b'Fungal Folk Alchemist V \n'b'  Family:   Fungal Folk Alchemist  \n'b'  Medium   monstrosity ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  104 (16d8+32)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  14 (+2)  INT:  12 (+1)  WIS:  10 (0)  CHA:  8 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Condition Immunities   charmed ,  frightened ,  paralyzed ,  petrified ,  poisoned   Skills   Stealth  +7  Senses  passive  Perception  14  Languages  Undercommon  Challenge  10 (5900 XP) \n'b' Special Traits \n'b'   Stalk-still . A fungal folk that remains perfectly still has advantage on  Dexterity  ( Stealth ) checks made to  hide . \n'b'  Actions \n'b'   Stone Knuckles .  Melee Weapon Attack : +7 to hit.  Hit : 10 (2d6+3) slashing damage. \n'b'  Spore Bomb (Challenge 10) :  Ranged Weapon Attack : +8 to hit, range 30/60 ft.  Hit : 15 (6d4) poison damage and the target must succeed on a DC 15  Constitution  saving throw or drop to  0 hit points .'