b'Elemental, Fire Dragon \n'b'  Family:   Elementals  \n'b'  Huge   elemental ,  neutral evil  \n'b'  Armor Class  15  Hit Points  445 (33d12 + 231)  Speed  40 ft., fly 80 ft.\n'b' STATS STR: 27 (+8) DEX:  20 (+5)  CON:  25 (+7)  INT:  16 (+3)  WIS:  13 (+1)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +7,  Constitution  +14,  Wisdom  +8,  Charisma  +12  Skills   Arcana  +10,  Nature  +10,  Perception  +15,  Stealth  +7  Damage Vulnerabilities  cold  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  fire, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   blindsight  60 ft.,  darkvision  120 ft., passive  Perception  25  Languages  Common, Ignan  Challenge  21 (33,000 XP) \n'b' Special Traits \n'b'   Fiery Aura . At the start of each of the dragon\xe2\x80\x99s turns, each creature within 15 feet of it takes 14 (4d6) fire damage, and flammable objects in the aura that aren\xe2\x80\x99t being worn or carried ignite. A creature that touches the dragon or hits it with a  melee attack  while within 5 feet of it takes 14 (4d6) fire damage. \n'b'  Illumination . The dragon sheds bright light in a 30-foot radius and dim light in an additional 30 feet. \n'b'  Innate Spellcasting . The dragon\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 20). It can cast the following spells, requiring no material components: \n'b'   At will :  fireball ,  heat metal  \n'b'  3/day :  fire storm  \n'b'  1/day each :  incendiary cloud ,  plane shift  \n'b'   Legendary Resistance  (3/day). If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Water Susceptibility . For every 5 feet that the dragon moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. \n'b'  Actions \n'b'   Multiattack . The dragon can make three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +15 to hit, reach 10 ft., one target.  Hit : 19 (2d10 + 8) piercing damage plus 14 (4d6) fire damage. \n'b'  Claw .  Melee Weapon Attack : +15 to hit, reach 5 ft., one target.  Hit : 15 (2d6 + 8) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +15 to hit, reach 15 ft., one target.  Hit : 17 (2d8 + 8) bludgeoning damage. \n'b'  Elemental Fire Breath  (recharge 5-6). The dragon breathes a 60-foot cone of  elemental  fire. Creatures in the area must make a DC 22  Dexterity  saving throw, taking 77 (22d6) fire damage on a failed saving throw, or half as much damage on a successful one. \n'b'  Legendary Actions \n'b' The dragon can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary  actions  at the start of its turn. \n'b'   Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail  attack . \n'b'  Wing Attack  (costs 2  actions ). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23  Dexterity  saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked  prone . The dragon can then  fly  up to half its flying speed. \n'b'  Rain of Fire  (costs 3  actions ). The elemental fire dragon beats its wings, casting fire out in a 100-foot sphere around itself. All creatures within the area must make a DC 22  Dexterity  saving throw, taking 14 (4d6) fire damage on a failed saving throw, or half as much damage on a successful one. Objects not held or worn are set alight and continue burning until extinguished.'