b'Crimson Mist \n'b' A thick crimson haze floats lazily through the air. Every few seconds, some of the mist coalesces into a drop of liquid that spatters beneath it, leaving a thin trail of blood in its wake. \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  15  Hit Points  68 (8d8 + 32)  Speed  0 ft., 60 ft. (hover)\n'b' STATS STR: 3 (-4) DEX:  20 (+5)  CON:  18 (+4)  INT:  5 (-3)  WIS:  13 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +8,  Wisdom  +4,  Charisma  +2  Damage Resistances  acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  11  Languages  understands all languages it knew as a vampire, but can\xe2\x80\x99t speak  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Pseudocorporeal . The crimson mist is weightless and can enter a hostile creature\xe2\x80\x99s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing. \n'b'  Sanguine Feast . Whenever the crimson mist deals necrotic damage to a living creature with blood in its body, the creature\xe2\x80\x99s  hp  maximum is reduced by the same amount and the mist regains  hp  equal to half the necrotic damage dealt. The reduction lasts until the creature finishes a  long rest . The creature dies if this effect reduces its  hp  maximum to 0. \n'b'  Vampire Weaknesses . The crimson mist has the following flaws:\n'b'\n'b'   Forbiddance . The crimson mist can\xe2\x80\x99t enter a residence without an invitation from one of the occupants. \n'b'  Harmed by Running Water . The crimson mist takes 20 force damage if it ends its turn above or within running water. \n'b'  Sunlight Hypersensitivity . The crimson mist takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on  attack  rolls and ability checks. \n'b'\n'b'  Actions \n'b'   Engulf . The mist moves up to its speed. While doing so, it can enter a Medium or smaller creature\xe2\x80\x99s space. When the mist enters a creature\xe2\x80\x99s space, the creature must make a DC 15  Dexterity  saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the mist. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the mist enters the creature\xe2\x80\x99s space, and the creature takes 15 (4d6) necrotic damage and is engulfed. The engulfed creature can\xe2\x80\x99t breathe, is  restrained , and takes 15 (4d6) necrotic damage at the start of each of the mist\xe2\x80\x99s turns. When the mist moves, the engulfed creature doesn\xe2\x80\x99t move with it, and is freed. An engulfed creature can try to escape by taking an action to make a DC 14  Strength  check. On a success, the creature escapes and enters a space of its choice within 5 feet of the mist. A creature within 5 feet of the mist can take an action to pull a creature out of the mist. Doing so requires a DC 14  Strength  check, and the creature making the attempt takes 14 (4d6) necrotic damage. The mist can only engulf one Medium or smaller creature at a time. \n'b'  About \n'b' All  vampires  die horribly when exposed to the sun\xe2\x80\x99s golden rays. Yet when a vampire is killed by sunlight while feeding upon a living victim, its blood-fattened body explodes into a fine, crimson mist. The vampire\xe2\x80\x99s mind and personality are destroyed by the light of the sun, but its unholy lust for blood and hatred of the living persist in the form of a cloud of sanguine mist. \n'b'  Bloody Thoughts . A crimson mist begins its existence as an unthinking creature of animalistic instincts. However, as it feeds on the blood of the living, it also feeds on their thoughts. Over years of feeding, fragmented memories from hundreds of victims-and sometimes even memories from the vampire that spawned it-congeal into a patchwork consciousness. The unending torment of fractured thoughts and incoherent schemes only drives the mist deeper into homicidal madness. \n'b'  Reclaimed Memories . Some mists overcome the chaos of their thoughts and are able to create a cogent personality from the disparate snapshots of hundreds of lives. These mists gain the ability to speak any language their victims knew and can draw upon dozens of personas as they toy with their victims. \n'b' They occasionally form into  humanoid  silhouettes, as if trying to regain their lost humanity. A mist that has reformed a personality has an  Intelligence  score of 17 (+3), a  Wisdom  score of 15 (+2), and a  Charisma  score of 18 (+4). Its  Wisdom  and  Charisma  saving throws increase to  Wisdom  +4 and  Charisma  +6. It also gains the ability to speak all languages it knew in life. \n'b'  Undead Nature . The crimson mist doesn\xe2\x80\x99t require air, food, drink, or sleep.'