b'Flesh Reaver \n'b' This pale, emaciated abomination crawls on four elongated, dissimilar limbs affixed to its inverted torso. Its long neck coils and slithers as its eyeless head searches for prey, accompanied by the sound of chattering teeth. Black ichor oozes from a stained hole at the base of its neck. \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  12  Hit Points  19 (3d8 + 6)  Speed  40 ft.\n'b' STATS STR: 14 (+2) DEX:  14 (+2)  CON:  14 (+2)  INT:  5 (-3)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +2  Damage Resistances  necrotic  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   blindsight  60 ft. (blind beyond this radius), passive  Perception  12  Languages  understands Common and Darakhul but can\xe2\x80\x99t speak  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Keen Senses . The flesh reaver has advantage on  Wisdom  ( Perception ) checks that rely on sight, hearing, or smell. \n'b'  Leap . If the flesh reaver moves at least 15 feet, it can jump up to 20 feet in any direction. If it lands within 5 feet of a creature, the creature must succeed on a DC 13  Strength  saving throw or be knocked  prone . If the target is  prone , the flesh reaver can make one Consume Flesh attack against it as a  bonus action . \n'b'  Pack Tactics . The flesh reaver has advantage on  attack  rolls against a creature if at least one of the flesh reaver\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. \n'b'  Consume Flesh .  Melee Weapon Attack : +4 to hit, reach 5 ft., one  prone  creature.  Hit : 4 (1d4 + 2) piercing damage, and the creature must make a DC 13  Constitution  saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b'  Terrifying Sight . A flesh reaver is a grotesque thing made from mismatched parts of the slain. Though it has no eyes, it searches its surroundings with other preternatural senses that unnerve even the most steadfast warrior. Its teeth chatter endlessly as it scours an area, the sound chilling the blood of its quarry. \n'b'  Hounds of War . Undead nations have many soldiers among their ranks, and every army needs a way to hunt down its enemies. The flesh reaver\xe2\x80\x99s keen senses and agility make it perfect for this task. Necromancers and  ghoul  barons bind the flesh reavers with magical chains in small packs to hunt down and destroy their enemies. \n'b'  Consuming Flesh . Like the ghouls it often serves, the flesh reaver is driven by an almost uncontrollable hunger, a slave to its need to feed on living flesh. Upon latching onto its prey, the flesh reaver releases a long, black, barbed tongue from the hole at the base of its neck that dissolves and devours the flesh of its victim. \n'b'  Hungry Dead Nature . The flesh reaver doesn\xe2\x80\x99t require air or sleep.'