b'Bat, Vampiric \n'b'  Family:   Bat  \n'b'  Tiny   undead ,  lawful evil  \n'b'  Armor Class  12  Hit Points  1 (1d4 \xe2\x80\x93 1)  Speed  5 ft., fly 30 ft.\n'b' STATS STR: 2 (-4) DEX:  15 (+2)  CON:  8 (-1)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  blindsight 60 Ft., passive  Perception  11  Challenge  0 (10 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Echolocation . The  bat  can\xe2\x80\x99t use its blindsight while  deafened . \n'b'  Keen Hearing . The  bat  has advantage on  Wisdom  ( Perception ) checks that rely on hearing. \n'b'  Flyby . The  bat  doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +0 to hit, reach 5 ft., one creature.  Hit : 1 piercing damage. \n'b'  Lifelink . The vampiric  bat  possesses this trait when acting as a familiar. If its companion delivers a touch spell that deals necrotic damage through the vampiric  bat , the companion regains  hit points  equal to half the amount of necrotic damage dealt. \n'b'\n'b' ABOUT \n'b' Staring into the glowing red eyes of a vampiric bat will reveal within them a malignance and intelligence far beyond that of any beast of nature. \n'b' Aside from those eyes, these large black bats seem made of shadow, save for the flash of glittering white fangs in the dark. Like the undead they originate from, vampiric bats lust for blood, are ravaged by sunlight, and cast neither reflection nor shadow. \n'b'  Missing Piece . As  vampires  spend centuries in their cursed state, their gifts develop to new heights and depths. Powerful  vampires  are even able to divide their mind and form among several bodies at once, shattering themselves into a swarm of malefic vampire bats. When one of the bats that makes up an elder vampire\xe2\x80\x99s being is forcibly separated from the rest, whether by mishap or violence, it wanders alone as a lesser creature, with only a small piece of its former intellect and personality.'