b'Filcher Gremlin \n'b'  Family:   Gremlins  \n'b'  Small   fey ,  chaotic evil  \n'b'  Armor Class  15 (studded leather)  Hit Points  45 (10d6 + 10)  Speed  20 ft.\n'b' STATS STR: 7 (-2) DEX:  17 (+3)  CON:  13 (+1)  INT:  14 (+2)  WIS:  14 (+2)  CHA:  15 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dexterity  +6,  Intelligence  +5  Skills   Acrobatics  +6,  Arcana  +5,  Perception  +5,  Sleight of Hand  +9,  Stealth  +9  Senses  passive  Perception  15  Languages  Common, Goblin, Sylvan  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Evasion . If the gremlin filcher is subjected to an efect that allows it to make a  Dexterity  saving throw to take only half damage, the filcher instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. \n'b'  Innate Spellcasting . The gremlin\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 13, +5 to hit with spell attacks). It can cast the following spells without requiring material components.\n'b'\n'b'\n'b'  At will :  arcane lock ,  knock  \n'b'  3/day :  find traps  \n'b'  1/day : \n'b'\n'b'  Knot Expert . The gremlin has advantage on any check or saving throw to break free of any effect grappling or restraining it when the effect is made of rope or rope-like objects. \n'b'  Sneak Attack . Once per turn, the filcher deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the gremlin that isn\xe2\x80\x99t incapacitated and the gremlin doesn\xe2\x80\x99t have disadvantage on the attack roll. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The filcher makes two shortsword attacks and one bite attack. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 5 (1d4 + 3) piercing damage. \n'b'  Shortsword .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 6 (1d6 + 3) piercing damage. \n'b'\n'b' Bonus Actions \n'b'\n'b'  Cunning Action . The gremlin filcher can take the  Dash ,  Disengage , or  Hide   actions . \n'b'  Fast Hands . The gremlin filcher can use a bonus action to  use an object  or to make a  Dexterity  ( Sleight of Hand ) check to pickpocket one object on a target\xe2\x80\x99s body which it is not holding. The target makes an opposed  Dexterity  ( Acrobatics ) check if it is aware of the gremlin\xe2\x80\x99s presence, avoiding the attempt if the target wins. If the target is unaware of the gremlin, the filcher\xe2\x80\x99s attempt to pickpocket the target succeeds. \n'b'\n'b' About \n'b' Gremlin filchers are a force to be reckoned with (when it comes to securing your valuables or hiring one to secure someone else\xe2\x80\x99s valuables). Their small size and high Stealth bonus allow them to easily slip unnoticed into most places. Their knack with ropes not only aids them in climbing into hard to reach spaces (which could be several given their small size) but also allows them to bind any person(s) who would stop them from their task at hand.'