b'Amarashi \n'b'  Large   monstrosity ,  neutral good  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  60 (8d10 + 16) \n'b' Speed  40 ft. climb 40 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  14 (+2)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Athletics +6, Perception +4 \n'b' Damage Resistances  poison; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Condition Immunities  poisoned \n'b' Senses  darkvision 60 ft., passive Perception 14 \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Enrage . When the amarashi\xe2\x80\x99s hit points drop below half of its hit point maximum, it becomes enraged. While enraged, it deals additional 5 (1d10) bludgeoning damage with its Gorilla Slam action, and its speed increases by 10 feet. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The amarashi makes two melee weapon attacks. \n'b'  Gorilla Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) bludgeoning damage. \n'b'  Self Heal . The amarashi stops and focuses to regain 5 (1d10) hit points. \n'b'\n'b' ABOUT \n'b' Amarashis are rare creatures who wander the night. An amarashi has the head and tail of a ferret, the body of a gorilla, and the feet of a goat. Even though their looks generally scare people off, an amarashi is actually really friendly. They are herbivores and are quite affectionate to smaller creatures, whom they gently pet if they can catch. \n'b'  Mystical Creatures . An amarashi doesn\xe2\x80\x99t have genitalia. \n'b' They don\xe2\x80\x99t reproduce like common mortals. It is said that when an amarashi dies, two flowers sprout out of its body. If a creature eats those flowers, they give birth to an amarashi. \n'b'  The Curiosity of the Wild . An amarashi is a curious creature. It can chase someone down just to touch them or enter the cave of a bear following a smell.'