b'Troll Plague-Host \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  250 (20d10 + 140)  Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  6 (-2)  CON:  25 (+7)  INT:  2 (-4)  WIS:  9 (-1)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +12,  Wis  +4  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands the languages it knew in life, but can\xe2\x80\x99t speak  Challenge  14 (11,500 XP) \n'b' Special Traits \n'b'   Cadaverous Appearance . While the plague-host is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Foul Recovery (1/Turn . Whenever the plague-host would take poison or necrotic damage, it instead takes no damage and regains a number of  hit points  equal to the total damage, up to 20  hit points . \n'b'  Undead Fortitude . If damage reduces the plague-host to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-host drops to 1 hit point instead. \n'b'  Actions \n'b'   Multiattack . The plague-host makes one  attack  with its bite, and two attacks with any combination of claw and foul limb attacks. It cannot make more than one  attack  with each severed limb. \n'b'  Claws .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 20 (4d6 + 6) slashing damage. \n'b'  Bite .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 19 (3d8 + 6) piercing damage. Additionally, living creatures must succeed on a DC 20  Constitution  saving throw, or take 18 (4d8) necrotic damage and contract the zombie necrosis disease (p.192). \n'b'  Foul Limb .  Melee or Ranged Weapon Attack : +11 to hit, reach 10 ft. or range 30/90 ft., one target.  Hit : 24 (4d8 + 6) bludgeoning damage. Additionally, living creatures must succeed on a DC 20  Constitution  saving throw, or take 4 (1d8) necrotic damage and contract the zombie necrosis disease (p.192). Creatures immune to the  poisoned  condition are immune to this disease. If the plague-host is not holding one of its own severed limbs when making this  attack , it rips off one of its limbs first, dealing 13 (2d6 + 6) slashing damage to itself. \n'b'  Legendary Actions \n'b' The plague-host can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The plaguehost regains spent legendary  actions  at the start of its turn. \n'b'   Lurch . The plague-host moves up to 5 feet, without provoking opportunity attacks. \n'b'  Claws (Costs 2 Actions) . The plague-host makes one claws  attack . \n'b'  Trolls\xc2\x92 immune systems, boosted by their extraordinary regeneration, react aggressively to the zombie  contagion , often causing dramatic mutations in a vain attempt to fight off the disease.'