b'Zombie, Poisonous Snake \n'b'  Family:   Zombies  \n'b'  Tiny   undead ,  neutral evil  \n'b'  Armor Class  10 (natural armor)  Hit Points  5 (1d4 + 3)  Speed  20 ft., swim 20 ft.\n'b' STATS STR: 2 (-4) DEX:  10 (+0)  CON:  16 (+3)  INT:  1 (-5)  WIS:  6 (-2)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses  blindsight 10 ft.,  darkvision  60 ft., passive  Perception  8  Languages  \xe2\x80\x93  Challenge  1/8 (25 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Undead Fortitude . If damage reduces the  zombie  snake to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the  zombie  poisonous snake drops to 1 hit point instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 1 piercing damage, and the victim must make a DC 13  Constitution  saving throw, taking 9 (2d8) points of poison damage on a failed save, or half as much on a successful save. If the poison damage reduces the target to  0 hit points , the target is stable but  poisoned  for one hour, even after regaining  hit points , and is  paralyzed  while  poisoned  in this way. \n'b'\n'b' ABOUT \n'b' Poisonous zombie snakes are undead serpents that deliver a deadly bite. The tiny asps are created using vipers. Their bodies often show the wounds that caused their deaths. Necromancers and other evil sorcerers occasionally animate entire barrels of the serpents to provide added defenses for their homes.'