b'Klaven Commander \n'b'  Medium   humanoid  (klaven),  lawful evil  \n'b'  Armor Class  17 (chain mail, protection style)\n'b'\n'b' Hit Points  52 (8d8 + 16) \n'b' Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  11 (+0)  CON:  14 (+2)  INT:  10 (+1)  WIS:  13 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +3,  Cha  +4 \n'b' Skills   Athletics  +5,  Intimidation  +4,  Religion  +3,  Stealth  +2 \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons \n'b' Condition Immunities   frightened  \n'b' Senses   darkvision  60 ft.; passive  Perception  11 \n'b' Languages  Common, Jagladine, Ultari \n'b' Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Divine Health . The klaven commander is immune to disease. Divine Smite. When he hits with a melee weapon  attack , the klaven commander can expend a spell slot to deal 2d8 (9) additional radiant damage. \n'b'  Klaven Traits . A klaven commander has all the traits of a klaven. \n'b'  Spellcasting . The klaven commander is a 4th level spellcaster. His spellcasting ability is  Charisma . He has the following  paladin  spells prepared: \n'b'\n'b'  1st level (3 slots) :  bless ,  command ,  divine favor , hellish rebuke,  inflict wounds ,  shield of faith  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The klaven commander makes two claw attacks. If he wields a longsword in one hand he can  attack  with the longsword in place of one claw  attack . \n'b'  Longsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Spur Carbine .  Ranged Weapon Attack : +3 to hit, range 80/320 ft., one target.  Hit : 4 (1d6 + 1) piercing damage and target must succeed on a DC 12  Constitution  save or take 3 (1d6) points of poison damage and gain the  poisoned  condition for 1 round. The target must attempt a new saving throw at the start of each of its turns or the poison damage and  poisoned  condition continue for an additional round. The DC of the saving throw is reduced by 2 each round. Leadership (Recharges after a Short or Long Rest). For 1 minute, the klaven commander can utter a special  command  or warning whenever another klaven it can see within 30 feet of it makes an  attack  roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the klaven commander. A creature can benefit from only one Leadership die at a time. This effect ends if the klaven commander is  incapacitated . \n'b'  Dreadful Aspect (recharges after Short Rest) . Each creature of klaven commander\xe2\x80\x99s choice within 30 feet that can see it must make a DC 12  Wisdom  saving throw. On a failed save a creature is  frightened  of the klaven commander for 1 minute. If a creature ends its turn more than 30 feet away it can attempt another save to end the effect.'