b'Mildew Zombie \n'b'  Medium   undead ,  unaligned  \n'b'  Armor Class  10  Hit Points  19 (3d8 + 6)  Speed  25 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  14 (+2)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  acid, poison  Condition Immunities   charmed ,  frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Alien Nature . The mildew zombie takes 5 poison damage when it comes in contact with liquid water. While submerged in water, it takes 10 poison damage at the start of its turn. This effect ignores the mildew zombie\xe2\x80\x99s poison damage immunity. \n'b'  Destroy Metal . Any nonmagical weapon made of metal that hits the mildew zombie corrodes. After dealing damage, the weapon takes a permanent and cumulative ?1 penalty to  damage rolls . If its penalty drops to ?5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the mildew zombie is destroyed after dealing damage. \n'b'  Deteriorate Blood . A creature that starts its turn within 5 feet of the mildew zombie takes 2 necrotic damage. Constructs and Undead are immune to this effect. \n'b'  Fungal Infection . A Humanoid slain by a melee attack from the mildew zombie revives as a mildew zombie within 1d4 hours. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The mildew zombie makes two Spike attacks. \n'b'  Spike .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Confusing Spores (Recharge 5-6) . After being hit by a  melee attack , the mildew zombie releases a cloud of spores if it can see the attacker. The creature must succeed on a DC 12  Constitution  saving throw or be  stunned  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.'