b'Golem, Altar Flame \n'b'  Family:   Golems  \n'b'  Large   construct ,  neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  152 (16d10 + 64)  Speed  20 ft.\n'b' STATS STR: 19 (+4) DEX:  9 (-1)  CON:  18 (+4)  INT:  3 (-4)  WIS:  10 (+0)  CHA:  1 (-5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  fire, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks not made with adamantine  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned   Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages of its creator but can\xe2\x80\x99t speak  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Aversion to Water . If the  golem  takes cold damage or is doused with at least three gallons of water, it has disadvantage on  attack  rolls and ability checks until the end of its next turn. \n'b'  Death Burst . When the altar flame  golem  is reduced to 0  hp , it explodes into shards of hot stone and fire. Each creature within 15 feet of it must make a DC 16  Dexterity  saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. An altar flame  golem  is not immune to the fire damage of another altar flame  golem\xe2\x80\x99s  death burst and doesn\xe2\x80\x99t absorb it. \n'b'  False Appearance . While the  golem  remains motionless, it is indistinguishable from an altar bearing an eternal flame. \n'b'  Fire Absorption . Whenever the  golem  is subjected to fire damage, it takes no damage and instead regains a number of  hp  equal to the fire damage dealt. \n'b'  Immutable Form . The golem is immune to any spell or effect that would alter its form. \n'b'  Magic Resistance . The golem has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The golem\xe2\x80\x99s weapon attacks are magical. \n'b'  Construct Nature . A golem doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'  Actions \n'b'   Multiattack . The altar flame  golem  makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +8 to hit, reach 5 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage plus 11 (2d10) fire damage. \n'b'  Flame Breath (Recharge 5-6) . The golem breathes fire in a 30-foot cone. Each creature in that area must make a DC 16  Dexterity  saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' About \n'b' The large creature\xe2\x80\x99s rough, humanoid form is made of durable brick or stone, and its demonic face is shaped from flame. \n'b'  Guardian of Fire . Certain fire cultists protect their sanctums in a surprising way. Those who seek to defile the holy altar of such cults find that it\xe2\x80\x99s capable of defending itself. The altar quickly takes a  humanoid  shape and destroys or drives out all who fail to show proper obeisance to the  sacred flame , searing them with a holy inferno or crushing them with scorching fists of brick. These golems are found in larger, more important fire temples and seldom appear anywhere else.'