b'Swarm of Hiding Sea Horses \n'b'  Large   swarm of Small beasts ,  unaligned  \n'b'  Armor Class  12 \n'b' Hit Points  49 (9d10) \n'b' Speed  0 ft., swim 20 ft.\n'b' STATS STR: 14 (+2) DEX:  14 (+2)  CON:  10 (+0)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  2 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, slashing \n'b' Condition Immunities   charmed ,  frightened ,  grappled ,  paralyzed ,  petrified ,  prone ,  restrained ,  stunned  \n'b' Senses  blindsight 30 ft., passive  Perception  10 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  2 (450 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Swarm . The swarm can occupy another creature\xe2\x80\x99s space and vice versa, and the swarm can move through any opening large enough for a Tiny sea horse. The swarm can\xe2\x80\x99t regain  hit points  or gain  temporary hit points . \n'b'  Underwater Camouflage . The swarm has advantage on  Dexterity  ( Stealth ) checks made while underwater. \n'b'  Water Breathing . The swarm can breathe only underwater. \n'b'\n'b' ACTIONS \n'b'\n'b'  Ram .  Melee Weapon Attack : +4 to hit, reach 0 ft., one target in the swarm\xe2\x80\x99s space.  Hit : 20 (4d8 + 2) bludgeoning damage, or 11 (2d8 + 2) bludgeoning damage if the swarm has half of its  hit points  or fewer. \n'b'  Tail Grasp .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 24 (5d8 + 2) bludgeoning damage. The target is  grappled  (escape DC 12) if it is a Large or smaller creature. Until this grapple ends, the target is  restrained . The swarm can grapple no more than two targets at a time. \n'b'  Ink Cloud (Recharge 5-6) . A 15-foot-radius cloud of ink extends all around the swarm if it is underwater. Each creature in the area must make a DC 12  Dexterity  saving throw. On a failed save, a creature takes 9 (2d8) acid damage, or half as much damage on a successful one. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the swarm can use the  Dash  action as a bonus action without provoking opportunity attacks. \n'b'\n'b' ABOUT \n'b' A hiding sea horse is a shy, skittish creature that tends to swarm together in herds for additional protection. Its dark blue skin makes it challenging to spot underwater, but even more so amidst the ice of the arctic regions it sometimes calls home. A hiding sea horse assumes unfamiliar creatures are threats and will first attempt to flee or  hide  before attacking if there appears to be no escape. Hiding sea horses have an uncanny ability to detect youth in other creatures and have been known to play peekaboo with  merfolk  children.'