b'Giant, Void \n'b'  Family:   Giant  \n'b' Covered in writhing tattoos, the giant whispers strange words to itself. \n'b'  Huge   giant ,  chaotic neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  210 (20d12 + 80)  Speed  40 ft.\n'b' STATS STR: 24 (+7) DEX:  10 (+0)  CON:  18 (+4)  INT:  18 (+4)  WIS:  10 (+0)  CHA:  14 (+2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Constitution  +8,  Wisdom  +4,  Charisma  +6  Skills   Arcana  +8,  History  +8,  Investigation  +8  Senses  passive  Perception  10  Languages  Common, Draconic, Giant  Challenge  11 (7,200 XP) \n'b' Special Traits \n'b'   Void Casting . As a  bonus action , the void giant can infuse a spell with void magic. One creature that is hit by that spell or who fails a saving throw against that spell is  stunned  until the end of the creature\xe2\x80\x99s next turn. \n'b'  Spellcasting . The void giant is an 11th-level spellcaster. Its spellcasting ability is  Intelligence  (save DC 16, +8 to hit with spell attacks). The void giant has the following  wizard  spells prepared:\n'b'\n'b'   Cantrips (at will) :  chill touch ,  light ,  mending ,  shocking grasp  \n'b'  1st level (4 slots) :  comprehend languages ,  magic missile ,  shield  \n'b'  2nd level (3 slots) : crown of madness,  mirror image ,  scorching ray  \n'b'  3rd level (3 slots) :  counterspell ,  fly ,  lightning bolt  \n'b'  4th level (3 slots) :  confusion ,  ice storm ,  phantasmal killer  \n'b'  5th level (2 slots) :  cone of cold ,  dominate person  \n'b'  6th level (1 slot) :  disintegrate  \n'b'\n'b'  Actions \n'b'   Multiattack . The void giant makes two slam attacks. \n'b'  Slam .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 20 (3d8 + 7) bludgeoning damage. \n'b'  Reactions \n'b'   Magic Absorption . If the void giant succeeds on a saving throw against an enemy spell, the void giant doesn\xe2\x80\x99t suffer the effects of that spell. If it uses Void Casting on its next turn, the void giant can affect all creatures hit by its spell or who fail a saving throw against its spell instead of just one creature. \n'b'\n'b' ABOUT \n'b'  Servants of the Void . The great void dragons maintain their primary lairs in the Void, the place of nothingness; however, some also keep lairs in the material world. These lairs are often empty of dragons, but still contain the great wealth that void dragons collect. Void giants, powerful servants of the void dragons, keep their masters\xe2\x80\x99 treasures safe. \n'b'  Seekers of Power . Void giants roam the world, looking for suitable lairs for their dragon masters. In the course of their duties, they get many opportunities to seek knowledge and practice the void magic to which the dragon masters give them access and training. \n'b'  Physical Representations of the Void . Stolen as children from  cloud giant  clans, void giants are imbued with dark magic from a young age. They are covered with writhing tattoos, arcane writings of the Void made manifest on their flesh, in dark rituals performed by their  void dragon  masters throughout their upbringing. These writings are the source of the giants\xe2\x80\x99 great spellcasting ability. \n'b' Alternate Traits and Actions \n'b'  Source  ExpCod (Open Design) \n'b' The following changes allow GMs to alter a void giant without modifying its challenge rating. \n'b'   Deep Void Casting (Recharge 4-6) . As a bonus action, the void giant can infuse a spell with powerful void magic. One creature that is hit by that spell or that fails a saving throw against that spell is  stunned  for 1 minute. The creature can make a DC 16  Wisdom  saving throw at the end of each of its turns, ending the effect on itself on a success. The void giant loses its Void Casting trait. Its Magic Absorption  reaction  is modified as follows. \n'b'   Magic Absorption . If the void giant succeeds on a saving throw against an enemy spell, the void giant doesn\xe2\x80\x99t suffer the effects of that spell. If it uses Deep Void Casting on its next turn, the void giant can affect all creatures hit by its spell or that fail a saving throw against its spell instead of just one creature. Creatures that attempt  Wisdom  saving throws at the end of their turns to end the effect have advantage on their saving throws. \n'b'   Summon Void Dragon . The void giant summons a  void dragon  wyrmling (see Tome of Beasts), which appears in an unoccupied space within 60 feet of its summoner and acts as an ally of its summoner. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action. The giant reduces its 4th-level spellcasting slots to two slots and loses the ability to cast  phantasmal killer . \n'b'  Void Strike .  Melee Weapon Attack : +11 to hit, reach 10 ft., one target.  Hit : 25 (4d8 + 7) bludgeoning damage, and the target must succeed on a DC 16  Wisdom  saving throw or become  stunned  until the end of its next turn. The void giant loses its slam and Multiattack  actions .'