b'Scroll Mold \n'b'  Tiny   plant ,  unaligned  \n'b'  Armor Class  5  Hit Points  22 (5d4 + 10)  Speed  0 ft.\n'b' STATS STR: 1 (-5) DEX:  1 (-5)  CON:  14 (+2)  INT:  1 (-5)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int -3,  Wis  +3  Condition Immunities   blinded ,  charmed ,  exhaustion ,  frightened ,  prone ,  unconscious   Senses  blindsight 30 ft. (blind beyond this radius), passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The mold\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 11). The mold can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will :  chill touch ,  detect magic ,  minor illusion  \n'b'  1/day each :  burning hands ,  color spray ,  longstrider  (self only),  sleep  \n'b'\n'b'  Nascent Mind . The mind of a scroll mold is barely conscious and has difficulty imagining things it has not already perceived. As it has no sense of sight, visual illusions the mold creates (such as with  minor illusion ) tend to appear as shifting, shapeless blobs. Auditory illusions tend to be distorted reflections of sounds the scroll mold has recently heard. \n'b'\n'b' ACTIONS \n'b'\n'b'  Camouflage . The mold changes its coloring to match its surroundings. Until the mold casts a spell, a successful DC 13  Wisdom  ( Perception ) or  Intelligence  ( Investigation ) check is required to spot the mold. \n'b'\n'b' ABOUT \n'b' Many students of the arcane have muttered to themselves about a case of scrolls wandering off on its own. Most of the time, they\xe2\x80\x99ve simply misplaced the item. But now and again, when the conditions are right, their absurd ramblings are more right than they realize. \n'b' Scroll molds are colonies of color-shifting mold that have permeated and incorporated a decaying wooden scroll case into their masses, the scrolls within rendered slimy and blank. They are typically the result of magic scrolls left abandoned for too long in some musty basement or dank cavern. After extended exposure to the magic contained within the scroll case, a patch of otherwise ordinary mold develops strange new abilities-and the beginnings of consciousness. \n'b' Scroll molds can barely move. Instead, they rely on their spells, camouflage, and distractions to stay safe. They generally hide in out-of-the-way spaces, preferably damp and dark nooks and crannies, tuning their color to blend in with their surroundings. If they sense approaching creatures, they instinctively create illusions to distract other creatures from their location. If still approached, a scroll mold will often try to put interlopers to sleep before casting  longstrider  to slither away to a new hiding place. As a last resort, the scroll mold can use its few offensive spells, although doing so makes it obvious it is not merely a decaying scroll case to be left alone to decompose. \n'b' Scroll molds have a particular taste for magic items. If a scroll mold senses magic and there is no one around, it might make its way over to the source and attempt to consume the item to incorporate it into itself. Utilizing this process, it can learn spells or develop powerful new abilities.'