b'Slave of the Chalice \n'b'  Medium   humanoid (troglodyte) ,  chaotic evil  \n'b'  AC  14 (natural armor)  Hit Points  90 (12d8+36)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  11 (+0)  CON:  16 (+3)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +4,  Con  +7,  Wis  +5  Skills   Stealth  +5  Senses   darkvision  60 ft.; passive  Perception  11  Languages  Draconic  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Cave Chameleon  The Slave gains tactical advantage on  Dexterity / Stealth  checks to hide in cavern settings. \n'b'  Baleful Aura  Any non-Slave that starts its turn within 10 feet of the Slave must make a  Con  save (DC 15). On a failure, the creature takes 2d6 necrotic damage and is  poisoned  until the start of its next turn. A creature that saves three times against the baleful aura is immune to the effect for 1 hour. \n'b'  Baleful Disease  If a creature takes damage from the Slave\xe2\x80\x99s aura or bite, it must make a  Con  save at the end of the encounter (DC 15). On a failure, it contracts a lingering disease. The diseased creature heals damage at half the normal rate (including magical  healing ) and is  poisoned  until cured. Each day, it must make a  Con  save (DC 15) or lose 2d6 from its maximum  hit points . The victim recovers if it succeeds on two daily saves, or can be cured by a restoration effect of 5th level or higher. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Slave attacks twice with its stone morningstar and once with its bite. \n'b'  Stone Morningstar .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 2d8+4 piercing damage. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 1d6+4 piercing damage. \n'b'\n'b' ABOUT \n'b' A ragged, rotting robe covers this scaly humanoid\xe2\x80\x99s body. \n'b' Its jaws are filled with needle-sharp teeth, and a weird greenish luminescence seems to cling to its body. \n'b' Brutal and degenerate, the Slaves of the Chalice were once a tribe of troglodytes that found favor with Lorthnu\xe2\x80\x99un. Long exposure to the Great Old One\xe2\x80\x99s foul manipulations of body and mind made the Slaves stronger and more fierce than most of their kind, and filled them with a toxic essence-a form of radioactivity, in fact-that poisons and eventually slays any creature that lingers too near. \n'b' No one knows how many Slaves there are, but small bands of the creatures haunt many of the caverns and tunnels burrowed by Lorthnu\xe2\x80\x99un, raising grim altars to their terrible god. Like their master, they also seem mystically linked to the Golden Chalice. When the Chalice appears, it\xe2\x80\x99s never long before skulking figures in tattered robes begin to dog the finder\xe2\x80\x99s footsteps, looking for a chance to slay the discoverer and carry off their prize.'