b'Revenant \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  15 (chain shirt) \n'b' Hit Points  114 (12d10 + 48) \n'b' Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  18 (+4)  INT:  13 (+1)  WIS:  16 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +7,  Con  +7,  Wis  +6,  Cha  +7 \n'b' Skills   Perception  +6,  Survival  +6 \n'b' Damage Resistances  necrotic, psychic \n'b' Damage Immunities  poison \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned ,  prone ,  stunned  \n'b' Senses   darkvision  60 ft ., truesight (special), passive  Insight  13, passive  Perception  16 \n'b' Languages  Common \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Haunting Specter . A revenant is not affected by natural terrain obstacles, such as muck. Magical obstacles such as those created by spells affect him normally. \n'b'  Regeneration . A revenant regains 10  hit points  at the start of each of its turns, unless he had taken fire or radiant damage since the beginning of its last turn. If reduced to  0 hit points , a revenant does not die, instead rising at the start of it\xe2\x80\x99s next turn with 10  hit points , unless he had taken fire or radiant damage in the round prior. \n'b'  Rejuvenation . When a revenant\xe2\x80\x99s body is destroyed, its spirit retreats inside the cursed tree. After 24 hours the tree will  regenerate  a body for him, hung by the noose that dangles from one of its largest branches. Targeting the cursed tree with  remove curse  or similar ends this effect and frees the revenant\xe2\x80\x99s spirit. If this occurs while the revenant\xe2\x80\x99s body is active, its spirit immediately leaves, and its body falls to the ground, lifeless. \n'b'  Turn Immunity . A revenant is immune to effects that turn undead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . A revenant makes two attacks with its longbow or two attacks with its greatsword. \n'b'  Greatsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. If a revenant hits its Target of Vengeance, he can choose to deal an additional 14 (4d6) slashing damage, or  knock  the target  prone . \n'b'  Longbow .  Ranged Weapon Attack : +6 to hit, range 150/600 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. If a revenant hits its Target of Vengeance he can choose to deal an additional 14 (4d6) piercing damage, or reduce the target\xe2\x80\x99s speed to 0 for one round.'