b'Giant, Ash \n'b'  Family:   Giant  \n'b'  Huge   giant , chaotic neutral \n'b'  Armor Class  18 (natural armor) \n'b' Hit Points  161 (14d12 + 70) \n'b' Speed  40 ft.\n'b' STATS STR: 26 (+8) DEX:  14 (+2)  CON:  21 (+5)  INT:  9 (-1)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Con  +9,  Wis  +5 \n'b' Skills   Athletics  +12,  Perception  +5 \n'b' Damage Resistances  poison \n'b' Condition Immunities   poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  15 \n'b' Languages  Giant, Kirkut \n'b' Challenge  9 (5000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Radiation Sickness . Ash giants carry a contagious form of radiation poisoning that blisters and burns the flesh of those exposed. A creature that is  poisoned  by the giant\xe2\x80\x99s attacks must make a DC 17  Constitution  save at the end of each long rest. On a failed save, the creature gains a level of  exhaustion . This  exhaustion  cannot be removed by a long rest until the creature is no longer  poisoned . The radiation sickness ends for the creature if the  poisoned  condition ends. A creature that succeeds in two consecutive saving throws is no longer  poisoned . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The giant makes two greatclub attacks. \n'b'  Greatclub .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 21 (3d8+8) bludgeoning damage and the target must succeed at a DC 17  Constitution  saving throw or become  poisoned . Rock.  Ranged Weapon Attack : +12 to hit, range 60/240 ft., one target.  Hit : 30 (4d10+8) bludgeoning damage and the target must succeed at a DC 17  Constitution  saving throw or become  poisoned . If the target is a creature, it must succeed on a DC 20  Strength  saving throw or be forced  prone . \n'b'\n'b' REACTIONS \n'b'\n'b'  Rock Catching . If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10  Dexterity  saving throw, catch the missile and take no bludgeoning damage from it. \n'b'\n'b' ABOUT'