b'Warhorse \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  11  Hit Points  19 (3d10 + 3)  Speed  60 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  13 (+1)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Trampling Charge  If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14  Strength  saving throw or be knocked  prone . If the target is prone, the horse can make another  attack  with its hooves against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Hooves .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Warhorses are massive, muscular beasts trained to withstand but the physical and mental rigors of battle. They are not spooked by the sounds, sights, and smells of combat, and will fight aggressively if ordered.'