b'Svirfneblin Nomad \n'b'  Small   humanoid  (svirfneblin),  any  \n'b'  Armor Class  15 (chain shirt)  Hit Points  16 (3d6 + 6);  Wound Threshold  6  Speed  25 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  14 (+2)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Animal Handling  +3,  Perception  +3,  Stealth  +4,  Survival  +3  Tools  herbalism kit  Senses   darkvision  120 ft., passive  Perception  13  Languages  Gnomish,  Svirfneblin , Undercommon  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Gnome Cunning . The svirfneblin nomad has advantage on  Intelligence ,  Wisdom , and  Charisma  saving throws against magic. \n'b'  Innate Spellcasting . The svirfneblin nomad\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 11). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  message  \n'b'\n'b' ACTIONS \n'b'\n'b'  War Pick .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  Poisoned Dart .  Ranged Weapon Attack : +4 to hit, range 30/120 ft., one creature.  Hit : 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12  Constitution  saving throw or be  poisoned  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' As the underground cousins of rock gnomes, svirfneblin are recognizable by their dark, blue-gray complexion and their pale hair. Since they\xe2\x80\x99ve never been involved in any major conflicts with surface dwellers, they are feared far less than other subterranean peoples. This is also owed to their sense of discretion. Little is known about them, but most surface people associate them with enchanted caves, which leads to their good reputation. \n'b' As great travelers of the Netherworld, established svirfneblin often become caravanners, guides, or traders. Many are also experts in cultivating underground plants, thus ensuring the air supply of communities. A typical group consists primarily of nomads and is led by a caravan guide. The most seasoned explorers, those who have survived many dangerous journeys, are called underguides.'