b'Glass Fox \n'b'  Family:   The Glass Menagerie  \n'b'  Medium   construct ,  lawful neutral  \n'b'  Armor Class  13 (natural armor)  Hit Points  22 (4d8 + 4)  Speed  40 ft.\n'b' STATS STR: 12 (+1) DEX:  17 (+3)  CON:  12 (+1)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +5  Damage Resistances  poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  darkvision 60 ft., passive  Perception  13  Languages  Sylvan  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Emerald Heart . The fox has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Fey Materials . The essence of the feylands resides in each fox, causing them to be fey as well as constructs. \n'b'  Shattered Dreams . When the fox reaches  0 hit points , it shatters. Nonfey creatures within 5 ft. must succeed on a DC 13  Charisma  saving throw or suffer 2 (1d4) psychic damage, suffering half as much damage on a successful saving throw. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'  Mirrorwalking (Recharge 4-6) . The fox creates a shimmering mirror at its location and a location it can see within 40 ft. The fox can walk through these locations as if they were adjacent. The mirrors are not physical objects and remain until the fox is slain or the sun next rises or sets. \n'b'  About \n'b' An emerald heart pulses within each glass fox, marking them as scouts and hunters. It is said that they are particularly adept at discovering mist otters.\xc2\xa0A number of glass foxes exist , having been given as gifts, or bought at exorbitant rates.'