b'Field Commander \n'b'  Medium   humanoid  (any race),  any alignment  \n'b'  Armor Class  17 (breastplate, 19 with shield)  Hit Points  170 (20d8 + 80)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  18 (+4)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +5,  Cha  +7  Skills   Athletics  +8,  Investigation  +5,  Perception  +5,  Persuasion  +6  Condition Immunities   frightened   Senses  passive  Perception  15  Languages  Common and one other language  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aura of Courage . As long as the field commander is conscious, all allies within 10 feet of it are immune to being  frightened . \n'b'  Aura of Protection . As long as the field commander is conscious, all allies within 10 feet of it have advantage on saving throws. \n'b'  Spellcasting . The field commander is a 14th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 16, +8 to hit with spell attacks). It knows the following  paladin  spells:\n'b'\n'b'\n'b'  1st level (4 slots) :  command ,  cure wounds ,  divine favor ,  heroism ,  protection from evil and good ,  shield of faith  \n'b'  2nd level (3 slots) :  aid ,  find steed ,  magic weapon  \n'b'  3rd level (3 slots) :  revivify  \n'b'  4th level (1 slot) :  death ward  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The field commander makes three attacks. \n'b'  Longsword .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if wielded in two hands. If the target is a creature, the field commander can expend a spell slot as part of the  attack  to add one of the following effects:\n'b'\n'b'\n'b' The target takes extra radiant damage equal to 1d8 per slot level \n'b' The target must succeed on a DC 16  Constitution  saving throw or be  stunned  until the end of its next turn \n'b' The target must succeed on a DC 16  Wisdom  saving throw or be  frightened  for 1 minute. The target can make a new saving throw at the end of each of its turns, overcoming its fright on a success. \n'b'\n'b' REACTIONS \n'b'\n'b'  Bolster Soldier . When the field commander sees an allied creature within 10 feet of it struck by a weapon  attack , it can use its  reaction  to call encouragement, granting that creature 5 (1d10)  temporary hit points . \n'b'\n'b' ABOUT \n'b' Field commanders are the men and women who enact the battle plans of their superiors. They lead their forces from the front and stand as assuring bastions of victory in even the most chaotic melee.'