b'Arcanist Inquisitor, Judge \n'b'  Family:   Arcanist Inquisitor  \n'b'  Medium   humanoid  (any race),  any lawful  \n'b'  Armor Class  18 (plate) \n'b' Hit Points  112 (15d8 + 45) \n'b' Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  10 (+0)  CON:  16 (+3)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Insight  +6,  Investigation  +5,  Perception  +6,  Religion  +5 \n'b' Senses  passive  Perception  16 \n'b' Languages  any two languages \n'b' Challenge  9 (5,000 XP) \n'b' Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Aura of Clarity . While within 10 feet of a conscious inquisitor judge, creatures of the judge\xe2\x80\x99s choice can\xe2\x80\x99t be  blinded  or  frightened , and creatures and objects can be  invisible  only if the judge allows it. \n'b'  Brand Heretic (Recharges after a Short or Long Rest) . As a bonus action, the inquisitor judge chooses one creature the judge can see within 30 feet of it. The judge marks the target as a heretic. For 1 minute, the judge\xe2\x80\x99s weapon  attack  rolls against the heretic score a critical hit on a roll of 19 or 20. At the start of each of the heretic\xe2\x80\x99s turns, the judge can use a  reaction  to make one weapon  attack  against the heretic. \n'b'  Smite . When the inquisitor judge hits with a melee weapon  attack , it can expend one spell slot to deal extra radiant damage. The extra damage is 9 (2d8) for a 1stlevel spell slot, 13 (3d8) for a 2nd-level one, and 18 (4d8) for a 3rd level slot. \n'b'  Spellcasting . The inquisitor judge is a 12th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 14). The judge has the following  paladin  spells prepared: \n'b'\n'b'  1st level (4 slots) :  detect magic , hunter\xe2\x80\x99s mark,  protection from evil and good  \n'b'  2nd level (3 slots) :  detect thoughts ,  lesser restoration  \n'b'  3rd level (3 slots) :  dispel magic ,  remove curse  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The judge makes two greatsword attacks. \n'b'  Greatsword .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage and 4 (1d8) radiant damage.'