b'Orc Battleborn \n'b'  Family:   Orc  \n'b'  Medium   humanoid  (orc),  chaotic evil  \n'b'  Armor Class  16 (studded leather)  Hit Points  37 (5d8 + 15)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  16 (+3)  INT:  7 (-2)  WIS:  8 (-1)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +5,  Intimidation  +3  Senses   darkvision  60 ft., passive  Perception  9  Languages  Common,  Orc   Challenge  1 (200 XP) \n'b' Special Traits \n'b'\n'b'  Aggressive . As a bonus action the orc battleborn can move up to half its speed toward a hostile creature that it can see. \n'b'  Healing Rage (1/day) . The orc battleborn can heal 18  hit points  as a bonus action while it\xe2\x80\x99s in combat. \n'b'  Tough . The orc battleborn adds its  Constitution  modifier to its armor class. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The orc battleborn makes two attacks with its spiked gauntlets. \n'b'  Spiked Gauntlet .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'\n'b' About \n'b' Some orcs have been in enough fights to become bored with the simple pleasures of hitting something with an axe. These battleborn invent challenges to keep themselves interested and to show off their skills, such as wading into battle armed only with heavy gauntlets.'