b'Dung Monster \n'b'  Large   aberration ,  neutral evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  147 (14d10 + 70)  Speed  10 ft., climb 10 ft.\n'b' STATS STR: 20 (+5) DEX:  12 (+1)  CON:  21 (+5)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +5,  Stealth  +5  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  acid, cold, lightning  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  prone , stunned  Senses   blindsight  90 ft.,  darkvision  60 ft., passive  Perception  15  Languages  \xe2\x80\x93  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Magic Resistance . The dung monster has advantage on saving throws against spells and other magical effects. \n'b'  Shapechanger . The dung monster can use its action to  polymorph  into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Adhesive (Object Form Only) . The dung monster adheres to anything that touches it. A Huge or smaller creature adhered to The dung monster is also  grappled  by it (escape DC 16). Ability checks made to escape this grapple have disadvantage. \n'b'  False Appearance (Object Form Only) . While The dung monster remains motionless, it is indistinguishable from an ordinary object. \n'b'  Grappler . The dung monster has advantage on  attack  rolls against any creature  grappled  by it. \n'b'  Rejuvenation . If destroyed, The dung monster gains a new body in 24 hours, regaining all its  hit points  and becoming active again. The new body appears in a nearby room. \n'b'  Actions \n'b'   Multiattack . The dung monster makes three attacks: two slams with its pseudopod and one with its bite. \n'b'  Pseudopod .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) piercing damage plus 18 (4d8) acid damage. \n'b'  Engulf . The dung monster moves up to its speed. While doing so, it can enter Large or smaller creatures\xe2\x80\x99 spaces. Whenever The dung monster enters a creature\xe2\x80\x99s space, the creature must make a DC 16  Dexterity  saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of The dung monster. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, The dung monster enters the creature\xe2\x80\x99s space, and the creature takes 14 (4d6) acid damage and is engulfed. The engulfed creature can\xe2\x80\x99t breathe, is  restrained , and takes 21 (6d6) acid damage at the start of each of The dung monster\xe2\x80\x99s turns. When The dung monster moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 18  Strength  check. On a success, the creature escapes and enters an unoccupied space of its choice within 5 feet of The dung monster.'