b'Giant, Celestian \n'b'  Gargantuan   giant  (titanspawn),  chaotic evil\n'b' STATS STR: 21 (+5) DEX:  14 (+2)  CON:  10 (+0)  INT:  16 (+3)  WIS:  17 (+3)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  12  Hit Points  136 (13d20)  Speed  0 ft., fly 40 ft. (hover)  Saving Throws   Constitution  +4,  Wisdom  +7,  Charisma  +7  Skills   Insight  +7,  Perception  +7  Damage Resistances  cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison, thunder  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   blindsight  60 ft.,  darkvision  60 ft., passive  Perception  17  Languages  Giantish, Primordial, Titan Speech  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Cloud Form . The celestian can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Innate Spellcasting . The celestian\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15). It can cast the following spells, requiring no material components.\n'b'\n'b'   At will :  fog cloud  (as 3rd-level spell; 60-ft. radius),  gust of wind  \n'b'  3/day each :  call lightning ,  ice storm  \n'b'  1/day each :  control weather ,  wind walk  (self only) \n'b'\n'b'  Actions \n'b'   Multiattack . The celestian makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 23 (4d8 + 5) bludgeoning damage, and the target must succeed on a DC 17  Strength  saving throw or be pushed 5 feet away from the celestian and knocked  prone . \n'b'  Tactics \n'b' Celestian giants will use their spells and their slam attacks against a foe. They prefer high places with narrow paths, where knocking someone down and pushing them 5 feet away can be the difference between being safely on the path and falling for hundreds of feet. \n'b' Description \n'b' In the eyes of the gods, the giants were all titanspawn, and they were justly punished after the defeat of their  titan  masters. The storm god passed down a most ironic punishment to the Hundred-Hand Ones, a cadre of the most magically gifted and most arrogant cloud-dwelling giants, for the role they played in the Divine War. The Trickster tore their physical forms asunder, making them as hollow as the wind. \n'b' Thus, these giants, who had formerly crushed dwarves with one blow of their mighty fists, were reduced to cloudy, ephemeral beings, doomed to an eternity as strange creatures of the clouds and mists. \n'b' A celestian appears as giant, translucent, vaguely humanoid form, its cloudlike, amorphous body wavering and shifting as it moves. Huge crystal blue eyes stare down with a cold, startlingly fierce intelligence. \n'b'  Accursed Ones . The celestians, as they are now known, are not as dim-witted as some of their gigantic brethren. Since the Divine War, they have adapted to their new cloudlike state and learned to use their magical gifts in ways appropriate to their forms. Their transformation has only increased their fury, so the celestians spread destruction wherever they go. \n'b'  Vengeful and Bitter . The celestians\xe2\x80\x99 curse has created a great deal of tension between them and the rest of giant-kind, who usually consider them weak and pathetic. On those rare occasions when they cross paths, clashes between giants and celestians are common, and marvelous to behold. The true focus of celestians\xe2\x80\x99 ire, however, remains directed toward the gods and their servants. They are as bitter as the titans themselves, and they abhor any priests, paladins, or other divine spellcasters they encounter, targeting such opponents before all others.'