b'Devil, Belial (Prince of the Covetous, Lord of Lusts) \n'b'  Family:   Devils  \n'b'  Medium   fiend  (devil),  lawful evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  276 (24d8 + 168)  Speed  40 ft., fly 60 ft.\n'b' STATS STR: 24 (+7) DEX:  22 (+6)  CON:  24 (+7)  INT:  24 (+7)  WIS:  18 (+4)  CHA:  28 (+9)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +14,  Wisdom  +11,  Charisma  +16  Skills   Arcana  +14,  Acrobatics  +13,  Deception  +16,  Insight  +11,  Intimidation  +16,  Perception  +11,  Persuasion  +16,  Stealth  +13  Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks that are not silver  Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  21  Languages  Abyssal, Common, Celestial, Elven, Dwarven, Draconic, Halfling, Giant, Gnome, Goblin, Infernal,  Orc , telepathy 100 ft.  Challenge  22 (41,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Charming Devil . Belial has a way with words, which he infuses with his own Hellish pheromones. At the start of his turn, Belial chooses one of the following effects: Indecent Proposal. All who can hear Belial and are within 30 feet must succeed on a DC 25  Wisdom  saving throw or suffer the effects of the spell  suggestion . \n'b'  Maleficent Mesmerism . Belial suggestive charms and animal magnetism leave his listeners enrapt in his words so that they are unable to move save to gape at his animal magnetism. All who can see Belial and are within 30 feet must succeed on a DC 25  Wisdom  saving throw or become  incapacitated  until the end of their next turn. \n'b'  Devil\xe2\x80\x99s Sight . Magical  darkness  doesn\xe2\x80\x99t impede the  devil\xe2\x80\x99s   darkvision . \n'b'  Legendary Resistance (3/day) . If Belial fails a saving throw, he can choose to succeed instead. \n'b'  Magic Resistance . Belial has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . Belial\xe2\x80\x99s weapon attacks are magical. \n'b'  Regeneration . Belial regains 10  hit points  at the start of his turn. If Belial takes damage from a silvered weapon, this trait doesn\xe2\x80\x99t function at the start of Belial\xe2\x80\x99s next turn. Belial is destroyed only if he starts his turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Innate Spellcasting . Belial\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 24, +16 to hit with spell attacks). He can cast the following spells, requiring no material components: \n'b'\n'b'  At will :  bane ,  dispel magic ,  detect evil and good ,  detect magic ,  detect thoughts ,  dominate beast ,  dominate monster ,  enthrall ,  hold monster ,  hold person ,  magic circle ,  modify memory ,  suggestion ,  teleport  (self only) \n'b'  1/day :  antipathy/sympathy ,  mass suggestion  \n'b'  1/week   wish  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Belial makes one Fork of Suffering  attack  and two Corrupting Touch attacks. \n'b'  Fork of Suffering .  Melee Weapon Attack : +14 to hit, reach 10 ft., one target.  Hit : 25 (4d8 + 7) piercing damage and the target must succeed on a DC 21  Constitution  saving throw or suffer an additional 7 (2d6) necrotic damage at the start of each of its turns. The target creature may attempt the save after suffering the additional damage, ending the effect with a successful save. The effect ends if the target creature is the recipient of  healing  magic. \n'b'  Corrupting Touch .  Melee Weapon Attack : +14 to hit, reach 5 ft., one target.  Hit : 20 (3d8 + 7) psychic damage and the target must succeed on a DC 24  Wisdom  saving throw or become  charmed  by Belial for one minute. \n'b'\n'b' LEGENDARY ACTIONS \n'b' Belial can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Belial regains spent legendary actions at the start of his turn. \n'b'\n'b'  Spear Thrust . Belial makes a Fork of Suffering  attack . \n'b'  Hordes of Admirers . Belial summons 2d6 commoners he has corrupted on the mortal planes and brings them to his palace for his own amusement, causing them to appear within 30 feet of Belial. They are useless in battle but provide a convenient distraction and  slow  attackers. \n'b'  Wing Buffet (costs 2 actions) . Belial buffets the air with his wings to create a 20-foot cone of powerful wind. All creatures caught in this area must succeed at a DC 25  Strength  check or be knocked  prone  and pushed 15 feet away from Belial. \n'b'  Fiendish Recovery (costs 2 actions) . Belial recovers 50  hit points  and ends one condition affecting him. \n'b'\n'b' ABOUT \n'b' Belial is a 10-foot-tall handsome humanoid with chalky skin and reddish-brown hair and beard. Rams horns curling from his wide brow flicker with hellfire. Charred wings sprout from the fiend\xe2\x80\x99s back, revealing the last vestiges of his once angelic form. \n'b' Belial is the most capricious and chaotic of the princes of  darkness , leaving many among the courts of Hell to wonder if he has not been fully corrupted by demonic influences. Belial, more than others has made pacts with demons, and dark gods of the Underworld. He is always on the hunt for portals that allow him greater time and access to the mortal realms. \n'b' Belial\xe2\x80\x99s lair is found in the storm-thundered Hell Ring of Covetous where the lightning-wracked skies flock with harpies, night hags, succubi, and erinyes. Belial\xe2\x80\x99s legions throng with his many progeny, themselves brutal combatants who use complex asymmetrical tactics to finish off foes who often greatly outnumber them.'