b'Rot Crawlers (3) \n'b'\n'b'  Large   monstrosity ,  unaligned  \n'b'  Armor Class  12 (Natural Armor)  Hit Points  51 (6d10 + 18)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 14 (+2) DEX:  12 (+1)  CON:  16 (+3)  INT:  1 (-5)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3  Senses  darkvision 60 ft., passive  Perception  13  Languages  \xe2\x80\x94  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Keen Smell . The rot crawler has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Climb Walls . The rot crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Actions \n'b'   Multiattack . The rot crawler makes two attacks: one with its tentacles and one with its bite. \n'b'  Tentacles .  Melee Weapon Attack : +8 to hit, reach 10 ft., one creature.  Hit : 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13  Constitution  saving throw or be  poisoned  for 1 minute. Until this poison ends, the target is  paralyzed . The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) piercing damage.'