 to hit, range 80/320 ft., one target.  Hit : 6 (1d6 + 3) piercing damage and the target must make a DC 13  Constitution  save. On a failure, the target becomes  poisoned . The target may make a new save at the end of each round. A success removes the condition. \n'b'  Spear .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d8) piercing damage. \n'b'  Quills (Hybrid form only) .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 10 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'\n'b' ABOUT \n'b' A gathering of short, grey-skinned creatures welcomes you. They have long, spiky hair, with noses and ears seemingly made for someone of a much greater stature. Their long, fat fingers reach out towards you, and they ask, \xe2\x80\x9cWhat can we do for you?\xe2\x80\x9d \n'b' A puckwudgie stands two to three feet tall. Their features resemble those of a human, but with enlarged noses, fingers and ears. Their skin is described as being a smooth grey, and at times has been known to glow. Puckwudgies have a sweet smell. What clothing they do wear is made from grasses, leaves and flowers, which serves as a natural camouflage. \n'b' Puckwudgies are capable of both good and evil. \n'b' At first they can be good natured and helpful beings who inhabit forests on the edges of civilization. If treated kindly and given treats and trinkets, they will continue to be a blessing on a community and live in harmony. If they are wronged in any way they turn into mischievous trouble-makers. A slighted puckwudgie is capable of terrible, even deadly deeds. They will sabotage, start fires, and use their magic to sow confusion and kidnap the children of those that have wronged them. \n'b' Puckwudgies forests often inhabited by will o\xe2\x80\x99- wisps. Stories claim that these are the spirits of those slain by puckwudgies, and that they can control the will-o\xe2\x80\x99-wisps. \n'b' A troupe of puckwudgies from the nearby forest seek to aid the PCs in the day to day workings of their new stronghold. If the PCs accept their help, will-o\xe2\x80\x99-wisps soon start filling the keep and causing chaos.'