b'Sunwork, Crocodile \n'b'  Large   construct  (stone, sunwork),  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  39 (6d10 + 6)  Speed  20 ft., swim 30 ft.\n'b' STATS STR: 15 (+2) DEX:  10 (+0)  CON:  13 (+1)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +2  Damage Vulnerabilities  bludgeoning  Damage Resistances  cold, fire, lightning; piercing and slashing from nonmagical attacks  Damage Immunities  acid, poison, radiant  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  \xe2\x80\x93  Proficiency Bonus  +2  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The gemstone is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the gem-stone must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  Constructed Nature . A gemstone creature doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Gemstone Demise . If the gemstone creature dies, its body is intact but becomes inert. If it is liquid, the corpse floats. Gemstones can be pried from the corpse with a successful DC 10 jeweler\xe2\x80\x99s tools check. For each point rolled over the DC, the PC retrieves 1d10 gp of valuable gemstones. \n'b'  Repairable . A DC 12 mason\xe2\x80\x99s tools check restores one hit point for each point rolled over the DC. \n'b'  Sun Engine . When the construct dies, it inflicts 20 (6d6) radiant damage in a 10 ft. radius. Creatures in the radius can make a DC 14  Dexterity  saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Sun Engine Malfunction table. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : (1d10 + 2) piercing damage. The target is  grappled  (escape DC 12) Until this grapple ends, the target is  restrained , and the crocodile can\xe2\x80\x99t bite another target. \n'b'  Scintillating Hide (Recharge after a Short or Long Rest) . The gemstone creature\xe2\x80\x99s hide emits dazzling, colored light until the end of the creature\xe2\x80\x99s next turn. During this time, its hide sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see the gemstone creature have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the gemstone creature when this power is activated must succeed on a DC 11  Dexterity  saving throw or be  blinded  until the light ends. \n'b'\n'b' ABOUT \n'b' What you took to be a floating jewel is in fact a crocodile covered in encrusting gemstones. \n'b' Crafted to survive in the fearsome muck of acidic swamps, these clockworks have a near impenetrable hide made of what appears to be gemstones. In reality, it\xe2\x80\x99s a thick quartz-like material that has more value for its hardness than its appearance, but that hasn\xe2\x80\x99t stopped treasure hunters from attacking them. \n'b' In their swamps, gemstone crocodiles circle endlessly on patrol unless they detect something Small or larger in the water, whereupon they immediately dart toward it. They use their Scintillating Hide ability and then attack.'