b'Drake, Vapor \n'b'  Family:   Drake  \n'b'  Large   dragon ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  119 (14d10 + 42)  Speed  30 ft., fly 50 ft. (hover), swim 20 ft.\n'b' STATS STR: 14 (+2) DEX:  19 (+4)  CON:  17 (+3)  INT:  7 (\xe2\x80\x932)  WIS:  15 (+2)  CHA:  7 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5,  Stealth  +7  Damage Resistances  cold  Damage Immunities  poison  Condition Immunities   poisoned   Languages  Draconic  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Diving Pounce . If the  drake  is flying and moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, that target must succeed on a DC 13  Strength  saving throw or be knocked  prone . If the target is  prone , the  drake  can make one Bite  attack  against it as a bonus action. \n'b'  Gaseous Ascension . The vapor  drake  must regularly inhale swamp gases to maintain its flight. If the  drake  can\xe2\x80\x99t breathe or if it isn\xe2\x80\x99t in swampy terrain, it loses its flying speed. In addition, when the  drake  uses Poisonous Breath, it loses its flying speed until Poisonous Breath recharges. \n'b'  Speak with Beasts . The  drake  can communicate with Beasts native to swampland as if they shared a language. \n'b'  Swamp Camouflage . The  drake  has advantage on  Dexterity  ( Stealth ) checks made to  hide  in swampy terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  drake  makes one Bite  attack  and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15  Constitution  saving throw or be  poisoned  for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Poisonous Breath (Recharge 5\xe2\x80\x936) . The  drake  exhales poisonous swamp gas in a 30-foot cone. Each creature in the area must make a DC 15  Constitution  saving throw, taking 27 (5d8) poison damage on a failed save, or half as much damage on a successful one. If the  drake  is flying, its Gaseous Ascension immediately ends, it takes falling damage, as normal, and each creature that failed the saving throw is  poisoned  for 1 minute. A  poisoned  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' After huffing a gout of swampgas, this green wingless  drake  takes to the sky, diving at its prey with its razor-sharp claws and venomous bite. \n'b' Vapor drakes have long lived deep in the swamplands, and their scales are well suited to the boggy environment. These drakes react violently to any trespassers upon their hunting grounds, and they fight to the death if cornered. \n'b'  Flightless Flier . By inhaling swamp vapors, the vapor  drake  can emulate its draconic cousins and  fly  for short periods of time. Many adventurers are surprised by this seemingly clumsy flyer, who rams into foes before tearing at their flesh with its ravenous maw. \n'b'  Venomous Bite . After injecting the meat of its prey with its venom, the  drake  buries the meat in the mire, preserving it for future meals. Later consumption of preserved prey enhances the venomous quality of the  drake\xe2\x80\x99s  bite. \n'b'  Friend to Swamp Creatures . The vapor  drake  can converse with the creatures that live within the fens, and most animals, particularly lizards, recognize the  drake\xe2\x80\x99s  authority within the bog\xe2\x80\x99s hierarchy. The vapor  drake  views these creatures as either prey or its wards, depending on the palatability of the creatures, and aggressively protects them from intruders.'