b'Boreas\xe2\x80\x99 Chosen \n'b'  Medium   humanoid  (any race),  chaotic evil  \n'b'  Armor Class  15 (leather armor, shield)  Hit Points  102 (12d8 + 48)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  19 (+4)  INT:  8 (-1)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +6,  Intimidation  +3,  Survival  +5  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses  passive  Perception  12  Languages  Common, Giant  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'\n'b'  Frozen Blood . A creature that hits the chosen with a  melee attack  while within 5 feet of it takes 4 (1d8) cold damage. \n'b'  Ice Runes . The chosen\xe2\x80\x99s weapon attacks are magical. When the chosen hits with any weapon, the weapon deals an extra 2d8 cold damage (included in the  attack ). \n'b'  Ice Walk . The chosen can move across and climb icy surfaces without needing to make an ability check. Additionally,  difficult terrain  composed of ice or snow doesn\xe2\x80\x99t cost it extra movement. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . Boreas\xe2\x80\x99 chosen makes two ice spear attacks. \n'b'  Spear .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a  melee attack , plus 9 (2d8) cold damage. \n'b'  Breath of the North Wind. (Recharge 5-6) . Boreas\xe2\x80\x99 chosen exhales freezing breath in a 15-foot cone. Each creature in that area must make a DC 15  Constitution  saving throw. On a failure, a creature takes 28 (8d6) cold damage and its speed is reduced by 10 feet until the end of its next turn. On a success, a creature takes half the damage and its speed isn\xe2\x80\x99t reduced. A creature that fails the saving throw by 5 or more is  petrified  in ice until the end of its next turn instead. \n'b'\n'b' About \n'b' The humanoid\xe2\x80\x99s piercing blue eyes lock on their target as it charges forward with bloodlust. Bloodcurdling battle cries and flying spears follow the berserker\xe2\x80\x99s charge. \n'b' Regardless of what type of prior life they led, any humanoid can become one of Boreas\xe2\x80\x99 chosen. Some humanoids are born with runic symbols designating them as creatures blessed by the North Wind, but most must undergo several trials before the first wintry rune scrawls itself into their flesh. The trials include surviving the highest mountain peaks in the dead of winter, defeating a  frost giant  in single combat, and crafting a spear out of the fang or claw of an icy beast. Even then, Boreas may deny his favor. \n'b'  Blood and Weapons of Ice . A humanoid chosen by Boreas goes through a transformation to become more like its patron. Its blood freezes into ice, and its weapons become forever rimed. \n'b'  Blessed and Loyal . Humanoids chosen by Boreas further his goals, protect his holy sites, spread winter wherever they walk, and honor the North Wind with every fallen foe.'