b'Wyrmling Dream Dragon \n'b'  Family:   Dragons  \n'b'  Medium   dragon ,  neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  52 (8d8+16)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 17 (+3) DEX:  15 (+2)  CON:  15 (+2)  INT:  13 (+1)  WIS:  11 (+0)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Dex  +4,  Con  +4,  Wis  +2,  Cha  +5  Skills   Perception  +4,  Stealth  +4  Senses  blindsight 10 ft.,  darkvision  60 ft., passive  Perception  14  Languages  Draconic  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Master of Dreams . A dream dragon cannot be magically put to sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) piercing damage. \n'b'  Breath Weapons (Recharge 5-6) . The dragon uses one of the following breath weapons:\n'b'\n'b'\n'b'  Lightning Breath . The dragon exhales lightning in a 15-foot cone. Each creature in that line must make a DC 12  Dexterity  saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one. \n'b'  Sleeping Breath . The dragon exhales magical  sleep  gas in a 15-foot cone. Each creature in the cone must make a DC 12  Constitution  saving throw. Creatures who fail their saving throw are  unconscious  for 1 minute, until the sleeper takes damage, or until someone uses an action to shake or slap the sleeper awake. A sleeper may make a DC 12  Constitution  saving throw at the end of each of its turns; on a success, it is no longer  unconscious . Undead and creatures immune to being  charmed  are immune to being put to sleep. \n'b'\n'b' ABOUT \n'b' Clouds trail from the edges of these graceful, nearly fanciful creatures in hypnotizing patterns. These self-styled masters of the Dimension of Dreams hunt that strange plane\xe2\x80\x99s shifting expanse.'