b'Sombreron \n'b'  Small   fey ,  neutral evil  \n'b'  Armor Class  14  Hit Points  90 (20d6+20)  Speed  30 ft.\n'b' STATS STR: 11 (+0) DEX:  18 (+4)  CON:  13 (+1)  INT:  10 (+0)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Perform +8,  Perception  +4,  Stealth  +6  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Sylvan  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Dark Longing . The sombreron may play a song that captures the heart. After 1 minute of performing, the sombreron may use an action and select a creature within 60 feet who heard its playing. The target must make a DC 14  Charisma  saving throw. On a failed save, the target is  charmed  for 24 hours; on a success, the target is immune to this feature for 24 hours. While the target is  charmed , when it attempts to take a long rest, it must make a new saving throw; on a success, the effect ends, while on a failure, the target gets no benefit from the long rest and is  charmed  an additional 24 hours. Remove curse ends this effect. The effect ends if the sombreron uses this ability on a new target. \n'b'  Legendary Resistance (2/Day) . If the sombreron fails a saving throw, it can choose to succeed instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sombreron makes two rapier attacks. \n'b'  Rapier .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage. \n'b'  Hypnotic Melody . The sombreron plays a beguiling melody, affecting creatures within 60 feet of its choosing. Each creature in the area who hears the tune make a DC 14  Wisdom  saving throw. On a failed save, the creature becomes  charmed  for 1 minute. While  charmed  by this spell, the creature is  incapacitated  and has a speed of 0. The effects ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor. \n'b'  Shadows of Despair (Recharge 5-6) . The sombreron summons magical flickers of shadow and moonlight. Creatures of its choosing within 60 feet that it can see must make a DC 14  Wisdom  saving throw. On a failed save, the creature takes 10 (3d6) psychic damage. If this reduces a creatures to  0 hit points , the creature is stable and  unconscious . \n'b'\n'b' LEGENDARY ACTIONS \n'b' The sombreron can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. the sombreron regains spent legendary actions at the start of its turn. \n'b'\n'b'  Detect . The sombreron makes a  Wisdom  ( Perception ) check. \n'b'  Move . The sombreron moves up to its half its speed without provoking opportunity attacks. \n'b'  Rapier Attack . The sombreron makes a rapier attack. \n'b'\n'b' ABOUT \n'b' A sombreron looks like a short person, clad all in black, with a large black hat obscuring its features. It travels from place to place, taking the role of the wandering musician, leaving longing and despair in its wake. The sombreron is more often heard than seen, working its fey charms before its peculiar appearance can be noted. \n'b'  Dark Admirer . Dressed in finery, the sombreron typically travels on a black riding horse, or driving a wagon with four mules. It is said to love black hair, beguiling horses and attractive young people and braiding their hair in their sleep. \n'b'  Lost Hearts . While initially appearing charming, the sombreron eventually chooses a target and finds opportunities to approach them alone and enthrall them with beautiful guitar-playing. A victim who has been enchanted gets no benefit from sleep and finds food tasteless and unsatisfying. The unfortunate victim may waste away unless the curse is broken.'