b'Azza Gremlin \n'b'  Family:   Gremlins  \n'b'  Small   fey ,  neutral  \n'b'  Armor Class  14  Hit Points  7 (2d6)  Speed  10 ft., fly 40 ft. (hover)\n'b' STATS STR: 5 (-3) DEX:  18 (+4)  CON:  10 (+0)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  lightning, thunder  Senses   darkvision  120 ft., passive  Perception  11  Languages  Common, Primordial  Challenge  1/4 (50 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Contagious Lightning . A creature that touches the azza  gremlin  or hits it with a metal weapon while within 5 feet of it receives a discharge of lightning. The creature must succeed on a DC 10  Constitution  saving throw or attract lightning for 1 minute. For the duration, attacks that deal lightning damage have advantage against the affected creature, the creature has disadvantage on saving throws against spells and effects that deal lightning damage, and if the creature takes lightning damage, it is  paralyzed  until the end of its next turn. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ACTIONS \n'b'\n'b'  Lightning Jolt .  Melee or Ranged Spell Attack : +5 to hit, reach 5 ft. or range 30 ft., one creature.  Hit : 6 (1d6 + 3) lightning damage, and the target must succeed on a DC 10  Constitution  saving throw or be affected by Contagious Lightning. \n'b'\n'b' REACTIONS \n'b'\n'b'  Ride the Bolt . The azza gremlin can travel instantly along any bolt of lightning. When a bolt of lightning strikes or an effect deals lightning damage within 30 feet of the gremlin, it can  teleport  to an unoccupied space within 5 feet of where the lightning struck or dealt damage. These tiny, hairless, rail-thin creatures crackle with static electricity. Arcs of lightning snap between their long ears. \n'b'\n'b' ABOUT \n'b'  Lightning Lovers . Azza gremlins live among storm clouds, lightning-based machinery, and other places with an abundance of lightning. \n'b'  Magnetic Flight . Although wingless, their light bodies are perfectly attuned to electromagnetic fields, giving them buoyancy and flight. They love playing in thunderstorms and riding lightning bolts between the clouds or between clouds and the ground. They feed off lightning and love to see its effects on other creatures. \n'b'  Work with Spellcasters . Although they aren\xe2\x80\x99t much more than hazardous pests by themselves, more malicious creatures and spellcasters that use lightning as a weapon work with azza gremlins to amplify their own destructiveness. Azza gremlins stand 12 to 18 inches tall and weigh approximately 8 pounds.'