b'Archmage, Asaatthi \n'b'  Medium   humanoid  (asaatthi),  any alignment  \n'b'  Armor Class  13 (16 with  mage armor )  Hit Points  99 (18d8 + 18)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  12 (+1)  INT:  20 (+5)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Int  +9,  Wis  +6  Skills   Arcana  +13,  History  +13  Damage Resistances  damage from spells  Damage Immunities  psychic (from  mind blank )  Condition Immunities   charmed   Senses   darkvision  30 ft., passive  Perception  12  Languages  Asaatth and any six languages  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'\n'b'   Asaatthi Resistance . The asaatthi has advantage on saving throws against poison. \n'b'  Asaatthi Weapon Training . The asaatthi is proficient with the falchion, scimitar, and war fan. \n'b'  Magic Resistance . The archmage has advantage on saving throws against spells and other magical effects. \n'b'  Reptilian Mind . The asaatthi has advantage on saving throws against being  charmed . \n'b'  Spellcasting . The archmage is an 18th-level spellcaster. Their spellcasting ability is  Intelligence  (spell save DC 17, +9 to hit with spell attacks). The archmage can cast  disguise self  and  invisibility  at will and has the following  wizard  spells prepared:\n'b'\n'b'   Cantrips (at will) : filch\xe2\x80\xa0, fire bolt,  light ,  mage hand ,  prestidigitation  \n'b'  1st level (4 slots) :  detect magic ,  identify ,  mage armor ,*  magic missile  \n'b'  2nd level (3 slots) : beads of blaise\xe2\x80\xa0,  mirror image ,  misty step  \n'b'  3rd level (3 slots) :  counterspell ,  lightning bolt , penumbral trap\xe2\x80\xa0 \n'b'  4th level (3 slots) :  banishment ,  fire shield , mana spear\xe2\x80\xa0 \n'b'  5th level (3 slots) :  cone of cold ,  scrying ,  wall of force  \n'b'  6th level (1 slot) :  globe of invulnerability  \n'b'  7th level (1 slot) :  teleport  \n'b'  8th level (1 slot) :  mind blank * \n'b'  9th level (1 slot) :  time stop  \n'b'\n'b'  *The archmage casts these spells on themselves before combat. \n'b' Actions \n'b'   Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 5 (1d4+3) piercing damage. \n'b'  War fan .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 5 (1d4+3) slashing damage.'