b'Frogfolk \n'b'  Medium   humanoid  (frogfolk, ozian),  neutral  \n'b'  Armor Class  13 (leather armor)  Hit Points  26 (4d8 + 8)  Speed  30 ft., swim 40 ft.\n'b' STATS STR: 16 (+3) DEX:  12 (+1)  CON:  14 (+2)  INT:  16 (+3)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +3,  Athletics  +5,  Arcana  +5,  History  +5,  Perception  +4  Senses  passive  Perception  14  Languages  Common  Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The frogfolk can breathe air and water. \n'b'  Standing Leap . The frogfolk\xe2\x80\x99s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. \n'b'  Swamp Camouflage . The frogfolk has advantage on  Dexterity  ( Stealth ) checks made to  hide  in swampy terrain. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The frogfolk makes two attacks: one with its cane and one with its bite. \n'b'  Cane .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) bludgeoning damage. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'  Croaked Decree (1/Day) . The frogfolk makes a loud pronouncement. Each ally within 60 feet of the frogfolk that can hear the pronouncement has advantage on its next  attack  roll. \n'b'\n'b' ABOUT \n'b' This frogfolk is dressed knee-breeches made of yellow satin plush, with trimmings of gold braid and jeweled kneebuckles; a white satin vest with silver buttons in which are set solitaire rubies; a swallow-tailed coat of bright yellow; green stockings and red leather shoes turned up at the toes and having diamond buckles. It wears a purple silk hat and carries a gold-headed cane. Over its eyes it wears great spectacles with gold rims. \n'b' Frogfolk are rare creations from a magical pool in Yip Country. The pool is surrounded by thick bushes and contains a magic skosh that transforms beasts into humanoids. It also makes them unusually intelligent. This makes them rather haughty; given they rarely travel far, their encounters with other species tend to be quite jarring.'