b'Carreta Nagua \n'b'  Huge   undead ,  lawful neutral  \n'b'  Armor Class  14 (17 for rider with  mage armor )  Hit Points  230 (20d12 + 100)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  16 (+3)  CON:  20 (+5)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +9,  Wis  +6,  Cha  +9  Skills   Athletics  +10,  Intimidation  +9,  Perception  +6  Damage Resistances  bludgeoning, piercing and slashing from nonmagical attacks not made with silvered weapons  Damage Immunities  necrotic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  16, sin sense  Languages  Abyssal, Common, Infernal, understands languages it knew in life; telepathy 60 ft. (sinslain minions only)  Challenge  13 (10,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The carreta nagua\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 17). The carreta nagua can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect thoughts ,  invisibility ,  speak with dead , spare the dying \n'b'  3/day each :  bestow curse , soul cage* \n'b'  1/day each :  plane shift ,  raise dead  \n'b'\n'b'  Legendary Resistance (3/Day) . If the carreta nagua fails a saving throw, it can choose to succeed instead. \n'b'  Not Maneuverable . Because the carreta nagua cannot turn quickly, a creature attacking it in melee has advantage on their  attack  roll if another ally has already attacked it that round from the carreta nagua\xe2\x80\x99s opposite side. \n'b'  Sin Sense . The carreta nagua can perceive the exact location of evil creatures (and any other sinful or corrupt creatures, at the GM\xe2\x80\x99s discretion) within 60 feet, as if it had blindsight. \n'b'  Spirit Wagon . When the carreta nagua uses its soul cage ability on a humanoid, its spirit is bound within one of the six coffins borne by the wagon, while its body shambles behind the wagon as a sinslain minion under the carreta nagua\xe2\x80\x99s command. Each coffin is covered with a white burial shroud, and any creature removing the shroud from a coffin takes 27 (5d10) necrotic damage unless they first cast  remove curse  on the shroud. Once the shroud is removed, the coffin can be smashed open with a DC 20  Strength  check or by dealing it 20 points of bludgeoning or slashing damage; this does not  harm  the carreta nagua\xe2\x80\x99s  hit points . If a coffin is smashed, that spirit is released one of the carreta nagua\xe2\x80\x99s sinslain minions (chosen randomly) collapses into a pile of inert flesh and bone. \n'b'  Sudden Swerve . The carreta nagua can turn only very gradually, moving left or right 5 feet for every 40 feet straight it moves. However, as a bonus action it instantaneously turn itself in any direction. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The carreta nagua makes two ox horn or ox hoof attacks in any combination. \n'b'  Ox Horns .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 19 (4d6 + 5) piercing damage. Ox Hooves.  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage. \n'b'  Trample . The carreta nagua can move through the space of Medium or smaller creatures. Each creature in its path takes 27 (6d8) bludgeoning damage, or half as much on a successful  Strength  saving throw. Creatures failing their save are also knocked  prone  as the carreta nagua rolls over them; this movement does not provoke opportunity attacks from  prone  creatures. Creatures succeeding on their saving throw can move out of the carreta nagua\xe2\x80\x99s path. This does not count against their movement on their next turn. A creature in the path of the carreta nagua\xe2\x80\x99s trample may forfeit their saving throw in order to make an opportunity  attack  against the creature; this is resolved prior to the carreta nagua entering their space. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The carreta nagua can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The carreta nagua regains spent legendary actions at the start of its turn. \n'b'\n'b'  Command Sinslain Minions (1 Action) . The carreta nagua commands up to three minions to  attack . \n'b'  Misty Step (1 Action) . The carreta nagua can  misty step  up to 30 feet away in a new direction and does not provoke opportunity attacks. \n'b'  Ox Stomp (2 Actions) . The undead oxen drawing the carreta nagua stomp their feet on the ground, causing all creatures within 10 feet to take 14 (4d6) thunder damage, or half as much on a successful DC 18  Strength  saving throw. Creatures failing their saving throw are also knocked  prone . \n'b'  Soul Cage (1 Actions) . The carreta nagua performs one of the features of the soul cage spell. \n'b'\n'b' ABOUT \n'b' This mystical oxcart is an oversized wagon, often in the shape of a cross, brightly painted with calaveras and skeletons of all manner of humanoids. It travels to collect souls corrupted by bad deeds. The innocent can sleep peacefully, unable to hear or see the carreta nagua, while the guilty caught out by night on the road have no hope. The oxen\xe2\x80\x99s bleached bones glow with a preternatural blue light of their own right through their translucent flesh. \n'b'  Innkeeper\xe2\x80\x99s Warning . Good innkeepers who value their customers and hope for return business often warn their foreign guests shortly after paying their room and board that at some point during middle of the night they may be awakened by the loud sounds of hooves and wheels clattering over cobblestones. The townspeople know better and rarely dare to lift the shade or pull back the curtain to look out a window. For those with a guilty conscience, it is best not to take a chance at serious illness or a fate worse than death. Even a peek could gain the attention of the carreta nagua to come and claim your soul. \n'b'  Called to Collect . Potent magical rituals can call the carreta nagua to appear, but only powerful casters should attempt such spells, lest they be taken hostage, their souls doomed to ride in the wagon and their animated bones walk behind it for all eternity. To have some power over this nightmare, the bravest could try to steal an animated bone, but they must do it blindfolded to survive. \n'b'  Sinslain Minions . When first encountered, a carreta nagua is often being followed by 1d4 + 3  sinslain minions  under its control. Their life force is bound to the soul cage coffins in the wagon. If their bones are recovered, they might be able to be turned back into their original form. The minions can either be attached to the wagon or alongside the cart. They have the stat block of a  skeleton minion  and take all their turns at the end of the carreta nagua\xe2\x80\x99s turn.'