b'Tapir \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class : 17  Hit Points  22 (4d8+1)  Speed : 40 ft.\n'b' STATS STR: 16 (+3) DEX:  10 (+0)  CON:  12 (+1)  INT:  2 (-4)  WIS:  11 (0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses : passive  Perception  10  Languages : \xe2\x80\x93  Challenge : 1/4 (50 XP) \n'b' Special Traits \n'b'   Scent : The tapir gains advantage on all wisdom checks related to its sense of smell. \n'b'  Actions \n'b'   Hooves .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (2d4+3) bludgeoning damage. \n'b'  About \n'b' Docile, nocturnal creatures, tapirs are large, hoofed mammals with elongated, flexible snouts. They bear a resemblance to aardvarks, but are most closely related to rhinos and horses. The body of the tapir is rounded and covered in short, bristly fur. They live in dense forests near rivers or lakes -taking to water when threatened.'