b'Porosi \n'b' size\xe2\x80\x9d&gt; Large   construct ,  unaligned  \n'b'  Armor Class  22 (natural armor)   Hit Points   157 (15d10+75)  Speed  60 ft., climb 40 ft., swim 40 ft.\n'b' STATS STR: 24 (+7) DEX:  20 (+5)  CON:  20 (+5)  INT:  13 (+1)  WIS:  15 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int +6,  Wis +7,  Cha +4  Skills   Athletics  +12,  Insight  +7,  Perception  +12,  Stealth  +10  Damage Vulnerabilities  lightning  Damage Resistances  acid, fire, thunder  Damage Immunities  cold, poison, psychic  Condition Immunities   exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  22  Languages  telepathy 200 ft. \n'b' Challenge 15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Arcane Eyes . The porosi can see magical auras within 60 feet, and learn their school of magic, if any, and can see magical auras through barriers thinner than 5 feet of stone, 1 foot of common metal, 1 inch of lead, or 10 feet of wood or dirt. \n'b'  Charge . If the porosi moves at least 20 feet straight toward a target and then hits it with a devastating slash  attack  on the same turn, the target takes an extra 18 (4d8) slashing damage. If the target is a creature, it must succeed on a DC 20  Strength  saving throw or be forced\xc2\xa0 prone . \n'b'  Dark Sight . Magical  darkness  doesn\xe2\x80\x99t impede the porosi\xe2\x80\x99s  darkvision . \n'b'  Incredible Leap . The porosi can high jump 30 feet and long jump up to 45 feet. \n'b'  Heightened Wavelength . The porosi emits an ultrasonic (and nearly undetectable) frequency that causes all lesser Trekth creations to operate more efficiently, working in tandem to determine target ranges, weapon trajectories, and tactical movement. Jorezistent within 30 feet of the porosi gain a +1 bonus to Armor Class, attacks,  damage rolls , and saving throws. A jorezistent can only benefit from one porosi\xe2\x80\x99s Heightened Wavelength at a time. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The porosi attacks twice: once with its blade-arm and once with its claw. \n'b'  Blade-Arm .  Melee Weapon  Attack  : +12 to hit, reach 10 ft., one target.  Hit : 16 (2d8+7) magical slashing damage plus 18 (4d8) thunder damage. \n'b'  Claw .  Melee Weapon  Attack  : +12 to hit, reach 5 ft., one target.  Hit : 12 (1d10+7) bludgeoning damage plus 9 (2d8) force damage. If the target is a creature, it is  grappled  (escape DC 20). \n'b'  Devastating Slash .  Melee Weapon  Attack  : +12 to hit, reach 10 ft., one target.  Hit : 34 (6d8+7) magical slashing damage plus 18 (4d8) thunder damage. \n'b'\n'b' ABOUT \n'b' As enigmatic as their creators, porosi are among the most dangerous servants of the Trekth and capable of killing most creatures with one single, devastating strike. Despite the size of these automatons, they are remarkably agile and have uncanny precision with the humming adamantine blades that extend from their right arms.'