b'Astri \n'b'  Small   celestial ,  chaotic good  \n'b'  Armor Class  15  Hit Points  112 (15d6 + 60)  Speed  30 ft., burrow 30 ft.\n'b' STATS STR: 12 (+1) DEX:  21 (+5)  CON:  18 (+4)  INT:  15 (+2)  WIS:  16 (+3)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +6,  Cha  +8  Skills   Perception  +6,  Stealth  +8,  Survival  +9  Damage Resistances  poison; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion   Senses   darkvision  90 ft., passive  Perception  16  Languages  Common, telepathy 120 ft.  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Enforce Good Deeds . A creature that has received assistance, such as food or  healing , from the astri must succeed on a DC 16  Wisdom  saving throw or be affected by the  geas  spell for 30 days. While under the  geas , the affected creature must assist nonhostile creatures suffering from injury or  exhaustion  by alleviating the injury or  exhaustion . \n'b'  Helping Hand . The astri can take the  Help  action as a bonus action on each of its turns. \n'b'  Magic Resistance . The astri has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The astri\xe2\x80\x99s weapon attacks are magical. \n'b'  Innate Spellcasting . The astri\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 16, +8 to hit with spell attacks). The astri can cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  create or destroy water ,  detect poison and disease ,  produce flame ,  purify food and drink  \n'b'  3/day each :  bless ,  create food and water ,  lesser restoration  \n'b'  1/day each :  remove curse  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The astri makes three bite attacks. \n'b'  Bite .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage. \n'b'  Healing Touch (3/Day) . The astri touches another creature. The target magically regains 14 (3d8 + 1)  hit points  and is freed from any disease, poison, blindness, or deafness. \n'b'  Alternate Critical (Source: Monster Crits for 5e) . When the astri scores a critical hit, it doesn\xe2\x80\x99t deal extra damage. Instead, it regains one daily use of its Healing Touch feature. This has no effect if the astri has all three uses available. \n'b'\n'b' REACTIONS \n'b'\n'b'  Defensive Counter . When a creature within 5 feet of the astri makes an attack against a creature other than the astri, the astri can bite the attacker. To do so, the astri must be able to see the attacker. \n'b'\n'b' ABOUT \n'b' Human hands sit at the ends of the raccoon-headed creature\xe2\x80\x99s four short legs. It flicks its banded tail as it turns toward cries for help, setting its vivid blue eyes on those in need. \n'b'  Good Samaritans . Astri range the badlands and deserts of the Material Plane, seeking opportunities to assist lost and dying travelers. When an astri encounters people in distress, it works to grant them the assistance they need-be it food, healing, or a safe place to rest-and remains until they no longer require its help. \n'b'  Bringers of Hope . When they aren\xe2\x80\x99t helping individuals or small groups, astri quietly watch over villages in their territories. \n'b' They keep the surroundings clear of threats, aerate the soil, and dig out wells in places with limited access to clean water. Astri become quite fond of the settlements under their protection and take pride in the residents\xe2\x80\x99 successes. \n'b'  Enemies of Greed . Mercenary behavior offends the sensibilities of astri, but they understand many people have strong selfish streaks. Astri counter this selfishness by magically enforcing the desire to help others. Before an astri assists an intelligent creature, it asks the creature to promise to do good deeds over the next few weeks. If a creature won\xe2\x80\x99t make the promise, the astri still assists, but the creature must contend with the  geas  that may be attached to the helping hand.'