b'Zombie, Strangling \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  10  Hit Points  32 (5d8 + 10)  Speed  30 ft., climb 20 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  14 (+2)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +0  Skills   Athletics  +5  Damage Resistances  fire  Damage Immunities  poison  Condition Immunities   poisoned   Senses  darkvision 60 ft., passive  Perception  8  Languages  understands the languages it knew in life but can\xe2\x80\x99t speak  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Undead Fortitude . If damage reduces the strangling  zombie  to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'  Undead Nature . A strangling zombie doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning damage and the target is  grappled  (escape DC 13). \n'b'  Strangle . One creature  grappled  by the strangling zombie must succeed on a DC 12  Constitution  saving throw or take 7 (2d6) bludgeoning damage and be unable to breathe until the grapple ends.'