b'Drt Trooper \n'b'  Medium   construct ,  neutral  \n'b'  Armor Class  17 \n'b' Hit Points  58 (9d8 +18) \n'b' Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  10 (+0)  INT:  7 (-2)  WIS:  11 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +5,  Perception  +2 \n'b' Damage Immunities  poison \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  12 \n'b' Languages  Terran \n'b' Challenge  3 (700 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . The trooper makes two melee or  ranged attacks . \n'b'  Buttstroke .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage. \n'b'  Blaster Rifle .  Ranged Weapon Attack : +4 to hit, range 60/120 ft., one target.  Hit : 8 (2d6+2) radiant damage. \n'b'  Knockout Gas (Recharge 4-6) . The trooper releases a blast of  sleep  gas from a shoulder mounted cannon in a 15-foot cone. Each creature in that area must succeed on a DC 13  Constitution  saving throw or fall  unconscious  for 1 minute. This effect ends for a creature if the creature takes damage, or someone uses an action to wake it. \n'b'\n'b' ABOUT \n'b' The DRT Trooper is the common foot soldier for the Deviant Response Team. The automatons have a shared server-side memory bank. This allows them each to quickly share knowledge gained while out in the field. This allows them to gather information on events and allow them to quickly cross reference the deviants and citizens in a location with previous data sets. The data is then used to extrapolate deviants engaging in illegal activities, allowing them to make authorized arrests. While they carry built in blasters and can deliver a punch that can bring a brute to their knees. These are just defensive capabilities. Their primary function of capturing unlawful deviants comes from their knockout gas. Rendering their targets  unconscious  without harming them.'