b'Demon, Alnaar \n'b'  Family:   Demons  \n'b' The creature resembles a great blackened asp with smoldering skin and white-hot serpentine eyes. It slithers as confidently through the air as across the ground. \n'b'  Large   fiend  (demon),  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  212 (25d10 + 75)  Speed  40 ft., burrow 20 ft., fly 40 ft.\n'b' STATS STR: 20 (+5) DEX:  22 (+6)  CON:  17 (+3)  INT:  9 (-1)  WIS:  12 (+1)  CHA:  10 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +10,  Constitution  +7  Skills   Acrobatics  +10,  Perception  +5  Damage Vulnerabilities  cold  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, poison  Condition Immunities   frightened ,  poisoned   Senses   darkvision  120 ft., passive  Perception  15  Languages  Abyssal  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Skin of the Forge . A creature that starts its turn within 5 feet of the alnaar must make a DC 16  Constitution  saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. A creature that touches the alnaar or hits it with a  melee attack  while within 5 feet of it takes 7 (2d6) fire damage. Nonmagical weapons and objects with Armor Class 15 or lower are immediately destroyed after coming into contact with the alnaar\xe2\x80\x99s skin. Weapons that hit the alnaar deal their damage before being destroyed. This trait is suppressed if the alnaar is starving. \n'b'  Starving Wrath . If an alnaar hasn\xe2\x80\x99t fed on a Medium-sized or larger creature within the last 12 hours, it is starving. While starving, the alnaar\xe2\x80\x99s Armor Class is reduced by 2, it has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all of its  hp , and will direct its attacks at a single foe regardless of tactical consequences. Once it feeds on a Medium-sized or larger corpse or brings a Medium-sized or larger creature to 0  hp , it is no longer starving. \n'b'  Actions \n'b'   Multiattack . The alnaar makes three fiery fangs attacks. \n'b'  Fiery Fangs .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 14 (2d8 + 5) piercing damage and 3 (1d6) fire damage. \n'b'  Flare (Recharge Special) . The alnaar becomes super-heated, expelling momentous energy outwards in a 20-foot radius blast around it. Each creature caught in the blast must make a DC 17  Dexterity  saving throw. On a failed save, a creature takes 22 (4d10) fire damage and 22 (4d10) force damage and is knocked  prone . On a success, a creature takes half the fire and force damage but isn\xe2\x80\x99t knocked  prone . The fire ignites flammable objects that aren\xe2\x80\x99t being worn or carried. After using Flare, the alnaar is starving. It can\xe2\x80\x99t use Flare if it is starving. \n'b'  Reactions \n'b'   On the Hunt . When a creature the alnaar can see moves, the alnaar can move up to 20 feet toward the moving creature. If the alnaar moves within 10 feet of that creature, it can make one fiery fangs  attack  against the creature. \n'b'  About \n'b'  Serpent of Suffering . Alnaar demons appear most commonly when a people, race, or species is experiencing suffering. There to hasten the process, the alnaar erupts from the Abyss, leaving massive holes in the firmament of the afflicted cities and towns. The alnaar\xe2\x80\x99s only wish is to partake in the suffering of others, and it thrives on tormenting those already beset by tragedy. Disease, calamity, misfortune, and disaster are dinner bells to the alnaar. \n'b'  Devourers . These demons have an insatiable appetite, and a single alnaar has been known to devour a cattle herd in minutes. Alnaar who have not eaten recently become weakened and desperate. Some evil warlocks make pacts with alnaar demons, offering piles of meat for service as guardians or assassins. \n'b'  Demonic Mounts . When war rages across the Abyss, the great fiery serpents sometimes serve as mounts for powerful demons. A lord of the Abyss streaking through the skies atop the slithering alnaar terrorizes all but the most stalwart foe.'