b'Glass Bear \n'b'  Family:   The Glass Menagerie  \n'b'  Large   construct ,  lawful neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  114 (12d10 + 48)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  18 (+4)  INT:  7 (-2)  WIS:  14 (+2)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +5,  Constitution  +6  Skills   Perception  +5,  Survival  +5  Damage Resistances  cold, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  darkvision 60 ft., passive  Perception  15  Languages  Sylvan  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Sapphire Heart . Whenever the bear suffers cold damage, it regains  hit points  equal to double that amount at the beginning of its next turn. \n'b'  Fey Materials . The essence of the feylands resides in each bear, causing them to be fey as well as constructs. \n'b'  Enchanted Glass . As a  reaction  to falling at or below half of its maximum  hit points , the bear begins to fracture. The reach of the bear\xe2\x80\x99s melee weapon attacks increases by 5 ft. and they deal an additional 1d8 piercing damage. \n'b'  Shattered Dreams . When the bear reaches  0 hit points , it shatters. Nonfey creatures within 10 ft. must succeed on a DC 15  Intelligence  saving throw or suffer 35 (14d4) psychic damage, suffering half as much damage on a successful saving throw. \n'b'  Magic Weapons . The bear\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack . The bear makes three attacks: one with its bite and two with its claws. \n'b'  Glass Roar (Recharge 6) . The glass bear exhales a 15- cone of razor-sharp glass. Each creature in the area must succeed on a DC 15  Dexterity  saving throw or suffer 7 (2d6) piercing damage and be  blinded  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 4) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) piercing damage. \n'b'  About \n'b' The guards of the Glass Menagerie, glass bears possess a sapphire heart, marking them as protectors. The term \xe2\x80\x9cbears\xe2\x80\x9d belies what these creatures truly are, towering beasts that stand on their hindlegs and spray glass from their mouth and claws. \n'b' Glass bears loyally obey those they choose to serve \xe2\x80\x93 and no other. \n'b' While most glass bears remain in the service of fey, a precious few have been given as gifts to those whom the glass bear has shown a bond.'