b'Sahuagin Four-Armed \n'b'  Family:   Sahuagin  \n'b'  Large   humanoid  (sahuagin),  lawful evil  \n'b'  Armor Class  15 (scale mail)  Hit Points  171 (18d10 + 72)  Speed  30 ft., swim 40 ft.\n'b' STATS STR: 20 (+5) DEX:  12 (+1)  CON:  18 (+4)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Strength  +9,  Constitution  +8,  Wisdom  +4  Skills   Athletics  + 9,  Perception  +4  Senses   darkvision  120 ft., passive  Perception  14  Languages   Sahuagin   Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'\n'b'  Blood Frenzy . The four-armed sahuagin has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all its  hit points . \n'b'  Limited Amphibiousness . The four-armed sahuagin can breathe air and water, but need to be submerged at least once every 4 hours to avoid suffocating. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The four-armed sahuagin makes one bite  attack , two claw attacks, and one with each trident. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 10 (1d10 + 5) slashing damage. \n'b'  Trident .  Melee or Ranged Weapon Attack : +9 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 12 (2d6 + 5) piercing damage, or 14 (2d8 + 5) piercing damage if used with two hands to make a  melee attack .'