b'Ogre Mage \n'b'  Family:   Ogre  \n'b'  Large   giant ,  chaotic evil  \n'b'  Armor Class  10 (15 with  mage armor )  Hit Points  51 (6d10 + 18)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  10 (+0)  CON:  16 (+3)  INT:  16 (+3)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +6  Senses   darkvision  60 ft., passive  Perception  12  Languages  Giant, Common, Sylvan  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Innate Spellcasting . The ogre mage\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 15, +6 to hit with spell attacks). The ogre mage can innately cast the following  sorcerer  spells, requiring no components:\n'b'\n'b'\n'b'  At will : blade ward,  prestidigitation  \n'b'  2/day :  burning hands ,  mage armor ,  thunderwave , witch bolt \n'b'  1/day : cloud of daggers,  fireball ,  lightning bolt ,  scorching ray  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The ogre mage makes two attacks with his staff. \n'b'  Staff .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage. \n'b'\n'b' About \n'b' Without warning, an ogre in a hooded cloak drops a  fireball  on your party. You have just encountered an ogre magi! They serve the ogre king and live in the mountains. \n'b'  Double Trouble . This monster is a fearsome combination of brute and spellcaster. They are extremely aggressive and will attack without hesitation. \n'b'  Close to the King . These creatures are known to be close allies of the ogre king. They stay in close communication with their leader. However, ogre magi are much more intelligent and can manipulate the king. Some of these evil humanoids feel they can replace their leader.'