b'Zombie Horse \n'b'  Family:   Zombies  \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  10 (natural armor)  Hit Points  30 (4d10 + 8)  Speed  35 ft.\n'b' STATS STR: 16 (+3) DEX:  8 (-1)  CON:  14 (+2)  INT:  1 (-5)  WIS:  8 (-1)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +1  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  9  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Cadaverous Appearance . While the zombie horse is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a  detect evil and good  spell, or similar magic. \n'b'  Charge . If the zombie horse moves at least 10 feet straight toward a target, and then hits it with an attack with its hooves on the same turn, the target must succeed on a DC 13  Strength  saving throw, or be forced\xc2\xa0 prone . \n'b'  Undead Fortitude . If damage reduces the zombie horse to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie horse drops to 1 hit point instead. \n'b'\n'b' Actions \n'b'\n'b'  Hooves .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) bludgeoning damage.'