b'Brain Fungus \n'b'  Family:   Fungi  \n'b'  Medium   plant ,  neutral  \n'b'  Armor Class  12  Hit Points  9 (2d8)  Speed  5 ft.\n'b' STATS STR: 1 (\xe2\x80\x935) DEX:  1 (\xe2\x80\x935)  CON:  10 (+0)  INT:  1 (\xe2\x80\x935)  WIS:  16 (+3)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   blinded ,  deafened ,  frightened   Senses  blindsight 40 ft., passive  Perception  10  Languages  none  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The brain fungus\xe2\x80\x99 innate spellcasting ability is  Wisdom  (spell save DC 13). When it senses movement with 40 feet it releases psilocybin spores into the air. These spores function as mindcontrolling spell effects. The Brain Fungus innately casts the following spells, requiring no material components:\n'b'\n'b'\n'b'  1/day each :  color spray ,  dancing lights ,  hypnotic pattern ,  blur ,  minor illusion ,  fear ,  suggestion , amnesia,  hold person , and  confusion  (1d4 targets). \n'b'\n'b' ABOUT \n'b' The brain fungus, also known as the magic mushroom, is a similar size to a shrieker. However, unlike the shrieker, the magic mushroom has a pink brain-like head atop a thick white stalk instead of a mushroom cap. \n'b' The brain fungus possesses no  melee attacks . Instead, when it senses movement with 40 feet it releases psilocybin spores into the air. These spores function as mind-controlling spell effects. \n'b' Given they have no  melee attacks , magic mushrooms rely on symbiosis with other species of fungus for defense.\xc2\xa0There is a 1-4 on d6 chance one of the following will be within 10 feet of a brain fungus: violet fungi, faze fungus, shrieker, icterine fungi, or phycomids.\xc2\xa0The brain fungus, in combination with its spell-like effects and fungal symbiosis, survives by slowly moving over its victims and decomposing their organic remains.\xc2\xa0The brain fungus has an effective intelligence of 16 and will use terrain and adjacent funguses to full advantage.\xc2\xa0The magic mushroom will, for example, position behind a rocky outcropping, to shield itself from sight and  ranged attacks , while using its powers of deception to lure prey into a trap or kill zone.\xc2\xa0Harvesting the brain ichor of a magic mushroom can provide the key ingredients for the creation of 1d3 of the following random potions: \n'b'  Brain Matter: Random Potion \n'b'\n'b' d6 \n'b' Potion \n'b'\n'b' 1 \n'b' Animal control \n'b'\n'b' 2 \n'b' Delusion \n'b'\n'b' 3 \n'b' Giant control \n'b'\n'b' 4 \n'b' Human control \n'b'\n'b' 5 \n'b' Philter of love \n'b'\n'b' 6 \n'b' Plant control'