b'Devil, Tormentor Devil \n'b'  Family:   Devils  \n'b'  Medium   fiend  (devil),  lawful evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  93 (11d8 + 44)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  18 (+4)  CON:  18 (+4)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +5,  Intimidation  +5,  Insight  +5,  Perception  +5,  Persuasion  +5  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks that are not silver  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  Abyssal, Common, Infernal, telepathy 100 ft.  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the tormentor\xe2\x80\x99s  darkvision . \n'b'  Magic Resistance . The tormentor has advantage on saving throws against spells and other magical effects. \n'b'  Regeneration . The tormentor regains 5  hit points  at the start of its turn. If the tormentor takes damage from a silvered weapon, this trait doesn\xe2\x80\x99t function at the start of the tormentor\xe2\x80\x99s next turn. The tormentor is destroyed only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Soul Tracking . The tormentor can track any soul that enters the planes of Hell and knows the approximate direction and distance to the soul in question. \n'b'  Innate Spellcasting . The tormentor\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). It can cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  detect thoughts ,  dimension door ,  scorching ray ,  teleport  (self only) \n'b'  1/day :  suggestion  \n'b'  Magic Weapons . The tormentor\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The tormentor makes one Battleaxe  attack  and two Claw attacks. \n'b'  Battleaxe .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) slashing damage. The tormentor\xe2\x80\x99s battleaxe  attack  affects incorporeal creatures. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage. The tormentor\xe2\x80\x99s claw  attack  affects incorporeal creatures. \n'b'  Soulcatcher Net .  Ranged Weapon Attack : +7 to hit, range 10/20 ft., one target.  Hit : the target is  restrained  (Escape DC 14). The tormentor\xe2\x80\x99s soulcatcher net can expand to hold creatures of any  size  and can affect incorporeal creatures. A creature that begins its turn  restrained  by the soulcatcher net suffers 3 (1d6) necrotic damage. The net has AC 14 and 20  hit points . \n'b'\n'b' ABOUT \n'b' Tormentors of Souls, known as tormentor devils, make their way across the uppermost plane of Hell as they  search  for souls who have entered the realms of evil. Various arch devils and dukes employ tormentor devils to capture and return souls to them for their devilish uses. Tormentors often employ hell hounds when pursuing renegade or runaway souls. \n'b' They stand seven feet tall and are covered in reddish-gray scales that glow like flakes of cooling iron. Broad shouldered with a reptilian bifurcated tail, they have hairless  goat -like hindquarters covered in thorny spikes that support their broad upper body and barrel chest. Their cruel beast-like face is flanked by spikes rising from their shoulders and curved black horns that sprout from their skull. They wield cruel axes and jagged edged weapons designed to inflict maximum pain. \n'b' Tormentor devils are common in the Rings of Hell, where the princes employ them to torture the lemures, nupperibos, undead, and newly arrived souls deposited here for their eternal damnation. Their purpose is to beat the weakest of the fiends into more powerful forms. Those who are unworthy of being raised to higher power by the princes of Hell are reduced to ooze that is poured back into the Styx to be forgotten forever.'