b'Forius \n'b' Forius is an ant-like  construct , built by a race of human-sized, sentient (and technologically advanced) ants. Its controllers are seldom motivated to turn their wrath against the surface world, but on the day that they do, Forius will be at their head, and it will prove nigh-unstoppable. \n'b'  Futuristic Technology . Equipped with plasma lances, a deflector field, and medium-range rocketry, Forius represents technological development far beyond anything known to the surface world\xe2\x80\xa6 or to the creatures that built it. Its creators found all of its parts in their deep caverns, studied them at length, and assembled the mighty war machine now known as Forius. All of these devices came from another place \xe2\x80\x93 or another time. \n'b'  Engine of War . Forius has only entered full-scale combat on a few occasions, most of which were recorded in surface-dwelling history as earthquakes in regions not normally prone to them. Though its controllers are expansionistic, they use Forius only when a battle is assured to be decisive, as they do not want their enemies to develop strategic responses to it. \n'b'  Gargantuan   construct ,  neutral  \n'b'  Armor Class  20 (force armor, natural armor)  Hit Points  945 (54d20 + 378)  Speed  60 ft., fly 120 ft.\n'b' STATS STR: 25 (+7) DEX:  12 (+1)  CON:  25 (+7)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution +13,  Wisdom +6  Skills   Insight  +6,  Intimidation  +7,  Perception  +6  Damage Resistances  acid, cold, fire, necrotic, thunder  Damage Immunities  poison  Damage Vulnerabilities  lightning  Condition Immunities   charmed ,  exhaustion ,  frightened ,  petrified ,  poisoned ,  stunned   Senses   blindsight  300 ft., darkvision 600 ft., passive  Perception  16  Languages  Common (can\xe2\x80\x99t speak); telepathy 600 ft.  Challenge  20 (25,000 XP) \n'b' Special Traits \n'b'   Colossal Creature . Kaiju are creatures far larger than the scale of others. Conventional weapons, even highly-enchanted ones, lack the mass to deal serious wounds to a kaiju. The same is true for all but the mightiest spells. When a creature of Huge  size  or smaller deals damage to a kaiju with a weapon or feature, or with a spell of 8th level or lower, it deals half damage, which can be reduced further by  resistance  or saving throws. Siege weapons and creatures with the Siege Monster trait are treated like Gargantuan creatures. Gargantuan creatures and 9th-level spells (including lower-level spells cast with 9th-level slots) deal normal damage, which can be reduced further by  resistance  or saving throws. Kaiju deal double damage to objects and structures. They ignore normal  difficult terrain , and treat thick forests, settlements, or mountains as difficult rather than impassable terrain. \n'b'  Legendary Resistance (3/Day) . If Forius fails a saving throw, it can choose to succeed instead. \n'b'  Superior Optics . Forius can see invisible objects or creatures. \n'b'  Deflector Field . Forius projects a force shield that grants it 100  temporary hit points . While the deflector field has any  temporary hit points  remaining, all  ranged attacks  against Forius suffer disadvantage. At the start of Forius\xe2\x80\x99s turn, if the deflector field has more than 0  temporary hit points  remaining but less than 100, it regains 20  temporary hit points  (to a maximum of 100). If reduced to 0  temporary hit points , the deflector field shorts out, coming back online in 1 minute. \n'b'  Actions \n'b'   Multiattack . Forius makes two claw attacks and, if not currently in flight, two wing attacks. \n'b'  Claw .  Melee Weapon Attack : +13 to hit, reach 20 ft., one target.  Hit : 20 (3d8 + 7) slashing damage, and the target is  grappled  (escape DC 23). Forius can grapple up to two creatures simultaneously, but not more than one creature with the Colossal Creatures trait. \n'b'  Wing .  Melee Weapon Attack : +13 to hit, reach 20 ft., one target.  Hit : 20 (2d8 + 7) slashing damage. Forius must be on the ground to  attack  with a wing. \n'b'  Plasma Lance (recharge 5-6) . Forius fires plasma from its stinger in a 120-foot line that is 5 feet wide. Each creature in the area must make a DC 23  Dexterity  saving throw, suffering 70 (20d6) fire damage on a failure, or half as much damage on a success. \n'b'  Rocket . Forius fires a rocket at a location within 10 miles. All creatures in a 50-ft. radius must make a DC 23  Dexterity  saving throw. On a failure, they suffer 42 (12d6) fire damage and 42 (12d6) bludgeoning damage, or half that on a success. Forius holds a maximum of 10 rockets at a time, and replenishes that stock as part of a short or  long rest  by collecting and processing 20 lb. of scrap metal per rocket. \n'b'  Legendary Actions \n'b' Forius can take 3  legendary actions , choosing from the options below. Only one  legendary action  can be used at a time and only at the end of another creature\xe2\x80\x99s turn. \n'b' Forius regains spent  legendary actions  at the start of its turn. \n'b'   Wing . Forius makes one wing  attack . Forius must be on the ground to  attack  with a wing. \n'b'  Recover . Forius regains 75  hit points . Once it uses this ability, it can\xe2\x80\x99t do so again until the end of its next turn. If its deflector field is active, it also regains 50  temporary hit points . \n'b'  Focus Optics . Forius ends an illusion effect within line of sight. If there are multiple ongoing illusion effects, Forius ends the one created with the lowest-level spell slot (when applicable), or chooses randomly.'