b'Chaceklain, Young \n'b'  Medium   ravager  (sublime),  unaligned  \n'b'  Armor Class  12 (natural armor)  Hit Points  52 (8d8 + 16);  Wound Threshold  13  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 19 (+4) DEX:  8 (-1)  CON:  14 (+2)  INT:  5 (-3)  WIS:  12 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +3  Damage Vulnerabilities  lightning  Damage Resistances  poison  Condition Immunities   charmed ,  frightened   Senses   darkvision  60 ft., passive  Perception  15  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The young chaceklain can breathe air and water. \n'b'  Brute . A melee weapon deals one extra die of its damage when the young chaceklain hits with it (included in the  attack ). \n'b'  Feral Instinct . The young chaceklain has advantage on  initiative  rolls. \n'b'  Swift . The young chaceklain can take two  reactions  per round. \n'b'  Toxic Touch . If a creature comes into contact with the young chaceklain, or hits it with a  melee attack  and is within 5 ft. of the young chaceklain, the creature must succeed on a DC 12  Constitution  saving throw. On a failure, the creature takes 7 (2d6) poison damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 15 (2d10 + 4) piercing damage. If the target is a Small or smaller creature, it must succeed on a DC 14  Strength  saving throw or be knocked  prone  and  grappled  (escape DC 14). Until this grapple ends, the target is  restrained  and the young chaceklain can\xe2\x80\x99t make bite attacks against other targets. \n'b'  Tail .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage and the target must succeed on a DC 14  Dexterity  saving throw or be  stunned  for 1d4 turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Nimble Escape . The young chaceklain can take the  Disengage  or  Hide  action. \n'b'\n'b' ABOUT \n'b' Chaceklain eggs have a high market value. Despite their hardness, eggshells are a pearly, iridescent white: they are used to make jewelry, or to craft ceremonial or funeral masks, and are highly prized by the princely or religious elites. Pound for pound, they are worth as much as gold or jade in some places: the shell of a complete egg can sell for 500 gp and be used to barter. The claws and teeth of adult specimens are also used as pendants or ornaments. Sometimes, the young survive long enough after hatching so that the creature can be found in unpredictable places in the Netherworld: freshwater supplies, underground oases, all the way to the surface in mild climates or near hot springs. \n'b' This sublime predator is territorial and hunts around its lair, which it builds between intertwined roots, in semi-submerged caves graced by small rays of natural light. The oval nest is a mix of dead leaves and mud, layered on the inside with flowers, especially jasmine and wild orchids. Some rangers have learned to recognize the presence of a chaceklain\xe2\x80\x99s nest by the sweet scent wafting from it and the bleached bones that dot the area. Female chaceklains raise their offspring alone and defend them fiercely. They even build false nests to lure hunters into deadly ambushes, far from their eggs. \n'b' Variant \n'b' If you use this option, the chaceklain\xe2\x80\x99s Toxic Touch becomes more dangerous. \n'b'\n'b'  Toxic Touch . If a creature comes into contact with the chaceklain, or hits it with a  melee attack  and is within 5 ft. of the chaceklain, the creature must succeed on a DC 12 (young) or 13 (adult)  Constitution  saving throw. On a failure, the creature takes 7 (2d6) or 10 (3d6) poison damage (young and adult, respectively) and is  poisoned . A creature  restrained  by the chaceklain suffers the effects of Toxic Touch at the end of each of its turns. In addition, it has Disadvantage to  Constitution  saving throws against the chaceklain\xe2\x80\x99s poison. \n'b'\n'b' Chaceklain Venom \n'b'  Type : Contact \n'b'  Effect : The creature must succeed on a DC 13  Constitution  saving throw or take 10 (3d6) poison damage. While in contact with the poison, the creature must repeat the saving throw at the end of each of its rounds. A dose of poison wears off after 3 rounds. \n'b'  Price : 350 gp \n'b' Chaceklain venom can be collected from both the young and adults; however, it takes more time or more specimens to collect the same amount of venom from a juvenile as from an adult.'