 Marcus Schulzke (2010) defends the depiction of violence in video games. Schulzke’s main claim is that actions in a virtual world are very different from actions in the real world. Although a player may “kill” another player in a virtual world, the offended player is instantly back in the game and the two will almost certainly remain friends in the real world. Thus virtual violence is very different from real violence, a distinction that gamers are comfortable with (Schulzke 2010). While virtual violence may seem palatable to some, Morgan Luck (2009) seeks a moral theory that might be able to allow the acceptance of virtual murder but that will not extend to other immoral acts such as pedophilia. Christopher Bartel (2011) is less worried about the distinction Luck attempts to draw; Bartel argues that virtual pedophilia is real child pornography, which is already morally reprehensible and illegal across the globe.