b'Dragon, Wasteland (Ancient) \n'b'  Family:   Dragon - Wasteland  \n'b'  Gargantuan   dragon ,  chaotic evil  \n'b'  Armor Class  22 (natural armor)  Hit Points  333 (18d20 + 144)  Speed  40 ft., burrow 30 ft., climb 40 ft., fly 80 ft.\n'b' STATS STR: 28 (+9) DEX:  10 (+0)  CON:  26 (+8)  INT:  16 (+3)  WIS:  15 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +7,  Constitution  +15,  Wisdom  +9,  Charisma  +11  Skills   Perception  +9,  Stealth  +7  Damage Immunities  force  Senses   blindsight  60 ft.,  darkvision  120 ft., passive  Perception  19  Languages  Common, Draconic  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'   Legendary Resistance (3/day) . If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Actions \n'b'   Multiattack . The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +16 to hit, reach 10 ft., one target.  Hit : 20 (2d10 + 9) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +16 to hit, reach 10 ft., one target.  Hit : 16 (2d6 + 9) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +16 to hit, reach 15 ft., one target.  Hit : 18 (2d8 + 9) bludgeoning damage. \n'b'  Frightful Presence . Each creature of the dragon\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Warped Energy Breath (Recharge 5-6) . The dragon blasts warped arcane energy in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20  Dexterity  saving throw, taking 90 (20d8) force damage on a failed save, or half as much damage on a successful one. \n'b'  Legendary Actions \n'b' The dragon can take 3  legendary actions , choosing from the options below. Only one  legendary action  option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent  legendary actions  at the start of its turn. \n'b'   Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail  attack . \n'b'  Wing Attack (Costs 2 Actions) . The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20  Dexterity  saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked  prone . The dragon can then fly up to half its flying speed. \n'b'\n'b' About \n'b' Rust-colored wings darken the sky, and a gout of bright energy erupts from the creature\xe2\x80\x99s jaws. \n'b' Dark-tempered beasts who rule the magic-blasted wastes with a merciless territoriality, wasteland dragons prowl among the ruins of dead cities and dust-blown, haunted and barren lands that once were verdant. \n'b'  Territorial for a Reason . They consider all other dragons to be enemies, but no creatures are so hated by wasteland dragons as spellcasters and any who employ magic. They blame spellcasters-somewhat correctly-for the state of the lands they roam and, indeed, for their own current form. \n'b' Though these dragons breed true, they were once of different breeds altogether before they were warped by an unfettered magical catastrophe and the foul energies brought through to this world from the Void. Their once-brilliant scales have dimmed to the color of rust and soil; their crests and horns have gone grey and withered; the lands they rule now host horrors which even they must fear; and their natural defenses have been warped and supplanted by the very energies which wrought so much destruction. Dragons have long memories, and these atrocities, as far as they are concerned, could have happened yesterday. Thus they attack, without warning or mercy, any who trespass, showing spellcasters particular cruelty. \n'b'  Predatory Zeal by Necessity . Dedicated carnivores, wasteland dragons prefer to eat recent arrivals to their land. Beyond the practical consideration that they would likely kill the newcomers in any case, creatures corrupted by the wastes can be hazardous in unpredictable ways; poison, infections, and infestations can occur, and the taste of wastelands creatures is incredibly foul. When they are unable to find travelers or migratory animals, wasteland dragons hunt the livestock of settlements, confident that few would dare pursue them to their horrifying homelands afterward. \n'b'  Deadly Hoards . The hoard of a wasteland dragon might contain a good deal of very old coins and treasures in the conventional sense, but they also possess dangers of their own. These dragons often bring home curious devices, arcane tomes, and relics of the dead places in which they live, some likely infused with forbidden magic. Though the dragons have little use for such things other than to add to a collection, a plundered hoard could spell disaster for the world outside.'