b'Worg, Fang of the Great Wolf \n'b'  Family:   Worg  \n'b'  Large   monstrosity ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  65 (10d10 + 10)  Speed  50 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  13 (+1)  INT:  9 (-1)  WIS:  13 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Insight  +3,  Perception  +5,  Religion  +1  Damage Resistances  cold  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common,  Goblin ,  Worg   Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Keen Hearing and Smell . The worg has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 13 (3d6 + 3) piercing damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 13) if the worg isn\xe2\x80\x99t already grappling a creature. Until this grapple ends, the target is  restrained  and the worg can\xe2\x80\x99t bite another target. \n'b'  Might of the Great Wolf (Recharges after a Short or Long Rest) . The fang of the Great Wolf grows in size. This works like the  enlarge/reduce  spell, except the worg can only enlarge and it lasts for 1 minute. While enlarged, the fang of the Great Wolf gains the following action:\n'b'\n'b'\n'b'  Swallow . The worg makes one bite  attack  against a Medium or smaller target it is grappling. If the  attack  hits, the target is also swallowed, and the grapple ends. While swallowed, the target is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the worg, and it takes 10 (3d6) acid damage at the start of each of the worg\xe2\x80\x99s turns. The worg can have only one creature swallowed at a time. If the worg takes 10 damage or more on a single turn from the swallowed creature, the worg must succeed on a DC 11  Constitution  saving throw at the end of that turn or regurgitate the creature, which falls  prone  in a space within 5 feet of the worg. The creature is automatically regurgitated when the worg is no longer enlarged. If the worg dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse by using 10 feet of movement, exiting  prone . \n'b'\n'b' About \n'b' The light of reason in the large worg\xe2\x80\x99s eyes is unmistakable; it is a cunning beast, able to work together with goblin or worg allies to lure victims into ambushes or down dead-end paths. \n'b'  Bestial Priests . A worg becomes a fang of the Great Wolf through the workings and rituals of the bestial cults of the Great Wolf, who seek out the craftiest of worgs for this honor. Once absorbed into the cult, the worgs serve more intelligent and powerful creatures such as werewolves and nightgarms, aiding them in keeping large packs of varied lupine beasts in order. \n'b'  Trophy Takers . Few things make a fang of the Great Wolf happier than tearing the arm rings from northern warriors and wearing them as trophies. When two or more fangs gather in one place, they compare and boast to one another about how the trophies were taken. \n'b'  No Thrall to Humanoids . After its transformation from a standard  worg  to a fang of the Great Wolf and its induction into the cult, the fang will not tolerate being ridden by any humanoid, including goblins and hobgoblins, though it may let one get close enough to try before making a meal of it.'