b'Tetomatli \n'b'  Large   construct ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  152 (16d10 + 64)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  10 (+0)  CON:  18 (+4)  INT:  5 (-3)  WIS:  11 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +8,  Perception  +3  Damage Resistances  acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison, psychic;  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  tremorsense 90 ft. (blind beyond this radius), passive  Perception  13  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Diving Head Slam . If the tetomatli is flying and moves at least 20 feet straight toward a target and then hits it with a head slam  attack  on the same turn, the tetomatli can use Tremor as a bonus action, if it is available. \n'b'  Heavy Flier . The tetomatli can fly up to 30 feet each round, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage. \n'b'  Magic Resistance . The tetomatli has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The tetomatli\xe2\x80\x99s weapon attacks are magical. \n'b'  Siege Monster . The tetomatli deals double damage to objects and structures. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The tetomatli makes one head slam  attack  and one wing buffet  attack . \n'b'  Head Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 21 (3d10 + 5) bludgeoning damage. If the tetomatli scores a critical hit against a target wearing metal armor, the target must succeed on a DC 15  Strength  saving throw or its armor is destroyed. A creature wearing magical armor has advantage on this saving throw. A creature wearing  adamantine armor  is unaffected. \n'b'  Wing Buffet .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage. \n'b'  Tremor  (Recharge 6). The tetomatli slams its head repeatedly into the ground, creating a magical shockwave. Each creature within 20 feet of the tetomatli must succeed on a DC 15  Dexterity  saving throw or be knocked  prone  and have disadvantage on  attack  rolls and  Dexterity  checks until the end of its next turn. \n'b'\n'b' ABOUT \n'b' This lumbering basalt construct has the body of a great ape and the wings of a  bat  instead of arms. \n'b' Its head ends in a wide stone mallet without a mouth, eyes, or nose. It taps its hammer-like head on the ground with an echoing thwack. \n'b'  Demon-forged Guardians . Tetomatlis are constructs created by the followers of the  demon  lord Mechuiti (Tome of Beasts, p. 88) to guard their most important shrines and temples. Tetomatli  creation  involves the sacrifice of multiple humans or apes, and they are tainted by chaos and evil as a result. \n'b' Tetomatlis are bloodthirsty guardians and enjoy crushing victims into a bloody paste. Since they first appeared, the secret of creating tetomatlis has spread to other  demon  cults and evil  golem  makers, allowing the creatures to slowly spread in number. \n'b'  Blind Behemoths . Tetomatlis are blind and deaf but can magically sense their surroundings by tapping their heads rapidly on the ground. Foiling the senses of a tetomatli is a difficult proposition, but the chaotic nature of the construct means that it can sometimes be tricked into leaving its post or stumbling into dangerous situations. \n'b'  Construct Nature . A tetomatli doesn\xe2\x80\x99t require air, food, drink, or sleep.'