b'Lion, Fiendish Dire \n'b'  Large   beast ,  lawful evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  60 (8d10 + 16)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  14 (+2)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +6  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses  passive  Perception  13  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Keen Smell . The lion has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pack Tactics . The lion has advantage on an  attack  roll against a creature if at least one of the lion\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Pounce . If the lion moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, that target must succeed on a DC 14  Strength  saving throw or be knocked  prone . If the target is  prone , the lion can make one bite  attack  against it as a bonus action. \n'b'  Rampage . When it reduces a creature to  0 hit points  with a  melee attack  on its turn, the lion can take a bonus action to move up to half its speed and make a Bite  attack . \n'b'  Running Leap . With a 10-foot running start, the lion can long jump up to 25 feet. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage.'