b'Gargoyle, Ancient \n'b'  Family:   Gargoyle  \n'b'  Large   elemental ,  lawful neutral  \n'b'  Armor Class  18 (natural armor) \n'b' Hit Points  136 (16d10 + 48) \n'b' Speed  40 ft., fly 80 ft. (hover)\n'b' STATS STR: 19 (+4) DEX:  12 (+1)  CON:  17 (+3)  INT:  16 (+3)  WIS:  13 (+1)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +4,  Con  +6,  Wis  +4,  Cha  +5 \n'b' Skills   Athletics  +7,  Insight  +7,  Perception  +7 \n'b' Damage Immunities  poison \n'b' Condition Immunities   poisoned  \n'b' Senses  blindsight 30 ft.,  darkvision  120 ft., passive  Perception  17 \n'b' Languages  understands all languages but can\xe2\x80\x99t speak \n'b' Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Regeneration . The  gargoyle  regains 5  hit points  at the start of each of its turns. If the  gargoyle  is reduced to  0 hit points , it turns to stone, becoming  petrified , but it continues to  regenerate   hit points . It remains  petrified  until it regains all of its  hit points , at which time it enters a neutral state with a new riddle inscribed on it. The  gargoyle  can be destroyed permanently by a  disintegrate  spell or if it is fully immersed in lava, acid, or another damaging substance. \n'b'  Shackled Construct . The ancient  gargoyle  has a riddle inscribed on its chest; whoever solves that riddle and speaks the answer aloud gains control of the  gargoyle . When this happens, the inscription magically shifts into a new riddle. The  gargoyle  has no loyalty to former masters and unwavering obedience to its current owner. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  gargoyle  makes three attacks: one with its Talons and two with its Claw. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Stone Form . When there are no more tasks to be accomplished, the  gargoyle  returns to its stone form, becoming a solid block of stone, 5 feet on each side. It becomes  petrified  and remains that way until its current master commands it to  awaken . If it has no master, a riddle appears on the stone cube and it remains inactive until the riddle is solved. \n'b'  Talons .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 15 (2d10 + 4) piercing damage and the target is knocked  prone .'