b'Zombie, Okokiyat \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  unaligned  \n'b'  Armor Class  8 (natural armor)  Hit points  22 (3d8 + 6)  Speed  20 ft.\n'b' STATS STR: 15 (+2) DEX:  6 (-2)  CON:  16 (+3)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire  Damage Immunities  poison, psychic  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  7  Languages  \xe2\x80\x93  Challenge  1/8 (25 XP) \n'b' Special Traits \n'b'\n'b'  Rejuvenation . If it has an ouanga, a destroyed okokiyat gains a new body in 1d10 days, regaining all its  hit points  and becoming active again. The new body appears within 5 feet of the ouanga. Undead Fortitude. If damage reduces the zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage. \n'b'\n'b' About \n'b' This shuffling zombie is a moldy corpse devoid of any signs of intelligence. \n'b' Okokiyat zombies are created through by sculpting an effigy (an ouanga) out of wax or some other substance. The ouanga is then captured in a coffin or some other confinement, where the bokor uses it to control the okokiyat zombie. \n'b' Okokiyat zombies don\xe2\x80\x99t really fight, they stumble and trip onto people. Only the strategic mind of a bokor can put them to effective use.'