b'Kyton, Interlocutor Prime \n'b'  Family:   Kyton  \n'b'  Large   fiend  (devil),  lawful evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  180 (19d10 + 76)  Speed  40 ft.\n'b' STATS STR: 21 (+5) DEX:  14 (+2)  CON:  18 (+4)  INT:  18 (+4)  WIS:  15 (+2)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Con  +9,  Wis  +7,  Cha  +10  Damage Resistances  fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  cold, poison  Condition Immunities   poisoned   Senses  darkvision 120 ft. passive  Perception  12  Languages  Common, Infernal  Challenge  15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Agonizing Obedience . A creature bleeding from an interlocutor prime\xe2\x80\x99s bloody blades is wracked with pain, gaining one level of  exhaustion  and having disadvantage on saving throws against become  frightened .  Calm emotions  ends this effect, but otherwise it cannot be suppressed or removed until the bleeding is stopped, after which an affected creature can attempt a DC 18  Wisdom  save as an action to end the effect. \n'b'  Kyton\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the kyton\xe2\x80\x99s  darkvision . \n'b'  Magic Resistance . The kyton has advantage on saving throws against spells and other magical effects. \n'b'  Unnerving Gaze . As a bonus action, the kyton may turn its gaze on one target within 30 ft., causing them to make a DC 18  Wisdom  saving throw or become  paralyzed  for 1 round, as they believe that their own body parts are entangled within the kyton. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Interlocutor Kyton makes 3 attacks with its bloody blades. \n'b'  Bloody Blades .  Melee Weapon Attack : +10 to hit, reach 5 ft., or range 5 ft., one target.  Hit : 23 (4d8+5) slashing damage, plus 3 (1d6) points of slashing damage per round from bleeding, which is ended by magical  healing  or a successful DC 18  Constitution  save. Bleeding damage from multiple hits does not stack, but if any hit is a critical hit the bleeding damage is increased to 7 (2d6) and the DC of a  Constitution  save to end it is increased to 20. \n'b'  Barbed Wire . The interlocutor prime wraps a creature in barbed wire, causing them to make a DC 18  Dexterity  saving throw. Those who fail are  grappled  (escape DC 18) and failing an escape check causes 14 (4d6) piercing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Split . When an interlocutor prime is subjected to slashing damage, it splits into two new interlocutors prime if it has at least 20  hit points . Each new prime has  hit points  equal to half the original prime\xe2\x80\x99s, rounded down. New primes are one  size  smaller than the original prime. A split interlocutor prime can reassemble itself into its normal form by making a DC 18  Constitution  save, taking 1 minute. \n'b'\n'b' ABOUT \n'b' Gory sentinels with a lust for flesh and the myriad bodily fluids contained within, augurs number among the most common servants\xe2\x80\x94as well as most despicable\xe2\x80\x94of the chain devilssrd (also called kytons) on the Plane of Shadow. \n'b' Having given up their humanoid bodies in favor of the more stealthy and wretched guise of a singular large eye armored in bloodied metal plates, augurs act as spies and sycophants for more powerful kytons. Their miniscule size, sturdy exterior, and unnerving gazes make them ideally equipped for dangerous reconnaissance missions to the Material Plane, where the augurs are able to scout out potential raiding locations or spot vulnerable, lone travelers before their more powerful kyton brethren cross the planes to attack. \n'b'  Deadly Infiltrators . While their usefulness in tasks of stealth and guile makes augurs deadly companions, their insatiable lust for blood often proves their ultimate downfall. Augurs, like most kytons, find themselves in a heightened state of arousal when witness to the destruction of flesh, but the extent to which these muscular orbs find pleasure in blood is far more treacherous than their more disciplined peers. Many augurs cannot help but indulge themselves when exposed to gore\xe2\x80\x94rolling within and dipping their blades into freshly spilled pools\xe2\x80\x94an unfortunate trait which has led many careless augurs to their capture or doom.'