b'Ghoul Sophisticate \n'b'  Family:   Ghouls  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  165 (22d8 + 66)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  20 (+5)  CON:  17 (+3)  INT:  11 (+0)  WIS:  15 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +7,  Int  +4,  Wis  +6  Skills   History  +4,  Perception  +6,  Persuasion  +5  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  Common  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'\n'b'  Connoisseur . Whenever the sophisticate hits a living  humanoid  with its bite  attack , it regains a number of  hit points  equal to the damage dealt by the  attack . \n'b'  Deadly Fencer . The sophisticate\xc2\x92s rapier attacks deal an additional 1d8 damage (included in the  attack ). \n'b'  Keen Smell . The sophisticate has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The sophisticate makes three attacks: one with its rapier, one with its bite, and one with its claws. \n'b'  Rapier .  Melee Weapon Attack : +9 to hit, reach 5 ft., one creature.  Hit : 14 (2d8 + 5) piercing damage. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one creature.  Hit : 15 (3d6 + 5) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 12 (3d4 + 5) slashing damage. If the target is a creature other than an  elf  or  undead , it must succeed on a DC 16  Constitution  saving throw, or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' Legendary Actions \n'b' The sophisticate can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The sophisticate regains spent legendary  actions  at the start of its turn. \n'b'\n'b'  Attack . The sophisticate makes a rapier  attack . \n'b'  Passe Arriere . The sophisticate makes a  melee attack , with disadvantage, against a target within reach, and then moves up to half its speed without provoking opportunity attacks from the target of the  attack . \n'b'  Bite (Costs 2 Actions) . The sophisticate makes a bite  attack . \n'b'\n'b' About \n'b' Whether the sophisticate should be considered a ghoul or a ghast is a matter for debate. It is clearly a cut above the average ghoul in intelligence, and will manipulate lesser ghouls to serve its own agendas, but said agendas are still, primarily, the simple acquisition of food. Like a twisted, cannibalistic gourmand, sophisticates commonly have particular tastes when it comes to flesh, sending out their minions to abduct specific races, or individuals, they believe taste especially delicious.'