b'Iridescent Pseudodragon \n'b'  Family:   Dragons  \n'b'  Tiny   dragon ,  neutral good  \n'b'  Armor Class  13 (natural armor)  Hit Points  14 (4d4 + 4)  Speed  15 ft., fly 60 ft.\n'b' STATS STR: 6 (-2) DEX:  15 (+2)  CON:  13 (+1)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6,  Stealth  +4  Senses  blindsight 10 ft.,  darkvision  60 ft., passive  Perception  16  Languages  Understands Common and Draconic but can\xe2\x80\x99t speak them  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Limited Telepathy . The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language. \n'b'  Magic Resistance . The pseudodragon has advantage on saving throws against spells and magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The pseudodragon attacks once with its Bite and once with its Sting. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'  Sting .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11  Constitution  saving throw or become  poisoned  for 1 hour. If the saving throw fails by 5 or more, the target falls  unconscious  for the same duration, or until it takes damage or another creature uses an action to shake it awake. \n'b'  Dampen Magic (1/Day) . Any spell of 5th level or lower on a target creature within 30 feet ends. In addition, each magic item the creature is carrying that isn\xe2\x80\x99t an artifact has its magical properties suppressed until the end of the  pseudodragon\xe2\x80\x99s  next turn.'