b'Initiate of The Elder Elementals \n'b'  Small   humanoid  (kobold),  any evil alignment  \n'b'  Armor Class  12 (15 with  mage armor )  Hit Points  33 (6d6 + 12)  Speed  30 ft.\n'b' STATS STR: 9 (-1) DEX:  14 (+2)  CON:  15 (+2)  INT:  16 (+3)  WIS:  11 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +4,  Int  +5  Skills   Intimidation  +3,  Religion  +5  Senses   darkvision  60 ft., passive  Perception  10  Languages  Common, Draconic, Primordial  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Blessing of the Elder Elementals . The initiate has advantage on saving throws against spells and abilities that deal acid, cold, fire, or lightning damage. \n'b'  Pack Tactics . The initiate has advantage on  attack  rolls against a creature if at least one of the initiate\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Sunlight Sensitivity . While in sunlight, the initiate has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Versatility of the Elder Elementals . As a bonus action, the initiate can change the damage of a spell it casts from acid, cold, fire, or lightning to another one of those elements. \n'b'  Spellcasting . The initiate of the elder elementals is a 5th-level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 13, +5 to hit with spell attacks). The initiate has the following  wizard  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  acid splash ,  light ,  mage hand ,  ray of frost  \n'b'  1st level (4 slots) :  burning hands ,  mage armor ,  shield  \n'b'  2nd level (3 slots) :  gust of wind ,  misty step ,  scorching ray  \n'b'  3rd level (2 slots) :  lightning bolt ,  sleet storm  \n'b'\n'b' Actions \n'b'\n'b'  Dagger .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'  Gift of the Elder Elementals .  Ranged Spell Attack : +5 to hit, range 60 ft., one target.  Hit : 7 (2d6) acid, cold, fire, or lightning damage, and the target has disadvantage on its next saving throw against any of the initiate\xe2\x80\x99s spells that deal the chosen type of damage. \n'b'\n'b' About \n'b' The kobold stands at the stone altar, chanting words of elemental power. Winds swirl around it, the stone beneath its feet rumbles, and fire ignites in one hand while frost rimes the other. \n'b'  Elemental Servant . Serving as part of a secret cabal, the initiate taps into the elemental magic that taints it to serve the four great elemental lords of evil. It often worships in secret underground sites devoted to its dark gods. Service means access to power, and an initiate hopes to use that power to rise in station.'