b'Mummy Priest of Orcus \n'b'  Family:   Mummies  \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  18 (+2 chain mail)  Hit Points  175 (27d8 + 54)  Speed  20 ft.\n'b' STATS STR: 25 (+7) DEX:  12 (+1)  CON:  15 (+2)  INT:  10 (+0)  WIS:  23 (+6)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +7,  Intelligence  +5,  Wisdom  +11,  Charisma  +9  Skills   Arcana  +5,  History  +5,  Perception  +11,  Religion  +5  Damage Resistances  fire (ring of fire  resistance )  Damage Immunities  necrotic, poison; bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   truesight  120 ft., passive  Perception  21  Languages  Common  Challenge  13 (10,000 XP) \n'b' Special Traits \n'b'\n'b'  Abyssal Blessing of Orcus . The mummy priest of Orcus gains 15  temporary hit points  when it reduces a hostile creature that is not undead to  0 hit points . \n'b'  Unholy Strike . Once on each of the mummy priest\xe2\x80\x99s turns when it hits a creature with a weapon attack, the mummy priest can cause the attack to deal an extra 13 (3d8) necrotic damage to the target. \n'b'  Unholy Weapon . Orcus bolsters his follower\xe2\x80\x99s strikes in battle, imbuing their weapons with the ability to paralyze a foe (included in the attack). In the hands of any but a true follower of Orcus, an unholy weapon loses its power to paralyze a foe. \n'b'  Spellcasting . The mummy priest is an 11th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 19, +11 to hit with spell attacks). It can cast the following spells:\n'b'\n'b'\n'b'  Cantrips (at will) :  chill touch ,  guidance ,  resistance ,  thaumaturgy  \n'b'  1st level (4 slots) :  bane ,  bless ,  cure wounds ,  detect magic ,  inflict wounds  \n'b'  2nd level (3 slots) :  darkness ,  enhance ability ,  hold person ,  silence  \n'b'  3rd level (3 slots) :  animate dead ,  bestow curse ,  dispel magic ,  hallow  \n'b'  4th level (3 slots) :  blight ,  death ward ,  guardian of faith  \n'b'  5th level (2 slots) :  flame strike ,  insect plague ,  wall of stone  \n'b'  6th level (1 slot) :  blade barrier ,  harm  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The mummy priest can use its Dreadful Glare and make one  attack  with its rotting fist or with its mace. \n'b'  Unholy Mace .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 14 (2d6 + 7) bludgeoning damage. If the target is a creature other than an  elf  or undead, it must succeed on a DC 10  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Rotting Fist .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 17 (3d6 + 7) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 18  Constitution  saving throw or be cursed with mummy rot. \n'b'  Dreadful Glare . The mummy priest targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 19  Wisdom  saving throw against this magic or become  frightened  until the end of the mummy\xe2\x80\x99s next turn. If the target fails the saving throw by 5 or more, it is also  paralyzed  for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare from mummies of all types for the next 24 hours. \n'b'  Caress of Orcus (Recharges after a Short or Long Rest) .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 24 (4d8 + 6) necrotic damage, and the target\xe2\x80\x99s  Strength  score is reduced by 1d6. The target dies if this reduces its  Strength  to 0. Otherwise, the reduction lasts until the target finishes a short or  long rest . If a non-evil humanoid dies from this attack, a shadow rises from the corpse in 24 hours under the mummy priest\xe2\x80\x99s control, unless the humanoid is restored to life or its body is destroyed. The mummy priest can have no more than four shadows under its control at one time.'