b'Ogre, Tusked Crimson \n'b'  Family:   Ogre  \n'b'  Large   giant ,  chaotic evil  \n'b'  Armor Class  14 (half plate)  Hit Points  93 (11d10 + 33)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  8 (-1)  CON:  16 (+3)  INT:  5 (-3)  WIS:  7 (-2)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +6,  Wisdom  +1  Skills   Athletics  +7,  Intimidation  +4  Damage Resistances  poison  Condition Immunities   frightened   Senses   darkvision  60 ft., passive  Perception  8  Languages  Common, Giant  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Blood Frenzy . The ogre has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all its hp. \n'b'  Rampage . When the ogre reduces a creature to 0 hp with a  melee attack  on its turn, the ogre can take a  bonus action  to move up to half its speed and make one bite  attack . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The tusked crimson ogre makes two attacks: one with its morningstar and one with its bite. \n'b'  Morningstar .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. \n'b'  Bite .  Melee Weapon Attack :+7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. \n'b'  Berserker\xe2\x80\x99s Blood (Recharge 5-6) . If the tusked crimson ogre doesn\xe2\x80\x99t have all of its  hp , it flexes and roars, spraying blood from its wounds. Each creature within 15 feet of the ogre must make a DC 14  Constitution  saving throw. On a failure, a creature takes 21 (6d6) acid damage and goes berserk. On a success, a creature takes half the damage and doesn\xe2\x80\x99t go berserk. On each of its turns, a berserk creature must  attack  the nearest creature it can see, eschewing ranged or magical attacks in favor of  melee attacks . If no creature is near enough to move to and  attack , the berserk creature attacks an object, with preference for an object smaller than itself. Once a creature goes berserk, it continues to do so until it is unconscious, regains all of its  hp , or is cured through  lesser restoration  or similar magic. \n'b'\n'b' About \n'b' With prodigious, upward-curving tusks and blood-red skin, this ogre looks even more bestial than the rest of its race. Veins stand out over its heavily-muscled body, and its eyes display a madness beyond the promise of cruelty and stupidity inherent in its fellows. \n'b'  Few in Number . Profane magical experimentation produced the tusked crimson ogres long ago, though they possess the capability to breed among themselves and their ogre kin. Seldom do they appear in great numbers due to their ferocity and utter lack of fear. \n'b'  Shunned by Normal Ogres . Other ogres have learned, for all their dimwittedness, to let tusked crimson ogres have their way, as a means of self-preservation.'