b'Klaven Void Zombie \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  15 (2d8 + 6)  Speed  40 ft.\n'b' STATS STR: 15 (+2) DEX:  12 (+1)  CON:  16 (+3)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +0  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   charmed ,  frightened ,  poisoned   Senses   darkvision  60 ft.; passive  Perception  8  Languages  understands Common, Jagladine, and Ultari but can\xe2\x80\x99t speak  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Nanite Tactics . The void zombie has advantage on  melee attack  rolls against a creature if at least one other klaven ally is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Undead Nature . The void zombie doesn\xe2\x80\x99t need to eat, drink,  sleep , or breathe. \n'b'  Undead Fortitude . When damage reduces the void zombie to  0 hit points , it must make a  Constitution  save with a DC of 5 + the damage dealt. On a success the void zombie drops to 1 hit point instead. If the damage is radiant or the result of a critical hit the save automatically fails. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The void zombie makes two attacks with its claws and can  attack  with its tongue as a bonus action. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., 1 target.  Hit : 5 (1d6 + 2) slashing damage. \n'b'  Tongue .  Melee Weapon Attack : +4 to hit, 5 ft., 1 target.  Hit : 5 (1d6 + 2) piercing damage. If the target is a creature other than a construct or undead it loses 2d6 (7)  hit points  due to blood loss. \n'b'\n'b' REACTIONS \n'b'\n'b'  Energy Modulation (1/Day) . When it takes necrotic or radiant damage the void zombie can shift its internal energy balance to absorb the damage. Until the stat of its next turn, the  zombie  heals a number of  hit points  equal to the chosen type of damage it would have otherwise taken.'