b'Goblin Priest of Orcus \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblin),  chaotic evil  \n'b'  Armor Class  18 (chain mail, shield)  Hit Points  66 (12d6 + 24)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  13 (+1)  CON:  15 (+2)  INT:  10 (+0)  WIS:  20 (+5)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +5,  Wisdom  +8  Skills   Arcana  +3,  Investigation  +3,  Perception  +8,  Religion  +3,  Stealth  +4  Senses   truesight  120 ft., passive  Perception  18  Languages  Abyssal, Goblin  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Abyssal Blessing of Orcus . The goblin priest of Orcus gains 15  temporary hit points  when it reduces a hostile creature that is not undead to  0 hit points . \n'b'  Nimble Escape . The goblin can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Unholy Strike . Once on each of the priest\xe2\x80\x99s turns when it hits a creature with a weapon attack, the priest can cause the attack to deal an extra 13 (3d8) necrotic damage to the target. \n'b'  Unholy Weapon . Orcus bolsters his follower\xe2\x80\x99s strikes in battle, imbuing their weapons with the ability to paralyze a foe (included in the attack). In the hands of any but a true follower of Orcus, an unholy weapon loses its power to paralyze a foe. \n'b'  Spellcasting . The goblin priest of Orcus is a 10th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 16, +8 to hit with spell attacks). It can cast the following spells:\n'b'\n'b'   Cantrips (at will) :  chill touch ,  guidance ,  resistance ,  thaumaturgy  \n'b'  1st level (4 slots) :  bane ,  bless ,  cure wounds ,  detect magic ,  inflict wounds ,  shield of faith  \n'b'  2nd level (3 slots) :  enhance ability ,  hold person ,  silence ,  spiritual weapon  \n'b'  3rd level (3 slots) :  animate dead ,  bestow curse ,  dispel magic ,  magic circle  \n'b'  4th level (3 slots) :  blight ,  death ward ,  guardian of faith  \n'b'  5th level (2 slots) :  dispel evil and good ,  mass cure wounds  \n'b'\n'b'  Actions \n'b'   Unholy Mace .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d6) bludgeoning damage. If the target is a creature other than an  elf  or undead, it must succeed on a DC 10  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Caress of Orcus (Recharges after a Short or Long Rest) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 11 (2d8 + 2) necrotic damage, and the target\xe2\x80\x99s  Strength  score is reduced by 1d6. The target dies if this reduces its  Strength  to 0. Otherwise, the reduction lasts until the target finishes a short or  long rest . If a non-evil humanoid dies from this  attack , a  shadow  rises from the corpse in 24 hours under the priest\xe2\x80\x99s control, unless the humanoid is restored to life or its body is destroyed. The priest can have no more than four shadows under its control at one time.'