b'Mephit, Shadow \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  13  Hit Points  21 (6d6)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 8 (-1) DEX:  14 (+2)  CON:  11 (+1)  INT:  12 (+2)  WIS:  10 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +4  Damage Vulnerabilities  radiant  Damage Immunities  necrotic, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  Auran, Ignan  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Death Burst . When the mephit dies, it explodes in a burst of shadowy energy. Each creature within 5 feet of it must make a DC 10  Dexterity  saving throw, taking 4 (1d8) necrotic damage on a failed save, or half as much damage on a successful one. \n'b'  Shadow Stealth . While in dim light or darkness, the mephit can take the  Hide  action as a bonus action. \n'b'  Innate Spellcasting (1/Day) . The mephit can innately cast  invisibility , requiring no material components. Its innate spellcasting ability is  Charisma . \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) necrotic damage. \n'b'  Shadow Breath (Recharge 6) . The mephit exhales a 15-foot cone of necrotic energy. Each creature in that area must make a DC 10  Dexterity  saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful save.'