b'Nyctli Swarm \n'b'  Large   swarm  of Tiny fey,  chaotic evil  \n'b'  Armor Class  14  Hit Points  110 (20d10)  Speed  10 ft., fly 40 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  10 (+0)  INT:  6 (-2)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +6  Damage Resistances  bludgeoning, piercing, slashing  Condition Immunities   charmed ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained , stunned  Senses   darkvision  60 ft., passive  Perception  16  Languages  Sylvan  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny nyctli. The swarm can\xe2\x80\x99t regain  hp  or gain  temporary hp . \n'b'  Innate Spellcasting (1/Day) . The nyctli swarm can innately cast  fear , requiring no material components. Its innate spellcasting ability is  Charisma . \n'b'  Actions \n'b'   Stingers .  Melee Weapon Attack : +8 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half of its  hp  or fewer. The target must make a DC 16  Constitution  saving throw. On a failure, a creature takes 42 (12d6) necrotic damage and is  blinded  for 1 minute. On a success, a creature takes half the damage and isn\xe2\x80\x99t  blinded . A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Douse Light . As the nyctli, except the swarm can\xe2\x80\x99t  dispel   light  created by a spell of 6th level or higher.'