b'Wight Malignant \n'b'  Family:   Wight  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  16 (scale mail, shield)  Hit Points  58 (9d8 + 18)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  10 (+0)  CON:  15 (+2)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Religion  +3  Damage Vulnerabilities  radiant \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  poison, necrotic  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive perception 10  Languages  the languages it knew in life  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Draining Smite . When the malignant hits a creature with a melee weapon  attack , the malignant can expend a spell slot to also hit the target with its Life Drain. If the malignant expends a spell slot of 2nd level or higher, its Life Drain deals 4 (1d8) extra damage for each level above 1st. \n'b'  Spellcasting . The malignant is a 3rd level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). The malignant has the following  paladin  spells prepared:\n'b'\n'b'\n'b'  1st level (4 slots) :  command ,  detect magic ,  shield of faith , thunderous smite \n'b'  2nd level (2 slots) :  find steed ,  magic weapon  \n'b'\n'b'  Sunlight Sensitivity . While in sunlight, the malignant has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Turn Resistance . The malignant has advantage on saving throws against any effect that turns  undead . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The malignant makes two longsword attacks. If it is not wielding a shield, it can use its Life Drain in place of one  melee attack . \n'b'  Life Drain .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) necrotic damage. The target must succeed on a DC 14  Constitution  saving throw, or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. A  humanoid  slain by this  attack  rises 24 hours later as a  zombie  under the malignant\xc2\x92s control, unless the  humanoid  is restored to life or its body is destroyed. The malignant can have no more than 12 zombies under its control at one time. \n'b'  Longsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage, if used in two hands.'