b'Orc, Battle Shaman \n'b'  Family:   Orc  \n'b'  Medium   humanoid  ( orc ),  chaotic evil  \n'b'  Armor Class  18 (chain mail, shield) \n'b' Hit Points  45 (6d8 + 18) \n'b' Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  16 (+3)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +5,  Wis  +4 \n'b' Skills   Intimidation  +3,  Perception  +4 \n'b' Senses   darkvision  60 ft., passive  Perception  14 \n'b' Languages  Common,  Orc  \n'b' Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aggressive . As a bonus action, the  orc  can move up to its speed toward a hostile creature it can see. \n'b'  Diehard . When the  orc  is reduced to  0 hit points  but not killed outright, it is instead reduced to 1 hit point. It must finish a long rest before it can use this ability again. \n'b'  Divine Fury . The  orc  deals an extra 4 (1d8) damage when it hits with a weapon  attack  (included in the  attack ). \n'b'  Spellcasting . The  orc  is a 3rd-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). The  orc  has the following  cleric  spells prepared: \n'b'\n'b'  Cantrips (at will) :  guidance ,  sacred flame ,  thaumaturgy  \n'b'  1st level (4 slots) :  bless ,  command ,  healing word  \n'b'  2nd level (2 slots) :  hold person ,  spiritual weapon  \n'b'\n'b' ACTIONS \n'b'\n'b'  Warhammer .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) bludgeoning damage.'