b'Slaver\xe2\x80\x99s Pet \n'b'  Huge   construct ,  unaligned\n'b' STATS STR: 24 (+7) DEX:  10 (+0)  CON:  20 (+5)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  15 (natural armor)  Hit Points  138 (12d12 + 60)  Speed  40 ft., climb 40 ft.  Skills   Athletics  +11,  Perception  +4  Damage Resistances  bludgeoning, piercing and slashing from weapons that are not magical or adamantine  Damage Immunities  lightning, poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  19  Languages  \xe2\x80\x93  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'   Immutable Form . The slaver\xe2\x80\x99s pet is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The slaver\xe2\x80\x99s pet has advantage on saving throws against spells and other magical effects. \n'b'  Spider Climb . The slaver\xe2\x80\x99s pet can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Unwavering . The slaver\xe2\x80\x99s pet cannot be distracted and has advantage on all passive  Perception  checks. \n'b'  Actions \n'b'   Multiattack . The slaver\xe2\x80\x99s pet makes four attacks using any combination of chain claw and slam attacks. \n'b'  Chain Claw .  Ranged Weapon Attack : +11 to hit, range 20/40 ft., one target.  Hit : the target is  grappled  (escape DC 21) and is forced to move when the slaver\xe2\x80\x99s pet moves. A controlled slaver\xe2\x80\x99s pet never moves faster than the speed of its slowest  grappled  creature. \n'b'  Slam .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 14 (2d6 + 7) bludgeoning damage and the creature must make a DC 17  Strength  saving throw or be thrown 20 feet, landing  prone . \n'b'  Shock . As an action, the slaver\xe2\x80\x99s pet can send a shock to each creature it has  grappled . The creature takes 22 (4d10) lightning damage and must make a DC 15  Constitution  saving throw or become unconscious for 1 minute. \n'b'  Tactics \n'b' When seeking to capture slaves, the slaver\xe2\x80\x99s pet is careful to do only nonlethal damage to targets. Prospective slaves are captured by the chain claws; undesirables are flicked away by the spider-like legs. If still properly programmed but without a controller, it returns with its captured slaves by moving at a speed that they can keep. Rogue pets have lost this programming and might maintain their top speed, no matter what happens to the captured creatures. Some drag the dead along until they find a better candidate, who is likely to suffer the same fate. \n'b' The chain connecting a slave and the pet can be severed \xe2\x80\x93 it requires doing at least 25 points of acid, slashing or bludgeoning damage to that chain (note the resistances and immunities above). \n'b' Description \n'b' The approaching form is that of a great metallic spider with long, multijointed legs. A tangle of chains that end in clawed metal hands whirls around it, and the creature clatters forward with clearly hostile intent. \n'b'  Raider . The slaver\xe2\x80\x99s pet is a construct developed to aid in slave raids. It resembles a large iron spider with eight long, spindly legs. At the intersection of the eight legs is a mass of coiled chains topped by four sharply clawed, animated hands. The construct can shoot out these hands, which remain attached to the body by a 40- foot chain that unwinds from the central point. \n'b'  Pilot\xe2\x80\x99s Seat . Though the slaver\xe2\x80\x99s pet was designed to be autonomous, it is equipped with a padded seat where a controller can ride and direct its movements and  actions . This construct can be used to cross  difficult terrain , but there are few left today and even fewer wizards still able and willing to create them. \n'b'  Rogue Machines . A few slaver\xe2\x80\x99s pets are thought to roam lost and mindlessly following their masters\xe2\x80\x99 latest orders \xe2\x80\x93 capturing innocents, chaining them, and dragging them along until they die of starvation or exposure.'