b'Avarite, Spheris Malforma \n'b'  Family:   Avarite  \n'b'  Medium   fiend  (avarite),  lawful evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  33 (6d8 + 6)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  14 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Investigation  +2,  Perception  +2  Damage Immunities  fire  Senses  tremorsense 60 ft. (blind beyond this radius), passive  Perception  12  Languages  Infernal  Proficiency Bonus  +2  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Helmet Defense . Malforma have advantage against being  blinded ,  deafened , knocked  unconscious , and gaze attacks while wearing their helmet. Magic Resistance. The cubis has advantage on saving throws against spells and other tragical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The cubis malforma makes two fist attacks or four pistol attacks. \n'b'  Fist .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) bludgeoning damage. \n'b'  Pistol .  Ranged Weapon Attack : +4 to hit, range 30/90 ft., one target.  Hit : 7 (1d10 + 2) piercing damage. \n'b'\n'b' ABOUT \n'b' Malforma are the rank-and-file of Avarus, arranged by rank. They work in a very strict hierarchy that oversees the damned, whom are a key part of Avarus\xe2\x80\x99 efficiency. Middle management consists of the  cubis , cube-headed humanoids who oversee all the other tasks. They report up to Mammon and ensure all operations run smoothly, overseeing the spheris. \n'b' The workers of Avarus are the  spheris , who in turn oversee the damned rolling boulders to and fro within Avarus\xe2\x80\x99 great machines. The damned are a limitless power source that is used to power a variety of factories, of which the spheris operate, from hellfire gun assembly to infernal clockworks. \n'b'  Pyramis  (the guards of Avarus) are brutal, partially insane things that only marginally resemble the humanoid souls they once were. They wield oversized weapons and are fond of flensing the skin right off of foes. Pyramis are usually used as muscle to keep the spheris and damned in line, but they can be fielded as troops as well.'