b'Drow Guard \n'b'  Family:   Drow  \n'b'  Medium   humanoid  (drow),  any  \n'b'  Armor Class  15 (chain shirt)  Hit Points  13 (3d8);  Wound Threshold  4  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  10 (+0)  INT:  11 (+0)  WIS:  11 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Perception +2, Stealth +4  Senses  darkvision 120 ft., passive Perception 12  Languages  Drow, Elvish, Undercommon and any one language  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Fey Ancestry . The drow guard has advantage on saving throws against being charmed, and magic can\xe2\x80\x99t put the drow to sleep. \n'b'  Innate Spellcasting . The drow guard\xe2\x80\x99s innate spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will : dancing lights \n'b'  1/day each : faerie fire \n'b'\n'b'  Sunlight Sensitivity . While in sunlight, the drow guard has disadvantage on attack rolls, as well as on Wisdom (Perception, Survival) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Shortsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Hand Crossbow .  Ranged Weapon Attack : +4 to hit, range 30/120 ft., one target.  Hit : 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake. \n'b'\n'b' ABOUT \n'b' Drow are the subterranean cousins of surface elves. Their appearance is well known thanks to the many tales of adventure told by the Drakenbergen bards. \n'b' The population has there learned to fear these stately, obsidian-skinned, pale-haired fighters. The zanrolem of the Spider Mother was born under the Drakenbergen and its history has been one of conquests, merciless struggles, and the kidnapping of many surface dwellers. To a lesser extent, assaults on the villages and travelers of the region have also contributed to the bad reputation of the drow. Today, the practice of slavery is in sharp decline. It is only prominent in the most traditional cities, having been abolished or sharply reduced everywhere else. Other zanrolemi compete with the Mother Spider, influencing drow practices. \n'b' With martial training and basic equipment, drow guards are responsible for routine missions, including surveillance. \n'b' They are skilled soldiers, accustomed to following orders. In case of a crisis, they call in reinforcements rather than unnecessarily risk their lives.'