b'Golem, Flesh \n'b'  Family:   Golems  \n'b'  Medium   construct ,  neutral  \n'b'  Armor Class  9  Hit Points  93 (11d8 + 44)  Speed  30 ft.\n'b' STATS STR: 19 (+4) DEX:  9 (-1)  CON:  18 (+4)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive Perception 10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Berserk : On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem\xe2\x80\x99s creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15  Charisma  (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again. \n'b'  Aversion of Fire : If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. \n'b'  Immutable Form : The golem is immune to any spell or effect that would alter its form. \n'b'  Lightning Absorption : Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt. \n'b'  Magic Resistance : The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons : The golem\xe2\x80\x99s weapon attacks are magical. \n'b'  Actions \n'b'   Multiattack : The golem makes two slam attacks. \n'b'  Slam :  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage. \n'b'\n'b' About \n'b' A hideous monstrosity crafted from body parts stitched together with thick string, wire, and metal staples lurches to horrific life.'