b'Corpulent Attendant \n'b'  Large   fiend ,  lawful evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  95 (10d10 + 40)  Speed  30 ft.\n'b' STATS STR: 21 (+5) DEX:  10 (+0)  CON:  19 (+4)  INT:  16 (+3)  WIS:  14 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   History  +6,  Intimidation  +7,  Perception  +5,  Religion  +6  Damage Resistances  radiant; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  fire, lightning  Condition Immunities   poisoned   Senses  darkvision 60 ft., passive  Perception  15  Languages  Common, Infernal  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Stench . An attendant\xe2\x80\x99s skin produces a foul-smelling, toxic liquid. Any creature that starts its turn within 10 feet of the attendant must succeed on a DC 14  Constitution  saving throw or be  poisoned  until the start of its next turn. On a successful saving throw, the creature is immune to the attendant\xe2\x80\x99s stench for 24 hours. \n'b'  Actions \n'b'   Keen Dagger .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) piercing damage. If the target is  grappled , it is  blinded  for one minute. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 18 (3d8 + 5) bludgeoning damage. If the target is a creature, it is  grappled  (escape DC 16).'