b'Eldritch Goblin, Lesser \n'b'  Family:   Goblin  \n'b'  Small   humanoid ,  neutral evil  \n'b'  Armor Class  15 (leather armor and shield)  Hit Points  35 (10d6)  Speed  30 ft.\n'b' STATS STR: 8 (-1) DEX:  14 (+2)  CON:  10 (+0)  INT:  20 (+5)  WIS:  18 (+4)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Animal Handling  (worgs only) +6,  History  +7,  Stealth  +6,  Religion  +7,  Perception  +6,  Insight  +6  Saving Throws   Dexterity  +4,  Intelligence  +7  Senses   darkvision  60 ft., passive  Perception  16  Languages  All Humanoid languages  Challenge  1 with one or two gifts, 2 with three gifts. \n'b' SPECIAL TRAITS \n'b'\n'b'  Eldritch Gifts . Each eldritch goblin has 1-3 eldritch gifts. The GM can choose the abilities or roll them randomly. This list should not be considered exhaustive but is offered if the GM wishes to quickly generate an eldritch goblin.\n'b'\n'b'\n'b' Has  protection from evil and good  at all times without concentrating \n'b'  Never needs to eat . The goblin is immune to ingested poison and has advantage on saves to avoid  exhaustion . \n'b'  Call Animals . Once per day, the  goblin  can cast  Conjure Animals  as an innate spell. The animals called should be appropriate for a  Goblin . \n'b'  Hardened Skin . The goblin gains +2 AC. This stacks with any armor. \n'b'  Persuasive Words . The goblin can innately cast  suggestion  (DC 13) three times per day. \n'b'  Toughened . The goblin has advantage on all  Constitution  saves. \n'b'  Bound Mount . The goblin has formed a mystic bond with a  worg . The goblin can call the mount as a bonus action, causing the creature to instantly appear. The mount is obedient to its master. \n'b'  Divine Strike . The goblin infuses any weapon it wields with power. The weapon does an extra 1d4 radiant damage and is considered magical. \n'b'  Link to the Earth . Once per week, the  goblin  can innately cast  Commune with Nature . \n'b'  Mirror Trick . The goblin can cast  mirror image  3/day as a bonus action. \n'b'\n'b'  Silence . At will, the  goblin  can choose to become perfectly silent, even if it would otherwise make noise. The creature becomes  invisible  to tremorsense and gains advantage on  Stealth  checks. \n'b'  Mounted Combat . The eldritch goblins are superior  worg  riders. If they roll less than 10 on any animal handling check for a  worg  mount, they instead roll a 10. If they are knocked from their mount, they automatically land on their feet and avoid damage. If the  goblin  moves at least 20 feet towards a target while riding its  worg  and hits with a spear  attack , that  attack  does triple dice damage (quadruple on a critical hit). While mounted on a  worg , the  worg  can make its bite  attack  if a target is available. The  worg  acts on its rider\xe2\x80\x99s  initiative  and in all other ways is considered a controlled mount. Finally, the  goblin  can mount or dismount from the  worg  without using movement. \n'b'  Eldritch Spear . The goblins have designed a special spear with an incredibly  light  design. The materials are rare and the creation of these spears takes considerable time and energy, so only the Eldritch wield them. The weapon is a finesse weapon in their hands. \n'b'  Unique Death . Each eldritch goblin has a unique form of  attack  that can slay it. The GM should choose one energy type. Only damage from that energy type can permanently slay the  goblin . If the  goblin  is reduced to  0 hit points  by any other form of  attack , it is at  0 hit points  and stable. The only other way to slay the  goblin  is to reduce its maximum  hit points  to 0. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The eldritch goblin makes two attacks with its spear or short bow. \n'b'  Spear .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6+2) piercing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 5 (1d6+2) piercing damage. \n'b'\n'b' ABOUT \n'b' Eldritch goblins are immortal. They take a variety of shapes and forms, though all are goblinesque in nature. Some are taller than normal goblins, others smaller, so much so that they are only a foot or so high. Their features are akin to an old knotted black-jack oak, twisted, and wrinkled like dried bark. This is representative of their age, the older the goblin the more knotted and thick his skin. Younger eldritch goblins, \xe2\x80\x93 those only several centuries old \xe2\x80\x93 still possess something of the smooth, stretched skin of their lesser kindred. of course, some of the elders are possessed of luminescent beauty, a reflection of their magical quality (see below). Eldritch goblins have a great love of things, and they are always carrying them around, often tied to their persons, articles that they have come across in their adventures, articles they found interesting such as a beaded glass jar, a box of peculiar workmanship, a bone, etc. They are also fond of jewelry and wear ear, finger, and toe rings, bracelets, armbands, and the like. In clothing, they are as varied as any species, some preferring colors bright and glaring, others armor, still others, drab cloaks or rags. \n'b'  Gods amongst Goblins . Eldritch goblins belong to any of the greater goblin communities, though they stand apart from vast hordes and often travel alone. Some rule their lesser kin; others live amongst them as strangers, revered as god-like figures. But few of the eldritch goblins work in concert with each other as their purposes are different. Some few, however, develop friendships with their eldritch brethren and spend their lives in adventure. If encountering more than a dozen, it is very rare and usually an indication that something huge is happening in the goblin communities; war, or the like. \n'b'  Long-Lived . They are fluent in all human, demi-human, and most other humanoid languages, having keen intelligence and long lives to learn them. They revel in the history of their being and judge one another by their deeds and accomplishments, battle honors not the least. They are not averse to traveling with any of the other races, carrying no particular hatred for other creatures, secure in their own lifeless superiority. \n'b'  Cunning Leaders . Eldritch goblins utilize the same tactics as their lesser brethren, but they are even more vile and wicked in doing so. Unlike lesser goblins, eldritch goblins can match strategy with any dwarf, and they are not cowardly. They are more than willing to sacrifice any number of other goblins, orcs, or any other creatures in their service to gain a victory. Being immortal creatures, they have complete disdain for the lives of other beings.'