b'Wight, Sword \n'b'  Family:   Wight  \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  16 (chainmail)  Hit Points  66 (12d8+12)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  12 (+1)  CON:  13 (+1)  INT:  11 (+0)  WIS:  13 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4,  Stealth  +4  Damage Resistances  necrotic; bludgeoning, piercing and slashing from nonmagical weapons that are not silvered  Damage immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  the languages it knew in life  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Improved Critical . Greatsword attacks score a critical hit on a roll of 19 or 20. \n'b'  Magical Weapons . Attacks by the sword wight using its weapons are considered to be magical. \n'b'  Sunlight Sensitivity . While in sunlight, the sword wight has disadvantage on attack rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Weapon Master . When using its greatsword attack, a sword wight may reroll any 1 on damage dice, keeping the second result. \n'b'  Actions \n'b'   Multiattack . The sword wight makes two greatsword attacks or two longbow attacks. It can use its life drain in place of one greatsword attack. \n'b'  Greatsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 8 (2d6 + 1) slashing. \n'b'  Life Drain .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 4 (1d6 + 1) necrotic damage. The target must succeed on a DC 15  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this  attack  rises 24 hours later as a  zombie  under the wight\xe2\x80\x99s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time. \n'b'  Longbow .  Ranged Weapon Attack : +4 to hit, range 150/600 ft., one target.  Hit : 5 (1d8 + 1) piercing damage. \n'b'  Reactions \n'b'   Parry . The sword wight adds 2 to its AC against one  melee attack  that would hit it. To do so, the sword wight must see the attacker and be wielding a melee weapon. \n'b'  About \n'b' These wicked and depraved creatures lived and died by the sword, and now, their dark taint passes through their weapons to tear at your soul. \n'b' Much like the standard wight, these undead abominations are warped and twisted caricatures of their former selves. The sword wight bears a massive greatsword, and the cold touch of the grave courses through the creature, through the weapon, into the hapless target.'