b'Voidclaw Zombie \n'b'  Family:   Zombies  \n'b'  Small   undead ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  143 (26d6 + 52)  Speed  40 ft., climb 20 ft.\n'b' STATS STR: 11 (+0) DEX:  18 (+4)  CON:  15 (+2)  INT:  14 (+2)  WIS:  6 (\xe2\x80\x932)  CHA:  5 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +7  Damage Immunities  necrotic, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  Common, Void Speech  Challenge  7 (2,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Erratic Movement . Opportunity attacks against the voidclaw zombie are made with disadvantage. \n'b'  Turn Resistance . The voidclaw zombie has advantage on saving throws against any effect that turns undead. \n'b'  Undead Fortitude . If damage reduces the zombie to 0  hp , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1  hp  instead. \n'b'  Undead Nature . The voidclaw zombie doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The zombie makes three Void Claw or Void Bolt attacks. \n'b'  Void Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 15  Constitution  saving throw or take 3 (1d6) necrotic damage at the start of each of its turns as the wound burns with Void energy. Any creature can take an action to purge the tainted energy from the wound with a successful DC 12  Intelligence  ( Arcana ) check. The energy also leaves the wound if the target receives magical  healing , ending the effect. \n'b'  Void Bolt .  Ranged Spell Attack : +5 to hit, range 120 ft., one target.  Hit : 16 (4d6 + 2) necrotic damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Nimble Fighter . The voidclaw zombie takes the  Dash  or  Disengage  action. \n'b'\n'b' ABOUT \n'b' Faint black waves of energy surround the zombie. It seems agitated and then is just gone. \n'b' Voidclaw zombies are suffused with the magic of the Void, which twists their bodies into odd proportions, including overly large clawed hands, a shortened frame, increased intellect, and surprising speed. They are created in rituals invoking the Void, and they channel its dark energy. \n'b'  Efficient Killers . These zombies have proven to be surprisingly capable killers, quickly clearing areas of all life. \n'b' Cults of the Void and other doomsday cults often utilize voidclaws in their machinations. Voidclaws show a zeal for killing, and lesser undead instinctively defer to them, following them into combat with almost the same zeal. \n'b'  Voice of the Void . When voidclaws speak, it is with an authority incongruous with their bearing, and many cult leaders hold the words and opinions of the zombies in high regard, believing some aspect of the Void itself speaks through the zombies. Voidclaws sometimes have an inscrutable mission of their own, a singular goal imprinted on them at creation by unseen forces within the Void. Most cultists have learned it is better to not interfere, waiting for the mission\xe2\x80\x99s completion before requesting the zombie\xe2\x80\x99s assistance.'