b'Akata Alpha \n'b'  Family:   Akata  \n'b'  Medium   aberration ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  37 (5d8 + 15)  Speed  40 ft., climb 20 ft.\n'b' STATS STR: 12 (+1) DEX:  17 (+3)  CON:  16 (+3)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +3,  Acrobatics  +5,  Stealth  +7  Damage Immunities  fire, cold, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft.; passive  Perception  11  Languages  Auran  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Deaf . The akata alpha can\xe2\x80\x99t hear. It is immune to any spell or effect that relies on hearing to function, but it automatically fails  Wisdom  ( Perception ) checks that rely on hearing. \n'b'  Hibernation . The akata alpha can enter a state of hibernation for an indefinite period of time when food is scarce. When an akata wishes to enter hibernation, it seeks out a den and surrounds itself in a layer of fibrous material excreted from its mouth. These fibers quickly harden into a dense, almost metallic coccoon. While hibertinating the akata doesn\xe2\x80\x99t require food or water. The cocoon has AC 18, 35  hp , and a damage threshold of 10. It is immune to fire and bludgeoning damage. As long as the cocoon remains intact, the akata within is unharmed. The akata remains in hibernation until a living creature comes within 10 feet of the cocoon, or it is exposed to exreme heat, at which point it claws its way to freedom in 1d4 minutes. \n'b'  Keen Smell . The akata alpha has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Salt Water Vulnerability . Salt water deals 1 point of acid damage for every gallon splashed on the akata. Full immersion in salt water causes 20 acid damage at the start of the akata\xe2\x80\x99s turn. \n'b'  Void Born Nature . The akata alpha doesn\xe2\x80\x99t need to breathe and is immune to disease. \n'b'  Void Death . The akata alpha\xe2\x80\x99s mouth is infested with hundreds of invisibly small larval young that transfer to victims of its bite, manifesting as a disease. Within 1 hour of contracting void death a victim suffers muscle cramps and pain. The victim takes 3d6 (10) necrotic damage and must make a DC 13  Constitution  saving throw. On a failed save the victim\xe2\x80\x99s maximum  hit points  are reduced by an amount equal to the damage taken. As long as a creature suffers from void death this reduction can only be removed by  greater restoration  or more powerful magic. A creature whose maximum  hit points  are reduced to 0 dies. The creature must repeat the save when it finishes a long rest. A creature that makes two consecutive saving throws recovers from the disease and can regain its maximum hit point total when it finishes a long rest. A humanoid that dies as a result of void death rises as a void zombie 1 hour later. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The akata alpha makes three attacks: one with its bite, and two with its tentacles. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, 5 ft., 1 target.  Hit : 6 (1d6 + 3) piercing damage and if the target is a creature other than a construct or undead it must succeed on a DC 13  Constitution  saving throw or contract the Void Death disease (see above). Tentacle.  Melee Weapon Attack : +5 to hit, 5 ft., 1 target.  Hit : 5 (1d4 + 3) bludgeoning damage.'