b'Ogre Master \n'b'  Family:   Ogre  \n'b'  Huge   giant ,  chaotic evil  \n'b'  Armor Class  19 (half plate)  Hit Points  230 (20d12 + 100)  Speed  45 ft.\n'b' STATS STR: 24 (+7) DEX:  8 (-1)  CON:  20 (+5)  INT:  7 (-2)  WIS:  8 (-1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +12,  Intimidation  +5  Senses   darkvision  60 ft., passive  Perception  9  Languages  Common, Giant  Challenge  16 (15,000 XP) \n'b' Special Traits \n'b'\n'b'  Colossal Swing . The ogre master can hit up to 2 Large targets, or 3 Medium or smaller targets within 5 feet of each other with each glaive  attack . A separate  attack  roll is made for each target. \n'b'  Monumental Stupidity . The ogre master has advantage on saving throws against being  charmed . \n'b'  Tough . The ogre master adds its  Constitution  modifier to its armor class. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The ogre master makes two attacks with its glaive. \n'b'  Glaive .  Melee Weapon Attack : +12 to hit, reach 15 ft., up to three targets no more than 5 ft. apart.  Hit : 20 (3d10 + 7) slashing damage. \n'b'\n'b' About \n'b' The strongest ogres are most able to defend their food. The most well-fed ogres grow stronger. Masters are the result of a lifetime of good eating.'