b'Herald of the Void \n'b'  Large   fiend ,  chaotic evil  \n'b'  Armor Class  17 (natural armor) \n'b' Hit Points  123 (13d8 + 65) \n'b' Speed  30 ft., fly 50 ft. (hover)\n'b' STATS STR: 12 (+1) DEX:  20 (+5)  CON:  20 (+5)  INT:  19 (+4)  WIS:  15 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +9,  Con  +9 \n'b' Skills   Stealth  +9,  Perception  +10 \n'b' Damage Resistances  fire, lightning, poison \n'b' Damage Immunities  cold, necrotic, radiant \n'b' Condition Immunities   blinded ,  charmed ,  deafened ,  frightened ,  prone ,  stunned ,  unconscious  \n'b' Senses  truesight 60 ft., passive  Perception  20 \n'b' Languages  Abyssal, Common, Void Speech \n'b' Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Annihilating Form . Any object that touches or hits the herald of the Void vaporizes. If the object is being worn or carried by a creature, the creature can make a DC 15  Dexterity  saving throw to prevent the object from being vaporized. If the object is magical, the creature has advantage on the saving throw. The herald can choose to not vaporize an object. \n'b'  Legendary Resistance (3/Day) . If the herald fails a saving throw, it can choose to succeed instead. \n'b'  Zero-Dimensional . The herald can move through any space without squeezing. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The herald makes two void claw attacks. Alternatively, it can use its Void Ray twice. \n'b'  Void Claw .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 18 (3d8 + 5) cold damage plus 4 (1d8) force damage. \n'b'  Void Ray .  Ranged Spell Attack : +8 to hit, range 120 ft., one target.  Hit : 9 (2d8) cold damage and 9 (2d8) force damage. \n'b'  The Final Song (Recharge 5-6) . The herald utters a melody of cosmic doom in a 30-foot cone. Each creature in that area must make a DC 17  Wisdom  saving throw, taking 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one. This melody doesn\xe2\x80\x99t affect creatures that understand Void Speech. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The herald of the void can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The herald regains spent legendary  actions  at the start of its turn. \n'b'\n'b'  Move . The herald flies up to half its flying speed without provoking opportunity attacks. \n'b'  Void Claw  (Costs 2 Actions). The herald makes one void claw  attack . \n'b'  Discorporate (Costs 2 Actions) . The herald chooses up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 17  Constitution  saving throw or become intangible until the end of its next turn. While intangible, the creature is  incapacitated , drops whatever it\xe2\x80\x99s holding, and is unable to interact with physical objects. The creature is still visible and able to speak. \n'b'  Song of Mighty Doom (Costs 3 Actions) . The herald emits a cacophonous dirge praising the Void. Each creature other than the herald within 30 feet of the herald and that understands Void Speech gains 10  temporary hp . \n'b'\n'b' ABOUT \n'b' The herald of the void portends the world\xe2\x80\x99s ruination by means of cold, fire, plague, war, or a magical apocalypse of another kind. \n'b' It speaks only in the voice of disasters, and it empowers, goads, and encourages the followers of every unspeakable god and the leaders of every profane death cult. \n'b'  Empty Whispers . In the days before a herald of the Void visits a territory, ghostly occurrences become more common, especially at night. Strange, luminous forms are seen under rafts, among the trees, and in any dark and empty place. \n'b'  Creature of Motion . The herald of the Void always seems stirred by a breeze, even in an airless space. Nothing short of stopping time itself can change this. \n'b'  Folding Infinite Space . While the herald of the Void seems corporeal, its body displays a strange ability to fold itself in impossible ways, and sometimes it seems to  teleport  great distances or to summon objects from afar without effort.'