 Jarvstad et al. (2013) explored the robustness of the perception-cognition gap by designing (a) a finger-pointing task that involved varying target sizes on a touch-screen computer display; (b) an arithmetic learning task involving summing four numbers and accepting or rejecting a proposed answer with a target tolerance, where the tolerance range varied from problem to problem, analogous to the width of the target in the motor-control task; and (c) a standard classical probability judgment task that involved computing the expected value of two prospects. The probability information across the tasks was in three formats: low-level, high-level, and classical, respectively.