b'Mummy, Great Spider \n'b'  Family:   Mummies  \n'b'  Large   undead ,  chaotic evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  114 (12d10 + 48)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  51 (+5)  CON:  59 (+4)  INT:  41 (+0)  WIS:  04 (+2)  CHA:  2 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +8,  Dex  +8,  Con  +7,  Wis  +5  Damage Vulnerabilities  fire  Damage Immunities  necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  \xe2\x80\x93  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Horror . Each creature other than an undead or construct within 30 feet of the great spider mummy that can see it must succeed on a DC 15  Wisdom  saving throw or be  frightened  for one minute. If the save fails by 5 or more, the target also suffers one level of  exhaustion  from sheer terror. A  frightened  target can repeat the saving throw at the end of each of its turns, ending the  frightened  condition on itself on a success. If a target\xe2\x80\x99s saving throw is successful or the effect ends for it, the target is immune to this great spider mummy\xe2\x80\x99s Horror for the next 24 hours. \n'b'  Spider Climb . The great spider mummy can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) piercing damage plus 10 (3d6) necrotic damage. If the target is a creature, it must make a DC 15  Constitution  saving throw or be cursed with mummy rot. The cursed target can\xe2\x80\x99t regain  hit points , and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target\xe2\x80\x99s hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the  remove curse  spell or other magic. \n'b'  Rotting Web (Recharge 5-6) .  Ranged Weapon Attack : +8 to hit, range 30/60 ft., one creature.  Hit : The target is  restrained  by the webbing. If the target is a creature, it must make a DC 15  Constitution  saving throw or be cursed with mummy rot. The cursed target can\xe2\x80\x99t regain  hit points , and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target\xe2\x80\x99s hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the  remove curse  spell or other magic. As an action, the  restrained  target can make a DC 12  Strength  check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10;  hp  5;  vulnerability  to fire damage; immunity to bludgeoning, poison, and psychic damage). \n'b'\n'b' ABOUT \n'b' A great spider mummy is created by forbidden rituals from the corpse of a species of extremely rare Khemitian giant spider. A great spider mummy is a rotting, desiccated giant spider wrapped in bandages.'