b'Jorogumo \n'b'  Medium   monstrosity  (shapechanger),  neutral evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  287 (25d8+175)  Speed  30 ft., climb 50 ft., swim 40 ft.\n'b' STATS STR: 24 (+7) DEX:  19 (+4)  CON:  24 (+7)  INT:  15 (+2)  WIS:  17 (+3)  CHA:  26 (+8)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +12,  Con  +12,  Wis  +8  Damage Immunities  poison  Condition Immunities   poisoned   Skills   Deception  +13,  Perception  +8  Senses   darkvision  60 ft., passive  Perception  18  Languages  Aklo, Common, Sylvan  Challenge  15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The jorogumo\xe2\x80\x99s spell casting ability is  Charisma  (spell save DC 21). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  charm person ,  detect thoughts  \n'b'  3/day each :  bestow curse ,  suggestion  \n'b'  1/day each :  hold monster  \n'b'\n'b'  Bewitching Weaves . Any creature  restrained  by the jorogumo\xe2\x80\x99s  web   attack  must succeed a DC 18  Wisdom  saving throw or be  charmed  by the jorogumo and not take any  actions  to attempt to free itself from the  web . A  charmed  creature can attempt another saving throw at the end of each of its turns to end this condition. \n'b'  Flaming Allies . Any spider within 60 feet of the jorogumo can spit fire, functioning as  burning hands , with a spell save DC of 21. Each individual spider or  insect swarm  (made of spiders) can do this once per day. \n'b'  Spider Empathy . The jorogumo can speak with any species of spider and control them as her guardians. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The jorogumo makes one bite  attack  and two claw attacks. \n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 34 (5d10 + 7) piercing damage, and the target must succeed a DC 18  Constitution  saving throw or take 14 (4d6) poison damage, or half as much on a successful save. If the target is a creature it must succeed a DC 18  Constitution  saving throw or be implanted with a clump of spider eggs. That clump of spider eggs opens up and in  insect swarm  crawls out of the creature 1d4 rounds later, completely loyal to the jorogumo. \n'b'  Claw .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 25 (4d8 + 7) slashing damage. \n'b'   Web  (Recharge 5-6) .  Ranged Weapon Attack : +9 to hit, range 30/60 ft., one creature.  Hit : The target is  restrained  by webbing. As an action, the  restrained  target can make a DC 18  Strength  check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10;  hp  5;  vulnerability  to fire damage; immunity to bludgeoning, poison, and psychic damage). \n'b'  Shapechanger . The jorogumo can turn into a Tiny spider or a Medium  human  with a generic appearance. It retains its stats and abilities in either form, but it cannot use its bite, claw, or  web  attacks if not in its natural form. \n'b'\n'b' ABOUT \n'b' Jorogumos are seductive schemers who secret themselves away in isolated mountain valleys where they lure travelers, especially men, to their dooms. Exclusively female, jorogumos must mate with humanoids to produce fertile eggs. After copulation, a jorogumo paralyzes her partner by poisoning him into a coma. She lays a single egg within the father\xe2\x80\x99s body, then cocoons the corpse and hides the victim. Periodic visits to re-poison the victim ensure his coma lasts for the 2d4 days required for the young jorogumo to hatch and feed. \n'b' Jorogumos are enthusiastic enemies of kenkus and  attack  them on sight-they never take kenkus as \xe2\x80\x9cmates.\xe2\x80\x9d'