b'Vampire Sorceress \n'b'  Family:   Vampires  \n'b'  Medium   undead (shapechanger) ,  lawful evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  144 (17d8 + 68)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  18 (+4)  CON:  18 (+4)  INT:  17 (+3)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +9,  Wis  +7,  Cha  +9  Skills   Perception  +7,  Stealth  +9  Damage Resistances  necrotic; bludgeoning, piercing, and slashing from nonmagical attacks  Senses   darkvision  120 ft., passive  Perception  17  Languages  Common  Challenge  15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Spellcasting . The vampire sorceress is an 18th-level spellcaster. her spellcasting ability is  Intelligence  (spell save DC 15, +7 to hit with spell attacks). The vampire sorceress can cast  disguise self  and  invisibility  at will and has the following  wizard  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) : fire bolt,  light ,  mage hand ,  prestidigitation ,  shocking grasp  \n'b'  1st level (4 slots) :  detect magic ,  identify ,  mage armor *,  magic missile  \n'b'  2nd level (3 slots) :  detect thoughts ,  mirror image ,  misty step  \n'b'  3rd level (3 slots) : counterspell,  fly ,  lightning bolt  \n'b'  4th level (3 slots) :  banishment ,  fire shield ,  stoneskin * \n'b'  5th level (3 slots) :  cone of cold ,  scrying ,  wall of force  \n'b'  6th level (1 slot) :  globe of invulnerability  \n'b'  7th level (1 slot) :  teleport  \n'b'  8th level (1 slot) :  mind blank * \n'b'  9th level (1 slot) :  time stop  \n'b'\n'b'  Shapechanger . If the vampire sorceress isn\xe2\x80\x99t in sunlight or running water, she can use her action to  polymorph  into a Tiny  bat  or a Medium cloud of mist, or back into her true form. While in  bat  form, the vampire sorceress can\xe2\x80\x99t speak, her walking speed is 5 feet, and she has a flying speed of 30 feet. her statistics, other than her  size  and speed, are unchanged. Anything she is wearing transforms with it, but nothing she is carrying does. she reverts to her true form if she dies. While in mist form, the vampire sorceress can\xe2\x80\x99t take any  actions , speak, or manipulate objects. she is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature\xe2\x80\x99s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and she can\xe2\x80\x99t pass through water. she has advantage on  Strength ,  Dexterity , and  Constitution  saving throws, and she is immune to all nonmagical damage, except the damage she takes from sunlight. \n'b'  Legendary  Resistance  (3/Day) . If the vampire sorceress fails a saving throw, she can choose to succeed instead. \n'b'  Misty Escape . When she drops to  0 hit points  outside her resting place, the vampire sorceress transforms into a cloud of mist (as in the Shapechanger trait) instead of falling  unconscious , provided that she isn\xe2\x80\x99t in sunlight or running water. If she can\xe2\x80\x99t transform, she is destroyed. While the vampire sorceress has  0 hit points  in mist form, she can\xe2\x80\x99t revert to her vampire form, and she must reach her resting place within 2 hours or be destroyed. Once in her resting place, she reverts to her vampire form. She is then  paralyzed  until she regains at least 1 hit point. After spending 1 hour in her resting place with  0 hit points , the vampire sorceress regains 1 hit point. \n'b'  Regeneration . The vampire sorceress regains 20  hit points  at the start of her turn if she has at least 1 hit point and isn\xe2\x80\x99t in sunlight or running water. If Dhaderra takes radiant damage or damage from holy water, this trait doesn\xe2\x80\x99t function at the start of Dhaderra\xe2\x80\x99s next turn. \n'b'  Spider Climb . The vampire sorceress can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Vampire Weaknesses . The vampire sorceress has the following flaws:\n'b'\n'b'\n'b'  Forbiddance . The vampire sorceress can\xe2\x80\x99t enter a residence without an invitation from one of the occupants. \n'b'  Harmed by Running Water . The vampire sorceress takes 20 acid damage if she ends her turn in running water. \n'b'  Stake to the Heart . If a piercing weapon made of wood is driven into the vampire sorceress\xe2\x80\x99s heart while Dhaderra is  incapacitated  in her resting place, Dhaderra is  paralyzed  until the stake is removed. \n'b'  Sunlight Hypersensitivity . The vampire sorceress takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on  attack  rolls and ability checks. \n'b'\n'b' *The vampire sorceress casts these spells on itself before combat. \n'b' ACTIONS \n'b'\n'b'  Multiattack. (Vampire Form Only) . The vampire sorceress makes two attacks, only one of which can be a bite  attack . \n'b'  Unarmed Strike (Vampire Form Only) .  Melee Weapon Attack : +9 to hit, reach 5 ft., one creature.  Hit : 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, Dhaderra can grapple the target (escape DC 18). \n'b'  Bite. (Bat or Vampire Form Only) . Melee Weapon  Attack :+9 to hit, reach 5 ft., one willing creature, or a creature that is  grappled  by Dhaderra,  incapacitated , or  restrained .  Hit : 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage taken, and Dhaderra regains  hit points  equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces her hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under Dhaderra\xe2\x80\x99s control. \n'b'  Charm . The vampire sorceress targets one humanoid she can see within 30 feet of it. If the target can see Dhaderra, the target must succeed on a DC 17  Wisdom  saving throw against this magic or be  charmed  by Dhaderra. The  charmed  target regards Dhaderra as a trusted friend to be heeded and protected. Although the target isn\xe2\x80\x99t under Dhaderra\xe2\x80\x99s control, she takes Dhaderra\xe2\x80\x99s requests or  actions  in the most favorable way she can, and she is a willing target for Dhaderra\xe2\x80\x99s bite  attack . Each time Dhaderra or Dhaderra\xe2\x80\x99s companions do anything harmful to the target, she can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Dhaderra is destroyed, is on a different plane of existence than the target, or she takes a bonus action to end the effect. \n'b'  Children of the Night (1/Day) . The vampire sorceress magically calls 2d4 swarms of bats or rats (swarm of bats, swarm of rats), provided that the sun isn\xe2\x80\x99t up. While outdoors, Dhaderra can call 3d6 wolves (wolf) instead. The called creatures arrive in 1d4 rounds, acting as allies of Dhaderra and obeying her spoken commands. The beasts remain for 1 hour, until Dhaderra dies, or until Dhaderra dismisses them as a bonus action. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The vampire sorceress can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The vampire sorceress regains spent legendary  actions  at the start of her turn. \n'b'\n'b'  Move . The vampire sorceress moves up to her speed without provoking opportunity attacks. \n'b'  Unarmed Strike . The vampire sorceress makes one unarmed strike. \n'b'  Bite. (Costs 2 Actions) . The vampire sorceress makes one bite  attack . \n'b'  Cast a Spell. (Costs 0-3 Actions) . The vampire sorceress casts a spell. she costs 1 legendary action per spell level (cantrips are free)'