b'Devil, Bestiola \n'b'  Family:   Devils  \n'b' Weaving through the air on sickly spotted wings is a beaked fiend, barbs sprouting from beneath its beastly arms to cover a kaleidoscope of iridescent insectile scales that end in a wicked two-pronged stinger. \n'b'  Large   fiend  (devil),  lawful evil  \n'b'  Armor Class  16 (natural)  Hit Points  84 (8d10+40)  Speed   fly  50 ft. (hover)\n'b' STATS STR: 17 (+3) DEX:  17 (+3)  CON:  20 (+5)  INT:  16 (+3)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Arcana  +6,  Deception  +7,  Insight  +5,  Perception  +5,  Stealth  +6  Damage Resistances  acid, cold; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Infernal, telepathy 100 ft.  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the bestiola\xe2\x80\x99s  darkvision . \n'b'  Innate Spellcasting . The bestiola devil\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15, +7 to hit with spell attacks). The bestiola  devil  can innately cast the following spells, requiring no material components:\n'b'\n'b'   3/day each :  invisibility  (self only),  major image ,  teleport  (self only) \n'b'\n'b'  Magic Resistance . The bestiola devil gains advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Multiattack . The bestiola  devil  makes two foul club and one stinger  attack . \n'b'  Foul Club .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 7 (1d6+4) magical bludgeoning damage plus 7 (2d6) necrotic damage. \n'b'  Stinger .  Melee Weapon Attack : +6 to hit, reach 15 ft., one target.  Hit : 9 (1d12+3) piercing damage. A target hit by this  attack  makes a DC 16  Constitution  saving throw or gains the  poisoned  condition until the damage is healed. \n'b'  These officers of Hell\xe2\x80\x99s infantry command legions of lesser fiends, torture prisoners, and carry the potent secrets of their evil masters until an opportunity for profit or revenge reveals itself.'