b'Desiccator, Lesser \n'b'  Medium   elemental  (earth/anti-water),  unaligned  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  49 (9d8 + 9);  Wound Threshold  13 \n'b' Speed  10 ft. (but prefers to remain immobile)\n'b' STATS STR: 14 (+2) DEX:  6 (-2)  CON:  13 (+1)  INT:  5 (-3)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3 \n'b' Damage Vulnerabilities  thunder \n'b' Damage Resistances  cold, fire, lightning, piercing, slashing \n'b' Damage Immunities  poison \n'b' Condition Immunities   blinded ,  deafened ,  petrified ,  poisoned ,  prone  \n'b' Senses  tremorsense 60 ft. (blind beyond this radius), passive  Perception  13 \n'b' Languages  Primordial \n'b' Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the lesser desiccator remains motionless, it is indistinguishable from limestone. \n'b'\n'b' ABOUT \n'b' Desiccators strange mineral  elemental , the desiccator brings to mind a misshapen statue whose silhouette is barely visible under a calcified mass. \n'b' This creature absorbs humidity and turns it into stone, growing along natural or artificial walls, covering the corridors of its habitat with a solid substance made of calcites and other aqueous minerals. \n'b' Because of its properties, this  elemental  is sometimes summoned by conjurers to purify the air in tunnels invaded by dangerous  fungi . Where a lesser desiccator will only absorb ambient humidity, a greater desiccator can dry up entire water bodies and can be used as an actual weapon against enemy communities. \n'b' When a desiccator suddenly finds itself in an environment with much more humidity than it can absorb (for example during a sudden flood), it enters stasis or is destroyed outright. Thus, even a very powerful desiccator can be eliminated by weak but industrious creatures. \n'b' Depending on the method used to destroy it, the  elemental  particles of a desiccator will scatter in different ways. If physical means are employed, it will be reduced to rubble, whereas magical attacks will turn it back into water. In the latter case, caution must be exercised, since the amount disgorged can be massive in the case of a particularly big  elemental . \n'b' Imagine weeks or even years of running water being liberated at once! One can mitigate the risks by physically destroying the  elemental , then dissolving each of its fragments with cantrips\xe2\x80\xa6 which can be a long and tedious process, albeit a safe one.'