b'Goblin Savage \n'b'  Small   humanoid  (goblin),  any evil  \n'b'  Armor Class  13 \n'b' Hit Points  21 (6d6) \n'b' Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  10 (+0)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +5,  Insight  +4,  Investigation  +5,  Perception  +6,  Persuasion  +5,  Sleight of Hand  +5,  Stealth  +7 \n'b' Senses   darkvision  60 ft., passive  Perception  16 \n'b' Languages  Common,  Goblin  \n'b' Challenge  1 (200 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Pack Tactics . A goblin savage has advantage on  attack  rolls against a creature if at least one of her allies is within 5 feet of her and the ally isn\xe2\x80\x99t  incapacitated . \n'b'  Sneak Attack (1/Turn) . A goblin savage deals an extra 7 (2d6) damage when she hits a target with a weapon  attack  and has advantage on the  attack  roll, or when the target is within 5 feet of one of her allies that isn\xe2\x80\x99t  incapacitated  and she doesn\xe2\x80\x99t have disadvantage on the  attack  roll. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . A goblin savage makes two  melee attacks . \n'b'  Daggers +1 .  Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 6 (1d4 + 4) piercing damage. \n'b'  Hand Crossbow .  Ranged Weapon Attack : +5 to hit, range 30/120 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Nimble Escape . A goblin savage can take the  Disengage  or  Hide  action as a bonus action on each of her turns.'