b'Barometz \n'b'  Large   plant ,  chaotic neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  95 (10d10 + 40)  Speed  20 ft.\n'b' STATS STR: 16 (+3) DEX:  11 (+0)  CON:  18 (+4)  INT:  5 (-3)  WIS:  16 (+3)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  understands Sylvan but can\xe2\x80\x99t speak  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Fruit of the Land . When a barometz dies, its body sprouts a myriad of nourishing fruits and vegetables. If a creature spends 10 minutes consuming the produce, it gains the benefits of a heroes\xe2\x80\x99 feast spell for 8 hours. If the feast isn\xe2\x80\x99t consumed within 1 hour, it disintegrates into a mound of dirt and dried leaves. \n'b'  Parent Vine . The barometz is attached to a nearby tree by a thick vine that is between 50 and 100 feet long. The vine has AC 13, 20  hp , and  resistance  to all damage except for slashing damage. If this vine is severed, the barometz loses its Regeneration trait and suffers one level of  exhaustion  per hour until it dies. \n'b'  Regeneration . The barometz regains 5  hit points  at the start of its turn. This regeneration can only be halted if the barometz\xe2\x80\x99s parent vine is severed, whereupon it loses this trait. The barometz dies only if it starts its turn with  0 hit points  and doesn\xe2\x80\x99t  regenerate . \n'b'  Wildland Runner . Difficult terrain composed of forest underbrush, bushes, or vines doesn\xe2\x80\x99t cost the barometz extra movement. In addition, the barometz can pass through magical and nonmagical plants without being slowed by them and without taking damage from them, including plants that are magically created or manipulated, such as those produced by the  entangle  and  wall of thorns  spells. \n'b'  Actions \n'b'   Multiattack . The barometz makes two attacks: one with its gore and one with its hooves. \n'b'  Gore .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 14 (2d10 + 3) piercing damage. If the target is Medium or smaller, it must succeed on a DC 14  Strength  saving throw or be knocked  prone . \n'b'  Hooves .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) bludgeoning damage. \n'b'  About \n'b' This creature resembles a large horned goat covered in thick green moss. A vine trails from the beast\xe2\x80\x99s udder to a nearby tree. The creature smells of fresh bread and floral grapes. \n'b'  Born of Fruit . The barometz is a strange plant-like monster that arises spontaneously from a normal fruit tree, some say as the result of ancient druidic magic or fey meddling. A fruit tree bearing a barometz grows an unusually large fruit that soon drops from the tree and bursts open to reveal the goat-like creature. The barometz remains attached to its parent plant by a vine and spends its life clearing the area around the fruit tree of weeds and other noxious plants. \n'b'  A Feast for Kings . The flesh of a barometz is considered a delicacy by almost all humanoids and giants, and few barometz survive for long once they are discovered by a band of trollkin hunters or foraging hill giants. \n'b' Elves and other woodland humanoids have attempted to breed barometz, without success. The creature does not reproduce naturally and the methods by which they appear are still unknown.'