b'V\xc3\xa6ttir \n'b'  Family:   Vaettir  \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  15 (chain shirt)  Hit Points  97 (13d8 + 39)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  16 (+3)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +4,  Wis  +3  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  frightened ,  poisoned   Senses  truesight 30 ft., darkvision 60 ft., passive  Perception  11  Languages  the languages it knew in life  Challenge  4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Grave Goods Sense . The v\xc3\xa6ttir can pinpoint the location of creatures wearing or carrying one of the v\xc3\xa6ttir\xe2\x80\x99s personal items or grave goods within 60 feet of it, and the v\xc3\xa6ttir can sense the general direction of its personal items and grave goods within 1 mile of it. \n'b'  Rejuvenation . A destroyed v\xc3\xa6ttir gains a new body in 24 hours, regaining all its  hp  and becoming active again. The new body forms in a random unoccupied space within 100 feet of where it fell. This trait doesn\xe2\x80\x99t function if the v\xc3\xa6ttir is put to rest (typically by returning its remains to its burial mound). \n'b'  Sunlight Sensitivity . While in sunlight, the v\xc3\xa6ttir has disadvantage on  attack  rolls, as well as on  Wisdom  (Perception) checks that rely on sight. \n'b'  Undead Nature . The v\xc3\xa6ttir doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The v\xc3\xa6ttir can use its Disorienting Gaze. It then makes two V\xc3\xa6ttir\xe2\x80\x99s Greataxe or Necrotic Bolt attacks. \n'b'  V\xc3\xa6ttir\xe2\x80\x99s Greataxe .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (1d12 + 5) slashing damage plus 4 (1d8) necrotic damage. \n'b'  Necrotic Bolt .  Ranged Spell Attack : +4 to hit, range 120 ft., one target.  Hit : 15 (3d8 + 2) necrotic damage. \n'b'  Disorienting Gaze . The v\xc3\xa6ttir locks eyes with one creature it can see within 30 feet of it. The target must succeed on a DC 15 Charisma saving throw or be  incapacitated  for 1 minute. While  incapacitated , the creature moves in a random direction when it moves. An  incapacitated  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the v\xc3\xa6ttir\xe2\x80\x99s Disorienting Gaze for the next 24 hours. \n'b'  Corpse Breath (Recharge 5\xe2\x80\x936) . The v\xc3\xa6ttir spews forth a 15?foot cone of putrid gas. Each creature in the area must make a DC 15  Constitution  saving throw. On a failure, a creature takes 21 (6d6) poison damage and is  poisoned  for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t  poisoned . A  poisoned  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' The creature\xe2\x80\x99s blue-black skin is stretched taut over its bones, and its lips are drawn back in a cruel grimace. It holds a bronze axe high over its head, and its eyes glow an icy blue. \n'b'  Servants of the Land . Servants of the land, v\xc3\xa6ttir haunt those who disrespect the wild or ancient laws and traditions.\xc2\xa0Regardless of where they\xe2\x80\x99re found, v\xc3\xa6ttir always wear ancient mail and carry bronze axes. \n'b'  Jealous and Wrathful . A wrathful v\xc3\xa6ttir rises from its burial mound when its grave goods are stolen or when it is disrespected. V\xc3\xa6ttir jealously guard both honor and treasures, and they may be relentless enemies over matters as small as an accidental word or a single coin. \n'b'  Dangerous Helpers . V\xc3\xa6ttirs will answer a summons for aid by descendants or nearby villages. Summoned v\xc3\xa6ttir wander into longhouses or taverns and sit down beside those who call them, ready to serve. However, there\xe2\x80\x99s always a price, and a v\xc3\xa6ttir\xe2\x80\x99s help is often more than bargained for.'