b'Volt \n'b'  Small   monstrosity ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  14 (4d6 HD)  Speed  fly 20 ft.\n'b' STATS STR: 14 (+2) DEX:  18 (+4)  CON:  10 (+0)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  7 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  11  Challenge  1 (200 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . The volt makes 2 attacks, one with its tail and one with its bite. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d4+4) piercing damage, and the victim is  grappled  (Escape DC 14).  Grappled  victims automatically suffer 6 (1d4+4) piercing damage per round, plus 11 (2d6+4) lightning damage from the creature\xe2\x80\x99s tail lash. While grappling a creature, the volt cannot attack any other creature. \n'b'  Tail Lash .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6+4) lightning damage. \n'b'\n'b' ABOUT \n'b' A volt appears to be a flying ball of fur with two great insect-like eyes, topped by two horns, and a long, braided leather tail. Underneath the fur, on the bottom of the creature, is a mouth lined with long, sharp teeth. The head of the creature is brown, with the eyes being a deep purple. The horns and tail are dark brown, not unlike leather. The volt flies with a limited, inherent form of levitation. \n'b'  Ill-tempered and territorial . The volt is an ill-tempered, territorial creature that will attack without provocation. They are utterly bestial creatures driven to do nothing but feed and destroy. \n'b'  Haunters of the abandoned . They are usually found in old, abandoned buildings or underground lairs. They have no natural habitat and are sometimes used as guards by intelligent creatures. \n'b'  Direct, but random . The volt directly attacks any person at random. Their basic strategy is to attempt to bite a victim about the neck and shoulders.'