b'Saci Perere \n'b'  Small   fey ,  chaotic neutral  \n'b'  Armor Class  15 \n'b' Hit Points  88 (16d6 + 32) \n'b' Speed  40 ft., fly 50 ft.\n'b' STATS STR: 11 (+0) DEX:  19 (+4)  CON:  14 (+2)  INT:  15 (+2)  WIS:  17 (+3)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Animal Handling  +7,  Deception  +7,  Nature  +4,  Perception  +5,  Stealth  +6,  Survival  +5 \n'b' Damage Resistances  poison; bludgeoning, slashing, and piercing from nonmagical attacks \n'b' Condition Immunities   charmed ,  frightened  \n'b' Senses   darkvision  120 ft., passive  Perception  15 \n'b' Languages  Common, Sylvan \n'b' Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Animal Friend . The saci perere can communicate with any beast. As an action, they can summon up to 2d6 beasts of CR 1/2 or lower. These beasts are native to the region from which they were summoned, and are  charmed  by the saci perere, listening to everything he says. Once this ability is used, it cannot be used again until the next sunset. \n'b'  Magical Cap . The saci perere has a magical hat that acts as its spell focus. Without it, it cannot cast spells. As a last resort, the saci perere can use it to cast  tree stride  but must leave its cap behind. If a non-fey creature discovers the cap before the saci perere can recover it, the saci perere must find the person and offer them a favor in exchange for the return of the cap. If accepted, the saci perere will promise to quietly become helpful for the next month, helping to tend animals and do farm chores, or other such tasks designated by the creature who is owed the favor. The only thing the saci perere will not do is fight, but it can  help  a person or group escape from danger. If the person refuses and keeps the cap they are cursed forever to smell terribly. Such creatures always have disadvantage on  Dexterity  ( Stealth ) checks and  Charisma  checks meant to gain favor with others. Only a  remove curse  cast at 9th level can remove this effect, and even so it only has a 10% chance of working. If the casting fails, that caster cannot attempt to do so for this specific curse again. \n'b'  Innate Spellcasting . The saci perere\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15). The saci perere can innately cast the following spells, requiring no components: \n'b'\n'b'  At will : druidcraft,  mage hand ,  minor illusion  \n'b'  3/day each :  darkness ,  levitate ,  longstrider ,  misty step  \n'b'  1/day each :  confusion ,  giant insect ,  invisibility  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The saci perere makes two attacks. \n'b'  Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' A saci perere is a mischievous forest fey that takes the shape of a one-legged boy wearing a red cap and red short pants. While often considered a nuisance, the saci perere often adopts certain villages or areas to protect, though that protection often is reserved for small beasts and children over adults. The saci perere is well versed in sneaking, and often makes his presence known through well devised pranks. \n'b' A saci perere will very rarely show himself to non-fey, and only if he needs  help  defending its adopted home. In these rare instances, the saci perere is surprisingly humble and well behaved. The only other way the fey may reveal itself is if its red cap is obtained by a non-fey humanoid. In these cases, it approaches the creature that has his cap, and humbly offers to be helpful for a month if the cap is returned. A terrible curse befalls those who refuse those terms, but the saci perere fares worse. He must return to the fey wild for a year and a day before obtaining a new cap.'