b'Adamantine Dragon, Ancient \n'b'  Family:   Dragons  \n'b'  Gargantuan   dragon ,  lawful neutral  \n'b'  Armor Class  23 (natural armor)  Hit Points  592 (32d20 + 256)  Speed  40 ft., fly 40 ft.\n'b' STATS STR: 25 (+7) DEX:  14 (+2)  CON:  27 (+8)  INT:  15 (+2)  WIS:  20 (+5)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +11,  Con  +17,  Wis  +14,  Cha  +14  Skills   Athletics  +16,  Insight  +23,  Perception  +14  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons  Damage Immunities  acid, force, poison, thunder  Condition Immunities   charmed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  24  Languages  Common, Draconic  Challenge  26 (90,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Legendary Resistance (3/Day) . If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Living Adamantine . The dragon\xe2\x80\x99s attacks count as adamantine. If the dragon\xe2\x80\x99s target is an object, a successful  attack  is a critical hit. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon can use its Frightful Presence. It then makes up to three attacks: one with its bite, one with slam, and one with stomp (if it knocks its opponent  prone  with slam). \n'b'  Bite .  Melee Weapon Attack : +16 to hit, reach 20 ft., one target. Hit: 14 (2d10 + 3) piercing damage. \n'b'  Slam .  Melee Weapon Attack : +16 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 25  Strength  saving throw or be forced  prone . \n'b'  Stomp . The dragon makes one slam  Attack  against a  prone  target. A successful  attack  is a critical hit. \n'b'  Tail .  Melee Weapon Attack : +16 to hit, reach 20 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage. \n'b'  Frightful Presence . Each creature of the dragon\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Forceful Roar (Recharge 5-6) . The dragon unleashes a devastating roar in a 90-foot cone. Each creature in that cone must make a DC 24  Dexterity  saving throw, taking 88 (16d10) force damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary actions at the start of its turn. \n'b'\n'b'  Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail  attack . \n'b'  Wing Attack (Costs 2 Actions) . The dragon beats its wings. Each creature within 20 feet of the dragon must succeed on a DC 22  Dexterity  saving throw or take 14 (2d10 + 3) bludgeoning damage and be forced  prone . The dragon can then fly up to half its flying speed. \n'b'\n'b' No records can be found regarding where the kyver dragons disappeared to at the onset of the Age of Earth, and-if they know at all-none of their loyalists have ever revealed the truth. When they returned to herald the Age of Fire over three-thousand years later, the mortal races had all but forgotten them, hence their historical moniker, the forgotten dragons. \n'b'  Lords Among Dragons . Theia\xe2\x80\x99s chromatic and metallic dragons regard the kyver as royalty, and many of their kind were pressed into the ranks of the forgotten dragons\xe2\x80\x99 armies as a result. After being treated as lesser beings for two-thousand more years, it was little surprise in hindsight that so many joined the Liezanred Rebellion which ultimately led to Dragonfall. The lesser dragons played a pivotal role in distracting their rulers through careful placement of misinformation and staged assaults. \n'b' The Arrogance of Kings and Queens. Given their status, most kyver dragons as a group can be overtly haughty and expecting of certain behavior around them. Phaethos dragons in particular wield their arrogance as a weapon. Exceptions do exist, however. The adamantine and mithral dragonflights are remembered for their bravery and the aid they provided in overthrowing their queen. Their sacrifices turned the tide of the revolution in favor of the mortals who challenged the purple dragon at her lair in Avemor. \n'b' Where Are They Now? After being usurped and culled during Dragonfall, smarter members of the forgotten dragonflights went into hiding. Some, like the cyllaros, have allowed their bloodlust to turn them into little more than the beasts they once slaughtered for fun. \n'b' Above all other endeavors, the Dragon Council of Percimum has been tasked with tracking down and dealing with the remaining kyver dragons before they can bring about a rumored Age of Scales. Where this rumor began, none can say for sure, but something draws more kyver back into the open world in the weeks since word of King Liezanred\xe2\x80\x99s death reached the other countries of Theia. \n'b' Kyver Dragons as Innate Spellcasters \n'b' Like their chromatic and metallic brethren, some kyver dragons are capable spellcasters in addition to their numerous other talents. These innate spells have been passed on in the forgotten bloodlines of sorcerers and learned by those who study the kyver dragons, such as dragon speakers. Full lists of the spells available to those spellcasters can be found in Chapter 5, and the summary provided here is for reference when using them to combat the characters. GMs can customize these summarized lists using the larger pools by trading out spells of the same general function (damage, protection, etc.) and level. \n'b'  Spells per Day . A young or older dragon can innately cast a number of spells equal to its  Charisma  modifier. Each spell can be cast once per day, requiring no material components, and the spell\xe2\x80\x99s level can be no higher than one-third the dragon\xe2\x80\x99s challenge rating (rounded down). The dragon\xe2\x80\x99s bonus to hit with spell attacks is equal to its proficiency bonus + its  Charisma  bonus. The dragon\xe2\x80\x99s spell save DC equals 8 + its proficiency bonus + its  Charisma  modifier. \n'b' Adamantine 26 \n'b'  1st \xe2\x80\x93 comprehend languages ,  true strike ;  2nd \xe2\x80\x93 calm emotions ,  zone of truth ;  3rd \xe2\x80\x93 dispel magic ,  sending ,  tongues ;  4th \xe2\x80\x93 banishment , fabricate,  stoneskin ;  5th \xe2\x80\x93 wall of force ;  6th \xe2\x80\x93 blade barrier ,  true seeing ;  7th \xe2\x80\x93 forcecage ;  8th \xe2\x80\x93 earthquake ,  maze  \n'b' Brown 20 \n'b'  1st \xe2\x80\x93 charm person ,  expeditious retreat ;  2nd \xe2\x80\x93 augury ,  detect thoughts ,  invisibility ;  3rd \xe2\x80\x93 clairvoyance ,  haste ;  4th \xe2\x80\x93 confusion ,  dimension door ;  5th \xe2\x80\x93 dominate person ,  mislead ;  6th \xe2\x80\x93 contingency ,  mass suggestion  \n'b' Gray 22 \n'b'  1st \xe2\x80\x93 inflict wounds ,  true strike ;  2nd \xe2\x80\x93 blur ,  hold person ;  3rd \xe2\x80\x93 fear ,  slow ,  vampiric touch ;  4th \xe2\x80\x93 black tentacles ,  confusion ;  5th \xe2\x80\x93 cloudkill ,  mislead ;  6th \xe2\x80\x93 blade barrier ,  contingency ;  7th \xe2\x80\x93 finger of death ,  prismatic spray  \n'b' Mithral 21 \n'b'  1st \xe2\x80\x93 grease ,  hideous laughter ;  2nd \xe2\x80\x93 blur ,  invisibility ;  3rd \xe2\x80\x93 hypnotic pattern ,  wind wall ;  4th \xe2\x80\x93 confusion ,  hallucinatory terrain ;  5th \xe2\x80\x93 dream ,  mislead ;  6th -irresistable dance,  true seeing ;  7th \xe2\x80\x93 prismatic spray ,  reverse gravity  \n'b' Orange 24 \n'b'  1st -animal friendship,  speak with animals ;  2nd \xe2\x80\x93 enhance ability ,  locate animals or plants ;  3rd \xe2\x80\x93 protection from energy ,  speak with plants ;  4th \xe2\x80\x93 dominate beast ,  polymorph ;  5th \xe2\x80\x93 commune with nature ,  wall of stone ;  6th \xe2\x80\x93 find the path ,  move earth ;  7th \xe2\x80\x93 fire storm ;  8th \xe2\x80\x93 animal shapes ,  earthquake  \n'b' Purple 25 \n'b'  1st \xe2\x80\x93 charm person ,  command ,  comprehend languages ,  true strike ;  2nd \xe2\x80\x93 detect thoughts ,  locate object ,  ray of enfeeblement ;  3rd \xe2\x80\x93 bestow curse ,  clairvoyance ,  revivify ;  4th \xe2\x80\x93 banishment ,  black tentacles , charm monster, compulsion,  polymorph  (self only);  5th \xe2\x80\x93 cloudkill ,  dominate person ;  6th \xe2\x80\x93 true seeing ;  7th \xe2\x80\x93 finger of death ;  8th \xe2\x80\x93 dominate monster ,  feeblemind  \n'b' Yellow 23 \n'b'  1st \xe2\x80\x93 comprehend languages ,  create or destroy water ,  shield ,  silent image ;  2nd \xe2\x80\x93 detect thoughts ,  mirror image ;  3rd \xe2\x80\x93 major image ,  tongues ,  water walk ;  4th \xe2\x80\x93 control water ,  dimension door ,  hallucinatory terrain ;  5th \xe2\x80\x93 dominate person ,  seeming ;  6th \xe2\x80\x93 mass suggestion ,  wall of ice ;  7th \xe2\x80\x93 project image , simulacrum'