b'The Black Breath \n'b'  Medium   undead ,  unaligned  \n'b'  Armor Class  11  Hit Points  11 (2d8+2)  Speed  0 ft., fly 20 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  12 (+1)  CON:  12 (+1)  INT:  1 (-5)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  necrotic, poison  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Air Form . When the creature assumes its air form, it becomes a  human -sized cloud of acrid purple smoke. The black breath can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1-inch wide without squeezing. \n'b'  Droplet Form . The black breath is  invisible  in its droplet form. Once activated, the creature appears as a dark purple mist. A character trying to locate the creature in droplet form must succeed at a DC 20  Intelligence  ( Investigation ) check. On a success, they realize there is some form of magical trap. On a failure, they trigger the creature to assume its air form and  attack . \n'b'\n'b' ACTIONS \n'b'\n'b'  Paralyzing Acidic Breath .  Melee Weapon Attack : +2 to hit, reach 5 ft., one creature.  Hit : 1 acid damage. When the black breath attacks a creature, if the target is a creature other than an undead, it must succeed on a DC 10  Constitution  saving throw. If the save is failed, the creature flies into the target\xe2\x80\x99s mouth and fills its lungs. The target is immediately  paralyzed  and takes an additional 3 (1d6) points of acid damage. The target can repeat the saving throw at the end of each of its turns, ending the effect and expelling the black breath on a success. For each round the victim is  paralyzed , the victim takes 3 (1d6) acid damage as the breath begins to eat the victim\xe2\x80\x99s vital organs. A  remove curse ,  dispel magic , or  lesser restoration  cures the victim\xe2\x80\x99s paralysis and expels the black breath. When being expelled this way, the black breath must make a  Constitution  saving throw versus the caster\xe2\x80\x99s DC or be destroyed. \n'b'\n'b' ABOUT \n'b'  Dark Creation . Created by dark magic, the black breath is a creature of necrotic energy. When created, the black breath contains a drop of its creator\xe2\x80\x99s blood and appears as a small, invisible gel. The creature remains inert until it is rubbed on a location or object it is meant to guard. It can then assume its air form and attack. These creatures have tremendous value and are occasionally found on the open market, where they bring anywhere from 500 gp \xe2\x80\x93 1,000 gp. \n'b'  Relentless Guardian . The black breath exists for the sole purpose of guarding a location or object and will do so forever. Once activated, the creature will not stop attacking until either there are no living creatures it can detect, or it is destroyed. Only after it has killed or driven off all intruders can the creature again assume its droplet form to await the next intrusion. \n'b'  Solitary Hunter . There can only be one black breath in an area. Should there be more than one, the creatures simply meld together into a single creature. \n'b'  Undead Nature . A black breath doesn\xe2\x80\x99t require air, food, drink, or sleep.'