b'Dream Spectre \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  105 (14d8 + 42)  Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 18 (+4) DEX:  19 (+4)  CON:  16 (+3)  INT:  6 (-2)  WIS:  17 (+3)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Dex  +8,  Wis  +7  Skills   Insight  +7,  Perception  +7,  Stealth  +8  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  120 ft., passive  Perception  17  Languages  Common, Dreamspeak  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The dream spectre\xe2\x80\x99s innate spellcasting ability is  Wisdom  (+7, Dc 15). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  dream ,  sleep  (5th level) \n'b'\n'b'  Dreamsense . A dream spectre can automatically pinpoint the presence of dreams within 100 feet. This ability only works against sleeping creatures. \n'b'  Heart-Stopping Fear . When a creature that can see the dream spectre\xe2\x80\x99s true form\xe2\x80\x99s starts its turn within 30 feet of the dream spectre, the dream spectre can force it to make a DC 15  Constitution  saving throw if the dream spectre isn\xe2\x80\x99t  incapacitated  and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to  0 Hit Points , unless it is immune to the  frightened  condition. Otherwise, a creature takes 16 (3d10) psychic damage on a failed save. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on  attack  rolls against the dream spectre until the start of its next turn. If the creature looks at the dream spectre in the meantime, it must immediately make the saving throw. \n'b'  Incorporeal Movement . The dream spectre can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Sunlight Powerlessness . While in sunlight, the dream spectre is  stunned . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dream spectre makes two incorporeal attacks. \n'b'  Nightmare Touch .  Melee Spell Attack : +8 to hit, reach 5 ft., one creature.  Hit : 22 (5d8) psychic damage. Unless the target is immune to psychic damage, the target\xe2\x80\x99s  Charisma  score is reduced by 1d4 each time it is hit by this  attack . At  Charisma  0, the victim falls into a  nightmare -filled coma until at least 1 point of  Charisma  is restored. The reduction lasts until the target finishes a short or long rest. \n'b'\n'b' ABOUT \n'b' These sinister undead are incarnate nightmares, sometimes arising from death in the midst of immense psychic trauma but sometimes formed when nightmare energies from the Dimension of Dreams bleed into reality so strongly that any creature perishing nearby may have their immortal soul drawn into the endless nightmare of undeath. Dream spectres often resemble themselves in life, though unlike most ghostly undead they are not simply faded remnants of their living selves. If anything, their coloration is intensified to garish and mind-rending intensity as their very essence is simultaneously overwhelmed and overwhelming to others by the power of the raw nightmare spark within them.'