b'Shadow Hunter \n'b'  Huge   monstrosity ,  neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  105 (10d12 + 40)  Speed  30 ft., climb 50 ft., swim 30 ft.\n'b' STATS STR: 23 (+6) DEX:  15 (+2)  CON:  19 (+4)  INT:  5 (-3)  WIS:  14 (+2)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +6,  Stealth  +6  Condition Immunities   prone   Senses   darkvision  60 ft., tremorsense 60 ft., passive  Perception  16  Languages  \xc2\x97  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Keen Smell . The  shadow  hunter has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Shadow Stealth . While in dim light or darkness, the  shadow  hunter can take the  Hide  action as a bonus action. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 15 (2d8 + 6) piercing damage and 27 (6d8) poison damage. The target must succeed on a DC 15  Constitution  saving throw or be  poisoned  for 1 hour. \n'b'  Constrict .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 17 (2d10 + 6) bludgeoning damage and the target is  grappled  (escape DC 16). Until this grapple ends, the creature is  restrained , and the  shadow  hunter can\xc2\x92t constrict another target.'