b'Nymph, Moon \n'b'  Family:   Nymphs  \n'b' Within the moonlight spilling through the window, a shadow coalesces into a lovely female form. Although the figure\xe2\x80\x99s body is wraith-like, the face is distinct. A dark smile plays across fine lips, while her eyes sparkle like cold diamonds. \n'b'  Medium   aberration ,  chaotic neutral  \n'b'  Armor Class  13  Hit Points  110 (20d8 + 20)  Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 5 (-3) DEX:  17 (+3)  CON:  12 (+1)  INT:  13 (+1)  WIS:  15 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +5,  Persuasion  +6,  Stealth  +6  Damage Resistances  necrotic, radiant  Damage Immunities  psychic  Senses   darkvision  60 ft., passive  Perception  15  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Invisibility . The moon nymph is invisible in darkness or in bright light. It can only be seen via normal means when in dim light. \n'b'  Magic Resistance . The moon nymph has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Multiattack . The moon nymph makes two beguiling touch attacks or two  moonbeam  attacks. \n'b'  Beguiling Touch .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 17 (4d6 + 3) psychic damage, and the target must succeed on a DC 14  Charisma  saving throw or be stunned until the end of its next turn. \n'b'  Moonbeam .  Ranged Weapon Attack : +6 to hit, range 120 ft., one target.  Hit : 21 (4d8 + 3) radiant damage, and the target is  blinded  until the end of its next turn. \n'b'  Veil of Nightmares (1/day) . The moon nymph emits a wave of hallucinatory  nightmare  visions. Each creature within 5 feet of the moon nymph must make a DC 14  Wisdom  saving throw. On a failure, the creature takes 36 (8d8) psychic damage and is  frightened . On a success, the creature takes half of the damage and isn\xe2\x80\x99t  frightened . A  frightened  creature must succeed on a DC 10  Wisdom  saving throw at the end of its turn to end the effect on itself. On a second failed save, the creature is incapacitated by fright for 1 round. On the start of its next turn, the creature must succeed on a DC 12  Wisdom  saving throw or be reduced to 0  hp . \n'b'  About \n'b'  Children of the Night . The passages and fissures between the mortal world and the realms beyond are many and diverse. One such bridge is enabled by the moons of the mortal realm. Moon nymphs, as they are called, use those portals to move into the world, traveling down moonbeams to haunt mortals\xe2\x80\x99 dreams. \n'b'  Daughters of the Moon . Those who observe a moon nymph and live to tell the tale describe a slight humanoid creature, wraithlike in form but with a countenance as beautiful as the most alluring fairy. In reality, moon nymphs are genderless, taking on a visage that matches the dreams of their victims. Some might see a beautiful  elf , others a handsome  dwarf , and lovers of animals might even see a sleek feline or an adorable canine. Regardless of the form, the moon nymph appears in muted colors, mostly shadowy blacks or pale whites and yellows. Their bodies are often hazy and ghostly at the edges, but the facial features are clearly defined and mesmerizing. \n'b' Waxing and Waning \n'b' The moon nymph\xe2\x80\x99s connection to the moon affects its power as the cycles of the moon progress. The statistics given represent a moon nymph during a crescent or gibbous moon.\xc2\xa0During full moons, the challenge rating increases by 1, the creature\xe2\x80\x99s  hp  maximum increases by 30, it has advantage on  attack  rolls, and all saving throw DCs increase by 1. Inversely, during new moons, the challenge rating decreases by 1 as the numbers move in the opposite direction.'