b'Gremlin, Monaciello \n'b'  Family:   Gremlins  \n'b'  Small   fey  (gremlin),  chaotic evil  \n'b'  Armor Class  12  Hit Points  16 (3d6+6)  Speed  30 ft.\n'b' STATS STR: 6 (-2) DEX:  15 (+2)  CON:  14 (+2)  INT:  11 (+0)  WIS:  12 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +4,  Deception  +4,  Perception  +4,  Stealth  +6  Senses  passive  Perception  14  Languages  Deep Speech  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The gremlin\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 11). The gremlin can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  minor illusion ,  prestidigitation  \n'b'  1/day each :  faerie fire ,  hypnotic pattern  \n'b'\n'b'  Magic Bag . A monaciello always carries its pouch with it. This pouch contains an extradimensional space and operates like a  bag of holding . If this pouch is separated from the monaciello, all of its former contents are lost, and it becomes a normal bag that contains the monaciello\xe2\x80\x99s treasure of coins. A monaciello that loses its pouch must create a new one, a process that takes 1d4 days. Until the new pouch is finished, it remains a non-magical bag, only becoming a fully functional extradimensional space once completed. \n'b'  Magic Resistance . The gremlin has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d3 + 2) piercing damage. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'  Putrefy Food or Drink . The manociello targets a potion or one gallon of food and drink it can see within 30 feet. The target potion or consumable is fouled and ruined. If a potion is in the possession of a creature, the creature can make a DC 11  Wisdom  saving throw. On a successful save, the potion or consumable is unaffected. \n'b'\n'b' REACTIONS \n'b'\n'b'  Stymie Channeling . When a creature within 20 feet uses Channel Divinity, the creature must make a DC 11  Wisdom  check or use its action to do nothing instead. \n'b'\n'b' ABOUT \n'b' Most often found in urban environments, this gremlin lives among humanity, taunting religious and scholarly organizations with its pranks. Monaciello gremlins are most commonly found in monasteries and cathedrals where they wriggle their way up from the sewers and catacombs to play tricks on the devout. A monaciello stands 2-1/2 feet tall and weighs approximately 20 pounds. \n'b'  Greedy . These tricksters pull blankets off sleeping clergy members, harass servants, spoil food, and  hide  valuables from their owners. Enamored with gold, they often overinflate the value of things with illusions, and even throw handfuls of gold coins (or illusions of gold coins if they are feeling especially stingy) to distract creatures on their trail. They pull these coins from their ever-present magical bags, confident they can always pilfer more.'