b'Baykok \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  20 (natural armor)  Hit Points  97 (15d8 + 30)  Speed  30 ft., fly 40 ft. (can hover)\n'b' STATS STR: 15 (+2) DEX:  18 (+4)  CON:  15 (+2)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +7  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  the languages it knew in life  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hunter\xe2\x80\x99s Reward . When a baykok reduces a hostile creature to  0 hit points , the baykok gains 12  temporary hit points . \n'b'  Vile Arrow . Once per round, when the baykok hits with its bow of bone  attack , the target must make a DC 13  Constitution  saving throw. On a failed save, the target is  paralyzed  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The baykok makes three bow attacks. \n'b'  Bow of Bone .  Ranged Weapon Attack : +7 to hit, range 100/400 ft., one target.  Hit : 8 (1d8+4) piercing damage plus 3 (1d6) necrotic damage. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6+4) slashing damage. \n'b'  Dread Howl (Recharge 6) . Non-baykoks within 30 feet who can hear it must make a DC 13  Wisdom  saving throw. On a failed saving throw, a creature is  frightened  for 1 minute, and  incapacitated  as long as it is  frightened . A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to that baykok\xe2\x80\x99s Dread Howl for the next 24 hours. \n'b'\n'b' ACTIONS \n'b' This howling corpse swoops through the air with hideously elongated legs and a bow made of bone. When hunters become utterly obsessed with the chase and indulge excessively in the savagery of the kill, their souls become progressively tainted. When such remorseless hunters perish before they can capture and kill their quarry, they sometimes rise from death as baykoks-flying undead horrors that kill purely for the ecstasy that only murder can bring them.'