b'Devil, Chort \n'b'  Family:   Devils  \n'b'  Medium   fiend  (devil),  lawful evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  187 (15d8 + 120)  Speed  30 ft.\n'b' STATS STR: 24 (+7) DEX:  20 (+5)  CON:  26 (+8)  INT:  18 (+4)  WIS:  20 (+5)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +11,  Dex  +9,  Con  +12,  Int  +8,  Cha  +9  Skills   Athletics  +11,  Deception  +9,  Insight  +9,  Perception  +9  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Damage Immunities  cold, fire, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  19  Languages  Celestial, Common, Infernal, telepathy 120 ft.  Challenge  12 (8,400 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the chort  devil\xe2\x80\x99s   darkvision . \n'b'  Hellish Weapons . The chort  devil\xe2\x80\x99s  weapon attacks are magical. When the  devil  hits with any weapon, the weapon deals an extra 4d6 fire damage (included in the  attack ). \n'b'  Magic Resistance . The chort  devil  has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The chort devil makes one Claw  attack  and two Ranseur attacks, or it makes four Hurl Flame attacks. \n'b'  Claw .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 12 (2d4 + 7) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a DC 17  Constitution  saving throw or have disadvantage on ability checks and saving throws that use  Charisma  for 1 hour or until cured by a  lesser restoration  spell or similar magic. \n'b'  Ranseur .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 12 (1d10 + 7) piercing damage plus 14 (4d6) fire damage. \n'b'  Hurl Flame .  Ranged Spell Attack : +9 to hit, range 120 ft., one target.  Hit : 19 (4d6 + 5) fire damage. \n'b'  Teleport . The chort devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. \n'b'  Spellcasting . The chort devil casts one of the following spells, requiring no material components and using  Charisma  as the spellcasting ability (spell save DC 17):\n'b'\n'b'\n'b'  At will :  charm person ,  illusory script  (as an action) \n'b'  3/day each :  dispel magic ,  modify memory  \n'b'  1/day :  haste  \n'b'\n'b' ABOUT \n'b' Small horns crown this pig-faced devil\xe2\x80\x99s head. It stands on shaggy goat legs and holds a flaming polearm in its clawed hands. It bears a wicked gleam in its black eyes. \n'b'  Bad Bargains . Quick and canny, a chort devil delights in enticing mortals to make terrible bargains. A chort wants its victim to know it is dealing with a devil. The relative straightforwardness of this approach enables the creature to better deceive victims. After all, the chort affirms, if the victims weren\xe2\x80\x99t so desperate, they wouldn\xe2\x80\x99t be bargaining with a devil. If necessary, an implied threat of immolation gives it greater bargaining power, but the devil is careful not to torture or otherwise harm its patsy, as that voids any potential contract. \n'b'  Recitation of Contracts . Occasionally, some poor fool believes he can trick a chort and escape a legal bargain. The devil appears and recites the entirety of the contract its victim signed, replete with embarrassing details about a dispatched rival, the ensnarement of a lover, and other disclosures. A chort ensures all those entangled in its victim\xe2\x80\x99s affairs are present to hear the recitation, and it disappears once all the victim\xe2\x80\x99s dark secrets have been revealed. \n'b'  Smear Tactics . An opponent of the chort often finds itself the victim of its own hubris, as the devil digs up or creates vile tales about the opponent. For example, it may steal a paladin\xe2\x80\x99s sword and use it to murder an especially pious person, leaving the sword in the victim. Thus, a chort dispatches a foe resistant to its manipulations, brings suspicion to a potential foe, and taints a weapon\xe2\x80\x94at least in reputation\xe2\x80\x94which might be used against it.'