b'Horror Beast \n'b'  Large   monstrosity  (titanspawn),  chaotic evil\n'b' STATS STR: 20 (+5) DEX:  20 (+5)  CON:  25 (+7)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  15  Hit Points  150 (12d10 + 84)  Speed  40 ft.  Saving Throws   Dexterity  +10,  Constitution  +12,  Wisdom  +7  Skills   Athletics  + 10,  Intimidation  +5,  Perception  +7,  Stealth  +10  Damage Immunities  special, see below  Damage Resistances  special, see below  Senses   darkvision  60 ft., passive  Perception  17  Languages  \xe2\x80\x93  Challenge  14 (11,500 XP) \n'b' Special Traits \n'b'   Aura of Terror . The horror beast uses its bonus action to cause all creatures that it can see and can see it to take 1d4 psychic damage. The horror beast regains  hit points  equal to the damage dealt. \n'b' Quick Reflexes. When the horror beast uses its  reaction , roll 1d6. On a 4, 5 or 6 it recovers its  reaction  and can use it again. \n'b'  Actions \n'b'   Multiattack . The horror beast makes two claw attacks and a bite attack. \n'b'  Claw .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 18 (2d12 +5) slashing damage. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 15 (3d6 + 5) piercing damage. \n'b'  Horrific Wail (Recharge 6) . As an action, a horror beast lets out an ear-shattering wail that causes each creature of its choice within 60 feet of it to make a DC 18  Wisdom  saving throw. On a failure the creature becomes  paralyzed  and  prone . On a success the creature becomes  frightened  of the horror beast. The creature can repeat the saving throw at the end of its turn to remove the current effect. \n'b'  Reactions \n'b'   Combat Adaptability . When hit, the horror beast increases its armor class by 1. The horror beast cannot increase its armor class above 20 using this  reaction . \n'b'  Mage\xe2\x80\x99s Bane . When hit by a magical attack the horror beast can become immune to that  attack\xe2\x80\x99s  damage type. The horror beast must take a short or  long rest  before using this  reaction  again. \n'b'  Warrior\xe2\x80\x99s Bane . When hit by a weapon attack the horror beast can become resistant to that  attack\xe2\x80\x99s  damage type. The horror beast must take a short or  long rest  before using this  reaction  again. \n'b'  Tactics \n'b' Horror beasts stalk their chosen prey, preferring to attack from ambush and use their Horrific Wail as an opening tactic. They then do not hesitate to close in and attack anyone they can reach, relying on their Quick Reflexes and Aura of Terror to protect them. Once they select a target, they usually remain with that target until it goes down, unless there\xe2\x80\x99s a strong need to attack something else. \n'b' Description \n'b' Brought forth from the deepest nightmares of humanoids and monsters alike, these beasts are shaped like huge, black-furred hunting cats but their bodies are twisted, as if something from a tale of horror. Their mere presence is enough to send the weak-hearted into a panic of terror. \n'b'  New to Civilized Lands . Horror beasts did not stalk Ghelspad and other areas of civilization until recent days. But it also seems certain that they were made by the titans for the Divine War. So did the beasts simply lurk at the edge of the lands, not attacking for some unknown reason? Or were they a last moment effort, forgotten in some titan\xe2\x80\x99s vault that has only recently escaped? Or is it possible that some trapped titan retains some power and has brought something new to the Scarred Lands? In any case, tales of the horror beast are beginning to spread.'