b'Golem, Alchemical \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  147 (14d10 + 70)  Speed  20 ft.\n'b' STATS STR: 18 (+4) DEX:  7 (-2)  CON:  21 (+5)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, cold, fire, lightning  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'\n'b'  Alchemical Infusion . Syringes on the  golem\xe2\x80\x99s  back pierce its silver  hide  and infuse it with a powerful admixture. At the start of its turn, the alchemical  golem  can select one of the following infusions. Each infusion lasts until the start of its next turn. The golem can\xe2\x80\x99t use multiple infusions at once.\n'b'\n'b'\n'b'  Brimstone : The golem takes 7 (2d6) necrotic damage when it activates this infusion. The golem can breathe poison as an action. In addition, any creature that starts its turn within 5 feet of the  golem  must succeed on a DC 16  Constitution  saving throw or be  poisoned  until the start of the creature\xe2\x80\x99s next turn. \n'b'  Quicksilver : The golem takes 14 (4d6) necrotic damage when it activates this infusion. The golem\xe2\x80\x99s silver  hide  turns to shifting quicksilver, increasing its speed to 40 feet and granting it  resistance  to damage to which it is not already immune. \n'b'  Salt : The golem takes 17 (5d6) necrotic damage when it activates this infusion. The golem\xe2\x80\x99s silver  hide  is covered with salt crystals, increasing its AC by 3. The golem\xe2\x80\x99s slam attacks deal an extra 14 (4d6) piercing damage and the ground within 20 feet of the  golem  becomes  difficult terrain  for 1 hour. A creature can force an adamantine syringe into the  golem\xe2\x80\x99s  body with a successful DC 25  Strength  check while grappling the  golem , nullifying its current infusion and dealing 35 (10d6) piercing damage to it. \n'b'\n'b'  Elemental Expulsion . Whenever the  golem  takes acid, cold, fire, or lightning damage, all creatures within 20 feet of the  golem  must make a DC 16  Dexterity  saving throw, taking damage equal to the damage the  golem  took on a failed save, or half as much damage on a successful one. \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'  Construct Nature . A golem doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The golem makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage. \n'b'  Poison Breath (Brimstone Infusion Only; Recharge 5-6) . The golem exhales poisonous fumes in a 30-foot cone. Each creature in that area must make a DC 16  Dexterity  saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' About \n'b' A man of solid silver plods steadily forward. Three massive tanks are embedded in its back, each sporting an adamantine needle pointing towards its metal neck. \n'b'  Enhanced by Alchemy . Alchemical golems are powered not by traditional magic, but by a viscous fluid that flows through their silver bodies like blood. This alchemical slurry is potent enough on its own to power the twelve-foot-tall  golem  but burns with incredible power when infused with one of the three prime alchemical substances: brimstone, quicksilver, or salt. If multiple infusions are injected into the  golem\xe2\x80\x99s  vital stream at once, the mixture may become volatile. \n'b'  Pierced by Adamantine . An alchemical  golem\xe2\x80\x99s  exterior can only be pierced by magical or adamantine implements. To infuse the  golem  with alchemical admixtures, the  golem\xe2\x80\x99s  creator has equipped its alchemical tanks with adamantine syringes.'