b'Skeleton, Two-Headed Pirate \n'b'  Family:   Skeletons  \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  13  Hit Points  75 (10d8 + 30)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  16 (+3)  CON:  16 (+3)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +5  Damage Vulnerabilities  bludgeoning  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses  darkvision 60 ft., passive  Perception  10  Languages  Common  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Undead Fortitude . If damage reduces the  skeleton  to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the  skeleton  drops to 1 hit point instead. \n'b'  Actions \n'b'   Multiattack . The  skeleton  makes three  melee attacks  with its cutlasses and one  ranged attack  with its pistol. \n'b'  Cutlass .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage. \n'b'  Heavy Pistol .  Ranged Weapon Attack : +5 to hit, range 60/240 ft., one target.  Hit : 8 (1d10 + 3) piercing damage. \n'b'  About \n'b' These skeletons served as officers under their captain while alive. Now they are cursed to hunt down trespassers who seek their ill-gotten treasure hoard. These skeletons are of two minds, as likely to cooperate as argue when deciding on the best way to handle a foe.'