b'Kirin \n'b'  Large   celestial ,  lawful good  \n'b'  Armor Class  16 (natural armor)  Hit Points  123 (13d10+52)  Speed  60 ft., fly 80 ft.\n'b' STATS STR: 20 (+5) DEX:  23 (+6)  CON:  18 (+4)  INT:  18 (+4)  WIS:  21 (+5)  CHA:  25 (+7)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +9,  Wis  +8  Damage Resistances  cold, fire, lightning  Skills   Insight  +8,  Perception  +8,  Performance  +10  Senses   darkvision  60 ft., passive  Perception  18  Languages  Abyssal, Auran, Celestial, Common, Draconic; telepathy 100 ft.  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aerial Freedom . The kirin is affected by a constant  freedom of movement  spell while it is flying. \n'b'  Aura of Cleansing Light . Whenever a creature starts its turn adjacent to the kirin, the kirin can choose to have it take 7 (2d6) radiant damage or be healed 7 (2d6) points of damage, up to its maximum. \n'b'  Innate Spellcasting . The kirin\xe2\x80\x99s spell casting ability is  Charisma  (spell save DC 18). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will : detect good and evil,  gaseous form ,  water walk  \n'b'  3/day each :  lesser restoration ,  scorching ray  \n'b'  1/day each : dispel good and evil,  lightning bolt . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The kirin makes one gore  attack  and two hoof attack. \n'b'  Gore .  Melee Weapon Attack : +8 to hit, 10 ft. reach, one target.  Hit : 21 (3d10 + 5) piercing damage. \n'b'  Hoof .  Melee Weapon Attack : +8 to hit, 10 ft. reach, one target.  Hit : 14 (2d8 + 5) bludgeoning damage. \n'b'  Radiant Breath (Recharge 5-6) . The kirin exhales radiant light in a 60-foot cone. Each creature in that cone must make a DC 16  Dexterity  saving throw, taking 13 (3d8) radiant damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' The noble kirin roam the sky, their feet rarely touching soil. \n'b' They have a stag\xe2\x80\x99s graceful body and cloven hooves, a pair of backward-facing antlers, and a thick mane and tail ranging from golden to brilliant reds or purples in the hues of the setting sun. Their hide resembles that of a dragon, the scales gleaming ebon or iridescent green or gold. \n'b' Rare in the extreme, kirin seldom meddle openly in worldly affairs, preferring a subtle hand in overturning the schemes of wicked spirits such as hags and oni. The blood of young kirin runs hot, however, and such spirited youths may serve as companions for clerics and paladins of clever wit and untarnished moral quality. Though their pride is generally too great to allow others to ride them, in extremis they might carry a wounded companion to safety.'