b'Arbor Titan \n'b'  Huge   plant ,  chaotic neutral  \n'b'  Armor Class  22  Hit Points  527 (34d12 + 306)  Speed  50 ft.\n'b' STATS STR: 27 (+8) DEX:  10 (+0)  CON:  28 (+9)  INT:  14 (+2)  WIS:  18 (+4)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +15,  Con  +16,  Wis  +11  Skills   Nature  +9,  Perception  +11  Damage Immunities  bludgeoning, piercing  Damage Vulnerabilities  fire  Senses  arborsight 60 ft., passive  Perception  (your passive  Perception )  Languages  Common, Druidic, Elvish, Sylvan  Challenge  23 \n'b' SPECIAL TRAITS \n'b'\n'b'  Arborsight . Creatures that aren\xe2\x80\x99t plants within 60 feet of the titan cannot be hidden or  invisible  to it. \n'b'  False Appearance . While the titan remains motionless, it is indistinguishable from a nonmagical plant of its choice of the same  size . \n'b'  Magic Protection . The titan takes half damage from spells of 5th level or lower and automatically succeeds on saving throws against such spells. \n'b'  Natural Defender . The titan deals double damage to objects and structures. On each of its turns, it can spend half of its movement to deal 50 points of bludgeoning damage to an object or structure within 5 feet of it. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The titan makes three attacks, or one  attack  and one other action. \n'b'  Slam .  Melee Weapon Attack : +15 to hit, reach 15 ft., one target.  Hit : 52 (8d10 + 8) bludgeoning damage. \n'b'  Subsume (1/Day) . One living creature that isn\xe2\x80\x99t a plant that the titan can see within 5 feet of it must succeed on a DC 24  Constitution  saving throw or have its body merge with the  titan\xe2\x80\x99s ; the titan then disappears, and the target is  incapacitated  and loses control of its body. The titan now controls the body (acting on its turn) but doesn\xe2\x80\x99t deprive the target of awareness. The titan can\xe2\x80\x99t be targeted by any  attack , spell, or other effect. It retains its alignment,  Intelligence ,  Wisdom , and  Charisma , and it cannot be  charmed  or  frightened . It otherwise uses the merged target\xe2\x80\x99s statistics, but doesn\xe2\x80\x99t gain access to the target\xe2\x80\x99s knowledge, features, or proficiencies. At the start of each of its turns, the creature the titan is merged with has its hit point maximum reduced by 50. The merge lasts until the body drops to  0 hit points , the titan ends it as a bonus action, or the target receives 100 or more  hit points  of magical  healing  from an Epic effect. When the merge ends, the titan appears in an unoccupied space within 5 feet of the target. \n'b'  Vine .  Melee Weapon Attack : +15 to hit, reach 25 ft., one target.  Hit : 22 (4d6 + 8) piercing damage and the target is  grappled  and  restrained .'