b'Raccoon \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class : 13 \n'b' Hit Points  2 (1d4) \n'b' Speed : 30 ft., climb 30 ft.\n'b' STATS STR: 3 (-4) DEX:  16 (+3)  CON:  15 (+2)  INT:  5 (-3)  WIS:  14 (+2)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills :  Perception  +5,  Survival  +4,  Stealth  +5 \n'b' Senses :  darkvision  60 ft., passive  Perception  15 \n'b' Languages : \xe2\x80\x93 \n'b' Challenge : 0 (10 XP) \n'b' Special Traits \n'b'\n'b'  Hearty : Raccoons gain advantage on all saving throws related to  Constitution . \n'b'  Scent : Raccoons gain advantage on all  Wisdom  checks related to their sense of smell. \n'b'\n'b' Actions \n'b'\n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 1 point slashing damage. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 1 point piercing damage. \n'b'\n'b' About \n'b' The only natural animal other than the great apes to possess an opposable thumb, raccoons demonstrate an instinctual cunning and mischievousness. They are primarily nocturnal creatures, and their gray and black coats blend naturally into shadows. Raccoons are highly adaptable, and thrive in urban settings (where they typically feed on garbage and other refuse).'