b'Spellwarped Ooze \n'b'  Family:   Oozes  \n'b'  Large   ooze ,  unaligned  \n'b'  Armor Class  12 (natural armor)  Hit Points  85 (10d10 + 30)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 16 (+3) DEX:  9 ( 1)  CON:  17 (+3)  INT:  4 (-3)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5,  Stealth  +5  Damage Resistances  damage from spells; bludgeoning, piercing, and slashing from magical attacks  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  grappled ,  prone ,  restrained   Senses  blindsight 120 ft. (blind beyond this radius), passive  Perception  15  Languages    Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The ooze can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Magic Resistance . The ooze has advantage on saving throws against spells and other magical effects. \n'b'  Mundane Aversion . When the ooze takes 10 or more bludgeoning, piercing, or slashing damage from a nonmagical  attack , it shudders with aversion and produces an involuntary magical effect. It is affected as if it had targeted itself with its Raw Magic Surge, which lasts until the end of its next turn. \n'b'  Spider Climb . The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ooze makes two Pseudopod attacks and uses Raw Magic Surge, if available. \n'b'  Pseudopod .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) force damage and, if the target is a creature that has spell slots, it must make a DC 14  Charisma  saving throw. On a failed save, the target loses the highest-level unexpended spell slot of 5th level or lower and the ooze regains 4 (1d8)  hit points  per level of the slot. \n'b'  Raw Magic Surge (Recharge 5 6) . The ooze unleashes a surge of raw magical power. Roll a d4 for each creature within 30 feet of the ooze to determine which magical effect the creature is subjected to. Each effect lasts until the start of the ooze\xe2\x80\x99s next turn.\n'b'\n'b'\n'b' The creature must succeed on a DC 14  Wisdom  saving throw or be transformed into a random creature as by the  polymorph  spell. Roll a d4 to determine the creature it transforms into (1: bat; 2: cat; 3: raven; 4: snake). \n'b' The creature must succeed on a DC 14  Strength  saving throw or rise vertically 20 feet into the air and remain suspended there. \n'b' The creature must succeed on a DC 14  Constitution  saving throw or be turned to stone and subjected to the  petrified  condition. \n'b' The creature must succeed on a DC 14  Charisma  saving throw or take 9 (2d8) force damage and be teleported in a random direction to the furthest away unoccupied space within 30 feet of it. To determine the direction, roll a d8 and assign a direction to each die face. \n'b'\n'b' REACTIONS \n'b'\n'b'  Distort Spell . When the ooze is the targeted by a spell that only targets it, roll a d8. If the result is higher than the level of the spell, the spell has no effect on the ooze and instead targets another random creature within 30 feet of it. If no other creatures are in the area, the spell has no effect. \n'b'\n'b' ABOUT \n'b' These arcane creatures are most often the product of a  wizard\xe2\x80\x99s  failed experiments or conjured forth by a patch of raw, unstable magic. Magical to their core, they are both attracted to and protected against magic. \n'b' Conversely, spellwarped oozes abhor the nonmagical and will try to steer clear of mundane steel if possible. \n'b' In combat, the spellwarped ooze prefers to ambush its targets, creeping close before springing into action. It lashes outs against groups with its Raw Magic Surge, and uses its pseudopods to assault spellcasters, whom it greedily attempts to devour, ignoring most other targets when one is near.'