b'Ghoul, Vampiric \n'b'  Family:   Ghouls  \n'b'  Medium   undead  (shapechanger),  chaotic evil  \n'b'  Armor Class  13  Hit Points  45 (7d8 + 14)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  37 (+3)  CON:  34 (+2)  INT:  23 (+1)  WIS:  14 (+2)  CHA:  24 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +5  Damage Immunities  poison  Condition Immunities   charmed , exhausted,  poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  Common  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Shapechanger . If the vampiric ghoul isn\xe2\x80\x99t in sunlight or running water, it can use its action to  polymorph  into a Tiny rat or back into its true form. While in rat form, the vampiric ghoul can\xe2\x80\x99t speak, and its walking speed is 20 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but anything it is carrying does not. It reverts to its true form if it dies. \n'b'  Sunlight Sensitivity . While in sunlight, the vampiric ghoul has disadvantage on attack rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The vampiric ghoul makes one Bite attack and one Claws attack. It can use its Life Drain in place of any melee attack. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) slashing damage. If the target is a creature other than an undead, it must make a DC 11  Constitution  saving throw or be  paralyzed  for one minute on a failure. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Life Drain .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) necrotic damage and the target must make a DC 13  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a ghoul under the vampiric ghoul\xe2\x80\x99s control unless the humanoid is restored to life or its body is destroyed. The vampiric ghoul can have no more than six ghouls under its control at one time. \n'b'\n'b' ABOUT \n'b' Vampiric ghouls are possibly the most malign and wicked of the undead, vile creatures that survive by feasting on living flesh and warm blood. Vampiric ghouls are more akin to vampires than they are their ghoulish brethren, so they keep their usual human attractiveness (albeit with a great inner ugliness). Feeding on flesh sustains their natural existence, but quaffing blood energizes them.'