b'Snake, Cobalt Viper, Giant \n'b'  Family:   Reptiles &amp; Amphibians  \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  75 (10d10 + 20)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 14 (+2) DEX:  18 (+4)  CON:  13 (+2)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +6  Senses  darkvision 60 ft., passive  Perception  13  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Keen Smell . The viper has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Poison Aura . At the start of each of the viper\xe2\x80\x99s turns, if the viper is not incapacitated, each creature within 20 feet of it must make a DC 13  Constitution  saving throw, taking 10 (3d6) poison damage on a failed save and becomes  poisoned  for 1 minute, or half as much damage on a successful one. If a saving throw is successful, the creature is not affected by the viper\xe2\x80\x99s Poison Aura for 24 hours. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) piercing damage, and the target must make a DC 13  Constitution  saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.'