b'Dragon, Magma (Adult) \n'b'  Family:   Dragons  \n'b'  Huge   dragon ,  chaotic evil  \n'b'  Armor Class  20 (natural armor)  Hit Points  256 (19d12 + 133)  Speed  40 ft., climb 40 ft., fly 80 ft.\n'b' STATS STR: 27 (+8) DEX:  10 (+0)  CON:  25 (+7)  INT:  16 (+3)  WIS:  13 (+1)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Con  +13,  Wis  +7,  Cha  +11  Skills   Perception  +13,  Stealth  +6  Damage Resistances  piercing and slashing from non-magical weapons. \n'b' Damage Vulnerabilities cold  Damage Immunities  fire and bludgeoning from non-magical weapons  Senses  blindsight 60 ft.,  darkvision  120 ft., passive  Perception  23  Languages  Common, Draconic, Ignan  Challenge  18 (18,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Glowing Blood . The lava dragon produces light from its magma-like blood, emitting light in a 60\xe2\x80\xb2 radius. \n'b'  Legendary Resistance (3/Day) . If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Claw .  Melee Weapon Attack : +14 to hit, reach 5 ft., one target.  Hit : 15 (2d6 + 8) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +14 to hit, reach 15 ft., one target.  Hit : 17 (2d8 + 8) bludgeoning damage. \n'b'  Wing Deflection . The dragon uses its wings to buffet aside normal-sized arrows and bolts as a bonus action with a DC15  Dexterity  check. \n'b'  Frightful Presence . Each creature of the dragon\xe2\x80\x99s choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 19  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Magma Breath (Recharge 3-6) . The dragon exhales fire and rock in a 60-foot cone. Each creature in that area must make a DC 21  Dexterity  saving throw, taking 81 (22d6) fire and bludgeoning damage on a failed save, or half as much damage on a successful one. Individual resistances only apply to half of the damage inflicted. Additionally, the bludgeoning aspect of the magma breath  attack  subjects targets to being knocked  prone . \n'b'  Magma Blood . When the magma dragon suffers damage from bludgeoning, piercing, or slashing attacks, it sprays a burst of super-heated blood. Each creature within 20 ft. of it must make a DC 11  Dexterity  saving throw, taking 10 (3d6) fire damage on a failed save or half as much damage on a successful one. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary actions at the start of its turn. \n'b'\n'b'  Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail  attack . \n'b'  Wing Attack (Costs 2 Actions) . The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22  Dexterity  saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked  prone . The dragon can then fly up to half its flying speed. \n'b'\n'b' ABOUT \n'b' Magma dragons are among the rarest of all dragon subtypes. They have submitted themselves to an arcane tradition that transforms them beyond the ultimate reach of the oldest and most powerful red drakes into something more primal,  elemental , and fearsome. The spells and rituals are lost to all but the most mighty of fire elemental mages and powerful efreeti kings on the elemental plane of fire. While no one knows why a powerful pinnacle predator would subject themselves to this process, the rewards are great. \n'b' There is fire, there is magical fire, and then there are the myriad types of fire found on the elemental planes. The elemental planes have varieties of flame and heat that are unknown in mortal realms. This is the core of the magic and power of the magma dragon. Its blood is literally elemental magma; not just flame, but stone and superheated gas, which can be delivered in a terrifying blast that can literally, pulverize and vaporize instantaneously. \n'b' The magma dragon is among the most primordial of all dragons and has an origin significantly different than that of other great drakes. It is said that they were born in the fires of creation and once served as guardians at the gates between the Material Plane and the elemental Plane of Fire. Their hide is literally rock hard and forms obsidian plates with extremely sharp edges. Simple contact with their skin can result in terrible wounds to attackers. Their bones are hardened to withstand the intense pressure and heat of the deep earth. This offers them a significant advantage against any attacks that crush or bludgeon them. \n'b' TACTICS \n'b'  Initial Round -While magma dragons are fearless, they will never  attack  directly, preferring to fly by and use their punishing breath weapon to soften foes. Their heightened recharge rate also allows them to use this  attack  with greater abandon. Focus is divided between front line fighters and spellcasters. \n'b'  Melee Round(s) -When confronted on the ground, the magma dragon knows that its blood is deadly and that its wounds are dangerous to those nearby to some extent. \n'b' Example Dragon Hoard \n'b'\n'b' chainmail +1, small  shield +1  \n'b' 3 rare greataxes \n'b'\n'b' 7 potions (GM choice) \n'b' 2 pirate prince cutlasses \n'b'\n'b' 15 sapphires \n'b' 1 spellbook (GM choice) \n'b'\n'b' 7,500 sp and 11,000 gp \n'b' 3 ornate spears (60 gp)'