b'Nullicorn \n'b'  Large   aberration ,  chaotic evil  \n'b'  Armor Class  12  Hit Points  105 (14d10 + 28)  Speed  50 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  15 (+2)  INT:  11 (+0)  WIS:  17 (+3)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  paralyzed ,  poisoned   Senses  blindsight 120 ft. (blind beyond this radius), passive  Perception  13  Languages  Celestial, Elvish, Sylvan, telepathy 60 ft.  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Evasion . If the nullicorn is subjected to a spell or magical effect that allows it to make a saving throw to take only half damage, the nullicorn instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. \n'b'  Limited Magic Immunity . At the end of the nullicorn\xe2\x80\x99s turn, any spell or magical effect with a duration that is affecting the nullicorn, such as  hold monster  or  mage armor , immediately ends. \n'b'  Magic Resistance . The nullicorn has advantage on saving throws against spells and other magical effects. \n'b'  Nullifying Blight . A creature infected with this disease manifests symptoms 1d4 hours after infection, which include fatigue, light-headedness, and blurry vision. When an infected creature casts a spell or activates a magic item, an itchy rash appears and spreads as more magic is used. Until this disease is cured, when the infected creature starts its turn wielding or wearing a magic item and each time it casts a spell or activates a magic item, it loses 5 (2d4)  hp . At the end of each long rest, the infected creature must make a DC 13  Constitution  saving throw. On a failure, the  hp  the creature loses each time it uses magic increases by 2 (1d4). A creature that succeeds on three saving throws recovers from the disease. \n'b'  Sense Magic . The nullicorn senses magic within 120 feet of it at will. This trait otherwise works like the  detect magic  spell but isn\xe2\x80\x99t itself magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The nullicorn makes two Hooves attacks and one Void Horn  attack . \n'b'  Hooves .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage. \n'b'  Void Horn .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) force damage, and the target must succeed on a DC 13  Constitution  saving throw or contract the nullifying blight disease (see the Nullifying Blight trait). \n'b'  Spread Blight (Recharge 5\xe2\x80\x936) . The nullicorn\xe2\x80\x99s Void horn flashes and emits a brief ripple of darkness. Each creature within 20 feet of the nullicorn must make a DC 13  Constitution  saving throw. On a failure, a creature takes 18 (4d8) necrotic damage and contracts the nullifying blight disease (see the Nullifying Blight trait). On a success, a creature takes half the da half the damage and doesn\xe2\x80\x99t contract the disease. \n'b'\n'b' ABOUT \n'b' Only scraps of its unicorn\xe2\x80\x99s once-pristine hide now remain, dissolving and reappearing at random, exposing muscle, tissue, and bone tainted by wild magic. Its dark horn winks in and out of existence, flickering with dark magic. A void remains where its eyes once were. \n'b' Perhaps nothing is as profane as a corrupted unicorn. When a unicorn is trapped within eldritch wastelands, it is worn down, its flesh is altered and burned away, and its magic is snuffed out and corrupted into something maddening and vile, creating a nullicorn. \n'b'  Eldritch Dampening . The transformation of a nullicorn\xe2\x80\x99s physical form has caused its very essence to repulse magic. Like oil and water, the nullicorn and eldritch energies do not mix.\xc2\xa0This dampening force is so potent, proximity to a nullicorn can infect a creature with the taint of its resistance. \n'b'  Magic Hatred . Nullicorns despise magic and all things magical, raging at the loss of the power they once possessed.\xc2\xa0Though a nullicorn will combat anything in its path, it seeks and attempts to destroy those who can wield magic, either by spell or enchanted item.'