b'Skeleton, Swordbreaker (Veteran) \n'b'  Family:   Skeletons  \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  78 (12d8 + 24)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  14 (+2)  INT:  6 (-2)  WIS:  8 (-1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  thunder  Damage Resistances  piercing, slashing  Damage Immunities  poison  Condition Immunities   exhaustion ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  9  Languages  understands all languages it knew in life but can\xe2\x80\x99t speak  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Fossilized Bones . Any nonmagical slashing or piercing weapon made of metal or wood that hits the swordbreaker  skeleton  cracks. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to  damage rolls . If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the swordbreaker  skeleton  is destroyed after dealing damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The veteran swordbreaker  skeleton  makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword  attack . \n'b'  Longsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. \n'b'  Shortsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Heavy Crossbow .  Ranged Weapon Attack : +3 to hit, range 100/400 ft., one target.  Hit : 6 (1d10 + 1) piercing damage. \n'b'  One Hundred Mage Hands . The snake is surrounded by one hundred, magical, spectral hands. The hands can\xe2\x80\x99t be targeted by spells or attacks and are immune to damage. The hands float within 30 feet of the snake and move with their serpent commander. The snake can decide if the hands are visible. Each hand can carry an object weighing up to 10 pounds and no more than three hands can work in tandem to carry one larger object. The snake\xe2\x80\x99s  Dexterity  ( Sleight of Hand ) checks have a range of 30 feet. Whenever the snake makes a  Dexterity  ( Sleight of Hand ) check, it can make up to four such checks as part of the same action, but each check must be against a different target. The snake can perform  actions  normally restricted to creatures with hands, such as opening a door, stirring a bowl of soup, or carrying a lantern. The hands can\xe2\x80\x99t wield weapons or shields or make attacks, except as part of the snake\xe2\x80\x99s Flying Fists action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The snake with a hundred mage hands makes two bite attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft. creature.  Hit : 9 (2d4 + 4) piercing damage. \n'b'  Flying Fists (Recharge 5-6) . The snake unleashes a flurry of spectral punches in a 30-foot cone. Each creature in the area must make a DC 14  Dexterity  saving throw. On a failure, a creature takes 10 (3d6) bludgeoning damage and is knocked  prone . On a success, a creature takes half the damage and isn\xe2\x80\x99t knocked  prone . \n'b'\n'b' ABOUT \n'b' The small snake slithers forward. As it nears a door, spectral hands appear all around it, opening and pushing the door to allow the snake entry. \n'b' Thieves\xe2\x80\x99 guilds with magically inclined members often imbue particularly crafty snakes with keen intelligence, telepathy, and the ability to summon dozens of mage hands to aid the guild.\xc2\xa0The small, stealthy creatures are capable of carrying out heists that are logistically impractical for humanoids due to their bulk.\xc2\xa0Predictably, the clever reptiles often escape their creators and carve out small territories for themselves in the more disreputable parts of cities where their true identities won\xe2\x80\x99t easily be discovered. \n'b' Snakes with a hundred mage hands are known for their mischievous nature. Many are kleptomaniacs and swindlers, using their talents to deceive humanoids and steal objects they find pleasing.'