b'Pirate Chief \n'b'  Medium   humanoid  ( human ),  neutral evil  \n'b'  Armor Class  15 (studded leather)  Hit Points  65 (10d8 + 20)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  16 (+3)  CON:  14 (+2)  INT:  14 (+2)  WIS:  11 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +4,  Dex  +5,  Wis  +2  Skills   Athletics  +4,  Deception  +4  Senses  passive  Perception  10  Languages  Common  Challenge  2 (450 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . The chief makes three  melee attacks : two with its scimitar and one with its dagger. Or the chief makes two  ranged attacks  with its pistols. \n'b'  Scimitar .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'  Pistol .  Ranged Weapon Attack : +5 to hit, range 30 ft./90 ft., one target.  Hit : 8 (1d10 + 3) piercing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Parry . The chief adds 2 to its AC against one  melee attack  that would hit it. To do so, the chief must see the attacker and be wielding a melee weapon.'