b'Lizard, Giant Frilled \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  105 (14d10 + 28) \n'b' Speed  30 ft., climb 30 ft.\n'b' STATS STR: 14 (+2) DEX:  18 (+4)  CON:  15 (+2)  INT:  2 (\xe2\x80\x934)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +8,  Perception  +4 \n'b' Senses   darkvision  60 ft., passive  Perception  14 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Intimidating Charge . When a giant frilled lizard charges, it hisses ferociously, extends its neck frills, and darts forward on its hind legs, increasing its walking speed to 50 feet for that round. In addition, the creature charged must succeed on a DC 13  Charisma  saving throw or be  frightened  for 1d6 rounds. The creature can repeat the save at the end of each of its turns, ending the effect on a success. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The giant frilled lizard makes one bite  attack  and one tail  attack . \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) piercing damage plus 10 (4d4) poison damage. \n'b'  Tail .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 8 (1d8 + 4) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' These massive reptiles adore hot climates and often lie motionless while they sun themselves. When disturbed, giant frilled lizards become quite aggressive, hissing and protruding the large, jagged frill that surrounds their necks.'