b'Elemental, Frost \n'b'  Large   elemental ,  neutral  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  114 (12d10 + 48) \n'b' Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  18 (+4)  INT:  5 (-3)  WIS:  10 (0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid; bludgeoning, piercing and slashing from nonmagical attacks \n'b' Damage Immunities  poison \n'b' Damage Vulnerabilities  fire \n'b' Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious  \n'b' Senses   darkvision  60 ft., passive perception 10 \n'b' Languages  Aquan \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Icy Form . The area around the  elemental  is slick ice. Any time a creature comes within 5 ft. of the  elemental  or starts its turn there, it must succeed on a DC 16  Dexterity  saving throw or fall  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  elemental  makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage. \n'b'  Brisk Exhalation (Recharge 4\xe2\x80\x936) . The  elemental  releases a gust of frigid air. Each creature in a 60-ft. cone must make a DC 16  Constitution  saving throw. A creature takes 36 (8d8) cold damage on a failed save or half as much damage on a successful one. A creature killed by this gust becomes a frozen statue until it thaws.'