b'Shadowmire Shade \n'b'  Family:   Shade  \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  13  Hit Points  26 (4d8 + 8)  Speed  40 ft.\n'b' STATS STR: 6 (-2) DEX:  16 (+3)  CON:  14 (+2)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +5  Damage Vulnerabilities  radiant  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses  blindsight 60 ft., passive  Perception  10  Languages    Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The shade can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Sunlight Weakness . While in sunlight, the shade has disadvantage on  attack  rolls, ability checks, and saving throws. \n'b'\n'b' ACTIONS \n'b'\n'b'  Cursed Touch .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 13 (3d6 + 3) necrotic damage and the target must roll a d4 and subtract the number rolled from the next  attack  roll or saving throw it makes before the start of the shade\xe2\x80\x99s next turn. \n'b'  Shadow Lance .  Ranged Weapon Attack : +5 to hit, range 30 ft., one creature.  Hit : 13 (3d6 + 3) necrotic damage and the target must succeed on a DC 12  Constitution  saving throw or be  blinded  until the end of its next turn. \n'b'  Shadow Puppet . The shade attempts to dominate the creature whose shadow it possesses. The target must succeed on a DC 12  Charisma  saving throw or fall under the shade\xe2\x80\x99s control until the start of the shade\xe2\x80\x99s next turn, as if affected by the  dominate person  spell. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Shadow Possession (1/Day) . The shade takes possession of the shadow cast by a creature that is within 5 feet of it. While it possesses a creature\xe2\x80\x99s shadow, the shade moves with the creature and whenever the shade takes damage, it takes only half the damage (rounded down), and the creature takes the other half. This possession lasts until the shade is in direct sunlight, the shade is more than 5 feet away from the target, or the shade takes possession of another creature\xe2\x80\x99s shadow. \n'b'  Shadow Stealth . The shade takes the  Hide action  while in dim light or darkness. \n'b'  Snuff Light . The shade extinguishes a single source of nonmagical light, such as a candle or a torch, or dispels a cantrip that produces light, such as the  light  spell. \n'b'\n'b' ABOUT \n'b' Shadowmire shades are twisted shadow-like creatures born from the accursed slivers of the souls of humanoids. For the most part, these shades linger only in the dark realms of Shadowmire the Material Plane\xe2\x80\x99s twisted mirror plane but may, in rare cases, filter through to wreak havoc on the Material Plane. \n'b' The arrival of shadowmire shades is often heralded by a thick, dark mist. Known as shadowmire mist, this unnatural cloud of darkness sweeps slowly across the land, leaving behind only the empty corpses of its Humanoid victims as it traps their souls and turns them into mindless shadowmire shades. \n'b' Shadowmire shades are weakened by sunlight and avoid it at all costs, but facing even one of them in the darkest of hours is often a death sentence. Moving through the darkness with soundless determination, the shades snuff out light mundane as well as magical before laying their accursed hands on their prey. \n'b' What truly makes shadowmire shades terrifying, however, is their ability to possess shadows cast by other creatures and use them to control their victims as if they were puppets on strings.'