b'Bright Bomber \n'b'  Medium    human  ,  any alignment  \n'b'  Armor Class  15 \n'b' Hit Points  34 (4d8 +8) \n'b' Speed  30 ft., fly 50 ft.\n'b' STATS STR: 11 (+0) DEX:  16 (+3)  CON:  10 (+0)  INT:  18 (+4)  WIS:  14 (+2)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   charmed  \n'b' Skills   Investigation  +6,  Insight  +4,  Persuasion  +5, technology +6 \n'b' Damage Vulnerabilities  lightning \n'b' Senses   darkvision  60 ft., passive  Perception  12 \n'b' Languages  Terran, Binary \n'b' Challenge  1 (200 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Cunning Action . On each of its turns, the bright bomber can use a bonus action to take the  Dash ,  Disengage , or  Hide  action. \n'b'  Optical Camo . As an action you activate her optical camo belt. The bomber becomes  invisible  for up to 1 hour. Anything she is wearing or carrying is  invisible  as long as it is on their person. The power ends if they  attack  or use a power. This feature cannot be used again until the next dawn. \n'b'\n'b' ACTIONS \n'b'\n'b'  Blaster .  Ranged Weapon Attack : +4 to hit, range 60/120 ft., one target.  Hit : 6 (2d4 +1) radiant damage. \n'b'  Homing Missiles (Recharge 6) . The bright bomber releases a barrage of three small homing missiles. Each missile hits a creature of its choice that it can see within 120 feet. A missile deals 1d4+1 fire damage to its target. The missiles all strike simultaneously, and the bomber can direct them to hit one creature or several.'