b'Demon, Balor \n'b'  Family:   Demons  \n'b'  Huge   fiend  (demon),  chaotic evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  262 (21d12 + 126)  Speed  40 ft., fly 80 ft.\n'b' STATS STR: 26 (+8) DEX:  15 (+2)  CON:  22 (+6)  INT:  20 (+5)  WIS:  16 (+3)  CHA:  22 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +14,  Con  +12,  Wis  +9,  Cha  +12  Damage Resistances  cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   truesight  120 ft., passive Perception 13  Languages  Abyssal, telepathy 120 ft.  Challenge  19 (22,000 XP) \n'b' Special Traits \n'b'   Death Throes : When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20  Dexterity  saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren\xe2\x80\x99t being worn or carried, and it destroys the balor\xe2\x80\x99s weapons. \n'b'  Fire Aura : At the start of each of the balor\xe2\x80\x99s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren\xe2\x80\x99t being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. \n'b'  Magic Resistance : The balor has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons : The balor\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack : The balor makes two attacks: one with its longsword and one with its whip. \n'b'  Longsword :  Melee Weapon Attack : +14 to hit, reach 10 ft., one target.  Hit : 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. \n'b'  Whip :  Melee Weapon Attack : +14 to hit, reach 30 ft., one target.  Hit : 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20  Strength  saving throw or be pulled up to 25 feet toward the balor. \n'b'  Teleport : The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. \n'b'  About \n'b' This winged fiend\xe2\x80\x99s horned head and fanged visage present the perfection of the demonic form, fire spurting from its flesh.'