b'Hangman Creeper \n'b'  Huge   plant ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  144 (17d10 + 51)  Speed  10 ft., climb 10 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  17 (+3)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   blinded ,  deafened ,  prone   Senses   darkvision  60 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the creeper remains motionless, it is indistinguishable from an ordinary tangle of vines. \n'b'  Reaching Vines . The creeper can have up to four vines at a time. Each vine can be attacked (AC 16; 10  hit points ;  resistance  to bludgeoning and piercing damage). Destroying a vine deals no damage to the creeper, which regrows any severed vines at the beginning of its next turn. A vine can also be broken if a creature takes an action and succeeds on a DC 15  Strength  check against it. If a vine is destroyed while it has a creature  grappled , the grapple ends. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The creeper makes four attacks with its choking vines and one with its bite. If it has a creature  grappled , it can replace its bite  attack  with its swallow. \n'b'  Choking Vine .  Melee Weapon Attack : +7 to hit, reach 60 ft., one target.  Hit : 8 (1d8 + 4) bludgeoning damage, and the target is  grappled  (escape DC 15) and lifted 10 ft. into the air. Until the grapple ends, the target cannot breathe, speak, or cast spells that require verbal components, and the creeper can\xe2\x80\x99t use the same vine on another target. A creature  grappled  in this way must succeed on a DC 15  Constitution  saving throw at the start of its next turn or run out of breath and begin to suffocate. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target  grappled  by the creeper.  Hit : 20 (3d10 + 4) piercing damage. \n'b'  Swallow . The creeper makes one bite  attack  against a Medium or smaller target it is grappling. If the  attack  hits, the target is also swallowed, and the grapple ends. The swallowed target is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the creeper, and it takes 21 (6d6) acid damage at the start of each of the creeper\xe2\x80\x99s turns. If the creeper takes 20 damage or more on a single turn from a creature inside it, the creeper must succeed on a DC 15  Constitution  saving throw at the end of that turn or regurgitate all swallowed creatures, which fall  prone  in a space within 10 ft. of it. If the creeper dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse by using 15 ft. of movement, exiting  prone . \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Relentless Draw . On its turn, the creeper can use a bonus action to pull each creature  grappled  by it up to 30 ft. straight toward it.'