b'Demon, Dretch \n'b'  Family:   Demons  \n'b'  Small   fiend  (demon),  chaotic evil  \n'b'  Armor Class  11 (natural armor)  Hit Points  18 (4d6 + 4)  Speed  20 ft.\n'b' STATS STR: 11 (+0) DEX:  11 (+0)  CON:  12 (+1)  INT:  5 (-3)  WIS:  8 (-1)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  cold, fire, lightning  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive Perception 9  Languages  Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)  Challenge  1/4 (50 XP) \n'b' Actions \n'b'   Multiattack : The dretch makes two attacks: one with its bite and one with its claws. \n'b'  Bite :  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 3 (1d6) piercing damage. \n'b'  Claws :  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 5 (2d4) slashing damage. \n'b'  Fetid Cloud (1/Day) : A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly  obscured . It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11  Constitution  saving throw or be  poisoned  until the start of its next turn. While  poisoned  in this way, the target can take either an action or a  bonus action  on its turn, not both, and can\xe2\x80\x99t take reactions. \n'b'  About \n'b' This creature\xe2\x80\x99s bloated frame shudders with each heaving step, yet despite its shape, the thing moves with surprising quickness.'