b'Rafflesian \n'b'  Small   plant ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  136 (16d6 + 80)  Speed  15 ft.\n'b' STATS STR: 18 (+4) DEX:  8 (\xe2\x80\x931)  CON:  20 (+5)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5,  Survival  +5  Senses  blindsight 120 ft. (blind beyond this radius), passive  Perception  17  Languages  understands the languages of its host companion but can\xe2\x80\x99t speak  Challenge  7 (2,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Symbiote . A rafflesian can bond with a willing Humanoid creature that remains in physical contact with it for 10 minutes. While bonded in this way, the host creature gains a +2 bonus to AC and saving throws and has  resistance  to all damage, and the rafflesian\xe2\x80\x99s speed is 0, moving with the host when it moves. Each time the host takes damage, the rafflesian takes the same amount of damage. If the host is subjected to an effect that would force it to make a saving throw, the host can use its saving throw bonuses or the rafflesian\xe2\x80\x99s. If both are subjected to the same effect, only one of them is affected, the rafflesian\xe2\x80\x99s choice. The rafflesian and the host otherwise retain their own statistics and take separate turns. The rafflesian and the host can\xe2\x80\x99t be separated, unless the rafflesian chooses to terminate the connection. The rafflesian can detach itself safely from a host over the course of 1 hour, or it can detach itself from the creature as an action, which immediately kills the host. \n'b'  Symbiotic Thought . The rafflesian and its host can communicate telepathically while bonded. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The rafflesian makes three Vine Whip attacks. It can replace one  attack  with a use of Blood Root. \n'b'  Vine Whip .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 17 (3d8 + 4) slashing damage. \n'b'  Blood Root . The rafflesian launches a root toward one creature it can see within 30 feet of it. The creature must succeed on a DC 15  Dexterity  saving throw or take 14 (4d6) necrotic damage as the rafflesian drains blood from it. The rafflesian or the host (the rafflesian\xe2\x80\x99s choice) then regains  hp  equal to the damage taken. \n'b'\n'b' REACTIONS \n'b'\n'b'  Last Resort . When the host dies, the rafflesian can reanimate it for up to 10 days, provided the host\xe2\x80\x99s body is still intact. During this time, the host is protected from decay and can\xe2\x80\x99t become undead. The rafflesian can use a bonus action to cause the host to move as it could in life, but the host can\xe2\x80\x99t take any other  actions . If the host could speak in life, the rafflesian can speak with the host\xe2\x80\x99s voice. A host body reanimated in this way can be restored to life by any spell capable of doing so. \n'b'\n'b' ABOUT \n'b' This conical red flower is a tight bud of scarlet pedals. A web of delicate vein-like roots keeps it in place on the human\xe2\x80\x99s back. \n'b' A rafflesian is a sentient tropical flower that develops a symbiotic relationship with a willing humanoid companion and uses willing humanoid hosts to germinate its offspring. \n'b'  Long-Lived . Rafflesian flowers, even without a host creature, live for up to three centuries and germinate only one seed each century. When ready to plant a seed, each rafflesian works with its companion to find a willing humanoid host, and a fully formed offspring sprouts from that host\xe2\x80\x99s flesh soon after. \n'b'  True Symbiosis . A rafflesian is interested in ensuring its host companion\xe2\x80\x99s survival, and it prefers to share its life with a singular companion and its descendants. A single rafflesian is often inherited by many generations of the same family until the flower eventually expires.'