b'Creep \n'b'  Tiny   aberration ,  neutral evil  \n'b'  Armor Class  10  Hit points  2 (1d4)  Speed  5 ft., climb 5 ft.\n'b' STATS STR: 2 (-4) DEX:  10 (+0)  CON:  10 (+0)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   blinded ,  deafened ,  prone   Senses  tremorsense 60 ft., passive  Perception  10  Languages  Understands Common but can\xe2\x80\x99t speak  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Astral Nature . The creep does not breathe or sleep. \n'b'  Detect Sentience . The creep can sense the presence and location of any creature within 300 feet of it that has an  Intelligence  of 3 or higher, regardless of interposing barriers, unless the creature is protected by a  mind blank  spell. Hive Mind. The creep is immune to the  charmed  and  frightened  conditions while within 30 feet of at least one other creep. Standing Leap. The creep\xe2\x80\x99s long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start. \n'b'\n'b' Actions \n'b'\n'b'  Burrow .  Melee Weapon Attack : +2 to hit, reach 5 ft., one creature.  Hit : 1 piercing damage, and the creep attaches to the target. While attached, the creep doesn\xe2\x80\x99t  attack . Instead, at the start of each of the creep\xe2\x80\x99s turns, the target loses 3 (1d6)  hit points  as it burrows into the host. The creep can detach itself by spending 5 feet of its movement. A creature, including the target, can use its action to detach the creep. Applying fire to the bite wound before the end of the target\xe2\x80\x99s next turn deals 1 fire damage to the target and kills the creep. After this time, the creep is too far under the skin to be burned. If a target infested by creeps ends its turn with  0 hit points , it dies as the creep burrow into its brain. Any effect that cures disease kills all creeps infesting the target. A humanoid that dies from this damage rises 10 minutes later as a creep  zombie . \n'b'\n'b' About \n'b' Creeps are 1-inch long alien vermin from the Astral plane. They are a known throughout the universe as a horrible plague, except on Earth, where they are generally ignored until zombies start popping up. \n'b' Creeps immediately head for the brain of any victim and attempt to inhabit it so they can breed. They are also capable of animating corpses in this fashion \xe2\x80\x93 they have a short life cycle, approximately 24 hours. They take over the brain\xe2\x80\x99s functions, turning the victim into a creep  zombie  with the sole purpose of spreading its contagion by spitting creeps into other bodies.'