b'Clockwork, Apeamaton \n'b'  Family:   Clockwork  \n'b'  Huge   construct  (steel, clockwork),  neutral  \n'b'  Armor Class  21 (natural armor)  Hit Points  157 (15d12 + 60)  Speed  40 ft., climb 40 ft.\n'b' STATS STR: 23 (+6) DEX:  14 (+2)  CON:  18 (+3)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +10,  Perception  +5  Damage Immunities  fire, poison  Condition Immunities   petrified ,  poisoned   Senses   darkvision  60 ft. passive  Perception  15  Languages  understands Common but can\xe2\x80\x99t speak  Proficiency Bonus  +4  Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Brachiation . As part of a move or  dash  action, the apaematon can leap up to its movement from one branch, vine, or similar hand-hold to another as long as both of its feet are able to grab hold. Its movement is unaffected by squeezing while brachiating in this fashion. \n'b'  Clockwork Engine . When the construct dies, it inflicts 21 (12d6) slashing damage in a 15 ft. radius. Creatures in the radius can make a DC 14  Dexterity  saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Clockwork Engine Malfunction table. \n'b'  Constructed Nature . A clockwork creature doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Repairable . A DC 10 tinker\xe2\x80\x99s tools check restores one hit point for each point rolled over the DC. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The apeamaton makes two fist attacks. \n'b'  Fist .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 22 (3d10 + 6) bludgeoning damage. \n'b'  Powder Keg .  Ranged Weapon Attack : +10 to hit, range 60/120 ft., one target.  Hit : 25 (7d6) bludgeoning damage. Powder kegs explode upon impact, requiring a DC 14  Dexterity  saving throw for half of 25 (7d6) fire damage within 10 feet of where the keg lands. \n'b'\n'b' ABOUT \n'b' This large metal ape lifts a powder keg over its head! \n'b' Apeamatons are deranged clockwork apes who are positioned atop towers, where they fight ferociously to defend their spot against all intruders. They have a supply of explosive barrels they use to throw at distant opponents, but they are amply suited for melee combat too. \n'b' Apeamatons throw barrels at a distance but resort to their fists to creatures who get close enough to challenge them directly.'