b'Cursed Bear \n'b'  Large   beast ,  chaotic evil  \n'b'  Armor Class  13 (natural armor) \n'b' Hit Points  84 (8d10 + 40) \n'b' Speed  40 ft., climb 30 ft.\n'b' STATS STR: 20 (+5) DEX:  10 (+0)  CON:  20 (+5)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +7,  Perception  +4 \n'b' Damage Immunities  poison \n'b' Condition Immunities   poisoned  \n'b' Senses  passive  Perception  14 \n'b' Languages   \n'b' Challenge  3 (700 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Fear of Fire . If the  bear  starts its turn within 10 feet of a creature that is carrying an open flame, such as a torch, the  bear  must succeed on a DC 13  Wisdom  saving throw or be  frightened  of that creature until the start of the  bear\xe2\x80\x99s  next turn. \n'b'  Frenzy . If the  bear  starts its turn with 30  hit points  or fewer, it goes into a frenzy. While frenzied, the  bear  is immune to being  frightened . On each of its turns while frenzied, the  bear  attacks the nearest creature it can see. If it can\xe2\x80\x99t reach the creature, it takes the  Dash  action and moves as close to it as possible. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) piercing damage and if the target is a creature, it must succeed on a DC 15  Constitution  saving throw or be  poisoned  for 1 minute. \n'b'  Nauseating Roar (Recharge 5 6) . Each creature within 30 feet of the  bear  that can hear it must make a DC 15  Constitution  saving throw against poison. On a failed saving throw, a creature is  poisoned  until the start of the  bear\xe2\x80\x99s  next turn unless it doesn\xe2\x80\x99t need to breathe. While  poisoned  in this way, the creature is  incapacitated  as it retches and reels. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage and the target must succeed on a DC 15  Strength  saving throw or be knocked  prone  or shoved back 5 feet ( bear\xe2\x80\x99s  choice). \n'b'\n'b' ABOUT \n'b' Some curses are so horrible that they afflict not only the creature that is at the heart of it but take root in the entire land, spreading to even the wildlife and innocent animals in an area. Cursed beasts are the pitiful result of such curses. \n'b' A curse can manifest in numerous ways in a beast, but it almost always involves agonizing pain and results in unnatural and aggressive behavior. Often, a curse will greatly increases the beast\xe2\x80\x99s physical prowess and give it various abilities related to the curse making a pack of cursed wolves or a cursed  boar  much more dangerous than their unspoiled kin. \n'b' While cursed beasts are, luckily, a rare phenomena, most scribes believe that their accursed state can be cured as one would cure a curse on any other creature. \n'b' However, due to the powerful nature of these kinds of curses, a simple spell will usually do little  help  to bring a beast back to its normal state, providing temporary relief at best, until the curse is ended at its root. \n'b' Druids often seek out and at tempt to cure cursed beasts, seeing\xe2\x80\x99t heir existence as an affront to nature.'