b'Splendid Blade \n'b'  Medium   ravager  (prince),  chaotic evil  \n'b'  Armor Class  22 (Cankerous bone plate) \n'b' Hit Points  255 (34d8 + 102);  Wound Threshold  64 \n'b' Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  8 (-1)  CON:  16 (+3)  INT:  15 (+2)  WIS:  13 (+1)  CHA:  25 (+7)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +7,  Cha  +13 \n'b' Skills   Athletics  +11,  Insight * +13,  Perception  +7,  Persuasion  +13,  Stealth  +5 \n'b' Damage Vulnerabilities  radiant \n'b' Damage Resistances  fire \n'b' Damage Immunities  acid, necrotic, poison \n'b' Condition Immunities   blinded *,  charmed ,  frightened , numbed*,  poisoned  \n'b' Senses  passive  Perception  17 \n'b' Languages  Common, Cyrillan, Draconic, Elvish, Phantasm, Undercommon \n'b' Challenge  18 (20,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Corrosive Fluids . After dealing a Wound or a critical hit to Ana\xc3\xafdeia, the melee weapon or ammunition used is covered in corrosive fluids. Any non-magical weapon or armor under this effect, and which is not protected by an appropriate forging technique (such as dwarven forging), becomes fragile (see Adventurers, Equipment, Armory: Damaged Weapons and Armor). \n'b'  Fast as Lightning (I) . Ana\xc3\xafdeia adds 5 to her  initiative  rolls and can use two  reactions  per turn, as long as they are used to activate different effects. \n'b'  Mighty Leap . Ana\xc3\xafdeia\xe2\x80\x99s long jump is 40 ft. and her high jump is 20 ft, as long as she has a running start. Without a running start, her long jump is 20 ft and her high jump is 10 ft. \n'b'\n'b' * With the Duskblade \n'b' Protection Traits \n'b'\n'b'  Aura of Protection . Whenever Ana\xc3\xafdeia or a friendly creature within 30 feet of her must make a saving throw, the creature gains a capped bonus of +7 to the saving throw. Ana\xc3\xafdeia must be conscious to grant this bonus. \n'b'  Legendary Resistance (3/Day) . If Ana\xc3\xafdeia fails a saving throw, she can choose to succeed instead. \n'b'\n'b' Attack Traits \n'b'\n'b'  Duskblade . Ana\xc3\xafdeia wields the Duskblade (see Duhv\xe2\x80\x99k\xc3\xabl, the Duskblade). Bonuses and special  actions  are included. \n'b'  Improved Cankerous Smite . When she hits a creature with a melee weapon  attack , Ana\xc3\xafdeia can expend one spell slot to deal an extra 5 (1d10) necrotic damage to the target plus an extra 5 (1d10) necrotic damage per spell slot level used. The damage increases by 5 (1d10) if the target is a fey, fiend, or ravager. \n'b'  Improved Critical . Ana\xc3\xafdeia scores a critical hit on a roll of 19 or 20. \n'b'  Great Weapon Fighting . When Ana\xc3\xafdeia rolls a 1 or 2 on a damage die for an  attack  she makes with a melee weapon that she is wielding with two hands, she can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property. \n'b'\n'b' Arcane Traits \n'b'\n'b'  Spellcasting . Ana\xc3\xafdeia is a 20th-level spellcaster. Her spellcasting ability is  Charisma  (spell save DC 21, +3 to hit with her spell attacks). Ana\xc3\xafdeia has the following  paladin  spells prepared: \n'b'\n'b'  1st level (4 slots) :  bless ,  command , convergence**,  cure wounds ,  heroism , protection from Evil and Good,  shield of faith  \n'b'  2nd level (3 slots) :  aid ,  find steed  (cast as an action, see Moros, Cankerous Mount),  lesser restoration ,  locate object , branding smite \n'b'  3rd level (3 slots) :  dispel magic ,  haste ,  magic circle ,  protection from energy  \n'b'  4th level (3 slots) :  banishment ,  death ward *,  freedom of movement , overpowering weapon** \n'b'  5th level (2 slots) : aura of holy armament**,  dispel  Evil and Good, find flying steed** (cast as an action, see K\xc3\xa8r, Flying Cankerous Mount),  geas ,  hold monster ,  raise dead  \n'b'\n'b' (*) Ana\xc3\xafdeia casts these spells before combat. \n'b' ACTIONS \n'b'\n'b'  Multiattack . If possible, Ana\xc3\xafdeia can use her Ferocious Vitality action. Then, she makes two Duskblade attacks, or two Dusk Tide attacks. \n'b'  Blast of Darkness . Within a radius of 60 feet, any creature that is not a ravager must make a DC 17  Constitution  saving throw. On a failure, it takes 42 (12d6) necrotic damage and is  blinded  for 1 minute. On a success, the damage is halved, and the target is not  blinded . Feys and celestials have disadvantage on the saving throw against the Blast of Darkness. A  blinded  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Duskblade .  Melee Weapon Attack : +14 to hit, reach 5 ft., one target.  Hit : 15 (2d6 + 8) slashing damage and 3 (1d6) necrotic damage. \n'b'  Dusk Tide .  Ranged Weapon Attack : +14 to hit, one line 90 ft. long and 10 ft. wide, all creatures in the line.  Hit : 22 (4d10) necrotic damage. \n'b'  Cleansing Touch (Recharge 5-6) . Ana\xc3\xafdeia puts an end to one spell on herself or on one willing creature within 5 feet from her that she touches. \n'b'  Ferocious Vitality (4/Day) . Ana\xc3\xafdeia can regain  hit points  by using health die, as if taking a short rest. Her Hit Dice pool is equal to 34 (d8 + 3). \n'b'  Hero of Legend . For 1 minute at the start of each of her turns, Ana\xc3\xafdeia gains 14  temporary hit points  and inspiration. She can give this inspiration to another allied creature that she can see and that can see her (see Adventurers, Character\xe2\x80\x99s  History , Personnality: Inspiration). Temporary  hit points  gained through this trait disappear when it ends. \n'b'\n'b' REACTIONS \n'b'\n'b'  Evasive Leap . When Ana\xc3\xafdeia is targeted by an area effect, she can use her  reaction  to make a standing long jump or high jump without a running start. If her  jump  takes her away from the area of the effect, she is unaffected. This movement triggers opportunity attacks. \n'b'  Fast as Lightning (II) . When Ana\xc3\xafd\xc3\xa9ia fails a  Dexterity  saving throw, she can re-roll the d20. The result of the second roll replaces that of the first. \n'b'  Parry . Ana\xc3\xafdeia adds 6 to her AC against one  melee attack  that would hit her. To do so, she must see the attacker and be wielding a melee weapon. \n'b'  Mighty Blow (Recharges after a Short or Long Rest) . If Ana\xc3\xafd\xc3\xa9ia succeeds on an  attack  roll, she can decide she made a critical hit. \n'b'\n'b' LEGENDARY ACTIONS \n'b' Ana\xc3\xafdeia can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Ana\xc3\xafdeia regains spent legendary  actions  at the start of her turn. \n'b'\n'b'  Duskblade . Ana\xc3\xafdeia makes one Duskblade  attack . \n'b'  Movement . Ana\xc3\xafdeia can move up to her speed without provoking opportunity attacks. \n'b'  Spellcasting (Costs 2 Actions) . Ana\xc3\xafdeia casts a spell from her spell list.'