b'Skeleton, Efreeti \n'b'  Family:   Skeletons  \n'b'  Large   undead ,  lawful evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  95 (10d10 + 40)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 17 (+3) DEX:  10 (+0)  CON:  19 (+4)  INT:  8 (-1)  WIS:  8 (-1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +2,  Charisma  +5  Damage Vulnerabilities  bludgeoning  Damage Immunities  fire, poison  Condition Immunities   exhaustion ,  poisoned   Senses  darkvision 120 ft., passive  Perception  9  Languages  understands Ignan but can\xe2\x80\x99t speak  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Fiery Bones . The process that creates an efreet  skeleton  captures the creature\xe2\x80\x99s essence but leaves its body an unstable figure of burning bones. At the start of each of the efreet  skeleton\xe2\x80\x99s  turns, its unstable bones  spark  and crackle, and each creature within 5 feet of it takes 3 (1d6) fire damage. \n'b'  Undead Nature . The efreet  skeleton  doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Multiattack . The efreet  skeleton  makes two Fiery Claws attacks or uses its Hurl Flame twice. \n'b'  Fiery Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage plus 7 (2d6) fire damage. \n'b'  Hurl Flame .  Ranged Spell Attack : +5 to hit, range 120 ft., one target.  Hit : 14 (4d6) fire damage. \n'b'  Dead, Not Fallen  (recharge 5-6). The efreet  skeleton  raises its head haughtily, its crown of flames flaring. Each creature within 20 feet of the efreet  skeleton  must make a DC 15  Dexterity  saving throw. On a failure, a creature takes 28 (8d6) fire damage and is knocked  prone  in supplication. On a success, a creature takes half the damage and isn\xe2\x80\x99t knocked  prone .'