b'Clockwork Spider \n'b'  Tiny   construct ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  1 (2d4 \xe2\x80\x93 4)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 2 (-4) DEX:  15 (+2)  CON:  7 (-2)  INT:  7 (-3)  WIS:  10 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +6  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   darkvision  60 ft., tremorsense 120 ft. ,passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  0 (0 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Transform . A creature attuned to the clockwork spider can speak its command word to cause it to transform into a small gramophone or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. \n'b'  Record (true Form Only) . The clockwork spider can perfectly record up to one hour of sound that it can hear. \n'b'  Playback (gramophone Form Only) . The clockwork spider can replay any sound it has recorded. \n'b'  Translate (gramophone Form Only) . The clockwork spider can speak the translation of written or spoken standard language that it can see or hear. Otherwise, the spider cannot speak. \n'b'\n'b' ACTIONS \n'b'\n'b'  Self Destruct . To retain important information, the clockwork spider can explode, destroying itself. Creatures within 5 feet of the spider must make a DC 10  Dexterity  saving throw, taking 1 fire damage on a failed save. \n'b'\n'b' ABOUT \n'b' Clockwork spiders are delicate arachnoid constructs built for espionage, designed to gather delicate information from people and places important enough to be warded against conventional stealth and scrying. Spiders can record and perfectly recreate whatever sounds they hear for a short time, making them ideal for capturing the secrets of powerful enemies. \n'b' Originally a  drow  device inspired by the craft of their  svirfneblin  slaves, spiders were used to great effect in the dark political games of their underground cities before spreading to the black markets of the surface. Spiders are impossible to replicate by any but the most brilliant artificers, making them a near-priceless boon to any guild spy or scheming noble.'