b'Mummified Baboon \n'b'  Family:   Mummies  \n'b'  Small   undead ,  lawful evil  \n'b'  Armor Class  12 (natural armor)  Hit Points  13 (3d6 + 3)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  13 (+1)  CON:  12 (+1)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Cursed Fangs . If the anointed baboon has advantage on an  attack  roll it makes with its bite against a creature and hits, the target must succeed on a DC 11  Constitution  saving throw, or be cursed with mummy rot (p.86). \n'b'  Pack Tactics . The anointed baboon has advantage on an attack roll against a creature if at least one of the baboon\xe2\x80\x99s allies is within 5 feet of the creature, and the ally isn\xe2\x80\x99t incapacitated. \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 3 (1d4 + 1) piercing damage, plus 3 (1d6) necrotic damage.'