b'Tree of Dread \n'b'  Huge   fey ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  149 (13d12 + 65)  Speed  30 ft.\n'b' STATS STR: 23 (+6) DEX:  8 (-1)  CON:  21 (+5)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, necrotic, piercing  Senses   darkvision  60 ft., passive  Perception  13  Languages  Sylvan, Common, Elvish  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   False Appearance . While the tree of dread remains motionless, it is indistinguishable from a normal tree. \n'b'  Siege Monster . The tree of dread deals double damage to objects and structures. \n'b'  Actions \n'b'   Multiattack . The tree of dread makes three slam attacks with its branches. \n'b'  Slam .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 16 (3d6 + 6) bludgeoning damage. \n'b'  Animate Trees (1/day) . The tree of dread magically animates 1d4 trees it can see within 60 feet of it. These trees have the same statistics as the tree of dread, except they have  Intelligence  and  Charisma  scores of 1, they can\xe2\x80\x99t speak, and they have only the Slam action option. An animated tree acts as an ally of the tree of dread. The tree remains animated for 1 day or until it dies; until the tree of dread dies or is more than 120 feet from the tree of dread; or until the tree of dread takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible. \n'b'  About \n'b' The tree of dread is a dark version of the  treant . It is an evil tree that lives in the deepest part of the woods. \n'b'  Deep Sickness . The Tree of Dread is a tree that was dying of disease and was awakened by dark forces. Evil druids are usually part of the long process that awakens these monsters. \n'b'  Evil Guardians . Trees of Dread protect their territory like their  treant  cousins. \n'b' However, they use violence as their only means of solving conflict. They are extremely unpredictable and dangerous. \n'b' When they gather in groups, they often overwhelm their opponents. A herd of these fey are a terrifying sight to behold.'