b'Groaning Spirit (Legendary Games) \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  13  Hit Points  58 (9d8 + 18)  Speed  0 ft., fly 30 ft.\n'b' STATS STR: 2 (-4) DEX:  17 (+3)  CON:  14 (+2)  INT:  16 (+3)  WIS:  17 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6,  Stealth  +6  Damage Resistances  acid, fire, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, lightning necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  16  Languages  Druidic, Elven, Gnome, Sylvan  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Detect Life . The groaning spirit can magically detect the presence of living creatures up to 5 miles away. It knows the general direction they are in but not their precise locations. \n'b'  Frightful Presence . Each creature of the groaning spirit\xe2\x80\x99s choice that is within 30 feet of the spirit and aware of it must make a DC 15  Wisdom  saving throw or become  frightened  for 1 minute. A creature can attempt this save at the end of each of its turns, ending the effect on itself with a success. If a creature\xe2\x80\x99s save succeeds or the effect ends for it, that creature is immune to the spirit\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Incorporeal Movement . The groaning spirit can move through other creatures and objects, treating them as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Turn Resistance . The groaning spirit has advantage on saving throws to resist effects that turn undead. \n'b'  Magic Resistance . The groaning spirit has advantage on saving throws against spells and other magical effects. \n'b'  Vulnerability to Dispel Evil and Good . If a creature protected by the  dispel evil and good  spell succeeds at a melee spell  attack  against the groaning spirit, the spirit must make a  Wisdom  saving throw against the spell save DC or be immediately destroyed. \n'b'\n'b' ACTIONS \n'b'\n'b'  Chill Touch .  Melee Spell Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) necrotic damage plus 9 (2d8) cold damage. The creature struck cannot regain  hit points  until the start of the groaning spirit\xe2\x80\x99s next turn. \n'b'  Keening (1/Day) . Provided it isn\xe2\x80\x99t in sunlight, the groaning spirit unleashes a death wail audible to a distance of 1 mile. Any living creature within 30 feet that hears this wail must make a DC 15  Wisdom  saving throw or drop to  0 hit points . On a success, a creature takes 14 (4d6) psychic damage and is  frightened  until the end of their next turn.'