b'Grimstalker \n'b'  Medium   fey ,  neutral evil  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  67 (9d8 + 27) \n'b' Speed  40 ft., climbing 20 ft.\n'b' STATS STR: 11 (+0) DEX:  19 (+4)  CON:  17 (+3)  INT:  14 (+2)  WIS:  13 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dexterity  +7 \n'b' Skills   Acrobatics  +7, , Intimidate +6,  Perception  +4,  Stealth  +7 \n'b' Damage Resistances  bludgeoning, piercing, and slashing damage from nonmagical attacks that are not silver \n'b' Senses   darkvision , passive  Perception  14 \n'b' Languages  Elvish, Sylvan \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Innate Spellcasting . The grimstalker\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components: \n'b'\n'b'  3/day :  entangle  \n'b'  1/day :  pass without trace  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The grimstalker makes three attacks with either its Longbow or Spiked Staff. It can replace one of those attacks with a Claw  attack . \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 9 (1d8 + 4) slashing damage plus 5 (2d4) poison damage. \n'b'  Longbow .  Ranged Weapon Attack : +6 to hit, range 150/600 ft., one target.  Hit : 9 (1d8 + 4) piercing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 14  Constitution  saving throw or be  poisoned  for one hour. \n'b'  Spiked Staff .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) piercing damage plus 2 (1d4) poison damage, or 9 (1d8 + 4) piercing damage plus 2 (1d4) poison damage if used with two hands. \n'b'\n'b' ABOUT \n'b' The grimstalkers, or banan (as they prefer to call themselves), are fey creatures that do not share the beauty and goodness of their kin. Whereas other fey creatures have come to represent the beautiful or mischievous side of nature, the grimstalker most certainly reflects nature at its worst. They are dark creatures, their hearts tainted with the foulest of evil. Unfortunate souls who wander into a forest guarded by grimstalkers are never seen again \xe2\x80\x93 except for their skulls, which the grimstalkers hang from the trees as a warning to those who would dare trespass into their domain.'