b'Kallikantzaros \n'b' This goat-legged creature has green or brown skin, dirty ivory tusks, and black eyes that burn red in the dark. It considers frogs and worms treats, and the creature has a leather pouch stuffed with both. \n'b'  Small   fey ,  chaotic evil  \n'b'  Armor Class  13 (hide armor)  Hit Points  59 (17d6)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  13 (+1)  CON:  10 (+0)  INT:  6 (-2)  WIS:  8 (-1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +3  Senses   darkvision  60 ft., passive  Perception  9  Languages  Sylvan, Undercommon  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Fey Ancestry . The kallikantzaros has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put a kallikantzaros to  sleep . \n'b'  Hateful Scents . A kallikantzaros who begins its turn within 20 feet of burning incense must succeed on a DC 13  Constitution  saving throw or have disadvantage on  attack  rolls until the start of its next turn. The kallikantzaros can\xe2\x80\x99t voluntarily move toward the incense. Burning old shoes has the same effect. \n'b'  Nimble Escape . The kallikantzaros can take the  Disengage  or  Hide  action as a  bonus action  on each of its turns. \n'b'  Actions \n'b'   Multiattack . The kallikantzaros makes two handsaw attacks or two spear attacks. \n'b'  Handsaw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) slashing damage. The handsaw does an extra die of damage against a target that is wearing no armor. \n'b'  Spear .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage if used with two hands to make a  melee attack . \n'b'  Misery Whip . Two kallikantzaros can combine their  actions  to move up to their speed with a 5-foot, two-person saw held between them and  attack  a single creature in their path. The target must succeed on a DC 13  Dexterity  saving throw or take 9 (2d6 + 2) slashing damage. If the creature is Large or smaller, it must succeed on a DC 13  Strength  saving throw or be knocked  prone . If the target is knocked  prone , each kallikantzaros may make a handsaw  attack  against it as a  bonus action . \n'b'  About \n'b' The kallikantzaros are dark fey creatures that dwell deep beneath the surface of the mortal world, along the trunk of Yggdrasil, the World Tree. Every day, the kallikantzaros work to saw down Yggdrasil, though who set them to this task has been forgotten by even them. \n'b'  Solstice Marauders . Each year, as the kallikantzaros draw close to succeeding in their purpose, the winter solstice arrives, a 12-day period where the kallikantzaros may cross over to the surface world to harass those who dwell there. Each year, the kallikantzaros are compelled to the surface to terrorize and plunder. And each year, upon returning to their lair, they are enraged to find that the World Tree has been healed. \n'b'  Goblin Confusion . With their greenish skin and pointed ears, the kallikantzaros are often mistaken for goblins or dust goblins. This drives most of them into a fury, as they insist they share nothing with \xe2\x80\x9cworthless, lazy, foolish\xe2\x80\x9d goblins. Many will insist on an immediate and profuse apology or a duel to settle the point.'