b'Fear Liath \n'b' Echoing footsteps and brief glimpses reveal a tall, featureless gray figure that disappears as quickly as it appeared. \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  12  Hit Points  33 (6d10)  Speed  40 ft.\n'b' STATS STR: 17 (+3) DEX:  15 (+2)  CON:  10 (+0)  INT:  8 (-1)  WIS:  14 (+2)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +5,  Stealth  +6  Damage Immunities  poison  Condition Immunities   exhaustion ,  frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  any languages it knew in life  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Gray Curse . If  remove curse  is cast upon a fear liath, it is instantly destroyed. In addition, if the fear liath kills a  humanoid  creature, the fear liath is destroyed and the  humanoid  it killed rises as a fear liath in 1d4 hours. If  remove curse  is cast upon the cursed  humanoid  before it becomes a fear liath, the curse is broken. \n'b'  Unwatchable . The fear liath becomes incorporeal and appears as a dark gray shadow while any living creature looks directly at it. While incorporeal, it can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. While incorporeal, it also gains  resistance  to acid, fire, lightning, and thunder damage, and bludgeoning, piercing, and slashing damage from nonmagical attacks. The fear liath has no control over this trait. Unless surprised, a creature can avert its eyes to avoid looking directly at the fear liath at the start of its turn. If the creature does so, it can\xe2\x80\x99t see the fear liath until the start of its next turn, when it can avert its eyes again. If a creature looks at the fear liath, the fear liath becomes incorporeal. \n'b'  Actions \n'b'   Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning damage. The target must succeed on a DC 13  Constitution  saving throw or be  blinded  for 1 minute. It can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  About \n'b' The fear liath is a supernaturally thin, ten-foot-tall spectral giant that lurks in the passes between craggy mountain peaks.\xc2\xa0Graymen stalk travelers and take great pleasure in toying with their prey, typically by timing their footfalls half a step behind their quarry\xe2\x80\x99s. All who survive encounters with a fear liath tell of the sound of crunching mountain gravel only a few yards behind them-yet when they turned around, the form of their pursuer was hazy, gray, and utterly featureless. \n'b'  Freed by Slaughter . Fear liaths were once mortals and are bound to the Material Plane by a hex known as the Gray Curse.\xc2\xa0A  humanoid  slain by a fear liath becomes a Grayman itself, and the fear liath who passed the curse is free to move on to the afterlife. The origin of the first fear liaths is a mystery distorted by millennia of oral legend, but most tellers agree on one detail: the first fear liaths were vain human mountaineers who angered the god of the sun and were cursed to walk the earth as shadows, unable to be seen by other creatures for the rest of existence. \n'b'  Undead Nature . The fear liath doesn\xe2\x80\x99t require air, food, drink, or sleep.'