b'Pseudodragon \n'b'  Tiny   dragon ,  neutral good  \n'b'  Armor Class  13 (natural armor)  Hit Points  7 (2d4 + 2)  Speed  15 ft., fly 60 ft.\n'b' STATS STR: 6 (-2) DEX:  15 (+2)  CON:  13 (+1)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +4  Senses   blindsight  10 ft., darkvision 60 ft., passive Perception 13  Languages  understands Common and Draconic but can\xe2\x80\x99t speak  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Keen Senses : The pseudodragon has advantage on  Wisdom  (Perception) checks that rely on sight, hearing, or smell. \n'b'  Magic Resistance : The pseudodragon has advantage on saving throws against spells and other magical effects. \n'b'  Limited Telepathy : The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language. \n'b'  Actions \n'b'   Bite :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'  Sting :  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11  Constitution  saving throw or become  poisoned  for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake. \n'b'\n'b' About \n'b' This housecat-sized miniature dragon has fine scales, sharp horns, wicked little teeth, and a tail tipped with a barbed stinger. \n'b'  Familiar . This creature is an option for spellcasters using the  find familiar  spell. \n'b' Protective Familiar \n'b'  Source  TCR:FF \n'b' Some pseudodragons grow fond of individuals they consider to be particularly benevolent and heroic, happily participating in their adventures and contributing to their exploits. \n'b' This is an important decision that creates a protective bond between the  pseudodragon  and its companion (pseudodragons are naturally prideful and loathe the idea of having a \xe2\x80\x9cmaster\xe2\x80\x9d). \n'b' As long as they remain within 30 ft. of each other, they both gain a +2 bonus to their  Intelligence ,  Wisdom , and  Charisma  saving throws against magic.'