b'Animated Giant Broom \n'b'  Family:   Animated Objects  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  75 (10d10 + 20) \n'b' Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  14 (+2)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire \n'b' Damage Immunities  poison, psychic \n'b' Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  prone  \n'b' Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  10 \n'b' Languages   \n'b' Challenge  3 (700 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The broom is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the broom must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  False Appearance . If the broom is motionless at the start of combat, it has advantage on its  initiative  roll. Moreover, if a creature hasn\xe2\x80\x99t observed the broom move or act, that creature must succeed on a DC 18  Intelligence  ( Investigation ) check to discern that the broom is animate. \n'b'  Flyby . The broom doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The broom makes two  melee attacks . \n'b'  Stick .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. \n'b'  Swipe .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) bludgeoning damage and if the target is a Medium or smaller creature, it must succeed on a DC 14  Strength  saving throw or be pushed horizontally 5 feet and knocked  prone . \n'b'  Sweep the Floor . The broom moves up to its speed along the floor in a straight line and can move through the space of any Large or smaller creature. The first time it comes within 5 feet of a creature during this movement, it can make a Swipe  attack  against that creature. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Dust-Up . The broom whirls up a cloud of dust. Each creature within 10 feet of the broom must succeed on a DC 12  Constitution  saving throw or be  blinded  until the end of the broom\xe2\x80\x99s next turn. \n'b'\n'b' ABOUT \n'b' When magic becomes unstable in an area, it can cause inanimate objects to come to life or give objects that are already magically animated additional powers. \n'b' Some animated objects may become oversized, making them even more fearsome combatants, while others act with unexpected aggression, turning them from helpful tools to dangerous weapons.'