b'Dire Fox \n'b'  Family:   Animal  \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  13 (2d8+4)  Speed  40 ft.\n'b' STATS STR: 12 (+1) DEX:  15 (+2)  CON:  15 (+2)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Str  +3  Skills   Acrobatics  +4,  Perception  +3,  Stealth  +4  Senses  passive  Perception  13  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Hearing and Smell . The dire fox has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Low-light Vision . A dire fox can see twice as far in dim light as a  human . \n'b'  Jumper . The dire has advantage on  Acrobatics  checks involving jumping. \n'b'  Winter Coat (arctic dire fox only) . An arctic dire fox has advantage on  Stealth  checks made in arctic, wintery or snowy environments. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6+2) piercing damage. If the target is a creature, it must succeed on a DC 11  Strength  saving throw or be knocked  prone . \n'b'\n'b' ABOUT \n'b' This fox is much larger than others of its kind, it keeps a watchful eye as you pass, trying to determine if you would be good food. \n'b' Dire foxes are the larger kin to base foxes. They grow much larger in  size  and as such pose a greater threat to larger prey. \n'b' Companion \n'b'  Armor Class  14 plus Caregiver\xe2\x80\x99 s Proficiency Bonus (PB) (natural armor)  Hit Points  As above or 4x caregiver\xe2\x80\x99 s level  Saving Throws   Dex  +3 plus Proficiency Bonus (PB),  Str  +1 plus Proficiency Bonus (PB)  Skills   Acrobatics  +2 plus Proficiency Bonus (PB),  Perception  +1 plus Proficiency Bonus (PB),  Stealth  +2 plus Proficiency Bonus (PB)  Senses  passive  Perception  11 plus Proficiency Bonus (PB) \n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +2 plus Proficiency Bonus (PB) to hit, reach 5 ft., one target.  Hit : 5 (1d6+2 plus Proficiency Bonus (PB)) piercing damage. If the target is a creature, it must succeed on a DC 9 plus Proficiency Bonus (PB)  Strength  saving throw or be knocked  prone .'