b'Zombie, Rhinoceros Beetle \n'b'  Family:   Zombies  \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  114 (12d10 + 48)  Speed  20 ft.\n'b' STATS STR: 22 (+6) DEX:  10 (+0)  CON:  18 (+4)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  60 ft, passive  Perception  10  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'\n'b'  Trample . If the zombie beetle moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 17  Strength  saving throw or be forced\xc2\xa0 prone . If the target is  prone , the beetle can make one slam  attack  against it as a bonus action. \n'b'  Turn Resistance . The zombie beetle has advantage on saving throws against any effect that turns undead. \n'b'  Undead Fortitude . If damage reduces the beetle zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The beetle zombie makes one bite  attack , one slam attack, and one gore attack. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 16 (3d6 + 6) piercing damage. \n'b'  Slam .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 17 (2d10 + 6) bludgeoning damage. \n'b'  Gore .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 19 (2d12 + 6) piercing damage.'