b'Mimic, Map \n'b'  Family:   Mimic  \n'b'  Tiny   monstrosity  (shapechanger),  neutral  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  22 (5d4 + 10) \n'b' Speed  30 ft., fly 15 ft.\n'b' STATS STR: 7 (-2) DEX:  15 (+2)  CON:  14 (+2)  INT:  5 (-3)  WIS:  13 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  acid \n'b' Condition Immunities   prone  \n'b' Senses   darkvision  60 ft., passive  Perception  11 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  1/4 (50 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance (Object Form Only) . While the mimic remains motionless, it is indistinguishable from an ordinary object. \n'b'  Life Path . Regardless of the form it takes, the map mimic can make a map on its surface (no action required) that shows the route it has traveled since it left its parent mimic. The map shows terrain features and landmarks of where it has been, but doesn\xe2\x80\x99t show the names of those places. \n'b'\n'b' ACTIONS \n'b'\n'b'  Pseudopod .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage, and it attaches to the target. While attached, the mimic can\xe2\x80\x99t  attack , the target is  blinded , and at the start of each of the  mimic\xe2\x80\x99s  turns, the target takes 5 (1d6 + 2) bludgeoning damage. The attached mimic moves with the target whenever the target moves, requiring none of the  mimic\xe2\x80\x99s  movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the mimic by succeeding on a DC 8  Strength  check. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Change Shape . The mimic transforms into a Tiny object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'\n'b' ABOUT \n'b' A treasure map flaps as if caught in a strong wind. It suddenly splits open, revealing a fanged mouth and face. \n'b'  Mimic Spawn . Mimic adhesive is not just a powerful means of trapping prey, it also contains millions of microscopic larvae that feed on flesh. Most of the larvae are consumed by the mimic when it eats. Mimics are either unaware of this, or they\xe2\x80\x99re indifferent to the fact that they routinely cannibalize their own offspring. A few larvae survive by adhering to the clothing or equipment of someone who escaped from a full-grown  mimic\xe2\x80\x99s   attack . These larvae hitch a ride, their host taking them far from the dungeon, cavern, or ruin of their birth. There, they drop off and grow into wormlike mimic young called map mimics. In time, map mimics grow into typical mimics. \n'b'  Smaller than a Dinner Plate . Map mimics are too small to mimic the types of objects their parent does, but they still deceive prey by altering their forms. They can assume the shape, texture, and coloration of anything up to the size of a dinner plate. \n'b'  Paper Scrolls . Their preferred form is parchment paper. They can display the path they\xe2\x80\x99ve followed on their hide, complete with important landmarks. In this form, they curl up and wait inside bottles, or in the clutches of a corpse in plain view, until an unsuspecting adventurer discovers them. If the mimic is hungry, it attacks and attaches to the finder\xe2\x80\x99s face. Otherwise, it continues its charade as a map, eventually leading the reader back to the parent mimic.'