b'Voidwarped Derro \n'b'  Family:   Derro  \n'b'  Small   humanoid  (derro),  neutral evil  \n'b'  Armor Class  14  Hit Points  120 (16d6 + 64)  Speed  25 ft., fly 30 ft. (hover)\n'b' STATS STR: 8 (\xe2\x80\x931) DEX:  18 (+4)  CON:  18 (+4)  INT:  13 (+1)  WIS:  5 (\xe2\x80\x933)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Int  +4,  Cha  +6  Skills   Deception  +6,  Perception  +0,  Persuasion  +6,  Stealth  +7  Damage Resistances  force, psychic; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold  Senses   darkvision  120 ft., passive  Perception  10  Languages  Common, Dwarvish, Undercommon, Void Speech  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Insanity . The voidwarped has advantage on saving throws against being  charmed  or  frightened . \n'b'  Mortal Void Traveler . The voidwarped doesn\xe2\x80\x99t require air or ambient pressure. \n'b'  Sunlight Sensitivity . While in sunlight, the voidwarped has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Void-Touched Weapons . The voidwarped\xe2\x80\x99s weapon attacks are magical. When the voidwarped hits with any weapon, the weapon deals an extra 1d6 cold damage and 1d6 force damage (included in the  attack ). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The voidwarped makes two Shortsword attacks and one Void Tendril  attack . \n'b'  Shortsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) piercing damage plus 3 (1d6) cold damage and 3 (1d6) force damage. \n'b'  Void Tendril .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 7 (2d6) bludgeoning damage plus 3 (1d6) cold damage and 3 (1d6) force damage. The target must succeed on a DC 15  Constitution  saving throw or its  hp  maximum is reduced by the amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its  hp  maximum to 0. \n'b'  Void Speech Rant (Recharge 5\xe2\x80\x936) . The voidwarped spews a tirade of Void Speech. Each creature within 40 feet of it that can hear the tirade must make a DC 15  Wisdom  saving throw. On a failure, a creature takes 27 (5d10) psychic damage and is  incapacitated  until the end of its next turn. On a success, a creature takes half the damage and isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ABOUT \n'b' A cloud of noxious, green vapors wafting from cracks in this dwarf \xe2\x80\x99s ashen skin. One hand clutches a wicked blade, while the other is a monstrous, crab-like claw. The demented nature of the derro often leads them on wild journeys. Some journey farther than others, finding ways to slip into chaotic and evil planes of existence or jaunt into distant, alien realms. Most never return, but those that do are changed by their experiences. The darkness that lurks in the hearts of derro becomes a transformative power, causing perverse metamorphoses of the flesh and stoking an unholy lust for power. \n'b'  Grim Transfiguration . The longer a creature from the Material Plane navigates the darker planes of existence or the depths of the Void, the more likely it is to fall prey to insidious, magical corruption. The derro, already tormented creatures, are more vulnerable to such transformative corruption but also more likely to survive it. These derro are collectively known as \xe2\x80\x9cplanewarped.\xe2\x80\x9d Walkers of the Abyss. Transformed by the primordial and erratic evil where demons are spawned, abysswalkers are the most erratic in form. They can sport a variety of corrupted shapes, and no two look exactly alike. They are often driven by mad ambitions to reveal the unseen and transcend mortality. They are found both serving and served by demons, often seeking no less than the toppling of universal order. \n'b'  Infernal Sojourners . On rare occasions, a derro travels to Hell. Rarer still, the derro\xe2\x80\x99s chaotic mind is enraptured with the plane\xe2\x80\x99s philosophy of order and dominion. The journey becomes a crucible in which the derro\xe2\x80\x99s mind is forged into a much more rigorous instrument, if no less insane for it. A hellforged derro still suffers insanity, but it is the insanity of a rigid mind. Such derro seek total control over every aspect of what goes on around them, an impossible task that these derro take to with fervent vigor. \n'b'  Demented Void Travelers . Some far-wandering derro seek out the darkness of the Void, traveling deep into the black reaches between the stars and returning alive but not unchanged. Having seen the awesome terror that exists there, a voidwarped derro has opened its heart to embrace this vision. Voidwarped derro frequently act as prophets or harbingers for the elder things that lurk in the Void, paving the way for their coming and the eventual unraveling of all things. Floating in a nimbus of writhing shadow, the voidwarped speaks its revelations to any within earshot, often with devastating effects on the mortal psyche.'