b'Erina Defender \n'b'  Family:   Erina  \n'b'  Small   humanoid  ( erina ),  neutral  \n'b'  Armor Class  15 (chain shirt)  Hit Points  44 (8d6 + 16)  Speed  20 ft., burrow 20 ft.\n'b' STATS STR: 11 (+0) DEX:  14 (+2)  CON:  14 (+2)  INT:  13 (+1)  WIS:  12 (+1)  CHA:  11 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +4,  Perception  +3  Damage Resistances  poison  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Erina  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Smell . The erina has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Hardy . The erina has advantage on saving throws against poison. \n'b'  Spines . As the erina, except the spines now deal 5 (2d4) piercing damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The erina defender makes two Shortsword or Shortbow attacks. \n'b'  Shortsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Protective Interference . When a friendly creature the  e rina defender can see within 5 feet of it is the target of an attack, the defender can impose disadvantage on the attack roll. To do so, the defender must see the attacker and be wielding a melee weapon. \n'b'\n'b' ABOUT \n'b' This small humanoid has a slightly pointed face with bright, brown eyes and a black, snout-like nose. Its skin is covered in short, tan fur, and its head, shoulders, and back have smoothed-down quills.\xc2\xa0As the largest and hardiest of their kind, erina defenders take the defense of their home tunnels very seriously, and are quite suspicious of outsiders. Once an outsider proves himself a friend, they warm considerably, but until then defenders are quite spiky.'