b'Fright of Morbid Haunts \n'b'  Large swarm of Medium   aberrations ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  136 (21d10 + 21)  Speed  30 ft., fly 10 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  13 (+1)  INT:  16 (+3)  WIS:  12 (+1)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, slashing  Damage Immunities  radiant  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned   Senses   darkvision  120 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Alien Reveal . When the fright\xe2\x80\x99s true nature is revealed, each creature within 60 feet of the fright that sees it and isn\xe2\x80\x99t construct or undead must make a DC 14  Charisma  saving throw. On a failed save, the creature is  poisoned  with mind-staggering visions of the Distant Realm for 24 hours. On a successful save, the creature is immune to the effects of Alien Reveal for 1 week. A creature can repeat the save at the end of each of its turns. \n'b'  Apparitional Visage . The fright is indistinguishable from Undead creatures like ghosts or specters. It counts as an undead for the purpose of features like the  paladin \xe2\x80\x98s Divine Sense. A creature that is within 30 feet of the fright can use its action to make a DC 14  Intelligence  ( Investigation  or  Religion ) check to learn the fright\xe2\x80\x99s true nature. \n'b'  Radiant Absorption . Whenever the fright is subjected to radiant damage, it takes no damage and instead regains a number of  hit points  equal to the radiant damage dealt. \n'b'  Swarm . The fright can occupy another creature\xe2\x80\x99s space and vice versa, and the fright can move through any opening large enough for a Medium morbid haunt. The fright can\xe2\x80\x99t regain  hit points  or gain  temporary hit points  except from its Radiant Absorption trait. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The fright makes two Ravage attacks and a Soul Swallow  attack . \n'b'  Ravage .  Melee Weapon Attack : +8 to hit, reach 0 ft., one target in the fright\xe2\x80\x99s space.  Hit : 14 (2d8 + 5) slashing damage, or 9 (1d8 + 5) slashing damage if the fright has half of its  hit points  or fewer. \n'b'  Soul Swallow . The fright attempts to extract a fragment of the soul of a creature within 5 feet of it. The target must make a DC 14  Constitution  saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. If this damage reduces a creature to  0 hit points , the creature instantly dies and can\xe2\x80\x99t be resurrected with means other than the  wish  spell. \n'b'  Grave Wail (Recharge 5-6) . The fright emits a horrid wail. Each creature within 30 feet of the fright that can hear it must succeed on a DC 14  Wisdom  saving throw or take 27 (6d8) psychic damage and become  stunned  until the start of the fright\xe2\x80\x99s next turn. On a successful save, a creature takes half as much damage and is not  stunned . \n'b'\n'b' REACTIONS \n'b'\n'b'  Divine Gluttony . When a creature within 30 feet of the fright regains  hit points , it must make a DC 14  Charisma  saving throw. On a failed save, the creature doesn\xe2\x80\x99t regain  hit points . The fright\xe2\x80\x99s next  melee attack  deals an additional 9 (2d8) radiant damage.'