b'Bright Mote \n'b'  Small   undead ,  neutral good  \n'b'  Armor Class  14 (radiant form)  Hit Points  42 (12d6)  Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 1 (-5) DEX:  14 (+2)  CON:  10 (+0)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Vulnerabilities  necrotic \n'b' Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks  Damage Immunities  fire, poison, radiant  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   darkvision  60 ft., passive perception 12  Languages  the languages it knew in life  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Incorporeal Movement . The bright mote can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Radiant Form . The bright mote\xc2\x92s armor class is equal to 10 + its  Dexterity  modifier + its  Charisma  modifier (already included above). Additionally, it sheds bright light to a radius of 20 feet, and dim light for another 20 feet. \n'b'  Redeeming Light . If a wraith or specter is slain by radiant damage dealt by the bright mote, the bright mote dies, and both the mote\xe2\x80\x99s and the slain creature\xe2\x80\x99s soul can pass on to the afterlife. \n'b'  Actions \n'b'   Searing Touch .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 18 (4d8) radiant damage. If the target is  undead  or a  fiend , it must succeed on a DC 12  Constitution  saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0.'