b'Ratatosk Commoner \n'b'  Family:   Ratatosk  \n'b'  Tiny   celestial ,  chaotic neutral  \n'b'  Armor Class  13  Hit Points  63 (18d4 + 18)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 4 (\xe2\x80\x933) DEX:  16 (+3)  CON:  12 (+1)  INT:  15 (+2)  WIS:  10 (+0)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +2,  Cha  +4  Skills   Deception  +4,  Persuasion  +4,  Stealth  +5  Damage Resistances  bludgeoning, piercing, and slashing damage from nonmagical weapons  Senses   darkvision  60 ft., passive  Perception  10  Languages  Celestial, Common; telepathy 100 ft.  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The ratatosk\xe2\x80\x99s spellcasting attribute is  Charisma  (save DC 14). They can innately cast the following spells without requiring material or somatic components.\n'b'\n'b'\n'b'  At will :  message , vicious mockery \n'b'  1/day :  mirror image  \n'b'\n'b'  Skitter . The ratatosk can take the  Dash ,  Disengage , or  Hide  action as a bonus action on each of its turns. \n'b'\n'b' ACTIONS \n'b'\n'b'  Gore .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 1 piercing damage plus 7 (2d6) psychic damage, and the target must make a successful DC 12  Wisdom  saving throw or be  charmed  for 1 round. While  charmed  in this way, the creature regards one randomly determined ally as a foe. \n'b'\n'b' REACTIONS \n'b'\n'b'  Desperate Lies . A creature that can hear the ratatosk must make a DC 12  Wisdom  saving throw when it attacks the ratatosk. If the saving throw fails, the creature still attacks, but it must choose a different target creature. An ally must be chosen if no other enemies are within the attack\xe2\x80\x98s reach or range. If no other target is in the attack\xe2\x80\x99s reach or range, the attack is still made (and ammunition or a spell slot is expended if appropriate), but it automatically misses and has no effect.'