b'Husk \n'b'  Family:   Husk  \n'b'  Medium   undead ,  chaotic evil  \n'b'  Armor Class  9  Hit Points  19 (3d8 + 6)  Speed  30 ft.\n'b' STATS STR: 14 (+2) DEX:  8 (-1)  CON:  14 (+2)  INT:  5 (-3)  WIS:  7 (-2)  CHA:  5 (-3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Damage Immunities  poison  Condition Immunities   poisoned   Senses   darkvision  60 ft., passive  Perception  8  Languages  understands all languages it knew in life but can\xe2\x80\x99t speak  Challenge  1/2 (100 XP) \n'b' Special Traits \n'b'   Amorphous . The husk can move through a space as narrow as 1 inch wide without squeezing. \n'b'  Damage Transfer . While it is grappling a creature, the husk takes only half the damage dealt to it, and the creature  grappled  by the husk takes the other half. \n'b'  Actions \n'b'   Smother .  Melee Weapon Attack : +4 to hit, reach 5 ft., one Medium or smaller creature.  Hit : The creature is  grappled  (escape DC 12). Until this grapple ends, the target is  restrained ,  blinded , and at risk of suffocating, and the husk can\xe2\x80\x99t smother another target. In addition, at the start of each of the target\xe2\x80\x99s turns, the target takes 5 (1d6 + 2) bludgeoning damage. \n'b'  About \n'b' A grotesque human body moves like jelly. Its split-open front reveals the creature has no bones. \n'b' Husks are the opposite of skeletons: undead made entirely from tissue. \n'b'  Waste Not . Powerful necromancers create husks from the leftovers of corpses used to animate skeletons. The creation of husks and skeletons at the same time allows a necromancer to create two undead with a single corpse. \n'b'  Undead Nature . A husk doesn\xe2\x80\x99t require air, food, drink, or sleep.'