b'Hammerfolk \n'b'  Small   humanoid  (hammerfolk, ozian),  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  22 (4d6 + 8)  Speed  30 ft., burrow 10 ft., climb 10 ft.\n'b' STATS STR: 14 (+2) DEX:  12 (+1)  CON:  14 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning  Skills   Intimidation  +1,  Perception  +3,  Stealth  +3  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hill Guise . While fully withdrawn into its burrow, the hammerfolk can\xe2\x80\x99t see and is indistinguishable from the hill. \n'b'  Siege Monster . The hammerfolk deals double damage to objects and structures. \n'b'  Stone Camouflage . The hammerfolk has advantage on  Dexterity  ( Stealth ) checks made to  hide  in rocky terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Hammerhead .  Melee Weapon Attack : +4 to hit, reach 15 ft., one target.  Hit : 6 (1d8 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 12  Strength  saving throw or be pushed 15 feet away from the hammerfolk in a straight line and forced  prone . \n'b'  Burrow Defense . The hammerfolk withdraws into its burrow. Until it emerges, the hammerfolk gains a +4 bonus to AC and has advantage on  Strength  and  Constitution  saving throws. While in its burrow, the hammerfolk\xe2\x80\x99s speed is 0 and can\xe2\x80\x99t increase, it has disadvantage on  Dexterity  saving throws, it can\xe2\x80\x99t take  reactions , and the only action it can take is a bonus action to emerge. \n'b'\n'b' ABOUT \n'b' This being is quite short and stout and has a big head, which is flat at the top and supported by a thick neck full of wrinkles. But it has no arms at all. \n'b' Hammerfolk use their heads to defend their territory. As quick as lightning their head shoots forward and their necks stretch out until the top of the head, where it is flat, strikes a target,  sending  them tumbling. \n'b'  Hammerheads . Hammerfolk burrow holes into hills, where they can defend their turf and use their attacks to the greatest advantage. They find it quite amusing to repel attackers, and will not hesitate to ruthlessly bash anyone who isn\xe2\x80\x99t a hammerfolk that they can reach.'