b'Coffer Corpse \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  26 (4d8 + 8)  Speed  30 ft.\n'b' STATS STR: 15 (+2) DEX:  12 (+1)  CON:  14 (+2)  INT:  5 (-3)  WIS:  8 (-1)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Wisdom  +1  Skills   Perception  +1  Damage Immunities  poison  Condition Immunities   poisoned   Senses  darkvision 60 ft., passive  Perception  11  Languages  understands the languages it knew in life but can\xe2\x80\x99t speak  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Blood Frenzy . The coffer corpse has advantage on  melee attack  rolls against any creature that doesn\xe2\x80\x99t have all its  hit points . \n'b'  Sense Blood . The coffer corpse can pinpoint, by scent, the location of creatures with blood within 60 feet of it. \n'b'  Undead Nature . A coffer corpse doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Multiattack . The coffer corpse makes two attacks, only one of which can be a Bite attack. \n'b'  Slam .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage, and the target is  grappled  (escape DC 12). A coffer corpse can have only one creature  grappled  at a time. \n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one willing creature, or a creature that is  grappled  by the coffer corpse, incapacitated, or  restrained .  Hit : 4 (1d4 + 2) piercing damage plus 2 (1d4) necrotic damage. The target\xe2\x80\x99s hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a  long rest . The target dies if this effect reduces its hit point maximum to 0.'