b'Nariphon \n'b'  Huge   plant ,  neutral  \n'b'  Armor Class  10 (natural armor)  Hit Points  195 (17d12 + 85)  Speed  15 ft.\n'b' STATS STR: 24 (+7) DEX:  6 (\xe2\x80\x933)  CON:  21 (+5)  INT:  6 (\xe2\x80\x931)  WIS:  14 (+2)  CHA:  9 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +12,  Perception  +7  Damage Immunities  bludgeoning, piercing, poison  Condition Immunities   exhaustion ,  poisoned ,  prone   Senses  tremorsense 120 ft., passive  Perception  17  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  13 (10,000 XP)  Proficiency Bonus  +5 \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the nariphon remains motionless, it is indistinguishable from an ordinary tree. \n'b'  Vegetative Clone . A vegetative  clone  resembles the creature hit by the nariphon\xe2\x80\x99s Thorn  attack . Each  clone  uses the statistics of an  awakened tree , except it has the target\xe2\x80\x99s  size , speed, and any special senses, such as  darkvision . Clones are extensions of the nariphon, and it can see and hear what a  clone  sees and hears as if it was in the  clone\xe2\x80\x99s  space. The nariphon can switch from using its senses to using a  clone\xe2\x80\x99s  or back again as a bonus action. The nariphon can have no more than six vegetative clones under its control at one time. Each  clone  remains until killed or until the nariphon dismisses it (no action required). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The nariphon makes four Roots or Thorns attacks. \n'b'  Roots .  Melee Weapon Attack : +12 to hit, reach 15 ft., one target.  Hit : 18 (2d10 + 7) bludgeoning damage, and the target is  grappled  (escape DC 18). Until the grapple ends, the target is  restrained , and it takes 3 (1d6) poison damage at the start of each of its turns. The nariphon has four roots, each of which can grapple only one target. \n'b'  Thorns .  Ranged Weapon Attack : +12 to hit, range 30/120 ft., one target.  Hit : 17 (3d6 + 7) piercing damage, and the target must succeed on a DC 18  Wisdom  saving throw or the thorn falls to the ground and instantly grows into a vegetative  clone  (see the Vegetative  Clone  trait) under the nariphon\xe2\x80\x99s control. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Bury . One creature  grappled  by the nariphon is forced  prone , dragged into the ground, and buried just below the surface, ending the grapple. The buried creature is  restrained  and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 18  Strength  check. \n'b'\n'b' ABOUT \n'b' This tall evergreen has many branching arms holding up a dome of dagger-like leaves. Four long roots burst up from the ground around it, writhing like tentacles. The nariphon is a carnivorous plant with a unique method of gathering food. Instead of luring meat to it, it creates \xe2\x80\x9cclones,\xe2\x80\x9d copies of creatures made from its own plant material; these extensions of the nariphon itself go out and gather food. The clones produced by the nariphon venture out into the world with one goal: to bring meat back to the host tree. \n'b'  Cunning Hunter . While not exceptionally intelligent, a nariphon often lairs near humanoids, including along roads or near trading posts. A nariphon quickly realizes that clones made from humanoid targets are often more versatile and dangerous. \n'b'  Drakebane . Nariphon sap can be collected and carefully distilled to act as a deadly poison to all forms of dragons, even those typically immune to poison.'