b'Narleth \n'b'  Large   aberration  (titanspawn),  chaotic evil\n'b' STATS STR: 15 (+2) DEX:  17 (+3)  CON:  18 (+4)  INT:  6 (-2)  WIS:  15 (+2)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Armor Class  15 (natural armor)  Hit Points  133 (14d10 + 56)  Speed  40 ft., climb 30 ft.  Skills   Perception  +5,  Stealth  +6  Senses   darkvision  60 ft., passive  Perception  15  Languages  Titan Speech (can\xe2\x80\x99t speak)  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Web Sense . While in contact with a web, the narleth knows the exact location of any other creature in contact with the same web. \n'b'  Web Walker . The narleth ignores movement restrictions caused by webbing. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The narleth makes four  melee attacks : one with its bite, one claw, and two with its scimitars. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage plus 9 (2d8) poison damage. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) slashing damage. \n'b'  Scimitar .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'  Web (Recharge 5-6) .  Ranged Weapon Attack : +6 to hit, range 30/60 ft., one target.  Hit : The target is  restrained  by webbing. As an action, the  restrained  target can make a DC 12  Strength  check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10;  hp  5;  vulnerability  to fire damage; immunity to bludgeoning, poison, and psychic damage). \n'b'\n'b' Tactics \n'b' Narleths delight in causing misery to any creature that stumbles into their clutches, immobilizing it in silken cocoons and slowly dissolving its innards with their venom. The narleth prefer to attack from ambush, concealing themselves in deep shadows or underneath piles of leaves or rubbish, then springing out and covering a victim with a spray of webbing before moving in for the capture. \n'b' About \n'b' The narleth (a name derived from the Elvish expression \xe2\x80\x9csilken death\xe2\x80\x9d) may have been created as warriors or they may simply have mutated from ettercaps or giant spiders during the wild magical storms that occurred as a result. \n'b' Narleths are 8-foot-tall creatures that seem a horrible mixture of human and spider. Four muscular arms, each ending in a clawed hand, sprout from their impossibly broad, bony chests. Multiple tiny eyes glare from large, insectoid heads covered in bristly brown spines and sprouting vicious, fang-tipped mandibles. \n'b' Narleths delight in causing misery to any creature that stumbles into their clutches, immobilizing it in silken cocoons and slowly dissolving its innards with their venom. The narleth prefer to attack from ambush, concealing themselves in deep shadows or underneath piles of leaves or rubbish, then springing out and covering a victim with a spray of webbing before moving in for the capture.'