b'Hook Hanger \n'b'  Medium   aberration ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  120 (16d8 + 48)  Speed  20 ft., climb 50 ft.\n'b' STATS STR: 20 (+5) DEX:  17 (+3)  CON:  16 (+3)  INT:  12 (+1)  WIS:  15 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Intimidation  +5,  Perception  +5,  Stealth  +6,  Survival  +5  Senses   darkvision  60 ft., passive  Perception  15  Languages  Deep Speech  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Hanging Climber . The hook hanger can use its climb speed only to climb along overhead surfaces such as tree canopies or the ceilings of natural caverns. The hook hanger treats ceilings of hewn stone as  difficult terrain . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The hook hanger attacks twice with its hook or twice with its slam. \n'b'  Hook .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 10 (2d4 + 5) piercing damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 17). Until this grapple ends, the target is  restrained , and the hook hanger can\xe2\x80\x99t use its hook on a different creature. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 14 (2d8 + 5) bludgeoning damage, or 23 (4d8 + 5) bludgeoning damage if the hook hanger already hit the target with a slam this turn. \n'b'  Drop the Hammer . If the hook hanger is hanging at least 10 feet above a creature and is hidden from the creature, it drops down to a space within 5 feet of the creature and attacks it with a slam. On a hit, the creature is knocked  prone  and must succeed on a DC 14  Constitution  saving throw or be  stunned  until the end of its next turn. \n'b'  Swinging Swipe . The hook hanger climbs up to its climb speed along an overhead surface without provoking opportunity attacks. It can make a hook  attack  at any point during this movement. \n'b'  Twist and Snap . A creature  grappled  by the hook hanger must make a DC 16  Constitution  saving throw. On a failure, the hook hanger breaks the creature\xe2\x80\x99s arm, dealing 27 (6d8) bludgeoning damage and inflicting a level of  exhaustion  on the creature. While the character suffers from this  exhaustion , it can\xe2\x80\x99t use one of its arms. A creature can use an action to make a DC 15  Medicine  check, setting the bone and removing the level of  exhaustion  on a success. \n'b'\n'b' ABOUT \n'b' As their common name implies, hook hangers (who refer to themselves as danakarii) are monstrous abominations that haunt jungles both verdant and urban. They prefer these environs because trees and buildings alike boast plentiful branches, ledges, and crannies from which they can swing and drop. \n'b' Though hook hangers are bipedal, their legs are little more than vestigial stumps. \n'b' Rather, these killers locomote by swinging along tree canopies and permeable ceilings using the strange hooked limbs that extend from their shoulder blades. Hook hangers can lope along the ground using their heavily muscled arms, similarly to gorillas, but they generally resort to terrestrial combat only as a last resort. Whenever possible, they hide in darkness above their prey and fight from the shadows. \n'b' Hook hangers are misanthropic killers who disdain all other forms of life and find great pleasure in maiming and killing just about anything that crosses their path. They move with eerie silent grace and communicate with one another using a Deep Speech form of sign language, but they clearly possess the power of hearing, for their favorite types of victims are those who can scream. \n'b' Hook hangers sometimes gather in groups and follow a particularly charismatic and vile hanger. Such mobs can wipe out entire settlements or regions of life, foregoing their usual stealth and ambush tactics for wanton slaughter. More often, however, hook hangers act as solitary hunters or independent mercenaries for more powerful beings. \n'b' Hook hangers are encountered all over the world and in just about any locale, from insular riverside villages to the heart of the jungle to the depths of subterranean caverns, making it difficult to determine their native habitat. The most logical explanation for hook hangers\xe2\x80\x99 proliferation is that some malevolent intelligent being purposefully sowed these horrors across the world, though what being-and for what purpose-none can say.'