b'Cherubim \n'b'  Family:   Angels  \n'b'  Medium   celestial ,  lawful good  \n'b'  Armor Class  18 (plate)  Hit Points  190 (20d8 + 100)  Speed  40 ft., fly 120 ft.\n'b' STATS STR: 22 (+6) DEX:  20 (+5)  CON:  20 (+5)  INT:  20 (+5)  WIS:  20 (+5)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Constitution  +10,  Intelligence  +10,  Wisdom  +10  Skills   Arcana  +10,  History  +10,  Investigation  +10,  Nature  +10,  Perception  +10,  Religion  +10  Damage Resistances  radiant; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses  truesight 120 ft., passive  Perception  20  Languages  all, telepathy 120 ft.  Challenge  15 (13,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Co-existing Weapon . The cherubim\xe2\x80\x99s weapons co-exist within themselves. Its weapon attacks deal triple damage (included in the  attack ) and are magical. \n'b'  Magic Immunity . The cherubim can\xe2\x80\x99t be affected or detected by spells unless it wishes to be. \n'b'  Pillar of Abjuration . The cherubim can prevent portals from opening in its presence and deny attempts of teleportation and interplanar travel. The area within 150 feet of the cherubim is warded. Nothing can  teleport  into or out of the area unless the cherubim wishes it to. Temporary portals are suppressed and can\xe2\x80\x99t function within the warded area. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The cherubim makes two warhammer attacks. \n'b'  Warhammer .  Melee Weapon Attack : +11 to hit, reach 5 ft., one creature.  Hit : 34 (3d10 + 18) bludgeoning damage and the lowest level spell on the target ends. \n'b'  Destroy Portal . The cherubim makes a warhammer  attack  against a portal and destroys it. \n'b'\n'b' ABOUT \n'b' The most vital ability for beings participating in an interplanar conflict is the capability to travel across planes of existence. A cherubim\xe2\x80\x99s duty is to hinder their enemies\xe2\x80\x99 ability to do so. With absolute integrity and armed with a weapon that co-exists within itself without defying causality, a cherubim is created by divine forces to be the ultimate weapon against enemies\xe2\x80\x99 utilization of magical methods and abilities. Cherubims are mostly accompanied by other angels who hold off the enemy as they destroy portals and magical effects. \n'b'  Divine Creation . A cherubim is an angel and doesn\xe2\x80\x99t require food, drink, or sleep. \n'b'  Magic Termination . A cherubim can touch and manipulate the magical energy that suffuses through creation and uses this ability to deny magic and to terminate it. A cherubim can directly strike the weave of magic, shattering its pattern. \n'b'  Owner\xe2\x80\x99s Trace . When a cherubim dies, its body disappears, but its weapon and armor are left behind. While wielding the weapon or wearing the armor, a creature is unable to use any kind of magic.'