b'Cursed Undead Soldier \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  14 (studded leather) \n'b' Hit Points  45 (6d8 + 18) \n'b' Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  14 (+2)  CON:  14 (+2)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +4 \n'b' Damage Resistances  necrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons \n'b' Damage Immunities  poison \n'b' Condition Immunities   exhaustion ,  poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  13 \n'b' Languages  Common \n'b' Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Sunlight Sensitivity . While in sunlight, the cursed soldier has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Curse of Immortality . When the cursed soldier is killed, it remains in  initiative  order. At the end of its next turn, the cursed soldier is restored with a new body and new equipment at full  hit points  in its original location. The bodies and equipment of defeated cursed soldiers rot away over the next 24 hours. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The cursed soldier makes two Longbow attacks or two Longsword attacks. It can use its Life Drain in place of one Longsword  attack . \n'b'  Life Drain .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this  attack  rises 24 hours later as another cursed soldier. \n'b'  Longsword .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage if used with two hands. \n'b'  Longbow .  Ranged Weapon Attack : +4 to hit, range 150/600 ft., one target.  Hit : 6 (1d8 + 2) piercing damage.'