b'Werebear Ascetic \n'b'  Medium   humanoid  (any, shapechanger),  any  \n'b'  Armor Class  12 in humanoid form, 15 (natural armor) in hybrid and kindred form  Hit Points  150 (20d8 + 60)  Speed  30 ft., (50 ft. and 30 ft. climb in hybrid and kindred form)\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  17 (+3)  INT:  10 (+0)  WIS:  16 (+3)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis +7  Skills   Animal Handling  +7,  Nature  +4,  Perception  +7  Senses   darkvision  60 ft., passive  Perception  17  Languages  any three languages  Challenge  12 (8,400 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Shapechanger . The werebear ascetic can use its action to  polymorph  into a bear-humanoid hybrid or into its kindred bear form, or back into its true form, which is humanoid. Its statistics, unless noted, are the same in each form. Any armor it is wearing merges into its alternate forms. It reverts to its true form if it dies. \n'b'  Kindred Form . The werebear\xe2\x80\x99s kindred form takes the shape of a Large  bear . While in this form, it can speak to and understand bears, cannot take any  actions  requiring hands, adds its  Constitution  modifier to the result of any saving throw, and gains 25  temporary hit points  the first time it takes this form each day. \n'b'  Spellcasting . The werebear is a 13th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 15, +6 to hit with spell attacks). It can cast spells in any form, regardless of verbal, somatic, or material components provided they have no gold cost. It has the following  druid  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) : druidcraft,  guidance ,  mending ,  resistance  \n'b'  1st level (4 slots) : animal friendship,  faerie fire ,  healing word  \n'b'  2nd level (3 slots) :  hold person ,  lesser restoration  \n'b'  3rd level (3 slots) :  conjure animals ,  dispel magic ,  plant growth  \n'b'  4th level (3 slots) :  freedom of movement ,  ice storm  \n'b'  5th level (2 slots) :  commune with nature ,  tree stride  \n'b'  6th level (1 slot) :  wall of thorns  \n'b'  7th level (1 slot) : arboreal curse \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The werebear makes three  melee attacks , only one of which can be a bite. \n'b'  Bite (Hybrid or Kindred Form Only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 16 (3d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 15  Constitution  saving throw or be cursed with werebear lycanthropy. \n'b'  Claw (Hybrid or Kindred Form Only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 10 (2d6 + 3) slashing damage.'