b'Cyborg Processor \n'b'  Family:   Cyborg  \n'b'  Gargantuan   construct ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  200 (16d20 + 32)  Speed  5 ft.\n'b' STATS STR: 24 (+7) DEX:  18 (+4)  CON:  14 (+2)  INT:  3 (-4)  WIS:  3 (-4)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  darkvision 60 ft.  Challenge  9 (5,000 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . The processor makes 2 tendril attacks. \n'b'  Tendril .  Melee Weapon Attack : +11 to hit, reach 20 ft., one target.  Hit : 20 (3d8+7) bludgeoning damage. \n'b'  Nanite Spray .  Ranged Weapon Attack : +8 to hit, range 30 ft., one target.  Hit : the target must make a DC 16  Wisdom  saving throw or must spend the next 1d6 rounds moving towards the processor, taking no other  actions . When it reaches the processor, it is  restrained  until the effect expires. \n'b'  Create Cyborg Zombie . The processor bores tendrils into any  restrained  creature within 5 feet, dealing 11 (2d10) psychic damage. Roll 3d6: if the total equals or exceeds the target\xe2\x80\x99s  Intelligence  score, that score is reduced to 0. The target dies and one hour is raised as a  zombie , but with the construct type rather than the undead type. \n'b'\n'b' ABOUT \n'b' These techno-organic creatures were soldiers and spies in life, cautious stalkers and cunning warriors sent on wide-ranging missions in service of their masters. At some point in the past, the first cyborgs encountered a lost alien technology that despite their skill captured them and assimilated them into its collective self, preserving a  spark  of the consciousness and vital soul they possessed in life even as it remade their bodies into semi-mechanical hybrids of flesh and wire, blood and gears. \n'b' Some cyborgs still serve their recreator, while in others their original consciousness has gradually returned and they have managed to break free of their coded reprogramming. These lonely hybrid beings may seek to fulfill their original missions, reconnect with former family and associates, or may lurk in the desolate places of the world hoping to guard and warn away others from the hazards that consumed their bodies and nearly consumed their souls. \n'b'  Hulks . These cyborgs were formed from captives already of large size or from ordinary humanoids fortified with stored flesh and metal and built up into nearly mindless war machines. \n'b'  Ninjas . These masters of stealth were captured on missions of secrecy and stealth and usually retain more of their wits and instincts than their hulking brethren, though only some have truly broken free of their cybernetic creator\xe2\x80\x99s programming. \n'b'  Processor . The masterminds of cybernetic assimilation, processor units are massive machines that are not obviously sentient upon close observation, though magic like  detect thoughts  can discern that they are aware. They are not precisely malevolent, but their programming to capture and replicate cybernetic servants is inimical to the survival of living creatures who venture too close to their domains, which are typically in lost ancient or alien cities or crashed spacecraft.'