b'Roach-Man \n'b'  Medium   monstrosity  (coprophagi),  chaotic neutral  \n'b'  Armor Class  16 (natural)  Hit Points  75 (10d8 + 30)  Speed  40 ft., fly 40 ft.\n'b' STATS STR: 20 (+5) DEX:  18 (+4)  CON:  16 (+3)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +4,  Stealth  +7  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Coprophagi, Goblin  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Extreme Resilience . Roachfolk are immune to all non-magical diseases and has advantage on saving throws against poisons. Additionally, roachfolk are not subject to the  exhaustion  effects of temperature extremes. \n'b'  Four-Armed . Roachfolk possess two middle limbs and two smaller upper limbs. As a bonus action, when it makes a successful  melee attack  against a target, a roachfolk can attempt to grapple its foe. \n'b'  Sneak Attack (1/turn) . Roachfolk deal an extra 14 (4d6) damage when it hits a target with a weapon  attack  and has advantage on the  attack  roll, or when the target is within 5 feet of an ally that isn\xc2\x92t incapacitated and the roachfolk doesn\xc2\x92t have disadvantage on the  attack  roll. \n'b'  Spider Climb . Roachfolk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Sure-footed . Roachfolk is able to use its extra limbs to assist with balance. It has advantage on  Strength  and  Dexterity  saving throws made against effects that would  knock  it  prone . \n'b'  Winged . Roachfolk has undersized wings tucked beneath its back carapace. It gains a fly speed of 40 feet but is not able to hover. It must land at the end of any round in which it flies or fall, taking 1d6 bludgeoning damage for every 10 feet it falls. \n'b'  Actions \n'b'   Multiattack . A roachfolk makes three attacks: two with its claws and one with its bite. \n'b'  Claws .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) piercing damage.'