b'Hag, Mute \n'b'  Family:   Hags  \n'b'  Medium   fey ( hag ) ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  136 (16d8+64)  Speed  30 ft.\n'b' STATS STR: 23 (+6) DEX:  17 (+3)  CON:  18 (+4)  INT:  17 (+3)  WIS:  16 (+3)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +6,  Insight  +6,  Intimidation  +6,  Perception  +9,  Stealth  +6  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Damage Immunities  cold  Damage Immunities  fire  Condition Immunities   blinded ,  charmed ,  frightened   Senses  blindsight 60 ft., passive  Perception  19  Languages  Common, Draconic, Giant,  Goblin , Sylvan (cannot speak)  Challenge  8 (3,900 XP) \n'b'\n'b'  Blind and Mute . Mute hags tear out their eyes and  tongues . A mute  hag  is immune to effects that require them to see and cannot use magic items that require a spoken  command . \n'b'  Innate Spellcasting : The  hag \xe2\x80\x98s innate spellcasting ability is  Charisma  (spell save DC 14). The  hag  can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect magic ,  detect thoughts  \n'b'  3/day each :  bestow curse ,  blindness/deafness ,  cone of cold  (12d8, as a 9th-level spell),  contagion ,  cure wounds ,  inflict wounds  (11d10, as a 9th level spell),  silence  \n'b'  1/day each :  blight ,  control weather  \n'b'\n'b'  Magic Resistance . The  hag  has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  hag  makes two attacks: a bite and claws. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 9 (1d6 + 6) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) slashing damage. \n'b'  Change Shape . The  hag  magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn\xe2\x80\x99t transformed. She reverts to her true form if she dies. \n'b'  Invisibility . The  hag  magically turns  invisible  until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). Any equipment the  hag  wears or carries is  invisible  with her. \n'b'\n'b' ABOUT \n'b' When bitterness consumes a woman already steeped in arcane power, that energy may sour, driving her to rip out her own eyes and tongue and burning the  light  from her soul. \n'b' This ritual births a strange and horrible creature: a mute  hag . These hateful abominations dedicate their wretched lives to spreading misery and strangling joy wherever they go. Mute hags resemble mortal women, but with blotchy, bruised-looking skin. Some conceal their empty eye sockets and ragged teeth with veils or their own hair, but most relish their hideous countenances. Mute hags stand 6 to 7 feet tall and weigh 150 to 250 pounds. \n'b'  Harvester of Sorrow . Mute hags exist to unmake happy things. Tales claim the natural order despises the crones so much that plants wither at their touch, storms churn at their passing, and wounds they inflict never  heal . Though physically capable of ripping a man in two, the crones prefer to corrupt instead. They move silently through peaceful settlements, granting the inhabitants\xe2\x80\x99 darkest desires and sowing the seeds of discord. Nothing pleases a mute  hag  more than watching friends, neighbors, and lovers murder one another in paranoia and rage. Many strike unholy bargains with mortal outcasts, granting vigor, beauty, or revenge in exchange for vile and unforgivable crimes.'