b'Elemental, Obsidian \n'b'  Family:   Elementals  \n'b'  Medium   elemental ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  66 (7d8 + 35)  Speed  20 ft.\n'b' STATS STR: 18 (+4) DEX:  8 (-1)  CON:  20 (+5)  INT:  4 (-3)  WIS:  11 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  cold, fire; bludgeoning, piercing, and slashing damage from nonmagical weapons  Damage Immunities  poison  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned ,  unconscious   Senses   darkvision  60 ft., passive  Perception  10  Languages  Terran  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Brute . A melee weapon  attack  deals one extra die of its damage when the obsidian elemental hits with it (included in the attack). \n'b'  Death Throes . When the obsidian elemental dies, it explodes, and each creature within 30 feet of it must make a DC 16  Dexterity  saving throw, taking 17 (5d6) slashing damage and 17 (5d6) fire damage on a failed saving throw, or half as much damage on a successful one. \n'b'  Molten Glass . A creature that hits the obsidian elemental with a  melee attack  while within 5 feet of it takes 7 (2d6) fire damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The obsidian elemental makes two claw attacks. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage plus 4 (1d8) fire damage. \n'b'\n'b' ABOUT \n'b' An obsidian elemental is merged of equal parts earth and fire, arising in the vast felsic fields that flow and melt in burning oceans along the verges where the two elemental planes intersect. They are hulking piles of faceted black stone, streaked with white striations, spiderwebbed cracks, razor-sharp shards, and a seething molten core within.'