b'Animal, Mammoth \n'b'  Family:   Herd Animals  \n'b'  Huge   beast ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  126 (11d12 + 55)  Speed  40 ft.\n'b' STATS STR: 24 (+7) DEX:  9 (-1)  CON:  21 (+5)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses  passive Perception 10  Languages  \xe2\x80\x93  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Trampling Charge : If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18  Strength  saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a  bonus action . \n'b'  Actions \n'b'   Gore :  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 25 (4d8 + 7) piercing damage. \n'b'  Stomp :  Melee Weapon Attack : +10 to hit, reach 5 ft., one prone creature.  Hit : 29 (4d10 + 7) bludgeoning damage. \n'b'  About \n'b' A  mammoth  is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.'