b'Forest Drake \n'b'  Family:   Drake  \n'b'  Large   dragon ,  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  152 (16d10 + 64)  Speed  30 ft., fly 60 ft., swim 30 ft.\n'b' STATS STR: 25 (+7) DEX:  12 (+1)  CON:  18 (+4)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Dex  +4,  Con  +7,  Wis  +3,  Cha  +4  Skills   Deception  +4,  Perception  +3,  Stealth  +7,  Survival  +3  Damage Resistances  bludgeoning, piercing and slashing from nonmagical attacks  Damage Immunities  acid  Condition Immunities  paralysis  Senses  greensight 60 ft.,  darkvision  60 ft., passive  Perception  17  Languages  Draconic  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The forest drake can breathe air and water. \n'b'  Elusive Rapidity . On each of the forest  drake\xe2\x80\x99s  turns, it can use a bonus action to take the  Dash  action and then  Hide  if in forest terrain. It does not provoke attacks of opportunity and range attacks rolls have disadvantage against the forest drake until the end of its next turn. \n'b'  Forestmaster . The forest drake is fully at home in forests (or jungles, at the DM\xe2\x80\x99s option) and gains advantage on  initiative  rolls and  Wisdom  ( Perception ),  Dexterity  ( Stealth ), and  Wisdom  ( Survival ) checks. \n'b'  Greensight . The forest drake can see through plant matter of any kind that provides up to \xc2\xbe  cover  to a range of 60 feet. Creatures do not benefit from \xc2\xbe  cover  or less from the forest  drake\xe2\x80\x99s  attacks and do not benefit from any kind of concealment or stealth effect short of  invisibility  in forest terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The forest drake makes three attacks: one with its bite and two with its tail. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 18 (2d10 + 7) piercing damage plus 7 (2d6) acid damage. \n'b'  Tail Slap .  Melee Weapon Attack : +10 to hit, reach 15 ft., one target.  Hit : 13 (2d6 + 7) bludgeoning damage. \n'b'  Acidic Cloud (Recharge 5\xe2\x80\x936) . The forest drake spits a ball of acid that bursts into a cloud on impact. This  attack  has a range of 60 feet and deals 33 (10d6) acid damage in a 10-foot radius sphere on a failed DC 15  Constitution  saving throw, or half as much damage on a successful one. The cloud remains for 1d4 rounds once created and spreads around corners, and its area is heavily obscured. A creature that ends its turn in the cloud takes 6 (2d6) acid damage. A moderate or greater speed wind disperses it in a single round. \n'b'\n'b' ABOUT \n'b' Forest drakes are the degenerate cousins of green dragons, possessed of cruel cunning but little actual wit. Like most drakes, forest drakes are bullies, prowling deep forests in search of their favorite prey\xe2\x80\x94elves and fey. Forest drakes eagerly  attack  communities of such forest creatures unless driven off with arrows or other shows of force. \n'b' While few survive so long, forest drakes can live up to 200 years. Forest drakes are typically about 10 feet long with equally long tails, and weigh around 1,000 pounds. \n'b'  Winged Rampage . Like many other drake types, forest drakes organize themselves in packs called \xe2\x80\x9crampages,\xe2\x80\x9d and keep communal lairs in secluded forest locations. Such packs are usually made up of siblings who break from the pack only during mating season. A forest drake pack has a distinct pecking order, with younger and newer members receiving the least desirable portions of pack kills and the fewest mating options. Forest drakes mate once a year, but do little to raise their offspring. A female lays a clutch of four to eight eggs but abandons her young as soon as they hatch. \n'b' Forest drake hatchlings immediately band together in a pack.'