b'House Drake, Shadowless \n'b'  Family:   Drake  \n'b'  Small   dragon ,  neutral evil  \n'b'  Armor Class  13  Hit Points  33 (6d6 + 12)  Speed  15 ft., fly 60 ft.\n'b' STATS STR: 13 (+1) DEX:  16 (+3)  CON:  15 (+2)  INT:  17 (+3)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +5,  Perception  +4,  Stealth  +5  Condition Immunities   paralyzed ,  unconscious   Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Deep Speech, Draconic  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Cosmic Blight . A creature exposed to cosmic blight must succeed on a DC 12  Constitution  saving throw or become diseased. The disease has no effect for 7 days. After 7 days, the diseased creature gains a level of  exhaustion . Thereafter, the creature repeats the saving throw whenever it finishes a long rest. On a failed save, the creature gains another level of  exhaustion . The disease ends when the creature makes two successful saving throws against the disease. \n'b'  Hoard Blight . A creature that spends more than an hour in the presence of a shadowless house drake\xe2\x80\x99s hoard, or any item taken from a shadowless house drake\xe2\x80\x99s hoard, is exposed to cosmic blight. If the shadowless house drake fails to visit its hoard for 7 days, the items are no longer blighted. \n'b'  Innate Spellcasting . The drake\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13). The drake can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  1/day each :  charm person ,  darkness ,  fear  \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage, and the target is exposed to cosmic blight. \n'b'  Blight Breath (Recharge 5-6) . The drake exhales dark vapor in a 10-foot cone. Each creature in that area must make a DC 13  Constitution  saving throw. On a failed save, the target takes 10 (3d6) fire damage and is exposed to cosmic blight. On a success, the target takes half as much damage and isn\xe2\x80\x99t exposed to cosmic blight. \n'b'\n'b' ABOUT \n'b' Terrestrial societies have made a number of ill-fated journeys to the stars. \n'b' Humanoids often take companions on such trips, and diminutive house drakes -the favored pets of the rich and powerful in certain metropolises-are no exception. Yet, as evidenced by the corrupt and malignant beings that often return from extraplanetary expeditions, perhaps it is better for some beings to simply stay home. While many who return from the void are changed, it seems that house drakes are especially prone to such changes-and rarely for the better. Twisted by great evil beings residing in the farthest corners of space, these drakes continue their former activities of collecting hoards, terrorizing imps, and consorting with students of arcane academies, but with little of the carefree joy they may have once exhibited. All their capricious fervor is replaced with conniving, ruthless malice. Furthermore, these warped individuals bear none of the friendly nature that house drakes are known for and tend to spend much of their time brooding over stolen treasures. \n'b' The transformed house drake\xe2\x80\x99s appearance is what gives these creatures their moniker; their formerly lustrous and healthy violet scales change to a matte, bruised purple-black that scatters no light. Even the drake itself seems to cast no shadow, or its shadow is otherwise hazy and indistinct even in the hardest light. \n'b' A shadowless house drake\xe2\x80\x99s tail also bears signs of the malformation, seemingly broken and rendered lifeless. \n'b' Shadowless house drakes are almost exclusively found in certain cosmopolitan cities. Unlike their mundane brethren, however, these shadowy dragons are not bound to just one planet.'