b'Animal, Goat (Giant) \n'b'  Family:   Herd Animals  \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  11 (natural armor)  Hit Points  19 (3d10 + 3)  Speed  40 ft.\n'b' STATS STR: 17 (+3) DEX:  11 (+0)  CON:  12 (+1)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses  passive Perception 11  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Charge : If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13  Strength  saving throw or be knocked prone. \n'b'  Sure-Footed : The goat has advantage on  Strength  and  Dexterity  saving throws made against effects that would knock it  prone . \n'b'  Actions \n'b'   Ram :  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) bludgeoning damage. \n'b'  About \n'b' This giant goat stands as tall as a halfling at the shoulder. Its fur is whitish-brown and its horns are yellowish-brown.'