b'Lobe Lemur \n'b'  Small   monstrosity ,  neutral  \n'b'  Armor Class  14 \n'b' Hit Points  93 (17d6 + 34) \n'b' Speed  40 ft., swim 30 ft., climb 40 ft.\n'b' STATS STR: 10 (+0) DEX:  18 (+4)  CON:  15 (+2)  INT:  5 (\xe2\x80\x933)  WIS:  12 (+1)  CHA:  7 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6 \n'b' Skills   Acrobatics  +6,  Perception  +3,  Stealth  +8,  Survival  +3 \n'b' Senses   darkvision  60 ft., passive  Perception  13 \n'b' Languages  understands Common but can\xe2\x80\x99t speak \n'b' Challenge  4 (1,100 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Danger From Above . If the lobe lemur jumps at least 10 feet straight toward a creature from a higher position than the target, such as leaping down from a tree, it has advantage on the next  attack  roll it makes against that creature. \n'b'  Standing Leap . The lobe lemur\xe2\x80\x99s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. \n'b'  Swamp Camouflage . The lobe lemur has advantage on  Dexterity  ( Stealth ) checks made to  hide  in swampy terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The lobe lemur makes three Claw Swipe attacks, or it makes one Face Clamp  attack  and two Claw Swipe attacks. \n'b'  Claw Swipe .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) slashing damage. \n'b'  Face Clamp .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) piercing damage, and the lobe lemur attaches to the target\xe2\x80\x99s head. If the lobe lemur is already attached to the target when it hits with this  attack , the  attack  doesn\xe2\x80\x99t deal damage. Instead, the target is  blinded  until the end of its next turn. While attached to the target, the lobe lemur can  attack  no other creature except the target but has advantage on its  attack  rolls. The lemur\xe2\x80\x99s speed also becomes 0, it can\xe2\x80\x99t benefit from any bonus to its speed, and it moves with the target. A creature, including the target, can take its action to detach the lemur by succeeding on a DC 14  Strength  check. On its turn, the lemur can detach itself from the target by using 5 feet of movement. \n'b'\n'b' ABOUT \n'b' A dark-furred creature made of leaves and wearing tiny animal skulls hunches on a branch, its rope-like tail twined around the branch. Each hand sports an elongated finger tipped in a sharp claw, and its legs tense,  ready  to leap. The lobe lemur makes it home in forested swampland, where it builds itself a small enclosed nest among the branches and decorates the nest with the skulls of its prey. The lobe lemur is a nocturnal hunter, stalking its prey from the treetops or silently swimming through murky waters. Reports of dead animals with missing heads or corpses missing eyes may indicate the presence of a lobe lemur. \n'b'  Brain Eaters . Lobe lemurs are known for what they eat: the brains of other creatures. Due to their small  size , they typically feast on birds and rodents, but they\xe2\x80\x99ll eat any brain matter they can get. They use their jagged front teeth to consume a victim\xe2\x80\x99s eyes before using their elongated claws to scoop out the now-accessible brain matter. If given the opportunity, the lobe lemur happily ambushes a larger creature, clinging to the creature\xe2\x80\x99s head to get at its brains. Some scholars speculate they grow more intelligent with each brain they eat, leading to some particularly smart elder lobe lemurs that  command  whole packs of the creatures. However, none who have seen such a colony have lived to tell the tale.'