b'Fyr \n'b'  Small   fey ,  neutral  \n'b'  Armor Class  11  Hit Points  9 (2d6 + 2)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  13 (+1)  CON:  12 (+1)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Animal Handling  +3,  Arcana  +3,  Deception  +5,  Insight  +3,  Nature  +3,  Stealth  +5  Damage Resistances  bludgeoning, piercing, and slashing damage from nonmagical attacks.  Senses   darkvision  60 ft., passive  Perception  11  Languages  Common, Sylvan  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Resilient . A fyr has advantage on all saving throws. \n'b'  Innate Spellcasting . A fyr can cast the following spells without material components using  Charisma  as its casting ability (spell save DC 11, spell  attack  bonus +3).\n'b'\n'b'\n'b'  At will : animal friendship,  speak with animals  \n'b'  3/day each :  faerie fire ,  pass without trace , beast sense,  conjure animals  \n'b'  1/day each :  dominate beast ,  invisibility  \n'b'\n'b'  Weapon Attunement . Fyrs have an ability to attune themselves with any wood-handled weapon so that they get a +1 bonus to  attack  rolls with such a weapon once they\xe2\x80\x99ve handled for at least 10 minutes. This bonus is already included in the Battleaxe  attack  below. \n'b'\n'b' ACTIONS \n'b'\n'b'  Battleaxe .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 5 (1d8 + 1) slashing damage. \n'b'  Headbutt .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 4 (1d6 + 1) bludgeoning damage and the target must make a successful DC 11  Dexterity  saving throw or be knocked  prone . If the target is knocked  prone , the fyr can make an immediate Battleaxe  attack  against it as a bonus action. \n'b'\n'b' ABOUT \n'b' An odd-looking man-goat was sitting cross-legged on a blanket at the edge of the city. The creature had large horns wrapped in spiraling bands of silver and platinum, and it was deftly threading a silver necklace. Various trinkets were spread on the cloth before it. He stopped and look up as we approached, \xe2\x80\x9cWelcome, travelers. I\xe2\x80\x99m Anghus. Feel free to browse my wares.\xe2\x80\x9d If only we\xe2\x80\x99d known the curse that Anghus was forced to pass on. Now, we\xe2\x80\x99re gearing up to find the hag that cursed him to clear our own souls. \xe2\x80\x93 Tavis Sunvale, before leaving for the Sin Mire to seek a hag named Egrella Grul Fyrs are satyr-like creatures that make their homes in the mountainous wilds and dense forests, locating their lairs in secluded caves or caverns or under a dense covering of tangled branches and leaves. They are a nomadic race that rarely stays in one place for longer than a few months before moving on. If they have neighbors, fyrs never give notice before leaving; one morning, they are simply gone. Despite being on the move so often, fyrs acclimate themselves to their surroundings very quickly. Fyr are master jewelers whose trinkets and baubles are highly sought by civilized races that appreciate fine jewelry. \n'b' Fyrs are great lovers of animals, and most animals instinctively return their affection. Fyrs are seldom encountered without animals in their company. Typically, for every two fyrs in a group, there will be one to three animals such as badgers, black bears, boars, brown bears, elks, giant badgers, giant weasels, goats, hawks, panthers, or wolves.'