b'Lycanthrope, Werebear \n'b'  Family:   Lycanthropes  \n'b'  Medium   humanoid  (human, shapechanger),  neutral good  \n'b'  Armor Class  10 in  humanoid  form, 11 (natural armor) in bear and hybrid form  Hit Points  135 (18d8 + 54)  Speed  30 ft. (40 ft., climb 30 ft. in bear or hybrid form)\n'b' STATS STR: 19 (+4) DEX:  10 (+0)  CON:  17 (+3)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +7  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Senses  passive Perception 17  Languages  Common (can\xe2\x80\x99t speak in bear form)  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Shapechanger : The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is  humanoid . Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Keen Smell : The werebear has advantage on  Wisdom  (Perception) checks that rely on smell. \n'b'  Actions \n'b'   Multiattack : In bear form, the werebear makes two claw attacks. In  humanoid  form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a  humanoid . \n'b'  Bite (Bear or Hybrid Form Only) :  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 15 (2d10 + 4) piercing damage. If the target is a  humanoid , it must succeed on a DC 14  Constitution  saving throw or be cursed with werebear lycanthropy. \n'b'  Claw (Bear or Hybrid Form Only) :  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage. \n'b'  Greataxe (Humanoid or Hybrid Form Only) :  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 10 (1d12 + 4) slashing damage. \n'b'  About \n'b' This  humanoid  is covered in shaggy fur and carries a heavy axe in one of his clawed hands.'