b'Golem, Flesh (Umbral) \n'b'  Family:   Golems  \n'b'  Medium   construct ,  unaligned  \n'b'  Armor Class  9  Hit Points  76 (9d8 + 36)  Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  8 (-1)  CON:  18 (+4)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  radiant  Damage Immunities  lightning, necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  6 (2,300 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aversion of Light . The golem has disadvantage on  attack  rolls, ability checks, and saving throws made while in sunlight. Additionally, if the golem takes radiant damage, it has disadvantage on  attack  rolls and ability checks until the end of its next turn. \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Lightning Absorption . Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of  hit points  equal to the lightning damage dealt. \n'b'\n'b' ACTIONS \n'b'\n'b'  Shadow Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) bludgeoning damage plus 5 (2d4) necrotic damage, and the target\xe2\x80\x99s  Strength  score is reduced by 1d4. The target dies if this reduces its  Strength  to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this  attack , a shadow rises from the corpse 1d4 hours later.'