b'Alkonost \n'b'  Small   monstrosity ,  neutral  \n'b'  Armor Class  12  Hit Points  17 (5d6)  Speed  20 ft., fly 40 ft.\n'b' STATS STR: 11 (+0) DEX:  14 (+2)  CON:  10 (+0)  INT:  7 (-2)  WIS:  14 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  60 ft., passive  Perception  12  Damage Resistances  lightning  Languages  Common  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'\n'b'  One with Wind . An alkonost is immune to the effects of magical and natural wind, including effects that would force it to move, impose disadvantage on  Wisdom  ( Perception ) checks, or force it to land when flying. In addition, its weapon attacks do an extra 2 (1d4) lightning damage if it is within 1 mile of a lightning storm. \n'b'\n'b' Actions \n'b'\n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 4 (1d4 + 2) slashing damage. \n'b'  Charged Melody (Recharge 6) . The alkonost sings a beautiful melody. Each creature within 30 feet of it that can hear the melody must succeed on a DC 12  Charisma  saving throw or take 7 (2d6) lightning damage the next time it moves. \n'b'\n'b' About \n'b' Graceful birds with the face of a beautiful man or woman flock on the edges of dark clouds. Their plumage is the color of storms, ranging from light gray to dark slate with a green or violet hue shimmering on the eldest. \n'b'  Singers for the Storm God . An alkonost\xe2\x80\x99s song is heard only as a precursor to a massive storm. On land, they are the harbingers of electric storms, tornadoes, and powerful winds. At sea, they fly with the seabirds ahead of hurricanes and squalls. Sailors consider their song a beautiful reckoning \xe2\x80\x93 a reminder that every soul has a black wave waiting to claim it. \n'b'  Druid\xe2\x80\x99s Ally . Alkonost sometimes roost in the sacred groves of druids. There, the enigmatic creatures lay their eggs, an act normally coinciding with a tremendous electrical storm in the area. They guard both grove and eggs until the young hatch several weeks later. Some alkonost might choose to serve a good-aligned, nature- or fey-focused spellcaster as a familiar. Such alkonost have the following trait. \n'b'  Familiar . The alkonost can serve another creature as a familiar, forming a magic,  telepathic bond  with that willing companion. While the two are bonded, the companion can sense what the alkonost senses as long as they are within 1 mile of each other. While the alkonost is within 10 feet of its companion, the companion shares the alkonost\xe2\x80\x99s One with Wind trait. At any time and for any reason, the alkonost can end its service as a familiar, ending the  telepathic bond .'