b'Behtu \n'b'  Small   humanoid ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  52 (8d6 + 24)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 17 (+3) DEX:  16 (+3)  CON:  16 (+3)  INT:  12 (+1)  WIS:  11 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5  Skills   Athletics  +5,  Stealth  +5  Damage Resistances  cold, fire, lightning  Senses   darkvision  60 ft., passive  Perception  10  Languages   Behtu , Common, Infernal  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' ACTIONS \n'b'\n'b'  Multiattack . The behtu makes one Bite attack and one Spear  attack . \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Spear .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a  melee attack . \n'b'  Fire Breath (Recharge 6) . The behtu exhales fire in a 15-foot cone. Each creature in that area must make a DC 13  Dexterity  saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'  Ichorous Infusion . The behtu ingests an infusion made from Mechuiti\xe2\x80\x99s blood. For 1 minute, the behtu has advantage on saving throws and ability checks that use  Strength  and  Constitution , and its walking and climbing speeds are doubled. In addition, it has disadvantage on saving throws and ability checks that use  Intelligence  and  Wisdom  for the duration. A non-behtu that ingests the infusion must make a DC 14  Constitution  saving throw. On a failure, the creature takes 10 (3d6) poison damage and is  poisoned  for 1 minute. On a success, the creature takes half the damage and isn\xe2\x80\x99t  poisoned . The behtu typically has 1d4 + 1 infusions in its possession. \n'b'\n'b' ABOUT \n'b' With the face of a mandrill and the tusks of a great boar, these ferocious half-ape, half-human pygmies have demon blood flowing in their veins. Only the desperate or the suicidal travel to their volcanic temple-islands. Once a peaceful people, the behtu have since been corrupted by the demon lord of apes, cannibalism, and torture. By feeding his blood to the behtu, he filled them with the cruelty and power of a demon, transforming them into the creatures they are today. The behtu carry his worship from island to island, subjugating, devouring, or converting all they meet. \n'b'  Temple Builders . The behtus raise shrines to Mechuiti wherever they go. Some are kept and prosper, while others fall into decay and return to the jungle. \n'b'  Ichor Drinkers . In his volcanic temples, Mechuiti\xe2\x80\x99s idols weep his ichorous demon blood. Behtus use the ichor to create infusions that give them inhuman strength and speed, and their leaders use it to perform a ritual that transforms simians and humans bathed in the ichor into more behtu. Behtus also etch demonic tattoos using the ichor, granting them infernal powers and protection. \n'b'  Scaly Mounts . Behtus breed demonic iguanas as war mounts (use the statistics of a giant lizard). The most powerful behtu sorcerers and druids have been known to ride large crimson drakes and small flame dragons as personal mounts.'