b'Naga, Scalding (Poisoned) \n'b'  Family:   Nagas  \n'b'  Large   monstrosity ,  chaotic neutral  \n'b'  Armor Class  21 (natural armor) \n'b' Hit Points  105 (10d10 + 50) \n'b' Speed  30 ft., fly 50  fly , swim 50 ft.\n'b' STATS STR: 22 (+6) DEX:  26 (+8)  CON:  20 (+5)  INT:  5 (-3)  WIS:  19 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +9,  Wis  +8 \n'b' Skills   Perception  +12,  Stealth  +12 \n'b' Damage Immunities  fire, poison \n'b' Damage Vulnerabilities  cold \n'b' Condition Immunities   charmed ,  poisoned  \n'b' Senses   darkvision  60 ft, passive  Perception  22 \n'b' Languages  understands Aquan, but can\xe2\x80\x99t speak \n'b' Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The naga can breathe air and water. \n'b'  Cloud Sight . The naga can see through clouds, gases, mists, and fogs as if they were not there. \n'b'  Poisoned . Though normally immune to poison, the abnormal minerals around it have suffused the creature\xe2\x80\x99s being and affected it, removing its ability to speak. However, it can still use somatic componetns and cast spells. A  greater restoration  cast on the scalding  poisoned  scalding naga returns its  Intelligence  score to 11, and restores its ability to speak Aquan and Common. \n'b'  Spellcasting . The naga is a 5th level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 16, +8 bonus to hit with spell attacks), and it needsonly verbal components to cast its spells. The naga has the following  sorcerer  spells prepared: \n'b'\n'b'  Cantrips (at will) :  acid splash ,  mage hand , poison spray,  true strike  \n'b'  1st Level (4 slots) :  expeditious retreat ,  fog cloud ,  magic missile ,  shield  \n'b'  2nd Level (3 slots) :  acid arrow ,  invisibility ,  mirror image  \n'b'  3rd Level (2 slots) :  protection from energy ,  gaseous form  \n'b'\n'b'  Steam Form . When the scalding  poisoned  naga casts its  gaseous form  spell, it can alter the spell, changing its duration to (concentration, up to 1 minute), and taking the form of steam. All creatures that enter the steam\xe2\x80\x99s area or end their turn in it must make a  Constitution  saving throw or take 10 (3d6) fire damage on a failure, or half as much on a success. This special casting of the spell can only be done once, after which the naga must finish a long rest to do so again. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 17 (2d8 + 8) piercing damage and 10 (3d6) fire damage, and the target must make a DC 16  Constitution  saving throw, taking 10 (3d6) poison damage on a failure, or half as much on a success. \n'b'  Steam Breath (Recharge 5-6) . The naga exhales a cloud of superheated steam. The steam can be expelled either as a 60 ft. line or in a 10 ft. radius centered on the  naga . Creatures caught in the steam must make a DC 18  Dexterity  saving throw or take 48 (8d12) fire damage on a failure, or half as much damage on a successful one.'