b'Dream Wasp Swarm \n'b'  Medium swarm of Tiny   beasts ,  unaligned  \n'b'  Armor Class  14 (studded leather)  Hit Points  36 (8d8)  Speed  10 ft., fly 50 ft.\n'b' STATS STR: 8 (-1) DEX:  14 (+2)  CON:  10 (+0)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, slashing  Condition Immunities   charmed ,  frightened ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned   Senses  blindsight 10 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'\n'b' ACTIONS \n'b'\n'b'  Stings .  Melee Weapon Attack : +4 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 4 (1d4 + 2) piercing damage or 2 (1d4) if the swarm has half of its  hit points  or fewer. Those damaged by the sting must make a DC 12  Constitution  saving throw, take 10 (3d6) poison damage on a failed save, or half as much damage of a successful one. A failed saving throw also charms the target. But this strange, disorienting charm puts the creature in a swirl of hallucinations, preventing them from attacking any dream wasp from the same colony. At the start of each turn, a creature currently  charmed  by the dream wasp\xe2\x80\x99s sting can attempt a DC 12 Will saving throw. on a success, the charm ends. \n'b'\n'b' Massive Colony Modifications \n'b'  Intelligence  increases to 10 (+0), and they gain the following ability. \n'b'\n'b'  Innate Spellcasting . The dream wasp\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 10, +12 to hit with spell attacks). The dream wasp can innately cast the following spells, requiring no material component.\n'b'\n'b'\n'b'  1/day :  misty step  \n'b'\n'b'  Drones  gain  Intelligence  boost and innate spellcasting as those in a large colony, and they gain the following innate spells in addition. \n'b'\n'b'  At will : poison spray \n'b'  1/day :  invisibility  \n'b'\n'b' Each queen\xe2\x80\x99s  Intelligence  increases to 16 (+3), increasing their spells save to DC 14 and +16 to hit with a spell  attack . They gain the following innate spells in addition to the ones gained as a large colony and that they already have. \n'b'\n'b'  At will :  shield  \n'b'  1/day :  confusion ,  nondetection  \n'b'\n'b' d4 \n'b' Dream Wasp Treasure \n'b'\n'b' 1 \n'b' +2 dagger \n'b'\n'b' 2 \n'b' Secret boot pouch containing 10 platinum pieces and a ruby (100gp). \n'b'\n'b' 3 \n'b' +1 longsword \n'b'\n'b' 4 \n'b' +1 shield with a  demon\xe2\x80\x99s  face emblazoned on it.'