b'Satyr \n'b'  Medium   fey ,  chaotic neutral  \n'b'  Armor Class  14 (leather armor)  Hit Points  31 (7d8)  Speed  40 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  11 (+0)  INT:  12 (+1)  WIS:  10 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +2, Performance +6,  Stealth  +5  Senses  passive Perception 12  Languages  Common, Elvish, Sylvan  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Magic Resistance : The satyr has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Ram :  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 6 (2d4 + 1) bludgeoning damage. \n'b'  Shortsword :  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Shortbow :  Ranged Weapon Attack : +5 to hit, range 80/320 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  About \n'b' This handsome, grinning man has the furry legs of a goat and a set of curling ram horns extending from his temples.'