b'Swarm of Wyrmspawn Young \n'b'  Small   swarm  of Tiny beasts,  unaligned\n'b' STATS STR: 6 (-2) DEX:  16 (+3)  CON:  10 (+0)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  13  Hit Points  28 (8d6)  Speed  20 ft.  Condition Immunities   charmed ,  frightened ,  prone   Senses   blindsight  10 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Paralysis . If the swarm successfully bites a creature, it can use a bonus action to inject its venom into the target. The creature must make a DC 8  Constitution  saving throw or become  paralyzed  for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on a success. \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny wyrmspawn. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'  Actions \n'b'   Bites .  Melee Weapon Attack : +5 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 5 piercing damage or 2 piercing damage if the swarm has 14 or fewer  hit points . \n'b'  Tactics \n'b' Wyrmspawn young display no tactics. They will attack their host or any suitable creature that they can get to, stopping only after they have eaten their fill. Adult wyrmspawn are much more cautious, preferring to wait in hiding until they can either attack in unison or use flight to their advantage. They will use their larval cloud to cover their escape (wyrmspawn are absent parents and won\xe2\x80\x99t return, even to check on their offspring).'