b'Groaning Spirit (Necromancer Games) \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  12 \n'b' Hit Points  58 (13d8) \n'b' Speed  0 ft., fly 40 ft. (hover)\n'b' STATS STR: 1 (\xe2\x80\x935) DEX:  14 (+2)  CON:  10 (+0)  INT:  12 (+1)  WIS:  11 (+0)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +2,  Cha  +5 \n'b' Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  cold, necrotic, poison \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained  \n'b' Senses   darkvision  60 ft., passive  Perception  10 \n'b' Languages  Common, Elvish \n'b' Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Detect Life . The groaning spirit can magically sense the presence of creatures up to five miles away that are not undead or constructs. It knows the general direction they are in but not their exact locations. \n'b'  Incorporeal Movement . The groaning spirit can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'\n'b' ACTIONS \n'b'\n'b'  Deadly Touch .  Melee Spell Attack : +4 to hit, reach 5 ft., one creature.  Hit : 12 (3d6 + 2) necrotic damage. \n'b'  Horrifying Visage . Each non-undead creature within 60 feet of the groaning spirit that can see it must succeed on a DC 13  Wisdom  saving throw or be  frightened  for one minute. A  frightened  target can repeat the saving throw at the end of each of its turns, with disadvantage if the groaning spirit is within line of sight, ending the  frightened  condition on itself on a success. If a target\xe2\x80\x99s saving throw is successful or the effect ends for it, the target is immune to this groaning spirit\xe2\x80\x99s Horrifying Visage for the next 24 hours. \n'b'  Groan . If the groaning spirit is not in sunlight, it unleashes a mournful groan. A creature that is not an undead or construct that is within 30 feet of it that hears the groan must make a DC 13  Constitution  saving throw. On a failure, the creature drops to  0 hit points . On a success, it takes 10 (3d6) psychic damage. \n'b'\n'b' ABOUT \n'b' The groaning spirit is the malevolent spirit of a female  elf  often found haunting swamps, fens, moors, and other desolate places. Groaning spirits hate the living and seek to destroy whomever they meet. A groaning spirit appears as a translucent image of her former self, with a visage horrifying to behold. Far worse is their deadly touch and the groan they can unleash to kill those who hear the mournful sound.'