b'Clockwork Fiend \n'b'  Family:   Clockwork  \n'b'  Medium   construct  (clockwork),  unaligned  \n'b'  Armor Class  18 (natural armor)  Hit Points  195 (17d8+119)  Speed  30 ft.\n'b' STATS STR: 26 (+8) DEX:  26 (+8)  CON:  24 (+7)  INT:  1 (\xe2\x80\x935)  WIS:  11 (+0)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, poison, psychic  Damage Vulnerabilities  lightning  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  darkvision 60 ft., passive  Perception  10  Languages  understands the languages of its creator but cannot speak  Challenge  17 (18,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Explosive Rend . If a single creature is hit by both the clockwork fiend\xe2\x80\x99s claw attacks in a single turn, the claws ignite into an explosive blast of fire. All creatures adjacent to the clockwork fiend take 26 (4d12) fire damage. \n'b'  Overdrive . If a clockwork fiend is reduced to 100  hit points  or less, but more than  0 hit points , its internal systems significantly enhance its combat capabilities at the cost of time wound up. As a result, the clockwork fiend can only remain active for another 19 (2d4 + 10) rounds before shutting off. While in this state, the clockwork fiend gains 100  temporary hit points . Additionally, the clockwork fiend gains an aura of fire that deals 7 (2d6) damage to any creature starting its turn adjacent to it. Finally, the clockwork fiend makes all attacks with disadvantage, but on a successful hit, it rolls the damage dice twice and take the higher result. \n'b'  Savage Bite . A clockwork fiend scores a critical hit on its bite  attack  on a roll of 18 to 20. If it does, it rolls the damage dice three times instead of twice. \n'b'  Winding . A clockwork fiend can function for one week every time it is wound. A creature of at least Small  size  can use an action to wind the clockwork fiend, restoring it to one week of operating time; a creature of Tiny  size  can wind it at half this speed. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The clockwork fiend makes one bite, two claw, and two wing attacks. \n'b'  Bite .  Melee Weapon Attack : +14 to hit, 5 ft. reach, one target.  Hit : 21 (2d12 + 8) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +14 to hit, 5 ft. reach, one target.  Hit : 13 (1d10 + 8) slashing damage. \n'b'  Wing .  Melee Weapon Attack : +14 to hit, 5 ft. reach, one target.  Hit : 12 (1d8 + 8) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Resembling a metallic horned devil, this apparatus whirs with the sound of internal mechanisms. Clockwork fiends often guard religious sites, but their tactics focus on an overwhelmingly strong offensive.'