b'Treant, Stone \n'b'  Family:   Treant  \n'b'  Huge   elemental ,  neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  403 (26d12 + 234)  Speed  30 ft., burrow 5 ft.\n'b' STATS STR: 30 (+10) DEX:  8 (-1)  CON:  29 (+9)  INT:  10 (+0)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +4,  Wisdom  +8  Skills   Perception  +8,  Stealth  +4  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons that are not adamantine.  Damage Immunities  acid, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., tremorsense 120 ft., passive  Perception  18  Languages  Sylvan, Terran  Challenge  15 (13,000 XP) \n'b' Special Traits \n'b'   Acidic Blood . Anyone striking the stone treant with a  melee attack  that inflicts piercing or slashing damage releases a gout of acidic blood. Each creature within 5 feet of the treant must attempt a DC 18  Dexterity  saving throw, taking 22 (5d8) acid damage on a failed save, or half as much on a successful one. \n'b'  Rampage . When a stone treant reduces a creature to  0 hit points  with a  melee attack  on its turn, the stone treant can take a bonus action to move up to half its speed and make a slam  attack . \n'b'  Radial Symmetry . Because of its shape, the stone treant can bring no more than two of its slam attacks to bear on any one target. However, this symmetry prevents the treant from being surprised. \n'b'  Trampling Charge . If the stone treant moves at least 20 feet straight toward a creature and then hits it with a slam  attack  on the same turn, that target must succeed on a DC 18  Strength  saving throw or be knocked  prone . If the target is  prone , the stone treant can make one slam  attack  against it as a bonus action. \n'b'  Actions \n'b'   Multiattack . The stone  treant  makes three slam attacks. \n'b'  Slam .  Melee Weapon Attack : +15 to hit, reach 10 ft., one target.  Hit : 32 (5d8 + 10) bludgeoning damage.'