b'Parzz\xe2\x80\x99val \n'b'  Large   aberration ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  115 (11d10 + 55)  Speed  50 ft.\n'b' STATS STR: 21 (+5) DEX:  16 (+3)  CON:  20 (+5)  INT:  5 (-3)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +8  Skills   Stealth  +6  Damage Vulnerabilities  thunder  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  acid  Condition Immunities   blinded ,  charmed ,  unconscious   Senses  blindsight 120 ft., passive  Perception  10  Languages  Void Speech  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Caustic Web (Recharge 5-6) . As a bonus action, the parzz\xe2\x80\x99val can spit a sticky, acidic web in a 20-foot cube. The web must be placed wholly within 60 feet of the parzz\xe2\x80\x99val and must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web layered over a flat surface has a depth of 5 feet. The web is  difficult terrain  and lightly obscures the area. A creature that starts its turn in the web or enters the web during its turn must make a DC 16  Dexterity  saving throw, taking 9 (2d8) acid damage on a failed save, or half as much damage on a successful one. The web persists for 1 minute before collapsing. The parzz\xe2\x80\x99val is immune to the effects of its web and the webs of other parzz\xe2\x80\x99vals. \n'b'  Pummel . If the parzz\xe2\x80\x99val deals damage to a creature with three  melee attacks  in one round, it has advantage on all  melee attacks  it makes against that creature in the next round. \n'b'  Regeneration . The parzz\xe2\x80\x99val regains 10  hp  at the start of its turn if it has at least 1  hp . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The parzz\xe2\x80\x99val makes three attacks: one with its oversized maw and two with its oversized fists. \n'b'  Oversized Fist .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 10 (2d4 + 5) bludgeoning damage. \n'b'  Oversized Maw .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 12 (2d6 + 5) piercing damage plus 4 (2d8) acid damage. If the target is a Medium or smaller creature, it must succeed on a DC 16  Dexterity  saving throw or be swallowed by the parzz\xe2\x80\x99val. A swallowed creature is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the parzz\xe2\x80\x99val, and it takes 18 (4d8) acid damage at the start of each of the parzz\xe2\x80\x99val\xe2\x80\x99s turns. A parzz\xe2\x80\x99val can have only one creature swallowed at a time. If the parzz\xe2\x80\x99val takes 15 damage or more on a single turn from a creature inside it, the parzz\xe2\x80\x99val must succeed on a DC 18  Constitution  saving throw at the end of that turn or regurgitate the creature, which falls  prone  in a space within 10 feet of the parzz\xe2\x80\x99val. If the parzz\xe2\x80\x99val dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse by using 10 feet of movement, exiting  prone . \n'b'\n'b' ABOUT \n'b' Six legs, ending in massive, three-fingered humanoid hands, support a headless horse-like torso. The front of this creature\xe2\x80\x99s mass opens into a huge tripartite maw filled with jagged, web-shrouded ridges dripping a caustic substance. \n'b'  Bottomless Hunger . Parzz\xe2\x80\x99vals have enough intelligence to reason and problem solve, but they are largely guided by their monstrous appetites.\xc2\xa0Parzz\xe2\x80\x99vals prefer live prey but are not above eating carrion if their preferred meal isn\xe2\x80\x99t available. \n'b'  Ambush Hunters . Despite their enormous hunger, parzz\xe2\x80\x99vals are excellent at taking their prey by surprise.\xc2\xa0A parzz\xe2\x80\x99val can wait patiently for hours for the ideal time to strike if they anticipate a meal awaits as a reward.'