b'Tiger, Dire Fiendish \n'b'  Family:   Tiger - Dire  \n'b'  Large   beast ,  neutral evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  120 (16d10 + 32)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  16 (+3)  CON:  15 (+2)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +5,  Stealth  +11  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses  passive  Perception  15  Languages  \xe2\x80\x93  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Keen Smell . The tiger has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pounce . If the tiger moves at least 20 feet straight toward a creature or attacks a creature with advantage and then hits it with a Claw  attack  on the same turn or attack, that target must succeed on a DC 16  Strength  saving throw or be knocked  prone . If the target is  prone , the tiger can make one Bite  attack  against it as a bonus action. \n'b'  Actions \n'b'   Multiattack . The tiger makes one Bite  attack  and one Claw  attack . \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 21 (3d10 + 5) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 16 (3d6 + 5) slashing damage.'