b'Zoryas \n'b'  Family:   Angels  \n'b' The beautiful, winged woman dressed in voluminous, yellow robes bears a morningstar in one hand and a large, elaborately-crafted, lantern in the other. \n'b'  Medium   celestial ,  lawful good  \n'b'  Armor Class  14 (natural armor)  Hit Points  104 (16d8 + 32)  Speed  30 ft., fly 40 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  14 (+2)  INT:  10 (+0)  WIS:  18 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Charisma  +7  Skills   Insight  +7,  Perception  +7  Damage Resistances  fire, radiant; bludgeoning, piercing, and slashing from nomagical attacks  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened   Senses   truesight  60 ft., passive  Perception  17  Languages  all, telepathy 120 ft.  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Fire and Light . The zoryas\xe2\x80\x99 weapon attacks are magical. When the zoryas hits with any weapon, the weapon deals an extra 3d8 radiant or fire damage (included in the  attack ). The zoryas chooses whether its  attack  does radiant or fire damage before making the  attack  roll. \n'b'  Open Celestial Gate . As an action, the zoryas opens a gateway to the celestial plane. The  gate  appears as a shimmering circle that sheds bright light in a 15-foot radius and dim light for an additional 15 feet and is framed by twisting, golden strands. The  gate  lasts 1 hour; though, the zoryas can choose to close it at any time as a  bonus action . Once the  gate  closes, the Angel, Zoryas zoryas is reduced to 0  hp  and remains unconscious for six days, awakening, fully restored, at sunrise on the seventh day. The zoryas can\xe2\x80\x99t pass through its own  gate . \n'b'  Regeneration . The zoryas regains 10  hp  at the start of its turn. If the zoryas takes necrotic damage, this trait doesn\xe2\x80\x99t function at the start of the zoryas\xe2\x80\x99 next turn. The zoryas\xe2\x80\x99 body is destroyed only if it starts its turn with 0  hp  and doesn\xe2\x80\x99t  regenerate . \n'b'  Sun\xe2\x80\x99s Guidance (3/day) . The zoryas has advantage on  melee attack  rolls until the end of its next turn. \n'b'  Actions \n'b'   Multiattack . The angel makes two morningstar attacks. \n'b'  Morningstar .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage plus 13 (3d8) radiant or fire damage. \n'b'  Light of Dawn (Recharges after a Long Rest) . The zoryas\xe2\x80\x99 lantern brightens, bathing its environs in brilliant light. Each creature within 30 feet of the zoryas must succeed on a DC 16  Wisdom  saving throw or be  blinded  for 1d4 rounds. An undead creature who fails this save also takes 13 (3d8) fire damage. The light dispels up to three spells or other magical effects of 3rd level or lower like the  dispel magic  spell within the area. \n'b'  Dusk\xe2\x80\x99s Arrival (Recharges after a Long Rest) . The zoryas\xe2\x80\x99 lantern darkens, snuffing out nearby natural and magical sources of light. Each creature within 30 feet of the zoryas must make a DC 16  Constitution  saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. The area is bathed in darkness like the  darkness  spell until the end of the zoryas\xe2\x80\x99 next turn. \n'b'  About \n'b'  Brilliant Halos . Zoryas angels are the bringers and enders of light. Appearing at dawn, they ensure that the sun\xe2\x80\x99s rays penetrate dark places. At dusk, they hasten light\xe2\x80\x99s retreat, allowing darkness its portion. Zoryas angels are bathed in bright white and yellow light. Their brows are adorned with a shining halo consisting of small rotating orbs, leading many to sometimes mistake them for a sunrise when seeing them on the horizon. \n'b'  Ushers and Key Holders . They are known to escort the avatars of gods onto and away from the mortal plane. The angels may open and close doors between the celestial plane and the mortal one. Doing so is taxing, and they must rest for several days afterwards. It is said that the brave and the foolish have stolen a zoryas\xe2\x80\x99 interplanar keys while the angel recuperated. These stories invariably end poorly for the thieves, who are immolated by the angered angel\xe2\x80\x99s wrath. \n'b'  Immortal Nature . The zoryas angel doesn\xe2\x80\x99t require food, drink, or sleep.'