 Here is why disgust mirroring satisfies (a*): the process is stimulus-driven: it is sensitive to certain perceptual stimuli (disgusted facial expressions); it is automatic; and it is typically unconscious (even though its output, i.e., “mirrored disgust”, is sometimes conscious). What about condition (b)? Presumably, the primary (evolutionary) function of the disgust mechanism is to produce a disgust response to spoiled food, germs, parasites etc. (Rozin et al. 2008). In the course of evolution, this mechanism could have been subsequently co-opted to also get activated by the perception (of a sign) that someone else is experiencing disgust, in order to facilitate social learning of food preferences (Gariépy et al. 2014). If this is correct, then disgust mirroring is implemented by the reuse of the disgust mechanism (by employing this mechanism for a function different than its primary one). Moreover, the output of disgust mirroring resembles the genuine experience of disgust in at least two significant respects: first, both mental states have the same neural basis; second, when conscious, they share a similar phenomenology. Accordingly, (b) is satisfied. By putting all this together, Simulation Theorists conclude that disgust mirroring is a low-level simulation process, and mirrored disgust is a simulated mental state (Goldman 2008b; Barlassina 2013)