b'Wilderness Crone \n'b'  Medium   fey ,  neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  105 (14d8 + 42)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  17 (+3)  INT:  15 (+2)  WIS:  18 (+4)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +6,  Wis  +7  Skills   Medicine  +7,  Nature  +8,  Stealth  +3  Damage Resistances  piercing  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Sylvan  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Beast Passivism . No beast with an  Intelligence  of 3 or less can willingly  attack  the crone. They can be forced to do so through magical means. \n'b'  Speak with Beasts and Plants . The crone can communicate with Beasts and Plants as if they shared a language. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The wilderness crone makes three Staff attacks. \n'b'  Wild Staff .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage plus 4 (1d8) force damage. \n'b'  Needle Breath (Recharge 5\xe2\x80\x936) . The crone exhales pine needles in a 30-foot cone. Each creature in the area must make a DC 15  Dexterity  saving throw, taking 28 (8d6) piercing damage on a failed save, or half as much damage on a successful one. \n'b'  Spellcasting . The crone casts one of the following spells, requiring no material components and using  Wisdom  as the spellcasting ability (spell save DC 15):\n'b'\n'b'\n'b'  At will :  minor illusion ,  tree stride  \n'b'  3/day each : goodberry,  hold person ,  locate animals or plants  \n'b'  1/day each :  commune with nature ,  remove curse  \n'b'\n'b' REACTIONS \n'b'\n'b'  Transmigratory Strike . When the crone kills a Humanoid, she can immediately restore it to life as a Beast with a challenge rating no higher the Humanoid\xe2\x80\x99s CR or level. This  reaction  otherwise works like the  reincarnate  spell. \n'b'\n'b' ABOUT \n'b' An elderly woman with gnarled, bark-like skin and a cloak of pine branches stands beneath the boughs at the forest\xe2\x80\x99s edge. \n'b' Wilderness crones are not hags or evil, but they are often mistaken for both. They are protective of their forests, but if approached respectfully, they can be amicable and welcoming. \n'b'  Wisdom of the Woods . Many seek wilderness crones for their knowledge and magic, but crones have no use for gold. They share their knowledge or power only after petitioners complete a task to protect or expand the forest. \n'b'  Solitary and Reclusive . Wilderness crones live alone in remote forests. While they befriend beasts and plants and tolerate most fey, they are highly suspicious of intruders. They frighten away woodcutters, hunters, or others they believe will harm their home and its inhabitants. If intruders don\xe2\x80\x99t flee, the crones resort to direct confrontation. \n'b'  Wild Crones . Wilderness crones mirror their environments, leading to variations. The most common wilderness crone inhabits temperate forests and is known as a \xe2\x80\x9cpine crone.\xe2\x80\x9d \n'b' Variants \n'b' Wilderness crones vary, depending on their home. To create a wilderness crone of a specific environment, use the statistics presented here, except as described below. Their CR is unchanged. \n'b'  Arctic . Often called \xe2\x80\x9csnow crones,\xe2\x80\x9d crones of the boreal forests have icy skin and resistance to cold damage. A snow crone\xe2\x80\x99s Needle Breath is a barrage of ice shards that deals both cold and piercing damage. \n'b'  Underground . Dubbed \xe2\x80\x9cstone crones,\xe2\x80\x9d crones tending fungal forests underground have stony skin and resistance to poison damage. A stone crone\xe2\x80\x99s Needle Breath is a cloud of spores that deals poison damage. \n'b'  Volcanic . Known as \xe2\x80\x9ccinder crones,\xe2\x80\x9d crones seeding the soil of volcanic regions have red and orange skin and resistance to fire damage. A cinder crone\xe2\x80\x99s Needle Breath is a roar of flames that deals fire damage.'