b'Skeleton, Monarch \n'b'  Family:   Skeletons  \n'b' An undead monarch, tight white skin clinging to its skeletal visage and a crooked oversized crown dangling precariously from the top of its skull, stares with glee at the coming battle. \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  16 (chain mail)  Hit Points  142 (15d8 + 75)  Speed  30 ft.\n'b' STATS STR: 21 (+5) DEX:  14 (+2)  CON:  20 (+5)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +6  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks not made with silver  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  12  Languages  the languages it knew in life  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Master Tactician . The monarch skeleton and any skeletons within 30 feet of it have advantage on  attack  rolls against a creature if at least one of the skeleton\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Sovereign\xe2\x80\x99s Command . As a  bonus action , the monarch commands a  skeleton  within 30 feet of it to make one  attack  as a  reaction  against a creature the monarch attacked this round. \n'b'  Turning Defiance . The monarch skeleton and any skeletons within 30 feet of it have advantage on saving throws against effects that turn undead. \n'b'  Undead Nature . The monarch skeleton doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Multiattack . The monarch skeleton makes two dreadblade attacks. \n'b'  Dreadblade .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 17  Constitution  saving throw or its  hp  maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a  long rest . The target dies if this effect reduces its  hp  maximum to 0. \n'b'  Grasp of the Grave (Recharge 5-6) . Each non- skeleton  creature within 30 feet of the monarch must succeed on a DC 16  Dexterity  saving throw or be  restrained  by ghostly, skeletal hands for 1 minute. A  restrained  target takes 10 (3d6) necrotic damage at the start of each of its turns. A creature, including the target, can take its action to break the ghostly restraints by succeeding on a DC 16  Strength  check. \n'b'  About \n'b'  Undead King . Necromantic energy seeps from the monarch and warps the reality of the mortal world it corrupts. It brings all that appear before it to their knees in reverence. A powerful arcane necromancer could discover and unlock the ability to command armies of undead with the remains of a monarch skeleton, but such research risks madness. \n'b'  Dread Blade . The blade the monarch wields is a powerful and cursed weapon when in the hands of the monarch. Infused with corruption, it slices through what remains of a mortal coil. \n'b'  Ghostly Minions . The monarch skeleton can call upon the greatest warriors who have fallen before to rise and hold its enemies at bay. The monarch is often accompanied by a royal guard of skeletons eager to defend their sovereign.'