b'Scorched Effigy \n'b'  Medium   construct ,  chaotic evil  \n'b'  Armor Class  13  Hit Points  33 (6d8 + 6)  Speed  40 ft.\n'b' STATS STR: 13 (+1) DEX:  17 (+3)  CON:  12 (+1)  INT:  3 (-4)  WIS:  11 (+0)  CHA:  4 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Resistances  bludgeoning, and piercing from nonmagical weapons  Damage Immunities  fire, poison, psychic  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned , unconscious  Senses   darkvision  60 ft., passive  Perception  10  Languages  understands the languages of its creator, but can\xe2\x80\x99t speak  Challenge  2 (450 XP) \n'b' Special Traits \n'b'   Eerie Presence . A creature that starts its turn within 40 feet of the scorched effigy, and can see it, must succeed on a DC 7  Wisdom  saving throw, or be overcome with a magical uneasiness until the start of its next turn. While under this effect, the creature has disadvantage on  attack  rolls and ability checks. A creature that is immune to being  frightened  is immune to effigy\xe2\x80\x99s \n'b'  Eerie Presence . Similarly, a creature that has advantage on saving throws against being  frightened  has advantage on its saving throws against the effigy\xe2\x80\x99s Eerie Presence. \n'b'  Scorched Form . A creature that touches the effigy takes 5 (1d8) fire damage. In addition, the effigy sheds dim light in a 10-foot radius. \n'b'  Actions \n'b'   Multiattack . The effigy makes two attacks with its scorched touch. \n'b'  Scorched Touch .  Melee Spell Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) fire damage.'