b'Elephant, War \n'b'  Huge   beast ,  unaligned  \n'b'  Armor Class  14 (scale barding)  Hit Points  203 (14d20 + 56)  Speed  40 ft.\n'b' STATS STR: 24 (+7) DEX:  8 (-1)  CON:  18 (+4)  INT:  2 (-4)  WIS:  11 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +6  Senses  passive  Perception  10  Languages  \xe2\x80\x94  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'\n'b'  Trampling Charge . If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore  attack  on the same turn, that target must succeed on a DC 14  Strength  saving throw or be knocked  prone . If the target is  prone , the elephant can make one stomp attack against it as a bonus action. \n'b'  War Mount . Up to 6 Medium sized or smaller creatures can be mounted on a war elephant at one time. While mounted, the creatures have half- cover  and cannot be attacked by melee weapons with less than a 10 foot reach. \n'b'\n'b' Actions \n'b'\n'b'  Gore .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 26 (3d12 + 7) piercing damage. \n'b'  Stomp .  Melee Weapon Attack : +10 to hit, reach 5 ft., one  prone  creature.  Hit : 39 (5d12 + 7) bludgeoning damage.'