b'Shard Slag \n'b'  Huge   ooze ,  unaligned  \n'b'  Armor Class  18 (natural armor)  Hit Points  126 (12d12 + 48)  Speed  30 ft., burrow 20 ft.\n'b' STATS STR: 18 (+4) DEX:  6 (-2)  CON:  19 (+4)  INT:  1 (-5)  WIS:  1 (-5)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Damage Resistances  bludgeoning, piercing, and slashing from non-magical attacks; acid, lightning, poison  Damage Vulnerabilities  cold  Condition Immunities  blind,  charmed ,  deafened ,  frightened ,  prone   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  5  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The ooze can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Molten Form . Any creature that begins its turn within 5 feet of a shard slag takes 3 (1d6) fire damage. A creature that strikes the shard slag with a natural weapon or unarmed strike takes 7 (2d6) fire damage. A creature that grapples a shard slag or is  grappled  by one takes 10 (3d6) points of fire damage each round the grapple persists. A creature that strikes a shard slag with a non-magical weapon must attempt a DC 15  Strength  save; if it fails, it\xe2\x80\x99s unable to pull the weapon away from the shard slag\xe2\x80\x99s molten body quickly enough, and the weapon takes 7 (2d6) fire damage. Unattended objects in contact with a shard slag take 2d6 points of fire damage per round. It can burrow through solid stone.  Vulnerability  to Water. If a significant amount of water-such as the contents of a large bucket, the liquid created by a create water spell, or a blow from a water  elemental -strikes a shard slag, the creature must make a DC 15  Constitution  save. On a failed save, the shard slag\xe2\x80\x99s speed is reduced by 10 feet and it cannot use Multiattack until the end of its next turn. A shard slag that is immersed in water automatically suffers these effects, and at the end of its turn must succeed at a DC 15 Cosntitution save each round (this DC increases by 1 each subsequent round) or be  petrified , reverting to its molten metal form once the water is gone once it is no longer immersed. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The shard slag makes 1d4+2 slag blade attacks. \n'b'  Slag Blade .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d8+4) slashing damage, plus 7 (2d6) fire damage. Unless the target is immune to fire damage, it cannot use  reactions  until the beginning of the shard slag\xe2\x80\x99s next turn. \n'b'\n'b' ABOUT \n'b' These mindless oozes tend to resemble a lump of tektite (impact-fused glass) and mostly remain somnolent among the crags of the crater wall, absorbing the heat and radiation given off by the crater\xe2\x80\x99s strata. However, when approached their irregular surface suddenly transforms into a mass of razor-sharp blades as they  attack  to attempt to consume the interesting new food sources. Like the combusted of the region, a shard slag\xe2\x80\x99s fires burn with the radiation of metallurgic amber and bypass ordinary fire  resistance .'