b'Kharozat \n'b'  Large   fiend ,  neutral evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  325 (26d10 + 182)  Speed  50 ft.\n'b' STATS STR: 26 (+8) DEX:  21 (+5)  CON:  24 (+7)  INT:  27 (+8)  WIS:  24 (+7)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +13,  Int  +16,  Wis  +15,  Cha  +13  Skills   Arcana  +16,  History  +16,  Insight  +15,  Intimidation  +13,  Perception  +15,  Religion  +16  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  poison  Condition Immunities   blinded ,  deafened ,  poisoned ,  stunned   Senses  blindsight 60 ft., truesight 120 ft., passive  Perception  25  Languages  Abyssal, Infernal; telepathy 120 ft.  Challenge  25 (25,000 XP)  Proficiency Bonus  +8 \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The kharozat\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 24). The kharozat can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  3/day each :  finger of death ,  web  \n'b'\n'b'  Legendary Resistance (2/Day) . If the kharozat fails a saving throw, it can choose to succeed instead. When it does so, one of its three heads closes its eyes until it finishes a short or long rest. If two heads close their eyes, it is no longer immune to being  blinded ,  deafened , or  stunned . \n'b'  Trial . The kharozat spends 1 minute to select any number of creatures it can see within 120 feet of it, designating them as accused and determining a sentence they must complete. Until the accused completes its sentence or the kharozat commutes the sentence, the kharozat and its summoned creatures make  attack  rolls and ability checks against the accused with advantage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The kharozat makes three gavel attacks. \n'b'  Gavel .  Melee or Ranged Weapon Attack : +16 to hit, reach 5 ft. or range 100/200 ft., one target.  Hit : 15 (2d6 + 8) bludgeoning damage plus 7 (2d6) thunder damage. On a hit or miss, the gavel returns to the kharozat\xe2\x80\x99s hand after the  attack . \n'b'  Babble (Recharge 5-6) . The kharozat\xe2\x80\x99s faces all talk at once. Each creature within 120 feet of the kharozat that can hear it must succeed on a DC 23  Wisdom  saving throw or be  stunned  until the end of the creature\xe2\x80\x99s next turn. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The kharozat can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The kharozat regains spent legendary actions at the start of its turn. \n'b'\n'b'  Adjourn . The kharozat magically teleports to an unoccupied space it can see within 120 feet of it. \n'b'  Gavel . The kharozat makes a gavel  attack . \n'b'  Hold in Contempt . The kharozat\xe2\x80\x99s judge face casts  web . \n'b'  Arraign (Costs 2 Actions) . The kharozat\xe2\x80\x99s prosecutor face fires a blast of concentrated anguish centered on a point that the kharozat can see within 100 feet of it. Each creature within a 30-foot-radius sphere must make a DC 23  Wisdom  save, taking 21 (6d6) psychic damage and 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. \n'b'  Court is in Session (Costs 2 Actions) . The kharozat\xe2\x80\x99s judge face magically summons a fiend of Challenge Rating 5 or lower. The fiend appears in an unoccupied space within 60 feet of the kharozat and acts as its ally. It can\xe2\x80\x99t summon other fiends. It remains for 1 hour or until the kharozat dies or dismisses it. The kharozat can have no more than six fiends summoned at a time. \n'b'  Execute (Costs 2 Actions) . The kharozat\xe2\x80\x99s executioner face casts  finger of death . \n'b'\n'b' ABOUT \n'b' Whatever domain it calls its jurisdiction, a kharozat maintains order with stern practicality, declaring judgment and enacting whatever sentences it considers to be appropriate. The infernal judge fixates its attention on one trial at a time, bringing an entire kingdom or a single individual through a twisted jurisprudence. When establishing its courtroom, a kharozat recruits a variety of fiendish creatures as stenographers, bailiffs, clerks, counselors, executioners, and jurors. \n'b' Roughly humanoid in form, every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (lawful neutral), prosecutor (lawful evil), and executioner (chaotic evil).'