b'Sphinx Kitten \n'b'  Tiny   monstrosity ,  neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  16 (3d4 + 9)  Speed  20 ft., fly 30 ft.\n'b' STATS STR: 7 (-2) DEX:  15 (+2)  CON:  16 (+3)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +3,  Perception  +4  Damage Resistances  psychic; bludgeoning, piercing, and slashing from nonmagical attacks  Senses  truesight 30 ft., passive  Perception  14  Languages  Common,  Sphinx   Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Mostly Inscrutable . The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any  divination  spell that it refuses.  Wisdom  ( Insight ) checks made to ascertain the sphinx\xe2\x80\x99s intentions or sincerity have disadvantage. This trait does not work against adult sphinxes. \n'b'  Magic Weapons . The sphinx\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) slashing damage. \n'b'  Prestidigitation . The sphinx casts  prestidigitation . \n'b'  Joke (3/Day) . The sphinx tells a magical joke. Each time it tells a joke before finishing a long rest, the joke is funnier and the effect is harder to resist, as detailed below. Each creature within 120 feet of the sphinx and able to hear the joke must make a saving throw.\n'b'\n'b'\n'b'  Bad Joke . Each creature that fails a DC 10  Wisdom  saving throw cringes and has disadvantage on the next  attack  roll it makes before the end of its next turn. \n'b'  Confusing Joke . Each creature that fails a DC 12  Wisdom  saving throw can\xe2\x80\x99t take  reactions  until the end of its next turn. On its turn, the creature can\xe2\x80\x99t move, and it uses its action to make a melee or  ranged attack  against a randomly determined creature within range. If the creature can\xe2\x80\x99t  attack , it does nothing on its turn. \n'b'  Hilarious Joke . Each creature that fails a DC 14  Wisdom  saving throw becomes  incapacitated  from uncontrollable laughter. An  incapacitated  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' Mysterious, elusive, and deeply magical, sphinx kittens are such a rare sight that many scholars doubt their existence.\xc2\xa0Despite the arcane nature, sphinx kittens are still kittens and love to play and share funny stories with their friends.\xc2\xa0Sphinx kittens require magic and nurture both to grow into adult sphinxes, a complex process that can take centuries.\xc2\xa0An orphan sphinx kitten will remain a kitten until it has received the magic and the guidance it needs to develop.\xc2\xa0Long-lived sages and elven nobles sometimes adopt and raise orphan sphinxes, which grow up to become powerful and loyal guardians. \n'b'  Arcane Humor . As part of their training and growing up, sphinx kittens will charge their jokes with the same magic that will eventually empower their spells, their riddles, or their roars when they grow up. This makes even a bad joke potentially dangerous when a sphinx kitten tells it. \n'b'  Pact of the Chain Familiar . At the gamemaster\xe2\x80\x99s discretion, a  warlock  with a pact of the chain may choose the form of a sphinx kitten for their familiar.'