b'Lizardfolk \n'b'  Medium   humanoid  (lizardfolk),  neutral  \n'b'  Armor Class  15 (natural armor, shield)  Hit Points  22 (4d8 + 4)  Speed  30 ft., swim 30 ft.\n'b' STATS STR: 15 (+2) DEX:  10 (+0)  CON:  13 (+1)  INT:  7 (-2)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +3,  Stealth  +4,  Survival  +5  Senses  passive Perception 13  Languages  Draconic  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Hold Breath : The lizardfolk can hold its breath for 15 minutes. \n'b'  Actions \n'b'   Multiattack : The lizardfolk makes two melee attacks, each one with a different weapon. \n'b'  Bite :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Heavy Club :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) bludgeoning damage. \n'b'  Javelin :  Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft. or range 30/120 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'  Spiked Shield :  Melee Weapon Attack : +4 to hit, reach 5 ft., one target.  Hit : 5 (1d6 + 2) piercing damage. \n'b'\n'b' About \n'b' This reptilian  humanoid  has green scales, a short and toothy snout, and a thick alligator-like tail.'