b'Malebolgite, Amphisbaena \n'b'  Large   fiend  (malebolgite),  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  39 (6d10 + 6)  Speed  15 ft. (30 ft. when rolling, 60 ft. rolling downhill), climb 30 ft., swim 30 ft.\n'b' STATS STR: 14 (+2) DEX:  15 (+2)  CON:  13 (+1)  INT:  1 (-5)  WIS:  12 (+1)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +4,  Perception  +5,  Stealth  +4  Damage Resistances  cold  Senses  blindsight 10 ft., passive  Perception  15  Languages  \xe2\x80\x93  Proficiency Bonus  +2  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Rolling Charge . If the amphisbaena rolls at least 20 feet straight toward a target and then hits it with a Bite  attack  on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12  Strength  saving throw or be knocked  prone . \n'b'  Split . When an amphisbaena is subjected to slashing damage, it splits into two amphisbaena if it has at least 20  hit points . Each new amphisbaena has  hit points  equal to half the original amphisbaena, rounded down. New amphisbaena are Medium original and only have one bite  attack . If the amphisbaena finishes a short or long rest without reattaching a severed section or head, the part regrows. At that point, the severed part dies. Until then, a severed part acts on the amphisbaena\xe2\x80\x99s  initiative  and has its own action and movement. \n'b'  Two Heads . The amphisbaena has advantage on  Wisdom  ( Perception ) checks and on saving throws against being  blinded ,  charmed ,  deafened ,  frightened ,  stunned , and knocked  unconscious . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The amphisbaena makes two attacks, only one of which can be a constrict  attack . \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 10 ft., one creature.  Hit : 6 (1d6 + 2) piercing damage. The target must make a DC 11  Constitution  saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to  0 hit points , the target is stable but  poisoned  for 1 hour, even after regaining  hit points , and is  paralyzed  while  poisoned  in this way. \n'b'  Constrict .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 9 (2d6 + 2) bludgeoning damage, and the target is  grappled  (escape DC 12). Until this grapple ends, the creature is  restrained , and the amphisbaena can\xe2\x80\x99t constrict another target. \n'b'\n'b' ABOUT \n'b' You see a giant snake about 10 feet long with a head at each end of its body. It moves toward you by grasping one of its necks with its other head and rolling across the ground like a hoop. Its scales are black blue with bands of lighter colors fading into its coloration near the middle of its body. Its heads are glossy black in color and its eyes are crimson. \n'b' Amphisbaena are focused solely on the destruction of the thieves trapped in their bolge, but they will attack anyone who enters their territory.'