b'Grandfather Araganaqlta\xe2\x80\x99a \n'b'  Huge   dragon ,  neutral  \n'b'  Armor Class  18 (natural armor) \n'b' Hit Points  300 (24d12+144) \n'b' Speed  25 ft., swim 40 ft.\n'b' STATS STR: 25 (+7) DEX:  16 (+3)  CON:  23 (+6)  INT:  20 (+5)  WIS:  19 (+4)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8,  Con  +11,  Wis  +9,  Cha  +6 \n'b' Skills   Athletics  +12,  History  +10,  Nature  +10,  Perception  +14,  Persuasion  +11, Sense Motive +14 \n'b' Condition Immunities   charmed ,  paralyzed ,  poisoned ,  prone ,  stunned  \n'b' Senses  blindsight 60 ft., tremorsense 120 ft., passive  Perception  24 \n'b' Languages  Common, Sylvan, telepathy 120 ft. \n'b' Challenge  16 (15,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Legendary Resistance (3/Day) . If Grandfather Araganaqlta\xe2\x80\x99a fails a saving throw, he can choose to succeed again. \n'b'  Magic Resistance . Grandfather Araganaqlta\xe2\x80\x99a has advantage on saving throws against spells and other magical effects. \n'b'  Shapechange . Grandfather Araganaqlta\xe2\x80\x99a magically polymorphs into a humanoid or reptile beast that has a Challenge no higher than his own, or back into his true form. He reverts to his true form if he dies. In a new form, Grandfather Araganaqlta\xe2\x80\x99a retains his alignment,  hit points , hit dice, ability to speak, proficiencies, Legendary  Resistance , and  Intelligence ,  Wisdom , and  Charisma  scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. \n'b'  Snake Loyalty . Any snake within 1 mile of Grandfather Araganaqlta\xe2\x80\x99a is considered to be  charmed . As an action, the Grandfather Araganaqlta\xe2\x80\x99a can summon snakes or snake swarms. The called snakes arrive within 1 round, and act as allies of the Grandfather Araganaqlta\xe2\x80\x99a, obeying his telepathic commands. The combined total of snakes summoned can be up to Challenge 15. Snakes summoned this way remain until they die or are dismissed as a bonus action. \n'b'  Spikes . Whenever the araganaqlta\xe2\x80\x99a is struck in melee, the attacker takes 3 (1d6) piercing damage. A creature that ends its turn  grappled  by the araganaqlta\xe2\x80\x99a takes 7 (2d6) piercing damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Grandfather Araganaqlta\xe2\x80\x99a makes three attacks: one with his bite and two with his tail hook. \n'b'  Bite .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 34 (6d8 + 7) piercing damage and the target must make a DC 20  Constitution  saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. Fiends that are resistant or immune to poison take radiant damage instead. \n'b'  Tail Hook .  Melee Weapon Attack : +11 to hit, reach 15 ft., one target.  Hit : 21 (4d6 + 7) piercing damage. Grandfather Araganaqlta\xe2\x80\x99a can choose to deal half damage and grapple the target (escape DC 20). \n'b'\n'b' LEGENDARY ACTIONS \n'b' Grandfather Araganaqlta\xe2\x80\x99a can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Grandfather Araganaqlta\xe2\x80\x99a regains spent legendary actions at the start of his turn. \n'b'\n'b'  Tail Attack . Grandfather Araganaqlta\xe2\x80\x99a makes a tail hook  attack . \n'b'  Move and Bite (Costs 2 Actions) . Grandfather Araganaqlta\xe2\x80\x99a moves up to his speed and bite. \n'b'  Command Snakes (Costs 3 Actions) . Grandfather Araganaqlta\xe2\x80\x99a commands all snakes within 100 feet to  attack . Any snake or snake swarm in this radius must use its  reaction  if able to make an immediate  attack  against one enemy of Grandfather Araganaqlta\xe2\x80\x99a within the snake\xe2\x80\x99s reach. \n'b'\n'b' ABOUT \n'b' These massive snakes can be found in nearly any environment, but they best love deep caves and dark forested rivers. The araganaqlta\xe2\x80\x99a is brightly colored in a riot of hues, with ridges of bright red sawtoothed spikes running along each of its flanks and a double-hooked claw at the tip of its tail. These clever shapeshifters often walk amongst mortals in humanoid guise, almost always elegantly dressed as befits their station. They see themselves as the rulers of all snakes and serpentine creatures, and they expect deference if not obedience from those to whom they reveal their true nature. The enjoy conversation and interaction with humanoids, who possess a cleverness that is often missing in their relations with snakes and other beasts of the field. They enjoy rewarding those that please or entertain them with worthy and memorable connections, but they are quick to punish desecrators of nature and any who persecute snakes. In its natural form the araganaqlta\xe2\x80\x99a is over 30 feet long and weighs over 700 pounds. \n'b'  Grandfather Ara?anaqlta\xe2\x80\x99a . None but the araganaqlta\xe2\x80\x99a themselves know whether the creature (or creatures) called Grandfather Araganaqlta\xe2\x80\x99a is actually a unique creature or merely an honorific granted to the eldest, wisest, and most powerful of their kind. They may be primordial scions of some elder being or a material embodiment of the spiritual essence of snakes. What is certain is that any creature bearing the title of Grandfather Araganaqlta\xe2\x80\x99a has  command  of virtually every snake within his domain and often have either created or attracted many new species of snakes unobserved anywhere else. \n'b' While some fear the giant snake entity, Grandfather Araganaqlta\xe2\x80\x99a is both intelligent and benevolent, sometimes entertaining guests who do not draw his ire, conversing with them and asking news of the outside world. Grandfather Araganaqlta\xe2\x80\x99a rarely acts on the affairs of mortals but has been known to do so when the stakes are high enough.'