b'Demon Ape \n'b'  Gargantuan   fiend  (demon),  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  201 (13d20 + 65)  Speed  50 ft.\n'b' STATS STR: 25 (+7) DEX:  13 (+1)  CON:  20 (+5)  INT:  8 (-1)  WIS:  8 (-1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +6,  Constitution  +10,  Wisdom  +4  Skills   Athletics  +12,  Perception  +4,  Stealth  +6  Damage Resistances  acid, cold, fire  Damage Immunities  lightning, poison  Condition Immunities   poisoned   Senses  darkvision 60 ft., passive  Perception  14  Languages  Common  Challenge  14 (11,500 XP) \n'b' Special Traits \n'b'   Water Vulnerability . If the  demon  ape begins its turn with at least half its body submerged in a body of water must make a DC 20  Constitution  saving throw. On a failed saving throw, the  demon  ape\xe2\x80\x99s  size  is reduced by one step, from Gargantuan to Huge, or Huge to Large, to a minimum of Tiny. When this occurs, the  demon  ape deals half damage with all of its abilities, its maximum  hit points  are reduced by 20 for each reduction, and the  size  which the  demon  ape can grapple with its Claw  attack  is reduced by 1 step as well. The  demon  ape\xe2\x80\x99s  size  returns to normal over the course of 1 month. \n'b'  Actions \n'b'   Multiattack . The  demon  ape makes one Bite  attack  and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 17 (2d10 + 7) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +12 to hit, reach 20 ft., one target.  Hit : 20 (2d12 + 7) slashing damage, and the target is  grappled  (escape DC 20). The  demon  ape can grapple 1 Large or smaller creature in each claw. \n'b'  Deafening Roar  (3/day). Creatures that can hear the  demon  ape within 120 feet of it must make a DC 18  Constitution  saving throw. On a failed saving throw, the creature takes 4d10 + 5 thunder damage and is deafened for 1 minute. On a successful saving throw, the creature takes half damage and is not deafened. \n'b'  Fling . One Large or smaller object or creature  grappled  by the  demon  ape is thrown up to 60 feet in a random direction and knocked  prone . If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 20  Dexterity  saving throw or take the same damage and be knocked  prone .'