b'Angelic Enforcer \n'b'  Family:   Angels  \n'b'  Large   celestial , lawful good \n'b'  Armor Class  18 (natural armor)  Hit Points  152 (16d10 + 64)  Speed  30 ft., fly 90 ft.\n'b' STATS STR: 22 (+6) DEX:  18 (+4)  CON:  18 (+4)  INT:  18 (+4)  WIS:  20 (+5)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Wis  +9,  Cha  +9  Skills   Insight  +9,  Intimidation  +9,  Perception  +9,  Survival  +9  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  radiant  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses  truesight 120 ft., passive  Perception  19  Languages  all, telepathy 120 ft.  Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Blazing Weapons . The angelic enforcer\xe2\x80\x99s weapon attacks are magical. When the enforcer hits with any weapon other than its bite, the weapon deals an extra 4d8 fire damage (included in the  attack ). \n'b'  Divine Awareness . The angelic enforcer knows if it hears a lie. \n'b'  Magic Resistance . The enforcer has advantage on saving throws against spells and other magical effects. \n'b'  Innate Spellcasting . The angelic enforcer\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 17). The enforcer can innately cast the following spells, requiring only verbal components:\n'b'\n'b'\n'b'  At will :  detect evil and good  \n'b'  3/day each : counterspell,  dispel evil and good ,  dispel magic ,  protection from evil and good  \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The angelic enforcer makes two  melee attacks , but can use its bite only once. \n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 17 (2d10 + 6) piercing damage, and the target must succeed on a DC 17  Constitution  saving throw or be cursed for 1 minute. While cursed, the target can\xe2\x80\x99t regain  hit points  or benefit from an angel\xe2\x80\x99s  Healing  Touch action. The curse can be lifted early by a  remove curse  spell or similar magic. \n'b'  Greatsword .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 20 (4d6 + 6) slashing damage plus 18 (4d8) fire damage. \n'b'  Change Shape . The angelic enforcer magically polymorphs into a humanoid or a lion that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the enforcer\xe2\x80\x99s choice). In a new form, the enforcer retains its own game statistics and ability to speak, but its AC, movement modes,  Strength ,  Dexterity , and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary  actions , and lair  actions ) that the new form has. \n'b'  Alternate Critical (Source: Monster Crits for 5e) . When the angelic enforcer scores a critical hit, it doesn\xe2\x80\x99t deal extra damage. Instead, it can use its Change Shape action as a bonus action. \n'b'\n'b' ABOUT \n'b' An amber-skinned angelic figure clad in leather armor spreads its white wings as it takes a long pull from an enormous drinking horn.'