b'Golem, Infestation \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  114 (12d8 + 48)  Speed  25 ft.\n'b' STATS STR: 20 (+5) DEX:  10 (+0)  CON:  18 (+4)  INT:  16 (+3)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 10 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aversion to Fire . If the golem takes fire damage, it has disadvantage on  attack  rolls and ability checks until the end of its next turn. \n'b'  Berserk . Whenever the golem starts its turn with 50  hit points  or fewer, roll a d6. on a 6, the golem goes berserk. on each of its turns, while berserk, the golem attacks the nearest creature that it can see other than its own swarms. If no creature is near enough to move and  attack , the golem attacks an object with a preference for objects smaller than itself. Once the golem goes berserk, it will continue to do so until it is destroyed or regains all its  hit points . \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Innate Spellcasting . The dream wasp\xe2\x80\x99s innate spellcasting ability is  Intelligence  (spell save DC 12, +15 to hit with spell attacks). The dream wasp can innately cast the following spells, requiring no material component.\n'b'\n'b'\n'b'  At will :  mage hand , poison spray,  silent image  \n'b'  1/day :  confusion ,  detect thoughts ,  hold person ,  invisibility ,  mirror image ,  misty step ,  nondetection  \n'b'\n'b'  Magic Resistance . The infestation golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The  golem\xe2\x80\x99s  weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The golem makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) magical bludgeoning damage. \n'b'  Unleash Swarm . An infestation golem typically has four dream wasp swarms (with the abilities of a massive colony) living within it. With an action, it unleashes one or two of these swarms. The unleashed swarms then take their turn (and take future turns at any time during the infestation  golem\xe2\x80\x99s  turn). One of these swarms that enters the infestation  golem\xe2\x80\x99s  space can spend half its move or an action to enter the infestation  golem\xe2\x80\x99s  body. While inside an infestation golem, wounded swarms regain 2d8  hit points  at the end of each of the  golem\xe2\x80\x99s  turns.. \n'b'\n'b' TACTICS \n'b'  Initial Round -The infestation golem unleashes one of its swarms to harry approaching threats. If enemies are approaching fast, it will cast  confusion ,  hold person ,  mirror image , or  misty step  to gain a better tactical footing during the fight. \n'b'  Subsequent Round(s) -If the initial round puts them in an advantageous position, they will push forward with additional swarms. If they are in a weak position, they cast additional spells. \n'b'  Defensive Round -The golem will use spells to try and control the battlefield or at least move into an advantageous position. \n'b'  Victorious Round -After a victory, the infestation golem gathers its swarms back into it in order to heal and continues working toward its weird goals. \n'b' ABOUT \n'b' Those who have lived through encounters with these strange constructs offer no common theme to their purposes: some stand sentinel over the ruins they have no connection to, others senselessly rampage, while others still offer their service to wizards and druids. \n'b' There is some debate among peculiar scholars whether the infestation golem is an actual golem. They are created with magic, but the spells are alien to most spellcasters\xe2\x80\x99 understanding of the elemental nature of other golems. The secrets of creating an infestation golem aren\xe2\x80\x99t found in some obscure magical codex, nor are they created by your typical spellcasters. Instead, these creatures are made by rare dream wasp queens. \n'b' Beyond the most daring pirates\xe2\x80\x99 routes, live strange, blue and white dream wasps. These creatures are strange enough, with magical powers that grow in proportion to the size of their swarm under the ruthless control of their powerful queen. Stranger still, one queen in a thousand, instead of yielding a powerful hive, it creates an infestation golem. \n'b' Constructed with weavings of resin and natural materials, the infestation golem grows out of and around the rare dream wasp queen. The result is a vaguely humanoid shape of great physical and arcane power that serves as home to the queen\xe2\x80\x99s aggressive and deadly children. The queen herself is encased within the golem body and is so intertwined into the material it is impossible to separate her from the golem. \n'b'\n'b' d6 \n'b' Infestation Golem Treasure \n'b'\n'b' 1 \n'b' Embedded within the hive-like body of the golem are 1d4 100 gp gems. \n'b'\n'b' 2 \n'b' Trapped and covered by the  golem\xe2\x80\x99s  hive-like body are 1d3 minor magic items from Magic Item Table B. \n'b'\n'b' 3 \n'b' As per #2, but it\xe2\x80\x99s two magic items from Magic Item Table C. \n'b'\n'b' 4 \n'b' As per #2, but it\xe2\x80\x99s one magic item from Magic Item Table F. \n'b'\n'b' 5 \n'b' As per #1 and #2. \n'b'\n'b' 6 \n'b' As per #1 and #3.'