b'Elf, Shadow Fey Forest Hunter \n'b'  Medium   humanoid  ( elf ),  lawful evil  \n'b'  Armor Class  15 (chain shirt)  Hit Points  104 (19d8 + 19)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  18 (+4)  CON:  12 (+1)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +7,  Con  +4,  Cha  +6  Skills   Perception  +4,  Stealth  +10,  Survival  +4  Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Elvish, Umbral  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Evasion . If the forest hunter is subjected to an effect that allows it to make a  Dexterity  saving throw to take only half the damage, the hunter instead takes no damage if it succeeds on the saving throw, and only half the damage if it fails. \n'b'  Fey Ancestry . The shadow fey has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put it to  sleep . \n'b'  Forest and Urban Hunter . The forest hunter has advantage on  Wisdom  ( Perception ) and  Wisdom  ( Survival ) checks to find and track Beasts and Humanoids. \n'b'  Charging Archer . If the forest hunter moves at least 10 feet straight toward a target after hitting the target with a Longbow  attack , the forest hunter can make one Dagger  attack  against the target as a bonus action. \n'b'  Sunlight Sensitivity . While in sunlight, the shadow fey has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The shadow fey makes two Dagger or Longbow attacks. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1d4 + 4) piercing damage plus 10 (3d6) poison damage. \n'b'  Longbow .  Ranged Weapon Attack : +7 to hit, range 150/600 ft., one target.  Hit : 8 (1d8 + 4) piercing damage plus 10 (3d6) poison damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Shadow Traveler (3/Day) . While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The shadow fey guardian makes two Pike or Javelin attacks. \n'b'  Pike .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 15 (2d10 + 4) piercing damage. \n'b'  Javelin .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Shadow Traveler (2/Day) . While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action. \n'b'\n'b' REACTIONS \n'b'\n'b'  Protective Interference . When a friendly creature the shadow fey guardian can see within 5 feet of it is the target of an  attack , the guardian can impose disadvantage on the  attack  roll. To do so, the guardian must see the attacker and be wielding a melee weapon. \n'b'\n'b' ABOUT \n'b' The shadows flicker slightly, the only warning before a hail of arrows erupts from the concealed elf hidden in the gloom. \n'b' Dressed in exquisitely wrought mail and leather jerkins, forest hunters are even more lithe and graceful than most shadow fey. \n'b'  Shadow Stalkers . Forest hunters roam the deep woods connected to the Plane of Shadow, as well as the forests\xe2\x80\x99 dark reflections within the Plane of Shadow. They are skilled trackers and stalkers, hunting animals and more dangerous game. Many forest hunters serve in the Wild Hunt. A hunter that has at one time ridden at the Lord of the Hunt\xe2\x80\x99s side is afforded great respect, even fear, because of the common belief that such a hunter can implore the Lord of the Hunt to notice an enemy.'