b'Water Elemental, Greater \n'b'  Large   elemental ,  neutral  \n'b'  Armor Class  15  Hit Points  161 (17d10 + 68)  Speed  30 ft., swim 90 ft.\n'b' STATS STR: 20 (+5) DEX:  16 (+3)  CON:  18 (+4)  INT:  5 (-3)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  Acid; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  60 ft.; passive  Perception  10  Languages  Aquan  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Water Form . The elemental can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Freeze . If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn. \n'b'  Actions \n'b'   Multiattack . The elemental makes two slam attacks or one deluge and one slam or whelm  attack . \n'b'  Deluge . Each creature in a 30-foot cone must make a DC 15  Dexterity  saving throw. A creature takes 6 (2d6) bludgeoning damage on a failed save and is pushed backwards 10 feet. On a successful save, a creature instead takes half half damage and is not pushed back. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage. \n'b'  Whelm (Recharge 3-6) . Each creature in the elemental\xe2\x80\x99s space must make a DC 16  Strength  saving throw. On a failure, a target takes 14 (2d8 + 5) bludgeoning damage. If it is Large or smaller, it is also  grappled  (escape DC 15). Until this grapple ends, the target is  restrained  and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental\xe2\x80\x99s space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental\xe2\x80\x99s turns, each target  grappled  by it takes 14 (2d8 + 5) bludgeoning damage. A creature within 5 feet of the elemental can use its action to pull a creature or object free by succeeding on a DC 15  Strength  (athletics) check.'