b'Corkscrew Goblin \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblinoid),  chaotic evil  \n'b'  Armor Class  17 (leather armor, shield) \n'b' Hit Points  36 (8d6 + 8) \n'b' Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  18 (+4)  CON:  12 (+1)  INT:  10 (+0)  WIS:  6 (-2)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +6 \n'b' Senses   darkvision  60 ft., passive  Perception  8 \n'b' Languages   Goblin  \n'b' Challenge  2 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Nimble Engagement . The  goblin  can take the  Dash  or  Disengage  action as a bonus action on each of its turns. \n'b'  Thrill of the Challenge . The  goblin  has advantage on attacks against creatures wearing heavy armor. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  goblin  makes two Can Opener attacks. \n'b'  Can Opener .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) piercing damage, and if the target is wearing nonmagical armor, the  goblin  pries off a piece of it. The armor takes a cumulative -1 penalty to the AC it offers. If this penalty reduces a creature\xe2\x80\x99s AC to 10, the  goblin  has pried off enough pieces that the rest of the armor falls off the target. Armor dismantled in this way can be reequipped by taking the time normally required to don the armor. If the target has a shield, the  goblin  can choose to reduce the  shield\xe2\x80\x99s  AC instead. If the  shield\xe2\x80\x99s  AC bonus is reduced to 0, it falls to the ground and must be re-equipped as normal.'