b'Frost Lord \n'b'  Medium   fey ,  neutral evil  \n'b'  Armor Class  18 (frost armor)  Hit Points  187 (22d8 + 88)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  20 (+5)  CON:  18 (+4)  INT:  18 (+4)  WIS:  12 (+1)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +11,  Intelligence  +10,  Charisma  +11  Skills   Intimidation  +11,  Stealth  +11  Damage Immunities  cold  Condition Immunities   charmed   Senses   darkvision  60 ft., passive  Perception  20  Languages  Sylvan, Common  Challenge  17 (18,000 XP) \n'b' Special Traits \n'b'   Fey Step (Recharge 4-6) . As a bonus action, the frost lord can  teleport  up to 30 feet to an unoccupied space he can see. \n'b'  Innate Spellcasting . The frost lord\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 19, +11 to hit with spell attacks). The frost lord can innately cast the following  sorcerer  spells, requiring no components.\n'b'\n'b'   At will :  charm person ,  detect thoughts ,  ray of frost  \n'b'  3/day :  bestow curse ,  cone of cold ,  counterspell ,  dispel magic ,  fog cloud ,  sleep ,  sleet storm  \n'b'  1/day :  banishment ,  confusion ,  dominate person ,  ice storm  \n'b'\n'b'  Magic Resistance . The frost lord has advantage on saving throws against spells and other magical effects. \n'b'  Wintery Movement . The frost lord can travel through icy and snowy terrain with no penalty for  difficult terrain . \n'b'  Actions \n'b'   Freezing Breath (Recharge 5-6) . The frost lord exhales a cold wind in a 60-ft. cone. Each creature in that area must make a successful DC 19  Constitution  saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one. \n'b'  Leadership (Recharges after a Short or Long Rest) . For 1 minute, the frost lord can utter a special  command  or warning whenever a nonhostile creature that it can see within 30 feet of it makes an  attack  roll or saving throw. The creature can add d4 to its roll provided it can hear and understand the frost lord. A creature can benefit from only one Leadership die at a time. This effect ends if the frost lord is incapacitated. \n'b'  Reactions \n'b'   Frigid Rebuke . When the frost lord takes damage from a creature the frost lord can see within 30 feet of him, the frost lord can force that creature to succeed on a DC 19  Constitution  saving throw or take 16 (3d10) cold damage. \n'b'  About \n'b' The Frost Lord is the bitter son of the Snow Queen and brother to the ice princesses. His cold and distant mother has driven him further into the darkness of his own heart. All of his magic is contained in his ice wand. \n'b'  Icy Mantle of Leadership . This dangerous arch fey serves the Snow Queen and the Winter Court. However, he is opposed to his mother\xe2\x80\x99s plot to overthrow the Queen of Darkness. In fact, he is prepared to act as a spy for his mother\xe2\x80\x99s rival. \n'b'  Minions of Winter . A number of winter faeries and dark fey accompany the Frost Lord on his travels. Although, he spends most of his time in the Ice Palace.'