b'Clockwork Warhorse \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  13 (natural armor)  Hit Points  30 (4d10 + 8)  Speed  50 ft.\n'b' STATS STR: 18 (+4) DEX:  11 (+0)  CON:  15 (+2)  INT:  3 (-4)  WIS:  7 (-2)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Condition Immunities   exhaustion ,  poisoned   Senses  passive  Perception  8  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Immutable Form . The clockwork warhorse is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The clockwork warhorse has advantage on saving throws against spells and other magical effects. \n'b'  Trampling Charge . If the clockwork warhorse moves at least 20 feet straight toward a creature and then hits it with a hooves  attack  on the same turn, that target must succeed on a DC 14  Strength  saving throw or be forced  prone . If the target is  prone , the horse can make another  attack  with its hooves against it as a bonus action \n'b'\n'b' ACTIONS \n'b'\n'b'  Hooves .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage.'