b'Necrophage Hunter (Gray Monstrosity) \n'b'  Family:   Necrophage  \n'b'  Large   monstrosity ,  neutral evil  \n'b'  Armor Class  26 (natural armor) \n'b' Hit Points  273 (18d10+126 + 4d8+28) \n'b' Speed  30 ft., Climb 10 ft.\n'b' STATS STR: 25 (+7) DEX:  15 (+2)  CON:  24 (+7)  INT:  1 (-5)  WIS:  6 (-2)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +2 \n'b' Damage Resistances  bludgeoning, piercing, slashing \n'b' Damage Immunities  cold, poison \n'b' Condition Immunities   charmed ,  frightened ,  poisoned ,  exhaustion  \n'b' Senses   darkvision  60 ft., passive  Perception  8 \n'b' Languages  none \n'b' Challenge  15 (13,000 XP) \n'b' Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  From the Void . As necrophage slasher. \n'b'  Limb Weakness . As necrophage slasher. \n'b'  Regeneration . The gray monstrosity regains 10  hit points  at the start of its turn even if it has been reduced to  0 hit points . If reduced to  0 hit points , the gray monstrosity is dormant and unmoving for 1d4 rounds before returning to combat. Fire damage halts the regeneration for 1 turn and if the gray monstrosity is at 0  hp , will permanently destroy it. \n'b'  Regrow Limbs . Any limbs lost by a necrophage hunter regrow after 1d4 rounds. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The gray monstrosity can make two attacks with its scythe claws plus one  attack  from each of its other attacks. \n'b'  Scythe Claw .  Melee Weapon Attack : +11 to hit, reach 5 ft. one target.  Hit : 14 (2d6 + 7) slashing damage. \n'b'  Bite .  Melee Weapon Attack : +11 to hit, reach 5 ft. one target.  Hit : 20 (2d12 + 7) piercing damage. If the target is Medium or smaller, the target must succeed on a DC: 16  Strength  saving throw or be knocked  prone . \n'b'  Claws .  Melee Weapon Attack : +11 to hit, reach 5 ft. one target.  Hit : 16 (2d8 + 7) slashing damage. If the target is  prone , deal an additional 7 (2d6) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' The necrophage hunter is the greatest terror of the necrophage. It is powerful, strong, but also it has regenerative capabilities. When limbs are severed, they grow back, when it gets wounded it heals. It is an implacable killer. \n'b' The necrophage is not undead, the necrophage is not a disease. The necrophage is a living organism that infests corpses, reconstitutes the the organic material into new forms that it uses to kill more host creatures to continue to grow and expand. The forms the necrophage-infested bodies take are viceral, twisted horrors of their former selves. It can also form small discreet creatures out of the biological material it has subsumed. The necrophage is controlled and originally created by a insidious, psychic artifact found deep in the void. No one yet has been able to discern where the artifact came from, why it was created, or by whom. Some say, especially the fanatic cults that have grown up around its influence, that it created itself as a manifestation of the universe\xe2\x80\x99 s need to ascend to a higher, singular being. In either case, its goals and and  actions  involve adding more biological material under its control and creating more unused biological material for it to take. \n'b' The artifact itself can infest the minds of living creatures nearby and slowly corrupt their minds and bodies, eventually turning them into a new necrophage creature. The artifact has little control over the exact form the necrophage takes, but it is usually efficient at its particular job. \n'b' The artifact is intelligent, it schemes, it corrupts, and it finds the most effective way to safely get more material. \n'b' Creating Necrophage Hunters \n'b' The necrophage will take over and manipulate the bodies of any corporeal creature. To make other necrophage hunters, remove all skill, weapon, and saving throw proficiencies, special abilities, resistances, weaknesses, immunities and languages. Then add the following: \n'b'\n'b' +6 natural armor AC \n'b' +4d8 Hit Die and  Hit Points  \n'b' 10 ft. climb speed, if it does not have a faster climb speed \n'b' +6  Strength , +2  Dexterity , +4  Constitution , -4  Charisma , set  Intelligence  to 1 \n'b'  Wisdom  saving throw proficiency \n'b' The damage resistances, damage immunities, and condition immunities above \n'b' Darkvision 60 ft. if the base creature did not have it already \n'b' From the Void, Limb Weakness, Regeneration and Regrow Limbs from above \n'b' A Scythe Claw  attack , 1d8 melee (medium) (Proficient) and a multiattack as above \n'b' Proficiency Bonus stays the same, Challenge increases by 3, change type to monstrosity.'