b'Mummy \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  11 (natural armor) \n'b' Hit Points  58 (9d8 +18) \n'b' Speed  20 ft.\n'b' STATS STR: 16 (+3) DEX:  8 (-1)  CON:  15 (+2)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +2 \n'b' Damage Vulnerabilities  fire \n'b' Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Damage Immunities  necrotic, poison \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned  \n'b' Senses   darkvision  60 ft., passive  Perception  10 \n'b' Languages  the languages it knew in life \n'b' Challenge  3 (100 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . The mummy can use its Dreadful Glare and makes one  attack  with its rotting fist. \n'b'  Rotting Fist .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12  Constitution  saving throw or be cursed with mummy rot. The cursed target can\xe2\x80\x99t regain  hit points , and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target\xe2\x80\x99s hit point maximum to 0, the target dies, and tits body turns into a mummy. The curse lasts until removed by the  remove curse  power or similar effect. \n'b'  Dreadful Glare . The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11  Wisdom  saving throw against this power or become  frightened  until the end of the  mummy\xe2\x80\x99s  next turn. If the target fails the saving throw by 5 or more, it is also  paralyzed  for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lord) for the next 24 hours.'