b'Ogre Collector \n'b'  Family:   Ogre  \n'b'  Huge   giant ,  chaotic evil  \n'b'  Armor Class  18 (improvised armor)  Hit Points  225 (18d12 + 108)  Speed  50 ft.\n'b' STATS STR: 23 (+6) DEX:  8 (-1)  CON:  22 (+6)  INT:  6 (-2)  WIS:  7 (-2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +11,  Intimidation  +4  Senses   darkvision  60 ft., passive  Perception  8  Languages  Common, Giant  Challenge  13 (10,000 XP) \n'b' Special Traits \n'b'\n'b'  Colossal Swing . The ogre collector can hit up to 2 Large targets, or 3 Medium or smaller targets within 5 feet of each other with each maul  attack . A separate attack roll is made for each target. \n'b'  Monumental Stupidity . The ogre collector has advantage on saving throws against being  charmed . \n'b'\n'b' Actions \n'b'\n'b'  Maul .  Melee Weapon Attack : +11 to hit, reach 15 ft., up to three targets no more than 5 ft. apart.  Hit : 27 (6d6 + 6) bludgeoning damage. \n'b'\n'b' About \n'b' Prodigies amongst their kind, collectors have worked out the benefits of wearing \xe2\x80\x98armor\xe2\x80\x99 to augment their natural toughness.'