b'Centipede, Giant \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  38 (7d8 + 7)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  12 (+1)  INT:  1 (-5)  WIS:  7 (-2)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +4  Damage Resistances  poison  Condition Immunities   poisoned   Senses   blindsight  60 ft., passive  Perception  8  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Ambusher . The enormous centipede has advantage on attack rolls against any creature it has surprised. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 8 (2d4 + 3) piercing damage, and the target must succeed on a DC 12  Constitution  saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to  0 hit points , the target is stable but  poisoned  for 1 hour, even after regaining  hit points , and is  paralyzed  while  poisoned  in this way. \n'b'  Hundred Leg Grab (recharge 6) . The enormous centipede wraps itself around creatures within 5 feet of it. Each creature in that area must make a DC 12  Dexterity  saving throw. On a failure, a creature takes 14 (4d6) piercing damage and, if it is Medium or smaller, it is  grappled  (escape DC 13). Until this grapple ends, the target is  restrained , and the enormous centipede can automatically hit the target with its bite. On a success, a creature takes half the damage and isn\xe2\x80\x99t  grappled .'