b'Goat-Headed Fomorian \n'b'  Huge   giant ,  chaotic evil  \n'b'  Armor Class  16 (natural armor)  Hit Points  160 (14d12 + 70)  Speed  40 ft.\n'b' STATS STR: 20 (+5) DEX:  3 (+2)  CON:  1 (+5)  INT:  8 (-1)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Skills   Athletics  +9,  Perception  +7,  Stealth  +3  Senses   darkvision  120 ft.; passive  Perception  17  Languages  Giant, Undercommon  Challenge  9 (5,000 XP) \n'b' Actions \n'b'   Multiattack . The fomorian uses its bleat of despair and then makes two attacks with its greataxe. It may substitute one of its greataxe attacks for a babble action when it is available. \n'b'  Greataxe .  Melee Weapon Attack : +8 to hit, reach 15 ft., one target.  Hit : 23 (3d12 + 5) bludgeoning damage. \n'b'  Bleat of Despair . The goat-headed fomorian lets out a wail of despair that ripples out and affects every enemy that can hear it within 60 feet. Each enemy creature in that radius must make a DC 14  Charisma  save or become  frightened  until the end of their next turn. If they fail their save by 5 or more, they must also spend their movement fleeing from the fomorian. On a successful save, a creature has advantage against all future bleats of despair from this fomorian. \n'b'  Babble (Recharge 6) . The fomorian lets loose a string of incoherent babbles toward a creature that it can see within 60 feet, infecting that creature\xe2\x80\x99s mind with addled chaos. The target must succeed on a DC 14  Charisma  saving throw or take 17 (4d8) psychic damage and must roll on the Short-Term Madness table and suffer the results.'