b'Shadow Fey Rake \n'b'  Family:   Shadow Fey  \n'b'  Medium   humanoid  (elf),  neutral evil  \n'b'  Armor Class  16 (studded leather)  Hit Points  104 (16d8 + 32)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  14 (+2)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +6,  Charisma  +4  Skills   Acrobatics  +6,  Arcana  +2,  Intimidation  +4  Senses   darkvision  60 ft., passive  Perception  10  Languages  Common, Elvish, Umbral  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Fey Ancestry . The shadow fey has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put it to sleep. \n'b'  Innate Spellcasting . The shadow fey\xe2\x80\x99s innate spellcasting ability is  Charisma . It can cast the following spell innately, requiring no material components:\n'b'\n'b'   2/day :  misty step  (when in shadows, dim light, or darkness only) \n'b'\n'b'  Sunlight Sensitivity . While in sunlight, the shadow fey has disadvantage on  attack  rolls and on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Traveler in Darkness . The shadow fey has advantage on  Intelligence  ( Arcana ) checks made to know about  shadow  roads and  shadow  magic spells or items. \n'b'  Actions \n'b'   Multiattack . The shadow fey makes two  melee attacks . \n'b'  Rapier .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage. \n'b'  Reactions \n'b'   Parry . The shadow fey rake adds 2 to its AC against one  melee attack  that would hit it. To do so, the rake must see the target and be wielding a melee weapon.'