b'Swarm of Puffles \n'b'  Medium   swarm of Tiny elementals ,  neutral good  \n'b'  Armor Class  11 \n'b' Hit Points  27 (6d8) \n'b' Speed  0 ft., fly 50 ft. (hover)\n'b' STATS STR: 6 (-2) DEX:  12 (+1)  CON:  10 (+0)  INT:  11 (+0)  WIS:  17 (+3)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5 \n'b' Damage Resistances  bludgeoning, piercing, slashing \n'b' Condition Immunities   charmed ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned  \n'b' Senses  passive  Perception  15 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  \xc2\xbd (100 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny puffle. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'  Unique Anatomy . The puffle doesn\xe2\x80\x99t require food. \n'b'\n'b' ACTIONS \n'b'\n'b'  Beak .  Melee Weapon Attack : +3 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 8 (2d6 + 1) piercing damage, or 4 (1d6 + 1) piercing damage if the swarm has half of its  hit points  or fewer. \n'b'  Charm Stare . The swarm stares at a creature it can see within 60 feet of it. The creature must succeed on a DC 13  Wisdom  saving throw or be  charmed  by the swarm. A creature  charmed  in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving throw, the creature is immune to the swarm\xe2\x80\x99s Charm Stare for 24 hours. The swarm does not issue commands to the  charmed  creature; it merely uses this technique to make it friendly. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Cloudy Escape . If within 10 feet of clouds, smoke, or fog, the puffle can take the  Dodge ,  Disengage , or  Hide  action as a bonus action. \n'b'  Detect Emotions . The swarm attempts to detect the emotions of a creature within 60 feet of it. The target must make a DC 13  Wisdom  saving throw. If it fails, the swarm gains insight into its emotional state until the start of the swarm\xe2\x80\x99s next turn. The target knows that the swarm is probing its mind. \n'b'\n'b' REACTIONS \n'b'\n'b'  Intangibility . When the puffle takes damage, it can use its  Reaction  to become intangible until the end of its next turn. While intangible, the puffle is immune to bludgeoning, slashing, and piercing damage from nonmagical attacks. The puffle can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. The intangibility ends early if the puffle makes an  attack . Although other creatures and objects can pass through the puffle, it is still visible while intangible. \n'b'\n'b' TACTICS \n'b' Puffles prefer open spaces with room to move and can be found in any environment except underground. They have been observed on the Material Plane, the  Elemental  Plane of Air, and other planes such as the Fey Realm. They are diurnal and are not active at night unless operating as a familiar. Those who keep them as familiars often catch them dozing during nighttime activities. When located in the wild, puffles may be playing, resting, exploring, or traveling toward a source of emotion. While all puffles are empathetic and respond to strongly expressed emotions, they are more likely to take direct action when in the safety of a group. Use the Puffle Responses to Emotions table to determine a puffle\xe2\x80\x99s behavior when faced with a particular emotion. The table does not include every possible emotion. The GM may add emotions or adjust the behaviors as desired and has the final say on puffle responses to emotions. \n'b' ABOUT \n'b' Thought to originate on the  Elemental  Plane of Air, puffles are playful creatures that are drawn to strong emotions. \n'b' Happiness, fear, sadness, and anger are just a few of the emotional states that attract these rare creatures. Most notably, their behavior differs based on the emotion encountered. \n'b'  Bafflingly Bird-like . Although they are not birds, puffles resemble them with their beaks, talons, and feathers. They do not have wings but can  fly . Despite their  elemental  nature, a puffle is often referred to as a \xe2\x80\x9cball of feathers.\xe2\x80\x9d \n'b'  Cloud Cover . Puffles are often encountered in fog, smoke, and clouds. Not only do these cloudy conditions offer camouflage, but they present opportunities for play. Puffles like to chase each other into and through the cloudy air. \n'b'  Distinct Sound . Sound is one of the puffle\xe2\x80\x99s most powerful tools to interact with the emotions around it. Puffles make the sound \xe2\x80\x9cooh-uh\xe2\x80\x9d, but they use tone and repetition to express different things. If a puffle is confronted with  fear , the \xe2\x80\x9cooh-uh\xe2\x80\x9d is repeated many times quickly in a sharp tone. If it experiences happiness, it makes the sound more slowly and repeats it only a few times periodically. \n'b'  Fading Feathers . Puffles rarely lose feathers. If they do, it is most likely from combat. In any case, once removed, puffle feathers fade into nothing after 24 hours, making them an expensive magical ingredient. \n'b'  Familiar Friends . Puffles make great familiars, but those that are not spirits summoned by the find familiar spell may struggle to avoid responding to nearby emotions. With training, a familiar puffle may resist the emotions around it. \n'b'  Wobbly Moves . Puffles are not the most graceful fliers. As they hover about, periodically they seem to wobble for no discernable reason. When flying in a direction, they sometimes swerve as if encountering a hidden obstacle. Other times it is as if they forget that they are hovering and must stabilize themselves before falling. \n'b' Puffle Responses to Emotions \n'b' Emotion/Puffle Response \n'b'  Anger  Puffles do not like anger. If the anger comes from two or more creatures in an altercation, a swarm of puffles my try to charm one or more participants to temporarily cease the hostilities. Alternatively, they may make disapproving sounds from a safe distance. \n'b'  Fear  Puffles may attempt to soothe an unaligned, neutral, or good creature that is experiencing  fear . They do this by moving near the creature and making soothing sounds. The puffles may defend the  frightened  creature from  harm . Alternatively, they might try to lead the creature to safety. \n'b'  Happiness  Puffles want to be near happiness. They will approach and sway in unison while making delightful sounds when they encounter it. \n'b'  Love  When puffles spot love, they make catcalling sounds or do  fly -bys making happy sounds. They may even couple up in a hover in front of two lovers momentarily. \n'b'  Sadness  When confronted with sadness, puffles make mournful sounds to show solidarity with sad creatures or exhibit playful antics to try and distract them.'