b'Celestial Aspect, Temperance \n'b'  Medium   celestial ,  lawful good  \n'b'  Armor Class  19 (natural armor)  Hit Points  231 (22d8 + 132)  Speed  30 ft., swim 30 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +13,  Wis  +13  Skills   Insight  +13,  Medicine  +13,  Nature  +11,  Perception  +13,  Survival  +13  Damage Resistances  radiant; bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed , exhausted,  frightened   Senses   darkvision  120 ft., passive  Perception  23  Languages  Celestial, telepathy 120 ft.  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'   Divine Awareness . Temperance knows if she hears a lie. \n'b'  Innate Spellcasting . Temperance\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 21, +13 to hit with spell attacks). She can innately cast the following spells, requiring no components:\n'b'\n'b'   At will :  create food and water , friends, purify food and water \n'b'  3/day each :  charm person ,  control water ,  dimension door , shape water,  thunderwave  (5th level) \n'b'  1/day each : commune,  expeditious retreat ,  revivify ,  suggestion  \n'b'\n'b'  Legendary Resistance (3/day) . If Temperance fails a saving throw, she can choose to succeed instead. \n'b'  Magic Resistance . Temperance has advantage on saving throws against spells and other magical effects. \n'b'  Magical Weapons . Temperance\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack . Temperance makes two  ranged attacks . \n'b'  Water Jet .  Ranged Weapon Attack : +12 to hit, range 80/320 ft., one target.  Hit : 27 (5d8 + 5) force damage plus 9 (2d8) radiant damage. \n'b'  Holy Toll (recharge 5-6) . Temperance can bang her two water containers together and create a wave of sound. Any creatures within 60 ft. must make a successful DC 20  Constitution  saving throw or be  deafened  and take 77 (22d6) force damage, half damage on a save. Any creature that succeeds on the saving throw is immune to the chime for the next 24 hours. \n'b'  Legendary Actions \n'b' Can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. Spent legendary actions are regained at the start of each turn. \n'b'   Cantrip . Temperance casts a cantrip. \n'b'  Shimmering Shield (Costs 2 Actions) . Temperance creates a shimmering, magical field around herself or another creature she can see within 60 ft. of her. The target gains a +2 bonus to until the end of Temperance\xe2\x80\x99s next turn. \n'b'  Healing Touch (Costs 2 Actions) . Temperance touches another creature. The target magically regains 30 (6d8 + 3)  hit points  and is freed from any curse, poison, blindness, or deafness. \n'b'  About \n'b' Temperance appears as a middle-aged woman holding two water containers. She is constantly moving water from one container to another. This symbolizes the healthy balance this celestial is intent on bringing into the world. She is dressed simply and doesn\xe2\x80\x99t immediately stand out in a crowd. However, if someone gets close to her, they soon realize they are in the presence of a powerful being. \n'b'  Peaceful Place . Although the world is a challenging place, Temperance preaches about forgiveness.\xc2\xa0She urges self-restraint and points out the good in every creature. This wise being knows that everyone and everything can play a part in the natural balance of the multiverse. \n'b'  Sacred Vessels . Temperance can use her magical vessels to protect herself or any allies. Using her magic, she can send out a powerful jet of water from the containers. She can also bang the water jugs together to send out a loud, holy sound. \n'b'  Maternal Moderation . Temperance encourages everyone to moderate their appetites and desires.\xc2\xa0For her this is a simple message to be more present, as truly conscious creatures will take better care of themselves.'