b'Elemental, Ice \n'b'  Family:   Elementals  \n'b'  Large   elemental ,  neutral  \n'b'  Armor Class  16 (natural armor)  Hit Points  114 (12d10 + 48)  Speed  30 ft., burrow 30 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  18 (+4)  INT:  6 (-2)  WIS:  10 (+0)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Vulnerabilities  fire, thunder Damage Resistances acid, bludgeoning; piercing, and slashing from nonmagical attacks  Damage Immunities  cold, poison  Condition Immunities   exhaustion ,  paralyzed ,  petrified ,  poisoned , unconscious  Senses  darkvision 60 ft., passive  Perception  10  Languages  Aquan, Auran  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Ice Form . A creature that touches the elemental or hits it with a  melee attack  while within 5 feet of it takes 5 (1d10) cold damage and has disadvantage on  Dexterity  checks and saving throws until the end of its next turn. \n'b'  Ice Glide . The elemental can burrow through nonmagical ice. While doing so, the elemental doesn\xe2\x80\x99t disturb the material it is moving through. \n'b'  Slippery . Creatures attempting to grapple the elemental have disadvantage on their checks to grapple. \n'b'  Thaw . If the elemental takes fire damage, it becomes partially thawed until the end of its next turn; while partially thawed, its speed is reduced by 20 feet. \n'b'  Actions \n'b'   Multiattack . The elemental makes two Slam attacks or two Ice Shards attacks. \n'b'  Slam .  Melee Weapon Attack : +7 to hit, reach 10 ft., one target.  Hit : 13 (2d8 + 4) bludgeoning damage. If the target is a creature, it has disadvantage on  Dexterity  checks and saving throws until the end of its next turn. \n'b'  Ice Shards .  Ranged Weapon Attack : +7 to hit, range 60 ft., one target.  Hit : 11 (2d6 + 4) piercing damage.'