b'Ooze, Stunjelly \n'b'  Large   ooze ,  unaligned  \n'b'  Armor Class  9  Hit Points  57 (6d10 + 24)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 14 (+2) DEX:  9 (-1)  CON:  18 (+4)  INT:  1 (-5)  WIS:  6 (-2)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  piercing  Damage Immunities  acid, cold, lightning, poison  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  poisoned ,  prone   Senses   blindsight  60 ft. (blind beyond this radius), passive  Perception  8  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Amorphous . The stunjelly can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Corrosive Form . A creature that touches the stunjelly or hits it with a  melee attack  while within 5 feet of it takes 7 (2d6) acid damage. Any nonmagical weapon made of wood or other organic material that hits the stunjelly partly dissolves. After hitting the stunjelly, the weapon takes a permanent and cumulative -1 to  damage rolls . If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of wood (or other organic material) that hits the stunjelly is destroyed after dealing damage. \n'b'  Engulfing . When the stunjelly hits a creature with a Slam attack, it may make one Engulf  attack  against that creature as a bonus action. \n'b'  Spider Climb . The stunjelly can climb difficult surfaces, including upside down and ceilings, without needing to make an ability check. \n'b'  Actions \n'b'   Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) acid damage. If the target is a creature, it must make a DC 14  Constitution  saving throw. On a failed save, the creature is  paralyzed  for 1 minute. The creature may repeat this saving throw at the end of each of its turns, ending the paralysis on itself on a success. If the creature is wearing armor made of leather or other organic material when hit by the stunjelly, that armor is partly dissolved and takes a permanent and cumulative -1 to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. \n'b'  Engulf . The stunjelly attempts to engulf one creature of  size  Large or smaller within 5 feet of it. The creature must make a DC 15  Dexterity  saving throw. On a failed save, the stunjelly enters the creature\xe2\x80\x99s space, and the creature takes 7 (2d6) acid damage and is engulfed. The engulfed creature can\xe2\x80\x99t breathe, is  restrained , and must succeed on a DC 14  Constitution  saving throw or be  paralyzed  for 1 minute. The creature may repeat this  Constitution  saving throw at the end of each of its turns, ending the paralysis on itself on a success. At the start of each of the stunjelly\xe2\x80\x99s turns, the engulfed creature takes 14 (4d6) acid damage, and any equipment it is carrying made of leather or other organic material is partly dissolved (see Slam above). When the stunjelly moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 14  Strength  check. On a success, the creature escapes and enters a space of its choice within 5 feet of the stunjelly. The stunjelly may only engulf 1 Large, 2 Medium, or 4 Small or smaller creatures at one time.'