b'Dragon, Brass (Wyrmling) \n'b'  Family:   Dragons - Metallic  \n'b'  Medium   dragon ,  chaotic good  \n'b'  Armor Class  16 (natural armor)  Hit Points  16 (3d8 + 3)  Speed  30 ft., burrow 15 ft., fly 60 ft.\n'b' STATS STR: 15 (+2) DEX:  10 (+0)  CON:  13 (+1)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +2,  Con  +3,  Wis  +2,  Cha  +3  Skills   Perception  +4,  Stealth  +2  Damage Immunities  fire  Senses   blindsight  10 ft., darkvision 60 ft., passive Perception 14  Languages  Draconic  Challenge  1 (200 XP) \n'b' Actions \n'b'   Bite :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (1d10 + 2) piercing damage. \n'b'  Breath Weapons (Recharge 5-6) : The dragon uses one of the following breath weapons. \n'b'   Fire Breath : The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11  Dexterity  saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'  Sleep Breath : The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11  Constitution  saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. \n'b'   About \n'b' A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.'