 The third type of human/technology relations Ihde calls ‘alterity’ relations. In these relations technology is experienced as a being that is otherwise, different from me, technology-as-other. Examples include things such as religious icons and intelligent robots (the  Sony Dog AIBO  for example). In my interaction with these technologies they seem to exhibit a ‘world of their own.’ As I engage them they tend to disengage me from the world of everyday life and point to the possibility of other worlds, hence their pervasiveness in activities such as play, art and sport. He denotes these as having the form I-technology-[world], indicating that the world withdraws into the background and technology emerges as a focal entity with which I momentarily engage—as I play with my robot dog for example.