b'Wereraven \n'b'  Family:   Lycanthropes  \n'b'  Medium   humanoid  (human, shapechanger),  lawful good  \n'b'  Armor Class  13  Hit Points  31 (7d8)  Speed  30 ft. (fly 50 ft. in hybrid or raven form)\n'b' STATS STR: 11 (+0) DEX:  17 (+3)  CON:  11 (+0)  INT:  14 (+2)  WIS:  16 (+3)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Senses  passive  Perception  15  Languages  Common, plus up to one other language  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Shapechanger . The wereraven can use its action to  polymorph  into a raven-humanoid hybrid, or into a Small raven, or back into its true form, which is  humanoid . Its statistics, other than its  size , are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Flyby . The wereraven doesn\xe2\x80\x99t provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Mimicry . The wereraven can mimic simple sounds it has heard, such as whispering, screams of pain, or the cries of a wild animal. A creature that hears the sounds can  identify  them as imitations with a successful DC 13  Wisdom  ( Insight ) check. \n'b'  Plunging Attack . If the wereraven is flying, and dives at least 30 feet straight toward a creature and then hits it with a talons  attack , the target must succeed on a DC 10  Dexterity  saving throw, or become  blinded  for 1 minute. Any effect that restores  hit points  also removes this blindness. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack (Humanoid or Hybrid Form Only) . The wereraven makes two weapon attacks. \n'b'  Beak (Hybrid or Raven Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. If the target is a  humanoid , it must succeed on a DC 10  Constitution  saving throw, or be cursed with wereraven lycanthropy. \n'b'  Talons (Hybrid or Raven Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'  Rapier (Humanoid or Hybrid Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. \n'b'\n'b' About \n'b' A rarity for taking on the form of a  bird  rather than a mammal, the transformation into a wereraven is particularly unpleasant, due to the differences in anatomy, and rarely undertaken lightly. Wereravens tend to be curious souls, eager and quick to learn, though wary of outsiders until they have proven themselves trustworthy.'