b'Clockwork, Scrapion \n'b'  Family:   Clockwork  \n'b'  Large   construct  (bronze, clockwork),  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  52 (7d10 + 14)  Speed  40 ft., climb 40 ft.\n'b' STATS STR: 15 (+2) DEX:  13 (+1)  CON:  15 (+2)  INT:  1 (-5)  WIS:  9 (-1)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +3  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  9  Languages  \xe2\x80\x93  Proficiency Bonus  +3  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Clockwork Engine . When the construct dies, it inflicts 20 (6d6) slashing damage in a 10 ft. radius. Creatures in the radius can make a DC 12  Dexterity  saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Clockwork Engine Malfunction table. \n'b'  Constructed Nature . A clockwork creature doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Innate Spellcasting . The scrapion\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 10, +2 to hit with spell attacks). It can innately cast  invisibility  (self only) at will. \n'b'  Repairable . A DC 10 tinker\xe2\x80\x99s tools check restores one hit point for each point rolled over the DC. \n'b'  Spider Climb . The scrapion can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The scrapion makes three attacks: two with its claws and one with its sting. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) bludgeoning damage, and the target is  grappled  (escape DC 13). The scrapion has two claws, each of which can grapple only one target. \n'b'  Sting .  Melee Weapon Attack : +5 to hit, reach 10 ft., one creature.  Hit : 7 (1d10 + 2) piercing damage, and the target must make a DC 13  Constitution  saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' This bright orange mechanical scorpion disappears before your very eyes! \n'b' Scrapions are dangerous scorpion-like beings with wicked pincers and a lethal sting. But their most terrifying ability is their invisibility cloak, which they can engage at will. \n'b' Scrapions attack any living being they can see, turning invisible and hiding until they attack. They don\xe2\x80\x99t bother resuming to invisibility until their prey stops moving.'