b'Nefertem \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  65 (10d8 + 20)  Speed  0 ft., fly 40 ft.\n'b' STATS STR: 7 (-2) DEX:  26 (+3)  CON:  34 (+2)  INT:  20 (+0)  WIS:  07 (+3)  CHA:  37 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +7,  Cha  +7  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  13  Languages  Khemitian  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Ethereal Sight . Nefertem can see 60 feet into the Ethereal Plane when she is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement . Nefertem can move through other creatures and objects as if they were  difficult terrain . She takes 5 (1d10) force damage if she ends her turn inside an object. \n'b'  Spellcasting . Nefertem is a 10th-level spellcaster. Her spellcasting ability is  Wisdom  (spell save DC 15, +7 to hit with spell attacks). Nefertem has the following spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  thaumaturgy  \n'b'  1st level (4 slots) :  bane ,  command ,  inflict wounds ,  sanctuary  \n'b'  2nd level (3 slots) :  blindness/deafness ,  hold person ,  spiritual weapon  \n'b'  3rd level (3 slots) :  animate dead ,  bestow curse ,  spirit guardians  \n'b'  4th level (3 slots) :  banishment ,  divination , guardian of faith \n'b'  5th level (2 slots) :  flame strike ,  insect plague  \n'b'\n'b' ACTIONS \n'b'\n'b'  Withering Touch .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 31 (8d6 + 3) necrotic damage. \n'b'  Etherealness . Nefertem enters the Ethereal Plane from the Material Plane, or vice versa. She is visible on the Material Plane while she is in the Border Ethereal, and vice versa, yet she can\xe2\x80\x99t affect or be affected by anything on the other plane. \n'b'  Horrifying Visage . Each non-undead creature within 60 feet of Nefertem that can see her must succeed on a DC 15  Wisdom  saving throw or be  frightened  for one minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A  frightened  target can repeat the saving throw at the end of each of its turns, ending the  frightened  condition on itself on a success. If a target\xe2\x80\x99s saving throw is successful or the effect ends for it, the target is immune to Nefertem\xe2\x80\x99s Horrifying Visage for the next 24 hours. The aging effect can be reversed with a  greater restoration  spell, but only within 24 hours of it occurring. \n'b'  Possession (Recharge 6) . One humanoid that Nefertem can see within five feet of her must succeed on a DC 15  Charisma  saving throw or be possessed by Nefertem. If this occurs, Nefertem disappears, and the target is  incapacitated  and loses control of its body. Nefertem now controls the body but doesn\xe2\x80\x99t deprive the target of awareness. Nefertem can\xe2\x80\x99t be targeted by any  attack , spell, or other effect, except ones that turn undead, and she retains her alignment,  Intelligence ,  Wisdom ,  Charisma , and immunity to being  charmed  and  frightened . She otherwise uses the possessed target\xe2\x80\x99s statistics but doesn\xe2\x80\x99t gain access to the target\xe2\x80\x99s knowledge, class features, or proficiencies. The possession lasts until the body drops to  0 hit points , Nefertem ends it as a bonus action, or Nefertem is turned or forced out by an effect such as the  dispel evil and good  spell. When the possession ends, Nefertem reappears in an unoccupied space within five feet of the body. The target is immune to Nefertem\xe2\x80\x99s Possession for 24 hours after succeeding on the saving throw or after the possession ends. \n'b'\n'b' ABOUT \n'b' Nefertem are ghosts of a priestess who once served in the Necropolis, but she no longer remembers which one. Under the influence of the high priest in the temple, she now serves Set and seeks to kill any living creatures who would dare enter her City of the Dead.'