b'Troll, Quick \n'b'  Family:   Troll  \n'b'  Large   giant ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  175 (13d10 + 104)  Speed  60 ft., swim 40 ft.\n'b' STATS STR: 25 (+7) DEX:  16 (+3)  CON:  26 (+8)  INT:  8 (-1)  WIS:  9 (-1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +10,  Perception  +2  Damage Immunities  poison  Senses   darkvision  60 ft., passive  Perception  12  Languages  Giant  Challenge  8 (3,900 XP) \n'b' Special Traits \n'b'   Amphibious . Quick trolls can breathe both air and water. \n'b'  Keen Smell . Quick trolls has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Poison Skin . A quick troll\xe2\x80\x99s skin contains a powerful poison. Any time the creature touches another creature, the creature takes 10 (3d6) poison damage. \n'b'  Regeneration . Quick trolls regains 10  hit points  at the start of its turn as long as it is at least partially submerged in water; strong rainfall also allows the troll\xe2\x80\x99s regeneration to function. If the troll takes acid, fire, or lightning damage, this trait doesn\xe2\x80\x99t function at the start of the troll\xe2\x80\x99s next turn. The troll only dies if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t regenerate. \n'b'  Actions \n'b'   Multiattack . Quick trolls make three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 14 (2d6 + 7) piercing damage plus 10 (3d6) poison damage. \n'b'  Claw .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 12 (1d10 + 7) slashing damage plus 10 (3d6) poison damage.'