b'Orc War Drummer \n'b'  Family:   Orc  \n'b'  Medium   humanoid ,  chaotic evil  \n'b'  Armor Class  13 ( hide )\n'b'\n'b' Hit Points  45 (6d8+18) \n'b' Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  16 (+3)  INT:  7 (-2)  WIS:  11 (+0)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Intimidate +5, Perform +5 \n'b' Senses   darkvision  60 ft., passive  Perception  10 \n'b' Languages  Common,  Orc  \n'b' Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aggressive . As a bonus action, the  orc  can move up to its speed toward a hostile creature that it can see. \n'b'  Inspiring Fervor . If the war drummer hits with an  attack , it may choose one ally within 30 feet who can see it. The ally gains Advantage on their next  attack  before the end of its next turn. \n'b'  Spellcasting . The war drummer is a 4th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 13). The war drummer has the following  bard  spells prepared: \n'b'\n'b'  Cantrips (at will) :  mage hand ,  minor illusion ,  prestidigitation  \n'b'  1st level (4 slots) :  bane ,  detect magic ,  hideous laughter ,  thunderwave  \n'b'  2nd level (3 slots) :  hold person ,  shatter  \n'b'\n'b' ACTIONS \n'b'\n'b'  Greataxe .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (1d12+3) slashing damage. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 7 (1d6 +3) piercing damage.'