b'Satarre, Destroyer \n'b'  Family:   Satarre  \n'b'  Medium   humanoid  (satarre),  neutral evil  \n'b'  Armor Class  15 (scale mail)  Hit Points  60 (8d8 + 24)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  17 (+3)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +5,  Con  +5  Skills   Athletics  +5,  History  +2,  Intimidation  +3,  Perception  +2  Damage Resistances  necrotic  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Void Speech  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Undead Commander . As a bonus action, the destroyer commands an undead ally within 30 feet of it to use a  reaction  to make one  attack  against a creature the destroyer attacked this round. \n'b'  Void Strength . The destroyer has advantage on  Wisdom  ( Perception ) checks and on saving throws against being  blinded ,  charmed ,  deafened ,  frightened ,  stunned , and knocked  unconscious . \n'b'  Void Weapons . The satarre\xe2\x80\x99s weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra 1d8 necrotic damage (included in the  attack ). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The satarre destroyer makes two attacks: one with its greataxe and one with its claw. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage plus 4 (1d8) necrotic damage. \n'b'  Greataxe .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (1d12 + 3) slashing damage plus 4 (1d8) necrotic damage. If the target is a Medium or smaller creature, it must succeed on a DC 13  Strength  saving throw or be forced\xc2\xa0 prone . \n'b'  Spear .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a  melee attack . \n'b'\n'b' ABOUT \n'b' The muscled reptilian swings its mighty axe at angels and fiends alike on the front lines of a reptilian army. \n'b' The largest and strongest of the satarre, destroyers hold the shield wall and strike down their enemies throughout the planes. These hulking specimens wear banded or scaled armor, often with a glistening varnish finish. Their most common weapons include spears, heavy polearms, and axes. \n'b'  Shield Wall . Large squads and companies of satarre destroyers often use void magic to create crackling, violet shield walls. When they do, the destroyers stand shoulder to shoulder, their shields overlapping, and prevent enemies from advancing past them to the mystics they protect. \n'b'  Necrotic Lore . Satarre destroyers are well-versed in necromantic magic and other arcana, although they do not perform it themselves. They often find and use magical items looted from their victims, or command undead minions using Void Speech.'