b'Swarm, Prismatic Beetles \n'b'  Family:   Insects Rodents &amp; Vermin  \n'b'  Medium  swarm of Tiny  beasts ,  unaligned  \n'b'  Armor Class  13  Hit Points  60 (11d8 + 11)  Speed  20 ft., burrow 5 ft., fly 30 ft.\n'b' STATS STR: 3 (-4) DEX:  16 (+3)  CON:  12 (+1)  INT:  1 (-5)  WIS:  13 (+1)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +5  Damage Resistances  bludgeoning, piercing, slashing  Condition Immunities   charmed ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned   Senses  blindsight 10 ft., darkvision 30 ft., passive  Perception  13  Languages  \xe2\x80\x94  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Glittering Carapace . When a creature that can see the swarm starts its turn within 30 feet of the swarm and the swarm is in bright or dim light, the swarm can force the creature to make a DC 13  Wisdom  saving throw if the swarm isn\xe2\x80\x99t  incapacitated  and can see the creature. If the saving throw fails by 5 or more, the creature falls  unconscious . Otherwise, a creature that fails the save is  incapacitated  and its speed is reduced to 0 until the start of its next turn, as it remains transfixed in place by the glitter of the swarm. A creature has advantage on the saving throw if the swarm is in dim light. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can\xe2\x80\x99t see the swarm until the start of its next turn, when it can avert its eyes again. If the creature looks at the swarm in the meantime, it must immediately make the save. \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can\xe2\x80\x99t regain  hp  or gain  temporary hp . \n'b'\n'b' ACTIONS \n'b'\n'b'  Bites .  Melee Weapon Attack : +5 to hit, reach 0 ft., one creature in the swarm\xe2\x80\x99s space.  Hit : 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its  hp  or fewer. The target must make a DC 13  Constitution  saving throw. On a failure, a creature takes 10 (4d4) poison damage and is euphoric for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t euphoric. A euphoric creature has disadvantage on saving throws. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' A dazzling explosion of multicolored lights erupts from this cloud of flying beetles, flashing every color of the rainbow. \n'b'  Flesh-Eating Beauties . The depths of the jungle are filled with beautiful-but-lethal wildlife, and prismatic beetles are superlative examples of this. These flesh-eating, venomous insects distract and subdue their prey with sparkling beauty even as they devour it alive. Individual prismatic beetles sparkle like precious gems in the light. Tosculi traders, gnolls, and humans often incorporate their carapaces into decorative jewelry or use them as special components in enchantment and illusion spells and items. \n'b'  Hypno-Paralytic . When swarming in the thousands, these beautiful bugs create a hypnotic cascade of glimmering hues capable of enthralling creatures. As they descend on their dazed prey, the beetles\xe2\x80\x99 bites slowly paralyze their victims while their toxins distract the mind with feelings of euphoria and delight. \n'b'  Predator Partners . Although carnivorous, prismatic beetles are not overly aggressive; they attack other creatures only when hungry or threatened. Even when they\xe2\x80\x99re not attacking, however, they can be a threat. More than one unwary traveler has stopped to admire what they thought was a docile swarm of prismatic beetles and became captivated. The unfortunates are often killed and eaten by a lurking jungle predator, as such animals know the beetles can attract prey.'