b'Drake, Moon \n'b'  Family:   Drake  \n'b' A pale drake drifts through the air like a leaf on the surface of a pond, barely moving its billowing, cloak-like wings. Its large, jet-black eyes stare skyward but reflect no light. \n'b'  Medium   dragon ,  neutral  \n'b'  Armor Class  15  Hit Points  76 (9d8 + 36)  Speed  25 ft., fly 100 ft.\n'b' STATS STR: 10 (+0) DEX:  20 (+5)  CON:  19 (+4)  INT:  13 (+1)  WIS:  18 (+4)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Arcana  +4,  Insight  +7  Damage Resistances  varies (see Moonbound)  Damage Vulnerabilities  varies (see Moonbound)  Condition Immunities   paralyzed , unconscious  Senses   darkvision  120 ft., passive  Perception  14  Languages  Celestial, Common, Draconic  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Curative Saliva . The moon drake\xe2\x80\x99s saliva can be bottled, distilled, and used in 1-ounce doses. An afflicted  lycanthrope  that drinks this concoction is instantly cured of lycanthropy, requiring no saving throw. This draught can\xe2\x80\x99t cure a natural-born  lycanthrope  of the curse of lycanthropy. \n'b'  Moonbound . A moon drake\xe2\x80\x99s power waxes and wanes with the moon. Under a full moon, it has  resistance  to bludgeoning, piercing, and slashing damage from nonmagical attacks and its weapon attacks deal an additional 3 (1d6) radiant damage. Under a new moon, it has  vulnerability  to bludgeoning, piercing, and slashing damage. Under any other moon, it gains no extra traits. \n'b'  Actions \n'b'   Multiattack . The moon drake makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 12 (2d6 + 5) piercing damage plus 5 (1d10) radiant damage. A shapechanger that takes radiant damage from this  attack  instantly reverts to its true form and can\xe2\x80\x99t assume a different form for 1d4 rounds. \n'b'  Claw .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (1d6 + 5) slashing damage. \n'b'  Moonlight Nip .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature afflicted with lycanthropy.  Hit : The target must succeed on a DC 15  Constitution  saving throw or be cured of lycanthropy (it can willingly fail this save). This  attack  can\xe2\x80\x99t cure a natural born  lycanthrope  of the curse of lycanthropy. \n'b'  Lunarbeam (Recharge 5-6) . The drake exhales searing moonlight in a 60-foot line that is 5 feet wide. Each creature in that area must make a DC 15  Constitution  saving throw, taking 33 (6d10) radiant damage on a failed save, or half as much damage on a successful one. A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its true form and can\xe2\x80\x99t assume a different form for 1d4 rounds. \n'b'  Reactions \n'b'   Form of Moonlight . When the moon drake takes damage or is  restrained , it can transmute its physical form into an incorporeal form of pure moonlight until the end of its next turn. While in this form, it has  resistance  to cold, fire, and lightning damage and immunity to bludgeoning, piercing, and slashing damage from nonmagical attacks. While in this form, the  drake  can pass through openings at least 1 inch wide and through transparent objects. It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  About \n'b' Impalpable as the night and ephemeral as the moon, the pale-winged moon drakes are mysterious creatures. Monster hunters have long struggled to capture a specimen and study the alien form, but the drakes are all but impossible to catch. \n'b' Whenever a hunter tries to snare one, the moon drake\xe2\x80\x99s ethereal body turns into a beam of pure moonlight and flies away at impossible speeds. \n'b'  Power over Lycanthropes . The only thing that is known for certain about these drakes is that their connection with the moon gives them some power over lycanthropy. A moon drake\xe2\x80\x99s saliva is liquid moonlight, and it uses this against lycanthropes it encounters. \n'b'  Timid but Loyal . Moon drakes are flighty creatures and are  frightened  of most  humanoid  creatures. Moon drakes are often only able to overcome their fear of others when innocent people are in danger, and the drakes are the only ones able to save them. \n'b' The people of countless countryside villages have stories of being nearly eviscerated by a rampaging werewolf, only to be saved by a strange creature with wings of moonlight hurtling from the heavens. These people say their rescuer cured the werebeast in a flash of pearlescent light then disappeared into the sky as quickly as it arrived. \n'b' Alternate Traits and Actions \n'b'  Source  ExpCod (Open Design) \n'b' The following changes allow GMs to alter moon drakes without modifying its challenge rating. \n'b'   Mooncurse Slash (Recharges after a Short or Long Rest) .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : The target must succeed on a DC 15  Constitution  saving throw or become cursed with lycanthropy (the moon drake chooses the type of  lycanthrope ). A creature that previously suffered from lycanthropy (even if it was cured) makes its saving throw with disadvantage. A  lycanthrope  has advantage on its saving throw. If a  lycanthrope  fails, it changes to the type chosen by the drake. This  attack  can\xe2\x80\x99t affect a natural-born  lycanthrope . A GM who wishes to randomize the type of  lycanthrope  can do so as follows, on a roll of a d10: 1: werebear, 2: wereboar, 3: weretiger, 4-6: wererat, 7-10: werewolf. The moon drake replaces the Moonlight Nip action with Mooncurse Slash. \n'b'  Shiftersense . The moon drake can sense the presence of shapeshifters within 30 feet. The moon drake\xe2\x80\x99s  darkvision  is reduced to 60 ft.'