b'Ettin \n'b'  Family:   Ettins  \n'b'  Large   giant ,  chaotic evil  \n'b'  Armor Class  12 (natural armor)  Hit Points  85 (10d10 + 30)  Speed  40 ft.\n'b' STATS STR: 21 (+5) DEX:  8 (-1)  CON:  17 (+3)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4  Senses   darkvision  60 ft., passive Perception 14  Languages  Giant, Orc  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'  Two Heads : The ettin has advantage on  Wisdom  (Perception) checks and on saving throws against being  blinded ,  charmed , deafened,  frightened , stunned, and knocked unconscious. \n'b'  Wakeful : When one of the ettin\xe2\x80\x99s heads is asleep, its other head is awake. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack : The ettin makes two attacks: one with its battleaxe and one with its morningstar. \n'b'  Battleaxe :  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) slashing damage. \n'b'  Morningstar :  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) piercing damage. \n'b'\n'b' About \n'b' This lumbering, filthy, two-headed giant wears tattered remnants of leather armor and clutches a large flail in each fist.'