b'Bone Collective \n'b'  Small  swarm of Tiny  undead ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  120 (16d6 + 64)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  20 (+5)  CON:  18 (+4)  INT:  14 (+2)  WIS:  10 (+0)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8  Skills   Arcana  +5,  Deception  +6,  Perception  +3,  Stealth  +11  Damage Resistances  bludgeoning, piercing, slashing  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  stunned   Senses   darkvision  120 ft., passive  Perception  13  Languages  Common, Darakhul (can\xe2\x80\x99t speak in shapeless form)  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Collective Mind . The collective\xe2\x80\x99s individual bones are connected via a hive mind. It can telepathically communicate with any of its individual bones within 50 miles of it, and it can\xe2\x80\x99t be surprised. If the collective is reduced to half its  hp  or fewer, its  Intelligence  score is reduced to 1, it can\xe2\x80\x99t cast spells, it immediately changes to its shapeless form, and it can\xe2\x80\x99t take on a Humanoid form. \n'b'  Grasping Limbs (Humanoid Form Only) . The bone collective can wield weapons and hold, grasp, push, pull, or interact with objects that might otherwise require a Humanoid form to accomplish. \n'b'  Swarm (Shapeless Form Only) . The bone collective can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny bone. \n'b'  Undead Nature . The bone collective doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Wyrmblood Venom . When the bone collective hits a  poisoned  creature with a Bite or Piercing Bones  attack , the target\xe2\x80\x99s  Charisma  score is reduced by 1d4. The target is  incapacitated  if this reduces its  Charisma  to 0. The reduction lasts until the target finishes a long rest. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The bone collective makes two Claw attacks, or one Claw  attack  and one Bite  attack . \n'b'  Bite (Humanoid Form Only) .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 31 (4d12 + 5) piercing damage, and the target must succeed on a DC 16  Constitution  saving throw or become  poisoned  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Claw (Humanoid Form Only) .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 25 (3d12 + 5) slashing damage. \n'b'  Piercing Bones (Shapeless Form Only) .  Melee Weapon Attack : +8 to hit, reach 0 ft., one creature in the collective\xe2\x80\x99s space.  Hit : 52 (8d12) piercing damage, or 26 (4d12) piercing damage if the collective has half its  hp  or fewer. \n'b'  Spellcasting (3/Day; Humanoid Form Only) . The bone collective casts the  animate dead  spell as an action, requiring no material components and using  Charisma  as the spellcasting ability (spell save DC 14). \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Shape Swarm . The bone collective can shape itself into a Small Humanoid or back into a shapeless form of Tiny bones. Its statistics are the same in each form, and it can\xe2\x80\x99t regain  hp  or gain  temporary hp . It can\xe2\x80\x99t take on a Humanoid form if it is occupying the space of another creature. \n'b'\n'b' ABOUT \n'b' Thousands of tiny bones coalesce into a humanoid form, then disperse in a clattering swarm the next moment. The bones rustle as the creature moves, a sound like sand sliding down a dune. \n'b'  Spies and Sneaks . Bone collectives are not primarily fighters, preferring to spy and skulk. However, when cornered, they fight fearlessly, seeking to strip the flesh from their foes. They wear robes or cloaks to pass as humanoid, as they know that most creatures find them disturbing. \n'b'  Commanders and Servants of Undeath . Bone collectives\xe2\x80\x99 long finger bones and hooked claws help them ascend and control  zombie  mounts, and their magic allows them to control small groups of undead. This undead affinity occasionally leads them to serve as spies or spymasters for necromancers, darakhul,  vampires , or liches. \n'b'  Feed on Society . Bone collectives join societies around them, whether  human , goblin, or  ghoul . They prey on the living and the dead, to replenish lost bones. They produce a reddish venom that drains the luster of life from victims. Those who survive can describe the horrifying red smile of the collective\xe2\x80\x99s venom-coated fangs.'