b'Wind Weasel \n'b' In the autumnal deep forest, the wind stirs fallen leaves into swirling patterns-but some are not what they seem. The whipping winds tear at the skin of hapless travelers before resolving into fierce, weasel-like creatures with long, sickle-shaped claws. \n'b'  Medium   fey  (shapechanger),  chaotic neutral  \n'b'  Armor Class  13  Hit Points  52 (8d8 + 16)  Speed  40 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  14 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +5  Skills   Perception  +3,  Stealth  +5  Senses   darkvision  60 ft., passive  Perception  13  Languages  Sylvan, Umbral  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Air Form (Whirlwind Form Only) . The wind weasel can enter a hostile creature\xe2\x80\x99s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Flyby (Whirlwind Form Only) . The wind weasel doesn\xe2\x80\x99t provoke an opportunity  attack  when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Hidden In The Wind (Whirlwind Form Only) . Until it attacks or uses Whirling Leaves, the wind weasel is indistinguishable from a natural dust devil unless a creature succeeds on a DC 15  Intelligence  ( Investigation ) check. \n'b'  Shapechanger . The wind weasel can use its action to  polymorph  into a whirlwind. It can revert back to its true form as a  bonus action . It statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. While a whirlwind, it has a flying speed of 60 feet, immunity to the  grappled ,  petrified ,  restrained , and  prone  conditions, and  resistance  to bludgeoning, piercing, and slashing damage from nonmagical attacks. The wind weasel can\xe2\x80\x99t make bite or claw attacks while in whirlwind form. \n'b'  Windy Speed (Whirlwind Form Only) . When the wind weasel is subjected to the  slow  spell, it doesn\xe2\x80\x99t suffer the effects of the spell but instead is forced into its true form and incapacitated until the end of its next turn. \n'b'  Actions \n'b'   Multiattack . The wind  weasel  makes three attacks: one with its bite and two with its scythe claws. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'  Scythe Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) slashing damage. \n'b'  Whirling Leaves (Whirlwind Form Only) . Each creature in the wind  weasel\xe2\x80\x99s  space must make a DC 13  Dexterity  saving throw, taking 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b'  Claws to Rip Flesh . Appearing as human-sized upright mustelids, these white and blue, furry fey of the deep forest are jealous of mortal intruders and can exact a heavy price from the incautious explorer. The claws on each front foot are extended like curved blades that inflict deep, scything wounds. \n'b'  Wind Riders . Wind weasels have an affinity for the element of air. By running in a tight circle, a wind  weasel  can generate-and become one with-a swirling vortex of abrasive wind. The weasel uses the whirlwind to surprise and slash at its foes-or to flee if the fight proves unequal. \n'b'  Seasonally Affected . During spring and summer, wind weasels are largely passive and spend most of their time in wind form, drifting lazily around the woodlands. As the leaves and temperatures fall, a wind weasel\xe2\x80\x99s mood becomes more vicious, and it actively seeks prey. Though largely beings of the wilds, wind weasels are known to associate with  shadow fey  and may sometimes be found as guards on the fringes of fey courts or deep woodland groves.'