b'The Gaoler \n'b'  Medium   humanoid ,  neutral evil  \n'b'  Armor Class  13 (chain shirt)  Hit Points  52 (8d8 + 16)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  10 (+0)  CON:  14 (+2)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   charmed ,  frightened   Skills   Medicine  +4  Senses  passive  Perception  12  Languages  Common  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Blood Frenzy . The Gaoler has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all its  hit points . \n'b'  Horrific Appearance . Any humanoid that starts its turn within 30 feet of the Gaoler and can see him must make a DC 13  Wisdom  saving throw. On a failed save, the creature is  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Gaoler is within line of sight, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the Gaoler\xe2\x80\x99s Horrific Appearance for the next 24 hours. Unless the target is surprised, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on  attack  rolls against the Gaoler. \n'b'\n'b' ACTIONS \n'b'\n'b'  Maul .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage. \n'b'  Psychic Horrors . The Gaoler targets one  frightened  creature he can see within 30 feet. The target must make a successful DC 13  Wisdom  saving throw or drop to  0 hit points . \n'b'\n'b' ABOUT \n'b' The Gaoler is  human , or he was at one time. He was a mercenary who originally served as a bodyguard. Now known only as the Gaoler, he wants nothing but to torment the helpless and the innocent; when he can\xe2\x80\x99t get them, he torments himself.'