b'Celestial Warhorse \n'b'  Family:   Celestial Animals  \n'b'  Large   celestial ,  neutral good  \n'b'  Armor Class  13 (natural armor)  Hit Points  30 (4d10 + 8)  Speed  50 ft.\n'b' STATS STR: 19 (+4) DEX:  13 (+1)  CON:  15 (+2)  INT:  10 (+0)  WIS:  7 (-2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  fire  Condition Immunities  exhausted  Senses   darkvision  60 ft., passive  Perception  8  Languages  Understands the languages of its rider but can\xe2\x80\x99t speak  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Consecrating Steps . If its rider wants, the horse leaves holy traces that can be detected as consecrated by features such as Divine Sense. The traces persist for 1 day. \n'b'  Trampling Charge . If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves  attack  on the same turn, that target must succeed on a DC 14  Strength  saving throw or be knocked  prone . If the target is  prone , the horse can make another  attack  with its hooves against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Blessed Hooves .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage plus 1 radiant damage. \n'b'\n'b' ABOUT \n'b' These blessed creatures live on the vast steppes of the celestial realms. They wander tirelessly, free of stress or responsibility. They answer the summons of the champions of good, such as holy knights, out of kindness and their need for companionship. \n'b' A celestial warhorse is the sanctified version of a normal warhorse. Its hooves consecrate the ground upon which it walks, its blessed body is strong, and its compassionate eyes glow with a bright white hue. \n'b' A celestial warhorse is accustomed to conflict and doesn\xe2\x80\x99t fear battle. No exploding spell, warcry, or death of a warrior frightens this holy steed. A celestial warhorse is so brave in fact that it may try to protect its riders by making others meet their maker. \n'b' There can be other kinds of celestial mounts as well. As long as the GM approves, celestial camels, elephants, griffons, hippogriffs, mastiffs, pegasi, sea horses and much more can be included in the game. \n'b' The challenge rating of the mount can also change depending on the creature.'