b'Anointed King \n'b'  Medium   undead ,  lawful evil  \n'b'  Armor Class  16 (breastplate)  Hit Points  187 (22d8 + 88)  Speed  20 ft.\n'b' STATS STR: 19 (+4) DEX:  15 (+2)  CON:  18 (+4)  INT:  16 (+3)  WIS:  20 (+5)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   History  +10,  Religion  +10  Damage Immunities  necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  the languages it knew in life  Challenge  23 (50,000 XP) \n'b' Special Traits \n'b'   Legendary Resistance (3/Day) . If the anointed king fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The anointed king has advantage on saving throws against spells and other magical effects. \n'b'  Rejuvenation . A destroyed anointed king gains a new body in 24 hours, if its heart is intact, regaining all its  hit points  and becoming active again. The new body appears within 5 feet of the anointed king\xe2\x80\x99s heart. \n'b'  Spellcasting . The anointed king is an 18th level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 20, +12 to hit with spell attacks). The anointed king has the following  cleric  spells prepared: \n'b'   Cantrips :  resistance ,  sacred flame ,  thaumaturgy  \n'b'  1st level (4 slots) :  command ,  inflict wounds ,  shield of faith  \n'b'  2nd level (3 slots) :  hold person ,  silence ,  spiritual weapon  \n'b'  3rd level (3 slots) :  animate dead ,  dispel magic  \n'b'  4th level (3 slots) :  divination ,  guardian of faith  \n'b'  5th level (3 slots) :  contagion ,  insect plague  \n'b'  6th level (1 slot) :  create   undead ,  harm  \n'b'  7th level (1 slot) :  divine word  \n'b'  8th level (1 slot) :  control weather  \n'b'  9th level (1 slot) :  gate  \n'b'   Turn Resistance . The anointed king has advantage on saving throws against any effect that turns  undead . \n'b'  Actions \n'b'   Multiattack . The anointed king can use its Dreadful Glare. It then makes two attacks with its Cursed Fist or casts a spell with a casting time of an action. \n'b'  Cursed Fist .  Melee Weapon Attack : +11 to hit, reach 5 ft., one creature.  Hit : 11 (2d6 + 4) bludgeoning damage, plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 19  Constitution  saving throw, or be cursed with the pharaoh\xc2\x92s curse. The cursed target can\xe2\x80\x99t regain  hit points , and its hit point maximum decreases by 14 (4d6) for every 24 hours that elapse. If the curse reduces the target\xe2\x80\x99s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the  remove curse  spell, or other magic. If the target is also cursed with mummy rot, the pharaoh\xc2\x92s curse replaces the effects of mummy rot. \n'b'  Dreadful Glare . The anointed king targets one creature it can see within 60 feet of it. If the target can see the anointed king, it must succeed on a DC 18  Wisdom  saving throw against this magic, or become  frightened  until the end of the anointed king\xc2\x92s next turn. If the target fails the saving throw by 5 or more, it is also  paralyzed  for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies with a challenge rating of 23 or less for the next 24 hours. \n'b'  Legendary Actions \n'b' The anointed king can take 3 legendary  actions , choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature\xe2\x80\x99s turn. The anointed king regains spent legendary  actions  at the start of its turn. \n'b'   Attack . The anointed king makes one  attack  with its cursed fist or uses its Dreadful Glare. \n'b'  Baleful Proclamation (Costs 2 Actions) . The anointed king utters a proclamation of its divine right. Creatures, other than  undead , within 30 feet of the anointed king, that can hear this magical utterance must succeed on a DC 19  Charisma  saving throw, or be  frightened  until the end of the anointed king\xe2\x80\x99s next turn. \n'b'  Divine Bolster (Costs 2 Actions) . The anointed king commands its followers to redouble their efforts. Allies within 30 feet of the anointed king, that can hear it, regain 9 (2d8)  hit points . \n'b'  Swarming Advance (Costs 2 Actions) . The anointed king\xe2\x80\x99s form dissolves into a mass of scarabs which surge forward in a line that is 10 feet wide and up to 40 feet long. Each creature in the area must succeed on a DC 19  Dexterity  saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one. The anointed king then reconstitutes from the scarabs at the opposite end of the line.'