b'Lightning Elemental, Medium \n'b'  Family:   Elemental - Lightning  \n'b'  Medium   elemental ,  neutral  \n'b'  Armor Class  15  Hit Points  67 (9d8 + 27)  Speed  0 ft., fly 50 ft.\n'b' STATS STR: 14 (+2) DEX:  20 (+5)  CON:  16 (+3)  INT:  4 (-3)  WIS:  11 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid, fire; bludgeoning, piercing, and slashing damage from nonmagical weapons  Damage Immunities  lightning, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   darkvision  60 ft., passive  Perception  10  Languages  Auran  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Lightning . A creature that touches the lightning elemental or hits it with a  melee attack  while within 5 feet of it takes 7 (2d6) lightning damage. \n'b'  Water Susceptibility . For every 5 feet that the lightning elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. \n'b'  Actions \n'b'   Multiattack . The lightning elemental makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) lightning damage. \n'b'  Lightning Bolt .  Ranged Spell Attack : +8 to hit, range 20/60 ft., one target.  Hit : 36 (7d8 + 5) lightning damage. \n'b'  Globe Lightning (1/Short or Long Rest) . The lightning elemental discharges 3 globes of electricity that hover in its space for 1 minute. Whenever a creature enters or starts its turn within 5 feet of the elemental, one of the globes discharges. The target must make a DC 15  Dexterity  saving throw, taking 9 (1d8 + 5) lightning damage on a failed saving throw, or half as much damage on a successful one. As each globe discharges, it disappears.'