b'Brute, Strong \n'b'  Large   humanoid ,  any alignment  \n'b'  Armor Class  17 \n'b' Hit Points  126 (11d12 +55) \n'b' Speed  40 ft.\n'b' STATS STR: 23 (+6) DEX:  14 (+2)  CON:  20 (+5)  INT:  11 (+0)  WIS:  13 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Con  +8,  Wis  +4 \n'b' Skills   Athletics  +12,  Perception  +4 \n'b' Senses  passive  Perception  14 \n'b' Languages  Terran \n'b' Challenge  7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Indomitable Defense . As a bonus action, the brute can activate its indomitable defense. The brute has advantage on  Strength  checks and  Strength  saving throws. When it makes an  attack , it gains a +4 bonus to damage roll. Additionally, the brute has  resistance  to bludgeoning, piercing, and slashing damage. The brute can\xe2\x80\x99t use this feature again until it finishes a short or long rest. \n'b'  Legendary  Resistance  (2/day) . If the brute fails a saving throw, it can choose to succeed instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The brute makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 19 (3d8 +6) bludgeoning damage. If the target is a Large or smaller creature, it is  grappled  (escape DC 17). The brute has advantage on  attack  rolls against the  grappled  creature. \n'b'  Debris Toss (Recharge 5-6) . The brute throws a random piece of nearby debris in a line that is 60 feet long and 5 feet wide, provided it has no creature  grappled . Each creature in that line must make a DC 17  Dexterity  saving throw, taking 28 (4d10) bludgeoning damage, and being knocked  prone  on a failed save, or half as much damage on a successful one and aren\xe2\x80\x99t knocked  prone . \n'b'\n'b' REACTIONS \n'b'\n'b'  Counter Grapple . When the brute takes damage from a creature within its reach, it can use its  reaction  to attempt to grapple the creature.'