b'Belker \n'b'  Large   elemental ,  neutral evil  \n'b'  Armor Class  15  Hit Points  93 (11d10 + 33)  Speed  30 ft., fly 50 ft. (hover)\n'b' STATS STR: 14 (+2) DEX:  21 (+5)  CON:  17 (+3)  INT:  6 (-2)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6,  Stealth  +11  Damage Resistances  necrotic; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned ,  prone ,  prone ,  unconscious   Senses   darkvision  60 ft., passive  Perception  16  Languages  Auran  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Air Form . The belker can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Smoke Form . The belker can use its bonus action to assume a smoke form, much the same as the effects of the  gaseous form  spell. The belker must concentrate on this effect. A creature that enters the belker\xe2\x80\x99s space for the first time in a turn or ends their turn there must make a DC 15  Constitution  saving throw, taking 18 (4d8) necrotic damage on a failed save, and half as much damage on a success. The belker can also move to another creature\xe2\x80\x99s space, triggering the  Constitution  saving throw. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The belker makes two attacks: one with its bite, and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 14 (2d8+5) piercing damage, and the target is  grappled  (escape DC 15). While  grappled  in this way, the belker moves into and occupies the  grappled  creature\xe2\x80\x99s space, even if it has used its movement for the turn. \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 15 (3d6+5) slashing damage. If the target is  grappled , it takes an additional 13 (3d8) necrotic damage.'