b'Gronk \n'b'  Large   monstrosity ,  chaotic neutral  \n'b'  Armor Class  12 (natural armor) \n'b' Hit Points  51 (6d10 + 18) \n'b' Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  10 (+0)  CON:  16 (+3)  INT:  8 (\xe2\x80\x931)  WIS:  11 (+1)  CHA:  9 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +2,  Perception  +4 \n'b' Senses   darkvision  60 ft., passive  Perception  14 \n'b' Languages  Prehistoric Giant \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Smell . The gronk has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The gronk makes one Gore  attack  and one Greatclub  attack . \n'b'  Gore .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. \n'b'  Greatclub .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Gronks are fiercely territorial creatures with mottled gray skin and shaggy brown hair. They have massive arms and legs that are attached to their barrel-like torso. Their faces are almost lost amid the long hair hanging over their heads, but there\xe2\x80\x99s no missing the long  rhinoceros -like horn that grows between their eyes. \n'b' Primarily hunter-gatherers, gronks live in small family bands or nomadic packs that wander the cold plains they call home. Gronk packs never remain in one place for more than a month before moving on to greener pastures and better hunting grounds. They have been known to engage in barter with traders who cross their territories. Of particular interest to gronks are frost giants, with whom they have some sort of kinship or bond (though the extent of such a bond is unknown).'