b'Senidaemon \n'b'  Family:   Daemons  \n'b'  Medium   fiend  (daemon),  neutral evil  \n'b'  Armor Class  14  Hit Points  97 (15d8 + 30)  Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 7 (-2) DEX:  19 (+4)  CON:  14 (+2)  INT:  13 (+1)  WIS:  16 (+3)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +6,  Cha  +6  Skills   Stealth  +7  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  13  Languages  Abyssal, Infernal; telepathy 120 ft.  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Aura of Unmaking . The senidaemon radiates entropic energy, threatening the physical and spiritual integrity of living things within 30 feet of it. The senidaemon can manifest this aura in one of two ways: unraveling or heat shimmer. The senidaemon can activate or deactivate the aura, or change its manifestation, as a bonus action. A creature that starts its turn in the aura or enters the aura for the first time on a turn must succeed on a DC 13  Constitution  saving throw. If the senidaemon is emitting an unraveling aura, the creature takes 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one. If it is emitting a heat shimmer, the creature gains a level of  exhaustion  on a failed save, unless it is immune to fire damage. The  exhaustion  remains until the creature starts its turn outside the senidaemon\xe2\x80\x99s heat shimmer aura. A creature that dies inside the Aura of Unmaking becomes cursed. Until the curse is lifted, the caster of a spell intended to restore the creature to life must succeed on a DC 14  Intelligence  ( Religion ) check. On a failure, the spell is wasted. \n'b'  Incorporeal Movement . The senidaemon can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Innate Spellcasting . The senidaemon\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14). The senidaemon can innately cast the following spells, requiring only somatic components:\n'b'\n'b'\n'b'  At will : detect good and evil,  dimension door  \n'b'  1/day :  silence  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The senidaemon makes two molten hand attacks. \n'b'  Molten Hand .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) fire damage plus 7 (2d6) necrotic damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Malignant Entropy . When the senidaemon takes acid, cold, radiant, bludgeoning, piercing, or slashing damage, the senidaemon glows faintly as it converts the damage it took into raw power. Until the end of its next turn, the senidaemon\xe2\x80\x99s molten hand attacks deal additional fire damage equal to the number of damage dice rolled in the triggering  attack  or effect. \n'b'\n'b' ABOUT \n'b' Senidaemons lack strong emotion or wit or even most trappings of individuality. \n'b' Rather, their lives are as hollow as their forms, their alien minds unconcerned with hope, meaning, or even survival. Senidaemons exist to destroy, and if one believes a course of action leading to its death would lead toward a faster extinction of the universe than would its survival, it will go unfalteringly to its demise. \n'b' Senidaemons are masters of stealth, bodiless, and shrouded in perpetual silence. They care nothing for spectacle or creativity, and their methods of destruction are brutally direct: They bide their time in hiding, and when the opportunity presents itself, they absorb energy and transform it into its most disorderly form-heat-upon which they use their blazing hands to wreak further injury and devastation. \n'b' These daemons embody death at the merciless hands of the laws of nature the inexorable march of entropy itself. \n'b' Senidaemons are horrifying to look upon, their insubstantial bodies as devoid of light and color as the deepest spaces between stars.'