b'Rootwalker \n'b'  Large   plant ,  unaligned  \n'b'  Armor Class  14 (natural armor)  Hit Points  123 (12dl0 + 48)  Speed  15 ft.\n'b' STATS STR: 16 (+3) DEX:  11 (+0)  CON:  18 (+4)  INT:  5 (-3)  WIS:  13 (+1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire  Damage Resistances  bludgeoning, piercing, lightning, radiant  Condition Immunities   blinded ,  deafened ,  exhaustion   Senses  blindsight 120 ft. (blind beyond this radius), passive  Perception  12  Languages  none  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Ambush . On the first round of combat, the root walker has advantage on  attack  rolls against any creatures it\xe2\x80\x99s surprised. \n'b'  Crystal Crawler . The root walker can move across sand or crystalline as though it were ordinary soil. \n'b'  Hidden Appearance . While the root walker remains motionless, it is indistinguishable from a normal fungal oasis plant. \n'b'\n'b' ACTIONS \n'b'\n'b'  Whomp .  Melee Weapon Attack : +5 to hit, reach 15 ft., one target  Hit : 18 (4d6 + 4) bludgeoning damage. The target creature must make a DC 14  Constitution  saving throw or be  stunned  until the end of their next turn. \n'b'\n'b' REACTIONS \n'b'\n'b'  Gulp . When a creature within l 5 feet of the root walker is  stunned , it may use its  reaction  to swallow the creature. The target is  restrained , it has total  cover  against attacks and other effects outside of the root walker, and it takes\xc2\xa0 10 (3d6) acid damage at the start of each of the root walker\xe2\x80\x99s turns. The captured creature may attempt to free itself (escape DC 14) at the start of each of its turns. On a successful save, or if the root walker drops to O  hit points , the captured creature is expelled and is  prone . While a creature is captured the root walker cannot use its Gulp reaction.'