b'Ashen Angel \n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  14 (natural armor) \n'b' Hit Points  114 (12d10 + 48) \n'b' Speed  0 ft., fly 60 ft. (hover)\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  18 (+4)  INT:  15 (+2)  WIS:  18 (+4)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con +7,  Wis +7 \n'b' Skills   Perception  +7 \n'b' Damage Resistances  radiant; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  poison \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  prone ,  poisoned  \n'b' Senses  passive  Perception  17 \n'b' Languages  all \n'b' Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Incorporeal Movement . The ashen angel can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object \n'b'  Magic Resistance . The ashen angel has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The ashen angel makes two  melee attacks  \n'b'  Greatsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 18 (4d6 + 4) slashing damage. \n'b'  Decaying Touch (2/day) . The ashen angel touches another creature. The target must make a DC 15  Constitution  saving throw, taking 21 (4d8 + 3) necrotic damage on a failed save, or half as much damage on a successful one. If the ashen angel touches an undead creature, that creature regains 21 (4d8 + 3)  hit points . \n'b'\n'b' ABOUT \n'b' While the rank and file fiends of the Underhell contentedly left the undead that rose in their wake to their own devices, the lords of the Underhell sought a way to turn this rampant power to a greater purpose. Initial attempts at harnessing these energies proved fruitless, however, leading most lords to abandon this goal for the time being. Only when the gods sent their  angels  to fight against the Underhell did the fiends find the opportunity they had been waiting for. \n'b' The first  angels  to arrive faced the forces of the Underhell shortly after the invasion began. These  angels , recognizing an enemy unlike any other, fought valiantly and sacrificed their physical forms to  slow  down the Underhell. The  angels  fell quickly to the might of the fiends, but their souls returned to the good-aligned planes as normal after destruction on the Material Plane. One of these  angels  met its demise in an area saturated with the vile energies of the Underhell, but its soul did not cleanly escape the physical realm. A shell of the angel soon rose again: hollow, not truly solid, and without its full faculties. Only the scarred core of the angel\xe2\x80\x99s soul had escaped, leaving a withered and translucent echo behind. This development intrigued the fiend lords of the Underhell and shook the rest of the planes to their core. Never before had it been possible to raise an angel as an undead, for their bodies and souls are one, yet the unliving blasphemy was apparent. \n'b' The lords and their minions took the time to study these energies and eventually discovered a difficult and arduous way to replicate this effect. Even with these limitations, the Underhell has created several undead from the corpses of fallen celestials, beings they call \xe2\x80\x9cashen  angels \xe2\x80\x9d due to the pallid skin caused by the reanimation. The ashen angel is an animated planetar whose  healing  powers the vile power of the Underhell has twisted into necrotic energies capable of restoring its fellow undead. Planetars make up the known ranks of the ashen  angels  and it is unclear if the lords of the Underhell can reanimate and  command  other types of  angels . If so, the Underhell has chosen to wait to unleash these  angels  until some future time. Some fallen clerics claim their gods have abandoned their worlds and their people to prevent losing more  angels  to the ranks of the Underhell.'