b'Beetle, Giant Snow \n'b'  Family:   Insects Rodents &amp; Vermin  \n'b'  Large   beast ,  unaligned  \n'b'  Armor Class  12 (natural armor)  Hit Points  45 (6d10 + 12)  Speed  30 ft.\n'b' STATS STR: 17 (+3) DEX:  10 (+0)  CON:  14 (+2)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +5,  Stealth  +2  Damage Resistances  cold  Senses  tremorsense 30 ft., passive  Perception  10  Languages  \xe2\x80\x93  Challenge  1 (200 XP) \n'b' Special Traits \n'b'   Snowball Concealment . The giant snow beetle has advantage on  Dexterity  ( Stealth ) checks to  hide  if it is within 10 feet of a Large or larger snowball. It can attempt to  hide  even if another creature can see it clearly. \n'b'  Snowball Roll . The giant snow beetle can spend 1 minute to roll up a ball of snow equal to its  size . \n'b'  Actions \n'b'   Pincer .  Melee Weapon Attack : +5 to hit, reach 5 ft., one creature.  Hit : 7 (1d8 + 3) bludgeoning damage. \n'b'  Rotten Snowball Shove (Recharge 6) . The giant snow beetle tosses one of its carrion-filled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12  Dexterity  saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and becomes  poisoned  for 1 minute. On a success, a target takes half the damage and isn\xe2\x80\x99t  poisoned . A  poisoned  creature can make a DC 13  Constitution  saving throw at the end of each of its turns, ending the  poisoned  condition on itself on a success. \n'b'  Snowball Shove . The giant snow beetle tosses one of its rolled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12  Dexterity  saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and is knocked  prone . On a success, a target takes half the damage and isn\xe2\x80\x99t knocked  prone . \n'b'  About \n'b' Many types of beetles inhabit the world, and, depending on the location and culture, they are used as food, companions, or beasts of burden by its people. \n'b'  Forest Beetles . Giant bombardier beetles lurk on the forest floor. A placid herbivore content to go about its business, the beetle has a powerful defense mechanism in the form of a boiling liquid it can spray to scald would-be predators as it makes its escape. \n'b'  Arctic Beetles . Giant snow beetles are carrion-eating beetles that inhabit the coldest parts of the world. They collect snow into large balls for use against their enemies, for protection for their lairs, and to house their eggs. When food is abundant, they pack extra carrion into snowballs, saving the food for later or for feeding freshly hatched larvae. When attacked, giant snow beetles fling any snowballs on-hand that don\xe2\x80\x99t contain their young, often splattering attackers with frozen, rotten meat. \n'b'  Underworld Beetles . Lantern and sniffer beetles live in the Underworld and feast primarily on the fungus that grows in the darkest caverns. The glow of the lantern beetle\xe2\x80\x99s abdomen is from the digestion of bioluminescent fungus, which reacts with the beetle\xe2\x80\x99s gut to make the glow. Both lantern and sniffer beetles are docile, and they\xe2\x80\x99re often trained by denizens of the Underworld as mobile light sources or for detecting particular scents. \n'b'  Companions and Familiars . Forest rangers often train bombardier beetles as companions, valuing the beetle\xe2\x80\x99s spray for its ability to deter beasts without setting fire to the forest. \n'b' Lantern and sniffer beetles can be called to serve a spellcaster via the find familiar spell. The lantern beetle is a popular choice among junior wizards seeking a light source for late-night studying. The sniffer beetle sees a variety of uses on the surface world, with its most common use being as the eyes and nose for wizards with limited vision.'