b'Oathrot Wraith \n'b'  Family:   Wraith  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  13  Hit Points  52 (8d8 +16)  Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 6 (-2) DEX:  16 (+3)  CON:  15 (+2)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  12  Languages  the languages it knew in life Challenge 4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Aura of Oathbreaking . Any creature that begins its turn within 30 feet of the oathrot wraith must succeed on a DC 13  Charisma  saving throw or become cursed, losing its resolve in important oaths it has taken. While cursed, the creature has disadvantage on  Constitution  saving throws to maintain concentration and can\xe2\x80\x99t add its proficiency bonus to ability checks and saving throws in which it is proficient. On a successful saving throw, the creature is immune to the wraith\xe2\x80\x99s Aura of Oathbreaking for 24 hours. \n'b'  Incorporeal Movement . The wraith can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Oathseeker . The oathrot wraith can pinpoint the location of any  cleric ,  paladin , celestial, or other divinely connected creature within 60 feet of it. \n'b'  Sunlight Sensitivity . While in sunlight, the wraith has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Life Drain .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 20 (4d8 + 2) necrotic damage. The target must succeed on a DC 13  Constitution  saving throw or its  hp  maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its  hp  maximum to 0. \n'b'\n'b' ABOUT \n'b' The wraith drifts forward with a spectral tome attached to its waist by tendrils of shadow. \n'b' Denied eternal rest, oathrot wraiths are the tormented spirits of those who broke solemn vows, causing tragedy by doing so. \n'b' Unrepentant, they now roam the world constantly reminded of their weakness and failure. \n'b'  Chained to their Oaths . Oathrot wraiths stand out from other wraiths by the texts that are tethered to them. These tomes  bear  the oaths they once swore and later betrayed. If a wraith chooses to read the text and reaffirm its oaths, its curse is ended and its soul is freed from undeath. However, most oathrot wraiths are too consumed by self-loathing, pride, or anger to read the texts, seeing the books as constant reminders of their failure. \n'b'  Drawn by Loyalty . Oathrot wraiths can sense the aura of those who live by their word, especially those who draw power from an oath, such as clerics and paladins. Their presence fills the oathrot wraith with pain and rage, and they quickly move to destroy such reminders of their failures. \n'b'  Beacons of Doubt . Oathrot wraiths are not only punishment for oathbreakers, but also trials for those who live by their oaths. Their very presence tests such people, as the guilt, doubt, and weakness the wraiths bear preys on the minds of those nearby. Clerics and paladins that survive an encounter with an oathrot wraith consider it a reminder that they must be vigilant in their loyalty, lest they too fall from grace.'