b'Fungus Queen \n'b'  Medium   plant ,  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  221 (34d8 + 68)  Speed  20 ft.\n'b' STATS STR: 23 (+6) DEX:  10 (+0)  CON:  14 (+2)  INT:  13 (+1)  WIS:  15 (+2)  CHA:  26 (+8)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +14,  Stealth  +6  Damage Resistances  cold, acid; bludgeoning, piercing and slashing from nonmagical attacks that are not silvered  Damage Immunities  lightning  Condition Immunities   blinded ,  deafened ,  exhaustion   Senses   darkvision  60 ft., greensight 60 ft., passive  Perception  10  Languages  Abyssal, Aklo, Common, Terran, Undercommon; telepathy 100 ft  Challenge  17 (18,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Battle Pods . A fungus queen fights in coordination with her sporepods. Sporepods count as allies to the fungus queen and to one another. In addition, her tentacles are treated as having 10-foot reach when she designates them to  attack  through a sporepod. Until the beginning of her next turn, they threaten all squares within 10 feet and can make any number of opportunity attacks, though tentacles that are grappling cannot be used to make opportunity attacks. \n'b'  Keen Smell . The fungus queen has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Greensight . The fungus queen can see through plant matter of any kind that provides up to \xc2\xbe  cover  to a range of 60 feet. Creatures do not benefit from \xc2\xbe  cover  or less from the fungus queen\xe2\x80\x99s attacks and do not benefit from any kind of concealment or stealth effect short of  invisibility  in forest (or fungal) terrain. \n'b'  Speak with Plants . The fungus queen can communicate with plants as if they shared a language. \n'b'  Innate Spellcasting : The fungus queen\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 22, +14 to hit with spells). She can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  tongues  \n'b'  3/day each :  charm person ,  detect thoughts ,  suggestion  \n'b'  1/day each :  awaken  (plants only),  dominate monster  (plants only),  dominate person ,  slow  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The fungus queen makes two claw attacks and four tentacle attacks. \n'b'  Claws .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) slashing damage. \n'b'  Tentacles .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target. Hit. 13 (2d6 + 6) bludgeoning damage and the target is  grappled  (Escape DC 20).  Grappled  targets take crushing damage at the beginning of their turn as if a tentacle  attack  had successfully hit. \n'b'  Mycelial Mat . A fungus queen can extrude a thick network of fungal filaments into the ground at her feet, filling all adjacent squares with this mycelial mat. Any non-fungal creature treats these squares as  difficult terrain , and a non-fungal creature beginning its turn in one of these squares is subject to the fungus queens entrap  attack  as the mycelial mat tries to wrap the creature in a filamentous cocoon (treat as a nonflammable  web  spell). \n'b'  Rot Queen\xe2\x80\x99s Kiss . The fungus queen kisses a creature  grappled  by it or a willing creature. The target must make a DC 19  Constitution  saving throw against this magic, taking 36 (5d10 + 8) psychic damage on a failed saving throw, or half as much damage on a successful one. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. A failed save also compels the target creature to approach the fungus queen for another kiss (treat as a  suggestion  spell). If a Large or smaller creature is reduced to  0 hit points  by this ability it does not die but instead becomes infested with fast-growing spores and becomes a fungal servant, a zombielike under the fungus queen\xe2\x80\x99s control. There is no limit to the number of fungal servants the fungus queen can create in this way. Creatures without living flesh and blood, such as constructs, elementals, oozes, plants, and undead) are immune to this effect. \n'b'\n'b' LAIR ACTIONS \n'b' On  initiative  count 20 (losing  initiative  ties), the fungus queen takes a lair action to cause one of the following effects; the fungus queen can\xe2\x80\x99t use the same effect two rounds in a row. \n'b'\n'b' Fungal growths in the lair release a 20-foot-radius cloud of spores centered on a point the fungal queen can see within 60 feet of her. The cloud spreads around corners, and the area is lightly obscured. Each creature in the cloud when it appears or that ends its turn in the cloud must make a DC 19  Constitution  save or be  charmed  by the fungus queen until the end of creature\xe2\x80\x99s next turn. A wind of at least 10 miles per hour disperses the spores. The spores otherwise persist until the fungus queen takes another lair action or is killed. \n'b' Up to two  charmed  creatures or allied plants use their  reaction  to move half their speed and make one weapon  attack . \n'b'\n'b' LEGENDARY ACTIONS \n'b' The fungus queen can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The fungus queen regains spent legendary actions at the start of its turn. \n'b'\n'b'  Mumbo-Jumbo . The fungus queen casts a spell. \n'b'  Ick! I think I stepped in something!  The fungus queen uses the mycelial mat action. \n'b'  Sporepod . A fungus queen can cause a Medium pod of fungal material to burst out of the ground at any point within 60 feet of her current location. Once created, a sporepod cannot move. If the fungus queen travels more than 120 feet from a sporepod, it is destroyed. A fungus queen can maintain a number of sporepods equal to her  Charisma  modifier. As a move action, she can instantaneously travel to one of her sporepods as well as between sporepods. She can also choose to spread out her tentacle attacks among her sporepods, attacking a creature within 10 feet of any sporepod with a tentacle. A sporepod is an object that has an AC of 20 and 30  hit points ; damage dealt to a sporepod does not  harm  the fungus queen. \n'b'\n'b' ABOUT \n'b' An encounter with a normally non-intelligent plant monster acting in a sinister and organized way is sure evidence of the manipulation of a fungus queen, but these monsters are equally fond of commanding and keeping other creatures as pets and slaves as well, particularly attractive humanoids. \n'b' Those  charmed  minions they especially favor are given the gift of the fungus queen\xe2\x80\x99s embrace, and are transformed into fungoid minions forever loyal to their pallid mistress. A typical fungus queen is 6 feet tall and weighs 150 pounds. \n'b'  Envious Control . Fungus queens are violently jealous and possessive. Those who attempt to lure away their  charmed  and dominated pets or cure those they have infested gain their eternal ire, but it is by succubi that fungus queens are the most enraged. Whether it be a simple territorial conflict or some deeper hatred born of their unique genesis, a fungus queen faced with someone whom she even suspects might be a succubus is a terror indeed, for in such battles the sensuous plants abandon their normally subtle approaches of mental control and trickery, and instead bring all of their power to bear in an attempt to rip the offending creature limb from limb. Fungus queens take great delight in transforming succubi into fungoid creatures under their control. \n'b' While their jealousy doesn\xe2\x80\x99t compel them to do battle with other fungus queens, they are always careful to maintain their own territorial boundaries apart from any nearby queens, and they take great pains not to -poach- from their sisters\xe2\x80\x99 harems of  charmed  and infested pets. \n'b' Fungal Servants \n'b' Fungal servants retain their normal AC,  hit points , Hit Dice,  Strength ,  Dexterity ,  Constitution , immunities, resistances, and vulnerabilities. \n'b'\n'b'  Lost Characteristics . Fungal servants lose all skill bonuses, saving throw bonuses, special senses, and other special traits. They lose all  actions  other than Multiattack and melee weapon attacks that deal slashing, bludgeoning, or piercing damage, though effects that come from magic items or other special equipment still function normally. \n'b'  Type . A fungal servant\xe2\x80\x99s type changes to plant, and it loses all tags. \n'b'  Alignment . Fungal servants are psychically linked to their fungus queen when within 60 feet and are treated as chaotic evil. Outside this radius, they are essentially mindless and are treated as unaligned. \n'b'  Speed . All of a fungal servant\xe2\x80\x99s speeds are reduced by 10 feet, to a minimum of 5 feet. \n'b'  Ability Scores . A fungal servant loses its previous mental ability scores and replaces them with the following scores:  Int 2 (-4),  Wis 6 (-2),  Cha 1 (-5). \n'b'  Senses . A fungal servant has blindsight with a radius of 30 feet of its own body and within a radius of 30 feet of the fungus queen that created it. A fungus queen has blindsight with a radius of 30 feet around any of its fungal servants whenever they are within 120 feet of her. Fungal servants are otherwise blind beyond this radius. \n'b'  Condition Immunities . Fungal servants cannot be  blinded ,  charmed ,  frightened , or  paralyzed . \n'b'  Languages . A fungal servant can communicate telepathically with the fungus queen that created it and with other fungal servants created by the same fungus queen. It otherwise loses all languages it formerly knew. \n'b'  Attacks . A fungal servant that lacks a weapon or natural weapon like a claw or bite  attack  can use its limbs or body to make an unarmed  attack  dealing bludgeoning damage equal to 1d4 + its  Strength  modifier (2d4 + its  Strength  modifier for Large fungal servants). \n'b'  Special Abilities . Fungal servants gain the following special abilities. \n'b'  Fungal Ferocity : Fungal servants are fanatically devoted to the fungus queen that created them. They gain a +1 bonus on  attack  and  damage rolls  and on saving throws when they are within 30 feet of the fungus queen. This bonus is doubled to +2 against any enemy that is adjacent to the fungus queen or has attacked the fungus queen since the fungal servant\xe2\x80\x99s last turn. \n'b'  Fungal Fortitude : If damage reduces a fungal servant to  0 hit points , it must make a  Constitution  saving throw with a DC equal to 5 + the damage it takes, unless the damage is fire or from a critical hit. If the save succeeds, the fungal servant drops to 1 hit point instead.'