b'Herald of Darkness (Frog God Games) \n'b'  Large   fiend ,  neutral evil  \n'b'  Armor Class  15 (chain shirt)  Hit Points  105 (10d10 + 50)  Speed  30 ft., swim 30 ft., fly 50 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  20 (+5)  INT:  12 (+1)  WIS:  15 (+2)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Strength  +8,  Constitution  +8,  Charisma  +8  Skills   Athletics  +8,  Deception  +8,  Perception  +8  Damage Resistances  bludgeoning, thunder  Damage Immunities  cold, lightning, necrotic, poison  Condition Immunities   exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  200 ft., passive  Perception  18  Languages  Common, Elvish, Goblin, Infernal, Sylvan  Challenge  7 (2,900 XP) \n'b' Special Traits \n'b'\n'b'  Corrupting Touch . A herald of darkness can destroy any wooden, leather, copper, iron, or paper object by touching it as a bonus action. A mundane item is destroyed automatically; a magical item survives if its owner makes a successful DC 16  Dexterity  saving throw. \n'b'  Gift of Darkness . A herald of darkness can transform any fey,  human , or  goblin  into one of the  shadow fey , if the target willingly accepts this transformation. \n'b'  Shadow Form . A herald of darkness can become incorporeal as a  shadow  as a bonus action. In this form, it has a  fly  speed of 10 feet, it can enter and occupy spaces occupied by other creatures, it gains  resistance  to all nonmagical damage, it has advantage on physical saving throws, it can pass through any gap or opening, and it can\xe2\x80\x99t  attack , interact with physical objects, or speak. It can return to its corporeal form as a bonus action \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The herald of darkness uses Majesty of the Abyss, if it is available, and makes one  melee attack . \n'b'  Embrace Darkness .  Melee Weapon Attack : +8 to hit, reach 5 ft., all creatures in reach.  Hit : 6 (1d12) necrotic damage and targets are  paralyzed  until the start of the herald\xe2\x80\x99s next turn. Succeeding on a DC 17  Constitution  saving throw negates the paralysis. \n'b'  Majesty of the Abyss (Recharge 4-6) . The herald of darkness emits a sinister burst of infernal power. All creatures within 30 feet and in direct line of sight of the herald take 19 (3d12) necrotic damage and must make a DC 17  Constitution  saving throw. Those who fail the saving throw are  blinded  for 2 rounds; those who succeed are  frightened  for 2 rounds. \n'b'  Shadow Sword .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 18 (2d12 + 5) slashing damage.'