b'Hippokampos \n'b'\n'b'  Large   monstrosity ,  neutral  \n'b'  Armor Class  12 (natural armor)  Hit Points  59 (7d10+ 21)  Speed  20 ft., swim 60 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  16 (+3)  INT:  6 (-2)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3  Senses  passive  Perception  13  Languages  Understands Common but cannot speak  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Charge . If the hippokampos moves at least 30 feet straight toward a target and then hits it with a hooves  attack  on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. \n'b'  Amphibious . The hippokampos can breathe air and water. \n'b'  Actions \n'b'   Hooves .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. \n'b'  About \n'b' This half-horse/half-fish hybrid has the front of an equine, complete with flowing mane and long, strong legs.\xc2\xa0The legs end in fins instead of hooves. The hindquarters are that of a great fish. The entire body is covered in fine scales.\xc2\xa0A typical hippokampos\xe2\x80\x99 scales vary in color from ivory to deep green, with shade of blue and silver. \n'b' Hippokampoi are docile creatures and only fight if threatened or if an ally is threatened. In combat, they use their powerful bite or tail slap. \n'b'  Sacred to Poseidon . It is perhaps not surprising that the hippokampoi are sacred to Poseidon. They are used by seafaring beings in service to him as mounts and beasts of burden to pull their chariots.'