b'Spire Walker \n'b'  Tiny   fey ,  chaotic neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  49 (11d4 + 22)  Speed  20 ft.\n'b' STATS STR: 3 (-4) DEX:  18 (+4)  CON:  14 (+2)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6  Skills   Acrobatics  +6  Damage Resistances  piercing from nonmagical attacks  Damage Immunities  lightning, thunder  Senses  passive  Perception  10  Languages  Common, Sylvan  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Energized Body . A creature wearing metal or wielding a metal weapon that touches the  spire walker  or hits it with a  melee attack  while within 5 feet of it takes 3 (1d6) lightning damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Lightning Burst .  Melee or Ranged Spell Attack : +5 to hit, reach 5 ft. or range 60 ft., one target.  Hit : 17 (4d6 + 3) lightning damage, and each creature, other than the target, within 10 feet of the target must make a DC 13  Dexterity  saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one. \n'b'  Invisibility . The  spire walker  magically turns  invisible  until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the  spire walker  wears or carries is  invisible  with it. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Steeple Step . The  spire walker  teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The destination must be on the steeple of a building, mast of a ship, corner of a rooftop, or similar narrow point or feature. \n'b'\n'b' ABOUT \n'b' This miniscule creature kicks up a ghostly, sparkling fire when it jostles and jigs. Lightning sparks fly between it and its perch. \n'b'  Storm Dancers . When storm clouds gather over cities, harbors, and twisted badlands, electrical energy fills the air. During these times, miniscule fey dance on church steeples, desolate peaks, and ships\xe2\x80\x99 masts. Also called corposanti by scholars, spire walkers are nature spirits that delight in grandiose displays of thunderbolts. They can be found frolicking in a thunderstorm or keeping company with blue dragons or storm giants\xe2\x80\x94though these larger creatures often chase them off for being a nuisance. \n'b'  Small and Metallic . Spire walkers stand no more than a foot tall, with dusky blue-gray skin and shocks of silvery, slate, or pale blue hair. Spire walkers prefer clothing in metallic hues with many buttons, and they always carry a handful of tiny copper darts that they hurl at each other during their incomprehensible games. When excited, they emit a sparking glow from the tips of their noses, eyebrows, ears, and pointy shoes. They play roughand-tumble games among themselves and enjoy pranking bystanders with frightening but mostly harmless electric shocks. If a spire walker perishes during the fun, the others pause just long enough to say \xe2\x80\x9cawww, we\xe2\x80\x99ll miss you\xe2\x80\x9d and go through their comrade\xe2\x80\x99s pockets before continuing with the game. \n'b'  Love Copper and Amber . Spire walkers like gold but they love copper. They prefer it over all other metals, and they keep the copper pieces in their pockets brilliantly polished. They also value amber gems. Among a group of spire walkers, the leader is not the cleverest or most ruthless, but the one displaying the most ostentatious amber jewel.'