b'Warband, City Watch Unit \n'b'  Family:   Warbands  \n'b'\n'b'  Gargantuan   warband of Medium humanoids (human) ,  lawful neutral  \n'b'  Armor Class  16 (chain shirt, shield)  Hit Points  54 (4d20 + 12)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  17 (+3)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Intimidation +2, Perception +2  Damage Resistances  bludgeoning, piercing, slashing  Condition Immunities  charmed, exhaustion, paralyzed, petrified, prone, restrained, stunned  Senses  passive Perception 12  Languages  Common  Challenge  3 (700 XP) \n'b' SPECIAL Traits \n'b'\n'b'  Brave . The city watch unit has advantage on saving throws against being frightened. \n'b'  Brutes . The city watch unit deals one extra die of damage when using weapons (included in the attack). \n'b'  Warband . The city watch unit can occupy another creature\xe2\x80\x99s space and vice versa, and the warband can move through any opening large enough for a Medium creature. The warband can\xe2\x80\x99t regain hit points or gain temporary hit points. \n'b'\n'b' ACTIONS \n'b'\n'b'  Flail .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if the city watch unit has half of its hit points or fewer. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. \n'b'  Volley . The warband launches a volley of crossbow bolts in an 80-foot line. Each creature in that area must succeed at a DC 11 Dexterity saving throw (DC 9 if the city watch unit has half of its hit points or fewer), taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful save. \n'b'\n'b' ABOUT \n'b' These grim, hardheaded watch members in this unit grip their clubs menacingly. \n'b'  Mustered to Fight . When members of a city watch identify a threat to their city or to their authority, they gather in close groups to fight. In these tightlypacked units, members of the city watch often spread across an entire street from building to building, driving forward any enemies into deadends or out of the city entirely. \n'b'  Calls for Aid . Each member of the city watch is equipped with a shrill signal whistle they blow to summon help, so dispersing a single city watch unit often leads to confrontation with other, similar units mustered from watch headquarters elsewhere in the city. \n'b' About Warbands \n'b' The exact number of a warband\xe2\x80\x99s component creatures varies, but in general, a Gargantuan warband made up of Small or Medium creatures consists of approximately 12 to 30 creatures and a Gargantuan warband made up of Large creatures consists of approximately 8 to 15 creatures. \n'b' Although the individuals in a warband likely each carry their own equipment, the chaos and destruction of battle means that not all of these creatures\xe2\x80\x99 equipment survives the rigors of combat. \n'b' As a result, parties who wish to claim usable gear or treasure from slain foes treat a warband as a single creature for the purposes of looting, and should be able to recover gear worth a total value equal to the warband\xe2\x80\x99s expected treasure value.'