b'Acolyte of Orcus \n'b'  Family:   NPC  \n'b'  Medium   humanoid  (any race),  chaotic evil  \n'b'  Armor Class  18 (chain mail, shield)  Hit Points  18 (4d8)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  10 (+0)  CON:  11 (+0)  INT:  9 (-1)  WIS:  15 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +2,  Wisdom  +4  Skills   Medicine  +4,  Religion  +1  Damage Resistances  poison  Senses   darkvision  60 ft., passive  Perception  12  Languages  Abyssal, Common  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Abyssal Blessing of Orcus . The acolyte of Orcus gains 5  temporary hit points  when it reduces a hostile creature that is not undead to  0 hit points . \n'b'  Darksight . Initiates of Orcus are gifted with  darkvision . \n'b'  Unholy Strike . Once on each of the acolyte\xe2\x80\x99s turns when it hits a creature with a weapon attack, the acolyte can cause the attack to deal an extra 4 (1d8) necrotic damage to the target. \n'b'  Spellcasting . The acolyte of Orcus is a 3rd-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). It has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  guidance ,  resistance ,  thaumaturgy  \n'b'  1st level (4 slots) :  bane ,  cure wounds ,  protection from evil and good  \n'b'  2nd level (2 slots) :  blindness/deafness ,  enhance ability  \n'b'\n'b' Actions \n'b'\n'b'  Warhammer .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 5 (1d8 + 1) bludgeoning damage. \n'b'  Light Crossbow .  Ranged Weapon Attack : +2 to hit, range 80/320 ft., one target.  Hit : 4 (1d8) piercing damage. \n'b'  Caress of Orcus (Recharges after a Short or Long Rest) .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) necrotic damage, and the target\xe2\x80\x99s  Strength  score is reduced by 1d3. The target dies if this reduces its  Strength  to 0. Otherwise, the reduction lasts until the target finishes a short or  long rest . If a non-evil humanoid dies from this  attack , a  shadow  rises from the corpse in 24 hours under the acolyte\xe2\x80\x99s control, unless the humanoid is restored to life or its body is destroyed. The acolyte can have no more than two shadows under its control at one time.'