b'Shadow, Greater \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  13  Hit Points  84 (13d8 + 26)  Speed  40 ft.\n'b' STATS STR: 6 (-2) DEX:  16 (+3)  CON:  14 (+2)  INT:  6 (-2)  WIS:  12 (+1)  CHA:  8 (-1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Stealth  +6 (+9 in dim light or darkness)  Damage Vulnerabilities  radiant  Damage Resistances  acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   exhaustion ,  frightened ,  grappled ,  paralyzed ,  petrified ,  poisoned ,  prone ,  restrained   Senses   darkvision  60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  8 (3,900 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Amorphous . The greater shadow can move through a space as narrow as one inch wide without squeezing. \n'b'  Shadow Stealth . While in dim light or darkness, the shadow can take the  Hide  action as a bonus action. \n'b'  Sunlight Weakness . While in sunlight, the shadow has disadvantage on  attack  rolls, ability checks, and saving throws. \n'b'\n'b' ACTIONS \n'b'\n'b'  Strength Drain .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : 21 (4d8 + 3) necrotic damage, and the target\xe2\x80\x99s  Strength  score is reduced by 1d4. The target dies if this reduces its  Strength  score to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from the corpse 1d4 rounds later under the greater shadow\xe2\x80\x99s command. \n'b'\n'b' ABOUT \n'b' According to ancient texts, an arcane creature known only as the Shadow Lord created beings of living darkness to aid him and protect him. All shadow beings are said to spring from this malevolent source. Of its creations, the greater shadows are among the worst. These powerful undead appear much like normal shadows, but are much more dangerous and harder to destroy. Like its brethren, it is a creature of living darkness. Greater shadows hide in darkness and spring out to attack when living opponents wander too close. These greater beings often lead hordes of other shadow creatures.'