b'Green Brain \n'b'  Small   plant  (fungus),  lawful evil  \n'b'  Armor Class  12 \n'b' Hit Points  31 (9d6) \n'b' Speed  10 ft., fly 30 ft.\n'b' STATS STR: 6 (\xe2\x80\x932) DEX:  13 (+2)  CON:  10 (+0)  INT:  7 (\xe2\x80\x932)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  psychic damage \n'b' Condition Immunities   frightened ,  stunned ,  unconscious  \n'b' Senses  telepathy 60 ft., truesight 60 ft., passive  Perception  11 \n'b' Languages  Common, Undercommon, Sylvan, telepathy \n'b' Challenge  2 (450 XP) \n'b' ACTIONS \n'b'\n'b'  Psychic Bolt .  Ranged Spell Attack : +3 to hit, range 60 ft., one target.  Hit : 21 (4d8 + 3) psychic damage. \n'b'  Psychic Waves (recharges after a short or long rest) . The green brain emits a pulse of psychic energy at potential foes. The pulse affects all creatures with an  Intelligence  of 3 or higher that are within 30 feet of the green brain. Each creature that starts its turn within 30 feet of the green brain must succeed on a DC 13  Intelligence  saving throw. On a failure, the creature can\xe2\x80\x99t take  reactions  until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a  melee attack  against a randomly determined creature within its reach or does nothing if it can\xe2\x80\x99t make such an  attack . \n'b'\n'b' ABOUT \n'b' Myconids and other creatures skilled at shaping plants grow green brains. These fleshy green brains are hidden behind the leaves of a large cauliflower-like plant. These small plant monstrosities lack ambitions or much personality, making them ideal systems to control the lesser-minded and weaker-willed servants of their creators. When threatened, the green brain uses its servants to defend itself, supplementing their attacks with its own powerful psychic powers.'