b'Young Nightmare Dragon \n'b'  Family:   Dragons  \n'b'  Large   dragon ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  147 (14d10 + 70)  Speed  40 ft., fly 80 ft.\n'b' STATS STR: 21 (+5) DEX:  15 (+2)  CON:  21 (+5)  INT:  14 (+2)  WIS:  13 (+1)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Dex  +5,  Con  +8,  Wis  +4,  Cha  +8  Skills   Perception  +7,  Stealth  +5  Condition Immunities   charmed   Senses  blindsight 30 ft.,  darkvision  120 ft., passive  Perception   Languages  Common, Draconic  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Dreamsight . With a brief glance, a dream dragon can see a hazy image of the current dreams of sleeping creatures. \n'b'  Master of Dreams . A nightmare dragon cannot be magically put to sleep. \n'b'  See in Darkness . A nightmare dragon can see in magical  darkness . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 16 (2d10 + 5) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. \n'b'  Acid Breath (Recharge 5-6) . The dragon exhales acid in a 30-foot cone. Each creature in that area must make a DC 16  Dexterity  saving throw, taking 45 (10d8) acid damage on a failed save, or half as much damage on a successful one.'