b'Dinosaur, Pachycephalosaurus \n'b'  Family:   Dinosaurs  \n'b'\n'b' This bipedal dinosaur stands as tall as a hut, and has a smooth domed head, and thick powerful legs. \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  68 (8d10 + 24)  Speed  40 ft.\n'b' STATS STR: 19 (+4) DEX:  15 (+2)  CON:  17 (+3)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +6  Skills   Athletics  +6;  Senses  passive  Perception  10  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' Special Traits \n'b'  Charge. If the pachycephalosaurus moves at least 20 feet straight towards a target and then hits it with a ram  attack  on the same turn, the target takes an extra 11 (2d10) bludgeoning damage. If the target is a creature, it must succeed on a DC 13  Strength  saving throw or be knocked  prone . \n'b'  Actions \n'b'   Ram .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6+4) bludgeoning damage. \n'b'  The pachycephalosaurus is another herbivorous creature that gathers in herds. These creatures have a hardened head plate that makes them especially deadly when charging and ramming. The pachycephalosaurus is extremely territorial, and will try to frighten intruders before bashing them mercilessly. Some gladiatorial arenas use these creatures to engage in single combat for the benefit of spectators.'