b'Stirge \n'b'  Family:   Stirge  \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  2 (1d4)  Speed  10 ft., fly 40 ft.\n'b' STATS STR: 4 (-3) DEX:  16 (+3)  CON:  11 (+0)  INT:  2 (-4)  WIS:  8 (-1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  60 ft., passive Perception 9  Languages  \xe2\x80\x93  Challenge  1/8 (25 XP) \n'b' Actions \n'b'\n'b'  Blood Drain :  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn\xe2\x80\x99t attack. Instead, at the start of each of the stirge\xe2\x80\x99s turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge. \n'b'\n'b' About \n'b' This insectoid creature has two pairs of bat wings, a tangle of thin legs, and a needle-sharp proboscis.'