 The first moral impact one encounters when contemplating online games is the tendency for these games to portray violence, sexism, and sexual violence. There are many news stories that claim a cause and effect relationship between violence in computer games and real violence. The claim that violence in video games has a causal connection to actual violence has been strongly critiqued by the social scientist Christopher J. Ferguson (Ferguson 2007). However, Mark Coeckelbergh argues that since this relationship is tenuous at best and that the real issue at hand is the effect these games have on one’s moral character (Coeckelbergh 2007).  But Coeckelbergh goes on to claim that computer games could be designed to facilitate virtues like empathy and cosmopolitan moral development, thus he is not arguing against all games just those where the violence inhibits moral growth (Coeckelbergh 2007). A good example of this might be the virtual reality experience that was designed by Planned Parenthood in 2017, “…which focuses on the experience of accessing abortion in America, positively influences the way viewers feel about the harassment that many patients, providers, and health center staff experience from opponents of safe, legal abortion” (Planned Parenthood, 2017).