b'Denizen of Leng \n'b'  Medium   aberration ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  93 (11d8 + 44)  Speed  40 ft.\n'b' STATS STR: 14 (+2) DEX:  18 (+4)  CON:  19 (+4)  INT:  18 (+4)  WIS:  17 (+3)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +7,  Intelligence  +7,  Charisma  +8  Skills   Arcana  +7,  Deception  +8,  Insight  +6,  Perception  +6,  Stealth  +7  Damage Resistances  cold, lightning  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  16  Languages  all  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Regeneration . The denizen of Leng regains 5  hit points  at the start of its turn if it has at least 1 hit point and its planar connection to its homeworld of Leng isn\xe2\x80\x99t interrupted. If its ability to  plane shift  (or other form of planar travel) is suppressed, this trait doesn\xe2\x80\x99t function at the start of the denizen of Leng\xe2\x80\x99s next turn. \n'b'  Rejuvenation . If the denizen of Leng dies in a location not on its homeworld, it returns to life in 4d6 hours on its homeworld of Leng, regaining all its  hit points  and becoming active again. \n'b'  Sneak Attack (1/turn) . The denizen of Leng deals an extra 17 (5d6) damage when it hits a target with a weapon  attack  and has advantage on the  attack  roll, or when the target is within 5 feet of one of its allies that isn\xe2\x80\x99t incapacitated and the denizen of Leng doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'  Innate Spellcasting . The denizen of Leng\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 16, +8 to hit with spell attacks). The denizen of Leng can innately cast the following spells, requiring no material components:\n'b'\n'b'   3/day each :  detect thoughts , hypnotic patter,  levitate , minor image \n'b'  1/day each :  locate object ,  plane shift  (self only) \n'b'    Actions \n'b'   Multiattack . The denizen of Leng makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 11 (2d6 + 4) piercing damage and the target must succeed on a DC 15  Constitution  saving throw or incur one level of  exhaustion . \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 8 (1d8 + 4) slashing damage. \n'b'  About \n'b' Wrapped from head to toe in tattered leather robes, this creature appears almost human at first glance. The longer one looks, however, the more one becomes aware of strange and terrifying realities beneath the fa\xc3\xa7ade. \n'b' Denizens of Leng are remote, alien, and inscrutable, much like their distant, well- hidden home realm. Scholars argue endlessly over whether Leng is a physical realm like other planes- secreted among the Outer Planes, according to some-or a more ephemeral dimension of dreams and shadows. What is known for certain is that its native inhabitants can travel freely among the planes, both individually using an innate power and also aboard great black-sailed ships. They venture out in search of exotic slaves, magic items, and gems, for which they have an insatiable greed. Gems always make up the greatest portion of their treasure. It is also known that the denizens of Leng are involved in an ages-old war against the monstrous, intelligent spiders that infest their homeland. \n'b' Travelers from Leng always go abroad in voluminous robes and head-wrappings similar to those of desert people, to disguise their true origin. In their disguises, they can readily pass as elves or short humans. Stripped of their robes and hoods, they reveal horned brows, clawed fingers, mouths ringed by tentacles, and cloven, double- jointed legs like a goat\xe2\x80\x99s.'