b'Bladewhirl \n'b'  Medium   construct ,  chaotic evil  \n'b'  Armor Class  17 (natural armor)  Hit Points  78 (12d8 + 24)  Speed  40 ft.\n'b' STATS STR: 13 (+1) DEX:  18 (+4)  CON:  14 (+2)  INT:  3 (\xe2\x80\x934)  WIS:  8 (\xe2\x80\x931)  CHA:  5 (\xe2\x80\x933)  \n'b'\n'b'\n'b'\n'b'\n'b'\n'b'\n'b'  Damage Immunities  poison, psychic  Damage Resistances  fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren\xe2\x80\x99t adamantine  Condition Immunities   blinded ,  charmed ,  deafened ,  exhaustion ,  frightened ,  paralyzed ,  petrified ,  poisoned ,  prone ,  unconscious   Senses  blindsight 120 ft. (blind beyond this radius), passive  Perception  9  Languages  \xe2\x80\x94  Challenge  6 (2,300 XP)  Proficiency Bonus  +3 \n'b' SPECIAL TRAITS \n'b'\n'b'  Bounce . When using the  Dash  action, the bladewhirl can high jump a distance up to its current speed. It takes no falling damage from this jump. \n'b'  Grappled Menace . A bladewhirl can\xe2\x80\x99t grapple, but it has advantage on attack rolls against any creature grappling it. \n'b'  Indiscriminate . Whenever the bladewhirl starts its turn, it attacks the closest creature it can sense. If no creature is near enough to move to and attack, the bladewhirl takes the  Dash  action to move toward the nearest creature or moves in a random direction seeking a creature. \n'b'\n'b' ACTIONS \n'b'\n'b'  Multiattack . The bladewhirl makes three blades attacks. \n'b'  Blades .  Melee Weapon Attack : +7 to hit, reach 5 ft., one target.  Hit : 7 (1d6 + 4) piercing damage and 7 (1d6 + 4) slashing damage. \n'b'\n'b' ABOUT \n'b'  Rolling Death . A bladewhirl is a mass of blades that rapidly spins to burrow into its victims. The fell intelligence animating a bladewhirl exists only to hunt and kill. \n'b'  Last Resort . An evil wizard created the first bladewhirls to end a siege on her fortress. Once a bladewhirl is unleashed, it doesn\xe2\x80\x99t stop killing. And the construct doesn\xe2\x80\x99t discriminate among viable targets. It kills everything. \n'b'\n'b'  DC 10  Intelligence  ( History ) : Bladewhirls are murderous constructs made from numerous blades. \n'b'  DC 15  Intelligence  ( Arcana ) : A bladewhirl is fast and able to jump to great heights. It always attacks the creature closest to it. Once a bladewhirl is free to roam and attack, it doesn\xe2\x80\x99t stop. \n'b'  DC 15  Intelligence  ( Arcana ) : A bladewhirl is immune to poison and psychic damage, and it\xe2\x80\x99s resistant to fire. It takes magic weapons to harm one effectively.'