b'Phycomid \n'b'  Small   plant  (fungus),  unaligned  \n'b'  Armor Class  12 (natural armor)  Hit Points  27 (6d6 + 6)  Speed  10 ft.\n'b' STATS STR: 8 (-1) DEX:  10 (+0)  CON:  13 (+1)  INT:  2 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +4  Damage Immunities  fire, psychic  Condition Immunities   frightened ,  prone , stunned, unconscious  Senses  tremorsense 30 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  \xc2\xbd (100 XP) \n'b' Actions \n'b'   Fluid Globule .  Ranged Weapon Attack : +2 to hit, range 20 ft., one target.  Hit : 7 (2d6) acid damage. \n'b'  Debilitating Spores (3/day) . The phycomid ejects spores in a 10-foot radius. All creatures within this area must succeed a DC 13  Constitution  saving throw, or take 10 (3d6) necrotic damage and have its hit point maximum reduced by an amount equal to the damage taken. The reduction lasts until the target finishes a  long rest . \n'b'  About \n'b' A small blob of decomposing matter covers the ground. Several small mushrooms sprout from the patch. \n'b' A patch of phycomids is often found growing in garbage heaps, refuse, and other such places. A typical patch of phycomids covers an area of 2 feet. The actual number of mushroom-growths varies with the actual size of the patch. The mushroom caps are usually white, red, purple, or yellow in color, and the phycomid\xe2\x80\x99s body is milky white. \n'b' The phycomid attacks by extruding a small tube from its body and firing a glob of acid at a foe. The phycomid has a range increment of 5 feet and can fire a globule to a maximum range of 20 feet.'