b'Wollahog \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  52 (7d8 + 21)  Speed  30 ft. \n'b'\n'b' Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  cold  Senses  passive  Perception  10  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'\n'b'  Charge . If the wollahog moves at least 20 feet straight toward a target and then hits it with a gore  attack  on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 13  Strength  saving throw or be forced\xc2\xa0 prone . \n'b'  Cold Acclimated . The wollahog is naturally adapted to cold climates. \n'b'  Keen Hearing and Scent . The wollahog has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'\n'b' Actions \n'b'\n'b'  Tusk .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 5 (1d8 + 1) slashing damage. \n'b'\n'b' About \n'b' With thick gray tusks jutting from a protruding lower jaw, this plump, boar-like creature is covered in heavy blue-gray wool.'