b'Hobgoblin Heavy Trooper \n'b'  Family:   Hobgoblin  \n'b'  Medium   humanoid  (hobgoblin),  any  \n'b'  Armor Class  19 (splint armor, shield)  Hit Points  102 (12d8 + 48);  Wound Threshold  26  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  10 (+0)  CON:  19 (+4)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws  Str +7, Dex +3, Con +7  Skills  Athletics +7, Intimidation* +7, Perception +4  Senses  darkvision 60 ft., passive Perception 14  Languages  Drow, Goblin, Undercommon and any one language  Challenge  6 (2 300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Defensive Tactics . The hobgoblin heavy trooper gains a +1 bonus to AC if it is within 5 feet of an ally that isn\xe2\x80\x99t incapacitated. \n'b'  Martial Advantage (1/Turn) . The hobgoblin heavy trooper can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin heavy trooper that isn\xe2\x80\x99t incapacitated. \n'b'  Unwavering . The hobgoblin heavy trooper has advantage on saving throws against being charmed or frightened. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The hobgoblin heavy trooper makes two melee attacks or two ranged attacks. \n'b'  Long saber +1 .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing or slashing damage. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 7 (1d6 + 4) piercing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Interception . If an allied creature within 5 ft. of the hobgoblin heavy trooper is targeted by an attack, the hobgoblin heavy trooper can choose to become the target of the attack instead. This feature can be used before or after the d20 for the attack roll has been rolled, but before knowing the result.'