b'Enchanted Flower \n'b'  Medium   plant ,  unaligned  \n'b'  Armor Class  5 \n'b' Hit Points  13 (3d8) \n'b' Speed  0 ft.\n'b' STATS STR: 1 (-5) DEX:  1 (-5)  CON:  10 (+0)  INT:  1 (-5)  WIS:  3 (-4)  CHA:  6 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Condition Immunities   blinded ,  deafened ,  frightened  \n'b' Senses  blindsight 30 ft. (blind beyond this radius), passive  Perception  6 \n'b' Challenge  1/8 (25 XP) \n'b' SPECIAL TRAITS \n'b'\n'b'  Fruit Bearing . Once on its turn, the enchanted flower can produce any non-magical flower or fruit as a bonus action. Anyone within 30 feet can make a DC 15  Charisma  check to convince the enchanted flower to bear a particular kind of flower or fruit. \n'b'\n'b' ACTIONS \n'b'\n'b'  Entangling Roots . The enchanted flower can animate roots on the ground in a 15-foot square within 30 feet of it. These roots turn the ground in that area into  difficult terrain . Any living creature in that area when the effect begins must succeed on a DC 20  Strength  saving throw or be  restrained  by entangling roots. A creature  restrained  by the roots can use its action to make a DC 20  Strength  ( Athletics ) check, freeing itself on a successful check and taking 4 (1d8) necrotic damage as it tears free. The roots cannot grasp constructs, undead, objects, or structures. Creatures who wear non-organic material on their feet (e.g., peg legs, skis) are immune to this effect. \n'b'  Diminishing Roots . Any living creature caught in an enchanted flower\xe2\x80\x99s entangling roots must make a DC 10  Constitution  saving throw. On a successful save, the creature can\xe2\x80\x99t be infected by these roots for 24 hours. On a failed save, the creature is infected with a diminishing disease that lasts until the creature is cured of the disease, dies, or is freed of the entangling roots. While infected in this way, the creature can\xe2\x80\x99t be reinfected, and it must be repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature\xe2\x80\x99s body is reduced. The creature\xe2\x80\x99s  size  is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its  size  by one category\xe2\x80\x94from Medium to Small, for example. The target also has disadvantage on  Strength  checks and  Strength  saving throws. The target\xe2\x80\x99s attacks with weapons deal 1d4 less damage (this can\xe2\x80\x99t reduce the damage below 1). After three such failed saves, the creature dies as it is absorbed into the roots. \n'b'\n'b' ABOUT \n'b' As you watch, the bush inside a golden flower pot blooms with into a lovely group of pink peonies. They soon fade away and a mass of deep blue lilies take their place. Then some yellow chrysanthemums blossom on the plant, and when they open all their petals and reach perfection, they give way to a lot of white floral balls spotted with crimson. \n'b'  Arcana Flora . A plant of wondrous powers, the enchanted flower is all flowers at once. Every few seconds, it blossoms a new flower. If asked nicely, it can also produce fruit. Despite these wondrous powers, the enchanted flower is quite deadly. Its root system extends well beyond its flower pot, creating a deadly network of roots that bind any living creature who sets foot there. \n'b' These roots shrink down creatures by feeding on their essence, eventually absorbing them completely into the root system.'