b'Gnoll Pack Warrior \n'b'  Family:   Gnoll  \n'b'  Medium   humanoid  (gnoll),  chaotic neutral  \n'b'  Armor Class  15 (hide, shield)  Hit Points  39 (6d8+12)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  14 (+2)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses  darkvision 60 ft., passive  Perception  10  Languages  Common,  Gnoll   Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Rampage . When the gnoll reduces a creature to  0 hit points  with a  melee attack  on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite  attack . \n'b'  Sure-Footed . The warrior has advantage on  Strength  and  Dexterity  saving throws made against effects that would knock it  prone . \n'b'  Actions \n'b'   Multiattack . The warrior makes three  melee attacks  or two  ranged attacks . \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4+3) piercing damage. \n'b'  Spear (3) .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d6+3) piercing damage, or 7 (1d8+3) piercing damage if wielded in two hands. \n'b'  About \n'b' Pack warriors make up the bulk of a gnoll tribe\xe2\x80\x99s fighting force, and while individually they are vicious and lethal, when attacking en masse they are a relentless horde. \n'b' In combat they are fearless, favoring numbers and ferocity as their primary (if somewhat rudimentary) tactic. A good war chieftain can go a long way in organizing this pack mob mentality into victory on the battlefield.'