b'Trollkin Fire Shaman \n'b'  Medium   humanoid  (trollkin),  neutral  \n'b'  Armor Class  14 (leather armor) \n'b' Hit Points  45 (7d8 + 14) \n'b' Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  14 (+2)  INT:  9 (\xe2\x80\x931)  WIS:  16 (+3)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Arcana  +1,  Perception  +5,  Religion  +3 \n'b' Senses   darkvision  60 ft., passive  Perception  15 \n'b' Languages  Common, Trollkin \n'b' Challenge  2 (450 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Regeneration . The trollkin gains 3  hp  at the start of its turn. If the trollkin takes acid or fire damage, this ability doesn\xe2\x80\x99t function at the start of the trollkin\xe2\x80\x99s next turn. The trollkin dies only if it starts its turn with 0  hp  and doesn\xe2\x80\x99t  regenerate . \n'b'  Thick Skin . The trollkin\xe2\x80\x99s skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin\xe2\x80\x99s AC. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The fire shaman uses Mark Foe. It then makes two Hurl Flame attacks or three Staff attacks. \n'b'  Staff .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands. \n'b'  Hurl Flame .  Ranged Spell Attack : +5 to hit, range 120 ft., one target.  Hit : 8 (2d4 + 3) fire damage. \n'b'  Mark Foe . One creature the shaman can see within 60 feet must succeed on a DC 13  Wisdom  saving throw or be wreathed in magical fire for 1 minute. While wreathed, it can\xe2\x80\x99t take the  Hide  action or become  invisible . The next time the creature takes damage, it takes an extra 7 (2d6) fire damage, and the magical fire ends. \n'b'\n'b' REACTIONS \n'b'\n'b'  Fiery Escape (2/Day) . When the shaman takes damage, each creature within 5 feet of it must succeed on a DC 13  Dexterity  saving throw or take 7 (2d6) fire damage. The shaman is then wreathed in flames and teleports up to 30 feet to an unoccupied space it can see. \n'b'\n'b' ABOUT \n'b' The wizened trollkin, wearing thick robes and religious trinkets, raises its staff to the sky, fire coalescing around its hands. The ironclad trollkin beside it roars, hefts a large sword, and charges with the shaman\xe2\x80\x99s fire flying beside it. The resilient desert trollkin make their homes in badlands and deserts. To most outsiders, theirs is a harsh culture, but to the trollkin, their unforgiving home demands strength, cunning, and hardiness. \n'b'  Fire Shamans . Trollkin fire shamans are respected and feared among their people. They harness the fiery power of the desert sun, and they can incinerate anyone who dares to oppose them. \n'b'  Ironmongers . Ironmongers are veteran trollkin armor and weaponsmiths clad in their creations. They act as vanguards for the desert trollkin.'