b'Devil, The Lightbringer (Prince of Darkness, Prince of Infernus) \n'b'  Large   fiend  (devil),  lawful evil  \n'b'  Armor Class  22 (natural armor)  Hit Points  405 (30d10 + 240)  Speed  40 ft., 60 ft.\n'b' STATS STR: 28 (+9) DEX:  28 (+9)  CON:  28 (+9)  INT:  30 (+10)  WIS:  28 (+9)  CHA:  30 (+10)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Strength  +17,  Dexterity  +17,  Constitution  +17,  Intelligence  +18,  Wisdom  +17,  Charisma  +18  Skills   Arcana  +18,  Deception  +18,  History  +18,  Insight  +17,  Intimidation  +18,  Nature  +18,  Perception  +17,  Persuasion  +18,  Religion  +18,  Stealth  +17  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks that are not silver  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  27  Languages  Abyssal, Celestial, Common, Dwarvish, Elven, Halfling, Giant, Gnomish, Goblin, Ignan, Infernal, Terran, telepathy 100 ft.  Challenge  28 (120,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the  devil\xe2\x80\x99s   darkvision . \n'b'  Innate Spellcasting . The Lightbringer\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 25, +17 to hit with spell attacks). He can cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will : altar self,  animate dead ,  bane ,  detect evil and good ,  detect magic ,  detect thoughts ,  fireball ,  invisibility ,  magic circle ,  teleport  (self only),  tongues ,  true seeing ,  wall of fire , witch bolt,  zone of truth  \n'b'  3/day each :  dispel evil and good ,  raise dead ,  power word kill  \n'b'  1/day :  wish  \n'b'\n'b'  Legendary Resistance (3/day) . If the Lightbringer fails a saving throw, he can choose to succeed instead. \n'b'  Magic Resistance . The Lightbringer has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The Lightbringer\xe2\x80\x99s weapon attacks are magical. \n'b'  Regeneration . The Lightbringer regains 10  hit points  at the start of its turn. If the Lightbringer takes damage from a silvered weapon, this trait doesn\xe2\x80\x99t function at the start of the Lightbringer\xe2\x80\x99s next turn. The Lightbringer is destroyed only if he starts his turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Lightbringer makes one Fork of Infernus  attack  and two Phosphorous attacks. \n'b'  Fork of Infernus .  Melee or Ranged Weapon Attack : +17 to hit, reach 10 ft. or range 100/400 ft., one target.  Hit : 24 (3d10 + 8) piercing damage plus 36 (8d8) necrotic damage. If the target is a celestial,  elemental , or fiend it must succeed on a DC 27  Constitution  saving throw or be  paralyzed . If the Fork of Infernus is thrown, it returns to the Lightbringer\xe2\x80\x99s hand at the end of his turn. \n'b'  Phosphorous .  Melee Weapon Attack : +17 to hit, reach 5 ft., one target.  Hit : 19 (2d10 + 8) slashing damage plus 36 (8d8) fire damage and the target is set on fire. A creature set on fire by Phosphorous suffers 18 (4d8) fire damage at the start of its turn and may use its action to put the fire out. A creature reduced to  0 hit points  by Phosphorous is slain and its soul consumed by the fire. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The Lightbringer can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The Lightbringer regains spent legendary actions at the start of his turn. \n'b'\n'b'  Impale . The Lightbringer makes a Fork of Infernus  attack . \n'b'  Devilish Growth . The Lightbringer grows one  size  category, gaining 32  hit points  and increasing the damage of his  melee attacks  by +10. \n'b'  Wing Buffet (costs 2 actions) . The Lightbringer buffets the air with his wings to create a 20-foot cone of powerful wind. All creatures caught in this area must succeed at a DC 25  Strength  check or be knocked  prone  and pushed 15 feet away from the Lightbringer. \n'b'  Fiendish Recovery (costs 2 actions) . The Lightbringer recovers 50  hit points  and ends one condition affecting it. \n'b'\n'b' LAIR ACTIONS \n'b' On  initiative  count 20 (losing  initiative  ties), the Lightbringer takes a lair action from one of the following effects; the Lightbringer can\xe2\x80\x99t use the same effects two rounds in a row: \n'b'\n'b' All creatures within sight of the Lightbringer must succeed at a DC 25  Wisdom  saving throw or fall under the sway of the Lightbringer as if they are under the effect of a  dominate beast ,  dominate monster , or  dominate person  spell, as appropriate. \n'b' The Lightbringer tempts his prey with conditional wishes. All creatures within sight of the Lightbringer must succeed at a DC 25  Wisdom  saving throw or accept one of these conditional wishes. These wishes must be spoken completely perfectly to take effect. Failure to do so may result in instantaneous and utter damnation and loss of soul of the  wish  taker. Regardless, the soul of anyone accepting wishes from the Lightbringer is forfeit upon their natural (or unnatural) terrestrial demise. \n'b' The Lightbringer summons 1d4 pit fiends to his side or summons one of his lieutenants such as Xaphan or Caasimolar. \n'b'\n'b' ABOUT \n'b' The Lightbringer is always the tallest and most perfect thing in the room. He most often reveals himself as a beautiful angelic form with golden hair, pale skin, and a handsome face. All of this is belied by the curving horns that sprout from his broad brow. Wooly goat legs and hooved feet hide beneath crisp white robes whose hems are stained in blood. Charred-black, lice-infested wings sprout from the Lightbringer\xe2\x80\x99s back. He sometimes assumes a different form, one that is still handsome, but with reddish skin and a gaze of raw hellfire and hatred, all encased in spiked black armor. If any of the Rings of Hell resemble a mortal\xe2\x80\x99s ideal of Hell, it is the Pit of Infernus where the Lightbringer bides his time and makes his plots. Infernus, his Ring of Hell, is a dark reflection of his most painful memories of the High Heavens and is dotted with temples, basilicas, and shrines that are all dedicated to his own worship. They are places of fire, blood, and torment where the damned are tortured. These burning structures line a great spiral road that descends into the great pit where his palace stands. The Lightbringer often broods upon his throne and plots revenge against the rulers of the other Rings of Hell for past betrayals. \n'b' The Lightbringer frequently bears the burning sword Phosphorus and can call it to his fist from any dimension at will. In his other hand, he bears the ever-bleeding Fork of Infernus which has slain devils, demons, and angels alike.'