b'Vaettr, Fjallvaettir \n'b'  Family:   Vaettir  \n'b'  Tiny   fey  (shapechanger),  lawful neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  14 (4d4 + 4)  Speed  20 ft.\n'b' STATS STR: 5 (-3) DEX:  20 (+5)  CON:  13 (+1)  INT:  14 (+2)  WIS:  12 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +4,  Deception  +5,  Insight  +3,  Nature  +4,  Perception  +3,  Stealth  +7,  Survival  +3  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Sylvan  Challenge  2 (450 XP) \n'b' Special Traits \n'b'\n'b'  Ambusher . In the first round of a combat, the fjaellvaettr has advantage on attack rolls against any creature it surprised. \n'b'  Amphibious . The fjaellvaettr can breathe air and water. \n'b'  Innate Spellcasting . The fjaellvaettr\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 10). It can innately cast a number of spells, requiring no material components:\n'b'\n'b'\n'b'  1/day each :  dancing lights ,  hallucinatory terrain ,  mage hand ,  major image ,  minor illusion ,  mirror image ,  polymorph ,  suggestion  \n'b'\n'b'  Magic Resistance . The fjaellvaettr has advantage on saving throws against spells and other magical effects. \n'b'  Shapechanger . The fjaellvaettr can use its action to  polymorph  into a beast form that resembles a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  Speak with Frogs and Toads . The fjaellvaettr can communicate simple concepts to frogs and toads when it speaks in sylvan. \n'b'  Swamp Camouflage . The fjaellvaettr has advantage on  Dexterity  ( Stealth ) checks made to  hide  in swampy terrain. \n'b'  Standing Leap . The fjaellvaettr\xe2\x80\x99s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. \n'b'  Superior Invisibility . As a bonus action, the fjaellvaettr can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the fjaellvaettr wears or carries is invisible with it. \n'b'\n'b' Actions \n'b'\n'b'  Eye Poke .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 8 (1d6 + 5) piercing damage, and if the creature can see the fjaellvaettr, it must make a DC 15  Dexterity  saving throw. If the saving throw fails by 5 or more, the creature loses one eye. If the creature has just one eye remaining, it has disadvantage on  Wisdom  ( Perception ) checks and  ranged attack  rolls. If it has no eyes remaining, it is permanently blind. Permanent blindness lasts until the creature\xe2\x80\x99s sight is restored by the  lesser restoration  spell or other magic. Otherwise, a creature that fails the save begins is temporarily  blinded  in one eye until the end of its turn. The  blinded  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can\xe2\x80\x99t see the fjaellvaettr until the start of its next turn, when it can avert its eyes again. \n'b'\n'b' About \n'b' This mountain fey normally appears as a little wizened old man with a long white beard, but can transform into a toad. They are masters of illusions and are hoarders of gold. \n'b' They are also known to poke out the eyes of those who cross them. \n'b' Fjallvaettir are people of their word; legend has it that a woman who helped a toad discovered later it was a fjallvaettir and had wealth beyond her wildest dreams \xe2\x80\xa6 so long as she kept what she saw a secret. The day she slipped up, mentioning her encounter, the fjallvaettir appeared and poked her eyes out as punishment.'