b'Allan Quatermain \n'b'  Family:   NPC  \n'b'  Medium   humanoid  ( human ),  lawful good   fighter  (sharpshooter) 12/ ranger   1  \n'b'  Armor Class  16 (studded leather)  Hit Points  96 (12d10+1d8+26)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  18 (+4)  CON:  14 (+2)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +7,  Dex  +9,  Con  +7  Skills   Animal Handling  +7,  Athletics  +7,  Perception  +7,  Survival  +7  Senses  passive  Perception  17  Languages  English  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Action Surge (1/Short Rest) . On his turn, Allan can take an additional action on top of his regular action and a possible bonus action. Attentive Gaze. Allan can use a bonus action to take the  Search  action. \n'b'  Excellent Aim (3/Short Rest) . Allan can spend a bonus action to aim a wielded ranged weapon at a target within its range. Until the end of his turn,  ranged attacks  that Allan makes against the target deal an extra 5 damage. Favored Enemy. Allan has advantage on  Wisdom  ( Survival ) checks to track beasts, as well as on  Intelligence  checks to recall information about them. \n'b'  Indomitable (1/Long Rest) . Allan can reroll a saving throw that he fails but must use the new roll. \n'b'  Marksman Combatant . Allan doesn\xe2\x80\x99t have disadvantage from making ranged weapon  attack  rolls against targets within 5 feet of him. In addition, whenever he makes a ranged weapon  attack  against a creature on his turn, that creature is unable to take  reactions  until the end of his turn. \n'b'  Natural Explorer: Grassland . When Allan makes an  Intelligence  or  Wisdom  check related to the grassland, his proficiency bonus (+5) is doubled if he is using a skill that he\xe2\x80\x99s proficient in. While traveling for an hour or more in his favored terrain, Allan gains the following benefits:\n'b'\n'b'\n'b' Difficult terrain doesn\xe2\x80\x99t slow his group\xe2\x80\x99s travel. \n'b' Allan\xe2\x80\x99s group can\xe2\x80\x99t become lost except by magical means. \n'b' Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), Allan remains alert to danger. \n'b' If Allan is traveling alone, he can move stealthily at a normal pace. \n'b' When he forages, Allan finds twice as much food as he normally would. \n'b' While tracking other creatures, Allan also learns their exact number, their sizes, and how long ago they passed through the area. \n'b'\n'b'  Second Wind (1/Short Rest) . On his turn, Allan can use a bonus action to regain 1d10+12  hit points . \n'b'\n'b' FEATS \n'b'\n'b'  Resistant . Allan has proficiency with  Dexterity  saving throws (included above). \n'b'  Superb Aim . Allan ignores half  cover  and three-quarters  cover  when making a ranged weapon  attack , and he doesn\xe2\x80\x99t have disadvantage when attacking at long range. When Allan makes his first ranged weapon  attack  in a turn, he can choose to take a \xe2\x80\x935 penalty to his ranged weapon  attack  rolls in exchange for a +10 bonus to ranged weapon damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Extra Attack . Allan attacks three times when he takes the  Attack  action. \n'b'  Cutlass .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 7 (1d6+4) slashing damage. \n'b'  Dagger .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 6 (1d4+4) piercing damage. \n'b'  Dagger .  Ranged Weapon Attack : +11 to hit, range 20/60 ft., one target.  Hit : 6 (1d4+4) piercing damage. \n'b'  Revolver .  Ranged Weapon Attack : +11 to hit, range 40/120 ft., one target.  Hit : 13 (2d8+4) piercing damage. \n'b'  Hunting Rifle .  Ranged Weapon Attack : +11 to hit, range 80/240 ft., one target.  Hit : 15 (2d10+4) piercing damage. \n'b'\n'b' ABOUT \n'b' Introduced in King Solomon\xe2\x80\x99s Mines, Allan Quatermain is a colonial gentleman, treasure seeker, and explorer of Africa. There\xe2\x80\x99s something like a score of books about this guy but chances are good that if you\xe2\x80\x99ve ever heard the name at all, it was in the League of Extraordinary Gentlemen. The real takeaway is that he\xe2\x80\x99s the 19th century\xe2\x80\x99s version of Indiana Jones. Plundering tombs, getting involved in tribal skirmishes, saving white women from danger\xe2\x80\x94you get the idea. He is described as small and unattractive (a trait which was clearly discarded when film stars like Sean Connery and Patrick Swayze played him!), but unequalled in marksmanship. It\xe2\x80\x99s said that King Solomon\xe2\x80\x99s Mines was the first novel in the \xe2\x80\x98lost world\xe2\x80\x99 genre of literature. In that book, Quatermain leads a search in a remote region of Africa to find the missing brother of one of his companions. Cue African warriors to whom the white explorers pretend to be gods, a treasure hoard inside a mountain, and a deathtrap. When he appears in The League of Extraordinary Gentlemen, Quatermain is portrayed as the team leader and a mentor, pulled out of retirement to join a group of Victorian \xe2\x80\x98superheroes\xe2\x80\x99 to save the world from a dastardly plot, eventually to be stabbed to death by Sherlock Holmes\xe2\x80\x99 old adversary Professor Moriarty! You\xe2\x80\x99ll find many of these characters in this book. \n'b'  Background : Outlander. Allan never forgets the geographic arrangement of terrain, settlements, and areas of wilderness. In addition, he can forage fresh water and food each day for as many as 6 people as long as the environment nearby can support it.'