b'Elf, Drow \n'b'  Family:   Elf  \n'b' This dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless. \n'b'  Medium   humanoid  (elf),  neutral evil  \n'b'  Armor Class  15 (chain shirt)  Hit Points \xc2\xa013 (3d8)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  10 (+0)  INT:  11 (+0)  WIS:  11 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +2,  Stealth  +4  Senses   darkvision  120 ft., passive Perception 12  Languages  Elvish, Undercommon  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Fey Ancestry : The drow has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put the drow to sleep. \n'b'  Innate Spellcasting : The drow\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 11). It can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will : dancing lights \n'b'  1/day each : darkness, faerie fire \n'b'    Sunlight Sensitivity : While in sunlight, the drow has disadvantage on attack rolls, as well as on  Wisdom  (Perception) checks that rely on sight. \n'b'  Actions \n'b'   Shortsword :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Hand Crossbow :  Ranged Weapon Attack : +4 to hit, range 30/120 feet, one target.  Hit : 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13  Constitution  saving throw or be  poisoned  for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while  poisoned  in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.'