b'Capricious Naiad \n'b'  Family:   Naiad  \n'b'  Medium   elemental ,  lawful evil  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  52 (8d8 + 16) \n'b' Speed  30 ft., swim 40 ft.\n'b' STATS STR: 11 (+0) DEX:  15 (+2)  CON:  14 (+2)  INT:  13 (+1)  WIS:  18 (+4)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6 \n'b' Senses   darkvision  60 ft., passive  Perception  16 \n'b' Languages  Aquan, Common, Primordial \n'b' Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The naiad can breathe air and water. \n'b'  Watery Tendrils . While the naiad is in contact with a body of water, she can make Hydro Slam attacks against any creature she can see that is within 5 feet of the same body of water or in contact with the water. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The naiad makes two Hydro Slam attacks. \n'b'  Hydro Slam .  Melee Spell Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (3d6) bludgeoning damage, and the target is  grappled  (escape DC 14) by a lingering tendril of animated water, allowing the naiad to grapple multiple creatures and move away from them without breaking the grapple. The tendril can\xe2\x80\x99t be attacked, but the creature can still escape from the grapple as normal. \n'b'  Playful Demise (Recharge 5\xe2\x80\x936) . All creatures  grappled  by the naiad must succeed on a DC 14  Strength  saving throw or be moved up to 15 feet in a direction of the naiad\xe2\x80\x99s choice. If this movements puts the creature completely underwater, the creature takes 14 (4d6) bludgeoning damage and becomes  restrained  until it is no longer  grappled  by the naiad. \n'b'\n'b' REACTIONS \n'b'\n'b'  Fleeting Presence . As a  reaction  when the naiad is hit by an  attack  while she is in contact with a body of water, she can  teleport  up to 15 feet to an unoccupied space she can see. The destination space must also be at least partially in contact with the same body of water.'