b'Boar (Giant) \n'b'  Family:   Animal  \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  12 (natural armor)  Hit Points  42 (5d10 + 15)  Speed  40 ft.\n'b' STATS STR: 17 (+3) DEX:  10 (+0)  CON:  16 (+3)  INT:  2 (-4)  WIS:  7 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses  passive Perception 8  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Charge : If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13  Strength  saving throw or be knocked prone. \n'b'  Relentless (Recharges after a Short or Long Rest) : If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. \n'b'  Actions \n'b'   Tusk :  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'  About \n'b' The back of this horse-sized boar rises in a steep slope. Its tiny red eyes are crusted with filth and its bristly flank crawls with flies.'