b'Celestial Aspect, Charity \n'b'  Medium   celestial ,  lawful good  \n'b'  Armor Class  19 (natural armor)  Hit Points  294 (28d8 + 168)  Speed  30 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +13,  Wis  +14,  Cha  +12  Skills   Insight  +14,  Perception  +14,  Persuasion  +12  Damage Resistances  radiant; bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed , exhausted,  frightened   Senses   darkvision  120 ft., passive  Perception  24  Languages  all, telepathy 120 ft.  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . Charity\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 22, +14 to hit with spell attacks). She can innately cast the following spells, requiring no components:\n'b'\n'b'   At will :  create food and water , friends,  guidance ,  light ,  prestidigitation  \n'b'  3/day each :  bless ,  charm person ,  create or destroy water ,  dimension door ,  enhance ability ,  lesser restoration ,  revivify ,  thunderwave  (5th level) \n'b'  1/day each :  beacon of hope ,  calm emotions ,  expeditious retreat ,  suggestion  \n'b'\n'b'  Joyful Presence . Any creature that starts its turn within 60 feet of Charity must make a DC 20  Wisdom  saving throw. On a failed save, the creature becomes  charmed  by Charity for 1 minute. If the  charmed  creature takes any damage, the effect ends. On a successful save, the creature becomes immune to this feature for the next 24 hours. \n'b'  Legendary Resistance (3/day) . If Charity fails a saving throw, she can choose to succeed instead. \n'b'  Magic Resistance . Charity has advantage on saving throws against spells and other magical effects. \n'b'  Magical Weapons . Charity\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack . Charity makes two  melee attacks . \n'b'  Longsword .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 9 (1d10 + 4) slashing damage plus 31 (7d8) radiant damage. Charity can use a bonus action to make this sword cast bright light in a 30 ft.-radius. Any non-evil creature that sees this light adds +1 to their saving throws. \n'b'  Legendary Actions \n'b' Can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. Spent legendary actions are regained at the start of each turn. \n'b'   Cantrip . Charity casts a cantrip. \n'b'  Bolster (Costs 2 Actions) . Charity bolsters all non-hostile creatures within 120 feet of her until the end of her next turn. Bolstered creatures can\xe2\x80\x99t be  charmed  or  frightened , and they gain advantage on ability checks and saving throws until the end of Charity\xe2\x80\x99s next turn. \n'b'  Healing Touch (Costs 3 Actions) . Charity touches another creature. The target magically regains 34 (7d8 + 3)  hit points  and is freed from any curse, disease, poison, blindness, or deafness. \n'b'  About \n'b' Giving assistance to those in need is the generous being known as Charity. This celestial encourages nobles to share their wealth for the benefit of their fellow citizens. She teaches the elite that this is the right thing to do. Setting a virtuous example to other wealthy individuals is her continuing mission. \n'b'  Divine Reflection . Charity is a pure reflection of divine goodness. She influences any creatures that are around her with her joyful outlook. Her trusty golden sword radiates a holy light, giving hope to all those who see it. \n'b'  Generous Noble . This celestial is actually very wealthy and invests back in her community. She runs a large guild with other merchants who also share their wealth. Their guild helps anyone in need. \n'b'  Ethical Market . Charity is constantly trying to influence the market by promoting ethical businesses.\xc2\xa0She and her followers will engage greedy merchants and attempt to enlighten them. This celestial is genuinely concerned for others and doesn\xe2\x80\x99t see herself as more important than anyone else.'