b'Animal, Octopus (Giant) \n'b'  Family:   Aquatic &amp; Fish  \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  11  Hit Points  52 (8d10 + 8)  Speed  10 ft., swim 60 ft.\n'b' STATS STR: 17 (+3) DEX:  13 (+1)  CON:  13 (+1)  INT:  4 (-3)  WIS:  10 (+0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4,  Stealth  +5  Senses   darkvision  60 ft., passive Perception 14  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Hold Breath : While out of water, the octopus can hold its breath for 1 hour. \n'b'  Underwater Camouflage : The octopus has advantage on  Dexterity  (Stealth) checks made while underwater. \n'b'  Water Breathing : The octopus can breathe only underwater. \n'b'  Actions \n'b'   Tentacles :  Melee Weapon Attack : +5 to hit, reach 15 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is  grappled  (escape DC 16). Until this grapple ends, the target is  restrained , and the octopus can\xe2\x80\x99t use its tentacles on another target. \n'b'  Ink Cloud (Recharges after a Short or Long Rest) : A 20- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily  obscured  for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a  bonus action . \n'b'  About \n'b' A storm of tentacles, each twenty feet in length, flails with deadly precision from the leathery body of this gigantic octopus.'