b'Wyrmling Nightmare Dragon \n'b'  Family:   Dragons  \n'b'  Medium   dragon ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  37 (5d8+15)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 17 (+3) DEX:  15 (+2)  CON:  16 (+3)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Dex  +4,  Con  +5,  Wis  +2,  Cha  +3  Skills   Perception  +4,  Stealth  +4  Senses  blindsight 10 ft.,  darkvision  60 ft., passive  Perception  14  Languages  Draconic  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Master of Dreams. A nightmare dragon cannot be magically put to sleep.  \n'b'  See in Darkness . A nightmare dragon can see in magical  darkness . \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) piercing damage. \n'b'  Acid Breath (Recharge 5-6) . The dragon exhales acid in a 30-foot cone. Each creature in that area must make a DC 13  Dexterity  saving throw, taking 14 (4d8) acid damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' Nightmare dragons have red frills and appear terribly contorted, trailing shadows behind them. These hunters of the Dimension of Dreams seek to wreak nightmares on sleepers and make existing bad dreams even more terrifying. \n'b' Nightmare dragons often work with night hags in their grim collection of sleeping souls.'