b'Cave Fisher \n'b'  Large   monstrosity ,  unaligned  \n'b'  Armor Class  12 (natural armor)  Hit Points  51 (6d10 + 18)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 17 (+3) DEX:  12 (+1)  CON:  17 (+3)  INT:  1 (?5)  WIS:  10 (+0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2  Senses   darkvision  60 ft., passive  Perception  12  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . The cave fisher makes two Claw attacks. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Filament .  Ranged Weapon Attack : +3 to hit, range 60 ft., one target.  Hit : the target is  restrained  by the filament and must succeed on a DC 13  Strength  saving throw or be pulled up to 25 feet toward the cave fisher. As an action, the  restrained  target can make a DC 13  Strength  check, breaking free of the filament on a success. The filament can also be attacked and destroyed (Armor Class 12; 5  hit points ; immunity to bludgeoning, piercing, and psychic damage). \n'b'\n'b' ABOUT \n'b' Cave fishers are cavern-dwelling crustaceans similar in appearance to a large crayfish with a long proboscis. They have a grayish coloration that allows them to better to blend into their natural habitat and a flat body that allows them to crawl through narrow openings or to press tightly against overhangs and ledges. They hunt by dangling web-like filaments to capture prey but are not averse to shooting these filaments for a more active hunting style. Once reeled in, they go to work with their sharp pincer-like claws, tearing off pieces of flesh or even entire limbs.'