b'Mist Phantom \n'b'  Large   undead ,  chaotic evil  \n'b'  Armor Class  15  Hit Points  112 (15d10 + 30)  Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 19 (+4) DEX:  20 (+5)  CON:  15 (+2)  INT:  12 (+1)  WIS:  18 (+4)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid, cold, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  14  Languages  the languages it knew in life  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Annihilating Aura . Any creature that starts its turn within 30 ft of the mist phantom must succeed on a DC 16  Constitution  saving throw or take 7 (2d6) necrotic damage and grant the mist phantom advantage on  attack  rolls against it until the start of the creature\xe2\x80\x99s next turn. Undead are immune to this aura. \n'b'  Incorporeal Movement . The mist phantom can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Sunlight Sensitivity . The mist phantom takes 10 radiant damage whenever it starts its turn in sunlight. While in sunlight, the mist phantom\xc2\xa0has disadvantage on  attack  rolls and ability checks. \n'b'  Turn Resistance . The mist phantom has advantage on saving throws against any effect that turns undead. \n'b'  Undead Nature . A mist phantom doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Life Drain .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (1d10 + 4) piercing damage plus the target must succeed on a DC 16  Constitution  saving throw (undead and constructs automatically succeed), or it takes 24 (7d6) necrotic damage, and the target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a  long rest . The target dies if its hit point maximum is reduced to 0. \n'b'  About \n'b' This monster is filled with evil energies. Healthy beasts flee and plants wilt. \n'b'  Phantom Presence . Simply being in the presence of these horrors is disturbing. Any creature that gets close to the mist phantom will regret it.'