b'Shinglelurk \n'b'  Huge   aberration ,  neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  85 (9d12 + 27)  Speed  20 ft., fly 40 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  16 (+3)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning  Senses   darkvision  30 ft., tremorsense 30 ft., passive  Perception  11  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Rooftop Camouflage . While the shinglelurk remains motionless, it is indistinguishable from a rooftop and creatures can occupy its space. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The shinglelurk attacks twice with its pseudopod. \n'b'  Pseudopod .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 14 (3d6 + 4) piercing damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 14). \n'b'  Constrict . Each creature  grappled  by the shinglelurk must make a DC 14  Constitution  saving throw, taking 10 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one. \n'b'  Desperate Dive . The shinglelurk flies up to twice its  fly  speed and then purposely falls. The shinglelurk and any creatures it is grappling take full falling damage. Each creature  grappled  by the shinglelurk is no longer  grappled  and falls  prone  in an unoccupied space within 5 feet of the shinglelurk. \n'b'  Envelop . Up to three Medium or smaller creatures in the shinglelurk\xe2\x80\x99s space or within 5 feet of it must succeed on a DC 14  Dexterity  saving throw or be enveloped by the shinglelurk. Creatures  grappled  by the shinglelurk automatically fail this saving throw. An enveloped creature is  grappled  (escape DC 14) and  restrained  until the grapple ends. The shinglelurk can have up to three creatures enveloped at a time. Damage dealt to the shinglelurk is split evenly among the shinglelurk and all enveloped creatures (rounding down). A creature can use its action to free an enveloped creature by succeeding on a DC 14  Strength  check. On a success, the freed creature enters a space of its choice within 5 feet of the shinglelurk. \n'b'\n'b' ABOUT \n'b' The bane of roof runners, cat burglars, and sneak thieves in metropolises the world over, shinglelurks are simpleminded nocturnal hunters that have adapted to the spread of urban cityscapes. Wide, heavy, and thin, a shinglelurk\xe2\x80\x99s tough, rubbery body blends seamlessly with common roofing materials such as stone, slate, and tile. Shinglelurks wait on such roofs for unsuspecting prey to traipse over them, then strike with deadly speed and efficiency. \n'b' The first shinglelurks were created by spellcasting urbanites who sought to devise a camouflaged solution for home defense. These wizards experimented on cloakers, mimics, and ochre jellies to create their ideal monstrous defender.\xc2\xa0In the process, they released untold numbers of specimens into the city before ultimately creating the hybrid known as the shinglelurk.\xc2\xa0Occasionally, a bold landowner might lure a shinglelurk onto their property with the hopes the creature will take up residence. Without magical coercion, such landowners find the erratic-minded shinglelurk an unreliable partner.\xc2\xa0Thankfully, a shinglelurk tends to leave its hunting ground once it has devoured a burglar or two or otherwise compromised its hiding spot. \n'b' Shinglelurks have strong self-preservation instincts, matched only by their dedication to the kill. If a shinglelurk has one or more creatures enveloped in its body, it might risk injury by intentionally falling off a roof or other high place and smashing into the street below, relying on its tough, spongy hide to survive the impact while disabling its prey. \n'b' Shinglelurks are solitary and territorial monsters, and their violent disposition extends to members of their own kind as well. They do not form bonds or even mate. Rather, upon reaching a certain age and size, a shinglelurk will molt and bud, producing two offspring before dying. The offspring quickly grow to adulthood and strike out on their own, repeating the cycle.'