b'Toshigami \n'b'  Medium   fey ,  neutral good  \n'b'  Armor Class  18 (natural armor)  Hit Points  189 (18d10 + 90)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 15 (+2) DEX:  22 (+6)  CON:  20 (+5)  INT:  15 (+2)  WIS:  18 (+4)  CHA:  25 (+7)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +10,  Wis  +9,  Cha  +12  Skills   Insight  +9,  Nature  +7,  Perception  +9  Damage Immunities  poison, psychic  Damage Resistances  acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  19;  foresight ,  true seeing   Languages  telepathy 100 ft.  Challenge  15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'   Foresight  . The toshigami\xe2\x80\x99s visions of the future grant it advantage on  Wisdom  ( Insight ) and  Wisdom  ( Perception ) checks, and it cannot be surprised. In addition, it can take up to three  reactions  per round, including opportunity attacks. \n'b'  Immutable Form . The zuishin is immune to any spell or effect that would alter its form. \n'b'  Innate Spellcasting . The toshigami\xe2\x80\x99s spell casting ability is  Charisma  (spell save DC 20). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  fly ,  haste ,  tree stride  \n'b'  Constant :  speak with plants ,  true seeing  \n'b'  3/day each :  cure wounds  (as a 3rd level spell slot),  slow  \n'b'  1/day each :  finger of death ,  greater restoration ,  time stop  \n'b'\n'b'  Magic  Resistance  . The toshigami has advantage on saving throws against spells and other magical effects. \n'b'  Regeneration . The toshigami regains 5  hit points  at the start of its turn if it has at least 1 hit point. \n'b'  Tree Sister . The toshigami can transform itself into a flowering tree as an action and can maintain this form indefinitely. While in this form, it is indistinguishable from an actual tree. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The toshigami makes three staff attacks. \n'b'  Magic Staff .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6)bludgeoning damage, and the target is affected by its \n'b'  Touch of Ages . The toshigami\xe2\x80\x99s staff is magical. \n'b'  Merge with Ward . While within or adjacent to a flowering tree (even if it is not currently in flower), the toshigami can merge with it. While merged, the toshigami is immune to damage and can\xe2\x80\x99t be targeted. Its senses function normally while merged. It can emerge as an action, appearing in any unoccupied space within or adjacent to either its current tree or any tree of the same kind within 500 feet using its  tree stride . \n'b'  Touch of Ages . When a living creature fails its saving throw against the toshigami\xe2\x80\x99s magic staff, it can force that creature to suffer the ravages of age in one of the following ways:\n'b'\n'b'\n'b'  Aged Enfeeblement : The target becomes physically becoming feeble with old age. The target must succeed a DC 19  Constitution  saving throw or take 2d6 necrotic damage, or half as much on a successful save. In addition, it gains one level of  exhaustion  for each failed save. \n'b'  Mental Regression : The target regresses mentally to an infantile state. The target must succeed on a DC 19  Wisdom  saving throw or take 2d6 psychic damage, or half as much on a successful save. In addition, it becomes becoming confused (as  confusion ) for 1 round. If the target fails another saving throw while confused, it permanently loses 1 point from its  Intelligence ,  Wisdom , and  Charisma  scores. Hit point damage can be healed normally, but other harmful effects of the toshigami\xe2\x80\x99s Touch of Ages can be be removed only by  greater restoration . When a creature successfully saves against either form of the Touch of Ages, they gain immunity to this ability until the beginning of their next turn. \n'b'\n'b' REACTIONS \n'b'\n'b'  Avoid Danger . The toshigami gains advantage on a saving throw or forces an opponent to have disadvantage on an  attack  roll. \n'b'\n'b' ABOUT \n'b' Toshigami, known also as blossom kami, are associated with flowering trees-particularly peach and cherry trees, and often those that grow in inhabited areas. Often, long after a city has fallen to ruin, these kami guardians are all that remain to remember the lost city\xe2\x80\x99s glory. In this way, the toshigami are also associated with the passing of time. Toshigami rarely show themselves except to those in dire need or who are harming their trees. Still, they have a fascination with mortals, and have even been known to form romantic relationships with them on occasion. A toshigami is 5 feet tall and weighs 100 pounds.'