b'Fear Guard \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  13  Hit Points  58 (9d8 + 18)  Speed  fly 30 ft.\n'b' STATS STR: 6 (-2) DEX:  15 (+2)  CON:  15 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +2,  Wis  +3  Skills   Acrobatics  +6,  Insight  +5,  Perception  +5,  Stealth  +6  Damage Vulnerabilities  radiant  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  60 ft., passive  Perception  15  Languages  understands all languages it knew in life but can\xe2\x80\x99t speak  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Create Spawn . Any living creature reduced to  Wisdom  0 by a fear guard is slain and becomes a fear guard under the control of its killer in 1d6 rounds. \n'b'  Sunlight Sensitivity . A fear guard exposed to natural sunlight suffers 7 (2d6) radiant damage per round of exposure and moves at half its normal speed. \n'b'  Innate Spellcasting . The fear guard\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 14). The fear guard can innately cast the following spells, requiring only verbal components: \n'b'\n'b'  At will :  darkness ,  ray of enfeeblement  \n'b'\n'b' ACTIONS \n'b'\n'b'  Incorporeal Touch .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) slashing damage and the target loses two points of  Wisdom  until after it completes a long rest. A creature brought to 0  Wisdom  by this  attack  dies. \n'b'\n'b' ABOUT \n'b' Fear guards are undead summoned from the depths of the vilest planes to serve as guardians of tombs, crypts, and other burial places. They are lurkers, not wardens, and prefer to wait until an intruder passes by before they strike from the shadows. Terrible foes, fear guards radiate an aura of dread that can frighten even the staunchest foe of undeath.'