b'Chomtzitzimitl \n'b'  Medium   fiend ,  chaotic neutral  \n'b'  Armor Class  14 (natural armor)  Hit Points  67 (9d8 + 27)  Speed  25 ft., fly 40 ft.\n'b' STATS STR: 17 (+3) DEX:  16 (+3)  CON:  16 (+3)  INT:  10 (+0)  WIS:  12 (+1)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +5,  Con  +5  Skills   Acrobatics  +5,  Athletics  +5,  Stealth  +55  Damage Vulnerabilities  jadeite  Damage Immunities  necrotic  Condition Immunities   stunned   Senses   darkvision  60 ft, passive  Perception  11  Languages  Primordial Notoan  Challenge  4 (1,100 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Flyby . The chomtzitzimitl doesn\xe2\x80\x99t provoke an opportunity  attack  when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Keen Sense . The chomtzitzimitl has advantage on  Wisdom  ( Perception ) checks. \n'b'  Sense Living . A chomtzitzimitl can detect the presence of a living creature within 60 feet. If the creature is protected by magic, then the chomtzitzimitl reduces the range of the line of sight to 30 feet. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The chomtzitzimitl makes two Claw attacks. \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage and the creature bleeds profusely. A bleeding creature must succeed on a DC 15  Constitution  saving throw at the start of its turn or take 5 (2d4) necrotic damage and continue bleeding. On a successful save, the creature takes no necrotic damage and the effect ends. A creature takes only 5 necrotic damage per turn from this effect no matter how many times it\xe2\x80\x99s been clawed, and a single successful saving throw ends all bleeding. Spending an action to make a successful DC 14  Wisdom  ( Medicine ) check or any amount of magical  healing  also stops the bleeding. Constructs and undead are immune to the bleeding effect.'