b'Keeper of Hounds \n'b'  Medium   humanoid  (any race),  any  \n'b'  Armor Class  15 (studded leather)  Hit Points  105 (14d8 + 42)  Speed  40 ft.\n'b' STATS STR: 15 (+2) DEX:  17 (+3)  CON:  16 (+3)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Con  +6,  Cha  +6  Skills   Animal Handling  +5,  Perception  +5,  Stealth  +6,  Survival  +5  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Elvish, Umbral  Challenge  5 (1, 800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Hound\xe2\x80\x99s Tooth . The keeper can comprehend and verbally communicate with dogs and other canids (beasts only). \n'b'  Pack Master . Allied beasts within 60 feet of the keeper have advantage on saving throws to resist charm and  fear  effects. \n'b'  Pack Tactics . The keeper has advantage on an  attack  roll against a creature if at least one of the keeper\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Sunlight Sensitivity . While in sunlight, the keeper has disadvantage on  attack  rolls and on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Unseelie Blessing . The keeper has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put them to  sleep . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The keeper makes two weapon attacks. \n'b'  Rapier .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage. \n'b'  Longbow .  Ranged Weapon Attack : +6 to hit, range 150/600 ft., one target.  Hit : 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage. \n'b'  Command . The keeper casts the  command  spell, without expending a spell slot. Beasts have disadvantage on the saving throw. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Shadow Traveler (3/Day) . While in shadows, dim light or darkness, the keeper disappears into the  darkness  and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait. \n'b'\n'b' ABOUT \n'b' Standing just behind a pair of menacing black dogs is a shadowy figure with crossed arms. A silver whistle dangles from his smirking lips. The evil-looking yellow light shining in his eyes is mirrored by the growling hounds. \n'b' Keepers of hounds are humanoids blessed by the shadow fey with the ability to form magical bonds with the hunting hounds bred in the Shadow Realm. \n'b'  Born to Lead . While extensive training is required to become a keeper of hounds, most keepers are born with an innate affinity for beasts. Fey children who demonstrate skill with beast handling are quickly apprenticed to keepers in hopes of developing their talents. \n'b'  Valued Courtiers . Hunting is a beloved pastime of shadow fey nobles, so maintaining a keeper of hounds as part of a noble\xe2\x80\x99s household staff confers great prestige. Beasts bred in the Shadow Realm tend toward evil dispositions, making the keeper\xe2\x80\x99s controlling influence all the more valuable.'