b'Tsuchinoko \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class  14  Hit Points  14 (4d4 + 4)  Speed  30 ft.\n'b' STATS STR: 5 (-3) DEX:  18 (+4)  CON:  12 (+1)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +6  Damage Immunities  poison  Condition Immunities   poisoned   Senses   blindsight  10 ft., passive  Perception  13  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Keen Smell . The tsuchinoko has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Plant Camouflage . The tsuchinoko has advantage on  Dexterity  ( Stealth ) checks it makes in any terrain with ample obscuring plant life. \n'b'  Standing Leap . The tsuchinoko\xe2\x80\x99s long jump is up to 15 feet and its high jump is up to 5 feet, with or without a running start. \n'b'  ACTIONS \n'b'   Multiattack . The tsuchinoko makes two Leaping Bite attacks. The second  attack  is made with disadvantage and must be against the same target as the first. \n'b'  Leaping Bite .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 1 piercing damage plus 5 (2d4) poison damage. \n'b'  Hoop Formation . The tsuchinoko bites its tail, forming a hoop with its body. While in hoop formation, the tsuchinoko has a walking speed of 60 feet and can\xe2\x80\x99t use its Leaping Bite. The tsuchinoko can end its Hoop Formation as a bonus action. \n'b'  ABOUT \n'b' A snakelike creature with a fondness for alcohol that lurks in forests, the tsuchinoko is more capable than a typical standard familiar, and as such at least 50 gp worth of wine or spirits must be expended as part of the casting of the find familiar spell.'