b'Sepia Snake \n'b'  Huge   monstrosity ,  neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  147 (14d12 + 56)  Speed  40 ft., fly 50 ft.\n'b' STATS STR: 23 (+6) DEX:  16 (+3)  CON:  19 (+4)  INT:  4 (-3)  WIS:  13 (+1)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dexterity  +7,  Constitution  +8  Skills   Perception  +9,  Stealth  +7  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   poisoned ,  prone   Senses   darkvision  120 ft., passive  Perception  19  Languages  \xe2\x80\x93  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'\n'b'  Flyby . The sepia snake doesn\xe2\x80\x99t provoke an opportunity attack when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Gaze . When a creature that can see the sepia snake\xe2\x80\x99s eyes starts its turn within 30 feet of the sepia snake, the snake can force it to make a DC 16  Constitution  saving throw if the sepia snake isn\xe2\x80\x99t incapacitated and can see the creature. On failure, the creature is  frightened  for 1 minute. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can\xe2\x80\x99t see the sepia snake until the start of its next turn, when it can avert its eyes again. If the creature looks at the sepia snake in the meantime, it must immediately attempt the save. While averting its eyes, any attacks on the sepia snake are done at disadvantage. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The sepia snake makes two  melee attacks : one with its bite and one with its tail sting. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 15 (2d8 + 6) piercing damage. The target is  grappled  (escape DC 16) if the sepia snake isn\xe2\x80\x99t already grappling a creature, and the target is  restrained  until the grapple ends. While the snake has a creature  grappled  with its bite, it can\xe2\x80\x99t bite a different creature. \n'b'  Tail Sting .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 19 (2d12 + 6) piercing damage and 27 (6d8) poison damage, and the target must make a successful DC 16  Constitution  saving throw or is  paralyzed  for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success. \n'b'  Cocoon (Recharge 5-6) . A sepia snake can fire a line of webbing to a range of 20 feet. Creatures in this area must make a DC 16  Dexterity  saving throw. On a failure, the creature is  restrained  by webbing. If a creature is completely covered in webbing, it must make a successful DC 16  Constitution  saving throw or be placed in a state of magical suspended animation for 1d4 + 12 days. During this time, the creature does not need food or water. In one round, the sepia snake can spit enough webbing to cover one Medium or smaller creature. For each  size  category larger than Medium, the snake must fire another line of webbing to completely encase an opponent. As an action, creatures hit by the webbing but not completely covered can make a DC 16  Strength  check, bursting the webbing on a success. A creature that is completely wrapped in the webbing cannot break free and must rely on others to remove the webs. The webbing can be attacked and destroyed (AC 10;  hp  10;  vulnerability  to fire damage; immunity to bludgeoning, poison, and psychic damage). \n'b'\n'b' About \n'b' Winglessly flying forth, a monstrously-sized anaconda-like serpent descends from the sky. Its 30-foot body is nearly two-feet thick and covered in muddy brown scales with strange patterns and symbols on its dorsal side. Large glowing yellow orbs set in its wide, triangular head emit a haunting glare and arching its tail aggressively, it exposes a vicious looking barbed stinger. \n'b' Wizards and other sages well-versed in arcane lore agree that the sepia snake was the inspiration for the spell sepia snake sigil. The similarities between the creature and the spell are simply too great to be coincidental.\xc2\xa0Though a sepia snake can be found just about anywhere, it usually makes its lair deep underground in abandoned mines, dungeons, or subterranean caverns. It has been said that to look into the eyes of the sepia snake is to look into one\xe2\x80\x99s own doom.\xc2\xa0A sepia snake begins combat by using its gaze on what it believes to be its most dangerous opponents so it can safely deal with them later.'