b'Orc, Green Abyss \n'b'  Family:   Orc  \n'b'   Subpages     \n'b'  Medium   humanoid  (orc),  chaotic evil  \n'b'  Armor Class  13  Hit Points  15 (2d8 + 6)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 14 (+2) DEX:  16 (+3)  CON:  16 (+3)  INT:  9 (-1)  WIS:  11 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Acrobatics  +5,  Athletics  +4,  Perception  +2,  Stealth  +5  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  90 ft., passive  Perception  12  Languages  Orc  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'\n'b'  Aggressive . As a  bonus action , the orc can move up to its speed toward a hostile creature that it can see. \n'b'  Sunlight Sensitivity . While in sunlight, the orc has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'\n'b' Actions \n'b'\n'b'  Poisoned Spear .  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 20/60 ft., one target.  Hit : 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a  melee attack . If the target is a creature, it must succeed on a DC 13  Constitution  saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0  hp , the target is stable but  poisoned  for 1 hour, even after regaining  hp , and is  paralyzed  while  poisoned  in this way. \n'b'\n'b' About \n'b' Dwelling in the eternal twilight of deep jungles and shadowy canyons, these orcs are fond of plant camouflage and are sometimes covered in armor featuring plant spikes and spines. All are expert climbers. \n'b' Dwelling in the eternal twilight of deep jungles and shadowy canyons, these orcs are fond of plant camouflage and are sometimes covered in armor featuring plant spikes and spines. All are expert climbers. \n'b'  Nocturnal Menace . Sheltering by day in caverns just beneath the surface, the orcs of the green abyss climb up into the world with the fall of night to hunt and make war in the jungle canopy. They often align themselves with particularly bloodthirsty druids and with vine lords. They are immune to the  vine lord\xe2\x80\x99s  spore sacs and can\xe2\x80\x99t be transformed into tendril puppets. \n'b'  Canopy-dwelling Predators . Leaner and rangier than others of their kind, they stalk among the branches, spearing their prey below with poisons harvested from the deadly plants native to their home. Their nocturnal hunting hideaways resemble those of large apes; leafy nests that are difficult to spot from the ground. \n'b'  Fierce Survivalists . Adept at surviving in an unforgiving world, these orcs survive through a mastery of poisons, use of simple-but-effective traps they leave for the unwary, and by snatching meals from the grip of man-eating flora. They are omnivorous and fond of devouring enormous beetles, roaches, and snakes which other  humanoids  would pass over.'