b'Golem, Bone \n'b'  Family:   Golems  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  60 (8d8 + 24)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  17 (+3)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine  Damage Immunities  necrotic, poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Berserk . Whenever the bone golem starts its turn with 30  hp  or fewer, roll a d6. On a 6, the  golem  goes berserk. On each of its turns while berserk, the  golem  attacks the nearest creature it can see. If no creature is near enough to move to and  attack , the  golem  attacks an object, usually an object smaller than itself. Once the  golem  goes berserk, it continues to  attack  until it is destroyed or it regains all its  hp . The golem\xe2\x80\x99s creator, if within 60 feet of the berserk  golem , can calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15  Charisma  ( Persuasion ) check. If the check succeeds, the  golem  ceases being berserk. If it takes damage while still at 30  hp  or fewer, the  golem  might go berserk again. \n'b'  False Appearance . While the bone golem remains motionless, it is indistinguishable from a pile of bones or ordinary, inanimate  skeleton . \n'b'  Immutable Form . The bone golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The bone golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The bone  golem\xe2\x80\x99s  weapon attacks are magical. \n'b'  Necrotic Absorption . Whenever the bone golem is subjected to necrotic damage, it takes no damage and instead regains a number of  hp  equal to the necrotic damage dealt. \n'b'  Construct Nature . A golem doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Multiattack . The bone golem makes two attacks. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage plus 7 (2d6) necrotic damage. \n'b'  Bone Shard .  Ranged Weapon Attack : +6 to hit, range 60/240 ft., one target.  Hit : 7 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage. \n'b'  About \n'b' The creature moves with a strange grace despite the motley collection of bones that comprise its form. \n'b'  A Lesser Golem . Upon seeing the gangly form of a bone golem, even experienced adventurers assume the terrible creature is the work of a necromancer. In reality, however, the creature is a  construct , a  golem  in the same vein as a flesh or clay  golem . \n'b'  Ghoul Servant . The art of crafting a  golem  from the bones of the fallen has been mastered by advanced clans or even nations of ghouls. After noticing the fragility of their animated skeletons, they undertook the study of construct magic to create the hardier and more resilient bone golems. These constructs are often sent on patrols with  ghoul  rangers to provide martial support. \n'b'  Construct in Undead Clothing . The  ghoul  arcanists who create bone golems do their best to disguise their creations as typical skeletons, hoping to fool wielders of divine might into wasting resources often used against real undead. In battle, a DC 20  Intelligence  ( Arcana ) check is needed to determine the creature is a construct and not an undead.'