b'Squirrel \n'b'  Tiny   beast  (ozbeast),  neutral  \n'b'  Armor Class  10  Hit Points  9 (6d4 \xe2\x80\x93 6)  Speed  20 ft., climb 20 ft.\n'b' STATS STR: 2 (-4) DEX:  11 (+0)  CON:  9 (-1)  INT:  14 (+2)  WIS:  16 (+3)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5,  Stealth  +2  Senses  passive  Perception  15  Languages  Common  Challenge  1/8 (25 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Familiar . With the GM\xe2\x80\x99s permission, the find familiar spell can summon this creature. \n'b'  Keen Smell . The squirrel has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Pack Tactics . The squirrel king has advantage on an  attack  roll against a creature if at least one of the squirrel king\xe2\x80\x99s allies is within 5 feet of the creature and the ally isn\xe2\x80\x99t  incapacitated . \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +2 to hit, reach 5 ft., one target.  Hit : 1 piercing damage. \n'b'  Leadership (Recharges after a Short or Long Rest) . For 1 minute, the noble can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an  attack  roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the noble. A creature can benefit from only one Leadership die at a time. This effect ends if the noble is  incapacitated . \n'b'\n'b' ABOUT \n'b' This squirrel is wearing a crown! Like other beasts in Faerie, squirrels are intelligent and have a king. They do not take kindly to anyone eating their nuts and are not above tying up those who cross them. \n'b' Squirrel nobles are identified by their crowns. They speak on behalf of all squirrels in their forest. \n'b' When roused to anger, squirrels can form into a swarm that is capable of significant harm.'