b'Inn-Wight \n'b'  Small   undead ,  any neutral\n'b' STATS STR: 7 (-2) DEX:  13 (+1)  CON:  10 (+0)  INT:  9 (-1)  WIS:  9 (-1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Armor Class  11  Hit Points  21 (6d6)  Speed  0 ft., fly 20 ft.  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from non magical weapons  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  30 ft., passive  Perception  9  Languages  understands but does not speak any languages it knew in life  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Incorporeal Movement . The inn-wight can move through other creatures and objects as if they were  difficult terrain . If it ends its turn inside an object, or if it passes over an unbroken line of salt, it takes 5 (1d10) force damage. \n'b'  Energy Drain . When an inn-wight makes contact with a sleeping humanoid, it must make a DC 15  Wisdom  saving throw each hour, for up to 8 hours. On a failure the creature is drained of one Hit Die\xe2\x80\x99s worth of  hit points , and its maximum  hit points  are reduced accordingly. On a success the creature wakes up and the inn-wight flees. A creature reduced to zero  hit points  makes death saving throws, as normal. Each  long rest  recovers one Hit Die\xe2\x80\x99s worth of  hit points , or a  greater restoration  will restore all  hit points . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The inn-wight can make 1d6 tantrum attacks. \n'b'  Tantrum .  Ranged Weapon Attack : +3 to hit, range 30 ft., one target.  Hit : 3 (1d4+1) bludgeoning damage. Requires the presence of small, loose objects. \n'b'\n'b' Tactics \n'b' Inn-wights are not intentionally malicious; they are unaware of the effects of their suffering. But if angered or trapped, it will hurl the objects in a room at its attacker in a typically childish fit. \n'b' Description \n'b' These ghosts appear as shimmering, insubstantial forms of children, with sad, lonely faces and hollow spaces where their eyes should be. \n'b'  Lonely Souls . Inn-wights are the ghosts of children who do not realize that they are dead, and they wander a city in search of warmth and comfort. Inns are considered welcoming, and these ghosts crawl into bed with someone who resembles a lost parent or who at least appears to offer some inkling of kindness or security. \n'b' The ghost\xe2\x80\x99s presence plagues a victim with nightmares full of loneliness and despair, draining the warmth -and life \xe2\x80\x93 from a person\xe2\x80\x99s body. If an inn-wight remains with a mortal until dawn, the victim awakens, shivering and weakened, with a sense of having aged years in one night. \n'b'  Childish Superstition . Respectable inns in very old cities often follow the tradition of adding a \xe2\x80\x9csalt surcharge\xe2\x80\x9d to the cost of a room, enough to obtain a small bag of salt each night to spread in a protective circle around the bed to keep any wandering inn-wights at bay.'