b'Lockjaw Python \n'b'  Family:   Reptiles &amp; Amphibians  \n'b'\n'b'  Huge   beast ,  unaligned  \n'b'  Armor Class  13  Hit Points  93 (11d12 + 22)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  14 (+2)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Con  +5,  Wis  +3  Condition Immunities   prone   Languages  none  Skills   Perception  +3,  Stealth  +5  Senses   blindsight  60 ft. (in water)  Challenge  5 (1,800 XP) \n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +8 to hit (reach 10 ft.; one creature).  Hit : 2d6 + 5 piercing damage. \n'b'  Constrict .  Melee Weapon Attack : +8 to hit (reach 5 ft.; one creature).  Hit : 2d8 + 5 bludgeoning damage plus 3d6 slashing damage, and the creature is  grappled  (escape DC 15) and  restrained . A  grappled  creature takes 2d8 + 5 bludgeoning plus 3d6 slashing damage at the start of the python\xe2\x80\x99s turn. The python can constrict only one creature at a time. Creatures that take slashing damage may contract Lockjaw (see below). \n'b'\n'b' Special Traits \n'b'\n'b'  Lockjaw . Every creature that takes slashing damage from the python must make a DC 13 Con saving throw at the end of their next  long rest  after the combat. If the saving throw fails, the creature contracts lockjaw from the rusty harpoon blade embedded through the python\xe2\x80\x99s jaw. An affected creature is unable to speak until the disease is cured with  lesser restoration  or comparable magic. \n'b'\n'b' About \n'b'  Environment  Urban waterway  Organization  solitary \n'b' A serpentine behemoth glides silently through the still water. Large fishing hooks protrude from its hide where they have snagged in past attempts to capture the creature, and the jagged blade of a broken harpoon is embedded in one side of its jaw. \n'b'\n'b'  Additional Credit  Author Greg A. Vaughan, based on material by Richard Pett.'