b'Golem, Cannon \n'b'  Family:   Golems  \n'b'\n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  20 (natural armor)  Hit Points  210 (20d10 + 100)  Speed  30 ft.\n'b' STATS STR: 24 (+7) DEX:  9 (-1)  CON:  20 (+5)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  16 (15,000 XP) \n'b' Special Traits \n'b'\n'b'  Fire Absorption . Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of  hit points  equal to the fire damage dealt. However, if it fails its saving throw against a fire spell that deals at least 20 points of damage, it must make a  Constitution  saving throw against the same DC. If this save fails, its cannon immediately backfires, dealing 6d6 bludgeoning damage to the golem (this bypasses its damage immunity). \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . A cannon golem has a magical cannon built into one arm rather than wielding a sword. It makes two melee fist attacks or one fist  attack  and one cannon  attack . \n'b'  Fist .  Melee Weapon Attack : +13 to hit, reach 5 ft., one target.  Hit : 20 (3d8+7 bludgeoning damage). \n'b'  Cannon .  Ranged Weapon Attack : +13 to hit, range 80/320 ft., one target.  Hit : 33 (4d12 + 7) bludgeoning damage. When a cannon golem hits a target with its cannon, it can make a  Strength  ( Athletics ) check as a bonus action to shove that target, pushing it away and forcing it  prone  on a successful check. It has advantage on this check if the target is Medium or smaller. \n'b'  Cannonade (Recharge 6) . The golem shoots a cannon blast that fills a 60-foot line or a 15-foot cone. Each creature in that area must make a DC 19  Dexterity  saving throw, taking 45 (10d8) bludgeoning damage on a failed save, or half as much on a successful one. \n'b'\n'b' Reactions \n'b'\n'b'  Cannon Punch (1/Turn) . When a cannon golem scores a critical hit with its slam attack, as a bonus action it can make a cannon attack against the same target. It cannot use this ability if it already has made a ranged cannon attack or cannonade on the same turn. \n'b'\n'b' About \n'b' A cannon golem is a technomagical construct enchanted into a massive heap of jagged metal in a humanoid form, its enormous cannon tracking movement with mechanical precision. A cannon golem\xe2\x80\x99s internal workings are a mechanical labyrinth; its extradimensional pockets constantly process new black powder to fire its arcane weapon. A cannon  golem  stands 12 feet tall and weighs around 8,000 pounds.'