b'Mad Monk \n'b'  Medium   humanoid  (any race),  lawful evil  \n'b'  Armor Class  17  Hit Points  55 (10d8 + 10)  Speed  45 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Acrobatics  +7,  Athletics  +4,  Perception  +6,  Religion  +3  Damage Resistances  fire  Senses  passive  Perception  16  Languages  Common and one other  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Martial Fury . As a bonus action, the monk can make one weapon attack. If it does so, attack rolls against it have advantage until the start of its next turn. \n'b'  Unarmored Defense . If the monk isn\xe2\x80\x99t wearing armor or using a shield their AC equals 10 + their  Dexterity  modifier + their  Wisdom  modifier. \n'b'  Actions \n'b'   Multiattack . The monk makes two unarmed attacks or dart attacks, or one quarterstaff attack. \n'b'  Unarmed Attack .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. \n'b'  Fiery Dart .  Ranged Weapon Attack : +7 to hit, range 20/60 ft., one target.  Hit : 6 (1d4 + 4) piercing damage plus 4 (1d8) fire damage. \n'b'  Fiery Quarterstaff .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d8 + 1) bludgeoning damage plus 9 (2d8) fire damage. \n'b'  Reactions \n'b'   Deflect Missile . In response to being hit by a ranged weapon attack, the monk deflects the missile. The damage it takes from the  attack  is reduced by 1d10 + 4. \n'b'  Hellish Rebuke . If the monk is hit by a  melee attack  it can use a  reaction  to do 4 (1d8) fire damage. \n'b'  Slow Fall . The mad monk can use its  reaction  when it falls to reduce any falling damage it takes by 40  hit points . \n'b'  About \n'b' Some monks don\xe2\x80\x99t reach enlightenment in their training and get lost on a dark path. These martial warriors are impulsive and extremely deadly in combat. Their eyes are strangely red and they usually wear black robes. Mad monks must shave their heads in regular rituals. \n'b'  Furious Faction . Although somewhat unpredictable, they are always part of large evil factions. Mad monks serve and honor the factions\xe2\x80\x99 strict hierarchy. An ancient monastery serves as headquarters for the organization. \n'b'  Controlled Chaos . Mad monks attack with a blind wrath, like wild beasts. They never retreat and will sacrifice themselves without a second thought. Seeing them in action is like watching a fire dance. \n'b'  Hell Raisers . In combat the mad monk uses fiery weapons created by devils. Some of them make pilgrimages to Hell itself. This has become known as the Infernal Path.'