b'Basilisk, Crystal \n'b'  Family:   Basilisk  \n'b'  Medium   monstrosity ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  112 (15d8 + 45)  Speed  20 ft.\n'b' STATS STR: 18 (+4) DEX:  8 (-1)  CON:  16 (+3)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +2  Damage Vulnerabilities  thunder  Damage Resistances  bludgeoning, piercing, and slashing damage from nonmagical attacks  Damage Immunities  radiant  Condition Immunities   blinded   Senses  darkvision 60 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Crystallizing Gaze . If a creature starts its turn within 30 feet of the crystal basilisk and the two of them can see each other, the crystal basilisk can force the creature to make a DC 14  Constitution  saving throw if the crystal basilisk isn\xe2\x80\x99t incapacitated. On a failed save, the creature magically begins to turn to crystal and is  restrained . It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is  petrified  until freed by the  greater restoration  spell or other magic. A creature that isn\xe2\x80\x99t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can\xe2\x80\x99t see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the crystal basilisk in the meantime, it must immediately make the save. \n'b'  Actions \n'b'   Multiattack . The crystal basilisk makes two Bite attacks. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage plus 3 (1d6) radiant damage. \n'b'  Shard Breath (recharge 5-6) . The crystal basilisk exhales crystal shards in a 30-foot cone. Each creature in that area must make a DC 15  Dexterity  saving throw, taking 28 (8d6) piercing damage on a failed save, or half as much damage on a successful one. \n'b'  Reactions \n'b'   Crystalline Hide . When a creature hits the crystal basilisk with a nonmagical metal weapon while within 5 feet of the crystal basilisk, the crystal basilisk can toughen its skin to crystalline hardness. The attacker must succeed on a DC 15  Dexterity  saving throw or the crystal basilisk deflects the damage from the  attack  and the attacker is  blinded  until the end of its next turn as the weapon sparks on the basilisk\xe2\x80\x99s  hide . \n'b'  Crystal Basilisk Blood \n'b' Wondrous item, very rare \n'b' The blood of a crystal basilisk imbues a gemstone worth at least 50 gp with rainbow radiance. If a gemstone is soaked in one gallon of crystal basilisk blood for 24 hours, the gemstone becomes a  gem of brightness  with 50 charges. A successful DC 15  Dexterity  or  Intelligence  check using alchemist\xe2\x80\x99s supplies harvests 1 gallon of blood from a freshly-slain crystal basilisk. If the check succeeds by 5 or more, the harvested amount increases to 2 gallons. The blood congeals after it imbues a gemstone with radiance and can\xe2\x80\x99t be used to make another gemstone.'