b'Encantado \n'b'  Medium   fey  (shapechanger),  chaotic neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  104 (11d8 + 55)  Speed  30 ft., swim 80 ft.\n'b' STATS STR: 16 (+3) DEX:  21 (+5)  CON:  20 (+5)  INT:  13 (+1)  WIS:  18 (+4)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +7,  Performance  +8,  Persuasion  +8,  Stealth  +8  Damage Resistances  bludgeoning, piercing, or slashing weapons that aren\xe2\x80\x99t silvered  Senses   darkvision  60 ft., passive  Perception  17  Languages  Common, Sylvan  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The encantado can breathe air and water. \n'b'  Innate Spellcasting . The encantado\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16). The encantado can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will :  charm person ,  speak with animals ,  suggestion  \n'b'  1/day each :  confusion ,  dominate beast  \n'b'  1/week :  control weather  \n'b'\n'b'  Silver Tongued . The encantado has advantage on  Charisma  ( Deception ) and  Charisma  ( Persuasion ) checks. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The encantado makes two melee weapon attacks with either its intoxicating slap or its spear. \n'b'  Intoxicating Slap .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) psychic damage, and the target must succeed on a DC 16  Charisma  saving throw or become  charmed  \n'b'  Spear .  Melee or Ranged Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage, or 8 (1d10 + 3) piercing damage if used with two hands to make a  melee attack . \n'b'  Change Shape . The encantado magically polymorphs into a dolphin or Medium humanoid that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the encantado\xe2\x80\x99s choice). In a new form, the encantado retains its game statistics and ability to speak, but its AC, movement modes,  Strength ,  Dexterity , and other  actions  are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. \n'b'\n'b' ABOUT \n'b' In their natural form, these graceful shapechangers combine the features of a human and a bright pink river dolphin. These fey live on the fringes of humanoid societies. They are attracted to parties and change form into attractive humanoids to infiltrate celebrations. When in dolphin form, encantados can still manipulate objects with their flippers as if the flippers were hands. \n'b'  Partygoers . When warm, humid nights in the jungle turn into jubilant celebrations, one can be sure that an encantado can be found nearby. Skilled musicians and dancers, encantados blend into the festivities seamlessly. When encantados shapeshift, their blowholes are still present, so they usually wear hats or wigs, or arrange their hair into elaborate coiffures, to conceal this feature. \n'b'  Fey Attraction . Many encantados are kind creatures who want only to celebrate joy, but others take their inclinations to influence others to an extreme, kidnapping the objects of their obsession and taking them away to their river dens. They usually tire swiftly of such dalliances, however, and may thoughtlessly abandon their erstwhile crush in the wild along the river as their attention wanders elsewhere.'