GDC
In this 2018 GDC session, id Software's Kurt Loudy & Jake Campbell detail the philosophy behind the combat design of 2016's DOOM and its implementation, and discuss the possibility for its inclusion in multiple genres.

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['gdc', 'talk', 'panel', 'game', 'games', 'gaming', 'development', 'hd', 'design', 'doom', 'id software']
Embracing Push Forward Combat in DOOM
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