b'Zombie, Yellow Mold Encrusted Troll \n'b'  Family:   Zombies  \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  94 (9d10 + 45)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  6 (-2)  CON:  20 (+5)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands the Common and Giant but can\xe2\x80\x99t speak  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Keen Smell . The troll zombie has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Regeneration . The troll regains 10  hit points  at the start of its turn. If the troll takes acid or fire damage, this trait doesn\xe2\x80\x99t function at the start of the troll\xe2\x80\x99s next turn. The troll dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t regenerate. \n'b'  Undead Fortitude . If damage reduces the troll zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'  Yellow Mold Spore Cloud . At the start of each of the troll zombie\xe2\x80\x99s turns, each creature within 10 feet of it is caught in the yellow mold spore cloud takes 11 (2d10) poison damage and must succeed on a DC 15  Constitution  saving throw or be  poisoned  for 1 minute. The creature takes an additional 5 (1d10) poison damage at the start of each of their turns and can repeat the saving throw at the end of each of their turns, ending the effect ton itself on a successful save. A creature that touches the zombie or hits it with a  melee attack  while within 10 feet of it takes 11 (2d10) poison damage. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The troll zombie makes three attacks: one bite and two claw attacks. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 7 (1d6 + 4) piercing damage plus 11 (2d10) poison damage and the target must succeed on a DC 15  Constitution  saving throw or be  poisoned  for 1 minute. The creature takes an additional 5 (1d10) poison damage at the start of each of their turns and can repeat the saving throw at the end of each of their turns, ending the effect ton itself on a successful save. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) slashing damage plus 11 (2d10) poison damage and the target must succeed on a DC 15  Constitution  saving throw or be  poisoned  for 1 minute. The creature takes an additional 5 (1d10) poison damage at the start of each of their turns and can repeat the saving throw at the end of each of their turns, ending the effect ton itself on a successful save.'