b'Goblin, Forest Shaman \n'b'  Family:   Goblin  \n'b'  Small   humanoid  (goblinoid),  neutral evil  \n'b'  Armor Class  11  Hit Points  12 (5d6 ? 5)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 7 (-2) DEX:  12 (+1)  CON:  9 (-1)  INT:  12 (+1)  WIS:  14 (+2)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Medicine  +4,  Nature  +4,  Stealth  +3  Senses   darkvision  60 ft., passive  Perception  12  Languages  Common, Goblin  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Woodland Camouflage . The forest  goblin  shaman has advantage on  Dexterity  ( Stealth ) checks while in the forest. \n'b'  Woodland Stalker . The forest  goblin  shaman can attempt to hide even when only lightly  obscured  by foliage as a bonus action on each of its turns. \n'b'  Blood Magic . The forest  goblin  shaman can use its action to sacrifice a Tiny mammal to innately cast one of the following spells:  bestow curse ,  cure wounds , or  healing word . The forest  goblin  shaman starts combat with 6 (1d6 + 3) Tiny mammals in its possession. \n'b'  Spellcasting . The forest  goblin  shaman is a 5th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 12, +4 to hit with spell attacks). It has the following  druid  spells prepared: \n'b'   Cantrips (at will) :  light ,  mage hand , thorn whip \n'b'  1st level (4 slots) :  entangle ,  inflict wounds  \n'b'  2nd level (3 slots) :  hold person ,  spike growth  \n'b'  3rd level (2 slots) :  conjure animals ,  spirit guardians  \n'b'   Actions \n'b'   Antler Dagger .  Melee Weapon Attack : +3 to hit, range 5 ft., one target.  Hit : 3 (1d4 + 1) piercing damage. \n'b'  Quarterstaff .  Melee Weapon Attack : +0 to hit, reach 5 ft., one target.  Hit : 1 (1d6 \xe2\x80\x93 2) or 2 (1d8 \xe2\x80\x93 2) bludgeoning damage if wielded with two hands. \n'b'  About \n'b' Shamans often fill an advisory role to the troop\xe2\x80\x99s chief, although it is equally common for there to be a heated rivalry between the two figures over who should take the position of leadership. Shamans have access to basic  healing  magic by means of animal sacrifice, so generally travel nowhere without a sack of squirming rats, weasels, or other easily procured forest creatures.'