b'Tsathar Sorcerer \n'b'  Family:   Tsathar  \n'b'  Medium   monstrosity  (aquatic),  chaotic evil  \n'b'  Armor Class  13 (frog hide)  Hit Points  27 (5d8 + 5)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  13 (+1)  INT:  12 (+1)  WIS:  11 (+0)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Nature  +3,  Perception  +2,  Survival  +3  Senses   darkvision  60 ft., passive  Perception  12  Languages  Abyssal, Tsathar  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Spellcasting . The tsathar  sorcerer  is a 5th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 12, +4 to hit with spell attacks). It knows the following  sorcerer  spells: \n'b'   Cantrips (at will) :  dancing lights ,  light ,  prestidigitation ,  ray of frost ,  shocking grasp  \n'b'  1st level (4 slots) :  fog cloud ,  magic missile ,  shield  \n'b'  2nd level (3 slots) :  scorching ray ,  spider climb  \n'b'  3rd level (2 slots) :  lightning bolt  \n'b'   Amphibious . The tsathar sorcerer can breathe air and water. \n'b'  Keen Smell . The tsathar sorcerer has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Slimy . Tsathar continuously cover themselves with muck and slime. Creatures attempting to grapple a tsathar do so with disadvantage. \n'b'  Standing Leap . The tsathar sorcerer\xc2\x92s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 4) slashing damage, and the target must succeed on a DC 13  Constitution  saving throw or become the living host to a tsathar egg, which over the course of the egg maturing, migrates to the chest cavity of the host. The host creature must make another DC 13  Constitution  saving throw after 24 hours of the egg having been implanted. A failed saving throw results in the host becoming violently ill, followed by a deep comalike state that lasts 2d6 + 2 days. At the end of each day, the host can attempt another saving throw with a success indicating that its body has managed to destroy the egg through normal immune response. At the end of the incubation period, the host awakes to excruciating pain as the young tsathar, freed from its egg, tears its way out of the host, who is reduced to  0 hit points  in the process. A DC 16  Wisdom  ( Medicine ) check can be attempted to surgically extract an egg from the host. A  lesser restoration  spell will also cure the condition and purge the host of the egg. \n'b'  Spear .  Melee Weapon Attack : +3 to hit, reach 5 ft. or 20/60 ft., one target.  Hit : 4 (1d6 + 1) piercing damage, or 5 (1d8 +1) piercing damage if used with two hands to make the  melee attack .'