b'Emperor of The Ghouls \n'b'  Family:   Ghouls  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  20 (natural armor)  Hit Points  204 (24d8 + 96)  Speed  30 ft., burrow 15 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  19 (+4)  INT:  20 (+5)  WIS:  17 (+3)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +8,  Wis  +9  Skills   Deception  +11,  Insight  +9,  Perception  +9,  Persuasion  +11  Damage Resistances  cold, necrotic  Damage Immunities  poison; bludgeoning, piercing, and slashing damage from nonmagical weapons.  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   darkvision  120 ft., passive Perception 19  Languages  Common, Draconic, Gnoll, Undercommon  Challenge  20 (25,000 XP) \n'b' Special Traits \n'b'   Legendary Resistance (3/day) . If the emperor fails a saving throw, he can choose to succeed instead. \n'b'  Spellcasting . The emperor is a 17th-level spellcaster. His spellcasting attribute is  Charisma  (spell save DC 19, +11 to hit with spell attacks). The emperor knows the following  sorcerer  spells:\n'b'\n'b'   Cantrips (at will) : blade ward,  chill touch ,  message ,  prestidigitation ,  shocking grasp ,  true strike  \n'b'  1st level (4 slots) :  magic missile ,  shield  \n'b'  2nd level (3 slots) :  mirror image , phantasmal force \n'b'  3rd level (3 slots) :  fear ,  fireball  \n'b'  4th level (3 slots) :  blight ,  dimension door  \n'b'  5th level (2 slots) :  cloudkill ,  hold monster  \n'b'  6th level (1 slot) :  circle of death  \n'b'  7th level (1 slot) :  finger of death ,  teleport  \n'b'  8th level (1 slot) :  power word stun  \n'b'  9th level (1 slot) :  power word kill  \n'b'\n'b'  Sunlight Sensitivity . While in direct sunlight, the emperor has disadvantage on  attack  rolls and  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Turn Resistance . The emperor has advantage on saving throws against effects that turn undead. \n'b'  Actions \n'b'   Multiattack . The emperor makes one bite  attack  and two claw attacks. He can make one  attack  with its scepter in place of a claw  attack . \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage, and a creature must make a successful DC 18  Constitution  saving throw or contract darakhul fever. \n'b'  Claw .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage, and a creature must make a successful DC 18  Constitution  saving throw or be  paralyzed  for 1 minute. A  paralyzed  creature repeats the saving throw at the ends of its turns, ending the effect on itself on a success. \n'b'  Scepter .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 9 (1d10 + 4) bludgeoning damage plus 17 (5d6) necrotic damage. \n'b'  Reaction \n'b'   Blood Armor . When the emperor takes damage from a creature it can see within 60 feet, the attacker takes necrotic damage equal to half the damage it did to the emperor. \n'b'  Legendary Actions \n'b' The Emperor can take 3 legendary  actions , choosing from the options below. Only one  legendary action  option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The Emperor regains spent legendary  actions  at the start of his turn. \n'b'   Attack . The emperor makes one claw or bite  attack . \n'b'  Cantrip . The emperor casts a cantrip. \n'b'  Font of Power (3  actions ) . Roll 1d8. The emperor regains a spell slot of that level or lower. \n'b'  Lair \n'b' The ghoul emperor\xe2\x80\x99s lair attended by elite ghoul warriors. Anyone who raises a hand against the emperor soon finds themselves opposed by an entire empire. \n'b' Lair Actions \n'b' On  initiative  count 20 (losing  initiative  ties), the Emperor takes a lair action to cause one of the following effects. The Emperor can\xe2\x80\x99t use the same effect two rounds in a row: \n'b'  Until  initiative  count 20 on the following round, all creatures other than undead and constructs who take necrotic damage take an additional 7 (2d6) necrotic damage. \n'b' The emperor targets a creature within 30 feet that he can see. The creature must succeed on a DC 15  Constitution  saving throw or take 18 (4d8) necrotic damage. The emperor regains  hit points  equal to the damage. \n'b' A  wall of ice  springs up from a surface within 100 feet of the emperor. The wall is 60 feet long, 10 feet high, and 5 feet thick. A creature in the wall\xe2\x80\x99s space when it appears must succeed on a DC 15  Dexterity  saving throw or take 10 (3d6) cold damage; then the creature is pushed to either side of the wall (the creature\xe2\x80\x99s choice). Each 5-foot section of the wall has AC 10, 15  hit points ,  resistance  to piercing and slashing damage, immunity to cold, poison, and psychic damage, and  vulnerability  to fire damage. The wall lasts until the emperor uses this action again, or dies. \n'b'  Regional Effects \n'b' The region around the emperor\xe2\x80\x99s lair is warped by its magic, which creates one or more of the following effects: \n'b'  Creatures within 1 mile of the lair who are infected with darakhul fever have disadvantage on  Wisdom  saving throws against spells and effects generated by ghouls or darakhul. \n'b' Dead bodies within 1 mile of the lair have an 80 percent chance to reanimate as skeletons or zombies 24 hours after their death. These undead never  attack  ghouls or dharakul, but instinctively obey their commands. \n'b' Phantom lights appear within 10 miles of the lair, more frequently the closer they are to the lair. The lights shed dim light out to 10 feet. Undead within such a light gain 1d6  temporary hit points  at the start of their turn; the light can\xe2\x80\x99t raise an undead\xe2\x80\x99s  hit points  above 150 percent of its normal hit point maximum. If the emperor dies, conditions in the area surrounding the lair return to normal over the course of 1d10 days. \n'b'  About \n'b' This man of middle years, with black hair and flesh as white as ivory, wears black and purple clothes and a silvery crown set with emeralds. His feet are sheathed in black boots, and his arms and fingers are covered in rich gold and silver jewelry. He holds a skulltopped scepter. \n'b' About \n'b' Deep beneath the surface in lightless tunnels and vast chambers, the civilized ghouls of the empire carved glory from flesh and stone. \n'b'  Unexpected Courtesy . The ghouls are content to reside in the lightless depths beneath the earth for now, but the emperor muses about what prizes exist under the sky. Despite his ambition, he is extremely civilized and urbane, treating even hated enemies with strict courtesy even up to the moment that he devours their bones. \n'b'  Undead Nature . The emperor doesn\xe2\x80\x99t require air, food, drink, or sleep.'