b'Frog, Poison Dart \n'b'  Family:   Animal  \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class  11 \n'b' Hit Points  1 (1d4-1) \n'b' Speed  20 ft., swim 20 ft.\n'b' STATS STR: 1 (-5) DEX:  13 (+1)  CON:  8 (-1)  INT:  1 (-5)  WIS:  8 (-1)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +1 \n'b' Senses   darkvision  30 Ft., passive  Perception  11 \n'b' Challenge  0 (10 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The frog can breathe air and water. \n'b'  Standing Leap . The frog\xe2\x80\x99s long  jump  is up to 10 ft. and its high  jump  is up to 5 ft., with or without a running start. \n'b'  Chromatic Skin . The frog\xe2\x80\x99s brightly patterned skin gives it disadvantage on stealth checks. \n'b'  Poisonous Skin . The frog constantly secretes a poison from its skin. If a creature touches the frog, it must make a DC 10  Constitution  saving throw or take 1d4 poison damage. A creature can extract poison from a willing or  unconscious  poison dart frog, applying it to a weapon. Once applied, the poison retains potency for 1 hour before drying.'