b'Blight Lich Initiate \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  110 (17d8 + 34)  Speed  30 ft.\n'b' STATS STR: 9 (-1) DEX:  13 (+1)  CON:  15 (+2)  INT:  16 (+3)  WIS:  18 (+4)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +6,  Int  +7,  Wis  +8  Skills   Nature  +7,  Perception  +8,  Survival  +8  Damage Vulnerabilities  radiant \n'b' Damage Resistances necrotic  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  120 ft., passive  Perception  18  Languages  Common, Druidic, Sylvan, plus up to three other languages  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'   Legendary Resistance (2/Day) . If the initiate fails a saving throw, it can choose to succeed instead. \n'b'  Rejuvenation . If it has a phylactery, the destroyed initiate gains a new body in 2d10 days, regaining 1 hit point and becoming active again. The new body appears within 5 feet of the phylactery. \n'b'  Spellcasting . The initiate is a 9th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 16, +8 to hit with spell attacks). The initiate has the following  druid  spells prepared: \n'b'   Cantrips (at will) :  guidance , poison spray, thorn whip \n'b'  1st level (4 slots) :  detect magic ,  fog cloud ,  thunderwave  \n'b'  2nd level (4 slots) :  gust of wind ,  hold person ,  moonbeam  \n'b'  3rd level (3 slots) :  dispel magic ,  protection from energy ,  sleet storm  \n'b'  4th level (3 slots) :  blight ,  polymorph  \n'b'  5th level (2 slots) :  antilife shell ,  contagion  \n'b'   Turn Resistance . The initiate has advantage on saving throws against any effect that turns  undead . \n'b'  Actions \n'b'   Decomposing Touch .  Melee Spell Attack : +8 to hit, reach 5 ft., one creature.  Hit : 14 (4d6) necrotic damage, and the target must succeed on a DC 16  Constitution  saving throw, or become  poisoned  for 1 minute. While  poisoned , a creature must succeed on a DC 16  Constitution  saving throw at the start of each of its turns, or take 14 (4d6) necrotic damage. Once a creature succeeds on the saving throw, the effect ends for it. \n'b'  Undead Beast Shape (2/Day) . The initiate magically polymorphs into a  beast  with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. While in this form, the initiate resembles a decomposing,  undead  version of that  beast . The initiate can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The initiate reverts to its true form if it dies or falls unconscious. The initiate can revert to its true form using a bonus action on its turn. While in a new form, the initiate retains its game statistics and ability to speak, but its AC, movement modes,  Strength , and  Dexterity  are replaced by those of the new form. Additionally, it gains the special senses, proficiencies, traits,  actions , and  reactions  (except class features, legendary  actions , and lair  actions ) of its new form. The initiate can\xc2\x92t cast spells with somatic components in its new form. The new form\xe2\x80\x99s attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks. Additionally, when the initiate hits with a melee weapon  attack  in its new form, the target takes an additional 14 (4d6) necrotic damage and must succeed on a DC 16  Constitution  saving throw, or become  poisoned  for 1 minute. While  poisoned , a creature must succeed on a DC 16  Constitution  saving throw at the start of each of its turns, or take 14 (4d6) necrotic damage. Once a creature succeeds on the saving throw, the effect ends for it.'