b'Nymph \n'b'  Family:   Nymphs  \n'b'   Variants     \n'b'  Medium   fey ,  chaotic neutral  \n'b'  Armor Class  14  Hit Points  40 (9d8)  Speed  30 ft., swim 20 ft.\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  10 (+0)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Insight  +7,  Perception  +7,  Stealth  +6  Condition Immunities   charmed   Senses   darkvision  60 ft., passive  Perception  17  Languages  Sylvan  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Amphibious . The nymph can breathe air and water. \n'b'  Innate Spellcasting . The nymph\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14). The nymph can innately cast the following  druid  spells, requiring no components.\n'b'\n'b'   At will :  detect magic , druidcraft,  guidance ,  light  \n'b'  2/day :  cure wounds , goodberry,  lesser restoration  \n'b'  1/day : grasping vine,  tree stride  \n'b'\n'b'  Magic Resistance . The nymph has advantage on saving throws against spells and other magical effects. \n'b'  Speak with Beasts and Plants . The nymph can communicate with beasts and plants as if they shared a language. \n'b'  Actions \n'b'   Club .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 2 (1d4) bludgeoning damage. \n'b'  Blinding Beauty . If a humanoid starts its turn within 30 feet of the nymph and can see it, she can force the creature to make a DC 15  Constitution  saving throw. On a failed save, the creature is magically  blinded . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A humanoid that isn\xe2\x80\x99t surprised can avert their eyes. \n'b'  About \n'b' Nymphs are dedicated protectors of nature. They are very inquisitive and continue to explore unknown areas. These fey live very much in the moment and appreciate every new creature and location they discover. However, their curiosity has also gotten them into trouble.'