b'Giant Rabbit \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  13  Hit Points  18 (4d8)  Speed  40 ft., burrow 20 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  10 (+0)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +2,  Stealth  +5  Senses  passive  Perception  12  Languages  \xe2\x80\x93  Challenge  1/8 (25 XP) \n'b' Special Traits \n'b'   Keen Hearing and Smell . The giant rabbit has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 2 (1d4) piercing damage. \n'b'  About \n'b' The inquisitive giant rabbit is found throughout the land of the fey. Most fey are slightly cautious in dealing with these beasts. Many creatures are apprehensive because the wererabbit is almost as common. \n'b'  Appetites for Destruction . The few farming communities in Feyland are on guard for giant rabbits. These beasts can destroy fields full of crops in a matter of days. \n'b'  Busy Burrows . Giant rabbits usually make their homes in large burrows with many other rabbits. They have sizeable litters of young and their communities grow rapidly.'