b'Hep-thait \n'b'  Medium   humanoid  (human),  chaotic evil  \n'b'  Armor Class  14 (leather)  Hit Points  4 (1d8)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  07 (+3)  CON:  31 (+0)  INT:  05 (+2)  WIS:  2 (-1)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Int  +4  Skills   Acrobatics  +5,  Deception  +3,  Sleight of Hand  +7,  Stealth  +7  Senses  passive  Perception  9  Languages  Common, Khemitian  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Sneak Attack . Hep-thait can deal an extra 1d6 damage to one creature he hits with an  attack  if he has advantage on the  attack  roll. The  attack  must use a finesse or ranged weapon. He doesn\xe2\x80\x99t need advantage on the  attack  roll if another enemy of the target is within five feet of it, that enemy isn\xe2\x80\x99t  incapacitated , and Hep-thait doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'\n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. \n'b'\n'b' GEAR \n'b' Dagger, pouch with 2 sp. \n'b' ABOUT \n'b' A sneaky and vile lad of 11 years, he is the son of Gerhit, but he scorns his parent, toadying to Shenau. It does no good; both men treat him badly, which this little swine deserves. He lies and cheats whenever possible and enjoys it, along with petty cruelty, too. If he is convinced it will avoid torture or death, he talks readily about Shenau and his father, Gerhit; however, Hep-thait would rather lie or use a trick to get free than to reveal things. Speaking is thus his last resort, unless perhaps he is given a large amount of money, a mount, and some gear to get him safely out of Aartuat.'