b'Mephit, Steam \n'b'  Family:   Mephits  \n'b'  Small   elemental ,  neutral evil  \n'b'  Armor Class  10  Hit Points  21 (6d6)  Speed  30 ft., fly 30 ft.\n'b' STATS STR: 5 (-3) DEX:  11 (+0)  CON:  10 (+0)  INT:  11 (+0)  WIS:  10 (+0)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  fire, poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive Perception 10  Languages  Aquan, Ignan  Challenge  1/4 (50 XP) \n'b' Special Traits \n'b'   Death Burst : When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10  Dexterity  saving throw or take 4 (1d8) fire damage. \n'b'  Innate Spellcasting (1/Day) : The mephit can innately cast  blur , requiring no material components. Its innate spellcasting ability is  Charisma . \n'b'  Actions \n'b'   Claws :  Melee Weapon Attack : +2 to hit, reach 5 ft., one creature.  Hit : 2 (1d4) slashing damage plus 2 (1d4) fire damage. \n'b'  Steam Breath (Recharge 6) : The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10  Dexterity  saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one. \n'b'  About \n'b' This small  humanoid  creature has thin, leathery wings, small horns, and a mischievous smile.'