b'Ogre King \n'b'  Family:   Ogre  \n'b'  Large   giant ,  chaotic evil  \n'b'  Armor Class  19 (makeshift armor and door shield)  Hit Points  126 (12d10 + 60)  Speed  40 ft.\n'b' STATS STR: 21 (+5) DEX:  10 (+0)  CON:  20 (+5)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Charisma  +13,  Dexterity  +13,  Intelligence  +13  Skills   Intimidation  +4,  Perception  +5  Senses   darkvision  60 ft., passive  Perception  15  Languages  Giant, Common, Sylvan  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'\n'b'  Aggressive . As a bonus action, the ogre king can move up to its speed toward a hostile creature he can see. \n'b'  Brute . A melee weapon attack deals one extra die of its damage when the ogre king hits with it (included in the attacks). \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The ogre king makes three attacks with his mace or two with his shield. \n'b'  Mace of Chaos .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 15 (3d6 + 5) bludgeoning damage. Target must make a successful DC 16  Wisdom  saving throw or become  frightened  for 1 minute. \n'b'  Shield Smash .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage and the target must make a DC 16  Strength  saving throw or be forced\xc2\xa0 prone . \n'b'\n'b' About \n'b' The ogre king is the leader of the ogres. A large, dark cavern is his home. Numerous ogres, ogre magi, and minions make the cavern their home as well. \n'b'  Giant Servants . The Mountain Lord and his giants often like to use the ogres to do their dirty work. Not the brightest creatures, the ogres can often be talked into dangerous tasks. \n'b'  Door Shield . The ogre king wields a large wooden door as his shield.'