b'Lindwurm \n'b'  Large   dragon ,  neutral evil  \n'b'  Armor Class  15  Hit Points  136 (16d10 + 48)  Speed  40 ft., swim 20 ft.\n'b' STATS STR: 18 (+4) DEX:  20 (+5)  CON:  16 (+3)  INT:  6 (\xe2\x80\x932)  WIS:  12 (+1)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +7,  Dex  +8,  Con  +6  Skills   Acrobatics  +8,  Athletics  +7,  Perception  +4,  Stealth  +8  Damage Vulnerabilities  fire  Damage Immunities  cold  Condition Immunities   paralyzed ,  unconscious   Senses   darkvision  60 ft., tremorsense 120 ft., passive  Perception  14  Languages  Draconic  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Ice Walk . The lindwurm can move across icy surfaces without needing to make an ability check. Additionally,  difficult terrain  composed of ice or snow doesn\xe2\x80\x99t cost it extra movement. \n'b'  Sure-Footed Skater . While the lindwurm is on snow or ice, it has advantage on  Strength  and  Dexterity  saving throws made against effects that would  knock  it  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The lindwurm makes one Bite  attack  and two Claw attacks. It can replace its Bite  attack  with one Constrict  attack . \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 16 (2d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15  Constitution  saving throw or contract a disease and be  poisoned  until the disease is cured. At the end of each long rest, the diseased creature must repeat the saving throw. On a failure, the creature suffers one level of  exhaustion  and doesn\xe2\x80\x99t regain expended Hit Dice from the rest. On a success, the creature\xe2\x80\x99s  exhaustion  level decreases by one, and it regains expended Hit Dice as normal from the rest. If a successful saving throw reduces the diseased creature\xe2\x80\x99s level of  exhaustion  below 1, the creature recovers from the disease, ending it. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. \n'b'  Constrict .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage, and the target is  grappled  (escape DC 15). Until this grapple ends, the target is  restrained , and the lindwurm can\xe2\x80\x99t Constrict another target. \n'b'\n'b' ABOUT \n'b' Coiling like a living corkscrew and moving with a scraping hiss, this serpentine creature skates nimbly across ice on long curving claws, maw agape and stinking of a hundred graves.\xc2\xa0Swift and Smooth as Ice. Lindwurms have long bodies and crocodilian jaws, but they skitter overland on spindly limbs.\xc2\xa0Their talons are long and curved, acting as skates or short skis when moving over ice. Few things are swifter on the ice. \n'b'  Sea Hunters . In the wild, lindwurms hunt in groups, looking for breaching whales, seals, or incautious fishermen. They enjoy surrounding and surprising foes. With their considerable cunning, they may skate by their prey at speed, snapping a bite as they pass or snatching up prey with their constricting tails.'