b'Ethereal Filcher \n'b'  Medium   aberration ,  unaligned  \n'b'  Armor Class : 17  Hit Points  5d8 (22  hp )  Speed : 40 ft.\n'b' STATS STR: 10 (0) DEX:  18 (+4)  CON:  11 (0)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  10 (0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills :  Perception  +5,  Sleight of Hand  +10,  Stealth  +5  Senses :  darkvision  60 ft., passive  Perception  16  Languages : Common (understand only)  Challenge : 2 (450) \n'b' Special Traits \n'b'\n'b'  Detect Magic : Ethereal filchers can  detect magic  as the wizard spell at will. \n'b'  Ethereal Jaunt : As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa. \n'b'\n'b' Actions \n'b'\n'b'  Bite .  Melee Weapon Attack : +3 to hit, 5 ft. reach, one target.  Hit : 3 (1d6) piercing. \n'b'\n'b' About \n'b' Ethereal filchers are bizarre-looking creatures with one foot and four arms ending in hands with long, spindly fingers. They appear to have two heads, one on a long stalk of a neck and another on their abdomen. They have a penchant for snatching trinkets from passersby. Their ability to move quickly between the Ethereal Plane and the Material Plane makes them spectacular pickpockets.'