b'Lynx, War \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  15 (studded leather protection)  Hit Points  26 (4d8 + 8);  Wound Threshold  7  Speed  40 ft., climb 30 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  14 (+2)  INT:  8 (-1)  WIS:  13 (+1)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception * +5,  Stealth  +5  Senses   darkvision  120 ft., passive  Perception  15  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Smell . The war lynx has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pounce . If the war lynx moves at least 20 feet straight toward a Medium or smaller creature and then hits it with a claw  attack  on the same turn, that target must succeed on a DC 13  Strength  saving throw or be forced  prone  and  grappled  (escape DC 13). If the target is  prone , the warlynx can make one bite  attack  against it as a bonus action. Until this grapple ends, the warlynx can\xe2\x80\x99t make a bite  attack  against another target. \n'b'  Sneak Attack (1/Turn) . The war lynx deals an extra 3 (1d6) damage when it hits a target with a weapon  attack  if it has advantage on the  attack  roll. It doesn\xe2\x80\x99t need advantage on the  attack  roll if one of its allies is within 5 feet of the target, that ally isn\xe2\x80\x99t  incapacitated , and the war lynx doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'  Sunlight Sensitivity . While in sunlight, the war lynx has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ,  Survival ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Cunning Action . The war lynx can use a bonus action to take the  Dash ,  Disengage , or  Hide  action. \n'b'\n'b' ABOUT \n'b' The world of caves and caverns begins close to the surface and extends deep underground along the roots of Eana, or from oases. The more fresh water and air an area has, the greater the biodiversity. This chapter will introduce you to the creeping and crawling flora and fauna of the Netherworld, which hide from the light and suddenly pounce on careless travelers. These include the plants, beasts, oozes, monstrosities, and dragons that make up the wildlife of this subterranean world.'