b'Banelight \n'b'  Medium   fey ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  184 (16d8+112)  Speed  20 ft.,\xc2\xa0\xc2\xa0fly\xc2\xa0100 ft.\n'b' STATS STR: 12 (+1) DEX:  26 (+8)  CON:  24 (+7)  INT:  21 (+5)  WIS:  22 (+6)  CHA:  23 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  blindsight 60 ft.,  darkvision  60 ft., passive  Perception  16  Languages  Aklo, Auran, Common, Draconic, Sylvan  Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Banelight Aura . All creatures within 60 ft. suffer from the  bane  spell. Any magical light not created by the banelight turns bright red within this radius. \n'b'  Innate Spellcasting : The banelight\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will : sunlight (as a bonus action),  hypnotic pattern  \n'b'  3/day :  hypnotic pattern  (as a bonus action) \n'b'\n'b'  Magic Resistance . The banelight has advantage on saving throws against spells and other magical effects. \n'b'  Regeneration . A banelight regenerates 10  hit points  at the start of its turn. This ability does not function if the banelight is in darkness. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The banelight makes two light vortex attacks. \n'b'  Light Vortex .  Ranged Spell Attack : +12 to hit, range 60, 1 target.  Hit : 28 (5d8 + 6) radiant damage. Undead receive double damage from this attack. This attack does not receive disadvantage due to being used within 5 feet of a hostile creature. \n'b'  Summon Wisp (3/Day) . The banelight summons a  will-o\xe2\x80\x99-wisp , for up to 1 minute. \n'b'\n'b' ABOUT \n'b' Banelights are cruel fey who stalk mortals in the darkness and loathe the increasing ubiquity of mortal-made light. \n'b' Banelights are strangely social creatures, and they conduct bizarre courtship dances among themselves or with will-o\xe2\x80\x99-wisps. In the absence of other fey to keep them company, banelights sometimes capture mortals to keep them entertained. While a good conversationalist can survive as a banelight\xe2\x80\x99s \xe2\x80\x9cguest\xe2\x80\x9d for years, banelights are quick to dispatch companions who bore them.'