b'Quickling \n'b'  Small   fey ,  chaotic neutral  \n'b'  Armor Class  14 \n'b' Hit Points  16 (3d6 + 6) \n'b' Speed  100 ft.\n'b' STATS STR: 8 (-1) DEX:  18 (+4)  CON:  14 (+2)  INT:  11 (+0)  WIS:  18 (+4)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6 \n'b' Skills   Acrobatics  +8,  Sleight of Hand  +8,  Stealth  +8 \n'b' Damage Immunities  fire \n'b' Senses   darkvision  60 ft., passive  Perception  14 \n'b' Languages  Aklo, Common, Infernal \n'b' Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Cunning Action . A quickling can take the  Dash ,  Disengage , or  Hide  action as a bonus action on each of its turns. \n'b'  Innate Spellcasting . A quickling\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components: \n'b'\n'b'  At will :  dancing lights , fire bolt,  minor illusion  \n'b'  3/day :  burning hands  \n'b'  1/day each :  levitate ,  shatter  \n'b'\n'b'  Magic Weapons . A quickling\xe2\x80\x99s weapon attacks are considered magical for the purposes of overcoming damage resistances and immunities. \n'b'  Supernatural Speed. A quickling\xe2\x80\x99s supernatural speed means that attacks have disadvantage against it as long as it is not  grappled  or  restrained . If a quickling does not move over the course of its turn, it is  invisible  until the end of its next turn, or until it moves or takes an action. In addition, if a quickling fails its saving throw against the  slow  spell, it cannot use the benefits above and is  poisoned  until the  slow  effect on it ends.  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The quickling makes three attacks. \n'b'  Dagger .  Melee Weapon Attack : +6 to hit, reach 15 ft., one creature.  Hit : 6 (1d4 + 4) piercing damage and target must succeed on a DC 12  Constitution  saving throw against kava leaf poison or fall asleep for one hour or until  lesser restoration ,  remove curse , or similar is cast on the target. \n'b'\n'b' ABOUT \n'b' The quickling is an evil faerie creature that hates all other races (especially other fey). How they came to be evil and malign is still a mystery, but legend speaks of the first quicklings as being great sorcerers. Elven scholars believe these quickling sorcerers unleashed some spark of the arcane that was never meant for mortal creatures. Quicklings resemble small elves with large ears that rise to points above their heads. Their skin is pale blue to blue-white, and their hair is either silver or white. They prefer clothes of bright and boisterous colors; reds, yellows, silvers, blacks, and blues are among their favorites. Quicklings never wear armor.'