b'Afya Archmage \n'b'  Medium   undead ,  any alignment  \n'b'  Armor Class  12 (15 with  mage armor )  Hit Points  99 (18d8 + 18)  Speed  30 ft. \n'b' s\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  12 (+1)  INT:  20 (+5)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Intelligence  +10,  Wisdom  +7  Skills   Arcana  +15,  History  +15  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver  Damage Immunities  necrotic, poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses  darkvision 60 ft., passive  Perception  12  Languages  any six languages  Challenge  14 (11,500 XP) \n'b' Special Traits \n'b'\n'b'  Incorporeal Movement . The afya archmage can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Magic Resistance . The afya archmage has advantage on saving throws against spells and other magical effects. \n'b'  Shadow Sight . Magical  darkness  doesn\xe2\x80\x99t impede the afya archmage\xe2\x80\x99s  darkvision . \n'b'  Shadow Stealth . While in dim light or darkness, the afya archmage can take the  Hide  action as a bonus action. \n'b'  Shadow Walk  (3/day). As a bonus action while in dim light or darkness, the afya archmage can  teleport  to an unoccupied space it can see within 30 feet that is also in dim light or darkness. \n'b'  Spellcasting . The afya archmage is an 18th-level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 18, +10 to hit with spell attacks). The afya archmage can cast  disguise self  and  invisibility  at will and has the following spells prepared:\n'b'\n'b'\n'b'  Cantrips  (at will): fire bolt,  light ,  mage hand ,  prestidigitation ,  shocking grasp  \n'b'  1st level  (4 slots):  detect magic ,  identify ,  mage armor ,  magic missile  \n'b'  2nd level  (3 slots):  detect thoughts ,  mirror image ,  misty step  \n'b'  3rd level  (3 slots):  counterspell ,  fly ,  lightning bolt  \n'b'  4th level  (3 slots):  banishment ,  fire shield ,  stoneskin  \n'b'  5th level  (3 slots):  cone of cold ,  scrying ,  wall of force  \n'b'  6th level  (1 slot):  globe of invulnerability  \n'b'  7th level  (1 slot):  teleport  \n'b'  8th level  (1 slot):  mind blank  \n'b'  9th level  (1 slot):  time stop  \n'b'\n'b'  Sunlight Sensitivity . While in sunlight, the afya archmage has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' Actions \n'b'\n'b'  Dagger .  Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'  Life Drain .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 28 necrotic damage and the target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0.'