b'Trollkin Shaman \n'b'  Family:   Trollkin  \n'b' The thick-skinned, staff-wielding trollkin shaman barks rough orders to her brutish bodyguards in their guttural language. The trollkin grunts level their spears and growl menacingly. \n'b'  Medium   humanoid  (trollkin),  neutral  \n'b'  Armor Class  14 (hide armor)  Hit Points  78 (12d8 + 24)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  13 (+1)  CON:  14 (+2)  INT:  10 (+0)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +2,  Perception  +5,  Nature  +2  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Trollkin  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'  Regeneration . The trollkin shaman regains 5  hp  at the start of its turn. If the shaman takes acid or fire damage, this trait doesn\xe2\x80\x99t function at the start of the shaman\xe2\x80\x99s next turn. The shaman dies only if it starts its turn with 0  hp  and doesn\xe2\x80\x99t  regenerate . \n'b'  Thick Hide . The trollkin shaman\xe2\x80\x99s skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin\xe2\x80\x99s AC. \n'b'  Spellcasting . The trollkin shaman is an 8th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 13, +5 to hit with spell attacks). It has the following  druid  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) : druidcraft,  produce flame ,  shillelagh  \n'b'  1st level (4 slots) :  cure wounds ,  entangle ,  faerie fire ,  thunderwave  \n'b'  2nd level (3 slots) :  flaming sphere ,  hold person  \n'b'  3rd level (3 slots) :  dispel magic ,  meld into stone ,  sleet storm  \n'b'  4th level (2 slots) :  dominate beast , grasping vine \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The trollkin shaman makes two staff attacks. \n'b'  Staff .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands. \n'b'  Inspire Ferocity (1/day) . The trollkin shaman inspires ferocity in up to three trollkin it can see. Those trollkin have advantage on  attack  rolls and saving throws until the end of the shaman\xe2\x80\x99s next turn and gain 10  temporary hp . \n'b'\n'b' About \n'b'  Guardians of the Lair . While the raiding bands of the trollkins pillage for their livelihood, the trollkin shaman and its grunts protect hearth and home, securing the base against other raiders. The shaman\xe2\x80\x99s spells and affinity for beasts of the natural world help it maintain its status.'