b'Siegemetal Ram \n'b'  Small   construct ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  11 (2d6+4)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  10 (+0)  CON:  14 (+2)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +4  Damage Immunities  poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  ? (25 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Transform . A creature attuned to the siegemetal ram can speak its command word to transform the ram into a battering ram or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. While in battering ram form, the ram can\xe2\x80\x99t move, take any  actions  or  reactions , or manipulate objects. The battering ram can be used to break down doors, granting a +4 bonus on the  Strength  check. One other character can help you use the ram, giving you advantage on this check. The ram\xe2\x80\x99s horns can also be used as a pry bar, granting advantage on  Strength  checks where the crowbar\xe2\x80\x99s leverage can be applied. If the door is sealed by magic, such as  arcane lock , the ram takes 1d6 force damage, flaring with magic and suppressing the lock for 10 minutes. \n'b'  Charge . If the siegemetal ram moves at least 20 feet straight toward a target and then hits it with a ram  attack  on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10  Strength  saving throw or be forced\xc2\xa0 prone . \n'b'  Sure-Footed . The ram has advantage on  Strength  and  Dexterity  saving throws against effects that would force it  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Ram (true Form Only) .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' Siegemetal Rams were originally invented and manufactured by dwarves living in the industrial quarters of a great city. These solid constructs, steelhorned and formed of heavy metal plates serve as beasts of burden for the dwarves, hauling scrap and slag to and from their great forges. Such rams can compact, folding in their iron hooves and locking their horned heads to act as a powerful tool of destruction and demolition. \n'b'  Battering Ram . Though the dwarves intended these rams to serve as tools for forging and mining, it was humans who turned them to more imaginative uses. \n'b' Shortly after their invention, the city watch commissioned hundreds of rams to be used by their soldiers. The rams proved the perfect tool for battering down doors during raids. Ironically, this surplus of rams lead to many rusted, unused units falling into the hands of thieves and criminals who found them just as apt tools for breakouts and smash and grab robberies.'