b'Faelori Giant Sorceress \n'b'  Family:   Giant  \n'b'  Huge   giant  \n'b'  Armor Class  13 (natural armor)  Hit Points  160 (10d12 + 40)  Speed  40 ft., swim 40 ft.\n'b' STATS STR: 24 (+6) DEX:  12 (+1)  CON:  19 (+4)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +8,  Wis  +7,  Cha  +9  Skills   Arcana  +5,  Nature  +5,  Deception  +9,  Perception  +7,  Persuasion  +9  Damage Resistances  cold  Damage Immunities  lightning, thunder  Senses  passive  Perception  17  Languages  Kagari (Common), Naelani, Primordial  Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The giant can breathe air and water. \n'b'  Cloud Form . Faelori giants can change their form into that of a huge sized cloud at will. This is their normal form of movement between their cloud cities. By concentrating for a minute, the giant transforms into a wispy cloud. Everything they are wearing or holding transforms with them. In this form, they have a flying speed of 300 feet and are resistant to damage from nonmagical weapons, but the only  actions  they can take are the  dash  action or to revert back to their original form. Reverting takes a minute. \n'b'  Sorcery Points . The giant sorceress possesses 12 sorcery points which can be used for her metamagic features. \n'b'  Metamagic . The giant sorceress possesses the following metamagic: heightened, quicken, and subtle. \n'b'  Innate Spellcasting . The giant\xe2\x80\x99s innate spellcasting ability is  Charisma . It can innately cast the following spells (spell save DC 17), requiring no material components:\n'b'\n'b'\n'b'  At-will :  feather fall ,  fog cloud ,  light  \n'b'  3/day :  fly ,  levitate ,  misty step  \n'b'  1/day :  control weather ,  water breathing ,  wind walk  \n'b'\n'b'  Spellcasting . The giant sorceress is a 12th-level spellcaster. Her spellcasting ability is  Charisma  (spell save DC 17, +9 to hit with spell attacks). She knows the following spells:\n'b'\n'b'\n'b'  Cantrips (at-will) :  acid splash ,  chill touch , firebolt,  ray of frost , zephyr movement \n'b'  1st level (4 slots) :  thunderwave ,  magic missile ,  shield  \n'b'  2nd level (3 slots) :  mirror image ,  see invisibility  \n'b'  3rd level (3 slots) : counterspell,  fireball ,  dispel magic ,  lightning bolt  \n'b'  4th level (3 slots) :  greater invisibility  \n'b'  5th level (2 slots) :  cone of cold  \n'b'  6th level (1 slot) :  chain lightning  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . By spending 2  sorcerer  points and using her bonus action, the giant sorceress can cast one spell with a level spell and one cantrip, two cantrips or make a  melee attack  and cast one spell with a level or cantrip as a bonus action. \n'b'  Lightning Infused Staff . The giant uses their power over air and water to charge their weapon with lightning.  Melee Weapon Attack : +10 to hit, reach 10 ft, one target.  Hit : 16 (3d6 + 6) piercing damage, or 19 (3d8 + 6) bludgeoning damage if used with two hands to make a  melee attack  plus 10 (3d6) lightning damage. \n'b'  Ice Rock . The giant uses their bonus action to conjure a rock of ice from the surrounding moisture and hurls it at a target.  Ranged Weapon Attack : +10 to hit, range 60/240 ft., one target.  Hit : 28 (4d10 +6) bludgeoning damage plus 21 (6d6) cold damage. \n'b'\n'b' ABOUT \n'b' Faelori giants share the lineage of both storm and cloud giants, so their skin and hair pigmentation has a greater range than either giant race. They can have light blue to dark green skin, and their ranges from cloud white to sea green. The physical features are very similar to that of a human, and they average 24 ft. to 26 ft. in height. \n'b' Faelori giants can live up to 600 years.'