b'Morko \n'b' The only portion of this small, gnomish-looking creature\xe2\x80\x99s face that is visible through its wiry brown hair is a pair of impish eyes, a bulbous nose, and a mouth in a perpetual sneer. The rest of its body is entirely wrapped up in layers of filthy, mismatched fabric. \n'b'  Small   fey ,  chaotic evil  \n'b'  Armor Class  12  Hit Points  17 (5d6)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  15 (+2)  CON:  11 (+0)  INT:  12 (+1)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +2,  Stealth  +6  Damage Immunities  fire, poison  Senses  passive  Perception  12  Languages  Elvish, Sylvan  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Magic Resistance . The morko has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Spear .  Melee or Ranged Weapon Attack : +3 to hit, reach 5 ft. and range 20/60 ft., one target.  Hit : 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a  melee attack . \n'b'  Disdainful Eye (Recharge 6) . The morko fixes its gaze on a creature it can see within 30 feet. The target must make a DC 13  Wisdom  saving throw or become cursed with ill manners, taking disadvantage on all ability checks and saving throws based on  Charisma . The curse lasts until removed by the  remove curse  spell or other magic, or until the creature drinks a pitcher of curdled milk. \n'b'  Shrink (Recharges after a Short or Long Rest) . For 1 minute, the morko magically decreases in  size , along with anything it is wearing or carrying. While shrunken, the morko is Tiny, halves its damage dice on  Strength -based weapon attacks, and makes  Strength  checks and  Strength  saving throws with disadvantage. If the morko lacks the room to grow back to its regular size, it attains the maximum size possible in the space available. \n'b'  About \n'b'  Freeloading Fiend . A nuisance who can spell disaster when it gets up to its tricks before winter, a morko lives to glut itself on the labors of others while causing as much chaos as it can.\xc2\xa0It has a particular predilection for eating its fill of chickens and then digging passages into the coop for foxes and the like. It also delights in unraveling rope and tying the tails of horses and cattle to whatever will cause the most destruction when it shouts in the animal\xe2\x80\x99s ear. \n'b'  Loves a Good Fire . Morkos can\xe2\x80\x99t be harmed by fire, but they do enjoy a warm place to sleep. This combination led them to discover the best place for sleep: about halfway down a chimney.\xc2\xa0The creatures wriggle down and wedge themselves in, nice and cozy, occasionally poking down at the embers with their spears to get the flames going nice and hot. The shouts and curses of those below as the building begins to fill with smoke makes the practice that much more enjoyable. \n'b'  Withering Looks . Morkos derive a great deal of enjoyment from lurking on the outskirts of villages prior to any festival which involves dancing, and they have an excellent memory for such dates. They hide and wait until a lone individual comes close to their location, whereupon they reveal themselves and give the hapless victim a withering stare before scampering off into the wilds. The recipient of this gaze suffers under a particularly cruel curse, and the morko will likely hide somewhere to watch the effects unfold during the festivities.'