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Item #: SCP-6843 Object Class: Safe Special Containment Procedures: SCP-6843 is to be kept secured within a standard containment chamber in Site-73. Only personnel with level 2 clearance or higher who are trained to operate SCP-6843 are authorised to interact with SCP-6843. SCP-6843 is to be kept within the designated containment chamber when operated once a month.
There must be a minimum of two onsite staff with level 2 clearance or higher trained to fully operate SCP-6843. A copy of the ‘Trial of Fire 3: Walkthrough’ document is required to be within 1 meter range of SCP-6843.1 Description: SCP-6843 is an unbranded laptop. SCP-6843 indefinitely runs a program called ‘Trial By Fire III’. Furthermore, the program ‘Trial By Fire III’ - designated SCP-6843-1 - cannot be exited. No other software can be executed on SCP-6843. No computer data can be uploaded onto SCP-6843 or downloaded from SCP-6843. All attempts to access any data on SCP-6843 have so far failed. Material testing of SCP-6843 illustrates that it is made of an indestructible unknown substance that imitates the appearance and properties of glass, plastic, and stainless steel. X-ray analysis of SCP-6843 interior does not highlight anything anomalous. However, no corporation logos, serial numbers, or writing - excluding the symbols on the keyboard - of any kind can be found on both the interior and exterior SCP-6843.
SCP-6843-1 resembles and functions as a typical early 1990s point and click adventure game. The title screen of SCP-6843-1 states that it is Version 1.9 and that it was developed in 1991 by Dune Mountain Games. Research into a Dune Mountain Games or additional versions, successors or predecessors of ‘Trial By Fire III’ have been unproductive. The use of the Foundation-operated web analysis bot Oscar-12 ("DUNE- HUNTER") has since lead to the discovery of an additional SCP that runs a program bearing the name ‘Trial By Fire'.2 Human subjects who press any key on SCP-6843's keyboard initiate SCP-6843-1.
Subjects who have started SCP-6843-1 are unable to sleep, eat, drink or move more than 1 meter away from SCP-6843 until it is completed. Subjects observed playing SCP-6843-1 for extended periods of time suffer from a number of afflictions caused by a lack of movement and poor hydration/nutritional intake. Subjects unable to complete SCP-6843-1 ultimately expire from dehydration, exhaustion and deep vein thrombosis. If a subject playing SCP-6843-1 dies before completing SCP-6843-1, SCP-6843 reboots to the program's title screen and all progress is lost.
SCP-6843-1 must be started and completed before the first Tuesday of every month EST time. Failure to start SCP-6843-1 before the first Tuesday of the month results in the immediate fatalities of 10 random persons within a 10 mile radius. Failure to start SCP-6843-1 by the following Tuesday results in the number of deceased and the range of SCP-6843's influence to grow exponentially every week until the game is started. If no persons are within the initial radius of SCP-6843 by the first Tuesday of the month, SCP-6843's influence will grow until the number of victims matches the number of Tuesdays SCP-6843-1 has not been started. Additionally, if SCP-6843-1 has not been completed before the next first Tuesday of the next month, the fatality rate reaches 100 persons within a 100 mile radius and the cycle restarts. Autopsy reports from SCP-6843 victims show rapid cell deterioration and shrinkage in critical organs, similar to the effects of severe dehydration.
Subjects dedicated to operating SCP-6843 have remarked they feel a strong sense of joy originating from SCP-6843 when they initiated SCP-6843-1. Likewise, subjects report a sense of fulfilment from SCP-6843 when they completed SCP-6843-1 and a sense of anger when not operated. It is theorised, therefore, that SCP-6843's termination of individuals who have yet to interact with SCP-6843 stems from a possible desire for attention.
SCP-6843 was recovered from the Central Library in Los Angeles, California on October 14, 2018 after numerous spontaneous fatalities were reported in local news outlets.
Field Agent Roberta Laurence noticed SCP-6843 powered on in the library’s storage.
Laurence started SCP-6843-1 and immediately noticed she was unable to step away from SCP-6843. When Laurence’s partner physically tried to restrain her, she overpowered him, killing him in the struggle. Laurence was terminated by a third Field Agent and SCP-6843 was secured. There was no evidence of SCP-6843 in the library’s records apart from an unauthored walkthrough of SCP-6843-1 with the title ‘Trial of Fire 3: Walkthrough’. The walkthrough has no anomalous properties and is printed on standard A4 paper from the same stock as used by the library. The walkthrough is accurate - apart from the title - and it is generally considered impossible to complete SCP-6843-1 without it.
+ See below for a full transcribed copy of the 'Trial By Fire III' w Trial of Fire 3 was released by Dune Mountain Games in 1991. It follows the adventures of Blue Dog McVinny as he gets lost through time trying to find his car keys to his legendary Red Toyota MR2. The Keys were stolen by the evil but handsome fire wizard called Trolby and his forgetful crew of sugar munching mini demons. Blue Dog McVinny must use all his might and brains to find and defeat Trolby or forever lose access to his Red Toyota MR2, the love of his life.
Trial of Fire 3 Walkthrough: Back Streets of LA Pick up Smoking Cigarette. Drop Smoking Cigarette. Stay in the room and move N, E, E, W, S, S, S, S, S, S, N. Pick up Smoking Cigarette. Use Smoking Cigarette on yourself. Push door. Open door. Push Table. Take the Brass Key from under the table.
Push S door. Open S door. Push door. Open door. Push W door. Open W Door.
Walk west into the alleyway once then walk back to your apartment. Do not enter your apartment. Walk north-east towards the Evil Layer of Trolby. Take coin. Walk back to your apartment. Enter your apartment. Leave your apartment. Stand still for 15 seconds.
Walk west into the alleyway. Use coin on Vagabond. Talk to Vagabond.
If your starting room colour was Red type "kill" on the Vagabond while they are on their third line of dialogue. If your starting room colour was Maroon type "kill" on the Vagabond while they are on their seventh line of dialogue. If your starting room colour was none of the above, finish talking to Vagabond and Use Smoking Cigarette on self.
Talk to the Vagabond eight more times then type "kill" on the Vagabond on their nineteenth line of dialogue.
Take Knife from the Vagabond corpse. After taking the knife you will be transported to the Evil Layer of Trolby. Trolby will begin their speech about stealing your car. Every twenty-eight lines they will turn their back away from you for twelve seconds. While Trolby is distracted: Click on the vent of the bottom left of the screen. Pull the Vent. Look at the Vent. Talk to the Vent until the Vent tells you that it is nicotine deprived. Give coin to the Vent in exchange for a Worm.
Let Trolby finish their speech before they let you go from boredom by opening your cell.
If Trolby hiccupped on their twelfth line of the speech, talk to Trolby and ask about "weddings in Summer in the Town of Hull". Exit the room. Walk East and then South- west towards the mall. Enter the mall and speak with the shoe shop storekeeper. Give him the Smoking Cigarette until the storekeeper catches fire. Take the Blue Shoes if the sign above the N door says Exit. Walk over to the cash register. Use cash register and complete the randomised Jigsaw puzzle within the 30 second time limit. Take naked lady picture from the cash register. Leave the shop.
Enter the movie store and pick up the boring movie by the door entrance. Use Knife on the security guard sixteen times. Look at the shelf of movies to the top right next to the XXX section. Use boring movie on the shelf. When you put the movie away a romance movie will fall out. Pick up the romance movie. Use Knife on the owner behind the desk and then try to pick up the pornographic movie on the counter. If Blue Dog McVinny takes the movie restart your game. If Blue Dog McVinny just opens the movie case a Yellow Slip of Paper will fallout. Take Yellow Slip of Paper.
Leave the mall without talking to anyone. Walk to the north and then the west. Talk to the man outside the government building and then use the naked lady picture on him and he’ll invite you in and also give you the passcode to the door. Speak with him a few times to get him to show you his mole on his left buttocks. Use Knife on the mole. He’ll bleed to death and drop a patch of skin with a mole on it. Grab the patch of skin with a mole on it then exit on the right-hand side of the screen.
Return to the mall and enter the movie store. Use Knife on the dead owner. Exit the mall. Walk north and then north again until you get to the docks. Look at the far-left fish container six times, the fourth from the right container three times, the far-left fish container four times, the third from the left container eight times, the sixth from the right container four times, the far-right container once, the far-left container nine times, the third container from the right twice and then finally the far-left fish container once.
Walk back to the government building and enter the eighty-one numbered code the man outside the government building gave you earlier. Walk N, W, W, S, N, W, N, N, N, N, N to find the time portal. Use Worm twice on time portal. Push time portal. Open time portal.
Medieval Moon Level Use Yellow Slip of Paper on the Knife. Use Knife on the mini demon. Eat mini demon to gain sugar power. If Blue Dog McVinny turns green restart the game twice. If Blue Dog McVinny grows 3 pixels larger continue as normal. If Blue Dog McVinny grows 6 pixels larger, walk left then right seven times until you shrink by 3 pixels.
Enter the fourth door from the left-hand side. Push wall. Pick up floor. Do not move your mouse during the thirty-two-minute cut scene in which Blue Dog McVinny is almost sucked into space. Push knight. Pick up magic moon sword. Exit door. Use time portal.
World War Seven Talk to the soldier. Push soldier. Pull soldier. Talk to the soldier again. Pull soldier fourteen times. Give soldier the romance movie. When the soldier leaves for the bathroom use Knife on soldier. Walk through the door the soldier was guarding.
By now the building should start to crumble as it is hit by nanorobotic artillery. Head west twice and then north seven times. Talk to the nanorobot gang leader. Offer to help them win the union suitcase against the nanorobot proletariat. You will be transported to a court room.
Whenever you talk to the judge remember to right click on them and press the ‘your great honour’ option rather than the usual talk command. Watch the 18-minute cut scene. If the judge is an orange nanobot, restart the game. Otherwise continue the trail choosing any options that put the nanorobot gang leader in favour. Usually, the court case does not take longer than two hours to complete. Regardless of your choices the judge will vote in favour of the nanorobot proletariat. Use magic moon sword on the judge.
Head W, W, W, W, W, W, E, W, W, N, S, W, N, E, NE, NW, NE, S.
Walk further north and your screen will fill up with angry nanorobot proletariat. Use the Smoking Cigarette on the nanorobot that is two pixels wide rather than one (warning you only have twelve seconds to do this). The time portal will break through the burning floor and exclaim that it was lonely without you. Wait three to six seconds and talk to time portal. Tell the time portal you’ll never leave it alone again and propose to marry the time portal. Push time portal. Open time portal.
Isle of the Time Marriage From this point forward, do not pick up any items in the game even if this walkthrough tells you too. They will result in an immediate game over. You may, however, exchange items.
Talk to the priest hovering over the golden pond.
Go north and throw the magic moon sword in the void of infinity. Talk to the void of infinity. Tell them that you wish to get married. At this point a box on your screen will appear asking you to explain why you would like to get married and what love is. You are to type an explanation no more than five thousand words but no less than two thousand.
Only half (but no less than a third) of the words may be dedicated to explaining why you would like to get married. You are allowed up to thirty-two spelling and grammatical errors.
Walk south and ignore the Attractive lady. Instead use the knife on the wedding guests to create a meat swan. Talk to the Attractive lady. Talk about the meat swan twice. Talk to the priest hovering over the silver pond.
When you marry time portal you will be given two options. Do not click the yes option or you cannot complete the game. Click no. However, if you picked up the Blue Shoes you cannot click no and must click yes. In this case you can complete the game like normal.
If you married time portal push time portal. Open time portal.
If you did not marry time portal head south. Enter the bunker before Time Portal explodes. Talk to the Attractive Lady. Offer to marry the Attractive Lady. The Attractive Lady will refuse your offer. Right click on the Attractive Lady and click the new option of Rape.
Front Streets of LA You will wake up in your apartment again. Follow the same routine of leaving as in the first section of this walkthrough but you do not need to pick up the Smoking Cigarette or the Brass Key.
Walk north and then northwest back to the Chinese takeaway. Enter the Chinese takeaway and exchange the Smoking Cigarette for the sweet and sour pork.
Leave and enter the museum. Talk to the museum curator fifty-one times. They eventually mention their unopened exhibition on time machines. Push the curator and they will fall down the stairs and attract the guards. Use knife on the guards. During the eight-minute cut scene if you slice the throats of any guards, immediately restart your game. Pick up the security key on the ground.
Walk to the unopened exhibit. Push the unopened exhibit door.
Talk to one of the guard’s children until they mention Ted finding a working time machine.
Find the child who is swinging on the purple time machine, this is Ted. If you attempt to walk into the purple time machine Ted will press a button and a black hole will reset the universe and your game. Talk to Ted and ask to use the time machine. Talk to the children again until one of them mentions that Ted is allergic to cats (this usually takes about anywhere from four to three thousand attempts). Give the sweet and sour pork to Ted. Ted will curl up and die, dropping the time machine control remote into your hands.
Before entering the purple time machine head back to your apartment. Walk out of your apartment. Walk W, N, W, W, W, W, W, E, E, NE, SW. Then head back to your apartment. Head back to the museum and use the purple time machine.
The Path to Orgy Mountain Now it’s time to climb the Path to Orgy Mountain. Talk to the mini demons who are eating sugar. They will inform you about a great orgy happening at the top of the mountain. Go to the mountain path and use the instructional description board on how to climb the mountain. Click on the letters P L E A S E D O N O T H I T M E A N Y M O R E M U M M Y on the description board to open the paths gate. Use the path until you reach the next puzzle.
For the second puzzle you’ll find another board with a demon. Talk to the demon and type ‘My life grows short. Why have you done this to me? All I had was you and you left me for that thing.’ But in French. The demon will give you a kiss and pull out your heart telling you that you no longer need it. The path will now open. Push demon. Use path.
Climb up the path to the third puzzle. There are four buttons here. Stand still for five minutes and think about your life. How did you get here? What trials and puzzles awaited you in your adventure game? Will you get a happy ending, or will you be doomed to fail over and over? The final path will open. Use path.
An old woman and an old man will be found at the top of the mountain. Blue Dog McVinny will remark that they look familiar. Ignore them and enter the Orgy Hut. Watch the twenty-three-minute cut scene until portal opens. You may stay here if you wish but to continue click on the portal.
Tunnels of Love You will appear inside a tunnel with a pink snake. If the snake is yellow, reset your game.
Talk to the snake and ask for a way out of the tunnels. The snake will ignore you and remark that it does not understand you because it is a snake.
take these directions: N, N, E, E, N S, W, W, N, W, E, E, E, E, N, N, W, S, E, N, W, N S, W, W, N, to the first puzzle room. Step on the pressure plates in this order to make it across. N, SW, SW, N, N, NW, SW, N, N, N, W, W and S to the safe spot. Walk west.
Head north and N, N, N, W, W to find the apartment you started out in. Follow the same routine of leaving as in the first section of this walkthrough but you do not need to pick up the Smoking Cigarette or the Brass Key.
W, E, W, E to the lava room. Walk across the lava.
W, W, N, W and climb the ladder. You’ll now be on the second level of the love tunnels.
S, S, S, S, W, S, S, S and descend the stairs to the third level of the love tunnels.
NW, SW, SW, S, W, E, W, E, E, E, E, E, E to slide down the fun slide of love. You will now hear a baby crying.
Walk east to the damp warm red room. Enter the room and there will be a baby in the top left corner crying. Talk to baby and Blue Dog McVinny will find a note saying ‘unwanted baby of love. Please enjoy’. Once Blue Dog McVinny finished reading the note use the knife on the baby to open the final portal. You will lose the knife here forever so do not worry when Blue Dog McVinny says it will need to find another knife later.
Push baby portal. Open baby portal.
Layer of the Evil but Handsome Fire Wizard Called Trolby Inside the Layer of the Evil but Handsome Fire Wizard Called Trolby walk West and open the North door to the eastern wing of the layer. Navigate the maze in the eastern wing until you find Trolby’s bedroom. Exit the room and walk backwards through the maze. You’ll fall into a trap and enter back into the cell from the start of the game.
Exit the cell and use the seventy third lever from the right. A screen will turn on and show you Trolby in the shower. Here you will hear Trolby talk about his safe that has your car keys in the western hall. Note down the three-digit password Trolby talks about.
Exit the room and head west until you find an old woman and an old man. Blue Dog McVinny again will mention they are important. Ignore them and enter the west hall.
Walk south until you find a large painting of Trolby riding on top of a large purple and green tentacle dildo. If the tentacle is Green and Orange, reset your game.
Push the painting. Open the painting.
Walk through the secret door and you will find the safe.
Enter the three-digit password Trolby talked about in the shower. The safe will open to reveal your car keys. Pick up Red Toyota MR2. Wait thirty seconds.
Trolby will come in to meet you. Trolby will begin to cast a fire ball. When Trolby’s fireball turns blue Push Trolby. Trolby will fall to the ground. Talk to Trolby and ask him why.
Trolby will begin a cut scene speech talking about how it’s time he reveals everything he knows about the world you have explored. Why this is happening to both you and him.
And how you can stop it. As soon as the cut scene ends, do not let Trolby speak and use the Brass Key on him. Blue Dog McVinny will shank Trolby with the Brass Key in the neck and he will fall back and die. If Blue Dog McVinny does not shank Trolby, reset the game immediately or the game will freeze for thirteen hours and reset by itself.
Watch the final cut scene of Blue Dog McVinny driving off into the sunset.
Congratulations you’ve completed Trial of Fire 3!
Addendum SCP-6843 - 1: Lectures are offered to all onsite personnel with level 2 clearance and above by Dr. Leetam who will use recordings of SCP-6843-1 to educate staff on how to efficiently complete the program.
Addendum SCP-6843 - 2: Although personnel are encouraged to learn SCP-6843-1 in the event that assigned trained staff are incapacitated, there have been recent discouraging reports surrounding SCP-6843 use by employees of the Foundation. Staff are reminded, again, not to gamble for competing times or organise ‘speed run leader boards' for SCP-6843-1. The Foundation discourages such behaviours and any personnel caught exhibiting these behaviours will be punished.
Footnotes 1. The title 'Trial by Fire III' is substituted for 'Trial of Fire 3' in the walkthrough.
2. See SCP-6853 for SCP-6853-1 ‘Trial By Fire: Portable Deluxe Edition’, also attributed to Dune Mountain Games.
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