b'Goblin, Hill Beastmaster \n'b'  Small   humanoid  (goblinoid),  neutral evil  \n'b'  Armor Class  13 (hide armor)  Hit Points  22 (5d6 + 5)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  12 (+1)  CON:  12 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Animal Handling  +2  Senses   darkvision  60 ft., passive  Perception  10  Languages  Common, Goblin  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Animal Trainer . The hill goblin beast master has one of the following beasts or groups of beasts at its  command  (roll a d4): \n'b'      4 worg pups \n'b' 3 worg runts \n'b' 2 worg mothers \n'b' 1 worg alpha \n'b'\n'b'  Nimble Escape . The hill goblin beast master can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Actions \n'b'   Command . As a bonus action, the hill goblin beast master can order one of its beasts to perform a movement and  attack  action. \n'b'  Goad .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if wielded with two hands. \n'b'  Whip .  Melee Weapon Attack : +3 to hit, reach 10 ft., one target.  Hit : 3 (1d4 +1) slashing damage. \n'b'  Reactions \n'b'   Slippery . If an  attack  on the hill goblin beast master misses, it moves 5 feet away without provoking an opportunity  attack . \n'b'  About \n'b' Beastmasters are tasked with training and keeping the troop\xe2\x80\x99s wolf pack, as well as taking charge of other captured beasts as and when the need arises. Old beastmasters are rare, and those that do last have lost their fair share of bits and pieces to their unruly charges.'