b'Heat Swarm \n'b'  Large   swarm of tiny elementals ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  152 (16d10 + 64)  Speed  30 ft., fly 40 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  20 (+5)  CON:  18 (+4)  INT:  4 (\xe2\x80\x933)  WIS:  11 (+1)  CHA:  11 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +8,  Stealth  +7  Damage Resistances  bludgeoning, piercing, slashing from nonmagical weapons  Damage Immunities  fire, poison  Damage Vulnerabilities  cold  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned ,  unconscious   Senses   darkvision  60 ft., passive  Perception  11  Languages  Ignan  Challenge  8 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Fiery Aura . Creatures beginning their turn adjacent to the swarm must succeed on a DC 15  Dexterity  saving throw or take 7 (2d6) fire damage. \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening at least 2 inches square. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'\n'b' ACTIONS \n'b'\n'b'  Slams .  Melee Weapon Attack : +8 to hit, reach 0 ft., one creature in the swarm\xe2\x80\x99s space.  Hit : 28 (8d6) bludgeoning damage, or 14 (4d6) bludgeoning damage if the swarm has half of its  hit points  or fewer. The target must succeed on a DC 15  Constitution  saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' A heat swarm is a mass of flying, aggressive, foul-tempered elemental fire creatures. A single heat elemental that makes up a heat swarm resembles a thumb-sized ball of reddish flame with vaguely discernible facial features. \n'b' When encountered on the Material Plane (which is a very rare occurrence indeed), a heat swarm is most often found in a highly unbearable (by human standards) climate such as an active volcano or on a solar surface.'