b'Living Flame \n'b'  Medium   elemental ,  neutral  \n'b'  Armor Class  13  Hit Points  18 (4d6 + 4)  Speed  0 ft., fly 30 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  13 (+1)  INT:  4 (-3)  WIS:  9 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  fire  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  poisoned ,  prone ,  restrained ,  unconscious   Senses  blindsight 60 ft., passive  Perception  9  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Fiery Form . Any creature that starts its turn within 5 feet of the sphere must succeed on a DC 10  Dexterity  saving throw or take 3 (1d6) fire damage. A creature that touches the sphere or hits it with a  melee attack  while within 5 feet of it takes 3 (1d6) fire damage. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. \n'b'  Water Susceptibility . For every 5 ft. the sphere moves in water, or for every gallon of water splashed on it, it takes 3 cold damage. \n'b'  Death Burst . When the sphere dies, it explodes in a burst of flame. Each creature within 5 feet of it must make a DC 10  Dexterity  saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ACTIONS \n'b'\n'b'  Touch .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 3 (1d6) fire damage.'