b'Specter, Advanced \n'b'  Family:   Specter  \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  15  Hit Points  88 (16d8 + 16)  Speed  0 ft., fly 50 ft. (hover)\n'b' STATS STR: 1 (-5) DEX:  16 (+3)  CON:  13 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses  darkvision 60 ft., passive  Perception  10  Languages  the languages it knew in life  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'\n'b'  Incorporeal Movement . The advanced  specter  can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Sunlight Sensitivity . While in sunlight, the advanced  specter  has disadvantage on  attack  rolls as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The advanced  specter  makes one Frightening Gaze  attack  and two Life Drain attacks. \n'b'  Life Drain .  Melee Spell Attack : +6 to hit, reach 5 ft., one creature.  Hit : 24 (6d6 + 3) necrotic damage. The target must succeed on a DC 16  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. \n'b'  Frightening Gaze . The advanced  specter  fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 16  Wisdom  saving throw against this magic or become  frightened  for 1 minute. The  frightened  target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target\xe2\x80\x99s saving throw is successful or the effect ends for it, the target is immune to the advanced  specter\xe2\x80\x99s  gaze for the next 24 hours. \n'b'  Create Specter . The advanced  specter  targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target\xe2\x80\x99s spirit rises as a  specter  in the space of its corpse or in the nearest unoccupied space. The  specter  is under the advanced  specter\xe2\x80\x99s  control. The advanced  specter  can have no more than seven specters under its control at one time.'