b'Golem, Ossuary \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  18 (natural armor) \n'b' Hit Points  168 (16d10+80) \n'b' Speed  40 ft.\n'b' STATS STR: 22 (+6) DEX:  10 (+0)  CON:  20 (+5)  INT:  3 (-4)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Wisdom  +10 \n'b' Skills   Perception  +8 \n'b' Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing damage from nonmagical attacks that aren\xe2\x80\x99t adamantine \n'b' Condition Immunities   charmed ,  exhaustion , fightened,  paralyzed ,  petrified ,  poisoned  \n'b' Senses   darkvision  120 ft, passive  Perception  8 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the ossuary golem remains motionless, it is indisitinguishable from an ordinary pile of bones. While in this form, the ossuary golem is considered an object in regards to spells and effects that target objects. \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ossuary golem makes four slam attacks. \n'b'  Slam .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage, and the target must make a DC 17  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. \n'b'\n'b' REACTIONS \n'b'\n'b'  Disassemble (1/Day) . The golem can use its  reaction  when receiving damage that would otherwise reduce it to  0 hit points  to disassemble, resuming its False Appearance as a pile of bones. When the golem does this, it is instead reducet to 1 hit point. It can then reassemble itself at the start of its next turn.'