b'Shadow Skeleton \n'b'  Family:   Shadow  \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  32 (5d8 + 10)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  15 (+2)  INT:  8 (-1)  WIS:  9 (-1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +5  Damage Vulnerabilities  radiant; bludgeoning  Damage Immunities  necrotic, poison  Condition Immunities   exhaustion ,  poisoned   Senses  blindsight 60 ft., passive  Perception  9  Languages  understands all languages it knew in life but can\xe2\x80\x99t speak  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Shadowy Presence . Magical  darkness  emanates in a 30-foot-radius sphere around the skeleton. Undead creatures are able to see normally in this darkness. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The shadow skeleton makes two  melee attacks . \n'b'  Shortsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage plus 3 (1d6) necrotic damage. \n'b'\n'b' ABOUT \n'b' These skeletons have been bound to dark spirits from a Plane of Shadow, which wraps it in darkness. Nearby light sources are dimmed in their presence and weak flickering nonmagical sources may be snuffed out. The sounds of their movement are muffled as well, making shadow skeletons more stealthy than other reanimated remains. \n'b'  Undead Nature . Shadow skeletons do not require air, food, water, or sleep. \n'b'  Shadow Magic . The necromancy that gives these undead their mimicry of foul life has been known to grant additional gifts. Shadow skeleton mages are capable of not only emanating darkness from within themselves, but also of manipulating it and bending shadows to their will. These constructs sow terror and confusion in their wake as the darkness around their victims closes in upon them.'