b'Trowfey \n'b'  Family:   Fey  \n'b'  Small   fey ,  chaotic evil  \n'b'  Armor Class  14  Hit Points  10 (3d6)  Speed  30 ft.\n'b' STATS STR: 7 (-2) DEX:  18 (+4)  CON:  11 (+0)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +3,  Perception  +4,  Sleight of Hand  +6,  Stealth  +6  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Sylvan  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Fey Ancestry . A trow has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put it to  sleep . \n'b'  Innate Spellcasting . A trow\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 12). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  minor illusion  \n'b'  1/day each :  darkness ,  silent image  \n'b'\n'b'  Nimble Escape . A trow can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 2 piercing damage and 3 (1d6) poison damage. \n'b'  Sling .  Ranged Weapon Attack : +6 to hit, range 20/60 ft., one target.  Hit : 7 (1d6 + 4) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' This trickster fey lives in remote parts of the hills. They are small fey and have been mistaken for brownies or gnomes before. \n'b'  Nocturnal Nightmares . Trow are nocturnal and aren\xe2\x80\x99t usually seen during the day. They are also quite introverted and don\xe2\x80\x99t like to socialize. However, many are able to infiltrate humanoid communities and spread fake news. The tricksters have even spread false rumors that it is dangerous to see trow or even to speak about them. \n'b'  Music Lovers . All trow enjoy music, especially performances with string music. Now and then, they will kidnap talented bards and keep them for personal entertainment. Some of these musicians are never seen again. Other bards return to their communities, unable to remember what happened to them. \n'b'  Mound on the Moors . Most trow make their homes in earthen mounds in the hills. Other creatures that live nearby, such as badgers and foxes, can\xe2\x80\x99t stand the little troublemakers. They detest the noises and odors that come from the trow lairs.'