b'Heggarna \n'b'  Tiny   aberration ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  40 (9d4 + 18)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 7 (-2) DEX:  16 (+3)  CON:  14 (+2)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +5  Senses   darkvision  60 ft., passive  Perception  13  Languages  Deep Speech, telepathy 30 ft.  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Cat Sneak . While in dim light or darkness, the heggarna has advantage on  Dexterity  ( Stealth ) checks made to  hide . It can use this trait only while it is disguised as a cat. \n'b'  Dream Eating . As a bonus action, the heggarna can attach its lamprey-like maw to a sleeping creature. The target\xe2\x80\x99s  Charisma  score is reduced by 1d4 when the heggarna first attaches to it. The target\xe2\x80\x99s  Charisma  score is then reduced by 1 for each hour the heggarna stays attached. The target dies if this reduces its  Charisma  to 0. Otherwise, the reduction lasts until the target finishes a  long rest  at least 24 hours after the heggarna reduced its  Charisma . While attached, the heggarna fills the target\xe2\x80\x99s dreams with nightmares. The target must succeed on a DC 13  Wisdom  saving throw or it doesn\xe2\x80\x99t gain any benefit from its current rest. If the target succeeds on the saving throw by 5 or more, it immediately awakens. The heggarna can detach itself by spending 5 feet of its movement. It does so after it reduces the target\xe2\x80\x99s  Charisma  by 8 or if the target dies. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage plus 3 (1d6) psychic damage. \n'b'  Dream Rift (Recharge 5-6) . The heggarna unleashes a barrage of psychic energy in a 15-foot cone. Each creature in that area must make a DC 13  Wisdom  saving throw. On a failure, a creature takes 7 (2d6) psychic damage and is incapacitated until the end of its next turn as it is bombarded with nightmarish images. On a success, a creature takes half the damage and isn\xe2\x80\x99t incapacitated. \n'b'  Illusory Appearance . The heggarna covers itself with a magical illusion that makes it look like a Tiny cat. The illusion ends if the heggarna takes a bonus action to end it or if the heggarna dies. The illusion ends immediately if the heggarna attacks or takes damage, but it doesn\xe2\x80\x99t end when the heggarna uses Dream Eating. The changes wrought by this effect fail to hold up to physical inspection. For example, the heggarna could appear to have fur, but someone touching it would feel its slippery flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 15  Intelligence  ( Investigation ) check to discern the heggarna is disguised. \n'b'  About \n'b' The foul abomination wriggles about on multiple caterpillar-like claspers. It has the jagged, circular maw and slippery body of an oversized leech and the head and coloration of a fierce tiger. \n'b'  Night Terrors . Many sleepers have experienced nightmares in which a shadowy creature was sitting on them, draining them of their vital essence. While most of these experiences are because of some underlying psychological trauma, some are the result of visitations by terrifying creatures of the night. \n'b' One such creature is the heggarna, a vile aberration that feeds on a creature\xe2\x80\x99s mental energy as it sleeps and infuses the victim\xe2\x80\x99s subconscious with terrible nightmares for its own vile amusement. \n'b'  Hidden Fear . During the day, the heggarna disguises itself as a stray cat, lurking near the homes of potential prey and fleeing with feline-like caution when anyone comes near. Most humanoids overlook simple animals like cats when dealing with a heggarna infestation, but magic can detect the creature\xe2\x80\x99s true appearance. Normal animals react to the heggarna with a strange ferocity, which experienced hunters recognize as a sign of a heggarna.'