b'Boneshard Wraith \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  127 (15d8 + 60)  Speed  15 ft., fly 60 ft. (hover)\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  18 (+4)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  8 (?2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6,  Stealth  +7  Damage Resistances  acid, cold, fire, lightning, thunder; piercing, bludgeoning, and slashing from nonmagical attacks not made with silvered weapons  Damage Immunities  necrotic, poison  Condition Immunities   charmed , exhausted,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  stunned ,  unconscious   Senses   darkvision  60 ft., passive  Perception  16  Languages  any languages it knew in life, Void Speech  Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Incorporeal Movement . The boneshard wraith can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Sunlight Sensitivity . While in sunlight, the wraith has disadvantage on attack rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The wraith makes two spectral claw attacks. If both attacks damage the same creature, the target must make a DC 16  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Spectral Claw .  Melee Weapon Attack : +7 to hit, reach 15 ft., one target.  Hit : 21 (4d8 + 3) slashing damage, and the target must succeed on a DC 16  Constitution  saving throw or suffer 1 level of  exhaustion . A creature can suffer no more than 2 levels of  exhaustion  from the wraith\xe2\x80\x99s Spectral Claws. \n'b'  Boneshard Cyclone (Recharge 5-6) . The wraith chooses a creature it can see within 60 feet of it. The target must make a DC 16  Strength  saving throw. On a failure, a creature takes 20 (3d12) slashing damage and 27 (6d8) necrotic damage and is enveloped in a whirlwind of sharp bone fragments for 1 minute or until the wraith dies. On a success, a creature takes half the damage and isn\xe2\x80\x99t enveloped. While enveloped, a creature is  blinded  and  deafened  and takes 18 (4d8) necrotic damage at the start of each of its turns. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature dies while enveloped, it rises as a boneshard wraith on the next new moon unless it is restored to life or the  bless  spell is cast on the remains. \n'b'\n'b' ABOUT \n'b' A vaguely humanoid form appears, dim and hazy amid the constant swirl of wind-wracked grit and tainted dust of the magical wasteland. \n'b' Contorted and broken, the boneshard wraith is a ghostly horror, haphazardly assembled from mismatched bones and grave?scavenged shards. Shattered eye sockets burn with the black, icy glow of eternal madness and the spiteful hunger of the Void. \n'b'  Undead Nature . A boneshard wraith doesn\xe2\x80\x99t require air, food, drink, or sleep.'