b'Kobold Ettin \n'b'  Family:   Kobold  \n'b'  Medium   giant  (kobold),  lawful evil  \n'b'  Armor Class  12 (armor scraps) \n'b' Hit Points  34 (4d8 + 16) \n'b' Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  11 (+0)  CON:  18 (+4)  INT:  6 (\xe2\x80\x932)  WIS:  8 (\xe2\x80\x931)  CHA:  7 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  60 ft., passive  Perception  9 \n'b' Languages  Common, Draconic \n'b' Challenge  1 (200 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Bickering Heads . A  kobold   ettin\xe2\x80\x99s  constant bickering can be easily heard and proves a tough habit to disrupt. The  kobold   ettin  has disadvantage on  Dexterity  ( Stealth ) checks to stay silent, but it has advantage on  Wisdom  ( Perception ) checks. In addition, it has advantage against being  blinded ,  charmed ,  deafened ,  frightened ,  stunned , and knocked  unconscious . \n'b'  Might of Giants . Though squat by  ettin  standards,  kobold  ettins are as much giant as they are  kobold . A  kobold   ettin  is a Large Giant for the purpose of determining its carrying capacity. \n'b'  Pack Tactics . The  kobold   ettin  has advantage on  attack  rolls against a creature if at least one of the  kobold   ettin\xe2\x80\x99s  allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Sunlight Sensitivity . While in sunlight, the  kobold   ettin  has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  kobold   ettin  makes two Greatclub or Spear attacks. \n'b'  Greatclub .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage. \n'b'  Spear .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a  melee attack . \n'b'  Echoing Burps (Recharge 5\xe2\x80\x936) . The  kobold   ettin  tries to let loose double roar but instead sends forth a series of obnoxious, smelly belches in a 15-foot cone. Each creature in the area must make a DC 13  Constitution  saving throw. On a failure, a creature takes 10 (4d4) thunder damage and is  incapacitated  until the end of its next turn. On a success, a creature takes half the damage and isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ABOUT \n'b' A stout, scaly figure with two squabbling  kobold  heads walks among smaller kobolds, its brethren giving it considerable berth. Abruptly, the double heads stop arguing to cut loose with a double belch that shakes the cavern walls. The origins of the first  kobold   ettin  are a total mystery. \n'b' Hags may have cursed two disruptive  kobold  minions to inhabit the same body as punishment. Or ettins bargained with dragons for power and received only boons that twisted their forms to resemble the kobolds they had bullied. Few who meet a  kobold   ettin  consider their origins. While not as physically imposing as a true  ettin ,  kobold  ettins lack the  kobold\xe2\x80\x99s  craven streak, and adventurers who assume they are cowards have miscalculated, often with fatal results. \n'b'  Miserable Company .  Kobold  ettins are famously argumentative. As outcasts, their spite borne from an existence without privacy and a shared stomach\xe2\x80\x99s constant hunger. \n'b' Known for complaining, bickering, and insulting each other,  kobold  ettins are heard before they are seen, and savvy heroes exploit this weakness. Ettins and other giants avoid  kobold  ettins, but many  kobold  communities welcome their imposing brethren as laborers and protectors. Though  kobold  warrens are often cramped for the  kobold   ettin , they crave an audience for their grievances as much as food for their bellies and often tolerate the small spaces for the companionship.'