b'Bannik \n'b'  Medium   fey ,  neutral  \n'b'  Armor Class  13 (natural armor)  Hit Points  60 (11d8 + 11)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 14 (+2) DEX:  15 (+2)  CON:  13 (+1)  INT:  9 (\xe2\x80\x931)  WIS:  17 (+3)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +3,  Cha  +2  Skills   Arcana  +3,  Athletics  +4,  History  +3,  Insight  +5  Damage Vulnerabilities  cold  Damage Resistances  fire; bludgeoning, piercing, and slashing from nonmagical attacks  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Elvish, Sylvan  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Hazesight . The bannik can see through areas obscured by fog, smoke, and steam without penalty. \n'b'  Hold Breath . The bannik can hold its breath for 10 minutes. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The bannik makes two Scalding Claws attacks. \n'b'  Scalding Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage plus 3 (1d6) fire damage. \n'b'  Scalding Splash (Recharge 5\xe2\x80\x936) . The bannik summons a giant ladle full of boiling water that pours down on a point it can see within 60 feet of it, extinguishing exposed flames within 10 feet of that point. Each creature within 10 feet of that point must make a DC 13  Constitution  saving throw. On a failure, a creature takes 14 (4d6) fire damage and is scalded for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t scalded. A scalded creature has disadvantage on weapon  attack  rolls and on  Constitution  saving throws to maintain concentration. A scalded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Spellcasting . The bannik casts one of the following spells, requiring only a wand of bound fir as a component and using  Wisdom  as the spellcasting ability (spell save DC 13):\n'b'\n'b'\n'b'  At will :  augury ,  create or destroy water ,  fog cloud  \n'b'  3/day :  lesser restoration  \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 16 (3d8 + 3) bludgeoning damage, and the target must succeed on a DC 13  Strength  saving throw or be pushed up to 10 feet away from the beach weird. \n'b'  Create Quicksand (3/Day) . The beach weird creates a 10-foot radius, 5-foot deep area of quicksand centered on a point it can see within 30 feet of it. A creature that starts its turn in the quicksand or enters the area for the first time on a turn must succeed on a DC 13  Strength  saving throw or be  grappled  by it. A  grappled  creature must succeed on a DC 13  Strength  saving throw at the start of each of its turns or sink 1 foot into the quicksand. A Small creature that sinks 2 feet or more or a Medium creature that sinks 3 feet or more is  restrained  instead. \n'b'\n'b' ABOUT \n'b' A curious old man appears through the steam, fanning himself while splashing his large feet in a washtub. The bannik are elderly keepers of bathhouses, wizened and wrinkly fey with clawed hands and big heads. Capable of seeing fates and commanding water, their tempers are as mercurial as water, and a bannik driven from its home is a grouchy, provocable creature desperate to return to its steamy domain. \n'b'  Grandfathers of Many . Well known among both fey and humanoids, a bannik\xe2\x80\x99s bathhouse is usually a soothing respite. \n'b' Bathers trade tales of bannik wrestling with domovoi, loaning out volcanic hot rocks to attendants of bathhouse drakes, and even paying tribute to emissaries of Baba Yaga. \n'b'  Risky Fortune Tellers . To ask a bannik for guidance requires bravery, respect for tradition, and patience. The process is a ritual in its own right, requiring at least three steps. First, offering a gift of bundled fir branches, soap, fine brushes, or new linens. Next, the supplicant must remove all holy symbols before approaching. Lastly, when a supplicant is ready to accept the bannik\xe2\x80\x99s divination, it must bare its back to the bannik. If the bannik responds with a backrub, a petitioner can be sure their fortune is weal, but if the bannik strikes with its sharp claws, the petitioner\xe2\x80\x99s fate is woe. In either case, the petitioner should swiftly withdraw before further provocation.'