b'Zombie, Dragon (Ancient) \n'b'  Family:   Zombies  \n'b'  Gargantuan   undead ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  385 (22d20 + 154)  Speed  30 ft., fly 40 ft.\n'b' STATS STR: 24 (+7) DEX:  8 (-1)  CON:  25 (+7)  INT:  2 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +13,  Wis  +6  Damage Immunities  poison, necrotic  Condition Immunities   poisoned   Senses   blindsight  30 ft.,  darkvision  60 ft., passive  Perception  10  Languages  understands Common and Draconic, but can\xe2\x80\x99t speak  Challenge  17 (18,000 XP) \n'b' Special Traits \n'b'   Cadaverous Appearance . While the zombie dragon is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Undead Fortitude . If damage reduces the zombie dragon to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dragon drops to 1 hit point instead. \n'b'  Actions \n'b'   Multiattack . The zombie dragon makes two attacks: one with its bite, and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 17 (2d10 + 6) piercing damage. Additionally, living creatures must succeed on a DC 18  Constitution  saving throw, or take 18 (4d8) necrotic damage and contract the zombie necrosis disease (p.192). \n'b'  Claws .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) slashing damage. \n'b'  Rot Breath (Recharge 5-6) . The zombie dragon exhales a squall of necrotic rot in a 30-foot cone. Creatures in the area must succeed on a DC 21  Constitution  saving throw, taking 49 (11d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw has its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a short or  long rest . If the creature\xe2\x80\x99s hit point maximum is reduced to 0, the creature dies. \n'b'  Legendary Actions \n'b' The zombie dragon can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The zombie dragon regains spent legendary  actions  at the start of its turn. \n'b'   Tail . The zombie dragon makes one tail  attack . \n'b'  Winged Lunge . The zombie dragon flies up to 10 feet. \n'b'  Bite (Costs 2 Actions) . The zombie dragon makes one bite  attack . It takes uncommonly powerful magic (or a particularly virulent strain of the disease) to resurrect a dragon, so such creatures typically exist under the thrall of a megalomaniacal necromancer who will have gone to great pains to raise one. The rare zombie dragons to arise on their own are heralds of disease, rot and woe.'