b'Wind Eater \n'b' A barely visible humanoid silhouette stalks the desolate and ruined place, killing any who would seek its secrets. \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  14  Hit Points  65 (10d8 + 20)  Speed  30 ft.\n'b' STATS STR: 8 (-1) DEX:  18 (+4)  CON:  14 (+2)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +4,  Wisdom  +5  Skills   Perception  +5,  Stealth  +6  Damage Resistances  acid, cold, fire, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  poisoned ,  prone ,  restrained , unconscious  Senses   truesight  60 ft., passive  Perception  15  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Aura of Silence . A creature within 120 feet of the wind eater has disadvantage on  Wisdom  ( Perception ) checks that rely on hearing. All creatures within 20 feet of the wind eater are immune to thunder damage and are deafened. This trait works like the  silence  spell, except the effect moves with the wind eater and persists unless it is incapacitated or until it dies. \n'b'  Incorporeal Movement . The wind eater can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Shadow Blend . As a  bonus action  while in dim light or darkness, the wind eater becomes invisible. The  invisibility  lasts until the wind eater uses a  bonus action  to end it or until the wind eater attacks, is in bright light, or is incapacitated. Any equipment the wind eater wears or carries is invisible with it. \n'b'  Undead Nature . The wind eater doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Innate Spellcasting . The wind eater\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 13). It can innately cast the following spells, requiring only somatic components:\n'b'\n'b'   At will :  silent image  \n'b'  3/day each :  blur ,  major image  \n'b'  1/day : mirage arcana \n'b'\n'b'  Actions \n'b'   Multiattack . The wind eater makes two claw attacks. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  About \n'b'  Warped by Arcane Catastrophe . The wrathful byproducts of cataclysms caused by arcane warfare, wind eaters were once humanoids. Now twisted into near-invisible, roughly human-shaped creatures, they wander their shattered homelands, attacking any intelligent life that comes near. \n'b'  Wasteland Wardens . Though they take a spiteful pleasure in hurting creatures whose lives remind them of what they once were, wind eaters retain a kernel of decency, which motivates them to thwart any exploration of their homes. They seek to stop the deadly knowledge that destroyed their bodies and their homes from falling into other hands that might inflict the same misery elsewhere.'