b'Bleeding Horror Minotaur \n'b'  Family:   Minotaur  \n'b'  Large   undead ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  75 (10d10 + 20)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  10 (+0)  CON:  15 (+2)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dexterity  +3,  Constitution  +5,  Wisdom  +3  Skills   Perception  +6,  Survival  +6  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  16  Languages  Giant  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'\n'b'  Charge . If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore  attack  on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15  Strength  saving throw or be pushed up to 10 feet away and forced\xc2\xa0 prone . \n'b'  Horrific Appearance . All creatures who directly look at the minotaur must make a DC 14  Wisdom  saving throw or be  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the minotaur\xe2\x80\x99s horrific appearance for the next 24 hours. \n'b'  Magic Resistance . The minotaur has advantage on saving throws against spells and other magic effects. \n'b'  Magic Weapons . The minotaur\xe2\x80\x99s attacks are magical. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The bleeding horror minotaur uses its gore  attack , and makes one  attack  with its claw and one with its greataxe, or two with its claws. \n'b'  Gore .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. \n'b'  Greataxe .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 13 (2d8 + 4) slashing damage. \n'b'\n'b' About \n'b' This creature appears as a hulking bull-headed humanoid whose body constantly drips and oozes thick blood. Its eyes are small pinpoints of red light and shine with evil. It wields a massive axe in its clawed hands. \n'b' A bleeding horror minotaur stands more than 7 feet tall and weighs about 700 pounds. Bleeding horror minotaurs prefer melee combat where their great strength serves them well.'