b'Crab, Huge \n'b'  Huge   beast ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  32 (5d10 + 5)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 15 (+2) DEX:  12 (+1)  CON:  13 (+1)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +3  Senses   blindsight  30 ft., passive  Perception  11  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Amphibious . The crab can breathe air and water. \n'b'  Actions \n'b'   Multiattack . The crab makes two claw attacks. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 10 ft., one target.  Hit : 6 (1d8 + 2) bludgeoning damage, and the target is  grappled  (escape DC 13). The crab has two claws, each of which can grapple only one target. \n'b'  About \n'b' These towering hard-shelled crabs are usually found on remote beaches far from busy port cities. They use their massive pincers to grab and crush anything that threatens their territory. When they aren\xe2\x80\x99t hunting, these crabs often bury themselves in the sand to sleep until something disturbs their slumber. These crabs are agile for their size and are protected by a thick and durable exoskeleton. Anyone who defeats a huge crab finds a vast quantity of delicious meat.'