b'Draconic Gargoyle \n'b'  Medium    elemental  ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  60 (8d8 + 24)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 16 (+3) DEX:  11 (+0)  CON:  16 (+3)  INT:  6 (-2)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Damage Immunities  fire, poison  Condition Immunities   exhaustion ,  frightened ,  petrified ,  poisoned  Senses  darkvision  60 ft., passive  Perception  11  Languages  Terran  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the  gargoyle  remains motionless, it is indistinguishable from an inanimate statue. \n'b'\n'b' ACTIONS \n'b'\n'b'  Rend .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) piercing damage. \n'b'  Fire Breath (Recharge 5\xe2\x80\x936) . The  gargoyle  exhales fire in a 15-foot cone. Each creature in that area must make a DC 13  Dexterity  saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Frightful Glare . The  gargoyle  turns its hateful glare on one creature within 60 feet of it that can see it. That creature must succeed on a DC 13  Wisdom  saving throw or become  frightened  of the  gargoyle  until the end of its next turn. \n'b'\n'b' REACTIONS \n'b'\n'b'  Ash Cloud (1/Day) . When the  gargoyle  takes damage, it can exhale a cloud of ash that fills a 15-foot cube originating from it. The ash heavily obscures the area until it dissipates at the start of the  gargoyle\xe2\x80\x99s  next turn.'