b'Golem, Dragonflesh \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  18 (natural armor)  Hit Points  115 (11d10 + 55)  Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  7 (-2)  CON:  20 (+5)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid, cold, fire, lightning, poison  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack . The dragonflesh golem uses Terror Stare. It then makes two attacks: one with its bite and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage. \n'b'  Claws .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 16 (3d6 + 6) slashing damage. \n'b'  Terror Stare . The dragonflesh golem chooses a creature that can see its eyes within 30 feet of it. The target must succeed on a DC 17  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the golem\xe2\x80\x99s Terror Stare for the next 24 hours. \n'b'  Elemental Breath (Recharge 5-6) . The dragonflesh golem exhales energy in a 30-foot cone. Each creature in that area must make a DC 17  Dexterity  saving throw, taking 21 (6d6) fire damage and 21 (6d6) damage of another type on a failed save, or half as much damage on a successful one. Roll a d4 to determine the additional damage type: 1 is acid, 2 is cold, 3 is lightning, and 4 is poison. \n'b'  About \n'b' A hulking being with a dragon\xe2\x80\x99s head and a patchwork of black, blue, green, red, and white scales for skin lurches forward on two legs, raising clawed fists into the air. \n'b' Dragonflesh golems are rare constructs created from the remains of dead chromatic dragons. \n'b'  Built from Dragon Corpses . Dragonflesh golems are powerful, but building such a creature requires great expense beyond the normal costs to create most other golems. The crafter must use the remains of five dragons, one of each color, of adult age or older.\xc2\xa0Mages looking to construct dragonflesh golems often hire adventurers to acquire the bodies they need. \n'b'  Powered by Dragon Blood . Dragonflesh golems require frequent infusions of dragon blood to remain operational. This blood does not need to come from a true dragon; any creature with draconic blood will suffice. \n'b'  Construct Nature . The dragonflesh golem doesn\xe2\x80\x99t require air, food, drink, or sleep.'