b'Dreadclaw \n'b'  Medium   undead ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  28 (4d8+10)  Speed  50 ft.\n'b' STATS STR: 7 (-2) DEX:  17 (+3)  CON:  10 (+0)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +5  Senses  passive  Perception  13  Languages  Common  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Pack Tactics . The dreadclaw has advantage on  attack  rolls against a creature if at least one of the dreadclaw\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Pounce . If the dreadclaw moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, that target must succeed on a DC 8  Strength  saving throw or be knocked  prone . If the target is  prone , the dreadclaw can make one bite  attack  against it as a bonus action. \n'b'  Undead Fortitude . If damage reduces a dreadclaw to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, it drops to 1 hit point instead. \n'b'  Undead  Nature  . Dreadclaws don\xe2\x80\x99t require air, food, drink, or  sleep . \n'b'  Actions \n'b'   Decaying Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (1d10+4) piercing damage plus 3 (1d6) necrotic damage. The target must succeed on a DC 10  Constitution  saving throw or be cursed with perpetual decay. The cursed target can\xe2\x80\x99t regain  hit points  until the curse is lifted by the  remove curse  spell or similar magic, or until it succeeds on a DC 10  Constitution  saving throw at the end of a  long rest . \n'b'  About \n'b' What the rotkites are for the air so the dreadclaws are for the land-brilliant pack hunters that weave through the shadows around wherever larger undead  dinosaur  herds and groups travel. Dreadclaws often  hide  until after a larger predator has begun an  attack , striking from shadows that might otherwise have been harmless. In settlements and villages a dreadclaw might try to lure prey by whispering to it from the shadows, beckoning it further and further away from safety and into a carefully planned ambush. \n'b' Conjurers of undeath should be wary when empowering the corpse of any bipedal thunder beast predator as when control over one of these undead is lost they rapidly turn upon their former master. At the GM\xe2\x80\x99s discretion, the Wake of Maws undead may have the  Turn   Resistance  trait. \n'b'  Turn Resistance . The undead has advantage on saving throws against any effect that turns undead.'