b'Crinaea \n'b'  Medium   fey ,  neutral  \n'b'  Armor Class  13  Hit Points  44 (8d8 + 8)  Speed  30 ft., swim 60 ft.\n'b' STATS STR: 11 (+0) DEX:  16 (+3)  CON:  12 (+1)  INT:  14 (+2)  WIS:  12 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +5  Damage Resistances  fire  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Sylvan  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Crinaea\xe2\x80\x99s Curse . The crinaea can sense water within 300 feet of it that was drawn from its bonded source within the last 24 hours. As a bonus action, the crinaea can poison up to 1 gallon of water within 300 feet of it that was drawn from its bonded source. This can even affect water that has been used to make another nonmagical substance, such as soup or tea, or water that was consumed within the last 30 minutes. The poison can affect a target through contact or ingestion. A creature subjected to this poison must make a DC 13  Constitution  saving throw. On a failure, a creature takes 18 (4d8) poison damage and is  poisoned  for 1 hour. On a success, a creature takes half the damage and isn\xe2\x80\x99t  poisoned . \n'b'  Water-bound Form . The crinaea is bound to its water source. If the crinaea is separated from its water source for more than 24 hours, the crinaea gains 1 level of  exhaustion . It gains an additional level of  exhaustion  for each day until it bonds with another water source or it dies. The crinaea can bond with a new water source and remove its levels of  exhaustion  by finishing a  long rest  while submerged in the new water source. \n'b'  Watery Form . While fully immersed in water, the crinaea is invisible and it can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Innate Spellcasting . The crinaea\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13). It can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  poison spray  \n'b'  3/day each :  create food and water ,  purify food and drink  (water only) \n'b'  1/day each :  disguise self ,  fog cloud ,  protection from poison  \n'b'\n'b'  Actions \n'b'   Dagger .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage plus 7 (2d6) cold damage. \n'b'  About \n'b' A beautiful figure made of water and plants steps from the lake and smiles. \n'b' Crinaea are nymph-like water fey that inhabit small bodies of water such as wells and fountains. \n'b'  Water-bound Fey . Similar to dryads, crinaea are bound to a body of water which becomes their home and focal point. Unlike dryads, crinaea can choose to be bound to a water source and can change which water source they call home. A crinaea must submerge itself in its bound water source every day or suffer. As long as the water source stays pure and the crinaea never travels more than a mile from it, the crinaea can live indefinitely. If its home water source is ever dried up or destroyed, the crinaea quickly fades until it finds a new home or dies. \n'b'  Friendly but Poisonous . One of the most gregarious fey, the crinaea enjoys long conversations with intelligent creatures. \n'b' The crinaea is often well-versed in the goings-on around its home and happily shares such information with friendly creatures. It offers its pure water to those in need and those who are polite, but woe be unto those who anger the fey after having tasted its water, as the crinaea can poison any water taken from its home.'