b'Poseidon: God of the Sea \n'b'  Large   celestial  (divinity),  chaotic neutral  \n'b'  Armor Class  19 (natural armor)  Hit Points  414 (36d10 + 216)  Speed  40 ft., swim 80 ft.\n'b' STATS STR: 28 (+9) DEX:  22 (+6)  CON:  22 (+6)  INT:  16 (+3)  WIS:  26 (+8)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +17,  Dex  +14,  Con  +14,  Wis  +16  Skills   Athletics  +17,  History  +11,  Intimidation  +12,  Nature  +11,  Perception  +16  Damage Resistances  acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   truesight  120 ft., passive  Perception  26  Languages  aquan, Celestial, Common, Primordial; telepathy 120 ft.  Challenge  26 (90,000 XP) \n'b' Special Traits \n'b'   Legendary Resistance (3/day) . If Poseidon fails a saving throw, he can choose to succeed instead. \n'b'  Amphibious . Poseidon can breathe air and water. \n'b'  Primordial Flood (1/day) . Poseidon makes the ground erupt with diluvial geysers, and the sky spurt torrential rain, flooding the area in a 300 ft. radius with 10 feet of water. If the terrain allows water to accumulate, the water level rises by 5 feet at the end of each of Poseidon\xe2\x80\x99s turns, otherwise, the depth remains at 10 feet. \n'b'  Godly Weapon . Poseidon\xe2\x80\x99s weapon attacks are magical. \n'b'  Ichthyoid Shoal . Poseidon commands a 60 ft. wide shoal of marine creatures who stay centered on him until they receive a command. Any creature other than Poseidon that starts its turn in the area must succeed on a DC 24  Constitution  saving throw or take 11 (2d10) piercing damage and 11 (2d10) poison damage (no poison damage on a success). The shoal needs at least 2 feet of water to appear. \n'b'  Innate Spellcasting . Poseidon\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 24, +16 to hit with spell attacks). He can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  control water ,  dominate monster  (must have a swimming speed) \n'b'  3/day each : tidal wave, wall of water, watery sphere \n'b'  1/day each :  earthquake , maelstrom, tsunami \n'b'\n'b'  Actions \n'b'   Basaltic\xc2\xa0Conduit (Recharge 5-6) . Poseidon\xe2\x80\x99s left arm turns into a basaltic conduit, shooting out a stream of acid in a 60 ft. cone. Each creature in the affected area must make a DC 22  Dexterity  saving throw, taking 45 (10d8) acid damage and 45 (10d8) fire damage on a failed save, or half as much damage on a successful one. \n'b'  Multiattack . Poseidon makes three Trident of Tartaros attacks. \n'b'  Trident of Tartaros .  Melee or Ranged Weapon Attack : +17 to hit, reach 15 ft. or range 60/120 ft., one target.  Hit : 25 (3d10 + 9) piercing damage. Poseidon\xe2\x80\x99s trident can be recalled to his right hand instantly. \n'b'  Reactions \n'b'   Watery Form . Poseidon momentarily assumes the form of water, reducing the damage of incoming attacks (including area of effect attacks) by half. This does not apply to lightning damage \n'b'  Legendary Actions \n'b' Poseidon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Poseidon regains spent legendary actions at the start of his turn. \n'b'   Attack . Poseidon makes one Trident of Tartaros attack. \n'b'  Command the Sea . Poseidon commands his Ichthyoid Shoal to move up to 60 feet. \n'b'  Minor Casting . Poseidon casts  Control Water  or  Dominate Monster  (must have a swimming speed). \n'b'  Major Casting (Costs 2 Actions) . Poseidon casts  tidal wave, wall of water,  or  watery sphere . \n'b'  About \n'b' Poseidon is the violent and ill-tempered god of the sea, storms, earthquakes and horses. He is Zeus and Hades\xe2\x80\x99 brother and lives in a palace made out of coral at the bottom of the sea. He grants favour to those he likes on the sea, and is the cause of calamity for others.'