b'Dwarf Plague-Host \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  157 (15d8 + 90)  Speed  20 ft.\n'b' STATS STR: 18 (+4) DEX:  6 (-2)  CON:  22 (+6)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +10,  Wis  +5  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  11  Languages  understands the languages it knew in life, but can\xe2\x80\x99t speak  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Cadaverous Appearance . While the plague-host is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Dwarven Undead Fortitude . If damage reduces the plague-host to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-host drops to 1 hit point instead. On a failure it is not immediately destroyed, but falls  prone  and remains conscious. While it has  0 hit points , the plague-host can\xc2\x92t regain any  hit points , automatically fails any saving throws, and dies if it suffers a single hit that deals 5 or more damage. At the end of its next turn, the plague-host dies. \n'b'  Actions \n'b'   Multiattack . The plague-host makes two slam attacks. If it is grappling a creature, it then makes a bite  attack . \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage, and the target is  grappled  (escape DC 12). Until this grapple ends, the plague-host can\xe2\x80\x99t use its slam against another target. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one creature the plague-host is grappling.  Hit : 11 (2d6 + 4) piercing damage. Additionally, living creatures must succeed on a DC 18  Constitution  saving throw, or take 9 (2d8) necrotic damage and contract the zombie necrosis disease (p.192). \n'b'  Pestilent Discharge (Recharge 5-6) . The plague-host spews a mix of infectious fluids in a 15-foot cone. Living creatures in the area must make a DC 18  Constitution  saving throw, taking 13 (3d8) necrotic damage and contracting the zombie necrosis disease (p.192) on a failed save, or taking half as much damage on a successful one. Creatures immune to the  poisoned  condition are immune to this disease. Until the end of its next turn, the plaguehost\xc2\x92s melee weapon attacks deal an additional 4 (1d8) necrotic damage, and creatures have disadvantage on  Constitution  saving throws against disease inflicted by the plague-host\xc2\x92s bite. \n'b'  Legendary Actions \n'b' The plague-host can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The plaguehost regains spent legendary  actions  at the start of its turn. \n'b'   Lurch . The plague-host moves up to 5 feet, without provoking opportunity attacks. \n'b'  Attack (Costs 2 Actions) . The plague-host makes one slam or bite  attack . \n'b'  About \n'b' Combining the inherent toughness of a  dwarf  with the tenacity of their  undead  form,  dwarf  zombies are incredibly difficult to kill.'