b'Asuran Lockwatcher \n'b'  Tiny   construct ,  unaligned\n'b' STATS STR: 1 (-5) DEX:  18 (+4)  CON:  9 (-1)  INT:  4 (-3)  WIS:  4 (-3)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Armor Class  20 (natural armor)  Hit Points  1 (1d4 \xe2\x80\x93 1)  Speed  20 ft., climb 20 ft.  Skills   Stealth  +8  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed , deafened,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  prone   Senses  tremorsense 20 ft., passive  Perception  7  Languages  \xe2\x80\x93  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'\n'b'  Venomous . The lockwatcher\xe2\x80\x99s poison reservoir can be filled with any kind of poison its owner cares to use, and can afford to acquire, but by default it has the incapacitating poison described in its sting  attack  (see below). It can sting four times before needing to be refilled. \n'b'  Skitter . When the minuscule lockwatcher occupies another creature\xe2\x80\x99s space it will try to climb onto that \xe2\x80\x9chost\xe2\x80\x9d. Attack rolls made against such a lockwatcher must also be compared to the host creature, possibly hitting both, although attackers can choose to roll with disadvantage in order to target only the lockwatcher. The host, or another creature within 5 ft., can take an action to make an opposed  Dexterity  check, knocking the lockwatcher into an adjacent space on a success. \n'b'\n'b' Actions \n'b'\n'b'  Sting .  Melee Weapon Attack : +6 to hit, reach 0 ft., one target.  Hit : 1 piercing damage. If the incapacitating poison is loaded, the target must succeed at a DC 11  Constitution  saving throw or be  poisoned  for one minute. While  poisoned , a creature is incapacitated and its speed is halved. \n'b'\n'b' Reactions \n'b'\n'b'  Retaliation . When another creature succeeds at an opposed  Dexterity  check to knock the lockwatcher off of a target, as a  reaction  the lockwatcher can make a sting  attack  against that creature. \n'b'\n'b' ABOUT \n'b' Usually found in the locks in which they are placed, the lockwatcher will remain dormant indefinitely, waking up at the first indication that the lock is being manipulated with an object other than the proper key. Although not intelligent by most measures, the lockwatcher is a canny tactician, and if facing multiple opponents will flee and hide after its target has been  poisoned , only to stalk and strike again later. \n'b' Description \n'b' This tiny metallic insect appears to be part of a lock or other mechanism. Once awoken, though, it unfolds into something that resembles a mechanical spider. Or perhaps a tick.'