b'Cursed Coachman \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  58 (9d8 + 18)  Speed  30 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  necrotic, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  the languages it knew in life  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Coach Trap . When any good or neutral creature gets inside the coach, or is forced inside, they must make a successful DC 13  Dexterity  or  Strength  check or become trapped inside. A creature can also attempt to make a DC 13  Strength  check to force their way out. The coach can be attacked and destroyed to free trapped creatures (AC 12;  hp  25; vulnerable to radiant damage; immune to necrotic, poison, or psychic damage). \n'b'  Sunlight Sensitivity . While in sunlight, the cursed coachman has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Actions \n'b'   Multiattack . The cursed coachman makes two attacks. \n'b'  Shadowy Whip .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 6 (1d6 + 3) slashing damage plus 4 (1d8) necrotic damage. \n'b'  About \n'b' Several bystanders dive out of the way as a dark coach races through the street. They look up and see the coach is pulled by a black steed and the driver is a strange-looking man. The cursed coachman then raises his whip and attacks an onlooker. \n'b'  Pulling the Strings . This horrid monster was created after a tragic crash killed him and his family. He rides through the city at night, causing panic in the streets. The cursed coachman can order the  nightmare  that pulls the coach to follow his commands. \n'b'  Caught in Trap . If a non-evil creature gets inside the coach they might never get out. The spooky-looking vehicle has trapped many individuals before. Some evildoers have used the coach to kidnap unsuspecting victims. A number of these unfortunates eventually find out they have traveled a great distance. Sometimes the victims aren\xe2\x80\x99t on the same plane of existence any more. \n'b'  Ride Hailing . This undead creature can be commanded to drive evil-aligned creatures from one location to another. Unfortunately, this business is hurting the businesses of living coach drivers. \n'b'  Undead Nature . A cursed coachman doesn\xe2\x80\x99t require air, food, drink, or sleep.'