b'Leshy, Gourd \n'b'  Family:   Leshy  \n'b'  Small   plant  (leshy),  neutral  \n'b'  Armor Class  12 \n'b' Hit Points  13 (2d6+6) \n'b' Speed  20 ft.\n'b' STATS STR: 6 (-2) DEX:  15 (+2)  CON:  16 (+3)  INT:  6 (-2)  WIS:  11 (+0)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  lightning, thunder \n'b' Skills   Perception  +2,  Stealth  +6 \n'b' Senses   darkvision  60 ft., passive  Perception  12 \n'b' Languages  Druidic, Sylvan \n'b' Challenge  1/8 (25 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Gourd Speech . Gourd leshies can communicate with grounds, asking them about events within the past day, gaining information about creatures that have passed, weather, and other circumstances, within a radius of 30 feet. \n'b'  Keepsake . Gourd leshys can pop off the top of their heads and store a single object such as a dagger or potion inside. While within the leshy\xe2\x80\x99s head, the item is warded by  nondetection . In addition, after 24 hours, the item within is cleaned and polished, and, if damaged, repaired as if by a  mending  spell. \n'b'  Pass Without Trace . In areas of natural vegetation, a leshy can\xe2\x80\x99t be tracked except by magical means. The leshy leaves behind no tracks or other traces of its passage. \n'b'  Verdant Burst . When slain, a leshy explodes in a burst of fertile energies. All plant creatures within 30 feet of the slain  leshy  regain 6 (1d8+2)  hit points , and gourds quickly infests the area. If the terrain can support the growth of gourds, the undergrowth is dense enough to make the region into  difficult terrain  for 24 hours, after which the plant life diminishes to a normal level; otherwise, the plant life has no significant effect on movement and withers and dies within an hour. \n'b'\n'b' ACTIONS \n'b'\n'b'  Seed .  Ranged Weapon Attack : +4 to hit, range 10 ft/30 ft., one target. Hit: 1 bludgeoning damage, and the target must make a DC 12  Strength  saving throw. On a failed save, the target is  restrained  by vines for 1 minute. A creature may use an action to make a new saving throw; on a success, the creature is no longer  restrained . \n'b'  Slam .  Melee Weapon Attack : +0 to hit, reach 5 ft., one target. Hit: 1 (1d4 \xe2\x80\x93 2) bludgeoning damage, and the target must make a DC 12  Strength  saving throw. On a failed save, the target is  restrained  by vines for 1 minute. A creature may use an action to make a new saving throw; on a success, the creature is no longer  restrained . \n'b'\n'b' ABOUT \n'b' Superstition and love of rituals run deep in gourd leshys. \n'b' They do their best to exactly reproduce what worked before with every trivial activity, and change seemingly random details when attempting tasks they previously failed. \n'b' Gourd leshys collect random odds and ends as good luck charms, ranging from polished stones to  bird  feathers to tarnished coins. Credulous to a fault, gourd leshys believe nearly anything they hear from those they trust. However, their admittedly hollow heads still hold memories, and a gourd  leshy  betrayed rarely forgets. \n'b' As gourd leshys aren\xe2\x80\x99t particularly strong, they often fight dirty. One favorite trick is to wait for an enemy to come within striking distance while in gourd form so that they can assume their true form and make a sneak  attack  in the same round. \n'b'  Growing a Gourd Leshy . Gourd leshys grow best in small vegetable patches or in sunny meadows. Carving eyes and a mouth into a growing gourd leshy\xe2\x80\x99s \xe2\x80\x9cface\xe2\x80\x9d is an important part of the growth ritual, for neglecting to do this robs the gourd  leshy  of its ability to see or speak. The exact nature and appearance of a gourd leshy\xe2\x80\x99s features can vary wildly between individuals. Creating it requires 500 gp of materials, a DC 11  Nature  check, and casting  entangle ,  mending , and  plant growth .'