b'Chained Angel \n'b'  Family:   Angels  \n'b'  Medium   celestial ,  neutral evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  121 (22d8 + 22)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 18 (+4) DEX:  16 (+3)  CON:  12 (+1)  INT:  12 (+1)  WIS:  18 (+4)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +6, Wis +7,  Cha  +8  Skills   Perception  +7  Damage Resistances  piercing  Damage Immunities  fire, radiant  Condition Immunities   charmed ,  exhaustion   Senses   darkvision  200 ft., passive  Perception  17  Languages  Celestial, Common, Infernal, telepathy 120 ft.  Challenge  8 (3,900 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Immortal Nature . The chained angel doesn\xe2\x80\x99t require food, drink, or sleep. \n'b'  Magic Resistance . The chained angel has advantage on saving throws against spells and other magical effects. \n'b'  Redemption . When a creature casts the  knock  spell on the chained angel\xe2\x80\x99s chains, the chains release a blast of unholy flame. The spellcaster must make a DC 16  Dexterity  saving throw, taking 16 (3d10) fire damage and 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one. If the spellcaster survives, the chained angel must immediately make a DC 17  Wisdom  saving throw. On a success, the angel\xe2\x80\x99s chains fall away. It is restored to its senses and the form it had before it was chained, typically a deva. On a failure, the chained angel remains chained for 7 days, and during that time, any further attempts to cast  knock  on the angel\xe2\x80\x99s chains fail. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The chained angel makes two Fiery Greatsword attacks. \n'b'  Fiery Greatsword .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage plus 16 (3d10) fire damage. \n'b'  Fallen Glory (Recharge 5\xe2\x80\x936) . Each creature the chained angel can see within 50 feet of it must make a DC 15  Strength  saving throw. On a failure, a creature takes 19 (3d12) radiant damage and is forced  prone . On a success, a creature takes half the damage and isn\xe2\x80\x99t forced  prone . \n'b'\n'b' REACTIONS \n'b'\n'b'  Fiendish Cunning . When a creature the chained angel can see within 60 feet of it casts a spell that appears on the  cleric  or  paladin  spell list, the chained angel can counter the spell with a successful ability check. This works like the counterspell spell with a +5 spellcasting ability check, except the chained angel must make the ability check no matter the level of the spell. \n'b'\n'b' ABOUT \n'b' The angel\xe2\x80\x99s dark halo, flayed skin, and soulless, rage-filled eyes hint at the horrors it endured to end up shackled at the feet of the demon. \n'b'  Broken and Chained . These angels have been captured by fiends, tortured, and turned to serve darkness. They invariably wear chains, shackles, barbed flesh hooks, or manacles to show their captive state. A pack of chained angels is considered a status symbol among the servants of evil. A chained angel fights for the forces of evil as long as it remains chained, which amuses demons and devils greatly. \n'b'  Chance at Redemption . While their souls are tainted with the blood of innocents, in their hearts chained angels still hope to be redeemed, or at least to gain the solace of extinction. Any creature that kills a chained angel receives a gift of gratitude for the release of death. If it cannot be redeemed, a chained angel is a storm of destruction.'