b'Time Dragon, Young \n'b'  Family:   Dragons  \n'b'  Large   dragon ,  neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  189 (18d10 + 90)  Speed  40 ft., fly 80 ft.\n'b' STATS STR: 24 (+7) DEX:  10 (+0)  CON:  20 (+5)  INT:  16 (+3)  WIS:  13 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   History  +11,  Perception  +9  Saving Throws   Dex  +4,  Con  + 9,  Wis  +5,  Cha  +7  Damage Immunities  lightning  Senses  blindsight 30 ft.,  darkvision  120 ft., passive  Perception  19  Languages  Common, Draconic, Elven  Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Immortal . The dragon ages, but it cannot die from old age. \n'b'  Intergalactic . In outer space, the dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. The dragon can carry one rider of one  size  category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space. \n'b'  Read the Threads . The dragon has advantage on  initiative  rolls. Additionally, if the dragon is surprised at the beginning of combat and isn\xe2\x80\x99t  incapacitated , it can act normally on its first turn. \n'b'  Share Memory . One creature of the dragon\xe2\x80\x99s choice that it can see and is within 30 feet of the dragon must succeed on a DC 15  Intelligence  saving throw or be mentally linked for 1 minute. While linked, the dragon may show the creature one of its own memories, one of the creature\xe2\x80\x99s memories, or view one of the creature\xe2\x80\x99s memories. A creature can repeat the saving throw at the end of each of its turns, severing the link on a success. If a creature\xe2\x80\x99s saving throw is successful, the creature is immune to the dragon\xe2\x80\x99s Share Memory ability for the next 24 hours. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 18 (2d10 + 7) piercing damage and 3 (1d6) lightning damage. \n'b'  Claw .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 14 (2d6 + 7) slashing damage. \n'b'  Lightning Breath (Recharge 5\xe2\x80\x936) . As a wyrmling time dragon but affecting a 30-foot cone and dealing 56 (16d6) lightning damage, with a save DC of 17. \n'b'\n'b' ABOUT \n'b' From hatchlings to the eldest of wyrms, a time dragon\xe2\x80\x99s cracked scales creak with frightening, patient power. Some of its horns are ancient and brittle, others new and pristine, and some shifting from moment to moment. Guardians of history and wardens of the future, time dragons are the most powerful of all outer dragons. Watchers and waiters, they guard the universe against those that would interfere with the natural temporal order.'