b'Devil, Warmonger \n'b'  Family:   Devils  \n'b' With a flaming blade in one hand and a net in the other, this feather-winged  devil  glares out with crimson eyes in search of a target to subjugate and capture. \n'b'  Large   fiend  (devil),  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  76 (8d10 + 32)  Speed  40 ft., fly 40 ft.\n'b' STATS STR: 20 (+5) DEX:  17 (+3)  CON:  18 (+4)  INT:  18 (+4)  WIS:  17 (+3)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +8,  Dexterity  +6,  Charisma  +5  Skills   Athletics  +8,  Insight  +6,  Perception  +6  Damage Resistances  acid, cold, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  fire, poison  Condition Immunities   charmed ,  paralyzed ,  poisoned ,  stunned   Senses   darkvision  60 ft., passive  Perception  16  Languages  Common, Infernal, telepathy 100 ft.  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Evil Presence . All devils and diaboli adjacent to the warmonger devil gain a +1 bonus to  attack  rolls, weapon  damage rolls , and AC. \n'b'  Freedom of Movement . The warmonger devil ignores  difficult terrain , and magical effects can\xe2\x80\x99t reduce its speed or cause it to be  restrained . It can spend 5 feet of movement to escape from nonmagical restraints or being  grappled . \n'b'  Actions \n'b'   Multiattack . The warmonger devil makes one net  attack  and two trident attacks. \n'b'  Flaming Longsword .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 9 (1d8 + 5) magical piercing damage plus 3 (1d6) fire damage. When the warmonger devil is attacking a creature  restrained  by an infernal net, it deals 9 (2d8) additional damage. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 8 (1d6 + 5) bludgeoning damage. \n'b'  Infernal Net .  Ranged Weapon Attack : +6 to hit, range 5/15 ft., one target. A Huge or smaller creature hit by the infernal net is  restrained  until it is freed. A creature can use its action to make a DC 16  Strength  check, freeing itself or another creature within its reach on a success. Dealing 10 slashing damage to the infernal net (AC 13) also frees the creature without harming it, ending the effect and destroying the infernal net. \n'b'  Most of Hell\xe2\x80\x99s legions are compelled to battle when called upon but not every soldier does as ordered and warmonger devils are responsible for enforcing morale in the weak of arm. Even without a phalanx of troops around them however the fiends are terrors in combat, capturing foes before mercilessly stabbing them to death. \n'b' They are sometimes mistaken for erinyes-one of their many tactics to better implement command through fear-though they never claim as such, fearful of reprisal from their deadlier counterparts. \n'b' When summoned by a mortal a warmonger  devil  is exacting and efficient, doing as they are bid to the very letter (which can be vexing indeed in the midst of battle).'