b'Cloud Dragon, Wyrmling \n'b'  Family:   Dragon - Cloud  \n'b'  Medium   dragon ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  44 (8d8 + 8)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 15 (+2) DEX:  12 (+1)  CON:  13 (+1)  INT:  14 (+2)  WIS:  11 (+0)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +3,  Constitution  +3,  Wisdom  +2,  Charisma  +3  Skills   Insight  +4,  Perception  +4  Damage Immunities  cold, lightning  Senses   blindsight  60 ft.,  darkvision  60 ft., passive  Perception  14  Languages  Auran, Aquan, Common, Draconic  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Windborn . The dragon cannot be moved or knocked  prone  by magical or nonmagical winds of any kind. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (1d10 + 2) piercing damage plus 3 (1d6) cold damage. \n'b'  Breath Weapons (Recharge 5-6) . The dragon uses one of the following breath weapons.\n'b'\n'b'   Cloud Breath . The dragon exhales an icy blast in a 90-foot cone that spreads around corners. Each creature in that area must make a DC 11  Constitution  saving throw, taking 22 (5d8) cold damage on a failed saving throw, or half as much damage on a successful one. \n'b'  Wind Breath . The dragon exhales gale-force winds in a 20-foot line that is 10-feet wide. Creatures in this area must make a DC 11  Strength  saving throw, taking 18 (4d8) bludgeoning damage on a failed saving throw and are pushed 20 feet directly away from the dragon. On a successful saving throw, the creature takes half damage and is not pushed. A creature who is pushed and strikes a solid surface takes 1d6 bludgeoning damage per 10 feet traveled. Nonmagical flames are completely extinguished, and magical flames created by a spell of 2nd level or lower are immediately dispelled. \n'b'  Cloud Breath (Recharge 5-6) . The dragon exhales an icy blast in a 15-foot cone that spreads around corners. Each creature in that area must make a DC 11  Constitution  saving throw, taking 22 (5d8) cold damage on a failed saving throw, or half as much damage on a successful one.'