b'Stone Roper \n'b'  Large   monstrosity ,  neutral evil  \n'b'  Armor Class  20 (natural armor)  Hit Points  93 (11d10 + 33)  Speed  10 ft., climb 10 ft.\n'b' STATS STR: 18 (+4) DEX:  8 (-1)  CON:  17 (+3)  INT:  7 (-2)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +6,  Stealth  +5  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Senses   darkvision  60 ft., passive  Perception  16  Languages  \xe2\x80\x93  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   False Appearance . While the stone roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. \n'b'  Grasping Tendrils . The stone roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10  hit points ; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15  Strength  check against it. \n'b'  Spider Climb . The stone roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Stony Hide . The stone roper\xe2\x80\x99s tough hide is resistant to nonmagical damage. \n'b'  Actions \n'b'   Multiattack . The stone roper makes four attacks with its tendrils, uses Reel, and makes one  attack  with its bite. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 22 (4d8 + 4) piercing damage. \n'b'  Tendril .  Melee Weapon Attack : +7 to hit, reach 50 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage. The target is  grappled  (escape DC 15). Until the grapple ends, the target is  restrained  and has disadvantage on  Strength  checks and  Strength  saving throws, and the roper can\xe2\x80\x99t use the same tendril on another target. \n'b'  Reel . The roper pulls each creature  grappled  by it up to 25 feet straight toward it. \n'b'  Petrifying Venom (3/day) . The stone roper can release a petrifying through its tendrils. A creature  grappled  by the stone roper must succeed on a DC 15  Constitution  saving throw. On a failed save, the creature begins to turn to stone. The creature must repeat the saving throw at the end of its next turn, becoming  petrified  on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the  greater restoration  spell or other magic.'