b'Sebk-Golem Statue \n'b'  Family:   Golems  \n'b'  Large   construct ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  189 (18d10 + 90)  Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  6 (-1)  CON:  10 (+5)  INT:  54 (+2)  WIS:  24 (+2)  CHA:  22 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Int  +7,  Wis  +7, Cha +6  Damage Immunities  cold, fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks   Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  120 ft., passive  Perception  12  Languages  understands the languages of its creator, but can\xe2\x80\x99t speak  Challenge  13 (10,000 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . The sebk-golem statue has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The sebk-golem statue\xe2\x80\x99s weapon attacks are magical. \n'b'  Summon Giant Crocodile (2/day) . The sebk-golem statue uses its ankh of Sebk as a bonus action to summon a giant crocodile with no chance of failure. A summoned giant crocodile appears in an unoccupied space within 60 feet of the sebk-golem statue and acts as the sebk-golem statue\xe2\x80\x99s ally. It remains for one minute, until it or the sebk-golem statue dies, or until the sebk-golem statue dismisses it as an action. It rolls  initiative  and acts on its own turn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The sebk- golem  statue makes two Uas Scepter attacks. \n'b'  Ankh of Sebk .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 13 (2d6 + 6) necrotic damage. \n'b'  UAS Scepter .  Melee Weapon Attack : +11 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage and the target must succeed on a DC 14  Constitution  saving throw or be targeted by  dispel magic  using the sebk-golem statue\xe2\x80\x99s  Charisma  as its spellcasting ability. On a critical hit, the target suffers disadvantage on its  Constitution  saving throw. \n'b'  Slow (Recharge 5-6) . The sebk-golem statue targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17  Wisdom  saving throw against this magic. On a failure, a target can\xe2\x80\x99t use  reactions , its speed is halved, and it can\xe2\x80\x99t make more than one  attack  on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for one minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The sebk-golem statue can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The sebk-golem statue regains spent legendary actions at the start of its turn. \n'b'\n'b'  Ankh of Sebk . The sebk-golem statue makes an Ankh of Sebk attack. \n'b'  Slow (Costs 3 Actions) . The sebk-golem statue targets one or more creatures it can see with its  slow   attack , if it is available. \n'b'  Scepter Attack (Costs 2 Actions) . The sebk-golem statue makes an Uas Scepter attack. \n'b'\n'b' ABOUT \n'b' The Sebk-golem statue is a 10-foot-tall crocodile-headed, green stone statue. It is crowned with a pair of flat, wavy-curved ram\xe2\x80\x99s horns topped by two plumes of black. It holds a uas scepter in its right hand and a red-hued ankh in its left hand.'