b'Dread \n'b'  Medium   fiend  (titanspawn),  neutral evil\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  16 (+3)  INT:  17 (+3)  WIS:  12 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  16 (natural armor)  Hit Points  75 (10d8 + 30)  Speed  30 ft., fly 90 ft  Saving Throws   Constitution  +6,  Intelligence  +8  Skills   Deception  +7,  Insight  +4,  Intimidation  +7,  Stealth  +7  Damage Resistances  cold, fire, lightning  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  11  Languages  all, telepathy 120 ft.  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Induce Fear . As a bonus action, the dread can create utter hopelessness and wracking doubt in a target with whom it can make eye contact. The target must succeed at a DC 15  Wisdom  saving throw or become  frightened  of the dread. Every 24 hours the target may attempt a new saving throw. The effect is instantly dispelled by the Aura of Hope ability created by the dread\xe2\x80\x99s nemesis, the hope. \n'b'  Innate Spellcasting . The dread\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15). It can innately cast the following spells, requiring no material components.\n'b'\n'b'   At will :  alter self ,  bane ,  blindness/deafness ,  charm person  \n'b'  3/day each :  fear ,  invisibility  \n'b'  1/day each :  contagion ,  greater invisibility  \n'b'\n'b'  Actions \n'b'   Multiattack . The despair makes two claw attacks and one bite attack. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) piercing damage and the target must make a DC 15  Constitution  saving throw or become infected with Titan\xe2\x80\x99s Pestilence (see opposite). \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage. \n'b'  Tactics \n'b' The dread are cowards. If threatened, they prefer flight over combat. They seek isolated targets, and will only attack if they are certain they will prevail. The dread most often attack from ambush, using their claws and infectious bites on hapless victims, then fleeing immediately, allowing their disease to do its work. \n'b' Description \n'b' The dread look like thin filthy humans with gray skin and bat-like wings. They have dark, sunken eyes and its malicious smile reveals long, blackened fangs. They smile when others shriek in fear. \n'b'  Titan\xe2\x80\x99s Pestilence  The symptoms of this disease manifest 1d4 days after infection, in the form of open sores and oozing pus. Another creature coming into physical contact with a victim at this stage must succeed at its own DC 13  Constitution  saving throw or become similarly infected. Once the disease incubates, the victims health begins to deteriorate, spiraling downward as death nears. Every 24 hours the victim must make a DC 15  Constitution  saving throw. On a failure, the creature\xe2\x80\x99s  Constitution  score is reduced by 1. The victim dies if this reduces its  Constitution  to zero. Titan\xe2\x80\x99s Pestilence can be cured only through magic, such as  lesser restoration  or  heal  spells, or a  Paladin \xe2\x80\x98s Lay on Hands ability.'