b'Goblin, Wood \n'b'  Family:   Elemental Goblin  \n'b'  Small   humanoid ,  neutral good  \n'b'  Armor Class  13 (natural armor)  Hit Points  18 (4d6 + 4)  Speed  20 ft.\n'b' STATS STR: 13 (+1) DEX:  15 (+2)  CON:  13 (+1)  INT:  16 (+3)  WIS:  16 (+3)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +4,  Intelligence  +5  Skills   Athletics  +3,  Acrobatics  +4,  Medicine  +5,  Perception  +5,  Sleight of Hand  +4,  Stealth  +4,  Survival  +5  Damage Vulnerabilities  fire  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  15  Languages  Common, Sylvan  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The wood goblin\xe2\x80\x99s spellcasting ability is  Wisdom  (spell save DC 13, +5 to hit with spell attacks). The goblin can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will : detect poison or disease, poison spray,  shillelagh , spare the dying \n'b'  3/day each :  barkskin ,  cure wounds ,  entangle ,  lesser restoration ,  protection from poison  \n'b'  1/day :  spider climb  \n'b'\n'b'  Herbal Medicine . Due to their innate and magical affinity for plants and herbs, a wood goblin always has advantage on  Wisdom  ( Medicine ) skill checks. In addition, the wood goblin\xe2\x80\x99s innate  cure wounds  spells can be imitated herbally without limitation as long as the wood goblin has access to wild plants. However, the herbal versions require 15 minutes to prepare and must be fresh, and thus are not usable in combat. \n'b'  Sneak Attack (1/turn) . The wood goblin deals an extra 7 (2d6) damage when it has advantage and hits a target with a weapon on the attack roll, or when the target is within 5 feet of an ally of the wood goblin that isn\xe2\x80\x99t incapacitated and the wood goblin doesn\xe2\x80\x99t have disadvantage on the attack roll. \n'b'  Actions \n'b'   Rapier .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Poison Cloud (1/day) . A 10-foot radius of thick venomous gas extends out from the wood goblin. The gas spreads around corners, and its area is lightly  obscured . It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11  Constitution  saving throw or be  poisoned  until the start of its next turn and it takes 7 (2d6) poison damage. While  poisoned  in this way, the target can take either an action or a bonus action on its turn, not both, and can\xe2\x80\x99t take  reactions . \n'b'  About \n'b' Colored in dark browns and greens, this little humanoid appears outfitted for wilderness survival. \n'b' Wood goblins are the most compassionate of the elemental goblins, but they too decided to stay and resist the fire goblins\xe2\x80\x99 designs of conquest. Instead of hunkering down in fortresses, as the stone goblins did, the wood goblins preferred to remain mobile and to resist the fire goblins\xe2\x80\x99 evil wherever they encountered it. When they prayed to this end, they were answered by a deity that the wood goblins call Freedom\xe2\x80\x99s Will. Freedom\xe2\x80\x99s Will granted them abilities to counter the fire goblins\xe2\x80\x99 injustice through stealth, subtlety, and even kindness. \n'b' Wood goblins will only attack those they believe to be truly evil. Otherwise, they will always attempt a diplomatic solution before fighting. When they do decide to mete out justice, they use guerrilla and skirmishing tactics, ambushing foes and then melting silently back into the wilds. They use nonlethal traps to defend their homes, and they treat prisoners well when they take them. \n'b' Wood goblins are nocturnal and come in dark, woody colors, usually browns and greens, to blend with the nighttime wilderness. They are the smallest of the elemental goblins, though a wiry strength means they weigh a bit more than the wind goblins. They keep their curly hair in tight braids.'