b'Ur-suk (Black Hearts, Dark Faerie) \n'b'  Small   fey ,  chaotic evil  \n'b'  Armor Class  14  Hit Points  10 (3d6)  Speed  20 ft., fly 30 ft.\n'b' STATS STR: 6 (-2) DEX:  19 (+4)  CON:  11 (+0)  INT:  13 (+1)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Nature  +3,  Stealth  +6,  Survival  +4  Senses   darkvision  90 ft., passive  Perception  12  Languages  Sylvan  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Camouflage . Dark fey are able to alter the texture and color of their skin. This allows them to blend in w i t h almost any environment. It takes a full 5 rounds for an ur-suk to change. But once they have changed, they have advantage on all  Stealth  rolls. \n'b'  Innate Spellcasting . The ur-suk\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 13). The ur-suk can innately cast the following spells, requiring only verbal component:\n'b'\n'b'\n'b'  At will :  dancing lights , druidcraft,  light  \n'b'  1/day :  entangle ,  faerie fire ,  hypnotic pattern , obscuring mist,  pass without trace , poison food and water (reverse of purify food and water),  silent image  \n'b'  2/day :  polymorph  (self only) \n'b'\n'b'  Enrage Animals . Once per long rest, the ur-suk can attempt to enrage all animals in a 30-foot radius around it. Each animal must make a  Charisma  save (DC 13) or be driven into an irrational rage for 1 minute. The animal will  attack  the nearest target to it and will not stop until the rage subsides. \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee Weapon Attack : +6 to hit, reach 5 ft., on target.  Hit : 6 (1d4+4) piercing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +6 to hit, range 80/320, one target.  Hit : 7 (1d6+4) piercing damage. \n'b'\n'b' ABOUT \n'b' The ur-suk, also known as Black Hearts or Dark Faerie, are outcasts from the land of Fey. Exiled from their people for their foul disposition, or an unspeakable crime, they are forced to wander the wild world. Seeking no redemption, they care not for their actions, past or present, and lust only for treasures or power or both. The ur-suk come in many shapes and sizes, indeed, they are able to polymorph themselves into almost any form. But at their heart, the ur-suk are small, winged, humanoid creatures with mottled gray or patchy yellow-green skin. Occasionally, they take on the shape of deformed gnomes. They have long faces and deep eyes that give them great vision in the twilight. The wide gash that is their mouth splits their face into two halves, making them hideous to look upon, and the jagged, unkempt teeth only add to their horrible visage. Their faces reflect an innate cruelty, as their features are lined with deep crevices of ragged emotion. They prefer to wear clothes, usually pants and boots, but at times are naked. \n'b'  Vengeful and Foul . The majority of the ur-suk work to undo all that is good. To this end, they haunt the good people or places of the world, seeking to bring them to ruin. They trick their victims, trying to lead them astray and wreak havoc wherever they go. They love to steal and rob human establishments and are frequently responsible for kidnapping the young. They are particularly fond of robbing the dead, plundering tombs of paladins, knights, and their families. The ur-suk are small-minded, timid, and fearful, and for these reasons, they tend to seek out powerful, evil creatures and aid them against other lesser folk. These dark faerie have an inexplicable hatred, which borders on fear, of birds. \n'b'  Anti-Social . The ur-suk are found in most climes and almost any terrain; however, the majority prefer deep, temperate forests where they live in dens or warrens dug beneath the roots of very old trees. ur-suk are violent creatures and do not work well with one another. The ur-suk are not by nature social creatures and they rarely gather in groups of more than 2-4, though on occasion they gather in great concourses to discuss events or needs that may be pressing to them and them alone. When encountered in large groups, there are always several factions that frequently fight one another. They are not fond of other fey and often enslave grigs and pixies. \n'b'  Guerilla Fighters . Dark Faerie rarely stand and fight unless they feel that they have a better than average chance of overcoming the enemy. They prefer hit and run tactics that keep an enemy unbalanced, gradually weakening them until chances of a successful attack improve. To this end, they use their spells and their ability to camouflage themselves.'