b'Bugbear Hunter \n'b'  Family:   Bugbear  \n'b'  Medium   humanoid  (goblinoid),  chaotic evil  \n'b'  Armor Class  16 (studded leather)  Hit Points  38 (7d8 + 7)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  18 (+4)  CON:  12 (+1)  INT:  14 (+2)  WIS:  17 (+3)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +5,  Stealth  +8,  Survival  +5  Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Goblin  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Padded Feet . The bugbear hunter has advantage on  Dexterity  ( Stealth ) checks to move silently. \n'b'  Surprise Attack . If the bugbear hunter surprises a creature and hits it with an  attack  during the first round of combat, the target takes an extra 3 (1d6) damage from the  attack . \n'b'  Actions \n'b'   Multiattack . The bugbear hunter makes two attacks. \n'b'  Roped Harpoon .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., on target.  Hit : 7 (1d6 + 4) piercing damage. If thrown, the target becomes  grappled . As an action, the target can attempt to remove the harpoon with a DC 13  Strength  ( Athletics ) check, taking 1d6 damage per attempt. Alternatively, the target can grasp the harpoon rope and make an opposing  Strength  ( Athletics ) check with disadvantage against the bugbear hunter to pull the rope from its hands. \n'b'  Shortsword .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) piercing damage. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. \n'b'  About \n'b' Hunters specialize in large, dangerous game, with some sufficiently skilled to take down trolls as part of a small team using barbed and tethered harpoons.'