b'Giant Walking Stick \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  76 (9d10 + 27)  Speed  30 ft., climb 40 ft., fly 15 ft.\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  16 (+3)  INT:  1 (\xe2\x80\x935)  WIS:  10 (+0)  CHA:  4 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +4  Damage Resistances  bludgeoning, piercing  Senses  tremorsense 30 ft., passive  Perception  10  Languages  \xe2\x80\x94  Challenge  4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the giant walking stick remains motionless, it is indistinguishable from normal forest vegetation, such as a small tree or a large branch. \n'b'  Forest Camouflage . The giant walking stick has advantage on  Dexterity  ( Stealth ) checks made to  hide  in forested terrain. \n'b'  Trampling Charge . If the giant walking stick moves at least 20 feet straight toward a creature and then hits it with a Ram  attack  on the same turn, that target must succeed on a DC 13  Strength  saving throw or be knocked  prone . If the target is  prone , the walking stick can make one Spine  attack  against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The giant walking stick makes two Spine attacks or one Ram  attack  and one Spine  attack . \n'b'  Ram .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 14 (2d10 + 3) bludgeoning damage. \n'b'  Spine .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage. \n'b'  Deadfall (Recharge 5\xe2\x80\x936) . If the giant walking stick is at least 15 feet off the ground, it can fall to the ground, landing on its feet in a space it can see within 20 feet of it that contains one or more other creatures. Each of those creatures must make a DC 13  Dexterity  saving throw. On a failure, a creature takes 21 (6d6) bludgeoning damage and is knocked  prone . On a success, a creature takes half the damage, isn\xe2\x80\x99t knocked  prone , and is pushed 5 feet out of the walking stick\xe2\x80\x99s space into an unoccupied space of the creature\xe2\x80\x99s choice. In addition, each creature within 10 feet of the walking stick when it lands must succeed on a DC 13  Dexterity  saving throw or take 10 (3d6) bludgeoning damage and be knocked  prone . \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Startling Display . Each creature within 5 feet of the walking stick must succeed on a DC 13  Intelligence  saving throw or be  incapacitated  until the end of its next turn. The walking stick then flies up to its flying speed without provoking opportunity attacks. On a success, a creature takes half the damage and isn\xe2\x80\x99t coated in hardened lava. A creature coated in hardened lava has its speed halved while it remains coated. A creature, including the coated creature, can take its action to break and remove the hardened lava, ending the effect. \n'b'\n'b' ABOUT \n'b' The fallen tree suddenly springs from the forest floor on six long, spindly legs. The creature rears up on its four hind legs and threateningly swing its front legs, which end in sharp spines. \n'b' Giant walking sticks are forest-dwelling herbivores with remarkable camouflage. \n'b'  Forest Grazers . Giant walking sticks are peaceful denizens of the forest, where they live out their entire lives. To ensure they are left alone, they\xe2\x80\x99ve evolved to resemble a part of the forest\xe2\x80\x94a small tree, a large branch, or a fallen log. Some varieties take this even further, sprouting branch-like growths studded with what appear to be leaves or flowers (these greatly annoy bees). Because giant walking sticks remain motionless for long periods, they eventually gather a layer of other organisms, like lichens, fungus, epiphytes, and parasitic vines, further adding to the camouflage. \n'b' Some giant walking sticks even sway from side to side in time to the breeze to better blend into their environment. \n'b'  Capable Herbivores . Though the giant walking stick is a peaceful herbivore, it can defend itself should offenders prove too persistent. This passivity has led many to claim the walking sticks are favored mounts of druids and peaceful forest fey, but none have ever seen proof of these claims.'