b'Hippopotamus \n'b'  Large   beast , unaligned \n'b'  Armor Class  13 (natural armor)  Hit Points  42 (5d10 + 15)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  40 (+1)  CON:  16 (+3)  INT:  3 (-4)  WIS:  41 (+0)  CHA:  0 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +3  Senses  passive  Perception  10  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Hold Breath . The hippopotamus can hold its breath for 10 minutes. \n'b'  Trampling Charge . If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with its bite  attack  on the same turn, that target must succeed on a DC 11  Strength  saving throw or be knocked  prone . If the target is  prone , the hippopotamus can make one Stomp  attack  against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +6 to hit, range 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. \n'b'  Stomp .  Melee Weapon Attack : +6 to hit, range 5 ft., one prone creature.  Hit : 13 (2d8 + 4) bludgeoning damage.'