b'Clockwork Leviathan \n'b'  Family:   Clockwork  \n'b'\n'b'  Huge   construct ,  unaligned  \n'b'  Armor Class  21 (natural armor)  Hit Points  171 (18d12+54)  Speed  30 ft., swim 60 ft.\n'b' STATS STR: 23 (+6) DEX:  18 (+4)  CON:  16 (+3)  INT:  1 (-5)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  fire, poison, psychic  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Damage Vulnerabilities  lightning  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft.; passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'\n'b'  Winding . A clockwork leviathan can function for two weeks every time it is wound. A creature of at least Medium  size  can use an action to wind the clockwork soldier, restoring to it 1 hour of operating time; a creature of Small  size  can wind it at half this speed, and Tiny or smaller creatures are generally unable to wind the leviathan. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The clockwork leviathan makes two attacks: one with its bite and one constrict. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 13 (2d6 + 6) piercing damage. \n'b'  Constrict .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage and 22 (4d10) slashing damage, and the target is  grappled  (escape DC 20). Until this grapple ends, the creature is  restrained , and the clockwork leviathan can\xe2\x80\x99t constrict another target. \n'b'  Steam Breath (Recharge 5-6) . The clockwork leviathan exhales scorching steam in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15  Dexterity  saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one. A clockwork leviathan\xe2\x80\x99s breath weapon functions equally well above and underwater. \n'b'\n'b' About \n'b' Clockwork leviathans are equally capable of functioning on land and in water. Sailors who are haunted by the memories of these treacherous machines need not exaggerate their yarns, for the reality of an aquatic construct such as this holds enough terror in its story for even the hardiest of seafarers. \n'b' A clockwork leviathan\xe2\x80\x99s numerous metal plates and links are made of such resilient material that they never rust, even after long exposure to the briny sea waters that leviathans often patrol like massive, eel-like dragon has two webbed talons. Its tail ends in large and powerful-looking flukes. \n'b' As a constructed being, a clockwork leviathan doesn\xe2\x80\x99t eat, breathe, drink, or sleep. If it is not wound, it eventually becomes inert until it is wound again. \n'b' Clockwork leviathans are equally capable of functioning on land and in water. Sailors who are haunted by the memories of these treacherous machines need not exaggerate their yarns, for the reality of an aquatic construct such as this holds enough terror in its story for even the hardiest of seafarers. \n'b' A clockwork leviathan\xe2\x80\x99s numerous metal plates and links are made of such resilient material that they never rust, even after long exposure to the briny sea waters that leviathans often patrol. Clockwork leviathans are 25 feet long and weigh just over 3 tons.'