b'Hippodilemon \n'b'  Family:   Demons  \n'b'  Huge   fiend  ( demon ),  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  95 (10d12 + 30)  Speed  20 ft., swim 30 ft.\n'b' STATS STR: 21 (+5) DEX:  50 (+0)  CON:  07 (+3)  INT:  3 (-3)  WIS:  32 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +3  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  14  Languages  \xe2\x80\x93  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hold Breath . The hippodilemon can hold its breath for 30 minutes. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The hippodilemon makes one Bite Attack and one Tail attack. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 21 (3d10 + 5) piercing damage, and the target is  grappled  (escape DC 16). Until the grapple ends, the target is  restrained , and the hippodilemon can\xe2\x80\x99t bite another target. \n'b'  Tail .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target not  grappled  by the hippodilemon.  Hit : 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16  Strength  saving throw or be knocked  prone . \n'b'\n'b' ABOUT \n'b' A hippodilemon is a giant hippo-headed-crocodile-demon about 30 feet long and weighing a ton or more. It propels itself through the water with its massive tail.'