b'Rolling Stone \n'b'  Tiny   elemental  (earth),  neutral  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  27 (5d4 + 15) \n'b' Speed  10 ft. (20 ft. when rolling, 40 ft. rolling downhill)\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  16 (+3)  INT:  11 (+0)  WIS:  12 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +5 \n'b' Skills   Arcana  +2,  History  +2,  Insight  +3,  Nature  +2,  Perception  +3,  Survival  +3 \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  poison \n'b' Damage Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned ,  prone  \n'b' Senses   darkvision  60 ft., tremorsense 60 ft., passive  Perception  13 \n'b' Languages  Common, Terran \n'b' Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  False Appearance . While the rolling stone remains motionless, it is indistinguishable from a normal boulder. \n'b'  Familiar . With the GM\xe2\x80\x99s permission, a 3rd-level caster can use the find familiar spell to summon this creature. \n'b'  Rolling Charge . If the rolling stone rolls at least 20 feet straight toward a target and then hits it with a slam  attack  on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13  Strength  saving throw or be forced  prone . \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' This rock is shaped roughly in the likeness of a  human  head. \n'b' This talkative stone rolls around, looking for being it considers of sufficient standing to associate with. For the most part, that\xe2\x80\x99s intelligent humanoids; it doesn\xe2\x80\x99t think much of ozbeasts. They\xe2\x80\x99re fairly knowledgeable, rolling stones grumble constantly about their aches and pains that come from rolling uphill, which they try to avoid whenever possible.'