b'Elemental, Void \n'b'  Family:   Elementals  \n'b'  Large   elemental ,  neutral  \n'b'  Armor Class \xc2\xa013 (natural armor)  Hit Points \xc2\xa0104 (11d10 + 44)  Speed \xc2\xa030 ft., fly 20 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  18 (+4)  INT:  5 (-3)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances \xc2\xa0bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities \xc2\xa0cold, poison  Condition Immunities \xc2\xa0 exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses \xc2\xa0 darkvision  120 ft., passive  Perception  10  Languages \xc2\xa0Primordial  Challenge \xc2\xa05 (1,800 XP)  Proficiency \xc2\xa0+3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Void Form .\xc2\xa0The elemental can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Gravity Well .\xc2\xa0A creature that begins within 30 feet of the elemental must succeed on a DC 15  Strength  saving throw or move 10 feet towards the elemental. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack .\xc2\xa0The elemental makes two void punch attacks. \n'b'  Void Punch .\xc2\xa0 Melee Weapon Attack :\xc2\xa0+7 to hit, reach 5 ft., one target.\xc2\xa0 Hit :\xc2\xa011 (2d6 + 4) bludgeoning damage. The target must make on a DC 15  Constitution  saving throw. On a failed save, the creature takes 8 (1d8 + 4) cold damage and the target\xe2\x80\x99s speed becomes 0 until the end of the elemental\xe2\x80\x99s next turn. On a successful save, it takes half as much damage and its speed isn\xe2\x80\x99t affected. \n'b'\n'b' ABOUT \n'b' Void elementals are creatures of the deep dark, found in the furthest reaches of space far away from stars. Their innate gravity well has led many to believe that they are spawned by black holes. The look like a shadow or hole in space.'