b'Hag, Gilitrutt \n'b'  Family:   Hags  \n'b'  Large   fey  (shapechanger),  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  75 (10d10 + 20)  Speed  30 ft.\n'b' STATS STR: 21 (+5) DEX:  12 (+1)  CON:  14 (+2)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Insight  +5,  Perception  +5,  Performance  +5,  Stealth  +4, Weaver\xe2\x80\x99s Tools +4  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Sylvan  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'\n'b'  Keen Hearing and Smell . The gilitrutt has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Pounce . If the gilitrutt moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16  Strength  saving throw or be knocked  prone . If the target is  prone , the gilitrutt can make a bite attack against it as a bonus action. \n'b'  Shapechanger . The gilitrutt can use its action to  polymorph  into a Large mastiff or a Medium cloud of mist, or back into its true form. While in mastiff form, the gilitrutt can\xe2\x80\x99t speak, and its walking speed is 50 feet. Its statistics, other than its speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in mist form, the gilitrutt can\xe2\x80\x99t take any  actions , speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature\xe2\x80\x99s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can\xe2\x80\x99t pass through water. It has advantage on  Strength ,  Dexterity , and  Constitution  saving throws, and it is immune to all nonmagical damage. \n'b'  True Name Weakness . If a gilitrutt\xe2\x80\x99s true name is spoken it must make a DC 20  Wisdom  saving throw or be stunned and knocked  prone  until the end of its turn. The  hag  can repeat the saving throw at the end of each of its turns, ending the stunned effect on itself on a success. After its true name has been spoken, the gilitrutt is immune to the effect for 24 hours. \n'b'  Innate Spellcasting . The gilitrutt\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13). She can innately cast the following spells:\n'b'\n'b'\n'b'  3/day each :  disguise self  (including the form of a Medium humanoid),  fog cloud  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The gilitrutt makes three attacks: one with her bite and two with her claws. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 15 (3d6 + 5) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 15 (3d6 + 5) slashing damage. The target is also  grappled  (escape DC 16). If the target is Medium or smaller, it is also  restrained  until this grapple ends. While grappling the target, the gilitrutt has advantage on attack rolls against it and can \xe2\x80\x98t use this attack against other targets. When the gilitrutt moves, any Medium or smaller target it is grappling moves with it. The gilitrutt can grapple two creatures, one with each claw. \n'b'  Heart Sight . The gilitrutt magically knows a creature\xe2\x80\x99s current emotional state within 30 feet. If the target fails a DC 13  Charisma  saving throw, the gilitrutt also knows the creature\xe2\x80\x99s alignment. Celestials, fiends, and undead automatically fail the saving throw. \n'b'\n'b' About \n'b' A large, white shaggy dog seems to be keeping pace with you. \n'b' Gilitrutts are hags who can take the form of a large white shaggy dog the size of a bullock or a nebulous white miasma. They are fond of silently appearing besides travelers on lonely roads, engulfing them. Gilitrutts detest laziness and can sense it in people, eager to make bargains of a work exchange (usually in return for weaving wool). \n'b' The catch is that the victim must know the hag\xe2\x80\x99s name or be carried away to be eaten later. Smart targets refuse the deal if they can or do their research before the hag comes to collect. \n'b'  Truthful Compulsion . That said, gilitrutts are fond of singing and talking to themselves and frequently mention their own names in songs.'