b'Fungus Folk Monarch \n'b'  Family:   Fungus Folk  \n'b'  Medium   plant ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  82 (11d8 + 33)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  15 (+2)  CON:  17 (+3)  INT:  9 (-1)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Vulnerabilities  fire  Damage Immunities  poison  Condition Immunities   blinded , deafened,  exhaustion   Senses  darkvision 60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' Actions \n'b'   Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 12 (3d6 + 2) bludgeoning damage. \n'b'  Spore Cloud . The fungus folk monarch releases a cloud of spores in a 10-foot radius. All creatures in this area must succeed on a DC 13  Constitution  saving throw or be  poisoned  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  About \n'b' Fungus folk are an extremely peaceful and easy-going race of intelligent plants. They are bipedal, in a squat, humanoid fashion. The fungus men are sexless, and reproduce by means of spore clouds. They lack the appendages for fine manipulation of objects, but are quite dexterous in their own way. The fungus men are fiercely loyal to their fungus man king, and attack immediately if it is threatened.'