b'Forest Child \n'b'  Small   undead ,  neutral evil  \n'b'  Armor Class  18 (natural armor)  Hit Points  209 (22d6 + 132)  Speed  20 ft.\n'b' STATS STR: 13 (+1) DEX:  20 (+5)  CON:  23 (+6)  INT:  7 (-2)  WIS:  16 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +10,  Con  +11  Damage Immunities  poison  Condition Immunities   exhaustion , fright,  poisoned ,  unconscious . \n'b' Resistances Bludgeoning, piercing and slashing damage from nonmagical attacks; necrotic damage.  Senses   darkvision  60 ft., passive  Perception  13  Languages  None, though it repeats a few phrases in any languages common to the region (see below).  Challenge  14 (11,500 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Boundless Hunger . The forest child can eat the flesh of sapient beings very quickly, without ever growing full. When eating, its mouth stretches impossibly wide to reveal a limitless void within. Whenever a forest child successfully deals damage with a bite, the target must make a DC 19  Constitution  saving throw or take terrible  harm  to an appendage. Roll 1d4 to determine which limb is being eaten. It takes four bites to the same limb to consume it completely, though only two bites are required to fully disable the limb. Disabled limbs  heal  normally, but lost limbs can be restored only with regeneration. \n'b'  Charm . Any sapient creature who hears the forest child\xe2\x80\x99s voice must succeed on a DC 19  Wisdom  saving throw or be  charmed  by the forest child. The  charmed  target regards the forest child as a real child to be cared for and protected. Although the target isn\xe2\x80\x99t under the forest child\xe2\x80\x99s control, it interprets the forest child\xe2\x80\x99s requests or  actions  in irrationally favorable ways. The effect lasts 24 hours or until the forest child is destroyed, or is on a different plane of existence than the target, or if the ability is countered by a  bard\xe2\x80\x99s  countercharm or similar magical effects. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it (for any reason other than the 24-hour duration), the creature is immune to the forest child\xe2\x80\x99s Charm for the next 24 hours. \n'b'  Forest Lullaby . Anyone who falls victim to a forest child\xe2\x80\x99s Charm ability must, in the next round, succeed on a DC 19  Intelligence  saving throw or be caught in a kind of dreamy daze. An affected character hears lovely, tinkling music from nowhere, and feels comfortable and safe. The target can take no action and can no longer feel pain or register damage or danger while in this state. In any round in which the target takes damage, a new saving throw may be made to shake off the effects and act normally until the Forest Lullaby reasserts itself. Effective recharge 6, but rolled individually on each  charmed  creature\xe2\x80\x99s  initiative . The overall Forest Lullaby continues until either the forest child is destroyed or a  remove curse  or  dispel magic  is cast upon the target. Creatures immune to the forest child\xe2\x80\x99s Charm, for any reason, are also immune to the Forest Lullaby. \n'b'  Legendary Resistance (3/day) . If the forest child fails a saving throw, it can choose to succeed instead. \n'b'  Magic Resistance . The forest child has advantage on saving throws against spells and other magical effects, unless they specifically target undead. \n'b'  Regeneration . The forest child heals 3  hit points  at the start of its turn. This ability doesn\xe2\x80\x99t function if it took damage from any magical ability that specifically targets undead since its previous turn. \n'b'  Rise Again . After a forest child is defeated, the region in which it spawned remains vulnerable to the spawning of a new forest child within 1d6 moon cycles. This effect can be ended only by casting  hallow  on the spot where the forest child was destroyed. \n'b'\n'b' ACTIONS \n'b'\n'b'  Bite .  Melee Weapon Attack : +10 to hit, reach 5 ft., one target.  Hit : 18 (2d12 +5) slashing damage, plus boundless hunger. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The forest child can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The forest child regains spent legendary actions at the start of its turn. \n'b'\n'b'  Skittering Advance . The forest child moves up to twice its movement, only to close distance with a single chosen target. This provokes opportunity attacks as normal. \n'b'  Unsettling Touch . Smiling sweetly, the forest child touches one opponent, like a child\xe2\x80\x99s fond caress. The target must make a DC 19  Wisdom  save or be  frightened  for one round. This ability works only once per opponent, and not at all on opponents who make their saves. \n'b'  Chomp (costs 2 actions) . The forest child makes a bite  attack  on one target in range. If successful, it also uses its Boundless Hunger ability. \n'b'  Disappear (costs 2 actions) . The forest child magically teleports up to 60 feet to a suitable hiding place, if any is in range, and immediately makes a  Dexterity  check to  hide . \n'b'\n'b' ABOUT \n'b' Forest children are born as amalgams of the restless spirits of children who were murdered or who died of prolonged suffering. When such innocent, outraged souls go unavenged or are unable to pass on, they sometimes drift toward the heart of the nearest forest and merge into a forest child\xe2\x80\x99s unquenchable malice. Only in cases of nearby mass child tragedy do two or more forest children appear together, but when they do, they appear and behave as close siblings. \n'b' Forest children are not intelligent, and their hunger cannot be sated. They do speak, but only to repeat phrases such as \xe2\x80\x9cI\xe2\x80\x99m so hungry\xe2\x80\x9d and \xe2\x80\x9cPlease give me some food.\xe2\x80\x9d Ignoring all offers of actual food, a forest child seeks to eat any beings it encounters and does not distinguish between good or evil, kind or cruel. Forest children charm anyone they can and then eat their victims alive, all the while behaving as if they are sweet, innocent children. The only way to release the tormented souls is to destroy them, and until a forest child is destroyed, it never stops attempting to feed. That said, if a forest child is attacked, it retaliates savagely until either it or its attacker is slain.'