b'Sazakan \n'b'  Medium   elemental ,  lawful neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  142 (19d8 + 57)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  16 (+3)  INT:  11 (+0)  WIS:  18 (+4)  CHA:  9 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +4  Skills   Perception  +7  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, poison  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 30 ft.,  darkvision  60 ft., passive  Perception  17  Languages  Aquan, Common, Giant  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Blizzard Heart . Nearby weather responds to the sazakan\xe2\x80\x99s desires. At the start of each hour, the sazakan can choose to change the precipitation and temperature within 1 mile of it by one stage, up or down (no action required). This effect works like the changing weather conditions aspect of the  control weather  spell, except the sazakan can\xe2\x80\x99t change the wind, the conditions change immediately, and the sazakan can never make it warm, hot, or unbearable heat. \n'b'  Icy Nature . The sazakan is infused with elemental power, and it requires only half the amount of air, food, and drink that a Humanoid of its  size  needs. \n'b'  Wintry Aura . At the start of each of the sazakan\xe2\x80\x99s turns, each creature within 5 feet of it takes 7 (2d6) cold damage. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sazakan makes three Icy Wind Lash attacks. \n'b'  Icy Wind Lash .  Melee or Ranged Spell Attack : +7 to hit, reach 5 ft. or range 60 ft., one target.  Hit : 8 (1d8 + 4) slashing damage plus 7 (2d6) cold damage. If the sazakan scores a critical hit, the target is  restrained  by ice until the end of its next turn. \n'b'  Ice Whirlwind (Recharge 5\xe2\x80\x936) . The sazakan surrounds itself in icy wind. Each creature within 10 feet of the sazakan must make a DC 15  Strength  saving throw. On a failure, a creature takes 28 (8d6) cold damage, and is pushed up to 15 feet away from the sazakan and forced  prone . On a success, a creature takes half the damage and isn\xe2\x80\x99t pushed or forced  prone . If the saving throw fails by 5 or more, the creature is also  restrained  as its limbs become encased in ice. A creature, including the encased creature, can break the encased creature free by succeeding on a DC 15  Strength  check. The encased creature is also freed if it takes fire damage. \n'b'\n'b' ABOUT \n'b' This pale blue creature resembles a dwarf carved out of ice, moving silently and gracefully as it stares with unblinking, frozen eyes. \n'b' Sazakan are dwarf-like elementals native to the Material Plane. The first sazakan were dwarves frozen for centuries as sculptures in an ice elemental\xe2\x80\x99s lair. When the elemental perished during a particularly warm winter brought on by a nearby cult\xe2\x80\x99s corruption of the area, its residual elemental magic infused the sculptures, imbuing them with a new life and a new purpose: to cherish and protect their icy homelands from all corruption. \n'b'  Giant Foes or Friends . Some giants ally themselves with sazakan, seeing the natural advantage of befriending such creatures. Others cannot look past their resemblance to dwarves and attack them on sight. \n'b'  Crafted of Ice . Sazakan do not reproduce. Each is carved from glacial ice by another sazakan and imbued with a portion of the crafter\xe2\x80\x99s elemental essence. No two sazakan are alike. \n'b' This method of creation makes sazakan rare, as their population growth is slow and deliberate.'