b'Leech, Giant \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  13  Hit Points  7 (2d6)  Speed  15 ft., swim 30 ft.\n'b' STATS STR: 6 (-2) DEX:  16 (+3)  CON:  10 (+0)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  + 5,  Con  +2  Skills   Stealth  +5  Senses  tremorsense 30 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The leech can breathe air and water. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage, and the leech attaches to the target. While attached, the leech doesn\xe2\x80\x99t  attack . Instead, at the start of each of the leech\xe2\x80\x99s turns, the target loses 5 (1d4 + 3)  hp  due to blood loss. The leech can detach itself by spending 5 feet of its movement. It does so after it drains 15  hp  of blood from the target or the target dies. A creature, including the target, can use its action to detach the leech. \n'b'\n'b' ABOUT \n'b' Giant leeches lurk in placid ponds, babbling creeks, and mighty rivers. They slink through the dark forest waters with their distinctive vertical undulation, following any movement they sense toward fresh blood. Some varieties have adapted to life in the oceans, and a rare few dwell on land, though land-dwelling leeches prefer humid, moist climates.'