b'Swarm of Stirges \n'b'  Family:   Swarm  \n'b'  Medium   swarm of Tiny beasts ,  unaligned  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  58 (13d8) \n'b' Speed  10 ft., fly 40 ft.\n'b' STATS STR: 3 (\xe2\x80\x934) DEX:  19 (+4)  CON:  10 (+0)  INT:  1 (?5)  WIS:  12 (+1)  CHA:  6 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5 \n'b' Damage Resistances  bludgeoning, piercing, slashing \n'b' Condition Immunities   charmed ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned  \n'b' Senses   darkvision  60 ft., passive  Perception  15 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'\n'b' ACTIONS \n'b'\n'b'  Blood Drain .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : 15 (6d4) piercing damage, and the stirges attach to the target. While attached, the stirges don\xe2\x80\x99t  attack . Instead, at the start of each of the swarm\xe2\x80\x99s turns, the target loses 15 (6d4)  hit points  due to blood loss. The swarm can detach itself by spending 5 feet of its movement. It does so after it drains 30  hit points  of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirges. \n'b'\n'b' ABOUT \n'b'  Stirge  swarms are flocks of the bloodsucking creatures. The individual stirges look like a cross between a  bat  and a mosquito. It has sharp pincers on its legs that allow it to grab hold of prey. They use their long proboscises to stab and suck their victims dry.'