b'Oliphaunt, Warbeast \n'b'  Huge   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  115 (10d12 + 50)  Speed  40 ft.\n'b' STATS STR: 26 (+8) DEX:  9 (-1)  CON:  20 (+5)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  10  Languages  \xe2\x80\x93  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Foul Temper . All  Wisdom  ( Animal Handling ) checks made to calm down the oliphaunt have disadvantage. \n'b'  Siege Beast . If the oliphaunt uses its trampling charge against an object, it ignores the object\xe2\x80\x99s damage threshold. If the oliphaunt reduces an object\xe2\x80\x99s  hit points  to 0, each hostile creature within 10 feet of the oliphaunt must succeed on a DC 9  Charisma  saving throw or be  stunned  until the end of its next turn. \n'b'  Trampling Charge . If the oliphaunt moves at least 20 feet straight toward a creature and then hits it with a gore  attack  on the same turn, the target must succeed on a DC 16  Strength  saving throw or be forced  prone . If the target is  prone , the oliphaunt can make one stomp  attack  against it as a bonus action \n'b'\n'b' ACTIONS \n'b'\n'b'  Gore .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 26 (4d8 + 8) slashing damage. \n'b'  Stomp .  Melee Weapon Attack : +11 to hit, reach 5 feet, one  prone  creature.  Hit : 30 (4d10 + 8) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' An oliphaunt is a massive pachyderm with four scimitar-like tusks and a thick gray-brown hide covered with patches of coarse black hair. Its trunk is short and sits above a large maw full of sharp teeth. Large round ears lie hanging at the sides of its head. \n'b' Juvenile oliphaunts are often trained for war and are prized among armies for their ability to easily breach defenses of enemy fortifications.'