b'Killing Intent \n'b'  Medium   monstrosity ,  chaotic evil  \n'b'  Armor Class  12  Hit Points  31 (7d8)  Speed  0 ft., fly 30 ft. (hover)\n'b' STATS STR: 7 (-2) DEX:  15 (+2)  CON:  10 (+0)  INT:  6 (-2)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +5,  Stealth  +4  Damage Resistances  acid, cold, fire, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  12  Languages  Common; telepathy 120 ft.  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Fear Sense . The killing intent can magically pinpoint the locations of  frightened  creatures within 60 feet of it. \n'b'  Incorporeal Movement . The killing intent can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Spine-Chilling Aura . The killing intent\xe2\x80\x99s lust for violence creates a palpable aura around it. A creature that starts its turn within 30 feet of the killing intent must succeed on a DC 13  Wisdom  saving throw or be  frightened  until the end of its next turn. If this saving throw is successful, the creature is immune to the killing intent\xe2\x80\x99s Spine-Chilling Aura for 24 hours. \n'b'\n'b' ACTIONS \n'b'\n'b'  Spirit Fist .  Melee Weapon Attack : +4 to hit, reach 30 ft., one target.  Hit : 12 (3d6 + 2) force damage, and the target must succeed on a DC 12  Strength  saving throw or be pushed 5 feet away from the killing intent. \n'b'  Killer\xe2\x80\x99s Possession . One  frightened  humanoid that the killing intent can see within 5 feet of it must succeed on a DC 13  Charisma  saving throw or be possessed by the killing intent. The killing intent then disappears, and the target is  incapacitated  and loses control of its body. The killing intent now controls the body and deprives the target of awareness. The killing intent can\xe2\x80\x99t be targeted by any  attack , spell, or other effect, and it retains its alignment,  Intelligence ,  Wisdom ,  Charisma , and immunity to being  frightened . It otherwise uses the possessed target\xe2\x80\x99s statistics, but doesn\xe2\x80\x99t gain access to the target\xe2\x80\x99s knowledge, class features, or proficiencies. The possession lasts until the body drops to  0 hit points , the killing intent ends it as a bonus action, or the killing intent is turned or forced out by an effect like the  dispel evil and good  spell. When the possession ends, the killing intent reappears in an unoccupied space within 5 feet of the body. \n'b'\n'b' ABOUT \n'b' The mysterious entities called killing intents manifest on the Ethereal Plane when an especially violent mortal perishes on that plane and leaves a significant psychic impression on the planar landscape. A killing intent\xe2\x80\x99s presence is more often felt than perceived by sight or sound; witnesses report sudden drops in temperature, constant strong winds, and the extinguishment of lights. More terrifying, though, are counter-reports which suggest that these phenomena occur solely within the mind of a killing intent\xe2\x80\x99s victim. \n'b' Killing intents are attracted to fear, but they feed on pure bloodlust. When a killing intent locates a suitably strong host, it possesses the corporeal creature\xe2\x80\x99s body and goes on a murderous rampage to sate its hunger. Once its possession has run its course, or it runs out of victims to kill, a killing intent vacates its host and leaves the confused creature to deal with the bloody aftermath. \n'b' Some fringe scholars theorize that killing intents are connected to \xe2\x80\x9cthe pattern\xe2\x80\x9d a mystical force that supposedly drives mortals to become pattern killers. Such scholars do not claim that the killing intents are behind this mysterious force, but rather that these spirits are living stains left on the Ethereal Plane by the psyches of mortals affected by the pattern.'