b'Eyeless Stalker \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  14  Hit Points  55 (10d8 + 10)  Speed  40 ft., climb 30 ft.\n'b' STATS STR: 13 (+1) DEX:  18 (+4)  CON:  13 (+1)  INT:  6 (-2)  WIS:  14 (+2)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6,  Stealth  +5  Damage Vulnerabilities  thunder  Damage Immunities  poison  Condition Immunities   blinded ,  charmed ,  exhaustion ,  poisoned   Senses   blindsight  30ft. or 10 ft. while deafened (blind beyond this radius), passive  Perception  16  Languages  Common, Undercommon  Challenge  3 (700 XP) \n'b' Special Traits \n'b'\n'b'  Keen Hearing and Smell . The eyeless stalker has advantage on  Wisdom  ( Perception ) checks that rely on hearing or smell. \n'b'  Sightless Awareness . The eyeless stalker can make a  Wisdom  ( Perception ) check as a bonus action. \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 11 (2d6 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) slashing damage. If the target is a creature other than an  elf  or  undead , it must succeed on a DC 12  Constitution  saving throw, or be  paralyzed  for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' About \n'b' Blind ghouls are relatively common in deep cave networks, where constant darkness and rapid proliferation quickly make eyes useless.'