b'Dragon Turtle \n'b'  Gargantuan   dragon ,  neutral  \n'b'  Armor Class  20 (natural armor)  Hit Points  341 (22d20 + 110)  Speed  20 ft., swim 40 ft.\n'b' STATS STR: 25 (+7) DEX:  10 (+0)  CON:  20 (+5)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +6,  Con  +11,  Wis  +7  Damage Resistances  fire  Senses   darkvision  120 ft., passive Perception 11  Languages  Aquan, Draconic  Challenge  17 (18,000 XP) \n'b' Special Traits \n'b'   Amphibious : The dragon turtle can breathe air and water. \n'b'  Actions \n'b'   Multiattack : The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks. \n'b'  Bite :  Melee Weapon Attack : +13 to hit, reach 15 ft., one target.  Hit : 26 (3d12 + 7) piercing damage. \n'b'  Claw :  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 16 (2d8 + 7) slashing damage. \n'b'  Tail :  Melee Weapon Attack : +13 to hit, reach 15 ft., one target.  Hit : 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20  Strength  saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone. \n'b'  Steam Breath (Recharge 5-6) : The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18  Constitution  saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn\xe2\x80\x99t grant resistance against this damage. \n'b'  About \n'b' This long-tailed aquatic beast resembles a massive snapping turtle with draconic features.'