b'Blood Barnacle \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  25 (10d4)  Speed  10 ft, swim 30 ft.\n'b' STATS STR: 2 (\xe2\x80\x934) DEX:  14 (+2)  CON:  10 (+0)  INT:  1 (\xe2\x80\x935)  WIS:  12 (+1)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +2  Damage Vulnerabilities  fire  Damage Resistances  necrotic  Condition Immunities   prone   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  11  Languages  \xe2\x80\x94  Challenge  1/4 (50 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Barnacle Shivers . Characterized by the inescapable cold\xe2\x80\x94and subsequent shivering\xe2\x80\x94that slowly pervades the victim\xe2\x80\x99s body, barnacle shivers is a disease that infects creatures attacked by blood barnacles. Until the disease is cured, the infected creature can\xe2\x80\x99t regain  hp  except by magical means, and its  hp  maximum decreases by 3 (1d6) for every 24 hours that elapse. This reduction lasts until the disease is cured. The creature dies if the disease reduces its  hp  maximum to 0. A Humanoid or Beast slain by this disease rises 24 hours later as a zombie. The zombie isn\xe2\x80\x99t under the blood barnacle\xe2\x80\x99s control, but it views the blood barnacle as an ally. \n'b'  Blood Sense . The blood barnacle can pinpoint, by scent, the location of creatures that aren\xe2\x80\x99t Constructs or Undead and that don\xe2\x80\x99t have all of their  hp  within 60 feet of it and can sense the general direction of such creatures within 1 mile of it. \n'b'  False Appearance . While the blood barnacle remains motionless, it is indistinguishable from a normal barnacle. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 5 (1d6 + 2) piercing damage, and the blood barnacle attaches to the target. While attached, the blood barnacle doesn\xe2\x80\x99t  attack . Instead, at the start of each of the blood barnacle\xe2\x80\x99s turns, the target loses 5 (1d6 + 2)  hp  due to blood loss. The blood barnacle can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the blood barnacle by succeeding on a DC 12  Strength  check. When the blood barnacle is removed, the target takes 2 (1d4) piercing damage. If a creature ends its turn with a blood barnacle attached to it, that creature must succeed on a DC 12  Constitution  saving throw or contract the barnacle shivers disease (see the Barnacle Shivers trait). \n'b'\n'b' REACTIONS \n'b'\n'b'  Host Defense . When a creature damages an attached blood barnacle with anything other than fire, the creature hosting the barnacle must succeed on a DC 12  Wisdom  saving throw or use its  reaction  to protect the barnacle. The barnacle takes half the damage dealt to it, and the host takes the other half. \n'b'\n'b' ABOUT \n'b' A cluster of tiny rock-like shells wait, attached to a floating barrel. Blood stains the water, and the red and black beaks open, revealing small tendrils that taste at the blood and pull the barnacles toward its source. \n'b' Found on ships, reefs, rocks, and old piers, these corrupted barnacles are by no means natural. Often gathered in groupings of five to ten, a blood barnacle infestation can prove to be a threat for any crew, particularly injured sea travelers seeking a good night\xe2\x80\x99s rest. \n'b'  Undead Origins . When coagulated blood drops off shambling undead zombies and into the sea, its necrotic blood may turn an ordinary barnacle into a blood barnacle. Large clusters of blood barnacles almost always indicate undead are nearby. \n'b'  Prey on the Weak . Though a slightly deeper red than most red barnacles, the blood barnacle can often remain undetected among more benign barnacles. It can lie in wait for weeks or months for the perfect injured or heavily bleeding creature before latching onto its prey. \n'b'  Resurrection . The remains of blood barnacles spawn more of their kind if not disposed of properly. Burning clusters of barnacles or blessing the area is the only way to ensure they don\xe2\x80\x99t regrow.'