b'Ogrepede \n'b'  Huge   undead ,  chaotic evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  142 (15d12 + 45)  Speed  40 ft., climb 20 ft.\n'b' STATS STR: 21 (+5) DEX:  9 (-1)  CON:  17 (+3)  INT:  5 (-3)  WIS:  5 (-3)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +0  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned ,  prone   Senses   darkvision  90 ft., passive  Perception  7  Languages  understands all languages it knew in life but can\xe2\x80\x99t speak  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'\n'b'  Haphazard Charge . If the ogrepede moves at least 10 feet straight toward a creature and then hits it with a slam  attack  on the same turn, the  attack  is treated as though the ogrepede scored a critical hit, but  attack  rolls against the ogrepede have advantage until the start of its next turn. \n'b'  Overwhelming Assault . When the ogrepede scores a critical hit, each creature within 5 feet of the target must succeed on a DC 16  Wisdom  saving throw or be  frightened  of the ogrepede for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the ogrepede\xe2\x80\x99s Overwhelming Assault for the next 24 hours. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The ogrepede makes two attacks: one with its bite and one with its slam. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one creature.  Hit : 16 (2d10 + 5) piercing damage. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 10 ft., one creature.  Hit : 12 (2d6 + 5) bludgeoning damage, or 8 (1d6 + 5) bludgeoning damage if the ogrepede has half its  hp  or fewer. If the ogrepede scores a critical hit, it rolls the damage dice three times, instead of twice. \n'b'\n'b' About \n'b'  Vicious Louts . Mixing and animating  ogre  parts does nothing to improve their legendary tempers. Even more so than ogres, ogrepedes seek out things to destroy. The more beautiful the creature or object, the more satisfaction the ogrepede derives from its destruction. The lair of the rare ogrepede that has slipped its master\xe2\x80\x99s bonds is full of its debased treasures and, in some instances, the mutilated but still-living victims of their assaults. \n'b'  Noisy Wanderers . People are rarely surprised by the arrival of an ogrepede. Unless specifically commanded not to by their creator, ogrepedes emit a constant haunting moan, as though the creature laments all it has lost. Even if told to be silent, ogrepedes are not quiet. Their fat fingers drum noisily at the ground and their bodies slam gracelessly into corridor walls as they careen along on their duties. \n'b'  Poor Allies . Ogrepedes have difficulty getting along with other creatures, including other ogrepedes. Vestiges of the craven instincts the ogres possessed in life remain after death, causing the ogrepede to lash out at any creature near it, particularly if the target is already wounded. Even when commanded to work with other creatures by their masters, it is merely a matter of when, not if, an ogrepede will attack its companions; the betrayal is inevitable. \n'b'  Undead Nature . An ogrepede doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b' The ogre steps forward with a lopsided gait. As it approaches, it rises up, revealing it is actually an abomination of ogre torsos held together by necromantic power. \n'b' Special torments await the depraved souls that devised these unholy, undead amalgamations. An ogrepede is comprised of an unknown number of ogre torsos and heads stitched together, with arms erupting from the mass seemingly at random. Watching it skitter haphazardly about a battlefield is almost hypnotic, right until it reaches its prey and rises to attack.'