b'Cauchemar \n'b'  Large   fiend ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  85 (10d10 + 30)  Speed  60 ft., fly 90 ft.\n'b' STATS STR: 21 (+5) DEX:  18 (+4)  CON:  16 (+3)  INT:  10 (+0)  WIS:  15 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +8,  Perception  +5  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire  Senses  passive  Perception  15  Languages  understands Abyssal, Common, and Infernal but can\xe2\x80\x99t speak  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Confer Fire Resistance . The cauchemar can grant  resistance  to fire damage to anyone riding it. As a bonus action, the cauchemar can improve this  resistance  to immunity to fire damage until the start of the cauchemar\xe2\x80\x99s next turn. \n'b'  Illumination . The cauchemar sheds bright light in a 10-foot radius and dim light for an additional 10 feet. \n'b'  Trampling Charge . If the cauchemar moves at least 20 feet straight toward a creature and then hits it with a bite  attack  on the same turn, that target must succeed on a DC 16  Strength  saving throw or be knocked  prone . If the target is  prone , the cauchemar can make one Hooves attack against it as a bonus action. \n'b'  Actions \n'b'   Multiattack . The cauchemar makes one Bite attack and one Hooves attack. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing damage plus 7 (2d6) fire damage. \n'b'  Hooves .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage plus 7 (2d6) fire damage. \n'b'  Smoke Breath  (recharge 5-6). The cauchemar exhales a 15-foot cone of choking smoke. Each creature in that area must make a DC 15  Constitution  saving throw. On a failure, a creature takes 21 (6d6) fire damage and is  poisoned  for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t  poisoned . A  poisoned  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Ethereal Stride . The cauchemar and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.'