b'Fleshgine, Mighty Pump \n'b'  Family:   Fleshgine  \n'b'\n'b'  Gargantuan   construct ,  unaligned  \n'b'  Armor Class  10 \n'b' Hit Points  205 (10d20 + 100) \n'b' Speed  20 ft., climb 20 ft.\n'b' STATS STR: 30 (+10) DEX:  10 (+0)  CON:  30 (+10)  INT:  4 (-3)  WIS:  4 (-3)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Languages  Understands Common but can\xe2\x80\x99t speak \n'b' Senses  blindsense 60 ft. \n'b' Damage Resistances  cold damage; nonmagical, nonadamantine weapons \n'b' Damage Immunities  necrotic, poison, psychic \n'b' Condition Immunities  charm, disease, fright, paralysis, poison,  prone , stun, unconsciousness \n'b' Challenge  12 (8,400 XP) \n'b' Actions \n'b'\n'b'  Multiattack . The fleshgine bites once and makes three tentacle attacks in any combination. \n'b'  Bite .  Melee Weapon Attack : +14 to hit (reach 5 ft.; one creature).  Hit : 1d10 + 10 piercing damage. \n'b'  Tentacle Slam .  Melee Weapon Attack : +14 to hit (reach 20 ft.; one creature).  Hit : 4d6 + 10 bludgeoning damage. \n'b'  Tentacle Grab .  Melee Weapon Attack : +14 to hit (reach 15 ft.; one creature).  Hit : creature is  grappled  (escape DC 20). \n'b'  Tentacle Crush .  Melee Weapon Attack : automatic hit (one creature already  grappled  by the fleshgine).  Hit : 4d10 + 10 bludgeoning damage and the creature is  restrained . \n'b'\n'b' Special Traits \n'b'\n'b'  Berserk . Every time the fleshgine is injured in combat, roll d100. If the result is less than or equal to the total number of  hit points  the fleshgine has lost so far in this combat, its elemental spirit breaks free and the fleshgine goes berserk. The berserk fleshgine attacks the nearest living creature; if no creature is close enough to attack with a single move, it attacks an object instead. The fleshgine\xe2\x80\x99s controller can try to reestablish control, provided the fleshgine is within 60 feet. The controller must use an action to speak firmly and authoritatively to the construct and make a successful DC 15  Charisma  check. A damaged fleshgine that spends at least 1 minute outside combat has its chance to go berserk reset to 0 percent. \n'b'\n'b' About \n'b'  Environment  Urban \n'b' Organization  solitary \n'b' The stench of sweat and the distant sounds of heavy breathing engulf you \xe2\x80\x93 whatever it is, you are catching the merest glimpse of the whole. In the oily dark you can see sickly appendages gulping, a horrible sense of brooding vastness, and a glowering cluster of eyes filled with misery just below a vast, idiot, crooked mouth. \n'b'\n'b'  Additional Credit  Author Richard Pett.'