b'Void Dragon, Ancient \n'b'  Family:   Dragons  \n'b'  Gargantuan   dragon ,  true neutral  \n'b'  Armor Class  22 (natural armor)  Hit Points  402 (23d20 + 161)  Speed  40 ft., climb 40 ft., fly 80 ft.\n'b' STATS STR: 28 (+9) DEX:  17 (+3)  CON:  25 (+7)  INT:  18 (+4)  WIS:  17 (+3)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +16,  Dex  +10,  Int  +11,  Cha  +12  Skills   Perception  +10,  Stealth  +10  Damage Immunities  cold, necrotic  Condition Immunities   charmed   Senses  blindsight 60 ft.,  darkvision  120 ft., passive  Perception  20  Languages  Common, Draconic  Challenge  24 (62,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Legendary Resistance (3/Day) . If the void dragon fails a saving throw, it can choose to succeed instead. \n'b'  Shadowmeld . When in dim light or darkness, the void dragon has advantage on  Dexterity  ( Stealth ) checks. \n'b'  Void Influence (3/Day) . As a bonus action, the dragon can  teleport  itself to a  demiplane  in the Void. It remains in this  demiplane  until the start of its next turn, when it returns to its original location. If the space it returns to is occupied, an occupying creature must succeed on a DC 19  Dexterity  saving throw or take 22 (5d8) bludgeoning, falls  prone  and is  grappled  by the dragon (escape 19 DC). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The void dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +16 to hit, reach 15 ft., one target.  Hit : 20 (2d10 + 9) piercing damage plus 9 (2d8) cold damage. \n'b'  Claw .  Melee Weapon Attack : +16 to hit, reach 10 ft., one target.  Hit : 16 (2d6 + 9) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +16 to hit, reach 20 ft., one target.  Hit : 18 (2d8 + 9) bludgeoning damage. \n'b'  Frightful Presence . Each creature of the void dragon\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Void Breath (Recharge 5-6) . The void dragon exhales a 30-foot-cone of energy. Each creature within that area must make a DC 23  Dexterity  saving throw, taking 31 (7d8) cold damage and 31 (7d8) necrotic damage on a failed save, or half as much on a successful one. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The void dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary actions at the start of its turn. \n'b'\n'b'  Detect . The void dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The void dragon makes a tail  attack . \n'b'  Wing Attack (Costs 2 Actions) . The void dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23  Dexterity  saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked  prone . The dragon can then fly up to half its flying speed. \n'b'\n'b' ABOUT \n'b' In the Void, there is a species of dragon that has spent a millennia exploring and surviving in this inhospitable land. \n'b' Even from a young age, these dragons are deadly creatures with a propensity for curiosity. While they will always call the Void home, this curious nature leads them to travel to other realms in search of new experiences. \n'b'  More than Gold . Although the allure of gold is always enticing, void dragons also seek out other treasures. Knowledge and understanding are the main concepts that void dragons hoard in abundance.'