b'Squirrel \n'b'  Tiny   beast ,  unaligned  \n'b'  Armor Class : 10  Hit Points  1 (1d4-1)  Speed : 30 ft., climb 30 ft.\n'b' STATS STR: 2 (-4) DEX:  13 (+1)  CON:  9 (-1)  INT:  2 (-4)  WIS:  10 (0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills :  Acrobatics  +5,  Perception  +5,  Stealth  +4  Senses :  darkvision  30 ft., passive  Perception  15  Languages : \xe2\x80\x93  Challenge : 0 (10 XP) \n'b' Special Traits \n'b'   Dexterous : Squirrels have advantage on all dexterity saves. \n'b'  Scent : Squirrels have advantage on all wisdom checks related to their sense of smell. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 1 piercing damage. \n'b'  About \n'b' A species of rodent found in almost any clime or terrain. These statistics can be used for gray squirrels, ground squirrels, chipmunks, woodchucks, prairie dogs, and marmots (among others). \n'b' Flying Squirrels \n'b' Flying squirrels use the same statistics as regular squirrels, but have a glide speed of 30 ft. in addition to ground and climbing. Using their wing flaps, flying squirrels can glide at a ratio of 2 feet horizontally for every 1 foot vertically. In other words, a flying squirrel which starts out 50 feet above the ground can glide to a distance 100 feet before touching ground. While gliding, a flying squirrel cannot take any other action.'