b'Devil Mendicant \n'b'  Medium   humanoid  (any),  any evil alignment  \n'b'  Armor Class  18 (natural armor)  Hit Points  66 (12d8 + 12)  Speed  40 ft.\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  13 (+1)  INT:  11 (+0)  WIS:  18 (+4)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +7,  Wisdom  +7  Skills   Acrobatics  +7,  Stealth  +7  Damage Resistances  fire  Senses  passive  Perception  14  Languages  Common, Infernal  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Fists of Dark Flame  (1/day). The  devil  mendicant wreaths its fists in flame. It deals an additional 7 (2d6) fire damage when it hits with its Unarmed Strikes for 1 minute. \n'b'  Slow Fall . The  devil  mendicant reduces any falling damage by 30. If it does not take damage from a fall, it does not fall  prone . \n'b'  Actions \n'b'   Multiattack . The  devil  mendicant makes three Unarmed Strikes. It can use its Flurry of Blows ability in place of one of the Unarmed Strikes. \n'b'  Unarmed Strike .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) bludgeoning damage. \n'b'  Flurry of Blows  (3/day).  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 14 (3d6 + 4) bludgeoning damage, and the target suffers one of the following effects of the  devil  mendicant\xe2\x80\x99s choice: The target must succeed on a DC 15  Dexterity  saving throw or be knocked  prone . The target must make a DC 15  Strength  saving throw or be pushed up to 15 feet away from it. The target can\xe2\x80\x99t take  reactions  until the end of its next turn. \n'b'  Reactions \n'b'   Deflect Missiles . If it has one hand free, the  devil  mendicant can use its  reaction  in response to being hit with a ranged weapon  attack . It reduces the damage by 16 (1d10 + 11). If it reduces the damage to 0, it can catch the missile if it is small enough for it to hold with one hand.'