b'Dragon, Red (Ancient) \n'b'  Family:   Dragons - Chromatic  \n'b'  Gargantuan   dragon ,  chaotic evil  \n'b'  Armor Class  22 (natural armor)  Hit Points  546 (28d20 + 252)  Speed  40 ft., climb 40 ft., fly 80 ft.\n'b' STATS STR: 30 (+10) DEX:  10 (+0)  CON:  29 (+9)  INT:  18 (+4)  WIS:  15 (+2)  CHA:  23 (+6)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dex  +7,  Con  +16,  Wis  +9,  Cha  +13  Skills   Perception  +16,  Stealth  +7  Damage Immunities  fire  Senses   blindsight  60 ft., darkvision 120 ft., passive Perception 26  Languages  Common, Draconic  Challenge  24 (62,000 XP) \n'b' Special Traits \n'b'   Legendary Resistance (3/Day) : If the dragon fails a saving throw, it can choose to succeed instead. \n'b'  Actions \n'b'   Multiattack : The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. \n'b'  Bite :  Melee Weapon Attack : +17 to hit, reach 15 ft., one target.  Hit : 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage. \n'b'  Claw :  Melee Weapon Attack : +17 to hit, reach 10 ft., one target.  Hit : 17 (2d6 + 10) slashing damage. \n'b'  Tail :  Melee Weapon Attack : +17 to hit, reach 20 ft., one target.  Hit : 19 (2d8 + 10) bludgeoning damage. \n'b'  Frightful Presence : Each creature of the dragon\xe2\x80\x99s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21  Wisdom  saving throw or become  frightened  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the dragon\xe2\x80\x99s Frightful Presence for the next 24 hours. \n'b'  Fire Breath (Recharge 5-6) : The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24  Dexterity  saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b'     Legendary Actions \n'b'\n'b' The dragon can take 3  legendary actions , choosing from the options below. Only one  legendary action  option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The dragon regains spent  legendary actions  at the start of its turn. \n'b'   Detect : The dragon makes a  Wisdom  (Perception) check. \n'b'  Tail Attack : The dragon makes a tail attack. \n'b'  Wing Attack (Costs 2 Actions) : The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25  Dexterity  saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. \n'b'  About \n'b' A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.'