b'Animated Flame Tongue \n'b'  Small   construct ,  unaligned  \n'b'  Armor Class  18 (natural armor) \n'b' Hit Points  31 (9d6) \n'b' Speed  0 ft., fly 50 ft. (hover)\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  10 (+0)  INT:  1 (-5)  WIS:  5 (-3)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5 \n'b' Damage Resistances  fire \n'b' Damage Immunities  poison, psychic \n'b' Condition Immunities  blind,  charmed ,  deafened ,  frightened ,  paralyzed ,  petrified ,  poisoned  \n'b' Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  7 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  2 (450 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The  flame tongue  is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the  flame tongue  must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  False Appearance . While the  flame tongue  remains motionless and isn\xe2\x80\x99t flying, it is indistinguishable from a normal sword. \n'b'  Magic Weapons . The  flame tongue\xe2\x80\x99s  weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Longsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage and 7 (2d6) fire damage. \n'b'  Frenzy (1/Day) . The animated  flame tongue  strikes out in a series of wild attacks against a single creature. The animated  flame tongue  makes three longsword attacks against a single target. \n'b'\n'b' REACTIONS \n'b'\n'b'  Parry and Riposte . The animated  flame tongue  adds 3 to its AC against one  melee attack  that would hit it. If the  attack  misses, the animated  flame tongue  can make one  melee attack  against the attacker if it is within reach. \n'b'\n'b' ABOUT \n'b'  Flourishing Blades . Infused with arcane life, animated flame tongues dance through the air leaving trails of embers behind them as they seek foes to slay. Animated flame tongues fight with the skill of a seasoned duelist. \n'b'  Honorbound . Animated flame tongues can be created in many ways, but the most common way is when a magical sword\xe2\x80\x99s attuned wielder is killed with magical fire. The sword becomes mobile and semi-sentient, seeking to defeat those who killed its master, and anyone who uses magic to destroy life. This makes animated flame tongues a particular risk to those who wield magic. \n'b'  Constructed Nature . An animated  flame tongue  doesn\xe2\x80\x99t require air, food, drink, or sleep. The magic that animates an animated  flame tongue  is dispelled when the construct drops to  0 hit points . An animated  flame tongue  reduced to  0 hit points  becomes inanimate and is too damaged to be of much use or value to anyone. \n'b'\n'b'  DC 10  Intelligence  ( Nature ) : The animated  flame tongue  is resistant to fire damage. \n'b'  DC 15  Intelligence  ( History ) : An animated  flame tongue\xe2\x80\x99s  attacks are magical. \n'b'  DC 20  Intelligence  ( Arcana ) : An animated  flame tongue  can be rendered  incapacitated  by the  dispel magic  spell.'