b'Skeleton, Minotaur \n'b'  Family:   Skeletons  \n'b'  Large   undead ,  lawful evil  \n'b'  Armor Class  12 (natural armor)  Hit Points  67 (9d10 + 18)  Speed  40 ft.\n'b' STATS STR: 18 (+4) DEX:  11 (+0)  CON:  15 (+2)  INT:  6 (-2)  WIS:  8 (-1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Vulnerabilities  bludgeoning  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned ;  Senses   darkvision  60 ft., passive Perception 9  Languages  understands Abyssal but can\xe2\x80\x99t speak  Challenge  2 (100 XP) \n'b' Special Traits \n'b'   Charge : If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14  Strength  saving throw or be pushed up to 10 feet away and knocked prone. \n'b'  Actions \n'b'   Greataxe :  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 17 (2d12 + 4) slashing damage. \n'b'  Gore :  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. \n'b'  About \n'b' A terrible composition of bones rattles before you, with an ivory bovine skull set atop a giant  humanoid  skeleton.'