b'Atuikakura \n'b'  Gargantuan   monstrosity ,  unaligned  \n'b'  Armor Class  18 (natural armor)  Hit Points  247 (15d20+90)  Speed  10 ft., swim 120 ft.\n'b' STATS STR: 28 (+9) DEX:  25 (+7)  CON:  22 (+6)  INT:  3 (-4)  WIS:  18 (+4)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +11,  Str  +14  Damage Immunities  bludgeoning  Damage Vulnerabilities  lightning  Skills   Athletics  +14,  Perception  +9  Senses   darkvision  60 ft., tremorsense 120 ft. passive  Perception  19  Languages  Aquan  Challenge  14 (11,500 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Regeneration . The atuikakura regains 10  hit points  at the start of its turn. If the atuikakura takes lightning or slashing damage, this trait doesn\xe2\x80\x99t function at the start of the atuikakura\xe2\x80\x99s next turn. The atuikakura dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Water Breathing . The atuikakura can only breathe underwater. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The atuikakura makes one bite  attack  and two tentacle attacks. \n'b'  Bite .  Melee Weapon Attack : +14 to hit, 20 ft. reach, one target.  Hit : 31 (4d10 + 9) piercing damage plus 27 (6d8) poison damage. If the target is a creature, it must succeed a DC 18  Constitution  saving throw or become  poisoned  and  blinded  as they hallucinate from the atuikakura\xe2\x80\x99s poison. A creature can repeat the  Constitution  saving throw at the end of each of their turns to end these effects. \n'b'  Tentacles .  Melee Weapon Attack : +14 to hit, 20 ft. reach, one target.  Hit : 14 (1d10 + 9) bludgeoning damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Self-Evisceration (3/Day) . When an atuikakura takes damage, it can reflexively expel extraneous respiratory organs from its body, poisoning and entangling a nearby foe. A creature up to 20 feet away (or up to 10 feet away if the atuikakura or the other creature is not underwater) must succeed a DC 18  Dexterity  saving throw or become  restrained  and a DC 18  Constitution  saving throw or become  poisoned  for 1 minute. A  restrained  creature can attempt a DC 18  Strength  saving throw at the end of each of its turns to end the condition. \n'b'\n'b' ABOUT \n'b' Atuikakuras are typically content to dwell placidly at the bottom of deep bays or oceans. They are easily startled by large objects and creatures and enjoy entwining themselves around driftwood and other solid objects and resting there beneath the waterline, which can lead to rare attacks on ships or other surface dwellers.'