b'Mummy Acolyte \n'b'  Family:   Mummies  \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  11 (natural armor)  Hit Points  39 (6d8 + 12)  Speed  20 ft.\n'b' STATS STR: 11 (+0) DEX:  9 (-1)  CON:  14 (+2)  INT:  8 (-1)  WIS:  16 (+3)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +1,  Religion  +3  Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  the languages it knew in life  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Spellcasting . The acolyte is a 6th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 13, +5 to hit with spell attacks). The acolyte has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips :  sacred flame ,  thaumaturgy  \n'b'  1st level (4 slots) :  command ,  guiding bolt ,  shield of faith  \n'b'  2nd level (3 slots) :  hold person ,  spiritual weapon  \n'b'  3rd level (3 slots) :  dispel magic  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The acolyte can use its Dreadful Glare and makes one  attack  with its Cursed Touch. \n'b'  Cursed Touch .  Melee Weapon Attack : +2 to hit, reach 5 ft., one creature.  Hit : 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12  Constitution  saving throw, or be cursed with mummy rot (p.86). \n'b'  Dreadful Glare . The acolyte targets one creature it can see within 60 feet of it. If the target can see the acolyte, it must succeed on a DC 10  Wisdom  saving throw against this magic, or become  frightened  until the end of the acolyte\xe2\x80\x99s next turn. If the target fails the saving throw by 5 or more, it is also  paralyzed  for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies with a challenge rating of 3 or less for the next 24 hours.'