b'Fatespinner \n'b'  Medium   fey ,  neutral  \n'b'  Armor Class  15 (natural armor)  Hit Points  78 (12d8 + 24)  Speed  30 ft., climb 30 ft.\n'b' STATS STR: 14 (+2) DEX:  18 (+4)  CON:  15 (+2)  INT:  14 (+2)  WIS:  15 (+2)  CHA:  20 (+5)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Deception  +8,  Perception  +5,  Stealth  +7  Damage Resistances  bludgeoning, piercing, and slashing damage from nonmagical attacks  Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  15  Languages  Common, Elvish, Umbral  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Glamour Veil . As an action, a fatespinner can can assume the appearance of any Medium humanoid. The illusion is nearly perfect, and even fools the sense of touch. A creature inspecting a fatespinner can make a DC 16  Intelligence  ( Investigation ) check as an action. On a success, the creature can see through the illusion to glimpse a fatespinner\xe2\x80\x99s hazy true form. The illusion fades if the fatespinner falls unconscious or dies. \n'b'  Spider Climb . A fatespinner can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \n'b'  Touch of Fate . A fatespinner has advantage on all saving throws. \n'b'  Web Sense . While in contact with a web, a fatespinner knows the exact location of any other creature in contact with the same web. \n'b'  Web Walker . A fatespinner ignores movement restrictions caused by webbing. \n'b'  Actions \n'b'   Multiattack . A fatespinner makes three bite attacks and two claw attacks. If it\xe2\x80\x99s web ability (action) is available, it can make one web attack in place of a bite. \n'b'  Bite .  Melee Weapon Attack : +7 to hit, reach 5 ft., one creature.  Hit : 8 (1d8 + 4) piercing damage plus 10 (3d6) poison damage. The creature must succeed on a DC 13  Constitution  saving throw or be  poisoned  for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \n'b'  Claw .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage. \n'b'  Web (Recharge 5-6) .  Ranged Weapon Attack : +7 to hit, range 30/60 ft., one Large or smaller creature.  Hit : The creature is  restrained  by webbing. As an action, the  restrained  creature can make a DC 13  Strength  check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5  hit points ,  vulnerability  to fire damage, and immunity to bludgeoning, poison, and psychic damage.'