b'Harionago \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  260 (40d8+80)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  22 (+6)  CON:  14 (+2)  INT:  15 (+2)  WIS:  17 (+3)  CHA:  26 (+8)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +11,  Wis  +8  Damage Immunities  necrotic, poison  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  frightened ,  poisoned   Skills   Deception  +13,  Persuasion  +13  Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Elvish, Sylvan  Challenge  13 (10,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The harionago\xe2\x80\x99s spell casting ability is  Charisma  (spell save DC 21). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  hideous laughter  \n'b'  3/day each :  feather fall ,  levitate ,  ray of enfeeblement  \n'b'  1/day each : charm monster,  dominate person  \n'b'\n'b'  Infectious Laughter . Whenever a harionago successfully casts  hideous laughter  on a creature, it can cast  hideous laughter  on one other creature within 10 feet of it. This ability does not stack with itself, so the harionago can only cast  hideous laughter  twice in a turn this way. Additionally, damage dealt by the harinago does not cause a creature affected by its  hideous laughter  to make another saving throw to end the spell. \n'b'  Wrathful Rejection . A harionago does not handle the rejection of its advances very well. Whenever a creature successful saves against one of the harionago\xe2\x80\x99s spells the harionago reduced its  Wisdom  by 1 point and gains advantage to its  attack  rolls and saving throws. This bonus lasts as long as the harionago has any  Wisdom  reduction. This  Wisdom  reduction can only be restored when the harionago kills the character that successfully saved against her ability. If that creature gets killed by some means other than the harionago, it must kill a member of their family to remove the  Wisdom  reduction. In order to remove all of its  Wisdom  reduction, the harionago must kill everyone (or a family member of everyone) that has successfully saved against its spells. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The harionago makes one two claw attacks and four hair barb  attack . \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 15 (2d10 + 4) slashing damage. \n'b'  Hair Barb .  Melee Weapon Attack : +11 to hit, 1reach 5 ft., one target.  Hit : 10 (1d8 + 6) piercing damage. The harionago can choose to grapple one creature it hits instead of dealing damage (escape DC 18). \n'b'\n'b' ABOUT \n'b' A harionago is formed when an innocent woman is murdered in some unspeakable fashion. She rises, twisted by the injustice of the crime against her, into an unnatural and bloodthirsty horror that hunts unsuspecting victims while trying to sate an everlasting lust for revenge. Destroying a harionago doesn\xe2\x80\x99t always lay her to rest for good. On rare occasions and by mysterious means, a harionago rises again after a year and a day to resume her hunt. She can only rest after she takes her revenge on those who murdered her. If her murderers are already dead when she returns, she will rest only once every member of her murderers\xe2\x80\x99 family lines has been slaughtered.'