b'Begedhi Mother Plant \n'b'  Large   plant ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  95 (10d10 + 40)  Speed  10 ft., climb 10 ft.\n'b' STATS STR: 20 (+5) DEX:  10 (+0)  CON:  18 (+4)  INT:  10 (+0)  WIS:  17 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +8,  Wis  +7  Skills   Perception  +7,  Stealth  +4 (+8 in plant-filled terrain)  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  acid, lightning  Condition Immunities   charmed ,  frightened ,  prone   Senses  blindsight 30 ft., passive  Perception  9  Languages  Understands Common but can\xe2\x80\x99t speak, telepathy 500 ft. (only with seedlings and parasites it produces)  Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Entangling Vines. The area within 10 feet of the mother plant is  difficult terrain . A creature that starts its turn in this area must succeed on a DC 16  Strength  saving throw or be  restrained . As an action, it can repeat the save, freeing itself on a success. Other begedhi are immune to this effect.  \n'b'  Legendary  Resistance  (2/Day) . When the mother plant fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The mother plant has advantage on saving throws against spells and other magical effects. \n'b'  Regeneration . The mother plant regains 10  hit points  at the start of its turn. If the mother plant takes fire damage this trait doesn\xe2\x80\x99t function at the start of its next turn. The mother plant dies only if it starts it turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The mother plant makes two tentacle attacks and uses its Spores action if it is  ready . \n'b'  Implant Parasite . The mother plant forces a begedhi parasite down the throat of an  unconscious  or  paralyzed  creature within 15 feet, or a creature it is grappling. \n'b'  Tentacle .  Melee Weapon Attack : +9 to hit, reach 15 ft., one target.  Hit : 10 (2d4 + 5) piercing damage and the target is  grappled  (escape DC 15). A creature  grappled  by a tentacle is  restrained  and can\xe2\x80\x99t speak or cast spells with verbal components. The mother plant has two tentacles, each of which can only grapple one target. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The mother plant can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The mother plant regains spent legendary  actions  at the start of its turn. \n'b'\n'b'  Tentacle Lash . The mother plant makes one tentacle  attack . \n'b'  Ingrain (Costs 2 Actions) . The mother plant regains 10  hit points . \n'b'  Rampant Growth (Costs 2 Actions) . If the mother plant suffered fire damage since its last turn, its regeneration functions normally at the start of its next turn. \n'b'\n'b' LAIR ACTIONS \n'b' On  initiative  count 20 (losing  initiative  ties), the mother plant can take a lair action to cause one of the following magical effects: the mother plant can\xe2\x80\x99t use the same effect two rounds in a row: \n'b'\n'b' Grasping vines and tentacles erupt in a 10-foot radius centered on a point on the ground the mother plant can see within 120 feet of it. The area becomes  difficult terrain , and each creature there must succeed on a DC 15  Strength  saving throw or be  restrained  by the vines. A  restrained  creature can be freed if it or another creature takes an action to make a DC 15  Strength  check and succeeds. The vines and tentacles recede into the ground if the mother plant uses this action again, or when the mother plant dies. Other begedhi are immune to this effect. \n'b' The mother plant animates a tree or other large plant it can see within 120 feet of it. The animated plant lashes or slams at a creature within 10 feet of it (treat as a tentacle  attack  from the mother plant that deals bludgeoning damage). The plant remains animated until  initiative  count 20 on the following round. If the plant is grappling a creature at that time, it goes rigid, trapping the creature. The creature can attempt to escape as normal, but gains advantage on any further attempt as long as the plant is inanimate. \n'b' The mother plant causes normal plants in the area to suddenly grow impossibly long and dense in a 20-foot radius centered on a point on the ground she can see within 120 feet. The area is heavily obscured by the  plant growth  and is  difficult terrain . This effect lasts until  initiative  count 20 on the following round. \n'b'\n'b' REGIONAL EFFECTS \n'b' The region containing a mother plant\xe2\x80\x99s lair is warped the begedhi\xe2\x80\x99s presence, which creates one or more of the following effects: \n'b'\n'b' Flowering plants and fragrant herbs grow in abundance within 2 miles of the mother plant\xe2\x80\x99s lair, more densely closer to the lair itself. In the lair itself, the perfume of the plants is almost enough to  cover  the smell of decay from the mother plant\xe2\x80\x99s past victims. \n'b' Poisonous plants become more frequent within 6 miles of the lair. Many of these appear harmless until ingested. \n'b' Areas of wild  plant growth  within 6 miles of the lair grow faster and thicker, but leave \xe2\x80\x9cnatural\xe2\x80\x9d pathways that draw animals and people closer to the mother plant\xe2\x80\x99s lair. If the mother plant dies, the conditions surrounding the lair return to normal over the course of 1d10 days. \n'b'\n'b' ABOUT \n'b' Giant tumorous seeds comprise the majority of this plant, which sits atop a nest of writhing, thorny tentacles. \n'b'  Apotheosis . Once seedlings become mother plants, complete with fully grown parasites, their demeanor changes. The spore cloud they release covers a larger area and compels living creatures to move closer to them. The plants\xe2\x80\x99 tentacles then sprout wicked thorns to ensnare prey more effectively and infect them with parasites. These victims then travel to other locations where they slowly rot, perish, and sprout more seedlings. \n'b' A begedhi mother plant\xe2\x80\x99s lair is full of plants, and disturbingly close to populated areas or well-used paths and roads. Some secluded corner of the lair contains the remains of creatures the plant fed upon, as well as those of hosts for its parasitic children.'