In an epistemic analysis of a game, the specific recommendations or predictions for the players’ choices are derived from decision-theoretic choice rules. Maximization of expected utility, for instance, underlies most of the results in the contemporary literature on the epistemic foundations of game theory. From a methodological perspective, however, the choice rule that the modeler assumes the players are following is simply a parameter that can be varied. In recent years, there have been some initial attempts to develop epistemic analyses with alternative choice rules, for instance minregret Halpern &amp; Pass (2009).