b'Nightgarm \n'b'  Large   monstrosity ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  152 (16d10 + 64)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  18 (+4)  INT:  10 (+0)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5,  Stealth  +5  Damage Vulnerabilities  radiant; bludgeoning, piercing, and slashing from nonmagical attacks made with silvered weapons  Damage Resistances  lightning, thunder  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Giant,  Goblin , telepathy 60 ft.  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Telepathic Bond . The nightgarm ignores the range restriction on its telepathy when communicating with a falseheart it has birthed. The nightgarm and its falseheart don\xe2\x80\x99t need to be on the same plane of existence. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The nightgarm makes one Bite  attack  and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 16 (2d10 + 5) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15  Strength  saving throw or be swallowed. A swallowed creature is  blinded  and  restrained , it has total cover against attacks and other effects outside the nightgarm, and it takes 10 (3d6) acid damage at the start of each of the nightgarm\xe2\x80\x99s turns. The nightgarm can have only one creature swallowed at a time. If the nightgarm takes 20 damage or more on a single turn from the swallowed creature, the nightgarm must succeed on a DC 14  Constitution  saving throw at the end of that turn or regurgitate the creature, which falls  prone  in a space within 5 feet of the nightgarm. If the nightgarm dies, a swallowed creature is no longer  restrained  by her and can escape from the corpse by using 10 feet of movement, exiting  prone . \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. \n'b'  Lupine Howl (1/Day) . The nightgarm magically calls 2d4 wolves or 2 dire wolves. The wolves arrive in 1d4 rounds, acting as allies of the nightgarm and obeying her telepathic commands. The wolves remain for 1 hour, until the nightgarm dies, or until the nightgarm dismisses them as a bonus action. \n'b'\n'b' ABOUT \n'b' This red-furred lupine creature has a too-wide mouth and blood-soaked claws. \n'b' Created in a ritual performed over a pregnant  worg , nightgarms are always born female and are followers of the Great Wolf. \n'b'  Wide-Jawed Lupines . Nightgarms resemble red-furred worgs with wide mouths, half-formed fingers, and comfort with bipedal and quadrupedal movement. They can hold items in their front paws, and their jaws can open to swallow especially large creatures. \n'b'  Mother of Falsehearts . If a nightgarm eats a humanoid corpse whole, it gives birth nine hours later to a duplicate of the victim, known as a falseheart (see the Falseheart Template sidebar). Falsehearts are loyal to the nightgarm that birthed them and retain enough of the victim\xe2\x80\x99s memories and capabilities to integrate into society as the victim. \n'b' Falseheart Template \n'b' The corpse of any Humanoid can become a falseheart if eaten whole by a nightgarm. When a Humanoid becomes a falseheart, it retains its statistics, except as described below. \n'b'  Type . The Humanoid\xe2\x80\x99s type changes to Monstrosity. \n'b'  Alignment . The falseheart\xe2\x80\x99s alignment changes to chaotic evil. \n'b'  Damage Vulnerabilities . The falseheart is vulnerable to radiant damage. \n'b'  New Trait: Convincing Copy . A creature very familiar with the Humanoid the falseheart replaced can tell the falseheart is an imitation with a successful DC 20  Wisdom  ( Insight ) check. \n'b'  New Trait: Keen Smell . The falseheart has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  New Trait: Mother\xe2\x80\x99s Love . The falseheart is magically bound to the nightgarm that birthed it, following the nightgarm\xe2\x80\x99s telepathic commands.'