b'Hraesvelger \n'b'  Gargantuan   elemental ,  neutral  \n'b'  Armor Class  19 (natural armor)  Hit Points  310 (20d20 + 100)  Speed  20 ft., fly 120 ft.\n'b' STATS STR: 28 (+5) DEX:  10 (+0)  CON:  20 (+5)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +6  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  16  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  17 (18,000 XP) \n'b' Special Traits \n'b'   Dive Attack . If the hraesvelger is flying and dives at least 30 feet straight toward a target and then hits it with a talons  attack , the  attack  deals an extra 13 (3d8) damage to the target. \n'b'  Flyby . The hraesvelger doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Magic Resistance . The hraesvelger has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The hraesvelger\xe2\x80\x99s weapon attacks are magical. \n'b'  Keen Sight . The hraesvelger has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Actions \n'b'   Multiattack . The hraesvelger makes two attacks: one with its beak and one with its talons. \n'b'  Beak .  Melee Weapon Attack : +15 to hit, reach 10 ft., one target.  Hit : 27 (4d8 + 9) piercing damage. \n'b'  Talons .  Melee Weapon Attack : +15 to hit, reach 5 ft., one target.  Hit : 23 (4d6 + 9) slashing damage, and the target is  grappled  (escape DC 23). Until this grapple ends, the target is  restrained , and the hraesvelger can\xe2\x80\x99t use its talons on another target. \n'b'  Fling . The hraesvelger tries to throw a Small or Medium creature within 60 feet of it. The target must succeed on a DC 14  Dexterity  saving throw or be hurled up to 120 feet horizontally in a direction of the hraesvelger\xe2\x80\x99s choice and land  prone , taking 1d8 bludgeoning damage for every 10 feet it was thrown. \n'b'  Wind Aura . A magical aura of wind surrounds the hraesvelger. The aura is a 30-foot-radius sphere that lasts as long as the hraesvelger maintains concentration on it (as if concentrating on a spell). While the aura is in effect, the hraesvelger gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical. \n'b'  About \n'b' This enormous eagle is so large its wings blot out the sun. \n'b' Hraesvelgers are spirits of the wind. Where bergjotnar guard the mountains and grithungur manage the forests, the hraesvelger guards the skies. Summoned only in time of great need when a being of considerable might takes to the air; or an army of winged beings. When roused, hraesvelgers are terrifying to behold, capable of inflicting as much destruction on the land as in the air, wiping entire villages away with their wings.'