b'Golem, Bronze \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  57 (6d10 + 24)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  6 (-2)  CON:  18 (+4)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4  Damage Resistances  fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Boiling Body . The golem\xe2\x80\x99s body is hot to the touch, thanks to the boiler inside its chest. A creature that touches the  golem  or hits it with a  melee attack  while within 5 feet of it takes 5 (1d10) fire damage. \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'  Construct Nature . A golem doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Multiattack . The golem makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage and, if the target is a Medium or smaller creature, it is  grappled  (escape DC 13). The golem can only grapple one creature at a time. \n'b'  Brazen Bull . The golem makes a slam  attack  against a target it is grappling as it opens a plate in its chest and exposes its arcane boiler. If the  attack  hits, the target is forced into the  golem\xe2\x80\x99s  boiler, and the grapple ends. While inside the boiler, the target is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the boiler, and it takes 14 (4d6) fire damage at the start of each of its turns. To escape, it or another creature must succeed on a DC 13  Strength  ( Athletics ) check to open the boiler, freeing the target, which falls  prone  in a space within 5 feet of the  golem . A bronze  golem  can only have one creature in its boiler at a time. \n'b'  About \n'b' Steam hisses from openings along the chest and jawline of a shining bronze man with enormous fists. \n'b'  Refurbished Statues . Early bronze golems were crafted on a budget and had to use existing statues as a base. The interiors of these statues were hollowed out to fit the  golem\xe2\x80\x99s  internal steam boiler, and the leftover bronze was recast into an intimidating, stern-visaged head. Early bronze golems were used as arcane prison guards and guardians of secret temples. \n'b'  Magic over Mechanics . Bronze golems were first developed as early prototypes of the steam golems. These prototypes used arcane magic to smooth over inconsistencies in early steam technology, but rapid advancements in steam and  clockwork  mechanical engineering has made mass-producing mechanical golems much faster and cheaper than creating magical ones. \n'b'  Valuable Bodies . A bronze  golem  weighs approximately 3,500 pounds and requires 3,000 gp worth of bronze and a steam engine worth 500 gp to construct. It also requires the replacement of magical reagents worth 1,500 gp every year to maintain the  golem . Unlike a normal steam  golem  that requires coal and water to power it, these golems are powered by magical reagents, which perpetually generate burning steam within the bronze  golem\xe2\x80\x99s  internal boiler.'