b'Hobgoblin Acolytes \n'b'  Family:   Hobgoblin  \n'b'  Medium   humanoid  (goblinoid),  lawful evil  \n'b'  Armor Class  15 (hide armor, shield)  Hit Points  65 (10d8 + 20)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  12 (+1)  CON:  14 (+2)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +6  Skills   Religion  +4  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common,  Goblin   Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Martial Advantage . Once per turn, the hobgoblin can deal an extra 17 (5d6) damage to a creature it hits with a weapon attack if that creature is within five feet of an ally of the hobgoblin that is not  incapacitated . \n'b'  Spellcasting . The  hobgoblin  acolyte is an 8th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 14, +6 to hit with spell attacks). It has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  guidance ,  light ,  resistance ,  sacred flame  \n'b'  1st level (4 slots) :  command ,  guiding bolt ,  inflict wounds ,  purify food and drink  \n'b'  2nd level (3 slots) :  augury ,  lesser restoration ,  spiritual weapon  \n'b'  3rd level (3 slots) :  animate dead ,  speak with dead ,  spirit guardians  \n'b'  4th level (2 slots) :  death ward ,  locate creature  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The hobgoblin acolyte makes two Longsword attacks or two Longbow attacks. \n'b'  Longsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage. \n'b'  Longbow .  Ranged Weapon Attack : +4 to hit, range 150/600 ft., one target.  Hit : 5 (1d8 + 1) piercing damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Venomous Hex . The hobgoblin curses one creature for one minute that it can see within 90 feet of it. Until the curse is removed, the hobgoblin deals an extra 7 (2d6) poison damage to the target whenever the hobgoblin hits it with an  attack . If the target drops to  0 hit points  before the curse ends, the hobgoblin can use a bonus action on a subsequent turn to curse a new creature. A remove curse spell ends the curse early. \n'b'\n'b' REACTIONS \n'b'\n'b'  Saw That Coming . The acolyte can use its  reaction  to partially block a blow when hit by a melee weapon  attack . When it does so, the damage it takes from the  attack  is reduced by 1d8 + 7. It can use this feature three times and regains all expended uses when it finishes a long rest.'