b'Voidopus \n'b'  Tiny   aberration ,  chaotic neutral  \n'b'  Armor Class  11  Hit Points  16 (3d4 + 9)  Speed  5 ft., fly 20 ft. (hover), swim 20 ft.\n'b' STATS STR: 3 (-4) DEX:  13 (+1)  CON:  16 (+3)  INT:  16 (+3)  WIS:  14 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +5,  Stealth  +3  Damage Resistances  necrotic, psychic; bludgeoning, piercing, and slashing from nonmagical attacks  Senses   darkvision  120 ft., passive  Perception  14  Languages  Deep Speech, telepathy 120 ft.  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Void Adaptation . The voidopus doesn\xe2\x80\x99t require air, food, or drink. \n'b'\n'b' ACTIONS \n'b'\n'b'  Tiny Tentacles .  Melee Weapon Attack : +0 to hit, reach 5 ft., one target.  Hit : 1 bludgeoning damage. \n'b'  Mind Whisper . The voidopus magically emits psychic energy at a creature it can see within 60 feet of it. That creature must succeed on a DC 15  Intelligence  saving throw or take 7 (2d6) psychic damage and subtract 1d4 from the next saving throw it makes before the end of the voidopus\xe2\x80\x99 next turn. \n'b'  Shadowink Cloud (Recharge 5-6) . A 5-foot-radius cloud of magical  darkness  extends all around the voidopus. The darkness spreads around corners and lasts until the start of the voidopus\xe2\x80\x99 next turn. A creature with  darkvision  can\xe2\x80\x99t see through this darkness, and nonmagical light can\xe2\x80\x99t illuminate it. After releasing a shadowink cloud, the voidopus can use the  Dash  action as a bonus action. \n'b'\n'b' ABOUT \n'b' Mysterious and literally otherworldly, voidopuses (also known as voidopi) are tiny creatures of eldritch magic and dark cuteness. Native to the unimaginable emptiness between the stars, these unusual critters can live comfortably in almost any environment. Their unusual nature allows voidopuses to take millennia-long naps and live in their dreams while floating from star to star. However, the void can become dull and monotonous after a few millennia, and many voidopuses will leave it to discover and visit new worlds full of color and wondrous creatures. While their bodies do not age like a mortal creature\xe2\x80\x99s and they don\xe2\x80\x99t require air, food, or drink, voidopuses are physically weak and diminutive, so they have to rely on their eldritch powers for protection. All voidopuses possess powerful telepathy and the ability to produce magical ink of unimaginable darkness. When threatened, they will not hesitate to use their mental powers to weaken and confuse the minds of aggressors and expel magical darkness to escape to safety. \n'b'  Pact of the Chain Familiar . At the gamemaster\xe2\x80\x99s discretion, a  warlock  with a pact of the chain may choose the form of a voidopus for their familiar.'