b'Night-Touched Controller \n'b'  Family:   Night-Touched  \n'b'  Medium   fiend  (titanspawn),  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  120 (16d8 + 48)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  18 (+4)  CON:  17 (+3)  INT:  16 (+3)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +7,  Constitution  +6,  Wisdom  +6  Skills   Perception  +6,  Stealth  +7  Damage Resistances  lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  cold, poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  120 ft.; passive  Perception  16  Languages  Infernal, Titan Speech (can\xe2\x80\x99t speak); telepathy 120 ft.  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The night-touched controller\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 16). It can innately cast the following spells, requiring no material components.\n'b'\n'b'   At will :  animate dead ,  darkness  \n'b'  1/day :  create undead  \n'b'\n'b'  Magic Weapons . The night-touched\xe2\x80\x99s weapon attacks are magical. \n'b'  Night-Touched . Magical  darkness  doesn\xe2\x80\x99t impede the night-touched\xe2\x80\x99s  darkvision . In areas of dim light or  darkness , the night-touched has advantage on  Dexterity  ( Stealth ) checks to  hide . \n'b'  Sunlight Sensitivity . While in sunlight, the night-touched has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Sense Undead . The night-touched controller can automatically sense and discern the location of any undead within 120 feet. \n'b'  Actions \n'b'   Life Drain .  Melee or Ranged Spell Attack : +8 to hit, reach 5 ft. or range 60 ft., one target.  Hit : 26 (5d8 + 4) necrotic damage plus 22 (5d8) cold damage. The target must succeed on a DC 16  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this  attack  rises 24 hours later as a  zombie  under the night-touched controller\xe2\x80\x99s control, unless the humanoid is restored to life or its body is destroyed. \n'b'  Charm Undead . The night-touched controller targets one undead it can see within 60 feet of it. The target must succeed on a DC 16  Wisdom  saving throw against this magic or be  charmed  by the controller. The  charmed  target regards the controller as a trusted friend to be heeded and protected. The effect lasts 24 hours or until the night-touched is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect. \n'b'  About \n'b' Night-touched controllers are able to manipulate the undead. Their mastery is so great that they can force spirits back into the material realm, animating simple undead seemingly at will. They are often found in the company of undead creatures, and they shun contact with other night-touched. \n'b' A night-touched controller is a strange being with a vaguely humanoid shape, roughly the size of a human male. Its skin is a rubbery deep purplish-black, and it has a severely hunched back. Its abnormally large, thick hands have just three fingers and a thumb. \n'b'  Fight from the Rear . Night-touched controllers generally do not engage in direct combat. They prefer to summon or create the appropriate creatures to defeat whatever obstacles are present. When forced into combat, they attack with their club-like hands once their useful spells are exhausted.'