b'Mimic, Huge \n'b'  Family:   Mimic  \n'b'  Huge   monstrosity  (shapechanger),  neutral  \n'b'  Armor Class  13 (natural armor) \n'b'  Hit Points  157 (15d12+60) \n'b'  Speed  20 ft.\n'b' STATS STR: 21 (+5) DEX:  10 (+0)  CON:  19 (+4)  INT:  6 (-2)  WIS:  15 (+2)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +6  Damage Immunities  acid  Condition Immunities   prone   Senses   darkvision  60 ft., passive  Perception  12  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Shapechanger . The huge mimic can use its action to  polymorph  into a huge objects or back into its true, amorphous form. Its Statistics are the same in each form. Any Equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Adhesive (Object Form Only) . The mimic adheres to anything that touches it. A Gargantuan or smaller creature adhered to the mimic swarm is also Grappled by it (escape DC 16). Ability Checks made to escape this grapple have disadvantage. \n'b'  False appearance (Object Form Only) . While the mimic remains motionless, it is indistinguishable from an ordinary object. \n'b'  Grappler . The mimic has advantage on  Attack  rolls against any creature Grappled by it. \n'b'  Actions \n'b'   Pseudopod .  Melee Weapon Attack : +8 to hit, reach 15 ft., one target.  Hit : 27 (4d10+5) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 27 (4d10+5) plus 22 (4d10) acid damage. If the target is a Medium or smaller creature, it must succeed on a DC 16  Dexterity  saving throw or be swallowed by the mimic. A swallowed creature is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the mimic, and it takes 14 (4d6) acid damage at the start of each of the mimic\xe2\x80\x99s turns. \n'b'  Fighting from Within . If the mimic takes 15 damage or more in a single turn from a creature inside of it, the mimic must succeed in a DC 21  Constitution  saving throw. If it fails, it must regurgitate all swallowed creatures at the end of that turn. All regurgitated creatures fall  prone  in a space within 10 feet of the mimic. If the mimic dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse by using 20 ft of movement, exiting  prone . \n'b'  About \n'b' While individual mimic sizes may vary greatly, a Huge mimic is usually the size of huge items like a small house, a dungeon entrance, and so on.'