b'Doombat \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  15  Hit Points  59 (7d10 + 21)  Speed  10 ft., fly 50 ft.\n'b' STATS STR: 17 (+3) DEX:  18 (+4)  CON:  16 (+3)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3  Senses   blindsight  60 ft., passive  Perception  13  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Yip . Doombats constantly yip while in combat, and the noise interferes with the concentration of those attempting to cast spells. All creatures within a 30-foot radius that are maintaining concentration on a spell when the doombat yips must succeed on a DC 10  Constitution  saving throw or lose concentration on that spell. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The doombat makes one bite attack and one tail attack. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. \n'b'  Tail .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 8 (1d8 + 4) bludgeoning damage. \n'b'  Shriek (Recharge 5-6) . The doombat emits a piercing shriek. All creatures within a 60-foot radius must succeed on a DC 13  Wisdom  saving throw or be  poisoned  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful one. \n'b'\n'b' About \n'b' This creature appears as a giant black bat with glowing yellow eyes. \n'b' The doombat is a nocturnal hunter that desires living flesh to sustain it. The approach of a doombat can be heard long before the creature arrives on the scene, the yipping growing louder as the doombat draws closer. The doombat has a 10-foot wingspan, though specimens with wingspans reaching 25 feet have been reported. \n'b' Doombats enter melee with any living thing they encounter, yipping for the duration of the fight while attacking with their vicious bite and tail slash.'