ne with her wheel and Lawrence with his gridiron, for instance. Other examples are Jove's thunderbolts, the club of Hercules, the scales of Justice, or the anchor of Hope. While some of these were used widely and in many contexts, other attributes were more variable, and in certain periods the invention of esoteric or enigmatic attributes was rife. [Arts]  n., A feature, characteristic, or property of a digital object. [Computer and Information Sciences] 
n., For printers and display screens, a characterist