b'Drow Protector \n'b'  Family:   Drow  \n'b'  Medium   humanoid  (drow),  any  \n'b'  Armor Class  21 (plate +1, shield)  Hit Points  153 (18d8 + 72);  Wound Threshold  39  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  19 (+4)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws  Dex +6, Con +8, Cha +6  Skills  Athletics +8, Insight +6, Intimidation +6, Perception +6, Persuasion +6  Senses  darkvision 120 ft., passive Perception 16  Languages  Drow, Elvish, Goblin, Undercommon and any one language  Challenge  12 (8 400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Brute . A melee weapon deals one extra die of its damage when the drow protector hits with it (included in the attack). \n'b'  Fey Ancestry . The drow protector has advantage on saving throws against being charmed, and magic can\xe2\x80\x99t put the drow to sleep. \n'b'  Innate Spellcasting . The drow protector\xe2\x80\x99s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: \n'b'\n'b'  At will : spare the dying \n'b'  1/day each : faerie fire, silence \n'b'  Sunlight Sensitivity . While in sunlight, the drow protector has disadvantage on attack rolls, as well as on Wisdom (Perception, Survival) checks that rely on sight. \n'b'  Swift . The drow protector can take two reactions per round. \n'b'  Unwavering . The drow protector has advantage on saving throws against being charmed or frightened. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The drow protector makes three melee attacks or two ranged attacks. \n'b'  Longsword +2 .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) slashing damage. \n'b'  Composite Bow +1 .  Ranged Weapon Attack : +7 to hit, range 160/500 ft., one target.  Hit : 9 (1d8 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake. \n'b'\n'b' REACTIONS \n'b'\n'b'  Protection . When a creature the drow protector can see attacks a target that is within 5 feet of it, the drow protector can use its reaction to impose disadvantage on the attack roll. The drow protector must be wielding a shield.'