b'Crone Queen \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  210 (20d8+80)  Speed  30 ft.\n'b' STATS STR: 23 (+6) DEX:  20 (+5)  CON:  24 (+7)  INT:  19 (+4)  WIS:  17 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Con  +12,  Dex  +10,  Str  +11  Skills   Insight  +8,  Intimidation  +9,  Perception  +8,  Stealth  +10  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison  Senses   darkvision  60 ft., passive  Perception  18  Languages  Aklo, Common, Draconic, Giant, Sylvan  Challenge  15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Bitter Cold . A creature that starts its turn adjacent to a crone queen or successfully hits one with a melee weapon  attack  takes 7 (2d6) cold damage. \n'b'  Legendary Resistance (3/day) . If the crone queen fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The crone queen has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The crone queen can use its Frightful Presence. It then makes three ice staff attacks or two claw attacks. \n'b'  Ice Staff .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 17 (2d10 + 6) bludgeoning damage plus 14 (4d6) cold damage. If a creature is hit with two ice staff attacks in one turn it must succeed a DC 18  Constitution  saving throw or gain a level of  exhaustion . \n'b'  Claw .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 14 (4d6 + 6) slashing damage plus 14 (4d6) cold damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 18  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. \n'b'  Frightful Presence . Each creature of the crone queen\xe2\x80\x99s choice that is within 120 feet of the crone queen and aware of it must succeed on a DC 18  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the linnorm\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The crone queen can take 3 Legendary Actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. \n'b' The crone queen regains spent Legendary Actions at the start of its turn. \n'b'\n'b'  Detect . The crone queen makes a  Wisdom  ( Perception ) check. \n'b'  Shield of Frost . The crone queen creates a  shield  of ice which causes the next  attack  roll against her to have disadvantage. \n'b' Winter\xe2\x80\x99s Chill (Costs 2 Actions). The crone queen casts  cone of cold , requiring a DC 18  Constitution  saving throw. \n'b'\n'b' ABOUT \n'b' Crone queens are unique and deadly creatures formed from the frozen remains of Baba Yaga\xe2\x80\x99s daughters. \n'b' Dispossessed by their witchy progenitor, they form shadow queendoms of their own in arctic reaches and crumbling ruins where winter never ceases, and the chill of the air above is matched only by the chill of the graves below. They look ever for new subjects to rule to satiate their lust for dominion that eluded them in life. A crone queen is tall and gaunt, standing 6 feet tall and weighing 150 pounds.'