b'Demon, Aeshma (Rage Demon) \n'b'  Family:   Demons  \n'b'  Large   fiend  (demon),  chaotic evil  \n'b'  Armor Class  19 (natural armor)  Hit Points  216 (16d10 + 128)  Speed  40 ft., fly 60 ft.\n'b' STATS STR: 22 (+6) DEX:  18 (+4)  CON:  26 (+8)  INT:  14 (+2)  WIS:  17 (+3)  CHA:  17 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Saving Throws   Dexterity  +8,  Wisdom  +7  Skills   Intimidation  +7,  Perception  +11,  Survival  +7  Damage Resistances  cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons.  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  120 ft., passive  Perception  21  Languages  Abyssal, Celestial, Draconic, telepathy 120 ft.  Challenge  10 (5,900 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The demon\xe2\x80\x99s spellcasting ability is  Charisma  (spell save DC 15, +7 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:\n'b'\n'b'   At will :  blight ,  detect evil and good ,  dispel magic  \n'b'  3/day each :  bestow curse ,  web  \n'b'\n'b'  Magic Resistance . The aeshma demon has advantage on saving throws against spells and other magical effects. \n'b'  Magic Weapons . The aeshma demon\xe2\x80\x99s weapon attacks are magical. \n'b'  Reckless . At the start of its turn, the aeshma demon can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. \n'b'  Actions \n'b'   Multiattack . The aeshma  demon  makes two  melee attacks . \n'b'  Spear .  Melee or Ranged Weapon Attack : +10 to hit, reach 10 ft. or range 20/60 ft., one target.  Hit : 19 (3d8 + 6) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +10 to hit, reach 10 ft., one target.  Hit : 15 (2d8 + 6) slashing damage. \n'b'  Summon Demon (1/day) . The demon chooses what to summon and attempts a magical summoning. An aeshma has a 30% chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can\xe2\x80\x99t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. \n'b'  About \n'b' This creature appears to be an 8-foot-tall humanoid with basalt-colored skin. Dark hair covers its head and its hair is long and braided. \n'b' Its arms are well-muscled and its hands end in powerful claws. Its head is human-like and its eyes are sapphire blue. Large leathery, bat-like wings protrude from its shoulders. \n'b' Aeshma are the demons of rage and anger. An aeshma is sometimes referred to as \xe2\x80\x9cthe fiend of the wounding spear.\xe2\x80\x9d Aeshma are thoroughly malign and evil and care little for anything or anyone else. They are actively recruited into the Abyssal armies of the demon lords and princes for their skill and combat prowess. Often an aeshma is given the rank of commander or lieutenant and granted control over a retinue or battalion of lesser demons (usually vrocks or dretches). \n'b' The typical aeshma stands 8 feet tall and weighs about 500 pounds. \n'b' Most aeshma disdain the use of armor but occasionally don chainmail. \n'b' Aeshma are very potent fighters and prefer a straight fight to subterfuge. \n'b' They fight aggressively against any foe, relying on their claws only if they are unarmed.'