b'Jotnar, Frost (Hrimrisi) \n'b'  Family:   Jotun  \n'b'  Huge   giant ,  any neutral  \n'b'  Armor Class  19 (byrnie and shield)  Hit Points  138 (12d12 + 60)  Speed  50 ft.\n'b' STATS STR: 23 (+6) DEX:  15 (+2)  CON:  21 (+5)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +10,  Constitution  +11,  Intelligence  +7,  Charisma  +10  Skills   Athletics  +12,  Deception  +10,  Nature  +7,  Perception  +9,  Persuasion  +10,  Stealth  +8,  Survival  +9  Damage Immunities  cold Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  frightened   Senses   darkvision  60 ft., passive  Perception  19  Languages  Common, Giant  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'   Brute . A melee weapon deals one extra die of its damage when the hrimrisi hits with it (included in the  attack ). \n'b'  Ice Walk . The hrimrisi can move across and climb icy surfaces without needing to make an ability check. \n'b'  Innate Spellcasting . The hrimrisi\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  ray of frost  \n'b'  3/day each :  cone of cold ,  ice storm ,  wall of ice  \n'b'  1/day each :  control weather  \n'b'\n'b'  Magic Resistance . The hrimrisi has advantage on saving throws against spells and other magical effects. \n'b'  Snow Camouflage . The hrimrisi has advantage on  Dexterity  ( Stealth ) checks made to  hide  in snowy terrain. \n'b'  Actions \n'b'   Multiattack . The hrimrisi makes two  melee attacks . \n'b'  Heftisax .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 22 (3d10 + 6) slashing damage. \n'b'  Iceball .  Melee or Ranged Weapon Attack : +10 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 19 (3d8 + 6) bludgeoning damage plus 7 (2d6) cold damage. \n'b'  Reactions \n'b'   Frigid Rebuke . When the hrimrisi takes damage from a creature the hrimrisi can see within 60 feet of it, the hrimrisi can force that creature to succeed on a DC 19  Constitution  saving throw or take 11 (2d10) cold damage.'