b'Mahoru \n'b'  Large   monstrosity ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  105 (14d10 + 28)  Speed  10 ft., swim 60 ft.\n'b' STATS STR: 18 (+4) DEX:  19 (+4)  CON:  14 (+2)  INT:  3 (-4)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +6  Senses   darkvision  60 ft., passive  Perception  13  Languages  \xe2\x80\x94  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The mahoru can breathe air and water. \n'b'  Blood Frenzy . The mahoru has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all of its  hp . \n'b'  Keen Sight and Smell . The mahoru has advantage on  Wisdom  ( Perception ) checks that rely on sight or smell. \n'b'  Pack Tactics . The mahoru has advantage on  attack  rolls against a creature if at least one of the mahoru\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 20 (3d10 + 4) slashing damage. If the mahoru scores a critical hit, the target must succeed on a DC 14  Strength  saving throw or the mahoru bites off one of the target\xe2\x80\x99s limbs. A creature is immune to this effect if it is immune to slashing damage. \n'b'  Roar . The mahoru roars while above water or emits a loud, low thrum while underwater. Each creature within 30 feet of the mahoru that can hear the roar or thrum must succeed on a DC 14  Wisdom  saving throw or be  frightened  for 1 minute. A  frightened  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that fails the saving throw by 5 or more is also  paralyzed  until the end of its next turn. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the Roar of all mahoru for the next 24 hours. \n'b'  Iceberg Hunters . Mahoru prowl northern coasts and estuaries, hunting among the fragmenting pack ice each summer. They lurk beneath the surface, catching swimmers or lurching up onto the ice to break or tilt it and send prey tumbling into the water. When necessary, they stalk beaches and riverbanks in search of carrion or unwary victims. \n'b'  Work in Pairs and Packs . Mahoru work together in mated pairs to corral everything from fish and seals to larger prey like kayaking humanoids and even polar bears. They gnaw at ice bridges and the frozen surface of lakes and rivers to create fragile patches that plunge unwary victims into waiting jaws. \n'b'\n'b' ABOUT \n'b' A white fin cut the surface of the water as the serpentine creature approached. Its wolfish head burst from the surface, revealing a body covered in fine, white fur. \n'b'  Valuable Teeth and Fur . A mahoru\xe2\x80\x99s heavy jaws are filled with triangular, serrated teeth adept at tearing flesh and sundering bone. Their white fur is prized for its warmth and waterproof qualities. Their pectoral fins feature stubby, claw-tipped paws. Mahoru is a totem beast for many northern tribes. Some make arrowheads and tooth-studded clubs with the beast\xe2\x80\x99s fangs.'