b'Gnoll, Plains Archer \n'b'  Medium   humanoid  (gnoll),  chaotic evil  \n'b'  Armor Class  14 (padded armor)  Hit Points  13 (3d8)  Speed  40 ft.\n'b' STATS STR: 12 (+1) DEX:  16 (+3)  CON:  10 (+0)  INT:  9 (-1)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +3,  Nature  +2,  Perception  +2,  Survival  +2  Senses   darkvision  60 ft., passive  Perception  12  Languages   Gnoll   Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Sprinter . The plains gnoll archer can use a bonus action to move up to half its speed. \n'b'  Precise Aim . If the plains gnoll archer does not move during its turn, it adds 1d8 to its  attack  roll with its shortbow. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 3 (1d4 + 1) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +3 to hit, reach 5 ft., one creature.  Hit : 5 (1d8 + 1) slashing damage. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft. or range 20/60 ft., one creature.  Hit : 5 (1d4 + 3) piercing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +5 to hit, range 80/320 ft., one creature.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  About \n'b' The role of archer is an insult in  gnoll  culture, considered too cowardly or weak to face the enemy directly. Bows are reserved for young males, or as punishment for transgressions against the clan.'