b'Soot Mephit \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  12  Hit Points  17 (5d6)  Speed  30 ft., fly 35 ft.\n'b' STATS STR: 5 (-3) DEX:  15 (+2)  CON:  11 (+0)  INT:  11 (+0)  WIS:  11 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +4,  Deception  +1  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  Auran, Ignan  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Death Burst . When a soot mephit dies, it explodes in a cloud of smoke that fills a 5-foot-radius sphere centered on its space and inflicts 2 (1d4) fire damage (with a DC 10  Dexterity  save for half damage). This cloud is heavily obscured. Wind disperses the cloud, which otherwise lasts for one minute. \n'b'  Master of Illusion . A soot mephit can innately cast the cantrip  minor illusion  at will. It requires no material components and its spellcasting ability is  Intelligence . \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4+2) slashing damage plus 1d4 fire damage. \n'b'  Cinder Breath (Recharge 6) . A soot mephit can exhale a 15-foot cone of smoldering cinders. Each creature in that area must succeed on a DC 12  Dexterity  saving throw or be  blinded  until the end of the Mephit\xe2\x80\x99s next turn and take 3 (1d6) fire damage (half on a successful save). \n'b'\n'b' ABOUT \n'b' Soot mephits are creatures of elemental Air and Fire that enjoy tricking other creatures, especially if it harms them or if they can profit from it. \n'b' Soot mephits are drawn to areas with prolific smoke, to include ongoing subterranean mine fires and places being devastated by conflagrations. \n'b' These creatures can speak Auran and Ignan.'