b'Devil, Cenobite \n'b'  Medium   humanoid  (any),  any evil alignment  \n'b'  Armor Class  19 (natural armor)  Hit Points  135 (18d8 + 54)  Speed  50 ft.\n'b' STATS STR: 10 (+0) DEX:  20 (+5)  CON:  16 (+3)  INT:  11 (+0)  WIS:  18 (+4)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +9,  Wisdom  +9  Skills   Acrobatics  +9,  Stealth  +9  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses  passive  Perception  14  Languages  Common, Infernal  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'   Fists of Dark Flame  (1/day). The  devil  cenobite wreaths its fists in flame. It deals an additional 7 (2d6) fire damage when it hits with its Unarmed Strikes for 1 minute. \n'b'  Innate Spellcasting . The  devil  cenobite\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 17, +9 to hit with spell attacks). It can cast the following spells, requiring no material components. \n'b'   At will : fire bolt (5th level) \n'b'  3/day :  burning hands  (3rd-level, 5d6 fire damage) \n'b'  1/day :  misty step  \n'b'   Magic Weapons . The  devil  cenobite\xe2\x80\x99s weapon attacks are considered magical for the purposes of damage resistances and immunities. \n'b'  Slow Fall . The  devil  cenobite reduces any falling damage by 30. If it does not take damage from a fall, it does not fall  prone . \n'b'  Actions \n'b'   Multiattack . The  devil  cenobite makes three Unarmed Strikes. It can use its Flurry of Blows or Unholy Strike ability in place of one of the Unarmed Strikes. \n'b'  Unarmed Strike .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 10 (1d10 + 5) bludgeoning damage. \n'b'  Flurry of Blows  (3/day).  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 18 (3d10 + 5) bludgeoning damage, and the target suffers one of the following effects of the  devil  cenobite\xe2\x80\x99s choice: The target must succeed on a DC 16  Dexterity  saving throw or be knocked  prone . The target must make a DC 16  Strength  saving throw or be pushed up to 15 feet away from it. The target can\xe2\x80\x99t take  reactions  until the end of its next turn. \n'b'  Unholy Strike  (3/day).  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 32 (5d10 + 5) necrotic damage, and the target must succeed on a DC 16  Constitution  saving throw. On a failed saving throw, the target\xe2\x80\x99s maximum  hit points  are reduced by an equal amount. Lost  hit points  are regained when the target takes a  long rest . \n'b'  Reactions \n'b'   Deflect Missiles . If it has one hand free, the  devil  cenobite can use its  reaction  in response to being hit with a ranged weapon  attack . It reduces the damage by 22 (1d10 + 17). If it reduces the damage to 0, it can catch the missile if it is small enough for it to hold with one hand.'