b'Neothelid \n'b'  Gargantuan   aberration ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  313 (19d20 + 114)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 29 (+9) DEX:  7 (-2)  CON:  23 (+6)  INT:  9 (-1)  WIS:  17 (+3)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Intelligence  +4,  Wisdom  +8,  Charisma  +5  Senses   blindsight  120 ft., passive  Perception  13  Languages  \xe2\x80\x93  Challenge  15 (13,000 XP) \n'b' Special Traits \n'b'\n'b'  Mindsense . The neothelid is aware of the presence of creatures within 1 mile of it that have an  Intelligence  of 3 or higher. It knows the distance and direction of each creature, as well as the creature\xe2\x80\x99s approximate  Intelligence  (within 3 points), regardless of physical barriers. Creatures under the effects of magic that protects the mind or protects from  divination  cannot be detected by the neothelid. \n'b'  Innate Spellcasting . The neothelid\xe2\x80\x99s innate spellcasting ability is  Wisdom  (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells requiring no components:\n'b'\n'b'\n'b'  At will :  clairvoyance ,  detect thoughts ,  levitate ,  suggestion  \n'b'  1/day each : charm monster,  confusion ,  feeblemind ,  telekinesis  \n'b'\n'b'  Magic Resistance . The neothelid has advantage on saving throws against spells and other magical effects. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The neothelid makes two tentacular tongue attacks. \n'b'  Tentacular Tongue .  Melee Weapon Attack : +14 to hit, reach 30 ft., one target.  Hit : 23 (4d6 + 9) bludgeoning damage plus 18 (4d8) psychic damage. If the target is a Large or smaller creature, it must succeed on a DC 18  Strength  saving throw or be swallowed by the neothelid. A swallowed creature is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the neothelid, and it takes 42 (12d6) acid damage at the start of each of the neothelid\xe2\x80\x99s turns. If the neothelid takes 40 damage or more on a single turn from a creature inside it, the neothelid must succeed on a DC 18  Constitution  saving throw at the end of that turn or regurgitate all swallowed creatures, which fall  prone  in a space within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse by using 20 feet of movement, exiting  prone . \n'b'  Acid Breath (Recharge 5-6) . The neothelid exhales acid in a 60-foot cone. Each creature in that area must make a DC 18  Dexterity  saving throw, taking 42 (12d6) acid damage on a failed save, or half as much damage on a successful one. \n'b'  Consume Mind . The neothelid chooses one creature it can see within 30 feet of it that has an  Intelligence  of 3 or higher. The target must succeed on a DC 13  Intelligence  saving throw or take 16 (3d10) psychic damage. If the target fails the saving throw by 5 or more, its  Intelligence  score is reduced to 0. The target is incapacitated until it regains at least 1 point of  Intelligence  (either from completing a  long rest  or from a  lesser restoration  spell).'