b'Wind Witch \n'b'  Large   plant ,  chaotic evil  \n'b'  Armor Class  13  Hit Points  66 (12d8 + 12)  Speed  30 ft., fly 60 ft. (hover)\n'b' STATS STR: 6 (\xe2\x80\x932) DEX:  16 (+3)  CON:  12 (+1)  INT:  6 (\xe2\x80\x932)  WIS:  11 (+0)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Con  +5  Skills   Perception  +2,  Stealth  +5  Damage Resistances  bludgeoning, piercing  Condition Immunities   exhaustion ,  poisoned ,  prone   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  12  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Cursed Plant . If damage reduces the wind witch to 0  hp , it becomes an inanimate tumbleweed and travels with the wind. It regains 5  hp  every hour, regaining consciousness after the first. This trait doesn\xe2\x80\x99t function if the wind witch took fire damage on the same round it was reduced to 0  hp  or if its body was destroyed. \n'b'  Flammable . When a wind witch takes fire damage, it catches fire, taking 3 (1d6) fire damage at the start of each of its turns. The wind witch continues burning until it takes cold damage or is immersed in water. A creature that touches the wind witch or hits it with a  melee attack  while within 5 feet of it while it is burning takes 3 (1d6) fire damage. While burning, the wind witch deals an extra 3 (1d6) fire damage on each  melee attack , and it deals 7 (2d6) fire damage to a captured creature at the start of its turn.\n'b'\n'b'\n'b'  Tumbleweed Form . The wind witch can enter a hostile creature\xe2\x80\x99s space and stop there. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The wind witch can make two Slam attacks, or it makes one Slam  attack  and uses Capture. \n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8+ 3) bludgeoning and 4 (1d8) piercing damage. \n'b'  Capture . The wind witch envelopes one Medium or smaller creature in its space. The target must succeed on a DC 13  Dexterity  saving throw or be  restrained  inside the wind witch. While  restrained , the target can\xe2\x80\x99t be hit by the wind witch\xe2\x80\x99s Slam  attack , but the target takes 5 (2d4) piercing damage if it takes an action that requires movement, such as attacking or casting a spell with somatic components. When the wind witch moves, the captured creature moves with it. The wind witch can have only one creature captured at a time. A creature within 5 feet of the wind witch can take an action to pull a  restrained  creature out of the swarm. Doing so requires a successful DC 13  Strength  check, and the creature making the attempt takes 5 (2d4) piercing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Bouncy Escape . When it takes damage from a  melee attack , the wind witch can move up to half of its flying speed. This movement doesn\xe2\x80\x99t provoke opportunity attacks. The wind witch releases a captured creature when it uses Bouncy Escape. \n'b'\n'b' ABOUT \n'b' A massive tumbleweed bounces along the barren landscape. \n'b' Suddenly it pivots and rushes forward with violent intent. The wind witch is a large, sentient tumbleweed that endlessly patrols the deserts and wastes. These cursed plants are full of malice for travelers who attempt to cross the desolate places wind witches call home. \n'b'  Cursed Existence . Wind witches often accost unfortunate travelers lost in the vastness of the desert. Some wind witches work together with sand hags, bringing the hags new victims to torment. \n'b'  Dogged Hunters . Once a wind witch has marked a group of travelers as prey, it harasses them for days, often returning to the travelers every few hours even after defeated. As long as the wind witch isn\xe2\x80\x99t completely destroyed, it returns for another attempt. \n'b'  Fiery Destruction . Fire is a sure way of destroying a wind witch. However, this tactic comes with risk. Wind witches catch fire easily, but this seldom stops their attacks. They continue to  attack  after being set ablaze, scorching their prey as they burn.'