b'Cauldron Bloom \n'b'  Gargantuan   plant ,  neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  232 (15d20+75)  Speed  10 ft., burrow 10 ft.\n'b' STATS STR: 28 (+9) DEX:  15 (+2)  CON:  20 (+5)  INT:  15 (+2)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Str  +14,  Con  +10,  Wis  +7,  Cha  +7  Skills   Perception  +7,  Stealth  +7  Condition Immunities   charmed ,  frightened   Senses  blindsight 120 ft., tremorsense 1 mile, truesight 120 ft., passive  Perception  17  Languages  Sylvan, Terran (can\xe2\x80\x99t speak)  Challenge  15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Legendary Resistance (1/Day) . If the cauldron bloom fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The cauldron bloom has advantage on saving throws against spells and other magical effects. \n'b'  Sanguine Centrifuge . A creature that enters or begins their turn within the cauldron bloom\xe2\x80\x99s stomach is  blinded  and  restrained , has total  cover  against attacks and other effects outside the worm, and takes 18 (2d8 + 9) bludgeoning damage and 10 (3d6) necrotic damage as spinning arcane currents force the blood from their bodies. A creature that begins its turn in the stomach must make a DC 18  Dexterity  save; on a failure, the creature is  incapacitated  until the beginning of its next turn due to these forces. If the cauldron bloom takes 30 damage or more on a single turn from a creature inside it, the cauldron bloom must succeed on a DC 18  Constitution  saving throw at the end of that turn or regurgitate all swallowed creatures, which fall  prone  in a space within 10 feet of the cauldron bloom. If the cauldron bloom dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse by using 20 feet of movement, exiting  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The cauldron bloom uses Warping Field. Then it makes a slam  attack . \n'b'  Slam .  Melee Weapon Attack : +14 to hit, reach 15 ft., one target.  Hit : 18 (2d8 + 9) bludgeoning damage. \n'b'  Terraforming Teleport (1/Day) . The cauldron bloom teleports itself and its stomach contents up to 1 mile, to a destination within enough stone, soil, sand, or similar material to surround the cauldron bloom\xe2\x80\x99s body. The material the cauldron bloom will occupy is in turn teleported to backfill the cavity left by the creature\xe2\x80\x99s departure. If a cauldron bloom attempts to  teleport  to an invalid location, the ability fails with no effect. \n'b'  Warping Field . A cauldron bloom draws prey close with  invisible  arcane strands. Each creature within 120 feet of the cauldron bloom must make a DC 18  Dexterity  saving throw. A creature that fails the save is teleported 60 feet toward the cauldron bloom; if this would bring a creature or object within 30 feet of the cauldron bloom, it is instead teleported into the cauldron bloom\xe2\x80\x99s stomach. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The cauldron bloom can take 3 Legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The cauldron bloom regains spent Legendary actions at the start of its turn. \n'b'\n'b'  Detect . The cauldron bloom makes a  Wisdom  ( Perception ) check. \n'b'  Invisible Strand (Costs 2 Actions) . One creature within 360 feet the cauldron bloom can see must make a DC 18  Constitution  saving throw. If the creature fails, it is teleported into the cauldron bloom\xe2\x80\x99s stomach. \n'b'  Slam Attack . The cauldron bloom makes one slam  attack . \n'b'\n'b' ABOUT \n'b' Cauldron blooms are immense, slow-moving subterranean plants that maintain their arcane metabolisms by consuming massive quantities of blood. They dwell in cold environs, typically along the migration routes of herd animals, and slowly teleport to new locations in search of food. Feeding cauldron blooms generally erupt from the ground in the midst of such herds. The animals\xe2\x80\x99 panicked cries are cut short when the terrified individuals wink out of existence, reappearing a moment later inside the cauldron bloom\xe2\x80\x99s otherworldly guts. Arcane winds within the cauldron bloom\xe2\x80\x99s stomach rapidly draw the blood from ingested prey, shred their bodies, and leave nothing behind. A particularly hungry cauldron bloom can systematically consume entire herds of animals or sequester one individual\xe2\x80\x94such as an unlucky giant or megafauna\xe2\x80\x94inside its stomach. The prey\xe2\x80\x99s blood fuels the plant\xe2\x80\x99s magical physiology, casting flickering arcane light as it distributes throughout the cauldron bloom\xe2\x80\x99s body. \n'b'  Nexus Digestion . Typically, cauldron blooms live for hundreds of years. Their bodies are around 15 feet in diameter and weigh upward of 80 tons. Cauldron blooms do not feed in a traditional sense. Instead, they wrap potential prey in invisible threads of magical energy. Snared creatures are teleported directly into the blooms\xe2\x80\x99 stomachs, where interior winds swirl in a roaring arcane centrifuge that forcibly extracts prey\xe2\x80\x99s blood and quickly renders any mundane organic material to a fine powder. Equipment and magical oddities are left behind, however, meaning clouds of manufactured shrapnel circulate within most older cauldron blooms.'