b'Acolyte, Slitherin \n'b'  Family:   NPC  \n'b'\n'b'  Medium   humanoid  (slitherin),  any alignment  \n'b'  Armor Class  10  Hit Points  11 (2d8 +2)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 10 (+0) DEX:  10 (+0)  CON:  12 (+1)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Medicine  +4,  Religion  +2  Senses   darkvision  60 ft., passive  Perception  12  Languages  Slitherin and any one language  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Contortionist . The slitherin has advantage on  Dexterity  checks to escape from bonds or being  grappled , as well as to squeeze through tight spaces. \n'b'  Disease Resistance . The slitherin has advantage on saving throws against disease. \n'b'  Rodent Empathy . The slitherin can converse with rodents through body language and simple sounds, communicating simple ideas to such beasts. \n'b'  Slitherin Combat Training . The slitherin has proficiency with light crossbow, shortbow, and shortsword. \n'b'  Spellcasting . The acolyte is a 1st-level spellcaster. Their spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  light ,  sacred flame ,  thaumaturgy  \n'b'  1st level (3 slots) : awareness ward\xe2\x80\xa0,  bless ,  cure wounds  \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 1 (1d3) piercing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +2 to hit, range 80/320 ft., one target.  Hit : 3 (1d6) piercing damage.'