b'Librescent \n'b'   Variants     \n'b'  Large   elemental ,  neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  102 (12d10 + 36)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  17 (+3)  CON:  16 (+3)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  poison  Condition Immunities   exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained , unconscious  Senses   darkvision  60 ft., passive  Perception  10  Languages  Primordial  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Amorphous : A librescent can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Magic Resistance : A librescent has advantage on saving throws against spells and other magical effects. \n'b'  Actions \n'b'   Multiattack : The  elemental  makes two slam attacks. \n'b'  Slam :  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) bludgeoning damage.  \xe2\x80\x9cNatural\xe2\x80\x9d even hit or miss : Then the target may not cast spells, and any magical items that they wield have their magical effects suppressed, acting as mundane items; these effects last until the end of the librescent\xe2\x80\x99s next turn.  Natural Attack Die Result : If a creature action has a hit effect that mentions the natural  attack  die result, refer to the d20 rolled to make the  attack  and see if it matches the condition. If it does, the condition will state the effects. \n'b'  About \n'b' Comprised entirely of silver energy, librescents are amorphous beings that are able to surge through the smallest of holes and slam into opponents with great force. Resilient to magic, a librescents\xe2\x80\x99 touch can temporarily render magic items inert or counter a caster\xe2\x80\x99s ability to channel their powers for a brief period. \n'b'  A Path to Equilibrium : As Laval helped mortals refine themselves, they noticed that several powerful wizards and warlocks grew increasingly attached to their magical abilities, identifying themselves by that power rather than acknowledging it as a mere tool. In an attempt to  help  such casters recognize their other abilities, Laval created the librescents, also called equilibrium elementals. Formidable in their own right, librescents become a true challenge to those who rely too heavily on magical abilities. \n'b'  Guardians of Knowledge : Laval gifted the librescents to Ezetesa, who placed the librescents as protectors of places holding powerful arcane knowledge. They stand as tireless guardians, testing the mettle of those who come seeking that information and humbling those who grow too proud of their own magical power.'