b'Zilaq \n'b'  Tiny   dragon ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  82 (15d4 + 45)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 8 (\xe2\x80\x931) DEX:  14 (+2)  CON:  16 (+3)  INT:  14 (+2)  WIS:  10 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +4,  Cha  +4  Skills   Arcana  +4,  History  +4,  Performance  +4  Damage Immunities  thunder  Senses  passive  Perception  10  Languages  Common, Draconic  Challenge  4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Eidetic Memory . A zilaq remembers everything it hears or reads. It has advantage on  Intelligence  ( Arcana ) and  Intelligence  ( History ) checks. \n'b'  Two-Headed . The zilaq has advantage on  Wisdom  ( Perception ) checks and on saving throws against being  blinded ,  charmed ,  deafened ,  frightened ,  stunned , and forced  unconscious . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The zilaq makes two Bite attacks. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) piercing damage. \n'b'  Sonic Yelp (Recharge 5\xe2\x80\x936) . The zilaq makes a high-pitched squeal. Each creature within 60 feet of it and that can hear it must make a DC 13  Constitution  saving throw, taking 21 (6d6) thunder damage on a failed save, or half as much damage on a successful one. \n'b'  Enthralling Speech (2/Day) . Each creature within 60 feet of the zilaq and that can hear it must succeed on a DC 13  Wisdom  saving throw or become  charmed  for 1 minute. While  charmed , a creature suffers one of the following effects (the zilaq\xe2\x80\x99s choice):\n'b'\n'b'\n'b' The creature becomes hostile toward another creature of the zilaq\xe2\x80\x99s choice that is also  charmed  by the zilaq. \n'b' The creature must roll a d% at the start of each of its turns. If the result is 51\xe2\x80\x93100, it can take no action until the start of its next turn. \n'b'\n'b'  Phantasmal Oratory (1/Day) . The zilaq describes a creature so vividly, the creature takes on a semblance of reality. The zilaq creates an illusory creature that resembles a Beast, Monstrosity, or Plant with a of CR 1 or less for 1 hour. The illusory creature moves and acts according to the zilaq\xe2\x80\x99s mental direction, and it takes its turn immediately after the zilaq\xe2\x80\x99s. The illusory creature uses the statistics of the creature it resembles, except it can\xe2\x80\x99t use traits,  actions , or spells that force the target to make a saving throw. \n'b'\n'b' ABOUT \n'b' One head of this tiny purple dragon chats amicably while the other never ceases its focus on a book it is reading. \n'b' Zilaqs are minor dragons found throughout the world. They are equally likely to be found talking to the workers in a scriptorium as they are to attack a group of adventurers while leaving a looted wizard\xe2\x80\x99s lair. \n'b'  Book Lovers . Zilaqs love books, language, and stories. Over their long lifespans, they build impressive libraries in which they immerse themselves. Some zilaqs are so truly obsessed, they essentially entomb themselves in their repositories, using agents to procure ever more books while they guard the hoard. Their love of stories makes them one of the more agreeable and approachable types of dragons, and zilaqs happily provide service in exchange for a story. \n'b'  Engaging Conversationalists . Zilaqs don\xe2\x80\x99t just hoard their stories, they read and remember them. They are engaging conversationalists and fonts of information on a wide range of subjects. Zilaqs are social creatures that prefer the company of other intelligent beings to being alone. Even while in the company of others, however, one of the zilaqs heads is often reading, only stopping briefly to ask a clarifying question or correct a point its other head is trying to make.'