b'Norvan Soldier \n'b'  Medium   humanoid  (human),  chaotic neutral  \n'b'  Armor Class  16 (chain mail)  Hit Points  13 (2d8 + 4)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  14 (+2)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Survival  +2  Senses  passive  Perception  12  Languages  Common  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Brave . The Norvan has advantage on saving throws against being  frightened . \n'b'\n'b' ACTIONS \n'b'\n'b'  Greataxe .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 9 (1d12 + 3) slashing damage. \n'b'  Light Crossbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'\n'b' ABOUT \n'b' Living in the far north are a tribe of humans called the Norvans. They are people who value their personal freedom very highly. At the same time, they work together to survive in the harsh region. Their culture is rich in history and the Norvans have begun to expand their influence. \n'b'  Tough Northerners . Their snowy and mountainous home continent of Norvald is not an easy place to live. Norvans are usually clothed in thick furs and regularly use armored polar bears to move around the challenging terrain. \n'b'  Two Factions . Over time the Norvans have split into two clans: the older more patient Snow Eagles and the young impulsive Iron Bears. The Snow Eagles have held power for many years, but some of the younger faction have seized power on the continent of Myrr. \n'b'  Southern Settlements . The tribe lives in several settlements on the continents of Norvald, Zogg, and Myrr. Most Norvans live in a few well-protected, large cities near the sea. Sailing the turbulent, dangerous oceans is a central part of their culture.'