b'Dragon, Burrowdrake \n'b'  Family:   Dragons  \n'b'  Medium   dragon ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  27 (5d8 + 5)  Speed  30 ft., burrow 30 ft.\n'b' STATS STR: 14 (+2) DEX:  11 (+0)  CON:  12 (+1)  INT:  6 (-2)  WIS:  12 (+1)  CHA:  11 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +2  Damage Immunities  fire  Condition Immunities   charmed ,  frightened ,  poisoned   Senses   darkvision  90 ft., tremorsense 60 ft., passive  Perception  13  Languages  Draconic  Proficiency Bonus  +2  Challenge  3 (700 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Earth Armor . The burrowdrake doesn\xe2\x80\x99t provoke opportunity attacks when it burrows. \n'b'  Earth Glide . The burrowdrake can burrow through nonmagical, unworked earth and stone. While doing so, the burrowdrake doesn\xe2\x80\x99t disturb the material it moves through. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 7 (1d10 + 2) piercing damage plus 3 (1d6) fire damage. \n'b'  Fire Breath (Recharge 5-6) . The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 10  Dexterity  saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' ABOUT \n'b' This quadrupedal dragon burrows effortlessly through earth and rock. \n'b' Like firefoxes, burrowdrakes are attracted to gnomish industry. In particular, they can sense the vibrations that come from large mining machines. The ensuing noise eventually attracts burrowdrakes, who are difficult to stop because of their ability to phase through matter.'