b'Drake, Mist \n'b'  Family:   Drake  \n'b'  Large   dragon ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  136 (16d10+48)  Speed  30 ft., fly 80 ft.\n'b' STATS STR: 19 (+4) DEX:  15 (+2)  CON:  16 (+3)  INT:  9 (-1)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +6,  Dex  +5,  Str  +7  Skills   Athletics  +7,  Perception  +4,  Stealth  +5  Senses   darkvision  60 ft., passive  Perception  14  Languages  Draconic  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Fog Vision . The  drake  can see through fog or mist as if it were not there. \n'b'  Innate Spellcasting . The  drake\xe2\x80\x99s  spell casting ability is  Wisdom  (spell save DC 12). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  3/day each :  fog cloud  \n'b'\n'b'  Misty Camouflage . While in fog or mist, the  drake\xe2\x80\x99s   Stealth  bonus is +8. Additionally, while in or adjacent to an area of fog or mist, the  drake  can use the  Stealth  skill even while being observed. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Speed Surge (3/day) . A  drake  can draw on its draconic heritage for a boost of strength and speed that allows it to double its movement speeds that round. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  drake  makes one bite  attack  and one tail  attack . \n'b'  Bite .  Melee Weapon Attack : +6 to hit, 10 ft. reach, one target.  Hit : 20 (3d10 + 4) piercing damage. \n'b'  Tail .  Melee Weapon Attack : +6 to hit, 10 ft. reach, one target.  Hit : 13 (2d8 + 4) bludgeoning damage. \n'b'  Fogburst (Recharge 5-6) . A  drake  can expel a ball of solid mist that explodes into a cloud of fog upon impact. This  attack  has a range of 60 feet and deals 17 (5d6) points of bludgeoning damage to all creatures in a 20-foot radius if they fail a DC 15  Dexterity  saving throw, or half as much on a successful save. Flying creatures in this area that fail a DC 15  Strength  saving throw or be pushed back to the edge of this radius, taking 3 (1d6) damage per 5 feet they travel if they end up striking a solid object. Creatures on land must succeed a DC 15  Strength  saving throw or be knocked  prone . \n'b'\n'b' ABOUT \n'b' Mist drakes are less openly aggressive than most drakes, as they are not as physically strong and imposing as most of their kin. Their bodies are narrow and serpentine, more suited for quick strikes and hit-and-run tactics than for close combat. However, they excel at stealth for creatures of their  size , and can expel a burst of thick fog whenever they need to create a diversion or screen themselves from archers trying to target them. In the mist, they move swiftly and silently to disperse groups of foes with their explosive breath and then single out one of their enemies for a quick and deadly  attack  before their victim\xe2\x80\x99s allies can regroup and come to its rescue. Mist drakes mate only once few decades but are more caring parents than others of their ilk. After the clutch of two to six eggs hatch, the hatchlings stay with their mother for up to 20 years before seeking out their own hunting territory. Mist drakes live up to 200 years. A typical mist  drake  is 13 feet long from head to tail tip, but these lithe dragons rarely weigh more than 1,000 pounds. \n'b' Legendary Games'