b'Hobgoblin Thug \n'b'  Family:   Hobgoblin  \n'b'  Medium   humanoid  (human) \n'b'  Armor Class  16 (scale armor)  Hit Points  27 (5d8 + 5)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  13 (+1)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +4,  Stealth  +4  Senses  passive  Perception  10  Languages  Kagari (Common)  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Brute . A melee weapon deals one extra die of its damage when the brutish thug hits with it (included in the  attack ). \n'b'  Pack Tactics . The thug has advantage on an  attack  roll against a creature if at least one of the thug\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The brute makes two attacks with its greatclub. \n'b'  Greatclub .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 10 (2d8 + 2) bludgeoning damage. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 9 (2d6 + 2 piercing damage in melee or 5 (1d6 + 2) piercing damage at range. \n'b'\n'b' ABOUT \n'b' Some hobgoblins belong to a cultured society and are building an empire.'