b'Plantoid King \n'b'  Medium   plant ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  112 (15d8 + 45)  Speed  0 ft., fly 40 ft.\n'b' STATS STR: 16 (+3) DEX:  17 (+3)  CON:  16 (+3)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  bludgeoning, piercing  Condition Immunities   blinded , deafened,  exhaustion   Senses  passive  Perception  13  Languages  telepathy 120 ft. (only with other plantoids)  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Magic Resistance . The plantoid king has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Multiattack . The plantoid king can use its Control and make up to three attacks with its tendrils. \n'b'  Tendrils .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) slashing damage, and the target is  grappled  (escape DC 13). Until this grapple ends the creature is  restrained , and the plantoid can\xe2\x80\x99t use this tendrils on another target. The plantoid has three tendrils that it can  attack  with. \n'b'  Control .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target  grappled  by the plantoid, incapacitated or  restrained .  Hit : 7 (1d8 + 3) piercing damage, and the creature must make a DC 13  Wisdom  saving throw or be  charmed  by the plantoid for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The king plantoid can communicate with the controlled creature telepathically to a distance of 30 feet. If the plantoid maintains contact with the creature it can attempt to exert control indefinitely after five successful Control attempts. The indefinitely controlled creature must repeat the  Wisdom  saving throw every 4 hours, ending the effect on itself after two consecutive successes. Creatures that remain under the control of the plantoid for longer than 5 days become mindless servitors permanently.'