b'Leshy, Common \n'b'  Family:   Leshy  \n'b'  Medium   monstrosity ,  chaotic neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  45 (7d8 + 14)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  14 (+2)  INT:  14 (+2)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +5,  Perception  +4,  Stealth  +3,  Survival  +4  Senses   darkvision  60 ft., passive  Perception  14  Damage Immunities  poison  Condition Immunities   poisoned   Languages  Common, Elvish, Sylvan  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Mimicry . The leshy can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 15  Wisdom  ( Insight ) check. \n'b'  Plant Camouflage . The leshy has advantage on  Dexterity  ( Stealth ) checks it makes in any terrain with ample obscuring plant life. \n'b'  Speak with Beasts and Plants . The leshy can communicate with Beasts and Plants as if they shared a language. \n'b'  Vine-Wrapped Weapons . The poisonous vines growing from the leshy entwine around its weapon. When the leshy hits with any weapon, the weapon deals an extra 2d4 poison damage (included in the attack). \n'b'  Woodland Stride . Difficult terrain composed of magical or nonmagical plants doesn\xe2\x80\x99t cost the leshy extra movement. \n'b'\n'b' ACTIONS \n'b'\n'b'  Club .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) bludgeoning damage plus 5 (2d4) poison damage. \n'b'  Frightening Mien (Recharge 5\xe2\x80\x936) . The leshy briefly appears to grow to an enormous size, taking on a malicious mien before returning to normal. Each creature within 15 feet of the leshy and that can see it must succeed on a DC 13  Wisdom  saving throw or be  frightened  for 1 minute. A  frightened  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature is immune to Frightening Mien if it can see through illusions. \n'b'  Encourage Growth (1/Day) . The leshy whispers magical words of growth to nonmagical plants on a point it can see within 30 feet of it. The plants burst with life and spread rapidly. The area within 20 feet of that point becomes  difficult terrain  for 24 hours. \n'b'\n'b' ABOUT \n'b' This strange man is covered in bark and root-like growths and wears loose scraps of clothing. The hair and beard that frame his piercing green eyes writhe like living vines. \n'b'  Expanding the Wild . Solitary leshy tend plants and animals in groves around great forests, and they are the self-proclaimed protectors of the forest outskirts. Leshy have little patience for interlopers and often kill, abduct, or frighten off trailblazers and guides. They sabotage cultivated land, wipe out trails, and cultivate weed walls and thickets to keep civilization at bay. They transplant dangerous plant creatures to discourage new settlements, and some wrangle rabid animals to the same purpose. \n'b'  Ax Thieves . Leshy prefer trickery to combat, leading intruders astray by mimicking animal and humanoid sounds. If challenged, they do everything in their power to scare intruders away, but they never hesitate to fight to the death in service to the forest if necessary. Leshy hate metal, especially axes, and they go out of their way to steal metal items and lead those who use them astray. \n'b'  Accept Bribes . With careful courting and appropriate gifts, it is possible to gain a leshy\xe2\x80\x99s capricious assistance. This can be risky, because leshy love mischief. Still, a leshy\xe2\x80\x99s help is sometimes essential to a group traversing ancient woodlands.'