b'Forestmaster Unicorn \n'b'  Family:   Unicorn  \n'b'  Large   celestial ,  lawful good  \n'b'  Armor Class  15 (natural armor)  Hit Points  82 (11d10 + 22)  Speed  50 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  15 (+2)  INT:  11 (+0)  WIS:  17 (+3)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  Celestial, Elvish, Sylvan, telepathy 60 ft.  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Brave . The gallant forestmaster unicorn has advantage on saving throws against being  frightened . \n'b'  Charge . If the forestmaster unicorn moves at least 20 feet straight toward a target and then hits it with a horn  attack  on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15  Strength  saving throw or be knocked  prone . \n'b'  Innate Spellcasting : The forestmaster unicorn\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15). The forestmaster unicorn can innately cast the following spells, requiring no components:\n'b'\n'b'\n'b'  At will :  detect evil and good ,  light ,  pass without trace  \n'b'  1/day each :  calm emotions ,  daylight ,  dispel evil and good ,  magic circle ,  tree stride  (the forestmaster unicorn can enter any tree at least 1 foot thick) \n'b'\n'b'  Legendary Resistance (1/Day) . If the forestmaster unicorn fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The forestmaster unicorn has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The forestmaster unicorn\xe2\x80\x99s weapon attacks are magical. \n'b'  Purity of Spirit . The forestmaster unicorn is always under the effects of a  protection from evil and good  spell. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The forestmaster unicorn makes two attacks: one with its hooves and one with its horn. \n'b'  Hooves .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. \n'b'  Horn .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. \n'b'  Cleansing Touch (3/Day) . The forestmaster unicorn can end one spell on itself or on one willing creature that it touches. \n'b'  Healing Touch (3/Day) . The forestmaster unicorn touches another creature with its horn. The target magically regains 20  hit points . In addition, the touch removes all diseases and neutralizes all poisons afflicting the target, removing the  poisoned  condition and one level of  exhaustion  (or two levels of  exhaustion  for a creature that is not  poisoned ). \n'b'  Teleport (1/Day) . The forestmaster unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the forestmaster unicorn is familiar with, up to 1 mile away. \n'b'\n'b' REACTIONS \n'b'\n'b'  Green Guardian . If within 10 feet of a tree, the branches sway to deflect an  attack  that would hit the forestmaster unicorn, adding 2 to its AC. It also can use this ability to add a +2 bonus on a  Dexterity  saving throw. In forest terrain, the bonus is doubled to 4. The forestmaster unicorn must see the attacker. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The forestmaster unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The forestmaster unicorn regains spent legendary actions at the start of its turn. \n'b'\n'b'  Agility . The forestmaster unicorn moves up to its speed, provoking opportunity attacks as normal. \n'b'  Hooves . The forestmaster unicorn makes one  attack  with its hooves. \n'b'  Heal Self (Costs 2 Actions) . The forestmaster unicorn magically regains 20  hit points . \n'b'\n'b' ABOUT \n'b' Unicorns are fierce, intelligent creatures of the forest, noble beasts who keep their own counsel and typically appear only to defend their homes against evil. They universally shun all creatures except for good-aligned fey, good-aligned humanoid women, and the woodlands\xe2\x80\x99 native animals, though they may fight alongside other good creatures against common enemies. A typical  unicorn  is 8 feet long and 5 feet tall at the shoulder, weighing 1,200 pounds. \n'b' Unicorns mate for life, and the pairs generally make their homes in specific glades or dells within the vast forests they protect (these regions can  cover  anywhere from a few dozen square miles to hundreds). \n'b' They allow good and neutral creatures to pass through, hunt for food, or reside in their woods unharmed, but evil creatures and those who damage the local ecosystem more than necessary through sport hunting or commercial logging are swiftly driven out or killed. On rare occasions, lone unicorns without mates or whose partners have been slain have been known to adopt young women of exceptionally pure virtue as surrogates, allowing the women to ride on their backs and becoming their guardians and protectors for life. This bond generally ends amiably if the woman becomes more committed to someone else\xe2\x80\x94such as a lover or child\xe2\x80\x94giving rise to the myth that unicorns only befriend virgins.'