b'Avatar of Hate \n'b'  Medium   elemental , neutral evil \n'b'  Armor Class  17 (natural armor)  Hit Points  391 (29d8+261)  Speed  50 ft., fly 50 ft.\n'b' STATS STR: 25 (+7) DEX:  20 (+5)  CON:  28 (+9)  INT:  15 (+2)  WIS:  13 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +9,  Wis  +8  Skills   Insight  +8,  Intimidation  +11,  Investigation  +9,  Perception  +15,  Stealth  +12  Damage Resistances  poison; bludgeoning, piercing, and slashing damage  Damage Immunities  psychic; bludgeoning, piercing, and slashing damage from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened ,  stunned   Senses   darkvision  60 ft., passive  Perception  25  Languages  Common, 2 others  Challenge  22 (41,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hateful Strength . The avatar has advantage on  Strength  checks and saving throws, and its carrying capacity is quadrupled (1,500 pounds). \n'b'  Legendary Resistance (3/Day) . If the avatar fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The avatar has advantage on saving throws made against spells and other magical effects. \n'b'  Magic Weapons . The avatar\xe2\x80\x99s weapon attacks are magical. \n'b'  Pain Threshold . Any attacks or spells that deal 6 points of damage or less do not deal any damage to the avatar. \n'b'  Practiced Combatant . The avatar does not have disadvantage from making  ranged attacks  while within an enemy\xe2\x80\x99s reach or while grappling. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The avatar attacks six times. \n'b'  Grappled Weapon .  Melee Weapon Attack : +14 to hit, reach 10 ft., one target.  Hit : 20 (2d12+7) magical bludgeoning damage. Both the  grappled  creature and the avatar\xe2\x80\x99s target take this damage, and even on a miss it deals damage to the  grappled  creature. \n'b'  Slam .  Melee Weapon Attack : +14 to hit, reach 5 ft., one target.  Hit : 14 (2d8+7) magical bludgeoning damage plus 9 (2d8) psychic damage. If the target is a creature, it is  grappled  (escape DC 22). Until this grapple ends, the target is  restrained . \n'b'  Boulder .  Ranged Weapon Attack : +14 to hit, range 120/400 ft., one target.  Hit : 21 (4d6+7) bludgeoning damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Swallow Foe . The avatar uses a bonus action to swallow a Huge or smaller creature it has  grappled , causing the creature to gain the  blinded  and  restrained  conditions. While inside the avatar a creature has total  cover  against attacks and any effects occurring outside of the avatar, but the massive creature\xe2\x80\x99s insides grind and pulp the swallowed creature, dealing 53 (10d8+8) bludgeoning damage at the start of each of the avatar\xe2\x80\x99s turns. Should the avatar take 40 or more damage from inside of its body inside of a single turn, it must succeed a DC 24  Constitution  saving throw at the end of that turn. On a failed saving throw any creature swallowed by the avatar is regurgitated, gaining the  prone  condition and landing in a space within 20 feet of the plant. Should the avatar die while living creatures are inside of it, swallowed creatures lose the  restrained  condition and exit  prone  after spending 20 feet of movement. \n'b'\n'b' ABOUT \n'b' Generals and warlords often claim otherwise but the legends and myths across worlds all hold one shared truth about the Avatar of Hate: its appearance is always a sign of terrible bloodshed to come. In times of great strife and violence when it appears that one side is about to suffer defeat or surrender, this raging entity arrives to swing the battle towards victory instead. It knows no mercy and even leads troops making instigating attacks, slaughtering their enemies in open defiance to draw more into the fight. \n'b' The Avatar of Hate exists only to incite fury and spawn ever more hatred between mortals. The entity vastly prefers to do so on the field of battle but has been seen as a hulking robed advisor that discourages peace when conflict is near, drawn into the world by maddened cults foolishly thinking that it will do their bidding. It sometimes seems to do that but its end goal is always the same-war.'