b'Sendrak \n'b'  Large   aberration ,  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  178 (17d10+85)  Speed  40 ft., climb 40 ft., fly 80 ft.\n'b' STATS STR: 23 (+6) DEX:  10 (+0)  CON:  21 (+5)  INT:  14 (+2)  WIS:  11 (+0)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +4,  Con  +9,  Wis  +4,  Cha  +8  Damage Immunities  force  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  30 ft.,  darkvision  120 ft., passive  Perception  18  Languages  None  Challenge  10 (5,900 XP) \n'b' Actions \n'b'   Multiattack . Makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 17 (2d10 + 6) piercing damage plus 3 (1d6) force damage. \n'b'  Claw .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) slashing damage. \n'b'  Nightmare Rays . Shoots two of the following nightmare rays at random (1d4, reroll duplicates), choosing one or two targets it can see within 120 ft. of it: \n'b'   1. Mute Ray . The targeted creature must succeed on a DC 14  Wisdom  saving throw or be lose the ability to comprehend language for 1d4 rounds. The targeted creature cannot speak or understand spoken words. All spells cast with a verbal component fail. \n'b'  2. Immobility Ray . The targeted creature must succeed on a DC 14  Constitution  saving throw or be  stunned  for 1d4 rounds. The creature can still speak and cast spells that only require a verbal component. \n'b'  3. Strange Ray . The targeted creature must succeed on a DC 14  Intelligence  saving throw or lose all knowledge of their allies for 1d4 rounds, seeing strangers who\xe2\x80\x99ve replaced their friends. \n'b'  4. Aging Ray . The targeted creature must succeed on a DC 14  Charisma  saving throw or physically age to an extreme level for 1d4 rounds.  Attack  rolls and physical ability checks ( Str , Dex, Con) are now made at disadvantage and movement speed is halved. \n'b'   About \n'b' A nightmarish approximation of a dragon, with an elongated black translucent body shimmering with power and diaphanous wings glistening with coursing sinew. \n'b' A sendrak is a nightmare-made-flesh, manifested in the world by an entity of chaos and madness to break down the barrier between the material plane and the world of dreams.'