 As it happens, the logic-as-games perspective is of broader relevance. Logic games were originally designed for particular tasks inside logic. Yet, taken to reality, they can help analyze or streamline actual lines of argumentation. As such they may be compared to designed parlor games that challenge reasoning skills. A game like Clue involves an intriguing mix of logical deduction, new information from drawing cards or public observation of moves, but also private communication acts by players (van Ditmarsch 2000). Other parlor games, such as Nine Men Morris (Gasser 1996) are graph games (Grädel, Thomas, &amp; Wilke 2002) with added chance moves that serve to diminish the risk of finding a repeatable simple strategy on the fixed board. The logical study of playable designed games for bounded agents, and the design of new such games, is a natural sequel to this entry (cf. van Benthem &amp; Liu 2019).