b'Undead Swordsman \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  16 (chainmail armor)  Hit Points  27 (5d8 + 5)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  13 (+1)  CON:  13 (+1)  INT:  9 (-1)  WIS:  10 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4  Damage Immunities  cold, necrotic, poison  Condition Immunities   exhaustion , paralysis, poison  Senses   darkvision  60 ft., passive  Perception  14  Languages  understands the languages it knew in its life but can\xe2\x80\x99t speak  Challenge  2 (450 XP) \n'b' Actions \n'b'   Greatsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'  About \n'b' This armored skeleton stands in a battle-ready pose, its weapon held high as cold blue light shines in its eye sockets. \n'b' Some skeletons retain their intelligence and cunning, making them formidable warriors. These undead are far more powerful than their mindless kin.'