b'Cadejo, Black \n'b'  Medium   fiend ,  lawful evil  \n'b'  Armor Class  15 (natural armor) \n'b' Hit Points  136 (21d8 + 42) \n'b' Speed  30 ft.\n'b' STATS STR: 18 (+4) DEX:  12 (+1)  CON:  15 (+2)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   frightened  \n'b' Damage Resistance(s)  fire, necrotic \n'b' Skills   Intimidation  +5,  Perception  +4,  Stealth  +4,  Survival  +4 \n'b' Senses   darkvision  60 ft., passive  Perception  14 \n'b' Languages  Common, Infernal \n'b' Challenge  5 (1,800 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Aura of Bad Luck . Any creature the black cadejo considers an enemy (except other cadejos) within 30 feet has disadvantage on  attack  rolls, saving throws, and ability checks. \n'b'  Burning Shackle . If the black cadejo hits a creature with both of its hooves in the same round, that target is also lashed by the dangling red-hot chain that hangs from the burning iron shackle on its leg, taking 10 (3d6) fire damage. \n'b'  Curse of the Fool . A creature that fails two consecutive saving throws against the black cadejo\xe2\x80\x99s terrifying gaze is cursed with disadvantage on ability checks and saving throws made with  Charisma  for 24 hours. If they fail three consecutive saving throws, this curse becomes permanent unless broken with  remove curse . \n'b'  Implacable Hunter . A black cadejo has advantage on  Intimidation  checks and on  Survival  checks made to track. \n'b'  Incense Sensitivity . Burning incense irritates the senses of a black cadejo, negating its advantage on  Intimidation  and  Survival  checks to track for 1 hour and causing them to become sickened for 1 round if they fail a DC 10  Constitution  saving throw. If they fail two consecutive saving throws, they become  frightened  for 1 minute and must avoid the area of incense until this condition ends. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The black cadejo makes two hoof and a bite  attack . \n'b'  Bite .  Melee Weapon Attack : +6 to hit, 5 ft. reach, one target.  Hit : 11 (2d6 + 4) piercing damage and the target must succeed on a DC 13  Strength  saving throw or be knocked  prone . \n'b'  Hoof .  Melee Weapon Attack : +6 to hit, 5 ft. reach, one target.  Hit : 18 (4d6 + 4) bludgeoning damage. \n'b'  Terrifying Gaze (Recharge 5-6) . The black cadejo can fix its eyes like burning coals on a creature within 30 feet, causing them to become  incapacitated  with  fear  unless they succeed on a DC 13  Wisdom  saving throw. An  incapacitated  creature can attempt a new saving throw each round at the end of their turn. When a creature succeeds on a saving throw against the black cadejo\xe2\x80\x99s terrifying gaze, it is  frightened  for 1 round and then the effect ends.'