b'Arcane Mote \n'b'  Family:   Arcane Familiar  \n'b'  Small   elemental ,  unaligned  \n'b'  Armor Class  10 (natural armor)  Hit Points  2 (1d4)  Speed  0 ft., fly 50 ft. (hover)\n'b' STATS STR: 10 (+0) DEX:  10 (+0)  CON:  10 (+0)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Condition Immunities   blinded ,  charmed ,  deafened ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  7  Challenge  1/4 (50 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Antimagic Susceptibility . The arcane familiar is  incapacitated  while in the area of an  antimagic field . If targeted by  dispel magic , the arcane familiar must succeed on a  Constitution  saving throw against the caster\xe2\x80\x99s spell save DC or fall  unconscious  for 1 minute. \n'b'  Arcane Orbit . Arcane familiars are immune to all damage while within 50 feet of the creature that summoned them. \n'b'  Arcane Mote . When you  cast a spell  you can add 1 force damage to the damage roll of that spell for each arcane mote you control. \n'b'\n'b' ABOUT \n'b'  Arcane Familiars  For some powerful practitioners of the arcane arts, it is not enough to simply conjure fae or fiends in the shape of beasts. The most powerful of mages will shape raw arcane energy into the forms they see fit. \n'b' These  elemental  beings are living tools, extensions of the mage that created them and a physical manifestation of their power. \n'b' The more powerful a  wizard  becomes, the more arcane familiars they may conjure. The power of an archmage may be gleaned by the number of shimmering runes that orbit them. Though these familiars can take many forms, a summoner may only control one type at a time. They can, however, cause their familiars to shift forms and realign as any arcane tool they desire. \n'b' Arcane motes are the purest expression of the  wizard \xe2\x80\x98s art. These spheres of shimmering arcane energy slowly orbit their summoner like the planets of the cosmos. Whenever their summoner evokes magic intended to destroy, these orbs rush with the spell in a bombardment of arcane energy, enhancing the spell\xe2\x80\x99s potency.'