b'Murder Hornet \n'b'  Small   beast ,  chaotic evil  \n'b'  Armor Class  13  Hit Points  22 (4d6 + 8)  Speed  20 ft., fly 40 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  15 (+2)  INT:  5 (-3)  WIS:  6 (-2)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire  Senses  passive  Perception  8  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Assassinate . During its first turn, the murder hornet has advantage on  attack  rolls against any creature that hasn\xe2\x80\x99t taken a turn. Any hit the murder hornet scores against a surprised creature is a critical hit. \n'b'\n'b' ACTIONS \n'b'\n'b'  Stinger .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) piercing damage and 5 (2d4) poison damage. \n'b'\n'b' ABOUT \n'b' An odd sound fills the air and a party of adventurers stops in its tracks. They all see extremely large hornets flying over a bog, heading in their direction. Murder hornets are much larger than their tiny cousins and easy to detect. \n'b'  Potent Poison . This creature can spoil any visit to the swamp or jungle region. Their stinger injects a strong poison into victims. \n'b'  Evil Queen . A different queen murder hornet leads each colony. The hornets will fight to the death to protect their queen. Dozens of the monsters will make a home together. \n'b'  Nesting Place . Murder hornets dig their nests in the ground or take over the homes of other beasts. The poisonous beasts will wrap up corpses in sticky saliva to save for later meals.'