b'Wild Hound \n'b'  Medium   fey ,  chaotic neutral  \n'b'  Armor Class  13  Hit Points  22 (4d8 + 4)  Speed  50 ft.\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  12 (+1)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +5  Senses  passive  Perception  13  Languages  Understands Sylvan but can\xe2\x80\x99t speak it  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Hasty Hound . The wild hound can use a bonus action to  Disengage  or  Hide . \n'b'  Keen Hearing and Smell . The wild hound has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Pack Tactics . The wild hound has advantage on an  attack  roll against a creature if at least one of the wild hound\xe2\x80\x99s allies is within 5 ft. of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13  Strength  saving throw or be knocked  prone . \n'b'  Ethereal Stride (2/day) . The wild hound magically enters the Ethereal Plane from the Material Plane, or vice versa. \n'b'  About \n'b' The wild hound is a ferucious hound that joins the Wild Hunt. These beasts race along with the wild horses and will follow the Master\xe2\x80\x99s commands. \n'b'  Part of the Pack . The hound is very quick and can work in unison with the other members of the hunt. This creature can also travel into the Ethereal Plane.'