b'Carri\xc3\xa8re \n'b'  Medium   undead ,  lawful Neutral  \n'b'  Armor Class  13 (natural armor) \n'b' Hit Points  38 (7d8 + 7) \n'b' Speed  0 ft., fly 50 ft. (hover)\n'b' STATS STR: 1 (-5) DEX:  13 (+1)  CON:  12 (+1)  INT:  13 (+1)  WIS:  16 (+3)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Insight +5 \n'b' Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  necrotic, poison \n'b' Condition Immunities  charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious \n'b' Senses  darkvision 60 ft., passive Perception 13 \n'b' Languages  Understands all languages it knew in life but can only speak via Limited Telepathy (see below) \n'b' Challenge  2 (450 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Aura of Fear . Any Beast or Humanoid that starts its turn within 10 feet of the carri\xc3\xa8re while it is visible must attempt a DC 12 Wisdom saving throw. On a failure, until the end of the creature\xe2\x80\x99s next turn, it is frightened and has disadvantage on Charisma checks. Creatures that have rolled a Charisma (Deception) check within the past minute have disadvantage on the saving throw. \n'b'  Consume Life . If the carri\xc3\xa8re deals damage to a creature that is frightened or has rolled a Charisma (Deception) check within the past minute, after the damage is dealt, the carri\xc3\xa8re can force the target to roll a DC 11 Wisdom saving throw. On a failure, the  creature drops to 0 hit points. \n'b'  Incorporeal Movement . The carri\xc3\xa8re can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Limited Telepathy . The carri\xc3\xa8re can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn\xe2\x80\x99t allow the receiving creature to telepathically respond. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The carri\xc3\xa8re makes two Ectoplasmic Touch attacks. \n'b'  Ectoplasmic Touch . Melee Spell Attack: +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) psychic damage, and the target is covered in a slimy residue that reduces its speed by 10 feet until the end of its next turn. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Innate Invisibility . The carri\xc3\xa8re goes from being invisible to being visible, or vice versa. \n'b'\n'b' ABOUT \n'b' A carri\xc3\xa8re is a vengeful ghost that targets false mediums, phony priests, or those who falsely claim to commune with the dead. Frequently appearing at hoax s\xc3\xa9ances to  attack  the participants, the carri\xc3\xa8re turns the fantasies created by the false medium into terrifying and deadly realities. The carri\xc3\xa8re often appears either as the ghostly form of a person the medium is feigning to attempt to contact, someone the medium knew in life, or a famous person from history that the medium would know. Once the carri\xc3\xa8re appears it slaughters the medium first, then locks the doors and windows within the room to trap everyone else within. After they have been trapped, this dreadful apparition takes the form of the helpless s\xc3\xa9ance atiendees\xe2\x80\x99 fallen loved ones and drains the lifeforce from them, one by one. \n'b' In addition to its very presence turning someone\xe2\x80\x99s blood cold, the carri\xc3\xa8re has many ways to torment and kill its victims beyond simply taking the form of fallen loved ones. It sends the voices of deceased family into the minds of its victims using its telepathy, dritis through walls and covers its victims with thick ectoplasm, and worst of all, drinks the life of those who fear it. While not as powerful as other ghosts, the carri\xc3\xa8re makes up for its lack of power with its cruelty and malice.'