b'Kobold Chieftain \n'b'  Family:   Kobold  \n'b'  Small   humanoid  ( kobold ),  lawful evil  \n'b'  Armor Class  16 (studded leather, shield)  Hit Points  110 (20d6 + 40)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  14 (+2)  CON:  14 (+2)  INT:  11 (+0)  WIS:  13 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +4,  Cha  +4  Skills   Intimidation  +6,  Stealth  +4  Condition Immunities   charmed ,  frightened   Senses   darkvision  60 ft., passive  Perception  11  Languages  Common, Draconic  Challenge  5 (1,800 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Brute . A melee weapon deals one extra die of its damage when the chieftain hits with it (included in the  attack ). \n'b'  Chieftain\xe2\x80\x99s Presence . Dragons and kobolds within 30 feet of the chieftain can\xe2\x80\x99t be  charmed  or  frightened . \n'b'  Pack Tactics . The kobold chieftain has advantage on  attack  rolls against a creature if at least one of the chieftain\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Sunlight Sensitivity . While in sunlight, the kobold chieftain has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The kobold makes three Spear or Shortbow attacks. \n'b'  Spear .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a  melee attack . \n'b'  Shortbow .  Ranged Weapon Attack : +4 to hit, range 80/320 ft., one target.  Hit : 5 (1d6 + 2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12  Constitution  saving throw or be  poisoned  for 1 minute. A  poisoned  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Inspiring Shriek (Recharge after Short or Long Rest) . The kobold chieftain shrieks a draconic battle cry. Each creature that isn\xe2\x80\x99t a  dragonborn  or kobold within 30 feet of the chieftain must succeed on a DC 14  Wisdom  saving throw or be  frightened  for 1 minute. A  frightened  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each  dragonborn  and  kobold  within 30 feet of the chieftain is inspired for 1 minute. Whenever an inspired creature makes an  attack  roll or saving throw, the creature can roll a d4 and add the number rolled to the  attack  roll or saving throw. \n'b'\n'b' REACTIONS \n'b'\n'b'  Springspike Shield . When the kobold chieftain is wielding its shield and is hit by a melee attack within 5 feet of it, the chieftain can fire one of its shield spikes at the attacker. The attacker takes 5 (2d4) piercing damage. \n'b'\n'b' ABOUT \n'b' This small, draconic humanoid struts as though it were ten feet tall. It wears the gilded skull of a small dragon as a helmet, and its beady eyes gleam out through the skull\xe2\x80\x99s sockets. It hefts its spear and shield and lets out a blood-curdling shriek, signaling the attack. \n'b' While most kobolds are scuttling scavengers or pathetic sycophants, a few carry a spark of draconic nobility that can\xe2\x80\x99t be ignored. These few forge their tribes into forces to be reckoned with, rising to the rank of chieftain. A kobold chieftain stands proud, clad in war gear of fine quality and good repair. Their weapons are tended by the tribe\xe2\x80\x99s tinkerers, particularly evident in their springspike shields. \n'b'  Living Legend . A kobold chieftain is more than a leader, it is a symbol of the tribe\xe2\x80\x99s greatness. The strongest, most cunning, most ruthless of a kobold tribe embodies their connection to the revered dragons. When a chieftain sounds the call to battle, the kobolds meld into a fearless, deadly force.'