b'Devil, Salt \n'b'  Medium   fiend  (devil),  lawful evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  93 (11d8 + 44)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  18 (+4)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +4,  Con  +7,  Cha  +5  Skills   Perception  +5,  Stealth  +4  Damage Resistances  acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  15  Languages  Celestial, Common, Gnoll, Infernal, telepathy 120 ft.  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the  devil\xe2\x80\x99s   darkvision . \n'b'  Magic Resistance . The devil has advantage on saving throws against spells and other magical effects. \n'b'  Innate Spellcasting . The devil\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 13). The devil can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  darkness  \n'b'  1/day each :  harm ,  teleport  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The devil makes two Scimitar attacks. \n'b'  Scimitar .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage. If the target is neither undead nor a construct, it must make a DC 15  Constitution  saving throw, taking 5 (1d10) necrotic damage on a failure or half as much on a success. Plants, oozes, and creatures with the Amphibious,  Water Breathing , or Water Form traits have disadvantage on this saving throw. If the saving throw fails by 5 or more, the target also gains one level of  exhaustion .'