b'Rudis \n'b'  Huge   monstrosity ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  290 (20d12+160)  Speed  60 ft., fly 80 ft.\n'b' STATS STR: 35 (+12) DEX:  14 (+2)  CON:  26 (+8)  INT:  7 (-2)  WIS:  15 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +20,  Intimidation  +16,  Perception  +10  Damage Resistances  cold, fire, poison; bludgeoning, piercing, slashing  Damage Immunities  force, thunder  Condition Immunities   charmed , disease,  frightened ,  poisoned ,  stunned   Senses   darkvision  60 ft., passive  Perception  20  Languages  Common  Challenge  27 (105,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Ageless . Rudis cannot suffer from frailty of old age, die from old age, or be aged magically. \n'b'  Legendary Resistance (3/Day) . If Rudis fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . Rudis has advantage on saving throws made against spells and other magical effects. \n'b'  Magic Weapons . Rudis\xe2\x80\x99 weapon attacks are magical. \n'b'  Regeneration . Rudis regains 30  hit points  at the start of its turn if it has at least 1 hit point. Rudis dies only if it starts its turn with  0 hit points  and is in bright  light  (including the  daylight  spell). \n'b'  Siege Monster . Rudis deals double damage to objects and structures. \n'b'  Strongest . Rudis has advantage on  Strength  checks and saving throws. When Rudis makes a  Strength  check or  Strength  saving throw, it can treat a d20 roll of 9 or lower as a 10. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Rudis can use its Frightful Presence. It then attacks four times. \n'b'  Slam .  Melee Weapon Attack : +20 to hit, reach 10 ft., one target.  Hit : 30 (4d8+12) bludgeoning damage plus 9 (2d8) force damage. If the target is a creature, it is  grappled  (escape DC 28). Until the grapple ends, the target is  restrained . Instead of grappling, Rudis can choose to fling the target. The target makes a DC 28  Dexterity  saving throw or it is thrown 30 feet away. If a thrown target strikes an object, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 28  Dexterity  saving throw or take the same damage and be forced\xc2\xa0 prone . \n'b'  Boulder .  Ranged Weapon Attack : +20 to hit, range 250/750 ft., one target.  Hit : 33 (6d6+12) bludgeoning damage. \n'b'  Frightful Presence . Each creature of Rudis\xe2\x80\x99 choice that is within 120 feet of it and aware of it must succeed on a DC 28  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to Rudis\xe2\x80\x99 Frightful Presence for the next 24 hours. \n'b'\n'b' ABOUT \n'b' Rudis is the strongest of all. Where it came from or how it came to be are all memories lost to this muscle-bound creature as it pursues two goals-becoming mightier and finding anyone that dares claim to be stronger. Those that do are soon confronted by Rudis and forced to prove it, invariably left broken in its wake. Nothing but the utter defeat of a challenger can satisfy this creature, and when it is denied it leaves a trail of wreckage that can fell entire civilizations and empires.'