b'Demon, Quasit \n'b'  Family:   Demons  \n'b'  Tiny   fiend  (demon, shapechanger),  chaotic evil  \n'b'  Armor Class  13  Hit Points  7 (3d4)  Speed  40 ft.\n'b' STATS STR: 5 (-3) DEX:  17 (+3)  CON:  10 (+0)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +5  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive Perception 10  Languages  Abyssal, Common  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Shapechanger : The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Magic Resistance : The quasit has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Claws (Bite in Beast Form) :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10  Constitution  saving throw or take 5 (2d4) poison damage and become  poisoned  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Scare (1/Day) : One creature of the quasit\xe2\x80\x99s choice within 20 feet of it must succeed on a DC 10  Wisdom  saving throw or be  frightened  for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success. \n'b'  Invisibility : The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it. \n'b'  About \n'b' Ram horns curl back from the twisted head of this tiny winged demon, and its body is thin and wiry. \n'b'  Familiar . This creature is an option for spellcasters using the  find familiar  spell.'