b'Clockwork, Springsnake \n'b'  Family:   Clockwork  \n'b'  Medium   construct  (tin, clockwork),  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  33 (6d8 + 6)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 15 (+2) DEX:  15 (+2)  CON:  13 (+1)  INT:  5 (-3)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +4,  Perception  +3,  Stealth  +4  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 30 ft., passive  Perception  13  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Proficiency Bonus  +2  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Clockwork Engine . When the construct dies, it inflicts 10 (3d6) slashing damage in a 5 ft. radius. Creatures in the radius can make a DC 12  Dexterity  saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Clockwork Engine Malfunction table. \n'b'  Constructed Nature . A clockwork creature doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Keen Smell . The springsnake has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Repairable . A DC 10 tinker\xe2\x80\x99s tools check restores one hit point for each point rolled over the DC. \n'b'  Standing Leap . The springsnake\xe2\x80\x99s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 10 ft., one target.  Hit : 9 (2d6 + 2) piercing damage and the target must make a DC 11  Constitution  saving throw, taking 10 (3d6) poison damage on a failed saving throw, or half as much damage on a successful one. \n'b'  Deadly Leap . If the springsnake jumps at least 15 feet as part of its movement, it can then use this action to land in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 12  Strength  or  Dexterity  saving throw (target\xe2\x80\x99s choice) or be knocked  prone  and take 9 (2d6 + 2) bludgeoning damage. On a successful save, the creature takes only half the damage, isn\xe2\x80\x99t knocked  prone , and is pushed 5 feet out of the springsnake\xe2\x80\x99s space into an unoccupied space of the creature\xe2\x80\x99s choice. If no unoccupied space is within range, the creature instead falls  prone  in the springsnake\xe2\x80\x99s space. \n'b'\n'b' ABOUT \n'b' This coiled spring-like serpent bounces up and down rhythmically. \n'b' Springsnakes are guardians built for mountainous terrain and cliff faces, where their spring-like coils give them an advantage in bounding along tight crevices or open spaces as needed. Their poisonous bite can incapacitate foes at the worst moment, where a slip can mean certain death.'