b'Zombie, Void \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  55 (7d8 + 21)  Speed  20 ft.\n'b' STATS STR: 14 (+2) DEX:  6 (-2)  CON:  16 (+3)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +0  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands the languages it knew in life but can\xe2\x80\x99t speak  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Undead Fortitude . If damage reduces the void zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the void zombie drops to 1 hit point instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Void Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (2d4 + 1) bludgeoning damage plus 7 (2d6) necrotic damage. \n'b'\n'b' ABOUT \n'b' Many magical practitioners dabble in necromancy, and those who dwell in the Void are no different. Commonly referred to as void zombies, they are the backbone of most necromantic forces, making up for lack of strength with greater numbers. \n'b' The void zombie however is a powerhouse even on their own. Infused with the power of the Void, they have been the end of many adventurers who thought they knew all there was to know about the walking dead. \n'b'  Power of the Void . The Void itself fuels these zombies, making them more powerful, harder to hit, and even increasing the power of their hits as they channel the cold power of the Void as well as the power of death and decay against the targets their masters send them against.'