b'Lion, Dire \n'b'  Family:   Animal  \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  60 (8d10 + 16)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  15 (+2)  CON:  14 (+2)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +6  Senses  passive  Perception  13  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'\n'b'  Keen Smell . The lion has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pack Tactics . The lion has advantage on an attack roll against a creature if at least one of the lion\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Pounce . If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14  Strength  saving throw or be forced\xc2\xa0 prone . If the target is prone, the lion can make one bite attack against it as a bonus action. \n'b'  Running Leap . With a 10-foot running start, the lion can long jump up to 25 feet. \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'\n'b' About \n'b' Dire lions, known locally as spotted lions or cave lions, are immense predators that can grow up to 15 feet long and weigh up to 3,500 pounds. Although they are merely animals, these large creatures seem to take an almost sadistic glee in playing with and tormenting their prey before eventually devouring it. As a result, many tribes view dire lions as the spawn of evil gods, and hunt them down as soon as their presence in a region becomes obvious.'