b'Runestone Skeleton \n'b'  Family:   Skeletons  \n'b'  Medium   undead ,  neutral  \n'b'  Armor Class  13 (chain shirt) or 15 (half plate)  Hit Points  13 (2d8+4)  Speed  20 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  15 (+2)  INT:  6 (\xe2\x80\x932)  WIS:  8 (\xe2\x80\x931)  CHA:  5 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  nonmagical weapons, cold, poison, holy water  Senses   darkvision  60 ft., passive  Perception  9  Languages  Understands languages it knew in life, but can no longer speak  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Resist Turning . The runestone skeleton has advantage on  Wisdom  saving throws to resist being turned by a Cleric\xe2\x80\x99s Channel Divinity ability. \n'b'\n'b' ACTIONS \n'b'\n'b'  War Hammer .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 6 (1d10) piercing damage. \n'b'\n'b' ABOUT \n'b' Runestone skeletons are the remains of dwarven warriors who, upon death, agreed to protect the crypts of their house and ancestors.\xc2\xa0When the skeleton is destroyed, two runestones may be taken as treasure. Use the following chart to determine value: \n'b'\n'b' d6 \n'b' Value \n'b'\n'b' 1-3 \n'b' No value \n'b'\n'b' 4-5 \n'b' Mundane runestone* \n'b'\n'b' 6 \n'b' Magical runestone** \n'b'\n'b' *See the Random Mundane Runestone Table and Value \n'b' **Roll 1d6: Healing, Light, Impact, Insanity, Death, Protection.'