b'Sworn Protector \n'b'  Medium   undead ,  lawful good  \n'b'  Armor Class  20 (plate, shield)  Hit Points  152 (16d8 + 80)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  10 (+0)  CON:  20 (+5)  INT:  10 (+0)  WIS:  18 (+4)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +11,  Intimidation  +8,  Perception  +10  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses  blindsight 30 ft.,  darkvision  60 ft., passive  Perception  20  Languages  Common  Challenge  17 (18,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Armor Form . When the sworn protector drops to  0 hit points , its soul is destroyed but its armor and weapons keep fighting. In this form, the sworn protector has AC 20, 100  hit points ,  resistance  to cold, fire, thunder; bludgeoning, piercing, and slashing from nonmagical attacks, immunity to necrotic, poison, psychic, radiant, thunder damage. Its creature type becomes construct. \n'b'  Brute (Armor Phase) . When the sworn protector hits a creature with a melee weapon  attack , the weapon deals one extra die of its damage (included in the  attack ). \n'b'  Ethereal Sight (Soul Phase) . The sworn protector can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Immutable Form (Armor Phase) . The sworn protector is immune to any spell or effect that would alter its form. \n'b'  Innate Spellcasting. (Soul Phase) . The sworn protector\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will : spare the dying \n'b'  3/day each :  detect evil and good ,  shield ,  shield of faith  \n'b'\n'b'  Magic Resistance . The sworn protector has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The sworn protector\xe2\x80\x99s weapon attacks are magical. \n'b'  Turn Immunity (Soul Phase) . The sworn protector has immunity against effects that turn undead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sworn protector makes four melee weapon attacks, one with its shield bash and three with its mace. \n'b'  Mace .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) force damage, or 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) force damage in the armor phase. \n'b'  Shield Bash .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) bludgeoning damage plus 7 (2d6) force damage or 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) force damage in the armor phase. If the target is a Medium or smaller creature, it must succeed on a DC 13  Strength  saving throw or be forced  prone . \n'b'  Frightening Gaze (Soul Phase) . The sworn protector fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 16  Wisdom  saving throw against this magic or be  frightened  for 1 minute. The  frightened  target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target\xe2\x80\x99s saving throw is successful or the effect ends for it, the target is immune to the sworn protector\xe2\x80\x99s gaze for the next 24 hours. \n'b'\n'b' ABOUT \n'b' Some warriors devote themselves to the protection of a holy place, an artifact, a person of importance to their deities, or something or someone else they hold dear. Sadly, the wheels of fate don\xe2\x80\x99t always spin in favor of these holy warriors. In such a case, though their body may pass, their soul refuses to abandon their task. These souls clutch onto life, hoping to honor their sacred promises of defending what they are sworn to protect. Thus, they are bound to their armors, just as they are bound to their quest. \n'b' When a soul becomes a sworn protector, it forms a special connection with its armor and weapons. Even if the soul is somehow slain, the armor and weapons keep fighting as if they want to fulfill the promises of their wielder. \n'b'  Two Phases . There are phrases such as \xe2\x80\x9carmor phase\xe2\x80\x9d and \xe2\x80\x9csoul phase\xe2\x80\x9d in the following block. \xe2\x80\x9cArmor phase\xe2\x80\x9d refers to the sworn protector after its soul is slain and \xe2\x80\x9csoul phase\xe2\x80\x9d refers to it before it is slain. One must first slay the soul of the sworn protector before the armor phase takes place.'