b'Soot Mephit Deceiver \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  13  Hit Points  31 (7d6+7)  Speed  30 ft., fly 35 ft.\n'b' STATS STR: 6 (-2) DEX:  16 (+3)  CON:  12 (+1)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +5,  Deception  +1  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  Auran, Common, Ignan  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Death Burst . When a soot mephit deceiver dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space and inflicts 3 (1d6) fire damage (with a DC 11  Dexterity  save for half damage). This cloud is heavily obscured. Wind disperses the cloud, which otherwise lasts for one minute. \n'b'  Master of Illusion . A soot mephit deceiver can innately cast the cantrip  minor illusion  at will. It requires no material components and its spellcasting ability is  Intelligence . \n'b'  Smoke and Mirrors (1/Day) . A soot mephit deceiver can innately cast  mirror image . It requires no material components and its spellcasting ability is  Intelligence . \n'b'  Summon Mephits (1/Day) . A soot mephit deceiver has a 25 percent chance of summoning 2 (1d4) normal soot mephits. A summoned Mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and cannot summon other mephits. It remains for one minute, until it or its summoner dies, or until its summoner dismisses it as an action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 4 (1d4+3) slashing damage plus 3 (1d6) fire damage. \n'b'  Cinder Breath (Recharge 6) . A soot mephit deceiver can exhale a 20-foot cone of smoldering cinders. Each creature in that area must succeed on a DC 13  Dexterity  saving throw or be  blinded  until the end of the Mephit\xe2\x80\x99s next turn and take 4 (1d8) fire damage (half on a successful save). \n'b'\n'b' ABOUT \n'b' Soot mephits are creatures of elemental Air and Fire that enjoy tricking other creatures, especially if it harms them or if they can profit from it. \n'b' Soot mephits are drawn to areas with prolific smoke, to include ongoing subterranean mine fires and places being devastated by conflagrations. \n'b' These creatures can speak Auran and Ignan. \n'b' Soot mephit deceivers are creatures of elemental Air and Fire that look much like their lesser cousins but which are slightly larger and have arcane runes glowing on their hides. \n'b' They are superior to normal soot mephits in most ways, can speak Auran, Ignan, and Common, and sometimes lead weaker creatures in various activities.'