b'Vampiric Warrior \n'b'  Family:   Vampires  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  18 (plate)  Hit Points  102 (12d8 + 48)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  19 (+4)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +7,  Wisdom  +3  Skills   Athletics  +7,  Perception  +3  Damage Resistances  necrotic; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   exhaustion ,  frightened   Senses  darkvision 60 ft., passive  Perception  13  Languages  any languages it knew in life  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'\n'b'  Regeneration . The vampiric warrior regains 10  hit points  at the start of its turn if it has at least 1 hit point and isn\xe2\x80\x99t in sunlight or running water. If the vampiric warrior takes radiant damage or damage from holy water, this trait doesn\xe2\x80\x99t function at the start of the vampiric warrior\xe2\x80\x99s next turn. \n'b'  Turning Defiance . The vampiric warrior and any zombies or skeletons within 15 feet of it have advantage on saving throws against effects that turn undead. \n'b'  Vampire Weaknesses . The vampiric knight has the following flaws:\n'b'\n'b'\n'b'  Forbiddance . The vampiric warrior can\xe2\x80\x99t enter a residence without an invitation from one of the occupants. \n'b'  Harmed by Running Water . The vampiric knight takes 20 acid damage when it ends its turn in running water. \n'b'  Stake to the Heart . The vampiric knight is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place. \n'b'  Sunlight Hypersensitivity . The vampiric warrior takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks. \n'b'\n'b'  Undead Nature . A vampiric warrior doesn\xe2\x80\x99t require air. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The vampiric warrior makes four Greatsword attacks. \n'b'  Greatsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Heavy Crossbow .  Ranged Weapon Attack : +5 to hit, range 100/400 ft., one target.  Hit : 7 (1d10 + 2) piercing damage. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one willing creature, or a creature that is  grappled  by the vampiric warrior, incapacitated, or  restrained .  Hit : 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampiric warrior regains  hit points  equal to that amount. The reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its h it point maximum to 0. \n'b'\n'b' Reactions \n'b'\n'b'  Parry . The vampiric warrior adds 2 to its AC against one  melee attack  that would hit it. To do so, the vampiric warrior must see the attacker and be wielding a melee weapon.'