b'Living Memory \n'b'  Tiny   undead ,  neutral  \n'b'  Armor Class  13  Hit Points  3 (2d4 \xe2\x80\x93 2)  Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 6 (-2) DEX:  18 (+4)  CON:  9 (-1)  INT:  18 (+4)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   charmed ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned   Senses  passive  Perception  12  Languages  \xe2\x80\x93  Challenge  0 (0 or 10 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Incorporeal Movement . The memory can move through other creatures and objects as if they were  difficult terrain . It takes no damage if it ends its turn inside an object. \n'b'  Loose Connections . A living memory may have a connection to a memento, but it gains no power from this connection unless it forms a swarm with other living memories associated with that same memento. \n'b'  Undead Resilience . The living memory doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Breath of the Past .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 1 psychic damage.'