b'Zoetic Wall \n'b'  Large   construct ,  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  178 (17d10 + 85)  Speed  10 ft.\n'b' STATS STR: 22 (+6) DEX:  9 (-1)  CON:  20 (+5)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, cold, fire  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  10 (5,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . Normally a zoetic wall is easily identifiable as it is made up of bones mortared together with flesh. This particle  golem  has a permanent glamour cast on it which it is indistinguishable from the surrounding wall it is attached to while the  golem  remains motionless. \n'b'  Fleshy Link . A zoetic wall that is adjacent to another living wall automatically links with it, forming an impassable solid barrier. Linked living walls coordinate their attacks and move as one creature. Any linked wall can unlink itself as a free action. Any damage to one linked living wall is divided evenly among all linked zoetic walls (for example, if three walls are linked and one takes 15 points of damage, each wall instead takes 5 points of damage). Two or three linked living walls count as a Huge creature for the purpose of effects affected or limited by  size , four or five count as Gargantuan, and six or more count as Gargantuan (titanic). \n'b'  Immutable Form . The  golem  is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The  golem  has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The  golem \xe2\x80\x98s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The  golem  makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 19 (3d8 + 6) bludgeoning damage and if the target Large or smaller it is  grappled  (Escape DC 18). \n'b'  Wall Crush (Recharge 5-6) . The  golem  targets one or more creatures it can see within 10 feet of it or a creature it has  grappled  it then attempts to crush them against a wall. Each target must make a DC 17  Dexterity  saving throw against this  attack . On a failed save, a target takes 56 (16d6) bludgeoning damage and is  stunned  for 1 minute or half damage and not  stunned  on a success. \n'b'\n'b' REACTIONS \n'b'\n'b'  Crushing Push. As a  reaction  to grappling a target the  golem  may use wall crush if available.'