b'Vapor Lynx \n'b'  Large   monstrosity ,  chaotic neutral  \n'b'  Armor Class  14  Hit Points  127 (15d10 + 45)  Speed  50 ft., climb 30 ft.\n'b' STATS STR: 15 (+2) DEX:  18 (+4)  CON:  16 (+3)  INT:  10 (+0)  WIS:  13 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4,  Stealth  +7  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  14  Languages  Common, Sylvan  Challenge  5 (1,800 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Fog Flow . While in fog or mist, the vapor lynx can move through a space as narrow at 1 inch wide without squeezing, provided the fog or mist is flowing through the space. \n'b'  Hazesight . The vapor lynx can see through areas obscured by fog, mist, and steam without penalty. \n'b'  Swamp Walk . Difficult terrain composed of mud, shallow water, and water plants doesn\xe2\x80\x99t cost the vapor lynx extra movement. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The vapor lynx makes one Bite  attack  and two Claw attacks. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) piercing damage. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Poison Breath (Recharge 5\xe2\x80\x936) . The vapor lynx exhales poisonous fog in a 20-foot radius centered on itself. The fog spreads around corners, and its area is heavily obscured. Each creature in the area must make a DC 14  Constitution  saving throw. On a failure, a creature takes 28 (8d6) poison damage and is  poisoned  until the end of its next turn. On a success, a creature takes half the damage and isn\xe2\x80\x99t  poisoned . The fog lasts for 1 minute. A creature that starts its turn in the fog or enters the fog for the first time on a turn must succeed on a DC 14  Constitution  saving throw or be  poisoned  until the end of its next turn. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Fog Step . The vapor lynx teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The origin and destination spaces must contain fog. \n'b'\n'b' ABOUT \n'b' The great cat pads along noiselessly, while tendrils of smoke drift off its sleek, gray coat, leaving misty whorls in its wake. Its lips curl up into a fang-revealing smile as its body fades into fog. \n'b'  Split the Herd . Vapor lynxes are capricious hunters. \n'b' Devious, manipulative, and mischievous, they toy with their prey before killing it. They rarely enjoy a stand-up fight, instead coalescing in and out of the fog to harass victims and cut large groups into smaller, more manageable morsels. \n'b'  Dreary Marshlands . Their tactics have earned vapor lynxes a nasty reputation and the occasional bounty on their heads. Additionally, their magical nature makes them valuable to practitioners of the magical arts, and their beautiful, thick coats tempt many a furrier into hunts they may not be prepared to handle. For these reasons, vapor lynxes avoid civilization, fearing organized reprisal. Instead, they haunt marshes and swamps, where natural fog makes hunting easier. If an intelligent humanoid passes their way, they are happy for a change in diet. \n'b'  Chatty with Dinner . Although reclusive, vapor lynxes are intelligent, speaking both Common and Sylvan. They are particularly prideful and take joy in bantering with potential meals to belittle and frighten them. Survivors of vapor lynx encounters invariably mention their needling and self-aggrandizement.'