b'Exalted Hunter \n'b'  Medium   fey ,  chaotic good  \n'b'  Armor Class  18 (exalted armor)  Hit Points  187 (25d8 + 75)  Speed  40 ft.\n'b' STATS STR: 18 (+4) DEX:  20 (+5)  CON:  16 (+3)  INT:  15 (+2)  WIS:  20 (+5)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Strength  +9,  Dexterity  +10,  Wisdom  +10  Skills   Investigation  +5,  Perception  +10,  Stealth  +10,  Survival  +10  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion   Senses   darkvision  60 ft., passive  Perception  20  Languages  Common, Elvish, Sylvan, and Abyssal or Infernal  Challenge  16 (15,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Exalted Armor . The exalted hunter wears special armor that is magically crafted only for themselves. As long as the exalted hunter wears the armor, its AC increases by 3. When this armor is worn by any other creature, it becomes a mundane piece of leather clothing that grants no AC. \n'b'  Hunterborn . The exalted hunter aims to hunt fiends. But to kill, it must catch them first. Thus, the exalted hunter\xe2\x80\x99s speed increases by 10 feet (already included in the speed), and it never suffers the effects of  difficult terrain . \n'b'  Fiend Smell . The exalted hunter can smell fiends\xe2\x80\x99 distinct evil smells. As long as a fiend is within 30 feet of the hunter, the hunter can detect it if the fiend isn\xe2\x80\x99t hiding by magical means. \n'b'  Spellcasting . The exalted hunter is a 12th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 18, +10 to hit with spell attacks). The exalted hunter has the following spells prepared:\n'b'\n'b'\n'b'  1st level (4 slots) :  detect magic , hunters mark,  longstrider  \n'b'  2nd Level (3 slots) :  pass without trace  \n'b'  3rd Level (3 slots) :  protection from energy  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The exalted hunter makes three weapon attacks. \n'b'  Fiendslayer Javelin .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) piercing damage plus 13 (2d12) psychic damage. If the target is a fiend, the Fiendslayer Javelin deals additional 7 (2d6) piercing damage. \n'b'  Fiendslayer Javelin (Thrown) .  Ranged Weapon Attack : +11 to hit, range 30/120 ft., one target.  Hit : 13 (2d6 + 6) piercing damage plus 13 (2d12) psychic damage. If the target is a fiend, the Fiendslayer Javelin deals additional 7 (2d6) piercing damage. \n'b'\n'b' ABOUT \n'b' Forces of evil raid the habitats of fey beings from time to time. Although rare, it is possible for a fey to survive such an event. However, its sadness at what it has experienced leads to anger, which turns it into an exalted hunter. Exalted hunters seek fiends to destroy. They are warriors trained to cleanse the world of evil by any means necessary. They usually hunt alone, but have also been known to team up to face stronger foes. Exalted hunters have dark green skin reminiscent of the deepest of forests, and they have pitch black eyes that glisten like onyxes. \n'b'  Tracking Expert . No matter where an exalted hunter is, it can easily track down a fiend. If a fiend is within 1 mile of the exalted hunter, the hunter knows its general direction and then can track it without making the necessary checks. \n'b'  Sacred Hunt . From time to time, exalted hunters join forces to hunt down a fiend too strong to defeat in small numbers. This event is called the Sacred Hunt and is a competition between hunters. A Sacred Hunt is generally conducted in teams of about thirty, which also includes those who aren\xe2\x80\x99t exalted hunters. The hunt can last a long time and may require interplanar travel. Those who come out of the ordeal victorious are rewarded with treasures, and the coveted title of Sacred Hunter. \n'b' Variants \n'b' There are more experienced Exalted Hunters who have spent decades hunting and killing fiends, those who survive and win the Sacred Hunt are called \xe2\x80\x9cSacred Hunter\xe2\x80\x9d. They are held in high regard in the exalted hunter communities. You can apply the following template on an exalted hunter to create a sacred hunter. \n'b'  AC . Its AC becomes 20. \n'b'  Hit Points . Its  hit points  increase by +30 (4d8+12), and become 217 (29d8 + 87). \n'b'  Proficiency Bonus . The sacred hunters proficiency bonus becomes +6. \n'b'\n'b'  Innate Spellcasting . As an action, the sacred hunter can cast the conjure starfly cantrip as if the sacred hunter is a 17th level spellcaster. \n'b'\n'b'  Hunt Never Ends . The sacred hunter emanates an aura of 120-foot-radius sphere centered on the hunter that moves with it. Beasts within the aura can smell whether there are fiends within the aura and lead the sacred hunter directly to them. Beasts within the aura are friendly to the sacred hunter and hostile towards any fiend they can smell. \n'b'  Challenge . +2.'