b'Wight Warrior \n'b'  Family:   Wight  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  16 (chain mail)  Hit Points  75 (10d8 + 30)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  17 (+3)  INT:  11 (+0)  WIS:  11 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +5,  Perception  +2  Damage Vulnerabilities  radiant  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  poison, necrotic  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive perception 12  Languages  the languages it knew in life  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'  Second Wind (1/Day) . As a bonus action, the warrior regains 10  hit points . \n'b'  Sunlight Sensitivity . While in sunlight, the warrior has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Turn Resistance . The warrior has advantage on saving throws against any effect that turns  undead . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The warrior makes two weapon attacks. It can use its Life Drain in place of one  melee attack . \n'b'  Life Drain .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) necrotic damage, and the target is  grappled  (escape DC 13). Until this grapple ends, the warrior must use one hand to maintain the grapple, but can automatically hit the  grappled  creature with its Life Drain. The target must succeed on a DC 12  Constitution  saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. A  humanoid  slain by this  attack  rises 24 hours later as a  zombie  under the warrior\xe2\x80\x99s control, unless the  humanoid  is restored to life or its body is destroyed. The warrior can have no more than 12 zombies under its control at one time. \n'b'  Greatsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'  Handaxe .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 30/60 ft., one target.  Hit : 6 (1d6 + 3) slashing damage.'