b'Phalanx General \n'b'  Medium   humanoid  (human) \n'b'  Armor Class  19 (half plate, shield)  Hit Points  117 (15d8 + 30)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  14 (+2)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +7,  Wis  +3,  Cha  +6  Skills   Athletics  +7,  Intimidation  +6,  Perception  +3,  Persuasion  +6, Vehicle (Water) +5, Navigation Tools +3  Senses  passive  Perception  13  Languages  Kagari (Common)  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Legendary-Resistances (2/day) . If the phalanx general fails a saving throw, they can choose to succeed instead. \n'b'  Brave . The phalanx general has advantage on saving throws against being  frightened . \n'b'  Duelist . When fighting with a weapon in one hand only or with a weapon and shield combination, the phalanx general adds +2 to the damage of the  attack  (included in the stats) \n'b'  Phalanx . The phalanx general is more effective if they can form a shield wall. When a phalanx general is standing within 5 feet of another creature with this ability and they are both wielding shields, their AC is increased by 1. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The phalanx general makes three  melee attacks . \n'b'  War spear .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 10 (1d8 + 6) piercing damage, or 9 (1d10 + 4) piercing damage if used with two hands to make a  melee attack . \n'b'  Javelin .  Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 9 (1d6 + 6) piercing damage in melee or 7 (1d6 + 4) piercing damage at range. \n'b'  Shield Bash .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 6 (1d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15  Strength  saving throw or be knocked prone. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The phalanx general can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Phalanx general regains spent legendary actions at the start of its turn. \n'b'\n'b'  Weapon Attack . The phalanx general makes a weapon  attack . \n'b'  Command Ally . The phalanx general targets one ally they can see within 30 feet. If the target can see and hear the phalanx general, the target can make one weapon  attack  as a  reaction . \n'b'  Fear My Wrath (Costs 2 Actions) . Warriors fear their commander more than any enemy. The phalanx general can target up to three allies within 30 feet who can see and hear them to make a saving throw versus any charm or fear effect currently in effect from a failed saving throw.'