b'Shadow Homunculus \n'b'  Small   construct ,  any alignment  \n'b'  Armor Class : 15  Hit Points  14 (4d6)  Speed : 20 ft., fly 40 ft.\n'b' STATS STR: 4 (-3) DEX:  15 (+2)  CON:  11 (0)  INT:  10 (0)  WIS:  10 (0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses :  darkvision  60 ft., passive  Perception  10  Damage Vulnerability : radiant  Damage Immunities : poison, necrotic  Damage Resistances : bludgeoning, slashing and stabbing from nonmagical weapons  Condition Immunities :  charmed ,  poisoned   Languages : Understands any languages its creator speaks, but cannot speak  Challenge : 1/2 (100 XP) \n'b' Special Traits \n'b'   Telepathic Bond : While the  homunculus  is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically. \n'b'  Actions \n'b'   Weakening Bite :  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 2 (1d4) piercing damage, and the target must succeed on a DC 12  Constitution  saving throw or its strength score is reduced by the same amount.  Strength  cannot drop below 1 in this manner. Reduced strength lasts until the victim completes a  long rest . \n'b'  About \n'b' Although similar to an undead  shadow , shadow homunculi possess no link to the negative energy plane and are not nearly as dangerous. Despite this, they can serve as nearly undetectable spies and can be deadly opponents for the unprepared. \n'b' Custom Homunculi \n'b' The shadow homunculus is provided as an example of this-adding traits similar to those of a  shadow  to the homunculi, and increasing its challenge level accordingly. Creating a shadow homunculus costs 1,500 gp and requires a DC 15  Intelligence  check, as well as successfully casting enfeeble and  unseen servant  on the final day of the ritual, in addition to the usual costs and requirements for creating a  homunculus .'