b'Demon, Gharros \n'b'  Family:   Demons  \n'b'  Large   fiend  (demon),  chaotic evil  \n'b'  Armor Class  20 (natural armor)  Hit Points  270 (20d10 + 160)  Speed  30 ft.\n'b' STATS STR: 26 (+8) DEX:  18 (+4)  CON:  26 (+8)  INT:  18 (+4)  WIS:  18 (+4)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +13,  Wisdom  +9,  Charisma  +10  Skills   Athletics  +13,  Perception  +9,  Survival  +9  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   poisoned   Senses   truesight  120 ft., passive  Perception  19  Languages  Abyssal, telepathy 120 ft.  Challenge  16 (15,000 XP) \n'b' Special Traits \n'b'   Improved Critical . The demon\xe2\x80\x99s attacks score a critical hit on a roll of 19 or 20. \n'b'  Innate Spellcasting . The demon\xe2\x80\x99s spellcasting ability is  Wisdom  (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells requiring no material components:\n'b'\n'b'   At will :  darkness ,  detect evil and good ,  detect magic ,  mirror image  \n'b'  3/day each :  hallow ,  telekinesis ,  teleport  \n'b'\n'b'  Magic Resistance . The demon has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The demon\xe2\x80\x99s weapon attacks are magical. \n'b'  Rampage . When the demon reduces a creature to  0 hit points  with a  melee attack  on its turn, the  demon  can take a bonus action to move up to half its speed and make a halberd  attack . \n'b'  Actions \n'b'   Multiattack . The  demon  makes three attacks: one halberd attack and two sting attacks. \n'b'  Halberd .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 19 (2d10 + 8) slashing damage. \n'b'  Sting .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 17 (2d8 + 8) piercing damage, and the target must make a DC 18  Constitution  saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Summon (1/day) . The  demon  chooses what to summon and attempts a magical summoning. A gharros has a 50% chance of summoning 1d6  vrocks , 1d4  hezrous , 1d3  glabrezus , 1d2 nalfeshnees, or one marilith. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can\xe2\x80\x99t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. \n'b'  About \n'b' This hideous creature appears to be half-scorpion and half-human. Its upper torso is that of a greenish-silver humanoid with long, flowing dark hair and stark white eyes while its lower torso is that of a reddish-brown scorpion. Its tail splits into two separate stingers and the creature\xe2\x80\x99s mouth is filled with razor-sharp teeth. \n'b' A gharros looks like a cross between a large human and an even larger scorpion. They serve as guards, soldiers, shock troops (and even assassins sometimes) to some of the minor nobles and lesser demon lords of the Abyss. They hate all goodness and seek to destroy it at any opportunity through whatever means available. \n'b' A gharros is about 8 feet tall and 10 feet long and weighs around 1,500 pounds. \n'b' Gharros are very aggressive in battle and seek to kill the strongest opponent first. They wield their halberd in combat and sting with their deadly tails, all the while sprinkling the fight with their innate spellcasting abilities. Unless ordered to do so, gharros never take prisoners in battle. \n'b' They fight to the death (either their death or their opponent\xe2\x80\x99s).'