b'Goblin Miner \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblin),  neutral evil  \n'b'  Armor Class  15 (leather)  Hit Points  27 (5d6 + 10)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  19 (+4)  CON:  14 (+2)  INT:  8 (-1)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +5,  Stealth  +8  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Goblin  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Nimble Escape . The goblin can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Sneak Attack (1/turn) . The goblin deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn\xe2\x80\x99t incapacitated and the goblin doesn\xe2\x80\x99t have disadvantage on the attack roll. \n'b'  Actions \n'b'   Multiattack . The goblin makes two attacks with its mace. \n'b'  Mace .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage. \n'b'  Light Crossbow .  Ranged Weapon Attack : +6 to hit, range 80/320 ft., one target.  Hit : 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 14  Constitution  saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.'