b'Golite, Kunekune \n'b'  Family:   Golite  \n'b'  Large   fiend  (golite),  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  126 (12d10 + 60)  Speed  40 ft., climb 30 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  20 (+5)  INT:  7 (-2)  WIS:  9 (-1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +2,  Perception  +6,  Stealth  +9  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  16  Languages  Common, Infernal  Proficiency Bonus  +4  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Confusing Gaze . When a creature starts its turn within 90 feet of the kunekune and is able to see the kunekune\xe2\x80\x99s face, the kunekune can magically force it to make a DC 13  Charisma  saving throw, unless the kunekune is  incapacitated . On a failed saving throw, the creature can\xe2\x80\x99t take  reactions  until the start of its next turn and rolls a d8 to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 or 8, the creature makes one  melee attack  against a random creature, or it does nothing if no creature is within reach. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can\xe2\x80\x99t see the kunekune until the start of its next turn, when it can avert its eyes again. If the creature looks at the kunekune in the meantime, it must immediately make the save. \n'b'  Contamination . The kunekune emits an aura of corruption 30 feet in every direction. Vegetation withers in the aura, and the ground in the aura is  difficult terrain  for other creatures. Any creature that starts its turn in the aura must succeed on a DC 17  Constitution  saving throw or take 14 (4d6) poison damage. A creature that succeeds on the save is immune to this kunekune\xe2\x80\x99s Contamination for 24 hours. \n'b'  Fallible Invisibility . The kunekune is  invisible . This  invisibility  can be circumvented by beasts and humanoid children, aged 10 and under. \n'b'  Grasping Tendrils . The kunekune can have up to six tendrils at a time. Each tendril can be attacked (AC 15; 10  hit points ; immunity to poison and psychic damage). Destroying a tendril deals no damage to the kunekune, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15  Strength  check against it. \n'b'  Mimicry . The kunekune can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 13  Wisdom  ( Insight ) check. \n'b'  Trackless . The kunekune leaves no tracks to indicate where it has been or where it\xe2\x80\x99s headed. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The kunekune can use its Frightful Presence. It then makes four attacks with its tendrils, uses Reel, and makes one  attack  with its claw. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Tendril .  Melee Weapon Attack : +8 to hit, reach 50 ft., one creature.  Hit : The target is  grappled  (escape DC 16). Until the grapple ends, the target is  restrained  and has disadvantage on  Strength  checks and  Strength  saving throws, and the kunekune can\xe2\x80\x99t use the same tendril on another target. \n'b'  Reel . The kunekune pulls each creature  grappled  by it up to 25 feet straight toward it. \n'b'  Frightful Presence . Each creature of the kunekune\xe2\x80\x99s choice that is within 120 feet of the kunekune and aware of it must succeed on a DC 13  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the kunekune\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Shadow Teleport (Recharge 5\xe2\x80\x936) . The kunekune teleports to an unoccupied space within 30 feet of it, provided that both the space it\xe2\x80\x99s teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight. \n'b'\n'b' ABOUT \n'b' This long, slender figure writhes with tentacles that undulate unnaturally, swaying as if in a breeze. Its body is covered in a slick, oily substance that seems to repel  light  and sound. \n'b' The kunekune demons of Golos, the circle of Gluttony, are the minions of Belial, who enjoys using them as spies. In theory they report to Cerberus, but in practice they are loyal to Belial most of all. Kunekune are relentless in their pursuit of gluttons and will stop at nothing to bring them down. They possess a variety of supernatural abilities, including teleportation. Their presence can drive people mad with  fear , making them particularly effective at sowing chaos and discord among their enemies.'