b'Hyperion: The Higher One \n'b'  Gargantuan   giant  (titan),  neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  437 (25d20 + 175)  Speed  45 ft., fly 40 ft.\n'b' STATS STR: 26 (+8) DEX:  12 (+1)  CON:  25 (+7)  INT:  18 (+4)  WIS:  20 (+5)  CHA:  24 (+7)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +15,  Con  +14,  Wis  +12,  Cha  +14  Skills   Athletics  +15,  History  +11,  Intimidation  +14,  Nature  +11,  Persuasion  +14  Damage Resistances  cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  radiant  Condition Immunities   blinded ,  charmed ,  exhaustion ,  frightened   Senses   truesight  90 ft., passive  Perception  15  Languages  Celestial, Common, Giant  Challenge  24 (62,000 XP) \n'b' Special Traits \n'b'   Legendary Resistance (3/day) . If Hyperion fails a saving throw, he can choose to succeed instead. \n'b'  Spellcasting . Hyperion is a level 20 spellcaster. His spellcasting ability is  Charisma  (spell save DC 22, +14 to hit with spell attacks). Hyperion has the following Sorcerer spells prepared:\n'b'\n'b'   Cantrips (at will) : gust,  ray of frost , firebolt,  light  \n'b'  1st level (4 slots) : absorb elements,  fog cloud  \n'b'  2nd level (3 slots) :  enhance ability , warding wind \n'b'  3rd level (3 slots) :  dispel magic ,  lightning bolt  \n'b'  4th level (3 slots) :  ice storm ,  confusion  \n'b'  5th level (3 slots) :  telekinesis , control winds \n'b'  6th level (2 slots) :  sunbeam ,  chain lightning  \n'b'  7th level (2 slots) :  reverse gravity ,  prismatic spray  \n'b'  8th level (1 slots) :  sunburst ,  earthquake  \n'b'  9th level (1 slots) :  meteor swarm  \n'b'\n'b'  Master of the Sky . Hyperion forces creatures within 120 feet out of his domain. Creatures\xe2\x80\x99 natural or magical flying abilities are nullified within this area. \n'b'  Magic Weapons . Hyperion\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack . Hyperion makes makes two Heaven\xe2\x80\x99s Fist attacks and one Double Handed Slam attack. \n'b'  Heaven\xe2\x80\x99s Fist .  Melee Weapon Attack : +15 to hit, reach 15 ft., one target.  Hit : 24 (3d10 + 8) bludgeoning damage. \n'b'  Double Handed Slam .  Melee Weapon Attack : +15 to hit, reach 15 ft., one target.  Hit : 35 (5d10 + 8) bludgeoning damage \n'b'  Legendary Actions \n'b' Hyperion can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Hyperion regains spent legendary actions at the start of his turn. \n'b'   Move . Hyperion moves up to half his movement speed. \n'b'  Attack . Hyperion makes one Heaven\xe2\x80\x99s Fist attack. \n'b'  Minor Casting . Hyperion casts a cantrip or a spell of 2nd level or lower. \n'b'  Major Casting (Costs 2 Actions) . Hyperion casts a spell of 5th level or lower. \n'b'  About \n'b' Hyperion is the god titan of heavenly light, son of the heavens and the earth, and father of the moon and the sun. He is one of the four titans who rebelled against Uranus and held him down. He is an almighty titan with tremendous power.'