b'Efreeti Amir Al-umara \n'b'  Family:   Genies  \n'b'  Large   elemental ,  lawful evil  \n'b'  Armor Class  20 (natural armor)  Hit Points  324 (24d10 + 192)  Speed  40 ft., fly 60 ft.\n'b' STATS STR: 24 (+7) DEX:  14 (+2)  CON:  26 (+8)  INT:  18 (+4)  WIS:  16 (+3)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Intelligence  +10,  Wisdom  +9,  Charisma  +11  Skills   Perception  +9  Damage Immunities  fire  Senses  darkvision 120 ft., passive  Perception  19  Languages  Ignan, telepathy 120 ft.  Challenge  20 (25,000 XP) \n'b' Special Traits \n'b'   Action Surge  (recharges after a short or  long rest ). The efreeti may make one additional action on its turn on top of its normal action (and possible bonus action). \n'b'  Duelist . The efreeti adds +2 to  damage rolls  while using a single one-handed weapon (included below). \n'b'  Elemental Demise . If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying. \n'b'  Improved Critical . The efreeti\xe2\x80\x99s weapon attacks score a critical hit on a roll of 18, 19, or 20. \n'b'  Indomitable  (1/day). The efreeti may reroll an unsuccessful saving throw. It must use the second roll. \n'b'  Innate Spellcasting . The efreeti\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 19, +11 to hit with spell attacks). It can innately cast the following spells, with no need for material components: \n'b'   At will :  detect magic  \n'b'  3/day each :  enlarge/reduce ,  tongues  \n'b'  2/day each :  conjure elemental  (fire elemental only),  gaseous form ,  invisibility ,  major image ,  plane shift ,  wall of fire  \n'b'  2/day each :  flame strike ,  greater invisibility  \n'b'   Remarkable Athlete . The efreeti may add +2 to any  Strength ,  Dexterity , or  Constitution  check that doesn\xe2\x80\x99t already incorporate his proficiency bonus. \n'b'  Actions \n'b'   Multiattack . The efreeti makes four Scimitar attacks or uses its Hurl Flame four times. \n'b'  +3 Scimitar .  Melee Weapon Attack : +16 to hit, reach 5 ft., one target.  Hit : 25 (3d8 + 12) slashing damage plus 7 (2d6) fire damage. \n'b'  Hurl Flame .  Ranged Spell Attack : +11 to hit, range 120 ft., one target.  Hit : 21 (6d6) fire damage. \n'b'  Bonus Actions \n'b'   Second Wind  (recharges after a short or  long rest ). The efreeti may regain 1d10 + 25  hit points .'