b'Dracovi Elder \n'b'  Medium   humanoid  (draconian),  lawful neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  78 (13d8 + 34)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  13 (+1)  CON:  15 (+2)  INT:  16 (+3)  WIS:  17 (+3)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +7,  Int  +6,  Wis  +6  Damage Immunities  Fire  Skills   Arcana  +10,  Persuasion  +4,  Nature  +2,  Religion  +2  Senses  darkvision 60 ft., passive  Perception  16  Languages  Dracovari, and one additional language  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Chosen of the Dragon . The dracovari elder has advantage on saving throws against being  charmed  or  frightened . \n'b'  Innate Spellcasting . The elder\xe2\x80\x99s innate spellcasting ability is charisma (spell save DC 15). The dracovi elder can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At Will :  guidance , fire bolt \n'b'  2/day each :  bane ,  fear , counterspell \n'b'  1/day each :  fly ,  identify ,  suggestion  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dracovi elder makes two trident attacks. \n'b'  Trident .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (1d12 + 4) piercing damage. \n'b'  Breath Weapon (Recharge 6) . The dracovi elder exhales fire in a 15-foot cone. Each creature in that area must make a DC 16  Dexterity  saving throw, taking 27 (8d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' The epithet lizardmen is often applied to the draconian races. Even the name draconian is a misnomer given they are recognized as two distinct races \xe2\x80\x93 the tall, scaled dracovi and the squat kobolds. \n'b' Kobolds are often the first to gather near a greater dragon, somehow drawn to the creature even before it has fully awakened.\xc2\xa0Over time, people have come to realize that wherever there is a gathering of kobolds, a dragon is surely nearby. \n'b' The draconic cults live underground, either in natural caverns or long forgotten ruins in more temperate and warm climates. Dracovi are powerful, muscular humanoids that have a natural affinity to the lingering vestiges of the divine. They are the foot soldiers of the draconian cults. In contrast, the smaller, more dragon-like kobolds serve as guards and provisioners \xe2\x80\x93 hunting and foraging. Though individually weak, kobolds are fanatically loyal to their dragon and the dracovi elder, and fight with ferocity when cornered.'