b'Forlorn Child \n'b'\n'b'  Small   undead  (revnant),  neutral evil  \n'b'  Armor Class  15  Hit Points  26 (4d6+12)  Speed  20 ft.\n'b' STATS STR: 11 (+0) DEX:  18 (+4)  CON:  16 (+3)  INT:  3 (-4)  WIS:  16 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity +6  Skills   Deception  +6,  Stealth  +6  Damage Immunities  poison  Condition Immunities   charmed , exhausted,  poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  none  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Disease . A forlorn child\xe2\x80\x99s bite carries disease. On any successful bite  attack , the target must succeed on a DC 13  Constitution  save or become infected. On a successful save, the target is immune to the disease of that particular forlorn child for 24 hours. Every time an infected character finishes a  long rest , the character\xe2\x80\x99s hit point maximum is reduced by 1 hit point for each day of the disease. That is, 1 hit point after the first  long rest , another 2  hit points  after the second (for a total of 3), 3  hit points  after the third (for a total of 6), and so forth. In addition, so long as the infection remains, the character suffers one level of  exhaustion . This loss of maximum  hit points , and this level of  exhaustion , cannot be cured by any means while the character still has the disease. Once the disease is cured-through magic or successful saving throws-both the level of  exhaustion  and the reduction in maximum  hit points  can be removed with a  long rest . Infected characters may make an additional saving throw each day, after the prior effects are applied, to shake off the disease and  heal  naturally. Pre-adolescent children suffer disadvantage on this saving throw. \n'b'  Woeful . When a forlorn child causes damage to a living target with an  attack , that target must also attempt a DC 13 Woe saving throw. The target takes 1d4 spiritual damage on a failed saving throw, or half as much (minimum 1) on a successful saving throw. Preadolescent children have disadvantage on this saving throw and take double spiritual damage from attacks by a forlorn child. Once a specific target has taken spiritual damage due to this trait, it is immune to further spiritual damage from this particular forlorn child for 24 hours. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 2 (1d4) slashing damage, plus disease. \n'b'  About \n'b' A sweet little child is weeping in the streets. Surely you can spare a moment to help?\xc2\xa0Only the corpses of the young can become forlorn children.\xc2\xa0Most were themselves killed by other forlorn children, but any child who rises as undead might spontaneously become one of these horrid creatures. \n'b'  Beautiful and Sad . Forlorn children appear to be living creatures in most respects. Their bodies look healthy and supple, showing no sign of whatever illness or injury killed them. Only one thing reveals a forlorn child\xe2\x80\x99s lack of life: Forlorn children are always found weeping, with their little hands over their closed, tear-streaked eyes. They wait until someone approaches, perhaps to comfort them, and once their kindly prey has touched them, they look up and open their eyes.\xc2\xa0The eyes of a forlorn child are dark pits into an unknown void; empty, gaping holes in a child\xe2\x80\x99s tear-streaked face.\xc2\xa0As soon as those eyes are revealed, the forlorn child springs to  attack . \n'b'  Disease Vectors . A forlorn child carries illness of a type that hits hardest on little children. Most adolescents and adults can shake off the disease like a bad flu or a mild pox, but infected children usually die within a week of the bite, in terrible pain and often rising as forlorn children themselves within mere seconds of death. When a forlorn child ravages a community\xe2\x80\x99s children, many parents fall victim a week later, when their own children rise. \n'b'  Vicious . Forlorn children possess only an animal intelligence, responding not at all to language, nor to familiar faces and voices. When not luring in prey with their childlike weeping, they are savage and quick, wily and cruel.\xc2\xa0They use their small size to great advantage, ducking under obstacles and hiding to stalk victims, or squeezing through tight spaces to flee from threats.\xc2\xa0Despite a lifelike sense of self-preservation, however, forlorn children never wait more than a few hours before resuming their weeping \xe2\x80\x9cbait\xe2\x80\x9d demeanor in order to  attack  a new victim. \n'b'  Undead Nature . A forlorn child doesn\xe2\x80\x99t require air, food, drink, or sleep.'