b'Hangman Tree, Greater \n'b'  Gargantuan   plant ,  neutral evil  \n'b'  Armor Class  20 (natural armor)  Hit Points  248 (16d20 + 80)  Speed  10 ft.\n'b' STATS STR: 24 (+7) DEX:  7 (-2)  CON:  20 (+5)  INT:  8 (-1)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  lightning  Damage Resistances  bludgeoning and piercing  Damage Immunities  psychic  Condition Immunities   charmed ,  frightened ,  prone , stunned, unconscious  Senses  darkvision 60 ft., passive  Perception  12  Languages  Common  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'\n'b'  Paralyzed by Cold . A hangman tree is  paralyzed  for 1 round if it fails a  Constitution  saving throw after taking cold damage. The DC of the saving throw equals 10 or half the damage it takes, whichever is greater. \n'b'  Slowed by Darkness . Spells that engulf the hangman tree in darkness affect it as the  slow  spell for 1d4 rounds. \n'b'  Vines . The vines of a hangman tree have AC 15 and 10  hit points . Only slashing damage affects them. Damage done to a vine is not subtracted from the hangman tree\xe2\x80\x99s overall total and does not reduce its number of vine attacks (the tree has plenty of vines to replace any that are severed). \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . A hangman tree makes four Vine attacks. \n'b'  Vine .  Melee Weapon Attack : +11 to hit, reach 15 ft., one creature.  Hit : 13 (1d12 + 7) bludgeoning damage and the target must make a successful DC 16  Dexterity  saving throw or be  grappled  (escape DC 16). While the creature is  grappled , it is  restrained , can\xe2\x80\x99t speak or cast spells with verbal components, and must succeed on a DC 16  Strength  saving throw at the beginning of its turn or be hung by its neck, take 13 (1d12 + 7) bludgeoning damage, and be unable to breathe. \n'b'  Hallucinatory Spores  (recharge 4-6). Each creature within a 50 ft. sphere centered on the tree must make a successful DC 16  Wisdom  saving throw or be  charmed  by the tree for 2d6 minutes. A  charmed  creature believes the tree to be of some ordinary sort (or to be a  treant  or other friendly tree creature). An affected creature won\xe2\x80\x99t  attack  the hangman tree for any reason while  charmed . A successful saving throw renders a creature immune to this tree\xe2\x80\x99s hallucinatory spores for 24 hours.'