b'Gravestone Dryad \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  120 (16d8+48)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  19 (+4)  CON:  16 (+3)  INT:  14 (+2)  WIS:  17 (+3)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saves   Cha  +7,  Dex  +7  Skills   Deception  +7,  Perception  +6,  Stealth  +7  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  frightened ,  paralyzed ,  poisoned ,  unconscious   Senses   darkvision  60 ft., passive  Perception  16  Languages  Common, Elven, Sylvan  Challenge  7 (2,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Grave Meld . A gravestone  dryad  can meld with a grave, similar to how the spell  meld into stone  functions, though the grave need only be half the  size  of the gravestone  dryad . The gravestone  dryad  can remain melded with a grave as long as it wishes. \n'b'  Innate Spellcasting : The grave  dryad\xe2\x80\x99s  spell casting ability is  Charisma  (spell save DC 14). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  3/day each :  charm person ,  entangle ,  fog cloud  \n'b'  1/day each :  animate dead ,  suggestion  \n'b'\n'b'  Magic Resistance . The gravestone  dryad  has advantage on saving throws against spells and other magical effects. \n'b'  Speak With Undead . The gravestone  dryad  can communicate with any undead as if they shared a language. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The gravestone  dryad  makes 4 claw attacks. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage plus 3 (1d6) necrotic damage. \n'b'  Entomb (3/Day) . A gravestone  dryad  can entomb a living being within 100 feet in a hard-packed dirt coffin set in a shallow grave. A creature must succeed a DC 14  Dexterity  saving throw to avoid this effect. The victim is  restrained  and it has no air so must hold its breath to avoid suffocating. It can escape the grave by making a DC 14  Strength  saving throw as an action or destroying the coffin which has 15  Hit Points  and immunity to poison and psychic damage. A creature killed in this manner automatically rises as a  zombie  under the gravestone  dryad \xe2\x80\x98s control, breaking free of the coffin 1 round after it dies. \n'b'  Entomb (3/Day) . A gravestone  dryad  can entomb a living being within 100 feet in a hard-packed dirt coffin set in a shallow grave. A creature must succeed a DC 14  Dexterity  saving throw to avoid this effect. The victim is  restrained  and it has no air so must hold its breath to avoid suffocating. It can escape the grave by making a DC 14  Strength  saving throw as an action or destroying the coffin which has 15  Hit Points  and immunity to poison and psychic damage. A creature killed in this manner automatically rises as a  zombie  under the gravestone  dryad \xe2\x80\x98s control, breaking free of the coffin 1 round after it dies. \n'b'\n'b' ABOUT \n'b' Gravestone dryads are twisted versions of their former selves, created when a  dryad\xe2\x80\x99s  tree is felled near a cemetery. \n'b' The combination of the  dryad\xe2\x80\x99s  death, loss of her tree, and collective sorrow of the cemetery\xe2\x80\x99s mourners calls to the  dryad\xe2\x80\x99s  soul and reunites it with its former body, which immediately sets out for the graveyard. They crave life\xe2\x80\x94despite not needing it for sustenance\xe2\x80\x94and despise the living for having what they no longer have. They lurk, listen, and watch during the day while melded with gravestones, and send out  zombie  minions by night to lure or drag back victims, but they are not above opportunistic kills during the day. Gravestone dryads feel compelled to kill at least once per month but exercise patience to avoid discovery, going weeks between taking victims. \n'b'  Fey Slayers . Much as gravestone dryads  wish  to destroy life, there is nothing they hate more than living fey and they go out of their way, even if it risks exposure, to destroy any fey they find. The dryads often travel to areas containing portals to the Fey World, simply to destroy fey as they pass from this world to the other. In return, fey seek out gravestone dryads to destroy them permanently\xe2\x80\x94though often fey fall prey to their own self-assurance and wind up as zombies under a gravestone  dryad\xe2\x80\x99s  control. Fey  fear  that gravestone dryads and corrupted treants might work together in the future to destroy the fey realms, but so far these fears have been unfounded.'