In this week's episode of Audio Logs, Disco Elysium's lead designer and writer Robert Kurvitz discusses the hardships ZA/UM underwent to make sure that the game's Thought Cabinet mechanic worked, and talks about the game's unlikely inspiration.

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['disco elysium', 'robert kurvitz', 'studio zaum', 'crpg', 'audio logs', 'thought cabinet', 'game design', 'game developer', 'how to write video games', 'pc gaming', 'inland empire', 'peter molyneux', 'TTRPG', 'skills', 'dice roll', 'Revachol']
The Feature That Almost Sank Disco Elysium | Audio Logs