b'Hobgoblin Offering Guard \n'b'  Family:   Hobgoblin  \n'b'  Medium   humanoid  (hobgoblin),  lawful evil  \n'b'  Armor Class  19 (breastplate, shield)  Hit Points  90 (12d8 + 36)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  15 (+2)  CON:  16 (+3)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +5,  Wisdom  +5  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Goblin  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Abyssal Blessing of Orcus . The hobgoblin offering guard gains 5  temporary hit points  when it reduces a hostile creature that is not undead to  0 hit points . \n'b'  Unholy Strike . Once on each of the hobgoblin offering guard\xe2\x80\x99s turns when it hits a creature with a weapon  attack , the hobgoblin offering guard can cause the attack to deal an extra 4 (1d8) necrotic damage to the target. \n'b'  Unholy Weapon . Orcus bolsters his follower\xe2\x80\x99s strikes in battle, imbuing their weapons with the ability to paralyze a foe (included in the attack). In the hands of any but a true follower of Orcus, an unholy weapon loses its power to paralyze a foe. \n'b'  Spellcasting . The hobgoblin offering guard is a 3rd-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). It has the following  cleric  spells prepared:\n'b'\n'b'   Cantrips (at will) :  guidance ,  resistance ,  thaumaturgy  \n'b'  1st level (4 slots) :  bane ,  cure wounds ,  protection from evil and good  \n'b'  2nd level (2 slots) :  blindness/deafness ,  enhance ability  \n'b'\n'b'  Actions \n'b'   Multiattack . The hobgoblin offering guard makes two attacks with its battleaxe. \n'b'  Unholy Battleaxe .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. If the target is a creature other than an  elf  or undead, it must succeed on a DC 10  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Caress of Orcus (Recharges after a Short or Long Rest) .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) necrotic damage, and the target\xe2\x80\x99s  Strength  score is reduced by 1d3. The target dies if this reduces its  Strength  to 0. Otherwise, the reduction lasts until the target finishes a short or  long rest . If a non-evil humanoid dies from this  attack , a  shadow  rises from the corpse in 24 hours under the  hobgoblin  offering guard\xe2\x80\x99s control, unless the humanoid is restored to life or its body is destroyed. The guard can have no more than two shadows under its control at one time.'