b'Stained Glass Knight, Lesser \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  51 (6d8 + 24)  Speed  30 ft.\n'b' STATS STR: 15 (+3) DEX:  17 (+3)  CON:  18 (+4)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  lightning, fire, piercing, slashing  Damage Immunities  acid, cold, poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Crystal Construction . The stained glass knight\xe2\x80\x99s blade is part of its body, and cannot be disarmed or damaged separately. Cold damage does not harm the stained glass knight, but removes its  resistance  to slashing and piercing for one round. Thunder damage removes its  resistance  to slashing and piercing damage as well. \n'b'  False Appearance . The stained glass knight can embed itself into a stained glass window large enough to hold it. While an embedded stained glass knight remains motionless, it is indistinguishable from an inanimate window. \n'b'  Shards . The stained glass knight is comprised of innumerable pieces of enchanted glass, honed to magical sharpness. Creatures striking the stained glass knight with a natural weapon, unarmed strike, or spell  attack  with a range of touch, suffers 3 (1d6) points of slashing damage. \n'b'\n'b' Actions \n'b'\n'b'  Glass Blade .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'\n'b' About \n'b' These animate artworks are created to guard castle and cathedral alike, as beautiful as they are deadly to those who would stand against them or try their hand in battle against them. They stand silent sentinel over monasteries and chapels, ready to leap forth at their creator\xe2\x80\x99s command or when intruders would desecrate the holy places. \n'b' The exact appearance of a stained glass knight varies greatly depending on the faith of those creating them, but typically appears garbed in the sacred vestments and armamentarium of their religion.'