b'Maq-t \n'b'  Medium   humanoid  (human),  chaotic evil  \n'b'  Armor Class  18 (+1 leather, shield)  Hit Points  52 (8d8 + 16)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  29 (+4)  CON:  45 (+2)  INT:  21 (+0)  WIS:  01 (+0)  CHA:  03 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +4,  Con  +4  Skills   Acrobatics  +6,  Perception  +2  Senses  passive  Perception  12  Languages  Common, Khemitian  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'   Action  Surge . On his turn, Maq-t can take one additional action. Once he uses this feature, he must finish a short or long rest before he can use it again. \n'b'  Improved Critical . Maq-t\xe2\x80\x99s weapon attacks score a critical hit on a roll of 19 or 20. \n'b'  Second Wind . On his turn, Maq-t can use a bonus action to regain 1d10 + 8  hit points . Once he uses this feature, he must finish a short or long rest before he can use it again. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Nehsi makes two Scimitar attacks or throws two spears. \n'b'  +1 Scimitar .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) slashing damage. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. \n'b'  Spear .  Ranged Weapon Attack : +4 to hit, range 20/60 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'\n'b' GEAR \n'b' +1 scimitar,  slippers of spider climbing , potion of invulnerability, +1 leather armor, shield, spear, light horse, pouch with 25 gp. \n'b' ABOUT \n'b' One of the guards employed by Hept-f-hra, Maq-t is a lanky fellow with pale blue eyes, a renegade from another land pretending to be Khemitian. He is a very cruel and evil person of less than reputable nature. In a tight situation, he runs away as quickly as he can to save his own neck.'