b'Ogre, Screed \n'b'  Family:   Ogre  \n'b'  Large   giant ,  lawful evil  \n'b'  Armor Class  14 (natural armor plus dexterity)  Hit Points  80 (10d10+24)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  12 (+1)  CON:  16 (+3)  INT:  9 (-1)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  lightning, cold, fire, poison  Condition Immunities   poisoned   Damage Resistances  bludgeoning, piercing, and slashing from non-magical weapons.  Senses   darkvision  60 ft., passive  Perception  10  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Stone Strike . A screed ogre adds double its strength bonus to damage on all successful  melee attacks . \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 20 (2d8+10) bludgeoning damage. \n'b'  Stone Sword .  Melee Weapon Attack : +6 to hit, reach 10 ft., one target.  Hit : 22 (2d10+10) bludgeoning damage. \n'b'\n'b' ABOUT \n'b' There are many names for the ogres which live in this region, the kindest being rock ogres but, in order to distinguish them from the \xe2\x80\x9ctrue\xe2\x80\x9d rock ogres found far to the east of this land, we shall call them screed ogres. These are truly hulking creatures with massive shoulders, bent backs, thick muscles wrought tight as iron and skin tanned to a tawny ochre shade. \n'b'  Weapon Collectors . Screed ogres carry an assortment of weapons gathered from their fallen foes or plundered from the many armories located in the abandoned fortresses found in these lands. Unlike most of their brethren, these ogres have been trained to fight and are capable of using a variety of weapons with skill, and are not above rudimentary tactics. These ogres do not use shields of any kind, as they consider shields the mark of cowards. \n'b'  Nomadic Raiders . Being nomadic in nature, screed ogres rarely have lairs. However, it is rumored several of the fortresses in the Blighted Screed are home to that most unusual and terrifying of screed ogres-shamans.'