b'Demon, Baregara \n'b'  Family:   Demons  \n'b'  Large   fiend  (demon),  chaotic evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  189 (18d10 + 90)  Speed  30 ft., climb 40 ft.\n'b' STATS STR: 25 (+7) DEX:  19 (+4)  CON:  20 (+5)  INT:  15 (+2)  WIS:  16 (+3)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +8,  Constitution  +9  Skills   Perception  +7  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  acid, poison  Condition Immunities   poisoned   Senses   truesight  120 ft., passive  Perception  17  Languages  Abyssal, telepathy 120 ft.  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The baregara\xe2\x80\x99s spellcasting ability is  Wisdom  (spell save DC 15, +7 to hit with spell attacks). The baregara can innately cast the following spells, requiring no material components: \n'b'   At will :  dispel magic  \n'b'  3/day :  disguise self ,  hold person ,  invisibility  (self only) \n'b'  1/day : conjure fiend,  entangle , phantasmal force \n'b'   Magic Resistance . The baregara has advantage on saving throws against spells and other magical effects. \n'b'  Reckless . At the start of its turn, the baregara can gain advantage on all melee weapon  attack  rolls it makes during that turn, but  attack  rolls against it have advantage until the start of its next turn. \n'b'  Running Leap . The baregara\xe2\x80\x99s long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start. \n'b'  Actions \n'b'   Multiattack . The baregara makes up to four attacks: one with its bite, two with its claws, and one gore  attack . \n'b'  Bite .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 16 (2d8 + 7) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 18 (2d10 + 7) slashing damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 17). The baregara can grapple one target at a time. \n'b'  Gore .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 16 (2d8 + 7) piercing damage. \n'b'  Teleport . The baregara magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.'