b'Dragonette, Sedge \n'b'  Tiny   dragon ,  neutral  \n'b'  Armor Class  13 (natural armor) \n'b' Hit Points  27 (5d4 + 15) \n'b' Speed  20 ft., swim 50 ft.\n'b' STATS STR: 14 (+2) DEX:  10 (+0)  CON:  16 (+3)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Nature  +2,  Stealth  +4 \n'b' Damage Resistances  poison \n'b' Condition Immunities   poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  14 \n'b' Languages  Common, Draconic \n'b' Challenge  1/2 (100 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Swamp Camouflage . The sedge dragonette has advantage on  Dexterity  ( Stealth ) checks made to  hide  in swampy terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Spines .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 4 (1d4 + 2) piercing damage, and a spine sticks into the target. Until a creature takes an action to remove the spine, the target has disadvantage on  attack  rolls. \n'b'  Reeking Breath (Recharge 5\xe2\x80\x936) . The dragonette exhales a cloud of nauseating gas in a 15-foot cone. Each creature in the area must succeed on a DC 13  Constitution  saving throw or be  poisoned  for 1 minute. A  poisoned  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Boggy Presence (1/Day) . The sedge dragonette transmutes the ground in a 10-foot-radius centered on it into a muddy soup for 10 minutes. For the duration, any creature, other than a sedge dragonette, moving through the area must spend 4 feet of movement for every 1 foot it moves. \n'b'\n'b' REACTIONS \n'b'\n'b'  Prickly Defense . When a creature the sedge dragonette can see hits the dragonette with a  melee attack  while within 5 feet of it, the dragonette can make one Spines  attack  against the creature. \n'b'\n'b' ABOUT \n'b' Though shy, some sedge dragonettes are willing to serve patient and calm spellcasters as a familiar. Such dragonettes have the following trait. \n'b' The dragonette can serve another creature as a familiar, forming a magic,  telepathic bond  with that willing companion. While the two are bonded, the companion can sense what the dragonette senses as long as they are within 1 mile of each other. While the dragonette is within 10 feet of its companion, the companion has  resistance  to poison damage and is immune to the  poisoned  condition. At any time and for any reason, the dragonette can end its service as a familiar, ending the  telepathic bond . \n'b' Familiar \n'b' This low-slung dragon is no larger than a skunk. Sharp teeth jut from the lower jaw, and the fine spines flat against its back are almost  invisible  until the dragon reflexively fans them out. \n'b' Sedge dragonettes are native to swamps and bogs where they nest in tall copses of soggy marsh grass. Long ago, they were bred to protect valuable papyrus thickets, but their shyness led them to avoid confrontation when possible. Instead, their innate curiosity and interest in the goings-on around them led them to becoming knowledgeable about their environs and its denizens. Rangers and druids who are well versed in boggy terrain often seek out the local sedge dragonettes to determine the bog\xe2\x80\x99s health and the recent activities of its inhabitants. \n'b'  Introverted Scalykin . Sedge dragonettes rarely seek company. They don\xe2\x80\x99t prefer isolation, nor are they antisocial. Their standoffishness is the result of a shyness common to their species. It is unknown whether their diffidence was intentionally sought when the creatures were first bred or is a result of the inhospitable environment where they thrive. Creatures that slowly and patiently break through the emotional shell find the dragonettes to be among their fiercest friends.'