b'Godstone Elemental \n'b'  Family:   Elementals  \n'b'  Large   elemental ,  neutral  \n'b'  Armor Class  16  Hit Points  98 (13d10 + 26)  Speed  30 ft. (see Changing Aspect)\n'b' STATS STR: 20 (+5) DEX:  15 (+2)  CON:  14 (+2)  INT:  11 (+0)  WIS:  14 (+2)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Senses   darkvision  60 ft., passive  Perception  12  Languages  one primordial dialect (Aquan, Auran, Ignan, or Terran)  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Changing Aspect . The godstone  elemental  has one of the following traits depending on which godstone it is visiting (GM\xe2\x80\x99s discretion):\n'b'\n'b'\n'b'  Aspect of the Cold Moon . The  elemental  is made of pale glittering ice. It receives a +2 to its AC, and its slam attacks do cold damage. It is immune to cold damage and vulnerable to fire. \n'b'  Aspect of Fire and Passion . The  elemental  is made of flashing fire and  light . Creatures that can see the  elemental  and begin their turn within 30 feet of it must succeed on a DC 13  Dexterity  saving throw or be  blinded  until the end of their next turn. Its slam attacks do fire damage, and it is immune to fire and radiant damage. \n'b'  Aspect of Gold and Silver . The  elemental  is made of earth run through with veins of gold and silver. It receives a +3 to its AC, and its slam attacks do bludgeoning damage. It gains a burrowing speed of 10 feet. When defeated, its remains release 500 gp worth of unworked gold and silver. \n'b'  Aspect of Retribution . The  elemental  is made of spiked stones and ice. It receives a +2 to its AC, and its slam attacks do bludgeoning damage. Its slam attacks do an additional 7 (2d8) cold damage. \n'b'  Aspect of Storms . The  elemental  appears as a humanoid made of lightning. It is immune to lightning damage, and its slam attacks do lightning damage. It gains a flying speed of 40 feet (hover). \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The godstone  elemental  makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 14 (2d8 + 5) damage (type of damage varies, see Changing Aspect). \n'b'  Discharge (Storms Aspect Only) (1/Day) . The  elemental  arcs lightning to all creatures touching the ground within 15 feet. Creatures in the area must succeed a DC 13  Dexterity  saving throw, taking 13 (2d12) lightning damage on a failed save or half as much on a successful one. Creatures that fail this save continue to arc lightning to all creatures touching the ground within 15 feet for 6 (1d12) lightning damage (DC 13). \n'b'  Ice Lance (Cold Moon and Retribution Aspect Only) (3/Day) . The  elemental  summons a sharp column of ice from the ground under one creature it can see within 30 feet. The creature must succeed a DC 13  Dexterity  saving throw, taking 13 (2d12) piercing damage on a failed save or half as much on a successful one. \n'b'  Ignition (Fire and Passion Aspect Only) (1/Day) . The  elemental  explodes in a cloud of burning cinders, spreading out in a 30-foot cone. Creatures in the area must succeed a DC 13  Dexterity  saving throw, taking 13 (2d12) fire damage on a failed save or half as much on a successful one. Creatures that fail this save take 6 (1d12) fire damage at the beginning of each of its turns for 1 minute. A creature may use its action to end this effect. \n'b'\n'b' ABOUT \n'b' The godstones scattered across and underneath the Wild Ozku Hills attract all manner of creatures and spirits. Most dangerous among these visitors are the strange  elemental  pilgrims that move from stone to stone, changing shape and nature to reflect the current mood of the god the stone is linked to. The godstone  elemental  is a chaotic and swirling mass of  elemental  energy that protects whatever stone it might be visiting.'