b'Light Eater \n'b'  Small   aberration ,  unaligned  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  26 (4d6 + 12) \n'b' Speed  10 ft., fly 40 ft. (hover)\n'b' STATS STR: 8 (\xe2\x80\x931) DEX:  14 (+2)  CON:  16 (+3)  INT:  4 (\xe2\x80\x933)  WIS:  17 (+3)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5,  Stealth  +4 \n'b' Damage Immunities  fire, radiant \n'b' Condition Immunities   prone  \n'b' Senses  blindsight 120 ft. (blind beyond this radius), passive  Perception  15 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  1/2 (100 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the light eater remains motionless in dim light or darkness, it is indistinguishable from a normal rock. \n'b'  Light Absorption . When the light eater starts its turn within 5 feet of a source of light, the light is reduced while the light eater remains within 100 feet of the light source. Bright light becomes dim light, and dim light becomes  darkness . If the light eater reduces a  light  source\xe2\x80\x99s  light  to  darkness , the light eater sheds multicolored bright light in a 20-foot radius and dim light for an additional 20 feet for 1 hour, and the light source is extinguished if it is nonmagical flame or dispelled if it was created by a spell of 2nd level or lower. \n'b'  Light Sense . The light eater can pinpoint the location of any source of light within 100 feet of it and can sense the general direction of any source of light within 1 mile of it. \n'b'\n'b' ACTIONS \n'b'\n'b'  Tentacle .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Emergency Flare (Recharges on a Short or Long Rest) . When the light eater takes damage, it can emit a brilliant flash of light. Each creature within 30 feet of the light eater must succeed on a  DC 12  Constitution  saving throw or be  blinded  for 1 minute. A  blinded  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' In darkness, this slug-like aberration looks like a large lump of pitch with a few glittering white sparkles. Under the glow of light, the creature\xe2\x80\x99s skin glows brilliantly and prismatically. While they are normally found deep underground, light eaters can easily be lured to the surface, following underground travelers\xe2\x80\x99 lights. One light eater can be distracted with a simple lit torch, but large groups can quickly devour all of a group\xe2\x80\x99s  light  sources. \n'b'  Light Snacks . As its name suggests, light eaters consume  light , including magical  light , mundane firelight, or a creature\xe2\x80\x99s natural luminescence. Light eaters store this consumed  light  within themselves and flare brilliantly when struck. \n'b'  Cosmic Affinity . Light eaters are often found at the sites of fallen stars, though scholars have yet to determine the reason. \n'b' Some speculate they are passengers on fallen stars, coming to this world from another, while others believe the creatures are simply attracted to the heat and  light  given off by the stars\xe2\x80\x99 fall. \n'b' Familiar \n'b' Some light eaters are willing to serve spellcasters as a familiar. \n'b' Such light eaters have the following trait. \n'b'  Familiar . The light eater can serve another creature as a familiar, forming a magic,  telepathic bond  with that willing companion. While the two are bonded, the companion can sense what the light eater senses as long as they are within 1 mile of each other. While the light eater is within 10 feet of its companion, the companion gains  resistance  to radiant damage. At any time and for any reason, the light eater can end its service as a familiar, ending the  telepathic bond .'