b'Drudge Pitcher \n'b'  Huge   plant ,  unaligned  \n'b'  Armor Class  16 (natural armor) \n'b' Hit Points  168 (16d12 + 64) \n'b' Speed  20 ft., climb 20 ft.\n'b' STATS STR: 20 (+5) DEX:  8 (\xe2\x80\x931)  CON:  18 (+4)  INT:  5 (\xe2\x80\x933)  WIS:  10 (+0)  CHA:  3 (\xe2\x80\x934)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Vulnerabilities  fire \n'b' Damage Resistances  bludgeoning, piercing \n'b' Damage Immunities  necrotic \n'b' Condition Immunities   blinded ,  deafened ,  exhaustion  \n'b' Senses  blindsight 60 ft. (blind beyond this radius), passive  Perception  10 \n'b' Languages  \xe2\x80\x94 \n'b' Challenge  10 (5,900 XP) \n'b' Proficiency Bonus  +4 \n'b' SPECIAL TRAITS \n'b'\n'b'  Undead Creator . When a creature dies while trapped inside a drudge pitcher\xe2\x80\x99s pitcher, the drudge pitcher regains 11 (2d10)  hp , and the corpse of the creature rises as a zombie. This works like the  animate dead  spell, except the zombie stays under the drudge pitcher\xe2\x80\x99s control for 1d4 days. At the end of this duration or when the drudge pitcher is destroyed, the corpse melts into a puddle of necrotic slime. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The drudge pitcher makes five Vine Slam attacks. It can make one Pitcher Swallow  attack  in place of two Vine Slam attacks. \n'b'  Vine Slam .  Melee Weapon Attack : +9 to hit, reach 15 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage. \n'b'  Pitcher Swallow .  Melee Weapon Attack : +9 to hit, reach 15 ft., one target.  Hit : 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) necrotic damage. If the target is a Large or smaller creature, it must succeed on a DC 16  Dexterity  saving throw or be scooped up into the pitcher. A creature scooped up into a pitcher is  blinded  and  restrained , it has total  cover  against attacks and other effects outside the pitcher, and it takes 10 (3d6) necrotic damage at the start of each of the drudge pitcher\xe2\x80\x99s turns. The drudge pitcher has four pitchers, each of which can have only one creature scooped up at a time. If the drudge pitcher takes 30 damage or more on a single turn from a creature inside one of its pitchers, the drudge pitcher must succeed on a DC 14  Constitution  saving throw at the end of that turn or spill that creature out of the pitcher. The creature falls  prone  in a space within 5 feet of the drudge pitcher. If the drudge pitcher dies, a creature scooped up in a pitcher is no longer  restrained  by it and can escape from the pitcher using 15 feet of movement. \n'b'\n'b' ABOUT \n'b' A massive bundle of leaves and vines rises from the foliage. Jarlike containers with tops that flip open hang from the ends of several thick vines. The scent of rotten eggs wafts up from inside the containers. As the giant plant swings one of these jar-tipped vines, a zombie with melted skin tumbles out. \n'b'  Necrotic Origins . Feared denizens from deep within the thickest jungles, these massive and dangerous plants sprout up when dark magic is used to raise the dead. Jungle dwellers believe the plant comes from an evil shaman who cursed the land with her dying breath. The shaman\xe2\x80\x99s necromantic magic pulsed into the plants and the first drudge pitcher began to grow. \n'b'  Undead Maker . Drudge pitchers use their jar-like appendages to scoop up their prey, where the poor captives are then twisted by a necrotic slime that fills the pitchers. The creature\xe2\x80\x99s skin is melted away and absorbed as nourishment for the drudge pitcher. The creature\xe2\x80\x99s body is then re-animated from the same necrotic slime that slew it, becoming a mindless undead creature that roams the jungles. \n'b'  Viscous Reagent . The slime found in the pitchers of drudge pitchers can enhance any undead created by a potion or spell that uses the slime as a component. Few seekers survive drudge pitchers long enough to confirm this rumor, but many alchemists, wizards, and their agents visit the jungles to collect this necrotic slime.'