b'Skeleton Knight \n'b'  Family:   Skeletons  \n'b'  Large   undead, alignment of controller  \n'b'  Armor Class  15 (breastplate)  Hit Points  68 (8d10 +24)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  12 (+2)  CON:  16 (+3)  INT:  6 (-2)  WIS:  8 (-1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  bludgeoning  Damage Resistance(s)  piercing, slashing damage  Damage Immunities  poison  Condition Immunities   poisoned ,  exhaustion   Senses   darkvision  60 ft., passive perception 9  Languages  none, but they understand the language of their controller  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Command Undead . If the skeleton knight leads a contingent of  skeleton  minions, the minions seem to take commands and fight in a more organized fashion. All  skeleton  minions have an additional +2 AC, and +2 to hit doing 1d6 additional damage (which also raises their CR to 2). \n'b'  Warriors in Arms . When two or more knights fight together, they get advantage on saving throws vs. Channel Divinity. \n'b'  Undead Nature . A  skeleton  knight doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The skeleton knight makes two attacks per turn. \n'b'  Greatsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) slashing damage. If this  attack  brings a creature down to 0  hp , the skeleton knight may automatically make an  attack  against an adjacent creature. \n'b'  Heavy Crossbow .  Ranged Weapon Attack : +3 to hit, reach 100/400 ft., one target.  Hit : 6 (1d10 + 1) piercing damage. \n'b'\n'b' ABOUT \n'b' Often roaming battlefields, skeletons haunt the bravest soldiers\xe2\x80\x99 dreams. These creatures are of limited intelligence, only retaining whatever skills and classes the skeleton possessed in life. They strictly obey orders and will not act without them. Popular with necromancers, they are primarily used as guards and servants. They cannot perceive other undead, and never respond to them as a threat. \n'b' Skeletons must be summoned via necromantic sorcery, often from the corpses of fallen warriors. When summoned, the skeletons slough off whatever flesh still clings to them until only bones remain. Like constructs, skeletons obey commands to the best of their abilities and can follow complicated instructions if \xe2\x80\x98the orders are something they would have understood in life. They cannot communicate in any way. \n'b' Skeletons are used for the most menial of household labor, as standing guards, or as a personal army of undead. They only perform these tasks with the skill level the skeleton possessed in life. Therefore, the necromancer who controls them can order warrior skeletons to cook and clean, and peasant skeletons to fight, but they will function poorly because they do not possess those skills.'