b'Black Stag \n'b'  Large   fey ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  42 (5d10 + 15)  Speed  40 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  16 (+3)  INT:  14 (+2)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Investigation  +4,  Perception  +3,  Stealth  +3  Senses   darkvision  90 ft., passive  Perception  13  Languages  Sylvan  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Brave . The black stag has advantage on saving throws against being  frightened . \n'b'  Charge . If the black stag moves at least 20 feet straight toward a target and then hits it with a ram  attack  on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14  Strength  saving throw or be forced  prone . \n'b'  Creeping Darkness . If the black stag spends a week in a forest, the trees and plants will slowly start to die. This process can be stopped by the presence of a good-aligned  druid  or a  unicorn . \n'b'  Innate Spellcasting . Te black stag\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 12). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  minor illusion  \n'b'  1/day each :  darkness ,  silent image  \n'b'\n'b'  Shifting Shadows . All the shadows within a mile of the black stag move independently. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The black stag makes two ram attacks, or one hooves  attack  on a  prone  creature. \n'b'  Ram .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage. \n'b'  Hooves .  Melee Weapon Attack : +6 to hit, reach 5 ft., one  prone  creature.  Hit : 17 (3d8 + 4) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' While walking through the woods a sense of uneasiness fills your gut. Then you notice shadows around you seem to be moving independently. The cleric in your adventuring party suspects that the black stag is near. Then the druid notices that something is wrong with the trees and plants. \n'b'  Sickening Shadows . When a black stag arrives, forests start to rot and turn an inky, black color. After they\xe2\x80\x99ve decomposed, the cruel fey will search for new woods to corrupt and destroy. \n'b'  Horrible Henchmen . At times evil druids and other nefarious characters fall into league with this fey. If it\xe2\x80\x99s in a good mood, the black stag will even let these villains use it as a mount.'