b'Swarm of Giant Sea Horses \n'b'  Gargantuan   swarm of Large Beasts ,  unaligned  \n'b'  Armor Class  13 (natural armor) \n'b' Hit Points  63 (6d20) \n'b' Speed  0 ft., swim 40 ft.\n'b' STATS STR: 16 (+3) DEX:  15 (+2)  CON:  11 (+0)  INT:  2 (-4)  WIS:  12 (+1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, poison, slashing \n'b' Condition Immunities   charmed ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned  \n'b' Senses  passive  Perception  11 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  3 (700 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Charge . If the swarm moves at least 20 feet straight toward a target and then hits it with a ram  attack  on the same turn, the target takes an extra 21 (6d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13  Strength  saving throw or be knocked  prone . \n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Large sea horse. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'  Water Breathing . The swarm can breathe only underwater. \n'b'\n'b' ACTIONS \n'b'\n'b'  Ram .  Melee Weapon Attack : +5 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 17 (4d6 + 3) bludgeoning damage, or 10 (2d6 + 3) bludgeoning damage if the swarm has half of its  hit points  or fewer. \n'b'\n'b' ABOUT \n'b' There are plenty of sea horses in the sea. GMs should feel free to create additional sea horses and swarms to add to those that the patchwork sea horse can summon or to populate the oceans of the campaign. \n'b' The sea horse and giant sea horse appear in the official fifth edition rules, but they are presented here for ease of reference as well as a bonus swarm.'