b'Clockwork Claw \n'b'  Family:   Clockwork  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  76 (9d10 + 27)  Speed  40 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  17 (+3)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +6,  Con  +6  Skills   Athletics  +6,  Perception  +3  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  passive  Perception  13  Languages  understands Common but doesn\xe2\x80\x99t speak  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Arcane Enhancements . The clockwork claw\xe2\x80\x99s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. \n'b'  Immutable Form . The clockwork claw is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The clockwork claw has advantage on saving throws against spells and other magical effects. \n'b'  Trampling Charge . If the clockwork claw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14  Strength  saving throw or be forced  prone . If the target is  prone , the  clockwork  claw can make another Claw  attack  against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The clockwork claw makes two Claw attacks. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage.'