b'Gnoll, Plains Shaman \n'b'  Medium   humanoid  (gnoll, shapechanger),  chaotic evil  \n'b'  Armor Class  10  Hit Points  22 (5d8)  Speed  35 ft.\n'b' STATS STR: 8 (-1) DEX:  10 (+0)  CON:  10 (+0)  INT:  14 (+2)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Arcana  +4,  Nature  +4,  Perception  +5,  Survival  +5  Senses   darkvision  60 ft., passive  Perception  15  Languages   Gnoll   Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Sprinter . The plains gnoll shaman can use a bonus action to move up to half its speed. \n'b'  Hyena Form . The plains gnoll shaman can use its action to change into a spotted  hyena . Its statistics, other than  Intelligence  and  Wisdom , change to those of a spotted  hyena . While in  hyena  form, if the shaman\xe2\x80\x99s  hit points  are reduced to 0 it will change back into  gnoll  form with the same  hit points  it had before it transformed. Any additional damage from the  attack  is carried over to its  gnoll  form. It can also use its action to shift back into its  gnoll  form if it chooses. \n'b'  Spellcasting . The plains gnoll shaman is a 5th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 14, +6 to hit with spell attacks). It has the following  druid  spells prepared: \n'b'   Cantrips (at will) :  mage hand ,  prestidigitation ,  shillelagh  \n'b'  1st level (4 slots) :  cure wounds ,  inflict wounds  \n'b'  2nd level (3 slots) :  hold person ,  lesser restoration  \n'b'  3rd level (2 slots) :  bestow curse ,  conjure animals  \n'b'   Actions \n'b'   Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 1 (1d4 \xe2\x80\x93 1) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 1 (1d4 \xe2\x80\x93 1) slashing damage. \n'b'  Quarterstaff .  Melee Weapon Attack : +2 to hit (+4 to hit with  shillelagh ), reach 5 ft., one target.  Hit : 3 (1d6) or 4 (1d8) bludgeoning damage with  shillelagh  or if wielded with two hands. \n'b'  About \n'b' Greatly respected by all in the clan, shamans will usually stay out of the day-to-day affairs. When the clan is threatened, however, a shaman will use all her savage power to defend it.'