b'Rhinoceros, Embolotherium \n'b'  Family:   Rhinoceros  \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  76 (9d10 + 27)  Speed  40 ft.\n'b' STATS STR: 22 (+6) DEX:  8 (-1)  CON:  16 (+3)  INT:  2 (-4)  WIS:  11 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses  passive  Perception  10  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Charge . If the embolotherium moves at least 20 feet straight toward a target and then hits it with a gore  attack  on the same turn, the target takes an extra 11 (2d10) bludgeoning damage. If the target is a creature, it must succeed on a DC 16  Strength  saving throw or be knocked  prone . \n'b'  Siege Monster . The embolotherium deals double damage to objects and structures. \n'b'  Actions \n'b'   Gore .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 28 (4d10 + 6) bludgeoning damage. \n'b'  About \n'b' This enormous, heavily armored creature stands well over 8 feet tall and has a large blunt horn protruding from its snout, arcing almost straight up from the nose. \n'b' This creature sports an enormous bony protuberance, over 2 feet in length. The blunt horn coupled with the embolotherium\xe2\x80\x99s extreme height and immense weight makes for an excellent siege weapon. Many a town\xe2\x80\x99s wooden walls have become so many matchsticks when faced with a herd of charging embolotherium. \n'b' The embolotherium\xe2\x80\x99s horn, along with functioning as a bludgeoning weapon, also functions as a resonating chamber, allowing the creature\xe2\x80\x99s voice to be heard over very long distances. The herds of embolotherium often communicate in this fashion and have a deep, complicated social component to their herds, often with observed hierarchies. Most scholars believe they lack the intelligence to take advantage of this ability, and observations have supported that to date.'