b'Golem, Clockwork \n'b'  Family:   Golems  \n'b'  Large   construct  (clockwork),  unaligned  \n'b'  Armor Class  17 (natural armor)  Hit Points  178 (17d10 + 85)  Speed  30 ft.\n'b' STATS STR: 22 (+6) DEX:  9 (-1)  CON:  20 (+5)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses  darkvision 120 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  12 (8,400 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The golem makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 15 (2d8 + 6) bludgeoning damage and the target is  grappled  (escape DC 18).  Grappled  targets immediately take an additional 21 (2d8+12) points of slashing damage as razor-sharp gears and blades emerge from its body to grind and slice its foe. \n'b'  Wall of Gears . A clockwork golem can fold into a whirling wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 49 (14d6) points of slashing damage. If the wall appears in a creature\xe2\x80\x99s space, that creature can attempt a DC 18  Dexterity  saving throw. If it succeeds, it leaps to one side and avoid the damage entirely. The clockwork golem can take no  actions  while in this form except to resume its normal form as a bonus action. A clockwork golem\xe2\x80\x99s AC and immunities remain the same while it is in this form. \n'b'\n'b' REACTIONS \n'b'\n'b'  Death Burst . When a clockwork golem is reduced to 0 or fewer  hit points , it explodes in a shower of razor-sharp gears and debris. All creatures within a 10-foot sphere take 42 (12d6) points of slashing damage \xe2\x80\x94 a successful DC 18  Dexterity  save results in half damage. \n'b'  Wall of Gears . A wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 49 (14d6) points of slashing damage. If the wall appears in a creature\xe2\x80\x99s space, that creature can attempt a DC 18  Dexterity  saving throw. If it succeeds, it leaps to one side and avoid the damage entirely. The clockwork golem can take no  actions  while in this form except to resume its normal form as a bonus action. A clockwork golem\xe2\x80\x99s AC and immunities remain the same while it is in this form. \n'b'\n'b' ABOUT \n'b' Forged from thousands of gears, the clockwork golem is a precision creation. In combat, a clockwork golem is ruthlessly efficient, moving with swift conviction to grind and slice its foes to ribbons. While clockwork golems can be made in virtually any shape, they are most commonly built as towering, vaguely humanoid metal constructs that lurch to life with the grinding whir and frantic ticking of hundreds of gears.'