b'NPC, Dwarf Stoneworker \n'b'  Medium   humanoid  ( dwarf ),  lawful good  \n'b'  Armor Class  10 (leather armor)  Hit Points  25 (3d8+9+3)  Speed  25 ft.\n'b' STATS STR: 15 (+2) DEX:  8 (-1)  CON:  16 (+3)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Strength  +4,  Wisdom  +4  Skills   Animal Handling  +4,  Athletics  +4,  Investigation  +3,  Religion  +3  Tool Proficiencies  Mason\xe2\x80\x99s Tools, Miner\xe2\x80\x99s Tools  Senses   darkvision  60 ft., passive  Perception  12  Languages  Aigyptian, Dwarvish  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Dwarven Stoneworker Training . A Dwarf Stoneworker is proficient with the light hammer, maul, warhammer, and war pick. \n'b'  Dwarven Resilience . A Dwarf Stoneworker has advantage on saving throws against poison and  resistance  against poison damage. \n'b'  Dwarven Toughness . A Dwarf Stoneworker\xe2\x80\x99s hit point maximum increases by 1, and it increases by an additional 1 each time it gains a level. \n'b'  Stonecunning . When making  Intelligence  ( History ) checks related to the origin of stonework, a Dwarf Stoneworker is considered proficient in the  History  skill and adds double its proficiency bonus to checks. \n'b'  Local Knowledge . A Dwarf Stoneworker has in-depth knowledge about A\xc3\xadgyptos and its communities, history, inhabitants, religion, lore, laws, mores, and traditions. It knows two secrets or obscure facts about quarries, mines, or structures it has worked at or the area around them. \n'b'  Magic of the Land . A Dwarf Stoneworker has a close connection with the land of its birth and can channel some of its abundant divine magic. It can choose any one Cleric or Druid cantrip \xe2\x80\x93 usually  resistance  \xe2\x80\x93 and cast it four times a day. Its spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). \n'b'\n'b' ACTIONS \n'b'\n'b'  Maul .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 9 (2d6+2) bludgeoning damage. \n'b'  Light Hammer .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one creature.  Hit : 4 (1d4+2) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Groups of Dwarf Stoneworkers encountered on the road are generally travelling to or from worksites and tend to be two-thirds male and one-third female on average. \n'b' Unlike Dwarves in cooler areas, males of those native to Aigyptos generally have very close-cropped hair or are shaved bald and have very short beards. \n'b' Dwarf Stoneworkers are natives of Aigyptos who use their special skills, proficiencies, and racial traits on behalf of projects like quarrying for limestone, marble, and other construction materials; mining for gold, lapis lazuli, and other precious minerals; and laboring on large stone works like temples, tombs, and fortresses. \n'b' They tend to wear protective work garb that is the equivalent of leather armor and to be armed with weapons that serve primarily as the tools of their trade. \n'b' Dwarf Stoneworkers typically live in villages or subterranean complexes in the rocky hills that flank the Nile River valley or the rugged mountains that run along the coast of the Red Sea. Their people have dwelled in Aigyptos as long as anyone can remember, at least as long as Humans have, and a number of Dwarven gods and goddesses are among those that can be found in the Aigyptian pantheon. Bes is the most prominent of these Dwarven deities who is also revered by Humans and serves as a patron of mothers, children, and childbirth, and a defender for all that is good and orderly and against all that is evil and chaotic.'