b'Salt Mother \n'b'  Family:   Salt  \n'b'  Huge   monstrosity ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  172 (15d12 + 75)  Speed  40 ft., burrow 30 ft., climb 30 ft.\n'b' STATS STR: 21 (+5) DEX:  16 (+3)  CON:  20 (+5)  INT:  5 (-3)  WIS:  18 (+4)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +9,  Int  +1,  Wis  +8  Skills   Perception  +8  Senses  passive  Perception  18  Languages  \xe2\x80\x93  Challenge  10 (5,900 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Barbed Spines . When a salt mother deals damage to a target with her tail or spines, the target makes attacks and  Constitution  saving throws with disadvantage until the spines are removed. A creature can spend an action to remove all spines from itself or another creature. When it does so, it must succeed on a DC 15  Wisdom  ( Medicine ) check or take 9 (1d8) piercing damage as the barbed spines are removed. \n'b'  Desiccation Venom . A creature subjected to desiccation venom takes 5 (2d4) poison damage and is  poisoned  for 1 minute. While  poisoned , the target is vulnerable to fire damage. \n'b'  Fluidsense . The mother can detect the presence of liquids, from large bodies of water to potions to even the blood in a creature\xe2\x80\x99s body, up to 1 mile away. \n'b'  Pack Tactics . The mother has advantage on  attack  rolls against a creature if at least one of the mother\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Water Vulnerability . If the mother is splashed with at least 1 gallon of water or starts its turn immersed in water, it can\xe2\x80\x99t use Multiattack or  attack  with its spines until the end of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The mother makes three attacks: one with its bite, one with its claw, and one with its tail. Alternatively, it makes three spines attacks. \n'b'  Bite .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 17  Constitution  saving throw or be subjected to desiccation venom. \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 18 (3d8 + 5) slashing damage. \n'b'  Tail .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 18 (3d8 + 5) slashing damage and the target is subjected to Barbed Spines. The target must also succeed on a DC 17  Constitution  saving throw or be subjected to desiccation venom. \n'b'  Spines .  Ranged Weapon Attack : +9 to hit, range 60/120 ft., one target.  Hit : 16 (3d10 + 5) piercing damage, the target is subjected to Barbed Spines. The target must also succeed on a DC 17  Constitution  saving throw or be subjected to desiccation venom. \n'b'  Frenzied Hiss . The mother hisses terribly, spurring her pack into a violent frenzy. The salt mother and all salt stalkers within 60 feet that can hear her can use a  reaction  to move up to their speed. The creature must end this movement closer to either the salt mother or a hostile creature it can see. For 1 minute, each affected creature deals an extra 4 (1d8) damage with  melee attacks  and takes a -1 penalty to AC. When this effect ends for a creature, it is immune to Frenzied Hiss for 1 hour. \n'b'\n'b' ABOUT \n'b' In the largest salt stalker burrows, the hulking matriarch called the salt mother reigns supreme. Other salt stalkers fear and respect the salt mother due to her size, her strength, and her vital role to the pack. Like a queen bee, the salt mother oversees, commands, and produces all the salt stalkers beneath her.'