b'Mephit, Dust \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  12  Hit Points  17 (5d6)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 5 (-3) DEX:  14 (+2)  CON:  10 (+0)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +4  Damage\xc2\xa0Vulnerabilities  fire  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive Perception 12  Languages  Auran, Terran  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'\n'b'  Death Burst : When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10  Constitution  saving throw or be  blinded  for 1 minute. A  blinded  creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. \n'b'  Innate Spellcasting (1/Day) : The mephit can innately cast  sleep , requiring no material components. Its innate spellcasting ability is  Charisma . \n'b'\n'b' Actions \n'b'\n'b'  Claws :  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 4 (1d4 + 2) slashing damage. \n'b'  Blinding Breath (Recharge 6) : The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10  Dexterity  saving throw or be  blinded  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' About \n'b' This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile.'