b'Demon, Cipactli \n'b'  Family:   Demons  \n'b'  Medium   fiend  (demon),  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  78 (12d8 + 24)  Speed  20 ft., swim 30 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  14 (+2)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +5  Damage Vulnerabilities  fire  Damage Resistances  lightning  Damage Immunities  cold, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  Primordial  Challenge  5 (1,800XP) \n'b' Special Traits \n'b'   Amphibious . The cipactli can breathe air and water. \n'b'  Underwater Camouflage . The cipactli has advantage on  Dexterity  ( Stealth ) checks made while underwater. \n'b'  Water Step . As a  bonus action , the cipactli can liquefy itself, disappearing from its current location and reappearing in an unoccupied space it can see within 20 feet. Its current location and the new location must be connected by water in some way: a stream, ooze, soggy ground, or even runoff from a drain pipe. \n'b'  Actions \n'b'   Multiattack . The cipactli makes two bite attacks. If both attacks hit a Medium or smaller target, the target is  grappled  (escape DC 14), and the cipactli uses its Devouring Embrace. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d8+ 3) piercing damage. \n'b'  Devouring Embrace . The cipactli devours a Medium or smaller creature  grappled  by it. The devoured target is  blinded ,  restrained , it has total  cover  against attacks and other effects outside the cipactli, and it takes 14 (4d6) piercing damage at the start of each of the cipactli\xe2\x80\x99s turns as the fiend\xe2\x80\x99s lesser mouths slowly consume it. If the cipactli moves, the devoured target moves with it. The cipactli can only devour one target at a time. A creature, including the devoured target, can take its action to pry the devoured target out of the cipactli\xe2\x80\x99s many jaws by succeeding on a DC 14  Strength  check. \n'b'  Ancient Lullaby (Recharge 5-6) . A cipactli sings a soporific, primordial song of eternal rest and divine repose from its many mouths. Each creature within 100 feet of the cipactli that can hear the song must succeed on a DC 14  Charisma  saving throw or fall asleep and remain unconscious for 10 minutes. A creature awakens if it takes damage or another creature takes an action to wake it. This song has no effect on constructs and undead. \n'b'  About \n'b' The first one hopped out of the stream with a foul noise; its many mouths chirping with a disquieting \xe2\x80\x9creepmaok, reepmaok\xe2\x80\x9d sound.\xc2\xa0All might have died if not for the captain, who smacked a horse and drove it to sudden movement; the cipactli swarmed and stripped it to bones while our party fled.\xc2\xa0Cipactli are a hideous, demonic blend of the worst elements of crocodilians and deepwater fish with some of the coloration of a poisonous frog. They have scaled hide, a spiked tail with a spine, and toothy maws at each joint. \n'b'  Swift Spawning . The cipactli are all hermaphrodites or of indefinite gender, laying eggs in their fallen foes. These fiendish eggs hatch into young, froggish cipactli within a week, and their parent generally leaves them at least one large carcass as nourishment. \n'b'  Ravenous Raiders . Always hungry and ever-seeking easy prey, a cipactli  demon  steals blood and animal sacrifices from temples, devours goats and cattle in their barns, consumes carrion, demands sacrifices, and has been known to hypnotize then eat  human  victims so silently that others sleeping nearby never wake. \n'b'  Friends of Elementals . The cipactli were witnesses to the creation of the world, and their bloodline traces back to the earliest instances of fire, water, earth, void, and air. All elementals are at least somewhat respectful to a cipactli, and the two occasionally form alliances. Water elementals, in particular, often inhabit the same rivers, wells, and oceans as cipactli.'