b'World Turtle \n'b'  Gargantuan   celestial ,  neutral good  \n'b'  Armor Class  20 (natural armor)  Hit Points  570 (20d20+360)  Speed  20 ft., swim 100 ft.\n'b' STATS STR: 37 (+13) DEX:  5 (-3)  CON:  46 (+18)  INT:  25 (+7)  WIS:  26 (+8)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +16,  Wis  +17,  Cha  +14  Skills   Arcana  +16,  Athletics  +22,  Insight  +26,  History  +25,  Nature  +25,  Perception  +17  Damage Resistances  cold, fire, radiant, thunder; bludgeoning, piercing, and slashing  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  prone ,  stunned   Senses   darkvision  600 ft., truesight 300 ft., passive  Perception  27  Languages  all ( tongues ), telepathy 600 ft.  Challenge  30 (155,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Colossal . The World Turtle is immune to critical hits and sneak  attack  damage. \n'b'  Damage Threshold . The World Turtle ignores the 15 points of damage from attacks, spells, and other effects (calculated after resistances; minimum 0). \n'b'  Divine Acuity . Once on its turn each round, the World Turtle can change the casting time of a spell it is casting from 1 action to 1 bonus action. \n'b'  Environmental Control . Once per minute, the World Turtle can reduce the casting time of mirage arcana from 10 minutes to an action. \n'b'  Epic Concentration . The World Turtle is able to concentrate on up to 2 spells at the same time. If it fails a concentration check while concentrating on more than one spell, it loses both spells. In addition, while it is using one or more concentration spells the World Turtle gains one extra bonus action each turn that can only be used to manipulate those spells. \n'b'  Hard Shell . Attacks targeting the World Turtle\xe2\x80\x99s shell are made with disadvantage. \n'b'  Hold Breath . The World Turtle can hold its breath for 10 days. \n'b'  Innate Spellcasting . The World Turtle\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 25, +17 to hit with spell attacks). The World Turtle can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  Constant :  speak with animals ,  speak with plants ,  tongues  \n'b'  At will :  call lightning ,  commune with nature ,  confusion ,  control water ,  detect magic ,  detect thoughts ,  mage hand ,  major image ,  mirage arcane  (water only),  move earth  \n'b'  5/day each :  awaken ,  conjure fey ,  dispel magic ,  find the path ,  heal ,  moonbeam  (as a 6th-level spell; 6d10),  reincarnate ,  sunbeam  \n'b'  3/day each :  antipathy/sympathy ,  control weather ,  geas ,  plane shift ,  regenerate  \n'b'  1/day each :  foresight ,  sunburst  \n'b'\n'b'  Legendary Resistance (3/Day) . If the World Turtle fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The World Turtle has advantage on saving throws made against spells and other magical effects. \n'b'  Magic Weapons . The World Turtle\xe2\x80\x99s weapon attacks are magical. \n'b'  Natural Wonder . The World Turtle can perfectly remember anything it has experienced. \n'b'  Ponderous . The World Turtle takes no  reactions  and is slow to physically act. When the World Turtle makes a melee weapon  attack , its  attack  does not strike until the end of its next turn. If the target of its  attack  has moved out of the area the World Turtle misses the target but may hit other creatures or objects still in the area. \n'b'  Regeneration . The World Turtle regains 20  hit points  at the start of its turn if it has at least 1 hit point. \n'b'\n'b' ACTIONS \n'b'\n'b'  Colossal Flipper .  Melee Weapon Attack : +22 to hit, reach 90 ft., multiple targets (90-foot cone centered on one target; roll separately for each creature and object in the area).  Hit : 78 (10d12+13) bludgeoning damage and the target makes a DC 30  Strength  saving throw or is knocked  prone . \n'b'\n'b' ABOUT \n'b' Swimming through the dimensions of reality is a creature of incalculable size with a mind beyond the understanding of mortals, a deity known as the World Turtle. There are countless theories of how it chooses where to go next because of the destruction it leaves behind, although fortunately it is a benign entity and only poses a threat when it does not realize that innocent lives are in its path.'