New Frame Plus
First-person shooters need barebones animations that exist to serve the gameplay, but Overwatch has found a way to add personality flair to each of their characters even when all we see is a hand and a gun. Subscribe to see more game animation analysis videos! http://bit.ly/2KcQbhe  
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(Originally aired in June 2017)

Written and produced by Daniel Floyd

Special thanks to:
-Matt Boehm
-Soraya Een Hajji
-Barry Kramer
-Eric Luhta
-Kyle Mohr

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Watch Matt Boehm’s GDC talk about Overwatch animation!
https://www.youtube.com/watch?v=7t0hLZd_8Z4
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Follow me on Twitter (@DanFloydPlus): https://twitter.com/DanFloydPlus

For more games (and animation geekery), check out our other channel, PlayFrame! http://bit.ly/2lmGte8
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♪ Featuring music from the Overwatch and Destiny official soundtracks.

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Want to contribute translated subtitles to this video? You can do so here!
https://amara.org/en/videos/bfkhJNimzaaQ/info/how-overwatch-conveys-character-in-first-person/


#NewFramePlus #Overwatch #animation
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How Overwatch Conveys Character in First Person
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