b'Wyvern, Sheol-Corrupted \n'b'  Family:   Wyverns  \n'b'  Large   dragon ,  neutral evil  \n'b'  Armor Class  12 (natural armor) \n'b' Hit Points  123 (13d10 + 52) \n'b' Speed  20 ft., fly 80 ft.\n'b' STATS STR: 19 (+4) DEX:  9 (\xe2\x80\x931)  CON:  18 (+4)  INT:  5 (\xe2\x80\x933)  WIS:  14 (+2)  CHA:  6 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Arcana +3, Perception +5 \n'b' Senses  darkvision 60 ft., passive Perception 15 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Cull the Weak . The wyvern always knows which creature it can see within 90 feet has the lowest current hit points; its attack rolls against that creature have advantage. If the wyvern has the lowest current hit points of all creatures within 60 feet of it, all attack rolls against it have advantage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage. \n'b'  Stinger .  Melee Weapon Attack : +7 to hit, reach 10 ft., one creature.  Hit : 11 (2d6 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 24 (7d6) points of damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' This winged, dragon-like creature has dull green skin, a fearsome stinger at the end of its tail, and a dark shadow around its head like a cowl. \n'b' Sheol Corruption \n'b' Fiends of the Sheol legion are grim harvesters, seeking out the weakest creatures and slaughtering them. Stronger creatures don\xe2\x80\x99t evade the depredations of these fiends for long; each of them will, soon enough, become the weakest in the area. But even before the fiends turn their attentions to these stronger creatures, the dread inevitability of their eventual culling infects them with a malicious urge to be part of this great system of winnowing. Darkness clings near these creatures\xe2\x80\x99 faces and their eyes glow with the magical insights they gain from watching the fiends at their work. This is the Sheol corruption, and it compels the corrupted creature to take part in the inexorable sifting and, ultimately, to turn themselves over to the fiends when their time is due. \n'b' Sheol corruption grants the Cull the Weak trait. \n'b'  Cull the Weak . The corrupted creature always knows which creature it can see within 90 feet has the lowest current hit points; its attack rolls against that creature have advantage. If the corrupted creature has the lowest current hit points of all creatures within 60 feet of it, all attack rolls against it have advantage. \n'b' Even dim-witted predators who rule the skies can be subject to the psychic infection of Sheol corruption. A corrupted wyvern serves the Sheol legion by identifying prey, then herding that prey into the clutches of the fiends. A corrupted wyvern prefers to remain airborne as much as possible, darting in to sting the weakest creature it can see. Sheol-Corrupted'