b'Swarm, Fire Dancers \n'b'  Medium  swarm of Tiny  elementals ,  neutral evil  \n'b'  Armor Class  15  Hit Points  90 (12d8 + 36)  Speed  30 ft., fly 30 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  20 (+5)  CON:  16 (+3)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, slashing  Damage Immunities  fire, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  stunned ,  unconscious   Senses   darkvision  60 ft., passive  Perception  10  Languages  Ignan  Challenge  7 (2,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Elemental Nature . The swarm of fire dancers doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Fire Form . A creature that touches the swarm or hits it with a  melee attack  while within 5 feet of it takes 5 (1d10) fire damage. In addition, the first time the swarm enters a creature\xe2\x80\x99s space on a turn, that creature takes 5 (1d10) fire damage and catches fire. Until a creature, which can include the target, uses an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns. \n'b'  Illumination . The swarm sheds bright light in a 30-foot radius and dim light to an additional 30 feet. \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny  Elemental . The swarm can\xe2\x80\x99t regain  hp  or gain  temporary hp . \n'b'  Water Susceptibility . For every 5 feet the swarm moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The swarm of fire dancers can use its Frightening Visage, if available. It then makes two Singe attacks. \n'b'  Singe .  Melee Weapon Attack : +8 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 22 (4d10) fire damage, or 11 (2d10) fire damage if the swarm has half its  hp  or fewer. \n'b'  Frightening Visage (Recharge 5\xe2\x80\x936) . The swarm rearranges itself into the shape of a giant, blue, flaming Humanoid skull. Each Humanoid within 30 feet of the swarm that can see it must succeed on a DC 16  Wisdom  saving throw or be  frightened  for 1 minute. A  frightened  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' A swirling mass of tiny, blue flames dances with the likeness of a skull embedded in each little, flickering fire. \n'b'  Stunted Elementals . Fire dancers are tiny fire elementals. Speculation varies whether they\xe2\x80\x99re simply immature or somehow stunted. They may be castoffs from larger, fiery elemental beings. A single, solitary fire dancer is no more than a semi-sentient spark with a fragment of life and lofty but unrealistic ambitions. In large numbers, they\xe2\x80\x99re a menace. \n'b'  Unite and Grow Strong . Larger fire elementals are usually content merely to exist on their plane of origin. Fire dancers possess (and some argue are infected with) mortal qualities\xe2\x80\x94they seek to reach a greater potential, which smacks of envy, ambition, and resentment. They realize that there is power in numbers and that, when united, they are a force to be reckoned with. A single fire dancer is no more threatening than a tiny candle flame, burning hot and blue. When thousands join together, though, the result is an inferno. Each fire dancer shapes itself into the likeness of a creature\xe2\x80\x99s (typically humanoid) skull to cause fear in its victims. \n'b'  Shared Goals . Lone fire dancers have some individuality, and like-minded fire dancers gather together in swarms to accomplish shared goals. Savvy bards, conjurers, and enchanters who summon or interact with swarms of fire dancers know to quickly determine the swarm\xe2\x80\x99s goal and use that to manipulate it. They must be careful to maintain the upper hand, though, for these creatures are surly allies at the best of times.'