b'Figurehead, Giant Ruler \n'b'  Large   construct  (figurefolk, ozian),  lawful neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  32 (5d10 + 5)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  12 (+1)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Investigation  +2  Damage Immunities  poison  Damage Immunities   petrified ,  poisoned   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  10  Languages  Common  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aversion to Summersaults . If a creature makes a DC 10  Dexterity  ( Acrobatics ) and the figure head can see it, the count-it-up has disadvantage on  attack  rolls and ability checks until the end of its next turn. \n'b'  Constructed Nature . The figurefolk doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Measure . As a bonus action, the giant ruler targets one creature it can see within 10 feet of it. The giant ruler measure the distance between itself by laying  prone  and then stands up again. The target must make contest its  Dexterity  ( Acrobatics ) check against the giant ruler\xe2\x80\x99s  Intelligence  ( Investigation ) check. If the giant ruler wins, it has advantage on its next  melee attack . \n'b'  Unsteady . The figurefolk has disadvantage on  Strength  and  Dexterity  saving throws made against effects that would force it  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Ruler Blade .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 5 (1d8 + 3) slashing damage. \n'b'  Ruler Side .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning damage and the target must make a DC 13  Strength  saving throw or be forced  prone . \n'b'\n'b' ABOUT \n'b' You are surrounded by thin, spry little people, who have figures instead of heads, and the fours, eights, sevens and ciphers bobbing up and down make their presence terribly confusing. Their houses are dull, oblong affairs, set in rows and rows with never a garden in sight. Each street has a large signpost on the corner, plus and minus signs with here and there a long division sign. \n'b' Figurefolk consist of three differentiated castes: figure heads, count-it-ups, and giant rulers. \n'b' Figure heads are irritating roughly humanoid numbers who have arms and legs. They are constantly trying to create \xe2\x80\x9cproblems,\xe2\x80\x9d by lining up in wall-like fashion to force sentient creatures to complete their equations. Only then will they willingly move. If thwarted, they run about shouting and dancing in chaotic confusion. \n'b' Figure heads on their own are merely irritating, but in large numbers they can be serious obstacles. They appear in groups of four, hedging in outsiders to force them to complete their equations. \n'b' The lieutenants of figure heads, count-it-ups direct figure head swarms. They appear as human-sized pencils with arms and legs. They are aggressive towards strangers and will insist that they must complete equations before leaving the area. \n'b' Giant rulers are twice the size of a man, with arms and legs. \n'b' They are disinterested in anything but keeping their figure head citizens in line, but will fight ferociously if attacked.'