b'Formian Queen \n'b'  Family:   Formian  \n'b'  Huge   aberration ,  lawful neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  432 (32d12 + 224)  Speed  10 ft., burrow 5 ft.\n'b' STATS STR: 15 (+2) DEX:  8 (-1)  CON:  24 (+7)  INT:  19 (+4)  WIS:  19 (+4)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +11,  History  +11,  Insight  + 11,  Intimidation  + 12,  Perception  +11,  Persuasion  +12  Damage Immunities  poison  Condition Immunities   poisoned   Senses   blindsight  30 ft.,  darkvision  60 ft., passive  Perception  21  Languages  Common, telepathy 240 ft.  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'\n'b'  Call of the Queen . All other formians within 1 mile obey the queen\xe2\x80\x99s commands and prioritize her safety above all else. \n'b'  Innate Spellcasting . The formian queen\xe2\x80\x99s spellcasting ability is  Intelligence  (spell save DC 19, +11 to hit with spell attacks). The formian can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  clairvoyance ,  comprehend languages ,  detect magic ,  detect thoughts  \n'b'  3/day each : charm monster,  hold monster ,  suggestion  \n'b'  2/day each :  dominate monster ,  feeblemind ,  mass suggestion  \n'b'\n'b'  Swarm Tactics . The formian queen has advantage on an  attack  roll against a creature if at least one other formian ally is within 5 feet of the creature and the ally is not incapacitated. If a formian makes an  attack  with advantage and hits, the target must succeed on a DC 16  Strength  saving throw or be knocked  prone . \n'b'  Surefooted . The formian queen has advantage on saving throws versus being knocked  prone . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The formian queen makes one Bite attack, two Claw attacks, and one Sting  attack . \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 13 (2d10 + 2) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 11 (2d8 + 2) slashing damage. \n'b'  Sting .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 8 (1d12 + 2) piercing damage. The target must make a DC 17  Constitution  saving throw. On a failure, the target takes 21 (6d6) acid damage and becomes  poisoned  until the end of its next turn. If the saving throw is successful, the target takes half as much damage and is not  poisoned . \n'b'  Mental Blast  (recharge 5-6). The formian queen sends out a wave of psychic energy in a 60-foot radius. Each enemy in that area must succeed on a DC 20  Intelligence  saving throw or take 26 (4d10 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' Bonus Actions \n'b'\n'b'  Hive Frenzy  (2/day). The formian queen can whip all other formians within 120 feet into a frenzy, granting them the benefits of a  haste  spell. Each target\xe2\x80\x99s speed is doubled, it gains +2 to its AC, it gains advantage on any  Dexterity  saving throws, and it may take an additional action each round. That action is limited to a single  Attack  (no multiattack),  Dash ,  Disengage ,  Hide , or  Use an Object  action. The effect lasts for 1 minute. \n'b'  Inspire Hive  (2/day). The formian queen can inspire all other formians within 120 feet, granting each of them 18  temporary hit points , +2 on  attack  rolls, and immunity to being  frightened . The effect lasts for 1 minute. Note, the effects of multiple Inspire Hive  actions  do not stack; recipients may choose which effect to accept.'