b'Mokkurkalfi \n'b'  Huge   construct ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  195 (17d12 + 85)  Speed  50 ft.\n'b' STATS STR: 22 (+6) DEX:  9 (-1)  CON:  20 (+5)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength +10,  Constitution +9  Damage Vulnerabilities  psychic  Damage Resistances  necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the language of its creator but can\xe2\x80\x99t speak  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'   Magic Resistance . The mokkurkalfi has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The mokkurkalfi\xe2\x80\x99s weapon attacks are magical. \n'b'  Siege Monster . The mokkurkalfi deals double damage to objects and structures. \n'b'  Actions \n'b'   Multiattack . The mokkurkalfi makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 19 (3d8 + 6) bludgeoning damage. \n'b'  About \n'b' Mokkurkalfi are creatures made from clay formed around the heart of a corpse, crafted by a  bergjotnar . They are sturdy if somewhat unreliable troops, as the shock of their sudden resurrection in a new form makes them vulnerable to psychic attacks.'