  Consider stage one. Having set off down the theoretical branch of knowledge in search for the statesman, the Stranger divides theoretical knowledge into two sub-kinds. One kind recognizes difference, judges things recognized and then leaves off (the art of calculation is here); the other kind recognizes difference and judges things recognized, and then directs on the basis of that judgment (statecraft is here) (Statesman 259d–260c). Directing suggests practical, if not hands-on, knowledge, so keep in mind that practical knowledge was marked off from theoretical knowledge and abandoned at the start. Next he divides directive knowledge into two sorts, of which one passes on the directions of others (heralds are here), while the other passes on its own directions for the sake of generation (the statesman is here) (Statesman 260c–261b). Knowledge for the sake of generation/production again suggests practical expertise, and the statesman’s knowledge looks ever more practical as the division continues. At the next division one kind passes on its own directions to generate inanimate things (the master-builder belongs here), while the other does so to generate animate things (the statesman belongs here) (Statesman 261b–d). The Stranger then divides this latter kind into those who generate and rear single animate things (ox-drivers and grooms are here), and those who generate and rear them in herds (the statesman and herdsman are here) (Statesman 261d). Once the statesman merges with the herdsman, the theoretical branch has become thoroughly mixed up with the practical branch originally discarded, since the knowledge of horse-breeders, cowherds, shepherds, and swineherds is practical and scarcely theoretical. No wonder the statesman will prove to have company at the terminus: farmers, millers, physical trainers, doctors, and other experts also take care of practical aspects of human life (Statesman 267e–268a).