b'Dragon, Wrath (Huge) \n'b'  Family:   Dragon - Wrath  \n'b'  Huge   dragon ,  any good alignment  \n'b'  Armor Class  19 (natural armor)  Hit Points  356 (31d12 + 155)  Speed  40 ft., fly 80 ft.\n'b' STATS STR: 23 (+6) DEX:  12 (+1)  CON:  21 (+5)  INT:  18 (+4)  WIS:  21 (+5)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +7,  Constitution  +11,  Wisdom  +11,  Charisma  +9  Skills   Insight  +11,  Persuasion  +9,  Perception  +17,  Religion  +10,  Stealth  +7  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   blindsight  60 ft.,  darkvision  120 ft., passive  Perception  27  Languages  Celestial, Common, Draconic, Giant, Terran  Challenge  19 (22,000 XP) \n'b' Special Traits \n'b'   Divine Aura . Each time an aberration, fiend, or undead attempts to make a melee or  ranged attack  against the wrath dragon from within 10 feet of the dragon, the creature must succeed on a DC 19  Wisdom  saving throw or be forced to target another creature within range or lose the action. Once a creature succeeds on this saving throw, it is immune to it for 24 hours. \n'b'  Legendary Resistance (3/day) . If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Spellcasting . The wrath dragon is a 15th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 19, +11 to hit with spell attacks). It has the following  cleric  spells prepared.\n'b'\n'b'   Cantrips (at will) :  guidance ,  mending ,  resistance ,  sacred flame ,  thaumaturgy  \n'b'  1st level (4 slots) :  bane ,  bless ,  cure wounds ,  detect magic ,  guiding bolt  \n'b'  2nd level (3 slots) :  aid ,  find traps ,  hold person ,  lesser restoration ,  silence ,  spiritual weapon  \n'b'  3rd level (3 slots) :  beacon of hope ,  dispel magic ,  revivify  \n'b'  4th level (3 slots) :  banishment ,  death ward ,  freedom of movement ,  guardian of faith  \n'b'  5th level (2 slots) : commune,  dispel evil and good ,  greater restoration , mass cure wound,  raise dead  \n'b'  6th level (1 slot) :  heal  \n'b'  7th level (1 slot) :  divine word  \n'b'  8th level (1 slot) :  holy aura  \n'b'\n'b'  Actions \n'b'   Multiattack . The wrath dragon makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 17 (2d10 + 6) piercing damage plus 9 (2d8) radiant damage. \n'b'  Claw .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) slashing damage plus 9 (2d8) radiant damage. \n'b'  Tail .  Melee Weapon Attack : +12 to hit, reach 15 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) radiant damage. \n'b'  Divine Breath (Recharge 5-6) . The wrath dragon releases a blast of divine fire in a 60-foot cone. Creatures within the area must make a DC 19  Dexterity  saving throw, taking 28 (8d6) fire damage and 28 (8d6) radiant damage on a failed saving throw, or half as much damage on a successful saving throw. \n'b'  Beckon Deva (1/day) . The wrath dragon summons a deva from the deity that it serve. The summoned deva appears in an unoccupied space within 60 feet of the wrath dragon. It remains for 1 minute, until it or the wrath dragon is slain, or until the wrath dragon takes an action to dismiss it. \n'b'  Legendary Actions \n'b' The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary actions at the start of its turn. \n'b'   Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail  attack . \n'b'  Wing Attack (Costs 2 Actions) . The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20  Dexterity  saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked  prone . The dragon can then fly up to half its flying speed. \n'b'  Preserve Life (Costs 3 Actions) . The wrath dragon causes up to 6 creatures within 30 feet of it to regain 14 (2d6 + 7)  hit points  each.'