b'Cat, Feral Undead \n'b'  Tiny   undead ,  neutral evil  \n'b'  Armor Class  12  Hit Points  2 (1d4)  Speed  40 ft., climb 30 ft.\n'b' STATS STR: 3 (-4) DEX:  15 (+2)  CON:  10 (+0)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +6  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Keen Smell . The cat has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Actions \n'b'   Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 3 slashing damage. If the target is a creature other than an  elf  or undead, it must succeed on a DC 10  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.'