b'Relentless Haunt \n'b'  Medium   undead ,  any alignment  \n'b'  Armor Class  15  Hit Points  121 (22d8 + 22)  Speed  0 ft., fly 40 ft.\n'b' STATS STR: 8 (-1) DEX:  21 (+5)  CON:  12 (+1)  INT:  12 (+1)  WIS:  15 (+2)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +5  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  12  Languages  the languages it knew in life  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'   Ethereal Sight . The haunt can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement . The haunt can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Actions \n'b'   Multiattack . The haunt can use its Horrifying Visage. It then attacks with its Blood-Chilling Touch. Alternatively, the haunt can make two Fling Object attacks. \n'b'  Blood-Chilling Touch .  Melee Spell Attack : +9 to hit, reach 5 ft., one target.  Hit : 26 (6d6 + 5) necrotic damage. \n'b'  Fling Object (Requires Possessed Object) .  Ranged Weapon Attack : +9 to hit, range 50 ft. (measured from the object\xc2\x92s space), one target.  Hit : 13 (2d8 + 5) damage if the object is Medium, 11 (2d6 + 5) damage if the object is Small, or 7 (1d4 + 5) damage if the object is Tiny. The damage type depends on the shape of the object. If the object has sharp points, it deals piercing damage, if it has a cutting edge, it deals slashing damage, otherwise the object deals bludgeoning damage. Weapons and pieces of ammunition always deal the type of damage that they would deal when wielded normally. A flung object is no longer possessed. \n'b'  Etherealness . The haunt enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can\xe2\x80\x99t affect, or be affected by, anything on the other plane. \n'b'  Horrifying Visage . Creatures within 60 feet of the haunt, other than  undead , that can see it must succeed on a DC 17  Wisdom  saving throw, or be  frightened  for 1 minute. A  frightened  target can repeat the saving throw at the end of each of its turns, ending the  frightened  condition on itself on a success. If a target\xe2\x80\x99s saving throw is successful, or the effect ends for it, the target is immune to this haunt\xe2\x80\x99s Horrifying Visage for the next 24 hours. \n'b'  Object Possession . The haunt possesses up to six Medium or smaller objects of its choice, that are in the Material Plane, within 60 feet of it that are not being worn or carried. Each object remains possessed until the haunt relinquishes possession of it, leaves the Material Plane, or the object is more than 60 feet away from the haunt. The haunt can independently move each possessed object up to 40 feet in any direction immediately after using this ability, or as an action on subsequent turns. While possessed, objects can be suspended in the air. Additionally, after possessing objects, the haunt can choose to make one Fling Object  attack  as a bonus action. The haunt can never possess more than 6 objects at once. If the haunt uses this ability again, while possessing objects, it must choose any number of objects to relinquish in order to be able to possess any others. \n'b'  Possession (Recharge 6) . One  humanoid , that the haunt can see within 5 feet of it, must succeed on a DC 17  Charisma  saving throw, or be possessed by the haunt; the haunt then disappears, and the target is incapacitated and loses control of its body. The haunt now controls the body, but the target is still aware of its surroundings. The haunt can\xe2\x80\x99t be targeted by any  attack , spell, or other effect, except ones that turn  undead , and it retains its alignment,  Intelligence ,  Wisdom ,  Charisma , and immunity to being  charmed  and  frightened . It otherwise uses the possessed target\xe2\x80\x99s statistics, but doesn\xe2\x80\x99t gain access to the target\xe2\x80\x99s knowledge, class features, or proficiencies. The possession lasts until the body drops to  0 hit points  or takes an amount of radiant damage from a single hit equal to the haunt\xe2\x80\x99s current  hit points . The possession also ends if the haunt is turned, or forced out, by a  dispel evil and good  spell or similar effect, or the haunt ends the effect as a bonus action. When the possession ends, the haunt reappears in an unoccupied space within 5 feet of the possessed creature. The target is immune to this haunt\xe2\x80\x99s Possession for 24 hours after succeeding on the saving throw, or after the possession ends. \n'b'  Legendary Actions The haunt can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The haunt regains spent legendary  actions  at the start of its turn. \n'b'   Reconstitute . The haunt rolls again to recharge its Possession ability. \n'b'  Fling . The ghost makes one Fling Object  attack . \n'b'  Deathly Strafe (Costs 2 Actions) . The haunt moves up to half its flying speed. If it passes through another creature\xe2\x80\x99s space, it can make an  attack  with its Blood-Chilling Touch against the first hostile creature it passes through. \n'b'  Possess (Costs 3 Actions) . The haunt uses its Possession ability. It can only use this legendary action if use of its Possession ability is available.'