b'Hobgoblin Pikeman \n'b'  Family:   Hobgoblin  \n'b'  Medium   humanoid  (goblinoid),  lawful evil  \n'b'  Armor Class  16 (half plate)  Hit Points  22 (4d8 + 4)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  13 (+1)  CON:  12 (+1)  INT:  12 (+1)  WIS:  10 (+0)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +4,  Intimidation  +2,  Perception  +2  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Goblin  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Defensive Stance . If a creature moves to within 10 feet of the  hobgoblin  pikeman, it must succeed on a DC 15  Dexterity  saving throw or take 7 (1d10 + 2) piercing damage and end its movement. \n'b'  Actions \n'b'   Multiattack . The  hobgoblin  pikeman makes two attacks with its pike. \n'b'  Pike .  Melee Weapon Attack : +4 to hit, reach 10 ft., one target.  Hit : 7 (1d10 + 2) piercing damage.'