b'Mandragora \n'b'  Small   plant  (fungus),  neutral evil  \n'b'  Armor Class  11  Hit Points  4 (1d6 + 1)  Speed  30 ft., burrow 15 ft.\n'b' STATS STR: 11 (+0) DEX:  13 (+1)  CON:  13 (+1)  INT:  8 (-1)  WIS:  10 (+0)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  fire  Damage Immunities  psychic  Condition Immunities   charmed ,  frightened ,  stunned ,  unconscious   Senses   darkvision  60 ft., tremorsense 60 ft., passive  Perception  10  Languages  None  Challenge  1/8 (25 XP) \n'b' ACTIONS \n'b'\n'b'  Tentacles .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 3 (1d4 + 1) bludgeoning damage and the target must make a successful DC 11  Dexterity  saving throw or be  grappled  (escape DC 11). \n'b'  Strangulation . One creature already  grappled  by the mandragora at the start of the mandragora\xe2\x80\x99s turn takes 4 (1d6 + 1) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' The mandragora is a small, vaguely humanoid fungus that prefers to hunt and kill its own carrion rather than scavenging for creatures that are already dead. If the mandragora goes more than three days without fresh meat, it burrows into the ground and attaches to local tree roots, from which it draws sustenance until living prey wanders nearby. \n'b' The mandragora stands about four feet tall. Most of the plants have two \xe2\x80\x9carms\xe2\x80\x9d and two \xe2\x80\x9clegs,\xe2\x80\x9d but that isn\xe2\x80\x99t universal. The plant\xe2\x80\x99s chief attack is by strangulation. Once it wraps its arm-roots around a foe\xe2\x80\x99s throat, it hangs on until the prey is dead or the mandragora itself is killed. They tend to strip off all of a slain creature\xe2\x80\x99s clothing and belongings to lighten the body before dragging it away to a quiet spot where it is covered in a thick layer of slime and dissolved at the mandragora\xe2\x80\x99s leisure. The digestive process leaves behind a pile of softened, rubbery bones that are the tell-tale spoor of mandragoras.'