b'Damned Soul Swarm, Hazy \n'b'  Family:   Soul Swarm  \n'b'  Medium   swarm of Tiny undead ,  chaotic evil  \n'b'  Armor Class  12 \n'b' Hit Points  26 (4d8 + 8) \n'b' Speed  0 ft, fly 20 ft. (hover)\n'b' STATS STR: 3 (\xe2\x80\x934) DEX:  15 (+2)  CON:  14 (+2)  INT:  8 (\xe2\x80\x931)  WIS:  10 (+0)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  radiant \n'b' Damage Resistances  bludgeoning, piercing, slashing \n'b' Damage Immunities  necrotic, poison \n'b' Condition Immunities  charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious \n'b' Senses  blindsight 30 ft., darkvision 60 ft., passive Perception 10 \n'b' Languages  Abyssal, Common \n'b' Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Fiend Shroud . A fiend wholly within the swarm\xe2\x80\x99s space is invisible. Incorporeal Movement. The swarm can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Life Sense . The swarm can only detect creatures other than constructs and undead with its blindsight ability. If blinded, it can\xe2\x80\x99t detect anything other than these creatures within the range of its blindsight. Swarm. The swarm can occupy another creature\xe2\x80\x99s space and vice versa. The swarm can\xe2\x80\x99t regain hit points or gain temporary hit points. \n'b'\n'b' ACTIONS \n'b'\n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 0 ft., one non-fiend target in the swarm\xe2\x80\x99s space.  Hit : 7 (2d6) slashing damage. The target must succeed on a DC 10 Constitution saving throw or choke and cough until the start of the swarm\xe2\x80\x99s next turn or until it leaves the swarm\xe2\x80\x99s space (whichever comes first). While it chokes, the creature can\xe2\x80\x99t regain hit points, can\xe2\x80\x99t be stabilized, can\xe2\x80\x99t speak, and is at risk of suffocation. \n'b'\n'b' ABOUT \n'b' Shapes like grasping hands and screaming faces fade in and out of this hazy gray apparition. \n'b' The least cohesive and least threatening of the damned soul swarms are those formed of few souls, or whose soul-stuff has been so damaged in previous engagements that it is merely a wispy, fog-like apparition. Despite their smaller size and weaker attacks, even these swarms present a significant threat. Between their resistance to physical weapons and fervent desire to consume life, they are quite dangerous, especially to those who underestimate them. Hazy damned soul swarms cause those caught within their forms to choke and cough.'