b'NPC, Vile Cultist \n'b'  Medium   humanoid  ( human ),  any evil  \n'b'  Armor Class  11  Hit Points  9 (2d8)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  12 (+1)  CON:  10 (+0)  INT:  12 (+1)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Investigation  +3,  Perception  +2,  Stealth  +3  Senses  passive  Perception  10  Languages  Common, Thieves\xe2\x80\x99 Cant  Challenge  1/8 (25 XP) \n'b' ACTIONS \n'b'\n'b'  Dagger .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) piercing damage. \n'b'  Chill Touch .  Ranged Spell Attack : +3 to hit, range 120 ft., one target.  Hit : 4 (1d8) necrotic damage, and the target can\xe2\x80\x99t regain  hit points  until the start of the cultist\xe2\x80\x99s next turn. \n'b'  Shocking Grasp .  Melee Spell Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d8) lightning damage, and the target can\xe2\x80\x99t take  reactions  until the start of its next turn.'