b'Okiti Assassin \n'b'  Small   humanoid  (okiti),  chaotic neutral  \n'b'  Armor Class  15 (leather armor)  Hit Points  17 (5d6)  Speed  30 ft.\n'b' STATS STR: 6 (-2) DEX:  18 (+4)  CON:  10 (+0)  INT:  8 (-1)  WIS:  9 (-1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Acrobatics  +6,  Perception  +1,  Sleight of Hand  +6,  Stealth  +6  Damage Resistances  poison  Senses   darkvision  60 ft., passive  Perception  11  Languages  Common, Okiti  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Assassin . If the okiti assassin hits with an  attack  against a surprised target, it counts as a critical hit. \n'b'  Keen Smell . The okiti assassin has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pack Tactics . The okiti assassin has advantage on an  attack  roll against a creature if at least one of the okiti assassin\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Sneak Attack . Once per turn, the okiti assassin deals an extra 10 (3d6) damage when it hits a target with a weapon  attack  and has advantage on the  attack  roll. \n'b'  Actions \n'b'   Dagger .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. \n'b'  Hand Crossbow .  Ranged Weapon Attack : +6 to hit, range 30/120 ft., one target.  Hit : 7 (1d6 + 4) piercing damage and the target must make a DC 12  Constitution  saving throw, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Smokebomb . The okiti assassin can throw a smoke bomb as a bonus action to  help  it escape capture or avoid being attacked. The smoke bomb creates a 15-foot-radius sphere of thick gray smoke. The smoke spreads around corners, and the area within the smoke is heavily  obscured . The smoke lasts for up to 1 minute or until a wind of  light  or greater speed (at least 5 miles per hour) disperses it. \n'b'  Reactions \n'b'   Uncanny Dodge . When an attacker the okiti assassin can see hits it with an  attack , it can use its  reaction  to halve the  attack\xe2\x80\x99s  damage. \n'b'  About \n'b' Assassins are sneaky even for okiti, using their innate agility to get into the best position to strike from afar.'