b'Zombie, Dragon (Adult) \n'b'  Family:   Zombies  \n'b'  Huge   undead ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  200 (16d12 + 96)  Speed  30 ft., fly 40 ft.\n'b' STATS STR: 22 (+6) DEX:  8 (-1)  CON:  23 (+6)  INT:  2 (-4)  WIS:  9 (-1)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +10,  Wis  +3  Damage Immunities  poison, necrotic  Condition Immunities   poisoned   Senses   blindsight  30 ft.,  darkvision  60 ft., passive  Perception  9  Languages  understands Common and Draconic, but can\xe2\x80\x99t speak  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Cadaverous Appearance . While the zombie dragon is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Undead Fortitude . If damage reduces the zombie dragon to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dragon drops to 1 hit point instead. \n'b'  Actions \n'b'   Multiattack . The zombie dragon makes two attacks: one with its bite, and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 17 (2d10 + 6) piercing damage. Additionally, living creatures must succeed on a DC 18  Constitution  saving throw, or take 13 (3d8) necrotic damage and contract the zombie necrosis disease (p.192). \n'b'  Claws .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) slashing damage. \n'b'  Rot Breath (Recharge 5-6) . The zombie dragon exhales a squall of necrotic rot in a 30-foot cone. Creatures in the area must succeed on a DC 18  Constitution  saving throw, taking 31 (7d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw has its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a short or  long rest . If the creature\xe2\x80\x99s hit point maximum is reduced to 0, the creature dies. \n'b'  Legendary Actions \n'b' The zombie dragon can take 1 legendary action, detailed below, at the end of another creature\xe2\x80\x99s turn. The zombie dragon regains the use of its legendary action at the start of its turn. \n'b'   Tail . The zombie dragon makes one tail  attack .'