b'Gadgol \n'b'  Tiny   monstrosity ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  2 (1d4)  Speed  10 ft., fly 40 ft. (hover)\n'b' STATS STR: 4 (-3) DEX:  16 (+3)  CON:  11 (+0)  INT:  6 (-2)  WIS:  5 (-3)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Damage Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  7  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Familiar . With the GM\xe2\x80\x99s permission, the find familiar spell can summon this creature. \n'b'  Wood Bane . The gadgol deals double damage to plant creatures and objects and structures made of wood. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 5 (1d4 + 3) piercing damage. The target must make a DC 10  Constitution  saving throw, taking 2 (1d4) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' This wicked-looking mosquito is the size of your hand and has a feral intelligence in its eyes. \n'b' Gadgols are evil creatures that delight in flying against the tree trunks in the Forest of Burzee. Their poisonous contact wounds the trees so that they droop and die. They are loathed by wood nymphs, who destroy them every chance they get.'