b'Ash Hag \n'b'  Family:   Hags  \n'b'  Medium   fey (hag) ,  lawful evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  58 (9d8+18)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  12 (+1)  CON:  14 (+2)  INT:  15 (+2)  WIS:  14 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +4,  Insight  +4,  Intimidation  +3,  Perception  +6,  Stealth  +3  Damage Immunities  fire  Senses   darkvision  60 ft., passive  Perception  16  Languages  Common, Giant, Sylvan  Challenge  3 (700 XP) \n'b'\n'b'  Ash Affinity . In a burned environment, such as a building that has been torched, the ash hag has advantage on  Dexterity  ( Stealth ) checks. \n'b'  Innate Spellcasting . The hag\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 12, +3 to hit with spell attacks). The hag can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  burning hands ,  detect magic ,  tongues  \n'b'  3/day each :  bestow curse ,  inflict wounds  (4d10, as a 2nd-level spell),  scorching ray ,  suggestion  \n'b'  1/day each : ash cloud (like  fog cloud  with a radius of 30 feet),  blight ,  phantasmal killer  \n'b'\n'b'  Magic Resistance . The hag has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws (Hag Form Only) .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 11 (2d8 + 2) slashing damage. \n'b'  Change Shape . The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn\xe2\x80\x99t transformed. She reverts to her true form if she dies. \n'b'  Choke on Cinders . The hag fills the lungs of a single target within 30 feet it can see with thick, ashy cinders. The creature must make a DC 12  Constitution  saving throw. On a failed save, the creature is  incapacitated . At the end of its next turn, the creature must make another saving throw; on a failed save, it becomes  unconscious  for 10 minutes. On any successful save, the effect ends for that creature. \n'b'  Invisible Passage . The hag magically turns  invisible  until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While  invisible , she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is  invisible  with her. \n'b'\n'b' ABOUT \n'b' Despicable, flesh-hungry creatures, ash hags favor areas that fire has cleansed, such as husks of burned buildings or smoldering fields. They particularly prefer charred urban spaces, for such areas allow them to live among the ashes they love while they lure local residents to their doom. Ash hags often disguise themselves as beautiful, vulnerable maidens who just survived a devastating fire, or as charitable old women who show up at such disaster sites offering assistance. Once they have lured victims back to their lairs, ash hags sometimes toy with their captives for weeks, feeding them ashes until they eventually perish. An ash hag typically stands between 5 and 6 feet tall and weighs 140 pounds.'