b'Charlatan \n'b'  Medium   humanoid  (any race),  neutral evil  \n'b'  Armor Class  13  Hit Points  39 (6d8 + 12)  Speed  30 ft. \n'b'    Str \n'b' Dex \n'b' Con \n'b' Int \n'b' Wis \n'b' Cha \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +5,  Perception  +6,  Performance  +5,  Persuasion  +5,  Sleight of Hand  +5,  Stealth  +5  Senses  passive  Perception  16  Languages  Common and two others  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'   Cunning Action . On each of its turns, the charlatan can use a bonus action to take the  Dash ,  Disengage , or  Hide  action. \n'b'  False Identity . The charlatan can spend seven days and 25gp to establish the history, profession, and affiliations for an identity. It can\xe2\x80\x99t establish an identity that belongs to anyone else. Thereafter, if the charlatan adopts the new identity as a disguise, other creatures believe it to be the person until given an obvious reason not to. \n'b'  Fast Hands . The charlatan can use a bonus action granted by its Cunning Action to make a  Dexterity  ( Sleight of Hand ) check, use its thieves\xe2\x80\x99 tools to disarm a trap or open a lock, or take the  Use an Object  action. \n'b'  Sneak Attack (1/turn) . The charlatan deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the charlatan that isn\xe2\x80\x99t  incapacitated  and the charlatan doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'  Spellcasting . The charlatan is a 4th-level spellcaster. Its spellcasting ability is  Charisma  (spell save DC 13). It can cast the following spells:\n'b'\n'b'   Cantrips (at will) : friends,  prestidigitation , vicious mockery \n'b'  1st level (4 slots) :  charm person ,  comprehend languages ,  darkness ,  illusory script  \n'b'  2nd level (3 slots) :  calm emotions ,  detect thoughts ,  knock  \n'b'\n'b'  Tools of the Trade . The charlatan is always equipped with a disguise kit and thieves\xe2\x80\x99 tools. \n'b'  Actions \n'b'   Multiattack . The charlatan makes two attacks. \n'b'  Shortsword .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage. \n'b'  About \n'b' Charlatans are very charming and can talk most individuals into one of their many schemes. A great number of people get taken advantage by these rascals. The charlatans have the ability to take on an entirely new identity to fool anyone. They will create elaborate stories and swindle whoever they can. Some of them have robbed nobles of thousands of gold pieces. \n'b'  Charming Creatures . Whether or not folks find them attractive, people are drawn to their magnetic personalities. They have a way of saying what people want to hear. \n'b'  On the Move . Most charlatans don\xe2\x80\x99t stay in one place for too long. They prefer to move on to a new settlement before anyone catches onto to their illegal activities.'