b'Hephaestus: God of Blacksmiths and Fire \n'b'  Large   celestial  (divinity),  chaotic evil  \n'b'  Armor Class  13  Hit Points  300 (24d10 + 168)  Speed  25 ft.\n'b' STATS STR: 22 (+6) DEX:  16 (+3)  CON:  24 (+7)  INT:  26 (+8)  WIS:  16 (+3)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +12,  Con  +13,  Int  +14,  Wis  +9  Skills   Acrobatics  +9,  Arcana  +14,  History  +14,  Intimidation  +4,  Investigation  +14  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  Fire  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses   darkvision  120 ft., passive  Perception  13  Languages  Celestial, Common, Giant  Challenge  19 (22,000 XP) \n'b' Special Traits \n'b'   Legendary Resistance (3/day) . If Hephaestus fails a saving throw, he can choose to succeed instead. \n'b'  Heated Body . A creature that touches Hephaestus or hits him with a  melee attack  while within 5 feet takes 9 (2d8) fire damage. \n'b'  Innate Spellcasting . Hephaestus\xe2\x80\x99 innate spellcasting ability is  Intelligence  (spell save DC 22, +14 to hit with spell attacks). he can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  creation ,  fabricate ,  heat metal  (4th level) \n'b'  3/day :  flame strike  \n'b'\n'b'  Godly Weapons . Hephaestus\xe2\x80\x99 attacks are magical. \n'b'  Actions \n'b'   Sea of Flames (recharge 6) . Hephaestus strikes the ground with his hammer causing it to turn into a molten rock surface in a 30 ft. radius for the next minute. Creatures entering the area for the first time or in the area at the start of their turn must succeed on a DC 20  Constitution  saving throw or take 54 (12d8) fire damage (halved on a success). This area is considered  difficult terrain  to any creature not immune to fire. \n'b'  Multiattack . Hephaestus makes two Glowing Hammer attacks. \n'b'  Glowing Hammer .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 22 (3d10 + 6) bludgeoning damage and 13 (3d8) fire damage \n'b'  Legendary Actions \n'b' Hephaestus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Hephaestus regains spent legendary actions at the start of his turn. \n'b'   Attack . Hephaestus makes one Glowing Hammer attack. \n'b'  Magical Cancellation . Hephaestus examines the magical armor and weapons of a creature and removes its magical capabilities. This effects last until Hephaestus\xe2\x80\x99 death. \n'b'  Living Ironwork (Costs 2 Actions) . Hephaestus Summons a Living Iron Statue in an unoccupied space within 15 feet of himself. It fights for Hephaestus. \n'b'  About \n'b' Hephaestus is the god of blacksmiths, metalworking, carpenters, craftsmen, artisans, sculptors, metallurgy, fire and volcanoes. He was cast from Mount Olympus by his mother because of his deformity. As a smithing god, Hephaestus made all the weapons of the gods in Olympus.'