b'Morlock (Frog God Games) \n'b'  Medium   humanoid ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  26 (4d8 + 8)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  18 (+4)  CON:  15 (+2)  INT:  5 (-3)  WIS:  14 (+2)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  14  Languages  Common  Challenge  1 (200 XP) \n'b' Special Traits \n'b'\n'b'  Keen Smell . The morlock has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Light Sensitivity . While in bright light, the morlock has disadvantage on  attack  rolls and  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Pounce . If the morlock moves at least 15 feet straight toward a creature and then hits it with a bite  attack  on the same turn, that target must succeed on a DC 14  Strength  saving throw or be knocked  prone . If the target is  prone , the morlock can make another bite  attack  against it as a bonus action. \n'b'  Martial Advantage . Once per turn, the morlock can deal an extra 7 (2d6) damage to a creature it hits with a weapon  attack  if that creature is within 5 feet of an ally of the morlock that isn\xe2\x80\x99t incapacitated. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The morlock makes two  melee attacks : one with its bite and one with its club. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Club .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 4 (1d4 + 2) bludgeoning damage.'