b'Derro Pariah \n'b'  Small   humanoid  (derro),  chaotic evil  \n'b'  Armor Class  14 (hide armor)  Hit Points  36 (8d6 + 8)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  14 (+2)  CON:  13 (+1)  INT:  11 (+0)  WIS:  5 (-3)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +4  Senses   darkvision  60 ft., passive  Perception  7  Languages  Dwarvish, Undercommon  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The derro pariah\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 10, +2 to hit with spell attacks). It can innately cast the following spells, requiring no material components.\n'b'\n'b'\n'b'  At will : blade ward, fire bolt,  shocking grasp  \n'b'\n'b'  Magic Resistance . The derro pariah has advantage on saving throws against spells and other magical effects. \n'b'  Sunlight Sensitivity . While in sunlight, the derro pariah has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Turquoise Essence . The derro pariah coats its crossbow bolts and its dagger with the concentrated essence of the turquoise stream to cause cold damage (included in the attacks). \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 5 (1d4 + 3) piercing damage plus 11 (2d10) cold damage. A successful DC 15  Constitution  saving throw halves the cold damage. \n'b'  Light Crossbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 7 (1d8 + 3) piercing damage plus 11 (2d10) cold damage. A successful DC 15  Constitution  saving throw halves the cold damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Panic Shot . When an enemy approaches within 5 feet of the derro pariah, the pariah can make one light crossbow  attack  against that enemy. \n'b'\n'b' ABOUT \n'b' All derro are corrupted and borderline insane, but the derro living in the bowels of the Scarlet Citadel are worse than most. They were driven out of their clan 150 years ago for carrying their worship of the demon lord of bats, to extremes not even their fellow derro could tolerate. The cult\xe2\x80\x99s high priest led them until they discovered a cavern filled with monstrous bats, where they settled and carved out a temple to their foul deity.'