b'Bat, Fungus \n'b'  Family:   Bat  \n'b'  Medium   plant  (fungus),  unaligned  \n'b'  Armor Class  11 (natural armor)  Hit Points  16 (3d8 + 3)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 11 (+0) DEX:  12 (+1)  CON:  13 (+1)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  psychic  Condition Immunities   frightened ,  prone ,  stunned ,  unconscious   Senses  blindsight 60 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 5 (1d8 + 1) piercing damage and target must make a DC 13  Constitution  saving throw or be  poisoned . If the target fails the saving throw, it immediately suffers the effects of the fungus bat\xe2\x80\x99s poison, losing the use of its legs and falling  prone  for one minute (as if  restrained  and forced  prone ). The target can repeat the saving throw on each of its turns, ending the effect on a success. \n'b'\n'b' ABOUT \n'b' A fungus bat has a malformed central mass that appears to be composed of fleshy mushrooms, with long, writhing tendrils trailing its form. They attack with their debilitating bite, which paralyzes its prey.'