b'Ibar \n'b'  Medium   beast ,  chaotic neutral  \n'b'  Armor Class  15 (natural)  Hit Points  58 (13d8)  Speed  60 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  11 (+0)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  60 ft., passive  Perception  10  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Nauseous Cloud . Once per day, as an action, the Ibar can release a cloud of poisonous vapor. All creatures within 10 feet of the ibar must make a  Constitution  save (DC 14) or suffer the  poisoned  condition. Ibar\xe2\x80\x99s are immune to this poison. Any affected target may repeat the save at the end of their turn, removing the  poisoned  condition on a successful save. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Ibar attacks once with its bite and twice with its claws each turn. If its bite  attack  knocks a target  prone , the Ibar gains the advantages of attacking a  prone  target with its claw attacks. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d10+3) slashing damage. In addition, the target must make a  Strength  save (DC 13) or be knocked  prone . \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6+3) slashing damage. \n'b'\n'b' ABOUT \n'b' The ibar are ancient creatures valued for their exceptional quills. Skilled craftsmen have used the quills in the manufacture of many items, from scroll cases to whips and blowguns. The quill itself is almost indestructible and is pliant when heated. Generally, the quill sells for 5 gp in the open market. \n'b' Ibar are beastly creatures cast in the general shape of a leopard. The ibar\xe2\x80\x99s body is long as are its legs and neck. Gaunt flesh clings to the ibar\xe2\x80\x99s flanks, revealing thick bones and casting the beast in a ghastly yellow color. Its shoulder bones extend and protrude beyond the skin and well beyond the creature\xe2\x80\x99s back; they broaden too, affording the ibar\xe2\x80\x99s flanks protection. A mane of long quills encircle the ibar\xe2\x80\x99s neck, extending down to cover its chest and along the spine where they merge with its thin tail. The ibar\xe2\x80\x99s head is short and beaked, its eyes broad and set deep beneath boney cavities upon its skull. \n'b'  Wild Hunters . The ibar are able hunters, found in almost every clime and type of terrain. They run individually or in packs, however, their natures are wild and they are unable to work in concert with each other, as often as not they attack one another in the course of a melee. They are highly territorial, holing up in deep dens, or taking up residence in old ruins, dungeons, and the like. Packs that become too large split much as do wolf packs. \n'b'  Aggressive . The ibar attack by rushing an opponent and attempting to trip them. If the trip fails, the ibar immediately expels a cloud of gas to disorient their prey while they are attacking.'