b'NPC, Fixer \n'b'  Family:   NPC  \n'b'  Medium   humanoid  (any),  lawful neutral  \n'b'  Armor Class  13 (leather armor)  Hit Points  44 (8d8 + 8)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  12 (+1)  INT:  13 (+1)  WIS:  15 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +4,  Perception  +4,  Persuasion  +4,  Sleight of Hand  +4,  Stealth  +4  Senses  passive  Perception  14  Languages  any two languages  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Ritual Cleansing . The fixer can take 10 minutes to perform a cleansing ritual on a creature, object, or an area within 30 feet that is no larger than a 20-foot cube. For the next 8 hours, the affected creature or object is hidden from  divination  magic, as if it was under the effects of the  nondetection  spell. In an area that is ritually cleansed,  divination  spells of 4th level or lower don\xe2\x80\x99t function, and creatures within the area can\xe2\x80\x99t be scried. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The fixer makes two Shortsword or Sling attacks. \n'b'  Shortsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage. \n'b'  Hand Crossbow .  Ranged Weapon Attack : +4 to hit, range 30/120 ft., one target.  Hit : 5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage. \n'b'  Cleaner . The fixer can cast the  prestidigitation  and  unseen servant  spells at will, requiring no material components and using  Wisdom  as the spellcasting ability. \n'b'\n'b' ABOUT \n'b' A fixer is a cleaner or a facilitator, called in to clean up messes, cover up mistakes, and ensure that information and events a group wants to keep hidden do stay hidden; this often includes removing evidence of the group\xe2\x80\x99s presence. A fixer may operate alone, may team up with an assassin, or may work with a small team of scouts or spies.'