b'Witchlight \n'b'  Family:   Witchlight  \n'b'  Tiny   construct ,  neutral  \n'b'  Armor Class  14  Hit Points  10 (4d4)  Speed  fly 50 ft.\n'b' STATS STR: 1 (-5) DEX:  18 (+4)  CON:  10 (+0)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3  Damage Immunities  poison, radiant  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  understands the language of its creator but can\xe2\x80\x99t speak  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Dispel Magic Weakness . Casting  dispel magic  on a witchlight paralyzes it for 1d10 rounds. \n'b'  Luminance . A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on  Dexterity  ( Stealth ) checks. \n'b'  Thin As Light . While a witchlight is not incorporeal, it can pass through any opening that light can. \n'b'\n'b' Actions \n'b'\n'b'  Light Ray .  Ranged Weapon Attack : +6 to hit, range 30 ft., one target.  Hit : 6 (1d4 + 4) radiant damage. \n'b'  Flash (Recharge 5-6) . The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10  Constitution  saving throw.'