 Franke suggests that the game model for reasoning about (5) and (6) should contain an element of asymmetry of alternatives: whereas it is reasonable (for a speaker to expect that) a listener would consider (5) to be an alternative utterance when hearing (6), it is quite implausible that (a speaker believes that) a listener will consider (6) a potential alternative utterance when hearing (5). This asymmetry of alternatives translates into different beliefs that the listener will have about the context after different messages. The speaker can anticipate this, and a listener who has actually observed (6) can reason about his own counterfactual context representation that he would have had if the speaker had said (5) instead. Franke shows that, when paired with this asymmetry in context representation, a simple model of iterated best response reasoning, to which we turn next, gives the desired result as well.