b'Ghoulsteed \n'b'\n'b'  Large   undead ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  85 (10d10 + 30)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  10 (+0)  CON:  16 (+3)  INT:  6 (?2)  WIS:  10 (+0)  CHA:  6 (?2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +2  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Darakhul  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Pounce . If the ghoulsteed moves at least 20 feet straight toward a creature and then hits it with a bite  attack  on the same turn, that target must succeed on a DC 14  Strength  saving throw or be knocked  prone . If the target is  prone , the ghoulsteed can make one bite  attack  against it as a bonus action. \n'b'  Sprint (3/Day) . When the ghoulsteed uses the  Dash  action, it can  Dash  again as a bonus action. \n'b'  Undead Fortitude . If damage reduces the ghoulsteed to 0 hp, it makes a  Constitution  saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the ghoulsteed drops to 1 hp instead. \n'b'  Actions \n'b'   Multiattack . A ghoulsteed makes two bite attacks. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage and the ghoulsteed gains 5 (1d10)  temporary hp . These  temporary hp  stack with each other, but the ghoulsteed can only have a maximum of 10  temporary hp  at one time. \n'b'  About \n'b' The ghouls create horrific, intelligent, undead mounts for their most worthy soldiers and priests. \n'b' Although they\xe2\x80\x99re large, run on all fours, and can be ridden as mounts, ghoulsteeds are the undead remains of humanoids. They\xe2\x80\x99re created when a humanoid is killed by massive amounts of necrotic energy. \n'b'  Hideous Mounts . Darakhul prize these undead creatures as mounts. They\xe2\x80\x99re ridden during war and hunts, but they are sometimes also trained as guardians for households, businesses, or temples. \n'b'  Often Mute . Ghoulsteeds aren\xe2\x80\x99t quite as intelligent as ghouls, but they\xe2\x80\x99re cannier than most creatures give them credit for being. Certainly, unlike most creatures used as mounts, they are somewhat intelligent and capable of speech, but they prefer to remain mute as much as possible to avoid drawing attention to themselves. This makes them useful as gossips, spies, and informers among the darakhul, who have a tendency to forget their mounts\xe2\x80\x99 intelligences. \n'b'  Prone to Biting . Ghoulsteeds are notorious for nibbling, nipping, or biting their riders, creatures passing by them, or the like. \n'b'  Undead Nature . The ghoulsteed doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b' Ghoulsteeds and Living Riders \n'b' While ghoulsteeds serve the undead without overmuch complaint, the same cannot be said for living riders. A living creature who wishes to ride a ghoulsteed must make a DC 13  Charisma  ability check before each  long rest . On a failure, that ghoulsteed attempts to kill and devour its rider while the rider rests. On a success, the ghoulsteed attempts no attack that day.'