b'Starving Specter \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  13  Hit Points  90 (12d8 + 36)  Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  17 (+3)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +6,  Wis  +5  Skills   Perception  +5,  Stealth  +6  Damage Vulnerabilities  psychic  Damage Resistances  cold, fire, lightning, thunder; bludgeoning piercing, and slashing from nonmagical attacks  Damage Immunities  acid, necrotic, poison  Condition Immunities   blinded ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  15  Languages  the languages it knew in life Challenge 5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Aura of the Forgotten . Beasts and Humanoids within 10 feet of the starving  specter  have disadvantage on saving throws. \n'b'  Ethereal Sight . The starving  specter  can see 60 feet into the Ethereal Plane. \n'b'  Life Hunger . When a creature the starving  specter  can see regains  hp , the next Bite  attack  the  specter  makes deals an extra 7 (2d6) necrotic damage on a hit. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The starving  specter  makes one Bite  attack  and one Bladed Arm  attack . \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) piercing damage plus 3 (1d6) necrotic damage. \n'b'  Bladed Arm .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. This  attack  can target a creature on the Ethereal or Material Plane. Several faces silently smile, scream, grimace, and twist atop the long, thin neck of the ghostly being. It raises razor-like arms and lunges forward. The starving  specter\xe2\x80\x99s  eerily long, jagged, and broken neck has multiple heads showing faces of agony, distrust, rage, grief, and torment. Only one head holds the creature\xe2\x80\x99s true mouth, which is filled with thousands of razor-sharp teeth. \n'b'  The Forgotten . Starving specters are driven by centuries of feeling forgotten by their loved ones, longing for the day they\xe2\x80\x99ll be remembered. The  specter\xe2\x80\x99s  disfigured neck and face is said to come from being forgotten, a painful truth for them to swallow. Now they hunger for the vitality of the living. Their blade?like arms reach out from their decrepit and malnourished bodies, fading in and out of existence as they strike. \n'b'  Tragic horrors . Starving specters seek to understand why they have been forgotten, and they seek to kill those who have forgotten them. The specters are singleminded in this pursuit and don\xe2\x80\x99t hesitate to destroy anyone or anything in their paths. \n'b'  A Taste for Tributes . Some say starving specters can be tamed or put to rest by giving them something to satiate their tormented souls. Some traditional tributes include blessed food offerings, burning money, sacrificing material possessions, and offering prayers from family and loved ones celebrating the  specter\xe2\x80\x99s  life. \n'b'\n'b' ABOUT \n'b'  Incorporeal Movement . The starving specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Undead Nature . The starving specter doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Unnerving Visage . When a creature that can see the starving specter\xe2\x80\x99s faces starts its turn within 30 feet of the specter, at least one of the specter\xe2\x80\x99s faces shifts to look like one of the creature\xe2\x80\x99s departed loved ones or bitter enemies if the specter isn\xe2\x80\x99t incapacitated and can see the creature. The creature must make a DC 14 Wisdom saving throw. On a failure, the creature takes 7 (2d6) psychic damage and is frightened of the specter until the start of its next turn. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can\xe2\x80\x99t see the starving specter until the start of its next turn, when it can avert its eyes again. If the creature looks at the specter in the meantime, it must immediately make the save.'