b'Eel, Giant Moray \n'b'\n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  52 (7d10+14)  Speed  0 ft., swim 30 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  15 (+2)  INT:  1 (-5)  WIS:  12 (+1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +4  Senses  blindsight 60 ft.; passive  Perception  13  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Water Breathing . The giant moray eel can breathe only underwater. \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 11 (2d6+4) piercing damage, and the target is  grappled  (escape DC 16). Until this grapple ends, the creature is  restrained , and the giant moray eel can\xe2\x80\x99t grapple another target. \n'b'\n'b' About \n'b' This sixteen-foot-long eel slithers through the water with uncanny grace, mouth open to display large teeth and a second set of jaws. Giant moray eels are warm-water animals that lie in wait to ambush prey. Once they get hold of prey, or an intruder, they are tenacious biters, gnawing and tearing flesh.'