b'Gremlin, Grimple \n'b'  Family:   Gremlins  \n'b'  Tiny   fey  (gremlin),  chaotic neutral  \n'b'  Armor Class  11  Hit Points  7 (2d4+2)  Speed  20 ft., climb 20 ft., fly 20 ft.\n'b' STATS STR: 3 (-4) DEX:  13 (+1)  CON:  12 (+1)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Sleight of Hand  +5,  Stealth  +5  Senses  passive  Perception  12  Languages  Deep Speech  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Gremlin Lice . All grimples are infested with gremlin lice. Whenever a warm-blooded creature comes in physical contact with a grimple, the creature must make a DC 11  Constitution  check. On a failed save, the creature begins to itch on its next turn. The itch proves so distracting that for the duration of the infestation, the individual has disadvantage on  initiative  checks and saving throws to maintain concentration. Fortunately, these annoying parasites cannot live long on non-gremlins, and only survive for 24 hours. Submersion in water or exposure to freezing temperatures also kills a gremlin lice infestation. \n'b'  Innate Spellcasting : The gremlin\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 10). The  gremlin  can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  prestidigitation  \n'b'  3/day each :  grease ,  mage hand  \n'b'\n'b'  Magic Resistance . The gremlin has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 0 ft., one target.  Hit : 3 (1d3 + 1) piercing damage. \n'b'  Rock .  Ranged Weapon Attack : +3 to hit, range 20/60 ft., one target.  Hit : 3 (1d4 + 1) bludgeoning damage. \n'b'  Putrid Vomit (Recharge 5-6) . The gremlin spews vomit in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 11  Constitution  saving throw, becoming  poisoned  on a failed save. At the end of each its turns, the creature can make a new saving throw; on a success, the creature is no longer  poisoned . \n'b'\n'b' Grimples are filthy urban scavengers that lurk beneath the eaves of abandoned buildings, clock towers, belfries, and steeples. Sickly-looking and ragged, they shed constantly as a result of the small parasites they host. Quick climbers, grimples also have loose flaps of skin that stretch between their arms and allow them to glide short distances. Voracious omnivores, grimples feast off garbage. They frequently target inns, restaurants, and other places where they can scavenge a steady supply of food. \n'b' Grimples despise humans and show it by attacking drunks, unlocking stables, torturing guard dogs, and loosening hanging storefront signs so that they fall on people. This does not stop them from sometimes allying with humans and other humanoids, but such collaborations are always temporary, as a grimple is ever plotting betrayal. Although a grimple is often arrogant and overbearing, its ability to vomit at will (and propensity for doing so constantly) remains its most unappealing quality.'