b'Toset\xc3\xa1x \n'b'  Gargantuan   aberration  (titan),  neutral evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  499 (27d20+216)  Speed  20 ft., fly 120 ft.\n'b' STATS STR: 30 (+10) DEX:  28 (+9)  CON:  26 (+8)  INT:  10 (+0)  WIS:  20 (+5)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +17,  Wis  +13  Damage Resistance(s)  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, lightning, thunder  Skills   Athletics  +18,  Perception  +13  Senses   darkvision  60 ft., passive  Perception  23  Languages  Common  Challenge  25 (75,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Desecrated Nest . As the tsamt\xc3\xa1s. \n'b'  Drought Aura . The toset\xc3\xa1x radiates an oppressive heat within 60 feet, causing creatures to take 14 (4d6) fire damage each round at the beginning of their turn. In addition, any living creatures in this area that are at fewer than half of their maximum  hit points  (and any aquatic creature not currently in the water, regardless of  hit points ) must succeed on a DC 25  Constitution  saving throw each round or gain one level of  exhaustion . A creature cannot gain more than two levels of  exhaustion  in this fashion. \n'b'  Legendary Resistance (3/Day) . If the toset\xc3\xa1x fails a saving throw, it can choose to succeed instead. \n'b'  Mastery Against Flyers . The toset\xc3\xa1x gains a +1 bonus on  attack  rolls against flying creatures as well as on saving throws against spells and magical abilities used by flying creatures (including those using magical spells or similar effects to gain the power of flight). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The toset\xc3\xa1x makes three bite attacks. \n'b'  Bite .  Melee Weapon Attack : +18 to hit, reach 60 ft., one target.  Hit : 49 (6d12 + 10) piercing damage plus an additional 14 (4d6) fire and 14 (4d6) necrotic damage. \n'b'  Wing Ripper . If the toset\xc3\xa1x hits a creature that uses wings to fly with two bites in the same round, the target takes an additional 26 (4d12) piercing damage and must succeed on a DC 26  Strength  saving throw or its wings are damaged, reducing its fly speed by half until it completes a short rest or receives a  regenerate  spell. If the tsamt\xc3\xa1s hits such a creature with all three bites in the same round, the extra damage is increased to 39 (6d12) and the save DC is increased to 28. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The toset\xc3\xa1x can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. It regains spent legendary actions at the start of its turn. \n'b'\n'b'  Fly . The toset\xc3\xa1x can gain a fly speed for 1 minute. \n'b'  Frightening Aura . All creatures within 60 feet of the toset\xc3\xa1x must succeed a DC 21  Wisdom  saving throw or become  frightened  of the toset\xc3\xa1x. A  frightened  creature can attempt a saving throw at the end of each of its turns to end the condition. \n'b'  Resist Energy . The toset\xc3\xa1x gains  resistance  against one type of damage of its choice for 1 round. \n'b'\n'b' REGIONAL EFFECTS \n'b' The region containing a toset\xc3\xa1x\xe2\x80\x99s lair becomes hotter and drier as it is tainted by the creature\xe2\x80\x99s presence. \n'b'\n'b' Weather conditions within a 10-mile radius become one step hotter, winds are calmed by one step, and precipitation is reduced by one step (see the  control weather  spell). Each week the toset\xc3\xa1x remains in or near its lair, it can increase the radius of this hot, dry weather increases by 10 miles or it can increase the heat, calm winds, and reduced precipitation by one additional step. \n'b' Surface water sources within 1 mile of its lair become warm, bitter, and sulfurous, with shallow ponds and streams drying up within 1 week (GM\xe2\x80\x99s discretion). Each week, the radius of this effect spreads by 1 additional mile.'