b'Gnarljak \n'b'  Small   construct ,  unaligned  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  88 (16d6 + 32) \n'b' Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  21 (+5)  CON:  15 (+2)  INT:  2 (-4)  WIS:  14 (+2)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +4 \n'b' Skills   Perception  +5,  Stealth  +8 \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  poison, psychic \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned  \n'b' Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  15 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  6 (2,300 XP) \n'b' Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Construct Nature . The  gnarljak  doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  False Appearance . While the  gnarljak  remains motionless, it is indistinguishable from a normal bear trap. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  gnarljak  makes one Gnawing Bite  attack  and two Chain Tail attacks, or it makes three Chain Tail attacks. \n'b'  Gnawing Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) piercing damage, and the  gnarljak  attaches to the target. While attached, the  gnarljak  can\xe2\x80\x99t make Gnawing Bite attacks, and at the start of each of the  gnarljak\xe2\x80\x99s  turns, the target takes 14 (2d8 + 5) piercing damage. The attached  gnarljak  moves with the target whenever the target moves, requiring none of the  gnarljak\xe2\x80\x99s  movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the  gnarljak  by succeeding on a DC 16  Strength  check. \n'b'  Chain Tail .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Secure Tail . When within 10 feet of the ground, structure, wall, or other solid surface, the  gnarljak  can secure its tail spike on a point in the surface within 10 feet of it. While secured, the  gnarljak  can\xe2\x80\x99t be forced  prone , it can\xe2\x80\x99t move more than 10 feet from that point, and its Chain Tail  attack\xe2\x80\x99s  reach is reduced to 5 feet. If the  gnarljak  is attached to a creature while its tail is secured, the creature is  restrained  until the  gnarljak  is no longer attached to it. \n'b'\n'b' ABOUT \n'b' A bear trap springs to clacking life, ready to tear flesh. \n'b'  Hopping Motion . All steel and springs, a  gnarljak  is easily mistaken for a simple bear trap when lying dormant. But once it starts hopping in pursuit of a target, it reveals its animated nature and its only motivation: destruction of living things. \n'b'  Endless Snapping . Gnarljaks are mindless. They do not grow tired. They exist only to pull creatures to the ground and chew through them, then turn around and chew through them again. \n'b'  Defensive Traps . Some try to use gnarljaks to guard treasures or booby-trap approaches to important locations, but their indiscriminate biting makes them quite dangerous to their owners as well. Certain monsters, such as redcaps and shadow fey, use gnarljaks with some regularity, and gnomes are very fond of making them part of a standard tunnel defense.'