b'Pale Lady \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  11  Hit Points  45 (6d8 + 18)  Speed  20 ft.\n'b' STATS STR: 16 (+3) DEX:  13 (+1)  CON:  16 (+3)  INT:  10 (+0)  WIS:  10 (+0)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  11  Languages  understands Common but can\xe2\x80\x99t speak  Proficiency Bonus  +2  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Ethereal Jaunt . As a bonus action, the pale lady can magically shift from the Material Plane to the Ethereal Plane, or vice versa. \n'b'  Ethereal Sight . The pale lady can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. Incorporeal Movement. The pale lady can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object.. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The pale lady makes two slam attacks. If both attacks hit a Medium or smaller target, the target is  grappled  (escape DC 13), and the pale lady uses its Engulf on it. \n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage. \n'b'  Engulf . The pale lady engulfs a Medium or smaller creature  grappled  by it. The engulfed target is  blinded ,  restrained , and unable to breathe, and it must succeed on a DC 13  Constitution  saving throw at the start of each of the pale lady\xe2\x80\x99s turns or take 10 (2d6 + 3) bludgeoning damage. If the pale lady moves, the engulfed target moves with it. The pale lady can have only one creature engulfed at a time. \n'b'\n'b' ABOUT \n'b' This plump apparition has a pale face with piercing black eyes and long, stringy hair. It walks slowly, inexorably toward you. \n'b' Pale ladies are apparitions that have lost their way. The uneasy spirits of those who tried to  help , they seek to warn others of their impending doom. Unfortunately, something has gone horribly wrong in their approach; perhaps in death the pale ladies can\xe2\x80\x99t see very well, or they have difficulty interacting with the Prime Plane. Whatever the case, what should be a benevolent spirit has turned into something far worse. In their attempts to warn humans, they instead \xe2\x80\xa6 absorb them. \n'b' Pale ladies appear everywhere at once, blocking all exits until they engulf the very people they were hoping to save. And then they move on, warning them against the greatest threat of all\xe2\x80\x93themselves.'