b'Sylph \n'b'  Medium   fey ,  neutral good  \n'b'  Armor Class  13  Hit Points  27 (5d8 + 5)  Speed  30 ft., fly 50 ft.\n'b' STATS STR: 7 (-2) DEX:  16 (+3)  CON:  12 (+1)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3  Senses  passive  Perception  13  Languages  Sylvan, Common, Primordial  Challenge  1 (200 XP) \n'b' Special Traits \n'b'\n'b'  Innate Spellcasting . The sylph\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 13). The sylph can innately cast the following spells, requiring no components.\n'b'\n'b'\n'b'  At will :  invisibility  \n'b'  1/day :   conjure minor elementals  \xc2\xa0(air) \n'b'\n'b'  Magic Resistance . The sylph has advantage on saving throws against spells and other magical effects. \n'b'\n'b' Actions \n'b'\n'b'  Beat Wings .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) force damage and target must make a DC 13  Strength  saving throw or fall  prone . \n'b'\n'b' About \n'b' Sylphs are very beautiful winged creatures that dwell in aerial places. \n'b' They enjoy wandering and aren\xe2\x80\x99t often encountered in their lairs. These lairs are small caves on the sides of mountains, or high atop the tallest trees. Sylphs are solitary and are rarely found in groups. \n'b'  Greater Good . Sylphs will often aid other creatures of good alignment. They have been known to assist adventuring parties. \n'b'  Flighty Fey . These fey can walk but prefer to remain airborne. Sylphs are closely allied with air elementals and can call on their aid.'