b'Woodshade \n'b'  Tiny   fey ,  neutral evil  \n'b'  Armor Class : 18  Hit Points  30 (10d4)  Speed : fly 90 ft.\n'b' STATS STR: 7 (-2) DEX:  18 (+4)  CON:  10 (0)  INT:  16 (+3)  WIS:  16 (+3)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills :  Animal Handling  +6,  Nature  +6,  Perception  +6,  Stealth  +7,  Survival  +6  Senses :  darkvision  120 ft., passive  Perception  16  Damage Vulnerabilities : cold iron, radiant  Damage Resistances : necrotic, bludgeoning, piercing and slashing from nonmagical weapons  Damage Immunities : critical hits, poison, disease  Condition Immunities :  charmed , diseased,  paralyzed ,  petrified ,  poisoned , sleeping  Languages : Druidic, elven, sylvan  Challenge : 5 (1,800 XP) \n'b' Special Traits \n'b'   Wilderness Mastery : The woodshade has advantage on all  Animal Handling , nature, perception, stealth and survival checks, as well as on all saving throws while in a wooded area. \n'b'  Wilderness Illusion : While in a forest or wooded area, the woodshade may use any  druid  spell of 5th-level or lower at will as a normal action. Note that these affects are treated as the spell in question, except as detailed above (i.e. the  Intelligence  save, up to ten targets may be selected, etc.). As spell-like abilities, the woodshade does not require components to create these magical effects. The spell save DC for these spells is 14 ( Wisdom -based). \n'b'  Woodland Cantrip : The woodshade may cast any cantrip from the  druid  or  bard  spell list as a bonus action. The spell save DC for these spells is 14 ( Wisdom  based). \n'b'  Actions \n'b'   Spell .  Melee or Ranged Spell Attack : +5 to hit. Reach, targets and damage based on spell. \n'b'  About \n'b' Woodshades dwell in the dark, twisted hearts of the ancient forests of the world -forests whose history stretches back to the earliest annals of the world. They are black spirits who delight in destroying those who disturb their realms. In its \xe2\x80\x9cnatural\xe2\x80\x9d form a woodshade is nothing more than a small, black mass of roiling energy. But in the course of their lives they often gather the detritus of the forest to them, creating an animate clump of dead leaves, dry wood, and dirt. Few, however, are ever given the chance to actually see the woodshade, for it prefers to work its evil from afar.'