b'Dream Wasp, Drone \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  14 (studded leather)  Hit Points  36 (8d8)  Speed  10 ft., fly 50 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  10 (+0)  INT:  5 (-3)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +9  Skills   Perception  +2,  Stealth  +2,  Survival  +3  Damage Resistances  nonmagical bludgeoning, piercing, and slashing  Damage Immunities  poison  Damage Vulnerabilities  fire  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  Giant  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'\n'b' ACTIONS \n'b'\n'b'  Stings .  Melee Weapon Attack : +5 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 13  Constitution  saving throw, take 17 (5d6) poison damage on a failed save, or half as much damage of a successful one. A failed saving throw also charms the target. But this strange, disorienting charm puts the creature in a swirl of hallucinations preventing them from attacking any dream wasp from the same colony. At the start of each turn, a creature currently  charmed  by the dream wasp\xe2\x80\x99s sting can attempt a DC 12 Will saving throw. \n'b'\n'b' TACTICS \n'b'  Initial Round -Dream wasp swarms move swiftly to debilitate creatures with their stings. If a drone is among the swarms, it keeps to the edges, swooping in to specifically stubborn or troublesome prey. They have an innate sense for arcane magic and target those using it. \n'b'  Defensive Round -Swarms give little heed to defense and tend to attack until dissipated or destroyed. Individual  drones  are cautious, fleeing when reduced to fewer than half of their hit points or when the swarms have taken substantial damage. A drone that escapes can warn the  queen \xc2\xa0and the colony of the new threat within their territory, and such intrusion always provokes reprisal. \n'b'  Victorious Round -Once victorious, the dream wasps quickly move on. Dream wasps leave their victims to rot on the forest floor, waiting for decay to make the meat more palatable. This typically takes a week, at which point they return to feast. \n'b' ABOUT \n'b' Amid humid hazes and azure sky, lone wasps drift sightlessly through the jungle forest, searching for overly ripe fruit and rotten meat. When a colony of dream wasps comes together, their nature shifts to violent territoriality that drives them to hunt in swarms. These swarms are led by the larger, more cunning  drones  and the colony\xe2\x80\x99s  queen . When colony  size  reaches into the thousands, the entire collective displays further heightened aggression and strange magical powers, waging war against neighboring colonies and strangers with equal ferocity. \n'b' As a dream wasp colony grows, so does their bizarre ability to use magic. Some believe the wasps somehow connect to the Dreamlands and communicate with each other in that strange dimension. Even more puzzling, while large colonies are capable of intricate planning and devious traps, there seems to be no way of communicating with dream wasps either by symbolic language or magic. \n'b' Dream Wasp Colonies \n'b'\n'b' A small dream wasp colony consists of anywhere between 2-4 swarms, a pair of  drones , and a  queen . \n'b' A large colony has 4-8 swarms, a trio of  drones , and a  queen , and each gains the large colony modifications below. \n'b' A massive colony has more than 8 swarms, a half-dozen  drones , and a  queen , and each gains the massive colony modifications below. \n'b'\n'b' Large Colony Modifications \n'b'  Drones  gain  Intelligence  increases to 10 (+0), and they gain the following ability. \n'b'\n'b'  Innate Spellcasting . The dream wasp\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 10, +12 to hit with spell attacks). The dream wasp can innately cast the following spells, requiring no material component.\n'b'\n'b'\n'b'  At will :  mage hand ,  silent image  \n'b'  1/day :  sleep ,  misty step  \n'b'\n'b' Each  queen\xe2\x80\x99s   Intelligence  increases to 14 (+2), increasing their spells save to DC 13 and +15 to hit with a spell  attack . The gain the following innate spells in addition to the ones they already have. \n'b'\n'b'  At will : poison spray \n'b'  1/day :  hold person ,  invisibility'