b'Coyotl \n'b'  Medium   humanoid  (human, shapechanger),  neutral evil  \n'b'  Armor Class  11 in humanoid form, 12 (natural armor) in coyote or hybrid form  Hit Points  117 (18d8 + 36)  Speed  30 ft. (40 ft. in coyote form)\n'b' STATS STR: 14 (+2) DEX:  12 (+1)  CON:  14 (+2)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +4  Damage Immunities  bludgeoning piercing, and slashing damage from nonmagical attacks that are not silvered  Senses  passive  Perception  13  Languages  Aztli, Common  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Shapechanger . The werecoyote can use its action to  polymorph  into a coyote-humanoid hybrid or into a coyote, or back into its true form, which is humanoid. Its statistics, other than its AC and speed, are the same in each form. Any equipment it is wearing or carries does not transform. It reverts to its true form if it dies. \n'b'  Keen Hearing and Smell . The werecoyote has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Pack Tactics . The werecoyote has advantage on  attack  rolls against a creature if at least one of the werecoyote\xe2\x80\x99s allies is within five feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Sneak Attack (1/turn) . The werecoyote deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within five feet of any ally of the werecoyote that isn\xe2\x80\x99t  incapacitated , and the werecoyote doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'  Spellcasting . A werecoyote is a 4th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 12, +4 to hit with spell attacks). It can cast the following spells.\n'b'\n'b'\n'b'  Cantrips (at will) : eldritch blast,  minor illusion , poison spray \n'b'  2nd level (2 slots) :  expeditious retreat , hellish rebuke,  mirror image ,  misty step ,  suggestion  \n'b'\n'b'  Equipment : Coyotl has a  potion of speed  and a pouch containing eight pearls (worth 100 gp each). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack (humanoid or hybrid form only) . The werecoyote makes one Bite  attack  and one with other  melee attack . \n'b'  Bite (coyote or hybrid form only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12  Constitution  saving throw or be cursed with werecoyote lycanthropy. \n'b'  Claws (hybrid form only) .  Melee Weapon Attack : +5 to hit, reach 5 ft. on creature.  Hit : 7 (2d4 + 2) slashing damage. \n'b'  Club (humanoid form only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 5 (1d6 + 2) bludgeoning damage or 6 (1d8 + 2) bludgeoning damage if used with two hands to make a  melee attack .'