b'Hateful Wraith \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  13  Hit Points  65 (10d8 + 20)  Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 5 (-3) DEX:  16 (+3)  CON:  15 (+2)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  radiant \n'b' Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   darkvision  60 ft., passive perception 12  Languages  the languages it knew in life  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Incorporeal Movement . The hateful wraith can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Sunlight Sensitivity . While in sunlight, the hateful wraith has disadvantage on  attack  rolls, as well as  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' Actions \n'b'\n'b'  Life Drain .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : 22 (5d8) necrotic damage, and the target must succeed on a DC 14  Constitution  saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. If a creature is slain by this  attack , its spirit rises on the next turn as a traversing  specter  (p.138) in the space of its corpse, or in the nearest unoccupied space. The specter is under the hateful wraith\xc2\x92s control. The hateful wraith can have no more than 7 specters under its control at a time.'