b'Acolyte, Asaatthi \n'b'  Family:   NPC  \n'b'\n'b'  Medium   humanoid  (asaatthi),  any alignment  \n'b'  Armor Class  11  Hit Points  9 (2d8)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  12 (+1)  CON:  10 (+0)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Medicine  +4,  Religion  +2  Perception  +4  Damage Resistances  poison  Senses   darkvision  30 ft., passive  Perception  14  Languages  Asaatth and any one language  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Asaatthi Resistance . The asaatthi has advantage on saving throws against poison. \n'b'  Asaatthi Weapon Training . The asaatthi is proficient with the falchion, scimitar, and war fan. \n'b'  Reptilian Mind . The asaatthi has advantage on saving throws against being  charmed . \n'b'  Spellcasting . The acolyte is a 1st-level spellcaster. Their spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  light ,  sacred flame ,  thaumaturgy  \n'b'  1st level (3 slots) : awareness ward\xe2\x80\xa0,  bless ,  cure wounds  \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4+1) piercing damage. \n'b'  Club .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 2 (1d4) bludgeoning damage. \n'b'  War fan .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4+1) slashing damage.'