b'Spectral Guardian \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  14  Hit Points  93 (11d8 + 44)  Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 6 (-2) DEX:  18 (+4)  CON:  18 (+4)  INT:  11 (+0)  WIS:  16 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Wis  +6  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses  blindsight 10 ft., darkvision 60 ft., passive  Perception  13  Languages  understands the languages it knew in life but can\xe2\x80\x99t speak  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Disgrace Bound . The spectral guardian is bound to a tomb, castle ruins, or other place related to the disgrace in life that caused it to rise as a spectral guardian in death. If the guardian starts its turn more than 1 mile from its bound location, it loses its Spectral Blade action until it returns to the region. If it remains outside the region, it automatically teleports back to its bound location after 24 hours, regardless of distance. \n'b'  Incorporeal Movement . The spectral guardian can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Undead Nature . The spectral guardian doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The spectral guardian makes two Spectral Blade attacks. If both attacks hit one creature, the target must succeed on a DC 15  Constitution  saving throw or have its  hp  maximum reduced by the total necrotic damage dealt by both attacks. \n'b'  Spectral Blade .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage, and the target must succeed on a DC 14  Wisdom  saving throw or be  frightened  until the end of its next turn. \n'b'\n'b' ABOUT \n'b' A luminous green mist swirls into the form of an ancient warrior. \n'b' Dented armor and a ragged cloak enshroud the warrior\xe2\x80\x99s skeletal body, and its grinning skull leers out from an open helm. \n'b'  Worn Finery . Composed of faintly glowing green vapor, the spectral guardian is a skeletal being encased in ancient armor or noble\xe2\x80\x99s finery. The cloth is worn and tattered, spiraling away into mist at the edges, and the creature glides with the faintest whisper of sound. \n'b'  Eternal Disgrace . The spectral guardian is the spirit of an ancient warrior or noble, bound to serve in death as it failed to do in life. A broken oath, an act of cowardice, or a curse laid down by the gods for a terrible betrayal leaves an indelible mark on a soul. After the cursed creature\xe2\x80\x99s death, its spirit rises in a place closely related to its disgrace. Compelled by the crushing weight of its deeds, the spectral guardian knows no rest or peace.'