b'Ratfolk Warlock \n'b'  Family:   Ratfolk  \n'b'  Small   humanoid  (ratfolk),  any alignment  \n'b'  Armor Class  13 (16 with  mage armor )  Hit Points  27 (6d6 + 6)  Speed  25 ft., swim 10 ft.\n'b' STATS STR: 8 (-1) DEX:  16 (+3)  CON:  12 (+1)  INT:  14 (+2)  WIS:  12 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wisdom  +3,  Charisma  +5  Skills   Arcana  +4,  Deception  +5,  Perception  +3  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common  Challenge  1 (200 XP) \n'b' Special Traits \n'b'\n'b'  Nimbleness . The ratfolk warlock can move through the space of any Medium or larger creature. \n'b'  Pack Tactics . The ratfolk has advantage on  attack  rolls against a creature if at least one of the  ratfolk\xe2\x80\x99s  allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Innate Spellcasting . The  ratfolk   warlock\xe2\x80\x99s  innate spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  dancing lights , eldritch blast, fire bolt,  mage armor ,  mage hand ,  minor illusion , poison spray,  speak with animals  \n'b'  3/day each :  command ,  darkness , hellish rebuke \n'b'  1/day each :  blindness/deafness ,  hold person  \n'b'\n'b' Actions \n'b'\n'b'  Dagger .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'  Quarterstaff .  Melee Weapon Attack : +1 to hit, reach 5 ft., one target.  Hit : 2 (1d6 \xe2\x80\x93 1) bludgeoning damage or 3 (1d8 \xe2\x80\x93 1) bludgeoning damage if used with two hands. \n'b'  Darken . The  ratfolk  warlock causes tendrils of shadow to reach out from its body toward all creatures within 10 feet of it. Each creature in the area must succeed on a DC 13  Wisdom  saving throw or be  restrained  by the tendrils until the end of the ratfolk warlock\xe2\x80\x99s next turn. \n'b'\n'b' About \n'b' With filthy tunics and well-kept leathers, ratfolk slink through fights, always looking to flank, turn, or strike from behind. Their ability to work in large groups leads dwarves to despise them as a \xe2\x80\x9clowly swarm of guttersnipes\xe2\x80\x9d-but they are effective.'