 Many themes in the literature on logic and games fall into three phases connected to play. Certain activities can already be conducted before the actual game. Examples are assessing the opponent or forming a plan. Most relevant choices and decisions, however, take place during the game — at least unless one thinks of players as automata blindly following preset strategies. Lastly, also after a game significant activities occur. These involve learning about opponent types, identifying crucial mistakes made, or rationalizing the moves taken. In what follows, examples will be presented of each phase.