b'Kraken Breed Klaven \n'b'  Medium   aberration  (klaven),  lawful evil  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  84 (8d8+48) \n'b' Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  18 (+4)  CON:  22 (+6)  INT:  13 (+1)  WIS:  18 (+4)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons \n'b' Condition Immunities   frightened  \n'b' Senses   darkvision  60 ft., passive  Perception  14 \n'b' Languages  Bil\xe2\x80\xbadjooli, Ultari (can\xe2\x80\x99t speak) \n'b' Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Compression . The kraken breed klaven never takes damage from extreme pressure in deep water, and its compressible flesh grants it advantage on  Athletics  to escape a grapple and on  Dexterity  checks to squeeze through narrow spaces. \n'b'  Klaven Traits . The kraken breed klaven has all the traits of a klaven, save that its composite bil\xe2\x80\x99djooli physiology negates the normal klaven advantage on saving throws against poison. Underwater Camouflage. The kraken breed klaven has advantage on  Dexterity  ( Stealth ) checks made while underwater. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The kraken breed klaven makes 2 slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, 5 ft. reach.  Hit : 19 (3d8 + 6) bludgeoning damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 16). Until this grapple ends, the target is  restrained , and the kraken breed klaven must use at least one of its slam attacks each round to  attack  the  restrained  creature. It cannot grapple a second creature while it has another creature already  grappled .  Kraken  breed klaven are advanced experimental creatures hybridized using genetic material from true krakens infused through the klaven process into the body of a bil\xe2\x80\x99djooli warrior. These klaven have the same contamination, interstellar, and  vulnerability  to toxins traits as base bil\xe2\x80\x99djooli.'