b'Hobgoblin Shaman \n'b'  Family:   Hobgoblin  \n'b'  Medium   humanoid  (hobgoblin),  lawful evil  \n'b'  Armor Class  16 (breastplate)  Hit Points  32 (5d8 + 10)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  15 (+2)  INT:  8 (-1)  WIS:  15 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +4,  Persuasion  +4,  Religion  +1  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Goblin  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Martial Advantage . Once per turn, the hobgoblin shaman can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn\xe2\x80\x99t incapacitated. \n'b'  Spellcasting . The hobgoblin shaman is a 4th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). The  hobgoblin  has the following  cleric  spells prepared:\n'b'\n'b'   Cantrips (at will) :  mending ,  resistance ,  sacred flame  \n'b'  1st level (4 slots) :  bless ,  detect magic ,  divine favor ,  shield of faith  \n'b'  2nd level (3 slots) :  aid ,  hold person ,  spiritual weapon  \n'b'\n'b'  Actions \n'b'   Longsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. \n'b'  Light Crossbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 6 (1d8 + 2) piercing damage.'