b'King Arthur \n'b'  Family:   NPC  \n'b'  Medium   humanoid  ( human ),  neutral good   fighter  (warlord) 4/ paladin  (oath of the crown)  15  \n'b'  Armor Class  19 (scale mail, shield, fighting style)  Hit Points  142 (19d10+38)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  14 (+2)  CON:  14 (+2)  INT:  12 (+1)  WIS:  12 (+1)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Str  +13,  Dex  +6,  Con  +12,  Int  +5,  Wis  +5,  Cha  +8  Skills   Athletics  +9,  History  +7,  Insight  +7,  Persuasion  +10  Condition Immunities  disease  Senses  passive  Perception  11  Languages  Anglo-Saxon, Cymric (Celtic-Welsh)  Challenge  14 (11,500 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Action Surge (1/Short Rest) . On his turn, King Arthur can take an additional action on top of his regular action and a possible bonus action. Aura of Courage. King Arthur and friendly creatures within 10 feet of him can\xe2\x80\x99t be  frightened  while he is conscious. Aura of Protection. Whenever King Arthur or a friendly creature within 10 feet of him must make a saving throw, the creature gains a +4 bonus to the saving throw as long as the King Arthur is conscious (included in his statistics). \n'b'  Channel Divinity (1/Short Rest) . King Arthur can channel his divinity through the two following features. \n'b'  Royal Challenge . King Arthur calls out a provocation to creatures he selects that are able to see him and with 30 feet. A challenged creature makes a DC 18  Wisdom  saving throw or can\xe2\x80\x99t choose to move further than 30 feet away from King Arthur until he dies, is  incapacitated , or a creature is moved more than 30 feet away from him by another effect. \n'b'  Warrior Rally . King Arthur can use a bonus action to call out a rallying cry to creatures he selects that are able to see him and within 30 feet. If a selected creature has no more than half of its  hit points , it regains 1d6+4  hit points . \n'b'  Cleansing Touch (4/Long Rest) . King Arthur can use his action to end one spell on himself or on one willing creature that he touches. \n'b'  Divine Sense (5/Long Rest) . As the  paladin  class feature. \n'b'  Divine Smite . When King Arthur hits a creature with a melee weapon  attack , he can expend one spell slot to deal radiant damage to the target, in addition to the weapon\xe2\x80\x99s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend. \n'b'  Lay on Hands (75 points) . As an action, King Arthur can touch a creature and restore a number of  hit points  to it, up to the maximum amount remaining in this pool. Alternatively, he can expend 5  hit points  to cure the target of one disease or neutralize one poison affecting it. Royal Fortitude. King Arthur has advantage on saving throws made to resist the  paralyzed  and  stunned  conditions. \n'b'  Second Wind (1/Short Rest) . On his turn, King Arthur can use a bonus action to regain 1d10+4  hit points . \n'b'  Spellcasting . King Arthur is a 7th-level spellcaster that uses  Charisma  as his spellcasting ability (spell save DC 18; +10 to hit with spell attacks). He has the following spells prepared from the  paladin \xe2\x80\x99s spell list:\n'b'\n'b'\n'b'  1st-level (4 slots) :  bless ,  command , compelled duel,  detect evil and good ,  detect magic ,  divine favor ,  shield of faith  \n'b'  2nd-level (3 slots) :  aid ,  find steed ,  lesser restoration ,  warding bond ,  zone of truth  \n'b'  3rd-level (3 slots) : aura of vitality,  magic circle ,  remove curse ,  spirit guardians  \n'b'  4th-level (2 slots) :  banishment ,  death ward , guardian of faith \n'b'\n'b'  Tactical Focal Point . Arthur selects a 10-foot square to be his tactical focal point as a bonus action or as part of the  attack  action, choosing a Tactic to apply to it (see page 8). This lasts until he cannot take  actions  or uses this feature again. Each time Arthur completes a long rest, he can swap one of these benefits for a different one: Area Clear,  Cover  the Flank, Run Away! \n'b'  Tactical Mastery (3/Long Rest) . King Arthur uses part of his  Attack  action or a bonus action to take mastery of the battlefield, granting it to himself and allies within his focal point by expending uses of this feature. A creature that is granted a use of King Arthur\xe2\x80\x99s Tactical Mastery can either regain 2d10  hit points  when it is granted (any  hit points  greater than its maximum are  temporary hit points ) or use it to deal an extra 2d10 damage with an  attack . \n'b'  Holy Avenger . While King Arthur is wielding his sword Excalibur, he and all creatures friendly to him and within a 10-foot radius have advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Extra Attack . King Arthur attacks twice whenever he takes the  Attack  action on his turn. \n'b'  Excalibur .  Melee Weapon Attack : +12 to hit, reach 5 ft., one target.  Hit : 12 (1d8+8) magical slashing damage plus 4 (1d8) radiant damage. If the target is a fiend or undead, it takes 11 (2d10) radiant damage. \n'b'  Shortbow .  Ranged Weapon Attack : +8 to hit, range 80/320 ft., one target.  Hit : 5 (1d6+2) piercing damage. \n'b'\n'b' REACTIONS \n'b'\n'b'  Loyalty to the Crown . King Arthur can use his  reaction  to take the damage from an attack that would otherwise damage a creature within 5 feet of him. He is unable to reduce or prevent the damage he takes from this attack. \n'b'\n'b' ABOUT \n'b' Arthur Pendragon, the Once and Future King, King of the Britons. Wielder of Excalibur, Lord of Camelot. Britain\xe2\x80\x99s greatest hero. Arthur\xe2\x80\x99s story is well known\xe2\x80\x94he drew the sword from the stone, thus proving his right to rule, formed the legendary Knights of the Round Table, instigated the Quest for the Holy Grail, was advised by Merlin, betrayed by Lancelot and Guinevere, victor in battle at Badon Hill, and finally killed in battle at Camlann. Legend says he sleeps on the Isle of Avalon, ready to return when Britain needs him most. It is fair to say that Arthur exemplifies the British traditions of chivalry and knightly courage, tempered with wise and benevolent rulership. \xe2\x80\x9cWhoso pulleth out this sword of this stone is the rightwise born king of all England.\xe2\x80\x9d \n'b' King Arthur is easily one of the most enduring popular mythological figures in human history. What we do know is that there likely was some fellow named Arthur going about fighting Saxons in the late 400s and early 500s but there is a tremendous amount of folklore that\xe2\x80\x99s come in his wake in the millenium and a half since then. Whether or not he made as big an impact as some schools of thought claim (killing 960 men by his own in the Battle of Badon, for instance) is still a matter of academic debate. \n'b'  Background : Noble. Due to his lordship King Arthur receives a measure of respect wherever he goes. He is treated as royalty (or as closely as possible) by most peasants and traders, and as an equal when meeting other authority figures (who make time in their schedule to see him if requested to do so). \n'b' Equipment \n'b' To truly instill the power of the ages into King Arthur, give him this version of Excalibur (and the accompanying scabbard). \n'b' Excalibur \n'b'  Weapon  (longsword),  legendary  (requires attunement) \n'b' This legendary weapon is said to grant powerful magic to its wielder and that only the rightful ruler of the land is suitable to carry it into battle. While attuned to it, Excalibur grants the following benefits: \n'b' If you are the rightful wielder of Excalibur, it instantly attunes to you and does not take up an attunement slot. \n'b' You gain a +4 bonus to  attack  and  damage rolls  made with this weapon. When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. \n'b' When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target\xe2\x80\x99s limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. \n'b' You can speak the sword\xe2\x80\x99s command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. \n'b' When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can\xe2\x80\x99t use this feature again until you finish a long rest. You have advantage on  Wisdom  ( Insight ) and  Charisma  ( Persuasion ) checks made against anyone but creatures you consider to be your close allies and companions. \n'b' Excalibur\xe2\x80\x99s Scabbard \n'b'  Wondrous item ,  legendary  (requires attunement) While wearing this longsword scabbard, you have  resistance  to piercing and slashing damage from nonmagical weapons.'