b'Devil, Imp-Erosi \n'b'  Family:   Devils  \n'b' Gray hairs make a savage beard around the fanged mouth of this aged imp, its horns long since broken off near their base and its decayed wings bearing it aloft by the power of magic-while it is undoubtedly a detestable and wicked creature, it is hard not to find its tiny glasses a touch endearing. \n'b'  Tiny   fiend  (demon, shapechanger),  chaotic evil  \n'b'  Armor Class  16 ( mage armor )  Hit Points  15 (6d4)  Speed  15 ft., fly 40 ft.\n'b' STATS STR: 6 (-2) DEX:  17 (+3)  CON:  11 (+0)  INT:  13 (+1)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +5,  Insight  +4,  Persuasion  +5,  Stealth  +5  Damage Resistances  acid, cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons that aren\xe2\x80\x99t silvered  Damage Immunities  fire, poison  Condition Immunities   poisoned ;  Senses   darkvision  120 ft., passive  Perception  12  Languages  Abyssal, Infernal, Common  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Devil\xe2\x80\x99s Spectacles . Magical  darkness  doesn\xe2\x80\x99t impede the imp-erosi\xe2\x80\x99s  darkvision  while it is wearing its spectacles. Without its spectacles, the imp-erosi\xe2\x80\x99s  darkvision  reduces to 30 feet. \n'b'  Invisibility (Recharge 5-6) . As a  bonus action , the imp-erosi magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it. The imp-erosi can recharge this feature by spending its action. \n'b'  Magic Resistance . The imp-erosi has advantage on saving throws against spells and other magical effects. In addition, it is under the constant effects of a  mage armor  spell. \n'b'  Scroll Reader . The imp-erosi is able to use any magic scroll for spells of 4th-level or lower. \n'b'  Actions \n'b'   Sting (Bite in Beast Form) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d4+3) piercing damage, and the target must make on a DC 12  Constitution  saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. \n'b'  Shapechanger . The imp-erosi can use its action to  polymorph  into a Small beast or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn\xe2\x80\x99t transformed. It reverts to its true form if it dies. \n'b'  It isn\xe2\x80\x99t safe to attempt to escape Hell but what can be done in the realm of devils that does not result in harsh and severe punishment? Some imps take the risk of and cross over into the Abyss, becoming thralls to demons. Once removed from their home, age takes its toll and withers their bodies, but not without expanding the fiend\xe2\x80\x99s mind. Gradually it transforms into an imp-erosi demon, mastering its innate magics and always seeking to steal power (be it arcane or divine) from others.'