b'Cold Rider \n'b'  Medium   fey ,  chaotic evil  \n'b'  Armor Class  17 (ice armor)  Hit Points  150 (20d6+80)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  18 (+4)  INT:  14 (+2)  WIS:  15 (+2)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons that are not silvered  Damage Immunities  cold  Damage Immunities  fire, sonic  Senses  passive  Perception  12  Languages  Common, Elf, Sylvan  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The cold rider\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  fog cloud ,  pass without trace ,  ray of frost  \n'b'  1/day each :  cone of cold ,  conjure elemental ,  freedom of movement ,  hideous laughter ,  ice storm  \n'b'\n'b'  Augmented Summoning : When casting  conjure elemental , the  elemental  has maximum  hit points . \n'b'  Brutal . The cold rider deals an extra dice of damage to its attacks (included in its attacks). \n'b'  Ice Walking . The cold rider and any creature it rides can move through icy  difficult terrain  without penalty. They may climb icy surfaces as if under the effects of the  spider climb  spell. \n'b'  Implements of Ice . The cold rider wears chain mail armor and wields a +2 glaive both made of magical ice as hard as steel. When the cold rider dies, its armor and glaive melt into water in 1d6 rounds. \n'b'  Regeneration . The cold rider regains 5  hit points  at the start of its turn if it has at least 1 hit point. \n'b'  Susceptible to Shatter . A  shatter  spell deals 3d6 points of damage to the cold rider (no save) and reduces its armour class by 2 for 1 minute. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The illglasir makes three attacks, two with its glaive and one with its antlers. \n'b'  Glaive .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 15 (2d10 + 6) slashing damage and 16 (3d10) cold damage. \n'b'  Antlers .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 17 (3d8 + 4) slashing damage and 16 (3d10) cold damage. \n'b'\n'b' ABOUT \n'b' Cold Riders are terrifying armored majesties, clad in sable cloaks of frost, a pair of almost ridiculously large crystalblue antlers cresting their dread helms of ice and steel. They stand anywhere from 7 to 9 feet tall and their antlers easily add another 2 feet. They weigh anywhere from 200 to 300 pounds. Their icy armor is as much a part of them as their rotting stags\xe2\x80\x99 hearts and though the ice-steel garb appears unwieldy, scuffing and scraping as they move, it does not hinder them in the least. Their eyes and the frosty vapors rising from their powerful frames are their most fearsome features. The paired mini-whirlwinds of effervescent frost swirling in their visors can chill the hearts of most stalwarts with a frigid glance, and the vapor-fog floating from them often takes the shape of their former fair features, screaming in silent agony and twisting into malformed wisps in the rising wind. They often ride on massive stags, long-haired goats, or fey beasts as they stalk their prey.'