b'Devil, Bone \n'b'  Family:   Devils  \n'b'  Large   fiend  (devil),  lawful evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  142 (15d10 + 60)  Speed  40 ft., fly 40 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  18 (+4)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Int  +5,  Wis  +6,  Cha  +7  Skills   Deception  +7,  Insight  +6  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive Perception 12  Languages  Infernal, telepathy 120 ft.  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Devil\xe2\x80\x99s Sight : Magical darkness doesn\xe2\x80\x99t impede the devil\xe2\x80\x99s darkvision. \n'b'  Magic Resistance : The devil has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Multiattack : The devil makes three attacks: two with its claws and one with its sting. \n'b'  Claw :  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 8 (1d8 + 4) slashing damage. \n'b'  Sting :  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14  Constitution  saving throw or become  poisoned  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  About \n'b' Merging the most horrifying features of carrion-fed insect and withered cadaver, this bony devil moves in unsettling lurches.'