b'Draug Captain \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  17 (natural armor) \n'b' Hit Points  45 (7d8 + 14) \n'b' Speed  30 ft., swim 30 ft.\n'b' STATS STR: 20 (+5) DEX:  10 (+0)  CON:  15 (+2)  INT:  8 (\xe2\x80\x931)  WIS:  10 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +7,  Con  +4 \n'b' Damage Resistances  fire \n'b' Damage Immunities  poison \n'b' Condition Immunities   poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  10 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . A draug captain\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 14). The draug can innately cast  fog cloud  three times per day, requiring only verbal components. \n'b'  Sneak Attack (1/turn) . The draug captain deals an extra 7 (2d6) damage when it hits a target with a weapon  attack  and has advantage on the  attack  roll, or when the target is within five feet of an ally of the draug captain that isn\xe2\x80\x99t  incapacitated  and the draug captain doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'\n'b' ACTIONS \n'b'\n'b'  Greataxe .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) slashing damage. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 16 (2d10 + 5) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' When a ship and her crew die at sea in horrific fashion, they sometimes reanimate as draug. These undead sailors are completely obedient to their captain, and without these directions, often find themselves lacking motivation. In these cases, the draug might wander off in different directions or stay and lurk in their sunken hulks. \n'b' The draug are linked to their ship, and the captain is the ship\xe2\x80\x99s mind and soul. It is by this being\xe2\x80\x99s power that the ship is raised from the slimy sea floor and set upon the waves to take vengeance upon the living. Most often, the captain of a crew of draug was the captain of the ship in life, but if the ship went down as part of a mutiny, it could be anyone: the cook, the boatswain, a really clever cabin boy, whoever the spirits of the dead sailors looked to as their leader.'