b'Devra \n'b'  Medium   fiend  (shapechanger),  chaotic evil  \n'b'  Armor Class  17 (natural armor,  ring of protection ,  ioun stone )  Hit Points  121 (22d8 + 22)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 8 (-1) DEX:  17 (+3)  CON:  13 (+1)  INT:  18 (+4)  WIS:  12 (+1)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Intelligence  +8,  Wisdom  +5,  Charisma  +9  Skills   Arcana  +8,  Deception  +13,  Insight  +9,  Perception  +9,  Persuasion  +13  Damage Resistances  cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks  Senses  darkvision 60 ft., passive  Perception  19  Languages  Abyssal, Common, Infernal, telepathy 60 ft.  Challenge  15 (13,000 XP) \n'b' Special Traits \n'b'   Dual Enchantment . If Devra casts an enchantment spell that would normally target one creature, she can have it target two. \n'b'  Redirect  (recharge 4-6). When a creature within 40 feet of Devra attacks her, she can use her  reaction  to redirect the  attack . The attacking creature must succeed on a DC 17  Wisdom  saving throw or target another creature of Devra\xe2\x80\x99s choice within range of the  attack . Creatures that can\xe2\x80\x99t be  charmed  are immune to this effect. \n'b'  Shapechanger . Devra can use her action to  polymorph  into a Small or Medium humanoid, or back into her true form. Without wings, Devra loses her flying speed. Other than her  size  and speed, her statistics are the same in each form. Any equipment she is wearing or carrying isn\xe2\x80\x99t transformed. She reverts to her true form if she dies. \n'b'  Special Equipment . Devra possesses a  ring of protection  and an  ioun stone  of protection \n'b'  Spellcasting . Devra is a 10th level spellcaster. Her spellcasting ability is  Intelligence  (spell save DC 16, +8 to hit with spell attacks). She has the following spells prepared:\n'b'\n'b'   Cantrips  (at will):  dancing lights ,  light ,  mage hand ,  minor illusion ,  prestidigitation  \n'b'  1st level  (4 slots):  charm person ,  false life ,  hideous laughter ,  magic missile ,  unseen servant  \n'b'  2nd level  (3 slots):  blur ,  detect thoughts ,  hold person ,  mirror image  \n'b'  3rd level  (3 slots):  counterspell ,  dispel magic ,  fireball  \n'b'  4th level  (3 slots):  black tentacles ,  confusion ,  greater invisibility  \n'b'  5th level  (2 slots):  dominate person ,  wall of force  \n'b'\n'b'  Telepathic Bond . Devra ignores the range restriction on her telepathy when communicating with a creature she has  charmed . The two don\xe2\x80\x99t even need to be on the same plane of existence. \n'b'  Actions \n'b'   Claw  (fiend form only).  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  +1 Dagger .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. \n'b'  Charm . One humanoid Devra can see within 30 feet of her must succeed on a DC 16  Wisdom  saving throw or be magically  charmed  for 1 day. The  charmed  target obeys Devra\xe2\x80\x99s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to Devra\xe2\x80\x99s Charm for the next 24 hours. Devra can have only one target  charmed  at a time. If she charms another, the effect on the previous target ends. \n'b'  Draining Kiss . Devra kisses a creature  charmed  by her or a willing creature. The target must make a DC 16  Constitution  saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. \n'b'  Etherealness . Devra magically enters the Ethereal Plane from the Material Plane, or vice versa. \n'b'  Bonus Actions \n'b'   Hypnosis . Devra uses her charming voice to hypnotize one creature within 15 feet of her who can hear and understand her. The creature must succeed on a DC 17  Wisdom  saving throw or be  charmed  until the end of her next turn. A hypnotized creature is incapacitated and does nothing but gaze at Devra. The effect ends for a hypnotized creature if that creature takes damage or is more than 15 feet from Devra.'