b'Devil, Lemure \n'b'  Family:   Devils  \n'b'  Medium   fiend  (devil),  lawful evil  \n'b'  Armor Class  7  Hit Points  13 (3d8)  Speed  15 ft.\n'b' STATS STR: 10 (+0) DEX:  5 (-3)  CON:  11 (+0)  INT:  1 (-5)  WIS:  11 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  cold  Damage Immunities  fire, poison  Condition Immunities   charmed ,  frightened ,  poisoned   Senses : darkvision 120 ft., passive Perception 10  Languages  understands Infernal but can\xe2\x80\x99t speak  Challenge  0 (10 XP) \n'b' Special Traits \n'b'   Devil\xe2\x80\x99s Sight : Magical darkness doesn\xe2\x80\x99t impede the lemure\xe2\x80\x99s darkvision. \n'b'  Hellish Rejuvenation : A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a  bless  spell cast on that creature or its remains are sprinkled with holy water. \n'b'  Actions \n'b'   Fist :  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 2 (1d4) bludgeoning damage. \n'b'  About \n'b' A roiling wave of flesh gushes forward. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face.'