b'Ghul \n'b'  Family:   Ghul  \n'b'  Medium   undead ,  any evil alignment  \n'b'  Armor Class  15 (natural armor)  Hit Points  105 (14d8 + 42)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 16 (+3) DEX:  15 (+2)  CON:  16 (+3)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  cold, fire, lightning, necrotic  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  Trade Tongue  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Paralyzing Throes . When the ghul dies, it explodes in a puff of noxious smoke. Each creature within 5 feet of it must succeed on a DC 13  Constitution  saving throw or be  paralyzed  until the end of its next turn. \n'b'  Turn Resistance .The ghul has advantage on saving throws against any effect that turns undead. \n'b'  Variable Immunity .As a bonus action, the ghul changes one of its damage resistances to immunity to that type of damage until the start of its next turn. \n'b'  Innate Spellcasting . The ghul\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  chill touch , fire bolt,  ray of frost ,  shocking grasp  \n'b'  3/day each :  fog cloud ,  rolling thunder ,  misty step ,  spire of stone  \n'b'  1/day each :  blur ,  fireball ,  gaseous form ,  frozen razors ,  stinking cloud  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ghul makes two attacks with its claws. \n'b'  Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. If the target is a creature other than an  elf  or undead, it must succeed on a DC 13  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' When an undead with the ability to raise more of their kind, such as a vampire,  wight , or  wraith , slays a geniekin or some other lesser  elemental , the risen creature is a ghul instead. Rather than retaining control of whatever  elemental  forces it may have had during its life, the ghul becomes representative of all four of the classical elements. \n'b' Like more common ghouls and ghasts, a ghul\xe2\x80\x99s existence is focused around a relentless, agonizing need to consume living flesh. Ghuls favor live targets and can be seen sampling their meal even while battle rages around them.'