b'Animated Chains \n'b'  Family:   Animated Objects  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  19 (3d10 + 3)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  12 (+1)  INT:  1 (-5)  WIS:  5 (-3)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed , deafened,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   blindsight  30 ft. (blind beyond this radius), passive  Perception  7  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'\n'b'  Antimagic Susceptibility . The animated chain is incapacitated while in the area of an  antimagic field . If targeted by  dispel magic , the book must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall unconscious for 1 minute. \n'b'  False Appearance . While the chain remains motionless, it is indistinguishable from a normal chain. \n'b'\n'b' Actions \n'b'\n'b'  Constrict .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 6 (1d8 + 2) bludgeoning damage, and the target is  grappled  (escape DC 14). Until this grapple ends, the creature is  restrained , and the chain can\xe2\x80\x99t constrict another target. \n'b'\n'b' About \n'b' Wherever animated chains are left, they are arranged in numbers to protect the places they keep. Sometimes, they hang from one end, such as from a ceiling, and sometimes, to the contrary, they may lurk at the bottom of a well. They fall down or spring out, either to hang adventurers, to drag them into the depths of a hole or gap, or even to try and impale them on stakes affixed to the walls. These artificial creatures are designed to work in groups.'