b'Alux of the Second Sun \n'b'  Medium   fey  (alux),  any alignment  \n'b'  Armor Class  14  Hit Points  30 (4d8 + 12)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  19 (+4)  CON:  16 (+3)  INT:  14 (+2)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Wis  +3  Skills   Acrobatics  +6,  Athletics  +3,  Nature  +4,  Perception  +3,  Stealth  +6,  Survival  +3  Damage Vulnerabilities  obsidian  Damage Resistances  necrotic  Senses   darkvision  60 ft, passive  Perception  13  Languages  Primordial Notoan  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Ambusher . The alux has advantage on  attack  rolls against any creature it has surprised. \n'b'  Surprise Attack . If the alux surprises a creature and hits it within an attack before the creature has taken a turn in combat, the target takes an extra 10 (3d6) damage from the attack. The alux can deal this extra damage only once per turn. \n'b'  Keen Hearing and Smell . The alux has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Mountain Camouflage . The alux has advantage on  Dexterity  ( Stealth ) checks made to hide in hilly or mountainous terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . An alux makes one Bite attack and two Slam attacks with its fists. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. \n'b'  Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) bludgeoning damage.'