b'Danse Macabre \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  262 (15d10+60)  Speed  fly 40 ft.\n'b' STATS STR: 1 (-5) DEX:  24 (+7)  CON:  18 (+4)  INT:  8 (-1)  WIS:  16 (+3)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Cha  +10,  Dex  +12  Skills   Insight  +8,  Perception  +8  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  18  Languages  none  Challenge  14 (11,500 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Dance of Death . A danse macabre is constantly surrounded by a 40-foot aura known as the dance of death, an endless gala of dancing spectral figures. Any living creature that enters the area of the dance of death must make a DC 18  Wisdom  saving throw or join the ghostly dancers. Such a creature gains a level of  exhaustion  and cannot willingly move from the square they are dancing in unless the danse macabre moves in such a way that the creature is no longer in its aura. A creature can make another saving throw at the end of every hour, gaining another level of  exhaustion  each time it fails this saving throw. Creatures immune to being  charmed  are immune to this ability. \n'b'  Deathless . If the danse macabre is reduced to  0 hit points , it is not killed outright but disappears. It reappears after 24 hours in the same location it died. Only by reducing a danse macabre to  0 hit points  in an area of a  hallow  spell will it be destroyed completely. \n'b'  Lifesense . A danse macabre notices and locates living creatures within 60 feet. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The danse macabre makes 4 scythe attacks. \n'b'  Scythe .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 17 (3d6 + 7) piercing damage. If the danse macabre scores a critical hit with the scythe, roll the damage dice a third time to calculate damage. \n'b'\n'b' ABOUT \n'b' Incorporeal and ominous, danse macabres typically manifest as looming, black-cloaked skeletons, although they might appear in other sinister forms depending on personifications of death unique to the cultures near where they manifest, typically a fiery pillar, a pale child, or a man in a white mask. \n'b' The crowd of dancing souls that surround these 10-foot-tall specters typically do little to dispel their ominous aura. \n'b'  Inevitability . Danse macabres embody the inevitability of death. They represent the ultimate equalizer of station, revealing in their dance of death the futility of all life. In the end all mortal beings must face the fateful piper and dance to its tune. As undead creatures, danse macabres require nothing from their environments and contribute nothing in return. \n'b' A danse macabre is a solitary creature that seeks only to call others to join its eternal celebration of the inevitable. They only manifest in locations tainted by untimely deaths\xe2\x80\x94the sites of countless violent executions, estates overrun by deadly plagues, or on battlefields where mass slaughters took place. The common thread is that at all of these locations hundreds, if not thousands, of victims met their fate, often in rapid succession. \n'b' Some scholars of the undead suggest that danse macabre harbor no hate for the living, merely a natural drive to bring them to their final state on an accelerated schedule. \n'b' Witnesses of danse macabres, however, tend to disagree, and the manifestation of a danse macabre can quickly depopulate a location through both its depredations and the flight of any survivors. Fortunately, though, these morbid shades rarely move far from the site of their initial manifestation, leading to numerous tales of haunted halls where the dead endlessly dance in their eternal revel.'