b'Orc, Greenskin Elfhunter \n'b'  Family:   Orc  \n'b'  Medium   humanoid  (greenskin orc),  chaotic evil  \n'b'  Armor Class  17 (studded leather)  Hit Points  105 (14d8 + 42)  Speed  35 ft.\n'b' STATS STR: 17 (+3) DEX:  20 (+5)  CON:  15 (+2)  INT:  9 (-1)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Strength  +6,  Dexterity  +8  Skills   Acrobatics  +8,  Intimidation  +2,  Nature  +2,  Perception  +5,  Stealth  +8 (+11 in forests),  Survival  +5  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Elvish,  Orc , Sylvan  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Arboreal Hunter . The greenskin orc has advantage on  Dexterity  ( Stealth ) checks when in temperate or warm forests. \n'b'  Favored Enemy . The elfhunter has advantage on  Wisdom  ( Perception ) and  Wisdom  ( Survival ) checks to track or notice any variety of  elf  or fey creature. \n'b'  Forest Hunter . When the elfhunter hits a creature with a weapon  attack , the creature takes an extra 3 (1d6) damage. \n'b'  Land Stride . The elfhunter can move through nonmagical  difficult terrain  without using extra movement and can pass through nonmagical plants without being slowed by them and without taking damage from them even if they have thorns, spines, or a similar hazard. \n'b'  Spellcasting . The elfhunter is an 8th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 13, +5 to hit with spell attacks). It has the following  ranger  spells prepared:\n'b'\n'b'\n'b'  1st level (4 slots) :  cure wounds ,  detect magic ,  jump ,  longstrider  \n'b'  2nd level (3 slots) :  find traps ,  pass without trace ,  silence  \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The greenskin orc elfhunter makes two attacks with its longsword or two with its longbow. \n'b'  Longsword .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage when used with two hands. \n'b'  Longbow .  Ranged Weapon Attack : +8 to hit, range 150/600 ft., one target.  Hit : 9 (1d8 + 5) piercing damage.'