b'Ostinato \n'b'  Medium   aberration ,  chaotic neutral  \n'b'  Armor Class  15  Hit Points  39 (6d8 + 12)  Speed  0 ft., fly 50 ft. (hover)\n'b' STATS STR: 1 (-5) DEX:  20 (+5)  CON:  15 (+2)  INT:  5 (-3)  WIS:  12 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Perception +3  Damage Vulnerabilities  thunder  Damage Resistances  acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive Perception 13  Languages  understands Common but can\xe2\x80\x99t speak, telepathy 120 ft.  Challenge  4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Incorporeal Movement . The ostinato can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Invisibility . The ostinato is  invisible . \n'b'  Magic Resistance . The ostinato has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ostinato makes two Cacophony Burst attacks. \n'b'  Cacophony Burst .  Melee or Ranged Spell Attack : +7 to hit, range 60 ft., one target.  Hit : 16 (3d8 + 3) thunder damage. \n'b'  Aural Symbiosis (Recharge 6) . One Humanoid that the ostinato can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or the ostinato merges with the target, becoming an enjoyable, repetitive tune in its host\xe2\x80\x99s mind. The ostinato can\xe2\x80\x99t be targeted by any attack, spell, or other effect, and it can\xe2\x80\x99t attack. The host retains control of its body and is aware of the ostinato\xe2\x80\x99s presence only as a melody, not as a living entity. The host no longer needs to eat or drink, gains the ostinato\xe2\x80\x99s Magic Resistance trait, and has advantage on Charisma checks. In addition, the host has disadvantage on  Wisdom  saving throws, and it can\xe2\x80\x99t maintain concentration on spells or other effects. At the end of each long rest, the host can make a DC 13  Wisdom  ( Insight ) check, realizing that the music it hears comes from an external entity on a success. The Aural Symbiosis lasts until the host drops to 0  hp , the ostinato ends it as a bonus action, or the ostinato is forced out by an effect like the  dispel evil and good  spell. When the Aural Symbiosis ends, the ostinato bursts out from the host\xe2\x80\x99s mind in a thunderous explosion of sound, reappearing in an unoccupied space within 5 feet of the host. Each creature within 15 feet of the ostinato when it exits, including the host, must make a DC 13  Constitution  saving throw, taking 18 (4d8) thunder damage on a failed save, or half as much damage on a successful one. The host is immune to this ostinato\xe2\x80\x99s Aural Symbiosis for 24 hours after succeeding on the saving throw or after the Aural Symbiosis ends. \n'b'  Contagious Tune (1/Day) . While merged with a Humanoid host, the ostinato fills the minds of nearby creatures with the same catchy tune playing in its host\xe2\x80\x99s mind. Each creature within 30 feet of the ostinato\xe2\x80\x99s host must make a DC 13 Charisma saving throw, taking 21 (6d6) psychic damage on a failed save, or half as much damage on a successful one. The ostinato then gains  temporary hp  equal to the single highest amount of psychic damage dealt. A  deafened  creature is immune to Contagious Tune. \n'b'\n'b' ABOUT \n'b' A bit of catchy, repetitive music emanates from nowhere, drifting and moving as if dancing in the empty air. \n'b'  Born from Drama . Incredibly moving arias, passionate performances, and ditties that drive a person mad are often the product of ostinatos. These creatures of living music are born from overwrought emotions, and they feed off the vitality and personality of mortals. \n'b'  Song Searchers . Ostinatos wander the mortal world as repetitive snippets of song, searching for hosts and rich feeding grounds. They enter hosts secretly, remaining undetected to prolong their voracious feasting.'