b'Mist Dragon, Adult \n'b'  Family:   Dragon - Mist  \n'b'  Huge   dragon ,  neutral  \n'b'  Armor Class  18 (natural armor)  Hit Points  189 (14d12 + 98)  Speed  40 ft., fly 80 ft., swim 40 ft.\n'b' STATS STR: 25 (+7) DEX:  14 (+2)  CON:  25 (+7)  INT:  16 (+3)  WIS:  14 (+2)  CHA:  21 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +7,  Constitution  +12,  Wisdom  +7,  Charisma  +10  Skills   Perception  +12,  Stealth  +7,  Survival  +7  Damage Immunities  fire  Senses   blindsight  120 ft.,  darkvision  120 ft., passive  Perception  22  Languages  Auran, Aquan, Celestial, Common, Draconic, Ignan, Sylvan  Challenge  15 (13,000 XP) \n'b' Special Traits \n'b'   Amphibious . The mist dragon can breathe both water and air. \n'b'  Legendary Resistance (3/day) . If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Actions \n'b'   Multiattack . The dragon uses its Frightful Presence and makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 20 ft., one target.  Hit : 18 (2d10 + 7) piercing damage plus 10 (3d6) fire damage. \n'b'  Claw .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 17 (3d6 + 7) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +12 to hit, reach 20 ft., one target.  Hit : 16 (2d8 + 7) bludgeoning damage. \n'b'  Frightful Presence . Each creature of the dragon\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Breath Weapon (Recharge 5-6) . The mist dragon uses one of the following breath weapons. \n'b'  Obscuring Mist . The dragon exhales a murky opaque mist in a 60-foot cube that spreads around corners. This mist heavily obscures the area and remains for 1 minute, or until dispersed with a moderate or stronger wind (at least 10 miles per hour). \n'b'  Scalding Mist . The dragon exhales a fiery blast of lingering mist in a 60- foot cone that spreads around corners. The mist lightly obscures the area and remains for 1 minute, or until dispersed with a moderate or stronger wind (at least 10 miles per hour). Each creature that enters the area or begins their turn there must make a DC 20  Constitution  saving throw, taking 63 (18d6) fire damage on a failed saving throw, or half as much damage on a successful one. Being underwater doesn\xe2\x80\x99t grant  resistance  to this damage. \n'b'  Mist Form . The mist dragon polymorphs into a Huge cloud of mist, or back into its true form. While in mist form, the dragon can\xe2\x80\x99t take any  actions , speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature\xe2\x80\x99s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can\xe2\x80\x99t pass through water. It has advantage on  Strength ,  Dexterity , and  Constitution  saving throws, it is immune to all nonmagical damage. \n'b'  Legendary Actions \n'b' The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary actions at the start of its turn. \n'b'   Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail  attack . \n'b'  Wing Attack (Costs 2 Actions) . The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20  Dexterity  saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked  prone . The dragon can then fly up to half its flying speed.'