b'Titan, Stone \n'b'  Huge   giant ,  neutral  \n'b'  Armor Class  17 (natural armor) \n'b' Hit Points  126 (11d12 + 55) \n'b' Speed  40 ft.\n'b' STATS STR: 23 (+6) DEX:  15 (+2)  CON:  20 (+5)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Con  +8,  Wis  +4 \n'b' Skills   Perception  +4 \n'b' Senses  passive  Perception  14 \n'b' Languages  Black Mountainspeak \n'b' Challenge  8 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Stone Camouflage . The giant has advantage on  Dexterity  ( Stealth ) checks made to  hide  in rocky terrain. \n'b'  Sleeping Giant . The giant can remain perfectly motionless to become undetectable. While in this state it can\xe2\x80\x99t  attack  or move, but it also can\xe2\x80\x99t be detected without magical means, appearing to be part of the surrounding stone. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The giant can make two  melee attacks , or one  ranged attack  per turn. \n'b'  Overhand Smash .  Melee Weapon Attack : +9 to hit, reach 15 ft., up to four adjacent targets in a 2\xc3\x972 square.  Hit : 19 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17  Strength  saving throw or be knocked  prone . \n'b'  Rock .  Ranged Weapon Attack : +9 to hit, range 60/240 ft., one target.  Hit : 28 (4d10 + 6) bludgeoning damage. This  attack  deals double damage to structures. If the target is a creature, it must succeed on a DC 17  Strength  saving throw or be knocked  prone .'