b'Stunted Ghoul \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  11  Hit Points  9 (2d8)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  13 (+1)  CON:  10 (+0)  INT:  4 (-3)  WIS:  8 (-1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  9  Languages  Common  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Keen Smell . The  ghoul  has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Actions \n'b'   Bite .  Melee Weapon Attack : +1 to hit, reach 5 ft., one creature.  Hit : 4 (1d6 + 1) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +3 to hit, reach 5 ft., one target.  Hit : 3 (1d4 + 1) slashing damage. If the target is a creature other than an  elf  or  undead , it must succeed on a DC 9  Constitution  saving throw, or be stunned until the end of the  ghoul\xe2\x80\x99s  next turn. Creatures that are immune to being  paralyzed  are immune to this ability. \n'b'  About \n'b' Generations of poor feeding can lead to weedy and stunted ghouls; less of a physical threat, perhaps, but often starving and desperate.'