b'Lykopard \n'b'  Medium   monstrosity ,  chaotic evil  \n'b'  Armor Class  12 \n'b' Hit Points  27 (6d8) \n'b' Speed  50 ft., climb 40 ft.\n'b' STATS STR: 14 (+2) DEX:  15 (+2)  CON:  11 (+0)  INT:  9 (-1)  WIS:  14 (+2)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Perception +4, Stealth +4 \n'b' Senses  darkvision 60 ft., passive Perception 14 \n'b' Languages  Abyssal, Gnoll \n'b' Challenge  1/4 (50 XP) \n'b' SPECIAL Traits \n'b'\n'b'  Caustic Blood . Any non-magical piercing or slashing weapon made of metal that hits the lykopard corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Non magical piercing ammunition made of metal that hits the lykopard is destroyed after dealing damage. \n'b'  Keen Smell . The lykopard has advantage on Wisdom (Perception) checks that rely on smell. \n'b'  Mimicry . The lykopard can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check. \n'b'  Pack Tactics . The lykopard has advantage on an attack roll against a creature if at least one of the lykopard\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Pounce . If the lykopard moves at least 20 feet straight towards a creature and then hits with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the lykopard can make one bite attack against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6+2) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4+2) slashing damage. \n'b'\n'b' ABOUT \n'b' Cunning and cruel, lykopards hunt in roaming packs that can pick a countryside or town clean. \n'b' A lykopard can imitate the sounds of frightened or wounded children and puppies to lure in prey, and its blood rusts steel. \n'b' Lykopards are intelligent and evil. Often a pack can ally with a gnoll tribe, but these beasts offer loyalty to no one and can riot against their own pack mates and family when driven by hunger or greed.'