b'Spirit Usher \n'b'  Small or Medium   undead  \n'b'  Armor Class  10 + PB (natural armor)  Hit Points  3 + three times the\xc2\xa0 ranger  level of the haunted warden (the spirit has a number of hit dice [d8s] equal to the\xc2\xa0 ranger  level)  Speed  0 ft., fly 30 ft. (hover)\n'b' STATS STR: 5 (-3) DEX:  10 (+0)  CON:  10 (+0)  INT:  11 (+0)  WIS:  13 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  11  Languages  understands the languages you speak  Challenge  \xe2\x80\x93  Proficiency Bonus  (PB) equals your bonus \n'b' SPECIAL TRAITS \n'b'\n'b'  Ethereal Sight . The spirit usher can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Incorporeal Movement . The spirit usher can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Spirit Tether . The spirit usher is magically bound to you, and you can communicate telepathically with one another as long as you are both on the same plane of existence. \n'b'  Innate Spellcasting . The spirit usher\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC equals 10 + your PB, spell  attack  modifier equals your spell  attack  modifier). It can innately cast  mage hand  and the spells you chose in the Spirit Usher feature, requiring no material components. \n'b'\n'b' ACTIONS \n'b'\n'b'  Etherealness . The spirit usher enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can\xe2\x80\x99t affect or be affected by anything on the other plane. \n'b'\n'b' ABOUT \n'b' A spirit usher only exists when formed by a haunted warden ranger. While merged, the ranger gains the spirit usher\xe2\x80\x99s ethereal sight trait and can interact with creatures and objects on both the Ethereal and Material Planes. In addition, while the ranger and spirit are merged, the ranger gains the spirit usher\xe2\x80\x99s damage resistances and damage immunities.'