b'Kerberus \n'b'  Large   giant ,  chaotic evil  \n'b'  Armor Class  11 ( hide )  Hit Points  85 (10d10 + 30)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  8 (-1)  CON:  16 (+3)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses   darkvision  60 ft., passive  Perception  10  Languages  Common, Giant  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Three Heads . Kerberus has advantage on  Wisdom  ( Perception ) checks and on saving throws against being  blinded ,  charmed , deafened,  frightened , stunned, and knocked unconscious. \n'b'  Actions \n'b'   Multiattack . Kerberus makes two greatclub attacks. \n'b'  Greatclub .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 18 (3d8 + 5) bludgeoning damage. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +8 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 12 (2d6 + 5) piercing damage.'