b'Wereorca \n'b'  Family:   Lycanthropes  \n'b'  Huge   giant  (shapechanger),  chaotic evil  \n'b'  Armor Class  16 (patchwork armor or natural)  Hit Points  150 (12d12+72)  Speed  40 ft. (swim 80 ft. in hybrid or orca form)\n'b' STATS STR: 23 (+6) DEX:  10 (+0)  CON:  23 (+6)  INT:  10 (+0)  WIS:  14 (+2)  CHA:  13 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +9,  Wis  +6,  Cha  +5  Skills   Perception  +6  Damage Immunities  cold; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren\xe2\x80\x99t silvered  Senses  blindsight 120 ft., passive  Perception  16  Languages  Giant (can communicate only with other marine mammals in orca form)  Challenge  10 (5,900 XP) \n'b' SPECIAL Traits \n'b'\n'b'  Echolocation . The wereorca can\xe2\x80\x99t use its blindsight while  deafened . \n'b'  Hold Breath . The wereorca can hold its breath for 30 minutes. \n'b'  Keen Hearing . The wereorca has advantage on  Wisdom  ( Perception ) checks that rely on hearing. \n'b'  Shapechanger . The wereorca can use its action to  polymorph  into an orca-hybrid or into an orca, or back into its true form, which is that of a  frost giant . Its statistics, other than the changes noted, are the same for each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The wereorca makes two attacks, only one of which can be a stunning blast. \n'b'  Greataxe (Humanoid or Hybrid Form Only) .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 25 (3d12+6) slashing damage. \n'b'  Rock (Humanoid or Hybrid Form Only) .  Ranged Weapon Attack : +10 to hit, range 60/240 ft., one target.  Hit : 28 (4d10+6) bludgeoning damage. \n'b'  Bite (Hybrid or Orca Form Only) .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 19 (2d12+6) piercing damage. If the target is a Large or larger giant or humanoid, it must succeed on a DC 16  Constitution  saving throw or be cursed with wereorca lycanthropy. \n'b'  Slam (Hybrid or Orca Form Only) .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 23 (3d10+6) bludgeoning damage. If the wereorca moves at least 20 feet before making a slam  attack , the target must succeed on a DC 16  Strength  saving throw or be knocked  prone . \n'b'  Sonic Burst (Hybrid or Orca Form Only; Recharge 5-6) . The wereorca emits an intense echolocation pulse in a 15-foot cone. Creatures in the area must make a DC 16  Constitution  save, taking 36 (8d8) thunder damage and becoming  stunned  until the end of their next turn on a failed save. On a successful save, creatures take half damage and are not  stunned . \n'b'\n'b' ABOUT \n'b' The towering figure has gleaming black and white skin, powerful arms, and the elongated head of a killer whale, with a mouth lined with interlocking, conical teeth. \n'b' Wereorcas arise almost exclusively among coastal dwelling  frost giant  tribes. Most tribes slay or cast out the lycanthropes, who gather in fierce pods that assault both shipping lanes and coastal settlements, including their former tribes. \n'b' They take what plunder they can carry, and feed upon the flesh of their victims. \n'b' A wereorca stands 21 feet tall and weighs 5,000 pounds, with a thick layer of blubber even in giant form. \n'b' Wereorcas believe in their physical power, damaging boats and buildings for no other reason than that they can. They get frustrated easily and rarely try to think through problems.'