b'Daimon, Drakaina \n'b'  Family:   Daimons  \n'b'\n'b'  Large   fiend ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  52 (7d10 + 14)  Speed  20 ft., fly 70 ft.\n'b' STATS STR: 20 (+5) DEX:  17 (+3)  CON:  15 (+2)  INT:  14 (+2)  WIS:  16 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  poison  Damage Resistances  fire; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   poisoned ,  prone   Skills   Deception  +7,  Perception  +6,  Performance  +7,  Persuasion  +7,  Stealth  +6  Senses   darkvision  60 ft., passive  Perception  16  Languages  Common, Infernal  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Magic Resistance . The drakaina has advantage on saving throws against spells and other magical effects. \n'b'  Song of Rest . The drakaina can perform a song while taking a  short rest . Any ally who hears the song regains an extra 1d6  hit points  if it spends any Hit Dice to regain  hit points  at the end of that rest. The drakaina can confer this benefit on itself as well. \n'b'  Spellcasting . The drakaina is a 4th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 15, +7 to hit with spell attacks). It has the following  bard  spells prepared:\n'b'\n'b'   Cantrips (at will) : friends,  mage hand ,  vicious mockery  \n'b'  1st level (4 slots) :  charm person ,  healing word ,  heroism ,  sleep ,  thunderwave  \n'b'  2nd level (3 slots) :  invisibility ,  shatter  \n'b'\n'b'  Taunt (2/day) . The drakaina can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the drakaina, the target must succeed on a DC 15  Charisma  saving throw or have disadvantage on ability checks,  attack  rolls, and saving throws until the start of the  bard \xe2\x80\x98s next turn. \n'b'  Actions \n'b'   Multiattack . The drakaina makes one short sword  attack  and one constrict  attack . \n'b'  Shortsword .  Melee Weapon Attack : +8 to hit, reach 5 ft., one creature.  Hit : 8 (1d6 + 5) slashing damage. \n'b'  Constrict .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage, and the target is  grappled  (escape DC 15) if it is a Large or smaller creature. Until this grapple ends, the target is  restrained , and the  lamia  can\xe2\x80\x99t constrict another target. \n'b'  About \n'b' This strange creature possesses the upper body of a beautiful woman and a coiling serpent tail instead of legs.\xc2\xa0It also has huge, bat-like wings that jut from its shoulder blades. \n'b' The most famous of the drakainai is Echidna, the mother of the drakones species and many other terrible monsters.\xc2\xa0Drakainas are rarely alone, preferring instead to send their minions into combat. A typical drakaina\xe2\x80\x99s coils are 20 feet long. The creature weighs about 3,800 pounds.\xc2\xa0Drakainai use their spells and spell-like abilities to confuse and weaken opponents before entering combat. \n'b'  Hades Bound . Drakainai roam Hades, looking for other minions to subjugate. They are native to the Second Circle of Infernus.'