b'Ashwalker \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  12  Hit Points  31 (7d8)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  15 (+2)  CON:  10 (+0)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands all languages it knew in life but can\xe2\x80\x99t speak  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Breath Born . The ashwalker has immunity to a type of damage based on the type of dragon that killed it: acid (black, copper), cold (silver, white), fire (brass, gold, red), lightning (blue, bronze), or poison (green). \n'b'  Burst of Breath . A creature that touches the ashwalker or hits it with a  melee attack  while within 5 feet of it takes 3 (1d6) damage of the type noted in its Breath Born trait. \n'b'  Last Breath . The first time the ashwalker is reduced to 0  hp , it drops to 1  hp  instead and its Draconic Breath automatically recharges. The ashwalker transforms into raw energy of the type noted in its Breath Born trait. While in this energy form, it is immune to all damage and to being  grappled  or  restrained . At the end of the ashwalker\xe2\x80\x99s next turn, it is destroyed. \n'b'  Undead Nature . The ashwalker doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) damage of the type noted in the ashwalker\xe2\x80\x99s Breath Born trait. \n'b'  Draconic Breath (Recharge 6) . The ashwalker exhales elemental energy in a 15-foot cone. Each creature in the area must make a DC 12  Constitution  saving throw, taking 14 (4d6) damage of the type noted in its Breath Born trait on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' A winged shadow eclipsed the sun, and an inferno consumed the city. An ashen corpse rose from the dirt and walked the charred streets as if its world had not just been incinerated. \n'b' Ashwalkers are the unfortunate result of humanoids who met their end from the breath of a dragon while in a place suffused with powerful magical energy. These undead creatures often emerge in hordes after a dragon\xe2\x80\x99s rage has leveled a city. Though burnt almost to ashes, many ashwalkers can rasp out a few words, typically words of hate for those who were spared the ashwalker\xe2\x80\x99s fate. \n'b'  The Last Breath . While the fire of a red dragon\xe2\x80\x99s breath is the most common source of ashwalkers, they can be created from any dragon\xe2\x80\x99s breath. The magical infusion of the dragon\xe2\x80\x99s breath that kills the individual leaves residual energy of a similar type in the remains. For example, an ashwalker killed by poison breath often exudes some of the noxious clouds as it walks the wastelands of its destroyed home. \n'b'  Unlived Dreams . Ashwalkers have no purpose in undeath and rarely serve a master. Sometimes they carry on a sad mimicry of their former life, acting out the final hours before their demise, not fully aware of what happened. Some ashwalkers even return to the site of their homes and lay down in the dirt to sleep, although sleep never comes. Adventurers who seek the riches of lost civilizations leveled by dragon fire have reported seeing smoldering corpses milling about marketplaces or theatre spaces until a living soul snaps them from their reverie, often driving them into maddened rages.'