b'Midnight Sun \n'b'  Large   aberration ,  neutral evil  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  136 (16d10 + 48) \n'b' Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  16 (+3)  INT:  11 (+0)  WIS:  18 (+4)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Wis  +7,  Cha  +5 \n'b' Skills   Perception  +7 \n'b' Damage Vulnerabilities  necrotic (in day form), radiant (in night form)\n'b'\n'b' Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  necrotic (in night form), poison, radiant (in day form) \n'b' Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious  \n'b' Senses  blindsight 120 ft. (blind beyond this radius), passive  Perception  17 \n'b' Languages  Deep Speech \n'b' Challenge  7 (2,900 XP) \n'b' Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Changing Form . The midnight sun\xe2\x80\x99s form automatically changes based on the presence or absence of light in its space. \n'b'  Day Form . While more than half the midnight sun is in darkness, it appears as a glowing orb of light, though it sheds no  light . In this form, it deals radiant damage, has immunity to radiant damage, and has  vulnerability  to necrotic damage. \n'b'  Night Form . While more than half the midnight sun is in bright or dim light, it appears as an orb of  darkness . In this form, it deals necrotic damage, has immunity to necrotic damage, and has  vulnerability  to radiant damage. \n'b'  Twilight Form . While half the midnight sun is in bright or dim light and the other half is in darkness, it appears as a split orb of light and  darkness . In this form, it deals force damage. \n'b'  Energy Being . The midnight sun can move through a space as narrow as 1 inch wide without squeezing, and it can enter a hostile creature\xe2\x80\x99s space and stop there. The first time it enters a creature\xe2\x80\x99s space on a turn, that creature takes 3 (1d6) damage of the type determined by the sun\xe2\x80\x99s current form. \n'b'  Reality Inversion . Reality is inverted for creatures close to the midnight sun. When a creature starts its turn in the sun\xe2\x80\x99s space or within 5 feet of the sun, any circumstance, trait, or feature that would grant it advantage, instead grants it disadvantage, and vice versa, until the start of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The midnight sun makes three Energy Blast attacks. \n'b'  Energy Blast .  Melee or Ranged Spell Attack : +7 to hit, reach 5 ft. or range 120 ft., one target.  Hit : 14 (3d6 + 4) damage of the type determined by the sun\xe2\x80\x99s current form. \n'b'  Energy Pulse (Recharge 5\xe2\x80\x936) . The midnight sun emits a pulse of energy. Each creature within 15 feet of the midnight sun must make a DC 15  Constitution  saving throw, taking 28 (8d6) damage of the type determined by the sun\xe2\x80\x99s current form on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' A large sphere of radiant energy floats through the night sky. \n'b' This creature appears in polar and subpoloar regions during periods of midnight sun and polar night, or under the glow of the northern lights. In areas of  darkness , the midnight sun resembles a sphere of light, and in areas with any  light , it appears as a sphere of  darkness . Regardless of its form, any living creature that encounters it suffers severe bodily  harm  and experiences strange disruptions of reality. \n'b'  Malevolent . Perhaps because it has no permanent physical form of its own, the midnight sun desires nothing more than to extinguish the lives of other creatures. It floats through the arctic sky, searching for living beings, which it attempts to herd into isolated areas, such as ice caves and ravines. There, it corners its prey, snuffing out their life forces. \n'b'  Time Sensitive . The creature exists only during periods of midnight sun and polar night, or under the northern lights. \n'b' Reports of midnight suns appearing during a solar eclipse exist. \n'b' One moment, it does not exist and the next it manifests into being at full strength. Similarly, the moment these periods end, the creature winks out of existence, only to reappear when the right conditions return.'