 Now let us re-introduce the parametric factors, that is, the falling rocks at bridge #2 and the cobras at bridge #3. Again, suppose that the fugitive is sure to get safely across bridge #1, has a 90% chance of crossing bridge #2, and an 80% chance of crossing bridge #3. We can solve this new game if we make certain assumptions about the two players’ utility functions. Suppose that Player 1, the fugitive, cares only about living or dying (preferring life to death) while the pursuer simply wishes to be able to report that the fugitive is dead, preferring this to having to report that he got away. (In other words, neither player cares about how the fugitive lives or dies.) Suppose also for now that neither player gets any utility or disutility from taking more or less risk. In this case, the fugitive simply takes his original randomizing formula and weights it according to the different levels of parametric danger at the three bridges. Each bridge should be thought of as a lottery over the fugitive’s possible outcomes, in which each lottery has a different expected payoff in terms of the items in his utility function. 