b'Bastet Temple Cat \n'b'  Family:   Felines  \n'b'  Small   monstrosity ,  chaotic neutral  \n'b'  Armor Class  14 \n'b' Hit Points  40 (9d6 + 9) \n'b' Speed  40 ft., climb 30 ft.\n'b' STATS STR: 8 (-1) DEX:  19 (+4)  CON:  12 (+1)  INT:  12 (+1)  WIS:  16 (+3)  CHA:  18 (+4)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Perception  +5,  Stealth  +6 \n'b' Senses   darkvision  60 ft., passive  Perception  15 \n'b' Languages  Common, Sylvan \n'b' Challenge  1 (200 XP) \n'b' Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Keen Smell . The temple cat has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Priestly Purr . When a  cleric  or  paladin  who worships Bastet spends an hour preparing spells while a Bastet temple cat is within 5 feet of it, that spellcaster can choose two 1st-level spells and one 2nd-level spell that it is able to cast and imbue the temple cat with the spells. The spellcaster doesn\xe2\x80\x99t expend spell slots to imbue the cat in this way. The cat can be imbued with no more than three spells at a time. The cat can use the Spellcasting action to cast each spell once, requiring no material components. Once the spells are expended, the temple cat must finish a long rest before it can be imbued with spells again. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The temple cat makes one Bite  attack  and one Claws  attack . \n'b'  Bite .  Melee Weapon Attack : +6 to hit, reach 5 ft., one creature.  Hit : 6 (1d4 + 4) piercing damage. \n'b'  Claws .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 9 (2d4 + 4) slashing damage. \n'b'  Fascinating Purr . The temple cat purrs loudly at a Humanoid it can see within 30 feet of it and that can hear it. The target must succeed on a DC 14  Wisdom  saving throw or be  charmed . While  charmed  by the temple cat, the target is  incapacitated  and must move on its turn toward the cat by the most direct route, trying to get within 5 feet of the cat and pet or hold it. The target doesn\xe2\x80\x99t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the cat, the target can repeat the saving throw. A  charmed  target can also repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\xe2\x80\x99s saving throw is successful, the creature is immune to the temple cat\xe2\x80\x99s Fascinating Purr for the next 24 hours. The temple cat has advantage on  attack  rolls against any creature petting or holding it. \n'b'  Spellcasting . The temple cat casts one of the following spells, requiring no material components and using  Charisma  as the spellcasting ability (spell save DC 14): \n'b'\n'b'  At will :  guidance  \n'b'  3/day each :  charm person ,  cure wounds  \n'b'  1/day :  enhance ability  (only cat\xe2\x80\x99s grace) \n'b'\n'b' ABOUT \n'b' A slim feline far larger than any house cat slips from the shadows. Its coat glistens like ink as it chirps, and its tail flicks teasingly as its golden eyes observe the doings in its temple. \n'b'  Bred for Magic . Temple cats of Bastet are thought by some to be celestials, but they are a terrestrial breed, created by the priesthood through generations of enchantment. \n'b'  Lazy Temple Pets . By day, temple cats laze about their shrines and porticos, searching out attention from the faithful and occasionally granting boons when it suits then. \n'b'  Fierce Shrine Guardians . By night, they serve as guardians in their temples, inciting would-be thieves to come close before viciously mauling them. More than one would-be  rogue  has met his or her fate at the claws and teeth of these slim, black-furred beasts. Bastet temple cats are fierce enemies of temple dogs.'