b'Stuhac \n'b'  Medium   fiend ,  neutral evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  209 (22d8 + 110)  Speed  40 ft., climb 40 ft.\n'b' STATS STR: 22 (+6) DEX:  18 (+4)  CON:  20 (+5)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +11,  Dex  +9,  Con  +10,  Cha  +7  Skills   Deception  +12  Damage Resistances  acid, fire, lightning; bludgeoning and piercing from nonmagical attacks  Damage Immunities  cold, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  Abyssal, Common, Infernal, telepathy 120 ft.  Challenge  13 (10,000 XP)  Proficiency Bonus  +5 \n'b' SPECIAL TRAITS \n'b'\n'b'  Mountain Walk . The stuhac can move across and climb rocky surfaces without needing to make an ability check. Additionally,  difficult terrain  composed of rocks or rocky debris doesn\xe2\x80\x99t cost it extra movement. \n'b'  Standing Leap . The stuhac\xe2\x80\x99s long jump is up to 30 feet and tis high jump is up to 15 feet, with or without a running start. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The stuhac can use Hobble. It then makes one Bite attack and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 20 (4d6 + 6) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 28 (5d8 + 6) slashing damage. \n'b'  Hobble . The stuhac telekinetically tears the tendons and ligaments of one creature it can see within 60 feet of it. The target must succeed on a DC 18  Constitution  saving throw or take 13 (3d8) force damage and its speed is reduced by 10 feet. The stuhac can\xe2\x80\x99t reduce a creature\xe2\x80\x99s speed below 0 feet with this action. This reduction lasts until the creature finishes a long rest or until removed by the  greater restoration  spell or similar magic. \n'b'  Illusory Appearance . The stuhac covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the stuhac takes a bonus action to end it or if the stuhac dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the stuhac could appear to have gnarled hands, but someone touching the stuhac\xe2\x80\x99s hands would feel its jagged claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20  Intelligence  ( Investigation ) check to discern that the stuhac is disguised. \n'b'\n'b' ABOUT \n'b' This pale-skinned, white-bearded hermit wears a winter cloak and travels the mountain paths, cliff sides, and trade routes alone. \n'b'  Feigns Weakness . Living in isolated mountain passes and foraging along little-traveled slopes, the stuhac is a master of stealth and deception. Wrapping heavy furs around itself, it poses as a feeble hermit or traveler needing assistance. Only after its victims have been lured away from warmth and safety does the stuhac drop its disguise and show its true nature: the withered traveler\xe2\x80\x99s gnarled hands uncurl to reveal jagged yellow claws, its cataract-ridden eyes are exposed as waxen orbs wobbling loosely in their sockets, and its clothing is revealed to be woven layers of yellowed tendon and ligament. \n'b'  Hideous Garments . The stuhac\xe2\x80\x99s most prized possessions are its \xe2\x80\x9cclutters,\xe2\x80\x9d garments woven of layered and tangled ligaments and tendons. These grisly trophies are taken from scores of victims, and stuhacs treasure each bit of their disgusting attire. When two stuhacs meet, they compare their garb, swapping anecdotes of their most horrifying kills and deceptions. Stuhacs weave new ligaments into their clutters while their still-living victims watch. Lying in crippled agony, they cannot flee as the stuhac tears fresh material from their bodies for its garments. To keep screams from disturbing their work, these monsters first sever their victim\xe2\x80\x99s vocal chords. \n'b'  Devour Victims . Once its clutters are done, the stuhac feeds on its live victim, devouring everything but the bones. Finding a clean-picked humanoid skeleton along a mountain path is a reliable sign of a stuhac\xe2\x80\x99s presence.'