b'War-Badger \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  48 (5d10 +20)  Speed  40 ft., burrow 10 ft.\n'b' STATS STR: 17 (+3) DEX:  16 (+3)  CON:  19 (+4)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +5,  Dex  +5,  Con  +6  Skills   Perception  +3,  Survival  (tracking) +3  Condition Immunities   frightened   Senses   darkvision  30 ft., passive  Perception  12  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Feral Frenzy . While reduced to less than 50% of its hit point maximum, the war-badger\xe2\x80\x99s attacks do an additional 5 (1d4+3) damage. \n'b'  Hard Charger . If the war-badger moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must successfully roll a DC 12  Strength  saving throw or be knocked  prone . \n'b'  Keen Smell . The war-badger has advantage on  Wisdom  ( Perception ) checks that rely on smell and is able to detect creatures within 10 feet of it, even while burrowing. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 14 (3d6 +3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +5 feet, reach 5 ft., one target.  Hit : 10 (2d6 +3) slashing damage. \n'b'  Multiattack . The war-badger makes 2 Claw attacks. \n'b'  Opportunist . If a  prone  target is within 5 feet of the war-badger, on its turn, the war-badger can use a bonus action to make one Bite attack against it. \n'b'\n'b' ABOUT \n'b' The weathered and battle-scarred mercenary glowered from the saddle, slowly drawing forth a length of thick, iron chain from a saddle-pouch. His snarling, snapping mount; a monstrous and equally scarred war-badger, is draped in battleworn scale-mail and harnessed for combat.signal to charge.'