b'Human, Romantic \n'b'  Medium   humanoid  ( human ),  lawful evil  \n'b'  Armor Class  11  Hit Points  9 (2d8)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  12 (+1)  CON:  11 (+0)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +5,  Insight  +4,  Persuasion  +5  Senses  passive  Perception  12  Languages  Common  Challenge  1/8 (25 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Labyrinthine Recall . The romantic can perfectly recall any path it has traveled. \n'b'\n'b' ACTIONS \n'b'\n'b'  Rapier .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 5 (1d8 + 1) piercing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Parry . The romantic adds 2 to its AC against one  melee attack  that would hit it. To do so, the romantic must see the attacker and be wielding a melee weapon. \n'b'\n'b' ABOUT \n'b' This noble is dressed in finery and wields a rapier. \n'b' Romantics are humans stranded on an island that, due to the limited resources available to them, endeavor to keep the population at parity: 150 people, no more or less. \n'b' Conversely, the romantics are quite bored with each other, and as such they allow any strangers to live so long as they tell entertaining stories. Presumably, the romantics also adopt anyone willing to stay when their number dips below 150. Given the number of romantics on the island, their actual number is likely 100, with 50 servants. \n'b'  The Palace of Romance . Greatly facilitating their ability to trap anyone who visits their island is the Palace of Romance, a labyrinthine hall of secret passages concealed by massive tapestries. The entire palace is one huge maze and the resident romantics have little interest in leaving it; certainly, their servants know how to navigate it, but they aren\xe2\x80\x99t telling.'