b'Golem, Butler \n'b'  Family:   Golems  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  26 (4d8 + 8) \n'b' Speed  40 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  14 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Insight  +3,  Perception  +3,  Persuasion  +5 \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  poison, psychic \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  13 \n'b' Languages  Common, plus all the languages of its creator \n'b' Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Residence Bond . The golem is bonded to a residence, and has advantage on all ability checks while within its bonded residence. It cannot willingly leave the residence; it can only be directed to leave by the residence\xe2\x80\x99s master, and only to accomplish specific tasks. Once the task is complete, or if the  golem  believes the task to be impossible to complete, it returns to the residence. \n'b'\n'b' ACTIONS \n'b'\n'b'  Disarming Charms . The golem chooses one creature within 30 feet that it can see, using magic-infused words to beseech it to calm down. The target must attempt a DC 13  Wisdom  saving throw, becoming  charmed  for 1 minute on a failure. While  charmed , the creature is incapable of attacking or harming any person or object within the  golem\xe2\x80\x99s  residence, and believes the  golem  is a dear friend. The target can repeat this saving throw at the end of each of its turns, ending the effect on a success. This effect also ends if the target takes damage from the butler  golem . \n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage.'