b'Bugbear Thrall \n'b'  Family:   Bugbear  \n'b'  Medium   humanoid  (goblinoid),  chaotic evil  \n'b'  Armor Class  14 (hide armor)  Hit Points  82 (11d8 + 33)  Speed  40 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  17 (+3)  INT:  6 (\xe2\x80\x932)  WIS:  9 (\xe2\x80\x931)  CHA:  7 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +7  Skills   Athletics  +7,  Intimidation  +4,  Survival  +2  Senses   darkvision  60 ft, passive  Perception  9  Languages   Goblin   Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Brute . A melee weapon deals one extra die of its damage when the bugbear thrall hits with it (included in the attack). \n'b'  Keen Smell . The bugbear thrall has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Lunge . When the bugbear thrall makes an  attack  with a melee weapon in its hands, it can increase its reach by 5 feet (included in the  attack ). \n'b'  Rampage . When the bugbear thrall reduces a creature to  0 hit points  with a  melee attack  on its turn, the bugbear can take a bonus action to move up to half its speed and make a bite  attack . \n'b'  Blood Rage . The disease Blood Rage causes a bugbear thrall to be chaotic evil and grants the bugbear an extra 1d4 damage on  Strength -based attacks (included in the attacks). Also, at the start of its turn, the bugbear can gain advantage on all melee weapon  attack  rolls it makes until the start of its next turn, but  attack  rolls against it have advantage until the start of its next turn. Any bugbear that comes into physical contact with the rage-infected bugbear must succeed on a DC 14  Constitution  saving throw or contract this disease. Only  greater restoration , similarly powerful magic, or a special herbal concoction (see Salvage) can cure this disease. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The thrall makes three attacks, only two of which can be glaive attacks. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) piercing damage and, if the target is a bugbear, Blood Rage. \n'b'  Glaive .  Melee Weapon Attack : +7 to hit, reach 15 ft., one target.  Hit : 17 (2d10 + 1d4 + 4) slashing damage. \n'b'  Haft .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 11 (3d4 + 4) bludgeoning damage.'