b'Elemental, Time (Common) \n'b'  Medium   elemental ,  neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  97 (13d8 + 39)  Speed  50 ft., fly 50 ft. (hover)\n'b' STATS STR: 16 (+3) DEX:  20 (+5)  CON:  16 (+3)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison, psychic  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   darkvision  60 ft., passive  Perception  12  Languages  telepathy 120 ft.  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'   Cell Death . Damage dealt by the  elemental  can only be healed magically. In addition, a creature that is slain by a time elemental can only be restored to life by a  true resurrection  or  wish  spell. \n'b'  Foresight . A time elemental can see a few seconds into the future. This ability prevents it from being surprised. \n'b'  Immunity to Temporal Magic . Time elementals are immune to all time-related spells and effects that are not cast by other time elementals. \n'b'  Actions \n'b'   Multiattack . The time elemental makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage. \n'b'  Multi-Manifestation (Recharge 5-6) . The time elemental summons 1d4 duplicate manifestations of itself from alternate dimensions. Each of these manifestations has the same statistics of the time elemental but can only use  melee attacks . Attacks that deal damage to one manifestation deal the same damage to the elemental and the other manifestations. The manifestations can attack on the turn they are summoned, and attack on the time elemental\xe2\x80\x99s initiative. The elemental can have no more than four manifestations under its control at any time. The manifestations disappear at the start of the elemental\xe2\x80\x99s next turn. \n'b'  Time Jaunt . A time elemental can slip through the time stream and appear anywhere on the same plane of existence as if by  teleport . This ability transports the time elemental and up to four other creatures of the elemental\xe2\x80\x99s choice that are within a 30 feet of it. Unwilling creatures must succeed on a DC 15  Wisdom  saving throw to avoid being carried away.'