b'Elemental, Water (Elder) \n'b'  Family:   Elementals  \n'b'  Huge   elemental ,  neutral  \n'b'  Armor Class  16  Hit Points  225 (18d12 + 108)  Speed  30 ft., swim 90 ft.\n'b' STATS STR: 22 (+6) DEX:  16 (+3)  CON:  22 (+6)  INT:  9 (-1)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  acid, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses  darkvision 60 ft., passive  Perception  12  Languages  Aquan  Challenge  13 (10,000 XP) \n'b' Special Traits \n'b'   Water Form . The elemental can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Freeze . If the elemental takes cold damage, it becomes partially frozen until the end of its next turn; while partially frozen, its speed is reduced by 20 feet. \n'b'  Actions \n'b'   Multiattack . The elemental makes two Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 22 (3d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17  Strength  saving throw or be knocked  prone . \n'b'  Whelm  (recharge 4-6). Each creature in the  elemental\xe2\x80\x99s  space must make a DC 17  Strength  saving throw. On a failure, a target takes 22 (3d10 + 6) bludgeoning damage. If it is Huge or smaller, it is also  grappled  (escape DC 16). Until this grapple ends, the target is  restrained  and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the  elemental\xe2\x80\x99s  space. The elemental can grapple one Huge, up to two Large, or up to four Medium or smaller creatures at one time. At the start of each of the  elemental\xe2\x80\x99s  turns, each creature  grappled  by it takes 22 (3d10 +6) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 16  Strength  check and succeeding.'