b'Wave Rider \n'b'  Medium   fey ,  neutral evil  \n'b'  Armor Class  13  Hit Points  52 (8d8 + 16)  Speed  40 ft., swim 40 ft.\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  14 (+2)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +5,  Survival  +4  Senses   darkvision  60 ft., passive  Perception  14  Languages  Aquan, Common  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The wave rider can breathe air and water. \n'b'  Brave . The wave rider has advantage on saving throws against being  frightened . \n'b'  Innate Spellcasting . The wave rider\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 12, +4 to spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect magic ,  water walk  (surfing the waves) \n'b'  1/day each :  conjure elemental  (water  elemental ),  control water  \n'b'\n'b'  Magic Resistance . The wave rider has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The wave rider makes two  melee attacks  or one  ranged attack . \n'b'  Unarmed .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) bludgeoning damage. \n'b'  Water Jet .  Ranged Weapon Attack : +5 to hit, range 30/80 ft., one target.  Hit : 10 (2d6 + 3) force damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Water Shield . The waver rider adds 2 to its AC against one melee or  ranged attack  that would hit it by creating a water shield. \n'b'\n'b' ABOUT \n'b' A ship\xe2\x80\x99s crew watches the waves crash against the side of their vessel. The sea is rough and the hatches are battened down. All of a sudden one of the men sees something in a white swell. A humanoid creature is surfing on the waves.'