b'Gynosphinx \n'b'  Family:   Sphinxes  \n'b'  Large   monstrosity ,  lawful neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  136 (16d10 + 48)  Speed  40 ft., fly 60 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  16 (+3)  INT:  18 (+4)  WIS:  18 (+4)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +12,  History  +12,  Perception  +8,  Religion  +8  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks   Damage Immunities  psychic  Condition Immunities   charmed ,  frightened   Senses   truesight  120 ft., passive Perception 18  Languages  Common, Sphinx  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'\n'b'  Magic Weapons : The sphinx\xe2\x80\x99s weapon attacks are magical. \n'b'  Inscrutable : The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses.  Wisdom  (Insight) checks made to ascertain the sphinx\xe2\x80\x99s intentions or sincerity have disadvantage. \n'b'  Spellcasting : The sphinx is a 9th-level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following  wizard  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) :  mage hand ,  minor illusion ,  prestidigitation  \n'b'  1st level (4 slots) :  detect magic ,  identify ,  shield  \n'b'  2nd level (3 slots) :  darkness ,  locate object ,  suggestion  \n'b'  3rd level (3 slots):   dispel magic ,  remove curse ,  tongues  \n'b'  4th level (3 slots):   banishment ,  greater invisibility  \n'b'  5th level (1 slot) :  legend lore  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack : The sphinx makes two claw attacks. \n'b'  Claw :  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage. \n'b'\n'b' Legendary Actions \n'b' The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The sphinx regains spent legendary actions at the start of its turn. \n'b'\n'b'  Claw Attack : The sphinx makes one claw attack. \n'b'  Teleport (Costs 2 Actions) : The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. \n'b'  Cast a Spell (Costs 3 Actions) : The sphinx casts a spell from its list of prepared spells, using a spell slot as normal. \n'b'\n'b' ABOUT \n'b' This creature has the body of a lion, the wings of a falcon, and the head and torso of a beautiful human woman.'