b'Janni \n'b'  Large   elemental ,  neutral  \n'b'  Armor Class  15 (leather armor)  Hit Points  136 (16d10 + 48)  Speed  30 ft., fly 20 ft.\n'b' STATS STR: 15 (+2) DEX:  18 (+4)  CON:  17 (+3)  INT:  13 (+1)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +5,  Charisma  +6  Skills   Acrobatics  +7,  Perception  +4,  Persuasion  +6  Damage Resistances  acid, cold, fire, lightning, thunder  Senses  darkvision 60 ft., passive  Perception  14  Languages  Common, Primordial  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Elemental Demise . If the janni dies, its body disintegrates into a mixture of elements, leaving behind only equipment the janni was wearing or carrying. \n'b'  Elemental Weapons . The janni\xe2\x80\x99s weapon attacks are magical. When the janni hits with any weapon, the weapon deals an extra 1d6 cold, fire, lightning, or thunder (the janni\xe2\x80\x99s choice) damage (included in the  attack ). \n'b'  Innate Spellcasting . The janni\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14). It can innately cast the following spells, requiring no material components: \n'b'   At will :  detect evil and good ,  detect magic  \n'b'  3/day each :  continual flame ,  move earth ,  tongues ,  water breathing ,  wind walk  \n'b'  1/day each :  conjure elemental ,  invisibility  (self only),  plane shift  (self only) \n'b'   Wiry . The janni has advantage on  Strength  and  Dexterity  ability checks and saving throws against effects that would grapple or restrain it and on checks to escape a grapple. \n'b'  Actions \n'b'   Multiattack . The janni makes two  melee attacks . It can use Elemental Bolt in place of any  melee attack . \n'b'  Scimitar .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) plus 3 (1d6) cold, fire, lightning, or thunder (the janni\xe2\x80\x99s choice) damage. \n'b'  Elemental Bolt .  Ranged Spell Attack : +6 to hit, range ft., one target.  Hit : 10 (3d6) cold, fire, lightning, or thunder (the janni\xe2\x80\x99s choice) damage. \n'b'  Reactions \n'b'   Elemental Blood . When a creature the janni can see hits it with a melee weapon attack, the attacker must succeed on a DC 15  Dexterity  saving throw or take 7 (2d6) cold, fire, lightning, or thunder (the janni\xe2\x80\x99s choice) damage.'