b'Despair \n'b'  Medium   fiend  (titanspawn),  neutral evil\n'b' STATS STR: 12 (+1) DEX:  17 (+3)  CON:  16 (+3)  INT:  17 (+3)  WIS:  14 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  15 (natural armor)  Hit Points  97 (13d8 + 39)  Speed  30 ft., fly 60 ft. (hover)  Saving Throws   Dexterity  +6,  Wisdom  +5  Skills   Deception  +7,  Perception  +5,  Stealth  +6  Damage Resistances  acid, cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t silvered  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  90 ft.,  truesight  30 ft., passive  Perception  15  Languages  Infernal, Primordial, Titan Speech; telepathy 120 ft.  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Disease Immunity . The despair is immune to disease. \n'b'  Foul Pinions . As a bonus action, the despair plucks one of the foul, sickly feathers from its wings to be used as a Foul Dart  attack . Its feathers grow back almost instantly, so the despair never runs out of darts. \n'b'  Innate Spellcasting . The despair\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15). It can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  bane ,  darkness ,  detect evil and good ,  ray of enfeeblement  \n'b'  3/day :  bestow curse  (as 5th-level spell; 8 hours) \n'b'  1/day :  blight  \n'b'\n'b'  Magic Resistance . The despair has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The despair\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack . The despair makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage plus 31 (9d6) poison damage. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) slashing damage. \n'b'  Foul Dart .  Ranged Weapon Attack : +6 to hit, range 30/120 ft., one target.  Hit : 5 (1d4 + 3) piercing damage plus 24 (7d6) poison damage, and the target is afflicted by the  contagion  spell (save DC 14). \n'b'  Tactics \n'b' Despairs are cowards, so they attack only isolated individuals or small groups they are certain that they can overcome. They most often attack from ambush, using darts and spells on their hapless victims and then fleeing immediately, allowing time for their foul diseases to do their work. If threatened, they prefer flight over resistance. \n'b' Description \n'b' Foul beings akin to devils or daemons, despairs were created in the tarnished image of angelic hopes. Dirty, bedraggled, emaciated, and ugly, with greasy dark gray wings covered in scant, scraggly feathers, their expression mixes scorn and cruelty in one withering glance. \n'b'  Withdrawn and Cowardly . Despairs focus their attention on isolated settlements and distant locations, where the threat of organized resistance is minimal. Whole villages are often targeted by a despair, which spreads disease and doubt among the population, reveling in the darkness and sorrow that it creates. After a despair has visited a place \xe2\x80\x93 usually leaving behind a ghost town \xe2\x80\x93 it drops a single dirty gray feather as a calling card.'