b'Crypt Dragon, Adult \n'b'  Family:   Dragons  \n'b'  Huge   dragon ,  neutral  \n'b'  Armor Class  19 (natural armor)  Hit Points  212 (17d12 + 102)  Speed  40 ft., fly 80 ft., swim 40 ft.\n'b' STATS STR: 25 (+7) DEX:  10 (+0)  CON:  23 (+6)  INT:  5 (-3)  WIS:  15 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Con  +11,  Wis  +7,  Cha  +9  Skills   Insight  +7,  Perception  +7,  Stealth  +10  Damage Resistances  necrotic  Damage Immunities  necrotic, poison  Condition Immunities   exhaustion , poison, paralysis  Senses  blindsight 60 ft.,  darkvision  120 ft., passive  Perception  22  Languages  Giant (cannot speak)  Challenge  15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Legendary  Resistance  (3/Day) . If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Traumatic Brain Injury . The dragon\xe2\x80\x99s  Intelligence  has been reduced to 5 as a result of brain damage, and it has lost its languages and spells. \n'b'  Grave Endurance . The dragon has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put the dragon to  sleep . It is also immune any type of disease. \n'b'  Inexorable Attacks . The dragon\xe2\x80\x99s attacks are considered magical and can hit creatures on the Ethereal Plane. \n'b'  Ethereal Sight . The dragon can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 10 ft., one target.  Hit : 18 (2d10 + 7) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 14 (2d6 + 7) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +12 to hit, reach 15 ft., one target.  Hit : 16 (2d8 + 7) bludgeoning damage. \n'b'  Frightful Presence . Each creature of the dragon\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Decaying Breath (Recharge 5-6) . The dragon exhales  shadow  in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19  Dexterity  saving throw, taking 66 (12d10) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to  0 hit points  by this damage dies. This  attack  is considered radiant damage when used against undead creatures. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The dragon can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent legendary  actions  at the start of its turn. \n'b'\n'b'  Detect . The dragon makes a  Wisdom  ( Perception ) check. \n'b'  Tail Attack . The dragon makes a tail  attack . \n'b'  Sepulchral Crush (Costs 2 Actions) . The dragon uses its body to entomb a foe. Each creature within 10 feet of the dragon must succeed on a DC 20  Constitution  saving throw or take 14 (2d6 + 7) bludgeoning damage and be forced  prone . If the save failed by 5 or more the target is paralysed. A parlayed target may repeat the saving throw at the end of its turn but if it fails by 5 or more again it is  petrified .'