b'Bloodwind \n'b'  Large   aberration ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit points  138 (12d12 + 60)  Speed  0 ft., fly 90 ft. (hover)\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  20 (+5)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +6  Saving Throws   Wis  +4  Damage Resistances  acid, cold, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'\n'b'  Astral Nature . The bloodwind does not breathe or sleep.  Invisibility . The bloodwind is  invisible . Life Sense. The bloodwind can sense the location of any creature within 60 feet of it, unless that creature\xe2\x80\x99s type is construct or undead. Misty Form. The bloodwind can occupy another creature\xe2\x80\x99s space and vice versa. In addition, if air can pass through a space, the bloodwind can pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The bloodwind can\xe2\x80\x99t manipulate objects in any way that requires fingers or manual dexterity. \n'b'\n'b' Actions \n'b'\n'b'  Life Drain . The bloodwind touches one creature in its space. The target must succeed on a DC 16  Constitution  saving throw (undead and constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage, the bloodwind regains 10  hit points , and the target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain by this  attack  rises 24 hours later as a  zombie  under the bloodwind\xe2\x80\x99s control, unless the humanoid is restored to life or its body is destroyed. The bloodwind can have no more than 24 zombies under its control at one time. \n'b'\n'b' About \n'b' The air is filled with a rustling hiss, the sound of some inhuman screeching that seems to come from everywhere and nowhere at once. \n'b' A bloodwind hails from the astral plane. It has a death wish but cannot easily experience death, so it drains the life out of humanoids and then enjoys the act of dying. Then, to spread some more death around, it sends them out to kill more people so it can experience more death, an infinitum. \n'b' Bloodwinds don\xe2\x80\x99t waste time engaging in melee and prefer to send their minions after their opponents, instead remaining  invisible  most of the time. Their thirst for the experience of death is boundless and most bloodwinds welcome any creature that can actually destroy them once and for all.'