b'Library Automaton \n'b'  Small   construct ,  lawful neutral  \n'b'  Armor Class  13 (natural armor)  Hit Points  24 (7d6)  Speed  30 ft.\n'b' STATS STR: 8 (-1) DEX:  13 (+1)  CON:  10 (+0)  INT:  16 (+3)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   History  +5,  Investigation  +5  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 60 ft., truesight 10 ft., passive  Perception  11  Languages  Common  Challenge  1/2 (100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Bibliophile . The library automaton understands any written language it can see, provided it is touching the surface on which the words are written. \n'b'  Bibliotelekinesis . The library automaton is surrounded by an  invisible , shapeless, magical force that can perform simple tasks at the automaton\xe2\x80\x99s command. This force has a  Strength  equal to the automaton\xe2\x80\x99s  Strength , and it can interact with objects up to 15 feet away from the automaton. The automaton can use this force to perform simple tasks that a Small humanoid with two hands could do, such as opening a door, moving a bookshelf\xe2\x80\x99s ladder, picking up and organizing books, and similar tasks. The automaton can\xe2\x80\x99t use this force to make attacks or wield a weapon or shield. \n'b'  Book Safekeeper . The library automaton\xe2\x80\x99s body contains a small, extradimensional space. This space can hold up to 100 pounds of Small or smaller objects. This space can hold only books, scrolls, parchment, or other written works on paper or other paper- or wood-like materials. The automaton is the only creature capable of retrieving items from this space while it is alive. If the automaton is destroyed, the objects within its extradimensional space are ejected into an unoccupied space nearest it. \n'b'  Construct Nature . The library automaton doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Piston-Powered Kick .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 6 (2d4 + 1) bludgeoning damage. \n'b'  Unnerving Gaze .  Ranged Spell Attack : +5 to hit, range 60 ft., one target.  Hit : 6 (1d6 + 3) psychic damage, and the target must succeed on a DC 13  Wisdom  saving throw or have disadvantage on the next  attack  roll, ability check, or saving throw it makes before the start of the automaton\xe2\x80\x99s next turn. \n'b'\n'b' ABOUT \n'b' The humming of servos, ticking of gears, and petite discharges of steam precede the library\xe2\x80\x99s diminutive custodian. \n'b' Library automatons are small constructs created to fulfill organizational responsibilities of huge libraries. \n'b'  Eyes of the Past . Each automaton includes a single humanoid eyeball mounted at the end of an articulated appendage. These eyes are typically donations from the library\xe2\x80\x99s ailing scholars, allow them to continue serving the repositories of knowledge that were their life\xe2\x80\x99s work. \n'b'  Telekinetic . The automatons can move and manipulate written materials telekinetically, and they can store such works in an extradimensional space within their bodies. The library automaton tirelessly pores through tomes, translates ancient texts, catalogs the institution\xe2\x80\x99s volumes, fetches texts for visitors, and occasionally rids the vast halls of uninvited pests. \n'b'  Scholarly Familiars . Many spellcasters have discovered library automatons make particularly effective caretakers for their spellbooks and scrolls while on adventure. \n'b' Familiars \n'b' The library automaton\xe2\x80\x99s scholarly nature leads some of them to serve spellcasters and learn more of the world. Such automatons have the following trait. \n'b'  Familiar . The library automaton can serve another creature as a familiar, forming a magic,  telepathic bond  with that willing companion. While the two are bonded, the companion can sense what the automaton senses as long as they are within 1 mile of each other. While the automaton is within 10 feet of its companion, the companion has  resistance  to psychic damage. \n'b' At any time and for any reason, the automaton can end its service as a familiar, ending the telepathic bond.'