b'Golem, Clay \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  133 (14d10 + 56)  Speed  20 ft.\n'b' STATS STR: 20 (+5) DEX:  9 (-1)  CON:  18 (+4)  INT:  3 (-4)  WIS:  8 (-1)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  acid, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive Perception 9  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Acid Absorption : Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt. \n'b'  Berserk : Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. \n'b'  Immutable Form : The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance : The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons : The golem\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack : The golem makes two slam attacks. \n'b'  Slam :  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15  Constitution  saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic. \n'b'  Haste (Recharge 5-6) : Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on  Dexterity  saving throws, and can use its slam attack as a  bonus action . \n'b'\n'b' About \n'b' This lumbering figure is sculpted from soft clay. It wears filthy rags and crude jewelry, and its face is only vaguely  humanoid .'