b'Primal Oozer \n'b'  Medium   aberration ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  112 (15d8 + 45)  Speed  30 ft., climb 10 ft., swim 20 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  16 (+3)  INT:  6 (-2)  WIS:  15 (+2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +4  Damage Resistances  piercing  Damage Immunities  acid  Senses   darkvision  60 ft., passive  Perception  12  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Acidic Slime . A creature that touches the primal oozer or hits it with a  melee attack  while within 5 feet of it takes 3 (1d6) acid damage. \n'b'  Ooze Plague . The primal oozer\xe2\x80\x99s barbed tentacles inject the ooze plague disease into a creature if the creature fails its saving throw after being bitten twice in a row by the oozer. Until the disease is cured, the infected creature\xe2\x80\x99s skin slowly becomes more ooze-like, and its  hp  maximum decreases by 5 (2d4) for every 24 hours that elapse. This reduction lasts until the disease is cured. The creature dies if the disease reduces its  hp  maximum to 0. A humanoid slain by this disease rises 24 hours later as an  ochre jelly . The jelly isn\xe2\x80\x99t under the primal oozer\xe2\x80\x99s control, but it views the primal oozer as an ally. \n'b'  Pack Tactics . The primal oozer has advantage on  attack  rolls against a creature if at least one of the primal oozer\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Slimy Body . The primal oozer has advantage on ability checks and saving throws made to escape a grapple. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The primal oozer makes two bite attacks. If both attacks hit the same target, the target must make a DC 15  Constitution  saving throw. On a failure, the target takes 7 (2d6) acid damage and contracts a disease (see the Ooze Plague trait). On a success, the target takes half the damage and doesn\xe2\x80\x99t contract a disease. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 15  Strength  saving throw or be knocked  prone . \n'b'\n'b' ABOUT \n'b' This nightmarish quadruped has many wolf-like features-including its physique, its powerful claws, and its lupine countenance-but its hairless skin is a thick layer of bluish-white slime. Four tentacles ending in barbed tips protrude from its jawline, and its eyes glow red. It makes a sickening gurgling sound when it growls. \n'b'  Natives of the Swamp . Primal oozers are amphibious natives to swamps and wetlands. They often make their lairs in the root systems of massive trees where the soil beneath has been washed away. \n'b' They can also be found in flooded ruins, wet riversides, or in the water itself. They are savage, deadly, and delight in killing. \n'b'  Kinship with Mydnari . Primal oozers have a natural kinship with mydnari (see page 264). The mydnari admire the oozers for their natural slime, which most other creatures find repugnant. The oozers like the attention and care they receive from the mydnari and value the mydnari settlements as safe havens in the dangerous depths of the world. A pack of primal oozers might gather around and protect a strong mydnari that treats them well, but they might just as easily turn on the oozing humanoid if treated poorly or if their protection isn\xe2\x80\x99t properly respected, usually through frequent meals and praise. \n'b'  Ooze-Spreading Tentacles . The barbed tentacles on the primal oozer\xe2\x80\x99s jaw latch on to creatures it bites and inject an oozing disease into the oozer\xe2\x80\x99s victims. This disease slowly liquefies the victim\xe2\x80\x99s skin, turning it oozelike. \n'b' Eventually, the disease melts the creature completely into a new  ochre jelly . Mydnari often collect these \xe2\x80\x9cnewborn\xe2\x80\x9d ochre jellies as hosts for their young.'