b'Death Barque \n'b'  Gargantuan   undead ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  198 (12d20 + 72)  Speed  0 ft., swim 50 ft.\n'b' STATS STR: 20 (+5) DEX:  18 (+4)  CON:  23 (+6)  INT:  8 (-2)  WIS:  14 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +8,  Con  +10,  Wis  +6  Skills   Perception  +6,  Stealth  +7  Damage Resistances  psychic  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  120 ft., passive  Perception  16  Languages  Darakhul, Deep Speech  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'   Immutable Form . The death barque is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The death barque has advantage on saving throws against spells and other magical effects. \n'b'  Siege Monster . The death barque deals double damage to objects and structures. \n'b'  Turn Resistance . The death barque has advantage on saving throws against any effect that turns undead. \n'b'  Actions \n'b'   Multiattack . The death barque makes three attacks: one with its bite and two with its tail smash. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 21 (3d10 + 5) piercing damage. \n'b'  Tail Smash .  Melee Weapon Attack : +9 to hit, reach 15 ft., one target.  Hit : 15 (3d6 + 5) bludgeoning damage and must succeed on a DC 17  Strength  saving throw or be knocked  prone . \n'b'  Shrapnel Burst . The death barque launches a ball of bone shards from its tail at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 17  Dexterity  saving throw. On a failure, a creature takes 28 (8d6) piercing damage and is  blinded  for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t  blinded . A  blinded  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Necrotic Breath (Recharge 5-6) . The death barque exhales a dark cloud of necrotic energy in a 60-foot cone. Each creature in that area must make a DC 17  Constitution  saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b' The first bone colossus was deployed in anger where it proved decisive in bringing a siege to a rapid and favorable conclusion for the undead armies. \n'b' The darakhul have long practiced necromancy, using the corpses and bones of Underworld denizens to create new undead servants and devise powerful war machines to aid in their conquest of the subterranean lands.'