b'Ki-rin\n'b' STATS STR: 18 (+4) DEX:  17 (+3)  CON:  16 (+3)  INT:  15 (+2)  WIS:  20 (+5)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +7,  Cha  +6  Skills   History  +4,  Insight  +7,  Religion  +4  Damage Resistances  radiant; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, poison  Condition Immunities   charmed ,  poisoned   Senses   truesight  120 ft., passive  Perception  15  Languages  all, telepathy 60 ft.  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Innate Spellcasting . The ki-rin\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:\n'b'\n'b'\n'b'  At will :  detect evil and good ,  detect thoughts  \n'b'  3/day each :  bless ,  heroism ,  sanctuary  \n'b'  1/day :  dispel evil and good  \n'b'\n'b'  Magic Resistance . The ki-rin has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The ki-rin\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The ki-rin makes one attack with its Horn and one attack with its Hooves. \n'b'  Horn .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage. \n'b'  Hooves .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) bludgeoning damage. \n'b'  Divine Breath (recharge 5-6) . The ki-rin exhales divine fire in a 15-foot cone. Each creature in that area must make a DC 13  Dexterity  saving throw, taking 10 (3d6) fire damage and 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.'