b'Syaandi Soldier \n'b'  Medium   humanoid (syaandi), chaotic neutral  \n'b'  Armor Class  12 (studded leather)  Hit Points  32 (5d8 + 10)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  11 (+0)  CON:  14 (+2)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Survival  +2  Condition Immunities   frightened   Senses   darkvision  60 ft., passive  Perception  10  Languages  Syaandu, can learn other languages but can\xe2\x80\x99t speak them  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Cornered Fury . When the syaandi doesn\xe2\x80\x99t have all its  hit points , and no conscious allies are within 5 feet of it or its target, it has advantage on  attack  rolls. \n'b'  Hardy . The syaandi has advantage on  Constitution  saving throws. \n'b'  Keen Smell . The syaandi has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The syaandi makes two  melee attacks . \n'b'  Spear .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 30/60 ft., one target.  Hit : 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a  melee attack . \n'b'  Javelin .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Javelin Grenade (1/Day) . As a bonus action, a syaandi can attach an improvized explosive to a javelin just before throwing it. After it hits, the javelin grenade explodes into shrapnel, causing all creatures within 10 feet to take 4 (1d6 + 1) piercing damage; creatures succeeding on a DC 11  Dexterity  saving throw take half this amount. A creature hit with the javelin grenade has disadvantage on this  Dexterity  saving throw. If the javelin it was attached to misses, the grenade lands in a random direction 1d4 x 5 feet away from the target and explodes. \n'b'\n'b' REACTIONS \n'b'\n'b'  Desperate Defense . When the syaandi is targeted by an  attack , it can impose disadvantage on the  attack  roll. To use this ability the syaandi must not have all its  hit points , and no conscious allies within 5 feet of it or its attacker. \n'b'\n'b' ABOUT \n'b' This towering, muscular humanoid has a lizard-like face and an open mouth revealing no tongue, causing it to issue challenges with guttural grunts and inhaled screeches. Syaandi are a hardy, nomadic race of lizard-like humanoids highly adaptable to desert planets. Thriving in such arid environments, they are tenacious survivors and often expand to become the apex predators of their territories, which often range over dozens of square miles. Syaandi stand nearly 7 feet tall and weigh 250 pounds.'