b'Giant, Haunted \n'b'  Family:   Giant  \n'b' This giant appears dead-eyed and sullen, trudging along as if the weight of the entire world rests on his shoulders. Three huge ghostly figures swirl around the giant who looks at them with a mixture of fear and loathing. \n'b'  Huge   giant ,  chaotic neutral  \n'b'  Armor Class  20 (natural armor)  Hit Points  126 (12d12 + 48)  Speed  40 ft.\n'b' STATS STR: 21 (+5) DEX:  8 (-1)  CON:  19 (+4)  INT:  5 (-3)  WIS:  9 (-1)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +2,  Constitution  +7,  Wisdom  +2  Skills   Athletics  +8,  Perception  +2  Senses  passive  Perception  12  Languages  Giant  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Ancestral Spirits . Three ghostly spirits haunt the giant. The spirits are incorporeal, remain within 10 feet of the giant at all times, and can\xe2\x80\x99t take  actions . Each uses the giant\xe2\x80\x99s AC and saving throws, has 15  hp  and can only be harmed by radiant damage. If an ancestral spirit is reduced to 0  hp , it disappears temporarily. Reduce the giant\xe2\x80\x99s AC by 1 and remove one trait granted by the spirits for each spirit that is driven off. Ancestral spirits can\xe2\x80\x99t be turned. \n'b'  Reckless . At the start of its turn, the giant can gain advantage on all melee weapon  attack  rolls during that turn, but  attack  rolls against it have advantage until the start of its next turn. This trait is granted by the ancestral spirits. \n'b'  See Invisibility . The giant can see invisible creatures and objects as if they were visible and can see into the Ethereal Plane. This trait is granted by the ancestral spirits. \n'b'  Steadfast . The giant is immune to the  charmed  and  frightened  conditions. This trait is granted by the ancestral spirits. \n'b'  Actions \n'b'   Multiattack . The giant makes two greatclub attacks. \n'b'  Greatclub .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 18 (3d8 + 5) bludgeoning damage. \n'b'  Rock .  Ranged Weapon Attack : +8 to hit, range 60/240 ft., one target.  Hit : 21 (3d10 + 5) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' By adolescence, some male hill and stone giants are plagued by the spirits of their ancestors. The ghosts\xe2\x80\x99 incessant whispers drive them off alone or in small familial groups to lay their ancestors\xe2\x80\x99 remains to rest. This can consume their lives to the extent that even breeding isn\xe2\x80\x99t a priority, so the giants\xe2\x80\x99 own ancestors drive their race toward extinction. The more who die, the more ghosts return to burden the living, leading many tribes to cremate their dead-though this is considered a vile act of desecration by many giants. \n'b'  Anchored to Descendants . This ghostly harassment manifests itself as an ancestral spirit. These spirits are anchored to the souls of their descendants and appear near their host either as dark, flickering shades or as looming, spectral apparitions. The giant will take steps to defend its ancestral spirits if they are attacked but will likely be glad at the temporary respite if the spirits are driven off. \n'b'  Permanent Haunting . Spirits return to plague their briefly relieved descendants at the rate of one spirit per hour. The spirits cannot be destroyed permanently unless their bones are found and laid to rest.'