b'Bast Cat \n'b'  Tiny   undead ,  lawful evil  \n'b'  Armor Class  15 (natural armor)  Hit Points  90 (20d4 + 40)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 2 (-4) DEX:  18 (+4)  CON:  14 (+2)  INT:  9 (-1)  WIS:  14 (+2)  CHA:  19 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +5,  Stealth  +7  Damage Vulnerabilities  fire \n'b' Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks  Damage Immunities  necrotic, poison  Condition Immunities   charmed ,  exhaustion ,  frightened ,  paralyzed ,  poisoned   Senses   darkvision  120 ft., passive  Perception  15  Languages  Common,  Sphinx   Challenge  6 (2,300 XP) \n'b' Special Traits \n'b'   Innate Spellcasting . The bast cat\xe2\x80\x99s innate spellcasting ability is  Charisma  (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: \n'b'   At will :  guidance ,  inflict wounds ,  light ,  shield of faith ,  thaumaturgy  \n'b'  1/Day each :  antilife shell ,  bestow curse ,  hold person  \n'b'   Spellclaw . When the bast cat casts a spell that requires a melee spell  attack , it can make an  attack  with its Cursed Claws in place of that  attack . If the claw  attack  hits, the spell\xe2\x80\x99s effect applies, in addition to the claw\xe2\x80\x99s effects. \n'b'  Actions \n'b'   Multiattack . The bast cat can use its Dreadful Glare and makes one  attack  with its Cursed Claws. \n'b'  Cursed Claws .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 1 slashing damage, plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 13  Constitution  saving throw, or be cursed with mummy rot (p.86). \n'b'  Dreadful Glare . The bast cat targets one creature it can see within 60 feet of it. If the target can see the bast cat, it must succeed on a DC 15  Wisdom  saving throw against this magic, or become  frightened  until the end of the bast cat\xc2\x92s next turn. If the target fails the saving throw by 5 or more, it is also  paralyzed  for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies with a challenge rating of 6 or less for the next 24 hours.'