b'Asanbosam \n'b'  Large   aberration ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  102 (12d10 + 36)  Speed  40 ft., climb 15 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  17 (+3)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +4,  Perception  +3,  Stealth  +4  Senses   darkvision  60 ft., passive  Perception  13  Languages  Giant  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Spider Climb . The asanbosam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The asanbosam makes one Bite  attack  and one Claws  attack . \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 15 (2d10 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14  Constitution  saving throw or take 11 (2d10) poison damage and contract a disease. Until the disease ends, the creature is  poisoned . Every 24 hours that elapse, the infected creature must repeat the saving throw. On a success, the disease ends. On a failure, the creature\xe2\x80\x99s  hp  maximum is reduced by 5 (1d10). This reduction lasts until the disease ends. The target dies if its  hp  maximum is reduced to 0. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 20 (3d10 + 4) piercing damage, and the target is  grappled  (escape DC 14). Until this grapple ends, the target is  restrained , and the asanbosam can\xe2\x80\x99t use its Claws on another target. If the target is a creature, it must succeed on a DC 14  Constitution  saving throw or contract the disease described in the Bite  attack . \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Arboreal Escape . While in a tree, the asanbosam takes the  Disengage  or  Hide  action. \n'b'\n'b' ABOUT \n'b' A hirsute hulk with bulging, bloodshot eyes perches high in a tree, ready to seize unwary passersby with its rusty, hook-like talons. \n'b'  Iron Hooks and Fangs . Asanbosam resemble hairy ogres from the waist up, but with muscular, flexible legs much longer than those of an  ogre . These odd appendages end in feet with hook-like talons, and both the creature\xe2\x80\x99s hooks and its fangs are composed of iron rather than bone or other organic material. These iron fangs and claws mark an asanbosam\xe2\x80\x99s age, not just by their size but also by their color. The youngest specimens have shiny gray hooks and fangs, while those of the older asanbosams are discolored and rusty. \n'b'  Iron Eaters . The asanbosam diet includes iron in red meat, poultry, fish, and leaf vegetables, and\xe2\x80\x94in times of desperation\xe2\x80\x94grinding iron filings off their own hooks to slake their cravings. The asanbosams\xe2\x80\x99 taste for fresh blood and humanoid flesh led to the folklore that they are vampiric (not true). \n'b'  Tree Lairs . Asanbosams spend most of their lives in trees, where they build nestlike houses or platforms of rope and rough planks. They don\xe2\x80\x99t fear magic; most tribes count at least one spellcaster among its members.'