b'Despair and Anger \n'b'  Large   celestial ,  neutral evil  \n'b'  Armor Class  16 (breastplate)  Hit Points  161 (17d10 + 68)  Speed  40 ft., fly 40 ft. (hover)\n'b' STATS STR: 19 (+4) DEX:  16 (+3)  CON:  18 (+4)  INT:  10 (+0)  WIS:  16 (+3)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +7,  Cha  +8  Skills   Athletics  +8,  Perception  +7  Damage Resistances  necrotic, radiant  Condition Immunities   blinded ,  charmed ,  frightened ,  prone ,  stunned   Senses  truesight 60 ft., passive  Perception  17  Languages  all, telepathy 120 ft.  Challenge  10 (5,900 XP)  Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Consumed by Rage (Anger Only) . Despair and anger has advantage on  Strength  ( Athletics ) checks. \n'b'  Magic Resistance . Despair and anger has advantage on saving throws against spells and other magical effects. \n'b'  Ruled by Sorrow (Despair Only) . Despair and anger has advantage on saving throws against being  charmed  and  frightened . \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . Despair and anger makes three Blazing Fist or Shadow Tendril attacks, or it makes three Divine Bolt attacks. \n'b'  Blazing Fist (Anger Only) .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 8 (1d8 + 4) bludgeoning damage plus 7 (2d6fire damage and 7 (2d6) radiant damage. \n'b'  Shadow Tendril (Despair Only) .  Melee Weapon Attack : +8 to hit, reach 15 ft., one target.  Hit : 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) necrotic damage, and the target is  grappled  (escape DC 16). Until this grapple ends, the target is  restrained . Despair and anger has three shadow tendrils, each of which can grapple only one target. At the start of each of despair and anger\xe2\x80\x99s turns, each creature  grappled  by it takes 7 (2d6) necrotic damage, and despair and anger regains  hp  equal to half the total necrotic damage dealt. \n'b'  Divine Bolt .  Ranged Spell Attack : +8 to hit, range 120 ft., one target.  Hit : 22 (4d8 + 4) necrotic damage (if despair is active) or radiant damage (if anger is active). \n'b'  Burning Rage (Anger Only, Recharge 5\xe2\x80\x936) . Despair and anger releases a burst of burning anger. Each creature within 30 feet of it must make a DC 16  Dexterity  saving throw, taking 21 (6d6) fire damage and 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one. \n'b'  Despairing Rejection (Despair Only, Recharge 4\xe2\x80\x936) . Despair and anger assaults the minds of up to three creatures it can see within 30 feet of it with cold despair. Each target must make a DC 16  Wisdom  saving throw. On a failure, a creature takes 17 (5d6) cold damage and 17 (5d6) psychic damage and must use its  reaction  to move its full speed away from despair and anger by the safest available route, unless there is nowhere to move. This movement doesn\xe2\x80\x99t provoke opportunity attacks. On a success, a creature takes half the damage and doesn\xe2\x80\x99t move away from despair and anger. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Change Aspect . Despair and anger changes which aspect is in control. It can have only one aspect active at a time. A creature  grappled  by the despair aspect is no longer  grappled  if anger becomes the aspect in control. \n'b'\n'b' ABOUT \n'b' The armored entity with two faces shifts from a face of sadness to a face of rage and releases a devastating wave of fire. \n'b' Despair and anger are two fallen celestials, corrupted and fused together by a demon lord. They share a tarnished, silver breastplate, welded around their grafted torsos. \n'b'  Alternating Aspects . Despair and anger are two independent personalities, alternatively taking control of their conjoined body. When one awakes, its half of the body animates, eyes glowing as it turns to face its opponents. \n'b' Meanwhile, its other half falls into a torpor, carried around by the dominant half until it awakens again.'