b'Goblin, Chaos-Spawn \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblinoid),  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  22 (5d6 + 5)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +6  Damage Resistances  psychic  Condition Immunities   frightened   Senses   darkvision  60 ft., passive  Perception  10  Languages  telepathy 120 ft.  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'\n'b'  Nimble Escape . The chaos-spawn goblin can take the  Disengage  or  Hide  action as a  bonus action  on each of its turns. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The chaos-spawn goblin makes two attacks with its scimitar. \n'b'  Scimitar .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. \n'b'  Psychic Stab (Recharge 6) . The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12  Intelligence  saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' About \n'b' This stunted creature, wrapped almost entirely in the remnants of a cloak, has the face of an emaciated goblin. Its tiny hole of a mouth looks incapable of speech, and its glazed eyes stare at nothing. \n'b'  Warped by the Unknowable . These creatures were once goblins, still retaining their general size and form, but long exposure to the psyche-obliterating presence of Great Old Ones has warped them in a variety of ways. They no longer speak aloud but communicate telepathically in images. Chaos-spawn goblins no longer eat as they once did, receiving all of their sustenance from the star-born creatures they now serve. \n'b'  Single-minded Servants . Raiding and taking captives still occupies much of the chaos-spawn\xe2\x80\x99s time, but now their captives are placed inside organic pods or orifices of various kinds which grow in the ground below their masters\xe2\x80\x99 feet in web-like structures. There, the Great Old Ones drain whatever it is they wish from the captives, who leave nothing but a gel-like substance behind. This substance is what sustains the chaos-spawn goblins, which they take in through feeding tubes. \n'b'  Loyal Servants . In their hunts for captives, they do not hesitate to prey on goblins. For this reason, and out of sheer terror, other goblins avoid the chaos-spawn as much as they are able. Indeed, the areas chaos-spawn inhabit are often barren of other intelligent life.'