b'Wisp of Yearning \n'b'  Tiny   undead ,  chaotic evil  \n'b'  Armor Class  18  Hit Points  37 (15d4)  Speed  0 ft., fly 40 ft. (hover) ft.\n'b' STATS STR: 1 (-5) DEX:  26 (+8)  CON:  10 (+0)  INT:  13 (+1)  WIS:  15 (+2)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  lightning, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  poisoned ,  prone ,  restrained , unconscious  Senses   darkvision  120 ft., passive  Perception  9  Languages  the languages it knew in life  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Consume Desire . As a bonus action, the wisp can target a creature within 30 feet that has been  charmed  by the wisp. The target takes 7 (2d6) psychic damage, or 14 (4d6) psychic damage, if the target is within 5 feet of the wisp. The wisp regains a number of  hit points  equal to the damage dealt. While  charmed , the target is unaware of this damage. \n'b'  Ephemeral . The wisp can\xe2\x80\x99t wear or carry anything. \n'b'  Incorporeal Movement . The wisp can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Variable Illumination . The wisp sheds bright light in a radius of between 10 and 30 feet, and dim light in a radius of an equal number of feet. The wisp can change the radius as a bonus action. \n'b'  Actions \n'b'   Shock .  Melee Spell Attack : +4 to hit, reach 5 ft., one creature.  Hit : 7 (2d6) lightning damage. \n'b'  Image of Desire . The wisp magically learns of a deep desire of a creature it can see within 40 feet. It creates an illusion around itself of a creature the target desires to be close to. For example, this can be a lost loved one, the subject of unrequited romantic feelings, or simply a creature that appears attractive and sexually desirable. The wisp\xe2\x80\x99s voice sounds appropriate to the illusion. The wisp must concentrate to maintain the illusion, like concentrating on a spell. At the start of each of its turns, the target must succeed on a DC 16  Wisdom  saving throw. On a failure, the creature is  charmed  by the wisp for as long as it maintains the illusion. While  charmed , the creature must obey the wisp\xe2\x80\x99s requests, provided these requests don\xc2\x92t put the creature in obvious danger, or require it to  harm  its allies. \n'b'  Invisibility . The wisp, and its light, magically turn invisible until the wisp attacks or uses its Consume Desire. The wisp must concentrate to maintain its invisibility, like concentrating on a spell. \n'b'  Wisps of yearning pulse gently with the rhythm of a calm heartbeat, aiming to put their prey at ease. They form from souls whose last thoughts were yearning for another, and lure in more victims by appearing as a vision of whoever they desire most, before feeding off their unfulfilled longing.'