b'Orc, Giant Fiendish \n'b'  Family:   Orc  \n'b'  Large   humanoid  (orc),  chaotic evil  \n'b'  Armor Class  16 (+4 natural armor, +2 studded leather)  Hit Points  76 (8d10+32)  Speed  30 ft.\n'b' STATS STR: 21 (+5) DEX:  10 (+0)  CON:  18 (+4)  INT:  8 (-1)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +3,  Wis  +4  Skills   Intimidation  +5  Senses   darkvision  60 ft., passive  Perception  11  Languages  Common, Orc  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Shocking Grasp cantrip (at will) . The fiendish orc can use the shocking grasp cantrip at will \n'b'  Restraining Whip .\xc2\xa0Anyone the orc hits with its whip must make a DC 13  Dexterity  saving throw to avoid becoming  restrained  and, failing this, then a DC 16  Strength  saving throw to keep from getting dragged into a nearby chasm or other dangerous hazard at the GMs discretion. A  restrained  creature can attempt to free itself from the whip each round by taking its action to make another DC 13  Dexterity  saving throw. In the meantime, the orc cannot use the whip against anyone else but can keep trying to drag the victim into the hazardous area. \n'b'\n'b' ACTIONS \n'b'\n'b'  Greatsword +1 .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 13 (2d6+6) slashing damage plus 2d6 fire damage. \n'b'  Whip .  Melee Weapon Attack : +8 to hit, reach 15 ft., one target.  Hit : 5 (2d4) slashing damage plus 9 (2d8) lightning damage from  shocking grasp .\xc2\xa0 \n'b'\n'b' ABOUT \n'b' This monstrous orc has a heavy strain of infernal blood flowing through its veins. It does not actually have wings but instead wears a human-sized set of  wings of flying . It will use its  shocking grasp  cantrip in conjunction with its whip to inflict additional damage with it (but does not get its  Strength  bonus with the whip because it is an off-hand  attack .'