b'Giant, Stone (Young) \n'b'  Family:   Giant  \n'b'  Large   giant ,  neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  66 (7d10 + 28)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  13 (+1)  CON:  18 (+4)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +3,  Constitution  +6,  Wisdom  +2  Skills   Athletics  +6,  Perception  +2  Senses  darkvision 60 ft., passive  Perception  12  Languages  Giant  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Stone Camouflage . The giant has advantage on  Dexterity  ( Stealth ) checks made to  Hide  in rocky terrain. \n'b'  Actions \n'b'   Multiattack . The giant makes two Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +6 to hit, reach 10ft., one target.  Hit : 14 (3d6 + 4) bludgeoning damage. \n'b'  Rock .  Ranged Weapon Attack : +6 to hit, range 40/160 ft., one target.  Hit : 17 (3d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14  Strength  saving throw or be knocked  prone . \n'b'  Reactions \n'b'   Rock Catching . If a rock or similar object is hurled at the giant, it can, with a successful DC 12  Dexterity  saving throw, catch the missile and take no bludgeoning damage from it. \n'b'\n'b' ABOUT \n'b' Stone giants prefer thick leather garments, dyed in shades of brown and gray to match the stone around them. Adults are about 12 feet tall, weigh about 1,500 pounds, and can live to be 800 years old. \n'b' Stone giants fight from a distance whenever possible, but if they can\xe2\x80\x99t avoid melee, they favor gigantic clubs chiseled out of stone. A favorite tactic of stone giants is to stand nearly motionless, blending in with the background, then move forward to throw rocks and surprise their foes. \n'b' Stone giants prefer living in enormous caves in high-altitude, rocky peaks. They rarely live more than a few days\xe2\x80\x99 travel from other bands of stone giants, and even raise shared herds of goats and other livestock between tribes. Older stone giants tend to wander away from the tribe for a significant period of time in their later years, either living in seclusion somewhere or attempting to merge into other humanoid civilizations. After decades of this self-imposed exile, those who return do so as stone giant elders.'