b'Elemental, Lightning \n'b'  Family:   Elementals  \n'b'  Medium   elemental ,  neutral  \n'b'  Armor Class  15  Hit Points  67 (9d8 + 27)  Speed  0 ft., fly 50 ft.\n'b' STATS STR: 14 (+2) DEX:  20 (+5)  CON:  16 (+3)  INT:  4 (-3)  WIS:  11 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid, fire; bludgeoning, piercing, and slashing damage from nonmagical weapons  Damage Immunities  lightning, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses  darkvision 60 ft., passive  Perception  10  Languages  Auran  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Lightning . A creature that touches the lightning  elemental  or hits it with a  melee attack  while within 5 feet of it takes 7 (2d6) lightning damage. \n'b'  Water Susceptibility . For every 5 feet that the lightning  elemental  moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. \n'b'  Actions \n'b'   Multiattack . The lightning  elemental  makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) lightning damage. \n'b'  Lightning Bolt .  Ranged Spell Attack : +8 to hit, range 20/60 ft., one target.  Hit : 36 (7d8 + 5) lightning damage. \n'b'  Globe Lightning  (1/short or  long rest ). The lightning  elemental  discharges 3 globes of electricity that hover in its space for 1 minute. Whenever a creature enters or starts its turn within 5 feet of the elemental, one of the globes discharges. The target must make a DC 15  Dexterity  saving throw, taking 9 (1d8 + 5) lightning damage on a failed saving throw, or half as much damage on a successful one. As each globe discharges, it disappears. \n'b'  About \n'b' Though most think of the Plane of Air as a vast expanse of clear sky, that plane also holds the power of the storm, including monstrous hurricanes larger than entire worlds and thunderstorms whose peals and claps can shatter stone. Whether lightning elementals are the by-product of common air elementals spending too much time near these electrically charged storms or are merely calved off like forgotten flurries, they are aggressive and almost suicidal in their willingness to leap into battle. They particularly enjoy attacking creatures that are made of metal and creatures that wear metal armor or wield metal weapons. \n'b' Many lightning elementals have a roughly humanoid shape, but some prefer animalistic shapes (particularly birds and dragons), and a few appear to be nothing more than large disembodied heads made of dark clouds with flickering lightning tongues. Regardless of the shape a lightning elemental takes, the air around the creature hums and throbs with the promise of electrocution and the tangy stink of ozone.'