b'Cadaver \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  12  Hit Points  22 (4d8 + 4)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  14 (+2)  CON:  13 (+1)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  cold, poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages it knew in life but can\xc2\x92t speak  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Reanimation . When reduced to  0 hit points , the cadaver falls inert and begins the process of reanimating. While in this state, the cadaver regenerates 1 hit point per round. Hit points lost to magical weapons or radiant damage are not regained during this process. When the creature reaches its full hit point total less any magical weapon or radiant damage, it rises,  ready  to fight again. A fallen cadaver can be prevented from reanimating by salting and burning the bones, casting  gentle repose  on it, or bathing the bones in cleansing  sacred flame . \n'b'  Actions \n'b'   Multiattack . The cadaver makes one bite  attack  and two claw attacks. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13  Constitution  saving throw against disease or become  poisoned  until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target\xc2\x92s hit point maximum lasts until the disease is cured. \n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2 slashing damage. If the target is a creature, it must succeed on a DC 13  Constitution  saving throw against disease or become  poisoned  until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target\xc2\x92s hit point maximum lasts until the disease is cured.'