 From the above, we can briefly infer the following scenarios: digital photographs are ontologically similar to plays and music because they consist of one display type, but multiple displays given subtle variances between the particular tokens. Works that instance a succession of states such as “where People Gather” consist of multiple potential display types but where only one display is instantiated at any given time. Now, compare such works with those like videogames and comparable interactive digital examples that present us with strong degrees of display variability to such an extent that we might re-classify the work’s genre depending upon the outcomes. For example, one playthrough might end in a tragedy but, given a player’s different choices, end in a non-tragedy at another time, to list just one example. Under a Prestonian view of display types, these sorts of works consist of both multiple display types and multiple displays, which means users will generate one of the possible display types each time they repeat the work. While this concept is mostly applicable to videogames, one could imagine interactive digital installations or net art with similar degrees of variability.