b'Gnoll, Gutter Tracker \n'b'  Medium   humanoid  (gnoll),  chaotic evil  \n'b'  Armor Class  14 (leather armor)  Hit Points  13 (3d8)  Speed  35 ft.\n'b' STATS STR: 13 (+1) DEX:  16 (+3)  CON:  10 (+0)  INT:  9 (-1)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +6,  Stealth  +5,  Survival  +4  Senses   darkvision  60 ft., passive  Perception  16  Languages  Common, Gnoll  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Contagious . If a non- gnoll  creature comes into physical contact with the gutter gnoll tracker, the creature must succeed on a DC 10  Constitution  saving throw or contract  gnoll\xe2\x80\x99s  kiss. The DC increases to 15 if this contact was the gutter gnoll tracker\xe2\x80\x99s bite or claw  attack . \n'b'  Gutter Slyness . The gutter gnoll tracker has advantage on  Dexterity  ( Stealth ) checks while in sewers and alleyways that are in darkness or dim light. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) slashing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +5 to hit, range 80/320 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  About \n'b' Trackers are the most likely to be encountered above ground, scouting out potential food sources or vulnerable travelers on an ill-advised evening stroll.'