 Lu Hong and Scott Page work with a two-dimensional landscape of 2000 points, wrapped around as a loop. Each point is assigned a random value between 1 and 100. Their epistemic individuals explore that landscape using heuristics composed of three ordered numbers between, say, 1 and 12. An example helps. Consider an individual with heuristic \(\langle 2, 4, 7\rangle\) at point 112 on the landscape. He first uses his heuristic 2 to see if a point two to the right—at 114—has a higher value than his current position. If so, he moves to that point. If not, he stays put. From that point, whichever it is, he uses his heuristic 4 in order to see if a point 4 steps to the right has a higher peak, and so forth. An agent circles through his heuristic numbers repeatedly until he reaches a point from which none within reach of his heuristic offers a higher value. The basic dynamic is illustrated in  Figure 13.