b'NPC, Frost-Afflicted \n'b'  Family:   NPC  \n'b'  Medium   humanoid  (any),  chaotic neutral  \n'b'  Armor Class  13 (leather armor)  Hit Points  65 (10d8 + 20)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  14 (+2)  CON:  15 (+2)  INT:  12 (+1)  WIS:  17 (+3)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  cold Condition Immunities  exhaustion ,  petrified   Senses  passive  Perception  13  Languages  any one language (usually Common)  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Burning Cold . A creature with  resistance  to cold damage doesn\xe2\x80\x99t have  resistance  to the cold damage dealt by the frost-afflicted. A creature with immunity to cold damage is unaffected by this trait. \n'b'  Icy Nature . The frost-afflicted is infused with minor elemental power, and it requires only half the amount of food and drink that a typical humanoid of its  size  needs. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The frost-afflicted makes two Frigid Punch or Frost Bolt attacks. \n'b'  Frigid Punch .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) bludgeoning damage and 5 (2d4) cold damage. \n'b'  Frost Bolt .  Ranged Spell Attack : +5 to hit, range 60 ft., one target.  Hit : 8 (2d4 + 3) cold damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Frigid Flare . When a creature hits the frost-afflicted with a weapon  attack , ice bursts from the frost-afflicted. Each creature within 5 feet of the frost-afflicted must make a DC 13  Constitution  saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' Tales of those driven mad in the vast wastelands of the arctic are enough to make even the foolhardiest explorer shudder. Those few who survive and return to safety babble incoherently about a form in the snow that saved them, marked them, changed them. These frost-afflicted humanoids find they have an affinity with ice and cold climes, able to create small bolts of frost in their permanently frostbitten hands and able to survive on less food and drink than before. Some devote themselves to striking down those who would  harm  the tundra, others use their new affinity to lead expeditions safely through cold and snowy lands, and still others feel suddenly removed from their warmer brethren and choose lives of solitude in the coldest reaches of the world.'