b'Dire Weasel \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  12  Hit Points  39 (6d10 + 6)  Speed  40 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  13 (+1)  INT:  4 (-3)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +2  Skills   Perception  +3,  Stealth  +6  Senses  darkvision 60 ft., passive  Perception  13  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Keen Hearing and Smell . The dire weasel has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Weasel Musk . Any creature that starts its turn within 5 feet of the dire weasel must succeed on a DC 11  Constitution  saving throw or be  poisoned  until the start of its next turn. On a successful saving throw, the creature is immune to the dire weasel\xe2\x80\x99s Weasel Musk for 24 hours. Mongoose, weasels, and similar beasts are immune to this trait. \n'b'  Actions \n'b'   Multiattack . The dire weasel makes one attack with its Bite and one attack with its Claws. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) slashing damage.'