b'Giant, Sea \n'b'  Family:   Giant  \n'b'  Large   giant ,  chaotic neutral  \n'b'  Armor Class  17 (natural armor)  Hit Points  178 (17d10 + 85)  Speed  40 ft., swim 30 ft.\n'b' STATS STR: 29 (+9) DEX:  14 (+2)  CON:  20 (+5)  INT:  17 (+3)  WIS:  18 (+4)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +9  Skills   Acrobatics  +6,  Athletics  +13,  Intimidation  +8,  Perception  +8,  Stealth  +6  Senses   darkvision  120 ft., passive  Perception  18  Languages  Aquan, Common, Giant  Challenge  9 (5,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . Sea giants can breathe air and water. \n'b'  Innate Spellcasting . The sea giant\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n'b'\n'b'\n'b'  At will :  create or destroy water ,  detect magic  \n'b'  5/day :  control water  \n'b'  3/day :  control weather  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sea giant makes two Slam attacks. \n'b'  Slam .  Melee Weapon Attack : +13 to hit, reach 10 ft., one target.  Hit : 18 (2d8 + 9) bludgeoning damage. \n'b'  Rock .  Ranged Weapon Attack : +13 to hit, range 60/240 ft., one target.  Hit : 27 (4d8 + 9) bludgeoning damage. \n'b'  Crushing Pressure (recharge 5-6) . The sea giant chooses an area of water no larger than a 50-foot cube within 30 feet of it. The water pressure within the space magically increases, and creatures within the area treat it as  difficult terrain . In addition, any creature who enters or begins its turn within the area must make a DC 18  Constitution  saving throw, taking 18 (4d8) bludgeoning damage on a failed saving throw, or half as much damage on a successful one. The area remains affected by this magic for one minute, until the sea giant dismisses it as an action, or until the sea giant dies. \n'b'\n'b' ABOUT \n'b' Sea giants have bluish-green skin and eyes that reflect light like two silvery moons. Rippling with muscle, they rise from the depths with a crash of waves on rocks. Sea giants are the reclusive cousins of storm giants. They are most often found in the deepest depths of the seas where they make their dwelling in the cones of long-dead undersea volcanoes. Sea giants have a  druid -like power over the forces of the seas and are a living embodiment of its bounty and destructive wrath. \n'b' Sea giants seldom come into contact with surface-dwellers but have been known on rare occasions to exact bounties from coastal cities to ensure the safety of their navies and merchant vessels. Sea giants are most commonly encountered within a few hundred miles of their lair, tending to their domain and battling incursions of  sahuagin ,  aboleth , krakens, and other such destructive forces of the undersea. \n'b' An adult male sea giant stands 10 feet tall and weighs about 6,000 pounds. Females are slightly shorter and lighter. Both have sea-green skin, dark-green or black hair, and silver eyes. Sea giants adorn themselves in loose flowing robes of white, blue, or green. Many wear wreaths of coral in their hair.'