b'Acolyte, Halfling \n'b'  Family:   NPC  \n'b'\n'b'  Medium   humanoid  (halfling),  any alignment  \n'b'  Armor Class  11  Hit Points  9 (2d8)  Speed  25 ft.\n'b' STATS STR: 10 (+0) DEX:  12 (+1)  CON:  11 (+0)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Medicine  +4,  Religion  +2  Senses  passive  Perception  12  Languages  Any four  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Brave . The  halfling  has advantage on saving throws against being  frightened . \n'b'  Halfling Combat Training . Halflings are proficient with blowgun, dart, sling, and spear. \n'b'  Halfling Nimbleness . The  halfling  can move through the space of any creature that is Medium or larger. \n'b'  Halfling Stealth . The  halfling  can attempt to  hide  even when  obscured  only by a creature that is at least Medium  size . \n'b'  Lucky . When the  halfling  rolls a 1 on an attack roll, ability check, or saving throw, they can reroll the die and must use the new roll. \n'b'  Spellcasting . The acolyte is a 1st-level spellcaster. Their spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  light ,  sacred flame ,  thaumaturgy  \n'b'  1st level (3 slots) :  bless ,  cure wounds , holy beacon\xe2\x80\xa0 \n'b'\n'b' Actions \n'b'\n'b'  Club .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 2 (1d4) bludgeoning damage. \n'b'  Blowgun .  Ranged Weapon Attack : +3 to hit, range 25/100 ft., one target.  Hit : 2 (1 + 1) piercing damage.'