b'Graveyard Dragon \n'b'\n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  127 (15d10 + 45)  Speed  40 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  17 (+3)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +6,  Wisdom  +3,  Charisma  +4  Skills   Perception  +3,  Stealth  +3  Damage Resistances  necrotic  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   blindsight  30 ft.,  darkvision  120 ft., passive  Perception  13  Languages  Common, Draconic  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Elemental Aura . At the start of each of the graveyard dragon\xe2\x80\x99s turns, each creature within 5 feet of it takes 4 (1d8) damage of the type dealt by the dragon\xe2\x80\x99s breath weapon. \n'b'  Elemental Resistance . The graveyard dragon has  resistance  to the type of damage dealt by its breath weapon. \n'b'  False Appearance . While the graveyard dragon remains motionless, it is indistinguishable from a pile of dragon bones. \n'b'  Reassemble Bones . As a bonus action, the graveyard dragon can rearrange its bone structure to fit into a space as narrow as 1 foot wide without squeezing. It can use a bonus action to reassemble itself into its normal form. While in this compressed form, it can\xe2\x80\x99t make melee weapon attacks. \n'b'  Actions \n'b'   Multiattack . The graveyard dragon makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 14 (2d10 + 3) piercing damage plus 4 (1d8) damage of the type dealt by the dragon\xe2\x80\x99s breath weapon. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'  Breath Weapon (Recharge 5-6) . The dragon exhales breath in an area based on the dragon it was in life. Each creature in that area must make a DC 14  Dexterity  saving throw, taking 40 (9d8) damage of a type based on the dragon on a failed save, or half as much damage on a successful one.\n'b'\n'b'   Black . Acid damage in a 30-foot line that is 5 feet wide. \n'b'  Blue . Lightning damage in a 30-foot line that is 5 feet wide. \n'b'  Green . Poison damage in a 30-foot cone. \n'b'  Red . Fire damage in a 30-foot cone. \n'b'  White . Cold damage in a 30-foot cone. \n'b'\n'b'  About \n'b' This draconic skeleton is surround by a nimbus of light, colored in such a way to betray the undead creature\xe2\x80\x99s living origins. \n'b' Graveyard dragons form out of the remains of evil dragons killed as part of a cataclysm that claimed the lives of several dragons at the same time, or when their remains are exposed to heavy concentrations of necrotic energy. \n'b' One of the most prominent homes of such dragons is the Dragon Graveyard on the edge of the Ghoul Imperium. \n'b'  Vindictive Undead . Graveyard dragons are vengeful like many other intelligent undead are, but they focus their retribution on the ones responsible for their deaths rather than their own kind. In fact, these undead dragons have a strange sense of protectiveness of other dragons, particularly for the type of dragons they were when they were alive. This sometimes extends to non?evil dragons, but most good?aligned dragons view the existence of graveyard dragons with distaste. \n'b'  Intimidating Appearance . Graveyard dragons are particularly appealing to powerful undead as guardians for their lairs. A graveyard dragon\xe2\x80\x99s skeletal appearance is often enough to scare away most adventurers and tomb robbers. Unlike a more traditional animated skeleton, however, the graveyard dragon is capable of handling the few tomb robbers foolhardy enough to face it.'