b'Minotaur Skeleton, Flaming \n'b'  Family:   Minotaur  \n'b'  Large   undead ,  lawful evil  \n'b'  Armor Class  13  Hit Points  60 (8d10 + 16)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  15 (+2)  INT:  5 (-3)  WIS:  7 (-2)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  bludgeoning  Damage Immunities  fire, poison  Condition Immunities   exhaustion ,  poisoned   Senses   darkvision  60 ft.; passive  Perception  8  Languages  Understands Abyssal but can\xe2\x80\x99t speak it  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Charge . If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore  attack  on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14  Strength  saving throw or be pushed up to 10 feet away and forced\xc2\xa0 prone . \n'b'  Form of Flame . If the skeleton is dealt fire damage, on its next turn it doubles any fire damage it deals. \n'b'  Heated Body . A creature that touches the skeleton or hits it with a  melee attack  while within 5 feet of it takes 7 (2d6) fire damage. \n'b'\n'b' Actions \n'b'\n'b'  Greataxe .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 17 (2d12 + 4) slashing damage plus 7 (2d6) fire damage. \n'b'  Gore .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage plus 3 (1d6) fire damage.'