b'Ceiba Leshy \n'b'  Family:   Leshy  \n'b'  Huge   plant  (leshy),  neutral good  \n'b'  Armor Class  21 (natural armor)  HP  319 (22d12 + 176)  Speed  60 ft.\n'b' STATS STR: 25 (+7) DEX:  21 (+5)  CON:  27 (+8)  INT:  19 (+4)  WIS:  29 (+9)  CHA:  23 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +13,  Con  +14,  Wis  +15  Skills   Athletics  +13,  Nature  +10,  Perception  +15,  Persuasion  +12,  Stealth  +17 (+20 in jungles),  Survival  +15  Condition Immunities   grappled ,  prone   Senses   darkvision  60 ft., tremorsense 120 ft., passive  Perception  25  Languages  Common, Druidic, Sylvan  Challenge  20 (25,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Legendary Resistance (3/day) : If the leshy fails a saving throw, it can choose to succeed instead. \n'b'  Plant Speech . trees \n'b'  Plant Form . Large ceiba tree \n'b'  Verdant Burst . When a Ceiba Moss leshy dies, a burst of primal energy explodes from their body, restoring 91 (14d12)  hit points  to each plant creature in a 30-foot radius. This area immediately fills with ceiba saplings, becoming  difficult terrain . If the terrain is not viable for ceiba, they wither after 24 hours. \n'b'  Innate Spellcasting . The leshy\xe2\x80\x99s innate spellcasting ability is Wis. (spell save DC 25)\n'b'\n'b'\n'b'  At-Will :  Plant Growth  \n'b'  3/day each :  blight ,  heal ,  wall of thorns  \n'b'  1/day each :  control weather ,  true resurrection  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Ceiba Moss leshy can use its Frightful Presence. It then makes three attacks using either its tail, stomp, or kapok seed attacks. \n'b'  Frightful Presence . Each creature within 90 feet of the leshy and aware of it must succeed a DC 19  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns. \n'b'  Tail .  Melee Weapon Attack : +13 to hit, reach 20 ft., one target.  Hit : 29 (4d10+7) bludgeoning damage. On a hit, the target must make a DC 19  Strength  saving throw or be knocked  prone . \n'b'  Stomp .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 33 (4d12+7) bludgeoning damage. \n'b'  Kapok Seed .  Ranged Weapon Attack : +11 to hit, range 120/360 ft., one target.  Hit : 27 (4d10+5) bludgeoning damage. \n'b'  Seed Breath (Recharge 5-6) . The Ceiba leshy spits a spray of kapok seeds in a 60-foot cone. Creature in that area make a DC 19 Dex. saving throw, taking 78 (12d12) bludgeoning damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' Deep in the jungle, legend tells of a massive ceiba tree containing the spirit of the demon of death. This demon was trapped there when a carpenter carved seven rooms within the tree\xe2\x80\x99s massive trunk, tricked the demon into entering, then locked him inside. Cutting down a ceiba tree remains an ill omen, as who knows what spirits may escape\xe2\x80\xa6 \n'b' Ceiba represent a genus of trees native to the Caribbean Islands and South America. Awe-inspiring to behold, these trees stand 250 feet (75m) tall, with thorny trunks and massive buttress roots taller than a man. In some cultures, ceiba trees are thought to stretch from the heavens to the underworld, and can contain spirits within their trunks. \n'b' The Ceiba leshy is wise and stalwart, slow to action but steadfast in its morals. A protector of sacred ceiba trees and forests, these leshies violently prevent logging activities in the area. Locals often bring the leshy offerings while worshiping nearby ceiba trees to beseech its wisdom.'