b'Eye of the Deep \n'b'  Medium   aberration ,  lawful evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  117 (18d8 + 36)  Speed  5 ft., swim 20 ft.\n'b' STATS STR: 14 (+2) DEX:  10 (+0)  CON:  14 (+2)  INT:  12 (+1)  WIS:  13 (+1)  CHA:  13 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +4  Senses   darkvision  60 ft., passive  Perception  14  Languages  Aquan, Common, Deep Speech  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'\n'b'  Amphibious . The eye of the deep can breathe in both air and water. \n'b'  Flyby . The eye of the deep doesn\xe2\x80\x99t provoke an opportunity attack when it flies out of an enemy\xe2\x80\x99s reach. \n'b'  Hyper-Awareness . An eye of the deep\xe2\x80\x99s eye stalks allow it to see in all directions at once. It cannot be surprised. \n'b'  Stun Cone . An eye of the deep\xe2\x80\x99s central eye produces a cone extending straight ahead from its front to a range of 30 feet. At the start of each of its turns, the eye of the deep decides which way the cone faces and whether the cone is active. All creatures in this area must succeed on a DC 15  Constitution  saving throw or be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The eye of the deep makes three attacks: one with its bite and two with its pincers. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 12 (3d6 + 2) piercing damage. \n'b'  Pincers .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 15 (3d8 + 2) bludgeoning damage. The target is  grappled  (escape DC 12) if the eye of the deep isn\xe2\x80\x99t already grappling a creature, and the target is  restrained  until the grapple ends. \n'b'  Eye Rays . Each of the creature\xe2\x80\x99s eyes stalks can produce a magical ray once per round. The creature can aim both of its eye rays in any direction and they have a range of 150 feet. \n'b'  Paralytic Ray . Using its left eye, the eye of the deep unleashes a powerful paralytic beam. The target must make a DC 15  Wisdom  saving throw or be  paralyzed  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Enfeeblement Ray . Using its right eye, the eye of the deep unleashes a powerful  ray of enfeeblement . The target must make a DC 15  Wisdom  saving throw or deal half damage with all attacks that use  Strength  for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Major Image . The eye of the deep concentrates its eye rays together to project a  major image  illusion. The illusion is generated at any point within range and in the eye of the deep\xe2\x80\x99s line of sight. Seeing through the illusion requires a successful DC 15  Intelligence  ( Investigation ) check. \n'b'\n'b' About \n'b' This creature is a 5-foot wide orb dominated by a central eye and large serrated mouth. Hundreds of small seaweed-like bristles hang from the bottom of its body. Two large crab-like pincers protrude from its body, and two long, thin eyestalks sprout from the top of its orb. \n'b' Eyes of the deep are found only in the deepest parts of the ocean, though on occasion one moves too close to the shoreline and ends up beached on the sands. An eye of the deep stranded in this manner dies in 2d4 minutes unless placed back into the water. \n'b' An eye of the deep floats slowly through the oceans searching for its prey. It attacks using its eye rays; then it grasps an opponent with its pincers and subjects the victim to its bite  attack . An eye of the deep\xe2\x80\x99s pincers are considered to be primary attacks.'