b'Jotnar, Frost (Hrimthurs) \n'b'  Family:   Jotun  \n'b'  Large   giant ,  any chaotic  \n'b'  Armor Class  15 (byrnie)  Hit Points  84 (8d10 + 40)  Speed  40 ft.\n'b' STATS STR: 19 (+4)) DEX:  13 (+1)  CON:  20 (+5)  INT:  7 (-2)  WIS:  9 (-1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength  +7,  Constitution  +8  Skills   Athletics  +7,  Nature  +1,  Perception  +2,  Stealth  +4,  Survival  +2  Damage Immunities  cold Damage Resistances bludgeoning, piercing, and slashing when raging  Condition Immunities   charmed ,  frightened   Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Giant  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Brute . A melee weapon deals one extra die of its damage when the hrimthurs hits with it (included in the  attack ). \n'b'  Ice Walk . The hrimthurs can move across and climb icy surfaces without needing to make an ability check. \n'b'  Snow Camouflage . The hrimthurs has advantage on  Dexterity  ( Stealth ) checks made to  hide  in snowy terrain. \n'b'  Rage (Recharges after a Short or Long Rest) . As a bonus action, the hrimthurs can enter a rage that lasts for 1 minute. The rage ends early if the hrimthurs is knocked unconscious or if its turn ends and it hasn\xe2\x80\x99t attacked a hostile creature or taken damage since its last turn. While raging, the hrimthurs gains the following benefits: it has advantage on  Strength  checks and  Strength  saving throws; it deals an extra 3 damage when it hits a target with a melee weapon  attack ; it has  resistance  to bludgeoning, piercing, and slashing damage. \n'b'  Actions \n'b'   Heftisax .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) slashing damage or 16 (2d8 +7) slashing damage when raging. \n'b'  Iceball .  Melee or Ranged Weapon Attack : +7 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage or 16 (2d8 + 7) bludgeoning damage when raging plus 7 (2d6) cold damage.'