b'Golem, Mithril \n'b'  Family:   Golems  \n'b'  Gargantuan   construct ,  unaligned\n'b' STATS STR: 30 (+10) DEX:  9 (-1)  CON:  28 (+9)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Armor Class  22 (natural armor)  Hit Points  468 (24d20 + 216)  Speed  60 ft.  Damage Immunities  fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  25 (75,000 XP) \n'b' Special Traits \n'b'\n'b'  Defender of the Meek. A friendly creature who touches the mithril  golem , in either its active or dormant state, gains the benefit of  sanctuary  (spell save DC 20).  \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Legendary Resistance (3/Day) . If the mithril  golem  fails a saving throw, it can choose to succeed instead. \n'b'  Magic Weapons . The mithril golem\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The golem makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +18 to hit, reach 10 ft., one target.  Hit : 43 (6d10 + 10) bludgeoning damage. If the golem hits a creature with two slam attacks in one turn the target is  grappled  (escape DC 25). Until this grapple ends, the target is  restrained . A creature that is being  grappled  by the golem at the end of its turn takes 44 (8d10) bludgeoning damage, or half as much damage on a successful DC 20  Constitution  saving throw. \n'b'  Stomp .  Melee Weapon Attack : +18 to hit, reach 10 ft., one target.  Hit : 54 (8d10 + 10) bludgeoning damage. The golem can only stomp creatures that are Large or smaller. \n'b'\n'b' Legendary Actions \n'b' The mithril golem can take 3 legendary actions, using the Stomp Attack option below. It can take only one legendary action at a time and only at the end of another creature\xe2\x80\x99s turn. The golem regains spent legendary actions at the start of its turn. \n'b'\n'b'  Stomp Attack . The golem makes a stomp  attack . \n'b'\n'b' Tactics \n'b' The mithril golem will usually attack the most threatening enemy close at hand and pummel it into dust, then find another target. Once it has an enemy  grappled  it will try to hold on, causing damage each round. \n'b' Description \n'b' An awesome figure towers overhead, dwarfing nearby buildings. Its gleaming metallic surface is marred only by furrows dug by the flailing of a titan. The colossal figure is forged in the human heroic ideal and its presence conveys the splendor of the gods who forged it. \n'b'  Great Strides Towards Victory . The colossal mithril golem towers over not only friend and foe, but also over most buildings and trees. Should it move, its massive stride would allow it to walk as fast as a man can sprint, and to step over obstacles with ease. \n'b'  Swords from Appendages . Legend has it that priests prayed for weapons to aid them in their attempts to cleanse the Blood Sea coast of titanspawn, and soon thereafter a single finger fell from the golem in their temple. From this finger the swords of the paladins of Mithril were forged.'