b'Robot, Assassin \n'b'  Family:   Robot  \n'b'  Medium   construct  (robot),  neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  240 (37d8+74)  Speed  40 ft., climb 40 ft.\n'b' STATS STR: 18 (+4) DEX:  20 (+5)  CON:  14 (+2)  INT:  13 (+1)  WIS:  13 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +9,  Athletics  +8,  Perception  +6,  Sleight of Hand  +9,  Stealth  +9  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Damage Vulnerabilities  lightning  Senses  darkvision 60 ft., passive  Perception  16  Languages  Common  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Holographic Camouflage . An assassin robot uses advanced sensors in conjunction with a holographic projector to blend in with its surroundings. If the assassin robot remains still, on the next round it gains a +10 bonus to  Stealth  checks until it moves out of its square. \n'b'  Nanite Repair . The robot regains 10  hit points  every hour. \n'b'  Retractable Weapons . When not in use, each of an assassin robot\xe2\x80\x99s weapons is folded inside the robot\xe2\x80\x99s body and hidden from sight. An assassin robot can deploy or retract any or all of its weapons on its turn. Its weapons are mounted, leaving the robot\xe2\x80\x99s hands free, and the robot can\xe2\x80\x99t be disarmed of them. \n'b'  Sneak Attack . Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon  attack  and has advantage on the  attack  roll, or when the target is within 5 feet of an ally of the assassin that isn\xe2\x80\x99t  incapacitated  and the assassin doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'\n'b' ACTIONS \n'b'\n'b'  Integrated Longsword .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (1d8+4) slashing damage. \n'b'  Integrated Laser Rifle .  Ranged Weapon Attack : +9 to hit, range 100/300 ft., one target.  Hit : 18 (3d8+5) radiant damage. \n'b'  Integrated Semi-Auto Pistol .  Ranged Weapon Attack : +9 to hit, range 50/150 ft., one target.  Hit : 10 (2d6+3) piercing damage. \n'b'  Holographic Trick . An assassin robot can move up to its speed, blurred by holographic camouflage, and then make an  attack  with its longsword or pistol. After its movement, the robot can attempt a  Dexterity  ( Stealth ) check; this check is opposed by a  Wisdom  ( Perception ) check attempted by its target, and if the robot is successful, it is unseen by the target until the end of its own turn. \n'b'  Nanite Emergency Repair (1/day) . The robot regains 30  hit points . \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Amplify Camouflage (10/day) . When using holographic camouflage, the assassin is  invisible  until the beginning of its next turn. \n'b'\n'b' ABOUT \n'b' Assassin robots are killing machines useful for stealthy slayings or gruesome public displays. A user can program targets into the robot, dispatch the unit, and rest assured. \n'b' The robot relentlessly pursues its quarry, fearing nothing and traversing vertical and horizontal surfaces with ease. Whether it succeeds, fails, escapes, or suffers destruction, the robot leaves little evidence behind\xe2\x80\x94an assassin robot that is captured or destroyed automatically purges its memory, making tracing the robot\xe2\x80\x99s mission and origin extremely difficult. Typical assassin robots are 6 feet tall, weigh 300 pounds.'