b'Wight, Blood \n'b'  Family:   Wight  \n'b'  Large   undead ,  neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  95 (10d10 + 40)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  15 (+2)  CON:  18 (+4)  INT:  13 (+1)  WIS:  13 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +7,  Stealth  +5  Damage Resistances  fire, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t silvered  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  17  Languages  the languages it knew in life  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Magic Weapons . The wight\xe2\x80\x99s weapon attacks are magical. \n'b'  Sunlight Sensitivity . While in sunlight, the wight has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Actions \n'b'   Multiattack . The blood wight makes one claw attack and one life drain attack. \n'b'  Claws .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 14 (2d8 + 5) slashing damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 15). The wight can grapple only one target. \n'b'  Engulf . The wight engulfs one creature it has  grappled , and the grapple ends. While engulfed, the creature is  blinded  and  restrained , it has total cover against attacks and other effects outside the wight, and it takes 27 (6d8) necrotic damage at the start of each of the wight\xe2\x80\x99s turns. If the wight takes 30 damage or more on a single turn from a creature inside it, the wight must succeed on a DC 15  Constitution  saving throw at the end of that turn or regurgitate all engulfed creatures, which fall  prone  in a space within 5 feet of the wight. If the wight dies, all engulfed creatures explode out from the corpse, falling  prone  15 feet away. \n'b'  Life Drain .  Melee Weapon Attack : +8 to hit, reach 5 ft., one creature.  Hit : 11 (2d6 + 4) necrotic damage. The target must succeed on a DC 15  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this  attack  rises 24 hours later as a  zombie  under the wight\xe2\x80\x99s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time. \n'b'  About \n'b' This creature looks like a tattered and desiccated humanoid about 8 feet covered in fresh blood which seems to ooze and weep from its body. \n'b' Its clothes hang in rags and are soaked in blood as well. Its hands end in sharpened claws and its eyes display no signs of life. \n'b' When a living creature bleeds to death on unholy ground, its corpse sometimes returns to life as a blood wight. Evil priests of Orcus, Jubilex, Lucifer and various other demon princes and devil lords often hold dark rituals where they bleed a living creature to death in order to create a blood wight. Blood wights generally detest living creatures, but if created by a clerical or necromantic ritual, the created blood wight will not harm its creator (unless attacked first). Blood wights are solitary creatures though occasionally more than one of these creatures is encountered (particularly when they have been created by an evil cleric or necromancer). \n'b' A blood wight stands 8 to 10 feet tall and weighs 400 to 550 pounds. It appears much as it did in life but its body constantly weeps and oozes blood, even leaving footprints as it moves across the ground. Blood wights that could speak in life retain the knowledge of all languages they knew, but for the most part blood wights do not communicate either with others of their kind or with living creatures (including their creator). \n'b' A blood wight enters combat slashing with its claws. Given a chance, it grabs the closest opponent and engulfs it, holding it inside its body until it drowns. Drowned foes are ejected from the blood wight\xe2\x80\x99s body into a heap on the ground (the blood wight later devours any creature it kills).'