b'Shadow Panther \n'b'\n'b' Neutral evil Large monstrosity \n'b'  Armor Class  13 (16 with  barkskin )  Hit Points  55 (10d10)  Speed  30 ft., climb 20 ft.\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  10 (+0)  INT:  8 (-1)  WIS:  15 (+2)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Cha  +1  Languages  Common, Sylvan; telepathy with giant wasp companion  Skills   Athletics  +5,  Perception  +5,  Stealth  +6  Senses   darkvision  60 ft.  Challenge  4 (1,100 XP) \n'b' Actions \n'b'\n'b'  Multiattack . A shadow panther bites once and claws three times. \n'b'  Bite .  Melee Weapon Attack : +6 to hit (reach 5 ft.; one creature).  Hit : 1d10 + 3 piercing damage. \n'b'  Claw .  Melee Weapon Attack : +6 to hit (reach 5 ft.; one creature);  Hit : 2d6 + 3 slashing damage. If all three claw attacks hit the same creature on the panther\xe2\x80\x99s turn, the creature takes an additional 2d6 slashing damage. \n'b'\n'b' Special Traits \n'b'\n'b'  Spell-like Abilities . A shadow panther can use the following spell-like abilities, using  Wisdom  as its casting ability (DC 13,  attack  +5). The panther needs only vocal components in its casting.\n'b'\n'b'\n'b'  At will . poison spray, resistance,  create or destroy water ,  jump ,  speak with animals  \n'b'  1/day each .  barkskin ,  darkness ,  fog cloud ,  pass without trace  \n'b'\n'b' ABOUT \n'b' This black-furred panther would not seem noteworthy were it not for its exceptional size and six legs, one of which has a twisted and mangled paw from some past hunter\xe2\x80\x99s trap. The beast seems to bear a perpetual snarl as one side of its face is badly scarred, pulling its mouth up and its eye into a puckered squint.'