b'Devil, Ink \n'b'  Family:   Devils  \n'b'  Small   fiend  (devil),  lawful evil  \n'b'  Armor Class  14  Hit Points  54 (12d6 + 12)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  12 (+1)  INT:  20 (+5)  WIS:  8 (-1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6  Skills   Arcana  +9,  Deception  +6,  History  +9,  Stealth  +6  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  9  Languages  Celestial, Common, Draconic, Infernal, telepathy 120 ft.  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the ink devil\xe2\x80\x99s darkvision. \n'b'  Magic Resistance . The ink devil has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 14 (3d6 + 4) slashing damage. \n'b'  Devil\xe2\x80\x99s Ink .  Melee or Ranged Spell Attack : +6 to hit, reach 5 ft. or range 60 ft., one target.  Hit : 13 (2d8 + 4) poison damage, and the target must succeed on a DC 13  Dexterity  saving throw or be marked with a small, fiendish tattoo for 24 hours. Devils have advantage on  attack  rolls against the marked target, and the target has disadvantage on saving throws against the spells and abilities of devils. \n'b'  Corrupt Scroll . The ink devil touches a scroll, corrupting it. A creature using the scroll must succeed a DC 13  Intelligence  saving throw or the spell harms the caster (if an offensive spell), helps the nearest devil (if beneficial), or fails, consuming the scroll (if not offensive or if no devils are in range to benefit from the magic). \n'b'  Invisibility . The ink devil magically turns  invisible  until it attacks or uses Disrupt Concentration, or until its concentration ends (as if concentrating on a spell). Any equipment the ink  devil  wears or carries is  invisible  with it. \n'b'  Spellcasting . The ink devil casts one of the following spells, requiring no material components and using  Charisma  as the spellcasting ability (spell save DC 14):\n'b'\n'b'\n'b'  At will :  detect magic ,  illusory script  (as an action) \n'b'  1/day :  glyph of warding  \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Disrupt Concentration . One spellcaster concentrating on a spell within 30 feet of the ink devil that the devil can see must succeed on a DC 13  Wisdom  saving throw or lose concentration on the spell. \n'b'\n'b' ABOUT \n'b' This small devil wears a small red hat. A wicked grin flashes black teeth, and the creature nervously wrings its hands, baring long, needle-like claws. \n'b' Ink devils have small, pursed mouths and long, thin, bony fingers with nails that resemble quills. Their heads are often bald or shaved in a monastic tonsure, and they have two small horns, no larger than an acorn. Their skin tends toward walnut, indigo, and black tones, though the eldest are as pale as parchment. They often wear robes and carry scroll cases. \n'b'  Cowards at Heart . Ink devils are talkers and cowards. They prefer chatting, whining, and pleading to any form of combat. When they are forced to fight, they prefer to hide behind other devils. They force lesser devils, like lemures, to fight for them, resorting to their sharp claws only as a last resort. \n'b'  False Gifts . They often give strangers false gifts, like letters of credit, charters, or scholarly papers inscribed with a dangerous glyph. \n'b'  Bibliophiles and Bookworms . Ink devils live in libraries and scriptoria in Hell and related planes. Their speed and keen vision make them excellent accountants, record keepers, translators, and note takers. They cannot be trusted, and they delight in altering documents for their own amusement or in their master\xe2\x80\x99s service.'