b'Mobat \n'b'  Large   monstrosity ,  neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  51 (6d10 + 18)  Speed  20 ft., fly 40 ft.\n'b' STATS STR: 17 (+3) DEX:  15 (+2)  CON:  16 (+3)  INT:  6 (-2)  WIS:  13 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3  Senses   blindsight  60 ft., passive  Perception  15  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Echolocation . The mobat can\xe2\x80\x99t use its  blindsight  while deafened. \n'b'  Flyby . The mobat doesn\xe2\x80\x99t provoke an opportunity  attack  when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Keen Hearing . The mobat has advantage on  Wisdom  ( Perception ) checks that rely on hearing. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 13 (3d6 + 3) piercing damage. \n'b'  Stunning Screech (Recharge 5-6) . The mobat emits a piercing screech. All creatures within 30 feet of it that can hear it must make a DC 12  Constitution  saving throw or be stunned for 1 minute. A stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  About \n'b' This creature appears as a large brown bat with razor-sharp fangs and green glowing eyes. \n'b' The mobat has a wingspan of approximately 15 feet. It is a nocturnal creature, cruising silently through the night sky in its never-ending quest for food. A mobat, like any species of normal bat, has huge ears and an upturned snout. Mobats are omnivores and often include warm-blooded prey in their diet. \n'b' A mobat attacks by biting its opponent using its razor-sharp fangs. \n'b' Surviving prey is subjected to the mobat\xe2\x80\x99s stunning screech attack.'