b'Possessive Consciousness \n'b'  Medium   undead ,  any alignment  \n'b'  Armor Class  12  Hit Points  35 (10d8 \xe2\x80\x93 10)  Speed  0 ft., fly 40 ft.\n'b' STATS STR: 5 (-3) DEX:  15 (+2)  CON:  9 (-1)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +1  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  11  Languages  the languages it knew in life  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Ethereal Sight . The consciousness can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement . The consciousness can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Actions \n'b'   Demented Touch .  Melee Spell Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) psychic damage. \n'b'  Etherealness . The consciousness enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can\xe2\x80\x99t affect, or be affected by, anything on the other plane. \n'b'  Reconstitute . The consciousness rolls again to recharge its Possession ability. \n'b'  Possession (Recharge 6) . One  humanoid , that the consciousness can see within 5 feet of it, must succeed on a DC 13  Charisma  saving throw, or be possessed by the consciousness; the consciousness then disappears, and the target is incapacitated and loses control of its body. The consciousness now controls the body, but the target is still aware of its surroundings. The consciousness can\xe2\x80\x99t be targeted by any  attack , spell, or other effect, except ones that turn  undead , and it retains its alignment,  Intelligence ,  Wisdom ,  Charisma , and immunity to being  charmed  and  frightened . It otherwise uses the possessed target\xe2\x80\x99s statistics, but doesn\xe2\x80\x99t gain access to the target\xe2\x80\x99s knowledge, class features, or proficiencies. The possession lasts until the body drops to  0 hit points  or takes an amount of radiant damage from a single hit equal to the consciousness\xe2\x80\x99 current  hit points . The possession also ends if the consciousness is turned, or forced out, by a  dispel evil and good  spell or similar effect, or the consciousness ends the effect as a bonus action. When the possession ends, the consciousness reappears in an unoccupied space within 5 feet of the possessed creature. The target is immune to this consciousness\xc2\x92 Possession for 24 hours after succeeding on the saving throw, or after the possession ends.'