b'Talus Flow \n'b'  Large   elemental ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  102 (12d10 + 36)  Speed  30 ft., climb 10 ft.\n'b' STATS STR: 17 (+3) DEX:  10 (+0)  CON:  16 (+3)  INT:  5 (\xe2\x80\x933)  WIS:  12 (+1)  CHA:  5 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +2  Damage Vulnerabilities  thunder  Damage Immunities  poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  30 ft., tremorsense 120 ft., passive  Perception  13  Languages  Terran  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the talus flow remains motionless, it is indistinguishable from a normal pile of rocks, pebbles, and scree. \n'b'  Landslide . If the talus flow moves at least 15 feet before entering a creature\xe2\x80\x99s space, the creature must succeed on a DC 13  Dexterity  saving throw or be forced  prone . If the target is  prone , the talus flow can make one Slam  attack  against it as a bonus action. \n'b'  Scree Form . The talus flow can enter a hostile creature\xe2\x80\x99s space and stop there. The talus flow can move through a space as narrow as 3 inches wide without squeezing. The talus flow\xe2\x80\x99s space is  difficult terrain . When a creature starts its turn in the talus flow\xe2\x80\x99s space, it must succeed on a DC 13  Dexterity  saving throw or be forced  prone . \n'b'  Stone Camouflage . The talus flow has advantage on  Dexterity  ( Stealth ) checks made to  hide  in rocky terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The talus flow makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is  grappled  (escape DC 13). \n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage. \n'b'  Grind . The talus flow grinds its form over one creature in its space or that is  grappled  by it. The target must make a DC 13  Dexterity  saving throw, taking 21 (6d6) bludgeoning damage on a failed save, or half as much damage on a successful one. The talus flow regains  hp  equal to half the damage taken, if the creature is not a Construct or Undead. \n'b'\n'b' ABOUT \n'b' This mass of scree and gravel causes the ground to rumble as it advances steadily up the slope in defiance of gravity. When elemental spirits of earth become trapped on the Material Plane, they break down, weakened by the loss of connection to elemental power. Eventually, they crumble to oblivion, but a few of these earth elementals cling to life even after they\xe2\x80\x99ve crumbled, holding the scattered stones and gravel of their beings together through sheer force of will. With the loss of one source of power, they seek another, feeding on the life blood of living creatures. Such corrupted elementals haunt lonely mountainsides and rocky coastlines, conserving their power, only coming to life when a potential meal strays too close. \n'b'  Earthen Ambush . A talus flow attempts to take prey by  surprise , lying still on a slope of scree and letting creatures move into its vicinity or sliding slowly downslope into  attack  range, behaving like a natural rockslide until it is close. Once prey is within range, the talus flow becomes a grinding, rumbling engine of destruction. \n'b'  Objects of Worship . Some remote humanoid communities provide a nearby talus flow with blood sacrifices; sometimes these offerings still live. The talus flow receives a regular supply of energy, while the humanoids gain a protector, or at least remain unscathed. A talus flow receiving such regular offerings can occasionally rebuild itself, becoming a more powerful\xe2\x80\x94but still blood-starved\xe2\x80\x94elemental.'