b'Tattooed Corpse \n'b'  Medium   undead ,  neutral\n'b' STATS STR: 13 (+1) DEX:  6 (-2)  CON:  16 (+3)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  8 (or by armor, if provided)  Hit Points  30 (4d8 + 12)  Speed  20 ft.  Saving Throws   Wisdom  +2  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands the languages it knew in life but can\xe2\x80\x99t speak  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Tattoos . The corpse has 1d3+1 magical tattoos and can use its bonus action to activate a tattoo. The effects of the tattoos are given in the chart below, some tattoos can be used more than once a day, otherwise the corpse must take a  long rest  before using that tattoo again. \n'b'  Undead Fortitude . If damage reduces the blood  zombie  to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the  zombie  drops to 1 hit point instead. \n'b'  Actions \n'b'   Longsword .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands. \n'b'  Slam .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage. \n'b'  Tactics \n'b' Tattooed corpses are often equipped with weapons, which they are capable of clumsily wielding. Tattooed corpses guard the place or individual that they are assigned to and utilize the abilities inherent in their tattoos as needed. \n'b'   Might (1/day)  The corpse\xe2\x80\x99s  Strength  becomes 17 (+3) and its  Dexterity  becomes 12 (+1). Its slam  attack  becomes +5 to hit and 6 (1d6 + 3) bludgeoning damage. If it has a longsword, that  attack  becomes +5 to hit and either 7 (1d8 + 3) or 8 (1d10 + 3) slashing damage. Its armor class becomes 11. This effect lasts for four hours. \n'b'  Stone (1/day)  The corpse gains the immediate benefit of the  stoneskin  spell, but does not need to concentrate upon the magical effect. \n'b'  Dragon (1/day)  The corpse makes a breath weapon  attack  as if it were a  dragonborn  of a specific ancestry (the ancestry is chosen when the tattoo is created and cannot be changed). The  attack  is DC 13 and does 3d6 damage. \n'b'  Shock (2/day)  The corpse adds 16 (3d10) lightning damage to a successful  melee attack . \n'b'  Totem Animal (1/day)  The corpse gains the benefit of  enhance ability , the effect is preselected when the tattoo is created and it does not need to concentrate to maintain the magical effect. \n'b'  Wraith Hand (2/day)  The corpse\xe2\x80\x99s  melee attacks  become magical for ten minutes. \n'b'  Description \n'b' These enhanced zombies are often sold to wealthy clients for use as guards. As they tend to be expensive (1,000-6,000 gp each), such zombies are often dressed in armor or tunics. The  creation  of these creatures is viewed with horror by followers of the good-aligned gods, who consider it blasphemous, especially when the sacred symbols of their deities are used as tattoo marks. Ancient tattooed corpses, created generations ago, are sometimes encountered in ruins or the wilderness, still attempting to carry out their duties even after their masters have perished.'