b'Blindheim \n'b'  Small   aberration ,  chaotic evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  17 (5d6)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  11 (+0)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses   darkvision  60 ft., passive  Perception  11  Languages  Primordial  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Eye Beams . When a blindheim\xe2\x80\x99s eyes are open, it emits a 30- foot cone of  light . It can see normally in this  light  and functions normally in areas of magical  darkness . A creature looking at a blindheim when its eye beams are \xe2\x80\x9con\xe2\x80\x9d must succeed on a DC 12  Constitution  saving throw or be  blinded  for 1 hour. A  blinded  creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  About \n'b' This creature is a 4-foot-tall frog-like humanoid with large, bulbous eyes that constantly emit bright yellow beams of light. Its skin is mottled yellow, growing darker across its back. Its feet are webbed as are its claws. \n'b' Blindheims dwell in underground caverns and sustain themselves on a diet of funguses, molds, and small rodents. An extra eyelid allows the blindheim to \xe2\x80\x9cturn off\xe2\x80\x9d its eyes when it is sleeping or resting. A dead blindheim\xe2\x80\x99s eyes are dull gold in color. \n'b' Blindheims are 4 feet tall and weigh about 150 pounds. \n'b' A blindheim attacks by first blinding a foe with its gaze and then rushing in to use its bite attack. It can turn its eyes on and off as it wishes but always leaves them on during combat. If overmatched, a blindheim flees.'