b'Snallygast \n'b'  Large   fey ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  114 (12d10 + 48)  Speed  20 ft., fly 60 ft.\n'b' STATS STR: 19 (+4) DEX:  18 (+4)  CON:  19 (+4)  INT:  5 (-3)  WIS:  15 (+2)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +8,  Dex  +8,  Wis  +6  Skills   Perception  +10,  Stealth  +8  Damage Resistances  thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   charmed ,  frightened ,  poisoned   Senses   darkvision  60 ft., passive  Perception  20  Languages  understands Common but can\xe2\x80\x99t speak  Challenge  10 (5,900 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Dive Attack . If the snallygast is flying and dives at least 30 feet toward a target and then hits with a  melee attack , the  attack  deals an extra 10 (3d6) damage to the target. \n'b'  Legendary Resistance (3/Day) . If the snallygast fails a saving throw, it can choose to succeed instead. \n'b'  Septaphobia . If the snallygast comes within 60 feet of a seven-pointed star it can see, it has disadvantage on all  attack  rolls, ability checks, and saving throws until the end of its next turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The snallygast makes one Beak  attack  and one Tail attack. \n'b'  Beak .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage plus 9 (2d8) poison damage. \n'b'  Tail .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 14). Until this grapple ends, the target is  restrained , and the snallygast can\xe2\x80\x99t use its Tail  attack  on another target. If the snallygast takes 30 or more damage on a single turn, it must succeed on a DC 15  Constitution  saving throw or release any creature  grappled  this way. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Summon Swarm (3/Day) . The snallygast spews up a swarm of poisonous snakes in a space within 5 feet of it. The swarm is friendly toward the snallygast, hostile toward all others, and takes its turn immediately after the snallygast. \n'b'  Wing and a Prayer . The snallygast flies up to its flying speed without provoking opportunity attacks. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The snallygast can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The snallygast regains spent legendary actions at the start of its turn. \n'b'\n'b'  Attack . The snallygast makes one Beak or Tail attack. \n'b'  Cacophony (Costs 2 Actions) . The snallygast lets out an earsplitting, discordant shriek targeted at a creature within 30 feet of the snallygast. If the target can hear the shriek, it must make a DC 16  Constitution  saving throw. On a failed save, the target takes 14 (4d6) thunder damage and is staggered until the end of its next turn. While staggered, the target can\xe2\x80\x99t take  reactions  and on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes only half as much damage and suffers no additional effects. \n'b'  Mesmeric Plumage (Costs 2 Actions) . The snallygast fans its wings to reveal a shimmering pattern on the underside. Each creature within 30 ft. of the snallygast that can see it must succeed on a DC 16  Intelligence  saving throw or become  charmed  for 1 minute. While  charmed  in this way, the creature is  incapacitated  and has a speed of 0. The effect ends for an affected creature if it takes any damage or if another creature uses an action to shake it out of its stupor. \n'b'\n'b' ABOUT \n'b' The snallygast is a bird-reptile creature that combines the peacock\xe2\x80\x99s beauty with a snakelike grotesqueness and a wingspan greater than 20 feet. The snallygast\xe2\x80\x99s origins are disputed, with some believing that it is native to the Fey Realm, while others insist that the snallygast is the product of arcane experiments involving unstable, raw magic. \n'b' A hunter of beasts and humanoids alike, the snallygast likes to swoop down from above upon an unwitting target, incapacitating them with its mesmerizing feathers, and snatching them up to be eaten later. The snallygast\xe2\x80\x99s only known weakness is its irrational fear of seven-pointed stars.'