b'Dragon, Copper (Wyrmling) \n'b'  Family:   Dragons - Metallic  \n'b'  Medium   dragon ,  chaotic good  \n'b'  Armor Class  16 (natural armor)  Hit Points  22 (4d8 + 4)  Speed  30 ft., climb 30 ft., fly 60 ft.\n'b' STATS STR: 15 (+2) DEX:  12 (+1)  CON:  13 (+1)  INT:  14 (+2)  WIS:  11 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +3,  Con  +3,  Wis  +2,  Cha  +3  Skills   Perception  +4,  Stealth  +3  Damage Immunities  acid  Senses   blindsight  10 ft., darkvision 60 ft., passive Perception 14  Languages  Draconic  Challenge  1 (200 XP) \n'b' Actions \n'b'   Bite :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (1d10 + 2) piercing damage. \n'b'  Breath Weapons (Recharge 5-6) : The dragon uses one of the following breath weapons. \n'b'   Acid Breath : The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11  Dexterity  saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. \n'b'  Slowing Breath : The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11  Constitution  saving throw. On a failed save, the creature can\xe2\x80\x99t use reactions, its speed is halved, and it can\xe2\x80\x99t make more than one attack on its turn. In addition, the creature can use either an action or a  bonus action  on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. \n'b'   About \n'b' Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.'