b'Pennagalen \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  13  Hit Points  45 (7d8 + 14)  Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  14 (+2)  INT:  6 (-2)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +3  Damage Immunities  poison  Condition Immunities   frightened ,  poisoned ,  prone   Senses  darkvision 60 ft., passive  Perception  11  Languages  Common  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Exit Host . As a bonus action, the pennagalen exits its host body. Each creature within 20 feet of it that can see it must succeed on a DC 13  Wisdom  saving throw or be  frightened  for 1 minute. A  frightened  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to this feature for the next 24 hours. \n'b'  Poisonous Blood . When a pennagalen or its empty host body takes piercing or slashing damage, each creature within 5 feet of it must succeed on a DC 13  Dexterity  saving throw or take 4 (1d8) poison damage. A creature that fails its saving throw by 5 or more is also  poisoned  for 1 minute. \n'b'  Regeneration (host form only) . The pennagalen regains 2  hit points  at the start of its turn if it has at least 1 hit point. \n'b'  Sunlight Sensitivity (true form only) . While in sunlight, the pennagalen has disadvantage on attack rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Undead Nature . A pennagalen doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Club (host form only) .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) bludgeoning damage. \n'b'  Draining Bite (true form only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 13 (3d6 + 3) necrotic damage. The target must succeed on a DC 13  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this  attack  rises 24 hours later as a pennagalen under this pennagalen\xe2\x80\x99s control, unless the humanoid is restored to life, its body is destroyed, or the pennagalen uses the body as a host body. The pennagalen can have only one pennagalen under its control at a time. If another humanoid rises as a pennagalen, the control of the previous pennagalen ends. \n'b'  Inhabit Host (true form only) . The pennagalen inhabits its bonded host body if the body is within 5 feet of it. Its statistics remain the same while inhabiting its host body. Any equipment it is wearing or carrying falls to the ground within 5 feet of the host body. While connected to its host body, the pennagalen doesn\xe2\x80\x99t detect as undead when under the scrutiny of features such as a  paladin\xe2\x80\x99s  Divine Sense or spells such as  detect evil and good . In addition, it slowly regains lost  hit points , it loses its Sunlight Sensitivity trait, and it can\xe2\x80\x99t use its Draining Bite when inhabiting its host body. While it is outside its host body, the host body is a hollow lump of dead flesh which can be attacked and destroyed (AC 10;  hp  20;  resistance  to bludgeoning damage; immunity to psychic damage). If the pennagalen\xe2\x80\x99s host body is destroyed while it is outside of the body, it can bind itself to a new host body by spending 2 hours consuming the head and entrails of a dead humanoid.'