b'Shadow Fey Duelist \n'b'  Family:   Shadow Fey  \n'b'  Medium   humanoid  (elf),  lawful evil  \n'b'  Armor Class  17 (studded leather)  Hit Points  117 (18d8 + 36)  Speed  30 ft.\n'b' STATS STR: 13 (+1) DEX:  20 (+5)  CON:  14 (+2)  INT:  13 (+1)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +8,  Con  + 5,  Wis  + 4,  Cha  +6  Skills   Arcana  +4,  Deception  +6,  Perception  +4,  Stealth  +8  Senses   darkvision  60 ft., passive Perception 14  Languages  Common, Elvish, Umbral  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Fey Ancestry . The shadow fey has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put it to  sleep . \n'b'  Innate Spellcasting . The shadow fey\xe2\x80\x99s innate spellcasting ability is  Charisma . It can cast the following spells innately, requiring no material components. \n'b'   3/day :  misty step  (when in shadows, dim light, or darkness only) \n'b'   Sunlight Sensitivity . While in sunlight, the shadow fey has disadvantage on  attack  rolls and on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Traveler in Darkness . The shadow fey has advantage on  Intelligence  ( Arcana ) checks made to know about shadow roads and shadow magic spells or items. \n'b'  Actions \n'b'   Multiattack . The shadow fey makes two rapier attacks. If it has a dagger drawn, it can also make one dagger  attack . \n'b'  Dagger .  Melee or Ranged Weapon Attack : +8 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 7 (1d4 + 5) piercing damage, and a target creature must succeed on a DC 15  Constitution  saving throw or become  poisoned  for 1 minute. A  poisoned  creature repeats the save at the end of each of its turns, ending the effect on a success. \n'b'  Rapier .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage. \n'b'  Reaction \n'b'   Parry . The shadow fey duelist adds 3 to its AC against one  melee attack  that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon. \n'b'  About \n'b' The pale-skinned elf wears a gleaming breastplate and tight-fitting clothing. He moves like the wind, evading blows with effortless skill. When he stops and smiles, his blade is slick with crimson. Shadow fey duelists are elite warriors, often of noble lineage. Swift and sure beyond compare, duelists are often taller and more wiry than others of their kind. Their armor, clothing, and weapons are of exquisite make, fashioned from only the finest materials, as befits their station. \n'b' About \n'b' A nobleman or woman of the shadow fey is not to be taken lightly-many courtiers or politicians are deadly with their slim blades, and they are known to distill virulent poisons. Often a skilled duelist serves as a champion for her liege, standing in the noble\xe2\x80\x99s stead in challenges or serving as an elite bodyguard.'