b'Thripper \n'b'  Medium   humanoid  (thripper),  chaotic neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  104 (16d8 + 32)  Speed  25 ft.\n'b' STATS STR: 14 (+2) DEX:  19 (+4)  CON:  15 (+2)  INT:  11 (+0)  WIS:  16 (+3)  CHA:  9 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +5,  Perception  +6,  Stealth  +7  Damage Vulnerabilities  cold  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Senses  truesight 60 ft., passive  Perception  16  Languages  Thrippish, Void Speech  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Feybane Weapons . The thripper\xe2\x80\x99s weapons are cold iron and are magical when used against fey. When the thripper hits a fey with any weapon, the weapon\xe2\x80\x99s damage is force instead of its normal damage type. \n'b'  Fey Sense . The thripper can pinpoint, by scent, the location of fey within 60 feet of it and can sense the general direction of fey within 1 mile of it. \n'b'  Soft Wings . The thripper can  fly  up to 40 feet on its turn, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The tripper makes two Extractor Spear or Disorienting Chitter attacks. \n'b'  Extractor Spear .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 13 (2d8 + 4) piercing damage plus 7 (2d6) necrotic damage. The target\xe2\x80\x99s  hp  maximum is reduced by an amount equal to half the necrotic damage taken, and the thripper regains  hp  equal to that amount. The reduction lasts until the target finishes a short or long rest. The target dies if this effect reduces its  hp  maximum to 0. \n'b'  Disorienting Chitter .  Ranged Spell Attack : +6 to hit, range 60 ft., one target.  Hit : 16 (3d8 + 3) thunder damage, and the target must succeed on a DC 14  Wisdom  saving throw or fall  prone  as it briefly becomes disoriented and falls. \n'b'\n'b' REACTIONS \n'b'\n'b'  Glamour Counter . When a creature the thripper can see within 30 feet of it casts a spell, the thripper can counter the spell. This  reaction  works like the counterspell spell with a +6 spellcasting ability check, except the thripper can counter only spells from the enchantment or illusion schools, and it must make the ability check, regardless of the spell\xe2\x80\x99s level. \n'b'\n'b' ABOUT \n'b' An insectoid creature bursts through the window and leaps on the tavern table, swinging a spear with a curious tip. It hisses menacingly from its asymmetrical mouth before descending on the elves cowering in the corner. \n'b' Thrippers are humanoid insects from an aberrant dimension. \n'b' Mottled brown in color, feathery winged, and tall and slender, thrippers have their own distinct language of hisses and whooshing they make with their bizarre mouth structures. \n'b'  Feykin Hunters . Thrippers hunt and consume fey, requiring their blood to sustain themselves. Their innate magical aptitude allows them to sense and disrupt the fey they hunt and makes them resistant to wily fey magic. In battle, thrippers use hollow spears like straws to attack and harvest their foes up close or release a high-pitched, chitter that disorients distant prey. \n'b'  Delicate Wings . A thripper\xe2\x80\x99s wings are soft, delicate, and incapable of sustaining the thripper in flight for long. They use their wings for short bursts of flight, such as catching airborne prey or escaping powerful foes.'