b'Swarm of Knighted Magpies \n'b'  Large   swarm of Tiny beasts ,  unaligned  \n'b'  Armor Class  12  Hit Points  40 (9d10 \xe2\x80\x93 9)  Speed  10 ft., fly 50 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  8 (-1)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5  Damage Resistances  bludgeoning, piercing, slashing  Condition Immunities   charmed ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned   Senses  passive  Perception  15  Languages  \xe2\x80\x93  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Flyby . The swarm does not provoke opportunity attacks when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Mimicry . The swarm can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10  Wisdom  ( Insight ) check. \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny magpie. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'\n'b' ACTIONS \n'b'\n'b'  Swarming Multiattack . The swarm makes a Beak  attack  against each enemy in the swarm\xe2\x80\x99s space. \n'b'  Beak .  Melee Weapon Attack : +4 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 6 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its  hit points  or fewer.'