b'Merfolk Knight \n'b'  Family:   Merfolk  \n'b'  Medium   humanoid  ( merfolk ),  lawful good  \n'b'  Armor Class  16 (merfolk armor)  Hit Points  65 (10d8 + 20)  Speed  0 ft., swim 40 ft.\n'b' STATS STR: 18 (+4) DEX:  18 (+4)  CON:  14 (+2)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +7,  Perception  +6,  Survival  +6  Senses  passive  Perception  16  Languages  Aquan, Common  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The merfolk can breathe air and water. \n'b'  Brave . The merfolk has advantage on saving throws against being  frightened . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  merfolk  makes two attacks with its lance or one with its crossbow. \n'b'  Lance .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 10 (1d12 + 4) piercing damage. \n'b'  Coral Crossbow .  Ranged Weapon Attack : +7 to hit, range 100/400 ft., one target.  Hit : 9 (1d10 + 4) piercing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Parry . The  merfolk  adds 2 to its AC against one  melee attack  that would hit it. To do so, the merfolk must see the attacker and be wielding a melee weapon. \n'b'\n'b' ABOUT \n'b' The elite troops of the merfolk are the knights. These highly trained warriors can handle almost any opponent. Only the largest, toughest merman are chosen to be a part of this brotherhood. \n'b'  Serious Soldiers . King always has merfolk knights guarding him. A sizeable garrison of knights is stationed at the king\xe2\x80\x99s home, a massive coral castle. \n'b'  Wise Warriors . These knights are experts in underwater combat. They are also patient, thoughtful creatures, the finest soldiers of the merfolk community. \n'b'  Underwater Cavalry . Merfolk knights are often mounted on dolphins or giant sea horses.'