b'Gribbon \n'b'  Small   monstrosity ,  neutral evil  \n'b'  Armor Class  12 \n'b' Hit Points  13 (3d6 + 3) \n'b' Speed  30 ft., fly 30 ft.\n'b' STATS STR: 12 (+1) DEX:  15 (+2)  CON:  13 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +4 \n'b' Senses   darkvision  60 ft., passive  Perception  10 \n'b' Languages  Common \n'b' Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Pack Tactics . The gribbon has advantage on an  attack  roll against a creature if at least one of the gribbon\xe2\x80\x99s allies is within five feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ACTIONS \n'b'\n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) slashing damage. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'  Dart .  Ranged Weapon Attack : +4 to hit, range 26/60 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'\n'b' ABOUT \n'b' At first glance, gribbons resemble large monkeys with  bat  wings. Closer examination, however, reveals facial features of a more  human  than simian nature. Their bodies are covered with a coarse, brown fur, and their hands end in powerful, sharp claws. These creatures are fiercely territorial and prefer to swoop down from the treetops to assault trespassers without warning. Though they greatly prefer forests, gribbons have been known to reside in caves and caverns, especially those higher up with outcroppings where they can perch and survey their territory.'