b'Goblin, Spider-Eye \n'b'  Family:   Goblin  \n'b'  Small   monstrosity  (titanspawn),  neutral evil\n'b' STATS STR: 9 (-1) DEX:  13 (+1)  CON:  12 (+1)  INT:  8 (-1)  WIS:  11 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  15 (natural armor)  Hit Points  13 (3d6 + 3)  Speed  30 ft., climb 30 ft.  Skills   Perception  +4,  Stealth  +5  Damage Resistances  poison  Senses   darkvision  60 ft., passive  Perception  14  Languages  Spider-eye goblin (Goblin dialect), Titan Speech  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Keen Sight . The spider-eye goblin has advantage on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Nimble Escape . The goblin can take the  Disengage  or  Hide  action as a bonus action on each of its turns. \n'b'  Actions \n'b'   Multiattack . The spider-eye goblin makes two claw attacks. If both claws hit, the goblin can then make one bite  attack  against that target. \n'b'  Claw .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) slashing damage. \n'b'  Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 1 piercing damage, and the target must make a DC 10  Constitution  saving throw, taking 2 (1d4) poison damage on a failed save, or half as much damage on a successful one. If this poison damage reduces the target to  0 hit points , the target is stable but  poisoned  for 1 hour, even after regaining  hit points , and is  paralyzed  while  poisoned  in this way. \n'b'  Dart .  Ranged Weapon Attack : +3 to hit, range 20/60 ft., one target.  Hit : 3 (1d4 + 1) piercing damage. \n'b'  Twisted Spiderkin . Spider-eye goblins make their lairs in deep, dark places far enough from divine races that they can\xe2\x80\x99t easily be routed, but close enough that they can still send long-range raiding parties from time to time. Their typical ruling structure is a matriarchy, with a female witch most often ruling the group. Any sizable spider-eye goblin tribe keeps giant spiders as guardian beasts if not as trained mounts. \n'b'  Tactics \n'b' Spider-eye tactics rely on ambush, making use of their natural climbing ability to hide in the tree canopy or on cavern ceilings, where they rain javelins and darts upon their prey. They are hostile and ferocious, but not particularly courageous; in an extended fight, or in a battle against foes more numerous than themselves, a leader-less gang demonstrates typical goblin cowardice. In defense of their lair, however, they are fearless. Though not bright, they are cunning with traps. \n'b' Description \n'b' Goblinoids were among the titans\xe2\x80\x99 first attempts at creating humanoids. They fell somewhat short of being a desirable servitor race and were soon forgotten. Over time, many tribes soaked up aspects of the primordial, evolving into the numerous varieties of goblinoid races that exist in present times. \n'b' A typical spider-eye goblin has four long, slender arms ending in wicked claws, along with a bizarre array of eight eyes above its fanged maw. It wears scraps of cloth and bits of polished stone, and it scampers about easily on one of its pairs of arms and its legs.'