b'Daemon, Erodaemon \n'b'  Family:   Daemons  \n'b'  Large   fiend  (daemon),  neutral evil  \n'b'  Armor Class  17 (evil desire)  Hit Points  147 (14d10 + 70)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  21 (+5)  INT:  16 (+3)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Dex  +6,  Int  +7,  Wis  +6,  Cha  +8  Skills   Deception  +8,  Insight  +6,  Perception  +6,  Persuasion  +8  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks that are not silver  Damage Immunities  acid, poison  Condition Immunities   poisoned   Senses  blindsight 60 ft.,  darkvision  60 ft., passive  Perception  16  Languages  Abyssal, Draconic, Infernal; telepathy 100 ft.  Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The erodaemon\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16). She can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  charm person ,  comprehend languages , detect good,  detect thoughts , unnatural lust (as the  command  spell but the only option is to \xe2\x80\x9clust\xe2\x80\x9d) \n'b'  3/day each : desecrate, crushing despair (as  symbol  of despair except casting time is 1 action and it triggers upon casting, affecting all creatures within 10 feet of the target) enervation, swift  suggestion  (as  suggestion  but can be cast as a bonus action) \n'b'  1/day each :  modify memory , utter contempt (as  command , except the creature perceives all creatures as beneath its contempt and acts accordingly. The effect lasts for 1 minute) \n'b'\n'b'  Magic Resistance . The erodaemon has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The erodaemon\xe2\x80\x99s weapon attacks are magical. \n'b'  Object of Desire . While using  detect thoughts  on a humanoid, an erodaemon can  identify  the person the target most desires, whether it is a loved one or an object of lust. The erodaemon can change into the form of this desired person as long as the desired person is a Small, Medium, or Large humanoid. The erodaemon gains advantage on  Charisma  ability and skill checks to impersonate that person and avoid being detected as a fraud. This effect ends if the erodaemon attacks any creature. \n'b'  Telepathic Bond . The erodaemon ignores the range restriction on her telepathy when communicating with a creature she has  charmed . The two don\xe2\x80\x99t even need to be on the same plane of existence. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The erodaemon makes one snake tail  attack  and one electrified touch attack, or she makes one poison tail attack and teleports before or after the attack. \n'b'  Electrified Touch .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 27 (6d8) lightning damage. The target must make a DC 16  Charisma  saving throw or lose 1d4 points of  Charisma , or half as much on a failed save. A creature suffering from any  Charisma  drain has disadvantage on  Charisma  ability checks, saving throws and skill checks. \n'b'  Poison Tail .  Melee Weapon Attack : +8 to hit, reach 15 ft., one target.  Hit : 23 (3d12 + 4) piercing damage. If the target is a creature, it must succeed on a DC 16  Constitution  saving throw or become  poisoned  for 1 minute. While poisoned the creature is also  stunned . \n'b'  Etherealness . The erodaemon magically enters the Ethereal Plane from the Material Plane, or vice versa. \n'b'  Teleport . The erodaemon magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. \n'b'  Wilting Kiss . The erodaemon touches one  incapacitated  creature within 15 feet of it. The target takes 36 (7d8 + 4) psychic damage, and the erodaemon gains temporary  Hit Points  equal to half the damage dealt. The target must succeed on a DC 16  Charisma  saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0. A creature that takes any psychic damage also must make a DC 16  Wisdom  saving throw or become  charmed  by the erodaemon indefinitely. A  charmed  creature can repeat the saving throw if they move more than 30 feet away from the erodaemon, if they fail this save they remain\xc2\xa0 charmed  and also lose 1d2 points of  Charisma . The death of the erodaemon also ends this charm. \n'b'\n'b' ABOUT \n'b' Erodaemons are the personification of death by heartbreak. Occasionally, erodaemons will work together, but only if doing so results in a greater harvest of crushed mortal souls. In her true form, an erodaemon is 6 feet tall and weighs 150 pounds. \n'b' Erodaemons personify death by heartbreak. These fiends pose as mortals, insert themselves into the lives of their victims, and slowly destroy them. They break apart marriages, kill children or cause them to leave their families, destroy reputations, extinguish faith, curdle family ties, and bit by bit savor the slow disintegration of their victims\xe2\x80\x99 emotional well-being and consequent physical deterioration. Every tear shed, every sobbing woman, and every grieving man brings a rapturous smile to an erodaemon\xe2\x80\x99s face, because when a mortal dies of heartbreak and grief, the erodaemon feasts upon the tortured soul. The typical erodaemon stands 6 feet tall and weighs 150 pounds. \n'b' Studious Seduction. Erodaemons know many traditions of different societies due to their intrusions into urban areas on other planes. Erodaemons practice their forms of seduction primarily upon the hunted, who may still have such base desires as intimacy and love, shifting between genders fluidly and mimicking any behavior pattern that furthers their designs. Erodaemons are rarely trusted by other daemons, who have no hearts to break but can be tricked all the same into thinking a supposed ally or leader has turned its back on them. They especially savor those whose heart already throbs for another, visiting each lover in turn and feigning unfaithfulness (or inveigling an unsuspecting suitor into a tryst) before unleashing abuse and revealing its true nature and devouring the emotionally shattered remains of both parties involved.'