b'Bootcha Orc \n'b'  Family:   Orc  \n'b'  Medium   humanoid  (orc),  chaotic evil  \n'b'  Armor Class  14 (hide armor)  Hit Points  85 (10d8+40)  Speed  30 ft.\n'b' STATS STR: 20 (+5) DEX:  15 (+2)  CON:  18 (+4)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Intelligence  +2,  Wisdom  +4,  Charisma  +3  Skills   Athletics  +9,  Intimidation  +5,  Stealth  +4  Senses  darkvision 60 ft., passive  Perception  12  Languages  Common, Orc  Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'  Aggressive . As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. \n'b'  Athletic Movement . Climbing does not cost the orc extra movement. In addition, when it makes a running jump, the distance it covers increases by 10 feet. \n'b'  Rending . When the orc hits the same creature with two or more attacks on its turn while using its cleavers, each successful hit after the first deals an extra 4 (1d8) damage. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The orc attacks three times with its cleavers, or it attacks once and launches a  bootcha goblin . \n'b'  Cleavers .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 10 (1d8+6) slashing damage. \n'b'  Launch . The orc tosses a  bootcha goblin  at a creature within 30 feet. The  bootcha goblin  can use its  reaction  to make a melee weapon  attack  against the creature. It has advantage on the  attack  roll and deals 14 (4d6) extra damage on a successful hit. \n'b'\n'b' Reactions \n'b'\n'b'  Gobsmacked . If the orc has a  bootcha goblin  on its shoulder, when it is the target of a successful  melee attack  the orc can use its reaction to force the  bootcha goblin  to take the damage instead.'