b'Thawn Slasher \n'b'  Large   giant ,  chaotic evil  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  127 (15d8 + 60) \n'b' Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  10 (+0)  CON:  18 (+4)  INT:  7 (-2)  WIS:  14 (+2)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +6 \n'b' Skills   Athletics  +7,  Perception  +6,  Stealth  +2,  Survival  +4 \n'b' Senses  blindsense 30 ft., passive  Perception  16 \n'b' Languages  Giant \n'b' Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Earthen Camouflage. The thawn has advantage on  Dexterity  ( Stealth ) checks made to  hide  in rocky or muddy terrain.  \n'b'  Reckless . At the start of its turn, the thawn can gain advantage on all melee weapon  attack  rolls during that turn, but  attack  rolls against it have advantage until the start of its next turn. \n'b'  Repulsive . Thawns find the appearance of themselves and others of their kind revolting. As such, most wear heavy cloaks or otherwise obscure their countenances. Should a thawn be confronted with its own reflection (such as being presented with a mirror), it must succeed at a DC 15  Wisdom  save or be  frightened  until the next of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The thawn makes two claw attacks. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. \n'b'  Rock .  Ranged Weapon Attack : +7 to hit, range 50/100 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage.'