b'Draug \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  12 (natural armor) \n'b' Hit Points  27 (5d8 + 5) \n'b' Speed  30 ft., swim 30 ft.\n'b' STATS STR: 17 (+3) DEX:  10 (+0)  CON:  13 (+1)  INT:  8 (\xe2\x80\x931)  WIS:  10 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  fire \n'b' Damage Immunities  poison \n'b' Condition Immunities   poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  10 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  1 (200 XP) \n'b' ACTIONS \n'b'\n'b'  Greataxe .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (1d12 + 3) slashing damage. \n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 14 (2d10 + 3) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' When a ship and her crew die at sea in horrific fashion, they sometimes reanimate as draug. These undead sailors are completely obedient to their captain, and without these directions, often find themselves lacking motivation. In these cases, the draug might wander off in different directions or stay and lurk in their sunken hulks.'