b'Orc, Black, High Priest of Orcus \n'b'  Family:   Orc  \n'b'  Medium   humanoid  (black orc),  chaotic evil  \n'b'  Armor Class  16 (scale mail)  Hit Points  127 (15d8 + 60)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  18 (+4)  INT:  12 (+1)  WIS:  20 (+5)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +9,  Charisma  +6  Skills   Arcana  +5,  Deception  +6,  Insight  +9,  Intimidation  +6,  Perception  +9  Senses   truesight  120 ft., passive  Perception  19  Languages  Abyssal, Common, Orc  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Abyssal Blessing . The priest of Orcus gains 10  temporary hit points  when it reduces a hostile creature that is not an undead to  0 hit points . \n'b'  Blessing of Orcus . Black orcs have advantage on saving throws against the spells and effects of undead creatures. \n'b'  Deadsight . The high priest of Orcus has  truesight  out to a range of 120 feet. \n'b'  Spellcasting . The high priest of Orcus is a 10 level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 17, +9 to hit with spell attacks). It has the following  cleric  spells prepared:\n'b'\n'b'   Cantrips (at will) :  chill touch ,  guidance ,  mending ,  resistance  \n'b'  1st level (4 slots) :  bane ,  cure wounds ,  false life ,  inflict wounds  \n'b'  2nd level (3 slots) :  aid ,  blindness/deafness ,  hold person ,  silence  \n'b'  3rd level (3 slots) :  animate dead ,  bestow curse ,  dispel magic ,  spirit guardians  \n'b'  4th level (3 slots) :  banishment ,  death ward ,  guardian of faith  \n'b'  5th level (2 slots) :  dispel evil and good ,  insect plague  \n'b'\n'b'  Unholy Strike . Once on each of the high priest\xe2\x80\x99s turns when it hits a creature with a weapon attack, the high priest can cause the attack to deal an extra 18 (4d8) necrotic damage to the target. \n'b'  Actions \n'b'   Multiattack . The high priest makes two  melee attacks . \n'b'  Mace .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) bludgeoning damage. \n'b'  Caress of Orcus (Recharge 5-6) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) necrotic damage, and the target\xe2\x80\x99s  Strength  score is reduced by 1d4. The target dies if this reduces its  Strength  to 0. Otherwise, the reduction lasts until the target finishes a short or  long rest . If a non-evil humanoid dies from this attack, a  shadow  rises from the corpse in 24 hours under the priest\xe2\x80\x99s control, unless the humanoid is restored to life or its body is destroyed. The priest can have no more than three shadows under its control at one time.'