b'Ice Worm \n'b'  Large   corrupted abomination ,  any evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  80 (10d10+20)  Speed  40\n'b' STATS STR: 19 (+4) DEX:  16 (+3)  CON:  14 (+2)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Strength  +8  Skills   Perception  +4  Condition Immunities  corruption  Senses  darkvision, Sense Movement  Language  none \n'b' Fear Rating  8 \n'b' Challenge  6 (1,100 XP) \n'b' ACTIONS \n'b'\n'b'  Crushing Attack .  Melee Weapon Attack : +10 to hit.  Hit : 2d10+4. \n'b'  Tentacles .  d6 Melee Weapon Attacks : +7 to hit, d8+3 damage. Tentacles will attempt to grab and drag into open mouth,  Dex  saving throw vs.  Strength . \n'b'\n'b' ABOUT \n'b' From eyewitness stories ice worms can grow up to 100 feet long and some suggest that the corrupted variety can grow even larger still. It is believed that corrupted ice worms are blind and use vibrations to determine their path and the direction of their prey, the corrupted versions seem to have enhanced senses, and this is why many have surfaced to eat. \n'b' The worms that travel through the tunnels of the below seem to be less aggressive and can be easily avoided as long as there is somewhere to move to in order to get out of their way, otherwise anyone in their path will be crushed and possibly ingested. The below is laced with smooth tunnels borrowed out by worms that become their travel routes. This has been known to cause worry in some of the cities below as a worm could borrow straight through the walls of a city without even noticing, destroying everything in its path, this hasn\xe2\x80\x99t happened yet but that is not to say it won\xe2\x80\x99t.'