b'White Monster \n'b'  Large   monstrosity ,  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  212 (25d10 + 75)  Speed  30 ft., fly 50 ft.\n'b' STATS STR: 19 (+4) DEX:  42 (+1)  CON:  16 (+3)  INT:  3 (-3)  WIS:  34 (+2)  CHA:  24 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +8,  Wis  +6,  Cha  +6  Damage Resistances  acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Senses   darkvision  60 ft., passive  Perception  12  Languages  understands Abyssal but can\xe2\x80\x99t speak  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Frightful Presence . Each creature of the white monster\xe2\x80\x99s choice that is within 60 feet of the white monster and aware of it must succeed on a DC 16  Wisdom  saving throw or become  frightened  for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the white monster\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Magic Resistance . The white monster has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The white monster makes a Bite attack, a Claws attack, and a Horns attack. When its cold breath is available, it can use the breath in place of its bite or horns. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, range 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +8 to hit, range 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Horns .  Melee Weapon Attack : +8 to hit, range 5 ft., one target.  Hit : 10 (1d12 + 4) bludgeoning damage. \n'b'  Cold Breath (Recharge 5-6) . The dragon head exhales cold in a 20-foot cone. Each creature in that area must make a DC 16  Dexterity  saving throw, taking 36 (8d8) cold damage on a failure and half as much on a success. \n'b'\n'b' ABOUT \n'b' The white monster appears as a rather unholy and evil chimera, white in color. Though it resembles a standard chimerical creature, it is far from average.'