b'Cueyatl \n'b'  Family:   Cueyatl  \n'b'  Small   humanoid ,  lawful evil  \n'b'  Armor Class  11  Hit Points  21 (6d6)  Speed  30 ft., climb 20 ft., swim 30 ft.\n'b' STATS STR: 10 (+0) DEX:  12 (+1)  CON:  11 (+0)  INT:  10 (+0)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Stealth  +3  Senses   darkvision  60 ft., passive  Perception  10  Languages  Cueyatl  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Amphibious . The cueyatl can breathe air and water. \n'b'  Jungle Camouflage . The cueyatl has advantage on  Dexterity  ( Stealth ) checks made to  hide  in jungle terrain. \n'b'  Cueyatl Slippery . The cueyatl has advantage on saving throws and ability checks made to escape a grapple. \n'b'  Standing Leap . The cueyatl\xe2\x80\x99s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. \n'b'  Actions \n'b'   Spear .  Melee or Ranged Weapon Attack : +2 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a  melee attack .'