b'Drake, Star \n'b'  Family:   Drake  \n'b'  Large   dragon ,  neutral  \n'b'  Armor Class  19 (natural armor)  Hit Points  189 (18d10 + 90)  Speed  40 ft., fly 100 ft.\n'b' STATS STR: 20 (+5) DEX:  17 (+3)  CON:  21 (+5)  INT:  16 (+3)  WIS:  24 (+7)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8,  Con  +10,  Wis  +12,  Cha  +10  Skills   Arcana  +8,  History  +8,  Insight  +12,  Perception  +12,  Religion  +8  Damage Immunities  cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   blinded ,  charmed ,  frightened ,  paralyzed   Senses  truesight 120 ft., passive  Perception  22  Languages  Abyssal, Celestial, Common, Draconic, Infernal, Primordial  Challenge  15 (13,000 XP)  Proficiency Bonus  +5 \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . The drake has advantage on saving throws against spells and other magical effects. \n'b'  Nimbus of Swirling Stars . At the start of each of the drake\xe2\x80\x99s turns, each creature within 10 feet of it and that can see it must succeed on a DC 18  Constitution  saving throw or be  incapacitated  until the end of its next turn. \n'b'  Planar Weapons . The drake\xe2\x80\x99s weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 4d8 force damage (included in the  attack ). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The drake makes one Bite  attack  and two Claw attacks, or it makes four Searing Star attacks. If two Searing Star attacks hit one creature, that creature must succeed on a DC 18  Constitution  saving throw or be  blinded  until the end of its next turn. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 16 (2d10 + 5) piercing damage plus 18 (4d8) force damage. \n'b'  Claw .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage plus 18 (4d8) force damage. \n'b'  Searing Star .  Ranged Spell Attack : +12 to hit, range 120 ft., one target.  Hit : 14 (2d6 + 7) radiant damage plus 9 (2d8) force damage. \n'b'  Planar Traveler . The star drake can transport itself to a different plane of existence. This works like the  plane shift  spell, except the drake can affect only itself and can\xe2\x80\x99t use this action to banish an unwilling creature to another plane. \n'b'  Plane-Altered Breath (Recharge 5\xe2\x80\x936) . The drake exhales raw magic in a 60-foot cone. Each creature in that area must make a DC 18  Dexterity  saving throw, taking 55 (10d10) force damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' Twinkling motes of light move around the mottled, metallic scales of this dragon\xe2\x80\x99s body. Light reflections twinkle like starlight across its metallic scales. \n'b'  Returned Travelers . A drake\xe2\x80\x99s curiosity sometimes drives it to seek experiences beyond its plane, and it finds companions with which it travels the multiverse. Such drakes return clearly changed in appearance, demeanor, and ability. Regardless of which type of drake embarked on the journey, the creature always returns as a star drake. \n'b'  Mortal Protectors . Star drakes consider themselves protectors of the Material Plane. They view those from other planes as meddlers in the affairs of humanoid races, regarding fiends and celestials as equally threatening. Star drakes might negotiate with, drive off, or destroy such meddlers. \n'b'  Unlikely Allies . Inexplicably, planewatchers can recognize when a drake that is exploring the planes is in the process of becoming a star drake, and they typically leave these drakes to their exploring. After a drake\xe2\x80\x99s metamorphosis, planewatchers often aid the drake, seeing it as a sort of kindred spirit.'