b'Inevitable, Arbiter \n'b'  Family:   Inevitable  \n'b'  Small   construct  (inevitable),  lawful neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  22 (5d6 + 5)  Speed  20 ft., fly 50 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Perception +4  Damage Resistances  thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities  charmed, frightened, paralyzed, poisoned, unconscious  Senses  truesight 120 ft., passive Perception 14  Languages  all but rarely speaks  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The arbiter\xe2\x80\x99s innate spellcasting ability is Intelligence (spell save DC 11). The arbiter can innately cast the following spells, requiring no material components.\n'b'\n'b'\n'b'  At Will : detect chaos (as detect evil and good but only detects creatures of chaotic alignment) \n'b'  3/Day each : command, mending, protection from chaos (as protection from evil and good but only affects chaotic-aligned creatures) \n'b'  1/Week : commune \n'b'\n'b'  Axiomatic Mind . The arbiter can\xe2\x80\x99t be compelled to act in a manner contrary to its nature or its instructions. \n'b'  Disintegration . If the arbiter dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying. \n'b'  Immutable Form . The arbiter is immune to any spell or effect that would alter its form. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The arbiter makes four sword arm attacks. \n'b'  Sword Arm .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. \n'b'  Electrical Burst (1/Day) . The arbiter releases electrical energy in a 10-foot sphere centred on itself. Each creature in that area takes 10 (3d6) lightning damage and must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Immediately following such a burst, the arbiter becomes stunned for 24 hours.'