b'Demon Lord, Akyishigal, Lord of Cockroaches \n'b'  Family:   Demons  \n'b'  Large   fiend  ( demon ),  chaotic evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  138 (12d10 + 72)  Speed  40 ft., burrow 20 ft., climb 40 ft., fly 40 ft.\n'b' STATS STR: 21 (+5) DEX:  17 (+3)  CON:  22 (+6)  INT:  19 (+4)  WIS:  14 (+2)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +9,  Dex  +7,  Con  +10,  Wis  +6,  Cha  +9  Skills   Acrobatics  +11,  Athletics  +9,  Perception  +6,  Stealth  +7  Damage Resistances  acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, lightning, poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., truesight 60 ft., passive  Perception  16  Languages  Abyssal, Common, Draconic, Elvish, Infernal, telepathy 60 ft.  Challenge  12 (8,400 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Cloak of Swarms . Akyishigal emits a cloud of flying, stinging insects from his mouth, eyes, and tears in his skin that spreads out in a 5-foot radius from him. At the start of each of his turns, Akyishigal chooses whether this cloak is active. While this cloak is active, Akyishigal has disadvantage on  Dexterity  ( Stealth ) checks, and creatures attacking Akyishigal can\xe2\x80\x99t benefit from traits and features that rely on a creature\xe2\x80\x99s allies distracting or surrounding the  demon , such as the Pack Tactics trait or Sneak  Attack  feature. In addition, each creature that isn\xe2\x80\x99t a Construct or Undead that starts its turn in the cloud takes 11 (2d10) piercing damage and must succeed on a DC 17  Constitution  saving throw or take 7 (2d6) poison damage and become  poisoned  for 1 hour. While  poisoned  in this way, a creature emits a stench of decomposition, and uncontrolled insects  attack  that creature in preference to other targets. \n'b'  Legendary Resistance (3/Day) . If Akyishigal fails a saving throw, he can choose to succeed instead. \n'b'  Magic Resistance . Akyishigal has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Akyishigal makes four Claw attacks. \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 10 ft., one target.  Hit : 14 (2d8 + 5) slashing damage plus 3 (1d6) poison damage. \n'b'  Call Spawn (1/Day) . Akyishigal magically calls one spawn of Akyishigal. The spawn arrives in 1d4 rounds, acting as an ally of Akyishigal and obeying its telepathic commands. The spawn remains for 1 hour, until Akyishigal dies, or until Akyishigal dismisses it as a bonus action. \n'b'  Spellcasting . Akyishigal casts one of the following spells, requiring no material components and using  Charisma  as the spellcasting ability (spell save DC 17):\n'b'\n'b'\n'b'  At will :  detect evil and good ,  pass without trace  \n'b'  3/day :  dispel magic ,  giant insect ,  insect plague  \n'b'  1/day :  contagion  (filth fever only) \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Change Shape . Akyishigal magically transforms into a Large or smaller insectoid Beast or back into his true form, which is a Fiend. His statistics, other than his  size , are the same in each form. Any equipment he is wearing or carrying transforms with him. He reverts to his true form if he dies. \n'b'\n'b' LEGENDARY ACTIONS \n'b' Akyishigal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Akyishigal regains spent legendary actions at the start of his turn. \n'b'\n'b'  Teleport . Akyishigal magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see. \n'b'  Skitter (Costs 2 Actions) . Akyishigal moves up to half his speed and makes one Claw attack. This movement doesn\xe2\x80\x99t provoke opportunity attacks. \n'b'  Cast a Spell (Costs 2 Actions) . Akyishigal uses Spellcasting. \n'b'\n'b' ABOUT \n'b' This insectoid creature\xe2\x80\x99s filth-slicked mandibles clack ceaselessly for flesh.\xc2\xa0Of all the demons lurking in the Abyss, few are as vile and disgusting as Akyishigal, the Lord of Cockroaches. \n'b'  Civilization\xe2\x80\x99s Corruption . Although Akyishigal sired an entire race in his image, known as roachlings, he craves followers among humans, elves, and other races as a means of corrupting civilization and rotting it from within.\xc2\xa0Despite his repulsiveness, Akyishigal has followers among the urban dispossessed, the slum-dwelling poor, and those who lurk in lightless undercities. His shrines are tended in abandoned houses, tanneries, and butcher yards, as well as in sewers and similar places. \n'b'  Filth Sacrifices . In his shrines, kidnapped victims find themselves submerged in filth up to their necks. While the demon lord\xe2\x80\x99s cultists chant, sacramental roaches feast on the prisoner\xe2\x80\x99s eyes and tongue. A victim who survives the rite is dumped back onto the streets. \n'b'  Persistent Cults . Akyishigal\xe2\x80\x99s cults are almost as difficult to stamp out as real cockroach infestations.\xc2\xa0No matter how they are driven off or crushed, followers resurface among the teeming mobs of the downtrodden.\xc2\xa0Typical worshipers include evil humanoids, particularly kobolds and goblins, as well as roachlings, minor demons, slaves, thralls, and shadow creatures of all stripes.'