b'Eye Killer \n'b'  Family:   Elusa Hound  \n'b'  Medium   monstrosity ,  chaotic evil  \n'b'  Armor Class  13  Hit Points  65 (10d8 + 20)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  16 (+3)  CON:  14 (+2)  INT:  2 (-4)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +5,  Stealth  +5  Senses   darkvision  120 ft., passive  Perception  15  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Sunlight Vulnerability . If a source of sunlight is brought within 5 feet of the eye killer, the eye killer becomes  frightened  for 1 minute. While  frightened , the eye killer must end any grapple it is maintaining and use its action to  Dash  away from the source of sunlight. \n'b'  Actions \n'b'   Tail Slap .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 14 (2d10 + 3) bludgeoning damage and the target is  grappled  (escape DC 13). At the beginning of each of the eye killer\xe2\x80\x99s turns, a  grappled  creature takes 14 (2d10 + 3) bludgeoning damage. \n'b'  Death Ray (1/day) . If the eye killer begins its turn within an area of bright light or dim light, it can immediately douse that source of light if it is created by a spell of 3rd level or lower. When it does so, it absorbs and redirects the light in a 60-foot line that is 5 feet across. Creatures in the area must make a DC 13  Dexterity  saving throw. On a failed saving throw, the target drops to  0 hit points  and begins dying. On a successful saving throw, the target takes 10 (3d6) radiant damage. \n'b'  About \n'b' This human-sized creature looks like a cross between a bat and a snake. \n'b' Its upper torso resembles that of a large black bat while its lower torso appears to be that of a green and yellow scaled snake. Dark green fur covers its upper body. Its eyes are large, lidless white circles and are without pupils. \n'b' Eye killers are subterranean dwellers that hate daylight. \n'b' They dwell underground in dark places, where very little light can touch their sensitive eyes. They are evil, malicious creatures that delight in killing others, particularly those that wander to close to their lair. Eye killers seem to communicate with each other through a series of low rumbles and growls. They do not speak any known language. \n'b' Eye killers are limbless spherical things at birth, but take form as they develop, reaching maturity within a year. The average adult eye killer reaches a length of 7 feet. Its bat-like wings are useless, as the eye killer cannot fly. \n'b' The eye killer is very territorial and attacks any living creature that enters an area currently under its watchful eye. If the intruders a wield light source (magical flame, a lantern, or the like), the eye killer attacks using its eye ray ability by absorbing the light (from the source) into its eyes and releasing it in a bright flash of yellow light at its chosen target; otherwise, it dispatches the trespassers by grappling with its tail and squeezing. Eye killers flee if confronted with bright light, but otherwise are relentless in combat and always fight to the death. \n'b' Umbral Eye Killer \n'b' The umbral eye killer uses the above statistics, with the following changes: \n'b'  Its Challenge Rating is 5 (1,800 XP). \n'b' Its  Perception  and  Stealth  skills are +6, its passive  Perception  is 16, and its Weapon  Attack  is at +6 to hit. \n'b' It has the following additional abilities.\n'b'\n'b'   Innate Spellcasting . The umbral eye killer\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 12, +4 to hit with spell attacks). It can cast  darkness  3/day without material components. \n'b'  See in Darkness . The umbral eye killer can see in magical and nonmagical  darkness .'