b'Ravening Minotaur \n'b'  Family:   Minotaur  \n'b'  Large   monstrosity ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  85 (10d10 + 30)  Speed  40 ft.\n'b' STATS STR: 18 (+4) DEX:  11 (+0)  CON:  16 (+3)  INT:  6 (\xe2\x80\x932)  WIS:  16 (+3)  CHA:  9 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +7  Senses   darkvision  60 ft., passive  Perception  17  Languages  Giant,  Minotaur   Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Charge . If the  minotaur  moves at least 10 feet straight toward a target and then hits it with a gore  attack  on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14  Strength  saving throw or be pushed up to 10 feet away and forced  prone . \n'b'  Keen Smell . The  minotaur  has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Labyrinthine Recall . The  minotaur  can perfectly recall any path it has traveled. \n'b'  Ravening Madness . The ravening  minotaur  has disadvantage on  Intelligence  checks and saving throws. It considers every creature hostile and doesn\xe2\x80\x99t gain any benefit from the  Help  action or similar spells or effects that involve helping or receiving  help  from friendly creatures. This trait doesn\xe2\x80\x99t prevent a spellcaster from restoring  hp  to the  minotaur  or curing the ravening with magic. \n'b'  Reckless . At the start of its turn, the  minotaur  can choose to have advantage on all melee weapon  attack  rolls it makes during that turn, but  attack  rolls against it have advantage until the start of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  minotaur  makes one Bite and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage, and the ravening  minotaur  gains  temporary hp  equal to the damage dealt. The target must succeed on a DC 13  Constitution  saving throw or becoming infected with the ravening (see sidebar). \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage. \n'b'  Gore .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Ravening Hunger . When a ravening minotaur reduces a creature to 0  hp  with a  melee attack  on its turn, the  minotaur  can take a bonus action to consume the creature\xe2\x80\x99s heart. The  minotaur\xe2\x80\x99s   hp  maximum increases by 5 for every ten hearts it consumes in this way. \n'b'\n'b' ABOUT \n'b' Blood coats the claws and mouth of this wild-eyed minotaur. It holds the dripping remains of a heart in its claw. \n'b'  Mad Minotaur . This feral minotaur is driven by a monstrous hunger that can be sated only by consuming the hearts of its foes. Its fur stained with blood, it fights with teeth, sharp claws, and lethal horns\xe2\x80\x94though its greatest weapon is its ferocity. \n'b'  Created by Disease . The ancient minotaur clans once deliberately exposed their warriors to a disease called the ravening, hoping to strengthen them. This practice led to disaster as the highly contagious disease spread, creating large numbers of ravening minotaurs\xe2\x80\x94wild creatures filled with uncontrollable fury and a lust for consuming the hearts of other creatures. \n'b' The Ravening Disease \n'b' This affliction causes uncontrollable fury, and it can be transmitted by contact with infected fluids or clothing, or by the bite of a ravening  minotaur . The ravening is highly contagious and can infect giants, humanoids, and monstrosities. A creature exposed to it must succeed on a DC 13  Constitution  saving throw or become infected. Minotaurs have disadvantage on the saving throw. \n'b' After 24 hours, the infected creature gains the ravening  minotaur\xe2\x80\x99s  Ravening Hunger and Ravening Madness traits until cured. If the infected creature is cured after its  hp  maximum increased from Ravening Hunger, it retains its new  hp  maximum. \n'b' After the first 24 hours, a  minotaur  infected with the ravening can be cured only by the  greater restoration  spell or similar powerful magic. Other creatures can be cured by the  lesser restoration  spell or similar disease-ending magic, as normal.'