b'Drake, Skull \n'b'  Family:   Drake  \n'b' What at first appears to be a dead creature of some sort reveals itself to be a gray-skinned, winged serpent whose body is covered in a bony exoskeleton. Slender and snakelike, its leathery wings cling to its body tightly as it slithers out from hiding. \n'b'  Medium   dragon ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  75 (10d8 + 30)  Speed  40 ft., burrow 10 ft., fly 60 ft.\n'b' STATS STR: 16 (+3) DEX:  17 (+3)  CON:  16 (+3)  INT:  8 (-1)  WIS:  12 (+1)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +5,  Wisdom  +3  Skills   Intimidation  +2,  Perception  +3,  Stealth  +5  Damage Vulnerabilities  radiant  Damage Resistances  poison  Damage Immunities  necrotic  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  13  Languages  Common, Draconic  Challenge  3 (700 XP) \n'b' Special Traits \n'b'   Keen Smell . The skull drake has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Sunlight Sensitivity . While in sunlight, the skull drake has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Actions \n'b'   Multiattack . The skull drake makes two bite attacks. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 10 ft., one target.  Hit : 10 (2d6 + 3) piercing damage. \n'b'  Necrotic Breath (Recharge 6) . The skull drake exhales a 15-foot cone of noxious, black gas. Each creature in the area must make a DC 13  Constitution  saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. A creature reduced to 0  hp  by this damage dies. \n'b'  About \n'b' Fierce in appearance and a formidable opponent, the skull drake is a scavenger and carrion eater. Though it enjoys chasing smaller scavengers away from a prize meal, it will flee at the first sign of a more powerful creature. \n'b'  Wandering Scavenger . When left to its own devices, the skull drake travels many miles between places of death, regularly revisiting sites where it feasted previously. Poisoned pools, places of execution, cemeteries, and \xe2\x80\x93 with caution and speed \xe2\x80\x93 the lairs of creatures who drag their meals home with them. Circling vultures and crows draw a skull drake\xe2\x80\x99s attention, and a sizeable battlefield may become a temporary home for a skull drake until opportunity or threat drives it elsewhere. A skull drake prefers to sleep in piles of bones and corpses, using its bony protrusions to blend in. It spits a cloud of deadly gas at any creature coming too close or uses its long neck to strike like a snake. \n'b'  Associate of Death . Skull drakes consider themselves natural companions to practitioners of the necromantic arts, viewing such partnerships as mutually beneficial. It provides both parties with a degree of protection, and it assures the drake regular feeding since it has no qualms about eating the rotten remains of failed projects.'