b'Flatfolk, Officer \n'b'  Medium   humanoid  (flatfolk, ozian),  neutral  \n'b'  Armor Class  15 (flatfolk armor)  Hit Points  39 (6d8 + 12)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  16 (+3)  CON:  14 (+2)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  psychic  Skills   Perception  +3  Senses  passive  Perception  13  Languages  Common  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Braincase . The flatfolk has two braincases on his person. A braincase has AC 19 and 5  hit points . If a braincase is destroyed, the flatfolk\xe2\x80\x99s  Intelligence ,  Wisdom , and  Charisma  are reduced by 4 for each braincase destroyed. \n'b'\n'b' ACTIONS \n'b'\n'b'  Spear .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a  melee attack . \n'b'  Battleaxe .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. \n'b'  Leadership (Recharges after a Short or Long Rest) . For 1 minute, the flatfolk officer can utter a special  command  or warning whenever a nonhostile creature that it can see within 30 feet of it makes an  attack  roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the flatfolk officer. A creature can benefit from only one Leadership die at a time. This effect ends if the flatfolk officer is  incapacitated . \n'b'\n'b' ABOUT \n'b' This humanoid\xe2\x80\x99s head is really flat on top, as if it was cut off just above the eyes and ears. Also its head is bald, with no hair on top at all, and the ears are big and stick straight out, and its noses is small and stubby, while the mouth is well-shaped and not unusual. Its eyes are large and bright and a deep violet in color. The men are armed with bows and arrows and have small axes of steel stuck in their metal belts. They wear no hats nor ornaments. \n'b' Flatfolk are led by a Supreme Dictator, who is elected once a year. Given that the Supreme Dictator made a law that he always counts the votes, he stays in his position. \n'b' Other flatheads have the title of dictator, a made up office they hold to feel important. \n'b' Flatfolk have no brains in their head. They do however have brains in cans called braincases, which they use to think. Flatfolk punish their lessers by taking their cans away from them. \n'b' Flatfolk who are punished have no braincase and can only repeat phrases they hear. \n'b' Most flatfolk have just one braincase and therefore are content to do what they\xe2\x80\x99re told. \n'b' Flatfolk with two braincases, usually taken in battle from another flatfolk or doled out as a reward, quickly ascend the ranks of flatfolk military. \n'b' Flatfolk who have three braincases gain the ability to cast spells as a  sorcerer . \n'b' Flatfolk who have four braincases gain the ability to cast spells as a  warlock .'