b'Azer Soldier \n'b'  Family:   Azer  \n'b'  Medium   elemental ,  lawful neutral  \n'b'  Armor Class  17 (natural armor, shield)  Hit Points  67 (9d8 + 27)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  12 (+1)  CON:  17 (+3)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +5  Skills   Perception  +4  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses  passive  Perception  14  Languages  Ignan  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'  Elemental Nature . An azer doesn\xe2\x80\x99t require food, drink, or sleep. \n'b'  Forge Master . Once per turn, the azer has advantage on one attack roll against a target wearing armor made of metal. \n'b'  Heated Body . A creature that touches the azer or hits it with a  melee attack  while within 5 feet of it takes 5 (1d10) fire damage. \n'b'  Heated Weapons . When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack). \n'b'  Illumination . The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The azer soldier makes one Warhammer  attack  and one Shield Bash  attack . \n'b'  Warhammer .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands, plus 3 (1d6) fire damage. \n'b'  Shield Bash .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : 9 (2d4 + 4) bludgeoning damage plus 3 (1d6) fire damage. If the target is a Large or smaller creature, it must succeed on a DC 14  Strength  saving throw or be\xc2\xa0forced  prone . \n'b'\n'b' Reactions \n'b'\n'b'  Parry . The azer adds 2 to its AC against one melee attack that would hit it. To do so, the azer must see the attacker and be wielding a melee weapon.'