b'Animal, Tiger \n'b'  Family:   Felines  \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  12  Hit Points  37 (5d10 + 10)  Speed  40 ft.\n'b' STATS STR: 17 (+3) DEX:  15 (+2)  CON:  14 (+2)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +6  Senses   darkvision  60 ft., passive Perception 13  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Keen Smell : The tiger has advantage on  Wisdom  (Perception) checks that rely on smell. \n'b'  Pounce : If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13  Strength  saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a  bonus action . \n'b'  Actions \n'b'   Bite :  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) piercing damage. \n'b'  Claw :  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage. \n'b'  About \n'b' This powerful feline predator moves with a deadly grace, its reddish-orange fur slashed with black stripes.'