b'Ghoul, Darakhul \n'b'  Family:   Ghouls  \n'b'  Medium   undead ,  neutral evil  \n'b'  Armor Class  18 (scale mail, shield)  Hit Points  78 (12d8 + 24)  Speed  30 ft.\n'b' STATS STR: 16 (+3) DEX:  17 (+3)  CON:  14 (+2)  INT:  14 (+2)  WIS:  12 (+1)  CHA:  12 (+1)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Deception  +3,  Stealth  +5  Damage Resistances  necrotic  Damage Immunities  poison  Condition Immunities   charmed ,  exhaustion ,  poisoned   Senses   darkvision  60 ft., passive  Perception  11  Languages  Common, Darakhul  Challenge  3 (700 XP)  Proficiency Bonus  +2 \n'b' SPECIAL TRAITS \n'b'\n'b'  Hungry Dead Nature . The darakhul requires no air or sleep. \n'b'  Master of Disguise . A darakhul in a prepared disguise has advantage on  Charisma  ( Deception ) checks made to pass as a living creature. While using this ability, it loses its Stench. \n'b'  Stench . Any creature that starts its turn within 5 feet of the darakhul must succeed on a DC 12  Constitution  saving throw or be  poisoned  until the start of its next turn. If a creature\xe2\x80\x99s saving throw is successful or the effect ends for it, the creature is immune to the darakhul\xe2\x80\x99s Stench for the next 24 hours. A darakhul using this ability can\xe2\x80\x99t also benefit from Master of Disguise. \n'b'  Sunlight Sensitivity . While in sunlight, the darakhul has disadvantage on  attack  rolls, as well as on  Wisdom  ( Perception ) checks that rely on sight. \n'b'  Turning Defiance . The darakhul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The darakhul makes one Bite  attack , one Claw attack, and one War Pick attack. If the darakhul is using a shield, it instead makes one Bite attack and one Claw or War Pick attack. \n'b'  Bite .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 12 (2d8 + 3) piercing damage, and, if the target is a Humanoid, it must succeed on a DC 11  Constitution  saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar). \n'b'  Claw .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 10 (2d6 + 3) slashing damage. If the target is a creature other than an Undead, it must succeed on a DC 12  Constitution  saving throw or be  paralyzed  for 1 minute. A  paralyzed  target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a Humanoid is  paralyzed  for more than 2 rounds, it contracts darakhul fever. \n'b'  War Pick .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 7 (1d8 + 3) piercing damage. \n'b'\n'b' ABOUT \n'b' Intelligence gleams in the eyes of the well-dressed ghoul. It smiles a greeting, barely revealing sharp teeth. \n'b'  Imperial Cunning . In the lightless depths, an empire of devouring ambition grows and plots and dreams. They call themselves the People, but the people of the surface world call them the Lords Subterranean. To them, if you are not a member of the People, you are food. \n'b'  Hungry Dead Nature . The darakhul requires no air or sleep. \n'b'  Darakhul Fever  Spread mainly through bite wounds, this disease makes itself known within 24 hours by swiftly debilitating the infected. An infected creature must make a DC 17  Constitution  saving throw after every  long rest . On a failed save, the victim takes 14 (4d6) necrotic damage, and its  hp  maximum is reduced by an amount equal to the damage taken. This reduction lasts until the victim finishes a  long rest  after the disease is cured. The victim recovers from the disease by making two consecutive successful saving throws.  Greater restoration  cures the disease, while  lesser restoration  gives the victim advantage on the next saving throw. \n'b' Primarily spread among humanoids, the disease can affect ogres, and therefore other giants may be susceptible. If a creature dies while infected with darakhul fever, roll a d20, add the character\xe2\x80\x99s  Constitution  modifier, and find the result on the Adjustment Table below to determine what undead form the victim\xe2\x80\x99s body rises in. \n'b'\n'b' Roll \n'b' Result \n'b'\n'b' 1-9 \n'b' None; victim is simply dead \n'b'\n'b' 10-16 \n'b' Ghoul \n'b'\n'b' 17-20 \n'b' Ghast \n'b'\n'b' 21+ \n'b' Darakhul'