b'Zombie, Nihilethic \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  8  Hit Points  37 (5d8 + 15)  Speed  20 ft., swim 30 ft.\n'b' STATS STR: 13 (+1) DEX:  6 (-2)  CON:  16 (+3)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +0  Damage Immunities  cold, necrotic, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands Void Speech and the languages it knew in life but can\xe2\x80\x99t speak  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Ghostly Body (Void Ghost Form Only) . The nihilethic zombie has  resistance  to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, the  zombie  can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Undead Fortitude . If damage reduces the nihilethic zombie to 0  hp , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the  zombie  drops to 1  hp  instead. \n'b'  Undead Nature . The nihilethic zombie doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam (Undead Form Only) .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) necrotic damage. \n'b'  Withering Touch (Void Ghost Form Only) .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 8 (2d6 + 1) necrotic damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Void Shape . The nihilethic zombie magically transforms into a dark purple, Void ghost form or back into its Undead form. Its statistics, other than its speed and resistances, are the same in each form. Any equipment it is wearing or carrying changes with it. It reverts to its Undead form of it dies. \n'b'\n'b' REACTIONS \n'b'\n'b'  Sacrifice Life . When the nihilethic  zombie\xe2\x80\x99s  controlling nihileth takes damage while within 30 feet of the  zombie , the  zombie  can send its life force to the nihileth. The  zombie\xe2\x80\x99s   hp  is reduced by up to the amount of damage the nihileth took, preventing that amount of damage to the nihileth. If this damage reduces the  zombie  to 0  hp , it is immediately destroyed. A nihileth can benefit from only one  zombie\xe2\x80\x99s  Sacrifice Life for each source of damage it takes. \n'b'  Void Body . When the nihilethic zombie takes damage that isn\xe2\x80\x99t radiant, it can reduce the damage by 1d12. \n'b'\n'b' ABOUT \n'b' Eons ago, a group of  aboleth  left the Material Plane to wander through distant planes\xe2\x80\x94seeing them through magical  scrying  was not enough, so these  aboleth  used astral magic and bodily travel to see far beyond normal realms. \n'b'  A Forgotten Tribe . As ages passed, memories of those who departed slowly faded from the minds of those  aboleth  who remained behind. Those few  aboleth  who did remember that long ago some of their kin had gone plane-wandering assumed that the wanderers died in distant hells or paradises. \n'b'  Changed by Planar Wandering . The plane-wanderers hadn\xe2\x80\x99t died. Instead, their eons-long exposure to alien realms and the space between changed them, restructuring their life force, making them into something even more nightmarish\xe2\x80\x94but better able to withstand both strange hells and golden realms of eldritch delight. They returned even more corrupt and powerful than when left, and these wandering nihileths returned to the mortal world intent on spreading the influence of the Void and the utter evil they found in the vast  darkness  between worlds. \n'b'  Undead Servitors . Humanoids, giants, and monstrosities that succumb to the nihileth\xe2\x80\x99s disease transform into servitors for the twisted aboleths. Most humanoids transform into nihilethic zombies, while the larger giants and monstrosities transform into nihilethic dominators. While the creatures retain much of the general shape they had in life, these servitors have translucent and slimy skin, and are adept swimmers, able to function in water or on land in service to their nihileth masters.'