b'Cloudhoof Assassin \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  13  Hit Points  45 (7d8 + 14)  Speed  40 ft.\n'b' STATS STR: 17 (+3) DEX:  17 (+3)  CON:  14 (+2)  INT:  2 (\xe2\x80\x934)  WIS:  11 (+0)  CHA:  7 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +5,  Athletics  +5  Senses  passive  Perception  10  Languages  \xe2\x80\x94  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Shoving Charge . If the cloudhoof assassin moves at least 20 feet straight toward a target and then hits it with a Headbutt  attack  on the same turn, that target must succeed on a DC 13  Strength  saving throw or be pushed up to 10 feet away from the cloudhoof. If a creature fails this saving throw by 5 or more, it is pushed up to 15 feet. \n'b'  Sure-Hooved . The cloudhoof assassin has advantage on  Strength  and  Dexterity  checks and saving throws made against effects that would force it  prone . In addition, it has advantage on  Strength  ( Athletics ) checks to climb rocky surfaces and  Dexterity  ( Acrobatics ) checks to maintain its balance on rocky surfaces. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The cloudhoof assassin makes one Headbutt  attack  and one Shoving Kick  attack . \n'b'  Headbutt .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning damage. \n'b'  Shoving Kick .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) bludgeoning damage, and the target must succeed on a DC 13  Strength  saving throw or be pushed up to 5 feet away from the cloudhoof assassin. If the cloudhoof scores a critical hit, the target is pushed up to 10 feet on a failed save. \n'b'\n'b' ABOUT \n'b' This white-furred sheep has an impressive set of horns that curve around to make a nearly complete circle. It leaps from a thin ledge to a narrow spire with little concern as it sticks the landing. The cloudhoof assassin, also known as a shove sheep or bully goat, has an unusual diet consisting of carrion. While the treacherous mountain ranges it inhabits provide it with plenty of food, the sheep can provide for itself, by hunting for unwary prey it knocks from precarious heights. It waits for its victim to succumb to its injuries from the fall and feeds on the remains. Its physical prowess offers it little protection from larger predators, especially giants who prize the taste of its flesh. \n'b'  Curious Follower Gambit . When on the prowl for prey, a cloudhoof assassin chooses a solitary target, which it follows from a distance. Those unknowledgeable about the sheep may mistake the animal\xe2\x80\x99s tactic as overcoming its fear of the traveler for the traveler\xe2\x80\x99s food or out of curiosity. It chews on anything its target discards while it maintains its separation, aiding the ruse. The cloudhoof assassin remains patient as it waits for its prey to move close to a dangerous drop and lose focus on the animal. When it gauges the right moment, it suddenly speeds toward its target to push it off the edge. If it fails to shove its target, it tries to bludgeon the creature to death or scamper away along a hard-to-follow path, depending on how hungry it is. \n'b'  Territorial . Other than their small family groups, cloudhoof assassins aggressively protect their mountains from other such sheep. Young cloudhoof assassins often leave their families and move to other mountains where they can start their own families or challenge one or both of their parents for dominion. Challenges between cloudhoof assassins take place along mountainsides, where the winner pushes the loser over an edge and kills it.'