b'Moth, Giant \n'b'  Family:   Insects Rodents &amp; Vermin  \n'b'  Small   beast ,  unaligned  \n'b'  Armor Class  11  Hit Points  7 (2d6)  Speed  25 ft., fly 30 ft.\n'b' STATS STR: 10 (+0) DEX:  12 (+1)  CON:  10 (+0)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2,  Stealth  +3  Senses   darkvision  60 ft., passive  Perception  12  Languages  \xe2\x80\x93  Challenge  1/8 (25 XP) \n'b' Special Traits \n'b'\n'b'  Antennae . The giant moth has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'\n'b' Actions \n'b'\n'b'  Proboscis .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) piercing damage. \n'b'  Powdery Wings (1/day) . A 10-foot radius cloud of fine powder disperses from the giant moth. Each creature in that area must succeed on a DC 10  Constitution  saving throw or be  blinded  until the end of its next turn. \n'b'\n'b' About \n'b' The wings of this giant insect feature bold patterns that give it camouflage and intimidate would-be predators. Two large antennae quiver from its head, and a long, sharp tongue-like proboscis unfurls during feeding. \n'b' Moths are old creatures, and they have survived through ages and events that other species have not. For this reason, though their coloration may not be as vibrant as butterflies and their flight not as graceful as dragonflies, moths are considered by many to possess great wisdom. \n'b'  Symbols of Death . Some cultures believe certain varieties of moths are omens of death or of the passing of one phase into another. These moths typically have darker coloration and may feature ominous-looking patterns on their wings.'