b'Llorona \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  15  Hit Points  112 (16d8 + 48)  Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 11 (+0) DEX:  25 (+7)  CON:  17 (+3)  INT:  11 (+0)  WIS:  13 (+1)  CHA:  24 (+7)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +11,  Con  +7  Skills   Intimidation  +11,  Perception  +5,  Stealth  +11  Damage Resistances  bludgeoning, piercing, and slashing from non-magical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  15  Languages  Common  Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Channel Resistance . The llorona has advantage on saving throws against any effect that turns undead. \n'b'  Flyby . The llorona doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Incorporeal Movement . The llorona can move through other creatures and objects as if they were  difficult terrain . It takes 10 (3d6) force damage if it ends its turn inside an object. \n'b'  Rejuvenation . A llorona reforms at the site of her death 1d6 days after being destroyed. A llorona can be put to rest only if the injustices leading to her demise are resolved or if the site of her death is affected via a  hallow  spell. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The llorona makes two incorporeal touch attacks and uses its wail if able. \n'b'   Ghost  Touch .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 25 (4d8 + 7) necrotic damage, and the llorona regains  hit points  equal to half the damage taken. The target must make a DC 19  Wisdom  saving throw or become  frightened  for 1 minute. While the target is  frightened , it is also  restrained . A target that is  frightened  in this way can make another saving throw at the end of each of its turns, ending the effect on a success. A creature that succeeds on this saving throw is immune to being  frightened  by this llorona for 24 hours. \n'b'  Wail (1/Day) . As a standard action, a llorona can unleash a somber wail. Each creature within 120 feet that can hear this wail must succeed at a DC 19  Wisdom  saving throw or be  charmed . A creature  charmed  in this way is compelled to enter the nearest body of water and attempt to drown itself. This effect automatically fails if there isn\xe2\x80\x99t a body of water large enough to drown in within 120 feet. At the end of any round an affected creature is completely submerged in water, it can make another saving throw to end the effect. \n'b'\n'b' ABOUT \n'b' Lloronas are vengeful spirits that roam riversides, shorelines, and swamps in  search  of victims. They form as the result of shame and sorrow paired with a tragic drowning of a child, whether it be accidental or murderously intentional, and they want others to share in their pain and misery. Most encounters with a llorona begin as the victim hears mournful sobbing cries in the distance. Some victims she simply fills with sorrow, hoping that the experience will scar their minds or cause them to correct their ways, but others she marks for death. If a victim isn\xe2\x80\x99t compelled to drown himself upon hearing the llorona\xe2\x80\x99s wails, she snatches him up and drags him into the water so she can plunge him beneath the surface until death brings them both sweet  silence .'