b'Sea Horse \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class  11 \n'b' Hit Points  1 (1d4 \xe2\x80\x93 1) \n'b' Speed  0 ft., swim 20 ft.\n'b' STATS STR: 1 (-5) DEX:  12 (+1)  CON:  8 (-1)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses  passive  Perception  10 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  0 (0 or 10 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Water Breathing . The sea horse can breathe only underwater. \n'b'\n'b' ABOUT \n'b' There are plenty of sea horses in the sea. GMs should feel free to create additional sea horses and swarms to add to those that the patchwork sea horse can summon or to populate the oceans of the campaign. \n'b' The sea horse and giant sea horse appear in the official fifth edition rules, but they are presented here for ease of reference as well as a bonus swarm.'