b'Scootfolk \n'b'  Medium   humanoid  (ozian),  neutral good  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  27 (5d8 + 5) \n'b' Speed  15 ft. (30 ft. while sailing into the wind; 60 ft. while sailing with the wind)\n'b' STATS STR: 17 (+3) DEX:  15 (+2)  CON:  12 (+1)  INT:  13 (+1)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Nature  +3,  Perception  +3 \n'b' Senses  passive  Perception  13 \n'b' Languages  Common \n'b' Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Limited Amphibiousness . The scootfolk can breathe air and water, but needs to be submerged in water at least once a day for 1 minute to avoid suffocating. \n'b'  Standing Leap . The scootfolk\xe2\x80\x99s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. \n'b'  Tater Walk . The scootfolk can stand and move on liquid surfaces as if they were solid ground. \n'b'\n'b' ACTIONS \n'b'\n'b'  Fist .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 5 (1d4 + 3) piercing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Toss . If an object is hurled at the scootfolk, it can, with a successful DC 10  Dexterity  saving throw, catch the missile and take no bludgeoning damage from it. \n'b'\n'b' ABOUT \n'b' This curious humanoid is tall and angular. It\xe2\x80\x99s clad in shiny water proof hats and slickers. On its long, thin feet, shaped somewhat like skis and somewhat like narrow boats, it slides over the water as surely and carelessly as one skates about on ice. Extending from the ankle to the finger tips, and as much a part of the wearer as wings are part of a  bird , are bright yellow sails. When their arms are down at their sides, the sails are folded in and almost unnoticeable, but with arms outstretched the riverman has two wide-spread sails to help it scoot over the water. Its face, under a broad waterproof hat, is child-like and pleasant. \n'b' By lowering the right arm or the left, scootfolk can turn, tack and get about faster than any sailing boat. Beneath their hats, their hair is moss. They are great at catching things. They consider other humanoids \xe2\x80\x9cScoots\xe2\x80\x9d who haven\xe2\x80\x99t grown their sails yet, which they develop by sticking in the mud. Scootfolk dislike getting dry and can get sick if they are dry for too long. They grow sails by eating a particular kind of fish, although they are also fond of watercress and watermelons.'