b'Snow Beetle, Giant \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  12 (natural armor) \n'b' Hit Points  45 (6d10 + 12) \n'b' Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  10 (+0)  CON:  14 (+2)  INT:  1 (\xe2\x80\x935)  WIS:  10 (+0)  CHA:  4 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +5,  Stealth  +2 \n'b' Damage Resistances  cold \n'b' Senses  tremorsense 30 ft., passive  Perception  10 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Snowball Concealment . The giant snow beetle has advantage on  Dexterity  ( Stealth ) checks to  hide  if it is within 10 feet of a Large or larger snowball. It can attempt to  hide  even if another creature can see it clearly. \n'b'  Snowball Roll . The giant snow beetle can spend 1 minute to roll up a ball of snow equal to its  size . \n'b'\n'b' ACTIONS \n'b'\n'b'  Pincer .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 7 (1d8 + 3) bludgeoning damage. \n'b'  Rotten Snowball Shove (Recharge 6) . The giant snow beetle tosses one of its carrion-filled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12  Dexterity  saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and becomes  poisoned  for 1 minute. On a success, a target takes half the damage and isn\xe2\x80\x99t  poisoned . A  poisoned  creature can make a DC 13  Constitution  saving throw at the end of each of its turns, ending the  poisoned  condition on itself on a success. \n'b'  Snowball Shove . The giant snow beetle tosses one of its rolled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12  Dexterity  saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and is knocked  prone . On a success, a target takes half the damage and isn\xe2\x80\x99t knocked  prone .'