b'Demon, Pestilenzi \n'b'  Family:   Demons  \n'b'  Small   fiend  (demon),  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  27 (5d6 + 10)  Speed  20 ft., fly 60 ft.\n'b' STATS STR: 11 (+0) DEX:  18 (+4)  CON:  14 (+2)  INT:  9 (-1)  WIS:  15 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  Abyssal, telepathy 120 ft.  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The pestilenzi  demon\xe2\x80\x99s  spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). The  demon  can innately cast the following spells, requiring no material components: \n'b'   At will :  teleport ,  invisibility  (self only) \n'b'  3/day each :  grease ,  gust of wind  \n'b'  1/day :  fear  \n'b'   Pestilenzi Rot . The pestilenzi  demon  is suffused with rot and decay, its bite carrying horrid infections that prevent  hit points  from being regained while slowly withering the infected creature to a dried husk. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) piercing damage and the creature must succeed on a DC 14  Constitution  saving throw against disease or become  poisoned  until the disease is cured and unable to regain  hit points . Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target\xe2\x80\x99s hit point maximum and the inability to regain  hit points  lasts until the disease is cured. \n'b'  Summon Demon (1/day) . The  demon  has a 20 percent chance of summoning 1d4 dretches or one pestilenzi  demon .'