b'Zombie Dog \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  10  Hit Points  11 (2d8 + 2)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  10 (+0)  CON:  13 (+1)  INT:  2 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +2  Skills   Perception  +2  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  \xe2\x80\x93  Challenge  1/8 (25 XP) \n'b' Special Traits \n'b'\n'b'  Cadaverous Appearance . While the zombie dog is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Keen Smell . The zombie dog has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pounce . If the zombie dog moves at least 15 feet directly toward a creature, and then hits it with a bite  attack  on the same turn, the target must succeed on a DC 12  Strength  saving throw, or be forced\xc2\xa0 prone . \n'b'  Undead Fortitude . If damage reduces the zombie dog to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dog drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage.'