b'Rime Witch \n'b'  Medium   fey ,  neutral evil  \n'b'  Armor Class  18 (Aura of Spite)  Hit Points  70 (10d8 + 10)  Speed  40 ft. \n'b'\n'b' Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Wis  +6,  Cha  +10  Skills   Deception  +10,  Insight  +6,  Persuasion  +10,  Stealth  +7  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  cold  Damage Vulnerabilities  fire  Senses   darkvision  60 ft.; passive  Perception  12  Languages  Sylvan,  Titan  Speech  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'\n'b'  Aura of Spite . The rime witch gains a bonus to their armor class equal to their  Charisma  bonus (already factored into their statistics). However, all undead under their control gain the same bonus, as well as the rime witch\xe2\x80\x99s damage resistances, damage immunities, and damage vulnerabilities. \n'b'  Despairing Visions . Three times per day, a rime witch may infuse despair and sorrowful longing into one illusion spell they cast against a single creature. If the target fails its save against this spell, it takes a level of  exhaustion  in addition to the spell\xe2\x80\x99s other effects. If the spell has no saving throw, the creature must make a DC 16  Wisdom  save when it perceives the illusion, suffering two levels of  exhaustion  on a failure. A creature that dies from this  exhaustion  rises 24 hours later as an undead servant of the rime witch, as the  animate dead  spell. \n'b'  Spellcasting . The rime witch is a 10th-level spellcaster. Their spellcasting ability is  Charisma  (Spell save DC 18, +10 to hit with spell attacks). The rime witch has the following  sorcerer  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  acid splash ,  chill touch ,  mage hand ,  mending ,  prestidigitation ,  ray of frost  \n'b'  1st level (4 slots) :  disguise self ,  magic missile ,  silent image  \n'b'  2nd level (3 slots) :  alter self ,  invisibility ,  mirror image  \n'b'  3rd level (3 slots) :  animate dead ,  major image  \n'b'  4th level (3 slots) :  hallucinatory terrain ,  phantasmal killer  \n'b'  5th level (2 slots) :  dream  \n'b'\n'b'  Trackless Step . With just a thought, the rime witch removes any marks of its passage. All attempts to track the rime witch with  Wisdom  ( Survival ) checks are made at disadvantage. \n'b'\n'b' Actions \n'b'\n'b'  Short Sword .  Melee Weapon Attack : +7+ to hit, reach 5 ft, one target.  Hit : 7 (1d6 + 3) slashing damage. \n'b'\n'b' About \n'b' A rime witch without her illusions in place appears as a beautiful woman with platinum blond hair and skin of flawless, frosty porcelain.\xc2\xa0They wander the frigid wastes and visit woe upon any who cross their path, cloaked in illusions: a wary, lost traveler in a snowstorm seeking succor or shelter; a mother ranging the wilderness, seeking a lost child; a druid battered by a wild beast, barely holding on to life. The rime witch knows many ploys to draw a victim close. \n'b' They insinuate themselves into the lives of their victims. \n'b' Once within their confidence, the rime witch uses her illusions to whittle away at the target\xe2\x80\x99s mind over the course of days. Her illusions draw out their delicious terror and suffering. When they have nothing left to give, the drained victim dies, but rises the next day as an undead trophy for the rime witch to appreciate until she grows bored and discards the remains to seek new prey.'