b'Werebear Sailor \n'b'  Family:   Lycanthropes  \n'b'  Medium   humanoid  (human, shapechanger),  neutral good  \n'b'  Armor Class  11 (in humanoid form, 12 in wolf or hybrid form)  Hit Points  58 (9d8 + 18)  Speed  30 ft. (40 ft. in wolf form)\n'b' STATS STR: 19 (+4) DEX:  10 (+0)  CON:  17 (+3)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Perception +4  Damage Immunities  bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons  Senses  passive Perception 17  Languages  Common (can\xe2\x80\x99t speak In bear form)  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Shapechanger . The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Teen Smell . The werebear has advantage on Wisglom (Perception) checks that rely on smell. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid. \n'b'  Bite. (Bear or Hybrid Form Only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy. \n'b'  Claw. (Bear or Hybrid Form Only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : (2d8 + 4) slashing damage. \n'b'  Greataxe. (Humanoid or Hybrid Form Only) .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : (1d12 + 4) slashing damage.'