b'Shapeshifter Spy, Snitch \n'b'  Medium   humanoid  (shapeshifter),  any alignment  \n'b'  Armor Class  12 \n'b' Hit Points  33 (6d8 +6) \n'b' Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  12 (+1)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +4 \n'b' Senses   darkvision  60 ft. (rat form only), passive  Perception  13 \n'b' Languages  Common \n'b' Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Shapeshifter . The shapeshifter can use its action to  polymorph  into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its  size  are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Keen Smell . The shapeshifter has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The shapeshifter makes two attacks. \n'b'  Bite (Shifted or Hybrid Form Only) .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 4 (1d4 +2) piercing damage. If the target is a humanoid, it must succeed on a DC 11  Constitution  saving throw or be become  poisoned  for 1 minute. \n'b'  Claws .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 +2) slashing damage. \n'b'  Pistol .  Ranged Weapon Attack : +4 to hit, range 30/90 ft., one target.  Hit : 6 (1d10 +1) piercing damage.'