b'Xipe Totec \n'b'  Large   fiend ,  chaotic evil  \n'b'  Armor Class  19 (golden skin) \n'b' Hit Points  826 (48d10 + 576) \n'b' Speed  100 ft.\n'b' STATS STR: 28 (+9) DEX:  26 (+9)  CON:  35 (+12)  INT:  18 (+4)  WIS:  28 (+9)  CHA:  30 (+10)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +18,  Con  +21,  Wis  +18 \n'b' Skills   Deception  +19,  Insight  +18,  Intimidation  +19 \n'b' Damage Resistance(s)  cold, lightning \n'b' Damage Immunities  fire, poison; bludgeoning, piercing, and slashing damage from nonmagical attacks \n'b' Damage Vulnerabilities  radiant \n'b' Condition Immunities   charmed , disease,  frightened ,  paralyzed ,  poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  19 \n'b' Languages  Auran, Common, Sylvan, Terran \n'b' Challenge  30 (155,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Disease Spreader . Any creature struck be Xipe Totec\xe2\x80\x99s rattlestaff must succeed a DC 23  Constitution  saving throw or be afflicted with a disease of Xipe Totec\xe2\x80\x99s choice. \n'b'  Flaying Critical. Any creature struck with a critical hit by Xipe Totec\xe2\x80\x99s golden dagger must succeed a DC 23  Constitution  saving throw or be flayed alive. The creature immediately drops to  0 hit points  and begins dying, automatically failing their death saving throws. They can be revived, however, they lose 10 (3d6)  hit points  every round until they are affected by a  regenerate  spell.  \n'b'  Innate Spellcasting . Xipe Totec\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 27). He can innately cast the following spells, requiring no material components: \n'b'\n'b'  At will :  contagion ,  control weather ,  haste  \n'b'  3/day each :  dispel magic ,  flame strike ,  power word stun  \n'b'  1/day each :  dominate monster ,  power word kill ,  time stop  \n'b'\n'b'  Legendary Resistance (3/Day) . If Xipe Totec fails a saving throw, he can choose to succeed instead. \n'b'  Regenerate . Xipe Totec regains 30  hit points  at the start of his turn. If Xipe Totec takes radiant damage, this trait doesn\xe2\x80\x99t function at the start of Xipe Totec\xe2\x80\x99s next turn. Xipe Totec dies only if he starts his turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Xipe Totec makes six attacks: three with his golden dagger and three with his rattlestaff. \n'b'  Golden Dagger .  Melee Weapon Attack : +18 to hit, reach 10 ft., one target.  Hit : 58 (9d10 + 9) slashing damage. \n'b'  Rattlestaff .  Melee Weapon Attack : +18 to hit, reach 10 ft., one target.  Hit : 48 (6d12 + 9) bludgeoning damage. \n'b'\n'b' LEGENDARY ACTIONS \n'b' Xipe Totec can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Xipe Totec regains spent legendary actions at the start of its turn. \n'b'\n'b'  Heart Eater (Costs 3 Actions) . If Xipe Totec is adjacent to an  incapacitated  creature, he can rip their heart out and feast on it. He immediately gains  hit points  equal to the creature\xe2\x80\x99s Hit Dice. Any excess  hit points  above Xipe Totec\xe2\x80\x99s hit point maximum are treated as  temporary hit points . The affected creature must succeed a DC 23  Constitution  saving throw or die immediately. On a successful saving throw, the creature is reduced to  0 hit points  and starts dying. The creature automatically fails its death saving throws. A  regenerate  spell is necessary to be cast on the creature before they can be stabilized and raised above  0 hit points . \n'b'  Movement . Xipe Totec can move up to his speed. \n'b'  Power Word Blind (Costs 2 Actions) . Xipe Totec targets one creature he can see within 30 feet of him. If the target can hear him, the target must succeed on a DC 21  Constitution  saving throw or be  blinded  until magic such as the  lesser restoration  spell removes the blindness. \n'b'\n'b' LAIR ACTIONS \n'b' On initiative count 20 (losing  initiative  ties), Xipe Totec takes a lair action to cause one of the following effects; Xipe Totec can\xe2\x80\x99t use the same effect two rounds in a row: \n'b'\n'b'   Xipe Totec can will his current corporeal form to die, shedding his epidermis, which then sinks into the ground. During the next rainfall, after a 10-minute period he returns to life at full  hit points  and any conditions affecting him before he died are ended. Xipe Totec\xe2\x80\x99s gear crumbles to dust when he uses this ability but reforms when he does.\n'b'\n'b'\n'b' Until the next lair action is taken, all of Xipe Totec\xe2\x80\x99s allies that are within 60 feet of him gain advantage on all  attack  rolls and saving throws. \n'b' Xipe Totec can empower the second skin with the power of a god, granting him advantage on all saving throws against spells and other magical effects. \n'b'\n'b' REGIONAL EFFECTS \n'b' The region containing Xipe Totec\xe2\x80\x99s lair is warped by the his godlike power, which creates one or more of the following effects: \n'b'\n'b'    Diseases become far more frequent and potent within the region, causing all creatures which make a saving throw against a disease to do so with disadvantage.\n'b'\n'b'\n'b' Humanoids become drawn to Xipe Totec\xe2\x80\x99s lair, feeling an unnatural desire to stop whatever they are doing and head there. \n'b' Those who acknowledge Xipe Totec\xe2\x80\x99s divinity are bolstered and gain  temporary hit points  equal to his  Charisma  modifier. These  hit points  are renewed every hour. \n'b'\n'b' ABOUT \n'b' This exceptionally tall golden-skinned man wears another humanoid\xe2\x80\x99s skin as a suit; the flayed creature\xe2\x80\x99s hands dangle from the man\xe2\x80\x99s wrists. He wields a blood-dipped dagger in his left hand and a staff topped with a rattling arrow in his right hand. He exudes an unmistakeable aura of divinity. Xipe Totec is either a former deity whose followers have dwindled in number due to conquests by external forces, and he seeks to regrow or retain his following, or he is on the cusp of transcendence after amassing several fervently warlike cults. His abilities to transfer his power and energize his worshippers point to a divine capability. Xipe Totec stands 9 feet tall and weighs a massive 2 tons. \n'b'  The Culling . Xipe Totec believes that much as the soil must be turned to produce better crops, so too must people be weeded out through warfare to produce a better civilization. As his power grows, his cults become more prominent and sweep through ever-widening regions to achieve greater conquests. Xipe Totec also promotes the agricultural growth through sacrifice. As maize sheds its skin to reveal its treasure, a sacrifice must be made in similar fashion to promote that growth. He prefers noble warriors for sacrifice, since their prowess in battle and purity encourages the best growth. Additionally, as he, or one of his most powerful followers, dons the skin of a mighty warrior, the power granted by that skin increases drastically over an ordinary sacrifice. If Xipe Totec is engaged in battle himself, he ensures the preservation of a notable combatant for a symbolic battle ending in an honorable death. \n'b' While Xipe Totec detects as an evil being, he does not view his  actions  as evil. He instead sees his teachings and the sacrifices he demands as necessary for the benefit of all civilization. After all, no one would want weak and unsustaining yields from their crops, so he reasons that no civilization can survive with people who cannot provide fully to its greater good. \n'b'  Sole Survivor . Xipe Totec is a unique creature, but he refers to three lost brothers who have fallen to internecine fighting or the conquests that have diminished his power. He does not recall them with any sort of fondness and is quite satisfied with the idea that he is the only survivor. \n'b'  Master of Metals . In addition to promoting warfare and agriculture, Xipe Totec is a gifted blacksmith, primarily working in silver and gold. He crafted the dagger he always uses in combat and bolstered it to allow it to maintain its edge during the rigors of battle. When he is not leading troops or overseeing sacrifices, he acts as a mentor to other silver- and goldsmiths and blesses exemplary weapons and armor they produce.'