b'Jotnar, Storm (Sturmthurs) \n'b'  Family:   Jotun  \n'b'  Large   giant ,  any chaotic  \n'b'  Armor Class  13 (byrnie)  Hit Points  95 (10d10 + 40)  Speed  40 ft., swim 40 ft.\n'b' STATS STR: 21 (+5) DEX:  8 (-1)  CON:  19 (+4)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +8,  Constitution  +7  Skills   Athletics  +8,  Nature  +3,  Perception  +4,  Stealth  +2,  Survival  +4  Damage Resistances  bludgeoning, piercing, and slashing when raging  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Giant  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Amphibious . The sturmthurs can breathe air and water. \n'b'  Brute . A melee weapon deals one extra die of its damage when the sturmthurs hits with it (included in the  attack ). \n'b'  Rage (Recharges after a Short or Long Rest) . As a bonus action, the sturmthurs can enter a rage that lasts for 1 minute. The rage ends early if the sturmthurs is knocked unconscious or if its turn ends and it hasn\xe2\x80\x99t attacked a hostile creature or taken damage since its last turn. While raging, the sturmthurs gains the following benefits: it has advantage on  Strength  checks and  Strength  saving throws; it deals an extra 3 damage when it hits a target with a melee weapon  attack ; it has  resistance  to bludgeoning, piercing, and slashing damage. \n'b'  Underwater Camouflage . The sturmthurs has advantage on  Dexterity  ( Stealth ) checks made while underwater. \n'b'  Actions \n'b'   Fleinn .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 16 (2d10 + 5) piercing damage or 19 (2d10 + 8) piercing damage when raging. \n'b'  Rock .  Melee or Ranged Weapon Attack : +8 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage or 17 (2d8 + 8) bludgeoning damage when raging.'