b'Brute \n'b'  Large   humanoid ,  any alignment  \n'b'  Armor Class  13 \n'b' Hit Points  39 (6d10 +6) \n'b' Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  11 (+0)  CON:  12 (+1)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +3 \n'b' Skills   Intimidation  +4 \n'b' Senses  passive  Perception  11 \n'b' Languages  Common \n'b' Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Indomitable Defense . The brute has advantage on  Strength  checks and  Strength  saving throws. When it makes an  attack , it gains a +2 bonus to damage roll. Additionally, the brute has  resistance  to bludgeoning, piercing, and slashing damage. The brute can\xe2\x80\x99t use this feature again until it finishes a short or long rest. \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 +3) bludgeoning damage. If the target is a Large or smaller creature, it is  grappled  (escape DC 13). The brute has advantage on  attack  rolls against the  grappled  creature. \n'b'  Debris Toss (Recharge 6) . The brute throws a random piece of nearby debris in a line that is 30 feet long and 5 feet wide, provided it has no creature  grappled . Each creature in that line must make a DC 13  Dexterity  saving throw, taking 10 (3d6) bludgeoning damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' REACTIONS \n'b'\n'b'  Counter Grapple . When the brute takes damage from a creature within its reach, it can use its  reaction  to attempt to grapple the creature.'