b'Demodand, Tarry \n'b'  Family:   Demodand  \n'b'  Medium   fiend  (demodand),  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  127 (15d8 + 60)  Speed  40 ft., fly 40 ft.\n'b' STATS STR: 20 (+5) DEX:  15 (+2)  CON:  18 (+4)  INT:  11 (+0)  WIS:  13 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +7,  Dexterity  +5  Skills   Athletics  +8,  Intimidation  +5,  Perception  +4  Damage Resistances  cold, fire  Damage Immunities  acid, poison  Condition Immunities   poisoned   Senses  darkvision 60 ft., passive  Perception  14  Languages  Abyssal, Common?TBD  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Adhesive Flesh . Any time a creature strikes the tarry demodand with a non-natural melee weapon, the attacker must succeed on a DC 16  Strength  saving throw or the weapon becomes stuck to the demodand\xe2\x80\x99s body. If the weapon\xe2\x80\x99s wielder can\xe2\x80\x99t or won\xe2\x80\x99t let go of the weapon, the wielder is  grappled  while the weapon is stuck. While stuck, the weapon can\xe2\x80\x99t be used. A creature can pull the weapon free by taking an action to make a DC 16  Strength  check and succeeding. Doing so, however, subjects it to an opportunity  attack  by the tarry demodand. \n'b'  Improved Sense of Smell . The tarry demodand has advantage on  Perception  checks that rely on scent. \n'b'  Innate Spellcasting . The tarry demodand\xe2\x80\x99s innate spellcasting is  Charisma  (spell save DC 13, +5 to hit with spell attacks). It can cast the following spells, requiring no material components:\n'b'\n'b'   At will :  detect magic ,  invisibility  (self only),  fear ,  ray of enfeeblement  \n'b'  2/day :  dispel magic ,  black tentacles  \n'b'\n'b'  Magic Resistance . The tarry demodand has advantage on saving throws against spells and other magical effects. \n'b'  Reckless Attack . Each round on its turn, the tarry demodand can choose to  attack  recklessly, gaining advantage on all  melee attack  rolls during the round. However,  attack  rolls against the demodand then have advantage until the start of its next turn. \n'b'  Actions \n'b'   Multiattack . The tarry demodand makes one Bite  attack  and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 15 (3d6 + 5) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) slashing damage and automatically initiates a grapple if the tarry demodand wishes. Grappled creatures must succeed at a  Strength  ( Athletics ) or  Dexterity  ( Acrobatics ) check contested by the tarry demodand\xe2\x80\x99s  Strength  ( Athletics ) check. For each such  grappled  opponent, the tarry demodand must forgo one of its Claw attacks while the grapple is in effect. However, it has advantage on  melee attacks  conducted against  grappled  creatures. \n'b'  Summon Demodand  (1/day). The tarry demodand has a 30% chance of summoning one tarry demodand to aid it for up to 1 minute. The summoned demodand appears in an unoccupied space within 60 feet of the summoning demodand and acts on the summoner\xe2\x80\x99s  initiative . \n'b'  Bonus Actions \n'b'   Rage  (3/day). The tarry demodand may enter a rage. While enraged it gains advantage on  Strength  checks and saving throws, inflicts +3 additional damage each time it hits with a  melee attack , and gains  resistance  to bludgeoning, piercing, and slashing damage. The rage lasts for 1 minute or until the tarry demodand chooses to end it (as a bonus action). While enraged, the tarry demodand may not use its Innate Spellcasting abilities or Summon Demodand. \n'b'  About \n'b' Tarry demodands are lithe and lean compared to other demodands. Despite this difference, all tarry demodands are strong and agile. Although their batlike wings appear tattered and useless, they can still fly. A tarry demodand stands 7 feet tall and weighs 400 pounds. \n'b' The tarry demodand is the grunt of the demodand army-bred for battle, these swift and deadly demodands make up the bulk of any demodand legion. That they themselves are more powerful than most\xc2\xa0outsiders\xc2\xa0is as much a testament to their race as anything else-a single tarry demodand is a formidable opponent, to say nothing of a group of the creatures. Although tarry demodands are quite strong, they prefer using light weapons-one in each hand. Tarry demodands only rarely use larger weaponry, and then only when directly ordered by a superior. They lack the terrific claws of the greater demodands, and a tarry demodand with no weapons tends to flee combat as soon as possible, only to return when it is properly armed.'