b'NPC, First Servant \n'b'  Family:   NPC  \n'b'  Medium   humanoid  (any),  any  \n'b'  Armor Class  17 (armor of foresight)  Hit Points  162 (25d8 + 50)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  15 (+2)  CON:  14 (+2)  INT:  15 (+2)  WIS:  20 (+5)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +6,  Wis  +9,  Cha  +8  Skills   History  +6,  Insight  +9,  Perception  +9,  Religion  +6  Senses  passive  Perception  19  Languages  any three languages  Challenge  12 (8,400 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Armor of Foresight . While the first servant is wearing no armor and wielding no shield, its AC includes its  Dexterity  and  Wisdom  modifiers (included above). \n'b'  Divine Weapons . The first servant\xe2\x80\x99s weapon attacks are magical. When the first servant hits with any weapon, the weapon deals an extra 3d8 necrotic or radiant damage (included in the  attack ), the first servant\xe2\x80\x99s choice. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The first servant uses its Awe-Inspiring Presence. It then makes three Divine Burst attacks or one Blinding Rod  attack  and two Divine Burst attacks. It can replace one  attack  with a use of Spellcasting. \n'b'  Blinding Rod .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (2d6 + 1) bludgeoning damage plus 13 (3d8) necrotic or radiant damage (the first servant\xe2\x80\x99s choice), and the target must succeed on a DC 17  Constitution  saving throw or be  blinded  and  deafened  until the end of its next turn. \n'b'  Divine Burst .  Melee or Ranged Spell Attack : +9 to hit, reach 5 ft. or range 120 ft., one target.  Hit : 23 (4d8 + 5) necrotic or radiant damage (the first servant\xe2\x80\x99s choice). \n'b'  Awe-Inspiring Presence . Each creature of the first servant\xe2\x80\x99s choice that is within 30 feet of the first servant and aware of it must succeed on a DC 17  Wisdom  saving throw or be unable to use bonus  actions  or  reactions  until the start of the first servant\xe2\x80\x99s next turn. \n'b'  Spellcasting . The first servant casts one of the following spells, using  Wisdom  as the spellcasting ability (spell save DC 17):\n'b'\n'b'\n'b'  At will :  bane ,  protection from evil and good , spare the dying,  thaumaturgy  \n'b'  3/day each :  cure wounds  (as a 5th-level spell),  dispel evil and good ,  divination ,  speak with dead  \n'b'  1/day each : commune (as an action),  holy aura ,  resurrection  \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Healing Hands (Recharge 5\xe2\x80\x936) . The first servant touches a creature within 5 feet of it, and the creature regains 14 (4d6)  hp . \n'b'\n'b' ABOUT \n'b' A first servant is one of its deity\xe2\x80\x99s most powerful mortal allies on the Material Plane. First servants hold positions of prominence as oracles and prophets of their faith, or as the direct harbingers of their gods.'