b'Dinosaur King, Triceratops \n'b'  Family:   Dinosaurs  \n'b'  Gargantuan   monstrosity ,  neutral good  \n'b'  Armor Class  15 (natural armor)  Hit Points  294 (19d20 + 95)  Speed  60 ft.\n'b' STATS STR: 24 (+7) DEX:  10 (+0)  CON:  20 (+5)  INT:  15 (+2)  WIS:  17 (+3)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +11,  Con  +9,  Wis  +7  Skills   Insight  +7,  Perception  +7  Damage Immunities  bludgeoning, piercing, and slashing damage from nonmagical attacks  Senses   darkvision  60 ft, passive  Perception  17  Languages  Sylvan  Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Herd Master . The Triceratops king may cast spells with the range of touch on allies if within 30 feet. \n'b'  Innate Spellcasting . The Triceratops king\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  cure wounds ,  speak with animals ,  speak with plants  \n'b'  3/day each :  hold person ,  moonbeam ,  spike growth  \n'b'  1/day each :  dispel magic ,  conjure animals  \n'b'  Magic Resistance . The Triceratops king has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The Triceratops king\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Triceratops king makes two Gore attacks. \n'b'  Gore .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 29 (4d10 + 7) piercing damage. \n'b'  Stomp .  Melee Weapon Attack : +11 to hit, reach 5 ft., one  prone  target.  Hit : 26 (3d12 + 7) type damage. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The Triceratops king can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The Triceratops king regains spent legendary actions at the start of its turn. \n'b'\n'b'  Rampage . The Triceratops king makes a Gore and a Stomp  attack . \n'b'  Bolster Herd (costs 2 actions) . The Triceratops king\xe2\x80\x99s allies within 30 feet may immediately attempt a saving throw against an ongoing effect. \n'b'  Herd Charge (costs 2 actions) . All allies within 30 feet or the Triceratops king take a move and an action. \n'b'\n'b' ABOUT \n'b' Dinosaur kings look like a normal member of the species they bond with, albeit larger and far more intelligent. They are not truly made of flesh and blood, but of ephemeral spirit stuff that behaves much the same way. The Triceratops dinosaur kings are closer to their bonded species than others and often mate with their bonded species to produce hybrid flesh and spirit being that are nearly as powerful as their royal forebearers.'