b'Turtle \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class : 17  Hit Points  2 (1d4)  Speed : 15 ft.\n'b' STATS STR: 2 (-4) DEX:  4 (-3)  CON:  10 (0)  INT:  2 (-4)  WIS:  10 (0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses : passive  Perception  10  Languages : \xe2\x80\x93  Challenge : 0 (10 XP) \n'b' Special Traits \n'b'   Withdraw  : As a  reaction , the turtle can withdraw entirely into its shell. While in its shell, the animal gains +5 to its AC and advantage on all  Constitution -based saving throws. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +0 to hit, reach 5 ft., one target.  Hit : 1 piercing damage. \n'b'  About \n'b' Offensively, a turtle has a relatively strong, beaked jaw. Its primary form of protection, however, comes from an armor-like shell (into which it can withdraw its vulnerable legs and head). This heavy carapace, however, slows them to a well-known crawl.'