b'Corpse Mound \n'b'  Huge   undead ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  207 (18d12 + 90)  Speed  30 ft.\n'b' STATS STR: 24 (+7) DEX:  11 (+0)  CON:  21 (+5)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +9,  Int  +2,  Wis  +4  Damage Resistances  necrotic  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  11 (7,200 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Absorb the Dead . Whenever a Large or smaller creature that isn\xe2\x80\x99t a Construct or Undead dies within 10 feet of the corpse mound, that creature\xe2\x80\x99s remains join with the mound, and the mound regains hp equal to twice the CR or level of the absorbed creature. The absorbed creature can\xe2\x80\x99t be returned to life by any spell or effect that requires a body, unless the body is retrieved from the corpse mound. \n'b'  Noxious Aura . At the end of each of the corpse mound\xe2\x80\x99s turns, each creature within 20 feet of it must succeed on a DC 17  Constitution  saving throw or become  poisoned  until the end of its next turn. On a successful saving throw, the creature is immune to the mound\xe2\x80\x99s Noxious Aura for 24 hours. \n'b'  Undead Nature . The corpse mound doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Zombie Drop . At the start of each of the corpse mound\xe2\x80\x99s turns, it can choose to have one corpse fall from it and immediately rise as a  zombie  under its control. The mound can have no more than ten zombies under its control at one time. Zombies take their turns immediately after the corpse mound\xe2\x80\x99s turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The corpse mound makes two Slam or Bone Shard attacks. If both Slam attacks hit a Large or smaller target, the corpse mound can immediately use Envelop on it. \n'b'  Slam .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 18 (2d10 + 7) bludgeoning damage plus 10 (3d6) necrotic damage, and the target is  grappled  (escape DC 17). Until this grapple ends, the target is  restrained . \n'b'  Bone Shard .  Ranged Weapon Attack : +11 to hit, range 30/120 ft., one target.  Hit : 14 (2d6 + 7) piercing damage plus 10 (3d6) necrotic damage, and the target must succeed on a DC 17  Strength  saving throw or be forced  prone  and  restrained  as it is pinned to the ground by the shard. A creature, including the  restrained  target, can take its action to free the target by succeeding on a DC 17  Strength  check. \n'b'  Envelop . The corpse mound envelops a Large or smaller creature within 5 feet of it that is  restrained  by its Bone Shard or a Large or smaller creature  grappled  by it. The enveloped target is  blinded ,  restrained , and unable to breathe, and it must succeed on a DC 17  Strength  saving throw at the start of each of the mound\xe2\x80\x99s turns or take 18 (2d10 + 7) bludgeoning damage. If the mound moves, the enveloped target moves with it. The mound can have no more than four creatures enveloped at a time. A creature within 5 feet of the mound, including the enveloped creature, can free the enveloped creature by succeeding on a DC 17  Strength  check. Any creature that makes such an attempt takes 10 (3d6) necrotic damage. \n'b'\n'b' ABOUT \n'b' The reeking pile of bodies and bones, as large as a giant, lurches forward. Corpses that tumble off it rise moments later as undead and follow the determined hill of corruption. \n'b' Rise from Mass Graves. In times of plague and war, hundreds of bodies are dumped into mass graves. Without sanctifying rites, necromantic magic can seep into the mound of bodies and animate them as a massive horror hungering for others to join its form. \n'b'  Absorb Bodies . A corpse mound is driven by the anger and loneliness of the dead within it to kill and absorb the bodies of its victims. It attacks any living creature larger than a dog, but it is drawn to humans and humanoids. It never tires, no matter how many victims it accumulates. Entire towns have been wiped out by advancing corpse mounds.'