b'Beowulf \n'b'  Family:   NPC  \n'b'  Medium   humanoid  ( human ),  lawful good   barbarian  (berserker)  20  \n'b'  Armor Class  18 ( Constitution  or scalemail, shield)  Hit Points  250 (20d12+120)  Speed  40 ft.\n'b' STATS STR: 24 (+7) DEX:  14 (+2)  CON:  22 (+6)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +13,  Con  +12  Skills   Athletics  +13,  Insight  +7,  Perception  +7,  Survival  +7  Damage Resistances  bludgeoning, piercing, and slashing (while raging)  Condition Immunities   charmed ,  frightened  (while raging)  Senses  passive  Perception  17  Languages  Olde English  Challenge  17 (18,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Brutal Critical . Beowulf can roll three additional weapon damage dice when determining the extra damage for a critical hit with a  melee attack . \n'b'  Danger Sense . Beowulf has advantage on  Dexterity  saving throws against effects that he can see, such as traps and spells. To gain this benefit, he can\xe2\x80\x99t be  blinded ,  deafened , or  incapacitated . \n'b'  Feral Instinct . Beowulf has advantage on  initiative  rolls. Additionally, if he is surprised at the beginning of combat and isn\xe2\x80\x99t  incapacitated , he can act normally on his first turn, but only if he enters his rage before doing anything else on that turn. \n'b'  Indomitable Might . If Beowulf\xe2\x80\x99s total for a  Strength  check is less than 20, he can use 24 in place of the total. \n'b'  Intimidating Presence . Beowulf can use his action to frighten someone with his menacing presence. When he does so, he chooses one creature within 30 feet that he can see. If the creature can see or hear Beowulf, it must succeed on a DC 15  Wisdom  saving throw or be  frightened  of Beowulf until the end of his next turn. On subsequent turns, Beowulf can use his action to extend the duration of this effect on the  frightened  creature until the end of his next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from Beowulf. If the creature succeeds on its saving throw, Beowulf can\xe2\x80\x99t use this feature on that creature again for 24 hours. \n'b'  Mindless Rage . Beowulf can\xe2\x80\x99t be  charmed  or  frightened  while raging. If he is  charmed  or  frightened  when he enters his rage, the effect is suspended for the duration of the rage. \n'b'  Rage . On his turn, Beowulf can enter a rage as a bonus action. His rage lasts until Beowulf is knocked  unconscious . Beowulf can also end his rage on his turn as a bonus action. Beowulf can go into a frenzy when he rages. If he does so, for the duration of his rage he can make a single melee weapon  attack  as a bonus action on each of his turns after his first turn raging. When his frenzied rage ends, he suffers one level of  exhaustion . While raging, he gains the following benefits:\n'b'\n'b'\n'b' Advantage on  Strength  checks and  Strength  saving throws, ? when he makes a melee weapon  attack  using  Strength  he gains a +4 bonus to the damage roll, ? and he has  resistance  to bludgeoning, piercing, and slashing damage. \n'b'  Reckless Attack . When Beowulf makes his first  attack  on his turn, he can decide to  attack  recklessly. Doing so gives him advantage on melee weapon  attack  rolls using  Strength  during this turn, but  attack  rolls against him have advantage until his next turn. \n'b'  Relentless Rage . If Beowulf drops to  0 hit points  while he\xe2\x80\x99s raging and doesn\xe2\x80\x99t die outright, he can make a DC 10  Constitution  saving throw. If he succeeds, he drops to 1 hit point instead. Each time he uses this feature after the first, the DC increases by 5. When he finishes a short or long rest, the DC resets to 10. \n'b'\n'b' FEATS \n'b'\n'b'  Power Attack . When Beowulf makes his first melee weapon  attack  in a turn using a heavy weapon, he can choose to take a \xe2\x80\x935 penalty to his melee weapon  attack  rolls in exchange for a +10 bonus to melee weapon damage. In addition, Beowulf can use a bonus action to make one melee weapon  attack  after he uses a melee weapon to reduce a creature to  0 hit points  or scores a critical hit with it. Beowulf can only use this feature on his turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Extra Attack . Beowulf attacks twice when he takes the  Attack  action (and can use a bonus action to  attack  a third time if both raging and frenzied). \n'b'  Unarmed .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 8 bludgeoning damage. \n'b'  Hrunting .  Melee Weapon Attack : +14 to hit, reach 5 ft., one target.  Hit : 12 (1d8+8) magical slashing damage or 13 (1d10+8) magical slashing damage if wielded in two hands. \n'b'  Giant\xe2\x80\x99s Sword .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 14 (2d6+7) slashing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Retaliation . When Beowulf takes damage from a creature that is within 5 feet of him, he can use his  reaction  to make a melee weapon  attack  against that creature. \n'b'\n'b' ABOUT \n'b' Hrothgar, king of the Danes, makes the great hall Heorot for his warriors to drink and revel in, but when the monstrous Grendel (a descendant of Cain) overhears their joy he is so pained by it that he goes to wreck the place as the revelers sleep, eating the men that he kills. Hrothgar beseeches the aid of Beowulf who waits in the mead hall for Grendel\xe2\x80\x99s next attack and proceeds to beat the monster to death with his bare hands, ripping off one of the monster\xe2\x80\x99s arms. Grendel\xe2\x80\x99s mother is enraged that her son was killed in such a way and she comes the next night, killing Hrothgar\xe2\x80\x99s favorite warrior \xc3\x86schere while Beowulf is elsewhere. Upon Beowulf\xe2\x80\x99s return they track the monster to a lake and, armed with a magical sword called Hrunting, the hero jumps in after her, discovering her cave lair at the bottom. Unfortunately the weapon proves ineffective so he throws it away until after the fight, taking up a giant\xe2\x80\x99s sword and hacking the monster to death with that instead. Hrunting is used to decapitate Grendel but dissolves in the creature\xe2\x80\x99s toxic blood, and the hero returns to gain many gifts from Hrothgar\xe2\x80\x94including another magical sword, this one called N\xc3\xa6gling. Half a century later and Beowulf is the wise king of Geatland\xe2\x80\x94part of what modern Sweden is now \xe2\x80\x93 when a dragon starts burning and killing his subjects indiscriminately after somebody steals a golden cup from its hoard. Beowulf, of course, goes out to meet it in single combat but N\xc3\xa6gling shatters in his hands and he is only saved from defeat by the bravery of his ally Wiglaf. While victorious, Beowulf suffers mortal wounds and passes soon after, his remains burned away on a pyre. \n'b' It\xe2\x80\x99s of interest that this might be the earliest known depiction of an actual fire-breathing dragon (F\xc3\xa1fnir breathed poison); this tale influenced Tolkien, who felt European literature featured only two significant dragons: \xe2\x80\x9c\xe2\x80\xa6we have but the dragon of the V\xc3\xb6lsungs, F\xc3\xa1fnir, and Beowulf\xe2\x80\x99s bane.\xe2\x80\x9d \n'b'  Background  Folk Hero. Beowulf is always able to rely on the hospitality of commoners to help him hide or rest provided he poses no danger in doing so, going so far as to shield him from being discovered (though not at the cost of their lives).'