b'Golem, Lead \n'b'  Family:   Golems  \n'b'  Huge   construct ,  unaligned  \n'b'  Armor Class  19 (natural armor)  Hit Points  207 (18d12 + 90)  Speed  30 ft.\n'b' STATS STR: 24 (+7) DEX:  9 (-1)  CON:  20 (+5)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  15 (13,000 XP) \n'b' Special Traits \n'b'\n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Impenetrable . The lead golem and any objects or creatures it carries are immune to  divination  spells. \n'b'  Inertia . The lead golem has advantage on any ability checks or saving throws to resist being moved against its will. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The golem makes two slam attacks or one slam and one stomp attack. \n'b'  Slam .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 20 (3d8 + 7) bludgeoning damage and the creature must succeed at a DC 16  Strength  saving throw or be knocked  prone . \n'b'  Stomp . The lead golem steps on a Medium or smaller creature, or a Large  prone  creature, within 5 feet of it. The creature takes 36 (8d8) damage, or half damage on a successful DC 16  Dexterity  saving throw. \n'b'\n'b' Reactions \n'b'\n'b'  Pest Control . When a creature falls  prone  within 5 feet of the golem it may stomp the target. \n'b'\n'b' Tactics \n'b' The dense lead golem will usually  attack  whoever is close at hand and did the most damage to it since its last turn. If their first slam misses they will slam a second time; otherwise they will use stomp as their second  attack . Two or more golems will position themselves so that when one knocks an enemy  prone  they can all stomp on it. \n'b' Description \n'b' The footsteps of this massive automaton shake the ground. Its dull gray and armored surface has been forged into the shape of a giant human, more than twice as tall as any man. Its mouth is sculpted into a fearsome visage, as if roaring a battle cry, but no sound escapes from this lifeless metal colossus. \n'b'  Tireless Laborers . Dark elves are especially fond of creating lead golems, often fashioning them with massive clawed hands useful for digging tunnels, and using them in attacks on dwarves. They follow only the commands of their creators, and although they can understand only the most basic commands, with time and effort they can be trained to mindlessly carry out more complex tasks. \n'b'  Unstoppable Force, Immovable Object . Lead Golems are created from at least 15,000 pounds of lead. This crushing weight can inflict horrendous damage to structures or opponents. The golem will sink at least part way into anything softer than densely packed earth, and even in soft stone will leave discernible footprints.'