b'Phantom Steed \n'b'  Large   undead ,  any alignment  \n'b'  Armor Class  14  Hit Points  32 (5d10 + 5)  Speed  0 ft., fly 60 ft.\n'b' STATS STR: 8 (-1) DEX:  18 (+4)  CON:  13 (+1)  INT:  2 (-4)  WIS:  14 (+2)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  cold, necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., ethereal scent 60 ft., passive  Perception  12  Languages  \xe2\x80\x93  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Ethereal Sight . The phantom steed can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. \n'b'  Ethereal Trample . If the phantom steed uses the  Dash  action, and moves at least 30 feet in a straight line through another creature\xe2\x80\x99s space, it can make one  attack  against that creature with its Cold Hooves as a bonus action. \n'b'  Ethereal Mount . Creatures with both the Incorporeal Movement and Etherealness abilities can use the phantom steed as a mount. When such a creature controlling the steed uses its Etherealness ability, the steed enters the other plane along with it. \n'b'  Incorporeal Movement . The phantom steed can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Actions \n'b'   Multiattack . The phantom steed can use its Frightening Scream. It then attacks with its Cold Hooves. \n'b'  Cold Hooves .  Melee Spell Attack : +4 to hit, reach 5 ft., one target.  Hit : 12 (3d6 + 2) necrotic damage. \n'b'  Etherealness . The phantom steed enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can\xe2\x80\x99t affect, or be affected by, anything on the other plane. \n'b'  Frightening Scream (1/Day) . The phantom steed emits a ghostly whinny. Creatures within 30 feet of the steed, that aren\xc2\x92t  undead  and can hear it, must succeed on a DC 12  Wisdom  saving throw, or be  frightened  until the end of the steed\xc2\x92s next turn.'