b'Gwishin, Bulgwishin \n'b'  Medium   undead  (spirit),  chaotic evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  26 (4d8+8)  Speed  0 ft., fly 30 ft.\n'b' STATS STR: 15 (+2) DEX:  11 (+0)  CON:  14 (+2)  INT:  9 (-1)  WIS:  9 (-1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +5  Damage Resistances  acid, lightning, thunder, bludgeoning, piercing, and slashing from non-magical weapons  Damage Immunities  fire, necrotic, poison  Damage Vulnerabilities  cold  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  9  Languages  any languages it knew in life, spiritual lexicon  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Burning Aura . The bulgwishin can as a bonus action emit a burning aura. It casts bright light in a 30-footradius around it and dim light 30 feet beyond that, and creatures that start their turn within 5 feet of it take 3 fire damage. Until this aura ends, the bulgwishin cannot use its incorporeal movement feature. This lasts until it is reduced to  0 hit points  or turns the aura off as a bonus action. \n'b'  Spiritual Sight . The bulgwishin can see 60 feet into the Spiritual Plane when it is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement . The bulgwishin can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Innate Spellcasting . The gwishin\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 12, +4 to hit with spell attacks). The gwishin can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At-will : fire bolt,  thaumaturgy  \n'b'  1/day each :  burning hands , hellish rebuke,  scorching ray  \n'b'\n'b' ACTIONS \n'b'\n'b'  Fire Bolt .  Ranged Spell Attack : +2 to hit, range 120 ft., one target.  Hit : 11 (2d10) fire damage. \n'b'  Grip of Fire .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4+2) fire damage, and the target is  grappled . \n'b'\n'b' ABOUT \n'b' These gwishins appear when people die by fire, whether accidentally, or by someone mistakenly burning a person thought to be dead, simply to discover that it was not so. These ghosts tend to be very aggressive, attacking anyone on their path without apparent premeditation. \n'b' When a bulgwishin\xe2\x80\x99s rage burns hot, the temperature around it dramatically rises, and its body chars and solidifies, rendering it unable to phase through creatures and objects. \n'b' While in this state, it cannot help but want to share its body heat with others.'