b'Zombie, Aqueous \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  9  Hit Points  30 (4d8 + 12)  Speed  20 ft., swim 20 ft.\n'b' STATS STR: 13 (+1) DEX:  8 (-1)  CON:  16 (+3)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +0  Damage Immunities  poison  Condition Immunities   Exhaustion ,  Poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands the languages it knew in life but can\xe2\x80\x99t speak  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Undead Fortitude . If damage reduces the aqueous  zombie  to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the aqueous  zombie  drops to 1 hit point instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The aqueous  zombie  makes two Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 4 (1d6 + 1) slashing damage. \n'b'  Salt Spray (recharge 5-6) . The aqueous  zombie  ejects a salt spray in a 10-foot line that is five feet wide. Each creature in that line must make a DC 13  Dexterity  saving throw, taking 7 (2d6) bludgeoning damage, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' Aqueous zombies are the remains of victims sacrificed to the sea and the gods of the deep. The ritual to create them is quite gruesome and involves stuffing the still-living sacrifice with dried sea salt and blood until their stomach bursts, at which point they are drowned.'