b'Springjaw Centipede Swarm \n'b'  Medium   swarm of small constructs ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  6 (2d4+1)  Speed  30 ft.\n'b' STATS STR: 3 (-4) DEX:  13 (+1)  CON:  12 (+1)  INT:  2 (-4)  WIS:  7 (-2)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +3  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  ? (25 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Transform . A creature attuned to the swarm can speak its command word to transform one or more of its five centipedes into jaw traps, reducing the swarm\xe2\x80\x99s maximum  hit points  by 1; or transform one or more jaw traps back into centipede form, increasing the swarm\xe2\x80\x99s maximum  hit points  by 1. Its statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. \n'b'  Jaw Trap . Jaw traps are affixed to the ground by the centipede\xe2\x80\x99s mandibles. When a creature steps on a jaw trap, they must succeed on a DC 13  Dexterity  saving throw or take 3 (1d6) piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement speed becomes 0. A creature can use its action to make a DC 13  Strength  check, freeing itself or another creature within its reach on a success. This destroys the trap. Each failed check deals 2 (1d4) piercing damage to the trapped creature. \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Small insect. \n'b'  Springsteel Chitin . The centipede is designed to pop back together quickly. A creature that is proficient with tinker\xe2\x80\x99s tools, or another springjaw centipede, can use its action to repair a destroyed springjaw centipede in its current form. \n'b'  Dull Camouflage . The centipede swarm has advantage on  Dexterity  ( Stealth ) checks made to  hide  in rocky terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite (true form) .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 3 (1d4 +1) piercing damage. \n'b'\n'b' ABOUT \n'b' Modeled after the forms of giant centipedes that roam the Under Dark, springjaw centipedes are multipurpose constructs designed by deep gnomes for scouting, hunting, and trapping intruders. \n'b' Constructed with earth-toned metals, springjaw centipedes are able to traverse the cavernous walls and ceilings of the Under Dark undetected, and are a favorite of  deep gnome  tinkers. \n'b'  Three in One . Springjaw centipedes are uniquely designed with the ability to segment their body and mind into three separate constructs. While separated, the tinier components of a springjaw centipede are able to act as hunting traps, using several of its bladelike legs to latch itself firmly in the ground, and laying its body and remaining legs flat in wait for any unwary creatures to stumble onto its hidden form. \n'b' Though unintentional, these traps often act as alarms as well, as creatures that find themselves trapped by a springjaw usually can\xe2\x80\x99t help but cry out in pain and surprise. When the separate sections of a springjaw rejoin, their minds integrate, giving the whole construct the memories of each of its component parts. \n'b'  Springjaw Minefields .  Drow  and  duergar  hunters in the Under Dark have been known to seek out and deactivate springjaw traps to use for their own purposes. Hazardous \xe2\x80\x9cminefields\xe2\x80\x9d of springjaw traps can often be found around the prisons and slave pens of  duergar  and  drow . Adventurers should be wary; where one springjaw trap is found, many more may be concealed nearby.'