b'Qilin \n'b'  Large   dragon ,  lawful good  \n'b'  Armor Class  19 (natural armor)  Hit Points  200 (16d10 + 112)  Speed  60 ft., fly 120 ft. swim 60 ft.\n'b' STATS STR: 26 (+8) DEX:  20 (+5)  CON:  24 (+7)  INT:  18 (+4)  WIS:  22 (+6)  CHA:  24 (+7)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened   Saving Throws   Con  +12,  Wis  +11,  Cha  +12  Skills   Arcana  +8,  History  +8,  Insight  +11,  Perception  +11,  Stealth  +5  Senses  blindsight 60 ft.,  darkvision  120 ft., passive  Perception  21  Languages  understands all, but can\xe2\x80\x99t speak  Challenge  16 (15,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The Qilin can breathe air and water. \n'b'  Innate Spellcasting . The Qilin\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 20). The Qilin can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect evil and good ,  detect thoughts ,  purify food and drink  \n'b'  3/day each :  flame strike ,  hallow ,  sunbeam ,  telekinesis  \n'b'  1/day each :  control weather ,  foresight ,  sunburst  \n'b'\n'b'  Untraceable . The Qilin leaves no footprints, nor any sign of its passing even as it treads on fresh grass or snow.  Divination  magic used to ascertain its location or that of its rider automatically fails. \n'b'  Magic Weapons . The Qilin\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Qilin makes three attacks: one with its bite and two with its hooves. \n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 19 (2d10 + 8) piercing damage. \n'b'  Hooves .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 15 (2d6 + 8) bludgeoning damage. Impale If the Qilin moves at least 30 feet in a straight line toward a target it may make a special  Melee Weapon Attack  with a +12 to hit and a reach of 10 ft. On a successful hit, the target is impaled, taking 41 (6d10+8) piercing damage. If the target is a medium or smaller creature, it is  grappled  (escape DC 18). Until this grapple ends, the target is  restrained , and the Qilin cannot impale another target. \n'b'  Radiant Breath (Recharge 5-6) . The Qilin exhales radiant energy in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19  Dexterity  saving throw, taking 66 (12d10) radiant damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' A creature of good omen, the Qilin has been known throughout China since the days of the Yellow Emperor. Though exceedingly rare, the Qilin is said to appear before important events and auspicious births, seemingly capable of judging the fates of mortals and steering them towards benevolent outcomes. To those it deems worthy, a Qilin can prove a steadfast protector, even serving as a mount of unparalleled quality to a handful of legendary heroes. To those with nefarious intentions, however, the Qilin can be a truly terrifying foe, incinerating evil-doers with violent bursts of radiance and flame.'