b'Devil, Chain \n'b'  Family:   Devils  \n'b'  Medium   fiend  (devil),  lawful evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  85 (10d8 + 40)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  18 (+4)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +7,  Wis  +4,  Cha  +5  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive Perception 11  Languages  Infernal, telepathy 120 ft.  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Devil\xe2\x80\x99s Sight : Magical darkness doesn\xe2\x80\x99t impede the devil\xe2\x80\x99s darkvision. \n'b'  Magic Resistance : The devil has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Multiattack : The devil makes two attacks with its chains. \n'b'  Chain :  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. The target is  grappled  (escape DC 14) if the devil isn\xe2\x80\x99t already grappling a creature. Until this grapple ends, the target is  restrained  and takes 7 (2d6) piercing damage at the start of each of its turns. \n'b'  Animate Chains (Recharges after a Short or Long Rest) : Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil\xe2\x80\x99s control, provided that the chains aren\xe2\x80\x99t being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can\xe2\x80\x99t make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies. \n'b'\n'b'     Reactions \n'b'\n'b'   Unnerving Mask : When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature\xe2\x80\x99s departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14  Wisdom  saving throw or be  frightened  until the end of its turn. \n'b'  About \n'b' Wickedly barbed chains adorn this lean figure, and gaps in the bindings reveal deathly pale flesh etched with jagged scars.'