b'Kronos: The Father of Time \n'b'  Gargantuan   giant  (titan),  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  702 (36d20 + 324)  Speed  40 ft.\n'b' STATS STR: 30 (+10) DEX:  3 (-4)  CON:  28 (+9)  INT:  7 (-2)  WIS:  7 (-2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +19,  Con  +18,  Wis  +7,  Cha  +13  Skills   Athletics  +19,  History  +7,  Perception  +7,  Religion  +7  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses  passive  Perception  17  Languages  Celestial, Primordial  Challenge  30 (155,000 XP) \n'b' Special Traits \n'b'   Legendary Resistance (5/day) . If Kronos fails a saving throw, he can choose to succeed instead. \n'b'  Siege Monster . Kronos deals double damage to objects and structures. \n'b'  Magic Resistance . Kronos has advantage on saving throws against spells and other magical effects. \n'b'  Temporal Domain (1/day) . Kronos instantly transports himself, along with any chosen creatures within 120 feet, to his domain. A spherical plane in the middle of a strange warped void, time in this domain goes by much quicker; 3 months pass each round of combat, and creatures age faster. This cannot be reversed by a  greater restoration . The plane collapses if Kronos dies, sending back every still living creature to where they entered. \n'b'  Actions \n'b'   Being Beyond Time (recharge 5-6) . Kronos makes a deafening, time-rending scream. Every creature within 60 feet of Kronos has to make a DC 26  Constitution  saving throw or instantly age 16 (3d10) years, if a creature is pushed 10 years beyond its life expectancy, it falls unconscious until a spell like  greater restoration  is cast. If no restoration spell is cast, the creature dies an hour later. \n'b'  Multiattack . Kronos makes 1 Sickle  attack , 1 Bite or Devour  attack , and 1 Stomp attack. \n'b'  Sickle .  Melee Weapon Attack : +19 to hit, reach 20 ft., every target in a 20 ft. cone.  Hit : 37 (5d10 + 10) slashing damage. \n'b'  Stomp .  Melee Weapon Attack : +19 to hit, reach 10 ft., one target.  Hit : 43 (6d10 + 10) bludgeoning damage. \n'b'  Giant Rock .  Ranged Weapon Attack : +19 to hit, range 120/300 ft., one target.  Hit : 65 (10d10 + 10) bludgeoning damage. \n'b'  Bite .  Melee Weapon Attack : +19 to hit, reach 15 ft., one target.  Hit : 36 (4d12 + 10) piercing damage. If the target is a creature, it is  grappled  (escape DC 20). Until this grapple ends, the target is  restrained , and Kronos can\xe2\x80\x99t bite another target. \n'b'  Devour . Kronos makes one Bite  attack  against a Large or smaller creature he is grappling. If the  attack  hits, the target takes the bite\xe2\x80\x99s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is  blinded  and  restrained , it has total  cover  against attacks and other effects outside Kronos, and it takes 49 (14d6) acid damage at the start of each of Kronos\xe2\x80\x99 turns. If Kronos takes 50 damage or more on a single turn from a creature inside him he must succeed on a DC 25  Constitution  saving throw at the end of that turn or regurgitate all swallowed creatures. A regurgitated creature falls  prone  in a space within 10 feet of Kronos. If Kronos dies, a swallowed creature is no longer  restrained , and can escape the corpse by taking 30 feet of movement; exiting  prone  \n'b'  Legendary Actions \n'b' Kronos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Kronos regains spent legendary actions at the start of his turn. \n'b'   Move . Kronos moves up to half its speed. \n'b'  Struggling Clock Hand . Kronos alters time around a creature he can see. The target must succeed on a DC 21  Wisdom  saving throw or be affected until the end of its next turn. The affected creature\xe2\x80\x99s speed is halved, it takes a -2 penalty to AC and  Dexterity  saving throws, and it can\xe2\x80\x99t use  reactions . On its turn, it can use either an action or a bonus action, not both. Regardless of the creature\xe2\x80\x99s abilities or magic items, it can\xe2\x80\x99t make more than one melee or  ranged attack  during its turn. If the creature attempts to  cast a spell  with a casting time of 1 action, it must roll a d20. On an 11 or higher, the spell doesn\xe2\x80\x99t take effect until the creature\xe2\x80\x99s next turn, and the creature must use its action on that turn to complete the spell. If it can\xe2\x80\x99t, the spell is wasted. \n'b'  Titan\xe2\x80\x99s Maw (Costs 2 Actions) . Kronos makes a Bite  attack  or uses his Devour action. \n'b'  About \n'b' Kronos was King of the Titans and the god of time (in particular, time viewed as a destructive, all-devouring force). He ruled the cosmos during the Golden Age after killing his father Ouranos and was the father of many powerful gods. His children waged war against him and ultimately defeated him. He now acts as king of the Elysian Islands.'