b'Jungeist \n'b'  Family:   mausgeist  \n'b'  Tiny   fiend ,  neutral evil  \n'b'  Armor Class  13 (natural armor)  Hit Points  49 (9d4 + 27)  Speed  30 ft., burrow 15 ft.\n'b' STATS STR: 5 (\xe2\x80\x933) DEX:  15 (+2)  CON:  16 (+3)  INT:  11 (+0)  WIS:  13 (+1)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +4  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t silvered  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  13  Languages  understands Abyssal but can\xe2\x80\x99t speak, telepathy 30 ft.  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Hearing . The jungeist has advantage on  Wisdom  ( Perception ) checks that rely on hearing. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 2 (1d4) piercing damage and 7 (2d6) psychic damage. \n'b'  Arcane Whiskers . The jungeist uses two of the following effects at random on one or two creatures the jungeist can see within 60 feet of it. It can use each whisker only once per turn\n'b'\n'b'\n'b'  Eldritch Bolt . The target must succeed on a DC 13  Dexterity  saving throw or take 11 (2d10) force damage. \n'b'  Fear Blast . The target must succeed on a DC 13  Wisdom  saving throw or be  frightened  of the jungeist for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the target is aware of the jungeist, ending the effect on itself on a success. \n'b'  Sickening Ray . The target must make a DC 13  Constitution  saving throw. On a failure, the target takes 9 (2d8) poison damage and is  poisoned  until the end of the jungeist\xe2\x80\x99s next turn. \n'b'  Ripping Shadows . The target must succeed on a DC 13  Strength  saving throw or be  grappled  by shadowy tendrils (escape DC 13) for 1 minute and  restrained  while  grappled  in this way. \n'b'\n'b' ABOUT \n'b'  Fiendish Rodent . A mausgeist appears when a powerful spellcaster makes an infernal pact for immortality. Magic imbues each of a mausgeist\xe2\x80\x99s long whiskers, making the creature a deadly opponent.\xc2\xa0A mausgeist hungers for humanoid flesh, wandering cemeteries at night to dig up hearts and livers to feast upon.\xc2\xa0Breaking the curse of a mausgeist\xe2\x80\x99s existence requires it to refrain from killing or devouring humanoid flesh for a thousand days. \n'b'  Shifty Appearance . A mausgeist can change its appearance through magical means. The creature retains some rodent characteristics even in humanoid form. \n'b'  Jungeist . A jungeist is a mausgeist before any pact gives it more power. This fiend is still a formidable foe, but it\xe2\x80\x99s easier to dispatch than a mausgeist.'