b'Mimic, Undead \n'b'  Family:   Mimic  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  65 (10d8 + 20)  Speed  10 ft.\n'b' STATS STR: 20 (+5) DEX:  12 (+1)  CON:  15 (+2)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +5  Skills   Perception  +5,  Stealth  +7  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  acid, poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  Common  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Shapechanger . The undead  mimic  can use its action to  polymorph  into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Adhesive (Object Form Only) . The undead  mimic  adheres to anything that touches it. A Huge or smaller creature adhered to the  mimic  is also  grappled  by it (escape DC 13). Ability checks made to escape this grapple have disadvantage. \n'b'  False Appearance (Object Form Only) . While the  mimic  remains motionless, it is indistinguishable from an ordinary object. \n'b'  Grappler . The  mimic  has advantage on  attack  rolls against any creature  grappled  by it. \n'b'  Weeping Discharge . An undead  mimic  constantly leaks and oozes its foul adhesive in a 20-foot-radius area around its body. The area quickly becomes coated in the fluids and is considered  difficult terrain . Undead mimics are not hampered by this secretion (their own or that of another undead  mimic ). The slimy coating lasts for 1 hour before becoming inert. \n'b'  Actions \n'b'   Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage. \n'b'  Soul Drain . When the undead  mimic  kills a creature within 5 feet of it, the undead  mimic  can use a bonus action to devour the soul of that creature unless the creature succeeds on a DC 15  Wisdom  saving throw. On a failure, the creature\xe2\x80\x99s soul is devoured, it can only be returned to life by a  resurrection ,  true resurrection , or  wish  spell. Each time the  mimic  devours a soul it gains 1d6  temporary hit points  and its  Strength  score increases by 2. The  temporary hit points  and  Strength  last for 1 hour.'