b'Arachnomorph \n'b'  Medium   aberration  (brute),  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  51 (6d8 + 24);  Wound Threshold  N/A  Speed  40 ft., climb 40 ft.\n'b' STATS STR: 16 (+3) DEX:  16 (+3)  CON:  19 (+4)  INT:  7 (-2)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +5,  Perception  +2  Damage Immunities  acid, poison  Condition Immunities   charmed , exhausted,  frightened ,  poisoned , possessed  Damage Vulnerabilities  radiant  Senses   darkvision  120 ft., passive  Perception  12  Languages  Deep Speech and any languages known before transformation.  Challenge  2 (450 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Pack Tactics . The arachnomorph has advantage on  attack  rolls against a creature if at least one of the aberration\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Spider Climb . The arachnomorph can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Spider Silk . The arachnomorph can attach one end of sticky silk thread to a wall and lower itself at a speed of its choice, from 0 to 50 ft. The silk thread cannot extend further than 150 ft. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The arachnomorph makes two slam attacks, or one slam and one tentacle  attack . \n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 8 (2d4 + 3) bludgeoning damage. \n'b'  Tentacle .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 5 (1d4 + 3) bludgeoning damage, and the target is  grappled  (escape DC 13). Until this grapple ends, the target is  restrained . \n'b'  Acid Vomit (Recharge 5-6) . The arachnomorph spews out a cone of acidic vomit in a 15-foot cone. Each creature in that area must make a DC 14  Dexterity  saving throw, taking 13 (3d8) acid damage on a failed save, or half as much damage on a successful one.'