b'Ant, Giant (Warrior) \n'b'  Family:   Giant Bugs  \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  126 (12d10 + 60)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  12 (+1)  CON:  20 (+5)  INT:  1 (-5)  WIS:  12 (+1)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   blindsight  60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Keen Smell . The  giant ant  warrior has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pack Tactics . The  giant ant  warrior has advantage on  attack  rolls if at least one of the  giant ant\xe2\x80\x99s  allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Rampage . When the  giant ant  warrior reduces a creature to  0 hit points  with a  melee attack  on its turn, the  giant ant  can take a bonus action to move up to half its speed and make a bite  attack . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The  giant ant  warrior makes one bite  attack  and one sting  attack . \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) bludgeoning damage and the target is  grappled  (escape DC 15). Until this grapple ends, the target is  restrained , and the  giant ant  can\xe2\x80\x99t bite a different target. \n'b'  Sting .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) piercing damage, and the target must make a DC 12  Constitution  saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.'