b'Ogre, Mage \n'b'  Family:   Ogre  \n'b'  Large   giant ,  lawful evil  \n'b'  Armor Class  15  Hit Points  80 (10d10+24)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  10 (+0)  CON:  16 (+3)  INT:  15 (+2)  WIS:  15 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Senses   darkvision  60 ft., passive  Perception  15  Skills   Arcana  +5,  Perception  +5  Saving Throws   Intelligence  +5,  Wisdom  +5,  Constitution  +6  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Spell-Like Abilities . The Ogre Mage\xe2\x80\x99s spellcasting ability is  Intelligence  (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components.\n'b'\n'b'\n'b'  At will :  invisibility ,  darkness ,  polymorph  (self only) \n'b'  1/long rest : Fly (12 rounds duration; can be split up),  charm person ,  gaseous form  \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 16 (3d6+4) bludgeoning damage. \n'b'  Staff .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 11 (1d10+4) bludgeoning damage. \n'b'  Blast of Rime . The ogre mage can unleash a blast of freezing cold and ice that is 20 ft. long and deals 36 (8d8) cold damage to all in its path. A  Dexterity  save (DC 12) halves this damage. The ogre mage can do this once and then must complete a short rest before it can be used again. \n'b'\n'b' ABOUT \n'b' Ogre Magi are surprising creatures to encounter, especially when one thinks they are facing a standard ogre. Though they look like their dim-witted cousins, these creatures are exceptionally intelligent and possessed of powerful spell-like abilities. \n'b'  Powerful Leaders . Whether they are created deliberately by some foul magic, are a strange mutation of the ogre species, or are simply a rare breed unto their own is unknown, but what is known is that they are exceptionally dangerous and deadly foes. When encountered with standard ogres, the magi will always be in a position of leadership and command and tend to look down upon their slow-minded cousins with disdain, treating them like fodder to weaken foes before engaging in direct combat. When encountered alone, ogre magi rarely gather in groups of more than six, and even these cabals don\xe2\x80\x99t last long as they tend to compete for power and prestige. \n'b'  Sorcerous Assailants . In battle, an ogre mage will always use its spell-like abilities to its greatest advantage, opening up with a blast of rime, then using its other magical abilities before entering melee.'