b'Archmage, Elf \n'b'  Medium   humanoid  (Drendali elf),  any alignment  \n'b'  Armor Class  13 (16 with  mage armor )  Hit Points  99 (18d8 + 18)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  12 (+1)  INT:  20 (+5)  WIS:  15 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +9,  Wis  +7  Skills   Arcana  +13,  History  +13,  Perception  +6  Damage Resistances  damage from spells; nonmagical bludgeoning, piercing, and slashing (from  stoneskin )  Damage Immunities  psychic (from  mind blank )  Condition Immunities   charmed   Senses   darkvision  60 ft., passive  Perception  16  Languages  Drendali and any six languages  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'\n'b'  Fey Magic . The  elf  knows the  mage hand  and  minor illusion  cantrips (Save DC 13). \n'b'  Elf Weapon Training . The  elf  has proficiency with the light crossbow, rapier, shortbow, and shortsword. \n'b'  Fey Ancestry . The  elf  has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put them to sleep. \n'b'  Magic Resistance . The archmage has advantage on saving throws against spells and other magical effects. \n'b'  Meditation . Elves need no sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, the  elf  remains aware of their surroundings but have disadvantage on  Wisdom  ( Perception ) checks. After meditating, the  elf  benefits as if they had 8 hours of sleep and can then undertake other light activity while finishing a  long rest . \n'b'  Spellcasting . The archmage is an 18th-level spellcaster. Their spellcasting ability is  Intelligence  (spell save DC 17, +9 to hit with spell attacks). The archmage can cast  disguise self  and  invisibility  at will and has the following  wizard  spells prepared: \n'b'\n'b'  Cantrips (at will) : filch\xe2\x80\xa0, fire bolt,  light ,  prestidigitation ,  shocking grasp  \n'b'  1st level (4 slots) : awareness ward\xe2\x80\xa0, flash\xe2\x80\xa0,  mage armor ,*  magic missile  \n'b'  2nd level (3 slots) : aegis\xe2\x80\xa0,  shadow  conjuration\xe2\x80\xa0,  shadow  evocation\xe2\x80\xa0 \n'b'  3rd level (3 slots) :  counterspell ,  haste , penumbral trap\xe2\x80\xa0 \n'b'  4th level (3 slots) :  banishment , lightning  shield \xe2\x80\xa0  stoneskin * \n'b'  5th level (3 slots) :  cone of cold , lavaform\xe2\x80\xa0,  wall of force  \n'b'  6th level (1 slot) :  globe of invulnerability  \n'b'  7th level (1 slot) :  teleport  \n'b'  8th level (1 slot) :  mind blank * \n'b'  9th level (1 slot) :  time stop  \n'b'\n'b' *The archmage casts these spells on themselves before combat. \n'b'\n'b'  Tattoo Mystic . Elves have proficiency with tattooist\xe2\x80\x99s supplies and can activate one magic tattoo they possess one extra time per day without completing a rest, provided that tattoo can be used again after they complete a short or  long rest . \n'b'\n'b' Actions \n'b'\n'b'  Rapier .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 7 (1d8+3) piercing damage.'