b'Fungus, Muckmaw \n'b'  Family:   Fungi  \n'b'  Large   plant ,  unaligned  \n'b'  Armor Class  12  Hit Points  85 (10d10 + 30)  Speed  0 ft., swim 10 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  17 (+3)  INT:  1 (-5)  WIS:  16 (+3)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6,  Stealth  +5  Damage Immunities  acid  Condition Immunities   deafened ,  exhaustion ,  prone   Senses  tremorsense 60 ft., passive  Perception  16  Languages  \xe2\x80\x93  Proficiency Bonus  +3  Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The muckmaw can breathe air and water. \n'b'  Grasping Tendrils . The muckmaw can have up to six tendrils at a time. Each tendril can be attacked (AC 12; 10  hit points ; immunity to acid damage). Destroying a tendril deals no damage to the muckmaw, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15  Strength  check against it. \n'b'  Hive Mind . All  fungi  within 50 miles of are in constant communication. If one is aware of a particular danger, they all are. No fungus in a group is considered surprised unless all of them are. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The muckmaw makes four attacks with its tendrils, uses Reel, and makes one  attack  with its bite. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. The target is  grappled  (escape DC 15) Until this grapple ends, the target is  restrained , and the muckmaw can\xe2\x80\x99t bite another target \n'b'  Swallow . The muckmaw makes one bite  attack  against a Medium or smaller target it is grappling. If the  attack  hits, the target is swallowed, and the grapple ends. The swallowed target is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the muckmaw, and it takes 10 (3d6) acid damage at the start of each of the muckmaw\xe2\x80\x99s turns. The muckmaw can have only one target swallowed at a time. If the muckmaw dies, a swallowed creature is no longer  restrained  by it and can escape from the corpse using 5 feet of movement, exiting  prone . \n'b'  Tendril .  Melee Weapon Attack : +7 to hit, reach 25 ft., one creature.  Hit : The target is  grappled  (escape DC 15). Until the grapple ends, the target is  restrained  and the muckmaw can\xe2\x80\x99t use the same tendril on another target. \n'b'  Reel . The muckmaw pulls each creature  grappled  by it up to 10 feet straight toward it. \n'b'\n'b' ABOUT \n'b' Roiling from the muck is a mess of flailing tentacles surrounding three blue eyes and a fanged maw. \n'b' Muckmaws are worm-like creatures who burrow into the muck, rising when they detect movement on the surface of the swamps and marshes where they dwell. They keep their tentacles tightly coiled by their mouths until they surface, where they then lash out at anything that moves and attempt to draw it into their waiting jaws.'