b'Nymph, Fire \n'b'  Family:   Nymphs  \n'b'  Medium   fey ,  neutral  \n'b'  Armor Class  11 (16 with  barkskin )  Hit Points  22 (5d8)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  12 (+1)  CON:  11 (+0)  INT:  14 (+2)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4,  Stealth  +5  Damage Immunities  fire  Senses  darkvision 60 ft., passive  Perception  14  Languages  Elvish, Sylvan  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The nymph\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14). The nymph can innately cast the following spells, requiring no material components: \n'b'   At will : druidcraft,  produce flame ,  misty step  \n'b'  3/day each :  conjure minor elementals ,  flaming sphere , goodberry \n'b'  1/day each :  barkskin ,  shillelagh ,  wall of fire  \n'b'   Magic Resistance . The nymph has advantage on saving throws against spells and other magical effects. \n'b'  Speak with Beasts and Plants . The nymph can communicate with beasts and plants as if they shared a language. \n'b'  Actions \n'b'   Club .  Melee Weapon Attack : +2 to hit (+6 to hit with  shillelagh ), reach 5 ft., one target.  Hit : 2 (1d4) bludgeoning damage plus 2 (1d4) fire damage, or 8 (1d8 + 4) bludgeoning damage with  shillelagh  plus 2 (1d4) fire damage. \n'b'  Fey Charm . The nymph targets one humanoid or beast that she can see within 30 feet of her. If the target can see the nymph, it must succeed on a DC 14  Wisdom  saving throw or be magically  charmed . The  charmed  creature regards the nymph as a trusted friend to be heeded and protected. Although the target isn\xe2\x80\x99t under the nymph\xe2\x80\x99s control, it takes the nymph\xe2\x80\x99s requests or  actions  in the most favorable way it can. Each time the nymph or its allies do anything harmful to the target, the target can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the nymph dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target\xe2\x80\x99s saving throw is successful, the target is immune to the nymph\xe2\x80\x99s Fey Charm for the next 24 hours. The nymph can have no more than one humanoid and up to three beasts  charmed  at a time.'