b'Codfather \n'b'  Large   beastman ,  lawful evil  \n'b'  Armor Class  17 (natural armor) \n'b' Hit Points  97 (13d8 + 39) \n'b' Speed  30 ft., swim speed 60 ft.\n'b' STATS STR: 18 (+4) DEX:  10 (+0)  CON:  17 (+3)  INT:  11 (+0)  WIS:  18 (+4)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +8,  Int  +5,  Wis  +9,  Cha  +8 \n'b' Skills   Deception  +8,  Intimidation  +8,  Persuasion  +8 \n'b' Damage Vulnerabilities  lightning Damage Resistances; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  cold, poison \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  14 \n'b' Languages  Terran, Bestial \n'b' Challenge  15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Power Resistance . The codfather has advantage on saving throws against powers and other magical effects. \n'b'  Amphibious . The codfather can breathe air and water. \n'b'  Powers . The codfather can use the following powers at 5th level. Its power ability is  Wisdom  (power save DC 17, +9 to hit with power attacks). \n'b'\n'b'  2/day :  control water  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Codfather can use its Dreadful Glare and makes one  attack  with its rotting fist. \n'b'  Splash Fist .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 114 (3d6 + 4) bludgeoning damage plus 21 (6d6) cold damage. If the target is a creature, it must succeed on a DC 16  Strength  saving throw or be knocked  prone . \n'b'  Dreadful Glare . The codfather targets one creature it can see within 60 feet of it. If the target can see the codfather, it must succeed on a DC 16  Wisdom  saving throw against this power or become  frightened  until the end of the codfather\xe2\x80\x99s next turn. If the target fails the saving throw by 5 or more, it is also  paralyzed  for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare for the next 24 hours. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The mummy lord can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The mummy lord regains spent legendary  actions  at the start of its turn. \n'b'\n'b'  Attack . The mummy lords makes one  attack  with its rotting first or uses its Dreadful Glare. \n'b'  Binding Wave . Binding wave of water swirls around the Codfather. Each creature within 5 feet of the codfather must succeed on a DC 16  Strength  saving throw or have its movement speed become 0 until the end of the creature\xe2\x80\x99s next turn. \n'b'  Brutal Roar (Costs 2 Actions) . The codfather releases a bellowing and savage roar. Each creature within 30 feet of the codfather that can hear powerful thrum must succeed on a DC 16  Constitution  saving throw or be  stunned  until the end of the codfather\xe2\x80\x99s next turn. \n'b'  Water Twister (Costs 2 Actions) . The codfather transforms into a vortex of water, moves up to 60 feet, and reverts to its normal form. While in this form, the codfather is immune to all damage, and it can\xe2\x80\x99t be  grappled ,  petrified , knocked  prone ,  restrained , or  stunned . Equipment worn or carried by the codfather remains in its possession.'