b'Devil, Handmaiden \n'b'  Family:   Devils  \n'b'  Large   fiend  (devil),  lawful evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  161 (19d8 + 76)  Speed  40 ft., fly 60 ft. (hover)\n'b' STATS STR: 21 (+5) DEX:  14 (+2)  CON:  18 (+4)  INT:  18 (+4)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Con  +9,  Wis  +7,  Cha  +9  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  cold, fire, poison  Condition Immunities   poisoned   Senses  blindsight 60 ft.,  darkvision  120 ft., passive  Perception  12  Languages  Celestial, Common, Draconic, Infernal, telepathy 100 ft.  Challenge  14 (11,500 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the devil\xe2\x80\x99s  darkvision . \n'b'  Grappler . The devil has advantage on attack rolls against any creature  grappled  by it. \n'b'  Magic Resistance . The devil has advantage on saving throws against spells and other magical effects. \n'b'  Tentacle Cage . If the devil successfully grapples a creature, she transfers that creature into her lower body\xe2\x80\x99s nest of cage-like tentacles as a bonus action and the target is  restrained . The devil\xe2\x80\x99s tentacles are AC 17 and have 18  hp  for the purpose of an entrapped creature cutting itself out. A devil\xe2\x80\x99s tendrils heal quickly, allowing her to use this ability 1 round after a creature cuts itself free. \n'b'  Innate Spellcasting . The handmaiden devil\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 20). The handmaiden devil can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  black tentacles ,  charm person  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The devil makes four attacks: two with its claws, and two with its tentacles. \n'b'  Claws .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 10 (2d4 + 5) slashing damage plus 10 (3d6) poison damage and the target is  grappled  (Escape DC 18). \n'b'  Entrapping Tentacles .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 12 (2d6 + 5) piercing damage plus 10 (3d6) poison damage and the target is  grappled  (Escape DC 18).'