b'Duergar Shadowmaster \n'b'  Family:   Duergar  \n'b'  Medium   humanoid  (duergar),  any  \n'b'  Armor Class  14 (studded leather armor) \n'b'  Hit points 97 (15d8 + 30);  Wound Threshold  25  Speed  25 ft.\n'b' STATS STR: 10 (+0) DEX:  15 (+2)  CON:  14 (+2)  INT:  13 (+1)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Cha  +6  Skills   Acrobatics  +5,  Deception * +9,  History  +4,  Perception  +4,  Stealth * +8  Tools  disguise kit, forgery kit, thieves\xe2\x80\x99 tools  Damage Resistances  poison  Senses   darkvision  120 ft., passive  Perception  14  Languages  Duergar, Dwarvish, Undercommon and any one language  Challenge  6 (2 300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aimed Attack . When the duergar shadowmaster hits its target with a weapon, it deals one extra die of damage (included in the  attack ). \n'b'  Dwarven Resilience . The duergar shadowmaster has advantage on saving throws against poison. \n'b'  Evasion . When the duergar shadowmaster is subjected to an effect that allows it to make a  Dexterity  saving throw to take only half damage, the duergar shadowmaster instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. \n'b'  Shadow Camouflage . The duergar shadowmaster has advantage on  Dexterity  ( Stealth ) checks made to  hide  in an area of dim light or darkness. \n'b'  Spellcasting . The duergar shadowmaster is a 6th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks). The duergar shadowmaster knows the following  sorcerer  spells:\n'b'\n'b'\n'b'  Cantrips (at will) :  mage hand ,  message ,  minor illusion ,  prestidigitation , vivacity* \n'b'  1st level (4 slots) :  charm person ,  disguise self ,  shield  \n'b'  2nd level (3 slots) :  invisibility ,  spider climb  \n'b'  3rd level (3 slots) :  blink ,  gaseous form  \n'b'\n'b'  Sneak Attack (1/Turn) . The duergar shadowmaster deals an extra 14 (4d6) damage when it hits a target with a weapon attack if it has advantage on the attack roll. It doesn\xe2\x80\x99t need advantage on the  attack  roll if one of its allies is within 5 feet of the target, that ally isn\xe2\x80\x99t  incapacitated , and the duergar shadowmaster doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'  Sunlight Sensitivity . While in sunlight, the duergar shadowmaster has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ,  Survival ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The duergar shadowmaster makes two dagger attacks. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 4 (1d4 + 2) piercing damage, and the target must make a DC 14  Constitution  saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Light Crossbow .  Ranged Weapon Attack : +5 to hit, range 80/320 ft., one target.  Hit : 6 (1d8 + 2) piercing damage, and the target must make a DC 15  Constitution  saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Shadow Passage (3/Day) . The duergar shadowmaster magically teleports from an area of dim light or darkness to another area of dim light or darkness within 30 ft. of it that it can see. Until the end of its turn, it has advantage on its next  attack  roll. \n'b'\n'b' ABOUT \n'b' An expert in stealth and subterfuge, a duergar shadowmaster embodies the trickster culture of the old stones duergar. They uphold a code of honor, seemingly esoteric to outsiders, and enjoy enigmas. They operate as thieves, assassins, protectors or even spies.'