b'Niya-Atha Sorcerer \n'b'  Medium   fey ,  lawful neutral  \n'b'  Armor Class  13, 16 (natural armor) while enlarged \n'b' Hit Points  66 (12d8 + 12) \n'b' Speed  30 ft., climb 30 ft.\n'b' STATS STR: 13 (+1) DEX:  16 (+3)  CON:  13 (+1)  INT:  12 (+1)  WIS:  10 (+0)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +3,  Wis  +2 \n'b' Skills   Arcana  +3,  Perception  +2,  Religion  +3 \n'b' Damage Resistances  cold Senses passive  Perception  12 \n'b' Languages  Common, Sylvan \n'b' Challenge  4 (1,100 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Icy Wrath . The  sorcerer\xe2\x80\x99s  weapons are imbued with icy magic. When the  sorcerer  hits with any weapon, the weapon deals an extra 4 (1d8) cold damage (included in the  attack ). While enlarged, the  sorcerer  loses this bonus damage, but its AC increases to 16. \n'b'  Reduce . As the Niya-Atha Warrior. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  sorcerer  makes three Scepter attacks or two Ice Shard attacks. \n'b'  Scepter .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage plus 4 (1d8) cold damage if the  sorcerer  is not enlarged, or 8 (2d6 + 1) bludgeoning damage if the  sorcerer  is enlarged. \n'b'  Ice Shard .  Ranged Spell Attack : +6 to hit, range 60/240 ft., one target.  Hit : 9 (1d10 + 4) piercing damage plus 9 (2d8) cold damage. \n'b'  Summon Iceberg (Recharge 5\xe2\x80\x936) . The  sorcerer  chooses a point it can see within 120 feet of it. Each creature within a 20 feet of that point must make a DC 14  Dexterity  saving throw. On a failure, a creature takes 11 (2d10) bludgeoning damage and 7 (2d6) cold damage and is  restrained  until the end of its next turn. On a success, a creature takes half the damage and isn\xe2\x80\x99t  restrained . The  sorcerer  can\xe2\x80\x99t use this action while enlarged. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Enlarge . As the Niya-Atha Warrior. While enlarged, it also can no longer use the Summon Iceberg action.'