b'Zombie, Nihilethic \n'b'  Family:   Zombies  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  9 (natural armor)  Hit Points  22 (3d8 + 9)  Speed  20 ft., swim 30 ft.\n'b' STATS STR: 13 (+1) DEX:  6 (-2)  CON:  16 (+3)  INT:  3 (-4)  WIS:  6 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +0  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison; bludgeoning, piercing and slashing from nonmagical attacks (only when in ethereal form)  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understand Primordial Notoan and the languages it knew in life but can\xe2\x80\x99t speak  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Dual State . Like its nihileth creator, a nihilethic zombie can assume either a material or ethereal form. When in its material form, it has  resistance  to nonmagical attacks. In its ethereal form, it is immune to nonmagical attacks. Its ethereal form appears as a dark purple outline of its material form, with a blackish-purple haze within. It can change between the two forms as a bonus action. \n'b'  Zombie Nature . Unless noted otherwise, a nihilethic zombie has the same traits as a zombie, including their Undead Fortitude. \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam (material form only) .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) bludgeoning damage and the target must succeed on a DC 13  Constitution  saving throw or become diseased. The disease has little effect for one minute; during that time, it can be removed by  bless ,  lesser restoration , or comparable magic. After one minute, the diseased creature\xe2\x80\x99s skin becomes translucent and slimy. The creature cannot regain  hit points  unless it is at least partially underwater, and the disease can be removed only by heal or comparable magic. Unless the creature is either fully submerged or frequently doused with water, it takes 6 (1d12) acid damage every 10 minutes. If a creature dies while diseased, it rises in 2d6 rounds as a nihilethic zombie. This zombie is permanently dominated by the nihileth that commands the attacking zombie. \n'b'  Withering Touch (ethereal form) .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 4 (1d6 + 1) necrotic damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Sacrifice Life . A nihilethic zombie can sacrifice itself to heal a nihileth within 30 feet of it. All of its remaining  hit points  transfer to the nihileth in the form of  healing . The nihilethic  zombie  is reduced to  0 hit points  and it doesn\xe2\x80\x99t make an Undead Fortitude saving throw. A nihileth cannot be healed above its maximum  hit points  in this manner. \n'b'  Void Body . The nihilethic  zombie  can reduce the damage it takes from a single source by 1d12 points. This reduction cannot be applied to radiant damage.'