b'Headless Horseman \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  13  Hit Points  27 (5d8 + 5)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  12 (+1)  INT:  8 (-1)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +5  Damage Resistances  necrotic, bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered wepaons  Damage Immunities   exhaustion ,  poisoned   Senses   darkvision  60ft, passive  Perception  13  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Turn Resistance . The headless horseman has advantage on saving throws against any effect that turns undead. \n'b'  Undead Nature . A headless horseman doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Multiattack . The headless horseman makes two attacks with its greataxe or one magical pumpkin  attack . \n'b'  Greataxe .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d12 + 2) slashing damage. \n'b'  Flaming Pumpkin .  Ranged Weapon Attack : +7 to hit, range 20/60 ft., one target.  Hit : 7 (1d8 + 3) bludgeoning damage plus 7 (2d6) fire damage. \n'b'  About \n'b' Among the most terrifying sights is this monster galloping down a forest trail. \n'b'  Joined at the Hip . The mount of the horseman will obey it and fight to the death to protect the rider. The rider cannot be knocked off and does not dismount. However the nightmare cannot use Ethereal Stride until the rider is slain.'