b'Ghoul, Poisonbearer \n'b'  Family:   Ghouls  \n'b'  Medium   undead ,  chaotic evil\n'b' STATS STR: 15 (+2) DEX:  15 (+2)  CON:  14 (+2)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  15 (natural armor)  Hit Points  71 (11d8 + 22)  Speed  30 ft.  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  One common language of choice  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Death Spray . The instant a poisonbearer is killed or destroyed, the pustules on its skin all burst simultaneously, so that all creatures within 5 feet of it take 33 (6d10) poison damage, or half if they make a DC 10  Dexterity  saving throw. Each creature affected must succeed on a DC 14  Constitution  saving throw or be  poisoned  until it takes a  long rest . Should the target die while  poisoned , then it rises the next midnight as a poisonbearer ghoul. \n'b'  Actions \n'b'   Multiattack . The poisonbearer ghoul makes three attacks: two with its claws and one with its bite. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 9 (2d6 + 2) piercing damage and 6 (2d10) poison damage. The target must succeed on a DC 12  Constitution  saving throw or be  poisoned  until it takes a  long rest . Should the target die while  poisoned , then it rises the next midnight as a poisonbearer ghoul. \n'b'  Claw .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (2d4 + 2) slashing damage. If the target is a creature other than an  elf  or undead, it must succeed on a DC 10  Constitution  saving throw or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Spit (Recharge 5-6) .  Ranged Weapon Attack : +4 to hit, range 5/20 ft., one target.  Hit : 11 (4d10) poison damage. The target must succeed on a DC 12  Constitution  saving throw or be  poisoned  until it takes a  long rest . Should the target die while  poisoned , then it rises the next midnight as a poisonbearer ghoul. \n'b'  Tactics \n'b' This ghoulish being is even more disgusting than its typical cousins, for it is covered in broken, oozing pustules. \n'b' A poisonbearer often begins by spitting its poison at one or more targets and then charging in to attack with tooth and claw. \n'b' Poisonbearer ghouls are fearless in combat, fighting to the last \xe2\x80\x93 they are fanatical in their devotion to their dark master, and willingly allow themselves to be destroyed in order to spread their horrid disease. \n'b'  Feverish Bite . The substance exuded by the creature\xe2\x80\x99s diseased kin can transfer its horrible form of ghoul fever. It also has a magical poison it produces in its mouth, which it can spit at foe or transfer with a bite and which resists magical attempts to cure it.'