b'Ratatosk \n'b'  Family:   Ratatosk  \n'b'  Tiny   celestial ,  chaotic neutral  \n'b'  Armor Class  14  Hit Points  42 (12d4 + 12)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 4 (-3) DEX:  18 (+4)  CON:  12 (+1)  INT:  17 (+3)  WIS:  10 (+0)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +2,  Cha  +6  Skills   Deception  +6,  Persuasion  +6, Stealth +6  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Senses   darkvision  60 ft., passive Perception 10  Languages  Celestial, Common, telepathy 100 ft.  Challenge  4 (1,100 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . The ratatosk has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ratatosk makes two Gore or Annoying Chitter attacks. It can replace one  attack  with a use of Divisive Chatter, if available. \n'b'  Gore .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) piercing damage plus 7 (2d6) psychic damage. \n'b'  Annoying Chitter .  Ranged Spell Attack : +6 to hit, range 60 ft., one target.  Hit : 14 (3d6 + 4) psychic damage. \n'b'  Divisive Chatter (Recharge 5\xe2\x80\x936) . The ratatosk causes division and strife in up to four creatures it can see within 30 feet of it. Each target must succeed on a DC 14 Charisma saving throw or be irritated for 1 minute. While irritated, a creature must spend its action on each of its turns arguing with, complaining about, or otherwise expressing unhappiness toward one of its allies over a trivial matter. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Spellcasting . The ratatosk casts one of the following spells, requiring no material or somatic components and using Charisma as the spellcasting ability (save DC 14):\n'b'\n'b'\n'b'  At will :  animal messenger ,  message  \n'b'  3/day each :  sending ,  suggestion  \n'b'  1/day : commune (as an action) \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Skitter . The ratatosk takes the  Dash ,  Disengage , or  Hide  action. \n'b'\n'b' REACTIONS \n'b'\n'b'  Desperate Lies . When a creature the ratatosk can see targets it with an  attack , the ratatosk tells a lie while pointing to another creature within 5 feet of it. The attacker must succeed on a DC 14  Wisdom  saving throw or believe the lie and attack the other creature instead. \n'b'\n'b' ABOUT \n'b' The chattering squirrel creature has tiny tusks and fur that shimmers in a way that defies the surrounding light. \n'b' Sleek-furred Celestials. The ratatosk is a celestial being that is very much convinced of its own indispensable place in the multiverse. Its fur is sleek, and it takes great pride in the cleaning and maintenance of its tusks. \n'b'  Planar Messengers . Ratatosks were created to carry messages across the planes, bearing word between gods and their servants. Somewhere across the vast march of ages, their nature twisted away from that purpose. Much speculation as to the exact cause of this change continues to occupy sages. \n'b'  Maddening Gossips . Ratatosks are insatiable tricksters.\xc2\xa0Their constant chatter is not the mere nattering of their animal counterparts; it is a never-ending celestial gossip network.\xc2\xa0Ratatosks delight in learning secrets and spreading those secrets in mischievous ways. It\xe2\x80\x99s common for two listeners to hear vastly different words when a ratatosk speaks\xe2\x80\x94and for that misunderstanding to lead to blows.'