b'Memori Lich \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  18 (plate)  Hit Points  228 (24d8 + 120)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  20 (+5)  INT:  13 (+1)  WIS:  15 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8,  Con  +11,  Wis  +8  Skills   Arcana  +7,  Athletics  +11,  Intimidation  +8,  Perception  +8  Damage Immunities  necrotic, poison  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses  blindsight 10 ft.,  darkvision  120 ft., passive  Perception  18  Languages  one or two languages  Challenge  19 (22,000 XP)  Proficiency Bonus  +6 \n'b' SPECIAL TRAITS \n'b'\n'b'  Action Surge (Recharges after a Short or Long Rest) . The memori lich takes one extra action. \n'b'  Brute . A weapon deals two extra dice of its damage when the memori lich hits with it (included in the  attack ). \n'b'  Fast Healing . While at 94 or fewer  hit points , the memori lich regains 10  hit points  at the start of each of its turns. This trait doesn\xe2\x80\x99t function while the lich has  0 hit points . \n'b'  Immutable . No effect can alter the memori lich\xe2\x80\x99s form. \n'b'  Legendary Resistance (3/Day) . If the memori lich fails a saving throw, it can choose to succeed instead. \n'b'  Rejuvenation . If destroyed while its memento skull remains intact, the memori lich gains a new body in 2d4 days, regaining all its  hit points  and becoming active again. Its new body appears within 5 feet of the memento skull. \n'b'  Superior Critical . The memori lich scores a critical hit on a roll of 18\xe2\x80\x9320. \n'b'  Turn Resistance . The memori lich has advantage on saving throws against any effect that turns undead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The memori lich uses stunning presence and makes four attacks. The lich can use  wall of fire  in place of one  attack . \n'b'  Greatsword .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 19 (4d6 + 5) slashing damage. \n'b'  Stunning Presence . Each creature of the memori lich\xe2\x80\x99s choice within 120 feet of and aware of it must succeed on a DC 16  Wisdom  saving throw or become  stunned  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the lich\xe2\x80\x99s Stunning Presence for the next 24 hours. \n'b'  Wall of Fire (Recharge 5\xe2\x80\x936) . The memori lich creates a  wall of fire  on a solid surface within 120 feet of it. The wall can be up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts until the start of the lich\xe2\x80\x99s next turn. When the wall appears, each creature in its area must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one. A creature takes 18 (4d8) fire damage when it enters the wall for the first time on a turn or ends its turn there. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The memori lich can take 3 legendary actions, choosing from the options here. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The memori lich regains spent legendary actions at the start of its turn. \n'b'\n'b'  Attack . The memori lich attacks with a weapon. \n'b'  Move . The memori lich moves up to its speed. \n'b'  Binding Curse (Costs 2 Actions) . The memori lich targets one creature it can see within 30 feet of it. The target must succeed on a DC 16  Wisdom  saving throw or be magically cursed. Until the curse ends, the target can\xe2\x80\x99t move more than 30 feet from the memori lich and takes 7 (2d6) extra necrotic damage if hit with the memori lich\xe2\x80\x99s weapon attack. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect otherwise ends in 1 minute, if the lich becomes incapacitated or dies, or if the target dies. If the target dies, the lich regains 20  hit points . \n'b'  Siphon Vitality (Costs 3 Actions, Recharge 6) . This action has no effect on undead or constructs, but plants have disadvantage on the saving throw. Each creature within 20 feet of the memori lich must make a DC 16  Constitution  saving throw, taking 27 (6d8) necrotic damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' Lair \n'b' A memori lich might haunt an ancient battlefield or a fortress from which it can lead undead soldiers. On  initiative  count 20 (losing  initiative  ties), the memori lich can take a lair action to cause one of the following magical effects. The memori lich can\xe2\x80\x99t use the same effect two rounds in a row. \n'b'\n'b' The ground within 120 feet of the memori lich shakes violently for a moment. Each creature of the memori lich\xe2\x80\x99s choice in that area must succeed on a DC 16  Dexterity  saving throw or fall  prone . \n'b' Creatures of the memori lich\xe2\x80\x99s choice within 60 feet of the lich can\xe2\x80\x99t regain  hit points  until  initiative  count 20 on the next round. \n'b' Shades of those the memori lich has slain swirl around in a 30-foot sphere centered on the lich. This effect goes around corners. The shades help the lich, and so the lich rolls 1d4 with the d20 rolled for any ability check or saving throw, adding the number rolled on the d4 to the result. The apparitions hinder those hostile to the lich and outline them with a faint glow. The area is  difficult terrain  for such creatures, and they can\xe2\x80\x99t benefit from being  invisible  while in the area. These benefits last until  initiative  count 20 on the next round. \n'b'\n'b' ABOUT \n'b'  Beyond Death . A warrior who seeks lichdom does so in pursuit of glory in battle beyond death. These skilled fighters enter a bargain with an evil entity to evade the afterlife. Unlike wizards who seek arcane knowledge in their immortality, a warrior desires unmatched strength and prowess in battle. The arcane transformation causes a memori lich\xe2\x80\x99s physical form to decay but, in exchange, the undead form has supernatural strength and can call up fire to divide the battlefield. As with spellcasting liches that have individualized magical talents, each memori lich is unique. \n'b'  Memento Skull . To transcend death, a warrior drinks a toxic concoction mixed with the blood of a powerful creature poured into the skull of a defeated enemy. Drinking the fluid causes immediate death and transformation into a memori lich, whose soul is pulled into the skull. \n'b' The memento skull must be fed to sustain its magic. When a memori lich slays an opponent, the opponents fleeting spiritual energy feeds the memento skull through the memori lich. Most memori liches prefer stronger foes who have skills the lich can learn by consuming the stored energy.'