b'Sleipnir \n'b' These powerful horses have eight legs and variously snowy, dappled grey, or rich black coloration. Evil and cowardice are anathema to the sleipnir, and those adventurers who seek to ride them must first impress them with brave deeds and heroic songs. \n'b'  Large   monstrosity ,  neutral good  \n'b'  Armor Class  15 (natural armor)  Hit Points  105 (10d10 + 50)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  12 (+1)  CON:  20 (+5)  INT:  10 (+0)  WIS:  15 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +8  Skills   Athletics  +8,  Perception  +5  Damage Resistances  cold  Condition Immunities   exhaustion   Senses   darkvision  120 ft., passive  Perception  15  Languages  Primordial  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Heroic Leap (1/day) . As a  bonus action , the sleipnir can leap into the air, gaining a flying speed of 60 feet for 1 minute. \n'b'  Trampling Charge . If the sleipnir moves at least 20 feet straight toward a creature and then hits it with a rune hooves attack on the same turn, that target must succeed on a DC 16  Strength  saving throw or be\xc2\xa0forced  prone . If the target is  prone , the sleipnir can make another rune hooves  attack  against it as a  bonus action . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The sleipnir makes two rune hooves attacks. \n'b'  Rune Hooves .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage and 3 (1d6) radiant damage. An undead creature who takes damage from this  attack  must succeed on a DC 16  Charisma  saving throw or be  restrained  by magical runes until the end of its next turn. \n'b'  Gold and Ice (1/day) . The sleipnir summons a gilded avalanche in a 30-foot cone. Each creature in the area must make a DC 16  Dexterity  saving throw. On a failure, a creature takes 13 (3d8) bludgeoning and 13 (3d8) cold damage, is pushed 15 feet away from the sleipnir, and is forced\xc2\xa0 prone . On a success, a creature takes half the damage and isn\xe2\x80\x99t pushed or\xc2\xa0forced  prone . \n'b'\n'b' Reactions \n'b'\n'b'  Eight Hooves (3/day) . When a creature moves within 5 feet of the sleipnir, the sleipnir can move up to its speed without provoking opportunity attacks. \n'b'\n'b' About \n'b'  Epic Origins . The sleipnir are touched by divinity, their speed and strength the stuff of legends. They appear when great acts of courage are about to be undertaken, and they may offer temporary service in this case, acting as mounts or beasts of burden. They hauled the raw timber for the first walls of Valhalla, carried queens into war against Jotunheim, and pulled the sun to Niflheim for the lost to be found. \n'b'  Draugr Bane . Sleipnir loathe the dishonorable undead and pursue them determinedly across the steppes and snowfields. Their hooves have a brilliant sheen, flashing with ensorcelling runes whenever they strike the undead. The great sleipnir matriarch, Gullfaxi, is famous for trampling an ancient vampire to death as the monster fled across an ice field.'