b'Trollkin Ironmonger \n'b'  Family:   Trollkin  \n'b'  Medium   humanoid  (trollkin),  neutral  \n'b'  Armor Class  19 (plate)  Hit Points  105 (14d8 + 42)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  17 (+3)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  60 ft., passive  Perception  11  Languages  Common, Trollkin  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Regeneration . As the fire shaman, but it regains 5  hp . Thick Skin. As the fire shaman. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ironmonger makes three attacks: one with its greatsword and two with its slam. Alternatively, it makes two  ranged attacks  with its throwing axe. \n'b'  Greatsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) bludgeoning damage. \n'b'  Throwing Axe .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 30/60 ft., one target.  Hit : 7 (1d6 + 4) slashing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Impregnable Counter . When a creature within 5 feet of the ironmonger misses a  melee attack  against it, the attacker must succeed on a DC 15  Strength  saving throw or be knocked  prone . \n'b'\n'b' ABOUT \n'b' This trollkin is clad head-to-toe in rugged iron armor. It hefts a greatsword in one hand and carries a set of throwing axes at its hip. \n'b' Iron weaponry is still rare in the Viper\xe2\x80\x99s Basin, and trollkin warriors are expected to earn each piece of iron equipment they use. \n'b' Most have little, a  shield  or a blade or javelins or arrowheads. Ironmongers, however, are veteran trollkin whose armor makes them resemble golems. They are clad head to toe in brutal, shining metal and armed with great blades and whirling throwing axes. In battle, they are the invulnerable vanguard for their less-armored kin. Ironmongers wade into melee, hacking away with their greatswords and using their own armored bodies as supplementary weapons to  knock  foes  prone  or crush them outright.'