b'Torius \n'b'  Medium   humanoid ,  chaotic neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  304 (21d8+210)  Speed  60 ft.\n'b' STATS STR: 22 (+6) DEX:  20 (+5)  CON:  31 (+10)  INT:  8 (-1)  WIS:  15 (+2)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +6,  Wis  +9  Skills   Acrobatics  +19,  Athletics  +13,  Intimidation  +12,  History  +6,  Perception  +9  Damage Resistances  cold, fire, poison; bludgeoning, piercing, and slashing  Condition Immunities   exhaustion ,  frightened   Senses   darkvision  60 ft., passive  Perception  19  Languages  Common, Halfling, any 6 others  Challenge  24 (62,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hyper Strength . Torius has advantage on  Strength  checks and saving throws, and his carrying capacity is tripled (1,000 pounds). \n'b'  Incredible Initiative . Torius has advantage when rolling  initiative . \n'b'  Legendary Resistance (3/Day) . If Torius fails a saving throw, he can choose to succeed instead. \n'b'  Magic Resistance . Torius has advantage on saving throws made against spells and other magical effects. \n'b'  Magic Weapons . Torius\xe2\x80\x99 weapon attacks are magical. \n'b'  Pain Threshold . Any attacks or spells that deal 6 points of damage or less do not deal any damage to Torius. \n'b'  Size Decrease . By spending a bonus action or  reaction , Torius decreases his  size  to as little as Tiny. Torius\xe2\x80\x99 carrying capacity is not reduced when he decreases in  size  but his  melee attacks  deal half as much damage per  size  category below Medium. \n'b'  Size Increase . By spending a bonus action or action, Torius increases his  size  up to a maximum of Gargantuan. For every increased step in  size , Torius\xe2\x80\x99 carrying capacity doubles, his reach increases by 5 ft., his  melee attacks  deal an additional 7 (2d6) damage (to a maximum of 6d6 extra damage), and his escape DC increases by 1 (maximum escape DC 24). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Torius attacks four times. \n'b'  Grappled Weapon .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 19 (2d12+6) bludgeoning damage. Both the  grappled  creature and Torius\xe2\x80\x99 target take this damage, and even on a miss Torius deals damage to the  grappled  creature. \n'b'  Mythic Strike .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 13 (2d6+6) bludgeoning damage plus 9 (2d8) radiant damage. Instead of dealing damage, Torius can grapple a target (escape DC 21). Until this grapple ends, the target is  restrained . \n'b'  Boulder .  Ranged Weapon Attack : +13 to hit, range 120/400 ft., one target.  Hit : 20 (4d6+6) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Torius\xe2\x80\x99 impressive thirst for alcohol leaves him unable to reveal precisely how he came to be trapped with demon lords and the titans, the nature of how he escaped the dimension he was trapped within, or much about his time there (wherever that was). Similarly, nobody is ever really sure of what the Master of Many Sizes\xe2\x80\x99 motives or goals are at any time, but few believe the reason the god gives for his actions-revelry. Time and again he has been found nearby sites of theft or great destruction, but elements of his passing while fully reduced are so small that it is practically impossible to prove he was or was not in any given location. Despite his chaotic nature and penchant for drinking in great excess, Torius is highly sought after by those in need of incredible brawn or particular stealth.'