b'Archmage, Forsaken Elf \n'b'  Medium   humanoid  (Forsaken elf),  any alignment  \n'b'  Armor Class  13 (16 with  mage armor )  Hit Points  99 (18d8 + 18)  Speed  30 ft.\n'b' STATS STR: 10 (+0) DEX:  16 (+3)  CON:  12 (+1)  INT:  20 (+5)  WIS:  15 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Int  +9,  Wis  +6  Skills   Arcana  +13,  History  +13,  Perception  +6  Damage Resistances  damage from spells; nonmagical bludgeoning, piercing, and slashing (from  stoneskin )  Senses   darkvision  30 ft.,Passive  Perception  16  Languages  Elduran and any six languages  Challenge  12 (8,400 XP) \n'b' Special Traits \n'b'\n'b'   Mother\xe2\x80\x99s Curse . The  elf  has advantage on saving throws against disease. However, there is a 99 percent chance that they are infertile. If they can conceive, offspring are very likely to be born with some sort of birth defect, assuming they survive the pregnancy. \n'b'  Elf Weapon Training . The  elf  has proficiency with the longsword, shortsword, shortbow, and longbow. \n'b'  Fey Ancestry . The  elf  has advantage on saving throws against being  charmed , and magic can\xe2\x80\x99t put them to sleep. \n'b'  Magic Resistance . The archmage has advantage on saving throws against spells and other magical effects. \n'b'  Meditation . Elves need no sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, the  elf  remains aware of their surroundings but have disadvantage on  Wisdom  ( Perception ) checks. After meditating, the  elf  benefits as if they had 8 hours of sleep and can then undertake other light activity while finishing a  long rest . \n'b'  Spellcasting . The archmage is an 18th-level spellcaster. Their spellcasting ability is  Intelligence  (spell save DC 17, +9 to hit with spell attacks). The archmage can cast  disguise self  and  invisibility  at will and has the following  wizard  spells prepared:\n'b'\n'b'   Cantrips (at will) : filch\xe2\x80\xa0,  light ,  mage hand ,  prestidigitation ,  ray of frost \xe2\x80\xa0 \n'b'  1st level (4 slots) :  detect magic , force blast\xe2\x80\xa0,  mage armor ,*  magic missile  \n'b'  2nd level (3 slots) : aegis\xe2\x80\xa0,  mirror image ,  misty step  \n'b'  3rd level (3 slots) : aqueous form\xe2\x80\xa0, chill wind\xe2\x80\xa0,  counterspell  \n'b'  4th level (3 slots) :  banishment ,  shadow  traitor\xe2\x80\xa0,  stoneskin * \n'b'  5th level (3 slots) :  cone of cold ,  scrying ,  wall of force  \n'b'  6th level (1 slot) :  globe of invulnerability  \n'b'  7th level (1 slot) :  teleport  \n'b'  8th level (1 slot) : blackflame\xe2\x80\xa0 \n'b'  9th level (1 slot) :  time stop  \n'b'\n'b'  *The archmage casts these spells on themselves before combat. \n'b'   Tattoo Mystic . Elves have proficiency with tattooist\xe2\x80\x99s supplies and can activate one magic tattoo they possess one extra time per day without completing a rest, provided that tattoo can be used again after they complete a short or  long rest . \n'b'  Actions \n'b'   Shortsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 6 (1d6+3) piercing damage.'