b'Orc Lord of The Pit \n'b'  Family:   Orc  \n'b'  Large   humanoid (orc) ,  neutral evil  \n'b'  Armor Class  16 (chainmail)  Hit Points  127 (15d8 + 60)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  17 (+3)  CON:  18 (+4)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +8,  Con  +7,  Wis  +5,  Cha  +5  Skills   Deception  +5,  Insight  +5,  Perception  +8,  Persuasion  +5  Damage Resistances  cold  Condition Immunities   charmed ,  frightened   Senses   darkvision  120 ft., passive  Perception  18  Languages  Orcish, Infernal  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the  orc\xe2\x80\x99s   darkvision . \n'b'  Innate Spellcasting . The orc\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  3/day each :  darkness ,  misty step  \n'b'\n'b'  Magic Resistance . The orc has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The orc makes two Greatmaul attacks. \n'b'  Greatmaul .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 15 (3d6 + 5) bludgeoning damage, and the target is pushed up to 5 feet away from the orc. \n'b'\n'b' REACTIONS \n'b'\n'b'  Arctic Rebuke . As a  reaction  when the orc is hit by an  attack , it can project a blast of ice in retaliation. The attacker must succeed on a DC 13  Dexterity  saving throw or take 16 (3d10) cold damage.'