b'Dragon, Forest (Adult) \n'b'  Family:   Dragons  \n'b'  Huge   dragon ,  chaotic evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  207 (18d12 + 90)  Speed  40 ft., burrow 20 ft., climb 30 ft., fly 80 ft.\n'b' STATS STR: 23 (+6) DEX:  12 (+1)  CON:  21 (+5)  INT:  16 (+3)  WIS:  15 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   poisoned   Saving Throws   Dex  +6,  Con  +10,  Wis  +7,  Cha  +8  Skills   Deception  +8,  Perception  +12,  Stealth  +6  Senses  blindsight 60 ft.,  darkvision  120 ft., passive  Perception  22  Languages  Common, Draconic, Sylvan  Challenge  14 (11,500 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Legendary Resistance (3/Day) . If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Mimicry . The dragon can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16  Wisdom  ( Insight ) check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 17 (2d10 + 6) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +11 to hit, reach 15 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage. \n'b'  Frightful Presence . Each creature of the dragon\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Crystalline Breath (Recharge 5-6) . The dragon exhales crystal splinters in a 50-foot cone. Each creature in that area must make a DC 18  Dexterity  saving throw, taking 54 (12d8) piercing damage on a failed save, or half as much damage on a successful one. \n'b'  Change Shape . The dragon magically polymorphs into a humanoid or beast that has a Challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon\xe2\x80\x99s choice). In a new form, the dragon retains its alignment,  hit points , Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair  actions , and  Intelligence ,  Wisdom , and  Charisma  scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary  actions  of that form. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary actions at the start of its turn. \n'b'\n'b'  Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail  attack . \n'b'  Earthshake (Costs 2 Actions) . The dragon writhes its serpentine body. Each creature within 10 feet of the dragon and in contact with the ground must succeed on a DC 19  Dexterity  saving throw or take 13 (2d6 + 6) bludgeoning damage and be forced  prone . The dragon can then move up to half its speed or burrows up to half its burrow speed. \n'b'\n'b' ABOUT \n'b' Forest dragons are fickle and malevolent dragons that dwell in deep, rugged woodlands. Forest dragons stalk the earth to pursue objects of its wrath. This massive serpentine and wingless creature has jade scales and antlers, and sounds like grinding stones as it stalks forth.'