b'Guard, Elite \n'b'  Medium   humanoid  (any race),  any alignment  \n'b'  Armor Class  16 (chain mail)  Hit Points  39 (6d8 + 12)  Speed  30 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +5,  Intimidation  +2,  Perception  +2  Senses  passive  Perception  12  Languages  Common  Challenge  2 (450 XP) \n'b' Actions \n'b'   Multiattack . The elite guard makes two attacks. \n'b'  Longsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) slashing damage. \n'b'  Longbow .  Ranged Weapon Attack : +4 to hit, range 150/600 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  About \n'b' At times well-trained guards are needed to protect the city. Ordinary guards have their hands full against tough foes. Elite guards can offer much better protection, especially when evil humanoid tribes are on the rampage. \n'b'  Pricey Protection . Many of these warriors are employed as soldiers or hired by wealthy nobles. They often protect wealthy settlements, manors, keeps, coaches, and castles. A number of elite guards are also hired as bodyguards. \n'b'  Well-Trained . These guards have had extensive weapons training. Sometimes they act as officers and command groups of regular guards. They have strong constitutions and are used to being on duty for long hours.'