b'Stirge, Dire \n'b'  Family:   Stirge  \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  22 (4d8 + 4)  Speed  20 ft., fly 60 ft.\n'b' STATS STR: 8 (-1) DEX:  18 (+4)  CON:  12 (+1)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws :  Dex  +6  Skills   Perception  +3,  Stealth  +6  Senses   darkvision  60 ft., passive  Perception  13  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Qualities \n'b'\n'b'  Spider Climb . The dire stirge can climb difficult surfaces, including upside down or along ceilings, without need of an ability check. \n'b'\n'b' Actions \n'b'\n'b'  Blood Drain .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : 9 (1d10 + 4) piercing damage, and the dire stirge attaches to its target. While attached, the dire stirge does not  attack , but at the start of each of its turns, the target automatically loses 9 (1d10 + 4)  hp  due to blood loss. The dire stirge can detach from a target by spending 5 feet of its movement. It does this after draining 30 HP of blood from a creature or if the creature dies. A creature, including the target, can spend its action to pull the dire stirge off them. \n'b'\n'b' About \n'b' Dire stirges are much larger and formidable versions of the more common mosquito-like bats. Though far rarer, they too tend to live near large, stagnant water sources, are often encountered in swampy regions or dank underground caverns, and their relatively sword-like proboscis grievously impales foes and quickly drains their blood. The audible buzzing sound they make as they fly is much more pronounced than those of their smaller cousins.'