b'Kudzu, the Everblight \n'b' Kudzu, the Everblight is a sentient and malicious plant, capable of movement but largely satisfied to draw in prey with its sweet scent. Those who resist the influence of its perfume find that it is also a terrifying and deadly combatant. It is driven by a simple but unceasing hunger. \n'b'  Dark Heart of the Forest . Kudzu, the Everblight lurks at the heart of a preternaturally peaceful forest or marsh. Unusual wildlife behavior is the first sign of its proximity, but by that point it may already be too late for those who are weak of will. \n'b'  Blood Hunger . Its perfume calms violent impulses, as Kudzu, the Everblight prefers to drain its victims slowly, so as to stay fed as long as possible. When bleeding bodies fall to the earth near it, though, the kaiju blooms and flourishes, sprouting even more deadly vines. \n'b'  Gargantuan   plant ,  neutral evil  \n'b'  Armor Class  22 (natural armor)  Hit Points  627 (38d20 + 228)  Speed  40 ft., climb 30 ft.\n'b' STATS STR: 25 (+7) DEX:  14 (+2)  CON:  23 (+6)  INT:  13 (+1)  WIS:  16 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Strength +14,  Constitution +13  Skills   Insight  +10,  Nature  +8,  Perception  +10  Damage Resistances  acid, cold, fire, lightning, necrotic, thunder  Condition Immunities   frightened ,  prone , unconscious  Senses   darkvision  600 feet, passive  Perception  20  Languages  Common, Elven, Sylvan (can\xe2\x80\x99t speak)  Challenge  24 (62,000 XP) \n'b' Special Traits \n'b'   Colossal Creature . Kaiju are creatures far larger than the scale of others. Conventional weapons, even highly-enchanted ones, lack the mass to deal serious wounds to a kaiju. The same is true for all but the mightiest spells. When a creature of Huge  size  or smaller deals damage to a kaiju with a weapon or feature, or with a spell of 8th level or lower, it deals half damage, which can be reduced further by  resistance  or saving throws. Siege weapons and creatures with the Siege Monster trait are treated like Gargantuan creatures. Gargantuan creatures and 9th-level spells (including lower-level spells cast with 9th-level slots) deal normal damage, which can be reduced further by  resistance  or saving throws. Kaiju deal double damage to objects and structures. They ignore normal  difficult terrain , and treat thick forests, settlements, or mountains as difficult rather than impassable terrain. \n'b'  Feed . Kudzu, the Everblight imposes disadvantage on death saving throws made by creatures within its reach. When any creature fails a death saving throw in that area, Kudzu, the Everblight creates an additional vine that acts on its turn. The vine has 100  hit points , AC 15, speed 0, and attacks like one of Kudzu, the Everblight\xe2\x80\x99s standard vine attacks. It lasts for 1 hour or until reduced to  0 hit points . \n'b'  Legendary Resistance (3/Day) . If Kudzu, the Everblight fails a saving throw, it can choose to succeed instead. \n'b'  Innate Spellcasting . Kudzu, the Everblight\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 19). It can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will : charm monster,  detect thoughts ,  suggestion  \n'b'  3/day :  hold monster  \n'b'  1/day each :  commune with nature ,  wall of thorns  \n'b'\n'b'  Calming Fragrance . The region surrounding Kudzu, the Everblight is suffused with its sweet perfume, which calms emotions and blunts aggression. Any creature within 1 mile of Kudzu, the Everblight at the start of the creature\xe2\x80\x99s turn must succeed on a DC 21  Charisma  saving throw. On a failure, Kudzu, the Everblight charms the creature until the end of the creature\xe2\x80\x99s next turn. A creature that successfully saves against this effect three times becomes immune to it for the next 24 hours. \n'b'  Actions \n'b'   Multiattack . Kudzu, the Everblight makes five vine attacks. \n'b'  Vine .  Melee Weapon Attack : +14 to hit, reach 30 ft., one target.  Hit : 29 (5d8 + 7) bludgeoning damage, and the target must succeed on a DC 21  Constitution  saving throw or suffer an additional 7 (2d6) damage from bleeding at the start of its next turn. Multiple bleeding wounds can affect a creature simultaneously. Any creature can take an action to stanch all of a target\xe2\x80\x99s wounds with a successful DC 16  Wisdom  ( Medicine ) check. The wound also closes if the target receives magical healing. \n'b'  Legendary Actions \n'b' Kudzu, the Everblight can take 3  legendary actions , choosing from the options below. Only one  legendary action  can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Kudzu, the Everblight regains spent  legendary actions  at the start of its turn. \n'b'   Vine . Kudzu, the Everblight makes a vine  attack . \n'b'  Detect . Kudzu, the Everblight makes a  Wisdom  ( Perception ) check. \n'b'  Recover . Kudzu, the Everblight regains 75  hit points . Once it uses this ability, it cannot do so again until the end of its next turn.'