b'Fowlbear \n'b'  Large   monstrosity ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  76 (8d10 + 32)  Speed  40 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3  Senses   darkvision  60 ft., passive  Perception  13  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Charge . If the fowlbear moves at least 20 feet straight toward a target and then hits it with a claws  attack  on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15  Strength  saving throw or be knocked  prone . \n'b'  Keen Sight and Smell . The fowlbear has advantage on  Wisdom  ( Perception ) checks that rely on sight or smell. \n'b'  Actions \n'b'   Multiattack . The fowlbear makes two attacks: one with its beak and one with its claws. \n'b'  Beak .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 10 (1d10 + 5) piercing damage plus 3 (1d6) poison damage. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) slashing damage. \n'b'  About \n'b' As you walk down a darkened alley, you hear scratching sounds echoing against the walls. Then you see a large beast, unlike anything you\xe2\x80\x99ve seen before. \n'b' It looks like a terrifying version of the  owlbear . The fowlbear is just that, a dark version of its cousin. \n'b'  Wild One . These monsters are wild and mostly hunt at night. Most of them run amok, but there are stories of some being controlled by strange wizards. A few citizens have even sighted fowlbears in other parts of the city at night. \n'b'  Arcane Enemies . For some reason, they hate spellcasters and seem to be able to smell them. They will attack spellcasters on sight if they come into contact with them.'