b'Orc Plague-Host \n'b'  Family:   Orc  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  133 (14d8 + 70)  Speed  25 ft.\n'b' STATS STR: 20 (+5) DEX:  6 (-2)  CON:  20 (+5)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +8,  Wis  +3  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages it knew in life, but can\xe2\x80\x99t speak  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'\n'b'  Cadaverous Appearance . While the plague-host is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Mindless Aggression . If the plague-host uses the  Dash  action, and ends its movement within 5 feet of a creature, it can make a melee weapon  attack  against that creature as a bonus action. After making this  attack , it can\xc2\x92t move any further on that turn. \n'b'  Aggressive Force . If the plague-host moves at least 20 feet straight toward a creature, and then makes a slam  attack  against that creature using its Mindless Aggression trait, the target takes an additional 21 (6d6) bludgeoning damage, and must succeed on a DC 16  Strength  saving throw, or be knocked  prone . \n'b'  Undead Fortitude . If damage reduces the plague-host to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-host drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The plague-host makes three attacks: two with its slam, and one with its bite. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 5) bludgeoning damage, and the target is  grappled  (escape DC 13). Until this grapple ends, the plague-host can\xe2\x80\x99t use its slam against another target. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (3d6 + 5) piercing damage. Additionally, living creatures must succeed on a DC 16  Constitution  saving throw, or take 18 (4d8) necrotic damage and contract the zombie necrosis disease (p.192). \n'b'\n'b' Legendary Actions \n'b' The plague-host can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The plaguehost regains spent legendary actions at the start of its turn. \n'b'\n'b'  Lurch . The plague-host moves up to 5 feet, without provoking opportunity attacks. \n'b'  Attack (Costs 2 Actions) . The plague-host makes one slam attack. \n'b'\n'b' About \n'b' Orcs\xe2\x80\x99 natural aggression appears to be part of their very physiology, for their zombies seem to possess a heightened bloodlust.'