b'Weretyrannosaurus \n'b'  Family:   Lycanthropes  \n'b'  Huge   giant  (shapechanger),  chaotic evil  \n'b'  Armor Class  16 (scale male in humanoid form); 14 (natural in hybrid or tyrannosaurus form)  Hit Points  207 (18d12+90)  Speed  50 ft., swim 50 ft.\n'b' STATS STR: 29 (+9) DEX:  14 (+2)  CON:  20 (+5)  INT:  12 (+1)  WIS:  18 (+4)  CHA:  18 (+9)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +14,  Con  +10,  Wis  +9,  Cha  +9  Skills   Arcana  +6,  Athletics  +14,  Perception  +9  Damage Resistances  cold \n'b' Damage Immunities lightning, thunder, bludgeoning, piercing, and slashing damage from nonmagical weapons that aren\xe2\x80\x99t silvered  Senses   darkvision  60 ft., passive  Perception  19  Languages  Common, Giant (cannot speak in giant scorpion form)  Challenge  14 (11,500 XP) \n'b' SPECIAL Traits \n'b'\n'b'  Amphibious . The weretyrannosaurus can breathe air and water. \n'b'  Innate Spellcasting . The weretyrannosaurus\xe2\x80\x99 innate spellcasting ability is  Charisma  (spell save DC 17). The weretyrannosaurus can innately cast the following spells without requiring components:\n'b'\n'b'\n'b'  At will :  detect magic ,  feather fall ,  levitate ,  light  \n'b'  3/day each :  control weather ,  water breathing  \n'b'\n'b'  Shapechanger . The weretyrannosaurus can use its action to  polymorph  into a tyrannosaurus-hybrid or a tyrannosaurus, or its true form, which is a  storm giant . Its statistics, other than the changes noted, are the same in each form. Any equipment it\xe2\x80\x99s wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The weretyrannosaurus makes two attacks, only one of which can be with its bite. \n'b'  Greatsword (Humanoid or Hybrid Form Only) .  Melee Weapon Attack : +14 to hit, reach 10 ft., one target.  Hit : 30 (6d6+9) slashing damage. \n'b'  Rock (Humanoid or Hybrid Form Only) .  Ranged Weapon Attack : +14 to hit, range 60/240 ft., one target.  Hit : 35 (4d12+9) bludgeoning damage. \n'b'  Bite (Tyrannosaurus or Hybrid Form Only) .  Melee Weapon Attack : +14 to hit, reach 10ft., one target.  Hit : 35 (4d12+9) piercing damage. If the target is Medium or smaller, it is  grappled  (escape DC 17). Until the grapple ends, the target is  restrained  and the weretyrannosaurus can\xe2\x80\x99t bite another target. If the target is a Large or larger humanoid or giant, it must succeed on a DC 17  Constitution  saving throw or be cursed with weretyrannosaurus lycanthropy. \n'b'  Lightning Strike (Recharge 5-6,  Storm Giant  or Hybrid Form Only) . The weretyrannosaurus hurls a  lightning bolt  at a point it can see within 500 ft. Each creature within 10 ft. of the target point must succeed on a DC 17  Dexterity  saving throw or take 54 (12d8) lightning damage, or half damage on a successful save. \n'b'\n'b' ABOUT \n'b' This massive beast has a huge, well-muscled head, armed with dagger-sized teeth, and powerful arms that carry a heavy sword. \n'b' Weretyrannosaurus are extremely rare creatures as giants are typically the only creatures able to support the curse. \n'b' Within the race of storm giants, weretyrannosaurus tend to be carefully watched by outsiders. If they can keep their savage nature in check, they are champions on the battlefield. Much more often they are seen as destructive forces of nature, like the most violent and unpredictable of storms. \n'b' This bestial humanoid has dark fur, streaked with white. Its claws are massive, and its teeth gleam in the dusk.'