b'Mantis, Blood \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  45 (6d8 + 18) \n'b' Speed  20 ft., climb 20 ft., fly 60 ft.\n'b' STATS STR: 14 (+2) DEX:  15 (+2)  CON:  16 (+3)  INT:  3 (-4)  WIS:  13 (+1)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +4,  Perception  +3,  Stealth  +4 \n'b' Senses   darkvision  60 ft., passive  Perception  13 \n'b' Languages  \xe2\x80\x93 \n'b' Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Foliage Camouflage . The blood mantis has advantage on  Dexterity  ( Stealth ) checks made to  hide  among plants or other greenery. \n'b'  Gnaw . If the blood mantis begins its turn with a creature  grappled , as a bonus action it can make a bite  attack  against that creature with advantage on the  attack  roll. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) slashing damage, and if the target is Small or smaller the blood mantis can use a bonus action to make a  Strength  ( Athletics ) check to grapple the target. Bite.  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Pounce (Recharge 5-6) . The blood mantis moves up to its speed and makes two claw attacks. It cannot use this ability while it is grappling a creature. \n'b'\n'b' ABOUT \n'b' Cousin to the simple hunting insects that devour pests and sometimes are kept as pets, these green hunters\xe2\x80\x99 deadly front limbs fold under its head as it lies in wait for food. Giant mantises are feared along caravan tracks that pass through dense woodlands, as despite their  size  they are masters of hiding in dense undergrowth, almost unnaturally patient as they lie in wait and striking with unsettling speed as unsuspecting meals wander by.'