b'Owl, Dire \n'b'  Family:   Animal  \n'b'\n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  12  Hit Points  19 (3d8 + 6)  Speed  10 ft., fly 40 ft.\n'b' STATS STR: 11 (+0) DEX:  15 (+2)  CON:  14 (+2)  INT:  2 (-4)  WIS:  13 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Survival  +3  Senses  passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' Actions \n'b'\n'b'  Multiattack . The dire owl makes two talon attacks when flying. \n'b'  Pellet Vomit (1/Day) .  Melee Weapon Attack : +4 to hit, reach 5 ft.; one target. Hit: 2 (1d4) bludgeoning damage. If the target is a living creature, it must succeed on a DC 12  Constitution  saving throw or become  poisoned  until the creature completes a  long rest . While the creature is  poisoned , all creatures (other than the dire owl) that are within 5 feet of the  poisoned  creature must succeed on the same saving throw or become  poisoned  as long as they stay so close to the creature. Creatures with the scent ability gain disadvantage on this saving throw. \n'b'  Talon .  Melee Weapon Attack : +4 to hit, reach 5 ft.; one target. Hit: 5 (2d4) piercing damage. \n'b'  Screech . An owl can let out a loud screech. All creatures within 10 feet that fail a DC 12  Constitution  save are deafened until the end of the dire owl\xe2\x80\x99s next turn.'