b'Chimera \n'b'  Large   monstrosity ,  unaligned  \n'b'  Armor Class  13 \n'b' Hit Points  104 (16d8 +32) \n'b' Speed  30 ft., fly 60 ft.\n'b' STATS STR: 18 (+4) DEX:  11 (+0)  CON:  19 (+4)  INT:  3 (-4)  WIS:  14 (+0)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +6 \n'b' Senses   darkvision  60., passive  Perception  16 \n'b' Languages  \xe2\x80\x93 \n'b' Challenge  5 (1,800 XP) \n'b' ACTIONS \n'b'\n'b'  Multiattack . The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns. \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. \n'b'  Horns .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 8 (1d10 + 3) piercing damage and the target must succeed on a DC 15  Strength  saving throw or be knocked  prone . \n'b'  Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Fire Breath (Recharge 5-6) . The chimera\xe2\x80\x99s dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15  Dexterity  saving throw. Taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.'