b'Dragon, Void, Wyrmling \n'b'  Family:   Dragon - Void  \n'b'  Medium   dragon ,  chaotic neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  45 (6d8 + 18)  Speed  30 ft., fly 60 ft. (hover)\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  17 (+3)  INT:  12 (+1)  WIS:  9 (-1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +2,  Con  +5,  Wis  +1,  Cha  +5  Skills   Perception  +3,  Stealth  +2  Damage Immunities  cold  Condition Immunities   charmed ,  frightened   Senses  blindsight 10 ft., darkvision 60 ft., passive  Perception  13  Languages  Common, Draconic, Void Speech  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Chill of the Void . Creatures with  resistance  to cold damage don\xe2\x80\x99t have  resistance  to the cold damage dealt by the  Void dragon . A creature with immunity to cold damage is still immune to the dragon\xe2\x80\x99s cold damage. \n'b'  Expert Void Traveler . The  Void dragon  doesn\xe2\x80\x99t require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage. \n'b'  Breath Weapons (Recharge 5\xe2\x80\x936) . The dragon uses one of the following breath weapons. \n'b'\n'b'  Gravitic Breath . The dragon exhales localized gravity in a 15?foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 13  Dexterity  saving throw. On a failure, the creature is  restrained . On a success, the creature\xe2\x80\x99s speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the start of the dragon\xe2\x80\x99s next turn. \n'b'  Stellar Breath . The dragon exhales star fire in a 15-foot cone. Each creature in that area must make a DC 13  Dexterity  saving throw, taking 10 (3d6) fire damage and 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' REACTIONS \n'b'\n'b'  Void Twist . The dragon adds 2 to its AC against one  attack  that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker. \n'b'\n'b' ABOUT \n'b' A dragon seemingly formed of the night sky has bright white stars for eyes. Lesser stars twinkle in the firmament of the dragon\xe2\x80\x99s body. \n'b'  Children of the Stars . Void dragons drift through the empty spaces beyond the boundaries of the mortal world and wander between the stars. They are aloof, mingling only with the otherworldly beings that live above and beyond the earth, including the incarnate forms of the stars themselves. \n'b'  Witnesses to the Void . Void dragons are intensely knowledgeable creatures, but they have seen too much, lingering at the edge of the Void itself. They carry a piece of that nothing with them, and it flows out of them to break the minds of lesser beings when the dragons fly into a rage. \n'b'  Voracious Scholars . Despite their removed existence and strange quirks, Void dragons still hoard treasure. Gems that glitter like the stars of their home are particularly prized. Their crowning piece, however, is knowledge. Void dragons jealously hoard scraps of forbidden and forgotten lore of any kind and spend most of their time at home poring over these treasures.'