b'Hound of Tindalos (Legendary Games) \n'b'  Medium   fiend  (mythos),  neutral evil  \n'b'\n'b'  Armor Class  15 (natural armor)  Hit Points  98 (12d8 + 44)  Speed  40 ft., fly 40 ft.\n'b' STATS STR: 15 (+2) DEX:  18 (+4)  CON:  15 (+2)  INT:  15 (+2)  WIS:  17 (+3)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills  Stealth +6  Damage Resistances  psychic; bludgeoning, piercing, and slashing attacks from nonmagical weapons  Damage Immunities  poison  Condition Immunities  charmed, poisoned  Senses  blindsight 60 ft., darkvision 120 ft., passive Perception 13  Languages  Deep Speech  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'\n'b'  Otherworldly Mind . Any creature attempting to read the thoughts of a hound of Tindalos or communicate with it telepathically takes 22 (5d8) points of psychic damage and must succeed on a DC 15 Wisdom saving throw or become stunned for 1 minute. \n'b'  Ripping Gaze . The sight of a hound of Tindalos evokes torn realities of the void where the creature comes from and mirrors this effect in the viewer\xc3\xaf\xc2\xbf\xc2\xbds flesh. When a creature that can see the hound of Tindalos\xc3\xaf\xc2\xbf\xc2\xbd eyes starts its turn within 30 feet of the hound, the creature must succeed at a DC 15 Constitution saving throw. If the saving throw fails, the creature takes 22 (5d8) points of slashing damage as its skin twists and tears. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can\xc3\xaf\xc2\xbf\xc2\xbdt see the hound of Tindalos until the start of its next turn, when it can avert its eyes again. A hound of Tindalos is immune to its own gaze. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The hound of Tindalos makes two attacks: one with its bite and one with its claws. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target, Hit: 12 (3d6 + 2) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 11 (2d8 + 2) slashing damage. \n'b'  Angled Entry . The hound of Tindalos may use teleport (self only) at will and plane shift (self only) 3/day. The hound of Tindalos\xc3\xaf\xc2\xbf\xc2\xbd destination point must be adjacent to a fixed angle or corner in the physical environment, such as a wall, floor, or ceiling. It cannot use these abilities to enter curved architecture or open outdoor environments. \n'b'\n'b' About \n'b' Hounds of Tindalos are otherworldly predators from beyond the bounds of known reality, usually appearing only when summoned by reckless spellcasters. Little is known about their nature outside of blood-spattered notes and deranged writings of the nearly insane survivors of their attacks. Although possessed of great cunning and cruel intellect, the hounds show no evidence of understanding or communicating with mortals. They enter the physical world on their own in pursuit of those who have trodden too much the netherways beyond time and reality\xc3\xaf\xc2\xbf\xc2\xbdtime travelers (be it physical travel or simply divinatory glimpses forward or backward in time) and creatures that teleport without regard to how this movement impacts subtle magical currents in the multiverse particularly draw their interest.'