b'Chimera \n'b'  Large   monstrosity ,  chaotic evil  \n'b'  Armor Class  14 (natural armor)  Hit Points  114 (12d10 + 48)  Speed  30 ft., fly 60 ft.\n'b' STATS STR: 19 (+4) DEX:  11 (+0)  CON:  19 (+4)  INT:  3 (-4)  WIS:  14 (+2)  CHA:  10 (+0)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Perception  +8  Senses   darkvision  60 ft., passive Perception 18  Languages  understands Draconic but can\xe2\x80\x99t speak  Challenge  6 (2,300 XP) \n'b' Actions \n'b'   Multiattack : The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns. \n'b'  Bite :  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) piercing damage. \n'b'  Horns :  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 10 (1d12 + 4) bludgeoning damage. \n'b'  Claws :  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 11 (2d6 + 4) slashing damage. \n'b'  Fire Breath (Recharge 5-6) : The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15  Dexterity  saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one. \n'b'\n'b' About \n'b' This winged monster has the body of a lion, though two more heads flank its central feline one-a dragon and a horned goat.'