b'Onaryx Shockwarden Lieutenant \n'b'  Large   fiend ,  neutral evil  \n'b'  Armor Class  18 (baroque plate)\n'b'\n'b' Hit Points  284 (27d10+135) \n'b' Speed  40 ft., 60 ft.  fly  ft.\n'b' STATS STR: 24 (+7) DEX:  10 (+0)  CON:  21 (+5)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Con  +10,  Wis  +7,  Cha  +8 \n'b' Skills   Athletics  +12,  Perception  +7 \n'b' Senses  blindsight 90 ft.,  darkvision  60 ft., passive  Perception  12 \n'b' Languages  Onaryx, Ultari \n'b' Challenge  14 (11,500 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Onaryx Traits . An onaryx shockwarden lieutenant has the Echolocation, Flyby Rake, Hegemony Weapon Familiarity (with bonus of +3), and Keen Hearing traits common to all onaryx. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The onaryx shockwarden lieutenant uses its sonic cry (if available) and makes two attacks. \n'b'  Claw .  Melee Weapon Attack : +11 to hit, 10 ft. reach, one target.  Hit : 14 (2d6 + 7) slashing damage. \n'b'  Null blade .  Melee Weapon Attack : +11 to hit, 10 ft. reach, one target.  Hit : 31 (6d6 + 10) slashing damage. This weapon critical hits on a natural 19 and 20 and does double damage against constructs and is considered an adamantine and  magic weapon  for the purposes of overcoming damage resistances and immunities. Whenever the onaryx shockwarden scores a critical hit it may make another  attack  with the null blade as a bonus action and the null blade erupts in green energy increasing its magical bonus to +2 (not included) for 1d4 rounds. Finally, each time a null blade strikes an enemy the target must make a DC 15  Constitution  saving throw or 1 random magic item or technological device is suppressed for 1 minute, and a random spell affecting the target (if any) is affected as  dispel magic , using the onaryx\xe2\x80\x99s  Charisma  modifier. Arcgun.  Ranged Weapon Attack : +8 to hit, range 120 ft., one target.  Hit : 13 (3d6+3) lightning damage and the target must make a DC 15  Constitution  saving throw or be  stunned  for 1 minute. A  stunned  creature may make a DC 15  Constitution  save at the end of its turn to remove the condition. \n'b'  Sonic cry (Recharges 5-6) . An onaryx can use its unique vocal structures to produce potent sonic effects. These effects are always a 60 ft. long and 5 ft. wide line and onaryx are immune to their effects and the DC to resist these effects is 18. The onaryx uses one of the following cries. \n'b'\n'b'  Concussive . The onaryx screeches out a concussive hypersonic blast that causes creatures\xe2\x80\x99 conscious minds to shut down, dazing them for 1 minute and dealing 17 (5d6) points of bludgeoning damage on a failed  Wisdom  saving throw, or half as much damage on not dazed on a success. While dazed the creature cannot use  reactions , bonus  actions , has disadvantage on  Wisdom  saving throws and loses half of its movement speed. \n'b'  Crippling . This wave of destructive sonic energy disrupts tissue, deadens reflexes, and shatters bone. Creatures that fail the  Strength  or  Dexterity  saving throw (as appropriate) have disadvantage on  Strength  or  Dexterity  ability checks and only do half damage when using weapons keyed to the selected ability score. A creature failing its save while already taking a penalty to one of these ability scores instead takes the same penalty to a different physical ability score chosen randomly. \n'b'  Stupefying . This wave of transonic signals disrupts targets\xe2\x80\x99 rational capacity for thought. Creatures that fail the  Intelligence ,  Wisdom  or  Charisma  saving throw (as appropriate) have disadvantage on the related ability score affected and only do half damage when using spells keyed to the selected ability score. A creature failing its save while already taking a penalty to one of these ability scores instead takes the same penalty to a different mental ability score chosen randomly. \n'b'\n'b' ABOUT \n'b' One of the oldest of the Elder Evil species, the bat-like onaryx are born predators possessed of both power and prowess that few can match upon battlefield. Theirs is a militant race whose people swell the Ultari Hegemony forces both as rank-and-file soldiers as well as commanding officers and even generals. \n'b' Onaryx are an extremely diverse race, and many mutate as they age. Few understand why the mutations occur, and a variety of explanations such as sickness and forced genetic alterations have been credited as the cause of the shift. For the most part, they are hideously formed creatures, with strangely jointed bodies that appear almost crumpled beneath thick knots of sinew and muscle. When standing upright, an onaryx can twist its wings alongside its arms so that they fold backwards, making them nearly undetectable. Their legs too are sized similar to those of a human; however, the knees turn slightly outward and its feet are flat, wide and clawed. Their mottled flesh has a slightly greasy sheen and few hairs. Coloration ranges from drab grayish-green to ochre and dark brown, with dark stains and blotches that make them difficult to spot in the dark. Nails and teeth are a sickly ochre color stained with umber. Depending on age, they stand between 6 to 18 feet tall. \n'b' Onayrx prefer the darkness of both night and space and use their uncanny abilities to navigate in complete darkness. They also wield advanced technological weaponry and equipment developed over thousands of years.'