b'Forgeblight \n'b'  Large   elemental ,  chaotic evil  \n'b'  Armor Class  14  Hit Points  119 (14d10 + 42)  Speed  50 ft.\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  16 (+3)  INT:  6 (\xe2\x80\x932)  WIS:  10 (+0)  CHA:  6 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  fire, poison  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  60 ft., passive  Perception  10  Languages  Ignan  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Blight . Any creature that touches the forgeblight or hits it with a  melee attack  while within 5 feet of it must succeed on a DC 14  Constitution  saving throw or become  poisoned  until the end of that creature\xe2\x80\x99s next turn. \n'b'  Cinder Form . The forgeblight can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the forgeblight or hits it with a  melee attack  while within 5 feet of it takes 4 (1d8) fire damage. Also, the forgeblight can enter a hostile creature\xe2\x80\x99s space and stop there. The first time it enters a creature\xe2\x80\x99s space on a turn, that creature takes 4 (1d8) fire damage and is subjected to Blight. \n'b'  Illumination . The forgeblight sheds bright light in a 10-foot radius and dim light for an additional 10 feet. \n'b'  Siege Monster . The forgeblight deals double damage to objects and structures. \n'b'  Water Susceptibility . For every 5 feet the forgeblight moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. \n'b'  Weapon Blight . Any nonmagical weapon that strikes the forgeblight partially burns away. After dealing damage, the weapon takes a permanent and cumulative \xe2\x80\x931 penalty to  damage rolls . If the penalty reaches \xe2\x80\x935, the weapon is destroyed. Nonmagical ammunition that hits the forgeblight deals damage and is then destroyed. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The forgeblight makes two attacks. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage, 4 (1d8) fire damage, and Blight. A creature wearing nonmagical armor or a  shield  must succeed on a DC 14  Dexterity  saving throw, or the armor or  shield  (target\xe2\x80\x99s choice) partially burns away. The creature takes another 4 (1d8) fire damage, armor takes a permanent and cumulative ?1 penalty to the AC it offers, or the  shield  takes a similar penalty to its bonus to AC. Armor reduced to an AC of 10 or a  shield  that drops to a +0 bonus is destroyed. \n'b'  Cinder Burst . The forgeblight hurls a ball of cinders at a point it can see within 60 feet of it. Each creature within a 10-foot-radius sphere centered on that point must make a DC 14  Constitution  saving throw. The sphere goes around corners. On a failed save, a creature takes 7 (2d6) fire damage, takes 7 (2d6) poison damage, and becomes  poisoned  until the end of its next turn. While  poisoned  in this way, a creature can\xe2\x80\x99t benefit from being  invisible . \n'b'\n'b' ABOUT \n'b'  Affront to Nature . Whether through a brush with powerful malevolence or unwise experiments, elementals can be corrupted, turning them into blighted forms. Fey and others with a connection to nature have an instinctive aversion to these creatures. \n'b'  Toxic Magic . Blighted elementals are sources of poison, carrying their corruption with them and spreading it to new places. They multiply rapidly and carry death to the unwary. For those with sinister intentions though, they can be an excellent source of dangerous, potent ingredients for potions or poison. \n'b'\n'b'  DC 10  Intelligence  ( Nature ) : Blight elementals arise when nature or the substance of an elemental plane is corrupted. These elementals can resemble nonelemental creatures, but they\xe2\x80\x99re still elementals. Blight elementals have elemental resistances, including to nonmagical attacks. \n'b'  DC 15  Intelligence  ( Arcana ) : A blight elemental is always poisonous, in addition to its other powers. Some, such as deathmoss and forgeblights, have supernatural abilities to spread rot to creatures or objects. \n'b'  DC 20  Intelligence  ( History ) : Some legends say a  lich  created the first blight elementals to gain the favor of an arch daemon. If such stories are true, finding the lich\xe2\x80\x99s notes might allow someone to return blight elementals to their original forms.'