b'Thresholder \n'b'  Large   fey ,  any alignment  \n'b'  Armor Class  18 (mithral plate)  Hit Points  135 (18d10 + 36)  Speed  40 ft.\n'b' STATS STR: 16 (+3) DEX:  18 (+4)  CON:  14 (+2)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +7,  Perception  +7,  Stealth  +8  Senses  passive  Perception  17  Languages  Sylvan, Common  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Cunning Action . The thresholder can use a bonus action to take the  Dash ,  Disengage , or  Hide  action. \n'b'  Magic Resistance . The thresholder has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Multiattack . The thresholder makes three attacks. \n'b'  Gatekeeper Staff .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 16 (3d8 + 3) bludgeoning damage. \n'b'  About \n'b' These agile sentinels lurk near gates, faerie rings, and other thresholds. Regardless of who or what they serve, these guardians are harsh judges. They will question any newcomers about their business and decide whether they are worthy enough to visit. If the thresholder decides the strangers aren\xe2\x80\x99t worthy, it will order them to leave.\xc2\xa0Thresholders will attack anyone that disobeys their orders.'