b'Devil, Hellstoker \n'b'  Medium   fiend  (devil),  lawful evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  39 (6d8 + 12)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  13 (+1)  CON:  15 (+2)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +4,  Con  +4,  Wis  +2,  Cha  +2  Skills   Athletics  +4,  Intimidation  +2,  Perception  +2  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  16  Languages  Infernal; telepathy 120 ft.  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the  devil\xe2\x80\x99s   darkvision . \n'b'  Magic Resistance . The devil has advantage on saving throws against spells and other magical effects. \n'b'  Oily Hide . A hellstoker devil gets +10 on checks to escape being  grappled  or  restrained . \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 9 (2d6+2) slashing damage. \n'b'  Pike .  Melee Weapon Attack : +4 to hit, reach 10 ft., one target.  Hit : 7 (1d10+2) piercing damage. \n'b'  Bellows (Recharge 5-6) .  Ranged Spell Attack : +2 to hit, range 30 ft., one target.  Hit : 13 (3d8) fire damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Fiery Body . When the hellstoker devil would take fire damage, all creatures within 5 ft. take 3 (1d6) fire damage.'