b'Kalidah King \n'b'  Family:   Kalidah  \n'b'  Large   beast  (ozbeast),  neutral evil  \n'b'  Armor Class  12  Hit Points  119 (14d10 + 42)  Speed  40 ft., swim 20 ft.\n'b' STATS STR: 19 (+4) DEX:  15 (+2)  CON:  16 (+3)  INT:  12 (+1)  WIS:  15 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Skills   Perception  +5,  Stealth  +5  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Sylvan  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Smell . The kalidah has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pounce . If the kalidah moves at least 20 feet straight toward a creature and then hits it with a claw  attack  on the same turn, that target must succeed on a DC 14  Strength  saving throw or be forced  prone . If the target is  prone , the kalidah can make one bite  attack  against it as a bonus action. \n'b'  Spellcasting . The kalidah king is a 14th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 13, +5 to hit with spell attacks). He has the following  cleric  spells prepared:\n'b'\n'b'\n'b'  Cantrips (at will) : druidcraft,  mending ,  resistance , thorn whip \n'b'  1st level (4 slots) :  cure wounds ,  detect evil and good ,  false life ,  inflict wounds  \n'b'  2nd level (3 slots) :  blindness/deafness ,  hold person ,  spike growth  \n'b'  3rd level (3 slots) :  conjure animals ,  fear , feign death,  plant growth  \n'b'  4th level (3 slots) :  banishment ,  blight ,  death ward ,  divination ,  locate creature  \n'b'  5th level (2 slots) :  antilife shell ,  cloudkill ,  contagion ,  greater restoration  \n'b'  6th level (1 slot) :  true seeing ,  wall of thorns  \n'b'  7th level (1 slot) :  mirage arcane ,  regenerate  \n'b'\n'b'  Stake to the Chest . If a piercing weapon made of wood is driven into a kalidah\xe2\x80\x99s chest while it is  prone , the kalidah is  restrained  until the stake is removed. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The kalidah makes two attacks: one with its bite and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 9 (1d10 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'\n'b' ABOUT \n'b' This hybrid being has the body of a bear and the head of a tiger. \n'b' Kalidahs are bear/tiger hybrids who lives in the dark forests of Oz. Their claws are long and sharp enough to tear a lion in two. Kalidahs attack anything they can catch, but coexist with monkeys, who avoid them. \n'b' Kalidahs are not particularly capable climbers but can swim. They dislike magic, which bypasses their  resistance . They reside in a hidden lair where the Kalidah King rules over them all. \n'b' Kalidahs have a mysterious, magical king who oversees their hidden domain. This is a necessity, because kalidahs are no friend to man or beast.'