b'Golem, Conveyance \n'b'  Family:   Golems  \n'b'  Huge   construct ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  157 (15d12 + 60)  Speed  40 ft., fly 60 ft\n'b' STATS STR: 18 (+4) DEX:  8 (-1)  CON:  18 (+4)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  blindsight 10 ft.,  darkvision  60 ft., passive  Perception  10  Damage Resistences  acid, cold, fire; bludgedoning, piercing and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Languages  understands commands given in any language but can\xe2\x80\x99t speak  Challenge  7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Restraining Tentacles . A conveyance  golem  possesses 8 restraining tentacles in its interior. These tentacles have total  cover  against attacks and other effects outside the  golem . The tentacles each have 19  hp  but otherwise have the same statistics as the  golem . Damaging the tentacles deals no damage to the  golem . \n'b'  Sentient Transport . A creature can spend 5 feet of movement to embark or disembark from the  golem . While alive the  golem  can choose to prevent this movement, this does not require an action. While embarked a creature is considered swallowed (see bite). \n'b'  Transformation . A conveyance  golem  can adapt to its environment as a transport device. As an action, it can reconfigure itself as an air \xe2\x80\x93 or space \xe2\x80\x93 borne vehicle, a ground-based vehicle, or a seaborne vehicle. Its base configuration is as an airborne vehicle. When it switches to a ground-based vehicle, it loses its fly speed, but its base speed increases to 80 ft. As a seaborne vehicle, it loses its fly speed and instead gains a swim speed of 60 feet. In all cases, the creatures contained within the  golem  (either willingly or not) do not suffer from a change in environment. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The conveyance  golem  makes one bite  attack  and as many tentacle slam attacks as i t has restraining tentacles. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 15 ft., one target.  Hit : 11 (2d6 + 4) piercing damage and the target is swallowed. A swallowed creature has total  cover  against attacks and other effects outside the  golem . As a bonus action, the  golem  can deal 5 (2d4) bludgeoning damage to all swallowed creatures that are not  grappled . The  golem  can have up to four Medium or smaller (or two Large) creatures swallowed at a time. If the  golem  is destroyed, swallowed creatures can escape from the wreckage using 5 feet of movement, exiting  prone . \n'b'  Tentacle Slam .  Melee Weapon Attack : +7 to hit, reach 15 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage and the target is  grappled  (escape DC 15). \n'b'  Subduing Gas (Recharge 5-6) . A conveyance  golem  can release an aerosol that induces unconsciousness in its internal space affecting all creatures it is carrying or swallowed whole. The target must succeed on a DC 15  Constitution  saving throw or gain the  unconscious  condition for 1 minute. Any damage to the target will remove this condition. The  unconscious  creature may also make another saving throw at the end of each of its turns to remove the condition. \n'b'\n'b' ABOUT \n'b' Conveyance golems provide comfortable travel for creatures negotiating their service from their owners. Their interiors are climate-controlled to the specifications of their inhabitants. They have rudimentary intelligence, allowing them to follow a programmed set of instructions, usually getting clients to their destinations as quickly and safely as possible. Since they are immune to the rigors of space, they provide short-distance transportation among asteroids or other closely clustered objects. Conveyance golems are capable of passing through multiple environments and change their forms to suit the conditions. For those within, a few seconds of freefall or seemingly uncontrolled driving proves unsettling as the golems change form, but they take precautions to ensure their passengers remain otherwise unbothered by the transformation. \n'b'  Snatching Vehicle . Unscrupulous owners can also employ conveyance golems in kidnappings. The golems can quickly transform themselves to create openings with which to snag creatures. The interior restraints used to keep passengers safe also work to pin unwilling captives. The climate control can instead pump anesthetizing gas to incapacitate victims. When all else fails, the golems make the transportation highly turbulent to throw victims around the interior. \n'b'  Construction Materials . A conveyance  golem\xe2\x80\x99s  body is constructed from 6,000 pounds of iron infused with adamantine and smelted in a furnace with rare tinctures worth 4,500 gp.'