b'Caiman, Blood \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  45 (6d8 + 18) \n'b' Speed  20 ft., swim 30 ft.\n'b' STATS STR: 19 (+4) DEX:  12 (+1)  CON:  17 (+3)  INT:  2 (-5)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +3,  Con  +5 \n'b' Skills   Athletics  +6,  Perception  +3,  Stealth  +3 \n'b' Senses  passive  Perception  13 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hold Breath . The blood caiman can hold its breath for 30 minutes. \n'b'  Silent Swimmer . The blood caiman has advantage in  Stealth  checks while in or under water. \n'b'  Sprint . Once per minute a blood caiman may sprint, increasing its land speed to 40 feet for 1 round. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The blood caiman makes two attacks: one with its bite and one with its tail slap. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 2 (1d6 + 4) piercing damage. If the target is a creature, it is  grappled  (escape DC 14). Until this grapple ends, the target is  restrained , and the blood caiman can\xe2\x80\x99t use its bite on another target. \n'b'  Tail Slap .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (1d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14  Strength  saving throw or be knocked  prone . \n'b'  Death Roll . When grappling a foe of its  size  or smaller, a blood caiman can perform a death roll on its subsequent turn as its action. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The blood caiman inflicts its bite damage and knocks the creature  prone . The creature is still  grappled  by the blood caiman.'