b'Giant Lynx \n'b'  Large   celestial ,  chaotic good  \n'b'  Armor Class  17 (natural armor)  Hit Points  123 (13d10 + 52)  Speed  40 ft., climb 30 ft.\n'b' STATS STR: 16 (+3) DEX:  22 (+6)  CON:  19 (+4)  INT:  17 (+3)  WIS:  20 (+5)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +9,  Charisma  +9  Skills   Animal Handling  +9,  Insight  +9,  Perception  +9,  Stealth  +10  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses   darkvision  120 ft., passive  Perception  19  Languages  all, telepathy 120 ft.  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'   Magic Resistance . The giant lynx has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The giant lynx\xe2\x80\x99s attacks are considered magical. \n'b'  Spellcasting . The giant lynx is a 12th level spellcaster. The giant lynx\xe2\x80\x99s spellcasting ability is  Wisdom  (spell save DC 17, +9 to hit with spell attacks). It can cast the following  cleric  spells.\n'b'\n'b'   Cantrips (at will) :  guidance ,  light ,  mending ,  resistance ,  sacred flame ,  thaumaturgy  \n'b'  1st level (4 slots) :  bless ,  cure wounds ,  detect evil and good ,  protection from evil and good  \n'b'  2nd level (3 slots) :  aid ,  hold person ,  lesser restoration ,  spiritual weapon  \n'b'  3rd level (3 slots) :  beacon of hope ,  dispel magic ,  revivify  \n'b'  4th level (3 slots) :  banishment ,  death ward ,  locate creature  \n'b'  5th level (2 slots) :  dispel evil and good ,  raise dead  \n'b'  6th level (1 slot) :  heal  \n'b'\n'b'  Actions \n'b'   Multiattack . The giant lynx makes one bite attack and two claw attacks. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 15 (2d8 + 6) slashing damage. \n'b'  Change Shape . The giant lynx magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the giant lynx\xe2\x80\x99s choice). In a new form, the giant lynx retains its game statistics and ability to speak, but its AC, movement modes,  Strength ,  Dexterity , and special senses are replaced by those of the new form, and it gains any statistics or capabilities (except class features, legendary actions, and lair  actions ) that the new form has but that it lacks. \n'b'  About \n'b' This big cat has thick back and forelegs, each with enormous, clawed, paws. Its tail is short and tufted. Its eyes glisten with divine power, and it wears a scarab beetle amulet around its thick neck. While it appears as simply a very large feline creature, the giant lynx is, in fact, a celestial being \xe2\x80\x93 a servant of the Goddess of Beauty and Cats, Bast. Each is a dedicated creature, created by the Goddess to act as her emissaries on the Material Plane. The highest clerics of Bast can, if they are pious enough, gain the attention of one of these servants. These creatures are often the creature Bast sends to consecrate those deemed worthy enough to receive the blessing of lycanthropy, one of the greatest gifts that Bast can grant.'