b'Animated Bearskin Rug \n'b'  Family:   Animated Objects  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  65 (10d10 + 10)  Speed  20 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  12 (+1)  INT:  1 (-5)  WIS:  3 (-4)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed ,  deafened ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  6  Languages  \xe2\x80\x93  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The bearskin rug is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the rug must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  Damage Transfer . While it is grappling a creature, the bearskin rug takes only half the damage dealt to it, and the creature  grappled  by the rug takes the other half. \n'b'  False Appearance . While the bearskin rug remains motionless, it is indistinguishable from a normal bearskin rug. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The animated bearskin rug makes two attacks: one with its bite and one with its claws. It can use its Envelop in place of its claw  attack . \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (1d10 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target not  grappled  by the bearskin rug.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Envelop .  Melee Weapon Attack : +6 to hit, reach 5 ft., one Medium or smaller creature.  Hit : The creature is  grappled  (escaped DC 14). Until this grapple ends, the target is  restrained , and the rug can\xe2\x80\x99t envelop another target. \n'b'  Menacing Roar (Recharge 6) . The bearskin rug lets out a hideous, supernatural howl. Each creature within 20 feet of the rug that can hear the roar must succeed on a DC 13  Wisdom  saving throw or become  frightened  for 1 minute. A creature  frightened  this way must spend its turns trying to move as far away from the rug as it can. For its action, it can use only the  Dash  action or try to escape from an effect that prevents it from moving. If there\xe2\x80\x99s nowhere to move, the creature can use the  Dodge  action. At the end of each of its turns and when it takes damage, the creature can repeat the saving throw, ending the effect on itself on a success. \n'b'  Alternate Critical (Source: Monster Crits for 5e) . When the bearskin rug scores a critical hit, it doesn\xe2\x80\x99t deal extra damage. Instead, it grapples the target (escape DC 14) the creature it has grappled takes all damage that would be dealt to the bearskin rug. This lasts until the end of the bearskin rug\xe2\x80\x99s next turn. \n'b'\n'b' ABOUT \n'b' A shaggy rug made from the skin of a bear suddenly rises up like a billowing sheet. The head snaps its jaws and the whole thing lunges forward, flat and threatening. \n'b' Animated bearskin rugs are exactly what their name suggests: bearskin rugs given life by magic. \n'b'  Inn Protection . Inns and hunting lodges in remote locations often hire mages to make animated bearskin rugs. The rugs serve as seemingly harmless decorations that can instantly turn into guardians to drive away burglars, or into bouncers to break up bar fights. \n'b'  Bearserk . There are rare cases of animated bearskin rugs suddenly going berserk and refusing to follow the commands of their masters. It is unknown what triggers such violence in the constructs. Berserk rugs need to be put down swiftly, as they  attack  any creature they notice. \n'b'  Construct Nature . An animated bearskin rug doesn\xe2\x80\x99t require air, food, drink, or sleep.'