b'Sockwork \n'b'  Tiny   construct ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  5 times your artisan level (the sockwork has a number of Hit Dice [d4] equal to your artisan level)  Speed  15 ft., climb 15 ft.\n'b' STATS STR: 3 (-4) DEX:  14 (+2)  CON:  15 (+2)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Cha  +3 plus proficiency bonus,  Dex  +2 plus proficiency bonus  Skills   Deception  +3 plus proficiency bonus,  Insight  +0 plus proficiency bonus  Damage Vulnerabilities  fire, lightning, piercing, slashing  Damage Resistances  bludgeoning  Damage Immunities  poison  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  12 + proficiency bonus  Languages  Understands the languages you speak  Proficiency Bonus  equals your bonus  Challenge \xe2\x80\x93 \n'b' SPECIAL TRAITS \n'b'\n'b'  Constructed Nature . The automaton doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Mimicry . The sockwork can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 13  Wisdom  ( Insight ) check. \n'b'  Orgone Engine . When the sockwork suffers a critical hit or dies, roll on the Orgone Engine Malfunction table. \n'b'  Repairable . The sockwork can be repaired using weaver\xe2\x80\x99s tools. \n'b'  Spider Climb . The sockwork can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'\n'b' ACTIONS \n'b' (Require Your Bonus Action) \n'b'\n'b'  Nom .  Melee Weapon Attack : your spell  attack  modifier to hit, reach 5 ft., one creature.  Hit : The target is  grappled  (escape DC 12 + your proficiency bonus) and tales 11 (2d10 + proficiency bonus) psychic damage at the start of each of its turns until this grapple ends. The sockwork can grapple only one creature at a time. \n'b'  Lost Sock (1/day) . While the sockwork is hidden, it can  teleport  itself as an action to a randomly determined location. The sockwork is teleported in a random direction and a random distance (1d10 x 100 feet) away from its current location. If the sockwork would arrive in a place already occupied by an object or another creature, it takes 14 (4d6) force damage and is not teleported. \n'b'\n'b' ABOUT \n'b' This reddish statue is crafted from clay! \n'b' Sockworks are animated socks that often act as familiars, cohosts, or irritating companions. They have a biting wit that makes them challenging to keep around, but their insights into humanoid behavior can be priceless. They make exceptional spies if placed within an enemy\xe2\x80\x99s laundry.'