b'Arrow \n'b'  Medium   fey ,  chaotic neutral  \n'b'  Armor Class  19 (+2 studded leather)  Hit Points  143 (22d8 + 44)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  20 (+5)  CON:  18 (+4)  INT:  14 (+2)  WIS:  10 (+0)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dexterity  +9,  Charisma  +9  Skills   Acrobatics  +9,  Persuasion  +9  Senses   darkvision  60 ft., passive  Perception  10  Languages  Sylvan, Common  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'\n'b'  Fey Step (Recharge 4-6) . As a bonus action, Arrow can  teleport  up to 30 feet to an unoccupied space he can see. \n'b'  Innate Spellcasting . Arrow\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 17). Arrow can innately cast the following spells, requiring no components.\n'b'\n'b'\n'b'  At will :  detect magic , druidcraft,  faerie fire  \n'b'  3/day :  charm person ,  control water ,  counterspell ,  fog cloud ,  sleep ,  water walk  \n'b'  1/day :  banishment ,  confusion ,  gust of wind ,  project image  \n'b'\n'b'  Magic Resistance . Riverwind has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . Riverwind\xe2\x80\x99s attacks are magical. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . Arrow makes two attacks. \n'b'  +2 Longsword .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 11 (1d10 + 6) piercing damage. \n'b'  +3 Longbow .  Ranged Weapon Attack : +12 to hit, range 150/600 ft., one target.  Hit : 11 (1d8 + 7) piercing damage. \n'b'  Whirlwind (Recharge 4-6) . Each creature in a 10 ft. radius centered on Arrow must make a DC 17  Strength  saving throw. On a failure, a target takes 40 (9d8) bludgeoning damage and is flung up to 30 feet away from Arrow in a random direction and knocked  prone . If a thrown target strikes an object, such as a tree or rock, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 17  Dexterity  saving throw or take the same damage and be knocked  prone . If the saving throw is successful, the target takes half the bludgeoning damage and isn\xe2\x80\x99t flung away or knocked  prone . \n'b'\n'b' About \n'b' Arrow is always at the center of some kind of drama. Even though he has been around for hundreds of years, he is emotionally immature and impulsive. \n'b'  Winds of Change . This arch fey can conjure winds around himself to great affect. \n'b'  Moody Blue . Arrow is a brooding loner who enjoys his solitude. This lost soul is now questioning his place in the Unseelie Court and is making overtures towards the rival court.'