b'Stone Guard \n'b'\n'b'  Small   construct ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  39 (6d6 + 18)  Speed  0 ft.\n'b' STATS STR: 1 (-5) DEX:  12 (+1)  CON:  17 (+3)  INT:  1 (-5)  WIS:  7 (-2)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +5  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  120 ft. (blind beyond this radius), passive  Perception  8  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Pass Movement . Every stone guard is created with a deactivation method to prevent it from  attack . Performing this series of movements that requires a creature to use their action. A pass movement can be anything from a complicated dance to a series of simple hand gestures. If the pass is given, the stone guard does not  attack  again for 1 hour, at which point the pass movement can be performed again. \n'b'  Actions \n'b'   Rock Hurl .  Ranged Weapon Attack : +3 to hit, range 30/120 ft.; one target.  Hit : 11 (3d6 + 1) bludgeoning damage.'