b'Archmage, Dwarf \n'b'  Medium   humanoid  (dwarf),  any alignment  \n'b'  Armor Class  12 (15 with  mage armor )  Hit Points  135 (18d8 + 54)  Speed  25 ft.\n'b' STATS STR: 11 (+0) DEX:  14 (+2)  CON:  14 (+2)  INT:  20 (+5)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Int  +9,  Wis  +6  Skills   Arcana  +13,  History  +13  Damage Resistances  damage from spells  Senses   darkvision  60 ft., passive  Perception  12  Languages  Dwarvish and any six languages  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'   Combat Training . The  dwarf  has proficiency with the light hammer, warhammer, warscepter, and spiked chain. \n'b'  Dwarven Armor Training . The  dwarf  is proficient with light and medium armor. \n'b'  Dwarven Resistance . The  dwarf  has advantage on saving throws against poison. \n'b'  Magic Resistance . The archmage has advantage on saving throws against spells and magical effects. \n'b'  Spellcasting . The archmage is an 18th-level spellcaster. Their spellcasting ability is  Intelligence  (spell save DC 17, +9 to hit with spell attacks). The archmage can cast  disguise self  and  invisibility  at will and has the following  wizard  spells prepared:\n'b'\n'b'   Cantrips (at will) : filch\xe2\x80\xa0, fire bolt,  light ,  mage hand ,  prestidigitation  \n'b'  1st level (4 slots) : animate undead minion\xe2\x80\xa0,  mage armor ,*  magic missile , spectral hand\xe2\x80\xa0 \n'b'  2nd level (3 slots) :  mirror image ,  misty step ,  shadow  bolt\xe2\x80\xa0 \n'b'  3rd level (3 slots) : adamantine undead\xe2\x80\xa0,  counterspell , penumbral trap\xe2\x80\xa0 \n'b'  4th level (3 slots) : binding aura\xe2\x80\xa0,  banishment , mana spear\xe2\x80\xa0 \n'b'  5th level (3 slots) : aura of death\xe2\x80\xa0,  cone of cold ,  scrying , 6th level (1 slot):  globe of invulnerability  \n'b'  7th level (1 slot) :  teleport  \n'b'  8th level (1 slot) : leech field \n'b'  9th level (1 slot) :  time stop  \n'b'\n'b'  *The archmage casts these spells on themselves before combat. \n'b'   Stonecunning . The  dwarf  has advantage on  Intelligence  ( History ),  Intelligence  ( Investigation ), or  Wisdom  ( Perception ) check made when examining stonework or trying to determine the origin of such construction. \n'b'  Actions \n'b'   Warhammer .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d8) bludgeoning damage, or 5 (1d10) bludgeoning damage if used two-handed.'