b'Allip \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  11  Hit Points  33 (6d8 + 6)  Speed  fly 30 ft.\n'b' STATS STR: 6 (-2) DEX:  13 (+1)  CON:  13 (+1)  INT:  11 (+0)  WIS:  11 (+0)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +3  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Deep Speech  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Babble . The allip incoherently mutters to itself, creating a hypnotic effect. All creatures within 30 ft. that aren\xe2\x80\x99t incapacitated must succeed on a DC 11  Wisdom  saving throw. On a failed save, the creature becomes  charmed  for the duration. While  charmed  by this spell, the creature is incapacitated and has a speed of 0. The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor. \n'b'  Madness . Anyone targeting an allip with a spell or effect that would make direct contact with its tortured mind must succeed on a DC 11  Wisdom  saving throw or take 7 (2d6) psychic damage. \n'b'\n'b' Actions \n'b'\n'b'  Touch of Insanity .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 8 (2d6 + 1) psychic damage. \n'b'\n'b' About \n'b' This shadowy, incorporeal undead mutters and speaks with the voice of madness from beyond the grave. \n'b' These creatures are the discontent souls of failed entertainers, mostly minstrels and bards. So great was their lust for fame and respect (never received) that they are unable to find peace, even in death. Merriment nearby their graves, by revelers leaving a festival or tavern, for example, will stir their emotions and call them forth to the barrier that separates the living from the dead. Their entertainment skills have not improved in death, and though they try to regale, they present as babbling incoherent apparitions. Fear on the faces of the revelers, rather than admiration, will enrage the allip, and it will seek to snuff the life out of its victims, erroneously believing the listeners must cross into the world of the dead to truly appreciate musical talent.'