b'Orafaun \n'b'  Large   beast ,  neutral good\n'b' STATS STR: 13 (+1) DEX:  14 (+2)  CON:  12 (+1)  INT:  15 (+2)  WIS:  20 (+5)  CHA:  16 (+3)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'     Armor Class  15 (natural armor)  Hit Points  52 (8d10 + 8)  Speed  50 ft.  Saving Throws   Wisdom  +8,  Charisma  +7  Skills   Insight  +8,  Medicine  +8,  Perception  +8,  Religion  +5  Condition Immunities   charmed ,  exhaustion ,  paralyzed   Senses  passive  Perception  18  Languages  Ledean, Orafaun, Sylvan  Challenge  5 (1,800 XP) \n'b' Special Traits \n'b'   Blessing of Sleep . When the orafaun uses Gift of Sleep on a willing and deserving pilgrim, it may also grant prophetic dreams, which it will then interpret when the creature awakens, giving a hint of some important event in the future. Roll a d20 and record the result. The creature may use the result to replace any attack roll, saving throw, or ability check made by itself or a creature it can see. The blessing lasts for one year, or until it is used, and a creature can have only one Blessing of Sleep at a time. \n'b'  Spellcasting . The orafaun is a 7th-level spellcaster. Its spellcasting ability is  Wisdom  (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The orafaun has the following  cleric  spells prepared:\n'b'\n'b'   Cantrips (at will) :  guidance ,  mending , spare the dying,  thaumaturgy  \n'b'  1st level (4 slots) :  cure wounds ,  detect evil and good ,  protection from evil and good ,  sanctuary  \n'b'  2nd level (3 slots) :  augury ,  lesser restoration ,  zone of truth  \n'b'  3rd level (3 slots) :  create food and water ,  remove curse ,  sending  \n'b'  4th level (1 slot) :  divination  \n'b'\n'b'  Actions \n'b'   Gore .  Melee Weapon Attack : +5 to hit, reach 5 ft., one target.  Hit : 5 (1d8 + 1) piercing damage. \n'b'  Channel Divinity . When the orafaun uses this ability it can choose either Turn Undead or Sleep. The orafaun can use Channel Divinity twice, and then must take a short or a  long rest  to regain both uses. \n'b'  Turn Undead . The orafaun uses Turn Undead as a 7th-level  cleric . \n'b'  Sleep . The orafaun casts  sleep  as a 4th-level spell. \n'b'  Gift of Sleep . The orafaun attempts to put a creature within 5 feet to sleep. The creature can make a DC 17  Wisdom  saving throw, and if successful is immune to the orafaun\xe2\x80\x99s gift for 24 hours. Otherwise the creature sleeps for 8 hours, or until another creature uses its action to awaken it. If the target is willing there is no saving throw, and the gift additionally counts as a  long rest , restores all hit dice, and removes all levels of  exhaustion . \n'b'  Tactics \n'b' Orafaun live in small herds and are, like their god, nonviolent. Although their horns are natural weapons, when faced with hostility they much prefer to put potential enemies to sleep and then quietly slip away.'