b'Trollkin Fire Shaman \n'b'  Family:   Trollkin  \n'b'  Medium   humanoid  (trollkin),  neutral  \n'b'  Armor Class  14 (leather armor)  Hit Points  45 (7d8 + 14)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  14 (+2)  INT:  9 (-1)  WIS:  16 (+3)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +1,  Perception  +5,  Religion  +1  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Trollkin  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Regeneration . The trollkin gains 3  hp  at the start of its turn. If the trollkin takes acid or fire damage, this ability doesn\xe2\x80\x99t function at the start of the trollkin\xe2\x80\x99s next turn. The trollkin dies only if it starts its turn with 0  hp  and doesn\xe2\x80\x99t  regenerate . Thick Skin. The trollkin\xe2\x80\x99s skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin\xe2\x80\x99s AC. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The fire shaman uses Mark Foe. It then uses its Hurl Flame twice. \n'b'  Staff .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands. \n'b'  Hurl Flame .  Ranged Spell Attack : +5 to hit, range 120 ft., one target.  Hit : 7 (2d6) fire damage. \n'b'  Mark Foe . One creature the shaman can see within 30 feet must succeed on a DC 13  Wisdom  saving throw or be wreathed in magical fire for 1 minute. While wreathed in magical fire, it can\xe2\x80\x99t take the  Hide  action or become  invisible . The next time the creature takes damage, it takes an extra 7 (2d6) fire damage, and the magical fire ends. \n'b'\n'b' REACTIONS \n'b'\n'b'  Fiery Escape (2/Day) . When the shaman takes damage, each creature within 5 feet of it must succeed on a DC 13  Dexterity  saving throw or take 7 (2d6) fire damage. The shaman is then wreathed in flames and teleports up to 30 feet to an unoccupied space it can see. \n'b'\n'b' ABOUT \n'b' This trollkin is wiry and wizened, clad in thick leather robes and covered in religious trinkets. Its brethren give it a wide berth, and as it raises its staff to the sky, fire coalesces around its hands. The fire shamans are Hapash\xe2\x80\x99s most trusted servants. They are junior shamans, taken aside from their brethren and entrusted with ensuring their fellows remain true to Hapash\xe2\x80\x99s vision. They specialize in fire magic, capable of shielding their fellows from its touch and incinerating any who dare to oppose her. They are feared by their fellows, many of whom vividly remember Hapash\xe2\x80\x99s rise to power and the charred corpses she left in her wake. \n'b'  Committed Servants . Fire shamans appear when Hapash has taken personal interest in a situation. That they\xe2\x80\x99re accompanying a group means that Hapash either suspects someone within of acting against her or is looking to accomplish one of her objectives. They often guard sacred sites or lead attacks on intruders, directing which foes to kill and which to capture and deliver to their mistress.'