b'Hades: God of the Underworld \n'b'  Medium   celestial  (divinity),  neutral  \n'b'  Armor Class  20 (natural armor)  Hit Points  408 (43d8 + 215)  Speed  40 ft.\n'b' STATS STR: 16 (+3) DEX:  26 (+8)  CON:  20 (+5)  INT:  18 (+4)  WIS:  27 (+8)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +16,  Con  +13,  Wis  +16,  Cha  +12  Skills   Animal Handling  +16,  History  +12,  Insight  +16,  Perception  +16,  Religion  +12,  Stealth  +16  Damage Immunities  fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities  Blinded,  charmed ,  exhaustion ,  frightened   Senses   truesight  120 ft., passive  Perception  26  Languages  Celestial, Common, Primordial, Terran, Undercommon; telepathy 120 ft.  Challenge  25 (75,000 XP) \n'b' Special Traits \n'b'   Legendary Resistance (3/day) . If Hades fails a saving throw, he can choose to succeed instead. \n'b'  Godly Weapons . Hades weapon attacks are magical. \n'b'  Innate Spellcasting . Hades\xe2\x80\x99 innate spellcasting ability is  Wisdom  (spell save DC 24, +16 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will : hellish rebuke (3rd level), mold earth,  thaumaturgy  \n'b'  3/day each :  fear ,  phantasmal killer ,  wall of stone  \n'b'  1/day each :  gate  \n'b'\n'b'  Actions \n'b'   Summon the Guardian (1/day) . Hades summons  Cerberus  in an unoccupied space within 30 feet to fight alongside him. \n'b'  Soul Syphon (Recharge 5-6) . Hades inhales souls in a 60 ft. cone. Each creature in the affected area must make a DC 21  Constitution  saving throw, taking 71 (13d10) necrotic damage on a failed save, or half as much damage on a successful one. If the creature is  frightened  and misses the saving throw by 10 or more, its  hit points  are reduced to 0 instead. \n'b'  Multiattack . Hades uses his Frightful Presence and makes 2 Beyond\xe2\x80\x99s Grasp attacks. \n'b'  Frightful Presence . Each creature aware of Hades and within 120 feet, that he chooses, must succeed on a DC 20  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect otherwise ends for it, the creature is immune to Hades\xe2\x80\x99 Frightful Presence for the next 24 hours. \n'b'  Beyond\xe2\x80\x99s Grasp .  Melee Spell Attack : +16 to hit, reach 30 ft., one target.  Hit : 24 (3d10 + 8) necrotic damage. In addition, the target can\xe2\x80\x99t regain  hit points  until the end of its next turn \n'b'  Legendary Actions \n'b' Hades can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Hades regains spent legendary actions at the start of his turn. \n'b'   Beyond\xe2\x80\x99s Grasp . Hades makes a Beyond\xe2\x80\x99s Grasp attack. \n'b'  Instill Fear . Hades speaks to the mind of a creature within 120 feet of himself. That creature must succeed on a DC 24  Wisdom  saving throw or be  frightened  until the end of its next turn. \n'b'  Spellcasting (Costs 2 Actions) . Hades casts a spell. \n'b'  Helm of Tartaros (Costs 2 Actions) . Hades uses his helm and summons a 120 ft. radius sphere of magical  darkness  centered on himself. The  darkness  spreads around corners and last until the start of Hades\xe2\x80\x99 next turn. A creature with  darkvision \xc2\xa0can\xe2\x80\x99t see through this darkness, and nonmagical light can\xe2\x80\x99t illuminate it. \n'b'  About \n'b' Hades is the god of the underworld. He is also king of the dead, spirits, the dark arts, darkness, riches and hidden treasures. He is the son of the titans Kronos and Rhea and took part in the Titanomachy (the war between the Olympians and the titans) alongside his brothers Zeus and Poseidon. He owns the Helm of Darkness; a legendary artifact that enables him to remain unseen by all.'