b'Human Zombie \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  8  Hit Points  13 (2d8 + 4)  Speed  20 ft.\n'b' STATS STR: 14 (+2) DEX:  6 (-2)  CON:  15 (+2)  INT:  2 (-4)  WIS:  7 (-2)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +4,  Wis  +0  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands the languages it knew in life, but can\xe2\x80\x99t speak  Challenge  1/8 (25 XP) \n'b' Special Traits \n'b'\n'b'  Cadaverous Appearance . While the zombie is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Undead Fortitude . If damage reduces the zombie to  0 hit points , it must make a  Constitution  saving throw, with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage.'