b'Keeper of Ravens \n'b'  Medium   humanoid  (any race),  any  \n'b'  Armor Class  15 (leather)  Hit Points  105 (14d8 + 42)  Speed  40 ft.\n'b' STATS STR: 14 (+2) DEX:  18 (+4)  CON:  16 (+3)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Con  +5,  Cha  +5  Skills   Animal Handling  +4,  Perception  +4,  Stealth  +6,  Survival  +4  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Elvish, Umbral  Challenge  4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Raven Tongue . The keeper can comprehend and verbally communicate with ravens and other corvids (beasts only). \n'b'  Sunlight Sensitivity . While in sunlight, the keeper has disadvantage on  attack  rolls and on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Unseelie Blessing . The keeper has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put them to sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The keeper makes two Rapier attacks or two Hand Crossbow attacks. \n'b'  Rapier .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage plus 3 (1d6) poison damage. \n'b'  Hand Crossbow .  Ranged Weapon Attack : +6 to hit, range 30/120 ft., one target.  Hit : 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage. \n'b'  Change Shape (2/Day) . The keeper can  polymorph  into a swarm of ravens or back into their true form. While in raven form, the keeper can\xe2\x80\x99t speak, their walking speed is 5 feet, and they have a flying speed of 50 feet. Their statistics, other than their  size  and speed, are unchanged. Anything they are wearing transforms with them, but nothing they are carrying does. They revert to their true form if they die. \n'b'  Raven Sight . The keeper of ravens can see through the eyes of any raven they are aware of within 10 miles. The keeper sees what the raven sees and hears what it hears until the start of the keeper\xe2\x80\x99s next turn. During this time, the keeper\xe2\x80\x99s own ears and eyes are deaf and blind. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Change Shape (Recharges after a Short or Long Rest) . The keeper magically transforms into a swarm of ravens or back into their true form. Their statistics, other than  size , are the same in each form. Any equipment they are wearing or carrying in Humanoid form melds into the swarm of ravens form. They can\xe2\x80\x99t activate, use, wield, or otherwise benefit from any of their equipment. They revert to their Humanoid form if they die. \n'b'  Shadow Traveler (3/Day) . While in shadows, dim light or darkness, the keeper disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait. \n'b'\n'b' ABOUT \n'b' Before your eyes, the tall, spiraling column of closely packed ravens transforms into a pale-skinned woman, wearing a feathered cloak. \n'b' Blessed by the shadow fey, keepers of ravens are humanoids who bond with the ravens native to the Shadow Realm. These gifted few learn how to see through the birds\xe2\x80\x99 eyes and even transform their bodies into feathered swarms. \n'b'  Master Informants . Keepers of ravens are prized as spies and informants throughout the faerie courts. \n'b' While most natives know to steer clear of a raven\xe2\x80\x99s watchful eye, visitors to the courts often have no idea their activities can be monitored this way. \n'b'  Solitary Pursuit . While these keepers are in demand as spies, they are unpopular in most social circles. Forming the bond required to pursue their magic means keepers spend vastly more time socializing with beasts than with other fey, which isolates them from the politics of court.'