b'Robot, Arachnid \n'b'  Small   construct  (robot),  neutral  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  22 (4d6 + 8) \n'b' Speed  40 ft., climb 20 ft.\n'b' STATS STR: 9 (\xe2\x80\x931) DEX:  14 (+2)  CON:  14 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +3,  Perception  +3,  Stealth  +6 \n'b' Damage Vulnerabilities  lightning \n'b' Damage Resistances  fire; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren\xe2\x80\x99t adamantine. \n'b' Damage Immunities necrotic, poison, psychic \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned ,  stunned  \n'b' Senses   darkvision  60 ft.; passive  Perception  13 \n'b' Languages  Common, Jagladine, Ultari \n'b' Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Constructed  Nature  . The robot doesn\xe2\x80\x99t need to eat, drink,  sleep , or breathe. \n'b'  Explosion . If the arachnid robot is destroyed or takes damage while below half its maximum  hit points , it must make a  Constitution  saving throw with a DC equal to the amount of damage taken. On a failed save the robot immediately drops to  0 hit points  and explodes in a burst of plasma. Every creature within 10 feet must make a DC 11  Dexterity  saving throw, taking 1d4 (2) fire damage and 1d4 (2) lightning damage on a failed save, or half as much on a successful one. \n'b'  Fragile . If it has fewer that half its  hit points , the robot has diasvantage on  attack  rolls and ability checks, and its speed is reduced by half. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The arachnid robot makes two claw attacks. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, melee 5 ft., 1 target.  Hit : 1d4+2 (5) slashing damage. \n'b'  Plasma Torch .  Ranged Weapon Attack : ranged 80 ft./320 ft., 1 target. +4 to hit, 1d4+2 (4) fire damage plus 1d4 (2) lightning damage. \n'b'  Plasma Cone (recharge 5-6) . The arachnid robot unleashes a 15-foot cone of plasma. Every creature in the cone must make a DC 11  Dexterity  saving throw, taking 1d6 (3) fire damage and 1d6 (3) lightning damage. \n'b'\n'b' ABOUT \n'b' Ubiquitous pets of technologists, arachnid robots also serve as sentinels and spies. Arachnid robots come equipped with a plasma welding torch that resembles a scorpion\xe2\x80\x99s tail stinger and doubles as a weapon. Under stress, an arachnid robot\xe2\x80\x99s plasma core can overload, destroying the robot in a fiery blast. This tendency inspired the practice of using the robots as suicide drones. \n'b'  Sentient . An arachnid robot is intelligent enough to have a sense of self-preservation, however, and one can be made to undertake such a mission only through trickery. \n'b'  Utility Claws . Despite their scorpion-like appearance, arachnid robots\xe2\x80\x99 ability to use their claws as an additional pair of legs when climbing or moving quickly has earned the robots the name \xe2\x80\x9cspiderbots.\xe2\x80\x9d'