b'Dragon, Black (Adult) \n'b'  Family:   Dragons - Chromatic  \n'b'  Huge   dragon ,  chaotic evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  195 (17d12 + 85)  Speed  40 ft., fly 80 ft., swim 40 ft.\n'b' STATS STR: 23 (+6) DEX:  14 (+2)  CON:  21 (+5)  INT:  14 (+2)  WIS:  13 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +7,  Con  +10,  Wis  +6,  Cha  +8  Skills   Perception  +11,  Stealth  +7  Damage Immunities  acid  Senses   blindsight  60 ft., darkvision 120 ft., passive Perception 21  Languages  Common, Draconic  Challenge  14 (11,500 XP) \n'b' Special Traits \n'b'   Amphibious : The dragon can breathe air and water. \n'b'  Legendary Resistance (3/Day) : If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Actions \n'b'   Multiattack : The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. \n'b'  Bite :  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage. \n'b'  Claw :  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) slashing damage. \n'b'  Tail :  Melee Weapon Attack : +11 to hit, reach 15 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage. \n'b'  Frightful Presence : Each creature of the dragon\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Acid Breath (Recharge 5-6) : The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18  Dexterity  saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one. \n'b'\n'b'     Legendary Actions \n'b'\n'b' The dragon can take 3  legendary actions , choosing from the options below. Only one  legendary action  option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent  legendary actions  at the start of its turn. \n'b'   Detect : The dragon makes a  Wisdom  (Perception) check. \n'b'  Tail Attack : The dragon makes a tail attack. \n'b'  Wing Attack (Costs 2 Actions) : The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19  Dexterity  saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. \n'b'  About \n'b' Hissing green acid drips from the fanged maw of this black-scaled, horned dragon.'