b'Ghost Whale \n'b'  Huge   undead ,  chaotic evil  \n'b'  Armor Class  8  Hit Points  230 (20d12 + 100)  Speed  0 ft., swim 40 ft.\n'b' STATS STR: 25 (+7) DEX:  7 (-2)  CON:  20 (+5)  INT:  7 (-2)  WIS:  17 (+3)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +7  Damage Resistances  poison  Condition Immunities   poisoned   Senses  blindsight 120 ft., passive  Perception  17  Languages  \xe2\x80\x93  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Echolocation . The ghost whale can\xe2\x80\x99t use its blindsight while  deafened . \n'b'  Siege Monster . The ghost whale does double damage to objects and structures. \n'b'  Sunlight Sensitivity . While in sunlight, the ghost whale has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Turn Resistance . The ghost whale has advantage on saving throws against any effect that turns undead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 29 (4d10 + 7) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 16  Dexterity  saving throw or be swallowed by the ghost whale. A swallowed creature has total  cover  against attacks and other effects outside the ghost whale. If the ghost whale dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse by using 20 feet of movement. \n'b'  Sonic Wave (Recharge 2-3) . The ghost whale sings an eerie whale song in a 90-foot cone. Each creature in that area must succeed on a DC 16  Constitution  saving throw or take 24 (7d6) force damage and be  stunned  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' ABOUT \n'b' Swimming under the surface of the sea are enormous undead whales. Encountering one of the horrors can be one of the most terrifying moments for an adventurer. \n'b'  Second Life . These whales have returned from the land of the dead with a vengeance. Ghost whales will target whalers and fisherfolk first. However, they will  attack  almost any ship and attempt to sink it. \n'b'  Below the Surface . Ghost whales are one of the biggest creatures in the sea, usually about 100 feet long. Intelligent mammals like whales and dolphins can sense something is wrong with these grim creatures and avoid them. \n'b'  Undead Nature . The ghost whale doesn\xe2\x80\x99t require air, food, drink, or sleep.'