b'Clamor \n'b'  Medium   aberration ,  unaligned  \n'b'  Armor Class  13  Hit Points  37 (5d8 + 15)  Speed  0 ft., fly 60 ft.\n'b' STATS STR: 1 (-5) DEX:  16 (+3)  CON:  16 (+3)  INT:  5 (-2)  WIS:  12 (+1)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +7,  Performance  +7  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical weapons  Damage Immunities  thunder  Senses   darkvision  60 ft., passive  Perception  11  Languages  \xe2\x80\x93  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Incorporeal Movement . The clamor can move through other creatures and objects as if they were  difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object. \n'b'  Mimicry . The clamor can mimic any sound it has ever heard, including humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 17  Wisdom  ( Insight ) check. \n'b'  Natural Invisibility . The clamor is invisible. \n'b'  Silence Vulnerability . If the clamor starts its turn in an area under the effect of  silence , it takes 13 (3d8) force damage, and it must make a DC 15  Wisdom  saving throw or become  frightened  for 1 minute. While  frightened , it must use its action to  Dash  away from the area of silence. If it begins its turn further than 60 feet away from the area of silence, it can repeat the saving throw at the end of each of its turns, ending the effect on a success. \n'b'  Actions \n'b'   Thunder Touch .  Melee Spell Attack : +5 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) thunder damage, and the target is pushed 5 feet directly away from the clamor. \n'b'  About \n'b' A series of garbled voices, clicks, grinding noises, and other less discernible sounds seem to emanate from empty air, with no obvious point of origin. \n'b' Clamors have a playful kind of intelligence, and they appear to desire communication. Being able to mimic any sound they have ever encountered, clamors wander the Material Plane emitting a nonsensical cacophony of voices, crashes, clicks, roars, and music. Since they are usually invisible, most adventurers that encounter a clamor walk away from the creature without ever having realized that they had met one. Many a sentry on duty has heard only his own voice in response to what he thought was someone walking around out in the darkness; what he really heard was a clamor trying to talk to him. \n'b' Bards are fascinated by these odd creatures, and many a  bard  has gained a clamor as a companion of sorts. They have intelligence and can be trained. A  bard  of at least 5th level that has had prior contact with a clamor is capable of communicating with these creatures on a rudimentary basis. The intelligence of a clamor is just barely above that of a small child, so complex communication is out of reach. \n'b' Clamors tend to keep at a distance, emitting random noises and \xe2\x80\x9cplaying back\xe2\x80\x9d any interesting sound made by the creatures they are observing. Once provoked to attack, clamors strike at their foes with sonis blasts.'