b'Peryff \n'b'  Medium   aberration ,  neutral evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  39 (6d8 + 12)  Speed  0 ft., fly 30 ft. (hover)\n'b' STATS STR: 17 (+3) DEX:  14 (+2)  CON:  15 (+2)  INT:  9 (-1)  WIS:  9 (-1)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +3  Damage Resistances  psychic  Condition Immunities   charmed ,  prone   Senses   darkvision  60 ft., passive  Perception  13  Languages  Deep Speech  Challenge  1 (200 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Alert . The peryff has advantage on  initiative  checks, it can\xe2\x80\x99t be surprised while it is conscious, and other creatures don\xe2\x80\x99t gain advantage on  attack  rolls against the peryff due to being unseen by it. \n'b'  Overexposure . If a spell or other magical effect that creates bright light targets the peryff, or the peryff starts its turn within an area brightly lit by magical  light , it takes 4 (1d8) radiant damage and is  blinded  until the start of its next turn. \n'b'  Unusual Nature . The peryff doesn\xe2\x80\x99t require air, food, drink, or sleep. \n'b'\n'b' ACTIONS \n'b'\n'b'  Slam .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it must make a DC 12  Constitution  saving throw or contract a disease. One hour after contracting the disease, clusters of blinking, cloudy eyeballs form in random spots all over the target\xe2\x80\x99s flesh. Until the disease is cured, the peryff has advantage on  attack  rolls made against the target and on  Wisdom  ( Survival ) checks made to track the target. \n'b'  Expel Eye Cluster (1/Day) . One of the peryff\xe2\x80\x99s eyeball clusters separates from its mass and appears in an unoccupied space within 5 feet of the peryff. The cluster functions as if created by the spell  arcane eye , except that it is a Tiny object with AC 10 and 1 hit point. The cluster remains for up to 1 hour or until the peryff dismisses it as a bonus action, at which point it collapses to the ground as a lifeless cluster of eyes. \n'b'\n'b' BONUS ACTIONS \n'b'\n'b'  Discordant Vibrations . A creature the peryff can see within 30 feet of it must succeed on a DC 12  Intelligence  saving throw or take 4 (1d8) psychic damage and have disadvantage on the next  attack  roll or saving throw it makes before the end of its next turn. \n'b'\n'b' ABOUT \n'b' A peryff is a foul creature from realms far and weird. \n'b' It resembles a humanoid gently hovering over the ground. However, it lacks eyes, hands, and feet. In place of these appendages, the peryff has thick clusters of milky, ever-blinking eyeballs. From a distance, the eyeballs resemble cysts or tumors. \n'b' Although they lack mouths, the peryff still communicates audibly. It twitches its myriad eyes, creating vibrations that duplicate the sounds of a speaking creature. Those who\xe2\x80\x99ve had the misfortune of encountering the peryff say that the vibrations cause mild nausea. \n'b' Peryffs can separate their eye clusters from their body, creating creatures similar to the sensors created by the  arcane eye  spell. The peryff can also infect targets with a disease dubbed the Curse of Eyes. This disease transplants some of the peryff\xe2\x80\x99s eyes onto a host, allowing the peryff to track the creature and anticipate its moves. Both of these features make peryffs excellent spies. Peryffs often work for other aberrant creatures or spellcasters who summon them for the purpose. \n'b' An autopsy of a peryff revealed that, in addition to the hundreds of eyes covering its body, the peryff\xe2\x80\x99s chest cavity contained distorted and atrophied humanoid organs. The subject had a heart, too, within which a large, yellow eye hid. This heart eye seemed to control the other eyes. Even though the peryff was dead, the heart eye continued to twitch and observe its surroundings. \n'b' Curiously, the peryff lacked a brain. Where its brain and skull should be, the peryff only had more eyes, clusters upon clusters. Scholars theorize that peryffs were once humanoids altered by prolonged exposure to the aberrant energies of the realms beyond.'