b'Singa \n'b'  Large   celestial ,  lawful good  \n'b'  Armor Class  16 (natural armor)  Hit Points  187 (22d10 + 66)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  16 (+3)  INT:  10 (+0)  WIS:  15 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +7,  Wis  +6  Skills   Perception  +10  Damage Resistances  bludgeoning, piercing, and slashing damage from nonmagical attacks  Senses   darkvision  60 ft., passive  Perception  20  Languages  Celestial  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Guardian Spirit . A singa serves a single household. If threatened in any one of their dwellings, a member of that household can call upon the house singa, which arrives from its home plane within 1d4 rounds. It acts to defend its household, then returns to its home plane after the threat has been eliminated. \n'b'  Always Returning . If a singa is slain, it returns to its home plane where it reconstitutes over the next 24 hours. After this period, the singa may be summoned once more. \n'b'  Innate Spellcasting . The singa\xe2\x80\x99s spellcasting ability is  Wisdom  (spell save DC 14). The singa can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  light ,  message ,  prestidigitation  \n'b'  3/day each :  cure wounds ,  healing word ,  thunderwave  \n'b'  2/day each :  greater restoration ,  hold monster ,  mass cure wounds  \n'b'  1/day :  raise dead  \n'b'\n'b' ACTIONS \n'b'\n'b'  Gore .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target. Hit:13 (2d8 + 3) piercing damage. \n'b'  Hooves .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 14 (2d10 + 3) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Some ancient families in the Xha\xe2\x80\x99en Hegemony served the gods and higher powers faithfully during the era of the Thousand Kingdoms. These families were granted a form of divine protection in the form of the sacred singa \xe2\x80\x93 guardian creatures who can be summoned to aid a family in times of need. Strong and dedicated, singa also master many different healing and restorative spells. They can even resurrect slain family members. \n'b' The singa are bound to serve their families for all time, and loyally appear if summoned if any member of the household is threatened. Pledged to the household itself, singa are limited to aiding families only within dwellings that are actually owned and controlled by that family. They cannot aid their households in other locations and cannot leave their family\xe2\x80\x99s dwellings under any circumstances. Singa fight to the death, but this is not the end. Slain singa can return to defend the family within 24 hours. They fully perish only when no living members of their assigned household survive.'