b'Lotus Tree \n'b'  Gargantuan   plant ,  neutral  \n'b'  Armor Class  17  Hit Points  328 (16d20 + 160)  Speed  10 ft.\n'b' STATS STR: 30 (+10) DEX:  24 (+7)  CON:  30 (+10)  INT:  18 (+4)  WIS:  18 (+4)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Wis  +10,  Cha  +9  Senses  tremorsense 60 ft., passive  Perception  14  Damage Resistances  cold, lightning; bludgeoning, piercing  Damage Immunities  fire  Languages  Aklo, Common, Elven, Giant, Gnome, Sylvan; telepathy 300 ft.  Challenge  20 (25,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . (Psionic). The lotus tree\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 18). It can manifest the following spells-like powers, requiring no material components:\n'b'\n'b'\n'b'  1/day each :  detect thoughts ,  modify memory ,  weird  plus one additional enchantment spell for each creature currently hallucinating. \n'b'\n'b'  False Appearance . While the lotus tree remains motionless, it is indistinguishable from a normal tree. \n'b'  Hallucination Aura . A living creature that starts its turn within 60 feet of a lotus tree or eats its fruit it hallucinates pleasantly for 4d6 hours on a failed DC 18  Wisdom  saving throw. The hallucinations include a humanoid figure of shifting colors that conveys the tree\xe2\x80\x99s telepathy across any range, allowing the hallucinating creature to act as the tree\xe2\x80\x99s proxy. For each hour of hallucinating, the target can make a DC 15  Wisdom  ( Insight ) skill check to solve a problem that is plaguing them or gains other useful piece of insight. \n'b'  Hope Theft . As a bonus action at unlimited range, a lotus tree can permanently charm a hallucinating creature (as per a 9th level charm monster spell) unless it succeeds at a DC 18  Wisdom  saving throw. Affected victims forget all long-term goals, desiring only more hallucinations, and grant the tree temporary additional spells uses of 1 per day for each so  charmed  creature. Regardless of the save, the target automatically is affected as per the  modify memory  spell. \n'b'  Legendary Resistance (3/Day) . If the lotus tree fails a saving throw, it can choose to succeed instead. \n'b'  Siege Monster . The lotus tree deals double damage to objects and structures. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The lotus tree casts one spells and makes four slam attacks. \n'b'  Slam .  Melee Weapon Attack : +16 to hit, reach 20 ft., one target.  Hit : 15 (1d10 + 10) bludgeoning damage plus 5 (1d10) psychic damage. \n'b'  Rock .  Ranged Weapon Attack : +13 to hit, range 60/180 ft., one target.  Hit : 28 (4d10 + 6) bludgeoning damage. \n'b'  Animate Trees . The lotus tree magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a  treant , except they have  Intelligence  and  Charisma  scores of 1, they can\xe2\x80\x99t speak, and they have only the Slam action option. An animated tree acts as an ally of the lotus tree. The tree remains animate for 1 day or until it dies; until the lotus tree dies or is more than 120 feet from the tree; or until the lotus tree takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible. \n'b'\n'b' ABOUT \n'b' Lotus trees grow in ancient forests and paradisiacal islands, feeding on the fantasies of sentient beings. Some lotus trees are curious and wise; others hoard secrets while claiming they provide refuge from reality. Intentionally or not, lotus trees attract those seeking wisdom or dreamy escape.'