b'Baboon, Howler \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  12 \n'b' Hit Points  13 (2d8 + 4) \n'b' Speed  30 ft., climb 30 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  14 (+2)  INT:  6 (\xe2\x80\x932)  WIS:  12 (+1)  CHA:  7 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +4,  Wis  +3 \n'b' Skills   Athletics  +4,  Perception  +3 \n'b' Senses  passive  Perception  13 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Pack Tactics . The baboon has advantage on  attack  rolls against a creature if at least one of the baboon\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ACTIONS \n'b'\n'b'  Fist .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage. \n'b'  Rock .  Ranged Weapon Attack : +4 to hit, reach 20/60 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Howler baboons are territorial primates that claim stretches of forest and hills in large troops. Their presence is usually heard before it\xe2\x80\x99s seen, thanks to the whooping calls they use to communicate danger and call for their troop mates. When angered, they  attack  in ferocious packs, hurling rocks and pummeling threats en masse.'