b'Wolf \n'b'  Large   beast  (ozbeast),  lawful neutral  \n'b'  Armor Class  12  Hit Points  26 (4d10 + 4)  Speed  50 ft.\n'b' STATS STR: 17 (+3) DEX:  15 (+2)  CON:  13 (+1)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6,  Stealth  +4  Senses  passive  Perception  16  Languages  Common  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Hearing and Smell . The alpha wolf has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Pack Tactics . The alpha wolf has advantage on an  attack  roll against a creature if at least one of the alpha wolf\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Pounce . If the alpha wolf moves at least 20 feet straight toward a creature and then hits it with a bite  attack  on the same turn, that target must succeed on a DC 13  Strength  saving throw or be forced  prone . If the target is  prone , the alpha wolf can make one additional bite  attack  against it as a bonus action. \n'b'  Running Leap . With a 10-foot running start, the alpha wolf can long jump up to 25 feet. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. \n'b'\n'b' ABOUT \n'b' This pack of wolves moves in unison, as if compelled by a magical force. Alpha wolves are the biggest and strongest of a wolf pack. They are smart enough to question orders but will generally do what their told if commanded by a Wicked Witch. \n'b' Most wolf packs work together, but wolf swarms are larger packs that take cooperation to another level entirely, compelled by the silver whistle to do the whistler\xe2\x80\x99s bidding.'