b'Gnoll, Havoc Runner \n'b'  Family:   Gnoll  \n'b'  Medium   humanoid  ( gnoll ),  chaotic evil  \n'b'  Armor Class  15 (chain shirt)  Hit Points  58 (9d8 + 18)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  14 (+2)  INT:  8 (-1)  WIS:  12 (+1)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +5,  Perception  +5  Senses   darkvision  60 ft., passive  Perception  15  Languages   Gnoll   Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Harrying Attacks . If the gnoll attacks more than one creature in the same turn, the first target has disadvantage on attack rolls until the end of its next turn. \n'b'  Pack Tactics . The gnoll has advantage on  attack  rolls against a creature if at least one of the gnoll\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The gnoll makes one Bite  attack  and two Battleaxe attacks. \n'b'  Battleaxe .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Lightning Lope . The gnoll takes the  Dash  or  Disengage  action. \n'b'\n'b' ABOUT \n'b' A sprinting gnoll laughs as it runs, axe held high and flashing in the sun. With the bristly mane and spotted fur characteristic of all gnolls, havoc runners blend into their tribe. Only the canny glint in the eyes hints at the deadly difference before the havoc runner explodes into violence. \n'b'  Blinding Raids . Havoc runners are scouring storms across the trade routes that crisscross the tribe\xe2\x80\x99s territory. Like all gnolls, they are deadly in battle. Havoc runners incorporate another quality that makes them the envy of many raiders: they can tell at a glance which pieces of loot from a laden camel or wagon are the most valuable, without spending time rummaging, weighing, or evaluating. Their ability to strike into a caravan, seize the best items, and withdraw quickly is unparalleled.'