b'Gugalanna \n'b'  Huge   celestial ,  chaotic good  \n'b'  Armor Class  18 (natural armor) \n'b' Hit Points  253 (22d12 + 110) \n'b' Speed  60 ft., fly 80 ft.\n'b' STATS STR: 24 (+7) DEX:  16 (+3)  CON:  20 (+5)  INT:  10 (+0)  WIS:  20 (+5)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +10,  Con  +12,  Wis  +12 \n'b' Skills   Athletics  +14,  Insight  +12,  Intimidation  +11 \n'b' Damage Resistances  necrotic \n'b' Damage Immunities  fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks \n'b' Condition Immunities   charmed ,  exhaustion ,  frightened  \n'b' Senses   truesight  60 ft., passive  Perception  15 \n'b' Languages  understands all but can\xe2\x80\x99t speak, telepathy 120 ft. \n'b' Challenge  21 (33,000 XP) \n'b' Special Traits \n'b'\n'b'  Flyby . A gugalanna doesn\xe2\x80\x99t provoke an opportunity  attack  when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Magic Resistance . A gugalanna has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . A gugalanna\xe2\x80\x99s weapon attacks are magical. \n'b'  Trampling Charge . If a gugalanna moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 22  Strength  saving throw or be knocked  prone . If the target is  prone , a gugalanna can make one kick  attack  against it as a  bonus action . \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . A gugalanna makes two attacks: one with its horns and one with its kick. \n'b'  Horns .  Melee Weapon Attack : +14 to hit, reach 5 ft., one target.  Hit : 34 (5d10 + 7) piercing damage and 14 (4d6) fire damage. \n'b'  Kick .  Melee Weapon Attack : +14 to hit, reach 5 ft., one target.  Hit : 18 (2d10 + 7) bludgeoning damage. \n'b'\n'b' Legendary Actions \n'b' A gugalanna can take 3  legendary actions , choosing from the options below. Only one  legendary action  option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. Gugalanna regains spent  legendary actions  at the start of his turn. \n'b'\n'b'  Kick . A gugalanna makes a kick  attack . \n'b'  Rearing Stomp (Costs 2 Actions) . A gugalanna spreads his wings and stomps his hooves, shaking the earth. Each creature within 10 feet of Gugalanna must make a DC 22  Strength  saving throw. On a failure, a target takes 18 (2d10 + 7) bludgeoning damage and is pushed 20 feet away from Gugalanna. On a success, a target takes half the damage and isn\xe2\x80\x99t pushed. A gugalanna can then  fly  up to half his flying speed. \n'b'  Blazing Sun Disc (Costs 2  Actions , Recharge 5-6) . The sun disc floating between a gugalanna\xe2\x80\x99s horns flares. Each creature within 30 feet of a gugalanna must make a DC 18  Dexterity  saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' About \n'b' A gugalanna resembles a large black bull with white wings spreading wide from his shoulders, and a burning sun disc floating between its white horns.'