b'Auto Butler \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  45 (10d8)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  10 (+0)  INT:  14 (+2)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex +4,  Int +4  Skills   Acrobatics  +4,  Performance  +5  Condition Immunities   poisoned ,  stunned ,  unconscious   Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison, psychic  Senses   darkvision  60 ft. \n'b' Languages Understands all language but can\xe2\x80\x99t speak  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Dedicated Servant . As long as the butler and the creature that holds its key are on the same plane, the butler can always sense the creature\xe2\x80\x99s mood and nutritional desires. Additionally, the butler is aware of any diseases the creature is afflicted by and become immediately aware if the creature becomes  poisoned . \n'b'  Talented . The butler is proficient in all Artisan\xe2\x80\x99s Tools and doubles its proficiency bonus for ability checks made using Artisan\xe2\x80\x99s Tools. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The butler makes two Slam attacks. \n'b'  Detect Poison . The butler chooses a food or drink it can see within 5 feet and detects any poison present within the target. \n'b'  Heal . The butler touches a flesh-and-blood creature within 5 feet of it. The target regains 11 (2d10)  hit points . \n'b'  Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft. One target.  Hit : 5 (1d6 + 2) bludgeoning damage.'