b'Tosculi, Jeweled Drone \n'b' A wasp-like humanoid flits on humming wings. Its carapace gleams with bright jewel tones, flashing brilliantly in the light. \n'b'  Small   humanoid  (tosculi),  lawful evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  90 (12d6 + 48)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  18 (+4)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +5,  Insight  +4,  Persuasion  +5  Condition Immunities   charmed ,  frightened   Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Infernal,  Tosculi   Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Pheromones . The jeweled drone emits a sweet scent that empowers other  tosculi  within 15 feet of the drone. A tosculi that starts its turn within the area can add a d6 to one attack roll or saving throw it makes before the start of its next turn, provided it can smell the scent. A tosculi can benefit from only one Pheromones die at a time. This effect ends if the jeweled drone dies. \n'b'  Scintillating Carapace . While in bright light, the jeweled drone\xe2\x80\x99s carapace shines and glitters. When a non- tosculi  creature that can see the drone starts its turn within 30 feet of the drone, the drone can force the creature to make a DC 12  Wisdom  saving throw if the drone isn\xe2\x80\x99t incapacitated. On a failure, the creature is  blinded  until the start of its next turn. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can\xe2\x80\x99t see the drone until the start of its next turn, when it can avert its eyes again. If it looks at the drone in the meantime, it must immediately make the save. \n'b'  Actions \n'b'   Multiattack . The jeweled drone makes three attacks: two with its claws and one with its scimitar. \n'b'  Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage. \n'b'  Scimitar .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage plus 10 (3d6) poison damage. If the poison damage reduces the target to 0  hp , the target is stable but  poisoned  for 1 hour, even after regaining  hp , and is  paralyzed  while  poisoned  in this way. \n'b'  Reactions \n'b'   Protect the Queen . When a creature makes an  attack  against a  tosculi  hive queen, the jeweled drone grants a +2 bonus to the queen\xe2\x80\x99s AC if the drone is within 5 feet of the queen. \n'b'  About \n'b' In  tosculi  hive cities, powerful queens reign supreme, but even they have difficulty managing an entire swarm on their own. To extend their reach and authority, they rely on jeweled drones. \n'b' More intelligent than most other  tosculi , jeweled drones oversee individual aspects of the swarm and hive, managing the efficient order that constrains tosculi life. The jeweled drones produce powerful pheromones that help extend their authority and that also serve to forge nearby tosculi into a precise and deadly fighting force. \n'b'  Queen\xe2\x80\x99s Attendants . Jeweled drones are closest to the hive queens in both authority and physical proximity. They serve as advisors to the queen, bringing her news and information from all corners of the hive. It\xe2\x80\x99s not uncommon for queens to choose consorts from among the ranks of jeweled drones as well. Such favored wasp folk enjoy unparalleled influence, until the queen tires of and devours them.'