b'Grotesque Plant \n'b'  Large   plant ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  90 (12d10 + 24)  Speed  10 ft., climb 20 ft.\n'b' STATS STR: 18 (+4) DEX:  10 (+0)  CON:  15 (+2)  INT:  4 (-3)  WIS:  13 (+1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +4  Damage Vulnerabilities  fire  Damage Immunities  poison  Condition Immunities   blinded ,  charmed , deafened,  paralyzed ,  poisoned   Senses   blindsight  60 ft. (blind beyond this radius), passive  Perception  13  Languages  \xe2\x80\x93  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   False Appearance . While the grotesque plant remains motionless, it is indistinguishable from a normal, vine-covered plant. \n'b'  Actions \n'b'   Multiattack . The grotesque plant makes two Spiked Vine attacks, uses Reel, and makes one Beak attack. \n'b'  Spiked Vine .  Melee Weapon Attack : +6 to hit, reach 20 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 14). Until this grapple ends, the target is  restrained . The grotesque plant has four spiked vines, each of which can grapple only one target. \n'b'  Beak .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage. \n'b'  Reel . The grotesque plant pulls each creature  grappled  by it up to 15 feet straight toward it. \n'b'  Reactions \n'b'   Recoil . When the grotesque plant takes fire damage, it stops grappling any creatures and wraps itself in its large leaves and seeps a sickly-sweet fluid. If a creature touches the grotesque plant or hits it with a  melee attack  while within 5 feet of it before the end of the plant\xe2\x80\x99s next turn, the creature takes 3 (1d6) poison damage. Until the start of its next turn, its Armor Class is increased by 2.'