 Computer games provide a robust test bed for AI techniques as they can capture important parts that might be necessary to test an AI technique while abstracting or removing details that might beyond the scope of core AI research, for example, designing better hardware or dealing with legal issues (Laird and VanLent 2001). One subclass of games that has seen quite fruitful for commercial deployment of AI is real-time strategy games. Real-time strategy games are games in which players manage an army given limited resources. One objective is to constantly battle other players and reduce an opponent’s forces. Real-time strategy games differ from strategy games in that players plan their actions simultaneously in real-time and do not have to take turns playing. Such games have a number of challenges that are tantalizing within the grasp of the state-of-the-art. This makes such games an attractive venue in which to deploy simple AI agents. An overview of AI used in real-time strategy games can be found in (Robertson and Watson 2015). 