b'Overshadow \n'b'  Large   undead ,  chaotic evil  \n'b'  Armor Class  14  Hit Points  90 (12d10 + 24)  Speed  40 ft.\n'b' STATS STR: 6 (-2) DEX:  18 (+4)  CON:  15 (+2)  INT:  13 (+1)  WIS:  13 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +6 (+8 in dim light or darkness)  Damage Vulnerabilities  radiant  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing and slashing from nonmagical weapons  Damage Immunities  necrotic, poison  Condition Immunities   exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  120 ft., passive  Perception  11  Languages  the languages it knew in life  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The overshadow can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Shadow Stealth . While in dim light or darkness, the overshadow can take the  Hide  action as a bonus action. \n'b'  Sunlight Weakness . While in sunlight, the overshadow has disadvantage on  attack  rolls, ability checks, and saving throws. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The overshadow makes two strength drain attacks. \n'b'  Strength Drain .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : 13 (2d8 + 4) necrotic damage, and the target\xe2\x80\x99s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. \n'b'  Bringer of Darkness . The overshadow dims the light around it. The radius of each light source within 60 feet of it is halved for 1 minute. The overshadow can\xe2\x80\x99t use this action while in sunlight. \n'b'\n'b' Several humanoid silhouettes reach out with dark claws. The light shifts, revealing that they are connected to each other by a great mass of flowing darkness. While common shadows are fearsome undead in their own right, the overshadow is a terrible darkness that threatens all life it encounters, especially life that clings to light in the deep, dark places of the world. \n'b'  Spawned by Tragedy . A creation of great misery and of hope dying in the dark, an overshadow forms when travelers become lost underground. As their supplies dwindle and their lives slowly extinguish in the cold bowels of the earth, an overshadow rises from the bodies. The collective psychic trauma of mass deaths in the dark seeds a portion of the darkness with undead energies, a collective intelligence, and a sinister intent. \n'b'  Fueled by Fear . While the desire to consume life force is just as strong in the overshadow as its weaker brethren, its greater intellect also gives greater depth to its evil. It enjoys playing with its prey, scaring potential victims with displays of its power, with whispered threats from the darkness, and with other psychological tactics. It prefers to drive its victims into a state of panic before finally devouring their essences. \n'b'  Doom of the Shadowless . The shadows of those killed by the overshadow fuse with it instead of becoming separate shadows. If a creature killed by an overshadow is brought back to life by any means other than the resurrection spell or similar magic, it does not cast a shadow until the overshadow that slew it is destroyed. When such a creature is returned to life, the overshadow is aware of the creature\xe2\x80\x99s return. In addition, undead shadows are drawn to attack the shadowless creature. \n'b'  Undead Nature . An overshadow doesn\xe2\x80\x99t require air, food, drink, or sleep.'