b'Ghoul Wolf \n'b'  Large   undead ,  chaotic evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  52 (8d8 + 8)  Speed  50 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  13 (+1)  INT:  7 (-2)  WIS:  11 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses  passive  Perception  14  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Keen Hearing and Smell . The ghoul wolf has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Pack Tactics . The ghoul wolf has advantage on  attack  rolls against a creature if at least one of the ghoul wolf\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Multiattack . The ghoul wolf makes two attacks: one with its bite and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 10 (2d6 + 3) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) slashing damage. If the target is a creature other than an  elf  or undead, it must succeed on a DC 13  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful one. \n'b'  About \n'b' This creature resembles a wolf with matted dark fur torn away in places. Its flesh is sickly gray where its fur is torn away. Its eyes are stark white. \n'b' Ghoul wolves are carnivorous undead wolves that delight in hunting living creatures, catching them, and tearing them to shreds. These creatures are most often found haunting desolate moors and marshes. They hunt in packs, surrounding their prey and circling as they move in for the kill.'