b'Sahuagin Lord \n'b'  Family:   Sahuagin  \n'b'  Large   humanoid  (sahuagin),  lawful evil  \n'b'  Armor Class  17 (half plate)  Hit Points  93 (11d10 + 33)  Speed  30 ft., swim 40 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  17 (+3)  INT:  15 (+2)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dexterity  +5,  Constitution  +6,  Intelligence  +5,  Wisdom  +4  Skills   Perception  +7  Senses   darkvision  120 ft., passive  Perception  17  Languages   Sahuagin   Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Blood Frenzy . The sahuagin lord has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all its  hit points . \n'b'   Limited Amphibiousness  . The sahuagin lord can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. \n'b'  Shark Telepathy . The sahuagin lord can magically command any shark within 120 feet of it, using a limited telepathy. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The sahuagin lord makes three attacks: one with its bite and two with its claws or its trident. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage. \n'b'  Trident .  Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a  melee attack .'