b'Bog Nixie \n'b'  Family:   Nixie  \n'b'  Tiny   fey ,  neutral evil  \n'b'  Armor Class  17 (mud armor)  Hit Points  45 (10d4 +20)  Speed  20 ft., swim 30 ft.\n'b' STATS STR: 2 (-4) DEX:  20 (+5)  CON:  14 (+2)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Persuasion  +6,  Stealth  +7  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Senses  passive  Perception  14  Languages  Aquan, Sylvan  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The nixie\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 12). It can innately cast the following spells, requiring only its bag of seashell dust as a component:\n'b'\n'b'\n'b'  3/day each :  charm person ,  water breathing  \n'b'  1/day : limited  wish  (acts as a  wish  spell except its power cannot exceed that of a 3rd-level spell) \n'b'\n'b'  Amphibious . The nixie can breathe air and water. \n'b'  Magic Resistance . The nixie has advantage on saving throws against spells and other magical effects. \n'b'  Wilde Empathy . The nixie can communicate with beasts as if they shared a language. It can make a DC 15  Charisma  ( Persuasion ) check to convince a beast to do its bidding for an agreed upon amount of time. \n'b'\n'b' ACTIONS \n'b'\n'b'  Shortsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1d2 +5) slashing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +7 to hit, range 40/160 ft., one target.  Hit : 6 (1d2 +5) piercing damage, and the target must succeed on a DC 12  Constitution  saving throw or become  poisoned  for 1 minute. If its saving throw result is 5 or lower, the  poisoned  target becomes  charmed  for the same duration, or until it takes damage. \n'b'  Captivating Song . The nixie sings a magical melody. Every humanoid and giant within 300 feet of the nixie that can hear the song must succeed on a DC 12  Wisdom  saving throw or be  charmed  until the song ends. The nixie must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the nixie is  incapacitated . While  charmed  by the nixie, a target is  incapacitated  and ignores the songs of other nixie. If the  charmed  target is more than 5 feet away from the nixie, the target must move on its turn toward the nixie by the most direct route, trying to get within 5 feet. It doesn\xe2\x80\x99t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the nixie, the target can repeat the saving throw. A  charmed  target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this nixie\xe2\x80\x99s song for the next 24 hours. \n'b'  Shape Changer . The nixie may use the  polymorph  spell to turn into any Tiny, Small or Medium beast that has a swim Speed or humanoid.'