b'Devil, Wind\xe2\x80\x99s Harp \n'b'  Family:   Devils  \n'b'  Medium   fiend  (devil),  lawful evil  \n'b'  Armor Class  12 (natural armor)  Hit Points  63 (14d8)  Speed  30 ft., fly 10 ft.\n'b' STATS STR: 10 (+0) DEX:  13 (+1)  CON:  10 (+0)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +2,  Charisma  +6  Skills   Stealth  +5  Damage Immunities  cold, fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  Common, Infernal  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   False Appearance . While the wind\xe2\x80\x99s harp devil remains motionless, it is indistinguishable from an ordinary object. \n'b'  Magic Resistance . The wind\xe2\x80\x99s harp devil has advantage on saving throws against spells and other magical effects. \n'b'  Strong Winds . The wind\xe2\x80\x99s harp devil has advantage on  attack  rolls against a creature if at least one of its allies is an air  elemental , wind demon, or similar creature of air, is within 20 feet of the target, and isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Multiattack . The wind\xe2\x80\x99s harp devil makes two infernal noise attacks. \n'b'  Infernal Noise .  Ranged Spell Attack : +6 to hit, range 60 ft., one target.  Hit : 9 (2d8) psychic damage plus 3 (1d6) thunder damage. \n'b'  Hellish Chorus (Recharge 5-6) . The wind\xe2\x80\x99s harp devil creates an infernal cacophony. Each creature within 30 feet of it must make a DC 14  Dexterity  saving throw, taking 13 (3d8) psychic damage and 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one. Devils are immune to the hellish chorus. \n'b'  Reactions \n'b'   Diabolical Countersong . When a spell is cast within 60 feet of it, the wind\xe2\x80\x99s harp  devil  plays a single, infernal note, interrupting the spell. This  reaction  works like the  counterspell  spell, except it only works on spells of 3rd level or lower. \n'b'  About \n'b' Among the more bizarre products of diabolic fleshwarping, the wind\xe2\x80\x99s harp is a living object. Though a few might mistake it for an ordinary instrument, once a wind\xe2\x80\x99s harp devil squirms and plucks forth a jarring note, its bizarre, living shape is impossible to mistake for anything else. \n'b' Loud, harsh, and prone to unleashing their racket at every possible opportunity, wind\xe2\x80\x99s harp devils serve the courts of Hell as background music and as instruments of sonic and psychic torture. Devas and kinnara are particular targets of wind\xe2\x80\x99s harp devils. \n'b'  Arcane Counters . Intelligent devils often bring along a wind\xe2\x80\x99s harp devil to counter the spells of a  wizard ,  bard ,  sorcerer , or other spellcaster. Devils in this position leave the wind\xe2\x80\x99s harp devil in the back ranks, protected by a few minor underlings. \n'b'  Friend to Winds . Wind\xe2\x80\x99s harp devils are on good terms with air elementals, wind demons, and similar creatures of air and song. They often work together against foes. \n'b'  Rich Materials of Disguise . The body of a wind\xe2\x80\x99s harp devil often resembles fine rosewood or mahogany. To enhance this appearance, they often glue mother-of-pearl or silver ornaments on themselves to appear more like an inanimate object. Once their red eyes open and their strings and mouths utter their screaming wails, this illusion cannot be sustained.'