b'Shabti \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  102 (12d8 + 48)  Speed  40 ft.\n'b' STATS STR: 14 (+2) DEX:  20 (+5)  CON:  18 (+4)  INT:  6 (-2)  WIS:  11 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive Perception 10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Immutable Form . The shabti is immune to spells and effects that would alter its form. \n'b'  Magic Resistance . The shabti has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The shabti\xe2\x80\x99s weapon attacks are magical. \n'b'  Serpentine Armlets . As a  bonus action , the shabti commands its armlets to drop to the floor, whereupon they become two giant poisonous snakes. The shabti can mentally direct the serpents (this does not require an action). If the snakes are killed, they dissolve into wisps of smoke which reform around the shabti\xe2\x80\x99s forearms, and they can\xe2\x80\x99t be turned into snakes for 1 week. These armlets are linked to the shabti at the time of its creation and do not function for other creatures. \n'b'  Actions \n'b'   Multiattack . The shabti uses  Telekinesis  and makes two attacks with its nabboot. \n'b'  Nabboot .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 7 (1d4 + 5) bludgeoning damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 15  Constitution  saving throw or be cursed with tomb taint. The cursed target\xe2\x80\x99s speed is reduced to half, and its hit point maximum decreases by 3 (1d6) for every 24 hours that elapse. If the curse reduces the target\xe2\x80\x99s hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the  remove curse  spell or comparable magic. \n'b'  Telekinesis . The shabti targets a creature within 60 feet. The target must succeed on a DC 15  Strength  check or the shabti moves it up to 30 feet in any direction (including upward), and it is  restrained  until the end of the shabti\xe2\x80\x99s next turn. \n'b'  About \n'b' Wearing silver and red enamel pectoral jewelry and stylized armlets, as well as carrying a thin, carved stick, this angular, dark-eyed  human  appears almost normal. When it moves, gears clash and whir faintly within it. \n'b' About \n'b'  Lifelike Servants . Shabti are constructs made to tend to the needs of their masters in the afterlife. Dressed in ceremonial regalia, they are sometimes mistaken for living beings by intruders into their ancient tombs, though careful examination reveals faintly glowing hieroglyphs graven into their garments and their bodies. \n'b'  Insane Machines . Usually driven mad by centuries within its master\xe2\x80\x99s tomb, a shabti fiercely attacks anything that threatens its sworn charge. Some ceaselessly babble ancient scriptures or invocations to the gods of death. \n'b'  Ancient Weapons . A shabti fights by releasing its serpentine armlets, then using  telekinesis  against spellcasters while thrashing anyone within reach with archaic but effective stick-fighting maneuvers. The shabti\xe2\x80\x99s weapon, the nabboot, is a 4-foot stick made of rattan or bundled reeds; this weapon was common in ancient forms of single-stick fighting. Shabti always fight until destroyed.'