b'Owlbear, Dire \n'b'  Large   monstrosity ,  unaligned  \n'b'  Armor Class  15 (natural armor + plating)  Hit Points  102 (12d8 + 48)  Speed  35 ft., burrow 10 ft.\n'b' STATS STR: 20 (+5) DEX:  12 (+1)  CON:  18 (+4)  INT:  3 (-4)  WIS:  13 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   blinded ,  frightened   Skills   Perception  +3  Senses   darkvision  60 ft., tremorsense 30 ft., passive  Perception  13  Languages  \xe2\x80\x93  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Blood Frenzy . The dire owlbear has advantage on  melee attack  rolls against a creature that doesn\xe2\x80\x99t have all its  hit points . \n'b'  Keen Sight and Smell . The dire owlbear has advantage on  Wisdom  ( Perception ) checks that rely on sight or smell. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dire owlbear makes one  attack  with its beak and one  attack  with its claws. \n'b'  Beak .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 10 (1d10 + 5) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) slashing damage. \n'b'\n'b' ABOUT \n'b' The dwarves selectively bred owlbears for toughness, ferocity, and slightly more discipline and intelligence. They also managed to introduce a  bulette  trait they considered desirable into the creatures: specifically, the ability to burrow rapidly. The dwarves termed the result \xe2\x80\x9cdire owlbears,\xe2\x80\x9d although that label isn\xe2\x80\x99t really correct. Most \xe2\x80\x9cdire\xe2\x80\x9d creatures are primitive branches of a family tree that managed to survive for eons unchanged from more savage versions, usually in isolated regions far from civilization. \n'b' Because of the armor plating they wear, dire owlbears are sometimes misidentified as mutated or freakish bulettes by frightened travelers and farmers whose horses and other livestock these monstrosities prey on.'