b'Zombie, Blood \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  12 (natural armor)  Hit points  22 (3d8 + 6)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  14 (+2)  CON:  16 (+3)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  7  Languages  Common  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'\n'b'  Undead Fortitude . If damage reduces the zombie to  0 hit points , it must make a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead \n'b'\n'b' Actions \n'b'\n'b'  Unarmed Strike .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 5 (1d6 + 2) bludgeoning damage. Instead of dealing damage, the blood zombie can grapple the target (escape DC 12). Bite.  Melee Weapon Attack : +4 to hit, reach 5 ft., one willing creature, or a creature that is  grappled  by the blood zombie,  incapacitated , or  restrained .  Hit : 4 (1d4 + 2) piercing damage plus 3 (1d6) necrotic damage. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the blood  zombie  regains  hit points  equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. \n'b'\n'b' About \n'b' This shambling undead is hunched over, with glazed eyes and a feral sneer on its lips. \n'b' Created by bloodwinds, these zombies move quickly when they wish. They can speak and are fully interactive \xe2\x80\x93 interactive enough that they enjoy drinking the blood of the living. Bloodsucking zombies run around at high speed, eager to drink whatever slow-moving, blood-filled creature they can get their hands on.'