b'Aquarian \n'b'  Medium   humanoid  (aquarian),  lawful evil  \n'b'  Armor Class  14 (shell armor)  Hit Points  27 (5d8 + 5)  Speed  30 ft., swim 50 ft.\n'b' STATS STR: 14 (+2) DEX:  15 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +4  Senses   darkvision  90 ft., passive  Perception  13  Languages  Aquan, Common,  Sahuagin   Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The aquarian can breathe air and water. \n'b'  Slippery . The aquarian has advantage on ability checks and saving throws made to escape a grapple. \n'b'\n'b' ACTIONS \n'b'\n'b'  Swordfish Sword .  Melee Weapon Attack : +4 to hit, reach 5 ft. one target.  Hit : 7 (1d10 + 2) slashing damage. \n'b'  Net .  Ranged Weapon Attack : +6 to hit, range 5/15 ft. one Large or smaller creature.  Hit : The target is  restrained . A creature can use its action to make a DC 11  Strength  check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 11) frees the target without harming it and destroys the net. \n'b'\n'b' ABOUT \n'b' Living under the sea are several unique races, and one of the least known are the aquarians. This race of secretive fish people lives far from most other humanoid communities. \n'b'  Undersea City . Their capital city is composed of extensive sea caves and labyrinthine tunnels. Other sea creatures, including many schools of fish, seals, sharks, and octopi share the settlement. \n'b'  Uneasy Alliance . The  sahuagin  used to be enemies of the aquarians but a recent treaty has changed all that. However, having an alliance with the devious sea devils is never easy.'