b'Swarm of Nanobots \n'b'  Family:   Swarm  \n'b'  Large   swarm of tiny constructs ,  lawful neutral  \n'b'  Armor Class  16  Hit Points  93 (11d10 + 33)  Speed  0 ft., fly 30 ft. (hover)\n'b' STATS STR: 1 (-5) DEX:  22 (+6)  CON:  16 (+3)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  lightning; bludgeoning, piercing, slashing  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned ,  unconscious   Senses  blindsight 10 ft. (blind beyond this radius), passive  Perception  11  Languages  understands Gnomish but can\xe2\x80\x99t speak  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Cloud Computing . When connected to a cloud mind, the swarm can use the cloud mind\xe2\x80\x99s  Intelligence ,  Wisdom , and  Charisma  saving throws in place of its own. Additionally, the swarm can see and hear everything the cloud mind can see and hear. \n'b'  Supercharger . When the swarm takes lightning damage, it becomes accelerated and gains an additional action it can take on its next turn. The swarm can only benefit from this feature once per round. \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny nanobot. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The swarm makes two Deconstruct attacks. It can use either Defensive Line or Good Offense in place of one of these attacks. \n'b'  Deconstruct .  Melee Weapon Attack : +9 to hit, reach 0 ft., one creature in the swarm\xe2\x80\x99s space.  Hit : 14 (4d6) force damage. \n'b'  Defensive Line . The swarm chooses one creature in its space. That creature gains  resistance  to all damage until the start of the swarm\xe2\x80\x99s next turn. \n'b'  Good Offense . The swarm chooses one creature in its space. That creature must succeed on a DC 17  Strength  saving throw or become  restrained  until the start of the swarm\xe2\x80\x99s next turn.'