b'Einherjar \n'b'  Medium   celestial ,  neutral  \n'b'  Armor Class  16 (chain mail)  Hit Points  52 (8d8 + 16)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  14 (+2)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +3  Skills   Animal Handling  +2,  Perception  +3,  Survival  +2  Damage Immunities  radiant  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   darkvision \xc2\xa060 ft., passive  Perception  13  Languages  Celestial, Common  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Einherjar Menace . As an action, an einherjar can strike fear into the hearts of its enemies. Each creature of the einherjar\xe2\x80\x99s choice that is within 60 feet of it and is aware of it must succeed on a DC 11  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to that einherjar for the next 24 hours. \n'b'  Regeneration . The einherjar regains 10  hit points  at the start of its turn if it has at least 1 hit point. If the einherjar takes necrotic damage, this trait doesn\xe2\x80\x99t function at the start of the einherjar\xe2\x80\x99s next turn. \n'b'  Actions \n'b'   Multiattack . The einherjar makes two  melee attacks . \n'b'  Battleaxe .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands. \n'b'  Longsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands. \n'b'  About \n'b' This celestial warrior wears dark clothing and its eyes blaze with a terrifying light. \n'b' The einherjar is one of the chosen by Valkyries to feast in the halls of Valhalla. They train for battle every day, eating the flesh of saehrimnir and drinking the mead of heithrun at night. They are excellent combatants, waiting for the time when they\xe2\x80\x99re called to the final battle of Ragnarok. \n'b'  The Wild Hunt . When not feasting, einherjar sally forth as part of Odin\xe2\x80\x99s Oensjaegeren, a nightly hunt where they track down Odin\xe2\x80\x99s enemies. These can be mortals but are usually fiendish and supernatural enemies of the god. \n'b' Sometimes they are simply extraordinary beasts that the einherjar believe would bring them honor in the hunt. \n'b' Oensjaegeren number from 20 to 30 einherjar and are led by a derk. The derk and the einherjar ride einhest and are accompanied by 4-6 garms.'