b'Sea Devil Prince \n'b'  Huge   fiend  (devil),  chaotic evil  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  207 (18d12 + 90) \n'b' Speed  20 ft., swim 60 ft.\n'b' STATS STR: 24 (+7) DEX:  13 (+1)  CON:  20 (+5)  INT:  19 (+4)  WIS:  15 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +12,  Dex  +6,  Con  +10,  Int  +9,  Wis  +7 \n'b' Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities   frightened ,  paralyzed  \n'b' Skills   Perception  +7,  Stealth  +6 \n'b' Senses   darkvision  120 ft., passive  Perception  17 \n'b' Languages  Aquan \n'b' Challenge  16 (15,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hold Breath . While out of water, the sea  devil  can hold its breath for 1 hour. \n'b'  Pack Tactics . A sea  devil  has advantage on  attack  rolls against a creature if at least one of the sea  devil\xe2\x80\x99s  allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Underwater Camouflage. The sea  devil  has advantage on  Dexterity  ( Stealth ) checks made while underwater.  \n'b'  Water Breathing . The sea  devil  can breathe only underwater. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sea  devil  prince makes two tentacle attacks, each of which it can replace with one use of Fling. \n'b'  Tentacle .  Melee Weapon Attack : +12 to hit, reach 20 ft., one target.  Hit : 17 (3d6 + 7) bludgeoning damage, and the target is  grappled  (escape DC 20). Until the grapple ends, the target is  restrained . The sea  devil  prince has ten tentacles, each of which can grapple one target. \n'b'  Fling . One Medium or smaller object held or creature  grappled  by the sea  devil  prince is thrown up to 40 feet in a random direction and forced  prone . If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13  Dexterity  saving throw or take the same damage and be forced  prone . \n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 20 (3d8 + 7) piercing damage. If the target is a Medium or smaller creature  grappled  by the sea  devil  prince, that creature is swallowed and the grapple ends. While swallowed, the creature is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the sea  devil  prince, and it takes 21 (6d6) acid damage at the start of each of the sea  devil  prince\xe2\x80\x99s turns. One Medium or two smaller creatures can be swallowed at the same time. If the sea  devil  prince takes 35 damage or more on a single turn from a creature inside it, the sea  devil  prince must succeed on a DC 23  Constitution  saving throw at the end of that turn or regurgitate all swallowed creatures, which fall  prone  in spaces within 10 feet of the sea  devil  prince. If the sea  devil  prince dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse using 10 feet of movement, exiting  prone . \n'b'  Ink Cloud (Recharges after a Short or Long Rest) . A 60- foot-radius cloud of ink extends all around the sea  devil  if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the sea  devil  can use the  Dash  action as a bonus action. \n'b'  Horrible Laughter (Recharge 6) . The sea  devil  laughs horribly in a 120-foot radius. Each creature in that area that isn\xe2\x80\x99t  deafened  must succeed on a DC 10  Wisdom  saving throw or be  frightened  until the end of the sea  devil\xe2\x80\x99s  next turn. While a creature is  frightened  in this way, its speed is halved, and it is  incapacitated . A target that successfully saves is immune to the Horrible Laughter of all sea devils for the next 24 hours. \n'b'\n'b' ABOUT \n'b' This creature looks like an octopus, only much larger and of a bright scarlet color, striped with black. \n'b' Sea devils are aptly named; they are not the smaller creatures that sometimes rise to the surface, go near the shore, or are caught by fisherman. The deep sea devils are monsters who inhabit caves in the rugged, mountainous regions of the ocean. They are evil spirits who delight in injuring all who meet them. \n'b'  Ink Sacs . They carry big sacks in front of them, where they conceal the ink. Whenever they choose, the sea devils press out this ink, and it colors the water for a great space around them. \n'b'  Devil\xe2\x80\x99s Net . Sea devils can work together to create a net of sorts, interlacing their arms like the branches of trees in winter, when the leaves have fallen and left them bare. \n'b' They have an awful laugh, and they are fond of laughing hideously at those they have trapped. \n'b' The most dangerous of all sea devils is their prince, the largest and fiercest of his species. Fortunately sea  devil  princes are quite lazy, never moving from their position. \n'b' Their people bring him food to and take his commands.'