b'Lorelei \n'b'  Medium   fey ,  chaotic evil  \n'b'  Armor Class  15  Hit Points  93 (11d8 + 44)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 10 (+0) DEX:  21 (+5)  CON:  18 (+4)  INT:  16 (+3)  WIS:  16 (+3)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +8,  Cha  +8  Skills   Deception  +8,  Performance  +8,  Persuasion  +8  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Sylvan  Challenge  5 (1,100 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Alluring Presence . When a Humanoid that can see the lorelei starts its turn within 30 feet of the lorelei, the lorelei can force it to make a DC 15  Wisdom  saving throw if the lorelei isn\xe2\x80\x99t  incapacitated  and can see the Humanoid. On a failed save, the Humanoid is  charmed  until the start if its next turn. While  charmed , the target is  incapacitated  and must move on its turn toward the lorelei by the most direct route, trying to get within 5 feet of the lorelei for a kiss from her. The Humanoid doesn\xe2\x80\x99t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage, the Humanoid can repeat the saving throw. If the saving throw is successful, the effect ends for it, and it regains its senses for the remainder of its turn. Unless surprised, a Humanoid can avert its eyes to avoid the saving throw at the start of its turn. If the Humanoid does so, it can\xe2\x80\x99t see the lorelei until the start of its next turn, when it can avert its eyes again. If the Humanoid looks at the lorelei in the meantime, it must immediately make the save. \n'b'  Amphibious . The lorelei can breathe air and water. \n'b'  Free Water Spirit . While in contact with water, the lorelei ignores  difficult terrain , and magical effects can\xe2\x80\x99t reduce her speed or cause her to be  restrained . In addition, she can spend 5 feet of movement to escape from nonmagical restraints or being  grappled . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The lorelei can use her Stunning Glance. She then makes three Psychic Blast attacks. She can replace one  attack  with a use of Corrupted Kiss. \n'b'  Corrupted Kiss .  Melee Spell Attack : +8 to hit, reach 5 ft., one willing creature, or a creature that is  incapacitated  or  restrained .  Hit : 14 (2d8 + 5) necrotic damage, and the lorelei regains  hp  equal to that amount. \n'b'  Psychic Blast .  Melee or Ranged Spell Attack : +8 to hit, reach 5 ft. or range 60 ft., one target.  Hit : 12 (2d6 + 5) psychic damage. \n'b'  Stunning Glance . The lorelei sends a seductive glance at a creature she can see within 30 feet of her. The target must succeed on a DC 15  Wisdom  saving throw or be  stunned  until the end of its next turn. On a successful save, a creature is immune to this lorelei\xe2\x80\x99s Stunning Glance for the next 24 hours. \n'b'\n'b' ABOUT \n'b' Lounging on a large river rock, this breathtaking fey calls plaintively to travelers. \n'b'  Death to Men . A people born from an ancient oath to the River King, the loreleis\xe2\x80\x99 cruelty stems from whatever happened to their people long ago that brought about their transformation into loreleis. Now, these callous river sirens compete with one another in manipulating and destroying male travelers, using their deadly kisses to great effect. \n'b'  Beautiful Humanoids . Although legends describe the lorelei as golden-haired and fair-skinned, they come in all varieties, taking on the form of their most frequent prey. While most resemble sensual humans, a lorelei\xe2\x80\x99s form can include elf, dwarf, and, in some recorded cases, even orc or hobgoblin. \n'b'  Ignore Women . Women travelers are vexing for the lorelei. While the siren\xe2\x80\x99s powers affect women as readily as men, the lorelei lacks the urge to destroy them. Women traveling alone or in all-female groups may pass through a lorelei\xe2\x80\x99s territory safely, and they might even make peaceful contact.'