b'Alligator \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  13 (natural armor) \n'b' Hit Points  11 (2d8 + 2) \n'b' Speed  20 ft., swim 30 ft.\n'b' STATS STR: 15 (+2) DEX:  10 (+0)  CON:  13 (+1)  INT:  2 (\xe2\x80\x934)  WIS:  10 (+0)  CHA:  5 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +4,  Con  +3 \n'b' Skills   Stealth  +2 \n'b' Senses  passive  Perception  10 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hold Breath . The alligator can hold its breath for 15 minutes. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage, and the target is  grappled  (escape DC 12). Until this grapple ends, the target is  restrained , and the alligator can\xe2\x80\x99t bite another target. \n'b'\n'b' ABOUT \n'b' Fierce aquatic predators, alligators snap at unsuspecting prey with their gaping maws, grabbing and dragging victims to a watery doom.'