b'Merfolk King \n'b'  Family:   Merfolk  \n'b'  Large   humanoid  (merfolk),  lawful good  \n'b'  Armor Class  17 (natural armor)  Hit Points  133 (14d10 + 56)  Speed  0 ft., swim 50 ft.\n'b' STATS STR: 20 (+5) DEX:  20 (+5)  CON:  18 (+4)  INT:  18 (+4)  WIS:  20 (+5)  CHA:  22 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +9,  Insight  +9,  Intimidation  +10,  Perception  +9  Senses  passive  Perception  19  Languages  Aquan, Common, Primordial  Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The Merfolk King can breathe air and water. \n'b'  Brave . He has advantage on saving throws against being  frightened . \n'b'  Magic Resistance . The Merfolk King has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Merfolk King makes three  melee attacks . \n'b'  Great Trident .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 14 (2d8 + 5) piercing damage. \n'b'  Call of the Sea (3/day) . Each creature of his choice that is within 60 ft. of him and can hear him, gains advantage on their  attack  rolls until the start of his next turn. He can then make one  attack  as a bonus action. \n'b'  Summon Sharks (1/day) . The Merfolk King can summon 1d8 reef sharks. The sharks will arrive in 1d4 rounds and obey his commands. \n'b'\n'b' ABOUT \n'b' Far beneath the waves is a different world. A stunning, white city carved out of coral sits on the sea floor. At the center of this remote settlement is a magnificent castle. Sitting on its throne is the Merfolk King. \n'b'  Regal Royal . The king is a brave, honest merman and loved by his people. He is also a fierce, gruff warrior and few ever challenge his power. The King doesn\xe2\x80\x99t deal with change well and wants the merfolk community to follow the ancient traditions. \n'b'  Family Fishman . Sorrow grows in his heart as his wife was killed in a  sahuagin  raid. He now focuses on raising his seven daughters. All seven are precocious mermaid princesses who want their independence. \n'b'  Undersea Palace . His large family, including the many princesses, all live in a coral castle. A company of  merfolk  knights are based at the castle with a stable of dolphins and sea horses.'