b'Glacier Titan \n'b'  Gargantuan   giant ,  neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  283 (21d12 + 147)  Speed  40 ft.\n'b' STATS STR: 30 (+10) DEX:  8 (-1)  CON:  24 (+7)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  Cold  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  120 ft., tremorsense 120 ft., passive  Perception  10  Languages  Common, Giant  Challenge  15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Immutable Form . The glacier titan is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The glacier titan has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The glacier titan\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The glacier titan can use its Frightful Presence. It then makes three attacks: two with its icy slam and one with its ice breath. \n'b'  Icy Slam .  Melee Weapon Attack : +15 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage. \n'b'  Ice Breath . The glacier titan exhales a blast of freezing wind in a 90-foot cone. Each creature in that area must make a DC 22  Constitution  saving throw, taking 42 (12d6) cold damage on a failed save, or half as much damage on a successful one. The area is lightly obscured for 1d6 rounds after the glacier titan uses this ability. \n'b'  Frightful Presence . Each creature of the glacier titan\xe2\x80\x99s choice within 120 feet of it and aware of it must succeed on a DC 22  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The glacier titan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The glacier titan regains spent legendary actions at the start of its turn. \n'b'\n'b'  Icy Charge . The glacier titan moves up to its speed toward a creature it can see. On a hit, the glacier titan deals an additional 14 (4d6) cold damage. \n'b'  Icy Slam (Costs 2 actions) . The glacier titan makes one icy slam attack. \n'b'  Ice Shield (Costs 2 actions) . The glacier titan raises a shield of ice that gives it  temporary hit points  equal to half its maximum  hit points  (141). \n'b'\n'b' ABOUT \n'b'  Icy Origin . Glacier titans were born from the icy heart of the coldest and most unforgiving mountain range in the world. A great and ancient demigod, enraged by the encroachment of mortals upon its realm, approached a mighty glacier from the mountaintops and imbued it with life and awesome power. From the heart of the glacier emerged the Glacier Titan, a towering colossus of ice and stone that sought only to freeze and crush all that stood before it. It used the titan to crush the new settlements. Over time, others have emerged, though the circumstances for each is unique. \n'b'  Menace to Civilization . Glacier titans, while not evil, nevertheless are a menace to civilization. The purpose they were originally created for is remembered and still provides them with purpose, much like an instinct. Thankfully, they are extraordinarily rare, but when they near settlements in the mountains and tundras they call home, they pose an imminent threat to all inhabitants.'