b'Priest of Tsathogga \n'b'  Medium   humanoid  (any race),  chaotic evil  \n'b'  Armor Class  15 (+1 studded leather, shield)  Hit Points  66 (12d8 + 12)  Speed  30 ft.\n'b' STATS STR: 12 (+1) DEX:  10 (+0)  CON:  12 (+1)  INT:  10 (+0)  WIS:  19 (+4)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +4,  Wisdom  +7  Skills   Insight  +7,  Medicine  +7,  Persuasion  +4  Damage Immunities  poison  Condition Immunities   poisoned   Senses  passive  Perception  14  Languages  Common  Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Breath of the Swamp . The blessed of Tsathogga can breathe air and water. \n'b'  Fetid Shroud of the Frog God . The priest of Tsathogga is surrounded by a fetid, swirling  shroud  of foul corruption. At the start of each of the priest\xc2\x92s turns, each creature within 5 feet of it takes 14 (4d6) acid damage. A creature that touches the priest or hits it with a  melee attack  while within 5 feet of it takes 14 (4d6) acid damage. \n'b'  Fetid Strike . Once on each of the priest\xc2\x92s turns when it hits a creature with a weapon  attack , the priest can cause the  attack  to deal an extra 13 (3d8) acid damage to the target. \n'b'  Spellcasting . The priest of Tsathogga is an 8th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells: \n'b'   Cantrips (at will) :  acid splash ,  guidance ,  resistance ,  thaumaturgy  \n'b'  1st level (4 slots) :  bane ,  cure wounds ,  jump ,  protection from evil and good  \n'b'  2nd level (3 slots) :  acid arrow ,  blindness/deafness ,  enhance ability ,  hold person  \n'b'  3rd level (3 slots) :  animate dead ,  bestow curse ,  spirit guardians ,  water walk  \n'b'  4th level (2 slots) :  giant insect ,  guardian of faith  \n'b'   Actions \n'b'   +1 Sickle .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 4 (1d4 + 2) bludgeoning damage plus 7 (2d6) acid damage. \n'b'  Light Crossbow .  Ranged Weapon Attack : +3 to hit, range 80/320 ft., one target.  Hit : 4 (1d8) piercing damage plus 7 (2d6) acid damage. \n'b'  Plague of Frogs (Recharges after a Short or Long Rest) . The priest magically calls 1d4 + 3 giant frogs, provided that the priest is within 100 feet of a body of water large enough to cover a Medium creature (GM discretion). The called creatures arrive within 1d4 rounds, acting as allies of the priest, and obeying its spoken commands. The beasts remain for 1 hour, until the priest dies, or until the priest dismisses them as a bonus action.'