b'Undead Werebear \n'b' Human Form \n'b'  Medium   humanoid  (human),  unaligned  \n'b'  Armor Class  8 (16 with  barkskin )  Hit Points  27 (5d8 + 5)  Speed  25 ft.\n'b' STATS STR: 10 (+0) DEX:  6 (\xe2\x80\x932)  CON:  16 (+3)  INT:  3 (\xe2\x80\x934)  WIS:  10 (+0)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  An undead werebear understands Common and Druidic, but can\xe2\x80\x99t speak  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Bear Form (1/day) . An undead werebear transforms into his undead bear form, remaining this way for 4 hours or until reduced to  0 hit points . \n'b'  Defensive Instinct . While combat ensues, An undead werebear\xe2\x80\x99s instincts take over and he casts  barkskin  on himself as a bonus action. \n'b'  Spellcasting . Though a powerful  druid , an undead werebear\xe2\x80\x99s curse has reduced him to a 4th-level spellcaster. His spellcasting ability is  Wisdom  (spell save DC 10, +2 to hit with spell attacks). He has the following  druid  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) : poison spray \n'b'  1st level (4 slots) :  entangle ,  longstrider ,  thunderwave  \n'b'  2nd level (3 slots) :  barkskin ,  gust of wind  \n'b'\n'b'  Undead Fortitude . If damage reduces the  zombie  to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the  zombie  drops to 1 hit point instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Chaos . While in  human   zombie  form, an undead werebear\xe2\x80\x99s  actions  are uncontrolled. Roll a d6 on each of his turns and consult  Table: Random Actions  to determine what he does. \n'b'  Slam .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 3 (1d6) bludgeoning damage. \n'b'\n'b'  Table: Random Actions \n'b'\n'b' d6 \n'b' Action \n'b'\n'b' 1\xe2\x80\x932 \n'b' Slam Attack \n'b'\n'b' 3\xe2\x80\x934 \n'b' Casts a random cantrip or spell \n'b'\n'b' 5\xe2\x80\x936 \n'b' Transforms into bear form (see stat block) \n'b'\n'b' Bear form \n'b'  Large   undead  (beast),  unaligned  \n'b'  Armor Class  12 (natural armor)  Hit Points  45 (5d10 + 15)  Speed  40 ft.\n'b' STATS STR: 10 (+0) DEX:  6 (\xe2\x80\x932)  CON:  16 (+3)  INT:  3 (\xe2\x80\x934)  WIS:  10 (+0)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3  Damage Immunities  poison  Condition Immunities   poisoned   Senses  passive  Perception  13  Languages  An undead werebear understands Common and Druidic, but can\xe2\x80\x99t speak  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Stench . The bear\xe2\x80\x99s hide is covered in festering wounds and reeks of rot and decay. Any creature that starts its turn within 5 feet of the  bear  must succeed on a DC 13  Constitution  saving throw or be  poisoned  until the start of its next turn. On a successful saving throw, the creature is immune to the bear\xe2\x80\x99s Stench for 24 hours. \n'b'  Undead Fortitude . If damage reduces the  zombie  to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the  zombie  drops to 1 hit point instead. On a failure, an undead werebear reverts to his  zombie   human  form with 27  hit points . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The bear makes two attacks: one with its bite and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. If the target is a creature other than an  elf  or undead, it must succeed on a DC 13  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.'