b'Tomb Hound \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  26 (4d8 + 8)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  14 (+2)  CON:  14 (+2)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +2  Damage Vulnerabilities  fire \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'\n'b'  Cursed Fangs . If the tomb hound has advantage on an  attack  roll it makes with its bite against a creature and hits, the target must succeed on a DC 12  Constitution  saving throw, or be cursed with mummy rot (p.86). \n'b'  Keen Hearing and Smell . The tomb hound has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 5 (1d6 + 2) piercing damage, plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 12  Strength  saving throw, or be forced  prone .'