b'Monstrous Crayfish \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  30 (4d10 + 8)  Speed  20 ft., swim 40 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  14 (+2)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  2 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   frightened   Senses   darkvision  60 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Water Dependency . A monstrous crayfish can survive out of water for seven hours. After this limit, a monstrous crayfish begins suffocating. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . A monstrous crayfish makes two attacks. \n'b'  Pincer .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 7 (1d8 + 3) slashing damage and the target is  grappled  (escape DC 15). \n'b'  Crush . The monstrous crayfish crushes one creature that it has  grappled . The target takes 7 (1d8 + 3) piercing damage. \n'b'\n'b' ABOUT \n'b' A giant crayfish looks like a giant lobster with a sharp snout and eyes on movable, flickering stalks. Two large claws extend from its thorax in front of four smaller pairs of spindly walking legs. Its exoskeleton is dark brown. \n'b' Monstrous crayfish are freshwater creatures that dwell on the bottoms of seas, lakes, ponds, and other shallow water. They are predators and scavengers that exist on a diet of decaying flesh from dead fish, algae, snails, worms, and other animals, including swimmers who venture too close to the monstrous crayfish\xe2\x80\x99s lair. \n'b' These giant crayfish make their homes under rocks or in underwater tunnels that they dig. Their flooded tunnels extend over long distances and always include a \xe2\x80\x9cchimney\xe2\x80\x9d through which the monstrous crayfish can enter and exit its home via dry ground. These exits have been found as far as 100 feet inland from the lake shore or riverbank.'