b'Munuane \n'b'  Large   giant ,  neutral evil  \n'b'  Armor Class  16 (natural  hide ) \n'b' Hit Points  196 (23d10 + 70) \n'b' Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  17 (+3)  CON:  24 (+7)  INT:  9 (-1)  WIS:  15 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +11,  Dex  +8,  Con  +12 \n'b' Skills   Athletics  +9,  Perception  +6,  Stealth  +7,  Survival  +6 \n'b' Damage Resistances  All damage but force, psychic, and radiant Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Condition Immunities   charmed ,  paralyzed ,  petrified ,  poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  16 \n'b' Languages  Common, Giant \n'b' Challenge  13 (10,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Confusing Gaze . When an individual starts its turn within 30 feet of the munuane and is able to see the monster\xe2\x80\x99s eyes, the munuane can magically force the individual to make a DC 18  Charisma  saving throw, unless the munuane is  incapacitated . On a failed saving throw, the creature cannot take  reactions  until the start of its next turn and rolls 1d8 to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 or 8, the creature makes one  melee attack  against a random creature, or it does nothing if no creature is within reach. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it cannot see the munuane until the start of its next turn, when it can avert its eyes again. If the creature looks at the munuane in the meantime, it must immediately make the save.\n'b'\n'b' Command  Confused. If an individual falls under the effect of the munuane\xe2\x80\x99s confusing gaze, the creature can use its action to alter the  confusion  effect and instead  command  the confused victim to wander off and into a nearby trap or natural hazards within 300 feet, such as a quicksand pool, a pit trap, or a ravine. If the trap or hazard poses an obvious visible danger to the victim, or an ally shouts out to call the victim\xe2\x80\x99s attention to the danger, she gets another save to break the  confusion  effect. Otherwise, the confused victim walks directly towards the danger until she triggers the trap or hazard. Once the trap or hazard triggers, the  confusion  effect ends. \n'b'  Weakness . Blinding the munuane makes the creature vulnerable to physical attacks. It loses all of its immunities and resistances until the blindness condition is removed. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The munuane makes two  melee attacks  or one longbow  attack . \n'b'  Greatclub .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 18 (2d8 + 9) bludgeoning damage. \n'b'  Longbow .  Ranged Weapon Attack : +8 to hit, 150/600ft., one target.  Hit : 11 (2d6 + 4); piercing damage. \n'b'  Death Arrow (Recharge 6) . When using its longbow, the munuane can lock in on a single target with deadly accuracy. The next arrow it shoots automatically hits and the munuane makes an  attack  roll; if this roll would hit, the  attack  is a critical hit. \n'b'\n'b' ABOUT \n'b' Munuanes are hideously deformed ogres that hunt and devour humanoids caught venturing into their remote jungle territories. The creature\xe2\x80\x99s tall frame is lank and sinewy, with a distended belly and hunched posture. It has no eyes in its oversized head, only a flattened nose, and a toothless, turtle-like beak. They have a sickly, pallid complexion and colourless mousey hair which they wear long. Most disturbingly, from each of the creature\xe2\x80\x99s kneecaps bulges an unblinking swollen eye. The munuane is 10 feet tall and weighs 500 pounds. Munuanes live in mated pairs in simple mud huts deep within the jungles near navigable bodies of water from which they fish and drink. They do not gather in large groups to avoid attracting the attention of outsiders. Able craftsmen, they build their own homes, tools, and weapons, as well as reed-woven rafts which they use to patrol the rivers and swamps of their hunting grounds. They are superb hunters, infamous for carrying only a single arrow and never missing a shot.\n'b'\n'b'   Nature\xe2\x80\x99s Stewards . Munuanes are incredibly protective of their territories. They serve as self-appointed stewards and vengefully punish any creature observed taking fish, wood, or other resources from the land. They know all the pitfalls and particular locations of their territory and what creatures live in different regions and the location of any valuable resources.\n'b'\n'b'   Epicurean Cannibals . Though they sustain themselves on fish, a munuane\xe2\x80\x99s preferred meal is a freshly cooked humanoid. They actively hunt and trap humanoids in their territories, and occasionally hunt them outside their lands when prey becomes scarce. After a kill, they take great care in preparing their meals, stewing the meat for hours or days in great clay cooking pots with many spices. The smell of their cooking is enticing, often luring more unwitting victims into the creature\xe2\x80\x99s clutches.'