b'Goblin, Cave Brute \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblinoid),  neutral evil  \n'b'  Armor Class  12 (leather armor)  Hit Points  31 (7d6 + 7)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  12 (+1)  CON:  13 (+1)  INT:  6 (-2)  WIS:  6 (-2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses   darkvision  120 ft., passive  Perception  8  Languages  Goblin  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Cavern Camouflage . The cave goblin brute has advantage on  Dexterity  ( Stealth ) checks while underground in caves and caverns. \n'b'  Cavern Stalker . The cave goblin brute can attempt to hide even when only lightly  obscured  by dim light. \n'b'  Hive Mind . The cave goblin brute gains a +1 bonus to its  Intelligence  and  Wisdom  modifiers for each cave goblin within 40 ft. of it, up to a maximum of +5. \n'b'  Sunlight Sensitivity . The cave goblin brute has disadvantage on  attack  rolls and  Wisdom  ( Perception ) checks that rely on sight if it, the target of its  attack , or what it is trying to perceive is in direct sunlight. \n'b'  Surprise Attack . If the cave goblin brute surprises a creature and hits it with a weapon  attack  during the first round of combat, the weapon deals an additional die of damage. \n'b'  Actions \n'b'   Multiattack . The cave goblin brute makes two jawbone club attacks. \n'b'  Jawbone Club .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage. \n'b'  About \n'b' Brutes act as a defensive force for patrols and foraging, protecting lesser cave goblins as they gather tribute. Their physiology is incredibly varied, with muscle groups developing and enlarging seemingly at random during their growth cycle.'