b'Rime Worm, Adult \n'b'  Family:   Rime Worm  \n'b'  Large   elemental ,  unaligned  \n'b'  Armor Class  15 (natural armor)  Hit Points  114 (12d10 + 48)  Speed  30 ft., swim 30 ft., burrow 30 ft.\n'b' STATS STR: 20 (+5) DEX:  14 (+2)  CON:  19 (+4)  INT:  6 (-2)  WIS:  14 (+2)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +5  Damage Immunities  cold  Senses   darkvision  120 ft., passive  Perception  12  Languages  \xe2\x80\x94  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Amphibious . The rime worm can breathe air and water. \n'b'  Icy Body . A creature that touches the rime worm or hits it with a  melee attack  while within 5 feet of it takes 4 (1d8) cold damage. \n'b'  Snow Camouflage . The rime worm has advantage on  Dexterity  (Stealth) checks made to  hide  in snowy terrain. \n'b'  Snow Stride . The rime worm can burrow through nonmagical snow and ice in addition to sand, earth, and mud. In addition,  difficult terrain  composed of snow or ice doesn\xe2\x80\x99t cost it extra movement. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The rime worm makes two Rime Tendril attacks. It can replace one  attack  with a use of Freeze Prey. \n'b'  Rime Tendril .  Melee Weapon Attack : +8 to hit, reach 10 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage plus 9 (2d8) cold damage. The target is  grappled  (escape DC 15) if it is a Medium or smaller creature and the rime worm doesn\xe2\x80\x99t have another creature  grappled . \n'b'  Freeze Prey . One creature  grappled  by the rime worm must succeed on a DC 15  Constitution  saving throw or be  petrified  in ice for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A  petrified  creature that takes fire damage has advantage on the saving throw. \n'b'  Black Ice Spray (Recharge 5\xe2\x80\x936) . The rime worm sprays slivers of ice in a 30-foot cone. Each creature in the area must make a DC 15  Constitution  saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one. The area then becomes icy,  difficult terrain  for 1 minute. \n'b'\n'b' ABOUT \n'b' The long, crusty slug sparkles like ice, and long tendrils dangle from its gaping mouth. \n'b'  Ice Burrowers . The rime worm\xe2\x80\x99s tendrils help it burrow through ice and snow as well as absorb sustenance from prey. Their pale, almost translucent, skin is coated with ice crystals, making them difficult to spot in their snowy habitat. \n'b'  Spray Black Ice . The worms are fierce hunters, and their abilities to spray skewers of ice and freeze their prey make them extremely dangerous.'