b'Zombie, Juju \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  16 (chain mail)  Hit Points  39 (6d8 + 12)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  16 (+3)  CON:  15 (+2)  INT:  4 (-3)  WIS:  10 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +7,  Athletics  +9  Damage Resistances  fire  Damage Immunities  cold, lightning, poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages it knew in life but can\xe2\x80\x99t speak  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Undead Fortitude . If damage reduces the  zombie  to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the  zombie  drops to 1 hit point instead. \n'b'  Magic Resistance . The  zombie  has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The juju  zombie  makes two Longsword attacks, or one Longsword  attack  and one Slam  attack . \n'b'  Longsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 12 (2d6 +5) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Juju zombies retain memories and talents they had in life, and some even retain their names and personalities. They are most often created by dark rituals but can also be accidently animated when a corpse is slain by powerful necromantic magic. Self-willed, they make difficult undead servants, for their loyalty must be earned, not simply commanded. However, their intelligence and unique skill sets make them terrible foes, and thus excellent bodyguards and lieutenants.'