b'Snow Queen \n'b'  Family:   Fey Lords  \n'b'  Medium   fey ,  neutral evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  182 (28d8 + 56)  Speed  40 ft.\n'b' STATS STR: 16 (+3) DEX:  18 (+4)  CON:  14 (+2)  INT:  18 (+4)  WIS:  20 (+5)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Saving Throws   Dex  +9,  Con  +7,  Cha  +9  Skills   Perception  +10,  Stealth  +9  Damage Resistances  bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons  Damage Immunities  cold  Condition Immunities   charmed ,  exhaustion ,  frightened   Senses  blindsight 10 ft., darkvision 120 ft., passive  Perception  20  Languages  Common, Elvish, Giant, Sylvan  Challenge  16 (15,000 XP)  Proficiency Bonus  +5 \n'b' SPECIAL TRAITS \n'b'\n'b'  Ice Climb . When climbing on ice, the Snow Queen has a climbing speed of 20 feet, and she can climb difficult surfaces made of ice and snow, including upside down on ceilings, without needing to make an ability check. \n'b'  Icy Weapons . The Snow Queen\xe2\x80\x99s weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 2d6 cold damage (included in the  attack ). \n'b'  Legendary Resistance (3/Day) . If the Snow Queen fails a saving throw, she can choose to succeed instead. \n'b'  Snowsight . The Snow Queen can see through areas obscured by snowfall, sleet, rain, and other wintry precipitation without penalty. \n'b'  Snow Walk . The Snow Queen can move across icy surfaces without needing to make an ability check. Additionally,  difficult terrain  composed of ice or snow doesn\xe2\x80\x99t cost her extra movement. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The Snow Queen makes two Claw or Ice Bolt attacks. \n'b'  Claw .  Melee Weapon Attack : +9 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage plus 7 (2d6) cold damage. \n'b'  Ice Bolt .  Ranged Spell Attack : +10 to hit, range 120 ft., one target.  Hit : 13 (2d8 + 4) piercing damage plus 7 (2d6) cold damage. The target\xe2\x80\x99s speed is reduced by 10 feet until the end of its next turn. \n'b'  Cold Snap (Recharge 5-6) . The Snow Queen causes the temperature around her to drop dramatically. Each creature without 30 feet of the Snow Queen must make a DC 18  Constitution  saving throw. On a failure, a creature takes 42 (12d6) cold damage and suffers one level of  exhaustion . On a success, a creature takes half the damage and doesn\xe2\x80\x99t suffer  exhaustion . A creature that is immune to cold damage doesn\xe2\x80\x99t suffer exhaustion, even if it fails the saving throw. A creature that fails the saving throw by 5 or more is petrified in ice for 1 minute. A petrified creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A petrified creature that takes fire damage has advantage on the saving throw to end the effect. \n'b'\n'b' LEGENDARY ACTIONS \n'b' The Snow Queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\xe2\x80\x99s turn. The Snow Queen regains spent legendary actions at the start of her turn. \n'b'\n'b'  Attack . The Snow Queen makes a Claw or Ice Bolt  attack . \n'b'  Move . The Snow Queen moves up to her speed without provoking opportunity attacks. \n'b'  Snowblind . One creature the Snow Queen can see within 120 feet of her must succeed on a DC 18  Dexterity  saving throw or be  blinded  by swirling snow until the end of its next turn. \n'b'  Wintry Swirl (Costs 2 Actions) . Each creature within 15 feet of the Snow Queen must succeed on a DC 18  Constitution  saving throw or have  vulnerability  to cold damage until the end of its next turn. A creature with immunity to cold damage that fails this saving throw instead loses its immunity to cold damage but isn\xe2\x80\x99t vulnerable to it. \n'b'\n'b' LAIR \n'b' The Snow Queen\xe2\x80\x99s lair is a castle made of ice. Sunlight and moonlight flash through the delicate spires and translucent walls, setting the palace agleam even in the deepest night. The castle reflects its mistress: beautiful, cold, and unforgivingly deadly. \n'b' On initiative count 20 (losing initiative ties), the Snow Queen takes a lair action to cause one of the following effects; the Snow Queen can\xe2\x80\x99t use the same effect two rounds in a row: \n'b'\n'b'  Induce Snow Blindness . The snow and ice of the lair shimmer and gleam, catching the light and flashing it into the eyes of the Snow Queen\xe2\x80\x99s foes. Each hostile creature within 30 feet of the Snow Queen has disadvantage on  attack  rolls against her until initiative count 20 on the next round. \n'b'  Isolated Blizzard . A blast of wintry weather and heavy snow falls in a 30-foot radius centered on a point on the ground that the Snow Queen can see within 120 feet of her. The area becomes  difficult terrain , and each creature that enters the area for the first time on a turn must succeed on a DC 18  Strength  saving throw or be  restrained  by the snow. A creature, including the  restrained  creature, can take an action to free the  restrained  creature by succeeding on a DC 18  Strength  check. The snow melts away when the Queen uses this lair action again or when the Queen dies. \n'b'  Snow Wall . A wall of dense snow erupts on a solid surface within 120 feet of the Snow Queen. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must succeed on a DC 18  Dexterity  saving throw or take 14 (4d6) cold damage and be pushed 5 feet out of the wall\xe2\x80\x99s space, appearing on whichever side of the wall it wants. A creature can move through the wall, though the wall is filled with freezing snow. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. A creature that starts its turn in the wall or enters the wall\xe2\x80\x99s space for the first time on a turn must make a DC 18  Constitution  saving throw, taking 14 (4d6) cold damage on a failed save, or half as much damage on a successful one. Each 10-foot section of the wall has AC 5, 15  hp ,  vulnerability  to fire damage,  resistance  to bludgeoning damage, and immunity to cold, poison, and psychic damage. The wall melts when the Queen uses this lair action again or when she dies. \n'b'\n'b' REGIONAL EFFECTS \n'b' The region containing the Snow Queen\xe2\x80\x99s lair is warped by her magic, which creates one or more of the following effects: \n'b'\n'b'  Concealing Flurries . Light snowfall or swirling powder blown by the wind lightly obscures the area within 5 miles of the lair. \n'b'  Permafrost . Within 10 miles of the lair, snow and ice resist melting, doing so only after prolonged contact with fire or other major source of heat. \n'b'  Snow-Covered Land . Deep snow and frequent snowfall make the area within 3 miles of the lair  difficult terrain  for Medium and smaller creatures. If the Snow Queen dies, these effects fade over the course of 1d10 days. \n'b'\n'b' ABOUT \n'b' This severe elf has pale, almost white skin and tightly braided blond hair. Her gown is exquisite, fashioned of luminous blue fabric that catches light and shines from within. Lacy ice crystals accent the gown, and a snow-white mantle cascades from her shoulders. Icicles radiate in a crownlike halo behind her head, drifting gracefully through the air. \n'b'  Queen of Giants . The Snow Queen is proud and cruel to any who cross her. Her daughters, the ice maidens, roam her kingdom with ease. Travelers who can\xe2\x80\x99t give a good reason to be moving through the Queen\xe2\x80\x99s territory meet a quick end in the maidens\xe2\x80\x99 chilly embrace. The Snow Queen commands the loyalty of winter-born tribes of fraughashar, ogres, frost giants, thursir giants, and trollkin. She is said to have mocked both Thor and Loki and often leads their priests astray into winter storms.'