b'Stormboar \n'b'  Large   monstrosity ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  95 (10d10 + 40)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  12 (+1)  CON:  18 (+4)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  lightning, thunder  Senses  passive  Perception  10  Languages  \xe2\x80\x93  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Iron Scent . The boar can pinpoint, by scent, the location of ferrous metal within 60 feet of it. \n'b'  Lightning Hide . A creature that touches the boar or hits it with a  melee attack  while within 5 feet of it takes 5 (2d4) lightning damage. \n'b'  Relentless (Recharges after a Short or Long Rest) . If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead. \n'b'  Thunder Charge . If the boar moves at least 20 feet straight toward a target and then hits it with a tusk  attack  on the same turn, the target takes an extra 11 (2d10) thunder damage. If the target is a creature, it must succeed on a DC 15  Strength  saving throw or be forced\xc2\xa0 prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Tusk .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage and 11 (2d10) lightning damage. In addition, nonmagical metal armor worn by the target is partly devoured by the boar and takes a permanent and cumulative ?2 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. \n'b'  Lightning Run (Recharge 6) . The boar becomes a bolt of living lightning and moves up to its speed without provoking opportunity attacks. It can move through creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object. Each creature in the boar\xe2\x80\x99s path must make a DC 15  Dexterity  saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one. \n'b'  Thunder Leap (Recharge 6) . The boar moves up to 20 feet, jumping over obstacles in its way. Difficult terrain doesn\xe2\x80\x99t cost it extra movement when it leaps. Each creature within 10 feet of the boar when it leaps and each creature within 10 feet of where it lands must make a DC 15  Constitution  saving throw. On a failure, a creature takes 16 (3d10) thunder damage and is pushed up to 10 feet away from the boar. On a success, a creature takes half the damage and isn\xe2\x80\x99t pushed. \n'b'\n'b' ABOUT \n'b' A massive, green-scaled boar snorts angrily as tiny bolts of blue lightning ripple over its body. \n'b'  Accidental Arcane Creations . An evoker who raised hogs to fund their wild experiments, accidentally blew up their tower years ago. The explosion created a horrific storm that raged for days in the region, causing the locals to take shelter. When the storm dissipated, the wizard and their tower were gone, but the hogs had been transformed into scaled beasts that harnessed the power of lightning and thunder. \n'b'  Storm\xe2\x80\x99s Fury . Stormboars embody the fury of the storm. Just as stubborn and ferocious as their more mundane cousins, stormboars let no obstacle get in their way while they look for food or protect their offspring. Seasoned hunters know to drop an offering of metal behind as they leave the area to ensure the boar is too distracted to follow them. \n'b'  Metal Devourers . Stormboars crave metal. Prospectors track the boars to find areas rich with precious minerals and ore, and treasure hunters use the creatures to sniff out hidden vaults of wealth. Anyone relying on a stormboar must be careful, however. The boars see any creature wearing or carrying metal as the deliverer of an easy meal. The aggressive creatures won\xe2\x80\x99t stop attacking until they\xe2\x80\x99ve consumed every bit of metal an unfortunate traveler is carrying. Starving stormboars have been known to venture into civilized areas for a meal.'