b'Noxious Devourer \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  204 (24d8 + 96)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  19 (+4)  CON:  19 (+4)  INT:  12 (+1)  WIS:  15 (+2)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +8,  Int  +5,  Wis  +6  Skills   Perception  +6  Damage Resistances  necrotic  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  16  Languages  Abyssal, Common  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'   Keen Smell . The devourer has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Stench . Any creature that starts its turn within 15 feet of the devourer must succeed on a DC 14  Constitution  saving throw, or be  poisoned  until the start of its next turn. On a successful saving throw, the creature is immune to the devourer\xc2\x92s Stench for 24 hours. \n'b'  Turning Rage . If the devourer succeeds on a saving throw against an effect that turns  undead , it falls into a frenzy until the end of its next turn. While frenzied, the devourer has advantage on  attack  rolls and saving throws against being  charmed  or  frightened  and effects that turn  undead . \n'b'  Actions \n'b'   Multiattack . The devourer makes two attacks: one with its bite, and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one creature.  Hit : 18 (3d8 + 5) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 15 (3d6 + 5) slashing damage. If the target is a creature other than an  elf  or  undead , it must succeed on a DC 14  Constitution  saving throw, or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Legendary Actions \n'b' The devourer can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The devourer regains spent legendary  actions  at the start of its turn. \n'b'   Crawl . The devourer moves up to half its speed, without provoking opportunity attacks. \n'b'  Bite . The devourer makes a bite  attack . \n'b'  Claw (Costs 2 Actions) . The devourer makes a claw  attack .'