b'Gloomflower \n'b' A tiny flower with shining black petals sways lightly on its thorny stem. \n'b'  Tiny   plant ,  unaligned  \n'b'  Armor Class  12 (natural armor)  Hit Points  44 (8d4 + 24)  Speed  10 ft.\n'b' STATS STR: 10 (+0) DEX:  6 (-2)  CON:  16 (+3)  INT:  1 (-5)  WIS:  6 (-2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Condition Immunities   blinded ,  deafened ,  frightened   Senses   blindsight  120 ft. passive  Perception  8  Languages  understands all languages known by creatures within 120 feet, but can\xe2\x80\x99t speak, telepathy 120 ft.  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Blur . Creatures have disadvantage on  attack  rolls against the gloomflower. An attacker is immune to this effect if it doesn\xe2\x80\x99t rely on sight, as with  blindsight , or can see through illusions, as with  truesight . \n'b'  Psychic Scream . Whenever the gloomflower takes damage, each creature within 10 feet of the gloomflower must succeed on a DC 14  Wisdom  saving throw or take 7 (2d6) psychic damage. \n'b'  Actions \n'b'   Multiattack . The gloomflower makes two psychic strike attacks. \n'b'  Psychic Strike .  Ranged Spell Attack : +6 to hit, range 120 ft., one target.  Hit : 10 (3d6) psychic damage. \n'b'  Corrupting Visions (Recharge 5-6) . Each creature of the gloomflower\xe2\x80\x99s choice that is within 60 feet of the gloomflower and aware of it must make a DC 14  Wisdom  saving throw. On a failure, a creature is bombarded with visions of its fears and anxieties for 1 minute. While bombarded, it takes 7 (2d6) psychic damage at the start of each of its turns and must spend its action to make one  melee attack  against a creature within 5 feet of it, other than the gloomflower or itself. If the creature can\xe2\x80\x99t make a  melee attack , it takes the  Dodge  action. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a success, a creature is incapacitated by hallucinations until the end of its next turn but isn\xe2\x80\x99t bombarded with visions of its fears and anxieties. A creature that is reduced to 0  hp  by this psychic damage falls unconscious and is stable. When that creature regains consciousness, it suffers permanent hallucinations and has disadvantage on ability checks until cured by a  remove curse  spell or similar magic. \n'b'  About \n'b'  Corpse Blooms . Gloomflowers are tiny blooms that thrive in the umbral light of the Shadow Realm. When a wanderer dies or goes mad within the darkness, a single gloomflower blooms in the shadow of its corpse. Some  shadow fey  say that the tortured mind of that creature now inhabits the ebon petals of the gloomflower, the air around the flower humming with its silent screams. \n'b' Alternate Traits and Actions \n'b'  Source  ExpCod (Open Design) \n'b' The following changes allow GMs to alter a gloomflower without modifying its challenge rating. \n'b'   Focused Scream . Whenever the gloomflower takes damage, if the creature dealing the damage is within range of the gloomflower\xe2\x80\x99s  blindsight , the creature must succeed on a DC 14  Wisdom  saving throw or take 10 (3d6) psychic damage. The gloomflower loses its Psychic Scream trait. \n'b'  Howling  Darkness  (Recharges after a Short or Long Rest) . The gloomflower creates a 15-foot-radius sphere of magical  darkness  at a point it can sense within 60 feet. This  darkness  works like the  darkness  spell, except creatures inside it have disadvantage on saving throws against any of the gloomflower\xe2\x80\x99s  actions  or traits. The gloomflower loses its Blur trait. \n'b'  Soul Splice . The gloomflower places the soul belonging to its corpse into a creature it can sense within 90 feet, creating an effect like the  magic jar  spell. The gloomflower can use this power at will, but it can only splice its soul onto one other creature at a time. The target resists the  attack  with a successful 20 DC 14  Charisma  saving throw. While the soul is inside the target, the target is  unconscious  and takes 7 (2d6) psychic damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a success, the creature remains  unconscious  until the start of its next turn and is immune to the same gloomflower\xe2\x80\x99s Soul Splice for 24 hours. If the target is reduced to 0  hp  by Soul Splice\xe2\x80\x99s psychic damage, it must make death saving throws until it dies, stabilizes, or regains  hit points , as usual. If the creature stabilizes or regains  hit points , the soul returns to the corpse tied to the gloomflower, the creature is immune to the same gloomflower\xe2\x80\x99s Soul Splice for 24 hours, and the gloomflower cannot use this action again until it finishes a  long rest . The gloomflower loses its Corrupting Visions action.'