b'Sunwork, Toad King \n'b'  Family:   Sunwork  \n'b'  Huge   construct  (gold, sunwork),  unaligned  \n'b'  Armor Class  16 (natural armor)  Hit Points  94 (9d12 + 36)  Speed  30 ft., swim 40 ft.\n'b' STATS STR: 20 (+5) DEX:  13 (+1)  CON:  19 (+4)  INT:  8 (-1)  WIS:  16 (+3)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +8,  Con  +7  Skills   Perception  +6  Damage Immunities  acid, poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  16  Languages  \xe2\x80\x93  Proficiency Bonus  +3  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The gemstone is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the gemstone must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  Constructed Nature . A gemstone creature doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Poison Aura . Any creature that starts its turn within 10 feet of the toad takes 5 (1d10) poison damage. \n'b'  Repairable . A DC 12 smith\xe2\x80\x99s tools check restores one hit point for each point rolled over the DC. \n'b'  Standing Leap . The toad\xe2\x80\x99s long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start. \n'b'  Sun Engine . When the construct dies, it inflicts 21 (12d6) radiant damage in a 15 ft. radius. Creatures in the radius can make a DC 12  Dexterity  saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Sun Engine Malfunction table. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The toad king makes one Bite  attack , uses its Poison Breath if it\xe2\x80\x99s available, and can use its Tongue. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) piercing damage and the target is  grappled  (escape DC 16). Until this grapple ends, the target is  restrained , and the toad can\xe2\x80\x99t bite another target. \n'b'  Swallow . The toad makes one bite  attack  against a Large or smaller target it is grappling. If the  attack  hits, the target is swallowed, and the grapple ends. The swallowed target is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the toad, and it takes 10 (3d6) poison damage at the start of each of the toad\xe2\x80\x99s turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse using 5 feet of movement, exiting  prone . \n'b'  Tongue . The toad king targets one Medium or smaller creature that it can see within 20 feet of it, provided that it has no creature  grappled . The target must make a DC 16  Strength  saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the toad king. \n'b'  Poison Breath (Recharge 5\xe2\x80\x936) . The toad king exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 15  Constitution  saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' This huge, glistening, golden toad-like thing is surrounded by a foul-smelling miasma. \n'b' Toad kings are constructed guardians used by priests to protect their temples to a frog-like deity known as Kek in some circles and Tsathoggua in others. Whatever its origin, the toad king contains a foul-smelling gas it can release that poisons all who oppose it.'