b'Profane Lich Master \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  190 (20d8 + 100)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  12 (+1)  CON:  20 (+5)  INT:  19 (+4)  WIS:  22 (+6)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Str  +12,  Dex  +8,  Con  +12,  Int  +11,  Wis  +13  Skills   Nature  +11,  Perception  +13,  Survival  +13  Damage Resistances  cold, lightning, necrotic  Damage Immunities  poison; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   truesight  120 ft., passive  Perception  23  Languages  Abyssal, Common, Infernal, plus up to four other languages  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'   Harbinger of the Grave . Creatures within 40 feet of the master regain only half as many  hit points  from spells, potions, and magic items. \n'b'  Legendary Resistance (3/Day) . If the master fails a saving throw, it can choose to succeed instead. \n'b'  Rejuvenation . If it has a phylactery, the destroyed master gains a new body in 1d10 days, regaining all its  hit points  and becoming active again. The new body appears within 5 feet of the phylactery. \n'b'  Spellcasting . The master is a 20th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 21, +13 to hit with spell attacks). The master has the following  cleric  spells prepared: \n'b'   Cantrips (at will) :  guidance ,  resistance ,  thaumaturgy  \n'b'  1st level (4 slots) :  bane ,  detect magic ,  inflict wounds ,  shield of faith  \n'b'  2nd level (3 slots) :  blindness/deafness ,  hold person ,  spiritual weapon ,  zone of truth  \n'b'  3rd level (3 slots) :  animate dead ,  bestow curse ,  dispel magic ,  protection from energy  \n'b'  4th level (3 slots) :  banishment ,  divination ,  guardian of faith  \n'b'  5th level (3 slots) :  geas ,  insect plague ,  scrying  \n'b'  6th level (2 slots) :  create   undead ,  harm  \n'b'  7th level (2 slots) :  plane shift ,  regenerate  \n'b'  8th level (1 slot) :  control weather ,  earthquake  \n'b'  9th level (1 slot) :  astral projection ,  gate  \n'b'   Turn Resistance . The master has advantage on saving throws against any effect that turns  undead . \n'b'  Actions \n'b'   Commanding Warhammer .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) bludgeoning damage, plus 9 (2d8) necrotic damage, and the target must succeed on a DC 20  Wisdom  saving throw, or be  charmed  by the master for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Restore Undeath . The master touches a willing  undead  creature, within 5 feet of it, and expends a spell slot to channel negative energy. The target regains 10 (1d8 + 6)  hit points  plus an additional 4 (1d8)  hit points  for each slot level above 1st of the expended spell slot. \n'b'  Bane of Life (3/Day) . The master presents its holy symbol and speaks a baleful command, chastising the living. Each creature within 30 feet of the master, other than  constructs ,  fiends , and  undead , must succeed on a DC 21  Wisdom  saving throw, or be  frightened  for 1 minute, or until it takes any damage. If a creature with a challenge rating of 4 or lower fails its saving throw against this effect, it immediately drops to  0 hit points . A  frightened  creature must spend its turns moving as far away from the master as it can. As its action, the creature can only use  Dash   actions , or to try to escape an effect that prevents it from moving. If it has nowhere to move, the creature can use the  Dodge  action. \n'b'  Legendary Actions \n'b' The master can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The master regains spent legendary  actions  at the start of its turn. \n'b'   Cantrip . The master casts a cantrip. \n'b'  Commanding Warhammer (Costs 2 Actions) . The master attacks with its Commanding Warhammer. \n'b'  Unholy  Healing  (Costs 2 Actions) . The master uses its Restore Undeath ability. \n'b'  Profane Sermon (Costs 3 Actions) . The master speaks a portion of an unholy sermon. Creatures within 30 feet that can hear the master, other than  undead , must make a DC 21  Constitution  saving throw, taking 13 (3d8) necrotic damage on a failed save, or half as much damage on a successful one. Additionally,  undead  creatures within 30 feet, that can hear the master, regain 9 (2d8)  hit points .'