b'Owlnut \n'b'  Family:   Florofauna  \n'b'  Tiny   plant  (florofauna),  unaligned  \n'b'  Armor Class  11  Hit Points  2 (1d4)  Speed  5 ft., fly 50 ft.\n'b' STATS STR: 2 (-4) DEX:  13 (+1)  CON:  11 (+0)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +3  Senses   darkvision  120 ft., passive  Perception  13  Languages  \xe2\x80\x94  Challenge  0 (10 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Flyby . The owlnut doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Keen Sight . The owlnut has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Tough Nut (Recharges after a Short or Long Rest) . If the owlnut takes 5 damage or less that would reduce it to  0 hit points , it is reduced to 1 hit point instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Nutty Headbutt .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 1 bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Part owl, part acorn, owlnuts are flying members of the florofauna family known for their mobility and toughness, but also their distinctive cuteness. Owlnuts grow on magical owltrees and look like mundane acorns to the untrained eye until they hatch. \n'b' An owlnut is perceptive, adorable, and a tough nut to crack. \n'b' Its cap allows it to shrug off a direct hit, which contributes to its already remarkable longevity. Owlnuts do not die of old age. When an owlnut grows old and venerable, it might seek to plant itself in the ground. In time, the ancient owlnut will transform into an owltree and a new generation of owlnuts will grow on its branches. \n'b'  Familiar . At the gamemaster\xe2\x80\x99s discretion, a player character who can cast find familiar may choose the form of an owlnut for their familiar. \n'b'  Awakened Owlnuts . Owlnuts are eligible targets for the  awaken  spell. Awakened owlnuts usually love to come up with and share inspirational quotes with their friends and with other awakened owlnuts. Some awakened owlnuts might indulge in intentionally bad jokes and silly puns. \n'b' Variant \n'b' Owlnuts may gather in swarms known as parliaments. A parliament of owlnuts uses the owlnut stat block but is a medium swarm of tiny plants with 36 (8d8)  hit points , 13 AC, and a challenge rating of 1 (200 XP); has a  Strength  score of 6 and a  Dexterity  score of 16; has  resistance  to bludgeoning, piercing, and slashing damage; and has immunity to being  charmed ,  frightened ,  paralyzed ,  petrified ,  prone ,  restrained , and  stunned . \n'b' The parliament of owlnuts does not have the flyby and tough nut traits and gains the following additional traits instead: \n'b'\n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for an owlnut. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'  Tough Nuts . If the parliament of owlnuts takes 5 damage or less, it only loses 1 hit point unless it has half of its  hit points  or fewer. \n'b'\n'b' The parliament\xe2\x80\x99s nutty headbutt  attack  is replaced by the following action: \n'b'\n'b'  Nutty Headbutts .  Melee Weapon Attack : +5 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 7 (2d6) bludgeoning damage, or 3 (1d6) bludgeoning damage if the swarm has half of its  hit points  or fewer.'