b'Sekem of the Duat \n'b'  Medium   fiend ,  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  132 (24d8 + 24)  Speed  40 ft.\n'b' STATS STR: 10 (+0) DEX:  02 (+1)  CON:  12 (+1)  INT:  16 (+3)  WIS:  34 (+2)  CHA:  24 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +6,  Wis  +5,  Cha  +5  Skills   Deception  +5,  Intimidation  +5,  Perception  +5  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks, lightning  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  Abyssal  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . The sekem of the Duat has advantage on saving throws against spells and other magical effects. \n'b'  Two-Dimensional . The sekem of the Duat positions its disproportionately flat body in an advantageous manner during combat, causing  attack  rolls against it to have disadvantage. The sekem loses this trait if it is  incapacitated  or has a speed of 0. \n'b'\n'b' ACTIONS \n'b'\n'b'  Sekem\xe2\x80\x99s Touch .  Melee Weapon Attack : +4 to hit, range 5 ft., one target.  Hit : 21 (6d6) psychic damage, and the target\xe2\x80\x99s  Intelligence  score is reduced by 1d4. The target is  stunned  if this reduces its  Intelligence  to 0, and it must make a DC 16  Charisma  saving throw at the start of its next turn. On a failure, a fragment of the sekem of the Duat\xe2\x80\x99s soul possesses the creature, causing the target to fall  unconscious  while the sekem battles against the target\xe2\x80\x99s soul for ultimate control over the target. At the end of that same turn, the possessed creature must make another  Charisma  saving throw. On a failure, the target dies and rises at the start of its next turn as a mummy of Khemit controlled by Rahotep. If the target succeeds, it expels the sekem of the Duat from its body, though the horrific ordeal drops its  hit points  to 0. A  protection from evil and good  spell wards the target against being possessed and prevents the transformation. Otherwise, the reduction lasts until the target finishes a short or long rest. The target remains  stunned  until its  Intelligence  score increases to at least 1. \n'b'\n'b' ABOUT \n'b' This creature, a summoned part of a soul from the Duat, is a near-lightless black form of a human wearing a strange headdress, clad in robes, but in silhouette only.'