b'Goblin Siege Engine \n'b'  Family:   Goblin  \n'b'  Huge   construct ,  unaligned  \n'b'  Armor Class  20 (natural armor) \n'b' Hit Points  178 (17d10 + 85) \n'b' Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  10 (+0)  CON:  20 (+5)  INT:  3 (\xe2\x80\x934)  WIS:  11 (+0)  CHA:  1 (\xe2\x80\x935)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, fire \n'b' Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons \n'b' Condition Immunities   blinded ,  charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned  \n'b' Senses   darkvision  120 ft., passive  Perception  10 \n'b' Languages  understands the languages of its creator but can\xe2\x80\x99t speak \n'b' Challenge  11 (7,200 XP) \n'b' Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Adaptable Locomotion . Moving through  difficult terrain  doesn\xe2\x80\x99t cost the siege engine extra movement. In addition, it has advantage on ability checks and saving throws made to escape a grapple or end the  restrained  condition. \n'b'  Ambulant Bunker . The fortified turret of a goblin siege engine offers its riders limited protection from outside attacks, serving as a mobile blockhouse. Riders wield ranged weapons, and warlords, spellcasters, or other persons of interest  command  battles from its advantageous heights. Cosmetic alterations and unique weapon replacements have been seen on individual siege engines. \n'b'  Ready to Rumble . In addition to its six mechanical legs, a goblin siege engine can often be recognized by the radial acid jet beneath its turret, which allows it to handily dispatch enemies en masse. Other main armaments exist, however, from the relative banality of heavy ballistae to the splendor of arcane cannons. \n'b'  Construct Nature . The siege engine doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Defensive Mount . The siege engine can serve as a mount for one Large creature, up to four Medium creatures, or up to six Small or smaller creatures. While mounted, creatures riding in the siege engine\xe2\x80\x99s turret gain half  cover . \n'b'  Immutable Form . The siege engine is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The siege engine has advantage on saving throws against spells and other magical effects. \n'b'  Siege Monster . The siege engine deals double damage to objects and structures. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The siege engine makes three Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 22 (3d10 + 6) bludgeoning damage. \n'b'  Acid Jet (Recharge 5\xe2\x80\x936) . The siege engine sprays a jet of acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 17  Dexterity  saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' Six segmented, insect-like limbs support a body resembling a squat, wooden tower surrounded by a steel parapet. Goblinoid riders within the armored turret take aim with their crossbows as the spidery metallic construct expertly navigates the crowded battlefield. The awful sound of the device\xe2\x80\x99s mechanical stride is almost as disconcerting as the unhinged taunts from its riders. \n'b' Goblin siege engines were pioneered by derro engineers to  aid  their goblinoid allies. A siege engine faultlessly performs the commands of its creator or possessor and cannot do much more than defending itself if left without direction. The madcap versatility of a goblin siege engine makes it a valuable addition to any army or warband on the move, but these rare constructs can also protect derro and  goblin  settlements from more industrious aggressors.'