b'Massive Fiddler Crab \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  19 (natural armor)  Hit Points  126 (12d10 + 60)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  20 (+5)  INT:  2 (-4)  WIS:  10 (+0)  CHA:  \xc2\xa03 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Con  +8  Skills   Perception  +3,  Stealth  +5  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Senses  blindsight 30 ft., passive  Perception  13  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The crab can breathe both air and water. \n'b'  Natural Camouflage . While it remains motionless, the crab has advantage on  Dexterity  ( Stealth ) checks. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The crab makes one claw slam  attack . In addition, it makes one pincer attack, which it can replace with one crush attack.\xc2\xa0 \n'b'  Claw Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target not  grappled  by the crab.  Hit : 26 (4d10 + 4) bludgeoning damage. \n'b'  Pincer .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 17 (3d8 + 4) slashing damage. If the target is a Medium or smaller creature, it is  grappled  (escape DC 15). The crab has two pincers, each of which can grapple only one target. \n'b'  Crush .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target  grappled  by the crab.  Hit : 20 (3d10 + 4) bludgeoning damage and 17 (3d8 + 4) slashing damage.'