b'Piasa \n'b'  Large   dragon ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  144 (17d10 + 51)  Speed  40 ft., fly 80 ft.\n'b' STATS STR: 18 (+4) DEX:  11 (+0)  CON:  16 (+3)  INT:  9 (-1)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +3,  Con  +6  Skills   Athletics  +7,  Perception  +4,  Stealth  +3  Damage Vulnerabilities  poison  Senses   blindsight  15 ft.,  darkvision  120 ft., passive  Perception  14  Languages  Draconic  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'\n'b'  Segmented Tail . The piasa\xe2\x80\x99s spiked tail is segmented and up to three times the length of its body. When the piasa takes 25 or more damage in a single turn, a segment of its tail is severed. When the first segment is severed, the tail  attack\xe2\x80\x99s  damage type changes from piercing to bludgeoning and deals 1d8 less damage. When the second segment is severed, the tail  attack  no longer deals damage, but it can still grapple. When the third segment is severed, the piasa can\xe2\x80\x99t make tail attacks. The tail re-grows at a rate of one segment per  long rest . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The piasa can use its Frightful Presence. It then makes three attacks: one with its bite or tail and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 15 (2d10 + 4) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +7 to hit, reach 15 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 15). Until this grapple ends, the target is  restrained  and the piasa can\xe2\x80\x99t make tail attacks against other targets. When the piasa moves, any Medium or smaller creature it is grappling moves with it. \n'b'  Frightful Presence . Each creature of the piasa\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the piasa\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Sleep Breath (Recharge 5-6) . The piasa exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 15  Constitution  saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. \n'b'\n'b' About \n'b' The dragon easily stands out from its draconic cousins with a huge rack of antlers rising from its head, and a well-groomed beard jutting from its tiger-like chin and jaw line. Its incredibly long tail whips to and fro, tipped by a terrible spike. \n'b'  Bearded Drake . While the beard of the piasa can be mistaken as hair, it would be more correct to say that it is made of the same chitinous material as its scales. Male piasa are covered with scales that are a shade of green, while female piasa are covered in golden scales. Male beards are often gold in color, while female beards can range from light gold to almost black. \n'b'  Ravenous Carnivore . A lower form of dragon, the piasa is well known for its hunger for humanoid flesh. While it will eat any source of meat, it prefers live prey that it has rendered unconscious and has a particular fondness for dwarf flesh. \n'b'  Hunters of Snakes . People that live near piasa quickly learn to carry  poisoned  spears and arrows for protection as the beasts are particularly susceptible to it. These villages often harvest poison from local snakes, driving many piasa to ruthlessly slaughter such creatures on sight. An area clear of snakes is often a sign of a piasa\xe2\x80\x99s presence.'