b'Great Gray Owl \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  13 \n'b' Hit Points  10 (3d6) \n'b' Speed  5 ft., fly 60 ft.\n'b' STATS STR: 5 (\xe2\x80\x933) DEX:  16 (+3)  CON:  11 (+0)  INT:  3 (\xe2\x80\x934)  WIS:  14 (+2)  CHA:  7 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Wis  +4 \n'b' Skills   Perception  +4,  Stealth  +5 \n'b' Senses   darkvision  120 ft., passive  Perception  14 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Flyby . The owl doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Keen Hearing and Sight . The owl has advantage on  Wisdom  ( Perception ) checks that rely on hearing or sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Talons .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'\n'b' ABOUT \n'b' Great gray owls are stealthy predators, and the largest of the non-giant varieties of owls. Unlike other owls, great grays aren\xe2\x80\x99t territorial\xe2\x80\x94with the exception of females raising young\xe2\x80\x94and don\xe2\x80\x99t flush or spook when other creatures approach. Rather, they remain still on their low perches, often going overlooked.'