b'Zombie, Warhorse \n'b'  Family:   Zombies  \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  11  Hit Points  19 (3d10 + 3)  Speed  40 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  13 (+1)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  11  Languages  \xc2\x97  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'\n'b'  Trampling Charge . If the warhorse  zombie  moves at least 20 feet straight toward a creature and then hits it with a hooves  attack  on the same turn, that target must succeed on a DC 14  Strength  saving throw or be knocked  prone . If the target is  prone , the warhorse can make another  attack  with its hooves against it as a bonus action. \n'b'  Undead Fortitude . If damage reduces the warhorse zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the  zombie  drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Hooves .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 +4) bludgeoning damage.'