b'Grimlock \n'b'  Medium   humanoid  (grimlock),  neutral evil  \n'b'  Armor Class  11  Hit Points  11 (2d8 + 2)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  12 (+1)  INT:  9 (-1)  WIS:  8 (-1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +5,  Perception  +3,  Stealth  +3  Condition Immunities   blinded   Senses   blindsight  30 ft. or 10 ft. while  deafened  (blind beyond this radius), passive Perception 13  Languages  Undercommon  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Blind Senses : The grimlock can\xe2\x80\x99t use its  blindsight  while  deafened  and unable to smell. \n'b'  Keen Hearing and Smell : The grimlock has advantage on  Wisdom  (Perception) checks that rely on hearing or smell. \n'b'  Stone Camouflage : The grimlock has advantage on  Dexterity  (Stealth) checks made to hide in rocky terrain. \n'b'  Actions \n'b'   Spiked Bone Club :  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage. \n'b'  About \n'b' A muscular  humanoid  stares with dark, eyeless sockets. It fingers a notched batleaxe and emits a low growl.'