b'Human, Sea Rogue \n'b'  Medium   humanoid  ( human ),  neutral evil  \n'b'  Armor Class  12 (leather armor)  Hit Points  11 (2d8 + 2)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  12 (+1)  CON:  12 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  10  Languages  Common  Challenge  1/8 (25 XP) \n'b' ACTIONS \n'b'\n'b'  Scimitar .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) slashing damage. \n'b'  Pistol .  Ranged Weapon Attack : +3 to hit, range 30 ft./90 ft., one target.  Hit : 6 (1d10 + 1) piercing damage. \n'b'\n'b' ABOUT \n'b' Sea rogues have piercing black eyes. They wear red sashes tied around their waists, laced leggings, and blue flannel shirts open at the throats. In their belts are stuck many daggers and knives and pistols. \n'b' Without a boat, sea rogues rely on robbing any who land on their island \xe2\x80\x93 failure to pay means being boiled in oil for three days. They generally ask for 100 do per person.\xc2\xa0There is also another faction who call themselves bandits, but they\xe2\x80\x99re essentially the same.\xc2\xa0Pirate chiefs, and their rival bandit chiefs, are the ugliest, meanest of their ilk on the island.\xc2\xa0The role changes frequently as they tend to kill each other off. Those who scrape together the means (from ransom or otherwise) become true pirates, unabashedly flouting the laws of the Sea Kings.'