b'Trollkin Grunt \n'b'  Family:   Trollkin  \n'b' The thick-skinned, staff-wielding trollkin shaman barks rough orders to her brutish bodyguards in their guttural language. The trollkin grunts level their spears and growl menacingly. \n'b'  Medium   humanoid  (trollkin),  neutral  \n'b'  Armor Class  14 (hide armor)  Hit Points  45 (6d8 + 18)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  16 (+3)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  60 ft., passive  Perception  10  Languages  Common, Trollkin  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Regeneration . The trollkin grunt regains 3  hp  at the start of its turn. If the shaman takes acid or fire damage, this trait doesn\xe2\x80\x99t function at the start of the shaman\xe2\x80\x99s next turn. The shaman dies only if it starts its turn with 0  hp  and doesn\xe2\x80\x99t  regenerate . \n'b'  Thick Hide . The trollkin grunt\xe2\x80\x99s skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin\xe2\x80\x99s AC. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The trollkin grunt makes two attacks, either with its spear or its longbow. \n'b'  Spear .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a  melee attack . \n'b'  Longbow .  Ranged Weapon Attack : +3 to hit, range 150/600 ft., one target.  Hit : 5 (1d8 + 1) piercing damage. \n'b'\n'b' About \n'b'  Guardians of the Lair . While the raiding bands of the trollkins pillage for their livelihood, trollkin grunts protect hearth and home, securing the base against other raiders.'