b'Scuttlebug \n'b'  Medium   monstrosity ,  unaligned  \n'b'  Armor Class  18 (natural armor)  Hit points  26 (4d8 + 8)  Speed  30 ft., climb 30 ft., fly 60 ft. (hover)\n'b' STATS STR: 17 (+3) DEX:  16 (+3)  CON:  14 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  psychic  Condition Immunities   blinded   Senses  blindsight 30 ft., tremorsense 60 ft., passive  Perception  14  Languages  \xe2\x80\x93  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'  Ambusher . In the first round of a combat, the scuttlebug has advantage on  attack  rolls against any creature it surprised. Hive Mind. The scuttlebug is immune to the  charmed  and  frightened  conditions while within 30 feet of at least one other scuttlebug. \n'b'  Illusory Appearance . The scuttlebug covers itself and anything it is wearing or carrying with its wings that makes it look like a large man of general  size  and humanoid shape wearing a cloak. The illusion ends if the scuttlebug takes a bonus action to end it or if it dies. The changes wrought by this effect fail to hold up to physical inspection. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 13  Intelligence  ( Investigation ) check to discern that the scuttlebug is disguised. \n'b'  Pack Tactics . The scuttlebug has advantage on an  attack  roll against a creature if at least one of the scuttlebug\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . Pounce. If the scuttlebug moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, that target must succeed on a DC 13  Strength  saving throw or be knocked  prone . If the target is  prone , the scuttlebug can make one bite  attack  against it as a bonus action.  Spider Climb . The scuttlebug can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The scuttlebug makes two attacks: one with its claw and one with its sting. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Sting .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 6 (1d6 + 3) piercing damage, and the target must make a DC 12  Constitution  saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to  0 hit points , the target is stable but  poisoned  for 1 hour, even after regaining  hit points , and is  paralyzed  while  poisoned  in this way. \n'b'\n'b' About \n'b' What you took to be a man in a dark overcoat is actually a large, roach-like beetle standing on its hind legs. Its face splits to reveal an insectoid head and vicious mandibles. \n'b' Scuttlebugs are generally aggressive, seeking to subdue all they encounter. If they perceive even the slightest threat to their hive-city or to their king, they  attack  immediately and fight to the death. Scuttlebugs communicate through the hive mind. They cannot speak otherwise. \n'b' Scuttlebugs are wicked combatants, using claws, bite, and a poisonous sting all at once. Through the hive mind, they  attack  with coordinated and extremely efficient tactics.'