b'Troll, Havtroll \n'b'  Family:   Troll  \n'b'  Large   giant ,  chaotic evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  45 (6d10 + 12)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 18 (+4) DEX:  10 (+0)  CON:  15 (+2)  INT:  8 (-1)  WIS:  10 (+0)  CHA:  9 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +2,  Stealth  +2  Damage Vulnerabilities  lightning, thunder  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Giant  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Amphibious . The havtroll can breathe air and water. \n'b'  Keen Smell . The havtroll has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Underwater Camouflage . The havtroll has advantage on  Dexterity  ( Stealth ) checks made to  hide  while underwater. \n'b'  Sunlight Hypersensitivity . The havtroll must make a DC 10  Constitution  saving throw when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks. If the saving throw fails by 5 or more, the havtroll is instantly  petrified . Otherwise, a havtroll that fails the save begins to turn to stone and is  restrained . The  restrained  havtroll must repeat the saving throw at the end of its next turn, becoming  petrified  on a failure or ending the effect on a success. The petrification lasts until the havtroll is freed by the  greater restoration  spell or other magic. \n'b'  Actions \n'b'   Multiattack . The havtroll makes three attacks: one with its bite and two with its claws. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) slashing damage and the target is  grappled  (escape DC 14). The havtroll has two claws. While a claw grapples a target, the claw can attack only that target. \n'b'  About \n'b' Havtrolls bedevil sailors on the ocean and villagers who live by lakes. Often confined by magic, havtrolls that can break free of their bonds eat everything they can stuff into their enormous fanged mouths.'