b'Dread Ghoul \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  75 (10d8 + 30)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  18 (+4)  CON:  16 (+3)  INT:  7 (-2)  WIS:  13 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +5,  Int  +0,  Wis  +3  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  11  Languages  Common  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Keen Smell . The  ghoul  has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Actions \n'b'   Multiattack . The  ghoul  makes two attacks: one with its bite, and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 11 (2d6 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) slashing damage. If the target is a creature other than an  elf  or  undead , it must succeed on a DC 11  Constitution  saving throw, or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.'