b'Primordial Agent \n'b'  Medium   elemental ,  unaligned  \n'b'  Armor Class  14 + proficiency bonus  Hit Points  5 + (5 x  warlock  Level)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  16 (+3)  INT:  6 (-2)  WIS:  8 (-1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  fire, cold, lightning or poison (based on type).  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained ,  unconscious   Senses   darkvision  60 ft., passive  Perception  9  Languages  Primordial, understands summoner but doesn\xe2\x80\x99t speak \n'b' SPECIAL TRAITS \n'b'\n'b'  Elemental Agent . The primordial agent\xe2\x80\x99s body can move through any space that is as small as 1 inch wide. The primordial agent and its master can occupy the same space. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The primordial agent makes a number of attacks based on its summoner\xe2\x80\x99s Warlock level. \n'b'  Slam .  Melee Weapon Attack : +3 (+ proficiency bonus) to hit, reach 5 ft., 1 target.  Hit : 1d8 + 3 damage. Damage type is based on elemental type. Damage becomes 2d8 when summoner is a 6th level warlock, then 3d8 when they are a 14th level Warlock. \n'b'  Ranged Strike (Warlock Level 14) . The primordial agent can make its slam  attack  as a ranged weapon  attack  with a range of 40 feet. \n'b'  Elemental Vortex (Warlock level 6) . As an action, the primordial agent swirls in a vortex that envelopes everything within 20 feet of it. All creatures within range must make a  Dexterity  saving throw (using its summoner\xe2\x80\x99s Warlock spell save DC), taking Xd6 damage on a failed save, or half as much damage on a successful one. Once used, it cannot use this feature again until the next time it is summoned, or when its summoner expends a pact spell slot to have it do so again.'