b'Ecorche \n'b'  Large   undead  (shapechanger),  lawful evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  266 (28d10 + 112)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  18 (+4)  CON:  18 (+4)  INT:  17 (+3)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +9,  Wis  +7,  Cha  +9  Skills   Deception  +9,  Perception  +7,  Stealth  +9  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Senses   darkvision  60 ft., passive  Perception  17  Languages  Common  Challenge  16 (15,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Legendary Resistance (3/Day) . If the ecorche fails a saving throw, it can choose to succeed instead. \n'b'  Wear Skin . As an action, an ecorche can steal the skin of a dead Small, Medium, or Large humanoid and wear it as its own. When it does this, the ecorche takes on the creature\xe2\x80\x99s  size  and appearance and gains a +10 bonus on  Charisma  ( Deception ) checks made to impersonate the victim. While wearing a stolen skin, an ecorche cannot use its frightful presence. This stolen skin is preserved while the ecorche wears it but is destroyed if the ecorche takes more than 10 points of damage or if the ecorche chooses to destroy the skin as a bonus action. Those within 60 feet who see an ecorche\xe2\x80\x99s stolen skin destroyed are immediately subjected to its frightful presence and have disadvantage on the related  Wisdom  save. An ecorche reverts to its normal  size  if its stolen skin is destroyed. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ecorche uses frightful presence if it is not in disguise. It then makes two razor claw attacks. \n'b'  Razor Claws .  Melee Weapon Attack : +9 to hit, reach 10 ft., one creature.  Hit : 17 (3d8 + 4) slashing damage and if this  attack  hits the same target twice in one round it also suffers the effects of rend. Razor claws score a critical hit on a 19 or 20 and do 52 slashing damage. \n'b'  Rend . This vicious  attack  automatically triggers the seize skin ability and does an additional 36 (8d8) necrotic damage. \n'b'  Frightful Presence . Each creature that can see the ecorche in its natural form is within 60 feet of the ecorche and aware of it must succeed on a DC 18  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the ecorche\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'\n'b' REACTIONS \n'b'\n'b'  Seize Skin . Whenever an ecorche damages a target with its rend ability, the target must succeed at a DC 20  Constitution  save to resist being skinned alive. Those who fail the save are  stunned  and gain 1 level of  exhaustion  per round. Both of these effects are permanent but can be removed with a  regenerate  or  heal  spell (or 1 round of natural regeneration). The ecorche can use its wear skin trait to don a skin stolen in this way as an action.'