b'Bebilith \n'b'  Huge   fiend ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  187 (15d12 + 90)  Speed  40 ft., climb 40 ft.\n'b' STATS STR: 27 (+8) DEX:  12 (+1)  CON:  23 (+6)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +5,  Constitution  +10  Skills   Perception  +5,  Stealth  +5  Damage Resistances  acid, lightning  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  Telepathy 120 ft. (Abyssal only)  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'   Keen Smell . A bebilith has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Magic Resistance . The bebilith has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . A bebilith\xe2\x80\x99s weapon attacks are magical. \n'b'  Rend Armor . When a bebilith hits a creature wearing nonmagical armor or carrying a shield with both claw attacks in the same round, the armor or shield takes a permanent -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to +0 bonus is destroyed. A damaged shield or suit of armor can be repaired by a blacksmith. \n'b'  Actions \n'b'   Multiattack . A bebilith makes three attacks: one with its bite and two with its claws \n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 15 ft., one target.  Hit : 18 (3d6 + 8) piercing damage. If the target is a creature, it must succeed on a DC 15  Constitution  saving throw against disease. If the saving throw fails, the target takes 22 (4d10) poison damage immediately and becomes  poisoned  until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw and reduce its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0. \n'b'  Claws .  Melee Weapon Attack : +12 to hit, reach 15 ft., one target.  Hit : 22 (3d8 + 9) slashing damage.'