b'King Rat \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  13  Hit Points  44 (8d8 + 8)  Speed  30 ft., climb 10 ft.\n'b' STATS STR: 10 (+0) DEX:  17 (+3)  CON:  13 (+1)  INT:  5 (-3)  WIS:  12 (+1)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +5  Senses  darkvision 60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Horde Empathy . The king rat can communicate simple ideas and emotions with rats of its horde within 100 feet of it. \n'b'  Keen Smell . The king rat has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pack Tactics . The king rat has advantage on an attack roll against a creature if at least one of the king rat\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t incapacitated. \n'b'  Actions \n'b'   Multiattack . The king rat makes one attack with its Bite and one attack with its Claws. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 11  Constitution  saving throw or contract a disease. Until the disease is cured, the target can\xe2\x80\x99t regain  hit points  except by magical means, and the target\xe2\x80\x99s hit point maximum decreases by 3 (1d6) every 24 hours. If the target\xe2\x80\x99s hit point maximum drops to 0 as a result of this disease, the target dies. \n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) slashing damage. \n'b'  Tail Sweep (recharge 6) . The king rat sweeps its tail in an arc around it. Each creature within 10 feet of the king rat must make a DC 13  Dexterity  saving throw. On a failure, a creature takes 14 (4d6) bludgeoning damage and is knocked  prone . On a success, a creature takes half the damage and isn\xe2\x80\x99t knocked  prone .'