b'Merchant Captain \n'b'  Medium   humanoid  (any race),  any alignment  \n'b'  Armor Class  15 (studded leather)  Hit Points  104 (19d8 + 19)  Speed  30 ft.\n'b' STATS STR: 9 (-1) DEX:  16 (+3)  CON:  13 (+1)  INT:  14 (+2)  WIS:  13 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6,  Cha  +6  Skills   Deception  +6,  Perception  +4,  Performance  +6,  Persuasion  +7,  Sleight of Hand  +6  Senses  passive  Perception  14  Languages  Common, two other languages  Challenge  6 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Spellcasting . The merchant captain is an 8th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 15). It knows the following  bard  spells:\n'b'\n'b'\n'b'  Cantrips (at will) :  mage hand ,  mending , vicious mockery (2d4) \n'b'  1st level (4 slots) :  bane ,  charm person ,  disguise self ,  hideous laughter  \n'b'  2nd level (3 slots) :  detect thoughts ,  enthrall ,  suggestion  \n'b'  3rd level (3 slots) :  hypnotic pattern ,  major image ,  tongues  \n'b'  4th level (2 slots) :  confusion  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The merchant captain casts vicious mockery and attacks with its rapier. \n'b'  Rapier .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 3) piercing damage. \n'b'  Fast Talk . When the merchant captain uses its action to confuse a creature with a barrage of jargon, quick speech, and big words, its target has disadvantage on the next  Wisdom  saving throw it makes before the end of the merchant captain\xe2\x80\x99s next turn. \n'b'\n'b' REACTIONS \n'b'\n'b'  Inspiration (4/Day) . As a  reaction , the merchant captain can allow a creature it can see within 30 feet of it to reroll a failed  attack  roll, saving throw, or ability check. The creature must use the result of the second roll, even if it is lower than the original one. \n'b'\n'b' ABOUT \n'b' Merchant captains lead trade caravans that deliver vital supplies and luxuries to communities far and wide. Sometimes regarded as glib-tongued shysters, merchant captains come from many walks of life and are as likely to be scrupulously honest merchants as they are to be silver-tongued devils. \n'b' Some merchant captains are retired or semiretired from active caravanning, and they continue to earn a living by financing or providing protection for caravans led by other merchants. All merchant captains, whether active or sedentary, have proficiency with land vehicles and with two musical instruments.'