b'Dragon, Ice \n'b'  Family:   Dragons  \n'b'  Huge   dragon ,  chaotic evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  195 (17d12 + 85)  Speed  40 ft., fly 80 ft.\n'b' STATS STR: 22 (+6) DEX:  14 (+2)  CON:  20 (+5)  INT:  16 (+3)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Con  +10,  Int  +8,  Wis  +6  Skills   Perception  +6,  Stealth  +7  Damage Immunities  cold  Senses  blindsight 60 ft.,  darkvision  120 ft., passive  Perception  16  Languages  Common, Draconic  Challenge  15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Ice Walk . The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally,  difficult terrain  composed of ice or snow doesn\xe2\x80\x99t cost it extra movement. \n'b'  Legendary Resistance (3/Day) . If the dragon fails a saving throw, it can choose to succeed instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon makes two  melee attacks . \n'b'  Bite .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 17 (2d10 + 6) piercing damage plus 5 (1d10) cold damage. \n'b'  Claw .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +11 to hit, reach 15 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage. \n'b'  Freezing Breath . The dragon exhales an icy breath in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18  Dexterity  saving throw, taking 28 (8d6) cold damage on a failure half damage on a success. If the target fails their saving throw, they are also  paralyzed  for 1 minute. The target can make a DC 17  Constitution  saving throw to end the paralysis at the end of each of their turns. \n'b'  Frightful Presence . Each creature of the dragon\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary actions at the start of its turn. \n'b'\n'b'  Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Wing Attack (Costs 2 Actions) .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 15 (2d8 + 6) slashing damage. \n'b'  Claw Attack (Costs 3 Actions) . The dragon makes one claw  attack . \n'b'\n'b' ABOUT \n'b' A party of adventurers cautiously makes its way across a snowy crevasse. Without warning, a bluish-white dragon drops from the sky and breathes a blast of freezing cold air. Half of the heroes are literally frozen in their tracks. \n'b'  Cool Intellect . Unlike its white dragon cousin, the ice dragon is rather intelligent. In fact, it is a wily and clever creature. These dragons know when they\xe2\x80\x99re outmatched and won\xe2\x80\x99t hesitate to fight again another day. An ice dragon will usually make its home in a large ice cavern. It makes sure to choose a strategic location it can defend. \n'b'  Frozen in Their Tracks . Their powerful breath can freeze victims and make them easy targets. The ice dragon will use its breath weapon at a great distance and then move in to  attack  with its jaws and claws. However, the sight of the dragon is so terrifying that most creatures don\xe2\x80\x99t get close enough to feel its icy breath. \n'b'  Snow Problem . Snow elf forces often hunt these dragons. The two foes don\xe2\x80\x99t feel they can share the Arctic peacefully. Ferocious air battles between the snow elves\xe2\x80\x99 airships and ice dragons are legendary. The elves are always working on new ways to protect their craft from these creatures.'