b'Lion, Dire \n'b'\n'b'  Huge   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  66 (7d12 + 21)  Speed  50 ft.\n'b' STATS STR: 22 (+6) DEX:  17 (+3)  CON:  16 (+3)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +5  Senses  passive  Perception  11  Languages  \xe2\x80\x93  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'  Keen Smell . The dire lion gains advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pack Tactics . The dire lion gains advantage on an attack roll against a creature if at least one of the lion\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. Lions are always considered allies of a dire lion. \n'b'  Pounce . If the dire lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 16  Strength  saving throw or be forced\xc2\xa0 prone . If the target is knocked prone, the dire lion can make a bite attack against the prone creature as a bonus action. \n'b'  Running Leap . With a 10-foot running start, the dire lion can long jump up to 30 feet. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The dire lion makes two attacks: one with its bite and one with its claw. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 10 ft.; one target.  Hit : 11 (1d10 + 6) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 10 ft.; one target.  Hit : 10 (1d8 + 6) slashing damage. \n'b'  Savage .  Melee Weapon Attack : +8 to hit, reach 5 ft.; one  prone  creature.  Hit : 17 (2d10 + 6) piercing damage. The creature must succeed at a DC 11  Wisdom  saving throw against  fear  or be  frightened  until the end of the dire lion\xe2\x80\x99s next turn.'