b'Mi-go, Starcrown \n'b'  Family:   Mi-Go  \n'b'  Medium   plant  (extraterrene),  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  85 (10d8+40)  Speed  30 ft., fly 50 ft.\n'b' STATS STR: 14 (+2) DEX:  19 (+4)  CON:  18 (+4)  INT:  17 (+3)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +7,  Wis  +5  Skills   Arcana  +6,  Deception  +5,  Perception  +5,  Stealth  +7  Condition Immunities  cold, disease  Damage Resistances  bludgeoning, electricity, fire, piercing  Senses  blindsight 30 ft., passive  Perception  15  Languages  Mi-go, Giant, High Atlantean  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Horrible Appearance  Any non-extraterrene creature within 30 feet that is surprised or attacked by a  mi-go  must make a  Wis  save (DC 12) or be  frightened  until the end of the creature\xe2\x80\x99s next turn. On a successful save, the creature is immune to this ability for 1 hour. \n'b'  Sneak Attack  The  mi-go  deals an extra 3d6 damage when it hits a target and has tactical advantage on the  attack  roll or when the target is threatened by an ally of the  mi-go . \n'b'  Starflight  A  mi-go  can survive in the void of outer space. It flies through space at incredible speeds. Exact travel times vary, but a trip within a single solar system normally takes months, while a trip between stars takes many years. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  mi-go  makes two claw attacks or two force rod attacks. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 1d8+2 slashing damage. \n'b'  Force Rod .  Ranged Weapon Attack : +8 to hit, range 60 ft./120 ft., one target.  Hit : 3d10 force damage, and the target must make a DC 15  Str  or  Dex  save (target\xe2\x80\x99s choice) or be forced  prone . \n'b'\n'b' ABOUT \n'b' This bizarre being has a roughly humanoid shape, but its body appears to be partly crustacean and partly fungal, its head is a bulbous mass of feelers, and it has two fan-like wings sprouting from its back. \n'b' Mi-go are a race of intelligent fungal creatures from the dark and fearsome world of Yuggoth. They come to the Earth to study terrestrial life, mine for valuable minerals that are hard to find on their homeworld, and especially to harvest magic in any form-usually, by searching out lost magical items or kidnapping creatures capable of using magic. In Thule, mi-go have most often been encountered in the foothills of the Starcrown Mountains, leading some to mistakenly believe the abominable creatures are native to the region. \n'b' Mi-go possess advanced science and weird, alien technology. They have been known to transplant the brains of experimental subjects into new bodies, transport instantaneously to distant planets, and build massive bases or fortifications by shaping huge masses of stone with strange devices. Why such advanced creatures are interested in earthly magic is unclear, but some sages guess that magic is a phenomenon unknown to the mi-go. \n'b'  Force Rod : Many Starcrown mi-go are armed with a strange weapon known as a force rod. It resembles a two-foot rod of silver with a bell-shaped cup at one end, and fires powerful bolts of force. A typical mi-go force rod has 1d10+10 charges, and can only be used by mi-go (although a character with a good  Intelligence / Arcana  check may be able to make use of the device).'