b'Empty Root \n'b'  Medium   plant ,  unaligned  \n'b'  Armor Class  10  Hit Points  44 (8d8 + 8)  Speed  0 ft.\n'b' STATS STR: 19 (+4) DEX:  14 (+2)  CON:  12 (+1)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   blinded ,  deafened ,  exhaustion   Senses  blindsight 15 ft, passive  Perception  10  Languages  \xe2\x80\x93  Challenge  1 (250 XP) \n'b' ACTIONS \n'b'\n'b'  Constrict .  Melee Weapon Attack : +5 to hit, reach 10 ft., one creature.  Hit : 6 (1d6 + 3) bludgeoning damage and the target is  grappled  (escape DC 16). Until this grapple ends, the creature is  restrained , and the Empty Root can\xe2\x80\x99t constrict another target. \n'b'  Inject .  Melee Weapon Attack : +5 to hit, one  grappled  creature.  Hit : 1 point of piercing damage and the  grappled  creature must make a DC 14  Constitution  saving throw. On a failed save, the creature is  paralyzed  until the grapple ends. \n'b'  Leech . The empty root drains blood from a  paralyzed  and  grappled  creature. The target must succeed on a DC 14  Constitution  saving throw or have its hit point maximum reduced by 1. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.'