b'Eater of Dust \n'b'  Medium   aberration ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  114 (12d8 + 60)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  20 (+5)  INT:  10 (+0)  WIS:  15 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +9,  Con  +9,  Cha  +7  Skills   Athletics  +9, Intimidate +7,  Perception  +6  Damage Resistances  acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  lightning, poison  Condition Immunities   blinded ,  poisoned   Senses  blindsight 120 ft. (blind beyond this radius), passive  Perception  16  Languages  understands Abyssal, Common, Infernal, and Void Speech but can\xe2\x80\x99t speak, telepathy 120 ft.  Challenge  9 (5,000 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Maw . The eater of dust\xe2\x80\x99s Maw-Arm attacks are magical. When the eater hits with its Maw-Arm, the weapon deals an extra 3d8 necrotic damage (included in the attack). \n'b'  Regeneration . The eater of dust regains 5  hp  at the start of its turn. If it takes fire damage, this trait doesn\xe2\x80\x99t function at the start of eater\xe2\x80\x99s next turn. The eater dies only if it starts its turn with 0  hp  and doesn\xe2\x80\x99t  regenerate . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The eater of dust makes one Maw-Arm attack and two Necrotic Blast attacks, or it makes three Necrotic Blast attacks. \n'b'  Maw-Arm .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 12 (2d6 + 5) piercing damage plus 13 (3d8) necrotic damage, and the target must succeed on a DC 17  Constitution  saving throw or its  hp  maximum is reduced by amount equal to the necrotic damage taken, and the eater regains  hp  equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its  hp  maximum to 0. \n'b'  Necrotic Burst .  Melee or Ranged Spell Attack : +7 to hit, reach 5 ft. or range 60 ft., one target.  Hit : 16 (3d8 + 3) necrotic damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Hungry Step . The eater of dust magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space within 10 feet of a creature that isn\xe2\x80\x99t a Construct or Undead. \n'b'\n'b' ABOUT \n'b' This terrible creature resembles an imposing knight wearing baroque plate armor made of calcified resin. Its helm is a blank gray oval without eye slots or mouthpiece, and one of its arms ends in a slavering, fanged mouth. \n'b' Eaters of dust can consume just about anything with their horrible maw-arms, but they prefer the flesh and souls of mortals. This ability to sustain themselves on almost anything, even on dust and soil, earned them their current name, given by the fiends that employ them, after their original name was long forgotten. A typical eater of dust is 7 feet tall and weighs more than 350 pounds. While an eater of dust cannot speak, it can telepathically communicate. \n'b'  Mercenary Companies . Eaters of dust\xe2\x80\x94or yakat-shi as they are sometimes called in ancient planar texts\xe2\x80\x94roam the lower planes selling their services to arch-devils,  demon  lords, and other fiendish rulers for the chance to sample new flavors and morsels. Eaters of dust feel only contempt for most other life forms. They attack and eat their non-eater allies at the first sign of weakness. Because of this, eaters of dust often operate in small, deadly units of eaters led by a powerful leader, styled the yakat-norog. \n'b'  Armor Shell . While many sages confuse eaters of dust for some obscure variety of fiend, they are aberrations escaped from a far-flung dimension of madness and nightmares. Indeed, their armor is not armor at all, but a secreted resin that hardens into a shell as strong as steel. When cracked, it exudes a nacreous blood, and the resulting scar resembles mother-of-pearl. Some old eaters are covered in intricate networks of shimmering scars.'