b'Animal, Wasp (Giant) \n'b'  Family:   Insects Rodents &amp; Vermin  \n'b'  Medium   beast ,  unaligned  \n'b'  Armor Class  12  Hit Points  13 (3d8)  Speed  10 ft., fly 50 ft.\n'b' STATS STR: 10 (+0) DEX:  14 (+2)  CON:  10 (+0)  INT:  1 (-5)  WIS:  10 (+0)  CHA:  3 (-4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Senses  passive Perception 10  Languages  \xe2\x80\x93  Challenge  1/2 (100 XP) \n'b' Actions \n'b'   Sting :  Melee Weapon Attack : +4 to hit, reach 5 ft., one creature.  Hit : 5 (1d6 + 2) piercing damage, and the target must make a DC 11  Constitution  saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but  poisoned  for 1 hour, even after regaining hit points, and is  paralyzed  while  poisoned  in this way. \n'b'  About \n'b' This horse-sized wasp is covered in yellow and black vertical stripes-its stinger is the size of a sword and drips with venom.'