b'Bat, Giant Albino \n'b'  Family:   Bat  \n'b' An immense bat swoops out of the darkness. Unlike most bats, the creature is a bright smear in the shadows with dirty white fur and red eyes that gleam with a spark of cruel intelligence. All of its exposed skin is bright pink. \n'b'  Huge   monstrosity ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  76 (9d12 + 18)  Speed  10 ft., fly 80 ft.\n'b' STATS STR: 19 (+4) DEX:  16 (+3)  CON:  15 (+2)  INT:  7 (-2)  WIS:  14 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses   blindsight  60 ft., passive  Perception  11  Languages  Abyssal, understands Common but can\xe2\x80\x99t speak it  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Echolocation . The bat can\xe2\x80\x99t use its  blindsight  while  deafened . \n'b'  Keen Hearing . The bat has advantage on  Wisdom  ( Perception ) checks that rely on hearing. \n'b'  Actions \n'b'   Multiattack . The bat makes two attacks: one with its bite and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is  grappled  (escape DC 13). Until this grapple ends, the target is  restrained , and the bat can\xe2\x80\x99t use its claws against another target. \n'b'\n'b' About \n'b' Giant albino bats grow to staggering proportions. These bats are marked by the demon lord of bats and aren\xe2\x80\x99t simple animals. They gather large gaggles of giant bats and swarms of common bats, claiming swaths of wilderness for their territories.'