b'Animated Terra Cotta Statue \n'b'  Small   construct ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  27 (6d6+6)  Speed  25 ft.\n'b' STATS STR: 10 (+0) DEX:  15 (+2)  CON:  12 (+1)  INT:  3 (-4)  WIS:  5 (-3)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Damage Resistances  Fire  Condition Immunities   blinded ,  charmed ,  deafened ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 30 ft. (blind beyond this radius), passive  Perception  7  Languages  \xe2\x80\x94  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While an animated terracotta statue remains motionless it is indistinguishable from a normal statue. \n'b'  Antimagic Susceptibility . An animated terracotta statue is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic  the statue must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'\n'b' ACTIONS \n'b'\n'b'  Stone Weapon .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8+2) bludgeoning, piercing, or slashing damage. \n'b'\n'b' ABOUT \n'b' These glazed ceramic figures are each about three-and-a-half feet tall and have been fashioned to look like classic giants armed with stoneware clubs, swords, spears, and axes. They are incorporated into the bas reliefs that decorate the sides of a stone sepulcher and appear incapable of independent movement. If anyone attempts to damage or open the sepulcher, however, the statues will animate and attack the intruders, fighting until destroyed and pursuing any foes that attempt to flee as far as the limits of the crypt.'