b'Goliath Longlegs \n'b'  Gargantuan   monstrosity ,  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  162 (12d20 + 36)  Speed  20 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  16 (+3)  INT:  4 (-3)  WIS:  13 (+1)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +5  Damage Immunities  poison  Condition Immunities   charmed ,  frightened ,  poisoned   Senses   darkvision  120 ft., passive  Perception  14  Languages  \xe2\x80\x93  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'\n'b'  Expansive . A creature at least one  size  smaller than the goliath longlegs can travel through and finish its turn in the goliath longlegs\xe2\x80\x99 space. \n'b'  False Appearance . While a goliath longlegs remains motionless, it is indistinguishable from other plants or trees. \n'b'  Forest Camouflage . The goliath longlegs has advantage on  Dexterity  ( Stealth ) checks made to  hide  in forested terrain. \n'b'  Vulnerable Legs . The goliath longlegs has eight legs. While it has more than four legs, the goliath longlegs is immune to being knocked  prone  or  restrained . Whenever the goliath longlegs takes 20 or more damage in a single turn, one of its legs is destroyed. Each time a leg is destroyed after the fourth one, the goliath longlegs must succeed on a DC 13  Constitution  saving throw or fall  prone . Any creature in the goliath longlegs\xe2\x80\x99 space or within 5 feet of it when it falls  prone  must make a DC 15  Dexterity  saving throw, taking 21 (6d6) bludgeoning damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The goliath longlegs makes one bite  attack  and then as many leg attacks as it has legs. It can use its Reel in place of two leg attacks. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 8 (1d8 + 4) piercing damage and the target must make a DC 15  Constitution  saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0  hp , the target is stable but  poisoned  for 1 hour, even after regaining  hp , and is  paralyzed  while  poisoned  in this way. \n'b'  Leg .  Melee Weapon Attack : +7 to hit, reach 15 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. \n'b'  Paralytic  Web  (Recharge 5-6) .  Ranged Weapon Attack : +5 to hit, range 30/60 ft., one Large or smaller creature.  Hit : The creature is  restrained  by webbing and must succeed on a DC 15  Constitution  saving throw or be  paralyzed  for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the  paralyzed  effect on itself on a success. As an action, the  restrained  creature can make a DC 15  Strength  check, escaping from the webbing on a success. The webbing can also be attacked and destroyed (AC 12;  hp  15;  vulnerability  to fire damage; immunity to bludgeoning, poison, and psychic damage). \n'b'  Reel . The goliath longlegs pulls one creature caught in its  web  up to 30 feet straight toward it. If the target is within 10 feet of the goliath longlegs, the goliath longlegs can make one bite  attack  as a  bonus action . \n'b'\n'b' About \n'b' A spider the size of a large house, with legs that could pass for trees, moves through the forest. \n'b' Solitary hunters, goliath longlegs sit motionless for long periods of time, waiting for unsuspecting prey to walk beneath them. \n'b'  Stealthy Ambush Predators . The legs of a goliath longlegs  mimic  the size and texture of the trees of the forest in which it resides. It uses this natural camouflage to its advantage, hiding its body in the crowns of the nearby trees. \n'b'  Venomous Weapons . The goliath longlegs\xe2\x80\x99 legs are vulnerable to  attack , so it prefers to poison its prey with a paralyzing nerve agent. \n'b'  Unknown Origin . Not much is known about the origin of this species. They are few in number, and, when one is discovered, word rarely gets back to civilization.'