b'Demon, Balbazu \n'b'  Family:   Demons  \n'b'  Tiny   fiend  (demon),  chaotic evil  \n'b'  Armor Class  13  Hit Points  36 (8d6 + 8)  Speed  10 ft., swim 20 ft.\n'b' STATS STR: 3 (\xe2\x80\x934) DEX:  16 (+3)  CON:  13 (+1)  INT:  5 (\xe2\x80\x933)  WIS:  11 (+0)  CHA:  7 (\xe2\x80\x932)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +5  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands Abyssal but can\xe2\x80\x99t speak  Challenge  2 (450 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Aquatic Invisibility . The balbazu is  invisible  while fully immersed in water. \n'b'  Blood Reservoir . The balbazu stores drained blood within itself. Each time it causes blood loss to a creature, the balbazu\xe2\x80\x99s Blood Reservoir increases by an amount equal to the  hp  of blood it drained from the creature. \n'b'  Demon Food . A demon within 5 feet of the balbazu and that isn\xe2\x80\x99t another balbazu can use a bonus action to reduce the Blood Reservoir by up to 10, regaining  hp  equal to that amount as it drinks blood from the reservoir. \n'b'  Magic Resistance . The balbazu has advantage on saving throws against spells and other magical effects. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 10 (2d6 + 3) piercing damage, and the balbazu attaches to the target. While attached, the balbazu doesn\xe2\x80\x99t  attack . Instead, at the start of each of the balbazu\xe2\x80\x99s turns, the target loses 10 (2d6 + 3)  hp  from blood loss. When the balbazu first attaches to the target and each time the target loses  hp  from blood loss, the target must succeed on a DC 11  Constitution  saving throw or be unaware of the  attack  (and the balbazu if it is  invisible ). The target is still aware of the  hp  loss, but it feels no pain from the  attack . On a success, the target is aware of the  attack  and the balbazu and doesn\xe2\x80\x99t need to continue making this saving throw while the balbazu remains attached to it. The balbazu regains  hp  equal to half the  hp  of blood it drains. The balbazu can detach itself by spending 5 feet of its movement. A creature that is aware of the balbazu, including the target, can use its action to detach the balbazu. \n'b'\n'b' ABOUT \n'b' This cat-sized, wriggling, leech-like creature has red, glowing eyes, and hundreds of tiny legs run along the underside of its slimy body. When fiendish portals to the demon realms open in freshwater rivers or lakes, they corrupt the water and alter the creatures within it. One such creature is the balbazu, a parasitic fiend that attaches to creatures in the water and drains them of their blood. \n'b' Some balbazu live in demonic waterways in distant planes. \n'b'  Alchemist\xe2\x80\x99s Delight . Alchemists and healers prize balbazu for the numbing agent they secrete when they bite, which makes an effective anesthetic. Rumors abound that a few alchemists have even transformed the substance into a paralytic poison. \n'b'  Demonic Delicacy . More powerful fiends consider balbazu a delicacy, harvesting the creatures, draining them of the mortal blood they store, then releasing them back through a portal to feed again. In battles near water, fiends pluck balbazu and drink their blood as a restorative. \n'b'  Hidden Parasite . Balbazu are invisible in the water, and their bites secrete an anesthetic agent. Several of them often feed on a group of creatures wading through the water; their painless bite allows them to drink their fill then detach, leaving their victims none the wiser. Balbazu are not brave creatures, and while they are as unpleasant as most demons, their goal is to feed. When they feel they have the advantage, they may gang up on a foe, bleeding their prey to death before the victim\xe2\x80\x99s companions know anything is wrong.'