b'Gremlin, Nuno \n'b'  Family:   Gremlins  \n'b'  Tiny   fey  (gremlin),  neutral evil  \n'b'  Armor Class  12  Hit Points  2 (1d4)  Speed  20 ft., burrow 10 ft.\n'b' STATS STR: 6 (-2) DEX:  15 (+2)  CON:  10 (+0)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +6  Senses  tremorsense 30 ft., passive  Perception  13  Languages  Deep Speech, Sylvan, Terran  Challenge  0 (10 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Ant Affinity . Ants will never  attack  a nuno. The nuno can communicate in a rudimentary way with ants and ask them to perform simple tasks. \n'b'  Wax Locator . Any creature cursed by a nuno can spend 1 minute pouring molten wax into a spoon and then into a container of water, causing the wax to run in the direction of the nuno. This allows the accursed creature to find the nuno no matter where it hides and attempt to put an end to the curse. \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +0 to hit, reach 0 ft., one target.  Hit : 1 bludgeoning damage. \n'b'  Nuno\xe2\x80\x99s Curse . The nuno touches a non-construct, non-undead creature within 5 feet. The creature must make a DC 12  Wisdom  throw. A creature that harms the nuno, damages the nuno\xe2\x80\x99s home, or steals the nuno\xe2\x80\x99s belongings must also save against the curse with disadvantage. On a failed save, the creature becomes cursed and takes 2 (1d4) necrotic damage. A creature that succeeds at its save is immune to that nuno\xe2\x80\x99s curse for 24 hours. A creature under the effects of the nuno\xe2\x80\x99s curse experiences horrific swelling and hair growth in a location the nuno touched or that was associated with harming the nuno (for instance, a creature\xe2\x80\x99s foot if that creature kicked over the nuno\xe2\x80\x99s anthill). This swelling disadvantage on  Dexterity  ability checks and causes the affected area to occasionally ooze or expel black pus. The curse is particularly hard to remove with  remove curse ; the caster must succeed at a DC 12 ability check using their spellcasting ability or the spell is ineffective. A nuno can remove its curse as an action, and when a nuno dies, all its active curses end immediately. \n'b'\n'b' ABOUT \n'b' Nunos are fungus gremlins that live in anthills. Even young nunos appear as wizened old men, and the creatures are solitary hermits, living among ants in anthills and burrows in tropical regions. Though nunos are as spiteful as any other gremlins, they tend to keep to themselves and reserve their enmity for those who bother them\xe2\x80\x94especially those who dare to harm a nuno\xe2\x80\x99s anthill home. \n'b'  Accursed . Due to the relative difficulty of removing a nuno\xe2\x80\x99s curse via magic, the best options for a creature cursed by a nuno are to slay the nuno or parley with the creature. Since the curse could have triggered while the nuno wasn\xe2\x80\x99t present, both approaches are made easier by the nuno\xe2\x80\x99s wax locator ability. \n'b'  Conversational . Though inherently grumpy, nunos are easily bribed with offerings of fruit or valuable objects and can at times be swayed by a particularly well-constructed argument. They can also usually be persuaded by humanoids and fey they find beautiful, though a nuno\xe2\x80\x99s predilections are unpredictable at best, and they tend to loathe conventional beauty.'