b'Avarite, Skullwing \n'b'  Family:   Avarite  \n'b'  Tiny   undead  (avarite),  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  18 (4d4 + 8)  Speed  0 ft., fly 30 ft. (hover)\n'b' STATS STR: 6 (-2) DEX:  15 (+2)  CON:  14 (+2)  INT:  4 (-3)  WIS:  14 (+2)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +4  Damage Vulnerabilities  bludgeoning  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses  blindsight 30 ft.,  darkvision  60 ft., passive  Perception  14  Languages  understands Infernal but can\xe2\x80\x99t speak  Proficiency Bonus  +2  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Familiar . The skullwing can serve another creature as a familiar, forming a  telepathic bond  with its willing master. While the two are bonded, the master can sense what the skullwing senses as long as they are within 1 mile of each other. If its master causes it physical harm, the skullwing will end its service as a familiar, breaking the  telepathic bond . \n'b'  Flyby . The skullwing doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'\n'b' ABOUT \n'b' This colorful horned skull flaps along on three pairs of bat-like wings. \n'b' Skullwings, like skitterskulls, arise spontaneously on Avarus from the debris of corpses and available additional body parts. Stitched back together through infernal sorcery, skullwings take to the air on missions known only to them. Skullwings are often used as messengers in a fashion similar to passenger pigeons on the Prime Plane.'