b'Demon, Cambion \n'b'  Family:   Demons  \n'b'  Medium   fiend  (demon),  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  45 (7d8 + 14)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  13 (+1)  CON:  14 (+2)  INT:  13 (+1)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid, cold, fire  Damage Immunities  lightning, poison  Condition Immunities   poisoned   Senses  darkvision 60 ft., passive  Perception   Languages  Abyssal, Common, telepathy 30 ft.  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The cambion\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 12). It can cast the following spells, requiring no material components.\n'b'\n'b'   3/day :  command  \n'b'  1/day each :  charm person ,  enthrall  \n'b'\n'b'  Actions \n'b'   Multiattack . The cambion makes two weapon attacks. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) slashing damage. \n'b'  Scimitar .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. \n'b'  Longbow .  Melee Weapon Attack : +3 to hit, range 150/ft., one target.  Hit : 5 (1d8 + 1) piercing damage. \n'b'  About \n'b' When an incubus procreates with a humanoid in the Abyss, and the mortal parent resides on that plane throughout the pregnancy, the gestating child absorbs enough Abyssal energy to be born not as a half-demon, but as a type of humanoid demon known as a cambion. \n'b' Cambions are true outsiders. The majority of cambions have red skin, horns on their heads, and cloven hooves for feet-the fiendish aspects of cambions\xe2\x80\x99 appearance don\xe2\x80\x99t range as widely as those of tieflings. A typical cambion stands 6 feet tall and weighs 190 pounds.'