b'Harionna \n'b'  Medium   fey ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  82 (11d8+33)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  16 (+3)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +3,  Deception  +4,  Perception  +4,  Stealth  +6  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Draconic, Sylvan  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting \n'b'\n'b'  dancing lights ,  minor illusion , vicious mockery \n'b'  1/day :  mislead  \n'b'\n'b'  Mimicry . The harionna can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14  Wisdom  ( Insight ) check. \n'b'  Traceless . The harionna leaves no tracks or other sign of its passage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The harionna makes two hair attacks. \n'b'  Hair .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) slashing damage and the harionna can choose either to take an item from the target or to knock the target  prone  unless the target succeeds on a DC 14  Dexterity  saving throw. \n'b'  Cursed Eye . The harionna imposes a curse on a target within 30 feet by glaring and cackling. Unless the target succeeds on a DC 12  Wisdom  saving throw, the target suffers disadvantage on all ability checks with on all  attack  rolls, saving throws, and ability checks with one ability score of the harionna\xe2\x80\x99s choice for 1 round. The harionna can cackle loudly as a bonus action to continue the effect each round thereafter. If a target\xe2\x80\x99s saving throw is successful, the target is immune to the harionna\xe2\x80\x99s Cursed Eye for the next 24 hours. \n'b'  Illusory Appearance . The harionna covers herself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general  size  and humanoid shape. The illusion ends if the harionna takes a bonus action to end it or if the harionna dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the harionna could appear to have short hair, but someone touching it would feel its long, writhing hair. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20  Intelligence  ( Investigation ) check to discern that the harionna is disguised. \n'b'\n'b' ABOUT \n'b' Harionnas are sinister cousins of the hags that lurk in forests and hills, especially along roadsides and sometimes just outside of villages and towns (though rarely entering such settlements) in hopes of inveigling unwary travelers and murdering them. \n'b' A harionna use common guile and seduction along with their magical powers to delude flirtatious men (and occasionally people of other genders) while diverting and distracting their allies so she can take her prey without interference. \n'b'  Unassuming Appearance . Unusual among their kind, harionnas are not horrific to behold, but instead tend to be comely if not quite beautiful. They always have long cascades of hair, never cutting it, though they comb and braid it almost constantly. Their hair is magically prehensile, with long, barbed hooks concealed among their tresses.'