b'Guardian Shade \n'b'  Medium   undead ,  lawful good  \n'b'  Armor Class  20 (natural armor) \n'b' Hit Points  136 (16d8 + 64) \n'b' Speed  30 ft.\n'b' STATS STR: 8 (\xe2\x80\x931) DEX:  16 (+3)  CON:  18 (+4)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Con  +7 \n'b' Skills   Insight  +10,  Intimidation  +11,  Perception  +10 \n'b' Damage Immunities  cold, necrotic, poison \n'b' Damage Resistances  bludgeoning, piercing, and slashing damage from nonmagical attacks; fire, lightning, thunder \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained  \n'b' Senses   darkvision  120 ft., passive  Perception  20 \n'b' Languages  All languages spoken by host \n'b' Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Emerge from Host . A guardian shade normally dwells inside its host, but it can emerge as a move. Once it emerges, it can act independently. It can merge with its host as a move. \n'b'  Incorporeal Movement . The guardian shade can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'\n'b' ACTIONS \n'b'\n'b'  Icy Touch .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 6 (1d6 + 3) cold damage. \n'b'  Life Drain .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) necrotic damage. The target must succeed on a DC 13  Constitution  saving throw or its hit point maximum is reduced by an equal amount to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. \n'b'\n'b' ABOUT \n'b' A guardian shade is the  ghost  of a warrior whose life was dedicated to protecting sacred places or holy individuals. Upon death, these warriors are given the option by the gods, spirits, or the shamans of their nation to continue serving as protectors. A guardian shade created in this fashion dwells alongside another\xe2\x80\x99s spirit inside their body and emerges to  aid  its host when danger threatens. While guardian shades are usually devoted to the defense of the helpless and the sacred, some evil shamans capture the spirits of wicked warriors and bind them to their own unholy folk \xe2\x80\x94 ancient priests, evil chiefs whose bodies have wasted away, weak-bodied sorcerers, and the like. These evil guardian shades are rare and might abandon their hosts if facing destruction.'