b'Dire Ram \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  18 (plate barding)  Hit Points  63 (6d10 + 30)  Speed  60 ft., climb 30 ft.\n'b' STATS STR: 20 (+5) DEX:  18 (+4)  CON:  20 (+5)  INT:  3 (-4)  WIS:  15 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +7,  Perception  +4  Senses  passive  Perception  14  Languages \xe2\x80\x93   Proficiency Bonus  +2  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Mountain Walk . The dire ram can move across and climb rocky surfaces without needing to make an ability check. Additionally,  difficult terrain  composed of rocks or rocky debris doesn\xe2\x80\x99t cost it extra movement. \n'b'  Relentless (Recharges after a Short or Long Rest) . If the dire ram takes 10 damage or less that would reduce it to  0 hit points , it is reduced to 1 hit point instead. \n'b'  Running Leap . With a 10-foot running start, the dire ram can long jump up to 25 ft. \n'b'  Saddle . The mount carries a saddle on its back. Up to two Medium creatures can ride on the saddle without squeezing. To make a  melee attack  against a target within 5 feet of the mount, they must use spears or weapons with reach. If the mount dies, creatures on the saddle are placed in unoccupied spaces within 5 feet of the mount. \n'b'  Sure-Footed . The dire ram has advantage on  Strength  and  Dexterity  saving throws made against effects that would knock it  prone . \n'b'  Trampling Charge . If the dire ram moves at least 20 ft. straight toward a creature and then hits it with a ram  attack  on the same turn, that target must succeed on a DC 15  Strength  saving throw or be knocked prone. If the target is  prone , the dire ram can make another  attack  with its hooves against it as a bonus action. \n'b'\n'b' ACTIONS \n'b'\n'b'  Ram .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage. \n'b'  Hooves .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 10 (2d4 + 5) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' This horse-sized ram has wicked curving horns and is decked out in full-plate armor. \n'b' Dire rams are bred by dwarves and are fearless and unflappable in the fact of danger, a necessity for battlefield conditions. They are also extremely nimble, capable of massive leaps and navigating uneven terrain.'