b'Grig \n'b'  Tiny   fey ,  neutral good  \n'b'  Armor Class  13 (natural armor)  Hit Points  28 (8d4 + 8)  Speed  30 ft., fly 40 ft.\n'b' STATS STR: 5 (-3) DEX:  14 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Acrobatics  +4,  Perception  +3,  Performance  +6,  Stealth  +6  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Sylvan  Challenge  1 (200 XP) \n'b' Special Traits \n'b'\n'b'   Innate Spellcasting . The grig\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC12, +4 to hit with spell attacks). It can cast the following spells innately, without requiring material components.\n'b'\n'b'   At will : druidcraft \n'b'  3/day each :  disguise self ,  entangle ,  invisibility  \n'b'  Surprise Attack . If the grig surprises a creature and hits it with an  attack  during the first round of combat, the target takes an extra 10 (3d6) damage from the  attack . \n'b'\n'b'  Actions \n'b'\n'b'   Shortsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Longbow .  Ranged Weapon Attack : +4 to hit, range 150/600 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  Fiddle (Recharge 5-6) . The grig begins playing with its legs in a lively tune. Creatures within 30 feet that can hear the grig must make a DC13  Wisdom  saving throw. On a failed save, the creature is  charmed  for 1 minute. While  charmed  by the grig, it uses its action to dance in place, capering comically. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the saving throw is successful, or the effect ends for it, the creature is immune to that grig\xe2\x80\x99s Fiddle ability for 24 hours.'