b'Mistwalker \n'b'  Medium   undead ,  neutral good or chaotic evil\n'b' STATS STR: 8 (-1) DEX:  18 (+4)  CON:  10 (+0)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  14  Hit Points  45 (10d8)  Speed  30 ft.  Skills   Deception  +5,  Persuasion  +5  Damage Resistances  acid, fire, lightning, thunder  Damage Immunities  cold, necrotic, poison; bludgeoning, piercing, and slashing from non-magical weapons  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses  passive  Perception  10  Languages  the languages it knew in life  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Mist Walk . As a bonus action the mistwalker can  teleport  up to 30 feet within the boundaries of a fog or mist. \n'b'  Misty Sight . A mistwalker sees through fog and mist as if it were crystal clear, but anything outside the fog is heavily  obscured  to the mistwalker. \n'b'  Insubstantial . A mistwalker has disadvantage on any ability check or saving throw to avoid the effects of wind, and if the roll fails those effects are doubled. \n'b'  Actions \n'b'   Chilling Touch .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : target must succeed at a DC 14  Constitution  saving throw or take 9 (2d8) necrotic damage and reduce its maximum  hit points  by the same amount. A creature reduced to 0 maximum  hit points  dies. \n'b'  Tactics \n'b' A mistwalker almost always avoids a direct fight, although an evil one might use its chilling touch to tip the balance of a trap that it springs. \n'b' Description \n'b' Mistwalkers appear as wispy, insubstantial shapes, and may glow a pale green like the color of grave mold. They coalesce from thick fogs, although to an observer they may appear to be corporeal figures emerging from that fog. \n'b'  Children of the Mist . Mistwalkers emerge only on nights when a thick fog rises. They first appear over the spot where they died, but then they are free to roam wherever the fog extends. If stranded outside of the fog they quickly dissipate, only to reform on the next foggy night. \n'b'  Tortured Souls . Most of these spirits are only looking for release, and will ask mortals to help them with unfinished tasks, sometimes as simple as delivering a message to the living. Before leaving to their final rest they will often show their gratitude by revealing a cache of treasure, or sharing a valuable secret. Some mistwalkers are thoroughly evil, however, and for the sheer delight of seeing mortals suffer will trick the living into performing errands that lead to traps or other dangers.'