b'Amalgamite Swarm \n'b'  Large   swarm of Tiny constructs ,  unaligned  \n'b'  Armor Class  15 \n'b' Hit Points  84 (13d10 + 13) \n'b' Speed  30 ft.; climb 30 ft.\n'b' STATS STR: 3 (-4) DEX:  20 (+5)  CON:  12 (+1)  INT:  6 (-2)  WIS:  10 (0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +7 \n'b' Damage Resistances  bludgeoning, piercing, slashing from nonmagical weapons that aren\xe2\x80\x99t adamantine \n'b' Damage Immunities  acid, poison, psychic \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  prone ,  poisoned ,  restrained ,  stunned  \n'b' Senses   darkvision  60 ft., passive perception 10 \n'b' Languages  understands Common but can\xe2\x80\x99t speak \n'b' Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Dispersion . The amalgamite swarm can disperse itself across a 30-foot cube over the course of 1 round. While dispersed, the swarm has advantage on  Dexterity  ( Stealth ) checks made to  hide  and can  hide  even if it is being observed. The dispersed swarm cannot  attack , deal damage, or regain  hit points  or gain  temporary hit points . The swarm can reform over the course of 1 minute, but it loses its advantage on  Dexterity  ( Stealth ) checks while reforming. \n'b'  Reassemble . The amalgamite swarm regains 10  hit points  at the start of its turn. If the swarm takes damage from a weapon or an effect that affects an area, this trait doesn\xe2\x80\x99t function at the start of the swarm\xe2\x80\x99s next turn. The swarm dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t reassemble. \n'b'  Scuttling Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny amalgamite. The swarm can use its speed to move Medium-sized segments of its area independently from the rest of its area, as long as all segments remain contiguous. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The amalgamite swarm makes two attacks: one with its acid spit and one with its bite. \n'b'  Acid Spit .  Ranged Weapon Attack : +8 to hit, range 15/30 ft., one target.  Hit : 21 (6d6) acid damage. \n'b'  Bite ..  Melee Weapon Attack : +8 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 25 (10d4) piercing damage, or 12 (5d4) piercing damage if the swarm has half of its  hit points  or fewer. \n'b'\n'b' ABOUT \n'b' Originally forged as a self-replicating tool by a now-extinct race of artificers, these tiny animated machines were subverted by the Hegemony, used to destroy their creators, and then utilized by the Ultari as a weapon of conquest. By itself, each individual amalgamite component has sentience but little more. However, when they bring themselves together to form into insect-like amalgamite units, a hive-like consciousness forms. Amalgamites are inextricably bound to follow their programmed commands but they have the capacity to learn and are often quite cunning in how they follow out their orders. \n'b'  Metal Destroyers . Amalgamites use their acidic spittle to break down small qualities of common minerals for energy to sustain themselves. They can also rapidly self repair damaged or broken components, but this requires considerably more energy. The process of creating amalgamites is complex and closely guarded secret, but amalgamites can replicate by themselves. This requires qualities of refined metal imbued with significant amounts of magical energy. Due to the potential danger of amalgamites reproducing out of control and destroying their owner\xe2\x80\x99s valuables, amalgamites routinely have strict safeguards integrated into them that limit the total amount of units in a swarm.'