b'Void Elemental \n'b'  Family:   Elementals  \n'b'  Large   elemental ,  neutral  \n'b'  Armor Class  13 (natural armor)  Hit Points  104 (11d10 + 44)  Speed  30 ft., fly 20 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  18 (+4)  INT:  5 (-3)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  120 ft., passive  Perception  10  Languages  Primordial  Challenge  5 (1,800 XP)  Proficiency  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Void Form . The elemental can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Gravity Well . A creature that begins within 30 feet of the  elemental  must succeed on a DC 15  Strength  saving throw or move 10 feet towards the  elemental . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The elemental makes two void punch attacks. \n'b'  Void Punch .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. The target must make on a DC 15  Constitution  saving throw. On a failed save, the creature takes 8 (1d8 + 4) cold damage and the target\xe2\x80\x99s speed becomes 0 until the end of the  elemental \xe2\x80\x99s next turn. On a successful save, it takes half as much damage and its speed isn\xe2\x80\x99t affected. \n'b'\n'b' ABOUT \n'b' Void elementals are creatures of the deep dark, found in the furthest reaches of space far away from stars. Their innate gravity well has led many to believe that they are spawned by black holes. The look like a shadow or hole in space.'