b'Duergar Heavy Trooper \n'b'  Medium   humanoid  (duergar),  any  \n'b'  Armor Class  22 (full power suit)  Hit Points  171 (18d8 + 90);  Wound Threshold  43  Speed  25 ft.\n'b' STATS STR: 20 (+5) DEX:  10 (+0)  CON:  20 (+5)  INT:  14 (+2)  WIS:  12 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws  Dex +4, Con +9, Int +6  Skills  Athletics +11, Perception +5  Tools  sciencrafter\xe2\x80\x99s tools, smith\xe2\x80\x99s tools  Damage Resistances  acid, poison  Senses  darkvision 120 ft., passive Perception 15  Languages  Duergar, Dwarvish, Undercommon and any one language  Challenge  12 (8 400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Brute . A melee weapon deals one extra die of its damage when the duergar heavy trooper hits with it (included in the attack). \n'b'  Dwarven Resilience . The duergar heavy trooper has advantage on saving throws against poison. \n'b'  Sunlight Sensitivity . While in sunlight, the duergar heavy trooper has disadvantage on attack rolls, as well as on Wisdom (Perception, Survival) checks that rely on sight. \n'b'  Servomotors . The duergar heavy trooper has a +2 capped bonus to Strength (Athletics) checks (included in the profile). \n'b'  Unwavering . The duergar heavy trooper has advantage on saving throws against being charmed or frightened. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The duergar heavy trooper makes three melee attacks. \n'b'  Two-handed Energy Blade .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 15 (3d6 + 5) force damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Uncanny Dodge . When an opponent that the duergar heavy trooper can see hits it with an attack, it can use its reaction to halve the attack\xe2\x80\x99s damage. \n'b'\n'b' ABOUT \n'b' Abyss duergar rarely venture outside their territory, and always with caution. Their equipment often comes off as striking, owing to its strange and extraordinary appearance, seemingly even shrouded in eerie magic. In reality, this is called sciencraft, a blend of craft, industry, and science. These formidable inventions can offer a decisive advantage to abyss duergar: but for now, it would seem the gray dwarves do not seek to use them for conquest, rather focusing their efforts on other issues.'