b'Wrackwraith \n'b'  Family:   Wraith  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  13  Hit Points  45 (6d8 + 18)  Speed  30 ft., fly 30 ft. (hover)\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  16 (+3)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  11 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3,  Stealth  +5  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses  passive  Perception  13  Languages  any languages it knew in life Challenge 3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Incorporeal Movement . The wrackwraith can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Wrack Form . While animating a pile of wrack, the wrackwraith has an AC of 18 and can use the Slam and Deluge  actions . In addition, the wrackwraith loses its immunity to the  grappled  and  restrained  conditions and can\xe2\x80\x99t  fly . If the wrackwraith moves through a creature or object with Incorporeal Movement while animating wrack, the wrack falls off its ghostly body, ending this effect. Otherwise, it can end this effect as a bonus action. If the wrackwraith takes 15 damage or more in a single turn while animating wrack, the wrackwraith must succeed on a DC 13  Constitution  saving throw or be ejected from the wrack, ending this effect. \n'b'\n'b' ACTIONS \n'b'\n'b'  Ghostly Touch .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) necrotic damage. \n'b'  Slam (Wrack Form Only) .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage plus 4 (1d8) necrotic damage. If the target is Large or smaller, it is  grappled  (escape DC 13). Until this grapple ends, the target is  restrained , and the wrackwraith can\xe2\x80\x99t use its Slam on  attack  another target. The target can\xe2\x80\x99t breathe or speak until the grapple ends. \n'b'  Animate Wrack . The wrackwraith animates wrack within 5 feet of it, pulling the debris into a protective covering over its ghostly body. \n'b'  Deluge (Wrack Form Only) . The wrackwraith fills the lungs of one creature it is grappling with seawater, algae, and other tiny ocean debris, harming creatures that breathe air or water. The target must make a DC 13  Constitution  saving throw. On a failure, the target takes 14 (4d6) necrotic damage and begins choking as its lungs fill with water and ocean debris. On a success, the target takes half the damage and isn\xe2\x80\x99t choking. A choking creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Wrack Jump (Recharge 4\xe2\x80\x936) . The wrackwraith leaves its current wrack pile, magically teleports to another wrack pile within 60 feet of it, and uses Animate Wrack. \n'b'\n'b' ABOUT \n'b' A pile of seaweed and other detritus rises from the sand, forming into a vaguely humanoid shape. \n'b' Humanoids that die when swept into the sea by the tide sometimes return to haunt the shores where they drowned. They lurk in wrack piles\xe2\x80\x94tangles of seaweed, small animals and insects, and trash that wash up on the beach\xe2\x80\x94waiting to reenact their deaths on unsuspecting living creatures. \n'b'  Tragic Drowning . While single wrackwraiths aren\xe2\x80\x99t rare, it\xe2\x80\x99s equally common to encounter groups. These result when multiple people drowned at the same time. \n'b'  Enemies Everywhere . People who encounter a wrackwraith often report that they were attacked from all sides. Even a solo wrackwraith can feel like multiple creatures because its victims have no idea where the next attack will originate. \n'b'  Angry Dead . Wrackwraiths form because others refused or were unable to help the drowning person, or because the person was purposely drowned. Wrackwraiths desire vengeance against the living.'