b'The Flesh \n'b'  Medium   aberration ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  78 (12d8 + 24)  Speed  30 ft., (climb 30 ft. and swim 30 ft. in true form)\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  14 (+2)  INT:  8 (\xe2\x80\x931)  WIS:  13 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   charmed ,  frightened   Skills   Deception  +4,  Insight  +5  Senses   darkvision  60 ft., passive  Perception  11  Languages  the languages the host creature knew in life Challenge 4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The flesh can breathe air and water. \n'b'  Amorphous (True Form Only) . The flesh can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Mimicry (Assumed Form Only) . The flesh can mimic the sounds and voice of its assumed form. A creature that hears these sounds can tell they are imitations with a successful DC 14  Wisdom  ( Insight ) check. \n'b'  Regeneration . The flesh regains 5  hp  at the start of its turn. If the flesh takes acid or fire damage, this trait doesn\xe2\x80\x99t function at the start of the flesh\xe2\x80\x99s next turn. The flesh dies only if it starts its turn with 0  hp  and doesn\xe2\x80\x99t  regenerate . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The flesh makes two Slam attacks or two Manipulate Flesh attacks. \n'b'  Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. \n'b'  Manipulate Flesh . The flesh can choose one of the following  attack  options:\n'b'\n'b'\n'b'  Manifold Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 14 (4d4 + 4) piercing damage, and the target can\xe2\x80\x99t regain  hit points  until the start of the flesh\xe2\x80\x99s next turn. \n'b'  Tentacle .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage, and the target is  grappled  (escape DC 13). Until this grapple ends, the target is  restrained . The flesh can have up to two tentacles, each of which can grapple only one target. \n'b'  Acidic Mucus .  Ranged Weapon Attack : +4 to hit, range 60 ft., one target.  Hit : 14 (4d6) acid damage, and the target takes 7 (2d6) acid damage at the start of its next turn unless the target immediately uses its  reaction  to wipe off the mucus. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Assume Form . The flesh consumes the corpse of a Medium or smaller Humanoid or Beast within 5 feet of it and transforms into that creature. Its statistics, other than its  size , are the same in the new form. Any equipment it is wearing or carrying melds into the new form. It can\xe2\x80\x99t activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its true, aberrant form if it dies, makes a Manipulate Flesh  attack , or uses Assume Form while transformed.'