b'Water Bug, Giant \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  22 (5d6 + 5)  Speed  20 ft., swim 40 ft.\n'b' STATS STR: 15 (+2) DEX:  10 (+0)  CON:  12 (+1)  INT:  1 (-5)  WIS:  9 (-1)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +1,  Stealth  +2  Senses  darkvision 60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Hold Breath . The giant water bug can hold its breath for 15 minutes. \n'b'  Spider Climb . The giant water bug can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage and the target must make a DC 11  Constitution  saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Reactions \n'b'   Play Dead . When the giant water bug is reduced to 10  hit points  or fewer, it can use its  reaction  to become  prone  and leak a blood-like fluid, appearing dead. A creature that sees this  reaction  can tell the giant water bug was not actually slain with a successful DC 12  Wisdom  ( Insight ) check. If a creature believes the giant water bug is dead and ends its turn within 5 feet of the giant water bug, the bug can use this  reaction  to leap up and  attack  the creature. If it hits, the attack deals an extra 3 (1d6) piercing damage.'