b'Brine Hag \n'b'  Family:   Hags  \n'b'  Medium   fey ,  lawful evil  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  150 (20d8 +60) \n'b' Speed  15 ft., swim 40 ft.\n'b' STATS STR: 17 (+3) DEX:  12 (+1)  CON:  16 (+3)  INT:  14 (+2)  WIS:  16 (+3)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +8,  Insight  +7,  Perception  +7,  Intimidation  +8,  Persuasion  +8 \n'b' Condition Immunities   charmed ,  poisoned  \n'b' Senses   darkvision  120 ft., passive  Perception  17 \n'b' Languages  Aquan, Common, Sylvan \n'b' Challenge  9 (5,000 XP) \n'b' Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The brine  hag  can breathe air and water. \n'b'  Magic Resistance . The  hag  has advantage on saving throws against spells and other magical effects. \n'b'  Polluted Aura . The brine  hag  pollutes the water around her when she is submerged. Each creature in the same water as the  hag  and that start its turn within 20 feet of the  hag  must succeed on a DC 16  Constitution  saving throw or become  poisoned  while within the aura and for 1 minute after it leaves. A  poisoned  creature that starts its turn outside of the aura can repeat the saving throw, ending the effect on itself on a success. \n'b'  Skilled Submariner . The  hag  has advantage on  Wisdom  ( Perception ) and  Wisdom  ( Survival ) checks to find creatures and objects underwater. In addition, she has advantage on  Dexterity  ( Stealth ) checks made to  hide  while underwater. \n'b'  Speak with Aquatic Creatures . The brine  hag  can communicate with Beasts and Monstrosities that have a swimming speed as if they shared a language. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The brine  hag  makes two Claw attacks and one Tail Slap  attack . \n'b'  Claw .  Melee Weapon Attack : +7 to hit, range 5 ft., one target.  Hit : 12 (2d8 + 3) slashing damage plus 7 (2d6) poison damage. The target must succeed on a DC 16  Constitution  saving throw or become  incapacitated  until the end of its next turn. If it fails the saving throw by 5 or more, it is  paralyzed  instead. \n'b'  Tail Slap .  Melee Weapon Attack : +7 to hit, range 5 ft., one target.  Hit : 16 (2d12 +3) bludgeoning damage, and the target must succeed on a DC 16  Strength  saving throw or pushed up to 10 feet away from the  hag . \n'b'  Shriek (Recharge 5\xe2\x80\x936) . The brine  hag  unleashes a painful screeching in a 30-foot cone. Each creature in the area must make a DC 16  Constitution  saving throw. On a failure, a creature takes 33 (6d10) thunder damage and is  stunned  until the end of its next turn. On a success, a creature takes half the damage and isn\xe2\x80\x99t  stunned . \n'b'  Denizens of the Deep (1/Day) . The brine  hag  magically calls four reef sharks, two swarms of quippers, or one Beast of CR 2 or lower that has a swimming speed. The called creatures arrive in 1d4 rounds, acting as allies of the  hag  and obeying her spoken commands. The Beasts remain for 1 hour, until the  hag  dies, or until the  hag  dismisses them as a bonus action. \n'b'  Spellcasting . The brine  hag  casts one of the following spells, requiring no material components and using  Charisma  as the spellcasting ability (spell save DC 16): \n'b'\n'b'  At will :  minor illusion  \n'b'  3/day each :  charm person ,  major image  \n'b'  1/day :  control water  \n'b'\n'b' ABOUT \n'b' Clawed, spined, and eel-tailed, this scaly, fishlike crone is slick with slime and seaweed and dotted with crusts of barnacles. The brine  hag  inhabits coastal regions, lairing in hidden grottoes, shipwrecks, and tidal caves. Sometimes posing as fishers or oyster diggers under hoods or cloaks, they prey on beachcombers, castaways, and fishermen. \n'b'  Corrupted Beauty . Brine hags were once aquatic fey who were lured into evil doings by evil, primordial entities of the deeps. Whether coerced or tempted, these marine monstrosities have been transformed by their unrepented acts. \n'b'  Cruel Manipulators . Like the creatures that created them, brine hags regularly manipulate weaker-willed beings, drawing them into wicked intrigues. They delight in corrupting others, reveling as much in those that embrace evil as in the despair of those who regret any  actions  committed due to the  hag\xe2\x80\x99s  influences.'