b'Abrikandilu \n'b'  Family:   Demons  \n'b'  Medium   fiend  (demon),  chaotic evil  \n'b'  Armor Class  14 (natural)  Hit Points  52 (7d8 + 21)  Speed  40 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  17 (+3)  INT:  8 (-1)  WIS:  9 (-1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  cold, fire, lightning  Damage Immunities  poison  Condition Immunities   charmed ,  frightened ,  poisoned   Senses   darkvision  120 ft., passive  Perception  9  Languages  Abyssal, telepathy 60 ft.  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The abrikandilu\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 9). The abrikandilu can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  3/day : cause  fear ,  shatter  \n'b'\n'b'  Destructive Attacks . The abrikandilu deals double damage to objects and structures. \n'b'  Hatred of Mirrors . An abrikandilu loathes the sight of its own reflection. Using a mirror grants advantage on  Charisma  ( Intimidation ) checks against an abrikandilu. An abrikandilu adjacent to a mirror or attacked by a mirror-carrying creature (at the GM\xe2\x80\x99s discretion, some shields could be considered mirrors) must attempt a DC 15  Wisdom  saving throw at the start of its turn. If it fails, it must focus all of its  actions  that round on attempts to destroy the mirror. \n'b'\n'b' ACTIONS \n'b'\n'b'  Mutilating Bite and Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 8 (1d12 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13  Constitution  saving throw or suffer horrific and hideous wounds that not only mar beauty but supernaturally diminish a creature\xe2\x80\x99s sense of self-worth. The target gains -1 penalty on all  Charisma  based checks and saving throws. The penalty is cumulative. The penalty slowly fades with time, diminishing by 1 every 24 hours until it reaches 0. \n'b'  Summon Demon (1/Day) . The abrikandilu has a 50 percent chance of summoning 1 abrikandilu. A summoned abrikandilu appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can\xe2\x80\x99t summon other daemons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. \n'b'\n'b' ABOUT \n'b' Known as wrecker demons, abrikandilus delight in destroying beauty, be it by rending a fine painting to shreds, reducing a magnificent statue to rubble, or scarring a lovely face. Abrikandilus are formed from the souls of mortals who vandalized art or defaced objects of exquisiteness, particularly those whose acts of destruction were born from jealousy. An abrikandilu stands 4 feet tall and weighs 200 pounds. \n'b'  Hateful Visage . All abrikandilus loathe only one thing more than beauty\xe2\x80\x94their own reflections. Curiously, the faces of other abrikandilus do not vex a wrecker  demon , but the sight of its own deformed shape drives an abrikandilu into a furious, brutish anger, impelling it to focus all of its energy on breaking the object, usually a mirror, in which it can see itself. \n'b'  Demolisher . Abrikandilus are often used as ground troops in demonic wars, for they are excellent grunts on the battlefield and don\xe2\x80\x99t require weapons or armor to excel at combat. Their penchant for demolishing works of art functions as an additional demoralizing element in battle, for even when abrikandilus are defeated, the damage they have dealt endures as a constant reminder of the value of what they destroyed.'