b'Ratfolk Rogue \n'b'  Small   humanoid  (ratfolk),  neutral  \n'b'  Armor Class  15 (studded leather)  Hit Points  31 (7d6 + 7)  Speed  25 ft., swim 10 ft.\n'b' STATS STR: 7 (-2) DEX:  16 (+3)  CON:  12 (+1)  INT:  14 (+2)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +5, Perception +2, Stealth +7  Senses   darkvision  60 ft., passive Perception 12  Languages  Common, Thieves Cant  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Nimbleness . The ratfolk can move through the space of any Medium or larger hostile creature, and such a space isn\xe2\x80\x99t  difficult terrain  for the ratfolk. \n'b'  Pack Tactics . The ratfolk has advantage on  attack  rolls against a creature if at least one of the ratfolk\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage. \n'b'  Light Crossbow .  Ranged Weapon Attack : +5 to hit, range 80/320 ft., one target.  Hit : 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Cunning Action . The ratfolk  rogue  takes the  Dash ,  Disengage , or  Hide  action. \n'b'\n'b' ABOUT \n'b' The halfling-sized, furred creature has a twitching snout, bony feet, and a long, pink tail. \n'b' The ratfolk are canny survivors, rogues, and tricksters. Their strong family ties make it easy for them to found or join criminal societies\xe2\x80\x94though others serve as expert scouts and saboteurs, able to infiltrate army camps, city sewers, and even castle dungeons with equal ease. Ratfolk leaders are often spellcasters and rogues. \n'b'  Adaptable . Ratfolk swim well and can survive on little.\xc2\xa0Some groups are endemic to tropical and subtropical islands.\xc2\xa0Others inhabit forests, sewers, labyrinths, and ancient, ruined cities. \n'b'  Fast Fighters . Ratfolk prefer light weapons and armor, fighting with speed and using numbers to bring down a foe. They have been known to ally themselves with goblins, darakhul, and kobolds on occasion, but more often prefer to serve a \xe2\x80\x9crat king\xe2\x80\x9d who may or may not be a rat of any kind. Such rat rulers might include a wererat, a rat king, an ogre, a minor demon, or an intelligent undead.'