b'Buraq \n'b'  Medium   celestial ,  lawful good  \n'b'  Armor Class  17 (natural armor) \n'b' Hit Points  152 (16d8 + 80) \n'b' Speed  60 ft., fly 90 ft.\n'b' STATS STR: 15 (+2) DEX:  18 (+4)  CON:  20 (+5)  INT:  18 (+4)  WIS:  18 (+4)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +9,  Wis  +8,  Cha  +9 \n'b' Skills   History  +8,  Religion  +8 \n'b' Damage Resistances  radiant; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened  \n'b' Senses  truesight 120 ft., passive  Perception  14 \n'b' Languages  Celestial, Common, Primordial, telepathy 120 ft. \n'b' Challenge  11 (7,200 XP) \n'b' Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Angelic Weapons . The  buraq\xe2\x80\x99s  attacks are magical. When the  buraq  hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the  attack ). \n'b'  Magic Resistance . The  buraq  has advantage on saving throws against spells and other magical effects. \n'b'  Night Journey . When outdoors at night, the distance of the  buraq\xe2\x80\x99s  vision is not limited by nonmagical  darkness . Once per month, the  buraq  can declare it is on a night journey, and for the next 24 hours, it can  Teleport  as a bonus action. When on a night journey, the  buraq  can  teleport  as often as it wants, and its destination must always be in an area of nonmagical  darkness  within its line of sight. At any point during the night journey, the  buraq  can use a bonus action to return itself and its rider to the location where it began the night journey. \n'b'  Powerful Steed . The  buraq  is considered to be a Large animal for the purpose of determining its carrying capacity and its ability to carry a rider. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  buraq  makes two Hooves attacks. It can replace one  attack  with a use of Spellcasting. \n'b'  Hooves .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage plus 18 (4d8) radiant damage. \n'b'  Spellcasting . The  buraq  casts one of the following spells, requiring no components and using  Charisma  as the spellcasting ability (spell save DC 17): \n'b'\n'b'  At will :  comprehend languages ,  detect evil and good ,  holy aura ,  pass without trace  \n'b'  3/day each :  haste ,  longstrider  \n'b'  1/day each :  plane shift ,  wind walk  \n'b'\n'b'  Teleport (1/Day) . The  buraq  magically teleports itself and its rider, along with any equipment it is wearing or carrying, to a location the  buraq  is familiar with, up to 1 mile away. \n'b'\n'b' ABOUT \n'b' An aura of holiness surrounds this handsome  human -headed equine with short but strong feathered wings. \n'b'  Only the Worthy . A  buraq  possesses astounding speed, determination, and resilience, among a host of noble qualities. Only pure-hearted humanoids can obtain a service from such a righteous and honorable creature. \n'b'  Angel Marked . Every  buraq  wears a gilded band around its head or neck. These are said to be angelic seals or wardings, each different. The hide of every  buraq  is white, though their beards, lashes, manes, and tails vary from silver and dusty tan to deep brown or glossy black. \n'b'  Heavenly Steeds . A  buraq  is smaller than a mule but bigger than a donkey, though their carrying capacity belies their  size  and apparent strength. Nevertheless, a  buraq  is the ultimate courier and a heavenly steed. Paladins and good-aligned clerics are the most likely candidates to ride a  buraq , but other virtuous characters have had this privilege.'