b'Brittle Viper \n'b'  Medium   plant ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  59 (8d8 + 24)  Speed  20 ft., climb 10 ft.\n'b' STATS STR: 15 (+2) DEX:  16 (+3)  CON:  16 (+3)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  bludgeoning, cold, piercing  Damage Vulnerabilities  fire, slashing  Condition Immunities   blinded ,  deafened ,  exhaustion ,  prone   Senses   blindsight  30 ft.; passive  Perception  10  Languages  \xe2\x80\x94  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Ambush Predator . The brittle viper has advantage on attacks in the first round of combat against any creatures that go after it in  initiative . \n'b'  False Appearance . While the brittle viper remains motionless, it is indistinguishable from a normal plant. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 12 (2d8 + 3) piercing damage, and the target must succeed on a DC 13  Constitution  saving throw against being magically malformed. On a failed save, the creature becomes brittle. Its AC is reduced by 2, and it becomes vulnerable to bludgeoning, piercing, and slashing damage. The creature can reattempt the save every 24 hours. Creatures that die while under this effect are shattered.'