b'Giant, Grim \n'b'  Family:   Giant  \n'b'  Huge   giant ,  neutral evil  \n'b'  Armor Class  14 (hide armor)  Hit Points  138 (12d12 + 60)  Speed  40 ft.\n'b' STATS STR: 23 (+6) DEX:  12 (+1)  CON:  21 (+5)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +9,  Perception  +5,  Stealth  +4  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Giant  Challenge  7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hill Camouflage . The giant has advantage on  Stealth  ( Dexterity ) checks to  hide  at the top of hills, or similar terrain. It crouches down and blends in with the surroundings. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The giant makes two fist attacks. \n'b'  Fist .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 19 (3d8 + 6) bludgeoning damage. \n'b'  Rock .  Ranged Weapon Attack : +4 to hit, range 60/240 ft., one target.  Hit : 22 (3d10 + 6) bludgeoning damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Rock Catching . If a rock or similar object is hurled at the giant., the giant can, with a successful DC 13  Dexterity  saving throw, catch the missile and take no bludgeoning damage from it. \n'b'\n'b' ABOUT \n'b' A storm crackles over large, rolling hills. Thunder booms and lightning paints the sky. Suddenly, one of the hills begins to move. A creature had been lying down on the crest and it slowly stands up. The grim giant uses the terrain of this region to hide its bulk. \n'b'  Mister Crouch . These giants can crouch down on the top of hills for hours and hours. They are smarter than most their kind and are very aware of their surroundings. \n'b'  Surprise Party . Grim giants will often ambush caravans of wagons or attack villages at night. They are more aggressive than most of their giant cousins. \n'b'  Hungry Hunters . Able to hunt large prey, these giants are a threat to the entire region. However, if they can\xe2\x80\x99t find bigger prey, they will eat cattle, horses, and other beasts.'