b'Brigand Leader \n'b'  Medium   humanoid  (any race),  neutral evil  \n'b'  Armor Class  16 (studded leather, shield)  Hit Points  71 (11d8 + 22)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  15 (+2)  CON:  14 (+2)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +4,  Wisdom  +4  Skills   Deception  +4,  Intimidation  +4,  Perception  +4,  Stealth  +4  Senses  passive  Perception  14  Languages  Common, Goblin  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Pack Tactics . The brigand leader has advantage on  attack  rolls against a creature if at least one of the brigand leader\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Multiattack . A brigand leader makes three  melee attacks : two with its rapier and one with its dagger. \n'b'  Rapier .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 6 (1d8 + 2) piercing damage. \n'b'  Dagger .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 4 (1d4 + 2) piercing damage. \n'b'  Shortbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Reactions \n'b'   Parry . The brigand leader adds 3 to its AC against one  melee attack  that would hit it. To do so, the brigand leader must see the attacker and be wielding a melee weapon.'