b'Blight Lich Adept \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  135 (18d8 + 54)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  16 (+3)  INT:  17 (+3)  WIS:  19 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +8,  Int  +8,  Wis  +9  Skills   Nature  +8,  Perception  +9,  Survival  +9  Damage Resistances  cold, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   truesight  120 ft., passive  Perception  19  Languages  Common, Druidic, Sylvan, plus up to three other languages  Challenge  16 (15,000 XP) \n'b' Special Traits \n'b'   Circle of Rot . Whenever an  undead  creature is destroyed within 60 feet of the adept, the adept regains a number of  hit points  equal to twice the destroyed creature\xe2\x80\x99s CR. \n'b'  Legendary Resistance (3/Day) . If the adept fails a saving throw, it can choose to succeed instead. \n'b'  Rejuvenation . If it has a phylactery, the destroyed adept gains a new body in 1d10 days, regaining half its  hit points  and becoming active again. The new body appears within 5 feet of the phylactery. \n'b'  Spellcasting . The adept is a 13th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 17, +9 to hit with spell attacks). The adept has the following  druid  spells prepared: \n'b'   Cantrips (at will) :  guidance , poison spray, thorn whip \n'b'  1st level (4 slots) :  detect magic ,  fog cloud ,  thunderwave  \n'b'  2nd level (3 slots) :  gust of wind ,  hold person ,  moonbeam  \n'b'  3rd level (3 slots) :  dispel magic ,  protection from energy ,  sleet storm  \n'b'  4th level (3 slots) :  blight ,  polymorph  \n'b'  5th level (2 slots) :  antilife shell ,  contagion  \n'b'  6th level (1 slot) :  move earth ,  wind walk  \n'b'  7th level (1 slot) :  plane shift ,  reverse gravity  \n'b'   Turn Resistance . The adept has advantage on saving throws against any effect that turns  undead . \n'b'  Actions \n'b'   Decomposing Touch .  Melee Spell Attack : +9 to hit, reach 5 ft., one creature.  Hit : 17 (5d6) necrotic damage, and the target must succeed on a DC 17  Constitution  saving throw, or become  poisoned  for 1 minute. While  poisoned , a creature must succeed on a DC 17  Constitution  saving throw at the start of each of its turns, or take 17 (5d6) necrotic damage. Once a creature succeeds on the saving throw, the effect ends for it. \n'b'  Undead Beast Shape (2/Day) . The adept magically polymorphs into a  beast  with a challenge rating of 8 or less, and can remain in this form for up to 9 hours. While in this form, the lich resembles a decomposing,  undead  version of that  beast . The adept can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The adept reverts to its true form if it dies or falls unconscious. The adept can revert to its true form using a bonus action on its turn. While in a new form, the adept retains its game statistics and ability to speak, but its AC, movement modes,  Strength , and  Dexterity  are replaced by those of the new form. Additionally, it gains the special senses, proficiencies, traits,  actions , and  reactions  (except class features, legendary  actions , and lair  actions ) of its new form. The adept can\xc2\x92t cast spells with somatic components in its new form. The new form\xe2\x80\x99s attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks. Additionally, when the adept hits with a weapon  attack  in its new form, the target takes an additional 17 (5d6) necrotic damage and must succeed on a DC 17  Constitution  saving throw, or become  poisoned  for 1 minute. While  poisoned , a creature must succeed on a DC 17  Constitution  saving throw at the start of each of its turns, or take 17 (5d6) necrotic damage. Once a creature succeeds on the saving throw, the effect ends for it.'