b'Merha-aptut (Priest of Hapy) \n'b'  Medium   humanoid  ( human ),  neutral good  \n'b'  Armor Class  15 ( bracers of defense ,  cloak of protection ,  ring of protection , 23 with Blessing of Hapy and  shield of faith )  Hit Points  58 (13d8)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 11 (+0) DEX:  02 (+1)  CON:  10 (+0)  INT:  03 (+1)  WIS:  10 (+5)  CHA:  54 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +8,  Cha  +5  Damage Resistances  bludgeoning damage  Skills   History  +4,  Insight  +8,  Perception  +8,  Religion  +4  Senses   darkvision  60 ft., passive  Perception  18  Languages  Common, Khemitian  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Beneath the Waves . Merha-aptut may touch a companion and share his ability to swim and breathe underwater with them. He may do this a number of times equal to his  Wisdom  modifier, and regains uses following a short rest. \n'b'  Blessing of Hapy . If Merha-aptut is attacked in his dwelling, he gains a +6 divine bonus to his  attack  rolls, ability checks, saving throws, and armor class from Hapy\xe2\x80\x99s nearby fetish. This protection continues for as long as needed without cost to Merha-aptut or negation of any sort by his foes. \n'b'  Bonus Proficiency . Merha-aptut has proficiency with Vehicles (Water), and adds double his proficiency bonus to checks with Vehicles (Water) and  Strength  ( Athletics ) checks to swim. Also, he has advantage on any  Strength  ( Athletics ) checks to swim. \n'b'  Channel Divinity: Call Creatures of the Water . Merha-aptut may use Channel Divinity to bring creatures that live in or near the water to serve him. As an action, he presents his holy  symbol  and calls upon the creatures of the water. A number of aquatic creatures (including birds, mammals, and reptiles) with the beast type that are appropriate to the environment whose total HD are less than or equal eight appear. These creatures understand his orders and serve him for one minute before dispersing to their usual haunts. \n'b'  Disciple of the River . Merha-aptut has a swim speed equal to 30 feet. He may breathe underwater for up to five minutes and regains 5 minutes following a short rest. He also has  darkvision  to 60 ft., as well as  resistance  to bludgeoning damage. \n'b'  Divine Strike . Once on each of Merha-aptut\xe2\x80\x99s turns when he hits a creature with a weapon  attack , he can cause the  attack  to deal an extra 4 (1d8) cold damage to the target. \n'b'  Spellcasting . Merha-aptut is a 13th-level spellcaster. His spellcasting ability is  Wisdom  (spell save DC 16, +8 to hit with spell attacks). Merha-aptut has the following spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  guidance ,  light ,  mending , spare the dying,  thaumaturgy  \n'b'  1st level (4 slots) :  bless ,  cure wounds ,  fog cloud ,  purify food and drink ,  sanctuary ,  thunderwave  \n'b'  2nd level (3 slots) :  calm emotions ,  gentle repose ,  gust of wind ,  lesser restoration ,  misty step ,  prayer of healing  \n'b'  3rd level (3 slots) :  dispel magic ,  mass healing word ,  remove curse ,  water breathing ,  water walk  \n'b'  4th level (3 slots) :  control water ,  death ward ,  divination , guardian of faith,  hallucinatory terrain  \n'b'  5th level (2 slots) :  commune with nature ,  greater restoration ,  mass cure wounds ,  raise dead , wall of water* \n'b'  6th level (1 slot) :  heal  \n'b'  7th level (1 slot) :  regenerate  \n'b'\n'b' ACTIONS \n'b'\n'b'  +1 Dagger .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage plus 4 (1d8) cold damage. \n'b'\n'b' GEAR \n'b' +1 dagger,  bracers of defense ,  ring of protection ,  ring of spell storing  (holds  shield of faith ),  cloak of protection , scroll of 2 spells ( revivify  and  resurrection ),  spell scroll  with  protection from poison ,  wand of polymorph , holy  symbol , pouch with 125 gp, 3,000 gp (hidden in residence) \n'b' ABOUT \n'b' While Merha-aptut is generally a benign and peaceful fellow, he has a dagger. But he will not usually  attack  another  human  with this weapon, preferring instead to use his spells and magic items if attacked. Naturally, he will not initiate violence against any normal creature or fellow  human . If attacked in his own dwelling place, he gains a +6 divine bonus to his  attack  rolls, ability checks, saving throws, and armor class from Hapy\xe2\x80\x99s nearby fetish. This protection continues as long as needed without cost to Merha-aptut or negation of any sort by his foes. Merha-aptut generally requires a service for his fees, for he is constantly helping the needy in Aartuat and hopes one day to build a small temple to Hapy in the village. If the demoncroc is active and slays any villager, then Merha-aptut is  prone  to assist the characters if they come to him asking for advice and seeking  help .'