b'Mane, Stygian \n'b'  Family:   Devils  \n'b'  Medium   fiend ,  neutral evil  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  37 (5d8 + 15) \n'b' Speed  40 ft., swim 50 ft.\n'b' STATS STR: 16 (+3) DEX:  16 (+3)  CON:  16 (+3)  INT:  8 (\xe2\x80\x931)  WIS:  12 (+1)  CHA:  8 (\xe2\x80\x931)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +5 \n'b' Damage Resistances  cold; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  poison \n'b' Condition Immunities   paralyzed ,  poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  13 \n'b' Languages  Abyssal, Infernal \n'b' Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The mane can breathe air and water. \n'b'  Pack Tactics . The mane has advantage on an  attack  roll against a target if at least one of the mane\xe2\x80\x99s allies is within five feet of the mane and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Slimy Skin . The stygian mane has advantage to escape from the  grappled  or  restrained  condition. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage and the target must succeed at a DC 13  Constitution  saving throw or become  paralyzed  for one minute. \n'b'\n'b' ABOUT \n'b' Stygian manes have a vaguely reptilian or fish-like appearance, with a slick rubbery  hide  and yellowish spines that begin at their brow and protrude all the way down their back. The fangs of a stygian mane drip with horrid venom. \n'b' Stygian manes are most often found in the Stygian Swamps of the Abyss, where  demon  lords recruit them as guards and chattel minions. Although seldom encountered outside of Styx, the Abyss, and the Rings of Hell, they can be encountered in the mortal realms as summoned minions or in thin spots between the planes.'