b'Cacodaemon Thrall \n'b'  Family:   Daemons  \n'b'  Tiny   fiend  (daemon),  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  28 (8d4 + 8)  Speed  5 ft., fly 50 ft. (hover)\n'b' STATS STR: 12 (+1) DEX:  14 (+2)  CON:  13 (+1)  INT:  8 (-1)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +3,  Deception  +5,  Perception  + 5,  Stealth  +5  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing damage from nonmagical attacks  Damage Immunities  acid, necrotic,  poisoned   Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  Abyssal, Common, Infernal, telepathy 120 ft. \n'b' Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Fiendish Health . The cacodaemon is immune to disease. \n'b'  Innate Spellcasting . The cacodaemon\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 11). It can innately cast the following spells, requiring only verbal components:\n'b'\n'b'\n'b'  At will :  detect evil and good ,  detect magic  \n'b'  1/day each :  hideous laughter ,  invisibility  \n'b'\n'b'  Shapechanger . The cacodaemon can use its action to  polymorph  into a beast form that resembles a lizard (speed 15 ft.), octopus (5 ft., swim 30 ft.), a small scorpion (15 ft., climb 15 ft.), venomous snake (15 ft., swim 15 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes note. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4+2) piercing damage, and the creature must make a DC 13  Constitution  saving throw against disease or become  poisoned  until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw. A creature is cured after three successful saving throws. If a creature dies while it is  poisoned  and diseased in this way, its soul automatically becomes trapped as a soul gem in the cacodaemon\xe2\x80\x99s gut. \n'b'\n'b' REACTIONS \n'b'\n'b'  Soul Lock . When a sentient creature dies within 60 feet of the cacodaemon, it can ingest its spirit. This causes a soul gem to grow inside of the cacodaemon\xe2\x80\x99s gut, which it can regurgitate as an action. A soul gem is a fine sized object with 1 hit point. Destroying a soul gem frees the soul, though it does not return the deceased creature to life. Attempting to resurrect a creature who\xe2\x80\x99se soul is in a cacodaemon\xe2\x80\x99s soul gem requires the caster of the spell to make a spellcasting ability score check with a DC of 9. If the check succeeds, the soul gem shatters, and the creature is resurrected as normal.'