b'Demon, Glabrezu \n'b'  Family:   Demons  \n'b'  Large   fiend  (demon),  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  157 (15d10 + 75)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  15 (+2)  CON:  21 (+5)  INT:  19 (+4)  WIS:  17 (+3)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +9,  Con  +9,  Wis  +7,  Cha  +7  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   poisoned   Senses   truesight  120 ft., passive Perception 13  Languages  Abyssal, telepathy 120 ft.  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Innate Spellcasting : The glabrezu\xe2\x80\x99s spellcasting ability is  Intelligence  (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: \n'b'   At will :  darkness ,  detect magic ,  dispel magic  \n'b'  1/day each :  confusion ,  fly ,  power word stun  \n'b'   Magic Resistance : The glabrezu has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Multiattack : The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. \n'b'  Pincer :  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target. \n'b'  Fist :  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) bludgeoning damage. \n'b'  About \n'b' Four arms grace the torso of this towering monstrosity. The monster\xe2\x80\x99s eyes shine with a mix of intelligence and cruelty.'