b'Alter-Ego \n'b'  Medium   construct  (robot, shapechanger),  neutral  \n'b'  Armor Class  15 (liquid metal)  Hit Points  52 (8d8 + 16)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  18 (+4)  CON:  14 (+2)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +6,  Insight  +3,  Perception  +5  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t skymetal (adamantine)  Damage Vulnerabilities  fire, lightning  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   Darkvision  60 ft., passive  Perception  15  Languages  Common, and any required language to complete his mission  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Adaptive Knowledge . Automatically gains a proficiency or feat as needed though it can only have one new ability active at any given time. It does this as part of a short rest, downloading the knowledge it needs to finish a mission at hand. \n'b'  Ambusher . The robot has advantage on  attack  rolls against any creature it has surprised. \n'b'  Amorphous . The robot can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Exceptional Senses . A bounty collector has advantage on  Wisdom  ( Perception ) checks that rely on sight or sound and has double proficiency bonus in the  Perception  skill as it constantly scans its surroundings for danger. \n'b'  Reanimation Protocols . The robot regains 10  hit points  at the start of its turn if it has fewer than half its  hit points  but at least 1 hit point. \n'b'  Sensitive Electronics . A bounty collector has disadvantage on saving throws against attacks that do lightning damage and on a natural 1 are  stunned  until the end of its next turn. \n'b'  Shapechanger . The robot can use its action to  polymorph  into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its  size , are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form \xe2\x80\x93 a puddle of silver metal \xe2\x80\x93 if it dies. \n'b'  Surprise Attack . If the robot surprises a creature, or the creature is  frightened , and hits it with an  attack , the target takes an extra 10 (3d6) damage from the  attack . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The robot makes two  melee attacks . \n'b'  Liquid-State Slash-Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) bludgeoning, piercing or slashing damage (robot\xe2\x80\x99s choice). \n'b'  Quantum State Predicative Algorithms . The robot psionically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the robot can continue reading its thoughts, as long as the robot\xe2\x80\x99s concentration isn\xe2\x80\x99t broken (as if concentrating on a spell). While reading the target\xe2\x80\x99s mind, the robot has advantage on  Wisdom  ( Insight ) and  Charisma  ( Deception ,  Intimidation , and  Persuasion ) checks against the target. \n'b'\n'b' REACTIONS \n'b'\n'b'  Reflected Visage . The robot can use its  reaction  to being hit by a creature to change its face to an exact copy of the triggering attacker. When this happens, any creature who sees the robot when they are within 30 feet of it must succeed on a DC 15  Wisdom  save or be  frightened  until the end of the targets next turn. A creature that succeeds on their save cannot be affected by this ability for 24 hours. \n'b'\n'b' ABOUT \n'b' Alter-Ego, also known as liquid state robots, are built to be infiltrators, spies and assassins. They can change shape and quickly adopt the persona of the target they are impersonating. \n'b' Liquid state robots can come in any size; however, Medium is the standard for infiltration models as opposed to combat models. \n'b' Alter-egos outwardly resemble androids, because they are visually indistinguishable from the creatures they impersonate, but they contain no organic tissue. Instead, their bodies are made up of a liquid metal alloy, which can be controlled and shaped by its CPU core by applying electrical and magnetic fields. The robot\xe2\x80\x99s movement can be controlled by manipulating the shape of the liquid metal, allowing it to flow and move in a fluid-like manner, or, more practically, mimic a target\xe2\x80\x99s features perfectly.'