b'Ha-Naga \n'b'  Family:   Nagas  \n'b'  Gargantuan   aberration ,  chaotic evil  \n'b'  Armor Class  19 (natural armor) \n'b' Hit Points  350 (20d20 + 140) \n'b' Speed  60 ft., fly 120 ft.\n'b' STATS STR: 27 (+8) DEX:  22 (+6)  CON:  25 (+7)  INT:  25 (+7)  WIS:  21 (+5)  CHA:  27 (+8)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +13,  Con  +14,  Int  +14,  Wis  +12,  Cha  +15 \n'b' Skills   Arcana  +14,  Deception  +15,  History  +14,  Insight  +12,  Perception  +12,  Religion  +14,  Stealth  +13 \n'b' Damage Immunities  poison \n'b' Condition Immunities   charmed ,  poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  22 \n'b' Languages  Abyssal, Common \n'b' Challenge  22 (41,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Rejuvenation . If it dies, the ha-naga returns to life in 1d6 days and regains all its  hit points . Only a  wish  spell can prevent this trait from functioning. \n'b'  Legendary Resistance (3/day) . If the ha-naga fails a saving throw, it can choose to succeed instead. \n'b'  Chameleon Skin . The ha-naga has advantage on  Dexterity  ( Stealth ) checks made to  hide . \n'b'  Innate Spellcasting . The ha-naga\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 23). It can innately cast the following spells, and it needs only verbal components to cast its spells: \n'b'\n'b'  At will :  charm person ,  detect thoughts ,  suggestion  \n'b'  3/day each :  dominate person ,  mass suggestion  \n'b'\n'b'  Spellcasting . The ha-naga is a 20th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 23, +15 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following  sorcerer  spells prepared: \n'b'\n'b'  Cantrips (at will) :  acid splash , fire bolt,  mage hand ,  minor illusion ,  prestidigitation ,  ray of frost  \n'b'  1st level (4 slots) :  detect magic ,  fog cloud ,  magic missile  \n'b'  2nd level (3 slots) :  darkness ,  hold person  \n'b'  3rd level (3 slots) :  lightning bolt ,  stinking cloud  \n'b'  4th level (3 slots) :  confusion ,  polymorph  \n'b'  5th level (3 slots) :  cloudkill ,  telekinesis  \n'b'  6th level (2 slots) :  circle of death  \n'b'  7th level (2 slots) :  teleport  \n'b'  8th level (1 slot) :  power word stun  \n'b'  9th level (1 slot) :  meteor swarm  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ha-naga makes one Constrict  attack  and one Sting  attack . \n'b'  Constrict .  Melee Weapon Attack : +15 to hit, reach 10 ft., one target.  Hit : 22 (4d6 + 8) bludgeoning damage and the target is  grappled  (escape DC 23). Until this grapple ends, the creature is  restrained , and the ha-naga can\xe2\x80\x99t constrict another target. \n'b'  Sting .  Melee Weapon Attack : +15 to hit, reach 15 ft., one target.  Hit : 21 (3d8 + 8) piercing damage, and the target must make a DC 23  Constitution  saving throw, taking 55 (10d10) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The ha-naga can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The ha-naga regains spent legendary actions at the start of its turn. \n'b'\n'b'  Constrict . The ha-naga makes one Constrict  attack . \n'b'  Sting . The ha-naga makes one Sting  attack . \n'b'  Move . The ha-naga moves up to its speed without provoking attacks of opportunity. \n'b'\n'b' ABOUT \n'b' Ha-nagas are 100\xe2\x80\x91foot-long serpentine creatures with the head of a classically beautiful human. They have no set coloration, with their scales instead changing color to match its surroundings like a chameleon. \n'b' Ha-nagas live in warm forests and jungles. They prefer to live in the ruins of ancient civilizations, most preferably those of one they had brought low. Ha-nagas would make their lair in some former center of society, such as a temple, throne room, or coliseum, and pile art, jewelry, records, and other artifacts of that civilization in their nest. \n'b' Ha-nagas are malevolent and arrogant creatures known to engineer the downfall of civilizations. They revel in their own destructive talents and see all other creatures as lesser beings that should bow before them. \n'b' In combat, ha-nagas preferred to use their ability to fly to keep out of range of melee, instead casting spells or using its charm gaze from a distance. If forced into close ranger combat, they would use their serpentine body like a whip or to constrict foes, and stung with the venomous stinger on the end the tail. \n'b' Ha-nagas are worshiped as gods by spirit nagas.'