b'Corpse Wolf \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  12  Hit Points  13 (2d8 + 4)  Speed  40 ft.\n'b' STATS STR: 12 (+1) DEX:  15 (+2)  CON:  15 (+2)  INT:  3 (-4)  WIS:  9 (-1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +1,  Stealth  +4  Damage Immunities  necrotic, poison  Condition Immunities   poisoned   Senses  passive  Perception  11  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Hearing and Smell . The corpse wolf has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. The corpse wolf has advantage on  attack  rolls against a creature if at least one of the corpse wolf\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Ravenous . If the corpse wolf makes a successful  melee attack  against a target, it can use its bonus action to make a second  melee attack  against the same target with advantage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Pestilent Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target. Hit 7 (2d4 + 2) piercing damage plus 5 (2d4) poison damage. The target must succeed on a DC 12  Constitution  saving throw or become infected. An infected creature has disadvantage on skill checks until it is cured by magic such as  lesser restoration  or  heal .'