b'Tar Golem \n'b'  Family:   Golems  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  119 (14d8 + 56) \n'b' Speed  30 ft., climb 30 ft.\n'b' STATS STR: 18 (+4) DEX:  9 (\xe2\x80\x931)  CON:  18 (+4)  INT:  7 (\xe2\x80\x932)  WIS:  10 (+0)  CHA:  5 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  cold \n'b' Damage Immunities  fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  petrified ,  poisoned ,  prone  \n'b' Senses   darkvision  60 ft., passive  Perception  10 \n'b' Languages  understands the languages of its creator but can\xe2\x80\x99t speak \n'b' Challenge  7 (2,900 XP) \n'b' Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Construct Nature . The tar golem doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Fire Hazard . When the tar golem takes fire damage, it bursts into flame. The golem continues burning until it takes cold damage, is immersed in water, or it uses Quench. A creature that touches the burning golem or hits it with a  melee attack  while within 5 feet of it takes 5 (1d10) fire damage. While burning, the golem\xe2\x80\x99s weapon attacks deal an extra 5 (1d10) fire damage on a hit. \n'b'  Hardened Tar . If the tar golem takes cold damage in the same round it is reduced to 0  hp , it is  paralyzed  for 1 minute, remaining alive. If it takes fire damage while  paralyzed , it regains a number of  hp  equal to the fire damage dealt. Otherwise, it dies when the condition ends. \n'b'  Immutable Form . The tar golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The tar golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The tar golem\xe2\x80\x99s weapon attacks are magical. \n'b'  Noxious Smoke (Burning Only) . While the tar golem is burning, it gives off poisonous fumes. A creature that starts its turn within 5 feet of the burning golem must succeed on a DC 13  Constitution  saving throw or be  poisoned  as long as it remains within 5 feet of the golem and for 1 round after it leaves the area. \n'b'  Spider Climb . The tar golem can climb difficult surfaces, including upside down on ceilings, without having to make an ability check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The tar golem makes three Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Draw Flames . The tar golem can extinguish up to a 10-foot cube of nonmagical fire within 5 feet of it, drawing the fire into itself and activating its Fire Hazard trait. \n'b'  Quench (Burning Only) . The tar golem extinguishes any fire on it, deactivating its Fire Hazard trait. \n'b'\n'b' ABOUT \n'b' Hot, steaming tar rises from a barrel into a roughly humanoid shape with a menacing posture. There are two basic types of tar golems. The first is made from wood tar, rendered from the wood and roots of pine trees, while the second is made from naturally occurring asphalt, as that found in tar pits or rendered from coal. Other than the source of the tar, both types of golems are identical, with some creators preferring the more floral scent of the wood tar. \n'b'  Seaside Constructs . Tar golems are typically found aboard ships or on docks, where tar used in waterproofing ships is plentiful. In combat situations, a tar golem can be a  surprise  defense against boarders and can  help  stop the spread of fire. \n'b' Military ships and well-to-do pirates often catapult the golems onto enemy ships to wreak havoc in advance of boarding parties. \n'b'  Creature of Utility . While a tar golem is of great use in battle, on most ships it has a role in day-to-day life. The golem can waterproof sails and seal planks on the deck or in the hull. A ship\xe2\x80\x99s doctor may use a golem to apply tar to a wound to prevent infection or to kill a fungal infection. Its magical nature allows a golem to replenish itself over time, provided it isn\xe2\x80\x99t used excessively for such duties.'