b'Runewrought Dragon, Medium \n'b'  Family:   Dragons  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  85 (10d8 + 40)  Speed  40 ft., fly 80 ft.\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  18 (+4)  INT:  8 (-1)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +7,  Wis  +4,  Cha  +2  Skills   Perception  +7  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  truesight 120 ft., passive  Perception  17  Languages  the languages known by its creator  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Immutable Form . The dragon is immune to any spell or effect that would alter its form. \n'b'  Rechargeable Resistance (Recharge 6) . If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Vulnerable Wings . Before making an  attack  roll against the dragon, a creature can choose to take a ?5 penalty to the  attack  roll to target its wings. If the  attack  hits, the dragon\xe2\x80\x99s flying speed is halved and it has disadvantage on Wing Spur  attack  rolls. The second time an  attack  hits its wings, the dragon can no longer make Wing Spur attacks. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon makes two Claw attacks and one Horn attack. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Horn .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) piercing damage. \n'b'  Shock Breath (Recharge 5 6) . The dragon exhales a wave of crackling lightning in a 15-foot cone. Each creature in that area must make a DC 15  Dexterity  saving throw. On a failed save, a creature takes 27 (6d8) lightning damage and is staggered until the end of the dragon\xe2\x80\x99s next turn. While staggered, the creature can\xe2\x80\x99t take  reactions , and it must choose whether it gets an action, a bonus action, or a move on its turn; it gets only one of the three. On a successful save, the creature takes half as much damage with no additional effects. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Runic Magic . The dragon activates the runes engraved on it to gain one of the following benefits that last until it uses this action again:\n'b'\n'b'\n'b' The dragon gains  resistance  to one type of damage. \n'b' The dragon gains a +2 bonus to AC and  Dexterity  saving throws. \n'b' The dragon\xe2\x80\x99s attacks deal an additional 3 (1d6) force damage on a hit. \n'b'\n'b'  Wing Spur .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. If the target is a  prone  creature, it is  grappled  (escape DC 13) and  restrained  until the grapple ends. The grapple ends if the dragon moves or attacks another creature with its Wing Spur. \n'b'\n'b' LAIR \n'b' Like dragons of flesh and blood, a runewrought dragon often inhabits a lair a particular place it has been ordered to protect. As if imbued with a living dragon\xe2\x80\x99s instincts, a runewrought dragons that finds itself without a master often seeks out a lair to inhabit, and tends to be attracted to locations where magic is prevalent. A runewrought dragon encountered in its lair may have access to powerful lair actions. \n'b'  Lair Actions . On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can\xe2\x80\x99t take the same lair action two rounds in a row: \n'b'\n'b'  Energy Surge . A crackling beam of energy flickers across the dragon\xe2\x80\x99s form, causing the magical runes etched into its body to flare with blinding light.\xc2\xa0The dragon gains 30  temporary hit points  and each creature within 10 feet of the dragon that can see it must succeed on a DC 15  Constitution  saving throw or be  blinded  until  initiative  20 on the next round. \n'b'  Arc Lightning . Bolts of lightning spring toward up to three creatures the dragon can see within 30 feet of it. Each target must succeed on a DC 15  Dexterity  saving throw or take 14 (4d6) lightning damage and it can\xe2\x80\x99t take  reactions  until  initiative  20 on the next round. \n'b'  Cold Feet . Ice forms in a 30-foot radius of a point the dragon can see in its lair and envelops the feet of any creature (other than the dragon) standing on the floor. Each creature other than the dragon must succeed on a DC 15  Strength  saving throw or take 11 (2d10) cold damage and be  grappled  (escape DC 15) until  initiative  20 on the next round. \n'b'\n'b' ABOUT \n'b' Clad in a crystalline carapace and thick plates made of adamantine, mithral, and copper etched with numerous runes, a runewrought dragon is perhaps the pinnacle of runewrought constructs. While a runewrought dragon can speak and has a much more complex intelligence that an ordinary construct, it is crafted for the sole purpose of combat. \n'b' Powered by a complex magical rune known as an azureheart runestone, it can even mimic a dragon\xe2\x80\x99s breath weapon and is almost as resistant to spells and other magical effects as a living dragon. \n'b' Despite its prowess, however, a runewrought dragon is, after all, still a constructed creature. It acts as its master wills it and while its armor may be as impenetrable as that of a true dragon, its rubber-like wing flaps are an exploitable weakness in the design as they can be torn to pieces, hampering the dragon\xe2\x80\x99s ability to fly or attack with its wing spurs.'