b'Animal, Elk (Giant) \n'b'  Family:   Herd Animals  \n'b'  Huge   beast ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  42 (5d12 + 10)  Speed  60 ft.\n'b' STATS STR: 19 (+4) DEX:  16 (+3)  CON:  14 (+2)  INT:  7 (-2)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4  Senses  passive Perception 14  Languages  Giant Elk, understands Common, Elvish, and Sylvan but can\xe2\x80\x99t speak them  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Charge : If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14  Strength  saving throw or be knocked prone. \n'b'  Actions \n'b'   Ram :  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. \n'b'  Hooves :  Melee Weapon Attack : +6 to hit, reach 5 ft., one prone creature.  Hit : 22 (4d8 + 4) bludgeoning damage. \n'b'  About \n'b' The majestic  giant elk  is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.'