b'Mist Dragon, Wyrmling \n'b'  Family:   Dragon - Mist  \n'b'  Medium   dragon ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  67 (9d8 + 27)  Speed  30 ft., fly 60 ft., swim 30 ft.\n'b' STATS STR: 19 (+4) DEX:  12 (+1)  CON:  17 (+3)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +4,  Constitution  +6,  Wisdom  +4,  Charisma  +5  Skills   Perception  +7,  Stealth  +4,  Survival  +4  Damage Immunities  fire  Senses   blindsight  60 ft.,  darkvision  60 ft., passive  Perception  17  Languages  Auran, Aquan, Common, Draconic, Ignan  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Amphibious . The mist dragon can breathe both water and air. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage. \n'b'  Breath Weapon (Recharge 5-6) . The mist dragon uses one of the following breath weapons. \n'b'  Obscuring Mist . The dragon exhales a murky opaque mist in a 15-foot cube that spreads around corners. This mist heavily obscures the area and remains for 1 minute, or until dispersed with a moderate or stronger wind (at least 10 miles per hour). \n'b'  Scalding Mist . The dragon exhales a fiery blast of lingering mist in a 15- foot cone that spreads around corners. The mist lightly obscures the area and remains for 1 minute, or until dispersed with a moderate or stronger wind (at least 10 miles per hour). Each creature that enters the area or begins their turn there must make a DC 14  Constitution  saving throw, taking 24 (7d6) fire damage on a failed saving throw, or half as much damage on a successful one. Being underwater doesn\xe2\x80\x99t grant  resistance  to this damage.'