b'Bodak \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  90 (12d8 + 36)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  18 (+4)  CON:  17 (+3)  INT:  16 (+3)  WIS:  13 (+1)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Con  +6,  Wis  +4  Skills   Intimidation  +7,  Perception  +4,  Stealth  +7  Damage Resistances  necrotic; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  Abyssal, the languages it knew in life  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Death Gaze . When a creature that can see the bodak\xe2\x80\x99s eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 14  Constitution  saving throw if the bodak isn\xe2\x80\x99t  incapacitated  and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to  0 hit points , unless it is immune to the  frightened  condition. Otherwise, a creature takes 22 (4d10) necrotic damage on a failed save. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on  attack  rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, it must immediately make the saving throw. \n'b'  Sunlight Hypersensitivity . The bodak takes 2d6 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on  attack  rolls and ability checks. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The bodak makes three unarmed strikes. \n'b'  Unarmed Strike .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage plus 9 (2d8) necrotic damage.'