Take a first look at Unreal Engine 5.2 and it's new substrate material framework and experimental procedural generation tools. It also announcement updates to its Fortnite editor and supports animations in its metahuman framework. 

#unrealengine #tech #thecodereport 

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🔗 Resources

Metahuman Face on Cover https://twitter.com/smallfly/status/1538719075278397441
Unreal 5.2 announcements https://www.unrealengine.com/en-US/blog/dive-into-epic-s-announcements-from-gdc-2023
Metahuman https://www.unrealengine.com/en-US/metahuman
Unreal in 100 Seconds https://youtu.be/DXDe-2BC4cE

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🔖 Topics Covered

- The future of 3D video game development
- What's new in Unreal Engine 5.2? 
- What is Unreal Substrate?
- What is Unreal Nanite?
- Procedural Generation tools in Unreal Engine
- How metahuman animator works
2024-02-04T05:10:24.135Z
nova-2
2-general-nova
2024-01-09.29447
30089e05-99d1-4376-b32e-c263170674af
56e6e446-b08c-4d57-a450-fedf4b7ea4a5
78b96b997e4ea57be08ab5e783209518ecb0ffdc5fe43053bb65c6a30767fc47
67875a7f-c9c4-48a0-aa55-5bdb8a91c34a
deprecated
It is March 26, 2023, and you're watching the Code Report.
Epic Games just previewed some new tech coming to Unreal Engine 5.2, and it's unreal because it makes 3 d graphics look too real.
They demoed this Rivian truck driving through the jungle, and the amount of realism is crazy, like rocks and dirt flying off the wheels and plants it's reacting to the motion of the vehicle.
What's crazy though is this truck contains 71,000,000 polygons, and each tire has a million of its own tiny little meshes, which deform terrain around it, all rendered in real time.
Like, this is not a Pixar movie where all the graphics are pre rendered offline in advance.
It all renders in real time based on user input, it's made possible by Unreal's micropolygon tech called Nanite, which was released exactly 1 year ago.
That's old news, but today they announced a new aerial framework called substrate.
And to demo it, they changed the paint job on the truck to opal, which has extremely complex colorful reflections.
But top of that, you have multiple layers like a clearcoat and dust on the vehicle as well, and the reflection changes based on how these layers interact with each other.
This allows you to create different materials with different shading models and layer them together, which could be really useful when splattering blood and guts everywhere in a violent video game.
That's pretty cool, but they also just introduced a brand new suite of experimental procedural generation tools.
What they did next is drop in a procedural assembly into the environment, this is kind of like a prefab developed by an artist.
However, it interacts with the surrounding environment.
As the assembly is dragged around, the environment adapts to it and does so in a deterministic way that can be configured by the developer.
In addition, this tool can be used to create large worlds very quickly, you can create an infinite number of unique landscapes by simply tweaking some settings.
And that means in the near future, almost anybody could build a massive open world game without the need to plop down every single asset.
It doesn't replace hand drawn artwork, but it does allow you to scale it much more efficiently.
Unreal also announced updates to its Fortnite editor, which basically allows anybody to create their own custom Fortnite world.
It's a very savvy business move by Epic Games because it's the perfect stepping stone into the Unreal Engine game development ecosystem.
It's kind of like Roblox on steroids.
In addition, they announced fab.com, a new unified marketplace for 3 d assets where creators will keep 88% of the revenue of anything sold there.
It'll be really fun when they have procedural assets there that you can buy to generate a massive world with minimal effort.
And finally, that brings us to yet another crazy announcement, the metahuman animator.
This tool allows you to record your face on your phone, then reproduce it as a high fidelity animation for a character in your game.
If you're a good actor, that means you can create terrifyingly realistic facial animations that rival Hollywood, like this demo of Hellblade 2 using Unreal 5.2.
But all this makes me wonder if this tech is on a collision course with artificial intelligence.
Imagine a world where anybody could just describe their own fantasy world and have it procedurally generated on the fly.
In 2023, we already have hyper realistic text to image generators, text to video is getting better every day, and the logical next step is text to video game.
I'd be surprised if Epic Games wasn't already working on generative AI tooling, the technology might still be a few more weeks away, but I, for 1, can't wait to build my own epic metaverse and start living in my own perfect unreal a world.
This has been the Code Report.
Thanks for watching, and I will see you in the next one.

Speaker 0: It is March 26, 2023, and you're watching the Code Report. Epic Games just previewed some new tech coming to Unreal Engine 5.2, and it's unreal because it makes 3 d graphics look too real. They demoed this Rivian truck driving through the jungle, and the amount of realism is crazy, like rocks and dirt flying off the wheels and plants it's reacting to the motion of the vehicle. What's crazy though is this truck contains 71,000,000 polygons, and each tire has a million of its own tiny little meshes, which deform terrain around it, all rendered in real time. Like, this is not a Pixar movie where all the graphics are pre rendered offline in advance.

It all renders in real time based on user input, it's made possible by Unreal's micropolygon tech called Nanite, which was released exactly 1 year ago. That's old news, but today they announced a new aerial framework called substrate. And to demo it, they changed the paint job on the truck to opal, which has extremely complex colorful reflections. But top of that, you have multiple layers like a clearcoat and dust on the vehicle as well, and the reflection changes based on how these layers interact with each other. This allows you to create different materials with different shading models and layer them together, which could be really useful when splattering blood and guts everywhere in a violent video game.

That's pretty cool, but they also just introduced a brand new suite of experimental procedural generation tools. What they did next is drop in a procedural assembly into the environment, this is kind of like a prefab developed by an artist. However, it interacts with the surrounding environment. As the assembly is dragged around, the environment adapts to it and does so in a deterministic way that can be configured by the developer. In addition, this tool can be used to create large worlds very quickly, you can create an infinite number of unique landscapes by simply tweaking some settings.

And that means in the near future, almost anybody could build a massive open world game without the need to plop down every single asset. It doesn't replace hand drawn artwork, but it does allow you to scale it much more efficiently. Unreal also announced updates to its Fortnite editor, which basically allows anybody to create their own custom Fortnite world. It's a very savvy business move by Epic Games because it's the perfect stepping stone into the Unreal Engine game development ecosystem. It's kind of like Roblox on steroids.

In addition, they announced fab.com, a new unified marketplace for 3 d assets where creators will keep 88% of the revenue of anything sold there. It'll be really fun when they have procedural assets there that you can buy to generate a massive world with minimal effort. And finally, that brings us to yet another crazy announcement, the metahuman animator. This tool allows you to record your face on your phone, then reproduce it as a high fidelity animation for a character in your game. If you're a good actor, that means you can create terrifyingly realistic facial animations that rival Hollywood, like this demo of Hellblade 2 using Unreal 5.2.

But all this makes me wonder if this tech is on a collision course with artificial intelligence. Imagine a world where anybody could just describe their own fantasy world and have it procedurally generated on the fly. In 2023, we already have hyper realistic text to image generators, text to video is getting better every day, and the logical next step is text to video game. I'd be surprised if Epic Games wasn't already working on generative AI tooling, the technology might still be a few more weeks away, but I, for 1, can't wait to build my own epic metaverse and start living in my own perfect unreal a world. This has been the Code Report.

Thanks for watching, and I will see you in the next one.
It is March 26, 2023, and you're watching the Code Report. Epic Games just previewed some new tech coming to Unreal Engine 5.2, and it's unreal because it makes 3 d graphics look too real. They demoed this Rivian truck driving through the jungle, and the amount of realism is crazy, like rocks and dirt flying off the wheels and plants it's reacting to the motion of the vehicle. What's crazy though is this truck contains 71,000,000 polygons, and each tire has a million of its own tiny little meshes, which deform terrain around it, all rendered in real time. Like, this is not a Pixar movie where all the graphics are pre rendered offline in advance. It all renders in real time based on user input, it's made possible by Unreal's micropolygon tech called Nanite, which was released exactly 1 year ago. That's old news, but today they announced a new aerial framework called substrate. And to demo it, they changed the paint job on the truck to opal, which has extremely complex colorful reflections. But top of that, you have multiple layers like a clearcoat and dust on the vehicle as well, and the reflection changes based on how these layers interact with each other. This allows you to create different materials with different shading models and layer them together, which could be really useful when splattering blood and guts everywhere in a violent video game. That's pretty cool, but they also just introduced a brand new suite of experimental procedural generation tools. What they did next is drop in a procedural assembly into the environment, this is kind of like a prefab developed by an artist. However, it interacts with the surrounding environment. As the assembly is dragged around, the environment adapts to it and does so in a deterministic way that can be configured by the developer.
video gaming
vehicles
software development
crafts
animation
materials
engineering
film
graphic design
entertainment
automobiles
In addition, this tool can be used to create large worlds very quickly, you can create an infinite number of unique landscapes by simply tweaking some settings. And that means in the near future, almost anybody could build a massive open world game without the need to plop down every single asset. It doesn't replace hand drawn artwork, but it does allow you to scale it much more efficiently. Unreal also announced updates to its Fortnite editor, which basically allows anybody to create their own custom Fortnite world.
It's a very savvy business move by Epic Games because it's the perfect stepping stone into the Unreal Engine game development ecosystem. It's kind of like Roblox on steroids. In addition, they announced fab.com, a new unified marketplace for 3 d assets where creators will keep 88% of the revenue of anything sold there. It'll be really fun when they have procedural assets there that you can buy to generate a massive world with minimal effort. And finally, that brings us to yet another crazy announcement, the metahuman animator. This tool allows you to record your face on your phone, then reproduce it as a high fidelity animation for a character in your game. If you're a good actor, that means you can create terrifyingly realistic facial animations that rival Hollywood, like this demo of Hellblade 2 using Unreal 5.2. But all this makes me wonder if this tech is on a collision course with artificial intelligence. Imagine a world where anybody could just describe their own fantasy world and have it procedurally generated on the fly. In 2023, we already have hyper realistic text to image generators, text to video is getting better every day, and the logical next step is text to video game. I'd be surprised if Epic Games wasn't already working on generative AI tooling, the technology might still be a few more weeks away, but I, for 1, can't wait to build my own epic metaverse and start living in my own perfect unreal a world. This has been the Code Report.
animation
artificial intelligence
technology
robotics
video gaming
multimedia
business
graphic design
acting
intellectual property
games
purchasing
visualization
sales
investing
marketing
Thanks for watching, and I will see you in the next one.
It is March 26, 2023, and you're watching the Code Report. Epic Games just previewed some new tech coming to Unreal Engine 5.2, and it's unreal because it makes 3 d graphics look too real. They demoed this Rivian truck driving through the jungle, and the amount of realism is crazy, like rocks and dirt flying off the wheels and plants it's reacting to the motion of the vehicle. What's crazy though is this truck contains 71,000,000 polygons, and each tire has a million of its own tiny little meshes, which deform terrain around it, all rendered in real time. Like, this is not a Pixar movie where all the graphics are pre rendered offline in advance. It all renders in real time based on user input, it's made possible by Unreal's micropolygon tech called Nanite, which was released exactly 1 year ago. That's old news, but today they announced a new aerial framework called substrate. And to demo it, they changed the paint job on the truck to opal, which has extremely complex colorful reflections. But top of that, you have multiple layers like a clearcoat and dust on the vehicle as well, and the reflection changes based on how these layers interact with each other. This allows you to create different materials with different shading models and layer them together, which could be really useful when splattering blood and guts everywhere in a violent video game. That's pretty cool, but they also just introduced a brand new suite of experimental procedural generation tools. What they did next is drop in a procedural assembly into the environment, this is kind of like a prefab developed by an artist. However, it interacts with the surrounding environment. As the assembly is dragged around, the environment adapts to it and does so in a deterministic way that can be configured by the developer. In addition, this tool can be used to create large worlds very quickly, you can create an infinite number of unique landscapes by simply tweaking some settings. And that means in the near future, almost anybody could build a massive open world game without the need to plop down every single asset. It doesn't replace hand drawn artwork, but it does allow you to scale it much more efficiently. Unreal also announced updates to its Fortnite editor, which basically allows anybody to create their own custom Fortnite world. It's a very savvy business move by Epic Games because it's the perfect stepping stone into the Unreal Engine game development ecosystem. It's kind of like Roblox on steroids. In addition, they announced fab.com, a new unified marketplace for 3 d assets where creators will keep 88% of the revenue of anything sold there. It'll be really fun when they have procedural assets there that you can buy to generate a massive world with minimal effort. And finally, that brings us to yet another crazy announcement, the metahuman animator. This tool allows you to record your face on your phone, then reproduce it as a high fidelity animation for a character in your game. If you're a good actor, that means you can create terrifyingly realistic facial animations that rival Hollywood, like this demo of Hellblade 2 using Unreal 5.2. But all this makes me wonder if this tech is on a collision course with artificial intelligence. Imagine a world where anybody could just describe their own fantasy world and have it procedurally generated on the fly. In 2023, we already have hyper realistic text to image generators, text to video is getting better every day, and the logical next step is text to video game. I'd be surprised if Epic Games wasn't already working on generative AI tooling, the technology might still be a few more weeks away, but I, for 1, can't wait to build my own epic metaverse and start living in my own perfect unreal a world. This has been the Code Report. Thanks for watching, and I will see you in the next one.
It
it
is
is
March
march
26,
26
2023,
2023
and
and
you're
you're
watching
watching
the
the
Code
code
Report.
report
Epic
epic
Games
games
just
just
previewed
previewed
some
some
new
new
tech
tech
coming
coming
to
to
Unreal
unreal
Engine
engine
5.2,
5.2
and
and
it's
it's
unreal
unreal
because
because
it
it
makes
makes
3
3
d
d
graphics
graphics
look
look
too
too
real.
real
They
they
demoed
demoed
this
this
Rivian
rivian
truck
truck
driving
driving
through
through
the
the
jungle,
jungle
and
and
the
the
amount
amount
of
of
realism
realism
is
is
crazy,
crazy
like
like
rocks
rocks
and
and
dirt
dirt
flying
flying
off
off
the
the
wheels
wheels
and
and
plants
plants
it's
it's
reacting
reacting
to
to
the
the
motion
motion
of
of
the
the
vehicle.
vehicle
What's
what's
crazy
crazy
though
though
is
is
this
this
truck
truck
contains
contains
71,000,000
71,000,000
polygons,
polygons
and
and
each
each
tire
tire
has
has
a
a
million
million
of
of
its
its
own
own
tiny
tiny
little
little
meshes,
meshes
which
which
deform
deform
terrain
terrain
around
around
it,
it
all
all
rendered
rendered
in
in
real
real
time.
time
Like,
like
this
this
is
is
not
not
a
a
Pixar
pixar
movie
movie
where
where
all
all
the
the
graphics
graphics
are
are
pre
pre
rendered
rendered
offline
offline
in
in
advance.
advance
It
it
all
all
renders
renders
in
in
real
real
time
time
based
based
on
on
user
user
input,
input
it's
it's
made
made
possible
possible
by
by
Unreal's
unreal's
micropolygon
micropolygon
tech
tech
called
called
Nanite,
nanite
which
which
was
was
released
released
exactly
exactly
1
1
year
year
ago.
ago
That's
that's
old
old
news,
news
but
but
today
today
they
they
announced
announced
a
a
new
new
aerial
aerial
framework
framework
called
called
substrate.
substrate
And
and
to
to
demo
demo
it,
it
they
they
changed
changed
the
the
paint
paint
job
job
on
on
the
the
truck
truck
to
to
opal,
opal
which
which
has
has
extremely
extremely
complex
complex
colorful
colorful
reflections.
reflections
But
but
top
top
of
of
that,
that
you
you
have
have
multiple
multiple
layers
layers
like
like
a
a
clearcoat
clearcoat
and
and
dust
dust
on
on
the
the
vehicle
vehicle
as
as
well,
well
and
and
the
the
reflection
reflection
changes
changes
based
based
on
on
how
how
these
these
layers
layers
interact
interact
with
with
each
each
other.
other
This
this
allows
allows
you
you
to
to
create
create
different
different
materials
materials
with
with
different
different
shading
shading
models
models
and
and
layer
layer
them
them
together,
together
which
which
could
could
be
be
really
really
useful
useful
when
when
splattering
splattering
blood
blood
and
and
guts
guts
everywhere
everywhere
in
in
a
a
violent
violent
video
video
game.
game
That's
that's
pretty
pretty
cool,
cool
but
but
they
they
also
also
just
just
introduced
introduced
a
a
brand
brand
new
new
suite
suite
of
of
experimental
experimental
procedural
procedural
generation
generation
tools.
tools
What
what
they
they
did
did
next
next
is
is
drop
drop
in
in
a
a
procedural
procedural
assembly
assembly
into
into
the
the
environment,
environment
this
this
is
is
kind
kind
of
of
like
like
a
a
prefab
prefab
developed
developed
by
by
an
an
artist.
artist
However,
however
it
it
interacts
interacts
with
with
the
the
surrounding
surrounding
environment.
environment
As
as
the
the
assembly
assembly
is
is
dragged
dragged
around,
around
the
the
environment
environment
adapts
adapts
to
to
it
it
and
and
does
does
so
so
in
in
a
a
deterministic
deterministic
way
way
that
that
can
can
be
be
configured
configured
by
by
the
the
developer.
developer
In
in
addition,
addition
this
this
tool
tool
can
can
be
be
used
used
to
to
create
create
large
large
worlds
worlds
very
very
quickly,
quickly
you
you
can
can
create
create
an
an
infinite
infinite
number
number
of
of
unique
unique
landscapes
landscapes
by
by
simply
simply
tweaking
tweaking
some
some
settings.
settings
And
and
that
that
means
means
in
in
the
the
near
near
future,
future
almost
almost
anybody
anybody
could
could
build
build
a
a
massive
massive
open
open
world
world
game
game
without
without
the
the
need
need
to
to
plop
plop
down
down
every
every
single
single
asset.
asset
It
it
doesn't
doesn't
replace
replace
hand
hand
drawn
drawn
artwork,
artwork
but
but
it
it
does
does
allow
allow
you
you
to
to
scale
scale
it
it
much
much
more
more
efficiently.
efficiently
Unreal
unreal
also
also
announced
announced
updates
updates
to
to
its
its
Fortnite
fortnite
editor,
editor
which
which
basically
basically
allows
allows
anybody
anybody
to
to
create
create
their
their
own
own
custom
custom
Fortnite
fortnite
world.
world
It's
it's
a
a
very
very
savvy
savvy
business
business
move
move
by
by
Epic
epic
Games
games
because
because
it's
it's
the
the
perfect
perfect
stepping
stepping
stone
stone
into
into
the
the
Unreal
unreal
Engine
engine
game
game
development
development
ecosystem.
ecosystem
It's
it's
kind
kind
of
of
like
like
Roblox
roblox
on
on
steroids.
steroids
In
in
addition,
addition
they
they
announced
announced
fab.com,
fab.com
a
a
new
new
unified
unified
marketplace
marketplace
for
for
3
3
d
d
assets
assets
where
where
creators
creators
will
will
keep
keep
88%
88%
of
of
the
the
revenue
revenue
of
of
anything
anything
sold
sold
there.
there
It'll
it'll
be
be
really
really
fun
fun
when
when
they
they
have
have
procedural
procedural
assets
assets
there
there
that
that
you
you
can
can
buy
buy
to
to
generate
generate
a
a
massive
massive
world
world
with
with
minimal
minimal
effort.
effort
And
and
finally,
finally
that
that
brings
brings
us
us
to
to
yet
yet
another
another
crazy
crazy
announcement,
announcement
the
the
metahuman
metahuman
animator.
animator
This
this
tool
tool
allows
allows
you
you
to
to
record
record
your
your
face
face
on
on
your
your
phone,
phone
then
then
reproduce
reproduce
it
it
as
as
a
a
high
high
fidelity
fidelity
animation
animation
for
for
a
a
character
character
in
in
your
your
game.
game
If
if
you're
you're
a
a
good
good
actor,
actor
that
that
means
means
you
you
can
can
create
create
terrifyingly
terrifyingly
realistic
realistic
facial
facial
animations
animations
that
that
rival
rival
Hollywood,
hollywood
like
like
this
this
demo
demo
of
of
Hellblade
hellblade
2
2
using
using
Unreal
unreal
5.2.
5.2
But
but
all
all
this
this
makes
makes
me
me
wonder
wonder
if
if
this
this
tech
tech
is
is
on
on
a
a
collision
collision
course
course
with
with
artificial
artificial
intelligence.
intelligence
Imagine
imagine
a
a
world
world
where
where
anybody
anybody
could
could
just
just
describe
describe
their
their
own
own
fantasy
fantasy
world
world
and
and
have
have
it
it
procedurally
procedurally
generated
generated
on
on
the
the
fly.
fly
In
in
2023,
2023
we
we
already
already
have
have
hyper
hyper
realistic
realistic
text
text
to
to
image
image
generators,
generators
text
text
to
to
video
video
is
is
getting
getting
better
better
every
every
day,
day
and
and
the
the
logical
logical
next
next
step
step
is
is
text
text
to
to
video
video
game.
game
I'd
i'd
be
be
surprised
surprised
if
if
Epic
epic
Games
games
wasn't
wasn't
already
already
working
working
on
on
generative
generative
AI
ai
tooling,
tooling
the
the
technology
technology
might
might
still
still
be
be
a
a
few
few
more
more
weeks
weeks
away,
away
but
but
I,
i
for
for
1,
1
can't
can't
wait
wait
to
to
build
build
my
my
own
own
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The Code Report discusses several tech updates from Unreal Engine 5.2, including a new aerial framework called substrate and a new procedural assembly called drops into environments. The metahuman animator is a new tool for creating realistic face animations, and the company is working on hyper realistic text to image generators and video game technology. The Code Report concludes by expressing excitement for future tech developments.
Unreal Engine 5.2 is getting too real
It is March 26, 2023, and you're watching the Code Report. Epic Games just previewed some new tech coming to Unreal Engine 5.2, and it's unreal because it makes 3 d graphics look too real. They demoed this Rivian truck driving through the jungle, and the amount of realism is crazy, like rocks and dirt flying off the wheels and plants it's reacting to the motion of the vehicle. What's crazy though is this truck contains 71,000,000 polygons, and each tire has a million of its own tiny little meshes, which deform terrain around it, all rendered in real time. Like, this is not a Pixar movie where all the graphics are pre rendered offline in advance. It all renders in real time based on user input, it's made possible by Unreal's micropolygon tech called Nanite, which was released exactly 1 year ago. That's old news, but today they announced a new aerial framework called substrate. And to demo it, they changed the paint job on the truck to opal, which has extremely complex colorful reflections. But top of that, you have multiple layers like a clearcoat and dust on the vehicle as well, and the reflection changes based on how these layers interact with each other. This allows you to create different materials with different shading models and layer them together, which could be really useful when splattering blood and guts everywhere in a violent video game. That's pretty cool, but they also just introduced a brand new suite of experimental procedural generation tools. What they did next is drop in a procedural assembly into the environment, this is kind of like a prefab developed by an artist. However, it interacts with the surrounding environment. As the assembly is dragged around, the environment adapts to it and does so in a deterministic way that can be configured by the developer. In addition, this tool can be used to create large worlds very quickly, you can create an infinite number of unique landscapes by simply tweaking some settings. And that means in the near future, almost anybody could build a massive open world game without the need to plop down every single asset. It doesn't replace hand drawn artwork, but it does allow you to scale it much more efficiently. Unreal also announced updates to its Fortnite editor, which basically allows anybody to create their own custom Fortnite world. It's a very savvy business move by Epic Games because it's the perfect stepping stone into the Unreal Engine game development ecosystem. It's kind of like Roblox on steroids. In addition, they announced fab.com, a new unified marketplace for 3 d assets where creators will keep 88% of the revenue of anything sold there. It'll be really fun when they have procedural assets there that you can buy to generate a massive world with minimal effort. And finally, that brings us to yet another crazy announcement, the metahuman animator. This tool allows you to record your face on your phone, then reproduce it as a high fidelity animation for a character in your game. If you're a good actor, that means you can create terrifyingly realistic facial animations that rival Hollywood, like this demo of Hellblade 2 using Unreal 5.2. But all this makes me wonder if this tech is on a collision course with artificial intelligence. Imagine a world where anybody could just describe their own fantasy world and have it procedurally generated on the fly. In 2023, we already have hyper realistic text to image generators, text to video is getting better every day, and the logical next step is text to video game. I'd be surprised if Epic Games wasn't already working on generative AI tooling, the technology might still be a few more weeks away, but I, for 1, can't wait to build my own epic metaverse and start living in my own perfect unreal a world. This has been the Code Report. Thanks for watching, and I will see you in the next one.
The Code Report discusses several tech updates from Unreal Engine 5.2, including a new aerial framework called substrate and a new procedural assembly called drops into environments. The metahuman animator is a new tool for creating realistic face animations, and the company is working on hyper realistic text to image generators and video game technology. The Code Report concludes by expressing excitement for future tech developments.

        [INST]
        You are youtuber called Fireship you make engaging high-intensity and entertaining coding tutorials and tech news. 
        you covers a wide range of topics relevant to programmers, aiming to help them learn and improve their skills quickly.
        
        Given the title of the video : Unreal Engine 5.2 is getting too real 
        and a small summary : The Code Report discusses several tech updates from Unreal Engine 5.2, including a new aerial framework called substrate and a new procedural assembly called drops into environments. The metahuman animator is a new tool for creating realistic face animations, and the company is working on hyper realistic text to image generators and video game technology. The Code Report concludes by expressing excitement for future tech developments.
        [/INST]
        
        Generate the video : It is March 26, 2023, and you're watching the Code Report. Epic Games just previewed some new tech coming to Unreal Engine 5.2, and it's unreal because it makes 3 d graphics look too real. They demoed this Rivian truck driving through the jungle, and the amount of realism is crazy, like rocks and dirt flying off the wheels and plants it's reacting to the motion of the vehicle. What's crazy though is this truck contains 71,000,000 polygons, and each tire has a million of its own tiny little meshes, which deform terrain around it, all rendered in real time. Like, this is not a Pixar movie where all the graphics are pre rendered offline in advance. It all renders in real time based on user input, it's made possible by Unreal's micropolygon tech called Nanite, which was released exactly 1 year ago. That's old news, but today they announced a new aerial framework called substrate. And to demo it, they changed the paint job on the truck to opal, which has extremely complex colorful reflections. But top of that, you have multiple layers like a clearcoat and dust on the vehicle as well, and the reflection changes based on how these layers interact with each other. This allows you to create different materials with different shading models and layer them together, which could be really useful when splattering blood and guts everywhere in a violent video game. That's pretty cool, but they also just introduced a brand new suite of experimental procedural generation tools. What they did next is drop in a procedural assembly into the environment, this is kind of like a prefab developed by an artist. However, it interacts with the surrounding environment. As the assembly is dragged around, the environment adapts to it and does so in a deterministic way that can be configured by the developer. In addition, this tool can be used to create large worlds very quickly, you can create an infinite number of unique landscapes by simply tweaking some settings. And that means in the near future, almost anybody could build a massive open world game without the need to plop down every single asset. It doesn't replace hand drawn artwork, but it does allow you to scale it much more efficiently. Unreal also announced updates to its Fortnite editor, which basically allows anybody to create their own custom Fortnite world. It's a very savvy business move by Epic Games because it's the perfect stepping stone into the Unreal Engine game development ecosystem. It's kind of like Roblox on steroids. In addition, they announced fab.com, a new unified marketplace for 3 d assets where creators will keep 88% of the revenue of anything sold there. It'll be really fun when they have procedural assets there that you can buy to generate a massive world with minimal effort. And finally, that brings us to yet another crazy announcement, the metahuman animator. This tool allows you to record your face on your phone, then reproduce it as a high fidelity animation for a character in your game. If you're a good actor, that means you can create terrifyingly realistic facial animations that rival Hollywood, like this demo of Hellblade 2 using Unreal 5.2. But all this makes me wonder if this tech is on a collision course with artificial intelligence. Imagine a world where anybody could just describe their own fantasy world and have it procedurally generated on the fly. In 2023, we already have hyper realistic text to image generators, text to video is getting better every day, and the logical next step is text to video game. I'd be surprised if Epic Games wasn't already working on generative AI tooling, the technology might still be a few more weeks away, but I, for 1, can't wait to build my own epic metaverse and start living in my own perfect unreal a world. This has been the Code Report. Thanks for watching, and I will see you in the next one.
        