b'Ravenous Creeper \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  170 (20d8 + 80)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  20 (+5)  CON:  19 (+4)  INT:  7 (-2)  WIS:  15 (+2)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +5,  Int  +0,  Wis  +3  Skills   Perception  +6  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  16  Languages  Common  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Keen Smell . The creeper has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Actions \n'b'   Multiattack . The creeper makes two attacks: one with its bite, and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one creature.  Hit : 14 (2d8 + 5) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. If the target is a creature other than an  elf  or  undead , it must succeed on a DC 16  Constitution  saving throw, or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Legendary Actions \n'b' The creeper can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The creeper regains spent legendary  actions  at the start of its turn. \n'b'   Crawl . The creeper moves up to half its speed without provoking opportunity attacks. \n'b'  Bite . The creeper makes a bite  attack . \n'b'  Claw (Costs 2 Actions) . The creeper makes a claw  attack . \n'b'  About \n'b' In the frozen wastes, they tell of men who, in the sunless days in the depths of winter when the flesh of beasts is hard to come by, eat of their own dead. It is not an abomination to them, but a simple act of survival. Should the rumors be believed though, there are some who develop a taste for it. Not content with cold meat, they hunt the living, snatching them from their camps and dragging them into the icy night, never to be seen again. \n'b' Ghouls, of course, may be a part of the phenomenon, but one should not dismiss entirely the darkness which can be unlocked by desperation.'