b'Frost Man \n'b'  Medium   elemental ,  lawful evil  \n'b'  Armor Class  13 (studded leather)  Hit Points  27 (5d8 + 5)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  12 (+1)  CON:  12 (+1)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Survival  +2  Damage Vulnerabilities  fire  Damage Immunities  cold  Senses   darkvision  60 ft., passive  Perception  10  Languages  Common, N\xc3\xb8rsk  Challenge  1/2 (100 XP) \n'b' Actions \n'b'   Morningstar .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 4 (1d8) piercing damage. \n'b'  Longbow .  Ranged Weapon Attack : +3 to hit, range 150/600 ft., one target.  Hit : 5 (1d8 + 1) piercing damage. \n'b'  Ice Blast (3/day) . As a bonus action, the frost man can use its action to remove his eye patch, blasting everything in a 30-foot cone with a freezing mist. All creatures in the area of the cone must make a DC 13  Dexterity  saving throw, taking 14 (4d6) cold damage on a failed save, or half as much on a successful save. \n'b'  About \n'b' This creature appears to be a human dressed in loosely fitted animal skins and furs. It wears a patch over one eye, and its hair is long and unkempt. A short, rough beard of dark hair covers its jaw. \n'b' Frost men are hunters that make their home in the cold regions of the world. Each carries his personal belongings in small sacks and takes them wherever he goes. A frost man\xe2\x80\x99s body radiates cold out to 30 feet, though not enough to deal damage. \n'b' There is much speculation on the society of frost men. Other beings only encounter them as lone males. Speculation suggests that there must be villages somewhere with women and children, perhaps buried deep in cold mountain caves. Tribes that are aware of frost men fear them greatly for their deadly talent and refer to them as \xe2\x80\x9cice demons.\xe2\x80\x9d Frost men appear in the outside world occasionally and wish only to go about their unknown business undisturbed. Anyone bothering them can expect to be attacked. A frost man usually opens combat with its ice blast before moving in to kill off anything not subsequently frozen to death. \n'b' Frost Man Characters \n'b' Your skin is as cold as your icy home. \n'b'   Ability Score Increase . Your  Strength  score increases by 2, and your  Constitution  score increases by 1. \n'b'  Age . A frost man ages in a similar fashion to humans, but lives a few years longer. \n'b'  Alignment . Frost men tend to remain neutral, but almost always lawful. \n'b'  Size . You are similar to humans in  size . Your  size  is Medium. \n'b'  Speed . Your base walking speed is 30. \n'b'  Darkvision . Your race is accustomed to frozen, long-lasting nights. You can see in dim light within 60 feet of you as if it were bright light, and in  darkness  as if it were dim light. You can\xe2\x80\x99t discern color in  darkness , only shades of gray. \n'b'  Icy Heart . You know the  ray of frost  cantrip.  Constitution  is your spellcasting ability for this spell. In addition, you can use an action to instantly freeze a melee weapon or 5 pieces of ammunition for 1 minute. When you hit with the melee weapon or the ammunition, you deal additional damage equal to your  Constitution  modifier and it counts as magical. Once the ammunition has been used, it ceases to be enchanted by your icy heart. Once you have used this ability, you can\xe2\x80\x99t do so again until you take a  long rest . \n'b'  Survivor . You have cold  resistance  and suffer no ill effects from temperatures as cold as -20 degrees Fahrenheit, and you have proficiency in the  Survival  skill. \n'b'  Languages . You can speak, read, and write Common and one other language of your choice.'