b'Abyssal Basilisk, Greater \n'b'  Large   monstrosity ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  142 (15d10 + 60)  Speed  25 ft.\n'b' STATS STR: 19 (+4) DEX:  10 (+0)  CON:  18 (+4)  INT:  5 (-3)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +8  Skills   Perception  +5  Damage Resistances  cold, fire  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  90 ft., passive  Perception  15  Languages  \xe2\x80\x93  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Detect Good . The Abyssal basilisk can detect fey and celestial creatures within 60 feet as an ongoing effect. \n'b'  Foul Breath . The Abyssal basilisk\xe2\x80\x99s breath is so putrid that it creates an area of foul gas in a five-foot radius around itself. Any creature entering that area or starting its turn within that area must succeed on a DC 13  Constitution  save or become  poisoned  until the start of its next turn. \n'b'  Magic Resistance . The Abyssal basilisk has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Abyssal basilisk makes one Bite  attack  and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 17 (3d8 + 4) piercing damage plus 10 (3d6) poison damage. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage. \n'b'  Petrifying Gaze . If a creature starts its turn within 30 feet of the Abyssal basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 15  Constitution  saving throw if the basilisk isn\xe2\x80\x99t  incapacitated . On a failed save, the creature magically begins to turn to stone and is  restrained . It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is  petrified  until freed by a  greater restoration  spell or other magic. A creature that isn\xe2\x80\x99t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can\xe2\x80\x99t see the Abyssal basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the Abyssal basilisk in the meantime, it must immediately make the save. If the Abyssal basilisk sees its own reflection within 30 feet of it in bright light, it must succeed on a DC 10  Wisdom  save or mistake itself for a rival and target itself with its gaze. The Abyssal basilisk\xe2\x80\x99s magic  resistance  gives it advantage on any resultant  Constitution  save versus its own gaze. \n'b'\n'b' ABOUT \n'b' These large, eight-legged crocodilian horrors have been touched by the infecting influence of raw chaos. The stout, armor-plated beasts literally drip ashen discord and death from their constantly molting scales and stinking slobbering jaws. Their scales range from blue-black to dark green-black and their eyes glow with an unnatural light that petrifies their victims.'