b'Demon, Equos \n'b'  Family:   Demons  \n'b' Malevolent eyes leer out from the grotesque flesh of this monster\xe2\x80\x99s face, its macabre skin stretched tight between its locomotive body and the engine at its head. A terrible wailing comes from the damned railcars trailing behind it, the faces of the passengers trapped within  paralyzed  in rictuses of agony. \n'b'  Gargantuan   fiend ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  155 (10d20+50)  Speed  70 ft.\n'b' STATS STR: 23 (+6) DEX:  11 (+0)  CON:  20 (+5)  INT:  15 (+2)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +10,  Constitution  +9  Skills   Athletics  +10,  Perception  +5  Damage Resistances  acid, cold, fire; bludgeoning, piercing, and slashing from attacks that aren\xe2\x80\x99t magical and cold iron  Damage Immunities  lightning, poison  Condition Immunities  disease,  frightened ,  poisoned ;  Senses   darkvision  200 ft., passive  Perception  15  Languages  Abyssal  Challenge  11 (7,200 XP) \n'b' Actions \n'b'   Multiattack . The equos demon makes one charging slam  attack  and one bite  attack  or swallow  attack . \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 24 (4d8+6) magical piercing damage and the target is  grappled  (escape DC 18). \n'b'  Charging Slam .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 28 (4d10+6) magical bludgeoning damage. A target that takes 30 or more damage is knocked  prone . \n'b'  Swallow . The equos demon makes one bite  attack  against a Large or smaller creature it is grappling. If the  attack  hits, the target takes the bite damage and is swallowed, ending the  grappled  condition. While swallowed the creature is  blinded  and  restrained , has total  cover  against attacks and other effects outside the equos demon, and it takes 17 (5d6) force damage at the start of each of the equos demon\xe2\x80\x99s turns. If the equos demon takes 25 damage or more (before damage resistances) on a single turn from a creature inside it, the equos demon must succeed on a DC 23  Constitution  saving throw at the end of that turn or regurgitate all swallowed creatures, which fall  prone  in a space within 10 feet of the equos demon. If the equos demon dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse by using 30 feet of movement, exiting prone. Once a creature reaches 0 hit points or has been swallowed by the equos demon for 3 rounds, it ceases taking damage and is moved into one of the equos demon\xe2\x80\x99s damned railcars at the end of its turn. \n'b'  Damned Railcars . A line of ghostly carriages bump and trundle behind the equos demon, carrying captured souls. While inside of a damned railcar, a creature has the incapacitated condition and cannot be healed in any way. The creature can look out from the windows and be seen doing so, but is otherwise unable to communicate or be affected by anything outside of the damned railcar. A creature inside a damned railcar cannot be regurgitated and when the equos demon dies it is no longer incapacitated, requiring 300 feet of movement to exit the back of corpse. \n'b'  Lined Movement . The equos demon can only travel in straight lines once it has begun its movement. At the beginning of its turn, an equos demon can change direction by reducing its speed that round by 10 feet per 45 degrees turned. \n'b'  Magic Resistance . The equos demon has advantage on saving throws against spells and other magical effects. \n'b'  Siege Monster . The equos demon deals double damage to objects and structures. \n'b'  Steel equos have been targeted by crime since their inception, sabotaged rails and hijacked locomotives terrifying early travelers until the Justitia stepped in and began policing them. The greatest of railway terrors come from the doings of mad scientists however, the weaknesses of the infrastructure exploited to cause crashes that accomplished nothing but damning thousands to death. These victims ride long after their demise, trapped in the demonic corpse-flesh of the vessel that carried them to their ends. Evil spellcasters will do anything to capture a demon equos, the power offered by sacrificing one (and all its passengers) untold of in the modern age.'