b'Werepanther \n'b'  Family:   Lycanthropes  \n'b'  Medium   humanoid  (human, shapechanger),  chaotic neutral  \n'b'  Armor Class  13  Hit Points  49 (9d8 + 9)  Speed  30 ft. (50 ft., climb 40 ft. in hybrid or panther form)\n'b' STATS STR: 14 (+2) DEX:  17 (+3)  CON:  12 (+1)  INT:  11 (+0)  WIS:  15 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +7  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, plus up to one other language (can\xe2\x80\x99t speak in panther form)  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Shapechanger . The werepanther can use its action to  polymorph  into a panther-humanoid hybrid, or into a panther, or back into its true form, which is  humanoid . Its statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Keen Smell . The werepanther has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pounce (Hybrid or Panther Form Only) . If the werepanther moves at least 15 feet straight toward a creature, and then hits it with a claws  attack , the target must succeed on a DC 12  Strength  saving throw, or be knocked  prone . If the target is  prone , the werepanther can make a bite  attack  against it as a bonus action. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack (Humanoid or Hybrid Form Only) . The werepanther makes two attacks with its shortswords or with its claws. \n'b'  Bite (Hybrid or Panther Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. If the target is a  humanoid , it must succeed on a DC 11  Constitution  saving throw, or be cursed with werepanther lycanthropy. \n'b'  Claws (Hybrid or Panther Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) slashing damage. \n'b'  Shortswords (Humanoid or Hybrid Form Only) .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'\n'b' About \n'b' Werepanthers tend towards the life of a lone hunter, with a haughty pride in their self-sufficiency, and a vicious streak bordering on sadistic, barely contained below the surface. Would-be allies would do well to avoid wounding a werepanther\xc2\x92s ego, for their loyalty is no sure thing, save to themselves.'