b'Lightning Mephit Stormrider \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  13  Hit Points  36 (8d6+8)  Speed  30 ft., fly 40 ft.\n'b' STATS STR: 8 (-1) DEX:  17 (+3)  CON:  12 (+1)  INT:  12 (+1)  WIS:  11 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2  Damage Vulnerabilities  necrotic  Damage Immunities \xc2\xa0lightning, poison, radiant,\xc2\xa0thunder  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  Auran, Common  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Death Burst . When a lightning mephit stormrider dies, it explodes in a burst of electricity. Each creature within 5 feet of it must make a DC 11  Dexterity  saving throw, taking 9 (2d8) lightning damage on a failed save, or half as much damage on a successful one. \n'b'  Levitate (1/Day) . A lightning mephit stormrider can innately cast  levitate . It requires no material components and its spellcasting ability is  Charisma . \n'b'  Energy Bolt (1/Day) . A lightning mephit stormrider can innately cast energy bolt. Treat this as a Fire Bolt cantrip that inflicts lightning damage instead of fire damage. It requires no material components and its spellcasting ability is  Charisma . \n'b'  Summon Mephits (1/Day) . A lightning mephit stormrider has a 25 percent chance of summoning 2 (1d4) normal Lightning Mephits. A summoned Mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and cannot summon other Mephits. It remains for one minute, until it or its summoner dies, or until its summoner dismisses it as an action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6+3) slashing damage. \n'b'  Shocking Grasp .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (2d8) lightning damage. A lightning mephit stormrider has advantage on this  attack  roll if the target is wearing metal armor. \n'b'  Lightning Breath (Recharge 6) . A lightning mephit stormrider can exhale a 40-foot long, 1-foot-wide line of lightning. Each creature in that area must make a DC 13  Dexterity  saving throw, taking 10 (3d6) lightning damage on a failed save, or no damage on a successful one. \n'b'\n'b' ABOUT \n'b' Lightning mephit stormriders are creatures of elemental Air and Positive Energy that look much like their lesser cousins but which are slightly larger and have arcane runes flickering electrically across their hides. \n'b' They are intellectually superior to normal Lightning Mephits, can speak Auran and Common, and often lead and direct activities that weaker creatures would be incapable of on their own. They relish frisking through thunder storms and flying up as high as they can into the windswept nighttime sky.'