b'Skeleton, Fire Giant \n'b'  Family:   Skeletons  \n'b'  Huge   undead ,  lawful evil  \n'b'  Armor Class  16 (armor scraps)  Hit Points  136 (13d12 + 52)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  9 (-1)  CON:  18 (+4)  INT:  6 (-2)  WIS:  8 (-1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +2,  Charisma  +0  Skills   Athletics  +8,  Perception  +2  Damage Vulnerabilities  bludgeoning  Damage Immunities  fire, poison  Condition Immunities   exhaustion ,  poisoned   Senses  darkvision 60 ft., passive  Perception  12  Languages  understands Giant but can\xe2\x80\x99t speak  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Reinforced Bones . A creature that damages the  fire giant   skeleton\xe2\x80\x99s  metal bones with a metal weapon must succeed on a DC 15  Constitution  saving throw or drop the weapon at its feet as the resulting vibration numbs the creature\xe2\x80\x99s limb. \n'b'  Undead Nature . The  fire giant   skeleton  doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Multiattack . The  fire giant   skeleton  makes two Metal Claws attacks. \n'b'  Metal Claws .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 15 (3d6 + 5) slashing damage plus 3 (1d6) fire damage. \n'b'  Rock .  Ranged Weapon Attack : +8 to hit, range 60/240 ft., one target.  Hit : 21 (3d10 + 5) bludgeoning damage. \n'b'  Super Heat  (recharge 5-6). The forge magic powering the  fire giant   skeleton  heats its metal bones to an orange glow. Each creature within 20 feet of the  skeleton  must make a DC 15  Constitution  saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. A creature wearing heavy or medium metal armor instead takes 36 (8d8) fire damage on a failed save, or half as much damage on a successful one.'