 The two players are thus rivals during the play, they have opposing goals, but the opposition does not necessarily have to go any further. Indeed, as spelled out by Marion (2006; 2009; 2010) and Keiff (2007), the dialogues are a kind of “game of giving and asking for reasons” (Brandom 1994, see also Sellars 1997), and this kind of game can be for a common goal (e.g., figuring out the truth). There does not seem to be a consensus on whether the framework does allow cooperation or not. Some, like Dutilh Novaes (2015; 2020), have argued that the original dialogical framework is only adversarial and does not consider cooperation games. However, others have argued on the contrary that even the original framework is actually not entirely adversarial: Hodges (2001), for example, considers that some attacks in these games actually amount to helping the adversary.