b'Sap Demon \n'b'  Small   ooze ,  chaotic evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  81 (18d6 + 18)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 14 (+2) DEX:  6 (-2)  CON:  12 (+1)  INT:  7 (-2)  WIS:  14 (+2)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning  Damage Immunities  acid  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  prone   Senses  blindsight 90 ft. (blind beyond this radius), passive  Perception  12  Languages  \xe2\x80\x94  Challenge  4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The sap demon can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Ooze Nature . The sap demon doesn\xe2\x80\x99t require sleep. \n'b'  Season\xe2\x80\x99s Change . If the sap demon takes fire damage, its speed is increased by 10 feet until the end of its next turn. If it takes cold damage, its speed is reduced by 10 feet until the end of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sap demon makes two Slam or Lob Sap attacks. If both Slam attacks hit a Medium or smaller creature, the creature is  grappled  (escape DC 12). \n'b'  Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) bludgeoning damage plus 7 (2d6) acid damage. \n'b'  Lob Sap .  Ranged Weapon Attack : +4 to hit, range 20/60 ft., one target.  Hit : 12 (3d6 + 2) bludgeoning damage, and the target\xe2\x80\x99s speed is reduced by 10 feet until the end of its next turn. \n'b'  Soul Sap (Recharge 6) . One humanoid the sap demon is grappling or that is  incapacitated  within 5 feet of the sap demon must succeed on a DC 12  Constitution  saving throw or be possessed by the sap demon. The sap demon then disappears, and the target is  incapacitated  and loses control of its body. The sap demon now controls the body but doesn\xe2\x80\x99t deprive the target of awareness. The ooze can\xe2\x80\x99t be targeted by any  attack , spell, or other effect, except ones that restore a creature\xe2\x80\x99s  hp  maximum. The ooze retains its  Intelligence ,  Wisdom , and Charisma and condition immunities. It otherwise uses the possessed target\xe2\x80\x99s statistics, but doesn\xe2\x80\x99t gain access to the target\xe2\x80\x99s knowledge, class features, or proficiencies. While possessed, the target\xe2\x80\x99s body seeps blood out of its ears, nose, and eyes, and the target takes 2 (1d4) acid damage at the end of each hour. Its  hp  maximum is also reduced by that amount. This reduction lasts until the target finishes a long rest after the possession ends. The possession lasts until the body drops to 0  hp , the ooze ends it as a bonus action, or the ooze is forced out by an effect like the  greater restoration  spell. When the possession ends, the ooze reappears in an unoccupied space within 5 feet of the body. The target is immune to this sap demon\xe2\x80\x99s Soul Sap for 24 hours after succeeding on the saving throw or after the possession ends. \n'b'\n'b' ABOUT \n'b' The axe mark in the tree oozes with viscous sap that forms into a small, vaguely humanoid shape at the tree\xe2\x80\x99s roots. It half walks and half flows forward. \n'b'  Tree Oozes . Despite the name, sap demons aren\xe2\x80\x99t true demons. They are sentient oozes that form when an enchanted tree is cut or injured. A few hours after the injury, they pool into a shape that vaguely resembles their tree\xe2\x80\x99s attacker; if the tree cutter had a beard, the sap demon\xe2\x80\x99s human-like head drips in the vague shape of a beard. After dispatching the tree\xe2\x80\x99s attacker, most sap demons return to the tree, though some remain curious or malevolent enough to continue exploring the world. \n'b'  Reckless Possessors . A sap demon earns its name from its ability to possess another creature by oozing down its throat. Once inside, the sap demon makes the host bleed as the tree bled and is reckless with the body. However, no matter how the body is bandaged or cured, the host perpetually bleeds.'