b'Umbrellaphant \n'b'  Huge   monstrosity ,  unaligned  \n'b'  Armor Class  12 \n'b' Hit Points  76 (8d12 + 24) \n'b' Speed  40 ft., fly 40 ft. (hover)\n'b' STATS STR: 22 (+6) DEX:  9 (-1)  CON:  17 (+3)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  10 \n'b' Languages  \xe2\x80\x93 \n'b' Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Rideable . Up to two Small creatures or one Medium creature can ride the umbrellaphant without squeezing. To make a  melee attack  against a target within 5 feet of the umbrellaphant, they must use spears or weapons with reach. If the umbrellaphant dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the umbrellaphant. \n'b'  Trampling Charge . If the umbrellaphant moves at least 20 feet straight toward a creature and then hits it with a gore  attack  on the same turn, that target must succeed on a DC 16  Strength  saving throw or be forced  prone . If the target is  prone , the umbrellaphant can make one stomp  attack  against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Gore .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 19 (3d8 + 6) piercing damage. \n'b'  Stomp .  Melee Weapon Attack : +8 to hit, reach 5 ft., one  prone  creature.  Hit : 22 (3d10 + 6) bludgeoning damage. \n'b'  Squash .  Melee Weapon Attack : +8 to hit, reach 5 ft., one Medium or Smaller creature.  Hit : 27 (6d6 + 6) bludgeoning damage, the umbrellaphant lands in the target\xe2\x80\x99s space, and the target is  grappled  (escape DC 16). Until this grapple ends, the target is  prone . The grapple ends early if the umbrellaphant moves out of the space. \n'b'\n'b' ABOUT \n'b' This immense zooming monster flies not by wings, but a balloon-like structure of its own tough skin billowing over its back like a howdah. \n'b' Umbrellaphants are magically created creatures gifted with the ability, by using gases they propel from their backs, to float about like a hot air balloon. Despite this, there is an element of magic in their movement; their skins are not large enough to justify the enormity of an umbrellaphant\xe2\x80\x99s flight, and they move horizontally without any discernible propulsion. \n'b'  Terrifying Mounts . Whatever the mechanism behind their flight, umbrellaphants are terrifying mounts. Casters sit behind their heads, which limits their ability to carry passengers. \n'b'  Death from Above . As mounts, umbrellaphants are suitable if somewhat unwieldy. Their flap of skin prohibits a howdah on their backs, so the rider is forced to sit just behind their neck. But as weapons of shock and awe, nothing beats the death from above that is a flying  elephant .'