  The final element of gameplaying is attitudinal. Suits argues that, to play a game, one must have the ‘lusory attitude’. Players must commit themselves to playing in accordance with the rules that constitute the game just so that the game can take place. The type of motivation must be a particular kind (or at least must include motivation of a particular kind): players must respect the rules because they wish to play and they endorse the formalist view that breaking the rules necessarily ends the game. It is not sufficient to be motivated to respect the rules, for example, to ensure one’s good reputation or to compete for a ‘sportsmanship’ award. So, in the absence of the lusory attitude, it is quite possible, according to Suits, for a player to act in accordance with the rules without actually playing the game. The players accept the constitutive rules because, in the absence of such acceptance, no game is possible. On this view, if someone decided that she would break the rules whenever she could do so undetected, then, according to Suits, she is not really playing the game – even if no opportunity to break the rules undetected ever arose. She might appear to be playing the game, but, in the absence of an acceptance to bind herself to the constraints imposed by the constitutive rules, she would not count as really playing the game. 