b'Kaiju, Daguros \n'b'  Family:   Kaiju  \n'b'  Gargantuan   monstrosity ,  unaligned  \n'b'  Armor Class  19 (natural armor)  Hit Points  615 (30d20 + 300)  Speed  100 ft., swim 100 ft.\n'b' STATS STR: 30 (+10) DEX:  12 (+1)  CON:  30 (+10)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +18,  Int  +4,  Wis  +9  Damage Immunities  acid, fire, lightning; bludgeoning, piercing and slashing damage from nonmagical attacks  Condition Immunities   charmed ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 120 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  26 (90,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Friend to All Children . Daguros will never knowingly attack children (i.e. those under 12 human years of age or its equivalent). This restriction is absolute \xe2\x80\x93 even if Daguros is somehow  charmed  or magically controlled, any direct order to harm children automatically ends the charm or control, and Daguros attacks the individual who gave the order. In addition, if a child directly addresses Daguros, the kaiju needs to make a  Wisdom  save against a DC equal to the child\xe2\x80\x99s  Charisma . On a failure, Daguros follows one command from the child that does not involve engaging in offensive actions, for example \xe2\x80\x9cPlease go home now,\xe2\x80\x9d or \xe2\x80\x9cPlease save my friend who is dangling over a precipice.\xe2\x80\x9d Once this command is fulfilled, Daguros returns to its normal activities and is immune to appeals from that child for another 24 hours. \n'b'  Legendary Resistance (3/day) . If Daguros fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . Daguros has advantage on saving throws against spells and other magical effects. \n'b'  Siege Monster . Daguros deals double damage to objects and structures. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Daguros uses its Frightful Presence and make one Bite, one Tail and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +18 to hit, reach 10 ft., one target.  Hit : 36 (4d12 + 10) piercing damage. If the target is a creature, it is  grappled  (escape DC 19). Until the grapple ends, the target is  restrained , and Daguros can\xe2\x80\x99t bite another target. \n'b'  Claw .  Melee Weapon Attack : +18 to hit, reach 15 ft., one target.  Hit : 28 (4d8 + 10) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +19 to hit, reach 20 ft., one target.  Hit : 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 21  Strength  saving throw or be knocked  prone . \n'b'  Fire Breath (recharge 5-6) . Daguros exhales fire in a 90-foot cone. Each creature in that area must make a DC 24  Dexterity  saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'  Frightful Presence . Each creature of Daguros\xe2\x80\x99 choice within 120 feet of it and aware of it must succeed on a DC 21  Wisdom  saving throw or become  frightened  for one minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if Daguros is within line of sight, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to Daguros\xe2\x80\x99 Frightful Presence for the next 24 hours. \n'b'  Stomp (recharge 5-6) . Daguros makes a massive stomp with its enormous feet. It moves into a 20-foot-by-20-foot space immediately to its front, and any targets within this area must make a DC 24  Dexterity  saving throw, taking 120 (20d10 + 10) bludgeoning damage on a failure or half as much damage on a successful save. Targets who fail their save are also knocked  prone . In addition, all creatures within 1,000 feet of Daguros must succeed on DC 21  Dexterity  saving throws or be knocked  prone . \n'b'\n'b' LEGENDARY ACTIONS \n'b' Daguros can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Daguros regains spent legendary actions at the start of its turn. \n'b'\n'b'  Attack . Daguros makes one claw  attack  or tail  attack . \n'b'  Move . Daguros moves up to half its speed. \n'b'  Devastate (costs 2 actions) . Daguros makes one Fire Breath or one Stomp  attack , provided that the  attack  has successfully recharged. \n'b'\n'b' ABOUT \n'b'  About Kaiju : Legends hold that countless ages ago, when the Old Ones and other dread beings engaged in the Primordial Wars, terrifying monsters of enormous  size , strength, and power also contended. These creatures were not slain or banished at the end of the wars, but only returned to their slumber under the seas, beneath mountains, or buried in the earth itself. On occasion, these kaiju, awakened by natural disasters, disturbed by greedy or unfortunate humans, or driven by unknowable instincts, stir once more and emerge to wreak havoc and destroy. \n'b' Many legends surround Daguros, and he (though no one is certain, it is usually assumed that Daguros is male) is one of the kaiju that is not considered purely a threat to humanity. Though Daguros is said to have engaged in mindless destruction on several occasions in the distant past, several stories exist of his appearance to battle and drive off other kaiju causing widespread death and devastation. Most recently, Daguros was summoned to deal with the ravages of its fellow kaiju Xarakhan in the Xha\xe2\x80\x99en Hegemony. The two beasts fought furiously and eventually fell into the sea, with neither emerging victorious. The local folk remember Daguros with some gratitude, for though he was a terrible monster, Xarakhan was far worse.'