b'Mothman \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  18 (incorporeal)  Hit Points  54 (18d8 + 8)  Speed  0 ft., fly 60 ft.\n'b' STATS STR: 20 (+5) DEX:  12 (+1)  CON:  16 (+3)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Wis  +6  Skills   Perception  +6,  Stealth  +5  Damage Resistances  necrotic; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  frightened ,  poisoned ,  unconscious   Senses   darkvision  60 ft., passive  Perception  16  Languages  Common, Infernal  Challenge  11 (7,200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Sunlight Sensitivity . While in sunlight, the Mothman has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Turning Defiance . The Mothman and any other wraiths within 30 feet of him have advantage on saving throws against effects that turn undead. \n'b'  Rejuvenation . If the Mothman dies, he returns to life at dusk the next day and regains all his  hit points . Only a  wish  spell can prevent this trait from functioning. However, if the Mothman is somehow subdued he comes to his senses and becomes cooperative (see Development below). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Mothman makes three attacks, either with his claws or long shadowy quills. He can use Life Drain in place of one claw  attack . \n'b'  Life Drain .  Melee Weapon Attack : +9 to hit, reach 5 ft., one creature.  Hit : 20 (5d6 + 3) necrotic damage. The target must succeed on a DC 15  Constitution  saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this  attack  rises 24 hours later as a spectersrd under the Mothman\xe2\x80\x99s control, unless the humanoid is restored to life or its body is destroyed. The Mothman can have no more than twelve specters under his control at one time. \n'b'  Claws .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) force damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 10 (3d6) necrotic damage. \n'b'  Quills .  Ranged Weapon Attack : +5 to hit, range 50/200 ft., one target.  Hit : 5 (1d8 + 1) force damage plus 10 (3d6) necrotic damage.'