b'Ape, Woods \n'b'  Medium   monstrosity ,  unaligned  \n'b'  Armor Class  11 (16 with  barkskin )  Hit Points  82 (11d8 + 33)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 17 (+3) DEX:  13 (+1)  CON:  16 (+3)  INT:  11 (+0)  WIS:  18 (+4)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Nature  +6,  Perception  +7,  Stealth  +4 (+7 in forested terrain),  Survival  +10  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  17  Languages  Druidic  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Land\xe2\x80\x99s Stride . The woods ape can move through nonmagical  difficult terrain  without using extra movement and can pass through nonmagical plants without being slowed by them and without taking damage if they have thorns, spines, or a similar hazard. In addition, the woods ape has advantage on saving throws against plants that are magically created or manipulated to impede movement. \n'b'  Innate Spellcasting . The woods ape\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  guidance ,  mending ,  create or destroy water ,  detect poison and disease ,  entangle ,  speak with animals ,  speak with plants ,  tree stride  \n'b'  3/day each :  animal messenger ,  barkskin ,  call lightning ,  locate animals or plants ,  pass without trace  \n'b'  1/day each :  awaken ,  commune with nature ,  conjure animals ,  plant growth  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The woods ape makes two Claw attacks. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage.'