b'Boar \n'b'  Family:   Animal  \n'b'   Subpages      This ill-tempered beast\xe2\x80\x99s tiny, bloodshot eyes glare angrily above a mouth filled with sharp tusks. \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  11 (natural armor)  Hit Points  11 (2d8 + 2)  Speed  40 ft.\n'b' STATS STR: 13 (+1) DEX:  11 (+0)  CON:  12 (+1)  INT:  2 (-4)  WIS:  9 (-1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses  passive Perception 9  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Charge : If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11  Strength  saving throw or be knocked prone. \n'b'  Relentless (Recharges after a Short or Long Rest) : If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. \n'b'  Actions \n'b'   Tusk :  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) slashing damage.'