b'Coquecigrue \n'b'  Small   aberration ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  135 (18d6 + 72)  Speed  40 ft.\n'b' STATS STR: 17 (+3) DEX:  19 (+4)  CON:  18 (+4)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +4  Damage Vulnerabilities  piercing  Condition Immunities   charmed ,  frightened   Senses   darkvision  60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . The coquecigrue has advantage on saving throws against spells and other magical effects. \n'b'  Omnicolor Aura . A coquecigrue is utterly befuddling to behold. A creature that starts its turn within 20 feet of the coquecigrue that can see it must make a DC 15  Wisdom  saving throw. On a failure, the creature makes  Intelligence ,  Wisdom , and  Charisma  rolls (including ability checks, saving throws, and spell attacks) with disadvantage until the start of its next turn. If a creature\xe2\x80\x99s saving throw against Omnicolor Aura is successful, the creature is immune to Omnicolor Aura for the next 24 hours. Unless surprised, a creature can avert its eyes from the coquecigrue. If it does, it can\xe2\x80\x99t see the coquecigrue until the start of its next turn, when it can avert its eyes again. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The coquecigrue attacks twice with its beak and uses Prismatic Spittle. \n'b'  Beak .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage. \n'b'  Prismatic Spittle .  Ranged Spell Attack : +7 to hit, range 30 ft., one target.  Hit : 28 (8d6) damage. Roll a d6 to determine the type of damage dealt: 1 acid, 2 cold, 3 fire, 4 lightning, 5 thunder. On a 6, the coquecigrue coughs ineffectually, dealing no damage. \n'b'  Mind-Bending Warble (Recharge 5-6) . The coquecigrue emits a mind-splitting warble. Each creature within 30 feet of the coquecigrue that can hear it must make a DC 15  Wisdom  saving throw. On a failure, the creature takes 28 (8d6) psychic damage and is  stunned  until the end of its next turn. On a success, the creature takes half as much damage and is not  stunned . \n'b'\n'b' ABOUT \n'b' Found only in the depths of the most primordial forests, the coquecigrue is a bizarre creature that twists the minds of those who see or hear it. The forest for miles around a coquecigrue\xe2\x80\x99s lair is littered with the bodies of the creature\xe2\x80\x99s previous victims, many of whom went violently insane after their fateful encounter with this strange avian monster. \n'b' The coquecigrue is as bizarre to describe as it is to behold. It is said to have the head and legs of a twisted, fiendish rooster; a long, serpentine neck; and a bloated body covered in feathers that constantly and impossibly change colors. \n'b' The monster\xe2\x80\x99s weakness is plain: Its green heart glows visibly from beneath its translucent breast, and those who know to strike this vital organ can deal massive damage. It is from this heart that the coquecigrue\xe2\x80\x99s most terrifying powers come from, including a soft, distorted tone that the coquecigrue can turn into a madness-inducing warble as it likes. \n'b' So far, no one has been able to slay a coquecigrue and return to civilization with its body. Even the number of these creatures is up for debate, since no two have been sighted together. Few reasonable people believe the outlandish reports of those who claim to have encountered even just one coquecigrue. \n'b' The original coquecigrue was supposedly a child of one of the Great Old Ones, which became warped and twisted as it emerged on the Material Plane through a prismatic wall. Few believe this nonsensical origin story, though those who have faced a coquecigrue and lived to tell the tale aren\xe2\x80\x99t so quick to discount it.'