b'Maskenmagier \n'b'  Medium   fiend ,  lawful evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  127 (17d8 + 51)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  17 (+3)  CON:  16 (+3)  INT:  17 (+3)  WIS:  15 (+2)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Int  +7,  Wis  +6  Skills   Arcana  +7,  Deception  +9,  Insight  +6,  Perception  +6,  Sleight of Hand  +7  Damage Immunities  poison  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  poisoned   Senses  truesight 120 ft., passive  Perception  16  Languages  all, telepathy 120 ft.  Challenge  12 (8,400 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Devour Soul . A maskenmagier can consume the soul of a humanoid it has killed within the last hour requiring the maskenmagier to be within 5 ft. of the corpse for 10 minutes. The victim\xe2\x80\x99s soul is trapped in the maskenmagier for 24 hours. If the maskenmagier dies before then or the soul is subjected to magic that raises the dead, the soul is freed. Otherwise, after 24 hours, the soul is digested, and no mortal magic can restore it. The maskenmagier can digest only one soul at a time. After it has digested a soul, the maskenmagier gains a soul mask in the likeness of the owner of the devoured soul. The maskenmagier can use this mask along with the Shapechanger trait for 13 days. \n'b'  Magic Resistance . The maskenmagier has advantage on saving throws against spells and other magical effects. \n'b'  Teleport (Recharge 4\xe2\x80\x936) . As its movement, the maskenmagier can  teleport  to an unoccupied space within 30 feet of it that it can see. \n'b'  Quick Cantrip . The maskenmagier can use a bonus action to cast a cantrip. \n'b'  Shapechanger . The maskenmagier can use its action to  polymorph  into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. If the maskenmagier has a humanoid\xe2\x80\x99s soul mask, the fiend can meld the mask with a new humanoid form, allowing the maskenmagier to perfectly pass for that person. The maskenmagier instinctively says and does the right things, including speaking the correct language in the correct accent, if the fiend succeeds at a  Charisma  ( Deception ) check, which the fiend makes with advantage while wearing the soul mask. Any other equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Spellcasting . The maskenmagier is a 17th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 17, +9 to hit with spell attacks). The maskenmagier knows the following spells and does not require components:\n'b'\n'b'\n'b'  Cantrips (at will) :  chill touch ,  mage hand ,  minor illusion , poison spray,  prestidigitation ,  shocking grasp  \n'b'  1st level (4 slots) :  charm person , chromatic orb,  silent image  \n'b'  2nd level (3 slots) :  mirror image , phantasmal force \n'b'  3rd level (3 slots) : counterspell,  major image  \n'b'  4th level (3 slots) :  greater invisibility ,  phantasmal killer  \n'b'  5th level (2 slots) :  cloudkill ,  mislead  \n'b'  6th level (1 slot) :  eyebite  \n'b'  7th level (1 slot) :  prismatic spray  \n'b'  8th level (1 slot) :  glibness  \n'b'  9th level (1 slot) :  weird  \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) slashing damage and 14 (4d6) psychic damage. \n'b'\n'b' ABOUT \n'b'  Feline Fiend . The maskenmagier can alter its appearance to take any humanoid form, but it is a cat-headed fiend with a humanoid body. Driven by a desire to grow more powerful, the maskenmagier makes masks and consumes souls. \n'b'  Magical Masks . Carved from wood and painted with natural pigments on a neutral base of glue and crushed seashell, the masks a maskenmagier offers portray a beast. Each mask allows the wearer to transform into that animal. \n'b' A maskenmagier is a clever spellcaster artful at negotiation and hungry for power. It offers people the opportunity to escape life\xe2\x80\x99s troubles through mask magic. A deal consists of a proposal that covers the terms each party expects. Accepting the mask seals the agreement and makes the contract binding.'