b'Dire Corgi \n'b'  Family:   Animal  \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  13 (2d8+4)  Speed  40 ft.\n'b' STATS STR: 14 (+2) DEX:  14 (+2)  CON:  15 (+2)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Cha  +2,  Str  +4  Skills   Perception  +3,  Persuasion  +2  Senses  passive  Perception  13  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Hearing and Smell . The dire corgi has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Low-light Vision . A dire corgi can see twice as far in dim light as a  human . \n'b'  Cute as Heck . A dire corgi can make  Charisma  ( Persuasion ) rolls to ease tensions or improve dispositions without needing to share a language. They just need to be cute. Additionally once per short rest, they can provide their trainer or caregiver advantage on a  Charisma  ( Persuasion ) check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4+2) piercing damage. If the target is a creature, it must succeed on a DC 12  Strength  saving throw or be knocked  prone . \n'b'\n'b' ABOUT \n'b' This stocky, but large, canine lets out a low growl of warning. \n'b' This larger version of the domestic corgi typically live and work in  halfling  communities. They are trained for riding and combat instead of herding. \n'b' Companion \n'b'  Armor Class  13 plus Caregiver\xe2\x80\x99 s Proficiency Bonus (PB) (natural armor)  Hit Points  As above or 4x caregiver\xe2\x80\x99 s level  Saving Throws   Cha  +0 plus Proficiency Bonus (PB),  Str  +2 plus Proficiency Bonus (PB)  Skills   Perception  +1 plus Proficiency Bonus (PB),  Persuasion  +0 plus Proficiency Bonus (PB)  Senses  passive  Perception  11 plus Proficiency Bonus (PB) \n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +2 plus Proficiency Bonus (PB) to hit, reach 5 ft., one target.  Hit : 6 (2d4+2 plus Proficiency Bonus (PB)) piercing damage. If the target is a creature, it must succeed on a DC 10 plus Proficiency Bonus (PB)  Strength  saving throw or be knocked  prone .'