b'Giant, Aberrant \n'b'  Family:   Giant  \n'b'  Large   giant ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  85 (10d10 + 30)  Speed  20 ft.\n'b' STATS STR: 22 (+6) DEX:  8 (-1)  CON:  17 (+3)  INT:  7 (-2)  WIS:  14 (+2)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +4,  Perception  +6  Senses   darkvision  60 ft., passive  Perception  16  Languages  Giant  Challenge  4 (1,100 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . The aberrant giant makes two Greatclub attacks or makes one Greatclub  attack  and uses Eye of Balor once. \n'b'  Greatclub .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 23 (5d6 + 6) slashing damage. \n'b'  Eye of Balor . The aberrant giant magically forces a creature it can see within 60 feet to make a DC 13  Wisdom  saving throw or be magically cursed for one hour. Until the curse ends, the target has disadvantage on  attack  rolls against the aberrant giant. \n'b'\n'b' ABOUT \n'b' The foulest of giant kind, aberrant giants are hated by, and in turn hate, all other giants. Their bodies sprout a broad range of deformities, misshapen limbs, strange organs, and other mutations. Their lairs are in caves, abandoned mines, and other underground locales far from civilization. Aberrant giants are known to raid other people, even other giants, for food.'