b'Hsing-sing \n'b'  Large   monstrosity ,  neutral evil  \n'b'  Armor Class  15 (natural armor) \n'b' Hit points  45 (6d10 + 12) \n'b' Speed  30 ft., climb 15 ft.\n'b' STATS STR: 18 (+4) DEX:  15 (+2)  CON:  14 (+2)  INT:  20 (+5)  WIS:  12 (+1)  CHA:  7 (-2)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Skills   Athletics  +6,  Perception  +3,  Stealth  +4 Condition Resistances psychic \n'b' Senses   darkvision  60 ft., passive  Perception  13 \n'b' Languages  Hsing-sing \n'b' Challenge  4 (1,100 XP) \n'b' Special Traits \n'b'\n'b'  Keen Smell . The hsing-sing has advantage on  Wisdom  ( Perception ) checks that rely on smell. \n'b'  Possession (Recharges after a Short or Long Rest) . The hsing-sing attempts to magically possess a humanoid or giant. The hsing-sing must touch the target throughout a short rest, or the attempt fails. At the end of the rest, the target must succeed on a DC 12  Constitution  saving throw or be possessed by the hsing-sing, which disappears with everything it is carrying and wearing. Until the possession ends, the target is  incapacitated , loses control of its body, and is unaware of its surroundings. The hsing-sing now controls the body and can\xe2\x80\x99t be targeted by any  attack , spell, or other effect, and it retains its alignment; its  Intelligence ,  Wisdom , and  Charisma  scores; and its proficiencies. It otherwise uses the target\xe2\x80\x99s statistics, except the target\xe2\x80\x99s knowledge, class features, feats, and proficiencies. The possession lasts until either the body drops to  0 hit points , the hsing-sing ends the possession as an action, or the hsing-sing is forced out of the body by an effect such as the  dispel evil and good  spell. When the possession ends, the hsing-sing reappears in an unoccupied space within 5 feet of the body and is  stunned  until the end of its next turn. If the host body dies while it is possessed by the hsing-sing, the hsing-sing dies as well, and its body doesn\xe2\x80\x99t reappear. Snow Camouflage. The hsing-sing has advantage on  Dexterity  ( Stealth ) checks made to  hide  in snowy terrain \n'b'\n'b' Actions \n'b'\n'b'  Multiattack . The hsing-sing can use its Mind Siphon and makes two claw attacks. \n'b'  Claw .  Melee Weapon Attack : +6 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) slashing damage. \n'b'  Mind Siphon (Recharge 5\xe2\x80\x936) . The hsing-sing targets a creature it can see within 30 feet of it. The target must make a DC 15  Intelligence  saving throw. On a failed save, the target takes 28 (8d6) psychic damage, and the hsing-sing discerns the target\xe2\x80\x99s surface emotions and thoughts. On a successful save, the target takes half as much damage, and the hsing-sing discerns the target\xe2\x80\x99s general emotional state but not its thoughts. Create Brainless  Zombie . The hsing-sing targets a humanoid within 10 feet of it that has been died from its mind siphon  attack . The target\xe2\x80\x99s corpse rises as a brainless  zombie  under the hsing-sing\xe2\x80\x99s control. The hsing-sing can have no more than ten brainless  zombie  under its control at one time. \n'b'\n'b' About \n'b' Hsing-sings were once peaceful ape-like beasts that live alone in the mountains. Their peaceful existence was abruptly ended when a parasitic alien life form infected the entire species. \n'b' Hsing-sings  attack  other beings with their Psychic Drain ability, attempting to discover a means of escape from their terrestrial confines.'