b'Magmin \n'b'  Small   elemental ,  chaotic neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  9 (2d6 + 2)  Speed  30 ft.\n'b' STATS STR: 7 (-2) DEX:  15 (+2)  CON:  12 (+1)  INT:  8 (-1)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire  Senses   darkvision  60 ft., passive Perception 10  Languages  Ignan  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'\n'b'  Death Burst : When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11  Dexterity  saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren\xe2\x80\x99t being worn or carried in that area are ignited. \n'b'  Ignited Illumination : As a  bonus action , the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet. \n'b'\n'b' Actions \n'b'\n'b'  Touch :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns. \n'b'\n'b' About \n'b' Built of fire and magma, this short humanoid radiates intense heat that causes the air around it to shimmer.'