b'Bloody Bones \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  12  Hit Points  78 (12d8 + 24)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  15 (+2)  INT:  8 (-1)  WIS:  12 (+1)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wisdom  +3  Damage Immunities  poison  Condition Immunities   poisoned   Senses  darkvision 60 ft., passive  Perception  11  Languages  the languages it knew in life  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'  Bloody Regeneration . When the bloody bones doesn\xe2\x80\x99t have all of its  hit points , it seeps blood from its pores. At the start of its turn if it is seeping blood from its pores, it regains 5  hit points . If the bloody bones takes radiant damage, this trait doesn\xe2\x80\x99t function at the start of the bloody bones\xe2\x80\x99 next turn. The bloody bones dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Undead Nature . A bloody bones doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The bloody bones makes two Bloody Fist attacks. \n'b'  Bloody Fist .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) poison damage. \n'b'  Blood Spray (recharge 5-6) . If the bloody bones doesn\xe2\x80\x99t have all of its  hit points , it sprays blood in a 30-foot cone. Each creature in that area must make a DC 13  Dexterity  saving throw. On a failure, a creature takes 18 (4d8) poison damage and is  poisoned  for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t  poisoned .'