b'Clockwork Companion, Clockwork Owl \n'b'  Family:   Clockwork  \n'b'  Tiny   construct ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  5 (2d4)  Speed  5 ft., fly 60 ft.\n'b' STATS STR: 3 (-4) DEX:  13 (+1)  CON:  10 (+0)  INT:  4 (-3)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +3  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  13  Languages  understands one language (usually Common) but cannot speak  Challenge  1/8 (25 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Flyby . The watch owl doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Immutable Form . The watch owl is immune to any spell or effect that would alter its form. \n'b'  Innate Spellcasting (1/day) . The watch owl can innately cast  alarm , requiring no material components. Its innate spellcasting ability is  Charisma . \n'b'  Keen Hearing and Sight . The watch owl has advantage on  Wisdom  ( Perception ) checks that rely on hearing or sight. \n'b'  Magic Resistance . The watch owl has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Talons .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) slashing damage.'