b'Taeall Steed (Flying Horse) \n'b'  Large   beast ,  neutral  \n'b'  Armor Class  12  Hit Points  30 (4d10+8)  Speed  40 ft., fly 80 ft.\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  15 (+2)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3  Senses   darkvision  60 ft., passive  Perception  13  Languages  Understands Common, Elvish, and Sylvan, but cannot speak  Challenge  \xc2\xbd (100 XP) \n'b' ACTIONS \n'b'\n'b'  Hooves .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6+3) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Large, heavy-set, winged horses, the taeall steeds are able to fly great distances. Thick, long, very coarse hair shrouds their hooves; their manes are long and their tails hang almost to the ground. These shaggy horses range in color from spotted gray or white to light brown. On rare occasions, paints or blacks enter their ranks. These are highly valued for their colors. \n'b'  Loves the Heights . Bred in the mountain fastness and castles of the rune maids, they long ago spread throughout the world. and though they are not common, they dwell in most climes, though they prefer mountains, remote and little traveled by others. \n'b'  Dangerous Steeds . A great deal of effort goes into capturing these creatures and taming them to ride. It is a perilous course, however, for as often as not the riders are borne for several months until a bond of trust develops, or seemingly so. For at those moments, the steed, sensing the rider\xe2\x80\x99s relaxation, dumps them to the earth far below.'