b'Animal, Spider (Giant) \n'b'  Family:   Insects Rodents &amp; Vermin  \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  26 (4d10 + 4)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  12 (+1)  INT:  2 (-4)  WIS:  11 (+0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +7  Senses   blindsight  10 ft., darkvision 60 ft., passive Perception 10  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Spider Climb : The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Web Sense : While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. \n'b'  Web Walker : The spider ignores movement restrictions caused by webbing. \n'b'  Actions \n'b'   Bite :  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 7 (1d8 + 3) piercing damage, and the target must make a DC 11  Constitution  saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but  poisoned  for 1 hour, even after regaining hit points, and is  paralyzed  while  poisoned  in this way. \n'b'  Web (Recharge 5-6) :  Ranged Weapon Attack : +5 to hit, range 30/60 ft., one creature.  Hit : The target is  restrained  by webbing. As an action, the  restrained  target can make a DC 12  Strength  check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). \n'b'  About \n'b' To snare its prey, a  giant spider  spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.'