b'Dreadful Spirit \n'b'  Medium   undead ,  any alignment  \n'b'  Armor Class  14  Hit Points  88 (16d8 + 16)  Speed  0 ft., fly 40 ft.\n'b' STATS STR: 8 (-1) DEX:  19 (+4)  CON:  12 (+1)  INT:  11 (+0)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +4  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  12  Languages  the languages it knew in life  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Ethereal Sight . The spirit can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement . The spirit can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Actions \n'b'   Multiattack . The spirit can use its Horrifying Visage. It then attacks with its Blood-Chilling Touch. \n'b'  Blood-Chilling Touch .  Melee Spell Attack : +7 to hit, reach 5 ft., one target.  Hit : 21 (5d6 + 4) necrotic damage, or 28 (7d6 + 4) necrotic damage, if the target is  frightened . \n'b'  Etherealness . The spirit enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can\xe2\x80\x99t affect, or be affected by, anything on the other plane. \n'b'  Horrifying Visage . Creatures within 60 feet of the spirit, other than  undead , that can see it must succeed on a DC 15  Wisdom  saving throw, or be  frightened  for 1 minute. While  frightened  in this way, a target has disadvantage on saving throws against possession by the spirit. A  frightened  target can repeat the saving throw at the end of each of its turns, ending the  frightened  condition on itself on a success. If a target\xe2\x80\x99s saving throw is successful, or the effect ends for it, the target is immune to this spirit\xe2\x80\x99s Horrifying Visage for the next 24 hours. \n'b'  Possession (Recharge 6) . One  humanoid , that the spirit can see within 5 feet of it, must succeed on a DC 15  Charisma  saving throw or be possessed by the spirit; the spirit then disappears, and the target is incapacitated and loses control of its body. The spirit now controls the body, but the target is still aware of its surroundings. The spirit can\xe2\x80\x99t be targeted by any  attack , spell, or other effect, except ones that turn  undead , and it retains its alignment,  Intelligence ,  Wisdom ,  Charisma , and immunity to being  charmed  and  frightened . It otherwise uses the possessed target\xe2\x80\x99s statistics, but doesn\xe2\x80\x99t gain access to the target\xe2\x80\x99s knowledge, class features, or proficiencies. The possession lasts until the body drops to  0 hit points  or takes an amount of radiant damage from a single hit equal to the spirit\xc2\x92s current  hit points . The possession also ends if the spirit is turned, or forced out, by a  dispel evil and good  spell or similar effect, or the spirit ends the effect as a bonus action. When the possession ends, the spirit reappears in an unoccupied space within 5 feet of the possessed creature. The target is immune to this spirit\xe2\x80\x99s Possession for 24 hours after succeeding on the saving throw, or after the possession ends.'