b'Saber-Toothed Tiger Vampire Spawn \n'b'\n'b'  Large   beast ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  52 (7d10 + 14)  Speed  40 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  15 (+2)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +5  Skills   Perception  +3,  Stealth  +7  Damage Resistances  necrotic; bludgeoning, piercing, and slashing from nonmagical attacks  Senses  darkvision 60 feet, passive  Perception  13 (18 scent)  Languages  \xe2\x80\x94  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Keen Smell . The tiger has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pounce . If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, that target must succeed on a DC 14  Strength  saving throw or be knocked  prone . If the target is  prone , the tiger can make one bite  attack  against it as a bonus action. \n'b'  Regeneration . The vampire regains 10  hit points  at the start of its turn if it has at least 1 hit point and isn\xe2\x80\x99t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn\xe2\x80\x99t function at the start of the vampire\xe2\x80\x99s next turn. \n'b'  Spider Climb . The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Vampire Weaknesses . The vampire has the following flaws: \n'b'  Forbiddance . The vampire can\xe2\x80\x99t enter a residence without an invitation from one of the occupants. \n'b'  Harmed by Running Water . The vampire takes 20 acid damage when it ends its turn in running water. \n'b'  Stake to the Heart . The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place. \n'b'  Sunlight Hypersensitivity . The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on  attack  rolls and ability checks. \n'b'  Actions \n'b'   Multiattack . The vampire spawn makes two attacks, only one of which can be a bite  attack . \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (1d10 + 5) piercing damage plus 7 (2d6) necrotic damage. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains  hit points  equal to that amount. The reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) slashing damage. \n'b'  GM Note \n'b' Due to the nature of the saber-toothed tiger\xe2\x80\x99s massive fangs, it does not need to grapple its opponent in order to drink from it. It always deals its bite damage and necrotic damage on a bite  attack , unlike humanoid vampire spawn.'