b'Couatl, Auwaz \n'b'  Family:   Couatl  \n'b'  Large   celestial ,  chaotic good  \n'b'  Armor Class  17 (natural armor)  Hit Points  105 (14d8 + 42)  Speed  20 ft., fly 50 ft., swim 60 ft.\n'b' STATS STR: 16 (+3) DEX:  20 (+5)  CON:  17 (+3)  INT:  15 (+2)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +6,  Wis  +5,  Cha  +6  Skills   Deception  +6,  Insight  +8,  Nature  +5,  Perception  +8,  Survival  +8  Damage Immunities  psychic, bludgeoning, piercing, and slashing damage from nonmagical attacks  Condition Immunities   charmed ,  frightened   Senses   darkvision  60 ft., passive  Perception  18  Languages  Celestial, Common, Draconic, telepathy 100 ft.  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The couatl\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 14). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will : detect good and evil,  detect magic ,  detect thoughts ,  invisibility ,  speak with animals  \n'b'  3/day each :  bless ,  create food and water ,  cure wounds  16 (cast as a 3rd-level spell),  lesser restoration ,  protection from poison ,  sanctuary ,  water breathing  \n'b'  1/day each :  call lightning ,  control water ,  dispel  good and evil,  modify memory  \n'b'\n'b'  Magic Weapons . The couatl\xe2\x80\x99s weapon attacks are magical. \n'b'  Shielded Mind . The couatl is immune to  scrying  and to any effect that would sense its emotions, read its thoughts, or detect its location. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 14 (2d8 + 5) piercing damage plus 9 (2d8) poison damage. If the couatl hits a Medium or smaller target, it can make a constrict  attack  against that creature as a bonus action. \n'b'  Constrict .  Melee Weapon Attack : +6 to hit, reach 10 ft., one Medium or smaller creature.  Hit : 12 (2d8 + 3) bludgeoning damage, and the target is  grappled  (escape DC 15). Until this grapple ends, the target is  restrained  and the couatl can\xe2\x80\x99t constrict another target. \n'b'  Gift of the Sea (1/Day) . An auwaz couatl can bestow a blessing or curse on a creature that is within 120 feet. Either effect lasts for 24 hours. A blessed creature gains the effects of the  find the path  spell related to a port or destination they have if they are traveling. Also, any ship the blessed creature is on has favorable winds for the remainder of the effect, doubling its travel speed. A cursed creature has disadvantage on any ability checks related to sailing or navigation, and winds slow the cursed creature\xe2\x80\x99s boat, halving its travel speed. \n'b'\n'b' ABOUT \n'b' These winged serpents are greater cousins of the common couatl, servants of gods of goodness who direct the  actions  of their lesser kin and serve on more urgent or dangerous tasks. They watch from the shadows and influence them toward good deeds, spreading wisdom, peace, and cooperation with others. They also stand  ready  to intervene when the forces of evil gather their forces in great strength that overwhelms mortals and their allies alike. They are carnivorous, feeding on birds, mammals, and the occasional evil humanoid, monster, or fiend. Auwaz  Couatl . The blue and green scales and feathers of these serpents resemble ocean waters. The smallest of couatls, they are 8 feet long with a 12-foot wingspan. They  help  those lost at sea find their way to safety, though when they find evil creatures adrift they work to ensure they remain lost and taken by the deep.'