b'Spawn of Alquam \n'b'  Large   fiend  (demon),  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  114 (12d10 + 48)  Speed  20 ft., fly 60 ft.\n'b' STATS STR: 12 (+1) DEX:  17 (+3)  CON:  19 (+4)  INT:  14 (+2)  WIS:  16 (+3)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +4,  Perception  +6,  Stealth  +6  Damage Resistances  cold, fire, lightning  Damage Immunities  poison  Condition Immunities   charmed ,  frightened ,  poisoned   Senses   darkvision  90 ft., passive  Perception  16  Languages  Abyssal, telepathy 60 ft.  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Ambusher . In the first round of combat, the spawn of Alquam has advantage on  attack  rolls against any creature it has surprised. \n'b'  Keen Sight . The spawn of Alquam has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Shadow Stealth . While in dim light or darkness, the spawn of Alquam can take the  Hide  action as a bonus action. \n'b'  Sneak Attack (1/Turn) . The spawn of Alquam deals an extra 10 (3d6) damage when it hits a target with a weapon  attack  and has advantage on the  attack  roll, or when the target is within 5 feet of an ally of the spawn that isn\xe2\x80\x99t incapacitated and the spawn doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'  Speak with Birds . The spawn of Alquam can communicate with birds as if they shared a language. \n'b'  Actions \n'b'   Multiattack . The spawn of Alquam makes three attacks: two with its talons and one with its bite. It can use Gloomspittle in place of its bite  attack . \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 14 (2d10 + 3) piercing damage. \n'b'  Talon .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage. \n'b'  Gloomspittle .  Ranged Weapon Attack : +6 to hit, range 30 ft., one creature.  Hit : 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 15  Dexterity  saving throw or be  blinded  until the end of its next turn. \n'b'  About \n'b' This large creature exudes darkness and contempt. It has feathery wings, backswept horns set behind its wide eyes, a narrow, vicious-looking beak, and talon-like claws. Its body is thin and sinewy, and its skin is a sickly green. \n'b'  Demonic Servants . These demons lurk in darkness, serving and protecting Alquam, the Demon Lord of Night. Alquam is known to send them to aid his cults, and he sometimes utilizes them to assassinate individuals who threaten his followers. \n'b' Because the spawn are created by Alquam, many of his cults worship them as physical representations of the Demon Lord himself. The cults believe that offerings to the spawn are conveyed directly to their master in his planar abode. \n'b'  Kinship with Shadow . When the spawn of Alquam venture to the Material Plane, they take care to move only in places that are cloaked in darkness. While direct light does not harm them, they find it uncomfortable and often flee from it. \n'b'  Lords of Birds . Birds instinctively follow the mental commands of the spawn of Alquam, and sudden changes in bird behavior that can signal a spawn is nearby. Swarms of birds attack targets the spawn designates, act as the spawn\xe2\x80\x99s messengers, and enact the spawn\xe2\x80\x99s or Alquam\xe2\x80\x99s will in whatever way either demon dictates.'