b'Mu Spore (Frog God Games) \n'b'  Gargantuan   plant ,  chaotic neutral  \n'b'  Armor Class  20 (natural armor)  Hit Points  472 (27d20 + 189)  Speed  40 ft., fly 30 ft.\n'b' STATS STR: 30 (+10) DEX:  9 (-1)  CON:  25 (+7)  INT:  18 (+4)  WIS:  15 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dexterity  +6,  Constitution  +14,  Wisdom  +9,  Charisma  +11  Skills   Insight  +9,  Nature  +11,  Perception  +9  Damage Immunities  acid, poison; bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  paralyzed ,  poisoned , stunned  Senses   blindsight  240 ft., passive  Perception  19  Languages  Common, Deep Speech, Terran, Undercommon  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'\n'b'  Freedom of Movement . The mu spore ignores  difficult terrain , and magical effects can\xe2\x80\x99t reduce its speed or cause it to be  paralyzed  or  restrained . It can spend 5 feet of movement to escape from nonmagical restraints or being  grappled . Being underwater imposes no penalties on the mu spore\xe2\x80\x99s movement or attacks. \n'b'  Grasping Tendrils . Sticky, arm-length tendrils cover the mu spore. Whenever a creature begins its turn within 5 feet of the mu spore, the creature must make a DC 20  Dexterity  saving throw or be  grappled  (escape DC 20). The mu spore has no limit to the number of creatures it can grapple in this fashion and it does not suffer from the  grappled  condition while grappling other creatures with its grasping tendrils. A tendril can also be attacked and severed (AC 15;  hp  10; immunity to acid, poison, and nonmagical bludgeoning, piercing, and slashing damage). \n'b'  Legendary Resistance (3/day) . If the mu spore fails a saving throw, it can choose to succeed instead. \n'b'  Siege Monster . The mu spore does double damage to objects and structures. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The mu spore makes three attacks: one with its bite and two with its tendrils. \n'b'  Bite .  Melee Weapon Attack : +17 to hit, reach 10 ft., one target.  Hit : 28 (4d8 + 10) piercing damage. If the target is a Large or smaller creature  grappled  by the mu spore, that creature is swallowed, and the grapple ends. While swallowed, the creature is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the mu spore, and it takes 42 (12d6) acid damage at the start of each of the mu spore\xe2\x80\x99s turns. A mu spore can have four creatures swallowed at a time. If the mu spore takes 50 damage or more on a single turn from a creature inside it, the mu spore must succeed on a DC 28  Constitution  saving throw at the end of that turn or regurgitate all swallowed creatures, which fall  prone  in a space within 10 feet of the mu spore. If the mu spore dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse using 20 feet of movement, exiting  prone . \n'b'  Tendrils .  Melee Weapon Attack : +17 to hit, reach 40 ft., one target.  Hit : 24 (4d6 + 10) bludgeoning damage, and the target is  grappled  (escape DC 20). Until the grapple ends, the target is  restrained . The mu spore has 10 feeder tendrils, each of which can grapple a target. \n'b'  Fling . One Large or smaller object held or creature  grappled  by the mu spore is thrown up to 60 feet in a random direction and knocked  prone . If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18  Dexterity  saving throw or take the same damage and be knocked  prone  \n'b'  Spore Cough (Recharge 5-6) . The mu spore releases a cloud of burrowing spores in a 120-foot cone. Creatures in the affected area must make a DC 20  Constitution  saving throw or take 90 (20d8) poison damage, or half as much damage on a successful save. \n'b'\n'b' Legendary Actions \n'b' The mu spore can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The mu spore regains spent legendary  actions  at the start of its turn. \n'b'\n'b'  Tendril Attack or Fling . The mu spore makes one tendril  attack  or uses its Fling. \n'b'  Constrict (Costs 2 Actions) . All creatures  grappled  by the mu spore must make a DC 20  Constitution  saving throw. On a failed save, they take 24 (4d6 + 10) bludgeoning damage, or half as much damage on a successful one. \n'b'  Spore Blast (Costs 3 Actions) . The mu spore releases a large blast of spore-laden air from itself in all directions. Creatures within 15 feet of the mu spore that aren\xe2\x80\x99t  grappled  by it must make a DC 21  Strength  saving throw or be pushed back 15 feet and knocked  prone .'