b'Efreeti Malik \n'b'  Family:   Genies  \n'b'  Large   elemental ,  lawful evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  250 (20d10 + 140)  Speed  40 ft., fly 60 ft.\n'b' STATS STR: 23 (+6) DEX:  14 (+2)  CON:  24 (+7)  INT:  16 (+3)  WIS:  15 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Intelligence  +8,  Wisdom  +7,  Charisma  +8  Damage Immunities  fire  Senses  darkvision 120 ft., passive  Perception  12  Languages  Ignan, telepathy 120 ft.  Challenge  13 (10,000 XP) \n'b' Special Traits \n'b'   Action Surge  (recharges after a short or  long rest ). The efreeti may make one additional action on its turn on top of its normal action (and possible bonus action). \n'b'  Elemental Demise . If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying. \n'b'  Improved Critical . The efreeti\xe2\x80\x99s weapon attacks score a critical hit on a roll of 19 or 20. \n'b'  Innate Spellcasting . The efreeti\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, with no need for material components: \n'b'   At will :  detect magic  \n'b'  3/day each :  enlarge/reduce ,  tongues  \n'b'  1/day each :  conjure elemental  (fire elemental only),  gaseous form ,  invisibility ,  major image ,  plane shift ,  wall of fire  \n'b'   Actions \n'b'   Multiattack . The efreeti makes three Scimitar attacks or uses its Hurl Flame three times. \n'b'  +1 Scimitar .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 16 (2d8 + 7) slashing damage plus 7 (2d6) fire damage. \n'b'  Hurl Flame .  Ranged Spell Attack : +8 to hit, range 120 ft., one target.  Hit : 17 (5d6) fire damage. \n'b'  Bonus Actions \n'b'   Second Wind  (recharges after a short or  long rest ). The efreeti may regain 1d10 + 15  hit points .'