b'Mummified Bull \n'b'  Family:   Mummies  \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  11 (natural armor)  Hit Points  85 (10d10 + 30)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  7 (-2)  CON:  16 (+3)  INT:  1 (-5)  WIS:  6 (-2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +1  Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  \xe2\x80\x93  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'\n'b'  Cursed Horns . If the mummified bull has advantage on a gore  attack  against a creature and hits, the target must succeed on a DC 14  Constitution  saving throw, or be cursed with mummy rot (p.86). \n'b'  Dreadful Charge . If the mummified bull moves at least 15 feet straight toward a target, then hits the same target with a gore  attack  on the same turn, the target takes an extra 11 (2d10) piercing damage, and the target must succeed on a DC 15  Strength  saving throw, or be forced\xc2\xa0 prone . Additionally, the target has disadvantage on saving throws against being  frightened  until the end of their next turn. \n'b'\n'b' Actions \n'b'\n'b'  Gore .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage, plus 10 (3d6) necrotic damage. \n'b'\n'b' About \n'b' A mummy\xe2\x80\x99s tomb is typically festooned with treasures, of both material and sentimental value to the interred.'