b'Bumpyfolk \n'b'  Medium   humanoid ,  any good  \n'b'  Armor Class  15 (studded leather  Hit Points  39 (6d8 + 12)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 15 (+2) DEX:  16 (+3)  CON:  14 (+2)  INT:  12 (+1)  WIS:  11 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Insight  +2  Senses  passive  Perception  10  Languages  Common  Challenge  ??? (??? XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . Bumpyfolk can breathe air and water. \n'b'  Protector . Bumpyfolk have advantage on attacks against creatures with an evil alignment. \n'b'  Sense Evil . Due to their magical origins, bumpyfolk instinctively know if a creature has wicked intentions or is aligned to evil. \n'b'\n'b' ACTIONS \n'b'\n'b'  Dragon Tooth Spear .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 7 (1d6 + 4) magical piercing damage. \n'b'\n'b' ABOUT \n'b' Their weapon of choice is a dragon tooth spear. Bumpyfolk give off a faintly swampy odor, with a hint of leather. \n'b' As the erbs were attacking all the mortal creatures in Nonestica, many retreated under the earth for protection. Among them, the bravest were those who formed a rear guard to protect the innocents from erb assaults. The fairy courts transformed these brave warriors into bumpyfolk. Unlike many other races, the bumpyfolk do not congregate in cities or towns. \n'b' They instead settle in smaller family units of various compositions around their chosen mountain territory. \n'b' Bumpyfolk are hairless humanoids, covered with splotchy light and dark green skin with thick, rugged bumps. The bumps are made of tin gravel, which give their skin a toad-like appearance. They wear rudimentary clothing of animal hides, and prefer to go barefoot.'