b'Inevitable, Kolyarut \n'b'  Family:   Inevitable  \n'b'  Medium   construct  (inevitable),  lawful neutral  \n'b'  Armor Class  19 (natural armor)  Hit Points  166 (19d8+76)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  16 (+3)  CON:  18 (+4)  INT:  10 (+0)  WIS:  15 (+4)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +4,  Wis  +8,  Cha  +6  Skills   Insight  +8,  Intimidation  +6,  Perception  +8  Damage Immunities  poison  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  frightened ,  paralyzed ,  poisoned ,  unconscious   Senses  darkvision 60 ft., truesight 60 ft., passive  Perception  18  Languages  all  Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Detect Lies . An inevitable has advantage on  Wisdom  ( Insight ) checks to detect lies and omissions. \n'b'  Immutable Form . An inevitable is immune to any spell or effect that would alter its form. \n'b'  Innate Spellcasting . The kolyarut\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 16). The kolyarut can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  disguise self , hunter\xe2\x80\x99s mark,  invisibility  \n'b'  3/day :  command ,  hold person ,  locate creature  \n'b'  1/day :  geas  \n'b'\n'b'  Magic Resistance . The inevitable has advantage on saving throws against spells and other magical effects. \n'b'  Magical Attacks . The inevitable\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The kolyarut makes two weapon attacks. \n'b'  Longsword .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 9 (1d8+5) slashing damage, or 10 (1d10+5) slashing damage when used in two hands. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 7 (1d6+4) bludgeoning damage. \n'b'  Siphon Life (3/day) .  Melee Spell Attack : +8 to hit, reach 5 ft., one target.  Hit : 42 (12d6) necrotic damage, and the kolyarut regains a number of  hit points  equal to the damage dealt. \n'b'\n'b' ABOUT \n'b' Kolyaruts are enforcers of bargains, traveling to the very edges of the planes in order to punish oath-breakers and see that contracts are kept. They care little for the terms of the agreements in question, only that promises are fulfilled, debts are paid, and balance is maintained. \n'b'  Infiltrators . Least conspicuous of the inevitables, even in their natural form, kolyaruts are the  size  of tall humans, though they weigh far more because of their composition.\xc2\xa0Capable of using both  invisibility  and  disguise self  to pass completely unnoticed through humanoid lands, kolyaruts most frequently appear as cloaked warriors bearing finely crafted bastard swords, allowing others to chalk up any metallic noises to the clanking of hidden armor until the moment when they pull back their hoods and let their quarries look upon their mechanical faces, understanding only too late the nature of the mysterious strangers. \n'b'  Chatty Courtiers . Perhaps because their missions can be the murkiest and most open to interpretation, kolyaruts are by far the most talkative of the inevitables, naturally possessing a courtly grace and an encyclopedic knowledge of social customs, which they use both to assist them in gathering information on their targets and in issuing challenges (or executing dignified sentences) on the battlefield. Though naturally as solitary as their kindred, kolyaruts are occasionally content to let members of other races tag along and assist them in achieving shared goals, though they have little problem abandoning or even exploiting these \xe2\x80\x9ccomrades\xe2\x80\x9d if it brings them closer to fulfilling their mission.'