b'Animal, Vulture (Giant) \n'b'  Family:   Bird  \n'b'  Large   beast ,  neutral evil  \n'b'  Armor Class  10  Hit Points  22 (3d10 + 6)  Speed  10 ft., fly 60 ft.\n'b' STATS STR: 15 (+2) DEX:  10 (+0)  CON:  15 (+2)  INT:  6 (-2)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3  Senses  passive Perception 13  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Keen Sight and Smell. The vulture has advantage on  Wisdom  (Perception) checks that rely on sight or smell.  \n'b'  Pack Tactics : The vulture has advantage on an attack roll against a creature if at least one of the vulture\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Multiattack : The vulture makes two attacks: one with its beak and one with its talons. \n'b'  Beak :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) piercing damage. \n'b'  Talons :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) slashing damage. \n'b'  About \n'b' A  giant vulture  has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.'