b'Quoreq \n'b'  Medium   aberration ,  chaotic evil  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  93 (11d8 + 44) \n'b' Speed  40 ft.\n'b' STATS STR: 17 (+3) DEX:  13 (+1)  CON:  18 (+4)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +7 \n'b' Skills   Perception  +5 \n'b' Damage Immunities  poison \n'b' Condition Immunities   blinded ,  charmed ,  frightened ,  poisoned ,  stunned  \n'b' Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  15 \n'b' Languages  understands Common but can\xe2\x80\x99t speak, telepathy 60 ft. \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Regeneration . The quoreq regains 10  hp  at the start of its turn. If the quoreq takes acid or fire damage, this trait doesn\xe2\x80\x99t function at the start of the quoreq\xe2\x80\x99s next turn. The quoreq dies only if it starts its turn with 0  hp  and doesn\xe2\x80\x99t  regenerate . \n'b'  Unsettling Appearance . A creature that starts its turn within 30 feet of the quoreq and can see it must succeed on a DC 14  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the quoreq\xe2\x80\x99s Unsettling Appearance for the next 24 hours. \n'b'  Whorling Jaws . Whenever the quoreq suffers 10 or more piercing or slashing damage in a single round, its flesh opens up to reveal a set of gnashing teeth. For 1 minute, the quoreq can make a bite  attack  as a bonus action on each of its turns. Alternatively, the quoreq can use a bonus action to lose 5  hp  and activate this trait. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The quoreq makes three claw attacks. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) piercing damage. If the quoreq scores a critical hit, it rolls damage dice three times, instead of twice. \n'b'\n'b' ABOUT \n'b' Vaguely humanoid in appearance, this creature has long, raking claws, a jerking gait, and no facial features. Its mushroom-gray skin is covered in strange bumps and eddies as if something were seething just below the surface. \n'b'  Faceless Nightmares . Dwelling on the fringes of  human  society in abandoned buildings, polluted thickets, and grimy backstreets, the quoreq is an aberration born from  human  misery and squalor, an agglomeration of negative and vile thoughts given form and motion. Though not especially picky in their choice of victims, they are empathetically drawn to creatures experiencing some form of despair or pain. \n'b'  Emotionless Killers . Quoreqs do not experience emotions the same way most humanoids do and have no concept of  fear  or love. They do not inflict pain for simple enjoyment, instead inflicting it to share in the experience such intense emotions can produce. As they inflict pain, they often telepathically ask their victims how it feels. \n'b'  Horrible Feeding . Quoreqs eat and  sleep  like any normal creature, but, since their mouths are concealed beneath their rigid flesh, they must use their claws to rip open their own bodies to quickly gulp down food before they can  regenerate . This unusual and horrific practice lends some support to the theory that quoreqs are wholly unnatural creatures born directly from  human  nightmares.'