b'Rusalka \n'b'  Medium   fey ,  neutral evil  \n'b'  Armor Class  19 (flowing hair)  Hit Points  105 (14d8 + 42)  Speed  30 ft., swim 60 ft.\n'b' STATS STR: 19 (+4) DEX:  15 (+2)  CON:  16 (+3)  INT:  12 (+1)  WIS:  18 (+4)  CHA:  24 (+7)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +11,  Insight  +8,  Perception  +8,  Persuasion  +11,  Stealth  +6  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  fire  Senses   darkvision  120 ft., passive perception 16  Languages  Common, Sylvan  Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The  rusalka\xe2\x80\x99s  innate spellcasting ability is  Charisma  (spell save DC 19). Spells marked with an * are aquatic spells. These spells impose disadvantage on saving throws to resist the effect if the target is standing in water or is wet. She can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  blur *,  entangle *,  water walk ,  fog cloud ,  invisibility  \n'b'  3/day each :  charm person *,  control weather ,  fog cloud ,  greater invisibility , beast within (as  polymorph  but can only transform into panther, crow, swarm of bats, or snake (self only)) \n'b'  1/day :  conjure elemental  (water  elemental  only) \n'b'\n'b'  Amphibious . The  rusalka  can breathe air and water. \n'b'  Legendary Resistance (1/Day) . If the  rusalka  fails a saving throw, she can choose to succeed instead. \n'b'  Magic Resistance . The  rusalka  has advantage on saving throws against spells and other magical effects. \n'b'  Reactive . The  rusalka  can take one  reaction  on every turn in a combat. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  rusalka  uses or maintains beckoning call then can make up to four tresses attacks and one staggering touch  attack . \n'b'  Staggering Touch . The  rusalka  touches one creature she can see within 5 feet of her. The creature must succeed on a DC 19  Intelligence  saving throw or take 13 (3d6 + 3) psychic damage and be  stunned  until the start of  rusalka\xe2\x80\x99s  next turn by overwhelming feelings of desire and shame. \n'b'  Piercing Tresses .  Melee Weapon Attack : +8 to hit, reach 15 ft., one target.  Hit : 20 (3d10 + 4) piercing damage. If the target is a creature, the  rusalka  can pull the target up to 10 feet toward itself, and the target is  grappled  (escape DC 16). The  rusalka  has four tresses. While a tress grapples a target, the tresses can  attack  only that target, which occurs automatically at the start of the  grappled  creatures turn. \n'b'  Beckoning Call . The  rusalka  sings a magical melody. Every non-fey within 300 feet of the  rusalka  that can hear the song must succeed on a DC 19  Wisdom  saving throw or be  charmed  until the song ends. It can stop singing at any time. The song ends if the  harpy  is  incapacitated . While  charmed  by the  rusalka , a target is  incapacitated  and ignores the songs of other  rusalka . If the  charmed  target is more than 5 feet away from the  rusalka , the target must move on its turn toward the  rusalka  by the most direct route, trying to get within 5 feet. It doesn\xe2\x80\x99t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the  rusalka , the target can repeat the saving throw. A  charmed  target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this  rusalka\xe2\x80\x99s  song for the next 24 hours. \n'b'\n'b' REACTIONS \n'b'\n'b'  Deadly Reach . In response to a visible enemy moving into her reach, the  rusalka  makes one tresses  attack  against that enemy. If the  attack  hits, the  rusalka  can make a staggering touch  attack  against the target as part of her  reaction . \n'b'  Witch Time . When a  rusalka  is hit by an  attack  she may use her  reaction  to  slow  down time around her. This imposes disadvantage on the  attack  roll and the triggering attacker must re-roll the  attack  taking the lower number before determining if the  attack  hit the  rusalka . \n'b'\n'b' LEGENDARY ACTIONS \n'b' The rusalka can take 2 Legendary Actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The rusalka regains spent Legendary Actions at the start of its turn. \n'b'\n'b'  Lashing Locks . The  rusalka  can make an  attack  with her piercing tresses. It cannot use this action against a target more than once per round. \n'b'  Summon Madam Butterfly (1/day, Costs 2 Actions) . The rusalka calls upon her infernal patron for aid who sends an infernal butterfly to aide her (use a hellwasp or wraith if you do not have access to the hellwasp). \n'b'\n'b' Rusalkas are cruel and bitter fey who inhabit waterways near humanoid settlements. Although rusalkas are not undead, some persist in believing that these fey form from the spirits of those who met a sinister end in the water. Rusalkas do little to dissuade such rumors. Rusalkas are fond of keeping a few charmed monsters or powerful humanoids nearby to aid in their defense or for other forms of cruel and humiliating entertainment, but quickly grow bored with such pets. When this occurs, rusalkas generally murder the creatures and seek more interesting replacement pets.'