b'Gympie-Gympie Leshy \n'b'  Family:   Leshy  \n'b'  Small   plant  ( leshy ), ,  neutral evil  \n'b'  Armor Class  19 (natural armor)  HP  325 (26d10 + 60)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 22 (+6) DEX:  19 (+4)  CON:  25 (+7)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +11,  Con  +13  Skills   Acrobatics  +10,  Athletics  +12,  Perception  +9,  Survival  +9,  Stealth  +10 (+12 in forests)  Senses   darkvision  60 ft., passive  Perception  19  Languages  Common, Druidic, Sylvan  Challenge  18 (20,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Plant Speech . trees \n'b'  Plant Form . Small gympie-gympie tree. A creature that touches the tree must make a DC 19  Constitution  saving throw or become  poisoned . \n'b'  Verdant Burst . When the leshy dies, a burst of primal energy explodes from its body, restoring 4d12  hit points  to each plant creature in a 60- foot radius. Any non-plant creature in the radius makes a DC 19,  Con saving throw or becomes  poisoned . A  poisoned  creature can repeat the save at the end of their turn. The area fills with gympie-gympie trees, becoming  difficult terrain . If the terrain is not viable for these trees, they wither and die after 24 hours. \n'b'  Trichome Cloud . A cloud of broken trichomes surround the leshy. Any creature starting its turn within 30-foot feet of the leshy must succeed a DC 19 Con. saving throw or be  poisoned  and take 18 (4d8) poison damage. On a success, the target takes half as much damage and is not  poisoned . A  poisoned  creature can repeat the saving throw at the end of their subsequent turns. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Gympie-Gympie leshy makes three attacks with either their Wide Leaf or Nettled Berry attacks. \n'b'  Wide Leaf .  Melee Weapon Attack : +12 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) slashing damage plus 18 (2d8) poison damage. \n'b'  Nettled Berry .  Ranged Weapon Attack : +10 to hit. Range 40/160 ft., one target.  Hit : 17 (3d8+4) bludgeoning damage plus 13 (3d8) poison damage. \n'b'\n'b' LEGENDARY ACTIONS \n'b'\n'b'  Wide Leaf . The leshy makes its Wide Leaf  attack . \n'b'  Stinger (Costs 2 Actions) . The leshy flies towards a target with 60 feet to sting them. This movement does not trigger  reactions . The creature makes a DC 20 Dex. saving throw, taking 18 (4d8) poison damage and 18 (4d8) piercing damage on a failure or half as much damage on a success. \n'b'  Lingering toxin (Costs 3 Actions) . All creatures within 30 feet of the leshy make a save with disadvantage against Trichome Cloud. If  poisoned  from this ability, the save cannot be repeated each turn. \n'b'\n'b' ABOUT \n'b' The cocktail of toxins within the trichome of the Gympie-Gympie is not fully known. Whatever compounds contribute to this incredibly painful sting, they are stable and long-lasting, which contributes to the extreme duration of Gympie-Gympie stings. \n'b' Long dead and dry leaves of the tree are even able to deliver a similar dose as living material, making clean up of a fallen tree especially challenging. \n'b' One of the most toxic plants in the world, its nickname \xe2\x80\x9cStinging Tree\xe2\x80\x9d undersells Gympie-Gympie\xe2\x80\x99s extreme danger. Covered in needle-like hairs called trichomes, which function as hypodermic needles, the slightest touch can pierce skin, delivering powerful toxins that linger years after exposure. \n'b' It takes a skilled hand to create a leshy from such a dangerous plant, and one has to wonder about the strength and intentions of this leshy\xe2\x80\x99s sculpture. \n'b' An unusually aggressive leshy, it is best to avoid, as even a successful encounter will leave the party suffering for months to come.'