b'Plague Nomad \n'b'  Medium   humanoid (extraterrene) ,  chaotic evil  \n'b'  Armor Class  11 (none)  Hit Points  75 (10d8+30)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  12 (+1)  CON:  17 (+3)  INT:  6 (-2)  WIS:  9 (-1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5  Condition Immunities   charmed ,  frightened   Senses   darkvision  60 ft.; passive  Perception  15  Languages  Dhari, Low Atlantean  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Brutal  A plague nomad deals one extra die of damage with melee weapons (included below). \n'b'  Mad  A plague nomad begins an encounter  incapacitated  until the end of its first turn. It gains tactical advantage on all melee weapon attacks, and all attacks against it gain tactical advantage. \n'b'  Disease  Any humanoid hit by a plague nomad\xe2\x80\x99s  melee attack  must make one  Con  save at the end of the encounter (DC 14) or contract plague of eyes. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The plague nomad attacks three times with its club. \n'b'  Club .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 2d6+3 bludgeoning damage. \n'b'\n'b' ABOUT \n'b' A giver of eyes commonly infects hundreds of creatures at once, ranging from small wild animals to unfortunate nomads or explorers who blunder into its territory. Scores of the tribesfolk were infected at once, giving rise to the terrible scourge currently known as the \xe2\x80\x9cplague nomads.\xe2\x80\x9dMost Great Old Ones are unconcerned with humankind, but a giver of eyes has a cruel and calculating curiosity about the world\xe2\x80\x99s higher species, and observes events throughout Thule from its infected minions.'