b'Goblin, Big Boss \n'b'  Family:   Goblin  \n'b'  Medium   humanoid  (goblinoid),  chaotic evil  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  52 (8d8 + 16) \n'b' Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  10 (+0)  CON:  15 (+2)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +7,  Dex  +2,  Wis  +4 \n'b' Skills   Athletics  +7,  Intimidation  +4,  Perception  +4 \n'b' Senses   darkvision  60 ft., passive  Perception  14 \n'b' Languages   Goblin  \n'b' Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Brute Escape . The  goblin  can take the  Disengage  action as a bonus action on each of its turns. When the  goblin  does so, creatures of its choice within 5 feet of it must succeed on a DC 15  Strength  saving throw or be pushed up to 10 feet away from the  goblin . \n'b'  Large and in Charge . The  goblin  has advantage on saving throws against effects that would cause it to be  charmed ,  frightened , knocked  prone , pulled, or pushed on a failure. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  goblin  makes two Scimitar attacks and can use Give Order or Reposition. \n'b'  Give Order (Recharge 5\xe2\x80\x936) . The  goblin  chooses another  goblin  within 30 feet of it that it can see. The chosen  goblin  can immediately take its  reaction  to make one weapon  attack . \n'b'  Reposition . The  goblin  grabs another  goblin  within 5 feet of it and hurls the chosen  goblin  to an unoccupied space it can see within 30 feet. \n'b'  Scimitar .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. If the  goblin  hits the same creature with two Scimitar attacks in a turn, the second hit deals an extra 7 (2d6) slashing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Redirect Attack . When a creature the  goblin  can see targets it with an  attack , the  goblin  chooses another  goblin  within 5 feet of it. The two goblins swap places, and the chosen  goblin  becomes the target instead.'