b'Apocryphal Lich Adept \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  117 (18d8 + 36)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  14 (+2)  INT:  19 (+4)  WIS:  17 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Con  +7,  Int  +9,  Wis  +8  Skills   Arcana  +14,  History  +9,  Perception  +8  Damage Resistances  necrotic; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   truesight  120 ft., passive  Perception  18  Languages  Common, plus up to five other languages  Challenge  16 (15,000 XP) \n'b' Special Traits \n'b'   Arcane Dismantlement . Whenever the adept successfully dispels or counters a spell with  dispel magic ,  counterspell , or a similar spell, it can make an  Intelligence  ( Arcana ) check against a DC equal to the spell\xe2\x80\x99s level + the spell save DC of the spell\xe2\x80\x99s caster. On a success, the adept recovers an expended spell slot equal to, or less than, the dispelled spell\xe2\x80\x99s level. \n'b'  Legendary Resistance (3/Day) . If the adept fails a saving throw, it can choose to succeed instead. \n'b'  Rejuvenation . If it has a phylactery, the destroyed adept gains a new body in 1d10 days, regaining half its  hit points  and becoming active again. The new body appears within 5 feet of the phylactery. \n'b'  Spellcasting . The adept is a 13th level spellcaster. Its spellcasting ability is  Intelligence  (spell save DC 17, +9 to hit with spell attacks). The adept has the following  wizard  spells prepared: \n'b'   Cantrips (at will) :  acid splash ,  mage hand ,  prestidigitation  \n'b'  1st level (4 slots) :  detect magic ,  magic missile ,  shield  \n'b'  2nd level (3 slots) :  detect thoughts ,  invisibility ,  mirror image  \n'b'  3rd level (3 slots) :  animate dead ,  counterspell ,  dispel magic ,  fireball  \n'b'  4th level (3 slots) :  confusion ,  dimension door  \n'b'  5th level (2 slots) :  cone of cold ,  scrying  \n'b'  6th level (1 slot) :  disintegrate ,  globe of invulnerability  \n'b'  7th level (1 slot) :  plane shift  \n'b'   Turn Resistance . The adept has advantage on saving throws against any effect that turns  undead . \n'b'  Actions \n'b'   Paralyzing Touch .  Melee Weapon Attack : +9 to hit, reach 5 ft., one creature.  Hit : 10 (3d6) cold damage, and the target must succeed on a DC 17  Constitution  saving throw, or be  paralyzed  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.'