b'Runaway Country \n'b'  Gargantuan   elemental  (earth),  neutral  \n'b'  Armor Class  20 (natural armor)  Hit Points  292 (15d20 + 125)  Speed  50 ft.\n'b' STATS STR: 26 (+8) DEX:  11 (+0)  CON:  28 (+9)  INT:  11 (+0)  WIS:  15 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +7  Saving Throws   Str  +13,  Con  +14  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Damage Immunities   frightened ,  petrified ,  poisoned   Senses  blindsight 120 ft., tremorsense 120 ft., passive  Perception  17  Languages  Common  Challenge  16 (15,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Paralysis Vulnerability . A DC 20  Intelligence  ( Arcana ) check allows a creature to discover the runaway country\xe2\x80\x99s weakness and can use an action to spin around six times, causing the runaway country to make a DC 15  Wisdom  saving throw or be  paralyzed  until the effect is dispelled. \n'b'  Siege Monster . The runaway country deals double damage to objects and structures with its  melee attacks . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The runaway country makes two attacks: one with its scoop and one with its stomp. It can use its Relocate instead of its Scoop. \n'b'  Scoop .  Melee Weapon Attack : +13 to hit, reach 20 ft., one target.  Hit : 13 (1d10 + 8) bludgeoning damage. If the target is a creature, it is  grappled  (escape DC 21). Until this grapple ends, the target is  restrained , and the runaway country can\xe2\x80\x99t scoop another target. \n'b'  Stomp .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 24 (3d10 + 8) bludgeoning damage. \n'b'  Relocate . The runaway country makes one scoop  attack  against a Huge or smaller creature it is grappling. If the  attack  hits, the target takes the scoop\xe2\x80\x99s damage, the target is relocated to the runaway country\xe2\x80\x99s back, and the grapple ends. While relocated, the creature has total  cover  against attacks and other effects outside the runaway country. If the runaway country takes 60 damage or more on a single turn from a creature inside it, the runaway country must succeed on a DC 20  Constitution  saving throw at the end of that turn or dump all relocated creatures, which fall  prone  in a space within 10 feet of the runaway country. If the runaway country dies, a relocated creature is no longer  restrained  by it and can escape from the corpse by using 30 feet of movement, exiting  prone . \n'b'\n'b' LEGENDARY ACTIONS \n'b' The runaway country can take 3 legendary  actions , choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The runaway country regains spent legendary  actions  at the start of its turn. \n'b'\n'b'  Detect . The runaway country makes a  Wisdom  ( Perception ) check. \n'b'  Stomp . The runaway country makes one stomp  attack . \n'b'  Trampling Charge (Costs 3 Actions) . The runaway country moves up to 50 feet in a straight line and can move through the space of any creature Huge or smaller. The first time it enters each creature\xe2\x80\x99s space during this move, it can make a stomp  attack  against that creature. \n'b'\n'b' ABOUT \n'b' Moving toward you is a huge, jagged piece of land, running along on ten tremendous mountainous feet and feeling its way with its long wiggly peninsula. The feet raise it several yards above the ground. Its eyes are two small blue lakes and its mouth a broad bubbling river. \n'b' Runaway roads hump along like some dreadful sort of serpent, jouncing and bouncing. They are fond of enslaving those they can catch, bringing them to pepper mines where they are expected to work for runaway countries. \n'b' Unlike undiscovered countries, runaway countries claim people for their own. Runaway countries claim settlers for their own by abducting them, and then expect them to cultivate their land. Those who are polite may find that the country will name them royalty. Unfortunately, while runaway countries have plenty of resources, they only have fish in their lakes and not many fruits of vegetables. \n'b' Runaway countries dream of becoming an island and will keep running towards a body of water until they get there.'