b'Wereboar Guard \n'b'  Medium   humanoid  (half orc),  neutral evil  \n'b'  Armor Class \xc2\xa010 in humanoid form, 11 (natural armor) in boar or hybrid form \n'b' Hit Points \xc2\xa065 (10d8 + 20) \n'b' Speed \xc2\xa030 ft. (40 ft. in boar form)\n'b' STATS STR: 17 (+3) DEX:  10 (+0)  CON:  15 (+2)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Challenge  ? \n'b' SPECIAL TRAITS \n'b'\n'b'  Shapechanger . The werebear guard can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment being worn or carried isn\xe2\x80\x99t transformed. The werebear guard reverts to its true form if it dies. \n'b'  Charge (Boar or Hybrid Form Only) . If the werebear guard moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. \n'b'  Relentless (Recharges after a Short or Long Rest) . When reduced to 0 hit points but not killed outright, the werebear guard can drop to 1 hit point instead. \n'b'  Savage Attacks . When the werebear guard scores a critical hit with a melee weapon attack, he can roll one of the weapon\xe2\x80\x99s damage dice one additional time and add it to the extra damage of the critical hit. \n'b'  Relentless Endurance (Recharges after a Short or Long Rest)  When reduced to 0 hit points but not killed outright, a werebear guard can drop to 1 hit point instead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack (Humanoid or Hybrid Form Only) . The werebear guard makes two attacks, only one of which can be with its tusks. \n'b'  Maul (Humanoid or Hybrid Form Only) .  Melee Weapon Attack: \xc2\xa0+5 to hit, reach 5 ft., one target.\xc2\xa0 Hit: \xc2\xa010 (2d6 + 3) bludgeoning damage. \n'b'  Tusks (Boar or Hybrid Form Only) .  Melee Weapon Attack: \xc2\xa0+5 to hit, reach 5 ft., one target.\xc2\xa0 Hit: \xc2\xa010 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.'