b'Hecate: God of the Moon, Magic and Sorcery \n'b'  Medium   celestial  (divinity),  chaotic good  \n'b'  Armor Class  17 (natural armor)  Hit Points  285 (30d8 + 150)  Speed  30 ft., fly 40 ft. (hover)\n'b' STATS STR: 9 (-1) DEX:  20 (+5)  CON:  20 (+5)  INT:  23 (+6)  WIS:  17 (+3)  CHA:  28 (+9)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +12,  Int  +13,  Wis  +10,  Cha  +16  Skills   Arcana  +20,  History  +13,  Nature  +13,  Religion  +13  Damage Resistances  force, necrotic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses   truesight  90 ft., passive  Perception  13  Languages  all; telepathy 120 ft.  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'   Legendary Resistance (3/day) . If Hecate fails a saving throw, she can choose to succeed instead. \n'b'  Magic Resistance . Hecate has advantage on saving throws against spells and other magical effects. \n'b'  God of Magic . Hecate has advantage on  Constitution  saving throws to maintain concentration. In addition, she is not affected by anti-magic fields and effects. \n'b'  Innate Spellcasting . Hecate\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 24, +16 to hit with spell attacks). she can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will : absorb elements,  counterspell ,  dispel magic ,  moonbeam  (4th level),  sending ,  shield  \n'b'  3/day each :  circle of death ,  reverse gravity ,  scrying  \n'b'  1/day each : crown of stars,  feeblemind ,  foresight ,  forcecage ,  wish  (spell duplication only) \n'b'\n'b'  Actions \n'b'   Multiattack . Hecate makes four Pale Moonlight Bolt attacks. \n'b'  Dark Moon\xe2\x80\x99s Touch .  Melee Spell Attack : +16 to hit, reach 5 ft., one target.  Hit : 36 (5d10 + 9) necrotic damage. \n'b'  Pale Moonlight Bolt .  Ranged Spell Attack : +16 to hit, range 120/300 ft., one target.  Hit : 14 (1d10 + 9) radiant damage. \n'b'  Selenian Sigil\xc2\xa0(recharge 5-6) . Hecate summons a 20-ft. radius sigil on the ground centered on herself. This acts as an anti-magic field and lasts until the end of Hecate\xe2\x80\x99s next turn. In addition, radiant and necrotic damage dealt inside the sigil deals an additional 1d10 damage per  attack  \n'b'  Legendary Actions \n'b' Hecate can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Hecate regains spent legendary actions at the start of her turn. \n'b'   Attack . Hecate makes 2 Pale Moonlight Bolt attacks or one Dark Moon\xe2\x80\x99s Touch attack. \n'b'  Teleport . Hecate magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see. \n'b'  Spellcasting (Costs 2 Actions) . Hecate casts one of her at-will innate spells. \n'b'  Spellcasting (Costs 3 Actions) . Hecate casts one of her 3/day innate spells. \n'b'  About \n'b' Hecate is the god of magic, witchcraft, sorcery, moon, ghosts and necromancy. She is the only child of the titans Perses and Asteria from whom she received her power over heaven, earth, and sea. Hecate is usually depicted as a woman holding twin torches, sometimes dressed in a knee-length maiden\xe2\x80\x99s skirt and hunting boots. Hecate is often depicted in triple form as a god of crossroads.'