b'Beastman Hunter \n'b'  Medium   humanoid  (human),  chaotic evil  \n'b'  Armor Class  13 (shield)  Hit Points  13 (2d8+4)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  15 (+2)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +5,  Perception  +2,  Stealth  +3  Senses  passive  Perception  12  Languages  Urgan  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Nose  The beastman has tactical advantage on  Perception  checks involving scent. \n'b'  Sudden Fury  The beastman has tactical advantage on attacks during the first round of an encounter. \n'b'\n'b' ACTIONS \n'b'\n'b'  Stone Axe .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 1d8+3 slashing damage. \n'b'  Bolas .  Ranged Weapon Attack : +3 to hit, range 30/60 ft., one target.  Hit : 1d4+3 bludgeoning damage, and the target must succeed on a  Dex  save (DC 11) or fall  prone . If the target falls  prone , it must succeed on a second  Dex  save (DC 11) or be  grappled  and  restrained  until the grapple ends (escape DC 11). \n'b'\n'b' ABOUT \n'b' This stocky, hairy sub-human is armed with a stone spear and wears a poorly cured animal pelt around his waist. \n'b' Beastmen are a primitive branch of humankind. Brutal, cruel, short-tempered, and contemptuous of anyone weaker than themselves, they are fierce warriors and raiders who pose a great threat to anyone traveling abroad in the wild lands. Beastmen are especially notorious for seizing captives and dragging them back to their lairs to be put to work as drudges, sacrificed to their bloodthirsty gods, or simply tortured to death in horrible ways for their amusement. \n'b' Beastmen hate humans (and most other intelligent races for that matter). They see all other peoples as enemies, and do not hesitate to kill any they cannot carry off into captivity. \n'b' They have been known to engage in cannibalism, although this is considered a sacred ritual among their kind and requires the appropriate ritual preparations-eating their foes is an act of dominance, not sustenance. \n'b' Most adult beastmen are hunters; a beastman who cannot make his or her own kills and keep up with the rest of the tribe is usually left to die. They are strong, hardy foes, throwing themselves into battle at any opportunity. \n'b' Beastmen know they are stronger and more fierce than most human warriors, so they do not hesitate to attack groups that outnumber them by a small margin. \n'b' Beastman fear arcane magic and usually put captive spellcasters to death in peculiar and horrible ritual murders to ensure that the \xe2\x80\x9cbad magic\xe2\x80\x9d dies with its users. \n'b' Beastmen begin any fight with a burst of raw fury that often overwhelms weaker foes. They have no concept of honor or fair play-in fact, a large gang of beastmen often fall all over themselves in their hurry to get in a cheap hit against outnumbered enemies. A warrior doesn\xe2\x80\x99t care how he manages to blood his spearpoint as long as he isn\xe2\x80\x99t left out of the \xe2\x80\x9cfun.\xe2\x80\x9d \n'b' Most beastmen encountered outside of a tribe\xe2\x80\x99s lair are hunters. They are cruel and vicious marauders who often wander far into civilized lands in search of easy prey. Hunters are highly skilled with a beastman version of the bolas, using these weapons to entangle their victims and prevent escape. Beastmen prefer to open battles with a volley of bolas thrown from ambush, but save their second volley for capturing stragglers when their foes begin to break. \n'b' Tall, hairy, and thickly built, this warrior appears to be more ape than human. He wears nothing but crude animal skins-but humanlike cunning glints in his dark eyes.'