b'Leonino \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class  13  Hit Points  13 (3d4 + 6)  Speed  30 ft., fly 40 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  14 (+2)  INT:  8 (-1)  WIS:  8 (-1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wisdom  +1,  Dexterity  +5  Skills   Perception  +1,  Persuasion  +3,  Stealth  +5  Senses   darkvision  30 ft., passive  Perception  11  Languages  Elvish  Challenge  1/8 (25 XP) \n'b' Special Traits \n'b'\n'b'  Flyby . The leonino doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Evasion . If the leonino is subjected to an effect that allows it to make a  Dexterity  saving throw to take only half damage, the leonino instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. \n'b'  Silent Wings . The flight of a leonine is especially silent and difficult to notice in forests and urban settings. It has advantage on  Dexterity  ( Stealth ) checks made while flying in these areas. \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) slashing damage. If this is the first time the leonino has hit the target within the past 24 hours, the target must succeed on a DC 10  Wisdom  saving throw or be  charmed  by the leonino for 1 hour. \n'b'\n'b' About \n'b' Slightly larger than a housecat and sporting the wings of an owl, the leonino are beloved and rare pets in elvish courts and palaces, where they are kept as companion animals to royal children, courtesans, and gigolos. \n'b' The leonino are sometimes found as messengers for powerful elven enchanters, nobles, and rogues.\xc2\xa0While they can be tamed, most leonino are feral and live on the fringes of  halfling  settlements, along tropical and temperate coastlines, or in temperate forests, where they devour rodents, frogs, salamanders, and small birds. \n'b'  Listen and Rarely Speak . The leonino who live in elvish or  halfling  settlements invariably learn the language around them and are capable of speaking it. However, their innate hauteur and sense of superiority means that they rarely comment or converse; when they do, they are known for their wit and often quite deadpan humor. \n'b'  Water Couriers . The leonino are fond of harborfronts, ships, and fisherfolk of all kinds. They sometimes serve as messengers between elven ships and various harbormasters, other ship\xe2\x80\x99s captains, and even pirates and aquatic creatures such as  merfolk  or  deep ones . \n'b' Leonino Familiars \n'b' A leonino will sometimes deign to serve an elven  wizard  as a familiar. This requires the normal casting of the find familiar spell, with an additional offering of fine fish and at least 200 feet of dyed red yarn. Once the spell is cast, the  wizard  makes a check with its  Charisma  contested by the leonino\xe2\x80\x99s  Charisma  check. If the leonino wins, the  wizard  is hated and distrusted by most feline creatures for at least one month. This unfortunate  wizard  will be pursued by yowling packs of alley cats and leonino in most towns, farms, and villages and may be attacked by tigers, chimeras, and other feline monsters in the wilderness.\xc2\xa0Offerings and propitiation of local alley cats, leonino, and other felines may reduce this time. If the  wizard  wins, the leonino becomes a familiar as normal with the following trait. \n'b'  Familiar . The leonino can serve another creature as a familiar, forming a  telepathic bond  with its willing master. While the two are bonded, the master can sense what the leonino senses as long as they are within 1 mile of each other. While the leonino is within 10 feet of its master, the master shares the leonino\xe2\x80\x99s Evasion trait. At any time and for any reason, the leonino can end its service as a familiar, ending the  telepathic bond . \n'b' Alternate Traits and Actions \n'b'  Source  ExpCod (Open Design) \n'b' The following changes allow GMs to alter a leonino without modifying its challenge rating. \n'b'\n'b'  Bite . Melee Weapon  Attack . +5 to hit, reach 5 ft., on target.  Hit : 5 (1d4 + 3) slashing damage. The leonino grabs the target. If the target is a Tiny or smaller creature, it is  grappled  (escape DC 10). Until this grapple ends, the target is  restrained . A larger creature is not  grappled , and it can use an action to remove the leonino with a  Strength  ( Athletics ) or  Dexterity  ( Acrobatics ) check at the same DC. While the leonino has its target grabbed, it deals 5 (1d4 + 3) slashing damage with its rear claws. This  attack  replaces the leonino\xe2\x80\x99s normal bite attack. \n'b'  Favored Messenger . While the leonino is delivering a  message , it has advantage on saving throws against spells and other magical effects. The leonino doesn\xe2\x80\x99t possess the Evasion trait. \n'b'  Resplendent Wings . The leonino\xe2\x80\x99s wings are vibrantly colored, and it has advantage on  Charisma  ( Persuasion ) checks against creatures that can see its wings. The leonino doesn\xe2\x80\x99t possess the Silent Wings trait. \n'b'  Rodentsense . The leonino can detect the presence of rats and other rodents within 30 feet. This allows it to sense a shapeshifting creature that has at least one rodent-like form (such as a wererat), even if the creature is not in that form. Additionally, the leonino has advantage on  Wisdom  ( Survival ) checks to track rodents. The leonino does not possess  darkvision .'