b'Ogre Hurler \n'b'  Family:   Ogre  \n'b'  Large   giant ,  chaotic evil  \n'b'  Armor Class  15  Hit Points  66 (7d10 + 28)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  12 (+1)  CON:  18 (+4)  INT:  4 (-3)  WIS:  5 (-3)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +7,  Intimidation  +1  Senses   darkvision  60 ft., passive  Perception  7  Languages  Common, Giant  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Bowler . The objects that the ogre hurler throws have so much momentum they travel an additional 15 feet in a straight line past their landing point. Each creature in the path of the thrown object must succeed on a DC 12  Dexterity  saving throw or take 5 (1d10) bludgeoning damage. \n'b'  Monumental Stupidity . The ogre hurler has advantage on saving throws against being  charmed . \n'b'  Tough . The ogre hurler adds its  Constitution  modifier to its armor class. \n'b'\n'b' Actions \n'b'\n'b'  Slam .  Melee Weapon Attack : +7 to hit, range 5 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage. \n'b'  Boulder/Barrel/Sack .  Ranged Weapon Attack : +7 to hit, range 30/90 ft., one target.  Hit : 14 (2d10 + 5) bludgeoning damage, and the target must succeed on a DC 15  Dexterity  saving throw or be forced\xc2\xa0 prone . \n'b'\n'b' About \n'b' If there\xe2\x80\x99s one thing ogres love, it\xe2\x80\x99s hitting people with things. \n'b' Hurlers have mastered the art of hitting people with things from a great distance.'