b'Grove Swarm \n'b'  Gargantuan swarm of Large   plants , unaligned \n'b'  Armor Class  16 (natural armor)  Hit Points  217 (15d20+60)  Speed  50 ft., climb 30 ft.\n'b' STATS STR: 25 (+7) DEX:  6 (-2)  CON:  18 (+4)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, piercing  Condition Immunities   charmed ,  frightened ,  grappled ,  petrified ,  prone ,  restrained ,  stunned   Senses  passive  Perception  10  Languages  Druidic, Sylvan \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . The swarm has advantage on saving throws made against spells and other magical effects. \n'b'  Regeneration . The swarm regains 10  hit points  at the start of its turn if it has at least 1 hit point. \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Large plant. The swarm can\xe2\x80\x99t regain  hit points  from spells or potions, and it cannot gain  temporary hit points . \n'b'  Titanic . The swarm fills a 50-foot radius circle and ignores  difficult terrain . \n'b'\n'b' ACTIONS \n'b'\n'b'  Thrash .  Melee Weapon Attack : +12 to hit, reach 0 ft., all creatures in the swarm\xe2\x80\x99s space.  Hit : 24 (5d6+7) magical slashing damage and the target is  grappled  (escape DC 22).'