b'Golem, Lotus \n'b'  Family:   Golems  \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  14  Hit Points  82 (11d10 + 22)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  19 (+4)  CON:  14 (+2)  INT:  6 (-2)  WIS:  12 (+1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Strength  +6,  Dexterity  +8  Skills   Athletics  +6,  Perception  +9  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Damage Immunities  cold, fire, poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  19  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  9 (5,000 XP) \n'b' Special Traits \n'b'\n'b'  Arcane Pool . The lotus golem absorbs energy from nearby spellcasting. Most lotus golems hold 1 charge point at any given time but can hold up to 4. As a  bonus action  while casting a spell within 5 feet of the lotus golem, the golem\xe2\x80\x99s controller can expend the golem\xe2\x80\x99s charge points to cast the spell without expending a spell slot. To do so, the controller must expend a number of charge points equal to the level of the spell. \n'b'  Drain Item . When the golem hits with a  melee attack , the target must succeed on a DC 16  Dexterity  saving throw or one magic item it is wearing or carrying loses its magical properties until the target finishes a  long rest  or the golem dies. The golem gains 1 charge point if the target fails. \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'  Water Walker . The golem can move across the surface of water as if it were harmless, solid ground. This trait works like the  water walk  spell. \n'b'  Construct Nature . A golem doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The lotus golem makes two arcane water attacks. \n'b'  Arcane Water .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 15 (2d12 + 2) bludgeoning damage plus 7 (2d6) force damage. \n'b'\n'b' Reactions \n'b'\n'b'  Arcane Absorption . When a spell is cast within 30 feet of it, the golem absorbs some of the spell\xe2\x80\x99s potency. If it is a spell that forces a saving throw, the DC to succeed drops by 2. If it is a spell with an attack roll, the attack roll has disadvantage. The golem regains 20  hp  and gains 1 charge point in its Arcane Pool. \n'b'\n'b' About \n'b' Drawing power from the river\xe2\x80\x99s current, the creature\xe2\x80\x99s core glows brighter, and its flowery surface blossoms and fades in cycles like a dozen springtimes. \n'b'  Magic Battery . Lotus golems absorb magical power from their surroundings, which spellcasters can utilize. \n'b'  Flowering Strength . A lotus golem\xe2\x80\x99s body always has several blossoms, typically blooms of water plants. These are linked to its mystic strength: a lotus golem with only a few blossoms is far less powerful than one covered in them. \n'b'  Seasonal Creations . The lotus golem is made of woven water plants and flowers. To make a lotus golem, the creator must use expert weavers with fresh materials and complete the ritual between sunset and sunrise along a river bank. The golems are much less durable than their clay or stone counterparts and usually last only a few seasons. When they fall apart, their reeds and papyrus elements are used to make spell scrolls.'