b'Anemone Behemoth \n'b'  Huge   aberration ,  neutral  \n'b'  Armor Class  18 (natural)  Hit Points  290 (20d12+160)  Speed  40 ft., climb 40 ft., swim 30 ft.\n'b' STATS STR: 30 (+10) DEX:  14 (+2)  CON:  26 (+8)  INT:  4 (-3)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  slashing  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed , poison  Senses  blindsight 60 ft., passive  Perception  12  Languages  understands Deep Speech  Challenge  14 (11,500 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The anemone behemoth may breathe both water and air. \n'b'  Immovable . The behemoth gains advantage on ability checks involving grapples and shoves. \n'b'  Regeneration . The behemoth recovers 10 of its  hit points  at the start of its turn if it has at least 1 hit point. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The behemoth may make four attacks: two with its tentacles and two with its slam. \n'b'  Tentacles .  Melee Weapon Attack : +15 to hit, reach 15 ft., one target.  Hit : 15 (1d8+10) bludgeoning damage. The target must succeed on a DC 18  Constitution  save or take 6 (1d10) poison damage and become  poisoned  for 1 minute. If the target is a creature, it is  grappled  (escape DC 18). Until this grapple ends, the target is  restrained . The behemoth may only have up two creatures  grappled  at a time. \n'b'  Slam .  Melee Weapon Attack : +15 to hit, reach 15 ft., one target.  Hit : 20 (2d10+10) bludgeoning damage. \n'b'  Swallow Whole . As an action, the behemoth may swallow one  grappled  creature of  size  Large or smaller whole. The swallowed target is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the behemoth, and it takes 14 (4d6) acid damage at the start of each of the behemoth\xe2\x80\x99s turns. The behemoth can have only one Large, two Medium, or four Small creatures swallowed at a time. If the behemoth takes 30 points of damage or more from the swallowed creature(s) in a single turn, it must succeed on a DC 20  Constitution  save or regurgitate all swallowed creatures, which fall  prone  in a space within 10 feet of the behemoth. If the behemoth dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse using 15 feet of movement and exiting  prone . \n'b'\n'b' ABOUT \n'b' This massive horror has a rubbery humanoid body, with suction disks in place of feet. Its arms end in three thick fingers. In place of a head, the creature has a gaping, toothless mouth that is surrounded by long tentacles. The creature is brightly, almost garishly colored. \n'b' Anemone behemoths live in nearly any part of the sea. They can use their suction disks to walk up the side of sheer cliff faces, and they often hang above caves, waiting to strike at creatures leaving. They come in any color from deep blue green, to bright crimson, to black with silvery highlights. \n'b' Anemone behemoths are disturbing creatures of alien nature. They wander the seas aimlessly, and on rare occasions they attack seaside towns before disappearing back beneath the waves. Although the creatures display little actual intelligence, sometimes they have been found placing huge stones in strange geometric patterns that some sages claim mirror the stars above the waves. \n'b' Anemone behemoths attack with direct brutality, attempting to snatch up as many creatures as they can with their tentacles, and stuff them into their yawning maw. Their pulpy flesh is damage resistant, with most weapons bouncing harmlessly off and projectiles sticking uselessly between the fibers. As slashing weapons are rare under the waves, this makes the behemoth a fearsome creature for sea-dwelling races.'