b'Winter Wolf of The Pit \n'b'  Family:   Winter Wolf  \n'b'  Large   monstrosity ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  75 (10d10 + 20)  Speed  50 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  14 (+2)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5,  Stealth  +3  Damage Immunities  cold  Senses  passive  Perception  15  Languages  Common, Infernal, Winter Wolf  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Hearing and Smell . The wolf has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Pack Tactics . The wolf has advantage on an  attack  roll against a creature if at least one of the wolf\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Snow Camouflage . The wolf has advantage on  Dexterity  ( Stealth ) checks made to  hide  in snowy terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14  Strength  saving throw or be knocked  prone . \n'b'  Cold Breath (Recharge 5-6) . The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must succeed on a DC 12  Dexterity  saving throw or take 18 (4d8) cold damage, or half as much damage on a success.'